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113 Commits

Author SHA1 Message Date
SNMetamorph
ec5e9cb6e3 engine: client: send engine build information to masterserver 2024-06-10 20:53:59 +03:00
Alibek Omarov
f4b4546197 engine: temporarily fix loading studio models with split texture model 2024-06-10 14:57:00 +03:00
Alibek Omarov
f047749e61 engine: move studio model truncation into separate function, disable it by default 2024-06-10 13:34:02 +03:00
Alibek Omarov
87840ce91d engine: fix potential buffer overflow in Mod_StudioTexName
* Model names are 64 bytes wide, adding texture character means we needs 65 byte wide string.
* It never gets stored in memory anyway.
2024-06-10 13:28:01 +03:00
Alibek Omarov
bf31e9f634 engine: fix NO_ASAN macro usage with MSVC 2024-06-09 09:37:16 +03:00
Alibek Omarov
f86d84daed engine: platform: sdl: initialize window name string when building with old SDL 2024-06-09 09:16:45 +03:00
Alibek Omarov
41ed920d35 common: xash3d_types: fix build 2024-06-09 09:16:07 +03:00
Alibek Omarov
df23ddb545 engine: server: fix signed integer overflow in challenge generator 2024-06-09 07:05:24 +03:00
Alibek Omarov
767556ccad engine: temporarily disable ASan in MSG_WriteUBitLong (evil!) 2024-06-09 07:03:59 +03:00
Alibek Omarov
f9dab2ad19 engine: server: rename sv_allow_upload to sv_allowupload for compatibility 2024-06-09 07:02:50 +03:00
Alibek Omarov
66cb3a6120 engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility
* Fixes Sven-Coop 4.8 client.
* Declare dsp_off deprecated.
2024-06-09 03:51:43 +03:00
Tuldok
7672a370da engine: Crashhandler support for Windows-on-ARM (arm/arm64) 2024-06-08 21:35:55 +03:00
Alibek Omarov
870e47ed03 engine: ensure character signness when checking for nonprintable characters 2024-06-07 22:22:13 +03:00
Alibek Omarov
32d4bdb80f engine: fix UTF-8 sequence input
Fixes: 2e0fc3e4c1 ("engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar")
2024-06-07 22:16:32 +03:00
Alibek Omarov
929dfd2c71 mainui: update 2024-06-03 09:04:47 +03:00
Alibek Omarov
f437af6451 mainui: update 2024-06-03 07:57:10 +03:00
Alibek Omarov
413a0fb2e5 engine: client: improve accumulating rounding error, thanks @SNMetamorph for suggestion 2024-06-02 13:09:10 +03:00
Alibek Omarov
793adadb06 mainui: update 2024-06-02 12:51:30 +03:00
Alibek Omarov
999b43b89f engine: implement changing cursor type in gameui 2024-06-02 12:24:14 +03:00
Alibek Omarov
bd60c88c7d ref: soft: fix build with OpenMP under Visual Studio 2024-06-02 11:39:54 +03:00
Alibek Omarov
23b9a2eddf waf.bat: add checks for newer pythons, remove checks for pythons below 2.7 2024-06-02 11:39:54 +03:00
Alibek Omarov
0b57d97c8c vgui_support: update submodule 2024-06-02 11:35:57 +03:00
Alibek Omarov
6255293dd4 engine: fix using OpenMP PHS generation under Visual Studio 2024-06-02 10:34:10 +03:00
Alibek Omarov
04136d95a3 filesystem: fix build warning 2024-06-02 10:33:33 +03:00
Alibek Omarov
40aa29e42a ci: remove freebsd-13-2 task 2024-06-02 10:04:04 +03:00
Alibek Omarov
a709f30da9 engine: soundlib: libmpg: add wrappers on top of libc read & lseek in case they don't match internal mpg123 types
(we better migrate to upstream libmpg at some point)
2024-06-02 09:19:17 +03:00
Alibek Omarov
0796c14e79 engine: client: fix framerate depending player move 2024-06-02 04:15:17 +03:00
Alibek Omarov
a9c0a4be23 engine: server: add cvar to disable bandwidth test on server side 2024-06-01 05:27:35 +03:00
Alibek Omarov
3e1209d3a4 engine: client: do not rely on host.downloadcount when connecting to the server with HTTP enabled
* Replace cl.downloadUrl by cl.http_download
2024-06-01 04:30:21 +03:00
Alibek Omarov
caf14c1b7c engine: soundlib: libmpg: fix the inconsistent use of offset types in lseek() 2024-05-31 03:35:39 +03:00
Alibek Omarov
27f7d2c8d2 engine: common: ban few more executable types for COM_IsSafeFileToDownload 2024-05-31 00:43:28 +03:00
Alibek Omarov
8ee430eda2 engine: common: double check that resource starting with !MD5 doesn't have any extension 2024-05-31 00:42:44 +03:00
Alibek Omarov
484e4cb225 engine: common: net_ws: less verbose HTTP client, fix printing header size in case of an error 2024-05-31 00:07:14 +03:00
Alibek Omarov
b080ad9954 engine: moved link_t helpers to sv_world.c from world.c and made them static 2024-05-30 07:31:03 +03:00
Alibek Omarov
f6625d9188 engine: common: remove unused et_name array 2024-05-30 07:22:21 +03:00
Alibek Omarov
1eb2816bc4 engine: client: manually call FS_Rescan if we downloaded an archive while connecting to server 2024-05-30 06:48:17 +03:00
Alibek Omarov
077be5aaf3 engine: client: only strip DEFAULT_SOUNDPATH from t_sound resources 2024-05-30 06:47:46 +03:00
Alibek Omarov
d59875f114 engine: common: for automatic wad precache to work, we need to count the real wad usage on dedicated 2024-05-30 06:18:15 +03:00
Alibek Omarov
e89191ed39 engine: common: automatically precache wad files required by loaded map
Makes it easier to host server with multiplayer maps and broken .res files.
2024-05-30 05:58:41 +03:00
Alibek Omarov
ea21438637 engine: netchan: append .ztmp extension instead of replacing original extension
* so we don't send wrong file that has same name but different extension

* validate filename size so it won't get truncated in fragbuf_t
2024-05-30 04:50:58 +03:00
Alibek Omarov
0d2e8333e8 common: remove unused boneinfo.h header 2024-05-29 12:25:23 +03:00
Alibek Omarov
338399e622 engine: common: implement PHS calculation like in QuakeWorld/GoldSrc 2024-05-29 05:58:51 +03:00
Alibek Omarov
27cab8aad5 scripts: waifulib: compiler_optimizations: set HAVE_OPENMP=1 define if openmp feature was enabled during the build 2024-05-29 05:41:47 +03:00
Alibek Omarov
1545a49b4c engine: client: only allocate debug hulls polygons when they're requested
* Make the appropriate changes in ref_gl
2024-05-29 05:41:47 +03:00
Alibek Omarov
3ca15250e8 engine: common: use Mod_PointInLeaf in Mod_GetPVSForPoint instead of traversing nodes manually 2024-05-29 05:41:47 +03:00
Alibek Omarov
6cbac51731 engine: common: add function for compressing visdata 2024-05-29 05:41:47 +03:00
Alibek Omarov
e310c666b1 engine: common: add phs flag to Mod_FatPVS, unused currently 2024-05-29 05:41:47 +03:00
Alibek Omarov
677b0170aa engine: server: remove recalculating viewpoint for PVS hack, as it causes issues with inconsistency between real and "restored" view positions 2024-05-29 05:41:47 +03:00
Alibek Omarov
9150b770e4 engine: common: mod_bmodel: add function Mod_DecompressVisTo that will copy fat vis data into the provided buffer 2024-05-29 05:41:47 +03:00
Alibek Omarov
2ad6511c31 public: add Q_memor routine that binary OR's data from src to dst
Supposed to be compiled with optimizations enabled.
2024-05-29 05:41:33 +03:00
Alibek Omarov
0848f28d83 waf: upgrade to latest master 2024-05-26 19:32:14 +03:00
Alibek Omarov
5d9bc950ce wscript: do not load msvc manually, it will be loaded by compiler_{c,cxx} 2024-05-25 22:40:25 +03:00
Alibek Omarov
714da79395 mainui: update 2024-05-25 22:25:33 +03:00
Alibek Omarov
823fe9ebbd waf: upgrade to waf 2.1.1/waifu 1.3.0. Try to fix most optparse->argparse migration issues 2024-05-25 04:58:28 +03:00
Alibek Omarov
4bf72b5383 engine: forbid accessing cvars starting with con_ and scr_ through stufftext
Some stupid servers might mess up with console cvars values.
2024-05-25 02:26:42 +03:00
Alibek Omarov
51945f002b engine: server: check for invoker entity when filtering out host client during entities thinking 2024-05-23 02:06:54 +03:00
Alibek Omarov
bcca9387de engine: server: sv_pmove: always set FEV_NOTHOST for events coming from PMove (like GoldSrc) 2024-05-23 01:51:42 +03:00
Alibek Omarov
b8417fa46d ref: soft: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.

Fixes: 6862b14e59 ("ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:31:46 +03:00
Alibek Omarov
85b0699288 ref: gl: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.

Fixes: dc1d65f621 ("ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:29:22 +03:00
Alibek Omarov
6c03fb0226 engine: client: first attempt to use utflib to replace Con_UtfProcessCharForce calls 2024-05-15 05:25:53 +03:00
Alibek Omarov
a084dea07c public: add functions to convert from Unicode codepoints into CP1251 or CP1252 2024-05-15 05:07:18 +03:00
Alibek Omarov
2e0fc3e4c1 engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar 2024-05-15 05:06:57 +03:00
Alibek Omarov
24f4d410ce filesystem: take FS_Read improvements from DarkPlaces and proper fix for buffer overflow 2024-05-15 03:43:02 +03:00
Alibek Omarov
052e0445ab engine: client: console: cleanup input buffer from line feed characters before pushing it to the console history 2024-05-15 03:08:22 +03:00
Alibek Omarov
758c908d5a public: add buffer size parameter to COM_RemoveLineFeed 2024-05-15 03:06:57 +03:00
Alibek Omarov
3917c2589d filesystem: fix buffer overflow in FS_Read when we pass single byte buffer to it with one character sitting in ungetc 2024-05-15 02:45:01 +03:00
Alibek Omarov
f4a77308ec engine: soundlib: fix possible buffer overflow in Sound_ConvertUpsample 2024-05-06 15:45:49 +03:00
Alibek Omarov
103b9724f9 scripts: waifulib: compiler_optimizations: fix linking OpenMP 2024-05-06 15:36:26 +03:00
Alibek Omarov
75a315ecf0 engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds 2024-05-06 15:10:34 +03:00
Alibek Omarov
63b3b9ef6d engine: client: fix missing upsampling for >32kHz sounds 2024-05-06 15:09:52 +03:00
Alibek Omarov
a6c2cfe89b engine: avoid constants in Q_strncpy third argument, where possible 2024-05-06 14:27:26 +03:00
Alibek Omarov
5120657386 engine: fix possible buffer overflow in S_StreamGetCurrentState 2024-05-06 06:53:22 +03:00
Alibek Omarov
e754de46d1 engine: client: fix buffer overflow in S_FindName 2024-05-06 06:42:47 +03:00
Alibek Omarov
5d718aa0d6 scripts: waifulib: compiler_optimizations: add flag for building with OpenMP (not used anywhere in the engine but let's keep it) 2024-05-06 06:42:15 +03:00
Alibek Omarov
55fcbc8880 engine: soundlib: implement linear interpolation in Sound_ResampleInternal
* split resampling into three functions
* added resampling using SDL_AudioCVT, it's slow, so isn't enabled by default
2024-05-06 06:41:23 +03:00
Alibek Omarov
e19aa001b2 engine: client: ref_common: slight refactoring, reorder ref_state_t 2024-05-06 01:59:50 +03:00
Alibek Omarov
b447ea9c18 engine: client: remove unused fields in client_static_t 2024-05-06 01:59:14 +03:00
Alibek Omarov
13274655d4 engine: client: sound: slight refactoring, removed unused s_listener.velocity 2024-05-06 01:30:06 +03:00
Alibek Omarov
3723ac60ef engine: client: s_mix: _inline -> static 2024-05-06 00:51:32 +03:00
Alibek Omarov
da578f47f1 engine: client: fix sounds being paused in menu and then blasted all at the same time in multiplayer 2024-05-06 00:41:38 +03:00
Alibek Omarov
433e7de686 engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds 2024-05-05 06:16:57 +03:00
Alibek Omarov
e18e9ae2ea engine: platform: sdl: ignore keyboard events if text mode is active 2024-05-04 11:05:17 +03:00
Alibek Omarov
27d5123a61 mainui: update 2024-05-03 16:55:17 +03:00
Alibek Omarov
89b9f9ffe2 github: update SDL to 2.30.3 2024-05-03 16:04:13 +03:00
Alibek Omarov
a17b8aaa13 public: fix parameter name omitted error for older compilers 2024-05-03 16:01:24 +03:00
Alibek Omarov
e210969612 scripts: gha: build_linux: spew config.log on build failure 2024-05-03 15:57:26 +03:00
Alibek Omarov
1208356b92 ref: gl: gl2_shim: remove unused ALLOCA_H include 2024-05-03 15:53:57 +03:00
Alibek Omarov
d7cd74fe2f wscript: no need to pass PACKAGING into env 2024-05-03 15:45:20 +03:00
Alibek Omarov
31b63e9939 wscript: exclude executing large file test for PSVita 2024-05-03 15:44:35 +03:00
Alibek Omarov
b99c2c2df1 wscript: do not execute test for test for large files 2024-05-03 15:38:35 +03:00
Alibek Omarov
94d3eff9ce engine: host: fix build with Q_strchrnul returning const char * 2024-05-03 15:31:20 +03:00
Alibek Omarov
b78e9961c6 public: fix build on Windows
stristr doesn't exist actually
2024-05-03 15:30:42 +03:00
Alibek Omarov
b0704ca5d6 mainui: update 2024-05-03 06:38:21 +03:00
Alibek Omarov
31c0934108 engine: fix parsing -bugcomp flags, assume bugcomp flags only starts with alphabetic character 2024-05-03 06:28:48 +03:00
Alibek Omarov
37083c8aef ref: soft: mark sw_drawflat and sw_draworder as cheats 2024-05-01 00:52:45 +03:00
Alibek Omarov
af23b0c67b public: crtlib: refactoring with new macros, use system strlcpy/strlcat if possible 2024-04-30 02:20:14 +03:00
Alibek Omarov
a9e83fb9cf wscript: move std defining macros into libpublic's sdk_includes target, so we don't accidentally feed submodules our macros 2024-04-29 05:29:53 +03:00
Alibek Omarov
51126e1691 mainui: update 2024-04-29 05:28:41 +03:00
Alibek Omarov
dd410a2de5 engine: implement small Message Rewrite Facitility that allows to run mods that directly write internal GoldSrc messages 2024-04-28 06:59:18 +03:00
Alibek Omarov
7ccb0b5c02 public: make simple ctype functions inlined 2024-04-28 06:59:18 +03:00
Alibek Omarov
7f3e62e456 public: remove unneeded copy in Q_atov 2024-04-28 06:59:18 +03:00
Alibek Omarov
fcfc29d7ea public: fix variables types in COM_HashKey, they are all supposed to be unsigned integers 2024-04-28 06:59:18 +03:00
Alibek Omarov
2f3429a144 engine: common: base_cmd: use flexible array to store basecmd name 2024-04-28 06:59:18 +03:00
Alibek Omarov
20782693f4 engine: server: rename symbols for svs, sv and SV_DropClient to avoid AMXModX trying to acquire their pointers 2024-04-28 06:59:18 +03:00
Alibek Omarov
0cfb354374 common: add RENAME_SYMBOL macro that renames symbol for compatibility with nasty mods (also reformat this portion, while we're at it) 2024-04-28 06:59:18 +03:00
Alibek Omarov
9be5b7c6c9 engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK 2024-04-28 06:59:18 +03:00
Alibek Omarov
e7653d2ea6 engine: soundlib: fix searching for a RIFF/WAVE chunks in streams 2024-04-27 10:51:56 +03:00
Alibek Omarov
1494887e29 engine: soundlib: snd_wav: replace strncmp by IsFourCC helper function 2024-04-26 06:29:38 +03:00
Alibek Omarov
42dab2b1a5 engine: soundlib: snd_wav: attempt to fix misleading warning about truncated file 2024-04-26 06:25:18 +03:00
Alibek Omarov
36a0c1fb17 ref: if the entity is opaque, check the renderfx too, it might become translucent 2024-04-26 04:15:21 +03:00
Alibek Omarov
60c6767337 filesystem: copy absolute path to library in FS_FindLibrary for compatibility
Extend fullPath for longer absolute paths.
2024-04-22 04:02:46 +03:00
Alibek Omarov
75451cc7fa engine: client: print correct message names in legacymode 2024-04-22 04:02:46 +03:00
Alibek Omarov
db10035d9d engine: add GoldSrc protocol definitions 2024-04-22 04:02:46 +03:00
107 changed files with 2118 additions and 1296 deletions

View File

@@ -1,15 +1,3 @@
task:
name: freebsd-13-amd64
freebsd_instance:
image_family: freebsd-13-2
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task:
name: freebsd-14-amd64
freebsd_instance:

View File

@@ -44,7 +44,7 @@ jobs:
targetos: win32
targetarch: i386
env:
SDL_VERSION: 2.28.5
SDL_VERSION: 2.30.3
GH_CPU_ARCH: ${{ matrix.targetarch }}
steps:
- name: Checkout

View File

@@ -13,3 +13,4 @@ When `-bugcomp` is specified with argument, it interpreted as flags separated wi
| Flag | Description | Games that require this flag |
| ------- | ----------- | ---------------------------- |
| `peoei` | Reverts `pfnPEntityOfEntIndex` behavior to GoldSrc, where it returns NULL for last player due to incorrect player index comparison | * Counter-Strike: Condition Zero - Deleted Scenes |
| `gsmrf` | Rewrites message at the moment when Game DLL attempts to write an internal engine message, usually specific to GoldSrc protocol. Right now only supports `svc_spawnstaticsound`, more messages added by request. | * MetaMod/AMXModX based mods |

View File

@@ -1,25 +0,0 @@
/*
boneinfo.h - structure that send delta-compressed bones across network
Copyright (C) 2018 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef BONEINFO_H
#define BONEINFO_H
typedef struct
{
vec3_t angles;
vec3_t origin;
} boneinfo_t;
#endif//BONEINFO_H

View File

@@ -70,48 +70,50 @@ typedef uint64_t longtime_t;
#define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' )
#define ColorIndex( c ) ((( c ) - '0' ) & 7 )
#if defined(__GNUC__)
#ifdef __i386__
#define EXPORT __attribute__ ((visibility ("default"),force_align_arg_pointer))
#define GAME_EXPORT __attribute((force_align_arg_pointer))
#if defined( __GNUC__ )
#if defined( __i386__ )
#define EXPORT __attribute__(( visibility( "default" ), force_align_arg_pointer ))
#define GAME_EXPORT __attribute(( force_align_arg_pointer ))
#else
#define EXPORT __attribute__ ((visibility ("default")))
#define EXPORT __attribute__(( visibility ( "default" )))
#define GAME_EXPORT
#endif
#define _format(x) __attribute__((format(printf, x, x+1)))
#define NORETURN __attribute__((noreturn))
#define NONNULL __attribute__((nonnull))
#define ALLOC_CHECK(x) __attribute__((alloc_size(x)))
#elif defined(_MSC_VER)
#define EXPORT __declspec( dllexport )
#define GAME_EXPORT
#define _format(x)
#define NORETURN
#define NONNULL
#define ALLOC_CHECK(x)
#define NORETURN __attribute__(( noreturn ))
#define NONNULL __attribute__(( nonnull ))
#define _format( x ) __attribute__(( format( printf, x, x + 1 )))
#define ALLOC_CHECK( x ) __attribute__(( alloc_size( x )))
#define NO_ASAN __attribute__(( no_sanitize( "address" )))
#define RENAME_SYMBOL( x ) asm( x )
#else
#define EXPORT
#if defined( _MSC_VER )
#define EXPORT __declspec( dllexport )
#define NO_ASAN __declspec( no_sanitize_address )
#else
#define EXPORT
#define NO_ASAN
#endif
#define GAME_EXPORT
#define _format(x)
#define NORETURN
#define NONNULL
#define ALLOC_CHECK(x)
#define _format( x )
#define ALLOC_CHECK( x )
#define RENAME_SYMBOL( x )
#endif
#if ( __GNUC__ >= 3 )
#define unlikely(x) __builtin_expect(x, 0)
#define likely(x) __builtin_expect(x, 1)
#if __GNUC__ >= 3
#define unlikely( x ) __builtin_expect( x, 0 )
#define likely( x ) __builtin_expect( x, 1 )
#elif defined( __has_builtin )
#if __has_builtin( __builtin_expect )
#define unlikely(x) __builtin_expect(x, 0)
#define likely(x) __builtin_expect(x, 1)
#else
#define unlikely(x) (x)
#define likely(x) (x)
#if __has_builtin( __builtin_expect ) // this must be after defined() check
#define unlikely( x ) __builtin_expect( x, 0 )
#define likely( x ) __builtin_expect( x, 1 )
#endif
#else
#define unlikely(x) (x)
#define likely(x) (x)
#endif
#if !defined( unlikely ) || !defined( likely )
#define unlikely( x ) ( x )
#define likely( x ) ( x )
#endif
#if __STDC_VERSION__ >= 202311L || __cplusplus >= 201103L // C23 or C++ static_assert is a keyword
@@ -128,6 +130,14 @@ typedef uint64_t longtime_t;
#define STATIC_ASSERT( x, y ) STATIC_ASSERT_2( __LINE__, x, y )
#endif
#if !defined( __cplusplus ) && __STDC_VERSION__ >= 199101L // not C++ and C99 or newer
#define XASH_RESTRICT restrict
#elif _MSC_VER || __GNUC__ || __clang__ // compiler-specific extensions
#define XASH_RESTRICT __restrict
#else
#define XASH_RESTRICT // nothing
#endif
#ifdef XASH_BIG_ENDIAN
#define LittleLong(x) (((int)(((x)&255)<<24)) + ((int)((((x)>>8)&255)<<16)) + ((int)(((x)>>16)&255)<<8) + (((x) >> 24)&255))
#define LittleLongSW(x) (x = LittleLong(x) )

View File

@@ -70,16 +70,17 @@ qboolean CL_CheckFile( sizebuf_t *msg, resource_t *pResource )
return true;
}
if( cl.downloadUrl[0] )
host.downloadcount++;
if( cl.http_download )
{
HTTP_AddDownload( filepath, pResource->nDownloadSize, true );
host.downloadcount++;
return false;
}
MSG_BeginClientCmd( msg, clc_stringcmd );
MSG_WriteStringf( msg, "dlfile %s", filepath );
host.downloadcount++;
else
{
MSG_BeginClientCmd( msg, clc_stringcmd );
MSG_WriteStringf( msg, "dlfile %s", filepath );
}
return false;
}

View File

@@ -50,7 +50,15 @@ const char *CL_MsgInfo( int cmd )
if( cmd >= 0 && cmd <= svc_lastmsg )
{
// get engine message name
Q_strncpy( sz, svc_strings[cmd], sizeof( sz ));
const char *svc_string = NULL;
if( cls.legacymode )
svc_string = svc_legacy_strings[cmd];
if( !svc_string )
svc_string = svc_strings[cmd];
Q_strncpy( sz, svc_string, sizeof( sz ));
}
else if( cmd > svc_lastmsg && cmd <= ( svc_lastmsg + MAX_USER_MESSAGES ))
{

View File

@@ -192,7 +192,7 @@ void CL_RegisterEvent( int lastnum, const char *szEvName, pfnEventHook func )
ev = clgame.events[lastnum];
// NOTE: ev->index will be set later
Q_strncpy( ev->name, szEvName, MAX_QPATH );
Q_strncpy( ev->name, szEvName, sizeof( ev->name ));
ev->func = func;
}

View File

@@ -1097,6 +1097,20 @@ static void GAME_EXPORT pfnCon_DefaultColor( int r, int g, int b )
Con_DefaultColor( r, g, b, true );
}
static void GAME_EXPORT pfnSetCursor( void *hCursor )
{
uintptr_t cursor;
if( !gameui.use_extended_api )
return; // ignore original Xash menus
cursor = (uintptr_t)hCursor;
if( cursor < dc_user || cursor > dc_last )
return;
Platform_SetCursorType( cursor );
}
// engine callbacks
static ui_enginefuncs_t gEngfuncs =
{
@@ -1176,7 +1190,7 @@ static ui_enginefuncs_t gEngfuncs =
pfnHostEndGame,
COM_RandomFloat,
COM_RandomLong,
IN_SetCursor,
pfnSetCursor,
pfnIsMapValid,
GL_ProcessTexture,
COM_CompareFileTime,
@@ -1286,7 +1300,7 @@ qboolean UI_LoadProgs( void )
}
gameui.use_text_api = false;
gameui.use_extended_api = false;
// make local copy of engfuncs to prevent overwrite it with user dll
memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs ));
@@ -1313,7 +1327,7 @@ qboolean UI_LoadProgs( void )
if( GetExtAPI( MENU_EXTENDED_API_VERSION, &gameui.dllFuncs2, &gpExtendedfuncs ) )
{
Con_Reportf( "UI_LoadProgs: extended Menu API initialized\n" );
gameui.use_text_api = true;
gameui.use_extended_api = true;
}
}
else // otherwise, fallback to old and deprecated extensions
@@ -1325,7 +1339,7 @@ qboolean UI_LoadProgs( void )
if( GiveTextApi( &gpExtendedfuncs ) ) // they are binary compatible, so we can just pass extended funcs API to menu
{
Con_Reportf( "UI_LoadProgs: extended text API initialized\n" );
gameui.use_text_api = true;
gameui.use_extended_api = true;
}
}

