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20 changed files with 843 additions and 43 deletions

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@@ -54,6 +54,7 @@ BRUSH MODELS
#define SURF_CONVEYOR BIT( 6 ) // scrolled texture (was SURF_DRAWBACKGROUND) #define SURF_CONVEYOR BIT( 6 ) // scrolled texture (was SURF_DRAWBACKGROUND)
#define SURF_UNDERWATER BIT( 7 ) // caustics #define SURF_UNDERWATER BIT( 7 ) // caustics
#define SURF_TRANSPARENT BIT( 8 ) // it's a transparent texture (was SURF_DONTWARP) #define SURF_TRANSPARENT BIT( 8 ) // it's a transparent texture (was SURF_DONTWARP)
#define SURF_REFLECT BIT( 31 ) // mirrors
// lightstyle management // lightstyle management
#define LM_STYLES 4 // MAXLIGHTMAPS #define LM_STYLES 4 // MAXLIGHTMAPS

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@@ -228,7 +228,9 @@ typedef struct mextrasurf_s
unsigned short numverts; // world->vertexes[] unsigned short numverts; // world->vertexes[]
int firstvertex; // fisrt look up in tr.tbn_vectors[], then acess to world->vertexes[] int firstvertex; // fisrt look up in tr.tbn_vectors[], then acess to world->vertexes[]
intptr_t reserved[32]; // just for future expansions or mod-makers struct mextrasurf_s *mirrorchain; // engine-side mirrors, may be ignored in mods with custom renderers
intptr_t reserved[31]; // just for future expansions or mod-makers
} mextrasurf_t; } mextrasurf_t;
struct msurface_s struct msurface_s

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@@ -92,6 +92,7 @@
#define SOLID_BSP 4 // bsp clip, touch on edge, block #define SOLID_BSP 4 // bsp clip, touch on edge, block
#define SOLID_CUSTOM 5 // call external callbacks for tracing #define SOLID_CUSTOM 5 // call external callbacks for tracing
#define SOLID_PORTAL 6 // borrowed from FTE #define SOLID_PORTAL 6 // borrowed from FTE
#define SOLID_GIB 7 // do not block, only collide with solid brushes
// edict->deadflag values // edict->deadflag values
#define DEAD_NO 0 // alive #define DEAD_NO 0 // alive
@@ -114,6 +115,8 @@
#define EF_LIGHT 64 // rocket flare glow sprite #define EF_LIGHT 64 // rocket flare glow sprite
#define EF_NODRAW 128 // don't draw entity #define EF_NODRAW 128 // don't draw entity
#define EF_NOREFLECT (1U<<24) // Entity won't reflecting in mirrors
#define EF_REFLECTONLY (1U<<25) // Entity will be drawing only in mirrors
#define EF_WATERSIDES (1U<<26) // Do not remove sides for func_water entity #define EF_WATERSIDES (1U<<26) // Do not remove sides for func_water entity
#define EF_FULLBRIGHT (1U<<27) // Just get fullbright #define EF_FULLBRIGHT (1U<<27) // Just get fullbright
#define EF_NOSHADOW (1U<<28) // ignore shadow for this entity #define EF_NOSHADOW (1U<<28) // ignore shadow for this entity

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@@ -27,6 +27,7 @@ GNU General Public License for more details.
#define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine #define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine
#define ENGINE_LINEAR_GAMMA_SPACE (1<<8) // disable influence of gamma/brightness cvars to textures/lightmaps, for mods with custom renderer #define ENGINE_LINEAR_GAMMA_SPACE (1<<8) // disable influence of gamma/brightness cvars to textures/lightmaps, for mods with custom renderer
#define ENGINE_ALLOW_MIRRORS (1U<<30) // allow mirrors in engine renderer
#define ENGINE_STEP_POSHISTORY_LERP (1U<<31) // enable MOVETYPE_STEP interpolation based on position history. Incompatible with ENGINE_COMPUTE_STUDIO_LERP! #define ENGINE_STEP_POSHISTORY_LERP (1U<<31) // enable MOVETYPE_STEP interpolation based on position history. Incompatible with ENGINE_COMPUTE_STUDIO_LERP!
// adjust the mask when features will be added or removed // adjust the mask when features will be added or removed
@@ -40,6 +41,7 @@ GNU General Public License for more details.
| ENGINE_IMPROVED_LINETRACE \ | ENGINE_IMPROVED_LINETRACE \
| ENGINE_COMPUTE_STUDIO_LERP \ | ENGINE_COMPUTE_STUDIO_LERP \
| ENGINE_LINEAR_GAMMA_SPACE \ | ENGINE_LINEAR_GAMMA_SPACE \
| ENGINE_ALLOW_MIRRORS \
| ENGINE_STEP_POSHISTORY_LERP ) | ENGINE_STEP_POSHISTORY_LERP )
#endif//FEATURES_H #endif//FEATURES_H

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@@ -2026,6 +2026,14 @@ static qboolean Mod_LooksLikeWaterTexture( const char *name )
return false; return false;
} }
static qboolean Mod_LooksLikeReflectiveTexture( const char *name )
{
if( !Q_strcmp( name, "reflect1" ) || !Q_strncmp( name, "!reflect", 8 ))
return true;
return false;
}
static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureIndex ) static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureIndex )
{ {
#if !XASH_DEDICATED #if !XASH_DEDICATED
@@ -2480,6 +2488,13 @@ static void Mod_LoadSurfaces( model_t *mod, dbspmodel_t *bmod )
if( !Q_strncmp( tex->name, "{scroll", 7 )) if( !Q_strncmp( tex->name, "{scroll", 7 ))
SetBits( out->flags, SURF_CONVEYOR|SURF_TRANSPARENT ); SetBits( out->flags, SURF_CONVEYOR|SURF_TRANSPARENT );
// some mods don't work with mirrors or make random surfaces reflective
if( FBitSet( host.features, ENGINE_ALLOW_MIRRORS ) && Mod_LooksLikeReflectiveTexture( tex->name ))
{
SetBits( world.flags, FWORLD_HAS_MIRRORS );
SetBits( out->flags, SURF_REFLECT );
}
if( tex->name[0] == '{' ) if( tex->name[0] == '{' )
SetBits( out->flags, SURF_TRANSPARENT ); SetBits( out->flags, SURF_TRANSPARENT );
@@ -2697,6 +2712,9 @@ static void Mod_LoadLeafs( model_t *mod, dbspmodel_t *bmod )
{ {
// mark underwater surfaces // mark underwater surfaces
SetBits( out->firstmarksurface[j]->flags, SURF_UNDERWATER ); SetBits( out->firstmarksurface[j]->flags, SURF_UNDERWATER );
// underwater surfaces can't have reflection (performance)
ClearBits( out->firstmarksurface[j]->flags, SURF_REFLECT );
} }
} }
} }

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@@ -77,6 +77,7 @@ GNU General Public License for more details.
#define FWORLD_CUSTOM_SKYBOX BIT( 1 ) #define FWORLD_CUSTOM_SKYBOX BIT( 1 )
#define FWORLD_WATERALPHA BIT( 2 ) #define FWORLD_WATERALPHA BIT( 2 )
#define FWORLD_HAS_DELUXEMAP BIT( 3 ) #define FWORLD_HAS_DELUXEMAP BIT( 3 )
#define FWORLD_HAS_MIRRORS BIT( 4 )
// special rendermode for screenfade modulate // special rendermode for screenfade modulate
// (probably will be expanded at some point) // (probably will be expanded at some point)

