Compare commits

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139 Commits

Author SHA1 Message Date
Alibek Omarov
e09773c912 engine: server: add challenge to A2S_GOLDSRC_RULES and A2S_GOLDSRC_PLAYERS 2026-07-22 10:03:59 +05:00
Alibek Omarov
3a15357dc8 engine: server: drop A2A_NETINFO 2026-07-22 10:03:59 +05:00
Sergey Degtyar
2127735456 engine: implement GoldSrc A2S query for NetAPI
As Xash also supports GoldSrc like queries, it's netinfo is dropped.
2026-07-22 10:03:59 +05:00
Alibek Omarov
e0ab44213a Documentation: protocol: connectionless: add GoldSrc A2S queries 2026-07-22 10:03:59 +05:00
Buggem's Fedora PC
f2166a2c9d ref: soft: Try to stop decal->pnext loops from recursing infinitely
Doesn't fix the root cause of the problem, which is the mysterious setting of decal->pnext to decal which doesn't happen in GL, but does act as a blockade and a temporary fix
2026-07-21 15:16:32 +05:00
Alibek Omarov
009855c193 scripts: waifulib: clang_format: don't abort configure when clang-format is too old, just disable the format command 2026-07-19 07:37:01 +05:00
ksagameng
f0ea3a194a platform: ios: Remake launch dialog using UIAlertController 2026-07-15 15:16:14 +05:00
Alibek Omarov
9f2b8954e9 utils: add new tool xash-clang-format, a wrapper around clang-format that adds our formatting extensions 2026-07-01 22:53:52 +05:00
Alibek Omarov
2166dbde66 3rdparty: mainui: update 2026-06-30 23:25:50 +05:00
Alibek Omarov
4c109a0c6c engine: propagate challenge to client connect message 2026-06-30 23:24:16 +05:00
Alibek Omarov
36c71c2610 engine: fixes found by fuzzing sprite loader: mostly float-to-int conversions and overflows 2026-06-30 22:12:01 +05:00
Alibek Omarov
e2d6b7ab28 ref: gl: do not deadname LadyHavoc 2026-06-30 22:12:01 +05:00
Alibek Omarov
8ccb9dea3f engine: add sprite model loading fuzzing, decouple fuzzing from tests 2026-06-30 22:12:01 +05:00
Alibek Omarov
34467bfe9a ref: gl: make R_AddDynamicLights only iterate through actually lit box 2026-06-30 22:12:01 +05:00
Владислав Сухов
b1d9eef896 Documentation: donate: refine contribution info and add PayPal link 2026-06-24 23:48:39 +05:00
Alibek Omarov
c2ac632446 engine: client: s/cls.legacymode/cls.net_protocol/g 2026-06-22 18:42:56 +05:00
Alibek Omarov
365c126de6 engine: client: fix uninitlaized variable, treat legacy info response servers as 48 even though it's incorrect 2026-06-22 18:34:55 +05:00
Alibek Omarov
44313e624c engine: client: fix parsing of legacy goldsrc A2S_INFO response format 2026-06-22 17:39:42 +05:00
Alibek Omarov
2f776a6173 engine: add overflow checks to sprite loader 2026-06-22 17:39:42 +05:00
Владислав Сухов
190fa1bab8 3rdparty: mainui: update 2026-06-22 09:54:57 +05:00
Alibek Omarov
3366ad06d0 wscript: add yy-thunks library to help support the holy cow of windows users 2026-06-21 11:16:03 +05:00
Alibek Omarov
57206b3651 client: parse: fix svc_spawnbaseline entity type delta table determine order 2026-06-21 10:34:33 +05:00
Alibek Omarov
d9ecd03b4a client: parse: fix default attenuation value for goldsrc sound packet 2026-06-21 10:12:56 +05:00
Alibek Omarov
2de4d0d364 common: fix usercmd_t::msec type in q_client.h 2026-06-21 09:45:50 +05:00
auewe
cc3889146c 3rdparty: mainui: update 2026-06-20 08:14:04 +05:00
Alibek Omarov
09f5886751 readme: add note about third party builds 2026-06-17 20:09:15 +05:00
Alibek Omarov
fb5b4fed6e filesystem: VFileSystem009: fix DeleteFile 2026-06-16 15:13:30 +05:00
Alibek Omarov
1e31fbcd51 ref: shut up DecalShoot about decals must hit mod_brush
This is an annoying message that's caused by the game code. Decals, without
custom renderer, cannot be rendered on non-brush entities, and everybody knows
that anyway.
2026-06-14 07:22:30 +05:00
Alibek Omarov
b2a5f0db5a engine: masterlist: fix addmaster command not allowing third optional argument 2026-06-09 21:47:08 +05:00
Alibek Omarov
abd7b5ccdd engine: masterlist: change parsing static server list from by token to by line 2026-06-08 22:17:21 +05:00
Alibek Omarov
8c9cd59c71 engine: http: fix the bug where maxconnections wasn't followed when many files were queued at once, bump it back to 5 concurrent connections 2026-06-07 17:29:41 +05:00
Alibek Omarov
c79b29687c engine: http: cache resolve result in httpserver_t 2026-06-07 17:18:28 +05:00
Alibek Omarov
1eb922a0f1 engine: http: also lazy allocate buffer for query/response 2026-06-07 17:17:54 +05:00
Alibek Omarov
f6e36994be engine: http: lazy open download files, to avoid wasting too much file descriptors 2026-06-07 17:09:59 +05:00
Alibek Omarov
e83ba6509e 3rdparty: mbedtls: make common compat.c for all platforms we want to support 2026-06-07 07:08:24 +05:00
Alibek Omarov
5cfb67940b 3rdparty: mbedtls: add psvita support 2026-06-07 06:39:50 +05:00
Alibek Omarov
e31c893852 wscript: enable bcrypt on Windows, add entropy generator that avoids usage of bcrypt for our 32-bit builds, allowing them to run on Windows XP 2026-06-07 06:39:50 +05:00
Alibek Omarov
85e5f032d8 scripts: gha: remove bundled mbedTLS on Switch 2026-06-07 06:39:50 +05:00
Alibek Omarov
92fd51ad99 engine: http: don't allow CRLF in URLs, fix memory leaks 2026-06-07 06:11:39 +05:00
Alibek Omarov
5480055997 engine: http: use thin TLS backend in HTTP client 2026-06-07 05:56:54 +05:00
Alibek Omarov
d634c6aad5 engine: http: use separate mempool for HTTP client 2026-06-07 05:56:54 +05:00
Alibek Omarov
034efb3b31 engine: http: add TLS backend using mbedTLS 2026-06-07 05:56:54 +05:00
Alibek Omarov
eae45b2e81 engine: wscript: link in mbedtls 2026-06-07 05:56:54 +05:00
Alibek Omarov
567d279007 engine: wscript: drop unfinished work on curl 2026-06-07 05:56:54 +05:00
Alibek Omarov
27f8385bb1 wscript: wire up mbedtls 2026-06-07 05:56:54 +05:00
Alibek Omarov
1cfabd5ec9 3rdparty: mbedtls: initial add 2026-06-07 05:56:54 +05:00
Alibek Omarov
ab6672fb8a 3rdparty: xash-extras: update in preparation for TLS integration 2026-06-07 03:46:11 +05:00
Alibek Omarov
2d39a7fa24 engine: fix skewed ping calculation, drop --debug-all-servers 2026-06-07 03:17:45 +05:00
Alibek Omarov
7db12ade3a 3rdparty: mainui: update 2026-06-07 03:16:57 +05:00
Alibek Omarov
61a84f6953 engine: cache negative master server DNS failures longer, remove dead UDP master server addresses 2026-06-07 02:24:30 +05:00
Alibek Omarov
75ffba64c5 engine: http: add support for redirects 2026-06-06 22:55:47 +05:00
Alibek Omarov
c134840148 engine: masterlist: add UDP master server deprecation notice, fix static master list address 2026-06-06 19:53:37 +05:00
Alibek Omarov
51d1bfbe08 3rdparty: mainui :update 2026-06-06 03:30:26 +05:00
Alibek Omarov
79ff8332ac 3rdparty: mainui: update 2026-06-06 02:51:41 +05:00
Alibek Omarov
f155005bb1 engine: move out MAX_CLIENTS definition 2026-06-06 02:50:30 +05:00
Alibek Omarov
a8de8cf5e6 Documentation: protocol: document new static master protocol 2026-06-06 02:47:39 +05:00
Alibek Omarov
74fcab9bfb engine: implement new static master server protocol 2026-06-06 02:47:39 +05:00
Alibek Omarov
efad71bcc9 engine: in-memory HTTP downloader 2026-06-06 02:47:39 +05:00
Alibek Omarov
c444ab882a engine: client: drop key ms protocol extension 2026-06-06 02:47:39 +05:00
🗣🗣: "ùồầỳ hợp lý quãi chất thế nhờ"🤫🗿🔥🔥
8fad3bbad6 public: wrap macro arguments in parentheses 2026-06-05 21:55:59 +05:00
Alibek Omarov
4cd6d25ee6 engine: common: account for header size when sending first file fragment (which contains filename + compressor on goldsrc) 2026-06-05 08:42:46 +05:00
Alibek Omarov
33e47ef5a9 engine: fix engine.log output 2026-06-02 06:44:39 +05:00
Alibek Omarov
d19e9606e9 3rdparty: mainui: update 2026-06-02 06:25:52 +05:00
Alibek Omarov
fe1827f5e4 engine: common: don't let executing @ prefixed commands and cvars for unprivileged mode 2026-06-02 06:13:59 +05:00
Alibek Omarov
918323fcea engine: upload logo on connect always, add @cl_logoupdate cvar to clearly signal logo changes from DLL side 2026-06-02 06:10:24 +05:00
Alibek Omarov
e75256ec9d 3rdparty: mainui: update 2026-06-02 05:59:09 +05:00
Alibek Omarov
47582182e6 engine: server: set flag that we are expecting resource list to come from the client to not apply resource list rate limit 2026-06-02 02:56:19 +05:00
Alibek Omarov
4a2c218cfc engine: common: xrcon: oops, fix build, forgot to stage the change 2026-06-01 21:32:45 +05:00
Alibek Omarov
376817478d engine: platform: sdl2: add expiremntal flag -nosteaminput that would remove set by Steam SDL environment variables and let us use gamepad directly 2026-06-01 18:55:38 +05:00
Alibek Omarov
b96dc61e31 engine: common: xrcon: do not print misleading "client disconnected" message on engine shutdown 2026-06-01 18:49:50 +05:00
Alibek Omarov
b997d5657b engine: common: xrcon: refactor macros and magic numbers 2026-06-01 18:49:50 +05:00
Alibek Omarov
e9f5bca5c4 engine: common: make single shared print buffer with stripped colorcodes
- in xrcon, make delay and timeout macros into cvars
2026-06-01 18:49:50 +05:00
Alibek Omarov
b36f107a2e engine: common: xrcon: use uint32_t for message types instead of null terminated small strings 2026-06-01 18:49:50 +05:00
Alibek Omarov
a305ffb33f engine: common: xrcon: replace XRCON_STATE with XRCON_PARSER for parser state machine types 2026-06-01 18:49:50 +05:00
Alibek Omarov
1cc1b60b10 engine: common: xrcon: add NUL at the end of print message 2026-06-01 18:49:50 +05:00
Alibek Omarov
648db4a2b3 engine: common: xrcon: fix potential overflow and another recursion case 2026-06-01 18:49:50 +05:00
SNMetamorph
2c0c20dfe6 Documentation: added XRCON protocol description 2026-06-01 18:49:50 +05:00
SNMetamorph
17e167432a engine: common: xrcon: various code fixes 2026-06-01 18:49:50 +05:00
SNMetamorph
97b8ca6b38 engine: common: xrcon: strip color codes before sending message to client 2026-06-01 18:49:50 +05:00
SNMetamorph
6dabc6f2c5 engine: common: initial implementation of XRCON server 2026-06-01 18:49:50 +05:00
SNMetamorph
e808038fee engine: common: add function NET_MakeSocketReuseAddr 2026-06-01 18:49:50 +05:00
Владислав Сухов
a60d0d142d engine: add support for legacy 'm' query responses 2026-05-31 03:11:01 +05:00
Alibek Omarov
bf5d88d9a4 engine: net_chan: reset file fragment buffers early, right after they are consumed 2026-05-30 03:57:12 +05:00
Alibek Omarov
adca77672a engine: client: fix crash when loading a save that references non-existing word 2026-05-30 03:53:16 +05:00
Alibek Omarov
ef5295c5ab engine: workaround the misalignment issue when reading textures in BSP 2026-05-30 03:53:16 +05:00
Alibek Omarov
37da317133 filesystem: tests: fix build on Windows 2026-05-27 15:17:20 +05:00
Alibek Omarov
c93cb49a9e engine: client: fix typo in COM_RandomLong 2026-05-27 01:06:27 +05:00
Alibek Omarov
4f342fb19a filesystem: tests: reduce boilerplate, add filecopy test 2026-05-27 00:39:07 +05:00
Alibek Omarov
8ee3544507 filesystem: use sendfile for faster FS_FileCopy on Linux 2026-05-27 00:34:49 +05:00
Alibek Omarov
d44e6d5db7 android: drop 64-bit x86 build, as no known 64-bit only (i.e. with no 32-bit support) x86 deployments of Android are known 2026-05-26 23:11:23 +05:00
Alibek Omarov
21cc9feca7 engine: client: don't require cookie echo when server didn't negotiate NET_EXT_NETCHAN_COOKIE 2026-05-26 03:10:31 +05:00
Alibek Omarov
e87b14468d ref: when entity model is NULL, the entity is player and we're drawing in menu, skip this entity silently
The menu relies on the fact that model is set from player's userinfo, and if it has bogus model, it will
trip on the nullptr model assert
2026-05-26 02:57:47 +05:00
Alibek Omarov
e01921dd10 engine: server: bump datagram overflow messages to -dev 2 2026-05-26 02:57:47 +05:00
Alibek Omarov
e5c4e49782 engine: client: introduce cookie protocol extension, when client connects to the server, it provides randomized 64-bit value to be prefixed into netchan messages
* Prevent clientuseragent from leaking data.
* Process qport in netchan, cleaning up code
2026-05-26 02:14:58 +05:00
Alibek Omarov
d61983a5d2 engine: randomize outgoing_sequence on server side 2026-05-26 02:14:58 +05:00
Alibek Omarov
c3f4eb026b engine: only allow net_sequence_window packets, prevent sudden, usually impossible, jumps 2026-05-26 02:14:58 +05:00
SNMetamorph
fe9b8bcaca engine: enable warning when client or server tries to access non-existent cvar 2026-05-25 13:44:26 +05:00
Czarintax
33cd20b21b engine: server: fix SV_ProcessFile crash from short malformed filename (#2606) 2026-05-25 13:42:03 +05:00
SNMetamorph
78a3b958dd engine: client: disable saving testing cvars that potentially could break game 2026-05-24 15:14:15 +04:00
SNMetamorph
0e56fa10f9 engine: client: make cvar cl_ticket_generator privileged 2026-05-24 15:14:15 +04:00
SNMetamorph
b6a67b56b0 engine: client: make cvar cl_steam_broker_addr privileged
(cherry picked from commit e97442f1b04c81ee406779963bd7d58cd586aecf)
2026-05-24 15:14:15 +04:00
Alibek Omarov
eb9de1cac8 engine: fix NET_IsReservedAdr checks for IPv6, treat IPv4-mapped-as-IPv6 as IPv4 2026-05-23 21:23:10 +05:00
Alibek Omarov
24abd2deb2 engine: host: improve missing game libraries message so it's easier to understand 2026-05-23 21:23:10 +05:00
Alibek Omarov
996dcc637d engine: tighten file fragment msg by the (possibly) trunctated frag_message 2026-05-23 21:23:10 +05:00
Alibek Omarov
8b89bdca6f engine: validate size of the message before passing it to COM_UnMunge2 2026-05-23 21:23:10 +05:00
Alibek Omarov
3a6e3ba3ca engine: change Xash split packet id to unsigned short, as it never should be negative 2026-05-23 21:23:10 +05:00
Alibek Omarov
42ab099a07 engine: check server address if client received split packet 2026-05-23 21:23:10 +05:00
Alibek Omarov
09f15042fe engine: add target buffer size argument to MSG_ReadBits and MSG_ReadBytes 2026-05-23 21:23:10 +05:00
SNMetamorph
344712b990 3rdparty: update extras 2026-05-23 21:09:31 +05:00
SNMetamorph
2904c3e88b scripts: gha: set default touch configuration file for PS Vita platform 2026-05-23 21:09:31 +05:00
Alibek Omarov
25ca2ecb12 engine: fix Netchan_Validate units bug allowing oversized fragments 2026-05-23 03:12:23 +05:00
Alibek Omarov
f6b28e32e2 engine: fix use-after-free in Netchan_CopyNormalFragments on decompression failure; reject oversized fragmented messages. 2026-05-23 02:53:26 +05:00
Alibek Omarov
e118376735 engine: take total size to decompressors in Netchan_CopyNormalFragments, fix underflow when decompressing bzip2 stream 2026-05-23 02:42:28 +05:00
Alibek Omarov
5ef6123f03 engine: append log to the crash log on Android 2026-05-22 18:47:31 +05:00
Владислав Сухов
e4600b5fe0 engine: input: fix PS Vita gyro axis mapping and add gyro debug visualization 2026-05-22 00:53:11 +05:00
Xav101
074bd8b2b3 public: add unaligned access handlers for new big endian port 2026-05-21 14:25:33 +05:00
Alibek Omarov
fca347dd00 engine: platform: psvita: add Atlas_AllocBlock to the vrtld export list temporarily 2026-05-21 03:07:15 +05:00
SNMetamorph
2a284090ef engine: common: add console command "fs_find" 2026-05-21 02:45:27 +05:00
SNMetamorph
ecd74a0a7f filesystem: add implementation of "fs_find" console command 2026-05-21 02:45:27 +05:00
Alibek Omarov
853a67b0c5 scripts: gha: lock PSVita SDL2 fork to last known good revision 2026-05-21 01:04:43 +05:00
Alibek Omarov
80ec1c83f1 engine: platform: psvita: add dummy Atlas_AllocBlock call 2026-05-21 01:04:12 +05:00
Alibek Omarov
41681229f9 3rdparty: gl4es: update from upstream, add patch for fixing pixelated textures on Adreno 2026-05-21 00:53:51 +05:00
Alibek Omarov
7fce99481f ref: gl: fix crash in gl2_shim caused by MapBufferRange returning NULL 2026-05-21 00:03:36 +05:00
Alibek Omarov
142dc7b87a ref: use vector initializer macros 2026-05-20 23:24:36 +05:00
Alibek Omarov
3e24d5a347 engine: use vector initializer macros 2026-05-20 23:24:36 +05:00
Alibek Omarov
64b1b54f5b ref: use designated initializers where possible 2026-05-20 23:24:36 +05:00
Alibek Omarov
1fed340330 filesystem: use designated initializers where possible 2026-05-20 23:24:36 +05:00
Alibek Omarov
64be4251c8 engine: use designated initializers where possible 2026-05-20 23:24:36 +05:00
Alibek Omarov
c5a8160c32 public: add Vec2, Vec3 and Vec4 macros used for initializers 2026-05-20 23:24:36 +05:00
Alibek Omarov
3c1cf81c2d engine: platform: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
c6c1163aa0 engine: common: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
e8845fc404 engine: client: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
d49178d5b6 engine: server: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
e2cf580818 ref: gl: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
d0a98447c4 ref: soft: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
29a9fcf76c ref: common: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
37d9791f00 filesystem: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
c5fbc98d16 public: refactor variable declarations 2026-05-20 23:24:36 +05:00
a1batross
4c2302ec6c engine: pass customization file fragments into IsSafeFileToDownload
This function already validates customization filenames.
2026-05-20 01:03:03 +05:00
280 changed files with 11182 additions and 9157 deletions

113
.clang-format Normal file
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@@ -0,0 +1,113 @@
Language: Cpp
Standard: c++17
UseTab: ForContinuationAndIndentation
TabWidth: 4
IndentWidth: 4
ContinuationIndentWidth: 4
IndentCaseLabels: false
IndentPPDirectives: None
NamespaceIndentation: None
AccessModifierOffset: -4
IndentAccessModifiers: false
BreakBeforeBraces: Custom
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: Always
AfterEnum: true
AfterFunction: true
AfterNamespace: true
AfterStruct: true
AfterUnion: true
AfterExternBlock: false
BeforeCatch: true
BeforeElse: true
BeforeWhile: true
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyRecord: false
SplitEmptyNamespace: false
MaxEmptyLinesToKeep: 2
KeepEmptyLinesAtTheStartOfBlocks: false
KeepEmptyLinesAtEOF: false
SeparateDefinitionBlocks: Always
InsertNewlineAtEOF: true
LineEnding: LF
AllowAllArgumentsOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: true
BinPackArguments: true
BinPackParameters: true
AlwaysBreakAfterReturnType: None
AlwaysBreakAfterDefinitionReturnType: None
AllowShortFunctionsOnASingleLine: None
AllowShortBlocksOnASingleLine: Empty
AllowShortCaseLabelsOnASingleLine: false
AllowShortIfStatementsOnASingleLine: Never
AllowShortLoopsOnASingleLine: false
AllowShortEnumsOnASingleLine: false
BreakBeforeBinaryOperators: All
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeColon
PointerAlignment: Right
DerivePointerAlignment: false
ReferenceAlignment: Pointer
SpaceAroundPointerQualifiers: Default
SpacesInParens: Custom
SpacesInParensOptions:
ExceptDoubleParentheses: true
InCStyleCasts: false
InConditionalStatements: true
InEmptyParentheses: false
Other: true
# XashCollapseParens: true
SpaceBeforeParens: Never
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: true
SpaceBeforeAssignmentOperators: true
SpaceBeforeCaseColon: false
SpaceBeforeCpp11BracedList: false
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeRangeBasedForLoopColon: true
SpaceBeforeSquareBrackets: false
SpaceInEmptyBlock: false
SpacesInAngles: Never
SpacesInContainerLiterals: false
SpacesInSquareBrackets: false
Cpp11BracedListStyle: false
SpacesBeforeTrailingComments: 1
SpacesInLineCommentPrefix:
Minimum: 1
Maximum: -1
AlignAfterOpenBracket: DontAlign
AlignArrayOfStructures: None
AlignConsecutiveAssignments:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignConsecutiveBitFields:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignConsecutiveDeclarations:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
AlignConsecutiveMacros:
Enabled: true
AcrossEmptyLines: false
AcrossComments: false
AlignEscapedNewlines: Left
AlignOperands: Align
AlignTrailingComments:
Kind: Always
OverEmptyLines: 0
ColumnLimit: 0
ReflowComments: false
SortIncludes: Never
SortUsingDeclarations: false
InsertBraces: false
RemoveBracesLLVM: false
FixNamespaceComments: false

View File

@@ -70,6 +70,7 @@ jobs:
env:
SDL_VERSION: 2.32.10
FFMPEG_VERSION: 8.1
YY_THUNKS_VERSION: v1.2.1
GH_CPU_ARCH: ${{ matrix.targetarch }}
GH_CPU_OS: ${{ matrix.targetos }}
GH_CROSSCOMPILING: ${{ matrix.cross }}

3
.gitmodules vendored
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@@ -43,3 +43,6 @@
[submodule "3rdparty/library_suffix"]
path = 3rdparty/library_suffix
url = https://github.com/FWGS/library-suffix.git
[submodule "3rdparty/mbedtls/mbedtls"]
path = 3rdparty/mbedtls/mbedtls
url = https://github.com/FWGS/mbedtls-releases.git

View File

@@ -23,6 +23,6 @@ def build(bld):
bld(features='zip',
name = 'extras.pk3',
files = srcdir.ant_glob('**/*'),
files = srcdir.ant_glob('**/*', excl=['scripts/**']),
relative_to = srcdir,
install_path = install_path)

107
3rdparty/mbedtls/compat.c vendored Normal file
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@@ -0,0 +1,107 @@
/*
compat.c - mbedTLS platform overrides for targets upstream doesn't cover
Copyright (C) 2026 Xash3D FWGS contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
/*
WinXP: legacy CryptGenRandom via advapi32
Source: ttps://learn.microsoft.com/en-us/windows/win32/api/wincrypt/nf-wincrypt-cryptgenrandom
PSVita: sceKernelGetRandomNumber from psp2/kernel/rng.h (64-byte cap).
Source: https://github.com/vitasdk/vita-headers/blob/master/include/psp2/kernel/rng.h
NSwitch: randomGet from libnx.
Source: https://github.com/switchbrew/libnx/blob/master/nx/include/switch/kernel/random.h
*/
#include "mbedtls/platform.h"
#include "psa/crypto.h"
#if defined( MBEDTLS_PLATFORM_MS_TIME_ALT )
mbedtls_ms_time_t mbedtls_ms_time( void )
{
extern double Platform_DoubleTime( void );
return (mbedtls_ms_time_t)( Platform_DoubleTime() * 1000.0 );
}
#endif /* MBEDTLS_PLATFORM_MS_TIME_ALT */
#if defined( MBEDTLS_PSA_DRIVER_GET_ENTROPY )
#if defined( _WIN32 ) && !defined( _WIN64 )
#include <windows.h>
#include <wincrypt.h>
int mbedtls_platform_get_entropy( psa_driver_get_entropy_flags_t flags, size_t *estimate_bits, unsigned char *output, size_t output_size )
{
if( flags != 0 )
return PSA_ERROR_NOT_SUPPORTED;
HCRYPTPROV prov;
if( !CryptAcquireContextW( &prov, NULL, NULL, PROV_RSA_FULL,
CRYPT_VERIFYCONTEXT | CRYPT_SILENT ))
return PSA_ERROR_INSUFFICIENT_ENTROPY;
if( !CryptGenRandom( prov, (DWORD)output_size, output ))
{
CryptReleaseContext( prov, 0 );
return PSA_ERROR_INSUFFICIENT_ENTROPY;
}
CryptReleaseContext( prov, 0 );
*estimate_bits = 8 * output_size;
return 0;
}
#elif defined( __vita__ )
#include <psp2/kernel/rng.h>
int mbedtls_platform_get_entropy( psa_driver_get_entropy_flags_t flags, size_t *estimate_bits, unsigned char *output, size_t output_size )
{
if( flags != 0 )
return PSA_ERROR_NOT_SUPPORTED;
size_t total = 0;
while( total < output_size )
{
size_t chunk = output_size - total;
if( chunk > 64 )
chunk = 64;
if( sceKernelGetRandomNumber( output + total, chunk ) != 0 )
return PSA_ERROR_INSUFFICIENT_ENTROPY;
total += chunk;
}
*estimate_bits = 8 * output_size;
return 0;
}
#elif defined( __SWITCH__ )
#include <switch.h>
int mbedtls_platform_get_entropy( psa_driver_get_entropy_flags_t flags, size_t *estimate_bits, unsigned char *output, size_t output_size )
{
if( flags != 0 )
return PSA_ERROR_NOT_SUPPORTED;
randomGet( output, output_size );
*estimate_bits = 8 * output_size;
return 0;
}
#else
#error "MBEDTLS_PSA_DRIVER_GET_ENTROPY enabled but no platform impl in compat.c"
#endif
#endif /* MBEDTLS_PSA_DRIVER_GET_ENTROPY */

1
3rdparty/mbedtls/mbedtls vendored Submodule

67
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#! /usr/bin/env python
# encoding: utf-8
def options(opt):
grp = opt.add_option_group('mbedTLS options')
grp.add_option('--disable-mbedtls', action='store_false', dest='MBEDTLS', default=True,
help='disable bundled mbedTLS and built-in HTTPS support [default: enabled]')
def configure(conf):
conf.env.MBEDTLS = conf.options.MBEDTLS
if not conf.env.MBEDTLS:
return
if not conf.path.find_dir('mbedtls') or not conf.path.find_dir('mbedtls/library'):
conf.fatal('Can\'t find mbedtls submodule. Run `git submodule update --init --recursive`.')
if not conf.path.find_dir('mbedtls/tf-psa-crypto/core'):
conf.fatal('mbedTLS nested submodule tf-psa-crypto is missing. Run `git submodule update --init --recursive`.')
def build(bld):
if not bld.env.MBEDTLS:
return
sources = bld.path.ant_glob([
'mbedtls/library/*.c',
'mbedtls/tf-psa-crypto/core/*.c',
'mbedtls/tf-psa-crypto/extras/*.c',
'mbedtls/tf-psa-crypto/platform/*.c',
'mbedtls/tf-psa-crypto/utilities/*.c',
'mbedtls/tf-psa-crypto/drivers/builtin/src/*.c',
])
sources += ['compat.c']
defines = [
'MBEDTLS_USER_CONFIG_FILE="xash_mbedtls_config.h"',
'TF_PSA_CRYPTO_USER_CONFIG_FILE="xash_psa_config.h"',
]
includes = [
'.',
'mbedtls/include',
'mbedtls/library',
'mbedtls/tf-psa-crypto/include',
'mbedtls/tf-psa-crypto/drivers/builtin/include',
'mbedtls/tf-psa-crypto/core',
'mbedtls/tf-psa-crypto/drivers/builtin/src',
'mbedtls/tf-psa-crypto/utilities',
'mbedtls/tf-psa-crypto/extras',
'mbedtls/tf-psa-crypto/platform',
'mbedtls/tf-psa-crypto/dispatch',
]
bld.stlib(
source = sources,
target = 'mbedtls',
features = 'c',
includes = includes,
defines = defines,
export_defines = ['XASH_MBEDTLS'],
export_includes = [
'.',
'mbedtls/include',
'mbedtls/tf-psa-crypto/include',
'mbedtls/tf-psa-crypto/drivers/builtin/include',
]
)

36
3rdparty/mbedtls/xash_mbedtls_config.h vendored Normal file
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@@ -0,0 +1,36 @@
#ifndef XASH_MBEDTLS_CONFIG_H
#define XASH_MBEDTLS_CONFIG_H
#undef MBEDTLS_NET_C
#undef MBEDTLS_PKCS7_C
#undef MBEDTLS_TIMING_C
#undef MBEDTLS_SSL_SRV_C
#undef MBEDTLS_SSL_PROTO_DTLS
#undef MBEDTLS_SSL_DTLS_ANTI_REPLAY
#undef MBEDTLS_SSL_DTLS_CONNECTION_ID
#undef MBEDTLS_SSL_DTLS_HELLO_VERIFY
#undef MBEDTLS_SSL_DTLS_SRTP
#undef MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE
#undef MBEDTLS_SSL_COOKIE_C
#undef MBEDTLS_SSL_CACHE_C
#undef MBEDTLS_SSL_TICKET_C
#undef MBEDTLS_SSL_SESSION_TICKETS
#undef MBEDTLS_SSL_RENEGOTIATION
#undef MBEDTLS_SSL_CONTEXT_SERIALIZATION
#undef MBEDTLS_SSL_KEYING_MATERIAL_EXPORT
#undef MBEDTLS_SSL_MAX_FRAGMENT_LENGTH
#undef MBEDTLS_SSL_ALL_ALERT_MESSAGES
#undef MBEDTLS_SSL_ALPN
#undef MBEDTLS_SSL_ENCRYPT_THEN_MAC
#undef MBEDTLS_KEY_EXCHANGE_PSK_ENABLED
#undef MBEDTLS_KEY_EXCHANGE_ECDHE_PSK_ENABLED
#undef MBEDTLS_SSL_TLS1_3_KEY_EXCHANGE_MODE_PSK_ENABLED
#undef MBEDTLS_SSL_TLS1_3_KEY_EXCHANGE_MODE_PSK_EPHEMERAL_ENABLED
#undef MBEDTLS_X509_CREATE_C
#undef MBEDTLS_X509_CRT_WRITE_C
#undef MBEDTLS_X509_CSR_PARSE_C
#undef MBEDTLS_X509_CSR_WRITE_C
#undef MBEDTLS_X509_CRL_PARSE_C
#undef MBEDTLS_VERSION_FEATURES
#endif /* XASH_MBEDTLS_CONFIG_H */

82
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#ifndef XASH_PSA_CONFIG_H
#define XASH_PSA_CONFIG_H
#if (defined( _WIN32 ) && !defined( _WIN64 )) || defined( __vita__ ) || defined( __SWITCH__ )
/* WinXP, PSVita and NSwitch use entropy paths upstream doesn't cover.
compat.c provides mbedtls_platform_get_entropy() for all three. */
#undef MBEDTLS_PSA_BUILTIN_GET_ENTROPY
#define MBEDTLS_PSA_DRIVER_GET_ENTROPY
#endif
#if defined( __vita__ ) || defined( __SWITCH__ )
/* Upstream has no Vita/NSW support; compat.c fills in */
#define MBEDTLS_PLATFORM_MS_TIME_ALT
#endif
#undef MBEDTLS_FS_IO
#undef MBEDTLS_PSA_ITS_FILE_C
#undef MBEDTLS_PSA_CRYPTO_STORAGE_C
#undef MBEDTLS_SELF_TEST
#undef MBEDTLS_HMAC_DRBG_C
#undef MBEDTLS_LMS_C
#undef MBEDTLS_NIST_KW_C
#undef MBEDTLS_PKCS5_C
#undef PSA_WANT_ALG_CCM
#undef PSA_WANT_ALG_CCM_STAR_NO_TAG
#undef PSA_WANT_ALG_CBC_NO_PADDING
#undef PSA_WANT_ALG_CBC_PKCS7
#undef PSA_WANT_ALG_CFB
#undef PSA_WANT_ALG_CMAC
#undef PSA_WANT_ALG_CTR
#undef PSA_WANT_ALG_ECB_NO_PADDING
#undef PSA_WANT_ALG_OFB
#undef PSA_WANT_ALG_STREAM_CIPHER
#undef PSA_WANT_ALG_JPAKE
#undef PSA_WANT_ALG_TLS12_ECJPAKE_TO_PMS
#undef PSA_WANT_ALG_TLS12_PSK_TO_MS
#undef PSA_WANT_ALG_FFDH
#undef PSA_WANT_ALG_PBKDF2_HMAC
#undef PSA_WANT_ALG_PBKDF2_AES_CMAC_PRF_128
#undef PSA_WANT_KEY_TYPE_PASSWORD
#undef PSA_WANT_KEY_TYPE_PASSWORD_HASH
#undef PSA_WANT_ALG_SHA3_224
#undef PSA_WANT_ALG_SHA3_256
#undef PSA_WANT_ALG_SHA3_384
#undef PSA_WANT_ALG_SHA3_512
#undef PSA_WANT_ALG_SHAKE128
#undef PSA_WANT_ALG_SHAKE256
#undef PSA_WANT_ALG_SHA_224
#undef PSA_WANT_ALG_SHA_1
#undef PSA_WANT_ALG_MD5
#undef PSA_WANT_ALG_RIPEMD160
#undef PSA_WANT_KEY_TYPE_ARIA
#undef PSA_WANT_KEY_TYPE_CAMELLIA
#undef PSA_WANT_ECC_BRAINPOOL_P_R1_256
#undef PSA_WANT_ECC_BRAINPOOL_P_R1_384
#undef PSA_WANT_ECC_BRAINPOOL_P_R1_512
#undef PSA_WANT_ECC_SECP_K1_256
#undef PSA_WANT_ECC_MONTGOMERY_448
#undef PSA_WANT_ECC_SECP_R1_521
#undef PSA_WANT_DH_RFC7919_2048
#undef PSA_WANT_DH_RFC7919_3072
#undef PSA_WANT_DH_RFC7919_4096
#undef PSA_WANT_DH_RFC7919_6144
#undef PSA_WANT_DH_RFC7919_8192
#undef PSA_WANT_KEY_TYPE_DH_KEY_PAIR_BASIC
#undef PSA_WANT_KEY_TYPE_DH_KEY_PAIR_EXPORT
#undef PSA_WANT_KEY_TYPE_DH_KEY_PAIR_GENERATE
#undef PSA_WANT_KEY_TYPE_DH_KEY_PAIR_IMPORT
#undef PSA_WANT_KEY_TYPE_DH_PUBLIC_KEY
#undef PSA_WANT_KEY_TYPE_ECC_KEY_PAIR_EXPORT
#undef PSA_WANT_KEY_TYPE_ECC_KEY_PAIR_IMPORT
#undef PSA_WANT_KEY_TYPE_RSA_KEY_PAIR_EXPORT
#undef PSA_WANT_KEY_TYPE_RSA_KEY_PAIR_GENERATE
#undef PSA_WANT_KEY_TYPE_RSA_KEY_PAIR_IMPORT
#undef MBEDTLS_PEM_WRITE_C
#undef MBEDTLS_PK_WRITE_C
#undef MBEDTLS_PK_PARSE_EC_COMPRESSED
#undef MBEDTLS_PK_PARSE_EC_EXTENDED
#undef MBEDTLS_ASN1_WRITE_C
#endif /* XASH_PSA_CONFIG_H */

59
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@@ -0,0 +1,59 @@
#! /usr/bin/env python
# encoding: utf-8
import hashlib
from waflib import Task, TaskGen, Logs
OBJ_NAME = 'YY_Thunks_for_WinXP.obj'
OBJ_SHA256 = '51a13c4b667c82181d357e274a50308a273be63f5f85ae958465774857721573'
DLL_LINKFLAGS = ['-ENTRY:DllMainCRTStartupForYY_Thunks', '-alternatename:_YY_ThunksOriginalDllMainCRTStartup@12=__DllMainCRTStartup@12']
class copy_yy_thunks(Task.Task):
color = 'CYAN'
def run(self):
return self.outputs[0].write(self.inputs[0].read('rb'), 'wb')
@TaskGen.feature('yy_thunks')
def add_yy_thunks_obj(self):
src = self.path.find_node(OBJ_NAME)
out = self.path.find_or_declare(OBJ_NAME)
self.compiled_tasks = [self.create_task('copy_yy_thunks', src, out)]
@TaskGen.feature('cshlib', 'cxxshlib')
@TaskGen.after_method('process_use')
def apply_yy_thunks_dll(self):
if 'yy_thunks' not in self.to_list(getattr(self, 'use', [])):
return
try:
self.bld.get_tgen_by_name('yy_thunks')
except Exception:
return
self.env.append_value('LINKFLAGS', DLL_LINKFLAGS)
def options(opt):
pass
def configure(conf):
if conf.env.DEST_OS != 'win32' or conf.env.COMPILER_CC != 'msvc':
return
if conf.env.MSVC_TARGETS[0] not in ['amd64_x86', 'x86']:
return
obj = conf.path.find_node(OBJ_NAME)
if not obj:
Logs.warn('YY-Thunks: %s not found, XP compatibility disabled' % OBJ_NAME)
return
with open(obj.abspath(), 'rb') as f:
digest = hashlib.sha256(f.read()).hexdigest()
if digest != OBJ_SHA256:
conf.fatal('%s checksum mismatch: expected %s, got %s' % (OBJ_NAME, OBJ_SHA256, digest))
conf.env.YY_THUNKS = True
def build(bld):
if bld.env.YY_THUNKS:
bld(name='yy_thunks', features='yy_thunks')

View File

@@ -29,9 +29,7 @@ Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of
## [$_Vladislav](https://github.com/Vladislav4KZ)
[YaPB Project](https://github.com/yapb) member, [Xash3D FWGS](https://github.com/FWGS/xash3d-fwgs) tester,
editor of the [Official YaPB Documentation](https://github.com/yapb/docs) (in English and Russian), curator of the [YaPB Graph Database](https://github.com/yapb/graph) and author of [YaPB Waypoint/Graph Pack](https://gamebanana.com/mods/40087).
[YaPB Project](https://github.com/yapb) member and [contributor](https://github.com/yapb/yapb/commits?author=Vladislav4KZ) ([Docs](https://github.com/yapb/docs), [Nav Graphs](https://github.com/yapb/graph), [RU translation](https://github.com/yapb/yapb/blob/master/cfg/addons/yapb/conf/lang/ru_lang.cfg)), Xash3D FWGS [tester](https://github.com/FWGS/xash3d-fwgs/issues?q=is%3Aissue%20state%3Aopen%20author%3AVladislav4KZ) and [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Vladislav4KZ) (gyro-aim support, scr-parser, etc.), [CS16Client](https://github.com/Velaron/cs16-client) [contributor](https://github.com/Velaron/cs16-client/commits?author=Vladislav4KZ).
Also does the Russian localization of text, images (gfx/shell), as well as additional menu buttons in English used in Xash3D FWGS for various mods.
* [Boosty page](https://boosty.to/rasstaman1337)
* [Boosty page](https://boosty.to/rasstaman1337)
* [PayPal link](https://paypal.me/rasstaman1337)

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@@ -0,0 +1,181 @@
# XRCON Protocol Specification
## Overview
XRCON is a TCP-based remote console protocol implemented as a server within the engine. It provides an alternative to the legacy RCON (which operates over UDP as out-of-band packets). XRCON uses a framed binary protocol over a single persistent TCP connection, accepting at most one client at a time.
Key characteristics:
- Based on TCP (stream-oriented, reliable)
- Default port is 27000
- Maximum only one concurrent client
- Binary framed protocol with a 12-byte header + variable-length payload
## Configuration
The XRCON server is controlled by two configuration variables, both restricted to privileged users:
| Variable | Default | Description |
|---|---|---|
| `xrcon_enable` | `0` (disabled) | Master switch; when enabled, the server starts listening for connections |
| `xrcon_address` | `127.0.0.1:27000` | Bind address and port; supports both IPv4 and IPv6. Changing this at runtime triggers a XRCON server restart (stop + rebind) |
By default, XRCON binds only to localhost (`127.0.0.1`), providing a degree of access control. The server will not start listening until explicitly enabled.
## Frame Format
All XRCON messages are encapsulated in a framed binary format. Each frame consists of a fixed 12-byte header followed by a variable-length payload.
### Header (12 bytes)
| Offset | Size | Field | Description |
|---|---|---|---|
| 0 | 4 | Type | 4-character message type string (null-terminated, occupies 5 bytes in the structure but the 5th byte is padding) |
| 4 | 4 | Version | Protocol version (32-bit unsigned integer, network byte order) |
| 8 | 2 | Length | Total frame length in bytes, including the header (16-bit unsigned integer, network byte order) |
| 10 | 2 | Handle | Handle or sequence number (16-bit unsigned integer, network byte order; currently always zero) |
### Protocol Version
The current protocol version is `0x000000D4` (212 decimal). The server also accepts `0x00D40000` for compatibility with certain third-party clients (e.g., CS2RemoteConsole).
### Maximum Frame Size
- Maximum payload per frame: 4096 bytes
- Maximum total packet size (header + payload): approximately 4136 bytes
- Receive buffer size: 4096 + 64 bytes
- Transmit buffer size: 16384 bytes (4 × maximum frame size)
### Byte Order
Multi-byte integer fields (version, length, handle) are transmitted in **network byte order** (big-endian).
## Message Types
| Type | Direction | Description |
|---|---|---|
| `CMND` | Client → Server | Execute a console command |
| `PRNT` | Server → Client | Console output / print message |
| `CHAN` | Server → Client | Channel list (channel metadata) |
| `AINF` | Server → Client | Application / server info |
| `ADON` | Server → Client | Additional info / server name |
### CMND — Client Command
**Direction**: Client → Server
Sent by the client to execute a console command on the server.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"CMND"`, version, length, handle |
| Payload | Variable | Raw command string (null-terminated) |
The command string is injected into the engine's command buffer for execution. There is **no authentication** — any connected client may execute arbitrary commands.
### PRNT — Server Print
**Direction**: Server → Client
Sent by the server to stream console output to the connected client.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"PRNT"`, version, length, handle |
| Channel ID | 4 bytes | Channel identifier (unsigned 32-bit integer; always 0 for "Console") |
| Padding | 20 bytes | Reserved (5 × 32-bit unsigned integers, all zero) |
| Red | 1 byte | Red color component (always 255) |
| Green | 1 byte | Green color component (always 255) |
| Blue | 1 byte | Blue color component (always 255) |
| Alpha | 1 byte | Alpha / opacity component (always 255) |
| Text | Variable | The console output text (up to 4096 bytes) |
### CHAN — Channel List
**Direction**: Server → Client
Sent by the server during the initial handshake (and potentially later) to describe the available console output channels.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"CHAN"`, version, length, handle |
| Channel Count | 2 bytes | Number of channel records (unsigned 16-bit integer; always 1) |
Each channel record (58 bytes):
| Field | Size | Description |
|---|---|---|
| Channel ID | 4 bytes | Unique channel identifier (unsigned 32-bit integer; always 0) |
| Unknown 1 | 4 bytes | Reserved (unsigned 32-bit integer; always 0) |
| Unknown 2 | 4 bytes | Reserved (unsigned 32-bit integer; always 0) |
| Default Verbosity | 4 bytes | Default verbosity level (unsigned 32-bit integer; always 5) |
| Current Verbosity | 4 bytes | Current verbosity level (unsigned 32-bit integer; always 5) |
| Red | 1 byte | Red color component for the channel (always 255) |
| Green | 1 byte | Green color component (always 255) |
| Blue | 1 byte | Blue color component (always 255) |
| Alpha | 1 byte | Alpha component (always 255) |
| Name | 34 bytes | Channel name string, null-padded (always `"Console"`) |
Total payload size for this frame: 2 + 58 = 60 bytes.
### AINF — Application Info
**Direction**: Server → Client
Sent by the server immediately after a client connects, before `ADON` and `CHAN`.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"AINF"`, version, length, handle |
| Payload | 77 bytes | All zeros (placeholder / reserved for structured application information) |
This packet currently serves as a placeholder and contains no meaningful data. It may be extended in future versions to carry structured metadata about the server application.
### ADON — Additional Info
**Direction**: Server → Client
Sent by the server immediately after `AINF` during the connection handshake.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"ADON"`, version, length, handle |
| Unknown | 2 bytes | Reserved (unsigned 16-bit integer; always 0) |
| Name Length | 2 bytes | Length of the name string (unsigned 16-bit integer) |
| Name | Variable | Server name / identifier string (e.g., `"HLDS"`) |
This packet carries the server application name, which is a short string identifying the server type (e.g., `"HLDS"` for Half-Life Dedicated Server).
## Security
XRCON has **no built-in authentication or encryption**. There is no password validation or transport-layer security. Any client that can establish a TCP connection to the XRCON port has full command execution access to the engine console.
The only security measures are:
1. **Default localhost binding**: The server binds to `127.0.0.1` by default, accepting connections only from the local machine.
2. **Disabled by default**: The `xrcon_enable` variable defaults to `0`, so the server does not listen unless explicitly enabled.
3. **Privileged variables**: Both configuration variables are restricted to privileged users and cannot be modified through unprivileged console commands or external access.
## Comparison with Legacy RCON
| Feature | XRCON | Legacy RCON |
|---|---|---|
| Transport | TCP (stream) | UDP (datagram, out-of-band) |
| Port | Configurable, default 27000 | Game port (default 27015) |
| Framing | Binary frame header | Plain text over UDP |
| Authentication | None | Password-based |
| Max clients | 1 | Multiple |
| Interaction format | Full console access | Request-response only for submitted command |
| Supported environments | Client and server | Server only |

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@@ -12,14 +12,18 @@ All connectionless packets have `\xff\xff\xff\xff` (32-bit integer set to all on
- [Any](#any)
- [Any to Any](#any-to-any)
- [`A2A_NETINFO`](#a2a_netinfo)
- [`A2A_INFO`](#a2a_info)
- [`A2A_PING` and `A2A_GOLDSRC_PING`](#a2a_ping-and-a2a_goldsrc_ping)
- [`A2A_ACK` and `A2A_GOLDSRC_ACK`](#a2a_ack-and-a2a_goldsrc_ack)
- [Deprecated queries](#deprecated-queries)
- [`A2A_NETINFO`](#a2a_netinfo)
- [`A2A_INFO`](#a2a_info)
- [Any to Client](#any-to-client)
- [`A2C_PRINT` and `A2C_GOLDSRC_PRINT`](#a2c_print-and-a2c_goldsrc_print)
- [Any to Server and Server to Any](#any-to-server-and-server-to-any)
- [`A2S_GOLDSRC_INFO`, `A2S_GOLDSRC_RULES` and `A2S_GOLDSRC_PLAYERS` and their responses](#a2s_goldsrc_info-a2s_goldsrc_rules-and-a2s_goldsrc_players-and-their-responses)
- [GoldSrc server queries](#goldsrc-server-queries)
- [`A2S_GOLDSRC_INFO`](#a2s_goldsrc_info)
- [`A2S_GOLDSRC_PLAYERS`](#a2s_goldsrc_players)
- [`A2S_GOLDSRC_RULES`](#a2s_goldsrc_rules)
- [Any to Master](#any-to-master)
- [`S2M_SCAN_REQUEST`](#s2m_scan_request)
- [Master to Any](#master-to-any)
@@ -50,7 +54,23 @@ All connectionless packets have `\xff\xff\xff\xff` (32-bit integer set to all on
### Any to Any
#### `A2A_NETINFO`
#### `A2A_PING` and `A2A_GOLDSRC_PING`
Simple ping message.
* Request, in ASCII: `ping` or `i` in GoldSrc format
* Response is always `A2A_ACK` or `A2A_GOLDSRC_ACK`
#### `A2A_ACK` and `A2A_GOLDSRC_ACK`
Simple ack message.
* Request, in ASCII: `ack` or `j` in GoldSrc format
* Response: none
#### Deprecated queries
These text-based Xash protocol queries are deprecated in favor of [GoldSrc server queries](#goldsrc-server-queries), which Xash3D FWGS servers implement as well. New implementations must not send them. The server still responds to `A2A_INFO` for compatibility with older clients, `A2A_NETINFO` is not handled anymore.
##### `A2A_NETINFO`
Used to implement Half-Life's NetAPI.
* Request message, in ASCII: `netinfo <version> <context> <request_id>`
@@ -81,7 +101,7 @@ Possible requests and response formats:
* On any other server will respond with `neterror` set to `undefined`
* If protocol version doesn't match, server responds with `neterror` set to `protocol`
#### `A2A_INFO`
##### `A2A_INFO`
Used to request server's details.
* Request message, in ASCII: `info <version>`
@@ -101,18 +121,6 @@ Used to request server's details.
- `password` set to 1 if server is protected with password otherwise 0
- `host` is server's name
#### `A2A_PING` and `A2A_GOLDSRC_PING`
Simple ping message.
* Request, in ASCII: `ping` or `i` in GoldSrc format
* Response is always `A2A_ACK` or `A2A_GOLDSRC_ACK`
#### `A2A_ACK` and `A2A_GOLDSRC_ACK`
Simple ack message.
* Request, in ASCII: `ack` or `j` in GoldSrc format
* Response: none
### Any to Client
#### `A2C_PRINT` and `A2C_GOLDSRC_PRINT`
@@ -124,9 +132,62 @@ Simple print message.
### Any to Server and Server to Any
#### `A2S_GOLDSRC_INFO`, `A2S_GOLDSRC_RULES` and `A2S_GOLDSRC_PLAYERS` and their responses
#### GoldSrc server queries
These match Source Engine Query messages used in GoldSrc and Source engine and implemented for compatibility with existing tools. Read documentation for them on VDC: https://developer.valvesoftware.com/wiki/Server_queries
These match Source Engine Query messages used in GoldSrc and Source engine and implemented for compatibility with existing server browsers and monitoring tools. The client uses them to query GoldSrc servers in the server browser, and as text-based Xash protocol queries are [deprecated](#deprecated-queries), it will use them to query Xash servers as well. Read documentation for them on VDC: https://developer.valvesoftware.com/wiki/Server_queries
Unlike other connectionless messages these are binary: integers are little-endian, floats are 32-bit IEEE 754 and strings are null-terminated.
`A2S_GOLDSRC_PLAYERS` and `A2S_GOLDSRC_RULES` requests carry a 32-bit challenge, `A2S_GOLDSRC_INFO` may have one appended after the query string. When no challenge is known yet, `\xff\xff\xff\xff` is sent in it's place. The server may answer with a challenge instead of the data: byte `A` (`0x41`) followed by a 32-bit challenge value, 9 bytes total with the header. The request is then repeated with the received challenge. Don't confuse this message with textual `S2C_GOLDSRC_CHALLENGE` used during connection, they only share the first byte.
Responses that don't fit into a single packet (usually rules) come from GoldSrc servers split into fragments. Such packets start with `\xfe\xff\xff\xff` instead of `\xff\xff\xff\xff`, followed by a 32-bit sequence number, same in all fragments of one response, and a byte with total fragment count in the lower 4 bits and this fragment's index in the upper 4 bits. Fragment payloads concatenated in index order form a normal `\xff\xff\xff\xff` message. Xash servers never split query responses and send them as single datagrams.
#### `A2S_GOLDSRC_INFO`
Used to request server's details.
* Request: `TSource Engine Query\0`, optionally followed by a 32-bit challenge. Xash servers ignore it.
* Response: byte `I` (`S2A_GOLDSRC_INFO`), followed by:
- byte: protocol version, 48 on GoldSrc, 49 on Xash3D FWGS
- string: server's name
- string: server's current level
- string: game directory name
- string: game description
- int16: Steam AppID, always 0 on Xash servers
- byte: total player count, bots included
- byte: max players limit
- byte: bot count
- byte: server type, `d` for dedicated or `l` for listen server
- byte: server's operating system, `w` for Windows, `l` for Linux, `m` for macOS
- byte: set to 1 if server is protected with password otherwise 0
- byte: set to 1 if server is VAC secured, Xash servers put the `secure` value from gameinfo here
- string: server's version
Same as the Source engine response format but without the extra data flag and its fields.
Legacy GoldSrc servers respond with the obsolete `m` format (`S2A_GOLDSRC_LEGACY_INFO`) instead, see VDC for its layout. Xash servers never send it but the client understands it and assumes protocol 48.
#### `A2S_GOLDSRC_PLAYERS`
Used to request server's player list.
* Request: byte `U` (`0x55`), then a 32-bit challenge.
* Response: byte `D` (`S2A_GOLDSRC_PLAYERS`), followed by a byte with total player count, then for each player:
- byte: player's index. Xash servers send sequential indexes starting from 0, GoldSrc servers always send 0 here.
- string: player's name
- int32: player's kill count
- float: time in seconds the player is connected, -1.0 for bots on Xash servers
Xash server doesn't respond at all if the player list is empty, the server is protected with password or exposing the player list is disabled with `sv_expose_player_list` cvar.
#### `A2S_GOLDSRC_RULES`
Used to request server's game rules.
* Request: byte `V` (`0x56`), then a 32-bit challenge.
* Response: byte `E` (`S2A_GOLDSRC_RULES`), followed by an int16 with total rule count, then rule name and rule value strings for each.
Only server cvars (`FCVAR_SERVER`) are sent. Values of protected cvars (`FCVAR_PROTECTED`) are replaced with `1` if the value is set otherwise `0`. If there are no cvars to expose, server doesn't respond at all.
### Any to Master
@@ -154,7 +215,7 @@ These match Source Engine Query messages used in GoldSrc and Source engine and i
- `reserved` is single reserved 8-bit byte
- Following is list of IP addresses in binary form: 6-bytes for IPv4 address + port and 18-bytes for IPv6 address + port
- If port is 0, it means the end of list, otherwise it's the last IP used for pagination (not implemented in Xash3D)
* Response: client doesn't make response to master server but might request `A2S_INFO` from servers
* Response: client doesn't make response to master server but might request `A2S_GOLDSRC_INFO` from servers
## Master and game server

View File

@@ -0,0 +1,72 @@
# Static HTTP server list
Replacement for the UDP `S2M_SCAN_REQUEST` / `M2A_SERVERSLIST` exchange
described in [02-connectionless.md](02-connectionless.md). Read-only HTTP,
no NAT punching, no filtering or pagination in the request.
## URL
`xashcomm.lst` carries a base URL per source:
```
masterstatic http://master.example.org/server-list
```
The engine appends `/v1/servers/<gamedir>` and `GET`s the result. For
`gamedir = valve`:
```
GET http://master.example.org/server-list/v1/servers/valve
```
Trailing slashes on the base URL are stripped. Multiple `masterstatic`
lines are allowed; results are merged.
The request is bare: no body, no auth, no cookies, no compressed encodings.
Only the standard `User-Agent` is set. `POST` / `PUT` / `DELETE` are not
used; servers register out of band.
## Response
UTF-8 text, parsed line by line. Each line is tokenized with
`COM_ParseFileSafe` (whitespace separates, `//` and `#` start line
comments, `"..."` quotes a token). Blank lines and comment-only lines
are ignored. One directive per line:
* `ip <address>` — Xash3D server (protocol 49).
* `gs <address>` — GoldSrc server (protocol 48).
`<address>` is parsed by `NET_StringToAdr` (`1.2.3.4:27015`,
`[2001:db8::1]:27015`, hostnames). Port defaults to `27015`. Lines
starting with an unknown directive are skipped entirely, so new keywords
with any number of operands can be added without breaking older clients.
`Content-Type` is not inspected, `text/plain; charset=utf-8` expected.
### Example
```
# diffusion servers
ip 192.0.2.10:27015
ip [2001:db8::1]:27015
gs 198.51.100.5:27015
```
A file with zero records is valid and represents an empty list.
### Versioning
The `/v1/` segment is fixed in this revision. A future protocol revision
adds a sibling `/v2/...` resource without breaking older clients.
## Client behaviour
Each `ip` / `gs` record from the response triggers a probe to the listed
address, identical to a server discovered through the UDP master. DNS
errors, non-200 responses, and malformed bodies are reported to the
console.
## Server behaviour
Any static HTTP server works. A typical setup is a periodic job that
probes a set of known addresses and writes `v1/servers/<gamedir>`.

