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...

61 Commits

Author SHA1 Message Date
lewa_j
7e2b51f5a3 ref: dx2: zbuffer and clear 2026-07-25 16:31:15 +03:00
lewa_j
2086dc6128 ref_dx2: hack half pixel offset 2026-07-25 16:30:23 +03:00
lewa_j
5c4dd797ce ref_dx2: rebase onto ref_api v17 2026-07-25 16:30:23 +03:00
lewa_j
e7636d580f ref: dx2: d3d transformation state. Drawing brushes! 2026-07-25 16:27:19 +03:00
lewa_j
64c1413278 ref: dx2: R_DrawWorld (WIP) 2026-07-25 16:24:59 +03:00
lewa_j
7eb1220b19 ref: dx2: Build world polygons 2026-07-25 16:24:58 +03:00
lewa_j
a260b4c143 ref: dx2: some culling cvars 2026-07-25 16:24:43 +03:00
lewa_j
cb5146bb48 ref: dx2: Display transform rotation (WIP) 2026-07-25 16:24:43 +03:00
lewa_j
0365e645df ref: dx2: d3d matrix and transform state 2026-07-25 16:24:36 +03:00
lewa_j
d1143b4b5c ref: dx2: add frustum, move Assert and some externs, get world pointer from engine 2026-07-25 16:20:16 +03:00
lewa_j
aa4bdf0732 ref: dx2: implement FillRGBA through d3d 2026-07-25 16:14:55 +03:00
lewa_j
700a5333af ref: dx2: ExecuteBuffer context 2026-07-25 16:14:55 +03:00
lewa_j
ad25458c5a ref: dx2: Move more code around (r_draw, r_main, r_surf) 2026-07-25 16:11:58 +03:00
lewa_j
8f6ff1b64f ref: dx2: PARM_STENCIL_ACTIVE 2026-07-25 16:11:57 +03:00
lewa_j
3abb39f172 ref: dx2: R_GammaChanged stub 2026-07-25 16:11:52 +03:00
lewa_j
6a02b77163 ref: dx2: Move functions around 2026-07-25 16:11:50 +03:00
lewa_j
a3c26affa3 ref: dx2: Move D3D init code to r_d3d.c 2026-07-25 16:08:57 +03:00
lewa_j
95df96e668 ref: dx2: vertex color 2026-07-25 16:02:05 +03:00
lewa_j
bdce95a31b ref: dx2: implement FreeTexture 2026-07-25 16:02:05 +03:00
lewa_j
eec9609354 ref: dx2: blend, alpha test, fix texture formats with alpha 2026-07-25 16:01:55 +03:00
lewa_j
a58f2ac13b ref: dx2: render textures 2026-07-25 16:01:06 +03:00
lewa_j
e704247f9d ref: dx2: start D3D work 2026-07-25 16:01:06 +03:00
lewa_j
07a096d04e wscript: ref_dx2 2026-07-25 15:55:14 +03:00
lewa_j
f5077a13b9 engine: client: add ref_dx2 to list 2026-07-25 15:54:25 +03:00
lewa_j
d414eeb246 ref_dx2 (WIP) 2026-07-25 15:54:24 +03:00
lewa_j
5daf686a82 engine: client: REF_D3D support 2026-07-25 15:44:24 +03:00
lewa_j
635b382c1d gl4es: msvc: suppress warning spam from CHECK_SHADER: warning C4098: 'void' function returning a value
Same flag is used in gl4es's CMakeLists
2026-07-25 15:26:25 +03:00
Terence Noone
7fbd461f83 engine: Format code
Ran uncrustify on each file
2026-07-24 14:23:39 +05:00
Terence Noone
eb0ff8e631 engine: Implement SDL3 resizing/mode switching
Adds the ability to switch to fullscreen, windowed, and borderless, as
well as changing fullscreen mode.
2026-07-24 14:23:39 +05:00
Terence Noone
f50e61403f engine: Fix SDL3 support
Gets SDL3 building again on macOS. The game is able to boot to the main
menu and play with hlsdk-portable and HL assets. Some bugs when changing
video modes.
2026-07-24 14:23:39 +05:00
Alibek Omarov
2cf8c63631 engine: server: fix a typo, we should set pmove frametime before calling server pmove, instead of server global pmove, like GoldSrc
Thanks to @dkenw for drawing attention to this issue.
2026-07-22 17:36:32 +05:00
Alibek Omarov
e09773c912 engine: server: add challenge to A2S_GOLDSRC_RULES and A2S_GOLDSRC_PLAYERS 2026-07-22 10:03:59 +05:00
Alibek Omarov
3a15357dc8 engine: server: drop A2A_NETINFO 2026-07-22 10:03:59 +05:00
Sergey Degtyar
2127735456 engine: implement GoldSrc A2S query for NetAPI
As Xash also supports GoldSrc like queries, it's netinfo is dropped.
2026-07-22 10:03:59 +05:00
Alibek Omarov
e0ab44213a Documentation: protocol: connectionless: add GoldSrc A2S queries 2026-07-22 10:03:59 +05:00
Buggem's Fedora PC
f2166a2c9d ref: soft: Try to stop decal->pnext loops from recursing infinitely
Doesn't fix the root cause of the problem, which is the mysterious setting of decal->pnext to decal which doesn't happen in GL, but does act as a blockade and a temporary fix
2026-07-21 15:16:32 +05:00
Alibek Omarov
009855c193 scripts: waifulib: clang_format: don't abort configure when clang-format is too old, just disable the format command 2026-07-19 07:37:01 +05:00
ksagameng
f0ea3a194a platform: ios: Remake launch dialog using UIAlertController 2026-07-15 15:16:14 +05:00
Alibek Omarov
9f2b8954e9 utils: add new tool xash-clang-format, a wrapper around clang-format that adds our formatting extensions 2026-07-01 22:53:52 +05:00
Alibek Omarov
2166dbde66 3rdparty: mainui: update 2026-06-30 23:25:50 +05:00
Alibek Omarov
4c109a0c6c engine: propagate challenge to client connect message 2026-06-30 23:24:16 +05:00
Alibek Omarov
36c71c2610 engine: fixes found by fuzzing sprite loader: mostly float-to-int conversions and overflows 2026-06-30 22:12:01 +05:00
Alibek Omarov
e2d6b7ab28 ref: gl: do not deadname LadyHavoc 2026-06-30 22:12:01 +05:00
Alibek Omarov
8ccb9dea3f engine: add sprite model loading fuzzing, decouple fuzzing from tests 2026-06-30 22:12:01 +05:00
Alibek Omarov
34467bfe9a ref: gl: make R_AddDynamicLights only iterate through actually lit box 2026-06-30 22:12:01 +05:00
Владислав Сухов
b1d9eef896 Documentation: donate: refine contribution info and add PayPal link 2026-06-24 23:48:39 +05:00
Alibek Omarov
c2ac632446 engine: client: s/cls.legacymode/cls.net_protocol/g 2026-06-22 18:42:56 +05:00
Alibek Omarov
365c126de6 engine: client: fix uninitlaized variable, treat legacy info response servers as 48 even though it's incorrect 2026-06-22 18:34:55 +05:00
Alibek Omarov
44313e624c engine: client: fix parsing of legacy goldsrc A2S_INFO response format 2026-06-22 17:39:42 +05:00
Alibek Omarov
2f776a6173 engine: add overflow checks to sprite loader 2026-06-22 17:39:42 +05:00
Владислав Сухов
190fa1bab8 3rdparty: mainui: update 2026-06-22 09:54:57 +05:00
Alibek Omarov
3366ad06d0 wscript: add yy-thunks library to help support the holy cow of windows users 2026-06-21 11:16:03 +05:00
Alibek Omarov
57206b3651 client: parse: fix svc_spawnbaseline entity type delta table determine order 2026-06-21 10:34:33 +05:00
Alibek Omarov
d9ecd03b4a client: parse: fix default attenuation value for goldsrc sound packet 2026-06-21 10:12:56 +05:00
Alibek Omarov
2de4d0d364 common: fix usercmd_t::msec type in q_client.h 2026-06-21 09:45:50 +05:00
auewe
cc3889146c 3rdparty: mainui: update 2026-06-20 08:14:04 +05:00
Alibek Omarov
09f5886751 readme: add note about third party builds 2026-06-17 20:09:15 +05:00
Alibek Omarov
fb5b4fed6e filesystem: VFileSystem009: fix DeleteFile 2026-06-16 15:13:30 +05:00
Alibek Omarov
1e31fbcd51 ref: shut up DecalShoot about decals must hit mod_brush
This is an annoying message that's caused by the game code. Decals, without
custom renderer, cannot be rendered on non-brush entities, and everybody knows
that anyway.
2026-06-14 07:22:30 +05:00
Alibek Omarov
b2a5f0db5a engine: masterlist: fix addmaster command not allowing third optional argument 2026-06-09 21:47:08 +05:00
Alibek Omarov
abd7b5ccdd engine: masterlist: change parsing static server list from by token to by line 2026-06-08 22:17:21 +05:00
80 changed files with 6357 additions and 608 deletions

113
.clang-format Normal file
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@@ -0,0 +1,113 @@
Language: Cpp
Standard: c++17
UseTab: ForContinuationAndIndentation
TabWidth: 4
IndentWidth: 4
ContinuationIndentWidth: 4
IndentCaseLabels: false
IndentPPDirectives: None
NamespaceIndentation: None
AccessModifierOffset: -4
IndentAccessModifiers: false
BreakBeforeBraces: Custom
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: Always
AfterEnum: true
AfterFunction: true
AfterNamespace: true
AfterStruct: true
AfterUnion: true
AfterExternBlock: false
BeforeCatch: true
BeforeElse: true
BeforeWhile: true
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyRecord: false
SplitEmptyNamespace: false
MaxEmptyLinesToKeep: 2
KeepEmptyLinesAtTheStartOfBlocks: false
KeepEmptyLinesAtEOF: false
SeparateDefinitionBlocks: Always
InsertNewlineAtEOF: true
LineEnding: LF
AllowAllArgumentsOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: true
BinPackArguments: true
BinPackParameters: true
AlwaysBreakAfterReturnType: None
AlwaysBreakAfterDefinitionReturnType: None
AllowShortFunctionsOnASingleLine: None
AllowShortBlocksOnASingleLine: Empty
AllowShortCaseLabelsOnASingleLine: false
AllowShortIfStatementsOnASingleLine: Never
AllowShortLoopsOnASingleLine: false
AllowShortEnumsOnASingleLine: false
BreakBeforeBinaryOperators: All
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeColon
PointerAlignment: Right
DerivePointerAlignment: false
ReferenceAlignment: Pointer
SpaceAroundPointerQualifiers: Default
SpacesInParens: Custom
SpacesInParensOptions:
ExceptDoubleParentheses: true
InCStyleCasts: false
InConditionalStatements: true
InEmptyParentheses: false
Other: true
# XashCollapseParens: true
SpaceBeforeParens: Never
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: true
SpaceBeforeAssignmentOperators: true
SpaceBeforeCaseColon: false
SpaceBeforeCpp11BracedList: false
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeRangeBasedForLoopColon: true
SpaceBeforeSquareBrackets: false
SpaceInEmptyBlock: false
SpacesInAngles: Never
SpacesInContainerLiterals: false
SpacesInSquareBrackets: false
Cpp11BracedListStyle: false
SpacesBeforeTrailingComments: 1
SpacesInLineCommentPrefix:
Minimum: 1
Maximum: -1
AlignAfterOpenBracket: DontAlign
AlignArrayOfStructures: None
AlignConsecutiveAssignments:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignConsecutiveBitFields:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignConsecutiveDeclarations:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
AlignConsecutiveMacros:
Enabled: true
AcrossEmptyLines: false
AcrossComments: false
AlignEscapedNewlines: Left
AlignOperands: Align
AlignTrailingComments:
Kind: Always
OverEmptyLines: 0
ColumnLimit: 0
ReflowComments: false
SortIncludes: Never
SortUsingDeclarations: false
InsertBraces: false
RemoveBracesLLVM: false
FixNamespaceComments: false

View File

@@ -70,6 +70,7 @@ jobs:
env:
SDL_VERSION: 2.32.10
FFMPEG_VERSION: 8.1
YY_THUNKS_VERSION: v1.2.1
GH_CPU_ARCH: ${{ matrix.targetarch }}
GH_CPU_OS: ${{ matrix.targetos }}
GH_CROSSCOMPILING: ${{ matrix.cross }}

View File

@@ -16,6 +16,8 @@ def build(bld):
cflags = []
if bld.env.COMPILER_CC != 'msvc':
cflags += ['-w', '-fvisibility=hidden', '-std=gnu99']
else:
cflags += ['-wd4098']
bld.stlib(source = gl4es_srcdir.ant_glob(['gl/*.c', 'gl/*/*.c', 'glx/hardext.c']),
target = 'gl4es',
includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'],

59
3rdparty/yy-thunks/wscript vendored Normal file
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@@ -0,0 +1,59 @@
#! /usr/bin/env python
# encoding: utf-8
import hashlib
from waflib import Task, TaskGen, Logs
OBJ_NAME = 'YY_Thunks_for_WinXP.obj'
OBJ_SHA256 = '51a13c4b667c82181d357e274a50308a273be63f5f85ae958465774857721573'
DLL_LINKFLAGS = ['-ENTRY:DllMainCRTStartupForYY_Thunks', '-alternatename:_YY_ThunksOriginalDllMainCRTStartup@12=__DllMainCRTStartup@12']
class copy_yy_thunks(Task.Task):
color = 'CYAN'
def run(self):
return self.outputs[0].write(self.inputs[0].read('rb'), 'wb')
@TaskGen.feature('yy_thunks')
def add_yy_thunks_obj(self):
src = self.path.find_node(OBJ_NAME)
out = self.path.find_or_declare(OBJ_NAME)
self.compiled_tasks = [self.create_task('copy_yy_thunks', src, out)]
@TaskGen.feature('cshlib', 'cxxshlib')
@TaskGen.after_method('process_use')
def apply_yy_thunks_dll(self):
if 'yy_thunks' not in self.to_list(getattr(self, 'use', [])):
return
try:
self.bld.get_tgen_by_name('yy_thunks')
except Exception:
return
self.env.append_value('LINKFLAGS', DLL_LINKFLAGS)
def options(opt):
pass
def configure(conf):
if conf.env.DEST_OS != 'win32' or conf.env.COMPILER_CC != 'msvc':
return
if conf.env.MSVC_TARGETS[0] not in ['amd64_x86', 'x86']:
return
obj = conf.path.find_node(OBJ_NAME)
if not obj:
Logs.warn('YY-Thunks: %s not found, XP compatibility disabled' % OBJ_NAME)
return
with open(obj.abspath(), 'rb') as f:
digest = hashlib.sha256(f.read()).hexdigest()
if digest != OBJ_SHA256:
conf.fatal('%s checksum mismatch: expected %s, got %s' % (OBJ_NAME, OBJ_SHA256, digest))
conf.env.YY_THUNKS = True
def build(bld):
if bld.env.YY_THUNKS:
bld(name='yy_thunks', features='yy_thunks')

View File

@@ -29,9 +29,7 @@ Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of
## [$_Vladislav](https://github.com/Vladislav4KZ)
[YaPB Project](https://github.com/yapb) member, [Xash3D FWGS](https://github.com/FWGS/xash3d-fwgs) tester,
editor of the [Official YaPB Documentation](https://github.com/yapb/docs) (in English and Russian), curator of the [YaPB Graph Database](https://github.com/yapb/graph) and author of [YaPB Waypoint/Graph Pack](https://gamebanana.com/mods/40087).
[YaPB Project](https://github.com/yapb) member and [contributor](https://github.com/yapb/yapb/commits?author=Vladislav4KZ) ([Docs](https://github.com/yapb/docs), [Nav Graphs](https://github.com/yapb/graph), [RU translation](https://github.com/yapb/yapb/blob/master/cfg/addons/yapb/conf/lang/ru_lang.cfg)), Xash3D FWGS [tester](https://github.com/FWGS/xash3d-fwgs/issues?q=is%3Aissue%20state%3Aopen%20author%3AVladislav4KZ) and [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Vladislav4KZ) (gyro-aim support, scr-parser, etc.), [CS16Client](https://github.com/Velaron/cs16-client) [contributor](https://github.com/Velaron/cs16-client/commits?author=Vladislav4KZ).
Also does the Russian localization of text, images (gfx/shell), as well as additional menu buttons in English used in Xash3D FWGS for various mods.
* [Boosty page](https://boosty.to/rasstaman1337)
* [Boosty page](https://boosty.to/rasstaman1337)
* [PayPal link](https://paypal.me/rasstaman1337)

View File

@@ -12,14 +12,18 @@ All connectionless packets have `\xff\xff\xff\xff` (32-bit integer set to all on
- [Any](#any)
- [Any to Any](#any-to-any)
- [`A2A_NETINFO`](#a2a_netinfo)
- [`A2A_INFO`](#a2a_info)
- [`A2A_PING` and `A2A_GOLDSRC_PING`](#a2a_ping-and-a2a_goldsrc_ping)
- [`A2A_ACK` and `A2A_GOLDSRC_ACK`](#a2a_ack-and-a2a_goldsrc_ack)
- [Deprecated queries](#deprecated-queries)
- [`A2A_NETINFO`](#a2a_netinfo)
- [`A2A_INFO`](#a2a_info)
- [Any to Client](#any-to-client)
- [`A2C_PRINT` and `A2C_GOLDSRC_PRINT`](#a2c_print-and-a2c_goldsrc_print)
- [Any to Server and Server to Any](#any-to-server-and-server-to-any)
- [`A2S_GOLDSRC_INFO`, `A2S_GOLDSRC_RULES` and `A2S_GOLDSRC_PLAYERS` and their responses](#a2s_goldsrc_info-a2s_goldsrc_rules-and-a2s_goldsrc_players-and-their-responses)
- [GoldSrc server queries](#goldsrc-server-queries)
- [`A2S_GOLDSRC_INFO`](#a2s_goldsrc_info)
- [`A2S_GOLDSRC_PLAYERS`](#a2s_goldsrc_players)
- [`A2S_GOLDSRC_RULES`](#a2s_goldsrc_rules)
- [Any to Master](#any-to-master)
- [`S2M_SCAN_REQUEST`](#s2m_scan_request)
- [Master to Any](#master-to-any)
@@ -50,7 +54,23 @@ All connectionless packets have `\xff\xff\xff\xff` (32-bit integer set to all on
### Any to Any
#### `A2A_NETINFO`
#### `A2A_PING` and `A2A_GOLDSRC_PING`
Simple ping message.
* Request, in ASCII: `ping` or `i` in GoldSrc format
* Response is always `A2A_ACK` or `A2A_GOLDSRC_ACK`
#### `A2A_ACK` and `A2A_GOLDSRC_ACK`
Simple ack message.
* Request, in ASCII: `ack` or `j` in GoldSrc format
* Response: none
#### Deprecated queries
These text-based Xash protocol queries are deprecated in favor of [GoldSrc server queries](#goldsrc-server-queries), which Xash3D FWGS servers implement as well. New implementations must not send them. The server still responds to `A2A_INFO` for compatibility with older clients, `A2A_NETINFO` is not handled anymore.
##### `A2A_NETINFO`
Used to implement Half-Life's NetAPI.
* Request message, in ASCII: `netinfo <version> <context> <request_id>`
@@ -81,7 +101,7 @@ Possible requests and response formats:
* On any other server will respond with `neterror` set to `undefined`
* If protocol version doesn't match, server responds with `neterror` set to `protocol`
#### `A2A_INFO`
##### `A2A_INFO`
Used to request server's details.
* Request message, in ASCII: `info <version>`
@@ -101,18 +121,6 @@ Used to request server's details.
- `password` set to 1 if server is protected with password otherwise 0
- `host` is server's name
#### `A2A_PING` and `A2A_GOLDSRC_PING`
Simple ping message.
* Request, in ASCII: `ping` or `i` in GoldSrc format
* Response is always `A2A_ACK` or `A2A_GOLDSRC_ACK`
#### `A2A_ACK` and `A2A_GOLDSRC_ACK`
Simple ack message.
* Request, in ASCII: `ack` or `j` in GoldSrc format
* Response: none
### Any to Client
#### `A2C_PRINT` and `A2C_GOLDSRC_PRINT`
@@ -124,9 +132,62 @@ Simple print message.
### Any to Server and Server to Any
#### `A2S_GOLDSRC_INFO`, `A2S_GOLDSRC_RULES` and `A2S_GOLDSRC_PLAYERS` and their responses
#### GoldSrc server queries
These match Source Engine Query messages used in GoldSrc and Source engine and implemented for compatibility with existing tools. Read documentation for them on VDC: https://developer.valvesoftware.com/wiki/Server_queries
These match Source Engine Query messages used in GoldSrc and Source engine and implemented for compatibility with existing server browsers and monitoring tools. The client uses them to query GoldSrc servers in the server browser, and as text-based Xash protocol queries are [deprecated](#deprecated-queries), it will use them to query Xash servers as well. Read documentation for them on VDC: https://developer.valvesoftware.com/wiki/Server_queries
Unlike other connectionless messages these are binary: integers are little-endian, floats are 32-bit IEEE 754 and strings are null-terminated.
`A2S_GOLDSRC_PLAYERS` and `A2S_GOLDSRC_RULES` requests carry a 32-bit challenge, `A2S_GOLDSRC_INFO` may have one appended after the query string. When no challenge is known yet, `\xff\xff\xff\xff` is sent in it's place. The server may answer with a challenge instead of the data: byte `A` (`0x41`) followed by a 32-bit challenge value, 9 bytes total with the header. The request is then repeated with the received challenge. Don't confuse this message with textual `S2C_GOLDSRC_CHALLENGE` used during connection, they only share the first byte.
Responses that don't fit into a single packet (usually rules) come from GoldSrc servers split into fragments. Such packets start with `\xfe\xff\xff\xff` instead of `\xff\xff\xff\xff`, followed by a 32-bit sequence number, same in all fragments of one response, and a byte with total fragment count in the lower 4 bits and this fragment's index in the upper 4 bits. Fragment payloads concatenated in index order form a normal `\xff\xff\xff\xff` message. Xash servers never split query responses and send them as single datagrams.
#### `A2S_GOLDSRC_INFO`
Used to request server's details.
* Request: `TSource Engine Query\0`, optionally followed by a 32-bit challenge. Xash servers ignore it.
* Response: byte `I` (`S2A_GOLDSRC_INFO`), followed by:
- byte: protocol version, 48 on GoldSrc, 49 on Xash3D FWGS
- string: server's name
- string: server's current level
- string: game directory name
- string: game description
- int16: Steam AppID, always 0 on Xash servers
- byte: total player count, bots included
- byte: max players limit
- byte: bot count
- byte: server type, `d` for dedicated or `l` for listen server
- byte: server's operating system, `w` for Windows, `l` for Linux, `m` for macOS
- byte: set to 1 if server is protected with password otherwise 0
- byte: set to 1 if server is VAC secured, Xash servers put the `secure` value from gameinfo here
- string: server's version
Same as the Source engine response format but without the extra data flag and its fields.
Legacy GoldSrc servers respond with the obsolete `m` format (`S2A_GOLDSRC_LEGACY_INFO`) instead, see VDC for its layout. Xash servers never send it but the client understands it and assumes protocol 48.
#### `A2S_GOLDSRC_PLAYERS`
Used to request server's player list.
* Request: byte `U` (`0x55`), then a 32-bit challenge.
* Response: byte `D` (`S2A_GOLDSRC_PLAYERS`), followed by a byte with total player count, then for each player:
- byte: player's index. Xash servers send sequential indexes starting from 0, GoldSrc servers always send 0 here.
- string: player's name
- int32: player's kill count
- float: time in seconds the player is connected, -1.0 for bots on Xash servers
Xash server doesn't respond at all if the player list is empty, the server is protected with password or exposing the player list is disabled with `sv_expose_player_list` cvar.
#### `A2S_GOLDSRC_RULES`
Used to request server's game rules.
* Request: byte `V` (`0x56`), then a 32-bit challenge.
* Response: byte `E` (`S2A_GOLDSRC_RULES`), followed by an int16 with total rule count, then rule name and rule value strings for each.
Only server cvars (`FCVAR_SERVER`) are sent. Values of protected cvars (`FCVAR_PROTECTED`) are replaced with `1` if the value is set otherwise `0`. If there are no cvars to expose, server doesn't respond at all.
### Any to Master
@@ -154,7 +215,7 @@ These match Source Engine Query messages used in GoldSrc and Source engine and i
- `reserved` is single reserved 8-bit byte
- Following is list of IP addresses in binary form: 6-bytes for IPv4 address + port and 18-bytes for IPv6 address + port
- If port is 0, it means the end of list, otherwise it's the last IP used for pagination (not implemented in Xash3D)
* Response: client doesn't make response to master server but might request `A2S_INFO` from servers
* Response: client doesn't make response to master server but might request `A2S_GOLDSRC_INFO` from servers
## Master and game server

View File

@@ -28,17 +28,18 @@ used; servers register out of band.
## Response
UTF-8 text, tokenized with `COM_ParseFileSafe` (whitespace separates,
`//` and `#` start line comments, `"..."` quotes a token). One directive
per record:
UTF-8 text, parsed line by line. Each line is tokenized with
`COM_ParseFileSafe` (whitespace separates, `//` and `#` start line
comments, `"..."` quotes a token). Blank lines and comment-only lines
are ignored. One directive per line:
* `ip <address>` — Xash3D server (protocol 49).
* `gs <address>` — GoldSrc server (protocol 48).
`<address>` is parsed by `NET_StringToAdr` (`1.2.3.4:27015`,
`[2001:db8::1]:27015`, hostnames). Port defaults to `27015`. Unknown
directives are skipped together with one operand so new keywords can be
added without breaking older clients.
`[2001:db8::1]:27015`, hostnames). Port defaults to `27015`. Lines
starting with an unknown directive are skipped entirely, so new keywords
with any number of operands can be added without breaking older clients.
`Content-Type` is not inspected, `text/plain; charset=utf-8` expected.

View File

@@ -1,3 +1,6 @@
> [!CAUTION]
> **Only download Xash3D FWGS from official sources.** Third-party builds, "modded launchers", "optimized" repacks and random mirrors are frequently bundled with malware, miners, spyware and credential stealers. We cannot vouch for anything we did not build. Get official binaries only from the [releases page](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous).
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) \
[![Discord Server](https://img.shields.io/discord/355697768582610945?logo=Discord&label=International%20Discord%20chat)](http://xash.su/discord/) [![Russian speakers Telegram Chat](https://img.shields.io/badge/Russian_speakers_Telegram_chat-gray?logo=Telegram)](https://t.me/flyingwithgauss) \

View File

@@ -30,7 +30,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
typedef struct usercmd_s
{
int16_t lerp_msec; // added in HL
int8_t msec; // added in QW
uint8_t msec; // added in QW
uint8_t pad1;
vec3_t viewangles;

View File

@@ -50,7 +50,7 @@ const char *CL_MsgInfo( int cmd )
// get engine message name
const char *svc_string = NULL;
switch( cls.legacymode )
switch( cls.net_protocol )
{
case PROTO_CURRENT:
svc_string = svc_strings[cmd];
@@ -146,7 +146,7 @@ static void CL_WriteErrorMessage( int current_count, sizebuf_t *msg )
FS_Write( fp, &cls.starting_count, sizeof( int ));
FS_Write( fp, &current_count, sizeof( int ));
FS_Write( fp, &cls.legacymode, sizeof( cls.legacymode ));
FS_Write( fp, &cls.net_protocol, sizeof( cls.net_protocol ));
FS_Write( fp, MSG_GetData( msg ), MSG_GetMaxBytes( msg ));
FS_Close( fp );
@@ -207,7 +207,7 @@ void CL_ReplayBufferDat_f( void )
FS_Read( f, &current_count, sizeof( current_count ));
FS_Read( f, &protocol, sizeof( protocol ));
cls.legacymode = protocol;
cls.net_protocol = protocol;
len = FS_Read( f, buffer, sizeof( buffer ));
FS_Close( f );

View File

@@ -412,7 +412,7 @@ static void CL_WriteDemoHeader( const char *name )
demo.header.id = IDEMOHEADER;
demo.header.dem_protocol = DEMO_PROTOCOL;
demo.header.net_protocol = CL_GetDemoNetProtocol( cls.legacymode );
demo.header.net_protocol = CL_GetDemoNetProtocol( cls.net_protocol );
demo.header.host_fps = host_maxfps.value ? bound( MIN_FPS, host_maxfps.value, maxfps ) : maxfps;
Q_strncpy( demo.header.mapname, clgame.mapname, sizeof( demo.header.mapname ));
Q_strncpy( demo.header.comment, clgame.maptitle, sizeof( demo.header.comment ));
@@ -723,7 +723,7 @@ static void CL_DemoStartPlayback( int mode )
demo.starttime = CL_GetDemoPlaybackClock(); // for determining whether to read another message
CL_SetupNetchanForProtocol( cls.legacymode );
CL_SetupNetchanForProtocol( cls.net_protocol );
memset( demo.cmds, 0, sizeof( demo.cmds ));
demo.angle_position = 1;
@@ -1555,7 +1555,7 @@ void CL_PlayDemo_f( void )
if( neg ) cls.forcetrack = -cls.forcetrack;
CL_DemoStartPlayback( DEMO_QUAKE1 );
cls.legacymode = PROTO_QUAKE;
cls.net_protocol = PROTO_QUAKE;
return; // quake demo is started
}
@@ -1591,7 +1591,7 @@ void CL_PlayDemo_f( void )
CL_DemoStartPlayback( DEMO_XASH3D );
// must be after DemoStartPlayback, as CL_Disconnect_f resets the protocol
cls.legacymode = CL_GetProtocolFromDemo( demo.header.net_protocol );
cls.net_protocol = CL_GetProtocolFromDemo( demo.header.net_protocol );
// g-cont. is this need?
Q_strncpy( cls.servername, demoname, sizeof( cls.servername ));

