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https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 11:35:05 +08:00
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27 Commits
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continuous
| Author | SHA1 | Date | |
|---|---|---|---|
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d6ec4a497c | ||
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30884d7a52 | ||
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95854bc4c4 | ||
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76565fd9a8 | ||
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c509b90a39 | ||
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9f660d2660 | ||
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39f8fd6870 | ||
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7c0fca81b0 | ||
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e9e46dd67a | ||
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68875267de | ||
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5955d31997 | ||
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69757945fa | ||
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2da155708a | ||
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81bda52a79 | ||
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231646ae72 | ||
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0d40357b93 | ||
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a9dcdd034c | ||
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7324ff43fc | ||
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d85e7fc2b1 | ||
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d91ecfa3df | ||
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b7a3a02aad | ||
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5aca78951c | ||
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81abae65b5 | ||
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f5f6d9bbe4 | ||
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ef73b55413 | ||
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8334695522 | ||
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d7f416d659 |
@@ -981,15 +981,8 @@ qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType )
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|||||||
if( !draw_player )
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if( !draw_player )
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||||||
return false;
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return false;
|
||||||
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|
||||||
if( entityType == ET_BEAM )
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if( !ref.dllFuncs.R_AddEntity( ent, entityType ))
|
||||||
{
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|
||||||
ref.dllFuncs.CL_AddCustomBeam( ent );
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|
||||||
return true;
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|
||||||
}
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|
||||||
else if( !ref.dllFuncs.R_AddEntity( ent, entityType ))
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|
||||||
{
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||||||
return false;
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return false;
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||||||
}
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|
||||||
|
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||||||
// because pTemp->entity.curstate.effects
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// because pTemp->entity.curstate.effects
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||||||
// is already occupied by FTENT_FLICKER
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// is already occupied by FTENT_FLICKER
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||||||
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|||||||
@@ -374,13 +374,13 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
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|||||||
int w, h;
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int w, h;
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||||||
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|
||||||
// assume we get sizes from image
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// assume we get sizes from image
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||||||
ref.dllFuncs.R_GetSpriteParms( &w, &h, NULL, frame, clgame.ds.pSprite );
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R_GetSpriteParms( &w, &h, NULL, frame, clgame.ds.pSprite );
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||||||
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||||||
width = w;
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width = w;
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||||||
height = h;
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height = h;
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||||||
}
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}
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||||||
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||||||
texnum = ref.dllFuncs.R_GetSpriteTexture( clgame.ds.pSprite, frame );
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texnum = R_GetSpriteTexture( clgame.ds.pSprite, frame );
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||||||
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||||||
if( prc )
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if( prc )
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||||||
{
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{
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||||||
@@ -1424,7 +1424,7 @@ int EXPORT pfnSPR_Frames( HSPRITE hPic )
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|||||||
{
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{
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||||||
int numFrames = 0;
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int numFrames = 0;
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||||||
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||||||
ref.dllFuncs.R_GetSpriteParms( NULL, NULL, &numFrames, 0, CL_GetSpritePointer( hPic ));
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R_GetSpriteParms( NULL, NULL, &numFrames, 0, CL_GetSpritePointer( hPic ));
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||||||
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||||||
return numFrames;
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return numFrames;
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||||||
}
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}
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||||||
@@ -1439,7 +1439,7 @@ static int GAME_EXPORT pfnSPR_Height( HSPRITE hPic, int frame )
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|||||||
{
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{
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||||||
int sprHeight = 0;
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int sprHeight = 0;
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||||||
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||||||
ref.dllFuncs.R_GetSpriteParms( NULL, &sprHeight, NULL, frame, CL_GetSpritePointer( hPic ));
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R_GetSpriteParms( NULL, &sprHeight, NULL, frame, CL_GetSpritePointer( hPic ));
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||||||
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||||||
return sprHeight;
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return sprHeight;
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||||||
}
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}
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||||||
@@ -1454,7 +1454,7 @@ static int GAME_EXPORT pfnSPR_Width( HSPRITE hPic, int frame )
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|||||||
{
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{
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||||||
int sprWidth = 0;
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int sprWidth = 0;
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||||||
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||||||
ref.dllFuncs.R_GetSpriteParms( &sprWidth, NULL, NULL, frame, CL_GetSpritePointer( hPic ));
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R_GetSpriteParms( &sprWidth, NULL, NULL, frame, CL_GetSpritePointer( hPic ));
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||||||
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||||||
return sprWidth;
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return sprWidth;
|
||||||
}
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}
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||||||
@@ -3324,7 +3324,7 @@ int TriSpriteTexture( model_t *pSpriteModel, int frame )
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|||||||
{
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{
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||||||
int gl_texturenum;
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int gl_texturenum;
|
||||||
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||||||
if(( gl_texturenum = ref.dllFuncs.R_GetSpriteTexture( pSpriteModel, frame )) <= 0 )
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if(( gl_texturenum = R_GetSpriteTexture( pSpriteModel, frame )) <= 0 )
|
||||||
return 0;
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return 0;
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||||||
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||||||
ref.dllFuncs.GL_Bind( XASH_TEXTURE0, gl_texturenum );
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ref.dllFuncs.GL_Bind( XASH_TEXTURE0, gl_texturenum );
|
||||||
|
|||||||
360
engine/client/cl_sprite.c
Normal file
360
engine/client/cl_sprite.c
Normal file
@@ -0,0 +1,360 @@
|
|||||||
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/*
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||||||
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cl_sprite.c - sprite loading
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||||||
|
Copyright (C) 2010 Uncle Mike
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
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it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
*/
|
||||||
|
|
||||||
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#include "common.h"
|
||||||
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#include "client.h"
|
||||||
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#include "sprite.h"
|
||||||
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#include "ref_common.h"
|
||||||
|
|
||||||
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static char sprite_name[MAX_QPATH];
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||||||
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static char group_suffix[8];
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||||||
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static uint r_texFlags = 0;
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||||||
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static int sprite_version;
|
||||||
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|
||||||
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/*
|
||||||
|
================
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||||||
|
R_GetSpriteFrame
|
||||||
|
|
||||||
|
assume pModel is valid
|
||||||
|
================
|
||||||
|
*/
|
||||||
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mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
|
||||||
|
{
|
||||||
|
msprite_t *psprite;
|
||||||
|
mspritegroup_t *pspritegroup;
|
||||||
|
mspriteframe_t *pspriteframe = NULL;
|
||||||
|
float *pintervals, fullinterval;
|
||||||
|
int i, numframes;
|
||||||
|
float targettime;
|
||||||
|
|
||||||
|
if( !pModel )
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
psprite = pModel->cache.data;
|
||||||
|
|
||||||
|
if( frame < 0 )
|
||||||
|
{
|
||||||
|
frame = 0;
|
||||||
|
}
|
||||||
|
else if( frame >= psprite->numframes )
|
||||||
|
{
|
||||||
|
if( frame > psprite->numframes )
|
||||||
|
Con_Printf( S_WARN "%s: no such frame %d (%s)\n", __func__, frame, pModel->name );
|
||||||
|
frame = psprite->numframes - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if( psprite->frames[frame].type == SPR_SINGLE )
|
||||||
|
{
|
||||||
|
pspriteframe = psprite->frames[frame].frameptr;
|
||||||
|
}
|
||||||
|
else if( psprite->frames[frame].type == SPR_GROUP )
|
||||||
|
{
|
||||||
|
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
|
||||||
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pintervals = pspritegroup->intervals;
|
||||||
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numframes = pspritegroup->numframes;
|
||||||
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fullinterval = pintervals[numframes - 1];
|
||||||
|
|
||||||
|
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
|
||||||
|
// are positive, so we don't have to worry about division by zero
|
||||||
|
targettime = cl.time - ((int)( cl.time / fullinterval )) * fullinterval;
|
||||||
|
|
||||||
|
for( i = 0; i < ( numframes - 1 ); i++ )
|
||||||
|
{
|
||||||
|
if( pintervals[i] > targettime )
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
pspriteframe = pspritegroup->frames[i];
|
||||||
|
}
|
||||||
|
else if( psprite->frames[frame].type == FRAME_ANGLED )
|
||||||
|
{
|
||||||
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int angleframe = (int)( Q_rint(( refState.viewangles[1] - yaw + 45.0f ) / 360 * 8 ) - 4 ) & 7;
|
||||||
|
|
||||||
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// e.g. doom-style sprite monsters
|
||||||
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pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
|
||||||
|
pspriteframe = pspritegroup->frames[angleframe];
|
||||||
|
}
|
||||||
|
|
||||||
|
return pspriteframe;
|
||||||
|
}
|
||||||
|
|
||||||
|
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite )
|
||||||
|
{
|
||||||
|
mspriteframe_t *pFrame;
|
||||||
|
|
||||||
|
if( !pSprite || pSprite->type != mod_sprite )
|
||||||
|
return;
|
||||||
|
|
||||||
|
pFrame = R_GetSpriteFrame( pSprite, currentFrame, 0.0f );
|
||||||
|
|
||||||
|
if( frameWidth )
|
||||||
|
*frameWidth = pFrame->width;
|
||||||
|
if( frameHeight )
|
||||||
|
*frameHeight = pFrame->height;
|
||||||
|
if( numFrames )
|
||||||
|
*numFrames = pSprite->numframes;
|
||||||
|
}
|
||||||
|
|
||||||
|
int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
|
||||||
|
{
|
||||||
|
if( !m_pSpriteModel || m_pSpriteModel->type != mod_sprite || !m_pSpriteModel->cache.data )
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
return R_GetSpriteFrame( m_pSpriteModel, frame, 0.0f )->gl_texturenum;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Mod_SpriteTextureReplacementReport( const char *modelname, int gl_texturenum, const char *foundpath )
|
||||||
|
{
|
||||||
|
if( host_allow_materials.value != 2.0f )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if( gl_texturenum > 0 )
|
||||||
|
Con_Printf( "Looking for %s tex replacement..." S_GREEN "OK (%s)\n", modelname, foundpath );
|
||||||
|
else if( gl_texturenum < 0 )
|
||||||
|
Con_Printf( "Looking for %s tex replacement..." S_YELLOW "MISS (%s)\n", modelname, foundpath );
|
||||||
|
else
|
||||||
|
Con_Printf( "Looking for %s tex replacement..." S_RED "FAIL (%s)\n", modelname, foundpath );
|
||||||
|
}
|
||||||
|
|
||||||
|
static qboolean Mod_SpriteSearchForTextureReplacement( char *out, size_t size, const char *modelname, const char *fmt, ... )
|
||||||
|
{
|
||||||
|
va_list ap;
|
||||||
|
int ret;
|
||||||
|
|
||||||
|
va_start( ap, fmt );
|
||||||
|
ret = Q_vsnprintf( out, size, fmt, ap );
|
||||||
|
va_end( ap );
|
||||||
|
|
||||||
|
if( ret < 0 )
|
||||||
|
{
|
||||||
|
Mod_SpriteTextureReplacementReport( modelname, -1, "overflow" );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if( FS_FileExists( out, false ))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
Mod_SpriteTextureReplacementReport( modelname, -1, out );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const byte *Mod_SpriteLoadFrame( model_t *mod, const void *pin, mspriteframe_t **ppframe, int num )
|
||||||
|
{
|
||||||
|
dspriteframe_t pinframe;
|
||||||
|
mspriteframe_t *pspriteframe;
|
||||||
|
int gl_texturenum = 0;
|
||||||
|
char texname[128];
|
||||||
|
int bytes = 1;
|
||||||
|
|
||||||
|
memcpy( &pinframe, pin, sizeof( dspriteframe_t ));
|
||||||
|
|
||||||
|
if( sprite_version == SPRITE_VERSION_32 )
|
||||||
|
bytes = 4;
|
||||||
|
|
||||||
|
// build unique frame name
|
||||||
|
if( FBitSet( mod->flags, MODEL_CLIENT )) // it's a HUD sprite
|
||||||
|
{
|
||||||
|
Q_snprintf( texname, sizeof( texname ), "#HUD/%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
|
||||||
|
gl_texturenum = ref.dllFuncs.GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// partial HD-textures support
|
||||||
|
if( Mod_AllowMaterials( ))
|
||||||
|
{
|
||||||
|
if( Mod_SpriteSearchForTextureReplacement( texname, sizeof( texname ), sprite_name, "materials/%s/%s%i%i.tga", sprite_name, group_suffix, num / 10, num % 10 ))
|
||||||
|
{
|
||||||
|
gl_texturenum = ref.dllFuncs.GL_LoadTexture( texname, NULL, 0, r_texFlags );
|
||||||
|
Mod_SpriteTextureReplacementReport( sprite_name, gl_texturenum, texname );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if( gl_texturenum == 0 )
|
||||||
|
{
|
||||||
|
Q_snprintf( texname, sizeof( texname ), "#%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
|
||||||
|
gl_texturenum = ref.dllFuncs.GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// setup frame description
|
||||||
|
pspriteframe = Mem_Malloc( mod->mempool, sizeof( mspriteframe_t ));
|
||||||
|
pspriteframe->width = pinframe.width;
|
||||||
|
pspriteframe->height = pinframe.height;
|
||||||
|
pspriteframe->up = pinframe.origin[1];
|
||||||
|
pspriteframe->left = pinframe.origin[0];
|
||||||
|
pspriteframe->down = pinframe.origin[1] - pinframe.height;
|
||||||
|
pspriteframe->right = pinframe.width + pinframe.origin[0];
|
||||||
|
pspriteframe->gl_texturenum = gl_texturenum;
|
||||||
|
*ppframe = pspriteframe;
|
||||||
|
|
||||||
|
return (const byte *)pin + sizeof( dspriteframe_t ) + pinframe.width * pinframe.height * bytes;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const byte *Mod_SpriteLoadGroup( model_t *mod, const void *pin, mspriteframe_t **ppframe, int framenum )
|
||||||
|
{
|
||||||
|
const dspritegroup_t *pingroup;
|
||||||
|
mspritegroup_t *pspritegroup;
|
||||||
|
const dspriteinterval_t *pin_intervals;
|
||||||
|
float *poutintervals;
|
||||||
|
int i, groupsize, numframes;
|
||||||
|
const void *ptemp;
|
||||||
|
|
||||||
|
pingroup = (const dspritegroup_t *)pin;
|
||||||
|
numframes = pingroup->numframes;
|
||||||
|
|
||||||
|
groupsize = sizeof( mspritegroup_t ) + ( numframes - 1 ) * sizeof( pspritegroup->frames[0] );
|
||||||
|
pspritegroup = Mem_Calloc( mod->mempool, groupsize );
|
||||||
|
pspritegroup->numframes = numframes;
|
||||||
|
|
||||||
|
*ppframe = (mspriteframe_t *)pspritegroup;
|
||||||
|
pin_intervals = (const dspriteinterval_t *)( pingroup + 1 );
|
||||||
|
poutintervals = Mem_Calloc( mod->mempool, numframes * sizeof( float ));
|
||||||
|
pspritegroup->intervals = poutintervals;
|
||||||
|
|
||||||
|
for( i = 0; i < numframes; i++ )
|
||||||
|
{
|
||||||
|
*poutintervals = pin_intervals->interval;
|
||||||
|
if( *poutintervals <= 0.0f )
|
||||||
|
*poutintervals = 1.0f; // set error value
|
||||||
|
poutintervals++;
|
||||||
|
pin_intervals++;
|
||||||
|
}
|
||||||
|
|
||||||
|
ptemp = (const void *)pin_intervals;
|
||||||
|
for( i = 0; i < numframes; i++ )
|
||||||
|
{
|
||||||
|
ptemp = Mod_SpriteLoadFrame( mod, ptemp, &pspritegroup->frames[i], framenum * 10 + i );
|
||||||
|
}
|
||||||
|
|
||||||
|
return ptemp;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Mod_SpriteLoadTextures( model_t *mod, const void *buffer )
|
||||||
|
{
|
||||||
|
const dsprite_t *pin = buffer;
|
||||||
|
const short *numi = NULL;
|
||||||
|
const byte *pframetype;
|
||||||
|
msprite_t *psprite = mod->cache.data;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
if( pin->version == SPRITE_VERSION_Q1 || pin->version == SPRITE_VERSION_32 )
|
||||||
|
numi = NULL;
|
||||||
|
else if( pin->version == SPRITE_VERSION_HL )
|
||||||
|
numi = (const short *)((const byte *)buffer + sizeof( dsprite_hl_t ));
|
||||||
|
|
||||||
|
r_texFlags = mod->numtexinfo;
|
||||||
|
sprite_version = pin->version;
|
||||||
|
Q_strncpy( sprite_name, mod->name, sizeof( sprite_name ));
|
||||||
|
COM_StripExtension( sprite_name );
|
||||||
|
|
||||||
|
if( numi == NULL )
|
||||||
|
{
|
||||||
|
rgbdata_t *pal;
|
||||||
|
|
||||||
|
pal = FS_LoadImage( "#id.pal", (byte *)&i, 768 );
|
||||||
|
pframetype = (const byte *)buffer + sizeof( dsprite_q1_t );
|
||||||
|
FS_FreeImage( pal );
|
||||||
|
}
|
||||||
|
else if( *numi <= 256 )
|
||||||
|
{
|
||||||
|
const byte *src = (const byte *)( numi + 1 );
|
||||||
|
rgbdata_t *pal;
|
||||||
|
size_t pal_bytes = *numi * 3;
|
||||||
|
|
||||||
|
// install palette
|
||||||
|
switch( psprite->texFormat )
|
||||||
|
{
|
||||||
|
case SPR_INDEXALPHA:
|
||||||
|
pal = FS_LoadImage( "#gradient.pal", src, pal_bytes );
|
||||||
|
break;
|
||||||
|
case SPR_ALPHTEST:
|
||||||
|
pal = FS_LoadImage( "#masked.pal", src, pal_bytes );
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
pal = FS_LoadImage( "#texgamma.pal", src, pal_bytes );
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
pframetype = (const byte *)( src + pal_bytes );
|
||||||
|
FS_FreeImage( pal );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Con_DPrintf( S_ERROR "%s has wrong number of palette colors %i (should be less or equal than 256)\n", mod->name, *numi );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if( mod->numframes < 1 )
|
||||||
|
return;
|
||||||
|
|
||||||
|
for( i = 0; i < mod->numframes; i++ )
|
||||||
|
{
|
||||||
|
frametype_t frametype;
|
||||||
|
dframetype_t dframetype;
|
||||||
|
|
||||||
|
memcpy( &dframetype, pframetype, sizeof( dframetype ));
|
||||||
|
frametype = dframetype.type;
|
||||||
|
psprite->frames[i].type = (spriteframetype_t)frametype;
|
||||||
|
|
||||||
|
switch( frametype )
|
||||||
|
{
|
||||||
|
case FRAME_SINGLE:
|
||||||
|
Q_strncpy( group_suffix, "frame", sizeof( group_suffix ));
|
||||||
|
pframetype = Mod_SpriteLoadFrame( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||||
|
break;
|
||||||
|
case FRAME_GROUP:
|
||||||
|
Q_strncpy( group_suffix, "group", sizeof( group_suffix ));
|
||||||
|
pframetype = Mod_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||||
|
break;
|
||||||
|
case FRAME_ANGLED:
|
||||||
|
Q_strncpy( group_suffix, "angle", sizeof( group_suffix ));
|
||||||
|
pframetype = Mod_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if( pframetype == NULL )
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Mod_SpriteUnloadTextures( void *data )
|
||||||
|
{
|
||||||
|
msprite_t *psprite = data;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
if( !data )
|
||||||
|
return;
|
||||||
|
|
||||||
|
// release all textures
|
||||||
|
for( i = 0; i < psprite->numframes; i++ )
|
||||||
|
{
|
||||||
|
if( !psprite->frames[i].frameptr )
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if( psprite->frames[i].type == SPR_SINGLE )
|
||||||
|
{
|
||||||
|
ref.dllFuncs.GL_FreeTexture( psprite->frames[i].frameptr->gl_texturenum );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[i].frameptr;
|
||||||
|
int j;
|
||||||
|
|
||||||
|
for( j = 0; j < pspritegroup->numframes; j++ )
|
||||||
|
{
|
||||||
|
if( pspritegroup->frames[j] )
|
||||||
|
ref.dllFuncs.GL_FreeTexture( pspritegroup->frames[j]->gl_texturenum );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -360,6 +360,29 @@ qboolean V_PreRender( void )
|
|||||||
|
|
||||||
//============================================================================
|
//============================================================================
|
||||||
|
|
||||||
|
/*
|
||||||
|
====================
|
||||||
|
V_ApplyRefUnderwater
|
||||||
|
|
||||||
|
apply underwater fov effect
|
||||||
|
====================
|
||||||
|
*/
|
||||||
|
static void V_ApplyRefUnderwater( ref_viewpass_t *rvp )
|
||||||
|
{
|
||||||
|
if( !FBitSet( rvp->flags, RF_DRAW_CUBEMAP|RF_DRAW_OVERVIEW ))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if( !FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if( cl.local.waterlevel < 3 )
|
||||||
|
return;
|
||||||
|
|
||||||
|
rvp->fov_x = atan( tan( DEG2RAD( rvp->fov_x ) / 2 ) * ( 0.97f + sin( cl.time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
|
||||||
|
rvp->fov_y = atan( tan( DEG2RAD( rvp->fov_y ) / 2 ) * ( 1.03f - sin( cl.time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
==================
|
==================
|
||||||
V_RenderView
|
V_RenderView
|
||||||
@@ -389,6 +412,7 @@ void V_RenderView( void )
|
|||||||
clgame.dllFuncs.pfnCalcRefdef( &rp );
|
clgame.dllFuncs.pfnCalcRefdef( &rp );
|
||||||
V_GetRefParams( &rp, &rvp );
|
V_GetRefParams( &rp, &rvp );
|
||||||
V_RefApplyOverview( &rvp );
|
V_RefApplyOverview( &rvp );
|
||||||
|
V_ApplyRefUnderwater( &rvp );
|
||||||
|
|
||||||
if( viewnum == 0 && FBitSet( rvp.flags, RF_ONLY_CLIENTDRAW ))
|
if( viewnum == 0 && FBitSet( rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -972,6 +972,13 @@ void SCR_DrawPos( void );
|
|||||||
void SCR_DrawEnts( void );
|
void SCR_DrawEnts( void );
|
||||||
void SCR_DrawUserCmd( void );
|
void SCR_DrawUserCmd( void );
|
||||||
|
|
||||||
|
//
|
||||||
|
// cl_sprite.c
|
||||||
|
//
|
||||||
|
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw );
|
||||||
|
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite );
|
||||||
|
int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame );
|
||||||
|
|
||||||
//
|
//
|
||||||
// cl_netgraph.c
|
// cl_netgraph.c
|
||||||
//
|
//
|
||||||
|
|||||||
@@ -465,6 +465,7 @@ static const ref_api_t gEngfuncs =
|
|||||||
&g_fsapi,
|
&g_fsapi,
|
||||||
|
|
||||||
R_GetWindowHandle,
|
R_GetWindowHandle,
|
||||||
|
R_GetSpriteFrame,
|
||||||
};
|
};
|
||||||
|
|
||||||
static void R_UnloadProgs( void )
|
static void R_UnloadProgs( void )
|
||||||
|
|||||||
@@ -197,6 +197,8 @@ void Mod_ClearStudioCache( void );
|
|||||||
// mod_sprite.c
|
// mod_sprite.c
|
||||||
//
|
//
|
||||||
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, size_t buffersize, qboolean *loaded );
|
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, size_t buffersize, qboolean *loaded );
|
||||||
#endif
|
void Mod_SpriteLoadTextures( model_t *mod, const void *buffer );
|
||||||
|
void Mod_SpriteUnloadTextures( void *data );
|
||||||
|
|
||||||
|
#endif
|
||||||
#endif//MOD_LOCAL_H
|
#endif//MOD_LOCAL_H
|
||||||
|
|||||||
@@ -17,9 +17,6 @@ GNU General Public License for more details.
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "sprite.h"
|
#include "sprite.h"
|
||||||
#include "studio.h"
|
#include "studio.h"
|
||||||
#if !XASH_DEDICATED
|
|
||||||
#include "ref_common.h"
|
|
||||||
#endif // XASH_DEDICATED
|
|
||||||
#include "mod_local.h"
|
#include "mod_local.h"
|
||||||
|
|
||||||
|
|
||||||
@@ -147,4 +144,8 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, size_t buffersize, q
|
|||||||
psprite->numframes = 0;
|
psprite->numframes = 0;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if !XASH_DEDICATED
|
||||||
|
Mod_SpriteLoadTextures( mod, buffer );
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -88,6 +88,22 @@ static void Mod_Modellist_f( void )
|
|||||||
Con_Printf( "\n" );
|
Con_Printf( "\n" );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void Mod_UnloadRenderData( model_t *mod )
|
||||||
|
{
|
||||||
|
#if !XASH_DEDICATED
|
||||||
|
switch( mod->type )
|
||||||
|
{
|
||||||
|
case mod_sprite:
|
||||||
|
Mod_SpriteUnloadTextures( mod->cache.data );
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
ref.dllFuncs.Mod_ProcessRenderData( mod, false, NULL, 0 );
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
================
|
================
|
||||||
Mod_FreeUserData
|
Mod_FreeUserData
|
||||||
@@ -107,12 +123,10 @@ static void Mod_FreeUserData( model_t *mod )
|
|||||||
svgame.physFuncs.Mod_ProcessUserData( mod, false, NULL );
|
svgame.physFuncs.Mod_ProcessUserData( mod, false, NULL );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#if !XASH_DEDICATED
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ref.dllFuncs.Mod_ProcessRenderData( mod, false, NULL, 0 );
|
Mod_UnloadRenderData( mod );
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|||||||
@@ -19,11 +19,11 @@ GNU General Public License for more details.
|
|||||||
#include <stdarg.h>
|
#include <stdarg.h>
|
||||||
#include "com_image.h"
|
#include "com_image.h"
|
||||||
#include "vgui_api.h"
|
#include "vgui_api.h"
|
||||||
|
#include "const.h"
|
||||||
|
#include "com_model.h"
|
||||||
|
#include "cl_entity.h"
|
||||||
#include "render_api.h"
|
#include "render_api.h"
|
||||||
#include "triangleapi.h"
|
#include "triangleapi.h"
|
||||||
#include "const.h"
|
|
||||||
#include "cl_entity.h"
|
|
||||||
#include "com_model.h"
|
|
||||||
#include "studio.h"
|
#include "studio.h"
|
||||||
#include "r_efx.h"
|
#include "r_efx.h"
|
||||||
#include "filesystem.h"
|
#include "filesystem.h"
|
||||||
@@ -62,7 +62,9 @@ GNU General Public License for more details.
|
|||||||
// 11. Added size argument to Mod_ProcessRenderData
|
// 11. Added size argument to Mod_ProcessRenderData
|
||||||
// 12. Added Image_CalcImageSize
|
// 12. Added Image_CalcImageSize
|
||||||
// 13. Removed ignore_flags argument from GetCvarPointer
|
// 13. Removed ignore_flags argument from GetCvarPointer
|
||||||
#define REF_API_VERSION 13
|
// 14. Removed reserved functions, they are leftover from RenderAPI
|
||||||
|
// Removed CL_AddCustomBeam, it's now handled through R_AddEntity
|
||||||
|
#define REF_API_VERSION 14
|
||||||
|
|
||||||
#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP|TF_ALLOW_NEAREST)
|
#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP|TF_ALLOW_NEAREST)
|
||||||
#define TF_FONT (TF_NOMIPMAP|TF_CLAMP|TF_ALLOW_NEAREST)
|
#define TF_FONT (TF_NOMIPMAP|TF_CLAMP|TF_ALLOW_NEAREST)
|
||||||
@@ -499,6 +501,9 @@ typedef struct ref_api_s
|
|||||||
|
|
||||||
// for abstracting the engine's rendering
|
// for abstracting the engine's rendering
|
||||||
ref_window_type_t (*R_GetWindowHandle)( void **handle, ref_window_type_t type );
|
ref_window_type_t (*R_GetWindowHandle)( void **handle, ref_window_type_t type );
|
||||||
|
|
||||||
|
// sprites
|
||||||
|
struct mspriteframe_s *(*R_GetSpriteFrame)( const struct model_s *pModel, int frame, float yaw );
|
||||||
} ref_api_t;
|
} ref_api_t;
|
||||||
|
|
||||||
struct mip_s;
|
struct mip_s;
|
||||||
@@ -533,7 +538,6 @@ typedef struct ref_interface_s
|
|||||||
void (*GL_SetRenderMode)( int renderMode );
|
void (*GL_SetRenderMode)( int renderMode );
|
||||||
|
|
||||||
qboolean (*R_AddEntity)( struct cl_entity_s *clent, int type );
|
qboolean (*R_AddEntity)( struct cl_entity_s *clent, int type );
|
||||||
void (*CL_AddCustomBeam)( cl_entity_t *pEnvBeam );
|
|
||||||
void (*R_ProcessEntData)( qboolean allocate, cl_entity_t *entities, unsigned int max_entities );
|
void (*R_ProcessEntData)( qboolean allocate, cl_entity_t *entities, unsigned int max_entities );
|
||||||
void (*R_Flush)( unsigned int flush_flags );
|
void (*R_Flush)( unsigned int flush_flags );
|
||||||
|
|
||||||
@@ -577,9 +581,6 @@ typedef struct ref_interface_s
|
|||||||
void (*GL_SubdivideSurface)( model_t *mod, msurface_t *fa );
|
void (*GL_SubdivideSurface)( model_t *mod, msurface_t *fa );
|
||||||
void (*CL_RunLightStyles)( lightstyle_t *ls );
|
void (*CL_RunLightStyles)( lightstyle_t *ls );
|
||||||
|
|
||||||
// sprites
|
|
||||||
void (*R_GetSpriteParms)( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite );
|
|
||||||
int (*R_GetSpriteTexture)( const model_t *m_pSpriteModel, int frame );
|
|
||||||
|
|
||||||
// model management
|
// model management
|
||||||
// flags ignored for everything except spritemodels
|
// flags ignored for everything except spritemodels
|
||||||
@@ -632,8 +633,6 @@ typedef struct ref_interface_s
|
|||||||
void (*GL_TextureTarget)( unsigned int target ); // change texture unit mode without bind texture
|
void (*GL_TextureTarget)( unsigned int target ); // change texture unit mode without bind texture
|
||||||
void (*GL_TexCoordArrayMode)( unsigned int texmode );
|
void (*GL_TexCoordArrayMode)( unsigned int texmode );
|
||||||
void (*GL_UpdateTexSize)( int texnum, int width, int height, int depth ); // recalc statistics
|
void (*GL_UpdateTexSize)( int texnum, int width, int height, int depth ); // recalc statistics
|
||||||
void (*GL_Reserved0)( void ); // for potential interface expansion without broken compatibility
|
|
||||||
void (*GL_Reserved1)( void );
|
|
||||||
|
|
||||||
// Misc renderer functions
|
// Misc renderer functions
|
||||||
void (*GL_DrawParticles)( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime );
|
void (*GL_DrawParticles)( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime );
|
||||||
|
|||||||
91
ref/common/ref_common.h
Normal file
91
ref/common/ref_common.h
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
/*
|
||||||
|
ref_common.h - shared renderer code
|
||||||
|
Copyright (C) 2010 Uncle Mike
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef REF_COMMON_H
|
||||||
|
#define REF_COMMON_H
|
||||||
|
|
||||||
|
#include "xash3d_mathlib.h"
|
||||||
|
#include "ref_api.h"
|
||||||
|
|
||||||
|
//
|
||||||
|
// ref_context.c
|
||||||
|
//
|
||||||
|
extern ref_api_t gEngfuncs;
|
||||||
|
extern ref_globals_t *gpGlobals;
|
||||||
|
extern ref_client_t *gp_cl;
|
||||||
|
extern ref_host_t *gp_host;
|
||||||
|
extern const ref_interface_t gReffuncs;
|
||||||
|
|
||||||
|
DECLARE_ENGINE_SHARED_CVAR_LIST()
|
||||||
|
|
||||||
|
#define Assert( x ) if( !( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
|
||||||
|
|
||||||
|
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
|
||||||
|
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( (parm), 0 )
|
||||||
|
|
||||||
|
extern uint16_t rtable[MOD_FRAMES][MOD_FRAMES];
|
||||||
|
void GL_InitRandomTable( void );
|
||||||
|
|
||||||
|
void _Mem_Free( void *data, const char *filename, int fileline );
|
||||||
|
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||||
|
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
|
||||||
|
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||||
|
ALLOC_CHECK( 3 ) WARN_UNUSED_RESULT;
|
||||||
|
|
||||||
|
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
|
||||||
|
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
|
||||||
|
#define Mem_Realloc( pool, ptr, size ) _Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
|
||||||
|
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
|
||||||
|
#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
|
||||||
|
#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
|
||||||
|
#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ )
|
||||||
|
|
||||||
|
extern dlight_t *gp_dlights;
|
||||||
|
extern int g_lightstylevalue[MAX_LIGHTSTYLES];
|
||||||
|
extern poolhandle_t r_temppool;
|
||||||
|
|
||||||
|
//
|
||||||
|
// ref_common cvars
|
||||||
|
//
|
||||||
|
extern convar_t r_dlight_virtual_radius;
|
||||||
|
extern convar_t r_lighting_extended;
|
||||||
|
|
||||||
|
//
|
||||||
|
// ref_math.c
|
||||||
|
//
|
||||||
|
void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 );
|
||||||
|
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z );
|
||||||
|
void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z );
|
||||||
|
void Matrix4x4_CreateProjection( matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar );
|
||||||
|
void Matrix4x4_CreateOrtho( matrix4x4 m, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar );
|
||||||
|
void Matrix4x4_CreateModelview( matrix4x4 out );
|
||||||
|
void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] );
|
||||||
|
|
||||||
|
//
|
||||||
|
// ref_light.c
|
||||||
|
//
|
||||||
|
void CL_RunLightStyles( lightstyle_t *ls );
|
||||||
|
void R_PushDlightsForBmodel( model_t *model, int framecount, const matrix4x4 object_matrix );
|
||||||
|
int R_PushDlights( model_t *model, int framecount );
|
||||||
|
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec );
|
||||||
|
colorVec R_LightPoint( const vec3_t p0 );
|
||||||
|
void R_UpdateSurfaceCachedLight( msurface_t *surf );
|
||||||
|
|
||||||
|
//
|
||||||
|
// ref_image.c
|
||||||
|
//
|
||||||
|
byte *GL_ResampleTexture( const byte *source, int in_w, int in_h, int out_w, int out_h, qboolean isNormalMap );
|
||||||
|
|
||||||
|
#endif // REF_COMMON_H
|
||||||
81
ref/common/ref_context.c
Normal file
81
ref/common/ref_context.c
Normal file
@@ -0,0 +1,81 @@
|
|||||||
|
/*
|
||||||
|
ref_context.c - shared renderer context
|
||||||
|
Copyright (C) 2018 a1batross
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "ref_common.h"
|
||||||
|
#include "com_strings.h"
|
||||||
|
|
||||||
|
DEFINE_ENGINE_SHARED_CVAR_LIST()
|
||||||
|
|
||||||
|
ref_api_t gEngfuncs;
|
||||||
|
ref_globals_t *gpGlobals;
|
||||||
|
ref_client_t *gp_cl;
|
||||||
|
ref_host_t *gp_host;
|
||||||
|
uint16_t rtable[MOD_FRAMES][MOD_FRAMES];
|
||||||
|
dlight_t *gp_dlights;
|
||||||
|
int g_lightstylevalue[MAX_LIGHTSTYLES];
|
||||||
|
poolhandle_t r_temppool;
|
||||||
|
|
||||||
|
void _Mem_Free( void *data, const char *filename, int fileline )
|
||||||
|
{
|
||||||
|
gEngfuncs._Mem_Free( data, filename, fileline );
|
||||||
|
}
|
||||||
|
|
||||||
|
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||||
|
{
|
||||||
|
return gEngfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
|
||||||
|
}
|
||||||
|
|
||||||
|
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||||
|
{
|
||||||
|
return gEngfuncs._Mem_Realloc( poolptr, memptr, size, clear, filename, fileline );
|
||||||
|
}
|
||||||
|
|
||||||
|
void GL_InitRandomTable( void )
|
||||||
|
{
|
||||||
|
int tu, tv;
|
||||||
|
|
||||||
|
for( tu = 0; tu < MOD_FRAMES; tu++ )
|
||||||
|
{
|
||||||
|
for( tv = 0; tv < MOD_FRAMES; tv++ )
|
||||||
|
{
|
||||||
|
rtable[tu][tv] = gEngfuncs.COM_RandomLong( 0, 0x7FFF );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
gEngfuncs.COM_SetRandomSeed( 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals );
|
||||||
|
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals )
|
||||||
|
{
|
||||||
|
if( version != REF_API_VERSION )
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
// fill in our callbacks
|
||||||
|
*funcs = gReffuncs;
|
||||||
|
gEngfuncs = *engfuncs;
|
||||||
|
gpGlobals = globals;
|
||||||
|
|
||||||
|
gp_cl = (ref_client_t *)ENGINE_GET_PARM( PARM_GET_CLIENT_PTR );
|
||||||
|
gp_host = (ref_host_t *)ENGINE_GET_PARM( PARM_GET_HOST_PTR );
|
||||||
|
gp_dlights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_DLIGHTS_PTR );
|
||||||
|
|
||||||
|
RETRIEVE_ENGINE_SHARED_CVAR_LIST();
|
||||||
|
|
||||||
|
gEngfuncs.Cvar_RegisterVariable( &r_dlight_virtual_radius );
|
||||||
|
gEngfuncs.Cvar_RegisterVariable( &r_lighting_extended );
|
||||||
|
|
||||||
|
return REF_API_VERSION;
|
||||||
|
}
|
||||||
108
ref/common/ref_image.c
Normal file
108
ref/common/ref_image.c
Normal file
@@ -0,0 +1,108 @@
|
|||||||
|
/*
|
||||||
|
ref_image.c - shared image code
|
||||||
|
Copyright (C) 2010 Uncle Mike
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "ref_common.h"
|
||||||
|
#include "xash3d_mathlib.h"
|
||||||
|
|
||||||
|
/*
|
||||||
|
================
|
||||||
|
GL_ResampleTexture
|
||||||
|
|
||||||
|
Assume input buffer is RGBA
|
||||||
|
=================
|
||||||
|
*/
|
||||||
|
byte *GL_ResampleTexture( const byte *source, int inWidth, int inHeight, int outWidth, int outHeight, qboolean isNormalMap )
|
||||||
|
{
|
||||||
|
uint frac, fracStep;
|
||||||
|
uint *in = (uint *)source;
|
||||||
|
uint p1[0x1000], p2[0x1000];
|
||||||
|
byte *pix1, *pix2, *pix3, *pix4;
|
||||||
|
uint *out, *inRow1, *inRow2;
|
||||||
|
static byte *scaledImage = NULL; // pointer to a scaled image
|
||||||
|
vec3_t normal;
|
||||||
|
int i, x, y;
|
||||||
|
|
||||||
|
if( !source ) return NULL;
|
||||||
|
|
||||||
|
scaledImage = Mem_Realloc( r_temppool, scaledImage, outWidth * outHeight * 4 );
|
||||||
|
fracStep = inWidth * 0x10000 / outWidth;
|
||||||
|
out = (uint *)scaledImage;
|
||||||
|
|
||||||
|
frac = fracStep >> 2;
|
||||||
|
for( i = 0; i < outWidth; i++ )
|
||||||
|
{
|
||||||
|
p1[i] = 4 * (frac >> 16);
|
||||||
|
frac += fracStep;
|
||||||
|
}
|
||||||
|
|
||||||
|
frac = (fracStep >> 2) * 3;
|
||||||
|
for( i = 0; i < outWidth; i++ )
|
||||||
|
{
|
||||||
|
p2[i] = 4 * (frac >> 16);
|
||||||
|
frac += fracStep;
|
||||||
|
}
|
||||||
|
|
||||||
|
if( isNormalMap )
|
||||||
|
{
|
||||||
|
for( y = 0; y < outHeight; y++, out += outWidth )
|
||||||
|
{
|
||||||
|
inRow1 = in + inWidth * (int)(((float)y + 0.25f) * inHeight / outHeight);
|
||||||
|
inRow2 = in + inWidth * (int)(((float)y + 0.75f) * inHeight / outHeight);
|
||||||
|
|
||||||
|
for( x = 0; x < outWidth; x++ )
|
||||||
|
{
|
||||||
|
pix1 = (byte *)inRow1 + p1[x];
|
||||||
|
pix2 = (byte *)inRow1 + p2[x];
|
||||||
|
pix3 = (byte *)inRow2 + p1[x];
|
||||||
|
pix4 = (byte *)inRow2 + p2[x];
|
||||||
|
|
||||||
|
normal[0] = MAKE_SIGNED( pix1[0] ) + MAKE_SIGNED( pix2[0] ) + MAKE_SIGNED( pix3[0] ) + MAKE_SIGNED( pix4[0] );
|
||||||
|
normal[1] = MAKE_SIGNED( pix1[1] ) + MAKE_SIGNED( pix2[1] ) + MAKE_SIGNED( pix3[1] ) + MAKE_SIGNED( pix4[1] );
|
||||||
|
normal[2] = MAKE_SIGNED( pix1[2] ) + MAKE_SIGNED( pix2[2] ) + MAKE_SIGNED( pix3[2] ) + MAKE_SIGNED( pix4[2] );
|
||||||
|
|
||||||
|
if( !VectorNormalizeLength( normal ))
|
||||||
|
VectorSet( normal, 0.5f, 0.5f, 1.0f );
|
||||||
|
|
||||||
|
((byte *)(out+x))[0] = 128 + (byte)(127.0f * normal[0]);
|
||||||
|
((byte *)(out+x))[1] = 128 + (byte)(127.0f * normal[1]);
|
||||||
|
((byte *)(out+x))[2] = 128 + (byte)(127.0f * normal[2]);
|
||||||
|
((byte *)(out+x))[3] = 255;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for( y = 0; y < outHeight; y++, out += outWidth )
|
||||||
|
{
|
||||||
|
inRow1 = in + inWidth * (int)(((float)y + 0.25f) * inHeight / outHeight);
|
||||||
|
inRow2 = in + inWidth * (int)(((float)y + 0.75f) * inHeight / outHeight);
|
||||||
|
|
||||||
|
for( x = 0; x < outWidth; x++ )
|
||||||
|
{
|
||||||
|
pix1 = (byte *)inRow1 + p1[x];
|
||||||
|
pix2 = (byte *)inRow1 + p2[x];
|
||||||
|
pix3 = (byte *)inRow2 + p1[x];
|
||||||
|
pix4 = (byte *)inRow2 + p2[x];
|
||||||
|
|
||||||
|
((byte *)(out+x))[0] = (pix1[0] + pix2[0] + pix3[0] + pix4[0]) >> 2;
|
||||||
|
((byte *)(out+x))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1]) >> 2;
|
||||||
|
((byte *)(out+x))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2]) >> 2;
|
||||||
|
((byte *)(out+x))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3]) >> 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return scaledImage;
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
/*
|
/*
|
||||||
gl_rlight.c - dynamic and static lights
|
ref_light.c - shared light code
|
||||||
Copyright (C) 2010 Uncle Mike
|
Copyright (C) 2010 Uncle Mike
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
This program is free software: you can redistribute it and/or modify
|
||||||
@@ -13,19 +13,13 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|||||||
GNU General Public License for more details.
