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26 Commits

Author SHA1 Message Date
Alibek Omarov
f07eea5073 engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod 2023-10-28 11:14:12 +03:00
Alibek Omarov
fe407fbe00 public: workaround when empty string is passed to COM_ExtractFilePath (should make safe COM_ExtractFilePath) 2023-10-28 11:06:18 +03:00
Alibek Omarov
78bc177e05 engine: server: remove unused host struct field 2023-10-28 11:06:18 +03:00
Alibek Omarov
8fb908e3d4 engine: server: disable SV_UnloadProgs, only call it when shutting down engine 2023-10-28 11:06:18 +03:00
Alibek Omarov
d8b261370a engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 2023-10-28 11:06:18 +03:00
Alibek Omarov
a2c9ac5b1f engine: client: disable server DLL probe for GameUI, check it's existence instead 2023-10-28 11:06:18 +03:00
Alibek Omarov
7f9025e178 engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 2023-10-28 11:04:43 +03:00
Alibek Omarov
8647110a10 Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
This reverts commit 48e44f0057.
2023-10-28 10:10:03 +03:00
Alibek Omarov
48e44f0057 engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux 2023-10-27 17:03:04 +03:00
Alibek Omarov
e3934af7d1 wscript: always load cmakelists generation tool 2023-10-27 16:57:22 +03:00
Alibek Omarov
a5ee631191 engine: server: sv_game: disable searching closer to server library memory region for Android 2023-10-27 14:31:16 +03:00
Alibek Omarov
ce39255ef0 engine: host: set rootdir on Android SDL port 2023-10-27 14:25:16 +03:00
Alibek Omarov
5aac5d2a52 filesystem: VFileSystem009: add pathid support to RemoveFile method 2023-10-27 08:02:45 +03:00
Alibek Omarov
061b50404d engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility 2023-10-27 08:02:10 +03:00
Alibek Omarov
279cec5ae9 engine: rename cl/sv_allowdownload for GoldSrc compatibility 2023-10-27 07:25:09 +03:00
Alibek Omarov
83a5648335 filesystem: only allow setting true or false for boolean type keys in gameinfo/liblist.gam 2023-10-27 07:24:42 +03:00
Alibek Omarov
a8fc9a4c5a waf: update to latest waifu 2023-10-27 07:24:18 +03:00
Alibek Omarov
6f6ddbce28 engine: add argument -timedemo that makes engine run timedemo and exit 2023-10-27 03:49:00 +03:00
Alibek Omarov
4cb425d2bb engine: console: do not draw console and do not draw notify in timedemo 2023-10-27 03:47:52 +03:00
mittorn
bf5fd40d64 gl2shim: workaround empty rgb5/rgb8 textures 2023-10-26 23:08:02 +03:00
mittorn
6bc613bdb4 ref_gl: force gles2 on non-nanogl until we support gles1 directly 2023-10-26 23:07:39 +03:00
mittorn
a982562658 ref_gl: Fix missing DebugOutput functions on GLES 2023-10-26 23:07:22 +03:00
Alibek Omarov
96a9172e36 engine: platform: sdl: check that we're handling SDL errors according to it's documentation 2023-10-26 23:06:50 +03:00
Alibek Omarov
34d7664342 ref: gl: disable TGA flip for detail textures, GoldSrc ignores it, so we will too 2023-10-26 05:12:38 +03:00
Alibek Omarov
b0a79df86f ref: change r_traceglow to 0, as GoldSrc does 2023-10-26 04:59:01 +03:00
Alibek Omarov
9e107e900c engine: network: fix async NS resolve
If we're currently running NS resolving thread, any request would block.