View File

@@ -42,6 +42,7 @@ static CVAR_DEFINE_AUTO( cl_logoext, "bmp", FCVAR_ARCHIVE, "temporary cvar to te
static CVAR_DEFINE( cl_logoupdate, "@cl_logoupdate", "0", 0, "set by menu to trigger clan logo update" );
CVAR_DEFINE_AUTO( cl_logomaxdim, "96", FCVAR_ARCHIVE, "maximum decal dimension" );
static CVAR_DEFINE_AUTO( cl_test_bandwidth, "1", FCVAR_ARCHIVE, "test network bandwith before connection" );
static CVAR_DEFINE_AUTO( cl_require_challenge_echo, "-1", FCVAR_ARCHIVE, "reject connect packets that don't echo challenge, protects against spoofed servers but breaks connection to old servers (-1 = engine default)" );
CVAR_DEFINE( cl_draw_particles, "r_drawparticles", "1", FCVAR_CHEAT, "render particles" );
CVAR_DEFINE( cl_draw_tracers, "r_drawtracers", "1", FCVAR_CHEAT, "render tracers" );
@@ -171,7 +172,7 @@ int CL_IsDevOverviewMode( void )
connprotocol_t CL_Protocol( void )
{
return cls.legacymode;
return cls.net_protocol;
}
void CL_SetCheatState( qboolean multiplayer, qboolean allow_cheats )
@@ -235,7 +236,7 @@ static void CL_CreateResourceList( void )
Cvar_DirectSet( &cl_logoext, "bmp" );
Q_snprintf( szFileName, sizeof( szFileName ), "logos/remapped.%s", cl_logoext.string );
if( cls.legacymode == PROTO_GOLDSRC )
if( cls.net_protocol == PROTO_GOLDSRC )
{
CL_ConvertImageToWAD3( szFileName );
Q_strncpy( szFileName, "tempdecal.wad", sizeof( szFileName ));
@@ -335,7 +336,7 @@ static void CL_CheckClientState( void )
Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar
Netchan_ReportFlow( &cls.netchan );
if( cls.legacymode == PROTO_GOLDSRC )
if( cls.net_protocol == PROTO_GOLDSRC )
{
CL_ServerCommand(true, "specmode 4\n");
CL_ServerCommand(true, "specmode 4\n");
@@ -868,7 +869,7 @@ static void CL_WritePacket( void )
byte data[MAX_CMD_BUFFER] = { 0 };
runcmd_t *pcmd;
int numbackup, maxbackup, maxcmds;
const connprotocol_t proto = cls.legacymode;
const connprotocol_t proto = cls.net_protocol;
// FIXME: on Xash protocol we don't send move commands until ca_active
// to prevent outgoing_command outrun incoming_acknowledged
@@ -1374,7 +1375,7 @@ static void CL_CheckForResend( void )
cls.state = ca_connecting;
Q_strncpy( cls.servername, "localhost", sizeof( cls.servername ));
NET_NetadrSetType( &cls.serveradr, NA_LOOPBACK );
cls.legacymode = PROTO_CURRENT;
cls.net_protocol = PROTO_CURRENT;
// we don't need a challenge on the localhost
CL_SendConnectPacket( PROTO_CURRENT, 0 );
@@ -1449,7 +1450,7 @@ static void CL_CheckForResend( void )
// but tell us that test is allowed
// in this case, just send connect packet and hope for the best
if( cls.bandwidth_test.passed || cls.bandwidth_test.failed )
CL_SendConnectPacket( cls.legacymode, cls.bandwidth_test.challenge );
CL_SendConnectPacket( cls.net_protocol, cls.bandwidth_test.challenge );
else
CL_SendBandwidthTest( adr, false );
}
@@ -1512,7 +1513,7 @@ static void CL_Connect_f( void )
Key_SetKeyDest( key_console );
cls.state = ca_connecting;
cls.legacymode = proto;
cls.net_protocol = proto;
Q_strncpy( cls.servername, server, sizeof( cls.servername ));
cls.connect_time = MAX_HEARTBEAT; // CL_CheckForResend() will fire immediately
cls.max_fragment_size = FRAGMENT_MAX_SIZE; // guess a we can establish connection with maximum fragment size
@@ -1717,7 +1718,7 @@ static void CL_Reconnect( qboolean setup_netchan )
{
if( setup_netchan )
{
CL_SetupNetchanForProtocol( cls.legacymode );
CL_SetupNetchanForProtocol( cls.net_protocol );
}
else
{
@@ -1762,7 +1763,7 @@ void CL_Disconnect( void )
CL_Stop_f();
// send a disconnect message to the server
CL_SendDisconnectMessage( cls.legacymode );
CL_SendDisconnectMessage( cls.net_protocol );
SteamBroker_TerminateGameConnection();
CL_ClearState ();
@@ -1780,7 +1781,7 @@ void CL_Disconnect( void )
cls.connect_retry = 0;
memset( &cls.bandwidth_test, 0, sizeof( cls.bandwidth_test ));
cls.signon = 0;
cls.legacymode = PROTO_CURRENT;
cls.net_protocol = PROTO_CURRENT;
// back to menu in non-developer mode
if( host_developer.value || cls.key_dest == key_menu )
@@ -1808,7 +1809,7 @@ void CL_Crashed( void )
CL_Stop_f(); // stop any demos
// send a disconnect message to the server
CL_SendDisconnectMessage( cls.legacymode );
CL_SendDisconnectMessage( cls.net_protocol );
Host_WriteOpenGLConfig();
Host_WriteConfig(); // write config
@@ -1914,7 +1915,7 @@ static void CL_Reconnect_f( void )
if( !COM_StringEmptyOrNULL( cls.servername ))
{
connprotocol_t proto = cls.legacymode;
connprotocol_t proto = cls.net_protocol;
if( cls.state >= ca_connected )
CL_Disconnect();
@@ -1923,7 +1924,7 @@ static void CL_Reconnect_f( void )
cls.demonum = cls.movienum = -1; // not in the demo loop now
cls.state = ca_connecting;
cls.signon = 0;
cls.legacymode = proto; // don't change protocol
cls.net_protocol = proto; // don't change protocol
Con_Printf( "reconnecting...\n" );
}
@@ -2072,23 +2073,61 @@ static void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg )
UI_AddServerToList( from, infostring );
}
static net_request_t *CL_NetRequestFind( netadr_t from, int type )
{
for( int i = 0; i < ARRAYSIZE( clgame.net_requests ); i++ )
{
net_request_t *nr = &clgame.net_requests[i];
if( !nr->pfnFunc || nr->resp.type != type )
continue;
if( NET_CompareAdr( nr->resp.remote_address, from ))
return nr;
// broadcast requests accept a response from anyone
if( NET_NetadrType( &nr->resp.remote_address ) == NA_BROADCAST )
return nr;
}
return NULL;
}
static void CL_NetRequestComplete( net_request_t *nr, netadr_t from, const char *response )
{
netadr_t request_adr = nr->resp.remote_address;
nr->resp.response = (void *)response;
nr->resp.remote_address = from;
nr->resp.error = NET_SUCCESS;
nr->resp.ping = host.realtime - nr->timesend;
nr->pfnFunc( &nr->resp );
if( FBitSet( nr->flags, FNETAPI_MULTIPLE_RESPONSE ))
nr->resp.remote_address = request_adr;
else memset( nr, 0, sizeof( *nr )); // done
}
static void CL_ParseGoldSrcStatusMessage( netadr_t from, sizebuf_t *msg, qboolean legacy_format )
{
static char s[512+8];
int p, numcl, maxcl, password, remaining, bots;
int p, numcl, maxcl, password, bots;
string host, map, gamedir, version;
char *replace;
// set to beginning but skip header
MSG_SeekToBit( msg, (sizeof( uint32_t ) + sizeof( uint8_t )) << 3, SEEK_SET );
if( legacy_format )
{
string address;
int mod;
p = MSG_ReadByte( msg );
Q_strncpy( address, MSG_ReadString( msg ), sizeof( address ));
// FIXME: this is invalid, `m` servers might be geniune 47 proto servers
// but many servers that reply with legacy format are 47/48
// so at least let the user to connect them
p = PROTOCOL_GOLDSRC_VERSION;
MSG_ReadString( msg ); // address
Q_strncpy( host, MSG_ReadString( msg ), sizeof( host ));
Q_strncpy( map, MSG_ReadString( msg ), sizeof( map ));
Q_strncpy( gamedir, MSG_ReadString( msg ), sizeof( gamedir ));
@@ -2159,7 +2198,7 @@ static void CL_ParseGoldSrcStatusMessage( netadr_t from, sizebuf_t *msg, qboolea
// write host last so we can try to cut off too long hostnames
// TODO: value size limit for infostrings
remaining = sizeof( s ) - Q_strlen( s ) - sizeof( "\\host\\" ) - 1;
int remaining = sizeof( s ) - Q_strlen( s ) - sizeof( "\\host\\" ) - 1;
if( remaining < 0 )
{
// should never happen?
@@ -2167,103 +2206,205 @@ static void CL_ParseGoldSrcStatusMessage( netadr_t from, sizebuf_t *msg, qboolea
return;
}
char *replace;
while(( replace = Q_strpbrk( host, "\\\"" )))
{
*replace = ' '; // find a better replacement?
}
Info_SetValueForKey( s, "host", host, sizeof( s ));
// tell mainui about server
UI_AddServerToList( from, s );
// now process NetAPI requst
net_request_t *nr = CL_NetRequestFind( from, NETAPI_REQUEST_DETAILS );
if( !nr )
return;
s[0] = 0;
Info_SetValueForKey( s, "gamedir", gamedir, sizeof( s ));
Info_SetValueForKeyf( s, "current", sizeof( s ), "%i", numcl );
Info_SetValueForKeyf( s, "max", sizeof( s ), "%i", maxcl );
Info_SetValueForKey( s, "map", map, sizeof( s ));
Info_SetValueForKey( s, "hostname", host, sizeof( s ));
CL_NetRequestComplete( nr, from, s );
}
/*
=================
CL_ParseNETInfoMessage
Handle a reply from a netinfo
CL_NetRequestSend
=================
*/
static void CL_ParseNETInfoMessage( netadr_t from, const char *s )
qboolean CL_NetRequestSend( net_request_t *nr )
{
net_request_t *nr = NULL;
static char infostring[MAX_PRINT_MSG];
int i, context, type;
int errorBits = 0;
const char *val;
byte buf[64];
sizebuf_t msg;
context = Q_atoi( Cmd_Argv( 1 ));
type = Q_atoi( Cmd_Argv( 2 ));
// find request with specified context and type
for( i = 0; i < MAX_REQUESTS; i++ )
if( nr->resp.type == NETAPI_REQUEST_PING )
{
if( clgame.net_requests[i].resp.context == context && clgame.net_requests[i].resp.type == type )
{
nr = &clgame.net_requests[i];
break;
}
Netchan_OutOfBandPrint( NS_CLIENT, nr->resp.remote_address, A2A_GOLDSRC_PING );
return true;
}
// not found, ignore
if( nr == NULL )
return;
MSG_Init( &msg, "NetRequest", buf, sizeof( buf ));
// find the payload
s = Q_strchr( s, ' ' ); // skip netinfo
if( !s )
return;
s = Q_strchr( s + 1, ' ' ); // skip challenge
if( !s )
return;
s = Q_strchr( s + 1, ' ' ); // skip type
if( s )
s++; // skip final whitespace
else if( type != NETAPI_REQUEST_PING ) // ping have no payload, and that's ok
return;
if( s )
switch( nr->resp.type )
{
if( s[0] == '\\' )
{
// check for errors
val = Info_ValueForKey( s, "neterror" );
if( !Q_stricmp( val, "protocol" ))
SetBits( errorBits, NET_ERROR_PROTO_UNSUPPORTED );
else if( !Q_stricmp( val, "undefined" ))
SetBits( errorBits, NET_ERROR_UNDEFINED );
else if( !Q_stricmp( val, "forbidden" ))
SetBits( errorBits, NET_ERROR_FORBIDDEN );
CL_FixupColorStringsForInfoString( s, infostring, sizeof( infostring ));
}
else
{
Q_strncpy( infostring, s, sizeof( infostring ));
}
}
else
{
infostring[0] = 0;
case NETAPI_REQUEST_DETAILS:
MSG_WriteString( &msg, A2S_GOLDSRC_INFO );
break;
case NETAPI_REQUEST_PLAYERS:
MSG_WriteByte( &msg, A2S_GOLDSRC_PLAYERS );
break;
case NETAPI_REQUEST_RULES:
MSG_WriteByte( &msg, A2S_GOLDSRC_RULES );
break;
default:
return false;
}
// setup the answer
nr->resp.response = infostring;
nr->resp.remote_address = from;
nr->resp.error = NET_SUCCESS;
nr->resp.ping = host.realtime - nr->timesend;
MSG_WriteLong( &msg, nr->challenge );
if( nr->timeout <= host.realtime )
SetBits( nr->resp.error, NET_ERROR_TIMEOUT );
SetBits( nr->resp.error, errorBits ); // misc error bits
Netchan_OutOfBand( NS_CLIENT, nr->resp.remote_address, MSG_GetNumBytesWritten( &msg ), MSG_GetData( &msg ));
nr->pfnFunc( &nr->resp );
return true;
}
if( !FBitSet( nr->flags, FNETAPI_MULTIPLE_RESPONSE ))
memset( nr, 0, sizeof( *nr )); // done
/*
=================
CL_HasActiveNetRequest
=================
*/
qboolean CL_HasActiveNetRequest( netadr_t from )
{
for( int i = 0; i < ARRAYSIZE( clgame.net_requests ); i++ )
{
const net_request_t *nr = &clgame.net_requests[i];
if( !nr->pfnFunc )
continue;
if( nr->resp.type != NETAPI_REQUEST_RULES && nr->resp.type != NETAPI_REQUEST_PLAYERS )
continue;
if( NET_CompareAdr( nr->resp.remote_address, from ))
return true;
}
return false;
}
/*
=================
CL_NetRequestChallenge
=================
*/
static void CL_NetRequestChallenge( netadr_t from, sizebuf_t *msg )
{
MSG_SeekToBit( msg, ( sizeof( uint32_t ) + sizeof( uint8_t )) << 3, SEEK_SET );
int challenge = MSG_ReadLong( msg );
// give the challenge to the first request without one,
// the server sends a challenge per received query
for( int i = 0; i < ARRAYSIZE( clgame.net_requests ); i++ )
{
net_request_t *nr = &clgame.net_requests[i];
if( !nr->pfnFunc || nr->resp.type == NETAPI_REQUEST_PING )
continue;
if( nr->challenge != -1 )
continue;
if( !NET_CompareAdr( nr->resp.remote_address, from ))
continue;
nr->challenge = challenge;
CL_NetRequestSend( nr );
break;
}
}
/*
=================
CL_NetRequestPing
=================
*/
static void CL_NetRequestPing( netadr_t from )
{
net_request_t *nr = CL_NetRequestFind( from, NETAPI_REQUEST_PING );
if( !nr )
return;
CL_NetRequestComplete( nr, from, "" );
}
/*
=================
CL_NetRequestPlayers
=================
*/
static void CL_NetRequestPlayers( netadr_t from, sizebuf_t *msg )
{
static char s[MAX_PRINT_MSG];
net_request_t *nr = CL_NetRequestFind( from, NETAPI_REQUEST_PLAYERS );
if( !nr )
return;
MSG_SeekToBit( msg, ( sizeof( uint32_t ) + sizeof( uint8_t )) << 3, SEEK_SET );
int count = MSG_ReadByte( msg );
s[0] = 0;
for( int i = 0; i < count && !MSG_CheckOverflow( msg ); i++ )
{
MSG_ReadByte( msg ); // index, GoldSrc servers always send 0 here
Info_SetValueForKey( s, va( "p%iname", i ), MSG_ReadString( msg ), sizeof( s ));
Info_SetValueForKeyf( s, va( "p%ifrags", i ), sizeof( s ), "%i", MSG_ReadLong( msg ));
Info_SetValueForKeyf( s, va( "p%itime", i ), sizeof( s ), "%f", MSG_ReadFloat( msg ));
}
Info_SetValueForKeyf( s, "players", sizeof( s ), "%i", count );
if( MSG_CheckOverflow( msg ))
return;
CL_NetRequestComplete( nr, from, s );
}
/*
=================
CL_NetRequestRules
=================
*/
static void CL_NetRequestRules( netadr_t from, sizebuf_t *msg )
{
static char s[MAX_PRINT_MSG];
net_request_t *nr = CL_NetRequestFind( from, NETAPI_REQUEST_RULES );
if( !nr )
return;
MSG_SeekToBit( msg, ( sizeof( uint32_t ) + sizeof( uint8_t )) << 3, SEEK_SET );
int count = MSG_ReadShort( msg );
s[0] = 0;
for( int i = 0; i < count && !MSG_CheckOverflow( msg ); i++ )
{
string key;
Q_strncpy( key, MSG_ReadString( msg ), sizeof( key ));
Info_SetValueForKey( s, key, MSG_ReadString( msg ), sizeof( s ));
}
Info_SetValueForKeyf( s, "rules", sizeof( s ), "%i", count );
if( MSG_CheckOverflow( msg ))
return;
CL_NetRequestComplete( nr, from, s );
}
/*
@@ -2275,14 +2416,13 @@ check for timeouts
*/
static void CL_ProcessNetRequests( void )
{
net_request_t *nr;
int i;
// find a request with specified context
for( i = 0; i < MAX_REQUESTS; i++ )
for( int i = 0; i < ARRAYSIZE( clgame.net_requests ); i++ )
{
nr = &clgame.net_requests[i];
if( !nr->pfnFunc ) continue; // not used
net_request_t *nr = &clgame.net_requests[i];
if( !nr->pfnFunc )
continue; // not used
if( nr->timeout <= host.realtime )
{
@@ -2443,6 +2583,29 @@ static void CL_ClientConnect( connprotocol_t proto, const char *c, netadr_t from
return;
}
const char *challenge_str = Info_ValueForKey( Cmd_Argv( 1 ), "challenge" );
if( COM_StringEmpty( challenge_str ))
{
qboolean require_challenge;
if( cl_require_challenge_echo.value < 0 )
require_challenge = false; // FIXME: flip once most servers migrate to newer engine version
else
require_challenge = !!cl_require_challenge_echo.value;
if( require_challenge )
{
Con_Printf( S_WARN "%s: %s did not echo challenge, ignoring (possible spoof)\n", __func__, NET_AdrToString( from ));
return;
}
}
else if( Q_atoi( challenge_str ) != cls.bandwidth_test.challenge )
{
Con_Printf( S_WARN "%s: challenge mismatch from %s, ignoring (possible spoof)\n", __func__, NET_AdrToString( from ));
return;
}
if( cls.netchan_pending_cookie != 0 )
{
int server_extensions = Q_atoi( Info_ValueForKey( Cmd_Argv( 1 ), "ext" ));
@@ -2497,8 +2660,16 @@ static void CL_Print( const char *c, const char *args, netadr_t from, sizebuf_t
Con_Printf( "%s%c", s, s[Q_strlen( s ) - 1] != '\n' ? '\n' : '\0' );
}
static void CL_Challenge( const char *c, netadr_t from )
static void CL_Challenge( const char *c, netadr_t from, sizebuf_t *msg )
{
// connection challenge is text and always comes as literal A00000000,
// query challenge is binary: challenge type byte and the challenge value
if( c[0] == S2C_GOLDSRC_CHALLENGE[0] && Q_strcmp( c, S2C_GOLDSRC_CHALLENGE ))
{
CL_NetRequestChallenge( from, msg );
return;
}
if( cls.state != ca_connecting )
return;
@@ -2508,7 +2679,7 @@ static void CL_Challenge( const char *c, netadr_t from )
// try to autodetect protocol by challenge response
if( !Q_strcmp( c, S2C_GOLDSRC_CHALLENGE ))
{
cls.legacymode = PROTO_GOLDSRC;
cls.net_protocol = PROTO_GOLDSRC;
cls.steam_auth = Q_atoi( Cmd_Argv( 2 )) == 3;
@@ -2524,14 +2695,14 @@ static void CL_Challenge( const char *c, netadr_t from )
cls.bandwidth_test.challenge = Q_atoi( Cmd_Argv( 1 ));
if( cls.legacymode == PROTO_CURRENT && cl_test_bandwidth.value && !cls.bandwidth_test.passed )
if( cls.net_protocol == PROTO_CURRENT && cl_test_bandwidth.value && !cls.bandwidth_test.passed )
{
// when connecting to old server or server that has bandwidth test disabled
// it might be more preferrable to have some sane fragment size
if( !Q_atoi( Cmd_Argv( 2 )))
{
Cvar_SetValue( "cl_dlmax", FRAGMENT_DEFAULT_SIZE );
CL_SendConnectPacket( cls.legacymode, cls.bandwidth_test.challenge );
CL_SendConnectPacket( cls.net_protocol, cls.bandwidth_test.challenge );
}
else
{
@@ -2541,7 +2712,7 @@ static void CL_Challenge( const char *c, netadr_t from )
else
{
// challenge from the server we are connecting to
CL_SendConnectPacket( cls.legacymode, cls.bandwidth_test.challenge );
CL_SendConnectPacket( cls.net_protocol, cls.bandwidth_test.challenge );
}
}
@@ -2686,7 +2857,7 @@ static void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
// server connection
if( !Q_strcmp( c, S2C_GOLDSRC_CONNECTION ) || !Q_strcmp( c, S2C_CONNECTION ))
{
CL_ClientConnect( cls.legacymode, c, from );
CL_ClientConnect( cls.net_protocol, c, from );
}
else if( !Q_strcmp( c, A2A_INFO ))
{
@@ -2700,9 +2871,13 @@ static void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
{
CL_ParseGoldSrcStatusMessage( from, msg, true );
}
else if( !Q_strcmp( c, A2A_NETINFO ))
else if( c[0] == S2A_GOLDSRC_PLAYERS )
{
CL_ParseNETInfoMessage( from, args ); // server responding to a status broadcast
CL_NetRequestPlayers( from, msg );
}
else if( c[0] == S2A_GOLDSRC_RULES )
{
CL_NetRequestRules( from, msg );
}
else if( c[0] == A2C_GOLDSRC_PRINT || !Q_strcmp( c, A2C_PRINT ))
{
@@ -2722,11 +2897,11 @@ static void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
}
else if( !Q_strcmp( c, A2A_ACK ) || !Q_strcmp( c, A2A_GOLDSRC_ACK ))
{
// no-op
CL_NetRequestPing( from ); // server responding to a NetAPI ping
}
else if( !Q_strcmp( c, S2C_CHALLENGE ) || !Q_strcmp( c, S2C_GOLDSRC_CHALLENGE ))
else if( !Q_strcmp( c, S2C_CHALLENGE ) || c[0] == S2C_GOLDSRC_CHALLENGE[0] )
{
CL_Challenge( c, from );
CL_Challenge( c, from, msg );
}
else if( !Q_strcmp( c, S2C_REJECT ) || c[0] == S2C_GOLDSRC_REJECT || c[0] == S2C_GOLDSRC_REJECT_BADPASSWORD )
{
@@ -2806,7 +2981,7 @@ static void CL_ReadNetMessage( void )
size_t curSize;
void (*parsefn)( sizebuf_t *msg );
switch( cls.legacymode )
switch( cls.net_protocol )
{
case PROTO_QUAKE:
parsefn = CL_ParseQuakeMessage;
@@ -3102,7 +3277,7 @@ void CL_ProcessFile( qboolean successfully_received, const char *filename )
MSG_Init( &msg, "Resource Registration", msg_buf, sizeof( msg_buf ));
if( CL_PrecacheResources( ))
CL_RegisterResources( &msg, cls.legacymode );
CL_RegisterResources( &msg, cls.net_protocol );
if( MSG_GetNumBytesWritten( &msg ) > 0 )
{
@@ -3162,7 +3337,7 @@ tell server about changed userinfo
*/
void CL_UpdateInfo( const char *key, const char *value )
{
switch( cls.legacymode )
switch( cls.net_protocol )
{
case PROTO_GOLDSRC:
if( cl_advertise_engine_in_name.value && !Q_stricmp( key, "name" ) && Q_strnicmp( value, "[Xash3D]", 8 ))
@@ -3495,6 +3670,7 @@ static void CL_InitLocal( void )
Cvar_RegisterVariable( &cl_logoupdate );
Cvar_RegisterVariable( &cl_logomaxdim );
Cvar_RegisterVariable( &cl_test_bandwidth );
Cvar_RegisterVariable( &cl_require_challenge_echo );
Voice_RegisterCvars();
VGui_RegisterCvars();

View File

@@ -445,6 +445,7 @@ typedef struct
double timeout;
double timesend; // time when request was sended
int flags; // FNETAPI_MULTIPLE_RESPONSE etc
int challenge; // GoldSrc query challenge, -1 until received
} net_request_t;
// new versions of client dlls have a single export with all callbacks
@@ -647,7 +648,7 @@ typedef struct
string internetservers_customfilter;
// multiprotocol support
connprotocol_t legacymode;
connprotocol_t net_protocol;
int extensions;
netadr_t serveradr;
@@ -793,6 +794,7 @@ void CL_ClearState( void );
void CL_SetCheatState( qboolean multiplayer, qboolean allow_cheats );
void CL_SendGoldSrcConnectPacket( netadr_t adr, int challenge, const void *ticket, size_t ticketlen );
void CL_NotifyServerListResponse( void );
qboolean CL_NetRequestSend( net_request_t *nr );
//
// cl_demo.c

View File

@@ -3364,44 +3364,60 @@ NetAPI_SendRequest
*/
static void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags, double timeout, netadr_t *remote_address, net_api_response_func_t response )
{
net_request_t *nr = NULL;
int i;
if( !response )
{
Con_DPrintf( S_ERROR "%s: no callbcak specified for request with context %i!\n", __func__, context );
Con_DPrintf( S_ERROR "%s: no callback specified for request with context %i!\n", __func__, context );
return;
}
// FIXME: call pfnFunc and tell client.dll about errors?
if( NET_NetadrType( remote_address ) == NA_IPX || NET_NetadrType( remote_address ) == NA_BROADCAST_IPX )
return; // IPX no longer support
if( request == NETAPI_REQUEST_SERVERLIST )
switch( request )
{
case NETAPI_REQUEST_SERVERLIST:
return; // no support for server list requests
case NETAPI_REQUEST_PING:
case NETAPI_REQUEST_RULES:
case NETAPI_REQUEST_PLAYERS:
case NETAPI_REQUEST_DETAILS:
break;
default:
Con_Printf( S_ERROR "%s: unknown request type %d, context %i\n", __func__, request, context );
return;
}
// find a free request
for( i = 0; i < MAX_REQUESTS; i++ )
net_request_t *nr = NULL, *oldest_nr = NULL;
int i;
double max_timeout = 0;
for( i = 0; i < ARRAYSIZE( clgame.net_requests ); i++ )
{
nr = &clgame.net_requests[i];
if( !nr->pfnFunc ) break;
}
if( i == MAX_REQUESTS )
{
double max_timeout = 0;
// no free requests? use oldest
for( i = 0, nr = NULL; i < MAX_REQUESTS; i++ )
if(( host.realtime - nr->timesend ) > max_timeout )
{
if(( host.realtime - clgame.net_requests[i].timesend ) > max_timeout )
{
max_timeout = host.realtime - clgame.net_requests[i].timesend;
nr = &clgame.net_requests[i];
}
max_timeout = host.realtime - nr->timesend;
oldest_nr = nr;
}
if( !nr->pfnFunc )
break;
}
Assert( nr != NULL );
if( i == ARRAYSIZE( clgame.net_requests ))
{
// no free requests? use oldest
nr = oldest_nr;
}
if( !nr )
{
Con_Printf( S_ERROR "%s: no free requests\n", __func__ );
return;
}
// clear slot
memset( nr, 0, sizeof( *nr ));
@@ -3414,9 +3430,10 @@ static void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags,
nr->resp.type = request;
nr->resp.remote_address = *remote_address;
nr->flags = flags;
nr->challenge = -1;
// local servers request
Netchan_OutOfBandPrint( NS_CLIENT, nr->resp.remote_address, A2A_NETINFO" %i %i %i", PROTOCOL_VERSION, context, request );
if( !CL_NetRequestSend( nr ))
Con_Printf( S_ERROR "%s: failed to send net request for type %d with context %i\n", __func__, request, context );
}
/*
@@ -3428,7 +3445,7 @@ NetAPI_CancelRequest
static void GAME_EXPORT NetAPI_CancelRequest( int context )
{
// find a specified request
for( int i = 0; i < MAX_REQUESTS; i++ )
for( int i = 0; i < ARRAYSIZE( clgame.net_requests ); i++ )
{
net_request_t *nr = &clgame.net_requests[i];
@@ -3456,7 +3473,7 @@ NetAPI_CancelAllRequests
void GAME_EXPORT NetAPI_CancelAllRequests( void )
{
// tell the user about cancel
for( int i = 0; i < MAX_REQUESTS; i++ )
for( int i = 0; i < ARRAYSIZE( clgame.net_requests ); i++ )
{
net_request_t *nr = &clgame.net_requests[i];
if( !nr->pfnFunc ) continue; // not used

View File

@@ -706,6 +706,9 @@ static void R_CollectRendererNames( void )
#if XASH_REF_GLES3COMPAT_ENABLED
"gles3compat",
#endif
#if XASH_REF_DX2_ENABLED
"dx2",
#endif
#if XASH_REF_SOFT_ENABLED
"soft",
#endif
@@ -729,6 +732,9 @@ static void R_CollectRendererNames( void )
#if XASH_REF_GLES3COMPAT_ENABLED
"GLES3 (gl2_shim)",
#endif
#if XASH_REF_DX2_ENABLED
"DirectX 2",
#endif
#if XASH_REF_SOFT_ENABLED
"Software",
#endif

View File

@@ -469,7 +469,7 @@ void CL_BatchResourceRequest( qboolean initialize )
{
if( done_downloading && CL_PrecacheResources( ))
{
CL_RegisterResources( &msg, cls.legacymode );
CL_RegisterResources( &msg, cls.net_protocol );
}
Netchan_CreateFragments( &cls.netchan, &msg );
@@ -1186,8 +1186,8 @@ void CL_ParseBaseline( sizebuf_t *msg, connprotocol_t proto )
int type = MSG_ReadUBitLong( msg, 2 );
int delta_type;
if( player ) delta_type = DT_ENTITY_STATE_PLAYER_T;
else if( type != ENTITY_NORMAL ) delta_type = DT_CUSTOM_ENTITY_STATE_T;
if( FBitSet( type, ENTITY_BEAM )) delta_type = DT_CUSTOM_ENTITY_STATE_T;
else if( player ) delta_type = DT_ENTITY_STATE_PLAYER_T;
else delta_type = DT_ENTITY_STATE_T;
Delta_ReadGSFields( msg, delta_type, &ent->prevstate, &ent->baseline, 1.0f );

View File

@@ -465,7 +465,7 @@ static void CL_ParseSoundPacketGS( sizebuf_t *msg )
float attn;
if( FBitSet( flags, SND_ATTENUATION ))
attn = (float)MSG_ReadByte( msg ) / 64.0f;
else attn = ATTN_NONE;
else attn = 1.0f;
int chan = MSG_ReadUBitLong( msg, 3 );
int entnum = MSG_ReadUBitLong( msg, MAX_GOLDSRC_ENTITY_BITS );

View File

@@ -274,7 +274,7 @@ void FS_FreeStream( stream_t *stream )
stream->format->freefunc( stream );
}
#if XASH_ENGINE_TESTS
#if XASH_LLVM_LIBFUZZER
#define IMPLEMENT_SOUNDLIB_FUZZ_TARGET( export, target ) \
int EXPORT export( const uint8_t *Data, size_t Size ); \
int EXPORT export( const uint8_t *Data, size_t Size ) \
@@ -294,4 +294,4 @@ int EXPORT export( const uint8_t *Data, size_t Size ) \
IMPLEMENT_SOUNDLIB_FUZZ_TARGET( Fuzz_Sound_LoadMPG, Sound_LoadMPG )
IMPLEMENT_SOUNDLIB_FUZZ_TARGET( Fuzz_Sound_LoadWAV, Sound_LoadWAV )
#endif
#endif // XASH_LLVM_LIBFUZZER

View File

@@ -185,7 +185,7 @@ static qboolean Sound_ParseID3Tag( const byte *buffer, fs_offset_t filesize )
return true;
}
#if XASH_ENGINE_TESTS
#if XASH_LLVM_LIBFUZZER
int EXPORT Fuzz_Sound_ParseID3Tag( const uint8_t *Data, size_t Size );
int EXPORT Fuzz_Sound_ParseID3Tag( const uint8_t *Data, size_t Size )
{
@@ -193,7 +193,7 @@ int EXPORT Fuzz_Sound_ParseID3Tag( const uint8_t *Data, size_t Size )
Sound_ParseID3Tag( Data, Size );
return 0;
}
#endif
#endif // XASH_LLVM_LIBFUZZER
/*
=================================================================

View File

@@ -28,7 +28,7 @@ typedef struct
{
void *context; // handle to GL rendering context
ref_safegl_context_t safe;
qboolean software;
ref_graphic_apis_t type;
} glwstate_t;
extern glwstate_t glw_state;

View File

@@ -701,6 +701,10 @@ void Test_RunImagelib( void )
Z_Free( rgb.buffer );
}
#endif // XASH_ENGINE_TESTS
#if XASH_LLVM_LIBFUZZER
#include "sprite.h"
#define IMPLEMENT_IMAGELIB_FUZZ_TARGET( export, target ) \
int EXPORT export( const uint8_t *Data, size_t Size ); \
@@ -724,4 +728,29 @@ IMPLEMENT_IMAGELIB_FUZZ_TARGET( Fuzz_Image_LoadPNG, Image_LoadPNG )
IMPLEMENT_IMAGELIB_FUZZ_TARGET( Fuzz_Image_LoadDDS, Image_LoadDDS )
IMPLEMENT_IMAGELIB_FUZZ_TARGET( Fuzz_Image_LoadTGA, Image_LoadTGA )
#endif /* XASH_ENGINE_TESTS */
int EXPORT Fuzz_Image_LoadSPR( const uint8_t *Data, size_t Size );
int EXPORT Fuzz_Image_LoadSPR( const uint8_t *Data, size_t Size )
{
rgbdata_t *rgb;
// the real caller passes only the pixel data size, the frame header is extra
if( Size < sizeof( dspriteframe_t ))
return 0;
host.type = HOST_NORMAL;
Memory_Init();
Image_Init();
image.hint = IL_HINT_Q1; // installs the Quake palette so the decoder runs
if( Image_LoadSPR( "#internal.spr", Data, Size - sizeof( dspriteframe_t )))
{
rgb = ImagePack( "#internal.spr" );
FS_FreeImage( rgb );
}
Image_Shutdown();
return 0;
}
#endif // XASH_LLVM_LIBFUZZER

View File

@@ -262,10 +262,10 @@ qboolean Image_LoadSPR( const char *name, const byte *buffer, fs_offset_t filesi
image.width = pin.width;
image.height = pin.height;
if( filesize < image.width * image.height )
if( filesize < (fs_offset_t)image.width * image.height )
return false;
if( filesize == ( image.width * image.height * 4 ))
if( filesize == (fs_offset_t)image.width * image.height * 4 )
truecolor = true;
// sorry, can't validate palette rendermode

View File

@@ -225,33 +225,33 @@ void NET_QueryServerByAddress( netadr_t adr, connprotocol_t proto )
Netchan_OutOfBandPrint( NS_CLIENT, adr, A2A_INFO " %i", PROTOCOL_VERSION );
}
static int NET_ParseMasterStaticBody( char *body )
static int NET_ParseMasterStaticBody( const byte *body, size_t size )
{
char token[MAX_TOKEN];
char *pfile = body;
char line[1024];
int offset = 0;
int count = 0;
while(( pfile = COM_ParseFileSafe( pfile, token, sizeof( token ), PFILE_HASH_AS_COMMENT, NULL, NULL )))
while( Q_memfgets( (byte *)body, size, &offset, line, sizeof( line )) != NULL )
{
char token[MAX_TOKEN];
char *pfile = line;
qboolean gs;
netadr_t adr = { 0 };
pfile = COM_ParseFileSafe( pfile, token, sizeof( token ), PFILE_HASH_AS_COMMENT, NULL, NULL );
if( !pfile || token[0] == '\0' )
continue;
if( !Q_strcmp( token, "ip" ))
gs = false;
else if( !Q_strcmp( token, "gs" ))
gs = true;
else
{
pfile = COM_ParseFileSafe( pfile, token, sizeof( token ), PFILE_HASH_AS_COMMENT, NULL, NULL );
if( !pfile )
break;
continue;
}
pfile = COM_ParseFileSafe( pfile, token, sizeof( token ), PFILE_HASH_AS_COMMENT, NULL, NULL );
if( !pfile )
break;
netadr_t adr = { 0 };
continue;
if( !NET_StringToAdr( token, &adr ))
{
@@ -288,16 +288,9 @@ static void NET_MasterStaticResponse( const char *url, qboolean success, const b
return;
}
// HTTP buffer isn't NUL-terminated; COM_ParseFileSafe needs one.
char *body = Mem_Malloc( host.mempool, size + 1 );
memcpy( body, data, size );
body[size] = 0;
NET_Config( true, false ); // allow remote sends
int count = NET_ParseMasterStaticBody( body );
Mem_Free( body );
int count = NET_ParseMasterStaticBody( data, size );
Con_Reportf( "masterstatic: %s yielded %d server(s)\n", url, count );
@@ -516,7 +509,7 @@ static master_t *NET_AddMaster( const char *addr )
static void NET_AddMaster_f( void )
{
if( Cmd_Argc() != 2 )
if( Cmd_Argc() != 2 && Cmd_Argc() != 3 )
{
Msg( S_USAGE "addmaster <address> [gs]\n");
return;