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@@ -1045,7 +1045,9 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
// make cvars consistant // make cvars consistant
if( coop.value ) Cvar_SetValue( "deathmatch", 0 ); if( coop.value ) Cvar_SetValue( "deathmatch", 0 );
current_skill = Q_rint( skill.value ); current_skill = Q_rint( skill.value );
#if 0 // a1ba: don't limit the skill, it's limited in game rules anyway
current_skill = bound( 0, current_skill, 3 ); current_skill = bound( 0, current_skill, 3 );
#endif
Cvar_SetValue( "skill", (float)current_skill ); Cvar_SetValue( "skill", (float)current_skill );
// enforce hpk_maxsize // enforce hpk_maxsize

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@@ -802,7 +802,7 @@ static trace_t SV_PushEntity( edict_t *ent, const vec3_t lpush, const vec3_t apu
if( ent->v.movetype == MOVETYPE_FLYMISSILE ) if( ent->v.movetype == MOVETYPE_FLYMISSILE )
type = MOVE_MISSILE; type = MOVE_MISSILE;
else if( ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT ) else if( ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT || ent->v.solid == SOLID_GIB )
type = MOVE_NOMONSTERS; // only clip against bmodels type = MOVE_NOMONSTERS; // only clip against bmodels
else type = MOVE_NORMAL; else type = MOVE_NORMAL;
@@ -878,7 +878,7 @@ static qboolean SV_CanBlock( edict_t *ent )
if( ent->v.mins[0] == ent->v.maxs[0] ) if( ent->v.mins[0] == ent->v.maxs[0] )
return false; return false;
if( ent->v.solid == SOLID_NOT || ent->v.solid == SOLID_TRIGGER ) if( ent->v.solid == SOLID_NOT || ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_GIB )
{ {
// clear bounds for deadbody // clear bounds for deadbody
ent->v.mins[0] = ent->v.mins[1] = 0; ent->v.mins[0] = ent->v.mins[1] = 0;

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@@ -1069,7 +1069,7 @@ static qboolean SV_ClipToEntity( edict_t *touch, moveclip_t *clip )
return true; return true;
} }
if( touch == clip->passedict || touch->v.solid == SOLID_NOT ) if( touch == clip->passedict || touch->v.solid == SOLID_NOT || touch->v.solid == SOLID_GIB )
return true; return true;
if( touch->v.solid == SOLID_TRIGGER ) if( touch->v.solid == SOLID_TRIGGER )

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@@ -111,6 +111,9 @@ void GL_BackendEndFrame( void )
Q_snprintf( r_speeds_msg, sizeof( r_speeds_msg ), "%3i tempents\n%3i viewbeams\n%3i particles", Q_snprintf( r_speeds_msg, sizeof( r_speeds_msg ), "%3i tempents\n%3i viewbeams\n%3i particles",
r_stats.c_active_tents_count, r_stats.c_view_beams_count, r_stats.c_particle_count ); r_stats.c_active_tents_count, r_stats.c_view_beams_count, r_stats.c_particle_count );
break; break;
case 6:
Q_snprintf( r_speeds_msg, sizeof( r_speeds_msg ), "%3i mirrors\n", r_stats.c_mirror_passes );
break;
} }
memset( &r_stats, 0, sizeof( r_stats )); memset( &r_stats, 0, sizeof( r_stats ));

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@@ -119,6 +119,10 @@ qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly )
vec3_t mins, maxs; vec3_t mins, maxs;
int i; int i;
// support for custom mirror management
if( RI.currentbeam && R_CullEntityInMirror( RI.currentbeam ))
return true;
for( i = 0; i < 3; i++ ) for( i = 0; i < 3; i++ )
{ {
if( start[i] < end[i] ) if( start[i] < end[i] )

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@@ -35,6 +35,31 @@ qboolean R_CullBox( const vec3_t mins, const vec3_t maxs )
return GL_FrustumCullBox( &RI.frustum, mins, maxs, 0 ); return GL_FrustumCullBox( &RI.frustum, mins, maxs, 0 );
} }
/*
=================
R_CullEntityInMirror
decide whether entity should be reflected in mirror
=================
*/
qboolean R_CullEntityInMirror( cl_entity_t *e )
{
if( FBitSet( RI.params, RP_MIRRORVIEW ))
{
// cull this entity out of mirrors but not normal views
if( FBitSet( e->curstate.effects, EF_NOREFLECT ))
return true;
}
else
{
// cull this entity out of normal views but not mirrors
if( FBitSet( e->curstate.effects, EF_REFLECTONLY ))
return true;
}
return false;
}
/* /*
============= =============
R_CullModel R_CullModel
@@ -53,6 +78,9 @@ int R_CullModel( cl_entity_t *e, const vec3_t absmin, const vec3_t absmax )
return 1; return 1;
} }
if( R_CullEntityInMirror( e ))
return 1;
if( R_CullBox( absmin, absmax )) if( R_CullBox( absmin, absmax ))
return 1; return 1;
@@ -98,7 +126,7 @@ int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags )
} }
else dist = PlaneDiff( tr.modelorg, surf->plane ); else dist = PlaneDiff( tr.modelorg, surf->plane );
if( glState.faceCull == GL_FRONT ) if( glState.faceCull == GL_FRONT || FBitSet( RI.params, RP_MIRRORVIEW ))
{ {
if( FBitSet( surf->flags, SURF_PLANEBACK )) if( FBitSet( surf->flags, SURF_PLANEBACK ))
{ {

