Commit Graph

456 Commits

Author SHA1 Message Date
Alibek Omarov
f1251e8767 engine: platform: android: do not automatically prepend lib prefix 2025-08-03 19:01:56 +05:00
Alibek Omarov
6aecc45ce1 engine: platform: include errno.h globally, it's defined by the C standard, so should be available everywhere 2025-08-03 10:27:36 +05:00
Alibek Omarov
56db9f73d8 engine: platform: ignore nanosleep EINTR error, otherwise sleeptime will never use nanosleep again 2025-08-03 10:18:29 +05:00
lewa_j
250d425b34 engine: platform: sdl2: use -egl to force EGL on windows, same as on other platforms 2025-08-03 08:21:14 +05:00
lewa_j
99140fc7df engine: platform: sdl2: Allow SDL to use wgl to create gles context, if it can 2025-08-03 08:21:14 +05:00
lewa_j
b14a1b664f engine: platform: sdl2: Fix uninitialized read introduces in 7fda58561f 2025-08-02 17:59:26 +03:00
Alibek Omarov
cb4540a877 engine: platform: android: call SDL_OpenURL only if XASH_SDL was defined during build. Remove version check, as Android always builds with latest SDL version. 2025-07-30 23:33:08 +05:00
Alibek Omarov
25e206f5ae engine: platform: posix: remove old crashhandler as libbacktrace supports much more targets, remove duplicated code around execinfo and libbacktrace-based crashhandlers
Update copyright headers.
2025-07-29 08:14:06 +05:00
Sergey Degtyar
50a8f23b43 engine: sdl: always reset device descriptors on shutdown 2025-06-26 06:57:37 +03:00
Alibek Omarov
69e38c963d engine: platform: remove Emscripten-specific library loading, it's not needed anymore 2025-06-15 12:51:57 +05:00
Alibek Omarov
c90d110096 engine: platform: sdl2: assign K_AUX32 and K_AUX31 to volume buttons to match old engine behavior on Android 2025-06-07 11:21:32 +05:00
Alibek Omarov
694472f4c1 engine: platform: allow querying window type through R_GetWindowHandle 2025-05-24 22:03:43 +05:00
TheEVolk
735f4e2bcb ref_api: make handle as argument and use type request input 2025-05-24 20:47:28 +05:00
TheEVolk
9ebeb520fa engine: platform: refactor R_GetWindowHandle to return a struct instead of a pointer 2025-05-24 20:47:28 +05:00
TheEVolk
4ce03662d9 ref_api: R_GetWindowHandle method 2025-05-24 20:47:28 +05:00
Alibek Omarov
37d6d75e69 engine: platform: sdl3: add system and input SDL3 platform implementation 2025-05-11 17:35:13 +03:00
Alibek Omarov
ffc8bf30d7 engine: platform: make most input platform functions optional, patch fbdev/evdev to compile 2025-05-11 16:14:36 +03:00
Alibek Omarov
8209a8a681 engine: platform: move mouse grab enabling and querying functions to SDL platform code 2025-05-11 16:09:57 +03:00
Alibek Omarov
6ccafbe297 engine: platform: move Host_Minimize_f into platform code 2025-05-11 15:24:52 +03:00
Alibek Omarov
7fda58561f engine: platform: sdl2: remove SDL1.2 code, as it's now moved into it's own separate directory 2025-05-05 05:56:23 +03:00
Alibek Omarov
0cbb62b329 engine: platform: try to restore SDL1.2 support (only ref_soft is tested, ref_gl doesn't work) 2025-05-05 05:44:31 +03:00
Alibek Omarov
aa2e5eb3cc engine: platform: move SDL2 support code into sdl2 subdirectory. Change XASH_SDL macro value from 12 to 1 for SDL1.2 2025-05-05 05:15:10 +03:00
Alibek Omarov
47c4844024 engine: platform: sdl: enable building with SDL as old as 2.0.8, it should satisfy everybody masturbating to old software 2025-04-30 17:45:05 +03:00
Alibek Omarov
5aca143eba engine: disable Android-specific library loader under Termux 2025-04-24 21:46:43 +03:00
Alibek Omarov
a7f3c04baa engine: platform: android: hide SDL calls under XASH_SDL macro 2025-04-24 21:39:46 +03:00
Alibek Omarov
8f4a45baaa engine: platform: win32: set IMAGEHLP_LINE64 structure size as required in dbghelp docs on MSDN 2025-04-21 20:33:30 +03:00
Alibek Omarov
ca6ca8450b engine: platform: sdl: load .ico file with wide function allowing for icons to be loaded from non-latin game directory 2025-04-21 20:09:39 +03:00
Alibek Omarov
a7ba705277 engine: platform: win32: make output similar to libbacktrace-based crashhandler, general improvements and refactoring 2025-04-21 18:54:39 +03:00
Alibek Omarov
c564cc96c7 engine: get rid of host.crashed field, as it's a complete duplicate of host.status 2025-04-21 16:59:44 +03:00
Alibek Omarov
0e54200f34 engine: platform: win32: move saving minidumps before showing stacktrace messagebox 2025-04-21 16:58:43 +03:00
Alibek Omarov
fa75c33390 engine: platform: win32: do not set parent window for stacktrace print window 2025-04-21 16:57:27 +03:00
SNMetamorph
185374f99f engine: platform: psvita: explicitly exported symbol rintf
This is required for cs16client port for PS Vita.
