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15
.cirrus.yml
15
.cirrus.yml
@@ -1,16 +1,3 @@
|
||||
task:
|
||||
# Seems packages for it were removed from the mirrors
|
||||
# name: freebsd-12-amd64
|
||||
# freebsd_instance:
|
||||
# image_family: freebsd-12-4
|
||||
# setup_script:
|
||||
# - pkg update
|
||||
# - pkg install -y pkgconf git sdl2 python fontconfig opus
|
||||
# - git submodule update --init --recursive
|
||||
# test_script:
|
||||
# - ./scripts/cirrus/build_freebsd.sh dedicated
|
||||
# - ./scripts/cirrus/build_freebsd.sh full
|
||||
|
||||
task:
|
||||
name: freebsd-13-amd64
|
||||
freebsd_instance:
|
||||
@@ -26,7 +13,7 @@ task:
|
||||
task:
|
||||
name: freebsd-14-amd64
|
||||
freebsd_instance:
|
||||
image_family: freebsd-14-0-snap
|
||||
image_family: freebsd-14-0
|
||||
setup_script:
|
||||
- pkg update
|
||||
- pkg install -y pkgconf git sdl2 python fontconfig opus
|
||||
|
||||
1
.github/FUNDING.yml
vendored
Normal file
1
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1 @@
|
||||
custom: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/donate.md
|
||||
2
3rdparty/mainui
vendored
2
3rdparty/mainui
vendored
Submodule 3rdparty/mainui updated: d75b7f4a57...f5497ceb04
21
Documentation/environment-variables.md
Normal file
21
Documentation/environment-variables.md
Normal file
@@ -0,0 +1,21 @@
|
||||
## Environment variables
|
||||
|
||||
#### Xash3D FWGS
|
||||
|
||||
The engine respects these environment variables:
|
||||
|
||||
| Variable | Type | Description |
|
||||
| --------------------- | ---------- | ----------- |
|
||||
| `XASH3D_GAME` | _string_ | Overrides default game directory. Ignored if `-game` command line argument is set |
|
||||
| `XASH3D_BASEDIR` | _string_ | Sets path to base (root) directory, instead of current working directory |
|
||||
| `XASH3D_RODIR` | _string_ | Sets path to read-only base (root) directory. Ignored if `-rodir` command line argument is set |
|
||||
| `XASH3D_EXTRAS_PAK1` | _string_ | Archive file from specified path will be added to virtual filesystem search path in the lowest possible priority |
|
||||
| `XASH3D_EXTRAS_PAK2` | _string_ | Similar to `XASH3D_EXTRAS_PAK1` but next to it in priority list |
|
||||
|
||||
Environment variables NOT listed in the table above are used internally, and aren't considered as stable interface.
|
||||
|
||||
#### mdldec
|
||||
|
||||
| Variable | Type | Description |
|
||||
| --------------------- | ---------- | ----------- |
|
||||
| `MDLDEC_ACT_PATH` | _string_ | If set, will read activities list from this path |
|
||||
@@ -54,7 +54,6 @@ BRUSH MODELS
|
||||
#define SURF_CONVEYOR BIT( 6 ) // scrolled texture (was SURF_DRAWBACKGROUND)
|
||||
#define SURF_UNDERWATER BIT( 7 ) // caustics
|
||||
#define SURF_TRANSPARENT BIT( 8 ) // it's a transparent texture (was SURF_DONTWARP)
|
||||
#define SURF_REFLECT BIT( 31 ) // mirrors
|
||||
|
||||
// lightstyle management
|
||||
#define LM_STYLES 4 // MAXLIGHTMAPS
|
||||
|
||||
@@ -228,9 +228,7 @@ typedef struct mextrasurf_s
|
||||
unsigned short numverts; // world->vertexes[]
|
||||
int firstvertex; // fisrt look up in tr.tbn_vectors[], then acess to world->vertexes[]
|
||||
|
||||
struct mextrasurf_s *mirrorchain; // engine-side mirrors, may be ignored in mods with custom renderers
|
||||
|
||||
intptr_t reserved[31]; // just for future expansions or mod-makers
|
||||
intptr_t reserved[32]; // just for future expansions or mod-makers
|
||||
} mextrasurf_t;
|
||||
|
||||
struct msurface_s
|
||||
|
||||
@@ -92,7 +92,6 @@
|
||||
#define SOLID_BSP 4 // bsp clip, touch on edge, block
|
||||
#define SOLID_CUSTOM 5 // call external callbacks for tracing
|
||||
#define SOLID_PORTAL 6 // borrowed from FTE
|
||||
#define SOLID_GIB 7 // do not block, only collide with solid brushes
|
||||
|
||||
// edict->deadflag values
|
||||
#define DEAD_NO 0 // alive
|
||||
@@ -115,8 +114,6 @@
|
||||
#define EF_LIGHT 64 // rocket flare glow sprite
|
||||
#define EF_NODRAW 128 // don't draw entity
|
||||
|
||||
#define EF_NOREFLECT (1U<<24) // Entity won't reflecting in mirrors
|
||||
#define EF_REFLECTONLY (1U<<25) // Entity will be drawing only in mirrors
|
||||
#define EF_WATERSIDES (1U<<26) // Do not remove sides for func_water entity
|
||||
#define EF_FULLBRIGHT (1U<<27) // Just get fullbright
|
||||
#define EF_NOSHADOW (1U<<28) // ignore shadow for this entity
|
||||
|
||||
@@ -164,10 +164,6 @@ Default build-depended cvar and constant values
|
||||
#define XASH_INTERNAL_GAMELIBS
|
||||
#endif // XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN
|
||||
|
||||
#if XASH_ANDROID && XASH_SDL
|
||||
#define XASH_ANDROID_ASSETS 1
|
||||
#endif
|
||||
|
||||
// Defaults
|
||||
#ifndef DEFAULT_TOUCH_ENABLE
|
||||
#define DEFAULT_TOUCH_ENABLE "0"
|
||||
|
||||
@@ -27,7 +27,6 @@ GNU General Public License for more details.
|
||||
#define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine
|
||||
#define ENGINE_LINEAR_GAMMA_SPACE (1<<8) // disable influence of gamma/brightness cvars to textures/lightmaps, for mods with custom renderer
|
||||
|
||||
#define ENGINE_ALLOW_MIRRORS (1U<<30) // allow mirrors in engine renderer
|
||||
#define ENGINE_STEP_POSHISTORY_LERP (1U<<31) // enable MOVETYPE_STEP interpolation based on position history. Incompatible with ENGINE_COMPUTE_STUDIO_LERP!
|
||||
|
||||
// adjust the mask when features will be added or removed
|
||||
@@ -41,7 +40,6 @@ GNU General Public License for more details.
|
||||
| ENGINE_IMPROVED_LINETRACE \
|
||||
| ENGINE_COMPUTE_STUDIO_LERP \
|
||||
| ENGINE_LINEAR_GAMMA_SPACE \
|
||||
| ENGINE_ALLOW_MIRRORS \
|
||||
| ENGINE_STEP_POSHISTORY_LERP )
|
||||
|
||||
#endif//FEATURES_H
|
||||
|
||||
@@ -1448,7 +1448,7 @@ pfnSPR_Draw
|
||||
*/
|
||||
static void GAME_EXPORT pfnSPR_Draw( int frame, int x, int y, const wrect_t *prc )
|
||||
{
|
||||
ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
|
||||
ref.dllFuncs.GL_SetRenderMode( kRenderTransAlpha );
|
||||
SPR_DrawGeneric( frame, x, y, -1, -1, prc );
|
||||
}
|
||||
|
||||
@@ -1713,7 +1713,8 @@ pfnCvar_RegisterVariable
|
||||
static cvar_t *GAME_EXPORT pfnCvar_RegisterClientVariable( const char *szName, const char *szValue, int flags )
|
||||
{
|
||||
// a1ba: try to mitigate outdated client.dll vulnerabilities
|
||||
if( !Q_stricmp( szName, "motdfile" ))
|
||||
if( !Q_stricmp( szName, "motdfile" )
|
||||
|| !Q_stricmp( szName, "sensitivity" ))
|
||||
flags |= FCVAR_PRIVILEGED;
|
||||
|
||||
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_CLIENTDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_CLIENTDLL ));
|
||||
|
||||
@@ -1125,7 +1125,7 @@ Con_ClearField
|
||||
*/
|
||||
static void Con_ClearField( field_t *edit )
|
||||
{
|
||||
memset( edit->buffer, 0, MAX_STRING );
|
||||
memset( edit->buffer, 0, sizeof( edit->buffer ));
|
||||
edit->cursor = 0;
|
||||
edit->scroll = 0;
|
||||
}
|
||||
@@ -1444,36 +1444,49 @@ static void Con_HistoryAppend( con_history_t *self, field_t *from )
|
||||
|
||||
static void Con_LoadHistory( con_history_t *self )
|
||||
{
|
||||
const byte *aFile = FS_LoadFile( "console_history.txt", NULL, true );
|
||||
const char *pLine, *pFile;
|
||||
int i, len;
|
||||
field_t *f;
|
||||
file_t *fd;
|
||||
int i;
|
||||
|
||||
if( !aFile )
|
||||
fd = FS_Open( "console_history.txt", "rb", true );
|
||||
|
||||
if( !fd )
|
||||
return;
|
||||
|
||||
for( pFile = pLine = (char *)aFile; *pFile; pFile++ )
|
||||
while( !FS_Eof( fd ))
|
||||
{
|
||||
if( *pFile != '\n' )
|
||||
f = &self->lines[self->next % CON_HISTORY];
|
||||
|
||||
Con_ClearField( f );
|
||||
f->widthInChars = con.linewidth;
|
||||
|
||||
FS_Gets( fd, f->buffer, sizeof( f->buffer ));
|
||||
f->cursor = Q_strlen( f->buffer );
|
||||
|
||||
// skip empty lines
|
||||
if( f->cursor == 0 )
|
||||
continue;
|
||||
|
||||
Con_ClearField( &self->lines[self->next] );
|
||||
|
||||
len = Q_min( pFile - pLine + 1, sizeof( f->buffer ));
|
||||
f = &self->lines[self->next % CON_HISTORY];
|
||||
f->widthInChars = con.linewidth;
|
||||
f->cursor = len - 1;
|
||||
Q_strncpy( f->buffer, pLine, len);
|
||||
// skip repeating lines
|
||||
if( self->next > 0 )
|
||||
{
|
||||
field_t *prev;
|
||||
prev = &self->lines[(self->next - 1) % CON_HISTORY];
|
||||
if( !Q_stricmp( prev->buffer, f->buffer ))
|
||||
continue;
|
||||
}
|
||||
|
||||
self->next++;
|
||||
|
||||
pLine = pFile + 1;
|
||||
}
|
||||
|
||||
FS_Close( fd );
|
||||
|
||||
for( i = self->next; i < CON_HISTORY; i++ )
|
||||
{
|
||||
Con_ClearField( &self->lines[i] );
|
||||
self->lines[i].widthInChars = con.linewidth;
|
||||
f = &self->lines[i];
|
||||
|
||||
Con_ClearField( f );
|
||||
f->widthInChars = con.linewidth;
|
||||
}
|
||||
|
||||
self->line = self->next;
|
||||
@@ -1491,7 +1504,7 @@ static void Con_SaveHistory( con_history_t *self )
|
||||
if( historyStart < 0 )
|
||||
historyStart = 0;
|
||||
|
||||
f = FS_Open( "console_history.txt", "w", true );
|
||||
f = FS_Open( "console_history.txt", "wb", true );
|
||||
|
||||
for( i = historyStart; i < self->next; i++ )
|
||||
FS_Printf( f, "%s\n", self->lines[i % CON_HISTORY].buffer );
|
||||
|
||||
@@ -565,7 +565,7 @@ static void R_CollectRendererNames( void )
|
||||
"GL4ES",
|
||||
#endif
|
||||
#if XASH_REF_GLES3COMPAT_ENABLED
|
||||
"GLES3 (gl2_shim)"
|
||||
"GLES3 (gl2_shim)",
|
||||
#endif
|
||||
#if XASH_REF_SOFT_ENABLED
|
||||
"Software",
|
||||
|
||||
@@ -25,11 +25,12 @@ voice_state_t voice = { 0 };
|
||||
CVAR_DEFINE_AUTO( voice_enable, "1", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "enable voice chat" );
|
||||
CVAR_DEFINE_AUTO( voice_loopback, "0", FCVAR_PRIVILEGED, "loopback voice back to the speaker" );
|
||||
CVAR_DEFINE_AUTO( voice_scale, "1.0", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "incoming voice volume scale" );
|
||||
CVAR_DEFINE_AUTO( voice_transmit_scale, "1.0", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "outcoming voice volume scale" );
|
||||
CVAR_DEFINE_AUTO( voice_avggain, "0.5", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "automatic voice gain control (average)" );
|
||||
CVAR_DEFINE_AUTO( voice_maxgain, "5.0", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "automatic voice gain control (maximum)" );
|
||||
CVAR_DEFINE_AUTO( voice_inputfromfile, "0", FCVAR_PRIVILEGED, "input voice from voice_input.wav" );
|
||||
|
||||
static void Voice_ApplyGainAdjust( int16_t *samples, int count );
|
||||
static void Voice_ApplyGainAdjust( int16_t *samples, int count, float scale );
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
@@ -39,6 +40,25 @@ static void Voice_ApplyGainAdjust( int16_t *samples, int count );
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
static qboolean Voice_InitCustomMode( void )
|
||||
{
|
||||
int err = 0;
|
||||
|
||||
voice.width = sizeof( opus_int16 );
|
||||
voice.samplerate = VOICE_OPUS_CUSTOM_SAMPLERATE;
|
||||
voice.frame_size = VOICE_OPUS_CUSTOM_FRAME_SIZE;
|
||||
|
||||
voice.custom_mode = opus_custom_mode_create( SOUND_44k, voice.frame_size, &err );
|
||||
|
||||
if( !voice.custom_mode )
|
||||
{
|
||||
Con_Printf( S_ERROR "Can't create Opus Custom mode: %s\n", opus_strerror( err ));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_InitOpusDecoder
|
||||
@@ -47,24 +67,17 @@ Voice_InitOpusDecoder
|
||||
*/
|
||||
static qboolean Voice_InitOpusDecoder( void )
|
||||
{
|
||||
int err;
|
||||
int err = 0;
|
||||
|
||||
voice.width = sizeof( opus_int16 );
|
||||
voice.samplerate = VOICE_OPUS_CUSTOM_SAMPLERATE;
|
||||
voice.frame_size = VOICE_OPUS_CUSTOM_FRAME_SIZE;
|
||||
|
||||
voice.custom_mode = opus_custom_mode_create( SOUND_44k, voice.frame_size, &err );
|
||||
if( !voice.custom_mode )
|
||||
for( int i = 0; i < cl.maxclients; i++ )
|
||||
{
|
||||
Con_Printf( S_ERROR "Can't create Opus Custom mode: %s\n", opus_strerror( err ));
|
||||
return false;
|
||||
}
|
||||
voice.decoders[i] = opus_custom_decoder_create( voice.custom_mode, VOICE_PCM_CHANNELS, &err );
|
||||
|
||||
voice.decoder = opus_custom_decoder_create( voice.custom_mode, VOICE_PCM_CHANNELS, &err );
|
||||
if( !voice.decoder )
|
||||
{
|
||||
Con_Printf( S_ERROR "Can't create Opus encoder: %s\n", opus_strerror( err ));
|
||||
return false;
|
||||
if( !voice.decoders[i] )
|
||||
{
|
||||
Con_Printf( S_ERROR "Can't create Opus decoder for %i: %s\n", i, opus_strerror( err ));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -78,7 +91,7 @@ Voice_InitOpusEncoder
|
||||
*/
|
||||
static qboolean Voice_InitOpusEncoder( int quality )
|
||||
{
|
||||
int err;
|
||||
int err = 0;
|
||||
|
||||
voice.encoder = opus_custom_encoder_create( voice.custom_mode, VOICE_PCM_CHANNELS, &err );
|
||||
if( !voice.encoder )
|
||||
@@ -117,10 +130,13 @@ Voice_ShutdownOpusDecoder
|
||||
*/
|
||||
static void Voice_ShutdownOpusDecoder( void )
|
||||
{
|
||||
if( voice.decoder )
|
||||
for( int i = 0; i < MAX_CLIENTS; i++ )
|
||||
{
|
||||
opus_custom_decoder_destroy( voice.decoder );
|
||||
voice.decoder = NULL;
|
||||
if( !voice.decoders[i] )
|
||||
continue;
|
||||
|
||||
opus_custom_decoder_destroy( voice.decoders[i] );
|
||||
voice.decoders[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -137,7 +153,10 @@ static void Voice_ShutdownOpusEncoder( void )
|
||||
opus_custom_encoder_destroy( voice.encoder );
|
||||
voice.encoder = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void Voice_ShutdownCustomMode( void )
|
||||
{
|
||||
if( voice.custom_mode )
|
||||
{
|
||||
opus_custom_mode_destroy( voice.custom_mode );
|
||||
@@ -184,7 +203,7 @@ static uint Voice_GetOpusCompressedData( byte *out, uint maxsize, uint *frames )
|
||||
if( !voice.input_file )
|
||||
{
|
||||
// adjust gain before encoding, but only for input from voice
|
||||
Voice_ApplyGainAdjust((opus_int16*)(voice.input_buffer + ofs), voice.frame_size);
|
||||
Voice_ApplyGainAdjust((opus_int16*)(voice.input_buffer + ofs), voice.frame_size, voice_transmit_scale.value);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -238,10 +257,10 @@ Voice_ApplyGainAdjust
|
||||
|
||||
=========================
|
||||
*/
|
||||
static void Voice_ApplyGainAdjust( int16_t *samples, int count )
|
||||
static void Voice_ApplyGainAdjust( int16_t *samples, int count, float scale )
|
||||
{
|
||||
float gain, modifiedMax;
|
||||
int average, adjustedSample, blockOffset = 0;
|
||||
int average, blockOffset = 0;
|
||||
|
||||
for( ;; )
|
||||
{
|
||||
@@ -260,10 +279,8 @@ static void Voice_ApplyGainAdjust( int16_t *samples, int count )
|
||||
localMax = absSample;
|
||||
|
||||
localSum += absSample;
|
||||
|
||||
gain = voice.autogain.current_gain + i * voice.autogain.gain_multiplier;
|
||||
adjustedSample = Q_min( SHRT_MAX, Q_max(( int )( sample * gain ), SHRT_MIN ));
|
||||
samples[blockOffset + i] = adjustedSample;
|
||||
samples[blockOffset + i] = bound( SHRT_MIN, (int)( sample * gain ), SHRT_MAX );
|
||||
}
|
||||
|
||||
if( blockOffset % voice.autogain.block_size == 0 )
|
||||
@@ -271,9 +288,9 @@ static void Voice_ApplyGainAdjust( int16_t *samples, int count )
|
||||
average = localSum / blockSize;
|
||||
modifiedMax = average + ( localMax - average ) * voice_avggain.value;
|
||||
|
||||
voice.autogain.current_gain = voice.autogain.next_gain * voice_scale.value;
|
||||
voice.autogain.next_gain = Q_min( (float)SHRT_MAX / modifiedMax, voice_maxgain.value ) * voice_scale.value;
|
||||
voice.autogain.gain_multiplier = ( voice.autogain.next_gain - voice.autogain.current_gain ) / ( voice.autogain.block_size - 1 );
|
||||
voice.autogain.current_gain = voice.autogain.next_gain * scale;
|
||||
voice.autogain.next_gain = Q_min( (float)SHRT_MAX / modifiedMax, voice_maxgain.value ) * scale;
|
||||
voice.autogain.gain_multiplier = ( voice.autogain.next_gain - voice.autogain.current_gain ) / ( blockSize - 1 );
|
||||
}
|
||||
blockOffset += blockSize;
|
||||
}
|
||||
@@ -443,7 +460,7 @@ Feed the decoded data to engine sound subsystem
|
||||
static void Voice_StartChannel( uint samples, byte *data, int entnum )
|
||||
{
|
||||
SND_ForceInitMouth( entnum );
|
||||
S_RawEntSamples( entnum, samples, voice.samplerate, voice.width, VOICE_PCM_CHANNELS, data, 255 );
|
||||
S_RawEntSamples( entnum, samples, voice.samplerate, voice.width, VOICE_PCM_CHANNELS, data, bound( 0, 255 * voice_scale.value, 255 ));
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -455,10 +472,11 @@ Received encoded voice data, decode it
|
||||
*/
|
||||
void Voice_AddIncomingData( int ent, const byte *data, uint size, uint frames )
|
||||
{
|
||||
const int playernum = ent - 1;
|
||||
int samples = 0;
|
||||
int ofs = 0;
|
||||
|
||||
if( !voice.decoder )
|
||||
if( playernum < 0 || playernum >= cl.maxclients || !voice.decoders[playernum] )
|
||||
return;
|
||||
|
||||
// decode frame by frame
|
||||
@@ -478,7 +496,7 @@ void Voice_AddIncomingData( int ent, const byte *data, uint size, uint frames )
|
||||
if( ofs + compressed_size > size )
|
||||
break;
|
||||
|
||||
frame_samples = opus_custom_decode( voice.decoder, data + ofs, compressed_size,
|
||||
frame_samples = opus_custom_decode( voice.decoders[playernum], data + ofs, compressed_size,
|
||||
(opus_int16*)voice.decompress_buffer + samples, voice.frame_size );
|
||||
|
||||
ofs += compressed_size;
|
||||
@@ -502,8 +520,8 @@ void CL_AddVoiceToDatagram( void )
|
||||
|
||||
if( cls.state != ca_active || !Voice_IsRecording() || !voice.encoder )
|
||||
return;
|
||||
|
||||
size = Voice_GetOpusCompressedData( voice.output_buffer, sizeof( voice.output_buffer ), &frames );
|
||||
|
||||
size = Voice_GetOpusCompressedData( voice.compress_buffer, sizeof( voice.compress_buffer ), &frames );
|
||||
|
||||
if( size > 0 && MSG_GetNumBytesLeft( &cls.datagram ) >= size + 32 )
|
||||
{
|
||||
@@ -511,7 +529,7 @@ void CL_AddVoiceToDatagram( void )
|
||||
MSG_WriteByte( &cls.datagram, voice_loopback.value != 0 );
|
||||
MSG_WriteByte( &cls.datagram, frames );
|
||||
MSG_WriteShort( &cls.datagram, size );
|
||||
MSG_WriteBytes( &cls.datagram, voice.output_buffer, size );
|
||||
MSG_WriteBytes( &cls.datagram, voice.compress_buffer, size );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -527,6 +545,7 @@ void Voice_RegisterCvars( void )
|
||||
Cvar_RegisterVariable( &voice_enable );
|
||||
Cvar_RegisterVariable( &voice_loopback );
|
||||
Cvar_RegisterVariable( &voice_scale );
|
||||
Cvar_RegisterVariable( &voice_transmit_scale );
|
||||
Cvar_RegisterVariable( &voice_avggain );
|
||||
Cvar_RegisterVariable( &voice_maxgain );
|
||||
Cvar_RegisterVariable( &voice_inputfromfile );
|
||||
@@ -544,8 +563,9 @@ static void Voice_Shutdown( void )
|
||||
int i;
|
||||
|
||||
Voice_RecordStop();
|
||||
Voice_ShutdownOpusEncoder();
|
||||
Voice_ShutdownOpusDecoder();
|
||||
Voice_ShutdownOpusEncoder();
|
||||
Voice_ShutdownCustomMode();
|
||||
VoiceCapture_Shutdown();
|
||||
|
||||
if( voice.local.talking_ack )
|
||||
@@ -609,11 +629,10 @@ qboolean Voice_Init( const char *pszCodecName, int quality, qboolean preinit )
|
||||
|
||||
voice.autogain.block_size = 128;
|
||||
|
||||
if( !Voice_InitOpusDecoder( ))
|
||||
if( !Voice_InitCustomMode( ))
|
||||
{
|
||||
// no reason to init encoder and open audio device
|
||||
// if we can't hear other players
|
||||
Con_Printf( S_ERROR "Voice chat disabled.\n" );
|
||||
Voice_Shutdown();
|
||||
return false;
|
||||
}
|
||||
@@ -633,6 +652,16 @@ qboolean Voice_Init( const char *pszCodecName, int quality, qboolean preinit )
|
||||
|
||||
if( !preinit )
|
||||
{
|
||||
Voice_ShutdownOpusDecoder();
|
||||
if( !Voice_InitOpusDecoder())
|
||||
{
|
||||
// no reason to init encoder and open audio device
|
||||
// if we can't hear other players
|
||||
Con_Printf( S_ERROR "Can't create decoders, voice chat is disabled.\n" );
|
||||
Voice_Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
voice.device_opened = VoiceCapture_Init();
|
||||
|
||||
if( !voice.device_opened )
|
||||
|
||||
@@ -62,7 +62,7 @@ typedef struct voice_state_s
|
||||
// opus stuff
|
||||
OpusCustomMode *custom_mode;
|
||||
OpusCustomEncoder *encoder;
|
||||
OpusCustomDecoder *decoder;
|
||||
OpusCustomDecoder *decoders[MAX_CLIENTS];
|
||||
|
||||
// audio info
|
||||
uint width;
|
||||
@@ -71,7 +71,7 @@ typedef struct voice_state_s
|
||||
|
||||
// buffers
|
||||
byte input_buffer[MAX_RAW_SAMPLES];
|
||||
byte output_buffer[MAX_RAW_SAMPLES];
|
||||
byte compress_buffer[MAX_RAW_SAMPLES];
|
||||
byte decompress_buffer[MAX_RAW_SAMPLES];
|
||||
fs_offset_t input_buffer_pos; // in bytes
|
||||
|
||||
|
||||
@@ -949,7 +949,7 @@ static void Cmd_Else_f( void )
|
||||
|
||||
static qboolean Cmd_ShouldAllowCommand( cmd_t *cmd, qboolean isPrivileged )
|
||||
{
|
||||
const char *prefixes[] = { "cl_", "gl_", "r_", "m_", "hud_" };
|
||||
const char *prefixes[] = { "cl_", "gl_", "r_", "m_", "hud_", "joy_" };
|
||||
int i;
|
||||
|
||||
// always allow local commands
|
||||
|
||||
@@ -74,6 +74,7 @@ GNU General Public License for more details.