Co-Authored-by: mittorn <mittorn@sibmail.com>
2023-10-24 18:11:31 +03:00
25 changed files with 115 additions and 100 deletions

View File

@@ -1124,7 +1124,10 @@ void CL_FinishTimeDemo( void )
time = host.realtime - cls.td_starttime;
if( !time ) time = 1.0;
Con_Printf( "%i frames %5.3f seconds %5.3f fps\n", frames, time, frames / time );
Con_Printf( "timedemo result: %i frames %5.3f seconds %5.3f fps\n", frames, time, frames / time );
if( Sys_CheckParm( "-timedemo" ))
CL_Quit_f();
}
/*

View File

@@ -982,28 +982,21 @@ pfnCheckGameDll
*/
int GAME_EXPORT pfnCheckGameDll( void )
{
string dllpath;
void *hInst;
#if TARGET_OS_IPHONE
// loading server library drains too many ram
// so 512MB iPod Touch cannot even connect to
// to servers in cstrike
#if XASH_INTERNAL_GAMELIBS
return true;
#endif
#else
string dllpath;
if( svgame.hInstance )
return true;
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
if(( hInst = COM_LoadLibrary( dllpath, true, false )) != NULL )
{
COM_FreeLibrary( hInst ); // don't increase linker's reference counter
if( FS_FileExists( dllpath, false ))
return true;
}
Con_Reportf( S_WARN "Could not load server library: %s\n", COM_GetLibraryError() );
return false;
#endif
}
/*

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@@ -34,7 +34,7 @@ GNU General Public License for more details.
CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" );
CVAR_DEFINE_AUTO( dev_overview, "0", 0, "draw level in overview-mode" );
CVAR_DEFINE_AUTO( cl_resend, "6.0", 0, "time to resend connect" );
CVAR_DEFINE_AUTO( cl_allow_download, "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
CVAR_DEFINE( cl_allow_download, "cl_allowdownload", "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
CVAR_DEFINE_AUTO( cl_allow_upload, "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" );
CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" );
CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" );

View File

@@ -1983,7 +1983,7 @@ void Con_DrawConsole( void )
if( cls.state == ca_connecting || cls.state == ca_connected )
{
if( !cl_allow_levelshots.value )
if( !cl_allow_levelshots.value && !cls.timedemo )
{
if(( Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" )) && cls.key_dest != key_console )
con.vislines = con.showlines = 0;
@@ -1993,7 +1993,7 @@ void Con_DrawConsole( void )
{
con.showlines = 0;
if( host_developer.value >= DEV_EXTENDED )
if( host_developer.value >= DEV_EXTENDED && !cls.timedemo )
Con_DrawNotify(); // draw notify lines
}
}
@@ -2025,7 +2025,7 @@ void Con_DrawConsole( void )
{
if( con.vislines )
Con_DrawSolidConsole( con.vislines );
else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message ))
else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message ) && !cls.timedemo )
Con_DrawNotify(); // draw notify lines
}
break;

View File

@@ -747,8 +747,6 @@ void SV_ShutdownGame( void );
void SV_ExecLoadLevel( void );
void SV_ExecLoadGame( void );
void SV_ExecChangeLevel( void );
qboolean SV_InitGameProgs( void );
void SV_FreeGameProgs( void );
void CL_WriteMessageHistory( void );
void CL_SendCmd( void );
void CL_Disconnect( void );

View File

@@ -1423,15 +1423,11 @@ save serverinfo variables into server.cfg (using for dedicated server too)
*/
void GAME_EXPORT Host_WriteServerConfig( const char *name )
{
qboolean already_loaded;
file_t *f;
string newconfigfile;
Q_snprintf( newconfigfile, MAX_STRING, "%s.new", name );
// TODO: remove this mechanism, make it safer for now
already_loaded = SV_InitGameProgs(); // collect user variables
// FIXME: move this out until menu parser is done
CSCR_LoadDefaultCVars( "settings.scr" );
@@ -1448,10 +1444,6 @@ void GAME_EXPORT Host_WriteServerConfig( const char *name )
Host_FinalizeConfig( f, name );
}
else Con_DPrintf( S_ERROR "Couldn't write %s.\n", name );
// don't unload library that wasn't loaded by us
if( !already_loaded )
SV_FreeGameProgs(); // release progs with all variables
}
/*

