mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-08 05:11:51 +08:00
ref: gl: implement mirrors
This commit is contained in:
@@ -111,6 +111,9 @@ void GL_BackendEndFrame( void )
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Q_snprintf( r_speeds_msg, sizeof( r_speeds_msg ), "%3i tempents\n%3i viewbeams\n%3i particles",
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r_stats.c_active_tents_count, r_stats.c_view_beams_count, r_stats.c_particle_count );
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break;
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case 6:
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Q_snprintf( r_speeds_msg, sizeof( r_speeds_msg ), "%3i mirrors\n", r_stats.c_mirror_passes );
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break;
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}
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memset( &r_stats, 0, sizeof( r_stats ));
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@@ -74,6 +74,8 @@ extern poolhandle_t r_temppool;
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#define SUBDIVIDE_SIZE 64
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#define MAX_DECAL_SURFS 4096
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#define MAX_DRAW_STACK 2 // normal view and menu view
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#define MAX_MIRRORS 32 // per frame
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#define MAX_MIRROR_ENTITIES MAX_VISIBLE_PACKET
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#define SHADEDOT_QUANT 16 // precalculated dot products for quantized angles
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#define SHADE_LAMBERT 1.4953241
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@@ -137,6 +139,13 @@ typedef struct gltexture_s
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struct gltexture_s *nextHash;
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} gl_texture_t;
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// mirror entity
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typedef struct
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{
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cl_entity_t *ent;
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mextrasurf_t *chain;
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} gl_entity_t;
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typedef struct
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{
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int params; // rendering parameters
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@@ -201,9 +210,11 @@ typedef struct
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cl_entity_t *solid_entities[MAX_VISIBLE_PACKET]; // opaque moving or alpha brushes
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cl_entity_t *trans_entities[MAX_VISIBLE_PACKET]; // translucent brushes
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cl_entity_t *beam_entities[MAX_VISIBLE_PACKET];
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gl_entity_t mirror_entities[MAX_MIRROR_ENTITIES]; // an entities that has mirror
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uint num_solid_entities;
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uint num_trans_entities;
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uint num_beam_entities;
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uint num_mirror_entities;
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} draw_list_t;
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typedef struct
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@@ -219,6 +230,8 @@ typedef struct
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int dlightTexture; // custom dlight texture
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int skyboxTextures[SKYBOX_MAX_SIDES]; // skybox sides
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int cinTexture; // cinematic texture
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int mirrorTextures[MAX_MIRRORS];
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int num_mirrors_used;
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int skytexturenum; // this not a gl_texturenum!
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int skyboxbasenum; // start with 5800
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@@ -281,6 +294,8 @@ typedef struct
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uint c_client_ents; // entities that moved to client
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double t_world_node;
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double t_world_draw;
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uint c_mirror_passes;
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} ref_speeds_t;
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extern ref_speeds_t r_stats;
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@@ -498,7 +513,7 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse );
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void R_InitRipples( void );
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void R_ResetRipples( void );
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void R_AnimateRipples( void );
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void R_UploadRipples( texture_t *image );
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void R_UploadRipples( texture_t *image, qboolean is_mirror );
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//
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// gl_vgui.c
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@@ -517,7 +532,13 @@ void VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr );
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void VGUI_GetTextureSizes( int *width, int *height );
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int VGUI_GenerateTexture( void );
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//#include "vid_common.h"
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//
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// gl_mirror.c
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//
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void R_BeginDrawMirror( msurface_t *fa );
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void R_EndDrawMirror( void );
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void R_DrawMirrors( void );
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void R_FindMirrors( void );
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//
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// renderer exports
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@@ -768,6 +789,7 @@ extern convar_t gl_test; // cvar to testify new effects
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extern convar_t gl_msaa;
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extern convar_t gl_stencilbits;
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extern convar_t gl_overbright;
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extern convar_t gl_allow_mirrors;
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extern convar_t r_lighting_extended;
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extern convar_t r_lighting_ambient;
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615
ref/gl/gl_mirror.c
Normal file
615
ref/gl/gl_mirror.c
Normal file
@@ -0,0 +1,615 @@
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/*
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gl_mirror.c - draw reflected surfaces
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Copyright (C) 2010 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "gl_local.h"
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#include "mod_local.h"
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#include "xash3d_mathlib.h"
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static void GL_LoadTexMatrix( const matrix4x4 m )
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{
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pglMatrixMode( GL_TEXTURE );
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GL_LoadMatrix( m );
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glState.texIdentityMatrix[glState.activeTMU] = false;
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}
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static void Matrix4x4_CreateScale( matrix4x4 out, float x )
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{
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out[0][0] = x;
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out[0][1] = out[0][2] = out[0][3] = 0.0f;
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out[1][0] = out[1][2] = out[1][3] = 0.0f;
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out[1][1] = x;