View File

@@ -587,21 +587,38 @@ CL_CreateCmd
*/
static void CL_CreateCmd( void )
{
usercmd_t nullcmd, *cmd;
runcmd_t *pcmd;
vec3_t angles;
qboolean active;
int input_override;
int i, ms;
usercmd_t nullcmd, *cmd;
runcmd_t *pcmd;
qboolean active;
double accurate_ms;
vec3_t angles;
int input_override;
int i, ms;
if( cls.state < ca_connected || cls.state == ca_cinematic )
return;
// store viewangles in case it's will be freeze
VectorCopy( cl.viewangles, angles );
ms = bound( 1, host.frametime * 1000, 255 );
input_override = 0;
// fix rounding error and framerate depending player move
accurate_ms = host.frametime * 1000;
ms = (int)accurate_ms;
cl.frametime_remainder += accurate_ms - ms; // accumulate rounding error each frame
// add a ms if error accumulates enough
if( cl.frametime_remainder >= 1.0 )
{
int ms2 = (int)cl.frametime_remainder;
ms += ms2;
cl.frametime_remainder -= ms2;
}
// ms can't be negative, rely on error accumulation only if FPS > 1000
ms = Q_min( ms, 255 );
CL_SetSolidEntities();
CL_PushPMStates();
CL_SetSolidPlayers( cl.playernum );
@@ -1618,9 +1635,17 @@ static size_t NONNULL CL_BuildMasterServerScanRequest( char *buf, size_t size, u
#ifndef XASH_ALL_SERVERS
Info_SetValueForKey( info, "gamedir", GI->gamefolder, remaining );
#endif
Info_SetValueForKey( info, "clver", XASH_VERSION, remaining ); // let master know about client version
// let master know about client version
Info_SetValueForKey( info, "clver", XASH_VERSION, remaining );
Info_SetValueForKey( info, "nat", nat ? "1" : "0", remaining );
Info_SetValueForKey( info, "commit", Q_buildcommit(), remaining );
Info_SetValueForKey( info, "branch", Q_buildbranch(), remaining );
Info_SetValueForKey( info, "os", Q_buildos(), remaining );
Info_SetValueForKey( info, "arch", Q_buildarch(), remaining );
Q_snprintf( temp, sizeof( temp ), "%d", Q_buildnum() );
Info_SetValueForKey( info, "buildnum", temp, remaining );
Q_snprintf( temp, sizeof( temp ), "%x", *key );
Info_SetValueForKey( info, "key", temp, remaining );
@@ -2510,11 +2535,6 @@ void CL_ProcessFile( qboolean successfully_received, const char *filename )
return;
}
pfilename = filename;
if( !Q_strnicmp( filename, DEFAULT_SOUNDPATH, sound_len ))
pfilename += sound_len;
for( p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext )
{
if( !Q_strnicmp( filename, "!MD5", 4 ))
@@ -2524,18 +2544,20 @@ void CL_ProcessFile( qboolean successfully_received, const char *filename )
if( !memcmp( p->rgucMD5_hash, rgucMD5_hash, 16 ))
break;
}
else if( p->type == t_sound )
{
const char *pfilename = filename;
if( !Q_strnicmp( filename, DEFAULT_SOUNDPATH, sound_len ))
pfilename += sound_len;
if( !Q_stricmp( p->szFileName, pfilename ))
break;
}
else
{
if( p->type == t_generic )
{
if( !Q_stricmp( p->szFileName, filename ))
if( !Q_stricmp( p->szFileName, filename ))
break;
}
else
{
if( !Q_stricmp( p->szFileName, pfilename ))
break;
}
}
}
@@ -2600,7 +2622,7 @@ void CL_ProcessFile( qboolean successfully_received, const char *filename )
if( cls.netchan.tempbuffer )
{
Con_Printf( "Received a decal %s, but didn't find it in resources needed list!\n", pfilename );
Con_Printf( "Received a decal %s, but didn't find it in resources needed list!\n", filename );
Mem_Free( cls.netchan.tempbuffer );
}
@@ -2693,10 +2715,32 @@ static void CL_Physinfo_f( void )
Con_Printf( "Total %i symbols\n", Q_strlen( cls.physinfo ));
}
static qboolean CL_ShouldRescanFilesystem( void )
{
resource_t *res;
for( res = cl.resourcesonhand.pNext; res && res != &cl.resourcesonhand; res = res->pNext )
{
if( res->type == t_generic )
{
const char *ext = COM_FileExtension( res->szFileName );
// TODO: query supported archives format from fs_stdio
// TODO: query if was already opened
if( !Q_stricmp( ext, "wad" ) || !Q_stricmp( ext, "pk3" ) || !Q_stricmp( ext, "pak" ))
return true;
}
}
return false;
}
qboolean CL_PrecacheResources( void )
{
resource_t *pRes;
// if we downloaded new WAD files or any other archives they must be added to searchpath
if( CL_ShouldRescanFilesystem( ))
g_fsapi.Rescan();
// NOTE: world need to be loaded as first model
for( pRes = cl.resourcesonhand.pNext; pRes && pRes != &cl.resourcesonhand; pRes = pRes->pNext )
{

View File

@@ -458,6 +458,7 @@ void CL_BatchResourceRequest( qboolean initialize )
byte data[MAX_INIT_MSG];
resource_t *p, *n;
sizebuf_t msg;
qboolean done_downloading = true;
MSG_Init( &msg, "Resource Batch", data, sizeof( data ));
@@ -487,7 +488,10 @@ void CL_BatchResourceRequest( qboolean initialize )
case t_model:
case t_eventscript:
if( !CL_CheckFile( &msg, p ))
{
done_downloading = false;
break;
}
CL_MoveToOnHandList( p );
break;
case t_skin:
@@ -501,6 +505,7 @@ void CL_BatchResourceRequest( qboolean initialize )
MSG_BeginClientCmd( &msg, clc_stringcmd );
MSG_WriteStringf( &msg, "dlfile !MD5%s", MD5_Print( p->rgucMD5_hash ));;
SetBits( p->ucFlags, RES_REQUESTED );
done_downloading = false;
}
break;
}
@@ -525,11 +530,7 @@ void CL_BatchResourceRequest( qboolean initialize )
if( cls.state != ca_disconnected )
{
if( !cl.downloadUrl[0] && !MSG_GetNumBytesWritten( &msg ) && CL_PrecacheResources( ))
{
CL_RegisterResources( &msg );
}
if( cl.downloadUrl[0] && host.downloadcount == 0 && CL_PrecacheResources( ) )
if( done_downloading && CL_PrecacheResources( ))
{
CL_RegisterResources( &msg );
}
@@ -1840,13 +1841,10 @@ void CL_ParseResLocation( sizebuf_t *msg )
return;
}
while( ( data = COM_ParseFile( data, token, sizeof( token ) ) ) )
while(( data = COM_ParseFile( data, token, sizeof( token ))))
{
Con_Reportf( "Adding %s as download location\n", token );
if( !cl.downloadUrl[0] )
Q_strncpy( cl.downloadUrl, token, sizeof( token ) );
cl.http_download = true;
HTTP_AddCustomServer( token );
}
}
@@ -1877,8 +1875,12 @@ void CL_ParseHLTV( sizebuf_t *msg )
break;
case HLTV_LISTEN:
cls.signon = SIGNONS;
#if 1
MSG_ReadString( msg );
#else
NET_StringToAdr( MSG_ReadString( msg ), &cls.hltv_listen_address );
// NET_JoinGroup( cls.netchan.sock, cls.hltv_listen_address );
NET_JoinGroup( cls.netchan.sock, cls.hltv_listen_address );
#endif
SCR_EndLoadingPlaque();
break;
default:

View File

@@ -194,7 +194,7 @@ static void CL_LegacyPrecacheModel( sizebuf_t *msg )
if( modelIndex < 0 || modelIndex >= MAX_MODELS )
Host_Error( "CL_PrecacheModel: bad modelindex %i\n", modelIndex );
Q_strncpy( model, MSG_ReadString( msg ), MAX_STRING );
Q_strncpy( model, MSG_ReadString( msg ), sizeof( model ));
//Q_strncpy( cl.model_precache[modelIndex], BF_ReadString( msg ), sizeof( cl.model_precache[0] ));
// when we loading map all resources is precached sequentially
@@ -261,7 +261,7 @@ static void CL_LegacyParseResourceList( sizebuf_t *msg )
for( i = 0; i < reslist.rescount; i++ )
{
reslist.restype[i] = MSG_ReadWord( msg );
Q_strncpy( reslist.resnames[i], MSG_ReadString( msg ), MAX_QPATH );
Q_strncpy( reslist.resnames[i], MSG_ReadString( msg ), sizeof( reslist.resnames[i] ));
}
if( CL_IsPlaybackDemo() )

View File

@@ -853,7 +853,7 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
VectorCopy( cd->vuser4, pmove->vuser4 );
pmove->cmd = *ucmd; // copy current cmds
Q_strncpy( pmove->physinfo, cls.physinfo, MAX_INFO_STRING );
Q_strncpy( pmove->physinfo, cls.physinfo, sizeof( pmove->physinfo ));
}
static const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to )

View File

@@ -211,7 +211,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
clgame.maxEntities = GI->max_edicts;
clgame.maxEntities = bound( 600, clgame.maxEntities, MAX_EDICTS );
clgame.maxModels = MAX_MODELS;
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), MAX_STRING );
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), sizeof( clgame.maptitle ));
// Re-init hud video, especially if we changed game directories
clgame.dllFuncs.pfnVidInit();
@@ -844,7 +844,7 @@ static void CL_QuakeExecStuff( void )
while( 1 )
{
// skip whitespace up to a /n
while( *text && ((byte)*text) <= ' ' && *text != '\r' && *text != '\n' )
while( *text && ((byte)*text ) <= ' ' && *text != '\r' && *text != '\n' )
text++;
if( *text == '\n' || *text == '\r' )

View File

@@ -20,7 +20,7 @@ GNU General Public License for more details.
int R_FatPVS( const vec3_t org, float radius, byte *visbuffer, qboolean merge, qboolean fullvis )
{
return Mod_FatPVS( org, radius, visbuffer, world.visbytes, merge, fullvis );
return Mod_FatPVS( org, radius, visbuffer, world.visbytes, merge, fullvis, false );
}
lightstyle_t *CL_GetLightStyle( int number )

View File

@@ -229,7 +229,7 @@ typedef struct
char serverinfo[MAX_SERVERINFO_STRING];
player_info_t players[MAX_CLIENTS]; // collected info about all other players include himself
double lastresourcecheck;
string downloadUrl;
qboolean http_download;
event_state_t events;
// predicting stuff but not only...
@@ -276,6 +276,8 @@ typedef struct
model_t *worldmodel; // pointer to world
int lostpackets; // count lost packets and show dialog in menu
double frametime_remainder;
} client_t;
/*
@@ -518,7 +520,7 @@ typedef struct
int logo_yres;
float logo_length;
qboolean use_text_api;
qboolean use_extended_api;
} gameui_static_t;
typedef struct
@@ -539,12 +541,8 @@ typedef struct
poolhandle_t mempool; // client premamnent pool: edicts etc
netadr_t hltv_listen_address;
int signon; // 0 to SIGNONS, for the signon sequence.
int quakePort; // a 16 bit value that allows quake servers
// to work around address translating routers
// g-cont. this port allow many copies of engine in multiplayer game
// connection information
char servername[MAX_QPATH]; // name of server from original connect
double connect_time; // for connection retransmits
@@ -634,6 +632,9 @@ typedef struct
int extensions;
netadr_t serveradr;
// do we accept utf8 as input
qboolean accept_utf8;
} client_static_t;
#ifdef __cplusplus

View File

@@ -21,6 +21,7 @@ GNU General Public License for more details.
#include "qfont.h"
#include "wadfile.h"
#include "input.h"
#include "utflib.h"
static CVAR_DEFINE_AUTO( scr_conspeed, "600", FCVAR_ARCHIVE, "console moving speed" );
static CVAR_DEFINE_AUTO( con_notifytime, "3", FCVAR_ARCHIVE, "notify time to live" );
@@ -34,7 +35,6 @@ static CVAR_DEFINE_AUTO( scr_drawversion, "1", FCVAR_ARCHIVE, "draw version in m
static CVAR_DEFINE_AUTO( con_oldfont, "0", 0, "use legacy font from gfx.wad, might be missing or broken" );
static int g_codepage = 0;
static qboolean g_utf8 = false;
static qboolean g_messagemode_privileged = true;
@@ -610,19 +610,6 @@ static void Con_LoadConchars( void )
con.curFont = &con.chars[fontSize];
}
// CP1251 table
int table_cp1251[64] = {
0x0402, 0x0403, 0x201A, 0x0453, 0x201E, 0x2026, 0x2020, 0x2021,
0x20AC, 0x2030, 0x0409, 0x2039, 0x040A, 0x040C, 0x040B, 0x040F,
0x0452, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014,
0x007F, 0x2122, 0x0459, 0x203A, 0x045A, 0x045C, 0x045B, 0x045F,
0x00A0, 0x040E, 0x045E, 0x0408, 0x00A4, 0x0490, 0x00A6, 0x00A7,
0x0401, 0x00A9, 0x0404, 0x00AB, 0x00AC, 0x00AD, 0x00AE, 0x0407,
0x00B0, 0x00B1, 0x0406, 0x0456, 0x0491, 0x00B5, 0x00B6, 0x00B7,
0x0451, 0x2116, 0x0454, 0x00BB, 0x0458, 0x0405, 0x0455, 0x0457
};
/*
============================
Con_UtfProcessChar
@@ -632,84 +619,28 @@ Convert utf char to current font's single-byte encoding
*/
int Con_UtfProcessCharForce( int in )
{
static int m = -1, k = 0; //multibyte state
static int uc = 0; //unicode char
// TODO: get rid of global state where possible
static utfstate_t state = { 0 };
if( !in )
{
m = -1;
k = 0;
uc = 0;
return 0;
}
int ch = Q_DecodeUTF8( &state, in );
// Get character length
if(m == -1)
{
uc = 0;
if( in >= 0xF8 )
return 0;
else if( in >= 0xF0 )
uc = in & 0x07, m = 3;
else if( in >= 0xE0 )
uc = in & 0x0F, m = 2;
else if( in >= 0xC0 )
uc = in & 0x1F, m = 1;
else if( in <= 0x7F)
return in; //ascii
// return 0 if we need more chars to decode one
k=0;
return 0;
}
// get more chars
else if( k <= m )
{
uc <<= 6;
uc += in & 0x3F;
k++;
}
if( in > 0xBF || m < 0 )
{
m = -1;
return 0;
}
if( k == m )
{
k = m = -1;
if( g_codepage == 1251 )
{
// cp1251 now
if( uc >= 0x0410 && uc <= 0x042F )
return uc - 0x410 + 0xC0;
if( uc >= 0x0430 && uc <= 0x044F )
return uc - 0x430 + 0xE0;
else
{
int i;
for( i = 0; i < 64; i++ )
if( table_cp1251[i] == uc )
return i + 0x80;
}
}
else if( g_codepage == 1252 )
{
if( uc < 255 )
return uc;
}
if( g_codepage == 1251 )
return Q_UnicodeToCP1251( ch );
if( g_codepage == 1252 )
return Q_UnicodeToCP1252( ch );
// not implemented yet
return '?';
}
return 0;
return '?'; // not implemented yet
}
int GAME_EXPORT Con_UtfProcessChar( int in )
{
if( !g_utf8 )
if( !cls.accept_utf8 ) // incoming character is not a UTF-8 sequence
return in;
else
return Con_UtfProcessCharForce( in );
// otherwise, decode it and convert to selected codepage
return Con_UtfProcessCharForce( in );
}
/*
=================
Con_UtfMoveLeft
@@ -719,16 +650,22 @@ get position of previous printful char
*/
int Con_UtfMoveLeft( char *str, int pos )
{
int i, k = 0;
// int j;
if( !g_utf8 )
utfstate_t state = { 0 };
int k = 0;
int i;
if( !cls.accept_utf8 ) // incoming character is not a UTF-8 sequence
return pos - 1;
Con_UtfProcessChar( 0 );
if(pos == 1) return 0;
for( i = 0; i < pos-1; i++ )
if( Con_UtfProcessChar( (unsigned char)str[i] ) )
k = i+1;
Con_UtfProcessChar( 0 );
if( pos == 1 )
return 0;
for( i = 0; i < pos - 1; i++ )
{
if( Q_DecodeUTF8( &state, (byte)str[i] ))
k = i + 1;
}
return k;
}
@@ -741,17 +678,19 @@ get next of previous printful char
*/
int Con_UtfMoveRight( char *str, int pos, int length )
{
utfstate_t state = { 0 };
int i;
if( !g_utf8 )
if( !cls.accept_utf8 ) // incoming character is not a UTF-8 sequence
return pos + 1;
Con_UtfProcessChar( 0 );
for( i = pos; i <= length; i++ )
{
if( Con_UtfProcessChar( (unsigned char)str[i] ) )
return i+1;
if( Q_DecodeUTF8( &state, (byte)str[i] ))
return i + 1;
}
Con_UtfProcessChar( 0 );
return pos+1;
return pos + 1;
}
static void Con_DrawCharToConback( int num, const byte *conchars, byte *dest )
@@ -1138,7 +1077,7 @@ Field_Set
static void Field_Set( field_t *f, const char *string )
{
f->scroll = 0;
f->cursor = Q_strncpy( f->buffer, string, MAX_STRING );
f->cursor = Q_strncpy( f->buffer, string, sizeof( f->buffer ));
}
/*
@@ -1549,6 +1488,9 @@ void Key_Console( int key )
Con_Printf( ">%s\n", con.input.buffer );
// copy line to history buffer
// just in case, remove all CR and LF characters pushing it to the history
// not sure how they get even added in the first place
COM_RemoveLineFeed( con.input.buffer, sizeof( con.input.buffer ));
Con_HistoryAppend( &con.history, &con.input );
Con_ClearField( &con.input );
@@ -2157,7 +2099,7 @@ void Con_RunConsole( void )
g_codepage = 1252;
}
g_utf8 = !Q_stricmp( cl_charset.string, "utf-8" );
cls.accept_utf8 = !Q_stricmp( cl_charset.string, "utf-8" );
Con_InvalidateFonts();
Con_LoadConchars();
ClearBits( con_charset.flags, FCVAR_CHANGED );

View File

@@ -17,6 +17,7 @@ GNU General Public License for more details.
#include "input.h"
#include "client.h"
#include "vgui_draw.h"
#include "cursor_type.h"
#if XASH_SDL
#include <SDL.h>
@@ -123,11 +124,6 @@ static void IN_StartupMouse( void )
in_mouseinitialized = true;
}
void GAME_EXPORT IN_SetCursor( void *hCursor )
{
// stub
}
/*
===========
IN_MouseSavePos

View File

@@ -40,7 +40,6 @@ void IN_DeactivateMouse( void );
void IN_MouseSavePos( void );
void IN_MouseRestorePos( void );
void IN_ToggleClientMouse( int newstate, int oldstate );
void IN_SetCursor( void *hCursor );
uint IN_CollectInputDevices( void );
void IN_LockInputDevices( qboolean lock );

View File

@@ -553,7 +553,7 @@ static void Key_AddKeyCommands( int key, const char *kb, qboolean down )
}
buttonPtr = button;
while(( kb[i] <= ' ' || kb[i] == ';' ) && kb[i] != 0 )
while((((byte)kb[i]) <= ' ' || kb[i] == ';' ) && kb[i] != 0 )
i++;
}
@@ -749,10 +749,10 @@ void GAME_EXPORT Key_Event( int key, int down )
if( cls.key_dest == key_menu )
{
// only non printable keys passed
if( !gameui.use_text_api )
if( !gameui.use_extended_api )
Key_EnableTextInput( true, false );
//pass printable chars for old menus
if( !gameui.use_text_api && !host.textmode && down && ( key >= 32 ) && ( key <= 'z' ) )
if( !gameui.use_extended_api && !host.textmode && down && ( key >= 32 ) && ( key <= 'z' ) )
{
if( Key_IsDown( K_SHIFT ) )
{
@@ -1055,18 +1055,16 @@ static qboolean OSK_KeyEvent( int key, int down )
break;
}
if( !Q_stricmp( cl_charset.string, "utf-8" ) )
ch = (unsigned char)osk.curbutton.val;
else
ch = Con_UtfProcessCharForce( (unsigned char)osk.curbutton.val );
ch = (byte)osk.curbutton.val;
// do not pass UTF-8 sequence into the engine, convert it here
if( !cls.accept_utf8 )
ch = Con_UtfProcessCharForce( ch );
if( !ch )
break;
Con_CharEvent( ch );
if( cls.key_dest == key_menu )
UI_CharEvent ( ch );
CL_CharEvent( ch );
break;
}
}
@@ -1121,7 +1119,6 @@ static void OSK_EnableTextInput( qboolean enable, qboolean force )
{
osk.curlayout = 0;
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x];
}
}

View File

@@ -685,6 +685,9 @@ void Mod_CreatePolygonsForHull( int hullnum )
if( hullnum < 1 || hullnum > 3 )
return;
if( !world.num_hull_models )
Mod_InitDebugHulls( mod ); // FIXME: build hulls for separate bmodels (shells, medkits etc)
Con_Printf( "generating polygons for hull %u...\n", hullnum );
start = Sys_DoubleTime();

View File

@@ -18,19 +18,18 @@ GNU General Public License for more details.
#include "ref_api.h"
#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( cl.playernum + 1 ) && e->player )
#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( cl.playernum + 1 ) && e->player )
struct ref_state_s
{
qboolean initialized;
HINSTANCE hInstance;
HINSTANCE hInstance;
qboolean initialized;
int numRenderers;
ref_interface_t dllFuncs;
// depends on build configuration
int numRenderers;
const char **shortNames;
const char **readableNames;
const char **shortNames;
const char **readableNames;
};
extern struct ref_state_s ref;
@@ -46,8 +45,8 @@ void R_GetTextureParms( int *w, int *h, int texnum );
void GL_RenderFrame( const struct ref_viewpass_s *rvp );
// common engine and renderer cvars
extern convar_t r_decals;
extern convar_t r_adjust_fov;
extern convar_t r_decals;
extern convar_t r_adjust_fov;
extern convar_t gl_clear;
qboolean R_Init( void );

View File

@@ -154,7 +154,8 @@ static const sx_preset_t rgsxpre_hlalpha052[] =
static const sx_preset_t *ptable = rgsxpre;
// cvars
static CVAR_DEFINE_AUTO( dsp_off, "0", FCVAR_ARCHIVE, "disable DSP processing" );
static CVAR_DEFINE_AUTO( dsp_off, "0", FCVAR_ARCHIVE, "disable DSP processing (deprecated)" );
static CVAR_DEFINE_AUTO( room_off, "0", FCVAR_ARCHIVE, "disable DSP processing (GoldSrc compatible cvar)" );
static CVAR_DEFINE_AUTO( dsp_coeff_table, "0", FCVAR_ARCHIVE, "select DSP coefficient table: 0 for release or 1 for alpha 0.52" );
static CVAR_DEFINE_AUTO( room_type, "0", 0, "current room type preset" );
@@ -232,6 +233,7 @@ void SX_Init( void )
sxmod2cur = sxmod2 = 450 * ( idsp_dma_speed / SOUND_11k );
Cvar_RegisterVariable( &dsp_off );
Cvar_RegisterVariable( &room_off );
Cvar_RegisterVariable( &dsp_coeff_table );
Cvar_RegisterVariable( &roomwater_type );
@@ -809,7 +811,7 @@ DSP_Process
*/
void DSP_Process( portable_samplepair_t *pbfront, int sampleCount )
{
if( dsp_off.value || !sampleCount )
if( dsp_off.value || room_off.value || !sampleCount )
return;
// preset is already installed by CheckNewDspPresets
@@ -843,7 +845,7 @@ CheckNewDspPresets
*/
void CheckNewDspPresets( void )
{
if( dsp_off.value != 0.0f )
if( dsp_off.value || room_off.value )
return;
if( FBitSet( dsp_coeff_table.flags, FCVAR_CHANGED ))

View File

@@ -52,8 +52,11 @@ void S_SoundList_f( void )
{
totalSize += sc->size;
if( sc->loopStart >= 0 ) Con_Printf( "L" );
else Con_Printf( " " );
if( FBitSet( sc->flags, SOUND_LOOPED ))
Con_Printf( "L" );
else
Con_Printf( " " );
if( sfx->name[0] == '*' || !Q_strncmp( sfx->name, DEFAULT_SOUNDPATH, sizeof( DEFAULT_SOUNDPATH ) - 1 ))
Con_Printf( " (%2db) %s : %s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name );
else Con_Printf( " (%2db) %s : " DEFAULT_SOUNDPATH "%s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name );
@@ -110,7 +113,7 @@ static wavdata_t *S_CreateDefaultSound( void )
sc->width = 2;
sc->channels = 1;
sc->loopStart = -1;
sc->loopStart = 0;
sc->rate = SOUND_DMA_SPEED;
sc->samples = SOUND_DMA_SPEED;
sc->size = sc->samples * sc->width * sc->channels;
@@ -155,7 +158,7 @@ wavdata_t *S_LoadSound( sfx_t *sfx )
Sound_Process( &sc, SOUND_11k, sc->width, SOUND_RESAMPLE );
else if( sc->rate > SOUND_11k && sc->rate < SOUND_22k ) // some bad sounds
Sound_Process( &sc, SOUND_22k, sc->width, SOUND_RESAMPLE );
else if( sc->rate > SOUND_22k && sc->rate <= SOUND_32k ) // some bad sounds
else if( sc->rate > SOUND_22k && sc->rate < SOUND_44k ) // some bad sounds
Sound_Process( &sc, SOUND_44k, sc->width, SOUND_RESAMPLE );
sfx->cache = sc;
@@ -218,7 +221,7 @@ sfx_t *S_FindName( const char *pname, int *pfInCache )
sfx = &s_knownSfx[i];
memset( sfx, 0, sizeof( *sfx ));
if( pfInCache ) *pfInCache = false;
Q_strncpy( sfx->name, name, MAX_STRING );
Q_strncpy( sfx->name, name, sizeof( sfx->name ));
sfx->servercount = cl.servercount;
sfx->hashValue = COM_HashKey( sfx->name, MAX_SFX_HASH );
@@ -377,7 +380,7 @@ S_InitSounds
void S_InitSounds( void )
{
// create unused 0-entry
Q_strncpy( s_knownSfx->name, "*default", MAX_QPATH );
Q_strncpy( s_knownSfx->name, "*default", sizeof( s_knownSfx->name ));
s_knownSfx->hashValue = COM_HashKey( s_knownSfx->name, MAX_SFX_HASH );
s_knownSfx->hashNext = s_sfxHashList[s_knownSfx->hashValue];
s_sfxHashList[s_knownSfx->hashValue] = s_knownSfx;

View File

@@ -70,6 +70,12 @@ float S_GetMasterVolume( void )
return 0.0f;
}
if( s_listener.inmenu && !ui_renderworld.value && !Host_IsLocalGame( ))
{
// mute sounds in menu when it's not transparent and we're in multiplayer
return 0.0f;
}
if( !s_listener.inmenu && soundfade.percent != 0 )
{
scale = bound( 0.0f, soundfade.percent / 100.0f, 1.0f );
@@ -328,7 +334,7 @@ channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean
// don't restart looping sounds for the same entity
wavdata_t *sc = channels[first_to_die].sfx->cache;
if( sc && sc->loopStart != -1 )
if( sc && FBitSet( sc->flags, SOUND_LOOPED ))
{
channel_t *ch = &channels[first_to_die];
@@ -503,7 +509,7 @@ static void SND_Spatialize( channel_t *ch )
pSource = ch->sfx->cache;
if( ch->use_loop && pSource && pSource->loopStart != -1 )
if( ch->use_loop && pSource && FBitSet( pSource->flags, SOUND_LOOPED ))
looping = true;
if( !ch->staticsound )
@@ -641,7 +647,7 @@ void S_StartSound( const vec3_t pos, int ent, int chan, sound_t handle, float fv
if( !target_chan->leftvol && !target_chan->rightvol )
{
// looping sounds don't use this optimization because they should stick around until they're killed.
if( !sfx->cache || sfx->cache->loopStart == -1 )
if( !sfx->cache || !FBitSet( sfx->cache->flags, SOUND_LOOPED ))
{
// if this is a streaming sound, play the whole thing.
if( chan != CHAN_STREAM )
@@ -893,7 +899,7 @@ int S_GetCurrentStaticSounds( soundlist_t *pout, int size )
VectorCopy( channels[i].origin, pout->origin );
pout->volume = (float)channels[i].master_vol / 255.0f;
pout->attenuation = channels[i].dist_mult * SND_CLIP_DISTANCE;
pout->looping = ( channels[i].use_loop && channels[i].sfx->cache->loopStart != -1 );
pout->looping = ( channels[i].use_loop && FBitSet( channels[i].sfx->cache->flags, SOUND_LOOPED ));
pout->pitch = channels[i].basePitch;
pout->channel = channels[i].entchannel;
pout->wordIndex = channels[i].wordIndex;
@@ -928,7 +934,7 @@ int S_GetCurrentDynamicSounds( soundlist_t *pout, int size )
if( !channels[i].sfx || !channels[i].sfx->name[0] || !Q_stricmp( channels[i].sfx->name, "*default" ))
continue; // don't serialize default sounds
looped = ( channels[i].use_loop && channels[i].sfx->cache->loopStart != -1 );
looped = ( channels[i].use_loop && FBitSet( channels[i].sfx->cache->flags, SOUND_LOOPED ));
if( channels[i].entchannel == CHAN_STATIC && looped && !Host_IsQuakeCompatible())
continue; // never serialize static looped sounds. It will be restoring in game code
@@ -1599,7 +1605,6 @@ void SND_UpdateSound( void )
// release raw-channels that no longer used more than 10 secs
S_FreeIdleRawChannels();
VectorCopy( cl.simvel, s_listener.velocity );
s_listener.frametime = (cl.time - cl.oldtime);
s_listener.waterlevel = cl.local.waterlevel;
s_listener.active = CL_IsInGame();

