mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
Compare commits
17 Commits
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f07eea5073 | ||
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7f9025e178 | ||
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8647110a10 | ||
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e3934af7d1 | ||
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a5ee631191 | ||
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279cec5ae9 | ||
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83a5648335 | ||
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a8fc9a4c5a |
@@ -982,28 +982,21 @@ pfnCheckGameDll
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*/
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int GAME_EXPORT pfnCheckGameDll( void )
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{
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string dllpath;
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void *hInst;
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#if TARGET_OS_IPHONE
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// loading server library drains too many ram
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// so 512MB iPod Touch cannot even connect to
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// to servers in cstrike
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#if XASH_INTERNAL_GAMELIBS
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return true;
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#endif
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#else
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string dllpath;
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if( svgame.hInstance )
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return true;
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COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
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if(( hInst = COM_LoadLibrary( dllpath, true, false )) != NULL )
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{
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COM_FreeLibrary( hInst ); // don't increase linker's reference counter
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if( FS_FileExists( dllpath, false ))
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return true;
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}
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Con_Reportf( S_WARN "Could not load server library: %s\n", COM_GetLibraryError() );
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return false;
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#endif
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}
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/*
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@@ -34,7 +34,7 @@ GNU General Public License for more details.
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CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" );
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CVAR_DEFINE_AUTO( dev_overview, "0", 0, "draw level in overview-mode" );
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CVAR_DEFINE_AUTO( cl_resend, "6.0", 0, "time to resend connect" );
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CVAR_DEFINE_AUTO( cl_allow_download, "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
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CVAR_DEFINE( cl_allow_download, "cl_allowdownload", "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
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CVAR_DEFINE_AUTO( cl_allow_upload, "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" );
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CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" );
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CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" );
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@@ -747,8 +747,6 @@ void SV_ShutdownGame( void );
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void SV_ExecLoadLevel( void );
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void SV_ExecLoadGame( void );
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void SV_ExecChangeLevel( void );
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qboolean SV_InitGameProgs( void );
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void SV_FreeGameProgs( void );
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void CL_WriteMessageHistory( void );
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void CL_SendCmd( void );
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void CL_Disconnect( void );
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@@ -1423,15 +1423,11 @@ save serverinfo variables into server.cfg (using for dedicated server too)
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*/
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void GAME_EXPORT Host_WriteServerConfig( const char *name )
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{
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qboolean already_loaded;
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file_t *f;
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string newconfigfile;
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Q_snprintf( newconfigfile, MAX_STRING, "%s.new", name );
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// TODO: remove this mechanism, make it safer for now
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already_loaded = SV_InitGameProgs(); // collect user variables
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// FIXME: move this out until menu parser is done
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CSCR_LoadDefaultCVars( "settings.scr" );
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@@ -1448,10 +1444,6 @@ void GAME_EXPORT Host_WriteServerConfig( const char *name )
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Host_FinalizeConfig( f, name );
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}
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else Con_DPrintf( S_ERROR "Couldn't write %s.\n", name );
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// don't unload library that wasn't loaded by us
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if( !already_loaded )
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SV_FreeGameProgs(); // release progs with all variables
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}
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/*
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@@ -33,6 +33,7 @@ GNU General Public License for more details.