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@@ -74,6 +74,8 @@ extern poolhandle_t r_temppool;
#define SUBDIVIDE_SIZE 64 #define SUBDIVIDE_SIZE 64
#define MAX_DECAL_SURFS 4096 #define MAX_DECAL_SURFS 4096
#define MAX_DRAW_STACK 2 // normal view and menu view #define MAX_DRAW_STACK 2 // normal view and menu view
#define MAX_MIRRORS 32 // per frame
#define MAX_MIRROR_ENTITIES MAX_VISIBLE_PACKET
#define SHADEDOT_QUANT 16 // precalculated dot products for quantized angles #define SHADEDOT_QUANT 16 // precalculated dot products for quantized angles
#define SHADE_LAMBERT 1.4953241 #define SHADE_LAMBERT 1.4953241
@@ -84,8 +86,9 @@ extern poolhandle_t r_temppool;
#define RP_ENVVIEW BIT( 0 ) // used for cubemapshot #define RP_ENVVIEW BIT( 0 ) // used for cubemapshot
#define RP_OLDVIEWLEAF BIT( 1 ) #define RP_OLDVIEWLEAF BIT( 1 )
#define RP_CLIPPLANE BIT( 2 ) #define RP_CLIPPLANE BIT( 2 )
#define RP_MIRRORVIEW BIT( 3 ) // lock pvs at vieworg
#define RP_NONVIEWERREF (RP_ENVVIEW) #define RP_NONVIEWERREF (RP_ENVVIEW|RP_MIRRORVIEW)
#define R_ModelOpaque( rm ) ( rm == kRenderNormal ) #define R_ModelOpaque( rm ) ( rm == kRenderNormal )
#define R_StaticEntity( ent ) ( VectorIsNull( ent->origin ) && VectorIsNull( ent->angles )) #define R_StaticEntity( ent ) ( VectorIsNull( ent->origin ) && VectorIsNull( ent->angles ))
#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( gp_cl->playernum + 1 ) && e->player ) #define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( gp_cl->playernum + 1 ) && e->player )
@@ -136,6 +139,13 @@ typedef struct gltexture_s
struct gltexture_s *nextHash; struct gltexture_s *nextHash;
} gl_texture_t; } gl_texture_t;
// mirror entity
typedef struct
{
cl_entity_t *ent;
mextrasurf_t *chain;
} gl_entity_t;
typedef struct typedef struct
{ {
int params; // rendering parameters int params; // rendering parameters
@@ -200,9 +210,11 @@ typedef struct
cl_entity_t *solid_entities[MAX_VISIBLE_PACKET]; // opaque moving or alpha brushes cl_entity_t *solid_entities[MAX_VISIBLE_PACKET]; // opaque moving or alpha brushes
cl_entity_t *trans_entities[MAX_VISIBLE_PACKET]; // translucent brushes cl_entity_t *trans_entities[MAX_VISIBLE_PACKET]; // translucent brushes
cl_entity_t *beam_entities[MAX_VISIBLE_PACKET]; cl_entity_t *beam_entities[MAX_VISIBLE_PACKET];
gl_entity_t mirror_entities[MAX_MIRROR_ENTITIES]; // an entities that has mirror
uint num_solid_entities; uint num_solid_entities;
uint num_trans_entities; uint num_trans_entities;
uint num_beam_entities; uint num_beam_entities;
uint num_mirror_entities;
} draw_list_t; } draw_list_t;
typedef struct typedef struct
@@ -218,6 +230,8 @@ typedef struct
int dlightTexture; // custom dlight texture int dlightTexture; // custom dlight texture
int skyboxTextures[SKYBOX_MAX_SIDES]; // skybox sides int skyboxTextures[SKYBOX_MAX_SIDES]; // skybox sides
int cinTexture; // cinematic texture int cinTexture; // cinematic texture
int mirrorTextures[MAX_MIRRORS];
int num_mirrors_used;
int skytexturenum; // this not a gl_texturenum! int skytexturenum; // this not a gl_texturenum!
int skyboxbasenum; // start with 5800 int skyboxbasenum; // start with 5800
@@ -280,6 +294,8 @@ typedef struct
uint c_client_ents; // entities that moved to client uint c_client_ents; // entities that moved to client
double t_world_node; double t_world_node;
double t_world_draw; double t_world_draw;
uint c_mirror_passes;
} ref_speeds_t; } ref_speeds_t;
extern ref_speeds_t r_stats; extern ref_speeds_t r_stats;
@@ -324,6 +340,7 @@ qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly );
// //
int R_CullModel( cl_entity_t *e, const vec3_t absmin, const vec3_t absmax ); int R_CullModel( cl_entity_t *e, const vec3_t absmin, const vec3_t absmax );
qboolean R_CullBox( const vec3_t mins, const vec3_t maxs ); qboolean R_CullBox( const vec3_t mins, const vec3_t maxs );
qboolean R_CullEntityInMirror( cl_entity_t *e );
int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags ); int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags );
// //
@@ -496,7 +513,7 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse );
void R_InitRipples( void ); void R_InitRipples( void );
void R_ResetRipples( void ); void R_ResetRipples( void );
void R_AnimateRipples( void ); void R_AnimateRipples( void );
void R_UploadRipples( texture_t *image ); void R_UploadRipples( texture_t *image, qboolean is_mirror );
// //
// gl_vgui.c // gl_vgui.c
@@ -515,7 +532,13 @@ void VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr );
void VGUI_GetTextureSizes( int *width, int *height ); void VGUI_GetTextureSizes( int *width, int *height );
int VGUI_GenerateTexture( void ); int VGUI_GenerateTexture( void );
//#include "vid_common.h" //
// gl_mirror.c
//
void R_BeginDrawMirror( msurface_t *fa );
void R_EndDrawMirror( void );
void R_DrawMirrors( void );
void R_FindMirrors( void );
// //
// renderer exports // renderer exports
@@ -541,7 +564,6 @@ void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, c
void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum ); void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum );
qboolean R_SpeedsMessage( char *out, size_t size ); qboolean R_SpeedsMessage( char *out, size_t size );
void R_SetupSky( const char *skyboxname ); void R_SetupSky( const char *skyboxname );
qboolean R_CullBox( const vec3_t mins, const vec3_t maxs );
int R_WorldToScreen( const vec3_t point, vec3_t screen ); int R_WorldToScreen( const vec3_t point, vec3_t screen );
void R_ScreenToWorld( const vec3_t screen, vec3_t point ); void R_ScreenToWorld( const vec3_t screen, vec3_t point );
qboolean R_AddEntity( struct cl_entity_s *pRefEntity, int entityType ); qboolean R_AddEntity( struct cl_entity_s *pRefEntity, int entityType );
@@ -767,6 +789,7 @@ extern convar_t gl_test; // cvar to testify new effects
extern convar_t gl_msaa; extern convar_t gl_msaa;
extern convar_t gl_stencilbits; extern convar_t gl_stencilbits;
extern convar_t gl_overbright; extern convar_t gl_overbright;
extern convar_t gl_allow_mirrors;
extern convar_t r_lighting_extended; extern convar_t r_lighting_extended;
extern convar_t r_lighting_ambient; extern convar_t r_lighting_ambient;
@@ -786,6 +809,9 @@ extern convar_t r_studio_drawelements;
extern convar_t r_ripple; extern convar_t r_ripple;
extern convar_t r_ripple_updatetime; extern convar_t r_ripple_updatetime;
extern convar_t r_ripple_spawntime; extern convar_t r_ripple_spawntime;
extern convar_t r_water_warp;
extern convar_t r_water_warp_x;
extern convar_t r_water_warp_y;
// //
// engine shared convars // engine shared convars

