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31 changed files with 246 additions and 243 deletions

6
.gitmodules vendored
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@@ -27,13 +27,13 @@
url = https://github.com/FWGS/MultiEmulator
[submodule "3rdparty/libogg/libogg"]
path = 3rdparty/libogg/libogg
url = https://github.com/xiph/ogg.git
url = https://gitlab.xiph.org/xiph/ogg.git
[submodule "3rdparty/vorbis/vorbis-src"]
path = 3rdparty/vorbis/vorbis-src
url = https://github.com/xiph/vorbis.git
url = https://gitlab.xiph.org/xiph/vorbis.git
[submodule "3rdparty/opusfile/opusfile"]
path = 3rdparty/opusfile/opusfile
url = https://github.com/xiph/opusfile.git
url = https://gitlab.xiph.org/xiph/opusfile.git
[submodule "3rdparty/libbacktrace/libbacktrace"]
path = 3rdparty/libbacktrace/libbacktrace
url = https://github.com/ianlancetaylor/libbacktrace

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@@ -874,7 +874,7 @@ To run this mods on specific platforms you may be need to compile libraries from
6. [They Hunger: Route666 Demo](https://yadi.sk/d/XKWCseAPohkG6) by *MadMapper*
## List of supported mods from mobile_hacks branch of HLSDK Portable by FWGS
Currently, fresh Xash3D FWGS builds for Android, PS Vita and Nintendo Switch uses libraries from this branch, so you can play mods below out-of-the-box.
Currently, fresh Xash3D FWGS builds uses libraries from this branch, so you can play mods below out-of-the-box.
1. **[Afraid of Monsters](https://www.moddb.com/mods/afraid-of-monsters/downloads/afraid-of-monsters-v1)**
2. **[Big Lolly](https://www.moddb.com/mods/big-lolly)**

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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.22)
cmake_minimum_required(VERSION 3.6)
# Only used to build Android project

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@@ -86,4 +86,8 @@ GNU General Public License for more details.
#include <string.h>
#include <limits.h>
#if defined XASH_SDL && !defined REF_DLL
#include <SDL.h>
#endif
#endif // PORT_H

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@@ -13,10 +13,6 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#if XASH_SDL
#include <SDL.h> // SDL_GetWindowPosition
#endif // XASH_SDL
#include "common.h"
#include "client.h"
#include "const.h"

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@@ -68,7 +68,7 @@ CVAR_DEFINE_AUTO( hud_scale_minimal_width, "640", FCVAR_ARCHIVE|FCVAR_LATCH, "if
CVAR_DEFINE_AUTO( cl_solid_players, "1", 0, "Make all players not solid (can't traceline them)" );
CVAR_DEFINE_AUTO( cl_updaterate, "20", FCVAR_USERINFO|FCVAR_ARCHIVE, "refresh rate of server messages" );
CVAR_DEFINE_AUTO( cl_showevents, "0", FCVAR_ARCHIVE, "show events playback" );
CVAR_DEFINE_AUTO( cl_cmdrate, "30", FCVAR_ARCHIVE, "Max number of command packets sent to server per second" );
CVAR_DEFINE_AUTO( cl_cmdrate, "60", FCVAR_ARCHIVE, "Max number of command packets sent to server per second" );
CVAR_DEFINE( cl_interp, "ex_interp", "0.1", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "Interpolate object positions starting this many seconds in past" );
CVAR_DEFINE_AUTO( cl_nointerp, "0", 0, "disable interpolation of entities and players" );
static CVAR_DEFINE_AUTO( cl_dlmax, "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "max allowed outcoming fragment size" );
@@ -94,7 +94,7 @@ static CVAR_DEFINE_AUTO( name, username, FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_PRIN
static CVAR_DEFINE_AUTO( model, "", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player model ('player' is a singleplayer model)" );
static CVAR_DEFINE_AUTO( topcolor, "0", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player top color" );
static CVAR_DEFINE_AUTO( bottomcolor, "0", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player bottom color" );
CVAR_DEFINE_AUTO( rate, "25000", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player network rate" );
CVAR_DEFINE_AUTO( rate, "3500", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player network rate" );
static CVAR_DEFINE_AUTO( cl_ticket_generator, "revemu2013", FCVAR_ARCHIVE, "you wouldn't steal a car" );
@@ -1183,11 +1183,7 @@ Returns bandwidth test fragment size
*/
static int CL_GetTestFragmentSize( void )
{
// const int fragmentSizes[CL_TEST_RETRIES] = { 64000, 32000, 10666, 5200, 1400 };
// it turns out, even if we pass the bandwidth test, it doesn't mean we can use such large fragments
// as a temporary solution, use smaller fragment sizes
const int fragmentSizes[CL_TEST_RETRIES] = { 1400, 1200, 1000, 800, 508 };
const int fragmentSizes[CL_TEST_RETRIES] = { 64000, 32000, 10666, 5200, 1400 };
if( cls.connect_retry >= 0 && cls.connect_retry < CL_TEST_RETRIES )
return bound( FRAGMENT_MIN_SIZE, fragmentSizes[cls.connect_retry], FRAGMENT_MAX_SIZE );
else