|
GNU General Public License for more details.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "gl_local.h"
|
#include "ref_common.h"
|
||||||
#include "pm_local.h"
|
|
||||||
#include "studio.h"
|
|
||||||
#include "xash3d_mathlib.h"
|
#include "xash3d_mathlib.h"
|
||||||
#include "ref_params.h"
|
#include "pm_local.h"
|
||||||
|
|
||||||
/*
|
CVAR_DEFINE_AUTO( r_dlight_virtual_radius, "3", FCVAR_GLCONFIG, "increase dlight radius virtually by this amount" );
|
||||||
=============================================================================
|
CVAR_DEFINE_AUTO( r_lighting_extended, "1", FCVAR_GLCONFIG, "allow to get lighting from world and bmodels" );
|
||||||
|
|
||||||
DYNAMIC LIGHTS
|
|
||||||
|
|
||||||
=============================================================================
|
|
||||||
*/
|
|
||||||
/*
|
/*
|
||||||
==================
|
==================
|
||||||
CL_RunLightStyles
|
CL_RunLightStyles
|
||||||
@@ -34,16 +28,17 @@ CL_RunLightStyles
|
|||||||
*/
|
*/
|
||||||
void CL_RunLightStyles( lightstyle_t *ls )
|
void CL_RunLightStyles( lightstyle_t *ls )
|
||||||
{
|
{
|
||||||
|
const model_t *world = gp_cl->models[1];
|
||||||
int i;
|
int i;
|
||||||
float frametime = (gp_cl->time - gp_cl->oldtime);
|
float frametime = gp_cl->time - gp_cl->oldtime;
|
||||||
|
|
||||||
if( !WORLDMODEL )
|
if( !world )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if( !WORLDMODEL->lightdata )
|
if( r_fullbright->value || !world->lightdata )
|
||||||
{
|
{
|
||||||
for( i = 0; i < MAX_LIGHTSTYLES; i++ )
|
for( i = 0; i < MAX_LIGHTSTYLES; i++ )
|
||||||
tr.lightstylevalue[i] = 256 * 256;
|
g_lightstylevalue[i] = 256 * 256;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -59,13 +54,13 @@ void CL_RunLightStyles( lightstyle_t *ls )
|
|||||||
|
|
||||||
if( !ls[i].length )
|
if( !ls[i].length )
|
||||||
{
|
{
|
||||||
tr.lightstylevalue[i] = 256;
|
g_lightstylevalue[i] = 256;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
else if( ls[i].length == 1 )
|
else if( ls[i].length == 1 )
|
||||||
{
|
{
|
||||||
// single length style so don't bother interpolating
|
// single length style so don't bother interpolating
|
||||||
tr.lightstylevalue[i] = ( ls[i].map[0] ) * 22;
|
g_lightstylevalue[i] = ls[i].map[0] * 22;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -73,7 +68,7 @@ void CL_RunLightStyles( lightstyle_t *ls )
|
|||||||
|
|
||||||
if( !ls[i].interp || !cl_lightstyle_lerping->value )
|
if( !ls[i].interp || !cl_lightstyle_lerping->value )
|
||||||
{
|
{
|
||||||
tr.lightstylevalue[i] = ls[i].map[flight%ls[i].length] * 22;
|
g_lightstylevalue[i] = ls[i].map[flight % ls[i].length] * 22;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -90,7 +85,7 @@ void CL_RunLightStyles( lightstyle_t *ls )
|
|||||||
k = ls[i].map[clight % ls[i].length];
|
k = ls[i].map[clight % ls[i].length];
|
||||||
l += (float)( k * 22.0f ) * lerpfrac;
|
l += (float)( k * 22.0f ) * lerpfrac;
|
||||||
|
|
||||||
tr.lightstylevalue[i] = (int)l;
|
g_lightstylevalue[i] = (int)l;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -99,44 +94,39 @@ void CL_RunLightStyles( lightstyle_t *ls )
|
|||||||
R_MarkLights
|
R_MarkLights
|
||||||
=============
|
=============
|
||||||
*/
|
*/
|
||||||
void R_MarkLights( const dlight_t *light, int bit, const mnode_t *node )
|
static void R_MarkLights( const dlight_t *light, int bit, const mnode_t *node, model_t *model, int dlightframecount )
|
||||||
{
|
{
|
||||||
const float virtual_radius = light->radius * Q_max( 1.0f, r_dlight_virtual_radius.value );
|
const float virtual_radius = light->radius * Q_max( 1.0f, r_dlight_virtual_radius.value );
|
||||||
const float maxdist = light->radius * light->radius;
|
const float maxdist = light->radius * light->radius;
|
||||||
float dist;
|
|
||||||
int i;
|
|
||||||
int firstsurface, numsurfaces;
|
|
||||||
|
|
||||||
start:
|
start:
|
||||||
|
|
||||||
if( !node || node->contents < 0 )
|
if( !node || node->contents < 0 )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
dist = PlaneDiff( light->origin, node->plane );
|
float dist = PlaneDiff( light->origin, node->plane );
|
||||||
|
|
||||||
if( dist > virtual_radius )
|
if( dist > virtual_radius )
|
||||||
{
|
{
|
||||||
node = node_child( node, 0, RI.currentmodel );
|
node = node_child( node, 0, model );
|
||||||
goto start;
|
goto start;
|
||||||
}
|
}
|
||||||
|
|
||||||
if( dist < -virtual_radius )
|
if( dist < -virtual_radius )
|
||||||
{
|
{
|
||||||
node = node_child( node, 1, RI.currentmodel );
|
node = node_child( node, 1, model );
|
||||||
goto start;
|
goto start;
|
||||||
}
|
}
|
||||||
|
|
||||||
const float dist_sq = dist * dist;
|
const float dist_sq = dist * dist;
|
||||||
|
|
||||||
// mark the polygons
|
// mark the polygons
|
||||||
firstsurface = node_firstsurface( node, RI.currentmodel );
|
int firstsurface = node_firstsurface( node, model );
|
||||||
numsurfaces = node_numsurfaces( node, RI.currentmodel );
|
int numsurfaces = node_numsurfaces( node, model );
|
||||||
|
|
||||||
for( i = 0; i < numsurfaces && dist_sq < maxdist; i++ )
|
for( int i = 0; i < numsurfaces && dist_sq < maxdist; i++ )
|
||||||
{
|
{
|
||||||
vec3_t impact;
|
vec3_t impact;
|
||||||
float s, t, l;
|
float s, t, l;
|
||||||
msurface_t *surf = &RI.currentmodel->surfaces[firstsurface + i];
|
msurface_t *surf = &model->surfaces[firstsurface + i];
|
||||||
const mextrasurf_t *info = surf->info;
|
const mextrasurf_t *info = surf->info;
|
||||||
|
|
||||||
if( surf->plane->type < 3 )
|
if( surf->plane->type < 3 )
|
||||||
@@ -162,16 +152,17 @@ start:
|
|||||||
if( s * s + t * t + dist_sq >= maxdist )
|
if( s * s + t * t + dist_sq >= maxdist )
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if( surf->dlightframe != tr.dlightframecount )
|
if( surf->dlightframe != dlightframecount )
|
||||||
{
|
{
|
||||||
surf->dlightbits = bit;
|
surf->dlightbits = bit;
|
||||||
surf->dlightframe = tr.dlightframecount;
|
surf->dlightframe = dlightframecount;
|
||||||
}
|
}
|
||||||
else surf->dlightbits |= bit;
|
else surf->dlightbits |= bit;
|
||||||
}
|
}
|
||||||
|
|
||||||
R_MarkLights( light, bit, node_child( node, 0, RI.currentmodel ));
|
R_MarkLights( light, bit, node_child( node, 0, model ), model, dlightframecount );
|
||||||
R_MarkLights( light, bit, node_child( node, 1, RI.currentmodel ));
|
node = node_child( node, 1, model );
|
||||||
|
goto start;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -179,31 +170,40 @@ start:
|
|||||||
R_PushDlights
|
R_PushDlights
|
||||||
=============
|
=============
|
||||||
*/
|
*/
|
||||||
void R_PushDlights( void )
|
int R_PushDlights( model_t *model, int framecount )
|
||||||
{
|
{
|
||||||
int i;
|
if( !model )
|
||||||
|
return framecount;
|
||||||
|
|
||||||
tr.dlightframecount = tr.framecount;
|
for( int i = 0; i < MAX_DLIGHTS; i++ )
|
||||||
|
|
||||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
|
||||||
|
|
||||||
// no world -- no dlights
|
|
||||||
if( !RI.currententity )
|
|
||||||
return;
|
|
||||||
|
|
||||||
RI.currentmodel = RI.currententity->model;
|
|
||||||
|
|
||||||
for( i = 0; i < MAX_DLIGHTS; i++ )
|
|
||||||
{
|
{
|
||||||
dlight_t *l = &tr.dlights[i];
|
const dlight_t *l = &gp_dlights[i];
|
||||||
|
|
||||||
if( l->die < gp_cl->time || !l->radius )
|
if( l->die < gp_cl->time || !l->radius )
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if( GL_FrustumCullSphere( &RI.frustum, l->origin, l->radius, 15 ))
|
R_MarkLights( l, 1 << i, model->nodes, model, framecount );
|
||||||
|
}
|
||||||
|
|
||||||
|
return framecount;
|
||||||
|
}
|
||||||
|
|
||||||
|
void R_PushDlightsForBmodel( model_t *model, int framecount, const matrix4x4 object_matrix )
|
||||||
|
{
|
||||||
|
for( int i = 0; i < MAX_DLIGHTS; i++ )
|
||||||
|
{
|
||||||
|
dlight_t *l = &gp_dlights[i];
|
||||||
|
|
||||||
|
if( l->die < gp_cl->time || !l->radius )
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
R_MarkLights( l, 1<<i, RI.currentmodel->nodes );
|
vec3_t oldorigin;
|
||||||
|
VectorCopy( l->origin, oldorigin );
|
||||||
|
|
||||||
|
Matrix4x4_VectorITransform( object_matrix, oldorigin, l->origin );
|
||||||
|
R_MarkLights( l, 1 << i, model->nodes + model->hulls[0].firstclipnode, model, framecount );
|
||||||
|
|
||||||
|
VectorCopy( oldorigin, l->origin );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -225,18 +225,7 @@ R_RecursiveLightPoint
|
|||||||
*/
|
*/
|
||||||
static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f, float p2f, colorVec *cv, const vec3_t start, const vec3_t end )
|
static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f, float p2f, colorVec *cv, const vec3_t start, const vec3_t end )
|
||||||
{
|
{
|
||||||
float front, back, frac, midf;
|
start:
|
||||||
int i, map, side, size;
|
|
||||||
float ds, dt, s, t;
|
|
||||||
int sample_size;
|
|
||||||
color24 *lm, *dm;
|
|
||||||
mextrasurf_t *info;
|
|
||||||
msurface_t *surf;
|
|
||||||
mtexinfo_t *tex;
|
|
||||||
matrix3x4 tbn;
|
|
||||||
vec3_t mid;
|
|
||||||
int firstsurface, numsurfaces;
|
|
||||||
|
|
||||||
// didn't hit anything
|
// didn't hit anything
|
||||||
if( !node || node->contents < 0 )
|
if( !node || node->contents < 0 )
|
||||||
{
|
{
|
||||||
@@ -244,21 +233,23 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
firstsurface = node_firstsurface( node, model );
|
|
||||||
numsurfaces = node_numsurfaces( node, model );
|
|
||||||
|
|
||||||
// calculate mid point
|
// calculate mid point
|
||||||
front = PlaneDiff( start, node->plane );
|
float front = PlaneDiff( start, node->plane );
|
||||||
back = PlaneDiff( end, node->plane );
|
float back = PlaneDiff( end, node->plane );
|
||||||
|
|
||||||
side = front < 0;
|
int side = front < 0;
|
||||||
if(( back < 0 ) == side )
|
if(( back < 0 ) == side )
|
||||||
return R_RecursiveLightPoint( model, node_child( node, side, model ), p1f, p2f, cv, start, end );
|
{
|
||||||
|
node = node_child( node, side, model );
|
||||||
|
goto start;
|
||||||
|
}
|
||||||
|
|
||||||
frac = front / ( front - back );
|
float frac = front / ( front - back );
|
||||||
|
|
||||||
|
vec3_t mid;
|
||||||
VectorLerp( start, frac, end, mid );
|
VectorLerp( start, frac, end, mid );
|
||||||
midf = p1f + ( p2f - p1f ) * frac;
|
|
||||||
|
float midf = p1f + ( p2f - p1f ) * frac;
|
||||||
|
|
||||||
// co down front side
|
// co down front side
|
||||||
if( R_RecursiveLightPoint( model, node_child( node, side, model ), p1f, midf, cv, start, mid ))
|
if( R_RecursiveLightPoint( model, node_child( node, side, model ), p1f, midf, cv, start, mid ))
|
||||||
@@ -271,27 +262,27 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
|||||||
}
|
}
|
||||||
|
|
||||||
// check for impact on this node
|
// check for impact on this node
|
||||||
surf = model->surfaces + firstsurface;
|
int firstsurface = node_firstsurface( node, model );
|
||||||
|
int numsurfaces = node_numsurfaces( node, model );
|
||||||
|
|
||||||
VectorCopy( mid, g_trace_lightspot );
|
VectorCopy( mid, g_trace_lightspot );
|
||||||
|
|
||||||
for( i = 0; i < numsurfaces; i++, surf++ )
|
for( int i = 0; i < numsurfaces; i++ )
|
||||||
{
|
{
|
||||||
int smax, tmax;
|
const msurface_t *surf = &model->surfaces[firstsurface + i];
|
||||||
|
const mextrasurf_t *info = surf->info;
|
||||||
tex = surf->texinfo;
|
|
||||||
info = surf->info;
|
|
||||||
|
|
||||||
if( FBitSet( surf->flags, SURF_DRAWTILED ))
|
if( FBitSet( surf->flags, SURF_DRAWTILED ))
|
||||||
continue; // no lightmaps
|
continue; // no lightmaps
|
||||||
|
|
||||||
s = DotProduct( mid, info->lmvecs[0] ) + info->lmvecs[0][3];
|
float s = DotProduct( mid, info->lmvecs[0] ) + info->lmvecs[0][3];
|
||||||
t = DotProduct( mid, info->lmvecs[1] ) + info->lmvecs[1][3];
|
float t = DotProduct( mid, info->lmvecs[1] ) + info->lmvecs[1][3];
|
||||||
|
|
||||||
if( s < info->lightmapmins[0] || t < info->lightmapmins[1] )
|
if( s < info->lightmapmins[0] || t < info->lightmapmins[1] )
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
ds = s - info->lightmapmins[0];
|
float ds = s - info->lightmapmins[0];
|
||||||
dt = t - info->lightmapmins[1];
|
float dt = t - info->lightmapmins[1];
|
||||||
|
|
||||||
if ( ds > info->lightextents[0] || dt > info->lightextents[1] )
|
if ( ds > info->lightextents[0] || dt > info->lightextents[1] )
|
||||||
continue;
|
continue;
|
||||||
@@ -301,21 +292,25 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
|||||||
if( !surf->samples )
|
if( !surf->samples )
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
|
int sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
|
||||||
smax = (info->lightextents[0] / sample_size) + 1;
|
int smax = (info->lightextents[0] / sample_size) + 1;
|
||||||
tmax = (info->lightextents[1] / sample_size) + 1;
|
int tmax = (info->lightextents[1] / sample_size) + 1;
|
||||||
|
|
||||||
ds /= sample_size;
|
ds /= sample_size;
|
||||||
dt /= sample_size;
|
dt /= sample_size;
|
||||||
|
|
||||||
lm = surf->samples + Q_rint( dt ) * smax + Q_rint( ds );
|
|
||||||
g_trace_fraction = midf;
|
g_trace_fraction = midf;
|
||||||
size = smax * tmax;
|
|
||||||
dm = NULL;
|
const color24 *lm = surf->samples + Q_rint( dt ) * smax + Q_rint( ds );
|
||||||
|
const color24 *dm = NULL;
|
||||||
|
matrix3x4 tbn;
|
||||||
|
|
||||||
if( surf->info->deluxemap )
|
if( surf->info->deluxemap )
|
||||||
{
|
{
|
||||||
vec3_t faceNormal;
|
vec3_t faceNormal;
|
||||||
|
|
||||||
|
dm = surf->info->deluxemap + Q_rint( dt ) * smax + Q_rint( ds );
|
||||||
|
|
||||||
if( FBitSet( surf->flags, SURF_PLANEBACK ))
|
if( FBitSet( surf->flags, SURF_PLANEBACK ))
|
||||||
VectorNegate( surf->plane->normal, faceNormal );
|
VectorNegate( surf->plane->normal, faceNormal );
|
||||||
else VectorCopy( surf->plane->normal, faceNormal );
|
else VectorCopy( surf->plane->normal, faceNormal );
|
||||||
@@ -333,12 +328,13 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
|||||||
VectorNormalize( tbn[0] );
|
VectorNormalize( tbn[0] );
|
||||||
VectorNormalize( tbn[1] );
|
VectorNormalize( tbn[1] );
|
||||||
VectorNormalize( tbn[2] );
|
VectorNormalize( tbn[2] );
|
||||||
dm = surf->info->deluxemap + Q_rint( dt ) * smax + Q_rint( ds );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for( map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255; map++ )
|
int size = smax * tmax;
|
||||||
|
|
||||||
|
for( int map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255; map++ )
|
||||||
{
|
{
|
||||||
uint scale = tr.lightstylevalue[surf->styles[map]];
|
uint scale = g_lightstylevalue[surf->styles[map]];
|
||||||
|
|
||||||
cv->r += lm->r * scale;
|
cv->r += lm->r * scale;
|
||||||
cv->g += lm->g * scale;
|
cv->g += lm->g * scale;
|
||||||
@@ -368,83 +364,75 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
|||||||
|
|
||||||
/*
|
/*
|
||||||
=================
|
=================
|
||||||
R_LightVec
|
R_LightVecInternal
|
||||||
|
|
||||||
check bspmodels to get light from
|
check bspmodels to get light from
|
||||||
=================
|
=================
|
||||||
*/
|
*/
|
||||||
static colorVec R_LightVecInternal( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec )
|
static colorVec R_LightVecInternal( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec )
|
||||||
{
|
{
|
||||||
float last_fraction;
|
if( lspot )
|
||||||
int i, maxEnts = 1;
|
VectorClear( lspot );
|
||||||
colorVec light, cv;
|
|
||||||
|
|
||||||
if( lspot ) VectorClear( lspot );
|
if( lvec )
|
||||||
if( lvec ) VectorClear( lvec );
|
VectorClear( lvec );
|
||||||
|
|
||||||
if( WORLDMODEL && WORLDMODEL->lightdata )
|
if( !gp_cl->models[1] || !gp_cl->models[1]->lightdata )
|
||||||
|
return (colorVec){ 255, 255, 255, 0 };
|
||||||
|
|
||||||
|
float last_fraction = 1.0f;
|
||||||
|
int max_ents = r_lighting_extended.value ? MAX_PHYSENTS : 1; // get light from bmodels too
|
||||||
|
colorVec light = { 0 };
|
||||||
|
|
||||||
|
// check all the bsp-models
|
||||||
|
for( int i = 0; i < max_ents; i++ )
|
||||||
{
|
{
|
||||||
light.r = light.g = light.b = light.a = 0;
|
const physent_t *pe = gEngfuncs.EV_GetPhysent( i );
|
||||||
last_fraction = 1.0f;
|
|
||||||
|
|
||||||
// get light from bmodels too
|
if( !pe )
|
||||||
if( r_lighting_extended.value )
|
break;
|
||||||
maxEnts = MAX_PHYSENTS;
|
|
||||||
|
|
||||||
// check all the bsp-models
|
if( !pe->model || pe->model->type != mod_brush )
|
||||||
for( i = 0; i < maxEnts; i++ )
|
continue; // skip non-bsp models
|
||||||
|
|
||||||
|
mnode_t *pnodes = &pe->model->nodes[pe->model->hulls[0].firstclipnode];
|
||||||
|
vec3_t offset, start_l, end_l;
|
||||||
|
|
||||||
|
VectorSubtract( pe->model->hulls[0].clip_mins, vec3_origin, offset );
|
||||||
|
VectorAdd( offset, pe->origin, offset );
|
||||||
|
VectorSubtract( start, offset, start_l );
|
||||||
|
VectorSubtract( end, offset, end_l );
|
||||||
|
|
||||||
|
// rotate start and end into the models frame of reference
|
||||||
|
if( !VectorIsNull( pe->angles ))
|
||||||
{
|
{
|
||||||
physent_t *pe = gEngfuncs.EV_GetPhysent( i );
|
matrix4x4 matrix;
|
||||||
vec3_t offset, start_l, end_l;
|
Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f );
|
||||||
mnode_t *pnodes;
|
Matrix4x4_VectorITransform( matrix, start, start_l );
|
||||||
matrix4x4 matrix;
|
Matrix4x4_VectorITransform( matrix, end, end_l );
|
||||||
|
}
|
||||||
if( !pe )
|
|
||||||
break;
|
VectorClear( g_trace_lightspot );
|
||||||
|
VectorClear( g_trace_lightvec );
|
||||||
if( !pe->model || pe->model->type != mod_brush )
|
g_trace_fraction = 1.0f;
|
||||||
continue; // skip non-bsp models
|
|
||||||
|
colorVec cv;
|
||||||
pnodes = &pe->model->nodes[pe->model->hulls[0].firstclipnode];
|
if( !R_RecursiveLightPoint( pe->model, pnodes, 0.0f, 1.0f, &cv, start_l, end_l ))
|
||||||
VectorSubtract( pe->model->hulls[0].clip_mins, vec3_origin, offset );
|
continue; // didn't hit anything
|
||||||
VectorAdd( offset, pe->origin, offset );
|
|
||||||
VectorSubtract( start, offset, start_l );
|
if( g_trace_fraction < last_fraction )
|
||||||
VectorSubtract( end, offset, end_l );
|
{
|
||||||
|
if( lspot ) VectorCopy( g_trace_lightspot, lspot );
|
||||||
// rotate start and end into the models frame of reference
|
if( lvec ) VectorNormalize2( g_trace_lightvec, lvec );
|
||||||
if( !VectorIsNull( pe->angles ))
|
|
||||||
{
|
light.r = Q_min(( cv.r >> 8 ), 255 );
|
||||||
Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f );
|
light.g = Q_min(( cv.g >> 8 ), 255 );
|
||||||
Matrix4x4_VectorITransform( matrix, start, start_l );
|
light.b = Q_min(( cv.b >> 8 ), 255 );
|
||||||
Matrix4x4_VectorITransform( matrix, end, end_l );
|
last_fraction = g_trace_fraction;
|
||||||
}
|
|
||||||
|
if(( light.r + light.g + light.b ) != 0 )
|
||||||
VectorClear( g_trace_lightspot );
|
break; // we get light now
|
||||||
VectorClear( g_trace_lightvec );
|
|
||||||
g_trace_fraction = 1.0f;
|
|
||||||
|
|
||||||
if( !R_RecursiveLightPoint( pe->model, pnodes, 0.0f, 1.0f, &cv, start_l, end_l ))
|
|
||||||
continue; // didn't hit anything
|
|
||||||
|
|
||||||
if( g_trace_fraction < last_fraction )
|
|
||||||
{
|
|
||||||
if( lspot ) VectorCopy( g_trace_lightspot, lspot );
|
|
||||||
if( lvec ) VectorNormalize2( g_trace_lightvec, lvec );
|
|
||||||
|
|
||||||
light.r = Q_min(( cv.r >> 8 ), 255 );
|
|
||||||
light.g = Q_min(( cv.g >> 8 ), 255 );
|
|
||||||
light.b = Q_min(( cv.b >> 8 ), 255 );
|
|
||||||
last_fraction = g_trace_fraction;
|
|
||||||
|
|
||||||
if(( light.r + light.g + light.b ) != 0 )
|
|
||||||
break; // we get light now
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
light.r = light.g = light.b = 255;
|
|
||||||
light.a = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return light;
|
return light;
|
||||||
@@ -459,7 +447,7 @@ check bspmodels to get light from
|
|||||||
*/
|
*/
|
||||||
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec )
|
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec )
|
||||||
{
|
{
|
||||||
colorVec light = R_LightVecInternal( start, end, lspot, lvec );
|
colorVec light = R_LightVecInternal( start, end, lspot, lvec );
|
||||||
|
|
||||||
if( r_lighting_extended.value && lspot != NULL && lvec != NULL )
|
if( r_lighting_extended.value && lspot != NULL && lvec != NULL )
|
||||||
{
|
{
|
||||||
@@ -480,9 +468,20 @@ light from floor
|
|||||||
*/
|
*/
|
||||||
colorVec R_LightPoint( const vec3_t p0 )
|
colorVec R_LightPoint( const vec3_t p0 )
|
||||||
{
|
{
|
||||||
vec3_t p1;
|
vec3_t p1;
|
||||||
|
|
||||||
VectorSet( p1, p0[0], p0[1], p0[2] - 2048.0f );
|
VectorSet( p1, p0[0], p0[1], p0[2] - 2048.0f );
|
||||||
|
|
||||||
return R_LightVec( p0, p1, NULL, NULL );
|
return R_LightVec( p0, p1, NULL, NULL );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
================
|
||||||
|
R_SetCacheState
|
||||||
|
================
|
||||||
|
*/
|
||||||
|
void R_UpdateSurfaceCachedLight( msurface_t *surf )
|
||||||
|
{
|
||||||
|
for( int i = 0; i < MAXLIGHTMAPS && surf->styles[i] != 255; i++ )
|
||||||
|
surf->cached_light[i] = g_lightstylevalue[surf->styles[i]];
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
/*
|
/*
|
||||||
gl_rmath.c - renderer mathlib
|
ref_math.c - renderer mathlib
|
||||||
Copyright (C) 2010 Uncle Mike
|
Copyright (C) 2010 Uncle Mike
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
This program is free software: you can redistribute it and/or modify
|
||||||
@@ -13,8 +13,7 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|||||||
GNU General Public License for more details.
|
GNU General Public License for more details.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "r_local.h"
|
#include "ref_common.h"
|
||||||
#include "xash3d_mathlib.h"
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
========================================================================
|
========================================================================
|
||||||
@@ -99,7 +98,27 @@ void Matrix4x4_CreateModelview( matrix4x4 out )
|
|||||||
out[1][2] = 1.0f;
|
out[1][2] = 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z )
|
void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] )
|
||||||
|
{
|
||||||
|
out[ 0] = in[0][0];
|
||||||
|
out[ 1] = in[1][0];
|
||||||
|
out[ 2] = in[2][0];
|
||||||
|
out[ 3] = in[3][0];
|
||||||
|
out[ 4] = in[0][1];
|
||||||
|
out[ 5] = in[1][1];
|
||||||
|
out[ 6] = in[2][1];
|
||||||
|
out[ 7] = in[3][1];
|
||||||
|
out[ 8] = in[0][2];
|
||||||
|
out[ 9] = in[1][2];
|
||||||
|
out[10] = in[2][2];
|
||||||
|
out[11] = in[3][2];
|
||||||
|
out[12] = in[0][3];
|
||||||
|
out[13] = in[1][3];
|
||||||
|
out[14] = in[2][3];
|
||||||
|
out[15] = in[3][3];
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z )
|
||||||
{
|
{
|
||||||
out[0][0] = 1.0f;
|
out[0][0] = 1.0f;
|
||||||
out[0][1] = 0.0f;
|
out[0][1] = 0.0f;
|
||||||
@@ -119,7 +138,7 @@ void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z )
|
|||||||
out[3][3] = 1.0f;
|
out[3][3] = 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z )
|
static void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z )
|
||||||
{
|
{
|
||||||
float len, c, s;
|
float len, c, s;
|
||||||
|
|
||||||
27
ref/common/wscript
Normal file
27
ref/common/wscript
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
#! /usr/bin/env python
|
||||||
|
# encoding: utf-8
|
||||||
|
|
||||||
|
def options(opt):
|
||||||
|
pass
|
||||||
|
|
||||||
|
def configure(conf):
|
||||||
|
pass
|
||||||
|
|
||||||
|
def build(bld):
|
||||||
|
use = ['engine_includes', 'sdk_includes', 'werror']
|
||||||
|
|
||||||
|
# FIXME: figure out why psvita needs it and how can we avoid it
|
||||||
|
if bld.env.DEST_OS == 'psvita':
|
||||||
|
bld.env.CFLAGS_cstlib.remove('-fno-PIC')
|
||||||
|
bld.env.CFLAGS += ['-fPIC']
|
||||||
|
else:
|
||||||
|
use += ['public']
|
||||||
|
|
||||||
|
bld.stlib(source = bld.path.ant_glob('*.c'),
|
||||||
|
target = 'ref_common',
|
||||||
|
includes = '.',
|
||||||
|
export_includes = '.',
|
||||||
|
defines = 'REF_DLL=1',
|
||||||
|
use = use,
|
||||||
|
subsystem = bld.env.MSVC_SUBSYSTEM
|
||||||
|
)
|
||||||
@@ -578,7 +578,7 @@ static void R_AliasDynamicLight( cl_entity_t *ent, alight_t *plight )
|
|||||||
if( !plight || !ent )
|
if( !plight || !ent )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if( !RI.drawWorld || r_fullbright->value || FBitSet( ent->curstate.effects, EF_FULLBRIGHT ))
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) || r_fullbright->value || FBitSet( ent->curstate.effects, EF_FULLBRIGHT ))
|
||||||
{
|
{
|
||||||
plight->shadelight = 0;
|
plight->shadelight = 0;
|
||||||
plight->ambientlight = 192;
|
plight->ambientlight = 192;
|
||||||
@@ -684,7 +684,7 @@ static void R_AliasDynamicLight( cl_entity_t *ent, alight_t *plight )
|
|||||||
|
|
||||||
for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ )
|
for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ )
|
||||||
{
|
{
|
||||||
const dlight_t *dl = &tr.dlights[lnum];
|
const dlight_t *dl = &gp_dlights[lnum];
|
||||||
|
|
||||||
if( dl->die < g_alias.time || !r_dynamic->value )
|
if( dl->die < g_alias.time || !r_dynamic->value )
|
||||||
continue;
|
continue;
|
||||||
@@ -1126,7 +1126,7 @@ init current time for a given model
|
|||||||
*/
|
*/
|
||||||
static void R_AliasSetupTimings( void )
|
static void R_AliasSetupTimings( void )
|
||||||
{
|
{
|
||||||
if( RI.drawWorld )
|
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
{
|
{
|
||||||
// synchronize with server time
|
// synchronize with server time
|
||||||
g_alias.time = gp_cl->time;
|
g_alias.time = gp_cl->time;
|
||||||
|
|||||||
@@ -61,7 +61,7 @@ void GL_BackendEndFrame( void )
|
|||||||
{
|
{
|
||||||
mleaf_t *curleaf;
|
mleaf_t *curleaf;
|
||||||
|
|
||||||
if( r_speeds->value <= 0 || !RI.drawWorld )
|
if( r_speeds->value <= 0 || !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if( !RI.viewleaf )
|
if( !RI.viewleaf )
|
||||||
@@ -616,7 +616,7 @@ qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qbo
|
|||||||
string basename;
|
string basename;
|
||||||
int i = 1, flags, result;
|
int i = 1, flags, result;
|
||||||
|
|
||||||
if( !RI.drawWorld || !WORLDMODEL )
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) || !WORLDMODEL )
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// make sure the specified size is valid
|
// make sure the specified size is valid
|
||||||
@@ -633,7 +633,7 @@ qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qbo
|
|||||||
r_side = Mem_Calloc( r_temppool, sizeof( rgbdata_t ));
|
r_side = Mem_Calloc( r_temppool, sizeof( rgbdata_t ));
|
||||||
|
|
||||||
// use client vieworg
|
// use client vieworg
|
||||||
if( !vieworg ) vieworg = RI.vieworg;
|
if( !vieworg ) vieworg = RI.rvp.vieworigin;
|
||||||
|
|
||||||
for( i = 0; i < 6; i++ )
|
for( i = 0; i < 6; i++ )
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -98,7 +98,7 @@ static void R_BeamComputeNormal( const vec3_t vStartPos, const vec3_t vNextPos,
|
|||||||
VectorSubtract( vStartPos, vNextPos, vTangentY );
|
VectorSubtract( vStartPos, vNextPos, vTangentY );
|
||||||
|
|
||||||
// vDirToBeam = vector from viewer origin to beam
|
// vDirToBeam = vector from viewer origin to beam
|
||||||
VectorSubtract( vStartPos, RI.vieworg, vDirToBeam );
|
VectorSubtract( vStartPos, RI.rvp.vieworigin, vDirToBeam );
|
||||||
|
|
||||||
// get a vector that is perpendicular to us and perpendicular to the beam.
|
// get a vector that is perpendicular to us and perpendicular to the beam.
|
||||||
// this is used to fatten the beam.
|
// this is used to fatten the beam.
|
||||||
@@ -151,28 +151,6 @@ qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly )
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
================
|
|
||||||
CL_AddCustomBeam
|
|
||||||
|
|
||||||
Add the beam that encoded as custom entity
|
|
||||||
================
|
|
||||||
*/
|
|
||||||
void CL_AddCustomBeam( cl_entity_t *pEnvBeam )
|
|
||||||
{
|
|
||||||
if( tr.draw_list->num_beam_entities >= MAX_VISIBLE_PACKET )
|
|
||||||
{
|
|
||||||
gEngfuncs.Con_Printf( S_ERROR "Too many beams %d!\n", tr.draw_list->num_beam_entities );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if( pEnvBeam )
|
|
||||||
{
|
|
||||||
tr.draw_list->beam_entities[tr.draw_list->num_beam_entities] = pEnvBeam;
|
|
||||||
tr.draw_list->num_beam_entities++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
==============================================================
|
==============================================================
|
||||||
@@ -1028,7 +1006,7 @@ static void R_BeamDraw( BEAM *pbeam, float frametime )
|
|||||||
float flDistance;
|
float flDistance;
|
||||||
|
|
||||||
// fade the beam if the player's not looking at the source
|
// fade the beam if the player's not looking at the source
|
||||||
VectorSubtract( RI.vieworg, pbeam->source, localDir );
|
VectorSubtract( RI.rvp.vieworigin, pbeam->source, localDir );
|
||||||
flDot = DotProduct( delta, localDir );
|
flDot = DotProduct( delta, localDir );
|
||||||
VectorScale( delta, flDot, vecProjection );
|
VectorScale( delta, flDot, vecProjection );
|
||||||
VectorSubtract( localDir, vecProjection, tmp );
|
VectorSubtract( localDir, vecProjection, tmp );
|
||||||
|
|||||||
@@ -22,20 +22,7 @@ GNU General Public License for more details.
|
|||||||
#include "gl4es/include/gl4esinit.h"
|
#include "gl4es/include/gl4esinit.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
ref_api_t gEngfuncs;
|
|
||||||
ref_globals_t *gpGlobals;
|
|
||||||
ref_client_t *gp_cl;
|
|
||||||
ref_host_t *gp_host;
|
|
||||||
|
|
||||||
void _Mem_Free( void *data, const char *filename, int fileline )
|
|
||||||
{
|
|
||||||
gEngfuncs._Mem_Free( data, filename, fileline );
|
|
||||||
}
|
|
||||||
|
|
||||||
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
|
|
||||||
{
|
|
||||||
return gEngfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
|
|
||||||
}
|
|
||||||
|
|
||||||
static void R_ClearScreen( void )
|
static void R_ClearScreen( void )
|
||||||
{
|
{
|
||||||
@@ -132,7 +119,6 @@ static void Mod_UnloadTextures( model_t *mod )
|
|||||||
Mod_BrushUnloadTextures( mod );
|
Mod_BrushUnloadTextures( mod );
|
||||||
break;
|
break;
|
||||||
case mod_sprite:
|
case mod_sprite:
|
||||||
Mod_SpriteUnloadTextures( mod->cache.data );
|
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
Assert( 0 );
|
Assert( 0 );
|
||||||
@@ -159,7 +145,7 @@ static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte
|
|||||||
loaded = true;
|
loaded = true;
|
||||||
break;
|
break;
|
||||||
case mod_sprite:
|
case mod_sprite:
|
||||||
Mod_LoadSpriteModel( mod, buf, &loaded, mod->numtexinfo );
|
loaded = true;
|
||||||
break;
|
break;
|
||||||
case mod_alias:
|
case mod_alias:
|
||||||
Mod_LoadAliasModel( mod, buf, &loaded );
|
Mod_LoadAliasModel( mod, buf, &loaded );
|
||||||
@@ -228,7 +214,7 @@ static int GL_RefGetParm( int parm, int arg )
|
|||||||
return glState.activeTMU;
|
return glState.activeTMU;
|
||||||
case PARM_LIGHTSTYLEVALUE:
|
case PARM_LIGHTSTYLEVALUE:
|
||||||
arg = bound( 0, arg, MAX_LIGHTSTYLES - 1 );
|
arg = bound( 0, arg, MAX_LIGHTSTYLES - 1 );
|
||||||
return tr.lightstylevalue[arg];
|
return g_lightstylevalue[arg];
|
||||||
case PARM_MAX_IMAGE_UNITS:
|
case PARM_MAX_IMAGE_UNITS:
|
||||||
return GL_MaxTextureUnits();
|
return GL_MaxTextureUnits();
|
||||||
case PARM_REBUILD_GAMMA:
|
case PARM_REBUILD_GAMMA:
|
||||||
@@ -427,7 +413,7 @@ static const char *R_GetConfigName( void )
|
|||||||
return "opengl";
|
return "opengl";
|
||||||
}
|
}
|
||||||
|
|
||||||
static const ref_interface_t gReffuncs =
|
const ref_interface_t gReffuncs =
|
||||||
{
|
{
|
||||||
R_Init,
|
R_Init,
|
||||||
R_Shutdown,
|
R_Shutdown,
|
||||||
@@ -452,7 +438,6 @@ static const ref_interface_t gReffuncs =
|
|||||||
GL_SetRenderMode,
|
GL_SetRenderMode,
|
||||||
|
|
||||||
R_AddEntity,
|
R_AddEntity,
|
||||||
CL_AddCustomBeam,
|
|
||||||
R_ProcessEntData,
|
R_ProcessEntData,
|
||||||
R_Flush,
|
R_Flush,
|
||||||
|
|
||||||
@@ -487,8 +472,6 @@ static const ref_interface_t gReffuncs =
|
|||||||
GL_SubdivideSurface,
|
GL_SubdivideSurface,
|
||||||
CL_RunLightStyles,
|
CL_RunLightStyles,
|
||||||
|
|
||||||
R_GetSpriteParms,
|
|
||||||
R_GetSpriteTexture,
|
|
||||||
|
|
||||||
Mod_ProcessRenderData,
|
Mod_ProcessRenderData,
|
||||||
Mod_StudioLoadTextures,
|
Mod_StudioLoadTextures,
|
||||||
@@ -531,8 +514,6 @@ static const ref_interface_t gReffuncs =
|
|||||||
GL_TextureTarget,
|
GL_TextureTarget,
|
||||||
GL_SetTexCoordArrayMode,
|
GL_SetTexCoordArrayMode,
|
||||||
GL_UpdateTexSize,
|
GL_UpdateTexSize,
|
||||||
NULL,
|
|
||||||
NULL,
|
|
||||||
|
|
||||||
CL_DrawParticlesExternal,
|
CL_DrawParticlesExternal,
|
||||||
R_LightVec,
|
R_LightVec,
|
||||||
@@ -564,19 +545,3 @@ static const ref_interface_t gReffuncs =
|
|||||||
VGUI_UploadTextureBlock,
|
VGUI_UploadTextureBlock,
|
||||||
};
|
};
|
||||||
|
|
||||||
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals );
|
|
||||||
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals )
|
|
||||||
{
|
|
||||||
if( version != REF_API_VERSION )
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
// fill in our callbacks
|
|
||||||
*funcs = gReffuncs;
|
|
||||||
gEngfuncs = *engfuncs;
|
|
||||||
gpGlobals = globals;
|
|
||||||
|
|
||||||
gp_cl = (ref_client_t *)ENGINE_GET_PARM( PARM_GET_CLIENT_PTR );
|
|
||||||
gp_host = (ref_host_t *)ENGINE_GET_PARM( PARM_GET_HOST_PTR );
|
|
||||||
|
|
||||||
return REF_API_VERSION;
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ qboolean R_CullModel( const cl_entity_t *e, const vec3_t absmin, const vec3_t ab
|
|||||||
if( ENGINE_GET_PARM( PARM_DEV_OVERVIEW ))
|
if( ENGINE_GET_PARM( PARM_DEV_OVERVIEW ))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if( RP_NORMALPASS() && !ENGINE_GET_PARM( PARM_THIRDPERSON ) && CL_IsViewEntityLocalPlayer())
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ) && !ENGINE_GET_PARM( PARM_THIRDPERSON ) && CL_IsViewEntityLocalPlayer())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@@ -85,7 +85,7 @@ int R_CullSurface( const msurface_t *surf, const gl_frustum_t *frustum, uint cli
|
|||||||
float dist;
|
float dist;
|
||||||
|
|
||||||
// can use normal.z for world (optimisation)
|
// can use normal.z for world (optimisation)
|
||||||
if( RI.drawOrtho )
|
if( FBitSet( RI.rvp.flags, RF_DRAW_OVERVIEW ))
|
||||||
{
|
{
|
||||||
vec3_t orthonormal;
|
vec3_t orthonormal;
|
||||||
|
|
||||||
|
|||||||
@@ -29,34 +29,6 @@ void R_GetTextureParms( int *w, int *h, int texnum )
|
|||||||
if( h ) *h = glt->srcHeight;
|
if( h ) *h = glt->srcHeight;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
=============
|
|
||||||
R_GetSpriteParms
|
|
||||||
|
|
||||||
same as GetImageParms but used
|
|
||||||
for sprite models
|
|
||||||
=============
|
|
||||||
*/
|
|
||||||
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite )
|
|
||||||
{
|
|
||||||
mspriteframe_t *pFrame;
|
|
||||||
|
|
||||||
if( !pSprite || pSprite->type != mod_sprite ) return; // bad model ?