615
ref/gl/gl_mirror.c Normal file
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@@ -0,0 +1,615 @@
/*
gl_mirror.c - draw reflected surfaces
Copyright (C) 2010 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "gl_local.h"
#include "mod_local.h"
#include "xash3d_mathlib.h"
static void GL_LoadTexMatrix( const matrix4x4 m )
{
pglMatrixMode( GL_TEXTURE );
GL_LoadMatrix( m );
glState.texIdentityMatrix[glState.activeTMU] = false;
}
static void Matrix4x4_CreateScale( matrix4x4 out, float x )
{
out[0][0] = x;
out[0][1] = out[0][2] = out[0][3] = 0.0f;
out[1][0] = out[1][2] = out[1][3] = 0.0f;
out[1][1] = x;
out[2][0] = out[2][1] = out[2][3] = 0.0f;
out[2][2] = x;
out[3][0] = out[3][1] = out[3][2] = 0.0f;
out[3][3] = 1.0f;
}
static void Matrix4x4_ConcatScale( matrix4x4 out, float x )
{
matrix4x4 base, temp;
Matrix4x4_Copy( base, out );
Matrix4x4_CreateScale( temp, x );
Matrix4x4_Concat( out, base, temp );
}
/*
================
R_BeginDrawMirror
Setup texture matrix for mirror texture
================
*/
void R_BeginDrawMirror( msurface_t *fa )
{
matrix4x4 m1, m2, matrix;
GLfloat genVector[4][4];
int i;
Matrix4x4_Copy( matrix, fa->info->mirrormatrix );
Matrix4x4_LoadIdentity( m1 );
Matrix4x4_ConcatScale( m1, 0.5f );
Matrix4x4_Concat( m2, m1, matrix );
Matrix4x4_LoadIdentity( m1 );
Matrix4x4_ConcatTranslate( m1, 0.5f, 0.5f, 0.5f );
Matrix4x4_Concat( matrix, m1, m2 );
for( i = 0; i < 4; i++ )
{
genVector[0][i] = i == 0 ? 1 : 0;
genVector[1][i] = i == 1 ? 1 : 0;
genVector[2][i] = i == 2 ? 1 : 0;
genVector[3][i] = i == 3 ? 1 : 0;
}
GL_TexGen( GL_S, GL_OBJECT_LINEAR );
GL_TexGen( GL_T, GL_OBJECT_LINEAR );
GL_TexGen( GL_R, GL_OBJECT_LINEAR );
GL_TexGen( GL_Q, GL_OBJECT_LINEAR );
pglTexGenfv( GL_S, GL_OBJECT_PLANE, genVector[0] );
pglTexGenfv( GL_T, GL_OBJECT_PLANE, genVector[1] );
pglTexGenfv( GL_R, GL_OBJECT_PLANE, genVector[2] );
pglTexGenfv( GL_Q, GL_OBJECT_PLANE, genVector[3] );
GL_LoadTexMatrix( matrix );
}
/*
================
R_EndDrawMirror
Restore identity texmatrix
================
*/
void R_EndDrawMirror( void )
{
GL_CleanUpTextureUnits( 0 );
pglMatrixMode( GL_MODELVIEW );
}
/*
=============================================================
MIRROR RENDERING
=============================================================
*/
/*
================
R_PlaneForMirror
Get transformed mirrorplane and entity matrix
================
*/
static void R_PlaneForMirror( msurface_t *surf, mplane_t *out, matrix4x4 m )
{
cl_entity_t *ent;
ent = RI.currententity;
// setup mirror plane
*out = *surf->plane;
if( surf->flags & SURF_PLANEBACK )
{
VectorNegate( out->normal, out->normal );
out->dist = -out->dist;
}
if( !VectorIsNull( ent->origin ) || !VectorIsNull( ent->angles ))
{
mplane_t tmp;
if( !VectorIsNull( ent->angles )) Matrix4x4_CreateFromEntity( m, ent->angles, ent->origin, 1.0f );
else Matrix4x4_CreateFromEntity( m, vec3_origin, ent->origin, 1.0f );
tmp = *out;
// transform mirror plane by entity matrix
Matrix4x4_TransformPositivePlane( m, tmp.normal, tmp.dist, out->normal, &out->dist );
}
else Matrix4x4_LoadIdentity( m );
}
/*
================
R_AllocateMirrorTexture
Allocate the screen texture and make copy
================
*/
static int R_AllocateMirrorTexture( void )
{
rgbdata_t r_screen;
int i, texture;
char txName[16];
i = tr.num_mirrors_used;
if( i >= MAX_MIRRORS )
{
gEngfuncs.Con_Printf( S_ERROR "%s: mirror textures limit exceeded!\n", __func__ );
return 0; // disable
}
texture = tr.mirrorTextures[i];
tr.num_mirrors_used++;
if( !texture )
{
// not initialized ?
memset( &r_screen, 0, sizeof( r_screen ));
Q_snprintf( txName, sizeof( txName ), "*screen%i", i );
r_screen.width = RI.viewport[2];
r_screen.height = RI.viewport[3];
r_screen.type = PF_RGBA_32;
r_screen.size = r_screen.width * r_screen.height * 4;
r_screen.flags = IMAGE_HAS_COLOR;
r_screen.buffer = NULL; // create empty texture for now
tr.mirrorTextures[i] = GL_LoadTextureInternal( txName, &r_screen, TF_IMAGE );
texture = tr.mirrorTextures[i];
}
GL_Bind( XASH_TEXTURE0, texture );
pglCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, RI.viewport[0], RI.viewport[1], RI.viewport[2], RI.viewport[3], 0 );
return texture;
}
/*
================
R_DrawMirrors
Draw all viewpasess from mirror position
Mirror textures will be drawn in normal pass
================
*/
void R_DrawMirrors( void )
{
ref_instance_t oldRI;
mplane_t plane;
msurface_t *surf, *surf2;
int i, oldframecount;
mextrasurf_t *es, *tmp, *mirrorchain;
vec3_t forward, right, up;
vec3_t origin, angles;
matrix4x4 mirrormatrix;
cl_entity_t *e;
model_t *m;
float d;
if( !tr.draw_list->num_mirror_entities ) return; // mo mirrors for this frame
oldRI = RI; // make refinst backup
oldframecount = tr.framecount;
for( i = 0; i < tr.draw_list->num_mirror_entities; i++ )
{
mirrorchain = tr.draw_list->mirror_entities[i].chain;
for( es = mirrorchain; es != NULL; es = es->mirrorchain )
{
RI.currententity = e = tr.draw_list->mirror_entities[i].ent;
RI.currentmodel = m = RI.currententity->model;
surf = es->surf;
ASSERT( RI.currententity != NULL );
ASSERT( RI.currentmodel != NULL );
// NOTE: copy mirrortexture and mirrormatrix from another surfaces
// from this entity\world that has same planes and reduce number of viewpasses
// make sure what we have one pass at least
if( es != mirrorchain )
{
for( tmp = mirrorchain; tmp != es; tmp = tmp->mirrorchain )
{
surf2 = tmp->surf;
if( !tmp->mirrortexturenum )
continue; // not filled?
if( surf->plane->dist != surf2->plane->dist )
continue;
if( !VectorCompare( surf->plane->normal, surf2->plane->normal ))
continue;
// found surface with same plane!
break;
}
if( tmp != es && tmp && tmp->mirrortexturenum )
{
// just copy reflection texture from surface with same plane
Matrix4x4_Copy( es->mirrormatrix, tmp->mirrormatrix );
es->mirrortexturenum = tmp->mirrortexturenum;
continue; // pass skiped
}
}
R_PlaneForMirror( surf, &plane, mirrormatrix );
d = -2.0f * ( DotProduct( RI.vieworg, plane.normal ) - plane.dist );
VectorMA( RI.vieworg, d, plane.normal, origin );
d = -2.0f * DotProduct( RI.vforward, plane.normal );
VectorMA( RI.vforward, d, plane.normal, forward );
VectorNormalize( forward );
d = -2.0f * DotProduct( RI.vright, plane.normal );
VectorMA( RI.vright, d, plane.normal, right );
VectorNormalize( right );
d = -2.0f * DotProduct( RI.vup, plane.normal );
VectorMA( RI.vup, d, plane.normal, up );
VectorNormalize( up );
VectorsAngles( forward, right, up, angles );
angles[ROLL] = -angles[ROLL];
RI.params = RP_MIRRORVIEW|RP_CLIPPLANE|RP_OLDVIEWLEAF;
RI.clipPlane = plane;
GL_FrustumSetPlane( &RI.frustum, FRUSTUM_NEAR, plane.normal, plane.dist );
RI.viewangles[0] = anglemod( angles[0] );
RI.viewangles[1] = anglemod( angles[1] );
RI.viewangles[2] = anglemod( angles[2] );
VectorCopy( origin, RI.vieworg );
VectorCopy( origin, RI.cullorigin );
// put pvsorigin before the mirror plane to avoid get full visibility on world mirrors
if( RI.currententity == tr.entities )
{
VectorMA( es->origin, 1.0f, plane.normal, origin );
}
else
{