|
||||
#define DEFAULT_UPDATE_PAGE "https://github.com/FWGS/xash3d-fwgs/releases/latest"
|
||||
|
||||
#define XASH_ENGINE_NAME "Xash3D FWGS"
|
||||
#define XASH_DEDICATED_SERVER_NAME "XashDS"
|
||||
#define XASH_VERSION "0.20" // engine current version
|
||||
#define XASH_COMPAT_VERSION "0.99" // version we are based on
|
||||
|
||||
|
||||
@@ -390,6 +390,9 @@ byte *LZSS_Compress( byte *pInput, int inputLength, uint *pOutputSize )
|
||||
byte *pFinal = NULL;
|
||||
lzss_state_t state;
|
||||
|
||||
if( !pStart )
|
||||
return NULL;
|
||||
|
||||
memset( &state, 0, sizeof( state ));
|
||||
state.window_size = LZSS_WINDOW_SIZE;
|
||||
|
||||
|
||||
@@ -866,7 +866,7 @@ static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
|
||||
return true; // exist
|
||||
|
||||
// setup mpfilter
|
||||
size = Q_snprintf( mpfilter, sizeof( mpfilter ), "maps/%s", GI->mp_filter );
|
||||
Q_snprintf( mpfilter, sizeof( mpfilter ), "maps/%s", GI->mp_filter );
|
||||
t = FS_Search( "maps/*.bsp", false, onlyingamedir );
|
||||
|
||||
if( !t )
|
||||
@@ -900,9 +900,9 @@ static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
|
||||
|
||||
if( f )
|
||||
{
|
||||
int num_spawnpoints = 0;
|
||||
dheader_t *header;
|
||||
dlump_t entities;
|
||||
qboolean have_spawnpoints = false;
|
||||
dheader_t *header;
|
||||
dlump_t entities;
|
||||
|
||||
memset( buf, 0, MAX_SYSPATH );
|
||||
FS_Read( f, buf, MAX_SYSPATH );
|
||||
@@ -943,7 +943,18 @@ static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
|
||||
while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL )
|
||||
{
|
||||
if( token[0] == '}' && worldspawn )
|
||||
{
|
||||
worldspawn = false;
|
||||
|
||||
// if mod has mp_filter set up, then it's a mod that
|
||||
// might not have valid mp_entity set in GI
|
||||
// if mod is multiplayer only, assume all maps are valid
|
||||
if( use_filter || GI->gamemode == GAME_MULTIPLAYER_ONLY )
|
||||
{
|
||||
have_spawnpoints = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if( !Q_strcmp( token, "message" ) && worldspawn )
|
||||
{
|
||||
// get the message contents
|
||||
@@ -952,17 +963,23 @@ static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
|
||||
else if( !Q_strcmp( token, "classname" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
if( !Q_strcmp( token, GI->mp_entity ) || use_filter )
|
||||
num_spawnpoints++;
|
||||
|
||||
if( !Q_strcmp( token, GI->mp_entity ))
|
||||
{
|
||||
have_spawnpoints = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if( num_spawnpoints ) break; // valid map
|
||||
|
||||
if( have_spawnpoints )
|
||||
break; // valid map
|
||||
}
|
||||
Mem_Free( ents );
|
||||
}
|
||||
|
||||
if( f ) FS_Close( f );
|
||||
|
||||
if( num_spawnpoints )
|
||||
if( have_spawnpoints )
|
||||
{
|
||||
// format: mapname "maptitle"\n
|
||||
Q_snprintf( result, sizeof( result ), "%s \"%s\"\n", mapname, message );
|
||||
|
||||
@@ -152,8 +152,10 @@ static qboolean Cvar_UpdateInfo( convar_t *var, const char *value, qboolean noti
|
||||
if ( Host_IsDedicated() )
|
||||
{
|
||||
// g-cont. this is a very strange behavior...
|
||||
Info_SetValueForKey( SV_Serverinfo(), var->name, value, MAX_SERVERINFO_STRING ),
|
||||
SV_BroadcastCommand( "fullserverinfo \"%s\"\n", SV_Serverinfo( ));
|
||||
char *info = SV_Serverinfo();
|
||||
|
||||
Info_SetValueForKey( info, var->name, value, MAX_SERVERINFO_STRING ),
|
||||
SV_BroadcastCommand( "fullserverinfo \"%s\"\n", info );
|
||||
}
|
||||
#if !XASH_DEDICATED
|
||||
else
|
||||
@@ -953,7 +955,7 @@ static void Cvar_SetGL( const char *name, const char *value )
|
||||
|
||||
static qboolean Cvar_ShouldSetCvar( convar_t *v, qboolean isPrivileged )
|
||||
{
|
||||
const char *prefixes[] = { "cl_", "gl_", "m_", "r_", "hud_" };
|
||||
const char *prefixes[] = { "cl_", "gl_", "m_", "r_", "hud_", "joy_" };
|
||||
int i;
|
||||
|
||||
if( isPrivileged )
|
||||
|
||||
@@ -92,8 +92,9 @@ static void Sys_PrintUsage( void )
|
||||
O("-minidumps ", "enable writing minidumps when game is crashed")
|
||||
#endif
|
||||
O("-rodir <path> ", "set read-only base directory")
|
||||
O("-bugcomp ", "enable precise bug compatibility. Will break games that don't require it")
|
||||
O(" ", "Refer to engine documentation for more info")
|
||||
O("-bugcomp ", "enable precise bug compatibility")
|
||||
O(" ", "will break games that don't require it")
|
||||
O(" ", "refer to engine documentation for more info")
|
||||
O("-disablehelp ", "disable this message")
|
||||
#if !XASH_DEDICATED
|
||||
O("-dedicated ", "run engine in dedicated mode")
|
||||
@@ -106,7 +107,8 @@ static void Sys_PrintUsage( void )
|
||||
O("-noip6 ", "disable IPv6")
|
||||
O("-ip6 <ip> ", "set IPv6 address")
|
||||
O("-port6 <port> ", "set IPv6 port")
|
||||
O("-clockwindow <cw>", "adjust clockwindow used to ignore client commands to prevent speed hacks")
|
||||
O("-clockwindow <cw>", "adjust clockwindow used to ignore client commands")
|
||||
O(" ", "to prevent speed hacks")
|
||||
|
||||
"\nGame options:\n"
|
||||
O("-game <directory>", "set game directory to start engine with")
|
||||
@@ -1187,6 +1189,11 @@ static void Host_InitCommon( int argc, char **argv, const char *progname, qboole
|
||||
Con_Printf( "^3BUGCOMP^7: GoldSrc bug-compatibility enabled\n" );
|
||||
}
|
||||
|
||||
// print current developer level to simplify processing users feedback
|
||||
if( developer > 0 ) {
|
||||
Con_Printf( "Developer level: ^3%i\n", developer );
|
||||
}
|
||||
|
||||
Cmd_AddCommand( "exec", Host_Exec_f, "execute a script file" );
|
||||
Cmd_AddCommand( "memlist", Host_MemStats_f, "prints memory pool information" );
|
||||
Cmd_AddRestrictedCommand( "userconfigd", Host_Userconfigd_f, "execute all scripts from userconfig.d" );
|
||||
@@ -1369,7 +1376,11 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
|
||||
host.status = HOST_FRAME;
|
||||
|
||||
if( GameState->nextstate == STATE_RUNFRAME )
|
||||
#if XASH_WIN32 // FIXME: implement autocomplete on *nix
|
||||
Con_Printf( "Type 'map <mapname>' to start game... (TAB-autocomplete is working too)\n" );
|
||||
#else // !XASH_WIN32
|
||||
Con_Printf( "Type 'map <mapname>' to start game...\n" );
|
||||
#endif // !XASH_WIN32
|
||||
|
||||
// execute server.cfg after commandline
|
||||
// so we have a chance to set servercfgfile
|
||||
|
||||
@@ -390,7 +390,7 @@ qboolean Image_LoadMIP( const char *name, const byte *buffer, fs_offset_t filesi
|
||||
if( Q_strrchr( name, '{' ))
|
||||
{
|
||||
// NOTE: decals with 'blue base' can be interpret as colored decals
|
||||
if( !Image_CheckFlag( IL_LOAD_DECAL ) || ( pal[765] == 0 && pal[766] == 0 && pal[767] == 255 ))
|
||||
if( !Image_CheckFlag( IL_LOAD_DECAL ) || ( pal && pal[765] == 0 && pal[766] == 0 && pal[767] == 255 ))
|
||||
{
|
||||
SetBits( image.flags, IMAGE_ONEBIT_ALPHA );
|
||||
rendermode = LUMP_MASKED;
|
||||
@@ -488,37 +488,40 @@ qboolean Image_LoadMIP( const char *name, const byte *buffer, fs_offset_t filesi
|
||||
}
|
||||
|
||||
// check for half-life water texture
|
||||
if( hl_texture && ( mip.name[0] == '!' || !Q_strnicmp( mip.name, "water", 5 )))
|
||||
if( pal != NULL )
|
||||
{
|
||||
// grab the fog color
|
||||
image.fogParams[0] = pal[3*3+0];
|
||||
image.fogParams[1] = pal[3*3+1];
|
||||
image.fogParams[2] = pal[3*3+2];
|
||||
|
||||
// grab the fog density
|
||||
image.fogParams[3] = pal[4*3+0];
|
||||
}
|
||||
else if( hl_texture && ( rendermode == LUMP_GRADIENT ))
|
||||
{
|
||||
// grab the decal color
|
||||
image.fogParams[0] = pal[255*3+0];
|
||||
image.fogParams[1] = pal[255*3+1];
|
||||
image.fogParams[2] = pal[255*3+2];
|
||||
|
||||
// calc the decal reflectivity
|
||||
image.fogParams[3] = VectorAvg( image.fogParams );
|
||||
}
|
||||
else if( pal != NULL )
|
||||
{
|
||||
// calc texture reflectivity
|
||||
for( i = 0; i < 256; i++ )
|
||||
if( hl_texture && ( mip.name[0] == '!' || !Q_strnicmp( mip.name, "water", 5 )))
|
||||
{
|
||||
reflectivity[0] += pal[i*3+0];
|
||||
reflectivity[1] += pal[i*3+1];
|
||||
reflectivity[2] += pal[i*3+2];
|
||||
}
|
||||
// grab the fog color
|
||||
image.fogParams[0] = pal[3*3+0];
|
||||
image.fogParams[1] = pal[3*3+1];
|
||||
image.fogParams[2] = pal[3*3+2];
|
||||
|
||||
VectorDivide( reflectivity, 256, image.fogParams );
|
||||
// grab the fog density
|
||||
image.fogParams[3] = pal[4*3+0];
|
||||
}
|
||||
else if( hl_texture && ( rendermode == LUMP_GRADIENT ))
|
||||
{
|
||||
// grab the decal color
|
||||
image.fogParams[0] = pal[255*3+0];
|
||||
image.fogParams[1] = pal[255*3+1];
|
||||
image.fogParams[2] = pal[255*3+2];
|
||||
|
||||
// calc the decal reflectivity
|
||||
image.fogParams[3] = VectorAvg( image.fogParams );
|
||||
}
|
||||
else
|
||||
{
|
||||
// calc texture reflectivity
|
||||
for( i = 0; i < 256; i++ )
|
||||
{
|
||||
reflectivity[0] += pal[i*3+0];
|
||||
reflectivity[1] += pal[i*3+1];
|
||||
reflectivity[2] += pal[i*3+2];
|
||||
}
|
||||
|
||||
VectorDivide( reflectivity, 256, image.fogParams );
|
||||
}
|
||||
}
|
||||
|
||||
image.type = PF_INDEXED_32; // 32-bit palete
|
||||
|
||||
@@ -118,7 +118,7 @@ static void NET_AnnounceToMaster( master_t *m )
|
||||
MSG_WriteBytes( &msg, "q\xFF", 2 );
|
||||
MSG_WriteDword( &msg, m->heartbeat_challenge );
|
||||
|
||||
NET_SendPacket( NS_SERVER, MSG_GetNumBytesWritten( &msg ), MSG_GetBuf( &msg ), m->adr );
|
||||
NET_SendPacket( NS_SERVER, MSG_GetNumBytesWritten( &msg ), MSG_GetData( &msg ), m->adr );
|
||||
|
||||
if( sv_verbose_heartbeats.value )
|
||||
{
|
||||
|
||||
@@ -2026,14 +2026,6 @@ static qboolean Mod_LooksLikeWaterTexture( const char *name )
|
||||
return false;
|
||||
}
|
||||
|
||||
static qboolean Mod_LooksLikeReflectiveTexture( const char *name )
|
||||
{
|
||||
if( !Q_strcmp( name, "reflect1" ) || !Q_strncmp( name, "!reflect", 8 ))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureIndex )
|
||||
{
|
||||
#if !XASH_DEDICATED
|
||||
@@ -2488,13 +2480,6 @@ static void Mod_LoadSurfaces( model_t *mod, dbspmodel_t *bmod )
|
||||
if( !Q_strncmp( tex->name, "{scroll", 7 ))
|
||||
SetBits( out->flags, SURF_CONVEYOR|SURF_TRANSPARENT );
|
||||
|
||||
// some mods don't work with mirrors or make random surfaces reflective
|
||||
if( FBitSet( host.features, ENGINE_ALLOW_MIRRORS ) && Mod_LooksLikeReflectiveTexture( tex->name ))
|
||||
{
|
||||
SetBits( world.flags, FWORLD_HAS_MIRRORS );
|
||||
SetBits( out->flags, SURF_REFLECT );
|
||||
}
|
||||
|
||||
if( tex->name[0] == '{' )
|
||||
SetBits( out->flags, SURF_TRANSPARENT );
|
||||
|
||||
@@ -2712,9 +2697,6 @@ static void Mod_LoadLeafs( model_t *mod, dbspmodel_t *bmod )
|
||||
{
|
||||
// mark underwater surfaces
|
||||
SetBits( out->firstmarksurface[j]->flags, SURF_UNDERWATER );
|
||||
|
||||
// underwater surfaces can't have reflection (performance)
|
||||
ClearBits( out->firstmarksurface[j]->flags, SURF_REFLECT );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -109,85 +109,6 @@ void MSG_InitMasks( void )
|
||||
ExtraMasks[maskBit] = (uint)BIT( maskBit ) - 1;
|
||||
}
|
||||
|
||||
void MSG_InitExt( sizebuf_t *sb, const char *pDebugName, void *pData, int nBytes, int nMaxBits )
|
||||
{
|
||||
MSG_StartWriting( sb, pData, nBytes, 0, nMaxBits );
|
||||
|
||||
sb->pDebugName = pDebugName;
|
||||
}
|
||||
|
||||
void MSG_StartWriting( sizebuf_t *sb, void *pData, int nBytes, int iStartBit, int nBits )
|
||||
{
|
||||
// make sure it's dword aligned and padded.
|
||||
Assert(((uint32_t)pData & 3 ) == 0 );
|
||||
|
||||
sb->pDebugName = "Unnamed";
|
||||
sb->pData = (byte *)pData;
|
||||
|
||||
if( nBits == -1 )
|
||||
{
|
||||
sb->nDataBits = nBytes << 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert( nBits <= nBytes * 8 );
|
||||
sb->nDataBits = nBits;
|
||||
}
|
||||
|
||||
sb->iCurBit = iStartBit;
|
||||
sb->bOverflow = false;
|
||||
}
|
||||
|
||||
/*
|
||||
=======================
|
||||
MSG_Clear
|
||||
|
||||
for clearing overflowed buffer
|
||||
=======================
|
||||
*/
|
||||
void MSG_Clear( sizebuf_t *sb )
|
||||
{
|
||||
sb->iCurBit = 0;
|
||||
sb->bOverflow = false;
|
||||
}
|
||||
|
||||
static qboolean MSG_Overflow( sizebuf_t *sb, int nBits )
|
||||
{
|
||||
if( sb->iCurBit + nBits > sb->nDataBits )
|
||||
sb->bOverflow = true;
|
||||
return sb->bOverflow;
|
||||
}
|
||||
|
||||
qboolean MSG_CheckOverflow( sizebuf_t *sb )
|
||||
{
|
||||
return MSG_Overflow( sb, 0 );
|
||||
}
|
||||
|
||||
int MSG_SeekToBit( sizebuf_t *sb, int bitPos, int whence )
|
||||
{
|
||||
// compute the file offset
|
||||
switch( whence )
|
||||
{
|
||||
case SEEK_CUR:
|
||||
bitPos += sb->iCurBit;
|
||||
break;
|
||||
case SEEK_SET:
|
||||
break;
|
||||
case SEEK_END:
|
||||
bitPos += sb->nDataBits;
|
||||
break;
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
|
||||
if( bitPos < 0 || bitPos > sb->nDataBits )
|
||||
return -1;
|
||||
|
||||
sb->iCurBit = bitPos;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void MSG_WriteOneBit( sizebuf_t *sb, int nValue )
|
||||
{
|
||||
if( !MSG_Overflow( sb, 1 ))
|
||||
@@ -669,7 +590,7 @@ qboolean MSG_ReadBytes( sizebuf_t *sb, void *pOut, int nBytes )
|
||||
return MSG_ReadBits( sb, pOut, nBytes << 3 );
|
||||
}
|
||||
|
||||
char *MSG_ReadStringExt( sizebuf_t *sb, qboolean bLine )
|
||||
static char *MSG_ReadStringExt( sizebuf_t *sb, qboolean bLine )
|
||||
{
|
||||
static char string[4096];
|
||||
int l = 0, c;
|
||||
@@ -695,6 +616,16 @@ char *MSG_ReadStringExt( sizebuf_t *sb, qboolean bLine )
|
||||
return string;
|
||||
}
|
||||
|
||||
char *MSG_ReadString( sizebuf_t *sb )
|
||||
{
|
||||
return MSG_ReadStringExt( sb, false );
|
||||
}
|
||||
|
||||
char *MSG_ReadStringLine( sizebuf_t *sb )
|
||||
{
|
||||
return MSG_ReadStringExt( sb, true );
|
||||
}
|
||||
|
||||
void MSG_ExciseBits( sizebuf_t *sb, int startbit, int bitstoremove )
|
||||
{
|
||||
int i, endbit = startbit + bitstoremove;
|
||||
|
||||
@@ -30,39 +30,128 @@ GNU General Public License for more details.