View File

@@ -17,30 +17,56 @@ GNU General Public License for more details.
#include "sound.h"
#include "client.h"
#define IPAINTBUFFER 0
#define IROOMBUFFER 1
#define ISTREAMBUFFER 2
enum
{
IPAINTBUFFER = 0,
IROOMBUFFER,
ISTREAMBUFFER,
CPAINTBUFFERS,
};
#define FILTERTYPE_NONE 0
#define FILTERTYPE_LINEAR 1
#define FILTERTYPE_CUBIC 2
enum
{
FILTERTYPE_NONE = 0,
FILTERTYPE_LINEAR,
FILTERTYPE_CUBIC,
};
#define CCHANVOLUMES 2
#define SND_SCALE_BITS 7
#define SND_SCALE_SHIFT (8 - SND_SCALE_BITS)
#define SND_SCALE_LEVELS (1 << SND_SCALE_BITS)
#define SND_SCALE_BITS 7
#define SND_SCALE_SHIFT ( 8 - SND_SCALE_BITS )
#define SND_SCALE_LEVELS ( 1 << SND_SCALE_BITS )
portable_samplepair_t *g_curpaintbuffer;
portable_samplepair_t streambuffer[(PAINTBUFFER_SIZE+1)];
portable_samplepair_t paintbuffer[(PAINTBUFFER_SIZE+1)];
portable_samplepair_t roombuffer[(PAINTBUFFER_SIZE+1)];
portable_samplepair_t facingbuffer[(PAINTBUFFER_SIZE+1)];
portable_samplepair_t temppaintbuffer[(PAINTBUFFER_SIZE+1)];
paintbuffer_t paintbuffers[CPAINTBUFFERS];
// sound mixing buffer
#define CPAINTFILTERMEM 3
#define CPAINTFILTERS 4 // maximum number of consecutive upsample passes per paintbuffer
int snd_scaletable[SND_SCALE_LEVELS][256];
// fixed point stuff for real-time resampling
#define FIX_BITS 28
#define FIX_SCALE ( 1 << FIX_BITS )
#define FIX_MASK (( 1 << FIX_BITS ) - 1 )
#define FIX_FLOAT( a ) ((int)(( a ) * FIX_SCALE ))
#define FIX( a ) (((int)( a )) << FIX_BITS )
#define FIX_INTPART( a ) (((int)( a )) >> FIX_BITS )
#define FIX_FRACPART( a ) (( a ) & FIX_MASK )
typedef struct
{
qboolean factive; // if true, mix to this paintbuffer using flags
portable_samplepair_t *pbuf; // front stereo mix buffer, for 2 or 4 channel mixing
int ifilter; // current filter memory buffer to use for upsampling pass
portable_samplepair_t fltmem[CPAINTFILTERS][CPAINTFILTERMEM];
} paintbuffer_t;
static portable_samplepair_t *g_curpaintbuffer;
static portable_samplepair_t streambuffer[(PAINTBUFFER_SIZE+1)];
static portable_samplepair_t paintbuffer[(PAINTBUFFER_SIZE+1)];
static portable_samplepair_t roombuffer[(PAINTBUFFER_SIZE+1)];
static portable_samplepair_t temppaintbuffer[(PAINTBUFFER_SIZE+1)];
static paintbuffer_t paintbuffers[CPAINTBUFFERS];
static int snd_scaletable[SND_SCALE_LEVELS][256];
void S_InitScaletable( void )
{
int i, j;
@@ -67,7 +93,7 @@ static void S_TransferPaintBuffer( int endtime )
dword *pbuf;
pbuf = (dword *)dma.buffer;
snd_p = (int *)PAINTBUFFER;
snd_p = (int *)g_curpaintbuffer;
lpaintedtime = paintedtime;
sampleMask = ((dma.samples >> 1) - 1);
@@ -111,20 +137,20 @@ static void S_TransferPaintBuffer( int endtime )
//===============================================================================
// Activate a paintbuffer. All active paintbuffers are mixed in parallel within
// MIX_MixChannelsToPaintbuffer, according to flags
_inline void MIX_ActivatePaintbuffer( int ipaintbuffer )
static void MIX_ActivatePaintbuffer( int ipaintbuffer )
{
Assert( ipaintbuffer < CPAINTBUFFERS );
paintbuffers[ipaintbuffer].factive = true;
}
_inline void MIX_SetCurrentPaintbuffer( int ipaintbuffer )
static void MIX_SetCurrentPaintbuffer( int ipaintbuffer )
{
Assert( ipaintbuffer < CPAINTBUFFERS );
g_curpaintbuffer = paintbuffers[ipaintbuffer].pbuf;
Assert( g_curpaintbuffer != NULL );
}
_inline int MIX_GetCurrentPaintbufferIndex( void )
static int MIX_GetCurrentPaintbufferIndex( void )
{
int i;
@@ -136,7 +162,7 @@ _inline int MIX_GetCurrentPaintbufferIndex( void )
return 0;
}
_inline paintbuffer_t *MIX_GetCurrentPaintbufferPtr( void )
static paintbuffer_t *MIX_GetCurrentPaintbufferPtr( void )
{
int ipaint = MIX_GetCurrentPaintbufferIndex();
@@ -145,7 +171,7 @@ _inline paintbuffer_t *MIX_GetCurrentPaintbufferPtr( void )
}
// Don't mix into any paintbuffers
_inline void MIX_DeactivateAllPaintbuffers( void )
static void MIX_DeactivateAllPaintbuffers( void )
{
int i;
@@ -154,7 +180,7 @@ _inline void MIX_DeactivateAllPaintbuffers( void )
}
// set upsampling filter indexes back to 0
_inline void MIX_ResetPaintbufferFilterCounters( void )
static void MIX_ResetPaintbufferFilterCounters( void )
{
int i;
@@ -163,13 +189,13 @@ _inline void MIX_ResetPaintbufferFilterCounters( void )
}
// return pointer to front paintbuffer pbuf, given index
_inline portable_samplepair_t *MIX_GetPFrontFromIPaint( int ipaintbuffer )
static portable_samplepair_t *MIX_GetPFrontFromIPaint( int ipaintbuffer )
{
Assert( ipaintbuffer < CPAINTBUFFERS );
return paintbuffers[ipaintbuffer].pbuf;
}
_inline paintbuffer_t *MIX_GetPPaintFromIPaint( int ipaint )
static paintbuffer_t *MIX_GetPPaintFromIPaint( int ipaint )
{
Assert( ipaint < CPAINTBUFFERS );
return &paintbuffers[ipaint];
@@ -523,6 +549,7 @@ static void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate
wavdata_t *pSource;
int i, sampleCount;
qboolean bZeroVolume;
qboolean local = Host_IsLocalGame();
// mix each channel into paintbuffer
ch = channels;
@@ -549,7 +576,7 @@ static void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate
{
// play, playvol
}
else if(( s_listener.inmenu || s_listener.paused ) && !ch->localsound )
else if(( s_listener.inmenu || s_listener.paused ) && !ch->localsound && local )
{
// play only local sounds, keep pause for other
continue;
@@ -567,6 +594,7 @@ static void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate
// Don't mix sound data for sounds with zero volume. If it's a non-looping sound,
// just remove the sound when its volume goes to zero.
bZeroVolume = !ch->leftvol && !ch->rightvol;
if( !bZeroVolume )
@@ -576,7 +604,7 @@ static void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate
bZeroVolume = true;
}
if( !pSource || ( bZeroVolume && pSource->loopStart == -1 ))
if( !pSource || ( bZeroVolume && !FBitSet( pSource->flags, SOUND_LOOPED )))
{
if( !pSource )
{
@@ -629,7 +657,7 @@ static void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate
}
// pass in index -1...count+2, return pointer to source sample in either paintbuffer or delay buffer
_inline portable_samplepair_t *S_GetNextpFilter( int i, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem )
static portable_samplepair_t *S_GetNextpFilter( int i, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem )
{
// The delay buffer is assumed to precede the paintbuffer by 6 duplicated samples
if( i == -1 ) return (&(pfiltermem[0]));
@@ -838,6 +866,14 @@ static void MIX_MixPaintbuffers( int ibuf1, int ibuf2, int ibuf3, int count, flo
pbuf2 = paintbuffers[ibuf2].pbuf;
pbuf3 = paintbuffers[ibuf3].pbuf;
if( !gain )
{
// do not mix buf2 into buf3, just copy
if( pbuf1 != pbuf3 )
memcpy( pbuf3, pbuf1, sizeof( *pbuf1 ) * count );
return;
}
// destination buffer stereo - average n chans down to stereo
// destination 2ch:

View File

@@ -142,7 +142,7 @@ S_StreamGetCurrentState
save\restore code
=================
*/
qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position )
qboolean S_StreamGetCurrentState( char *currentTrack, size_t currentTrackSize, char *loopTrack, size_t loopTrackSize, int *position )
{
if( !s_bgTrack.stream )
return false; // not active
@@ -150,15 +150,15 @@ qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *posi
if( currentTrack )
{
if( s_bgTrack.current[0] )
Q_strncpy( currentTrack, s_bgTrack.current, MAX_STRING );
else Q_strncpy( currentTrack, "*", MAX_STRING ); // no track
Q_strncpy( currentTrack, s_bgTrack.current, currentTrackSize );
else Q_strncpy( currentTrack, "*", currentTrackSize ); // no track
}
if( loopTrack )
{
if( s_bgTrack.loopName[0] )
Q_strncpy( loopTrack, s_bgTrack.loopName, MAX_STRING );
else Q_strncpy( loopTrack, "*", MAX_STRING ); // no track
Q_strncpy( loopTrack, s_bgTrack.loopName, loopTrackSize );
else Q_strncpy( loopTrack, "*", loopTrackSize ); // no track
}
if( position )

View File

@@ -27,7 +27,7 @@ int S_ConvertLoopedPosition( wavdata_t *pSource, int samplePosition, qboolean us
// convert to a position within the loop
// At the end of the loop, we return a short buffer, and subsequent call
// will loop back and get the rest of the buffer
if( pSource->loopStart >= 0 && samplePosition >= pSource->samples && use_loop )
if( FBitSet( pSource->flags, SOUND_LOOPED ) && samplePosition >= pSource->samples && use_loop )
{
// size of loop
int loopSize = pSource->samples - pSource->loopStart;

View File

@@ -20,206 +20,178 @@ extern poolhandle_t sndpool;
#include "xash3d_mathlib.h"
// sound engine rate defines
#define SOUND_DMA_SPEED 44100 // hardware playback rate
#define SOUND_11k 11025 // 11khz sample rate
#define SOUND_16k 16000 // 16khz sample rate
#define SOUND_22k 22050 // 22khz sample rate
#define SOUND_32k 32000 // 32khz sample rate
#define SOUND_44k 44100 // 44khz sample rate
#define DMA_MSEC_PER_SAMPLE ((float)(1000.0 / SOUND_DMA_SPEED))
#define XASH_AUDIO_CD_QUALITY 1 // some platforms might need this
// fixed point stuff for real-time resampling
#define FIX_BITS 28
#define FIX_SCALE (1 << FIX_BITS)
#define FIX_MASK ((1 << FIX_BITS)-1)
#define FIX_FLOAT(a) ((int)((a) * FIX_SCALE))
#define FIX(a) (((int)(a)) << FIX_BITS)
#define FIX_INTPART(a) (((int)(a)) >> FIX_BITS)
#define FIX_FRACTION(a,b) (FIX(a)/(b))
#define FIX_FRACPART(a) ((a) & FIX_MASK)
// sound engine rate defines
#if XASH_AUDIO_CD_QUALITY
#define SOUND_11k 11025 // 11khz sample rate
#define SOUND_22k 22050 // 22khz sample rate
#define SOUND_44k 44100 // 44khz sample rate
#else // XASH_AUDIO_CD_QUALITY
#define SOUND_11k 12000 // 11khz sample rate
#define SOUND_22k 24000 // 22khz sample rate
#define SOUND_44k 48000 // 44khz sample rate
#endif // XASH_AUDIO_CD_QUALITY
#define SOUND_DMA_SPEED SOUND_44k // hardware playback rate
// NOTE: clipped sound at 32760 to avoid overload
#define CLIP( x ) (( x ) > 32760 ? 32760 : (( x ) < -32760 ? -32760 : ( x )))
#define CLIP( x ) (( x ) > 32760 ? 32760 : (( x ) < -32760 ? -32760 : ( x )))
#define PAINTBUFFER_SIZE 1024 // 44k: was 512
#define PAINTBUFFER (g_curpaintbuffer)
#define CPAINTBUFFERS 3
#define PAINTBUFFER_SIZE 1024 // 44k: was 512
// sound mixing buffer
#define CPAINTFILTERMEM 3
#define CPAINTFILTERS 4 // maximum number of consecutive upsample passes per paintbuffer
#define S_RAW_SOUND_IDLE_SEC 10 // time interval for idling raw sound before it's freed
#define S_RAW_SOUND_BACKGROUNDTRACK -2
#define S_RAW_SOUND_SOUNDTRACK -1
#define S_RAW_SAMPLES_PRECISION_BITS 14
#define CIN_FRAMETIME (1.0f / 30.0f)
#define S_RAW_SOUND_IDLE_SEC 10 // time interval for idling raw sound before it's freed
#define S_RAW_SOUND_BACKGROUNDTRACK -2
#define S_RAW_SOUND_SOUNDTRACK -1
#define S_RAW_SAMPLES_PRECISION_BITS 14
typedef struct
{
int left;
int right;
int left;
int right;
} portable_samplepair_t;
typedef struct
{
qboolean factive; // if true, mix to this paintbuffer using flags
portable_samplepair_t *pbuf; // front stereo mix buffer, for 2 or 4 channel mixing
int ifilter; // current filter memory buffer to use for upsampling pass
portable_samplepair_t fltmem[CPAINTFILTERS][CPAINTFILTERMEM];
} paintbuffer_t;
typedef struct sfx_s
{
char name[MAX_QPATH];
wavdata_t *cache;
char name[MAX_QPATH];
wavdata_t *cache;
int servercount;
uint hashValue;
struct sfx_s *hashNext;
int servercount;
uint hashValue;
struct sfx_s *hashNext;
} sfx_t;
extern portable_samplepair_t paintbuffer[];
extern portable_samplepair_t roombuffer[];
extern portable_samplepair_t temppaintbuffer[];
extern portable_samplepair_t *g_curpaintbuffer;
extern paintbuffer_t paintbuffers[];
// structure used for fading in and out client sound volume.
typedef struct
{
float initial_percent;
float percent; // how far to adjust client's volume down by.
float starttime; // GetHostTime() when we started adjusting volume
float fadeouttime; // # of seconds to get to faded out state
float holdtime; // # of seconds to hold
float fadeintime; // # of seconds to restore
float initial_percent;
float percent; // how far to adjust client's volume down by.
float starttime; // GetHostTime() when we started adjusting volume
float fadeouttime; // # of seconds to get to faded out state
float holdtime; // # of seconds to hold
float fadeintime; // # of seconds to restore
} soundfade_t;
typedef struct
{
float percent;
float percent;
} musicfade_t;
typedef struct snd_format_s
{
unsigned int speed;
unsigned int width;
unsigned int channels;
uint speed;
byte width;
byte channels;
} snd_format_t;
typedef struct
{
snd_format_t format;
int samples; // mono samples in buffer
int samplepos; // in mono samples
byte *buffer;
qboolean initialized; // sound engine is active
const char *backendName;
snd_format_t format;
int samples; // mono samples in buffer
int samplepos; // in mono samples
qboolean initialized; // sound engine is active
byte *buffer;
const char *backendName;
} dma_t;
#include "vox.h"
typedef struct
{
double sample;
wavdata_t *pData;
double forcedEndSample;
qboolean finished;
double sample;
wavdata_t *pData;
double forcedEndSample;
qboolean finished;
} mixer_t;
typedef struct rawchan_s
{
int entnum;
int master_vol;
int leftvol; // 0-255 left volume
int rightvol; // 0-255 right volume
float dist_mult; // distance multiplier (attenuation/clipK)
vec3_t origin; // only use if fixed_origin is set
volatile uint s_rawend;
wavdata_t sound_info; // advance play position
float oldtime; // catch time jumps
size_t max_samples; // buffer length
portable_samplepair_t rawsamples[1]; // variable sized
int entnum;
int master_vol;
int leftvol; // 0-255 left volume
int rightvol; // 0-255 right volume
float dist_mult; // distance multiplier (attenuation/clipK)
vec3_t origin; // only use if fixed_origin is set
volatile uint s_rawend;
float oldtime; // catch time jumps
wavdata_t sound_info; // advance play position
size_t max_samples; // buffer length
portable_samplepair_t rawsamples[1]; // variable sized
} rawchan_t;
typedef struct channel_s
{
char name[16]; // keept sentence name
sfx_t *sfx; // sfx number
char name[16]; // keep sentence name
sfx_t *sfx; // sfx number
int leftvol; // 0-255 left volume
int rightvol; // 0-255 right volume
int leftvol; // 0-255 left volume
int rightvol; // 0-255 right volume
int entnum; // entity soundsource
int entchannel; // sound channel (CHAN_STREAM, CHAN_VOICE, etc.)
vec3_t origin; // only use if fixed_origin is set
float dist_mult; // distance multiplier (attenuation/clipK)
int master_vol; // 0-255 master volume
qboolean isSentence; // bit who indicated sentence
int basePitch; // base pitch percent (100% is normal pitch playback)
float pitch; // real-time pitch after any modulation or shift by dynamic data
qboolean use_loop; // don't loop default and local sounds
qboolean staticsound; // use origin instead of fetching entnum's origin
qboolean localsound; // it's a local menu sound (not looped, not paused)
mixer_t pMixer;
int entnum; // entity soundsource
int entchannel; // sound channel (CHAN_STREAM, CHAN_VOICE, etc.)
vec3_t origin; // only use if fixed_origin is set
float dist_mult; // distance multiplier (attenuation/clipK)
int master_vol; // 0-255 master volume
int basePitch; // base pitch percent (100% is normal pitch playback)
float pitch; // real-time pitch after any modulation or shift by dynamic data
qboolean use_loop; // don't loop default and local sounds
qboolean staticsound; // use origin instead of fetching entnum's origin
qboolean localsound; // it's a local menu sound (not looped, not paused)
mixer_t pMixer;
// sentence mixer
int wordIndex;
mixer_t *currentWord; // NULL if sentence is finished
voxword_t words[CVOXWORDMAX];
qboolean isSentence; // bit indicating sentence
int wordIndex;
mixer_t *currentWord; // NULL if sentence is finished
voxword_t words[CVOXWORDMAX];
} channel_t;
typedef struct
{
vec3_t origin; // simorg + view_ofs
vec3_t velocity;
vec3_t forward;
vec3_t right;
vec3_t up;
vec3_t origin; // simorg + view_ofs
vec3_t forward;
vec3_t right;
vec3_t up;
int entnum;
int waterlevel;
float frametime; // used for sound fade
qboolean active;
qboolean inmenu; // listener in-menu ?
qboolean paused;
qboolean streaming; // playing AVI-file
qboolean stream_paused; // pause only background track
int entnum;
int waterlevel;
float frametime; // used for sound fade
qboolean active;
qboolean inmenu; // listener in-menu ?
qboolean paused;
qboolean streaming; // playing AVI-file
qboolean stream_paused; // pause only background track
} listener_t;
typedef struct
{
string current; // a currently playing track
string loopName; // may be empty
stream_t *stream;
int source; // may be game, menu, etc
string current; // a currently playing track
string loopName; // may be empty
stream_t *stream;
int source; // may be game, menu, etc
} bg_track_t;
//====================================================================
#define MAX_DYNAMIC_CHANNELS (60 + NUM_AMBIENTS)
#define MAX_CHANNELS (256 + MAX_DYNAMIC_CHANNELS) // Scourge Of Armagon has too many static sounds on hip2m4.bsp
#define MAX_RAW_CHANNELS 48
#define MAX_RAW_SAMPLES 8192
#define MAX_DYNAMIC_CHANNELS (60 + NUM_AMBIENTS)
#define MAX_CHANNELS (256 + MAX_DYNAMIC_CHANNELS) // Scourge Of Armagon has too many static sounds on hip2m4.bsp
#define MAX_RAW_CHANNELS 48
#define MAX_RAW_SAMPLES 8192
extern sound_t ambient_sfx[NUM_AMBIENTS];
extern qboolean snd_ambient;
extern channel_t channels[MAX_CHANNELS];
extern rawchan_t *raw_channels[MAX_RAW_CHANNELS];
extern int total_channels;
extern int paintedtime;
extern int soundtime;
extern listener_t s_listener;
extern int idsp_room;
extern dma_t dma;
extern sound_t ambient_sfx[NUM_AMBIENTS];
extern qboolean snd_ambient;
extern channel_t channels[MAX_CHANNELS];
extern rawchan_t *raw_channels[MAX_RAW_CHANNELS];
extern int total_channels;
extern int paintedtime;
extern int soundtime;
extern listener_t s_listener;
extern int idsp_room;
extern dma_t dma;
extern convar_t s_musicvolume;
extern convar_t s_lerping;
extern convar_t s_test; // cvar to testify new effects
extern convar_t s_musicvolume;
extern convar_t s_lerping;
extern convar_t s_test; // cvar to test new effects
extern convar_t s_samplecount;
extern convar_t s_warn_late_precache;
@@ -292,7 +264,6 @@ void SND_ForceCloseMouth( int entnum );
//
void S_StreamSoundTrack( void );
void S_StreamBackgroundTrack( void );
qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position );
void S_PrintBackgroundTrackState( void );
void S_FadeMusicVolume( float fadePercent );

View File

@@ -31,7 +31,7 @@ typedef struct OpusCustomMode OpusCustomMode;
#define VOICE_PCM_CHANNELS 1 // always mono
// never change these parameters when using opuscustom
#define VOICE_OPUS_CUSTOM_SAMPLERATE SOUND_44k
#define VOICE_OPUS_CUSTOM_SAMPLERATE 44100
// must follow opus custom requirements
// also be divisible with MAX_RAW_SAMPLES
#define VOICE_OPUS_CUSTOM_FRAME_SIZE 1024

View File

@@ -16,21 +16,20 @@ GNU General Public License for more details.
#ifndef VOX_H
#define VOX_H
#define CVOXWORDMAX 64
#define SENTENCE_INDEX -99999 // unique sentence index
#define CVOXWORDMAX 64
#define SENTENCE_INDEX -99999 // unique sentence index
typedef struct voxword_s
{
int volume; // increase percent, ie: 125 = 125% increase
int pitch; // pitch shift up percent
int start; // offset start of wave percent
int end; // offset end of wave percent
int cbtrim; // end of wave after being trimmed to 'end'
int fKeepCached; // 1 if this word was already in cache before sentence referenced it
int samplefrac; // if pitch shifting, this is position into wav * 256
int timecompress; // % of wave to skip during playback (causes no pitch shift)
sfx_t *sfx; // name and cache pointer
int volume; // increase percent, ie: 125 = 125% increase
int pitch; // pitch shift up percent
int start; // offset start of wave percent
int end; // offset end of wave percent
int cbtrim; // end of wave after being trimmed to 'end'
int fKeepCached; // 1 if this word was already in cache before sentence referenced it
int samplefrac; // if pitch shifting, this is position into wav * 256
int timecompress; // % of wave to skip during playback (causes no pitch shift)
sfx_t *sfx; // name and cache pointer
} voxword_t;
struct channel_s;

View File

@@ -19,13 +19,15 @@ GNU General Public License for more details.
#define HASH_SIZE 128 // 128 * 4 * 4 == 2048 bytes
typedef struct base_command_hashmap_s
typedef struct base_command_hashmap_s base_command_hashmap_t;
struct base_command_hashmap_s
{
base_command_t *basecmd; // base command: cvar, alias or command
const char *name; // key for searching
base_command_type_e type; // type for faster searching
struct base_command_hashmap_s *next;
} base_command_hashmap_t;
base_command_t *basecmd; // base command: cvar, alias or command
base_command_hashmap_t *next;
base_command_type_e type; // type for faster searching
char name[1]; // key for searching
};
static base_command_hashmap_t *hashed_cmds[HASH_SIZE];
@@ -124,11 +126,12 @@ void BaseCmd_Insert( base_command_type_e type, base_command_t *basecmd, const ch
{
base_command_hashmap_t *elem, *cur, *find;
uint hash = BaseCmd_HashKey( name );
size_t len = Q_strlen( name );
elem = Z_Malloc( sizeof( base_command_hashmap_t ) );
elem = Z_Malloc( sizeof( base_command_hashmap_t ) + len );
elem->basecmd = basecmd;
elem->type = type;
elem->name = name;
Q_strncpy( elem->name, name, len + 1 );
// link the variable in alphanumerical order
for( cur = NULL, find = hashed_cmds[hash];

View File

@@ -31,8 +31,6 @@ typedef enum base_command_type
typedef void base_command_t;
void BaseCmd_Init( void );
base_command_t *BaseCmd_Find( base_command_type_e type, const char *name );
void BaseCmd_FindAll( const char *name,

View File

@@ -640,7 +640,7 @@ void Cmd_TokenizeString( const char *text )
while( 1 )
{
// skip whitespace up to a /n
while( *text && *text <= ' ' && *text != '\r' && *text != '\n' )
while( *text && ((byte)*text ) <= ' ' && *text != '\r' && *text != '\n' )
text++;
if( *text == '\n' || *text == '\r' )
@@ -949,7 +949,7 @@ static void Cmd_Else_f( void )
static qboolean Cmd_ShouldAllowCommand( cmd_t *cmd, qboolean isPrivileged )
{
const char *prefixes[] = { "cl_", "gl_", "r_", "m_", "hud_", "joy_" };
const char *prefixes[] = { "cl_", "gl_", "r_", "m_", "hud_", "joy_", "con_", "scr_" };
int i;
// always allow local commands
@@ -1015,7 +1015,7 @@ static void Cmd_ExecuteStringWithPrivilegeCheck( const char *text, qboolean isPr
*ptoken++ = *text++;
*ptoken = 0;
len += Q_strncpy( pcmd, Cvar_VariableString( token ), MAX_CMD_LINE - len );
len += Q_strncpy( pcmd, Cvar_VariableString( token ), sizeof( token ) - len );
pcmd = command + len;
if( !*text ) break;

View File

@@ -25,16 +25,19 @@ GNU General Public License for more details.
static const char *file_exts[] =
{
"cfg",
"lst",
"exe",
"vbs",
"com",
"bat",
"dll",
"ini",
"log",
"sys",
// ban text files that don't make sense as resource
"cfg", "lst", "ini", "log",
// ban Windows code
"exe", "vbs", "com", "bat",
"dll", "sys", "ps1",
// ban common unix code
// NOTE: in unix anything can be executed as long it has access flag
"so", "sh", "dylib",
// ban mobile archives
"apk", "ipa",
};
#ifdef _DEBUG
@@ -900,7 +903,10 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
if( !COM_CheckString( filename ))
return false;
if( !Q_strncmp( filename, "!MD5", 4 ))
ext = COM_FileExtension( lwrfilename );
// only allow extensionless files that start with !MD5
if( !Q_strncmp( filename, "!MD5", 4 ) && ext[0] == 0 )
return true;
Q_strnlwr( filename, lwrfilename, sizeof( lwrfilename ));
@@ -923,8 +929,6 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
if( Q_strlen( first ) != 4 )
return false;
ext = COM_FileExtension( lwrfilename );
for( i = 0; i < ARRAYSIZE( file_exts ); i++ )
{
if( !Q_stricmp( ext, file_exts[i] ))

