mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-07 21:10:46 +08:00
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18 Commits
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| Author | SHA1 | Date | |
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83a5648335 | ||
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a8fc9a4c5a |
@@ -982,28 +982,21 @@ pfnCheckGameDll
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*/
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int GAME_EXPORT pfnCheckGameDll( void )
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{
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string dllpath;
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void *hInst;
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#if TARGET_OS_IPHONE
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// loading server library drains too many ram
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// so 512MB iPod Touch cannot even connect to
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// to servers in cstrike
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#if XASH_INTERNAL_GAMELIBS
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return true;
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#endif
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#else
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string dllpath;
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if( svgame.hInstance )
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return true;
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COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
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if(( hInst = COM_LoadLibrary( dllpath, true, false )) != NULL )
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{
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COM_FreeLibrary( hInst ); // don't increase linker's reference counter
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if( FS_FileExists( dllpath, false ))
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return true;
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}
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Con_Reportf( S_WARN "Could not load server library: %s\n", COM_GetLibraryError() );
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return false;
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#endif
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}
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/*
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@@ -34,7 +34,7 @@ GNU General Public License for more details.
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CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" );
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CVAR_DEFINE_AUTO( dev_overview, "0", 0, "draw level in overview-mode" );
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CVAR_DEFINE_AUTO( cl_resend, "6.0", 0, "time to resend connect" );
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CVAR_DEFINE_AUTO( cl_allow_download, "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
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CVAR_DEFINE( cl_allow_download, "cl_allowdownload", "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
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CVAR_DEFINE_AUTO( cl_allow_upload, "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" );
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CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" );
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CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" );
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@@ -98,16 +98,6 @@ static void *pfnMod_Extradata( int type, model_t *m )
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return NULL;
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}
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static model_t *pfnMod_GetCurrentLoadingModel( void )
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{
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return loadmodel;
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}
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static void pfnMod_SetCurrentLoadingModel( model_t *m )
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{
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loadmodel = m;
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}
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static void pfnGetPredictedOrigin( vec3_t v )
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{
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VectorCopy( cl.simorg, v );
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@@ -282,8 +272,6 @@ static ref_api_t gEngfuncs =
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Mod_ForName,
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pfnMod_Extradata,
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CL_ModelHandle,
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pfnMod_GetCurrentLoadingModel,
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pfnMod_SetCurrentLoadingModel,
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CL_GetRemapInfoForEntity,
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CL_AllocRemapInfo,
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@@ -747,8 +747,6 @@ void SV_ShutdownGame( void );
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void SV_ExecLoadLevel( void );
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void SV_ExecLoadGame( void );
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void SV_ExecChangeLevel( void );
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qboolean SV_InitGameProgs( void );
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void SV_FreeGameProgs( void );
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void CL_WriteMessageHistory( void );
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void CL_SendCmd( void );
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void CL_Disconnect( void );
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@@ -1423,15 +1423,11 @@ save serverinfo variables into server.cfg (using for dedicated server too)
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*/
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void GAME_EXPORT Host_WriteServerConfig( const char *name )
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{
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qboolean already_loaded;
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file_t *f;
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string newconfigfile;
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Q_snprintf( newconfigfile, MAX_STRING, "%s.new", name );
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// TODO: remove this mechanism, make it safer for now
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already_loaded = SV_InitGameProgs(); // collect user variables
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// FIXME: move this out until menu parser is done
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CSCR_LoadDefaultCVars( "settings.scr" );
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||||
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@@ -1448,10 +1444,6 @@ void GAME_EXPORT Host_WriteServerConfig( const char *name )
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Host_FinalizeConfig( f, name );
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}
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else Con_DPrintf( S_ERROR "Couldn't write %s.\n", name );
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||||
// don't unload library that wasn't loaded by us
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if( !already_loaded )
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SV_FreeGameProgs(); // release progs with all variables
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||||
}
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||||
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/*
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||||
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@@ -33,6 +33,7 @@ GNU General Public License for more details.
