Commit Graph

466 Commits

Author SHA1 Message Date
TheEVolk
a4f8fc2205 engine: add clc_bad log packet cmd value 2025-12-02 00:21:36 +05:00
Alibek Omarov
e32470280d engine: add file size argument to brush model loading functions 2025-11-27 19:26:36 +05:00
Alibek Omarov
9d00e52c42 engine: server: require challenge for bandwidth test 2025-11-06 23:06:33 +08:00
Alibek Omarov
5739946330 engine: server: limit bandwidth test to max 1400 bytes 2025-11-03 19:28:59 +05:00
Alibek Omarov
ea2c864265 engine: server: don't pass uninitialized pointers to the server DLL in SetupVisibility function 2025-10-17 14:54:52 +05:00
Alibek Omarov
d8dcfc0ab3 engine: add \n to all Cbuf_AddText calls 2025-10-16 04:36:38 +05:00
Alibek Omarov
55a86e1df3 engine: server: tell master server if server protected with password 2025-10-05 09:26:41 +05:00
Alibek Omarov
cc5f95d1ca engine: support querying legacy goldsrc master servers
* General refactoring, hide out of band messages under cl_log_outofband cvar, similar to sv_log_outofband.
2025-10-03 21:54:59 +05:00
Alibek Omarov
8b65cd73fc engine: server: advertise sv_cheats state during connect 2025-09-28 22:15:26 +05:00
Alibek Omarov
1b1cff1cae engine: server: allow sending logs to remote server without log on to match GoldSrc behavior 2025-09-25 16:29:32 +05:00
Alibek Omarov
96557c2ca6 engine: server: clarify sv_fps cvar usage 2025-09-19 15:56:58 +05:00
Alibek Omarov
bf32c49a39 engine: server: disable sv_fps cvar on dedicated, users shall use sys_ticrate 2025-09-19 15:56:58 +05:00
Alibek Omarov
03192be245 engine: server: actually register new cvars =/ 2025-09-10 17:52:37 +05:00
Alibek Omarov
b59ba5a127 engine: server: make automatic ban of players stuck in connect loop optional and make ban time configurable 2025-09-09 14:55:22 +05:00
Alibek Omarov
793de9ec3e engine: move clc_strings definition to net_buffer, alongside svc_strings 2025-09-06 04:58:34 +05:00
Alibek Omarov
ccff8191dd engine: server: increase sv_connect_timeout to 60 by request 2025-09-06 04:50:34 +05:00
Alibek Omarov
9df2b8f1fb engine: server: refactor SV_ParseVoiceData 2025-09-03 03:52:44 +05:00
Alibek Omarov
1ba45bde13 engine: server: fix voice block inverted logic, instead of checking the player's we're sending listeners list, check current player 2025-09-03 03:51:15 +05:00
Alibek Omarov
7e50026100 engine: server: fix restoring player view entity after save restore (fixes trigger_camera usage) 2025-06-19 15:22:54 +05:00
Alibek Omarov
9fbd47bb4c engine: server: move unexpected master server query packets and failed challenges to more verbose loglevel 2025-05-25 21:05:37 +05:00
Alibek Omarov
b8ead38573 engine: server: prevent flood about unreliable datagram overflow on frozen players 2025-05-25 20:37:06 +05:00
Alibek Omarov
6a318d5000 engine: server: check for master servers addresses in connectionless packet handler, and it it matches, only reply to M2S messages 2025-05-25 20:29:16 +05:00
Alibek Omarov
a4ad537e59 engine: server: minor refactoring 2025-05-20 20:24:42 +05:00
SNMetamorph
32e6f37c7e engine: server: fixed incorrect printing of IPv6 address in "status" command 2025-05-12 14:11:09 +03:00
Alibek Omarov
8f95535390 engine: server: fix a typo that prevented "status" command from executing by spawned player 2025-05-12 11:37:11 +03:00
Alibek Omarov
de790d6f59 Revert "engine: server: increased sv_connect_timeout to a half a minute"
This reverts commit 3fca1bb4d5.