View File

@@ -275,6 +275,10 @@ typedef enum bugcomp_e
{
// reverts fix for pfnPEntityOfEntIndex for bug compatibility with GoldSrc
BUGCOMP_PENTITYOFENTINDEX_FLAG = BIT( 0 ),
// rewrites mod's attempts to write GoldSrc-specific messages into Xash protocol
// (new wrappers are added by request)
BUGCOMP_MESSAGE_REWRITE_FACILITY_FLAG = BIT( 1 ),
} bugcomp_t;
typedef struct host_parm_s
@@ -475,14 +479,6 @@ typedef enum
WF_TOTALCOUNT, // must be last
} sndformat_t;
// soundlib global settings
typedef enum
{
SL_USE_LERPING = BIT(0), // lerping sounds during resample
SL_KEEP_8BIT = BIT(1), // don't expand 8bit sounds automatically up to 16 bit
SL_ALLOW_OVERWRITE = BIT(2), // allow to overwrite stored sounds
} slFlags_t;
// wavdata output flags
typedef enum
{
@@ -491,21 +487,20 @@ typedef enum
SOUND_STREAM = BIT( 1 ), // this is a streaminfo, not a real sound
// Sound_Process manipulation flags
SOUND_RESAMPLE = BIT(12), // resample sound to specified rate
SOUND_CONVERT16BIT = BIT(13), // change sound resolution from 8 bit to 16
SOUND_RESAMPLE = BIT( 12 ), // resample sound to specified rate
} sndFlags_t;
typedef struct
{
word rate; // num samples per second (e.g. 11025 - 11 khz)
byte width; // resolution - bum bits divided by 8 (8 bit is 1, 16 bit is 2)
byte channels; // num channels (1 - mono, 2 - stereo)
int loopStart; // offset at this point sound will be looping while playing more than only once
int samples; // total samplecount in wav
uint type; // compression type
uint flags; // misc sound flags
byte *buffer; // sound buffer
size_t size; // for bounds checking
word rate; // num samples per second (e.g. 11025 - 11 khz)
byte width; // resolution - bum bits divided by 8 (8 bit is 1, 16 bit is 2)
byte channels; // num channels (1 - mono, 2 - stereo)
uint loopStart; // offset at this point sound will be looping while playing more than only once
uint samples; // total samplecount in wav
uint type; // compression type
uint flags; // misc sound flags
byte *buffer; // sound buffer
size_t size; // for bounds checking
} wavdata_t;
//
@@ -700,7 +695,7 @@ void Log_Printf( const char *fmt, ... ) _format( 1 );
void SV_BroadcastCommand( const char *fmt, ... ) _format( 1 );
void SV_BroadcastPrintf( struct sv_client_s *ignore, const char *fmt, ... ) _format( 2 );
void CL_ClearStaticEntities( void );
qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position );
qboolean S_StreamGetCurrentState( char *currentTrack, size_t currentTrackSize, char *loopTrack, size_t loopTrackSize, int *position );
void CL_ServerCommand( qboolean reliable, const char *fmt, ... ) _format( 2 );
void CL_HudMessage( const char *pMessage );
const char *CL_MsgInfo( int cmd );

View File

@@ -465,7 +465,7 @@ static qboolean Cmd_GetSoundList( const char *s, char *completedname, int length
t = FS_Search( va( "%s%s*.*", DEFAULT_SOUNDPATH, s ), true, false );
if( !t ) return false;
Q_strncpy( matchbuf, t->filenames[0] + sizeof( DEFAULT_SOUNDPATH ) - 1, MAX_STRING );
Q_strncpy( matchbuf, t->filenames[0] + sizeof( DEFAULT_SOUNDPATH ) - 1, sizeof( matchbuf ));
COM_StripExtension( matchbuf );
if( completedname && length )
Q_strncpy( completedname, matchbuf, length );
@@ -478,7 +478,7 @@ static qboolean Cmd_GetSoundList( const char *s, char *completedname, int length
if( Q_stricmp( ext, "wav" ) && Q_stricmp( ext, "mp3" ))
continue;
Q_strncpy( matchbuf, t->filenames[i] + sizeof( DEFAULT_SOUNDPATH ) - 1, MAX_STRING );
Q_strncpy( matchbuf, t->filenames[i] + sizeof( DEFAULT_SOUNDPATH ) - 1, sizeof( matchbuf ));
COM_StripExtension( matchbuf );
Con_Printf( "%16s\n", matchbuf );
numsounds++;
@@ -764,14 +764,14 @@ static qboolean Cmd_GetGamesList( const char *s, char *completedname, int length
}
if( !numgamedirs ) return false;
Q_strncpy( matchbuf, gamedirs[0], MAX_STRING );
Q_strncpy( matchbuf, gamedirs[0], sizeof( matchbuf ));
if( completedname && length )
Q_strncpy( completedname, matchbuf, length );
if( numgamedirs == 1 ) return true;
for( i = 0; i < numgamedirs; i++ )
{
Q_strncpy( matchbuf, gamedirs[i], MAX_STRING );
Q_strncpy( matchbuf, gamedirs[i], sizeof( matchbuf ));
Con_Printf( "%16s\n", matchbuf );
}
@@ -825,14 +825,14 @@ static qboolean Cmd_GetCDList( const char *s, char *completedname, int length )
}
if( !numcdcommands ) return false;
Q_strncpy( matchbuf, cdcommands[0], MAX_STRING );
Q_strncpy( matchbuf, cdcommands[0], sizeof( matchbuf ));
if( completedname && length )
Q_strncpy( completedname, matchbuf, length );
if( numcdcommands == 1 ) return true;
for( i = 0; i < numcdcommands; i++ )
{
Q_strncpy( matchbuf, cdcommands[i], MAX_STRING );
Q_strncpy( matchbuf, cdcommands[i], sizeof( matchbuf ));
Con_Printf( "%16s\n", matchbuf );
}
@@ -901,12 +901,10 @@ static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
if( f )
{
qboolean have_spawnpoints = false;
dheader_t *header;
dlump_t entities;
memset( buf, 0, MAX_SYSPATH );
FS_Read( f, buf, MAX_SYSPATH );
header = (dheader_t *)buf;
// check all the lumps and some other errors
if( !Mod_TestBmodelLumps( f, t->filenames[i], buf, true, &entities ))
@@ -937,7 +935,7 @@ static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
char token[MAX_TOKEN];
qboolean worldspawn = true;
Q_strncpy( message, "No Title", MAX_STRING );
Q_strncpy( message, "No Title", sizeof( message ));
pfile = ents;
while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL )

View File

@@ -129,6 +129,22 @@ static void Sys_StackTrace( PEXCEPTION_POINTERS pInfo )
stackframe.AddrBStore.Mode = AddrModeFlat;
stackframe.AddrStack.Offset = context.IntSp;
stackframe.AddrStack.Mode = AddrModeFlat;
#elif _M_ARM
image = IMAGE_FILE_MACHINE_ARMNT;
stackframe.AddrPC.Offset = context.Pc;
stackframe.AddrPC.Mode = AddrModeFlat;
stackframe.AddrFrame.Offset = context.R11;
stackframe.AddrFrame.Mode = AddrModeFlat;
stackframe.AddrStack.Offset = context.Sp;
stackframe.AddrStack.Mode = AddrModeFlat;
#elif _M_ARM64
image = IMAGE_FILE_MACHINE_ARM64;
stackframe.AddrPC.Offset = context.Pc;
stackframe.AddrPC.Mode = AddrModeFlat;
stackframe.AddrFrame.Offset = context.Fp;
stackframe.AddrFrame.Mode = AddrModeFlat;
stackframe.AddrStack.Offset = context.Sp;
stackframe.AddrStack.Mode = AddrModeFlat;
#elif
#error
#endif

View File

@@ -955,7 +955,7 @@ static void Cvar_SetGL( const char *name, const char *value )
static qboolean Cvar_ShouldSetCvar( convar_t *v, qboolean isPrivileged )
{
const char *prefixes[] = { "cl_", "gl_", "m_", "r_", "hud_", "joy_" };
const char *prefixes[] = { "cl_", "gl_", "m_", "r_", "hud_", "joy_", "con_", "scr_" };
int i;
if( isPrivileged )

View File

@@ -89,32 +89,32 @@ qboolean FS_LoadProgs( void )
if( !fs_hInstance )
{
Host_Error( "FS_LoadProgs: can't load filesystem library %s: %s\n", name, COM_GetLibraryError() );
Host_Error( "%s: can't load filesystem library %s: %s\n", __func__, name, COM_GetLibraryError() );
return false;
}
if( !( GetFSAPI = (FSAPI)COM_GetProcAddress( fs_hInstance, GET_FS_API )))
{
FS_UnloadProgs();
Host_Error( "FS_LoadProgs: can't find GetFSAPI entry point in %s\n", name );
Host_Error( "%s: can't find GetFSAPI entry point in %s\n", __func__, name );
return false;
}
if( !GetFSAPI( FS_API_VERSION, &g_fsapi, &FI, &fs_memfuncs ))
if( GetFSAPI( FS_API_VERSION, &g_fsapi, &FI, &fs_memfuncs ) != FS_API_VERSION )
{
FS_UnloadProgs();
Host_Error( "FS_LoadProgs: can't initialize filesystem API: wrong version\n" );
Host_Error( "%s: can't initialize filesystem API: wrong version\n", __func__ );
return false;
}
if( !( fs_pfnCreateInterface = (pfnCreateInterface_t)COM_GetProcAddress( fs_hInstance, "CreateInterface" )))
{
FS_UnloadProgs();
Host_Error( "FS_LoadProgs: can't find CreateInterface entry point in %s\n", name );
Host_Error( "%s: can't find CreateInterface entry point in %s\n", __func__, name );
return false;
}
Con_DPrintf( "FS_LoadProgs: filesystem_stdio successfully loaded\n" );
Con_DPrintf( "%s: filesystem_stdio successfully loaded\n", __func__ );
return true;
}

View File

@@ -75,6 +75,7 @@ typedef struct feature_message_s
static feature_message_t bugcomp_features[] =
{
{ BUGCOMP_PENTITYOFENTINDEX_FLAG, "pfnPEntityOfEntIndex bugfix revert", "peoei" },
{ BUGCOMP_MESSAGE_REWRITE_FACILITY_FLAG, "GoldSrc Message Rewrite Facility", "gsmrf" },
};
static feature_message_t engine_features[] =
@@ -864,7 +865,7 @@ void GAME_EXPORT Host_Error( const char *error, ... )
}
recursive = true;
Q_strncpy( hosterror2, hosterror1, MAX_SYSPATH );
Q_strncpy( hosterror2, hosterror1, sizeof( hosterror2 ));
host.errorframe = host.framecount; // to avoid multply calls per frame
Q_snprintf( host.finalmsg, sizeof( host.finalmsg ), "Server crashed: %s", hosterror1 );
@@ -958,15 +959,15 @@ static void Host_RunTests( int stage )
static uint32_t Host_CheckBugcomp( void )
{
const char *prev, *next;
uint32_t flags = 0;
string args, arg;
char *prev, *next;
size_t i;
if( !Sys_CheckParm( "-bugcomp" ))
return 0;
if( Sys_GetParmFromCmdLine( "-bugcomp", args ) && args[0] != '-' )
if( Sys_GetParmFromCmdLine( "-bugcomp", args ) && isalpha( args[0] ))
{
for( prev = args, next = Q_strchrnul( prev, '+' ); ; prev = next + 1, next = Q_strchrnul( prev, '+' ))
{

View File

@@ -24,7 +24,8 @@ typedef struct dll_user_s
qboolean custom_loader; // a bit who indicated loader type
qboolean encrypted; // dll is crypted (some client.dll in HL, CS etc)
char dllName[32]; // for debug messages
string fullPath, shortPath; // actual dll paths
char fullPath[2048];
string shortPath; // actual dll paths
// ordinals stuff, valid only on Win32
word *ordinals;

View File

@@ -262,7 +262,7 @@ static void NET_AddMaster( const char *addr, qboolean save )
}
master = Mem_Malloc( host.mempool, sizeof( master_t ) );
Q_strncpy( master->address, addr, MAX_STRING );
Q_strncpy( master->address, addr, sizeof( master->address ));
master->sent = false;
master->save = save;
master->next = NULL;

View File

@@ -24,6 +24,9 @@ GNU General Public License for more details.
#include "client.h"
#include "server.h" // LUMP_ error codes
#include "ref_common.h"
#if defined( HAVE_OPENMP )
#include <omp.h>
#endif // HAVE_OPENMP
#define MIPTEX_CUSTOM_PALETTE_SIZE_BYTES ( sizeof( int16_t ) + 768 )
@@ -578,6 +581,42 @@ void Mod_PrintWorldStats_f( void )
===============================================================================
*/
/*
===================
Mod_DecompressPVS
TODO: replace all Mod_DecompressPVS calls by this
===================
*/
static void Mod_DecompressPVSTo( byte *const out, const byte *in, size_t visbytes )
{
byte *dst = out;
if( !in ) // no visinfo, make all visible
{
memset( out, 0xFF, visbytes );
return;
}
while( dst < out + visbytes )
{
if( *in ) // uncompressed
{
*dst++ = *in++;
}
else // zero repeated `c` times
{
size_t c = in[1];
if( c > out + visbytes - dst )
c = out + visbytes - dst;
memset( dst, 0, c );
in += 2;
dst += c;
}
}
}
/*
===================
Mod_DecompressPVS
@@ -585,41 +624,36 @@ Mod_DecompressPVS
*/
static byte *Mod_DecompressPVS( const byte *in, int visbytes )
{
byte *out;
int c;
Mod_DecompressPVSTo( g_visdata, in, visbytes );
return g_visdata;
}
out = g_visdata;
static size_t Mod_CompressPVS( byte *const out, const byte *in, size_t inbytes )
{
size_t i;
byte *dst = out;
if( !in )
for( i = 0; i < inbytes; i++ )
{
// no vis info, so make all visible
while( visbytes )
size_t j = i + 1, rep = 1;
*dst++ = in[i];
// only compress zeros
if( in[i] )
continue;
for( ; j < inbytes && rep != 255; j++, rep++ )
{
*out++ = 0xff;
visbytes--;
if( in[j] )
break;
}
return g_visdata;
*dst++ = rep;
i = j - 1;
}
do
{
if( *in )
{
*out++ = *in++;
continue;
}
c = in[1];
in += 2;
while( c )
{
*out++ = 0;
c--;
}
} while( out - g_visdata < visbytes );
return g_visdata;
return dst - out;
}
/*
@@ -653,22 +687,11 @@ NOTE: can return NULL
*/
byte *Mod_GetPVSForPoint( const vec3_t p )
{
mnode_t *node;
mleaf_t *leaf = NULL;
mleaf_t *leaf;
ASSERT( worldmodel != NULL );
node = worldmodel->nodes;
while( 1 )
{
if( node->contents < 0 )
{
leaf = (mleaf_t *)node;
break; // we found a leaf
}
node = node->children[PlaneDiff( p, node->plane ) <= 0];
}
leaf = Mod_PointInLeaf( p, worldmodel->nodes );
if( leaf && leaf->cluster >= 0 )
return Mod_DecompressPVS( leaf->compressed_vis, world.visbytes );
@@ -681,7 +704,7 @@ Mod_FatPVS_RecursiveBSPNode
==================
*/
static void Mod_FatPVS_RecursiveBSPNode( const vec3_t org, float radius, byte *visbuffer, int visbytes, mnode_t *node )
static void Mod_FatPVS_RecursiveBSPNode( const vec3_t org, float radius, byte *visbuffer, int visbytes, mnode_t *node, qboolean phs )
{
int i;
@@ -696,7 +719,7 @@ static void Mod_FatPVS_RecursiveBSPNode( const vec3_t org, float radius, byte *v
else
{
// go down both sides
Mod_FatPVS_RecursiveBSPNode( org, radius, visbuffer, visbytes, node->children[0] );
Mod_FatPVS_RecursiveBSPNode( org, radius, visbuffer, visbytes, node->children[0], phs );
node = node->children[1];
}
}
@@ -704,10 +727,19 @@ static void Mod_FatPVS_RecursiveBSPNode( const vec3_t org, float radius, byte *v
// if this leaf is in a cluster, accumulate the vis bits
if(((mleaf_t *)node)->cluster >= 0 )
{
byte *vis = Mod_DecompressPVS( ((mleaf_t *)node)->compressed_vis, world.visbytes );
byte *vis;
for( i = 0; i < visbytes; i++ )
visbuffer[i] |= vis[i];
if( phs )
{
int i = ((mleaf_t *)node)->cluster + 1;
vis = Mod_DecompressPVS( &world.compressed_phs[world.phsofs[i]], world.visbytes );
}
else
{
vis = Mod_DecompressPVS( ((mleaf_t *)node)->compressed_vis, world.visbytes );
}
Q_memor( visbuffer, vis, visbytes );
}
}
@@ -719,7 +751,7 @@ Calculates a PVS that is the inclusive or of all leafs
within radius pixels of the given point.
==================
*/
int Mod_FatPVS( const vec3_t org, float radius, byte *visbuffer, int visbytes, qboolean merge, qboolean fullvis )
int Mod_FatPVS( const vec3_t org, float radius, byte *visbuffer, int visbytes, qboolean merge, qboolean fullvis, qboolean phs )
{
int bytes = world.visbytes;
mleaf_t *leaf = NULL;
@@ -736,9 +768,17 @@ int Mod_FatPVS( const vec3_t org, float radius, byte *visbuffer, int visbytes, q
return bytes;
}
// requested PHS but we don't have PHS for some reason
// enable full visibility
if( phs && !( world.compressed_phs && world.phsofs ))
{
memset( visbuffer, 0xFF, bytes );
return bytes;
}
if( !merge ) memset( visbuffer, 0x00, bytes );
Mod_FatPVS_RecursiveBSPNode( org, radius, visbuffer, bytes, worldmodel->nodes );
Mod_FatPVS_RecursiveBSPNode( org, radius, visbuffer, bytes, worldmodel->nodes, phs );
return bytes;
}
@@ -1823,8 +1863,8 @@ static void Mod_LoadEntities( model_t *mod, dbspmodel_t *bmod )
{
char *pszWadFile;
Q_strncpy( wadstring, token, MAX_TOKEN - 2 );
wadstring[MAX_TOKEN - 2] = 0;
Q_strncpy( wadstring, token, sizeof( wadstring ) - 2 );
wadstring[sizeof( wadstring ) - 2] = 0;
if( !Q_strchr( wadstring, ';' ))
Q_strncat( wadstring, ";", sizeof( wadstring ));
@@ -1835,7 +1875,7 @@ static void Mod_LoadEntities( model_t *mod, dbspmodel_t *bmod )
COM_FixSlashes( pszWadFile );
COM_FileBase( pszWadFile, token, sizeof( token ));
// make sure what wad is really exist
// make sure that wad is really exist
if( FS_FileExists( va( "%s.wad", token ), false ))
{
int num = bmod->wadlist.count++;
@@ -2028,18 +2068,16 @@ static qboolean Mod_LooksLikeWaterTexture( const char *name )
static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureIndex )
{
#if !XASH_DEDICATED
texture_t *texture = NULL;
mip_t *mipTex = NULL;
qboolean usesCustomPalette = false;
uint32_t txFlags = 0;
// Don't load texture data on dedicated server, as there is no renderer.
// don't load texture data on dedicated server, as there is no renderer.
// but count the wadusage for automatic precache
//
// FIXME: for ENGINE_IMPROVED_LINETRACE we need to load textures on server too
// but there is no facility for this yet
if( Host_IsDedicated( ))
return;
texture = mod->textures[textureIndex];
mipTex = Mod_GetMipTexForTexture( bmod, textureIndex );
@@ -2055,10 +2093,15 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
// check for multi-layered sky texture (quake1 specific)
if( bmod->isworld && Q_strncmp( mipTex->name, "sky", 3 ) == 0 && ( mipTex->width / mipTex->height ) == 2 )
{
ref.dllFuncs.R_InitSkyClouds( mipTex, texture, usesCustomPalette ); // load quake sky
#if !XASH_DEDICATED
if( !Host_IsDedicated( ))
{
ref.dllFuncs.R_InitSkyClouds( mipTex, texture, usesCustomPalette ); // load quake sky
if( R_GetBuiltinTexture( REF_SOLIDSKY_TEXTURE ) && R_GetBuiltinTexture( REF_ALPHASKY_TEXTURE ))
SetBits( world.flags, FWORLD_SKYSPHERE );
if( R_GetBuiltinTexture( REF_SOLIDSKY_TEXTURE ) && R_GetBuiltinTexture( REF_ALPHASKY_TEXTURE ))
SetBits( world.flags, FWORLD_SKYSPHERE );
}
#endif // !XASH_DEDICATED
// No texture to load in this case, so just exit.
return;
@@ -2076,11 +2119,18 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
if( wadIndex >= 0 )
{
texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texpath, NULL, 0, txFlags );
#if !XASH_DEDICATED
if( !Host_IsDedicated( ))
texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texpath, NULL, 0, txFlags );
#endif // !XASH_DEDICATED
bmod->wadlist.wadusage[wadIndex]++;
}
}
#if !XASH_DEDICATED
if( Host_IsDedicated( ))
return;
// WAD failed, so use internal texture (if present)
if( mipTex->offsets[0] > 0 && texture->gl_texturenum == 0 )
{
@@ -2709,6 +2759,153 @@ static void Mod_LoadLeafs( model_t *mod, dbspmodel_t *bmod )
SetBits( world.flags, FWORLD_WATERALPHA );
}
/*
===========
Mod_CalcPHS
To be called while loading world for multiplayer game server
===========
*/
static void Mod_CalcPHS( model_t *mod )
{
const qboolean vis_stats = host_developer.value >= DEV_EXTENDED;
const size_t rowbytes = ALIGN( world.visbytes, 4 ); // force align rows by 32-bit boundary
const size_t count = mod->numleafs + 1; // same as mod->submodels[0].visleafs + 1
double t1;
double t2;
size_t total_compressed_size = 0;
size_t hcount = 0;
size_t vcount = 0;
int i;
byte *uncompressed_pvs;
byte *uncompressed_phs;
if( !mod->visdata )
return;
#if defined( HAVE_OPENMP )
Con_Reportf( "Building PHS in %d threads...\n", omp_get_max_threads( ));
#else
Con_Reportf( "Building PHS...\n" );
#endif
uncompressed_pvs = Mem_Calloc( mod->mempool, rowbytes * count * 2 );
uncompressed_phs = &uncompressed_pvs[rowbytes * count];
world.phsofs = Mem_Calloc( mod->mempool, sizeof( size_t ) * count );
world.compressed_phs = NULL;
t1 = Platform_DoubleTime();
#pragma omp parallel
{
// uncompress pvs first
#pragma omp for schedule( static, 256 ) // there might be thousands of leafs, split by 256
for( i = 0; i < count; i++ )
Mod_DecompressPVSTo( &uncompressed_pvs[rowbytes * i], mod->leafs[i].compressed_vis, world.visbytes );
// now create phs
#pragma omp for schedule( static, 256 ) reduction( + : vcount, hcount )
for( i = 0; i < count; i++ )
{
const byte *scan = &uncompressed_pvs[rowbytes * i];
byte *dst = &uncompressed_phs[rowbytes * i]; // rowbytes, not rowwords!
size_t j;
memcpy( dst, scan, rowbytes );
for( j = 0; j < rowbytes; j++ )
{
size_t k;
uint bitbyte = scan[j];
if( bitbyte == 0 )
continue;
for( k = 0; k < 8; k++ )
{
size_t index;
if( !FBitSet( bitbyte, BIT( k )))
continue;
// OR this pvs row into the phs
// +1 because pvs is 1 based
index = (( j * 8 ) + k + 1 );
if( index >= count )
continue;
Q_memor( dst, &uncompressed_pvs[rowbytes * index], rowbytes );
}
}
if( vis_stats && i != 0 )
{
size_t j;
for( j = 0; j < count; j++ )
{
if( CHECKVISBIT( scan, j ))
vcount++;
if( CHECKVISBIT( dst, j ))
hcount++;
}
}
}
}
// since I can't predict at which spot compressed array
// should be put, this loop is single threaded
for( i = 0; i < count; i++ )
{
const byte *src = &uncompressed_phs[rowbytes * i];
byte temp_compressed_row[(MAX_MAP_LEAFS+1)/4]; // compression for this row might be ineffective
size_t compressed_size;
compressed_size = Mod_CompressPVS( temp_compressed_row, src, rowbytes );
world.compressed_phs = Mem_Realloc( mod->mempool, world.compressed_phs, total_compressed_size + compressed_size );
memcpy( &world.compressed_phs[total_compressed_size], temp_compressed_row, compressed_size );
world.phsofs[i] = total_compressed_size;
total_compressed_size += compressed_size;
}
t2 = Platform_DoubleTime();
if( vis_stats )
Con_Reportf( "Average leaves visible / audible / total: %i / %i / %i\n", vcount / count, hcount / count, count );
Con_Reportf( "Uncompressed PHS size: %s\n", Q_memprint( rowbytes * count ));
Con_Reportf( "Compressed PHS size: %s\n", Q_memprint( total_compressed_size + sizeof( *world.phsofs ) * count ));
Con_Reportf( "PHS building time: %.2f ms\n", ( t2 - t1 ) * 1000.0f );
// TODO: rewrite this into a unit test
// NOTE: how to get GoldSrc fat PHS and PVS data
// start a multiplayer server with some op4_bootcamp (for example)
// attach to process with GDB:
// (gdb) p gPAS[0]
// $0 = (byte *) ...
// (gdb) p gPAS[gPVSRowBytes * (cl.worldmodel->numleafs + 1)]
// $1 = (byte *) ...
// (gdb) dump binary memory op4_bootcamp_gs.phs $0 $1
// (gdb) p gPVS[0]
// $2 = (byte *) ...
// (gdb) p gPVS[gPVSRowBytes * (cl.worldmodel->numleafs + 1)]
// $3 = (byte *) ...
// (gdb) dump binary memory op4_bootcamp_gs.pvs $0 $1
//
// NOTE: as of writing, uncompressed PVS and PHS data do match! hooray!
//
// FS_WriteFile( "op4_bootcamp.pvs", uncompressed_pvs, rowbytes * count );
// FS_WriteFile( "op4_bootcamp.phs", uncompressed_phs, rowbytes * count );
// release uncompressed data
Mem_Free( uncompressed_pvs );
// TODO: cache the PHS somewhere, it might take a long time on giant maps
}
/*
=================
Mod_LoadClipnodes
@@ -2906,6 +3103,7 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, const byte *mod_base, qboolea
char wadvalue[2048];
size_t len = 0;
int i, ret, flags = 0;
qboolean wadlist_warn = false;
// always reset the intermediate struct
memset( bmod, 0, sizeof( dbspmodel_t ));
@@ -3000,23 +3198,37 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, const byte *mod_base, qboolea
{
world.version = bmod->version;
#if !XASH_DEDICATED
Mod_InitDebugHulls( mod ); // FIXME: build hulls for separate bmodels (shells, medkits etc)
world.deluxedata = bmod->deluxedata_out; // deluxemap data pointer
world.shadowdata = bmod->shadowdata_out; // occlusion data pointer
#endif // XASH_DEDICATED
if( SV_Active() && svs.maxclients > 1 )
Mod_CalcPHS( mod );
}
for( i = 0; i < bmod->wadlist.count; i++ )
{
string wadname;
if( !bmod->wadlist.wadusage[i] )
continue;
ret = Q_snprintf( &wadvalue[len], sizeof( wadvalue ), "%s.wad; ", bmod->wadlist.wadnames[i] );
if( ret == -1 )
Q_snprintf( wadname, sizeof( wadname ), "%s.wad", bmod->wadlist.wadnames[i] );
// a1ba: automatically precache used wad files so client will download it
if( SV_Active( ))
SV_GenericIndex( wadname );
if( !wadlist_warn )
{
Con_DPrintf( S_WARN "Too many wad files for output!\n" );
break;
ret = Q_snprintf( &wadvalue[len], sizeof( wadvalue ), "%s; ", wadname );
if( ret == -1 )
{
Con_DPrintf( S_WARN "Too many wad files for output!\n" );
wadlist_warn = true;
}
len += ret;
}
len += ret;
}
if( COM_CheckString( wadvalue ))