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@@ -2031,7 +2031,7 @@ void Con_DrawVersion( void )
int start, height = refState.height;
string curbuild;
if( !scr_drawversion.value )
if( !scr_drawversion.value || CL_IsDevOverviewMode() == 2 || net_graph.value )
return;
if( cls.key_dest == key_menu )
@@ -2043,9 +2043,6 @@ void Con_DrawVersion( void )
{
qboolean draw_version;
if( CL_IsDevOverviewMode() == 2 || net_graph.value )
return;
draw_version = cls.scrshot_action == scrshot_normal
|| cls.scrshot_action == scrshot_snapshot
|| host.force_draw_version_time > host.realtime;

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@@ -938,7 +938,7 @@ static void Touch_AddButton_f( void )
// to let imagelib choose better format
//
// Remove this when old engine migration would be done
if( !Q_stricmp( COM_FileExtension( texture ), "tga" ))
if( Q_stricmp( COM_FileExtension( texture ), "tga" ))
COM_StripExtension( texture );
if( Cmd_Argc( ) >= 8 )
@@ -1180,6 +1180,14 @@ void Touch_Init( void )
Cvar_RegisterVariable( &touch_enable );
Cvar_RegisterVariable( &touch_emulate );
// TODO: touch platform
#if SDL_VERSION_ATLEAST( 2, 0, 10 )
SDL_SetHint( SDL_HINT_MOUSE_TOUCH_EVENTS, "0" );
SDL_SetHint( SDL_HINT_TOUCH_MOUSE_EVENTS, "0" );
#elif defined( SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH )
SDL_SetHint( SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH, "1" );
#endif
touch.initialized = true;
}

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@@ -205,10 +205,9 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
}
}
void IN_SetRelativeMouseMode( qboolean set )
static void IN_SetRelativeMouseMode( qboolean set, qboolean verbose )
{
static qboolean s_bRawInput;
qboolean verbose = m_grab_debug.value ? true : false;
if( set && !s_bRawInput )
{
@@ -232,10 +231,9 @@ void IN_SetRelativeMouseMode( qboolean set )
}
}
void IN_SetMouseGrab( qboolean set )
static void IN_SetMouseGrab( qboolean set, qboolean verbose )
{
static qboolean s_bMouseGrab;
qboolean verbose = m_grab_debug.value ? true : false;
if( set && !s_bMouseGrab )
{
@@ -260,7 +258,7 @@ void IN_SetMouseGrab( qboolean set )
static void IN_CheckMouseState( qboolean active )
{
qboolean use_raw_input;
qboolean use_raw_input, verbose;
#if XASH_WIN32
use_raw_input = ( m_rawinput.value && clgame.client_dll_uses_sdl ) || clgame.dllFuncs.pfnLookEvent != NULL;
@@ -268,18 +266,20 @@ static void IN_CheckMouseState( qboolean active )
use_raw_input = true; // always use SDL code
#endif
verbose = m_grab_debug.value ? true : false;
if( m_ignore.value )
active = false;
if( active && use_raw_input && !host.mouse_visible && cls.state == ca_active )
IN_SetRelativeMouseMode( true );
IN_SetRelativeMouseMode( true, verbose );
else
IN_SetRelativeMouseMode( false );
IN_SetRelativeMouseMode( false, verbose );
if( active && !host.mouse_visible && cls.state == ca_active )
IN_SetMouseGrab( true );
IN_SetMouseGrab( true, verbose );
else
IN_SetMouseGrab( false );
IN_SetMouseGrab( false, verbose );
}
/*

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@@ -46,9 +46,6 @@ uint IN_CollectInputDevices( void );
void IN_LockInputDevices( qboolean lock );
void IN_EngineAppendMove( float frametime, usercmd_t *cmd, qboolean active );
void IN_SetRelativeMouseMode( qboolean set );
void IN_SetMouseGrab( qboolean set );
extern convar_t m_yaw;
extern convar_t m_pitch;
//