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#include "common.h"
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#include "base_cmd.h"
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#include "client.h"
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#include "server.h"
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#include "netchan.h"
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#include "protocol.h"
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||||
#include "mod_local.h"
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@@ -1017,10 +1018,11 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
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else
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||||
{
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||||
#if TARGET_OS_IOS
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const char *IOS_GetDocsDir();
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||||
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof(host.rootdir) );
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||||
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof( host.rootdir ));
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#elif XASH_ANDROID && XASH_SDL
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Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath, sizeof( host.rootdir ));
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#elif XASH_PSVITA
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if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir ) ) )
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if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir )))
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||||
{
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Sys_Error( "couldn't find xash3d data directory" );
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||||
host.rootdir[0] = 0;
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||||
@@ -1307,6 +1309,7 @@ void EXPORT Host_Shutdown( void )
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||||
#endif
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||||
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SV_Shutdown( "Server shutdown\n" );
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||||
SV_UnloadProgs();
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||||
SV_ShutdownFilter();
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||||
CL_Shutdown();
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||||
|
||||
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||||
@@ -2505,7 +2505,7 @@ static void Mod_LoadSurfaces( dbspmodel_t *bmod )
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||||
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||||
#if !XASH_DEDICATED // TODO: Do we need subdivide on server?
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||||
if( FBitSet( out->flags, SURF_DRAWTURB ) && !Host_IsDedicated() )
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||||
ref.dllFuncs.GL_SubdivideSurface( out ); // cut up polygon for warps
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||||
ref.dllFuncs.GL_SubdivideSurface( loadmodel, out ); // cut up polygon for warps
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||||
#endif
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||||
}
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||||
|
||||
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||||
@@ -37,6 +37,11 @@ void Platform_MessageBox( const char *title, const char *message, qboolean paren
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||||
qboolean Sys_DebuggerPresent( void ); // optional, see Sys_DebugBreak
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||||
void Platform_SetStatus( const char *status );
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||||
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||||
// legacy iOS port functions
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||||
#if TARGET_OS_IOS
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||||
const char *IOS_GetDocsDir( void );
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||||
#endif // TARGET_OS_IOS
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||||
|
||||
#if XASH_WIN32 || XASH_LINUX
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||||
#define XASH_PLATFORM_HAVE_STATUS 1
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||||
#else
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||||
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||||
@@ -330,8 +330,6 @@ typedef struct ref_api_s
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model_t *(*Mod_ForName)( const char *name, qboolean crash, qboolean trackCRC );
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void *(*Mod_Extradata)( int type, model_t *model );
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struct model_s *(*pfnGetModelByIndex)( int index ); // CL_ModelHandle
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struct model_s *(*Mod_GetCurrentLoadingModel)( void ); // loadmodel
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||||
void (*Mod_SetCurrentLoadingModel)( struct model_s* ); // loadmodel
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||||
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// remap
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||||
struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e );
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||||
@@ -506,7 +504,7 @@ typedef struct ref_interface_s
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||||
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||||
// bmodel
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void (*R_InitSkyClouds)( struct mip_s *mt, struct texture_s *tx, qboolean custom_palette );
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void (*GL_SubdivideSurface)( msurface_t *fa );
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void (*GL_SubdivideSurface)( model_t *mod, msurface_t *fa );
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void (*CL_RunLightStyles)( void );
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// sprites
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||||
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@@ -360,7 +360,6 @@ typedef struct
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||||
typedef struct
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||||
{
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qboolean initialized; // sv_init has completed
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qboolean game_library_loaded; // is game library loaded in SV_InitGame
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double timestart; // just for profiling
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||||
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int maxclients; // server max clients
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@@ -3031,7 +3031,7 @@ void SV_SetStringArrayMode( qboolean dynamic )
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#endif
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||||
}
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||||
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||||
#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH
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#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH && !XASH_ANDROID
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#define USE_MMAP
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#include <sys/mman.h>
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#endif
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@@ -5130,7 +5130,6 @@ void SV_UnloadProgs( void )
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Mod_ResetStudioAPI ();
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svs.game_library_loaded = false;
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COM_FreeLibrary( svgame.hInstance );
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||||
Mem_FreePool( &svgame.mempool );
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memset( &svgame, 0, sizeof( svgame ));
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@@ -5148,7 +5147,14 @@ qboolean SV_LoadProgs( const char *name )
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static playermove_t gpMove;
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edict_t *e;
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if( svgame.hInstance ) SV_UnloadProgs();
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if( svgame.hInstance )
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||||
{
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||||
#if XASH_WIN32
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||||
SV_UnloadProgs();
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||||
#else // XASH_WIN32
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||||
return true;
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||||
#endif // XASH_WIN32
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||||
}
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||||
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||||
// fill it in
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svgame.pmove = &gpMove;
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||||
@@ -706,7 +706,7 @@ qboolean SV_InitGame( void )
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||||
{
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||||
string dllpath;
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||||
|
||||
if( svs.game_library_loaded )
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if( svgame.hInstance )
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return true;
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||||
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||||
// first initialize?