|
||||
// So PAD_NUMBER(0,4) is 0 and PAD_NUMBER(1,4) is 4
|
||||
#define PAD_NUMBER( num, boundary ) ((( num ) + (( boundary ) - 1 )) / ( boundary )) * ( boundary )
|
||||
|
||||
_inline int BitByte( int bits )
|
||||
static inline int BitByte( int bits )
|
||||
{
|
||||
return PAD_NUMBER( bits, 8 ) >> 3;
|
||||
}
|
||||
|
||||
struct sizebuf_s
|
||||
{
|
||||
qboolean bOverflow; // overflow reading or writing
|
||||
const char *pDebugName; // buffer name (pointer to const name)
|
||||
|
||||
byte *pData;
|
||||
int iCurBit;
|
||||
int nDataBits;
|
||||
byte *pData;
|
||||
qboolean bOverflow; // overflow reading or writing
|
||||
int iCurBit;
|
||||
int nDataBits;
|
||||
const char *pDebugName; // buffer name (pointer to const name)
|
||||
};
|
||||
|
||||
#define MSG_StartReading MSG_StartWriting
|
||||
#define MSG_GetNumBytesRead MSG_GetNumBytesWritten
|
||||
#define MSG_GetRealBytesRead MSG_GetRealBytesWritten
|
||||
#define MSG_GetNumBitsRead MSG_GetNumBitsWritten
|
||||
#define MSG_ReadBitAngles MSG_ReadBitVec3Coord
|
||||
#define MSG_ReadString( sb ) MSG_ReadStringExt( sb, false )
|
||||
#define MSG_ReadStringLine( sb ) MSG_ReadStringExt( sb, true )
|
||||
#define MSG_ReadAngle( sb ) (float)(MSG_ReadChar( sb ) * ( 360.0f / 256.0f ))
|
||||
#define MSG_Init( sb, name, data, bytes ) MSG_InitExt( sb, name, data, bytes, -1 )
|
||||
#define MSG_StartReading MSG_StartWriting
|
||||
#define MSG_GetNumBytesRead MSG_GetNumBytesWritten
|
||||
#define MSG_GetRealBytesRead MSG_GetRealBytesWritten
|
||||
#define MSG_GetNumBitsRead MSG_GetNumBitsWritten
|
||||
#define MSG_ReadBitAngles MSG_ReadBitVec3Coord
|
||||
#define MSG_ReadAngle( sb ) (float)( MSG_ReadChar( sb ) * ( 360.0f / 256.0f ))
|
||||
#define MSG_Init( sb, name, data, bytes ) MSG_InitExt( sb, name, data, bytes, -1 )
|
||||
#define MSG_CheckOverflow( sb ) MSG_Overflow( sb, 0 )
|
||||
|
||||
// common functions
|
||||
void MSG_InitExt( sizebuf_t *sb, const char *pDebugName, void *pData, int nBytes, int nMaxBits );
|
||||
void MSG_InitMasks( void ); // called once at startup engine
|
||||
int MSG_SeekToBit( sizebuf_t *sb, int bitPos, int whence );
|
||||
void MSG_ExciseBits( sizebuf_t *sb, int startbit, int bitstoremove );
|
||||
_inline int MSG_TellBit( sizebuf_t *sb ) { return sb->iCurBit; }
|
||||
_inline const char *MSG_GetName( sizebuf_t *sb ) { return sb->pDebugName; }
|
||||
qboolean MSG_CheckOverflow( sizebuf_t *sb );
|
||||
static inline void MSG_Clear( sizebuf_t *sb )
|
||||
{
|
||||
sb->bOverflow = false;
|
||||
sb->iCurBit = 0;
|
||||
}
|
||||
|
||||
static inline void MSG_InitExt( sizebuf_t *sb, const char *pDebugName, void *pData, int nBytes, int nBits )
|
||||
{
|
||||
sb->pData = pData;
|
||||
MSG_Clear( sb );
|
||||
|
||||
if( nBits < 0 )
|
||||
sb->nDataBits = nBytes << 3;
|
||||
else
|
||||
sb->nDataBits = nBits;
|
||||
|
||||
sb->pDebugName = pDebugName;
|
||||
}
|
||||
|
||||
static inline void MSG_StartWriting( sizebuf_t *sb, void *pData, int nBytes, int iStartBit, int nBits )
|
||||
{
|
||||
MSG_InitExt( sb, "Unnamed", pData, nBytes, nBits );
|
||||
sb->iCurBit = iStartBit;
|
||||
}
|
||||
|
||||
static inline int MSG_SeekToBit( sizebuf_t *sb, int bitPos, int whence )
|
||||
{
|
||||
// compute the file offset
|
||||
switch( whence )
|
||||
{
|
||||
case SEEK_CUR:
|
||||
bitPos += sb->iCurBit;
|
||||
break;
|
||||
case SEEK_SET:
|
||||
break;
|
||||
case SEEK_END:
|
||||
bitPos += sb->nDataBits;
|
||||
break;
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
|
||||
if( unlikely( bitPos < 0 || bitPos > sb->nDataBits ))
|
||||
return -1;
|
||||
|
||||
sb->iCurBit = bitPos;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static inline int MSG_TellBit( sizebuf_t *sb )
|
||||
{
|
||||
return sb->iCurBit;
|
||||
}
|
||||
|
||||
static inline const char *MSG_GetName( sizebuf_t *sb )
|
||||
{
|
||||
return sb->pDebugName;
|
||||
}
|
||||
|
||||
static inline int MSG_GetNumBytesWritten( sizebuf_t *sb )
|
||||
{
|
||||
return BitByte( sb->iCurBit );
|
||||
}
|
||||
|
||||
static inline int MSG_GetRealBytesWritten( sizebuf_t *sb )
|
||||
{
|
||||
return sb->iCurBit >> 3; // unpadded
|
||||
}
|
||||
static inline int MSG_GetNumBitsWritten( sizebuf_t *sb )
|
||||
{
|
||||
return sb->iCurBit;
|
||||
}
|
||||
|
||||
static inline int MSG_GetMaxBits( sizebuf_t *sb )
|
||||
{
|
||||
return sb->nDataBits;
|
||||
}
|
||||
|
||||
static inline int MSG_GetMaxBytes( sizebuf_t *sb )
|
||||
{
|
||||
return sb->nDataBits >> 3;
|
||||
}
|
||||
|
||||
static inline int MSG_GetNumBitsLeft( sizebuf_t *sb )
|
||||
{
|
||||
return sb->nDataBits - sb->iCurBit;
|
||||
}
|
||||
|
||||
static inline int MSG_GetNumBytesLeft( sizebuf_t *sb )
|
||||
{
|
||||
return MSG_GetNumBitsLeft( sb ) >> 3;
|
||||
}
|
||||
|
||||
static inline byte *MSG_GetData( sizebuf_t *sb )
|
||||
{
|
||||
return sb->pData;
|
||||
}
|
||||
|
||||
#if XASH_BIG_ENDIAN
|
||||
#define MSG_BigShort( x ) ( x )
|
||||
@@ -73,9 +162,15 @@ static inline uint16_t MSG_BigShort( const uint16_t x )
|
||||
}
|
||||
#endif
|
||||
|
||||
// init writing
|
||||
void MSG_StartWriting( sizebuf_t *sb, void *pData, int nBytes, int iStartBit, int nBits );
|
||||
void MSG_Clear( sizebuf_t *sb );
|
||||
static inline qboolean MSG_Overflow( sizebuf_t *sb, int nBits )
|
||||
{
|
||||
if( sb->iCurBit + nBits > sb->nDataBits )
|
||||
sb->bOverflow = true;
|
||||
return sb->bOverflow;
|
||||
}
|
||||
|
||||
void MSG_InitMasks( void ); // called once at startup engine
|
||||
void MSG_ExciseBits( sizebuf_t *sb, int startbit, int bitstoremove );
|
||||
|
||||
// Bit-write functions
|
||||
void MSG_WriteOneBit( sizebuf_t *sb, int nValue );
|
||||
@@ -99,20 +194,11 @@ void MSG_WriteCoord( sizebuf_t *sb, float val );
|
||||
void MSG_WriteFloat( sizebuf_t *sb, float val );
|
||||
void MSG_WriteVec3Coord( sizebuf_t *sb, const float *fa );
|
||||
void MSG_WriteVec3Angles( sizebuf_t *sb, const float *fa );
|
||||
qboolean MSG_WriteBytes( sizebuf_t *sb, const void *pBuf, int nBytes ); // same as MSG_WriteData
|
||||
qboolean MSG_WriteString( sizebuf_t *sb, const char *pStr ); // returns false if it overflows the buffer.
|
||||
qboolean MSG_WriteStringf( sizebuf_t *sb, const char *format, ... ) _format( 2 );
|
||||
qboolean MSG_WriteBytes( sizebuf_t *sb, const void *pBuf, int nBytes );
|
||||
|
||||
// helper functions
|
||||
_inline int MSG_GetNumBytesWritten( sizebuf_t *sb ) { return BitByte( sb->iCurBit ); }
|
||||
_inline int MSG_GetRealBytesWritten( sizebuf_t *sb ) { return sb->iCurBit >> 3; } // unpadded
|
||||
_inline int MSG_GetNumBitsWritten( sizebuf_t *sb ) { return sb->iCurBit; }
|
||||
_inline int MSG_GetMaxBits( sizebuf_t *sb ) { return sb->nDataBits; }
|
||||
_inline int MSG_GetMaxBytes( sizebuf_t *sb ) { return sb->nDataBits >> 3; }
|
||||
_inline int MSG_GetNumBitsLeft( sizebuf_t *sb ) { return sb->nDataBits - sb->iCurBit; }
|
||||
_inline int MSG_GetNumBytesLeft( sizebuf_t *sb ) { return MSG_GetNumBitsLeft( sb ) >> 3; }
|
||||
_inline byte *MSG_GetData( sizebuf_t *sb ) { return sb->pData; }
|
||||
_inline byte *MSG_GetBuf( sizebuf_t *sb ) { return sb->pData; } // just an alias
|
||||
|
||||
// Bit-read functions
|
||||
int MSG_ReadOneBit( sizebuf_t *sb );
|
||||
@@ -136,7 +222,8 @@ float MSG_ReadCoord( sizebuf_t *sb );
|
||||
float MSG_ReadFloat( sizebuf_t *sb );
|
||||
void MSG_ReadVec3Coord( sizebuf_t *sb, vec3_t fa );
|
||||
void MSG_ReadVec3Angles( sizebuf_t *sb, vec3_t fa );
|
||||
char *MSG_ReadString( sizebuf_t *sb );
|
||||
char *MSG_ReadStringLine( sizebuf_t *sb );
|
||||
qboolean MSG_ReadBytes( sizebuf_t *sb, void *pOut, int nBytes );
|
||||
char *MSG_ReadStringExt( sizebuf_t *sb, qboolean bLine );
|
||||
|
||||
#endif//NET_BUFFER_H
|
||||
|
||||
@@ -135,6 +135,10 @@ void Sys_InitLog( void )
|
||||
mode = "a";
|
||||
else mode = "w";
|
||||
|
||||
if( Host_IsDedicated( ))
|
||||
Q_strncpy( s_ld.title, XASH_DEDICATED_SERVER_NAME " " XASH_VERSION, sizeof( s_ld.title ));
|
||||
else Q_strncpy( s_ld.title, XASH_ENGINE_NAME " " XASH_VERSION, sizeof( s_ld.title ));
|
||||
|
||||
// create log if needed
|
||||
if( s_ld.log_active )
|
||||
{
|
||||
@@ -142,15 +146,18 @@ void Sys_InitLog( void )
|
||||
|
||||
if ( !s_ld.logfile )
|
||||
{
|
||||
Con_Reportf( S_ERROR "Sys_InitLog: can't create log file %s: %s\n", s_ld.log_path, strerror( errno ) );
|
||||
Con_Reportf( S_ERROR "Sys_InitLog: can't create log file %s: %s\n", s_ld.log_path, strerror( errno ));
|
||||
return;
|
||||
}
|
||||
|
||||
s_ld.logfileno = fileno( s_ld.logfile );
|
||||
|
||||
fprintf( s_ld.logfile, "=================================================================================\n" );
|
||||
fprintf( s_ld.logfile, "\t%s (build %i commit %s (%s-%s)) started at %s\n", s_ld.title, Q_buildnum(), Q_buildcommit(), Q_buildos(), Q_buildarch(), Q_timestamp( TIME_FULL ) );
|
||||
fprintf( s_ld.logfile, "=================================================================================\n" );
|
||||
// fit to 80 columns for easier read on standard terminal
|
||||
fputs( "================================================================================\n", s_ld.logfile );
|
||||
fprintf( s_ld.logfile, "%s (%i, %s, %s, %s-%s)\n", s_ld.title, Q_buildnum(), Q_buildcommit(), Q_buildbranch(), Q_buildos(), Q_buildarch());
|
||||
fprintf( s_ld.logfile, "Game started at %s\n", Q_timestamp( TIME_FULL ));
|
||||
fputs( "================================================================================\n", s_ld.logfile );
|
||||
fflush( s_ld.logfile );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -177,12 +184,11 @@ void Sys_CloseLog( void )
|
||||
|
||||
if( s_ld.logfile )
|
||||
{
|
||||
fprintf( s_ld.logfile, "\n");
|
||||
fprintf( s_ld.logfile, "=================================================================================");
|
||||
if( host.change_game ) fprintf( s_ld.logfile, "\n\t%s (build %i) %s\n", s_ld.title, Q_buildnum(), event_name );
|
||||
else fprintf( s_ld.logfile, "\n\t%s (build %i) %s at %s\n", s_ld.title, Q_buildnum(), event_name, Q_timestamp( TIME_FULL ));
|
||||
fprintf( s_ld.logfile, "=================================================================================\n");
|
||||
|
||||
fputc( '\n', s_ld.logfile );
|
||||
fputs( "================================================================================\n", s_ld.logfile );
|
||||
fprintf( s_ld.logfile, "%s (%i, %s, %s, %s-%s)\n", s_ld.title, Q_buildnum(), Q_buildcommit(), Q_buildbranch(), Q_buildos(), Q_buildarch());
|
||||
fprintf( s_ld.logfile, "Stopped with reason \"%s\" at %s\n", event_name, Q_timestamp( TIME_FULL ));
|
||||
fputs( "================================================================================\n", s_ld.logfile );
|
||||
fclose( s_ld.logfile );
|
||||
s_ld.logfile = NULL;
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ GNU General Public License for more details.
|
||||
#include "library.h"
|
||||
#include "whereami.h"
|
||||
|
||||
qboolean error_on_exit = false; // arg for exit();
|
||||
static int error_on_exit = 0; // arg for exit();
|
||||
|
||||
/*
|
||||
================
|
||||
@@ -404,7 +404,7 @@ void Sys_Warn( const char *format, ... )
|
||||
Msg( "Sys_Warn: %s\n", text );
|
||||
|
||||
if( !Host_IsDedicated() ) // dedicated server should not hang on messagebox
|
||||
Platform_MessageBox( "Xash Warning", text, false );
|
||||
Platform_MessageBox( "Xash Warning", text, true );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -430,7 +430,7 @@ void Sys_Error( const char *error, ... )
|
||||
// make sure that console received last message
|
||||
if( host.change_game ) Sys_Sleep( 200 );
|
||||
|
||||
error_on_exit = true;
|
||||
error_on_exit = 1;
|
||||
host.status = HOST_ERR_FATAL;
|
||||
va_start( argptr, error );
|
||||
Q_vsnprintf( text, MAX_PRINT_MSG, error, argptr );
|
||||
@@ -449,7 +449,7 @@ void Sys_Error( const char *error, ... )
|
||||
Wcon_ShowConsole( false );
|
||||
#endif
|
||||
Sys_Print( text );
|
||||
Platform_MessageBox( "Xash Error", text, false );
|
||||
Platform_MessageBox( "Xash Error", text, true );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -111,6 +111,11 @@ void Linux_Init( void )
|
||||
if( !Host_IsDedicated( ))
|
||||
return;
|
||||
|
||||
// manpage says sd_notify will send messages to socket in NOTIFY_SOCKET
|
||||
// environment variable. Check if it's available.
|
||||
if( getenv( "NOTIFY_SOCKET" ) == NULL )
|
||||
return;
|
||||
|
||||
if(( g_hsystemd = dlopen( "libsystemd.so.0", RTLD_LAZY )) == NULL )
|
||||
return;
|
||||
|
||||
|
||||
@@ -504,12 +504,12 @@ void Wcon_CreateConsole( void )
|
||||
|
||||
if( host.type == HOST_NORMAL )
|
||||
{
|
||||
Q_strncpy( s_wcd.title, "Xash3D " XASH_VERSION, sizeof( s_wcd.title ));
|
||||
Q_strncpy( s_wcd.title, XASH_ENGINE_NAME " " XASH_VERSION, sizeof( s_wcd.title ));
|
||||
Q_strncpy( s_wcd.log_path, "engine.log", sizeof( s_wcd.log_path ));
|
||||
}
|
||||
else // dedicated console
|
||||
{
|
||||
Q_strncpy( s_wcd.title, "XashDS " XASH_VERSION, sizeof( s_wcd.title ));
|
||||
Q_strncpy( s_wcd.title, XASH_DEDICATED_SERVER_NAME " " XASH_VERSION, sizeof( s_wcd.title ));
|
||||
Q_strncpy( s_wcd.log_path, "dedicated.log", sizeof( s_wcd.log_path ));
|
||||
s_wcd.log_active = true; // always make log
|
||||
}
|
||||
|
||||
@@ -77,7 +77,6 @@ GNU General Public License for more details.
