Alibek Omarov
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7e50026100
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engine: server: fix restoring player view entity after save restore (fixes trigger_camera usage)
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2025-06-19 15:22:54 +05:00 |
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Alibek Omarov
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9fbd47bb4c
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engine: server: move unexpected master server query packets and failed challenges to more verbose loglevel
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2025-05-25 21:05:37 +05:00 |
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Alibek Omarov
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b8ead38573
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engine: server: prevent flood about unreliable datagram overflow on frozen players
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2025-05-25 20:37:06 +05:00 |
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Alibek Omarov
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6a318d5000
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engine: server: check for master servers addresses in connectionless packet handler, and it it matches, only reply to M2S messages
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2025-05-25 20:29:16 +05:00 |
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Alibek Omarov
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a4ad537e59
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engine: server: minor refactoring
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2025-05-20 20:24:42 +05:00 |
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SNMetamorph
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32e6f37c7e
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engine: server: fixed incorrect printing of IPv6 address in "status" command
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2025-05-12 14:11:09 +03:00 |
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Alibek Omarov
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8f95535390
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engine: server: fix a typo that prevented "status" command from executing by spawned player
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2025-05-12 11:37:11 +03:00 |
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Alibek Omarov
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de790d6f59
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Revert "engine: server: increased sv_connect_timeout to a half a minute"
This reverts commit 3fca1bb4d5.
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2025-05-06 20:22:20 +03:00 |
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Alibek Omarov
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cff0df60a9
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engine: server: also bump timeouts for connected clients during changelevel in server activation
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2025-05-06 20:19:17 +03:00 |
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Alibek Omarov
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c8b8e19ed3
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engine: server: fix time out on change level
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2025-05-06 20:11:41 +03:00 |
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Alibek Omarov
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2106556dec
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engine: server: limit status and build info commands only to spawned clients
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2025-05-06 19:50:51 +03:00 |
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Alibek Omarov
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7221bd6049
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engine: server: small refactoring
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2025-05-06 19:50:26 +03:00 |
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Alibek Omarov
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ded38020d3
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engine: server: add new client state cs_spawning, to ensure that client cannot spawn before it has an entity
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2025-05-06 19:37:54 +03:00 |
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Alibek Omarov
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c6251174df
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engine: server: don't let unspawned player execute ent tools commands or send voice data
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2025-05-06 19:02:32 +03:00 |
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Alibek Omarov
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3fca1bb4d5
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engine: server: increased sv_connect_timeout to a half a minute
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2025-05-06 16:28:29 +03:00 |
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Alibek Omarov
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87c209f1f9
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engine: server: drop clients that do not continue connecting after smaller timeout
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2025-04-15 20:54:27 +03:00 |
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Alibek Omarov
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149593fea5
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engine: server: hide Cmd_ForwardToServer call under XASH_DEDICATED just in case, fixes build with debug
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2025-04-11 00:34:10 +03:00 |
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Alibek Omarov
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a8ba9124dd
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engine: server: fix -Wmaybe-uninitialized
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2025-03-25 17:07:05 +03:00 |
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Alibek Omarov
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a2a3978de7
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engine: server: fix erasing physinfo on client connect, when it was already set by game logic on save restore
Fixes issue when player loses long-jump in Half-Life on save load or level transition.
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2025-03-24 23:22:19 +03:00 |
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Alibek Omarov
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eea804a4bf
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engine: server: improve server op status command output
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2025-03-20 05:47:24 +03:00 |
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Alibek Omarov
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ecbfdb82f4
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engine: server: add requested server command status. Only expose client input devices for now, as everything else might be considered sensitive information
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2025-03-20 05:46:49 +03:00 |
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Alibek Omarov
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a1950ec7b0
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engine: server: tiny refactoring, make SV_CalcPing pointer to client const
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2025-03-20 05:44:23 +03:00 |
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Alibek Omarov
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f9df96d70e
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engine: server: fix server strings deduplication on 64-bit systems
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2025-03-15 01:24:59 +03:00 |
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Alibek Omarov
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c76752cc5f
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engine: server: validate uuid in protinfo, it's an md5 string
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2025-03-01 22:45:01 +03:00 |
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Alibek Omarov
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fc2888e107
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engine: server: fix incorrect ID string generation, hashedcdkey is already an MD5 string
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2025-03-01 22:27:22 +03:00 |
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Alibek Omarov
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674b4c1506
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engine: server: reorder sv_client_t struct for better memory efficiency, remove unused fields
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2025-03-01 22:07:05 +03:00 |
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Alibek Omarov
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cddd50f1e9
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engine: server: completely erase sv_client_t on client connect, so we always start from scratch for every user
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2025-03-01 22:07:05 +03:00 |
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Alibek Omarov
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6c9d5bc1fb
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engine: server: cleanup penalties and warns for new players
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2025-03-01 16:03:39 +03:00 |
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Alibek Omarov
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29c8818557
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engine: server: do not continue processing command if the player was kicked during it (for example, by speedhack prevention)
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2025-03-01 14:58:15 +03:00 |
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Alibek Omarov
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cb5dffd554
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engine: server: don't bother printing about unsupported connectionless packets if sv_log_outofband is set to 0
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2025-02-26 17:06:33 +03:00 |
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Alibek Omarov
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b1eb3390e3
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engine: server: let server dll to register it's own showtriggers cvar
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2025-02-24 06:41:11 +03:00 |
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Alibek Omarov
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448dc720ed
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engine: server: immediately exit from SV_GetChallenge on unknown type addresses
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2025-02-15 09:31:20 +03:00 |
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Alibek Omarov
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9c50288bbb
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engine: server: rewrite challenge generator to something more simple: salted MD5 of an IP address
The idea was taken from ReHLDS project.