View File

@@ -33,6 +33,7 @@ GNU General Public License for more details.
#include "common.h"
#include "base_cmd.h"
#include "client.h"
#include "server.h"
#include "netchan.h"
#include "protocol.h"
#include "mod_local.h"
@@ -127,6 +128,7 @@ void Sys_PrintUsage( void )
O("-noenginejoy ", "disable engine builtin joystick support")
O("-noenginemouse ", "disable engine builtin mouse support")
O("-nosound ", "disable sound output")
O("-timedemo ", "run timedemo and exit")
#endif
"\nPlatform-specific options:\n"
@@ -1016,10 +1018,11 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
else
{
#if TARGET_OS_IOS
const char *IOS_GetDocsDir();
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof(host.rootdir) );
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof( host.rootdir ));
#elif XASH_ANDROID && XASH_SDL
Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath, sizeof( host.rootdir ));
#elif XASH_PSVITA
if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir ) ) )
if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir )))
{
Sys_Error( "couldn't find xash3d data directory" );
host.rootdir[0] = 0;
@@ -1158,6 +1161,7 @@ Host_Main
int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func )
{
static double oldtime, newtime;
string demoname;
host.starttime = Sys_DoubleTime();
@@ -1254,6 +1258,9 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
Cbuf_ExecStuffCmds(); // execute stuffcmds (commandline)
SCR_CheckStartupVids(); // must be last
if( Sys_GetParmFromCmdLine( "-timedemo", demoname ))
Cbuf_AddTextf( "timedemo %s\n", demoname );
oldtime = Sys_DoubleTime() - 0.1;
if( Host_IsDedicated( ))
@@ -1302,6 +1309,7 @@ void EXPORT Host_Shutdown( void )
#endif
SV_Shutdown( "Server shutdown\n" );
SV_UnloadProgs();
SV_ShutdownFilter();
CL_Shutdown();

View File

@@ -444,6 +444,7 @@ static void NET_InitializeCriticalSections( void )
void NET_ResolveThread( void )
{
struct sockaddr_storage addr;
qboolean res;
RESOLVE_DBG( "[resolve thread] starting resolve for " );
RESOLVE_DBG( nsthread.hostname );
@@ -453,13 +454,14 @@ void NET_ResolveThread( void )
RESOLVE_DBG( " with gethostbyname\n" );
#endif
if( NET_GetHostByName( nsthread.hostname, nsthread.family, &addr ))
if(( res = NET_GetHostByName( nsthread.hostname, nsthread.family, &addr )))
RESOLVE_DBG( "[resolve thread] success\n" );
else
RESOLVE_DBG( "[resolve thread] failed\n" );
mutex_lock( &nsthread.mutexres );
nsthread.addr = addr;
nsthread.busy = false;
nsthread.result = res ? NET_EAI_OK : NET_EAI_NONAME;
RESOLVE_DBG( "[resolve thread] returning result\n" );
mutex_unlock( &nsthread.mutexres );
RESOLVE_DBG( "[resolve thread] exiting thread\n" );
@@ -544,6 +546,7 @@ static net_gai_state_t NET_StringToSockaddr( const char *s, struct sockaddr_stor
memset( &nsthread.addr, 0, sizeof( nsthread.addr ));
detach_thread( nsthread.thread );
asyncfailed = false;
}
else
{

View File

@@ -37,6 +37,11 @@ void Platform_MessageBox( const char *title, const char *message, qboolean paren
qboolean Sys_DebuggerPresent( void ); // optional, see Sys_DebugBreak
void Platform_SetStatus( const char *status );
// legacy iOS port functions
#if TARGET_OS_IOS
const char *IOS_GetDocsDir( void );
#endif // TARGET_OS_IOS
#if XASH_WIN32 || XASH_LINUX
#define XASH_PLATFORM_HAVE_STATUS 1
#else