View File

@@ -1,3 +1,6 @@
> [!CAUTION]
> **Only download Xash3D FWGS from official sources.** Third-party builds, "modded launchers", "optimized" repacks and random mirrors are frequently bundled with malware, miners, spyware and credential stealers. We cannot vouch for anything we did not build. Get official binaries only from the [releases page](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous).
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) \
[![Discord Server](https://img.shields.io/discord/355697768582610945?logo=Discord&label=International%20Discord%20chat)](http://xash.su/discord/) [![Russian speakers Telegram Chat](https://img.shields.io/badge/Russian_speakers_Telegram_chat-gray?logo=Telegram)](https://t.me/flyingwithgauss) \

View File

@@ -25,7 +25,7 @@ extensions.configure<ApplicationExtension> {
externalNativeBuild {
val engineRoot = projectDir.parentFile.parent
experimentalProperties["ninja.abiFilters"] = setOf("armeabi-v7a", "arm64-v8a", "x86", "x86_64")
experimentalProperties["ninja.abiFilters"] = setOf("armeabi-v7a", "arm64-v8a", "x86")
experimentalProperties["ninja.path"] = File(engineRoot, "wscript").path
experimentalProperties["ninja.configure"] = "run-python"
experimentalProperties["ninja.arguments"] = setOf(

View File

@@ -153,6 +153,7 @@ class MainActivity : AppCompatActivity() {
moveOrCopy(pending, File(entryDir, CrashReports.STACKTRACE_NAME))
moveOrCopy(CrashReports.pendingSysinfo(this), File(entryDir, CrashReports.SYSINFO_NAME))
moveOrCopy(CrashReports.pendingIntent(this), File(entryDir, CrashReports.INTENT_NAME))
moveOrCopy(CrashReports.pendingEngineLog(this), File(entryDir, CrashReports.ENGINELOG_NAME))
val entry = CrashReports.Entry(entryDir)
AlertDialog.Builder(this)
@@ -171,7 +172,7 @@ class MainActivity : AppCompatActivity() {
if (src.renameTo(dst))
return
dst.writeText(src.readText())
src.copyTo(dst, overwrite = true)
src.delete()
}

View File

@@ -24,6 +24,7 @@ object CrashReports {
const val STACKTRACE_NAME = "crash.log"
const val SYSINFO_NAME = "sysinfo.txt"
const val INTENT_NAME = "intent.txt"
const val ENGINELOG_NAME = "engine.log"
class Entry(val dir: File) {
val name: String get() = dir.name
@@ -31,8 +32,9 @@ object CrashReports {
val stacktrace: File get() = File(dir, STACKTRACE_NAME)
val sysinfo: File get() = File(dir, SYSINFO_NAME)
val intent: File get() = File(dir, INTENT_NAME)
val engineLog: File get() = File(dir, ENGINELOG_NAME)
fun attachments(): List<File> = listOf(stacktrace, sysinfo, intent).filter { it.exists() && it.length() > 0 }
fun attachments(): List<File> = listOf(stacktrace, sysinfo, intent, engineLog).filter { it.exists() && it.length() > 0 }
fun summary(): String = buildString {
if (stacktrace.exists())
@@ -52,6 +54,7 @@ object CrashReports {
fun pendingStacktrace(ctx: Context): File = File(pendingDir(ctx), STACKTRACE_NAME)
fun pendingSysinfo(ctx: Context): File = File(pendingDir(ctx), SYSINFO_NAME)
fun pendingIntent(ctx: Context): File = File(pendingDir(ctx), INTENT_NAME)
fun pendingEngineLog(ctx: Context): File = File(pendingDir(ctx), ENGINELOG_NAME)
fun historyDir(ctx: Context): File = File(ctx.filesDir, "crashes/history")
// wipe everything on app update; otherwise drop logs older than 30 days
@@ -65,6 +68,7 @@ object CrashReports {
pendingStacktrace(ctx).delete()
pendingSysinfo(ctx).delete()
pendingIntent(ctx).delete()
pendingEngineLog(ctx).delete()
prefs.edit().putInt(KEY_LAST_VERSION, currentVersion).apply()
return
}

View File

@@ -30,7 +30,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
typedef struct usercmd_s
{
int16_t lerp_msec; // added in HL
int8_t msec; // added in QW
uint8_t msec; // added in QW
uint8_t pad1;
vec3_t viewangles;

View File

@@ -16,6 +16,10 @@
#define CS_SIZE 64 // size of one config string
#define CS_TIME 16 // size of time string
// FIXME: find better place for the shared definition
#define MAX_CLIENT_BITS 5
#define MAX_CLIENTS (1<<MAX_CLIENT_BITS)// 5 bits == 32 clients ( int32 limit )
// platform-specific alignment for types, to not break ABI
#if XASH_PSP
#define MAYBE_ALIGNED( x ) __attribute__(( aligned( 16 )))
@@ -273,4 +277,11 @@ typedef int qboolean;
#define HostFourCC( a, b, c, d ) LittleFourCC( a, b, c, d )
#endif
static inline short UnalignedShort( short *x )
{
short y;
memcpy( &y, x, sizeof( y ) );
return y;
}
#endif // XASH_TYPES_H

View File

@@ -195,7 +195,6 @@ static int AVI_OpenCodecContext( AVCodecContext **dst_dec_ctx, AVFormatContext *
AVI_SpewError( quiet, S_ERROR "Failed to allocate %s codec context", dec->name );
return AVERROR( ENOMEM );
}
if(( ret = pavcodec_parameters_to_context( dec_ctx, st->codecpar )) < 0 )
{
AVI_SpewAvError( quiet, "avcodec_parameters_to_context", ret );
@@ -251,8 +250,7 @@ byte *AVI_GetVideoFrame( movie_state_t *Avi, int target )
static void AVI_StreamAudio( movie_state_t *Avi )
{
int buffer_samples, file_samples, file_bytes;
rawchan_t *ch = NULL;
rawchan_t *ch;
// keep the same semantics, when S_RAW_SOUND_SOUNDTRACK doesn't play if S_StartStreaming wasn't enabled
qboolean disable_stream = Avi->entnum == S_RAW_SOUND_SOUNDTRACK ? !snd.streaming : false;
@@ -273,11 +271,11 @@ static void AVI_StreamAudio( movie_state_t *Avi )
while( ch->s_rawend < snd.soundtime + ch->max_samples )
{
int buffer_samples = ch->max_samples - (ch->s_rawend - snd.soundtime);
int file_samples = buffer_samples * ((float)Avi->rate / SOUND_DMA_SPEED);
int file_bytes;
size_t copy;
buffer_samples = ch->max_samples - (ch->s_rawend - snd.soundtime);
file_samples = buffer_samples * ((float)Avi->rate / SOUND_DMA_SPEED);
if( file_samples <= 1 ) return; // no more samples need
file_bytes = file_samples * pav_get_bytes_per_sample( Avi->s_fmt ) * Avi->channels;
@@ -308,8 +306,6 @@ static void AVI_HandleAudio( movie_state_t *Avi, const AVFrame *frame )
{
int samples = frame->nb_samples;
size_t len = samples * pav_get_bytes_per_sample( Avi->s_fmt ) * Avi->channels;
int outsamples;
uint8_t *ptr;
// allocate data
if( !Avi->cached_audio )
@@ -337,8 +333,8 @@ static void AVI_HandleAudio( movie_state_t *Avi, const AVFrame *frame )
}
}
ptr = Avi->cached_audio + Avi->cached_audio_len;
outsamples = pswr_convert( Avi->swr_ctx, &ptr, samples, (void *)frame->data, samples );
uint8_t *ptr = Avi->cached_audio + Avi->cached_audio_len;
int outsamples = pswr_convert( Avi->swr_ctx, &ptr, samples, (void *)frame->data, samples );
Avi->cached_audio_len += outsamples * pav_get_bytes_per_sample( Avi->s_fmt ) * Avi->channels;
// Con_Printf( "%s: got audio chunk of size %d samples\n", __func__, outsamples );
@@ -463,8 +459,6 @@ qboolean AVI_Think( movie_state_t *Avi )
void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audio, int quiet )
{
byte *dst[4];
int dst_linesize[4];
int ret;
if( Avi->active )
@@ -529,6 +523,8 @@ void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audi
return;
}
byte *dst[4];
int dst_linesize[4];
if(( ret = pav_image_alloc( dst, dst_linesize, Avi->xres, Avi->yres, AV_PIX_FMT_BGR0, 1 )) < 0 )
{
AVI_SpewAvError( quiet, "av_image_alloc", ret );

View File

@@ -61,16 +61,14 @@ Emulate audio-cd system
*/
void CL_PlayCDTrack_f( void )
{
const char *command;
const char *pszTrack;
static int track = 0;
static qboolean paused = false;
static qboolean looped = false;
static qboolean enabled = true;
if( Cmd_Argc() < 2 ) return;
command = Cmd_Argv( 1 );
pszTrack = Cmd_Argv( 2 );
const char *command = Cmd_Argv( 1 );
const char *pszTrack = Cmd_Argv( 2 );
if( !enabled && Q_stricmp( command, "on" ))
return; // CD-player is disabled
@@ -238,9 +236,7 @@ static scrshot_t CL_GetScreenshotTypeFromString( const char *string )
void CL_GenericShot_f( void )
{
const char *argv0 = Cmd_Argv( 0 );
scrshot_t type;
type = CL_GetScreenshotTypeFromString( argv0 );
scrshot_t type = CL_GetScreenshotTypeFromString( argv0 );
if( type == scrshot_normal || type == scrshot_snapshot )
{
@@ -272,7 +268,6 @@ void CL_GenericShot_f( void )
case scrshot_snapshot:
{
string checkname;
int i;
// allow overriding screenshot by users request
if( Cmd_Argc() > 1 )
@@ -284,7 +279,7 @@ void CL_GenericShot_f( void )
if( type == scrshot_snapshot )
FS_AllowDirectPaths( true );
for( i = 0; i < 9999; i++ )
for( int i = 0; i < 9999; i++ )
{
int ret;
@@ -383,17 +378,14 @@ CL_WavePlayLen_f
*/
void CL_WavePlayLen_f( void )
{
const char *name;
uint msecs;
if( Cmd_Argc() != 2 )
{
Con_Printf( "waveplaylen <wave file name>: returns approximate number of milliseconds a wave file will take to play.\n" );
return;
}
name = Cmd_Argv( 1 );
msecs = Sound_GetApproxWavePlayLen( name );
const char *name = Cmd_Argv( 1 );
uint msecs = Sound_GetApproxWavePlayLen( name );
if( msecs == 0 )
{

View File

@@ -130,9 +130,7 @@ void CL_MoveToOnHandList( resource_t *pResource )
static void CL_ClearResourceList( resource_t *pList )
{
resource_t *p, *n;
for( p = pList->pNext; p != pList && p; p = n )
for( resource_t *p = pList->pNext, *n; p != pList && p; p = n )
{
n = p->pNext;

View File

@@ -50,7 +50,7 @@ const char *CL_MsgInfo( int cmd )
// get engine message name
const char *svc_string = NULL;
switch( cls.legacymode )
switch( cls.net_protocol )
{
case PROTO_CURRENT:
svc_string = svc_strings[cmd];
@@ -71,9 +71,7 @@ const char *CL_MsgInfo( int cmd )
}
else if( cmd > svc_lastmsg && cmd <= ( svc_lastmsg + MAX_USER_MESSAGES ))
{
int i;
for( i = 0; i < MAX_USER_MESSAGES; i++ )
for( int i = 0; i < MAX_USER_MESSAGES; i++ )
{
if( clgame.msg[i].number == cmd )
{
@@ -106,11 +104,9 @@ record new message params into debug buffer
*/
void CL_Parse_RecordCommand( int cmd, int startoffset )
{
int slot;
if( cmd == svc_nop ) return;
slot = ( cls_message_debug.currentcmd++ & MSG_MASK );
int slot = ( cls_message_debug.currentcmd++ & MSG_MASK );
cls_message_debug.oldcmd[slot].command = cmd;
cls_message_debug.oldcmd[slot].starting_offset = startoffset;
cls_message_debug.oldcmd[slot].frame_number = host.framecount;
@@ -141,9 +137,7 @@ write net_message into buffer.dat for debugging
static void CL_WriteErrorMessage( int current_count, sizebuf_t *msg )
{
const char *buffer_file = "buffer.dat";
file_t *fp;
fp = FS_Open( buffer_file, "wb", false );
file_t *fp = FS_Open( buffer_file, "wb", false );
if( !fp )
{
Con_Printf( S_ERROR "%s: can't open %s for write\n", __func__, buffer_file );
@@ -152,7 +146,7 @@ static void CL_WriteErrorMessage( int current_count, sizebuf_t *msg )
FS_Write( fp, &cls.starting_count, sizeof( int ));
FS_Write( fp, &current_count, sizeof( int ));
FS_Write( fp, &cls.legacymode, sizeof( cls.legacymode ));
FS_Write( fp, &cls.net_protocol, sizeof( cls.net_protocol ));
FS_Write( fp, MSG_GetData( msg ), MSG_GetMaxBytes( msg ));
FS_Close( fp );
@@ -170,7 +164,7 @@ void CL_WriteMessageHistory( void )
{
oldcmd_t *old;
sizebuf_t *msg = &net_message;
int i, thecmd;
int thecmd;
if( !cls.initialized || cls.state == ca_disconnected )
return;
@@ -184,7 +178,7 @@ void CL_WriteMessageHistory( void )
thecmd = cls_message_debug.currentcmd - 1;
thecmd -= ( MSG_COUNT - 1 ); // back up to here
for( i = 0; i < MSG_COUNT - 1; i++ )
for( int i = 0; i < MSG_COUNT - 1; i++ )
{
thecmd &= MSG_MASK;
old = &cls_message_debug.oldcmd[thecmd];
@@ -213,7 +207,7 @@ void CL_ReplayBufferDat_f( void )
FS_Read( f, &current_count, sizeof( current_count ));
FS_Read( f, &protocol, sizeof( protocol ));
cls.legacymode = protocol;
cls.net_protocol = protocol;
len = FS_Read( f, buffer, sizeof( buffer ));
FS_Close( f );

View File

@@ -245,8 +245,6 @@ Writes the demo command header and time-delta
*/
static void CL_WriteDemoCmdHeader( byte cmd, file_t *file )
{
float dt;
Assert( cmd >= 1 && cmd <= dem_lastcmd );
if( !file ) return;
@@ -254,7 +252,7 @@ static void CL_WriteDemoCmdHeader( byte cmd, file_t *file )
FS_Write( file, &cmd, sizeof( byte ));
// time offset
dt = (float)(CL_GetDemoRecordClock() - demo.starttime);
float dt = (float)(CL_GetDemoRecordClock() - demo.starttime);
FS_Write( file, &dt, sizeof( float ));
}
@@ -395,11 +393,6 @@ Write demo header
*/
static void CL_WriteDemoHeader( const char *name )
{
double maxfps;
int copysize;
int savepos;
int curpos;
Con_Printf( "recording to %s.\n", name );
cls.demofile = FS_Open( name, "wb", false );
cls.demotime = 0.0;
@@ -413,13 +406,13 @@ static void CL_WriteDemoHeader( const char *name )
cls.demorecording = true;
cls.demowaiting = true; // don't start saving messages until a non-delta compressed message is received
maxfps = fps_override.value ? MAX_FPS_HARD : MAX_FPS_SOFT;
double maxfps = fps_override.value ? MAX_FPS_HARD : MAX_FPS_SOFT;
memset( &demo.header, 0, sizeof( demo.header ));
demo.header.id = IDEMOHEADER;
demo.header.dem_protocol = DEMO_PROTOCOL;
demo.header.net_protocol = CL_GetDemoNetProtocol( cls.legacymode );
demo.header.net_protocol = CL_GetDemoNetProtocol( cls.net_protocol );
demo.header.host_fps = host_maxfps.value ? bound( MIN_FPS, host_maxfps.value, maxfps ) : maxfps;
Q_strncpy( demo.header.mapname, clgame.mapname, sizeof( demo.header.mapname ));
Q_strncpy( demo.header.comment, clgame.maptitle, sizeof( demo.header.comment ));
@@ -442,6 +435,7 @@ static void CL_WriteDemoHeader( const char *name )
FS_Flush( cls.demoheader );
// now copy the stuff we cached from the server.
int copysize, savepos;
copysize = savepos = FS_Tell( cls.demoheader );
FS_Seek( cls.demoheader, 0, SEEK_SET );
@@ -458,7 +452,7 @@ static void CL_WriteDemoHeader( const char *name )
cls.td_lastframe = -1; // get a new message this frame
// now move on to entry # 1, the first data chunk.
curpos = FS_Tell( cls.demofile );
int curpos = FS_Tell( cls.demofile );
demo.entry->length = curpos - demo.entry->offset;
// now we are writing the first real lump.
@@ -487,19 +481,15 @@ finish recording demo
*/
static void CL_StopRecord( void )
{
int i, curpos;
float stoptime;
int frames;
if( !cls.demorecording ) return;
// demo playback should read this as an incoming message.
CL_WriteDemoCmdHeader( dem_stop, cls.demofile );
stoptime = CL_GetDemoRecordClock();
float stoptime = CL_GetDemoRecordClock();
if( clgame.hInstance ) clgame.dllFuncs.pfnReset();
curpos = FS_Tell( cls.demofile );
int curpos = FS_Tell( cls.demofile );
demo.entry->length = curpos - demo.entry->offset;
demo.entry->playback_time = stoptime - demo.realstarttime;
demo.entry->playback_frames = demo.framecount;
@@ -507,7 +497,7 @@ static void CL_StopRecord( void )
// Now write out the directory and free it and touch up the demo header.
FS_Write( cls.demofile, &demo.directory.numentries, sizeof( int ));
for( i = 0; i < demo.directory.numentries; i++ )
for( int i = 0; i < demo.directory.numentries; i++ )
FS_Write( cls.demofile, &demo.directory.entries[i], sizeof( demoentry_t ));
Mem_Free( demo.directory.entries );
@@ -525,7 +515,7 @@ static void CL_StopRecord( void )
gameui.globals->demoname[0] = '\0';
demo.header.host_fps = 0.0;
frames = cls.td_lastframe - cls.td_startframe;
int frames = cls.td_lastframe - cls.td_startframe;
Con_Printf( "Completed demo\nRecording time: %02d:%02d, frames %i\n", (int)(cls.demotime / 60.0f), (int)fmod(cls.demotime, 60.0f), frames );
cls.demotime = 0.0;
}
@@ -539,13 +529,12 @@ void CL_DrawDemoRecording( void )
{
char string[64];
rgba_t color = { 255, 255, 255, 255 };
int pos;
int len;
if(!( host_developer.value && cls.demorecording ))
return;
pos = FS_Tell( cls.demofile );
int pos = FS_Tell( cls.demofile );
Q_snprintf( string, sizeof( string ), "^1RECORDING:^7 %s: %s time: %02d:%02d", cls.demoname,
Q_memprint( pos ), (int)(cls.demotime / 60.0f ), (int)fmod( cls.demotime, 60.0f ));
@@ -734,7 +723,7 @@ static void CL_DemoStartPlayback( int mode )
demo.starttime = CL_GetDemoPlaybackClock(); // for determining whether to read another message
CL_SetupNetchanForProtocol( cls.legacymode );
CL_SetupNetchanForProtocol( cls.net_protocol );
memset( demo.cmds, 0, sizeof( demo.cmds ));
demo.angle_position = 1;
@@ -847,7 +836,6 @@ static qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length )
{
vec3_t viewangles;
int msglen = 0;
demoangle_t *a;
*length = 0; // assume we fail
@@ -888,7 +876,7 @@ static qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length )
{
// select entry into circular buffer
demo.angle_position = (demo.angle_position + 1) & ANGLE_MASK;
a = &demo.cmds[demo.angle_position];
demoangle_t *a = &demo.cmds[demo.angle_position];
// record update
a->starttime = demo.timestamp;
@@ -1060,8 +1048,7 @@ qboolean CL_DemoReadMessage( byte *buffer, size_t *length )
static void CL_DemoFindInterpolatedViewAngles( float t, float *frac, demoangle_t **prev, demoangle_t **next )
{
int i, i0, i1, imod;
float at;
int i0, i1, imod;
if( cls.timedemo ) return;
@@ -1071,9 +1058,9 @@ static void CL_DemoFindInterpolatedViewAngles( float t, float *frac, demoangle_t
if( demo.cmds[i0].starttime >= t )
{
for( i = 0; i < ANGLE_BACKUP - 2; i++ )
for( int i = 0; i < ANGLE_BACKUP - 2; i++ )
{
at = demo.cmds[imod & ANGLE_MASK].starttime;
float at = demo.cmds[imod & ANGLE_MASK].starttime;
if( at == 0.0f ) break;
if( at < t )
@@ -1114,7 +1101,6 @@ void CL_DemoInterpolateAngles( void )
{
demoangle_t *prev = NULL, *next = NULL;
float frac = 0.0f;
float curtime;
if( cls.demoplayback == DEMO_QUAKE1 )
{
@@ -1126,7 +1112,7 @@ void CL_DemoInterpolateAngles( void )
}
else
{
curtime = (CL_GetDemoPlaybackClock() - demo.starttime) - host.frametime;
float curtime = (CL_GetDemoPlaybackClock() - demo.starttime) - host.frametime;
if( curtime > demo.timestamp )
curtime = demo.timestamp; // don't run too far
@@ -1239,7 +1225,6 @@ int GAME_EXPORT CL_GetDemoComment( const char *demoname, char *comment )
demodirectory_t directory;
demoentry_t entry;
float playtime = 0.0f;
int i;
if( !comment ) return false;
@@ -1279,7 +1264,7 @@ int GAME_EXPORT CL_GetDemoComment( const char *demoname, char *comment )
return false;
}
for( i = 0; i < directory.numentries; i++ )
for( int i = 0; i < directory.numentries; i++ )
{
FS_Read( demfile, &entry, sizeof( demoentry_t ));
playtime += entry.playback_time;
@@ -1388,7 +1373,6 @@ void CL_Record_f( void )
{
string demoname, demopath;
const char *name;
int n;
if( Cmd_Argc() == 1 )
{
@@ -1425,6 +1409,7 @@ void CL_Record_f( void )
if( !Q_stricmp( name, "new" ))
{
// scan for a free filename
int n;
for( n = 0; n < 10000; n++ )
{
CL_DemoGetName( n, demoname, sizeof( demoname ));
@@ -1511,7 +1496,7 @@ void CL_PlayDemo_f( void )
{
char filename[MAX_QPATH];
char demoname[MAX_QPATH];
int i, ident;
int ident;
if( Cmd_Argc() < 2 )
{
@@ -1570,7 +1555,7 @@ void CL_PlayDemo_f( void )
if( neg ) cls.forcetrack = -cls.forcetrack;
CL_DemoStartPlayback( DEMO_QUAKE1 );
cls.legacymode = PROTO_QUAKE;
cls.net_protocol = PROTO_QUAKE;
return; // quake demo is started
}
@@ -1584,7 +1569,7 @@ void CL_PlayDemo_f( void )
// allocate demo entries
demo.directory.entries = Mem_Malloc( cls.mempool, sizeof( *demo.directory.entries ) * demo.directory.numentries );
for( i = 0; i < demo.directory.numentries; i++ )
for( int i = 0; i < demo.directory.numentries; i++ )
{
demoentry_t *entry = &demo.directory.entries[i];
@@ -1606,7 +1591,7 @@ void CL_PlayDemo_f( void )
CL_DemoStartPlayback( DEMO_XASH3D );
// must be after DemoStartPlayback, as CL_Disconnect_f resets the protocol
cls.legacymode = CL_GetProtocolFromDemo( demo.header.net_protocol );
cls.net_protocol = CL_GetProtocolFromDemo( demo.header.net_protocol );
// g-cont. is this need?
Q_strncpy( cls.servername, demoname, sizeof( cls.servername ));
@@ -1640,15 +1625,13 @@ CL_StartDemos_f
*/
void CL_StartDemos_f( void )
{
int i, c;
if( cls.key_dest != key_menu )
{
Con_Printf( "'startdemos' is not valid from the console\n" );
return;
}
c = Cmd_Argc() - 1;
int c = Cmd_Argc() - 1;
if( c > MAX_DEMOS )
{
Con_DPrintf( S_WARN "%s: max %i demos in demoloop\n", __func__, MAX_DEMOS );
@@ -1657,7 +1640,7 @@ void CL_StartDemos_f( void )
Con_Printf( "%i demo%s in loop\n", c, (c > 1) ? "s" : "" );
for( i = 1; i < c + 1; i++ )
for( int i = 1; i < c + 1; i++ )
Q_strncpy( cls.demos[i-1], Cmd_Argv( i ), sizeof( cls.demos[0] ));
cls.demos_pending = true;
}
@@ -1717,7 +1700,6 @@ void CL_ListDemo_f( void )
file_t *f;
char filename[MAX_QPATH];
char demoname[MAX_QPATH];
int i;
if( Cmd_Argc() < 2 )
{
@@ -1751,7 +1733,7 @@ void CL_ListDemo_f( void )
filename, hdr.net_protocol, hdr.dem_protocol, hdr.host_fps, hdr.mapname,
hdr.comment, hdr.gamedir );
for( i = 0; i < num_entries; i++ )
for( int i = 0; i < num_entries; i++ )
{
demoentry_t entry;

View File

@@ -39,7 +39,6 @@ static efrag_t *cl_efrags;
static efrag_t *CL_AllocEfrags( int num )
{
int i;
efrag_t *efrags;
if( !cl.worldmodel )
@@ -55,7 +54,7 @@ static efrag_t *CL_AllocEfrags( int num )
efrags = Mem_Calloc( cl.worldmodel->mempool, sizeof( *efrags ) * num );
// initialize linked list
for( i = 0; i < num - 1; i++ )
for( int i = 0; i < num - 1; i++ )
efrags[i].entnext = &efrags[i + 1];
cl_efrags_num += num;
@@ -81,8 +80,6 @@ R_SplitEntityOnNode
*/
static void R_SplitEntityOnNode( mnode_t *node )
{
efrag_t *ef;
mleaf_t *leaf;
int sides;
if( node->contents == CONTENTS_SOLID )
@@ -91,6 +88,9 @@ static void R_SplitEntityOnNode( mnode_t *node )
// add an efrag if the node is a leaf
if( node->contents < 0 )
{
efrag_t *ef;
mleaf_t *leaf;
if( !r_pefragtopnode )
r_pefragtopnode = node;
@@ -142,7 +142,6 @@ void R_AddEfrags( cl_entity_t *ent )
{
matrix3x4 transform;
vec3_t outmins, outmaxs;
int i;
if( !ent->model )
return;
@@ -155,7 +154,7 @@ void R_AddEfrags( cl_entity_t *ent )
Matrix3x4_CreateFromEntity( transform, ent->angles, vec3_origin, 1.0f );
Matrix3x4_TransformAABB( transform, ent->model->mins, ent->model->maxs, outmins, outmaxs );
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
{
r_emins[i] = ent->origin[i] + outmins[i];
r_emaxs[i] = ent->origin[i] + outmaxs[i];
@@ -174,13 +173,11 @@ R_StoreEfrags
void R_StoreEfrags( efrag_t **ppefrag, int framecount )
{
efrag_t *pefrag;
cl_entity_t *pent;
model_t *clmodel;
while(( pefrag = *ppefrag ) != NULL )
{
pent = pefrag->entity;
clmodel = pent->model;
cl_entity_t *pent = pefrag->entity;
model_t *clmodel = pent->model;
// how this could happen?
if( unlikely( clmodel->type < mod_brush || clmodel->type > mod_studio ))

View File

@@ -44,21 +44,17 @@ find nearest color in particle palette
*/
short GAME_EXPORT R_LookupColor( byte r, byte g, byte b )
{
int i, best;
float diff, bestdiff;
float rf, gf, bf;
float bestdiff = 999999;
int best = -1;
bestdiff = 999999;
best = -1;
for( i = 0; i < 256; i++ )
for( int i = 0; i < 256; i++ )
{
rf = r - clgame.palette[i].r;
gf = g - clgame.palette[i].g;
bf = b - clgame.palette[i].b;
float rf = r - clgame.palette[i].r;
float gf = g - clgame.palette[i].g;
float bf = b - clgame.palette[i].b;
// convert color to monochrome
diff = rf * (rf * 0.2f) + gf * (gf * 0.5f) + bf * (bf * 0.3f);
float diff = rf * (rf * 0.2f) + gf * (gf * 0.5f) + bf * (bf * 0.3f);
if ( diff < bestdiff )
{
@@ -90,13 +86,11 @@ CL_InitParticles
*/
void CL_InitParticles( void )
{
int i;
cl_particles = Mem_Calloc( cls.mempool, sizeof( particle_t ) * GI->max_particles );
CL_ClearParticles ();
// this is used for EF_BRIGHTFIELD
for( i = 0; i < NUMVERTEXNORMALS; i++ )
for( int i = 0; i < NUMVERTEXNORMALS; i++ )
{
cl_avelocities[i][0] = COM_RandomFloat( 0.0f, 2.55f );
cl_avelocities[i][1] = COM_RandomFloat( 0.0f, 2.55f );
@@ -116,15 +110,13 @@ CL_ClearParticles
*/
void CL_ClearParticles( void )
{
int i;
if( !cl_particles ) return;
cl_free_particles = cl_particles;
cl_active_particles = NULL;
cl_active_tracers = NULL;
for( i = 0; i < GI->max_particles - 1; i++ )
for( int i = 0; i < GI->max_particles - 1; i++ )
cl_particles[i].next = &cl_particles[i+1];
cl_particles[GI->max_particles-1].next = NULL;
@@ -357,15 +349,13 @@ CL_ClearViewBeams
*/
void CL_ClearViewBeams( void )
{
int i;
if( !cl_viewbeams ) return;
// clear beams
cl_free_beams = cl_viewbeams;
cl_active_beams = NULL;
for( i = 0; i < GI->max_beams - 1; i++ )
for( int i = 0; i < GI->max_beams - 1; i++ )
cl_viewbeams[i].next = &cl_viewbeams[i+1];
cl_viewbeams[GI->max_beams - 1].next = NULL;
}
@@ -470,16 +460,13 @@ Optimized version of pointfile - use beams instead of particles
*/
void CL_ReadLineFile_f( void )
{
byte *afile;
char *pfile;
vec3_t p1, p2;
int count, modelIndex;
int modelIndex;
char filename[MAX_QPATH];
model_t *model;
string token;
Q_snprintf( filename, sizeof( filename ), "maps/%s.lin", clgame.mapname );
afile = FS_LoadFile( filename, NULL, false );
byte *afile = FS_LoadFile( filename, NULL, false );
if( !afile )
{
@@ -489,9 +476,9 @@ void CL_ReadLineFile_f( void )
Con_Printf( "Reading %s...\n", filename );
count = 0;
pfile = (char *)afile;
model = CL_LoadModel( DEFAULT_LASERBEAM_PATH, &modelIndex );
int count = 0;
char *pfile = (char *)afile;
model_t *model = CL_LoadModel( DEFAULT_LASERBEAM_PATH, &modelIndex );
while( 1 )
{
@@ -1063,25 +1050,20 @@ set EF_BRIGHTFIELD effect
*/
void GAME_EXPORT R_EntityParticles( cl_entity_t *ent )
{
float angle;
float sr, sp, sy, cr, cp, cy;
vec3_t forward;
particle_t *p;
int i;
for( i = 0; i < NUMVERTEXNORMALS; i++ )
for( int i = 0; i < NUMVERTEXNORMALS; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
angle = cl.time * cl_avelocities[i][0];
float sr, sp, sy, cr, cp, cy;
float angle = cl.time * cl_avelocities[i][0];
SinCos( angle, &sy, &cy );
angle = cl.time * cl_avelocities[i][1];
SinCos( angle, &sp, &cp );
angle = cl.time * cl_avelocities[i][2];
SinCos( angle, &sr, &cr );
VectorSet( forward, cp * cy, cp * sy, -sp );
vec3_t forward = { cp * cy, cp * sy, -sp };
p->die = cl.time + 0.001f;
p->color = 111; // yellow
@@ -1098,19 +1080,16 @@ R_ParticleExplosion
*/
void GAME_EXPORT R_ParticleExplosion( const vec3_t org )
{
particle_t *p;
int i, j;
for( i = 0; i < 1024; i++ )
for( int i = 0; i < 1024; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 5.0f;
p->ramp = COM_RandomLong( 0, 3 );
p->color = ramp1[0];
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
{
p->org[j] = org[j] + COM_RandomFloat( -16.0f, 16.0f );
p->vel[j] = COM_RandomFloat( -256.0f, 256.0f );
@@ -1129,15 +1108,12 @@ R_ParticleExplosion2
*/
void GAME_EXPORT R_ParticleExplosion2( const vec3_t org, int colorStart, int colorLength )
{
int i, j;
int colorMod = 0, packedColor;
particle_t *p;
int colorMod = 0;
int packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles
packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles
for( i = 0; i < 512; i++ )
for( int i = 0; i < 512; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 0.3f;
@@ -1147,7 +1123,7 @@ void GAME_EXPORT R_ParticleExplosion2( const vec3_t org, int colorStart, int col
p->type = pt_blob;
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
{
p->org[j] = org[j] + COM_RandomFloat( -16.0f, 16.0f );
p->vel[j] = COM_RandomFloat( -256.0f, 256.0f );
@@ -1163,14 +1139,11 @@ R_BlobExplosion
*/
void GAME_EXPORT R_BlobExplosion( const vec3_t org )
{
particle_t *p;
int i, j, packedColor;
int packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles
packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles
for( i = 0; i < 1024; i++ )
for( int i = 0; i < 1024; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + COM_RandomFloat( 1.0f, 1.4f );
@@ -1187,7 +1160,7 @@ void GAME_EXPORT R_BlobExplosion( const vec3_t org )
p->color = COM_RandomLong( 150, 155 );
}
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
{
p->org[j] = org[j] + COM_RandomFloat( -16.0f, 16.0f );
p->vel[j] = COM_RandomFloat( -256.0f, 256.0f );
@@ -1204,9 +1177,6 @@ PARTICLE_EFFECT on server
*/
void GAME_EXPORT R_RunParticleEffect( const vec3_t org, const vec3_t dir, int color, int count )
{
particle_t *p;
int i;
if( count == 1024 )
{
// rocket explosion
@@ -1214,9 +1184,9 @@ void GAME_EXPORT R_RunParticleEffect( const vec3_t org, const vec3_t dir, int co
return;
}
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->color = (color & ~7) + COM_RandomLong( 0, 7 );
@@ -1238,20 +1208,18 @@ particle spray
void GAME_EXPORT R_Blood( const vec3_t org, const vec3_t ndir, int pcolor, int speed )
{
vec3_t pos, dir, vec;
int i, j;
int pspeed = speed * 3;
particle_t *p;
VectorNormalize2( ndir, dir );
for( i = 0; i < (speed / 2); i++ )
for( int i = 0; i < (speed / 2); i++ )
{
VectorAddScalar( org, COM_RandomFloat( -3.0f, 3.0f ), pos );
VectorAddScalar( dir, COM_RandomFloat( -0.06f, 0.06f ), vec );
for( j = 0; j < 8; j++ )
for( int j = 0; j < 8; j++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 1.5f;
@@ -1275,17 +1243,15 @@ particle spray 2
*/
void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor, int speed )
{
particle_t *p;
int i, j;
float arc;
int accel = speed; // must be integer due to bug in GoldSrc
vec3_t dir;
VectorNormalize2( ndir, dir );
for( arc = 0.05f, i = 0; i < 100; i++ )
float arc = 0.05f;
for( int i = 0; i < 100; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 2.0f;
@@ -1301,11 +1267,10 @@ void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor,
accel -= 0.00001f; // so last few will drip
}
for( arc = 0.075f, i = 0; i < ( speed / 5 ); i++ )
arc = 0.075f;
for( int i = 0; i < ( speed / 5 ); i++ )
{
float num;
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 3.0f;
@@ -1318,14 +1283,14 @@ void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor,
p->vel[2] -= arc;
arc -= 0.005f;
num = COM_RandomFloat( 0.0f, 1.0f );
float num = COM_RandomFloat( 0.0f, 1.0f );
accel = speed * num;
num *= 1.7f;
VectorScale( p->vel, num, p->vel );
VectorScale( p->vel, accel, p->vel );
for( j = 0; j < 2; j++ )
for( int j = 0; j < 2; j++ )
{
p = R_AllocParticle( NULL );
if( !p ) return;
@@ -1352,18 +1317,15 @@ R_LavaSplash
*/
void GAME_EXPORT R_LavaSplash( const vec3_t org )
{
particle_t *p;
float vel;
vec3_t dir;
int i, j, k;
for( i = -16; i < 16; i++ )
for( int i = -16; i < 16; i++ )
{
for( j = -16; j <16; j++ )
for( int j = -16; j <16; j++ )
{
for( k = 0; k < 1; k++ )
for( int k = 0; k < 1; k++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + COM_RandomFloat( 2.0f, 2.62f );
@@ -1379,7 +1341,7 @@ void GAME_EXPORT R_LavaSplash( const vec3_t org )
p->org[2] = org[2] + COM_RandomFloat( 0.0f, 63.0f );
VectorNormalize( dir );
vel = COM_RandomFloat( 50.0f, 113.0f );
float vel = COM_RandomFloat( 50.0f, 113.0f );
VectorScale( dir, vel, p->vel );
}
}
@@ -1394,16 +1356,13 @@ R_ParticleBurst
*/
void GAME_EXPORT R_ParticleBurst( const vec3_t org, int size, int color, float life )
{
particle_t *p;
vec3_t dir, dest;
int i, j;
float dist;
for( i = 0; i < 32; i++ )
for( int i = 0; i < 32; i++ )
{
for( j = 0; j < 32; j++ )
for( int j = 0; j < 32; j++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + life + COM_RandomFloat( -0.5f, 0.5f );
@@ -1413,7 +1372,7 @@ void GAME_EXPORT R_ParticleBurst( const vec3_t org, int size, int color, float l
VectorCopy( org, p->org );
VectorAddScalar( org, COM_RandomFloat( -size, size ), dest );
VectorSubtract( dest, p->org, dir );
dist = VectorNormalizeLength( dir );
float dist = VectorNormalizeLength( dir );
VectorScale( dir, ( dist / life ), p->vel );
}
}
@@ -1427,16 +1386,13 @@ R_LargeFunnel
*/
void GAME_EXPORT R_LargeFunnel( const vec3_t org, int reverse )
{
particle_t *p;
float vel, dist;
vec3_t dir, dest;
int i, j;
for( i = -8; i < 8; i++ )
for( int i = -8; i < 8; i++ )
{
for( j = -8; j < 8; j++ )
for( int j = -8; j < 8; j++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
dest[0] = (i * 32.0f) + org[0];
@@ -1454,10 +1410,10 @@ void GAME_EXPORT R_LargeFunnel( const vec3_t org, int reverse )
VectorSubtract( org, p->org, dir );
}
vel = dest[2] / 8.0f;
float vel = dest[2] / 8.0f;
if( vel < 64.0f ) vel = 64.0f;
dist = VectorNormalizeLength( dir );
float dist = VectorNormalizeLength( dir );
vel += COM_RandomFloat( 64.0f, 128.0f );
VectorScale( dir, vel, p->vel );
p->die = cl.time + (dist / vel );
@@ -1474,18 +1430,15 @@ R_TeleportSplash
*/
void GAME_EXPORT R_TeleportSplash( const vec3_t org )
{
particle_t *p;
vec3_t dir;
float vel;
int i, j, k;
for( i = -16; i < 16; i += 4 )
for( int i = -16; i < 16; i += 4 )
{
for( j = -16; j < 16; j += 4 )
for( int j = -16; j < 16; j += 4 )
{
for( k = -24; k < 32; k += 4 )
for( int k = -24; k < 32; k += 4 )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + COM_RandomFloat( 0.2f, 0.34f );
@@ -1501,7 +1454,7 @@ void GAME_EXPORT R_TeleportSplash( const vec3_t org )
p->org[2] = org[2] + k + COM_RandomFloat( 0.0f, 3.0f );
VectorNormalize( dir );
vel = COM_RandomFloat( 50.0f, 113.0f );
float vel = COM_RandomFloat( 50.0f, 113.0f );
VectorScale( dir, vel, p->vel );
}
}
@@ -1638,13 +1591,12 @@ draw line from particles
*/
static void PM_ParticleLine( const vec3_t start, const vec3_t end, int pcolor, float life, float zvel )
{
float len, curdist;
vec3_t diff, pos;
// determine distance
VectorSubtract( end, start, diff );
len = VectorNormalizeLength( diff );
curdist = 0;
float len = VectorNormalizeLength( diff );
float curdist = 0;
while( curdist <= len )
{
@@ -1678,9 +1630,8 @@ static void PM_DrawBBox( const vec3_t mins, const vec3_t maxs, const vec3_t orig
{
vec3_t p[8], tmp;
float gap = BOX_GAP;
int i;
for( i = 0; i < 8; i++ )
for( int i = 0; i < 8; i++ )
{
tmp[0] = (i & 1) ? mins[0] - gap : maxs[0] + gap;
tmp[1] = (i & 2) ? mins[1] - gap : maxs[1] + gap ;
@@ -1690,7 +1641,7 @@ static void PM_DrawBBox( const vec3_t mins, const vec3_t maxs, const vec3_t orig
VectorCopy( tmp, p[i] );
}
for( i = 0; i < 6; i++ )
for( int i = 0; i < 6; i++ )
{
PM_DrawRectangle( p[boxpnt[i][1]], p[boxpnt[i][0]], p[boxpnt[i][2]], p[boxpnt[i][3]], pcolor, life );
}
@@ -1704,9 +1655,7 @@ R_ParticleLine
*/
void GAME_EXPORT R_ParticleLine( const vec3_t start, const vec3_t end, byte r, byte g, byte b, float life )
{
int pcolor;
pcolor = R_LookupColor( r, g, b );
int pcolor = R_LookupColor( r, g, b );
PM_ParticleLine( start, end, pcolor, life, 0 );
}
@@ -1720,9 +1669,8 @@ void GAME_EXPORT R_ParticleBox( const vec3_t absmin, const vec3_t absmax, byte r
{
vec3_t mins, maxs;
vec3_t origin;
int pcolor;
pcolor = R_LookupColor( r, g, b );
int pcolor = R_LookupColor( r, g, b );
VectorAverage( absmax, absmin, origin );
VectorSubtract( absmax, origin, maxs );
@@ -1739,20 +1687,18 @@ R_ShowLine
*/
void GAME_EXPORT R_ShowLine( const vec3_t start, const vec3_t end )
{
vec3_t dir, org;
float len;
particle_t *p;
vec3_t dir;
VectorSubtract( end, start, dir );
len = VectorNormalizeLength( dir );
float len = VectorNormalizeLength( dir );
VectorScale( dir, 5.0f, dir );
VectorCopy( start, org );
vec3_t org = Vec3( start );
while( len > 0 )
{
len -= 5.0f;
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 30;
@@ -1771,25 +1717,21 @@ R_BulletImpactParticles
*/
void GAME_EXPORT R_BulletImpactParticles( const vec3_t pos )
{
int i, quantity;
int color;
float dist;
vec3_t dir;
particle_t *p;
VectorSubtract( pos, refState.vieworg, dir );
dist = VectorLength( dir );
float dist = VectorLength( dir );
if( dist > 1000.0f ) dist = 1000.0f;
quantity = (1000.0f - dist) / 100.0f;
int quantity = (1000.0f - dist) / 100.0f;
if( quantity == 0 ) quantity = 1;
color = 3 - ((30 * quantity) / 100 );
int color = 3 - ((30 * quantity) / 100 );
R_SparkStreaks( pos, 2, -200, 200 );
for( i = 0; i < quantity * 4; i++ )
for( int i = 0; i < quantity * 4; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
VectorCopy( pos, p->org);
@@ -1813,12 +1755,9 @@ R_FlickerParticles
*/
void GAME_EXPORT R_FlickerParticles( const vec3_t org )
{
particle_t *p;
int i;
for( i = 0; i < 15; i++ )
for( int i = 0; i < 15; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
VectorCopy( org, p->org );
@@ -1842,15 +1781,13 @@ create a splash of streaks
void GAME_EXPORT R_StreakSplash( const vec3_t pos, const vec3_t dir, int color, int count, float speed, int velocityMin, int velocityMax )
{
vec3_t vel, vel2;
particle_t *p;
int i;
VectorScale( dir, speed, vel );
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
VectorAddScalar( vel, COM_RandomFloat( velocityMin, velocityMax ), vel2 );
p = R_AllocTracer( pos, vel2, COM_RandomFloat( 0.1f, 0.5f ));
particle_t *p = R_AllocTracer( pos, vel2, COM_RandomFloat( 0.1f, 0.5f ));
if( !p ) return;
p->type = pt_grav;
@@ -1868,9 +1805,7 @@ pmove debugging particle
*/
void CL_Particle( const vec3_t org, int color, float life, int zpos, int zvel )
{
particle_t *p;
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
if( org ) VectorCopy( org, p->org );
@@ -1888,17 +1823,15 @@ R_TracerEffect
void GAME_EXPORT R_TracerEffect( const vec3_t start, const vec3_t end )
{
vec3_t pos, vel, dir;
float len, speed;
float offset;
speed = Q_max( tracerspeed.value, 3.0f );
float speed = Q_max( tracerspeed.value, 3.0f );
VectorSubtract( end, start, dir );
len = VectorLength( dir );
float len = VectorLength( dir );
if( len == 0.0f ) return;
VectorScale( dir, 1.0f / len, dir ); // normalize
offset = COM_RandomFloat( -10.0f, 9.0f ) + traceroffset.value;
float offset = COM_RandomFloat( -10.0f, 9.0f ) + traceroffset.value;
VectorScale( dir, offset, vel );
VectorAdd( start, vel, pos );
VectorScale( dir, speed, vel );
@@ -1949,17 +1882,15 @@ create a streak tracers
*/
void GAME_EXPORT R_SparkStreaks( const vec3_t pos, int count, int velocityMin, int velocityMax )
{
particle_t *p;
vec3_t vel;
int i;
for( i = 0; i<count; i++ )
for( int i = 0; i<count; i++ )
{
vel[0] = COM_RandomFloat( velocityMin, velocityMax );
vel[1] = COM_RandomFloat( velocityMin, velocityMax );
vel[2] = COM_RandomFloat( velocityMin, velocityMax );
p = R_AllocTracer( pos, vel, COM_RandomFloat( 0.1f, 0.5f ));
particle_t *p = R_AllocTracer( pos, vel, COM_RandomFloat( 0.1f, 0.5f ));
if( !p ) return;
p->color = 5;
@@ -1979,14 +1910,11 @@ void GAME_EXPORT R_Implosion( const vec3_t end, float radius, int count, float l
{
float dist = ( radius / 100.0f );
vec3_t start, temp, vel;
float factor;
particle_t *p;
int i;
if( life <= 0.0f ) life = 0.1f; // to avoid divide by zero
factor = -1.0 / life;
float factor = -1.0 / life;
for ( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
temp[0] = dist * COM_RandomFloat( -100.0f, 100.0f );
temp[1] = dist * COM_RandomFloat( -100.0f, 100.0f );
@@ -1994,7 +1922,8 @@ void GAME_EXPORT R_Implosion( const vec3_t end, float radius, int count, float l
VectorScale( temp, factor, vel );
VectorAdd( temp, end, start );
if(( p = R_AllocTracer( start, vel, life )) == NULL )
particle_t *p = R_AllocTracer( start, vel, life );
if( p == NULL )
return;
p->type = pt_explode;
@@ -2059,16 +1988,12 @@ CL_ReadPointFile_f
*/
void CL_ReadPointFile_f( void )
{
byte *afile;
char *pfile;
vec3_t org;
int count;
particle_t *p;
char filename[64];
string token;
Q_snprintf( filename, sizeof( filename ), "maps/%s.pts", clgame.mapname );
afile = FS_LoadFile( filename, NULL, false );
byte *afile = FS_LoadFile( filename, NULL, false );
if( !afile )
{
@@ -2078,8 +2003,8 @@ void CL_ReadPointFile_f( void )
Con_Printf( "Reading %s...\n", filename );
count = 0;
pfile = (char *)afile;
int count = 0;
char *pfile = (char *)afile;
while( 1 )
{
@@ -2105,7 +2030,7 @@ void CL_ReadPointFile_f( void )
// NOTE: can't use R_AllocParticle because this command
// may be executed from the console, while frametime is 0
p = cl_free_particles;
particle_t *p = cl_free_particles;
cl_free_particles = p->next;
p->next = cl_active_particles;
cl_active_particles = p;

View File

@@ -42,10 +42,6 @@ compute velocity for a given client
*/
static void CL_CalcPlayerVelocity( int idx, vec3_t velocity )
{
clientdata_t *pcd;
vec3_t delta;
double dt;
VectorClear( velocity );
if( idx <= 0 || idx > cl.maxclients )
@@ -53,15 +49,16 @@ static void CL_CalcPlayerVelocity( int idx, vec3_t velocity )
if( idx == cl.playernum + 1 )
{
pcd = &cl.frames[cl.parsecountmod].clientdata;
clientdata_t *pcd = &cl.frames[cl.parsecountmod].clientdata;
VectorCopy( pcd->velocity, velocity );
}
else
{
dt = clgame.entities[idx].curstate.animtime - clgame.entities[idx].prevstate.animtime;
double dt = clgame.entities[idx].curstate.animtime - clgame.entities[idx].prevstate.animtime;
if( dt != 0.0 )
{
vec3_t delta;
VectorSubtract( clgame.entities[idx].curstate.velocity, clgame.entities[idx].prevstate.velocity, delta );
VectorScale( delta, 1.0f / dt, velocity );
}
@@ -130,16 +127,13 @@ CL_SetEventIndex
*/
void CL_SetEventIndex( const char *szEvName, int ev_index )
{
cl_user_event_t *ev;
int i;
if( !szEvName || !*szEvName )
return; // ignore blank names
// search event by name to link with
for( i = 0; i < MAX_EVENTS; i++ )
for( int i = 0; i < MAX_EVENTS; i++ )
{
ev = clgame.events[i];
cl_user_event_t *ev = clgame.events[i];
if( !ev ) break;
if( !Q_stricmp( ev->name, szEvName ))
@@ -158,12 +152,10 @@ CL_EventIndex
*/
word CL_EventIndex( const char *name )
{
word i;
if( COM_StringEmptyOrNULL( name ))
return 0;
for( i = 1; i < MAX_EVENTS && cl.event_precache[i][0]; i++ )
for( word i = 1; i < MAX_EVENTS && cl.event_precache[i][0]; i++ )
{
if( !Q_stricmp( cl.event_precache[i], name ))
return i;
@@ -204,28 +196,24 @@ CL_FireEvent
*/
static qboolean CL_FireEvent( event_info_t *ei, int slot )
{
cl_user_event_t *ev;
const char *name;
int i, idx;
if( !ei || !ei->index )
return false;
// get the func pointer
for( i = 0; i < MAX_EVENTS; i++ )
for( int i = 0; i < MAX_EVENTS; i++ )
{
ev = clgame.events[i];
cl_user_event_t *ev = clgame.events[i];
if( !ev )
{
idx = bound( 1, ei->index, ( MAX_EVENTS - 1 ));
int idx = bound( 1, ei->index, ( MAX_EVENTS - 1 ));
Con_Reportf( S_ERROR "%s: %s not precached\n", __func__, cl.event_precache[idx] );
break;
}
if( ev->index == ei->index )
{
name = cl.event_precache[ei->index];
const char *name = cl.event_precache[ei->index];
if( cl_trace_events.value )
{
@@ -261,15 +249,11 @@ called right before draw frame
*/
void CL_FireEvents( void )
{
event_state_t *es;
event_info_t *ei;
int i;
event_state_t *es = &cl.events;
es = &cl.events;
for( i = 0; i < MAX_EVENT_QUEUE; i++ )
for( int i = 0; i < MAX_EVENT_QUEUE; i++ )
{
ei = &es->ei[i];
event_info_t *ei = &es->ei[i];
if( ei->index == 0 )
continue;
@@ -294,16 +278,12 @@ find first empty event
*/
static event_info_t *CL_FindEmptyEvent( void )
{
int i;
event_state_t *es;
event_info_t *ei;
es = &cl.events;
event_state_t *es = &cl.events;
// look for first slot where index is != 0
for( i = 0; i < MAX_EVENT_QUEUE; i++ )
for( int i = 0; i < MAX_EVENT_QUEUE; i++ )
{
ei = &es->ei[i];
event_info_t *ei = &es->ei[i];
if( ei->index != 0 )
continue;
return ei;
@@ -322,15 +302,11 @@ replace only unreliable events
*/
static event_info_t *CL_FindUnreliableEvent( void )
{
event_state_t *es;
event_info_t *ei;
int i;
event_state_t *es = &cl.events;
es = &cl.events;
for ( i = 0; i < MAX_EVENT_QUEUE; i++ )
for ( int i = 0; i < MAX_EVENT_QUEUE; i++ )
{
ei = &es->ei[i];
event_info_t *ei = &es->ei[i];
if( ei->index != 0 )
{
// it's reliable, so skip it
@@ -423,16 +399,10 @@ CL_ParseEvent
*/
void CL_ParseEvent( sizebuf_t *msg, connprotocol_t proto )
{
int event_index;
int i, num_events;
int packet_index;
const event_args_t nullargs = { 0 };
event_args_t args = { 0 };
entity_state_t *state;
float delay;
int entity_bits;
num_events = MSG_ReadUBitLong( msg, 5 );
int num_events = MSG_ReadUBitLong( msg, 5 );
if( proto == PROTO_GOLDSRC )
entity_bits = MAX_GOLDSRC_ENTITY_BITS;
@@ -440,9 +410,11 @@ void CL_ParseEvent( sizebuf_t *msg, connprotocol_t proto )
entity_bits = MAX_ENTITY_BITS;
// parse events queue
for( i = 0 ; i < num_events; i++ )
for( int i = 0 ; i < num_events; i++ )
{
event_index = MSG_ReadUBitLong( msg, MAX_EVENT_BITS );
int packet_index;
float delay;
int event_index = MSG_ReadUBitLong( msg, MAX_EVENT_BITS );
if( MSG_ReadOneBit( msg ))
{
@@ -467,7 +439,7 @@ void CL_ParseEvent( sizebuf_t *msg, connprotocol_t proto )
if( packet_index < frame->num_entities )
{
state = &cls.packet_entities[(frame->first_entity+packet_index)%cls.num_client_entities];
entity_state_t *state = &cls.packet_entities[(frame->first_entity+packet_index)%cls.num_client_entities];
args.entindex = state->number;
if( VectorIsNull( args.origin ))
@@ -515,8 +487,6 @@ CL_PlaybackEvent
void GAME_EXPORT CL_PlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin,
float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 )
{
event_args_t args;
if( FBitSet( flags, FEV_SERVER ))
return;
@@ -538,20 +508,20 @@ void GAME_EXPORT CL_PlaybackEvent( int flags, const edict_t *pInvoker, word even
ClearBits( flags, FEV_NOTHOST|FEV_HOSTONLY|FEV_GLOBAL );
if( delay < 0.0f ) delay = 0.0f; // fixup negative delays
memset( &args, 0, sizeof( args ));
VectorCopy( origin, args.origin );
VectorCopy( angles, args.angles );
VectorCopy( cl.simvel, args.velocity );
args.entindex = cl.playernum + 1;
args.ducking = ( cl.local.usehull == 1 );
args.fparam1 = fparam1;
args.fparam2 = fparam2;
args.iparam1 = iparam1;
args.iparam2 = iparam2;
args.bparam1 = bparam1;
args.bparam2 = bparam2;
event_args_t args =
{
.origin = Vec3( origin ),
.angles = Vec3( angles ),
.velocity = Vec3( cl.simvel ),
.entindex = cl.playernum + 1,
.ducking = ( cl.local.usehull == 1 ),
.fparam1 = fparam1,
.fparam2 = fparam2,
.iparam1 = iparam1,
.iparam2 = iparam2,
.bparam1 = bparam1,
.bparam2 = bparam2,
};
CL_QueueEvent( flags, eventindex, delay, &args );
}

View File

@@ -39,17 +39,14 @@ qboolean CL_FixedFont( cl_font_t *font )
static int CL_LoadFontTexture( const char *fontname, uint texFlags, int *width )
{
int font_width;
int tex;
if( !g_fsapi.FileExists( fontname, false ))
return 0;
tex = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, texFlags );
int tex = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, texFlags );
if( !tex )
return 0;
font_width = REF_GET_PARM( PARM_TEX_WIDTH, tex );
int font_width = REF_GET_PARM( PARM_TEX_WIDTH, tex );
if( !font_width )
{
ref.dllFuncs.GL_FreeTexture( tex );
@@ -89,7 +86,7 @@ void CL_SetFontColor( cl_font_t *font, const rgba_t color )
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags )
{
int font_width, i;
int font_width;
if( !rendermode )
return false;
@@ -107,7 +104,7 @@ qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float sc
font->rendermode = rendermode;
font->charHeight = Q_rint( font_width / 16 * scale );
for( i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
for( int i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
{
font->fontRc[i].left = ( i * font_width / 16 ) % font_width;
font->fontRc[i].right = font->fontRc[i].left + font_width / 16;
@@ -124,8 +121,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
{
fs_offset_t length;
qfont_t src;
byte *pfile;
int font_width, i;
int font_width;
if( !rendermode )
return false;
@@ -133,7 +129,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
if( font->valid )
return true;
pfile = g_fsapi.LoadFile( fontname, &length, false );
byte *pfile = g_fsapi.LoadFile( fontname, &length, false );
if( !pfile )
return false;
@@ -157,7 +153,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
font->rendermode = rendermode;
font->charHeight = Q_rint( src.rowheight * scale );
for( i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
for( int i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
{
const charinfo *ci = &src.fontinfo[i];
@@ -195,11 +191,6 @@ static int CL_CalcTabStop( const cl_font_t *font, int x )
int CL_DrawCharacter( float x, float y, int number, const rgba_t color, cl_font_t *font, int flags )
{
wrect_t *rc;
float w, h;
float s1, t1, s2, t2, half = 0.5f;
int texw, texh;
if( !font || !font->valid || y < -font->charHeight )
return 0;
@@ -220,21 +211,23 @@ int CL_DrawCharacter( float x, float y, int number, const rgba_t color, cl_font_
if( !number || !font->charWidths[number])
return 0;
int texw, texh;
R_GetTextureParms( &texw, &texh, font->hFontTexture );
if( !texw || !texh )
return font->charWidths[number];
rc = &font->fontRc[number];
wrect_t *rc = &font->fontRc[number];
float half = 0.5f;
if( font->scale <= 1.f || !REF_GET_PARM( PARM_TEX_FILTERING, font->hFontTexture ))
half = 0;
s1 = ((float)rc->left + half ) / texw;
t1 = ((float)rc->top + half ) / texh;
s2 = ((float)rc->right - half ) / texw;
t2 = ((float)rc->bottom - half ) / texh;
w = ( rc->right - rc->left ) * font->scale;
h = ( rc->bottom - rc->top ) * font->scale;
float s1 = ((float)rc->left + half ) / texw;
float t1 = ((float)rc->top + half ) / texh;
float s2 = ((float)rc->right - half ) / texw;
float t2 = ((float)rc->bottom - half ) / texh;
float w = ( rc->right - rc->left ) * font->scale;
float h = ( rc->bottom - rc->top ) * font->scale;
if( FBitSet( flags, FONT_DRAW_HUD ))
SPR_AdjustSize( &x, &y, &w, &h );

View File

@@ -41,12 +41,10 @@ Store another position into interpolation circular buffer
*/
static void CL_UpdatePositions( cl_entity_t *ent )
{
position_history_t *ph, *prev;
prev = &ent->ph[ent->current_position & HISTORY_MASK];
position_history_t *prev = &ent->ph[ent->current_position & HISTORY_MASK];
ent->current_position = (ent->current_position + 1) & HISTORY_MASK;
ph = &ent->ph[ent->current_position];
position_history_t *ph = &ent->ph[ent->current_position];
VectorCopy( ent->curstate.origin, ph->origin );
VectorCopy( ent->curstate.angles, ph->angles );
@@ -94,14 +92,13 @@ we don't want interpolate this
*/
static qboolean CL_EntityTeleported( cl_entity_t *ent )
{
float len, maxlen;
vec3_t delta;
VectorSubtract( ent->curstate.origin, ent->prevstate.origin, delta );
// compute potential max movement in units per frame and compare with entity movement
maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
len = VectorLength( delta );
float maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
float len = VectorLength( delta );
return (len > maxlen);
}
@@ -169,22 +166,23 @@ check for parametrical moved entities
*/
static qboolean CL_ParametricMove( cl_entity_t *ent )
{
float frac, dt, t;
vec3_t delta;
if( ent->curstate.starttime == 0.0f || ent->curstate.impacttime == 0.0f )
return false;
VectorSubtract( ent->curstate.endpos, ent->curstate.startpos, delta );
dt = ent->curstate.impacttime - ent->curstate.starttime;
float dt = ent->curstate.impacttime - ent->curstate.starttime;
if( dt != 0.0f )
{
float t;
if( ent->lastmove > cl.time )
t = ent->lastmove;
else t = cl.time;
frac = ( t - ent->curstate.starttime ) / dt;
float frac = ( t - ent->curstate.starttime ) / dt;
frac = bound( 0.0f, frac, 1.0f );
VectorMA( ent->curstate.startpos, frac, delta, ent->curstate.origin );
@@ -239,18 +237,14 @@ CL_GetStudioEstimatedFrame
*/
static float CL_GetStudioEstimatedFrame( cl_entity_t *ent )
{
studiohdr_t *pstudiohdr;
mstudioseqdesc_t *pseqdesc;
int sequence;
if( ent->model != NULL && ent->model->type == mod_studio )
{
pstudiohdr = (studiohdr_t *)Mod_StudioExtradata( ent->model );
studiohdr_t *pstudiohdr = (studiohdr_t *)Mod_StudioExtradata( ent->model );
if( pstudiohdr && pstudiohdr->numseq > 0 )
{
sequence = bound( 0, ent->curstate.sequence, pstudiohdr->numseq - 1 );
pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + sequence;
int sequence = bound( 0, ent->curstate.sequence, pstudiohdr->numseq - 1 );
mstudioseqdesc_t *pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + sequence;
return ref.dllFuncs.R_StudioEstimateFrame( ent, pseqdesc, cl.time );
}
}
@@ -301,8 +295,6 @@ apply changes since new frame received
*/
static void CL_ProcessEntityUpdate( cl_entity_t *ent )
{
qboolean parametric;
ent->model = CL_ModelHandle( ent->curstate.modelindex );
ent->index = ent->curstate.number;
@@ -324,7 +316,7 @@ static void CL_ProcessEntityUpdate( cl_entity_t *ent )
VectorCopy( aiment->origin, ent->curstate.origin );
}
parametric = ent->curstate.starttime != 0.0f && ent->curstate.impacttime != 0.0f;
qboolean parametric = ent->curstate.starttime != 0.0f && ent->curstate.impacttime != 0.0f;
// allow interpolation on bmodels too
if( ent->model && ent->model->type == mod_brush )
@@ -363,13 +355,11 @@ find two timestamps
static qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, double targettime, position_history_t **ph0, position_history_t **ph1 )
{
qboolean extrapolate = true;
uint i, i0, i1, imod;
uint imod = ent->current_position;
uint i0 = (imod - 0) & HISTORY_MASK; // curpos (lerp end)
uint i1 = (imod - 1) & HISTORY_MASK; // oldpos (lerp start)
imod = ent->current_position;
i0 = (imod - 0) & HISTORY_MASK; // curpos (lerp end)
i1 = (imod - 1) & HISTORY_MASK; // oldpos (lerp start)
for( i = 1; i < HISTORY_MAX - 1; i++ )
for( uint i = 1; i < HISTORY_MAX - 1; i++ )
{
double at = ent->ph[( imod - i ) & HISTORY_MASK].animtime;
@@ -401,19 +391,19 @@ non-local players interpolation
*/
static void CL_PureOrigin( cl_entity_t *ent, double t, vec3_t outorigin, vec3_t outangles )
{
double t1, t0, frac;
position_history_t *ph0, *ph1;
vec3_t delta;
// NOTE: ph0 is next, ph1 is a prev
CL_FindInterpolationUpdates( ent, t, &ph0, &ph1 );
t0 = ph0->animtime;
t1 = ph1->animtime;
double t0 = ph0->animtime;
double t1 = ph1->animtime;
if( t0 != 0.0 )
{
vec4_t q, q1, q2;
vec3_t delta;
double frac;
VectorSubtract( ph0->origin, ph1->origin, delta );
@@ -449,7 +439,6 @@ static int CL_InterpolateModel( cl_entity_t *e )
{
position_history_t *ph0 = NULL, *ph1 = NULL;
vec3_t origin, angles, delta;
double t, t1, t2, frac;
vec4_t q, q1, q2;
VectorCopy( e->curstate.origin, e->origin );
@@ -478,11 +467,11 @@ static int CL_InterpolateModel( cl_entity_t *e )
if( cl.local.moving && cl.local.onground == e->index )
return 1;
t = cl.time - cl_interp.value;
double t = cl.time - cl_interp.value;
CL_FindInterpolationUpdates( e, t, &ph0, &ph1 );
t1 = ph1->animtime;
t2 = ph0->animtime;
double t1 = ph1->animtime;
double t2 = ph0->animtime;
if( t - t1 < 0.0f )
return 0;
@@ -502,7 +491,7 @@ static int CL_InterpolateModel( cl_entity_t *e )
}
VectorSubtract( ph0->origin, ph1->origin, delta );
frac = (t - t1) / (t2 - t1);
double frac = (t - t1) / (t2 - t1);
if( frac < 0.0f )
return 0;
@@ -532,8 +521,6 @@ interpolate non-local clients
*/
void CL_ComputePlayerOrigin( cl_entity_t *ent )
{
double targettime;
vec4_t q, q1, q2;
vec3_t origin;
vec3_t angles;
@@ -549,6 +536,8 @@ void CL_ComputePlayerOrigin( cl_entity_t *ent )
if( cls.demoplayback == DEMO_QUAKE1 )
{
vec4_t q, q1, q2;
// quake lerping is easy
VectorLerp( ent->prevstate.origin, cl.lerpFrac, ent->curstate.origin, ent->origin );
AngleQuaternion( ent->prevstate.angles, q1, false );
@@ -558,7 +547,7 @@ void CL_ComputePlayerOrigin( cl_entity_t *ent )
return;
}
targettime = cl.time - cl_interp.value;
double targettime = cl.time - cl_interp.value;
CL_PureOrigin( ent, targettime, origin, angles );
VectorCopy( angles, ent->angles );
@@ -574,9 +563,7 @@ process player states after the new packet has received
*/
static void CL_ProcessPlayerState( int playerindex, entity_state_t *state )
{
entity_state_t *ps;
ps = &cl.frames[cl.parsecountmod].playerstate[playerindex];
entity_state_t *ps = &cl.frames[cl.parsecountmod].playerstate[playerindex];
ps->number = state->number;
ps->messagenum = cl.parsecount;
ps->msg_time = cl.mtime[0];
@@ -617,19 +604,15 @@ process player states after the new packet has received
*/
void CL_ProcessPacket( frame_t *frame )
{
entity_state_t *state;
cl_entity_t *ent;
int pnum;
for( pnum = 0; pnum < frame->num_entities; pnum++ )
for( int pnum = 0; pnum < frame->num_entities; pnum++ )
{
// request the entity state from circular buffer
state = &cls.packet_entities[(frame->first_entity+pnum) % cls.num_client_entities];
entity_state_t *state = &cls.packet_entities[(frame->first_entity+pnum) % cls.num_client_entities];
state->messagenum = cl.parsecount;
state->msg_time = cl.mtime[0];
// mark all the players
ent = &clgame.entities[state->number];
cl_entity_t *ent = &clgame.entities[state->number];
ent->player = CL_IsPlayerIndex( state->number );
if( state->number == ( cl.playernum + 1 ))
@@ -675,7 +658,6 @@ Read and ignore whole entity packet.
*/
static void CL_FlushEntityPacket( sizebuf_t *msg, connprotocol_t proto )
{
int newnum;
entity_state_t from, to;
memset( &from, 0, sizeof( from ));
@@ -686,6 +668,8 @@ static void CL_FlushEntityPacket( sizebuf_t *msg, connprotocol_t proto )
// read it all, but ignore it
while( 1 )
{
int newnum;
if( !CL_ParseEntityNumFromPacket( msg, &newnum, proto ))
break; // done
@@ -815,22 +799,19 @@ rest of the data stream.
*/
int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto )
{
frame_t *newframe, *oldframe;
frame_t *oldframe;
int oldindex, newnum, oldnum;
int playerbytes = 0;
int bufStart;
entity_state_t *oldent;
qboolean player;
int count;
// save first uncompressed packet as timestamp
if( cls.changelevel && !delta && cls.demorecording )
CL_WriteDemoJumpTime();
// sentinel count. save it for debug checking
count = MSG_ReadUBitLong( msg, MAX_VISIBLE_PACKET_BITS ) + 1;
int count = MSG_ReadUBitLong( msg, MAX_VISIBLE_PACKET_BITS ) + 1;
newframe = &cl.frames[cl.parsecountmod];
frame_t *newframe = &cl.frames[cl.parsecountmod];
// allocate parse entities
memset( newframe->flags, 0, sizeof( newframe->flags ));
@@ -871,7 +852,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
if( MSG_CheckOverflow( msg ))
Host_Error( "%s: overflow\n", __func__ );
player = CL_IsPlayerIndex( newnum );
qboolean player = CL_IsPlayerIndex( newnum );
while( oldnum < newnum )
{
@@ -883,7 +864,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
if( oldnum == newnum )
{
// delta from previous state
bufStart = MSG_GetNumBytesRead( msg );
int bufStart = MSG_GetNumBytesRead( msg );
CL_DeltaEntity( msg, newframe, newnum, oldent, true );
if( player ) playerbytes += MSG_GetNumBytesRead( msg ) - bufStart;
oldnum = CL_UpdateOldEntNum( ++oldindex, oldframe, &oldent );
@@ -893,7 +874,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
if( oldnum > newnum )
{
// delta from baseline ?
bufStart = MSG_GetNumBytesRead( msg );
int bufStart = MSG_GetNumBytesRead( msg );
CL_DeltaEntity( msg, newframe, newnum, NULL, true );
if( player ) playerbytes += MSG_GetNumBytesRead( msg ) - bufStart;
continue;
@@ -1029,12 +1010,10 @@ for all current players
*/
static void CL_LinkPlayers( frame_t *frame )
{
cl_entity_t *ent = CL_GetLocalPlayer();
entity_state_t *state;
cl_entity_t *ent;
int i;
ent = CL_GetLocalPlayer();
// apply muzzleflash to weaponmodel
if( ent && FBitSet( ent->curstate.effects, EF_MUZZLEFLASH ))
SetBits( clgame.viewent.curstate.effects, EF_MUZZLEFLASH );
@@ -1112,15 +1091,9 @@ CL_LinkPacketEntities
*/
static void CL_LinkPacketEntities( frame_t *frame )
{
cl_entity_t *ent;
entity_state_t *state;
qboolean parametric;
qboolean interpolate;
int i;
for( i = 0; i < frame->num_entities; i++ )
for( int i = 0; i < frame->num_entities; i++ )
{
state = &cls.packet_entities[(frame->first_entity + i) % cls.num_client_entities];
entity_state_t *state = &cls.packet_entities[(frame->first_entity + i) % cls.num_client_entities];
// clients are should be done in CL_LinkPlayers
if( state->number >= 1 && state->number <= cl.maxclients )
@@ -1130,7 +1103,7 @@ static void CL_LinkPacketEntities( frame_t *frame )
if( !state->modelindex || FBitSet( state->effects, EF_NODRAW ))
continue;
ent = CL_GetEntityByIndex( state->number );
cl_entity_t *ent = CL_GetEntityByIndex( state->number );
if( !ent )
{
@@ -1141,7 +1114,7 @@ static void CL_LinkPacketEntities( frame_t *frame )
// animtime must keep an actual
ent->curstate.animtime = state->animtime;
ent->curstate.frame = state->frame;
interpolate = false;
qboolean interpolate = false;
if( !ent->model ) continue;
@@ -1155,7 +1128,7 @@ static void CL_LinkPacketEntities( frame_t *frame )
}
}
parametric = ( ent->curstate.impacttime != 0.0f && ent->curstate.starttime != 0.0f );
qboolean parametric = ( ent->curstate.impacttime != 0.0f && ent->curstate.starttime != 0.0f );
if( !parametric && ent->curstate.movetype != MOVETYPE_COMPOUND )
{
@@ -1368,9 +1341,6 @@ SOUND ENGINE IMPLEMENTATION
*/
qboolean CL_GetEntitySpatialization( channel_t *ch )
{
cl_entity_t *ent;
qboolean valid_origin;
if( ch->entnum == 0 )
{
SetBits( ch->flags, FL_CHAN_STATIC_SOUND );
@@ -1383,8 +1353,8 @@ qboolean CL_GetEntitySpatialization( channel_t *ch )
return true;
}
valid_origin = VectorIsNull( ch->origin ) ? false : true;
ent = CL_GetEntityByIndex( ch->entnum );
qboolean valid_origin = VectorIsNull( ch->origin ) ? false : true;
cl_entity_t *ent = CL_GetEntityByIndex( ch->entnum );
// entity is not present on the client but has valid origin
if( !ent || !ent->model || ent->curstate.messagenum != cl.parsecount )