|
||||
#define FWORLD_CUSTOM_SKYBOX BIT( 1 )
|
||||
#define FWORLD_WATERALPHA BIT( 2 )
|
||||
#define FWORLD_HAS_DELUXEMAP BIT( 3 )
|
||||
#define FWORLD_HAS_MIRRORS BIT( 4 )
|
||||
|
||||
// special rendermode for screenfade modulate
|
||||
// (probably will be expanded at some point)
|
||||
|
||||
@@ -43,10 +43,9 @@ extern int SV_UPDATE_BACKUP;
|
||||
#define SVF_MERGE_VISIBILITY BIT( 1 ) // we are do portal pass
|
||||
|
||||
// mapvalid flags
|
||||
#define MAP_IS_EXIST BIT( 0 )
|
||||
#define MAP_HAS_SPAWNPOINT BIT( 1 )
|
||||
#define MAP_HAS_LANDMARK BIT( 2 )
|
||||
#define MAP_INVALID_VERSION BIT( 3 )
|
||||
#define MAP_IS_EXIST BIT( 0 )
|
||||
#define MAP_HAS_LANDMARK BIT( 2 )
|
||||
#define MAP_INVALID_VERSION BIT( 3 )
|
||||
|
||||
#define SV_SPAWN_TIME 0.1
|
||||
|
||||
@@ -613,11 +612,9 @@ string_t SV_MakeString( const char *szValue );
|
||||
const char *SV_GetString( string_t iString );
|
||||
void SV_SetStringArrayMode( qboolean dynamic );
|
||||
void SV_EmptyStringPool( void );
|
||||
#ifdef XASH_64BIT
|
||||
void SV_PrintStr64Stats_f( void );
|
||||
#endif
|
||||
sv_client_t *SV_ClientFromEdict( const edict_t *pEdict, qboolean spawned_only );
|
||||
uint SV_MapIsValid( const char *filename, const char *spawn_entity, const char *landmark_name );
|
||||
uint SV_MapIsValid( const char *filename, const char *landmark_name );
|
||||
void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch );
|
||||
edict_t *SV_FindGlobalEntity( string_t classname, string_t globalname );
|
||||
qboolean SV_CreateStaticEntity( struct sizebuf_s *msg, int index );
|
||||
@@ -628,12 +625,18 @@ void SV_RestartAmbientSounds( void );
|
||||
void SV_RestartDecals( void );
|
||||
void SV_RestartStaticEnts( void );
|
||||
int pfnDropToFloor( edict_t* e );
|
||||
edict_t *SV_EdictNum( int n );
|
||||
void SV_SetModel( edict_t *ent, const char *name );
|
||||
int pfnDecalIndex( const char *m );
|
||||
void SV_CreateDecal( sizebuf_t *msg, const float *origin, int decalIndex, int entityIndex, int modelIndex, int flags, float scale );
|
||||
qboolean SV_RestoreCustomDecal( struct decallist_s *entry, edict_t *pEdict, qboolean adjacent );
|
||||
|
||||
static inline edict_t *SV_EdictNum( int n )
|
||||
{
|
||||
if( likely( n >= 0 && n < GI->max_edicts ))
|
||||
return &svgame.edicts[n];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// sv_log.c
|
||||
//
|
||||
|
||||
@@ -1690,7 +1690,7 @@ static qboolean SV_New_f( sv_client_t *cl )
|
||||
|
||||
// server info string
|
||||
MSG_BeginServerCmd( &msg, svc_stufftext );
|
||||
MSG_WriteStringf( &msg, "fullserverinfo \"%s\"\n", SV_Serverinfo( ));
|
||||
MSG_WriteStringf( &msg, "fullserverinfo \"%s\"\n", svs.serverinfo );
|
||||
|
||||
// collect the info about all the players and send to me
|
||||
for( i = 0, cur = svs.clients; i < svs.maxclients; i++, cur++ )
|
||||
|
||||
@@ -169,17 +169,11 @@ SV_ValidateMap
|
||||
check map for typically errors
|
||||
==================
|
||||
*/
|
||||
static qboolean SV_ValidateMap( const char *pMapName, qboolean check_spawn )
|
||||
static qboolean SV_ValidateMap( const char *pMapName )
|
||||
{
|
||||
char *spawn_entity;
|
||||
int flags;
|
||||
|
||||
// determine spawn entity classname
|
||||
if( !check_spawn || (int)sv_maxclients.value <= 1 )
|
||||
spawn_entity = GI->sp_entity;
|
||||
else spawn_entity = GI->mp_entity;
|
||||
|
||||
flags = SV_MapIsValid( pMapName, spawn_entity, NULL );
|
||||
flags = SV_MapIsValid( pMapName, NULL );
|
||||
|
||||
if( FBitSet( flags, MAP_INVALID_VERSION ))
|
||||
{
|
||||
@@ -193,12 +187,6 @@ static qboolean SV_ValidateMap( const char *pMapName, qboolean check_spawn )
|
||||
return false;
|
||||
}
|
||||
|
||||
if( check_spawn && !FBitSet( flags, MAP_HAS_SPAWNPOINT ))
|
||||
{
|
||||
Con_Printf( S_ERROR "map %s doesn't have a valid spawnpoint\n", pMapName );
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -224,7 +212,7 @@ static void SV_Map_f( void )
|
||||
Q_strncpy( mapname, Cmd_Argv( 1 ), sizeof( mapname ));
|
||||
COM_StripExtension( mapname );
|
||||
|
||||
if( !SV_ValidateMap( mapname, true ))
|
||||
if( !SV_ValidateMap( mapname ))
|
||||
return;
|
||||
|
||||
Cvar_DirectSet( &sv_hostmap, mapname );
|
||||
@@ -296,7 +284,7 @@ static void SV_MapBackground_f( void )
|
||||
Q_strncpy( mapname, Cmd_Argv( 1 ), sizeof( mapname ));
|
||||
COM_StripExtension( mapname );
|
||||
|
||||
if( !SV_ValidateMap( mapname, false ))
|
||||
if( !SV_ValidateMap( mapname ))
|
||||
return;
|
||||
|
||||
// background map is always run as singleplayer
|
||||
@@ -346,7 +334,7 @@ static void SV_NextMap_f( void )
|
||||
Cvar_DirectSet( &sv_hostmap, nextmap );
|
||||
|
||||
// found current point, check for valid
|
||||
if( SV_ValidateMap( nextmap, true ))
|
||||
if( SV_ValidateMap( nextmap ))
|
||||
{
|
||||
// found and valid
|
||||
COM_LoadLevel( nextmap, false );
|
||||
@@ -546,7 +534,7 @@ classic change level
|
||||
*/
|
||||
static void SV_ChangeLevel_f( void )
|
||||
{
|
||||
if( Cmd_Argc() != 2 )
|
||||
if( Cmd_Argc() < 2 ) // allow extra arguments, for compatibility
|
||||
{
|
||||
Con_Printf( S_USAGE "changelevel <mapname>\n" );
|
||||
return;
|
||||
@@ -564,13 +552,15 @@ smooth change level
|
||||
*/
|
||||
static void SV_ChangeLevel2_f( void )
|
||||
{
|
||||
if( Cmd_Argc() != 3 )
|
||||
if( Cmd_Argc() < 2 ) // allow extra arguments, for compatibility
|
||||
{
|
||||
Con_Printf( S_USAGE "changelevel2 <mapname> <landmark>\n" );
|
||||
Con_Printf( S_USAGE "changelevel2 <mapname> [landmark]\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
SV_QueueChangeLevel( Cmd_Argv( 1 ), Cmd_Argv( 2 ));
|
||||
if( Cmd_Argc() == 2 ) // with single argument, behaves like usual changelevel
|
||||
SV_QueueChangeLevel( Cmd_Argv( 1 ), NULL );
|
||||
else SV_QueueChangeLevel( Cmd_Argv( 1 ), Cmd_Argv( 2 ));
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -763,7 +753,7 @@ static void SV_ServerInfo_f( void )
|
||||
}
|
||||
|
||||
Info_SetValueForStarKey( svs.serverinfo, Cmd_Argv( 1 ), Cmd_Argv( 2 ), MAX_SERVERINFO_STRING );
|
||||
SV_BroadcastCommand( "fullserverinfo \"%s\"\n", SV_Serverinfo( ));
|
||||
SV_BroadcastCommand( "fullserverinfo \"%s\"\n", svs.serverinfo );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1017,6 +1007,7 @@ void SV_InitOperatorCommands( void )
|
||||
Cmd_AddCommand( "redirect", Rcon_Redirect_f, "force enable rcon redirection" );
|
||||
Cmd_AddCommand( "logaddress", SV_SetLogAddress_f, "sets address and port for remote logging host" );
|
||||
Cmd_AddCommand( "log", SV_ServerLog_f, "enables logging to file" );
|
||||
Cmd_AddCommand( "str64stats", SV_PrintStr64Stats_f, "print engine pool string statistics" );
|
||||
|
||||
if( host.type == HOST_NORMAL )
|
||||
{
|
||||
@@ -1055,6 +1046,7 @@ void SV_KillOperatorCommands( void )
|
||||
Cmd_RemoveCommand( "redirect" );
|
||||
Cmd_RemoveCommand( "logaddress" );
|
||||
Cmd_RemoveCommand( "log" );
|
||||
Cmd_RemoveCommand( "str64stats" );
|
||||
|
||||
if( host.type == HOST_NORMAL )
|
||||
{
|
||||
|
||||
@@ -811,17 +811,17 @@ static void SV_UpdateToReliableMessages( void )
|
||||
continue; // reliables go to all connected or spawned
|
||||
|
||||
if( MSG_GetNumBytesWritten( &sv.reliable_datagram ) < MSG_GetNumBytesLeft( &cl->netchan.message ))
|
||||
MSG_WriteBits( &cl->netchan.message, MSG_GetBuf( &sv.reliable_datagram ), MSG_GetNumBitsWritten( &sv.reliable_datagram ));
|
||||
MSG_WriteBits( &cl->netchan.message, MSG_GetData( &sv.reliable_datagram ), MSG_GetNumBitsWritten( &sv.reliable_datagram ));
|
||||
else Netchan_CreateFragments( &cl->netchan, &sv.reliable_datagram );
|
||||
|
||||
if( MSG_GetNumBytesWritten( &sv.datagram ) < MSG_GetNumBytesLeft( &cl->datagram ))
|
||||
MSG_WriteBits( &cl->datagram, MSG_GetBuf( &sv.datagram ), MSG_GetNumBitsWritten( &sv.datagram ));
|
||||
MSG_WriteBits( &cl->datagram, MSG_GetData( &sv.datagram ), MSG_GetNumBitsWritten( &sv.datagram ));
|
||||
else Con_DPrintf( S_WARN "Ignoring unreliable datagram for %s, would overflow\n", cl->name );
|
||||
|
||||
if( FBitSet( cl->flags, FCL_HLTV_PROXY ))
|
||||
{
|
||||
if( MSG_GetNumBytesWritten( &sv.spec_datagram ) < MSG_GetNumBytesLeft( &cl->datagram ))
|
||||
MSG_WriteBits( &cl->datagram, MSG_GetBuf( &sv.spec_datagram ), MSG_GetNumBitsWritten( &sv.spec_datagram ));
|
||||
MSG_WriteBits( &cl->datagram, MSG_GetData( &sv.spec_datagram ), MSG_GetNumBitsWritten( &sv.spec_datagram ));
|
||||
else Con_DPrintf( S_WARN "Ignoring spectator datagram for %s, would overflow\n", cl->name );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,13 +39,6 @@ static vec3_t viewPoint[MAX_CLIENTS];
|
||||
typedef void (__cdecl *LINK_ENTITY_FUNC)( entvars_t *pev );
|
||||
typedef void (__stdcall *GIVEFNPTRSTODLL)( enginefuncs_t* engfuncs, globalvars_t *pGlobals );
|
||||
|
||||
edict_t *SV_EdictNum( int n )
|
||||
{
|
||||
if(( n >= 0 ) && ( n < GI->max_edicts ))
|
||||
return svgame.edicts + n;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifndef NDEBUG
|
||||
qboolean SV_CheckEdict( const edict_t *e, const char *file, const int line )
|
||||
{
|
||||
@@ -150,18 +143,6 @@ char *SV_Serverinfo( void )
|
||||
return svs.serverinfo;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
SV_LocalInfo
|
||||
|
||||
get local infostring
|
||||
=============
|
||||
*/
|
||||
static char *SV_Localinfo( void )
|
||||
{
|
||||
return svs.localinfo;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
SV_AngleMod
|
||||
@@ -268,7 +249,6 @@ SV_SetModel
|
||||
void GAME_EXPORT SV_SetModel( edict_t *ent, const char *modelname )
|
||||
{
|
||||
char name[MAX_QPATH];
|
||||
qboolean found = false;
|
||||
model_t *mod;
|
||||
int i = 1;
|
||||
|
||||
@@ -778,7 +758,6 @@ void SV_QueueChangeLevel( const char *level, const char *landname )
|
||||
{
|
||||
uint flags, smooth = false;
|
||||
char mapname[MAX_QPATH];
|
||||
char *spawn_entity;
|
||||
|
||||
// hold mapname to other place
|
||||
Q_strncpy( mapname, level, sizeof( mapname ));
|
||||
@@ -787,12 +766,7 @@ void SV_QueueChangeLevel( const char *level, const char *landname )
|
||||
if( COM_CheckString( landname ))
|
||||
smooth = true;
|
||||
|
||||
// determine spawn entity classname
|
||||
if( svs.maxclients == 1 )
|
||||
spawn_entity = GI->sp_entity;
|
||||
else spawn_entity = GI->mp_entity;
|
||||
|
||||
flags = SV_MapIsValid( mapname, spawn_entity, landname );
|
||||
flags = SV_MapIsValid( mapname, landname );
|
||||
|
||||
if( FBitSet( flags, MAP_INVALID_VERSION ))
|
||||
{
|
||||
@@ -826,15 +800,6 @@ void SV_QueueChangeLevel( const char *level, const char *landname )
|
||||
return;
|
||||
}
|
||||
|
||||
if( !smooth && !FBitSet( flags, MAP_HAS_SPAWNPOINT ))
|
||||
{
|
||||
if( sv_validate_changelevel.value )
|
||||
{
|
||||
Con_Printf( S_ERROR "changelevel: %s doesn't have a valid spawnpoint. Ignored.\n", mapname );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// bad changelevel position invoke enables in one-way transition
|
||||
if( sv.framecount < 15 )
|
||||
{
|
||||
@@ -864,7 +829,6 @@ void SV_WriteEntityPatch( const char *filename )
|
||||
int lumpofs = 0, lumplen = 0;
|
||||
byte buf[MAX_TOKEN]; // 1 kb
|
||||
string bspfilename;
|
||||
dheader_t *header;
|
||||
dlump_t entities;
|
||||
file_t *f;
|
||||
|
||||
@@ -875,7 +839,6 @@ void SV_WriteEntityPatch( const char *filename )
|
||||
|
||||
memset( buf, 0, MAX_TOKEN );
|
||||
FS_Read( f, buf, MAX_TOKEN );
|
||||
header = (dheader_t *)buf;
|
||||
|
||||
// check all the lumps and some other errors
|
||||
if( !Mod_TestBmodelLumps( f, bspfilename, buf, true, &entities ))
|
||||
@@ -915,7 +878,6 @@ static char *SV_ReadEntityScript( const char *filename, int *flags )
|
||||
int lumpofs = 0, lumplen = 0;
|
||||
byte buf[MAX_TOKEN];
|
||||
char *ents = NULL;
|
||||
dheader_t *header;
|
||||
dlump_t entities;
|
||||
size_t ft1, ft2;
|
||||
file_t *f;
|
||||
@@ -930,7 +892,6 @@ static char *SV_ReadEntityScript( const char *filename, int *flags )
|
||||
SetBits( *flags, MAP_IS_EXIST );
|
||||
memset( buf, 0, MAX_TOKEN );
|
||||
FS_Read( f, buf, MAX_TOKEN );
|
||||
header = (dheader_t *)buf;
|
||||
|
||||
// check all the lumps and some other errors
|
||||
if( !Mod_TestBmodelLumps( f, bspfilename, buf, (host_developer.value) ? false : true, &entities ))
|
||||
@@ -977,7 +938,7 @@ SV_MapIsValid
|
||||
Validate map
|
||||
==============
|
||||
*/
|
||||
uint SV_MapIsValid( const char *filename, const char *spawn_entity, const char *landmark_name )
|
||||
uint SV_MapIsValid( const char *filename, const char *landmark_name )
|
||||
{
|
||||
uint flags = 0;
|
||||
char *pfile;
|
||||
@@ -993,45 +954,27 @@ uint SV_MapIsValid( const char *filename, const char *spawn_entity, const char *
|
||||
|
||||
need_landmark = COM_CheckString( landmark_name );
|
||||
|
||||
// g-cont. in-dev mode we can entering on map even without "info_player_start"
|
||||
if( !need_landmark && host_developer.value )
|
||||
if( !need_landmark )
|
||||
{
|
||||
// not transition
|
||||
Mem_Free( ents );
|
||||
|
||||
// skip spawnpoint checks in devmode
|
||||
return (flags|MAP_HAS_SPAWNPOINT);
|
||||
return flags;
|
||||
}
|
||||
|
||||
pfile = ents;
|
||||
|
||||
while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL )
|
||||
{
|
||||
if( !Q_strcmp( token, "classname" ))
|
||||
{
|
||||
// check classname for spawn entity
|
||||
pfile = COM_ParseFile( pfile, check_name, sizeof( check_name ));
|
||||
if( !Q_strcmp( spawn_entity, check_name ))
|
||||
{
|
||||
SetBits( flags, MAP_HAS_SPAWNPOINT );
|
||||
|
||||
// we already find landmark, stop the parsing
|
||||
if( need_landmark && FBitSet( flags, MAP_HAS_LANDMARK ))
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if( need_landmark && !Q_strcmp( token, "targetname" ))
|
||||
if( !Q_strcmp( token, "targetname" ))
|
||||
{
|
||||
// check targetname for landmark entity
|
||||
pfile = COM_ParseFile( pfile, check_name, sizeof( check_name ));
|
||||
|
||||
if( !Q_strcmp( landmark_name, check_name ))
|
||||
{
|
||||
// we found landmark, stop the parsing
|
||||
SetBits( flags, MAP_HAS_LANDMARK );
|
||||
|
||||
// we already find spawnpoint, stop the parsing
|
||||
if( FBitSet( flags, MAP_HAS_SPAWNPOINT ))
|
||||
break;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1174,15 +1117,22 @@ static LINK_ENTITY_FUNC SV_GetEntityClass( const char *pszClassName )
|
||||
SV_AllocPrivateData
|
||||
|
||||
allocate private data for a given edict
|
||||
|
||||
if customentity is NULL, no "custom" entity EXPORT is being done
|
||||
if customentity is not NULL, will be set to true if "custom" export
|
||||
was used to create this entity
|
||||
==============
|
||||
*/
|
||||
static edict_t* SV_AllocPrivateData( edict_t *ent, string_t className )
|
||||
static edict_t* SV_AllocPrivateData( edict_t *ent, string_t className, qboolean *customentity )
|
||||
{
|
||||
const char *pszClassName;
|
||||
LINK_ENTITY_FUNC SpawnEdict;
|
||||
|
||||
pszClassName = STRING( className );
|
||||
|
||||
if( customentity )
|
||||
*customentity = false;
|
||||
|
||||
if( !ent )
|
||||
{
|
||||
// allocate a new one
|
||||
@@ -1205,7 +1155,11 @@ static edict_t* SV_AllocPrivateData( edict_t *ent, string_t className )
|
||||
if( svgame.physFuncs.SV_CreateEntity && svgame.physFuncs.SV_CreateEntity( ent, pszClassName ) != -1 )
|
||||
return ent;
|
||||
|
||||
SpawnEdict = SV_GetEntityClass( "custom" );
|
||||
if( customentity )
|
||||
{
|
||||
SpawnEdict = SV_GetEntityClass( "custom" );
|
||||
*customentity = SpawnEdict != NULL;
|
||||
}
|
||||
|
||||
if( !SpawnEdict )
|
||||
{
|
||||
@@ -1216,8 +1170,6 @@ static edict_t* SV_AllocPrivateData( edict_t *ent, string_t className )
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SetBits( ent->v.flags, FL_CUSTOMENTITY ); // it's a custom entity but not a beam!
|
||||
}
|
||||
|
||||
SpawnEdict( &ent->v );
|
||||
@@ -1234,12 +1186,7 @@ create specified entity, alloc private data
|
||||
*/
|
||||
edict_t* SV_CreateNamedEntity( edict_t *ent, string_t className )
|
||||
{
|
||||
edict_t *ed = SV_AllocPrivateData( ent, className );
|
||||
|
||||
// for some reasons this flag should be immediately cleared
|
||||
if( ed ) ClearBits( ed->v.flags, FL_CUSTOMENTITY );
|
||||
|
||||
return ed;
|
||||
return SV_AllocPrivateData( ent, className, NULL );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -2851,8 +2798,10 @@ standard path to register game variable
|
||||
static void GAME_EXPORT pfnCvar_RegisterServerVariable( cvar_t *variable )
|
||||
{
|
||||
if( variable != NULL )
|
||||
{
|
||||
SetBits( variable->flags, FCVAR_EXTDLL );
|
||||
Cvar_RegisterVariable( (convar_t *)variable );
|
||||
Cvar_RegisterVariable( (convar_t *)variable );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -3218,7 +3167,9 @@ string_t GAME_EXPORT SV_AllocString( const char *szValue )
|
||||
{
|
||||
char *newString = NULL;
|
||||
uint len;
|
||||
#ifdef XASH_64BIT
|
||||
int cmp;
|
||||
#endif
|
||||
|
||||
if( svgame.physFuncs.pfnAllocString != NULL )
|
||||
{
|
||||
@@ -3281,19 +3232,21 @@ string_t GAME_EXPORT SV_AllocString( const char *szValue )
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef XASH_64BIT
|
||||
void SV_PrintStr64Stats_f( void )
|
||||
{
|
||||
Msg( "====================\n" );
|
||||
Msg( "64 bit string pool statistics\n" );
|
||||
Msg( "====================\n" );
|
||||
Msg( "string array size: %lu\n", str64.maxstringarray );
|
||||
Msg( "total alloc %lu\n", str64.totalalloc );
|
||||
Msg( "maximum array usage: %lu\n", str64.maxalloc );
|
||||
Msg( "overflow counter: %lu\n", str64.numoverflows );
|
||||
Msg( "dup string counter: %lu\n", str64.numdups );
|
||||
}
|
||||
#ifdef XASH_64BIT
|
||||
Con_Printf( "====================\n" );
|
||||
Con_Printf( "64 bit string pool statistics\n" );
|
||||
Con_Printf( "====================\n" );
|
||||
Con_Printf( "string array size: %lu\n", str64.maxstringarray );
|
||||
Con_Printf( "total alloc %lu\n", str64.totalalloc );
|
||||
Con_Printf( "maximum array usage: %lu\n", str64.maxalloc );
|
||||
Con_Printf( "overflow counter: %lu\n", str64.numoverflows );
|
||||
Con_Printf( "dup string counter: %lu\n", str64.numdups );
|
||||
#else
|
||||
Con_Printf( "Not implemented\n" );
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
@@ -3737,9 +3690,9 @@ vaild map must contain one info_player_deatchmatch
|
||||
*/
|
||||
int GAME_EXPORT pfnIsMapValid( char *filename )
|
||||
{
|
||||
uint flags = SV_MapIsValid( filename, GI->mp_entity, NULL );
|
||||
uint flags = SV_MapIsValid( filename, NULL );
|
||||
|
||||
if( FBitSet( flags, MAP_IS_EXIST ) && FBitSet( flags, MAP_HAS_SPAWNPOINT ))
|
||||
if( FBitSet( flags, MAP_IS_EXIST ))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
@@ -3873,11 +3826,11 @@ static char *GAME_EXPORT pfnGetInfoKeyBuffer( edict_t *e )
|
||||
|
||||
// NULL passes localinfo
|
||||
if( !SV_IsValidEdict( e ))
|
||||
return SV_Localinfo();
|
||||
return svs.localinfo;
|
||||
|
||||
// world passes serverinfo
|
||||
if( e == svgame.edicts )
|
||||
return SV_Serverinfo();
|
||||
return svs.serverinfo;
|
||||
|
||||
// userinfo for specified edict
|
||||
if(( cl = SV_ClientFromEdict( e, false )) != NULL )
|
||||
@@ -4820,6 +4773,15 @@ static enginefuncs_t gEngfuncs =
|
||||
pfnPEntityOfEntIndexAllEntities,
|
||||
};
|
||||
|
||||
static void SV_FreeKeyValueStrings( KeyValueData *kvd, int numpairs )
|
||||
{
|
||||
for( int i = 0; i < numpairs; i++ )
|
||||
{
|
||||
Mem_Free( kvd[i].szKeyName );
|
||||
Mem_Free( kvd[i].szValue );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
SV_ParseEdict
|
||||
@@ -4831,36 +4793,34 @@ ed should be a properly initialized empty edict.