View File

@@ -128,7 +128,7 @@ static qboolean SDLash_IsInstanceIDAGameController( SDL_JoystickID joyId )
return true;
return false;
#else
if( SDL_GameControllerFromInstanceID( joyId ) )
if( SDL_GameControllerFromInstanceID( joyId ) != NULL )
return true;
return false;
#endif
@@ -148,7 +148,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
#else
int keynum = key.keysym.sym;
#endif
qboolean numLock = SDL_GetModState() & KMOD_NUM;
qboolean numLock = FBitSet( SDL_GetModState(), KMOD_NUM );
#if XASH_ANDROID
if( keynum == SDL_SCANCODE_VOLUMEUP || keynum == SDL_SCANCODE_VOLUMEDOWN )
@@ -159,7 +159,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
if( SDL_IsTextInputActive() && down && cls.key_dest != key_game )
{
if( SDL_GetModState() & KMOD_CTRL )
if( FBitSet( SDL_GetModState(), KMOD_CTRL ))
{
if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z )
{
@@ -176,7 +176,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
if( isprint( keynum ) )
{
if( SDL_GetModState() & KMOD_SHIFT )
if( FBitSet( SDL_GetModState(), KMOD_SHIFT ))
{
keynum = Key_ToUpper( keynum );
}

View File

@@ -158,8 +158,8 @@ void *SW_LockBuffer( void )
void *pixels;
int stride;
if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) )
Sys_Error("%s", SDL_GetError());
if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) < 0 )
Sys_Error( "%s: %s", __func__, SDL_GetError( ));
return pixels;
}
@@ -272,7 +272,7 @@ static void R_InitVideoModes( void )
int j;
SDL_DisplayMode mode;
if( SDL_GetDisplayMode( displayIndex, i, &mode ) )
if( SDL_GetDisplayMode( displayIndex, i, &mode ) < 0 )
{
Msg( "SDL_GetDisplayMode: %s\n", SDL_GetError() );
continue;
@@ -419,12 +419,16 @@ static qboolean WIN_SetWindowIcon( HICON ico )
{
SDL_SysWMinfo wminfo;
if( SDL_GetWindowWMInfo( host.hWnd, &wminfo ))
SDL_VERSION( &wminfo.version );
if( SDL_GetWindowWMInfo( host.hWnd, &wminfo ) == SDL_TRUE )
{
SendMessage( wminfo.info.win.window, WM_SETICON, ICON_SMALL, (LONG_PTR)ico );
SendMessage( wminfo.info.win.window, WM_SETICON, ICON_BIG, (LONG_PTR)ico );
return true;
}
Con_Reportf( S_ERROR "%s: %s", __func__, SDL_GetError( ));
return false;
}
#endif
@@ -492,8 +496,8 @@ void GL_UpdateSwapInterval( void )
{
ClearBits( gl_vsync.flags, FCVAR_CHANGED );
if( SDL_GL_SetSwapInterval( gl_vsync.value ) )
Con_Reportf( S_ERROR "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ) );
if( SDL_GL_SetSwapInterval( gl_vsync.value ) < 0 )
Con_Reportf( S_ERROR "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ));
}
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
}
@@ -542,7 +546,7 @@ GL_UpdateContext
static qboolean GL_UpdateContext( void )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( SDL_GL_MakeCurrent( host.hWnd, glw_state.context ))
if( SDL_GL_MakeCurrent( host.hWnd, glw_state.context ) < 0 )
{
Con_Reportf( S_ERROR "GL_UpdateContext: %s\n", SDL_GetError());
return GL_DeleteContext();
@@ -599,7 +603,7 @@ static qboolean VID_SetScreenResolution( int width, int height, window_mode_t wi
want.w = width;
want.h = height;
if( SDL_GetClosestDisplayMode( 0, &want, &got ) < 0 )
if( SDL_GetClosestDisplayMode( 0, &want, &got ) == NULL )
{
Con_Printf( S_ERROR "%s: SDL_GetClosestDisplayMode: %s", __func__, SDL_GetError( ));
return false;
@@ -1047,7 +1051,7 @@ qboolean R_Init_Video( const int type )
// refdll can request some attributes
GL_SetupAttributes( );
if( SDL_GL_LoadLibrary( EGL_LIB ) )
if( SDL_GL_LoadLibrary( EGL_LIB ) < 0 )
{
Con_Reportf( S_ERROR "Couldn't initialize OpenGL: %s\n", SDL_GetError());
return false;
@@ -1086,7 +1090,11 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_DisplayMode displayMode;
SDL_GetCurrentDisplayMode( 0, &displayMode );
if( SDL_GetCurrentDisplayMode( 0, &displayMode ) < 0 )
{
Con_Printf( S_ERROR "SDL_GetCurrentDisplayMode: %s", SDL_GetError( ));
return rserr_invalid_mode;
}
// check our desktop attributes
refState.desktopBitsPixel = SDL_BITSPERPIXEL( displayMode.format );
@@ -1115,8 +1123,11 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
VID_RestoreScreenResolution();
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( SDL_SetWindowFullscreen( host.hWnd, 0 ))
if( SDL_SetWindowFullscreen( host.hWnd, 0 ) < 0 )
{
Con_Printf( S_ERROR "SDL_SetWindowFullscreen: %s", SDL_GetError( ));
return rserr_invalid_fullscreen;
}
#if SDL_VERSION_ATLEAST( 2, 0, 5 )
SDL_SetWindowResizable( host.hWnd, SDL_TRUE );
#endif

