Alibek Omarov
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8b65cd73fc
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engine: server: advertise sv_cheats state during connect
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2025-09-28 22:15:26 +05:00 |
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Alibek Omarov
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1b1cff1cae
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engine: server: allow sending logs to remote server without log on to match GoldSrc behavior
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2025-09-25 16:29:32 +05:00 |
|
Alibek Omarov
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96557c2ca6
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engine: server: clarify sv_fps cvar usage
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2025-09-19 15:56:58 +05:00 |
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Alibek Omarov
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bf32c49a39
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engine: server: disable sv_fps cvar on dedicated, users shall use sys_ticrate
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2025-09-19 15:56:58 +05:00 |
|
Alibek Omarov
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03192be245
|
engine: server: actually register new cvars =/
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2025-09-10 17:52:37 +05:00 |
|
Alibek Omarov
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b59ba5a127
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engine: server: make automatic ban of players stuck in connect loop optional and make ban time configurable
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2025-09-09 14:55:22 +05:00 |
|
Alibek Omarov
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793de9ec3e
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engine: move clc_strings definition to net_buffer, alongside svc_strings
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2025-09-06 04:58:34 +05:00 |
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Alibek Omarov
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ccff8191dd
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engine: server: increase sv_connect_timeout to 60 by request
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2025-09-06 04:50:34 +05:00 |
|
Alibek Omarov
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9df2b8f1fb
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engine: server: refactor SV_ParseVoiceData
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2025-09-03 03:52:44 +05:00 |
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Alibek Omarov
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1ba45bde13
|
engine: server: fix voice block inverted logic, instead of checking the player's we're sending listeners list, check current player
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2025-09-03 03:51:15 +05:00 |
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Alibek Omarov
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7e50026100
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engine: server: fix restoring player view entity after save restore (fixes trigger_camera usage)
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2025-06-19 15:22:54 +05:00 |
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Alibek Omarov
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9fbd47bb4c
|
engine: server: move unexpected master server query packets and failed challenges to more verbose loglevel
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2025-05-25 21:05:37 +05:00 |
|
Alibek Omarov
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b8ead38573
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engine: server: prevent flood about unreliable datagram overflow on frozen players
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2025-05-25 20:37:06 +05:00 |
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Alibek Omarov
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6a318d5000
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engine: server: check for master servers addresses in connectionless packet handler, and it it matches, only reply to M2S messages
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2025-05-25 20:29:16 +05:00 |
|
Alibek Omarov
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a4ad537e59
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engine: server: minor refactoring
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2025-05-20 20:24:42 +05:00 |
|
SNMetamorph
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32e6f37c7e
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engine: server: fixed incorrect printing of IPv6 address in "status" command
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2025-05-12 14:11:09 +03:00 |
|
Alibek Omarov
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8f95535390
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engine: server: fix a typo that prevented "status" command from executing by spawned player
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2025-05-12 11:37:11 +03:00 |
|
Alibek Omarov
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de790d6f59
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Revert "engine: server: increased sv_connect_timeout to a half a minute"
This reverts commit 3fca1bb4d5.
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2025-05-06 20:22:20 +03:00 |
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Alibek Omarov
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cff0df60a9
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engine: server: also bump timeouts for connected clients during changelevel in server activation
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2025-05-06 20:19:17 +03:00 |
|
Alibek Omarov
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c8b8e19ed3
|
engine: server: fix time out on change level
|
2025-05-06 20:11:41 +03:00 |
|
Alibek Omarov
|
2106556dec
|
engine: server: limit status and build info commands only to spawned clients
|
2025-05-06 19:50:51 +03:00 |
|
Alibek Omarov
|
7221bd6049
|
engine: server: small refactoring
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2025-05-06 19:50:26 +03:00 |
|
Alibek Omarov
|
ded38020d3
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engine: server: add new client state cs_spawning, to ensure that client cannot spawn before it has an entity
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2025-05-06 19:37:54 +03:00 |
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Alibek Omarov
|
c6251174df
|
engine: server: don't let unspawned player execute ent tools commands or send voice data
|
2025-05-06 19:02:32 +03:00 |
|
Alibek Omarov
|
3fca1bb4d5
|
engine: server: increased sv_connect_timeout to a half a minute
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2025-05-06 16:28:29 +03:00 |
|
Alibek Omarov
|
87c209f1f9
|
engine: server: drop clients that do not continue connecting after smaller timeout
|
2025-04-15 20:54:27 +03:00 |
|
Alibek Omarov
|
149593fea5
|
engine: server: hide Cmd_ForwardToServer call under XASH_DEDICATED just in case, fixes build with debug
|
2025-04-11 00:34:10 +03:00 |
|
Alibek Omarov
|
a8ba9124dd
|
engine: server: fix -Wmaybe-uninitialized
|
2025-03-25 17:07:05 +03:00 |
|
Alibek Omarov
|
a2a3978de7
|
engine: server: fix erasing physinfo on client connect, when it was already set by game logic on save restore
Fixes issue when player loses long-jump in Half-Life on save load or level transition.