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out[2][0] = out[2][1] = out[2][3] = 0.0f;
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out[2][2] = x;
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out[3][0] = out[3][1] = out[3][2] = 0.0f;
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out[3][3] = 1.0f;
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}
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static void Matrix4x4_ConcatScale( matrix4x4 out, float x )
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{
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matrix4x4 base, temp;
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Matrix4x4_Copy( base, out );
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Matrix4x4_CreateScale( temp, x );
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Matrix4x4_Concat( out, base, temp );
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}
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/*
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================
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R_BeginDrawMirror
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Setup texture matrix for mirror texture
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================
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*/
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void R_BeginDrawMirror( msurface_t *fa )
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{
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matrix4x4 m1, m2, matrix;
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GLfloat genVector[4][4];
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int i;
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Matrix4x4_Copy( matrix, fa->info->mirrormatrix );
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Matrix4x4_LoadIdentity( m1 );
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Matrix4x4_ConcatScale( m1, 0.5f );
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Matrix4x4_Concat( m2, m1, matrix );
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Matrix4x4_LoadIdentity( m1 );
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Matrix4x4_ConcatTranslate( m1, 0.5f, 0.5f, 0.5f );
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Matrix4x4_Concat( matrix, m1, m2 );
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for( i = 0; i < 4; i++ )
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{
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genVector[0][i] = i == 0 ? 1 : 0;
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genVector[1][i] = i == 1 ? 1 : 0;
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genVector[2][i] = i == 2 ? 1 : 0;
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genVector[3][i] = i == 3 ? 1 : 0;
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}
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GL_TexGen( GL_S, GL_OBJECT_LINEAR );
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GL_TexGen( GL_T, GL_OBJECT_LINEAR );
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GL_TexGen( GL_R, GL_OBJECT_LINEAR );
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GL_TexGen( GL_Q, GL_OBJECT_LINEAR );
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pglTexGenfv( GL_S, GL_OBJECT_PLANE, genVector[0] );
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pglTexGenfv( GL_T, GL_OBJECT_PLANE, genVector[1] );
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pglTexGenfv( GL_R, GL_OBJECT_PLANE, genVector[2] );
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pglTexGenfv( GL_Q, GL_OBJECT_PLANE, genVector[3] );
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GL_LoadTexMatrix( matrix );
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}
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/*
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================
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R_EndDrawMirror
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Restore identity texmatrix
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================
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*/
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void R_EndDrawMirror( void )
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{
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GL_CleanUpTextureUnits( 0 );
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pglMatrixMode( GL_MODELVIEW );
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}
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/*
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=============================================================
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MIRROR RENDERING
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=============================================================
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*/
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/*
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================
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R_PlaneForMirror
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Get transformed mirrorplane and entity matrix
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================
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*/
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static void R_PlaneForMirror( msurface_t *surf, mplane_t *out, matrix4x4 m )
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{
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cl_entity_t *ent;
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ent = RI.currententity;
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// setup mirror plane
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*out = *surf->plane;
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if( surf->flags & SURF_PLANEBACK )
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{
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VectorNegate( out->normal, out->normal );
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out->dist = -out->dist;
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}
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if( !VectorIsNull( ent->origin ) || !VectorIsNull( ent->angles ))
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{
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mplane_t tmp;
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if( !VectorIsNull( ent->angles )) Matrix4x4_CreateFromEntity( m, ent->angles, ent->origin, 1.0f );
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else Matrix4x4_CreateFromEntity( m, vec3_origin, ent->origin, 1.0f );
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tmp = *out;
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// transform mirror plane by entity matrix
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Matrix4x4_TransformPositivePlane( m, tmp.normal, tmp.dist, out->normal, &out->dist );
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}
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else Matrix4x4_LoadIdentity( m );
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}
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/*
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================
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R_AllocateMirrorTexture
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Allocate the screen texture and make copy
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================
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*/
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static int R_AllocateMirrorTexture( void )
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{
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rgbdata_t r_screen;
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int i, texture;
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char txName[16];
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i = tr.num_mirrors_used;
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if( i >= MAX_MIRRORS )
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{
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gEngfuncs.Con_Printf( S_ERROR "%s: mirror textures limit exceeded!\n", __func__ );
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return 0; // disable
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}
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texture = tr.mirrorTextures[i];
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tr.num_mirrors_used++;
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if( !texture )
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{
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// not initialized ?