View File

@@ -33,7 +33,7 @@ GNU General Public License for more details.
#define REFPVS_RADIUS 2.0f // radius for rendering
#define FATPVS_RADIUS 8.0f // FatPVS use radius smaller than the FatPHS
#define FATPHS_RADIUS 16.0f
#define FATPHS_RADIUS 8.0f // see SV_AddToFatPAS in GoldSrc
#define WORLD_INDEX (1) // world index is always 1
@@ -115,6 +115,10 @@ typedef struct world_static_s
int max_recursion;
uint32_t version; // BSP version
// Potentially Hearable Set
byte *compressed_phs;
size_t *phsofs;
} world_static_t;
#ifndef REF_DLL
@@ -151,7 +155,7 @@ void Mod_FreeUnused( void );
void Mod_LoadBrushModel( model_t *mod, const void *buffer, qboolean *loaded );
qboolean Mod_TestBmodelLumps( file_t *f, const char *name, const byte *mod_base, qboolean silent, dlump_t *entities );
qboolean Mod_HeadnodeVisible( mnode_t *node, const byte *visbits, int *lastleaf );
int Mod_FatPVS( const vec3_t org, float radius, byte *visbuffer, int visbytes, qboolean merge, qboolean fullvis );
int Mod_FatPVS( const vec3_t org, float radius, byte *visbuffer, int visbytes, qboolean merge, qboolean fullvis, qboolean false );
qboolean Mod_BoxVisible( const vec3_t mins, const vec3_t maxs, const byte *visbits );
int Mod_CheckLump( const char *filename, const int lump, int *lumpsize );
int Mod_ReadLump( const char *filename, const int lump, void **lumpdata, int *lumpsize );

View File

@@ -780,7 +780,7 @@ extract texture filename from modelname
*/
const char *Mod_StudioTexName( const char *modname )
{
static char texname[MAX_QPATH];
static char texname[MAX_QPATH+1];
Q_strncpy( texname, modname, sizeof( texname ));
COM_StripExtension( texname );
@@ -841,6 +841,22 @@ static studiohdr_t *R_StudioLoadHeader( model_t *mod, const void *buffer )
return (studiohdr_t *)buffer;
}
static studiohdr_t *Mod_MaybeTruncateStudioTextureData( model_t *mod )
{
#if XASH_LOW_MEMORY
studiohdr_t *phdr = (studiohdr_t *)mod->cache.data;
mod->cache.data = Mem_Realloc( mod->mempool, mod->cache.data, phdr->texturedataindex );
phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
phdr->length = phdr->texturedataindex; // update model size
return phdr;
#else
// NOTE: some mods potentially might require full studio model data
return (studiohdr_t *)mod->cache.data;
#endif
}
/*
=================
Mod_LoadStudioModel
@@ -860,73 +876,62 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
phdr = R_StudioLoadHeader( mod, buffer );
if( !phdr ) return; // bad model
if( !Host_IsDedicated() )
if( !Host_IsDedicated( ) && phdr->numtextures == 0 )
{
if( phdr->numtextures == 0 )
studiohdr_t *thdr;
void *buffer2;
buffer2 = FS_LoadFile( Mod_StudioTexName( mod->name ), NULL, false );
thdr = R_StudioLoadHeader( mod, buffer2 );
if( thdr != NULL )
{
studiohdr_t *thdr;
byte *in, *out;
void *buffer2 = NULL;
size_t size1, size2;
byte *in, *out;
size_t size1, size2;
buffer2 = FS_LoadFile( Mod_StudioTexName( mod->name ), NULL, false );
thdr = R_StudioLoadHeader( mod, buffer2 );
if( !thdr )
{
Con_Printf( S_WARN "Mod_LoadStudioModel: %s missing textures file\n", mod->name );
if( buffer2 ) Mem_Free( buffer2 );
}
else
{
#if !XASH_DEDICATED
ref.dllFuncs.Mod_StudioLoadTextures( mod, thdr );
// TODO: Mod_StudioLoadTextures will crash if passed a merged studio model!
ref.dllFuncs.Mod_StudioLoadTextures( mod, thdr );
#endif
// give space for textures and skinrefs
size1 = thdr->numtextures * sizeof( mstudiotexture_t );
size2 = thdr->numskinfamilies * thdr->numskinref * sizeof( short );
mod->cache.data = Mem_Calloc( mod->mempool, phdr->length + size1 + size2 );
memcpy( mod->cache.data, buffer, phdr->length ); // copy main mdl buffer
phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
phdr->numskinfamilies = thdr->numskinfamilies;
phdr->numtextures = thdr->numtextures;
phdr->numskinref = thdr->numskinref;
phdr->textureindex = phdr->length;
phdr->skinindex = phdr->textureindex + size1;
in = (byte *)thdr + thdr->textureindex;
out = (byte *)phdr + phdr->textureindex;
memcpy( out, in, size1 + size2 ); // copy textures + skinrefs
phdr->length += size1 + size2;
Mem_Free( buffer2 ); // release T.mdl
}
}
else
{
// NOTE: don't modify source buffer because it's used for CRC computing
mod->cache.data = Mem_Calloc( mod->mempool, phdr->length );
memcpy( mod->cache.data, buffer, phdr->length );
// give space for textures and skinrefs
size1 = thdr->numtextures * sizeof( mstudiotexture_t );
size2 = thdr->numskinfamilies * thdr->numskinref * sizeof( short );
mod->cache.data = Mem_Calloc( mod->mempool, phdr->length + size1 + size2 );
memcpy( mod->cache.data, buffer, phdr->length ); // copy main mdl buffer
phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
#if !XASH_DEDICATED
ref.dllFuncs.Mod_StudioLoadTextures( mod, phdr );
#endif
phdr->numskinfamilies = thdr->numskinfamilies;
phdr->numtextures = thdr->numtextures;
phdr->numskinref = thdr->numskinref;
phdr->textureindex = phdr->length;
phdr->skinindex = phdr->textureindex + size1;
// NOTE: we wan't keep raw textures in memory. just cutoff model pointer above texture base
mod->cache.data = Mem_Realloc( mod->mempool, mod->cache.data, phdr->texturedataindex );
phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
phdr->length = phdr->texturedataindex; // update model size
in = (byte *)thdr + thdr->textureindex;
out = (byte *)phdr + phdr->textureindex;
memcpy( out, in, size1 + size2 ); // copy textures + skinrefs
phdr->length += size1 + size2;
}
else Con_Printf( S_WARN "%s: %s missing textures file\n", __func__, mod->name );
if( buffer2 )
Mem_Free( buffer2 ); // release T.mdl
}
else
{
// just copy model into memory
// NOTE: don't modify source buffer because it's used for CRC computing
mod->cache.data = Mem_Calloc( mod->mempool, phdr->length );
memcpy( mod->cache.data, buffer, phdr->length );
phdr = mod->cache.data;
#if !XASH_DEDICATED
if( !Host_IsDedicated( ))
ref.dllFuncs.Mod_StudioLoadTextures( mod, phdr );
#endif
}
// NOTE: we may not want to keep raw textures in memory. just cutoff model pointer above texture base
phdr = Mod_MaybeTruncateStudioTextureData( mod );
// setup bounding box
if( !VectorCompare( vec3_origin, phdr->bbmin ))
{

View File

@@ -114,6 +114,11 @@ void Mod_FreeModel( model_t *mod )
world.version = 0;
world.shadowdata = NULL;
world.deluxedata = NULL;
// data already freed by Mem_FreePool above
world.hull_models = NULL;
world.compressed_phs = NULL;
world.phsofs = NULL;
}
memset( mod, 0, sizeof( *mod ));

View File

@@ -89,6 +89,36 @@ const char *svc_strings[svc_lastmsg+1] =
"svc_exec",
};
const char *svc_legacy_strings[svc_lastmsg+1] =
{
[svc_legacy_changing] = "svc_legacy_changing",
[svc_legacy_ambientsound] = "svc_legacy_ambientsound",
[svc_legacy_soundindex] = "svc_legacy_soundindex",
[svc_legacy_ambientsound] = "svc_legacy_ambientsound",
[svc_legacy_modelindex] = "svc_legacy_modelindex",
[svc_legacy_eventindex] = "svc_legacy_eventindex",
[svc_legacy_chokecount] = "svc_legacy_chokecount",
};
const char *svc_goldsrc_strings[svc_lastmsg+1] =
{
[svc_goldsrc_version] = "svc_goldsrc_version",
[svc_goldsrc_serverinfo] = "svc_goldsrc_serverinfo",
[svc_goldsrc_deltadescription] = "svc_goldsrc_deltadescription",
[svc_goldsrc_stopsound] = "svc_goldsrc_stopsound",
[svc_goldsrc_damage] = "svc_goldsrc_damage",
[svc_goldsrc_killedmonster] = "svc_goldsrc_killedmonster",
[svc_goldsrc_foundsecret] = "svc_goldsrc_foundsecret",
[svc_goldsrc_spawnstaticsound] = "svc_goldsrc_spawnstaticsound",
[svc_goldsrc_decalname] = "svc_goldsrc_decalname",
[svc_goldsrc_newusermsg] = "svc_goldsrc_newusermsg",
[svc_goldsrc_newmovevars] = "svc_goldsrc_newmovevars",
[svc_goldsrc_sendextrainfo] = "svc_goldsrc_sendextrainfo",
[svc_goldsrc_timescale] = "svc_goldsrc_timescale",
[svc_goldsrc_sendcvarvalue] = "svc_goldsrc_sendcvarvalue",
[svc_goldsrc_sendcvarvalue2] = "svc_goldsrc_sendcvarvalue2",
};
void MSG_InitMasks( void )
{
uint startbit, endbit;

View File

@@ -174,7 +174,7 @@ void MSG_ExciseBits( sizebuf_t *sb, int startbit, int bitstoremove );
// Bit-write functions
void MSG_WriteOneBit( sizebuf_t *sb, int nValue );
void MSG_WriteUBitLong( sizebuf_t *sb, uint curData, int numbits );
NO_ASAN void MSG_WriteUBitLong( sizebuf_t *sb, uint curData, int numbits );
void MSG_WriteSBitLong( sizebuf_t *sb, int data, int numbits );
void MSG_WriteBitLong( sizebuf_t *sb, uint data, int numbits, qboolean bSigned );
qboolean MSG_WriteBits( sizebuf_t *sb, const void *pData, int nBits );

View File

@@ -919,13 +919,20 @@ int Netchan_CreateFileFragments( netchan_t *chan, const char *filename )
int remaining;
int bufferid = 1;
fs_offset_t filesize = 0;
char compressedfilename[MAX_OSPATH];
int compressedFileTime;
int fileTime;
qboolean firstfragment = true;
qboolean bCompressed = false;
fragbufwaiting_t *wait, *p;
fragbuf_t *buf;
char compressedfilename[sizeof( buf->filename ) + 5];
// shouldn't be critical, but just in case
if( Q_strlen( filename ) > sizeof( buf->filename ) - 1 )
{
Con_Printf( S_WARN "Unable to transfer %s due to path length overflow\n", filename );
return 0;
}
if(( filesize = FS_FileSize( filename, false )) <= 0 )
{
@@ -937,8 +944,7 @@ int Netchan_CreateFileFragments( netchan_t *chan, const char *filename )
chunksize = chan->pfnBlockSize( chan->client, FRAGSIZE_FRAG );
else chunksize = FRAGMENT_MAX_SIZE; // fallback
Q_strncpy( compressedfilename, filename, sizeof( compressedfilename ));
COM_ReplaceExtension( compressedfilename, ".ztmp", sizeof( compressedfilename ));
Q_snprintf( compressedfilename, sizeof( compressedfilename ), "%s.ztmp", filename );
compressedFileTime = FS_FileTime( compressedfilename, false );
fileTime = FS_FileTime( filename, false );
@@ -1521,10 +1527,9 @@ void Netchan_TransmitBits( netchan_t *chan, int length, byte *data )
if( pbuf->iscompressed )
{
char compressedfilename[MAX_OSPATH];
char compressedfilename[sizeof( pbuf->filename ) + 5];
Q_strncpy( compressedfilename, pbuf->filename, sizeof( compressedfilename ));
COM_ReplaceExtension( compressedfilename, ".ztmp", sizeof( compressedfilename ));
Q_snprintf( compressedfilename, sizeof( compressedfilename ), "%s.ztmp", pbuf->filename );
file = FS_Open( compressedfilename, "rb", false );
}
else file = FS_Open( pbuf->filename, "rb", false );

View File

@@ -2375,7 +2375,7 @@ static qboolean HTTP_ProcessStream( httpfile_t *curfile )
if( curfile->header_size >= sizeof( buf ))
{
Con_Reportf( S_ERROR "Header too big, the size is %s\n", curfile->header_size );
Con_Reportf( S_ERROR "Header too big, the size is %d\n", curfile->header_size );
HTTP_FreeFile( curfile, true );
return false;
}
@@ -2395,8 +2395,6 @@ static qboolean HTTP_ProcessStream( httpfile_t *curfile )
int cutheadersize = begin - curfile->buf + 4; // after that begin of data
char *content_length_line;
Con_Reportf( "HTTP: Got response!\n" );
if( !Q_strstr( curfile->buf, "200 OK" ))
{
*begin = 0; // cut string to print out response
@@ -2420,10 +2418,10 @@ static qboolean HTTP_ProcessStream( httpfile_t *curfile )
content_length_line += sizeof( "Content-Length: " ) - 1;
size = Q_atoi( content_length_line );
Con_Reportf( "HTTP: File size is %d\n", size );
Con_Reportf( "HTTP: Got 200 OK! File size is %d\n", size );
if( ( curfile->size != -1 ) && ( curfile->size != size )) // check size if specified, not used
Con_Reportf( S_WARN "Server reports wrong file size!\n" );
Con_Reportf( S_WARN "Server reports wrong file size for %s!\n", curfile->path );
curfile->size = size;
curfile->header_size = 0;
@@ -2535,7 +2533,7 @@ void HTTP_Run( void )
if( !curfile->file )
{
Con_Printf( S_ERROR "cannot open %s!\n", name );
Con_Printf( S_ERROR "HTTP: cannot open %s!\n", name );
HTTP_FreeFile( curfile, true );
break;
}

View File

@@ -278,6 +278,8 @@ GNU General Public License for more details.
#define SU_WEAPON (1<<14)
extern const char *svc_strings[svc_lastmsg+1];
extern const char *svc_legacy_strings[svc_lastmsg+1];
extern const char *svc_goldsrc_strings[svc_lastmsg+1];
extern const char *clc_strings[clc_lastmsg+1];
// FWGS extensions
@@ -316,4 +318,40 @@ extern const char *clc_strings[clc_lastmsg+1];
// Master Server protocol
#define MS_SCAN_REQUEST "1\xFF" "0.0.0.0:0\0" // TODO: implement IP filter
// GoldSrc protocol definitions
#define PROTOCOL_GOLDSRC_VERSION_REAL 48
#define PROTOCOL_GOLDSRC_VERSION (PROTOCOL_GOLDSRC_VERSION_REAL | (BIT( 7 ))) // should be 48, only to differentiate it from PROTOCOL_LEGACY_VERSION
#define svc_goldsrc_version svc_changing
#define svc_goldsrc_serverinfo svc_serverdata
#define svc_goldsrc_deltadescription svc_deltatable
#define svc_goldsrc_stopsound svc_resource
#define svc_goldsrc_damage svc_restoresound
#define svc_goldsrc_killedmonster 27
#define svc_goldsrc_foundsecret 28
#define svc_goldsrc_spawnstaticsound 29
#define svc_goldsrc_decalname svc_bspdecal
#define svc_goldsrc_newusermsg svc_usermessage
#define svc_goldsrc_newmovevars svc_deltamovevars
#define svc_goldsrc_sendextrainfo 54
#define svc_goldsrc_timescale 55
#define svc_goldsrc_sendcvarvalue svc_querycvarvalue
#define svc_goldsrc_sendcvarvalue2 svc_querycvarvalue2
#define clc_goldsrc_hltv clc_requestcvarvalue // 9
#define clc_goldsrc_requestcvarvalue clc_requestcvarvalue2 // 10
#define clc_goldsrc_requestcvarvalue2 11
#define clc_goldsrc_lastmsg 12
#define S2C_REJECT_BADPASSWORD '8'
#define S2C_REJECT '9'
#define S2C_CHALLENGE "A00000000"
#define S2C_CONNECTION "B"
#define MAX_GOLDSRC_RESOURCE_BITS 12
#define MAX_GOLDSRC_ENTITY_BITS 11
// #define MAX_GOLDSRC_EDICTS BIT( MAX_ENTITY_BITS )
#define MAX_GOLDSRC_EDICTS ( BIT( MAX_ENTITY_BITS ) + ( MAX_CLIENTS * 15 ))
#define LAST_GOLDSRC_EDICT ( BIT( MAX_ENTITY_BITS ) - 1 )
#endif//NET_PROTOCOL_H

View File

@@ -87,7 +87,7 @@ int open_mpeg_stream( void *mpg, void *file, pfread f_read, pfseek f_seek, wavin
if( !mh || !sc ) return 0;
ret = mpg123_replace_reader_handle( mh, (void *)f_read, (void *)f_seek, NULL );
ret = mpg123_replace_reader_handle( mh, f_read, f_seek, NULL );
if( ret != MPG123_OK )
return 0;

View File

@@ -34,9 +34,15 @@ typedef struct
int playtime; // stream size in milliseconds
} wavinfo_t;
#ifdef _MSC_VER // a1ba: MSVC6 don't have ssize_t
typedef long mpg_ssize_t;
#else
typedef ssize_t mpg_ssize_t;
#endif
// custom stdio
typedef long (*pfread)( void *handle, void *buf, size_t count );
typedef long (*pfseek)( void *handle, long offset, int whence );
typedef mpg_ssize_t (*pfread)( void *handle, void *buf, size_t count );
typedef fs_offset_t (*pfseek)( void *handle, fs_offset_t offset, int whence );
extern void *create_decoder( int *error );
extern int feed_mpeg_header( void *mpg, const byte *data, long bufsize, long streamsize, wavinfo_t *sc );

View File

@@ -32,6 +32,7 @@ typedef struct mpg123_handle_s mpg123_handle_t;
#include <stdlib.h>
#include "fmt123.h"
#include STDINT_H
#include "xash3d_types.h"
#ifndef FALSE
#define FALSE 0
@@ -50,7 +51,7 @@ typedef unsigned char byte;
typedef unsigned short word;
typedef unsigned long ulong;
typedef unsigned int uint;
typedef long mpg_off_t;
typedef fs_offset_t mpg_off_t;
#ifdef _MSC_VER // a1ba: MSVC6 don't have ssize_t
typedef long mpg_ssize_t;

View File

@@ -853,11 +853,21 @@ int open_feed( mpg123_handle_t *fr )
return 0;
}
static mpg_ssize_t read_mpgtypes( int fd, void *buf, size_t count )
{
return read( fd, buf, count );
}
static mpg_off_t lseek_mpgtypes( int fd, mpg_off_t offset, int whence )
{
return lseek( fd, offset, whence );
}
static int default_init( mpg123_handle_t *fr )
{
fr->rdat.fdread = plain_read;
fr->rdat.read = fr->rdat.r_read != NULL ? fr->rdat.r_read : read;
fr->rdat.lseek = fr->rdat.r_lseek != NULL ? fr->rdat.r_lseek : lseek;
fr->rdat.read = fr->rdat.r_read != NULL ? fr->rdat.r_read : read_mpgtypes;
fr->rdat.lseek = fr->rdat.r_lseek != NULL ? fr->rdat.r_lseek : lseek_mpgtypes;
fr->rdat.filelen = get_fileinfo( fr );
fr->rdat.filepos = 0;

View File

@@ -216,7 +216,7 @@ wavdata_t *FS_StreamInfo( stream_t *stream )
if( !stream ) return NULL;
// fill structure
info.loopStart = -1;
info.loopStart = 0;
info.rate = stream->rate;
info.width = stream->width;
info.channels = stream->channels;

View File

@@ -74,7 +74,10 @@ static uint32_t Sound_ParseSynchInteger( uint32_t v )
static void Sound_HandleCustomID3Comment( const char *key, const char *value )
{
if( !Q_strcmp( key, "LOOP_START" ) || !Q_strcmp( key, "LOOPSTART" ))
{
sound.loopstart = Q_atoi( value );
SetBits( sound.flags, SOUND_LOOPED );
}
// unknown comment is not an error
}
@@ -233,7 +236,6 @@ qboolean Sound_LoadMPG( const char *name, const byte *buffer, fs_offset_t filesi
sound.channels = sc.channels;
sound.rate = sc.rate;
sound.width = 2; // always 16-bit PCM
sound.loopstart = -1;
sound.size = ( sound.channels * sound.rate * sound.width ) * ( sc.playtime / 1000 ); // in bytes
padsize = sound.size % FRAME_SIZE;
pos += FRAME_SIZE; // evaluate pos
@@ -241,7 +243,6 @@ qboolean Sound_LoadMPG( const char *name, const byte *buffer, fs_offset_t filesi
if( !Sound_ParseID3Tag( buffer, filesize ))
{
Con_DPrintf( S_WARN "Sound_LoadMPG: (%s) failed to extract LOOP_START tag\n", name );
sound.loopstart = -1;
}
if( !sound.size )
@@ -290,14 +291,14 @@ qboolean Sound_LoadMPG( const char *name, const byte *buffer, fs_offset_t filesi
return true;
}
/*
=================
FS_SeekEx
=================
*/
static fs_offset_t FS_SeekEx( file_t *file, fs_offset_t offset, int whence )
static fs_offset_t FS_SeekMpg( void *file, fs_offset_t offset, int whence )
{
return FS_Seek( file, offset, whence ) == -1 ? -1 : FS_Tell( file );
return g_fsapi.Seek((file_t *)file, offset, whence ) == -1 ? -1 : g_fsapi.Tell((file_t *)file );
}
static mpg_ssize_t FS_ReadMpg( void *file, void *buf, size_t count )
{
return g_fsapi.Read((file_t *)file, buf, count );
}
/*
@@ -333,7 +334,7 @@ stream_t *Stream_OpenMPG( const char *filename )
if( ret ) Con_DPrintf( S_ERROR "%s\n", get_error( mpeg ));
// trying to open stream and read header
if( !open_mpeg_stream( mpeg, file, (void*)FS_Read, (void*)FS_SeekEx, &sc ))
if( !open_mpeg_stream( mpeg, file, FS_ReadMpg, FS_SeekMpg, &sc ))
{
Con_DPrintf( S_ERROR "Stream_OpenMPG: failed to load (%s): %s\n", filename, get_error( mpeg ));
close_decoder( mpeg );

