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17 Commits

Author SHA1 Message Date
Alibek Omarov
f07eea5073 engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod 2023-10-28 11:14:12 +03:00
Alibek Omarov
fe407fbe00 public: workaround when empty string is passed to COM_ExtractFilePath (should make safe COM_ExtractFilePath) 2023-10-28 11:06:18 +03:00
Alibek Omarov
78bc177e05 engine: server: remove unused host struct field 2023-10-28 11:06:18 +03:00
Alibek Omarov
8fb908e3d4 engine: server: disable SV_UnloadProgs, only call it when shutting down engine 2023-10-28 11:06:18 +03:00
Alibek Omarov
d8b261370a engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 2023-10-28 11:06:18 +03:00
Alibek Omarov
a2c9ac5b1f engine: client: disable server DLL probe for GameUI, check it's existence instead 2023-10-28 11:06:18 +03:00
Alibek Omarov
7f9025e178 engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 2023-10-28 11:04:43 +03:00
Alibek Omarov
8647110a10 Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
This reverts commit 48e44f0057.
2023-10-28 10:10:03 +03:00
Alibek Omarov
48e44f0057 engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux 2023-10-27 17:03:04 +03:00
Alibek Omarov
e3934af7d1 wscript: always load cmakelists generation tool 2023-10-27 16:57:22 +03:00
Alibek Omarov
a5ee631191 engine: server: sv_game: disable searching closer to server library memory region for Android 2023-10-27 14:31:16 +03:00
Alibek Omarov
ce39255ef0 engine: host: set rootdir on Android SDL port 2023-10-27 14:25:16 +03:00
Alibek Omarov
5aac5d2a52 filesystem: VFileSystem009: add pathid support to RemoveFile method 2023-10-27 08:02:45 +03:00
Alibek Omarov
061b50404d engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility 2023-10-27 08:02:10 +03:00
Alibek Omarov
279cec5ae9 engine: rename cl/sv_allowdownload for GoldSrc compatibility 2023-10-27 07:25:09 +03:00
Alibek Omarov
83a5648335 filesystem: only allow setting true or false for boolean type keys in gameinfo/liblist.gam 2023-10-27 07:24:42 +03:00
Alibek Omarov
a8fc9a4c5a waf: update to latest waifu 2023-10-27 07:24:18 +03:00
16 changed files with 64 additions and 74 deletions

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@@ -982,28 +982,21 @@ pfnCheckGameDll
*/
int GAME_EXPORT pfnCheckGameDll( void )
{
string dllpath;
void *hInst;
#if TARGET_OS_IPHONE
// loading server library drains too many ram
// so 512MB iPod Touch cannot even connect to
// to servers in cstrike
#if XASH_INTERNAL_GAMELIBS
return true;
#endif
#else
string dllpath;
if( svgame.hInstance )
return true;
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
if(( hInst = COM_LoadLibrary( dllpath, true, false )) != NULL )
{
COM_FreeLibrary( hInst ); // don't increase linker's reference counter
if( FS_FileExists( dllpath, false ))
return true;
}
Con_Reportf( S_WARN "Could not load server library: %s\n", COM_GetLibraryError() );
return false;
#endif
}
/*

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@@ -34,7 +34,7 @@ GNU General Public License for more details.
CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" );
CVAR_DEFINE_AUTO( dev_overview, "0", 0, "draw level in overview-mode" );
CVAR_DEFINE_AUTO( cl_resend, "6.0", 0, "time to resend connect" );
CVAR_DEFINE_AUTO( cl_allow_download, "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
CVAR_DEFINE( cl_allow_download, "cl_allowdownload", "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
CVAR_DEFINE_AUTO( cl_allow_upload, "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" );
CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" );
CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" );

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@@ -747,8 +747,6 @@ void SV_ShutdownGame( void );
void SV_ExecLoadLevel( void );
void SV_ExecLoadGame( void );
void SV_ExecChangeLevel( void );
qboolean SV_InitGameProgs( void );
void SV_FreeGameProgs( void );
void CL_WriteMessageHistory( void );
void CL_SendCmd( void );
void CL_Disconnect( void );