Matrix4x4_VectorTransform( mirrormatrix, es->origin, origin );
VectorMA( origin, 1.0f, plane.normal, origin );
}
VectorCopy( origin, RI.pvsorigin );
if( GL_Support( GL_ARB_TEXTURE_NPOT_EXT ))
{
// allow screen size
RI.viewport[2] = bound( 96, RI.viewport[2], 1024 );
RI.viewport[3] = bound( 72, RI.viewport[3], 768 );
}
else
{
RI.viewport[2] = NearestPOW( RI.viewport[2], true );
RI.viewport[3] = NearestPOW( RI.viewport[3], true );
RI.viewport[2] = bound( 128, RI.viewport[2], 1024 );
RI.viewport[3] = bound( 64, RI.viewport[3], 512 );
}
R_RenderScene();
r_stats.c_mirror_passes++;
es->mirrortexturenum = R_AllocateMirrorTexture();
// create personal projection matrix for mirror
if( VectorIsNull( e->origin ) && VectorIsNull( e->angles ))
{
Matrix4x4_Copy( es->mirrormatrix, RI.worldviewProjectionMatrix );
}
else
{
Matrix4x4_ConcatTransforms( RI.modelviewMatrix, RI.worldviewMatrix, mirrormatrix );
Matrix4x4_Concat( es->mirrormatrix, RI.projectionMatrix, RI.modelviewMatrix );
}
RI = oldRI; // restore ref instance
}
// clear chain for this entity
for( es = mirrorchain; es != NULL; )
{
tmp = es->mirrorchain;
es->mirrorchain = NULL;
es = tmp;
}
tr.draw_list->mirror_entities[i].chain = NULL; // done
tr.draw_list->mirror_entities[i].ent = NULL;
}
RI.viewleaf = NULL; // force markleafs next frame
tr.draw_list->num_mirror_entities = 0;
tr.num_mirrors_used = 0;
}
/*
================
R_RecursiveMirrorNode
================
*/
static void R_RecursiveMirrorNode( mnode_t *node, uint clipflags )
{
int i, clipped;
msurface_t *surf, **mark;
mleaf_t *pleaf;
int c, side;
float dot;
if( node->contents == CONTENTS_SOLID )
return; // hit a solid leaf
if( node->visframe != tr.visframecount )
return;
if( clipflags )
{
for( i = 0; i < 6; i++ )
{
const mplane_t *p = &RI.frustum.planes[i];
if( !FBitSet( clipflags, BIT( i )))
continue;
clipped = BoxOnPlaneSide( node->minmaxs, node->minmaxs + 3, p );
if( clipped == 2 ) return;
if( clipped == 1 ) ClearBits( clipflags, BIT( i ));
}
}
// if a leaf node, draw stuff
if( node->contents < 0 )
{
pleaf = (mleaf_t *)node;
mark = pleaf->firstmarksurface;
c = pleaf->nummarksurfaces;
if( c )
{
do
{
(*mark)->visframe = tr.framecount;
mark++;
} while( --c );
}
return;
}
// node is just a decision point, so go down the apropriate sides
// find which side of the node we are on
dot = PlaneDiff( tr.modelorg, node->plane );
side = (dot >= 0) ? 0 : 1;
// recurse down the children, front side first
R_RecursiveMirrorNode( node->children[side], clipflags );
// draw stuff
for( c = node->numsurfaces, surf = WORLDMODEL->surfaces + node->firstsurface; c; c--, surf++ )
{
if( !FBitSet( surf->flags, SURF_REFLECT ))
continue;
if( R_CullSurface( surf, &RI.frustum, clipflags ))
continue;
surf->info->mirrorchain = tr.draw_list->mirror_entities[0].chain;
tr.draw_list->mirror_entities[0].chain = surf->info;
}
// recurse down the back side
R_RecursiveMirrorNode( node->children[!side], clipflags );
}
/*
=================
R_FindBmodelMirrors
Check all bmodel surfaces and make personal mirror chain
=================
*/
static void R_FindBmodelMirrors( cl_entity_t *e, qboolean static_entity )
{
vec3_t mins, maxs;
msurface_t *psurf;
model_t *clmodel;
qboolean rotated;
gl_frustum_t *frustum = NULL;
int i;
draw_list_t *const draw_list = tr.draw_list;
if( draw_list->num_mirror_entities >= MAX_MIRROR_ENTITIES )
return;
clmodel = e->model;
// don't draw any water reflections if we underwater
if( ENGINE_GET_PARM( PARM_WATER_LEVEL ) >= 3 && FBitSet( clmodel->flags, MODEL_LIQUID ))
return;
if( static_entity )
{
Matrix4x4_LoadIdentity( RI.objectMatrix );
if( R_CullBox( clmodel->mins, clmodel->maxs ))
return;
VectorCopy( RI.cullorigin, tr.modelorg );
frustum = &RI.frustum;
}
else
{
if( !VectorIsNull( e->angles ))
{
for( i = 0; i < 3; i++ )
{
mins[i] = e->origin[i] - clmodel->radius;
maxs[i] = e->origin[i] + clmodel->radius;
}
rotated = true;
}
else
{
VectorAdd( e->origin, clmodel->mins, mins );
VectorAdd( e->origin, clmodel->maxs, maxs );
rotated = false;
}
if( R_CullBox( mins, maxs ))
return;
if( !VectorIsNull( e->origin ) || !VectorIsNull( e->angles ))
{
if( rotated ) Matrix4x4_CreateFromEntity( RI.objectMatrix, e->angles, e->origin, 1.0f );
else Matrix4x4_CreateFromEntity( RI.objectMatrix, vec3_origin, e->origin, 1.0f );
}
else Matrix4x4_LoadIdentity( RI.objectMatrix );
e->visframe = tr.framecount; // visible
if( rotated ) Matrix4x4_VectorITransform( RI.objectMatrix, RI.cullorigin, tr.modelorg );
else VectorSubtract( RI.cullorigin, e->origin, tr.modelorg );
}
psurf = &clmodel->surfaces[clmodel->firstmodelsurface];
for( i = 0; i < clmodel->nummodelsurfaces; i++, psurf++ )
{
if( !FBitSet( psurf->flags, SURF_REFLECT ))
continue;
if( R_CullSurface( psurf, frustum, 0 ))
continue;
psurf->info->mirrorchain = draw_list->mirror_entities[draw_list->num_mirror_entities].chain;
draw_list->mirror_entities[draw_list->num_mirror_entities].chain = psurf->info;
}
// store new mirror entity
if( !static_entity && draw_list->mirror_entities[draw_list->num_mirror_entities].chain != NULL )
{
draw_list->mirror_entities[draw_list->num_mirror_entities].ent = RI.currententity;
draw_list->num_mirror_entities++;
}
}
/*
=================
R_CheckEntitiesOnList
Check all bmodels for mirror surfaces
=================
*/
static void R_CheckEntitiesOnList( void )
{
int i;
// world has mirror surfaces
if( tr.draw_list->mirror_entities[0].chain != NULL )
{
tr.draw_list->mirror_entities[0].ent = tr.entities;
tr.draw_list->num_mirror_entities++;
}
// check solid entities
for( i = 0; i < tr.draw_list->num_solid_entities; i++ )
{
RI.currententity = tr.draw_list->solid_entities[i];
RI.currentmodel = RI.currententity->model;
ASSERT( RI.currententity != NULL );
ASSERT( RI.currententity->model != NULL );
switch( RI.currentmodel->type )
{
case mod_brush:
R_FindBmodelMirrors( RI.currententity, false );
break;
}
}
// check translucent entities
for( i = 0; i < tr.draw_list->num_trans_entities; i++ )
{
RI.currententity = tr.draw_list->trans_entities[i];
RI.currentmodel = RI.currententity->model;
ASSERT( RI.currententity != NULL );
ASSERT( RI.currententity->model != NULL );
switch( RI.currentmodel->type )
{
case mod_brush:
R_FindBmodelMirrors( RI.currententity, false );
break;
}
}
}
/*
================
R_FindMirrors
Build mirror chains for this frame
================
*/
void R_FindMirrors( void )
{
if( !FBitSet( tr.world->flags, FWORLD_HAS_MIRRORS ) || RI.drawOrtho || !RI.drawWorld || RI.onlyClientDraw || !WORLDMODEL )
return;
// NOTE: we already has initial params at this point like vieworg, viewangles
// all other will be sets into R_SetupFrustum
R_FindViewLeaf ();
// player is outside world. Don't update mirrors for speedup reasons
if(( RI.viewleaf - WORLDMODEL->leafs - 1 ) == -1 )
return;
R_SetupFrustum ();
R_MarkLeaves ();
VectorCopy( RI.cullorigin, tr.modelorg );
RI.currententity = tr.entities;
RI.currentmodel = RI.currententity->model;
R_RecursiveMirrorNode( WORLDMODEL->nodes, RI.frustum.clipFlags );
R_CheckEntitiesOnList();
}