2025-05-06 20:22:20 +03:00
Alibek Omarov
cff0df60a9 engine: server: also bump timeouts for connected clients during changelevel in server activation 2025-05-06 20:19:17 +03:00
Alibek Omarov
c8b8e19ed3 engine: server: fix time out on change level 2025-05-06 20:11:41 +03:00
Alibek Omarov
2106556dec engine: server: limit status and build info commands only to spawned clients 2025-05-06 19:50:51 +03:00
Alibek Omarov
7221bd6049 engine: server: small refactoring 2025-05-06 19:50:26 +03:00
Alibek Omarov
ded38020d3 engine: server: add new client state cs_spawning, to ensure that client cannot spawn before it has an entity 2025-05-06 19:37:54 +03:00
Alibek Omarov
c6251174df engine: server: don't let unspawned player execute ent tools commands or send voice data 2025-05-06 19:02:32 +03:00
Alibek Omarov
3fca1bb4d5 engine: server: increased sv_connect_timeout to a half a minute 2025-05-06 16:28:29 +03:00
Alibek Omarov
87c209f1f9 engine: server: drop clients that do not continue connecting after smaller timeout 2025-04-15 20:54:27 +03:00
Alibek Omarov
149593fea5 engine: server: hide Cmd_ForwardToServer call under XASH_DEDICATED just in case, fixes build with debug 2025-04-11 00:34:10 +03:00
Alibek Omarov
a8ba9124dd engine: server: fix -Wmaybe-uninitialized 2025-03-25 17:07:05 +03:00
Alibek Omarov
a2a3978de7 engine: server: fix erasing physinfo on client connect, when it was already set by game logic on save restore
Fixes issue when player loses long-jump in Half-Life on save load or level transition.
2025-03-24 23:22:19 +03:00
Alibek Omarov
eea804a4bf engine: server: improve server op status command output 2025-03-20 05:47:24 +03:00
Alibek Omarov
ecbfdb82f4 engine: server: add requested server command status. Only expose client input devices for now, as everything else might be considered sensitive information 2025-03-20 05:46:49 +03:00
Alibek Omarov
a1950ec7b0 engine: server: tiny refactoring, make SV_CalcPing pointer to client const 2025-03-20 05:44:23 +03:00
Alibek Omarov
f9df96d70e engine: server: fix server strings deduplication on 64-bit systems 2025-03-15 01:24:59 +03:00
Alibek Omarov
c76752cc5f engine: server: validate uuid in protinfo, it's an md5 string 2025-03-01 22:45:01 +03:00
Alibek Omarov
fc2888e107 engine: server: fix incorrect ID string generation, hashedcdkey is already an MD5 string 2025-03-01 22:27:22 +03:00
Alibek Omarov
674b4c1506 engine: server: reorder sv_client_t struct for better memory efficiency, remove unused fields 2025-03-01 22:07:05 +03:00
Alibek Omarov
cddd50f1e9 engine: server: completely erase sv_client_t on client connect, so we always start from scratch for every user 2025-03-01 22:07:05 +03:00
Alibek Omarov
6c9d5bc1fb engine: server: cleanup penalties and warns for new players 2025-03-01 16:03:39 +03:00
Alibek Omarov
29c8818557 engine: server: do not continue processing command if the player was kicked during it (for example, by speedhack prevention) 2025-03-01 14:58:15 +03:00
Alibek Omarov
cb5dffd554 engine: server: don't bother printing about unsupported connectionless packets if sv_log_outofband is set to 0 2025-02-26 17:06:33 +03:00
Alibek Omarov
b1eb3390e3 engine: server: let server dll to register it's own showtriggers cvar 2025-02-24 06:41:11 +03:00
Alibek Omarov
448dc720ed engine: server: immediately exit from SV_GetChallenge on unknown type addresses 2025-02-15 09:31:20 +03:00