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@@ -16,10 +16,6 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#if XASH_SDL
#include <SDL.h> // SDL_GetBasePath
#endif
#include <errno.h>
#include "common.h"
#include "library.h"

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@@ -2027,7 +2027,6 @@ void NET_Init( void )
Cvar_RegisterVariable( &net_fakelag );
Cvar_RegisterVariable( &net_fakeloss );
Cvar_RegisterVariable( &net_resolve_debug );
Cvar_RegisterVariable( &net_clockwindow );
Q_snprintf( cmd, sizeof( cmd ), "%i", PORT_SERVER );
Cvar_FullSet( "hostport", cmd, FCVAR_READ_ONLY );

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@@ -142,10 +142,17 @@ static qboolean vsync;
void GL_UpdateSwapInterval( void )
{
if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
// disable VSync while level is loading
if( cls.state < ca_active )
{
ClearBits( gl_vsync.flags, FCVAR_CHANGED );
vsync = gl_vsync.value;
// setup vsync here
vsync = false;
SetBits( gl_vsync->flags, FCVAR_CHANGED );
}
else if( FBitSet( gl_vsync->flags, FCVAR_CHANGED ))
{
ClearBits( gl_vsync->flags, FCVAR_CHANGED );
vsync = true;
}
}

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@@ -161,10 +161,17 @@ void* GL_GetProcAddress( const char *name ) // RenderAPI requirement
void GL_UpdateSwapInterval( void )
{
if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
// disable VSync while level is loading
if( cls.state < ca_active )
{
// setup fb vsync here
fb.vsync = false;
SetBits( gl_vsync.flags, FCVAR_CHANGED );
}
else if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
{
ClearBits( gl_vsync.flags, FCVAR_CHANGED );
fb.vsync = gl_vsync.value;
fb.vsync = true;
}
}

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@@ -31,7 +31,6 @@ GNU General Public License for more details.
==============================================================================
*/
double Platform_DoubleTime( void );
void Platform_Sleep( int msec );
void Platform_ShellExecute( const char *path, const char *parms );
void Platform_MessageBox( const char *title, const char *message, qboolean parentMainWindow );
void Platform_SetStatus( const char *status );
@@ -169,6 +168,19 @@ static inline void Platform_SetupSigtermHandling( void )
#endif
}
static inline void Platform_Sleep( int msec )
{
#if XASH_TIMER == TIMER_SDL
SDL_Delay( msec );
#elif XASH_TIMER == TIMER_POSIX
usleep( msec * 1000 );
#elif XASH_TIMER == TIMER_WIN32
Sleep( msec );
#else
// stub
#endif
}
static inline qboolean Platform_NanoSleep( int nsec )
{
// SDL2 doesn't have nanosleep, so use low-level functions here

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@@ -17,10 +17,9 @@ GNU General Public License for more details.
// have backtrace() and backtrace_symbols() calls, which replace for us
// platform-specific code
#if HAVE_EXECINFO
#include "common.h"
#include <execinfo.h>
#include <signal.h>
#include "common.h"
#include "input.h"
void Sys_Crash( int signal, siginfo_t *si, void *context )
{
@@ -71,8 +70,8 @@ void Sys_Crash( int signal, siginfo_t *si, void *context )
// put MessageBox as Sys_Error
Msg( "%s\n", message );
#if !XASH_DEDICATED
IN_SetMouseGrab( false );
#ifdef XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
#endif
host.crashed = true;
Platform_MessageBox( "Xash Error", message, false );

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@@ -17,7 +17,7 @@ GNU General Public License for more details.
#include <signal.h>
#include "common.h"
#include "backtrace.h"
#include "input.h"
static struct backtrace_state *g_bt_state;
static qboolean enable_libbacktrace;
@@ -111,10 +111,8 @@ static int Sys_BacktracePrintFull( void *data, uintptr_t pc, const char *filenam
module_name = dlinfo.dli_fname;
else module_name = NULL;
if( filename && lineno >= 0 && function )
if( filename && lineno && function )
{
filename = COM_FileWithoutPath( filename );
if( module_name )
Sys_AppendPrint( pd, "%2d: %s (%s:%d) (%s)\n", pd->idx++, function, filename, lineno, module_name );
else
@@ -164,8 +162,8 @@ void Sys_CrashLibbacktrace( int signal, siginfo_t *si, void *context )
// put MessageBox as Sys_Error
Msg( "%s\n", message );
#if !XASH_DEDICATED
IN_SetMouseGrab( false );
#ifdef XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
#endif
host.crashed = true;
Platform_MessageBox( "Xash Error", message, false );