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2025-02-15 08:01:44 +03:00 |
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Alibek Omarov
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c5d4af802c
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engine: server: even if user set non-integer value for cl_updaterate, clamp it to sv_minupdaterate
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2025-02-15 08:01:44 +03:00 |
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Alibek Omarov
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340a8b5e0c
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engine: server: fixes for userinfo change ratelimiting
* Add pentalty earlier
* Increase disallowed timewindow according to penality multiplier
* Allow first change even if it falls into ignore timewindow
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2025-02-15 08:01:44 +03:00 |
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Alibek Omarov
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bc1b86c19c
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engine: server: refactor SV_ConnectClient, simplify LAN IP check
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2025-02-15 08:01:44 +03:00 |
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xiaodo
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fdc2ed8093
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engine: server: pfnClientCommand and pfnQueryClientCvarValue should execute on unspawned player
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2025-02-14 20:52:45 +03:00 |
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xiaodo
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a27375d1f5
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engine: server: cmds: fix kick command incorrect argc
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2025-02-14 20:52:45 +03:00 |
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Alibek Omarov
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ca9a3f0491
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engine: server: fix out of bounds write in SV_FindTouchedLeafs
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2025-02-11 21:15:54 +03:00 |
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Alibek Omarov
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67c73bdcbe
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engine: server: remove impulse 204, it's not used anywhere
Thanks @tyabus for reminding me about this feature.
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2025-02-09 17:16:05 +03:00 |
|
Alibek Omarov
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eb51d17cd2
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engine: server: enable sv_zmax clamping back to avoid overflowing zmax value encoded in delta
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2025-02-08 16:38:11 +03:00 |
|
Alibek Omarov
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add02dc6f9
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engine: fix potential UB in netadr_t
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2025-02-06 20:54:18 +03:00 |
|
Alibek Omarov
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c86c45503f
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engine: replace few more Xash3D strings by XASH_ENGINE_NAME macro
|
2025-01-23 10:33:22 +03:00 |
|
Alibek Omarov
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1e075d25b7
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engine: make LZSS compression optional for 49 protocol, disable it for local clients (singleplayer)
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2025-01-22 21:18:19 +03:00 |
|
Alibek Omarov
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375998dffb
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Cleanup xash3d_types.h from engine-specific macros and types
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2025-01-22 15:10:18 +03:00 |
|
Alibek Omarov
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2065ef143a
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engine: server: fix ent_create under PrimeXT
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2025-01-21 16:09:56 +03:00 |
|
Alibek Omarov
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1d4f7b2f94
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engine: server: slight refactoring, make SV_ModelHandle inlined, move PlayerIsFrozen to sv_client, fix packet loss data type
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2025-01-14 12:09:23 +03:00 |
|
Alibek Omarov
|
38c82a3f76
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engine: don't bother calculating crc32 for local clients for better performance (thanks @tyabus for the idea)
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2025-01-14 11:55:28 +03:00 |
|
Alibek Omarov
|
69341e36a3
|
public: expose commit and branch as global variables instead of functions
|
2025-01-13 20:02:59 +03:00 |
|
Alibek Omarov
|
a0b46da04b
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engine: consolidate all box clipnodes used in studio models, pmove and server in a single place
|
2025-01-09 08:02:39 +03:00 |
|