View File

@@ -360,7 +360,6 @@ typedef struct
typedef struct
{
qboolean initialized; // sv_init has completed
qboolean game_library_loaded; // is game library loaded in SV_InitGame
double timestart; // just for profiling
int maxclients; // server max clients

View File

@@ -3031,7 +3031,7 @@ void SV_SetStringArrayMode( qboolean dynamic )
#endif
}
#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH
#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH && !XASH_ANDROID
#define USE_MMAP
#include <sys/mman.h>
#endif
@@ -5130,7 +5130,6 @@ void SV_UnloadProgs( void )
Mod_ResetStudioAPI ();
svs.game_library_loaded = false;
COM_FreeLibrary( svgame.hInstance );
Mem_FreePool( &svgame.mempool );
memset( &svgame, 0, sizeof( svgame ));
@@ -5148,7 +5147,14 @@ qboolean SV_LoadProgs( const char *name )
static playermove_t gpMove;
edict_t *e;
if( svgame.hInstance ) SV_UnloadProgs();
if( svgame.hInstance )
{
#if XASH_WIN32
SV_UnloadProgs();
#else // XASH_WIN32
return true;
#endif // XASH_WIN32
}
// fill it in
svgame.pmove = &gpMove;

View File

@@ -706,7 +706,7 @@ qboolean SV_InitGame( void )
{
string dllpath;
if( svs.game_library_loaded )
if( svgame.hInstance )
return true;
// first initialize?
@@ -721,7 +721,6 @@ qboolean SV_InitGame( void )
}
// client frames will be allocated in SV_ClientConnect
svs.game_library_loaded = true;
return true;
}
@@ -1115,28 +1114,6 @@ int SV_GetMaxClients( void )
return svs.maxclients;
}
qboolean SV_InitGameProgs( void )
{
string dllpath;
if( svgame.hInstance ) return true; // already loaded
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
// just try to initialize
SV_LoadProgs( dllpath );
return false;
}
void SV_FreeGameProgs( void )
{
if( svs.initialized ) return; // server is active
// unload progs (free cvars and commands)
SV_UnloadProgs();
}
/*
================
SV_ExecLoadLevel