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@@ -26,7 +26,6 @@ GNU General Public License for more details.
#include <signal.h>
#include <sys/mman.h>
#include "library.h"
#include "input.h"
void Sys_Crash( int signal, siginfo_t *si, void *context );
void Sys_CrashLibbacktrace( int signal, siginfo_t *si, void *context );
@@ -193,8 +192,8 @@ void Sys_Crash( int signal, siginfo_t *si, void *context )
// put MessageBox as Sys_Error
Msg( "%s\n", message );
#if !XASH_DEDICATED
IN_SetMouseGrab( false );
#ifdef XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
#endif
host.crashed = true;
Platform_MessageBox( "Xash Error", message, false );

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@@ -174,10 +174,5 @@ double Platform_DoubleTime( void )
#endif
return (double) ts.tv_sec + (double) ts.tv_nsec/1000000000.0;
}
void Platform_Sleep( int msec )
{
usleep( msec * 1000 );
}
#endif // XASH_TIMER == TIMER_POSIX

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@@ -32,11 +32,6 @@ double Platform_DoubleTime( void )
CurrentTime = SDL_GetPerformanceCounter();
return (double)( CurrentTime - g_ClockStart ) / (double)( g_PerformanceFrequency );
}
void Platform_Sleep( int msec )
{
SDL_Delay( msec );
}
#endif // XASH_TIMER == TIMER_SDL
#if XASH_MESSAGEBOX == MSGBOX_SDL
@@ -114,11 +109,8 @@ void SDLash_Init( const char *basedir )
host.type = HOST_DEDICATED;
}
#if SDL_MAJOR_VERSION >= 2
SDL_SetHint( SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0" );
SDL_SetHint( SDL_HINT_MOUSE_TOUCH_EVENTS, "0" );
SDL_SetHint( SDL_HINT_TOUCH_MOUSE_EVENTS, "0" );
#if XASH_SDL == 2
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
SDL_StopTextInput();
#endif // XASH_SDL == 2

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@@ -488,7 +488,13 @@ GL_UpdateSwapInterval
void GL_UpdateSwapInterval( void )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
// disable VSync while level is loading
if( cls.state < ca_active )
{
SDL_GL_SetSwapInterval( 0 );
SetBits( gl_vsync.flags, FCVAR_CHANGED );
}
else if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
{
ClearBits( gl_vsync.flags, FCVAR_CHANGED );

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@@ -14,15 +14,11 @@ GNU General Public License for more details.
*/
#include "platform/platform.h"
#include "input.h"
#define DBGHELP 1 // we always enable dbghelp.dll on Windows targets
#if XASH_SDL
#include <SDL.h>
#endif // XASH_SDL
#if DBGHELP
#include <winnt.h>
#include <dbghelp.h>
#include <psapi.h>
@@ -272,8 +268,8 @@ static long _stdcall Sys_Crash( PEXCEPTION_POINTERS pInfo )
// check to avoid recursive call
host.crashed = true;
#if !XASH_DEDICATED
IN_SetMouseGrab( false );
#ifdef XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
#endif // XASH_SDL
#if DBGHELP

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@@ -36,11 +36,6 @@ double Platform_DoubleTime( void )
return (double)( CurrentTime.QuadPart - g_ClockStart.QuadPart ) / (double)( g_PerformanceFrequency.QuadPart );
}
void Platform_Sleep( int msec )
{
Sleep( msec );
}
#endif // XASH_TIMER == TIMER_WIN32
void Win32_Init( qboolean con_showalways )