|
||||
static qboolean SV_ParseEdict( char **pfile, edict_t *ent )
|
||||
{
|
||||
KeyValueData pkvd[256]; // per one entity
|
||||
qboolean adjust_origin = false;
|
||||
qboolean adjust_origin = false, customentity;
|
||||
int i, numpairs = 0;
|
||||
char *classname = NULL;
|
||||
char token[2048];
|
||||
vec3_t origin;
|
||||
const char *classname = NULL;
|
||||
|
||||
// go through all the dictionary pairs
|
||||
while( 1 )
|
||||
{
|
||||
string keyname;
|
||||
char value[2048];
|
||||
int len;
|
||||
|
||||
// parse key
|
||||
if(( *pfile = COM_ParseFile( *pfile, token, sizeof( token ))) == NULL )
|
||||
if(( *pfile = COM_ParseFile( *pfile, keyname, sizeof( keyname ))) == NULL )
|
||||
Host_Error( "ED_ParseEdict: EOF without closing brace\n" );
|
||||
if( token[0] == '}' ) break; // end of desc
|
||||
|
||||
Q_strncpy( keyname, token, sizeof( keyname ));
|
||||
if( keyname[0] == '}' )
|
||||
break; // end of desc
|
||||
|
||||
// parse value
|
||||
if(( *pfile = COM_ParseFile( *pfile, token, sizeof( token ))) == NULL )
|
||||
if(( *pfile = COM_ParseFile( *pfile, value, sizeof( value ))) == NULL )
|
||||
Host_Error( "ED_ParseEdict: EOF without closing brace\n" );
|
||||
|
||||
if( token[0] == '}' )
|
||||
if( value[0] == '}' )
|
||||
Host_Error( "ED_ParseEdict: closing brace without data\n" );
|
||||
|
||||
// ignore attempts to set key ""
|
||||
if( !keyname[0] ) continue;
|
||||
|
||||
// ignore attempts to set empty key or value
|
||||
// "wad" field is already handled
|
||||
if( !Q_strcmp( keyname, "wad" ))
|
||||
if( !keyname[0] || !value[0] || !Q_strcmp( keyname, "wad" ))
|
||||
continue;
|
||||
|
||||
// keynames with a leading underscore are used for
|
||||
@@ -4868,57 +4828,83 @@ static qboolean SV_ParseEdict( char **pfile, edict_t *ent )
|
||||
if( FBitSet( world.flags, FWORLD_SKYSPHERE ) && keyname[0] == '_' )
|
||||
continue;
|
||||
|
||||
// ignore attempts to set value ""
|
||||
if( !token[0] ) continue;
|
||||
// classname must be first
|
||||
if( !Q_strcmp( keyname, "classname" ))
|
||||
{
|
||||
KeyValueData kvd = {
|
||||
.szClassName = NULL,
|
||||
.szKeyName = keyname,
|
||||
.szValue = value,
|
||||
.fHandled = false
|
||||
};
|
||||
|
||||
// don't allow double classnames
|
||||
if( classname != NULL )
|
||||
continue;
|
||||
|
||||
svgame.dllFuncs.pfnKeyValue( ent, &kvd );
|
||||
|
||||
// ideally, all game dlls should handle classname.
|
||||
// throw an error for now, improve the logic if it causes
|
||||
// compatibility issues with Xash-based games
|
||||
if( !kvd.fHandled )
|
||||
Host_Error( "%s: game didn't handled \"%s\" classname\n", __func__, value );
|
||||
|
||||
// this lets game dll override custom entity classname
|
||||
// to something bogus that's exported in game dll
|
||||
classname = STRING( ent->v.classname );
|
||||
continue;
|
||||
}
|
||||
|
||||
// GoldSrc removes trailing spaces
|
||||
// but does this after sucking out classname
|
||||
// which doesn't have similar check
|
||||
for( len = Q_strlen( keyname ); len > 0 && keyname[len - 1] == ' '; len-- )
|
||||
keyname[len - 1] = '\0';
|
||||
|
||||
// create keyvalue strings
|
||||
pkvd[numpairs].szClassName = (char*)""; // unknown at this moment
|
||||
pkvd[numpairs].szKeyName = copystring( keyname );
|
||||
pkvd[numpairs].szValue = copystring( token );
|
||||
pkvd[numpairs].szValue = copystring( value );
|
||||
pkvd[numpairs].fHandled = false;
|
||||
numpairs++;
|
||||
|
||||
if( !Q_strcmp( keyname, "classname" ) && classname == NULL )
|
||||
classname = copystring( pkvd[numpairs].szValue );
|
||||
if( ++numpairs >= 256 ) break;
|
||||
if( numpairs > ARRAYSIZE( pkvd ))
|
||||
{
|
||||
if( classname )
|
||||
Con_Printf( S_ERROR "%s: too many keyvalue pairs for %s!\n", __func__, classname );
|
||||
else Con_Printf( S_ERROR "%s: too many keyvalue pairs!\n", __func__ );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( classname == NULL )
|
||||
{
|
||||
// release allocated strings
|
||||
for( i = 0; i < numpairs; i++ )
|
||||
{
|
||||
Mem_Free( pkvd[i].szKeyName );
|
||||
Mem_Free( pkvd[i].szValue );
|
||||
}
|
||||
SV_FreeKeyValueStrings( pkvd, numpairs );
|
||||
return false;
|
||||
}
|
||||
|
||||
ent = SV_AllocPrivateData( ent, ALLOC_STRING( classname ));
|
||||
ent = SV_AllocPrivateData( ent, ent->v.classname, &customentity );
|
||||
|
||||
if( !SV_IsValidEdict( ent ) || FBitSet( ent->v.flags, FL_KILLME ))
|
||||
{
|
||||
// release allocated strings
|
||||
for( i = 0; i < numpairs; i++ )
|
||||
{
|
||||
Mem_Free( pkvd[i].szKeyName );
|
||||
Mem_Free( pkvd[i].szValue );
|
||||
}
|
||||
SV_FreeKeyValueStrings( pkvd, numpairs );
|
||||
return false;
|
||||
}
|
||||
|
||||
if( FBitSet( ent->v.flags, FL_CUSTOMENTITY ))
|
||||
if( customentity )
|
||||
{
|
||||
if( numpairs < 256 )
|
||||
{
|
||||
pkvd[numpairs].szClassName = (char*)"custom";
|
||||
pkvd[numpairs].szKeyName = (char*)"customclass";
|
||||
pkvd[numpairs].szValue = classname;
|
||||
pkvd[numpairs].fHandled = false;
|
||||
numpairs++;
|
||||
}
|
||||
KeyValueData kvd = {
|
||||
.szClassName = (char *)"custom",
|
||||
.szKeyName = (char *)"customclass",
|
||||
.szValue = (char *)classname,
|
||||
.fHandled = false
|
||||
};
|
||||
|
||||
// clear it now - no longer used
|
||||
ClearBits( ent->v.flags, FL_CUSTOMENTITY );
|
||||
svgame.dllFuncs.pfnKeyValue( ent, &kvd );
|
||||
// no fHandled check, GoldSrc behavior
|
||||
}
|
||||
|
||||
#ifdef HACKS_RELATED_HLMODS
|
||||
@@ -4932,6 +4918,14 @@ static qboolean SV_ParseEdict( char **pfile, edict_t *ent )
|
||||
|
||||
for( i = 0; i < numpairs; i++ )
|
||||
{
|
||||
char *keyname, *value;
|
||||
char temp[MAX_VA_STRING];
|
||||
|
||||
#if 0 // this is stupid bug in GoldSrc, disable
|
||||
if( !Q_strcmp( pkvd[i].szValue, classname ))
|
||||
continue;
|
||||
#endif
|
||||
|
||||
if( !Q_strcmp( pkvd[i].szKeyName, "angle" ))
|
||||
{
|
||||
float flYawAngle = Q_atof( pkvd[i].szValue );
|
||||
@@ -4942,8 +4936,6 @@ static qboolean SV_ParseEdict( char **pfile, edict_t *ent )
|
||||
|
||||
if( flYawAngle >= 0.0f )
|
||||
{
|
||||
char temp[MAX_VA_STRING];
|
||||
|
||||
Q_snprintf( temp, sizeof( temp ), "%g %g %g", ent->v.angles[0], flYawAngle, ent->v.angles[2] );
|
||||
pkvd[i].szValue = copystring( temp );
|
||||
}
|
||||
@@ -4954,11 +4946,10 @@ static qboolean SV_ParseEdict( char **pfile, edict_t *ent )
|
||||
else pkvd[i].szValue = copystring( "0 0 0" ); // technically an error
|
||||
}
|
||||
|
||||
#ifdef HACKS_RELATED_HLMODS
|
||||
if( adjust_origin && !Q_strcmp( pkvd[i].szKeyName, "origin" ))
|
||||
{
|
||||
char temp[MAX_VA_STRING];
|
||||
char *pstart = pkvd[i].szValue;
|
||||
char *pstart = pkvd[i].szValue;
|
||||
vec3_t origin;
|
||||
|
||||
COM_ParseVector( &pstart, origin, 3 );
|
||||
Mem_Free( pkvd[i].szValue ); // release old value, so we don't need these
|
||||
@@ -4966,24 +4957,18 @@ static qboolean SV_ParseEdict( char **pfile, edict_t *ent )
|
||||
Q_snprintf( temp, sizeof( temp ), "%g %g %g", origin[0], origin[1], origin[2] - 16.0f );
|
||||
pkvd[i].szValue = copystring( temp );
|
||||
}
|
||||
#endif
|
||||
if( !pkvd[i].fHandled )
|
||||
{
|
||||
pkvd[i].szClassName = classname;
|
||||
svgame.dllFuncs.pfnKeyValue( ent, &pkvd[i] );
|
||||
}
|
||||
|
||||
// no reason to keep this data
|
||||
if( Mem_IsAllocatedExt( host.mempool, pkvd[i].szKeyName ))
|
||||
Mem_Free( pkvd[i].szKeyName );
|
||||
// do not leak memory if game overwritten these pointers
|
||||
keyname = pkvd[i].szKeyName;
|
||||
value = pkvd[i].szValue;
|
||||
|
||||
if( Mem_IsAllocatedExt( host.mempool, pkvd[i].szValue ))
|
||||
Mem_Free( pkvd[i].szValue );
|
||||
pkvd[i].szClassName = (char *)classname;
|
||||
svgame.dllFuncs.pfnKeyValue( ent, &pkvd[i] );
|
||||
|
||||
Mem_Free( keyname );
|
||||
Mem_Free( value );
|
||||
}
|
||||
|
||||
if( Mem_IsAllocatedExt( host.mempool, classname ))
|
||||
Mem_Free( classname );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -5102,8 +5087,6 @@ void SV_UnloadProgs( void )
|
||||
/// SV_UnloadProgs will be disabled
|
||||
//Mod_ClearUserData ();
|
||||
|
||||
SV_FreeStringPool();
|
||||
|
||||
if( svgame.dllFuncs2.pfnGameShutdown != NULL )
|
||||
svgame.dllFuncs2.pfnGameShutdown ();
|
||||
|
||||
@@ -5124,6 +5107,8 @@ void SV_UnloadProgs( void )
|
||||
Cvar_Unlink( FCVAR_EXTDLL );
|
||||
Cmd_Unlink( CMD_SERVERDLL );
|
||||
|
||||
SV_FreeStringPool();
|
||||
|
||||
Mod_ResetStudioAPI ();
|
||||
|
||||
COM_FreeLibrary( svgame.hInstance );
|
||||
|
||||
@@ -1045,9 +1045,7 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
|
||||
// make cvars consistant
|
||||
if( coop.value ) Cvar_SetValue( "deathmatch", 0 );
|
||||
current_skill = Q_rint( skill.value );
|
||||
#if 0 // a1ba: don't limit the skill, it's limited in game rules anyway
|
||||
current_skill = bound( 0, current_skill, 3 );
|
||||
#endif
|
||||
Cvar_SetValue( "skill", (float)current_skill );
|
||||
|
||||
// enforce hpk_maxsize
|
||||
|
||||
@@ -77,7 +77,7 @@ void Log_Open( void )
|
||||
|
||||
if( fp ) svs.log.file = fp;
|
||||
Log_Printf( "Log file started (file \"%s\") (game \"%s\") (version \"%i/" XASH_VERSION "/%d\")\n",
|
||||
szTestFile, Info_ValueForKey( SV_Serverinfo(), "*gamedir" ), PROTOCOL_VERSION, Q_buildnum() );
|
||||
szTestFile, Info_ValueForKey( svs.serverinfo, "*gamedir" ), PROTOCOL_VERSION, Q_buildnum() );
|
||||
}
|
||||
|
||||
void Log_Close( void )
|
||||
|
||||
@@ -802,7 +802,7 @@ static trace_t SV_PushEntity( edict_t *ent, const vec3_t lpush, const vec3_t apu
|
||||
|
||||
if( ent->v.movetype == MOVETYPE_FLYMISSILE )
|
||||
type = MOVE_MISSILE;
|
||||
else if( ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT || ent->v.solid == SOLID_GIB )
|
||||
else if( ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT )
|
||||
type = MOVE_NOMONSTERS; // only clip against bmodels
|
||||
else type = MOVE_NORMAL;
|
||||
|
||||
@@ -878,7 +878,7 @@ static qboolean SV_CanBlock( edict_t *ent )
|
||||
if( ent->v.mins[0] == ent->v.maxs[0] )
|
||||
return false;
|
||||
|
||||
if( ent->v.solid == SOLID_NOT || ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_GIB )
|
||||
if( ent->v.solid == SOLID_NOT || ent->v.solid == SOLID_TRIGGER )
|
||||
{
|
||||
// clear bounds for deadbody
|
||||
ent->v.mins[0] = ent->v.mins[1] = 0;
|
||||
|
||||
@@ -2110,7 +2110,7 @@ qboolean SV_LoadGame( const char *pPath )
|
||||
if( validload )
|
||||
{
|
||||
// now check for map problems
|
||||
flags = SV_MapIsValid( gameHeader.mapName, GI->sp_entity, NULL );
|
||||
flags = SV_MapIsValid( gameHeader.mapName, NULL );
|
||||
|
||||
if( FBitSet( flags, MAP_INVALID_VERSION ))
|
||||
{
|
||||
@@ -2386,7 +2386,7 @@ int GAME_EXPORT SV_GetSaveComment( const char *savename, char *comment )
|
||||
uint flags;
|
||||
|
||||
// now check for map problems
|
||||
flags = SV_MapIsValid( mapName, GI->sp_entity, NULL );
|
||||
flags = SV_MapIsValid( mapName, NULL );
|
||||
|
||||
if( FBitSet( flags, MAP_INVALID_VERSION ))
|
||||
{
|
||||
|
||||
@@ -1069,7 +1069,7 @@ static qboolean SV_ClipToEntity( edict_t *touch, moveclip_t *clip )
|
||||
return true;
|
||||
}
|
||||
|
||||
if( touch == clip->passedict || touch->v.solid == SOLID_NOT || touch->v.solid == SOLID_GIB )
|
||||
if( touch == clip->passedict || touch->v.solid == SOLID_NOT )
|
||||
return true;
|
||||
|
||||
if( touch->v.solid == SOLID_TRIGGER )
|
||||
|
||||
@@ -320,6 +320,12 @@ public:
|
||||
return nullptr;
|
||||
|
||||
state = new CSearchState( &searchHead, search );
|
||||
if( !state )
|
||||
{
|
||||
Mem_Free( search );
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
*handle = state->handle;
|
||||
return state->search->filenames[0];
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ GNU General Public License for more details.
|
||||
|
||||
#include "port.h"
|
||||
|
||||
#if XASH_ANDROID_ASSETS
|
||||
#if XASH_ANDROID
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
@@ -276,6 +276,9 @@ searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags )
|
||||
android_assets_t *assets = NULL;
|
||||
qboolean engine = true;
|
||||
|
||||
if( !jni.getPackageName || !jni.getCallingPackage || !jni.getAssetsList || !jni.getAssets )
|
||||
return NULL;
|
||||
|
||||
if( FBitSet( flags, FS_STATIC_PATH | FS_CUSTOM_PATH ))
|
||||
return NULL;
|
||||
|
||||
@@ -286,7 +289,7 @@ searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags )
|
||||
|
||||
if( !assets )
|
||||
{
|
||||
Con_Reportf( S_ERROR "%s: unable to load Android assets \"%s\"\n", __FUNCTION__, Android_GetPackageName( engine ));
|
||||
Con_Reportf( S_ERROR "%s: unable to load Android assets \"%s\"\n", __func__, Android_GetPackageName( engine ));
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@@ -326,6 +329,9 @@ void FS_InitAndroid( void )
|
||||
jni.getCallingPackage = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getCallingPackage", "()Ljava/lang/String;" );
|
||||
jni.getAssetsList = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssetsList", "(ZLjava/lang/String;)[Ljava/lang/String;" );
|
||||
jni.getAssets = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssets", "(Z)Landroid/content/res/AssetManager;" );
|
||||
|
||||
if( !jni.getPackageName || !jni.getCallingPackage || !jni.getAssetsList || !jni.getAssets )
|
||||
Con_Reportf( S_WARN "%s: unable to find required JNI interface to load Android assets\n", __func__ );
|
||||
}
|
||||
|
||||
#endif // XASH_ANDROID_ASSETS
|
||||
#endif // XASH_ANDROID
|
||||
|
||||
@@ -72,7 +72,7 @@ const fs_archive_t g_archives[] =
|
||||
static const fs_archive_t g_directory_archive =
|
||||
{ NULL, SEARCHPATH_PLAIN, FS_AddDir_Fullpath, false };
|
||||
|
||||
#if XASH_ANDROID_ASSETS
|
||||
#if XASH_ANDROID
|
||||
static const fs_archive_t g_android_archive =
|
||||
{ NULL, SEARCHPATH_ANDROID_ASSETS, FS_AddAndroidAssets_Fullpath, false };
|
||||
#endif
|
||||
@@ -406,7 +406,7 @@ void FS_AddGameDirectory( const char *dir, uint flags )
|
||||
|
||||
stringlistfreecontents( &list );
|
||||
|
||||
#if XASH_ANDROID_ASSETS
|
||||
#if XASH_ANDROID
|
||||
FS_AddArchive_Fullpath( &g_android_archive, dir, flags );
|
||||
#endif
|
||||
|
||||
@@ -1461,7 +1461,7 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
|
||||
|
||||
FS_InitMemory();
|
||||
|
||||
#if XASH_ANDROID_ASSETS
|
||||
#if XASH_ANDROID
|
||||
FS_InitAndroid();
|
||||
#endif
|
||||
|
||||
|
||||
@@ -358,7 +358,7 @@ searchpath_t *FS_AddPak_Fullpath( const char *pakfile, int flags )
|
||||
search->pfnFindFile = FS_FindFile_PAK;
|
||||
search->pfnSearch = FS_Search_PAK;
|
||||
|
||||
Con_Reportf( "Adding pakfile: %s (%i files)\n", pakfile, pak->numfiles );
|
||||
Con_Reportf( "Adding PAK: %s (%i files)\n", pakfile, pak->numfiles );
|
||||
|
||||
return search;
|
||||
}
|
||||
|
||||
@@ -670,6 +670,6 @@ searchpath_t *FS_AddWad_Fullpath( const char *wadfile, int flags )
|
||||
search->pfnSearch = FS_Search_WAD;
|
||||
search->pfnLoadFile = W_ReadLump;
|
||||
|
||||
Con_Reportf( "Adding wadfile: %s (%i files)\n", wadfile, wad->numlumps );
|
||||
Con_Reportf( "Adding WAD: %s (%i files)\n", wadfile, wad->numlumps );
|
||||
return search;
|
||||
}
|
||||
|
||||
@@ -701,7 +701,7 @@ searchpath_t *FS_AddZip_Fullpath( const char *zipfile, int flags )
|
||||
search->pfnSearch = FS_Search_ZIP;
|
||||
search->pfnLoadFile = FS_LoadZIPFile;
|
||||
|
||||
Con_Reportf( "Adding zipfile: %s (%i files)\n", zipfile, zip->numfiles );
|
||||
Con_Reportf( "Adding ZIP: %s (%i files)\n", zipfile, zip->numfiles );
|
||||
return search;
|
||||
}
|
||||
|
||||
|
||||
@@ -237,19 +237,25 @@ const char *Q_buildarch( void )
|
||||
=============
|
||||
Q_buildcommit
|
||||
|
||||
Returns a short hash of current commit in VCS as string.