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@@ -1423,15 +1423,11 @@ save serverinfo variables into server.cfg (using for dedicated server too)
*/
void GAME_EXPORT Host_WriteServerConfig( const char *name )
{
qboolean already_loaded;
file_t *f;
string newconfigfile;
Q_snprintf( newconfigfile, MAX_STRING, "%s.new", name );
// TODO: remove this mechanism, make it safer for now
already_loaded = SV_InitGameProgs(); // collect user variables
// FIXME: move this out until menu parser is done
CSCR_LoadDefaultCVars( "settings.scr" );
@@ -1448,10 +1444,6 @@ void GAME_EXPORT Host_WriteServerConfig( const char *name )
Host_FinalizeConfig( f, name );
}
else Con_DPrintf( S_ERROR "Couldn't write %s.\n", name );
// don't unload library that wasn't loaded by us
if( !already_loaded )
SV_FreeGameProgs(); // release progs with all variables
}
/*

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@@ -33,6 +33,7 @@ GNU General Public License for more details.
#include "common.h"
#include "base_cmd.h"
#include "client.h"
#include "server.h"
#include "netchan.h"
#include "protocol.h"
#include "mod_local.h"
@@ -1017,10 +1018,11 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
else
{
#if TARGET_OS_IOS
const char *IOS_GetDocsDir();
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof(host.rootdir) );
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof( host.rootdir ));
#elif XASH_ANDROID && XASH_SDL
Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath, sizeof( host.rootdir ));
#elif XASH_PSVITA
if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir ) ) )
if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir )))
{
Sys_Error( "couldn't find xash3d data directory" );
host.rootdir[0] = 0;
@@ -1307,6 +1309,7 @@ void EXPORT Host_Shutdown( void )
#endif
SV_Shutdown( "Server shutdown\n" );
SV_UnloadProgs();
SV_ShutdownFilter();
CL_Shutdown();

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@@ -37,6 +37,11 @@ void Platform_MessageBox( const char *title, const char *message, qboolean paren
qboolean Sys_DebuggerPresent( void ); // optional, see Sys_DebugBreak
void Platform_SetStatus( const char *status );
// legacy iOS port functions
#if TARGET_OS_IOS
const char *IOS_GetDocsDir( void );
#endif // TARGET_OS_IOS
#if XASH_WIN32 || XASH_LINUX
#define XASH_PLATFORM_HAVE_STATUS 1
#else

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@@ -360,7 +360,6 @@ typedef struct
typedef struct
{
qboolean initialized; // sv_init has completed
qboolean game_library_loaded; // is game library loaded in SV_InitGame
double timestart; // just for profiling
int maxclients; // server max clients

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@@ -3031,7 +3031,7 @@ void SV_SetStringArrayMode( qboolean dynamic )
#endif
}
#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH
#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH && !XASH_ANDROID
#define USE_MMAP
#include <sys/mman.h>
#endif
@@ -5130,7 +5130,6 @@ void SV_UnloadProgs( void )
Mod_ResetStudioAPI ();
svs.game_library_loaded = false;
COM_FreeLibrary( svgame.hInstance );
Mem_FreePool( &svgame.mempool );
memset( &svgame, 0, sizeof( svgame ));
@@ -5148,7 +5147,14 @@ qboolean SV_LoadProgs( const char *name )
static playermove_t gpMove;
edict_t *e;
if( svgame.hInstance ) SV_UnloadProgs();
if( svgame.hInstance )
{
#if XASH_WIN32
SV_UnloadProgs();
#else // XASH_WIN32
return true;
#endif // XASH_WIN32
}
// fill it in
svgame.pmove = &gpMove;

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@@ -706,7 +706,7 @@ qboolean SV_InitGame( void )
{
string dllpath;
if( svs.game_library_loaded )
if( svgame.hInstance )
return true;
// first initialize?
@@ -721,7 +721,6 @@ qboolean SV_InitGame( void )
}
// client frames will be allocated in SV_ClientConnect
svs.game_library_loaded = true;
return true;
}
@@ -1115,28 +1114,6 @@ int SV_GetMaxClients( void )
return svs.maxclients;
}
qboolean SV_InitGameProgs( void )
{
string dllpath;
if( svgame.hInstance ) return true; // already loaded
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
// just try to initialize
SV_LoadProgs( dllpath );
return false;
}
void SV_FreeGameProgs( void )
{
if( svs.initialized ) return; // server is active
// unload progs (free cvars and commands)
SV_UnloadProgs();
}
/*
================
SV_ExecLoadLevel