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@@ -721,7 +721,6 @@ qboolean SV_InitGame( void )
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}
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||||
// client frames will be allocated in SV_ClientConnect
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||||
svs.game_library_loaded = true;
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return true;
|
||||
}
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||||
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||||
@@ -1115,28 +1114,6 @@ int SV_GetMaxClients( void )
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return svs.maxclients;
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||||
}
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||||
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||||
qboolean SV_InitGameProgs( void )
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{
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string dllpath;
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|
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if( svgame.hInstance ) return true; // already loaded
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||||
|
||||
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
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|
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// just try to initialize
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SV_LoadProgs( dllpath );
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||||
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return false;
|
||||
}
|
||||
|
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void SV_FreeGameProgs( void )
|
||||
{
|
||||
if( svs.initialized ) return; // server is active
|
||||
|
||||
// unload progs (free cvars and commands)
|
||||
SV_UnloadProgs();
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
SV_ExecLoadLevel
|
||||
|
||||
@@ -48,7 +48,8 @@ CVAR_DEFINE_AUTO( sv_send_logos, "1", 0, "send custom decal logo to other player
|
||||
CVAR_DEFINE_AUTO( sv_send_resources, "1", 0, "allow to download missed resources for players" );
|
||||
CVAR_DEFINE_AUTO( sv_logbans, "0", 0, "print into the server log info about player bans" );
|
||||
CVAR_DEFINE_AUTO( sv_allow_upload, "1", FCVAR_SERVER, "allow uploading custom resources on a server" );
|
||||
CVAR_DEFINE_AUTO( sv_allow_download, "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
|
||||
CVAR_DEFINE( sv_allow_download, "sv_allowdownload", "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
|
||||
static CVAR_DEFINE_AUTO( sv_allow_dlfile, "1", 0, "compatibility cvar, does nothing" );
|
||||
CVAR_DEFINE_AUTO( sv_uploadmax, "0.5", FCVAR_SERVER, "max size to upload custom resources (500 kB as default)" );
|
||||
CVAR_DEFINE_AUTO( sv_downloadurl, "", FCVAR_PROTECTED, "location from which clients can download missing files" );
|
||||
CVAR_DEFINE( sv_consistency, "mp_consistency", "1", FCVAR_SERVER, "enbale consistency check in multiplayer" );
|
||||
@@ -925,6 +926,7 @@ void SV_Init( void )
|
||||
Cvar_RegisterVariable( &sv_unlagsamples );
|
||||
Cvar_RegisterVariable( &sv_allow_upload );
|
||||
Cvar_RegisterVariable( &sv_allow_download );
|
||||
Cvar_RegisterVariable( &sv_allow_dlfile );
|
||||
Cvar_RegisterVariable( &sv_send_logos );
|
||||
Cvar_RegisterVariable( &sv_send_resources );
|
||||
Cvar_RegisterVariable( &sv_uploadmax );
|