View File

@@ -48,7 +48,8 @@ CVAR_DEFINE_AUTO( sv_send_logos, "1", 0, "send custom decal logo to other player
CVAR_DEFINE_AUTO( sv_send_resources, "1", 0, "allow to download missed resources for players" );
CVAR_DEFINE_AUTO( sv_logbans, "0", 0, "print into the server log info about player bans" );
CVAR_DEFINE_AUTO( sv_allow_upload, "1", FCVAR_SERVER, "allow uploading custom resources on a server" );
CVAR_DEFINE_AUTO( sv_allow_download, "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
CVAR_DEFINE( sv_allow_download, "sv_allowdownload", "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
static CVAR_DEFINE_AUTO( sv_allow_dlfile, "1", 0, "compatibility cvar, does nothing" );
CVAR_DEFINE_AUTO( sv_uploadmax, "0.5", FCVAR_SERVER, "max size to upload custom resources (500 kB as default)" );
CVAR_DEFINE_AUTO( sv_downloadurl, "", FCVAR_PROTECTED, "location from which clients can download missing files" );
CVAR_DEFINE( sv_consistency, "mp_consistency", "1", FCVAR_SERVER, "enbale consistency check in multiplayer" );
@@ -925,6 +926,7 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_unlagsamples );
Cvar_RegisterVariable( &sv_allow_upload );
Cvar_RegisterVariable( &sv_allow_download );
Cvar_RegisterVariable( &sv_allow_dlfile );
Cvar_RegisterVariable( &sv_send_logos );
Cvar_RegisterVariable( &sv_send_resources );
Cvar_RegisterVariable( &sv_uploadmax );
@@ -1089,7 +1091,9 @@ void SV_Shutdown( const char *finalmsg )
if( CL_IsPlaybackDemo( ))
CL_Drop();
SV_UnloadProgs ();
#if XASH_WIN32
SV_UnloadProgs();
#endif // XASH_WIN32
return;
}
@@ -1106,7 +1110,10 @@ void SV_Shutdown( const char *finalmsg )
NET_MasterShutdown();
NET_Config( false, false );
SV_UnloadProgs ();
SV_DeactivateServer();
#if XASH_WIN32
SV_UnloadProgs();
#endif // XASH_WIN32
CL_Drop();
// free current level

View File

@@ -80,8 +80,8 @@ static qboolean SV_CopyEdictToPhysEnt( physent_t *pe, edict_t *ed )
}
else
{
// otherwise copy the classname
Q_strncpy( pe->name, STRING( ed->v.classname ), sizeof( pe->name ));
// otherwise copy the modelname
Q_strncpy( pe->name, mod->name, sizeof( pe->name ));
}
pe->model = pe->studiomodel = NULL;

View File

@@ -150,7 +150,10 @@ public:
void RemoveFile( const char *path, const char *id ) override
{
FS_Delete( path ); // FS_Delete is aware of slashes
char dir[MAX_VA_STRING], fullpath[MAX_VA_STRING];
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", IdToDir( dir, sizeof( dir ), id ), path );
FS_Delete( fullpath ); // FS_Delete is aware of slashes
}
void CreateDirHierarchy( const char *path, const char *id ) override

View File

@@ -770,13 +770,13 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
else if( !Q_stricmp( token, "secure" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->secure = Q_atoi( token );
GameInfo->secure = Q_atoi( token ) ? true : false;
}
// valid for both
else if( !Q_stricmp( token, "nomodels" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->nomodels = Q_atoi( token );
GameInfo->nomodels = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, isGameInfo ? "max_edicts" : "edicts" ))
{
@@ -844,17 +844,17 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
else if( !Q_stricmp( token, "noskills" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->noskills = Q_atoi( token );
GameInfo->noskills = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, "render_picbutton_text" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->render_picbutton_text = Q_atoi( token );
GameInfo->render_picbutton_text = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, "internal_vgui_support" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->internal_vgui_support = Q_atoi( token );
GameInfo->internal_vgui_support = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, "quicksave_aged_count" ))
{

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@@ -642,7 +642,14 @@ COM_ExtractFilePath
*/
void COM_ExtractFilePath( const char *path, char *dest )
{
const char *src = path + Q_strlen( path ) - 1;
size_t len = Q_strlen( path );
const char *src = path + len - 1;
if( len == 0 )
{
dest[0] = 0;
return;
}
// back up until a \ or the start
while( src != path && !(*(src - 1) == '\\' || *(src - 1) == '/' ))