View File

@@ -14,6 +14,9 @@ GNU General Public License for more details.
*/
#include "soundlib.h"
#if XASH_SDL
#include <SDL_audio.h>
#endif // XASH_SDL
/*
=============================================================================
@@ -130,7 +133,309 @@ uint GAME_EXPORT Sound_GetApproxWavePlayLen( const char *filepath )
return msecs;
}
#define drint( v ) (int)( v + 0.5 )
static qboolean Sound_ConvertNoResample( wavdata_t *sc, int inwidth, int outwidth, int outcount )
{
size_t i;
if( inwidth == 1 && outwidth == 2 ) // S8 to S16
{
for( i = 0; i < outcount * sc->channels; i++ )
((int16_t*)sound.tempbuffer)[i] = ((int8_t *)sc->buffer)[i] * 256;
return true;
}
if( inwidth == 2 && outwidth == 1 ) // S16 to S8
{
for( i = 0; i < outcount * sc->channels; i++ )
((int8_t*)sound.tempbuffer)[i] = ((int16_t *)sc->buffer)[i] / 256;
return true;
}
return false;
}
static qboolean Sound_ConvertDownsample( wavdata_t *sc, int inwidth, int outwidth, int outcount, double stepscale )
{
size_t i;
double j;
if( inwidth == 1 && outwidth == 1 )
{
int8_t *data = (int8_t *)sc->buffer;
if( outwidth == 1 )
{
int8_t *outdata = (int8_t *)sound.tempbuffer;
if( sc->channels == 2 )
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i*2+0] = data[((int)j)*2+0];
outdata[i*2+1] = data[((int)j)*2+1];
}
}
else
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i] = data[(int)j];
}
}
return true;
}
if( outwidth == 2 )
{
int16_t *outdata = (int16_t *)sound.tempbuffer;
if( sc->channels == 2 )
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i*2+0] = data[((int)j)*2+0] * 256;
outdata[i*2+1] = data[((int)j)*2+1] * 256;
}
}
else
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i] = data[(int)j] * 256;
}
}
return true;
}
}
if( inwidth == 2 )
{
int16_t *data = (int16_t *)sc->buffer;
if( outwidth == 1 )
{
int8_t *outdata = (int8_t *)sound.tempbuffer;
if( sc->channels == 2 )
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i*2+0] = data[((int)j)*2+0] / 256;
outdata[i*2+1] = data[((int)j)*2+1] / 256;
}
}
else
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i] = data[(int)j] / 256;
}
}
return true;
}
if( outwidth == 2 )
{
int16_t *outdata = (int16_t *)sound.tempbuffer;
if( sc->channels == 2 )
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i*2+0] = data[((int)j)*2+0];
outdata[i*2+1] = data[((int)j)*2+1];
}
}
else
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i] = data[(int)j];
}
}
return true;
}
}
return false;
}
static qboolean Sound_ConvertUpsample( wavdata_t *sc, int inwidth, int outwidth, int outcount, int incount, double stepscale )
{
size_t i;
double j;
double frac;
incount--; // to not go past last sample while interpolating
if( inwidth == 1 )
{
int8_t *data = (int8_t *)sc->buffer;
if( outwidth == 1 )
{
int8_t *outdata = (int8_t *)sound.tempbuffer;
if( sc->channels == 2 )
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i*2+0] = data[((int)j)*2+0];
outdata[i*2+1] = data[((int)j)*2+1];
if( j != (int)j && j < incount )
{
frac = j - (int)j;
outdata[i*2+0] += (data[((int)j+1)*2+0] - data[((int)j)*2+0]) * frac;
outdata[i*2+1] += (data[((int)j+1)*2+1] - data[((int)j)*2+1]) * frac;
}
}
}
else
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i] = data[(int)j];
if( j != (int)j && j < incount )
{
frac = j - (int)j;
outdata[i] += (data[(int)j+1] - data[(int)j]) * frac;
}
}
}
return true;
}
if( outwidth == 2 )
{
int16_t *outdata = (int16_t *)sound.tempbuffer;
if( sc->channels == 2 )
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i*2+0] = data[((int)j)*2+0] * 256;
outdata[i*2+1] = data[((int)j)*2+1] * 256;
if( j != (int)j && j < incount )
{
frac = ( j - (int)j ) * 256;
outdata[i*2+0] += (data[((int)j+1)*2+0] - data[((int)j)*2+0]) * frac;
outdata[i*2+1] += (data[((int)j+1)*2+1] - data[((int)j)*2+1]) * frac;
}
}
}
else
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i] = data[(int)j] * 256;
if( j != (int)j && j < incount )
{
frac = ( j - (int)j ) * 256;
outdata[i] += (data[(int)j+1] - data[(int)j]) * frac;
}
}
}
return true;
}
}
if( inwidth == 2 )
{
int16_t *data = (int16_t *)sc->buffer;
if( outwidth == 1 )
{
int8_t *outdata = (int8_t *)sound.tempbuffer;
if( sc->channels == 2 )
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i*2+0] = data[((int)j)*2+0] / 256;
outdata[i*2+1] = data[((int)j)*2+1] / 256;
if( j != (int)j && j < incount )
{
frac = ( j - (int)j ) / 256;
outdata[i*2+0] += (data[((int)j+1)*2+0] - data[((int)j)*2+0]) * frac;
outdata[i*2+1] += (data[((int)j+1)*2+1] - data[((int)j)*2+1]) * frac;
}
}
}
else
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i] = data[(int)j] / 256;
if( j != (int)j && j < incount )
{
frac = ( j - (int)j ) / 256;
outdata[i] += (data[(int)j+1] - data[(int)j]) * frac;
}
}
}
return true;
}
if( outwidth == 2 )
{
int16_t *outdata = (int16_t *)sound.tempbuffer;
if( sc->channels == 2 )
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i*2+0] = data[((int)j)*2+0];
outdata[i*2+1] = data[((int)j)*2+1];
if( j != (int)j && j < incount )
{
frac = j - (int)j;
outdata[i*2+0] += (data[((int)j+1)*2+0] - data[((int)j)*2+0]) * frac;
outdata[i*2+1] += (data[((int)j+1)*2+1] - data[((int)j)*2+1]) * frac;
}
}
}
else
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i] = data[(int)j];
if( j != (int)j && j < incount )
{
frac = j - (int)j;
outdata[i] += (data[(int)j+1] - data[(int)j]) * frac;
}
}
}
return true;
}
}
return false;
}
/*
================
@@ -141,125 +446,70 @@ We need convert sound to signed even if nothing to resample
*/
static qboolean Sound_ResampleInternal( wavdata_t *sc, int inrate, int inwidth, int outrate, int outwidth )
{
double stepscale, j;
int outcount;
int i;
const size_t oldsize = sc->size;
qboolean handled = false;
double stepscale;
double t1, t2;
int outcount, incount = sc->samples;
if( inrate == outrate && inwidth == outwidth )
return false;
t1 = Sys_DoubleTime();
stepscale = (double)inrate / outrate; // this is usually 0.5, 1, or 2
outcount = sc->samples / stepscale;
sc->size = outcount * outwidth * sc->channels;
sound.tempbuffer = (byte *)Mem_Realloc( host.soundpool, sound.tempbuffer, sc->size );
sc->samples = outcount;
if( sc->loopStart != -1 )
if( FBitSet( sc->flags, SOUND_LOOPED ))
sc->loopStart = sc->loopStart / stepscale;
if( inrate == outrate )
#if 0 && XASH_SDL // slow but somewhat accurate
{
if( inwidth == 1 && outwidth == 2 ) // S8 to S16
{
for( i = 0; i < outcount * sc->channels; i++ )
((int16_t*)sound.tempbuffer)[i] = ((int8_t *)sc->buffer)[i] * 256;
handled = true;
}
else if( inwidth == 2 && outwidth == 1 ) // S16 to S8
{
for( i = 0; i < outcount * sc->channels; i++ )
((int8_t*)sound.tempbuffer)[i] = ((int16_t *)sc->buffer)[i] / 256;
handled = true;
}
}
else // resample case
{
if( inwidth == 1 )
{
int8_t *data = (int8_t *)sc->buffer;
const SDL_AudioFormat infmt = inwidth == 1 ? AUDIO_S8 : AUDIO_S16;
const SDL_AudioFormat outfmt = outwidth == 1 ? AUDIO_S8 : AUDIO_S16;
SDL_AudioCVT cvt;
if( outwidth == 1 )
{
if( sc->channels == 2 )
{
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
{
((int8_t*)sound.tempbuffer)[i*2+0] = data[((int)j)*2+0];
((int8_t*)sound.tempbuffer)[i*2+1] = data[((int)j)*2+1];
}
}
else
{
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
((int8_t*)sound.tempbuffer)[i] = data[(int)j];
}
handled = true;
}
else if( outwidth == 2 )
{
if( sc->channels == 2 )
{
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
{
((int16_t*)sound.tempbuffer)[i*2+0] = data[((int)j)*2+0] * 256;
((int16_t*)sound.tempbuffer)[i*2+1] = data[((int)j)*2+1] * 256;
}
}
else
{
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
((int16_t*)sound.tempbuffer)[i] = data[(int)j] * 256;
}
handled = true;
}
}
else if( inwidth == 2 )
// SDL_AudioCVT does conversion in place, original buffer is used for it
if( SDL_BuildAudioCVT( &cvt, infmt, sc->channels, inrate, outfmt, sc->channels, outrate ) > 0 && cvt.needed )
{
int16_t *data = (int16_t *)sc->buffer;
sc->buffer = (byte *)Mem_Realloc( host.soundpool, sc->buffer, oldsize * cvt.len_mult );
cvt.len = oldsize;
cvt.buf = sc->buffer;
if( outwidth == 1 )
if( !SDL_ConvertAudio( &cvt ))
{
if( sc->channels == 2 )
{
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
{
((int8_t*)sound.tempbuffer)[i*2+0] = data[((int)j)*2+0] / 256;
((int8_t*)sound.tempbuffer)[i*2+1] = data[((int)j)*2+1] / 256;
}
}
else
{
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
((int8_t*)sound.tempbuffer)[i] = data[(int)j] / 256;
}
handled = true;
}
else if( outwidth == 2 )
{
if( sc->channels == 2 )
{
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
{
((int16_t*)sound.tempbuffer)[i*2+0] = data[((int)j)*2+0];
((int16_t*)sound.tempbuffer)[i*2+1] = data[((int)j)*2+1];
}
}
else
{
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
((int16_t*)sound.tempbuffer)[i] = data[(int)j];
}
handled = true;
t2 = Sys_DoubleTime();
Con_Reportf( "Sound_Resample: from [%d bit %d Hz] to [%d bit %d Hz] (took %.3fs through SDL)\n", inwidth * 8, inrate, outwidth * 8, outrate, t2 - t1 );
sc->rate = outrate;
sc->width = outwidth;
return false; // HACKHACK: return false so Sound_Process won't reallocate buffer
}
}
}
#endif
sound.tempbuffer = (byte *)Mem_Realloc( host.soundpool, sound.tempbuffer, sc->size );
if( inrate == outrate ) // no resampling, just copy data
handled = Sound_ConvertNoResample( sc, inwidth, outwidth, outcount );
else if( inrate > outrate ) // fast case, usually downsample but is also ok for upsampling
handled = Sound_ConvertDownsample( sc, inwidth, outwidth, outcount, stepscale );
else // upsample case, w/ interpolation
handled = Sound_ConvertUpsample( sc, inwidth, outwidth, outcount, incount, stepscale );
t2 = Sys_DoubleTime();
if( handled )
Con_Reportf( "Sound_Resample: from [%d bit %d Hz] to [%d bit %d Hz]\n", inwidth * 8, inrate, outwidth * 8, outrate );
{
if( t2 - t1 > 0.01f ) // critical, report to mod developer
Con_Printf( S_WARN "Sound_Resample: from [%d bit %d Hz] to [%d bit %d Hz] (took %.3fs)\n", inwidth * 8, inrate, outwidth * 8, outrate, t2 - t1 );
else
Con_Reportf( "Sound_Resample: from [%d bit %d Hz] to [%d bit %d Hz] (took %.3fs)\n", inwidth * 8, inrate, outwidth * 8, outrate, t2 - t1 );
}
else
Con_Reportf( S_ERROR "Sound_Resample: unsupported from [%d bit %d Hz] to [%d bit %d Hz]\n", inwidth * 8, inrate, outwidth * 8, outrate );
Con_Printf( S_ERROR "Sound_Resample: unsupported from [%d bit %d Hz] to [%d bit %d Hz]\n", inwidth * 8, inrate, outwidth * 8, outrate );
sc->rate = outrate;
sc->width = outwidth;
@@ -276,23 +526,20 @@ qboolean Sound_Process( wavdata_t **wav, int rate, int width, uint flags )
if( !snd || !snd->buffer )
return false;
if(( flags & SOUND_RESAMPLE ) && ( width > 0 || rate > 0 ))
if( FBitSet( flags, SOUND_RESAMPLE ) && ( width > 0 || rate > 0 ))
{
if( Sound_ResampleInternal( snd, snd->rate, snd->width, rate, width ))
result = Sound_ResampleInternal( snd, snd->rate, snd->width, rate, width );
if( result )
{
Mem_Free( snd->buffer ); // free original image buffer
snd->buffer = Sound_Copy( snd->size ); // unzone buffer (don't touch image.tempbuffer)
}
else
{
// not resampled
result = false;
snd->buffer = Sound_Copy( snd->size ); // unzone buffer (don't touch sound.tempbuffer)
}
}
*wav = snd;
return false;
return result;
}
qboolean Sound_SupportedFileFormat( const char *fileext )

View File

@@ -23,6 +23,11 @@ static const byte *iff_end;
static const byte *iff_lastChunk;
static int iff_chunkLen;
static int IsFourCC( const byte *ptr, const byte *fourcc )
{
return 0 == memcmp( ptr, fourcc, 4 );
}
/*
=================
GetLittleShort
@@ -86,7 +91,21 @@ static void FindNextChunk( const char *filename, const char *name )
if( iff_chunkLen > remaining )
{
Con_DPrintf( "%s: '%s' truncated by %i bytes\n", __func__, filename, iff_chunkLen - remaining );
// only print this warning if selected chunk is truncated
//
// otherwise this warning becomes misleading because some
// idiot programs like CoolEdit (i.e. Adobe Audition) don't always
// respect pad byte. The file isn't actually truncated, it just
// can't be reliably parsed as a whole
if( IsFourCC( iff_lastChunk, "RIFF" )
|| IsFourCC( iff_lastChunk, "fmt " )
|| IsFourCC( iff_lastChunk, "cue " )
|| IsFourCC( iff_lastChunk, "LIST" )
|| IsFourCC( iff_lastChunk, "data" ))
{
Con_DPrintf( "%s: '%s' truncated by %i bytes\n", __func__, filename, iff_chunkLen - remaining );
}
iff_chunkLen = remaining;
}
@@ -94,9 +113,9 @@ static void FindNextChunk( const char *filename, const char *name )
iff_dataPtr -= 8;
iff_lastChunk = iff_dataPtr + 8 + iff_chunkLen;
if ((iff_chunkLen&1) && remaining)
if(( iff_chunkLen & 1 ) && remaining )
iff_lastChunk++;
if (!Q_strncmp(iff_dataPtr, name, 4))
if( IsFourCC( iff_dataPtr, name ))
return;
}
}
@@ -130,15 +149,18 @@ static qboolean StreamFindNextChunk( file_t *file, const char *name, int *last_c
return false; // didn't find the chunk
FS_Seek( file, 4, SEEK_CUR );
FS_Read( file, &iff_chunk_len, sizeof( iff_chunk_len ));
if( FS_Read( file, &iff_chunk_len, sizeof( iff_chunk_len )) != sizeof( iff_chunk_len ))
return false;
if( iff_chunk_len < 0 )
return false; // didn't find the chunk
FS_Seek( file, -8, SEEK_CUR );
*last_chunk = FS_Tell( file ) + 8 + (( iff_chunk_len + 1 ) & ~1 );
FS_Read( file, chunkName, 4 );
if( FS_Read( file, chunkName, sizeof( chunkName )) != sizeof( chunkName ))
return false;
if( !Q_strncmp( chunkName, name, 4 ))
if( IsFourCC( chunkName, name ))
return true;
}
@@ -164,7 +186,7 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesi
// find "RIFF" chunk
FindChunk( name, "RIFF" );
if( !( iff_dataPtr && !Q_strncmp( (const char *)iff_dataPtr + 8, "WAVE", 4 )))
if( !iff_dataPtr || !IsFourCC( iff_dataPtr + 8, "WAVE" ))
{
Con_DPrintf( S_ERROR "Sound_LoadWAV: %s missing 'RIFF/WAVE' chunks\n", name );
return false;
@@ -223,11 +245,12 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesi
{
iff_dataPtr += 32;
sound.loopstart = GetLittleLong();
SetBits( sound.flags, SOUND_LOOPED );
FindNextChunk( name, "LIST" ); // if the next chunk is a LIST chunk, look for a cue length marker
if( iff_dataPtr )
{
if( !Q_strncmp( (const char *)iff_dataPtr + 28, "mark", 4 ))
if( IsFourCC( iff_dataPtr + 28, "mark" ))
{
// this is not a proper parse, but it works with CoolEdit...
iff_dataPtr += 24;
@@ -237,7 +260,7 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesi
}
else
{
sound.loopstart = -1;
sound.loopstart = 0;
sound.samples = 0;
}
@@ -342,8 +365,16 @@ stream_t *Stream_OpenWAV( const char *filename )
return NULL;
}
FS_Read( file, chunkName, 4 );
if( !Q_strncmp( chunkName, "WAVE", 4 ))
FS_Seek( file, 4, SEEK_CUR );
if( FS_Read( file, chunkName, 4 ) != 4 )
{
Con_DPrintf( S_ERROR "%s: %s missing WAVE chunk, truncated\n", filename );
FS_Close( file );
return false;
}
if( !IsFourCC( chunkName, "WAVE" ))
{
Con_DPrintf( S_ERROR "Stream_OpenWAV: %s missing WAVE chunk\n", filename );
FS_Close( file );
@@ -351,7 +382,7 @@ stream_t *Stream_OpenWAV( const char *filename )
}
// get "fmt " chunk
iff_data = FS_Tell( file ) + 4;
iff_data = FS_Tell( file );
last_chunk = iff_data;
if( !StreamFindNextChunk( file, "fmt ", &last_chunk ))
{

View File

@@ -50,7 +50,7 @@ typedef struct sndlib_s
int rate; // num samples per second (e.g. 11025 - 11 khz)
int width; // resolution - bum bits divided by 8 (8 bit is 1, 16 bit is 2)
int channels; // num channels (1 - mono, 2 - stereo)
int loopstart; // start looping from
uint loopstart; // start looping from
uint samples; // total samplecount in sound
uint flags; // additional sound flags
size_t size; // sound unpacked size (for bounds checking)

View File

@@ -20,63 +20,6 @@ GNU General Public License for more details.
#include "xash3d_mathlib.h"
#include "studio.h"
// just for debug
const char *et_name[] =
{
"normal",
"player",
"tempentity",
"beam",
"fragmented",
};
/*
===============================================================================
ENTITY LINKING
===============================================================================
*/
/*
===============
ClearLink
ClearLink is used for new headnodes
===============
*/
void ClearLink( link_t *l )
{
l->prev = l->next = l;
}
/*
===============
RemoveLink
remove link from chain
===============
*/
void RemoveLink( link_t *l )
{
l->next->prev = l->prev;
l->prev->next = l->next;
}
/*
===============
InsertLinkBefore
kept trigger and solid entities seperate
===============
*/
void InsertLinkBefore( link_t *l, link_t *before )
{
l->next = before;
l->prev = before->prev;
l->prev->next = l;
l->next->prev = l;
}
/*
==================
World_MoveBounds

View File

@@ -35,13 +35,6 @@ ENTITY AREA CHECKING
#include "lightstyle.h"
extern const char *et_name[];
// linked list
void InsertLinkBefore( link_t *l, link_t *before );
void RemoveLink( link_t *l );
void ClearLink( link_t *l );
// trace common
void World_MoveBounds( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, vec3_t boxmins, vec3_t boxmaxs );
void World_TransformAABB( matrix4x4 transform, const vec3_t mins, const vec3_t maxs, vec3_t outmins, vec3_t outmaxs );

View File

@@ -50,6 +50,10 @@ GNU General Public License for more details.
#define LUMP_SAVE_NO_DATA 7
#define LUMP_SAVE_CORRUPTED 8
#ifndef ALLOC_CHECK
#define ALLOC_CHECK( x )
#endif
typedef struct areanode_s
{
int axis; // -1 = leaf node

View File

@@ -175,11 +175,13 @@ void Evdev_Autodetect_f( void )
if( evdev.devices >= MAX_EVDEV_DEVICES )
continue;
Q_snprintf( path, MAX_STRING, "/dev/input/%s", entry->d_name );
Q_snprintf( path, sizeof( path ), "/dev/input/%s", entry->d_name );
for( i = 0; i < evdev.devices; i++ )
if( !Q_strncmp( evdev.paths[i], path, MAX_STRING ) )
{
if( !Q_strncmp( evdev.paths[i], path, sizeof( evdev.paths[i] ))
goto next;
}
if( Q_strncmp( entry->d_name, "event", 5 ) )
continue;
@@ -220,7 +222,7 @@ void Evdev_Autodetect_f( void )
}
goto close;
open:
Q_strncpy( evdev.paths[evdev.devices], path, MAX_STRING );
Q_strncpy( evdev.paths[evdev.devices], path, sizeof( evdev.paths[0] ));
evdev.fds[evdev.devices++] = fd;
Con_Printf( "Opened device %s\n", path );
#if XASH_INPUT == INPUT_EVDEV
@@ -260,7 +262,7 @@ void Evdev_OpenDevice ( const char *path )
for( i = 0; i < evdev.devices; i++ )
{
if( !Q_strncmp( evdev.paths[i], path, MAX_STRING ) )
if( !Q_strncmp( evdev.paths[i], path, sizeof( evdev.paths[i] )))
{
Con_Printf( "device %s already open!\n", path );
return;
@@ -275,7 +277,7 @@ void Evdev_OpenDevice ( const char *path )
}
Con_Printf( "Input device #%d: %s opened sucessfully\n", evdev.devices, path );
evdev.fds[evdev.devices] = ret;
Q_strncpy( evdev.paths[evdev.devices++], path, MAX_STRING );
Q_strncpy( evdev.paths[evdev.devices++], path, sizeof( evdev.paths[0] ));
#if XASH_INPUT == INPUT_EVDEV
if( Sys_CheckParm( "-grab" ) )
@@ -309,7 +311,7 @@ void Evdev_CloseDevice_f ( void )
if( Q_isdigit( arg ) )
i = Q_atoi( arg );
else for( i = 0; i < evdev.devices; i++ )
if( !Q_strncmp( evdev.paths[i], arg, MAX_STRING ) )
if( !Q_strncmp( evdev.paths[i], arg, sizeof( evdev.paths[i] )))
break;
if( i >= evdev.devices )
@@ -324,7 +326,7 @@ void Evdev_CloseDevice_f ( void )
for( ; i < evdev.devices; i++ )
{
Q_strncpy( evdev.paths[i], evdev.paths[i+1], MAX_STRING );
Q_strncpy( evdev.paths[i], evdev.paths[i+1], sizeof( evdev.paths[i] ));
evdev.fds[i] = evdev.fds[i+1];
}
}

View File

@@ -148,7 +148,6 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
#else
int keynum = key.keysym.sym;
#endif
qboolean numLock = FBitSet( SDL_GetModState(), KMOD_NUM );
#if XASH_ANDROID
if( keynum == SDL_SCANCODE_VOLUMEUP || keynum == SDL_SCANCODE_VOLUMEDOWN )
@@ -157,32 +156,39 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
}
#endif
if( SDL_IsTextInputActive() && down && cls.key_dest != key_game )
if( SDL_IsTextInputActive( ))
{
if( FBitSet( SDL_GetModState(), KMOD_CTRL ))
// this is how engine understands ctrl+c, ctrl+v and other hotkeys
if( down && cls.key_dest != key_game )
{
if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z )
if( FBitSet( SDL_GetModState(), KMOD_CTRL ))
{
keynum = keynum - SDL_SCANCODE_A + 1;
CL_CharEvent( keynum );
}
if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z )
{
keynum = keynum - SDL_SCANCODE_A + 1;
CL_CharEvent( keynum );
}
return;
return;
}
}
#if !SDL_VERSION_ATLEAST( 2, 0, 0 )
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
// ignore printable keys, they are coming through SDL_TEXTINPUT
if(( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z )
|| ( keynum >= SDL_SCANCODE_1 && keynum <= SDL_SCANCODE_0 )
|| ( keynum >= SDL_SCANCODE_KP_1 && keynum <= SDL_SCANCODE_KP_0 ))
return;
#else
if( keynum >= SDLK_KP0 && keynum <= SDLK_KP9 )
keynum -= SDLK_KP0 + '0';
if( isprint( keynum ) )
if( isprint( keynum ))
{
if( FBitSet( SDL_GetModState(), KMOD_SHIFT ))
{
keynum = Key_ToUpper( keynum );
}
CL_CharEvent( keynum );
return;
}
#endif
}
@@ -198,6 +204,8 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
else DECLARE_KEY_RANGE( SDL_SCANCODE_F1, SDL_SCANCODE_F12, K_F1 )
else
{
qboolean numLock = FBitSet( SDL_GetModState(), KMOD_NUM );
switch( keynum )
{
case SDL_SCANCODE_GRAVE: keynum = '`'; break;
@@ -349,16 +357,17 @@ SDLash_InputEvent
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
static void SDLash_InputEvent( SDL_TextInputEvent input )
{
char *text;
const char *text;
VGui_ReportTextInput( input.text );
for( text = input.text; *text; text++ )
{
int ch;
int ch = (byte)*text;
if( !Q_stricmp( cl_charset.string, "utf-8" ) )
ch = (unsigned char)*text;
else
ch = Con_UtfProcessCharForce( (unsigned char)*text );
// do not pass UTF-8 sequence into the engine, convert it here
if( !cls.accept_utf8 )
ch = Con_UtfProcessCharForce( ch );
if( !ch )
continue;
@@ -448,7 +457,7 @@ SDLash_EventFilter
=============
*/
static void SDLash_EventFilter( SDL_Event *event )
static void SDLash_EventHandler( SDL_Event *event )
{
switch ( event->type )
{
@@ -679,7 +688,7 @@ void Platform_RunEvents( void )
SDL_Event event;
while( !host.crashed && !host.shutdown_issued && SDL_PollEvent( &event ) )
SDLash_EventFilter( &event );
SDLash_EventHandler( &event );
#if XASH_PSVITA
PSVita_InputUpdate();

View File

@@ -843,6 +843,8 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
Uint32 flags = 0;
Q_strncpy( wndname, GI->title, sizeof( wndname ));
if( window_mode != WINDOW_MODE_WINDOWED )
SetBits( flags, SDL_FULLSCREEN|SDL_HWSURFACE );

View File

@@ -329,6 +329,8 @@ typedef struct
int msg_realsize; // left in bytes
int msg_index; // for debug messages
int msg_dest; // msg destination ( MSG_ONE, MSG_ALL etc )
int msg_rewrite_index;
int msg_rewrite_pos;
qboolean msg_started; // to avoid recursive included messages
edict_t *msg_ent; // user message member entity
vec3_t msg_org; // user message member origin
@@ -392,10 +394,10 @@ typedef struct
//=============================================================================
extern server_static_t svs; // persistant server info
extern server_t sv; // local server
extern svgame_static_t svgame; // persistant game info
extern areanode_t sv_areanodes[]; // AABB dynamic tree
extern server_static_t svs RENAME_SYMBOL( "svs_" ); // persistant server info
extern server_t sv RENAME_SYMBOL( "sv_" ); // local server
extern svgame_static_t svgame; // persistant game info
extern areanode_t sv_areanodes[]; // AABB dynamic tree
extern convar_t mp_logecho;
extern convar_t mp_logfile;
@@ -473,6 +475,7 @@ extern convar_t sv_fullupdate_penalty_time;
extern convar_t sv_log_outofband;
extern convar_t sv_allow_autoaim;
extern convar_t sv_aim;
extern convar_t sv_allow_testpacket;
//===========================================================
//
@@ -480,7 +483,7 @@ extern convar_t sv_aim;
//
void SV_FinalMessage( const char *message, qboolean reconnect );
void SV_KickPlayer( sv_client_t *cl, const char *fmt, ... ) _format( 2 );
void SV_DropClient( sv_client_t *cl, qboolean crash );
void SV_DropClient( sv_client_t *cl, qboolean crash ) RENAME_SYMBOL( "SV_DropClient_" );
void SV_UpdateMovevars( qboolean initialize );
int SV_ModelIndex( const char *name );
int SV_SoundIndex( const char *name );
@@ -501,6 +504,7 @@ void SV_ActivateServer( int runPhysics );
qboolean SV_SpawnServer( const char *server, const char *startspot, qboolean background );
model_t *SV_ModelHandle( int modelindex );
void SV_DeactivateServer( void );
void SV_FreeTestPacket( void );
//
// sv_phys.c

View File

@@ -108,7 +108,7 @@ static void SV_GetChallenge( netadr_t from )
if( i == MAX_CHALLENGES )
{
// this is the first time this client has asked for a challenge
svs.challenges[oldest].challenge = (COM_RandomLong( 0, 0xFFFF ) << 16) | COM_RandomLong( 0, 0xFFFF );
svs.challenges[oldest].challenge = (COM_RandomLong( 0, 0x7FFF ) << 16) | COM_RandomLong( 0, 0xFFFF );
svs.challenges[oldest].adr = from;
svs.challenges[oldest].time = host.realtime;
svs.challenges[oldest].connected = false;
@@ -417,7 +417,7 @@ static void SV_ConnectClient( netadr_t from )
newcl->userid = g_userid++; // create unique userid
newcl->state = cs_connected;
newcl->extensions = extensions & (NET_EXT_SPLITSIZE);
Q_strncpy( newcl->useragent, protinfo, MAX_INFO_STRING );
Q_strncpy( newcl->useragent, protinfo, sizeof( newcl->useragent ));
// reset viewentities (from previous level)
memset( newcl->viewentity, 0, sizeof( newcl->viewentity ));
@@ -852,7 +852,7 @@ static void SV_TestBandWidth( netadr_t from )
}
// quickly reject invalid packets
if( !svs.testpacket_buf ||
if( !sv_allow_testpacket.value || !svs.testpacket_buf ||
( packetsize <= FRAGMENT_MIN_SIZE ) ||
( packetsize > FRAGMENT_MAX_SIZE ))
{
@@ -2035,7 +2035,7 @@ static qboolean SV_Kill_f( sv_client_t *cl )
{
if( !SV_IsValidEdict( cl->edict ))
return true;
if( cl->state != cs_spawned )
{
SV_ClientPrintf( cl, "Can't suicide - not connected!\n" );
@@ -2424,7 +2424,7 @@ static qboolean SV_EntList_f( sv_client_t *cl )
// filter by string
if( Cmd_Argc() > 1 )
{
{
if( !Q_stricmpext( Cmd_Argv( 1 ), STRING( ent->v.classname ) ) && !Q_stricmpext( Cmd_Argv( 1 ), STRING( ent->v.targetname ) ) )
continue;
}

View File

@@ -690,7 +690,7 @@ static void SV_ConSay_f( void )
}
p = Cmd_Args();
Q_strncpy( text, *p == '"' ? p + 1 : p, MAX_SYSPATH );
Q_strncpy( text, *p == '"' ? p + 1 : p, sizeof( text ));
if( *p == '"' )
{