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@@ -205,62 +205,69 @@ typedef struct
typedef struct sv_client_s
{
cl_state_t state;
cl_upload_t upstate; // uploading state
char name[32]; // extracted from userinfo, color string allowed
uint flags; // client flags, some info
uint extensions; // protocol extensions
cl_state_t state;
cl_upload_t upstate; // uploading state
char name[32]; // extracted from userinfo, color string allowed
uint flags; // client flags, some info
CRC32_t crcValue;
char hashedcdkey[34]; // MD5 hash is 32 hex #'s, plus trailing 0
char userinfo[MAX_INFO_STRING]; // name, etc (received from client)
char physinfo[MAX_INFO_STRING]; // set on server (transmit to client)
char useragent[MAX_INFO_STRING];
char userinfo[MAX_INFO_STRING]; // name, etc (received from client)
char physinfo[MAX_INFO_STRING]; // set on server (transmit to client)
byte ignorecmdtime_warned; // did we warn our server operator in the log for this batch of commands?
byte m_bLoopback; // does this client want to hear his own voice?
uint listeners; // which other clients does this guy's voice stream go to?
netchan_t netchan;
int chokecount; // number of messages rate supressed
int delta_sequence; // -1 = no compression.
double next_messagetime; // time when we should send next world state update
double next_checkpingtime; // time to send all players pings to client
double next_sendinfotime; // time to send info about all players
double cl_updaterate; // client requested updaterate
double timebase; // client timebase
double connection_started;
char hashedcdkey[34]; // MD5 hash is 32 hex #'s, plus trailing 0
customization_t customdata; // player customization linked list
resource_t resourcesonhand;
resource_t resourcesneeded; // <mapname.res> from client (server downloading)
usercmd_t lastcmd; // for filling in big drops
double connecttime;
double cmdtime;
double ignorecmdtime;
int packet_loss;
float latency;
int ignored_ents; // if visibility list is full we should know how many entities will be ignored
edict_t *edict; // EDICT_NUM(clientnum+1)
edict_t *pViewEntity; // svc_setview member
edict_t *viewentity[MAX_VIEWENTS]; // list of portal cameras in player PVS
int num_viewents; // num of portal cameras that can merge PVS
qboolean m_bLoopback; // Does this client want to hear his own voice?
uint listeners; // which other clients does this guy's voice stream go to?
// the datagram is written to by sound calls, prints, temp ents, etc.
// it can be harmlessly overflowed.
sizebuf_t datagram;
byte datagram_buf[MAX_DATAGRAM];
client_frame_t *frames; // updates can be delta'd from here
event_state_t events; // delta-updated events cycle
int challenge; // challenge of this user, randomly generated
int userid; // identifying number on server
int extensions;
char useragent[MAX_INFO_STRING];
int ignorecmdtime_warns; // how many times client time was faster than server during this session
int userid; // identifying number on server
qboolean ignorecmdtime_warned; // did we warn our server operator in the log for this batch of commands?
netchan_t netchan;
sizebuf_t datagram; // the datagram is written to by sound calls, prints, temp ents, etc.
byte datagram_buf[MAX_DATAGRAM]; // it can be harmlessly overflowed.
int chokecount; // number of messages rate supressed
int delta_sequence; // -1 = no compression.
double next_messagetime; // time when we should send next world state update
double next_checkpingtime; // time to send all players pings to client
double next_sendinfotime; // time to send info about all players
double cl_updaterate; // client requested updaterate
double timebase; // client timebase
double connection_started;
customization_t customdata; // player customization linked list
resource_t resourcesonhand;
resource_t resourcesneeded; // <mapname.res> from client (server downloading)
usercmd_t lastcmd; // for filling in big drops
int packet_loss;
double connecttime;
double cmdtime;
double ignorecmdtime;
float latency;
int ignored_ents; // if visibility list is full we should know how many entities will be ignored
edict_t *edict; // EDICT_NUM(clientnum+1)
edict_t *pViewEntity; // svc_setview member
edict_t *viewentity[MAX_VIEWENTS]; // list of portal cameras in player PVS
int num_viewents; // num of portal cameras that can merge PVS
int userinfo_change_attempts;
double fullupdate_next_calltime;
double userinfo_next_changetime;
double userinfo_penalty;
client_frame_t *frames; // updates can be delta'd from here
event_state_t events; // delta-updated events cycle
int userinfo_change_attempts;
} sv_client_t;
/*