|
|
||||||
pFrame = R_GetSpriteFrame( pSprite, currentFrame, 0.0f );
|
|
||||||
|
|
||||||
if( frameWidth ) *frameWidth = pFrame->width;
|
|
||||||
if( frameHeight ) *frameHeight = pFrame->height;
|
|
||||||
if( numFrames ) *numFrames = pSprite->numframes;
|
|
||||||
}
|
|
||||||
|
|
||||||
int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
|
|
||||||
{
|
|
||||||
if( !m_pSpriteModel || m_pSpriteModel->type != mod_sprite || !m_pSpriteModel->cache.data )
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
return R_GetSpriteFrame( m_pSpriteModel, frame, 0.0f )->gl_texturenum;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
=============
|
=============
|
||||||
R_DrawStretchPic
|
R_DrawStretchPic
|
||||||
|
|||||||
@@ -691,97 +691,6 @@ static void GL_SetTextureFormat( gl_texture_t *tex, pixformat_t format, int chan
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
=================
|
|
||||||
GL_ResampleTexture
|
|
||||||
|
|
||||||
Assume input buffer is RGBA
|
|
||||||
=================
|
|
||||||
*/
|
|
||||||
byte *GL_ResampleTexture( const byte *source, int inWidth, int inHeight, int outWidth, int outHeight, qboolean isNormalMap )
|
|
||||||
{
|
|
||||||
uint frac, fracStep;
|
|
||||||
uint *in = (uint *)source;
|
|
||||||
uint p1[0x1000], p2[0x1000];
|
|
||||||
byte *pix1, *pix2, *pix3, *pix4;
|
|
||||||
uint *out, *inRow1, *inRow2;
|
|
||||||
static byte *scaledImage = NULL; // pointer to a scaled image
|
|
||||||
vec3_t normal;
|
|
||||||
int i, x, y;
|
|
||||||
|
|
||||||
if( !source ) return NULL;
|
|
||||||
|
|
||||||
scaledImage = Mem_Realloc( r_temppool, scaledImage, outWidth * outHeight * 4 );
|
|
||||||
fracStep = inWidth * 0x10000 / outWidth;
|
|
||||||
out = (uint *)scaledImage;
|
|
||||||
|
|
||||||
frac = fracStep >> 2;
|
|
||||||
for( i = 0; i < outWidth; i++ )
|
|
||||||
{
|
|
||||||
p1[i] = 4 * (frac >> 16);
|
|
||||||
frac += fracStep;
|
|
||||||
}
|
|
||||||
|
|
||||||
frac = (fracStep >> 2) * 3;
|
|
||||||
for( i = 0; i < outWidth; i++ )
|
|
||||||
{
|
|
||||||
p2[i] = 4 * (frac >> 16);
|
|
||||||
frac += fracStep;
|
|
||||||
}
|
|
||||||
|
|
||||||
if( isNormalMap )
|
|
||||||
{
|
|
||||||
for( y = 0; y < outHeight; y++, out += outWidth )
|
|
||||||
{
|
|
||||||
inRow1 = in + inWidth * (int)(((float)y + 0.25f) * inHeight / outHeight);
|
|
||||||
inRow2 = in + inWidth * (int)(((float)y + 0.75f) * inHeight / outHeight);
|
|
||||||
|
|
||||||
for( x = 0; x < outWidth; x++ )
|
|
||||||
{
|
|
||||||
pix1 = (byte *)inRow1 + p1[x];
|
|
||||||
pix2 = (byte *)inRow1 + p2[x];
|
|
||||||
pix3 = (byte *)inRow2 + p1[x];
|
|
||||||
pix4 = (byte *)inRow2 + p2[x];
|
|
||||||
|
|
||||||
normal[0] = MAKE_SIGNED( pix1[0] ) + MAKE_SIGNED( pix2[0] ) + MAKE_SIGNED( pix3[0] ) + MAKE_SIGNED( pix4[0] );
|
|
||||||
normal[1] = MAKE_SIGNED( pix1[1] ) + MAKE_SIGNED( pix2[1] ) + MAKE_SIGNED( pix3[1] ) + MAKE_SIGNED( pix4[1] );
|
|
||||||
normal[2] = MAKE_SIGNED( pix1[2] ) + MAKE_SIGNED( pix2[2] ) + MAKE_SIGNED( pix3[2] ) + MAKE_SIGNED( pix4[2] );
|
|
||||||
|
|
||||||
if( !VectorNormalizeLength( normal ))
|
|
||||||
VectorSet( normal, 0.5f, 0.5f, 1.0f );
|
|
||||||
|
|
||||||
((byte *)(out+x))[0] = 128 + (byte)(127.0f * normal[0]);
|
|
||||||
((byte *)(out+x))[1] = 128 + (byte)(127.0f * normal[1]);
|
|
||||||
((byte *)(out+x))[2] = 128 + (byte)(127.0f * normal[2]);
|
|
||||||
((byte *)(out+x))[3] = 255;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
for( y = 0; y < outHeight; y++, out += outWidth )
|
|
||||||
{
|
|
||||||
inRow1 = in + inWidth * (int)(((float)y + 0.25f) * inHeight / outHeight);
|
|
||||||
inRow2 = in + inWidth * (int)(((float)y + 0.75f) * inHeight / outHeight);
|
|
||||||
|
|
||||||
for( x = 0; x < outWidth; x++ )
|
|
||||||
{
|
|
||||||
pix1 = (byte *)inRow1 + p1[x];
|
|
||||||
pix2 = (byte *)inRow1 + p2[x];
|
|
||||||
pix3 = (byte *)inRow2 + p1[x];
|
|
||||||
pix4 = (byte *)inRow2 + p2[x];
|
|
||||||
|
|
||||||
((byte *)(out+x))[0] = (pix1[0] + pix2[0] + pix3[0] + pix4[0]) >> 2;
|
|
||||||
((byte *)(out+x))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1]) >> 2;
|
|
||||||
((byte *)(out+x))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2]) >> 2;
|
|
||||||
((byte *)(out+x))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3]) >> 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return scaledImage;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
=================
|
=================
|
||||||
GL_BoxFilter3x3
|
GL_BoxFilter3x3
|
||||||
|
|||||||
@@ -15,17 +15,12 @@ GNU General Public License for more details.
|
|||||||
|
|
||||||
#ifndef GL_LOCAL_H
|
#ifndef GL_LOCAL_H
|
||||||
#define GL_LOCAL_H
|
#define GL_LOCAL_H
|
||||||
|
#include "ref_common.h"
|
||||||
#include "port.h"
|
#include "port.h"
|
||||||
#include "xash3d_types.h"
|
#include "xash3d_types.h"
|
||||||
#include "cvardef.h"
|
#include "cvardef.h"
|
||||||
#include "const.h"
|
|
||||||
#include "com_model.h"
|
|
||||||
#include "cl_entity.h"
|
|
||||||
#include "render_api.h"
|
|
||||||
#include "protocol.h"
|
#include "protocol.h"
|
||||||
#include "gl_frustum.h"
|
#include "gl_frustum.h"
|
||||||
#include "ref_api.h"
|
|
||||||
#include "xash3d_mathlib.h"
|
|
||||||
#include "ref_params.h"
|
#include "ref_params.h"
|
||||||
#include "enginefeatures.h"
|
#include "enginefeatures.h"
|
||||||
#include "com_strings.h"
|
#include "com_strings.h"
|
||||||
@@ -52,7 +47,6 @@ void VGL_ShimEndFrame( void );
|
|||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define Assert(x) if(!( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
|
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
@@ -60,7 +54,6 @@ void VGL_ShimEndFrame( void );
|
|||||||
#define LM_SAMPLE_SIZE 16
|
#define LM_SAMPLE_SIZE 16
|
||||||
|
|
||||||
|
|
||||||
extern poolhandle_t r_temppool;
|
|
||||||
|
|
||||||
#define BLOCK_SIZE tr.block_size // lightmap blocksize
|
#define BLOCK_SIZE tr.block_size // lightmap blocksize
|
||||||
#define BLOCK_SIZE_DEFAULT 128 // for keep backward compatibility
|
#define BLOCK_SIZE_DEFAULT 128 // for keep backward compatibility
|
||||||
@@ -77,17 +70,9 @@ extern poolhandle_t r_temppool;
|
|||||||
#define SHADE_LAMBERT 1.4953241
|
#define SHADE_LAMBERT 1.4953241
|
||||||
#define DEFAULT_ALPHATEST 0.0f
|
#define DEFAULT_ALPHATEST 0.0f
|
||||||
|
|
||||||
// refparams
|
|
||||||
#define RP_NONE 0
|
|
||||||
#define RP_ENVVIEW BIT( 0 ) // used for cubemapshot
|
|
||||||
#define RP_OLDVIEWLEAF BIT( 1 )
|
|
||||||
#define RP_CLIPPLANE BIT( 2 )
|
|
||||||
|
|
||||||
#define RP_NONVIEWERREF (RP_ENVVIEW)
|
|
||||||
#define R_ModelOpaque( rm ) ( rm == kRenderNormal )
|
#define R_ModelOpaque( rm ) ( rm == kRenderNormal )
|
||||||
#define R_StaticEntity( ent ) ( VectorIsNull( ent->origin ) && VectorIsNull( ent->angles ))
|
#define R_StaticEntity( ent ) ( VectorIsNull( ent->origin ) && VectorIsNull( ent->angles ))
|
||||||
#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( gp_cl->playernum + 1 ) && e->player )
|
#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( gp_cl->playernum + 1 ) && e->player )
|
||||||
#define RP_NORMALPASS() ( FBitSet( RI.params, RP_NONVIEWERREF ) == 0 )
|
|
||||||
|
|
||||||
#define CL_IsViewEntityLocalPlayer() ( gp_cl->viewentity == ( gp_cl->playernum + 1 ))
|
#define CL_IsViewEntityLocalPlayer() ( gp_cl->viewentity == ( gp_cl->playernum + 1 ))
|
||||||
|
|
||||||
@@ -134,27 +119,16 @@ typedef struct gltexture_s
|
|||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
int params; // rendering parameters
|
ref_viewpass_t rvp;
|
||||||
|
|
||||||
qboolean drawWorld; // ignore world for drawing PlayerModel
|
|
||||||
qboolean isSkyVisible; // sky is visible
|
|
||||||
qboolean onlyClientDraw; // disabled by client request
|
|
||||||
qboolean drawOrtho; // draw world as orthogonal projection
|
|
||||||
|
|
||||||
float fov_x, fov_y; // current view fov
|
|
||||||
|
|
||||||
cl_entity_t *currententity;
|
cl_entity_t *currententity;
|
||||||
model_t *currentmodel;
|
model_t *currentmodel;
|
||||||
cl_entity_t *currentbeam; // same as above but for beams
|
cl_entity_t *currentbeam; // same as above but for beams
|
||||||
|
|
||||||
int viewport[4];
|
|
||||||
gl_frustum_t frustum;
|
gl_frustum_t frustum;
|
||||||
|
|
||||||
mleaf_t *viewleaf;
|
mleaf_t *viewleaf;
|
||||||
mleaf_t *oldviewleaf;
|
mleaf_t *oldviewleaf;
|
||||||
vec3_t pvsorigin;
|
|
||||||
vec3_t vieworg; // locked vieworigin
|
|
||||||
vec3_t viewangles;
|
|
||||||
vec3_t vforward;
|
vec3_t vforward;
|
||||||
vec3_t vright;
|
vec3_t vright;
|
||||||
vec3_t vup;
|
vec3_t vup;
|
||||||
@@ -239,7 +213,6 @@ typedef struct
|
|||||||
qboolean fFlipViewModel;
|
qboolean fFlipViewModel;
|
||||||
|
|
||||||
byte visbytes[(MAX_MAP_LEAFS+7)/8]; // member custom PVS
|
byte visbytes[(MAX_MAP_LEAFS+7)/8]; // member custom PVS
|
||||||
int lightstylevalue[MAX_LIGHTSTYLES]; // value 0 - 65536
|
|
||||||
int block_size; // lightmap blocksize
|
int block_size; // lightmap blocksize
|
||||||
|
|
||||||
double frametime; // special frametime for multipass rendering (will set to 0 on a nextview)
|
double frametime; // special frametime for multipass rendering (will set to 0 on a nextview)
|
||||||
@@ -255,7 +228,6 @@ typedef struct
|
|||||||
movevars_t *movevars;
|
movevars_t *movevars;
|
||||||
color24 *palette;
|
color24 *palette;
|
||||||
cl_entity_t *viewent;
|
cl_entity_t *viewent;
|
||||||
dlight_t *dlights;
|
|
||||||
dlight_t *elights;
|
dlight_t *elights;
|
||||||
byte *texgammatable;
|
byte *texgammatable;
|
||||||
uint *lightgammatable;
|
uint *lightgammatable;
|
||||||
@@ -359,7 +331,6 @@ gl_texture_t *R_GetTexture( unsigned int texnum );
|
|||||||
int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags );
|
int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags );
|
||||||
int GL_LoadTextureArray( const char **names, int flags );
|
int GL_LoadTextureArray( const char **names, int flags );
|
||||||
int GL_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update );
|
int GL_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update );
|
||||||
byte *GL_ResampleTexture( const byte *source, int in_w, int in_h, int out_w, int out_h, qboolean isNormalMap );
|
|
||||||
int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags );
|
int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags );
|
||||||
int GL_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags );
|
int GL_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags );
|
||||||
void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor );
|
void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor );
|
||||||
@@ -377,16 +348,6 @@ qboolean R_SearchForTextureReplacement( char *out, size_t size, const char *mode
|
|||||||
void R_TextureReplacementReport( const char *modelname, int gl_texturenum, const char *foundpath );
|
void R_TextureReplacementReport( const char *modelname, int gl_texturenum, const char *foundpath );
|
||||||
void R_ShowTextures( void );
|
void R_ShowTextures( void );
|
||||||
|
|
||||||
//
|
|
||||||
// gl_rlight.c
|
|
||||||
//
|
|
||||||
void CL_RunLightStyles( lightstyle_t *ls );
|
|
||||||
void R_PushDlights( void );
|
|
||||||
void R_GetLightSpot( vec3_t lightspot );
|
|
||||||
void R_MarkLights( const dlight_t *light, int bit, const mnode_t *node );
|
|
||||||
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lightspot, vec3_t lightvec );
|
|
||||||
colorVec R_LightPoint( const vec3_t p0 );
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// gl_rmain.c
|
// gl_rmain.c
|
||||||
//
|
//
|
||||||
@@ -407,17 +368,6 @@ void R_PopScene( void );
|
|||||||
void R_DrawFog( void );
|
void R_DrawFog( void );
|
||||||
int CL_FxBlend( cl_entity_t *e );
|
int CL_FxBlend( cl_entity_t *e );
|
||||||
|
|
||||||
//
|
|
||||||
// gl_rmath.c
|
|
||||||
//
|
|
||||||
void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] );
|
|
||||||
void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 );
|
|
||||||
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z );
|
|
||||||
void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z );
|
|
||||||
void Matrix4x4_CreateProjection(matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar);
|
|
||||||
void Matrix4x4_CreateOrtho(matrix4x4 m, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar);
|
|
||||||
void Matrix4x4_CreateModelview( matrix4x4 out );
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// gl_rmisc.c
|
// gl_rmisc.c
|
||||||
//
|
//
|
||||||
@@ -434,7 +384,6 @@ void GL_SubdivideSurface( model_t *mod, msurface_t *fa );
|
|||||||
void GL_SetupFogColorForSurfaces( void );
|
void GL_SetupFogColorForSurfaces( void );
|
||||||
void R_DrawAlphaTextureChains( void );
|
void R_DrawAlphaTextureChains( void );
|
||||||
void GL_RebuildLightmaps( void );
|
void GL_RebuildLightmaps( void );
|
||||||
void GL_InitRandomTable( void );
|
|
||||||
void GL_BuildLightmaps( void );
|
void GL_BuildLightmaps( void );
|
||||||
void GL_ResetFogColor( void );
|
void GL_ResetFogColor( void );
|
||||||
void R_GenerateVBO( void );
|
void R_GenerateVBO( void );
|
||||||
@@ -456,9 +405,6 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers );
|
|||||||
//
|
//
|
||||||
// gl_sprite.c
|
// gl_sprite.c
|
||||||
//
|
//
|
||||||
void R_SpriteInit( void );
|
|
||||||
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags );
|
|
||||||
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw );
|
|
||||||
void R_DrawSpriteModel( cl_entity_t *e );
|
void R_DrawSpriteModel( cl_entity_t *e );
|
||||||
|
|
||||||
//
|
//
|
||||||
@@ -517,7 +463,6 @@ void R_RenderFrame( const struct ref_viewpass_s *vp );
|
|||||||
void R_EndFrame( void );
|
void R_EndFrame( void );
|
||||||
void R_ClearScene( void );
|
void R_ClearScene( void );
|
||||||
void R_GetTextureParms( int *w, int *h, int texnum );
|
void R_GetTextureParms( int *w, int *h, int texnum );
|
||||||
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int curFrame, const struct model_s *pSprite );
|
|
||||||
void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty );
|
void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty );
|
||||||
void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum );
|
void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum );
|
||||||
qboolean R_SpeedsMessage( char *out, size_t size );
|
qboolean R_SpeedsMessage( char *out, size_t size );
|
||||||
@@ -525,20 +470,17 @@ qboolean R_CullBox( const vec3_t mins, const vec3_t maxs );
|
|||||||
int R_WorldToScreen( const vec3_t point, vec3_t screen );
|
int R_WorldToScreen( const vec3_t point, vec3_t screen );
|
||||||
void R_ScreenToWorld( const vec3_t screen, vec3_t point );
|
void R_ScreenToWorld( const vec3_t screen, vec3_t point );
|
||||||
qboolean R_AddEntity( struct cl_entity_s *pRefEntity, int entityType );
|
qboolean R_AddEntity( struct cl_entity_s *pRefEntity, int entityType );
|
||||||
void Mod_SpriteUnloadTextures( void *data );
|
|
||||||
void Mod_UnloadAliasModel( struct model_s *mod );
|
void Mod_UnloadAliasModel( struct model_s *mod );
|
||||||
void Mod_AliasUnloadTextures( void *data );
|
void Mod_AliasUnloadTextures( void *data );
|
||||||
void GL_SetRenderMode( int mode );
|
void GL_SetRenderMode( int mode );
|
||||||
void R_RunViewmodelEvents( void );
|
void R_RunViewmodelEvents( void );
|
||||||
void R_DrawViewModel( void );
|
void R_DrawViewModel( void );
|
||||||
int R_GetSpriteTexture( const struct model_s *m_pSpriteModel, int frame );
|
|
||||||
void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale );
|
void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale );
|
||||||
void R_DecalRemoveAll( int texture );
|
void R_DecalRemoveAll( int texture );
|
||||||
int R_CreateDecalList( decallist_t *pList );
|
int R_CreateDecalList( decallist_t *pList );
|
||||||
void R_ClearAllDecals( void );
|
void R_ClearAllDecals( void );
|
||||||
byte *Mod_GetCurrentVis( void );
|
byte *Mod_GetCurrentVis( void );
|
||||||
void Mod_SetOrthoBounds( const float *mins, const float *maxs );
|
void Mod_SetOrthoBounds( const float *mins, const float *maxs );
|
||||||
void CL_AddCustomBeam( cl_entity_t *pEnvBeam );
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// gl_opengl.c
|
// gl_opengl.c
|
||||||
@@ -698,13 +640,6 @@ extern glconfig_t glConfig;
|
|||||||
extern glstate_t glState;
|
extern glstate_t glState;
|
||||||
// move to engine
|
// move to engine
|
||||||
extern glwstate_t glw_state;
|
extern glwstate_t glw_state;
|
||||||
extern ref_api_t gEngfuncs;
|
|
||||||
extern ref_globals_t *gpGlobals;
|
|
||||||
extern ref_client_t *gp_cl;
|
|
||||||
extern ref_host_t *gp_host;
|
|
||||||
|
|
||||||
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
|
|
||||||
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( ( parm ), 0 )
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// helper funcs
|
// helper funcs
|
||||||
@@ -794,7 +729,6 @@ extern convar_t gl_stencilbits;
|
|||||||
extern convar_t gl_overbright;
|
extern convar_t gl_overbright;
|
||||||
extern convar_t gl_fog;
|
extern convar_t gl_fog;
|
||||||
|
|
||||||
extern convar_t r_lighting_extended;
|
|
||||||
extern convar_t r_lighting_ambient;
|
extern convar_t r_lighting_ambient;
|
||||||
extern convar_t r_studio_lambert;
|
extern convar_t r_studio_lambert;
|
||||||
extern convar_t r_detailtextures;
|
extern convar_t r_detailtextures;
|
||||||
@@ -814,28 +748,16 @@ extern convar_t r_ripple;
|
|||||||
extern convar_t r_ripple_updatetime;
|
extern convar_t r_ripple_updatetime;
|
||||||
extern convar_t r_ripple_spawntime;
|
extern convar_t r_ripple_spawntime;
|
||||||
extern convar_t r_large_lightmaps;
|
extern convar_t r_large_lightmaps;
|
||||||
extern convar_t r_dlight_virtual_radius;
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// engine shared convars
|
// engine shared convars
|
||||||
//
|
//
|
||||||
DECLARE_ENGINE_SHARED_CVAR_LIST()
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// engine callbacks
|
// engine callbacks
|
||||||
//
|
//
|
||||||
#include "crtlib.h"
|
#include "crtlib.h"
|
||||||
|
|
||||||
void _Mem_Free( void *data, const char *filename, int fileline );
|
|
||||||
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
|
|
||||||
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
|
|
||||||
|
|
||||||
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
|
|
||||||
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
|
|
||||||
#define Mem_Realloc( pool, ptr, size ) gEngfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
|
|
||||||
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
|
|
||||||
#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
|
|
||||||
#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
|
|
||||||
#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ )
|
|
||||||
|
|
||||||
#endif // GL_LOCAL_H
|
#endif // GL_LOCAL_H
|
||||||
|
|||||||
@@ -22,7 +22,6 @@ CVAR_DEFINE_AUTO( gl_msaa, "1", FCVAR_GLCONFIG, "enable or disable multisample a
|
|||||||
CVAR_DEFINE_AUTO( gl_stencilbits, "8", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "pixelformat stencil bits (0 - auto)" );
|
CVAR_DEFINE_AUTO( gl_stencilbits, "8", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "pixelformat stencil bits (0 - auto)" );
|
||||||
CVAR_DEFINE_AUTO( gl_overbright, "1", FCVAR_GLCONFIG, "overbrights" );
|
CVAR_DEFINE_AUTO( gl_overbright, "1", FCVAR_GLCONFIG, "overbrights" );
|
||||||
CVAR_DEFINE_AUTO( gl_fog, "1", FCVAR_GLCONFIG, "allow for rendering fog using built-in OpenGL fog implementation" );
|
CVAR_DEFINE_AUTO( gl_fog, "1", FCVAR_GLCONFIG, "allow for rendering fog using built-in OpenGL fog implementation" );
|
||||||
CVAR_DEFINE_AUTO( r_lighting_extended, "1", FCVAR_GLCONFIG, "allow to get lighting from world and bmodels" );
|
|
||||||
CVAR_DEFINE_AUTO( r_lighting_ambient, "0.3", FCVAR_GLCONFIG, "map ambient lighting scale" );
|
CVAR_DEFINE_AUTO( r_lighting_ambient, "0.3", FCVAR_GLCONFIG, "map ambient lighting scale" );
|
||||||
CVAR_DEFINE_AUTO( r_detailtextures, "1", FCVAR_GLCONFIG, "enable detail textures support" );
|
CVAR_DEFINE_AUTO( r_detailtextures, "1", FCVAR_GLCONFIG, "enable detail textures support" );
|
||||||
CVAR_DEFINE_AUTO( r_novis, "0", 0, "ignore vis information (perfomance test)" );
|
CVAR_DEFINE_AUTO( r_novis, "0", 0, "ignore vis information (perfomance test)" );
|
||||||
@@ -39,11 +38,7 @@ CVAR_DEFINE_AUTO( r_ripple, "0", FCVAR_GLCONFIG, "enable software-like water tex
|
|||||||
CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" );
|
CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" );
|
||||||
CVAR_DEFINE_AUTO( r_ripple_spawntime, "0.1", FCVAR_GLCONFIG, "how fast new ripples spawn" );
|
CVAR_DEFINE_AUTO( r_ripple_spawntime, "0.1", FCVAR_GLCONFIG, "how fast new ripples spawn" );
|
||||||
CVAR_DEFINE_AUTO( r_large_lightmaps, "0", FCVAR_GLCONFIG|FCVAR_LATCH, "enable larger lightmap atlas textures (might break custom renderer mods)" );
|
CVAR_DEFINE_AUTO( r_large_lightmaps, "0", FCVAR_GLCONFIG|FCVAR_LATCH, "enable larger lightmap atlas textures (might break custom renderer mods)" );
|
||||||
CVAR_DEFINE_AUTO( r_dlight_virtual_radius, "3", FCVAR_GLCONFIG, "increase dlight radius virtually by this amount, should help against ugly cut off dlights on highly scaled textures" );
|
|
||||||
|
|
||||||
DEFINE_ENGINE_SHARED_CVAR_LIST()
|
|
||||||
|
|
||||||
poolhandle_t r_temppool;
|
|
||||||
|
|
||||||
gl_globals_t tr;
|
gl_globals_t tr;
|
||||||
glconfig_t glConfig;
|
glconfig_t glConfig;
|
||||||
@@ -1141,9 +1136,6 @@ GL_InitCommands
|
|||||||
*/
|
*/
|
||||||
static void GL_InitCommands( void )
|
static void GL_InitCommands( void )
|
||||||
{
|
{
|
||||||
RETRIEVE_ENGINE_SHARED_CVAR_LIST();
|
|
||||||
|
|
||||||
gEngfuncs.Cvar_RegisterVariable( &r_lighting_extended );
|
|
||||||
gEngfuncs.Cvar_RegisterVariable( &r_lighting_ambient );
|
gEngfuncs.Cvar_RegisterVariable( &r_lighting_ambient );
|
||||||
gEngfuncs.Cvar_RegisterVariable( &r_novis );
|
gEngfuncs.Cvar_RegisterVariable( &r_novis );
|
||||||
gEngfuncs.Cvar_RegisterVariable( &r_nocull );
|
gEngfuncs.Cvar_RegisterVariable( &r_nocull );
|
||||||
@@ -1162,7 +1154,6 @@ static void GL_InitCommands( void )
|
|||||||
gEngfuncs.Cvar_RegisterVariable( &r_vbo_overbrightmode );
|
gEngfuncs.Cvar_RegisterVariable( &r_vbo_overbrightmode );
|
||||||
gEngfuncs.Cvar_RegisterVariable( &r_vbo_detail );
|
gEngfuncs.Cvar_RegisterVariable( &r_vbo_detail );
|
||||||
gEngfuncs.Cvar_RegisterVariable( &r_large_lightmaps );
|
gEngfuncs.Cvar_RegisterVariable( &r_large_lightmaps );
|
||||||
gEngfuncs.Cvar_RegisterVariable( &r_dlight_virtual_radius );
|
|
||||||
|
|
||||||
gEngfuncs.Cvar_RegisterVariable( &gl_extensions );
|
gEngfuncs.Cvar_RegisterVariable( &gl_extensions );
|
||||||
gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest );
|
gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest );
|
||||||
@@ -1276,13 +1267,11 @@ qboolean R_Init( void )
|
|||||||
tr.lightgammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LIGHTGAMMATABLE_PTR );
|
tr.lightgammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LIGHTGAMMATABLE_PTR );
|
||||||
tr.screengammatable = (uint *)ENGINE_GET_PARM( PARM_GET_SCREENGAMMATABLE_PTR );
|
tr.screengammatable = (uint *)ENGINE_GET_PARM( PARM_GET_SCREENGAMMATABLE_PTR );
|
||||||
tr.lineargammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LINEARGAMMATABLE_PTR );
|
tr.lineargammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LINEARGAMMATABLE_PTR );
|
||||||
tr.dlights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_DLIGHTS_PTR );
|
|
||||||
tr.elights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_ELIGHTS_PTR );
|
tr.elights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_ELIGHTS_PTR );
|
||||||
|
|
||||||
GL_SetDefaults();
|
GL_SetDefaults();
|
||||||
R_CheckVBO();
|
R_CheckVBO();
|
||||||
R_InitImages();
|
R_InitImages();
|
||||||
R_SpriteInit();
|
|
||||||
R_StudioInit();
|
R_StudioInit();
|
||||||
R_AliasInit();
|
R_AliasInit();
|
||||||
R_ClearDecals();
|
R_ClearDecals();
|
||||||
|
|||||||
@@ -101,7 +101,7 @@ static int R_TransEntityCompare( const void *a, const void *b )
|
|||||||
{
|
{
|
||||||
VectorAverage( ent1->model->mins, ent1->model->maxs, org );
|
VectorAverage( ent1->model->mins, ent1->model->maxs, org );
|
||||||
VectorAdd( ent1->origin, org, org );
|
VectorAdd( ent1->origin, org, org );
|
||||||
VectorSubtract( RI.vieworg, org, vecLen );
|
VectorSubtract( RI.rvp.vieworigin, org, vecLen );
|
||||||
dist1 = DotProduct( vecLen, vecLen );
|
dist1 = DotProduct( vecLen, vecLen );
|
||||||
}
|
}
|
||||||
else dist1 = 1000000000;
|
else dist1 = 1000000000;
|
||||||
@@ -110,7 +110,7 @@ static int R_TransEntityCompare( const void *a, const void *b )
|
|||||||
{
|
{
|
||||||
VectorAverage( ent2->model->mins, ent2->model->maxs, org );
|
VectorAverage( ent2->model->mins, ent2->model->maxs, org );
|
||||||
VectorAdd( ent2->origin, org, org );
|
VectorAdd( ent2->origin, org, org );
|
||||||
VectorSubtract( RI.vieworg, org, vecLen );
|
VectorSubtract( RI.rvp.vieworigin, org, vecLen );
|
||||||
dist2 = DotProduct( vecLen, vecLen );
|
dist2 = DotProduct( vecLen, vecLen );
|
||||||
}
|
}
|
||||||
else dist2 = 1000000000;
|
else dist2 = 1000000000;
|
||||||
@@ -243,9 +243,6 @@ qboolean R_AddEntity( struct cl_entity_s *clent, int type )
|
|||||||
if( !r_drawentities->value )
|
if( !r_drawentities->value )
|
||||||
return false; // not allow to drawing
|
return false; // not allow to drawing
|
||||||
|
|
||||||
if( !clent || !clent->model )
|
|
||||||
return false; // if set to invisible, skip
|
|
||||||
|
|
||||||
if( FBitSet( clent->curstate.effects, EF_NODRAW ))
|
if( FBitSet( clent->curstate.effects, EF_NODRAW ))
|
||||||
return false; // done
|
return false; // done
|
||||||
|
|
||||||
@@ -260,10 +257,22 @@ qboolean R_AddEntity( struct cl_entity_s *clent, int type )
|
|||||||
case ET_TEMPENTITY:
|
case ET_TEMPENTITY:
|
||||||
r_stats.c_active_tents_count++;
|
r_stats.c_active_tents_count++;
|
||||||
break;
|
break;
|
||||||
default: break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if( R_OpaqueEntity( clent ))
|
if( type == ET_BEAM )
|
||||||
|
{
|
||||||
|
if( tr.draw_list->num_beam_entities >= MAX_VISIBLE_PACKET )
|
||||||
|
{
|
||||||
|
gEngfuncs.Con_Printf( S_ERROR "Too many beams %d!\n", tr.draw_list->num_beam_entities );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
tr.draw_list->beam_entities[tr.draw_list->num_beam_entities] = clent;
|
||||||
|
tr.draw_list->num_beam_entities++;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else if( R_OpaqueEntity( clent ))
|
||||||
{
|
{
|
||||||
// opaque
|
// opaque
|
||||||
if( tr.draw_list->num_solid_entities >= MAX_VISIBLE_PACKET )
|
if( tr.draw_list->num_solid_entities >= MAX_VISIBLE_PACKET )
|
||||||
@@ -308,7 +317,7 @@ static void R_Clear( int bitMask )
|
|||||||
pglClear( bits );
|
pglClear( bits );
|
||||||
|
|
||||||
// change ordering for overview
|
// change ordering for overview
|
||||||
if( RI.drawOrtho )
|
if( FBitSet( RI.rvp.flags, RF_DRAW_OVERVIEW ))
|
||||||
{
|
{
|
||||||
gldepthmin = 1.0f;
|
gldepthmin = 1.0f;
|
||||||
gldepthmax = 0.0f;
|
gldepthmax = 0.0f;
|
||||||
@@ -331,7 +340,7 @@ R_GetFarClip
|
|||||||
*/
|
*/
|
||||||
static float R_GetFarClip( void )
|
static float R_GetFarClip( void )
|
||||||
{
|
{
|
||||||
if( WORLDMODEL && RI.drawWorld )
|
if( WORLDMODEL && FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
return tr.movevars->zmax * 1.73f;
|
return tr.movevars->zmax * 1.73f;
|
||||||
return 2048.0f;
|
return 2048.0f;
|
||||||
}
|
}
|
||||||
@@ -343,28 +352,26 @@ R_SetupFrustum
|
|||||||
*/
|
*/
|
||||||
void R_SetupFrustum( void )
|
void R_SetupFrustum( void )
|
||||||
{
|
{
|
||||||
const ref_overview_t *ov = gEngfuncs.GetOverviewParms();
|
|
||||||
|
|
||||||
if( RP_NORMALPASS() && FBitSet( gp_host->features, ENGINE_QUAKE_COMPATIBLE ) && ( ENGINE_GET_PARM( PARM_WATER_LEVEL ) >= 3 ))
|
|
||||||
{
|
|
||||||
RI.fov_x = atan( tan( DEG2RAD( RI.fov_x ) / 2 ) * ( 0.97f + sin( gp_cl->time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
|
|
||||||
RI.fov_y = atan( tan( DEG2RAD( RI.fov_y ) / 2 ) * ( 1.03f - sin( gp_cl->time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
// build the transformation matrix for the given view angles
|
// build the transformation matrix for the given view angles
|
||||||
AngleVectors( RI.viewangles, RI.vforward, RI.vright, RI.vup );
|
AngleVectors( RI.rvp.viewangles, RI.vforward, RI.vright, RI.vup );
|
||||||
|
|
||||||
if( !r_lockfrustum.value )
|
if( !r_lockfrustum.value )
|
||||||
{
|
{
|
||||||
VectorCopy( RI.vieworg, RI.cullorigin );
|
VectorCopy( RI.rvp.vieworigin, RI.cullorigin );
|
||||||
VectorCopy( RI.vforward, RI.cull_vforward );
|
VectorCopy( RI.vforward, RI.cull_vforward );
|
||||||
VectorCopy( RI.vright, RI.cull_vright );
|
VectorCopy( RI.vright, RI.cull_vright );
|
||||||
VectorCopy( RI.vup, RI.cull_vup );
|
VectorCopy( RI.vup, RI.cull_vup );
|
||||||
}
|
}
|
||||||
|
|
||||||
if( RI.drawOrtho )
|
if( FBitSet( RI.rvp.flags, RF_DRAW_OVERVIEW ))
|
||||||
|
{
|
||||||
|
const ref_overview_t *ov = gEngfuncs.GetOverviewParms();
|
||||||
GL_FrustumInitOrtho( &RI.frustum, ov->xLeft, ov->xRight, ov->yTop, ov->yBottom, ov->zNear, ov->zFar );
|
GL_FrustumInitOrtho( &RI.frustum, ov->xLeft, ov->xRight, ov->yTop, ov->yBottom, ov->zNear, ov->zFar );
|
||||||
else GL_FrustumInitProj( &RI.frustum, 0.0f, R_GetFarClip(), RI.fov_x, RI.fov_y ); // NOTE: we ignore nearplane here (mirrors only)
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GL_FrustumInitProj( &RI.frustum, 0.0f, R_GetFarClip(), RI.rvp.fov_x, RI.rvp.fov_y ); // NOTE: we ignore nearplane here (mirrors only)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -376,7 +383,7 @@ static void R_SetupProjectionMatrix( matrix4x4 m )
|
|||||||
{
|
{
|
||||||
GLfloat xMin, xMax, yMin, yMax, zNear, zFar;
|
GLfloat xMin, xMax, yMin, yMax, zNear, zFar;
|
||||||
|
|
||||||
if( RI.drawOrtho )
|
if( FBitSet( RI.rvp.flags, RF_DRAW_OVERVIEW ))
|
||||||
{
|
{
|
||||||
const ref_overview_t *ov = gEngfuncs.GetOverviewParms();
|
const ref_overview_t *ov = gEngfuncs.GetOverviewParms();
|
||||||
Matrix4x4_CreateOrtho( m, ov->xLeft, ov->xRight, ov->yTop, ov->yBottom, ov->zNear, ov->zFar );
|
Matrix4x4_CreateOrtho( m, ov->xLeft, ov->xRight, ov->yTop, ov->yBottom, ov->zNear, ov->zFar );
|
||||||
@@ -388,10 +395,10 @@ static void R_SetupProjectionMatrix( matrix4x4 m )
|
|||||||
zNear = 4.0f;
|
zNear = 4.0f;
|
||||||
zFar = Q_max( 256.0f, RI.farClip );
|
zFar = Q_max( 256.0f, RI.farClip );
|
||||||
|
|
||||||
yMax = zNear * tan( RI.fov_y * M_PI_F / 360.0f );
|
yMax = zNear * tan( RI.rvp.fov_y * M_PI_F / 360.0f );
|
||||||
yMin = -yMax;
|
yMin = -yMax;
|
||||||
|
|
||||||
xMax = zNear * tan( RI.fov_x * M_PI_F / 360.0f );
|
xMax = zNear * tan( RI.rvp.fov_x * M_PI_F / 360.0f );
|
||||||
xMin = -xMax;
|
xMin = -xMax;
|
||||||
|
|
||||||
if( tr.rotation & 1 )
|
if( tr.rotation & 1 )
|
||||||
@@ -414,17 +421,17 @@ static void R_SetupModelviewMatrix( matrix4x4 m )
|
|||||||
Matrix4x4_CreateModelview( m );
|
Matrix4x4_CreateModelview( m );
|
||||||
if( tr.rotation & 1 )
|
if( tr.rotation & 1 )
|
||||||
{
|
{
|
||||||
Matrix4x4_ConcatRotate( m, anglemod( -RI.viewangles[2] + 90 ), 1, 0, 0 );
|
Matrix4x4_ConcatRotate( m, anglemod( -RI.rvp.viewangles[2] + 90 ), 1, 0, 0 );
|
||||||
Matrix4x4_ConcatRotate( m, -RI.viewangles[0], 0, 1, 0 );
|
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[0], 0, 1, 0 );
|
||||||
Matrix4x4_ConcatRotate( m, -RI.viewangles[1], 0, 0, 1 );
|
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[1], 0, 0, 1 );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Matrix4x4_ConcatRotate( m, -RI.viewangles[2], 1, 0, 0 );
|
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[2], 1, 0, 0 );
|
||||||
Matrix4x4_ConcatRotate( m, -RI.viewangles[0], 0, 1, 0 );
|
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[0], 0, 1, 0 );
|
||||||
Matrix4x4_ConcatRotate( m, -RI.viewangles[1], 0, 0, 1 );
|
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[1], 0, 0, 1 );
|
||||||
}
|
}
|
||||||
Matrix4x4_ConcatTranslate( m, -RI.vieworg[0], -RI.vieworg[1], -RI.vieworg[2] );
|
Matrix4x4_ConcatTranslate( m, -RI.rvp.vieworigin[0], -RI.rvp.vieworigin[1], -RI.rvp.vieworigin[2] );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -504,7 +511,7 @@ R_FindViewLeaf
|
|||||||
void R_FindViewLeaf( void )
|
void R_FindViewLeaf( void )
|
||||||
{
|
{
|
||||||
RI.oldviewleaf = RI.viewleaf;
|
RI.oldviewleaf = RI.viewleaf;
|
||||||
RI.viewleaf = gEngfuncs.Mod_PointInLeaf( RI.pvsorigin, WORLDMODEL->nodes );
|
RI.viewleaf = gEngfuncs.Mod_PointInLeaf( RI.rvp.vieworigin, WORLDMODEL->nodes );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -515,7 +522,7 @@ R_SetupFrame
|
|||||||
static void R_SetupFrame( void )
|
static void R_SetupFrame( void )
|
||||||
{
|
{
|
||||||
// setup viewplane dist
|
// setup viewplane dist
|
||||||
RI.viewplanedist = DotProduct( RI.vieworg, RI.vforward );
|
RI.viewplanedist = DotProduct( RI.rvp.vieworigin, RI.vforward );
|
||||||
|
|
||||||
// NOTE: this request is the fps-killer on some NVidia drivers
|
// NOTE: this request is the fps-killer on some NVidia drivers
|
||||||
glState.isFogEnabled = pglIsEnabled( GL_FOG );
|
glState.isFogEnabled = pglIsEnabled( GL_FOG );
|
||||||
@@ -527,11 +534,8 @@ static void R_SetupFrame( void )
|
|||||||
}
|
}
|
||||||
|
|
||||||
// current viewleaf
|
// current viewleaf
|
||||||
if( RI.drawWorld )
|
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
{