File diff suppressed because it is too large Load Diff

View File

@@ -118,8 +118,7 @@ static void NetGraph_InitColors( void )
byte mincolor[2][3];
byte maxcolor[2][3];
float dc[2][3];
int i, hfrac;
float f;
int hfrac;
mincolor[0][0] = 63;
mincolor[0][1] = 0;
@@ -137,7 +136,7 @@ static void NetGraph_InitColors( void )
maxcolor[1][1] = 0;
maxcolor[1][2] = 0;
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
{
dc[0][i] = (float)(maxcolor[0][i] - mincolor[0][i]);
dc[1][i] = (float)(maxcolor[1][i] - mincolor[1][i]);
@@ -145,8 +144,10 @@ static void NetGraph_InitColors( void )
hfrac = NETGRAPH_LERP_HEIGHT / 3;
for( i = 0; i < NETGRAPH_LERP_HEIGHT; i++ )
for( int i = 0; i < NETGRAPH_LERP_HEIGHT; i++ )
{
float f;
if( i < hfrac )
{
f = (float)i / (float)hfrac;
@@ -170,10 +171,9 @@ get frame data info, like chokes, packet losses, also update graph, packet and c
*/
static void NetGraph_GetFrameData( float *latency, int *latency_count )
{
int i, choke_count = 0, loss_count = 0;
int choke_count = 0, loss_count = 0;
double newtime = Platform_DoubleTime();
static double nexttime = 0;
float loss, choke;
*latency_count = 0;
*latency = 0.0f;
@@ -185,7 +185,7 @@ static void NetGraph_GetFrameData( float *latency, int *latency_count )
nexttime = newtime + 0.05;
}
for( i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.incoming_sequence; i++ )
for( int i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.incoming_sequence; i++ )
{
frame_t *f = cl.frames + ( i & CL_UPDATE_MASK );
struct packet_latency_t *p = netstat_packet_latency + ( i & NET_TIMINGS_MASK );
@@ -228,7 +228,7 @@ static void NetGraph_GetFrameData( float *latency, int *latency_count )
if( maxmsgbytes > 1000 )
maxmsgbytes = 1000;
for( i = cls.netchan.outgoing_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.outgoing_sequence; i++ )
for( int i = cls.netchan.outgoing_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.outgoing_sequence; i++ )
{
netstat_cmdinfo[i & NET_TIMINGS_MASK].cmd_lerp = cl.commands[i & CL_UPDATE_MASK].frame_lerp;
netstat_cmdinfo[i & NET_TIMINGS_MASK].sent = cl.commands[i & CL_UPDATE_MASK].heldback ? false : true;
@@ -236,11 +236,11 @@ static void NetGraph_GetFrameData( float *latency, int *latency_count )
}
// packet loss
loss = 100.0f * (float)loss_count / CL_UPDATE_BACKUP;
float loss = 100.0f * (float)loss_count / CL_UPDATE_BACKUP;
packet_loss = PACKETLOSS_AVG_FRAC * packet_loss + ( 1.0f - PACKETLOSS_AVG_FRAC ) * loss;
// packet choke
choke = 100.0f * (float)choke_count / CL_UPDATE_BACKUP;
float choke = 100.0f * (float)choke_count / CL_UPDATE_BACKUP;
packet_choke = PACKETCHOKE_AVG_FRAC * packet_choke + ( 1.0f - PACKETCHOKE_AVG_FRAC ) * choke;
}
@@ -252,13 +252,13 @@ NetGraph_DrawTimes
*/
static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
{
int i, j, extrap_point = NETGRAPH_LERP_HEIGHT / 3, a, h;
int extrap_point = NETGRAPH_LERP_HEIGHT / 3;
wrect_t fill;
for( a = 0; a < w; a++ )
for( int a = 0; a < w; a++ )
{
i = ( cls.netchan.outgoing_sequence - a ) & NET_TIMINGS_MASK;
h = Q_min(( netstat_cmdinfo[i].cmd_lerp / 3.0f ) * NETGRAPH_LERP_HEIGHT, net_graphheight.value * 0.7f);
int i = ( cls.netchan.outgoing_sequence - a ) & NET_TIMINGS_MASK;
int h = Q_min(( netstat_cmdinfo[i].cmd_lerp / 3.0f ) * NETGRAPH_LERP_HEIGHT, net_graphheight.value * 0.7f);
fill.left = x + w - a - 1;
fill.right = fill.bottom = 1;
@@ -277,7 +277,7 @@ static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
start = (h - 1);
}
for( j = start; j < h; j++ )
for( int j = start; j < h; j++ )
{
int color = NETGRAPH_NET_COLORS + j + extrap_point;
color = Q_min( color, ARRAYSIZE( netcolors ) - 1 );
@@ -296,7 +296,7 @@ static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
if( !net_graphsolid.value )
h = 1;
for( j = 0; j < h; j++ )
for( int j = 0; j < h; j++ )
{
int color = NETGRAPH_NET_COLORS + j + oldh;
color = Q_min( color, ARRAYSIZE( netcolors ) - 1 );
@@ -495,15 +495,16 @@ NetGraph_DrawDataUsage
*/
static void NetGraph_DrawDataUsage( int x, int y, int w, int graphtype )
{
int a, i, h, lastvalidh = 0, ping;
int lastvalidh = 0;
int pingheight = net_graphheight.value - NETGRAPH_LERP_HEIGHT - 2;
wrect_t fill = { 0 };
byte color[4];
for( a = 0; a < w; a++ )
for( int a = 0; a < w; a++ )
{
i = (cls.netchan.incoming_sequence - a) & NET_TIMINGS_MASK;
h = netstat_packet_latency[i].latency;
int ping;
int i = (cls.netchan.incoming_sequence - a) & NET_TIMINGS_MASK;
int h = netstat_packet_latency[i].latency;
NetGraph_ColorForHeight( &netstat_packet_latency[i], color, &ping );

View File

@@ -43,7 +43,6 @@ return true if equal
*/
static qboolean CL_CmpStudioTextures( int numtexs, mstudiotexture_t *p1, remap_info_t *remap )
{
int i;
mstudiotexture_t *p2;
if( !p1 ) // no textures
@@ -60,7 +59,7 @@ static qboolean CL_CmpStudioTextures( int numtexs, mstudiotexture_t *p1, remap_i
p2 = remap->ptexture;
for( i = 0; i < numtexs; i++, p1++, p2++ )
for( int i = 0; i < numtexs; i++, p1++, p2++ )
{
if( p1->flags & STUDIO_NF_COLORMAP )
continue; // colormaps always has different indexes
@@ -116,18 +115,17 @@ static void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotex
const char *name;
texture_t *tx = NULL;
char texname[128];
int i, index;
size_t size;
byte paletteBackup[768];
byte *raw, *pal;
int index = ptexture->index;
// save off the real texture index
index = ptexture->index;
name = ref.dllFuncs.GL_TextureName( index );
Q_snprintf( texname, sizeof( texname ), "#%i_%s", entity->curstate.number, name + 1 );
// search for pixels
for( i = 0; i < model->numtextures; i++ )
for( int i = 0; i < model->numtextures; i++ )
{
tx = model->textures[i];
if( tx->gl_texturenum == index )
@@ -161,7 +159,7 @@ static void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptext
texture_t *tx = NULL;
char texname[128], name[128], mdlname[128];
const char *origtexname;
int i, index;
int index;
size_t size;
byte paletteBackup[768];
byte *raw, *pal;
@@ -180,7 +178,7 @@ static void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptext
return; // couldn't find texture
// search for pixels
for( i = 0; i < entity->model->numtextures; i++ )
for( int i = 0; i < entity->model->numtextures; i++ )
{
tx = entity->model->textures[i];
if( tx->gl_texturenum == index )
@@ -259,12 +257,10 @@ Release remap info per entity
*/
static void CL_FreeRemapInfo( remap_info_t *info )
{
int i;
Assert( info != NULL );
// release all colormap texture copies
for( i = 0; i < info->numtextures; i++ )
for( int i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
@@ -438,11 +434,9 @@ Release all remap infos
*/
void CL_ClearAllRemaps( void )
{
int i;
if( clgame.remap_info )
{
for( i = 0; i < clgame.maxRemapInfos; i++ )
for( int i = 0; i < clgame.maxRemapInfos; i++ )
{
if( clgame.remap_info[i] )
CL_FreeRemapInfo( clgame.remap_info[i] );

View File

@@ -50,9 +50,7 @@ SCR_DrawFPS
*/
void SCR_DrawFPS( int height )
{
float calc;
rgba_t color;
double newtime;
static double nexttime = 0, lasttime = 0;
static double framerate = 0;
static int framecount = 0;
@@ -73,7 +71,7 @@ void SCR_DrawFPS( int height )
default: return;
}
newtime = Platform_DoubleTime();
double newtime = Platform_DoubleTime();
if( newtime >= nexttime )
{
framerate = framecount / (newtime - lasttime);
@@ -82,7 +80,7 @@ void SCR_DrawFPS( int height )
framecount = 0;
}
calc = framerate;
float calc = framerate;
framecount++;
if( calc < 1.0f )
@@ -120,15 +118,13 @@ Draw local player position, angles and velocity
void SCR_DrawPos( void )
{
static char msg[MAX_SYSPATH];
float speed;
cl_entity_t *ent;
rgba_t color;
if( cls.state != ca_active || !cl_showpos.value || cl.background )
return;
ent = CL_GetLocalPlayer();
speed = VectorLength( cl.simvel );
cl_entity_t *ent = CL_GetLocalPlayer();
float speed = VectorLength( cl.simvel );
Q_snprintf( msg, MAX_SYSPATH,
"pos: %.2f %.2f %.2f\n"
@@ -153,23 +149,22 @@ SCR_DrawEnts
void SCR_DrawEnts( void )
{
rgba_t color = { 255, 255, 255, 255 };
int i;
if( cls.state != ca_active || !cl_showents.value || ( cl.maxclients > 1 && !cls.demoplayback ))
return;
// this probably better hook CL_AddVisibleEntities
// as entities might get added by client.dll
for( i = 0; i < clgame.maxEntities; i++ )
for( int i = 0; i < clgame.maxEntities; i++ )
{
const cl_entity_t *ent = &clgame.entities[i];
string msg;
vec3_t screen, pos;
vec3_t screen;
if( ent->curstate.messagenum != cl.parsecount )
continue;
VectorCopy( ent->origin, pos );
vec3_t pos = Vec3( ent->origin );
if( ent->model != NULL )
{
@@ -241,12 +236,12 @@ void SCR_DrawUserCmd( void )
};
cl_font_t *font = Con_GetCurFont();
string msg;
int i, ypos = 100;
int ypos = 100;
if( cls.state != ca_active || !cl_showcmd.value )
return;
for( i = 0; i < ARRAYSIZE( buttons ); i++ )
for( int i = 0; i < ARRAYSIZE( buttons ); i++ )
{
rgba_t rgba;
@@ -280,7 +275,6 @@ same as r_speeds but for network channel
void SCR_NetSpeeds( void )
{
static char msg[MAX_SYSPATH];
int x, y;
float time = cl.mtime[0];
static int min_svfps = 100;
static int max_svfps = 0;
@@ -326,8 +320,8 @@ void SCR_NetSpeeds( void )
Q_memprint( cls.netchan.total_sended )
);
x = refState.width - 320 * font->scale;
y = 384;
int x = refState.width - 320 * font->scale;
int y = 384;
MakeRGBA( color, 255, 255, 255, 255 );
CL_DrawString( x, y, msg, color, font, FONT_DRAW_RESETCOLORONLF );
@@ -347,12 +341,11 @@ void SCR_RSpeeds( void )
if( ref.dllFuncs.R_SpeedsMessage( msg, sizeof( msg )))
{
int x, y;
rgba_t color;
cl_font_t *font = Con_GetCurFont();
x = refState.width - 340 * font->scale;
y = 64;
int x = refState.width - 340 * font->scale;
int y = 64;
MakeRGBA( color, 255, 255, 255, 255 );
CL_DrawString( x, y, msg, color, font, FONT_DRAW_RESETCOLORONLF );
@@ -386,11 +379,10 @@ static void VID_WriteOverviewScript( void )
{
ref_overview_t *ov = &clgame.overView;
string filename;
file_t *f;
Q_snprintf( filename, sizeof( filename ), "overviews/%s.txt", clgame.mapname );
f = FS_Open( filename, "w", false );
file_t *f = FS_Open( filename, "w", false );
if( !f )
{
Con_Printf( S_ERROR "%s: can't open %s for write\n", __func__, filename );
@@ -586,7 +578,6 @@ void SCR_TileClear( void )
{
int i, top, bottom, left, right, texnum;
dirty_t clear;
float tw, th;
if( likely( scr_viewsize.value >= 120 ))
return; // full screen rendering
@@ -634,8 +625,8 @@ void SCR_TileClear( void )
left = clgame.viewport[0];
right = left + clgame.viewport[2] - 1;
tw = REF_GET_PARM( PARM_TEX_SRC_WIDTH, texnum );
th = REF_GET_PARM( PARM_TEX_SRC_HEIGHT, texnum );
float tw = REF_GET_PARM( PARM_TEX_SRC_WIDTH, texnum );
float th = REF_GET_PARM( PARM_TEX_SRC_HEIGHT, texnum );
if( clear.y1 < top )
{
@@ -749,11 +740,9 @@ void SCR_LoadCreditsFont( void )
// copy font size for client.dll
if( success )
{
int i;
clgame.scrInfo.iCharHeight = cls.creditsFont.charHeight;
for( i = 0; i < ARRAYSIZE( cls.creditsFont.charWidths ); i++ )
for( int i = 0; i < ARRAYSIZE( cls.creditsFont.charWidths ); i++ )
clgame.scrInfo.charWidths[i] = cls.creditsFont.charWidths[i];
}
else Con_DPrintf( S_ERROR "failed to load HUD font\n" );

View File

@@ -27,10 +27,10 @@ GNU General Public License for more details.
static void CL_AdjustSprayDimensions( int *width, int *height )
{
float aspect = (float)( *width ) / (float)( *height );
int h, w;
for( h = (( *height ) / 16 ) * 16; h >= 16; h -= 16 )
for( int h = (( *height ) / 16 ) * 16; h >= 16; h -= 16 )
{
w = ((int)( h * aspect ) / 16 ) * 16;
int w = ((int)( h * aspect ) / 16 ) * 16;
if( w < 16 || w > *width )
continue;
@@ -107,7 +107,6 @@ qboolean CL_ConvertImageToWAD3( const char *filename )
{
qboolean is_indexed_img;
int width = 0, height = 0;
int i;
byte palette[SPRAY_PALETTE_BYTES];
byte *indexed = NULL;
rgbdata_t *image = NULL;
@@ -122,7 +121,7 @@ qboolean CL_ConvertImageToWAD3( const char *filename )
if( is_indexed_img )
{
// copy bmp palette from rgba to rgb
for( i = 0; i < 256; ++i )
for( int i = 0; i < 256; ++i )
{
palette[i * 3 + 0] = image->palette[i * 4 + 0]; // R
palette[i * 3 + 1] = image->palette[i * 4 + 1]; // G
@@ -141,7 +140,7 @@ qboolean CL_ConvertImageToWAD3( const char *filename )
// set index 255 for transparent pixels in rgba images
if( image->type == PF_RGBA_32 )
{
for( i = 0; i < width * height; ++i )
for( int i = 0; i < width * height; ++i )
{
if( image->buffer[i * 4 + 3] <= SPRAY_ALPHA_THRESHOLD )
quant->buffer[i] = 255;

View File

@@ -33,11 +33,7 @@ assume pModel is valid
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
{
msprite_t *psprite;
mspritegroup_t *pspritegroup;
mspriteframe_t *pspriteframe = NULL;
float *pintervals, fullinterval;
int i, numframes;
float targettime;
if( !pModel )
return NULL;
@@ -61,14 +57,15 @@ mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
}
else if( psprite->frames[frame].type == SPR_GROUP )
{
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
pintervals = pspritegroup->intervals;
numframes = pspritegroup->numframes;
fullinterval = pintervals[numframes - 1];
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
float *pintervals = pspritegroup->intervals;
int numframes = pspritegroup->numframes;
float fullinterval = pintervals[numframes - 1];
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
// are positive, so we don't have to worry about division by zero
targettime = cl.time - ((int)( cl.time / fullinterval )) * fullinterval;
float targettime = cl.time - ((int)( cl.time / fullinterval )) * fullinterval;
int i;
for( i = 0; i < ( numframes - 1 ); i++ )
{
@@ -82,7 +79,7 @@ mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
int angleframe = (int)( Q_rint(( refState.viewangles[1] - yaw + 45.0f ) / 360 * 8 ) - 4 ) & 7;
// e.g. doom-style sprite monsters
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
pspriteframe = pspritegroup->frames[angleframe];
}
@@ -203,16 +200,13 @@ static const byte *Mod_SpriteLoadFrame( model_t *mod, const void *pin, mspritefr
static const byte *Mod_SpriteLoadGroup( model_t *mod, const void *pin, mspriteframe_t **ppframe, int framenum )
{
const dspritegroup_t *pingroup;
const dspritegroup_t *pingroup = (const dspritegroup_t *)pin;
mspritegroup_t *pspritegroup;
const dspriteinterval_t *pin_intervals;
float *poutintervals;
int i, groupsize, numframes;
int groupsize, numframes = pingroup->numframes;
const void *ptemp;
pingroup = (const dspritegroup_t *)pin;
numframes = pingroup->numframes;
groupsize = sizeof( mspritegroup_t ) + ( numframes - 1 ) * sizeof( pspritegroup->frames[0] );
pspritegroup = Mem_Calloc( mod->mempool, groupsize );
pspritegroup->numframes = numframes;
@@ -222,7 +216,7 @@ static const byte *Mod_SpriteLoadGroup( model_t *mod, const void *pin, mspritefr
poutintervals = Mem_Calloc( mod->mempool, numframes * sizeof( float ));
pspritegroup->intervals = poutintervals;
for( i = 0; i < numframes; i++ )
for( int i = 0; i < numframes; i++ )
{
*poutintervals = pin_intervals->interval;
if( *poutintervals <= 0.0f )
@@ -232,7 +226,7 @@ static const byte *Mod_SpriteLoadGroup( model_t *mod, const void *pin, mspritefr
}
ptemp = (const void *)pin_intervals;
for( i = 0; i < numframes; i++ )
for( int i = 0; i < numframes; i++ )
{
ptemp = Mod_SpriteLoadFrame( mod, ptemp, &pspritegroup->frames[i], framenum * 10 + i );
}
@@ -330,13 +324,12 @@ void Mod_SpriteLoadTextures( model_t *mod, const void *buffer )
void Mod_SpriteUnloadTextures( void *data )
{
msprite_t *psprite = data;
int i;
if( !data )
return;
// release all textures
for( i = 0; i < psprite->numframes; i++ )
for( int i = 0; i < psprite->numframes; i++ )
{
if( !psprite->frames[i].frameptr )
continue;
@@ -348,9 +341,8 @@ void Mod_SpriteUnloadTextures( void *data )
else
{
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[i].frameptr;
int j;
for( j = 0; j < pspritegroup->numframes; j++ )
for( int j = 0; j < pspritegroup->numframes; j++ )
{
if( pspritegroup->frames[j] )
ref.dllFuncs.GL_FreeTexture( pspritegroup->frames[j]->gl_texturenum );

View File

@@ -45,7 +45,7 @@ GNU General Public License for more details.
#define SBRK_CONNECT_RETRY_DELAY 5.0
#define SBRK_TICKET_SIZE_MAX 2048
static CVAR_DEFINE_AUTO( cl_steam_broker_addr, "127.0.0.1:27420", FCVAR_ARCHIVE, "address of steam broker instance" );
static CVAR_DEFINE_AUTO( cl_steam_broker_addr, "127.0.0.1:27420", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "address of steam broker instance" );
typedef enum
{
@@ -220,7 +220,7 @@ static qboolean SteamBroker_ProcessFrame( void )
// verify frame header
char header[SBRK_FRAME_HEADER_SIZE];
if( !MSG_ReadBytes( &sb, header, SBRK_FRAME_HEADER_SIZE ))
if( !MSG_ReadBytes( &sb, header, sizeof( header ), SBRK_FRAME_HEADER_SIZE ))
return false;
if( memcmp( header, SBRK_FRAME_HEADER, SBRK_FRAME_HEADER_SIZE ) != 0 )
@@ -237,7 +237,7 @@ static qboolean SteamBroker_ProcessFrame( void )
return false; // need more data
char response_header[SBRK_RESPONSE_HEADER_SIZE];
if( MSG_ReadBytes( &sb, response_header, SBRK_RESPONSE_HEADER_SIZE ))
if( MSG_ReadBytes( &sb, response_header, sizeof( response_header ), SBRK_RESPONSE_HEADER_SIZE ))
{
if( memcmp( response_header, SBRK_RESPONSE_HEADER, SBRK_RESPONSE_HEADER_SIZE ) == 0 )
{
@@ -249,7 +249,7 @@ static qboolean SteamBroker_ProcessFrame( void )
else
{
uint64_t steam_id;
MSG_ReadBytes( &sb, &steam_id, sizeof( steam_id ));
MSG_ReadBytes( &sb, &steam_id, sizeof( steam_id ), sizeof( steam_id ));
uint32_t ticket_size = MSG_ReadDword( &sb );
uint8_t ticket_data[SBRK_TICKET_SIZE_MAX];
@@ -257,7 +257,7 @@ static qboolean SteamBroker_ProcessFrame( void )
{
Con_Printf( S_ERROR "%s: ticket size exceeds limit (%u)\n", __func__, ticket_size );
}
else if( MSG_ReadBytes( &sb, ticket_data, ticket_size ))
else if( MSG_ReadBytes( &sb, ticket_data, sizeof( ticket_data ), ticket_size ))
{
Con_Printf( "%s: SteamID: %"PRIu64", ticket: [%d, %d, %d, %d...]\n", __func__, steam_id, ticket_data[0], ticket_data[1], ticket_data[2], ticket_data[3] );
@@ -395,9 +395,7 @@ static void SteamBroker_UpdateConnecting( void )
FD_ZERO( &writefds );
FD_SET( broker.socket, &writefds );
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 0;
struct timeval tv = { 0 };
#if XASH_WIN32
int select_result = select( 0, NULL, &writefds, NULL, &tv );

View File

@@ -120,21 +120,20 @@ void CL_AddClientResources( void )
{
const char *snd;
char filepath[MAX_QPATH];
int i;
// don't request resources from localhost or in quake-compatibility mode
if( cl.maxclients <= 1 || Host_IsQuakeCompatible( ))
return;
// check sprites first
for( i = 0; i < ARRAYSIZE( cl_default_sprites ); i++ )
for( int i = 0; i < ARRAYSIZE( cl_default_sprites ); i++ )
{
if( !FS_FileExists( cl_default_sprites[i], false ))
CL_AddClientResource( cl_default_sprites[i], t_model );
}
// then check sounds
for( i = 0; ( snd = SoundList_Get( BouncePlayerShell, i )); i++ )
for( int i = 0; ( snd = SoundList_Get( BouncePlayerShell, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
@@ -142,7 +141,7 @@ void CL_AddClientResources( void )
CL_AddClientResource( snd, t_sound );
}
for( i = 0; ( snd = SoundList_Get( BounceWeaponShell, i )); i++ )
for( int i = 0; ( snd = SoundList_Get( BounceWeaponShell, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
@@ -150,7 +149,7 @@ void CL_AddClientResources( void )
CL_AddClientResource( snd, t_sound );
}
for( i = 0; ( snd = SoundList_Get( Explode, i )); i++ )
for( int i = 0; ( snd = SoundList_Get( Explode, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
@@ -159,7 +158,7 @@ void CL_AddClientResources( void )
}
#if 0 // ric sounds was precached by server-side
for( i = 0; ( snd = SoundList_Get( Ricochet, i )); i++ )
for( int i = 0; ( snd = SoundList_Get( Ricochet, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
@@ -177,11 +176,9 @@ CL_ClearTempEnts
*/
static void CL_ClearTempEnts( void )
{
int i;
if( !cl_tempents ) return;
for( i = 0; i < GI->max_tents - 1; i++ )
for( int i = 0; i < GI->max_tents - 1; i++ )
{
cl_tempents[i].next = &cl_tempents[i+1];
cl_tempents[i].entity.trivial_accept = INVALID_HANDLE;
@@ -270,14 +267,12 @@ play collide sound
*/
static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
{
float fvol;
const char *soundname = NULL;
qboolean isshellcasing = false;
int zvel;
Assert( pTemp != NULL );
fvol = 0.8f;
float fvol = 0.8f;
switch( pTemp->hitSound )
{
@@ -315,7 +310,7 @@ static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
if( !soundname )
return;
zvel = abs( pTemp->entity.baseline.origin[2] );
int zvel = abs( pTemp->entity.baseline.origin[2] );
// only play one out of every n
if( isshellcasing )
@@ -333,7 +328,6 @@ static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
if( damp > 0.0f )
{
int pitch;
sound_t handle;
if( isshellcasing )
fvol *= Q_min( 1.0f, ((float)zvel) / 350.0f );
@@ -343,7 +337,7 @@ static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
pitch = COM_RandomLong( 95, 105 );
else pitch = PITCH_NORM;
handle = S_RegisterSound( soundname );
sound_t handle = S_RegisterSound( soundname );
S_StartSound( pTemp->entity.origin, -(pTemp - cl_tempents), CHAN_BODY, handle, fvol, ATTN_NORM, pitch, SND_STOP_LOOPING );
}
}
@@ -571,15 +565,14 @@ void GAME_EXPORT R_FizzEffect( cl_entity_t *ent, int modelIndex, int density )
{
const float base_time = cl.time - 0.1f;
model_t *mod = CL_ModelHandle( modelIndex );
vec3_t volume, mins, maxs;
vec3_t volume;
vec2_t speed;
int i;
if( !ent || !ent->model || !modelIndex || !mod )
return;
VectorCopy( ent->model->mins, mins );
VectorCopy( ent->model->maxs, maxs );
vec3_t mins = Vec3( ent->model->mins );
vec3_t maxs = Vec3( ent->model->maxs );
if( ent->angles[1] != 0.0f )
{
@@ -592,12 +585,11 @@ void GAME_EXPORT R_FizzEffect( cl_entity_t *ent, int modelIndex, int density )
VectorSubtract( maxs, mins, volume );
for( i = 0; i <= density; i++ )
for( int i = 0; i <= density; i++ )
{
TEMPENTITY *tent;
vec3_t origin;
vec3_t origin = Vec3( mins );
VectorCopy( mins, origin );
origin[0] += COM_RandomLong( 0, (int)volume[0] - 1 );
origin[1] += COM_RandomLong( 0, (int)volume[1] - 1 );
@@ -628,16 +620,13 @@ Create bubbles
void GAME_EXPORT R_Bubbles( const vec3_t mins, const vec3_t maxs, float height, int modelIndex, int count, float speed )
{
TEMPENTITY *pTemp;
float sine, cosine;
float angle, zspeed;
vec3_t origin;
model_t *mod;
int i;
if(( mod = CL_ModelHandle( modelIndex )) == NULL )
return;
for ( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
origin[0] = COM_RandomLong( mins[0], maxs[0] );
origin[1] = COM_RandomLong( mins[1], maxs[1] );
@@ -649,10 +638,11 @@ void GAME_EXPORT R_Bubbles( const vec3_t mins, const vec3_t maxs, float height,
pTemp->x = origin[0];
pTemp->y = origin[1];
angle = COM_RandomFloat( -M_PI, M_PI );
float sine, cosine;
float angle = COM_RandomFloat( -M_PI, M_PI );
SinCos( angle, &sine, &cosine );
zspeed = COM_RandomLong( 80, 140 );
float zspeed = COM_RandomLong( 80, 140 );
VectorSet( pTemp->entity.baseline.origin, speed * cosine, speed * sine, zspeed );
pTemp->die = cl.time + ((height - (origin[2] - mins[2])) / zspeed) - 0.1f;
pTemp->entity.curstate.frame = COM_RandomLong( 0, pTemp->frameMax );
@@ -674,18 +664,15 @@ Create bubble trail
void GAME_EXPORT R_BubbleTrail( const vec3_t start, const vec3_t end, float height, int modelIndex, int count, float speed )
{
TEMPENTITY *pTemp;
float sine, cosine, zspeed;
float dist, angle;
vec3_t origin;
model_t *mod;
int i;
if(( mod = CL_ModelHandle( modelIndex )) == NULL )
return;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
dist = COM_RandomFloat( 0, 1.0 );
float dist = COM_RandomFloat( 0, 1.0 );
VectorLerp( start, dist, end, origin );
pTemp = CL_TempEntAlloc( origin, mod );
if( !pTemp ) return;
@@ -694,10 +681,11 @@ void GAME_EXPORT R_BubbleTrail( const vec3_t start, const vec3_t end, float heig
pTemp->x = origin[0];
pTemp->y = origin[1];
angle = COM_RandomFloat( -M_PI, M_PI );
float sine, cosine;
float angle = COM_RandomFloat( -M_PI, M_PI );
SinCos( angle, &sine, &cosine );
zspeed = COM_RandomLong( 80, 140 );
float zspeed = COM_RandomLong( 80, 140 );
VectorSet( pTemp->entity.baseline.origin, speed * cosine, speed * sine, zspeed );
pTemp->die = cl.time + ((height - (origin[2] - start[2])) / zspeed) - 0.1f;
pTemp->entity.curstate.frame = COM_RandomLong( 0, pTemp->frameMax );
@@ -719,7 +707,6 @@ Attaches entity to player
void GAME_EXPORT R_AttachTentToPlayer( int client, int modelIndex, float zoffset, float life )
{
TEMPENTITY *pTemp;
vec3_t position;
cl_entity_t *pClient;
model_t *pModel;
@@ -734,7 +721,7 @@ void GAME_EXPORT R_AttachTentToPlayer( int client, int modelIndex, float zoffset
if(( pModel = CL_ModelHandle( modelIndex )) == NULL )
return;
VectorCopy( pClient->origin, position );
vec3_t position = Vec3( pClient->origin );
position[2] += zoffset;
pTemp = CL_TempEntAllocHigh( position, pModel );
@@ -848,11 +835,9 @@ Do muzzleflash
void GAME_EXPORT R_MuzzleFlash( const vec3_t pos, int type )
{
TEMPENTITY *pTemp;
int index;
float scale;
index = ( type % 10 ) % MAX_MUZZLEFLASH;
scale = ( type / 10 ) * 0.1f;
int index = ( type % 10 ) % MAX_MUZZLEFLASH;
float scale = ( type / 10 ) * 0.1f;
if( scale == 0.0f ) scale = 0.5f;
if( !cl_sprite_muzzleflash[index] )
@@ -887,20 +872,16 @@ and some blood drops. This is high-priority tent
void GAME_EXPORT R_BloodSprite( const vec3_t org, int colorIndex, int modelIndex, int modelIndex2, float size )
{
model_t *pModel, *pModel2;
int impactindex;
int spatterindex;
int i, splatter;
TEMPENTITY *pTemp;
vec3_t pos;
colorIndex += COM_RandomLong( 1, 3 );
impactindex = colorIndex;
spatterindex = colorIndex - 1;
int impactindex = colorIndex;
int spatterindex = colorIndex - 1;
// validate the model first
if(( pModel = CL_ModelHandle( modelIndex )) != NULL )
{
VectorCopy( org, pos );
vec3_t pos = Vec3( org );
pos[2] += COM_RandomFloat( 2.0f, 4.0f ); // make offset from ground (snarks issues)
// large, single blood sprite is a high-priority tent
@@ -926,9 +907,9 @@ void GAME_EXPORT R_BloodSprite( const vec3_t org, int colorIndex, int modelIndex
// validate the model first
if(( pModel2 = CL_ModelHandle( modelIndex2 )) != NULL )
{
splatter = size + ( COM_RandomLong( 1, 8 ) + COM_RandomLong( 1, 8 ));
int splatter = size + ( COM_RandomLong( 1, 8 ) + COM_RandomLong( 1, 8 ));
for( i = 0; i < splatter; i++ )
for( int i = 0; i < splatter; i++ )
{
// create blood drips
if(( pTemp = CL_TempEntAlloc( org, pModel2 )) != NULL )
@@ -973,13 +954,11 @@ void GAME_EXPORT R_BreakModel( const vec3_t pos, const vec3_t size, const vec3_t
{
TEMPENTITY *pTemp;
model_t *pmodel;
char type;
int i, j;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
return;
type = flags & BREAK_TYPEMASK;
char type = flags & BREAK_TYPEMASK;
if( count == 0 )
{
@@ -990,9 +969,10 @@ void GAME_EXPORT R_BreakModel( const vec3_t pos, const vec3_t size, const vec3_t
// limit to 100 pieces
if( count > 100 ) count = 100;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
vec3_t vecSpot;
int j;
for( j = 0; j < 32; j++ )
{
@@ -1209,14 +1189,12 @@ apply params for exploding sprite
*/
void GAME_EXPORT R_Sprite_Explode( TEMPENTITY *pTemp, float scale, int flags )
{
qboolean noadditive, drawalpha, rotate;
if( !pTemp )
return;
noadditive = FBitSet( flags, TE_EXPLFLAG_NOADDITIVE );
drawalpha = FBitSet( flags, TE_EXPLFLAG_DRAWALPHA );
rotate = FBitSet( flags, TE_EXPLFLAG_ROTATE );
qboolean noadditive = FBitSet( flags, TE_EXPLFLAG_NOADDITIVE );
qboolean drawalpha = FBitSet( flags, TE_EXPLFLAG_DRAWALPHA );
qboolean rotate = FBitSet( flags, TE_EXPLFLAG_ROTATE );
pTemp->entity.curstate.scale = scale;
pTemp->entity.baseline.origin[2] = 8.0f;
@@ -1242,11 +1220,9 @@ apply params for smoke sprite
*/
void GAME_EXPORT R_Sprite_Smoke( TEMPENTITY *pTemp, float scale )
{
int iColor;
if( !pTemp ) return;
iColor = COM_RandomLong( 20, 35 );
int iColor = COM_RandomLong( 20, 35 );
pTemp->entity.curstate.rendermode = kRenderTransAlpha;
pTemp->entity.curstate.renderfx = kRenderFxNone;
pTemp->entity.baseline.origin[2] = 30;
@@ -1262,7 +1238,6 @@ static void R_Spray_Generic( const char *func, const vec3_t pos, const vec3_t di
model_t *mod = CL_ModelHandle( modelIndex );
float noise = spread / 100.0f;
float znoise = noise * 1.5f;
int i;
znoise = Q_min( 1.0f, znoise );
@@ -1272,10 +1247,9 @@ static void R_Spray_Generic( const char *func, const vec3_t pos, const vec3_t di
return;
}
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
TEMPENTITY *tent = CL_TempEntAlloc( pos, mod );
float rand_speed;
vec3_t noise_vec, vout;
if( !tent )
@@ -1290,7 +1264,7 @@ static void R_Spray_Generic( const char *func, const vec3_t pos, const vec3_t di
noise_vec[0] = COM_RandomFloat( -noise, noise );
noise_vec[1] = COM_RandomFloat( -noise, noise );
noise_vec[2] = COM_RandomFloat( 0.0f, znoise );
rand_speed = COM_RandomFloat( speed * 0.8f, speed * 1.2f );
float rand_speed = COM_RandomFloat( speed * 0.8f, speed * 1.2f );
VectorAdd( dir, noise_vec, vout );
VectorScale( vout, rand_speed, tent->entity.baseline.origin );
@@ -1361,7 +1335,6 @@ void GAME_EXPORT R_Sprite_Trail( int type, vec3_t start, vec3_t end, int modelIn
TEMPENTITY *pTemp;
vec3_t delta, dir;
model_t *pmodel;
int i;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
return;
@@ -1371,7 +1344,7 @@ void GAME_EXPORT R_Sprite_Trail( int type, vec3_t start, vec3_t end, int modelIn
amp /= 256.0f;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
vec3_t pos, vel;
@@ -1412,9 +1385,7 @@ void GAME_EXPORT R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
{
TEMPENTITY *pTemp;
vec3_t dir, dest;
float dist, vel;
model_t *pmodel;
int i, j;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
{
@@ -1422,9 +1393,9 @@ void GAME_EXPORT R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
return;
}
for( i = -8; i < 8; i++ )
for( int i = -8; i < 8; i++ )
{
for( j = -8; j < 8; j++ )
for( int j = -8; j < 8; j++ )
{
pTemp = CL_TempEntAlloc( org, pmodel );
if( !pTemp ) return;
@@ -1451,9 +1422,9 @@ void GAME_EXPORT R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
pTemp->entity.curstate.framerate = COM_RandomFloat( 0.1f, 0.4f );
pTemp->flags = FTENT_ROTATE|FTENT_FADEOUT;
vel = dest[2] / 8.0f;
float vel = dest[2] / 8.0f;
if( vel < 64.0f ) vel = 64.0f;
dist = VectorNormalizeLength( dir );
float dist = VectorNormalizeLength( dir );
vel += COM_RandomFloat( 64.0f, 128.0f );
VectorScale( dir, vel, pTemp->entity.baseline.origin );
pTemp->die = cl.time + (dist / vel) - 0.5f;
@@ -1484,8 +1455,7 @@ Make a random ricochet sound
*/
static void R_RicochetSoundByName( const vec3_t pos, const char *name )
{
sound_t handle;
handle = S_RegisterSound( name );
sound_t handle = S_RegisterSound( name );
S_StartSound( pos, 0, CHAN_AUTO, handle, VOL_NORM, 1.0, 100, 0 );
}
@@ -1562,10 +1532,9 @@ Spherical shower of models, picks from set
void GAME_EXPORT R_TempSphereModel( const vec3_t pos, float speed, float life, int count, int modelIndex )
{
TEMPENTITY *pTemp;
int i;
// create temp models
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
pTemp = CL_TempEntAlloc( pos, CL_ModelHandle( modelIndex ));
if( !pTemp ) return;
@@ -1609,8 +1578,6 @@ Create an explosion (scale is magnitude)
*/
void GAME_EXPORT R_Explosion( vec3_t pos, int model, float scale, float framerate, int flags )
{
sound_t hSound;
if( scale != 0.0f )
{
// create explosion sprite
@@ -1621,10 +1588,8 @@ void GAME_EXPORT R_Explosion( vec3_t pos, int model, float scale, float framerat
if( !FBitSet( flags, TE_EXPLFLAG_NODLIGHTS ))
{
dlight_t *dl;
// big flash
dl = CL_AllocDlight( 0 );
dlight_t *dl = CL_AllocDlight( 0 );
VectorCopy( pos, dl->origin );
dl->radius = 200;
dl->color.r = 250;
@@ -1650,7 +1615,7 @@ void GAME_EXPORT R_Explosion( vec3_t pos, int model, float scale, float framerat
const char *name = SoundList_GetRandom( Explode );
if( name )
{
hSound = S_RegisterSound( name );
sound_t hSound = S_RegisterSound( name );
S_StartSound( pos, 0, CHAN_STATIC, hSound, VOL_NORM, 0.3f, PITCH_NORM, 0 );
}
}
@@ -1667,18 +1632,16 @@ void GAME_EXPORT R_PlayerSprites( int client, int modelIndex, int count, int siz
{
TEMPENTITY *pTemp;
cl_entity_t *pEnt;
vec3_t position;
vec3_t dir;
int i;
pEnt = CL_GetEntityByIndex( client );
if( !pEnt || !pEnt->player )
return;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
VectorCopy( pEnt->origin, position );
vec3_t position = Vec3( pEnt->origin );
position[0] += COM_RandomFloat( -10.0f, 10.0f );
position[1] += COM_RandomFloat( -10.0f, 10.0f );
position[2] += COM_RandomFloat( -20.0f, 36.0f );
@@ -1729,16 +1692,13 @@ void GAME_EXPORT R_FireField( float *org, int radius, int modelIndex, int count,
{
TEMPENTITY *pTemp;
model_t *pmodel;
float time;
vec3_t pos;
int i;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
return;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
VectorCopy( org, pos );
vec3_t pos = Vec3( org );
pos[0] += COM_RandomFloat( -radius, radius );
pos[1] += COM_RandomFloat( -radius, radius );
@@ -1767,7 +1727,7 @@ void GAME_EXPORT R_FireField( float *org, int radius, int modelIndex, int count,
}
pTemp->entity.curstate.framerate = COM_RandomFloat( 0.75f, 1.25f );
time = life + COM_RandomFloat( -0.25f, 0.5f );
float time = life + COM_RandomFloat( -0.25f, 0.5f );
pTemp->die = cl.time + time;
if( pTemp->frameMax > 1 )
@@ -1804,13 +1764,12 @@ void GAME_EXPORT R_MultiGunshot( const vec3_t org, const vec3_t dir, const vec3_
{
pmtrace_t trace;
vec3_t right, up;
vec3_t vecSrc, vecDir, vecEnd;
int i, j, decalIndex;
vec3_t vecDir, vecEnd;
VectorVectors( dir, right, up );
VectorCopy( org, vecSrc );
vec3_t vecSrc = Vec3( org );
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
// get circular gaussian spread
float x, y, z;
@@ -1820,7 +1779,7 @@ void GAME_EXPORT R_MultiGunshot( const vec3_t org, const vec3_t dir, const vec3_
z = x * x + y * y;
} while( z > 1.0f );
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
{
vecDir[j] = dir[j] + x * noise[0] * right[j] + y * noise[1] * up[j];
vecEnd[j] = vecSrc[j] + 4096.0f * vecDir[j];
@@ -1842,7 +1801,7 @@ void GAME_EXPORT R_MultiGunshot( const vec3_t org, const vec3_t dir, const vec3_
if( pe && ( pe->solid == SOLID_BSP || pe->movetype == MOVETYPE_PUSHSTEP ))
{
cl_entity_t *e = CL_GetEntityByIndex( pe->info );
decalIndex = CL_DecalIndex( decalIndices[COM_RandomLong( 0, decalCount-1 )] );
int decalIndex = CL_DecalIndex( decalIndices[COM_RandomLong( 0, decalCount-1 )] );
CL_DecalShoot( decalIndex, e->index, 0, trace.endpos, 0 );
}
}
@@ -1881,7 +1840,6 @@ void CL_ParseTempEntity( sizebuf_t *msg, connprotocol_t proto )
{
sizebuf_t buf, *pbuf;
byte msg_data[2048];
int iSize;
int type, color, count, flags;
int decalIndex = 0, modelIndex = 0, entityIndex = 0;
float scale, life, frameRate, vel, random;
@@ -1896,7 +1854,7 @@ void CL_ParseTempEntity( sizebuf_t *msg, connprotocol_t proto )
if( proto != PROTO_GOLDSRC )
{
iSize = MSG_ReadWord( msg );
int iSize = MSG_ReadWord( msg );
// this will probably be fatal anyway
if( iSize > sizeof( msg_data ))
@@ -1907,7 +1865,7 @@ void CL_ParseTempEntity( sizebuf_t *msg, connprotocol_t proto )
}
// parse user message into buffer
MSG_ReadBytes( msg, msg_data, iSize );
MSG_ReadBytes( msg, msg_data, sizeof( msg_data ), iSize );
// init a safe tempbuffer
MSG_Init( &buf, "TempEntity", msg_data, iSize );
@@ -2430,28 +2388,25 @@ static void CL_ClearLightStyles( void )
void CL_SetLightstyle( int style, const char *s, float f )
{
int i;
lightstyle_t *ls;
if( unlikely( style < 0 || style >= MAX_LIGHTSTYLES ))
{
Con_Printf( S_WARN "%s: ignored invalid lightstyle id %d\n", __func__, style );
return;
}
ls = &cl.lightstyles[style];
lightstyle_t *ls = &cl.lightstyles[style];
ls->length = Q_strncpy( ls->pattern, s, sizeof( ls->pattern ));
ls->time = f; // set local time
for( i = 0; i < ls->length; i++ )
for( int i = 0; i < ls->length; i++ )
ls->map[i] = (float)(s[i] - 'a');
ls->interp = (ls->length <= 1) ? false : true;
// check for allow interpolate
// NOTE: fast flickering styles looks ugly when interpolation is running
for( i = 0; i < ( ls->length - 1 ); i++ )
for( int i = 0; i < ( ls->length - 1 ); i++ )
{
float val1 = ls->map[( i + 0 ) % ls->length];
float val2 = ls->map[( i + 1 ) % ls->length];
@@ -2588,9 +2543,8 @@ void CL_DecayLights( void )
{
const float time = cl.time;
const float dt = cl.time - cl.oldtime;
int i;
for( i = 0; i < MAX_DLIGHTS; i++ )
for( int i = 0; i < MAX_DLIGHTS; i++ )
{
dlight_t *dl = &cl_dlights[i];
@@ -2608,7 +2562,7 @@ void CL_DecayLights( void )
memset( dl, 0, sizeof( *dl ));
}
for( i = 0; i < MAX_ELIGHTS; i++ )
for( int i = 0; i < MAX_ELIGHTS; i++ )
{
dlight_t *dl = &cl_elights[i];
@@ -2650,7 +2604,6 @@ static void CL_UpdateFlashlight( cl_entity_t *ent )
{
vec3_t forward, view_ofs;
vec3_t vecSrc, vecEnd;
float falloff;
pmtrace_t trace;
cl_entity_t *hit;
dlight_t *dl;
@@ -2695,7 +2648,7 @@ static void CL_UpdateFlashlight( cl_entity_t *ent )
VectorCopy( trace->endpos, dl->origin );
#endif
// compute falloff
falloff = trace.fraction * FLASHLIGHT_DISTANCE;
float falloff = trace.fraction * FLASHLIGHT_DISTANCE;
if( falloff < 500.0f ) falloff = 1.0f;
else falloff = 500.0f / falloff;
falloff *= falloff;
@@ -2879,25 +2832,22 @@ if cl_testlights is set, create 32 lights models
*/
void CL_TestLights( void )
{
int i, j, numLights;
vec3_t forward, right;
float f, r;
dlight_t *dl;
if( !cl_testlights.value )
return;
numLights = bound( 1, cl_testlights.value, MAX_DLIGHTS );
int numLights = bound( 1, cl_testlights.value, MAX_DLIGHTS );
AngleVectors( cl.viewangles, forward, right, NULL );
for( i = 0; i < numLights; i++ )
for( int i = 0; i < numLights; i++ )
{
dl = &cl_dlights[i];
dlight_t *dl = &cl_dlights[i];
r = 64 * ((i % 4) - 1.5f );
f = 64 * ( i / 4) + 128;
float r = 64 * ((i % 4) - 1.5f );
float f = 64 * ( i / 4) + 128;
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
dl->origin[j] = cl.simorg[j] + forward[j] * f + right[j] * r;
dl->color.r = ((((i % 6) + 1) & 1)>>0) * 255;
@@ -2997,13 +2947,11 @@ get decal global index from decalname
*/
int GAME_EXPORT CL_DecalIndexFromName( const char *name )
{
int i;
if( COM_StringEmptyOrNULL( name ))
return 0;
// look through the loaded sprite name list for SpriteName
for( i = 1; i < MAX_DECALS && host.draw_decals[i][0]; i++ )
for( int i = 1; i < MAX_DECALS && host.draw_decals[i][0]; i++ )
{
if( !Q_stricmp( name, host.draw_decals[i] ))
return i;
@@ -3100,13 +3048,11 @@ e.g. by demo request
*/
void CL_ClearStaticEntities( void )
{
int i;
if( host.type == HOST_DEDICATED )
return;
// clear out efrags in case the level hasn't been reloaded
for( i = 0; i < cl.worldmodel->numleafs; i++ )
for( int i = 0; i < cl.worldmodel->numleafs; i++ )
cl.worldmodel->leafs[i+1].efrags = NULL;
clgame.numStatics = 0;

View File

@@ -192,11 +192,9 @@ SCR_PlayCinematic
qboolean SCR_PlayCinematic( const char *arg )
{
int x, y, w, h;
const char *fullpath;
const char *fullpath = FS_GetDiskPath( arg, false );
double video_ratio, screen_ratio, scale;
fullpath = FS_GetDiskPath( arg, false );
if( FS_FileExists( arg, false ) && !fullpath )
{
Con_Printf( S_ERROR "Couldn't load %s from packfile. Please extract it\n", arg );

View File

@@ -187,18 +187,15 @@ merge refdef with overview settings
static void V_RefApplyOverview( ref_viewpass_t *rvp )
{
ref_overview_t *ov = &clgame.overView;
float aspect;
float size_x, size_y;
vec2_t mins, maxs;
if( !CL_IsDevOverviewMode( ))
return;
// NOTE: Xash3D may use 16:9 or 16:10 aspects
aspect = (float)refState.width / (float)refState.height;
float aspect = (float)refState.width / (float)refState.height;
size_x = fabs( 8192.0f / ov->flZoom );
size_y = fabs( 8192.0f / (ov->flZoom * aspect ));
float size_x = fabs( 8192.0f / ov->flZoom );
float size_y = fabs( 8192.0f / (ov->flZoom * aspect ));
// compute rectangle
ov->xLeft = -(size_x / 2);
@@ -214,8 +211,8 @@ static void V_RefApplyOverview( ref_viewpass_t *rvp )
VectorCopy( ov->origin, rvp->vieworigin );
rvp->vieworigin[2] = ov->zFar + ov->zNear;
Vector2Copy( rvp->vieworigin, mins );
Vector2Copy( rvp->vieworigin, maxs );
vec2_t mins = Vec2( rvp->vieworigin );
vec2_t maxs = Vec2( rvp->vieworigin );
mins[!ov->rotated] += ov->xLeft;
maxs[!ov->rotated] += ov->xRight;
@@ -238,13 +235,11 @@ V_CalcFov
*/
static float V_CalcFov( float *fov_x, float width, float height )
{
float x, half_fov_y;
if( *fov_x < 1.0f || *fov_x > 179.0f )
*fov_x = 90.0f; // default value
x = width / tan( DEG2RAD( *fov_x ) * 0.5f );
half_fov_y = atan( height / x );
float x = width / tan( DEG2RAD( *fov_x ) * 0.5f );
float half_fov_y = atan( height / x );
return RAD2DEG( half_fov_y ) * 2;
}
@@ -500,13 +495,12 @@ static void R_ShowTree( void )
{
float x = (float)((refState.width - (int)POINT_SIZE) >> 1);
float y = NODE_INTERVAL_Y(1.0f);
mleaf_t *viewleaf;
if( !cl.worldmodel || !r_showtree.value )
return;
world.recursion_level = 0;
viewleaf = Mod_PointInLeaf( refState.vieworg, cl.worldmodel->nodes, cl.worldmodel );
mleaf_t *viewleaf = Mod_PointInLeaf( refState.vieworg, cl.worldmodel->nodes, cl.worldmodel );
ref.dllFuncs.TriRenderMode( kRenderTransTexture );
@@ -560,6 +554,7 @@ void V_PostRender( void )
SCR_DrawNetGraph();
SCR_DrawUserCmd();
Joy_DrawDebug();
IN_GyroDrawDebug();
SV_DrawOrthoTriangles();
CL_DrawDemoRecording();
CL_DrawHUD( CL_CHANGELEVEL );

View File

@@ -445,6 +445,7 @@ typedef struct
double timeout;
double timesend; // time when request was sended
int flags; // FNETAPI_MULTIPLE_RESPONSE etc
int challenge; // GoldSrc query challenge, -1 until received
} net_request_t;
// new versions of client dlls have a single export with all callbacks
@@ -579,6 +580,7 @@ typedef struct
sizebuf_t datagram; // unreliable stuff. gets sent in CL_Move about cl_cmdrate times per second.
byte datagram_buf[MAX_DATAGRAM];
uint64_t netchan_pending_cookie; // random NET_EXT_NETCHAN_COOKIE
netchan_t netchan;
float packet_loss;
@@ -644,10 +646,9 @@ typedef struct
qboolean internetservers_pending; // if true, clean master server pings
qboolean internetservers_nat;
string internetservers_customfilter;
uint32_t internetservers_key; // compare key to validate master server reply
// multiprotocol support
connprotocol_t legacymode;
connprotocol_t net_protocol;
int extensions;
netadr_t serveradr;
@@ -792,6 +793,8 @@ void CL_SignonReply( connprotocol_t proto );
void CL_ClearState( void );
void CL_SetCheatState( qboolean multiplayer, qboolean allow_cheats );
void CL_SendGoldSrcConnectPacket( netadr_t adr, int challenge, const void *ticket, size_t ticketlen );
void CL_NotifyServerListResponse( void );
qboolean CL_NetRequestSend( net_request_t *nr );
//
// cl_demo.c
@@ -1154,7 +1157,7 @@ void S_StopStreaming( void );
void S_BeginRegistration( void );
sound_t S_RegisterSound( const char *sample );
void S_EndRegistration( void );
void S_RestoreSound( const vec3_t pos, int ent, int chan, sound_t handle, float fvol, float attn, int pitch, int flags, double sample, double end, int wordIndex );
void S_RestoreSound( const vec3_t pos, int ent, int chan, sound_t handle, float fvol, float attn, int pitch, int flags, double sample, double end, uint wordIndex );
void S_StartSound( const vec3_t pos, int ent, int chan, sound_t sfx, float vol, float attn, int pitch, int flags );
void S_AmbientSound( const vec3_t pos, int ent, sound_t handle, float fvol, float attn, int pitch, int flags );
void S_SoundFade( int fade_percent, int hold_time, int fade_out_seconds, int fade_in_seconds );