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memset( &r_screen, 0, sizeof( r_screen ));
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Q_snprintf( txName, sizeof( txName ), "*screen%i", i );
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r_screen.width = RI.viewport[2];
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r_screen.height = RI.viewport[3];
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r_screen.type = PF_RGBA_32;
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r_screen.size = r_screen.width * r_screen.height * 4;
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r_screen.flags = IMAGE_HAS_COLOR;
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r_screen.buffer = NULL; // create empty texture for now
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tr.mirrorTextures[i] = GL_LoadTextureInternal( txName, &r_screen, TF_IMAGE );
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texture = tr.mirrorTextures[i];
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}
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GL_Bind( XASH_TEXTURE0, texture );
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pglCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, RI.viewport[0], RI.viewport[1], RI.viewport[2], RI.viewport[3], 0 );
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return texture;
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}
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/*
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================
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R_DrawMirrors
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Draw all viewpasess from mirror position
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Mirror textures will be drawn in normal pass
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================
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*/
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void R_DrawMirrors( void )
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{
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ref_instance_t oldRI;
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mplane_t plane;
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msurface_t *surf, *surf2;
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int i, oldframecount;
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mextrasurf_t *es, *tmp, *mirrorchain;
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vec3_t forward, right, up;
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vec3_t origin, angles;
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matrix4x4 mirrormatrix;
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cl_entity_t *e;
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model_t *m;
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float d;
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if( !tr.draw_list->num_mirror_entities ) return; // mo mirrors for this frame
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oldRI = RI; // make refinst backup
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oldframecount = tr.framecount;
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for( i = 0; i < tr.draw_list->num_mirror_entities; i++ )
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{
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mirrorchain = tr.draw_list->mirror_entities[i].chain;
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for( es = mirrorchain; es != NULL; es = es->mirrorchain )
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{
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RI.currententity = e = tr.draw_list->mirror_entities[i].ent;
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RI.currentmodel = m = RI.currententity->model;
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surf = es->surf;
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ASSERT( RI.currententity != NULL );
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ASSERT( RI.currentmodel != NULL );
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// NOTE: copy mirrortexture and mirrormatrix from another surfaces
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// from this entity\world that has same planes and reduce number of viewpasses
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// make sure what we have one pass at least
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if( es != mirrorchain )
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{
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for( tmp = mirrorchain; tmp != es; tmp = tmp->mirrorchain )
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{
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surf2 = tmp->surf;
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if( !tmp->mirrortexturenum )
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continue; // not filled?
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if( surf->plane->dist != surf2->plane->dist )
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continue;
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if( !VectorCompare( surf->plane->normal, surf2->plane->normal ))
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continue;
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// found surface with same plane!