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@@ -277,25 +277,6 @@ static sv_client_t *SV_FindEmptySlot( void )
return NULL;
}
static void SV_MaybeNotifyPlayerCountChange( const sv_client_t *cl, const char *address )
{
int i, count = 0;
// if this was the first client on the server, or the last client
// the server can hold, send a heartbeat to the master.
for( i = 0; i < svs.maxclients; i++ )
{
if( svs.clients[i].state >= cs_connected )
count++;
}
if( count == 1 || count == svs.maxclients )
NET_MasterClear();
Log_Printf( "\"%s<%i><%i><>\" connected, address \"%s\"\n",
cl->name, cl->userid, (int)( cl - svs.clients ), address );
}
/*
==================
SV_ConnectClient
@@ -307,10 +288,9 @@ static void SV_ConnectClient( netadr_t from )
{
char userinfo[MAX_INFO_STRING];
char protinfo[MAX_INFO_STRING];
client_frame_t *frames;
sv_client_t *newcl = NULL;
int qport, version;
int i;
int i, count = 0;
int challenge;
const char *s;
int extensions;
@@ -355,6 +335,12 @@ static void SV_ConnectClient( netadr_t from )
if( !SV_ProcessUserAgent( from, protinfo ))
return;
if( Q_strlen( Info_ValueForKey( protinfo, "uuid" )) != 32 )
{
SV_RejectConnection( from, "invalid authentication certificate length\n" );
return;
}
// extract qport from protocol info
qport = Q_atoi( Info_ValueForKey( protinfo, "qport" ));
extensions = Q_atoi( Info_ValueForKey( protinfo, "ext" ));
@@ -411,20 +397,20 @@ static void SV_ConnectClient( netadr_t from )
// build a new connection
// accept the new client
sv.current_client = newcl;
frames = Mem_Realloc( host.mempool, newcl->frames, sizeof( client_frame_t ) * SV_UPDATE_BACKUP );
memset( frames, 0, sizeof( client_frame_t ) * SV_UPDATE_BACKUP );
SV_ClearResourceLists( newcl );
memset( newcl, 0, sizeof( *newcl ));
newcl->edict = EDICT_NUM(( newcl - svs.clients ) + 1 );
newcl->frames = frames;
newcl->challenge = challenge; // save challenge for checksumming
newcl->frames = (client_frame_t *)Mem_Realloc( host.mempool, newcl->frames, sizeof( client_frame_t ) * SV_UPDATE_BACKUP );
memset( newcl->frames, 0, sizeof( client_frame_t ) * SV_UPDATE_BACKUP );
newcl->userid = g_userid++; // create unique userid
newcl->state = cs_connected;
newcl->extensions = FBitSet( extensions, NET_EXT_SPLITSIZE );
newcl->extensions = extensions & (NET_EXT_SPLITSIZE);
Q_strncpy( newcl->useragent, protinfo, sizeof( newcl->useragent ));
// reset viewentities (from previous level)
memset( newcl->viewentity, 0, sizeof( newcl->viewentity ));
newcl->num_viewents = 0;
// HACKHACK: can hear all players by default to avoid issues
// with server.dll without voice game manager
newcl->listeners = -1;
@@ -449,18 +435,47 @@ static void SV_ConnectClient( netadr_t from )
newcl->connection_started = host.realtime;
newcl->cl_updaterate = 0.05; // 20 fps as default
newcl->delta_sequence = -1;
newcl->flags = 0;
// reset any remaining events
memset( &newcl->events, 0, sizeof( newcl->events ));
// parse some info from the info strings (this can override cl_updaterate)
Q_strncpy( newcl->userinfo, userinfo, sizeof( newcl->userinfo ));
newcl->fullupdate_next_calltime = 0;
newcl->userinfo_next_changetime = 0;
newcl->userinfo_penalty = 0;
newcl->userinfo_change_attempts = 0;
SV_UserinfoChanged( newcl );
SV_ClearResourceLists( newcl );
#if 0
memset( &newcl->resourcesneeded, 0, sizeof( resource_t ));
memset( &newcl->resourcesonhand, 0, sizeof( resource_t ));
newcl->resourcesneeded.pNext = newcl->resourcesneeded.pPrev = &newcl->resourcesneeded;
newcl->resourcesonhand.pNext = newcl->resourcesonhand.pPrev = &newcl->resourcesonhand;
#endif
newcl->next_messagetime = host.realtime + newcl->cl_updaterate;
newcl->next_sendinfotime = 0.0;
newcl->ignored_ents = 0;
newcl->chokecount = 0;
// reset stats
newcl->next_checkpingtime = -1.0;
newcl->packet_loss = 0;
SV_MaybeNotifyPlayerCountChange( newcl, NET_AdrToString( newcl->netchan.remote_address ));
// if this was the first client on the server, or the last client
// the server can hold, send a heartbeat to the master.
for( i = 0; i < svs.maxclients; i++ )
{
if( svs.clients[i].state >= cs_connected )
count++;
}
Log_Printf( "\"%s<%i><%i><>\" connected, address \"%s\"\n", newcl->name, newcl->userid, i, NET_AdrToString( newcl->netchan.remote_address ));
if( count == 1 || count == svs.maxclients )
NET_MasterClear();
}
/*
@@ -472,21 +487,25 @@ A connection request that came from the game module
*/
edict_t *GAME_EXPORT SV_FakeConnect( const char *netname )
{
char userinfo[MAX_INFO_STRING];
int i, count = 0;
sv_client_t *cl;
// find a client slot
cl = SV_FindEmptySlot();
if( !cl )
return NULL; // server is full
userinfo[0] = '\0';
char userinfo[MAX_INFO_STRING];
int i, count = 0;
sv_client_t *cl;
if( !COM_CheckString( netname ))
netname = "Bot";
// find a client slot
for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ )
{
if( cl->state == cs_free )
break;
}
if( i == svs.maxclients )
return NULL; // server is full
userinfo[0] = '\0';
// setup fake client params
Info_SetValueForKey( userinfo, "name", netname, sizeof( userinfo ));
Info_SetValueForKey( userinfo, "model", "gordon", sizeof( userinfo ));
@@ -496,26 +515,34 @@ edict_t *GAME_EXPORT SV_FakeConnect( const char *netname )
// build a new connection
// accept the new client
sv.current_client = cl;
if( cl->frames )
Mem_Free( cl->frames ); // fakeclients doesn't have frames
SV_ClearResourceLists( cl );
memset( cl, 0, sizeof( *cl ));
if( cl->frames ) Mem_Free( cl->frames ); // fakeclients doesn't have frames
memset( cl, 0, sizeof( sv_client_t ));
cl->state = cs_spawned;
cl->edict = EDICT_NUM(( cl - svs.clients ) + 1 );
cl->userid = g_userid++; // create unique userid
cl->edict = EDICT_NUM( (cl - svs.clients) + 1 );
cl->userid = g_userid++; // create unique userid
SetBits( cl->flags, FCL_FAKECLIENT );
// parse some info from the info strings
Q_strncpy( cl->userinfo, userinfo, sizeof( cl->userinfo ));
SV_UserinfoChanged( cl );
SetBits( cl->flags, FCL_RESEND_USERINFO );
cl->next_sendinfotime = 0.0;
// if this was the first client on the server, or the last client
// the server can hold, send a heartbeat to the master.
for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ )
if( cl->state >= cs_connected ) count++;
cl = sv.current_client;
Log_Printf( "\"%s<%i><%i><>\" connected, address \"local\"\n", cl->name, cl->userid, i );
SetBits( cl->edict->v.flags, FL_CLIENT|FL_FAKECLIENT ); // mark it as fakeclient
cl->connection_started = host.realtime;
cl->state = cs_spawned;
SV_MaybeNotifyPlayerCountChange( cl, "local" );
if( count == 1 || count == svs.maxclients )
NET_MasterClear();
return cl->edict;
}
@@ -745,7 +772,7 @@ const char *SV_GetClientIDString( sv_client_t *cl )
if( sv_lan.value )
return "ID_LAN";
Q_snprintf( result, sizeof( result ), "ID_%s", cl->hashedcdkey );
Q_snprintf( result, sizeof( result ), "ID_%s", MD5_Print( (byte *)cl->hashedcdkey ));
return result;
}
@@ -3169,8 +3196,10 @@ void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
if( len > 0 )
Netchan_OutOfBand( NS_SERVER, from, len, (byte*)buf );
}
else if( sv_log_outofband.value )
else
{
Con_DPrintf( S_ERROR "bad connectionless packet from %s:\n%s\n", NET_AdrToString( from ), args );
}
}
}
@@ -3301,10 +3330,6 @@ static void SV_ParseClientMove( sv_client_t *cl, sizebuf_t *msg )
SV_RunCmd( cl, &cmds[i], cl->netchan.incoming_sequence - i );
}
// was player kicked? stop here
if( cl->state <= cs_zombie )
return;
cl->lastcmd = cmds[0];
// adjust latency time by 1/2 last client frame since