|
|
||||||
RI.isSkyVisible = false; // unknown at this moment
|
|
||||||
R_FindViewLeaf();
|
R_FindViewLeaf();
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -548,15 +552,15 @@ void R_SetupGL( qboolean set_gl_state )
|
|||||||
|
|
||||||
if( !set_gl_state ) return;
|
if( !set_gl_state ) return;
|
||||||
|
|
||||||
if( RP_NORMALPASS( ))
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
|
||||||
{
|
{
|
||||||
int x, x2, y, y2;
|
int x, x2, y, y2;
|
||||||
|
|
||||||
// set up viewport (main, playersetup)
|
// set up viewport (main, playersetup)
|
||||||
x = floor( RI.viewport[0] * gpGlobals->width / gpGlobals->width );
|
x = floor( RI.rvp.viewport[0] * gpGlobals->width / gpGlobals->width );
|
||||||
x2 = ceil(( RI.viewport[0] + RI.viewport[2] ) * gpGlobals->width / gpGlobals->width );
|
x2 = ceil(( RI.rvp.viewport[0] + RI.rvp.viewport[2] ) * gpGlobals->width / gpGlobals->width );
|
||||||
y = floor( gpGlobals->height - RI.viewport[1] * gpGlobals->height / gpGlobals->height );
|
y = floor( gpGlobals->height - RI.rvp.viewport[1] * gpGlobals->height / gpGlobals->height );
|
||||||
y2 = ceil( gpGlobals->height - ( RI.viewport[1] + RI.viewport[3] ) * gpGlobals->height / gpGlobals->height );
|
y2 = ceil( gpGlobals->height - ( RI.rvp.viewport[1] + RI.rvp.viewport[3] ) * gpGlobals->height / gpGlobals->height );
|
||||||
|
|
||||||
if( tr.rotation & 1 )
|
if( tr.rotation & 1 )
|
||||||
pglViewport( y2, x, y - y2, x2 - x );
|
pglViewport( y2, x, y - y2, x2 - x );
|
||||||
@@ -565,7 +569,7 @@ void R_SetupGL( qboolean set_gl_state )
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// envpass, mirrorpass
|
// envpass, mirrorpass
|
||||||
pglViewport( RI.viewport[0], RI.viewport[1], RI.viewport[2], RI.viewport[3] );
|
pglViewport( RI.rvp.viewport[0], RI.rvp.viewport[1], RI.rvp.viewport[2], RI.rvp.viewport[3] );
|
||||||
}
|
}
|
||||||
|
|
||||||
pglMatrixMode( GL_PROJECTION );
|
pglMatrixMode( GL_PROJECTION );
|
||||||
@@ -574,20 +578,6 @@ void R_SetupGL( qboolean set_gl_state )
|
|||||||
pglMatrixMode( GL_MODELVIEW );
|
pglMatrixMode( GL_MODELVIEW );
|
||||||
GL_LoadMatrix( RI.worldviewMatrix );
|
GL_LoadMatrix( RI.worldviewMatrix );
|
||||||
|
|
||||||
if( FBitSet( RI.params, RP_CLIPPLANE ))
|
|
||||||
{
|
|
||||||
GLdouble clip[4];
|
|
||||||
mplane_t *p = &RI.clipPlane;
|
|
||||||
|
|
||||||
clip[0] = p->normal[0];
|
|
||||||
clip[1] = p->normal[1];
|
|
||||||
clip[2] = p->normal[2];
|
|
||||||
clip[3] = -p->dist;
|
|
||||||
|
|
||||||
pglClipPlane( GL_CLIP_PLANE0, clip );
|
|
||||||
pglEnable( GL_CLIP_PLANE0 );
|
|
||||||
}
|
|
||||||
|
|
||||||
GL_Cull( GL_FRONT );
|
GL_Cull( GL_FRONT );
|
||||||
|
|
||||||
pglDisable( GL_BLEND );
|
pglDisable( GL_BLEND );
|
||||||
@@ -595,17 +585,6 @@ void R_SetupGL( qboolean set_gl_state )
|
|||||||
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
=============
|
|
||||||
R_EndGL
|
|
||||||
=============
|
|
||||||
*/
|
|
||||||
static void R_EndGL( void )
|
|
||||||
{
|
|
||||||
if( RI.params & RP_CLIPPLANE )
|
|
||||||
pglDisable( GL_CLIP_PLANE0 );
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
=============
|
=============
|
||||||
R_RecursiveFindWaterTexture
|
R_RecursiveFindWaterTexture
|
||||||
@@ -722,7 +701,7 @@ static void R_CheckFog( void )
|
|||||||
|
|
||||||
RI.fogEnabled = false;
|
RI.fogEnabled = false;
|
||||||
|
|
||||||
if( RI.onlyClientDraw || ENGINE_GET_PARM( PARM_WATER_LEVEL ) < 3 || !RI.drawWorld || !RI.viewleaf )
|
if( FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ) || ENGINE_GET_PARM( PARM_WATER_LEVEL ) < 3 || !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) || !RI.viewleaf )
|
||||||
{
|
{
|
||||||
if( RI.cached_waterlevel == 3 )
|
if( RI.cached_waterlevel == 3 )
|
||||||
{
|
{
|
||||||
@@ -738,7 +717,7 @@ static void R_CheckFog( void )
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
ent = gEngfuncs.CL_GetWaterEntity( RI.vieworg );
|
ent = gEngfuncs.CL_GetWaterEntity( RI.rvp.vieworigin );
|
||||||
if( ent && ent->model && ent->model->type == mod_brush && ent->curstate.skin < 0 )
|
if( ent && ent->model && ent->model->type == mod_brush && ent->curstate.skin < 0 )
|
||||||
cnt = ent->curstate.skin;
|
cnt = ent->curstate.skin;
|
||||||
else cnt = RI.viewleaf->contents;
|
else cnt = RI.viewleaf->contents;
|
||||||
@@ -844,7 +823,7 @@ static void R_DrawEntitiesOnList( void )
|
|||||||
GL_CheckForErrors();
|
GL_CheckForErrors();
|
||||||
|
|
||||||
// first draw solid entities
|
// first draw solid entities
|
||||||
for( i = 0; i < tr.draw_list->num_solid_entities && !RI.onlyClientDraw; i++ )
|
for( i = 0; i < tr.draw_list->num_solid_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ )
|
||||||
{
|
{
|
||||||
RI.currententity = tr.draw_list->solid_entities[i];
|
RI.currententity = tr.draw_list->solid_entities[i];
|
||||||
RI.currentmodel = RI.currententity->model;
|
RI.currentmodel = RI.currententity->model;
|
||||||
@@ -876,7 +855,7 @@ static void R_DrawEntitiesOnList( void )
|
|||||||
GL_CheckForErrors();
|
GL_CheckForErrors();
|
||||||
|
|
||||||
// draw sprites seperately, because of alpha blending
|
// draw sprites seperately, because of alpha blending
|
||||||
for( i = 0; i < tr.draw_list->num_solid_entities && !RI.onlyClientDraw; i++ )
|
for( i = 0; i < tr.draw_list->num_solid_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ )
|
||||||
{
|
{
|
||||||
RI.currententity = tr.draw_list->solid_entities[i];
|
RI.currententity = tr.draw_list->solid_entities[i];
|
||||||
RI.currentmodel = RI.currententity->model;
|
RI.currentmodel = RI.currententity->model;
|
||||||
@@ -894,20 +873,20 @@ static void R_DrawEntitiesOnList( void )
|
|||||||
|
|
||||||
GL_CheckForErrors();
|
GL_CheckForErrors();
|
||||||
|
|
||||||
if( !RI.onlyClientDraw )
|
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||||
{
|
{
|
||||||
gEngfuncs.CL_DrawEFX( tr.frametime, false );
|
gEngfuncs.CL_DrawEFX( tr.frametime, false );
|
||||||
}
|
}
|
||||||
|
|
||||||
GL_CheckForErrors();
|
GL_CheckForErrors();
|
||||||
|
|
||||||
if( RI.drawWorld )
|
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
gEngfuncs.pfnDrawNormalTriangles();
|
gEngfuncs.pfnDrawNormalTriangles();
|
||||||
|
|
||||||
GL_CheckForErrors();
|
GL_CheckForErrors();
|
||||||
|
|
||||||
// then draw translucent entities
|
// then draw translucent entities
|
||||||
for( i = 0; i < tr.draw_list->num_trans_entities && !RI.onlyClientDraw; i++ )
|
for( i = 0; i < tr.draw_list->num_trans_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ )
|
||||||
{
|
{
|
||||||
RI.currententity = tr.draw_list->trans_entities[i];
|
RI.currententity = tr.draw_list->trans_entities[i];
|
||||||
RI.currentmodel = RI.currententity->model;
|
RI.currentmodel = RI.currententity->model;
|
||||||
@@ -943,7 +922,7 @@ static void R_DrawEntitiesOnList( void )
|
|||||||
|
|
||||||
GL_CheckForErrors();
|
GL_CheckForErrors();
|
||||||
|
|
||||||
if( RI.drawWorld )
|
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
{
|
{
|
||||||
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
||||||
gEngfuncs.pfnDrawTransparentTriangles ();
|
gEngfuncs.pfnDrawTransparentTriangles ();
|
||||||
@@ -951,7 +930,7 @@ static void R_DrawEntitiesOnList( void )
|
|||||||
|
|
||||||
GL_CheckForErrors();
|
GL_CheckForErrors();
|
||||||
|
|
||||||
if( !RI.onlyClientDraw )
|
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||||
{
|
{
|
||||||
R_AllowFog( false );
|
R_AllowFog( false );
|
||||||
gEngfuncs.CL_DrawEFX( tr.frametime, true );
|
gEngfuncs.CL_DrawEFX( tr.frametime, true );
|
||||||
@@ -962,7 +941,7 @@ static void R_DrawEntitiesOnList( void )
|
|||||||
|
|
||||||
pglDisable( GL_BLEND ); // Trinity Render issues
|
pglDisable( GL_BLEND ); // Trinity Render issues
|
||||||
|
|
||||||
if( !RI.onlyClientDraw )
|
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||||
R_DrawViewModel();
|
R_DrawViewModel();
|
||||||
gEngfuncs.CL_ExtraUpdate();
|
gEngfuncs.CL_ExtraUpdate();
|
||||||
|
|
||||||
@@ -978,18 +957,18 @@ R_SetupRefParams must be called right before
|
|||||||
*/
|
*/
|
||||||
void R_RenderScene( void )
|
void R_RenderScene( void )
|
||||||
{
|
{
|
||||||
if( !WORLDMODEL && RI.drawWorld )
|
if( !WORLDMODEL && FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
gEngfuncs.Host_Error( "%s: NULL worldmodel\n", __func__ );
|
gEngfuncs.Host_Error( "%s: NULL worldmodel\n", __func__ );
|
||||||
|
|
||||||
// frametime is valid only for normal pass
|
// frametime is valid only for normal pass
|
||||||
if( RP_NORMALPASS( ))
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
|
||||||
tr.frametime = gp_cl->time - gp_cl->oldtime;
|
tr.frametime = gp_cl->time - gp_cl->oldtime;
|
||||||
else tr.frametime = 0.0;
|
else tr.frametime = 0.0;
|
||||||
|
|
||||||
// begin a new frame
|
// begin a new frame
|
||||||
tr.framecount++;
|
tr.framecount++;
|
||||||
|
|
||||||
R_PushDlights();
|
tr.dlightframecount = R_PushDlights( WORLDMODEL, tr.framecount );
|
||||||
|
|
||||||
R_SetupFrustum();
|
R_SetupFrustum();
|
||||||
R_SetupFrame();
|
R_SetupFrame();
|
||||||
@@ -998,7 +977,7 @@ void R_RenderScene( void )
|
|||||||
|
|
||||||
R_MarkLeaves();
|
R_MarkLeaves();
|
||||||
R_DrawFog ();
|
R_DrawFog ();
|
||||||
if( RI.drawWorld )
|
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
R_AnimateRipples();
|
R_AnimateRipples();
|
||||||
|
|
||||||
R_CheckGLFog();
|
R_CheckGLFog();
|
||||||
@@ -1010,8 +989,6 @@ void R_RenderScene( void )
|
|||||||
R_DrawEntitiesOnList();
|
R_DrawEntitiesOnList();
|
||||||
|
|
||||||
R_DrawWaterSurfaces();
|
R_DrawWaterSurfaces();
|
||||||
|
|
||||||
R_EndGL();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void R_GammaChanged( qboolean do_reset_gamma )
|
void R_GammaChanged( qboolean do_reset_gamma )
|
||||||
@@ -1100,28 +1077,9 @@ set initial params for renderer
|
|||||||
*/
|
*/
|
||||||
void R_SetupRefParams( const ref_viewpass_t *rvp )
|
void R_SetupRefParams( const ref_viewpass_t *rvp )
|
||||||
{
|
{
|
||||||
RI.params = RP_NONE;
|
RI.rvp = *rvp;
|
||||||
RI.drawWorld = FBitSet( rvp->flags, RF_DRAW_WORLD );
|
|
||||||
RI.onlyClientDraw = FBitSet( rvp->flags, RF_ONLY_CLIENTDRAW );
|
|
||||||
RI.farClip = 0;
|
RI.farClip = 0;
|
||||||
|
|
||||||
if( !FBitSet( rvp->flags, RF_DRAW_CUBEMAP ))
|
|
||||||
RI.drawOrtho = FBitSet( rvp->flags, RF_DRAW_OVERVIEW );
|
|
||||||
else RI.drawOrtho = false;
|
|
||||||
|
|
||||||
// setup viewport
|
|
||||||
RI.viewport[0] = rvp->viewport[0];
|
|
||||||
RI.viewport[1] = rvp->viewport[1];
|
|
||||||
RI.viewport[2] = rvp->viewport[2];
|
|
||||||
RI.viewport[3] = rvp->viewport[3];
|
|
||||||
|
|
||||||
// calc FOV
|
|
||||||
RI.fov_x = rvp->fov_x;
|
|
||||||
RI.fov_y = rvp->fov_y;
|
|
||||||
|
|
||||||
VectorCopy( rvp->vieworigin, RI.vieworg );
|
|
||||||
VectorCopy( rvp->viewangles, RI.viewangles );
|
|
||||||
VectorCopy( rvp->vieworigin, RI.pvsorigin );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -1137,7 +1095,7 @@ void R_RenderFrame( const ref_viewpass_t *rvp )
|
|||||||
// setup the initial render params
|
// setup the initial render params
|
||||||
R_SetupRefParams( rvp );
|
R_SetupRefParams( rvp );
|
||||||
|
|
||||||
if( gl_finish.value && RI.drawWorld )
|
if( gl_finish.value && FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
pglFinish();
|
pglFinish();
|
||||||
|
|
||||||
// completely override rendering
|
// completely override rendering
|
||||||
@@ -1155,7 +1113,7 @@ void R_RenderFrame( const ref_viewpass_t *rvp )
|
|||||||
}
|
}
|
||||||
|
|
||||||
tr.fCustomRendering = false;
|
tr.fCustomRendering = false;
|
||||||
if( !RI.onlyClientDraw )
|
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||||
R_RunViewmodelEvents();
|
R_RunViewmodelEvents();
|
||||||
|
|
||||||
tr.realframecount++; // right called after viewmodel events
|
tr.realframecount++; // right called after viewmodel events
|
||||||
@@ -1237,7 +1195,7 @@ int CL_FxBlend( cl_entity_t *e )
|
|||||||
blend = e->curstate.renderamt + 0x10 * sin( gp_cl->time * 8 + offset );
|
blend = e->curstate.renderamt + 0x10 * sin( gp_cl->time * 8 + offset );
|
||||||
break;
|
break;
|
||||||
case kRenderFxFadeSlow:
|
case kRenderFxFadeSlow:
|
||||||
if( RP_NORMALPASS( ))
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
|
||||||
{
|
{
|
||||||
if( e->curstate.renderamt > 0 )
|
if( e->curstate.renderamt > 0 )
|
||||||
e->curstate.renderamt -= 1;
|
e->curstate.renderamt -= 1;
|
||||||
@@ -1246,7 +1204,7 @@ int CL_FxBlend( cl_entity_t *e )
|
|||||||
blend = e->curstate.renderamt;
|
blend = e->curstate.renderamt;
|
||||||
break;
|
break;
|
||||||
case kRenderFxFadeFast:
|
case kRenderFxFadeFast:
|
||||||
if( RP_NORMALPASS( ))
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
|
||||||
{
|
{
|
||||||
if( e->curstate.renderamt > 3 )
|
if( e->curstate.renderamt > 3 )
|
||||||
e->curstate.renderamt -= 4;
|
e->curstate.renderamt -= 4;
|
||||||
@@ -1255,7 +1213,7 @@ int CL_FxBlend( cl_entity_t *e )
|
|||||||
blend = e->curstate.renderamt;
|
blend = e->curstate.renderamt;
|
||||||
break;
|
break;
|
||||||
case kRenderFxSolidSlow:
|
case kRenderFxSolidSlow:
|
||||||
if( RP_NORMALPASS( ))
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
|
||||||
{
|
{
|
||||||
if( e->curstate.renderamt < 255 )
|
if( e->curstate.renderamt < 255 )
|
||||||
e->curstate.renderamt += 1;
|
e->curstate.renderamt += 1;
|
||||||
@@ -1264,7 +1222,7 @@ int CL_FxBlend( cl_entity_t *e )
|
|||||||
blend = e->curstate.renderamt;
|
blend = e->curstate.renderamt;
|
||||||
break;
|
break;
|
||||||
case kRenderFxSolidFast:
|
case kRenderFxSolidFast:
|
||||||
if( RP_NORMALPASS( ))
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
|
||||||
{
|
{
|
||||||
if( e->curstate.renderamt < 252 )
|
if( e->curstate.renderamt < 252 )
|
||||||
e->curstate.renderamt += 4;
|
e->curstate.renderamt += 4;
|
||||||
@@ -1300,7 +1258,7 @@ int CL_FxBlend( cl_entity_t *e )
|
|||||||
case kRenderFxHologram:
|
case kRenderFxHologram:
|
||||||
case kRenderFxDistort:
|
case kRenderFxDistort:
|
||||||
VectorCopy( e->origin, tmp );
|
VectorCopy( e->origin, tmp );
|
||||||
VectorSubtract( tmp, RI.vieworg, tmp );
|
VectorSubtract( tmp, RI.rvp.vieworigin, tmp );
|
||||||
dist = DotProduct( tmp, RI.vforward );
|
dist = DotProduct( tmp, RI.vforward );
|
||||||
|
|
||||||
// turn off distance fade
|
// turn off distance fade
|
||||||
|
|||||||
@@ -1,189 +0,0 @@
|
|||||||
/*
|
|
||||||
gl_rmath.c - renderer mathlib
|
|
||||||
Copyright (C) 2010 Uncle Mike
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "gl_local.h"
|
|
||||||
#include "xash3d_mathlib.h"
|
|
||||||
|
|
||||||
/*
|
|
||||||
========================================================================
|
|
||||||
|
|
||||||
Matrix4x4 operations (private to renderer)
|
|
||||||
|
|
||||||
========================================================================
|
|
||||||
*/
|
|
||||||
void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 )
|
|
||||||
{
|
|
||||||
out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0] + in1[0][3] * in2[3][0];
|
|
||||||
out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + in1[0][2] * in2[2][1] + in1[0][3] * in2[3][1];
|
|
||||||
out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + in1[0][2] * in2[2][2] + in1[0][3] * in2[3][2];
|
|
||||||
out[0][3] = in1[0][0] * in2[0][3] + in1[0][1] * in2[1][3] + in1[0][2] * in2[2][3] + in1[0][3] * in2[3][3];
|
|
||||||
out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + in1[1][2] * in2[2][0] + in1[1][3] * in2[3][0];
|
|
||||||
out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + in1[1][2] * in2[2][1] + in1[1][3] * in2[3][1];
|
|
||||||
out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + in1[1][2] * in2[2][2] + in1[1][3] * in2[3][2];
|
|
||||||
out[1][3] = in1[1][0] * in2[0][3] + in1[1][1] * in2[1][3] + in1[1][2] * in2[2][3] + in1[1][3] * in2[3][3];
|
|
||||||
out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + in1[2][2] * in2[2][0] + in1[2][3] * in2[3][0];
|
|
||||||
out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + in1[2][2] * in2[2][1] + in1[2][3] * in2[3][1];
|
|
||||||
out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + in1[2][2] * in2[2][2] + in1[2][3] * in2[3][2];
|
|
||||||
out[2][3] = in1[2][0] * in2[0][3] + in1[2][1] * in2[1][3] + in1[2][2] * in2[2][3] + in1[2][3] * in2[3][3];
|
|
||||||
out[3][0] = in1[3][0] * in2[0][0] + in1[3][1] * in2[1][0] + in1[3][2] * in2[2][0] + in1[3][3] * in2[3][0];
|
|
||||||
out[3][1] = in1[3][0] * in2[0][1] + in1[3][1] * in2[1][1] + in1[3][2] * in2[2][1] + in1[3][3] * in2[3][1];
|
|
||||||
out[3][2] = in1[3][0] * in2[0][2] + in1[3][1] * in2[1][2] + in1[3][2] * in2[2][2] + in1[3][3] * in2[3][2];
|
|
||||||
out[3][3] = in1[3][0] * in2[0][3] + in1[3][1] * in2[1][3] + in1[3][2] * in2[2][3] + in1[3][3] * in2[3][3];
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
================
|
|
||||||
Matrix4x4_CreateProjection
|
|
||||||
|
|
||||||
NOTE: produce quake style world orientation
|
|
||||||
================
|
|
||||||
*/
|
|
||||||
void Matrix4x4_CreateProjection( matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar )
|
|
||||||
{
|
|
||||||
out[0][0] = ( 2.0f * zNear ) / ( xMax - xMin );
|
|
||||||
out[1][1] = ( 2.0f * zNear ) / ( yMax - yMin );
|
|
||||||
out[2][2] = -( zFar + zNear ) / ( zFar - zNear );
|
|
||||||
out[3][3] = out[0][1] = out[1][0] = out[3][0] = out[0][3] = out[3][1] = out[1][3] = 0.0f;
|
|
||||||
|
|
||||||
out[2][0] = 0.0f;
|
|
||||||
out[2][1] = 0.0f;
|
|
||||||
out[0][2] = ( xMax + xMin ) / ( xMax - xMin );
|
|
||||||
out[1][2] = ( yMax + yMin ) / ( yMax - yMin );
|
|
||||||
out[3][2] = -1.0f;
|
|
||||||
out[2][3] = -( 2.0f * zFar * zNear ) / ( zFar - zNear );
|
|
||||||
}
|
|
||||||
|
|
||||||
void Matrix4x4_CreateOrtho( matrix4x4 out, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar )
|
|
||||||
{
|
|
||||||
out[0][0] = 2.0f / (xRight - xLeft);
|
|
||||||
out[1][1] = 2.0f / (yTop - yBottom);
|
|
||||||
out[2][2] = -2.0f / (zFar - zNear);
|
|
||||||
out[3][3] = 1.0f;
|
|
||||||
out[0][1] = out[0][2] = out[1][0] = out[1][2] = out[3][0] = out[3][1] = out[3][2] = 0.0f;
|
|
||||||
|
|
||||||
out[2][0] = 0.0f;
|
|
||||||
out[2][1] = 0.0f;
|
|
||||||
out[0][3] = -(xRight + xLeft) / (xRight - xLeft);
|
|
||||||
out[1][3] = -(yTop + yBottom) / (yTop - yBottom);
|
|
||||||
out[2][3] = -(zFar + zNear) / (zFar - zNear);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
================
|
|
||||||
Matrix4x4_CreateModelview
|
|
||||||
|
|
||||||
NOTE: produce quake style world orientation
|
|
||||||
================
|
|
||||||
*/
|
|
||||||
void Matrix4x4_CreateModelview( matrix4x4 out )
|
|
||||||
{
|
|
||||||
out[0][0] = out[1][1] = out[2][2] = 0.0f;
|
|
||||||
out[3][0] = out[0][3] = 0.0f;
|
|
||||||
out[3][1] = out[1][3] = 0.0f;
|
|
||||||
out[3][2] = out[2][3] = 0.0f;
|
|
||||||
out[3][3] = 1.0f;
|
|
||||||
out[1][0] = out[0][2] = out[2][1] = 0.0f;
|
|
||||||
out[2][0] = out[0][1] = -1.0f;
|
|
||||||
out[1][2] = 1.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] )
|
|
||||||
{
|
|
||||||
out[ 0] = in[0][0];
|
|
||||||
out[ 1] = in[1][0];
|
|
||||||
out[ 2] = in[2][0];
|
|
||||||
out[ 3] = in[3][0];
|
|
||||||
out[ 4] = in[0][1];
|
|
||||||
out[ 5] = in[1][1];
|
|
||||||
out[ 6] = in[2][1];
|
|
||||||
out[ 7] = in[3][1];
|
|
||||||
out[ 8] = in[0][2];
|
|
||||||
out[ 9] = in[1][2];
|
|
||||||
out[10] = in[2][2];
|
|
||||||
out[11] = in[3][2];
|
|
||||||
out[12] = in[0][3];
|
|
||||||
out[13] = in[1][3];
|
|
||||||
out[14] = in[2][3];
|
|
||||||
out[15] = in[3][3];
|
|
||||||
}
|
|
||||||
|
|
||||||
static void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z )
|
|
||||||
{
|
|
||||||
out[0][0] = 1.0f;
|
|
||||||
out[0][1] = 0.0f;
|
|
||||||
out[0][2] = 0.0f;
|
|
||||||
out[0][3] = x;
|
|
||||||
out[1][0] = 0.0f;
|
|
||||||
out[1][1] = 1.0f;
|
|
||||||
out[1][2] = 0.0f;
|
|
||||||
out[1][3] = y;
|
|
||||||
out[2][0] = 0.0f;
|
|
||||||
out[2][1] = 0.0f;
|
|
||||||
out[2][2] = 1.0f;
|
|
||||||
out[2][3] = z;
|
|
||||||
out[3][0] = 0.0f;
|
|
||||||
out[3][1] = 0.0f;
|
|
||||||
out[3][2] = 0.0f;
|
|
||||||
out[3][3] = 1.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z )
|
|
||||||
{
|
|
||||||
float len, c, s;
|
|
||||||
|
|
||||||
len = x * x + y * y + z * z;
|
|
||||||
if( len != 0.0f ) len = 1.0f / sqrt( len );
|
|
||||||
x *= len;
|
|
||||||
y *= len;
|
|
||||||
z *= len;
|
|
||||||
|
|
||||||
angle *= (-M_PI_F / 180.0f);
|
|
||||||
SinCos( angle, &s, &c );
|
|
||||||
|
|
||||||
out[0][0]=x * x + c * (1 - x * x);
|
|
||||||
out[0][1]=x * y * (1 - c) + z * s;
|
|
||||||
out[0][2]=z * x * (1 - c) - y * s;
|
|
||||||
out[0][3]=0.0f;
|
|
||||||
out[1][0]=x * y * (1 - c) - z * s;
|
|
||||||
out[1][1]=y * y + c * (1 - y * y);
|
|
||||||
out[1][2]=y * z * (1 - c) + x * s;
|
|
||||||
out[1][3]=0.0f;
|
|
||||||
out[2][0]=z * x * (1 - c) + y * s;
|
|
||||||
out[2][1]=y * z * (1 - c) - x * s;
|
|
||||||
out[2][2]=z * z + c * (1 - z * z);
|
|
||||||
out[2][3]=0.0f;
|
|
||||||
out[3][0]=0.0f;
|
|
||||||
out[3][1]=0.0f;
|
|
||||||
out[3][2]=0.0f;
|
|
||||||
out[3][3]=1.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z )
|
|
||||||
{
|
|
||||||
matrix4x4 base, temp;
|
|
||||||
|
|
||||||
Matrix4x4_Copy( base, out );
|
|
||||||
Matrix4x4_CreateTranslate( temp, x, y, z );
|
|
||||||
Matrix4x4_Concat( out, base, temp );
|
|
||||||
}
|
|
||||||
|
|
||||||
void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z )
|
|
||||||
{
|
|
||||||
matrix4x4 base, temp;
|
|
||||||
|
|
||||||
Matrix4x4_Copy( base, out );
|
|
||||||
Matrix4x4_CreateRotate( temp, angle, x, y, z );
|
|
||||||
Matrix4x4_Concat( out, base, temp );
|
|
||||||
}
|
|
||||||
@@ -73,9 +73,9 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
|
|||||||
size = partsize; // get initial size of particle
|
size = partsize; // get initial size of particle
|
||||||
|
|
||||||
// scale up to keep particles from disappearing
|
// scale up to keep particles from disappearing
|
||||||
size += (p->org[0] - RI.vieworg[0]) * RI.cull_vforward[0];
|
size += (p->org[0] - RI.rvp.vieworigin[0]) * RI.cull_vforward[0];
|
||||||
size += (p->org[1] - RI.vieworg[1]) * RI.cull_vforward[1];
|
size += (p->org[1] - RI.rvp.vieworigin[1]) * RI.cull_vforward[1];
|
||||||
size += (p->org[2] - RI.vieworg[2]) * RI.cull_vforward[2];
|
size += (p->org[2] - RI.rvp.vieworigin[2]) * RI.cull_vforward[2];
|
||||||
|
|
||||||
if( size < 20.0f ) size = partsize;
|
if( size < 20.0f ) size = partsize;
|
||||||
else size = partsize + size * 0.002f;
|
else size = partsize + size * 0.002f;
|
||||||
|
|||||||
@@ -40,7 +40,6 @@ static vec2_t world_orthohalf;
|
|||||||
static uint r_blocklights[BLOCK_SIZE_MAX*BLOCK_SIZE_MAX*3];
|
static uint r_blocklights[BLOCK_SIZE_MAX*BLOCK_SIZE_MAX*3];
|
||||||
static mextrasurf_t *fullbright_surfaces[MAX_TEXTURES];
|
static mextrasurf_t *fullbright_surfaces[MAX_TEXTURES];
|
||||||
static mextrasurf_t *detail_surfaces[MAX_TEXTURES];
|
static mextrasurf_t *detail_surfaces[MAX_TEXTURES];
|
||||||
static int rtable[MOD_FRAMES][MOD_FRAMES];
|
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
@@ -576,7 +575,7 @@ static void R_AddDynamicLights( const msurface_t *surf )
|
|||||||
if( !FBitSet( surf->dlightbits, BIT( lnum )))
|
if( !FBitSet( surf->dlightbits, BIT( lnum )))
|
||||||
continue; // not lit by this light
|
continue; // not lit by this light
|
||||||
|
|
||||||
dl = &tr.dlights[lnum];
|
dl = &gp_dlights[lnum];
|
||||||
|
|
||||||
// transform light origin to local bmodel space
|
// transform light origin to local bmodel space
|
||||||
if( !tr.modelviewIdentity )
|
if( !tr.modelviewIdentity )
|
||||||
@@ -638,21 +637,6 @@ static void R_AddDynamicLights( const msurface_t *surf )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
================
|
|
||||||
R_SetCacheState
|
|
||||||
================
|
|
||||||
*/
|
|
||||||
static void R_SetCacheState( msurface_t *surf )
|
|
||||||
{
|
|
||||||
int maps;
|
|
||||||
|
|
||||||
for( maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255; maps++ )
|
|
||||||
{
|
|
||||||
surf->cached_light[maps] = tr.lightstylevalue[surf->styles[maps]];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
=============================================================================
|
=============================================================================
|
||||||
|
|
||||||
@@ -783,7 +767,7 @@ static void R_BuildLightMap( const msurface_t *surf, byte *dest, int stride, qbo
|
|||||||
if( surf->styles[map] >= 255 )
|
if( surf->styles[map] >= 255 )
|
||||||
break;
|
break;
|
||||||
|
|
||||||
scale = tr.lightstylevalue[surf->styles[map]];
|
scale = g_lightstylevalue[surf->styles[map]];
|
||||||
|
|
||||||
for( i = 0; i < size; i++ )
|
for( i = 0; i < size; i++ )
|
||||||
{
|
{
|
||||||
@@ -960,7 +944,7 @@ EmitWaterPolys
|
|||||||
Does a water warp on the pre-fragmented glpoly_t chain
|
Does a water warp on the pre-fragmented glpoly_t chain
|
||||||
=============
|
=============
|
||||||
*/
|
*/
|
||||||
void EmitWaterPolys( msurface_t *warp, qboolean reverse, qboolean ripples )
|
static void EmitWaterPolys( msurface_t *warp, qboolean reverse, qboolean ripples )
|
||||||
{
|
{
|
||||||
float *v, nv, waveHeight;
|
float *v, nv, waveHeight;
|
||||||
float s, t, os, ot;
|
float s, t, os, ot;
|
||||||
@@ -972,7 +956,7 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse, qboolean ripples )
|
|||||||
if( !warp->polys ) return;
|
if( !warp->polys ) return;
|
||||||
|
|
||||||
// set the current waveheight
|
// set the current waveheight
|
||||||
if( warp->polys->verts[0][2] >= RI.vieworg[2] )
|
if( warp->polys->verts[0][2] >= RI.rvp.vieworigin[2] )
|
||||||
waveHeight = -RI.currententity->curstate.scale;
|
waveHeight = -RI.currententity->curstate.scale;
|
||||||
else waveHeight = RI.currententity->curstate.scale;
|
else waveHeight = RI.currententity->curstate.scale;
|
||||||
|
|
||||||
@@ -1398,7 +1382,7 @@ static qboolean R_CheckLightMap( msurface_t *fa )
|
|||||||
// check for light styles
|
// check for light styles
|
||||||
for( maps = 0; maps < MAXLIGHTMAPS && fa->styles[maps] != 255; maps++ )
|
for( maps = 0; maps < MAXLIGHTMAPS && fa->styles[maps] != 255; maps++ )
|
||||||
{
|
{
|
||||||
if( tr.lightstylevalue[fa->styles[maps]] == fa->cached_light[maps] )
|
if( g_lightstylevalue[fa->styles[maps]] == fa->cached_light[maps] )
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
const int style = fa->styles[maps];
|
const int style = fa->styles[maps];
|
||||||
@@ -1423,7 +1407,7 @@ static qboolean R_CheckLightMap( msurface_t *fa )
|
|||||||
//Host_MapDesignError( "%s: bad surface extents: %d %d", __func__, fa->extents[0], fa->extents[1] );
|
//Host_MapDesignError( "%s: bad surface extents: %d %d", __func__, fa->extents[0], fa->extents[1] );
|
||||||
}
|
}
|
||||||
|
|
||||||
R_SetCacheState( fa );
|
R_UpdateSurfaceCachedLight( fa );
|
||||||
|
|
||||||
#if XASH_WES
|
#if XASH_WES
|
||||||
GL_Bind( XASH_TEXTURE1, tr.lightmapTextures[fa->lightmaptexturenum] );
|
GL_Bind( XASH_TEXTURE1, tr.lightmapTextures[fa->lightmaptexturenum] );
|
||||||
@@ -1626,7 +1610,7 @@ void R_DrawWaterSurfaces( void )
|
|||||||
msurface_t *s;
|
msurface_t *s;
|
||||||
texture_t *t;
|
texture_t *t;
|
||||||
|
|
||||||
if( !RI.drawWorld || RI.onlyClientDraw )
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) || FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// non-transparent water is already drawed
|
// non-transparent water is already drawed
|
||||||
@@ -1808,7 +1792,8 @@ void R_DrawBrushModel( cl_entity_t *e )
|
|||||||
qboolean rotated;
|
qboolean rotated;
|
||||||
qboolean allow_vbo = R_HasEnabledVBO();
|
qboolean allow_vbo = R_HasEnabledVBO();
|
||||||
|
|
||||||
if( !RI.drawWorld ) return;
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
|
return;
|
||||||
|
|
||||||
model_t *clmodel = e->model;
|
model_t *clmodel = e->model;
|
||||||
|
|
||||||
@@ -1858,20 +1843,7 @@ void R_DrawBrushModel( cl_entity_t *e )
|
|||||||
e->visframe = tr.realframecount; // visible
|
e->visframe = tr.realframecount; // visible
|
||||||
|
|
||||||
// calculate dynamic lighting for bmodel
|
// calculate dynamic lighting for bmodel
|
||||||
for( int k = 0; k < MAX_DLIGHTS; k++ )
|
R_PushDlightsForBmodel( clmodel, tr.dlightframecount, RI.objectMatrix );
|
||||||
{
|
|
||||||
dlight_t *l = &tr.dlights[k];
|
|
||||||
vec3_t origin_l, oldorigin;
|
|
||||||
|
|
||||||
if( l->die < gp_cl->time || !l->radius )
|
|
||||||
continue;
|
|
||||||
|
|
||||||
VectorCopy( l->origin, oldorigin ); // save lightorigin
|
|
||||||
Matrix4x4_VectorITransform( RI.objectMatrix, l->origin, origin_l );
|
|
||||||
VectorCopy( origin_l, l->origin ); // move light in bmodel space
|
|
||||||
R_MarkLights( l, 1<<k, clmodel->nodes + clmodel->hulls[0].firstclipnode );
|
|
||||||
VectorCopy( oldorigin, l->origin ); // restore lightorigin
|
|
||||||
}
|
|
||||||
|
|
||||||
// setup the rendermode
|
// setup the rendermode
|
||||||
R_SetRenderMode( e );
|
R_SetRenderMode( e );
|
||||||
@@ -3712,7 +3684,7 @@ void R_DrawWorld( void )
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
RI.currentmodel = RI.currententity->model;
|
RI.currentmodel = RI.currententity->model;
|
||||||
if( !RI.drawWorld || RI.onlyClientDraw )
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) || FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
VectorCopy( RI.cullorigin, tr.modelorg );
|
VectorCopy( RI.cullorigin, tr.modelorg );
|
||||||
@@ -3728,7 +3700,7 @@ void R_DrawWorld( void )
|
|||||||
R_ClearSkyBox ();
|
R_ClearSkyBox ();
|
||||||
|
|
||||||
start = gEngfuncs.pfnTime();
|
start = gEngfuncs.pfnTime();
|
||||||
if( RI.drawOrtho )
|
if( FBitSet( RI.rvp.flags, RF_DRAW_OVERVIEW ))
|
||||||
R_DrawWorldTopView( WORLDMODEL->nodes, RI.frustum.clipFlags );
|
R_DrawWorldTopView( WORLDMODEL->nodes, RI.frustum.clipFlags );
|
||||||
else R_RecursiveWorldNode( WORLDMODEL->nodes, RI.frustum.clipFlags );
|
else R_RecursiveWorldNode( WORLDMODEL->nodes, RI.frustum.clipFlags );
|
||||||
end = gEngfuncs.pfnTime();
|
end = gEngfuncs.pfnTime();
|
||||||
@@ -3777,7 +3749,8 @@ void R_MarkLeaves( void )
|
|||||||
vec3_t test;
|
vec3_t test;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
if( !RI.drawWorld ) return;
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
|
return;
|
||||||
|
|
||||||
if( FBitSet( r_novis.flags, FCVAR_CHANGED ) || tr.fResetVis )
|
if( FBitSet( r_novis.flags, FCVAR_CHANGED ) || tr.fResetVis )
|
||||||
{
|
{
|
||||||
@@ -3787,15 +3760,15 @@ void R_MarkLeaves( void )
|
|||||||
RI.viewleaf = NULL;
|
RI.viewleaf = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
VectorCopy( RI.pvsorigin, test );
|
VectorCopy( RI.rvp.vieworigin, test );
|
||||||
|
|
||||||
if( RI.viewleaf != NULL )
|
if( RI.viewleaf != NULL )
|
||||||
{
|
{
|
||||||
// merge two leafs that can be a crossed-line contents
|
// merge two leafs that can be a crossed-line contents
|
||||||
if( RI.viewleaf->contents == CONTENTS_EMPTY )
|
if( RI.viewleaf->contents == CONTENTS_EMPTY )
|
||||||
VectorSet( test, RI.pvsorigin[0], RI.pvsorigin[1], RI.pvsorigin[2] - 16.0f );
|
VectorSet( test, RI.rvp.vieworigin[0], RI.rvp.vieworigin[1], RI.rvp.vieworigin[2] - 16.0f );
|
||||||
else
|
else
|
||||||
VectorSet( test, RI.pvsorigin[0], RI.pvsorigin[1], RI.pvsorigin[2] + 16.0f );
|
VectorSet( test, RI.rvp.vieworigin[0], RI.rvp.vieworigin[1], RI.rvp.vieworigin[2] + 16.0f );
|
||||||
|
|
||||||
leaf = gEngfuncs.Mod_PointInLeaf( test, WORLDMODEL->nodes );
|
leaf = gEngfuncs.Mod_PointInLeaf( test, WORLDMODEL->nodes );
|
||||||
|
|
||||||
@@ -3813,10 +3786,10 @@ void R_MarkLeaves( void )
|
|||||||
RI.oldviewleaf = RI.viewleaf;
|
RI.oldviewleaf = RI.viewleaf;
|
||||||
tr.visframecount++;
|
tr.visframecount++;
|
||||||
|
|
||||||
if( r_novis.value || RI.drawOrtho || !RI.viewleaf || !WORLDMODEL->visdata )
|
if( r_novis.value || FBitSet( RI.rvp.flags, RF_DRAW_OVERVIEW ) || !RI.viewleaf || !WORLDMODEL->visdata )
|
||||||
novis = true;
|
novis = true;
|
||||||
|
|
||||||
gEngfuncs.R_FatPVS( RI.pvsorigin, r_pvs_radius->value, RI.visbytes, FBitSet( RI.params, RP_OLDVIEWLEAF ), novis );
|
gEngfuncs.R_FatPVS( RI.rvp.vieworigin, r_pvs_radius->value, RI.visbytes, false, novis );
|
||||||
if( force && !novis )
|
if( force && !novis )
|
||||||
gEngfuncs.R_FatPVS( test, r_pvs_radius->value, RI.visbytes, true, novis );
|
gEngfuncs.R_FatPVS( test, r_pvs_radius->value, RI.visbytes, true, novis );
|
||||||
|
|
||||||
@@ -3872,7 +3845,7 @@ static void GL_CreateSurfaceLightmap( msurface_t *surf, model_t *loadmodel )
|
|||||||
base = gl_lms.lightmap_buffer;
|
base = gl_lms.lightmap_buffer;
|
||||||
base += ( surf->light_t * BLOCK_SIZE + surf->light_s ) * 4;
|
base += ( surf->light_t * BLOCK_SIZE + surf->light_s ) * 4;
|
||||||
|
|
||||||
R_SetCacheState( surf );
|
R_UpdateSurfaceCachedLight( surf );
|
||||||
R_BuildLightMap( surf, base, BLOCK_SIZE * 4, false );
|
R_BuildLightMap( surf, base, BLOCK_SIZE * 4, false );
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -4008,17 +3981,3 @@ void GL_BuildLightmaps( void )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GL_InitRandomTable( void )
|
|
||||||
{
|
|
||||||
int tu, tv;
|
|
||||||
|
|
||||||
for( tu = 0; tu < MOD_FRAMES; tu++ )
|
|
||||||
{
|
|
||||||
for( tv = 0; tv < MOD_FRAMES; tv++ )
|
|
||||||
{
|
|
||||||
rtable[tu][tv] = gEngfuncs.COM_RandomLong( 0, 0x7FFF );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
gEngfuncs.COM_SetRandomSeed( 0 );
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -21,329 +21,8 @@ GNU General Public License for more details.