View File

@@ -20,6 +20,7 @@ CVAR_DEFINE_AUTO( gl_test, "0", 0, "engine developer cvar for quick testing new
CVAR_DEFINE_AUTO( gl_msaa, "1", FCVAR_GLCONFIG, "enable or disable multisample anti-aliasing" ); CVAR_DEFINE_AUTO( gl_msaa, "1", FCVAR_GLCONFIG, "enable or disable multisample anti-aliasing" );
CVAR_DEFINE_AUTO( gl_stencilbits, "8", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "pixelformat stencil bits (0 - auto)" ); CVAR_DEFINE_AUTO( gl_stencilbits, "8", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "pixelformat stencil bits (0 - auto)" );
CVAR_DEFINE_AUTO( gl_overbright, "1", FCVAR_GLCONFIG, "overbrights" ); CVAR_DEFINE_AUTO( gl_overbright, "1", FCVAR_GLCONFIG, "overbrights" );
CVAR_DEFINE_AUTO( gl_allow_mirrors, "1", FCVAR_GLCONFIG, "allow to draw mirror surfaces" );
CVAR_DEFINE_AUTO( r_lighting_extended, "1", FCVAR_GLCONFIG, "allow to get lighting from world and bmodels" ); CVAR_DEFINE_AUTO( r_lighting_extended, "1", FCVAR_GLCONFIG, "allow to get lighting from world and bmodels" );
CVAR_DEFINE_AUTO( r_lighting_ambient, "0.3", FCVAR_GLCONFIG, "map ambient lighting scale" ); CVAR_DEFINE_AUTO( r_lighting_ambient, "0.3", FCVAR_GLCONFIG, "map ambient lighting scale" );
CVAR_DEFINE_AUTO( r_detailtextures, "1", FCVAR_ARCHIVE, "enable detail textures support" ); CVAR_DEFINE_AUTO( r_detailtextures, "1", FCVAR_ARCHIVE, "enable detail textures support" );
@@ -36,6 +37,9 @@ CVAR_DEFINE( r_vbo_overbrightmode, "gl_vbo_overbrightmode", "0", FCVAR_ARCHIVE,
CVAR_DEFINE_AUTO( r_ripple, "0", FCVAR_GLCONFIG, "enable software-like water texture ripple simulation" ); CVAR_DEFINE_AUTO( r_ripple, "0", FCVAR_GLCONFIG, "enable software-like water texture ripple simulation" );
CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" ); CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" );
CVAR_DEFINE_AUTO( r_ripple_spawntime, "0.1", FCVAR_GLCONFIG, "how fast new ripples spawn" ); CVAR_DEFINE_AUTO( r_ripple_spawntime, "0.1", FCVAR_GLCONFIG, "how fast new ripples spawn" );
CVAR_DEFINE_AUTO( r_water_warp, "1", FCVAR_GLCONFIG, "set water warp style (0: disable, 1: sine waves, 2: constant scroll)" );
CVAR_DEFINE_AUTO( r_water_warp_x, "6", FCVAR_GLCONFIG, "water warp scroll x axis speed" );
CVAR_DEFINE_AUTO( r_water_warp_y, "6", FCVAR_GLCONFIG, "water warp scroll y axis speed" );
DEFINE_ENGINE_SHARED_CVAR_LIST() DEFINE_ENGINE_SHARED_CVAR_LIST()
@@ -1191,6 +1195,9 @@ static void GL_InitCommands( void )
gEngfuncs.Cvar_RegisterVariable( &r_ripple ); gEngfuncs.Cvar_RegisterVariable( &r_ripple );
gEngfuncs.Cvar_RegisterVariable( &r_ripple_updatetime ); gEngfuncs.Cvar_RegisterVariable( &r_ripple_updatetime );
gEngfuncs.Cvar_RegisterVariable( &r_ripple_spawntime ); gEngfuncs.Cvar_RegisterVariable( &r_ripple_spawntime );
gEngfuncs.Cvar_RegisterVariable( &r_water_warp );
gEngfuncs.Cvar_RegisterVariable( &r_water_warp_x );
gEngfuncs.Cvar_RegisterVariable( &r_water_warp_y );
gEngfuncs.Cvar_RegisterVariable( &gl_extensions ); gEngfuncs.Cvar_RegisterVariable( &gl_extensions );
gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest ); gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest );
@@ -1207,6 +1214,7 @@ static void GL_InitCommands( void )
gEngfuncs.Cvar_RegisterVariable( &gl_stencilbits ); gEngfuncs.Cvar_RegisterVariable( &gl_stencilbits );
gEngfuncs.Cvar_RegisterVariable( &gl_round_down ); gEngfuncs.Cvar_RegisterVariable( &gl_round_down );
gEngfuncs.Cvar_RegisterVariable( &gl_overbright ); gEngfuncs.Cvar_RegisterVariable( &gl_overbright );
gEngfuncs.Cvar_RegisterVariable( &gl_allow_mirrors );
// these cvar not used by engine but some mods requires this // these cvar not used by engine but some mods requires this
gEngfuncs.Cvar_RegisterVariable( &gl_polyoffset ); gEngfuncs.Cvar_RegisterVariable( &gl_polyoffset );

View File

@@ -218,6 +218,7 @@ void R_ClearScene( void )
tr.draw_list->num_solid_entities = 0; tr.draw_list->num_solid_entities = 0;
tr.draw_list->num_trans_entities = 0; tr.draw_list->num_trans_entities = 0;
tr.draw_list->num_beam_entities = 0; tr.draw_list->num_beam_entities = 0;
tr.draw_list->num_mirror_entities = 0;
// clear the scene befor start new frame // clear the scene befor start new frame
if( gEngfuncs.drawFuncs->R_ClearScene != NULL ) if( gEngfuncs.drawFuncs->R_ClearScene != NULL )
@@ -1127,6 +1128,14 @@ void R_RenderFrame( const ref_viewpass_t *rvp )
R_RunViewmodelEvents(); R_RunViewmodelEvents();
tr.realframecount++; // right called after viewmodel events tr.realframecount++; // right called after viewmodel events
if( gl_allow_mirrors.value )
{
// render mirrors
R_FindMirrors();
R_DrawMirrors();
}
R_RenderScene(); R_RenderScene();
return; return;