View File

@@ -62,14 +62,19 @@ static byte *Mod_SwapSpriteFrame( byte *p, byte *end, int bytes )
p += sizeof( frame );
// skip pixel data
if( p + frame.width * frame.height * bytes > end )
if( frame.width < 0 || frame.height < 0 )
return NULL;
p += frame.width * frame.height * bytes;
uint64_t pixels = (uint64_t)frame.width * frame.height * bytes;
if( pixels > (size_t)( end - p ))
return NULL;
p += pixels;
return p;
}
static byte *Mod_SwapSpriteGroup( byte *p, byte *end, int bytes )
static byte *Mod_SwapSpriteGroup( byte *p, byte *end, int bytes, int min_frames )
{
dspritegroup_t group;
@@ -84,7 +89,7 @@ static byte *Mod_SwapSpriteGroup( byte *p, byte *end, int bytes )
// swap intervals
int numframes = group.numframes;
if( p + numframes * sizeof( dspriteinterval_t ) > end )
if( numframes < min_frames || (size_t)numframes > (size_t)( end - p ) / sizeof( dspriteinterval_t ))
return NULL;
for( int i = 0; i < numframes; i++ )
@@ -144,18 +149,26 @@ static qboolean Mod_SwapSprite( void *buffer, size_t buffersize, int *out_versio
short numi = LittleShort( *(short *)p );
*(short *)p = numi;
p += sizeof( short ) + numi * 3;
p += sizeof( short );
if( numi < 0 || p + numi * 3 > end )
return false;
p += numi * 3;
break;
}
default:
return false;
}
if( numframes < 0 )
return false;
*out_version = version;
int bytes = ( version == SPRITE_VERSION_32 ) ? 4 : 1;
// swap all frames
for( int i = 0; i < numframes && p && p < end; i++ )
for( int i = 0; i < numframes; i++ )
{
dframetype_t frametype;
@@ -173,12 +186,18 @@ static qboolean Mod_SwapSprite( void *buffer, size_t buffersize, int *out_versio
p = Mod_SwapSpriteFrame( p, end, bytes );
break;
case FRAME_GROUP:
p = Mod_SwapSpriteGroup( p, end, bytes, 1 );
break;
case FRAME_ANGLED:
p = Mod_SwapSpriteGroup( p, end, bytes );
// angled groups are indexed by 0..7 at render time
p = Mod_SwapSpriteGroup( p, end, bytes, 8 );
break;
default:
return false;
}
if( !p )
return false;
}
return true;
@@ -229,17 +248,23 @@ void Mod_LoadSpriteModel( model_t *mod, void *buffer, size_t buffersize, qboolea
psprite->texFormat = SPR_ADDITIVE;
psprite->numframes = mod->numframes = pinq1->numframes;
psprite->facecull = SPR_CULL_FRONT;
psprite->radius = pinq1->boundingradius;
float radius = floorf( pinq1->boundingradius );
if( radius >= (float)INT_MAX )
psprite->radius = INT_MAX;
else if( radius < 0.0f || IS_NAN( radius ))
psprite->radius = 0;
else
psprite->radius = (int)radius;
psprite->synctype = pinq1->synctype;
// LadyHavoc: hack to allow sprites to be non-fullbright
if( Q_strchr( mod->name, '!' ))
psprite->texFormat = SPR_ALPHTEST;
mod->mins[0] = mod->mins[1] = -pinq1->bounds[0] * 0.5f;
mod->maxs[0] = mod->maxs[1] = pinq1->bounds[0] * 0.5f;
mod->mins[2] = -pinq1->bounds[1] * 0.5f;
mod->mins[0] = mod->mins[1] = -mod->maxs[0];
mod->maxs[2] = pinq1->bounds[1] * 0.5f;
mod->mins[2] = -mod->maxs[2];
}
else // if( version == SPRITE_VERSION_HL )
{
@@ -263,10 +288,10 @@ void Mod_LoadSpriteModel( model_t *mod, void *buffer, size_t buffersize, qboolea
psprite->radius = pinhl->boundingradius;
psprite->synctype = pinhl->synctype;
mod->mins[0] = mod->mins[1] = -pinhl->bounds[0] * 0.5f;
mod->maxs[0] = mod->maxs[1] = pinhl->bounds[0] * 0.5f;
mod->mins[2] = -pinhl->bounds[1] * 0.5f;
mod->mins[0] = mod->mins[1] = -mod->maxs[0];
mod->maxs[2] = pinhl->bounds[1] * 0.5f;
mod->mins[2] = -mod->maxs[2];
}
if( loaded )
@@ -283,3 +308,34 @@ void Mod_LoadSpriteModel( model_t *mod, void *buffer, size_t buffersize, qboolea
Mod_SpriteLoadTextures( mod, buffer );
#endif
}
#if XASH_LLVM_LIBFUZZER
int EXPORT Fuzz_Mod_LoadSpriteModel( const uint8_t *Data, size_t Size );
int EXPORT Fuzz_Mod_LoadSpriteModel( const uint8_t *Data, size_t Size )
{
model_t mod = { .name = "#internal.spr", .needload = NL_NEEDS_LOADED };
qboolean loaded = false;
byte *buf;
if( Size == 0 )
return 0;
Memory_Init();
// dedicated mode exercises the parser/validator without needing a renderer
host.type = HOST_DEDICATED;
host.mempool = Mem_AllocPool( "fuzzing pool" );
// the loader byteswaps the buffer in place, so hand it a writable copy
buf = Mem_Malloc( host.mempool, Size );
memcpy( buf, Data, Size );
Mod_LoadSpriteModel( &mod, buf, Size, &loaded );
if( mod.mempool )
Mem_FreePool( &mod.mempool );
Mem_FreePool( &host.mempool );
return 0;
}
#endif // XASH_LLVM_LIBFUZZER

View File

@@ -653,7 +653,7 @@ void Mod_NeedCRC( const char *name, qboolean needCRC )
else ClearBits( p->flags, FCRC_SHOULD_CHECKSUM );
}
#if XASH_ENGINE_TESTS
#if XASH_LLVM_LIBFUZZER
static const uint8_t *fuzz_data;
static size_t fuzz_size;
@@ -689,4 +689,4 @@ int EXPORT Fuzz_Mod_LoadModel( const uint8_t *Data, size_t Size )
return 0;
}
#endif // XASH_ENGINE_TESTS
#endif // XASH_LLVM_LIBFUZZER

View File

@@ -1364,9 +1364,14 @@ static qboolean NET_QueuePacket( int net_socket, netsrc_t sock, netadr_t *from,
// check for split message
if( sock == NS_CLIENT && *(int *)data == NET_HEADER_SPLITPACKET )
{
if( !CL_IsFromConnectingServer( *from ))
return false;
return NET_GetLong( data, ret, length, CL_GetSplitSize( ), CL_Protocol( ));
if( CL_IsFromConnectingServer( *from ))
return NET_GetLong( data, ret, length, CL_GetSplitSize( ), CL_Protocol( ));
// GoldSrc servers (e.g. ReUnion) can split large query responses
if( CL_HasActiveNetRequest( *from ))
return NET_GetLong( data, ret, length, 1400, PROTO_GOLDSRC );
return false;
}
#endif

View File

@@ -89,6 +89,7 @@ void NET_GetLocalAddress( netadr_t *ip4, netadr_t *ip6 );
#if !XASH_DEDICATED
size_t CL_GetSplitSize( void );
qboolean CL_IsFromConnectingServer( netadr_t from );
qboolean CL_HasActiveNetRequest( netadr_t from );
#endif
void HTTP_AddCustomServer( const char *url );

View File

@@ -319,7 +319,6 @@ extern const char *const svc_goldsrc_strings[svc_lastmsg+1];
#define A2A_PING "ping" // reply with A2A_ACK
#define A2A_ACK "ack" // no-op
#define A2A_INFO "info" // different format for client and server, see code
#define A2A_NETINFO "netinfo" // different format for client and server, see code
#define A2A_GOLDSRC_PING "i" // reply with A2A_GOLDSRC_ACK
#define A2A_GOLDSRC_ACK "j" // no-op

View File

@@ -13,41 +13,22 @@
GNU General Public License for more details.
*/
#include "SDL_syswm.h"
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#include <sys/stat.h>
#include "dlfcn.h"
#define XASHLIB "@rpath/libxash.dylib"
@interface XashPromptAlertViewDelegate : NSObject <UIAlertViewDelegate>
@property (nonatomic, assign) int *button;
@end
@implementation XashPromptAlertViewDelegate
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex{
*_button = buttonIndex;
}
@end
int szArgc;
char **szArgv;
char *g_szLibrarySuffix;
float g_iOSVer;
bool isdark;
const char *IOS_GetDocsDir(void)
//UI vars
UIAlertController *alert;
UIViewController *controller;
bool finishedDialog = false;
const char *IOS_GetDocsDir( void )
{
if( g_iOSVer >= 8.0 )
{
static const char *dir = NULL;
if( dir )
@@ -61,23 +42,9 @@ const char *IOS_GetDocsDir(void)
NSLog(@"IOS_GetDocsDir: %s", dir);
return dir;
}
else
{
static char dir[1024];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *basePath = paths.firstObject;
[[NSFileManager defaultManager] createDirectoryAtPath:basePath withIntermediateDirectories:YES attributes:nil error:nil];
strcpy(dir,[basePath UTF8String]);
mkdir(dir,777);
NSLog(@"IOS_GetDocsDir: %s", dir);
return dir;
}
}
const char *IOS_GetExecDir(void)
const char *IOS_GetExecDir( void )
{
static const char *dir = NULL;
@@ -87,7 +54,7 @@ const char *IOS_GetExecDir(void)
NSString *executableDirctory = [[NSBundle mainBundle] bundlePath];
dir = [executableDirctory fileSystemRepresentation];
NSLog(@"IOS_GetDocsDir: %s", dir);
NSLog(@"IOS_GetExecDir: %s", dir);
return dir;
}
@@ -99,43 +66,44 @@ typedef struct settings_s
{
unsigned char magic;
char args[1024];
unsigned int port;
char suffix[32];
unsigned int ftpserver;
} settings_t;
@interface ButtonHandler :NSObject
@property (nonatomic, assign) int *button1;
@end
@implementation ButtonHandler
settings_t settings;
FILE *settingsfile;
char settingspath[256];
-(void) buttonClicked:(UIButton*)sender
static void SaveSettings( void )
{
*_button1 = 0;
if( (settingsfile = fopen( settingspath, "wb" )) )
{
strlcpy( settings.args, [alert.textFields.firstObject.text UTF8String], 1024 );
settings.magic = 111;
fwrite( &settings, sizeof(settings), 1, settingsfile );
fclose( settingsfile );
}
}
@end
void IOS_PrepareView(void)
static void IOS_PrepareView( void )
{
ButtonHandler *handler = [[ButtonHandler alloc] init];
UIWindow *window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
UIViewController *controller = [[UIViewController alloc] init];
[[controller view] setBackgroundColor:[UIColor grayColor]];
controller = [[UIViewController alloc] init];
[controller.view setBackgroundColor:[UIColor grayColor]];
[window setRootViewController:controller];
[window makeKeyAndVisible];
if([[controller traitCollection] userInterfaceStyle] == UIUserInterfaceStyleDark && g_iOSVer >= 13.0) isdark = true; else isdark = false;
#if 0
UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(10, 10, 100, 20)];
int button1 = -1;
handler.button1 = &button1;
alert = [UIAlertController alertControllerWithTitle:@"Xash3D FWGS"
message:nil
preferredStyle:UIAlertControllerStyleAlert];
[button addTarget:handler action:@selector(buttonClicked:) forControlEvents:UIControlEventValueChanged];
@autoreleasepool {
while( button1 == -1 ) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
}
[[controller view] addSubview:button];
#endif
UIAlertAction* startAction = [UIAlertAction actionWithTitle:@"Start" style:UIAlertActionStyleDefault
handler:^(UIAlertAction *action) { finishedDialog = true; }];
UIAlertAction* exitAction = [UIAlertAction actionWithTitle:@"Exit" style:UIAlertActionStyleDefault
handler:^(UIAlertAction *action) {
SaveSettings();
NSLog(@"Exit Selected\n");
exit(0); }];
[alert addAction:startAction];
[alert addAction:exitAction];
}
void IOS_LaunchDialog( void )
@@ -148,91 +116,48 @@ void IOS_LaunchDialog( void )
[[AVAudioSession sharedInstance] requestRecordPermission:^(BOOL granted){}];
IOS_PrepareView();
int button = -1, bExit, bStart;
UIAlertView * alert = [[UIAlertView alloc] init];
bExit = [alert addButtonWithTitle:@"Exit"];
bStart = [alert addButtonWithTitle:@"Start"];
XashPromptAlertViewDelegate *delegate = [[XashPromptAlertViewDelegate alloc] init];
delegate.button = &button;
alert.delegate = delegate;
const char *docsDir = IOS_GetDocsDir();
//set working directory to documents so logs can be generated there
NSString *workingDir = [NSString stringWithUTF8String:IOS_GetDocsDir()];
[[NSFileManager defaultManager] changeCurrentDirectoryPath:workingDir];
[[NSFileManager defaultManager]
changeCurrentDirectoryPath:[NSString stringWithUTF8String:IOS_GetDocsDir()]];
FILE *settingsfile;
char settingspath[256];
snprintf(settingspath, sizeof(settingspath), "%s/settings.bin", docsDir );
snprintf( settingspath, sizeof( settingspath ), "%s/settings.bin", docsDir );
settingspath[255] = 0;
settings_t settings;
[alert setTransform:CGAffineTransformMakeTranslation(0,109)];
UIScrollView *scroll = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 300, 200)];
UILabel *argstitle = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 300, 30)];
[argstitle setText:@"Command-line arguments:"];
UITextField *args = [[UITextField alloc] initWithFrame:CGRectMake(0, 30, 300, 30)];
[args setBackgroundColor:[[UIColor alloc] initWithRed:1 green:1 blue:1 alpha:1]];
if(isdark) [args setBackgroundColor:[[UIColor alloc] initWithRed:0 green:0 blue:0 alpha:1]];
UITextField *suffix = [[UITextField alloc] initWithFrame:CGRectMake(140, 90, 160, 30 )];
[suffix setBackgroundColor:[[UIColor alloc] initWithRed:1 green:1 blue:1 alpha:1]];
if(isdark) [suffix setBackgroundColor:[[UIColor alloc] initWithRed:0 green:0 blue:0 alpha:1]];
UILabel *suffixtitle = [[UILabel alloc] initWithFrame:CGRectMake(0, 90, 140, 30)];
[suffixtitle setText:@"Library suffix"];
[scroll addSubview:argstitle];
[scroll addSubview:args];
[scroll addSubview:suffix];
[scroll addSubview:suffixtitle];
settingsfile = fopen( settingspath, "rb" );
if( settingsfile && ( fread(&settings, sizeof( settings ), 1, settingsfile ) == 1 ) && ( settings.magic == SETTINGS_MAGIC ) )
bool ret = false;
if ( settingsfile )
{
settings.args[1023] = 0;
settings.suffix[31] = 0;
[args setText:@(settings.args)];
[suffix setText:@(settings.suffix)];
}
else
{
[args setText:@"-dev 2 -log"];
ret = fread( &settings, sizeof( settings ), 1, settingsfile ) == 1;
}
scroll.contentSize=CGSizeMake(250, 200);
[alert setValue:scroll forKey:@"accessoryView"];
[alert show];
[alert addTextFieldWithConfigurationHandler:^(UITextField *textField) {
[textField setPlaceholder:@"Launch Options"];
if (ret && ( settings.magic == SETTINGS_MAGIC ))
{
[textField setText:@(settings.args)];
}
else
{
[textField setText:@"-dev 2 -log"];
}
[textField setAutocapitalizationType:UITextAutocapitalizationTypeNone];
}];
[controller presentViewController:alert animated:YES completion:nil];
@autoreleasepool {
while( button == -1 ) {
while( !finishedDialog ) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
}
if( (settingsfile = fopen( settingspath, "wb" )) )
{
strlcpy(settings.args, [args.text UTF8String], 1024);
strlcpy(settings.suffix, [suffix.text UTF8String], 32 );
settings.magic = 111;
fwrite(&settings, sizeof(settings), 1, settingsfile);
fclose(settingsfile);
}
if( button == bExit )
{
printf("Exit selected\n");
exit(0);
}
NSArray *argv = [alert.textFields.firstObject.text componentsSeparatedByString:@" "];
NSArray *argv = [ args.text componentsSeparatedByString:@" " ];
SaveSettings();
int count = [argv count];
szArgv = calloc( count + 2, sizeof( char* ) );
@@ -244,16 +169,6 @@ void IOS_LaunchDialog( void )
szArgc = count + 1;
szArgv[count + 1] = 0;
if( [suffix.text length] )
g_szLibrarySuffix = strdup([suffix.text UTF8String]);
alert.delegate = nil;
[args release];
[argstitle release];
[suffix release];
[suffixtitle release];
[alert release];
}
@@ -266,7 +181,7 @@ char *IOS_GetUDID( void )
return udid;
}
void IOS_Log(const char *text)
void IOS_Log( const char *text )
{
NSLog(@"Xash: %@", [NSString stringWithUTF8String:text]);
}

View File

@@ -285,7 +285,7 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
if( window_mode != WINDOW_MODE_WINDOWED )
SetBits( flags, SDL_FULLSCREEN|SDL_HWSURFACE );
if( !glw_state.software )
if( glw_state.type == REF_GL )
SetBits( flags, SDL_OPENGL );
if( !VID_CreateWindowWithSafeGL( wndname, 0, 0, width, height, flags ))
@@ -381,10 +381,10 @@ qboolean R_Init_Video( ref_graphic_apis_t type )
refState.desktopBitsPixel = 16;
glw_state.type = type;
switch( type )
{
case REF_SOFTWARE:
glw_state.software = true;
break;
case REF_GL:
if( !glw_state.safe && Sys_GetParmFromCmdLine( "-safegl", safe ) )
@@ -399,6 +399,8 @@ qboolean R_Init_Video( ref_graphic_apis_t type )
return false;
}
break;
case REF_D3D:
break;
default:
Host_Error( "Can't initialize unknown context type %d!\n", type );
break;
@@ -417,6 +419,7 @@ qboolean R_Init_Video( ref_graphic_apis_t type )
ref.dllFuncs.GL_InitExtensions();
break;
case REF_SOFTWARE:
case REF_D3D:
default:
break;
}

View File

@@ -359,7 +359,7 @@ void GL_UpdateSwapInterval( void )
{
ClearBits( gl_vsync.flags, FCVAR_CHANGED );
if( SDL_GL_SetSwapInterval( gl_vsync.value ) < 0 )
if( glw_state.context && SDL_GL_SetSwapInterval( gl_vsync.value ) < 0 )
Con_Reportf( S_ERROR "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ));
}
}
@@ -386,7 +386,7 @@ static void VID_GetWindowSizeInPixels( SDL_Window *window, SDL_Renderer *rendere
#if SDL_VERSION_ATLEAST( 2, 26, 0 )
SDL_GetWindowSizeInPixels( window, w, h );
#else
if( glw_state.software )
if( glw_state.type != REF_GL )
SDL_GetRendererOutputSize( renderer, w, h );
else
SDL_GL_GetDrawableSize( window, w, h );
@@ -669,7 +669,7 @@ static rserr_t VID_CreateWindow( const int input_width, const int input_height,
SetBits( flags, SDL_WINDOW_ALLOW_HIGHDPI );
#endif // !XASH_WIN32
if( !glw_state.software )
if( glw_state.type == REF_GL )
SetBits( flags, SDL_WINDOW_OPENGL );
if( vid_maximized.value )
@@ -681,7 +681,7 @@ static rserr_t VID_CreateWindow( const int input_width, const int input_height,
if( !host.hWnd )
{
err = glw_state.software ? rserr_unknown : rserr_invalid_context;
err = (glw_state.type == REF_GL) ? rserr_invalid_context : rserr_unknown;
goto cleanup;
}
@@ -698,7 +698,7 @@ static rserr_t VID_CreateWindow( const int input_width, const int input_height,
SDL_ShowWindow( host.hWnd );
SDL_RaiseWindow( host.hWnd );
if( glw_state.software )
if( glw_state.type == REF_SOFTWARE )
{
char cmd[64];
@@ -720,7 +720,7 @@ static rserr_t VID_CreateWindow( const int input_width, const int input_height,
Con_Printf( "SDL_Renderer %s initialized\n", info.name );
}
}
else
else if( glw_state.type == REF_GL )
{
glw_state.context = SDL_GL_CreateContext( host.hWnd );
@@ -917,10 +917,10 @@ qboolean R_Init_Video( ref_graphic_apis_t type )
SDL_SetHint( SDL_HINT_VIDEO_X11_XRANDR, "1" );
SDL_SetHint( SDL_HINT_VIDEO_X11_XVIDMODE, "1" );
glw_state.type = type;
switch( type )
{
case REF_SOFTWARE:
glw_state.software = true;
break;
case REF_GL:
if( !glw_state.safe && Sys_GetParmFromCmdLine( "-safegl", safe ) )
@@ -935,6 +935,8 @@ qboolean R_Init_Video( ref_graphic_apis_t type )
return false;
}
break;
case REF_D3D:
break;
default:
Host_Error( "Can't initialize unknown context type %d!\n", type );
break;
@@ -950,6 +952,7 @@ qboolean R_Init_Video( ref_graphic_apis_t type )
ref.dllFuncs.GL_InitExtensions();
break;
case REF_SOFTWARE:
case REF_D3D:
default:
break;
}

View File

@@ -28,4 +28,12 @@ GNU General Public License for more details.
void SDLash_InitCursors( void );
void SDLash_FreeCursors( void );
//
// sensor_sdl3.c
//
void SDLash_InitSensors( void );
void SDLash_ShutdownSensors( void );
qboolean SDLash_GyroIsAvailable( void );
void SDLash_SensorUpdate( SDL_SensorEvent sensor );
#endif // PLATFORM_SDL3_H

View File

@@ -0,0 +1,98 @@
/*
sensor_sdl3.c - SDL3 sensor handling
Copyright (C) 2026 Xash3D FWGS contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "input.h"
#include "platform_sdl3.h"
static SDL_SensorID g_system_gyro_id = -1;
static SDL_Sensor *g_system_gyro;
/*
==============
SDLash_InitSensors
==============
*/
void SDLash_InitSensors( void )
{
if( SDL_InitSubSystem( SDL_INIT_SENSOR ) == 0 )
{
int num_sensors;
SDL_SensorID *sensors = SDL_GetSensors( &num_sensors );
for( int i = 0; i < num_sensors; i++ )
{
if( SDL_GetSensorTypeForID( i ) == SDL_SENSOR_GYRO )
{
g_system_gyro = SDL_OpenSensor( i );
if( g_system_gyro )
{
g_system_gyro_id = sensors[i];
Con_Printf( "SDL: Opened built-in gyroscope: %s\n", SDL_GetSensorName( g_system_gyro ));
break;
}
}
}
SDL_free( sensors );
}
else
{
Con_Reportf( S_ERROR "Failed to init SDL Sensor subsystem: %s\n", SDL_GetError());
}
}
/*
==============
SDLash_ShutdownSensors
==============
*/
void SDLash_ShutdownSensors( void )
{
if( g_system_gyro )
{
SDL_CloseSensor( g_system_gyro );
g_system_gyro = NULL;
g_system_gyro_id = -1;
}
SDL_QuitSubSystem( SDL_INIT_SENSOR );
}
/*
==============
SDLash_GyroIsAvailable
==============
*/
qboolean SDLash_GyroIsAvailable( void )
{
return( g_system_gyro != NULL );
}
/*
==============
SDLash_SensorUpdate
==============
*/
void SDLash_SensorUpdate( SDL_SensorEvent sensor )
{
if( sensor.which == g_system_gyro_id )
{
IN_GyroEvent( sensor.data );
}
}

View File

@@ -38,6 +38,7 @@ void Platform_Sleep( int msec )
{
SDL_Delay( msec );
}
#endif // XASH_TIMER == TIMER_SDL
#if XASH_MESSAGEBOX == MSGBOX_SDL
@@ -45,6 +46,7 @@ void Platform_MessageBox( const char *title, const char *message, qboolean paren
{
SDL_ShowSimpleMessageBox( SDL_MESSAGEBOX_ERROR, title, message, parentMainWindow ? host.hWnd : NULL );
}
#endif
void SDLash_NanoSleep( int nsec )
@@ -90,10 +92,8 @@ static void SDLCALL SDLash_LogOutputFunction( void *userdata, int category, SDL_
}
}
void SDLash_Init( const char *basedir )
void SDLash_Init( void )
{
(void)basedir;
// TODO: initial state, to be filled from gameinfo!
SDL_SetAppMetadata( XASH_ENGINE_NAME, XASH_VERSION, "su.xash.engine" );
SDL_SetAppMetadataProperty( SDL_PROP_APP_METADATA_TYPE_STRING, "game" );

View File

@@ -19,6 +19,7 @@ GNU General Public License for more details.
#include "ref_common.h"
#include "xash3d_mathlib.h"
#include "common.h"
#include "wrect.h"
#include <SDL3/SDL_system.h>
static struct
@@ -92,8 +93,8 @@ static SDL_Window *VID_CreateWindowWithSafeGL( const char *title, SDL_Rect *rect
static void VID_SaveWindowSize( SDL_Window *hWnd, int width, int height )
{
qboolean maximized = FBitSet( SDL_GetWindowFlags( hWnd ), SDL_WINDOW_MAXIMIZED );
int render_w;
int render_h;
int render_w;
int render_h;
if( !SDL_GetWindowSizeInPixels( hWnd, &render_w, &render_h ))
{
@@ -110,15 +111,15 @@ static void VID_SaveWindowSize( SDL_Window *hWnd, int width, int height )
static qboolean VID_CreateWindow( const int input_width, const int input_height, window_mode_t window_mode )
{
SDL_Rect rect = { SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, input_width, input_height };
Uint32 flags = SDL_WINDOW_RESIZABLE;
Uint32 flags = SDL_WINDOW_RESIZABLE;
if( !glw_state.software )
if( glw_state.type == REF_GL )
SetBits( flags, SDL_WINDOW_OPENGL );
// probe true fullscreen first, if it fails, try borderless next
if( window_mode == WINDOW_MODE_FULLSCREEN )
{
SDL_DisplayID display = SDL_GetPrimaryDisplay();
SDL_DisplayID display = SDL_GetPrimaryDisplay();
SDL_DisplayMode dm;
if( SDL_GetClosestFullscreenDisplayMode( display, rect.w, rect.h, 0.0f, true, &dm ))
@@ -167,12 +168,12 @@ static qboolean VID_CreateWindow( const int input_width, const int input_height,
VID_SetWindowIcon( host.hWnd );
if( glw_state.software )
if( glw_state.type == REF_SOFTWARE )
{
// no support yet
return false;
}
else
else if ( glw_state.type == REF_GL )
{
glw_state.context = SDL_GL_CreateContext( host.hWnd );
@@ -203,9 +204,44 @@ static qboolean VID_CreateWindow( const int input_width, const int input_height,
return true;
}
void VID_Info_f( void )
{
Uint32 flags = SDL_GetWindowFlags( host.hWnd );
int width, height;
int render_width, render_height;
int x, y;
SDL_GetWindowSize( host.hWnd, &width, &height );
SDL_GetWindowSizeInPixels( host.hWnd, &render_width, &render_height );
SDL_GetWindowPosition( host.hWnd, &x, &y );
Con_Printf( "Video: " S_GREEN "SDL3" S_DEFAULT "\n" );
Con_Printf( "Video driver: " S_GREEN "%s" S_DEFAULT "\n", SDL_GetCurrentVideoDriver( ));
Con_Printf( "Window size: " S_GREEN "%dx%d" S_DEFAULT " (" S_YELLOW "real %dx%d" S_DEFAULT ")\n", width, height, render_width, render_height );
Con_Printf( "Window position: " S_GREEN "%dx%d" S_DEFAULT "\n", x, y );
Con_Printf( "Window mode: %s" S_DEFAULT "\n",
FBitSet( flags, SDL_WINDOW_FULLSCREEN ) ? S_YELLOW "fullscreen"
: S_CYAN "windowed" );
Con_Printf( "Window bordered: %s" S_DEFAULT "\n", FBitSet( flags, SDL_WINDOW_BORDERLESS ) ? S_RED "false" : S_GREEN "true" );
Con_Printf( "Window resizable: %s" S_DEFAULT "\n", FBitSet( flags, SDL_WINDOW_RESIZABLE ) ? S_GREEN "true" : S_RED "false" );
Con_Printf( "Window maximized: %s" S_DEFAULT "\n", FBitSet( flags, SDL_WINDOW_MAXIMIZED ) ? S_GREEN "true" : S_RED "false" );
int display_index = SDL_GetDisplayForWindow( host.hWnd );
if( display_index >= 0 )
Con_Printf( "Window display index: " S_GREEN "%d" S_DEFAULT "\n", display_index );
else
Con_Printf( "Window display index: " S_RED "fail: " S_DEFAULT "%s\n", SDL_GetError( ));
const SDL_DisplayMode *dm = SDL_GetWindowFullscreenMode( host.hWnd );
if( dm )
Con_Printf( "Window display mode: " S_GREEN "%dx%d@%f" S_DEFAULT "\n", dm->w, dm->h, dm->refresh_rate );
else
Con_Printf( "Window display mode: " S_RED "fail: " S_DEFAULT "%s\n", SDL_GetError( ));
}
static void R_InitVideoModes( void )
{
SDL_DisplayID display = SDL_GetDisplayForWindow( host.hWnd );
SDL_DisplayID display = SDL_GetDisplayForWindow( host.hWnd );
int count;
SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes( display, &count );
@@ -257,6 +293,32 @@ void Platform_Minimize_f( void )
SDL_MinimizeWindow( host.hWnd );
}
platform_orientation_t Platform_GetDisplayOrientation( void )
{
if( host.hWnd )
{
int display_index = SDL_GetDisplayForWindow( host.hWnd );
if( display_index >= 0 )
{
switch( SDL_GetCurrentDisplayOrientation( display_index ))
{
case SDL_ORIENTATION_LANDSCAPE:
return ORIENTATION_LANDSCAPE;
case SDL_ORIENTATION_LANDSCAPE_FLIPPED:
return ORIENTATION_LANDSCAPE_FLIPPED;
case SDL_ORIENTATION_PORTRAIT:
return ORIENTATION_PORTRAIT;
case SDL_ORIENTATION_PORTRAIT_FLIPPED:
return ORIENTATION_PORTRAIT_FLIPPED;
default:
return ORIENTATION_UNKNOWN;
}
}
}
return ORIENTATION_UNKNOWN;
}
void GL_UpdateSwapInterval( void )
{
if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
@@ -275,10 +337,10 @@ qboolean R_Init_Video( ref_graphic_apis_t type )
if( Sys_CheckParm( "-egl" ))
Con_Printf( S_WARN "%s: -egl option is deprecated\n", __func__ );
glw_state.type = type;
switch( type )
{
case REF_SOFTWARE:
glw_state.software = true;
break;
case REF_GL:
{
@@ -295,6 +357,8 @@ qboolean R_Init_Video( ref_graphic_apis_t type )
break;
}
case REF_D3D:
break;
default:
Host_Error( "Can't initialize unknown context type %d!\n", type );
break;
@@ -307,6 +371,7 @@ qboolean R_Init_Video( ref_graphic_apis_t type )
switch( type )
{
case REF_SOFTWARE:
case REF_D3D:
break;
case REF_GL:
ref.dllFuncs.GL_InitExtensions();
@@ -341,26 +406,26 @@ int GL_SetAttribute( int attr, int val )
{
switch( attr )
{
#define MAP_REF_API_ATTRIBUTE_TO_SDL( name ) case REF_##name: return SDL_GL_SetAttribute( SDL_##name, val );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_RED_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_GREEN_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_BLUE_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ALPHA_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DOUBLEBUFFER );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DEPTH_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_STENCIL_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLEBUFFERS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLESAMPLES );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ACCELERATED_VISUAL );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MAJOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MINOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_FLAGS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_SHARE_WITH_CURRENT_CONTEXT );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_FRAMEBUFFER_SRGB_CAPABLE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_PROFILE_MASK );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RELEASE_BEHAVIOR );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RESET_NOTIFICATION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_NO_ERROR );
#define MAP_REF_API_ATTRIBUTE_TO_SDL( name ) case REF_ ## name: return SDL_GL_SetAttribute( SDL_ ## name, val );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_RED_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_GREEN_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_BLUE_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ALPHA_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DOUBLEBUFFER );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DEPTH_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_STENCIL_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLEBUFFERS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLESAMPLES );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ACCELERATED_VISUAL );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MAJOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MINOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_FLAGS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_SHARE_WITH_CURRENT_CONTEXT );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_FRAMEBUFFER_SRGB_CAPABLE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_PROFILE_MASK );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RELEASE_BEHAVIOR );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RESET_NOTIFICATION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_NO_ERROR );
#undef MAP_REF_API_ATTRIBUTE_TO_SDL
}
@@ -371,26 +436,26 @@ int GL_GetAttribute( int attr, int *val )
{
switch( attr )
{
#define MAP_REF_API_ATTRIBUTE_TO_SDL( name ) case REF_##name: return SDL_GL_GetAttribute( SDL_##name, val );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_RED_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_GREEN_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_BLUE_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ALPHA_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DOUBLEBUFFER );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DEPTH_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_STENCIL_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLEBUFFERS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLESAMPLES );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ACCELERATED_VISUAL );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MAJOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MINOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_FLAGS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_SHARE_WITH_CURRENT_CONTEXT );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_FRAMEBUFFER_SRGB_CAPABLE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_PROFILE_MASK );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RELEASE_BEHAVIOR );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RESET_NOTIFICATION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_NO_ERROR );
#define MAP_REF_API_ATTRIBUTE_TO_SDL( name ) case REF_ ## name: return SDL_GL_GetAttribute( SDL_ ## name, val );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_RED_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_GREEN_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_BLUE_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ALPHA_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DOUBLEBUFFER );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DEPTH_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_STENCIL_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLEBUFFERS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLESAMPLES );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ACCELERATED_VISUAL );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MAJOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MINOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_FLAGS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_SHARE_WITH_CURRENT_CONTEXT );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_FRAMEBUFFER_SRGB_CAPABLE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_PROFILE_MASK );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RELEASE_BEHAVIOR );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RESET_NOTIFICATION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_NO_ERROR );
#undef MAP_REF_API_ATTRIBUTE_TO_SDL
}
@@ -550,6 +615,9 @@ qboolean VID_SetMode( void )
case rserr_invalid_mode:
Sys_Warn( "%s: invalid mode, engine will run in %dx%d", __func__, vid_state.prev_width, vid_state.prev_height );
break;
default:
Sys_Warn( "%s: unknown error, engine will revert to %dx%d", __func__, vid_state.prev_width, vid_state.prev_height );
break;
}
// revert to last successful mode
@@ -563,8 +631,169 @@ qboolean VID_SetMode( void )
return true;
}
static qboolean VID_GetDisplayBounds( SDL_DisplayID display_id, SDL_Window *hWnd, SDL_Rect *rect )
{
if( SDL_GetDisplayUsableBounds( display_id, rect ) != 0 )
{
memset( rect, 0, sizeof( *rect ));
return false;
}
wrect_t wrc = { 0 };
if( hWnd )
{
SDL_GetWindowBordersSize( hWnd, &wrc.top, &wrc.left, &wrc.bottom, &wrc.right );
}
else
{
#if XASH_WIN32
wrc.left = GetSystemMetrics( SM_CYSIZEFRAME );
wrc.right = wrc.bottom = wrc.left;
wrc.top = GetSystemMetrics( SM_CYSMCAPTION ) + wrc.left;
#endif // XASH_WIN32
}
rect->x += wrc.left + wrc.right;
rect->y += wrc.top + wrc.bottom;
rect->w -= ( wrc.left + wrc.right ) * 2;
rect->h -= ( wrc.top + wrc.bottom ) * 2;
return true;
}
static rserr_t VID_SetScreenResolution( int width, int height, window_mode_t window_mode, window_mode_t prev_window_mode )
{
const SDL_DisplayID display_id = SDL_GetDisplayForWindow( host.hWnd );
int out_width, out_height;
switch( window_mode )
{
case WINDOW_MODE_BORDERLESS:
{
if( !SDL_SetWindowFullscreen( host.hWnd, false ))
{
Con_PrintSDLError( "SDL_SetWindowFullscreen" );
// there is no "invalid mode" for borderless fullscreen as there is
// no video mode change to begin with
return rserr_invalid_fullscreen;
}
if( !SDL_SetWindowBordered( host.hWnd, false ))
{
Con_PrintSDLError( "SDL_SetWindowBordered" );
return rserr_invalid_fullscreen;
}
break;
}
case WINDOW_MODE_FULLSCREEN:
{
const SDL_DisplayMode want = { .w = width, .h = height };
SDL_DisplayMode **modes;
const SDL_DisplayMode *got = 0;
int mode_count;
// return "invalid mode" if we are switching between video modes in fullscreen mode
// or "invalid fullscreen" if we are switching from windowed to fullscreen
const rserr_t appropriate_err = prev_window_mode == WINDOW_MODE_WINDOWED ? rserr_invalid_fullscreen : rserr_invalid_mode;
modes = SDL_GetFullscreenDisplayModes( display_id, &mode_count );
for( int i = 0; i < mode_count; i++ )
{
if( modes[i]->w == want.w && modes[i]->h == want.h )
{
got = modes[i];
break;
}
}
if( !got )
{
// Fallback to native
got = SDL_GetDesktopDisplayMode( display_id );
}
if( !SDL_SetWindowFullscreenMode( host.hWnd, got ))
{
Con_PrintSDLError( "SDL_SetWindowFullscreenMode" );
SDL_free( modes );
return appropriate_err;
}
if( !SDL_SetWindowFullscreen( host.hWnd, true ))
{
Con_PrintSDLError( "SDL_SetWindowFullscreen" );
SDL_free( modes );
return appropriate_err;
}
SDL_free( modes );
break;
}
case WINDOW_MODE_WINDOWED:
if( !SDL_SetWindowFullscreen( host.hWnd, false ))
{
Con_PrintSDLError( "SDL_SetWindowFullscreen" );
// TODO: appropriate error type when going back from fullscreen to windowed?
return rserr_unknown;
}
SDL_SetWindowResizable( host.hWnd, true );
SDL_SetWindowBordered( host.hWnd, true );
if( !FBitSet( SDL_GetWindowFlags( host.hWnd ), SDL_WINDOW_MAXIMIZED ))
{
const SDL_DisplayMode *dm;
qboolean center_window = false;
if( !( dm = SDL_GetDesktopDisplayMode( display_id )) && width >= dm->w && height >= dm->h )
{
SDL_SetWindowSize( host.hWnd, dm->w, dm->h );
// Con_Printf( "%s: activating fake fullscreen mode\n", __func__ );
center_window = true;
}
else
{
SDL_SetWindowSize( host.hWnd, width, height );
SDL_Rect r;
if( VID_GetDisplayBounds( display_id, host.hWnd, &r ) >= 0 )
{
int x, y;
SDL_GetWindowPosition( host.hWnd, &x, &y );
if( x <= r.x || y <= r.y )
center_window = true;
}
}
if( center_window )
SDL_SetWindowPosition( host.hWnd, SDL_WINDOWPOS_CENTERED_DISPLAY( display_id ), SDL_WINDOWPOS_CENTERED_DISPLAY( display_id ));
}
break;
default:
Con_Printf( S_WARN "%s: got invalid mode %d", __func__, window_mode );
}
SDL_GetWindowSize( host.hWnd, &out_width, &out_height );
Con_Printf( "%s: Setting video mode to %dx%d %s\n", __func__, out_width, out_height,
window_mode == WINDOW_MODE_BORDERLESS ? "borderless"
: window_mode == WINDOW_MODE_FULLSCREEN ? "fullscreen" : "windowed" );
VID_SaveWindowSize( host.hWnd, out_width, out_height );
// set icon that could've been lost after changing modes
VID_SetWindowIcon( host.hWnd );
return rserr_ok;
}
rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mode )
{
rserr_t err;
if( !host.hWnd )
{
// create window if not exists
@@ -573,12 +802,13 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
}
else
{
// TODO: change current window mode
return rserr_invalid_fullscreen;
err = VID_SetScreenResolution( width, height, window_mode, refState.window_mode );
if( err != rserr_ok )
return err;
}
refState.desktopBitsPixel = 24; // TODO: figure this out
refState.window_mode = window_mode;
refState.desktopBitsPixel = 24;
return rserr_ok;
}