|
|||||||
|
|
||||||
#define GLARE_FALLOFF 19000.0f
|
#define GLARE_FALLOFF 19000.0f
|
||||||
|
|
||||||
static char sprite_name[MAX_QPATH];
|
|
||||||
static char group_suffix[8];
|
|
||||||
static uint r_texFlags = 0;
|
|
||||||
static int sprite_version;
|
|
||||||
static float sprite_radius;
|
static float sprite_radius;
|
||||||
|
|
||||||
/*
|
|
||||||
====================
|
|
||||||
R_SpriteInit
|
|
||||||
|
|
||||||
====================
|
|
||||||
*/
|
|
||||||
void R_SpriteInit( void )
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
====================
|
|
||||||
R_SpriteLoadFrame
|
|
||||||
|
|
||||||
upload a single frame
|
|
||||||
====================
|
|
||||||
*/
|
|
||||||
static const byte *R_SpriteLoadFrame( model_t *mod, const void *pin, mspriteframe_t **ppframe, int num )
|
|
||||||
{
|
|
||||||
dspriteframe_t pinframe;
|
|
||||||
mspriteframe_t *pspriteframe;
|
|
||||||
int gl_texturenum = 0;
|
|
||||||
char texname[128];
|
|
||||||
int bytes = 1;
|
|
||||||
|
|
||||||
memcpy( &pinframe, pin, sizeof( dspriteframe_t ));
|
|
||||||
|
|
||||||
if( sprite_version == SPRITE_VERSION_32 )
|
|
||||||
bytes = 4;
|
|
||||||
|
|
||||||
// build uinque frame name
|
|
||||||
if( FBitSet( mod->flags, MODEL_CLIENT )) // it's a HUD sprite
|
|
||||||
{
|
|
||||||
Q_snprintf( texname, sizeof( texname ), "#HUD/%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
|
|
||||||
gl_texturenum = GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// partial HD-textures support
|
|
||||||
if( Mod_AllowMaterials( ))
|
|
||||||
{
|
|
||||||
if( R_SearchForTextureReplacement( texname, sizeof( texname ), sprite_name, "materials/%s/%s%i%i.tga", sprite_name, group_suffix, num / 10, num % 10 ))
|
|
||||||
{
|
|
||||||
gl_texturenum = GL_LoadTexture( texname, NULL, 0, r_texFlags );
|
|
||||||
R_TextureReplacementReport( sprite_name, gl_texturenum, texname );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if( gl_texturenum == 0 )
|
|
||||||
{
|
|
||||||
Q_snprintf( texname, sizeof( texname ), "#%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
|
|
||||||
gl_texturenum = GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// setup frame description
|
|
||||||
pspriteframe = Mem_Malloc( mod->mempool, sizeof( mspriteframe_t ));
|
|
||||||
pspriteframe->width = pinframe.width;
|
|
||||||
pspriteframe->height = pinframe.height;
|
|
||||||
pspriteframe->up = pinframe.origin[1];
|
|
||||||
pspriteframe->left = pinframe.origin[0];
|
|
||||||
pspriteframe->down = pinframe.origin[1] - pinframe.height;
|
|
||||||
pspriteframe->right = pinframe.width + pinframe.origin[0];
|
|
||||||
pspriteframe->gl_texturenum = gl_texturenum;
|
|
||||||
*ppframe = pspriteframe;
|
|
||||||
|
|
||||||
return (( const byte* )pin + sizeof( dspriteframe_t ) + pinframe.width * pinframe.height * bytes );
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
====================
|
|
||||||
R_SpriteLoadGroup
|
|
||||||
|
|
||||||
upload a group frames
|
|
||||||
====================
|
|
||||||
*/
|
|
||||||
static const byte *R_SpriteLoadGroup( model_t *mod, const void *pin, mspriteframe_t **ppframe, int framenum )
|
|
||||||
{
|
|
||||||
const dspritegroup_t *pingroup;
|
|
||||||
mspritegroup_t *pspritegroup;
|
|
||||||
const dspriteinterval_t *pin_intervals;
|
|
||||||
float *poutintervals;
|
|
||||||
int i, groupsize, numframes;
|
|
||||||
const void *ptemp;
|
|
||||||
|
|
||||||
pingroup = (const dspritegroup_t *)pin;
|
|
||||||
numframes = pingroup->numframes;
|
|
||||||
|
|
||||||
groupsize = sizeof( mspritegroup_t ) + (numframes - 1) * sizeof( pspritegroup->frames[0] );
|
|
||||||
pspritegroup = Mem_Calloc( mod->mempool, groupsize );
|
|
||||||
pspritegroup->numframes = numframes;
|
|
||||||
|
|
||||||
*ppframe = (mspriteframe_t *)pspritegroup;
|
|
||||||
pin_intervals = (const dspriteinterval_t *)(pingroup + 1);
|
|
||||||
poutintervals = Mem_Calloc( mod->mempool, numframes * sizeof( float ));
|
|
||||||
pspritegroup->intervals = poutintervals;
|
|
||||||
|
|
||||||
for( i = 0; i < numframes; i++ )
|
|
||||||
{
|
|
||||||
*poutintervals = pin_intervals->interval;
|
|
||||||
if( *poutintervals <= 0.0f )
|
|
||||||
*poutintervals = 1.0f; // set error value
|
|
||||||
poutintervals++;
|
|
||||||
pin_intervals++;
|
|
||||||
}
|
|
||||||
|
|
||||||
ptemp = (const void *)pin_intervals;
|
|
||||||
for( i = 0; i < numframes; i++ )
|
|
||||||
{
|
|
||||||
ptemp = R_SpriteLoadFrame( mod, ptemp, &pspritegroup->frames[i], framenum * 10 + i );
|
|
||||||
}
|
|
||||||
|
|
||||||
return ptemp;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
====================
|
|
||||||
Mod_LoadSpriteModel
|
|
||||||
|
|
||||||
load sprite model
|
|
||||||
====================
|
|
||||||
*/
|
|
||||||
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags )
|
|
||||||
{
|
|
||||||
const dsprite_t *pin;
|
|
||||||
const short *numi = NULL;
|
|
||||||
const byte *pframetype;
|
|
||||||
msprite_t *psprite;
|
|
||||||
int i;
|
|
||||||
|
|
||||||
pin = buffer;
|
|
||||||
psprite = mod->cache.data;
|
|
||||||
|
|
||||||
if( pin->version == SPRITE_VERSION_Q1 || pin->version == SPRITE_VERSION_32 )
|
|
||||||
numi = NULL;
|
|
||||||
else if( pin->version == SPRITE_VERSION_HL )
|
|
||||||
numi = (const short *)((const byte *)buffer + sizeof( dsprite_hl_t ));
|
|
||||||
|
|
||||||
r_texFlags = texFlags;
|
|
||||||
sprite_version = pin->version;
|
|
||||||
Q_strncpy( sprite_name, mod->name, sizeof( sprite_name ));
|
|
||||||
COM_StripExtension( sprite_name );
|
|
||||||
|
|
||||||
if( numi == NULL )
|
|
||||||
{
|
|
||||||
rgbdata_t *pal;
|
|
||||||
|
|
||||||
pal = gEngfuncs.FS_LoadImage( "#id.pal", (byte *)&i, 768 );
|
|
||||||
pframetype = ((const byte*)buffer + sizeof( dsprite_q1_t )); // pinq1 + 1
|
|
||||||
gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
|
|
||||||
}
|
|
||||||
else if( *numi <= 256 )
|
|
||||||
{
|
|
||||||
const byte *src = (const byte *)(numi+1);
|
|
||||||
rgbdata_t *pal;
|
|
||||||
size_t pal_bytes = *numi * 3;
|
|
||||||
|
|
||||||
// install palette
|
|
||||||
switch( psprite->texFormat )
|
|
||||||
{
|
|
||||||
case SPR_INDEXALPHA:
|
|
||||||
pal = gEngfuncs.FS_LoadImage( "#gradient.pal", src, pal_bytes );
|
|
||||||
break;
|
|
||||||
case SPR_ALPHTEST:
|
|
||||||
pal = gEngfuncs.FS_LoadImage( "#masked.pal", src, pal_bytes );
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
pal = gEngfuncs.FS_LoadImage( "#texgamma.pal", src, pal_bytes );
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
pframetype = (const byte *)(src + pal_bytes);
|
|
||||||
gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
gEngfuncs.Con_DPrintf( S_ERROR "%s has wrong number of palette colors %i (should be less or equal than 256)\n", mod->name, *numi );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if( mod->numframes < 1 )
|
|
||||||
return;
|
|
||||||
|
|
||||||
for( i = 0; i < mod->numframes; i++ )
|
|
||||||
{
|
|
||||||
frametype_t frametype;
|
|
||||||
dframetype_t dframetype;
|
|
||||||
|
|
||||||
memcpy( &dframetype, pframetype, sizeof( dframetype ));
|
|
||||||
frametype = dframetype.type;
|
|
||||||
psprite->frames[i].type = (spriteframetype_t)frametype;
|
|
||||||
|
|
||||||
switch( frametype )
|
|
||||||
{
|
|
||||||
case FRAME_SINGLE:
|
|
||||||
Q_strncpy( group_suffix, "frame", sizeof( group_suffix ));
|
|
||||||
pframetype = R_SpriteLoadFrame( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
|
||||||
break;
|
|
||||||
case FRAME_GROUP:
|
|
||||||
Q_strncpy( group_suffix, "group", sizeof( group_suffix ));
|
|
||||||
pframetype = R_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
|
||||||
break;
|
|
||||||
case FRAME_ANGLED:
|
|
||||||
Q_strncpy( group_suffix, "angle", sizeof( group_suffix ));
|
|
||||||
pframetype = R_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if( pframetype == NULL ) break; // technically an error
|
|
||||||
}
|
|
||||||
|
|
||||||
if( loaded ) *loaded = true; // done
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
====================
|
|
||||||
Mod_UnloadSpriteModel
|
|
||||||
|
|
||||||
release sprite model and frames
|
|
||||||
====================
|
|
||||||
*/
|
|
||||||
void Mod_SpriteUnloadTextures( void *data )
|
|
||||||
{
|
|
||||||
msprite_t *psprite = data;
|
|
||||||
int i;
|
|
||||||
|
|
||||||
if( !data )
|
|
||||||
return;
|
|
||||||
|
|
||||||
// release all textures
|
|
||||||
for( i = 0; i < psprite->numframes; i++ )
|
|
||||||
{
|
|
||||||
if( !psprite->frames[i].frameptr )
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if( psprite->frames[i].type == SPR_SINGLE )
|
|
||||||
{
|
|
||||||
GL_FreeTexture( psprite->frames[i].frameptr->gl_texturenum );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[i].frameptr;
|
|
||||||
int j;
|
|
||||||
|
|
||||||
for( j = 0; j < pspritegroup->numframes; j++ )
|
|
||||||
{
|
|
||||||
if( pspritegroup->frames[j] )
|
|
||||||
GL_FreeTexture( pspritegroup->frames[j]->gl_texturenum );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
================
|
|
||||||
R_GetSpriteFrame
|
|
||||||
|
|
||||||
assume pModel is valid
|
|
||||||
================
|
|
||||||
*/
|
|
||||||
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
|
|
||||||
{
|
|
||||||
msprite_t *psprite;
|
|
||||||
mspritegroup_t *pspritegroup;
|
|
||||||
mspriteframe_t *pspriteframe = NULL;
|
|
||||||
float *pintervals, fullinterval;
|
|
||||||
int i, numframes;
|
|
||||||
float targettime;
|
|
||||||
|
|
||||||
Assert( pModel != NULL );
|
|
||||||
psprite = pModel->cache.data;
|
|
||||||
|
|
||||||
if( frame < 0 )
|
|
||||||
{
|
|
||||||
frame = 0;
|
|
||||||
}
|
|
||||||
else if( frame >= psprite->numframes )
|
|
||||||
{
|
|
||||||
if( frame > psprite->numframes )
|
|
||||||
gEngfuncs.Con_Printf( S_WARN "%s: no such frame %d (%s)\n", __func__, frame, pModel->name );
|
|
||||||
frame = psprite->numframes - 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if( psprite->frames[frame].type == SPR_SINGLE )
|
|
||||||
{
|
|
||||||
pspriteframe = psprite->frames[frame].frameptr;
|
|
||||||
}
|
|
||||||
else if( psprite->frames[frame].type == SPR_GROUP )
|
|
||||||
{
|
|
||||||
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
|
|
||||||
pintervals = pspritegroup->intervals;
|
|
||||||
numframes = pspritegroup->numframes;
|
|
||||||
fullinterval = pintervals[numframes-1];
|
|
||||||
|
|
||||||
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
|
|
||||||
// are positive, so we don't have to worry about division by zero
|
|
||||||
targettime = gp_cl->time - ((int)( gp_cl->time / fullinterval )) * fullinterval;
|
|
||||||
|
|
||||||
for( i = 0; i < (numframes - 1); i++ )
|
|
||||||
{
|
|
||||||
if( pintervals[i] > targettime )
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
pspriteframe = pspritegroup->frames[i];
|
|
||||||
}
|
|
||||||
else if( psprite->frames[frame].type == FRAME_ANGLED )
|
|
||||||
{
|
|
||||||
int angleframe = (int)(Q_rint(( RI.viewangles[1] - yaw + 45.0f ) / 360 * 8) - 4) & 7;
|
|
||||||
|
|
||||||
// e.g. doom-style sprite monsters
|
|
||||||
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
|
|
||||||
pspriteframe = pspritegroup->frames[angleframe];
|
|
||||||
}
|
|
||||||
|
|
||||||
return pspriteframe;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
================
|
================
|
||||||
R_GetSpriteFrameInterpolant
|
R_GetSpriteFrameInterpolant
|
||||||
@@ -464,7 +143,7 @@ static float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **old
|
|||||||
{
|
{
|
||||||
// e.g. doom-style sprite monsters
|
// e.g. doom-style sprite monsters
|
||||||
float yaw = ent->angles[YAW];
|
float yaw = ent->angles[YAW];
|
||||||
int angleframe = (int)(Q_rint(( RI.viewangles[1] - yaw + 45.0f ) / 360 * 8) - 4) & 7;
|
int angleframe = (int)(Q_rint(( RI.rvp.viewangles[1] - yaw + 45.0f ) / 360 * 8) - 4) & 7;
|
||||||
|
|
||||||
if( m_fDoInterp )
|
if( m_fDoInterp )
|
||||||
{
|
{
|
||||||
@@ -554,12 +233,12 @@ static float R_SpriteGlowBlend( vec3_t origin, int rendermode, int renderfx, flo
|
|||||||
vec3_t glowDist;
|
vec3_t glowDist;
|
||||||
pmtrace_t *tr;
|
pmtrace_t *tr;
|
||||||
|
|
||||||
VectorSubtract( origin, RI.vieworg, glowDist );
|
VectorSubtract( origin, RI.rvp.vieworigin, glowDist );
|
||||||
dist = VectorLength( glowDist );
|
dist = VectorLength( glowDist );
|
||||||
|
|
||||||
if( RP_NORMALPASS( ))
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
|
||||||
{
|
{
|
||||||
tr = gEngfuncs.EV_VisTraceLine( RI.vieworg, origin, r_traceglow.value ? PM_GLASS_IGNORE : (PM_GLASS_IGNORE|PM_STUDIO_IGNORE));
|
tr = gEngfuncs.EV_VisTraceLine( RI.rvp.vieworigin, origin, r_traceglow.value ? PM_GLASS_IGNORE : (PM_GLASS_IGNORE|PM_STUDIO_IGNORE));
|
||||||
|
|
||||||
if(( 1.0f - tr->fraction ) * dist > 8.0f )
|
if(( 1.0f - tr->fraction ) * dist > 8.0f )
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
@@ -591,9 +270,9 @@ static qboolean R_SpriteOccluded( cl_entity_t *e, vec3_t origin, float *pscale )
|
|||||||
|
|
||||||
TriWorldToScreen( origin, v );
|
TriWorldToScreen( origin, v );
|
||||||
|
|
||||||
if( v[0] < RI.viewport[0] || v[0] > RI.viewport[0] + RI.viewport[2] )
|
if( v[0] < RI.rvp.viewport[0] || v[0] > RI.rvp.viewport[0] + RI.rvp.viewport[2] )
|
||||||
return true; // do scissor
|
return true; // do scissor
|
||||||
if( v[1] < RI.viewport[1] || v[1] > RI.viewport[1] + RI.viewport[3] )
|
if( v[1] < RI.rvp.viewport[1] || v[1] > RI.rvp.viewport[1] + RI.rvp.viewport[3] )
|
||||||
return true; // do scissor
|
return true; // do scissor
|
||||||
|
|
||||||
blend = R_SpriteGlowBlend( origin, e->curstate.rendermode, e->curstate.renderfx, pscale );
|
blend = R_SpriteGlowBlend( origin, e->curstate.rendermode, e->curstate.renderfx, pscale );
|
||||||
@@ -707,7 +386,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
|||||||
vec3_t v_forward, v_right, v_up;
|
vec3_t v_forward, v_right, v_up;
|
||||||
vec3_t origin, color, color2 = { 0.0f };
|
vec3_t origin, color, color2 = { 0.0f };
|
||||||
|
|
||||||
if( RI.params & RP_ENVVIEW )
|
if( FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
model = e->model;
|
model = e->model;
|
||||||
@@ -800,7 +479,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
|||||||
|
|
||||||
if( R_SpriteAllowLerping( e, psprite ))
|
if( R_SpriteAllowLerping( e, psprite ))
|
||||||
lerp = R_GetSpriteFrameInterpolant( e, &oldframe, &frame );
|
lerp = R_GetSpriteFrameInterpolant( e, &oldframe, &frame );
|
||||||
else frame = oldframe = R_GetSpriteFrame( model, e->curstate.frame, e->angles[YAW] );
|
else frame = oldframe = gEngfuncs.R_GetSpriteFrame( model, e->curstate.frame, e->angles[YAW] );
|
||||||
|
|
||||||
type = psprite->type;
|
type = psprite->type;
|
||||||
|
|
||||||
@@ -816,7 +495,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
|||||||
VectorSubtract( origin, v_forward, origin );
|
VectorSubtract( origin, v_forward, origin );
|
||||||
break;
|
break;
|
||||||
case SPR_FACING_UPRIGHT:
|
case SPR_FACING_UPRIGHT:
|
||||||
VectorSet( v_right, origin[1] - RI.vieworg[1], -(origin[0] - RI.vieworg[0]), 0.0f );
|
VectorSet( v_right, origin[1] - RI.rvp.vieworigin[1], -(origin[0] - RI.rvp.vieworigin[0]), 0.0f );
|
||||||
VectorSet( v_up, 0.0f, 0.0f, 1.0f );
|
VectorSet( v_up, 0.0f, 0.0f, 1.0f );
|
||||||
VectorNormalize( v_right );
|
VectorNormalize( v_right );
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -167,7 +167,7 @@ init current time for a given model
|
|||||||
*/
|
*/
|
||||||
static void R_StudioSetupTimings( void )
|
static void R_StudioSetupTimings( void )
|
||||||
{
|
{
|
||||||
if( RI.drawWorld )
|
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
{
|
{
|
||||||
// synchronize with server time
|
// synchronize with server time
|
||||||
g_studio.time = gp_cl->time;
|
g_studio.time = gp_cl->time;
|
||||||
@@ -369,7 +369,7 @@ pfnPlayerInfo
|
|||||||
*/
|
*/
|
||||||
player_info_t *pfnPlayerInfo( int index )
|
player_info_t *pfnPlayerInfo( int index )
|
||||||
{
|
{
|
||||||
if( !RI.drawWorld )
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
index = -1;
|
index = -1;
|
||||||
|
|
||||||
return gEngfuncs.pfnPlayerInfo( index );
|
return gEngfuncs.pfnPlayerInfo( index );
|
||||||
@@ -394,7 +394,7 @@ pfnGetPlayerState
|
|||||||
*/
|
*/
|
||||||
static entity_state_t *R_StudioGetPlayerState( int index )
|
static entity_state_t *R_StudioGetPlayerState( int index )
|
||||||
{
|
{
|
||||||
if( !RI.drawWorld )
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
return &RI.currententity->curstate;
|
return &RI.currententity->curstate;
|
||||||
|
|
||||||
return gEngfuncs.pfnGetPlayerState( index );
|
return gEngfuncs.pfnGetPlayerState( index );
|
||||||
@@ -432,7 +432,7 @@ pfnGetViewInfo
|
|||||||
*/
|
*/
|
||||||
static void pfnGetViewInfo( float *origin, float *upv, float *rightv, float *forwardv )
|
static void pfnGetViewInfo( float *origin, float *upv, float *rightv, float *forwardv )
|
||||||
{
|
{
|
||||||
if( origin ) VectorCopy( RI.vieworg, origin );
|
if( origin ) VectorCopy( RI.rvp.vieworigin, origin );
|
||||||
if( forwardv ) VectorCopy( RI.vforward, forwardv );
|
if( forwardv ) VectorCopy( RI.vforward, forwardv );
|
||||||
if( rightv ) VectorCopy( RI.vright, rightv );
|
if( rightv ) VectorCopy( RI.vright, rightv );
|
||||||
if( upv ) VectorCopy( RI.vup, upv );
|
if( upv ) VectorCopy( RI.vup, upv );
|
||||||
@@ -1328,7 +1328,7 @@ static void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight )
|
|||||||
if( !plight || !ent || !ent->model )
|
if( !plight || !ent || !ent->model )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if( !RI.drawWorld || r_fullbright->value || FBitSet( ent->curstate.effects, EF_FULLBRIGHT ))
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) || r_fullbright->value || FBitSet( ent->curstate.effects, EF_FULLBRIGHT ))
|
||||||
{
|
{
|
||||||
plight->shadelight = 0;
|
plight->shadelight = 0;
|
||||||
plight->ambientlight = 192;
|
plight->ambientlight = 192;
|
||||||
@@ -1441,7 +1441,7 @@ static void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight )
|
|||||||
|
|
||||||
for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ )
|
for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ )
|
||||||
{
|
{
|
||||||
dl = &tr.dlights[lnum];
|
dl = &gp_dlights[lnum];
|
||||||
|
|
||||||
if( dl->die < g_studio.time || !r_dynamic->value )
|
if( dl->die < g_studio.time || !r_dynamic->value )
|
||||||
continue;
|
continue;
|
||||||
@@ -2662,7 +2662,7 @@ static model_t *R_StudioSetupPlayerModel( int index )
|
|||||||
state = &g_studio.player_models[index];
|
state = &g_studio.player_models[index];
|
||||||
|
|
||||||
// g-cont: force for "dev-mode", non-local games and menu preview
|
// g-cont: force for "dev-mode", non-local games and menu preview
|
||||||
if(( gpGlobals->developer || !ENGINE_GET_PARM( PARM_LOCAL_GAME ) || !RI.drawWorld ) && info->model[0] )
|
if(( gpGlobals->developer || !ENGINE_GET_PARM( PARM_LOCAL_GAME ) || !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) ) && info->model[0] )
|
||||||
{
|
{
|
||||||
if( Q_strcmp( state->name, info->model ))
|
if( Q_strcmp( state->name, info->model ))
|
||||||
{
|
{
|
||||||
@@ -2914,7 +2914,7 @@ R_StudioSetChromeOrigin
|
|||||||
*/
|
*/
|
||||||
static void R_StudioSetChromeOrigin( void )
|
static void R_StudioSetChromeOrigin( void )
|
||||||
{
|
{
|
||||||
VectorCopy( RI.vieworg, g_studio.chrome_origin );
|
VectorCopy( RI.rvp.vieworigin, g_studio.chrome_origin );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -3398,7 +3398,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
|
|||||||
if( flags & STUDIO_RENDER )
|
if( flags & STUDIO_RENDER )
|
||||||
{
|
{
|
||||||
// change body if it's a menu entity
|
// change body if it's a menu entity
|
||||||
if( cl_himodels->value && ( RI.currentmodel != RI.currententity->model || !RI.drawWorld ))
|
if( cl_himodels->value && ( RI.currentmodel != RI.currententity->model || !FBitSet( RI.rvp.flags, RF_DRAW_WORLD )))
|
||||||
{
|
{
|
||||||
// show highest resolution multiplayer model
|
// show highest resolution multiplayer model
|
||||||
RI.currententity->curstate.body = 255;
|
RI.currententity->curstate.body = 255;
|
||||||
@@ -3554,7 +3554,7 @@ R_StudioDrawModelInternal
|
|||||||
*/
|
*/
|
||||||
static void R_StudioDrawModelInternal( cl_entity_t *e, int flags )
|
static void R_StudioDrawModelInternal( cl_entity_t *e, int flags )
|
||||||
{
|
{
|
||||||
if( !RI.drawWorld )
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
{
|
{
|
||||||
if( e->player )
|
if( e->player )
|
||||||
R_StudioDrawPlayer( flags, &e->curstate );
|
R_StudioDrawPlayer( flags, &e->curstate );
|
||||||
@@ -3589,7 +3589,7 @@ R_DrawStudioModel
|
|||||||
*/
|
*/
|
||||||
void R_DrawStudioModel( cl_entity_t *e )
|
void R_DrawStudioModel( cl_entity_t *e )
|
||||||
{
|
{
|
||||||
if( FBitSet( RI.params, RP_ENVVIEW ))
|
if( FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
R_StudioSetupTimings();
|
R_StudioSetupTimings();
|
||||||
@@ -3644,7 +3644,7 @@ void R_RunViewmodelEvents( void )
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
// ignore in thirdperson, camera view or client is died
|
// ignore in thirdperson, camera view or client is died
|
||||||
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
if( FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ) || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
RI.currententity = tr.viewent;
|
RI.currententity = tr.viewent;
|
||||||
@@ -3694,7 +3694,7 @@ void R_DrawViewModel( void )
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
// ignore in thirdperson, camera view or client is died
|
// ignore in thirdperson, camera view or client is died
|
||||||
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
if( FBitSet( RI.rvp.flags, RF_DRAW_CUBEMAP ) || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
tr.blend = CL_FxBlend( view ) / 255.0f;
|
tr.blend = CL_FxBlend( view ) / 255.0f;
|
||||||
|
|||||||
@@ -226,10 +226,10 @@ int TriWorldToScreen( const float *world, float *screen )
|
|||||||
|
|
||||||
retval = R_WorldToScreen( world, screen );
|
retval = R_WorldToScreen( world, screen );
|
||||||
|
|
||||||
screen[0] = 0.5f * screen[0] * (float)RI.viewport[2];
|
screen[0] = 0.5f * screen[0] * (float)RI.rvp.viewport[2];
|
||||||
screen[1] = -0.5f * screen[1] * (float)RI.viewport[3];
|
screen[1] = -0.5f * screen[1] * (float)RI.rvp.viewport[3];
|
||||||
screen[0] += 0.5f * (float)RI.viewport[2];
|
screen[0] += 0.5f * (float)RI.rvp.viewport[2];
|
||||||
screen[1] += 0.5f * (float)RI.viewport[3];
|
screen[1] += 0.5f * (float)RI.rvp.viewport[3];
|
||||||
|
|
||||||
return retval;
|
return retval;
|
||||||
}
|
}
|
||||||
@@ -245,7 +245,10 @@ int TriSpriteTexture( model_t *pSpriteModel, int frame )
|
|||||||
{
|
{
|
||||||
int gl_texturenum;
|
int gl_texturenum;
|
||||||
|
|
||||||
if(( gl_texturenum = R_GetSpriteTexture( pSpriteModel, frame )) == 0 )
|
if( !pSpriteModel || pSpriteModel->type != mod_sprite || !pSpriteModel->cache.data )
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
if(( gl_texturenum = gEngfuncs.R_GetSpriteFrame( pSpriteModel, frame, 0.0f )->gl_texturenum ) == 0 )
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
if( gl_texturenum <= 0 || gl_texturenum >= MAX_TEXTURES )
|
if( gl_texturenum <= 0 || gl_texturenum >= MAX_TEXTURES )
|
||||||
|
|||||||
@@ -339,10 +339,6 @@ R_DrawSkybox
|
|||||||
*/
|
*/
|
||||||
void R_DrawSkyBox( void )
|
void R_DrawSkyBox( void )
|
||||||
{
|
{
|
||||||
int i;
|
|
||||||
|
|
||||||
RI.isSkyVisible = true;
|
|
||||||
|
|
||||||
// don't fogging skybox (this fix old Half-Life bug)
|
// don't fogging skybox (this fix old Half-Life bug)
|
||||||
if( !RI.fogSkybox ) R_AllowFog( false );
|
if( !RI.fogSkybox ) R_AllowFog( false );
|
||||||
|
|
||||||
@@ -353,7 +349,7 @@ void R_DrawSkyBox( void )
|
|||||||
pglDisable( GL_ALPHA_TEST );
|
pglDisable( GL_ALPHA_TEST );
|
||||||
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
|
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
|
||||||
|
|
||||||
for( i = 0; i < SKYBOX_MAX_SIDES; i++ )
|
for( int i = 0; i < SKYBOX_MAX_SIDES; i++ )
|
||||||
{
|
{
|
||||||
if( RI.skyMins[0][i] >= RI.skyMaxs[0][i] || RI.skyMins[1][i] >= RI.skyMaxs[1][i] )
|
if( RI.skyMins[0][i] >= RI.skyMaxs[0][i] || RI.skyMins[1][i] >= RI.skyMaxs[1][i] )
|
||||||
continue;
|
continue;
|
||||||
@@ -421,7 +417,7 @@ static void R_CloudTexCoord( const vec3_t v, float speed, float *s, float *t )
|
|||||||
speedscale = gp_cl->time * speed;
|
speedscale = gp_cl->time * speed;
|
||||||
speedscale -= (int)speedscale & ~127;
|
speedscale -= (int)speedscale & ~127;
|
||||||
|
|
||||||
VectorSubtract( v, RI.vieworg, dir );
|
VectorSubtract( v, RI.rvp.vieworigin, dir );
|
||||||
dir[2] *= 3.0f; // flatten the sphere
|
dir[2] *= 3.0f; // flatten the sphere
|
||||||
|
|
||||||
length = VectorLength( dir );
|
length = VectorLength( dir );
|
||||||
@@ -533,16 +529,12 @@ Quake-style clouds
|
|||||||
*/
|
*/
|
||||||
void R_DrawClouds( void )
|
void R_DrawClouds( void )
|
||||||
{
|
{
|
||||||
int i;
|
|
||||||
|
|
||||||
RI.isSkyVisible = true;
|
|
||||||
|
|
||||||
if( RI.fogEnabled )
|
if( RI.fogEnabled )
|
||||||
pglFogf( GL_FOG_DENSITY, RI.fogDensity * 0.25f );
|
pglFogf( GL_FOG_DENSITY, RI.fogDensity * 0.25f );
|
||||||
pglDepthFunc( GL_GEQUAL );
|
pglDepthFunc( GL_GEQUAL );
|
||||||
pglDepthMask( GL_FALSE );
|
pglDepthMask( GL_FALSE );
|
||||||
|
|
||||||
for( i = 0; i < SKYBOX_MAX_SIDES; i++ )
|
for( int i = 0; i < SKYBOX_MAX_SIDES; i++ )
|
||||||
{
|
{
|
||||||
if( RI.skyMins[0][i] >= RI.skyMaxs[0][i] || RI.skyMins[1][i] >= RI.skyMaxs[1][i] )
|
if( RI.skyMins[0][i] >= RI.skyMaxs[0][i] || RI.skyMins[1][i] >= RI.skyMaxs[1][i] )
|
||||||
continue;
|
continue;
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ def configure(conf):
|
|||||||
conf.check_cc(lib='log')
|
conf.check_cc(lib='log')
|
||||||
|
|
||||||
def build(bld):
|
def build(bld):
|
||||||
libs = [ 'engine_includes', 'werror' ]
|
libs = [ 'ref_common', 'engine_includes', 'werror' ]
|
||||||
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
|
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
|
||||||
if bld.env.DEST_OS == 'psvita':
|
if bld.env.DEST_OS == 'psvita':
|
||||||
libs += [ 'sdk_includes', 'vgl_shim' ]
|
libs += [ 'sdk_includes', 'vgl_shim' ]
|
||||||
|
|||||||
@@ -75,11 +75,6 @@ static qboolean R_AddEntity( struct cl_entity_s *clent, int type )
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void CL_AddCustomBeam( cl_entity_t *pEnvBeam )
|
|
||||||
{
|
|
||||||
;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
|
static void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
|
||||||
{
|
{
|
||||||
;
|
;
|
||||||
@@ -177,22 +172,6 @@ static void CL_RunLightStyles( lightstyle_t *ls )
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite )
|
|
||||||
{
|
|
||||||
if( frameWidth )
|
|
||||||
*frameWidth = 0;
|
|
||||||
|
|
||||||
if( frameHeight )
|
|
||||||
*frameHeight = 0;
|
|
||||||
|
|
||||||
if( numFrames )
|
|
||||||
*numFrames = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buffer, size_t buffersize )
|
static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buffer, size_t buffersize )
|
||||||
{
|
{
|
||||||
@@ -460,7 +439,6 @@ static const ref_interface_t gReffuncs =
|
|||||||
.GL_SetRenderMode = R_SimpleStubInt,
|
.GL_SetRenderMode = R_SimpleStubInt,
|
||||||
|
|
||||||
.R_AddEntity = R_AddEntity,
|
.R_AddEntity = R_AddEntity,
|
||||||
.CL_AddCustomBeam = CL_AddCustomBeam,
|
|
||||||
.R_ProcessEntData = R_ProcessEntData,
|
.R_ProcessEntData = R_ProcessEntData,
|
||||||
.R_Flush = R_SimpleStubUInt,
|
.R_Flush = R_SimpleStubUInt,
|
||||||
|
|
||||||
@@ -495,8 +473,6 @@ static const ref_interface_t gReffuncs =
|
|||||||
.GL_SubdivideSurface = GL_SubdivideSurface,
|
.GL_SubdivideSurface = GL_SubdivideSurface,
|
||||||
.CL_RunLightStyles = CL_RunLightStyles,
|
.CL_RunLightStyles = CL_RunLightStyles,
|
||||||
|
|
||||||
.R_GetSpriteParms = R_GetSpriteParms,
|
|
||||||
.R_GetSpriteTexture = R_GetSpriteTexture,
|
|
||||||
|
|
||||||
.Mod_ProcessRenderData = Mod_ProcessRenderData,
|
.Mod_ProcessRenderData = Mod_ProcessRenderData,
|
||||||
.Mod_StudioLoadTextures = Mod_StudioLoadTextures,
|
.Mod_StudioLoadTextures = Mod_StudioLoadTextures,
|
||||||
@@ -539,8 +515,6 @@ static const ref_interface_t gReffuncs =
|
|||||||
.GL_TextureTarget = R_SimpleStubUInt,
|
.GL_TextureTarget = R_SimpleStubUInt,
|
||||||
.GL_TexCoordArrayMode = R_SimpleStubUInt,
|
.GL_TexCoordArrayMode = R_SimpleStubUInt,
|
||||||
.GL_UpdateTexSize = GL_UpdateTexSize,
|
.GL_UpdateTexSize = GL_UpdateTexSize,
|
||||||
.GL_Reserved0 = NULL,
|
|
||||||
.GL_Reserved1 = NULL,
|
|
||||||
|
|
||||||
.GL_DrawParticles = GL_DrawParticles,
|
.GL_DrawParticles = GL_DrawParticles,
|
||||||
.LightVec = LightVec,
|
.LightVec = LightVec,
|
||||||
|
|||||||
@@ -100,7 +100,7 @@ static void R_BeamComputeNormal( const vec3_t vStartPos, const vec3_t vNextPos,
|
|||||||
VectorSubtract( vStartPos, vNextPos, vTangentY );
|
VectorSubtract( vStartPos, vNextPos, vTangentY );
|
||||||
|
|
||||||
// vDirToBeam = vector from viewer origin to beam
|
// vDirToBeam = vector from viewer origin to beam
|
||||||
VectorSubtract( vStartPos, RI.vieworg, vDirToBeam );
|
VectorSubtract( vStartPos, RI.rvp.vieworigin, vDirToBeam );
|
||||||
|
|
||||||
// get a vector that is perpendicular to us and perpendicular to the beam.
|
// get a vector that is perpendicular to us and perpendicular to the beam.
|
||||||
// this is used to fatten the beam.
|
// this is used to fatten the beam.
|
||||||
@@ -122,29 +122,6 @@ qboolean GAME_EXPORT R_BeamCull( const vec3_t start, const vec3_t end, qboolean
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
================
|
|
||||||
CL_AddCustomBeam
|
|
||||||
|
|
||||||
Add the beam that encoded as custom entity
|
|
||||||
================
|
|
||||||
*/
|
|
||||||
void GAME_EXPORT CL_AddCustomBeam( cl_entity_t *pEnvBeam )
|
|
||||||
{
|
|
||||||
if( tr.draw_list->num_beam_entities >= MAX_VISIBLE_PACKET )
|
|
||||||
{
|
|
||||||
gEngfuncs.Con_Printf( S_ERROR "Too many beams %d!\n", tr.draw_list->num_beam_entities );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if( pEnvBeam )
|
|
||||||
{
|
|
||||||
tr.draw_list->beam_entities[tr.draw_list->num_beam_entities] = pEnvBeam;
|
|
||||||
tr.draw_list->num_beam_entities++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
==============================================================
|
==============================================================
|
||||||
|
|
||||||
@@ -1023,7 +1000,7 @@ static void R_BeamDraw( BEAM *pbeam, float frametime )
|
|||||||
float flDistance;
|
float flDistance;
|
||||||
|
|
||||||
// fade the beam if the player's not looking at the source
|
// fade the beam if the player's not looking at the source
|
||||||
VectorSubtract( RI.vieworg, pbeam->source, localDir );
|
VectorSubtract( RI.rvp.vieworigin, pbeam->source, localDir );
|
||||||
flDot = DotProduct( delta, localDir );
|
flDot = DotProduct( delta, localDir );
|
||||||
VectorScale( delta, flDot, vecProjection );
|
VectorScale( delta, flDot, vecProjection );
|
||||||
VectorSubtract( localDir, vecProjection, tmp );
|
VectorSubtract( localDir, vecProjection, tmp );
|
||||||
|
|||||||
@@ -643,14 +643,14 @@ R_RenderWorld
|
|||||||
*/
|
*/
|
||||||
void R_RenderWorld( void )
|
void R_RenderWorld( void )
|
||||||
{
|
{
|
||||||
if( !RI.drawWorld )
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// auto cycle the world frame for texture animation
|
// auto cycle the world frame for texture animation
|
||||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||||
// RI.currententity->frame = (int)(gp_cl->time*2);
|
// RI.currententity->frame = (int)(gp_cl->time*2);
|
||||||
|
|
||||||
VectorCopy( RI.vieworg, tr.modelorg );
|
VectorCopy( RI.rvp.vieworigin, tr.modelorg );
|
||||||
RI.currentmodel = WORLDMODEL;
|
RI.currentmodel = WORLDMODEL;
|
||||||
r_pcurrentvertbase = RI.currentmodel->vertexes;
|
r_pcurrentvertbase = RI.currentmodel->vertexes;
|
||||||
|
|
||||||
|
|||||||
@@ -15,24 +15,10 @@ GNU General Public License for more details.