View File

@@ -30,10 +30,8 @@ GNU General Public License for more details.
static int GAME_EXPORT pfnModelIndex( const char *m );
// fatpvs stuff
static byte fatpvs[MAX_MAP_LEAFS/8];
static byte fatphs[MAX_MAP_LEAFS/8];
static byte clientpvs[MAX_MAP_LEAFS/8]; // for find client in PVS
static vec3_t viewPoint[MAX_CLIENTS];
static byte fatphs[(MAX_MAP_LEAFS+7)/8];
static byte clientpvs[(MAX_MAP_LEAFS+7)/8]; // for find client in PVS
// exports
typedef void (__cdecl *LINK_ENTITY_FUNC)( entvars_t *pev );
@@ -258,7 +256,7 @@ void GAME_EXPORT SV_SetModel( edict_t *ent, const char *modelname )
return;
}
if( !modelname || modelname[0] <= ' ' )
if( !modelname || ((byte)modelname[0] ) <= ' ' )
{
Con_Printf( S_WARN "SV_SetModel: null name\n" );
return;
@@ -339,11 +337,12 @@ static qboolean SV_CheckClientVisiblity( sv_client_t *cl, const byte *mask )
if( !mask ) return true; // GoldSrc rules
clientnum = cl - svs.clients;
VectorCopy( viewPoint[clientnum], vieworg );
// Invasion issues: wrong camera position received in ENGINE_SET_PVS
if( cl->pViewEntity && !VectorCompare( vieworg, cl->pViewEntity->v.origin ))
if( cl->pViewEntity )
VectorCopy( cl->pViewEntity->v.origin, vieworg );
else
VectorCopy( cl->edict->v.origin, vieworg );
leaf = Mod_PointInLeaf( vieworg, sv.worldmodel->nodes );
@@ -422,7 +421,7 @@ static int SV_Multicast( int dest, const vec3_t origin, const edict_t *ent, qboo
case MSG_PAS:
if( origin == NULL ) return false;
// NOTE: GoldSource not using PHS for singleplayer
Mod_FatPVS( origin, FATPHS_RADIUS, fatphs, world.fatbytes, false, ( svs.maxclients == 1 ));
Mod_FatPVS( origin, FATPHS_RADIUS, fatphs, world.fatbytes, false, ( svs.maxclients == 1 ), true );
mask = fatphs; // using the FatPVS like a PHS
break;
case MSG_PVS_R:
@@ -666,7 +665,7 @@ void SV_RestartAmbientSounds( void )
#if !XASH_DEDICATED // TODO: ???
// restart soundtrack
if( S_StreamGetCurrentState( curtrack, looptrack, &position ))
if( S_StreamGetCurrentState( curtrack, sizeof( curtrack ), looptrack, sizeof( looptrack ), &position ))
{
SV_StartMusic( curtrack, looptrack, position );
}
@@ -2501,6 +2500,62 @@ int GAME_EXPORT pfnDecalIndex( const char *m )
return -1;
}
static int SV_CanRewriteMessage( int msg_num )
{
// feature is disabled
if( !FBitSet( host.bugcomp, BUGCOMP_MESSAGE_REWRITE_FACILITY_FLAG ))
return 0;
switch( msg_num )
{
case svc_goldsrc_spawnstaticsound:
return svc_sound;
}
return 0;
}
static qboolean SV_RewriteMessage( void )
{
vec3_t origin;
const char *sample = NULL;
float vol, attn;
int ent, pitch, flags, idx;
int cmd;
MSG_SeekToBit( &sv.multicast, svgame.msg_rewrite_pos, SEEK_SET );
cmd = MSG_ReadCmd( &sv.multicast, NS_SERVER );
switch( cmd )
{
case svc_goldsrc_spawnstaticsound:
MSG_ReadVec3Coord( &sv.multicast, origin );
idx = MSG_ReadShort( &sv.multicast );
vol = MSG_ReadByte( &sv.multicast );
attn = MSG_ReadByte( &sv.multicast ) / 64.0f;
ent = MSG_ReadShort( &sv.multicast );
pitch = MSG_ReadByte( &sv.multicast );
flags = MSG_ReadByte( &sv.multicast );
if( FBitSet( flags, SND_SENTENCE ))
sample = va( "!%i", idx );
else if( idx >= 0 && idx < MAX_SOUNDS )
sample = sv.sound_precache[idx];
if( !COM_CheckString( sample ))
{
Con_Printf( S_ERROR "%s: unrecognized sample in svc_spawnstaticsound, index %d, flags 0x%x\n", __func__, idx, flags );
return false;
}
MSG_SeekToBit( &sv.multicast, svgame.msg_rewrite_pos, SEEK_SET );
return SV_BuildSoundMsg( &sv.multicast, EDICT_NUM( ent ), CHAN_STATIC, sample, vol, attn, flags, pitch, origin );
}
return false;
}
/*
=============
pfnMessageBegin
@@ -2518,10 +2573,24 @@ static void GAME_EXPORT pfnMessageBegin( int msg_dest, int msg_num, const float
// check range
msg_num = bound( svc_bad, msg_num, 255 );
svgame.msg_rewrite_index = 0;
svgame.msg_rewrite_pos = 0;
if( msg_num <= svc_lastmsg )
{
svgame.msg_index = -msg_num; // this is a system message
svgame.msg_name = svc_strings[msg_num];
// check if we should rewrite this message into something else...
if( SV_CanRewriteMessage( msg_num ))
{
svgame.msg_index = -SV_CanRewriteMessage( msg_num );
svgame.msg_name = svc_goldsrc_strings[msg_num] ? svc_goldsrc_strings[msg_num] : svc_strings[msg_num];
svgame.msg_rewrite_index = msg_num;
svgame.msg_rewrite_pos = MSG_TellBit( &sv.multicast );
}
else
{
svgame.msg_index = -msg_num; // this is a system message
svgame.msg_name = svc_strings[msg_num];
}
if( msg_num == svc_temp_entity )
iSize = -1; // temp entity have variable size
@@ -2596,6 +2665,25 @@ static void GAME_EXPORT pfnMessageEnd( void )
return;
}
if( svgame.msg_rewrite_index != 0 )
{
if( SV_RewriteMessage( ))
{
if( MSG_CheckOverflow( &sv.multicast ))
{
Con_Printf( S_ERROR "MessageEnd: %s has overflow multicast buffer (post-rewrite)\n", name );
MSG_Clear( &sv.multicast );
return;
}
}
else
{
Con_Printf( S_ERROR "MessageEnd: failed to rewrite message %s\n", name );
MSG_Clear( &sv.multicast );
return;
}
}
// check for system message
if( svgame.msg_index < 0 )
{
@@ -2662,9 +2750,7 @@ static void GAME_EXPORT pfnMessageEnd( void )
// update some messages in case their was format was changed and we want to keep backward compatibility
if( svgame.msg_index < 0 )
{
int svc_msg = abs( svgame.msg_index );
if(( svc_msg == svc_finale || svc_msg == svc_cutscene ) && svgame.msg_realsize == 0 )
if(( svgame.msg_index == -svc_finale || svgame.msg_index == -svc_cutscene ) && svgame.msg_realsize == 0 )
MSG_WriteChar( &sv.multicast, 0 ); // write null string
}
@@ -4070,7 +4156,7 @@ void GAME_EXPORT SV_PlaybackEventFull( int flags, const edict_t *pInvoker, word
// setup pvs cluster for invoker
if( !FBitSet( flags, FEV_GLOBAL ))
{
Mod_FatPVS( pvspoint, FATPHS_RADIUS, fatphs, world.fatbytes, false, ( svs.maxclients == 1 ));
Mod_FatPVS( pvspoint, FATPHS_RADIUS, fatphs, world.fatbytes, false, ( svs.maxclients == 1 ), true );
mask = fatphs; // using the FatPVS like a PHS
}
@@ -4095,7 +4181,16 @@ void GAME_EXPORT SV_PlaybackEventFull( int flags, const edict_t *pInvoker, word
continue;
}
if( FBitSet( flags, FEV_NOTHOST ) && cl == sv.current_client && FBitSet( cl->flags, FCL_LOCAL_WEAPONS ))
// a1ba: GoldSrc never cleans up host_client pointer (similar to sv.current_client)
// so it's always points at some client and in singleplayer this check always succeedes
// in Xash, however, sv.current_client might be reset and set to NULL
// this is especially dangerous when weapons play events in Think functions
//
// IMHO, it doesn't make sense to me to compare it against current client when we have
// invoker edict pointer but to preserve behaviour check for them both
//
// if it breaks some mods, probably sv.current_client semantics must be reworked to match GoldSrc
if( FBitSet( flags, FEV_NOTHOST ) && ( cl == sv.current_client || cl->edict == pInvoker ) && FBitSet( cl->flags, FCL_LOCAL_WEAPONS ))
continue; // will be played on client side
if( FBitSet( flags, FEV_HOSTONLY ) && cl->edict != pInvoker )
@@ -4182,43 +4277,16 @@ so we can't use a single PVS point
*/
static byte *GAME_EXPORT pfnSetFatPVS( const float *org )
{
qboolean fullvis = false;
static byte fatpvs[(MAX_MAP_LEAFS+7)/8];
qboolean fullvis = false, merge = false;
if( !sv.worldmodel->visdata || sv_novis.value || !org || CL_DisableVisibility( ))
fullvis = true;
// portals can't change viewpoint!
if( !FBitSet( sv.hostflags, SVF_MERGE_VISIBILITY ))
{
vec3_t viewPos, offset;
qboolean client_active = pfnGetCurrentPlayer() != -1;
if( FBitSet( sv.hostflags, SVF_MERGE_VISIBILITY ))
merge = true;
// see code from client.cpp for understanding:
// org = pView->v.origin + pView->v.view_ofs;
// if ( pView->v.flags & FL_DUCKING )
// {
// org = org + ( VEC_HULL_MIN - VEC_DUCK_HULL_MIN );
// }
// so we have unneeded duck calculations who have affect when player
// is ducked into water. Remove offset to restore right PVS position
if( client_active && FBitSet( sv.current_client->edict->v.flags, FL_DUCKING ))
{
VectorSubtract( svgame.pmove->player_mins[0], svgame.pmove->player_mins[1], offset );
VectorSubtract( org, offset, viewPos );
}
else VectorCopy( org, viewPos );
// build a new PVS frame
Mod_FatPVS( viewPos, FATPVS_RADIUS, fatpvs, world.fatbytes, false, fullvis );
if( client_active )
VectorCopy( viewPos, viewPoint[pfnGetCurrentPlayer()] );
}
else
{
// merge PVS
Mod_FatPVS( org, FATPVS_RADIUS, fatpvs, world.fatbytes, true, fullvis );
}
Mod_FatPVS( org, FATPVS_RADIUS, fatpvs, world.fatbytes, merge, fullvis, false );
return fatpvs;
}
@@ -4233,40 +4301,15 @@ so we can't use a single PHS point
*/
static byte *GAME_EXPORT pfnSetFatPAS( const float *org )
{
qboolean fullvis = false;
qboolean fullvis = false, merge = false;
if( !sv.worldmodel->visdata || sv_novis.value || !org || CL_DisableVisibility( ))
fullvis = true;
// portals can't change viewpoint!
if( !FBitSet( sv.hostflags, SVF_MERGE_VISIBILITY ))
{
vec3_t viewPos, offset;
qboolean client_active = pfnGetCurrentPlayer() != -1;
if( FBitSet( sv.hostflags, SVF_MERGE_VISIBILITY ))
merge = true;
// see code from client.cpp for understanding:
// org = pView->v.origin + pView->v.view_ofs;
// if ( pView->v.flags & FL_DUCKING )
// {
// org = org + ( VEC_HULL_MIN - VEC_DUCK_HULL_MIN );
// }
// so we have unneeded duck calculations who have affect when player
// is ducked into water. Remove offset to restore right PVS position
if( client_active && FBitSet( sv.current_client->edict->v.flags, FL_DUCKING ))
{
VectorSubtract( svgame.pmove->player_mins[0], svgame.pmove->player_mins[1], offset );
VectorSubtract( org, offset, viewPos );
}
else VectorCopy( org, viewPos );
// build a new PHS frame
Mod_FatPVS( viewPos, FATPHS_RADIUS, fatphs, world.fatbytes, false, fullvis );
}
else
{
// merge PHS
Mod_FatPVS( org, FATPHS_RADIUS, fatphs, world.fatbytes, true, fullvis );
}
Mod_FatPVS( org, FATPHS_RADIUS, fatphs, world.fatbytes, merge, fullvis, true );
return fatphs;
}

View File

@@ -906,6 +906,21 @@ qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multipla
return 1;
}
void SV_FreeTestPacket( void )
{
if( svs.testpacket_buf )
{
Mem_Free( svs.testpacket_buf );
svs.testpacket_buf = NULL;
}
if( svs.testpacket_crcs )
{
Mem_Free( svs.testpacket_crcs );
svs.testpacket_crcs = NULL;
}
}
/*
================
SV_GenerateTestPacket
@@ -917,7 +932,13 @@ static void SV_GenerateTestPacket( void )
uint32_t crc;
file_t *file;
byte *filepos;
int i, filesize;
int i;
if( !sv_allow_testpacket.value )
{
SV_FreeTestPacket();
return;
}
// testpacket already generated once, exit
// testpacket and lookup table takes ~300k of memory

View File

@@ -48,7 +48,7 @@ CVAR_DEFINE_AUTO( sv_proxies, "1", FCVAR_SERVER, "maximum count of allowed proxi
CVAR_DEFINE_AUTO( sv_send_logos, "1", 0, "send custom decal logo to other players so they can view his too" );
CVAR_DEFINE_AUTO( sv_send_resources, "1", 0, "allow to download missed resources for players" );
CVAR_DEFINE_AUTO( sv_logbans, "0", 0, "print into the server log info about player bans" );
CVAR_DEFINE_AUTO( sv_allow_upload, "1", FCVAR_SERVER, "allow uploading custom resources on a server" );
CVAR_DEFINE( sv_allow_upload, "sv_allowupload", "1", FCVAR_SERVER, "allow uploading custom resources on a server" );
CVAR_DEFINE( sv_allow_download, "sv_allowdownload", "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
static CVAR_DEFINE_AUTO( sv_allow_dlfile, "1", 0, "compatibility cvar, does nothing" );
CVAR_DEFINE_AUTO( sv_uploadmax, "0.5", FCVAR_SERVER, "max size to upload custom resources (500 kB as default)" );
@@ -150,6 +150,8 @@ CVAR_DEFINE_AUTO( sv_userinfo_penalty_attempts, "4", FCVAR_ARCHIVE, "if max atte
CVAR_DEFINE_AUTO( sv_fullupdate_penalty_time, "1", FCVAR_ARCHIVE, "allow fullupdate command only once in this timewindow (set 0 to disable)" );
CVAR_DEFINE_AUTO( sv_log_outofband, "0", FCVAR_ARCHIVE, "log out of band messages, can be useful for server admins and for engine debugging" );
CVAR_DEFINE_AUTO( sv_allow_testpacket, "1", FCVAR_ARCHIVE, "allow generating and sending a big blob of data to test maximum packet size" );
//============================================================================
/*
================
@@ -973,6 +975,7 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_userinfo_penalty_attempts );
Cvar_RegisterVariable( &sv_fullupdate_penalty_time );
Cvar_RegisterVariable( &sv_log_outofband );
Cvar_RegisterVariable( &sv_allow_testpacket );
// when we in developer-mode automatically turn cheats on
if( host_developer.value ) Cvar_SetValue( "sv_cheats", 1.0f );
@@ -1115,6 +1118,9 @@ void SV_Shutdown( const char *finalmsg )
SV_FreeClients();
svs.maxclients = 0;
// release test packet blob
SV_FreeTestPacket();
// release all models
Mod_FreeAll();

View File

@@ -418,10 +418,8 @@ static void GAME_EXPORT pfnPlaybackEventFull( int flags, int clientindex, word e
ent = EDICT_NUM( clientindex + 1 );
if( !SV_IsValidEdict( ent )) return;
if( Host_IsDedicated() )
flags |= FEV_NOTHOST; // no local clients for dedicated server
SV_PlaybackEventFull( flags, ent, eventindex,
// GoldSrc always sets FEV_NOTHOST in PMove version of this function
SV_PlaybackEventFull( flags | FEV_NOTHOST, ent, eventindex,
delay, origin, angles,
fparam1, fparam2,
iparam1, iparam2,
@@ -590,7 +588,7 @@ static void SV_SetupPMove( playermove_t *pmove, sv_client_t *cl, usercmd_t *ucmd
pmove->cmd = *ucmd; // setup current cmds
pmove->runfuncs = true;
Q_strncpy( pmove->physinfo, physinfo, MAX_INFO_STRING );
Q_strncpy( pmove->physinfo, physinfo, sizeof( pmove->physinfo ));
// setup physents
pmove->numvisent = 0;

View File

@@ -652,7 +652,7 @@ static void DirectoryCopy( const char *pPath, file_t *pFile )
fileSize = FS_FileLength( pCopy );
memset( szName, 0, sizeof( szName )); // clearing the string to prevent garbage in output file
Q_strncpy( szName, COM_FileWithoutPath( t->filenames[i] ), MAX_OSPATH );
Q_strncpy( szName, COM_FileWithoutPath( t->filenames[i] ), sizeof( szName ));
FS_Write( pFile, szName, MAX_OSPATH );
FS_Write( pFile, &fileSize, sizeof( int ));
FS_FileCopy( pFile, pCopy, fileSize );
@@ -1202,7 +1202,7 @@ static void SaveClientState( SAVERESTOREDATA *pSaveData, const char *level, int
header.soundCount = S_GetCurrentDynamicSounds( soundInfo, MAX_CHANNELS );
#if !XASH_DEDICATED
// music not reqiured to save position: it's just continue playing on a next level
S_StreamGetCurrentState( header.introTrack, header.mainTrack, &header.trackPosition );
S_StreamGetCurrentState( header.introTrack, sizeof( header.introTrack ), header.mainTrack, sizeof( header.mainTrack ), &header.trackPosition );
#endif
}

View File

@@ -358,6 +358,53 @@ static hull_t *SV_HullForStudioModel( edict_t *ent, vec3_t mins, vec3_t maxs, ve
return SV_HullForEntity( ent, mins, maxs, offset );
}
/*
===============================================================================
ENTITY LINKING
===============================================================================
*/
/*
===============
ClearLink
ClearLink is used for new headnodes
===============
*/
static void ClearLink( link_t *l )
{
l->prev = l->next = l;
}
/*
===============
RemoveLink
remove link from chain
===============
*/
static void RemoveLink( link_t *l )
{
l->next->prev = l->prev;
l->prev->next = l->next;
}
/*
===============
InsertLinkBefore
kept trigger and solid entities seperate
===============
*/
static void InsertLinkBefore( link_t *l, link_t *before )
{
l->next = before;
l->prev = before->prev;
l->prev->next = l;
l->next->prev = l;
}
/*
===============================================================================

View File

@@ -21,16 +21,16 @@ def options(opt):
help = 'enable custom swap allocator. For devices with no swap support')
grp.add_option('--enable-legacy-sdl', action = 'store_true', dest = 'SDL12', default = False,
help = 'enable using SDL1.2 instead of SDL2(not recommended) [default: %default]')
help = 'enable using SDL1.2 instead of SDL2(not recommended) [default: %(default)s]')
grp.add_option('--enable-static-binary', action = 'store_true', dest = 'STATIC', default = False,
help = 'build static binary(not recommended, --single-binary required) [default: %default]')
help = 'build static binary(not recommended, --single-binary required) [default: %(default)s]')
grp.add_option('--enable-engine-tests', action = 'store_true', dest = 'ENGINE_TESTS', default = False,
help = 'embed tests into the engine, jump into them by -runtests command line switch [default: %default]')
help = 'embed tests into the engine, jump into them by -runtests command line switch [default: %(default)s]')
grp.add_option('--enable-engine-fuzz', action = 'store_true', dest = 'ENGINE_FUZZ', default = False,
help = 'add LLVM libFuzzer [default: %default]' )
help = 'add LLVM libFuzzer [default: %(default)s]' )
opt.load('sdl2')

View File

@@ -1363,8 +1363,13 @@ static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dll
if( index >= 0 && !dllInfo->encrypted && search )
{
Q_snprintf( dllInfo->fullPath, sizeof( dllInfo->fullPath ),
"%s%s", search->filename, dllInfo->shortPath );
// gamedll might resolve it's own path using dladdr()
// combine it with engine returned path to gamedir
// it might lead to double gamedir like this
// - valve/valve/dlls/hl.so
// instead of expected
// - valve/dlls/hl.so
Q_snprintf( dllInfo->fullPath, sizeof( dllInfo->fullPath ), "%s/%s%s", fs_rootdir, search->filename, dllInfo->shortPath );
dllInfo->custom_loader = false; // we can loading from disk and use normal debugging
}
else
@@ -2120,7 +2125,7 @@ fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize )
{
fs_offset_t done;
fs_offset_t nb;
size_t count;
fs_offset_t count;
// nothing to copy
if( buffersize == 0 ) return 1;
@@ -2139,12 +2144,13 @@ fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize )
if( file->buff_ind < file->buff_len )
{
count = file->buff_len - file->buff_ind;
count = ( buffersize > count ) ? count : (fs_offset_t)buffersize;
done += ( buffersize > count ) ? (fs_offset_t)count : (fs_offset_t)buffersize;
memcpy( buffer, &file->buff[file->buff_ind], done );
file->buff_ind += done;
done += count;
memcpy( buffer, &file->buff[file->buff_ind], count );
file->buff_ind += count;
buffersize -= done;
buffersize -= count;
if( buffersize == 0 )
return done;
}
@@ -2158,10 +2164,10 @@ fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize )
// if we have a lot of data to get, put them directly into "buffer"
if( buffersize > sizeof( file->buff ) / 2 )
{
if( count > buffersize )
count = buffersize;
if( count > (fs_offset_t)buffersize )
count = (fs_offset_t)buffersize;
lseek( file->handle, file->offset + file->position, SEEK_SET );
nb = read( file->handle, (byte *)buffer + done, count );
nb = read( file->handle, &((byte *)buffer)[done], count );
if( nb > 0 )
{
@@ -2173,8 +2179,8 @@ fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize )
}
else
{
if( count > sizeof( file->buff ))
count = sizeof( file->buff );
if( count > (fs_offset_t)sizeof( file->buff ))
count = (fs_offset_t)sizeof( file->buff );
lseek( file->handle, file->offset + file->position, SEEK_SET );
nb = read( file->handle, file->buff, count );
@@ -2419,7 +2425,7 @@ static void *FS_CustomAlloc( size_t size )
static void FS_CustomFree( void *data )
{
return Mem_Free( data );
Mem_Free( data );
}
/*

View File

@@ -31,7 +31,7 @@ extern "C"
{
#endif // __cplusplus
#define FS_API_VERSION 2 // not stable yet!
#define FS_API_VERSION 3 // not stable yet!
#define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!!
#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this!
@@ -121,8 +121,8 @@ typedef enum
typedef struct fs_dllinfo_t
{
string fullPath;
string shortPath;
char fullPath[2048]; // absolute disk path
string shortPath; // vfs path
qboolean encrypted;
qboolean custom_loader;
} fs_dllinfo_t;

View File

@@ -12,7 +12,7 @@ def options(opt):
grp = opt.add_option_group('Game launcher options')
grp.add_option('--disable-menu-changegame', action = 'store_true', dest = 'DISABLE_MENU_CHANGEGAME', default = False,
help = 'disable changing the game from the menu [default: %default]')
help = 'disable changing the game from the menu [default: %(default)s]')
def configure(conf):
if conf.env.DEST_OS == 'win32':

View File

@@ -434,7 +434,7 @@ returns hash key for string
*/
uint COM_HashKey( const char *string, uint hashSize )
{
int hashKey = 5381;
uint hashKey = 5381;
unsigned char i;
while(( i = *string++ ))

View File

@@ -18,7 +18,6 @@ GNU General Public License for more details.
#include "const.h"
#include <math.h>
#include <stdarg.h>
#include <ctype.h>
#include <time.h>
#include "stdio.h"
#include "crtlib.h"
@@ -38,26 +37,6 @@ void Q_strnlwr( const char *in, char *out, size_t size_out )
*out = '\0';
}
qboolean Q_isdigit( const char *str )
{
if( str && *str )
{
while( isdigit( *str )) str++;
if( !*str ) return true;
}
return false;
}
qboolean Q_isspace( const char *str )
{
if( str && *str )
{
while( isspace( *str ) ) str++;
if( !*str ) return true;
}
return false;
}
size_t Q_colorstr( const char *string )
{
size_t len;
@@ -81,59 +60,6 @@ size_t Q_colorstr( const char *string )
return len;
}
char Q_toupper( const char in )
{
char out;
if( in >= 'a' && in <= 'z' )
out = in + 'A' - 'a';
else out = in;
return out;
}
char Q_tolower( const char in )
{
char out;
if( in >= 'A' && in <= 'Z' )
out = in + 'a' - 'A';
else out = in;
return out;
}
size_t Q_strncat( char *dst, const char *src, size_t size )
{
register char *d = dst;
register const char *s = src;
register size_t n = size;
size_t dlen;
if( !dst || !src || !size )
return 0;
// find the end of dst and adjust bytes left but don't go past end
while( n-- != 0 && *d != '\0' ) d++;
dlen = d - dst;
n = size - dlen;
if( n == 0 ) return( dlen + Q_strlen( s ));
while( *s != '\0' )
{
if( n != 1 )
{
*d++ = *s;
n--;
}
s++;
}
*d = '\0';
return( dlen + ( s - src )); // count does not include NULL
}
int Q_atoi( const char *str )
{
int val = 0;
@@ -253,13 +179,11 @@ float Q_atof( const char *str )
void Q_atov( float *vec, const char *str, size_t siz )
{
string buffer;
char *pstr, *pfront;
const char *pstr, *pfront;
int j;
Q_strncpy( buffer, str, sizeof( buffer ));
memset( vec, 0, sizeof( vec_t ) * siz );
pstr = pfront = buffer;
pstr = pfront = str;
for( j = 0; j < siz; j++ )
{
@@ -350,6 +274,13 @@ const byte *Q_memmem( const byte *haystack, size_t haystacklen, const byte *need
return NULL;
}
void Q_memor( byte *XASH_RESTRICT dst, const byte *XASH_RESTRICT src, size_t len )
{
size_t i;
for( i = 0; i < len; i++ ) // msvc likes to optimize this loop form
dst[i] |= src[i];
}
const char* Q_timestamp( int format )
{
static string timestamp;
@@ -394,7 +325,7 @@ const char* Q_timestamp( int format )
return timestamp;
}
#if !defined( HAVE_STRCASESTR )
#if !HAVE_STRCASESTR
char *Q_stristr( const char *string, const char *string2 )
{
int c;
@@ -721,14 +652,14 @@ void COM_ReplaceExtension( char *path, const char *extension, size_t size )
COM_RemoveLineFeed
============
*/
void COM_RemoveLineFeed( char *str )
void COM_RemoveLineFeed( char *str, size_t bufsize )
{
while( *str != '\0' )
size_t i;
for( i = 0; i < bufsize && *str != '\0'; i++, str++ )
{
if( *str == '\r' || *str == '\n' )
*str = '\0';
++str;
}
}