View File

@@ -1142,7 +1142,7 @@ R_RenderBrushPoly
*/ */
static void R_RenderBrushPoly( msurface_t *fa, int cull_type ) static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
{ {
qboolean is_dynamic = false; qboolean is_dynamic = false, is_mirror = false;
int maps; int maps;
texture_t *t; texture_t *t;
@@ -1153,15 +1153,46 @@ static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
t = R_TextureAnimation( fa ); t = R_TextureAnimation( fa );
// set mirror texture
if( RP_NORMALPASS() && FBitSet( fa->flags, SURF_REFLECT ))
{
if( fa->info->mirrortexturenum )
{
GL_Bind( XASH_TEXTURE0, fa->info->mirrortexturenum );
is_mirror = true;
// reset just in case if mirror failed to render
fa->info->mirrortexturenum = 0;
// blend-in water
if( FBitSet( fa->flags, SURF_DRAWTURB ))
{
R_BeginDrawMirror( fa );
R_UploadRipples( t, true );
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
// warp texture, no lightmaps
EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE));
R_EndDrawMirror();
return;
}
}
}
if( FBitSet( fa->flags, SURF_DRAWTURB )) if( FBitSet( fa->flags, SURF_DRAWTURB ))
{ {
R_UploadRipples( t ); R_UploadRipples( t, false );
// warp texture, no lightmaps // warp texture, no lightmaps
EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE)); EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE));
return; return;
} }
else GL_Bind( XASH_TEXTURE0, t->gl_texturenum ); else if( !is_mirror ) // already set up mirror texture
{
GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
}
if( t->fb_texturenum ) if( t->fb_texturenum )
{ {
@@ -1199,7 +1230,9 @@ static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
} }
} }
if( is_mirror ) R_BeginDrawMirror( fa );
DrawGLPoly( fa->polys, 0.0f, 0.0f ); DrawGLPoly( fa->polys, 0.0f, 0.0f );
if( is_mirror ) R_EndDrawMirror();
if( RI.currententity->curstate.rendermode == kRenderNormal ) if( RI.currententity->curstate.rendermode == kRenderNormal )
{ {
@@ -1213,6 +1246,10 @@ static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
DrawSurfaceDecals( fa, true, (cull_type == CULL_BACKSIDE)); DrawSurfaceDecals( fa, true, (cull_type == CULL_BACKSIDE));
} }
// NOTE: draw mirror through in mirror show dummy lightmapped texture
if( RP_NORMALPASS() && FBitSet( fa->flags, SURF_REFLECT ))
return; // no lightmaps for mirror
if( FBitSet( fa->flags, SURF_DRAWTILED )) if( FBitSet( fa->flags, SURF_DRAWTILED ))
return; // no lightmaps anyway return; // no lightmaps anyway
@@ -1432,7 +1469,7 @@ void R_DrawWaterSurfaces( void )
continue; continue;
// set modulate mode explicitly // set modulate mode explicitly
R_UploadRipples( t ); R_UploadRipples( t, false );
for( ; s; s = s->texturechain ) for( ; s; s = s->texturechain )
EmitWaterPolys( s, false ); EmitWaterPolys( s, false );
@@ -1551,6 +1588,9 @@ void R_DrawBrushModel( cl_entity_t *e )
if( clmodel->surfaces != WORLDMODEL->surfaces ) if( clmodel->surfaces != WORLDMODEL->surfaces )
allow_vbo = false; allow_vbo = false;
if( R_CullEntityInMirror( e ))
return;
if( !VectorIsNull( e->angles )) if( !VectorIsNull( e->angles ))
{ {
for( i = 0; i < 3; i++ ) for( i = 0; i < 3; i++ )
@@ -1903,7 +1943,7 @@ void R_GenerateVBO( void )
if( surf->lightmaptexturenum != k ) if( surf->lightmaptexturenum != k )
continue; continue;
if( surf->flags & ( SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS ) ) if( FBitSet( surf->flags, SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS | SURF_REFLECT ))
continue; continue;
if( R_TextureAnimation( surf ) != world->textures[j] ) if( R_TextureAnimation( surf ) != world->textures[j] )
@@ -1972,7 +2012,7 @@ void R_GenerateVBO( void )
if( surf->lightmaptexturenum != k ) if( surf->lightmaptexturenum != k )
continue; continue;
if( surf->flags & ( SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS ) ) if( FBitSet( surf->flags, SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS | SURF_REFLECT ))
continue; continue;
if( R_TextureAnimation( surf ) != world->textures[j] ) if( R_TextureAnimation( surf ) != world->textures[j] )
@@ -3821,7 +3861,14 @@ void GL_BuildLightmaps( void )
GL_FreeTexture( tr.lightmapTextures[i] ); GL_FreeTexture( tr.lightmapTextures[i] );
} }
for( i = 0; i < MAX_MIRRORS; i++ )
{
if( !tr.mirrorTextures[i] ) break;
GL_FreeTexture( tr.mirrorTextures[i] );
}
memset( tr.lightmapTextures, 0, sizeof( tr.lightmapTextures )); memset( tr.lightmapTextures, 0, sizeof( tr.lightmapTextures ));
memset( tr.mirrorTextures, 0, sizeof( tr.mirrorTextures ));
memset( &RI, 0, sizeof( RI )); memset( &RI, 0, sizeof( RI ));
// update the lightmap blocksize // update the lightmap blocksize
@@ -3837,6 +3884,8 @@ void GL_BuildLightmaps( void )
tr.realframecount = 1; tr.realframecount = 1;
nColinElim = 0; nColinElim = 0;
tr.num_mirrors_used = 0;
// setup the texture for dlights // setup the texture for dlights
R_InitDlightTexture(); R_InitDlightTexture();

View File

@@ -701,6 +701,9 @@ static qboolean R_SpriteOccluded( cl_entity_t *e, vec3_t origin, float *pscale )
float blend; float blend;
vec3_t v; vec3_t v;
if( R_CullEntityInMirror( e ))
return true;
TriWorldToScreen( origin, v ); TriWorldToScreen( origin, v );
if( v[0] < RI.viewport[0] || v[0] > RI.viewport[0] + RI.viewport[2] ) if( v[0] < RI.viewport[0] || v[0] > RI.viewport[0] + RI.viewport[2] )