|
|||||||
|
|
||||||
#include "r_local.h"
|
#include "r_local.h"
|
||||||
|
|
||||||
ref_api_t gEngfuncs;
|
|
||||||
ref_globals_t *gpGlobals;
|
|
||||||
ref_client_t *gp_cl;
|
|
||||||
ref_host_t *gp_host;
|
|
||||||
gl_globals_t tr;
|
gl_globals_t tr;
|
||||||
ref_speeds_t r_stats;
|
ref_speeds_t r_stats;
|
||||||
poolhandle_t r_temppool;
|
|
||||||
viddef_t vid;
|
viddef_t vid;
|
||||||
|
|
||||||
void _Mem_Free( void *data, const char *filename, int fileline )
|
|
||||||
{
|
|
||||||
gEngfuncs._Mem_Free( data, filename, fileline );
|
|
||||||
}
|
|
||||||
|
|
||||||
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
|
|
||||||
{
|
|
||||||
return gEngfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
|
|
||||||
}
|
|
||||||
|
|
||||||
static void GAME_EXPORT R_ClearScreen( void )
|
static void GAME_EXPORT R_ClearScreen( void )
|
||||||
{
|
{
|
||||||
@@ -96,7 +82,6 @@ static void Mod_UnloadTextures( model_t *mod )
|
|||||||
Mod_BrushUnloadTextures( mod );
|
Mod_BrushUnloadTextures( mod );
|
||||||
break;
|
break;
|
||||||
case mod_sprite:
|
case mod_sprite:
|
||||||
Mod_SpriteUnloadTextures( mod->cache.data );
|
|
||||||
break;
|
break;
|
||||||
default: gEngfuncs.Host_Error( "%s: unsupported type %d\n", __func__, mod->type );
|
default: gEngfuncs.Host_Error( "%s: unsupported type %d\n", __func__, mod->type );
|
||||||
}
|
}
|
||||||
@@ -122,7 +107,7 @@ static qboolean GAME_EXPORT Mod_ProcessRenderData( model_t *mod, qboolean create
|
|||||||
loaded = true;
|
loaded = true;
|
||||||
break;
|
break;
|
||||||
case mod_sprite:
|
case mod_sprite:
|
||||||
Mod_LoadSpriteModel( mod, buf, &loaded, mod->numtexinfo );
|
loaded = true;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
gEngfuncs.Host_Error( "%s: unsupported type %d\n", __func__, mod->type );
|
gEngfuncs.Host_Error( "%s: unsupported type %d\n", __func__, mod->type );
|
||||||
@@ -188,7 +173,7 @@ static int GL_RefGetParm( int parm, int arg )
|
|||||||
return 0; // glState.activeTMU;
|
return 0; // glState.activeTMU;
|
||||||
case PARM_LIGHTSTYLEVALUE:
|
case PARM_LIGHTSTYLEVALUE:
|
||||||
arg = bound( 0, arg, MAX_LIGHTSTYLES - 1 );
|
arg = bound( 0, arg, MAX_LIGHTSTYLES - 1 );
|
||||||
return tr.lightstylevalue[arg];
|
return g_lightstylevalue[arg];
|
||||||
case PARM_MAX_IMAGE_UNITS:
|
case PARM_MAX_IMAGE_UNITS:
|
||||||
return 0; // GL_MaxTextureUnits();
|
return 0; // GL_MaxTextureUnits();
|
||||||
case PARM_REBUILD_GAMMA:
|
case PARM_REBUILD_GAMMA:
|
||||||
@@ -413,7 +398,7 @@ static void * GAME_EXPORT R_GetProcAddress( const char *name )
|
|||||||
return gEngfuncs.GL_GetProcAddress( name );
|
return gEngfuncs.GL_GetProcAddress( name );
|
||||||
}
|
}
|
||||||
|
|
||||||
static const ref_interface_t gReffuncs =
|
const ref_interface_t gReffuncs =
|
||||||
{
|
{
|
||||||
R_Init,
|
R_Init,
|
||||||
R_Shutdown,
|
R_Shutdown,
|
||||||
@@ -438,7 +423,6 @@ static const ref_interface_t gReffuncs =
|
|||||||
GL_SetRenderMode,
|
GL_SetRenderMode,
|
||||||
|
|
||||||
R_AddEntity,
|
R_AddEntity,
|
||||||
CL_AddCustomBeam,
|
|
||||||
R_ProcessEntData,
|
R_ProcessEntData,
|
||||||
R_Flush,
|
R_Flush,
|
||||||
|
|
||||||
@@ -473,8 +457,6 @@ static const ref_interface_t gReffuncs =
|
|||||||
GL_SubdivideSurface,
|
GL_SubdivideSurface,
|
||||||
CL_RunLightStyles,
|
CL_RunLightStyles,
|
||||||
|
|
||||||
R_GetSpriteParms,
|
|
||||||
R_GetSpriteTexture,
|
|
||||||
|
|
||||||
Mod_ProcessRenderData,
|
Mod_ProcessRenderData,
|
||||||
Mod_StudioLoadTextures,
|
Mod_StudioLoadTextures,
|
||||||
@@ -517,8 +499,6 @@ static const ref_interface_t gReffuncs =
|
|||||||
GL_TextureTarget,
|
GL_TextureTarget,
|
||||||
GL_SetTexCoordArrayMode,
|
GL_SetTexCoordArrayMode,
|
||||||
GL_UpdateTexSize,
|
GL_UpdateTexSize,
|
||||||
NULL,
|
|
||||||
NULL,
|
|
||||||
|
|
||||||
CL_DrawParticlesExternal,
|
CL_DrawParticlesExternal,
|
||||||
R_LightVec,
|
R_LightVec,
|
||||||
@@ -550,19 +530,3 @@ static const ref_interface_t gReffuncs =
|
|||||||
VGUI_UploadTextureBlock,
|
VGUI_UploadTextureBlock,
|
||||||
};
|
};
|
||||||
|
|
||||||
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals );
|
|
||||||
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals )
|
|
||||||
{
|
|
||||||
if( version != REF_API_VERSION )
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
// fill in our callbacks
|
|
||||||
*funcs = gReffuncs;
|
|
||||||
gEngfuncs = *engfuncs;
|
|
||||||
gpGlobals = globals;
|
|
||||||
|
|
||||||
gp_cl = (ref_client_t *)ENGINE_GET_PARM( PARM_GET_CLIENT_PTR );
|
|
||||||
gp_host = (ref_host_t *)ENGINE_GET_PARM( PARM_GET_HOST_PTR );
|
|
||||||
|
|
||||||
return REF_API_VERSION;
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -31,39 +31,6 @@ void R_GetTextureParms( int *w, int *h, int texnum )
|
|||||||
*h = glt->srcHeight;
|
*h = glt->srcHeight;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
=============
|
|
||||||
R_GetSpriteParms
|
|
||||||
|
|
||||||
same as GetImageParms but used
|
|
||||||
for sprite models
|
|
||||||
=============
|
|
||||||
*/
|
|
||||||
void GAME_EXPORT R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite )
|
|
||||||
{
|
|
||||||
mspriteframe_t *pFrame;
|
|
||||||
|
|
||||||
if( !pSprite || pSprite->type != mod_sprite )
|
|
||||||
return; // bad model ?
|
|
||||||
pFrame = R_GetSpriteFrame( pSprite, currentFrame, 0.0f );
|
|
||||||
|
|
||||||
if( frameWidth )
|
|
||||||
*frameWidth = pFrame->width;
|
|
||||||
if( frameHeight )
|
|
||||||
*frameHeight = pFrame->height;
|
|
||||||
if( numFrames )
|
|
||||||
*numFrames = pSprite->numframes;
|
|
||||||
}
|
|
||||||
|
|
||||||
int GAME_EXPORT R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
|
|
||||||
{
|
|
||||||
if( !m_pSpriteModel || m_pSpriteModel->type != mod_sprite || !m_pSpriteModel->cache.data )
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
return R_GetSpriteFrame( m_pSpriteModel, frame, 0.0f )->gl_texturenum;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
=============
|
=============
|
||||||
Draw_StretchPicImplementation
|
Draw_StretchPicImplementation
|
||||||
|
|||||||
@@ -877,7 +877,7 @@ static void D_TurbulentSurf( surf_t *s )
|
|||||||
// TODO: store once at start of frame
|
// TODO: store once at start of frame
|
||||||
RI.currententity = s->entity; // FIXME: make this passed in to
|
RI.currententity = s->entity; // FIXME: make this passed in to
|
||||||
// R_RotateBmodel ()
|
// R_RotateBmodel ()
|
||||||
VectorSubtract( RI.vieworg, RI.currententity->origin,
|
VectorSubtract( RI.rvp.vieworigin, RI.currententity->origin,
|
||||||
local_modelorg );
|
local_modelorg );
|
||||||
TransformVector( local_modelorg, transformed_modelorg );
|
TransformVector( local_modelorg, transformed_modelorg );
|
||||||
|
|
||||||
@@ -940,7 +940,7 @@ static void D_AlphaSurf( surf_t *s )
|
|||||||
// TODO: store once at start of frame
|
// TODO: store once at start of frame
|
||||||
RI.currententity = s->entity; // FIXME: make this passed in to
|
RI.currententity = s->entity; // FIXME: make this passed in to
|
||||||
// R_RotateBmodel ()
|
// R_RotateBmodel ()
|
||||||
VectorSubtract( RI.vieworg, RI.currententity->origin, local_modelorg );
|
VectorSubtract( RI.rvp.vieworigin, RI.currententity->origin, local_modelorg );
|
||||||
TransformVector( local_modelorg, transformed_modelorg );
|
TransformVector( local_modelorg, transformed_modelorg );
|
||||||
|
|
||||||
R_RotateBmodel(); // FIXME: don't mess with the frustum,
|
R_RotateBmodel(); // FIXME: don't mess with the frustum,
|
||||||
@@ -1021,7 +1021,7 @@ static void D_SolidSurf( surf_t *s )
|
|||||||
// TODO: store once at start of frame
|
// TODO: store once at start of frame
|
||||||
RI.currententity = s->entity; // FIXME: make this passed in to
|
RI.currententity = s->entity; // FIXME: make this passed in to
|
||||||
// R_RotateBmodel ()
|
// R_RotateBmodel ()
|
||||||
VectorSubtract( RI.vieworg, RI.currententity->origin, local_modelorg );
|
VectorSubtract( RI.rvp.vieworigin, RI.currententity->origin, local_modelorg );
|
||||||
TransformVector( local_modelorg, transformed_modelorg );
|
TransformVector( local_modelorg, transformed_modelorg );
|
||||||
|
|
||||||
R_RotateBmodel(); // FIXME: don't mess with the frustum,
|
R_RotateBmodel(); // FIXME: don't mess with the frustum,
|
||||||
@@ -1123,7 +1123,7 @@ void D_DrawSurfaces( void )
|
|||||||
surf_t *s;
|
surf_t *s;
|
||||||
|
|
||||||
// currententity = NULL; //&r_worldentity;
|
// currententity = NULL; //&r_worldentity;
|
||||||
VectorSubtract( RI.vieworg, vec3_origin, tr.modelorg );
|
VectorSubtract( RI.rvp.vieworigin, vec3_origin, tr.modelorg );
|
||||||
TransformVector( tr.modelorg, transformed_modelorg );
|
TransformVector( tr.modelorg, transformed_modelorg );
|
||||||
VectorCopy( transformed_modelorg, world_transformed_modelorg );
|
VectorCopy( transformed_modelorg, world_transformed_modelorg );
|
||||||
|
|
||||||
@@ -1148,7 +1148,7 @@ void D_DrawSurfaces( void )
|
|||||||
D_DrawflatSurfaces();
|
D_DrawflatSurfaces();
|
||||||
|
|
||||||
// RI.currententity = NULL; //&r_worldentity;
|
// RI.currententity = NULL; //&r_worldentity;
|
||||||
VectorSubtract( RI.vieworg, vec3_origin, tr.modelorg );
|
VectorSubtract( RI.rvp.vieworigin, vec3_origin, tr.modelorg );
|
||||||
R_TransformFrustum();
|
R_TransformFrustum();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -115,98 +115,6 @@ static void GL_SetTextureDimensions( image_t *tex, int width, int height, int de
|
|||||||
tex->depth = Q_max( 1, depth );
|
tex->depth = Q_max( 1, depth );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
=================
|
|
||||||
GL_ResampleTexture
|
|
||||||
|
|
||||||
Assume input buffer is RGBA
|
|
||||||
=================
|
|
||||||
*/
|
|
||||||
byte *GL_ResampleTexture( const byte *source, int inWidth, int inHeight, int outWidth, int outHeight, qboolean isNormalMap )
|
|
||||||
{
|
|
||||||
uint frac, fracStep;
|
|
||||||
uint *in = (uint *)source;
|
|
||||||
uint p1[0x1000], p2[0x1000];
|
|
||||||
byte *pix1, *pix2, *pix3, *pix4;
|
|
||||||
uint *out, *inRow1, *inRow2;
|
|
||||||
static byte *scaledImage = NULL; // pointer to a scaled image
|
|
||||||
vec3_t normal;
|
|
||||||
int i, x, y;
|
|
||||||
|
|
||||||
if( !source )
|
|
||||||
return NULL;
|
|
||||||
|
|
||||||
scaledImage = Mem_Realloc( r_temppool, scaledImage, outWidth * outHeight * 4 );
|
|
||||||
fracStep = inWidth * 0x10000 / outWidth;
|
|
||||||
out = (uint *)scaledImage;
|
|
||||||
|
|
||||||
frac = fracStep >> 2;
|
|
||||||
for( i = 0; i < outWidth; i++ )
|
|
||||||
{
|
|
||||||
p1[i] = 4 * ( frac >> 16 );
|
|
||||||
frac += fracStep;
|
|
||||||
}
|
|
||||||
|
|
||||||
frac = ( fracStep >> 2 ) * 3;
|
|
||||||
for( i = 0; i < outWidth; i++ )
|
|
||||||
{
|
|
||||||
p2[i] = 4 * ( frac >> 16 );
|
|
||||||
frac += fracStep;
|
|
||||||
}
|
|
||||||
|
|
||||||
if( isNormalMap )
|
|
||||||
{
|
|
||||||
for( y = 0; y < outHeight; y++, out += outWidth )
|
|
||||||
{
|
|
||||||
inRow1 = in + inWidth * (int)(((float)y + 0.25f ) * inHeight / outHeight );
|
|
||||||
inRow2 = in + inWidth * (int)(((float)y + 0.75f ) * inHeight / outHeight );
|
|
||||||
|
|
||||||
for( x = 0; x < outWidth; x++ )
|
|
||||||
{
|
|
||||||
pix1 = (byte *)inRow1 + p1[x];
|
|
||||||
pix2 = (byte *)inRow1 + p2[x];
|
|
||||||
pix3 = (byte *)inRow2 + p1[x];
|
|
||||||
pix4 = (byte *)inRow2 + p2[x];
|
|
||||||
|
|
||||||
normal[0] = MAKE_SIGNED( pix1[0] ) + MAKE_SIGNED( pix2[0] ) + MAKE_SIGNED( pix3[0] ) + MAKE_SIGNED( pix4[0] );
|
|
||||||
normal[1] = MAKE_SIGNED( pix1[1] ) + MAKE_SIGNED( pix2[1] ) + MAKE_SIGNED( pix3[1] ) + MAKE_SIGNED( pix4[1] );
|
|
||||||
normal[2] = MAKE_SIGNED( pix1[2] ) + MAKE_SIGNED( pix2[2] ) + MAKE_SIGNED( pix3[2] ) + MAKE_SIGNED( pix4[2] );
|
|
||||||
|
|
||||||
if( !VectorNormalizeLength( normal ))
|
|
||||||
VectorSet( normal, 0.5f, 0.5f, 1.0f );
|
|
||||||
|
|
||||||
((byte *)( out + x ))[0] = 128 + (byte)( 127.0f * normal[0] );
|
|
||||||
((byte *)( out + x ))[1] = 128 + (byte)( 127.0f * normal[1] );
|
|
||||||
((byte *)( out + x ))[2] = 128 + (byte)( 127.0f * normal[2] );
|
|
||||||
((byte *)( out + x ))[3] = 255;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
for( y = 0; y < outHeight; y++, out += outWidth )
|
|
||||||
{
|
|
||||||
inRow1 = in + inWidth * (int)(((float)y + 0.25f ) * inHeight / outHeight );
|
|
||||||
inRow2 = in + inWidth * (int)(((float)y + 0.75f ) * inHeight / outHeight );
|
|
||||||
|
|
||||||
for( x = 0; x < outWidth; x++ )
|
|
||||||
{
|
|
||||||
pix1 = (byte *)inRow1 + p1[x];
|
|
||||||
pix2 = (byte *)inRow1 + p2[x];
|
|
||||||
pix3 = (byte *)inRow2 + p1[x];
|
|
||||||
pix4 = (byte *)inRow2 + p2[x];
|
|
||||||
|
|
||||||
((byte *)( out + x ))[0] = ( pix1[0] + pix2[0] + pix3[0] + pix4[0] ) >> 2;
|
|
||||||
((byte *)( out + x ))[1] = ( pix1[1] + pix2[1] + pix3[1] + pix4[1] ) >> 2;
|
|
||||||
((byte *)( out + x ))[2] = ( pix1[2] + pix2[2] + pix3[2] + pix4[2] ) >> 2;
|
|
||||||
((byte *)( out + x ))[3] = ( pix1[3] + pix2[3] + pix3[3] + pix4[3] ) >> 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return scaledImage;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
=================
|
=================
|
||||||
GL_BuildMipMap
|
GL_BuildMipMap
|
||||||
|
|||||||
@@ -1,463 +0,0 @@
|
|||||||
/*
|
|
||||||
gl_rlight.c - dynamic and static lights
|
|
||||||
Copyright (C) 2010 Uncle Mike
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "r_local.h"
|
|
||||||
#include "pm_local.h"
|
|
||||||
#include "studio.h"
|
|
||||||
#include "xash3d_mathlib.h"
|
|
||||||
#include "ref_params.h"
|
|
||||||
|
|
||||||
// unused, need refactor
|
|
||||||
unsigned blocklights[10240];
|
|
||||||
|
|
||||||
/*
|
|
||||||
=============================================================================
|
|
||||||
|
|
||||||
DYNAMIC LIGHTS
|
|
||||||
|
|
||||||
=============================================================================
|
|
||||||
*/
|
|
||||||
/*
|
|
||||||
==================
|
|
||||||
CL_RunLightStyles
|
|
||||||
|
|
||||||
==================
|
|
||||||
*/
|
|
||||||
void CL_RunLightStyles( lightstyle_t *ls )
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
float frametime = ( gp_cl->time - gp_cl->oldtime );
|
|
||||||
|
|
||||||
if( !WORLDMODEL )
|
|
||||||
return;
|
|
||||||
|
|
||||||
if( r_fullbright->value || !WORLDMODEL->lightdata )
|
|
||||||
{
|
|
||||||
for( i = 0; i < MAX_LIGHTSTYLES; i++ )
|
|
||||||
tr.lightstylevalue[i] = 256 * 256;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// light animations
|
|
||||||
// 'm' is normal light, 'a' is no light, 'z' is double bright
|
|
||||||
for( i = 0; i < MAX_LIGHTSTYLES; i++ )
|
|
||||||
{
|
|
||||||
int k, flight, clight;
|
|
||||||
float l, lerpfrac, backlerp;
|
|
||||||
|
|
||||||
if( !gp_cl->paused && frametime <= 0.1f )
|
|
||||||
ls[i].time += frametime; // evaluate local time
|
|
||||||
|
|
||||||
if( !ls[i].length )
|
|
||||||
{
|
|
||||||
tr.lightstylevalue[i] = 256;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else if( ls[i].length == 1 )
|
|
||||||
{
|
|
||||||
// single length style so don't bother interpolating
|
|
||||||
tr.lightstylevalue[i] = ( ls[i].map[0] ) * 22;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
flight = (int)Q_floor( ls[i].time * 10 );
|
|
||||||
|
|
||||||
if( !ls[i].interp || !cl_lightstyle_lerping->value )
|
|
||||||
{
|
|
||||||
tr.lightstylevalue[i] = ls[i].map[flight % ls[i].length] * 22;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
clight = (int)Q_ceil( ls[i].time * 10 );
|
|
||||||
lerpfrac = ( ls[i].time * 10 ) - flight;
|
|
||||||
backlerp = 1.0f - lerpfrac;
|
|
||||||
|
|
||||||
// interpolate animating light
|
|
||||||
// frame just gone
|
|
||||||
k = ls[i].map[flight % ls[i].length];
|
|
||||||
l = (float)( k * 22.0f ) * backlerp;
|
|
||||||
|
|
||||||
// upcoming frame
|
|
||||||
k = ls[i].map[clight % ls[i].length];
|
|
||||||
l += (float)( k * 22.0f ) * lerpfrac;
|
|
||||||
|
|
||||||
tr.lightstylevalue[i] = (int)l;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
=============
|
|
||||||
R_MarkLights
|
|
||||||
=============
|
|
||||||
*/
|
|
||||||
void R_MarkLights( dlight_t *light, int bit, mnode_t *node )
|
|
||||||
{
|
|
||||||
float dist;
|
|
||||||
msurface_t *surf;
|
|
||||||
int i;
|
|
||||||
int firstsurface, numsurfaces;
|
|
||||||
|
|
||||||
if( !node || node->contents < 0 )
|
|
||||||
return;
|
|
||||||
|
|
||||||
dist = PlaneDiff( light->origin, node->plane );
|
|
||||||
|
|
||||||
firstsurface = node_firstsurface( node, RI.currentmodel );
|
|
||||||
numsurfaces = node_numsurfaces( node, RI.currentmodel );
|
|
||||||
|
|
||||||
if( dist > light->radius )
|
|
||||||
{
|
|
||||||
R_MarkLights( light, bit, node_child( node, 0, RI.currentmodel ));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if( dist < -light->radius )
|
|
||||||
{
|
|
||||||
R_MarkLights( light, bit, node_child( node, 1, RI.currentmodel ));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// mark the polygons
|
|
||||||
surf = RI.currentmodel->surfaces + firstsurface;
|
|
||||||
|
|
||||||
for( i = 0; i < numsurfaces; i++, surf++ )
|
|
||||||
{
|
|
||||||
if( !BoundsAndSphereIntersect( surf->info->mins, surf->info->maxs, light->origin, light->radius ))
|
|
||||||
continue; // no intersection
|
|
||||||
|
|
||||||
if( surf->dlightframe != tr.dlightframecount )
|
|
||||||
{
|
|
||||||
surf->dlightbits = 0;
|
|
||||||
surf->dlightframe = tr.dlightframecount;
|
|
||||||
}
|
|
||||||
surf->dlightbits |= bit;
|
|
||||||
}
|
|
||||||
|
|
||||||
R_MarkLights( light, bit, node_child( node, 0, RI.currentmodel ));
|
|
||||||
R_MarkLights( light, bit, node_child( node, 1, RI.currentmodel ));
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
=============
|
|
||||||
R_PushDlights
|
|
||||||
=============
|
|
||||||
*/
|
|
||||||
void R_PushDlights( void )
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
|
|
||||||
tr.dlightframecount = tr.framecount;
|
|
||||||
|
|
||||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
|
||||||
|
|
||||||
// no world -- no dlights
|
|
||||||
if( !RI.currententity )
|
|
||||||
return;
|
|
||||||
|
|
||||||
RI.currentmodel = RI.currententity->model;
|
|
||||||
|
|
||||||
for( i = 0; i < MAX_DLIGHTS; i++ )
|
|
||||||
{
|
|
||||||
dlight_t *l = &tr.dlights[i];
|
|
||||||
|
|
||||||
if( l->die < gp_cl->time || !l->radius )
|
|
||||||
continue;
|
|
||||||
|
|
||||||
R_MarkLights( l, 1 << i, RI.currentmodel->nodes );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
=======================================================================
|
|
||||||
|
|
||||||
AMBIENT LIGHTING
|
|
||||||
|
|
||||||
=======================================================================
|
|
||||||
*/
|
|
||||||
static vec3_t g_trace_lightspot;
|
|
||||||
static vec3_t g_trace_lightvec;
|
|
||||||
static float g_trace_fraction;
|
|
||||||
|
|
||||||
/*
|
|
||||||
=================
|
|
||||||
R_RecursiveLightPoint
|
|
||||||
=================
|
|
||||||
*/
|
|
||||||
static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f, float p2f, colorVec *cv, const vec3_t start, const vec3_t end )
|
|
||||||
{
|
|
||||||
float front, back, frac, midf;
|
|
||||||
int i, map, side, size;
|
|
||||||
float ds, dt, s, t;
|
|
||||||
int sample_size;
|
|
||||||
color24 *lm, *dm;
|
|
||||||
mextrasurf_t *info;
|
|
||||||
msurface_t *surf;
|
|
||||||
matrix3x4 tbn;
|
|
||||||
vec3_t mid;
|
|
||||||
int firstsurface, numsurfaces;
|
|
||||||
|
|
||||||
// didn't hit anything
|
|
||||||
if( !node || node->contents < 0 )
|
|
||||||
{
|
|
||||||
cv->r = cv->g = cv->b = cv->a = 0;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
firstsurface = node_firstsurface( node, model );
|
|
||||||
numsurfaces = node_numsurfaces( node, model );
|
|
||||||
|
|
||||||
// calculate mid point
|
|
||||||
front = PlaneDiff( start, node->plane );
|
|
||||||
back = PlaneDiff( end, node->plane );
|
|
||||||
|
|
||||||
side = front < 0;
|
|
||||||
if(( back < 0 ) == side )
|
|
||||||
return R_RecursiveLightPoint( model, node_child( node, side, model ), p1f, p2f, cv, start, end );
|
|
||||||
|
|
||||||
frac = front / ( front - back );
|
|
||||||
|
|
||||||
VectorLerp( start, frac, end, mid );
|
|
||||||
midf = p1f + ( p2f - p1f ) * frac;
|
|
||||||
|
|
||||||
// co down front side
|
|
||||||
if( R_RecursiveLightPoint( model, node_child( node, side, model ), p1f, midf, cv, start, mid ))
|
|
||||||
return true; // hit something
|
|
||||||
|
|
||||||
if(( back < 0 ) == side )
|
|
||||||
{
|
|
||||||
cv->r = cv->g = cv->b = cv->a = 0;
|
|
||||||
return false; // didn't hit anything
|
|
||||||
}
|
|
||||||
|
|
||||||
// check for impact on this node
|
|
||||||
surf = model->surfaces + firstsurface;
|
|
||||||
VectorCopy( mid, g_trace_lightspot );
|
|
||||||
|
|
||||||
for( i = 0; i < numsurfaces; i++, surf++ )
|
|
||||||
{
|
|
||||||
int smax, tmax;
|
|
||||||
|
|
||||||
info = surf->info;
|
|
||||||
|
|
||||||
if( FBitSet( surf->flags, SURF_DRAWTILED ))
|
|
||||||
continue; // no lightmaps
|
|
||||||
|
|
||||||
s = DotProduct( mid, info->lmvecs[0] ) + info->lmvecs[0][3];
|
|
||||||
t = DotProduct( mid, info->lmvecs[1] ) + info->lmvecs[1][3];
|
|
||||||
|
|
||||||
if( s < info->lightmapmins[0] || t < info->lightmapmins[1] )
|
|
||||||
continue;
|
|
||||||
|
|
||||||
ds = s - info->lightmapmins[0];
|
|
||||||
dt = t - info->lightmapmins[1];
|
|
||||||
|
|
||||||
if( ds > info->lightextents[0] || dt > info->lightextents[1] )
|
|
||||||
continue;
|
|
||||||
|
|
||||||
cv->r = cv->g = cv->b = cv->a = 0;
|
|
||||||
|
|
||||||
if( !surf->samples )
|
|
||||||
return true;
|
|
||||||
|
|
||||||
sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
|
|
||||||
smax = ( info->lightextents[0] / sample_size ) + 1;
|
|
||||||
tmax = ( info->lightextents[1] / sample_size ) + 1;
|
|
||||||
ds /= sample_size;
|
|
||||||
dt /= sample_size;
|
|
||||||
|
|
||||||
lm = surf->samples + Q_rint( dt ) * smax + Q_rint( ds );
|
|
||||||
g_trace_fraction = midf;
|
|
||||||
size = smax * tmax;
|
|
||||||
dm = NULL;
|
|
||||||
|
|
||||||
if( surf->info->deluxemap )
|
|
||||||
{
|
|
||||||
vec3_t faceNormal;
|
|
||||||
|
|
||||||
if( FBitSet( surf->flags, SURF_PLANEBACK ))
|
|
||||||
VectorNegate( surf->plane->normal, faceNormal );
|
|
||||||
else
|
|
||||||
VectorCopy( surf->plane->normal, faceNormal );
|
|
||||||
|
|
||||||
// compute face TBN
|
|
||||||
#if 1
|
|
||||||
Vector4Set( tbn[0], surf->info->lmvecs[0][0], surf->info->lmvecs[0][1], surf->info->lmvecs[0][2], 0.0f );
|
|
||||||
Vector4Set( tbn[1], -surf->info->lmvecs[1][0], -surf->info->lmvecs[1][1], -surf->info->lmvecs[1][2], 0.0f );
|
|
||||||
Vector4Set( tbn[2], faceNormal[0], faceNormal[1], faceNormal[2], 0.0f );
|
|
||||||
#else
|
|
||||||
Vector4Set( tbn[0], surf->info->lmvecs[0][0], -surf->info->lmvecs[1][0], faceNormal[0], 0.0f );
|
|
||||||
Vector4Set( tbn[1], surf->info->lmvecs[0][1], -surf->info->lmvecs[1][1], faceNormal[1], 0.0f );
|
|
||||||
Vector4Set( tbn[2], surf->info->lmvecs[0][2], -surf->info->lmvecs[1][2], faceNormal[2], 0.0f );
|
|
||||||
#endif
|
|
||||||
VectorNormalize( tbn[0] );
|
|
||||||
VectorNormalize( tbn[1] );
|
|
||||||
VectorNormalize( tbn[2] );
|
|
||||||
dm = surf->info->deluxemap + Q_rint( dt ) * smax + Q_rint( ds );
|
|
||||||
}
|
|
||||||
|
|
||||||
for( map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255; map++ )
|
|
||||||
{
|
|
||||||
uint scale = tr.lightstylevalue[surf->styles[map]];
|
|
||||||
|
|
||||||
cv->r += lm->r * scale;
|
|
||||||
cv->g += lm->g * scale;
|
|
||||||
cv->b += lm->b * scale;
|
|
||||||
|
|
||||||
lm += size; // skip to next lightmap
|
|
||||||
|
|
||||||
if( dm != NULL )
|
|
||||||
{
|
|
||||||
vec3_t srcNormal, lightNormal;
|
|
||||||
float f = ( 1.0f / 128.0f );
|
|
||||||
|
|
||||||
VectorSet( srcNormal, ((float)dm->r - 128.0f ) * f, ((float)dm->g - 128.0f ) * f, ((float)dm->b - 128.0f ) * f );
|
|
||||||
Matrix3x4_VectorIRotate( tbn, srcNormal, lightNormal ); // turn to world space
|
|
||||||
VectorScale( lightNormal, (float)scale * -1.0f, lightNormal ); // turn direction from light
|
|
||||||
VectorAdd( g_trace_lightvec, lightNormal, g_trace_lightvec );
|
|
||||||
dm += size; // skip to next deluxmap
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// go down back side
|
|
||||||
return R_RecursiveLightPoint( model, node_child( node, !side, model ), midf, p2f, cv, mid, end );
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
=================
|
|
||||||
R_LightVec
|
|
||||||
|
|
||||||
check bspmodels to get light from
|
|
||||||
=================
|
|
||||||
*/
|
|
||||||
static colorVec R_LightVecInternal( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec )
|
|
||||||
{
|
|
||||||
float last_fraction;
|
|
||||||
int i, maxEnts = 1;
|
|
||||||
colorVec light, cv;
|
|
||||||
|
|
||||||
if( lspot )
|
|
||||||
VectorClear( lspot );
|
|
||||||
if( lvec )
|
|
||||||
VectorClear( lvec );
|
|
||||||
|
|
||||||
if( WORLDMODEL && WORLDMODEL->lightdata )
|
|
||||||
{
|
|
||||||
light.r = light.g = light.b = light.a = 0;
|
|
||||||
last_fraction = 1.0f;
|
|
||||||
|
|
||||||
// get light from bmodels too
|
|
||||||
// if( CVAR_TO_BOOL( r_lighting_extended ))
|
|
||||||
maxEnts = MAX_PHYSENTS;
|
|
||||||
|
|
||||||
// check all the bsp-models
|
|
||||||
for( i = 0; i < maxEnts; i++ )
|
|
||||||
{
|
|
||||||
physent_t *pe = gEngfuncs.EV_GetPhysent( i );
|
|
||||||
vec3_t offset, start_l, end_l;
|
|
||||||
mnode_t *pnodes;
|
|
||||||
matrix4x4 matrix;
|
|
||||||
|
|
||||||
if( !pe )
|
|
||||||
break;
|
|
||||||
|
|
||||||
if( !pe->model || pe->model->type != mod_brush )
|
|
||||||
continue; // skip non-bsp models
|
|
||||||
|
|
||||||
pnodes = &pe->model->nodes[pe->model->hulls[0].firstclipnode];
|
|
||||||
VectorSubtract( pe->model->hulls[0].clip_mins, vec3_origin, offset );
|
|
||||||
VectorAdd( offset, pe->origin, offset );
|
|
||||||
VectorSubtract( start, offset, start_l );
|
|
||||||
VectorSubtract( end, offset, end_l );
|
|
||||||
|
|
||||||
// rotate start and end into the models frame of reference
|
|
||||||
if( !VectorIsNull( pe->angles ))
|
|
||||||
{
|
|
||||||
Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f );
|
|
||||||
Matrix4x4_VectorITransform( matrix, start, start_l );
|
|
||||||
Matrix4x4_VectorITransform( matrix, end, end_l );
|
|
||||||
}
|
|
||||||
|
|
||||||
VectorClear( g_trace_lightspot );
|
|
||||||
VectorClear( g_trace_lightvec );
|
|
||||||
g_trace_fraction = 1.0f;
|
|
||||||
|
|
||||||
if( !R_RecursiveLightPoint( pe->model, pnodes, 0.0f, 1.0f, &cv, start_l, end_l ))
|
|
||||||
continue; // didn't hit anything
|
|
||||||
|
|
||||||
if( g_trace_fraction < last_fraction )
|
|
||||||
{
|
|
||||||
if( lspot )
|
|
||||||
VectorCopy( g_trace_lightspot, lspot );
|
|
||||||
if( lvec )
|
|
||||||
VectorNormalize2( g_trace_lightvec, lvec );
|
|
||||||
light.r = Q_min(( cv.r >> 8 ), 255 );
|
|
||||||
light.g = Q_min(( cv.g >> 8 ), 255 );
|
|
||||||
light.b = Q_min(( cv.b >> 8 ), 255 );
|
|
||||||
last_fraction = g_trace_fraction;
|
|
||||||
|
|
||||||
if(( light.r + light.g + light.b ) != 0 )
|
|
||||||
break; // we get light now
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
light.r = light.g = light.b = 255;
|
|
||||||
light.a = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return light;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
=================
|
|
||||||
R_LightVec
|
|
||||||
|
|
||||||
check bspmodels to get light from
|
|
||||||
=================
|
|
||||||
*/
|
|
||||||
colorVec GAME_EXPORT R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec )
|
|
||||||
{
|
|
||||||
colorVec light = R_LightVecInternal( start, end, lspot, lvec );
|
|
||||||
|
|
||||||
// light.r = light.g = light.b = 255;
|
|
||||||
|
|
||||||
if( lspot != NULL && lvec != NULL ) // CVAR_TO_BOOL( r_lighting_extended ) &&
|
|
||||||
{
|
|
||||||
// trying to get light from ceiling (but ignore gradient analyze)
|
|
||||||
if(( light.r + light.g + light.b ) == 0 )
|
|
||||||
return R_LightVecInternal( end, start, lspot, lvec );
|
|
||||||
}
|
|
||||||
|
|
||||||
return light;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
=================
|
|
||||||
R_LightPoint
|
|
||||||
|
|
||||||
light from floor
|
|
||||||
=================
|
|
||||||
*/
|
|
||||||
colorVec GAME_EXPORT R_LightPoint( const vec3_t p0 )
|
|
||||||
{
|
|
||||||
vec3_t p1;
|
|
||||||
|
|
||||||
VectorSet( p1, p0[0], p0[1], p0[2] - 2048.0f );
|
|
||||||
|
|
||||||
return R_LightVec( p0, p1, NULL, NULL );
|
|
||||||
}
|
|
||||||
@@ -15,16 +15,11 @@ GNU General Public License for more details.
|
|||||||
|
|
||||||
#ifndef GL_LOCAL_H
|
#ifndef GL_LOCAL_H
|
||||||
#define GL_LOCAL_H
|
#define GL_LOCAL_H
|
||||||
|
#include "ref_common.h"
|
||||||
#include "port.h"
|
#include "port.h"
|
||||||
#include "xash3d_types.h"
|
#include "xash3d_types.h"
|
||||||
#include "cvardef.h"
|
#include "cvardef.h"
|
||||||
#include "const.h"
|
|
||||||
#include "com_model.h"
|
|
||||||
#include "cl_entity.h"
|
|
||||||
#include "render_api.h"
|
|
||||||
#include "protocol.h"
|
#include "protocol.h"
|
||||||
#include "ref_api.h"
|
|
||||||
#include "xash3d_mathlib.h"
|
|
||||||
#include "ref_params.h"
|
#include "ref_params.h"
|
||||||
#include "enginefeatures.h"
|
#include "enginefeatures.h"
|
||||||
#include "com_strings.h"
|
#include "com_strings.h"
|
||||||
@@ -36,16 +31,13 @@ typedef struct mip_s mip_t;
|
|||||||
typedef int fixed8_t;
|
typedef int fixed8_t;
|
||||||
typedef int fixed16_t;
|
typedef int fixed16_t;
|
||||||
|
|
||||||
#define ASSERT( x ) if( !( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
|
#define ASSERT( x ) Assert( x )
|
||||||
#define Assert( x ) if( !( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
|
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
// make mod_ref.h?
|
// make mod_ref.h?