|
||||
Returns a short hash of current commit in VCS as string
|
||||
XASH_BUILD_COMMIT must be passed in quotes
|
||||
|
||||
if XASH_BUILD_COMMIT is not defined,
|
||||
Q_buildcommit will identify this build as "notset"
|
||||
=============
|
||||
*/
|
||||
const char *Q_buildcommit( void )
|
||||
{
|
||||
#ifdef XASH_BUILD_COMMIT
|
||||
return XASH_BUILD_COMMIT;
|
||||
#else
|
||||
return "notset";
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
Q_buildbranch
|
||||
|
||||
Returns current branch name in VCS as string
|
||||
XASH_BUILD_BRANCH must be passed in quotes
|
||||
=============
|
||||
*/
|
||||
const char *Q_buildbranch( void )
|
||||
{
|
||||
return XASH_BUILD_BRANCH;
|
||||
}
|
||||
|
||||
|
||||
@@ -55,6 +55,7 @@ const char *Q_buildos( void );
|
||||
const char *Q_ArchitectureStringByID( const int arch, const uint abi, const int endianness, const qboolean is64 );
|
||||
const char *Q_buildarch( void );
|
||||
const char *Q_buildcommit( void );
|
||||
const char *Q_buildbranch( void );
|
||||
|
||||
//
|
||||
// crtlib.c
|
||||
|
||||
207
public/utflib.c
Normal file
207
public/utflib.c
Normal file
@@ -0,0 +1,207 @@
|
||||
/*
|
||||
utflib.c - small unicode conversion library
|
||||
Copyright (C) 2024 Alibek Omarov
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
#include "utflib.h"
|
||||
#include "xash3d_types.h"
|
||||
|
||||
uint32_t Q_DecodeUTF8( utfstate_t *s, uint32_t in )
|
||||
{
|
||||
// get character length
|
||||
if( s->len == 0 )
|
||||
{
|
||||
// init state
|
||||
s->uc = 0;
|
||||
|
||||
// expect ASCII symbols by default
|
||||
if( likely( in <= 0x7fu ))
|
||||
return in;
|
||||
|
||||
// invalid sequence
|
||||
if( unlikely( in >= 0xf8u ))
|
||||
return 0;
|
||||
|
||||
s->k = 0;
|
||||
|
||||
if( in >= 0xf0u )
|
||||
{
|
||||
s->uc = in & 0x07u;
|
||||
s->len = 3;
|
||||
}
|
||||
else if( in >= 0xe0u )
|
||||
{
|
||||
s->uc = in & 0x0fu;
|
||||
s->len = 2;
|
||||
}
|
||||
else if( in >= 0xc0u )
|
||||
{
|
||||
s->uc = in & 0x1fu;
|
||||
s->len = 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// invalid sequence, reset
|
||||
if( unlikely( in > 0xbfu ))
|
||||
{
|
||||
s->len = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
s->uc <<= 6;
|
||||
s->uc += in & 0x3fu;
|
||||
s->k++;
|
||||
|
||||
// sequence complete, reset and return code point
|
||||
if( likely( s->k == s->len ))
|
||||
{
|
||||
s->len = 0;
|
||||
return s->uc;
|
||||
}
|
||||
|
||||
// feed more characters
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32_t Q_DecodeUTF16( utfstate_t *s, uint32_t in )
|
||||
{
|
||||
// get character length
|
||||
if( s->len == 0 )
|
||||
{
|
||||
// init state
|
||||
s->uc = 0;
|
||||
|
||||
// expect simple case, after all decoding UTF-16 must be easy
|
||||
if( likely( in < 0xd800u || in > 0xdfffu ))
|
||||
return in;
|
||||
|
||||
s->uc = (( in - 0xd800u ) << 10 ) + 0x10000u;
|
||||
s->len = 1;
|
||||
s->k = 0;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// invalid sequence, reset
|
||||
if( unlikely( in < 0xdc00u || in > 0xdfffu ))
|
||||
{
|
||||
s->len = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
s->uc |= in - 0xdc00u;
|
||||
s->k++;
|
||||
|
||||
// sequence complete, reset and return code point
|
||||
if( likely( s->k == s->len ))
|
||||
{
|
||||
s->len = 0;
|
||||
return s->uc;
|
||||
}
|
||||
|
||||
// feed more characters (should never happen with UTF-16)
|
||||
return 0;
|
||||
}
|
||||
|
||||
size_t Q_EncodeUTF8( char dst[4], uint32_t ch )
|
||||
{
|
||||
if( ch <= 0x7fu )
|
||||
{
|
||||
dst[0] = ch;
|
||||
return 1;
|
||||
}
|
||||
else if( ch <= 0x7ffu )
|
||||
{
|
||||
dst[0] = 0xc0u | (( ch >> 6 ) & 0x1fu );
|
||||
dst[1] = 0x80u | (( ch ) & 0x3fu );
|
||||
return 2;
|
||||
}
|
||||
else if( ch <= 0xffffu )
|
||||
{
|
||||
dst[0] = 0xe0u | (( ch >> 12 ) & 0x0fu );
|
||||
dst[1] = 0x80u | (( ch >> 6 ) & 0x3fu );
|
||||
dst[2] = 0x80u | (( ch ) & 0x3fu );
|
||||
return 3;
|
||||
}
|
||||
|
||||
dst[0] = 0xf0u | (( ch >> 18 ) & 0x07u );
|
||||
dst[1] = 0x80u | (( ch >> 12 ) & 0x3fu );
|
||||
dst[2] = 0x80u | (( ch >> 6 ) & 0x3fu );
|
||||
dst[3] = 0x80u | (( ch ) & 0x3fu );
|
||||
return 4;
|
||||
}
|
||||
|
||||
size_t Q_UTF8Length( const char *s )
|
||||
{
|
||||
size_t len = 0;
|
||||
utfstate_t state = { 0 };
|
||||
|
||||
if( !s )
|
||||
return 0;
|
||||
|
||||
for( ; *s; s++ )
|
||||
{
|
||||
uint32_t ch = Q_DecodeUTF8( &state, (uint32_t)*s );
|
||||
|
||||
if( ch == 0 )
|
||||
continue;
|
||||
|
||||
len++;
|
||||
}
|
||||
|
||||
return len;
|
||||
}
|
||||
|
||||
static size_t Q_CodepointLength( uint32_t ch )
|
||||
{
|
||||
if( ch <= 0x7fu )
|
||||
return 1;
|
||||
else if( ch <= 0x7ffu )
|
||||
return 2;
|
||||
else if( ch <= 0xffffu )
|
||||
return 3;
|
||||
|
||||
return 4;
|
||||
}
|
||||
|
||||
size_t Q_UTF16ToUTF8( char *dst, size_t dstsize, const uint16_t *src, size_t srcsize )
|
||||
{
|
||||
utfstate_t state = { 0 };
|
||||
size_t dsti = 0, srci;
|
||||
|
||||
if( !dst || !src || !dstsize || !srcsize )
|
||||
return 0;
|
||||
|
||||
for( srci = 0; srci < srcsize && src[srci]; srci++ )
|
||||
{
|
||||
uint32_t ch;
|
||||
size_t len;
|
||||
|
||||
ch = Q_DecodeUTF16( &state, src[srci] );
|
||||
|
||||
if( ch == 0 )
|
||||
continue;
|
||||
|
||||
len = Q_CodepointLength( ch );
|
||||
|
||||
if( dsti + len + 1 > dstsize )
|
||||
break;
|
||||
|
||||
dsti += Q_EncodeUTF8( &dst[dsti], ch );
|
||||
}
|
||||
|
||||
dst[dsti] = 0;
|
||||
|
||||
return dsti;
|
||||
}
|
||||
40
public/utflib.h
Normal file
40
public/utflib.h
Normal file
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
utflib.h - small unicode conversion library
|
||||
Copyright (C) 2024 Alibek Omarov
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
#ifndef UTFLIB_H
|
||||
#define UTFLIB_H
|
||||
|
||||
#include STDINT_H
|
||||
#include <stddef.h>
|
||||
|
||||
typedef struct utfstate_s
|
||||
{
|
||||
uint32_t uc;
|
||||
uint8_t len;
|
||||
uint8_t k;
|
||||
} utfstate_t;
|
||||
|
||||
// feed utf8 characters one by one
|
||||
// if it returns 0, feed more
|
||||
// utfstate_t must be zero initialized
|
||||
uint32_t Q_DecodeUTF8( utfstate_t *s, uint32_t ch );
|
||||
uint32_t Q_DecodeUTF16( utfstate_t *s, uint32_t ch );
|
||||
size_t Q_EncodeUTF8( char dst[4], uint32_t ch );
|
||||
|
||||
size_t Q_UTF8Length( const char *s );
|
||||
|
||||
// srcsize in byte pairs
|
||||
size_t Q_UTF16ToUTF8( char *dst, size_t dstsize, const uint16_t *src, size_t srcsize );
|
||||
|
||||
#endif // UTFLIB_H
|
||||
@@ -12,7 +12,9 @@ def options(opt):
|
||||
return
|
||||
|
||||
def configure(conf):
|
||||
conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'notset')
|
||||
conf.load('gitversion')
|
||||
conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'unknown-commit')
|
||||
conf.define('XASH_BUILD_BRANCH', conf.env.GIT_BRANCH if conf.env.GIT_BRANCH else 'unknown-branch')
|
||||
|
||||
def build(bld):
|
||||
bld(name = 'sdk_includes', export_includes = '. ../common ../pm_shared ../engine')
|
||||
|
||||
@@ -59,7 +59,7 @@ static int g_used[8192];
|
||||
|
||||
// a pose is a single set of vertexes. a frame may be
|
||||
// an animating sequence of poses
|
||||
int g_posenum;
|
||||
static int g_posenum;
|
||||
|
||||
// the command list holds counts and s/t values that are valid for
|
||||
// every frame
|
||||
|
||||
@@ -111,9 +111,6 @@ void GL_BackendEndFrame( void )
|
||||
Q_snprintf( r_speeds_msg, sizeof( r_speeds_msg ), "%3i tempents\n%3i viewbeams\n%3i particles",
|
||||
r_stats.c_active_tents_count, r_stats.c_view_beams_count, r_stats.c_particle_count );
|
||||
break;
|
||||
case 6:
|
||||
Q_snprintf( r_speeds_msg, sizeof( r_speeds_msg ), "%3i mirrors\n", r_stats.c_mirror_passes );
|
||||
break;
|
||||
}
|
||||
|
||||
memset( &r_stats, 0, sizeof( r_stats ));
|
||||
|
||||
@@ -119,10 +119,6 @@ qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly )
|
||||
vec3_t mins, maxs;
|
||||
int i;
|
||||
|
||||
// support for custom mirror management
|
||||
if( RI.currentbeam && R_CullEntityInMirror( RI.currentbeam ))
|
||||
return true;
|
||||
|
||||
for( i = 0; i < 3; i++ )
|
||||
{
|
||||
if( start[i] < end[i] )
|
||||
|
||||
@@ -35,31 +35,6 @@ qboolean R_CullBox( const vec3_t mins, const vec3_t maxs )
|
||||
return GL_FrustumCullBox( &RI.frustum, mins, maxs, 0 );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_CullEntityInMirror
|
||||
|
||||
decide whether entity should be reflected in mirror
|
||||
=================
|
||||
*/
|
||||
qboolean R_CullEntityInMirror( cl_entity_t *e )
|
||||
{
|
||||
if( FBitSet( RI.params, RP_MIRRORVIEW ))
|
||||
{
|
||||
// cull this entity out of mirrors but not normal views
|
||||
if( FBitSet( e->curstate.effects, EF_NOREFLECT ))
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// cull this entity out of normal views but not mirrors
|
||||
if( FBitSet( e->curstate.effects, EF_REFLECTONLY ))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
R_CullModel
|
||||
@@ -78,9 +53,6 @@ int R_CullModel( cl_entity_t *e, const vec3_t absmin, const vec3_t absmax )
|
||||
return 1;
|
||||
}
|
||||
|
||||
if( R_CullEntityInMirror( e ))
|
||||
return 1;
|
||||
|
||||
if( R_CullBox( absmin, absmax ))
|
||||
return 1;
|
||||
|
||||
@@ -126,7 +98,7 @@ int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags )
|
||||
}
|
||||
else dist = PlaneDiff( tr.modelorg, surf->plane );
|
||||
|
||||
if( glState.faceCull == GL_FRONT || FBitSet( RI.params, RP_MIRRORVIEW ))
|
||||
if( glState.faceCull == GL_FRONT )
|
||||
{
|
||||
if( FBitSet( surf->flags, SURF_PLANEBACK ))
|
||||
{
|
||||
|
||||
@@ -1471,6 +1471,22 @@ static void GL_DeleteTexture( gl_texture_t *tex )
|
||||
prev = &cur->nextHash;
|
||||
}
|
||||
|
||||
// invalidate texture units state cache
|
||||
for( int i = 0; i < MAX_TEXTURE_UNITS; i++ )
|
||||
{
|
||||
if( glState.currentTextures[i] == tex->texnum )
|
||||
{
|
||||
if( glState.currentTextureTargets[i] != GL_NONE )
|
||||
{
|
||||
GL_SelectTexture( i );
|
||||
pglDisable( glState.currentTextureTargets[i] );
|
||||
}
|
||||
glState.currentTextureTargets[i] = GL_NONE;
|
||||
glState.currentTextures[i] = -1;
|
||||
glState.currentTexturesIndex[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// release source
|
||||
if( tex->original )
|
||||
gEngfuncs.FS_FreeImage( tex->original );
|
||||
|
||||
@@ -74,8 +74,6 @@ extern poolhandle_t r_temppool;
|
||||
#define SUBDIVIDE_SIZE 64
|
||||
#define MAX_DECAL_SURFS 4096
|
||||
#define MAX_DRAW_STACK 2 // normal view and menu view
|
||||
#define MAX_MIRRORS 32 // per frame
|
||||
#define MAX_MIRROR_ENTITIES MAX_VISIBLE_PACKET
|
||||
|
||||
#define SHADEDOT_QUANT 16 // precalculated dot products for quantized angles
|
||||
#define SHADE_LAMBERT 1.4953241
|
||||
@@ -86,9 +84,8 @@ extern poolhandle_t r_temppool;
|
||||
#define RP_ENVVIEW BIT( 0 ) // used for cubemapshot
|
||||
#define RP_OLDVIEWLEAF BIT( 1 )
|
||||
#define RP_CLIPPLANE BIT( 2 )
|
||||
#define RP_MIRRORVIEW BIT( 3 ) // lock pvs at vieworg
|
||||
|
||||
#define RP_NONVIEWERREF (RP_ENVVIEW|RP_MIRRORVIEW)
|
||||
#define RP_NONVIEWERREF (RP_ENVVIEW)
|
||||
#define R_ModelOpaque( rm ) ( rm == kRenderNormal )
|
||||
#define R_StaticEntity( ent ) ( VectorIsNull( ent->origin ) && VectorIsNull( ent->angles ))
|
||||
#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( gp_cl->playernum + 1 ) && e->player )
|
||||
@@ -139,13 +136,6 @@ typedef struct gltexture_s
|
||||
struct gltexture_s *nextHash;
|
||||
} gl_texture_t;
|
||||
|
||||
// mirror entity
|
||||
typedef struct
|
||||
{
|
||||
cl_entity_t *ent;
|
||||
mextrasurf_t *chain;
|
||||
} gl_entity_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int params; // rendering parameters
|
||||
@@ -210,11 +200,9 @@ typedef struct
|
||||
cl_entity_t *solid_entities[MAX_VISIBLE_PACKET]; // opaque moving or alpha brushes
|
||||
cl_entity_t *trans_entities[MAX_VISIBLE_PACKET]; // translucent brushes
|
||||
cl_entity_t *beam_entities[MAX_VISIBLE_PACKET];
|
||||
gl_entity_t mirror_entities[MAX_MIRROR_ENTITIES]; // an entities that has mirror
|
||||
uint num_solid_entities;
|
||||
uint num_trans_entities;
|
||||
uint num_beam_entities;
|
||||
uint num_mirror_entities;
|
||||
} draw_list_t;
|
||||
|
||||
typedef struct
|
||||
@@ -230,8 +218,6 @@ typedef struct
|
||||
int dlightTexture; // custom dlight texture
|
||||
int skyboxTextures[SKYBOX_MAX_SIDES]; // skybox sides
|
||||
int cinTexture; // cinematic texture
|
||||
int mirrorTextures[MAX_MIRRORS];
|
||||
int num_mirrors_used;
|
||||
|
||||
int skytexturenum; // this not a gl_texturenum!