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@@ -1014,7 +1014,7 @@ static void APIENTRY GL2_TexImage2D( GLenum target, GLint level, GLint internalf
}
internalformat = format;
}
if( internalformat == GL_LUMINANCE8_ALPHA8 || internalformat == GL_RGB )
if( internalformat == GL_LUMINANCE8_ALPHA8 || internalformat == GL_RGB || internalformat == GL_RGB8 || internalformat == GL_RGB5 )
internalformat = GL_RGBA;
rpglTexImage2D( target, level, internalformat, width, height, border, format, type, data );
if( data != pixels )

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@@ -26,7 +26,7 @@ CVAR_DEFINE_AUTO( r_novis, "0", 0, "ignore vis information (perfomance test)" );
CVAR_DEFINE_AUTO( r_nocull, "0", 0, "ignore frustrum culling (perfomance test)" );
CVAR_DEFINE_AUTO( r_lockpvs, "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" );
CVAR_DEFINE_AUTO( r_lockfrustum, "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" );
CVAR_DEFINE_AUTO( r_traceglow, "1", FCVAR_GLCONFIG, "cull flares behind models" );
CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models" );
CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round texture sizes to nearest POT value" );
CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_ARCHIVE, "draw world using VBO (known to be glitchy)" );
CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_ARCHIVE, "vbo dlight rendering mode (0-1)" );
@@ -859,7 +859,9 @@ void GL_InitExtensionsGLES( void )
#endif
case GL_DEBUG_OUTPUT:
if( glw_state.extended )
GL_CheckExtension( "GL_KHR_debug", NULL, NULL, extid, 0 );
GL_CheckExtension( "GL_KHR_debug", debugoutputfuncs, "gl_debug_output", extid, 0 );
else
GL_SetExtension( extid, false );
break;
// case GL_TEXTURE_COMPRESSION_EXT: NOPE
// case GL_SHADER_GLSL100_EXT: NOPE
@@ -1123,6 +1125,7 @@ void GL_InitExtensions( void )
// force everything to happen in the main thread instead of in a separate driver thread
pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB );
}
// enable all the low priority messages
@@ -1375,7 +1378,7 @@ void GL_SetupAttributes( int safegl )
#ifdef XASH_NANOGL
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 1 );
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 1 );
#elif defined( XASH_WES ) || defined( XASH_REGAL )
#else
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 2 );
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 0 );
#endif

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@@ -85,7 +85,7 @@ static void R_ParseDetailTextures( const char *filename )
if( Q_stricmp( tex->name, texname ))
continue;
tex->dt_texturenum = GL_LoadTexture( detail_path, NULL, 0, TF_FORCE_COLOR );
tex->dt_texturenum = GL_LoadTexture( detail_path, NULL, 0, TF_FORCE_COLOR|TF_NOFLIP_TGA );
// texture is loaded
if( tex->dt_texturenum )

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@@ -67,7 +67,7 @@ CVAR_DEFINE_AUTO( sw_surfcacheoverride, "0", 0, "");
static CVAR_DEFINE_AUTO( sw_waterwarp, "1", FCVAR_GLCONFIG, "nothing");
static CVAR_DEFINE_AUTO( sw_notransbrushes, "0", FCVAR_GLCONFIG, "do not apply transparency to water/glasses (faster)");
CVAR_DEFINE_AUTO( sw_noalphabrushes, "0", FCVAR_GLCONFIG, "do not draw brush holes (faster)");
CVAR_DEFINE_AUTO( r_traceglow, "1", FCVAR_GLCONFIG, "cull flares behind models" );
CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models" );
CVAR_DEFINE_AUTO( sw_texfilt, "0", FCVAR_GLCONFIG, "texture dither");
static CVAR_DEFINE_AUTO( r_novis, "0", 0, "" );

12
waf vendored

File diff suppressed because one or more lines are too long

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@@ -167,7 +167,7 @@ def configure(conf):
conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64']
# Load compilers early
conf.load('xshlib xcompile compiler_c compiler_cxx')
conf.load('xshlib xcompile compiler_c compiler_cxx cmake')
if conf.options.NSWITCH:
conf.load('nswitch')