View File

@@ -542,6 +542,8 @@ void SV_UpdateServerInfo( void );
void SV_EndRedirect( host_redirect_t *rd );
void SV_RejectConnection( netadr_t from, const char *fmt, ... ) FORMAT_CHECK( 2 );
void SV_GetPlayerCount( int *clients, int *bots );
int SV_CreateChallenge( netadr_t from, qboolean *error );
qboolean SV_ValidateChallenge( netadr_t from, int challenge );
static inline qboolean SV_HavePassword( void )
{
@@ -701,6 +703,6 @@ int SV_LightForEntity( edict_t *pEdict );
//
// sv_query.c
//
void SV_SourceQuery_HandleConnnectionlessPacket( const char *c, netadr_t from );
void SV_SourceQuery_HandleConnnectionlessPacket( const char *c, netadr_t from, sizebuf_t *msg );
#endif//SERVER_H

View File

@@ -18,7 +18,6 @@ GNU General Public License for more details.
#include "const.h"
#include "server.h"
#include "net_encode.h"
#include "net_api.h"
// challenges are valid for two consecutive windows of this size (max lifetime ~10s).
#define CHALLENGE_WINDOW_SECONDS 5
@@ -110,11 +109,43 @@ static int SV_GetChallenge( netadr_t from, uint32_t time_window, qboolean *error
return digest[0] | digest[1] << 8 | digest[2] << 16 | digest[3] << 24;
}
static void SV_SendChallenge( netadr_t from, qboolean skip_bandwidth_test )
/*
=================
SV_CreateChallenge
=================
*/
int SV_CreateChallenge( netadr_t from, qboolean *error )
{
uint32_t time_window = (uint32_t)( host.realtime / CHALLENGE_WINDOW_SECONDS );
return SV_GetChallenge( from, time_window, error );
}
/*
=================
SV_ValidateChallenge
=================
*/
qboolean SV_ValidateChallenge( netadr_t from, int challenge )
{
qboolean error = false;
uint32_t time_window = (uint32_t)( host.realtime / CHALLENGE_WINDOW_SECONDS );
int challenge = SV_GetChallenge( from, time_window, &error );
// accept the current window and the previous one so challenges issued just
// before a window boundary remain valid for the full expected lifetime
if( SV_GetChallenge( from, time_window, &error ) == challenge && !error )
return true;
if( SV_GetChallenge( from, time_window - 1, &error ) == challenge && !error )
return true;
return false;
}
static void SV_SendChallenge( netadr_t from, qboolean skip_bandwidth_test )
{
qboolean error = false;
int challenge = SV_CreateChallenge( from, &error );
if( error )
return;
@@ -214,15 +245,7 @@ Make sure connecting client is not spoofing
*/
static int SV_CheckChallenge( netadr_t from, int challenge )
{
qboolean error = false;
uint32_t time_window = (uint32_t)( host.realtime / CHALLENGE_WINDOW_SECONDS );
// accept the current window and the previous one so challenges issued just
// before a window boundary remain valid for the full expected lifetime
if( SV_GetChallenge( from, time_window, &error ) == challenge && !error )
return true;
if( SV_GetChallenge( from, time_window - 1, &error ) == challenge && !error )
if( SV_ValidateChallenge( from, challenge ))
return true;
SV_RejectConnection( from, "no challenge for your address\n" );
@@ -466,6 +489,7 @@ static void SV_ConnectClient( netadr_t from )
protinfo[0] = '\0';
Info_SetValueForKeyf( protinfo, "ext", sizeof( protinfo ), "%d", newcl->extensions );
Info_SetValueForKey( protinfo, "cheats", sv_cheats.value ? "1" : "0", sizeof( protinfo ));
Info_SetValueForKeyf( protinfo, "challenge", sizeof( protinfo ), "%d", challenge );
if( FBitSet( newcl->extensions, NET_EXT_NETCHAN_COOKIE ))
Info_SetValueForKeyf( protinfo, "cookie", sizeof( protinfo ), "%016"PRIx64, netchan_cookie );
@@ -951,111 +975,6 @@ static void SV_ConnectNatClient( netadr_t from )
SV_Info( to, PROTOCOL_VERSION );
}
/*
================
SV_BuildNetAnswer
Responds with long info for local and broadcast requests
================
*/
static void SV_BuildNetAnswer( netadr_t from )
{
const cvar_t *cv;
char string[4096];
int version;
int context;
int type;
int count = 0;
int i;
// ignore in single player
if( svs.maxclients == 1 || !svs.initialized )
return;
version = Q_atoi( Cmd_Argv( 1 ));
context = Q_atoi( Cmd_Argv( 2 ));
type = Q_atoi( Cmd_Argv( 3 ));
string[0] = 0;
if( version != PROTOCOL_VERSION )
{
// send error unsupported protocol
Info_SetValueForKey( string, "neterror", "protocol", sizeof( string ));
Netchan_OutOfBandPrint( NS_SERVER, from, A2A_NETINFO" %i %i %s\n", context, type, string );
return;
}
switch( type )
{
case NETAPI_REQUEST_PING:
break;
case NETAPI_REQUEST_RULES:
for( cv = Cvar_GetList( ); cv; cv = cv->next )
{
if( !FBitSet( cv->flags, FCVAR_SERVER ))
continue;
if( FBitSet( cv->flags, FCVAR_PROTECTED ))
{
if( !COM_StringEmpty( cv->string ) && Q_stricmp( cv->string, "none" ))
Info_SetValueForKey( string, cv->name, "1", sizeof( string ));
else Info_SetValueForKey( string, cv->name, "0", sizeof( string ));
}
else Info_SetValueForKey( string, cv->name, cv->string, sizeof( string ));
count++;
}
Info_SetValueForKeyf( string, "rules", sizeof( string ), "%i", count );
break;
case NETAPI_REQUEST_PLAYERS:
if( !sv_expose_player_list.value || SV_HavePassword( ))
{
Info_SetValueForKey( string, "neterror", "forbidden", sizeof( string ));
}
else
{
for( i = 0; i < svs.maxclients; i++ )
{
const sv_client_t *cl = &svs.clients[i];
if( cl->state < cs_connected )
continue;
Info_SetValueForKey( string, va( "p%iname", count ), cl->name, sizeof( string ));
Info_SetValueForKeyf( string, va( "p%ifrags", count ), sizeof( string ), "%i", (int)cl->edict->v.frags );
Info_SetValueForKeyf( string, va( "p%itime", count ), sizeof( string ), "%f", host.realtime - cl->connection_started );
count++;
}
Info_SetValueForKeyf( string, "players", sizeof( string ), "%i", count );
}
break;
case NETAPI_REQUEST_DETAILS:
for( i = 0; i < svs.maxclients; i++ )
{
if( svs.clients[i].state >= cs_connected )
count++;
}
// should match SV_SourceQuery_Details
Info_SetValueForKey( string, "hostname", hostname.string, sizeof( string ));
Info_SetValueForKey( string, "gamedir", GI->gamefolder, sizeof( string ));
Info_SetValueForKeyf( string, "current", sizeof( string ), "%i", count );
Info_SetValueForKeyf( string, "max", sizeof( string ), "%i", svs.maxclients );
Info_SetValueForKey( string, "map", sv.name, sizeof( string ));
break;
default:
// send error undefined request type
Info_SetValueForKey( string, "neterror", "undefined", sizeof( string ));
break;
}
Netchan_OutOfBandPrint( NS_SERVER, from, A2A_NETINFO" %i %i %s\n", context, type, string );
}
/*
================
Rcon_Validate
@@ -3243,11 +3162,7 @@ void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
// `pcmd` points only to the first word from the query string.
if( !Q_strcmp( args, A2S_GOLDSRC_INFO ) || pcmd[0] == A2S_GOLDSRC_PLAYERS || pcmd[0] == A2S_GOLDSRC_RULES )
{
SV_SourceQuery_HandleConnnectionlessPacket( args, from );
}
else if( !Q_strcmp( pcmd, A2A_NETINFO ))
{
SV_BuildNetAnswer( from );
SV_SourceQuery_HandleConnnectionlessPacket( args, from, msg );
}
else if( !Q_strcmp( pcmd, A2A_INFO ))
{

View File

@@ -520,8 +520,7 @@ static void SV_SetupPMove( playermove_t *pmove, sv_client_t *cl, usercmd_t *ucmd
vec3_t absmin, absmax;
edict_t *clent = cl->edict;
svgame.globals->frametime = (ucmd->msec * 0.001f);
pmove->frametime = ucmd->msec * 0.001f;
pmove->player_index = NUM_FOR_EDICT( clent ) - 1;
pmove->multiplayer = (svs.maxclients > 1) ? true : false;
pmove->time = (float)(cl->timebase * 1000.0);

View File

@@ -165,12 +165,49 @@ static void SV_SourceQuery_Players( netadr_t from )
}
}
/*
==================
SV_SourceQuery_CheckChallenge
Validates the challenge that follows the query type byte.
On missing, mismatched or explicitly requested (-1) challenge,
replies with a new challenge for this address.
==================
*/
static qboolean SV_SourceQuery_CheckChallenge( netadr_t from, sizebuf_t *msg )
{
qboolean error = false;
MSG_SeekToBit( msg, ( sizeof( uint32_t ) + sizeof( uint8_t )) << 3, SEEK_SET );
int challenge = MSG_ReadLong( msg );
if( !MSG_CheckOverflow( msg ) && challenge != -1 && SV_ValidateChallenge( from, challenge ))
return true;
challenge = SV_CreateChallenge( from, &error );
if( error )
return false;
sizebuf_t buf;
char answer[16];
MSG_Init( &buf, "QueryChallenge", answer, sizeof( answer ));
MSG_WriteDword( &buf, 0xFFFFFFFFU );
MSG_WriteByte( &buf, S2C_GOLDSRC_CHALLENGE[0] );
MSG_WriteLong( &buf, challenge );
NET_SendPacket( NS_SERVER, MSG_GetNumBytesWritten( &buf ), MSG_GetData( &buf ), from );
return false;
}
/*
==================
SV_SourceQuery_HandleConnnectionlessPacket
==================
*/
void SV_SourceQuery_HandleConnnectionlessPacket( const char *c, netadr_t from )
void SV_SourceQuery_HandleConnnectionlessPacket( const char *c, netadr_t from, sizebuf_t *msg )
{
if( !Q_strcmp( c, A2S_GOLDSRC_INFO ))
{
@@ -179,10 +216,12 @@ void SV_SourceQuery_HandleConnnectionlessPacket( const char *c, netadr_t from )
else switch( c[0] )
{
case A2S_GOLDSRC_RULES:
SV_SourceQuery_Rules( from );
if( SV_SourceQuery_CheckChallenge( from, msg ))
SV_SourceQuery_Rules( from );
break;
case A2S_GOLDSRC_PLAYERS:
SV_SourceQuery_Players( from );
if( SV_SourceQuery_CheckChallenge( from, msg ))
SV_SourceQuery_Players( from );
break;
}
}

View File

@@ -47,9 +47,6 @@ def options(opt):
grp.add_option('--enable-static-binary', action = 'store_true', dest = 'STATIC', default = False,
help = 'build static binary(not recommended, --single-binary required) [default: %(default)s]')
grp.add_option('--enable-engine-fuzz', action = 'store_true', dest = 'ENGINE_FUZZ', default = False,
help = 'add LLVM libFuzzer [default: %(default)s]' )
grp.add_option('--enable-ffmpeg', action = 'store_true', dest = 'FFMPEG', default = False,
help = 'enable ffmpeg based movie playback [default: %(default)s')
@@ -89,9 +86,10 @@ def configure(conf):
elif conf.env.DEST_OS == 'dos':
conf.options.STATIC = True
if conf.options.ENGINE_FUZZ:
if conf.options.ENABLE_FUZZER:
conf.define('XASH_LLVM_LIBFUZZER', 1)
conf.env.append_unique('CFLAGS', '-fsanitize=fuzzer-no-link')
conf.env.append_unique('LINKFLAGS', '-fsanitize=fuzzer')
conf.env.append_unique('LINKFLAGS', '-fsanitize=fuzzer-no-link')
# Client-only dependencies
if conf.env.CLIENT:
@@ -161,7 +159,7 @@ def build(bld):
# public includes for renderers and utils use
bld(name = 'engine_includes', export_includes = '. common common/imagelib', use = 'filesystem_includes')
libs = ['engine_includes', 'public', 'werror', 'backtrace_custom', 'library_suffix', 'build_vcs', 'mbedtls']
libs = ['engine_includes', 'public', 'werror', 'backtrace_custom', 'library_suffix', 'build_vcs', 'mbedtls', 'yy_thunks']
includes = ['server', 'client', 'client/vgui', 'common/soundlib', 'platform']
# basic build: dedicated only

View File

@@ -28,7 +28,7 @@ GNU General Public License for more details.
// GoldSrc Directories and ID
// GAME gamedir
// GAMECONFIG gamedir (rodir integration?)
// GAMEDOWNLOAD gamedir_downloads (gamedir/downloads for us)
// GAMEDOWNLOAD gamedir_downloads
// GAME_FALLBACK liblist.gam's fallback_dir
// ROOT and BASE rootdir
// PLATFORM platform
@@ -41,14 +41,22 @@ GNU General Public License for more details.
char * const var = static_cast<char *>( alloca( var ## _size )); \
CopyAndFixSlashes( var, ( str ), var ## _size )
static inline bool IsIdGamedir( const char *id )
static bool IsIdGamedir( const char *id )
{
return !Q_strcmp( id, "GAME" ) ||
!Q_strcmp( id, "GAMECONFIG" ) ||
!Q_strcmp( id, "GAMEDOWNLOAD" );
}
static inline const char *IdToDir( char *dir, size_t size, const char *id )
static searchpath_t *IdToWritableSearchpath( const char *id )
{
if( !Q_strcmp( id, "GAME" ) || !Q_strcmp( id, "GAMECONFIG" ))
return fs_writepath;
return NULL;
}
static const char *IdToDir( char *dir, size_t size, const char *id )
{
if( !Q_strcmp( id, "GAME" ))
return GI->gamefolder;
@@ -72,7 +80,7 @@ static inline const char *IdToDir( char *dir, size_t size, const char *id )
return fs_rootdir; // give at least root directory
}
static inline void CopyAndFixSlashes( char *p, const char *in, size_t size )
static void CopyAndFixSlashes( char *p, const char *in, size_t size )
{
Q_strncpy( p, in, size );
COM_FixSlashes( p );
@@ -147,10 +155,9 @@ public:
void RemoveFile( const char *path, const char *id ) override
{
char dir[MAX_VA_STRING], fullpath[MAX_VA_STRING];
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", IdToDir( dir, sizeof( dir ), id ), path );
FS_Delete( fullpath ); // FS_Delete is aware of slashes
// FIXME: handle writable downloads path
if( IdToWritableSearchpath( id ))
FS_Delete( path ); // FS_Delete is aware of slashes
}
void CreateDirHierarchy( const char *path, const char *id ) override

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@@ -33,7 +33,7 @@ def configure(conf):
def build(bld):
bld(name = 'filesystem_includes', export_includes = '.')
libs = [ 'filesystem_includes', 'sdk_includes', 'werror' ]
libs = [ 'filesystem_includes', 'sdk_includes', 'werror', 'yy_thunks' ]
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
if bld.env.DEST_OS != 'psvita':

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@@ -32,7 +32,7 @@ def build(bld):
bld.program(source = source,
target = 'xash3d', # hl.exe
use = 'sdk_includes DL USER32 SHELL32 werror',
use = 'sdk_includes DL USER32 SHELL32 werror yy_thunks',
rpath = bld.env.DEFAULT_RPATH,
install_path = bld.env.BINDIR,
subsystem = bld.env.MSVC_SUBSYSTEM

19
ref/dx2/dllmain.cpp Normal file
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@@ -0,0 +1,19 @@
// dllmain.cpp : Defines the entry point for the DLL application.
#include "windows.h"
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

481
ref/dx2/r_context.c Normal file
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@@ -0,0 +1,481 @@
/*
r_context.c -- dx2 renderer context
Copyright (C) 2023-2024 a1batross
Copyright (C) 2025-2026 lewa_j
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#define INITGUID
#include "r_local.h"
#include "xash3d_mathlib.h"
#include "crtlib.h"
#include "r_studioint.h"
//#pragma comment(lib, "ddraw.lib")
//TODO COM_GetProcAddress
static void R_SimpleStub( void )
{
;
}
static void R_SimpleStubInt( int unused )
{
;
}
static void R_SimpleStubUInt( unsigned int unused )
{
;
}
static const char *R_GetConfigName( void )
{
return "ref_dx2";
}
static qboolean R_SetDisplayTransform( ref_screen_rotation_t rotate, int offset_x, int offset_y, float scale_x, float scale_y )
{
qboolean ret = true;
tr.rotation = rotate;
if( offset_x || offset_y )
{
gEngfuncs.Con_Printf("offset transform not supported\n");
ret = false;
}
if( scale_x != 1.0f || scale_y != 1.0f )
{
gEngfuncs.Con_Printf("scale transform not supported\n");
ret = false;
}
return ret;
}
void GL_BackendStartFrame( void )
{
}
void GL_BackendEndFrame( void )
{
}
void GL_SetRenderMode( int mode )
{
dxc.renderMode = mode;
}
static void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
{
if (!allocate)
{
tr.draw_list->num_solid_entities = 0;
tr.draw_list->num_trans_entities = 0;
tr.draw_list->num_beam_entities = 0;
tr.max_entities = 0;
tr.entities = NULL;
}
else
{
tr.max_entities = max_entities;
tr.entities = entities;
}
if (gEngfuncs.drawFuncs->R_ProcessEntData)
gEngfuncs.drawFuncs->R_ProcessEntData(allocate);
}
static void R_SetupSky( int *skytextures )
{
;
}
static qboolean VID_ScreenShot( const char *filename, int shot_type )
{
return false;
}
static qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qboolean skyshot )
{
return false;
}
static colorVec R_LightPoint( const float *p )
{
colorVec c = { 0 };
return c;
}
static void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale )
{
;
}
static int R_CreateDecalList( struct decallist_s *pList )
{
return 0;
}
static float R_StudioEstimateFrame( cl_entity_t *e, mstudioseqdesc_t *pseqdesc, double time )
{
return 0.0f;
}
static void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles )
{
;
}
static qboolean R_StudioFillAPI( struct engine_studio_api_s *api, struct r_studio_interface_s *pDefaultDraw )
{
return false;
}
static r_studio_interface_t *pStudioDraw;
static void R_StudioSetDrawInterface( struct r_studio_interface_s *pDraw )
{
pStudioDraw = pDraw;
}
static void R_SetSkyCloudsTextures( int solidskyTexture, int alphaskyTexture )
{
;
}
static void CL_RunLightStyles( lightstyle_t *ls )
{
}
static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buffer, size_t buffersize )
{
gEngfuncs.Con_Printf("Mod_ProcessRenderData(%p(%s), %d, %p, %zu)\n", mod, mod->name, create, buffer, buffersize);
return true;
}
static void Mod_StudioLoadTextures( model_t *mod, void *data )
{
;
}
static void CL_DrawParticles( double frametime, particle_t *particles, float partsize )
{
;
}
static void CL_DrawTracers( double frametime, particle_t *tracers )
{
;
}
static void CL_DrawBeams( int fTrans, BEAM *beams )
{
;
}
static intptr_t RefGetParm( int parm, int arg )
{
dx_texture_t *glt;
switch (parm)
{
case PARM_TEX_WIDTH:
glt = R_GetTexture(arg);
return glt->width;
case PARM_TEX_HEIGHT:
glt = R_GetTexture(arg);
return glt->height;
case PARM_TEX_SRC_WIDTH:
glt = R_GetTexture(arg);
return glt->srcWidth;
case PARM_TEX_SRC_HEIGHT:
glt = R_GetTexture(arg);
return glt->srcHeight;
case PARM_TEX_GLFORMAT:
glt = R_GetTexture(arg);
return 0;
case PARM_TEX_ENCODE:
glt = R_GetTexture(arg);
return 0;
case PARM_TEX_MIPCOUNT:
glt = R_GetTexture(arg);
return glt->numMips;
case PARM_TEX_DEPTH:
glt = R_GetTexture(arg);
return 1;
#if 0
case PARM_TEX_SKYBOX:
Assert(arg >= 0 && arg < 6);
return tr.skyboxTextures[arg];
#endif
case PARM_TEX_SKYTEXNUM:
return tr.skytexturenum;
#if 0
case PARM_TEX_LIGHTMAP:
arg = bound(0, arg, MAX_LIGHTMAPS - 1);
return tr.lightmapTextures[arg];
#endif
case PARM_TEX_TARGET:
glt = R_GetTexture(arg);
return 0;
case PARM_TEX_TEXNUM:
glt = R_GetTexture(arg);
return arg;
case PARM_TEX_FLAGS:
glt = R_GetTexture(arg);
return glt->flags;
#if 0
case PARM_TEX_MEMORY:
return GL_TexMemory();
case PARM_ACTIVE_TMU:
return glState.activeTMU;
#endif
case PARM_LIGHTSTYLEVALUE:
arg = bound(0, arg, MAX_LIGHTSTYLES - 1);
return g_lightstylevalue[arg];
#if 0
case PARM_MAX_IMAGE_UNITS:
return GL_MaxTextureUnits();
case PARM_REBUILD_GAMMA:
return glConfig.softwareGammaUpdate;
case PARM_GL_CONTEXT_TYPE:
return glConfig.context;
case PARM_GLES_WRAPPER:
return glConfig.wrapper;
#endif
case PARM_STENCIL_ACTIVE:
return 0;//No stencil in dx2
case PARM_TEX_FILTERING:
return 0;
#if 0
if (arg < 0)
return gl_texture_nearest.value == 0.0f;
return GL_TextureFilteringEnabled(R_GetTexture(arg));
#endif
case PARM_GET_STUDIO_HDR:
//return (intptr_t)R_StudioGetHeader();
return 0;
default:
return (*gEngfuncs.EngineGetParm)(parm, arg);
}
return 0;
}
void GL_Bind( int tmu, unsigned int texnum )
{
const dx_texture_t *texture;
// missed or invalid texture?
if( texnum <= 0 || texnum >= MAX_TEXTURES )
{
if( texnum != 0 )
gEngfuncs.Con_DPrintf( S_ERROR "%s: invalid texturenum %d\n", __func__, texnum );
texnum = tr.defaultTexture;
}
texture = R_GetTexture( texnum );
//if( dxc.currentTexture == texture->d3dHandle )
// return;
dxc.currentTexture = texture->d3dHandle;
}
static qboolean R_SpeedsMessage( char *out, size_t size )
{
return false;
}
static void R_NewMap( void )
{
tr.worldmodel = gp_cl->models[1];
// clear out efrags in case the level hasn't been reloaded
for( int i = 0; i < tr.worldmodel->numleafs; i++ )
tr.worldmodel->leafs[i+1].efrags = NULL;
tr.skytexturenum = -1;
// clearing texture chains
for( int i = 0; i < tr.worldmodel->numtextures; i++ )
{
if( !tr.worldmodel->textures[i] )
continue;
texture_t *tx = tr.worldmodel->textures[i];
if( !Q_strncmp( tx->name, "sky", 3 ) && tx->width == ( tx->height * 2 ))
tr.skytexturenum = i;
tx->texturechain = NULL;
}
GL_BuildLightmaps();
if( gEngfuncs.drawFuncs->R_NewMap != NULL )
gEngfuncs.drawFuncs->R_NewMap();
}
static void Color4f( float r, float g, float b, float a )
{
Vector4Set(dxc.currentColor, r, g, b, a);
}
static void Color4ub( unsigned char r, unsigned char g, unsigned char b, unsigned char a )
{
Vector4Set(dxc.currentColor, r/255.f, g/255.f, b/255.f, a/255.f);
}
static void Vertex3fv( const float *worldPnt )
{
;
}
static void Vertex3f( float x, float y, float z )
{
;
}
static void CullFace( TRICULLSTYLE mode )
{
;
}
static void VGUI_SetupDrawing( qboolean rect )
{
;
}
static void R_FillRenderAPI( render_api_t *api )
{
;
}
static void R_FillTriAPI( triangleapi_t *api )
{
;
}
const ref_interface_t gReffuncs =
{
.R_Init = R_Init,
.R_Shutdown = R_Shutdown,
.R_GetConfigName = R_GetConfigName,
.R_SetDisplayTransform = R_SetDisplayTransform,
.GL_SetupAttributes = GL_SetupAttributes,
.GL_InitExtensions = GL_InitExtensions,
.GL_ClearExtensions = GL_ClearExtensions,
.R_GammaChanged = R_GammaChanged,
.R_BeginFrame = R_BeginFrame,
.R_RenderScene = R_RenderScene,
.R_EndFrame = R_EndFrame,
.R_PushScene = R_SimpleStub,
.R_PopScene = R_SimpleStub,
.GL_BackendStartFrame = GL_BackendStartFrame,
.GL_BackendEndFrame = GL_BackendEndFrame,
.R_ClearScreen = R_SimpleStub,
.R_AllowFog = R_AllowFog,
.GL_SetRenderMode = GL_SetRenderMode,
.R_AddEntity = R_AddEntity,
.R_ProcessEntData = R_ProcessEntData,
.R_ShowTextures = R_ShowTextures,
.R_GetTextureOriginalBuffer = R_GetTextureOriginalBuffer,
.GL_LoadTextureFromBuffer = GL_LoadTextureFromBuffer,
.GL_ProcessTexture = GL_ProcessTexture,
.R_SetupSky = R_SetupSky,
.R_Set2DMode = R_Set2DMode,
.R_DrawStretchPic = R_DrawStretchPic,
.FillRGBA = FillRGBA,
.WorldToScreen = WorldToScreen,
.VID_ScreenShot = VID_ScreenShot,
.VID_CubemapShot = VID_CubemapShot,
.R_LightPoint = R_LightPoint,
.R_DecalShoot = R_DecalShoot,
.R_DecalRemoveAll = R_SimpleStubInt,
.R_CreateDecalList = R_CreateDecalList,
.R_ClearAllDecals = R_SimpleStub,
.R_StudioEstimateFrame = R_StudioEstimateFrame,
.R_StudioLerpMovement = R_StudioLerpMovement,
.R_StudioFillAPI = R_StudioFillAPI,
.R_StudioSetDrawInterface = R_StudioSetDrawInterface,
.R_SetSkyCloudsTextures = R_SetSkyCloudsTextures,
.GL_SubdivideSurface = GL_SubdivideSurface,
.CL_RunLightStyles = CL_RunLightStyles,
.Mod_ProcessRenderData = Mod_ProcessRenderData,
.Mod_StudioLoadTextures = Mod_StudioLoadTextures,
.CL_DrawParticles = CL_DrawParticles,
.CL_DrawTracers = CL_DrawTracers,
.CL_DrawBeams = CL_DrawBeams,
.RefGetParm = RefGetParm,
.R_GetDetailScaleForTexture = R_GetDetailScaleForTexture,
.R_SetDetailScaleForTexture = R_SetDetailScaleForTexture,
.GL_CreateTexture = GL_CreateTexture,
.GL_FindTexture = GL_FindTexture,
.GL_TextureName = GL_TextureName,
.GL_TextureData = GL_TextureData,
.GL_LoadTexture = GL_LoadTexture,
.GL_FreeTexture = GL_FreeTexture,
.R_OverrideTextureSourceSize = R_OverrideTextureSourceSize,
.GL_UpdateTexture = GL_UpdateTexture,
.GL_Bind = GL_Bind,
.GL_RenderFrame = R_RenderFrame,
.GL_OrthoBounds = GL_OrthoBounds,
.R_SpeedsMessage = R_SpeedsMessage,
.Mod_GetCurrentVis = Mod_GetCurrentVis,
.R_NewMap = R_NewMap,
.R_ClearScene = R_ClearScene,
.TriRenderMode = R_SimpleStubInt,
.Begin = R_SimpleStubInt,
.End = R_SimpleStub,
.Color4f = Color4f,
.Color4ub = Color4ub,
.Vertex3fv = Vertex3fv,
.Vertex3f = Vertex3f,
.CullFace = CullFace,
.R_FillRenderAPI = R_FillRenderAPI,
.R_FillTriAPI = R_FillTriAPI,
.VGUI_SetupDrawing = VGUI_SetupDrawing,
};