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break;
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}
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if( tmp != es && tmp && tmp->mirrortexturenum )
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{
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// just copy reflection texture from surface with same plane
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Matrix4x4_Copy( es->mirrormatrix, tmp->mirrormatrix );
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es->mirrortexturenum = tmp->mirrortexturenum;
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continue; // pass skiped
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}
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}
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R_PlaneForMirror( surf, &plane, mirrormatrix );
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d = -2.0f * ( DotProduct( RI.vieworg, plane.normal ) - plane.dist );
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VectorMA( RI.vieworg, d, plane.normal, origin );
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d = -2.0f * DotProduct( RI.vforward, plane.normal );
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VectorMA( RI.vforward, d, plane.normal, forward );
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VectorNormalize( forward );
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d = -2.0f * DotProduct( RI.vright, plane.normal );
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VectorMA( RI.vright, d, plane.normal, right );
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VectorNormalize( right );
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d = -2.0f * DotProduct( RI.vup, plane.normal );
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VectorMA( RI.vup, d, plane.normal, up );
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VectorNormalize( up );
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VectorsAngles( forward, right, up, angles );
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angles[ROLL] = -angles[ROLL];
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RI.params = RP_MIRRORVIEW|RP_CLIPPLANE|RP_OLDVIEWLEAF;
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RI.clipPlane = plane;
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GL_FrustumSetPlane( &RI.frustum, FRUSTUM_NEAR, plane.normal, plane.dist );
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RI.viewangles[0] = anglemod( angles[0] );
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RI.viewangles[1] = anglemod( angles[1] );
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RI.viewangles[2] = anglemod( angles[2] );
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VectorCopy( origin, RI.vieworg );
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VectorCopy( origin, RI.cullorigin );
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// put pvsorigin before the mirror plane to avoid get full visibility on world mirrors
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if( RI.currententity == tr.entities )
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{
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VectorMA( es->origin, 1.0f, plane.normal, origin );
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}
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else
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{
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Matrix4x4_VectorTransform( mirrormatrix, es->origin, origin );
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VectorMA( origin, 1.0f, plane.normal, origin );
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}
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VectorCopy( origin, RI.pvsorigin );
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if( GL_Support( GL_ARB_TEXTURE_NPOT_EXT ))
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{
|
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// allow screen size
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RI.viewport[2] = bound( 96, RI.viewport[2], 1024 );
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RI.viewport[3] = bound( 72, RI.viewport[3], 768 );
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}
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else
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{