|
||||
int skyboxbasenum; // start with 5800
|
||||
@@ -294,8 +280,6 @@ typedef struct
|
||||
uint c_client_ents; // entities that moved to client
|
||||
double t_world_node;
|
||||
double t_world_draw;
|
||||
|
||||
uint c_mirror_passes;
|
||||
} ref_speeds_t;
|
||||
|
||||
extern ref_speeds_t r_stats;
|
||||
@@ -340,7 +324,6 @@ qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly );
|
||||
//
|
||||
int R_CullModel( cl_entity_t *e, const vec3_t absmin, const vec3_t absmax );
|
||||
qboolean R_CullBox( const vec3_t mins, const vec3_t maxs );
|
||||
qboolean R_CullEntityInMirror( cl_entity_t *e );
|
||||
int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags );
|
||||
|
||||
//
|
||||
@@ -513,7 +496,7 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse );
|
||||
void R_InitRipples( void );
|
||||
void R_ResetRipples( void );
|
||||
void R_AnimateRipples( void );
|
||||
void R_UploadRipples( texture_t *image, qboolean is_mirror );
|
||||
void R_UploadRipples( texture_t *image );
|
||||
|
||||
//
|
||||
// gl_vgui.c
|
||||
@@ -532,13 +515,7 @@ void VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr );
|
||||
void VGUI_GetTextureSizes( int *width, int *height );
|
||||
int VGUI_GenerateTexture( void );
|
||||
|
||||
//
|
||||
// gl_mirror.c
|
||||
//
|
||||
void R_BeginDrawMirror( msurface_t *fa );
|
||||
void R_EndDrawMirror( void );
|
||||
void R_DrawMirrors( void );
|
||||
void R_FindMirrors( void );
|
||||
//#include "vid_common.h"
|
||||
|
||||
//
|
||||
// renderer exports
|
||||
@@ -564,6 +541,7 @@ void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, c
|
||||
void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum );
|
||||
qboolean R_SpeedsMessage( char *out, size_t size );
|
||||
void R_SetupSky( const char *skyboxname );
|
||||
qboolean R_CullBox( const vec3_t mins, const vec3_t maxs );
|
||||
int R_WorldToScreen( const vec3_t point, vec3_t screen );
|
||||
void R_ScreenToWorld( const vec3_t screen, vec3_t point );
|
||||
qboolean R_AddEntity( struct cl_entity_s *pRefEntity, int entityType );
|
||||
@@ -789,7 +767,6 @@ extern convar_t gl_test; // cvar to testify new effects
|
||||
extern convar_t gl_msaa;
|
||||
extern convar_t gl_stencilbits;
|
||||
extern convar_t gl_overbright;
|
||||
extern convar_t gl_allow_mirrors;
|
||||
|
||||
extern convar_t r_lighting_extended;
|
||||
extern convar_t r_lighting_ambient;
|
||||
@@ -809,9 +786,6 @@ extern convar_t r_studio_drawelements;
|
||||
extern convar_t r_ripple;
|
||||
extern convar_t r_ripple_updatetime;
|
||||
extern convar_t r_ripple_spawntime;
|
||||
extern convar_t r_water_warp;
|
||||
extern convar_t r_water_warp_x;
|
||||
extern convar_t r_water_warp_y;
|
||||
|
||||
//
|
||||
// engine shared convars
|
||||
|
||||
@@ -1,615 +0,0 @@
|
||||
/*
|
||||
gl_mirror.c - draw reflected surfaces
|
||||
Copyright (C) 2010 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "gl_local.h"
|
||||
#include "mod_local.h"
|
||||
#include "xash3d_mathlib.h"
|
||||
|
||||
static void GL_LoadTexMatrix( const matrix4x4 m )
|
||||
{
|
||||
pglMatrixMode( GL_TEXTURE );
|
||||
GL_LoadMatrix( m );
|
||||
glState.texIdentityMatrix[glState.activeTMU] = false;
|
||||
}
|
||||
|
||||
static void Matrix4x4_CreateScale( matrix4x4 out, float x )
|
||||
{
|
||||
out[0][0] = x;
|
||||
out[0][1] = out[0][2] = out[0][3] = 0.0f;
|
||||
out[1][0] = out[1][2] = out[1][3] = 0.0f;
|
||||
out[1][1] = x;
|
||||
out[2][0] = out[2][1] = out[2][3] = 0.0f;
|
||||
out[2][2] = x;
|
||||
out[3][0] = out[3][1] = out[3][2] = 0.0f;
|
||||
out[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
static void Matrix4x4_ConcatScale( matrix4x4 out, float x )
|
||||
{
|
||||
matrix4x4 base, temp;
|
||||
|
||||
Matrix4x4_Copy( base, out );
|
||||
Matrix4x4_CreateScale( temp, x );
|
||||
Matrix4x4_Concat( out, base, temp );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
R_BeginDrawMirror
|
||||
|
||||
Setup texture matrix for mirror texture
|
||||
================
|
||||
*/
|
||||
void R_BeginDrawMirror( msurface_t *fa )
|
||||
{
|
||||
matrix4x4 m1, m2, matrix;
|
||||
GLfloat genVector[4][4];
|
||||
int i;
|
||||
|
||||
Matrix4x4_Copy( matrix, fa->info->mirrormatrix );
|
||||
|
||||
Matrix4x4_LoadIdentity( m1 );
|
||||
Matrix4x4_ConcatScale( m1, 0.5f );
|
||||
Matrix4x4_Concat( m2, m1, matrix );
|
||||
|
||||
Matrix4x4_LoadIdentity( m1 );
|
||||
Matrix4x4_ConcatTranslate( m1, 0.5f, 0.5f, 0.5f );
|
||||
Matrix4x4_Concat( matrix, m1, m2 );
|
||||
|
||||
for( i = 0; i < 4; i++ )
|
||||
{
|
||||
genVector[0][i] = i == 0 ? 1 : 0;
|
||||
genVector[1][i] = i == 1 ? 1 : 0;
|
||||
genVector[2][i] = i == 2 ? 1 : 0;
|
||||
genVector[3][i] = i == 3 ? 1 : 0;
|
||||
}
|
||||
|
||||
GL_TexGen( GL_S, GL_OBJECT_LINEAR );
|
||||
GL_TexGen( GL_T, GL_OBJECT_LINEAR );
|
||||
GL_TexGen( GL_R, GL_OBJECT_LINEAR );
|
||||
GL_TexGen( GL_Q, GL_OBJECT_LINEAR );
|
||||
|
||||
pglTexGenfv( GL_S, GL_OBJECT_PLANE, genVector[0] );
|
||||
pglTexGenfv( GL_T, GL_OBJECT_PLANE, genVector[1] );
|
||||
pglTexGenfv( GL_R, GL_OBJECT_PLANE, genVector[2] );
|
||||
pglTexGenfv( GL_Q, GL_OBJECT_PLANE, genVector[3] );
|
||||
|
||||
GL_LoadTexMatrix( matrix );
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_EndDrawMirror
|
||||
|
||||
Restore identity texmatrix
|
||||
================
|
||||
*/
|
||||
void R_EndDrawMirror( void )
|
||||
{
|
||||
GL_CleanUpTextureUnits( 0 );
|
||||
pglMatrixMode( GL_MODELVIEW );
|
||||
}
|
||||
|
||||
/*
|
||||
=============================================================
|
||||
|
||||
MIRROR RENDERING
|
||||
|
||||
=============================================================
|
||||
*/
|
||||
/*
|
||||
================
|
||||
R_PlaneForMirror
|
||||
|
||||
Get transformed mirrorplane and entity matrix
|
||||
================
|
||||
*/
|
||||
static void R_PlaneForMirror( msurface_t *surf, mplane_t *out, matrix4x4 m )
|
||||
{
|
||||
cl_entity_t *ent;
|
||||
|
||||
ent = RI.currententity;
|
||||
|
||||
// setup mirror plane
|
||||
*out = *surf->plane;
|
||||
|
||||
if( surf->flags & SURF_PLANEBACK )
|
||||
{
|
||||
VectorNegate( out->normal, out->normal );
|
||||
out->dist = -out->dist;
|
||||
}
|
||||
|
||||
if( !VectorIsNull( ent->origin ) || !VectorIsNull( ent->angles ))
|
||||
{
|
||||
mplane_t tmp;
|
||||
|
||||
if( !VectorIsNull( ent->angles )) Matrix4x4_CreateFromEntity( m, ent->angles, ent->origin, 1.0f );
|
||||
else Matrix4x4_CreateFromEntity( m, vec3_origin, ent->origin, 1.0f );
|
||||
|
||||
tmp = *out;
|
||||
|
||||
// transform mirror plane by entity matrix
|
||||
Matrix4x4_TransformPositivePlane( m, tmp.normal, tmp.dist, out->normal, &out->dist );
|
||||
}
|
||||
else Matrix4x4_LoadIdentity( m );
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_AllocateMirrorTexture
|
||||
|
||||
Allocate the screen texture and make copy
|
||||
================
|
||||
*/
|
||||
static int R_AllocateMirrorTexture( void )
|
||||
{
|
||||
rgbdata_t r_screen;
|
||||
int i, texture;
|
||||
char txName[16];
|
||||
|
||||
i = tr.num_mirrors_used;
|
||||
if( i >= MAX_MIRRORS )
|
||||
{
|
||||
gEngfuncs.Con_Printf( S_ERROR "%s: mirror textures limit exceeded!\n", __func__ );
|
||||
return 0; // disable
|
||||
}
|
||||
|
||||
texture = tr.mirrorTextures[i];
|
||||
tr.num_mirrors_used++;
|
||||
|
||||
if( !texture )
|
||||
{
|
||||
// not initialized ?
|
||||
memset( &r_screen, 0, sizeof( r_screen ));
|
||||
Q_snprintf( txName, sizeof( txName ), "*screen%i", i );
|
||||
|
||||
r_screen.width = RI.viewport[2];
|
||||
r_screen.height = RI.viewport[3];
|
||||
r_screen.type = PF_RGBA_32;
|
||||
r_screen.size = r_screen.width * r_screen.height * 4;
|
||||
r_screen.flags = IMAGE_HAS_COLOR;
|
||||
r_screen.buffer = NULL; // create empty texture for now
|
||||
tr.mirrorTextures[i] = GL_LoadTextureInternal( txName, &r_screen, TF_IMAGE );
|
||||
texture = tr.mirrorTextures[i];
|
||||
}
|
||||
|
||||
GL_Bind( XASH_TEXTURE0, texture );
|
||||
pglCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, RI.viewport[0], RI.viewport[1], RI.viewport[2], RI.viewport[3], 0 );
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_DrawMirrors
|
||||
|
||||
Draw all viewpasess from mirror position
|
||||
Mirror textures will be drawn in normal pass
|
||||
================
|
||||
*/
|
||||
void R_DrawMirrors( void )
|
||||
{
|
||||
ref_instance_t oldRI;
|
||||
mplane_t plane;
|
||||
msurface_t *surf, *surf2;
|
||||
int i, oldframecount;
|
||||
mextrasurf_t *es, *tmp, *mirrorchain;
|
||||
vec3_t forward, right, up;
|
||||
vec3_t origin, angles;
|
||||
matrix4x4 mirrormatrix;
|
||||
cl_entity_t *e;
|
||||
model_t *m;
|
||||
float d;
|
||||
|
||||
if( !tr.draw_list->num_mirror_entities ) return; // mo mirrors for this frame
|
||||
|
||||
oldRI = RI; // make refinst backup
|
||||
oldframecount = tr.framecount;
|
||||
|
||||
for( i = 0; i < tr.draw_list->num_mirror_entities; i++ )
|
||||
{
|
||||
mirrorchain = tr.draw_list->mirror_entities[i].chain;
|
||||
|
||||
for( es = mirrorchain; es != NULL; es = es->mirrorchain )
|
||||
{
|
||||
RI.currententity = e = tr.draw_list->mirror_entities[i].ent;
|
||||
RI.currentmodel = m = RI.currententity->model;
|
||||
|
||||
surf = es->surf;
|
||||
|
||||
ASSERT( RI.currententity != NULL );
|
||||
ASSERT( RI.currentmodel != NULL );
|
||||
|
||||
// NOTE: copy mirrortexture and mirrormatrix from another surfaces
|
||||
// from this entity\world that has same planes and reduce number of viewpasses
|
||||
|
||||
// make sure what we have one pass at least
|
||||
if( es != mirrorchain )
|
||||
{
|
||||
for( tmp = mirrorchain; tmp != es; tmp = tmp->mirrorchain )
|
||||
{
|
||||
surf2 = tmp->surf;
|
||||
|
||||
if( !tmp->mirrortexturenum )
|
||||
continue; // not filled?
|
||||
|
||||
if( surf->plane->dist != surf2->plane->dist )
|
||||
continue;
|
||||
|
||||
if( !VectorCompare( surf->plane->normal, surf2->plane->normal ))
|
||||
continue;
|
||||
|
||||
// found surface with same plane!
|
||||
break;
|
||||
}
|
||||
|
||||
if( tmp != es && tmp && tmp->mirrortexturenum )
|
||||
{
|
||||
// just copy reflection texture from surface with same plane
|
||||
Matrix4x4_Copy( es->mirrormatrix, tmp->mirrormatrix );
|
||||
es->mirrortexturenum = tmp->mirrortexturenum;
|
||||
continue; // pass skiped
|
||||
}
|
||||
}
|
||||
|
||||
R_PlaneForMirror( surf, &plane, mirrormatrix );
|
||||
|
||||
d = -2.0f * ( DotProduct( RI.vieworg, plane.normal ) - plane.dist );
|
||||
VectorMA( RI.vieworg, d, plane.normal, origin );
|
||||
|
||||
d = -2.0f * DotProduct( RI.vforward, plane.normal );
|
||||
VectorMA( RI.vforward, d, plane.normal, forward );
|
||||
VectorNormalize( forward );
|
||||
|
||||
d = -2.0f * DotProduct( RI.vright, plane.normal );
|
||||
VectorMA( RI.vright, d, plane.normal, right );
|
||||
VectorNormalize( right );
|
||||
|
||||
d = -2.0f * DotProduct( RI.vup, plane.normal );
|
||||
VectorMA( RI.vup, d, plane.normal, up );
|
||||
VectorNormalize( up );
|
||||
|
||||
VectorsAngles( forward, right, up, angles );
|
||||
angles[ROLL] = -angles[ROLL];
|
||||
|
||||
RI.params = RP_MIRRORVIEW|RP_CLIPPLANE|RP_OLDVIEWLEAF;
|
||||
RI.clipPlane = plane;
|
||||
|
||||
GL_FrustumSetPlane( &RI.frustum, FRUSTUM_NEAR, plane.normal, plane.dist );
|
||||
|
||||
RI.viewangles[0] = anglemod( angles[0] );
|
||||
RI.viewangles[1] = anglemod( angles[1] );
|
||||
RI.viewangles[2] = anglemod( angles[2] );
|
||||
VectorCopy( origin, RI.vieworg );
|
||||
VectorCopy( origin, RI.cullorigin );
|
||||
|
||||
// put pvsorigin before the mirror plane to avoid get full visibility on world mirrors
|
||||
if( RI.currententity == tr.entities )
|
||||
{
|
||||
VectorMA( es->origin, 1.0f, plane.normal, origin );
|
||||
}
|
||||
else
|
||||
{
|
||||
Matrix4x4_VectorTransform( mirrormatrix, es->origin, origin );
|
||||
VectorMA( origin, 1.0f, plane.normal, origin );
|
||||
}
|
||||
|
||||
VectorCopy( origin, RI.pvsorigin );
|
||||
|
||||
if( GL_Support( GL_ARB_TEXTURE_NPOT_EXT ))
|
||||
{
|
||||
// allow screen size
|
||||
RI.viewport[2] = bound( 96, RI.viewport[2], 1024 );
|
||||
RI.viewport[3] = bound( 72, RI.viewport[3], 768 );
|
||||
}
|
||||
else
|
||||
{
|
||||
RI.viewport[2] = NearestPOW( RI.viewport[2], true );
|
||||
RI.viewport[3] = NearestPOW( RI.viewport[3], true );
|
||||
RI.viewport[2] = bound( 128, RI.viewport[2], 1024 );
|
||||
RI.viewport[3] = bound( 64, RI.viewport[3], 512 );
|
||||
}
|
||||
|
||||
R_RenderScene();
|
||||
r_stats.c_mirror_passes++;
|
||||
|
||||
es->mirrortexturenum = R_AllocateMirrorTexture();
|
||||
|
||||
// create personal projection matrix for mirror
|
||||
if( VectorIsNull( e->origin ) && VectorIsNull( e->angles ))
|
||||
{
|
||||
Matrix4x4_Copy( es->mirrormatrix, RI.worldviewProjectionMatrix );
|
||||
}
|
||||
else
|
||||
{
|
||||
Matrix4x4_ConcatTransforms( RI.modelviewMatrix, RI.worldviewMatrix, mirrormatrix );
|
||||
Matrix4x4_Concat( es->mirrormatrix, RI.projectionMatrix, RI.modelviewMatrix );
|
||||
}
|
||||
|
||||
RI = oldRI; // restore ref instance
|
||||
}
|
||||
|
||||
// clear chain for this entity
|
||||
for( es = mirrorchain; es != NULL; )
|
||||
{
|
||||
tmp = es->mirrorchain;
|
||||
es->mirrorchain = NULL;
|
||||
es = tmp;
|
||||
}
|
||||
|
||||
tr.draw_list->mirror_entities[i].chain = NULL; // done
|
||||
tr.draw_list->mirror_entities[i].ent = NULL;
|
||||
}
|
||||
|
||||
RI.viewleaf = NULL; // force markleafs next frame
|
||||
tr.draw_list->num_mirror_entities = 0;
|
||||
tr.num_mirrors_used = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_RecursiveMirrorNode
|
||||
================
|
||||
*/
|
||||
static void R_RecursiveMirrorNode( mnode_t *node, uint clipflags )
|
||||
{
|
||||
int i, clipped;
|
||||
msurface_t *surf, **mark;
|
||||
mleaf_t *pleaf;
|
||||
int c, side;
|
||||
float dot;
|
||||
|
||||
if( node->contents == CONTENTS_SOLID )
|
||||
return; // hit a solid leaf
|
||||
|
||||
if( node->visframe != tr.visframecount )
|
||||
return;
|
||||
|
||||
if( clipflags )
|
||||
{
|
||||
for( i = 0; i < 6; i++ )
|
||||
{
|
||||
const mplane_t *p = &RI.frustum.planes[i];
|
||||
|
||||
if( !FBitSet( clipflags, BIT( i )))
|
||||
continue;
|
||||
|
||||
clipped = BoxOnPlaneSide( node->minmaxs, node->minmaxs + 3, p );
|
||||
if( clipped == 2 ) return;
|
||||
if( clipped == 1 ) ClearBits( clipflags, BIT( i ));
|
||||
}
|
||||
}
|
||||
|
||||
// if a leaf node, draw stuff
|
||||
if( node->contents < 0 )
|
||||
{
|
||||
pleaf = (mleaf_t *)node;
|
||||
|
||||
mark = pleaf->firstmarksurface;
|
||||
c = pleaf->nummarksurfaces;
|
||||
|
||||
if( c )
|
||||
{
|
||||
do
|
||||
{
|
||||
(*mark)->visframe = tr.framecount;
|
||||
mark++;
|
||||
} while( --c );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// node is just a decision point, so go down the apropriate sides
|
||||
|
||||
// find which side of the node we are on
|
||||
dot = PlaneDiff( tr.modelorg, node->plane );
|
||||
side = (dot >= 0) ? 0 : 1;
|
||||
|
||||
// recurse down the children, front side first
|
||||
R_RecursiveMirrorNode( node->children[side], clipflags );
|
||||
|
||||
// draw stuff
|
||||
for( c = node->numsurfaces, surf = WORLDMODEL->surfaces + node->firstsurface; c; c--, surf++ )
|
||||
{
|
||||
if( !FBitSet( surf->flags, SURF_REFLECT ))
|
||||
continue;
|
||||
|
||||
if( R_CullSurface( surf, &RI.frustum, clipflags ))
|
||||
continue;
|
||||
|
||||
surf->info->mirrorchain = tr.draw_list->mirror_entities[0].chain;
|
||||
tr.draw_list->mirror_entities[0].chain = surf->info;
|
||||
}
|
||||
|
||||
// recurse down the back side
|
||||
R_RecursiveMirrorNode( node->children[!side], clipflags );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_FindBmodelMirrors
|
||||
|
||||
Check all bmodel surfaces and make personal mirror chain
|
||||
=================
|
||||
*/
|
||||
static void R_FindBmodelMirrors( cl_entity_t *e, qboolean static_entity )
|
||||
{
|
||||
vec3_t mins, maxs;
|
||||
msurface_t *psurf;
|
||||
model_t *clmodel;
|
||||
qboolean rotated;
|
||||
gl_frustum_t *frustum = NULL;
|
||||
int i;
|
||||
draw_list_t *const draw_list = tr.draw_list;
|
||||
|
||||
if( draw_list->num_mirror_entities >= MAX_MIRROR_ENTITIES )
|
||||
return;
|
||||
|
||||
clmodel = e->model;
|
||||
|
||||
// don't draw any water reflections if we underwater
|
||||
if( ENGINE_GET_PARM( PARM_WATER_LEVEL ) >= 3 && FBitSet( clmodel->flags, MODEL_LIQUID ))
|
||||
return;
|
||||
|
||||
if( static_entity )
|
||||
{
|
||||
Matrix4x4_LoadIdentity( RI.objectMatrix );
|
||||
|
||||
if( R_CullBox( clmodel->mins, clmodel->maxs ))
|
||||
return;
|
||||
|
||||
VectorCopy( RI.cullorigin, tr.modelorg );
|
||||
frustum = &RI.frustum;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( !VectorIsNull( e->angles ))
|
||||
{
|
||||
for( i = 0; i < 3; i++ )
|
||||
{
|
||||
mins[i] = e->origin[i] - clmodel->radius;
|
||||
maxs[i] = e->origin[i] + clmodel->radius;
|
||||
}
|
||||
rotated = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
VectorAdd( e->origin, clmodel->mins, mins );
|
||||
VectorAdd( e->origin, clmodel->maxs, maxs );
|
||||
rotated = false;
|
||||
}
|
||||
|
||||
if( R_CullBox( mins, maxs ))
|
||||
return;
|
||||
|
||||
if( !VectorIsNull( e->origin ) || !VectorIsNull( e->angles ))
|
||||
{
|
||||
if( rotated ) Matrix4x4_CreateFromEntity( RI.objectMatrix, e->angles, e->origin, 1.0f );
|
||||
else Matrix4x4_CreateFromEntity( RI.objectMatrix, vec3_origin, e->origin, 1.0f );
|
||||
}
|
||||
else Matrix4x4_LoadIdentity( RI.objectMatrix );
|
||||
|
||||
e->visframe = tr.framecount; // visible
|
||||
|
||||
if( rotated ) Matrix4x4_VectorITransform( RI.objectMatrix, RI.cullorigin, tr.modelorg );
|
||||
else VectorSubtract( RI.cullorigin, e->origin, tr.modelorg );
|
||||
}
|
||||
|
||||
psurf = &clmodel->surfaces[clmodel->firstmodelsurface];
|
||||
for( i = 0; i < clmodel->nummodelsurfaces; i++, psurf++ )
|
||||
{
|
||||
if( !FBitSet( psurf->flags, SURF_REFLECT ))
|
||||
continue;
|
||||
|
||||
if( R_CullSurface( psurf, frustum, 0 ))
|
||||
continue;
|
||||
|
||||
psurf->info->mirrorchain = draw_list->mirror_entities[draw_list->num_mirror_entities].chain;
|
||||
draw_list->mirror_entities[draw_list->num_mirror_entities].chain = psurf->info;
|
||||
}
|
||||
|
||||
// store new mirror entity
|
||||
if( !static_entity && draw_list->mirror_entities[draw_list->num_mirror_entities].chain != NULL )
|
||||
{
|
||||
draw_list->mirror_entities[draw_list->num_mirror_entities].ent = RI.currententity;
|
||||
draw_list->num_mirror_entities++;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_CheckEntitiesOnList
|
||||
|
||||
Check all bmodels for mirror surfaces
|
||||