View File

@@ -763,31 +763,6 @@ qboolean SV_ProcessUserAgent( netadr_t from, const char *useragent )
{
const char *input_devices_str = Info_ValueForKey( useragent, "d" );
const char *id = Info_ValueForKey( useragent, "uuid" );
size_t len, i;
len = Q_strlen( id );
if( len != 32 )
{
SV_RejectConnection( from, "invalid authentication certificate\n" );
return false;
}
for( i = 0; i < len; i++ )
{
char c = id[i];
if( !isdigit( id[i] ) && !( c >= 'a' && c <= 'f' ))
{
SV_RejectConnection( from, "invalid authentication certificate\n" );
return false;
}
}
if( SV_CheckID( id ))
{
SV_RejectConnection( from, "You are banned!\n" );
return false;
}
if( !sv_allow_noinputdevices.value && ( !input_devices_str || !input_devices_str[0] ) )
{
@@ -821,6 +796,17 @@ qboolean SV_ProcessUserAgent( netadr_t from, const char *useragent )
}
}
if( id )
{
qboolean banned = SV_CheckID( id );
if( banned )
{
SV_RejectConnection( from, "You are banned!\n" );
return false;
}
}
return true;
}

View File

@@ -892,10 +892,6 @@ void SV_RunCmd( sv_client_t *cl, usercmd_t *ucmd, int random_seed )
vec3_t oldvel;
usercmd_t cmd;
// if the player got kicked, do not process commands
if( cl->state <= cs_zombie )
return;
clent = cl->edict;
cmd = *ucmd;