|
||||||
#define LM_SAMPLE_SIZE 16
|
#define LM_SAMPLE_SIZE 16
|
||||||
|
|
||||||
extern poolhandle_t r_temppool;
|
|
||||||
|
|
||||||
#define BLOCK_SIZE tr.block_size // lightmap blocksize
|
#define BLOCK_SIZE tr.block_size // lightmap blocksize
|
||||||
#define BLOCK_SIZE_DEFAULT 128 // for keep backward compatibility
|
#define BLOCK_SIZE_DEFAULT 128 // for keep backward compatibility
|
||||||
#define BLOCK_SIZE_MAX 1024
|
#define BLOCK_SIZE_MAX 1024
|
||||||
@@ -69,17 +61,9 @@ extern poolhandle_t r_temppool;
|
|||||||
#define SHADE_LAMBERT 1.4953241
|
#define SHADE_LAMBERT 1.4953241
|
||||||
#define DEFAULT_ALPHATEST 0.0f
|
#define DEFAULT_ALPHATEST 0.0f
|
||||||
|
|
||||||
// refparams
|
|
||||||
#define RP_NONE 0
|
|
||||||
#define RP_ENVVIEW BIT( 0 ) // used for cubemapshot
|
|
||||||
#define RP_OLDVIEWLEAF BIT( 1 )
|
|
||||||
#define RP_CLIPPLANE BIT( 2 )
|
|
||||||
|
|
||||||
#define RP_NONVIEWERREF ( RP_ENVVIEW )
|
|
||||||
#define R_ModelOpaque( rm ) ( rm == kRenderNormal )
|
#define R_ModelOpaque( rm ) ( rm == kRenderNormal )
|
||||||
#define R_StaticEntity( ent ) ( VectorIsNull( ent->origin ) && VectorIsNull( ent->angles ))
|
#define R_StaticEntity( ent ) ( VectorIsNull( ent->origin ) && VectorIsNull( ent->angles ))
|
||||||
#define RP_LOCALCLIENT( e ) (( e ) != NULL && ( e )->index == ( gp_cl->playernum + 1 ) && e->player )
|
#define RP_LOCALCLIENT( e ) (( e ) != NULL && ( e )->index == ( gp_cl->playernum + 1 ) && e->player )
|
||||||
#define RP_NORMALPASS() ( FBitSet( RI.params, RP_NONVIEWERREF ) == 0 )
|
|
||||||
|
|
||||||
#define CL_IsViewEntityLocalPlayer() ( gp_cl->viewentity == ( gp_cl->playernum + 1 ))
|
#define CL_IsViewEntityLocalPlayer() ( gp_cl->viewentity == ( gp_cl->playernum + 1 ))
|
||||||
|
|
||||||
@@ -138,27 +122,16 @@ extern viddef_t vid;
|
|||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
int params; // rendering parameters
|
ref_viewpass_t rvp;
|
||||||
|
|
||||||
qboolean drawWorld; // ignore world for drawing PlayerModel
|
|
||||||
qboolean isSkyVisible; // sky is visible
|
|
||||||
qboolean onlyClientDraw; // disabled by client request
|
|
||||||
qboolean drawOrtho; // draw world as orthogonal projection
|
|
||||||
|
|
||||||
float fov_x, fov_y; // current view fov
|
|
||||||
|
|
||||||
cl_entity_t *currententity;
|
cl_entity_t *currententity;
|
||||||
model_t *currentmodel;
|
model_t *currentmodel;
|
||||||
cl_entity_t *currentbeam; // same as above but for beams
|
cl_entity_t *currentbeam; // same as above but for beams
|
||||||
|
|
||||||
int viewport[4];
|
|
||||||
// gl_frustum_t frustum;
|
// gl_frustum_t frustum;
|
||||||
|
|
||||||
mleaf_t *viewleaf;
|
mleaf_t *viewleaf;
|
||||||
mleaf_t *oldviewleaf;
|
mleaf_t *oldviewleaf;
|
||||||
vec3_t pvsorigin;
|
|
||||||
vec3_t vieworg; // locked vieworigin
|
|
||||||
vec3_t viewangles;
|
|
||||||
vec3_t vforward;
|
vec3_t vforward;
|
||||||
vec3_t vright;
|
vec3_t vright;
|
||||||
vec3_t vup;
|
vec3_t vup;
|
||||||
@@ -259,7 +232,6 @@ typedef struct
|
|||||||
int max_recursion;
|
int max_recursion;
|
||||||
|
|
||||||
byte visbytes[( MAX_MAP_LEAFS + 7 ) / 8]; // member custom PVS
|
byte visbytes[( MAX_MAP_LEAFS + 7 ) / 8]; // member custom PVS
|
||||||
int lightstylevalue[MAX_LIGHTSTYLES]; // value 0 - 65536
|
|
||||||
int block_size; // lightmap blocksize
|
int block_size; // lightmap blocksize
|
||||||
|
|
||||||
double frametime; // special frametime for multipass rendering (will set to 0 on a nextview)
|
double frametime; // special frametime for multipass rendering (will set to 0 on a nextview)
|
||||||
@@ -278,7 +250,6 @@ typedef struct
|
|||||||
color24 *palette;
|
color24 *palette;
|
||||||
cl_entity_t *viewent;
|
cl_entity_t *viewent;
|
||||||
lightstyle_t *lightstyles;
|
lightstyle_t *lightstyles;
|
||||||
dlight_t *dlights;
|
|
||||||
dlight_t *elights;
|
dlight_t *elights;
|
||||||
byte *texgammatable;
|
byte *texgammatable;
|
||||||
uint *lightgammatable;
|
uint *lightgammatable;
|
||||||
@@ -375,7 +346,6 @@ image_t *R_GetTexture( unsigned int texnum );
|
|||||||
int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags );
|
int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags );
|
||||||
int GL_LoadTextureArray( const char **names, int flags );
|
int GL_LoadTextureArray( const char **names, int flags );
|
||||||
int GL_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update );
|
int GL_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update );
|
||||||
byte *GL_ResampleTexture( const byte *source, int in_w, int in_h, int out_w, int out_h, qboolean isNormalMap );
|
|
||||||
int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags );
|
int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags );
|
||||||
int GL_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags );
|
int GL_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags );
|
||||||
void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor );
|
void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor );
|
||||||
@@ -389,17 +359,6 @@ void R_InitImages( void );
|
|||||||
void R_ShutdownImages( void );
|
void R_ShutdownImages( void );
|
||||||
int R_TexMemory( void );
|
int R_TexMemory( void );
|
||||||
|
|
||||||
#if 1
|
|
||||||
//
|
|
||||||
// gl_rlight.c
|
|
||||||
//
|
|
||||||
void CL_RunLightStyles( lightstyle_t *ls );
|
|
||||||
void R_PushDlights( void );
|
|
||||||
void R_GetLightSpot( vec3_t lightspot );
|
|
||||||
void R_MarkLights( dlight_t *light, int bit, mnode_t *node );
|
|
||||||
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lightspot, vec3_t lightvec );
|
|
||||||
colorVec R_LightPoint( const vec3_t p0 );
|
|
||||||
#endif
|
|
||||||
//
|
//
|
||||||
// gl_rmain.c
|
// gl_rmain.c
|
||||||
//
|
//
|
||||||
@@ -419,18 +378,6 @@ void R_PushScene( void );
|
|||||||
void R_PopScene( void );
|
void R_PopScene( void );
|
||||||
void R_DrawFog( void );
|
void R_DrawFog( void );
|
||||||
|
|
||||||
//
|
|
||||||
// gl_rmath.c
|
|
||||||
//
|
|
||||||
void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 );
|
|
||||||
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z );
|
|
||||||
void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z );
|
|
||||||
void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z );
|
|
||||||
void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z );
|
|
||||||
void Matrix4x4_CreateProjection( matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar );
|
|
||||||
void Matrix4x4_CreateOrtho( matrix4x4 m, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar );
|
|
||||||
void Matrix4x4_CreateModelview( matrix4x4 out );
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// gl_rpart.c
|
// gl_rpart.c
|
||||||
//
|
//
|
||||||
@@ -442,9 +389,6 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers );
|
|||||||
//
|
//
|
||||||
// gl_sprite.c
|
// gl_sprite.c
|
||||||
//
|
//
|
||||||
void R_SpriteInit( void );
|
|
||||||
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags );
|
|
||||||
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw );
|
|
||||||
void R_DrawSpriteModel( cl_entity_t *e );
|
void R_DrawSpriteModel( cl_entity_t *e );
|
||||||
|
|
||||||
//
|
//
|
||||||
@@ -507,7 +451,6 @@ void R_RenderFrame( const struct ref_viewpass_s *vp );
|
|||||||
void R_EndFrame( void );
|
void R_EndFrame( void );
|
||||||
void R_ClearScene( void );
|
void R_ClearScene( void );
|
||||||
void R_GetTextureParms( int *w, int *h, int texnum );
|
void R_GetTextureParms( int *w, int *h, int texnum );
|
||||||
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int curFrame, const struct model_s *pSprite );
|
|
||||||
void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty );
|
void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty );
|
||||||
void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum );
|
void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum );
|
||||||
qboolean R_SpeedsMessage( char *out, size_t size );
|
qboolean R_SpeedsMessage( char *out, size_t size );
|
||||||
@@ -515,13 +458,11 @@ qboolean R_CullBox( const vec3_t mins, const vec3_t maxs );
|
|||||||
int R_WorldToScreen( const vec3_t point, vec3_t screen );
|
int R_WorldToScreen( const vec3_t point, vec3_t screen );
|
||||||
void R_ScreenToWorld( const vec3_t screen, vec3_t point );
|
void R_ScreenToWorld( const vec3_t screen, vec3_t point );
|
||||||
qboolean R_AddEntity( struct cl_entity_s *pRefEntity, int entityType );
|
qboolean R_AddEntity( struct cl_entity_s *pRefEntity, int entityType );
|
||||||
void Mod_SpriteUnloadTextures( void *data );
|
|
||||||
void Mod_UnloadAliasModel( struct model_s *mod );
|
void Mod_UnloadAliasModel( struct model_s *mod );
|
||||||
void Mod_AliasUnloadTextures( void *data );
|
void Mod_AliasUnloadTextures( void *data );
|
||||||
void GL_SetRenderMode( int mode );
|
void GL_SetRenderMode( int mode );
|
||||||
void R_RunViewmodelEvents( void );
|
void R_RunViewmodelEvents( void );
|
||||||
void R_DrawViewModel( void );
|
void R_DrawViewModel( void );
|
||||||
int R_GetSpriteTexture( const struct model_s *m_pSpriteModel, int frame );
|
|
||||||
void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale );
|
void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale );
|
||||||
void R_DecalRemoveAll( int texture );
|
void R_DecalRemoveAll( int texture );
|
||||||
int R_CreateDecalList( decallist_t *pList );
|
int R_CreateDecalList( decallist_t *pList );
|
||||||
@@ -529,7 +470,6 @@ void R_ClearAllDecals( void );
|
|||||||
byte *Mod_GetCurrentVis( void );
|
byte *Mod_GetCurrentVis( void );
|
||||||
void Mod_SetOrthoBounds( const float *mins, const float *maxs );
|
void Mod_SetOrthoBounds( const float *mins, const float *maxs );
|
||||||
void R_NewMap( void );
|
void R_NewMap( void );
|
||||||
void CL_AddCustomBeam( cl_entity_t *pEnvBeam );
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// gl_triapi.c
|
// gl_triapi.c
|
||||||
@@ -552,15 +492,7 @@ void TriFogParams( float flDensity, int iFogSkybox );
|
|||||||
void TriCullFace( TRICULLSTYLE mode );
|
void TriCullFace( TRICULLSTYLE mode );
|
||||||
void TriBrightness( float brightness );
|
void TriBrightness( float brightness );
|
||||||
|
|
||||||
#define ENGINE_GET_PARM_ ( *gEngfuncs.EngineGetParm )
|
|
||||||
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_(( parm ), 0 )
|
|
||||||
|
|
||||||
extern ref_api_t gEngfuncs;
|
|
||||||
extern ref_globals_t *gpGlobals;
|
|
||||||
extern ref_client_t *gp_cl;
|
|
||||||
extern ref_host_t *gp_host;
|
|
||||||
|
|
||||||
DECLARE_ENGINE_SHARED_CVAR_LIST()
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// helper funcs
|
// helper funcs
|
||||||
@@ -1099,7 +1031,6 @@ void R_ScanEdges( void );
|
|||||||
//
|
//
|
||||||
// r_surf.c
|
// r_surf.c
|
||||||
//
|
//
|
||||||
void GL_InitRandomTable( void );
|
|
||||||
void D_FlushCaches( void );
|
void D_FlushCaches( void );
|
||||||
|
|
||||||
//
|
//
|
||||||
@@ -1147,16 +1078,6 @@ void R_SetUpWorldTransform( void );
|
|||||||
//
|
//
|
||||||
#include "crtlib.h"
|
#include "crtlib.h"
|
||||||
#include "crclib.h"
|
#include "crclib.h"
|
||||||
void _Mem_Free( void *data, const char *filename, int fileline );
|
|
||||||
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
|
|
||||||
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
|
|
||||||
|
|
||||||
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
|
|
||||||
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
|
|
||||||
#define Mem_Realloc( pool, ptr, size ) gEngfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
|
|
||||||
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
|
|
||||||
#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
|
|
||||||
#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
|
|
||||||
#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ )
|
|
||||||
|
|
||||||
#endif // GL_LOCAL_H
|
#endif // GL_LOCAL_H
|
||||||
|
|||||||
@@ -71,7 +71,6 @@ CVAR_DEFINE_AUTO( sw_texfilt, "0", FCVAR_GLCONFIG, "texture dither" );
|
|||||||
static CVAR_DEFINE_AUTO( r_novis, "0", 0, "" );
|
static CVAR_DEFINE_AUTO( r_novis, "0", 0, "" );
|
||||||
|
|
||||||
|
|
||||||
DEFINE_ENGINE_SHARED_CVAR_LIST()
|
|
||||||
|
|
||||||
int r_viewcluster, r_oldviewcluster;
|
int r_viewcluster, r_oldviewcluster;
|
||||||
|
|
||||||
@@ -173,7 +172,7 @@ static int R_TransEntityCompare( const cl_entity_t **a, const cl_entity_t **b )
|
|||||||
{
|
{
|
||||||
VectorAverage( ent1->model->mins, ent1->model->maxs, org );
|
VectorAverage( ent1->model->mins, ent1->model->maxs, org );
|
||||||
VectorAdd( ent1->origin, org, org );
|
VectorAdd( ent1->origin, org, org );
|
||||||
VectorSubtract( RI.vieworg, org, vecLen );
|
VectorSubtract( RI.rvp.vieworigin, org, vecLen );
|
||||||
dist1 = DotProduct( vecLen, vecLen );
|
dist1 = DotProduct( vecLen, vecLen );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -183,7 +182,7 @@ static int R_TransEntityCompare( const cl_entity_t **a, const cl_entity_t **b )
|
|||||||
{
|
{
|
||||||
VectorAverage( ent2->model->mins, ent2->model->maxs, org );
|
VectorAverage( ent2->model->mins, ent2->model->maxs, org );
|
||||||
VectorAdd( ent2->origin, org, org );
|
VectorAdd( ent2->origin, org, org );
|
||||||
VectorSubtract( RI.vieworg, org, vecLen );
|
VectorSubtract( RI.rvp.vieworigin, org, vecLen );
|
||||||
dist2 = DotProduct( vecLen, vecLen );
|
dist2 = DotProduct( vecLen, vecLen );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -319,9 +318,6 @@ qboolean GAME_EXPORT R_AddEntity( struct cl_entity_s *clent, int type )
|
|||||||
if( !r_drawentities->value )
|
if( !r_drawentities->value )
|
||||||
return false; // not allow to drawing
|
return false; // not allow to drawing
|
||||||
|
|
||||||
if( !clent || !clent->model )
|
|
||||||
return false; // if set to invisible, skip
|
|
||||||
|
|
||||||
if( FBitSet( clent->curstate.effects, EF_NODRAW ))
|
if( FBitSet( clent->curstate.effects, EF_NODRAW ))
|
||||||
return false; // done
|
return false; // done
|
||||||
|
|
||||||
@@ -331,7 +327,20 @@ qboolean GAME_EXPORT R_AddEntity( struct cl_entity_s *clent, int type )
|
|||||||
if( type == ET_FRAGMENTED )
|
if( type == ET_FRAGMENTED )
|
||||||
r_stats.c_client_ents++;
|
r_stats.c_client_ents++;
|
||||||
|
|
||||||
if( R_OpaqueEntity( clent ))
|
if( type == ET_BEAM )
|
||||||
|
{
|
||||||
|
if( tr.draw_list->num_beam_entities >= MAX_VISIBLE_PACKET )
|
||||||
|
{
|
||||||
|
gEngfuncs.Con_Printf( S_ERROR "Too many beams %d!\n", tr.draw_list->num_beam_entities );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
tr.draw_list->beam_entities[tr.draw_list->num_beam_entities] = clent;
|
||||||
|
tr.draw_list->num_beam_entities++;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else if( R_OpaqueEntity( clent ))
|
||||||
{
|
{
|
||||||
if( clent->model->type == mod_brush )
|
if( clent->model->type == mod_brush )
|
||||||
{
|
{
|
||||||
@@ -370,7 +379,7 @@ R_GetFarClip
|
|||||||
*/
|
*/
|
||||||
static float R_GetFarClip( void )
|
static float R_GetFarClip( void )
|
||||||
{
|
{
|
||||||
if( WORLDMODEL && RI.drawWorld )
|
if( WORLDMODEL && FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
return tr.movevars->zmax * 1.73f;
|
return tr.movevars->zmax * 1.73f;
|
||||||
return 2048.0f;
|
return 2048.0f;
|
||||||
}
|
}
|
||||||
@@ -383,10 +392,10 @@ R_SetupFrustum
|
|||||||
void R_SetupFrustum( void )
|
void R_SetupFrustum( void )
|
||||||
{
|
{
|
||||||
// build the transformation matrix for the given view angles
|
// build the transformation matrix for the given view angles
|
||||||
AngleVectors( RI.viewangles, RI.vforward, RI.vright, RI.vup );
|
AngleVectors( RI.rvp.viewangles, RI.vforward, RI.vright, RI.vup );
|
||||||
|
|
||||||
{
|
{
|
||||||
VectorCopy( RI.vieworg, RI.cullorigin );
|
VectorCopy( RI.rvp.vieworigin, RI.cullorigin );
|
||||||
VectorCopy( RI.vforward, RI.cull_vforward );
|
VectorCopy( RI.vforward, RI.cull_vforward );
|
||||||
VectorCopy( RI.vright, RI.cull_vright );
|
VectorCopy( RI.vright, RI.cull_vright );
|
||||||
VectorCopy( RI.vup, RI.cull_vup );
|
VectorCopy( RI.vup, RI.cull_vup );
|
||||||
@@ -402,22 +411,15 @@ static void R_SetupProjectionMatrix( matrix4x4 m )
|
|||||||
{
|
{
|
||||||
float xMin, xMax, yMin, yMax, zNear, zFar;
|
float xMin, xMax, yMin, yMax, zNear, zFar;
|
||||||
|
|
||||||
if( RI.drawOrtho )
|
|
||||||
{
|
|
||||||
const ref_overview_t *ov = gEngfuncs.GetOverviewParms();
|
|
||||||
Matrix4x4_CreateOrtho( m, ov->xLeft, ov->xRight, ov->yTop, ov->yBottom, ov->zNear, ov->zFar );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
RI.farClip = R_GetFarClip();
|
RI.farClip = R_GetFarClip();
|
||||||
|
|
||||||
zNear = 4.0f;
|
zNear = 4.0f;
|
||||||
zFar = Q_max( 256.0f, RI.farClip );
|
zFar = Q_max( 256.0f, RI.farClip );
|
||||||
|
|
||||||
yMax = zNear * tan( RI.fov_y * M_PI_F / 360.0f );
|
yMax = zNear * tan( RI.rvp.fov_y * M_PI_F / 360.0f );
|
||||||
yMin = -yMax;
|
yMin = -yMax;
|
||||||
|
|
||||||
xMax = zNear * tan( RI.fov_x * M_PI_F / 360.0f );
|
xMax = zNear * tan( RI.rvp.fov_x * M_PI_F / 360.0f );
|
||||||
xMin = -xMax;
|
xMin = -xMax;
|
||||||
|
|
||||||
Matrix4x4_CreateProjection( m, xMax, xMin, yMax, yMin, zNear, zFar );
|
Matrix4x4_CreateProjection( m, xMax, xMin, yMax, yMin, zNear, zFar );
|
||||||
@@ -431,10 +433,10 @@ R_SetupModelviewMatrix
|
|||||||
static void R_SetupModelviewMatrix( matrix4x4 m )
|
static void R_SetupModelviewMatrix( matrix4x4 m )
|
||||||
{
|
{
|
||||||
Matrix4x4_CreateModelview( m );
|
Matrix4x4_CreateModelview( m );
|
||||||
Matrix4x4_ConcatRotate( m, -RI.viewangles[2], 1, 0, 0 );
|
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[2], 1, 0, 0 );
|
||||||
Matrix4x4_ConcatRotate( m, -RI.viewangles[0], 0, 1, 0 );
|
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[0], 0, 1, 0 );
|
||||||
Matrix4x4_ConcatRotate( m, -RI.viewangles[1], 0, 0, 1 );
|
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[1], 0, 0, 1 );
|
||||||
Matrix4x4_ConcatTranslate( m, -RI.vieworg[0], -RI.vieworg[1], -RI.vieworg[2] );
|
Matrix4x4_ConcatTranslate( m, -RI.rvp.vieworigin[0], -RI.rvp.vieworigin[1], -RI.rvp.vieworigin[2] );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -472,7 +474,7 @@ R_FindViewLeaf
|
|||||||
void R_FindViewLeaf( void )
|
void R_FindViewLeaf( void )
|
||||||
{
|
{
|
||||||
RI.oldviewleaf = RI.viewleaf;
|
RI.oldviewleaf = RI.viewleaf;
|
||||||
RI.viewleaf = gEngfuncs.Mod_PointInLeaf( RI.pvsorigin, WORLDMODEL->nodes );
|
RI.viewleaf = gEngfuncs.Mod_PointInLeaf( RI.rvp.vieworigin, WORLDMODEL->nodes );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -483,7 +485,7 @@ R_SetupFrame
|
|||||||
static void R_SetupFrame( void )
|
static void R_SetupFrame( void )
|
||||||
{
|
{
|
||||||
// setup viewplane dist
|
// setup viewplane dist
|
||||||
RI.viewplanedist = DotProduct( RI.vieworg, RI.vforward );
|
RI.viewplanedist = DotProduct( RI.rvp.vieworigin, RI.vforward );
|
||||||
|
|
||||||
// if( !gl_nosort->value )
|
// if( !gl_nosort->value )
|
||||||
{
|
{
|
||||||
@@ -492,11 +494,8 @@ static void R_SetupFrame( void )
|
|||||||
}
|
}
|
||||||
|
|
||||||
// current viewleaf
|
// current viewleaf
|
||||||
if( RI.drawWorld )
|
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
{
|
|
||||||
RI.isSkyVisible = false; // unknown at this moment
|
|
||||||
R_FindViewLeaf();
|
R_FindViewLeaf();
|
||||||
}
|
|
||||||
|
|
||||||
// setup twice until globals fully refactored
|
// setup twice until globals fully refactored
|
||||||
R_SetupFrameQ();
|
R_SetupFrameQ();
|
||||||
@@ -518,7 +517,7 @@ static void R_DrawEntitiesOnList( void )
|
|||||||
d_pdrawspans = R_PolysetFillSpans8;
|
d_pdrawspans = R_PolysetFillSpans8;
|
||||||
GL_SetRenderMode( kRenderNormal );
|
GL_SetRenderMode( kRenderNormal );
|
||||||
// first draw solid entities
|
// first draw solid entities
|
||||||
for( i = 0; i < tr.draw_list->num_solid_entities && !RI.onlyClientDraw; i++ )
|
for( i = 0; i < tr.draw_list->num_solid_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ )
|
||||||
{
|
{
|
||||||
RI.currententity = tr.draw_list->solid_entities[i];
|
RI.currententity = tr.draw_list->solid_entities[i];
|
||||||
RI.currentmodel = RI.currententity->model;
|
RI.currentmodel = RI.currententity->model;
|
||||||
@@ -546,7 +545,7 @@ static void R_DrawEntitiesOnList( void )
|
|||||||
|
|
||||||
R_SetUpWorldTransform();
|
R_SetUpWorldTransform();
|
||||||
// draw sprites seperately, because of alpha blending
|
// draw sprites seperately, because of alpha blending
|
||||||
for( i = 0; i < tr.draw_list->num_solid_entities && !RI.onlyClientDraw; i++ )
|
for( i = 0; i < tr.draw_list->num_solid_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ )
|
||||||
{
|
{
|
||||||
RI.currententity = tr.draw_list->solid_entities[i];
|
RI.currententity = tr.draw_list->solid_entities[i];
|
||||||
RI.currentmodel = RI.currententity->model;
|
RI.currentmodel = RI.currententity->model;
|
||||||
@@ -562,17 +561,17 @@ static void R_DrawEntitiesOnList( void )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if( !RI.onlyClientDraw )
|
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||||
{
|
{
|
||||||
gEngfuncs.CL_DrawEFX( tr.frametime, false );
|
gEngfuncs.CL_DrawEFX( tr.frametime, false );
|
||||||
}
|
}
|
||||||
|
|
||||||
if( RI.drawWorld )
|
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
gEngfuncs.pfnDrawNormalTriangles();
|
gEngfuncs.pfnDrawNormalTriangles();
|
||||||
|
|
||||||
d_pdrawspans = R_PolysetDrawSpans8_33;
|
d_pdrawspans = R_PolysetDrawSpans8_33;
|
||||||
// then draw translucent entities
|
// then draw translucent entities
|
||||||
for( i = 0; i < tr.draw_list->num_trans_entities && !RI.onlyClientDraw; i++ )
|
for( i = 0; i < tr.draw_list->num_trans_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ )
|
||||||
{
|
{
|
||||||
RI.currententity = tr.draw_list->trans_entities[i];
|
RI.currententity = tr.draw_list->trans_entities[i];
|
||||||
RI.currentmodel = RI.currententity->model;
|
RI.currentmodel = RI.currententity->model;
|
||||||
@@ -610,12 +609,10 @@ static void R_DrawEntitiesOnList( void )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if( RI.drawWorld )
|
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
{
|
|
||||||
gEngfuncs.pfnDrawTransparentTriangles();
|
gEngfuncs.pfnDrawTransparentTriangles();
|
||||||
}
|
|
||||||
|
|
||||||
if( !RI.onlyClientDraw )
|
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||||
{
|
{
|
||||||
R_AllowFog( false );
|
R_AllowFog( false );
|
||||||
gEngfuncs.CL_DrawEFX( tr.frametime, true );
|
gEngfuncs.CL_DrawEFX( tr.frametime, true );
|
||||||
@@ -624,7 +621,7 @@ static void R_DrawEntitiesOnList( void )
|
|||||||
|
|
||||||
GL_SetRenderMode( kRenderNormal );
|
GL_SetRenderMode( kRenderNormal );
|
||||||
R_SetUpWorldTransform();
|
R_SetUpWorldTransform();
|
||||||
if( !RI.onlyClientDraw )
|
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||||
R_DrawViewModel();
|
R_DrawViewModel();
|
||||||
gEngfuncs.CL_ExtraUpdate();
|
gEngfuncs.CL_ExtraUpdate();
|
||||||
|
|
||||||
@@ -795,7 +792,7 @@ static void R_DrawBEntitiesOnList( void )
|
|||||||
VectorCopy( tr.modelorg, oldorigin );
|
VectorCopy( tr.modelorg, oldorigin );
|
||||||
insubmodel = true;
|
insubmodel = true;
|
||||||
|
|
||||||
for( i = 0; i < tr.draw_list->num_edge_entities && !RI.onlyClientDraw; i++ )
|
for( i = 0; i < tr.draw_list->num_edge_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ )
|
||||||
{
|
{
|
||||||
int k;
|
int k;
|
||||||
RI.currententity = tr.draw_list->edge_entities[i];
|
RI.currententity = tr.draw_list->edge_entities[i];
|
||||||
@@ -823,7 +820,7 @@ static void R_DrawBEntitiesOnList( void )
|
|||||||
continue; // no part in a visible leaf
|
continue; // no part in a visible leaf
|
||||||
|
|
||||||
VectorCopy( RI.currententity->origin, r_entorigin );
|
VectorCopy( RI.currententity->origin, r_entorigin );
|
||||||
VectorSubtract( RI.vieworg, r_entorigin, tr.modelorg );
|
VectorSubtract( RI.rvp.vieworigin, r_entorigin, tr.modelorg );
|
||||||
// VectorSubtract (r_origin, RI.currententity->origin, modelorg);
|
// VectorSubtract (r_origin, RI.currententity->origin, modelorg);
|
||||||
r_pcurrentvertbase = RI.currentmodel->vertexes;
|
r_pcurrentvertbase = RI.currentmodel->vertexes;
|
||||||
|
|
||||||
@@ -831,21 +828,8 @@ static void R_DrawBEntitiesOnList( void )
|
|||||||
R_RotateBmodel();
|
R_RotateBmodel();
|
||||||
|
|
||||||
// calculate dynamic lighting for bmodel
|
// calculate dynamic lighting for bmodel
|
||||||
for( k = 0; k < MAX_DLIGHTS; k++ )
|
Matrix4x4_CreateFromEntity( RI.objectMatrix, RI.currententity->angles, RI.currententity->origin, 1 );
|
||||||
{
|
R_PushDlightsForBmodel( RI.currentmodel, tr.dlightframecount, RI.objectMatrix );
|
||||||
dlight_t *l = &tr.dlights[k];
|
|
||||||
vec3_t origin_l, oldorigin;
|
|
||||||
|
|
||||||
if( l->die < gp_cl->time || !l->radius )
|
|
||||||
continue;
|
|
||||||
|
|
||||||
VectorCopy( l->origin, oldorigin ); // save lightorigin
|
|
||||||
Matrix4x4_CreateFromEntity( RI.objectMatrix, RI.currententity->angles, RI.currententity->origin, 1 );
|
|
||||||
Matrix4x4_VectorITransform( RI.objectMatrix, l->origin, origin_l );
|
|
||||||
VectorCopy( origin_l, l->origin ); // move light in bmodel space
|
|
||||||
R_MarkLights( l, 1 << k, RI.currentmodel->nodes + RI.currentmodel->hulls[0].firstclipnode );
|
|
||||||
VectorCopy( oldorigin, l->origin ); // restore lightorigin
|
|
||||||
}
|
|
||||||
|
|
||||||
RI.currententity->topnode = topnode;
|
RI.currententity->topnode = topnode;
|
||||||
if( topnode->contents >= 0 )
|
if( topnode->contents >= 0 )
|
||||||
@@ -894,7 +878,7 @@ void R_DrawBrushModel( cl_entity_t *pent )
|
|||||||
surf_t lsurfs[NUMSTACKSURFACES
|
surf_t lsurfs[NUMSTACKSURFACES
|
||||||
+ (( CACHE_SIZE - 1 ) / sizeof( surf_t )) + 1];
|
+ (( CACHE_SIZE - 1 ) / sizeof( surf_t )) + 1];
|
||||||
|
|
||||||
if( !RI.drawWorld )
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if( auxedges )
|
if( auxedges )
|
||||||
@@ -948,7 +932,7 @@ void R_DrawBrushModel( cl_entity_t *pent )
|
|||||||
|
|
||||||
alphaspans = true;
|
alphaspans = true;
|
||||||
VectorCopy( RI.currententity->origin, r_entorigin );
|
VectorCopy( RI.currententity->origin, r_entorigin );
|
||||||
VectorSubtract( RI.vieworg, r_entorigin, tr.modelorg );
|
VectorSubtract( RI.rvp.vieworigin, r_entorigin, tr.modelorg );
|
||||||
// VectorSubtract (r_origin, RI.currententity->origin, modelorg);
|
// VectorSubtract (r_origin, RI.currententity->origin, modelorg);
|
||||||
r_pcurrentvertbase = RI.currentmodel->vertexes;
|
r_pcurrentvertbase = RI.currentmodel->vertexes;
|
||||||
|
|
||||||
@@ -956,22 +940,9 @@ void R_DrawBrushModel( cl_entity_t *pent )
|
|||||||
R_RotateBmodel();
|
R_RotateBmodel();
|
||||||
|
|
||||||
// calculate dynamic lighting for bmodel
|
// calculate dynamic lighting for bmodel
|
||||||
for( k = 0; k < MAX_DLIGHTS; k++ )
|
Matrix4x4_CreateFromEntity( RI.objectMatrix, RI.currententity->angles, RI.currententity->origin, 1 );
|
||||||
{
|
R_PushDlightsForBmodel( RI.currentmodel, tr.dlightframecount, RI.objectMatrix );
|
||||||
dlight_t *l = &tr.dlights[k];
|
tr.modelviewIdentity = false;
|
||||||
vec3_t origin_l, oldorigin;
|
|
||||||
|
|
||||||
if( l->die < gp_cl->time || !l->radius )
|
|
||||||
continue;
|
|
||||||
|
|
||||||
VectorCopy( l->origin, oldorigin ); // save lightorigin
|
|
||||||
Matrix4x4_CreateFromEntity( RI.objectMatrix, RI.currententity->angles, RI.currententity->origin, 1 );
|
|
||||||
Matrix4x4_VectorITransform( RI.objectMatrix, l->origin, origin_l );
|
|
||||||
tr.modelviewIdentity = false;
|
|
||||||
VectorCopy( origin_l, l->origin ); // move light in bmodel space
|
|
||||||
R_MarkLights( l, 1 << k, RI.currentmodel->nodes + RI.currentmodel->hulls[0].firstclipnode );
|
|
||||||
VectorCopy( oldorigin, l->origin ); // restore lightorigin*/
|
|
||||||
}
|
|
||||||
|
|
||||||
RI.currententity->topnode = topnode;
|
RI.currententity->topnode = topnode;
|
||||||
if( topnode->contents >= 0 )
|
if( topnode->contents >= 0 )
|
||||||
@@ -1015,7 +986,7 @@ static void R_EdgeDrawing( void )
|
|||||||
surf_t lsurfs[NUMSTACKSURFACES
|
surf_t lsurfs[NUMSTACKSURFACES
|
||||||
+ (( CACHE_SIZE - 1 ) / sizeof( surf_t )) + 1];
|
+ (( CACHE_SIZE - 1 ) / sizeof( surf_t )) + 1];
|
||||||
|
|
||||||
if( !RI.drawWorld )
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if( auxedges )
|
if( auxedges )
|
||||||
@@ -1070,7 +1041,7 @@ static void R_MarkLeaves( void )
|
|||||||
tr.visframecount++;
|
tr.visframecount++;
|
||||||
r_oldviewcluster = r_viewcluster;
|
r_oldviewcluster = r_viewcluster;
|
||||||
|
|
||||||
gEngfuncs.R_FatPVS( RI.pvsorigin, r_pvs_radius->value, RI.visbytes, FBitSet( RI.params, RP_OLDVIEWLEAF ), false );
|
gEngfuncs.R_FatPVS( RI.rvp.vieworigin, r_pvs_radius->value, RI.visbytes, false, false );
|
||||||
vis = RI.visbytes;
|
vis = RI.visbytes;
|
||||||
|
|
||||||
for( i = 0; i < WORLDMODEL->numleafs; i++ )
|
for( i = 0; i < WORLDMODEL->numleafs; i++ )
|
||||||
@@ -1099,14 +1070,11 @@ R_SetupRefParams must be called right before
|
|||||||
*/
|
*/
|
||||||
void GAME_EXPORT R_RenderScene( void )
|
void GAME_EXPORT R_RenderScene( void )
|
||||||
{
|
{
|
||||||
if( !WORLDMODEL && RI.drawWorld )
|
if( !WORLDMODEL && FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
gEngfuncs.Host_Error( "%s: NULL worldmodel\n", __func__ );
|
gEngfuncs.Host_Error( "%s: NULL worldmodel\n", __func__ );
|
||||||
|
|
||||||
// frametime is valid only for normal pass
|
// frametime is valid only for normal pass
|
||||||
if( RP_NORMALPASS( ))
|
tr.frametime = gp_cl->time - gp_cl->oldtime;
|
||||||
tr.frametime = gp_cl->time - gp_cl->oldtime;
|
|
||||||
else
|
|
||||||
tr.frametime = 0.0;
|
|
||||||
|
|
||||||
// begin a new frame
|
// begin a new frame
|
||||||
tr.framecount++;
|
tr.framecount++;
|
||||||
@@ -1121,7 +1089,7 @@ void GAME_EXPORT R_RenderScene( void )
|
|||||||
R_SetupFrustum();
|
R_SetupFrustum();
|
||||||
R_SetupFrame();
|
R_SetupFrame();
|
||||||
|
|
||||||
R_PushDlights();
|
tr.dlightframecount = R_PushDlights( WORLDMODEL, tr.framecount );
|
||||||
R_SetupModelviewMatrix( RI.worldviewMatrix );
|
R_SetupModelviewMatrix( RI.worldviewMatrix );
|
||||||
R_SetupProjectionMatrix( RI.projectionMatrix );
|
R_SetupProjectionMatrix( RI.projectionMatrix );
|
||||||
|
|
||||||
@@ -1177,28 +1145,7 @@ set initial params for renderer
|
|||||||
*/
|
*/
|
||||||
void R_SetupRefParams( const ref_viewpass_t *rvp )
|
void R_SetupRefParams( const ref_viewpass_t *rvp )
|
||||||
{
|
{
|
||||||
RI.params = RP_NONE;
|
RI.rvp = *rvp;
|
||||||
RI.drawWorld = FBitSet( rvp->flags, RF_DRAW_WORLD );
|
|
||||||
RI.onlyClientDraw = FBitSet( rvp->flags, RF_ONLY_CLIENTDRAW );
|
|
||||||
|
|
||||||
if( !FBitSet( rvp->flags, RF_DRAW_CUBEMAP ))
|
|
||||||
RI.drawOrtho = FBitSet( rvp->flags, RF_DRAW_OVERVIEW );
|
|
||||||
else
|
|
||||||
RI.drawOrtho = false;
|
|
||||||
|
|
||||||
// setup viewport
|
|
||||||
RI.viewport[0] = rvp->viewport[0];
|
|
||||||
RI.viewport[1] = rvp->viewport[1];
|
|
||||||
RI.viewport[2] = rvp->viewport[2];
|
|
||||||
RI.viewport[3] = rvp->viewport[3];
|
|
||||||
|
|
||||||
// calc FOV
|
|
||||||
RI.fov_x = rvp->fov_x;
|
|
||||||
RI.fov_y = rvp->fov_y;
|
|
||||||
|
|
||||||
VectorCopy( rvp->vieworigin, RI.vieworg );
|
|
||||||
VectorCopy( rvp->viewangles, RI.viewangles );
|
|
||||||
VectorCopy( rvp->vieworigin, RI.pvsorigin );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -1233,7 +1180,7 @@ void GAME_EXPORT R_RenderFrame( const ref_viewpass_t *rvp )
|
|||||||
}
|
}
|
||||||
|
|
||||||
tr.fCustomRendering = false;
|
tr.fCustomRendering = false;
|
||||||
if( !RI.onlyClientDraw )
|
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
||||||
R_RunViewmodelEvents();
|
R_RunViewmodelEvents();
|
||||||
|
|
||||||
tr.realframecount++; // right called after viewmodel events
|
tr.realframecount++; // right called after viewmodel events
|
||||||
@@ -1397,9 +1344,6 @@ qboolean GAME_EXPORT R_Init( void )
|
|||||||
{
|
{
|
||||||
qboolean glblit = false;
|
qboolean glblit = false;
|
||||||
|
|
||||||
RETRIEVE_ENGINE_SHARED_CVAR_LIST();
|
|
||||||
|
|
||||||
|
|
||||||
gEngfuncs.Cvar_RegisterVariable( &sw_clearcolor );
|
gEngfuncs.Cvar_RegisterVariable( &sw_clearcolor );
|
||||||
gEngfuncs.Cvar_RegisterVariable( &sw_drawflat );
|
gEngfuncs.Cvar_RegisterVariable( &sw_drawflat );
|
||||||
gEngfuncs.Cvar_RegisterVariable( &sw_draworder );
|
gEngfuncs.Cvar_RegisterVariable( &sw_draworder );
|
||||||
@@ -1444,8 +1388,7 @@ qboolean GAME_EXPORT R_Init( void )
|
|||||||
tr.lightgammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LIGHTGAMMATABLE_PTR );
|
tr.lightgammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LIGHTGAMMATABLE_PTR );
|
||||||
tr.screengammatable = (uint *)ENGINE_GET_PARM( PARM_GET_SCREENGAMMATABLE_PTR );
|
tr.screengammatable = (uint *)ENGINE_GET_PARM( PARM_GET_SCREENGAMMATABLE_PTR );
|
||||||
tr.lineargammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LINEARGAMMATABLE_PTR );
|
tr.lineargammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LINEARGAMMATABLE_PTR );
|
||||||
tr.dlights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_DLIGHTS_PTR );
|
tr.elights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_ELIGHTS_PTR );
|
||||||
tr.elights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_ELIGHTS_PTR );
|
|
||||||
|
|
||||||
if( !R_InitBlit( glblit ))
|
if( !R_InitBlit( glblit ))
|
||||||
{
|
{
|
||||||
@@ -1462,7 +1405,6 @@ qboolean GAME_EXPORT R_Init( void )
|
|||||||
qfrustum.view_clipplanes[1].leftedge = qfrustum.view_clipplanes[2].leftedge = qfrustum.view_clipplanes[3].leftedge = false;
|
qfrustum.view_clipplanes[1].leftedge = qfrustum.view_clipplanes[2].leftedge = qfrustum.view_clipplanes[3].leftedge = false;
|
||||||
qfrustum.view_clipplanes[0].rightedge = qfrustum.view_clipplanes[2].rightedge = qfrustum.view_clipplanes[3].rightedge = false;
|
qfrustum.view_clipplanes[0].rightedge = qfrustum.view_clipplanes[2].rightedge = qfrustum.view_clipplanes[3].rightedge = false;
|
||||||
R_StudioInit();
|
R_StudioInit();
|
||||||
R_SpriteInit();
|
|
||||||
R_InitTurb();
|
R_InitTurb();
|
||||||
GL_InitRandomTable();
|
GL_InitRandomTable();
|
||||||
|
|
||||||
@@ -1504,43 +1446,31 @@ int CL_FxBlend( cl_entity_t *e )
|
|||||||
blend = e->curstate.renderamt + 0x10 * sin( gp_cl->time * 8 + offset );
|
blend = e->curstate.renderamt + 0x10 * sin( gp_cl->time * 8 + offset );
|
||||||
break;
|
break;
|
||||||
case kRenderFxFadeSlow:
|
case kRenderFxFadeSlow:
|
||||||
if( RP_NORMALPASS( ))
|
if( e->curstate.renderamt > 0 )
|
||||||
{
|
e->curstate.renderamt -= 1;
|
||||||
if( e->curstate.renderamt > 0 )
|
else
|
||||||
e->curstate.renderamt -= 1;
|
e->curstate.renderamt = 0;
|
||||||
else
|
|
||||||
e->curstate.renderamt = 0;
|
|
||||||
}
|
|
||||||
blend = e->curstate.renderamt;
|
blend = e->curstate.renderamt;
|
||||||
break;
|
break;
|
||||||
case kRenderFxFadeFast:
|
case kRenderFxFadeFast:
|
||||||
if( RP_NORMALPASS( ))
|
if( e->curstate.renderamt > 3 )
|
||||||
{
|
e->curstate.renderamt -= 4;
|
||||||
if( e->curstate.renderamt > 3 )
|
else
|
||||||
e->curstate.renderamt -= 4;
|
e->curstate.renderamt = 0;
|
||||||
else
|
|
||||||
e->curstate.renderamt = 0;
|
|
||||||
}
|
|
||||||
blend = e->curstate.renderamt;
|
blend = e->curstate.renderamt;
|
||||||
break;
|
break;
|
||||||
case kRenderFxSolidSlow:
|
case kRenderFxSolidSlow:
|
||||||
if( RP_NORMALPASS( ))
|
if( e->curstate.renderamt < 255 )
|
||||||
{
|
e->curstate.renderamt += 1;
|
||||||
if( e->curstate.renderamt < 255 )
|
else
|
||||||
e->curstate.renderamt += 1;
|
e->curstate.renderamt = 255;
|
||||||
else
|
|
||||||
e->curstate.renderamt = 255;
|
|
||||||
}
|
|
||||||
blend = e->curstate.renderamt;
|
blend = e->curstate.renderamt;
|
||||||
break;
|
break;
|
||||||
case kRenderFxSolidFast:
|
case kRenderFxSolidFast:
|
||||||
if( RP_NORMALPASS( ))
|
if( e->curstate.renderamt < 252 )
|
||||||
{
|
e->curstate.renderamt += 4;
|
||||||
if( e->curstate.renderamt < 252 )
|
else
|
||||||
e->curstate.renderamt += 4;
|
e->curstate.renderamt = 255;
|
||||||
else
|
|
||||||
e->curstate.renderamt = 255;
|
|
||||||
}
|
|
||||||
blend = e->curstate.renderamt;
|
blend = e->curstate.renderamt;
|
||||||
break;
|
break;
|
||||||
case kRenderFxStrobeSlow:
|
case kRenderFxStrobeSlow:
|
||||||
@@ -1581,7 +1511,7 @@ int CL_FxBlend( cl_entity_t *e )
|
|||||||
case kRenderFxHologram:
|
case kRenderFxHologram:
|
||||||
case kRenderFxDistort:
|
case kRenderFxDistort:
|
||||||
VectorCopy( e->origin, tmp );
|
VectorCopy( e->origin, tmp );
|
||||||
VectorSubtract( tmp, RI.vieworg, tmp );
|
VectorSubtract( tmp, RI.rvp.vieworigin, tmp );
|
||||||
dist = DotProduct( tmp, RI.vforward );
|
dist = DotProduct( tmp, RI.vforward );
|
||||||
|
|
||||||
// turn off distance fade
|
// turn off distance fade
|
||||||
|
|||||||
@@ -87,10 +87,8 @@ void D_ViewChanged( void )
|
|||||||
/*
|
/*
|
||||||
** clear Z-buffer and color-buffers if we're doing the gallery
|
** clear Z-buffer and color-buffers if we're doing the gallery
|
||||||
*/
|
*/
|
||||||
if( !RI.drawWorld )
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
{
|
|
||||||
memset( d_pzbuffer, 0xff, vid.width * vid.height * sizeof( d_pzbuffer[0] ));
|
memset( d_pzbuffer, 0xff, vid.width * vid.height * sizeof( d_pzbuffer[0] ));
|
||||||
}
|
|
||||||
|
|
||||||
D_Patch();
|
D_Patch();
|
||||||
}
|
}
|
||||||
@@ -184,8 +182,8 @@ static void R_ViewChanged( vrect_t *vr )
|
|||||||
|
|
||||||
RI.vrect = *vr;
|
RI.vrect = *vr;
|
||||||
|
|
||||||
horizontalFieldOfView = 2 * tan((float)RI.fov_x / 360.0f * M_PI_F );
|
horizontalFieldOfView = 2 * tan((float)RI.rvp.fov_x / 360.0f * M_PI_F );
|
||||||
verticalFieldOfView = 2 * tan((float)RI.fov_y / 360.0f * M_PI_F );
|
verticalFieldOfView = 2 * tan((float)RI.rvp.fov_y / 360.0f * M_PI_F );
|
||||||
|
|
||||||
RI.fvrectx = (float)RI.vrect.x;
|
RI.fvrectx = (float)RI.vrect.x;
|
||||||
RI.fvrectx_adj = (float)RI.vrect.x - 0.5f;
|
RI.fvrectx_adj = (float)RI.vrect.x - 0.5f;
|
||||||
@@ -288,14 +286,14 @@ void R_SetupFrameQ( void )
|
|||||||
|
|
||||||
|
|
||||||
// build the transformation matrix for the given view angles
|
// build the transformation matrix for the given view angles
|
||||||
VectorCopy( RI.vieworg, tr.modelorg );
|
VectorCopy( RI.rvp.vieworigin, tr.modelorg );
|
||||||
|
|
||||||
// AngleVectors (RI.viewangles, RI.vforward, RI.vright, RI.vup);
|
// AngleVectors (RI.rvp.viewangles, RI.vforward, RI.vright, RI.vup);
|
||||||
|
|
||||||
// current viewleaf
|
// current viewleaf
|
||||||
if( RI.drawWorld )
|
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
{
|
{
|
||||||
RI.viewleaf = gEngfuncs.Mod_PointInLeaf( RI.vieworg, WORLDMODEL->nodes );
|
RI.viewleaf = gEngfuncs.Mod_PointInLeaf( RI.rvp.vieworigin, WORLDMODEL->nodes );
|
||||||
r_viewcluster = RI.viewleaf->cluster;
|
r_viewcluster = RI.viewleaf->cluster;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -307,10 +305,10 @@ void R_SetupFrameQ( void )
|
|||||||
vrect.y = 0;//r_newrefdef.y;
|
vrect.y = 0;//r_newrefdef.y;
|
||||||
vrect.width = gpGlobals->width;
|
vrect.width = gpGlobals->width;
|
||||||
vrect.height = gpGlobals->height;*/
|
vrect.height = gpGlobals->height;*/
|
||||||
vrect.x = RI.viewport[0];
|
vrect.x = RI.rvp.viewport[0];
|
||||||
vrect.y = RI.viewport[1];
|
vrect.y = RI.rvp.viewport[1];
|
||||||
vrect.width = RI.viewport[2];
|
vrect.width = RI.rvp.viewport[2];
|
||||||
vrect.height = RI.viewport[3];
|
vrect.height = RI.rvp.viewport[3];
|
||||||
|
|
||||||
d_viewbuffer = (void *)vid.buffer;
|
d_viewbuffer = (void *)vid.buffer;
|
||||||
r_screenwidth = vid.rowbytes;
|
r_screenwidth = vid.rowbytes;
|
||||||
|
|||||||
@@ -72,9 +72,9 @@ void GAME_EXPORT CL_DrawParticles( double frametime, particle_t *cl_active_parti
|
|||||||
size = partsize; // get initial size of particle
|
size = partsize; // get initial size of particle
|
||||||
|
|
||||||
// scale up to keep particles from disappearing
|
// scale up to keep particles from disappearing
|
||||||
size += ( p->org[0] - RI.vieworg[0] ) * RI.cull_vforward[0];
|
size += ( p->org[0] - RI.rvp.vieworigin[0] ) * RI.cull_vforward[0];
|
||||||
size += ( p->org[1] - RI.vieworg[1] ) * RI.cull_vforward[1];
|
size += ( p->org[1] - RI.rvp.vieworigin[1] ) * RI.cull_vforward[1];
|
||||||
size += ( p->org[2] - RI.vieworg[2] ) * RI.cull_vforward[2];
|
size += ( p->org[2] - RI.rvp.vieworigin[2] ) * RI.cull_vforward[2];
|
||||||
|
|
||||||
if( size < 20.0f )
|
if( size < 20.0f )
|
||||||
size = partsize;
|
size = partsize;
|
||||||
|
|||||||
@@ -21,317 +21,8 @@ GNU General Public License for more details.