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@@ -48,7 +48,8 @@ CVAR_DEFINE_AUTO( sv_send_logos, "1", 0, "send custom decal logo to other player
CVAR_DEFINE_AUTO( sv_send_resources, "1", 0, "allow to download missed resources for players" );
CVAR_DEFINE_AUTO( sv_logbans, "0", 0, "print into the server log info about player bans" );
CVAR_DEFINE_AUTO( sv_allow_upload, "1", FCVAR_SERVER, "allow uploading custom resources on a server" );
CVAR_DEFINE_AUTO( sv_allow_download, "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
CVAR_DEFINE( sv_allow_download, "sv_allowdownload", "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
static CVAR_DEFINE_AUTO( sv_allow_dlfile, "1", 0, "compatibility cvar, does nothing" );
CVAR_DEFINE_AUTO( sv_uploadmax, "0.5", FCVAR_SERVER, "max size to upload custom resources (500 kB as default)" );
CVAR_DEFINE_AUTO( sv_downloadurl, "", FCVAR_PROTECTED, "location from which clients can download missing files" );
CVAR_DEFINE( sv_consistency, "mp_consistency", "1", FCVAR_SERVER, "enbale consistency check in multiplayer" );
@@ -925,6 +926,7 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_unlagsamples );
Cvar_RegisterVariable( &sv_allow_upload );
Cvar_RegisterVariable( &sv_allow_download );
Cvar_RegisterVariable( &sv_allow_dlfile );
Cvar_RegisterVariable( &sv_send_logos );
Cvar_RegisterVariable( &sv_send_resources );
Cvar_RegisterVariable( &sv_uploadmax );
@@ -1089,7 +1091,9 @@ void SV_Shutdown( const char *finalmsg )
if( CL_IsPlaybackDemo( ))
CL_Drop();
SV_UnloadProgs ();
#if XASH_WIN32
SV_UnloadProgs();
#endif // XASH_WIN32
return;
}
@@ -1106,7 +1110,10 @@ void SV_Shutdown( const char *finalmsg )
NET_MasterShutdown();
NET_Config( false, false );
SV_UnloadProgs ();
SV_DeactivateServer();
#if XASH_WIN32
SV_UnloadProgs();
#endif // XASH_WIN32
CL_Drop();
// free current level

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@@ -80,8 +80,8 @@ static qboolean SV_CopyEdictToPhysEnt( physent_t *pe, edict_t *ed )
}
else
{
// otherwise copy the classname
Q_strncpy( pe->name, STRING( ed->v.classname ), sizeof( pe->name ));
// otherwise copy the modelname
Q_strncpy( pe->name, mod->name, sizeof( pe->name ));
}
pe->model = pe->studiomodel = NULL;

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@@ -150,7 +150,10 @@ public:
void RemoveFile( const char *path, const char *id ) override
{
FS_Delete( path ); // FS_Delete is aware of slashes
char dir[MAX_VA_STRING], fullpath[MAX_VA_STRING];
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", IdToDir( dir, sizeof( dir ), id ), path );
FS_Delete( fullpath ); // FS_Delete is aware of slashes
}
void CreateDirHierarchy( const char *path, const char *id ) override

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@@ -770,13 +770,13 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
else if( !Q_stricmp( token, "secure" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->secure = Q_atoi( token );
GameInfo->secure = Q_atoi( token ) ? true : false;
}
// valid for both
else if( !Q_stricmp( token, "nomodels" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->nomodels = Q_atoi( token );
GameInfo->nomodels = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, isGameInfo ? "max_edicts" : "edicts" ))
{
@@ -844,17 +844,17 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
else if( !Q_stricmp( token, "noskills" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->noskills = Q_atoi( token );
GameInfo->noskills = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, "render_picbutton_text" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->render_picbutton_text = Q_atoi( token );
GameInfo->render_picbutton_text = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, "internal_vgui_support" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->internal_vgui_support = Q_atoi( token );
GameInfo->internal_vgui_support = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, "quicksave_aged_count" ))
{

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@@ -642,7 +642,14 @@ COM_ExtractFilePath
*/
void COM_ExtractFilePath( const char *path, char *dest )
{
const char *src = path + Q_strlen( path ) - 1;
size_t len = Q_strlen( path );
const char *src = path + len - 1;
if( len == 0 )
{
dest[0] = 0;
return;
}
// back up until a \ or the start
while( src != path && !(*(src - 1) == '\\' || *(src - 1) == '/' ))

12
waf vendored

File diff suppressed because one or more lines are too long

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@@ -167,7 +167,7 @@ def configure(conf):
conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64']
# Load compilers early
conf.load('xshlib xcompile compiler_c compiler_cxx')
conf.load('xshlib xcompile compiler_c compiler_cxx cmake')
if conf.options.NSWITCH:
conf.load('nswitch')