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RI.viewport[2] = NearestPOW( RI.viewport[2], true );
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RI.viewport[3] = NearestPOW( RI.viewport[3], true );
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RI.viewport[2] = bound( 128, RI.viewport[2], 1024 );
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RI.viewport[3] = bound( 64, RI.viewport[3], 512 );
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}
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R_RenderScene();
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r_stats.c_mirror_passes++;
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es->mirrortexturenum = R_AllocateMirrorTexture();
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// create personal projection matrix for mirror
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if( VectorIsNull( e->origin ) && VectorIsNull( e->angles ))
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{
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Matrix4x4_Copy( es->mirrormatrix, RI.worldviewProjectionMatrix );
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}
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else
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{
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Matrix4x4_ConcatTransforms( RI.modelviewMatrix, RI.worldviewMatrix, mirrormatrix );
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Matrix4x4_Concat( es->mirrormatrix, RI.projectionMatrix, RI.modelviewMatrix );
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}
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RI = oldRI; // restore ref instance
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}
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// clear chain for this entity
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for( es = mirrorchain; es != NULL; )
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{
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tmp = es->mirrorchain;
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es->mirrorchain = NULL;
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es = tmp;
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}
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tr.draw_list->mirror_entities[i].chain = NULL; // done
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tr.draw_list->mirror_entities[i].ent = NULL;
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}
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RI.viewleaf = NULL; // force markleafs next frame
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tr.draw_list->num_mirror_entities = 0;
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tr.num_mirrors_used = 0;
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}
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|
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/*
|
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================
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||||
R_RecursiveMirrorNode
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================
|
||||
*/
|
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static void R_RecursiveMirrorNode( mnode_t *node, uint clipflags )
|
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{
|
||||
int i, clipped;
|
||||
msurface_t *surf, **mark;
|
||||
mleaf_t *pleaf;
|
||||
int c, side;
|
||||
float dot;
|
||||
|
||||
if( node->contents == CONTENTS_SOLID )
|
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return; // hit a solid leaf
|
||||
|
||||
if( node->visframe != tr.visframecount )
|
||||
return;
|
||||
|
||||
if( clipflags )
|
||||
{
|
||||
for( i = 0; i < 6; i++ )
|
||||
{
|
||||
const mplane_t *p = &RI.frustum.planes[i];
|
||||
|
||||
if( !FBitSet( clipflags, BIT( i )))
|
||||
continue;
|
||||
|
||||
clipped = BoxOnPlaneSide( node->minmaxs, node->minmaxs + 3, p );
|
||||
if( clipped == 2 ) return;
|
||||
if( clipped == 1 ) ClearBits( clipflags, BIT( i ));
|
||||
}
|
||||
}
|
||||
|
||||
// if a leaf node, draw stuff
|
||||
if( node->contents < 0 )
|
||||
{
|
||||
pleaf = (mleaf_t *)node;
|
||||
|
||||
mark = pleaf->firstmarksurface;
|
||||
c = pleaf->nummarksurfaces;
|
||||
|
||||
if( c )
|
||||
{
|
||||
do
|
||||
{
|
||||
(*mark)->visframe = tr.framecount;
|
||||
mark++;
|
||||