View File

@@ -182,13 +182,11 @@ Con_SetColor
*/
static void Con_SetColor( void )
{
int r, g, b;
int num;
if( !FBitSet( con_color.flags, FCVAR_CHANGED ))
return;
num = sscanf( con_color.string, "%i %i %i", &r, &g, &b );
int r, g, b;
int num = sscanf( con_color.string, "%i %i %i", &r, &g, &b );
switch( num )
{
@@ -213,9 +211,7 @@ Con_ClearNotify
*/
void Con_ClearNotify( void )
{
int i;
for( i = 0; i < CON_LINES_COUNT; i++ )
for( int i = 0; i < CON_LINES_COUNT; i++ )
CON_LINES( i ).addtime = 0.0;
}
@@ -310,15 +306,13 @@ Con_SetTimes_f
*/
static void Con_SetTimes_f( void )
{
int newtimes;
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "contimes <n lines>\n" );
return;
}
newtimes = Q_atoi( Cmd_Argv( 1 ) );
int newtimes = Q_atoi( Cmd_Argv( 1 ) );
con.num_times = bound( CON_TIMES, newtimes, CON_MAX_TIMES );
}
@@ -333,15 +327,12 @@ went backwards)
*/
static void Con_FixTimes( void )
{
double diff;
int i;
if( con.lines_count <= 0 ) return;
diff = cl.time - CON_LINES_LAST().addtime;
double diff = cl.time - CON_LINES_LAST().addtime;
if( diff >= 0.0 ) return; // nothing to fix
for( i = 0; i < con.lines_count; i++ )
for( int i = 0; i < con.lines_count; i++ )
CON_LINES( i ).addtime += diff;
}
@@ -428,8 +419,7 @@ Appends a given string as a new line to the console.
*/
static void Con_AddLine( const char *line, int length, qboolean newline )
{
char *putpos;
con_lineinfo_t *p;
char *putpos;
if( !con.initialized || !con.buffer )
return;
@@ -442,6 +432,7 @@ static void Con_AddLine( const char *line, int length, qboolean newline )
while( !( putpos = Con_BytesLeft( length )) || con.lines_count >= con.maxlines )
Con_DeleteLine();
con_lineinfo_t *p;
if( newline )
{
memcpy( putpos, line, length );
@@ -475,12 +466,11 @@ If the line width has changed, reformat the buffer.
static void Con_CheckResize( void )
{
int charWidth = 8;
int width;
if( con.curFont && con.curFont->hFontTexture )
charWidth = con.curFont->charWidths['O'] - 1;
width = ( refState.width / charWidth ) - 2;
int width = ( refState.width / charWidth ) - 2;
if( !ref.initialized ) width = (640 / 5);
if( width == con.linewidth )
@@ -611,13 +601,12 @@ Con_LoadConchars
*/
static void Con_LoadConchars( void )
{
int i, fontSize;
// load all the console fonts
for( i = 0; i < CON_NUMFONTS; i++ )
for( int i = 0; i < CON_NUMFONTS; i++ )
Con_LoadConsoleFont( i, con.chars + i );
// select properly fontsize
int fontSize;
if( con_fontnum.value >= 0 && con_fontnum.value <= CON_NUMFONTS - 1 )
fontSize = con_fontnum.value;
else if( refState.width <= 640 )
@@ -675,7 +664,6 @@ int Con_UtfMoveLeft( char *str, int pos )
{
utfstate_t state = { 0 };
int k = 0;
int i;
if( !cls.accept_utf8 ) // incoming character is not a UTF-8 sequence
return pos - 1;
@@ -683,7 +671,7 @@ int Con_UtfMoveLeft( char *str, int pos )
if( pos == 1 )
return 0;
for( i = 0; i < pos - 1; i++ )
for( int i = 0; i < pos - 1; i++ )
{
if( Q_DecodeUTF8( &state, (byte)str[i] ))
k = i + 1;
@@ -702,12 +690,11 @@ get next of previous printful char
int Con_UtfMoveRight( char *str, int pos, int length )
{
utfstate_t state = { 0 };
int i;
if( !cls.accept_utf8 ) // incoming character is not a UTF-8 sequence
return pos + 1;
for( i = pos; i <= length; i++ )
for( int i = pos; i <= length; i++ )
{
if( Q_DecodeUTF8( &state, (byte)str[i] ))
return i + 1;
@@ -718,20 +705,15 @@ int Con_UtfMoveRight( char *str, int pos, int length )
static void Con_DrawCharToConback( int num, const byte *conchars, byte *dest )
{
int row, col;
const byte *source;
int drawline;
int x;
int row = num >> 4;
int col = num & 15;
const byte *source = conchars + (row << 10) + (col << 3);
row = num >> 4;
col = num & 15;
source = conchars + (row << 10) + (col << 3);
drawline = 8;
int drawline = 8;
while( drawline-- )
{
for( x = 0; x < 8; x++ )
for( int x = 0; x < 8; x++ )
if( source[x] != 255 )
dest[x] = 0x60 + source[x];
source += 128;
@@ -1118,15 +1100,12 @@ Field_Paste
*/
static void Field_Paste( field_t *edit )
{
char *cbd;
int i, pasteLen;
cbd = Sys_GetClipboardData();
char *cbd = Sys_GetClipboardData();
if( !cbd ) return;
// send as if typed, so insert / overstrike works properly
pasteLen = Q_strlen( cbd );
for( i = 0; i < pasteLen; i++ )
int pasteLen = Q_strlen( cbd );
for( int i = 0; i < pasteLen; i++ )
Field_CharEvent( edit, cbd[i] );
}
@@ -1154,8 +1133,6 @@ Key events are used for non-printable characters, others are gotten from char ev
*/
static void Field_KeyDownEvent( field_t *edit, int key )
{
int len;
// shift-insert is paste
if((( key == K_INS ) || ( key == K_KP_INS )) && Key_IsDown( K_SHIFT ))
{
@@ -1163,7 +1140,7 @@ static void Field_KeyDownEvent( field_t *edit, int key )
return;
}
len = Q_strlen( edit->buffer );
int len = Q_strlen( edit->buffer );
if( key == K_DEL )
{
@@ -1225,8 +1202,6 @@ Field_CharEvent
*/
static void Field_CharEvent( field_t *edit, int ch )
{
int len;
if( ch == 'v' - 'a' + 1 )
{
// ctrl-v is paste
@@ -1241,7 +1216,7 @@ static void Field_CharEvent( field_t *edit, int ch )
return;
}
len = Q_strlen( edit->buffer );
int len = Q_strlen( edit->buffer );
if( ch == 'a' - 'a' + 1 )
{
@@ -1286,7 +1261,6 @@ Field_DrawInputLine
*/
static int Field_DrawInputLine( int x, int y, const field_t *edit, byte alpha, qboolean cursor )
{
int curPos;
char str[MAX_SYSPATH];
rgba_t colorDefault;
const int prestep = bound( 0, edit->scroll, sizeof( edit->buffer ) - 1 );
@@ -1303,6 +1277,7 @@ static int Field_DrawInputLine( int x, int y, const field_t *edit, byte alpha, q
// calc cursor position
str[cursorCharPos] = 0;
int curPos;
CL_DrawStringLen( con.curFont, str, &curPos, NULL, FONT_DRAW_UTF8 );
// draw the cursor
@@ -1415,10 +1390,7 @@ static void Con_HistoryAppend( con_history_t *self, const field_t *from )
static void Con_LoadHistory( con_history_t *self )
{
file_t *fd;
int i;
fd = FS_Open( "console_history.txt", "rb", true );
file_t *fd = FS_Open( "console_history.txt", "rb", true );
if( !fd )
return;
@@ -1448,7 +1420,7 @@ static void Con_LoadHistory( con_history_t *self )
FS_Close( fd );
for( i = self->next; i < CON_HISTORY; i++ )
for( int i = self->next; i < CON_HISTORY; i++ )
{
history_line_t *f = &self->lines[i];
@@ -1460,17 +1432,15 @@ static void Con_LoadHistory( con_history_t *self )
static void Con_SaveHistory( con_history_t *self )
{
int historyStart = self->next - CON_HISTORY, i;
file_t *f;
// do not save history if nothing was executed
if( self->next == 0 )
return;
int historyStart = self->next - CON_HISTORY;
if( historyStart < 0 )
historyStart = 0;
f = FS_Open( "console_history.txt", "wb", true );
file_t *f = FS_Open( "console_history.txt", "wb", true );
if( !f )
{
@@ -1478,7 +1448,7 @@ static void Con_SaveHistory( con_history_t *self )
return;
}
for( i = historyStart; i < self->next; i++ )
for( int i = historyStart; i < self->next; i++ )
{
const char *s = self->lines[i % CON_HISTORY].buffer;
@@ -1704,15 +1674,13 @@ The input line scrolls horizontally if typing goes beyond the right edge
*/
static void Con_DrawInput( int lines )
{
int x, y;
// don't draw anything (always draw if not active)
if( cls.key_dest != key_console || !con.curFont )
return;
y = lines - ( con.curFont->charHeight * 2 );
int y = lines - ( con.curFont->charHeight * 2 );
CL_DrawCharacter( con.curFont->charWidths[' '], y, ']', g_color_table[7], con.curFont, 0 );
x = Field_DrawInputLine( con.curFont->charWidths[' ']*2, y, &con.input, 255, true );
int x = Field_DrawInputLine( con.curFont->charWidths[' ']*2, y, &con.input, 255, true );
// HACKHACK: avoid rendering issues when scroll != 0
if( con_showcompletion.value && con.input.scroll == 0 )
@@ -1744,18 +1712,16 @@ Custom debug messages
static int Con_DrawDebugLines( void )
{
notify_t *notify = con.notify;
int i, count = 0;
int defaultX;
int count = 0;
int y = 20;
int fontTall;
if( !con.curFont || !con.curFont->valid )
return 0;
defaultX = refState.width / 4;
fontTall = con.curFont->charHeight + 1;
int defaultX = refState.width / 4;
int fontTall = con.curFont->charHeight + 1;
for( i = 0; i < ARRAYSIZE( con.notify ); i++, notify++ )
for( int i = 0; i < ARRAYSIZE( con.notify ); i++, notify++ )
{
int x, len;
@@ -1789,19 +1755,18 @@ Draws the debug messages (not passed to console history)
void Con_DrawDebug( void )
{
static double timeStart;
string dlstring;
int x, y;
if( scr_download.value != -1.0f )
{
string dlstring;
int length;
Q_snprintf( dlstring, sizeof( dlstring ), "Downloading [%d remaining]: ^2%s^7 %5.1f%% time %.f secs",
host.downloadcount, host.downloadfile, scr_download.value, Platform_DoubleTime() - timeStart );
Con_DrawStringLen( dlstring, &length, NULL );
length = Q_max( length, 300 );
x = refState.width - length * 1.05f;
y = con.curFont->charHeight * 1.05f;
int x = refState.width - length * 1.05f;
int y = con.curFont->charHeight * 1.05f;
Con_DrawString( x, y, dlstring, g_color_table[7] );
}
else
@@ -1829,15 +1794,15 @@ Draws the last few lines of output transparently over the game top
static void Con_DrawNotify( void )
{
double time = cl.time;
int i, x, y = 0;
int y = 0;
if( !con.curFont ) return;
x = con.curFont->charWidths[' ']; // offset one space at left screen side
int x = con.curFont->charWidths[' ']; // offset one space at left screen side
if( host.allow_console && !Con_BackgroundMapActive( ))
{
for( i = Q_max( 0, CON_LINES_COUNT - con.num_times ); i < CON_LINES_COUNT; i++ )
for( int i = Q_max( 0, CON_LINES_COUNT - con.num_times ); i < CON_LINES_COUNT; i++ )
{
con_lineinfo_t *l = &CON_LINES( i );
@@ -1905,13 +1870,13 @@ of it based on con.backscroll.
*/
static void Con_LastVisibleLine( int *lastline )
{
int i, lines_seen = 0;
int lines_seen = 0;
con.backscroll = Q_max( 0, con.backscroll );
*lastline = 0;
// now count until we saw con_backscroll actual lines
for( i = CON_LINES_COUNT - 1; i >= 0; i-- )
for( int i = CON_LINES_COUNT - 1; i >= 0; i-- )
{
// line is the last visible line?
*lastline = i;
@@ -2086,8 +2051,6 @@ void Con_DrawVersion( void )
{
// draws the current build
byte *color = g_color_table[7];
int stringLen, charH = 0;
int start, height = refState.height;
string curbuild;
if( !scr_drawversion.value )
@@ -2116,9 +2079,10 @@ void Con_DrawVersion( void )
XASH_ENGINE_NAME " v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
}
int stringLen, charH = 0;
Con_DrawStringLen( curbuild, &stringLen, &charH );
start = refState.width - stringLen * 1.05f;
height -= charH * 1.05f;
int start = refState.width - stringLen * 1.05f;
int height = refState.height - charH * 1.05f;
Con_DrawString( start, height, curbuild, color );
}
@@ -2132,8 +2096,6 @@ Scroll it up or down
*/
void Con_RunConsole( void )
{
float lines_per_frame;
Con_SetColor( );
// decide on the destination height of the console
@@ -2149,7 +2111,7 @@ void Con_RunConsole( void )
}
else con.showlines = 0; // none visible
lines_per_frame = fabs( scr_conspeed.value ) * host.realframetime;
float lines_per_frame = fabs( scr_conspeed.value ) * host.realframetime;
if( con.showlines < con.vislines )
{
@@ -2224,9 +2186,7 @@ void Con_CharEvent( int key )
static int Con_LoadSimpleConback( const char *name, int flags )
{
int i;
for( i = 0; i < 5; i++ )
for( int i = 0; i < 5; i++ )
{
string path;
@@ -2311,15 +2271,13 @@ void Con_VidInit( void )
{
lmp_t *cb = (lmp_t *)FS_LoadFile( "gfx/conback.lmp", &length, false );
char ver[64];
byte *dest;
int x, y, len;
if( cb && cb->width == 320 && cb->height == 200 )
{
len = Q_snprintf( ver, 64, "%i", Q_buildnum( )); // can store only buildnum
dest = (byte *)(cb + 1) + 320 * 186 + 320 - 11 - 8 * len;
y = len;
for( x = 0; x < y; x++ )
int len = Q_snprintf( ver, 64, "%i", Q_buildnum( )); // can store only buildnum
byte *dest = (byte *)(cb + 1) + 320 * 186 + 320 - 11 - 8 * len;
int y = len;
for( int x = 0; x < y; x++ )
Con_DrawCharToConback( ver[x], buf, dest + (x << 3));
con.background = ref.dllFuncs.GL_LoadTexture( "#gfx/conback.lmp", (byte *)cb, length, TF_IMAGE );
}
@@ -2344,8 +2302,7 @@ Con_InvalidateFonts
*/
void Con_InvalidateFonts( void )
{
int i;
for( i = 0; i < ARRAYSIZE( con.chars ); i++ )
for( int i = 0; i < ARRAYSIZE( con.chars ); i++ )
CL_FreeFont( &con.chars[i] );
con.curFont = NULL;
}
@@ -2399,9 +2356,8 @@ static void Test_RunConHistory( void )
const char *strs1[] = { "map t0a0", "quit", "wtf", "wtf", "", "nyan" };
const char *strs2[] = { "nyan", "wtf", "quit", "map t0a0" };
const char *testbackup = "unfinished_edit";
int i;
for( i = 0; i < ARRAYSIZE( strs1 ); i++ )
for( int i = 0; i < ARRAYSIZE( strs1 ); i++ )
{
Field_Set( &input, strs1[i] );
Con_HistoryAppend( &hist, &input );
@@ -2409,7 +2365,7 @@ static void Test_RunConHistory( void )
Field_Set( &input, testbackup );
for( i = 0; i < ARRAYSIZE( strs2 ); i++ )
for( int i = 0; i < ARRAYSIZE( strs2 ); i++ )
{
Con_HistoryUp( &hist, &input );
TASSERT_STR( input.buffer, strs2[i] );
@@ -2418,7 +2374,7 @@ static void Test_RunConHistory( void )
// check for overrun
Con_HistoryUp( &hist, &input );
for( i = ARRAYSIZE( strs2 ) - 1; i >= 0; i-- )
for( int i = ARRAYSIZE( strs2 ) - 1; i >= 0; i-- )
{
TASSERT_STR( input.buffer, strs2[i] );
Con_HistoryDown( &hist, &input );

View File

@@ -172,8 +172,6 @@ Initialize CD playlist
*/
static void CL_InitCDAudio( const char *filename )
{
byte *afile;
char *pfile;
string token;
int c = 0;
@@ -183,10 +181,10 @@ static void CL_InitCDAudio( const char *filename )
CL_CreatePlaylist( filename );
}
afile = FS_LoadFile( filename, NULL, false );
byte *afile = FS_LoadFile( filename, NULL, false );
if( !afile ) return;
pfile = (char *)afile;
char *pfile = (char *)afile;
// format: trackname\n [num]
while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL )
@@ -318,14 +316,12 @@ draw hudsprite routine
*/
void SPR_AdjustSize( float *x, float *y, float *w, float *h )
{
float xscale, yscale;
if( refState.width == clgame.scrInfo.iWidth && refState.height == clgame.scrInfo.iHeight )
return;
// scale for screen sizes
xscale = refState.width / (float)clgame.scrInfo.iWidth;
yscale = refState.height / (float)clgame.scrInfo.iHeight;
float xscale = refState.width / (float)clgame.scrInfo.iWidth;
float yscale = refState.height / (float)clgame.scrInfo.iHeight;
*x *= xscale;
*y *= yscale;
@@ -369,7 +365,6 @@ draw hudsprite routine
static void SPR_DrawGeneric( int frame, float x, float y, float width, float height, const wrect_t *prc )
{
float s1, s2, t1, t2;
int texnum;
if( width == -1 && height == -1 )
{
@@ -382,7 +377,7 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
height = h;
}
texnum = R_GetSpriteTexture( clgame.ds.pSprite, frame );
int texnum = R_GetSpriteTexture( clgame.ds.pSprite, frame );
if( prc )
{
@@ -430,11 +425,8 @@ called each frame
void CL_DrawCenterPrint( void )
{
cl_font_t *font = Con_GetCurFont();
char *pText;
int i, j, x, y;
int width, lineLength;
byte *colorDefault, line[MAX_LINELENGTH];
int charWidth, charHeight;
byte line[MAX_LINELENGTH];
int charHeight;
if( !clgame.centerPrint.time )
return;
@@ -446,17 +438,17 @@ void CL_DrawCenterPrint( void )
return;
}
y = clgame.centerPrint.y; // start y
colorDefault = g_color_table[7];
pText = clgame.centerPrint.message;
int y = clgame.centerPrint.y; // start y
byte *colorDefault = g_color_table[7];
char *pText = clgame.centerPrint.message;
CL_DrawCharacterLen( font, 0, NULL, &charHeight );
CL_SetFontRendermode( font );
CL_SetFontColor( font, colorDefault );
for( i = 0; i < clgame.centerPrint.lines; i++ )
for( int i = 0; i < clgame.centerPrint.lines; i++ )
{
lineLength = 0;
width = 0;
int lineLength = 0;
int width = 0;
while( *pText && *pText != '\n' && lineLength < MAX_LINELENGTH )
{
@@ -466,6 +458,7 @@ void CL_DrawCenterPrint( void )
continue;
line[lineLength] = number;
int charWidth;
CL_DrawCharacterLen( font, number, &charWidth, NULL );
width += charWidth;
lineLength++;
@@ -477,9 +470,9 @@ void CL_DrawCenterPrint( void )
pText++; // Skip LineFeed
line[lineLength] = 0;
x = CL_AdjustXPos( -1, width, clgame.centerPrint.totalWidth );
int x = CL_AdjustXPos( -1, width, clgame.centerPrint.totalWidth );
for( j = 0; j < lineLength; j++ )
for( int j = 0; j < lineLength; j++ )
{
if( x >= 0 && y >= 0 && x <= refState.width )
x += CL_DrawCharacter( x, y, line[j], NULL, font, FONT_DRAW_HUD | FONT_DRAW_NORENDERMODE | FONT_DRAW_NOCOLOR );
@@ -534,9 +527,7 @@ can be modulated
static void CL_DrawScreenFade( void )
{
screenfade_t *sf = &clgame.fade;
int alpha;
alpha = V_FadeAlpha( sf );
int alpha = V_FadeAlpha( sf );
if( !alpha )
return;
@@ -619,11 +610,9 @@ Parse TE_TEXTMESSAGE
void CL_ParseTextMessage( sizebuf_t *msg )
{
static int msgindex = 0;
client_textmessage_t *text;
int channel;
// read channel ( 0 - auto)
channel = MSG_ReadByte( msg );
int channel = MSG_ReadByte( msg );
if( channel <= 0 || channel > ( MAX_TEXTCHANNELS - 1 ))
{
@@ -632,7 +621,7 @@ void CL_ParseTextMessage( sizebuf_t *msg )
}
// grab message channel
text = &cl_textmessage[channel];
client_textmessage_t *text = &cl_textmessage[channel];
text->x = (float)(MSG_ReadShort( msg ) / 8192.0f);
text->y = (float)(MSG_ReadShort( msg ) / 8192.0f);
@@ -680,12 +669,9 @@ return soundname from index
*/
static const char *CL_SoundFromIndex( int index )
{
sfx_t *sfx = NULL;
int hSound;
// make sure what we in-bounds
index = bound( 0, index, MAX_SOUNDS );
hSound = cl.sound_index[index];
int hSound = cl.sound_index[index];
if( !hSound )
{
@@ -693,7 +679,7 @@ static const char *CL_SoundFromIndex( int index )
return NULL;
}
sfx = S_GetSfxByHandle( hSound );
sfx_t *sfx = S_GetSfxByHandle( hSound );
if( !sfx )
{
Con_DPrintf( S_ERROR "%s: bad sfx for index %i\n", __func__, index );
@@ -740,8 +726,6 @@ perform common scissor test
*/
qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 )
{
float dudx, dvdy;
if( !scissor->test )
return true;
@@ -758,8 +742,8 @@ qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *
if( *y >= scissor->y + scissor->height )
return false;
dudx = (*u1 - *u0) / *width;
dvdy = (*v1 - *v0) / *height;
float dudx = (*u1 - *u0) / *width;
float dvdy = (*v1 - *v0) / *height;
if( *x < scissor->x )
{
@@ -946,9 +930,7 @@ void CL_DrawHUD( int state )
static void CL_ClearUserMessage( char *pszName, int svc_num )
{
int i;
for( i = 0; i < MAX_USER_MESSAGES && clgame.msg[i].name[0]; i++ )
for( int i = 0; i < MAX_USER_MESSAGES && clgame.msg[i].name[0]; i++ )
if( ( clgame.msg[i].number == svc_num ) && Q_stricmp( clgame.msg[i].name, pszName ) )
clgame.msg[i].number = 0;
}
@@ -1072,9 +1054,7 @@ free studio cache on change level
*/
void CL_ClearSpriteTextures( void )
{
int i;
for( i = 1; i < MAX_CLIENT_SPRITES; i++ )
for( int i = 1; i < MAX_CLIENT_SPRITES; i++ )
{
if( clgame.sprites[i].needload == NL_UNREFERENCED )
continue;
@@ -1212,8 +1192,6 @@ upload sprite frames
*/
static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite, uint type, uint texFlags )
{
byte *buf;
fs_offset_t size;
qboolean loaded;
Assert( m_pSprite != NULL );
@@ -1243,7 +1221,8 @@ static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite,
}
}
buf = FS_LoadFile( szSpriteName, &size, false );
fs_offset_t size;
byte *buf = FS_LoadFile( szSpriteName, &size, false );
if( buf == NULL )
return false;
@@ -1280,7 +1259,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
{
char name[MAX_QPATH];
model_t *mod;
int i, start;
int i;
if( COM_StringEmptyOrNULL( filename ))
{
@@ -1310,7 +1289,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
// find a free model slot spot
// use low indices only for HUD sprites
// for GoldSrc bug compatibility
start = type == SPR_HUDSPRITE ? 0 : MAX_CLIENT_SPRITES / 2;
int start = type == SPR_HUDSPRITE ? 0 : MAX_CLIENT_SPRITES / 2;
for( i = 0, mod = &clgame.sprites[start]; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
{
@@ -1356,9 +1335,9 @@ pfnSPR_LoadExt
*/
HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags )
{
model_t *spr;
model_t *spr = CL_LoadSpriteModel( szPicName, SPR_CLIENT, texFlags );
if(( spr = CL_LoadSpriteModel( szPicName, SPR_CLIENT, texFlags )) == NULL )
if( spr == NULL )
return 0;
return (spr - clgame.sprites) + 1; // return index
@@ -1374,9 +1353,9 @@ function exported for support GoldSrc Monitor utility
HSPRITE EXPORT pfnSPR_Load( const char *szPicName );
HSPRITE EXPORT pfnSPR_Load( const char *szPicName )
{
model_t *spr;
model_t *spr = CL_LoadSpriteModel( szPicName, SPR_HUDSPRITE, 0 );
if(( spr = CL_LoadSpriteModel( szPicName, SPR_HUDSPRITE, 0 )) == NULL )
if( spr == NULL )
return 0;
return (spr - clgame.sprites) + 1; // return index
@@ -1390,16 +1369,16 @@ CL_GetSpritePointer
*/
static const model_t *CL_GetSpritePointer( HSPRITE hSprite )
{
model_t *mod;
int index = hSprite - 1;
if( index < 0 || index >= MAX_CLIENT_SPRITES )
return NULL; // bad image
mod = &clgame.sprites[index];
model_t *mod = &clgame.sprites[index];
if( mod->needload == NL_NEEDS_LOADED )
{
int type = FBitSet( mod->flags, MODEL_CLIENT ) ? SPR_HUDSPRITE : SPR_MAPSPRITE;
int type = FBitSet( mod->flags, MODEL_CLIENT ) ? SPR_HUDSPRITE : SPR_MAPSPRITE;
if( CL_LoadHudSprite( mod->name, mod, type, mod->numtexinfo ))
return mod;
@@ -1868,8 +1847,6 @@ pfnGetPlayerInfo
*/
static void GAME_EXPORT pfnGetPlayerInfo( int ent_num, hud_player_info_t *pinfo )
{
player_info_t *player;
ent_num -= 1; // player list if offset by 1 from ents
if( ent_num >= cl.maxclients || ent_num < 0 || !cl.players[ent_num].name[0] )
@@ -1879,7 +1856,7 @@ static void GAME_EXPORT pfnGetPlayerInfo( int ent_num, hud_player_info_t *pinfo
return;
}
player = &cl.players[ent_num];
player_info_t *player = &cl.players[ent_num];
pinfo->thisplayer = ( ent_num == cl.playernum ) ? true : false;
pinfo->name = player->name;
pinfo->model = player->model;
@@ -1910,11 +1887,9 @@ pfnPlaySoundByIndex
*/
static void GAME_EXPORT pfnPlaySoundByIndex( int iSound, float volume )
{
int hSound;
// make sure what we in-bounds
iSound = bound( 0, iSound, MAX_SOUNDS );
hSound = cl.sound_index[iSound];
int hSound = cl.sound_index[iSound];
if( !hSound ) return;
S_StartSound( NULL, cl.viewentity, CHAN_ITEM, hSound, volume, ATTN_NORM, PITCH_NORM, SND_STOP_LOOPING );
@@ -2200,8 +2175,6 @@ pfnCalcShake
static void GAME_EXPORT pfnCalcShake( void )
{
screen_shake_t *const shake = &clgame.shake;
float frametime, fraction, freq;
int i;
if( cl.time > shake->time || shake->amplitude <= 0 || shake->frequency <= 0 || shake->duration <= 0 )
{
@@ -2216,7 +2189,7 @@ static void GAME_EXPORT pfnCalcShake( void )
return;
}
frametime = cl_clientframetime();
float frametime = cl_clientframetime();
if( cl.time > shake->next_shake )
{
@@ -2224,20 +2197,20 @@ static void GAME_EXPORT pfnCalcShake( void )
shake->next_shake = (float)cl.time + shake->frequency / shake->duration;
// randomize each shake
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
shake->offset[i] = COM_RandomFloat( -shake->amplitude, shake->amplitude );
shake->angle = COM_RandomFloat( -shake->amplitude * 0.25f, shake->amplitude * 0.25f );
}
// get initial fraction and frequency values over the duration
fraction = ((float)cl.time - shake->time ) / shake->duration;
freq = fraction != 0.0f ? ( shake->frequency / fraction ) * shake->frequency : 0.0f;
float fraction = ((float)cl.time - shake->time ) / shake->duration;
float freq = fraction != 0.0f ? ( shake->frequency / fraction ) * shake->frequency : 0.0f;
// quickly approach zero but apply time over sine wave
fraction *= fraction * sin( cl.time * freq );
// apply shake offset
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
shake->applied_offset[i] = shake->offset[i] * fraction;
// apply roll angle
@@ -2349,10 +2322,7 @@ pfnKillEvent
*/
static void GAME_EXPORT pfnKillEvents( int entnum, const char *eventname )
{
int i;
event_state_t *es;
event_info_t *ei;
word eventIndex = CL_EventIndex( eventname );
word eventIndex = CL_EventIndex( eventname );
if( eventIndex >= MAX_EVENTS )
return;
@@ -2360,12 +2330,12 @@ static void GAME_EXPORT pfnKillEvents( int entnum, const char *eventname )
if( entnum < 0 || entnum >= clgame.maxEntities )
return;
es = &cl.events;
event_state_t *es = &cl.events;
// find all events with specified index and kill it
for( i = 0; i < MAX_EVENT_QUEUE; i++ )
for( int i = 0; i < MAX_EVENT_QUEUE; i++ )
{
ei = &es->ei[i];
event_info_t *ei = &es->ei[i];
if( ei->index == eventIndex && ei->entity_index == entnum )
{
@@ -2395,7 +2365,6 @@ CL_FindModelIndex
static int GAME_EXPORT CL_FindModelIndex( const char *m )
{
char filepath[MAX_QPATH];
int i;
if( COM_StringEmptyOrNULL( m ))
return 0;
@@ -2403,7 +2372,7 @@ static int GAME_EXPORT CL_FindModelIndex( const char *m )
Q_strncpy( filepath, m, sizeof( filepath ));
COM_FixSlashes( filepath );
for( i = 0; i < cl.nummodels; i++ )
for( int i = 0; i < cl.nummodels; i++ )
{
if( !cl.models[i+1] )
continue;
@@ -2735,9 +2704,7 @@ pfnLoadMapSprite
*/
static model_t *pfnLoadMapSprite( const char *filename )
{
model_t *mod;
mod = Mod_FindName( filename, false );
model_t *mod = Mod_FindName( filename, false );
if( CL_LoadHudSprite( filename, mod, SPR_MAPSPRITE, 0 ))
return mod;
@@ -2813,12 +2780,10 @@ PlayerInfo_SetValueForKey
*/
static void GAME_EXPORT PlayerInfo_SetValueForKey( const char *key, const char *value )
{
convar_t *var;
if( !Q_strcmp( Info_ValueForKey( cls.userinfo, key ), value ))
return; // no changes ?
var = Cvar_FindVar( key );
convar_t *var = Cvar_FindVar( key );
if( var && FBitSet( var->flags, FCVAR_USERINFO ))
{
@@ -2899,11 +2864,10 @@ pfnGetMousePos
*/
static void GAME_EXPORT pfnGetMousePos( struct tagPOINT *ppt )
{
int x, y;
if( !ppt )
return;
int x, y;
Platform_GetMousePos( &x, &y );
ppt->x = x;
@@ -3052,11 +3016,11 @@ static int GAME_EXPORT pfnDrawStringReverse( int x, int y, const char *str, int
{
rgba_t color = { r, g, b, 255 };
int flags = FONT_DRAW_HUD | FONT_DRAW_NOLF;
int width;
if( hud_utf8.value )
SetBits( flags, FONT_DRAW_UTF8 );
int width;
CL_DrawStringLen( &cls.creditsFont, str, &width, NULL, flags );
x -= width;
@@ -3236,11 +3200,9 @@ TriBrightness
*/
void TriBrightness( float brightness )
{
float r, g, b;
r = clgame.ds.triRGBA[0] * clgame.ds.triRGBA[3] * brightness;
g = clgame.ds.triRGBA[1] * clgame.ds.triRGBA[3] * brightness;
b = clgame.ds.triRGBA[2] * clgame.ds.triRGBA[3] * brightness;
float r = clgame.ds.triRGBA[0] * clgame.ds.triRGBA[3] * brightness;
float g = clgame.ds.triRGBA[1] * clgame.ds.triRGBA[3] * brightness;
float b = clgame.ds.triRGBA[2] * clgame.ds.triRGBA[3] * brightness;
ref.dllFuncs.Color4f( r, g, b, 1.0f );
}
@@ -3287,11 +3249,9 @@ NOTE: dlights are ignored
*/
void TriLightAtPoint( float *pos, float *value )
{
colorVec vLightColor;
if( !pos || !value ) return;
vLightColor = ref.dllFuncs.R_LightPoint( pos );
colorVec vLightColor = ref.dllFuncs.R_LightPoint( pos );
value[0] = vLightColor.r;
value[1] = vLightColor.g;
@@ -3324,9 +3284,9 @@ bind current texture
*/
int TriSpriteTexture( model_t *pSpriteModel, int frame )
{
int gl_texturenum;
int gl_texturenum = R_GetSpriteTexture( pSpriteModel, frame );
if(( gl_texturenum = R_GetSpriteTexture( pSpriteModel, frame )) <= 0 )
if( gl_texturenum <= 0 )
return 0;
ref.dllFuncs.GL_Bind( XASH_TEXTURE0, gl_texturenum );
@@ -3404,44 +3364,60 @@ NetAPI_SendRequest
*/
static void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags, double timeout, netadr_t *remote_address, net_api_response_func_t response )
{
net_request_t *nr = NULL;
int i;
if( !response )
{
Con_DPrintf( S_ERROR "%s: no callbcak specified for request with context %i!\n", __func__, context );
Con_DPrintf( S_ERROR "%s: no callback specified for request with context %i!\n", __func__, context );
return;
}
// FIXME: call pfnFunc and tell client.dll about errors?
if( NET_NetadrType( remote_address ) == NA_IPX || NET_NetadrType( remote_address ) == NA_BROADCAST_IPX )
return; // IPX no longer support
if( request == NETAPI_REQUEST_SERVERLIST )
switch( request )
{
case NETAPI_REQUEST_SERVERLIST:
return; // no support for server list requests
case NETAPI_REQUEST_PING:
case NETAPI_REQUEST_RULES:
case NETAPI_REQUEST_PLAYERS:
case NETAPI_REQUEST_DETAILS:
break;
default:
Con_Printf( S_ERROR "%s: unknown request type %d, context %i\n", __func__, request, context );
return;
}
// find a free request
for( i = 0; i < MAX_REQUESTS; i++ )
net_request_t *nr = NULL, *oldest_nr = NULL;
int i;
double max_timeout = 0;
for( i = 0; i < ARRAYSIZE( clgame.net_requests ); i++ )
{
nr = &clgame.net_requests[i];
if( !nr->pfnFunc ) break;
}
if( i == MAX_REQUESTS )
{
double max_timeout = 0;
// no free requests? use oldest
for( i = 0, nr = NULL; i < MAX_REQUESTS; i++ )
if(( host.realtime - nr->timesend ) > max_timeout )
{
if(( host.realtime - clgame.net_requests[i].timesend ) > max_timeout )
{
max_timeout = host.realtime - clgame.net_requests[i].timesend;
nr = &clgame.net_requests[i];
}
max_timeout = host.realtime - nr->timesend;
oldest_nr = nr;
}
if( !nr->pfnFunc )
break;
}
Assert( nr != NULL );
if( i == ARRAYSIZE( clgame.net_requests ))
{
// no free requests? use oldest
nr = oldest_nr;
}
if( !nr )
{
Con_Printf( S_ERROR "%s: no free requests\n", __func__ );
return;
}
// clear slot
memset( nr, 0, sizeof( *nr ));
@@ -3454,9 +3430,10 @@ static void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags,
nr->resp.type = request;
nr->resp.remote_address = *remote_address;
nr->flags = flags;
nr->challenge = -1;
// local servers request
Netchan_OutOfBandPrint( NS_CLIENT, nr->resp.remote_address, A2A_NETINFO" %i %i %i", PROTOCOL_VERSION, context, request );
if( !CL_NetRequestSend( nr ))
Con_Printf( S_ERROR "%s: failed to send net request for type %d with context %i\n", __func__, request, context );
}
/*
@@ -3467,13 +3444,10 @@ NetAPI_CancelRequest
*/
static void GAME_EXPORT NetAPI_CancelRequest( int context )
{
net_request_t *nr;
int i;
;
// find a specified request
for( i = 0; i < MAX_REQUESTS; i++ )
for( int i = 0; i < ARRAYSIZE( clgame.net_requests ); i++ )
{
nr = &clgame.net_requests[i];
net_request_t *nr = &clgame.net_requests[i];
if( clgame.net_requests[i].resp.context == context )
{
@@ -3498,13 +3472,10 @@ NetAPI_CancelAllRequests
*/
void GAME_EXPORT NetAPI_CancelAllRequests( void )
{
net_request_t *nr;
int i;
// tell the user about cancel
for( i = 0; i < MAX_REQUESTS; i++ )
for( int i = 0; i < ARRAYSIZE( clgame.net_requests ); i++ )
{
nr = &clgame.net_requests[i];
net_request_t *nr = &clgame.net_requests[i];
if( !nr->pfnFunc ) continue; // not used
SetBits( nr->resp.error, NET_ERROR_TIMEOUT );
nr->resp.ping = host.realtime - nr->timesend;
@@ -3614,6 +3585,16 @@ static void GAME_EXPORT VGui_ViewportPaintBackground( int extents[4] )
// stub
}
static cvar_t* GAME_EXPORT CL_CvarGetPointer( const char *szVarName )
{
cvar_t *result = (cvar_t *)Cvar_FindVar( szVarName );
if( !result )
Con_DPrintf( S_WARN "%s: client tried to get non-existent cvar \"%s\"\n", __func__, szVarName );
return result;
}
// shared between client and server
triangleapi_t gTriApi;
@@ -3836,7 +3817,7 @@ static cl_enginefunc_t gEngfuncs =
pfnHookEvent,
Con_Visible,
pfnGetGameDirectory,
pfnCVarGetPointer,
CL_CvarGetPointer,
Key_LookupBinding,
pfnGetLevelName,
pfnGetScreenFade,
@@ -3970,7 +3951,7 @@ static engine_studio_api_t gStudioAPI =
.Mod_ForName = pfnStudio_Mod_ForName,
.Mod_Extradata = pfnStudio_Mod_Extradata,
.GetModelByIndex = CL_ModelHandle,
.GetCvar = pfnCVarGetPointer,
.GetCvar = CL_CvarGetPointer,
.GetChromeSprite = pfnStudio_GetChromeSprite,
.GetAliasScale = pfnStudio_GetAliasScale,
.StudioGetAliasTransform = pfnStudio_GetAliasTransform,
@@ -3981,12 +3962,11 @@ static engine_studio_api_t gStudioAPI =
static void CL_InitStudioAPI( void )
{
static r_studio_interface_t gDefaultStudioDraw;
r_studio_interface_t *pStudioDraw;
if( !ref.dllFuncs.R_StudioFillAPI( &gStudioAPI, &gDefaultStudioDraw ))
return;
pStudioDraw = &gDefaultStudioDraw;
r_studio_interface_t *pStudioDraw = &gDefaultStudioDraw;
if( clgame.dllFuncs.pfnGetStudioModelInterface )
clgame.dllFuncs.pfnGetStudioModelInterface( STUDIO_INTERFACE_VERSION, &pStudioDraw, &gStudioAPI );
@@ -4001,7 +3981,6 @@ qboolean CL_LoadProgs( const char *name )
qboolean valid_single_export = false;
qboolean missed_exports = false;
qboolean try_internal_vgui_support = GI->internal_vgui_support;
int i;
if( clgame.hInstance ) CL_UnloadProgs();
@@ -4057,7 +4036,7 @@ qboolean CL_LoadProgs( const char *name )
if( GetClientAPI != NULL ) // check critical functions again
valid_single_export = ValidateExports( cdll_exports, ARRAYSIZE( cdll_exports ));
for( i = 0; i < ARRAYSIZE( cdll_exports ); i++ )
for( int i = 0; i < ARRAYSIZE( cdll_exports ); i++ )
{
if( *(cdll_exports[i].func) != NULL )
continue; // already got through 'F' or 'GetClientAPI'
@@ -4088,7 +4067,7 @@ qboolean CL_LoadProgs( const char *name )
if( !valid_single_export )
ClearExports( cdll_new_exports, ARRAYSIZE( cdll_new_exports ));
for( i = 0; i < ARRAYSIZE( cdll_new_exports ); i++ )
for( int i = 0; i < ARRAYSIZE( cdll_new_exports ); i++ )
{
if( *(cdll_new_exports[i].func) != NULL )
continue; // already gott through 'F' or 'GetClientAPI'

View File

@@ -78,8 +78,6 @@ void UI_MouseMove( int x, int y )
void UI_SetActiveMenu( qboolean fActive )
{
movie_state_t *cin_state;
if( !gameui.hInstance )
{
if( !fActive )
@@ -93,7 +91,7 @@ void UI_SetActiveMenu( qboolean fActive )
if( !fActive )
{
// close logo when menu is shutdown
cin_state = AVI_GetState( CIN_LOGO );
movie_state_t *cin_state = AVI_GetState( CIN_LOGO );
AVI_CloseVideo( cin_state );
}
}
@@ -356,12 +354,10 @@ static float GAME_EXPORT UI_GetLogoLength( void )
static void UI_UpdateUserinfo( void )
{
player_info_t *player;
if( !host.userinfo_changed )
return;
player = &gameui.playerinfo;
player_info_t *player = &gameui.playerinfo;
Q_strncpy( player->userinfo, cls.userinfo, sizeof( player->userinfo ));
Q_strncpy( player->name, Info_ValueForKey( player->userinfo, "name" ), sizeof( player->name ));
@@ -427,10 +423,8 @@ static void UI_ToOldGameInfo( GAMEINFO *out, const gameinfo2_t *in )
static void UI_GetModsInfo( void )
{
int i;
gameui.modsInfo = Mem_Calloc( gameui.mempool, sizeof( *gameui.modsInfo ) * FI->numgames );
for( i = 0; i < FI->numgames; i++ )
for( int i = 0; i < FI->numgames; i++ )
UI_ConvertGameInfo( &gameui.modsInfo[i], FI->games[i] );
}
@@ -755,10 +749,9 @@ drawing string like a console string
*/
static int GAME_EXPORT UI_DrawConsoleString( int x, int y, const char *string )
{
int drawLen;
if( !string || !*string ) return 0; // silent ignore
drawLen = Con_DrawString( x, y, string, gameui.ds.textColor );
int drawLen = Con_DrawString( x, y, string, gameui.ds.textColor );
MakeRGBA( gameui.ds.textColor, 255, 255, 255, 255 );
return (x + drawLen); // exclude color prexfixes
@@ -958,14 +951,12 @@ static GAMEINFO ** GAME_EXPORT pfnGetGamesList( int *numGames )
if( !gameui.oldModsInfo )
{
int i;
if( !gameui.modsInfo )
UI_GetModsInfo();
// first allocate array of pointers
gameui.oldModsInfo = Mem_Calloc( gameui.mempool, sizeof( *gameui.oldModsInfo ) * FI->numgames );
for( i = 0; i < FI->numgames; i++ )
for( int i = 0; i < FI->numgames; i++ )
{
gameui.oldModsInfo[i] = Mem_Calloc( gameui.mempool, sizeof( *gameui.oldModsInfo[i] ));
UI_ToOldGameInfo( gameui.oldModsInfo[i], &gameui.modsInfo[i] );
@@ -1135,12 +1126,10 @@ static void GAME_EXPORT pfnCon_DefaultColor( int r, int g, int b )
static void GAME_EXPORT pfnSetCursor( void *hCursor )
{
uintptr_t cursor;
if( !gameui.use_extended_api )
return; // ignore original Xash menus
cursor = (uintptr_t)hCursor;
uintptr_t cursor = (uintptr_t)hCursor;
if( cursor < dc_user || cursor > dc_last )
return;

View File

@@ -63,12 +63,10 @@ static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b
if( fabs( g_font_scale - scale ) > 0.1f ||
g_scaled_font.hFontTexture != cls.creditsFont.hFontTexture )
{
int i;
g_scaled_font = cls.creditsFont;
g_scaled_font.scale *= scale;
g_scaled_font.charHeight *= scale;
for( i = 0; i < ARRAYSIZE( g_scaled_font.charWidths ); i++ )
for( int i = 0; i < ARRAYSIZE( g_scaled_font.charWidths ); i++ )
g_scaled_font.charWidths[i] *= scale;
g_font_scale = scale;

View File

@@ -101,10 +101,9 @@ CL_SetIdealPitch
void CL_SetIdealPitch( void )
{
float angleval, sinval, cosval;
int i, j, step, dir, steps;
int i, dir, steps;
float z[MAX_FORWARD];
vec3_t top, bottom;
pmtrace_t tr;
if( cl.local.onground == -1 )
return;
@@ -116,6 +115,8 @@ void CL_SetIdealPitch( void )
// 160 or so units to see what's below
for( i = 0; i < MAX_FORWARD; i++ )
{
pmtrace_t tr;
top[0] = cl.simorg[0] + cosval * (i + 3.0f) * 12.0f;
top[1] = cl.simorg[1] + sinval * (i + 3.0f) * 12.0f;
top[2] = cl.simorg[2] + cl.viewheight[2];
@@ -137,9 +138,10 @@ void CL_SetIdealPitch( void )
dir = 0;
steps = 0;
for( j = 1; j < i; j++ )
for( int j = 1; j < i; j++ )
{
step = z[j] - z[j-1];
int step = z[j] - z[j-1];
if( step > -ON_EPSILON && step < ON_EPSILON )
continue;
@@ -244,15 +246,10 @@ This sets up the first phase.
*/
void GAME_EXPORT CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient )
{
entity_state_t *state;
predicted_player_t *player;
cl_entity_t *ent;
int i;
for( i = 0; i < MAX_CLIENTS; i++ )
for( int i = 0; i < MAX_CLIENTS; i++ )
{
state = &cl.frames[cl.parsecountmod].playerstate[i];
player = &cls.predicted_players[i];
entity_state_t *state = &cl.frames[cl.parsecountmod].playerstate[i];
predicted_player_t *player = &cls.predicted_players[i];
player->active = false;
@@ -279,7 +276,7 @@ void GAME_EXPORT CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient )
}
else
{
ent = CL_GetEntityByIndex( i + 1 );
cl_entity_t *ent = CL_GetEntityByIndex( i + 1 );
CL_ComputePlayerOrigin( ent );
@@ -397,16 +394,13 @@ collect solid entities
*/
static void CL_AddLinksToPmove( frame_t *frame )
{
entity_state_t *state;
model_t *model;
physent_t *pe;
int i;
if( !frame->valid ) return;
for( i = 0; i < frame->num_entities; i++ )
for( int i = 0; i < frame->num_entities; i++ )
{
state = &cls.packet_entities[(frame->first_entity + i) % cls.num_client_entities];
entity_state_t *state = &cls.packet_entities[(frame->first_entity + i) % cls.num_client_entities];
model_t *model;
physent_t *pe;
if( state->number >= 1 && state->number <= cl.maxclients )
continue;
@@ -506,18 +500,14 @@ pmove must be setup with world and solid entity hulls before calling
*/
void GAME_EXPORT CL_SetSolidPlayers( int playernum )
{
entity_state_t *state;
predicted_player_t *player;
physent_t *pe;
int i;
if( !cl_solid_players.value )
return;
for( i = 0; i < MAX_CLIENTS; i++ )
for( int i = 0; i < MAX_CLIENTS; i++ )
{
state = &cl.frames[cl.parsecountmod].playerstate[i];
player = &cls.predicted_players[i];
entity_state_t *state = &cl.frames[cl.parsecountmod].playerstate[i];
predicted_player_t *player = &cls.predicted_players[i];
physent_t *pe;
if( playernum == -1 )
{
@@ -562,18 +552,17 @@ CL_WaterEntity
*/
int GAME_EXPORT CL_WaterEntity( const float *rgflPos )
{
physent_t *pe;
hull_t *hull;
vec3_t test, offset;
int i, oldhull;
int oldhull;
if( !rgflPos ) return -1;
oldhull = clgame.pmove->usehull;
for( i = 0; i < clgame.pmove->numphysent; i++ )
for( int i = 0; i < clgame.pmove->numphysent; i++ )
{
pe = &clgame.pmove->physents[i];
physent_t *pe = &clgame.pmove->physents[i];
hull_t *hull;
vec3_t test, offset;
if( pe->solid != SOLID_NOT ) // disabled ?
continue;
@@ -657,9 +646,8 @@ returns water brush where inside pos
*/
cl_entity_t *CL_GetWaterEntity( const float *rgflPos )
{
int entnum;
int entnum = CL_WaterEntity( rgflPos );
entnum = CL_WaterEntity( rgflPos );
if( entnum <= 0 ) return NULL; // world or not water
return CL_GetEntityByIndex( entnum );
@@ -732,8 +720,6 @@ CL_InitClientMove
*/
void CL_InitClientMove( void )
{
int i;
Pmove_Init ();
clgame.pmove->server = false; // running at client
@@ -741,7 +727,7 @@ void CL_InitClientMove( void )
clgame.pmove->runfuncs = false;
// enumerate client hulls
for( i = 0; i < MAX_MAP_HULLS; i++ )
for( int i = 0; i < MAX_MAP_HULLS; i++ )
{
if( clgame.dllFuncs.pfnGetHullBounds( i, host.player_mins[i], host.player_maxs[i] ))
Con_Reportf( "CL: hull%i, player_mins: %g %g %g, player_maxs: %g %g %g\n", i,

View File

@@ -72,18 +72,15 @@ static qboolean CheckSkybox( const char *name, char out[SKYBOX_MAX_SIDES][MAX_ST
{
static const char *skybox_ext[3] = { "dds", "tga", "bmp" };
static const char *skybox_delim[2] = { "", "_" }; // no space for HL style, underscore for Q1 style
int i;
// search for skybox images
for( i = 0; i < ARRAYSIZE( skybox_ext ); i++ )
for( int i = 0; i < ARRAYSIZE( skybox_ext ); i++ )
{
int j;
for( j = 0; j < ARRAYSIZE( skybox_delim ); j++ )
for( int j = 0; j < ARRAYSIZE( skybox_delim ); j++ )
{
int k, num_checked_sides = 0;
int num_checked_sides = 0;
for( k = 0; k < SKYBOX_MAX_SIDES; k++ )
for( int k = 0; k < SKYBOX_MAX_SIDES; k++ )
{
char sidename[MAX_VA_STRING];
@@ -109,7 +106,6 @@ void R_SetupSky( const char *name )
char sidenames[SKYBOX_MAX_SIDES][MAX_STRING];
int skyboxTextures[SKYBOX_MAX_SIDES] = { 0 };
int i, len;
qboolean result;
if( COM_StringEmptyOrNULL( name ))
{
@@ -125,10 +121,9 @@ void R_SetupSky( const char *name )
if( loadname[len - 1] == '_' )
loadname[len - 1] = '\0';
result = CheckSkybox( loadname, sidenames );
// to prevent infinite recursion if default skybox was missed
if( !result && Q_stricmp( name, DEFAULT_SKYBOX_NAME ))
if( !CheckSkybox( loadname, sidenames ) && Q_stricmp( name, DEFAULT_SKYBOX_NAME ))
{
Con_Reportf( S_WARN "missed or incomplete skybox '%s'\n", name );
R_SetupSky( DEFAULT_SKYBOX_NAME ); // force to default

View File

@@ -35,7 +35,6 @@ static CVAR_DEFINE( v_gamma, "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" );
static void BuildGammaTable( const float gamma, const float brightness, const float texgamma, const float lightgamma )
{
float g1, g2, g3;
int i;
if( gamma != 0.0 )
g1 = 1.0 / gamma;
@@ -50,7 +49,7 @@ static void BuildGammaTable( const float gamma, const float brightness, const fl
else
g3 = 0.05;
for( i = 0; i < 256; i++ )
for( int i = 0; i < 256; i++ )
{
// keep it float or texgamma test will fail with -ffast-math
float d = pow( i / 255.0, (double)g2 );
@@ -58,11 +57,9 @@ static void BuildGammaTable( const float gamma, const float brightness, const fl
texgammatable[i] = bound( 0, inf, 255 );
}
for( i = 0; i < 1024; i++ )
for( int i = 0; i < 1024; i++ )
{
double d;
float f = pow( i / 1023.0, (double)lightgamma );
int inf;
if( brightness > 1.0 )
f *= brightness;
@@ -72,8 +69,8 @@ static void BuildGammaTable( const float gamma, const float brightness, const fl
else
f = (( f - g3 ) / ( 1.0 - g3 )) * 0.875 + 0.125;
d = pow( (double)f, (double)g1 ); // do not remove the cast, or tests fail
inf = d * 1023.0;
double d = pow( (double)f, (double)g1 ); // do not remove the cast, or tests fail
int inf = d * 1023.0;
lightgammatable[i] = bound( 0, inf, 1023 );
// do these calculations in the same loop...
@@ -255,11 +252,9 @@ static void Test_PrecomputedGammaTables( void )
while(( data = Test_GetGammaTables( i )))
{
int j;
BuildGammaTable( data->gamma, data->brightness, data->texgamma, data->lightgamma );
for( j = 0; j < 1024; j++ )
for( int j = 0; j < 1024; j++ )
{
if( j < 256 )
{

View File

@@ -102,9 +102,8 @@ static qboolean ID_ProcessFile( bloomfilter_t *value, const char *path );
static void ID_BloomFilter_f( void )
{
bloomfilter_t value = 0;
int i;
for( i = 1; i < Cmd_Argc(); i++ )
for( int i = 1; i < Cmd_Argc(); i++ )
value |= BloomFilter_ProcessStr( Cmd_Argv( i ) );
Msg( "%d %016"PRIX64"\n", BloomFilter_Weight( value ), value );
@@ -119,7 +118,6 @@ static qboolean ID_VerifyHEX( const char *hex )
uint chars = 0;
char prev = 0;
qboolean monotonic = true; // detect 11:22...
int weight = 0;
while( *hex++ )
{
@@ -142,6 +140,7 @@ static qboolean ID_VerifyHEX( const char *hex )
if( monotonic )
return false;
int weight = 0;
while( chars )
{
if( chars & 1 )
@@ -170,7 +169,7 @@ static void ID_VerifyHEX_f( void )
static qboolean ID_ProcessCPUInfo( bloomfilter_t *value )
{
int cpuinfofd = open( "/proc/cpuinfo", O_RDONLY );
char buffer[1024], *pbuf, *pbuf2;
char buffer[1024];
int ret;
if( cpuinfofd < 0 )
@@ -189,12 +188,12 @@ static qboolean ID_ProcessCPUInfo( bloomfilter_t *value )
if( !ret )
return false;
pbuf = Q_stristr( buffer, "Serial" );
char *pbuf = Q_stristr( buffer, "Serial" );
if( !pbuf )
return false;
pbuf += 6;
pbuf2 = Q_strchrnul( pbuf, '\n' );
char *pbuf2 = Q_strchrnul( pbuf, '\n' );
*pbuf2 = 0;
if( !ID_VerifyHEX( pbuf ) )
@@ -207,20 +206,18 @@ static qboolean ID_ProcessCPUInfo( bloomfilter_t *value )
static qboolean ID_ValidateNetDevice( const char *dev )
{
const char *prefix = "/sys/class/net";
byte *pfile;
int assignType;
// These devices are fake, their mac address is generated each boot, while assign_type is 0
if( !Q_strnicmp( dev, "ccmni", sizeof( "ccmni" ) ) ||
!Q_strnicmp( dev, "ifb", sizeof( "ifb" ) ) )
return false;
pfile = FS_LoadDirectFile( va( "%s/%s/addr_assign_type", prefix, dev ), NULL );
byte *pfile = FS_LoadDirectFile( va( "%s/%s/addr_assign_type", prefix, dev ), NULL );
// if NULL, it may be old kernel
if( pfile )
{
assignType = Q_atoi( (char*)pfile );
int assignType = Q_atoi( (char*)pfile );
Mem_Free( pfile );
@@ -500,12 +497,10 @@ static int ID_CheckWMIC( bloomfilter_t value, const wchar_t *cmdline )
pbuf = COM_ParseFile( buffer, token, sizeof( token )); // Header
while(( pbuf = COM_ParseFile( pbuf, token, sizeof( token ))))
{
bloomfilter_t filter;
if( !ID_VerifyHEX( token ))
continue;
filter = BloomFilter_ProcessStr( token );
bloomfilter_t filter = BloomFilter_ProcessStr( token );
count += ( filter & value ) == filter;
}

View File

@@ -43,6 +43,7 @@ void IN_GyroInit( void );
void IN_GyroCheckAvailability( void );
void IN_GyroEvent( vec3_t data );
void IN_GyroFinalizeMove( float *fw, float *side, float *dpitch, float *dyaw );
void IN_GyroDrawDebug( void );
uint IN_CollectInputDevices( void );
void IN_LockInputDevices( qboolean lock );

View File

@@ -25,9 +25,11 @@ static CVAR_DEFINE_AUTO( gyro_roll, "0.0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "bu
static CVAR_DEFINE_AUTO( gyro_pitch_deadzone, "0.5", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "built-in gyroscope pitch axis deadzone (deg/s)" );
static CVAR_DEFINE_AUTO( gyro_yaw_deadzone, "0.5", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "built-in gyroscope yaw axis deadzone (deg/s)" );
static CVAR_DEFINE_AUTO( gyro_roll_deadzone, "0.5", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "built-in gyroscope roll axis deadzone (deg/s)" );
static CVAR_DEFINE_AUTO( gyro_debug, "0", 0, "visualize built-in device gyroscope" );
// stores the latest instantaneous rotation rates from built-in gyroscope
static vec3_t gyro_speed;
static vec3_t gyro_speed_display;
/*
==============
@@ -45,6 +47,7 @@ void IN_GyroInit( void )
Cvar_RegisterVariable( &gyro_pitch_deadzone );
Cvar_RegisterVariable( &gyro_yaw_deadzone );
Cvar_RegisterVariable( &gyro_roll_deadzone );
Cvar_RegisterVariable( &gyro_debug );
}
/*
@@ -79,6 +82,28 @@ void IN_GyroEvent( vec3_t data )
VectorCopy( data, gyro_speed );
}
static void IN_GyroMap( const vec3_t src, vec3_t dst )
{
float orient_scale = 1.0f;
platform_orientation_t orient = Platform_GetDisplayOrientation();
if( orient == ORIENTATION_LANDSCAPE_FLIPPED )
orient_scale = -1.0f;
#if XASH_ANDROID || XASH_IOS
// In Landscape mode axes are swapped relative to natural (Portrait) orientation
// Y axis rotation becomes Pitch (up/down)
// X axis rotation becomes Yaw (left/right)
dst[0] = -orient_scale * src[1] * ( 180.0f / M_PI );
dst[1] = orient_scale * src[0] * ( 180.0f / M_PI );
dst[2] = orient_scale * src[2] * ( 180.0f / M_PI );
#else
dst[0] = orient_scale * src[0] * ( 180.0f / M_PI );
dst[1] = orient_scale * src[1] * ( 180.0f / M_PI );
dst[2] = orient_scale * src[2] * ( 180.0f / M_PI );
#endif
}
/*
=============
IN_GyroFinalizeMove
@@ -88,33 +113,102 @@ Apply gyro movement to view angles
*/
void IN_GyroFinalizeMove( float *fw, float *side, float *dpitch, float *dyaw )
{
platform_orientation_t orient;
float orient_scale = 1.0f;
vec3_t mapped_speed;
if( !gyro_enable.value || !gyro_available.value )
return;
orient = Platform_GetDisplayOrientation();
if( orient == ORIENTATION_LANDSCAPE_FLIPPED )
orient_scale = -1.0f;
IN_GyroMap( gyro_speed, mapped_speed );
VectorCopy( mapped_speed, gyro_speed_display );
// In Landscape mode axes are swapped relative to natural (Portrait) orientation
// Y axis rotation becomes Pitch (up/down)
// X axis rotation becomes Yaw (left/right)
float pitch_speed = -orient_scale * gyro_speed[1] * ( 180.0f / M_PI );
float yaw_speed = orient_scale * gyro_speed[0] * ( 180.0f / M_PI );
float roll_speed = orient_scale * gyro_speed[2] * ( 180.0f / M_PI );
if( fabs( mapped_speed[0] ) < gyro_pitch_deadzone.value )
mapped_speed[0] = 0.0f;
if( fabs( mapped_speed[1] ) < gyro_yaw_deadzone.value )
mapped_speed[1] = 0.0f;
if( fabs( mapped_speed[2] ) < gyro_roll_deadzone.value )
mapped_speed[2] = 0.0f;
if( fabs( pitch_speed ) < gyro_pitch_deadzone.value )
pitch_speed = 0.0f;
if( fabs( yaw_speed ) < gyro_yaw_deadzone.value )
yaw_speed = 0.0f;
if( fabs( roll_speed ) < gyro_roll_deadzone.value )
roll_speed = 0.0f;
*dpitch -= gyro_pitch.value * pitch_speed * host.realframetime;
*dyaw += gyro_yaw.value * yaw_speed * host.realframetime;
*dyaw += gyro_roll.value * roll_speed * host.realframetime;
*dpitch -= gyro_pitch.value * mapped_speed[0] * host.realframetime;
*dyaw += gyro_yaw.value * mapped_speed[1] * host.realframetime;
*dyaw += gyro_roll.value * mapped_speed[2] * host.realframetime;
VectorClear( gyro_speed );
}
void IN_GyroDrawDebug( void )
{
cl_font_t *font = Con_GetCurFont();
if( !gyro_debug.value || !gyro_available.value )
return;
float x = 8;
float y = 100;
const float bar_w = 100;
const float halfbar_w = bar_w * 0.5f;
const float bar_h = font->charHeight - 2;
const float center = x + halfbar_w;
platform_orientation_t orient = Platform_GetDisplayOrientation();
const char *orient_name = "UNKNOWN";
switch( orient )
{
case ORIENTATION_LANDSCAPE:
orient_name = "LANDSCAPE";
break;
case ORIENTATION_LANDSCAPE_FLIPPED:
orient_name = "LANDSCAPE FLIPPED";
break;
case ORIENTATION_PORTRAIT:
orient_name = "PORTRAIT";
break;
case ORIENTATION_PORTRAIT_FLIPPED:
orient_name = "PORTRAIT FLIPPED";
break;
default:
orient_name = "UNKNOWN";
break;
}
char orient_text[32];
Q_snprintf( orient_text, sizeof( orient_text ), "ORIENT: %s", orient_name );
const rgba_t bar_backcolor = { 40, 40, 40, 180 };
const rgba_t bar_fillcolor = { 100, 200, 100, 200 };
static const char *gyronames[3] = { "GYRO P", "GYRO Y", "GYRO R" };
static const convar_t *const gyro_deadzone[3] =
{
&gyro_pitch_deadzone,
&gyro_yaw_deadzone,
&gyro_roll_deadzone,
};
for( int i = 0; i < 3; i++ )
{
float fval = gyro_speed_display[i] / 180.0f;
fval = bound( -1.0f, fval, 1.0f );
CL_DrawString( x, y, gyronames[i], g_color_table[7], font, 0 );
y += font->charHeight;
ref.dllFuncs.FillRGBA( kRenderTransTexture, x, y, bar_w, bar_h, bar_backcolor[0], bar_backcolor[1], bar_backcolor[2], bar_backcolor[3] );
float filled = fval * halfbar_w;
ref.dllFuncs.FillRGBA( kRenderTransTexture, center + Q_min( 0, filled ), y, fabs( filled ), bar_h, bar_fillcolor[0], bar_fillcolor[1], bar_fillcolor[2], bar_fillcolor[3] );
float fthreshold = gyro_deadzone[i]->value / 180.0f;
fthreshold = bound( 0.0f, fthreshold, 1.0f );
if( fthreshold > 0.0f )
{
float thresh_x = fthreshold * halfbar_w;
ref.dllFuncs.FillRGBA( kRenderTransTexture, center - thresh_x, y, thresh_x * 2, bar_h, 180, 40, 40, 120 );
ref.dllFuncs.FillRGBA( kRenderTransTexture, center + thresh_x, y, 1, bar_h, 255, 200, 0, 220 );
ref.dllFuncs.FillRGBA( kRenderTransTexture, center - thresh_x, y, 1, bar_h, 255, 200, 0, 220 );
}
ref.dllFuncs.FillRGBA( kRenderTransTexture, center, y, 1, bar_h, 180, 180, 180, 220 );
y += bar_h + 2;
}
CL_DrawString( x, y, orient_text, g_color_table[1], font, 0 );
}

View File

@@ -129,9 +129,8 @@ static void Joy_HatMotionEvent( int value )
{ JOY_HAT_LEFT, K_LEFTARROW },
{ JOY_HAT_RIGHT, K_RIGHTARROW },
};
int i;
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( value & keys[i].mask )
{
@@ -317,9 +316,8 @@ void Joy_FinalizeMove( float *fw, float *side, float *dpitch, float *dyaw )
if( FBitSet( joy_axis_binding.flags, FCVAR_CHANGED ) )
{
const char *bind = joy_axis_binding.string;
size_t i;
for( i = 0; bind[i] && i < MAX_AXES; i++ )
for( size_t i = 0; bind[i] && i < MAX_AXES; i++ )
{
switch( bind[i] )
{
@@ -535,8 +533,6 @@ void Joy_DrawDebug( void )
}
qboolean pressed = Key_IsDown( buttons[i] );
int btn_w = 0;
rgba_t color;
string name;
Q_strncpy( name, Key_KeynumToString( buttons[i] ), sizeof( name ));
@@ -545,8 +541,11 @@ void Joy_DrawDebug( void )
if( p )
*p = 0;
rgba_t color;
MakeRGBA( color, pressed ? 0 : 255, pressed ? 255 : 0, 0, 255 );
CL_DrawString( x, y, name, color, font, 0 );
int btn_w = 0;
CL_DrawStringLen( font, name, &btn_w, NULL, 0 );
x += btn_w + 6;
}