View File

@@ -18,6 +18,7 @@ GNU General Public License for more details.
#include <string.h>
#include <stdarg.h>
#include <ctype.h>
#include "build.h"
#include "xash3d_types.h"
@@ -44,6 +45,10 @@ enum
#define PFILE_TOKEN_MAX_LENGTH 1024
#define PFILE_FS_TOKEN_MAX_LENGTH 512
#ifdef __cplusplus
#define restrict
#endif // __cplusplus
//
// build.c
//
@@ -63,11 +68,6 @@ const char *Q_buildbranch( void );
void Q_strnlwr( const char *in, char *out, size_t size_out );
#define Q_strlen( str ) (( str ) ? strlen(( str )) : 0 )
size_t Q_colorstr( const char *string );
char Q_toupper( const char in );
char Q_tolower( const char in );
size_t Q_strncat( char *dst, const char *src, size_t siz );
qboolean Q_isdigit( const char *str );
qboolean Q_isspace( const char *str );
int Q_atoi( const char *str );
float Q_atof( const char *str );
void Q_atov( float *vec, const char *str, size_t siz );
@@ -76,6 +76,7 @@ void Q_atov( float *vec, const char *str, size_t siz );
qboolean Q_stricmpext( const char *pattern, const char *text );
qboolean Q_strnicmpext( const char *pattern, const char *text, size_t minimumlen );
const byte *Q_memmem( const byte *haystack, size_t haystacklen, const byte *needle, size_t needlelen );
void Q_memor( byte *XASH_RESTRICT dst, const byte *XASH_RESTRICT src, size_t len );
const char *Q_timestamp( int format );
int Q_vsnprintf( char *buffer, size_t buffersize, const char *format, va_list args );
int Q_snprintf( char *buffer, size_t buffersize, const char *format, ... ) _format( 3 );
@@ -90,7 +91,7 @@ void COM_ReplaceExtension( char *path, const char *extension, size_t size );
void COM_ExtractFilePath( const char *path, char *dest );
const char *COM_FileWithoutPath( const char *in );
void COM_StripExtension( char *path );
void COM_RemoveLineFeed( char *str );
void COM_RemoveLineFeed( char *str, size_t bufsize );
void COM_FixSlashes( char *pname );
void COM_PathSlashFix( char *path );
char COM_Hex2Char( uint8_t hex );
@@ -103,91 +104,186 @@ char *COM_ParseFileSafe( char *data, char *token, const int size, unsigned int f
int matchpattern( const char *in, const char *pattern, qboolean caseinsensitive );
int matchpattern_with_separator( const char *in, const char *pattern, qboolean caseinsensitive, const char *separators, qboolean wildcard_least_one );
// libc implementations
static inline char Q_toupper( const char in )
{
char out;
if( in >= 'a' && in <= 'z' )
out = in + 'A' - 'a';
else out = in;
return out;
}
static inline char Q_tolower( const char in )
{
char out;
if( in >= 'A' && in <= 'Z' )
out = in + 'a' - 'A';
else out = in;
return out;
}
static inline qboolean Q_isdigit( const char *str )
{
if( likely( str && *str ))
{
while( isdigit( *str )) str++;
if( !*str ) return true;
}
return false;
}
static inline qboolean Q_isspace( const char *str )
{
if( likely( str && *str ))
{
while( isspace( *str ) ) str++;
if( !*str ) return true;
}
return false;
}
static inline int Q_strcmp( const char *s1, const char *s2 )
{
return unlikely(!s1) ?
( !s2 ? 0 : -1 ) :
( unlikely(!s2) ? 1 : strcmp( s1, s2 ));
if( likely( s1 && s2 ))
return strcmp( s1, s2 );
return ( s1 ? 1 : 0 ) - ( s2 ? 1 : 0 );
}
static inline int Q_strncmp( const char *s1, const char *s2, size_t n )
{
return unlikely(!s1) ?
( !s2 ? 0 : -1 ) :
( unlikely(!s2) ? 1 : strncmp( s1, s2, n ));
if( likely( s1 && s2 ))
return strncmp( s1, s2, n );
return ( s1 ? 1 : 0 ) - ( s2 ? 1 : 0 );
}
static inline char *Q_strstr( const char *s1, const char *s2 )
{
return unlikely( !s1 || !s2 ) ? NULL : (char*)strstr( s1, s2 );
if( likely( s1 && s2 ))
return (char *)strstr( s1, s2 );
return NULL;
}
// Q_strncpy is the same as strlcpy
static inline size_t Q_strncpy( char *dst, const char *src, size_t siz )
// libc extensions, be careful what to enable or what not
static inline size_t Q_strncpy( char *dst, const char *src, size_t size )
{
#if HAVE_STRLCPY
if( unlikely( !dst || !src || !size ))
return 0;
return strlcpy( dst, src, size );
#else
size_t len;
if( unlikely( !dst || !src || !siz ))
if( unlikely( !dst || !src || !size ))
return 0;
len = strlen( src );
if( len + 1 > siz ) // check if truncate
if( len + 1 > size ) // check if truncate
{
memcpy( dst, src, siz - 1 );
dst[siz - 1] = 0;
memcpy( dst, src, size - 1 );
dst[size - 1] = 0;
}
else memcpy( dst, src, len + 1 );
return len; // count does not include NULL
#endif
}
// libc extensions, be careful
static inline size_t Q_strncat( char *dst, const char *src, size_t size )
{
#if HAVE_STRLCAT
if( unlikely( !dst || !src || !size ))
return 0;
return strlcat( dst, src, size );
#else
char *d = dst;
const char *s = src;
size_t n = size;
size_t dlen;
#if XASH_WIN32
#define strcasecmp stricmp
#define strncasecmp strnicmp
#endif // XASH_WIN32
if( unlikely( !dst || !src || !size ))
return 0;
// find the end of dst and adjust bytes left but don't go past end
while( n-- != 0 && *d != '\0' ) d++;
dlen = d - dst;
n = size - dlen;
if( n == 0 ) return( dlen + Q_strlen( s ));
while( *s != '\0' )
{
if( n != 1 )
{
*d++ = *s;
n--;
}
s++;
}
*d = '\0';
return( dlen + ( s - src )); // count does not include NULL
#endif
}
#if HAVE_STRICMP || HAVE_STRCASECMP
static inline int Q_stricmp( const char *s1, const char *s2 )
{
return unlikely(!s1) ?
( !s2 ? 0 : -1 ) :
( unlikely(!s2) ? 1 : strcasecmp( s1, s2 ));
if( likely( s1 && s2 ))
{
#if HAVE_STRICMP
return stricmp( s1, s2 );
#elif HAVE_STRCASECMP
return strcasecmp( s1, s2 );
#endif
}
return ( s1 ? 1 : 0 ) - ( s2 ? 1 : 0 );
}
#else
int Q_stricmp( const char *s1, const char *s2 );
#endif
#if HAVE_STRICMP || HAVE_STRCASECMP
static inline int Q_strnicmp( const char *s1, const char *s2, size_t n )
{
return unlikely(!s1) ?
( !s2 ? 0 : -1 ) :
( unlikely(!s2) ? 1 : strncasecmp( s1, s2, n ));
}
#if defined( HAVE_STRCASESTR )
#if XASH_WIN32
#define strcasestr stristr
if( likely( s1 && s2 ))
{
#if HAVE_STRICMP
return strnicmp( s1, s2, n );
#elif HAVE_STRCASECMP
return strncasecmp( s1, s2, n );
#endif
}
return ( s1 ? 1 : 0 ) - ( s2 ? 1 : 0 );
}
#else
int Q_strnicmp( const char *s1, const char *s2, size_t n );
#endif
#if HAVE_STRCASESTR
static inline char *Q_stristr( const char *s1, const char *s2 )
{
return unlikely( !s1 || !s2 ) ? NULL : (char *)strcasestr( s1, s2 );
if( likely( s1 && s2 ))
return (char *)strcasestr( s1, s2 );
return NULL;
}
#else // defined( HAVE_STRCASESTR )
#else // !HAVE_STRCASESTR
char *Q_stristr( const char *s1, const char *s2 );
#endif // defined( HAVE_STRCASESTR )
#endif // !HAVE_STRCASESTR
#if defined( HAVE_STRCHRNUL )
#if HAVE_STRCHRNUL
#define Q_strchrnul strchrnul
#else
#else // !HAVE_STRCHRNUL
static inline const char *Q_strchrnul( const char *s, int c )
{
const char *p = Q_strchr( s, c );
if( p )
return p;
if( p ) return p;
return s + Q_strlen( s );
}
#endif
#endif // !HAVE_STRCHRNUL
#ifdef __cplusplus
}

View File

@@ -205,3 +205,42 @@ size_t Q_UTF16ToUTF8( char *dst, size_t dstsize, const uint16_t *src, size_t src
return dsti;
}
static uint16_t table_cp1251[64] = {
0x0402, 0x0403, 0x201A, 0x0453, 0x201E, 0x2026, 0x2020, 0x2021,
0x20AC, 0x2030, 0x0409, 0x2039, 0x040A, 0x040C, 0x040B, 0x040F,
0x0452, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014,
0x007F, 0x2122, 0x0459, 0x203A, 0x045A, 0x045C, 0x045B, 0x045F,
0x00A0, 0x040E, 0x045E, 0x0408, 0x00A4, 0x0490, 0x00A6, 0x00A7,
0x0401, 0x00A9, 0x0404, 0x00AB, 0x00AC, 0x00AD, 0x00AE, 0x0407,
0x00B0, 0x00B1, 0x0406, 0x0456, 0x0491, 0x00B5, 0x00B6, 0x00B7,
0x0451, 0x2116, 0x0454, 0x00BB, 0x0458, 0x0405, 0x0455, 0x0457
};
uint32_t Q_UnicodeToCP1251( uint32_t uc )
{
size_t i;
if( uc < 0x80 )
return uc;
if( uc >= 0x0410 && uc <= 0x042F )
return uc - 0x410 + 0xC0;
if( uc >= 0x0430 && uc <= 0x044F )
return uc - 0x430 + 0xE0;
for( i = 0; i < sizeof( table_cp1251 ) / sizeof( table_cp1251[0] ); i++ )
{
if( uc == (uint32_t)table_cp1251[i] )
return i + 0x80;
}
return '?';
}
uint32_t Q_UnicodeToCP1252( uint32_t uc )
{
// this is NOT valid way to convert Unicode codepoint back to CP1252!!!
return uc < 0xFF ? uc : '?';
}

View File

@@ -37,4 +37,8 @@ size_t Q_UTF8Length( const char *s );
// srcsize in byte pairs
size_t Q_UTF16ToUTF8( char *dst, size_t dstsize, const uint16_t *src, size_t srcsize );
// function to convert Unicode codepoints into CP1251 or CP1252
uint32_t Q_UnicodeToCP1251( uint32_t uc );
uint32_t Q_UnicodeToCP1252( uint32_t uc );
#endif // UTFLIB_H

View File

@@ -2,22 +2,110 @@
# encoding: utf-8
# mittorn, 2018
from waflib import Logs
from waflib import Logs, Configure
import os
top = '.'
TGMATH_H_TEST = '''#include <tgmath.h>
const float val = 2, val2 = 3;
int main(void){ return (int)(-asin(val) + cos(val2)); }'''
STRNCASECMP_TEST = '''#include <string.h>
int main(int argc, char **argv) { return strncasecmp(argv[1], argv[2], 10); }'''
STRCASECMP_TEST = '''#include <string.h>
int main(int argc, char **argv) { return strcasecmp(argv[1], argv[2]); }'''
STRCASESTR_TEST = '''#include <string.h>
int main(int argc, char **argv) { argv[0] = strcasestr(argv[1], argv[2]); return 0; }'''
STRCHRNUL_TEST = '''#include <string.h>
int main(int argc, char **argv) { argv[2] = strchrnul(argv[1], 'x'); return 0; }'''
STRLCPY_TEST = '''#include <string.h>
int main(int argc, char **argv) { return strlcpy(argv[1], argv[2], 10); }'''
STRLCAT_TEST = '''#include <string.h>
int main(int argc, char **argv) { return strlcat(argv[1], argv[2], 10); }'''
ALLOCA_TEST = '''#include <%s>
int main(void) { alloca(1); return 0; }'''
HEADER_TEST = '''#include <%s>
int main(void) { return 0; }
'''
def options(opt):
# stub
return
def header_frag(header_name):
return '#include <%s>' % header_name + EMPTY_PROGRAM
@Configure.conf
def export_define(conf, define, value=1):
if not value:
return
if value is True:
value = 1 # so python won't define it as string True
conf.env.EXPORT_DEFINES_LIST += ['%s=%s' % (define, value)]
@Configure.conf
def simple_check(conf, fragment, msg, mandatory=False, **kw):
return conf.check_cc(fragment=fragment, msg='Checking for %s' % msg, mandatory=mandatory, **kw)
def configure(conf):
# private to libpublic
conf.load('gitversion')
conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'unknown-commit')
conf.define('XASH_BUILD_BRANCH', conf.env.GIT_BRANCH if conf.env.GIT_BRANCH else 'unknown-branch')
# need to expose it for everyone using libpublic headers
conf.env.EXPORT_DEFINES_LIST = []
conf.export_define('_CRT_SILENCE_NONCONFORMING_TGMATH_H', conf.env.COMPILER_CC == 'msvc')
conf.export_define('_GNU_SOURCE', conf.env.DEST_OS != 'win32')
# create temporary uselib that just enables extensions
conf.env.DEFINES_export = list(conf.env.EXPORT_DEFINES_LIST)
# check platform-specific header name for alloca(3)
if conf.simple_check(ALLOCA_TEST % 'alloca.h', msg='alloca in alloca.h'):
conf.export_define('ALLOCA_H', '<alloca.h>')
elif conf.simple_check(ALLOCA_TEST % 'malloc.h', msg='alloca in malloc.h'):
conf.export_define('ALLOCA_H', '<malloc.h>')
elif conf.simple_check(ALLOCA_TEST % 'stdlib.h', msg='alloca in stdlib.h'):
conf.export_define('ALLOCA_H', '<stdlib.h>')
conf.export_define('STDINT_H', '<stdint.h>' if conf.simple_check(HEADER_TEST % 'stdint.h', 'stdint.h') else '<pstdint.h>')
conf.export_define('HAVE_TGMATH_H', conf.simple_check(TGMATH_H_TEST, 'tgmath.h', use='M werror export'))
# save some time on Windows, msvc is too slow
# these calls must be available with both msvc and mingw
if conf.env.DEST_OS == 'win32':
conf.export_define('HAVE_STRNICMP')
conf.export_define('HAVE_STRICMP')
else:
# TODO: multicheck for speed
def check_libc_extension(frag, msg, define):
conf.export_define(define, conf.simple_check(frag, msg, use='werror export'))
check_libc_extension(STRNCASECMP_TEST, 'strncasecmp', 'HAVE_STRNCASECMP')
check_libc_extension(STRCASECMP_TEST, 'strcasecmp', 'HAVE_STRCASECMP')
check_libc_extension(STRCASESTR_TEST, 'strcasestr', 'HAVE_STRCASESTR')
check_libc_extension(STRCHRNUL_TEST, 'strchrnul', 'HAVE_STRCHRNUL')
check_libc_extension(STRLCPY_TEST, 'strlcpy', 'HAVE_STRLCPY')
check_libc_extension(STRLCAT_TEST, 'strlcat', 'HAVE_STRLCAT')
# kill temporary uselib
del conf.env.DEFINES_export
def build(bld):
bld(name = 'sdk_includes', export_includes = '. ../common ../pm_shared ../engine')
bld(name = 'sdk_includes',
export_includes = '. ../common ../pm_shared ../engine',
export_defines = bld.env.EXPORT_DEFINES_LIST)
bld.stlib(source = bld.path.ant_glob('*.c'),
target = 'public',
features = 'c',

View File

@@ -34,7 +34,6 @@ Limitations:
#include "gl_local.h"
#ifndef XASH_GL_STATIC
#include "gl2_shim.h"
#include ALLOCA_H
#define MAX_SHADERLEN 4096
// increase this when adding more attributes

View File

@@ -28,7 +28,7 @@ GNU General Public License for more details.
// REFTODO: rewrite in triapi
void R_DrawWorldHull( void )
{
hull_model_t *hull = &tr.world->hull_models[0];
hull_model_t *hull;
winding_t *poly;
int i;
@@ -42,6 +42,8 @@ void R_DrawWorldHull( void )
if( !r_showhull->value )
return;
hull = &tr.world->hull_models[0];
pglDisable( GL_TEXTURE_2D );
list_for_each_entry( poly, &hull->polys, chain )

View File

@@ -64,7 +64,16 @@ Opaque entity can be brush or studio model but sprite
qboolean R_OpaqueEntity( cl_entity_t *ent )
{
if( R_GetEntityRenderMode( ent ) == kRenderNormal )
return true;
{
switch( ent->curstate.renderfx )
{
case kRenderFxNone:
case kRenderFxDeadPlayer:
case kRenderFxLightMultiplier:
case kRenderFxExplode:
return true;
}
}
return false;
}

View File

@@ -3560,6 +3560,19 @@ static void R_StudioDrawModelInternal( cl_entity_t *e, int flags )
}
}
static cl_entity_t *R_FindParentEntity( cl_entity_t *e, cl_entity_t **entities, uint num_entities )
{
uint i;
for( i = 0; i < num_entities; i++ )
{
if( entities[i]->index == e->curstate.aiment )
return entities[i];
}
return NULL;
}
/*
=================
R_DrawStudioModel
@@ -3576,38 +3589,27 @@ void R_DrawStudioModel( cl_entity_t *e )
{
R_StudioDrawModelInternal( e, STUDIO_RENDER|STUDIO_EVENTS );
}
else if( e->curstate.movetype == MOVETYPE_FOLLOW && e->curstate.aiment > 0 )
else if( e->curstate.movetype == MOVETYPE_FOLLOW )
{
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment ), **entities;
uint i, num_entities;
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment );
if( !parent || !parent->model || parent->model->type != mod_studio )
return;
if( R_OpaqueEntity( parent ))
{
entities = tr.draw_list->solid_entities;
num_entities = tr.draw_list->num_solid_entities;
}
else
{
entities = tr.draw_list->trans_entities;
num_entities = tr.draw_list->num_solid_entities;
}
parent = R_FindParentEntity( e, tr.draw_list->solid_entities, tr.draw_list->num_solid_entities );
for( i = 0; i < num_entities; i++ )
{
if( (*entities)[i].index != e->curstate.aiment )
continue;
if( !parent )
parent = R_FindParentEntity( e, tr.draw_list->trans_entities, tr.draw_list->num_trans_entities );
RI.currententity = &(*entities)[i];
if( parent )
{
RI.currententity = parent;
R_StudioDrawModelInternal( RI.currententity, 0 );
VectorCopy( RI.currententity->curstate.origin, e->curstate.origin );
VectorCopy( RI.currententity->origin, e->origin );
RI.currententity = e;
R_StudioDrawModelInternal( e, STUDIO_RENDER|STUDIO_EVENTS );
break;
}
}
else

View File

@@ -11,7 +11,7 @@ def options(opt):
grp = opt.add_option_group('ref_gl options')
grp.add_option('--enable-static-gl', action='store_true', dest='GL_STATIC', default=False,
help = 'enable direct linking to opengl [default: %default]')
help = 'enable direct linking to opengl [default: %(default)s]')
# stub
return

View File

@@ -66,10 +66,10 @@ Draw_StretchPicImplementation
static void R_DrawStretchPicImplementation( int x, int y, int w, int h, int s1, int t1, int s2, int t2, image_t *pic )
{
pixel_t *source, *dest;
unsigned int v, u, sv;
unsigned int u, sv;
unsigned int height;
unsigned int f, fstep;
int skip;
int skip, v;
qboolean transparent = false;
pixel_t *buffer;
@@ -212,9 +212,9 @@ void GAME_EXPORT R_DrawStretchPic( float x, float y, float w, float h, float s1,
void Draw_Fill (int x, int y, int w, int h)
{
pixel_t *dest;
unsigned int v, u;
unsigned int u;
unsigned int height;
int skip;
int skip, v;
pixel_t src = vid.color;
int alpha = vid.alpha;

View File

@@ -410,19 +410,10 @@ void R_EntityRemoveDecals( model_t *mod );
void R_ClearDecals( void );
void R_DecalComputeBasis( msurface_t *surf, int flags, vec3_t textureSpaceBasis[3] );
#if 0
//
// gl_drawhulls.c
//
void R_DrawWorldHull( void );
void R_DrawModelHull( void );
#endif
void GL_Bind( int tmu, unsigned int texnum );
//
// gl_draw.cM_PI
// gl_draw.c
//
void R_Set2DMode( qboolean enable );
void R_DrawTileClear( int texnum, int x, int y, int w, int h );

View File

@@ -57,8 +57,8 @@ int r_screenwidth;
int r_viewcluster, r_oldviewcluster;
CVAR_DEFINE_AUTO( sw_clearcolor, "48999", 0, "screen clear color");
CVAR_DEFINE_AUTO( sw_drawflat, "0", 0, "");
CVAR_DEFINE_AUTO( sw_draworder, "0", 0, "");
CVAR_DEFINE_AUTO( sw_drawflat, "0", FCVAR_CHEAT, "");
CVAR_DEFINE_AUTO( sw_draworder, "0", FCVAR_CHEAT, "");
CVAR_DEFINE_AUTO( sw_maxedges, "32", 0, "");
static CVAR_DEFINE_AUTO( sw_maxsurfs, "0", 0, "");
CVAR_DEFINE_AUTO( sw_mipscale, "1", FCVAR_GLCONFIG, "nothing");
@@ -150,7 +150,16 @@ qboolean R_OpaqueEntity( cl_entity_t *ent )
int rendermode = R_GetEntityRenderMode( ent );
if( rendermode == kRenderNormal )
return true;
{
switch( ent->curstate.renderfx )
{
case kRenderFxNone:
case kRenderFxDeadPlayer:
case kRenderFxLightMultiplier:
case kRenderFxExplode:
return true;
}
}
if( sw_notransbrushes.value && ent->model && ent->model->type == mod_brush && rendermode == kRenderTransTexture )
return true;

View File

@@ -3326,6 +3326,19 @@ static void R_StudioDrawModelInternal( cl_entity_t *e, int flags )
}
}
static cl_entity_t *R_FindParentEntity( cl_entity_t *e, cl_entity_t **entities, uint num_entities )
{
uint i;
for( i = 0; i < num_entities; i++ )
{
if( entities[i]->index == e->curstate.aiment )
return entities[i];
}
return NULL;
}
/*
=================
R_DrawStudioModel
@@ -3342,38 +3355,27 @@ void R_DrawStudioModel( cl_entity_t *e )
{
R_StudioDrawModelInternal( e, STUDIO_RENDER|STUDIO_EVENTS );
}
else if( e->curstate.movetype == MOVETYPE_FOLLOW && e->curstate.aiment > 0 )
else if( e->curstate.movetype == MOVETYPE_FOLLOW )
{
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment ), **entities;
uint i, num_entities;
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment );
if( !parent || !parent->model || parent->model->type != mod_studio )
return;
if( R_OpaqueEntity( parent ))
{
entities = tr.draw_list->solid_entities;
num_entities = tr.draw_list->num_solid_entities;
}
else
{
entities = tr.draw_list->trans_entities;
num_entities = tr.draw_list->num_solid_entities;
}
parent = R_FindParentEntity( e, tr.draw_list->solid_entities, tr.draw_list->num_solid_entities );
for( i = 0; i < num_entities; i++ )
{
if( (*entities)[i].index != e->curstate.aiment )
continue;
if( !parent )
parent = R_FindParentEntity( e, tr.draw_list->trans_entities, tr.draw_list->num_trans_entities );
RI.currententity = &(*entities)[i];
if( parent )
{
RI.currententity = parent;
R_StudioDrawModelInternal( RI.currententity, 0 );
VectorCopy( RI.currententity->curstate.origin, e->curstate.origin );
VectorCopy( RI.currententity->origin, e->origin );
RI.currententity = e;
R_StudioDrawModelInternal( e, STUDIO_RENDER|STUDIO_EVENTS );
break;
}
}
else

View File

@@ -52,12 +52,12 @@ build_engine()
if [ "$1" = "dedicated" ]; then
./waf configure -T release -d $AMD64 --enable-tests --enable-lto || die_configure
elif [ "$1" = "full" ]; then
./waf configure --sdl2=SDL2_linux -T release --enable-stb $AMD64 --enable-utils --enable-tests --enable-lto || die_confgure
./waf configure --sdl2=SDL2_linux -T release --enable-stb $AMD64 --enable-utils --enable-tests --enable-lto || die_configure
else
die
fi
./waf build || die
./waf build || die_configure
}
build_appimage()

View File

@@ -137,10 +137,8 @@ def options(opt):
:param opt: Options context from the *waf* build environment.
:type opt: waflib.Options.OptionsContext
'''
opt.add_option('--cmake', dest='cmake', default=False,
action='store_true', help='select cmake for export/import actions')
opt.add_option('--clean', dest='clean', default=False,
action='store_true', help='delete exported files')
opt.add_option('--cmake', dest='cmake', default=False, action='store_true', help='select cmake for export/import actions')
opt.add_option('--cmake-clean', dest='cmake_clean', default=False, action='store_true', help='delete exported cmake files')
def configure(conf):
@@ -179,7 +177,7 @@ class CMakeContext(BuildContext):
pass
self.cmake = True
if self.options.clean:
if self.options.cmake_clean:
cleanup(self)
else:
export(self)
@@ -224,7 +222,7 @@ def cleanup(bld):
:param bld: a *waf* build instance from the top level *wscript*.
:type bld: waflib.Build.BuildContext
'''
if not bld.options.clean:
if not bld.options.cmake_clean:
return
loc = bld.path.relpath().replace('\\', '/')

View File

@@ -121,6 +121,17 @@ POLLY_CFLAGS = {
# msvc sosat :(
}
OPENMP_CFLAGS = {
'gcc': ['-fopenmp', '-DHAVE_OPENMP=1'],
'clang': ['-fopenmp', '-DHAVE_OPENMP=1'],
'msvc': ['/openmp', '/DHAVE_OPENMP=1']
}
OPENMP_LINKFLAGS = {
'gcc': ['-fopenmp'],
'clang': ['-fopenmp'],
}
PROFILE_GENERATE_CFLAGS = {
'gcc': ['-fprofile-generate=xash3d-prof'],
}
@@ -144,16 +155,19 @@ def options(opt):
help = 'build type: debug, release or none(custom flags)')
grp.add_option('--enable-lto', action = 'store_true', dest = 'LTO', default = False,
help = 'enable Link Time Optimization if possible [default: %default]')
help = 'enable Link Time Optimization if possible [default: %(default)s]')
grp.add_option('--enable-poly-opt', action = 'store_true', dest = 'POLLY', default = False,
help = 'enable polyhedral optimization if possible [default: %default]')
help = 'enable polyhedral optimization if possible [default: %(default)s]')
grp.add_option('--enable-openmp', action = 'store_true', dest = 'OPENMP', default = False,
help = 'enable OpenMP extensions [default: %(default)s]')
grp.add_option('--enable-profile', action = 'store_true', dest = 'PROFILE_GENERATE', default = False,
help = 'enable profile generating build (stored in xash3d-prof directory) [default: %default]')
help = 'enable profile generating build (stored in xash3d-prof directory) [default: %(default)s]')
grp.add_option('--use-profile', action = 'store', dest = 'PROFILE_USE', default = None,
help = 'use profile during build [default: %default]')
help = 'use profile during build [default: %(default)s]')
def configure(conf):
conf.start_msg('Build type')
@@ -171,6 +185,7 @@ def configure(conf):
conf.msg('LTO build', 'yes' if conf.options.LTO else 'no')
conf.msg('PolyOpt build', 'yes' if conf.options.POLLY else 'no')
conf.msg('OpenMP build', 'yes' if conf.options.OPENMP else 'no')
conf.msg('Generate profile', 'yes' if conf.options.PROFILE_GENERATE else 'no')
conf.msg('Use profile', conf.options.PROFILE_USE if not conf.options.PROFILE_GENERATE else 'no')
@@ -203,6 +218,10 @@ def get_optimization_flags(conf):
if conf.options.POLLY:
cflags += conf.get_flags_by_compiler(POLLY_CFLAGS, conf.env.COMPILER_CC)
if conf.options.OPENMP:
linkflags+= conf.get_flags_by_compiler(OPENMP_LINKFLAGS, conf.env.COMPILER_CC)
cflags += conf.get_flags_by_compiler(OPENMP_CFLAGS, conf.env.COMPILER_CC)
if conf.options.PROFILE_GENERATE:
linkflags+= conf.get_flags_by_compiler(PROFILE_GENERATE_LINKFLAGS, conf.env.COMPILER_CC)
cflags += conf.get_flags_by_compiler(PROFILE_GENERATE_CFLAGS, conf.env.COMPILER_CC)

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