} while( --c );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// node is just a decision point, so go down the apropriate sides
|
||||
|
||||
// find which side of the node we are on
|
||||
dot = PlaneDiff( tr.modelorg, node->plane );
|
||||
side = (dot >= 0) ? 0 : 1;
|
||||
|
||||
// recurse down the children, front side first
|
||||
R_RecursiveMirrorNode( node->children[side], clipflags );
|
||||
|
||||
// draw stuff
|
||||
for( c = node->numsurfaces, surf = WORLDMODEL->surfaces + node->firstsurface; c; c--, surf++ )
|
||||
{
|
||||
if( !FBitSet( surf->flags, SURF_REFLECT ))
|
||||
continue;
|
||||
|
||||
if( R_CullSurface( surf, &RI.frustum, clipflags ))
|
||||
continue;
|
||||
|
||||
surf->info->mirrorchain = tr.draw_list->mirror_entities[0].chain;
|
||||
tr.draw_list->mirror_entities[0].chain = surf->info;
|
||||
}
|
||||
|
||||
// recurse down the back side
|
||||
R_RecursiveMirrorNode( node->children[!side], clipflags );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_FindBmodelMirrors
|
||||
|
||||
Check all bmodel surfaces and make personal mirror chain
|
||||
=================
|
||||
*/
|
||||
static void R_FindBmodelMirrors( cl_entity_t *e, qboolean static_entity )
|
||||
{
|
||||
vec3_t mins, maxs;
|
||||
msurface_t *psurf;
|
||||
model_t *clmodel;
|
||||
qboolean rotated;
|
||||
gl_frustum_t *frustum = NULL;
|
||||
int i;
|
||||
draw_list_t *const draw_list = tr.draw_list;
|
||||
|
||||
if( draw_list->num_mirror_entities >= MAX_MIRROR_ENTITIES )
|
||||
return;
|
||||
|
||||
clmodel = e->model;
|
||||
|
||||
// don't draw any water reflections if we underwater
|
||||
if( ENGINE_GET_PARM( PARM_WATER_LEVEL ) >= 3 && FBitSet( clmodel->flags, MODEL_LIQUID ))
|
||||
return;
|
||||
|
||||
if( static_entity )
|
||||
{
|
||||
Matrix4x4_LoadIdentity( RI.objectMatrix );
|
||||
|
||||
if( R_CullBox( clmodel->mins, clmodel->maxs ))
|
||||
return;
|
||||
|
||||
VectorCopy( RI.cullorigin, tr.modelorg );
|
||||
frustum = &RI.frustum;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( !VectorIsNull( e->angles ))
|
||||
{
|
||||
for( i = 0; i < 3; i++ )
|
||||
{
|
||||
mins[i] = e->origin[i] - clmodel->radius;
|
||||
maxs[i] = e->origin[i] + clmodel->radius;
|
||||
}
|
||||
rotated = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
VectorAdd( e->origin, clmodel->mins, mins );
|
||||
VectorAdd( e->origin, clmodel->maxs, maxs );
|
||||
rotated = false;
|
||||
}
|
||||
|
||||
if( R_CullBox( mins, maxs ))
|
||||
return;
|
||||
|
||||
if( !VectorIsNull( e->origin ) || !VectorIsNull( e->angles ))
|
||||
{
|
||||
if( rotated ) Matrix4x4_CreateFromEntity( RI.objectMatrix, e->angles, e->origin, 1.0f );
|
||||
else Matrix4x4_CreateFromEntity( RI.objectMatrix, vec3_origin, e->origin, 1.0f );
|
||||
}
|
||||
else Matrix4x4_LoadIdentity( RI.objectMatrix );
|
||||
|
||||
e->visframe = tr.framecount; // visible
|
||||
|
||||
if( rotated ) Matrix4x4_VectorITransform( RI.objectMatrix, RI.cullorigin, tr.modelorg );
|
||||
else VectorSubtract( RI.cullorigin, e->origin, tr.modelorg );
|
||||
}
|
||||
|
||||
psurf = &clmodel->surfaces[clmodel->firstmodelsurface];
|
||||
for( i = 0; i < clmodel->nummodelsurfaces; i++, psurf++ )
|
||||
{
|
||||
if( !FBitSet( psurf->flags, SURF_REFLECT ))
|
||||
continue;
|
||||
|
||||
if( R_CullSurface( psurf, frustum, 0 ))
|
||||
continue;
|
||||
|
||||
psurf->info->mirrorchain = draw_list->mirror_entities[draw_list->num_mirror_entities].chain;
|
||||
draw_list->mirror_entities[draw_list->num_mirror_entities].chain = psurf->info;
|
||||
}
|
||||
|
||||
// store new mirror entity
|
||||
if( !static_entity && draw_list->mirror_entities[draw_list->num_mirror_entities].chain != NULL )
|
||||
{
|
||||
draw_list->mirror_entities[draw_list->num_mirror_entities].ent = RI.currententity;
|
||||
draw_list->num_mirror_entities++;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_CheckEntitiesOnList
|
||||
|
||||
Check all bmodels for mirror surfaces
|
||||
=================
|
||||
*/
|
||||
static void R_CheckEntitiesOnList( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
// world has mirror surfaces
|
||||
if( tr.draw_list->mirror_entities[0].chain != NULL )
|
||||
{
|
||||
tr.draw_list->mirror_entities[0].ent = tr.entities;
|
||||
tr.draw_list->num_mirror_entities++;
|
||||
}
|
||||
|
||||
// check solid entities
|
||||
for( i = 0; i < tr.draw_list->num_solid_entities; i++ )
|
||||
{
|
||||
RI.currententity = tr.draw_list->solid_entities[i];