559
ref/dx2/r_d3d.c Normal file
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@@ -0,0 +1,559 @@
/*
r_d3d.c -- dx2 renderer d3d related code
Copyright (C) 2025-2026 lewa_j
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "r_local.h"
#include "xash3d_mathlib.h"
CVAR_DEFINE_AUTO( r_novis, "0", 0, "ignore vis information (perfomance test)" );
CVAR_DEFINE_AUTO( r_nocull, "0", 0, "ignore frustrum culling (perfomance test)" );
CVAR_DEFINE_AUTO( r_lockpvs, "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" );
CVAR_DEFINE_AUTO( r_lockfrustum, "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" );
dx_globals_t tr;
dx_context_t dxc;
const char *dxResultToStr( HRESULT r )
{
if( r == DD_OK )
return "DD_OK";
if( r == DDERR_INVALIDPARAMS )
return "DDERR_INVALIDPARAMS";
if( r == DDERR_INVALIDOBJECT )
return "DDERR_INVALIDOBJECT";
if( r == DDERR_UNSUPPORTED )
return "DDERR_UNSUPPORTED";
if( r == DDERR_NOCOOPERATIVELEVELSET )
return "DDERR_NOCOOPERATIVELEVELSET";
if( r == DDERR_INVALIDCAPS )
return "DDERR_INVALIDCAPS";
if( r == DDERR_INCOMPATIBLEPRIMARY )
return "DDERR_INCOMPATIBLEPRIMARY";
if( r == DDERR_NOEXCLUSIVEMODE )
return "DDERR_NOEXCLUSIVEMODE";
if( r == DDERR_NOFLIPHW )
return "DDERR_NOFLIPHW";
if( r == DDERR_OUTOFVIDEOMEMORY )
return "DDERR_OUTOFVIDEOMEMORY";
if( r == DDERR_PRIMARYSURFACEALREADYEXISTS )
return "DDERR_PRIMARYSURFACEALREADYEXISTS";
if( r == DDERR_UNSUPPORTEDMODE )
return "DDERR_UNSUPPORTEDMODE";
if( r == DDERR_NOTFOUND )
return "DDERR_NOTFOUND";
if( r == DDERR_INVALIDRECT )
return "DDERR_INVALIDRECT";
if( r == D3DERR_VIEWPORTDATANOTSET )
return "D3DERR_VIEWPORTDATANOTSET";
if( r == D3DERR_VIEWPORTHASNODEVICE )
return "D3DERR_VIEWPORTHASNODEVICE";
if( r == D3DERR_SURFACENOTINVIDMEM )
return "D3DERR_SURFACENOTINVIDMEM";
return "UNKNOWN";
}
static qboolean DD_CreatePrimarySurface( void )
{
DDSURFACEDESC ddsd = { 0 };
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
DXCheck(IDirectDraw_CreateSurface(dxc.pdd, &ddsd, &dxc.pddsPrimary, NULL));
printf("IDirectDraw::CreateSurface(PRIMARY) %p\n", dxc.pddsPrimary);
if (!dxc.pddsPrimary)
return false;
DXCheck(IDirectDraw_CreateClipper(dxc.pdd, 0, &dxc.pddClipper, NULL));
gEngfuncs.Con_Printf("IDirectDraw::CreateClipper %p\n", dxc.pddClipper);
if (!dxc.pddClipper)
return false;
DXCheck(IDirectDrawClipper_SetHWnd(dxc.pddClipper, 0, dxc.window));
DXCheck(IDirectDrawSurface_SetClipper(dxc.pddsPrimary, dxc.pddClipper));
return true;
}
static qboolean DD_CreateBackSurface( void )
{
DDCAPS ddcaps =
{
.dwSize = sizeof(ddcaps)
};
DDCAPS helcaps =
{
.dwSize = sizeof(helcaps)
};
DXCheck(IDirectDraw_GetCaps(dxc.pdd, &ddcaps, &helcaps));
gEngfuncs.Con_Printf("IDirectDraw::GetCaps\n");
gEngfuncs.Con_Printf("ZBUFFER: %s\n", (ddcaps.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) ? "- ^2enabled" : "- ^1failed");
if (ddcaps.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
gEngfuncs.Con_Printf("ZBufferBitDepths: 0x%X\n", ddcaps.dwZBufferBitDepths);
if (helcaps.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
gEngfuncs.Con_Printf("HEL ZBufferBitDepths: 0x%X\n", helcaps.dwZBufferBitDepths);
DDSURFACEDESC ddsd = { 0 };
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY;
ddsd.dwWidth = dxc.windowWidth;
ddsd.dwHeight = dxc.windowHeight;
DXCheck(IDirectDraw_CreateSurface(dxc.pdd, &ddsd, &dxc.pddsBack, NULL));
gEngfuncs.Con_Printf("IDirectDraw::CreateSurface(BACK) %p\n", dxc.pddsBack);
if (!dxc.pddsBack)
return false;
DXCheck(IDirectDraw_CreateClipper(dxc.pdd, 0, &dxc.pddBackClipper, NULL));
gEngfuncs.Con_Printf("IDirectDraw::CreateClipper(BACK) %p\n", dxc.pddBackClipper);
if (!dxc.pddBackClipper)
return false;
struct region_t
{
RGNDATAHEADER rdh;
RECT rect;
} region;
region.rdh.dwSize = sizeof(region.rdh);
region.rdh.iType = RDH_RECTANGLES;
region.rdh.nCount = 1;
region.rdh.nRgnSize = sizeof(RECT);
region.rdh.rcBound.left = 0;
region.rdh.rcBound.top = 0;
region.rdh.rcBound.right = dxc.windowWidth;
region.rdh.rcBound.bottom = dxc.windowHeight;
memcpy(&region.rect, &region.rdh.rcBound, sizeof(region.rdh.rcBound));
DXCheck(IDirectDrawClipper_SetClipList(dxc.pddBackClipper, (RGNDATA *)&region, 0));
DXCheck(IDirectDrawSurface_SetClipper(dxc.pddsBack, dxc.pddBackClipper));
int bitDepths = ddcaps.dwZBufferBitDepths;
if (!bitDepths)
bitDepths = helcaps.dwZBufferBitDepths;
if( (ddcaps.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) && bitDepths )
{
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_ZBUFFERBITDEPTH;
ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY;
ddsd.dwWidth = dxc.windowWidth;
ddsd.dwHeight = dxc.windowHeight;
ddsd.dwZBufferBitDepth = 16;
if(bitDepths & DDBD_16 )
ddsd.dwZBufferBitDepth = 16;
else if(bitDepths & DDBD_24 )
ddsd.dwZBufferBitDepth = 24;
else if(bitDepths & DDBD_32 )
ddsd.dwZBufferBitDepth = 32;
DXCheck(IDirectDraw_CreateSurface(dxc.pdd, &ddsd, &dxc.pddsZBuffer, NULL));
gEngfuncs.Con_Printf("IDirectDraw::CreateSurface(ZBUFFER %dbit) %p\n", ddsd.dwZBufferBitDepth, dxc.pddsZBuffer);
if( !dxc.pddsZBuffer )
return false;
DXCheck(IDirectDrawSurface_AddAttachedSurface(dxc.pddsBack, dxc.pddsZBuffer));
}
return true;
}
static qboolean D3D_Init( void )
{
DXCheck(IDirectDraw_QueryInterface(dxc.pdd, &IID_IDirect3D, (void**)&dxc.pd3d));
gEngfuncs.Con_Printf("IDirectDraw::QueryInterface(IID_IDirect3D) %p\n", dxc.pd3d);
if( !dxc.pd3d )
return false;
DXCheck(IDirect3D_CreateViewport(dxc.pd3d, &dxc.viewport, NULL));
gEngfuncs.Con_Printf("IDirect3D::CreateViewport %p\n", dxc.viewport);
if( !dxc.viewport )
return false;
return true;
}
static qboolean D3D_InitDevice( void )
{
if( !dxc.pd3d )
return false;
D3DFINDDEVICESEARCH search = { 0 };
memset(&search, 0, sizeof(search));
search.dwSize = sizeof(search);
search.dwFlags = D3DFDS_COLORMODEL;
search.dcmColorModel = D3DCOLOR_RGB;
#if 0
search.dwFlags |= D3DFDS_HARDWARE;
search.bHardware = FALSE;
#endif
D3DFINDDEVICERESULT result = { 0 };
memset(&result, 0, sizeof(result));
result.dwSize = sizeof(result);
DXCheck(IDirect3D_FindDevice(dxc.pd3d, &search, &result));
DXCheck(IDirectDrawSurface_QueryInterface(dxc.pddsBack, &result.guid, (void**)&dxc.pd3dd));
gEngfuncs.Con_Printf("IDirectDrawSurface::QueryInterface(IDirect3DDevice) %p\n", dxc.pd3dd);
gEngfuncs.Con_Printf("DeviceZBufferBitDepth: 0x%X\n", result.ddHwDesc.dwDeviceZBufferBitDepth);
gEngfuncs.Con_Printf("SW DeviceZBufferBitDepth: 0x%X\n", result.ddSwDesc.dwDeviceZBufferBitDepth);
if( !dxc.pd3dd )
return false;
D3DDEVICEDESC d3ddesc =
{
.dwSize = sizeof(d3ddesc)
};
D3DDEVICEDESC held3ddesc =
{
.dwSize = sizeof(held3ddesc)
};
DXCheck(IDirect3DDevice_GetCaps(dxc.pd3dd, &d3ddesc, &held3ddesc));
gEngfuncs.Con_Printf("IDirect3DDevice::GetCaps\n");
gEngfuncs.Con_Printf("DeviceZBufferBitDepth: 0x%X\n", result.ddHwDesc.dwDeviceZBufferBitDepth);
gEngfuncs.Con_Printf("HEL DeviceZBufferBitDepth: 0x%X\n", result.ddSwDesc.dwDeviceZBufferBitDepth);
D3DEXECUTEBUFFERDESC ebd = { 0 };
memset(&ebd, 0, sizeof(ebd));
ebd.dwSize = sizeof(ebd);
ebd.dwFlags = D3DDEB_BUFSIZE;
ebd.dwBufferSize = 1024 * 64;
DXCheck(IDirect3DDevice_CreateExecuteBuffer(dxc.pd3dd, &ebd, &dxc.pd3deb, NULL));
gEngfuncs.Con_Printf("IDirect3DDevice::CreateExecuteBuffer %p\n", dxc.pd3deb);
if (!dxc.pd3deb)
return false;
if (!dxc.viewport)
return false;
DXCheck(IDirect3DDevice_AddViewport(dxc.pd3dd, dxc.viewport));
DDSURFACEDESC desc = { 0 };
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT;
DXCheck(IDirectDrawSurface_GetSurfaceDesc(dxc.pddsBack, &desc));
D3DVIEWPORT viewport = { 0 };
viewport.dwSize = sizeof(viewport);
viewport.dwX = 0;
viewport.dwY = 0;
viewport.dwWidth = desc.dwWidth;
viewport.dwHeight = desc.dwHeight;
viewport.dvScaleX = 0.5 * viewport.dwWidth;
viewport.dvScaleY = 0.5f * viewport.dwHeight;
viewport.dvMaxX = 1;
viewport.dvMaxY = 1;
viewport.dvMinZ = 0;
viewport.dvMaxZ = 1;
DXCheck(IDirect3DViewport_SetViewport(dxc.viewport, &viewport));
DXCheck(IDirect3DDevice_CreateMatrix(dxc.pd3dd, &dxc.mtxWorld));
DXCheck(IDirect3DDevice_CreateMatrix(dxc.pd3dd, &dxc.mtxProjection));
//set transform state
{
d3dEBContext_t ebc = { 0 };
if (!D3D_StartExecuteBuffer(&ebc))
return false;
void *cur = ebc.data;
D3D_PutInstruction(&cur, D3DOP_STATETRANSFORM, sizeof(D3DSTATE), 2);
D3D_PutTransformState(&cur, D3DTRANSFORMSTATE_WORLD, dxc.mtxWorld);
D3D_PutTransformState(&cur, D3DTRANSFORMSTATE_PROJECTION, dxc.mtxProjection);
D3D_PutInstruction(&cur, D3DOP_STATERENDER, sizeof(D3DSTATE), 2);
D3D_PutRenderState(&cur, D3DRENDERSTATE_ZENABLE, FALSE);
D3D_PutRenderState(&cur, D3DRENDERSTATE_ZWRITEENABLE, FALSE);
D3D_PutInstruction(&cur, D3DOP_EXIT, 0, 0);
ebc.vertCount = 0;
ebc.insOffset = 0;
ebc.insLength = ((char *)cur - (char *)ebc.data);
if (!D3D_EndExecuteBuffer(&ebc))
return false;
DXCheck(IDirect3DDevice_BeginScene(dxc.pd3dd));
DXCheck(IDirect3DDevice_Execute(dxc.pd3dd, ebc.pd3deb, dxc.viewport, D3DEXECUTE_CLIPPED));
DXCheck(IDirect3DDevice_EndScene(dxc.pd3dd));
D3D_ReleaseExecuteBuffer(&ebc);
}
return true;
}
qboolean R_Init( void )
{
memset(&dxc, 0, sizeof(dxc));
gEngfuncs.Cvar_RegisterVariable( &r_novis );
gEngfuncs.Cvar_RegisterVariable( &r_nocull );
gEngfuncs.Cvar_RegisterVariable( &r_lockpvs );
gEngfuncs.Cvar_RegisterVariable( &r_lockfrustum );
// init draw stack
tr.draw_list = &tr.draw_stack[0];
tr.draw_stack_pos = 0;
r_temppool = Mem_AllocPool("Render Zone");
// create the window
if (!gEngfuncs.R_Init_Video(REF_D3D))
{
Mem_FreePool(&r_temppool);
return false;
}
void *handle = NULL;
ref_window_type_t wt = gEngfuncs.R_GetWindowHandle( &handle, REF_WINDOW_TYPE_WIN32 );
gEngfuncs.Con_Printf( "R_Init: WindowHandle %p type %d\n", handle, wt );
if (wt != REF_WINDOW_TYPE_WIN32 || !handle)
{
Mem_FreePool(&r_temppool);
return false;
}
dxc.window = (HWND)handle;
RECT dstRect = { 0 };
GetClientRect(dxc.window, &dstRect);
dxc.windowWidth = dstRect.right - dstRect.left;
dxc.windowHeight = dstRect.bottom - dstRect.top;
DXCheck(DirectDrawCreate(NULL, &dxc.pdd, NULL));
gEngfuncs.Con_Reportf("DirectDrawCreate %p\n", dxc.pdd);
if (!dxc.pdd)
{
Mem_FreePool(&r_temppool);
return false;
}
DXCheck(IDirectDraw_SetCooperativeLevel(dxc.pdd, dxc.window, DDSCL_NORMAL));
if (!DD_CreatePrimarySurface())
{
Mem_FreePool(&r_temppool);
return false;
}
if (!DD_CreateBackSurface())
{
Mem_FreePool(&r_temppool);
return false;
}
if (!D3D_Init())
{
Mem_FreePool(&r_temppool);
return false;
}
if (!D3D_InitDevice())
{
Mem_FreePool(&r_temppool);
return false;
}
// see R_ProcessEntData for tr.entities initialization
tr.world = (struct world_static_s *)ENGINE_GET_PARM( PARM_GET_WORLD_PTR );
tr.viewent = (cl_entity_t *)ENGINE_GET_PARM( PARM_GET_VIEWENT_PTR );
dxc.renderMode = kRenderNormal;
Vector4Set(dxc.currentColor, 1, 1, 1, 1);
R_InitImages();
return true;
}
void R_Shutdown( void )
{
gEngfuncs.Con_Printf("ref: R_Shutdown()\n");
Mem_FreePool(&r_temppool);
gEngfuncs.R_Free_Video();
}
void D3D_Resize( int width, int height )
{
dxc.windowWidth = width;
dxc.windowHeight = height;
if( dxc.pd3deb )
IDirect3DExecuteBuffer_Release(dxc.pd3deb);
dxc.pd3deb = NULL;
if( dxc.pd3dd )
IDirect3DDevice_Release(dxc.pd3dd);
dxc.pd3dd = NULL;
if( dxc.pddsBack )
IDirectDrawSurface_Release(dxc.pddsBack);
dxc.pddsBack = NULL;
if( dxc.pddsZBuffer )
IDirectDrawSurface_Release(dxc.pddsZBuffer);
dxc.pddsZBuffer = NULL;
if( dxc.pddBackClipper )
IDirectDrawClipper_Release(dxc.pddBackClipper);
dxc.pddBackClipper = NULL;
if( DD_CreateBackSurface() )
{
if( D3D_InitDevice() )
{
}
}
}
void GL_SetupAttributes( int safegl )
{
;
}
void GL_InitExtensions( void )
{
tr.framecount = tr.visframecount = 1;
}
void GL_ClearExtensions( void )
{
;
}
#define DX2_CREATE_EB 0
qboolean D3D_StartExecuteBuffer( d3dEBContext_t *ctx )
{
#if DX2_CREATE_EB
ctx->pd3deb = NULL;
D3DEXECUTEBUFFERDESC ebd = { 0 };
memset(&ebd, 0, sizeof(ebd));
ebd.dwSize = sizeof(ebd);
ebd.dwFlags = D3DDEB_BUFSIZE;
ebd.dwBufferSize = 512;
DXCheck(IDirect3DDevice_CreateExecuteBuffer(dxc.pd3dd, &ebd, &ctx->pd3deb, NULL));
#else
ctx->pd3deb = dxc.pd3deb;
#endif
if (!ctx->pd3deb)
return false;
D3DEXECUTEBUFFERDESC ebDesc = { 0 };
memset(&ebDesc, 0, sizeof(ebDesc));
ebDesc.dwSize = sizeof(ebDesc);
ebDesc.dwFlags = D3DDEB_LPDATA;
HRESULT r = D3D_OK;
DXCheckRet(r, IDirect3DExecuteBuffer_Lock(ctx->pd3deb, &ebDesc));
if (r != D3D_OK)
return false;
//gEngfuncs.Con_Printf("IDirect3DExecuteBuffer_Lock size %lu data %p\n", ebDesc.dwBufferSize, ebDesc.lpData);
ctx->bufferSize = ebDesc.dwBufferSize;
ctx->data = ebDesc.lpData;
return true;
}
qboolean D3D_EndExecuteBuffer( d3dEBContext_t *ctx )
{
HRESULT r = D3D_OK;
DXCheckRet(r, IDirect3DExecuteBuffer_Unlock(ctx->pd3deb));
if( r != D3D_OK )
return false;
D3DEXECUTEDATA exData = { 0 };
memset(&exData, 0, sizeof(exData));
exData.dwSize = sizeof(exData);
exData.dwVertexCount = ctx->vertCount;
exData.dwVertexOffset = 0;
exData.dwInstructionOffset = ctx->insOffset;
exData.dwInstructionLength = ctx->insLength;
DXCheckRet(r, IDirect3DExecuteBuffer_SetExecuteData(ctx->pd3deb, &exData));
return r == D3D_OK;
}
void D3D_ReleaseExecuteBuffer( d3dEBContext_t *ctx )
{
#if DX2_CREATE_EB
if( ctx->pd3deb && ctx->pd3deb != dxc.pd3deb )
IDirect3DExecuteBuffer_Release( ctx->pd3deb );
#endif
}
void D3D_SetVertTL( D3DTLVERTEX* v, float x, float y, float z, float w, float tu, float tv )
{
v->sx = x;
v->sy = y;
v->sz = z;
v->rhw = w;
//v->color = RGBA_MAKE(250, 10, 10, 255);
v->tu = tu;
v->tv = tv;
}
void D3D_SetTri( D3DTRIANGLE *t, int v1, int v2, int v3 )
{
t->v1 = v1;
t->v2 = v2;
t->v3 = v3;
t->wFlags = D3DTRIFLAG_EDGEENABLETRIANGLE;
}
void D3D_PutInstruction( void **dst, BYTE opcode, BYTE size, WORD count )
{
D3DINSTRUCTION* inst = (D3DINSTRUCTION*)*dst;
inst->bOpcode = opcode;
inst->bSize = size;
inst->wCount = count;
*dst = (void*)(((D3DINSTRUCTION*)*dst) + 1);
}
void D3D_PutProcessVertices( void** dst, DWORD flags, WORD start, WORD count )
{
D3D_PutInstruction(dst, D3DOP_PROCESSVERTICES, sizeof(D3DPROCESSVERTICES), 1);
D3DPROCESSVERTICES* pv = (D3DPROCESSVERTICES*)*dst;
pv->dwFlags = flags;
pv->wStart = start;
pv->wDest = start;
pv->dwCount = count;
pv->dwReserved = 0;
*dst = (void*)(((D3DPROCESSVERTICES*)*dst) + 1);
}
void D3D_PutRenderState( void** dst, D3DRENDERSTATETYPE type, DWORD arg )
{
D3DSTATE* s = (D3DSTATE*)*dst;
s->drstRenderStateType = type;
s->dwArg[0] = arg;
*dst = (void*)(((D3DSTATE*)*dst) + 1);
}
void D3D_PutTransformState( void** dst, D3DTRANSFORMSTATETYPE type, DWORD arg )
{
D3DSTATE* s = (D3DSTATE*)*dst;
s->dtstTransformStateType = type;
s->dwArg[0] = arg;
*dst = (void*)(((D3DSTATE*)*dst) + 1);
}

204
ref/dx2/r_draw.c Normal file
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/*
r_draw.c -- dx2 2D drawing
Copyright (C) 2025-2026 lewa_j
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "r_local.h"
#include "xash3d_mathlib.h"
void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum )
{
if (texnum <= 0 || texnum >= MAX_TEXTURES)
return;
dx_texture_t *tex = R_GetTexture(texnum);
if (!tex->dds)
return;
#if 0
RECT dstRect = { x, y, x + w, y + h };
RECT srcRect = { s1 * tex->width, t1 * tex->height, s2 * tex->width, t2 * tex->height};
if (dxc.renderMode == kRenderNormal)
{
DXCheck(IDirectDrawSurface_Blt(dxc.pddsBack, &dstRect, tex->dds, &srcRect, DDBLT_WAIT, NULL));
}
else
{
DDCOLORKEY ddck;
ddck.dwColorSpaceLowValue = 0;
ddck.dwColorSpaceHighValue = ddck.dwColorSpaceLowValue;
DXCheck(IDirectDrawSurface_SetColorKey(tex->dds, DDCKEY_SRCBLT, &ddck));
DXCheck(IDirectDrawSurface_Blt(dxc.pddsBack, &dstRect, tex->dds, &srcRect, DDBLT_WAIT | DDBLT_KEYSRC, NULL));
}
#else
if (!dxc.pd3dd)
return;
d3dEBContext_t ebc = { 0 };
{
if( !D3D_StartExecuteBuffer( &ebc ))
return;
void *cur = ebc.data;
const int vertCount = 4;
D3DTLVERTEX* verts = (D3DTLVERTEX*)cur;
// fix for half coordinate pixel centers in d3d compared to gl
x -= 0.5;
y -= 0.5;
#define VecToD3DCOLOR(v) D3DRGBA(v[0], v[1], v[2], v[3])
verts[0].color = VecToD3DCOLOR(dxc.currentColor);
D3D_SetVertTL(verts, x, y, 0.5, 1, s1, t1);
verts[1].color = verts[0].color;
D3D_SetVertTL(verts + 1, x + w, y, 0.5, 1, s2, t1);
verts[2].color = verts[0].color;
D3D_SetVertTL(verts + 2, x + w, y + h, 0.5, 1, s2, t2);
verts[3].color = verts[0].color;
D3D_SetVertTL(verts + 3, x, y + h, 0.5, 1, s1, t2);
cur = (void*)(((D3DTLVERTEX*)cur) + vertCount);
void* insStart = cur;
D3D_PutProcessVertices(&cur, D3DPROCESSVERTICES_COPY | D3DPROCESSVERTICES_UPDATEEXTENTS, 0, vertCount);
D3D_PutInstruction(&cur, D3DOP_STATERENDER, sizeof(D3DSTATE), 3);
// TODO disable when == tr.whiteTexture
D3D_PutRenderState(&cur, D3DRENDERSTATE_TEXTUREHANDLE, tex->d3dHandle);
//D3D_PutRenderState(&cur, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_DECAL);
if (dxc.renderMode == kRenderTransAlpha)
{
D3D_PutRenderState(&cur, D3DRENDERSTATE_BLENDENABLE, FALSE);
D3D_PutRenderState(&cur, D3DRENDERSTATE_ALPHATESTENABLE, TRUE);
}
else if (dxc.renderMode == kRenderGlow ||
dxc.renderMode == kRenderTransAdd)
{
D3D_PutRenderState(&cur, D3DRENDERSTATE_BLENDENABLE, TRUE);
D3D_PutRenderState(&cur, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
D3D_PutInstruction(&cur, D3DOP_STATERENDER, sizeof(D3DSTATE), 2);
D3D_PutRenderState(&cur, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
D3D_PutRenderState(&cur, D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE);
}
else if (dxc.renderMode == kRenderTransColor || dxc.renderMode == kRenderTransTexture)
{
D3D_PutRenderState(&cur, D3DRENDERSTATE_BLENDENABLE, TRUE);
D3D_PutRenderState(&cur, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
D3D_PutInstruction(&cur, D3DOP_STATERENDER, sizeof(D3DSTATE), 2);
D3D_PutRenderState(&cur, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
D3D_PutRenderState(&cur, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
}
else// if (dxc.renderMode == kRenderNormal)
{
D3D_PutRenderState(&cur, D3DRENDERSTATE_BLENDENABLE, FALSE);
D3D_PutRenderState(&cur, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
}
// align
if (((ULONG)cur) & 7) {
D3D_PutInstruction(&cur, D3DOP_TRIANGLE, sizeof(D3DTRIANGLE), 0);
}
D3D_PutInstruction(&cur, D3DOP_TRIANGLE, sizeof(D3DTRIANGLE), 2);
D3DTRIANGLE* tris = (D3DTRIANGLE*)cur;
D3D_SetTri(tris, 0, 1, 2);
D3D_SetTri(tris + 1, 0, 2, 3);
cur = (void*)(((D3DTRIANGLE*)cur) + 2);
D3D_PutInstruction(&cur, D3DOP_EXIT, 0, 0);
ebc.vertCount = 4;
ebc.insOffset = ((char*)insStart - (char*)ebc.data);
ebc.insLength = ((char*)cur - (char*)insStart);
if( !D3D_EndExecuteBuffer( &ebc ))
return;
}
DXCheck(IDirect3DDevice_BeginScene(dxc.pd3dd));
DXCheck(IDirect3DDevice_Execute(dxc.pd3dd, ebc.pd3deb, dxc.viewport, D3DEXECUTE_CLIPPED));
DXCheck(IDirect3DDevice_EndScene(dxc.pd3dd));
D3D_ReleaseExecuteBuffer( &ebc );
#endif
}
void FillRGBA( int rendermode, float x, float y, float w, float h, byte r, byte g, byte b, byte a )
{
#if 0
RECT dstRect = { x, y, x + w, y + h };
DDBLTFX bltFx = { 0 };
bltFx.dwSize = sizeof(bltFx);
bltFx.dwFillColor = RGBA_MAKE(r, g, b, a);
DXCheck(IDirectDrawSurface_Blt(dxc.pddsBack, &dstRect, NULL, NULL, DDBLT_WAIT | DDBLT_COLORFILL, &bltFx));
#else
// TODO Restore after?
GL_SetRenderMode( (rendermode == kRenderTransAdd) ? rendermode : kRenderTransColor);
Vector4Set( dxc.currentColor, r / 255.f, g / 255.f, b / 255.f, a / 255.f );
R_DrawStretchPic( x, y, w, h, 0, 0, 0, 0, tr.whiteTexture );
#endif
}
void R_Set2DMode( qboolean enable )
{
if( enable && dxc.in2DMode )
return;
dxc.in2DMode = enable;
d3dEBContext_t ebc = { 0 };
if( !D3D_StartExecuteBuffer( &ebc ))
return;
void *cur = ebc.data;
if( enable )
{
D3D_PutInstruction(&cur, D3DOP_STATERENDER, sizeof(D3DSTATE), 4);
D3D_PutRenderState(&cur, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
D3D_PutRenderState(&cur, D3DRENDERSTATE_ZENABLE, FALSE);
D3D_PutRenderState(&cur, D3DRENDERSTATE_ZWRITEENABLE, FALSE);
D3D_PutRenderState(&cur, D3DRENDERSTATE_ALPHATESTENABLE, TRUE);
Vector4Set( dxc.currentColor, 1.0f, 1.0f, 1.0f, 1.0f );
RI.currententity = NULL;
RI.currentmodel = NULL;
}
else
{
D3D_PutInstruction(&cur, D3DOP_STATERENDER, sizeof(D3DSTATE), 3);
D3D_PutRenderState(&cur, D3DRENDERSTATE_ZENABLE, TRUE);
D3D_PutRenderState(&cur, D3DRENDERSTATE_ZWRITEENABLE, TRUE);
D3D_PutRenderState(&cur, D3DRENDERSTATE_CULLMODE, D3DCULL_CCW);
}
ebc.vertCount = 0;
ebc.insOffset = 0;
ebc.insLength = ((char *)cur - (char *)ebc.data);
if (!D3D_EndExecuteBuffer(&ebc))
return;
DXCheck(IDirect3DDevice_BeginScene(dxc.pd3dd));
DXCheck(IDirect3DDevice_Execute(dxc.pd3dd, ebc.pd3deb, dxc.viewport, D3DEXECUTE_CLIPPED));
DXCheck(IDirect3DDevice_EndScene(dxc.pd3dd));
D3D_ReleaseExecuteBuffer(&ebc);
}

185
ref/dx2/r_frustum.c Normal file
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/*
r_frustum.c - frustum test implementation
Copyright (C) 2016 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "r_local.h"
#include "xash3d_mathlib.h"
static void GL_FrustumSetPlane( gl_frustum_t *out, int side, const vec3_t vecNormal, float flDist )
{
Assert( side >= 0 && side < FRUSTUM_PLANES );
out->planes[side].type = PlaneTypeForNormal( vecNormal );
out->planes[side].signbits = SignbitsForPlane( vecNormal );
VectorCopy( vecNormal, out->planes[side].normal );
out->planes[side].dist = flDist;
SetBits( out->clipFlags, BIT( side ));
}
void GL_FrustumInitProj( gl_frustum_t *out, float flZNear, float flZFar, float flFovX, float flFovY )
{
float xs, xc;
vec3_t farpoint, nearpoint;
vec3_t normal, iforward;
// horizontal fov used for left and right planes
SinCos( DEG2RAD( flFovX ) * 0.5f, &xs, &xc );
// setup left plane
VectorMAM( xs, RI.cull_vforward, -xc, RI.cull_vright, normal );
GL_FrustumSetPlane( out, FRUSTUM_LEFT, normal, DotProduct( RI.cullorigin, normal ));
// setup right plane
VectorMAM( xs, RI.cull_vforward, xc, RI.cull_vright, normal );
GL_FrustumSetPlane( out, FRUSTUM_RIGHT, normal, DotProduct( RI.cullorigin, normal ));
// vertical fov used for top and bottom planes
SinCos( DEG2RAD( flFovY ) * 0.5f, &xs, &xc );
VectorNegate( RI.cull_vforward, iforward );
// setup bottom plane
VectorMAM( xs, RI.cull_vforward, -xc, RI.cull_vup, normal );
GL_FrustumSetPlane( out, FRUSTUM_BOTTOM, normal, DotProduct( RI.cullorigin, normal ));
// setup top plane
VectorMAM( xs, RI.cull_vforward, xc, RI.cull_vup, normal );
GL_FrustumSetPlane( out, FRUSTUM_TOP, normal, DotProduct( RI.cullorigin, normal ));
// setup far plane
VectorMA( RI.cullorigin, flZFar, RI.cull_vforward, farpoint );
GL_FrustumSetPlane( out, FRUSTUM_FAR, iforward, DotProduct( iforward, farpoint ));
// no need to setup backplane for general view.
if( flZNear == 0.0f ) return;
// setup near plane
VectorMA( RI.cullorigin, flZNear, RI.cull_vforward, nearpoint );
GL_FrustumSetPlane( out, FRUSTUM_NEAR, RI.cull_vforward, DotProduct( RI.cull_vforward, nearpoint ));
}
void GL_FrustumInitOrtho( gl_frustum_t *out, float xLeft, float xRight, float yTop, float yBottom, float flZNear, float flZFar )
{
vec3_t iforward, iright, iup;
// setup the near and far planes
float orgOffset = DotProduct( RI.cullorigin, RI.cull_vforward );
VectorNegate( RI.cull_vforward, iforward );
// because quake ortho is inverted and far and near should be swaped
GL_FrustumSetPlane( out, FRUSTUM_FAR, iforward, -flZNear - orgOffset );
GL_FrustumSetPlane( out, FRUSTUM_NEAR, RI.cull_vforward, flZFar + orgOffset );
// setup left and right planes
orgOffset = DotProduct( RI.cullorigin, RI.cull_vright );
VectorNegate( RI.cull_vright, iright );
GL_FrustumSetPlane( out, FRUSTUM_LEFT, RI.cull_vright, xLeft + orgOffset );
GL_FrustumSetPlane( out, FRUSTUM_RIGHT, iright, -xRight - orgOffset );
// setup top and buttom planes
orgOffset = DotProduct( RI.cullorigin, RI.cull_vup );
VectorNegate( RI.cull_vup, iup );
GL_FrustumSetPlane( out, FRUSTUM_TOP, RI.cull_vup, yTop + orgOffset );
GL_FrustumSetPlane( out, FRUSTUM_BOTTOM, iup, -yBottom - orgOffset );
}
// cull methods
qboolean GL_FrustumCullBox( const gl_frustum_t *out, const vec3_t mins, const vec3_t maxs, int userClipFlags )
{
int iClipFlags;
int i, bit;
if( r_nocull.value )
return false;
if( userClipFlags != 0 )
iClipFlags = userClipFlags;
else iClipFlags = out->clipFlags;
for( i = FRUSTUM_PLANES, bit = 1; i > 0; i--, bit <<= 1 )
{
const mplane_t *p = &out->planes[FRUSTUM_PLANES - i];
if( !FBitSet( iClipFlags, bit ))
continue;
switch( p->signbits )
{
case 0:
if( p->normal[0] * maxs[0] + p->normal[1] * maxs[1] + p->normal[2] * maxs[2] < p->dist )
return true;
break;
case 1:
if( p->normal[0] * mins[0] + p->normal[1] * maxs[1] + p->normal[2] * maxs[2] < p->dist )
return true;
break;
case 2:
if( p->normal[0] * maxs[0] + p->normal[1] * mins[1] + p->normal[2] * maxs[2] < p->dist )
return true;
break;
case 3:
if( p->normal[0] * mins[0] + p->normal[1] * mins[1] + p->normal[2] * maxs[2] < p->dist )
return true;
break;
case 4:
if( p->normal[0] * maxs[0] + p->normal[1] * maxs[1] + p->normal[2] * mins[2] < p->dist )
return true;
break;
case 5:
if( p->normal[0] * mins[0] + p->normal[1] * maxs[1] + p->normal[2] * mins[2] < p->dist )
return true;
break;
case 6:
if( p->normal[0] * maxs[0] + p->normal[1] * mins[1] + p->normal[2] * mins[2] < p->dist )
return true;
break;
case 7:
if( p->normal[0] * mins[0] + p->normal[1] * mins[1] + p->normal[2] * mins[2] < p->dist )
return true;
break;
default:
return false;
}
}
return false;
}
qboolean GL_FrustumCullSphere( const gl_frustum_t *out, const vec3_t center, float radius, int userClipFlags )
{
int iClipFlags;
int i, bit;
if( r_nocull.value )
return false;
if( userClipFlags != 0 )
iClipFlags = userClipFlags;
else iClipFlags = out->clipFlags;
for( i = FRUSTUM_PLANES, bit = 1; i > 0; i--, bit <<= 1 )
{
const mplane_t *p = &out->planes[FRUSTUM_PLANES - i];
if( !FBitSet( iClipFlags, bit ))
continue;
if( DotProduct( center, p->normal ) - p->dist <= -radius )
return true;
}
return false;
}