View File

@@ -187,8 +187,6 @@ to be configured even if they don't have defined names.
*/
static int Key_StringToKeynum( const char *str )
{
int i;
if( !str || !str[0] )
return -1;
@@ -207,7 +205,7 @@ static int Key_StringToKeynum( const char *str )
}
// scan for a text match
for( i = 0; i < ARRAYSIZE( keynames ); i++ )
for( int i = 0; i < ARRAYSIZE( keynames ); i++ )
{
if( !Q_stricmp( str, keynames[i].name ))
return keynames[i].keynum;
@@ -293,19 +291,16 @@ Key_GetKey
*/
static int Key_GetKey( const char *pBinding )
{
int i, len;
const char *p;
if( !pBinding ) return -1;
len = Q_strlen( pBinding );
int len = Q_strlen( pBinding );
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( !keys[i].binding )
continue;
p = keys[i].binding;
const char *p = keys[i].binding;
if( *p == '+' )
p++;
@@ -340,15 +335,13 @@ Key_Unbind_f
*/
static void Key_Unbind_f( void )
{
int b;
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "unbind <key> : remove commands from a key\n" );
return;
}
b = Key_StringToKeynum( Cmd_Argv( 1 ));
int b = Key_StringToKeynum( Cmd_Argv( 1 ));
if( b == -1 )
{
@@ -372,9 +365,7 @@ Key_Unbindall_f
*/
static void Key_Unbindall_f( void )
{
int i;
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( keys[i].binding )
Key_SetBinding( i, "" );
@@ -392,17 +383,15 @@ Key_Reset_f
*/
static void Key_Reset_f( void )
{
int i;
// clear all keys first
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( keys[i].binding )
Key_SetBinding( i, "" );
}
// apply default values
for( i = 0; i < ARRAYSIZE( keynames ); i++ )
for( int i = 0; i < ARRAYSIZE( keynames ); i++ )
Key_SetBinding( keynames[i].keynum, keynames[i].binding );
}
@@ -413,10 +402,7 @@ Key_Bind_f
*/
static void Key_Bind_f( void )
{
char cmd[1024];
int i, c, b;
c = Cmd_Argc();
int c = Cmd_Argc();
if( c < 2 )
{
@@ -424,7 +410,7 @@ static void Key_Bind_f( void )
return;
}
b = Key_StringToKeynum( Cmd_Argv( 1 ));
int b = Key_StringToKeynum( Cmd_Argv( 1 ));
if( b == -1 )
{
@@ -441,9 +427,10 @@ static void Key_Bind_f( void )
}
// copy the rest of the command line
char cmd[1024];
cmd[0] = 0; // start out with a null string
for( i = 2; i < c; i++ )
for( int i = 2; i < c; i++ )
{
Q_strncat( cmd, Cmd_Argv( i ), sizeof( cmd ));
if( i != ( c - 1 )) Q_strncat( cmd, " ", sizeof( cmd ));
@@ -461,18 +448,16 @@ Writes lines containing "bind key value"
*/
void Key_WriteBindings( file_t *f )
{
int i;
string newCommand;
if( !f ) return;
FS_Printf( f, "unbindall\n" );
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( COM_StringEmptyOrNULL( keys[i].binding ))
continue;
string newCommand;
Cmd_Escape( newCommand, keys[i].binding, sizeof( newCommand ));
// NOTE: as TheKingFireS figured out, some particular mods (like CoF) do not
@@ -491,9 +476,7 @@ Key_Bindlist_f
*/
static void Key_Bindlist_f( void )
{
int i;
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( COM_StringEmptyOrNULL( keys[i].binding ))
continue;
@@ -514,10 +497,9 @@ qboolean Cmd_GetKeysList( const char *s, char *completedname, int length, qboole
size_t i, numkeys;
string keys_strings[ARRAYSIZE( keys )];
string matchbuf;
int len;
// compare keys list with current keyword
len = Q_strlen( s );
int len = Q_strlen( s );
for( i = 0, numkeys = 0; i < ARRAYSIZE( keys ); i++ )
{
@@ -569,8 +551,6 @@ Key_Init
*/
void Key_Init( void )
{
int i;
// register our functions
Cmd_AddRestrictedCommand( "bind", Key_Bind_f, "binds a command to the specified key in bindmap" );
Cmd_AddRestrictedCommand( "unbind", Key_Unbind_f, "removes a command on the specified key in bindmap" );
@@ -580,7 +560,7 @@ void Key_Init( void )
Cmd_AddCommand( "makehelp", Key_EnumCmds_f, "write help.txt that contains all console cvars and cmds" );
// setup default binding. "unbindall" from config.cfg will be reset it
for( i = 0; i < ARRAYSIZE( keynames ); i++ )
for( int i = 0; i < ARRAYSIZE( keynames ); i++ )
Key_SetBinding( keynames[i].keynum, keynames[i].binding );
Cvar_RegisterVariable( &key_rotate );
@@ -594,21 +574,20 @@ Key_AddKeyCommands
*/
static void Key_AddKeyCommands( int key, const char *kb, qboolean down )
{
char button[1024];
char *buttonPtr;
char cmd[1024];
int i;
if( !kb ) return;
buttonPtr = button;
for( i = 0; ; i++ )
char button[1024];
char *buttonPtr = button;
for( int i = 0; ; i++ )
{
if( kb[i] == ';' || !kb[i] )
{
*buttonPtr = '\0';
if( button[0] == '+' )
{
char cmd[1024];
// button commands add keynum as a parm
if( down ) Q_snprintf( cmd, sizeof( cmd ), "%s %i\n", button, key );
else Q_snprintf( cmd, sizeof( cmd ), "-%s %i\n", button + 1, key );
@@ -708,8 +687,6 @@ Called by the system for both key up and key down events
*/
void GAME_EXPORT Key_Event( int key, int down )
{
const char *kb;
key = Key_Rotate( key );
if( OSK_KeyEvent( key, down ) )
@@ -719,7 +696,7 @@ void GAME_EXPORT Key_Event( int key, int down )
if( !keys[key].down && !down )
return;
kb = keys[key].binding;
const char *kb = keys[key].binding;
keys[key].down = down ? true : false;
#ifdef HACKS_RELATED_HLMODS
@@ -917,13 +894,11 @@ Key_ClearStates
*/
void GAME_EXPORT Key_ClearStates( void )
{
int i;
// don't clear keys during changelevel
if( cls.changelevel )
return;
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( i >= K_MOUSE1 && i <= K_MOUSE5 )
IN_MouseEvent( i - K_MOUSE1, false );

View File

@@ -144,8 +144,6 @@ qboolean OSK_KeyEvent( int key, int down )
break;
default:
{
int ch;
if( !down )
{
if( osk.shift && osk.curlayout & 1 )
@@ -156,7 +154,7 @@ qboolean OSK_KeyEvent( int key, int down )
break;
}
ch = (byte)osk.curbutton.val;
int ch = (byte)osk.curbutton.val;
// do not pass UTF-8 sequence into the engine, convert it here
if( !cls.accept_utf8 )

View File

@@ -249,10 +249,7 @@ Dump config to file
*/
static qboolean Touch_DumpConfig( const char *name, const char *profilename )
{
file_t *f;
const touch_button_t *button;
f = FS_Open( name, "w", true );
file_t *f = FS_Open( name, "w", true );
if( !f )
{
@@ -299,7 +296,7 @@ static qboolean Touch_DumpConfig( const char *name, const char *profilename )
FS_Printf( f, "touch_removeall\n" );
FS_Printf( f, "touch_aspectratio %g\n", Touch_AspectRatio());
for( button = touch.list_user.first; button; button = button->next )
for( const touch_button_t *button = touch.list_user.first; button; button = button->next )
Touch_ExportButtonToConfig( f, button, false );
FS_Close( f );
@@ -347,9 +344,6 @@ export current touch configuration into profile
*/
static void Touch_ExportConfig_f( void )
{
const char *name;
string profilename;
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "touch_exportconfig <name>\n" );
@@ -362,7 +356,8 @@ static void Touch_ExportConfig_f( void )
return;
}
name = Cmd_Argv( 1 );
const char *name = Cmd_Argv( 1 );
string profilename;
if( Q_strstr( name, "touch_presets/" ))
{
@@ -386,7 +381,6 @@ export current touch configuration into C code
*/
static void Touch_GenerateCode_f( void )
{
const touch_button_t *button;
rgba_t c = { 0 };
if( !touch.list_user.first )
@@ -395,11 +389,9 @@ static void Touch_GenerateCode_f( void )
return;
}
for( button = touch.list_user.first; button; button = button->next )
for( const touch_button_t *button = touch.list_user.first; button; button = button->next )
{
float aspect;
int flags = button->flags;
int round;
if( FBitSet( flags, TOUCH_FL_CLIENT ))
continue; // skip temporary buttons
@@ -410,7 +402,7 @@ static void Touch_GenerateCode_f( void )
if( FBitSet( flags, TOUCH_FL_DEF_HIDE ))
SetBits( flags, TOUCH_FL_HIDE );
aspect = ( button->y2 - button->y1 ) / (( button->x2 - button->x1 ) / Touch_AspectRatio( ));
float aspect = ( button->y2 - button->y1 ) / (( button->x2 - button->x1 ) / Touch_AspectRatio( ));
if( memcmp( c, button->color, sizeof( c )))
{
@@ -419,6 +411,7 @@ static void Touch_GenerateCode_f( void )
memcpy( c, button->color, sizeof( c ));
}
int round;
if( button->type == touch_command )
{
if( fabs( aspect - 1.0f ) < 0.001 )
@@ -438,22 +431,18 @@ static void Touch_GenerateCode_f( void )
static void Touch_RoundAll_f( void )
{
touch_button_t *button;
if( !touch_grid_enable.value )
return;
for( button = touch.list_user.first; button; button = button->next )
for( touch_button_t *button = touch.list_user.first; button; button = button->next )
IN_TouchCheckCoords( &button->x1, &button->y1, &button->x2, &button->y2 );
}
static void Touch_ListButtons_f( void )
{
touch_button_t *button;
Touch_InitConfig();
for( button = touch.list_user.first; button; button = button->next )
for( touch_button_t *button = touch.list_user.first; button; button = button->next )
{
Con_Printf( "%s %s %s %g %g %g %g %d %d %d %d %d\n",
button->name, button->texture, button->command,
@@ -483,9 +472,7 @@ static void Touch_Stroke_f( void )
static touch_button_t *Touch_FindNextNoPattern( touch_button_t *buttons, const char *name, qboolean privileged )
{
touch_button_t *b;
for( b = buttons; b; b = b->next )
for( touch_button_t *b = buttons; b; b = b->next )
{
if( !privileged && !FBitSet( b->flags, TOUCH_FL_UNPRIVILEGED ))
continue;
@@ -504,13 +491,12 @@ static touch_button_t *Touch_FindButtonNoPattern( touchbuttonlist_t *list, const
static touch_button_t *Touch_FindNext( touch_button_t *buttons, const char *name, qboolean privileged )
{
touch_button_t *b;
qboolean has_pattern = Q_strchr( name, '*' ) != NULL;
if( !has_pattern )
return Touch_FindNextNoPattern( buttons, name, privileged );
for( b = buttons; b; b = b->next )
for( touch_button_t *b = buttons; b; b = b->next )
{
if( !privileged && !FBitSet( b->flags, TOUCH_FL_UNPRIVILEGED ))
continue;
@@ -584,10 +570,9 @@ static void Touch_SetClientOnly_f( void )
static void Touch_RemoveButtonFromList( touchbuttonlist_t *list, const char *name, qboolean privileged )
{
touch_button_t *button;
IN_TouchEditClear();
touch_button_t *button;
while(( button = Touch_FindFirst( list, name, privileged )))
{
if( button->prev )
@@ -640,9 +625,7 @@ static void Touch_RemoveAll_f( void )
static void Touch_SetColor( touchbuttonlist_t *list, const char *name, byte *color, qboolean privileged )
{
touch_button_t *b;
for( b = Touch_FindFirst( list, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
for( touch_button_t *b = Touch_FindFirst( list, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
Vector4Copy( color, b->color );
}
@@ -677,9 +660,7 @@ static void Touch_SetCommand( touch_button_t *button, const char *command )
void Touch_HideButtons( const char *name, byte hide, qboolean privileged )
{
touch_button_t *b;
for( b = Touch_FindFirst( &touch.list_user, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
for( touch_button_t *b = Touch_FindFirst( &touch.list_user, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
{
if( hide )
SetBits( b->flags, TOUCH_FL_HIDE );
@@ -718,9 +699,7 @@ static void Touch_Show_f( void )
static void Touch_FadeButtons( touchbuttonlist_t *list, const char *name, float speed, float end, float start, qboolean privileged )
{
touch_button_t *b;
for( b = Touch_FindFirst( list, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
for( touch_button_t *b = Touch_FindFirst( list, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
{
if( start >= 0 )
b->fade = start;
@@ -855,8 +834,6 @@ static touch_button_t *Touch_AddButton( touchbuttonlist_t *list, const char *nam
void Touch_AddClientButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags )
{
touch_button_t *button;
if( !touch.initialized )
return;
@@ -865,15 +842,14 @@ void Touch_AddClientButton( const char *name, const char *texture, const char *c
if( round == round_aspect )
y2 = y1 + ( x2 - x1 ) / (Touch_AspectRatio()) * aspect;
button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, true );
touch_button_t *button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, true );
SetBits( button->flags, TOUCH_FL_CLIENT | TOUCH_FL_NOEDIT );
button->aspect = aspect;
}
static void Touch_LoadDefaults_f( void )
{
int i;
for( i = 0; i < g_DefaultButtonsLength; i++ )
for( int i = 0; i < g_DefaultButtonsLength; i++ )
{
touch_button_t *button;
float x1 = g_DefaultButtons[i].x1,
@@ -903,11 +879,9 @@ static void Touch_LoadDefaults_f( void )
// Add default button from client
void Touch_AddDefaultButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags )
{
touchdefaultbutton_t *b;
g_DefaultButtons = Mem_Realloc( touch.mempool, g_DefaultButtons, sizeof( *g_DefaultButtons ) * ( g_DefaultButtonsLength + 1 ));
b = &g_DefaultButtons[g_DefaultButtonsLength];
touchdefaultbutton_t *b = &g_DefaultButtons[g_DefaultButtonsLength];
Q_strncpy( b->name, name, sizeof( b->name ));
Q_strncpy( b->texture, texture, sizeof( b->texture ));
@@ -938,22 +912,18 @@ void Touch_ResetDefaultButtons( void )
static void Touch_AddButton_f( void )
{
rgba_t color = { 255, 255, 255, 255 };
touch_button_t *button = NULL;
const char *name, *command;
float x1 = 0.4f, y1 = 0.4f, x2 = 0.6f, y2 = 0.6f;
qboolean privileged = Cmd_CurrentCommandIsPrivileged();
string texture;
if( Cmd_Argc( ) < 4 )
{
Con_Printf( S_USAGE "touch_addbutton <name> <texture> <command> [<x1> <y1> <x2> <y2> [ r g b a ] ]\n" );
return;
}
name = Cmd_Argv( 1 );
const char *name = Cmd_Argv( 1 );
string texture;
Q_strncpy( texture, Cmd_Argv( 2 ), sizeof( texture ));
command = Cmd_Argv( 3 );
const char *command = Cmd_Argv( 3 );
float x1 = 0.4f, y1 = 0.4f, x2 = 0.6f, y2 = 0.6f;
rgba_t color = { 255, 255, 255, 255 };
// HACKHACK: old engine specifically used .tga for touch buttons
// and because new engine extras.pk3 don't have .tga textures
@@ -980,7 +950,8 @@ static void Touch_AddButton_f( void )
color[3] = Q_atoi( Cmd_Argv( 11 ));
}
button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, privileged );
qboolean privileged = Cmd_CurrentCommandIsPrivileged();
touch_button_t *button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, privileged );
if( Cmd_Argc( ) >= 13 )
SetBits( button->flags, Q_atoi( Cmd_Argv( 12 )));
@@ -1023,9 +994,7 @@ static void Touch_EnableEdit_f( void )
// convert coordinates to actual aspect ratio after it was updated
if( touch.config_aspect_ratio != touch.actual_aspect_ratio )
{
touch_button_t *button;
for( button = touch.list_user.first; button; button = button->next )
for( touch_button_t *button = touch.list_user.first; button; button = button->next )
{
button->y1 /= touch.actual_aspect_ratio / touch.config_aspect_ratio;
button->y2 /= touch.actual_aspect_ratio / touch.config_aspect_ratio;
@@ -1315,10 +1284,6 @@ static void IN_TouchCheckCoords( float *x1, float *y1, float *x2, float *y2 )
static float Touch_DrawCharacter( float x, float y, int number, float size )
{
float s1, s2, t1, t2, width, height;
int w, h;
wrect_t *prc;
if( !cls.creditsFont.valid )
return 0;
@@ -1328,16 +1293,17 @@ static float Touch_DrawCharacter( float x, float y, int number, float size )
if( !number )
return 0;
int w, h;
R_GetTextureParms( &w, &h, cls.creditsFont.hFontTexture );
prc = &cls.creditsFont.fontRc[number];
wrect_t *prc = &cls.creditsFont.fontRc[number];
s1 = prc->left / (float)w;
t1 = prc->top / (float)h;
s2 = prc->right / (float)w;
t2 = prc->bottom / (float)h;
float s1 = prc->left / (float)w;
float t1 = prc->top / (float)h;
float s2 = prc->right / (float)w;
float t2 = prc->bottom / (float)h;
width = ( prc->right - prc->left ) / 1024.0f * size;
height = ( prc->bottom - prc->top ) / 1024.0f * size;
float width = ( prc->right - prc->left ) / 1024.0f * size;
float height = ( prc->bottom - prc->top ) / 1024.0f * size;
ref.dllFuncs.R_DrawStretchPic( TO_SCRN_X( x ), TO_SCRN_Y( y ), TO_SCRN_X( width ), TO_SCRN_X( height ),
s1, t1, s2, t2, cls.creditsFont.hFontTexture );
@@ -1384,9 +1350,7 @@ static float Touch_DrawText( float x1, float y1, float x2, float y2, const char
static void Touch_DrawButtons( touchbuttonlist_t *list )
{
touch_button_t *b;
for( b = list->first; b; b = b->next )
for( touch_button_t *b = list->first; b; b = b->next )
{
if( Touch_IsVisible( b ))
{
@@ -1506,17 +1470,15 @@ void Touch_Draw( void )
if( touch.state >= state_edit && touch_grid_enable.value )
{
float x;
if( touch_in_menu.value )
ref.dllFuncs.FillRGBA( kRenderTransTexture, 0, 0, 1, 1, 32, 32, 32, 255 );
else
ref.dllFuncs.FillRGBA( kRenderTransTexture, 0, 0, 1, 1, 0, 0, 0, 112 );
for( x = 0.0f; x < 1.0f; x += GRID_X )
for( float x = 0.0f; x < 1.0f; x += GRID_X )
ref.dllFuncs.FillRGBA( kRenderTransTexture, TO_SCRN_X( x ), 0, 1, TO_SCRN_Y( 1 ), 0, 224, 224, 112 );
for( x = 0.0f; x < 1.0f; x += GRID_Y )
for( float x = 0.0f; x < 1.0f; x += GRID_Y )
ref.dllFuncs.FillRGBA( kRenderTransTexture, 0, TO_SCRN_Y( x ), TO_SCRN_X( 1 ), 1, 0, 224, 224, 112 );
}
@@ -1738,16 +1700,14 @@ static void Touch_Motion( int fingerID, float x, float y, float dx, float dy )
if( touch_nonlinear_look.value )
{
float dabs, dcos, dsin;
// save angle, modify only velocity
dabs = sqrt( dx * dx + dy * dy );
float dabs = sqrt( dx * dx + dy * dy );
if( dabs < 0.000001f )
return; // no motion, avoid division by zero
dcos = dx / dabs;
dsin = dy / dabs;
float dcos = dx / dabs;
float dsin = dy / dabs;
if( touch_exp_mult.value > 1 )
dabs = ( exp( dabs * touch_exp_mult.value ) - 1 ) / touch_exp_mult.value;
@@ -1771,14 +1731,13 @@ static void Touch_Motion( int fingerID, float x, float y, float dx, float dy )
static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type, int fingerID, float x, float y )
{
touch_button_t *button;
qboolean result = false;
if( type != event_down && type != event_up )
return false;
// run from end(front) to start(back)
for( button = list->last; button; button = button->prev )
for( touch_button_t *button = list->last; button; button = button->prev )
{
// skip invisible buttons
if( !Touch_IsVisible( button ))
@@ -1850,14 +1809,12 @@ static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type,
if( touch.look_finger == fingerID )
{
touch_button_t *newbutton;
// this is an error, try recover
touch.move_finger = touch.look_finger = -1;
// player touched touch_move with enabled look mode
// and same finger id. release all move triggers
for( newbutton = list->first; newbutton; newbutton = newbutton->next )
for( touch_button_t *newbutton = list->first; newbutton; newbutton = newbutton->next )
{
if( newbutton->type == touch_move || newbutton->type == touch_look )
newbutton->finger = -1;
@@ -1910,14 +1867,12 @@ static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type,
if( touch.move_finger == fingerID )
{
touch_button_t *newbutton;
// this is an error, try recover
touch.move_finger = touch.look_finger = -1;
// player touched touch_move with enabled look mode
// and same finger id. release all move triggers
for( newbutton = list->first; newbutton; newbutton = newbutton->next )
for( touch_button_t *newbutton = list->first; newbutton; newbutton = newbutton->next )
{
if( newbutton->type == touch_move || newbutton->type == touch_look )
newbutton->finger = -1;
@@ -1994,8 +1949,6 @@ static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type,
static qboolean Touch_ButtonEdit( touchEventType type, int fingerID, float x, float y )
{
touch_button_t *button;
// edit buttons are on y1
if( type == event_down )
{
@@ -2010,7 +1963,7 @@ static qboolean Touch_ButtonEdit( touchEventType type, int fingerID, float x, fl
}
// run from end(front) to start(back)
for( button = touch.list_user.last; button; button = button->prev )
for( touch_button_t *button = touch.list_user.last; button; button = button->prev )
{
if( type == event_down )
{

View File

@@ -337,8 +337,6 @@ IN_MouseMove
*/
static void IN_MouseMove( void )
{
int x, y;
if( !in_mouseinitialized )
return;
@@ -350,6 +348,7 @@ static void IN_MouseMove( void )
}
// find mouse movement
int x, y;
Platform_GetMousePos( &x, &y );
VGui_MouseMove( x, y );
@@ -586,18 +585,15 @@ Called from cl_main.c after generating command in client
*/
void IN_EngineAppendMove( float frametime, usercmd_t *cmd, qboolean active )
{
float forward, side, pitch, yaw;
if( clgame.dllFuncs.pfnLookEvent )
return;
if( cls.key_dest != key_game || cl.paused || cl.intermission )
return;
forward = side = pitch = yaw = 0;
if( active )
{
float forward = 0, side = 0, pitch = 0, yaw = 0;
float sensitivity = 1;//( (float)cl.local.scr_fov / (float)90.0f );
IN_CollectInput( &forward, &side, &pitch, &yaw, false );

View File

@@ -73,9 +73,7 @@ static void free_winding( winding_t *w )
static winding_t *winding_copy( winding_t *w )
{
winding_t *neww;
neww = winding_alloc( w->numpoints );
winding_t *neww = winding_alloc( w->numpoints );
memcpy( neww, w, offsetof( winding_t, p[w->numpoints] ) );
return neww;
@@ -83,12 +81,9 @@ static winding_t *winding_copy( winding_t *w )
static void winding_reverse( winding_t *w )
{
vec3_t point;
int i;
for( i = 0; i < w->numpoints / 2; i++ )
for( int i = 0; i < w->numpoints / 2; i++ )
{
VectorCopy( w->p[i], point );
vec3_t point = Vec3( w->p[i] );
VectorCopy( w->p[w->numpoints - i - 1], w->p[i] );
VectorCopy( point, w->p[w->numpoints - i - 1] );
}
@@ -117,15 +112,13 @@ winding_for_plane
static winding_t *winding_for_plane( const mplane_t *p )
{
vec3_t org, vright, vup;
int i, axis;
vec_t max, v;
winding_t *w;
vec_t v;
// find the major axis
max = -BOGUS_RANGE;
axis = -1;
vec_t max = -BOGUS_RANGE;
int axis = -1;
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
{
v = fabs( p->normal[i] );
if( v > max )
@@ -159,7 +152,7 @@ static winding_t *winding_for_plane( const mplane_t *p )
VectorScale( vright, BOGUS_RANGE, vright );
// project a really big axis aligned box onto the plane
w = winding_alloc( 4 );
winding_t *w = winding_alloc( 4 );
memset( w->p, 0, sizeof( vec3_t ) * 4 );
w->numpoints = 4;
w->plane = p;
@@ -248,46 +241,42 @@ If keepon is true, an exactly on-plane winding will be saved, otherwise
*/
static winding_t *winding_clip( winding_t *in, const mplane_t *split, qboolean keepon, int side, vec_t epsilon )
{
vec_t *dists;
int *sides;
int counts[3];
vec_t dot;
int i, j;
winding_t *neww;
vec_t *p1, *p2, *mid;
int maxpts;
dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
vec_t *dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
int *sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
CalcSides( in, split, sides, dists, counts, epsilon );
if( keepon && !counts[SIDE_FRONT] && !counts[SIDE_BACK] )
{
neww = in;
goto out_free;
free( dists );
free( sides );
return in;
}
if( !counts[side] )
{
free_winding( in );
neww = NULL;
goto out_free;
free( dists );
free( sides );
return NULL;
}
if( !counts[side ^ 1] )
{
neww = in;
goto out_free;
free( dists );
free( sides );
return in;
}
maxpts = in->numpoints + 4;
neww = winding_alloc( maxpts );
int maxpts = in->numpoints + 4;
winding_t *neww = winding_alloc( maxpts );
neww->numpoints = 0;
neww->plane = in->plane;
for( i = 0; i < in->numpoints; i++ )
for( int i = 0; i < in->numpoints; i++ )
{
p1 = in->p[i];
vec_t *p1 = in->p[i];
if( sides[i] == SIDE_ON )
{
@@ -306,11 +295,11 @@ static winding_t *winding_clip( winding_t *in, const mplane_t *split, qboolean k
continue;
// generate a split point
p2 = in->p[(i + 1) % in->numpoints];
mid = neww->p[neww->numpoints++];
vec_t *p2 = in->p[(i + 1) % in->numpoints];
vec_t *mid = neww->p[neww->numpoints++];
dot = dists[i] / (dists[i] - dists[i + 1]);
for( j = 0; j < 3; j++ )
vec_t dot = dists[i] / (dists[i] - dists[i + 1]);
for( int j = 0; j < 3; j++ )
{
// avoid round off error when possible
if( in->plane->normal[j] == 1.0f )
@@ -333,7 +322,6 @@ static winding_t *winding_clip( winding_t *in, const mplane_t *split, qboolean k
// Shrink the winding back to just what it needs...
neww = winding_shrink(neww);
out_free:
free( dists );
free( sides );
@@ -352,17 +340,10 @@ new windings will be created.
*/
static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfront, winding_t **pback )
{
vec_t *dists;
int *sides;
int counts[3];
vec_t dot;
int i, j;
winding_t *front, *back;
vec_t *p1, *p2, *mid;
int maxpts;
dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
vec_t *dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
int *sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
CalcSides(in, split, sides, dists, counts, 0.04f );
if( !counts[0] && !counts[1] )
@@ -370,34 +351,40 @@ static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfr
// winding on the split plane - return copies on both sides
*pfront = winding_copy( in );
*pback = winding_copy( in );
goto out_free;
free( dists );
free( sides );
return;
}
if( !counts[0] )
{
*pfront = NULL;
*pback = in;
goto out_free;
free( dists );
free( sides );
return;
}
if( !counts[1] )
{
*pfront = in;
*pback = NULL;
goto out_free;
free( dists );
free( sides );
return;
}
maxpts = in->numpoints + 4;
front = winding_alloc( maxpts );
int maxpts = in->numpoints + 4;
winding_t *front = winding_alloc( maxpts );
front->numpoints = 0;
front->plane = in->plane;
back = winding_alloc( maxpts );
winding_t *back = winding_alloc( maxpts );
back->numpoints = 0;
back->plane = in->plane;
for( i = 0; i < in->numpoints; i++ )
for( int i = 0; i < in->numpoints; i++ )
{
p1 = in->p[i];
vec_t *p1 = in->p[i];
if( sides[i] == SIDE_ON )
{
@@ -423,11 +410,11 @@ static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfr
continue;
// generate a split point
p2 = in->p[(i + 1) % in->numpoints];
mid = front->p[front->numpoints++];
vec_t *p2 = in->p[(i + 1) % in->numpoints];
vec_t *mid = front->p[front->numpoints++];
dot = dists[i] / (dists[i] - dists[i + 1]);
for( j = 0; j < 3; j++ )
vec_t dot = dists[i] / (dists[i] - dists[i + 1]);
for( int j = 0; j < 3; j++ )
{
// avoid round off error when possible
if( in->plane->normal[j] == 1.0f )
@@ -449,7 +436,6 @@ static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfr
*pfront = winding_shrink( front );
*pback = winding_shrink( back );
out_free:
free( dists );
free( sides );
}

View File

@@ -60,35 +60,33 @@ CL_ParseSoundPacket
*/
static void CL_ParseSoundPacket( sizebuf_t *msg, qboolean restore )
{
vec3_t pos;
int chan, sound;
float volume, attn;
int flags, pitch, entnum, wordIndex = 0;
sound_t handle = 0;
double samplePos = 0, forcedEnd = 0;
flags = MSG_ReadUBitLong( msg, MAX_SND_FLAGS_BITS );
sound = MSG_ReadUBitLong( msg, MAX_SOUND_BITS );
chan = MSG_ReadUBitLong( msg, MAX_SND_CHAN_BITS );
int flags = MSG_ReadUBitLong( msg, MAX_SND_FLAGS_BITS );
int sound = MSG_ReadUBitLong( msg, MAX_SOUND_BITS );
int chan = MSG_ReadUBitLong( msg, MAX_SND_CHAN_BITS );
float volume;
if( FBitSet( flags, SND_VOLUME ))
volume = (float)MSG_ReadByte( msg ) / 255.0f;
else volume = VOL_NORM;
float attn;
if( FBitSet( flags, SND_ATTENUATION ))
attn = (float)MSG_ReadByte( msg ) / 64.0f;
else attn = ATTN_NONE;
int pitch;
if( FBitSet( flags, SND_PITCH ))
pitch = MSG_ReadByte( msg );
else pitch = PITCH_NORM;
// entity reletive
entnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
int entnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
// positioned in space
vec3_t pos;
MSG_ReadVec3Coord( msg, pos );
sound_t handle = 0;
if( FBitSet( flags, SND_SENTENCE ))
{
char sentenceName[32];
@@ -101,13 +99,15 @@ static void CL_ParseSoundPacket( sizebuf_t *msg, qboolean restore )
}
else handle = cl.sound_index[sound]; // see precached sound
uint wordIndex = 0;
double samplePos = 0, forcedEnd = 0;
if( restore )
{
wordIndex = MSG_ReadByte( msg );
// 16 bytes here
MSG_ReadBytes( msg, &samplePos, sizeof( samplePos ));
MSG_ReadBytes( msg, &forcedEnd, sizeof( forcedEnd ));
MSG_ReadBytes( msg, &samplePos, sizeof( samplePos ), sizeof( samplePos ));
MSG_ReadBytes( msg, &forcedEnd, sizeof( forcedEnd ), sizeof( forcedEnd ));
}
if( !cl.audio_prepped )
@@ -129,8 +129,6 @@ CL_ParseServerTime
*/
void CL_ParseServerTime( sizebuf_t *msg, connprotocol_t proto )
{
double dt;
cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = MSG_ReadFloat( msg );
@@ -140,7 +138,7 @@ void CL_ParseServerTime( sizebuf_t *msg, connprotocol_t proto )
if( cl.maxclients == 1 )
cl.time = cl.mtime[0];
dt = cl.time - cl.mtime[0];
double dt = cl.time - cl.mtime[0];
if( fabs( dt ) > cl_clockreset.value ) // 0.1 by default
{
@@ -212,29 +210,26 @@ CL_ParseParticles
*/
static void CL_ParseParticles( sizebuf_t *msg, connprotocol_t proto )
{
vec3_t org, dir;
int i, count, color;
float life;
vec3_t org, dir;
MSG_ReadVec3Coord( msg, org );
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
dir[i] = MSG_ReadChar( msg ) * 0.0625f;
count = MSG_ReadByte( msg );
color = MSG_ReadByte( msg );
int count = MSG_ReadByte( msg );
int color = MSG_ReadByte( msg );
if( count == 255 )
count = 1024;
float life;
if( proto == PROTO_GOLDSRC )
life = 0.0f;
else life = MSG_ReadByte( msg ) * 0.125f;
if( life != 0.0f && count == 1 )
{
particle_t *p;
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die += life;
@@ -256,10 +251,8 @@ static client entity
*/
static void CL_ParseStaticEntity( sizebuf_t *msg )
{
int i;
const entity_state_t from = { 0 };
entity_state_t to;
cl_entity_t *ent;
if( !clgame.static_entities )
clgame.static_entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * MAX_STATIC_ENTITIES );
@@ -267,14 +260,14 @@ static void CL_ParseStaticEntity( sizebuf_t *msg )
MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
MSG_ReadDeltaEntity( msg, &from, &to, 0, DELTA_STATIC, cl.mtime[0] );
i = clgame.numStatics;
int i = clgame.numStatics;
if( i >= MAX_STATIC_ENTITIES )
{
Con_Printf( S_ERROR "MAX_STATIC_ENTITIES limit exceeded!\n" );
return;
}
ent = &clgame.static_entities[i];
cl_entity_t *ent = &clgame.static_entities[i];
clgame.numStatics++;
// all states are same
@@ -315,7 +308,7 @@ Set new weapon animation
*/
void GAME_EXPORT CL_WeaponAnim( int iAnim, int body )
{
cl_entity_t *view = &clgame.viewent;
cl_entity_t *view = &clgame.viewent;
cl.local.weaponstarttime = 0.0f;
cl.local.weaponsequence = iAnim;
@@ -339,20 +332,18 @@ CL_ParseStaticDecal
*/
void CL_ParseStaticDecal( sizebuf_t *msg )
{
vec3_t origin;
int decalIndex, entityIndex, modelIndex;
float scale;
int flags;
vec3_t origin;
MSG_ReadVec3Coord( msg, origin );
decalIndex = MSG_ReadWord( msg );
entityIndex = MSG_ReadShort( msg );
int decalIndex = MSG_ReadWord( msg );
int entityIndex = MSG_ReadShort( msg );
int modelIndex;
if( entityIndex > 0 )
modelIndex = MSG_ReadWord( msg );
else modelIndex = 0;
flags = MSG_ReadByte( msg );
scale = (float)MSG_ReadWord( msg ) / 4096.0f;
int flags = MSG_ReadByte( msg );
float scale = (float)MSG_ReadWord( msg ) / 4096.0f;
CL_FireCustomDecal( CL_DecalIndex( decalIndex ), entityIndex, modelIndex, origin, flags, scale );
}
@@ -381,11 +372,9 @@ CL_RequestMissingResources
*/
qboolean CL_RequestMissingResources( void )
{
resource_t *p;
if( !cls.dl.doneregistering && ( cls.dl.custom || cls.state == ca_validate ))
{
p = cl.resourcesneeded.pNext;
resource_t *p = cl.resourcesneeded.pNext;
if( p == &cl.resourcesneeded )
{
@@ -404,17 +393,16 @@ qboolean CL_RequestMissingResources( void )
void CL_BatchResourceRequest( qboolean initialize )
{
byte data[MAX_INIT_MSG];
resource_t *p, *n;
sizebuf_t msg;
qboolean done_downloading = true;
byte data[MAX_INIT_MSG];
sizebuf_t msg;
qboolean done_downloading = true;
MSG_Init( &msg, "Resource Batch", data, sizeof( data ));
// client resources is not precached by server
if( initialize ) CL_AddClientResources();
for( p = cl.resourcesneeded.pNext; p && p != &cl.resourcesneeded; p = n )
for( resource_t *p = cl.resourcesneeded.pNext, *n; p && p != &cl.resourcesneeded; p = n )
{
n = p->pNext;
@@ -481,7 +469,7 @@ void CL_BatchResourceRequest( qboolean initialize )
{
if( done_downloading && CL_PrecacheResources( ))
{
CL_RegisterResources( &msg, cls.legacymode );
CL_RegisterResources( &msg, cls.net_protocol );
}
Netchan_CreateFragments( &cls.netchan, &msg );
@@ -491,10 +479,9 @@ void CL_BatchResourceRequest( qboolean initialize )
int CL_EstimateNeededResources( void )
{
resource_t *p;
int nTotalSize = 0;
int nTotalSize = 0;
for( p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext )
for( resource_t *p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext )
{
switch( p->type )
{
@@ -570,9 +557,7 @@ static void CL_StartResourceDownloading( const char *pszMessage, qboolean bCusto
static customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_t type )
{
customization_t *pList;
for( pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pList->pNext )
for( customization_t *pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pList->pNext )
{
if( pList->resource.type == type )
return pList;
@@ -582,10 +567,8 @@ static customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_
static void CL_RemoveCustomization( int nPlayerNum, customization_t *pRemove )
{
customization_t *pList;
customization_t *pNext;
for( pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pNext )
customization_t *pNext;
for( customization_t *pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pNext )
{
pNext = pList->pNext;
@@ -619,17 +602,11 @@ CL_ParseCustomization
*/
static void CL_ParseCustomization( sizebuf_t *msg )
{
customization_t *pExistingCustomization;
customization_t *pList;
qboolean bFound;
resource_t *pRes;
int i;
i = MSG_ReadByte( msg );
int i = MSG_ReadByte( msg );
if( i >= MAX_CLIENTS )
Host_Error( "Bogus player index during customization parsing.\n" );
pRes = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pRes = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pRes->type = MSG_ReadByte( msg );
Q_strncpy( pRes->szFileName, MSG_ReadString( msg ), sizeof( pRes->szFileName ));
@@ -639,7 +616,7 @@ static void CL_ParseCustomization( sizebuf_t *msg )
pRes->pNext = pRes->pPrev = NULL;
if( FBitSet( pRes->ucFlags, RES_CUSTOM ))
MSG_ReadBytes( msg, pRes->rgucMD5_hash, 16 );
MSG_ReadBytes( msg, pRes->rgucMD5_hash, sizeof( pRes->rgucMD5_hash ), 16 );
pRes->playernum = i;
if( !cl_allow_download.value )
@@ -656,13 +633,13 @@ static void CL_ParseCustomization( sizebuf_t *msg )
return;
}
pExistingCustomization = CL_PlayerHasCustomization( i, pRes->type );
customization_t *pExistingCustomization = CL_PlayerHasCustomization( i, pRes->type );
if( pExistingCustomization )
CL_RemoveCustomization( i, pExistingCustomization );
bFound = false;
for( pList = cl.players[pRes->playernum].customdata.pNext; pList; pList = pList->pNext )
qboolean bFound = false;
for( customization_t *pList = cl.players[pRes->playernum].customdata.pNext; pList; pList = pList->pNext )
{
if( !memcmp( pList->resource.rgucMD5_hash, pRes->rgucMD5_hash, 16 ))
{
@@ -673,11 +650,11 @@ static void CL_ParseCustomization( sizebuf_t *msg )
if( HPAK_GetDataPointer( hpk_custom_file.string, pRes, NULL, NULL ))
{
qboolean bError = false;
qboolean bError = false;
if( !bFound )
{
pList = &cl.players[pRes->playernum].customdata;
customization_t *pList = &cl.players[pRes->playernum].customdata;
if( !COM_CreateCustomization( pList, pRes, pRes->playernum, FCUST_FROMHPAK, NULL, NULL ))
bError = true;
@@ -707,15 +684,14 @@ CL_ParseResourceRequest
*/
void CL_SendResourceList( const resource_t *list, int count )
{
byte buffer[MAX_INIT_MSG];
sizebuf_t sbuf;
int i;
byte buffer[MAX_INIT_MSG];
sizebuf_t sbuf;
MSG_Init( &sbuf, "ResourceBlock", buffer, sizeof( buffer ));
MSG_BeginClientCmd( &sbuf, clc_resourcelist );
MSG_WriteShort( &sbuf, count );
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
MSG_WriteString( &sbuf, list[i].szFileName );
MSG_WriteByte( &sbuf, list[i].type );
@@ -733,10 +709,8 @@ void CL_SendResourceList( const resource_t *list, int count )
static void CL_ParseResourceRequest( sizebuf_t *msg )
{
int arg, nStartIndex;
arg = MSG_ReadLong( msg );
nStartIndex = MSG_ReadLong( msg );
int arg = MSG_ReadLong( msg );
int nStartIndex = MSG_ReadLong( msg );
if( cl.servercount != arg )
return;
@@ -756,16 +730,12 @@ loading custom decal for self
*/
static void CL_CreateCustomizationList( void )
{
resource_t *pResource;
player_info_t *pPlayer;
int i;
pPlayer = &cl.players[cl.playernum];
player_info_t *pPlayer = &cl.players[cl.playernum];
pPlayer->customdata.pNext = NULL;
for( i = 0; i < cl.num_resources; i++ )
for( int i = 0; i < cl.num_resources; i++ )
{
pResource = &cl.resourcelist[i];
resource_t *pResource = &cl.resourcelist[i];
if( !COM_CreateCustomization( &pPlayer->customdata, pResource, cl.playernum, 0, NULL, NULL ))
Con_Printf( "problem with client customization %s, ignoring...", pResource->szFileName );
@@ -843,7 +813,7 @@ static void CL_ParseServerData( sizebuf_t *msg, connprotocol_t proto )
byte clientdllmd5[16];
const char *s;
MSG_ReadBytes( msg, clientdllmd5, sizeof( clientdllmd5 ));
MSG_ReadBytes( msg, clientdllmd5, sizeof( clientdllmd5 ), sizeof( clientdllmd5 ));
cl.maxclients = MSG_ReadByte( msg );
cl.playernum = MSG_ReadByte( msg );
COM_UnMunge3((byte *)&cl.checksum, sizeof( cl.checksum ), ( 0xff - cl.playernum ) & 0xff );
@@ -1216,8 +1186,8 @@ void CL_ParseBaseline( sizebuf_t *msg, connprotocol_t proto )
int type = MSG_ReadUBitLong( msg, 2 );
int delta_type;
if( player ) delta_type = DT_ENTITY_STATE_PLAYER_T;
else if( type != ENTITY_NORMAL ) delta_type = DT_CUSTOM_ENTITY_STATE_T;
if( FBitSet( type, ENTITY_BEAM )) delta_type = DT_CUSTOM_ENTITY_STATE_T;
else if( player ) delta_type = DT_ENTITY_STATE_PLAYER_T;
else delta_type = DT_ENTITY_STATE_T;
Delta_ReadGSFields( msg, delta_type, &ent->prevstate, &ent->baseline, 1.0f );
@@ -1247,12 +1217,10 @@ CL_ParseLightStyle
*/
static void CL_ParseLightStyle( sizebuf_t *msg, connprotocol_t proto )
{
int style;
const char *s;
float f = cl.mtime[0];
float f = cl.mtime[0];
style = MSG_ReadByte( msg );
s = MSG_ReadString( msg );
int style = MSG_ReadByte( msg );
const char *s = MSG_ReadString( msg );
if( proto != PROTO_GOLDSRC && proto != PROTO_QUAKE )
f = MSG_ReadFloat( msg );
@@ -1280,10 +1248,7 @@ add the view angle yaw
*/
static void CL_ParseAddAngle( sizebuf_t *msg )
{
pred_viewangle_t *a;
float delta_yaw;
delta_yaw = MSG_ReadBitAngle( msg, 16 );
float delta_yaw = MSG_ReadBitAngle( msg, 16 );
#if 0
cl.viewangles[YAW] += delta_yaw;
return;
@@ -1293,7 +1258,7 @@ static void CL_ParseAddAngle( sizebuf_t *msg )
// select entry into circular buffer
cl.angle_position = (cl.angle_position + 1) & ANGLE_MASK;
a = &cl.predicted_angle[cl.angle_position];
pred_viewangle_t *a = &cl.predicted_angle[cl.angle_position];
// record update
a->starttime = cl.mtime[0];
@@ -1323,20 +1288,18 @@ reading decals, etc.
*/
static void CL_ParseRestore( sizebuf_t *msg )
{
string filename;
int i, mapCount;
char *pMapName;
string filename;
// mapname.HL2
Q_strncpy( filename, MSG_ReadString( msg ), sizeof( filename ));
mapCount = MSG_ReadByte( msg );
int mapCount = MSG_ReadByte( msg );
// g-cont. acutally in Xash3D this does nothing.
// decals already restored on a server, and correctly transferred through levels
// but i'm leave this message for backward compatibility
for( i = 0; i < mapCount; i++ )
for( int i = 0; i < mapCount; i++ )
{
pMapName = MSG_ReadString( msg );
char *pMapName = MSG_ReadString( msg );
Con_Printf( "Loading decals from %s\n", pMapName );
}
}
@@ -1350,10 +1313,9 @@ register new user message or update existing
*/
static void CL_RegisterUserMessage( sizebuf_t *msg, connprotocol_t proto )
{
char *pszName;
char szName[17];
int size;
int svc_num = MSG_ReadByte( msg );
int size;
if( proto == PROTO_GOLDSRC )
{
@@ -1368,9 +1330,10 @@ static void CL_RegisterUserMessage( sizebuf_t *msg, connprotocol_t proto )
size = -1;
}
char *pszName;
if( proto == PROTO_GOLDSRC )
{
MSG_ReadBytes( msg, szName, sizeof( szName ) - 1 );
MSG_ReadBytes( msg, szName, sizeof( szName ), sizeof( szName ) - 1 );
szName[16] = 0;
pszName = szName;
}
@@ -1388,9 +1351,8 @@ collect userinfo from all players
*/
static void CL_UpdateUserinfo( sizebuf_t *msg, connprotocol_t proto )
{
int slot, id;
qboolean active;
player_info_t *player;
int slot, id;
qboolean active;
if( proto == PROTO_GOLDSRC )
{
@@ -1408,7 +1370,7 @@ static void CL_UpdateUserinfo( sizebuf_t *msg, connprotocol_t proto )
if( slot >= MAX_CLIENTS )
Host_Error( "%s: svc_updateuserinfo >= MAX_CLIENTS\n", __func__ );
player = &cl.players[slot];
player_info_t *player = &cl.players[slot];
if( active )
{
@@ -1418,7 +1380,7 @@ static void CL_UpdateUserinfo( sizebuf_t *msg, connprotocol_t proto )
player->topcolor = Q_atoi( Info_ValueForKey( player->userinfo, "topcolor" ));
player->bottomcolor = Q_atoi( Info_ValueForKey( player->userinfo, "bottomcolor" ));
player->spectator = Q_atoi( Info_ValueForKey( player->userinfo, "*hltv" ));
MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey ));
MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey ), sizeof( player->hashedcdkey ));
if( proto == PROTO_GOLDSRC && ( COM_StringEmpty( player->userinfo ) || COM_StringEmpty( player->name )))
active = false;
@@ -1449,9 +1411,7 @@ downloading and precache resource in-game
*/
void CL_ParseResource( sizebuf_t *msg )
{
resource_t *pResource;
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pResource->type = MSG_ReadUBitLong( msg, 4 );
Q_strncpy( pResource->szFileName, MSG_ReadString( msg ), sizeof( pResource->szFileName ));
@@ -1460,10 +1420,10 @@ void CL_ParseResource( sizebuf_t *msg )
pResource->ucFlags = MSG_ReadUBitLong( msg, 3 ) & ~RES_WASMISSING;
if( FBitSet( pResource->ucFlags, RES_CUSTOM ))
MSG_ReadBytes( msg, pResource->rgucMD5_hash, sizeof( pResource->rgucMD5_hash ));
MSG_ReadBytes( msg, pResource->rgucMD5_hash, sizeof( pResource->rgucMD5_hash ), sizeof( pResource->rgucMD5_hash ));
if( MSG_ReadOneBit( msg ))
MSG_ReadBytes( msg, pResource->rguc_reserved, sizeof( pResource->rguc_reserved ));
MSG_ReadBytes( msg, pResource->rguc_reserved, sizeof( pResource->rguc_reserved ), sizeof( pResource->rguc_reserved ));
if( pResource->type == t_sound && pResource->nIndex >= MAX_SOUNDS )
{
@@ -1511,13 +1471,10 @@ void CL_UpdateUserPings( sizebuf_t *msg )
// because pings message always ends by null bit
while( 1 )
{
int slot;
player_info_t *player;
if( !MSG_ReadOneBit( msg ))
break; // end of message
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
int slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
if( unlikely( slot >= MAX_CLIENTS ))
{
@@ -1525,7 +1482,7 @@ void CL_UpdateUserPings( sizebuf_t *msg )
return;
}
player = &cl.players[slot];
player_info_t *player = &cl.players[slot];
player->ping = MSG_ReadUBitLong( msg, 12 );
player->packet_loss = MSG_ReadUBitLong( msg, 7 );
}
@@ -1550,18 +1507,14 @@ static const char *CL_CheckTypeToString( int check_type )
static void CL_SendConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
{
qboolean user_changed_diskfile;
vec3_t mins, maxs;
string filename;
byte md5[16] = { 0 };
int pos;
byte md5[16] = { 0 };
if( !cl.need_force_consistency_response )
return;
cl.need_force_consistency_response = false;
MSG_BeginClientCmd( msg, clc_fileconsistency );
pos = MSG_GetNumBytesWritten( msg );
int pos = MSG_GetNumBytesWritten( msg );
if( proto == PROTO_GOLDSRC )
{
MSG_WriteShort( msg, 0 );
@@ -1573,9 +1526,11 @@ static void CL_SendConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
for( int i = 0; i < cl.num_consistency; i++ )
{
qboolean have_file = true;
qboolean user_changed_diskfile = false;
vec3_t mins, maxs;
string filename;
consistency_t *pc = &cl.consistency_list[i];
user_changed_diskfile = false;
MSG_WriteOneBit( msg, 1 );
MSG_WriteUBitLong( msg, pc->orig_index, MAX_MODEL_BITS );
@@ -1654,10 +1609,9 @@ static void CL_SendConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
if( proto == PROTO_GOLDSRC )
{
int len;
MSG_EndBitWriting( msg );
len = MSG_GetNumBytesWritten( msg ) - pos - 2;
int len = MSG_GetNumBytesWritten( msg ) - pos - 2;
*(short *)&msg->pData[pos] = len;
COM_Munge( &msg->pData[pos + 2], len, cl.servercount );
@@ -1673,11 +1627,10 @@ static void CL_StartDark( void )
{
if( v_dark.value )
{
screenfade_t *sf = &clgame.fade;
float fadetime = 5.0f;
client_textmessage_t *title;
screenfade_t *sf = &clgame.fade;
float fadetime = 5.0f;
title = CL_TextMessageGet( "GAMETITLE" );
client_textmessage_t *title = CL_TextMessageGet( "GAMETITLE" );
if( Host_IsQuakeCompatible( ))
fadetime = 1.0f;
@@ -1789,20 +1742,12 @@ void CL_RegisterResources( sizebuf_t *msg, connprotocol_t proto )
static void CL_ParseConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
{
int lastcheck;
int delta;
int i;
int isdelta;
resource_t *pResource;
resource_t *skip_crc_change;
int skip;
consistency_t *pc;
byte nullbuffer[32];
byte nullbuffer[32];
memset( nullbuffer, 0, 32 );
cl.need_force_consistency_response = MSG_ReadOneBit( msg );
pResource = cl.resourcesneeded.pNext;
resource_t *pResource = cl.resourcesneeded.pNext;
if( !cl.need_force_consistency_response )
return;
@@ -1816,19 +1761,20 @@ static void CL_ParseConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
if( cl_trace_consistency.value )
Con_Printf( "Server wants consistency of the following resources:\n" );
skip_crc_change = NULL;
lastcheck = 0;
resource_t *skip_crc_change = NULL;
int lastcheck = 0;
while( MSG_ReadOneBit( msg ))
{
isdelta = MSG_ReadOneBit( msg );
int isdelta = MSG_ReadOneBit( msg );
int delta;
if( isdelta ) delta = MSG_ReadUBitLong( msg, 5 ) + lastcheck;
else delta = MSG_ReadUBitLong( msg, proto == PROTO_GOLDSRC ? MAX_GOLDSRC_MODEL_BITS : MAX_MODEL_BITS );
skip = delta - lastcheck;
int skip = delta - lastcheck;
for( i = 0; i < skip; i++ )
for( int i = 0; i < skip; i++ )
{
if( pResource != skip_crc_change && Q_strstr( pResource->szFileName, "models/" ))
Mod_NeedCRC( pResource->szFileName, false );
@@ -1844,7 +1790,7 @@ static void CL_ParseConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
if( cl.num_consistency >= MAX_MODELS )
Host_Error( "%s: MAX_MODELS limit exceeded (%d)\n", __func__, MAX_MODELS );
pc = &cl.consistency_list[cl.num_consistency];
consistency_t *pc = &cl.consistency_list[cl.num_consistency];
cl.num_consistency++;
memset( pc, 0, sizeof( *pc ));
@@ -1876,14 +1822,11 @@ CL_ParseResourceList
*/
void CL_ParseResourceList( sizebuf_t *msg, connprotocol_t proto )
{
resource_t *pResource;
int i, total;
int total = MSG_ReadUBitLong( msg, proto == PROTO_GOLDSRC ? MAX_GOLDSRC_RESOURCE_BITS : MAX_RESOURCE_BITS );
total = MSG_ReadUBitLong( msg, proto == PROTO_GOLDSRC ? MAX_GOLDSRC_RESOURCE_BITS : MAX_RESOURCE_BITS );
for( i = 0; i < total; i++ )
for( int i = 0; i < total; i++ )
{
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pResource->type = MSG_ReadUBitLong( msg, 4 );
Q_strncpy( pResource->szFileName, MSG_ReadString( msg ), sizeof( pResource->szFileName ));
@@ -1892,10 +1835,10 @@ void CL_ParseResourceList( sizebuf_t *msg, connprotocol_t proto )
pResource->ucFlags = MSG_ReadUBitLong( msg, 3 ) & ~RES_WASMISSING;
if( FBitSet( pResource->ucFlags, RES_CUSTOM ))
MSG_ReadBytes( msg, pResource->rgucMD5_hash, sizeof( pResource->rgucMD5_hash ));
MSG_ReadBytes( msg, pResource->rgucMD5_hash, sizeof( pResource->rgucMD5_hash ), sizeof( pResource->rgucMD5_hash ));
if( MSG_ReadOneBit( msg ))
MSG_ReadBytes( msg, pResource->rguc_reserved, sizeof( pResource->rguc_reserved ));
MSG_ReadBytes( msg, pResource->rguc_reserved, sizeof( pResource->rguc_reserved ), sizeof( pResource->rguc_reserved ));
CL_AddToResourceList( pResource, &cl.resourcesneeded );
}
@@ -1964,7 +1907,7 @@ static void CL_ParseVoiceData( sizebuf_t *msg, connprotocol_t proto )
if ( !size )
return;
MSG_ReadBytes( msg, received, size );
MSG_ReadBytes( msg, received, sizeof( received ), size );
Voice_AddIncomingData( idx, received, size, frames );
}
@@ -2044,7 +1987,7 @@ static void CL_ParseDirector( sizebuf_t *msg )
byte pbuf[256];
// parse user message into buffer
MSG_ReadBytes( msg, pbuf, iSize );
MSG_ReadBytes( msg, pbuf, sizeof( pbuf ), iSize );
clgame.dllFuncs.pfnDirectorMessage( iSize, pbuf );
}
@@ -2080,14 +2023,12 @@ Set screen fade
*/
static void CL_ParseScreenFade( sizebuf_t *msg )
{
float duration, holdTime;
screenfade_t *sf = &clgame.fade;
float flScale;
screenfade_t *sf = &clgame.fade;
duration = (float)MSG_ReadWord( msg );
holdTime = (float)MSG_ReadWord( msg );
float duration = (float)MSG_ReadWord( msg );
float holdTime = (float)MSG_ReadWord( msg );
sf->fadeFlags = MSG_ReadShort( msg );
flScale = FBitSet( sf->fadeFlags, FFADE_LONGFADE ) ? (1.0f / 256.0f) : (1.0f / 4096.0f);
float flScale = FBitSet( sf->fadeFlags, FFADE_LONGFADE ) ? (1.0f / 256.0f) : (1.0f / 4096.0f);
sf->fader = MSG_ReadByte( msg );
sf->fadeg = MSG_ReadByte( msg );
@@ -2196,9 +2137,6 @@ Exec map/class specific configs
*/
static void CL_ParseExec( sizebuf_t *msg )
{
qboolean is_class;
int class_idx;
string mapname;
const char *class_cfgs[] = {
"",
"exec scout.cfg\n",
@@ -2214,17 +2152,18 @@ static void CL_ParseExec( sizebuf_t *msg )
"exec civilian.cfg\n"
};
is_class = MSG_ReadByte( msg );
qboolean is_class = MSG_ReadByte( msg );
if( is_class )
{
class_idx = MSG_ReadByte( msg );
int class_idx = MSG_ReadByte( msg );
if( class_idx >= 0 && class_idx <= 11 && !Q_stricmp( GI->gamefolder, "tfc" ) )
Cbuf_AddText( class_cfgs[class_idx] );
}
else if( !Q_stricmp( GI->gamefolder, "tfc" ) )
{
string mapname;
Cbuf_AddText( "exec mapdefault.cfg\n" );
COM_FileBase( clgame.mapname, mapname, sizeof( mapname ));
@@ -2332,7 +2271,7 @@ void CL_ParseUserMessage( sizebuf_t *msg, int svc_num, connprotocol_t proto )
}
// parse user message into buffer
MSG_ReadBytes( msg, pbuf, iSize );
MSG_ReadBytes( msg, pbuf, sizeof( pbuf ), iSize );
if( cl_trace_messages.value )
{
@@ -2378,17 +2317,15 @@ show display finale or cutscene message
*/
static void CL_ParseFinaleCutscene( sizebuf_t *msg, int level )
{
static int msgindex = 0;
client_textmessage_t *text;
int channel;
static int msgindex = 0;
cl.intermission = level;
channel = msgindex;
int channel = msgindex;
msgindex = (msgindex + 1) & (MAX_TEXTCHANNELS - 1);
// grab message channel
text = &cl_textmessage[channel];
client_textmessage_t *text = &cl_textmessage[channel];
// NOTE: svc_finale and svc_cutscene has a
// predefined settings like Quake-style
@@ -2600,9 +2537,9 @@ dispatch messages
*/
void CL_ParseServerMessage( sizebuf_t *msg )
{
size_t bufStart, playerbytes;
int cmd;
int old_background;
size_t bufStart, playerbytes;
int cmd;
int old_background;
// parse the message
while( 1 )

View File

@@ -285,19 +285,17 @@ static void CL_CopyPacketEntity( frame_t *frame, int num, const entity_state_t *
static int CL_ParsePacketEntitiesGS( sizebuf_t *msg, qboolean delta )
{
frame_t *frame, *oldframe;
int oldindex, oldnum, numbase = 0;
entity_state_t *oldent;
int count;
frame_t *oldframe;
int numbase = 0;
int playerbytes = 0;
// save first uncompressed packet as timestamp
if( cls.changelevel && !delta && cls.demorecording )
CL_WriteDemoJumpTime();
count = MSG_ReadWord( msg );
int count = MSG_ReadWord( msg );
frame = &cl.frames[cl.parsecountmod];
frame_t *frame = &cl.frames[cl.parsecountmod];
memset( frame->flags, 0, sizeof( frame->flags ));
frame->first_entity = cls.next_client_entities;
frame->num_entities = 0;
@@ -326,9 +324,9 @@ static int CL_ParsePacketEntitiesGS( sizebuf_t *msg, qboolean delta )
MSG_StartBitWriting( msg );
oldent = NULL;
oldindex = 0;
oldnum = CL_UpdateOldEntNum( oldindex, oldframe, &oldent );
entity_state_t *oldent = NULL;
int oldindex = 0;
int oldnum = CL_UpdateOldEntNum( oldindex, oldframe, &oldent );
// read it all but ignore it
while( 1 )
@@ -415,10 +413,9 @@ static int CL_ParsePacketEntitiesGS( sizebuf_t *msg, qboolean delta )
static float MSG_ReadGSBitCoord( sizebuf_t *sb )
{
float value = 0;
int ival, fval;
ival = MSG_ReadOneBit( sb );
fval = MSG_ReadOneBit( sb );
int ival = MSG_ReadOneBit( sb );
int fval = MSG_ReadOneBit( sb );
if( ival || fval )
{
@@ -439,13 +436,11 @@ static float MSG_ReadGSBitCoord( sizebuf_t *sb )
static void MSG_ReadGSBitVec3Coord( sizebuf_t *sb, vec3_t fa )
{
qboolean x, y, z;
VectorClear( fa );
x = MSG_ReadOneBit( sb );
y = MSG_ReadOneBit( sb );
z = MSG_ReadOneBit( sb );
qboolean x = MSG_ReadOneBit( sb );
qboolean y = MSG_ReadOneBit( sb );
qboolean z = MSG_ReadOneBit( sb );
if( x )
fa[0] = MSG_ReadGSBitCoord( sb );
if( y )
@@ -456,31 +451,32 @@ static void MSG_ReadGSBitVec3Coord( sizebuf_t *sb, vec3_t fa )
static void CL_ParseSoundPacketGS( sizebuf_t *msg )
{
vec3_t pos;
int chan, sound;
float volume, attn;
int flags, pitch, entnum;
sound_t handle = 0;
MSG_StartBitWriting( msg );
flags = MSG_ReadUBitLong( msg, 9 );
int flags = MSG_ReadUBitLong( msg, 9 );
float volume;
if( FBitSet( flags, SND_VOLUME ))
volume = (float)MSG_ReadByte( msg ) / 255.0f;
else volume = VOL_NORM;
float attn;
if( FBitSet( flags, SND_ATTENUATION ))
attn = (float)MSG_ReadByte( msg ) / 64.0f;
else attn = ATTN_NONE;
else attn = 1.0f;
chan = MSG_ReadUBitLong( msg, 3 );
entnum = MSG_ReadUBitLong( msg, MAX_GOLDSRC_ENTITY_BITS );
int chan = MSG_ReadUBitLong( msg, 3 );
int entnum = MSG_ReadUBitLong( msg, MAX_GOLDSRC_ENTITY_BITS );
int sound;
if( FBitSet( flags, SND_GOLDSRC_LARGE_INDEX ))
sound = MSG_ReadWord( msg );
else sound = MSG_ReadByte( msg );
vec3_t pos;
MSG_ReadGSBitVec3Coord( msg, pos );
int pitch;
if( FBitSet( flags, SND_PITCH ))
pitch = MSG_ReadByte( msg );
else pitch = PITCH_NORM;
@@ -514,17 +510,15 @@ static void CL_ParseSoundPacketGS( sizebuf_t *msg )
static void CL_ParseSpawnStaticSound( sizebuf_t *msg )
{
vec3_t pos;
int sound, entnum, pitch, flags;
float volume, attn;
sound_t handle = 0;
MSG_ReadVec3Coord( msg, pos );
sound = MSG_ReadShort( msg );
volume = MSG_ReadByte( msg ) * ( 1.0f / 255.0f );
attn = MSG_ReadByte( msg ) * ( 1.0f / 64.0f );
entnum = MSG_ReadShort( msg );
pitch = MSG_ReadByte( msg );
flags = MSG_ReadByte( msg );
int sound = MSG_ReadShort( msg );
float volume = MSG_ReadByte( msg ) * ( 1.0f / 255.0f );
float attn = MSG_ReadByte( msg ) * ( 1.0f / 64.0f );
int entnum = MSG_ReadShort( msg );
int pitch = MSG_ReadByte( msg );
int flags = MSG_ReadByte( msg );
if( FBitSet( flags, SND_SENTENCE ))
{