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#include "common.h"
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#include "base_cmd.h"
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#include "client.h"
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#include "server.h"
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#include "netchan.h"
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#include "protocol.h"
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#include "mod_local.h"
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@@ -1017,10 +1018,11 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
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else
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{
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#if TARGET_OS_IOS
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const char *IOS_GetDocsDir();
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Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof(host.rootdir) );
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Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof( host.rootdir ));
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#elif XASH_ANDROID && XASH_SDL
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Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath, sizeof( host.rootdir ));
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#elif XASH_PSVITA
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if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir ) ) )
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if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir )))
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{
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Sys_Error( "couldn't find xash3d data directory" );
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host.rootdir[0] = 0;
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@@ -1307,6 +1309,7 @@ void EXPORT Host_Shutdown( void )
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#endif
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SV_Shutdown( "Server shutdown\n" );
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SV_UnloadProgs();
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SV_ShutdownFilter();
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CL_Shutdown();
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@@ -37,6 +37,11 @@ void Platform_MessageBox( const char *title, const char *message, qboolean paren
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qboolean Sys_DebuggerPresent( void ); // optional, see Sys_DebugBreak
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void Platform_SetStatus( const char *status );
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// legacy iOS port functions
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#if TARGET_OS_IOS
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const char *IOS_GetDocsDir( void );
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#endif // TARGET_OS_IOS
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#if XASH_WIN32 || XASH_LINUX
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#define XASH_PLATFORM_HAVE_STATUS 1
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#else
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@@ -360,7 +360,6 @@ typedef struct
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typedef struct
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{
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qboolean initialized; // sv_init has completed
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qboolean game_library_loaded; // is game library loaded in SV_InitGame
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double timestart; // just for profiling
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int maxclients; // server max clients
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@@ -3031,7 +3031,7 @@ void SV_SetStringArrayMode( qboolean dynamic )
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#endif
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}
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#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH
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#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH && !XASH_ANDROID
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#define USE_MMAP
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#include <sys/mman.h>
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#endif
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@@ -5130,7 +5130,6 @@ void SV_UnloadProgs( void )
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Mod_ResetStudioAPI ();
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svs.game_library_loaded = false;
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COM_FreeLibrary( svgame.hInstance );
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Mem_FreePool( &svgame.mempool );
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memset( &svgame, 0, sizeof( svgame ));
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@@ -5148,7 +5147,14 @@ qboolean SV_LoadProgs( const char *name )
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static playermove_t gpMove;
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edict_t *e;
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if( svgame.hInstance ) SV_UnloadProgs();
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if( svgame.hInstance )
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{
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#if XASH_WIN32
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SV_UnloadProgs();
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#else // XASH_WIN32
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return true;
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#endif // XASH_WIN32
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}
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// fill it in
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svgame.pmove = &gpMove;
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@@ -706,7 +706,7 @@ qboolean SV_InitGame( void )
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{
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string dllpath;
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if( svs.game_library_loaded )
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if( svgame.hInstance )
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return true;
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// first initialize?
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@@ -721,7 +721,6 @@ qboolean SV_InitGame( void )
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}
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// client frames will be allocated in SV_ClientConnect
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svs.game_library_loaded = true;
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return true;
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}
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@@ -1115,28 +1114,6 @@ int SV_GetMaxClients( void )
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return svs.maxclients;
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}
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qboolean SV_InitGameProgs( void )
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{
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string dllpath;
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if( svgame.hInstance ) return true; // already loaded
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COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
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// just try to initialize
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SV_LoadProgs( dllpath );
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return false;
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}
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void SV_FreeGameProgs( void )
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{
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if( svs.initialized ) return; // server is active
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// unload progs (free cvars and commands)
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SV_UnloadProgs();
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}
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/*
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================
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SV_ExecLoadLevel
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@@ -48,7 +48,8 @@ CVAR_DEFINE_AUTO( sv_send_logos, "1", 0, "send custom decal logo to other player
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CVAR_DEFINE_AUTO( sv_send_resources, "1", 0, "allow to download missed resources for players" );
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CVAR_DEFINE_AUTO( sv_logbans, "0", 0, "print into the server log info about player bans" );
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CVAR_DEFINE_AUTO( sv_allow_upload, "1", FCVAR_SERVER, "allow uploading custom resources on a server" );
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CVAR_DEFINE_AUTO( sv_allow_download, "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
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CVAR_DEFINE( sv_allow_download, "sv_allowdownload", "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