|
|||||||
|
|
||||||
#define GLARE_FALLOFF 19000.0f
|
#define GLARE_FALLOFF 19000.0f
|
||||||
|
|
||||||
static char sprite_name[MAX_QPATH];
|
|
||||||
static char group_suffix[8];
|
|
||||||
static uint r_texFlags = 0;
|
|
||||||
static int sprite_version;
|
|
||||||
static float sprite_radius;
|
static float sprite_radius;
|
||||||
|
|
||||||
/*
|
|
||||||
====================
|
|
||||||
R_SpriteInit
|
|
||||||
|
|
||||||
====================
|
|
||||||
*/
|
|
||||||
void R_SpriteInit( void )
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
====================
|
|
||||||
R_SpriteLoadFrame
|
|
||||||
|
|
||||||
upload a single frame
|
|
||||||
====================
|
|
||||||
*/
|
|
||||||
static const byte *R_SpriteLoadFrame( model_t *mod, const void *pin, mspriteframe_t **ppframe, int num )
|
|
||||||
{
|
|
||||||
dspriteframe_t pinframe;
|
|
||||||
mspriteframe_t *pspriteframe;
|
|
||||||
int gl_texturenum = 0;
|
|
||||||
char texname[128];
|
|
||||||
int bytes = 1;
|
|
||||||
|
|
||||||
memcpy( &pinframe, pin, sizeof( dspriteframe_t ));
|
|
||||||
|
|
||||||
if( sprite_version == SPRITE_VERSION_32 )
|
|
||||||
bytes = 4;
|
|
||||||
|
|
||||||
// build uinque frame name
|
|
||||||
if( FBitSet( mod->flags, MODEL_CLIENT )) // it's a HUD sprite
|
|
||||||
{
|
|
||||||
Q_snprintf( texname, sizeof( texname ), "#HUD/%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
|
|
||||||
gl_texturenum = GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Q_snprintf( texname, sizeof( texname ), "#%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
|
|
||||||
gl_texturenum = GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
|
||||||
}
|
|
||||||
|
|
||||||
// setup frame description
|
|
||||||
pspriteframe = Mem_Malloc( mod->mempool, sizeof( mspriteframe_t ));
|
|
||||||
pspriteframe->width = pinframe.width;
|
|
||||||
pspriteframe->height = pinframe.height;
|
|
||||||
pspriteframe->up = pinframe.origin[1];
|
|
||||||
pspriteframe->left = pinframe.origin[0];
|
|
||||||
pspriteframe->down = pinframe.origin[1] - pinframe.height;
|
|
||||||
pspriteframe->right = pinframe.width + pinframe.origin[0];
|
|
||||||
pspriteframe->gl_texturenum = gl_texturenum;
|
|
||||||
*ppframe = pspriteframe;
|
|
||||||
|
|
||||||
return (const byte *)((const byte *)pin + sizeof( dspriteframe_t ) + pinframe.width * pinframe.height * bytes );
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
====================
|
|
||||||
R_SpriteLoadGroup
|
|
||||||
|
|
||||||
upload a group frames
|
|
||||||
====================
|
|
||||||
*/
|
|
||||||
static const void *R_SpriteLoadGroup( model_t *mod, const void *pin, mspriteframe_t **ppframe, int framenum )
|
|
||||||
{
|
|
||||||
const dspritegroup_t *pingroup;
|
|
||||||
mspritegroup_t *pspritegroup;
|
|
||||||
const dspriteinterval_t *pin_intervals;
|
|
||||||
float *poutintervals;
|
|
||||||
int i, groupsize, numframes;
|
|
||||||
const void *ptemp;
|
|
||||||
|
|
||||||
pingroup = (const dspritegroup_t *)pin;
|
|
||||||
numframes = pingroup->numframes;
|
|
||||||
|
|
||||||
groupsize = sizeof( mspritegroup_t ) + ( numframes - 1 ) * sizeof( pspritegroup->frames[0] );
|
|
||||||
pspritegroup = Mem_Calloc( mod->mempool, groupsize );
|
|
||||||
pspritegroup->numframes = numframes;
|
|
||||||
|
|
||||||
*ppframe = (mspriteframe_t *)pspritegroup;
|
|
||||||
pin_intervals = (const dspriteinterval_t *)( pingroup + 1 );
|
|
||||||
poutintervals = Mem_Calloc( mod->mempool, numframes * sizeof( float ));
|
|
||||||
pspritegroup->intervals = poutintervals;
|
|
||||||
|
|
||||||
for( i = 0; i < numframes; i++ )
|
|
||||||
{
|
|
||||||
*poutintervals = pin_intervals->interval;
|
|
||||||
if( *poutintervals <= 0.0f )
|
|
||||||
*poutintervals = 1.0f; // set error value
|
|
||||||
poutintervals++;
|
|
||||||
pin_intervals++;
|
|
||||||
}
|
|
||||||
|
|
||||||
ptemp = (const void *)pin_intervals;
|
|
||||||
for( i = 0; i < numframes; i++ )
|
|
||||||
{
|
|
||||||
ptemp = R_SpriteLoadFrame( mod, ptemp, &pspritegroup->frames[i], framenum * 10 + i );
|
|
||||||
}
|
|
||||||
|
|
||||||
return ptemp;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
====================
|
|
||||||
Mod_LoadSpriteModel
|
|
||||||
|
|
||||||
load sprite model
|
|
||||||
====================
|
|
||||||
*/
|
|
||||||
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags )
|
|
||||||
{
|
|
||||||
const dsprite_t *pin;
|
|
||||||
const short *numi = NULL;
|
|
||||||
const byte *pframetype;
|
|
||||||
msprite_t *psprite;
|
|
||||||
int i;
|
|
||||||
|
|
||||||
pin = buffer;
|
|
||||||
psprite = mod->cache.data;
|
|
||||||
|
|
||||||
if( pin->version == SPRITE_VERSION_Q1 || pin->version == SPRITE_VERSION_32 )
|
|
||||||
numi = NULL;
|
|
||||||
else if( pin->version == SPRITE_VERSION_HL )
|
|
||||||
numi = (const short *)((const byte *)buffer + sizeof( dsprite_hl_t ));
|
|
||||||
|
|
||||||
r_texFlags = texFlags;
|
|
||||||
sprite_version = pin->version;
|
|
||||||
Q_strncpy( sprite_name, mod->name, sizeof( sprite_name ));
|
|
||||||
COM_StripExtension( sprite_name );
|
|
||||||
|
|
||||||
if( numi == NULL )
|
|
||||||
{
|
|
||||||
rgbdata_t *pal;
|
|
||||||
|
|
||||||
pal = gEngfuncs.FS_LoadImage( "#id.pal", (byte *)&i, 768 );
|
|
||||||
pframetype = ((const byte *)buffer + sizeof( dsprite_q1_t )); // pinq1 + 1
|
|
||||||
gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
|
|
||||||
}
|
|
||||||
else if( *numi <= 256 )
|
|
||||||
{
|
|
||||||
const byte *src = (const byte *)(numi+1);
|
|
||||||
rgbdata_t *pal;
|
|
||||||
size_t pal_bytes = *numi * 3;
|
|
||||||
|
|
||||||
// install palette
|
|
||||||
switch( psprite->texFormat )
|
|
||||||
{
|
|
||||||
case SPR_INDEXALPHA:
|
|
||||||
pal = gEngfuncs.FS_LoadImage( "#gradient.pal", src, pal_bytes );
|
|
||||||
break;
|
|
||||||
case SPR_ALPHTEST:
|
|
||||||
pal = gEngfuncs.FS_LoadImage( "#masked.pal", src, pal_bytes );
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
pal = gEngfuncs.FS_LoadImage( "#texgamma.pal", src, pal_bytes );
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
pframetype = (const byte *)(src + pal_bytes);
|
|
||||||
gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
gEngfuncs.Con_DPrintf( S_ERROR "%s has wrong number of palette colors %i (should be less or equal than 256)\n", mod->name, *numi );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if( mod->numframes < 1 )
|
|
||||||
return;
|
|
||||||
|
|
||||||
for( i = 0; i < mod->numframes; i++ )
|
|
||||||
{
|
|
||||||
frametype_t frametype;
|
|
||||||
dframetype_t dframetype;
|
|
||||||
|
|
||||||
memcpy( &dframetype, pframetype, sizeof( dframetype ));
|
|
||||||
frametype = dframetype.type;
|
|
||||||
psprite->frames[i].type = (spriteframetype_t)frametype;
|
|
||||||
|
|
||||||
switch( frametype )
|
|
||||||
{
|
|
||||||
case FRAME_SINGLE:
|
|
||||||
Q_strncpy( group_suffix, "frame", sizeof( group_suffix ));
|
|
||||||
pframetype = R_SpriteLoadFrame( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
|
||||||
break;
|
|
||||||
case FRAME_GROUP:
|
|
||||||
Q_strncpy( group_suffix, "group", sizeof( group_suffix ));
|
|
||||||
pframetype = R_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
|
||||||
break;
|
|
||||||
case FRAME_ANGLED:
|
|
||||||
Q_strncpy( group_suffix, "angle", sizeof( group_suffix ));
|
|
||||||
pframetype = R_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if( pframetype == NULL )
|
|
||||||
break; // technically an error
|
|
||||||
}
|
|
||||||
|
|
||||||
if( loaded )
|
|
||||||
*loaded = true; // done
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
====================
|
|
||||||
Mod_UnloadSpriteModel
|
|
||||||
|
|
||||||
release sprite model and frames
|
|
||||||
====================
|
|
||||||
*/
|
|
||||||
void Mod_SpriteUnloadTextures( void *data )
|
|
||||||
{
|
|
||||||
msprite_t *psprite = data;
|
|
||||||
int i;
|
|
||||||
|
|
||||||
if( !data )
|
|
||||||
return;
|
|
||||||
|
|
||||||
// release all textures
|
|
||||||
for( i = 0; i < psprite->numframes; i++ )
|
|
||||||
{
|
|
||||||
if( !psprite->frames[i].frameptr )
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if( psprite->frames[i].type == SPR_SINGLE )
|
|
||||||
{
|
|
||||||
GL_FreeTexture( psprite->frames[i].frameptr->gl_texturenum );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[i].frameptr;
|
|
||||||
int j;
|
|
||||||
|
|
||||||
for( j = 0; j < pspritegroup->numframes; j++ )
|
|
||||||
{
|
|
||||||
if( pspritegroup->frames[j] )
|
|
||||||
GL_FreeTexture( pspritegroup->frames[j]->gl_texturenum );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
================
|
|
||||||
R_GetSpriteFrame
|
|
||||||
|
|
||||||
assume pModel is valid
|
|
||||||
================
|
|
||||||
*/
|
|
||||||
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
|
|
||||||
{
|
|
||||||
msprite_t *psprite;
|
|
||||||
mspritegroup_t *pspritegroup;
|
|
||||||
mspriteframe_t *pspriteframe = NULL;
|
|
||||||
float *pintervals, fullinterval;
|
|
||||||
int i, numframes;
|
|
||||||
float targettime;
|
|
||||||
|
|
||||||
Assert( pModel != NULL );
|
|
||||||
psprite = pModel->cache.data;
|
|
||||||
|
|
||||||
if( frame < 0 )
|
|
||||||
{
|
|
||||||
frame = 0;
|
|
||||||
}
|
|
||||||
else if( frame >= psprite->numframes )
|
|
||||||
{
|
|
||||||
if( frame > psprite->numframes )
|
|
||||||
gEngfuncs.Con_Printf( S_WARN "%s: no such frame %d (%s)\n", __func__, frame, pModel->name );
|
|
||||||
frame = psprite->numframes - 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if( psprite->frames[frame].type == SPR_SINGLE )
|
|
||||||
{
|
|
||||||
pspriteframe = psprite->frames[frame].frameptr;
|
|
||||||
}
|
|
||||||
else if( psprite->frames[frame].type == SPR_GROUP )
|
|
||||||
{
|
|
||||||
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
|
|
||||||
pintervals = pspritegroup->intervals;
|
|
||||||
numframes = pspritegroup->numframes;
|
|
||||||
fullinterval = pintervals[numframes - 1];
|
|
||||||
|
|
||||||
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
|
|
||||||
// are positive, so we don't have to worry about division by zero
|
|
||||||
targettime = gp_cl->time - ((int)( gp_cl->time / fullinterval )) * fullinterval;
|
|
||||||
|
|
||||||
for( i = 0; i < ( numframes - 1 ); i++ )
|
|
||||||
{
|
|
||||||
if( pintervals[i] > targettime )
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
pspriteframe = pspritegroup->frames[i];
|
|
||||||
}
|
|
||||||
else if( psprite->frames[frame].type == FRAME_ANGLED )
|
|
||||||
{
|
|
||||||
int angleframe = (int)( Q_rint(( RI.viewangles[1] - yaw + 45.0f ) / 360 * 8 ) - 4 ) & 7;
|
|
||||||
|
|
||||||
// e.g. doom-style sprite monsters
|
|
||||||
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
|
|
||||||
pspriteframe = pspritegroup->frames[angleframe];
|
|
||||||
}
|
|
||||||
|
|
||||||
return pspriteframe;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
================
|
================
|
||||||
R_CullSpriteModel
|
R_CullSpriteModel
|
||||||
@@ -371,20 +62,15 @@ Set sprite brightness factor
|
|||||||
*/
|
*/
|
||||||
static float R_SpriteGlowBlend( vec3_t origin, int rendermode, int renderfx, float *pscale )
|
static float R_SpriteGlowBlend( vec3_t origin, int rendermode, int renderfx, float *pscale )
|
||||||
{
|
{
|
||||||
float dist, brightness;
|
float dist, brightness;
|
||||||
vec3_t glowDist;
|
vec3_t glowDist;
|
||||||
pmtrace_t *tr;
|
|
||||||
|
|
||||||
VectorSubtract( origin, RI.vieworg, glowDist );
|
VectorSubtract( origin, RI.rvp.vieworigin, glowDist );
|
||||||
dist = VectorLength( glowDist );
|
dist = VectorLength( glowDist );
|
||||||
|
|
||||||
if( RP_NORMALPASS( ))
|
pmtrace_t *tr = gEngfuncs.EV_VisTraceLine( RI.rvp.vieworigin, origin, r_traceglow.value ? PM_GLASS_IGNORE : ( PM_GLASS_IGNORE | PM_STUDIO_IGNORE ));
|
||||||
{
|
if(( 1.0f - tr->fraction ) * dist > 8.0f )
|
||||||
tr = gEngfuncs.EV_VisTraceLine( RI.vieworg, origin, r_traceglow.value ? PM_GLASS_IGNORE : ( PM_GLASS_IGNORE | PM_STUDIO_IGNORE ));
|
return 0.0f;
|
||||||
|
|
||||||
if(( 1.0f - tr->fraction ) * dist > 8.0f )
|
|
||||||
return 0.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
if( renderfx == kRenderFxNoDissipation )
|
if( renderfx == kRenderFxNoDissipation )
|
||||||
return 1.0f;
|
return 1.0f;
|
||||||
@@ -412,9 +98,9 @@ static qboolean R_SpriteOccluded( cl_entity_t *e, vec3_t origin, float *pscale )
|
|||||||
|
|
||||||
TriWorldToScreen( origin, v );
|
TriWorldToScreen( origin, v );
|
||||||
|
|
||||||
if( v[0] < RI.viewport[0] || v[0] > RI.viewport[0] + RI.viewport[2] )
|
if( v[0] < RI.rvp.viewport[0] || v[0] > RI.rvp.viewport[0] + RI.rvp.viewport[2] )
|
||||||
return true; // do scissor
|
return true; // do scissor
|
||||||
if( v[1] < RI.viewport[1] || v[1] > RI.viewport[1] + RI.viewport[3] )
|
if( v[1] < RI.rvp.viewport[1] || v[1] > RI.rvp.viewport[1] + RI.rvp.viewport[3] )
|
||||||
return true; // do scissor
|
return true; // do scissor
|
||||||
|
|
||||||
blend = R_SpriteGlowBlend( origin, e->curstate.rendermode, e->curstate.renderfx, pscale );
|
blend = R_SpriteGlowBlend( origin, e->curstate.rendermode, e->curstate.renderfx, pscale );
|
||||||
@@ -482,9 +168,6 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
|||||||
vec3_t v_forward, v_right, v_up;
|
vec3_t v_forward, v_right, v_up;
|
||||||
vec3_t origin, color;
|
vec3_t origin, color;
|
||||||
|
|
||||||
if( RI.params & RP_ENVVIEW )
|
|
||||||
return;
|
|
||||||
|
|
||||||
model = e->model;
|
model = e->model;
|
||||||
psprite = (msprite_t *)model->cache.data;
|
psprite = (msprite_t *)model->cache.data;
|
||||||
VectorCopy( e->origin, origin ); // set render origin
|
VectorCopy( e->origin, origin ); // set render origin
|
||||||
@@ -536,7 +219,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
|||||||
color[2] = 1.0f;
|
color[2] = 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
frame = R_GetSpriteFrame( model, e->curstate.frame, e->angles[YAW] );
|
frame = gEngfuncs.R_GetSpriteFrame( model, e->curstate.frame, e->angles[YAW] );
|
||||||
|
|
||||||
type = psprite->type;
|
type = psprite->type;
|
||||||
|
|
||||||
@@ -552,7 +235,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
|||||||
VectorSubtract( origin, v_forward, origin );
|
VectorSubtract( origin, v_forward, origin );
|
||||||
break;
|
break;
|
||||||
case SPR_FACING_UPRIGHT:
|
case SPR_FACING_UPRIGHT:
|
||||||
VectorSet( v_right, origin[1] - RI.vieworg[1], -( origin[0] - RI.vieworg[0] ), 0.0f );
|
VectorSet( v_right, origin[1] - RI.rvp.vieworigin[1], -( origin[0] - RI.rvp.vieworigin[0] ), 0.0f );
|
||||||
VectorSet( v_up, 0.0f, 0.0f, 1.0f );
|
VectorSet( v_up, 0.0f, 0.0f, 1.0f );
|
||||||
VectorNormalize( v_right );
|
VectorNormalize( v_right );
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -147,7 +147,7 @@ init current time for a given model
|
|||||||
*/
|
*/
|
||||||
static void R_StudioSetupTimings( void )
|
static void R_StudioSetupTimings( void )
|
||||||
{
|
{
|
||||||
if( RI.drawWorld )
|
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
{
|
{
|
||||||
// synchronize with server time
|
// synchronize with server time
|
||||||
g_studio.time = gp_cl->time;
|
g_studio.time = gp_cl->time;
|
||||||
@@ -353,7 +353,7 @@ pfnPlayerInfo
|
|||||||
*/
|
*/
|
||||||
player_info_t *pfnPlayerInfo( int index )
|
player_info_t *pfnPlayerInfo( int index )
|
||||||
{
|
{
|
||||||
if( !RI.drawWorld )
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
index = -1;
|
index = -1;
|
||||||
|
|
||||||
return gEngfuncs.pfnPlayerInfo( index );
|
return gEngfuncs.pfnPlayerInfo( index );
|
||||||
@@ -378,7 +378,7 @@ pfnGetPlayerState
|
|||||||
*/
|
*/
|
||||||
static entity_state_t *R_StudioGetPlayerState( int index )
|
static entity_state_t *R_StudioGetPlayerState( int index )
|
||||||
{
|
{
|
||||||
if( !RI.drawWorld )
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
return &RI.currententity->curstate;
|
return &RI.currententity->curstate;
|
||||||
|
|
||||||
return gEngfuncs.pfnGetPlayerState( index );
|
return gEngfuncs.pfnGetPlayerState( index );
|
||||||
@@ -420,7 +420,7 @@ pfnGetViewInfo
|
|||||||
static void pfnGetViewInfo( float *origin, float *upv, float *rightv, float *forwardv )
|
static void pfnGetViewInfo( float *origin, float *upv, float *rightv, float *forwardv )
|
||||||
{
|
{
|
||||||
if( origin )
|
if( origin )
|
||||||
VectorCopy( RI.vieworg, origin );
|
VectorCopy( RI.rvp.vieworigin, origin );
|
||||||
if( forwardv )
|
if( forwardv )
|
||||||
VectorCopy( RI.vforward, forwardv );
|
VectorCopy( RI.vforward, forwardv );
|
||||||
if( rightv )
|
if( rightv )
|
||||||
@@ -1352,7 +1352,7 @@ static void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight )
|
|||||||
if( !plight || !ent || !ent->model )
|
if( !plight || !ent || !ent->model )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if( !RI.drawWorld || r_fullbright->value || FBitSet( ent->curstate.effects, EF_FULLBRIGHT ))
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) || r_fullbright->value || FBitSet( ent->curstate.effects, EF_FULLBRIGHT ))
|
||||||
{
|
{
|
||||||
plight->shadelight = 0;
|
plight->shadelight = 0;
|
||||||
plight->ambientlight = 192;
|
plight->ambientlight = 192;
|
||||||
@@ -1467,7 +1467,7 @@ static void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight )
|
|||||||
|
|
||||||
for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ )
|
for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ )
|
||||||
{
|
{
|
||||||
dl = &tr.dlights[lnum];
|
dl = &gp_dlights[lnum];
|
||||||
|
|
||||||
if( dl->die < g_studio.time || !r_dynamic->value )
|
if( dl->die < g_studio.time || !r_dynamic->value )
|
||||||
continue;
|
continue;
|
||||||
@@ -2333,7 +2333,7 @@ static model_t *R_StudioSetupPlayerModel( int index )
|
|||||||
state = &g_studio.player_models[index];
|
state = &g_studio.player_models[index];
|
||||||
|
|
||||||
// g-cont: force for "dev-mode", non-local games and menu preview
|
// g-cont: force for "dev-mode", non-local games and menu preview
|
||||||
if(( gpGlobals->developer || !ENGINE_GET_PARM( PARM_LOCAL_GAME ) || !RI.drawWorld ) && info->model[0] )
|
if(( gpGlobals->developer || !ENGINE_GET_PARM( PARM_LOCAL_GAME ) || !FBitSet( RI.rvp.flags, RF_DRAW_WORLD )) && info->model[0] )
|
||||||
{
|
{
|
||||||
if( Q_strcmp( state->name, info->model ))
|
if( Q_strcmp( state->name, info->model ))
|
||||||
{
|
{
|
||||||
@@ -2572,7 +2572,7 @@ R_StudioSetChromeOrigin
|
|||||||
*/
|
*/
|
||||||
static void R_StudioSetChromeOrigin( void )
|
static void R_StudioSetChromeOrigin( void )
|
||||||
{
|
{
|
||||||
VectorCopy( RI.vieworg, g_studio.chrome_origin );
|
VectorCopy( RI.rvp.vieworigin, g_studio.chrome_origin );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -2926,7 +2926,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
|
|||||||
if( flags & STUDIO_RENDER )
|
if( flags & STUDIO_RENDER )
|
||||||
{
|
{
|
||||||
// change body if it's a menu entity
|
// change body if it's a menu entity
|
||||||
if( cl_himodels->value && ( RI.currentmodel != RI.currententity->model || !RI.drawWorld ))
|
if( cl_himodels->value && ( RI.currentmodel != RI.currententity->model || !FBitSet( RI.rvp.flags, RF_DRAW_WORLD )))
|
||||||
{
|
{
|
||||||
// show highest resolution multiplayer model
|
// show highest resolution multiplayer model
|
||||||
RI.currententity->curstate.body = 255;
|
RI.currententity->curstate.body = 255;
|
||||||
@@ -3087,7 +3087,7 @@ R_StudioDrawModelInternal
|
|||||||
*/
|
*/
|
||||||
static void R_StudioDrawModelInternal( cl_entity_t *e, int flags )
|
static void R_StudioDrawModelInternal( cl_entity_t *e, int flags )
|
||||||
{
|
{
|
||||||
if( !RI.drawWorld )
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
||||||
{
|
{
|
||||||
if( e->player )
|
if( e->player )
|
||||||
R_StudioDrawPlayer( flags, &e->curstate );
|
R_StudioDrawPlayer( flags, &e->curstate );
|
||||||
@@ -3124,9 +3124,6 @@ R_DrawStudioModel
|
|||||||
*/
|
*/
|
||||||
void R_DrawStudioModel( cl_entity_t *e )
|
void R_DrawStudioModel( cl_entity_t *e )
|
||||||
{
|
{
|
||||||
if( FBitSet( RI.params, RP_ENVVIEW ))
|
|
||||||
return;
|
|
||||||
|
|
||||||
R_StudioSetupTimings();
|
R_StudioSetupTimings();
|
||||||
|
|
||||||
if( e->player )
|
if( e->player )
|
||||||
@@ -3180,7 +3177,7 @@ void R_RunViewmodelEvents( void )
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
// ignore in thirdperson, camera view or client is died
|
// ignore in thirdperson, camera view or client is died
|
||||||
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
if( ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
RI.currententity = tr.viewent;
|
RI.currententity = tr.viewent;
|
||||||
@@ -3230,7 +3227,7 @@ void R_DrawViewModel( void )
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
// ignore in thirdperson, camera view or client is died
|
// ignore in thirdperson, camera view or client is died
|
||||||
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
if( ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
tr.blend = CL_FxBlend( view ) / 255.0f;
|
tr.blend = CL_FxBlend( view ) / 255.0f;
|
||||||
|
|||||||
@@ -53,7 +53,7 @@ static void (*surfmiptable[4])( void ) = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// void R_BuildLightMap (void);
|
// void R_BuildLightMap (void);
|
||||||
extern unsigned blocklights[10240]; // allow some very large lightmaps
|
static unsigned blocklights[10240]; // allow some very large lightmaps
|
||||||
|
|
||||||
static float surfscale;
|
static float surfscale;
|
||||||
static qboolean r_cache_thrash; // set if surface cache is thrashing
|
static qboolean r_cache_thrash; // set if surface cache is thrashing
|
||||||
@@ -62,7 +62,6 @@ static int sc_size;
|
|||||||
surfcache_t *sc_rover;
|
surfcache_t *sc_rover;
|
||||||
static surfcache_t *sc_base;
|
static surfcache_t *sc_base;
|
||||||
|
|
||||||
static int rtable[MOD_FRAMES][MOD_FRAMES];
|
|
||||||
|
|
||||||
static void R_BuildLightMap( void );
|
static void R_BuildLightMap( void );
|
||||||
/*
|
/*
|
||||||
@@ -108,7 +107,7 @@ static void R_AddDynamicLights( const msurface_t *surf )
|
|||||||
if( !FBitSet( surf->dlightbits, BIT( lnum )))
|
if( !FBitSet( surf->dlightbits, BIT( lnum )))
|
||||||
continue; // not lit by this light
|
continue; // not lit by this light
|
||||||
|
|
||||||
dl = &tr.dlights[lnum];
|
dl = &gp_dlights[lnum];
|
||||||
|
|
||||||
// transform light origin to local bmodel space
|
// transform light origin to local bmodel space
|
||||||
if( !tr.modelviewIdentity )
|
if( !tr.modelviewIdentity )
|
||||||
@@ -209,7 +208,7 @@ static void R_BuildLightMap( void )
|
|||||||
if( surf->styles[map] >= 255 )
|
if( surf->styles[map] >= 255 )
|
||||||
break;
|
break;
|
||||||
|
|
||||||
scale = tr.lightstylevalue[surf->styles[map]];
|
scale = g_lightstylevalue[surf->styles[map]];
|
||||||
|
|
||||||
for( i = 0; i < size; i++ )
|
for( i = 0; i < size; i++ )
|
||||||
blocklights[i] += ( lm[i].r + lm[i].g + lm[i].b ) * scale;
|
blocklights[i] += ( lm[i].r + lm[i].g + lm[i].b ) * scale;
|
||||||
@@ -238,20 +237,6 @@ static void R_BuildLightMap( void )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GL_InitRandomTable( void )
|
|
||||||
{
|
|
||||||
int tu, tv;
|
|
||||||
|
|
||||||
for( tu = 0; tu < MOD_FRAMES; tu++ )
|
|
||||||
{
|
|
||||||
for( tv = 0; tv < MOD_FRAMES; tv++ )
|
|
||||||
{
|
|
||||||
rtable[tu][tv] = gEngfuncs.COM_RandomLong( 0, 0x7FFF );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
gEngfuncs.COM_SetRandomSeed( 0 );
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
===============
|
===============
|
||||||
@@ -1118,7 +1103,7 @@ surfcache_t *D_CacheSurface( msurface_t *surface, int miplevel )
|
|||||||
// check for lightmap modification
|
// check for lightmap modification
|
||||||
for( maps = 0; maps < MAXLIGHTMAPS && surface->styles[maps] != 255; maps++ )
|
for( maps = 0; maps < MAXLIGHTMAPS && surface->styles[maps] != 255; maps++ )
|
||||||
{
|
{
|
||||||
if( tr.lightstylevalue[surface->styles[maps]] != surface->cached_light[maps] )
|
if( g_lightstylevalue[surface->styles[maps]] != surface->cached_light[maps] )
|
||||||
{
|
{
|
||||||
surface->dlightframe = tr.framecount;
|
surface->dlightframe = tr.framecount;
|
||||||
}
|
}
|
||||||
@@ -1188,10 +1173,7 @@ surfcache_t *D_CacheSurface( msurface_t *surface, int miplevel )
|
|||||||
cache->lightadj[1] = r_drawsurf.lightadj[1];
|
cache->lightadj[1] = r_drawsurf.lightadj[1];
|
||||||
cache->lightadj[2] = r_drawsurf.lightadj[2];
|
cache->lightadj[2] = r_drawsurf.lightadj[2];
|
||||||
cache->lightadj[3] = r_drawsurf.lightadj[3];
|
cache->lightadj[3] = r_drawsurf.lightadj[3];
|
||||||
for( maps = 0; maps < MAXLIGHTMAPS && surface->styles[maps] != 255; maps++ )
|
R_UpdateSurfaceCachedLight( surface );
|
||||||
{
|
|
||||||
surface->cached_light[maps] = tr.lightstylevalue[surface->styles[maps]];
|
|
||||||
}
|
|
||||||
//
|
//
|
||||||
// draw and light the surface texture
|
// draw and light the surface texture
|
||||||
//
|
//
|
||||||
|
|||||||
@@ -78,9 +78,9 @@ void R_SetUpWorldTransform( void )
|
|||||||
aliasoldworldtransform[i][0] = aliasworldtransform[i][2] = s_alias_up[i];
|
aliasoldworldtransform[i][0] = aliasworldtransform[i][2] = s_alias_up[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
aliasworldtransform[0][3] = -RI.vieworg[0];
|
aliasworldtransform[0][3] = -RI.rvp.vieworigin[0];
|
||||||
aliasworldtransform[1][3] = -RI.vieworg[1];
|
aliasworldtransform[1][3] = -RI.rvp.vieworigin[1];
|
||||||
aliasworldtransform[2][3] = -RI.vieworg[2];
|
aliasworldtransform[2][3] = -RI.rvp.vieworigin[2];
|
||||||
|
|
||||||
// aliasoldworldtransform[0][3] = RI.currententity->oldorigin[0]-r_origin[0];
|
// aliasoldworldtransform[0][3] = RI.currententity->oldorigin[0]-r_origin[0];
|
||||||
// aliasoldworldtransform[1][3] = RI.currententity->oldorigin[1]-r_origin[1];
|
// aliasoldworldtransform[1][3] = RI.currententity->oldorigin[1]-r_origin[1];
|
||||||
|
|||||||
@@ -286,7 +286,10 @@ int TriSpriteTexture( model_t *pSpriteModel, int frame )
|
|||||||
{
|
{
|
||||||
int gl_texturenum;
|
int gl_texturenum;
|
||||||
|
|
||||||
if(( gl_texturenum = R_GetSpriteTexture( pSpriteModel, frame )) == 0 )
|
if( !pSpriteModel || pSpriteModel->type != mod_sprite || !pSpriteModel->cache.data )
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
if(( gl_texturenum = gEngfuncs.R_GetSpriteFrame( pSpriteModel, frame, 0.0f )->gl_texturenum ) == 0 )
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
if( gl_texturenum <= 0 || gl_texturenum >= MAX_TEXTURES )
|
if( gl_texturenum <= 0 || gl_texturenum >= MAX_TEXTURES )
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ def configure(conf):
|
|||||||
return
|
return
|
||||||
|
|
||||||
def build(bld):
|
def build(bld):
|
||||||
libs = [ 'engine_includes', 'werror' ]
|
libs = [ 'ref_common', 'engine_includes', 'werror' ]
|
||||||
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
|
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
|
||||||
if bld.env.DEST_OS == 'psvita':
|
if bld.env.DEST_OS == 'psvita':
|
||||||
libs += [ 'sdk_includes' ]
|
libs += [ 'sdk_includes' ]
|
||||||
|
|||||||
1
wscript
1
wscript
@@ -91,6 +91,7 @@ SUBDIRS = [
|
|||||||
Subproject('3rdparty/nanogl', lambda x: x.env.CLIENT and x.env.NANOGL),
|
Subproject('3rdparty/nanogl', lambda x: x.env.CLIENT and x.env.NANOGL),
|
||||||
Subproject('3rdparty/gl-wes-v2', lambda x: x.env.CLIENT and x.env.GLWES),
|
Subproject('3rdparty/gl-wes-v2', lambda x: x.env.CLIENT and x.env.GLWES),
|
||||||
Subproject('3rdparty/gl4es', lambda x: x.env.CLIENT and x.env.GL4ES),
|
Subproject('3rdparty/gl4es', lambda x: x.env.CLIENT and x.env.GL4ES),
|
||||||
|
Subproject('ref/common', lambda x: x.env.CLIENT),
|
||||||
Subproject('ref/gl', lambda x: x.env.CLIENT and (x.env.GL or x.env.NANOGL or x.env.GLWES or x.env.GL4ES or x.env.GLES3COMPAT)),
|
Subproject('ref/gl', lambda x: x.env.CLIENT and (x.env.GL or x.env.NANOGL or x.env.GLWES or x.env.GL4ES or x.env.GLES3COMPAT)),
|
||||||
Subproject('ref/soft', lambda x: x.env.CLIENT and x.env.SOFT),
|
Subproject('ref/soft', lambda x: x.env.CLIENT and x.env.SOFT),
|
||||||
Subproject('ref/null', lambda x: x.env.CLIENT and x.env.NULL),
|
Subproject('ref/null', lambda x: x.env.CLIENT and x.env.NULL),
|
||||||
|
|||||||
Reference in New Issue
Block a user