View File

@@ -80,14 +80,13 @@ we don't want interpolate this
*/
static qboolean CL_QuakeEntityTeleported( cl_entity_t *ent, entity_state_t *newstate )
{
float len, maxlen;
vec3_t delta;
vec3_t delta;
VectorSubtract( newstate->origin, ent->prevstate.origin, delta );
// compute potential max movement in units per frame and compare with entity movement
maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
len = VectorLength( delta );
float maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
float len = VectorLength( delta );
return (len > maxlen);
}
@@ -139,33 +138,30 @@ CL_ParseQuakeSound
*/
static void CL_ParseQuakeSound( sizebuf_t *msg )
{
int channel, sound;
int flags, entnum;
float volume, attn;
sound_t handle;
vec3_t pos;
flags = MSG_ReadByte( msg );
int flags = MSG_ReadByte( msg );
float volume;
if( FBitSet( flags, SND_VOLUME ))
volume = (float)MSG_ReadByte( msg ) / 255.0f;
else volume = VOL_NORM;
float attn;
if( FBitSet( flags, SND_ATTENUATION ))
attn = (float)MSG_ReadByte( msg ) / 64.0f;
else attn = ATTN_NONE;
channel = MSG_ReadWord( msg );
sound = MSG_ReadByte( msg ); // Quake1 have max 255 precached sounds. erm
int channel = MSG_ReadWord( msg );
int sound = MSG_ReadByte( msg ); // Quake1 have max 255 precached sounds. erm
// positioned in space
vec3_t pos;
MSG_ReadVec3Coord( msg, pos );
entnum = channel >> 3; // entity reletive
int entnum = channel >> 3; // entity reletive
channel &= 7;
// see precached sound
handle = cl.sound_index[sound];
sound_t handle = cl.sound_index[sound];
if( !cl.audio_prepped )
return; // too early
@@ -181,11 +177,6 @@ CL_ParseQuakeServerInfo
*/
static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
{
resource_t *pResource;
const char *pResName;
int gametype;
int i;
Con_Reportf( "Serverdata packet received.\n" );
cls.timestart = Platform_DoubleTime();
@@ -198,7 +189,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
cls.state = ca_connected;
// parse protocol version number
i = MSG_ReadLong( msg );
int i = MSG_ReadLong( msg );
if( i != PROTOCOL_VERSION_QUAKE )
{
@@ -208,7 +199,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
}
cl.maxclients = MSG_ReadByte( msg );
gametype = MSG_ReadByte( msg );
int gametype = MSG_ReadByte( msg );
clgame.maxEntities = GI->max_edicts;
clgame.maxEntities = bound( 600, clgame.maxEntities, MAX_EDICTS );
clgame.maxModels = MAX_MODELS;
@@ -264,12 +255,12 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
// Quake just have a large packet of initialization data
for( i = 1; i < MAX_MODELS; i++ )
{
pResName = MSG_ReadString( msg );
const char *pResName = MSG_ReadString( msg );
if( COM_StringEmptyOrNULL( pResName ))
break; // end of list
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pResource->type = t_model;
Q_strncpy( pResource->szFileName, pResName, sizeof( pResource->szFileName ));
@@ -282,12 +273,12 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
for( i = 1; i < MAX_SOUNDS; i++ )
{
pResName = MSG_ReadString( msg );
const char *pResName = MSG_ReadString( msg );
if( COM_StringEmptyOrNULL( pResName ))
break; // end of list
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pResource->type = t_sound;
Q_strncpy( pResource->szFileName, pResName, sizeof( pResource->szFileName ));
@@ -340,15 +331,12 @@ CL_ParseQuakeClientData
*/
static void CL_ParseQuakeClientData( sizebuf_t *msg )
{
int i, bits = MSG_ReadWord( msg );
frame_t *frame;
int bits = MSG_ReadWord( msg );
// this is the frame update that this message corresponds to
i = cls.netchan.incoming_sequence;
cl.parsecount = i; // ack'd incoming messages.
cl.parsecount = cls.netchan.incoming_sequence; // ack'd incoming messages.
cl.parsecountmod = cl.parsecount & CL_UPDATE_MASK; // index into window.
frame = &cl.frames[cl.parsecountmod]; // frame at index.
frame_t *frame = &cl.frames[cl.parsecountmod]; // frame at index.
frame->time = cl.mtime[0]; // mark network received time
frame->receivedtime = host.realtime; // time now that we are parsing.
memset( &frame->graphdata, 0, sizeof( netbandwidthgraph_t ));
@@ -365,7 +353,7 @@ static void CL_ParseQuakeClientData( sizebuf_t *msg )
cl.local.idealpitch = MSG_ReadChar( msg );
else cl.local.idealpitch = 0;
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
{
if( FBitSet( bits, SU_PUNCH1 << i ))
frame->clientdata.punchangle[i] = (float)MSG_ReadChar( msg );
@@ -568,15 +556,14 @@ CL_ParseQuakeParticles
*/
static void CL_ParseQuakeParticle( sizebuf_t *msg )
{
int count, color;
vec3_t org, dir;
vec3_t org, dir;
MSG_ReadVec3Coord( msg, org );
dir[0] = MSG_ReadChar( msg ) * 0.0625f;
dir[1] = MSG_ReadChar( msg ) * 0.0625f;
dir[2] = MSG_ReadChar( msg ) * 0.0625f;
count = MSG_ReadByte( msg );
color = MSG_ReadByte( msg );
int count = MSG_ReadByte( msg );
int color = MSG_ReadByte( msg );
if( count == 255 ) count = 1024;
R_RunParticleEffect( org, dir, color, count );
@@ -590,14 +577,12 @@ CL_ParseQuakeStaticSound
*/
static void CL_ParseQuakeStaticSound( sizebuf_t *msg )
{
int sound_num;
float vol, attn;
vec3_t org;
vec3_t org;
MSG_ReadVec3Coord( msg, org );
sound_num = MSG_ReadByte( msg );
vol = (float)MSG_ReadByte( msg ) / 255.0f;
attn = (float)MSG_ReadByte( msg ) / 64.0f;
int sound_num = MSG_ReadByte( msg );
float vol = (float)MSG_ReadByte( msg ) / 255.0f;
float attn = (float)MSG_ReadByte( msg ) / 64.0f;
S_StartSound( org, 0, CHAN_STATIC, cl.sound_index[sound_num], vol, attn, PITCH_NORM, 0 );
}
@@ -628,8 +613,6 @@ CL_ParseStaticEntity
static void CL_ParseQuakeStaticEntity( sizebuf_t *msg )
{
entity_state_t state = { 0 };
cl_entity_t *ent;
int i;
if( !clgame.static_entities )
clgame.static_entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * MAX_STATIC_ENTITIES );
@@ -645,14 +628,14 @@ static void CL_ParseQuakeStaticEntity( sizebuf_t *msg )
state.origin[2] = MSG_ReadCoord( msg );
state.angles[2] = MSG_ReadAngle( msg );
i = clgame.numStatics;
int i = clgame.numStatics;
if( i >= MAX_STATIC_ENTITIES )
{
Con_Printf( S_ERROR "%s: static entities limit exceeded!\n", __func__ );
return;
}
ent = &clgame.static_entities[i];
cl_entity_t *ent = &clgame.static_entities[i];
clgame.numStatics++;
ent->index = 0; // ???
@@ -692,16 +675,13 @@ CL_ParseQuakeBaseline
*/
static void CL_ParseQuakeBaseline( sizebuf_t *msg )
{
entity_state_t state;
cl_entity_t *ent;
int newnum;
newnum = MSG_ReadWord( msg ); // entnum
int newnum = MSG_ReadWord( msg ); // entnum
if( newnum >= clgame.maxEntities )
Host_Error( "%s: no free edicts\n", __func__ );
// parse baseline
entity_state_t state;
memset( &state, 0, sizeof( state ));
state.modelindex = MSG_ReadByte( msg );
state.frame = MSG_ReadByte( msg );
@@ -714,7 +694,7 @@ static void CL_ParseQuakeBaseline( sizebuf_t *msg )
state.origin[2] = MSG_ReadCoord( msg );
state.angles[2] = MSG_ReadAngle( msg );
ent = CL_EDICT_NUM( newnum );
cl_entity_t *ent = CL_EDICT_NUM( newnum );
ent->index = newnum;
ent->player = CL_IsPlayerIndex( newnum );
ent->prevstate = ent->baseline = state;

View File

@@ -386,13 +386,14 @@ Do stereo processing
static void DLY_DoStereoDelay( portable_samplepair_t *paint, int count )
{
dly_t *dly = &stereodly;
int delay, samplexf;
if( !dly->lpdelayline )
return; // inactive
for( ; count; count--, paint++ )
{
int delay;
if( dly->mod && --dly->modcur < 0 )
dly->modcur = dly->mod;
@@ -414,7 +415,7 @@ static void DLY_DoStereoDelay( portable_samplepair_t *paint, int count )
// modify delay, if crossfading
if( dly->xfade )
{
samplexf = dly->lpdelayline[dly->idelayoutputxf] * (128 - dly->xfade) >> 7;
int samplexf = dly->lpdelayline[dly->idelayoutputxf] * (128 - dly->xfade) >> 7;
delay = samplexf + ((delay * dly->xfade) >> 7);
if( ++dly->idelayoutputxf >= dly->cdelaysamplesmax )
@@ -496,14 +497,13 @@ Do delay processing
static void DLY_DoDelay( portable_samplepair_t *paint, int count )
{
dly_t *dly = &monodly;
int delay;
if( !dly->lpdelayline || !count )
return; // inactive
for( ; count; count--, paint++ )
{
delay = dly->lpdelayline[dly->idelayoutput];
int delay = dly->lpdelayline[dly->idelayoutput];
// don't process if delay line and left/right samples are zero
if( delay || paint->left || paint->right )
@@ -613,8 +613,6 @@ Do reverberation for one dly
static int RVB_DoReverbForOneDly( dly_t *dly, const int vlr, const portable_samplepair_t *samplepair )
{
int delay;
int samplexf;
int val, valt;
int voutm = 0;
if( --dly->modcur < 0 )
@@ -624,6 +622,8 @@ static int RVB_DoReverbForOneDly( dly_t *dly, const int vlr, const portable_samp
if( dly->xfade || delay || samplepair->left || samplepair->right )
{
int val, valt;
// modulate delay rate
if( !dly->mod )
{
@@ -636,7 +636,7 @@ static int RVB_DoReverbForOneDly( dly_t *dly, const int vlr, const portable_samp
if( dly->xfade )
{
samplexf = (dly->lpdelayline[dly->idelayoutputxf] * (REVERB_XFADE - dly->xfade)) / REVERB_XFADE;
int samplexf = (dly->lpdelayline[dly->idelayoutputxf] * (REVERB_XFADE - dly->xfade)) / REVERB_XFADE;
delay = ((delay * dly->xfade) / REVERB_XFADE) + samplexf;
if( ++dly->idelayoutputxf >= dly->cdelaysamplesmax )
@@ -688,14 +688,14 @@ static void RVB_DoReverb( portable_samplepair_t *paint, int count )
{
dly_t *dly1 = &reverbdly[0];
dly_t *dly2 = &reverbdly[1];
int vlr, voutm;
if( !dly1->lpdelayline )
return;
for( ; count; count--, paint++ )
{
vlr = ( paint->left + paint->right ) >> 1;
int vlr = ( paint->left + paint->right ) >> 1;
int voutm;
voutm = RVB_DoReverbForOneDly( dly1, vlr, paint );
voutm += RVB_DoReverbForOneDly( dly2, vlr, paint );
@@ -881,9 +881,8 @@ static void SX_Profiling_f( void )
portable_samplepair_t testbuffer[512];
float oldroom = room_type.value;
double start, end;
int i, calls;
for( i = 0; i < ARRAYSIZE( testbuffer ); i++ )
for( int i = 0; i < ARRAYSIZE( testbuffer ); i++ )
{
testbuffer[i].left = COM_RandomLong( 0, 3000 );
testbuffer[i].right = COM_RandomLong( 0, 3000 );
@@ -899,7 +898,7 @@ static void SX_Profiling_f( void )
Con_Printf( "Profiling 10000 calls to DSP. Sample count is 512, room_type is %i\n", idsp_room );
start = Platform_DoubleTime();
for( calls = 10000; calls; calls-- )
for( int calls = 10000; calls; calls-- )
{
SX_RoomFX( testbuffer, 512 );
}

View File

@@ -39,17 +39,16 @@ S_SoundList_f
*/
void S_SoundList_f( void )
{
sfx_t *sfx;
wavdata_t *sc;
int i, totalSfx = 0;
int totalSize = 0;
sfx_t *sfx;
int i, totalSfx = 0;
int totalSize = 0;
for( i = 0, sfx = s_knownSfx; i < s_numSfx; i++, sfx++ )
{
if( !sfx->name[0] )
continue;
sc = sfx->cache;
wavdata_t *sc = sfx->cache;
if( sc )
{
totalSize += sc->size;
@@ -149,7 +148,7 @@ S_FindName
sfx_t *S_FindName( const char *pname, qboolean *pfInCache )
{
sfx_t *sfx;
uint i, hash;
uint i;
string name;
if( COM_StringEmptyOrNULL( pname ) || !snd.initialized )
@@ -162,7 +161,7 @@ sfx_t *S_FindName( const char *pname, qboolean *pfInCache )
COM_FixSlashes( name );
// see if already loaded
hash = COM_HashKey( name, MAX_SFX_HASH );
uint hash = COM_HashKey( name, MAX_SFX_HASH );
for( sfx = s_sfxHashList[hash]; sfx; sfx = sfx->hashNext )
{
if( !Q_strcmp( sfx->name, name ))
@@ -210,17 +209,14 @@ S_FreeSound
*/
void S_FreeSound( sfx_t *sfx )
{
sfx_t *hashSfx;
sfx_t **prev;
if( !sfx || !sfx->name[0] )
return;
// de-link it from the hash tree
prev = &s_sfxHashList[sfx->hashValue];
sfx_t **prev = &s_sfxHashList[sfx->hashValue];
while( 1 )
{
hashSfx = *prev;
sfx_t *hashSfx = *prev;
if( !hashSfx )
break;
@@ -251,12 +247,10 @@ S_BeginRegistration
*/
void S_BeginRegistration( void )
{
int i;
snd.have_ambient_sfx = false;
// check for automatic ambient sounds
for( i = 0; i < NUM_AMBIENTS; i++ )
for( int i = 0; i < NUM_AMBIENTS; i++ )
{
if( !GI->ambientsound[i][0] )
continue; // empty slot
@@ -386,6 +380,7 @@ void S_FreeSounds( void )
for( i = 0, sfx = s_knownSfx; i < s_numSfx; i++, sfx++ )
S_FreeSound( sfx );
memset( s_knownSfx, 0, sizeof( s_knownSfx ));
memset( s_sfxHashList, 0, sizeof( s_sfxHashList ));

View File

@@ -290,8 +290,6 @@ static int SND_GetChannelTimeLeft( const channel_t *ch )
if( ch->words ) // sentences are special, count all remaining words
{
int i;
if( FBitSet( ch->flags, FL_CHAN_SENTENCE_FINISHED ) )
return 0;
@@ -300,7 +298,7 @@ static int SND_GetChannelTimeLeft( const channel_t *ch )
// here we count all remaining words, stopping if no sfx or sound file is available
// see VOX_LoadWord
for( i = ch->word_index + 1; i < CVOXWORDMAX; i++ )
for( int i = ch->word_index + 1; i < CVOXWORDMAX; i++ )
{
wavdata_t *sc;
int end;
@@ -341,14 +339,9 @@ exceptions).
*/
channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean *ignore )
{
int ch_idx;
int first_to_die;
int life_left;
int timeleft;
int first_to_die = -1;
int life_left = 0x7fffffff;
// check for replacement sound, or find the best one to replace
first_to_die = -1;
life_left = 0x7fffffff;
if( ignore ) *ignore = false;
if( channel == CHAN_STREAM && SND_FStreamIsPlaying( sfx ))
@@ -358,9 +351,10 @@ channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean
return NULL;
}
for( ch_idx = NUM_AMBIENTS; ch_idx < MAX_DYNAMIC_CHANNELS; ch_idx++ )
for( int ch_idx = NUM_AMBIENTS; ch_idx < MAX_DYNAMIC_CHANNELS; ch_idx++ )
{
channel_t *ch = &snd.channels[ch_idx];
int timeleft;
// Never override a streaming sound that is currently playing or
// voice over IP data that is playing or any sound on CHAN_VOICE( acting )
@@ -746,7 +740,7 @@ S_RestoreSound
Restore a sound effect for the given entity on the given channel
====================
*/
void S_RestoreSound( const vec3_t pos, int ent, int chan, sound_t handle, float fvol, float attn, int pitch, int flags, double sample, double end, int wordIndex )
void S_RestoreSound( const vec3_t pos, int ent, int chan, sound_t handle, float fvol, float attn, int pitch, int flags, double sample, double end, uint wordIndex )
{
wavdata_t *pSource;
sfx_t *sfx = NULL;
@@ -810,15 +804,30 @@ void S_RestoreSound( const vec3_t pos, int ent, int chan, sound_t handle, float
// not a first word in sentence!
if( wordIndex != 0 )
{
VOX_FreeWord( target_chan ); // release first loaded word
target_chan->word_index = wordIndex; // restore current word
VOX_LoadWord( target_chan );
uint word_count = 0;
if( !FBitSet( target_chan->flags, FL_CHAN_SENTENCE_FINISHED ))
if( target_chan->words )
{
target_chan->sfx = target_chan->words[target_chan->word_index].sfx;
sfx = target_chan->sfx;
pSource = sfx->cache;
while( word_count < CVOXWORDMAX && target_chan->words[word_count].sfx )
word_count++;
}
if( wordIndex >= word_count )
{
SetBits( target_chan->flags, FL_CHAN_SENTENCE_FINISHED );
}
else
{
VOX_FreeWord( target_chan ); // release first loaded word
target_chan->word_index = wordIndex; // restore current word
VOX_LoadWord( target_chan );
if( !FBitSet( target_chan->flags, FL_CHAN_SENTENCE_FINISHED ))
{
target_chan->sfx = target_chan->words[target_chan->word_index].sfx;
sfx = target_chan->sfx;
pSource = sfx->cache;
}
}
}
else
@@ -1019,14 +1028,14 @@ grab all static sounds playing at current channel
int S_GetCurrentDynamicSounds( soundlist_t *pout, int size )
{
int sounds_left = size;
int i, looped;
if( !snd.initialized )
return 0;
for( i = 0; i < snd.max_channels && sounds_left; i++ )
for( int i = 0; i < snd.max_channels && sounds_left; i++ )
{
const channel_t *ch = &snd.channels[i];
int looped;
if( !ch->sfx || !ch->sfx->name[0] || !Q_stricmp( ch->sfx->name, "*default" ))
continue; // don't serialize default sounds
@@ -1220,14 +1229,13 @@ S_RawSamplesStereo
*/
uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint max_samples, uint samples, uint rate, word width, word channels, const byte *data )
{
uint fracstep, samplefrac;
uint src, dst;
uint src;
if( rawend < snd.paintedtime )
rawend = snd.paintedtime;
fracstep = ((double) rate / (double)SOUND_DMA_SPEED) * (double)(1 << S_RAW_SAMPLES_PRECISION_BITS);
samplefrac = 0;
uint fracstep = ((double) rate / (double)SOUND_DMA_SPEED) * (double)(1 << S_RAW_SAMPLES_PRECISION_BITS);
uint samplefrac = 0;
if( width == 2 )
{
@@ -1237,7 +1245,7 @@ uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint ma
{
for( src = 0; src < samples; samplefrac += fracstep, src = ( samplefrac >> S_RAW_SAMPLES_PRECISION_BITS ))
{
dst = rawend++ & ( max_samples - 1 );
uint dst = rawend++ & ( max_samples - 1 );
rawsamples[dst].left = in[src*2+0];
rawsamples[dst].right = in[src*2+1];
}
@@ -1246,7 +1254,7 @@ uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint ma
{
for( src = 0; src < samples; samplefrac += fracstep, src = ( samplefrac >> S_RAW_SAMPLES_PRECISION_BITS ))
{
dst = rawend++ & ( max_samples - 1 );
uint dst = rawend++ & ( max_samples - 1 );
rawsamples[dst].left = in[src];
rawsamples[dst].right = in[src];
}
@@ -1260,7 +1268,7 @@ uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint ma
for( src = 0; src < samples; samplefrac += fracstep, src = ( samplefrac >> S_RAW_SAMPLES_PRECISION_BITS ))
{
dst = rawend++ & ( max_samples - 1 );
uint dst = rawend++ & ( max_samples - 1 );
rawsamples[dst].left = in[src*2+0] << 8;
rawsamples[dst].right = in[src*2+1] << 8;
}
@@ -1269,7 +1277,7 @@ uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint ma
{
for( src = 0; src < samples; samplefrac += fracstep, src = ( samplefrac >> S_RAW_SAMPLES_PRECISION_BITS ))
{
dst = rawend++ & ( max_samples - 1 );
uint dst = rawend++ & ( max_samples - 1 );
rawsamples[dst].left = ( data[src] - 128 ) << 8;
rawsamples[dst].right = ( data[src] - 128 ) << 8;
}
@@ -1309,9 +1317,7 @@ Free raw channel that have been idling for too long.
*/
static void S_FreeIdleRawChannels( void )
{
int i;
for( i = 0; i < snd.max_raw_channels; i++ )
for( int i = 0; i < snd.max_raw_channels; i++ )
{
rawchan_t *ch = snd.raw_channels[i];
@@ -1344,9 +1350,7 @@ S_ClearRawChannels
*/
static void S_ClearRawChannels( void )
{
int i;
for( i = 0; i < snd.max_raw_channels; i++ )
for( int i = 0; i < snd.max_raw_channels; i++ )
{
rawchan_t *ch = snd.raw_channels[i];
@@ -1464,12 +1468,10 @@ S_StopAllSounds
*/
void S_StopAllSounds( qboolean ambient )
{
int i;
if( !snd.initialized ) return;
snd.total_channels = MAX_DYNAMIC_CHANNELS; // no statics
for( i = 0; i < snd.max_channels; i++ )
for( int i = 0; i < snd.max_channels; i++ )
{
if( !snd.channels[i].sfx )
continue;
@@ -1503,14 +1505,13 @@ update global soundtime
static int S_GetSoundtime( void )
{
static int buffers, oldsamplepos;
int samplepos, fullsamples;
fullsamples = snd.samples / 2;
int fullsamples = snd.samples / 2;
// it is possible to miscount buffers
// if it has wrapped twice between
// calls to S_Update. Oh well.
samplepos = snd.samplepos;
int samplepos = snd.samplepos;
if( samplepos < oldsamplepos )
{
@@ -1776,13 +1777,12 @@ static void S_Music_f( void )
{
string intro, main, track;
const char *ext[] = { "mp3", "wav" };
int i;
Q_strncpy( track, Cmd_Argv( 1 ), sizeof( track ));
Q_snprintf( intro, sizeof( intro ), "%s_intro", Cmd_Argv( 1 ));
Q_snprintf( main, sizeof( main ), "%s_main", Cmd_Argv( 1 ));
for( i = 0; i < 2; i++ )
for( int i = 0; i < 2; i++ )
{
char intro_path[MAX_VA_STRING];
char main_path[MAX_VA_STRING];

View File

@@ -36,20 +36,17 @@ static void SND_CommitMouthValue( mouth_t *mouth, int savg, int scount )
void SND_MoveMouth8( mouth_t *mouth, int pos, const wavdata_t *sc, int count, qboolean use_loop )
{
const int8_t *pdata = NULL;
int scount;
int savg, data;
uint i;
count = S_RetrieveAudioSamples( sc, (const void **)&pdata, pos, count, use_loop );
if( pdata == NULL ) return;
i = 0;
scount = mouth->sndcount;
savg = 0;
uint i = 0;
int scount = mouth->sndcount;
int savg = 0;
while( i < count && scount < CAVGSAMPLES )
{
data = pdata[i];
int data = pdata[i];
savg += abs( data );
i += 80 + ((byte)data & 0x1F);
@@ -62,20 +59,17 @@ void SND_MoveMouth8( mouth_t *mouth, int pos, const wavdata_t *sc, int count, qb
void SND_MoveMouth16( mouth_t *mouth, int pos, const wavdata_t *sc, int count, qboolean use_loop )
{
const int16_t *pdata = NULL;
int savg, data;
int scount;
uint i;
count = S_RetrieveAudioSamples( sc, (const void **)&pdata, pos, count, use_loop );
if( pdata == NULL ) return;
i = 0;
scount = mouth->sndcount;
savg = 0;
uint i = 0;
int scount = mouth->sndcount;
int savg = 0;
while( i < count && scount < CAVGSAMPLES )
{
data = pdata[i];
int data = pdata[i];
data = (bound( -32767, data, 0x7ffe ) >> 8);
savg += abs( data );
@@ -88,9 +82,7 @@ void SND_MoveMouth16( mouth_t *mouth, int pos, const wavdata_t *sc, int count, q
void SND_ForceInitMouth( int entnum )
{
cl_entity_t *clientEntity;
clientEntity = CL_GetEntityByIndex( entnum );
cl_entity_t *clientEntity = CL_GetEntityByIndex( entnum );
if( clientEntity )
{
@@ -102,9 +94,7 @@ void SND_ForceInitMouth( int entnum )
void SND_ForceCloseMouth( int entnum )
{
cl_entity_t *clientEntity;
clientEntity = CL_GetEntityByIndex( entnum );
cl_entity_t *clientEntity = CL_GetEntityByIndex( entnum );
if( clientEntity )
clientEntity->mouth.mouthopen = 0;
@@ -112,17 +102,13 @@ void SND_ForceCloseMouth( int entnum )
void SND_MoveMouthRaw( mouth_t *mouth, const portable_samplepair_t *buf, int count )
{
int savg, data;
int scount = 0;
uint i;
i = 0;
scount = mouth->sndcount;
savg = 0;
uint i = 0;
int scount = mouth->sndcount;
int savg = 0;
while ( i < count && scount < CAVGSAMPLES )
{
data = buf[i].left; // mono sound anyway
int data = buf[i].left; // mono sound anyway
data = ( bound( -32767, data, 0x7ffe ) >> 8 );
savg += abs( data );

View File

@@ -66,14 +66,14 @@ S_GetMusicVolume
*/
float S_GetMusicVolume( void )
{
float scale = 1.0f;
if( host.status == HOST_NOFOCUS && snd_mute_losefocus.value != 0.0f )
{
// we return zero volume to keep sounds running
return 0.0f;
}
float scale = 1.0f;
if( cls.key_dest != key_menu && musicfade.percent != 0 )
{
scale = bound( 0.0f, musicfade.percent / 100.0f, 1.0f );
@@ -191,11 +191,7 @@ S_StreamBackgroundTrack
*/
void S_StreamBackgroundTrack( void )
{
int bufferSamples;
int fileSamples;
byte raw[MAX_RAW_SAMPLES];
int r, fileBytes;
rawchan_t *ch = NULL;
if( !snd.initialized || !s_bgTrack.stream || snd.streaming )
return;
@@ -213,7 +209,7 @@ void S_StreamBackgroundTrack( void )
else if( cls.key_dest == key_console )
return;
ch = S_FindRawChannel( S_RAW_SOUND_BACKGROUNDTRACK, true );
rawchan_t *ch = S_FindRawChannel( S_RAW_SOUND_BACKGROUNDTRACK, true );
Assert( ch != NULL );
@@ -225,14 +221,14 @@ void S_StreamBackgroundTrack( void )
{
const stream_t *info = s_bgTrack.stream;
bufferSamples = ch->max_samples - (ch->s_rawend - snd.soundtime);
int bufferSamples = ch->max_samples - (ch->s_rawend - snd.soundtime);
// decide how much data needs to be read from the file
fileSamples = bufferSamples * ((float)info->rate / SOUND_DMA_SPEED );
int fileSamples = bufferSamples * ((float)info->rate / SOUND_DMA_SPEED );
if( fileSamples <= 1 ) return; // no more samples need
// our max buffer size
fileBytes = fileSamples * ( info->width * info->channels );
int fileBytes = fileSamples * ( info->width * info->channels );
if( fileBytes > sizeof( raw ))
{
@@ -241,7 +237,7 @@ void S_StreamBackgroundTrack( void )
}
// read
r = FS_ReadStream( s_bgTrack.stream, fileBytes, raw );
int r = FS_ReadStream( s_bgTrack.stream, fileBytes, raw );
if( r < fileBytes )
{

View File

@@ -52,7 +52,7 @@ static qboolean S_ShouldTrimSample16( const int16_t *buf, int channels )
static int S_TrimStart( const wavdata_t *wav, int start )
{
size_t channels = wav->channels, width = wav->width, i;
size_t channels = wav->channels, width = wav->width;
if( wav->type != WF_PCMDATA )
return start;
@@ -61,7 +61,7 @@ static int S_TrimStart( const wavdata_t *wav, int start )
{
const int8_t *data = (const int8_t *)&wav->buffer[channels * width * start];
for( i = 0; i < TRIM_SCAN_MAX && start < wav->samples; i++ )
for( size_t i = 0; i < TRIM_SCAN_MAX && start < wav->samples; i++ )
{
if( !S_ShouldTrimSample8( data, wav->channels ))
break;
@@ -74,7 +74,7 @@ static int S_TrimStart( const wavdata_t *wav, int start )
{
const int16_t *data = (const int16_t *)&wav->buffer[channels * width * start];
for( i = 0; i < TRIM_SCAN_MAX && start < wav->samples; i++ )
for( size_t i = 0; i < TRIM_SCAN_MAX && start < wav->samples; i++ )
{
if( !S_ShouldTrimSample16( data, wav->channels ))
break;
@@ -89,7 +89,7 @@ static int S_TrimStart( const wavdata_t *wav, int start )
static int S_TrimEnd( const wavdata_t *wav, int end )
{
size_t channels = wav->channels, width = wav->width, i;
size_t channels = wav->channels, width = wav->width;
if( wav->type != WF_PCMDATA )
return end;
@@ -98,7 +98,7 @@ static int S_TrimEnd( const wavdata_t *wav, int end )
{
const int8_t *data = (const int8_t *)&wav->buffer[channels * width * ( end - 1 )];
for( i = 0; i < TRIM_SCAN_MAX && end > 0; i++ )
for( size_t i = 0; i < TRIM_SCAN_MAX && end > 0; i++ )
{
if( !S_ShouldTrimSample8( data, wav->channels ))
break;
@@ -111,7 +111,7 @@ static int S_TrimEnd( const wavdata_t *wav, int end )
{
const int16_t *data = (const int16_t *)&wav->buffer[channels * width * ( end - 1 )];
for( i = 0; i < TRIM_SCAN_MAX && end > 0; i++ )
for( size_t i = 0; i < TRIM_SCAN_MAX && end > 0; i++ )
{
if( !S_ShouldTrimSample16( data, wav->channels ))
break;
@@ -222,9 +222,6 @@ float VOX_ModifyPitch( channel_t *ch, float pitch )
static const char *VOX_GetDirectory( char *szpath, const char *psz, int nsize )
{
const char *p;
int len;
// HACKHACK: some modders send strings like "/fvox/_period four"
// which should get parsed as "_period four" said by fvox
// it might be incorrect but ignore first slash here for now
@@ -232,7 +229,7 @@ static const char *VOX_GetDirectory( char *szpath, const char *psz, int nsize )
psz++;
// search / backwards
p = Q_strrchr( psz, '/' );
const char *p = Q_strrchr( psz, '/' );
if( !p )
{
@@ -240,7 +237,7 @@ static const char *VOX_GetDirectory( char *szpath, const char *psz, int nsize )
return psz;
}
len = p - psz + 1;
int len = p - psz + 1;
if( len > nsize )
{
@@ -256,8 +253,7 @@ static const char *VOX_GetDirectory( char *szpath, const char *psz, int nsize )
static const char *VOX_LookupString( const char *pszin )
{
int i = -1, len;
const char *c;
int i = -1;
// check if we are an immediate sentence
if( *pszin == '#' )
@@ -289,9 +285,9 @@ static const char *VOX_LookupString( const char *pszin )
if( i == cszrawsentences )
return NULL;
len = Q_strlen( rgpszrawsentence[i] );
int len = Q_strlen( rgpszrawsentence[i] );
c = &rgpszrawsentence[i][len + 1];
const char *c = &rgpszrawsentence[i][len + 1];
for( ; *c == ' ' || *c == '\t'; c++ );
return c;
@@ -362,12 +358,11 @@ static void VOX_MakeDefaultWordParams( voxword_t *voxword )
static qboolean VOX_ParseWordParams( char *psz, voxword_t *pvoxword, voxword_t *default_voxword )
{
int len, i;
char sznum[8], *pszsave = psz;
*pvoxword = *default_voxword;
len = Q_strlen( psz );
int len = Q_strlen( psz );
if( len == 0 )
return false;
@@ -388,6 +383,7 @@ static qboolean VOX_ParseWordParams( char *psz, voxword_t *pvoxword, voxword_t *
for( ;; )
{
char command;
int i;
// find command
for( ; *psz &&
@@ -446,7 +442,7 @@ void VOX_LoadSound( channel_t *ch, const char *pszin )
char buffer[512] = { 0 }, szpath[32] = { 0 };
char *rgpparseword[CVOXWORDMAX] = { 0 };
const char *psz;
int i, j;
int j;
int num_words;
voxword_t default_voxword;
voxword_t words_buf[CVOXWORDMAX + 1]; // local scratch: parsed words + null terminator
@@ -490,7 +486,8 @@ void VOX_LoadSound( channel_t *ch, const char *pszin )
VOX_MakeDefaultWordParams( &default_voxword );
memset( words_buf, 0, sizeof( words_buf ));
for( i = 0, j = 0; i < num_words; i++ )
j = 0;
for( int i = 0; i < num_words; i++ )
{
char pathbuffer[MAX_SYSPATH];
@@ -589,9 +586,7 @@ void VOX_Init( void )
void VOX_Shutdown( void )
{
int i;
for( i = 0; i < cszrawsentences; i++ )
for( int i = 0; i < cszrawsentences; i++ )
Mem_Free( rgpszrawsentence[i] );
cszrawsentences = 0;
@@ -609,9 +604,8 @@ static void Test_VOX_GetDirectory( void )
"barney/meow", "meow", "barney/",
"/fvox/_period", "_period", "fvox/",
};
int i;
for( i = 0; i < sizeof( data ) / sizeof( data[0] ); i += 3 )
for( int i = 0; i < sizeof( data ) / sizeof( data[0] ); i += 3 )
{
string szpath;
const char *p = VOX_GetDirectory( szpath, data[i+0], sizeof( szpath ));
@@ -623,7 +617,6 @@ static void Test_VOX_GetDirectory( void )
static void Test_VOX_LookupString( void )
{
int i;
const char *p, *data[] =
{
"0", "123",
@@ -645,7 +638,7 @@ static void Test_VOX_LookupString( void )
rgpszrawsentence[cszrawsentences++] = (char*)"SentenceWithSpaces\0 SPAAACE";
rgpszrawsentence[cszrawsentences++] = (char*)"SentenceWithTabsAndSpaces\0\t \t\t MEOW";
for( i = 0; i < sizeof( data ) / sizeof( data[0] ); i += 2 )
for( int i = 0; i < sizeof( data ) / sizeof( data[0] ); i += 2 )
{
p = VOX_LookupString( data[i] );

View File

@@ -381,18 +381,17 @@ Apply automatic gain control to voice samples
*/
static void Voice_ApplyGainAdjust( int16_t *samples, int count, float scale )
{
float gain, modifiedMax;
int average, blockOffset = 0;
int blockOffset = 0;
for( ;; )
{
int i, localMax = 0, localSum = 0;
int localMax = 0, localSum = 0;
int blockSize = Q_min( count - blockOffset, voice.autogain.block_size );
if( blockSize < 1 )
break;
for( i = 0; i < blockSize; ++i )
for( int i = 0; i < blockSize; ++i )
{
int sample = samples[blockOffset + i];
int absSample = abs( sample );
@@ -401,14 +400,14 @@ static void Voice_ApplyGainAdjust( int16_t *samples, int count, float scale )
localMax = absSample;
localSum += absSample;
gain = voice.autogain.current_gain + i * voice.autogain.gain_multiplier;
float gain = voice.autogain.current_gain + i * voice.autogain.gain_multiplier;
samples[blockOffset + i] = bound( SHRT_MIN, (int)( sample * gain ), SHRT_MAX );
}
if( blockOffset % voice.autogain.block_size == 0 )
{
average = localSum / blockSize;
modifiedMax = average + ( localMax - average ) * voice_avggain.value;
int average = localSum / blockSize;
float modifiedMax = average + ( localMax - average ) * voice_avggain.value;
voice.autogain.current_gain = voice.autogain.next_gain * scale;
voice.autogain.next_gain = Q_min((float)SHRT_MAX / ( modifiedMax > 1 ? modifiedMax : 1 ), voice_maxgain.value ) * scale;
@@ -435,13 +434,11 @@ static uint Voice_GetOpusCompressedData( byte *out, uint maxsize, uint *frames )
if( voice.input_file )
{
uint numbytes;
double updateInterval, curtime = Platform_DoubleTime();
updateInterval = curtime - voice.start_time;
double curtime = Platform_DoubleTime();
double updateInterval = curtime - voice.start_time;
voice.start_time = curtime;
numbytes = updateInterval * voice.samplerate * voice.width * VOICE_PCM_CHANNELS;
uint numbytes = updateInterval * voice.samplerate * voice.width * VOICE_PCM_CHANNELS;
numbytes = Q_min( numbytes, voice.input_file->size - voice.input_file_pos );
numbytes = Q_min( numbytes, sizeof( voice.input_buffer ) - voice.input_buffer_pos );
@@ -510,13 +507,11 @@ static uint Voice_GetGSCompressedData( byte *out, uint maxsize, uint *frames )
if( voice.input_file )
{
uint numbytes;
double updateInterval, curtime = Platform_DoubleTime();
updateInterval = curtime - voice.start_time;
double curtime = Platform_DoubleTime();
double updateInterval = curtime - voice.start_time;
voice.start_time = curtime;
numbytes = updateInterval * voice.samplerate * voice.width * VOICE_PCM_CHANNELS;
uint numbytes = updateInterval * voice.samplerate * voice.width * VOICE_PCM_CHANNELS;
numbytes = Q_min( numbytes, voice.input_file->size - voice.input_file_pos );
numbytes = Q_min( numbytes, sizeof( voice.input_buffer ) - voice.input_buffer_pos );
@@ -597,23 +592,15 @@ Process GoldSrc voice data and return number of samples
*/
static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
{
uint32_t crc_in_packet;
uint32_t crc;
size_t offset;
size_t samples;
uint8_t vpc_type;
uint16_t data_len;
OpusDecoder *decoder;
size_t opus_offset;
int decoded;
size_t silence_samples;
uint16_t frame_size;
if( !data || ent <= 0 || ent > cl.maxclients )
return 0;
crc_in_packet = LittleLong( *(uint32_t *)( data + size - sizeof( uint32_t )));
crc = CRC32_INIT_VALUE;
uint32_t crc_in_packet = LittleLong( *(uint32_t *)( data + size - sizeof( uint32_t )));
uint32_t crc = CRC32_INIT_VALUE;
CRC32_ProcessBuffer( &crc, data, size - sizeof( uint32_t ));
crc = CRC32_Final( crc );
@@ -623,7 +610,7 @@ static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
return 0;
}
offset = sizeof( uint64_t );
size_t offset = sizeof( uint64_t );
samples = 0;
if( offset >= size - sizeof( uint32_t ) || data[offset] != GS_VPC_SETSAMPLERATE )
@@ -644,7 +631,9 @@ static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
if( vpc_type == GS_VPC_VDATA_OPUS_PLC )
{
decoder = voice.gs_decoders[ent - 1];
OpusDecoder *decoder = voice.gs_decoders[ent - 1];
size_t opus_offset;
if( !decoder )
{
Con_Printf( S_WARN "No decoder available for entity %d\n", ent );
@@ -653,7 +642,7 @@ static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
opus_offset = 0;
while( opus_offset + sizeof( uint32_t ) <= data_len )
{
frame_size = LittleShort( *(uint16_t *)( data + offset + opus_offset ));
uint16_t frame_size = LittleShort( *(uint16_t *)( data + offset + opus_offset ));
opus_offset += sizeof( uint32_t );
// if frame size is 0, it means silence
if( frame_size == 0 )
@@ -677,7 +666,7 @@ static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
Con_Printf( S_WARN "Opus frame size exceeds data length\n" );
return 0;
}
decoded = opus_decode( decoder, data + offset + opus_offset, frame_size,
int decoded = opus_decode( decoder, data + offset + opus_offset, frame_size,
( (int16_t *)voice.decompress_buffer ) + samples, voice.frame_size, 0 );
if( decoded < 0 )
{
@@ -690,7 +679,7 @@ static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
}
else if( vpc_type == GS_VPC_VDATA_SILENCE )
{
silence_samples = data_len / 2;
size_t silence_samples = data_len / 2;
if( silence_samples > GS_MAX_DECOMPRESSED_SAMPLES )
{
Con_Printf( S_WARN "Silence data too large\n" );
@@ -906,8 +895,6 @@ stop recording and notify user dlls
*/
void Voice_Disconnect( void )
{
int i;
Voice_RecordStop();
if( voice.local.talking_ack )
@@ -916,7 +903,7 @@ void Voice_Disconnect( void )
voice.local.talking_ack = false;
}
for( i = 1; i <= MAX_CLIENTS; i++ )
for( int i = 1; i <= MAX_CLIENTS; i++ )
Voice_Status( i, false );
VoiceCapture_Shutdown();
@@ -1198,10 +1185,12 @@ qboolean Voice_Init( const char *pszCodecName, int quality, qboolean preinit )
voice_audio_info_t Voice_GetAudioInfo( void )
{
voice_audio_info_t info;
voice_audio_info_t info =
{
.width = voice.width,
.samplerate = voice.samplerate,
.frame_size = voice.frame_size,
};
info.width = voice.width;
info.samplerate = voice.samplerate;
info.frame_size = voice.frame_size;
return info;
}

View File

@@ -59,7 +59,6 @@ wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size )
const char *ext = COM_FileExtension( filename );
string loadname;
qboolean anyformat = true;
const loadwavfmt_t *format;
Sound_Reset(); // clear old sounddata
Q_strncpy( loadname, filename, sizeof( loadname ));
@@ -68,7 +67,7 @@ wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size )
{
// we needs to compare file extension with list of supported formats
// and be sure what is real extension, not a filename with dot
for( format = sound.loadformats; format && format->ext; format++ )
for( const loadwavfmt_t *format = sound.loadformats; format && format->ext; format++ )
{
if( !Q_stricmp( format->ext, ext ))
{
@@ -84,18 +83,17 @@ wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size )
goto load_internal;
// now try all the formats in the selected list
for( format = sound.loadformats; format && format->ext; format++)
for( const loadwavfmt_t *format = sound.loadformats; format && format->ext; format++)
{
if( anyformat || !Q_stricmp( ext, format->ext ))
{
qboolean success = false;
fs_offset_t filesize = 0;
byte *f;
string path;
Q_snprintf( path, sizeof( path ), DEFAULT_SOUNDPATH "%s.%s", loadname, format->ext );
f = FS_LoadFile( path, &filesize, false );
byte *f = FS_LoadFile( path, &filesize, false );
if( f && filesize > 0 )
{
success = format->loadfunc( path, f, filesize );
@@ -119,7 +117,7 @@ wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size )
}
load_internal:
for( format = sound.loadformats; format && format->ext; format++ )
for( const loadwavfmt_t *format = sound.loadformats; format && format->ext; format++ )
{
if( anyformat || !Q_stricmp( ext, format->ext ))
{
@@ -162,7 +160,6 @@ stream_t *FS_OpenStream( const char *filename )
const char *ext = COM_FileExtension( filename );
string loadname;
qboolean anyformat = true;
const streamfmt_t *format;
stream_t *stream = NULL;
Sound_Reset(); // clear old streaminfo
@@ -172,7 +169,7 @@ stream_t *FS_OpenStream( const char *filename )
{
// we needs to compare file extension with list of supported formats
// and be sure what is real extension, not a filename with dot
for( format = sound.streamformat; format && format->ext; format++ )
for( const streamfmt_t *format = sound.streamformat; format && format->ext; format++ )
{
if( !Q_stricmp( format->ext, ext ))
{
@@ -184,7 +181,7 @@ stream_t *FS_OpenStream( const char *filename )
}
// now try all the formats in the selected list
for( format = sound.streamformat; format && format->ext; format++)
for( const streamfmt_t *format = sound.streamformat; format && format->ext; format++)
{
if( anyformat || !Q_stricmp( ext, format->ext ))
{
@@ -277,7 +274,7 @@ void FS_FreeStream( stream_t *stream )
stream->format->freefunc( stream );
}
#if XASH_ENGINE_TESTS
#if XASH_LLVM_LIBFUZZER
#define IMPLEMENT_SOUNDLIB_FUZZ_TARGET( export, target ) \
int EXPORT export( const uint8_t *Data, size_t Size ); \
int EXPORT export( const uint8_t *Data, size_t Size ) \
@@ -297,4 +294,4 @@ int EXPORT export( const uint8_t *Data, size_t Size ) \
IMPLEMENT_SOUNDLIB_FUZZ_TARGET( Fuzz_Sound_LoadMPG, Sound_LoadMPG )
IMPLEMENT_SOUNDLIB_FUZZ_TARGET( Fuzz_Sound_LoadWAV, Sound_LoadWAV )
#endif
#endif // XASH_LLVM_LIBFUZZER

View File

@@ -185,7 +185,7 @@ static qboolean Sound_ParseID3Tag( const byte *buffer, fs_offset_t filesize )
return true;
}
#if XASH_ENGINE_TESTS
#if XASH_LLVM_LIBFUZZER
int EXPORT Fuzz_Sound_ParseID3Tag( const uint8_t *Data, size_t Size );
int EXPORT Fuzz_Sound_ParseID3Tag( const uint8_t *Data, size_t Size )
{
@@ -193,7 +193,7 @@ int EXPORT Fuzz_Sound_ParseID3Tag( const uint8_t *Data, size_t Size )
Sound_ParseID3Tag( Data, Size );
return 0;
}
#endif
#endif // XASH_LLVM_LIBFUZZER
/*
=================================================================
@@ -362,9 +362,7 @@ int Stream_ReadMPG( stream_t *stream, int needBytes, void *buffer )
{
// buffer handling
int bytesWritten = 0;
void *mpg;
mpg = stream->ptr;
void *mpg = stream->ptr;
while( 1 )
{

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@@ -258,13 +258,12 @@ int Stream_ReadOggOpus( stream_t *stream, int needBytes, void *buffer )
while( 1 )
{
int ret;
byte *data;
int outsize;
if( !stream->buffsize )
{
ret = op_read( ctx->of, (opus_int16 *)stream->temp, OUTBUF_SIZE / stream->width, NULL );
int ret = op_read( ctx->of, (opus_int16 *)stream->temp, OUTBUF_SIZE / stream->width, NULL );
if( ret == 0 )
break; // end of file
else if( ret < 0 )
@@ -298,9 +297,9 @@ int Stream_ReadOggOpus( stream_t *stream, int needBytes, void *buffer )
int Stream_SetPosOggOpus( stream_t *stream, int newpos )
{
int ret;
opus_streaming_ctx_t *ctx = (opus_streaming_ctx_t *)stream->ptr;
if(( ret = op_raw_seek( ctx->of, newpos )) == 0 )
int ret = op_raw_seek( ctx->of, newpos );
if( ret == 0 )
{
stream->buffsize = 0; // flush any previous data
return true;

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@@ -268,9 +268,9 @@ int Stream_ReadOggVorbis( stream_t *stream, int needBytes, void *buffer )
int Stream_SetPosOggVorbis( stream_t *stream, int newpos )
{
int ret;
vorbis_streaming_ctx_t *ctx = (vorbis_streaming_ctx_t *)stream->ptr;
if(( ret = ov_raw_seek_lap( &ctx->vf, newpos )) == 0 )
int ret = ov_raw_seek_lap( &ctx->vf, newpos );
if( ret == 0 )
{
stream->buffsize = 0; // flush any previous data
return true;

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@@ -176,7 +176,6 @@ Sound_LoadWAV
*/
qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesize )
{
int samples, fmt;
qboolean mpeg_stream = false;
if( !buffer || filesize <= 0 )
@@ -205,7 +204,7 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesi
}
iff_dataPtr += 8;
fmt = GetLittleShort();
int fmt = GetLittleShort();
if( fmt != 1 )
{
@@ -276,7 +275,7 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesi
}
iff_dataPtr += 4;
samples = GetLittleLong() / sound.width;
int samples = GetLittleLong() / sound.width;
if( sound.samples )
{
@@ -331,12 +330,11 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesi
// now convert 8-bit sounds to signed
if( sound.width == 1 )
{
int i, j;
signed char *pData = (signed char *)sound.wav;
for( i = 0; i < sound.samples; i++ )
for( int i = 0; i < sound.samples; i++ )
{
for( j = 0; j < sound.channels; j++ )
for( int j = 0; j < sound.channels; j++ )
{
*pData = (byte)((int)((byte)*pData) - 128 );
pData++;
@@ -382,7 +380,6 @@ stream_t *Stream_OpenWAV( const char *filename )
stream_t *stream;
int last_chunk = 0;
char chunkName[4];
int iff_data;
file_t *file;
short t;
@@ -418,7 +415,7 @@ stream_t *Stream_OpenWAV( const char *filename )
}
// get "fmt " chunk
iff_data = FS_Tell( file );
int iff_data = FS_Tell( file );
last_chunk = iff_data;
if( !StreamFindNextChunk( file, "fmt ", &last_chunk ))
{
@@ -485,11 +482,9 @@ assume stream is valid
*/
int Stream_ReadWAV( stream_t *stream, int bytes, void *buffer )
{
int remaining;
if( !stream->file ) return 0; // invalid file
remaining = stream->size - stream->pos;
int remaining = stream->size - stream->pos;
if( remaining <= 0 ) return 0;
if( bytes > remaining ) bytes = remaining;

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@@ -219,8 +219,6 @@ client_textmessage_t *CL_TextMessageParse( poolhandle_t mempool, char *pfile, in
void Test_RunTitles( void )
{
poolhandle_t mempool = Mem_AllocPool( __func__ );
client_textmessage_t *tmessages;
client_textmessage_t *null;
int num_titles = 0, num_null_titles = 0;
char titles[] =
"// this is a comment\n"
@@ -258,7 +256,7 @@ void Test_RunTitles( void )
char broken_titles[] = "}\n";
char broken_titles2[] = "{\n{\n";
null = CL_TextMessageParse( mempool, broken_titles, Q_strlen( broken_titles ), &num_null_titles );
client_textmessage_t *null = CL_TextMessageParse( mempool, broken_titles, Q_strlen( broken_titles ), &num_null_titles );
TASSERT_EQi( num_null_titles, 0 );
TASSERT_EQp( null, NULL );
@@ -266,7 +264,7 @@ void Test_RunTitles( void )
TASSERT_EQi( num_null_titles, 0 );
TASSERT_EQp( null, NULL );
tmessages = CL_TextMessageParse( mempool, titles, Q_strlen( titles ), &num_titles );
client_textmessage_t *tmessages = CL_TextMessageParse( mempool, titles, Q_strlen( titles ), &num_titles );
TASSERT_EQi( num_titles, 4 );
TASSERT_NEQp( tmessages, NULL );

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@@ -73,9 +73,7 @@ static void GAME_EXPORT VGUI_DrawInit( void )
static void GAME_EXPORT VGUI_DrawShutdown( void )
{
int i;
for( i = 1; i < vgui.texture_id; i++ )
for( int i = 1; i < vgui.texture_id; i++ )
ref.dllFuncs.GL_FreeTexture( vgui.textures[i].gl_texturenum );
Mem_FreePool( &vgui.mempool );
@@ -136,9 +134,7 @@ static void GAME_EXPORT VGUI_UploadTexture( int id, const char *buffer, int widt
// it's a new texture, try to find a copy
if( vgui.textures[id].gl_texturenum == 0 )
{
int i;
for( i = 1; i < vgui.texture_id; i++ )
for( int i = 1; i < vgui.texture_id; i++ )
{
if( vgui.textures[i].gl_texturenum != 0 && !memcmp( vgui.textures[i].hash, hash, sizeof( hash )))
{
@@ -210,26 +206,22 @@ static void GAME_EXPORT VGUI_SetupDrawingText( int *pColor )
static void GAME_EXPORT VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr )
{
float x, y, w, h;
if( !ul || !lr )
return;
x = ul->point[0];
y = ul->point[1];
w = lr->point[0] - x;
h = lr->point[1] - y;
float x = ul->point[0];
float y = ul->point[1];
float w = lr->point[0] - x;
float h = lr->point[1] - y;
SPR_AdjustSize( &x, &y, &w, &h );
if( vgui.enable_texture )
{
float s1, s2, t1, t2;
s1 = ul->coord[0];
t1 = ul->coord[1];
s2 = lr->coord[0];
t2 = lr->coord[1];
float s1 = ul->coord[0];
float t1 = ul->coord[1];
float s2 = lr->coord[0];
float t2 = lr->coord[1];
ref.dllFuncs.Color4ub( vgui.color[0], vgui.color[1], vgui.color[2], vgui.color[3] );
ref.dllFuncs.R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, vgui.textures[vgui.bound_texture].gl_texturenum );

View File

@@ -91,11 +91,11 @@ VID_GetModeString
*/
const char *VID_GetModeString( int vid_mode )
{
vidmode_t *vidmode;
if( vid_mode < 0 || vid_mode >= R_MaxVideoModes() )
return NULL;
if( !( vidmode = R_GetVideoMode( vid_mode ) ) )
vidmode_t *vidmode = R_GetVideoMode( vid_mode );
if( !vidmode )
return NULL;
return vidmode->desc;
@@ -176,9 +176,7 @@ static void VID_Mode_f( void )
{
case 2:
{
vidmode_t *vidmode;
vidmode = R_GetVideoMode( Q_atoi( Cmd_Argv( 1 )) );
vidmode_t *vidmode = R_GetVideoMode( Q_atoi( Cmd_Argv( 1 )) );
if( !vidmode )
{
Con_Printf( S_ERROR "unable to set mode, backend returned null\n" );

View File

@@ -43,16 +43,12 @@ Find base command in bucket
*/
static base_command_hashmap_t *BaseCmd_FindInBucket( base_command_hashmap_t *bucket, base_command_type_e type, const char *name )
{
base_command_hashmap_t *i;
for( i = bucket; i != NULL; i = i->next )
for( base_command_hashmap_t *i = bucket; i != NULL; i = i->next )
{
int cmp;
if( i->type != type )
continue;
cmp = Q_stricmp( i->name, name );
int cmp = Q_stricmp( i->name, name );
if( cmp < 0 )
continue;
@@ -147,16 +143,16 @@ Add new typed base command to hashmap
*/
void BaseCmd_Insert( base_command_type_e type, base_command_t *basecmd, const char *name )
{
base_command_hashmap_t *elem, *cur, *find;
uint hash = BaseCmd_HashKey( name );
size_t len = Q_strlen( name );
base_command_hashmap_t *elem = Mem_Malloc( basecmd_pool, sizeof( base_command_hashmap_t ) + len + 1 );
elem = Mem_Malloc( basecmd_pool, sizeof( base_command_hashmap_t ) + len + 1 );
elem->basecmd = basecmd;
elem->type = type;
Q_strncpy( elem->name, name, len + 1 );
// link the variable in alphanumerical order
base_command_hashmap_t *cur, *find;
for( cur = NULL, find = hashed_cmds[hash];
find && Q_stricmp( find->name, elem->name ) < 0;
cur = find, find = find->next );
@@ -181,12 +177,10 @@ void BaseCmd_Remove( base_command_type_e type, const char *name )
for( prev = NULL, i = hashed_cmds[hash]; i != NULL; prev = i, i = i->next )
{
int cmp;
if( i->type != type )
continue;
cmp = Q_stricmp( i->name, name );
int cmp = Q_stricmp( i->name, name );
if( cmp < 0 )
continue;
@@ -241,11 +235,10 @@ void BaseCmd_Stats_f( void )
for( int i = 0; i < HASH_SIZE; i++ )
{
base_command_hashmap_t *hm;
int len = 0;
// count bucket length
for( hm = hashed_cmds[i]; hm; hm = hm->next, len++ );
for( base_command_hashmap_t *hm = hashed_cmds[i]; hm; hm = hm->next, len++ );
if( len == 0 )
{
@@ -300,11 +293,8 @@ void BaseCmd_Test_f( void )
for( int i = 0; i < 1000; i++ )
{
cmdalias_t *a;
void *cmd;
// Cmd_LookupCmds don't allows to check alias, so just iterate
for( a = Cmd_AliasGetList(); a; a = a->next, stats.lookups++ )
for( cmdalias_t *a = Cmd_AliasGetList(); a; a = a->next, stats.lookups++ )
{
if( !BaseCmd_Find( HM_CMDALIAS, a->name ))
{
@@ -313,7 +303,7 @@ void BaseCmd_Test_f( void )
}
}
for( cmd = Cmd_GetFirstFunctionHandle(); cmd;
for( void *cmd = Cmd_GetFirstFunctionHandle(); cmd;
cmd = Cmd_GetNextFunctionHandle( cmd ), stats.lookups++ )
{
if( !BaseCmd_Find( HM_CMD, Cmd_GetName( cmd )))

View File

@@ -77,9 +77,7 @@ Determine script variable type
*/
static cvartype_t CSCR_ParseType( parserstate_t *ps )
{
int i;
for( i = 1; i < T_COUNT; i++ )
for( int i = 1; i < T_COUNT; i++ )
{
if( CSCR_ExpectString( ps, cvartypes[i], false, false ))
return i;
@@ -213,11 +211,11 @@ will callback on each scrvardef_t
static int CSCR_ParseFile( const char *scriptfilename,
void (*callback)( scrvardef_t *var, void * ), void *userdata )
{
parserstate_t state = { 0 };
qboolean success = false;
int count = 0;
fs_offset_t length = 0;
char *start;
parserstate_t state = { 0 };
qboolean success = false;
int count = 0;
fs_offset_t length = 0;
char *start;
state.filename = scriptfilename;
state.buf = start = (char *)FS_LoadFile( scriptfilename, &length, true );

View File

@@ -66,15 +66,13 @@ Cbuf_GetSpace
*/
static void *Cbuf_GetSpace( cmdbuf_t *buf, int length )
{
void *data;
if(( buf->cursize + length ) >= sizeof( buf->data ))
{
buf->cursize = 0;
Host_Error( "%s: overflow\n", __func__ );
}
data = buf->data + buf->cursize;
void *data = buf->data + buf->cursize;
buf->cursize += length;
return data;
@@ -168,10 +166,8 @@ Cbuf_Execute
*/
static void Cbuf_ExecuteCommandsFromBuffer( cmdbuf_t *buf, qboolean isPrivileged, int cmdsToExecute )
{
char *text;
char line[MAX_CMD_LINE];
int i, quotes;
char *comment;
int i;
while( buf->cursize )
{
@@ -189,10 +185,10 @@ static void Cbuf_ExecuteCommandsFromBuffer( cmdbuf_t *buf, qboolean isPrivileged
}
// find a \n or ; line break
text = (char *)buf->data;
char *text = (char *)buf->data;
quotes = false;
comment = NULL;
int quotes = false;
char *comment = NULL;
for( i = 0; i < buf->cursize; i++ )
{
@@ -384,9 +380,7 @@ Just prints the rest of the line to the console
*/
static void Cmd_Echo_f( void )
{
int i;
for( i = 1; i < Cmd_Argc(); i++ )
for( int i = 1; i < Cmd_Argc(); i++ )
Con_Printf( "%s ", Cmd_Argv( i ));
Con_Printf( "\n" );
}
@@ -402,8 +396,6 @@ static void Cmd_Alias_f( void )
{
cmdalias_t *a;
char cmd[MAX_CMD_LINE];
int i, c;
const char *s;
if( Cmd_Argc() == 1 )
{
@@ -413,7 +405,7 @@ static void Cmd_Alias_f( void )
return;
}
s = Cmd_Argv( 1 );
const char *s = Cmd_Argv( 1 );
if( Q_strlen( s ) >= MAX_ALIAS_NAME )
{
@@ -452,9 +444,9 @@ static void Cmd_Alias_f( void )
// copy the rest of the command line
cmd[0] = 0; // start out with a null string
c = Cmd_Argc();
int c = Cmd_Argc();
for( i = 2; i < c; i++ )
for( int i = 2; i < c; i++ )
{
if( i != 2 ) Q_strncat( cmd, " ", sizeof( cmd ));
Q_strncat( cmd, Cmd_Argv( i ), sizeof( cmd ));
@@ -473,20 +465,16 @@ Remove existing aliases.
*/
static void Cmd_UnAlias_f ( void )
{
cmdalias_t *a, *p;
const char *s;
int i;
if( Cmd_Argc() == 1 )
{
Con_Printf( S_USAGE "unalias alias1 [alias2 ...]\n" );
return;
}
for( i = 1; i < Cmd_Argc(); i++ )
for( int i = 1; i < Cmd_Argc(); i++ )
{
s = Cmd_Argv( i );
p = NULL;
const char *s = Cmd_Argv( i );
cmdalias_t *a, *p = NULL;
for( a = cmd_alias; a; p = a, a = a->next )
{
@@ -586,10 +574,9 @@ will point into this temporary buffer.
void Cmd_TokenizeString( const char *text )
{
char cmd_token[MAX_CMD_BUFFER];
int i;
// clear the args from the last string
for( i = 0; i < cmd_argc; i++ )
for( int i = 0; i < cmd_argc; i++ )
Mem_Free( cmd_argv[i] );
cmd_argc = 0; // clear previous args
@@ -709,15 +696,13 @@ Cmd_RemoveCommand
*/
void GAME_EXPORT Cmd_RemoveCommand( const char *cmd_name )
{
cmd_t *cmd, **back;
if( !cmd_name || !*cmd_name )
return;
back = &cmd_functions;
cmd_t **back = &cmd_functions;
while( 1 )
{
cmd = *back;
cmd_t *cmd = *back;
if( !cmd ) return;
if( !Q_strcmp( cmd_name, cmd->name ))
@@ -743,20 +728,17 @@ Cmd_LookupCmds
*/
void Cmd_LookupCmds( void *buffer, void *ptr, setpair_t callback )
{
cmd_t *cmd;
cmdalias_t *alias;
// nothing to process ?
if( !callback ) return;
for( cmd = cmd_functions; cmd; cmd = cmd->next )
for( cmd_t *cmd = cmd_functions; cmd; cmd = cmd->next )
{
if( !buffer ) callback( cmd->name, (char *)cmd->function, cmd->desc, ptr );
else callback( cmd->name, (char *)cmd->function, buffer, ptr );
}
// lookup an aliases too
for( alias = cmd_alias; alias; alias = alias->next )
for( cmdalias_t *alias = cmd_alias; alias; alias = alias->next )
callback( alias->name, alias->value, buffer, ptr );
}
@@ -846,14 +828,13 @@ static void Cmd_Else_f( void )
static qboolean Cmd_ShouldAllowCommand( cmd_t *cmd, qboolean isPrivileged )
{
const char *prefixes[] = { "cl_", "gl_", "r_", "m_", "hud_", "joy_", "con_", "scr_" };
int i;
// always allow local commands
if( isPrivileged )
return true;
// never allow local only commands from remote
if( FBitSet( cmd->flags, CMD_PRIVILEGED ))
if( FBitSet( cmd->flags, CMD_PRIVILEGED ) || cmd->name[0] == '@' )
return false;
// allow engine commands if user don't mind
@@ -863,7 +844,7 @@ static qboolean Cmd_ShouldAllowCommand( cmd_t *cmd, qboolean isPrivileged )
if( FBitSet( cmd->flags, CMD_FILTERABLE ))
return false;
for( i = 0; i < ARRAYSIZE( prefixes ); i++ )
for( int i = 0; i < ARRAYSIZE( prefixes ); i++ )
{
if( !Q_strnicmp( cmd->name, prefixes[i], Q_strlen( prefixes[i] )))
return false;
@@ -1038,7 +1019,6 @@ Cmd_List_f
*/
static void Cmd_List_f( void )
{
cmd_t *cmd;
int i = 0;
size_t matchlen = 0;
const char *match = NULL;
@@ -1049,7 +1029,7 @@ static void Cmd_List_f( void )
matchlen = Q_strlen( match );
}
for( cmd = cmd_functions; cmd; cmd = cmd->next )
for( cmd_t *cmd = cmd_functions; cmd; cmd = cmd->next )
{
if( cmd->name[0] == '@' )
continue; // never show system cmds
@@ -1073,8 +1053,6 @@ unlink all commands with specified flag
*/
void Cmd_Unlink( int group )
{
cmd_t *cmd;
cmd_t **prev;
int count = 0;
if( FBitSet( group, CMD_SERVERDLL ) && Cvar_VariableInteger( "host_gameloaded" ))
@@ -1086,11 +1064,11 @@ void Cmd_Unlink( int group )
if( FBitSet( group, CMD_GAMEUIDLL ) && Cvar_VariableInteger( "host_gameuiloaded" ))
return;
prev = &cmd_functions;
cmd_t **prev = &cmd_functions;
while( 1 )
{
cmd = *prev;
cmd_t *cmd = *prev;
if( !cmd ) break;
// do filter by specified group
@@ -1115,10 +1093,6 @@ void Cmd_Unlink( int group )
static void Cmd_Apropos_f( void )
{
cmd_t *cmd;
convar_t *var;
cmdalias_t *alias;
const char *partial;
int count = 0;
char buf[MAX_VA_STRING];
@@ -1128,7 +1102,7 @@ static void Cmd_Apropos_f( void )
return;
}
partial = Cmd_Args();
const char *partial = Cmd_Args();
if( !Q_strpbrk( partial, "*?" ))
{
@@ -1136,7 +1110,7 @@ static void Cmd_Apropos_f( void )
partial = buf;
}
for( var = (convar_t*)Cvar_GetList(); var; var = var->next )
for( convar_t *var = (convar_t*)Cvar_GetList(); var; var = var->next )
{
if( !matchpattern_with_separator( var->name, partial, true, "", false ) )
{
@@ -1162,7 +1136,7 @@ static void Cmd_Apropos_f( void )
count++;
}
for( cmd = Cmd_GetFirstFunctionHandle(); cmd; cmd = Cmd_GetNextFunctionHandle( cmd ) )
for( cmd_t *cmd = Cmd_GetFirstFunctionHandle(); cmd; cmd = Cmd_GetNextFunctionHandle( cmd ) )
{
if( cmd->name[0] == '@' )
continue; // never show system cmds
@@ -1175,7 +1149,7 @@ static void Cmd_Apropos_f( void )
count++;
}
for( alias = Cmd_AliasGetList(); alias; alias = alias->next )
for( cmdalias_t *alias = Cmd_AliasGetList(); alias; alias = alias->next )
{
// proceed a bit differently here as an alias value always got a final \n
if( !matchpattern_with_separator( alias->name, partial, true, "", false ) &&
@@ -1247,10 +1221,9 @@ Cmd_ExecScript
*/
static void Cmd_ExecScript( const char *filename )
{
byte *f;
fs_offset_t len;
byte *f = FS_LoadFile( filename, &len, false );
f = FS_LoadFile( filename, &len, false );
if( !f )
{
Con_Reportf( "couldn't exec %s\n", filename );