|
2025-03-24 23:22:19 +03:00 |
|
Alibek Omarov
|
eea804a4bf
|
engine: server: improve server op status command output
|
2025-03-20 05:47:24 +03:00 |
|
Alibek Omarov
|
ecbfdb82f4
|
engine: server: add requested server command status. Only expose client input devices for now, as everything else might be considered sensitive information
|
2025-03-20 05:46:49 +03:00 |
|
Alibek Omarov
|
a1950ec7b0
|
engine: server: tiny refactoring, make SV_CalcPing pointer to client const
|
2025-03-20 05:44:23 +03:00 |
|
Alibek Omarov
|
f9df96d70e
|
engine: server: fix server strings deduplication on 64-bit systems
|
2025-03-15 01:24:59 +03:00 |
|
Alibek Omarov
|
c76752cc5f
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engine: server: validate uuid in protinfo, it's an md5 string
|
2025-03-01 22:45:01 +03:00 |
|
Alibek Omarov
|
fc2888e107
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engine: server: fix incorrect ID string generation, hashedcdkey is already an MD5 string
|
2025-03-01 22:27:22 +03:00 |
|
Alibek Omarov
|
674b4c1506
|
engine: server: reorder sv_client_t struct for better memory efficiency, remove unused fields
|
2025-03-01 22:07:05 +03:00 |
|
Alibek Omarov
|
cddd50f1e9
|
engine: server: completely erase sv_client_t on client connect, so we always start from scratch for every user
|
2025-03-01 22:07:05 +03:00 |
|
Alibek Omarov
|
6c9d5bc1fb
|
engine: server: cleanup penalties and warns for new players
|
2025-03-01 16:03:39 +03:00 |
|
Alibek Omarov
|
29c8818557
|
engine: server: do not continue processing command if the player was kicked during it (for example, by speedhack prevention)
|
2025-03-01 14:58:15 +03:00 |
|
Alibek Omarov
|
cb5dffd554
|
engine: server: don't bother printing about unsupported connectionless packets if sv_log_outofband is set to 0
|
2025-02-26 17:06:33 +03:00 |
|
Alibek Omarov
|
b1eb3390e3
|
engine: server: let server dll to register it's own showtriggers cvar
|
2025-02-24 06:41:11 +03:00 |
|
Alibek Omarov
|
448dc720ed
|
engine: server: immediately exit from SV_GetChallenge on unknown type addresses
|
2025-02-15 09:31:20 +03:00 |
|
Alibek Omarov
|
9c50288bbb
|
engine: server: rewrite challenge generator to something more simple: salted MD5 of an IP address
The idea was taken from ReHLDS project.
|
2025-02-15 08:01:44 +03:00 |
|
Alibek Omarov
|
c5d4af802c
|
engine: server: even if user set non-integer value for cl_updaterate, clamp it to sv_minupdaterate
|
2025-02-15 08:01:44 +03:00 |
|
Alibek Omarov
|
340a8b5e0c
|
engine: server: fixes for userinfo change ratelimiting
* Add pentalty earlier
* Increase disallowed timewindow according to penality multiplier
* Allow first change even if it falls into ignore timewindow
|
2025-02-15 08:01:44 +03:00 |
|
Alibek Omarov
|
bc1b86c19c
|
engine: server: refactor SV_ConnectClient, simplify LAN IP check
|
2025-02-15 08:01:44 +03:00 |
|
xiaodo
|
fdc2ed8093
|
engine: server: pfnClientCommand and pfnQueryClientCvarValue should execute on unspawned player
|
2025-02-14 20:52:45 +03:00 |
|
xiaodo
|
a27375d1f5
|
engine: server: cmds: fix kick command incorrect argc
|
2025-02-14 20:52:45 +03:00 |
|
Alibek Omarov
|
ca9a3f0491
|
engine: server: fix out of bounds write in SV_FindTouchedLeafs
|
2025-02-11 21:15:54 +03:00 |
|
Alibek Omarov
|
67c73bdcbe
|
engine: server: remove impulse 204, it's not used anywhere
Thanks @tyabus for reminding me about this feature.
|
2025-02-09 17:16:05 +03:00 |
|