||||
@@ -1089,7 +1091,9 @@ void SV_Shutdown( const char *finalmsg )
|
||||
if( CL_IsPlaybackDemo( ))
|
||||
CL_Drop();
|
||||
|
||||
SV_UnloadProgs ();
|
||||
#if XASH_WIN32
|
||||
SV_UnloadProgs();
|
||||
#endif // XASH_WIN32
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1106,7 +1110,10 @@ void SV_Shutdown( const char *finalmsg )
|
||||
NET_MasterShutdown();
|
||||
|
||||
NET_Config( false, false );
|
||||
SV_UnloadProgs ();
|
||||
SV_DeactivateServer();
|
||||
#if XASH_WIN32
|
||||
SV_UnloadProgs();
|
||||
#endif // XASH_WIN32
|
||||
CL_Drop();
|
||||
|
||||
// free current level
|
||||
|
||||
@@ -80,8 +80,8 @@ static qboolean SV_CopyEdictToPhysEnt( physent_t *pe, edict_t *ed )
|
||||
}
|
||||
else
|
||||
{
|
||||
// otherwise copy the classname
|
||||
Q_strncpy( pe->name, STRING( ed->v.classname ), sizeof( pe->name ));
|
||||
// otherwise copy the modelname
|
||||
Q_strncpy( pe->name, mod->name, sizeof( pe->name ));
|
||||
}
|
||||
|
||||
pe->model = pe->studiomodel = NULL;
|
||||
|
||||
@@ -150,7 +150,10 @@ public:
|
||||
|
||||
void RemoveFile( const char *path, const char *id ) override
|
||||
{
|
||||
FS_Delete( path ); // FS_Delete is aware of slashes
|
||||
char dir[MAX_VA_STRING], fullpath[MAX_VA_STRING];
|
||||
|
||||
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", IdToDir( dir, sizeof( dir ), id ), path );
|
||||
FS_Delete( fullpath ); // FS_Delete is aware of slashes
|
||||
}
|
||||
|
||||
void CreateDirHierarchy( const char *path, const char *id ) override
|
||||
|
||||
@@ -770,13 +770,13 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
|
||||
else if( !Q_stricmp( token, "secure" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
GameInfo->secure = Q_atoi( token );
|
||||
GameInfo->secure = Q_atoi( token ) ? true : false;
|
||||
}
|
||||
// valid for both
|
||||
else if( !Q_stricmp( token, "nomodels" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
GameInfo->nomodels = Q_atoi( token );
|
||||
GameInfo->nomodels = Q_atoi( token ) ? true : false;
|
||||
}
|
||||
else if( !Q_stricmp( token, isGameInfo ? "max_edicts" : "edicts" ))
|
||||
{
|
||||
@@ -844,17 +844,17 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
|
||||
else if( !Q_stricmp( token, "noskills" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
GameInfo->noskills = Q_atoi( token );
|
||||
GameInfo->noskills = Q_atoi( token ) ? true : false;
|
||||
}
|
||||
else if( !Q_stricmp( token, "render_picbutton_text" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
GameInfo->render_picbutton_text = Q_atoi( token );
|
||||
GameInfo->render_picbutton_text = Q_atoi( token ) ? true : false;
|
||||
}
|
||||
else if( !Q_stricmp( token, "internal_vgui_support" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
GameInfo->internal_vgui_support = Q_atoi( token );
|
||||
GameInfo->internal_vgui_support = Q_atoi( token ) ? true : false;
|
||||
}
|
||||
else if( !Q_stricmp( token, "quicksave_aged_count" ))
|
||||
{
|
||||
|
||||
@@ -642,7 +642,14 @@ COM_ExtractFilePath
|
||||
*/
|
||||
void COM_ExtractFilePath( const char *path, char *dest )
|
||||
{
|
||||
const char *src = path + Q_strlen( path ) - 1;
|
||||
size_t len = Q_strlen( path );
|
||||
const char *src = path + len - 1;
|
||||
|
||||
if( len == 0 )
|
||||
{
|
||||
dest[0] = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// back up until a \ or the start
|
||||
while( src != path && !(*(src - 1) == '\\' || *(src - 1) == '/' ))
|