View File

@@ -68,19 +68,17 @@ static int idum = 0;
static int lran1( void )
{
static int iy = 0;
static int iv[NTAB];
int j;
int k;
static int iy = 0;
static int iv[NTAB];
if( idum <= 0 || !iy )
{
if( -(idum) < 1 ) idum = 1;
else idum = -(idum);
for( j = NTAB + 7; j >= 0; j-- )
for( int j = NTAB + 7; j >= 0; j-- )
{
k = (idum) / IQ;
int k = (idum) / IQ;
idum = IA * (idum - k * IQ) - IR * k;
if( idum < 0 ) idum += IM;
if( j < NTAB ) iv[j] = idum;
@@ -89,10 +87,10 @@ static int lran1( void )
iy = iv[0];
}
k = (idum) / IQ;
int k = (idum) / IQ;
idum = IA * (idum - k * IQ) - IR * k;
if( idum < 0 ) idum += IM;
j = iy / NDIV;
int j = iy / NDIV;
iy = iv[j];
iv[j] = idum;
@@ -121,18 +119,15 @@ void GAME_EXPORT COM_SetRandomSeed( int lSeed )
float GAME_EXPORT COM_RandomFloat( float flLow, float flHigh )
{
float fl;
if( idum == 0 ) COM_SetRandomSeed( 0 );
fl = fran1(); // float in [0,1]
float fl = fran1(); // float in [0,1]
return (fl * (flHigh - flLow)) + flLow; // float in [low, high)
}
int GAME_EXPORT COM_RandomLong( int lLow, int lHigh )
{
dword maxAcceptable;
dword n, x = lHigh - lLow + 1;
dword x = lHigh - lLow + 1;
if( idum == 0 ) COM_SetRandomSeed( 0 );
@@ -146,7 +141,8 @@ int GAME_EXPORT COM_RandomLong( int lLow, int lHigh )
// the average number of times through the loop is 2. For cases where x is
// much smaller than MAX_RANDOM_RANGE, the average number of times through the
// loop is very close to 1.
maxAcceptable = MAX_RANDOM_RANGE - ((MAX_RANDOM_RANGE + 1) % x );
dword maxAcceptable = MAX_RANDOM_RANGE - ((MAX_RANDOM_RANGE + 1) % x );
dword n;
do
{
n = lran1();
@@ -166,12 +162,13 @@ of all text functions.
*/
char *va( const char *format, ... )
{
va_list argptr;
static char string[16][MAX_VA_STRING], *s;
static int stringindex = 0;
static char string[16][MAX_VA_STRING], *s;
static int stringindex = 0;
s = string[stringindex];
stringindex = (stringindex + 1) & 15;
va_list argptr;
va_start( argptr, format );
Q_vsnprintf( s, sizeof( string[0] ), format, argptr );
va_end( argptr );
@@ -222,12 +219,10 @@ typedef struct
qboolean LZSS_IsCompressed( const byte *source, size_t input_len )
{
const lzss_header_t *phdr;
if( input_len <= sizeof( lzss_header_t ))
return 0;
phdr = (const lzss_header_t *)source;
const lzss_header_t *phdr = (const lzss_header_t *)source;
if( phdr && phdr->id == LittleLong( LZSS_ID ))
return true;
@@ -236,12 +231,10 @@ qboolean LZSS_IsCompressed( const byte *source, size_t input_len )
uint LZSS_GetActualSize( const byte *source, size_t input_len )
{
const lzss_header_t *phdr;
if( input_len <= sizeof( lzss_header_t ))
return 0;
phdr = (const lzss_header_t *)source;
const lzss_header_t *phdr = (const lzss_header_t *)source;
if( phdr && phdr->id == LittleLong( LZSS_ID ))
return LittleLong( phdr->size );
@@ -251,15 +244,12 @@ uint LZSS_GetActualSize( const byte *source, size_t input_len )
static void LZSS_BuildHash( lzss_state_t *state, const byte *source )
{
lzss_list_t *list;
lzss_node_t *node;
unsigned int targetindex = (uintptr_t)source & ( state->window_size - 1 );
node = &state->hash_node[targetindex];
unsigned int targetindex = (uintptr_t)source & ( state->window_size - 1 );
lzss_node_t *node = &state->hash_node[targetindex];
if( node->data )
{
list = &state->hash_table[*node->data];
lzss_list_t *list = &state->hash_table[*node->data];
if( node->prev )
{
list->end = node->prev;
@@ -272,7 +262,7 @@ static void LZSS_BuildHash( lzss_state_t *state, const byte *source )
}
}
list = &state->hash_table[*source];
lzss_list_t *list = &state->hash_table[*source];
node->data = source;
node->prev = NULL;
node->next = list->start;
@@ -284,19 +274,19 @@ static void LZSS_BuildHash( lzss_state_t *state, const byte *source )
static byte *LZSS_CompressNoAlloc( lzss_state_t *state, byte *pInput, int input_length, byte *pOutputBuf, uint *pOutputSize )
{
byte *pStart = pOutputBuf; // allocate the output buffer, compressed buffer is expected to be less, caller will free
byte *pEnd = pStart + input_length - sizeof( lzss_header_t ) - 8; // prevent compression failure
lzss_header_t *header = (lzss_header_t *)pStart;
byte *pOutput = pStart + sizeof( lzss_header_t );
const byte *pEncodedPosition = NULL;
byte *pLookAhead = pInput;
byte *pWindow = pInput;
int i, putCmdByte = 0;
byte *pCmdByte = NULL;
if( input_length <= sizeof( lzss_header_t ) + 8 )
return NULL;
byte *pStart = pOutputBuf; // allocate the output buffer, compressed buffer is expected to be less, caller will free
byte *pEnd = pStart + input_length - sizeof( lzss_header_t ) - 8; // prevent compression failure
lzss_header_t *header = (lzss_header_t *)pStart;
byte *pOutput = pStart + sizeof( lzss_header_t );
const byte *pEncodedPosition = NULL;
byte *pLookAhead = pInput;
byte *pWindow = pInput;
int putCmdByte = 0;
byte *pCmdByte = NULL;
// set LZSS header
header->id = LittleLong( LZSS_ID );
header->size = LittleLong( input_length );
@@ -359,7 +349,7 @@ static byte *LZSS_CompressNoAlloc( lzss_state_t *state, byte *pInput, int input_
encoded_length = 1;
}
for( i = 0; i < encoded_length; i++ )
for( int i = 0; i < encoded_length; i++ )
{
LZSS_BuildHash( state, pLookAhead++ );
}
@@ -407,13 +397,12 @@ static byte *LZSS_CompressNoAlloc( lzss_state_t *state, byte *pInput, int input_
byte *LZSS_Compress( byte *pInput, int inputLength, uint *pOutputSize )
{
byte *pStart = (byte *)malloc( inputLength );
byte *pFinal = NULL;
lzss_state_t state = { .window_size = LZSS_WINDOW_SIZE };
if( !pStart )
return NULL;
pFinal = LZSS_CompressNoAlloc( &state, pInput, inputLength, pStart, pOutputSize );
lzss_state_t state = { .window_size = LZSS_WINDOW_SIZE };
byte *pFinal = LZSS_CompressNoAlloc( &state, pInput, inputLength, pStart, pOutputSize );
if( !pFinal )
{
@@ -426,21 +415,20 @@ byte *LZSS_Compress( byte *pInput, int inputLength, uint *pOutputSize )
uint LZSS_Decompress( const byte *pInput, byte *pOutput, size_t input_len, size_t output_len )
{
uint totalBytes = 0;
int getCmdByte = 0;
int cmdByte = 0;
uint actualSize;
const byte *pInputEnd = pInput + input_len - 1; // thanks to nillerusr for the fix!
byte *pOrigOutput = pOutput;
if( input_len <= sizeof( lzss_header_t ))
return 0;
actualSize = LZSS_GetActualSize( pInput, input_len );
uint actualSize = LZSS_GetActualSize( pInput, input_len );
if( !actualSize || actualSize > output_len )
return 0;
uint totalBytes = 0;
int getCmdByte = 0;
int cmdByte = 0;
const byte *pInputEnd = pInput + input_len - 1; // thanks to nillerusr for the fix!
byte *pOrigOutput = pOutput;
pInput += sizeof( lzss_header_t );
while( 1 )
@@ -456,26 +444,22 @@ uint LZSS_Decompress( const byte *pInput, byte *pOutput, size_t input_len, size_
if( cmdByte & 0x01 )
{
int position;
int i, count;
byte *pSource;
if( pInput > pInputEnd )
return 0;
position = *pInput++ << LZSS_LOOKSHIFT;
int position = *pInput++ << LZSS_LOOKSHIFT;
position |= ( *pInput >> LZSS_LOOKSHIFT );
count = ( *pInput++ & 0x0F ) + 1;
int count = ( *pInput++ & 0x0F ) + 1;
if( count == 1 )
break;
pSource = pOutput - position - 1;
byte *pSource = pOutput - position - 1;
if( totalBytes + count > output_len || pSource < pOrigOutput )
return 0;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
*pOutput++ = *pSource++;
totalBytes += count;
}
@@ -506,16 +490,12 @@ COM_ParseVector
*/
qboolean COM_ParseVector( char **pfile, float *v, size_t size )
{
string token;
qboolean bracket = false;
char *saved;
uint i;
if( v == NULL || size == 0 )
return false;
memset( v, 0, sizeof( *v ) * size );
string token;
if( size == 1 )
{
*pfile = COM_ParseFile( *pfile, token, sizeof( token ));
@@ -523,16 +503,17 @@ qboolean COM_ParseVector( char **pfile, float *v, size_t size )
return true;
}
saved = *pfile;
char *saved = *pfile;
if(( *pfile = COM_ParseFile( *pfile, token, sizeof( token ))) == NULL )
return false;
qboolean bracket = false;
if( token[0] == '(' )
bracket = true;
else *pfile = saved; // restore token to right get it again
for( i = 0; i < size; i++ )
for( uint i = 0; i < size; i++ )
{
*pfile = COM_ParseFile( *pfile, token, sizeof( token ));
v[i] = Q_atof( token );
@@ -595,13 +576,11 @@ Converts pszInput Hex string to nInputLength/2 binary
*/
void COM_HexConvert( const char *pszInput, int nInputLength, byte *pOutput )
{
const char *pIn;
byte *p = pOutput;
int i;
byte *p = pOutput;
for( i = 0; i < nInputLength; i += 2 )
for( int i = 0; i < nInputLength; i += 2 )
{
pIn = &pszInput[i];
const char *pIn = &pszInput[i];
*p = COM_Nibble( pIn[0] ) << 4 | COM_Nibble( pIn[1] );
p++;
}
@@ -615,10 +594,6 @@ COM_LoadFileForMe
*/
byte *GAME_EXPORT COM_LoadFileForMe( const char *filename, int *pLength )
{
string name;
byte *pfile;
fs_offset_t iLength;
if( COM_StringEmptyOrNULL( filename ))
{
if( pLength )
@@ -626,10 +601,12 @@ byte *GAME_EXPORT COM_LoadFileForMe( const char *filename, int *pLength )
return NULL;
}
string name;
Q_strncpy( name, filename, sizeof( name ));
COM_FixSlashes( name );
pfile = g_fsapi.LoadFileMalloc( name, &iLength, false );
fs_offset_t iLength;
byte *pfile = g_fsapi.LoadFileMalloc( name, &iLength, false );
if( pLength ) *pLength = (int)iLength;
return pfile;
@@ -708,18 +685,6 @@ void GAME_EXPORT pfnGetModelBounds( model_t *mod, float *mins, float *maxs )
}
}
/*
=============
pfnCVarGetPointer
can return NULL
=============
*/
cvar_t *GAME_EXPORT pfnCVarGetPointer( const char *szVarName )
{
return (cvar_t *)Cvar_FindVar( szVarName );
}
/*
=============
pfnCompareFileTime
@@ -728,16 +693,17 @@ pfnCompareFileTime
*/
int GAME_EXPORT pfnCompareFileTime( const char *path1, const char *path2, int *retval )
{
int t1, t2;
*retval = 0;
if( !path1 || !path2 )
return 0;
if(( t1 = g_fsapi.FileTime( path1, false )) == -1 )
int t1 = g_fsapi.FileTime( path1, false );
if( t1 == -1 )
return 0;
if(( t2 = g_fsapi.FileTime( path2, false )) == -1 )
int t2 = g_fsapi.FileTime( path2, false );
if( t2 == -1 )
return 0;
if( t1 < t2 )
@@ -770,17 +736,11 @@ int GAME_EXPORT COM_CheckParm( char *parm, char **ppnext )
qboolean COM_IsSafeFileToDownload( const char *filename )
{
char lwrfilename[4096];
const char *last;
const char *ext;
size_t len;
int i;
if( COM_StringEmptyOrNULL( filename ))
return false;
ext = COM_FileExtension( filename );
len = Q_strlen( filename );
const char *ext = COM_FileExtension( filename );
size_t len = Q_strlen( filename );
// only allow extensionless files that start with !MD5
if( !Q_strncmp( filename, "!MD5", 4 ))
@@ -793,7 +753,7 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
if( len != 36 )
return false;
for( i = 4; i < len; i++ )
for( int i = 4; i < len; i++ )
{
if(( filename[i] >= '0' && filename[i] <= '9' ) ||
( filename[i] >= 'A' && filename[i] <= 'F' ))
@@ -805,12 +765,13 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
return true;
}
for( i = 0; i < len; i++ )
for( int i = 0; i < len; i++ )
{
if( !isprint( filename[i] ))
return false;
}
char lwrfilename[4096];
Q_strnlwr( filename, lwrfilename, sizeof( lwrfilename ));
ext = COM_FileExtension( lwrfilename );
@@ -820,7 +781,7 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
if( lwrfilename[0] == '/' )
return false;
last = Q_strrchr( lwrfilename, '.' );
const char *last = Q_strrchr( lwrfilename, '.' );
if( last == NULL )
return false;
@@ -828,7 +789,7 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
if( Q_strlen( last ) != 4 )
return false;
for( i = 0; i < ARRAYSIZE( file_exts ); i++ )
for( int i = 0; i < ARRAYSIZE( file_exts ); i++ )
{
if( !Q_stricmp( ext, file_exts[i] ))
return false;
@@ -839,14 +800,11 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
char *_copystring( poolhandle_t mempool, const char *s, const char *filename, int fileline )
{
size_t size;
char *b;
if( !s ) return NULL;
if( !mempool ) mempool = host.mempool;
size = Q_strlen( s ) + 1;
b = _Mem_Alloc( mempool, size, false, filename, fileline );
size_t size = Q_strlen( s ) + 1;
char *b = _Mem_Alloc( mempool, size, false, filename, fileline );
Q_strncpy( b, s, size );
return b;

View File

@@ -634,7 +634,6 @@ byte COM_Nibble( char c );
int COM_SaveFile( const char *filename, const void *data, int len );
byte *COM_LoadFileForMe( const char *filename, int *pLength ) MALLOC_LIKE( free, 1 );
qboolean COM_IsSafeFileToDownload( const char *filename );
cvar_t *pfnCVarGetPointer( const char *szVarName );
int pfnDrawConsoleString( int x, int y, char *string );
void pfnDrawSetTextColor( float r, float g, float b );
void pfnDrawConsoleStringLen( const char *pText, int *length, int *height );
@@ -902,6 +901,7 @@ void NET_MasterClear( void );
void NET_MasterShutdown( void );
qboolean NET_GetMaster( netadr_t from, uint *challenge, double *last_heartbeat );
qboolean NET_MasterQuery( uint32_t key, qboolean net, const char *filter );
void NET_QueryServerByAddress( netadr_t adr, connprotocol_t proto );
//
// munge.c
@@ -940,6 +940,15 @@ const char *SoundList_Get( soundlst_group_t group, int idx );
void SoundList_Init( void );
void SoundList_Shutdown( void );
//
// xrcon.c
//
void XRcon_Init( void );
void XRcon_Shutdown( void );
void XRcon_Frame( void );
void XRcon_Print( const char *msg );
qboolean XRcon_IsActive( void );
#ifdef REF_DLL
#error "common.h in ref_dll"
#endif

View File

@@ -54,11 +54,10 @@ Cmd_ListMaps
*/
int Cmd_ListMaps( search_t *t, char *lastmapname, size_t len, qboolean silent )
{
file_t *f;
int i, nummaps;
int nummaps = 0;
string mapname, message, compiler, generator;
for( i = 0, nummaps = 0; i < t->numfilenames; i++ )
for( int i = 0; i < t->numfilenames; i++ )
{
char entfilename[MAX_QPATH];
const char *ext = COM_FileExtension( t->filenames[i] );
@@ -72,17 +71,14 @@ int Cmd_ListMaps( search_t *t, char *lastmapname, size_t len, qboolean silent )
compiler[0] = '\0';
generator[0] = '\0';
f = FS_Open( t->filenames[i], "rb", con_gamemaps.value );
file_t *f = FS_Open( t->filenames[i], "rb", con_gamemaps.value );
if( f )
{
dheader_t *header;
dextrahdr_t *hdrext;
dlump_t entities;
fs_offset_t filelen;
byte buf[MAX_SYSPATH] = { 0 }; // 1 kb
filelen = FS_Read( f, buf, sizeof( buf ));
fs_offset_t filelen = FS_Read( f, buf, sizeof( buf ));
// check all the lumps and some other errors
if( !Mod_TestBmodelLumps( f, t->filenames[i], buf, filelen, silent, &entities ))
@@ -94,8 +90,8 @@ int Cmd_ListMaps( search_t *t, char *lastmapname, size_t len, qboolean silent )
lumpofs = entities.fileofs;
lumplen = entities.filelen;
header = (dheader_t *)buf;
hdrext = (dextrahdr_t *)((byte *)buf + sizeof( dheader_t ));
dheader_t *header = (dheader_t *)buf;
dextrahdr_t *hdrext = (dextrahdr_t *)((byte *)buf + sizeof( dheader_t ));
ver = header->version;
if( hdrext->id == IDEXTRAHEADER ) version = hdrext->version;
@@ -187,11 +183,9 @@ Prints or complete map filename
*/
static qboolean Cmd_GetMapList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
search_t *t;
string matchbuf;
int i, nummaps;
string matchbuf;
t = FS_Search( va( "maps/%s*.bsp", s ), true, con_gamemaps.value );
search_t *t = FS_Search( va( "maps/%s*.bsp", s ), true, con_gamemaps.value );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
@@ -199,7 +193,7 @@ static qboolean Cmd_GetMapList( const char *s, char *completedname, int length,
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
nummaps = Cmd_ListMaps( t, matchbuf, sizeof( matchbuf ), !print_suggestions );
int nummaps = Cmd_ListMaps( t, matchbuf, sizeof( matchbuf ), !print_suggestions );
if( print_suggestions )
Con_Printf( "\n^3 %d maps found.\n", nummaps );
@@ -207,7 +201,7 @@ static qboolean Cmd_GetMapList( const char *s, char *completedname, int length,
Mem_Free( t );
// cut shortestMatch to the amount common with s
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -224,12 +218,10 @@ Prints or complete demo filename
*/
static qboolean Cmd_GetDemoList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
search_t *t;
string matchbuf;
int i, numdems;
string matchbuf;
// lookup only in gamedir
t = FS_Search( va( "%s*.dem", s ), true, true );
search_t *t = FS_Search( va( "%s*.dem", s ), true, true );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
@@ -237,7 +229,8 @@ static qboolean Cmd_GetDemoList( const char *s, char *completedname, int length,
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for( i = 0, numdems = 0; i < t->numfilenames; i++ )
int numdems = 0;
for( int i = 0; i < t->numfilenames; i++ )
{
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "dem" ))
continue;
@@ -256,7 +249,7 @@ static qboolean Cmd_GetDemoList( const char *s, char *completedname, int length,
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -274,11 +267,9 @@ Prints or complete movie filename
*/
static qboolean Cmd_GetMovieList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
search_t *t;
string matchbuf;
int i, nummovies;
string matchbuf;
t = FS_Search( va( "media/%s*.avi", s ), true, false );
search_t *t = FS_Search( va( "media/%s*.avi", s ), true, false );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
@@ -286,7 +277,8 @@ static qboolean Cmd_GetMovieList( const char *s, char *completedname, int length
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for(i = 0, nummovies = 0; i < t->numfilenames; i++)
int nummovies = 0;
for( int i = 0; i < t->numfilenames; i++ )
{
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "avi" ))
continue;
@@ -304,7 +296,7 @@ static qboolean Cmd_GetMovieList( const char *s, char *completedname, int length
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -323,11 +315,9 @@ Prints or complete background track filename
*/
static qboolean Cmd_GetMusicList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
search_t *t;
string matchbuf;
int i, numtracks;
string matchbuf;
t = FS_Search( va( "media/%s*.*", s ), true, false );
search_t *t = FS_Search( va( "media/%s*.*", s ), true, false );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
@@ -335,7 +325,8 @@ static qboolean Cmd_GetMusicList( const char *s, char *completedname, int length
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for(i = 0, numtracks = 0; i < t->numfilenames; i++)
int numtracks = 0;
for( int i = 0; i < t->numfilenames; i++ )
{
const char *ext = COM_FileExtension( t->filenames[i] );
@@ -355,7 +346,7 @@ static qboolean Cmd_GetMusicList( const char *s, char *completedname, int length
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -373,11 +364,9 @@ Prints or complete savegame filename
*/
static qboolean Cmd_GetSavesList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
search_t *t;
string matchbuf;
int i, numsaves;
string matchbuf;
t = FS_Search( va( DEFAULT_SAVE_DIRECTORY "%s*.sav", s ), true, true ); // lookup only in gamedir
search_t *t = FS_Search( va( DEFAULT_SAVE_DIRECTORY "%s*.sav", s ), true, true ); // lookup only in gamedir
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
@@ -385,7 +374,8 @@ static qboolean Cmd_GetSavesList( const char *s, char *completedname, int length
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for( i = 0, numsaves = 0; i < t->numfilenames; i++ )
int numsaves = 0;
for( int i = 0; i < t->numfilenames; i++ )
{
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "sav" ))
continue;
@@ -403,7 +393,7 @@ static qboolean Cmd_GetSavesList( const char *s, char *completedname, int length
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -422,11 +412,9 @@ Prints or complete .cfg filename
*/
static qboolean Cmd_GetConfigList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
search_t *t;
string matchbuf;
int i, numconfigs;
string matchbuf;
t = FS_Search( va( "%s*.cfg", s ), true, false );
search_t *t = FS_Search( va( "%s*.cfg", s ), true, false );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
@@ -434,7 +422,8 @@ static qboolean Cmd_GetConfigList( const char *s, char *completedname, int lengt
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for( i = 0, numconfigs = 0; i < t->numfilenames; i++ )
int numconfigs = 0;
for( int i = 0; i < t->numfilenames; i++ )
{
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "cfg" ))
continue;
@@ -452,7 +441,7 @@ static qboolean Cmd_GetConfigList( const char *s, char *completedname, int lengt
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -471,11 +460,9 @@ Prints or complete sound filename
*/
static qboolean Cmd_GetSoundList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
search_t *t;
string matchbuf;
int i, numsounds;
string matchbuf;
t = FS_Search( va( "%s%s*.*", DEFAULT_SOUNDPATH, s ), true, false );
search_t *t = FS_Search( va( "%s%s*.*", DEFAULT_SOUNDPATH, s ), true, false );
if( !t ) return false;
Q_strncpy( matchbuf, t->filenames[0] + sizeof( DEFAULT_SOUNDPATH ) - 1, sizeof( matchbuf ));
@@ -484,7 +471,8 @@ static qboolean Cmd_GetSoundList( const char *s, char *completedname, int length
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for(i = 0, numsounds = 0; i < t->numfilenames; i++)
int numsounds = 0;
for( int i = 0; i < t->numfilenames; i++ )
{
const char *ext = COM_FileExtension( t->filenames[i] );
@@ -505,7 +493,7 @@ static qboolean Cmd_GetSoundList( const char *s, char *completedname, int length
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -525,12 +513,10 @@ Prints or complete item classname (weapons only)
static qboolean Cmd_GetItemsList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
#if !XASH_DEDICATED
search_t *t;
string matchbuf;
int i, numitems;
string matchbuf;
if( !clgame.itemspath[0] ) return false; // not in game yet
t = FS_Search( va( "%s/%s*.txt", clgame.itemspath, s ), true, false );
search_t *t = FS_Search( va( "%s/%s*.txt", clgame.itemspath, s ), true, false );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
@@ -538,7 +524,8 @@ static qboolean Cmd_GetItemsList( const char *s, char *completedname, int length
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for( i = 0, numitems = 0; i < t->numfilenames; i++ )
int numitems = 0;
for( int i = 0; i < t->numfilenames; i++ )
{
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "txt" ))
continue;
@@ -556,7 +543,7 @@ static qboolean Cmd_GetItemsList( const char *s, char *completedname, int length
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -612,7 +599,6 @@ Autocomplete for bind command
*/
static qboolean Cmd_GetCommandsAndCvarsList( const char *s, char *completedname, int length, qboolean cmds, qboolean cvars, qboolean toggle, qboolean print_suggestions )
{
size_t i;
string matchbuf;
con_autocomplete_t list = { 0 }; // local autocomplete list
@@ -645,7 +631,7 @@ static qboolean Cmd_GetCommandsAndCvarsList( const char *s, char *completedname,
qsort( list.cmds, list.matchCount, sizeof( char* ), Con_SortCmds );
for( i = 0; i < list.matchCount; i++ )
for( size_t i = 0; i < list.matchCount; i++ )
{
Q_strncpy( matchbuf, list.cmds[i], sizeof( matchbuf ));
if( print_suggestions )
@@ -657,14 +643,14 @@ static qboolean Cmd_GetCommandsAndCvarsList( const char *s, char *completedname,
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( size_t i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
}
}
for( i = 0; i < list.matchCount; i++ )
for( size_t i = 0; i < list.matchCount; i++ )
{
if( list.cmds[i] != NULL )
{
@@ -709,11 +695,9 @@ Prints or complete .HPK filenames
*/
static qboolean Cmd_GetCustomList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
search_t *t;
string matchbuf;
int i, numitems;
string matchbuf;
t = FS_Search( va( "%s*.hpk", s ), true, false );
search_t *t = FS_Search( va( "%s*.hpk", s ), true, false );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
@@ -721,7 +705,8 @@ static qboolean Cmd_GetCustomList( const char *s, char *completedname, int lengt
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for(i = 0, numitems = 0; i < t->numfilenames; i++)
int numitems = 0;
for( int i = 0; i < t->numfilenames; i++ )
{
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "hpk" ))
continue;
@@ -739,7 +724,7 @@ static qboolean Cmd_GetCustomList( const char *s, char *completedname, int lengt
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -757,15 +742,14 @@ Prints or complete gamedir name
*/
static qboolean Cmd_GetGamesList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
int i, numgamedirs;
string gamedirs[MAX_MODS];
string matchbuf;
int len;
string gamedirs[MAX_MODS];
string matchbuf;
// compare gamelist with current keyword
len = Q_strlen( s );
int len = Q_strlen( s );
for( i = 0, numgamedirs = 0; i < FI->numgames; i++ )
int numgamedirs = 0;
for( int i = 0; i < FI->numgames; i++ )
{
if(( *s == '*' ) || !Q_strnicmp( FI->games[i]->gamefolder, s, len))
Q_strncpy( gamedirs[numgamedirs++], FI->games[i]->gamefolder, sizeof( gamedirs[0] ));
@@ -777,7 +761,7 @@ static qboolean Cmd_GetGamesList( const char *s, char *completedname, int length
Q_strncpy( completedname, matchbuf, length );
if( numgamedirs == 1 ) return true;
for( i = 0; i < numgamedirs; i++ )
for( int i = 0; i < numgamedirs; i++ )
{
Q_strncpy( matchbuf, gamedirs[i], sizeof( matchbuf ));
if( print_suggestions )
@@ -790,7 +774,7 @@ static qboolean Cmd_GetGamesList( const char *s, char *completedname, int length
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -808,10 +792,8 @@ Prints or complete CD command name
*/
static qboolean Cmd_GetCDList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
int i, numcdcommands;
string cdcommands[8];
string matchbuf;
int len;
string cdcommands[8];
string matchbuf;
const char *cd_command[] =
{
@@ -826,9 +808,10 @@ static qboolean Cmd_GetCDList( const char *s, char *completedname, int length, q
};
// compare CD command list with current keyword
len = Q_strlen( s );
int len = Q_strlen( s );
for( i = 0, numcdcommands = 0; i < 8; i++ )
int numcdcommands = 0;
for( int i = 0; i < 8; i++ )
{
if(( *s == '*' ) || !Q_strnicmp( cd_command[i], s, len))
Q_strncpy( cdcommands[numcdcommands++], cd_command[i], sizeof( cdcommands[0] ));
@@ -840,7 +823,7 @@ static qboolean Cmd_GetCDList( const char *s, char *completedname, int length, q
Q_strncpy( completedname, matchbuf, length );
if( numcdcommands == 1 ) return true;
for( i = 0; i < numcdcommands; i++ )
for( int i = 0; i < numcdcommands; i++ )
{
Q_strncpy( matchbuf, cdcommands[i], sizeof( matchbuf ));
if( print_suggestions )
@@ -853,7 +836,7 @@ static qboolean Cmd_GetCDList( const char *s, char *completedname, int length, q
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -864,21 +847,15 @@ static qboolean Cmd_GetCDList( const char *s, char *completedname, int length, q
static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
{
qboolean use_filter = false;
string mpfilter;
char *buffer;
size_t buffersize;
string result;
int i, size;
search_t *t;
file_t *f;
string mpfilter;
string result;
if( FS_FileSize( "maps.lst", onlyingamedir ) > 0 && !fRefresh )
return true; // exist
// setup mpfilter
Q_snprintf( mpfilter, sizeof( mpfilter ), "maps/%s", GI->mp_filter );
t = FS_Search( "maps/*.bsp", false, onlyingamedir );
search_t *t = FS_Search( "maps/*.bsp", false, onlyingamedir );
if( !t )
{
@@ -890,11 +867,11 @@ static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
return false;
}
buffersize = t->numfilenames * 2 * sizeof( result );
buffer = Mem_Calloc( host.mempool, buffersize );
use_filter = !COM_StringEmpty( GI->mp_filter );
size_t buffersize = t->numfilenames * 2 * sizeof( result );
char *buffer = Mem_Calloc( host.mempool, buffersize );
qboolean use_filter = !COM_StringEmpty( GI->mp_filter );
for( i = 0; i < t->numfilenames; i++ )
for( int i = 0; i < t->numfilenames; i++ )
{
char *ents = NULL, *pfile;
int lumpofs = 0, lumplen = 0;
@@ -906,17 +883,16 @@ static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
if( use_filter && Q_stristr( t->filenames[i], mpfilter ))
continue;
f = FS_Open( t->filenames[i], "rb", onlyingamedir );
file_t *f = FS_Open( t->filenames[i], "rb", onlyingamedir );
COM_FileBase( t->filenames[i], mapname, sizeof( mapname ));
if( f )
{
qboolean have_spawnpoints = false;
dlump_t entities;
fs_offset_t filelen;
byte buf[MAX_SYSPATH] = { 0 };
filelen = FS_Read( f, buf, MAX_SYSPATH );
fs_offset_t filelen = FS_Read( f, buf, MAX_SYSPATH );
// check all the lumps and some other errors
if( !Mod_TestBmodelLumps( f, t->filenames[i], buf, filelen, true, &entities ))
@@ -999,7 +975,7 @@ static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
}
if( t ) Mem_Free( t ); // free search result
size = Q_strlen( buffer );
int size = Q_strlen( buffer );
if( !size )
{
@@ -1102,9 +1078,7 @@ for various cmds
*/
static qboolean Cmd_AutocompleteName( const char *source, int arg, char *buffer, size_t bufsize, qboolean print_suggestions )
{
int i;
for( i = 0; i < ARRAYSIZE( cmd_list ); i++ )
for( int i = 0; i < ARRAYSIZE( cmd_list ); i++ )
{
if( cmd_list[i].arg == arg && Cmd_CheckName( cmd_list[i].name ))
return cmd_list[i].func( source, buffer, bufsize, print_suggestions );
@@ -1150,14 +1124,11 @@ Con_ConcatRemaining
*/
static void Con_ConcatRemaining( const char *src, const char *start )
{
const char *arg;
int i;
arg = Q_strstr( src, start );
const char *arg = Q_strstr( src, start );
if( !arg )
{
for( i = 1; i < Cmd_Argc(); i++ )
for( int i = 1; i < Cmd_Argc(); i++ )
{
Q_strncat( con.completionField->buffer, " ", sizeof( con.completionField->buffer ) );
arg = Cmd_Argv( i );
@@ -1190,11 +1161,7 @@ perform Tab expansion
*/
void Con_CompleteCommand( field_t *field, qboolean print_suggestions )
{
field_t temp;
string filename;
qboolean toggle = false;
qboolean nextcmd;
int i;
// setup the completion field
con.completionField = field;
@@ -1205,7 +1172,7 @@ void Con_CompleteCommand( field_t *field, qboolean print_suggestions )
// only look at the first token for completion purposes
Cmd_TokenizeString( con.completionField->buffer );
nextcmd = (con.completionField->buffer[Q_strlen( con.completionField->buffer ) - 1] == ' ') ? true : false;
qboolean nextcmd = (con.completionField->buffer[Q_strlen( con.completionField->buffer ) - 1] == ' ') ? true : false;
con.completionString = Cmd_Argv( 0 );
@@ -1217,7 +1184,7 @@ void Con_CompleteCommand( field_t *field, qboolean print_suggestions )
return;
// free the old autocomplete list
for( i = 0; i < con.matchCount; i++ )
for( int i = 0; i < con.matchCount; i++ )
{
if( con.cmds[i] != NULL )
{
@@ -1235,7 +1202,7 @@ void Con_CompleteCommand( field_t *field, qboolean print_suggestions )
if( !con.matchCount ) return; // no matches
temp = *con.completionField;
field_t temp = *con.completionField;
// autocomplete second arg
if(( Cmd_Argc() >= 2 ) || ( Cmd_Argc() == 1 && nextcmd ))
@@ -1249,11 +1216,12 @@ void Con_CompleteCommand( field_t *field, qboolean print_suggestions )
if( COM_StringEmpty( con.completionBuffer ) )
return;
string filename;
if( Cmd_AutocompleteName( con.completionBuffer, Cmd_Argc() - 1, filename, sizeof( filename ), print_suggestions ))
{
con.completionField->buffer[0] = 0;
for( i = 0; i < Cmd_Argc() - 1; i++ )
for( int i = 0; i < Cmd_Argc() - 1; i++ )
{
Q_strncat( con.completionField->buffer, Cmd_Argv( i ), sizeof( con.completionField->buffer ));
Q_strncat( con.completionField->buffer, " ", sizeof( con.completionField->buffer ));
@@ -1320,12 +1288,11 @@ NOTE: input string must be equal or longer than MAX_STRING
*/
void Cmd_AutoComplete( char *complete_string )
{
field_t input;
if( !complete_string || !*complete_string )
return;
// setup input
field_t input;
Q_strncpy( input.buffer, complete_string, sizeof( input.buffer ) );
input.cursor = input.scroll = 0;
@@ -1345,10 +1312,8 @@ Cmd_AutoCompleteClear
*/
void Cmd_AutoCompleteClear( void )
{
int i;
// free the old autocomplete list
for( i = 0; i < con.matchCount; i++ )
for( int i = 0; i < con.matchCount; i++ )
{
if( con.cmds[i] != NULL )
{
@@ -1377,15 +1342,13 @@ static void Cmd_WriteOpenGLCvar( const char *name, const char *string, const cha
static void Cmd_WriteHelp(const char *name, const char *unused, const char *desc, void *f )
{
int length;
if( COM_StringEmptyOrNULL( desc ))
return; // ignore fantom cmds
if( name[0] == '+' || name[0] == '-' )
return; // key bindings
length = 3 - (Q_strlen( name ) / 10); // Asm_Ed default tab stop is 10
int length = 3 - (Q_strlen( name ) / 10); // Asm_Ed default tab stop is 10
if( length == 3 ) FS_Printf( f, "%s\t\t\t\"%s\"\n", name, desc );
if( length == 2 ) FS_Printf( f, "%s\t\t\"%s\"\n", name, desc );
@@ -1431,14 +1394,13 @@ Writes key bindings and archived cvars to config.cfg
*/
void Host_WriteConfig( void )
{
kbutton_t *mlook = NULL;
kbutton_t *jlook = NULL;
file_t *f;
kbutton_t *mlook = NULL;
kbutton_t *jlook = NULL;
if( !clgame.hInstance || Sys_CheckParm( "-nowriteconfig" ) ) return;
f = FS_Open( "config.cfg.new", "w", false );
file_t *f = FS_Open( "config.cfg.new", "w", false );
if( f )
{
Con_Reportf( "%s()\n", __func__ );
@@ -1479,11 +1441,11 @@ save serverinfo variables into server.cfg (using for dedicated server too)
*/
void GAME_EXPORT Host_WriteServerConfig( const char *name )
{
file_t *f;
string newconfigfile;
Q_snprintf( newconfigfile, MAX_STRING, "%s.new", name );
file_t *f;
if(( f = FS_Open( newconfigfile, "w", false )) != NULL )
{
Host_InitializeConfig( f, "game.cfg", "multiplayer server temporary config" );
@@ -1504,21 +1466,18 @@ save opengl variables into opengl.cfg
*/
void Host_WriteOpenGLConfig( void )
{
const char *config_name;
string name;
file_t *f;
if( Sys_CheckParm( "-nowriteconfig" ) || !ref.dllFuncs.R_GetConfigName )
return;
config_name = ref.dllFuncs.R_GetConfigName();
const char *config_name = ref.dllFuncs.R_GetConfigName();
if( !config_name )
return;
string name;
Q_snprintf( name, sizeof( name ), "%s.cfg", config_name );
f = FS_Open( va( "%s.new", name ), "w", false );
file_t *f = FS_Open( va( "%s.new", name ), "w", false );
if( f )
{
Con_Reportf( "%s()\n", __func__ );
@@ -1539,12 +1498,10 @@ save render variables into video.cfg
*/
void Host_WriteVideoConfig( void )
{
file_t *f;
if( Sys_CheckParm( "-nowriteconfig" ) )
return;
f = FS_Open( "video.cfg.new", "w", false );
file_t *f = FS_Open( "video.cfg.new", "w", false );
if( f )
{
Con_Reportf( "%s()\n", __func__ );
@@ -1558,8 +1515,6 @@ void Host_WriteVideoConfig( void )
void Key_EnumCmds_f( void )
{
file_t *f;
FS_AllowDirectPaths( true );
if( FS_FileExists( "../help.txt", false ))
{
@@ -1568,7 +1523,7 @@ void Key_EnumCmds_f( void )
return;
}
f = FS_Open( "../help.txt", "w", false );
file_t *f = FS_Open( "../help.txt", "w", false );
if( f )
{
Host_InitializeConfig( f, "help.txt", "xash commands and console variables" );

View File

@@ -51,10 +51,9 @@ static qboolean CustomDecal_Validate( const char *path, void *raw, int nFileSize
void COM_ClearCustomizationList( customization_t *pHead, qboolean bCleanDecals )
{
customization_t *pCurrent;
customization_t *pNext;
for( pCurrent = pHead->pNext; pCurrent != NULL; pCurrent = pNext )
for( customization_t *pCurrent = pHead->pNext; pCurrent != NULL; pCurrent = pNext )
{
pNext = pCurrent->pNext;
@@ -82,12 +81,10 @@ void COM_ClearCustomizationList( customization_t *pHead, qboolean bCleanDecals )
qboolean COM_CreateCustomization( customization_t *pListHead, resource_t *pResource, int playernumber, int flags, customization_t **pOut, int *nLumps )
{
qboolean bError = false;
fs_offset_t checksize = 0;
customization_t *pCust;
if( pOut ) *pOut = NULL;
pCust = Z_Calloc( sizeof( customization_t ));
customization_t *pCust = Z_Calloc( sizeof( customization_t ));
pCust->resource = *pResource;
if( pResource->nDownloadSize <= 0 )
@@ -102,7 +99,7 @@ qboolean COM_CreateCustomization( customization_t *pListHead, resource_t *pResou
}
else
{
fs_offset_t checksize = 0;
pCust->pBuffer = FS_LoadFile( pResource->szFileName, &checksize, true );
if( (int)checksize != pCust->resource.nDownloadSize )
bError = true;
@@ -158,11 +155,10 @@ CustomizationError:
int COM_SizeofResourceList( resource_t *pList, resourceinfo_t *ri )
{
int nSize = 0;
resource_t *p;
memset( ri, 0, sizeof( *ri ));
for( p = pList->pNext; p != pList; p = p->pNext )
for( resource_t *p = pList->pNext; p != pList; p = p->pNext )
{
nSize += p->nDownloadSize;

View File

@@ -70,12 +70,10 @@ find the specified variable by name
*/
convar_t *Cvar_FindVar( const char *var_name )
{
convar_t *var;
if( !var_name )
return NULL;
var = BaseCmd_Find( HM_CVAR, var_name );
convar_t *var = BaseCmd_Find( HM_CVAR, var_name );
// HACKHACK: HL25 compatibility
if( !var && !Q_stricmp( var_name, "gl_widescreen_yfov" ))
@@ -190,10 +188,9 @@ deal with userinfo etc
*/
static const char *Cvar_ValidateString( convar_t *var, const char *value )
{
const char *pszValue;
static char szNew[MAX_STRING];
const char *pszValue = value;
pszValue = value;
szNew[0] = 0;
// this cvar's string must only contain printable characters.
@@ -283,14 +280,11 @@ unlink the variable
static int Cvar_UnlinkVar( const char *var_name, uint32_t group )
{
int count = 0;
convar_t **prev;
convar_t *var;
prev = &cvar_vars;
convar_t **prev = &cvar_vars;
while( 1 )
{
var = *prev;
convar_t *var = *prev;
if( !var ) break;
// do filter by name
@@ -358,13 +352,11 @@ Cvar_LookupVars
*/
void Cvar_LookupVars( int checkbit, void *buffer, void *ptr, setpair_t callback )
{
convar_t *var;
// nothing to process ?
if( !callback ) return;
// force checkbit to 0 for lookup all cvars
for( var = cvar_vars; var; var = var->next )
for( convar_t *var = cvar_vars; var; var = var->next )
{
if( checkbit && !FBitSet( var->flags, checkbit ))
continue;
@@ -627,8 +619,6 @@ Cvar_Set2
*/
static convar_t *Cvar_Set2( const char *var_name, const char *value )
{
convar_t *var;
qboolean dll_variable = false;
qboolean force = false;
if( !Cvar_ValidateVarName( var_name, false ))
@@ -637,7 +627,7 @@ static convar_t *Cvar_Set2( const char *var_name, const char *value )
return NULL;
}
var = Cvar_FindVar( var_name );
convar_t *var = Cvar_FindVar( var_name );
if( !var )
{
// if cvar not found, create it
@@ -663,7 +653,7 @@ static convar_t *Cvar_Set2( const char *var_name, const char *value )
// use this check to prevent acessing for unexisting fields
// for cvar_t: latched_string, description, etc
dll_variable = FBitSet( var->flags, FCVAR_EXTDLL );
qboolean dll_variable = FBitSet( var->flags, FCVAR_EXTDLL );
// check value
if( !value )
@@ -782,8 +772,6 @@ Cvar_Set
*/
void GAME_EXPORT Cvar_Set( const char *var_name, const char *value )
{
convar_t *var;
if( !var_name )
{
// there is an error in C code if this happens
@@ -791,7 +779,7 @@ void GAME_EXPORT Cvar_Set( const char *var_name, const char *value )
return;
}
var = Cvar_FindVar( var_name );
convar_t *var = Cvar_FindVar( var_name );
if( !var )
{
@@ -836,8 +824,6 @@ Cvar_VariableValue
*/
float GAME_EXPORT Cvar_VariableValue( const char *var_name )
{
convar_t *var;
if( !var_name )
{
// there is an error in C code if this happens
@@ -845,7 +831,7 @@ float GAME_EXPORT Cvar_VariableValue( const char *var_name )
return 0.0f;
}
var = Cvar_FindVar( var_name );
convar_t *var = Cvar_FindVar( var_name );
if( !var ) return 0.0f;
return Q_atof( var->string );
@@ -858,9 +844,7 @@ Cvar_VariableInteger
*/
int Cvar_VariableInteger( const char *var_name )
{
convar_t *var;
var = Cvar_FindVar( var_name );
convar_t *var = Cvar_FindVar( var_name );
if( !var ) return 0;
return Q_atoi( var->string );
@@ -873,8 +857,6 @@ Cvar_VariableString
*/
const char *Cvar_VariableString( const char *var_name )
{
convar_t *var;
if( !var_name )
{
// there is an error in C code if this happens
@@ -882,7 +864,7 @@ const char *Cvar_VariableString( const char *var_name )
return "";
}
var = Cvar_FindVar( var_name );
convar_t *var = Cvar_FindVar( var_name );
if( !var ) return "";
return var->string;
@@ -909,10 +891,8 @@ Any testing variables will be reset to the safe values
*/
void Cvar_SetCheatState( void )
{
convar_t *var;
// set all default vars to the safe value
for( var = cvar_vars; var; var = var->next )
for( convar_t *var = cvar_vars; var; var = var->next )
{
// can't process dll cvars - missed def_string
if( !FBitSet( var->flags, FCVAR_ALLOCATED|FCVAR_EXTENDED ))
@@ -959,12 +939,11 @@ static int ShouldSetCvar_splitstr_handler( char *prev, char *next, void *userdat
static qboolean Cvar_ShouldSetCvar( convar_t *v, qboolean isPrivileged )
{
const char *prefixes[] = { "cl_", "gl_", "m_", "r_", "hud_", "joy_", "con_", "scr_" };
int i;
if( isPrivileged )
return true;
if( FBitSet( v->flags, FCVAR_PRIVILEGED ))
if( FBitSet( v->flags, FCVAR_PRIVILEGED ) || v->name[0] == '@' )
return false;
if( cl_filterstuffcmd.value <= 0.0f )
@@ -981,7 +960,7 @@ static qboolean Cvar_ShouldSetCvar( convar_t *v, qboolean isPrivileged )
if( FBitSet( v->flags, FCVAR_FILTERABLE ))
return false;
for( i = 0; i < ARRAYSIZE( prefixes ); i++ )
for( int i = 0; i < ARRAYSIZE( prefixes ); i++ )
{
if( !Q_strnicmp( v->name, prefixes[i], Q_strlen( prefixes[i] )))
return false;
@@ -1046,9 +1025,7 @@ with the specified flag set to true.
*/
void Cvar_WriteVariables( file_t *f, int group )
{
convar_t *var;
for( var = cvar_vars; var; var = var->next )
for( convar_t *var = cvar_vars; var; var = var->next )
{
if( FBitSet( var->flags, group ))
FS_Printf( f, "%s \"%s\"\n", var->name, var->string );
@@ -1064,15 +1041,13 @@ Toggles a cvar for easy single key binding
*/
static void Cvar_Toggle_f( void )
{
int v;
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "toggle <variable>\n" );
return;
}
v = !Cvar_VariableInteger( Cmd_Argv( 1 ));
int v = !Cvar_VariableInteger( Cmd_Argv( 1 ));
Cvar_Set( Cmd_Argv( 1 ), v ? "1" : "0" );
}
@@ -1087,10 +1062,10 @@ weren't declared in C code.
*/
static void Cvar_Set_f( void )
{
int i, c, l = 0, len;
char combined[MAX_CMD_TOKENS];
int l = 0;
c = Cmd_Argc();
int c = Cmd_Argc();
if( c < 3 )
{
Msg( S_USAGE "set <variable> <value>\n" );
@@ -1098,9 +1073,9 @@ static void Cvar_Set_f( void )
}
combined[0] = 0;
for( i = 2; i < c; i++ )
for( int i = 2; i < c; i++ )
{
len = Q_strlen( Cmd_Argv(i) + 1 );
int len = Q_strlen( Cmd_Argv(i) + 1 );
if( l + len >= MAX_CMD_TOKENS - 2 )
break;
Q_strncat( combined, Cmd_Argv( i ), sizeof( combined ));
@@ -1134,7 +1109,6 @@ Cvar_List_f
*/
static void Cvar_List_f( void )
{
convar_t *var;
const char *match = NULL;
int count = 0;
size_t matchlen = 0;
@@ -1145,10 +1119,9 @@ static void Cvar_List_f( void )
matchlen = Q_strlen( match );
}
for( var = cvar_vars; var; var = var->next )
for( convar_t *var = cvar_vars; var; var = var->next )
{
char value[MAX_VA_STRING];
char *p;
if( var->name[0] == '@' )
continue; // never shows system cvars
@@ -1156,7 +1129,7 @@ static void Cvar_List_f( void )
if( match && !Q_strnicmpext( match, var->name, matchlen ))
continue;
p = Q_strchr( var->string, '^' );
char *p = Q_strchr( var->string, '^' );
if( IsColorString( p ))
Q_snprintf( value, sizeof( value ), "\"%s\"", var->string );
@@ -1195,12 +1168,10 @@ unlink all cvars with specified flag
*/
void Cvar_Unlink( uint32_t group )
{
int count;
if( !Cvar_ValidateUnlinkGroup( group ))
return;
count = Cvar_UnlinkVar( NULL, group );
int count = Cvar_UnlinkVar( NULL, group );
Con_Reportf( "unlink %i cvars\n", count );
}
@@ -1208,18 +1179,14 @@ pending_cvar_t *Cvar_PrepareToUnlink( uint32_t group )
{
pending_cvar_t *list = NULL;
pending_cvar_t *tail = NULL;
convar_t *cv;
for( cv = cvar_vars; cv != NULL; cv = cv->next )
for( convar_t *cv = cvar_vars; cv != NULL; cv = cv->next )
{
size_t namelen;
pending_cvar_t *p;
if( !FBitSet( cv->flags, group ))
continue;
namelen = Q_strlen( cv->name ) + 1;
p = Mem_Malloc( cvar_pool, sizeof( *list ) + namelen );
size_t namelen = Q_strlen( cv->name ) + 1;
pending_cvar_t *p = Mem_Malloc( cvar_pool, sizeof( *list ) + namelen );
p->next = NULL;
p->cv_cur = cv;
p->cv_next = cv->next;
@@ -1320,9 +1287,7 @@ Cvar_PostFSInit
*/
void Cvar_PostFSInit( void )
{
int i;
for( i = 0; i < ARRAYSIZE( cvar_filter_quirks ); i++ )
for( int i = 0; i < ARRAYSIZE( cvar_filter_quirks ); i++ )
{
if( !Q_stricmp( cvar_filter_quirks[i].gamedir, GI->gamefolder ))
{

View File

@@ -35,9 +35,7 @@ const char *CL_MsgInfo( int cmd )
}
else if( cmd > svc_lastmsg && cmd <= ( svc_lastmsg + MAX_USER_MESSAGES ))
{
int i;
for( i = 0; i < MAX_USER_MESSAGES; i++ )
for( int i = 0; i < MAX_USER_MESSAGES; i++ )
{
if( svgame.msg[i].number == cmd )
{

View File

@@ -70,9 +70,7 @@ byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr )
static void COM_StripDirectorySlash( char *pname )
{
size_t len;
len = Q_strlen( pname );
size_t len = Q_strlen( pname );
if( len > 0 && pname[len - 1] == '/' )
pname[len - 1] = 0;
}
@@ -128,7 +126,6 @@ static void FS_LoadVFSConfig( const char *gamedir )
void FS_SaveVFSConfig( void )
{
file_t *f;
const qboolean force_save = !FS_FileExists( "vfs.cfg", true );
if( !force_save && !FBitSet( fs_mount_hd.flags|fs_mount_lv.flags|fs_mount_l10n.flags|fs_mount_addon.flags|ui_language.flags, FCVAR_CHANGED ))
@@ -139,7 +136,7 @@ void FS_SaveVFSConfig( void )
Con_Printf( "%s()\n", __func__ );
f = FS_Open( "vfs.cfg.new", "w", true );
file_t *f = FS_Open( "vfs.cfg.new", "w", true );
if( !f )
{
Con_Printf( S_ERROR "%s: can't open %s for write\n", __func__, "vfs.cfg.new" );
@@ -178,6 +175,16 @@ static void FS_Path_f_( void )
FS_Path_f();
}
static void FS_FindFile_f_( void )
{
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "fs_find <filepath>\n" );
return;
}
g_fsapi.FindFile_f( Cmd_Argv( 1 ));
}
static void FS_MakeGameInfo_f( void )
{
g_fsapi.MakeGameInfo();
@@ -219,7 +226,6 @@ static void FS_UnloadProgs( void )
static qboolean FS_LoadProgs( void )
{
const char *name = FILESYSTEM_STDIO_DLL;
FSAPI GetFSAPI;
fs_hInstance = COM_LoadLibrary( name, false, true );
@@ -229,6 +235,7 @@ static qboolean FS_LoadProgs( void )
return false;
}
FSAPI GetFSAPI;
if( !( GetFSAPI = (FSAPI)COM_GetProcAddress( fs_hInstance, GET_FS_API )))
{
FS_UnloadProgs();
@@ -377,6 +384,7 @@ void FS_Init( void )
Cmd_AddRestrictedCommand( "fs_rescan", FS_Rescan_f, "rescan filesystem search pathes" );
Cmd_AddRestrictedCommand( "fs_path", FS_Path_f_, "show filesystem search pathes" );
Cmd_AddRestrictedCommand( "fs_find", FS_FindFile_f_, "find file across search pathes and show all occurences" );
Cmd_AddRestrictedCommand( "fs_clearpaths", FS_ClearPaths_f, "clear filesystem search pathes" );
Cmd_AddRestrictedCommand( "fs_make_gameinfo", FS_MakeGameInfo_f, "create gameinfo.txt for current running game" );

View File

@@ -121,7 +121,6 @@ static void Host_MakeVersionString( char *out, size_t len )
static void Host_PrintUsage( const char *exename )
{
string version_str;
const char *usage_str;
Host_MakeVersionString( version_str, sizeof( version_str ));
@@ -136,7 +135,7 @@ static void Host_PrintUsage( const char *exename )
#endif
#define O( x, y ) " "x" "y"\n"
usage_str = S_USAGE XASH_EXE " [options] [+command] [+command2 arg] ...\n"
const char *usage_str = S_USAGE XASH_EXE " [options] [+command] [+command2 arg] ...\n"
"\nCommon options:\n"
O("-dev [level] ", "set log verbosity 0-2")
@@ -235,12 +234,11 @@ static void Host_PrintBugcompUsage( const char *exename )
string version_str;
char usage_str[4096];
char *p = usage_str;
int i;
Host_MakeVersionString( version_str, sizeof( version_str ));
p += Q_snprintf( p, sizeof( usage_str ) - ( usage_str - p ), "Known bugcomp flags are:\n" );
for( i = 0; i < ARRAYSIZE( bugcomp_features ); i++ )
for( int i = 0; i < ARRAYSIZE( bugcomp_features ); i++ )
p += Q_snprintf( p, sizeof( usage_str ) - ( usage_str - p ), " %s: %s\n", bugcomp_features[i].arg, bugcomp_features[i].msg );
p += Q_snprintf( p, sizeof( usage_str ) - ( usage_str - p ), "\nIt is possible to combine multiple flags with '+' characters.\nExample: -bugcomp flag1+flag2+flag3...\n" );
@@ -262,9 +260,7 @@ Host_PrintEngineFeatures
*/
static void Host_PrintFeatures( uint32_t flags, const char *s, const feature_message_t *features, size_t size )
{
size_t i;
for( i = 0; i < size; i++ )
for( size_t i = 0; i < size; i++ )
{
if( FBitSet( flags, features[i].mask ))
Con_Printf( "^3%s:^7 %s is enabled\n", s, features[i].msg );
@@ -340,7 +336,6 @@ static int Host_CalcSleep( void )
if( sv_hibernate_when_empty.value )
{
int players, bots;
SV_GetPlayerCount( &players, &bots );
if( sv_hibernate_when_empty_include_bots.value )
@@ -423,14 +418,13 @@ Host_RegisterDecal
*/
static qboolean Host_RegisterDecal( const char *name, int *count )
{
char shortname[MAX_QPATH];
int i;
if( COM_StringEmptyOrNULL( name ))
return 0;
char shortname[MAX_QPATH];
COM_FileBase( name, shortname, sizeof( shortname ));
int i;
for( i = 1; i < MAX_DECALS && host.draw_decals[i][0]; i++ )
{
if( !Q_stricmp( host.draw_decals[i], shortname ))
@@ -457,15 +451,14 @@ Host_InitDecals
*/
static void Host_InitDecals( void )
{
int i, num_decals = 0;
search_t *t;
int num_decals = 0;
memset( host.draw_decals, 0, sizeof( host.draw_decals ));
// lookup all the decals in decals.wad (basedir, gamedir, falldir)
t = FS_Search( "decals.wad/*.*", true, false );
search_t *t = FS_Search( "decals.wad/*.*", true, false );
for( i = 0; t && i < t->numfilenames; i++ )
for( int i = 0; t && i < t->numfilenames; i++ )
{
if( !Host_RegisterDecal( t->filenames[i], &num_decals ))
break;
@@ -484,8 +477,7 @@ Add them exactly as if they had been typed at the console
*/
static void Host_GetCommands( void )
{
char *cmd;
char *cmd;
while( ( cmd = Platform_Input() ) )
{
Cbuf_AddText( cmd );
@@ -541,7 +533,6 @@ static double Host_CalcFPS( void )
static qboolean Host_Autosleep( double dt, double scale )
{
double targetframetime;
int sleep;
double fps = Host_CalcFPS();
if( fps <= 0 )
@@ -555,7 +546,7 @@ static qboolean Host_Autosleep( double dt, double scale )
else
targetframetime = ( 1.0 / fps );
sleep = Host_CalcSleep();
int sleep = Host_CalcSleep();
if( sleep <= 0 ) // no sleeps between frames, much simpler code
{
if( dt < targetframetime * scale )
@@ -627,11 +618,10 @@ Returns false if the time is too short to run a frame
static qboolean Host_FilterTime( double time )
{
static double oldtime;
double dt;
double scale = sys_timescale.value;
host.realtime += time * scale;
dt = host.realtime - oldtime;
double dt = host.realtime - oldtime;
// clamp the fps in multiplayer games
if( !Host_Autosleep( dt, scale ))
@@ -657,13 +647,11 @@ Host_Frame
*/
void Host_Frame( double time )
{
double t1;
// decide the simulation time
if( !Host_FilterTime( time ))
return;
t1 = Platform_DoubleTime();
double t1 = Platform_DoubleTime();
if( host.framecount == 0 )
Con_DPrintf( "Time to first frame: %.3f seconds\n", t1 - host.starttime );
@@ -674,6 +662,7 @@ void Host_Frame( double time )
Host_ServerFrame (); // server frame
Host_ClientFrame (); // client frame
HTTP_Run(); // both server and client
XRcon_Frame();
host.framecount++;
host.pureframetime = Platform_DoubleTime() - t1;
@@ -883,7 +872,7 @@ static qboolean Host_CollectX86Libraries( ECommonLibraryType lib_type,
#if !( XASH_WIN32 && XASH_X86 )
if( !COM_StringEmpty( win_path ) && FS_FileExists( win_path, true ))
{
Q_strncat( found, "Windows (x86)", found_size );
Q_strncat( found, "Windows", found_size );
has_any = true;
}
#endif
@@ -893,7 +882,7 @@ static qboolean Host_CollectX86Libraries( ECommonLibraryType lib_type,
{
if( has_any )
Q_strncat( found, ", ", found_size );
Q_strncat( found, "GNU/Linux (x86)", found_size );
Q_strncat( found, "GNU/Linux", found_size );
has_any = true;
}
#endif
@@ -903,7 +892,7 @@ static qboolean Host_CollectX86Libraries( ECommonLibraryType lib_type,
{
if( has_any )
Q_strncat( found, ", ", found_size );
Q_strncat( found, "macOS (x86)", found_size );
Q_strncat( found, "macOS", found_size );
has_any = true;
}
#endif
@@ -926,7 +915,9 @@ static void Host_CheckGameLibraries( void )
};
char details[MAX_VA_STRING];
char missing[MAX_VA_STRING];
details[0] = 0;
missing[0] = 0;
for( int i = 0; i < ARRAYSIZE( libs ); i++ )
{
@@ -965,20 +956,36 @@ static void Host_CheckGameLibraries( void )
if( ret )
{
size_t len = Q_strlen( details );
Q_snprintf( details + len, sizeof( details ) - len, "- %s: %s\n", libs[i].name, found );
size_t dlen = Q_strlen( details );
Q_snprintf( details + dlen, sizeof( details ) - dlen, " %-6s : %s\n", libs[i].name, found );
if( !COM_StringEmpty( missing ))
Q_strncat( missing, ", ", sizeof( missing ));
Q_strncat( missing, libs[i].name, sizeof( missing ));
}
}
if( COM_StringEmpty( details ))
return;
Sys_Warn( "No native game libraries found for current platform (%s-%s),\n"
"but found libraries for other platforms:\n"
Sys_Warn( "Xash3D: missing game library\n"
"\n"
"Required : %s-%s\n"
"Missing : %s\n"
"\n"
"Found %s libraries for these operating systems:\n"
"%s"
"The game may fail to load or work incorrectly.\n"
"Consider using a mod version built for this platform.",
Q_buildos(), Q_buildarch(), details );
"\n"
"Install \"%s\" game build for %s-%s.",
Q_buildos(), Q_buildarch(),
missing,
#if XASH_AMD64
"32-bit",
#else
"32-bit x86",
#endif
details,
GI->gamefolder, Q_buildos(), Q_buildarch() );
#endif // XASH_INTERNAL_GAMELIBS
}
@@ -990,7 +997,7 @@ Host_InitCommon
static void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bChangeGame, char *exename, size_t exename_size )
{
const char *basedir = progname[0] == '#' ? progname + 1 : progname;
int ticrate, developer = DEFAULT_DEV;
int developer = DEFAULT_DEV;
// some commands may turn engine into infinite loop,
// e.g. xash.exe +game xash -game xash
@@ -1069,12 +1076,15 @@ static void Host_InitCommon( int argc, char **argv, const char *progname, qboole
Cvar_DirectSetValue( &host_developer, developer );
Cvar_RegisterVariable( &sys_ticrate );
int ticrate;
if( Sys_GetIntFromCmdLine( "-sys_ticrate", &ticrate ))
Cvar_DirectSetValue( &sys_ticrate, bound( MIN_FPS, ticrate, MAX_FPS_HARD ));
Sys_InitLog();
Con_Init(); // early console running to catch all the messages
XRcon_Init();
if( !Sys_CheckParm( "-noch" ))
Sys_SetupCrashHandler( argv[0] );
@@ -1092,10 +1102,8 @@ static void Host_InitCommon( int argc, char **argv, const char *progname, qboole
// print current developer level to simplify processing users feedback
if( developer > 0 )
{
int i;
Con_Printf( "Program args: " S_YELLOW );
for( i = 0; i < host.argc; i++ )
for( int i = 0; i < host.argc; i++ )
Con_Printf( "%s ", host.argv[i] );
Con_Printf( S_DEFAULT "\n" );
@@ -1158,7 +1166,7 @@ Host_Main
int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame pChangeGame )
{
static double oldtime;
string demoname, exename;
string exename;
if( setjmp( return_from_main_buf ))
return error_on_exit;
@@ -1287,6 +1295,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
IN_GyroCheckAvailability();
#endif
string demoname;
if( Sys_GetParmFromCmdLine( "-timedemo", demoname ))
Cbuf_AddTextf( "timedemo %s\n", demoname );
@@ -1363,6 +1372,7 @@ void Host_ShutdownWithReason( const char *reason )
SoundList_Shutdown();
Mod_Shutdown();
XRcon_Shutdown();
NET_Shutdown();
HTTP_Shutdown();
Host_FreeCommon();