View File

@@ -907,7 +907,13 @@ static void GL_InitExtensionsBigGL( void )
GL_CheckExtension( "GL_ARB_seamless_cube_map", NULL, 0, "gl_texture_cubemap_seamless", GL_ARB_SEAMLESS_CUBEMAP, 0 );
}
GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, 0, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT, 0 );
// NPOT textures support
if( !GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, 0, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT, 0 ))
{
// vitaGL exposes OES extension
GL_CheckExtension( "GL_OES_texture_npot", NULL, 0, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT, 0 );
}
GL_CheckExtension( "GL_ARB_texture_compression", texturecompressionfuncs, ARRAYSIZE( texturecompressionfuncs ), "gl_texture_dxt_compression", GL_TEXTURE_COMPRESSION_EXT, 0 );
if( !GL_CheckExtension( "GL_EXT_texture_edge_clamp", NULL, 0, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT, 2.0 )) // present in ES2
GL_CheckExtension( "GL_SGIS_texture_edge_clamp", NULL, 0, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT, 0 );

View File

@@ -1093,14 +1093,6 @@ static void R_RenderFullbrights( void )
pglBlendFunc( GL_ONE, GL_ONE );
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
// if fullbright textures are drawn in separate pass from VBO they
// cause z-fighting, this is noticeable on `slide_waifufu.bsp` map
if( R_HasEnabledVBO() && gl_polyoffset.value )
{
pglEnable( GL_POLYGON_OFFSET_FILL );
pglPolygonOffset( -1.0f, -gl_polyoffset.value );
}
for( i = draw_fullbrights.first; i <= draw_fullbrights.last; i++ )
{
es = fullbright_surfaces[i];
@@ -1116,9 +1108,6 @@ static void R_RenderFullbrights( void )
es->lumachain = NULL;
}
if( R_HasEnabledVBO() && gl_polyoffset.value )
pglDisable( GL_POLYGON_OFFSET_FILL );
pglDisable( GL_BLEND );
pglDepthMask( GL_TRUE );
pglDisable( GL_ALPHA_TEST );

View File

@@ -61,8 +61,8 @@ CFLAGS = {
'common': {
# disable thread-safe local static initialization for C++11 code, as it cause crashes on Windows XP
'msvc': ['/D_USING_V110_SDK71_', '/FS', '/Zc:threadSafeInit-', '/MT', '/MP', '/Zc:__cplusplus'],
'clang': ['-g', '-gdwarf-2', '-fvisibility=hidden', '-fno-threadsafe-statics', '-fasynchronous-unwind-tables'],
'gcc': ['-g', '-fvisibility=hidden', '-fasynchronous-unwind-tables'],
'clang': ['-g', '-gdwarf-2', '-fvisibility=hidden', '-fno-threadsafe-statics'],
'gcc': ['-g', '-fvisibility=hidden'],
'owcc': ['-fno-short-enum', '-ffloat-store', '-g3']
},
'fast': {
@@ -240,21 +240,16 @@ def get_optimization_flags(conf):
linkflags+= [conf.get_flags_by_compiler(PROFILE_USE_LINKFLAGS, conf.env.COMPILER_CC)[0] % conf.options.PROFILE_USE]
cflags += [conf.get_flags_by_compiler(PROFILE_USE_CFLAGS, conf.env.COMPILER_CC)[0] % conf.options.PROFILE_USE]
if conf.env.DEST_OS == 'nswitch':
if conf.options.BUILD_TYPE == 'debug':
# enable remote debugger
cflags.append('-DNSWITCH_DEBUG')
# this port don't have stack printing support
cflags.remove('-fasynchronous-unwind-tables')
if conf.env.DEST_OS == 'nswitch' and conf.options.BUILD_TYPE == 'debug':
# enable remote debugger
cflags.append('-DNSWITCH_DEBUG')
elif conf.env.DEST_OS == 'psvita':
# this optimization is broken in vitasdk
cflags.append('-fno-optimize-sibling-calls')
# remove fvisibility to allow everything to be exported by default
cflags.remove('-fvisibility=hidden')
# this port don't have stack printing support
cflags.remove('-fasynchronous-unwind-tables')
if conf.env.COMPILER_CC == 'gcc' or conf.env.COMPILER_CC == 'clang' and conf.env.DEST_OS not in ['android']:
if conf.env.COMPILER_CC != 'msvc' and conf.env.COMPILER_CC != 'owcc':
# HLSDK by default compiles with these options under Linux
# no reason for us to not do the same