||||
|
||||
@@ -418,7 +418,6 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
|
||||
static rgbdata_t skin;
|
||||
char name[MAX_QPATH];
|
||||
int i;
|
||||
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
|
||||
|
||||
skin.width = width;
|
||||
skin.height = height;
|
||||
@@ -443,7 +442,7 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
|
||||
}
|
||||
}
|
||||
|
||||
COM_FileBase( loadmodel->name, name, sizeof( name ));
|
||||
COM_FileBase( mod->name, name, sizeof( name ));
|
||||
|
||||
// for alias models only player can have remap textures
|
||||
if( mod != NULL && !Q_stricmp( name, "player" ))
|
||||
@@ -476,12 +475,11 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
|
||||
return gEngfuncs.FS_CopyImage( &skin );
|
||||
}
|
||||
|
||||
void *Mod_LoadSingleSkin( daliasskintype_t *pskintype, int skinnum, int size )
|
||||
void *Mod_LoadSingleSkin( model_t *loadmodel, daliasskintype_t *pskintype, int skinnum, int size )
|
||||
{
|
||||
string name, lumaname;
|
||||
string checkname;
|
||||
rgbdata_t *pic;
|
||||
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
|
||||
|
||||
Q_snprintf( name, sizeof( name ), "%s:frame%i", loadmodel->name, skinnum );
|
||||
Q_snprintf( lumaname, sizeof( lumaname ), "%s:luma%i", loadmodel->name, skinnum );
|
||||
@@ -508,14 +506,13 @@ void *Mod_LoadSingleSkin( daliasskintype_t *pskintype, int skinnum, int size )
|
||||
return ((byte *)(pskintype + 1) + size);
|
||||
}
|
||||
|
||||
void *Mod_LoadGroupSkin( daliasskintype_t *pskintype, int skinnum, int size )
|
||||
void *Mod_LoadGroupSkin( model_t *loadmodel, daliasskintype_t *pskintype, int skinnum, int size )
|
||||
{
|
||||
daliasskininterval_t *pinskinintervals;
|
||||
daliasskingroup_t *pinskingroup;
|
||||
string name, lumaname;
|
||||
rgbdata_t *pic;
|
||||
int i, j;
|
||||
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
|
||||
|
||||
// animating skin group. yuck.
|
||||
pskintype++;
|
||||
@@ -555,7 +552,7 @@ void *Mod_LoadGroupSkin( daliasskintype_t *pskintype, int skinnum, int size )
|
||||
Mod_LoadAllSkins
|
||||
===============
|
||||
*/
|
||||
void *Mod_LoadAllSkins( int numskins, daliasskintype_t *pskintype )
|
||||
void *Mod_LoadAllSkins( model_t *mod, int numskins, daliasskintype_t *pskintype )
|
||||
{
|
||||
int i, size;
|
||||
|
||||
@@ -568,11 +565,11 @@ void *Mod_LoadAllSkins( int numskins, daliasskintype_t *pskintype )
|
||||
{
|
||||
if( pskintype->type == ALIAS_SKIN_SINGLE )
|
||||
{
|
||||
pskintype = (daliasskintype_t *)Mod_LoadSingleSkin( pskintype, i, size );
|
||||
pskintype = (daliasskintype_t *)Mod_LoadSingleSkin( mod, pskintype, i, size );
|
||||
}
|
||||
else
|
||||
{
|
||||
pskintype = (daliasskintype_t *)Mod_LoadGroupSkin( pskintype, i, size );
|
||||
pskintype = (daliasskintype_t *)Mod_LoadGroupSkin( mod, pskintype, i, size );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -680,7 +677,7 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded )
|
||||
|
||||
// load the skins
|
||||
pskintype = (daliasskintype_t *)&pinmodel[1];
|
||||
pskintype = Mod_LoadAllSkins( m_pAliasHeader->numskins, pskintype );
|
||||
pskintype = Mod_LoadAllSkins( mod, m_pAliasHeader->numskins, pskintype );
|
||||
|
||||
// load base s and t vertices
|
||||
pinstverts = (stvert_t *)pskintype;
|
||||
@@ -725,7 +722,7 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded )
|
||||
GL_MakeAliasModelDisplayLists( mod );
|
||||
|
||||