View File

@@ -193,14 +193,13 @@ void Host_AbortCurrentFrame( void )
void COM_Frame( double time )
{
int loopCount = 0;
if( setjmp( g_abortframe ))
return;
int loopCount = 0;
while( 1 )
{
int oldState = GameState->curstate;
int oldState = GameState->curstate;
// execute the current state (and transition to the next state if not in STATE_RUNFRAME)
switch( GameState->curstate )

View File

@@ -67,9 +67,8 @@ static inline void HPAK_ResourceFromCompat( resource_t *dest, dresource_t *src )
static void HPAK_AddToQueue( const char *name, resource_t *pResource, void *data, file_t *f )
{
hash_pack_queue_t *p;
hash_pack_queue_t *p = Z_Malloc( sizeof( hash_pack_queue_t ));
p = Z_Malloc( sizeof( hash_pack_queue_t ));
p->name = copystring( name );
p->resource = *pResource;
p->size = pResource->nDownloadSize;
@@ -85,9 +84,7 @@ static void HPAK_AddToQueue( const char *name, resource_t *pResource, void *data
void HPAK_FlushHostQueue( void )
{
hash_pack_queue_t *p;
for( p = gp_hpak_queue; p != NULL; p = gp_hpak_queue )
for( hash_pack_queue_t *p = gp_hpak_queue; p != NULL; p = gp_hpak_queue )
{
gp_hpak_queue = p->next;
HPAK_AddLump( false, p->name, &p->resource, p->data, NULL );
@@ -100,10 +97,8 @@ void HPAK_FlushHostQueue( void )
static void HPAK_CreatePak( const char *filename, resource_t *pResource, byte *pData, file_t *fin )
{
int filelocation;
string pakname;
byte md5[16];
file_t *fout;
MD5Context_t ctx = { 0 };
if( COM_StringEmptyOrNULL( filename ))
@@ -117,7 +112,7 @@ static void HPAK_CreatePak( const char *filename, resource_t *pResource, byte *p
Con_Printf( "creating HPAK %s.\n", pakname );
fout = FS_Open( pakname, "wb", true );
file_t *fout = FS_Open( pakname, "wb", true );
if( !fout )
{
Con_DPrintf( S_ERROR "%s: can't write %s.\n", __func__, pakname );
@@ -129,11 +124,9 @@ static void HPAK_CreatePak( const char *filename, resource_t *pResource, byte *p
if( pData == NULL )
{
byte *temp;
int filelocation = FS_Tell( fin );
byte *temp = Z_Malloc( pResource->nDownloadSize );
// there are better ways
filelocation = FS_Tell( fin );
temp = Z_Malloc( pResource->nDownloadSize );
FS_Read( fin, temp, pResource->nDownloadSize );
FS_Seek( fin, filelocation, SEEK_SET );
MD5Update( &ctx, temp, pResource->nDownloadSize );
@@ -173,7 +166,7 @@ static void HPAK_CreatePak( const char *filename, resource_t *pResource, byte *p
FS_Write( fout, pData, hash_pack_info.entries[0].disksize );
}
filelocation = FS_Tell( fout );
int filelocation = FS_Tell( fout );
FS_Write( fout, &hash_pack_info.count, sizeof( hash_pack_info.count ));
FS_Write( fout, &hash_pack_info.entries[0], sizeof( hpak_lump_t ));
@@ -189,9 +182,7 @@ static void HPAK_CreatePak( const char *filename, resource_t *pResource, byte *p
static qboolean HPAK_FindResource( hpak_info_t *hpk, byte *hash, resource_t *pResource )
{
int i;
for( i = 0; i < hpk->count; i++ )
for( int i = 0; i < hpk->count; i++ )
{
if( !memcmp( hpk->entries[i].resource.rgucMD5_hash, hash, 16 ))
{
@@ -206,12 +197,9 @@ static qboolean HPAK_FindResource( hpak_info_t *hpk, byte *hash, resource_t *pRe
void HPAK_AddLump( qboolean bUseQueue, const char *name, resource_t *pResource, byte *pData, file_t *pFile )
{
int i, j, position, length;
hpak_lump_t *pCurrentEntry = NULL;
string srcname, dstname;
hpak_info_t srcpak, dstpak;
file_t *file_src;
file_t *file_dst;
byte md5[16];
MD5Context_t ctx = { 0 };
@@ -229,11 +217,9 @@ void HPAK_AddLump( qboolean bUseQueue, const char *name, resource_t *pResource,
if( !pData )
{
byte *temp;
int position = FS_Tell( pFile );
byte *temp = Z_Malloc( pResource->nDownloadSize );
// there are better ways
position = FS_Tell( pFile );
temp = Z_Malloc( pResource->nDownloadSize );
FS_Read( pFile, temp, pResource->nDownloadSize );
FS_Seek( pFile, position, SEEK_SET );
MD5Update( &ctx, temp, pResource->nDownloadSize );
@@ -261,7 +247,7 @@ void HPAK_AddLump( qboolean bUseQueue, const char *name, resource_t *pResource,
Q_strncpy( srcname, name, sizeof( srcname ));
COM_ReplaceExtension( srcname, ".hpk", sizeof( srcname ));
file_src = FS_Open( srcname, "rb", true );
file_t *file_src = FS_Open( srcname, "rb", true );
if( !file_src )
{
@@ -273,7 +259,7 @@ void HPAK_AddLump( qboolean bUseQueue, const char *name, resource_t *pResource,
Q_strncpy( dstname, srcname, sizeof( dstname ));
COM_ReplaceExtension( dstname, ".hp2", sizeof( dstname ));
file_dst = FS_Open( dstname, "wb", true );
file_t *file_dst = FS_Open( dstname, "wb", true );
if( !file_dst )
{
@@ -294,7 +280,7 @@ void HPAK_AddLump( qboolean bUseQueue, const char *name, resource_t *pResource,
return;
}
length = FS_FileLength( file_src );
int length = FS_FileLength( file_src );
FS_Seek( file_src, 0, SEEK_SET ); // rewind to start of file
FS_FileCopy( file_dst, file_src, length );
@@ -329,13 +315,13 @@ void HPAK_AddLump( qboolean bUseQueue, const char *name, resource_t *pResource,
memcpy( dstpak.entries, srcpak.entries, sizeof( hpak_lump_t ) * srcpak.count );
// check is there are entry with same hash
for( i = 0; i < srcpak.count; i++ )
for( int i = 0; i < srcpak.count; i++ )
{
if( memcmp( md5, srcpak.entries[i].resource.rgucMD5_hash, 16 ) == 0 )
{
pCurrentEntry = &dstpak.entries[i];
for( j = i; j < srcpak.count; j++ )
for( int j = i; j < srcpak.count; j++ )
dstpak.entries[j + 1] = srcpak.entries[j];
}
}
@@ -357,7 +343,7 @@ void HPAK_AddLump( qboolean bUseQueue, const char *name, resource_t *pResource,
hash_pack_header.infotableofs = FS_Tell( file_dst );
FS_Write( file_dst, &dstpak.count, sizeof( dstpak.count ));
for( i = 0; i < dstpak.count; i++ )
for( int i = 0; i < dstpak.count; i++ )
{
FS_Write( file_dst, &dstpak.entries[i], sizeof( hpak_lump_t ));
}
@@ -380,14 +366,9 @@ void HPAK_AddLump( qboolean bUseQueue, const char *name, resource_t *pResource,
static qboolean HPAK_Validate( const char *filename, qboolean quiet, qboolean delete )
{
file_t *f;
hpak_lump_t *dataDir;
hpak_header_t hdr;
byte *dataPak;
int i, num_lumps;
MD5Context_t MD5_Hash;
string pakname;
dresource_t *pRes;
byte md5[16];
if( quiet ) HPAK_FlushHostQueue();
@@ -399,7 +380,7 @@ static qboolean HPAK_Validate( const char *filename, qboolean quiet, qboolean de
Q_strncpy( pakname, filename, sizeof( pakname ));
COM_ReplaceExtension( pakname, ".hpk", sizeof( pakname ));
f = FS_Open( pakname, "rb", true );
file_t *f = FS_Open( pakname, "rb", true );
if( !f )
{
if( !quiet )
@@ -419,6 +400,8 @@ static qboolean HPAK_Validate( const char *filename, qboolean quiet, qboolean de
}
FS_Seek( f, hdr.infotableofs, SEEK_SET );
int num_lumps;
FS_Read( f, &num_lumps, sizeof( num_lumps ));
if( num_lumps < 1 || num_lumps > HPAK_MAX_ENTRIES )
@@ -431,12 +414,12 @@ static qboolean HPAK_Validate( const char *filename, qboolean quiet, qboolean de
if( !quiet ) Con_Printf( "# of Entries: %i\n", num_lumps );
dataDir = Z_Malloc( sizeof( hpak_lump_t ) * num_lumps );
hpak_lump_t *dataDir = Z_Malloc( sizeof( hpak_lump_t ) * num_lumps );
FS_Read( f, dataDir, sizeof( hpak_lump_t ) * num_lumps );
if( !quiet ) Con_Printf( "# Type Size FileName : MD5 Hash\n" );
for( i = 0; i < num_lumps; i++ )
for( int i = 0; i < num_lumps; i++ )
{
if( dataDir[i].disksize < HPAK_ENTRY_MIN_SIZE || dataDir[i].disksize > HPAK_ENTRY_MAX_SIZE )
{
@@ -448,7 +431,7 @@ static qboolean HPAK_Validate( const char *filename, qboolean quiet, qboolean de
return false;
}
dataPak = Z_Malloc( dataDir[i].disksize );
byte *dataPak = Z_Malloc( dataDir[i].disksize );
FS_Seek( f, dataDir[i].filepos, SEEK_SET );
FS_Read( f, dataPak, dataDir[i].disksize );
@@ -457,7 +440,7 @@ static qboolean HPAK_Validate( const char *filename, qboolean quiet, qboolean de
MD5Update( &MD5_Hash, dataPak, dataDir[i].disksize );
MD5Final( md5, &MD5_Hash );
pRes = &dataDir[i].resource;
dresource_t *pRes = &dataDir[i].resource;
if( !quiet )
{
@@ -508,9 +491,8 @@ void HPAK_CheckIntegrity( const char *filename )
void HPAK_CheckSize( const char *filename )
{
string pakname;
int maxsize;
int maxsize = hpk_maxsize.value;
maxsize = hpk_maxsize.value;
if( maxsize <= 0 ) return;
if( COM_StringEmptyOrNULL( filename ) )
@@ -532,14 +514,11 @@ qboolean HPAK_ResourceForHash( const char *filename, byte *hash, resource_t *pRe
hpak_info_t directory;
hpak_header_t header;
string pakname;
qboolean bFound;
file_t *f;
hash_pack_queue_t *p;
if( COM_StringEmptyOrNULL( filename ))
return false;
for( p = gp_hpak_queue; p != NULL; p = p->next )
for( hash_pack_queue_t *p = gp_hpak_queue; p != NULL; p = p->next )
{
if( !Q_stricmp( p->name, filename ) && !memcmp( p->resource.rgucMD5_hash, hash, 16 ))
{
@@ -552,7 +531,7 @@ qboolean HPAK_ResourceForHash( const char *filename, byte *hash, resource_t *pRe
Q_strncpy( pakname, filename, sizeof( pakname ));
COM_ReplaceExtension( pakname, ".hpk", sizeof( pakname ));
f = FS_Open( pakname, "rb", true );
file_t *f = FS_Open( pakname, "rb", true );
if( !f ) return false;
FS_Read( f, &header, sizeof( header ));
@@ -580,7 +559,7 @@ qboolean HPAK_ResourceForHash( const char *filename, byte *hash, resource_t *pRe
directory.entries = Z_Malloc( sizeof( hpak_lump_t ) * directory.count );
FS_Read( f, directory.entries, sizeof( hpak_lump_t ) * directory.count );
bFound = HPAK_FindResource( &directory, hash, pResource );
qboolean bFound = HPAK_FindResource( &directory, hash, pResource );
Mem_Free( directory.entries );
FS_Close( f );
@@ -592,7 +571,6 @@ static qboolean HPAK_ResourceForIndex( const char *filename, int index, resource
hpak_header_t header;
hpak_info_t directory;
string pakname;
file_t *f;
if( COM_StringEmptyOrNULL( filename ) )
return false;
@@ -600,7 +578,7 @@ static qboolean HPAK_ResourceForIndex( const char *filename, int index, resource
Q_strncpy( pakname, filename, sizeof( pakname ));
COM_ReplaceExtension( pakname, ".hpk", sizeof( pakname ));
f = FS_Open( pakname, "rb", true );
file_t *f = FS_Open( pakname, "rb", true );
if( !f )
{
Con_DPrintf( S_ERROR "couldn't open %s.\n", pakname );
@@ -650,14 +628,9 @@ static qboolean HPAK_ResourceForIndex( const char *filename, int index, resource
qboolean HPAK_GetDataPointer( const char *filename, resource_t *pResource, byte **buffer, int *bufsize )
{
byte *tmpbuf;
string pakname;
hpak_header_t header;
hpak_info_t directory;
hpak_lump_t *entry;
hash_pack_queue_t *p;
file_t *f;
int i;
if( COM_StringEmptyOrNULL( filename ))
return false;
@@ -665,13 +638,13 @@ qboolean HPAK_GetDataPointer( const char *filename, resource_t *pResource, byte
if( buffer ) *buffer = NULL;
if( bufsize ) *bufsize = 0;
for( p = gp_hpak_queue; p != NULL; p = p->next )
for( hash_pack_queue_t *p = gp_hpak_queue; p != NULL; p = p->next )
{
if( !Q_stricmp( p->name, filename ) && !memcmp( p->resource.rgucMD5_hash, pResource->rgucMD5_hash, 16 ))
{
if( buffer )
{
tmpbuf = Z_Malloc( p->size );
byte *tmpbuf = Z_Malloc( p->size );
memcpy( tmpbuf, p->data, p->size );
*buffer = tmpbuf;
}
@@ -686,7 +659,7 @@ qboolean HPAK_GetDataPointer( const char *filename, resource_t *pResource, byte
Q_strncpy( pakname, filename, sizeof( pakname ));
COM_ReplaceExtension( pakname, ".hpk", sizeof( pakname ));
f = FS_Open( pakname, "rb", true );
file_t *f = FS_Open( pakname, "rb", true );
if( !f ) return false;
FS_Read( f, &header, sizeof( header ));
@@ -718,9 +691,9 @@ qboolean HPAK_GetDataPointer( const char *filename, resource_t *pResource, byte
directory.entries = Z_Malloc( sizeof( hpak_lump_t ) * directory.count );
FS_Read( f, directory.entries, sizeof( hpak_lump_t ) * directory.count );
for( i = 0; i < directory.count; i++ )
for( int i = 0; i < directory.count; i++ )
{
entry = &directory.entries[i];
hpak_lump_t *entry = &directory.entries[i];
if( entry->filepos > 0 &&
entry->disksize > 0 &&
@@ -730,7 +703,7 @@ qboolean HPAK_GetDataPointer( const char *filename, resource_t *pResource, byte
if( buffer )
{
tmpbuf = Z_Malloc( entry->disksize );
byte *tmpbuf = Z_Malloc( entry->disksize );
FS_Read( f, tmpbuf, entry->disksize );
*buffer = tmpbuf;
}
@@ -755,11 +728,8 @@ void HPAK_RemoveLump( const char *name, resource_t *pResource )
{
string read_path;
string save_path;
file_t *file_src;
file_t *file_dst;
hpak_info_t hpak_read;
hpak_info_t hpak_save;
int i, j;
if( COM_StringEmptyOrNULL( name ) || !pResource )
return;
@@ -769,7 +739,7 @@ void HPAK_RemoveLump( const char *name, resource_t *pResource )
Q_strncpy( read_path, name, sizeof( read_path ));
COM_ReplaceExtension( read_path, ".hpk", sizeof( read_path ));
file_src = FS_Open( read_path, "rb", true );
file_t *file_src = FS_Open( read_path, "rb", true );
if( !file_src )
{
Con_DPrintf( S_ERROR "%s couldn't open.\n", read_path );
@@ -778,7 +748,7 @@ void HPAK_RemoveLump( const char *name, resource_t *pResource )
Q_strncpy( save_path, read_path, sizeof( save_path ));
COM_ReplaceExtension( save_path, ".hp2", sizeof( save_path ));
file_dst = FS_Open( save_path, "wb", true );
file_t *file_dst = FS_Open( save_path, "wb", true );
if( !file_dst )
{
@@ -845,7 +815,7 @@ void HPAK_RemoveLump( const char *name, resource_t *pResource )
Con_Printf( "Removing %s from HPAK %s.\n", pResource->szFileName, read_path );
// If there's a collision, we've just corrupted this hpak.
for( i = 0, j = 0; i < hpak_read.count; i++ )
for( int i = 0, j = 0; i < hpak_read.count; i++ )
{
if( !memcmp( hpak_read.entries[i].resource.rgucMD5_hash, pResource->rgucMD5_hash, 16 ))
continue;
@@ -860,7 +830,7 @@ void HPAK_RemoveLump( const char *name, resource_t *pResource )
hash_pack_header.infotableofs = FS_Tell( file_dst );
FS_Write( file_dst, &hpak_save.count, sizeof( hpak_save.count ));
for( i = 0; i < hpak_save.count; i++ )
for( int i = 0; i < hpak_save.count; i++ )
FS_Write( file_dst, &hpak_save.entries[i], sizeof( hpak_lump_t ));
FS_Seek( file_dst, 0, SEEK_SET );
@@ -877,15 +847,10 @@ void HPAK_RemoveLump( const char *name, resource_t *pResource )
static void HPAK_List_f( void )
{
int nCurrent;
hpak_header_t header;
hpak_info_t directory;
hpak_lump_t *entry;
string lumpname;
string pakname;
const char *type;
const char *size;
file_t *f;
if( Cmd_Argc() != 2 )
{
@@ -899,7 +864,7 @@ static void HPAK_List_f( void )
COM_ReplaceExtension( pakname, ".hpk", sizeof( pakname ));
Con_Printf( "Contents for %s.\n", pakname );
f = FS_Open( pakname, "rb", true );
file_t *f = FS_Open( pakname, "rb", true );
if( !f )
{
Con_DPrintf( S_ERROR "couldn't open %s.\n", pakname );
@@ -938,12 +903,13 @@ static void HPAK_List_f( void )
directory.entries = Z_Malloc( directory.count * sizeof( hpak_lump_t ));
FS_Read( f, directory.entries, directory.count * sizeof( hpak_lump_t ));
for( nCurrent = 0; nCurrent < directory.count; nCurrent++ )
for( int nCurrent = 0; nCurrent < directory.count; nCurrent++ )
{
entry = &directory.entries[nCurrent];
hpak_lump_t *entry = &directory.entries[nCurrent];
const char *type = COM_ResourceTypeFromIndex( entry->resource.type );
const char *size = Q_memprint( entry->resource.nDownloadSize );
COM_FileBase( entry->resource.szFileName, lumpname, sizeof( lumpname ));
type = COM_ResourceTypeFromIndex( entry->resource.type );
size = Q_memprint( entry->resource.nDownloadSize );
Con_Printf( "%i: %10s %s %s\n : %s\n", nCurrent + 1, type, size, lumpname, MD5_Print( entry->resource.rgucMD5_hash ));
}
@@ -955,19 +921,12 @@ static void HPAK_List_f( void )
static void HPAK_Extract_f( void )
{
int nCurrent;
hpak_header_t header;
hpak_info_t directory;
hpak_lump_t *entry;
string lumpname;
string pakname;
string szFileOut;
int nIndex;
byte *pData;
int nDataSize;
const char *type;
const char *size;
file_t *f;
if( Cmd_Argc() != 3 )
{
@@ -990,7 +949,7 @@ static void HPAK_Extract_f( void )
COM_ReplaceExtension( pakname, ".hpk", sizeof( pakname ));
Con_Printf( "Contents for %s.\n", pakname );
f = FS_Open( pakname, "rb", true );
file_t *f = FS_Open( pakname, "rb", true );
if( !f )
{
Con_DPrintf( S_ERROR "couldn't open %s.\n", pakname );
@@ -1029,16 +988,17 @@ static void HPAK_Extract_f( void )
directory.entries = Z_Malloc( directory.count * sizeof( hpak_lump_t ));
FS_Read( f, directory.entries, directory.count * sizeof( hpak_lump_t ));
for( nCurrent = 0; nCurrent < directory.count; nCurrent++ )
for( int nCurrent = 0; nCurrent < directory.count; nCurrent++ )
{
entry = &directory.entries[nCurrent];
hpak_lump_t *entry = &directory.entries[nCurrent];
if( nIndex != -1 && nIndex != nCurrent )
continue;
const char *type = COM_ResourceTypeFromIndex( entry->resource.type );
const char *size = Q_memprint( entry->resource.nDownloadSize );
COM_FileBase( entry->resource.szFileName, lumpname, sizeof( lumpname ) );
type = COM_ResourceTypeFromIndex( entry->resource.type );
size = Q_memprint( entry->resource.nDownloadSize );
Con_Printf( "Extracting %i: %10s %s %s\n", nCurrent + 1, type, size, lumpname );
@@ -1048,8 +1008,9 @@ static void HPAK_Extract_f( void )
continue;
}
nDataSize = entry->disksize;
pData = Z_Malloc( nDataSize + 1 );
int nDataSize = entry->disksize;
byte *pData = Z_Malloc( nDataSize + 1 );
FS_Seek( f, entry->filepos, SEEK_SET );
FS_Read( f, pData, nDataSize );

View File

@@ -0,0 +1,274 @@
/*
net_http_tls.c - TLS backend for the built-in HTTP client (mbedTLS)
Copyright (C) 2026 Xash3D FWGS contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "net_ws_private.h"
#include "net_http_tls.h"
#if XASH_MBEDTLS
#include <psa/crypto.h>
#include <mbedtls/ssl.h>
#include <mbedtls/x509_crt.h>
#include <mbedtls/debug.h>
#include <mbedtls/error.h>
extern poolhandle_t http_mempool;
static CVAR_DEFINE_AUTO( http_tls_cafile, "cacert.pem", FCVAR_PRIVILEGED, "path to CA bundle (PEM) used to verify HTTPS servers" );
static CVAR_DEFINE_AUTO( http_tls_insecure, "0", FCVAR_PRIVILEGED, "skip HTTPS certificate verification (debug only)" );
static CVAR_DEFINE_AUTO( http_tls_verbose, "0", FCVAR_PRIVILEGED, "mbedTLS debug verbosity (0=off, 1=error, 2=state, 3=info, 4=trace)" );
// FIXME: implement certificate pinning
typedef int (*pin_verify_fn_t)( void *cert, int depth, uint32_t *flags );
static struct
{
qboolean inited;
qboolean has_ca;
mbedtls_x509_crt cacert;
pin_verify_fn_t pin_verify; // reserved
} g_tls;
struct tlsctx_s
{
mbedtls_ssl_context ssl;
mbedtls_ssl_config conf;
int socket; // not owned; caller closes
};
static void HTTP_TlsLogDebug( void *ctx, int level, const char *file, int line, const char *str )
{
Con_Printf( "TLS[%d] %s:%d %s", level, COM_FileWithoutPath( file ), line, str );
}
static void HTTP_TlsLogErr( const char *what, int ret )
{
char msg[128];
mbedtls_strerror( ret, msg, sizeof( msg ));
Con_Printf( S_ERROR "TLS %s failed: %s (-0x%04x)\n", what, msg, (unsigned int)-ret );
}
static int HTTP_TlsBioSend( void *ctx, const unsigned char *buf, size_t len )
{
int fd = *(int *)ctx;
int n = send( fd, buf, len, 0 );
if( n >= 0 )
return n;
int err = WSAGetLastError();
if( err == WSAEWOULDBLOCK || err == WSAEINPROGRESS )
return MBEDTLS_ERR_SSL_WANT_WRITE;
return MBEDTLS_ERR_SSL_INTERNAL_ERROR;
}
static int HTTP_TlsBioRecv( void *ctx, unsigned char *buf, size_t len )
{
int fd = *(int *)ctx;
int n = recv( fd, buf, len, 0 );
if( n > 0 )
return n;
if( n == 0 )
return MBEDTLS_ERR_SSL_PEER_CLOSE_NOTIFY;
int err = WSAGetLastError();
if( err == WSAEWOULDBLOCK || err == WSAEINPROGRESS )
return MBEDTLS_ERR_SSL_WANT_READ;
return MBEDTLS_ERR_SSL_INTERNAL_ERROR;
}
static qboolean HTTP_TlsLoadCA( void )
{
const char *path = http_tls_cafile.string;
fs_offset_t len = 0;
byte *data = FS_LoadFile( path, &len, false );
if( !data || len <= 0 )
{
Con_Printf( S_WARN "TLS: CA bundle '%s' not found; HTTPS verification will fail\n", path );
Mem_Free( data );
return false;
}
int ret = mbedtls_x509_crt_parse( &g_tls.cacert, data, len + 1 );
Mem_Free( data );
if( ret < 0 )
{
HTTP_TlsLogErr( "x509_crt_parse", ret );
return false;
}
if( ret > 0 )
Con_Reportf( S_WARN "TLS: %d certificate(s) in '%s' failed to parse\n", ret, path );
return true;
}
void HTTP_TlsInit( void )
{
if( g_tls.inited )
return;
Cvar_RegisterVariable( &http_tls_cafile );
Cvar_RegisterVariable( &http_tls_insecure );
Cvar_RegisterVariable( &http_tls_verbose );
psa_status_t pstatus = psa_crypto_init();
if( pstatus != PSA_SUCCESS )
{
Con_Printf( S_ERROR "TLS psa_crypto_init failed (status %d)\n", (int)pstatus );
return;
}
mbedtls_x509_crt_init( &g_tls.cacert );
g_tls.has_ca = HTTP_TlsLoadCA();
g_tls.pin_verify = NULL;
g_tls.inited = true;
}
void HTTP_TlsShutdown( void )
{
if( !g_tls.inited )
return;
mbedtls_x509_crt_free( &g_tls.cacert );
mbedtls_psa_crypto_free();
g_tls.inited = false;
g_tls.has_ca = false;
}
qboolean HTTP_TlsAvailable( void )
{
return g_tls.inited;
}
tlsctx_t *HTTP_TlsNew( int socket, const char *hostname )
{
if( !g_tls.inited )
return NULL;
tlsctx_t *ctx = Mem_Calloc( http_mempool, sizeof( *ctx ));
ctx->socket = socket;
mbedtls_ssl_init( &ctx->ssl );
mbedtls_ssl_config_init( &ctx->conf );
int ret = mbedtls_ssl_config_defaults( &ctx->conf, MBEDTLS_SSL_IS_CLIENT, MBEDTLS_SSL_TRANSPORT_STREAM, MBEDTLS_SSL_PRESET_DEFAULT );
if( ret != 0 )
{
HTTP_TlsLogErr( "ssl_config_defaults", ret );
HTTP_TlsFree( ctx );
return NULL;
}
int authmode = MBEDTLS_SSL_VERIFY_REQUIRED;
if( http_tls_insecure.value != 0 || !g_tls.has_ca )
{
if( !g_tls.has_ca )
Con_Printf( S_WARN "TLS: no CA bundle loaded, peer cert will not be verified\n" );
else
Con_Printf( S_WARN "TLS: http_tls_insecure is set, peer cert will not be verified\n" );
authmode = MBEDTLS_SSL_VERIFY_NONE;
}
mbedtls_ssl_conf_authmode( &ctx->conf, authmode );
mbedtls_ssl_conf_ca_chain( &ctx->conf, &g_tls.cacert, NULL );
mbedtls_ssl_conf_dbg( &ctx->conf, HTTP_TlsLogDebug, NULL );
mbedtls_debug_set_threshold( http_tls_verbose.value );
ret = mbedtls_ssl_setup( &ctx->ssl, &ctx->conf );
if( ret != 0 )
{
HTTP_TlsLogErr( "ssl_setup", ret );
HTTP_TlsFree( ctx );
return NULL;
}
ret = mbedtls_ssl_set_hostname( &ctx->ssl, ( hostname && *hostname ) ? hostname : NULL );
if( ret != 0 )
{
HTTP_TlsLogErr( "ssl_set_hostname", ret );
HTTP_TlsFree( ctx );
return NULL;
}
mbedtls_ssl_set_bio( &ctx->ssl, &ctx->socket, HTTP_TlsBioSend, HTTP_TlsBioRecv, NULL );
return ctx;
}
void HTTP_TlsFree( tlsctx_t *ctx )
{
if( !ctx )
return;
mbedtls_ssl_free( &ctx->ssl );
mbedtls_ssl_config_free( &ctx->conf );
Mem_Free( ctx );
}
int HTTP_TlsHandshake( tlsctx_t *ctx )
{
int ret = mbedtls_ssl_handshake( &ctx->ssl );
if( ret == 0 )
return HTTP_TLS_OK;
if( ret == MBEDTLS_ERR_SSL_WANT_READ || ret == MBEDTLS_ERR_SSL_WANT_WRITE )
return HTTP_TLS_WANT;
HTTP_TlsLogErr( "handshake", ret );
return HTTP_TLS_ERROR;
}
int HTTP_TlsSend( tlsctx_t *ctx, const void *buf, int len )
{
int ret = mbedtls_ssl_write( &ctx->ssl, (const unsigned char *)buf, (size_t)len );
if( ret >= 0 )
return ret;
if( ret == MBEDTLS_ERR_SSL_WANT_READ || ret == MBEDTLS_ERR_SSL_WANT_WRITE )
return HTTP_TLS_WANT;
HTTP_TlsLogErr( "send", ret );
return HTTP_TLS_ERROR;
}
int HTTP_TlsRecv( tlsctx_t *ctx, void *buf, int len )
{
int ret = mbedtls_ssl_read( &ctx->ssl, (unsigned char *)buf, (size_t)len );
if( ret > 0 )
return ret;
if( ret == MBEDTLS_ERR_SSL_PEER_CLOSE_NOTIFY )
return 0;
if( ret == MBEDTLS_ERR_SSL_WANT_READ || ret == MBEDTLS_ERR_SSL_WANT_WRITE )
return HTTP_TLS_WANT;
HTTP_TlsLogErr( "recv", ret );
return HTTP_TLS_ERROR;
}
#endif // XASH_MBEDTLS

View File

@@ -0,0 +1,53 @@
/*
net_http_tls.h - TLS plumbing for HTTPS in the built-in HTTP client
Copyright (C) 2026 Xash3D FWGS Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef NET_HTTP_TLS_H
#define NET_HTTP_TLS_H
#include "xash3d_types.h"
typedef struct tlsctx_s tlsctx_t;
enum
{
HTTP_TLS_OK = 0, // handshake/op completed
HTTP_TLS_WANT = -1, // would block, retry next frame
HTTP_TLS_ERROR = -2 // permanent failure, tear the connection down
};
#if XASH_MBEDTLS
void HTTP_TlsInit( void );
void HTTP_TlsShutdown( void );
qboolean HTTP_TlsAvailable( void );
tlsctx_t *HTTP_TlsNew( int socket, const char *hostname );
void HTTP_TlsFree( tlsctx_t *ctx );
int HTTP_TlsHandshake( tlsctx_t *ctx );
int HTTP_TlsSend( tlsctx_t *ctx, const void *buf, int len );
int HTTP_TlsRecv( tlsctx_t *ctx, void *buf, int len );
#else // !XASH_MBEDTLS
static inline void HTTP_TlsInit( void ) { }
static inline void HTTP_TlsShutdown( void ) { }
static inline qboolean HTTP_TlsAvailable( void ) { return false; }
static inline tlsctx_t *HTTP_TlsNew( int socket, const char *hostname ) { return NULL; }
static inline void HTTP_TlsFree( tlsctx_t *ctx ) { }
static inline int HTTP_TlsHandshake( tlsctx_t *ctx ) { return HTTP_TLS_ERROR; }
static inline int HTTP_TlsSend( tlsctx_t *ctx, const void *buf, int len ) { return HTTP_TLS_ERROR; }
static inline int HTTP_TlsRecv( tlsctx_t *ctx, void *buf, int len ) { return HTTP_TLS_ERROR; }
#endif // XASH_MBEDTLS
#endif // NET_HTTP_TLS_H

File diff suppressed because it is too large Load Diff

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@@ -42,14 +42,13 @@ Image_LoadBMP
*/
qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesize )
{
byte *buf_p, *pixbuf;
byte *pixbuf;
rgba_t palette[256] = { 0 };
int i, columns, column, rows, row, bpp = 1;
int cbPalBytes = 0, padSize = 0, bps = 0;
int columns, column, rows, row, bpp = 1;
int cbPalBytes = 0, padSize = 0;
uint reflectivity[3] = { 0, 0, 0 };
qboolean load_qfont = false;
bmp_t bhdr;
fs_offset_t estimatedSize;
if( filesize < sizeof( bhdr ))
{
@@ -57,7 +56,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
return false;
}
buf_p = (byte *)buffer;
byte *buf_p = (byte *)buffer;
memcpy( &bhdr, buf_p, sizeof( bmp_t ));
le_struct_swap( bmp_swap, &bhdr );
buf_p += BI_FILE_HEADER_SIZE + bhdr.bitmapHeaderSize;
@@ -132,7 +131,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
}
}
estimatedSize = ( buf_p - buffer ) + cbPalBytes;
fs_offset_t estimatedSize = ( buf_p - buffer ) + cbPalBytes;
if( filesize < estimatedSize )
{
Con_Reportf( S_ERROR "%s: %s have incorrect file size %li should be greater than %li (palette)\n", __func__, name, (long)filesize, (long)estimatedSize );
@@ -144,7 +143,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
// setup gradient alpha for player decal
if( !Q_strncmp( name, "#logo", 5 ))
{
for( i = 0; i < bhdr.colors; i++ )
for( int i = 0; i < bhdr.colors; i++ )
palette[i][3] = i;
image.flags |= IMAGE_HAS_ALPHA;
}
@@ -152,7 +151,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
if( Image_CheckFlag( IL_OVERVIEW ) && bhdr.bitsPerPixel == 8 )
{
// convert green background into alpha-layer, make opacity for all other entries
for( i = 0; i < bhdr.colors; i++ )
for( int i = 0; i < bhdr.colors; i++ )
{
if( palette[i][0] == 0 && palette[i][1] == 255 && palette[i][2] == 0 )
{
@@ -168,7 +167,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
pixbuf = image.palette = Mem_Malloc( host.imagepool, 1024 );
// bmp have a reversed palette colors
for( i = 0; i < bhdr.colors; i++ )
for( int i = 0; i < bhdr.colors; i++ )
{
*pixbuf++ = palette[i][2];
*pixbuf++ = palette[i][1];
@@ -185,7 +184,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
}
buf_p += cbPalBytes;
bps = image.width * (bhdr.bitsPerPixel >> 3);
int bps = image.width * (bhdr.bitsPerPixel >> 3);
switch( bhdr.bitsPerPixel )
{
@@ -353,15 +352,9 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
qboolean Image_SaveBMP( const char *name, rgbdata_t *pix )
{
file_t *pfile = NULL;
rgba_t rgrgbPalette[256];
dword cbBmpBits;
byte *pb, *pbBmpBits;
dword cbPalBytes;
dword biTrueWidth;
byte *pb;
int pixel_size;
int i, x, y;
bmp_t hdr;
if( FS_FileExists( name, false ) && !Image_CheckFlag( IL_ALLOW_OVERWRITE ) )
return false; // already existed
@@ -389,45 +382,44 @@ qboolean Image_SaveBMP( const char *name, rgbdata_t *pix )
return false;
}
pfile = FS_Open( name, "wb", false );
if( !pfile ) return false;
file_t *pfile = FS_Open( name, "wb", false );
if( !pfile )
return false;
// NOTE: align transparency column will sucessfully removed
// after create sprite or lump image, it's just standard requiriments
biTrueWidth = ((pix->width + 3) & ~3);
cbBmpBits = biTrueWidth * pix->height * pixel_size;
cbPalBytes = ( pixel_size == 1 ) ? 256 * sizeof( rgba_t ) : 0;
dword biTrueWidth = ((pix->width + 3) & ~3);
dword cbBmpBits = biTrueWidth * pix->height * pixel_size;
dword cbPalBytes = ( pixel_size == 1 ) ? 256 * sizeof( rgba_t ) : 0;
// Bogus file header check
hdr.id[0] = 'B';
hdr.id[1] = 'M';
hdr.fileSize = sizeof( hdr ) + cbBmpBits + cbPalBytes;
hdr.reserved0 = 0;
hdr.bitmapDataOffset = sizeof( hdr ) + cbPalBytes;
hdr.bitmapHeaderSize = BI_SIZE;
hdr.width = biTrueWidth;
hdr.height = pix->height;
hdr.planes = 1;
hdr.bitsPerPixel = pixel_size * 8;
hdr.compression = BI_RGB;
hdr.bitmapDataSize = cbBmpBits;
hdr.hRes = 0;
hdr.vRes = 0;
hdr.colors = ( pixel_size == 1 ) ? 256 : 0;
hdr.importantColors = 0;
bmp_t hdr =
{
.id = { 'B', 'M' },
.fileSize = sizeof( hdr ) + cbBmpBits + cbPalBytes,
.bitmapDataOffset = sizeof( hdr ) + cbPalBytes,
.bitmapHeaderSize = BI_SIZE,
.width = biTrueWidth,
.height = pix->height,
.planes = 1,
.bitsPerPixel = pixel_size * 8,
.compression = BI_RGB,
.bitmapDataSize = cbBmpBits,
.colors = ( pixel_size == 1 ) ? 256 : 0,
};
le_struct_swap( bmp_swap, &hdr );
FS_Write( pfile, &hdr, sizeof( bmp_t ));
le_struct_swap( bmp_swap, &hdr );
pbBmpBits = Mem_Malloc( host.imagepool, cbBmpBits );
byte *pbBmpBits = Mem_Malloc( host.imagepool, cbBmpBits );
if( pixel_size == 1 )
{
pb = pix->palette;
// copy over used entries
for( i = 0; i < (int)hdr.colors; i++ )
for( int i = 0; i < (int)hdr.colors; i++ )
{
rgrgbPalette[i][2] = *pb++;
rgrgbPalette[i][1] = *pb++;
@@ -447,9 +439,9 @@ qboolean Image_SaveBMP( const char *name, rgbdata_t *pix )
pb = pix->buffer;
for( y = 0; y < hdr.height; y++ )
for( int y = 0; y < hdr.height; y++ )
{
i = (hdr.height - 1 - y ) * (hdr.width);
int i = (hdr.height - 1 - y ) * (hdr.width);
if( pixel_size == 1 )
{
@@ -457,7 +449,7 @@ qboolean Image_SaveBMP( const char *name, rgbdata_t *pix )
}
else
{
for( x = 0; x < pix->width; x++ )
for( int x = 0; x < pix->width; x++ )
{
// 24 bit
qboolean be = ImageBigEndian( pix->type );

View File

@@ -62,22 +62,18 @@ le_struct_end();
static qboolean Image_CheckDXT3Alpha( dds_t *hdr, byte *fin )
{
word sAlpha;
byte *alpha;
int x, y, i, j;
for( y = 0; y < hdr->dwHeight; y += 4 )
for( int y = 0; y < hdr->dwHeight; y += 4 )
{
for( x = 0; x < hdr->dwWidth; x += 4 )
for( int x = 0; x < hdr->dwWidth; x += 4 )
{
alpha = fin + 8;
byte *alpha = fin + 8;
fin += 16;
for( j = 0; j < 4; j++ )
for( int j = 0; j < 4; j++ )
{
sAlpha = alpha[2*j] + 256 * alpha[2*j+1];
word sAlpha = alpha[2*j] + 256 * alpha[2*j+1];
for( i = 0; i < 4; i++ )
for( int i = 0; i < 4; i++ )
{
if((( x + i ) < hdr->dwWidth ) && (( y + j ) < hdr->dwHeight ))
{
@@ -95,27 +91,23 @@ static qboolean Image_CheckDXT3Alpha( dds_t *hdr, byte *fin )
static qboolean Image_CheckDXT5Alpha( dds_t *hdr, byte *fin )
{
uint bits;
byte *alphamask;
int x, y, i, j;
for( y = 0; y < hdr->dwHeight; y += 4 )
for( int y = 0; y < hdr->dwHeight; y += 4 )
{
for( x = 0; x < hdr->dwWidth; x += 4 )
for( int x = 0; x < hdr->dwWidth; x += 4 )
{
if( y >= hdr->dwHeight || x >= hdr->dwWidth )
break;
alphamask = fin + 2;
byte *alphamask = fin + 2;
fin += 8;
fin += 8;
// last three bytes
bits = (alphamask[3]) | (alphamask[4] << 8) | (alphamask[5] << 16);
uint bits = (alphamask[3]) | (alphamask[4] << 8) | (alphamask[5] << 16);
for( j = 2; j < 4; j++ )
for( int j = 2; j < 4; j++ )
{
for( i = 0; i < 4; i++ )
for( int i = 0; i < 4; i++ )
{
// only put pixels out < width or height
if((( x + i ) < hdr->dwWidth ) && (( y + j ) < hdr->dwHeight ))
@@ -259,14 +251,13 @@ static void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
static size_t Image_DXTCalcMipmapSize( dds_t *hdr )
{
size_t buffsize = 0;
int i, width, height, depth;
// now correct buffer size
for( i = 0; i < Q_max( 1, ( hdr->dwMipMapCount )); i++ )
for( int i = 0; i < Q_max( 1, ( hdr->dwMipMapCount )); i++ )
{
width = Q_max( 1, ( hdr->dwWidth >> i ));
height = Q_max( 1, ( hdr->dwHeight >> i ));
depth = Q_max( 1, ( image.depth >> i ));
int width = Q_max( 1, ( hdr->dwWidth >> i ));
int height = Q_max( 1, ( hdr->dwHeight >> i ));
int depth = Q_max( 1, ( image.depth >> i ));
buffsize += Image_ComputeSize( image.type, width, height, depth );
}
@@ -325,8 +316,6 @@ Image_LoadDDS
qboolean Image_LoadDDS( const char *name, const byte *buffer, fs_offset_t filesize )
{
dds_t header;
byte *fin;
int headersOffset;
dds_header_dxt10_t header2;
if( filesize < sizeof( header ))
@@ -350,7 +339,7 @@ qboolean Image_LoadDDS( const char *name, const byte *buffer, fs_offset_t filesi
return false;
}
headersOffset = sizeof( header );
int headersOffset = sizeof( header );
if( header.dsPixelFormat.dwFourCC == TYPE_DX10 )
{
memcpy( &header2, buffer + sizeof( header ), sizeof( header2 ));
@@ -381,7 +370,7 @@ qboolean Image_LoadDDS( const char *name, const byte *buffer, fs_offset_t filesi
image.size = Image_DXTCalcSize( name, &header, filesize - headersOffset );
if( image.size == 0 ) return false; // just in case
fin = (byte *)( buffer + headersOffset );
byte *fin = (byte *)( buffer + headersOffset );
// copy an encode method
image.encode = (word)header.dwReserved1[0];

View File

@@ -98,7 +98,6 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
ktx2_index_t index;
size_t total_size = 0;
size_t max_offset = 0;
int mip, cursor;
const byte *const levels_begin = buffer + KTX2_LEVELS_OFFSET;
// Sets image.type and image.flags
@@ -155,7 +154,7 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
memcpy( &index, buffer + KTX2_IDENTIFIER_SIZE + sizeof( ktx2_header_t ), sizeof( index ));
le_struct_swap( ktx2_index_swap, &index );
for( mip = 0; mip < header->levelCount; ++mip )
for( int mip = 0; mip < header->levelCount; ++mip )
{
const uint32_t width = Q_max( 1, ( header->pixelWidth >> mip ));
const uint32_t height = Q_max( 1, ( header->pixelHeight >> mip ));
@@ -185,7 +184,7 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
image.rgba = Mem_Malloc( host.imagepool, image.size );
memcpy( image.rgba, buffer, image.size );
for( mip = 0, cursor = 0; mip < header->levelCount; ++mip )
for( int mip = 0, cursor = 0; mip < header->levelCount; ++mip )
{
ktx2_level_t level;
memcpy( &level, levels_begin + mip * sizeof( level ), sizeof( level ));

View File

@@ -169,8 +169,6 @@ void Image_Reset( void )
static MALLOC_LIKE( FS_FreeImage, 1 ) rgbdata_t *ImagePack( const char *name )
{
rgbdata_t *pack;
Image_ReportLookupsCount( name );
if( Image_CheckFlag( IL_LOAD_PLAYER_DECAL ))
@@ -185,7 +183,7 @@ static MALLOC_LIKE( FS_FreeImage, 1 ) rgbdata_t *ImagePack( const char *name )
return NULL;
}
pack = Mem_Calloc( host.imagepool, sizeof( *pack ));
rgbdata_t *pack = Mem_Calloc( host.imagepool, sizeof( *pack ));
if( image.cubemap )
{
@@ -228,7 +226,6 @@ FS_AddSideToPack
*/
static qboolean FS_AddSideToPack( int adjust_flags )
{
byte *out, *flipped;
qboolean resampled = false;
// first side set average size for all cubemap sides!
@@ -247,12 +244,12 @@ static qboolean FS_AddSideToPack( int adjust_flags )
return false;
// flip image if needed
flipped = Image_FlipInternal( image.rgba, &image.width, &image.height, image.source_type, adjust_flags );
byte *flipped = Image_FlipInternal( image.rgba, &image.width, &image.height, image.source_type, adjust_flags );
if( !flipped ) return false; // try to reasmple dxt?
if( flipped != image.rgba ) image.rgba = Image_Copy( image.size );
// resampling image if needed
out = Image_ResampleInternal((uint *)image.rgba, image.width, image.height, image.source_width, image.source_height, image.source_type, &resampled );
byte *out = Image_ResampleInternal((uint *)image.rgba, image.width, image.height, image.source_width, image.source_height, image.source_type, &resampled );
if( !out ) return false; // try to reasmple dxt?
if( resampled ) image.rgba = Image_Copy( image.size );
@@ -268,12 +265,10 @@ static qboolean FS_AddSideToPack( int adjust_flags )
static const loadpixformat_t *Image_GetLoadFormatForExtension( const char *ext )
{
const loadpixformat_t *format;
if( COM_StringEmpty( ext ))
return NULL;
for( format = image.loadformats; format->ext; format++ )
for( const loadpixformat_t *format = image.loadformats; format->ext; format++ )
{
if( !Q_stricmp( ext, format->ext ))
return format;
@@ -316,10 +311,9 @@ static qboolean Image_ProbeLoad_( const loadpixformat_t *fmt, const char *name,
qboolean success = false;
fs_offset_t filesize;
string path;
byte *f;
Q_snprintf( path, sizeof( path ), "%s%s.%s", name, suffix, fmt->ext );
f = FS_LoadFile( path, &filesize, false );
byte *f = FS_LoadFile( path, &filesize, false );
Image_IncrementLookupTime();
@@ -335,24 +329,21 @@ static qboolean Image_ProbeLoad_( const loadpixformat_t *fmt, const char *name,
static qboolean Image_ProbeLoad2( const char *name, const char *suffix, int override_hint )
{
const loadpixformat_t *fmt;
search_t *t;
string pattern;
int i;
Q_snprintf( pattern, sizeof( pattern ), "%s%s.*", name, suffix );
t = FS_Search( pattern, true, false );
search_t *t = FS_Search( pattern, true, false );
if( !t )
return false;
// we now have to check every extension
// to keep the loading order
for( fmt = image.loadformats; fmt->ext; fmt++ )
for( const loadpixformat_t *fmt = image.loadformats; fmt->ext; fmt++ )
{
fs_offset_t filesize;
byte *data;
int i;
for( i = 0; i < t->numfilenames; i++ )
{
@@ -366,7 +357,7 @@ static qboolean Image_ProbeLoad2( const char *name, const char *suffix, int over
if( i == t->numfilenames )
continue;
data = FS_LoadFile( t->filenames[i], &filesize, false );
byte *data = FS_LoadFile( t->filenames[i], &filesize, false );
Image_IncrementLookupTime();
// can't load file, ignore
@@ -417,14 +408,13 @@ rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size )
{
const char *ext = COM_FileExtension( filename );
string loadname;
int i, j;
const loadpixformat_t *extfmt;
Q_strncpy( loadname, filename, sizeof( loadname ));
// we needs to compare file extension with list of supported formats
// and be sure what is real extension, not a filename with dot
if(( extfmt = Image_GetLoadFormatForExtension( ext )))
const loadpixformat_t *extfmt = Image_GetLoadFormatForExtension( ext );
if( extfmt )
COM_StripExtension( loadname );
Image_Reset(); // clear old image
@@ -437,11 +427,11 @@ rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size )
return ImagePack( filename );
// check all cubemap sides with package suffix
for( j = 0; j < ARRAYSIZE( load_cubemap ); j++ )
for( int j = 0; j < ARRAYSIZE( load_cubemap ); j++ )
{
const cubepack_t *cmap = &load_cubemap[j];
for( i = 0; i < 6; i++ )
for( int i = 0; i < 6; i++ )
{
if( Image_ProbeLoad( extfmt, loadname, cmap->type[i].suf, cmap->type[i].hint ))
{
@@ -507,7 +497,6 @@ qboolean FS_SaveImage( const char *filename, rgbdata_t *pix )
const char *ext = COM_FileExtension( filename );
qboolean anyformat = COM_StringEmpty( ext );
string path, savename;
const savepixformat_t *format;
if( !pix || !pix->buffer || anyformat )
{
@@ -522,7 +511,6 @@ qboolean FS_SaveImage( const char *filename, rgbdata_t *pix )
if( pix->flags & (IMAGE_CUBEMAP|IMAGE_SKYBOX))
{
size_t realSize = pix->size; // keep real pic size
byte *picBuffer; // to avoid corrupt memory on free data
const suffix_t *box;
int i;
@@ -538,10 +526,10 @@ qboolean FS_SaveImage( const char *filename, rgbdata_t *pix )
}
pix->size /= 6; // now set as side size
picBuffer = pix->buffer;
byte *picBuffer = pix->buffer;
// save all sides seperately
for( format = image.saveformats; format && format->ext; format++ )
for( const savepixformat_t *format = image.saveformats; format && format->ext; format++ )
{
if( !Q_stricmp( ext, format->ext ))
{
@@ -565,7 +553,7 @@ qboolean FS_SaveImage( const char *filename, rgbdata_t *pix )
}
else
{
for( format = image.saveformats; format && format->ext; format++ )
for( const savepixformat_t *format = image.saveformats; format && format->ext; format++ )
{
if( !Q_stricmp( ext, format->ext ))
{
@@ -610,13 +598,12 @@ make an image copy
*/
rgbdata_t *FS_CopyImage( const rgbdata_t *in )
{
rgbdata_t *out;
int palSize = 0;
if( !in )
return NULL;
out = Mem_Malloc( host.imagepool, sizeof( *out ));
rgbdata_t *out = Mem_Malloc( host.imagepool, sizeof( *out ));
*out = *in;
switch( in->type )
@@ -660,10 +647,8 @@ static void GeneratePixel( byte *pix, uint i, uint j, uint w, uint h, qboolean g
static void Test_CheckImage( const char *name, rgbdata_t *rgb )
{
rgbdata_t *load;
// test reading
load = FS_LoadImage( name, NULL, 0 );
rgbdata_t *load = FS_LoadImage( name, NULL, 0 );
TASSERT( load->width == rgb->width )
TASSERT( load->height == rgb->height )
TASSERT( load->type == rgb->type )
@@ -677,9 +662,7 @@ static void Test_CheckImage( const char *name, rgbdata_t *rgb )
void Test_RunImagelib( void )
{
rgbdata_t rgb = { 0 };
byte *buf;
const char *extensions[] = { "tga", "png", "bmp" };
uint i, j;
Image_Setup();
@@ -689,26 +672,25 @@ void Test_RunImagelib( void )
rgb.type = PF_RGBA_32;
rgb.flags = IMAGE_HAS_ALPHA;
rgb.size = rgb.width * rgb.height * 4;
buf = rgb.buffer = Z_Malloc( rgb.size );
byte *buf = rgb.buffer = Z_Malloc( rgb.size );
for( i = 0; i < rgb.height; i++ )
for( uint i = 0; i < rgb.height; i++ )
{
for( j = 0; j < rgb.width; j++ )
for( uint j = 0; j < rgb.width; j++ )
{
GeneratePixel( buf, i, j, rgb.width, rgb.height, true );
buf += 4;
}
}
for( i = 0; i < sizeof(extensions) / sizeof(extensions[0]); i++ )
for( uint i = 0; i < sizeof(extensions) / sizeof(extensions[0]); i++ )
{
qboolean ret;
char name[MAX_VA_STRING];
Q_snprintf( name, sizeof( name ), "test_gen.%s", extensions[i] );
// test saving
ret = FS_SaveImage( name, &rgb );
qboolean ret = FS_SaveImage( name, &rgb );
Con_Printf( "Checking if we can save images in '%s' format...\n", extensions[i] );
ASSERT(ret == true);
@@ -719,6 +701,10 @@ void Test_RunImagelib( void )
Z_Free( rgb.buffer );
}
#endif // XASH_ENGINE_TESTS
#if XASH_LLVM_LIBFUZZER
#include "sprite.h"
#define IMPLEMENT_IMAGELIB_FUZZ_TARGET( export, target ) \
int EXPORT export( const uint8_t *Data, size_t Size ); \
@@ -742,4 +728,29 @@ IMPLEMENT_IMAGELIB_FUZZ_TARGET( Fuzz_Image_LoadPNG, Image_LoadPNG )
IMPLEMENT_IMAGELIB_FUZZ_TARGET( Fuzz_Image_LoadDDS, Image_LoadDDS )
IMPLEMENT_IMAGELIB_FUZZ_TARGET( Fuzz_Image_LoadTGA, Image_LoadTGA )
#endif /* XASH_ENGINE_TESTS */
int EXPORT Fuzz_Image_LoadSPR( const uint8_t *Data, size_t Size );
int EXPORT Fuzz_Image_LoadSPR( const uint8_t *Data, size_t Size )
{
rgbdata_t *rgb;
// the real caller passes only the pixel data size, the frame header is extra
if( Size < sizeof( dspriteframe_t ))
return 0;
host.type = HOST_NORMAL;
Memory_Init();
Image_Init();
image.hint = IL_HINT_Q1; // installs the Quake palette so the decoder runs
if( Image_LoadSPR( "#internal.spr", Data, Size - sizeof( dspriteframe_t )))
{
rgb = ImagePack( "#internal.spr" );
FS_FreeImage( rgb );
}
Image_Shutdown();
return 0;
}
#endif // XASH_LLVM_LIBFUZZER

View File

@@ -33,12 +33,11 @@ Image_LoadPNG
*/
qboolean Image_LoadPNG( const char *name, const byte *buffer, fs_offset_t filesize )
{
int ret;
short p, a, b, c, pa, pb, pc;
byte *buf_p, *pixbuf, *raw, *prior, *idat_buf = NULL, *uncompressed_buffer = NULL;
byte *pixbuf, *raw, *prior, *idat_buf = NULL, *uncompressed_buffer = NULL;
byte *pallete = NULL, *trns = NULL;
uint chunk_len, trns_len = 0, plte_len = 0, crc32, crc32_check, oldsize = 0, newsize = 0, rowsize;
uint uncompressed_size, pixel_size, pixel_count, i, y, filter_type, chunk_sign, r_alpha, g_alpha, b_alpha;
uint chunk_len, trns_len = 0, plte_len = 0, crc32, crc32_check, oldsize = 0, newsize = 0;
uint pixel_size, i, y, filter_type, chunk_sign, r_alpha, g_alpha, b_alpha;
qboolean has_iend_chunk = false;
z_stream stream = {0};
png_t png_hdr;
@@ -46,7 +45,7 @@ qboolean Image_LoadPNG( const char *name, const byte *buffer, fs_offset_t filesi
if( filesize < sizeof( png_hdr ))
return false;
buf_p = (byte *)buffer;
byte *buf_p = (byte *)buffer;
// get png header
memcpy( &png_hdr, buffer, sizeof( png_t ));
@@ -265,7 +264,7 @@ qboolean Image_LoadPNG( const char *name, const byte *buffer, fs_offset_t filesi
}
image.type = PF_RGBA_32; // always exctracted to 32-bit buffer
pixel_count = image.height * image.width;
uint pixel_count = image.height * image.width;
image.size = pixel_count * 4;
if( png_hdr.ihdr_chunk.colortype & PNG_CT_RGB )
@@ -276,9 +275,9 @@ qboolean Image_LoadPNG( const char *name, const byte *buffer, fs_offset_t filesi
image.depth = 1;
rowsize = pixel_size * image.width;
uint rowsize = pixel_size * image.width;
uncompressed_size = image.height * ( rowsize + 1 ); // +1 for filter
uint uncompressed_size = image.height * ( rowsize + 1 ); // +1 for filter
uncompressed_buffer = Mem_Malloc( host.imagepool, uncompressed_size );
stream.next_in = idat_buf;
@@ -295,7 +294,7 @@ qboolean Image_LoadPNG( const char *name, const byte *buffer, fs_offset_t filesi
return false;
}
ret = inflate( &stream, Z_NO_FLUSH );
int ret = inflate( &stream, Z_NO_FLUSH );
inflateEnd( &stream );
Mem_Free( idat_buf );
@@ -506,10 +505,9 @@ Image_SavePNG
*/
qboolean Image_SavePNG( const char *name, rgbdata_t *pix )
{
int ret;
uint y, outsize, pixel_size, filtered_size, idat_len;
uint ihdr_len, crc32, rowsize, big_idat_len;
byte *in, *buffer, *out, *filtered_buffer, *rowend;
uint pixel_size;
uint crc32;
byte *out;
z_stream stream = {0};
png_t png_hdr;
png_footer_t png_ftr;
@@ -537,19 +535,20 @@ qboolean Image_SavePNG( const char *name, rgbdata_t *pix )
return false;
}
rowsize = pix->width * pixel_size;
uint rowsize = pix->width * pixel_size;
// get filtered image size
filtered_size = ( rowsize + 1 ) * pix->height;
uint filtered_size = ( rowsize + 1 ) * pix->height;
byte *filtered_buffer;
out = filtered_buffer = Mem_Malloc( host.imagepool, filtered_size );
// apply adaptive filter to image
for( y = 0; y < pix->height; y++ )
for( uint y = 0; y < pix->height; y++ )
{
in = pix->buffer + y * pix->width * pixel_size;
byte *in = pix->buffer + y * pix->width * pixel_size;
*out++ = PNG_F_NONE;
rowend = in + rowsize;
byte *rowend = in + rowsize;
for( ; in < rowend; in += pixel_size )
{
*out++ = be ? in[2] : in[0];
@@ -562,13 +561,13 @@ qboolean Image_SavePNG( const char *name, rgbdata_t *pix )
}
// get IHDR chunk length
ihdr_len = sizeof( png_ihdr_t );
uint ihdr_len = sizeof( png_ihdr_t );
// predict IDAT chunk length
idat_len = deflateBound( NULL, filtered_size );
uint idat_len = deflateBound( NULL, filtered_size );
// calculate PNG filesize
outsize = sizeof( png_t );
uint outsize = sizeof( png_t );
outsize += sizeof( idat_len );
outsize += sizeof( idat_sign );
outsize += idat_len;
@@ -612,6 +611,7 @@ qboolean Image_SavePNG( const char *name, rgbdata_t *pix )
// write IHDR chunk CRC
png_hdr.ihdr_crc32 = BigLong( crc32 );
byte *buffer;
out = buffer = (byte *)Mem_Malloc( host.imagepool, outsize );
stream.next_in = filtered_buffer;
@@ -628,7 +628,7 @@ qboolean Image_SavePNG( const char *name, rgbdata_t *pix )
return false;
}
ret = deflate( &stream, Z_FINISH );
int ret = deflate( &stream, Z_FINISH );
deflateEnd( &stream );
Mem_Free( filtered_buffer );
@@ -650,7 +650,7 @@ qboolean Image_SavePNG( const char *name, rgbdata_t *pix )
out += sizeof( png_t );
// convert IDAT chunk length to big endian
big_idat_len = BigLong( idat_len );
uint big_idat_len = BigLong( idat_len );
// write IDAT chunk length
memcpy( out, &big_idat_len, sizeof( idat_len ));

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