41
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/*
r_frustum.h - frustum test implementation
Copyright (C) 2016 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef GL_FRUSTUM_H
#define GL_FRUSTUM_H
// don't change this order
#define FRUSTUM_LEFT 0
#define FRUSTUM_RIGHT 1
#define FRUSTUM_BOTTOM 2
#define FRUSTUM_TOP 3
#define FRUSTUM_FAR 4
#define FRUSTUM_NEAR 5
#define FRUSTUM_PLANES 6
typedef struct gl_frustum_s
{
mplane_t planes[FRUSTUM_PLANES];
unsigned int clipFlags;
} gl_frustum_t;
void GL_FrustumInitProj( gl_frustum_t *out, float flZNear, float flZFar, float flFovX, float flFovY );
void GL_FrustumInitOrtho( gl_frustum_t *out, float xLeft, float xRight, float yTop, float yBottom, float flZNear, float flZFar );
// cull methods
qboolean GL_FrustumCullBox( const gl_frustum_t *out, const vec3_t mins, const vec3_t maxs, int userClipFlags );
qboolean GL_FrustumCullSphere( const gl_frustum_t *out, const vec3_t centre, float radius, int userClipFlags );
#endif//GL_FRUSTUM_H

622
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/*
r_context.c -- dx2 renderer texture uploading and processing
Copyright (C) 2010 Uncle Mike
Copyright (C) 2025 lewa_j
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "r_local.h"
#include "xash3d_mathlib.h"
#include "crtlib.h"
#include "crclib.h"
static dx_texture_t dx_textures[MAX_TEXTURES];
static dx_texture_t *dx_texturesHashTable[TEXTURES_HASH_SIZE];
static uint dx_numTextures;
void R_InitImages( void )
{
memset(dx_textures, 0, sizeof(dx_textures));
memset(dx_texturesHashTable, 0, sizeof(dx_texturesHashTable));
dx_numTextures = 0;
// create unused 0-entry
Q_strncpy(dx_textures->name, "*unused*", sizeof(dx_textures->name));
dx_textures->hashValue = COM_HashKey(dx_textures->name, TEXTURES_HASH_SIZE);
dx_textures->nextHash = dx_texturesHashTable[dx_textures->hashValue];
dx_texturesHashTable[dx_textures->hashValue] = dx_textures;
dx_numTextures = 1;
}
dx_texture_t *R_GetTexture( unsigned int texnum )
{
Assert(texnum < MAX_TEXTURES);
return &dx_textures[texnum];
}
void R_ShowTextures( void )
{
}
const byte *R_GetTextureOriginalBuffer( unsigned int idx )
{
return NULL;
}
static qboolean GL_CheckTexName( const char *name )
{
int len;
if( COM_StringEmptyOrNULL( name ))
return false;
len = Q_strlen( name );
// because multi-layered textures can exceed name string
if( len >= sizeof( dx_textures->name ))
{
gEngfuncs.Con_Printf( S_ERROR "LoadTexture: too long name %s (%d)\n", name, len );
return false;
}
return true;
}
static dx_texture_t *GL_TextureForName( const char *name )
{
dx_texture_t *tex;
uint hash;
// find the texture in array
hash = COM_HashKey(name, TEXTURES_HASH_SIZE);
for (tex = dx_texturesHashTable[hash]; tex != NULL; tex = tex->nextHash)
{
if (!Q_stricmp(tex->name, name))
return tex;
}
return NULL;
}
static dx_texture_t *GL_AllocTexture( const char *name, texFlags_t flags )
{
dx_texture_t *tex = NULL;
// find a free texture_t slot
uint i;
//skip 0
for (i = 1; i < MAX_TEXTURES; i++)
{
if (dx_textures[i].used)
continue;
tex = &dx_textures[i];
break;
}
if (tex == NULL)
{
gEngfuncs.Host_Error("%s: MAX_TEXTURES limit exceeds\n", __func__);
return NULL;
}
// copy initial params
Q_strncpy(tex->name, name, sizeof(tex->name));
tex->used = 1;
tex->flags = flags;
// increase counter
dx_numTextures = Q_max((tex - dx_textures) + 1, dx_numTextures);
// add to hash table
tex->hashValue = COM_HashKey(name, TEXTURES_HASH_SIZE);
tex->nextHash = dx_texturesHashTable[tex->hashValue];
dx_texturesHashTable[tex->hashValue] = tex;
return tex;
}
static void GL_ProcessImage( dx_texture_t *tex, rgbdata_t *pic )
{
uint img_flags = 0;
// force upload texture as RGB or RGBA (detail textures requires this)
if (tex->flags & TF_FORCE_COLOR) pic->flags |= IMAGE_HAS_COLOR;
if (pic->flags & IMAGE_HAS_ALPHA) tex->flags |= TF_HAS_ALPHA;
if (ImageCompressed(pic->type))
{
if (!pic->numMips)
tex->flags |= TF_NOMIPMAP; // disable mipmapping by user request
// clear all the unsupported flags
tex->flags &= ~TF_KEEP_SOURCE;
}
else
{
// copy flag about luma pixels
if (pic->flags & IMAGE_HAS_LUMA)
tex->flags |= TF_HAS_LUMA;
if (pic->flags & IMAGE_QUAKEPAL)
tex->flags |= TF_QUAKEPAL;
// create luma texture from quake texture
if (tex->flags & TF_MAKELUMA)
{
img_flags |= IMAGE_MAKE_LUMA;
tex->flags &= ~TF_MAKELUMA;
}
if (!FBitSet(tex->flags, TF_IMG_UPLOADED) && FBitSet(tex->flags, TF_KEEP_SOURCE))
tex->original = gEngfuncs.FS_CopyImage(pic); // because current pic will be expanded to rgba
// we need to expand image into RGBA buffer
if (pic->type == PF_INDEXED_24 || pic->type == PF_INDEXED_32)
img_flags |= IMAGE_FORCE_RGBA;
// processing image before uploading (force to rgba, make luma etc)
if (pic->buffer) gEngfuncs.Image_Process(&pic, 0, 0, img_flags, 0);
if (FBitSet(tex->flags, TF_LUMINANCE))
ClearBits(pic->flags, IMAGE_HAS_COLOR);
}
}
static int GL_CalcMipmapCount( dx_texture_t *tex, qboolean haveBuffer )
{
int width, height;
int mipcount;
Assert(tex != NULL);
//TEMP
return 1;
if (!haveBuffer)
return 1;
// generate mip-levels by user request
if (FBitSet(tex->flags, TF_NOMIPMAP))
return 1;
// mip-maps can't exceeds 16
for (mipcount = 0; mipcount < 16; mipcount++)
{
width = Q_max(1, (tex->width >> mipcount));
height = Q_max(1, (tex->height >> mipcount));
if (width == 1 && height == 1)
break;
}
return mipcount + 1;
}
static void GL_TextureImageRAW( dx_texture_t *tex, int width, int height, int type, const char *data )
{
if (!data)
return;
DDSURFACEDESC ddsd = {};
ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_LPSURFACE;
DXCheck(IDirectDrawSurface_Lock(tex->dds, NULL, &ddsd, DDLOCK_SURFACEMEMORYPTR, NULL));
int pitch = ddsd.lPitch;
if (!pitch)
pitch = ddsd.dwWidth * 4;
char *dst = (char *)ddsd.lpSurface;
for (int j = 0; j < (int)ddsd.dwHeight; j++)
{
//RGBA to BGRA
if (type == PF_RGBA_32)
{
for (int i = 0; i < ddsd.dwWidth; i++)
{
dst[i * 4 + 0] = data[i * 4 + 2];
dst[i * 4 + 1] = data[i * 4 + 1];
dst[i * 4 + 2] = data[i * 4 + 0];
dst[i * 4 + 3] = data[i * 4 + 3];
}
}
else if (type == PF_BGRA_32)
{
memcpy(dst, data, ddsd.dwWidth * 4);
}
dst += pitch;
data += ddsd.dwWidth * 4;
}
DXCheck(IDirectDrawSurface_Unlock(tex->dds, ddsd.lpSurface));
}
static qboolean GL_UploadTexture( dx_texture_t *tex, rgbdata_t *pic )
{
byte *buf, *data;
size_t size;
uint width, height;
uint j;
qboolean normalMap;
const byte *bufend;
// dedicated server
if (!dxc.window)
return true;
Assert(pic != NULL);
Assert(tex != NULL);
qboolean supported = true;
if (FBitSet(pic->flags, IMAGE_CUBEMAP))
supported = false;
else if (FBitSet(pic->flags, IMAGE_MULTILAYER) && pic->depth >= 1)
supported = false;
else if (pic->width > 1 && pic->height > 1 && pic->depth > 1)
supported = false;
else if (FBitSet(tex->flags, TF_RECTANGLE))
supported = false;
else if (FBitSet(tex->flags, TF_MULTISAMPLE))
supported = false;
// make sure what target is correct
if (!supported)
{
gEngfuncs.Con_DPrintf(S_ERROR "%s: %s is not supported\n", __func__, tex->name);
return false;
}
//if (pic->type == PF_BC6H_SIGNED || pic->type == PF_BC6H_UNSIGNED || pic->type == PF_BC7_UNORM || pic->type == PF_BC7_SRGB)
if (ImageCompressed(pic->type))
{
gEngfuncs.Con_DPrintf(S_ERROR "%s: compressed textures are not supported\n", __func__);
return false;
}
// store original sizes
tex->srcWidth = pic->width;
tex->srcHeight = pic->height;
// set the texture dimensions
{
int step = 0;// (int)gl_round_down.value;
int scaled_width, scaled_height;
for (scaled_width = 1; scaled_width < pic->width; scaled_width <<= 1);
if (step > 0 && pic->width < scaled_width && (step == 1 || (scaled_width - pic->width) > (scaled_width >> step)))
scaled_width >>= 1;
for (scaled_height = 1; scaled_height < pic->height; scaled_height <<= 1);
if (step > 0 && pic->height < scaled_height && (step == 1 || (scaled_height - pic->height) > (scaled_height >> step)))
scaled_height >>= 1;
tex->width = Q_max(1, scaled_width);
tex->height = Q_max(1, scaled_height);
}
DDSURFACEDESC ddsd = {};
ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
//if (pic->numMips > 1)
// ddsd.ddsCaps.dwCaps |= DDSCAPS_MIPMAP | DDSCAPS_COMPLEX;
ddsd.dwWidth = tex->width;
ddsd.dwHeight = tex->height;
#if 1
//BGRA8
ddsd.dwFlags |= DDSD_PIXELFORMAT;
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
if(FBitSet(pic->flags, IMAGE_HAS_ALPHA))
ddsd.ddpfPixelFormat.dwFlags |= DDPF_ALPHAPIXELS;
ddsd.ddpfPixelFormat.dwRGBBitCount = 32;
ddsd.ddpfPixelFormat.dwBBitMask = 0xFF;
ddsd.ddpfPixelFormat.dwGBitMask = 0xFF00;
ddsd.ddpfPixelFormat.dwRBitMask = 0xFF0000;
ddsd.ddpfPixelFormat.dwRGBAlphaBitMask = 0xFF000000;
#endif
DXCheck(IDirectDraw_CreateSurface(dxc.pdd, &ddsd, &tex->dds, NULL));
DXCheck(IDirectDrawSurface_QueryInterface(tex->dds, &IID_IDirect3DTexture, (void**)&tex->d3dTex));
DXCheck(IDirect3DTexture_GetHandle(tex->d3dTex, dxc.pd3dd, &tex->d3dHandle));
tex->fogParams[0] = pic->fogParams[0];
tex->fogParams[1] = pic->fogParams[1];
tex->fogParams[2] = pic->fogParams[2];
tex->fogParams[3] = pic->fogParams[3];
buf = pic->buffer;
bufend = pic->buffer + pic->size; // total image size include all the layers, cube sides, mipmaps
normalMap = FBitSet(tex->flags, TF_NORMALMAP) ? true : false;
if (Q_max(1, pic->numMips) > 1) // not-compressed DDS
{
//TEMP
j = 0;
//for (j = 0; j < Q_max(1, pic->numMips); j++)
{
// track the buffer bounds
if (buf != NULL && buf >= bufend)
gEngfuncs.Host_Error("%s: %s image buffer overflow\n", __func__, tex->name);
width = Q_max(1, (tex->width >> j));
height = Q_max(1, (tex->height >> j));
size = gEngfuncs.Image_CalcImageSize(pic->type, width, height, 1);
GL_TextureImageRAW(tex, width, height, pic->type, buf);
buf += size; // move pointer
tex->numMips++;
}
}
else // RGBA32
{
// track the buffer bounds
if (buf != NULL && buf >= bufend)
gEngfuncs.Host_Error("%s: %s image buffer overflow\n", __func__, tex->name);
int mipCount = GL_CalcMipmapCount(tex, (buf != NULL));
// NOTE: only single uncompressed textures can be resamples, no mips, no layers, no sides
if (((pic->width != tex->width) || (pic->height != tex->height)))
data = GL_ResampleTexture(buf, pic->width, pic->height, tex->width, tex->height, normalMap);
else data = buf;
//if (!ImageCompressed(pic->type) && !FBitSet(tex->flags, TF_NOMIPMAP) && FBitSet(pic->flags, IMAGE_ONEBIT_ALPHA))
// data = GL_ApplyFilter(data, tex->width, tex->height);
// mips will be auto-generated if desired
for (j = 0; j < mipCount; j++)
{
width = Q_max(1, (tex->width >> j));
height = Q_max(1, (tex->height >> j));
size = gEngfuncs.Image_CalcImageSize(pic->type, width, height, 1);
GL_TextureImageRAW(tex, width, height, pic->type, data);
//if (mipCount > 1)
// GL_BuildMipMap(data, width, height, tex->depth, tex->flags);
tex->numMips++;
}
}
SetBits(tex->flags, TF_IMG_UPLOADED); // done
return true;
}
int GL_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update )
{
dx_texture_t *tex;
if (!GL_CheckTexName(name))
return 0;
// see if already loaded
if ((tex = GL_TextureForName(name)) && !update)
return (tex - dx_textures);
// couldn't loading image
if (!pic) return 0;
if (update)
{
if (tex == NULL)
gEngfuncs.Host_Error("%s: couldn't find texture %s for update\n", __func__, name);
SetBits(tex->flags, flags);
}
else
{
// allocate the new one
tex = GL_AllocTexture(name, flags);
}
GL_ProcessImage(tex, pic);
if (!GL_UploadTexture(tex, pic))
{
memset(tex, 0, sizeof(dx_texture_t));
return 0;
}
return (tex - dx_textures);
}
int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags )
{
qboolean update = FBitSet( flags, TF_UPDATE ) ? true : false;
int datasize = 1;
rgbdata_t r_empty;
if( FBitSet( flags, TF_ARB_16BIT ))
datasize = 2;
else if( FBitSet( flags, TF_ARB_FLOAT ))
datasize = 4;
ClearBits( flags, TF_UPDATE );
memset( &r_empty, 0, sizeof( r_empty ));
r_empty.width = width;
r_empty.height = height;
r_empty.type = PF_RGBA_32;
r_empty.size = r_empty.width * r_empty.height * datasize * 4;
r_empty.buffer = (byte *)buffer;
// clear invalid combinations
ClearBits( flags, TF_TEXTURE_3D );
// if image not luminance and not alphacontrast it will have color
if( !FBitSet( flags, TF_LUMINANCE ) && !FBitSet( flags, TF_ALPHACONTRAST ))
SetBits( r_empty.flags, IMAGE_HAS_COLOR );
if( FBitSet( flags, TF_HAS_ALPHA ))
SetBits( r_empty.flags, IMAGE_HAS_ALPHA );
if( FBitSet( flags, TF_CUBEMAP ))
{
// no cubemaps in dx2
return 0;
}
int texnum = GL_LoadTextureFromBuffer( name, &r_empty, flags, update );
if( !Q_strcmp( name, REF_DEFAULT_TEXTURE ))
tr.defaultTexture = texnum;
else if( !Q_strcmp( name, REF_PARTICLE_TEXTURE ))
tr.particleTexture = texnum;
else if( !Q_strcmp( name, REF_WHITE_TEXTURE ))
tr.whiteTexture = texnum;
else if( !Q_strcmp( name, REF_GRAY_TEXTURE ))
tr.grayTexture = texnum;
else if( !Q_strcmp( name, REF_BLACK_TEXTURE ))
tr.blackTexture = texnum;
return texnum;
}
void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor )
{
;
}
void R_GetDetailScaleForTexture( int texture, float *xScale, float *yScale )
{
*xScale = *yScale = 1.0f;
}
void R_SetDetailScaleForTexture( int texture, float xScale, float yScale )
{
;
}
int GL_FindTexture( const char *name )
{
gEngfuncs.Con_Printf("GL_FindTexture(%s)\n", name);
return 0;
}
const char *GL_TextureName( unsigned int texnum )
{
return NULL;
}
const byte *GL_TextureData( unsigned int texnum )
{
return NULL;
}
int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags )
{
dx_texture_t *tex;
rgbdata_t *pic;
uint picFlags = 0;
if (!GL_CheckTexName(name))
return 0;
// see if already loaded
if ((tex = GL_TextureForName(name)))
return (tex - dx_textures);
gEngfuncs.Con_Printf("GL_LoadTexture(%s, %p, %zu, %X)\n", name, buf, size, flags);
if (FBitSet(flags, TF_NOFLIP_TGA))
SetBits(picFlags, IL_DONTFLIP_TGA);
if (FBitSet(flags, TF_KEEP_SOURCE) && !FBitSet(flags, TF_EXPAND_SOURCE))
SetBits(picFlags, IL_KEEP_8BIT);
// set some image flags
gEngfuncs.Image_SetForceFlags(picFlags);
pic = gEngfuncs.FS_LoadImage(name, buf, size);
if (!pic) return 0; // couldn't loading image
// allocate the new one
tex = GL_AllocTexture(name, flags);
GL_ProcessImage(tex, pic);
if (!GL_UploadTexture(tex, pic))
{
memset(tex, 0, sizeof(dx_texture_t));
gEngfuncs.FS_FreeImage(pic); // release source texture
return 0;
}
//GL_ApplyTextureParams(tex); // update texture filter, wrap etc
gEngfuncs.FS_FreeImage(pic); // release source texture
// NOTE: always return texnum as index in array or engine will stop work !!!
return tex - dx_textures;
}
void GL_FreeTexture( unsigned int texnum )
{
if (texnum <= 0 || texnum >= MAX_TEXTURES)
return;
gEngfuncs.Con_Printf("GL_FreeTexture(%d) %s\n", texnum, dx_textures[texnum].name);
dx_texture_t* tex = R_GetTexture(texnum);
if (!tex->dds)
return;
// debug
if (!tex->name[0])
{
gEngfuncs.Con_Printf(S_ERROR "%s: trying to free unnamed texture with handle %X\n", __func__, tex->d3dHandle);
return;
}
// remove from hash table
dx_texture_t **prev = &dx_texturesHashTable[tex->hashValue];
while (1)
{
dx_texture_t *cur = *prev;
if (!cur) break;
if (cur == tex)
{
*prev = cur->nextHash;
break;
}
prev = &cur->nextHash;
}
// TODO invalidate texture state
// release source
if (tex->original)
gEngfuncs.FS_FreeImage(tex->original);
if (tex->d3dTex)
IDirect3DTexture_Release(tex->d3dTex);
if (tex->dds)
IDirectDrawSurface_Release(tex->dds);
memset(tex, 0, sizeof(*tex));
}
void R_OverrideTextureSourceSize( unsigned int textnum, unsigned int srcWidth, unsigned int srcHeight )
{
}
void GL_UpdateTexture( int texnum, int cols, int rows, int width, int height, const byte *buffer, pixformat_t fmt )
{
;
}

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/*
r_local.h - renderer local declarations
Copyright (C) 2010 Uncle Mike
Copyright (C) 2025-2026 lewa_j
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#include "ref_common.h"
#include "ref_api.h"
#include "r_frustum.h"
#include "ref_params.h"
#include "mod_local.h"
#include "com_strings.h"
#include "pmove.h"
#define DIRECTDRAW_VERSION 0x0200
#define DIRECT3D_VERSION 0x0500//D3DCOLORMODEL bug
#include <ddraw.h>
#include <d3d.h>
#define MAX_TEXTURES 8192
#define TEXTURES_HASH_SIZE (MAX_TEXTURES >> 2)
#define MAX_DRAW_STACK 2 // normal view and menu view
#define CULL_VISIBLE 0 // not culled
#define CULL_BACKSIDE 1 // backside of transparent wall
#define CULL_FRUSTUM 2 // culled by frustum
#define CULL_VISFRAME 3 // culled by PVS
#define CULL_OTHER 4 // culled by other reason
typedef struct dx_texture_s
{
char name[256]; // game path, including extension (can be store image programs)
word srcWidth; // keep unscaled sizes
word srcHeight;
word width; // upload width\height
word height;
byte numMips; // mipmap count
int used;
texFlags_t flags;
rgba_t fogParams; // some water textures
// contain info about underwater fog
rgbdata_t *original; // keep original image
#if 0
word depth; // texture depth or count of layers for 2D_ARRAY
GLuint target; // glTarget
GLuint texnum; // gl texture binding
GLint format; // uploaded format
// debug info
size_t size; // upload size for debug targets
// detail textures stuff
float xscale;
float yscale;
#endif
IDirectDrawSurface *dds;
IDirect3DTexture *d3dTex;
D3DTEXTUREHANDLE d3dHandle;
uint hashValue;
struct dx_texture_s *nextHash;
} dx_texture_t;
typedef struct d3dEBContext_s
{
IDirect3DExecuteBuffer *pd3deb;
DWORD bufferSize;
void *data;
DWORD vertCount;
DWORD insOffset;
DWORD insLength;
} d3dEBContext_t;
typedef struct
{
ref_viewpass_t rvp;
cl_entity_t *currententity;
model_t *currentmodel;
cl_entity_t *currentbeam; // same as above but for beams
gl_frustum_t frustum;
mleaf_t *viewleaf;
mleaf_t *oldviewleaf;
vec3_t vforward;
vec3_t vright;
vec3_t vup;
vec3_t cullorigin;
vec3_t cull_vforward;
vec3_t cull_vright;
vec3_t cull_vup;
float farClip;
qboolean fogCustom;
qboolean fogEnabled;
qboolean fogSkybox;
vec4_t fogColor;
float fogDensity;
float fogStart;
float fogEnd;
int cached_contents; // in water
int cached_waterlevel; // was in water
float skyMins[2][SKYBOX_MAX_SIDES];
float skyMaxs[2][SKYBOX_MAX_SIDES];
matrix4x4 objectMatrix; // currententity matrix
matrix4x4 worldviewMatrix; // modelview for world
matrix4x4 modelviewMatrix; // worldviewMatrix * objectMatrix
matrix4x4 projectionMatrix;
matrix4x4 worldviewProjectionMatrix; // worldviewMatrix * projectionMatrix
byte visbytes[( MAX_MAP_LEAFS + 7 ) / 8];// actual PVS for current frame
float viewplanedist;
mplane_t clipPlane;
} ref_instance_t;
typedef struct
{
cl_entity_t *solid_entities[MAX_VISIBLE_PACKET]; // opaque moving or alpha brushes
cl_entity_t *trans_entities[MAX_VISIBLE_PACKET]; // translucent brushes
cl_entity_t *beam_entities[MAX_VISIBLE_PACKET];
uint num_solid_entities;
uint num_trans_entities;
uint num_beam_entities;
} draw_list_t;
typedef struct
{
int defaultTexture; // use for bad textures
int particleTexture;
int whiteTexture;
int grayTexture;
int blackTexture;
int skytexturenum; // index into model_t::textures
// entity lists
draw_list_t draw_stack[MAX_DRAW_STACK];
int draw_stack_pos;
draw_list_t *draw_list;
// matrix states
qboolean modelviewIdentity;
int visframecount; // PVS frame
int dlightframecount; // dynamic light frame
int realframecount; // not including viewpasses
int framecount;
qboolean fCustomRendering;
qboolean fResetVis;
double frametime; // special frametime for multipass rendering (will set to 0 on a nextview)
float blend; // global blend value
// cull info
vec3_t modelorg; // relative to viewpoint
// get from engine
model_t *worldmodel;
world_static_t *world;
cl_entity_t *entities;
cl_entity_t *viewent;
uint max_entities;
ref_screen_rotation_t rotation;
} dx_globals_t;
struct dx_context_s
{
HWND window;
int windowWidth;
int windowHeight;
IDirectDraw *pdd;
IDirectDrawSurface *pddsPrimary;
IDirectDrawSurface *pddsBack;
IDirectDrawSurface *pddsZBuffer;
IDirectDrawClipper *pddClipper;
IDirectDrawClipper *pddBackClipper;
IDirect3D *pd3d;
IDirect3DDevice *pd3dd;
IDirect3DExecuteBuffer *pd3deb;
IDirect3DViewport *viewport;
D3DMATRIXHANDLE mtxWorld;
D3DMATRIXHANDLE mtxProjection;
qboolean in2DMode;
int renderMode;
vec4_t currentColor;
D3DTEXTUREHANDLE currentTexture;
D3DTEXTUREHANDLE lastBoundTexture;
};
typedef struct dx_context_s dx_context_t;
extern ref_instance_t RI;
extern dx_globals_t tr;
extern dx_context_t dxc;
static inline cl_entity_t *CL_GetEntityByIndex( int index )
{
if( unlikely( index < 0 || index >= tr.max_entities || !tr.entities ))
return NULL;
return &tr.entities[index];
}
static inline model_t *CL_ModelHandle( int index )
{
if( unlikely( index < 0 || index >= gp_cl->nummodels ))
return NULL;
return gp_cl->models[index];
}
const char *dxResultToStr( HRESULT r );
#define DXCheckRet(DST, CALL) \
(DST) = (CALL);\
if ((DST) != DD_OK)\
gEngfuncs.Con_Printf( S_ERROR "%s():%s:%d: DirectX error %X(%d 0x%X %d) %s at \"" #CALL "\"\n", __FUNCTION__, __FILE__, __LINE__, (DST), ( (DST) >> 31 ) & 1, ( (DST) >> 16 ) & 0x7FFF, (DST) & 0xFFFF, dxResultToStr( r ));
#define DXCheck(CALL) \
{\
HRESULT r = DD_OK;\
DXCheckRet(r, CALL)\
}
void GL_SetRenderMode( int mode );
void GL_Bind( int tmu, unsigned int texnum );
// r_d3d.c
qboolean R_Init( void );
void R_Shutdown( void );
void GL_SetupAttributes( int safegl );
void GL_InitExtensions( void );
void GL_ClearExtensions( void );
void D3D_Resize( int width, int height );
qboolean D3D_StartExecuteBuffer( d3dEBContext_t *ctx );
qboolean D3D_EndExecuteBuffer( d3dEBContext_t *ctx );
void D3D_ReleaseExecuteBuffer( d3dEBContext_t *ctx );
void D3D_SetVertTL( D3DTLVERTEX *v, float x, float y, float z, float w, float tu, float tv );
void D3D_SetTri( D3DTRIANGLE *t, int v1, int v2, int v3 );
void D3D_PutInstruction( void **dst, BYTE opcode, BYTE size, WORD count );
void D3D_PutProcessVertices( void **dst, DWORD flags, WORD start, WORD count );
void D3D_PutRenderState( void **dst, D3DRENDERSTATETYPE type, DWORD arg );
void D3D_PutTransformState( void **dst, D3DTRANSFORMSTATETYPE type, DWORD arg );
// r_main.c
void R_GammaChanged( qboolean do_reset_gamma );
void R_BeginFrame( qboolean clearScene );
void R_RenderScene( void );
void R_EndFrame( void );
void R_AllowFog( qboolean allowed );
void R_RenderFrame( const struct ref_viewpass_s *rvp );
qboolean R_AddEntity( struct cl_entity_s *clent, int type );
void R_ClearScene( void );
int WorldToScreen( const vec3_t world, vec3_t screen );
void R_LoadIdentity( void );
void R_SetupD3D( qboolean set_state );
// r_draw.c
void R_Set2DMode( qboolean enable );
void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum );
void FillRGBA( int rendermode, float x, float y, float w, float h, byte r, byte g, byte b, byte a );
// r_image.c
void R_InitImages( void );
dx_texture_t *R_GetTexture( unsigned int texnum );
void R_ShowTextures( void );
const byte *R_GetTextureOriginalBuffer( unsigned int idx );
int GL_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update );
void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor );
void R_GetDetailScaleForTexture( int texture, float *xScale, float *yScale );
void R_SetDetailScaleForTexture( int texture, float xScale, float yScale );
int GL_FindTexture( const char *name );
const char *GL_TextureName( unsigned int texnum );
const byte *GL_TextureData( unsigned int texnum );
int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags );
int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags );
void GL_FreeTexture( unsigned int texnum );
void R_OverrideTextureSourceSize( unsigned int textnum, unsigned int srcWidth, unsigned int srcHeight );
void GL_UpdateTexture( int texnum, int cols, int rows, int width, int height, const byte *buffer, pixformat_t fmt );
// r_surf.c
void GL_SubdivideSurface( model_t *mod, msurface_t *fa );
void GL_OrthoBounds( const float *mins, const float *maxs );
byte *Mod_GetCurrentVis( void );
void R_DrawWorld( void );
void R_MarkLeaves( void );
void GL_BuildLightmaps( void );
extern convar_t r_novis;
extern convar_t r_nocull;
extern convar_t r_lockpvs;
extern convar_t r_lockfrustum;

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/*
r_main.c -- dx2 renderer main loop
Copyright (C) 2010 Uncle Mike
Copyright (C) 2025-2026 lewa_j
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "r_local.h"
#include "ref_params.h"
#include "xash3d_mathlib.h"
ref_instance_t RI;
static void R_Clear( int bitMask )
{
int bits = D3DCLEAR_ZBUFFER;
//bits &= bitMask;
D3DRECT rect = {
.x1 = 0,
.y1 = 0,
.x2 = dxc.windowWidth,
.y2 = dxc.windowHeight,
};
DXCheck(IDirect3DViewport_Clear(dxc.viewport, 1, &rect, bits));
}
static float R_GetFarClip( void )
{
if( tr.worldmodel && FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) )
return gp_movevars->zmax * 1.73f;
return 2048.0f;
}
void R_SetupFrustum( void )
{
// build the transformation matrix for the given view angles
AngleVectors( RI.rvp.viewangles, RI.vforward, RI.vright, RI.vup );
if( !r_lockfrustum.value )
{
VectorCopy( RI.rvp.vieworigin, RI.cullorigin );
VectorCopy( RI.vforward, RI.cull_vforward );
VectorCopy( RI.vright, RI.cull_vright );
VectorCopy( RI.vup, RI.cull_vup );
}
if( FBitSet( RI.rvp.flags, RF_DRAW_OVERVIEW ))
{
const ref_overview_t *ov = gEngfuncs.GetOverviewParms();
GL_FrustumInitOrtho( &RI.frustum, ov->xLeft, ov->xRight, ov->yTop, ov->yBottom, ov->zNear, ov->zFar );
}
else
{
GL_FrustumInitProj( &RI.frustum, 0.0f, R_GetFarClip(), RI.rvp.fov_x, RI.rvp.fov_y ); // NOTE: we ignore nearplane here (mirrors only)
}
}
static void R_SetupProjectionMatrix( matrix4x4 m )
{
float xMin, xMax, yMin, yMax, zNear, zFar;
if( FBitSet( RI.rvp.flags, RF_DRAW_OVERVIEW ))
{
const ref_overview_t *ov = gEngfuncs.GetOverviewParms();
Matrix4x4_CreateOrtho( m, ov->xLeft, ov->xRight, ov->yTop, ov->yBottom, ov->zNear, ov->zFar );
return;
}
RI.farClip = R_GetFarClip();
zNear = 4.0f;
zFar = Q_max( 256.0f, RI.farClip );
yMax = zNear * tan( RI.rvp.fov_y * M_PI_F / 360.0f );
yMin = -yMax;
xMax = zNear * tan( RI.rvp.fov_x * M_PI_F / 360.0f );
xMin = -xMax;
if( tr.rotation & 1 )
{
Matrix4x4_CreateProjection( m, yMax, yMin, xMax, xMin, zNear, zFar );
}
else
{
Matrix4x4_CreateProjection( m, xMax, xMin, yMax, yMin, zNear, zFar );
}
}
/*
=============
R_SetupModelviewMatrix
=============
*/
static void R_SetupModelviewMatrix( matrix4x4 m )
{
Matrix4x4_CreateModelview( m );
if( tr.rotation & 1 )
{
Matrix4x4_ConcatRotate( m, anglemod( -RI.rvp.viewangles[2] + 90 ), 1, 0, 0 );
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[0], 0, 1, 0 );
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[1], 0, 0, 1 );
}
else
{
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[2], 1, 0, 0 );
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[0], 0, 1, 0 );
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[1], 0, 0, 1 );
}
Matrix4x4_ConcatTranslate( m, -RI.rvp.vieworigin[0], -RI.rvp.vieworigin[1], -RI.rvp.vieworigin[2] );
}
void R_LoadIdentity( void )
{
if( tr.modelviewIdentity ) return;
Matrix4x4_LoadIdentity( RI.objectMatrix );
Matrix4x4_Copy( RI.modelviewMatrix, RI.worldviewMatrix );
//TODO GL_LoadMatrix( MODELVIEW, RI.modelviewMatrix );
tr.modelviewIdentity = true;
}
void R_GammaChanged( qboolean do_reset_gamma )
{
if( do_reset_gamma )
{
// paranoia cubemap rendering
if( gEngfuncs.drawFuncs->GL_BuildLightmaps )
gEngfuncs.drawFuncs->GL_BuildLightmaps( );
}
else
{
//GL_RebuildLightmaps();
}
}
void R_BeginFrame( qboolean clearScene )
{
if(( gl_clear->value || ENGINE_GET_PARM( PARM_DEV_OVERVIEW )) &&
clearScene && ENGINE_GET_PARM( PARM_CONNSTATE ) != ca_cinematic )
{
D3DRECT rect = {
.x1 = 0,
.y1 = 0,
.x2 = dxc.windowWidth,
.y2 = dxc.windowHeight,
};
DXCheck(IDirect3DViewport_Clear(dxc.viewport, 1, &rect, D3DCLEAR_TARGET));
}
R_Set2DMode( true );
gEngfuncs.CL_ExtraUpdate();
}
static void R_DrawEntitiesOnList( void )
{
}
void R_RenderScene( void )
{
if( !tr.worldmodel && FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) )
gEngfuncs.Host_Error("%s: NULL worldmodel\n", __func__);
// frametime is valid only for normal pass
if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
tr.frametime = gp_cl->time - gp_cl->oldtime;
else tr.frametime = 0.0;
// begin a new frame
tr.framecount++;
tr.dlightframecount = R_PushDlights( tr.worldmodel, tr.framecount );
R_SetupFrustum();
#if 0
R_SetupFrame();
#endif
R_SetupD3D(true);
R_Clear(~0);
R_MarkLeaves();
#if 0
R_DrawFog();
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
R_AnimateRipples();
R_CheckGLFog();
#endif
R_DrawWorld();
// R_CheckFog();
gEngfuncs.CL_ExtraUpdate(); // don't let sound get messed up if going slow
R_DrawEntitiesOnList();
// R_DrawWaterSurfaces();
}
void R_EndFrame( void )
{
if (!dxc.window)
return;
R_Set2DMode( false );
//swap
if (dxc.pddsBack)
{
RECT dstRect = { 0 };
POINT point = { 0,0 };
ClientToScreen(dxc.window, &point);
GetClientRect(dxc.window, &dstRect);
OffsetRect(&dstRect, point.x, point.y);
RECT srcRect = { 0,0,dxc.windowWidth,dxc.windowHeight };
DXCheck(IDirectDrawSurface_Blt(dxc.pddsPrimary, &dstRect, dxc.pddsBack, &srcRect, DDBLT_WAIT, NULL));
}
//resize
RECT rect = { 0 };
GetClientRect(dxc.window, &rect);
int w = rect.right - rect.left;
int h = rect.bottom - rect.top;
if (w != dxc.windowWidth || h != dxc.windowHeight)
{
D3D_Resize(w, h);
}
}
void R_AllowFog( qboolean allowed )
{
}
static void R_SetupRefParams( const ref_viewpass_t *rvp )
{
RI.rvp = *rvp;
RI.farClip = 0;
}
void R_RenderFrame( const ref_viewpass_t *rvp )
{
if( r_norefresh->value )
return;
// setup the initial render params
R_SetupRefParams( rvp );
// completely override rendering
if( gEngfuncs.drawFuncs->GL_RenderFrame != NULL )
{
tr.fCustomRendering = true;
if( gEngfuncs.drawFuncs->GL_RenderFrame( rvp ))
{
R_GatherPlayerLight( tr.viewent );
tr.realframecount++;
tr.fResetVis = true;
return;
}
}
tr.fCustomRendering = false;
#if 0
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
R_RunViewmodelEvents();
#endif
tr.realframecount++; // right called after viewmodel events
R_RenderScene();
}
qboolean R_AddEntity( struct cl_entity_s *clent, int type )
{
return true;
}
void R_ClearScene( void )
{
tr.draw_list->num_solid_entities = 0;
tr.draw_list->num_trans_entities = 0;
tr.draw_list->num_beam_entities = 0;
// clear the scene befor start new frame
if (gEngfuncs.drawFuncs->R_ClearScene != NULL)
gEngfuncs.drawFuncs->R_ClearScene();
}
int WorldToScreen( const vec3_t world, vec3_t screen )
{
VectorClear( screen );
return 0;
}
void R_SetupD3D( qboolean set_state )
{
R_SetupModelviewMatrix( RI.worldviewMatrix );
R_SetupProjectionMatrix( RI.projectionMatrix );
Matrix4x4_Concat( RI.worldviewProjectionMatrix, RI.projectionMatrix, RI.worldviewMatrix );
if( !set_state ) return;
D3DVIEWPORT viewport = { 0 };
viewport.dwSize = sizeof(viewport);
if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
{
int x, x2, y, y2;
// set up viewport (main, playersetup)
x = floor( RI.rvp.viewport[0] * gpGlobals->width / gpGlobals->width );
x2 = ceil( (RI.rvp.viewport[0] + RI.rvp.viewport[2]) * gpGlobals->width / gpGlobals->width );
y = floor( gpGlobals->height - RI.rvp.viewport[1] * gpGlobals->height / gpGlobals->height );
y2 = ceil( gpGlobals->height - (RI.rvp.viewport[1] + RI.rvp.viewport[3]) * gpGlobals->height / gpGlobals->height );
if( tr.rotation & 1 )
{
viewport.dwX = y2;
viewport.dwY = x;
viewport.dwWidth = y - y2;
viewport.dwHeight = x2 - x;
}
else
{
viewport.dwX = x;
viewport.dwY = y2;
viewport.dwWidth = x2 - x;
viewport.dwHeight = y - y2;
}
}
else
{
// envpass, mirrorpass
viewport.dwX = RI.rvp.viewport[0];
viewport.dwY = RI.rvp.viewport[1];
viewport.dwWidth = RI.rvp.viewport[2];
viewport.dwHeight = RI.rvp.viewport[3];
}
viewport.dvScaleX = 0.5f * viewport.dwWidth;
viewport.dvScaleY = 0.5f * viewport.dwHeight;
viewport.dvMaxX = 1;//calc for partial views
viewport.dvMaxY = 1;
viewport.dvMinZ = 0;
viewport.dvMaxZ = 1;
DXCheck(IDirect3DViewport_SetViewport(dxc.viewport, &viewport));
{
float dest[16];
Matrix4x4_ToArrayFloatGL(RI.projectionMatrix, dest);
DXCheck(IDirect3DDevice_SetMatrix(dxc.pd3dd, dxc.mtxProjection, (D3DMATRIX *)&dest));
Matrix4x4_ToArrayFloatGL(RI.worldviewMatrix, dest);
DXCheck(IDirect3DDevice_SetMatrix(dxc.pd3dd, dxc.mtxWorld, (D3DMATRIX *)&dest));
}
}