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
ASSERT( RI.currententity != NULL );
|
||||
ASSERT( RI.currententity->model != NULL );
|
||||
|
||||
switch( RI.currentmodel->type )
|
||||
{
|
||||
case mod_brush:
|
||||
R_FindBmodelMirrors( RI.currententity, false );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// check translucent entities
|
||||
for( i = 0; i < tr.draw_list->num_trans_entities; i++ )
|
||||
{
|
||||
RI.currententity = tr.draw_list->trans_entities[i];
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
ASSERT( RI.currententity != NULL );
|
||||
ASSERT( RI.currententity->model != NULL );
|
||||
|
||||
switch( RI.currentmodel->type )
|
||||
{
|
||||
case mod_brush:
|
||||
R_FindBmodelMirrors( RI.currententity, false );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_FindMirrors
|
||||
|
||||
Build mirror chains for this frame
|
||||
================
|
||||
*/
|
||||
void R_FindMirrors( void )
|
||||
{
|
||||
if( !FBitSet( tr.world->flags, FWORLD_HAS_MIRRORS ) || RI.drawOrtho || !RI.drawWorld || RI.onlyClientDraw || !WORLDMODEL )
|
||||
return;
|
||||
|
||||
// NOTE: we already has initial params at this point like vieworg, viewangles
|
||||
// all other will be sets into R_SetupFrustum
|
||||
R_FindViewLeaf ();
|
||||
|
||||
// player is outside world. Don't update mirrors for speedup reasons
|
||||
if(( RI.viewleaf - WORLDMODEL->leafs - 1 ) == -1 )
|
||||
return;
|
||||
|
||||
R_SetupFrustum ();
|
||||
R_MarkLeaves ();
|
||||
|
||||
VectorCopy( RI.cullorigin, tr.modelorg );
|
||||
RI.currententity = tr.entities;
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
R_RecursiveMirrorNode( WORLDMODEL->nodes, RI.frustum.clipFlags );
|
||||
|
||||
R_CheckEntitiesOnList();
|
||||
}
|
||||
@@ -20,6 +20,7 @@ CVAR_DEFINE_AUTO( gl_test, "0", 0, "engine developer cvar for quick testing new
|
||||
CVAR_DEFINE_AUTO( gl_msaa, "1", FCVAR_GLCONFIG, "enable or disable multisample anti-aliasing" );
|
||||
CVAR_DEFINE_AUTO( gl_stencilbits, "8", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "pixelformat stencil bits (0 - auto)" );
|
||||
CVAR_DEFINE_AUTO( gl_overbright, "1", FCVAR_GLCONFIG, "overbrights" );
|
||||
CVAR_DEFINE_AUTO( gl_allow_mirrors, "1", FCVAR_GLCONFIG, "allow to draw mirror surfaces" );
|
||||
CVAR_DEFINE_AUTO( r_lighting_extended, "1", FCVAR_GLCONFIG, "allow to get lighting from world and bmodels" );
|
||||
CVAR_DEFINE_AUTO( r_lighting_ambient, "0.3", FCVAR_GLCONFIG, "map ambient lighting scale" );
|
||||
CVAR_DEFINE_AUTO( r_detailtextures, "1", FCVAR_ARCHIVE, "enable detail textures support" );
|
||||
@@ -1207,6 +1208,7 @@ static void GL_InitCommands( void )
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_stencilbits );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_round_down );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_overbright );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_allow_mirrors );
|
||||
|
||||
// these cvar not used by engine but some mods requires this
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_polyoffset );
|
||||
|
||||
@@ -218,6 +218,7 @@ void R_ClearScene( void )
|
||||
tr.draw_list->num_solid_entities = 0;
|
||||
tr.draw_list->num_trans_entities = 0;
|
||||
tr.draw_list->num_beam_entities = 0;
|
||||
tr.draw_list->num_mirror_entities = 0;
|
||||
|
||||
// clear the scene befor start new frame
|
||||
if( gEngfuncs.drawFuncs->R_ClearScene != NULL )
|
||||
@@ -1127,6 +1128,14 @@ void R_RenderFrame( const ref_viewpass_t *rvp )
|
||||
R_RunViewmodelEvents();
|
||||
|
||||
tr.realframecount++; // right called after viewmodel events
|
||||
|
||||
if( gl_allow_mirrors.value )
|
||||
{
|
||||
// render mirrors
|
||||
R_FindMirrors();
|
||||
R_DrawMirrors();
|
||||
}
|
||||
|
||||
R_RenderScene();
|
||||
|
||||
return;
|
||||
|
||||
@@ -1142,7 +1142,7 @@ R_RenderBrushPoly
|
||||
*/
|
||||
static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
|
||||
{
|
||||
qboolean is_dynamic = false;
|
||||
qboolean is_dynamic = false, is_mirror = false;
|
||||
int maps;
|
||||
texture_t *t;
|
||||
|
||||
@@ -1153,15 +1153,46 @@ static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
|
||||
|
||||
t = R_TextureAnimation( fa );
|
||||
|
||||
// set mirror texture
|
||||
if( RP_NORMALPASS() && FBitSet( fa->flags, SURF_REFLECT ))
|
||||
{
|
||||
if( fa->info->mirrortexturenum )
|
||||
{
|
||||
GL_Bind( XASH_TEXTURE0, fa->info->mirrortexturenum );
