Alibek Omarov
d08fd5c855
engine: directly access background state cvar
2026-01-30 00:16:19 +05:00
Alibek Omarov
cc9e3a5a81
engine: misc build fixes for clang with mingw
2026-01-24 07:21:30 +05:00
Alibek Omarov
5cb5e76872
engine: add new needload flag specifically for cleaning up unused models and use unreferenced for free slots.
2026-01-17 06:17:46 +05:00
Alibek Omarov
bc61516083
engine: client: show an error if user tries to load incompatible or outdated client.dll
2025-12-14 04:43:33 +03:00
Alibek Omarov
ae5793f258
engine: log the error if file couldn't be opened for writing
2025-12-13 00:36:33 +05:00
Alibek Omarov
cfa8e639f1
engine: drop legacy protocol support
2025-12-01 13:03:53 +05:00
Alibek Omarov
a14cc82d46
engine: add buffer size argument to RefAPI's Mod_ProcessRenderData, bump RefAPI version
2025-10-31 15:58:05 +05:00
Alibek Omarov
b3dc772cd2
engine: add file size argument to sprite model loader
2025-10-31 15:56:31 +05:00
Alibek Omarov
7315865d34
engine: client: include null byte in synthetised HudText messages, to match real HudText messages sent from server
2025-10-17 14:07:48 +05:00
Alibek Omarov
a366f99d7d
engine: client: do not modify internal_vgui_support field as game info must be immutable once loaded
2025-10-02 22:42:20 +05:00
Sergey Degtyar
3e921c829f
engine: client: fix CL_DrawCenterPrint aligment for cyrillic text
2025-07-26 19:57:23 +05:00
Alibek Omarov
b2444f2480
engine: restore SDL2 include path
2025-05-11 18:01:17 +03:00
Alibek Omarov
97bdd9dba0
engine: port occasional SDL2 calls to SDL3, no platform yet
2025-05-11 16:18:10 +03:00
Alibek Omarov
2e8fa60e96
engine: client: don't allow downscaling HUD when using hud_scale's fixed resolution mode
2025-03-25 17:07:05 +03:00
Alibek Omarov
6b56e13b60
engine: make local ipv4 address private to net_ws, acquire local addresses with GetLocalAddress function
2025-03-20 05:39:02 +03:00
Alibek Omarov
a5f0ca38f1
engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration
2025-02-28 13:14:47 +03:00
Alibek Omarov
627444279f
Revert "common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description"
...
This reverts commit ade560c601 .
2025-02-10 12:49:05 +03:00
Alibek Omarov
add02dc6f9
engine: fix potential UB in netadr_t
2025-02-06 20:54:18 +03:00
Alibek Omarov
5e524bca60
engine: client: enable half-texel hack for nearest filtering too, if the scaling factor isn't an integer
2025-02-05 20:16:16 +03:00
Alibek Omarov
cf3e56e275
engine: client: add alternative mode for hud_scale, where it scales HUD down to selected resolution with preserving aspect ratio
2025-02-05 19:47:59 +03:00
Alibek Omarov
ade560c601
common: cvar: make auto descriptions private to cvar subsystem, use them when Cvar_Get is called with NULL description
...
It allows us to not lose engine-side description when client or gameui registers cvar with the same name. In case of
menu it's the only way to get cvar pointer.
2025-02-05 19:11:16 +03:00
Alibek Omarov
9a8761f1d8
engine: client: remove unused NetAPI_ValueForKey function
2025-01-21 15:17:03 +03:00
Alibek Omarov
626c5e44f6
engine: client: use existing engine functions for some client API functions
2025-01-18 09:44:21 +03:00
Alibek Omarov
07189ca2f5
engine: client: remove spammy message about not precached model on client side
...
Recently, mods (Brutal Half-Life v3 and MMod) started to call this function
every frame as a hacky way to detect presence of some model on the level. I
don't know why they do that, but users (who co-incidentally run engine with
-dev) has been complaining about console spam.