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/*
r_surf.c - surface-related refresh code
Copyright (C) 2025-2026 lewa_j
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "r_local.h"
#include "xash3d_mathlib.h"
void GL_OrthoBounds( const float *mins, const float *maxs )
{
;
}
byte *Mod_GetCurrentVis( void )
{
return NULL;
}
void R_LightmapCoord( const vec3_t v, const msurface_t *surf, const float sample_size, vec2_t coords )
{
const mextrasurf_t *info = surf->info;
float s, t;
#define BLOCK_SIZE 256
s = DotProduct( v, info->lmvecs[0] ) + info->lmvecs[0][3] - info->lightmapmins[0];
s += surf->light_s * sample_size;
s += sample_size * 0.5f;
s /= BLOCK_SIZE * sample_size;
t = DotProduct( v, info->lmvecs[1] ) + info->lmvecs[1][3] - info->lightmapmins[1];
t += surf->light_t * sample_size;
t += sample_size * 0.5f;
t /= BLOCK_SIZE * sample_size;
#undef BLOCK_SIZE
Vector2Set( coords, s, t );
}
static void R_TextureCoord( const vec3_t v, const msurface_t *surf, vec2_t coords )
{
const mtexinfo_t *info = surf->texinfo;
float s, t;
s = DotProduct( v, info->vecs[0] );
t = DotProduct( v, info->vecs[1] );
if( !FBitSet( surf->flags, SURF_DRAWTURB ))
{
s = ( s + info->vecs[0][3] ) / info->texture->width;
t = ( t + info->vecs[1][3] ) / info->texture->height;
}
Vector2Set( coords, s, t );
}
static void R_GetEdgePosition( const model_t *mod, const msurface_t *fa, int i, vec3_t vec )
{
const int lindex = mod->surfedges[fa->firstedge + i];
if( FBitSet( mod->flags, MODEL_QBSP2 ))
{
const medge32_t *pedges = mod->edges32;
if( lindex > 0 )
VectorCopy( mod->vertexes[pedges[lindex].v[0]].position, vec );
else
VectorCopy( mod->vertexes[pedges[-lindex].v[1]].position, vec );
}
else
{
const medge16_t *pedges = mod->edges16;
if( lindex > 0 )
VectorCopy( mod->vertexes[pedges[lindex].v[0]].position, vec );
else
VectorCopy( mod->vertexes[pedges[-lindex].v[1]].position, vec );
}
}
void GL_SubdivideSurface( model_t *mod, msurface_t *fa )
{
;
}
/*
================
GL_BuildPolygonFromSurface
================
*/
static int GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa )
{
int i, lnumverts, nColinElim = 0;
float sample_size;
texture_t *tex;
dx_texture_t *dxt;
glpoly2_t *poly;
if( !mod || !fa->texinfo || !fa->texinfo->texture )
return nColinElim; // bad polygon ?
if( FBitSet( fa->flags, SURF_CONVEYOR ) && fa->texinfo->texture->gl_texturenum != 0 )
{
dxt = R_GetTexture( fa->texinfo->texture->gl_texturenum );
tex = fa->texinfo->texture;
Assert( dxt != NULL && tex != NULL );
// update conveyor widths for keep properly speed of scrolling
dxt->srcWidth = tex->width;
dxt->srcHeight = tex->height;
}
sample_size = gEngfuncs.Mod_SampleSizeForFace( fa );
// reconstruct the polygon
lnumverts = fa->numedges;
// detach if already created, reconstruct again
poly = fa->polys;
fa->polys = NULL;
// quake simple models (healthkits etc) need to be reconstructed their polys because LM coords has changed after the map change
poly = Mem_Realloc( mod->mempool, poly, sizeof( glpoly2_t ) + lnumverts * VERTEXSIZE * sizeof( float ));
poly->next = fa->polys;
poly->flags = fa->flags;
fa->polys = poly;
poly->numverts = lnumverts;
for( i = 0; i < lnumverts; i++ )
{
R_GetEdgePosition( mod, fa, i, poly->verts[i] );
R_TextureCoord( poly->verts[i], fa, &poly->verts[i][3] );
R_LightmapCoord( poly->verts[i], fa, sample_size, &poly->verts[i][5] );
}
// TODO or not TODO gl_keeptjunctions?
poly->numverts = lnumverts;
return nColinElim;
}
/*
===============
R_TextureAnimation
Returns the proper texture for a given time and surface
===============
*/
static texture_t *R_TextureAnimation( msurface_t *s )
{
texture_t *base = s->texinfo->texture;
// TODO
return base;
}
static void DrawGLPoly( glpoly2_t *p, float xScale, float yScale )
{
float *v;
float sOffset, sy;
float tOffset, cy;
cl_entity_t *e = RI.currententity;
int i, hasScale = false;
if( !p ) return;
{
sOffset = tOffset = 0.0f;
}
if( xScale != 0.0f && yScale != 0.0f )
hasScale = true;
d3dEBContext_t ebc = { 0 };
if( !D3D_StartExecuteBuffer( &ebc ))
return;
void *cur = ebc.data;
D3DLVERTEX* verts = (D3DLVERTEX*)cur;
for( i = 0, v = p->verts[0]; i < p->numverts; i++, v += VERTEXSIZE )
{
D3DLVERTEX *dv = verts + i;
if( hasScale )
{
dv->tu = ( v[3] + sOffset ) * xScale;
dv->tv = ( v[4] + tOffset ) * yScale;
}
else
{
dv->tu = v[3] + sOffset;
dv->tv = v[4] + tOffset;
}
dv->x = v[0];
dv->y = v[1];
dv->z = v[2];
dv->color = 0xFFFFFFFF;
}
cur = (void*)(((D3DTLVERTEX*)cur) + p->numverts);
void* insStart = cur;
D3D_PutProcessVertices(&cur, D3DPROCESSVERTICES_TRANSFORM | D3DPROCESSVERTICES_UPDATEEXTENTS, 0, p->numverts);
D3D_PutInstruction(&cur, D3DOP_STATERENDER, sizeof(D3DSTATE), 4);
D3D_PutRenderState(&cur, D3DRENDERSTATE_TEXTUREHANDLE, dxc.currentTexture);
D3D_PutRenderState(&cur, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_DECAL);
D3D_PutRenderState(&cur, D3DRENDERSTATE_BLENDENABLE, FALSE);
D3D_PutRenderState(&cur, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
// align
if (((ULONG)cur) & 7) {
D3D_PutInstruction(&cur, D3DOP_TRIANGLE, sizeof(D3DTRIANGLE), 0);
}
D3D_PutInstruction(&cur, D3DOP_TRIANGLE, sizeof(D3DTRIANGLE), p->numverts - 2);
for (i = 0; i < p->numverts; i++)
{
D3D_SetTri(cur, 0, i + 1, i + 2);
cur = (void*)(((D3DTRIANGLE*)cur) + 1);
}
D3D_PutInstruction(&cur, D3DOP_EXIT, 0, 0);
ebc.vertCount = p->numverts;
ebc.insOffset = ((char*)insStart - (char*)ebc.data);
ebc.insLength = ((char*)cur - (char*)insStart);
if( !D3D_EndExecuteBuffer( &ebc ))
return;
DXCheck(IDirect3DDevice_BeginScene(dxc.pd3dd));
DXCheck(IDirect3DDevice_Execute(dxc.pd3dd, ebc.pd3deb, dxc.viewport, D3DEXECUTE_CLIPPED));
DXCheck(IDirect3DDevice_EndScene(dxc.pd3dd));
D3D_ReleaseExecuteBuffer( &ebc );
//
//if( FBitSet( p->flags, SURF_DRAWTILED ))
// GL_SetupFogColorForSurfaces();
}
static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
{
texture_t *t;
//r_stats.c_world_polys++;
if( fa->flags & SURF_DRAWSKY )
return; // already handled
t = R_TextureAnimation( fa );
GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
DrawGLPoly( fa->polys, 0.0f, 0.0f );
}
static void R_DrawTextureChains( void )
{
int i;
msurface_t *s;
texture_t *t;
// make sure what color is reset
Vector4Set( dxc.currentColor, 1, 1, 1, 1 );
R_LoadIdentity(); // set identity matrix
//GL_SetupFogColorForSurfaces();
// restore worldmodel
RI.currententity = CL_GetEntityByIndex( 0 );
RI.currentmodel = RI.currententity->model;
for( i = 0; i < tr.worldmodel->numtextures; i++ )
{
t = tr.worldmodel->textures[i];
if( !t ) continue;
s = t->texturechain;
if( !s || ( i == tr.skytexturenum ))
continue;
for( ; s != NULL; s = s->texturechain )
R_RenderBrushPoly( s, CULL_VISIBLE );
t->texturechain = NULL;
}
}
/*
=================
R_CullSurface
cull invisible surfaces
=================
*/
static int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags )
{
cl_entity_t *e = RI.currententity;
if( !surf || !surf->texinfo || !surf->texinfo->texture )
return CULL_OTHER;
//TODO
return CULL_VISIBLE;
}
static void R_RecursiveWorldNode( mnode_t *node, uint clipflags )
{
int i, clipped;
msurface_t *surf, **mark;
mleaf_t *pleaf;
int c, side;
float dot;
mnode_t *children[2];
int numsurfaces, firstsurface;
loc0:
if( node->contents == CONTENTS_SOLID )
return; // hit a solid leaf
if( node->visframe != tr.visframecount )
return;
if( clipflags && !r_nocull.value )
{
for( i = 0; i < 6; i++ )
{
const mplane_t *p = &RI.frustum.planes[i];
if( !FBitSet( clipflags, BIT( i )))
continue;
clipped = BoxOnPlaneSide( node->minmaxs, node->minmaxs + 3, p );
if( clipped == 2 ) return;
if( clipped == 1 ) ClearBits( clipflags, BIT( i ));
}
}
// if a leaf node, draw stuff
if( node->contents < 0 )
{
pleaf = (mleaf_t *)node;
mark = pleaf->firstmarksurface;
c = pleaf->nummarksurfaces;
if( c )
{
do
{
(*mark)->visframe = tr.framecount;
mark++;
} while( --c );
}
// deal with model fragments in this leaf
if( pleaf->efrags )
gEngfuncs.R_StoreEfrags( &pleaf->efrags, tr.realframecount );
// r_stats.c_world_leafs++;
return;
}
// node is just a decision point, so go down the apropriate sides
// find which side of the node we are on
dot = PlaneDiff( tr.modelorg, node->plane );
side = (dot >= 0.0f) ? 0 : 1;
// recurse down the children, front side first
node_children( children, node, tr.worldmodel );
R_RecursiveWorldNode( children[side], clipflags );
firstsurface = node_firstsurface( node, tr.worldmodel );
numsurfaces = node_numsurfaces( node, tr.worldmodel );
// draw stuff
for( c = numsurfaces, surf = tr.worldmodel->surfaces + firstsurface; c; c--, surf++ )
{
if( R_CullSurface( surf, &RI.frustum, clipflags ))
continue;
if( surf->flags & SURF_DRAWSKY )
{
#if 0
// make sky chain to right clip the skybox
surf->texturechain = skychain;
skychain = surf;
#endif
}
else
{
surf->texturechain = surf->texinfo->texture->texturechain;
surf->texinfo->texture->texturechain = surf;
}
}
// recurse down the back side
node = children[!side];
goto loc0;
}
void R_DrawWorld( void )
{
double start, end;
// paranoia issues: when gl_renderer is "0" we need have something valid for currententity
// to prevent crashing until HeadShield drawing.
RI.currententity = CL_GetEntityByIndex( 0 );
if( !RI.currententity )
return;
RI.currentmodel = RI.currententity->model;
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) || FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
return;
VectorCopy( RI.cullorigin, tr.modelorg );
//memset( gl_lms.lightmap_surfaces, 0, sizeof( gl_lms.lightmap_surfaces ));
//memset( fullbright_surfaces, 0, sizeof( fullbright_surfaces ));
//memset( detail_surfaces, 0, sizeof( detail_surfaces ));
//gl_lms.dynamic_surfaces = NULL;
tr.blend = 1.0f;
//R_ClearSkyBox ();
start = gEngfuncs.pfnTime();
if( FBitSet( RI.rvp.flags, RF_DRAW_OVERVIEW ))
{
//R_DrawWorldTopView( tr.worldmodel->nodes, RI.frustum.clipFlags );
}
else R_RecursiveWorldNode( tr.worldmodel->nodes, RI.frustum.clipFlags );
end = gEngfuncs.pfnTime();
//r_stats.t_world_node = end - start;
start = gEngfuncs.pfnTime();
R_DrawTextureChains();
end = gEngfuncs.pfnTime();
//r_stats.t_world_draw = end - start;
//tr.num_draw_decals = 0;
//skychain = NULL;
gEngfuncs.R_DrawWorldHull();
}
/*
===============
R_MarkLeaves
Mark the leaves and nodes that are in the PVS for the current leaf
===============
*/
void R_MarkLeaves( void )
{
qboolean novis = false;
qboolean force = false;
mleaf_t *leaf = NULL;
mnode_t *node;
vec3_t test;
int i;
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) ) return;
if( FBitSet( r_novis.flags, FCVAR_CHANGED ) || tr.fResetVis )
{
// force recalc viewleaf
ClearBits( r_novis.flags, FCVAR_CHANGED );
tr.fResetVis = false;
RI.viewleaf = NULL;
}
VectorCopy( RI.rvp.vieworigin, test );
if( RI.viewleaf != NULL )
{
// merge two leafs that can be a crossed-line contents
if( RI.viewleaf->contents == CONTENTS_EMPTY )
VectorSet( test, RI.rvp.vieworigin[0], RI.rvp.vieworigin[1], RI.rvp.vieworigin[2] - 16.0f );
else
VectorSet( test, RI.rvp.vieworigin[0], RI.rvp.vieworigin[1], RI.rvp.vieworigin[2] + 16.0f );
leaf = gEngfuncs.Mod_PointInLeaf( test, tr.worldmodel->nodes, tr.worldmodel );
if(( leaf->contents != CONTENTS_SOLID ) && ( RI.viewleaf != leaf ))
force = true;
}
if( RI.viewleaf == RI.oldviewleaf && RI.viewleaf != NULL && !force )
return;
// development aid to let you run around
// and see exactly where the pvs ends
if( r_lockpvs.value ) return;
RI.oldviewleaf = RI.viewleaf;
tr.visframecount++;
if( r_novis.value || FBitSet( RI.rvp.flags, RF_DRAW_OVERVIEW ) || !RI.viewleaf || !tr.worldmodel->visdata )
novis = true;
gEngfuncs.R_FatPVS( RI.rvp.vieworigin, r_pvs_radius->value, RI.visbytes, false, novis );
if( force && !novis )
gEngfuncs.R_FatPVS( test, r_pvs_radius->value, RI.visbytes, true, novis );
for( i = 0; i < tr.worldmodel->numleafs; i++ )
{
if( CHECKVISBIT( RI.visbytes, i ))
{
node = (mnode_t *)&tr.worldmodel->leafs[i+1];
do
{
if( node->visframe == tr.visframecount )
break;
node->visframe = tr.visframecount;
node = node->parent;
} while( node );
}
}
}
/*
==================
GL_BuildLightmaps
Builds the lightmap texture
with all the surfaces from all brush models
==================
*/
void GL_BuildLightmaps( void )
{
int i, j, nColinElim = 0;
model_t *m;
#if 0
// release old lightmaps
for( i = 0; i < MAX_LIGHTMAPS; i++ )
{
if( !tr.lightmapTextures[i] ) break;
GL_FreeTexture( tr.lightmapTextures[i] );
}
memset( tr.lightmapTextures, 0, sizeof( tr.lightmapTextures ));
#endif
memset( &RI, 0, sizeof( RI ));
#if 0
// update the lightmap blocksize
if( FBitSet( gp_host->features, ENGINE_LARGE_LIGHTMAPS ) || tr.world->version == QBSP2_VERSION || r_large_lightmaps.value )
tr.block_size = BLOCK_SIZE_MAX;
else tr.block_size = BLOCK_SIZE_DEFAULT;
skychain = NULL;
#endif
tr.framecount = tr.visframecount = 1; // no dlight cache
//gl_lms.current_lightmap_texture = 0;
tr.modelviewIdentity = false;
tr.realframecount = 1;
#if 0
// setup the texture for dlights
R_InitDlightTexture();
// setup all the lightstyles
CL_RunLightStyles((lightstyle_t *)ENGINE_GET_PARM( PARM_GET_LIGHTSTYLES_PTR ));
LM_InitBlock();
#endif
for( i = 0; i < gp_cl->nummodels; i++ )
{
if(( m = CL_ModelHandle( i + 1 )) == NULL )
continue;
if( m->name[0] == '*' || m->type != mod_brush )
continue;
for( j = 0; j < m->numsurfaces; j++ )
{
// clearing all decal chains
m->surfaces[j].pdecals = NULL;
m->surfaces[j].visframe = 0;
//GL_CreateSurfaceLightmap( m->surfaces + j, m );
if( m->surfaces[j].flags & SURF_DRAWTURB )
continue;
nColinElim += GL_BuildPolygonFromSurface( m, m->surfaces + j );
}
// clearing visframe
for( j = 0; j < m->numleafs; j++ )
m->leafs[j+1].visframe = 0;
for( j = 0; j < m->numnodes; j++ )
m->nodes[j].visframe = 0;
}
//LM_UploadBlock( false );
if( gEngfuncs.drawFuncs->GL_BuildLightmaps )
{
// build lightmaps on the client-side
gEngfuncs.drawFuncs->GL_BuildLightmaps( );
}
}

18
ref/dx2/wscript Normal file
View File

@@ -0,0 +1,18 @@
#! /usr/bin/env python
# encoding: utf-8
# mittorn, 2018
def options(opt):
pass
def configure(conf):
pass
def build(bld):
bld.shlib(
source = ['r_context.c', 'r_image.c', 'r_d3d.c', 'r_main.c', 'r_draw.c', 'r_surf.c', 'r_frustum.c'],
target = 'ref_dx2',
defines = 'REF_DLL',
use = 'ref_common engine_includes sdk_includes werror public USER32 DDRAW',
install_path = bld.env.LIBDIR
)

View File

@@ -721,7 +721,7 @@ void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos
if( model->type != mod_brush )
{
gEngfuncs.Con_Printf( S_ERROR "Decals must hit mod_brush!\n" );
gEngfuncs.Con_Reportf( S_ERROR "Decals must hit mod_brush!\n" );
return;
}

View File

@@ -566,7 +566,7 @@ static texture_t *R_TextureAnimation( msurface_t *s )
R_AddDynamicLights
===============
*/
static void R_AddDynamicLights( const msurface_t *surf )
static void R_AddDynamicLights( const msurface_t *surf, float sample_size, int smax, int tmax )
{
const mextrasurf_t *info = surf->info;
int sample_frac = 1.0;
@@ -575,9 +575,6 @@ static void R_AddDynamicLights( const msurface_t *surf )
if( !surf->dlightbits )
return;
float sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
int smax = (info->lightextents[0] / sample_size) + 1;
int tmax = (info->lightextents[1] / sample_size) + 1;
mtexinfo_t *tex = surf->texinfo;
if( FBitSet( tex->flags, TEX_WORLD_LUXELS ))
@@ -624,14 +621,22 @@ static void R_AddDynamicLights( const msurface_t *surf )
float sl = DotProduct( impact, info->lmvecs[0] ) + info->lmvecs[0][3] - info->lightmapmins[0];
float tl = DotProduct( impact, info->lmvecs[1] ) + info->lmvecs[1][3] - info->lightmapmins[1];
for( int t = 0; t < tmax; t++ )
// dist >= max( sd, td ), so a luxel can only pass the test below when both
// sd and td are under minlight
float half = ( minlight + 1.0f ) / ( sample_size * sample_frac );
int s0 = Q_max( 0, (int)( sl / sample_size - half ));
int s1 = Q_min( smax - 1, (int)( sl / sample_size + half ));
int t0 = Q_max( 0, (int)( tl / sample_size - half ));
int t1 = Q_min( tmax - 1, (int)( tl / sample_size + half ));
for( int t = t0; t <= t1; t++ )
{
int td = (tl - sample_size * t) * sample_frac;
if( td < 0 )
td = -td;
for( int s = 0; s < smax; s++ )
for( int s = s0; s <= s1; s++ )
{
int sd = (sl - sample_size * s) * sample_frac;
float dist;
@@ -755,7 +760,7 @@ static void R_BuildLightMap( const msurface_t *surf, byte *dest, int stride, qbo
// add all the dynamic lights
if( surf->dlightframe == tr.framecount && dynamic )
R_AddDynamicLights( surf );
R_AddDynamicLights( surf, sample_size, smax, tmax );
for( int t = 0; t < tmax; t++ )
{

View File

@@ -111,7 +111,7 @@ static float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **old
// are positive, so we don't have to worry about division by zero
float targettime = time - ((int)(time / fullinterval)) * fullinterval;
// LordHavoc: since I can't measure the time properly when it loops from numframes - 1 to 0,
// LadyHavoc: since I can't measure the time properly when it loops from numframes - 1 to 0,
// i instead measure the time of the first frame, hoping it is consistent
int i, j;
for( i = 0, j = numframes - 1; i < (numframes - 1); i++ )

View File

@@ -25,7 +25,7 @@ def configure(conf):
conf.check_cc(lib='log')
def build(bld):
libs = [ 'ref_common', 'engine_includes', 'werror' ]
libs = [ 'ref_common', 'engine_includes', 'werror', 'yy_thunks' ]
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
if bld.env.DEST_OS == 'psvita':
libs += [ 'sdk_includes', 'vgl_shim' ]

View File

@@ -13,6 +13,6 @@ def build(bld):
source = 'r_context.c',
target = 'ref_null',
defines = 'REF_DLL',
use = 'engine_includes sdk_includes werror',
use = 'engine_includes sdk_includes werror yy_thunks',
install_path = bld.env.LIBDIR
)

View File

@@ -470,6 +470,8 @@ static decal_t *R_DecalIntersect( decalinfo_t *decalinfo, msurface_t *surf, int
}
}
}
if( pDecal == pDecal->pnext ) break;
pDecal = pDecal->pnext;
}
return plast;
@@ -523,7 +525,10 @@ static void R_AddDecalToSurface( decal_t *pdecal, msurface_t *surf, decalinfo_t
if( pold )
{
while( pold->pnext )
{
if( pold == pold->pnext ) break;
pold = pold->pnext;
}
pold->pnext = pdecal;
}
else
@@ -599,8 +604,10 @@ static void R_DecalSurface( msurface_t *surf, decalinfo_t *decalinfo )
{
// NOTE: we may have the decal on this surface that come from another level.
// check duplicate with same position and texture
while( decal != NULL && decal != decal->pnext )
while( decal != NULL )
{
if( decal == decal->pnext ) break;
if( VectorCompare( decal->position, decalinfo->m_Position ) && decal->texture == decalinfo->m_iTexture )
return; // decal already exists, don't place it again
decal = decal->pnext;
@@ -743,7 +750,7 @@ void GAME_EXPORT R_DecalShoot( int textureIndex, int entityIndex, int modelIndex
if( model->type != mod_brush )
{
gEngfuncs.Con_Printf( S_ERROR "Decals must hit mod_brush!\n" );
gEngfuncs.Con_Reportf( S_ERROR "Decals must hit mod_brush!\n" );
return;
}

View File

@@ -14,7 +14,7 @@ def configure(conf):
return
def build(bld):
libs = [ 'ref_common', 'engine_includes', 'werror' ]
libs = [ 'ref_common', 'engine_includes', 'werror', 'yy_thunks' ]
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
if bld.env.DEST_OS == 'psvita':
libs += [ 'sdk_includes' ]

View File

@@ -8,6 +8,11 @@ mv "SDL2-$SDL_VERSION" SDL2_VC
if [ "$GH_CPU_ARCH" = "i386" ]; then
rustup target add i686-pc-windows-msvc
# YY-Thunks obj for Windows XP support
curl -L "https://github.com/Chuyu-Team/YY-Thunks/releases/download/$YY_THUNKS_VERSION/YY-Thunks-Objs.zip" -o yy-thunks.zip
unzip -q -j -o yy-thunks.zip 'objs/x86/YY_Thunks_for_WinXP.obj' -d 3rdparty/yy-thunks
rm yy-thunks.zip
fi
curl -L https://github.com/FWGS/potential-meme/releases/download/prebuilts/mingw-w64-x86_64-pkgconf-1.2.3.0-1-any.pkg.tar.zst -o pkgconf.tar.zst

View File

@@ -0,0 +1,121 @@
#!/usr/bin/env python
# encoding: utf-8
# clang_format - `./waf format` runs clang-format -i in parallel on opted-in source files.
# Copyright (C) 2026 Xash3D FWGS contributors
#
# To override clang-format binary:
# CLANG_FORMAT=xxx ./waf configure
# CLANG_FORMAT=xxx ./waf format # for post-configure override, won't check for minimum version
#
# Opt task gens in:
# bld.stlib(features='format', source='...', target='...', ...)
from waflib import Build, Logs, Task, TaskGen, Utils
import os
import re
import subprocess
# Enforce minimum major version
CLANG_FORMAT_MIN_MAJOR = None
# File extensions to format
CLANG_FORMAT_EXTS = ['.c', '.cpp', '.h']
def probe_major(binary):
try:
out = subprocess.check_output([binary, '--version'], stderr=subprocess.DEVNULL).decode('utf-8', 'replace')
except (OSError, subprocess.CalledProcessError):
return None
m = re.search(r'version\s+(\d+)', out)
return int(m.group(1)) if m else None
def configure(conf):
conf.find_program('clang-format', var='CLANG_FORMAT', mandatory=False)
if conf.env.CLANG_FORMAT and CLANG_FORMAT_MIN_MAJOR is not None:
major = probe_major(conf.env.CLANG_FORMAT[0])
if major is None:
Logs.warn('clang-format is not an executable or invalid')
return
if major < CLANG_FORMAT_MIN_MAJOR:
Logs.warn('clang-format %d found, need >= %d, format command won\'t be available' % (major, CLANG_FORMAT_MIN_MAJOR))
conf.env.CLANG_FORMAT = []
return
conf.msg('Checking clang-format version', major)
class ClangFormatTask(Task.Task):
color = 'PINK'
always_run = True
binary = 'clang-format' # just a default, will be overriden
def keyword(self):
return 'Formatting'
def run(self):
return self.exec_command([self.binary, '-i', self.inputs[0].abspath()], env=self.env.env or None)
# need this because if we add headers to to `source`
# we can catch it in `format` feature, as nothing else
# catches .h
@TaskGen.extension('.h')
def format_stub(self, node):
pass
@TaskGen.feature('format')
def make_format_tasks(self):
if self.bld.cmd != 'format':
return
for n in self.to_nodes(Utils.to_list(getattr(self, 'source', []))):
if n.suffix() in CLANG_FORMAT_EXTS:
self.create_task('ClangFormatTask', n)
self.source = [] # remove anything build related
class FormatContext(Build.BuildContext):
cmd = 'format'
fun = 'build'
def execute(self):
self.restore()
if not self.all_envs:
self.load_envs()
self.recurse([self.run_dir])
binary = os.environ.get('CLANG_FORMAT') or (self.env.CLANG_FORMAT and self.env.CLANG_FORMAT[0])
if not binary:
self.fatal('format: clang-format not configured')
ClangFormatTask.binary = binary
# loops below filter taskgens by target name, format feature and by c-f task class
wanted = set(self.targets.split(',')) if self.targets else None
tasks = []
for group in self.groups:
for tg in group:
if not isinstance(tg, TaskGen.task_gen):
continue
if 'format' not in Utils.to_list(tg.features):
continue
if wanted and getattr(tg, 'name', None) not in wanted:
continue
tg.post()
for t in tg.tasks:
if isinstance(t, ClangFormatTask):
tasks.append(t)
if not tasks:
self.fatal("format: no sources matched (need features='format' on a task gen)")
Logs.info('format: %s on %d file(s)' % (binary, len(tasks)))
self.progress_bar = 0 # FIXME: doesn't work with progress bar for some reason
self.groups = [tasks]
self.cur_group = 0
self.targets = ''
self.compile()

View File

@@ -19,7 +19,7 @@ def build(bld):
bld.program(source = bld.path.ant_glob('*.c'),
target = 'mdldec',
includes = '.',
use = 'engine_includes public M werror',
use = 'engine_includes public M werror yy_thunks',
install_path = bld.env.BINDIR,
subsystem = bld.env.CONSOLE_SUBSYSTEM
)

View File

@@ -1,4 +1,5 @@
#include <dlfcn.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
@@ -6,12 +7,13 @@
#error
#endif
typedef int (*FuzzFunc)(const char *Data, size_t Size);
typedef int (*FuzzFunc)(const uint8_t *Data, size_t Size);
void *handle = NULL;
FuzzFunc f = NULL;
static void *handle = NULL;
static FuzzFunc f = NULL;
int LLVMFuzzerTestOneInput( const char *Data, size_t Size )
int LLVMFuzzerTestOneInput( const uint8_t *Data, size_t Size );
int LLVMFuzzerTestOneInput( const uint8_t *Data, size_t Size )
{
if( !handle )
handle = dlopen( LIB, RTLD_NOW );

View File

@@ -37,4 +37,6 @@ def build(bld):
add_runner_target(bld, 'libxash.so', 'Image_LoadPNG')
add_runner_target(bld, 'libxash.so', 'Image_LoadDDS')
add_runner_target(bld, 'libxash.so', 'Image_LoadTGA')
add_runner_target(bld, 'libxash.so', 'Image_LoadSPR')
add_runner_target(bld, 'libxash.so', 'Mod_LoadModel')
add_runner_target(bld, 'libxash.so', 'Mod_LoadSpriteModel')

View File

@@ -12,7 +12,7 @@ def build(bld):
bld.program(source = bld.path.ant_glob('*.c'),
target = 'xar',
includes = '.',
use = 'public filesystem_includes werror',
use = 'public filesystem_includes werror yy_thunks',
rpath = bld.env.DEFAULT_RPATH,
install_path = bld.env.BINDIR,
subsystem = bld.env.CONSOLE_SUBSYSTEM