// move the complete, relocatable alias model to the cache
|
||||
gEngfuncs.Mod_GetCurrentLoadingModel()->cache.data = m_pAliasHeader;
|
||||
mod->cache.data = m_pAliasHeader;
|
||||
|
||||
if( loaded ) *loaded = true; // done
|
||||
}
|
||||
|
||||
@@ -426,7 +426,7 @@ void R_MarkLeaves( void );
|
||||
void R_DrawWorld( void );
|
||||
void R_DrawWaterSurfaces( void );
|
||||
void R_DrawBrushModel( cl_entity_t *e );
|
||||
void GL_SubdivideSurface( msurface_t *fa );
|
||||
void GL_SubdivideSurface( model_t *mod, msurface_t *fa );
|
||||
void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa );
|
||||
void DrawGLPoly( glpoly_t *p, float xScale, float yScale );
|
||||
texture_t *R_TextureAnimation( msurface_t *s );
|
||||
|
||||
@@ -78,7 +78,7 @@ static void BoundPoly( int numverts, float *verts, vec3_t mins, vec3_t maxs )
|
||||
}
|
||||
}
|
||||
|
||||
static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts )
|
||||
static void SubdividePolygon_r( model_t *loadmodel, msurface_t *warpface, int numverts, float *verts )
|
||||
{
|
||||
vec3_t front[SUBDIVIDE_SIZE], back[SUBDIVIDE_SIZE];
|
||||
mextrasurf_t *warpinfo = warpface->info;
|
||||
@@ -88,7 +88,6 @@ static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts
|
||||
float sample_size;
|
||||
vec3_t mins, maxs;
|
||||
glpoly_t *poly;
|
||||
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
|
||||
|
||||
if( numverts > ( SUBDIVIDE_SIZE - 4 ))
|
||||
gEngfuncs.Host_Error( "Mod_SubdividePolygon: too many vertexes on face ( %i )\n", numverts );
|
||||
@@ -143,8 +142,8 @@ static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts
|
||||
}
|
||||
}
|
||||
|
||||
SubdividePolygon_r( warpface, f, front[0] );
|
||||
SubdividePolygon_r( warpface, b, back[0] );
|
||||
SubdividePolygon_r( loadmodel, warpface, f, front[0] );
|
||||
SubdividePolygon_r( loadmodel, warpface, b, back[0] );
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -238,13 +237,12 @@ boundaries so that turbulent and sky warps
|
||||
can be done reasonably.
|
||||
================
|
||||
*/
|
||||
void GL_SubdivideSurface( msurface_t *fa )
|
||||
void GL_SubdivideSurface( model_t *loadmodel, msurface_t *fa )
|
||||
{
|
||||
vec3_t verts[SUBDIVIDE_SIZE];
|
||||
int numverts;
|
||||
int i, lindex;
|
||||
float *vec;
|
||||
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
|
||||
|
||||
// convert edges back to a normal polygon
|
||||
numverts = 0;
|
||||
@@ -261,7 +259,7 @@ void GL_SubdivideSurface( msurface_t *fa )
|
||||
SetBits( fa->flags, SURF_DRAWTURB_QUADS ); // predict state
|
||||
|
||||
// do subdivide
|
||||
SubdividePolygon_r( fa, numverts, verts[0] );
|
||||
SubdividePolygon_r( loadmodel, fa, numverts, verts[0] );
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -329,7 +329,7 @@ void R_InitSkyClouds(mip_t *mt, texture_t *tx, qboolean custom_palette)
|
||||
|
||||
}
|
||||
|
||||
void GAME_EXPORT GL_SubdivideSurface(msurface_t *fa)
|
||||
void GAME_EXPORT GL_SubdivideSurface( model_t *mod, msurface_t *fa )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
2
wscript
2
wscript
@@ -167,7 +167,7 @@ def configure(conf):
|
||||
conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64']
|
||||
|
||||
# Load compilers early
|
||||
conf.load('xshlib xcompile compiler_c compiler_cxx')
|
||||
conf.load('xshlib xcompile compiler_c compiler_cxx cmake')
|
||||
|
||||
if conf.options.NSWITCH:
|
||||
conf.load('nswitch')
|
||||
|
||||
Reference in New Issue
Block a user