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static CVAR_DEFINE_AUTO( sv_allow_dlfile, "1", 0, "compatibility cvar, does nothing" );
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CVAR_DEFINE_AUTO( sv_uploadmax, "0.5", FCVAR_SERVER, "max size to upload custom resources (500 kB as default)" );
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CVAR_DEFINE_AUTO( sv_downloadurl, "", FCVAR_PROTECTED, "location from which clients can download missing files" );
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CVAR_DEFINE( sv_consistency, "mp_consistency", "1", FCVAR_SERVER, "enbale consistency check in multiplayer" );
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@@ -925,6 +926,7 @@ void SV_Init( void )
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Cvar_RegisterVariable( &sv_unlagsamples );
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Cvar_RegisterVariable( &sv_allow_upload );
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Cvar_RegisterVariable( &sv_allow_download );
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Cvar_RegisterVariable( &sv_allow_dlfile );
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Cvar_RegisterVariable( &sv_send_logos );
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Cvar_RegisterVariable( &sv_send_resources );
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Cvar_RegisterVariable( &sv_uploadmax );
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@@ -1089,7 +1091,9 @@ void SV_Shutdown( const char *finalmsg )
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if( CL_IsPlaybackDemo( ))
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CL_Drop();
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SV_UnloadProgs ();
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#if XASH_WIN32
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SV_UnloadProgs();
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#endif // XASH_WIN32
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return;
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}
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@@ -1106,7 +1110,10 @@ void SV_Shutdown( const char *finalmsg )
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NET_MasterShutdown();
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NET_Config( false, false );
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SV_UnloadProgs ();
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SV_DeactivateServer();
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#if XASH_WIN32
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SV_UnloadProgs();
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#endif // XASH_WIN32
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CL_Drop();
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// free current level
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@@ -80,8 +80,8 @@ static qboolean SV_CopyEdictToPhysEnt( physent_t *pe, edict_t *ed )
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}
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else
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{
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// otherwise copy the classname
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Q_strncpy( pe->name, STRING( ed->v.classname ), sizeof( pe->name ));
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// otherwise copy the modelname
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Q_strncpy( pe->name, mod->name, sizeof( pe->name ));
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}
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pe->model = pe->studiomodel = NULL;
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@@ -150,7 +150,10 @@ public:
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void RemoveFile( const char *path, const char *id ) override
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{
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FS_Delete( path ); // FS_Delete is aware of slashes
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char dir[MAX_VA_STRING], fullpath[MAX_VA_STRING];
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Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", IdToDir( dir, sizeof( dir ), id ), path );
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FS_Delete( fullpath ); // FS_Delete is aware of slashes
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}
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void CreateDirHierarchy( const char *path, const char *id ) override
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@@ -770,13 +770,13 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
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else if( !Q_stricmp( token, "secure" ))
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{
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pfile = COM_ParseFile( pfile, token, sizeof( token ));
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GameInfo->secure = Q_atoi( token );
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GameInfo->secure = Q_atoi( token ) ? true : false;
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}
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// valid for both
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else if( !Q_stricmp( token, "nomodels" ))
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{
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pfile = COM_ParseFile( pfile, token, sizeof( token ));
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GameInfo->nomodels = Q_atoi( token );
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GameInfo->nomodels = Q_atoi( token ) ? true : false;
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}
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else if( !Q_stricmp( token, isGameInfo ? "max_edicts" : "edicts" ))
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{
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@@ -844,17 +844,17 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
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else if( !Q_stricmp( token, "noskills" ))
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{
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pfile = COM_ParseFile( pfile, token, sizeof( token ));
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GameInfo->noskills = Q_atoi( token );
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GameInfo->noskills = Q_atoi( token ) ? true : false;
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}
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else if( !Q_stricmp( token, "render_picbutton_text" ))
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{
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pfile = COM_ParseFile( pfile, token, sizeof( token ));
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GameInfo->render_picbutton_text = Q_atoi( token );
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GameInfo->render_picbutton_text = Q_atoi( token ) ? true : false;
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}
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else if( !Q_stricmp( token, "internal_vgui_support" ))
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{
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pfile = COM_ParseFile( pfile, token, sizeof( token ));
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GameInfo->internal_vgui_support = Q_atoi( token );
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GameInfo->internal_vgui_support = Q_atoi( token ) ? true : false;
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}
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else if( !Q_stricmp( token, "quicksave_aged_count" ))
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{
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@@ -642,7 +642,14 @@ COM_ExtractFilePath
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*/
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void COM_ExtractFilePath( const char *path, char *dest )
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{
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const char *src = path + Q_strlen( path ) - 1;
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size_t len = Q_strlen( path );
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const char *src = path + len - 1;
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if( len == 0 )
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{
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dest[0] = 0;
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return;
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}
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// back up until a \ or the start
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while( src != path && !(*(src - 1) == '\\' || *(src - 1) == '/' ))
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2
wscript
2
wscript
@@ -167,7 +167,7 @@ def configure(conf):
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conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64']
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# Load compilers early
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conf.load('xshlib xcompile compiler_c compiler_cxx')
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conf.load('xshlib xcompile compiler_c compiler_cxx cmake')
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if conf.options.NSWITCH:
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conf.load('nswitch')
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|
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Reference in New Issue
Block a user