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@@ -0,0 +1,91 @@
/*
config.c - .clang-format extension parser
Copyright (C) 2026 Xash3D FWGS contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <string.h>
#include "crtlib.h"
#include "xcf.h"
#define XCF_KEY "XashCollapseParens"
/*
============
ConfigDefault
============
*/
static void ConfigDefault( xcf_config_t *c )
{
c->collapse_parens = false;
}
/*
============
SkipWhitespace
============
*/
static const char *SkipWhitespace( const char *p, const char *end )
{
for( ; p < end && ( *p == ' ' || *p == '\t' ); p++ )
;
return p;
}
/*
============
ParseConfigText
Parse extension keys out of a YAML text body.
We only look at lines that begin (after optional whitespace) with `#`.
============
*/
qboolean ParseConfigText( const char *text, xcf_config_t *cfg )
{
ConfigDefault( cfg );
if( !text )
return true;
for( const char *p = text; *p; )
{
const char *end = Q_strchrnul( p, '\n' );
const char *q;
const size_t klen = sizeof( XCF_KEY ) - 1;
q = SkipWhitespace( p, end );
if( q < end && *q == '#' )
{
q = SkipWhitespace( q + 1, end );
if( end - q >= klen && memcmp( q, XCF_KEY, klen ) == 0 )
{
q = SkipWhitespace( q + klen, end );
if( q < end && *q == ':' )
{
q = SkipWhitespace( q + 1, end );
if( end - q >= 4 && memcmp( q, "true", 4 ) == 0 )
cfg->collapse_parens = true;
else if( end - q >= 5 && memcmp( q, "false", 5 ) == 0 )
cfg->collapse_parens = false;
}
}
}
if( !*end )
break;
p = end + 1;
}
return true;
}

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@@ -0,0 +1,402 @@
/*
main.c - xash-clang-format wrapper entry point
Copyright (C) 2026 Xash3D FWGS contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
#include <sys/stat.h>
#include "crtlib.h"
#include "xcf.h"
#ifndef XCF_CLANG_FORMAT_DEFAULT
#define XCF_CLANG_FORMAT_DEFAULT "clang-format"
#endif
// TODO: move to custom config keys
#define XCF_MIN_CLANG_FORMAT_MAJOR 17
static const char *g_clang_format = NULL;
/*
============
ResolveClangFormat
============
*/
static const char *ResolveClangFormat( void )
{
const char *e = getenv( "XASH_CLANG_FORMAT_BIN" );
if( !COM_StringEmptyOrNULL( e ))
return e;
return XCF_CLANG_FORMAT_DEFAULT;
}
/*
============
IsFileArg
Attempt to distinguish files from other args.
But to keep parsing args simple, it will parse value as --key value as
filename. :(
============
*/
static qboolean IsFileArg( const char *a )
{
if( COM_StringEmptyOrNULL( a ))
return false;
if( a[0] == '-' )
return false;
return true;
}
/*
============
ReadTheFile
============
*/
static qboolean ReadTheFile( const char *path, xcf_buf_t *out )
{
FILE *f = fopen( path, "rb" );
if( !f )
return false;
char buf[8192];
size_t n;
while(( n = fread( buf, 1, sizeof( buf ), f )) > 0 )
{
if( !BufPutMem( out, buf, n ))
{
fclose( f );
return false;
}
}
fclose( f );
return true;
}
/*
============
WriteTheFile
============
*/
static qboolean WriteTheFile( const char *path, const char *data, size_t len )
{
FILE *f = fopen( path, "wb" );
if( !f )
return false;
if( fwrite( data, 1, len, f ) != len )
{
fclose( f );
return false;
}
if( fclose( f ) != 0 )
return false;
return true;
}
/*
============
FindConfig
============
*/
static char *FindConfig( const char *startdir )
{
char dir[MAX_SYSPATH];
if( startdir )
{
Q_strncpy( dir, startdir, sizeof( dir ));
}
else if( !getcwd( dir, sizeof( dir )))
{
return NULL;
}
for( ;; )
{
char path[MAX_SYSPATH];
struct stat st;
char *slash;
Q_snprintf( path, sizeof( path ), "%s/.clang-format", dir );
if( stat( path, &st ) == 0 && S_ISREG( st.st_mode ))
{
size_t len = Q_strlen( path ) + 1;
char *r = malloc( len );
if( r )
Q_strncpy( r, path, len );
return r;
}
slash = Q_strrchr( dir, '/' );
if( !slash || slash == dir )
break;
*slash = 0;
}
return NULL;
}
/*
============
LoadConfig
============
*/
static qboolean LoadConfig( const char *path, xcf_config_t *cfg )
{
xcf_buf_t buf = { 0 };
qboolean ok = false;
if( path && ReadTheFile( path, &buf ) && BufPutChar( &buf, 0 ))
ok = ParseConfigText( buf.data, cfg );
else
ParseConfigText( "", cfg );
BufFree( &buf );
return ok;
}
/*
============
Emit
Transform pass on buffer and output to file
============
*/
static qboolean Emit( const xcf_config_t *cfg, const xcf_buf_t *raw, FILE *dst, const char *write_path )
{
xcf_buf_t out = { 0 };
const char *data;
size_t len;
if( cfg->collapse_parens && Transform( raw->data, raw->len, &out ))
{
data = out.data;
len = out.len;
}
else
{
data = raw->data;
len = raw->len;
}
qboolean ok = true;
if( write_path )
{
if( !WriteTheFile( write_path, data, len ))
{
fprintf( stderr, "xash-clang-format: cannot write %s: %s\n", write_path, strerror( errno ));
ok = false;
}
}
else if( len )
{
if( fwrite( data, 1, len, dst ) != len )
ok = false;
}
BufFree( &out );
return ok;
}
/*
============
PipeMode
Process stdout (when clang-format called without -i)
============
*/
static int PipeMode( int argc, char **argv, const xcf_config_t *cfg )
{
char **fwd = malloc( sizeof( char * ) * ( argc + 1 ));
if( !fwd )
return 1;
fwd[0] = (char *)g_clang_format;
for( int i = 1; i < argc; i++ )
fwd[i] = argv[i];
fwd[argc] = NULL;
xcf_buf_t raw = { 0 };
int rc = RunCapture( fwd, &raw, false );
free( fwd );
if( rc != 0 )
{
// pass through whatever clang-format produced
if( raw.len )
fwrite( raw.data, 1, raw.len, stdout );
BufFree( &raw );
return rc < 0 ? 1 : rc;
}
rc = Emit( cfg, &raw, stdout, NULL ) ? 0 : 1;
BufFree( &raw );
return rc;
}
/*
============
PostProcessFile
Read `path`, run the paren-collapse pass, write result back.
============
*/
static qboolean PostProcessFile( const char *path )
{
xcf_buf_t in = { 0 };
xcf_buf_t out = { 0 };
qboolean ok = false;
if( ReadTheFile( path, &in ) && Transform( in.data, in.len, &out ))
ok = WriteTheFile( path, out.data, out.len );
BufFree( &in );
BufFree( &out );
return ok;
}
/*
============
InPlaceMode
Post-process mode, when clang-format is called with -i
============
*/
static int InPlaceMode( int argc, char **argv, const xcf_config_t *cfg )
{
char **fwd = malloc( sizeof( char * ) * ( argc + 1 ));
if( !fwd )
return 1;
fwd[0] = (char *)g_clang_format;
for( int i = 1; i < argc; i++ )
fwd[i] = argv[i];
fwd[argc] = NULL;
xcf_buf_t sink = { 0 };
int rc = RunCapture( fwd, &sink, false );
BufFree( &sink );
free( fwd );
if( rc != 0 )
return rc < 0 ? 1 : rc;
if( !cfg->collapse_parens )
return 0;
for( int i = 1; i < argc; i++ )
{
if( !IsFileArg( argv[i] ))
continue;
if( !PostProcessFile( argv[i] ))
{
fprintf( stderr, "xash-clang-format: post-process failed for %s\n", argv[i] );
rc = 1;
}
}
return rc;
}
static void Usage( FILE *dst )
{
fprintf( dst,
"xash-clang-format: clang-format wrapper with xash3d-fwgs extensions\n"
"\n"
"Usage: xash-clang-format [clang-format options] [<file> ...]\n"
" xash-clang-format -i <file> ...\n"
"\n"
"Most clang-format flags are forwarded as-is but there are limitations:\n"
"* --key value must be passed as --key=value\n"
"\n"
"Use XASH_CLANG_FORMAT_BIN envvar to override the clang-format binary;\n"
" setting it also skips the version probe.\n"
"\n"
"Wrapper's config is shared with clang-format config, but extended keys\n"
" start with comment hash.\n"
"New keys:\n"
" XashCollapseParens, accepts 'true' or 'false'\n" );
}
int main( int argc, char **argv )
{
g_clang_format = ResolveClangFormat();
qboolean has_inplace = false;
qboolean has_version = false;
qboolean has_help = false;
for( int i = 1; i < argc; i++ )
{
if( Q_strcmp( argv[i], "-i" ) == 0 )
has_inplace = true;
else if( Q_strcmp( argv[i], "--version" ) == 0 || Q_strcmp( argv[i], "-version" ) == 0 )
has_version = true;
else if( Q_strcmp( argv[i], "--help" ) == 0 || Q_strcmp( argv[i], "-h" ) == 0 || Q_strcmp( argv[i], "-help" ) == 0 )
has_help = true;
}
if( has_help )
{
Usage( stdout );
return 0;
}
if( has_version )
{
// transparent passthrough so tools that scrape `clang-format --version`
// (e.g. git clang-format auto-detection) keep working
execlp( g_clang_format, g_clang_format, "--version", (char *)NULL );
fprintf( stderr, "xash-clang-format: cannot exec %s: %s\n", g_clang_format, strerror( errno ));
return 127;
}
// if caller sets XASH_CLANG_FORMAT_BIN — they own version compatibility
// so skip the probe (lets ./waf format do the check once for parallel invocation)
if( COM_StringEmptyOrNULL( getenv( "XASH_CLANG_FORMAT_BIN" )))
{
int major = 0;
if( !ClangFormatVersion( g_clang_format, &major ))
{
fprintf( stderr, "xash-clang-format: cannot probe clang-format version (binary: %s)\n", g_clang_format );
return 2;
}
if( major < XCF_MIN_CLANG_FORMAT_MAJOR )
{
fprintf( stderr, "xash-clang-format: clang-format %d found, need >= %d\n",
major, XCF_MIN_CLANG_FORMAT_MAJOR );
return 2;
}
}
xcf_config_t cfg;
char *cfgpath = FindConfig( NULL );
LoadConfig( cfgpath, &cfg );
free( cfgpath );
return has_inplace ? InPlaceMode( argc, argv, &cfg ) : PipeMode( argc, argv, &cfg );
}

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@@ -0,0 +1,99 @@
/*
proc.c - subprocess utilities
Copyright (C) 2026 Xash3D FWGS contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <errno.h>
#include <fcntl.h>
#include <signal.h>
#include <unistd.h>
#include <sys/wait.h>
#include <sys/types.h>
#include "xcf.h"
/*
============
RunCapture
Spawn argv as a child, capture stdout into `out`.
============
*/
int RunCapture( char *const argv[], xcf_buf_t *out, qboolean silent_stderr )
{
int p[2];
pid_t pid;
char buf[8192];
int status;
if( pipe( p ) < 0 )
return -1;
pid = fork();
if( pid < 0 )
{
close( p[0] );
close( p[1] );
return -1;
}
if( pid == 0 )
{
close( p[0] );
dup2( p[1], STDOUT_FILENO );
close( p[1] );
if( silent_stderr )
{
int devnull = open( "/dev/null", O_WRONLY );
if( devnull >= 0 )
{
dup2( devnull, STDERR_FILENO );
close( devnull );
}
}
execvp( argv[0], argv );
_exit( 127 );
}
close( p[1] );
for( ;; )
{
ssize_t r = read( p[0], buf, sizeof( buf ));
if( r < 0 )
{
if( errno == EINTR )
continue;
break;
}
if( r == 0 )
break;
if( !BufPutMem( out, buf, r ))
{
close( p[0] );
kill( pid, SIGKILL );
waitpid( pid, NULL, 0 );
return -1;
}
}
close( p[0] );
if( waitpid( pid, &status, 0 ) < 0 )
return -1;
// heh wife excited
if( WIFEXITED( status ))
return WEXITSTATUS( status );
return -1;
}

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@@ -0,0 +1,77 @@
#include <stdio.h>
#include "xcf.h"
static int run_case( const char *label, const char *yaml, qboolean expect )
{
xcf_config_t cfg;
ParseConfigText( yaml, &cfg );
if( cfg.collapse_parens != expect )
{
fprintf( stderr, "[%s] collapse_parens=%d, expected %d\n yaml:\n%s\n",
label, cfg.collapse_parens, expect, yaml );
return 0;
}
return 1;
}
int main( void )
{
int n = 0;
if( !run_case( "empty", "", false ))
return ++n;
xcf_config_t cfg2;
ParseConfigText( NULL, &cfg2 );
if( cfg2.collapse_parens )
return ++n;
if( !run_case( "explicit true",
"# XashCollapseParens: true\n", true ))
return ++n;
if( !run_case( "explicit false",
"# XashCollapseParens: false\n", false ))
return ++n;
if( !run_case( "leading ws",
" # XashCollapseParens: true\n", true ))
return ++n;
if( !run_case( "tabs",
"#\tXashCollapseParens\t:\ttrue\n", true ))
return ++n;
if( !run_case( "unrelated key",
"# SomeOtherKey: true\nIndentWidth: 4\n", false ))
return ++n;
if( !run_case( "in larger config",
"---\n"
"Language: Cpp\n"
"# XashCollapseParens: true\n"
"IndentWidth: 4\n",
true ))
return ++n;
if( !run_case( "junk value",
"# XashCollapseParens: maybe\n", false ))
return ++n;
if( !run_case( "no colon",
"# XashCollapseParens true\n", false ))
return ++n;
if( !run_case( "last wins",
"# XashCollapseParens: false\n# XashCollapseParens: true\n", true ))
return ++n;
if( !run_case( "no trailing nl",
"# XashCollapseParens: true", true ))
return ++n;
return 0;
}

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@@ -0,0 +1,171 @@
#include <stdio.h>
#include <string.h>
#include "xcf.h"
static int run_case( const char *label, const char *in, const char *expect )
{
xcf_buf_t out = { 0 };
int ok;
if( !Transform( in, strlen( in ), &out ))
{
fprintf( stderr, "[%s] Transform returned error\n", label );
BufFree( &out );
return 0;
}
ok = ( out.len == strlen( expect ) && memcmp( out.data, expect, out.len ) == 0 );
if( !ok )
{
fprintf( stderr, "[%s] mismatch\n in: %s\n out: %.*s\n expect: %s\n",
label, in, (int)out.len, out.data, expect );
}
BufFree( &out );
return ok;
}
int main( void )
{
int n = 0;
if( !run_case( "outer parens",
"if( ( a + b ) )\n",
"if(( a + b ))\n" ))
return ++n;
if( !run_case( "triple nesting",
"x = ( ( ( a ) ) );\n",
"x = ((( a )));\n" ))
return ++n;
if( !run_case( "mixed [ )",
"arr[i] )\n",
"arr[i] )\n" ))
return ++n;
if( !run_case( "mixed ) ]",
"f( a ) ];\n",
"f( a ) ];\n" ))
return ++n;
if( !run_case( "newline boundary",
"(\n(\n",
"(\n(\n" ))
return ++n;
if( !run_case( "string literal",
"x = \"( ( hello ) )\";\n",
"x = \"( ( hello ) )\";\n" ))
return ++n;
if( !run_case( "escaped quote in string",
"x = \"a \\\" ( ( b ) ) \";\n",
"x = \"a \\\" ( ( b ) ) \";\n" ))
return ++n;
if( !run_case( "line comment",
"a; // ( ( comment ) )\nb;\n",
"a; // ( ( comment ) )\nb;\n" ))
return ++n;
if( !run_case( "block comment",
"/* ( ( leave\nthis ) ) alone */ x;\n",
"/* ( ( leave\nthis ) ) alone */ x;\n" ))
return ++n;
if( !run_case( "char literal '('",
"if( c == '(' )\n",
"if( c == '(' )\n" ))
return ++n;
if( !run_case( "raw string",
"const char *s = R\"x(( (\nstays )x\";\n",
"const char *s = R\"x(( (\nstays )x\";\n" ))
return ++n;
if( !run_case( "raw string empty delim",
"R\"(( (\n))\"",
"R\"(( (\n))\"" ))
return ++n;
if( !run_case( "ident Rabbit not raw",
"int Rabbit = ( ( 1 ) );\n",
"int Rabbit = (( 1 ));\n" ))
return ++n;
if( !run_case( "u8R raw",
"const auto s = u8R\"(( ( )\";\n",
"const auto s = u8R\"(( ( )\";\n" ))
return ++n;
if( !run_case( "include angle",
"#include <foo.h>\nf( ( x ) );\n",
"#include <foo.h>\nf(( x ));\n" ))
return ++n;
if( !run_case( "tabs between parens",
"f(\t(\tx\t)\t);\n",
"f((\tx\t));\n" ))
return ++n;
if( !run_case( "empty", "", "" ))
return ++n;
if( !run_case( "idempotent",
"f((( x )));\n",
"f((( x )));\n" ))
return ++n;
if( !run_case( "already touching",
"((a))",
"((a))" ))
return ++n;
if( !run_case( "single paren",
"f( a, b )",
"f( a, b )" ))
return ++n;
if( !run_case( "multiple pairs",
"f( ( a ) ) + g( ( b ) );\n",
"f(( a )) + g(( b ));\n" ))
return ++n;
if( !run_case( "L wide string",
"wchar_t *s = L\"( ( x ) )\";\n",
"wchar_t *s = L\"( ( x ) )\";\n" ))
return ++n;
if( !run_case( "u utf16 string",
"auto s = u\"( ( x ) )\";\n",
"auto s = u\"( ( x ) )\";\n" ))
return ++n;
if( !run_case( "U utf32 string",
"auto s = U\"( ( x ) )\";\n",
"auto s = U\"( ( x ) )\";\n" ))
return ++n;
if( !run_case( "u8 utf8 string",
"auto s = u8\"( ( x ) )\";\n",
"auto s = u8\"( ( x ) )\";\n" ))
return ++n;
if( !run_case( "L wide char",
"if( c == L'(' )\n",
"if( c == L'(' )\n" ))
return ++n;
if( !run_case( "u8 char",
"if( c == u8'(' )\n",
"if( c == u8'(' )\n" ))
return ++n;
if( !run_case( "ident L not prefix",
"int callL = ( ( 1 ) );\n",
"int callL = (( 1 ));\n" ))
return ++n;
return 0;
}

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@@ -0,0 +1,58 @@
#include <stdio.h>
#include "xcf.h"
static int run_case( const char *label, const char *s, qboolean expect_ok, int expect_major )
{
int major = -1;
qboolean ok = ParseVersion( s, &major );
if( ok != expect_ok )
{
fprintf( stderr, "[%s] ok=%d expected %d (input: %s)\n", label, ok, expect_ok, s ? s : "(null)" );
return 0;
}
if( ok && major != expect_major )
{
fprintf( stderr, "[%s] major=%d expected %d (input: %s)\n", label, major, expect_major, s );
return 0;
}
return 1;
}
int main( void )
{
int n = 0;
if( !run_case( "vanilla 17",
"clang-format version 17.0.6 (Fedora 17.0.6-1.fc40)\n", true, 17 ))
return ++n;
if( !run_case( "ubuntu 18",
"Ubuntu clang-format version 18.1.3 (1ubuntu1)\n", true, 18 ))
return ++n;
if( !run_case( "large major",
"clang-format version 100.0.0\n", true, 100 ))
return ++n;
if( !run_case( "garbage",
"this has no version here\n", false, 0 ))
return ++n;
if( !run_case( "null", NULL, false, 0 ))
return ++n;
if( !run_case( "distro tag with digits",
"Ubuntu99 clang-format version 17.0.6\n", true, 17 ))
return ++n;
if( !run_case( "bare digits",
"foo 42 bar\n", false, 0 ))
return ++n;
if( !run_case( "no version word",
"fake clang-format 19.1.0\n", false, 0 ))
return ++n;
return 0;
}

View File

@@ -0,0 +1,325 @@
/*
transform.c - source post-processing pass
Copyright (C) 2026 Xash3D FWGS contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "xcf.h"
#define XCF_RAW_DELIM_MAX 16 // C++11: 16 chars max in raw-string delimiter
/*
============
BufFree
============
*/
void BufFree( xcf_buf_t *b )
{
free( b->data );
b->data = NULL;
b->len = b->cap = 0;
}
/*
============
BufGrow
============
*/
static qboolean BufGrow( xcf_buf_t *b, size_t need )
{
size_t cap;
char *p;
if( b->len + need <= b->cap )
return true;
cap = b->cap ? b->cap : 256;
while( cap < b->len + need )
cap *= 2;
p = realloc( b->data, cap );
if( !p )
return false;
b->data = p;
b->cap = cap;
return true;
}
/*
============
BufPutChar
============
*/
qboolean BufPutChar( xcf_buf_t *b, char c )
{
if( !BufGrow( b, 1 ))
return false;
b->data[b->len++] = c;
return true;
}
/*
============
BufPutMem
============
*/
qboolean BufPutMem( xcf_buf_t *b, const char *src, size_t n )
{
if( !n )
return true;
if( !BufGrow( b, n ))
return false;
memcpy( b->data + b->len, src, n );
b->len += n;
return true;
}
/*
============
TryCollapse
Collapse spaces between the same type parentheses
============
*/
static void TryCollapse( xcf_buf_t *out, char paren )
{
size_t i = out->len;
while( i > 0 && ( out->data[i - 1] == ' ' || out->data[i - 1] == '\t' ))
i--;
if( i == 0 || i == out->len )
return; // nothing to collapse, or no whitespace between
if( out->data[i - 1] != paren )
return; // different bracket types or different char entirely
out->len = i;
}
/*
============
DetectRaw
Detect C++11 raw string because why not
============
*/
static qboolean DetectRaw( const char *s, size_t len, size_t i, size_t *prefix_end, size_t *paren )
{
size_t j = i, k;
// must not be in the middle of an identifier
if( i > 0 && ( isalnum( s[i - 1] ) || s[i - 1] == '_' ))
return false;
if( j + 2 < len && s[j] == 'u' && s[j + 1] == '8' && s[j + 2] == 'R' )
j += 3;
else if( j + 1 < len && ( s[j] == 'u' || s[j] == 'U' || s[j] == 'L' ) && s[j + 1] == 'R' )
j += 2;
else if( j < len && s[j] == 'R' )
j += 1;
else
return false;
if( j >= len || s[j] != '"' )
return false;
j++; // past the opening quote
*prefix_end = j;
k = j;
while( k < len && s[k] != '(' && k - j < XCF_RAW_DELIM_MAX )
k++;
if( k >= len || s[k] != '(' )
return false;
*paren = k;
return true;
}
enum
{
S_NORMAL,
S_LINE_CMT,
S_BLOCK_CMT,
S_STRING,
S_CHAR,
S_RAW,
};
/*
============
Transform
Parse source, find parens and try collapse them
============
*/
qboolean Transform( const char *in, size_t in_len, xcf_buf_t *out )
{
size_t raw_dlen = 0;
char raw_delim[XCF_RAW_DELIM_MAX + 1];
int state = S_NORMAL;
for( size_t i = 0; i < in_len; i++ )
{
char c1 = in[i];
char c2 = ( i + 1 < in_len ) ? in[i + 1] : 0;
switch( state )
{
case S_NORMAL:
{
size_t pe, pp;
if( c1 == '/' && c2 == '/' )
{
if( !BufPutMem( out, in + i, 2 ))
return false;
i++;
state = S_LINE_CMT;
break;
}
if( c1 == '/' && c2 == '*' )
{
if( !BufPutMem( out, in + i, 2 ))
return false;
i++;
state = S_BLOCK_CMT;
break;
}
if( DetectRaw( in, in_len, i, &pe, &pp ))
{
size_t dl = pp - pe;
if( dl > XCF_RAW_DELIM_MAX )
dl = XCF_RAW_DELIM_MAX;
if( !BufPutMem( out, in + i, pp - i + 1 ))
return false;
memcpy( raw_delim, in + pe, dl );
raw_delim[dl] = 0;
raw_dlen = dl;
i = pp; // sit on the '('
state = S_RAW;
break;
}
if( c1 == '"' )
{
if( !BufPutChar( out, c1 ))
return false;
state = S_STRING;
break;
}
if( c1 == '\'' )
{
if( !BufPutChar( out, c1 ))
return false;
state = S_CHAR;
break;
}
if( c1 == '(' || c1 == ')' )
TryCollapse( out, c1 );
if( !BufPutChar( out, c1 ))
return false;
break;
}
case S_LINE_CMT:
if( !BufPutChar( out, c1 ))
return false;
if( c1 == '\n' )
state = S_NORMAL;
break;
case S_BLOCK_CMT:
if( !BufPutChar( out, c1 ))
return false;
if( c1 == '*' && c2 == '/' )
{
if( !BufPutChar( out, c2 ))
return false;
i++;
state = S_NORMAL;
}
break;
case S_STRING:
if( !BufPutChar( out, c1 ))
return false;
if( c1 == '\\' && c2 )
{
if( !BufPutChar( out, c2 ))
return false;
i++;
}
else if( c1 == '"' )
{
state = S_NORMAL;
}
else if( c1 == '\n' )
{
// unterminated; recover at next line
state = S_NORMAL;
}
break;
case S_CHAR:
if( !BufPutChar( out, c1 ))
return false;
if( c1 == '\\' && c2 )
{
if( !BufPutChar( out, c2 ))
return false;
i++;
}
else if( c1 == '\'' )
{
state = S_NORMAL;
}
else if( c1 == '\n' )
{
state = S_NORMAL;
}
break;
case S_RAW:
if( !BufPutChar( out, c1 ))
return false;
if( c1 == ')'
&& i + 1 + raw_dlen + 1 <= in_len
&& memcmp( in + i + 1, raw_delim, raw_dlen ) == 0
&& in[i + 1 + raw_dlen] == '"' )
{
if( !BufPutMem( out, in + i + 1, raw_dlen + 1 ))
return false;
i += raw_dlen + 1;
state = S_NORMAL;
}
break;
}
}
return true;
}

View File

@@ -0,0 +1,67 @@
/*
version.c - clang-format version probe
Copyright (C) 2026 Xash3D FWGS contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "crtlib.h"
#include "xcf.h"
/*
============
ParseVersion
Parse the major version number out of a `clang-format --version`
============
*/
qboolean ParseVersion( const char *s, int *major )
{
const char *p;
if( COM_StringEmptyOrNULL( s ) || !major )
return false;
// anchor on "version "
p = Q_strstr( s, "version " );
if( !p )
return false;
p += sizeof( "version " ) - 1;
while( *p == ' ' || *p == '\t' )
p++;
if( *p < '0' || *p > '9' )
return false;
*major = Q_atoi( p );
return true;
}
/*
============
ClangFormatVersion
============
*/
qboolean ClangFormatVersion( const char *exe, int *major )
{
char *argv[] = { (char *)exe, (char *)"--version", NULL };
xcf_buf_t out = { 0 };
qboolean ok = false;
if( !exe || !major )
return false;
if( RunCapture( argv, &out, true ) == 0 && BufPutChar( &out, 0 ))
ok = ParseVersion( out.data, major );
BufFree( &out );
return ok;
}

View File

@@ -0,0 +1,42 @@
#! /usr/bin/env python
# encoding: utf-8
def options(opt):
grp = opt.get_option_group('Utilities options')
grp.add_option('--disable-utils-xcf', action='store_true',
dest='DISABLE_UTILS_XCF', default = False,
help='disable xash-clang-format wrapper utility [default: %(default)s]')
def configure(conf):
# wrapper relies on POSIX, disable on Windows for now
conf.env.DISABLE_UTILS_XCF = conf.options.DISABLE_UTILS_XCF or conf.env.DEST_OS == 'win32'
def build(bld):
if bld.env.DISABLE_UTILS_XCF:
return
bld.stlib(source = bld.path.ant_glob(['*.c', '*.h'], excl='main.c'),
target = 'xcflib',
features = 'format',
includes = '.',
use = 'public werror',
install_path = None)
bld.program(source = 'main.c',
target = 'xash-clang-format',
features = 'format',
use = 'xcflib werror',
install_path = bld.env.BINDIR,
subsystem = bld.env.CONSOLE_SUBSYSTEM)
if bld.env.TESTS:
tests = ['transform', 'config', 'version']
for name in tests:
bld.program(features = 'test format',
source = 'tests/test_%s.c' % name,
target = 'test_xcflib_%s' % name,
includes = '.',
use = 'xcflib werror',
install_path = None)

View File

@@ -0,0 +1,57 @@
/*
xcf.h - clang-format wrapper internals
Copyright (C) 2026 Xash3D FWGS contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef XCF_H
#define XCF_H
#include <stddef.h>
#include "xash3d_types.h"
//
// transform.c
//
typedef struct
{
char *data;
size_t len;
size_t cap;
} xcf_buf_t;
void BufFree( xcf_buf_t *b );
qboolean BufPutChar( xcf_buf_t *b, char c );
qboolean BufPutMem( xcf_buf_t *b, const char *src, size_t n );
qboolean Transform( const char *in, size_t in_len, xcf_buf_t *out );
//
// config.c
//
typedef struct
{
qboolean collapse_parens; // default: false
} xcf_config_t;
qboolean ParseConfigText( const char *text, xcf_config_t *cfg );
//
// version.c
//
qboolean ParseVersion( const char *s, int *major );
qboolean ClangFormatVersion( const char *exe, int *major );
//
// proc.c
//
int RunCapture( char *const argv[], xcf_buf_t *out, qboolean silent_stderr );
#endif // XCF_H

36
wscript
View File

@@ -4,9 +4,13 @@
from waflib import Build, Context, Logs, TaskGen
from waflib.Tools import waf_unit_test, c_tests
import clang_format
import sys
import os
# we need version 17 minimum
clang_format.CLANG_FORMAT_MIN_MAJOR = 17
VERSION = '0.99'
APPNAME = 'xash3d-fwgs'
top = '.'
@@ -32,6 +36,24 @@ def apply_subsystem_msvc(self):
if 'test' in self.features:
self.subsystem = self.env.CONSOLE_SUBSYSTEM
@TaskGen.feature('format')
@TaskGen.after_method('make_format_tasks')
def use_xash_clang_format(self):
if self.bld.cmd != 'format':
return
wrapper = self.bld.bldnode.find_node('utils/xash-clang-format/xash-clang-format')
if not wrapper:
self.bld.fatal('no xash-clang-format found in build directory, reconfigure and rebuild with --enable-utils')
return
real_cf = clang_format.ClangFormatTask.binary
for t in self.tasks:
if isinstance(t, clang_format.ClangFormatTask):
t.binary = wrapper.abspath()
t.env.env = dict(os.environ, XASH_CLANG_FORMAT_BIN=real_cf)
class Subproject:
def __init__(self, name, fnFilter = None):
self.name = name
@@ -85,6 +107,8 @@ SUBDIRS = [
Subproject('stub/server'),
Subproject('3rdparty/libbacktrace'),
Subproject('3rdparty/library_suffix'),
Subproject('3rdparty/yy-thunks'),
Subproject('utils/run-fuzzer', lambda x: x.env.ENABLE_FUZZER),
# disable only by engine feature, makes no sense to even parse subprojects in dedicated mode
Subproject('3rdparty/extras', lambda x: x.env.CLIENT and x.env.DEST_OS != 'android'),
@@ -94,6 +118,7 @@ SUBDIRS = [
Subproject('ref/common', lambda x: x.env.CLIENT),
Subproject('ref/gl', lambda x: x.env.CLIENT and (x.env.GL or x.env.NANOGL or x.env.GLWES or x.env.GL4ES or x.env.GLES3COMPAT)),
Subproject('ref/soft', lambda x: x.env.CLIENT and x.env.SOFT),
Subproject('ref/dx2', lambda x: x.env.CLIENT and x.env.DX2),
Subproject('ref/null', lambda x: x.env.CLIENT and x.env.NULL),
Subproject('3rdparty/bzip2', lambda x: x.env.CLIENT and not x.env.HAVE_SYSTEM_BZ2),
Subproject('3rdparty/mbedtls'),
@@ -111,9 +136,9 @@ SUBDIRS = [
Subproject('engine'), # keep latest for static linking
# enabled optionally
Subproject('utils/mdldec', lambda x: x.env.ENABLE_UTILS),
Subproject('utils/xar', lambda x: x.env.ENABLE_UTILS and x.env.ENABLE_XAR),
Subproject('utils/run-fuzzer', lambda x: x.env.ENABLE_FUZZER),
Subproject('utils/mdldec', lambda x: x.env.ENABLE_UTILS),
Subproject('utils/xar', lambda x: x.env.ENABLE_UTILS and x.env.ENABLE_XAR),
Subproject('utils/xash-clang-format', lambda x: x.env.ENABLE_UTILS),
# enabled on PSVita only
Subproject('ref/gl/vgl_shim', lambda x: x.env.DEST_OS == 'psvita'),
@@ -127,6 +152,7 @@ REFDLLS = [
RefDll('gl4es', False),
RefDll('gles3compat', False, 'GLES3COMPAT'),
RefDll('null', False),
RefDll('dx2', False),
]
def options(opt):
@@ -235,7 +261,7 @@ def configure(conf):
if conf.env.COMPILER_CC == 'msvc':
conf.load('msvc_pdb')
conf.load('msvs subproject clang_compilation_database strip_on_install waf_unit_test enforce_pic force_32bit ninja')
conf.load('msvs subproject clang_compilation_database strip_on_install waf_unit_test enforce_pic force_32bit ninja clang_format')
conf.env.MSVC_SUBSYSTEM = 'WINDOWS'
conf.env.CONSOLE_SUBSYSTEM = 'CONSOLE'
@@ -471,7 +497,7 @@ def configure(conf):
# Don't check them more than once, to save time
# Usually, they are always available
# but we need them in uselib
a = [ 'user32', 'shell32', 'gdi32', 'advapi32', 'dbghelp', 'psapi', 'ws2_32', 'bcrypt' ]
a = [ 'user32', 'shell32', 'gdi32', 'advapi32', 'dbghelp', 'psapi', 'ws2_32', 'bcrypt', 'ddraw' ]
if conf.env.COMPILER_CC == 'msvc':
for i in a:
conf.start_msg('Checking for MSVC library')