|
||||
is_mirror = true;
|
||||
|
||||
// reset just in case if mirror failed to render
|
||||
fa->info->mirrortexturenum = 0;
|
||||
|
||||
// blend-in water
|
||||
if( FBitSet( fa->flags, SURF_DRAWTURB ))
|
||||
{
|
||||
R_BeginDrawMirror( fa );
|
||||
R_UploadRipples( t, true );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
||||
|
||||
// warp texture, no lightmaps
|
||||
EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE));
|
||||
|
||||
R_EndDrawMirror();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( FBitSet( fa->flags, SURF_DRAWTURB ))
|
||||
{
|
||||
R_UploadRipples( t );
|
||||
R_UploadRipples( t, false );
|
||||
|
||||
// warp texture, no lightmaps
|
||||
EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE));
|
||||
|
||||
return;
|
||||
}
|
||||
else GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
|
||||
else if( !is_mirror ) // already set up mirror texture
|
||||
{
|
||||
GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
|
||||
}
|
||||
|
||||
if( t->fb_texturenum )
|
||||
{
|
||||
@@ -1199,7 +1230,9 @@ static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
|
||||
}
|
||||
}
|
||||
|
||||
if( is_mirror ) R_BeginDrawMirror( fa );
|
||||
DrawGLPoly( fa->polys, 0.0f, 0.0f );
|
||||
if( is_mirror ) R_EndDrawMirror();
|
||||
|
||||
if( RI.currententity->curstate.rendermode == kRenderNormal )
|
||||
{
|
||||
@@ -1213,6 +1246,10 @@ static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
|
||||
DrawSurfaceDecals( fa, true, (cull_type == CULL_BACKSIDE));
|
||||
}
|
||||
|
||||
// NOTE: draw mirror through in mirror show dummy lightmapped texture
|
||||
if( RP_NORMALPASS() && FBitSet( fa->flags, SURF_REFLECT ))
|
||||
return; // no lightmaps for mirror
|
||||
|
||||
if( FBitSet( fa->flags, SURF_DRAWTILED ))
|
||||
return; // no lightmaps anyway
|
||||
|
||||
@@ -1432,7 +1469,7 @@ void R_DrawWaterSurfaces( void )
|
||||
continue;
|
||||
|
||||
// set modulate mode explicitly
|
||||
R_UploadRipples( t );
|
||||
R_UploadRipples( t, false );
|
||||
|
||||
for( ; s; s = s->texturechain )
|
||||
EmitWaterPolys( s, false );
|
||||
@@ -3824,7 +3861,14 @@ void GL_BuildLightmaps( void )
|
||||
GL_FreeTexture( tr.lightmapTextures[i] );
|
||||
}
|
||||
|
||||
for( i = 0; i < MAX_MIRRORS; i++ )
|
||||
{
|
||||
if( !tr.mirrorTextures[i] ) break;
|
||||
GL_FreeTexture( tr.mirrorTextures[i] );
|
||||
}
|
||||
|
||||
memset( tr.lightmapTextures, 0, sizeof( tr.lightmapTextures ));
|
||||
memset( tr.mirrorTextures, 0, sizeof( tr.mirrorTextures ));
|
||||
memset( &RI, 0, sizeof( RI ));
|
||||
|
||||
// update the lightmap blocksize
|
||||
@@ -3840,6 +3884,8 @@ void GL_BuildLightmaps( void )
|
||||
tr.realframecount = 1;
|
||||
nColinElim = 0;
|
||||
|
||||
tr.num_mirrors_used = 0;
|
||||
|
||||
// setup the texture for dlights
|
||||
R_InitDlightTexture();
|
||||
|
||||
|
||||
@@ -702,7 +702,7 @@ static qboolean R_SpriteOccluded( cl_entity_t *e, vec3_t origin, float *pscale )
|
||||
vec3_t v;
|
||||
|
||||
if( R_CullEntityInMirror( e ))
|
||||
return;
|
||||
return true;
|
||||
|
||||
TriWorldToScreen( origin, v );
|
||||
|
||||
|
||||
@@ -963,28 +963,29 @@ void R_AnimateRipples( void )
|
||||
R_RunRipplesAnimation( g_ripple.oldbuf, g_ripple.curbuf );
|
||||
}
|
||||
|
||||
void R_UploadRipples( texture_t *image )
|
||||
void R_UploadRipples( texture_t *image, qboolean is_mirror )
|
||||
{
|
||||
gl_texture_t *glt;
|
||||
uint32_t *pixels;
|
||||
int wbits, wmask, wshft;
|
||||
int y;
|
||||
int tmu = is_mirror ? XASH_TEXTURE1 : XASH_TEXTURE0;
|
||||
|
||||
// discard unuseful textures
|
||||
if( !r_ripple.value || image->width > RIPPLES_CACHEWIDTH || image->width != image->height )
|
||||
{
|
||||
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
|
||||
GL_Bind( tmu, image->gl_texturenum );
|
||||
return;
|
||||
}
|
||||
|
||||
glt = R_GetTexture( image->gl_texturenum );
|
||||
if( !glt || !glt->original || !glt->original->buffer || !FBitSet( glt->flags, TF_EXPAND_SOURCE ))
|
||||
{
|
||||
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
|
||||
GL_Bind( tmu, image->gl_texturenum );
|
||||
return;
|
||||
}
|
||||
|
||||
GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum );
|
||||
GL_Bind( tmu, g_ripple.rippletexturenum );
|
||||
|
||||
// no updates this frame
|
||||
if( !g_ripple.update && image->gl_texturenum == g_ripple.gl_texturenum )
|
||||
|
||||
Reference in New Issue
Block a user