2025-03-30 20:24:38 +03:00
SNMetamorph
17ff80d85d engine: platform: psvita: implemented function for getting PSID 2025-03-16 21:34:32 +03:00
Alibek Omarov
a84204fc75 engine: partial fix to explicitly call ascii or wide Win32 API function calls 2025-03-16 20:41:57 +03:00
Alibek Omarov
68a1fbdc2b engine: platform: win32: use widechar versions of LoadLibrary, which fixes loading engine if path contains non-latin characters 2025-03-16 03:16:02 +03:00
Alibek Omarov
25656b532a engine: platform: posix: fix a typo 2025-03-15 19:52:00 +03:00
Alibek Omarov
73729827f4 engine: platform: win32: add forgotten SDL.h include 2025-02-28 21:55:26 +03:00
Alibek Omarov
97fa395a3b engine: platform: win32: fix build by restoring previous win32 header inclusion order 2025-02-28 21:44:22 +03:00
Alibek Omarov
a5f0ca38f1 engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration 2025-02-28 13:14:47 +03:00
Alibek Omarov
bbbd7711c1 engine: platform: cleanup remnants of disabling vsync while loading mechanism for linux fbdev and dos ports 2025-02-28 12:33:30 +03:00
Alibek Omarov
38e922557d engine: platform: sdl: remove disabling vsync while we're not in game, as this is something users have been complaining a lot
It's not a big deal if level loading will take a few milliseconds more.
2025-02-28 08:27:38 +03:00
Alibek Omarov
f499286a87 engine: platform: sdl: don't call SDL_GL_SetSwapInterval each frame while we're not in game 2025-02-25 11:52:03 +03:00
Alibek Omarov
15a6971aca engine: platform: posix: strip path from filename in backtrace 2025-02-25 11:46:57 +03:00
Alibek Omarov
8a0c2577ed engine: platform: sdl: exclude fake game controller found on Android emulator 2025-02-24 03:42:03 +03:00
Alibek Omarov
ccf342f4fe engine: client: fix inconsistent mouse state caused by mis-use of touch_emulate by cs16-client 2025-02-23 07:13:39 +03:00
Alibek Omarov
9decba873b engine: platform: sdl: try to save and restore mouse position during showing or hiding cursor 2025-02-23 02:04:03 +03:00
SNMetamorph
2465782a3e engine: platform: sys_win: fixed compiling error 2025-02-15 13:45:22 +03:00
Alibek Omarov
7ba2209124 engine: platform: sdl: set requested timer delay in units of 100ns according to the documentation 2025-02-15 13:08:05 +03:00
Alibek Omarov
af6b434b71 engine: platform: win32: implement nanosleep using waitable timers with high precision 2025-02-15 11:57:41 +03:00
Alibek Omarov
052ea6a8bd engine: platform: introduce for Platform_NanoSleep, to be used for better sleeping in between frames for lowering CPU usage 2025-02-15 10:11:17 +03:00