=================
|
||||
*/
|
||||
static void R_CheckEntitiesOnList( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
// world has mirror surfaces
|
||||
if( tr.draw_list->mirror_entities[0].chain != NULL )
|
||||
{
|
||||
tr.draw_list->mirror_entities[0].ent = tr.entities;
|
||||
tr.draw_list->num_mirror_entities++;
|
||||
}
|
||||
|
||||
// check solid entities
|
||||
for( i = 0; i < tr.draw_list->num_solid_entities; i++ )
|
||||
{
|
||||
RI.currententity = tr.draw_list->solid_entities[i];
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
ASSERT( RI.currententity != NULL );
|
||||
ASSERT( RI.currententity->model != NULL );
|
||||
|
||||
switch( RI.currentmodel->type )
|
||||
{
|
||||
case mod_brush:
|
||||
R_FindBmodelMirrors( RI.currententity, false );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// check translucent entities
|
||||
for( i = 0; i < tr.draw_list->num_trans_entities; i++ )
|
||||
{
|
||||
RI.currententity = tr.draw_list->trans_entities[i];
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
ASSERT( RI.currententity != NULL );
|
||||
ASSERT( RI.currententity->model != NULL );
|
||||
|
||||
switch( RI.currentmodel->type )
|
||||
{
|
||||
case mod_brush:
|
||||
R_FindBmodelMirrors( RI.currententity, false );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_FindMirrors
|
||||
|
||||
Build mirror chains for this frame
|
||||
================
|
||||
*/
|
||||
void R_FindMirrors( void )
|
||||
{
|
||||
if( !FBitSet( tr.world->flags, FWORLD_HAS_MIRRORS ) || RI.drawOrtho || !RI.drawWorld || RI.onlyClientDraw || !WORLDMODEL )
|
||||
return;
|
||||
|
||||
// NOTE: we already has initial params at this point like vieworg, viewangles
|
||||
// all other will be sets into R_SetupFrustum
|
||||
R_FindViewLeaf ();
|
||||
|
||||
// player is outside world. Don't update mirrors for speedup reasons
|
||||
if(( RI.viewleaf - WORLDMODEL->leafs - 1 ) == -1 )
|
||||
return;
|
||||
|
||||
R_SetupFrustum ();
|
||||
R_MarkLeaves ();
|
||||
|
||||
VectorCopy( RI.cullorigin, tr.modelorg );
|
||||
RI.currententity = tr.entities;
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
R_RecursiveMirrorNode( WORLDMODEL->nodes, RI.frustum.clipFlags );
|
||||
|
||||
R_CheckEntitiesOnList();
|
||||
}
|
||||
@@ -20,7 +20,6 @@ CVAR_DEFINE_AUTO( gl_test, "0", 0, "engine developer cvar for quick testing new
|
||||
CVAR_DEFINE_AUTO( gl_msaa, "1", FCVAR_GLCONFIG, "enable or disable multisample anti-aliasing" );
|
||||
CVAR_DEFINE_AUTO( gl_stencilbits, "8", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "pixelformat stencil bits (0 - auto)" );
|
||||
CVAR_DEFINE_AUTO( gl_overbright, "1", FCVAR_GLCONFIG, "overbrights" );
|
||||
CVAR_DEFINE_AUTO( gl_allow_mirrors, "1", FCVAR_GLCONFIG, "allow to draw mirror surfaces" );
|
||||
CVAR_DEFINE_AUTO( r_lighting_extended, "1", FCVAR_GLCONFIG, "allow to get lighting from world and bmodels" );
|
||||
CVAR_DEFINE_AUTO( r_lighting_ambient, "0.3", FCVAR_GLCONFIG, "map ambient lighting scale" );
|
||||
CVAR_DEFINE_AUTO( r_detailtextures, "1", FCVAR_ARCHIVE, "enable detail textures support" );
|
||||
@@ -37,9 +36,6 @@ CVAR_DEFINE( r_vbo_overbrightmode, "gl_vbo_overbrightmode", "0", FCVAR_ARCHIVE,
|
||||
CVAR_DEFINE_AUTO( r_ripple, "0", FCVAR_GLCONFIG, "enable software-like water texture ripple simulation" );
|
||||
CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" );
|
||||
CVAR_DEFINE_AUTO( r_ripple_spawntime, "0.1", FCVAR_GLCONFIG, "how fast new ripples spawn" );
|
||||
CVAR_DEFINE_AUTO( r_water_warp, "1", FCVAR_GLCONFIG, "set water warp style (0: disable, 1: sine waves, 2: constant scroll)" );
|
||||
CVAR_DEFINE_AUTO( r_water_warp_x, "6", FCVAR_GLCONFIG, "water warp scroll x axis speed" );
|
||||
CVAR_DEFINE_AUTO( r_water_warp_y, "6", FCVAR_GLCONFIG, "water warp scroll y axis speed" );
|
||||
|
||||
|
||||
DEFINE_ENGINE_SHARED_CVAR_LIST()
|
||||
@@ -1195,9 +1191,6 @@ static void GL_InitCommands( void )
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_ripple );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_ripple_updatetime );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_ripple_spawntime );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_water_warp );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_water_warp_x );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_water_warp_y );
|
||||
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_extensions );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest );
|
||||
@@ -1214,7 +1207,6 @@ static void GL_InitCommands( void )
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_stencilbits );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_round_down );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_overbright );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_allow_mirrors );
|
||||
|
||||
// these cvar not used by engine but some mods requires this
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_polyoffset );
|
||||
|
||||
@@ -218,7 +218,6 @@ void R_ClearScene( void )
|
||||
tr.draw_list->num_solid_entities = 0;
|
||||
tr.draw_list->num_trans_entities = 0;
|
||||
tr.draw_list->num_beam_entities = 0;
|
||||
tr.draw_list->num_mirror_entities = 0;
|
||||
|
||||
// clear the scene befor start new frame
|
||||
if( gEngfuncs.drawFuncs->R_ClearScene != NULL )
|
||||
@@ -1128,14 +1127,6 @@ void R_RenderFrame( const ref_viewpass_t *rvp )
|
||||
R_RunViewmodelEvents();
|
||||
|
||||
tr.realframecount++; // right called after viewmodel events
|
||||
|
||||
if( gl_allow_mirrors.value )
|
||||
{
|
||||
// render mirrors
|
||||
R_FindMirrors();
|
||||
R_DrawMirrors();
|
||||
}
|
||||
|
||||
R_RenderScene();
|
||||
|
||||
return;
|
||||
|
||||
@@ -1142,7 +1142,7 @@ R_RenderBrushPoly
|
||||
*/
|
||||
static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
|
||||
{
|
||||
qboolean is_dynamic = false, is_mirror = false;
|
||||
qboolean is_dynamic = false;
|
||||
int maps;
|
||||
texture_t *t;
|
||||
|
||||
@@ -1153,46 +1153,15 @@ static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
|
||||
|
||||
t = R_TextureAnimation( fa );
|
||||
|
||||
// set mirror texture
|
||||
if( RP_NORMALPASS() && FBitSet( fa->flags, SURF_REFLECT ))
|
||||
{
|
||||
if( fa->info->mirrortexturenum )
|
||||
{
|
||||
GL_Bind( XASH_TEXTURE0, fa->info->mirrortexturenum );
|
||||
is_mirror = true;
|
||||
|
||||
// reset just in case if mirror failed to render
|
||||
fa->info->mirrortexturenum = 0;
|
||||
|
||||
// blend-in water
|
||||
if( FBitSet( fa->flags, SURF_DRAWTURB ))
|
||||
{
|
||||
R_BeginDrawMirror( fa );
|
||||
R_UploadRipples( t, true );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
||||
|
||||
// warp texture, no lightmaps
|
||||
EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE));
|
||||
|
||||
R_EndDrawMirror();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( FBitSet( fa->flags, SURF_DRAWTURB ))
|
||||
{
|
||||
R_UploadRipples( t, false );
|
||||
R_UploadRipples( t );
|
||||
|
||||
// warp texture, no lightmaps
|
||||
EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE));
|
||||
|
||||
return;
|
||||
}
|
||||
else if( !is_mirror ) // already set up mirror texture
|
||||
{
|
||||
GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
|
||||
}
|
||||
else GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
|
||||
|
||||
if( t->fb_texturenum )
|
||||
{
|
||||
@@ -1230,9 +1199,7 @@ static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
|
||||
}
|
||||
}
|
||||
|
||||
if( is_mirror ) R_BeginDrawMirror( fa );
|
||||
DrawGLPoly( fa->polys, 0.0f, 0.0f );
|
||||
if( is_mirror ) R_EndDrawMirror();
|
||||
|
||||
if( RI.currententity->curstate.rendermode == kRenderNormal )
|
||||
{
|
||||
@@ -1246,10 +1213,6 @@ static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
|
||||
DrawSurfaceDecals( fa, true, (cull_type == CULL_BACKSIDE));
|
||||
}
|
||||
|
||||
// NOTE: draw mirror through in mirror show dummy lightmapped texture
|
||||
if( RP_NORMALPASS() && FBitSet( fa->flags, SURF_REFLECT ))
|
||||
return; // no lightmaps for mirror
|
||||
|
||||
if( FBitSet( fa->flags, SURF_DRAWTILED ))
|
||||
return; // no lightmaps anyway
|
||||
|
||||
@@ -1469,7 +1432,7 @@ void R_DrawWaterSurfaces( void )
|
||||
continue;
|
||||
|
||||
// set modulate mode explicitly
|
||||
R_UploadRipples( t, false );
|
||||
R_UploadRipples( t );
|
||||
|
||||
for( ; s; s = s->texturechain )
|
||||
EmitWaterPolys( s, false );
|
||||
@@ -1588,9 +1551,6 @@ void R_DrawBrushModel( cl_entity_t *e )
|
||||
if( clmodel->surfaces != WORLDMODEL->surfaces )
|
||||
allow_vbo = false;
|
||||
|
||||
if( R_CullEntityInMirror( e ))
|
||||
return;
|
||||
|
||||
if( !VectorIsNull( e->angles ))
|
||||
{
|
||||
for( i = 0; i < 3; i++ )
|
||||
@@ -1943,7 +1903,7 @@ void R_GenerateVBO( void )
|
||||
if( surf->lightmaptexturenum != k )
|
||||
continue;
|
||||
|
||||
if( FBitSet( surf->flags, SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS | SURF_REFLECT ))
|
||||
if( surf->flags & ( SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS ) )
|
||||
continue;
|
||||
|
||||
if( R_TextureAnimation( surf ) != world->textures[j] )
|
||||
@@ -2012,7 +1972,7 @@ void R_GenerateVBO( void )
|
||||
if( surf->lightmaptexturenum != k )
|
||||
continue;
|
||||
|
||||
if( FBitSet( surf->flags, SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS | SURF_REFLECT ))
|
||||
if( surf->flags & ( SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS ) )
|
||||
continue;
|
||||
|
||||
if( R_TextureAnimation( surf ) != world->textures[j] )
|
||||
@@ -3861,14 +3821,7 @@ void GL_BuildLightmaps( void )
|
||||
GL_FreeTexture( tr.lightmapTextures[i] );
|
||||
}
|
||||
|
||||
for( i = 0; i < MAX_MIRRORS; i++ )
|
||||
{
|
||||
if( !tr.mirrorTextures[i] ) break;
|
||||
GL_FreeTexture( tr.mirrorTextures[i] );
|
||||
}
|
||||
|
||||
memset( tr.lightmapTextures, 0, sizeof( tr.lightmapTextures ));
|
||||
memset( tr.mirrorTextures, 0, sizeof( tr.mirrorTextures ));
|
||||
memset( &RI, 0, sizeof( RI ));
|
||||
|
||||
// update the lightmap blocksize
|
||||
@@ -3884,8 +3837,6 @@ void GL_BuildLightmaps( void )
|
||||
tr.realframecount = 1;
|
||||
nColinElim = 0;
|
||||
|
||||
tr.num_mirrors_used = 0;
|
||||
|
||||
// setup the texture for dlights
|
||||
R_InitDlightTexture();
|
||||
|
||||
|
||||
@@ -701,9 +701,6 @@ static qboolean R_SpriteOccluded( cl_entity_t *e, vec3_t origin, float *pscale )
|
||||
float blend;
|
||||
vec3_t v;
|
||||
|
||||
if( R_CullEntityInMirror( e ))
|
||||
return true;
|
||||
|
||||
TriWorldToScreen( origin, v );
|
||||
|
||||
if( v[0] < RI.viewport[0] || v[0] > RI.viewport[0] + RI.viewport[2] )
|
||||
|
||||
@@ -32,11 +32,8 @@ typedef struct
|
||||
model_t *model;
|
||||
} player_model_t;
|
||||
|
||||
// never gonna change you up, never gonna override you down
|
||||
// TODO: actually let client.dll override it
|
||||
CVAR_DEFINE_AUTO( r_shadows, "0", FCVAR_ARCHIVE, "drop ugly shadow" );
|
||||
CVAR_DEFINE_AUTO( r_shadow_alpha, "0.5", FCVAR_ARCHIVE, "ugly shadow opacity" );
|
||||
CVAR_DEFINE_AUTO( r_shadow_height, "0", FCVAR_ARCHIVE, "ugly shadow height" );
|
||||
// never gonna change, just shut up const warning
|
||||
cvar_t r_shadows = { (char *)"r_shadows", (char *)"0", 0 };
|
||||
|
||||
static vec3_t hullcolor[8] =
|
||||
{
|
||||
@@ -157,12 +154,8 @@ void R_StudioInit( void )
|
||||
|
||||
Matrix3x4_LoadIdentity( g_studio.rotationmatrix );
|
||||
|
||||
// a1ba: enabled since HL25
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_shadows );
|
||||
|
||||
// a1ba: TimeWarp cvars (TODO: move to client.dll)
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_shadow_alpha );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_shadow_height );
|
||||
// g-cont. cvar disabled by Valve
|
||||
// gEngfuncs.Cvar_RegisterVariable( &r_shadows );
|
||||
|
||||
g_studio.interpolate = true;
|
||||
g_studio.framecount = 0;
|
||||
@@ -2937,35 +2930,25 @@ R_StudioDrawPointsShadow
|
||||
static void R_StudioDrawPointsShadow( void )
|
||||
{
|
||||
float *av, height;
|
||||
float vec_x, vec_y;
|
||||
mstudiomesh_t *pmesh;
|
||||
vec3_t point;
|
||||
int i, k;
|
||||
pmtrace_t tr;
|
||||
vec3_t trEnd;
|
||||
|
||||
if( FBitSet( RI.currententity->curstate.effects, EF_NOSHADOW ))
|
||||
return;
|
||||
|
||||
VectorCopy( RI.currententity->origin, trEnd );
|
||||
trEnd[2] -= 4096;
|
||||
|
||||
tr = gEngfuncs.CL_TraceLine( RI.currententity->origin, trEnd, PM_STUDIO_IGNORE | PM_GLASS_IGNORE );
|
||||
|
||||
// didn't hit floor
|
||||
if( tr.fraction >= 1.0f )
|
||||
return;
|
||||
|
||||
if( glState.stencilEnabled )
|
||||
pglEnable( GL_STENCIL_TEST );
|
||||
|
||||
height = r_shadow_height.value;
|
||||
height = g_studio.lightspot[2] + 1.0f;
|
||||
vec_x = -g_studio.lightvec[0] * 8.0f;
|
||||
vec_y = -g_studio.lightvec[1] * 8.0f;
|
||||
|
||||
for( k = 0; k < m_pSubModel->nummesh; k++ )
|
||||
{
|
||||
short *ptricmds;
|
||||
|
||||
if( FBitSet( g_studio.meshes[k].flags, STUDIO_NF_MASKED | STUDIO_NF_ADDITIVE | STUDIO_NF_FULLBRIGHT ))
|
||||
continue;
|
||||
|
||||
pmesh = (mstudiomesh_t *)((byte *)m_pStudioHeader + m_pSubModel->meshindex) + k;
|
||||
ptricmds = (short *)((byte *)m_pStudioHeader + pmesh->triindex);
|
||||
|
||||
@@ -2987,7 +2970,11 @@ static void R_StudioDrawPointsShadow( void )
|
||||
for( ; i > 0; i--, ptricmds += 4 )
|
||||
{
|
||||
av = g_studio.verts[ptricmds[0]];
|
||||
pglVertex3f( av[0], av[1], tr.endpos[2] + height + 0.16f );
|
||||
point[0] = av[0] - (vec_x * ( av[2] - g_studio.lightspot[2] ));
|
||||
point[1] = av[1] - (vec_y * ( av[2] - g_studio.lightspot[2] ));
|
||||
point[2] = g_studio.lightspot[2] + 1.0f;
|
||||
|
||||
pglVertex3fv( point );
|
||||
}
|
||||
|
||||
pglEnd();
|
||||
@@ -3048,10 +3035,12 @@ static void GL_StudioDrawShadow( void )
|
||||
|
||||
if( r_shadows.value && g_studio.rendermode != kRenderTransAdd && !FBitSet( RI.currentmodel->flags, STUDIO_AMBIENT_LIGHT ))
|
||||
{
|
||||
float color = 1.0f - (tr.blend * 0.5f);
|
||||
|
||||
pglDisable( GL_TEXTURE_2D );
|
||||
pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
||||
pglEnable( GL_BLEND );
|
||||
pglColor4f( 0.0f, 0.0f, 0.0f, ( tr.blend - 1 ) + r_shadow_alpha.value );
|
||||
pglColor4f( 0.0f, 0.0f, 0.0f, 1.0f - color );
|
||||
|
||||
pglDepthFunc( GL_LESS );
|
||||
R_StudioDrawPointsShadow();
|
||||
|
||||
@@ -781,7 +781,7 @@ Does a water warp on the pre-fragmented glpoly_t chain
|
||||
void EmitWaterPolys( msurface_t *warp, qboolean reverse )
|
||||
{
|
||||
float *v, nv, waveHeight;
|
||||
float s, t, os, ot, warp_s, warp_t;
|
||||
float s, t, os, ot;
|
||||
glpoly_t *p;
|
||||
int i;
|
||||
|
||||
@@ -822,29 +822,15 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
|
||||
os = v[3];
|
||||
ot = v[4];
|
||||
|
||||
switch((int)r_water_warp.value )
|
||||
if( !r_ripple.value )
|
||||
{
|
||||
case 0:
|
||||
warp_s = warp_t = 0;
|
||||
break;
|
||||
case 1:
|
||||
warp_s = r_turbsin[(int)((ot * 0.125f + gp_cl->time) * TURBSCALE) & 255];
|
||||
warp_t = r_turbsin[(int)((os * 0.125f + gp_cl->time) * TURBSCALE) & 255];
|
||||
break;
|
||||
case 2:
|
||||
default:
|
||||
warp_s = gp_cl->time * r_water_warp_x.value;
|
||||
warp_t = gp_cl->time * r_water_warp_y.value;
|
||||
break;
|
||||
s = os + r_turbsin[(int)((ot * 0.125f + gp_cl->time) * TURBSCALE) & 255];
|
||||
t = ot + r_turbsin[(int)((os * 0.125f + gp_cl->time) * TURBSCALE) & 255];
|
||||
}
|
||||
|
||||
s = os + warp_s;
|
||||
t = ot + warp_t;
|
||||
|
||||
if( r_ripple.value )
|
||||
else
|
||||
{
|
||||
s /= g_ripple.texturescale;
|
||||
t /= g_ripple.texturescale;
|
||||
s = os / g_ripple.texturescale;
|
||||
t = ot / g_ripple.texturescale;
|
||||
}
|
||||
|
||||
s *= ( 1.0f / SUBDIVIDE_SIZE );
|
||||
@@ -977,29 +963,28 @@ void R_AnimateRipples( void )
|
||||
R_RunRipplesAnimation( g_ripple.oldbuf, g_ripple.curbuf );
|
||||
}
|
||||
|
||||
void R_UploadRipples( texture_t *image, qboolean is_mirror )
|
||||
void R_UploadRipples( texture_t *image )
|
||||
{
|
||||
gl_texture_t *glt;
|
||||
uint32_t *pixels;
|
||||
int wbits, wmask, wshft;
|
||||
int y;
|
||||
int tmu = is_mirror ? XASH_TEXTURE1 : XASH_TEXTURE0;
|
||||
|
||||
// discard unuseful textures
|
||||
if( !r_ripple.value || image->width > RIPPLES_CACHEWIDTH || image->width != image->height )
|
||||
{
|
||||
GL_Bind( tmu, image->gl_texturenum );
|
||||
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
|
||||
return;
|
||||
}
|
||||
|
||||
glt = R_GetTexture( image->gl_texturenum );
|
||||
if( !glt || !glt->original || !glt->original->buffer || !FBitSet( glt->flags, TF_EXPAND_SOURCE ))
|
||||
{
|
||||
GL_Bind( tmu, image->gl_texturenum );
|
||||
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
|
||||
return;
|
||||
}
|
||||
|
||||
GL_Bind( tmu, g_ripple.rippletexturenum );
|
||||
GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum );
|
||||
|
||||
// no updates this frame
|
||||
if( !g_ripple.update && image->gl_texturenum == g_ripple.gl_texturenum )
|
||||
|
||||
@@ -51,6 +51,7 @@ static void R_SimpleStubBool( qboolean )
|
||||
|
||||
static qboolean R_Init( void )
|
||||
{
|
||||
gEngfuncs.R_Init_Video( REF_SOFTWARE );
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -178,7 +179,14 @@ static void GL_SubdivideSurface( model_t *mod, msurface_t *fa )
|
||||
|
||||
static void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite )
|
||||
{
|
||||
*frameWidth = *frameHeight = *numFrames = 0;
|
||||
if( frameWidth )
|
||||
*frameWidth = 0;
|
||||
|
||||
if( frameHeight )
|
||||
*frameHeight = 0;
|
||||
|
||||
if( numFrames )
|
||||
*numFrames = 0;
|
||||
}
|
||||
|
||||
static int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
|
||||
@@ -194,7 +202,7 @@ static void Mod_LoadMapSprite( struct model_s *mod, const void *buffer, size_t s
|
||||
|
||||
static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buffer )
|
||||
{
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void Mod_StudioLoadTextures( model_t *mod, void *data )
|
||||
|
||||
2
wscript
2
wscript
@@ -181,7 +181,7 @@ def configure(conf):
|
||||
if conf.env.COMPILER_CC == 'msvc':
|
||||
conf.load('msvc_pdb')
|
||||
|
||||
conf.load('msvs msdev subproject gitversion clang_compilation_database strip_on_install waf_unit_test enforce_pic cmake')
|
||||
conf.load('msvs msdev subproject clang_compilation_database strip_on_install waf_unit_test enforce_pic cmake')
|
||||
|
||||
# Force XP compatibility, all build targets should add subsystem=bld.env.MSVC_SUBSYSTEM
|
||||
if conf.env.MSVC_TARGETS[0] == 'x86':
|
||||
|
||||
Reference in New Issue
Block a user