View File

@@ -32,8 +32,11 @@ typedef struct
model_t *model; model_t *model;
} player_model_t; } player_model_t;
// never gonna change, just shut up const warning // never gonna change you up, never gonna override you down
cvar_t r_shadows = { (char *)"r_shadows", (char *)"0", 0 }; // TODO: actually let client.dll override it
CVAR_DEFINE_AUTO( r_shadows, "0", FCVAR_ARCHIVE, "drop ugly shadow" );
CVAR_DEFINE_AUTO( r_shadow_alpha, "0.5", FCVAR_ARCHIVE, "ugly shadow opacity" );
CVAR_DEFINE_AUTO( r_shadow_height, "0", FCVAR_ARCHIVE, "ugly shadow height" );
static vec3_t hullcolor[8] = static vec3_t hullcolor[8] =
{ {
@@ -154,8 +157,12 @@ void R_StudioInit( void )
Matrix3x4_LoadIdentity( g_studio.rotationmatrix ); Matrix3x4_LoadIdentity( g_studio.rotationmatrix );
// g-cont. cvar disabled by Valve // a1ba: enabled since HL25
// gEngfuncs.Cvar_RegisterVariable( &r_shadows ); gEngfuncs.Cvar_RegisterVariable( &r_shadows );
// a1ba: TimeWarp cvars (TODO: move to client.dll)
gEngfuncs.Cvar_RegisterVariable( &r_shadow_alpha );
gEngfuncs.Cvar_RegisterVariable( &r_shadow_height );
g_studio.interpolate = true; g_studio.interpolate = true;
g_studio.framecount = 0; g_studio.framecount = 0;
@@ -2930,25 +2937,35 @@ R_StudioDrawPointsShadow
static void R_StudioDrawPointsShadow( void ) static void R_StudioDrawPointsShadow( void )
{ {
float *av, height; float *av, height;
float vec_x, vec_y;
mstudiomesh_t *pmesh; mstudiomesh_t *pmesh;
vec3_t point;
int i, k; int i, k;
pmtrace_t tr;
vec3_t trEnd;
if( FBitSet( RI.currententity->curstate.effects, EF_NOSHADOW )) if( FBitSet( RI.currententity->curstate.effects, EF_NOSHADOW ))
return; return;
VectorCopy( RI.currententity->origin, trEnd );
trEnd[2] -= 4096;
tr = gEngfuncs.CL_TraceLine( RI.currententity->origin, trEnd, PM_STUDIO_IGNORE | PM_GLASS_IGNORE );
// didn't hit floor
if( tr.fraction >= 1.0f )
return;
if( glState.stencilEnabled ) if( glState.stencilEnabled )
pglEnable( GL_STENCIL_TEST ); pglEnable( GL_STENCIL_TEST );
height = g_studio.lightspot[2] + 1.0f; height = r_shadow_height.value;
vec_x = -g_studio.lightvec[0] * 8.0f;
vec_y = -g_studio.lightvec[1] * 8.0f;
for( k = 0; k < m_pSubModel->nummesh; k++ ) for( k = 0; k < m_pSubModel->nummesh; k++ )
{ {
short *ptricmds; short *ptricmds;
if( FBitSet( g_studio.meshes[k].flags, STUDIO_NF_MASKED | STUDIO_NF_ADDITIVE | STUDIO_NF_FULLBRIGHT ))
continue;
pmesh = (mstudiomesh_t *)((byte *)m_pStudioHeader + m_pSubModel->meshindex) + k; pmesh = (mstudiomesh_t *)((byte *)m_pStudioHeader + m_pSubModel->meshindex) + k;
ptricmds = (short *)((byte *)m_pStudioHeader + pmesh->triindex); ptricmds = (short *)((byte *)m_pStudioHeader + pmesh->triindex);
@@ -2970,11 +2987,7 @@ static void R_StudioDrawPointsShadow( void )
for( ; i > 0; i--, ptricmds += 4 ) for( ; i > 0; i--, ptricmds += 4 )
{ {
av = g_studio.verts[ptricmds[0]]; av = g_studio.verts[ptricmds[0]];
point[0] = av[0] - (vec_x * ( av[2] - g_studio.lightspot[2] )); pglVertex3f( av[0], av[1], tr.endpos[2] + height + 0.16f );
point[1] = av[1] - (vec_y * ( av[2] - g_studio.lightspot[2] ));
point[2] = g_studio.lightspot[2] + 1.0f;
pglVertex3fv( point );
} }
pglEnd(); pglEnd();
@@ -3035,12 +3048,10 @@ static void GL_StudioDrawShadow( void )
if( r_shadows.value && g_studio.rendermode != kRenderTransAdd && !FBitSet( RI.currentmodel->flags, STUDIO_AMBIENT_LIGHT )) if( r_shadows.value && g_studio.rendermode != kRenderTransAdd && !FBitSet( RI.currentmodel->flags, STUDIO_AMBIENT_LIGHT ))
{ {
float color = 1.0f - (tr.blend * 0.5f);
pglDisable( GL_TEXTURE_2D ); pglDisable( GL_TEXTURE_2D );
pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
pglEnable( GL_BLEND ); pglEnable( GL_BLEND );
pglColor4f( 0.0f, 0.0f, 0.0f, 1.0f - color ); pglColor4f( 0.0f, 0.0f, 0.0f, ( tr.blend - 1 ) + r_shadow_alpha.value );
pglDepthFunc( GL_LESS ); pglDepthFunc( GL_LESS );
R_StudioDrawPointsShadow(); R_StudioDrawPointsShadow();

View File

@@ -781,7 +781,7 @@ Does a water warp on the pre-fragmented glpoly_t chain
void EmitWaterPolys( msurface_t *warp, qboolean reverse ) void EmitWaterPolys( msurface_t *warp, qboolean reverse )
{ {
float *v, nv, waveHeight; float *v, nv, waveHeight;
float s, t, os, ot; float s, t, os, ot, warp_s, warp_t;
glpoly_t *p; glpoly_t *p;
int i; int i;
@@ -822,15 +822,29 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
os = v[3]; os = v[3];
ot = v[4]; ot = v[4];
if( !r_ripple.value ) switch((int)r_water_warp.value )
{ {
s = os + r_turbsin[(int)((ot * 0.125f + gp_cl->time) * TURBSCALE) & 255]; case 0:
t = ot + r_turbsin[(int)((os * 0.125f + gp_cl->time) * TURBSCALE) & 255]; warp_s = warp_t = 0;
break;
case 1:
warp_s = r_turbsin[(int)((ot * 0.125f + gp_cl->time) * TURBSCALE) & 255];
warp_t = r_turbsin[(int)((os * 0.125f + gp_cl->time) * TURBSCALE) & 255];
break;
case 2:
default:
warp_s = gp_cl->time * r_water_warp_x.value;
warp_t = gp_cl->time * r_water_warp_y.value;
break;
} }
else
s = os + warp_s;
t = ot + warp_t;
if( r_ripple.value )
{ {
s = os / g_ripple.texturescale; s /= g_ripple.texturescale;
t = ot / g_ripple.texturescale; t /= g_ripple.texturescale;
} }
s *= ( 1.0f / SUBDIVIDE_SIZE ); s *= ( 1.0f / SUBDIVIDE_SIZE );
@@ -963,28 +977,29 @@ void R_AnimateRipples( void )
R_RunRipplesAnimation( g_ripple.oldbuf, g_ripple.curbuf ); R_RunRipplesAnimation( g_ripple.oldbuf, g_ripple.curbuf );
} }
void R_UploadRipples( texture_t *image ) void R_UploadRipples( texture_t *image, qboolean is_mirror )
{ {
gl_texture_t *glt; gl_texture_t *glt;
uint32_t *pixels; uint32_t *pixels;
int wbits, wmask, wshft; int wbits, wmask, wshft;
int y; int y;
int tmu = is_mirror ? XASH_TEXTURE1 : XASH_TEXTURE0;
// discard unuseful textures // discard unuseful textures
if( !r_ripple.value || image->width > RIPPLES_CACHEWIDTH || image->width != image->height ) if( !r_ripple.value || image->width > RIPPLES_CACHEWIDTH || image->width != image->height )
{ {
GL_Bind( XASH_TEXTURE0, image->gl_texturenum ); GL_Bind( tmu, image->gl_texturenum );
return; return;
} }
glt = R_GetTexture( image->gl_texturenum ); glt = R_GetTexture( image->gl_texturenum );
if( !glt || !glt->original || !glt->original->buffer || !FBitSet( glt->flags, TF_EXPAND_SOURCE )) if( !glt || !glt->original || !glt->original->buffer || !FBitSet( glt->flags, TF_EXPAND_SOURCE ))
{ {
GL_Bind( XASH_TEXTURE0, image->gl_texturenum ); GL_Bind( tmu, image->gl_texturenum );
return; return;
} }
GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum ); GL_Bind( tmu, g_ripple.rippletexturenum );
// no updates this frame // no updates this frame
if( !g_ripple.update && image->gl_texturenum == g_ripple.gl_texturenum ) if( !g_ripple.update && image->gl_texturenum == g_ripple.gl_texturenum )