This is why we can't have things.
2025-01-09 17:10:54 +03:00
Alibek Omarov
74c19a1557
engine: client: leave SDL2 client.dll detection for Windows only
2024-12-24 10:46:39 +03:00
Alibek Omarov
70897af362
public: add dll helpers to simplify basic interaction with exported functions lists
2024-12-23 04:43:15 +03:00
Alibek Omarov
f1d7101ad8
engine: client: get rid of NULL sentinels at the end of arrays
2024-12-22 07:43:26 +03:00
Alibek Omarov
1dd622fcbb
engine: client: keys: refactoring, remove NULL sentinels, make keys structs and few more functions private to keys.c file
2024-12-21 15:22:48 +03:00
Alibek Omarov
a834f4996f
engine: move client adding functions to their appropriate subsystems and make them static. Make in-engine functions inlined.
2024-12-20 05:47:46 +03:00
Alibek Omarov
fdcf267fe3
engine: client: fix usermessage being removed because of case-sensitivity (message names are case-insensitive when transferred from server to client)
2024-12-20 03:05:14 +03:00
Alibek Omarov
98e587285b
engine: client: allocate static entities only when server sends static entity packet
2024-12-18 06:57:43 +03:00
Alibek Omarov
689e29bc42
engine: client: only load paused icon when requested
2024-11-23 15:01:50 +03:00
Alibek Omarov
56c19c4f5a
engine: client: make some simple functions, like querying entity by index, getting local player, inline
2024-11-17 13:37:32 +03:00
Alibek Omarov
229f1560b0
engine: fix some possible off by one errors
2024-11-17 13:04:20 +03:00
Alibek Omarov
4cb11861e4
engine: client: reimplement Mod_LoadMapSprite on engine side
2024-11-03 02:58:31 +03:00
Alibek Omarov
addd50467e
engine: remove FillRGBABlend from RefAPI. FillRGBA now accepts rendermode parameter
2024-11-03 02:24:36 +03:00
Alibek Omarov
e3e4bcc015
engine: global refactoring of connectionless packets, now they can be customized from single protocol.h header
2024-10-19 14:05:00 +03:00
Alibek Omarov
f52c825bf5
engine: make some global variables static and const, make even more functions static if possible
2024-10-14 19:19:46 +03:00
Alibek Omarov
35ae9f4a64
engine: client: don't save thirdperson value, it's not used anywhere
2024-10-07 21:00:16 +03:00
Alibek Omarov
d7d96c02a2
engine: client: implement cvar showpause for GoldSrc compatibility
2024-10-07 20:59:44 +03:00
xiaodo
26f07196ea
engine: Format Codes.
2024-10-07 17:22:27 +03:00
xiaodo
8c291fdfe3
engine: fix CenterPrint Wrong Y Position.
2024-10-07 17:22:27 +03:00
xiaodoxd
d1e118f07c
Fix CenterPrint Wrong X Position
2024-10-07 17:22:27 +03:00
Alibek Omarov
8fcaf18897
engine: client: remove useless copy in NetAPI_SendRequest
2024-08-08 04:32:58 +03:00
Alibek Omarov
4a5f34089d
engine: client: fix TriColor4fRendermode
2024-07-28 20:50:20 +03:00
Alibek Omarov
7a469fb481
engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs}
2024-07-21 11:01:18 +03:00
Alibek Omarov
2fddbdddee
engine: client: fix ScreenFade under quake compatibility mode
2024-07-21 04:33:46 +03:00
Alibek Omarov
a133b1c2a9
engine: remove unused texFlags argument in Mod_LoadSpriteModel
2024-07-21 03:04:21 +03:00
Alibek Omarov
fa74acb5f0
Revert "engine: client: make client engfuncs const"
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This reverts commit 14ae9b312d .
2024-07-21 02:53:28 +03:00
Alibek Omarov
14ae9b312d
engine: client: make client engfuncs const
2024-07-16 15:23:03 +03:00