Alibek Omarov
5b6b372cfe
ref: gl: drop broken minlight/scale cvars for litwater. Keep them for mods. Fix post-merge issues
2026-04-28 11:21:56 +05:00
Alibek Omarov
2f31cf315c
ref: gl: add litwater support
2026-04-28 11:12:44 +05:00
Alibek Omarov
22391eba1b
engine: handle swapping sequence files in LoadCacheFile for games with external StudioModelRenderer
2026-04-26 04:12:52 +05:00
Alibek Omarov
044523434d
ref: add R_EntityDynamicLight that calculates lighting for studio and alias models, and also located in libref_common
2026-04-19 01:17:28 +05:00
Alibek Omarov
74869c8f5d
ref: make R_GatherPlayerLight shared between renderers
2026-04-14 22:36:15 +05:00
Alibek Omarov
c63e13c8f4
engine: move handling of AVI textures into the engine
2026-04-14 22:36:15 +05:00
Alibek Omarov
e2e4728c7c
engine: remove R_BeamCull from RefAPI
2026-04-14 22:36:15 +05:00
Alibek Omarov
dd3583d11a
engine: move details textures parser to the engine
2026-04-14 21:18:57 +05:00
Alibek Omarov
a49db03561
engine: move StudioAPI negotiation to the engine
2026-04-14 21:18:03 +05:00
Alibek Omarov
9b24b08df1
ref: gl: remove onlyClientDraw, drawOrtho, RI.params with viewpass flag check. RF_DRAW_OVERVIEW and RF_DRAW_CUBEMAP are cannot be set at the same time, so drawOrtho check replaced by RF_DRAW_CUBEMAP only
2026-04-13 23:13:49 +05:00
Alibek Omarov
3440ddf443
ref: gl: read ref_viewpass_t flags instead of cached RI.drawWorld
2026-04-13 23:13:49 +05:00
Alibek Omarov
fdd3a44fa0
ref: gl: remove unused isSkyVisible
2026-04-13 23:13:49 +05:00
Alibek Omarov
148a9a5a8c
ref: gl: replace RI.{vieworg,viewangles,pvsorigin} by ref_viewpass_t fields
2026-04-13 23:13:49 +05:00
Alibek Omarov
1009795d5c
ref: gl: save original viewpass and access viewport and fov through it
2026-04-13 23:13:49 +05:00
Alibek Omarov
ff3a57ae8a
ref: gl: drop legacy mirror viewpass code
2026-04-13 23:13:49 +05:00
Alibek Omarov
7324ff43fc
ref: add GL_ResampleTexture to libref_common
2026-04-13 13:01:18 +05:00
Alibek Omarov
d85e7fc2b1
ref: move remaining light functions to libref_common
2026-04-13 13:01:18 +05:00
Alibek Omarov
5aca78951c
ref: move R_PushDlights and R_MarkLights to ref_common
2026-04-13 13:01:18 +05:00
Alibek Omarov
81abae65b5
ref: move RunLightstyles to ref_common
2026-04-13 13:01:18 +05:00
Alibek Omarov
f5f6d9bbe4
engine: move sprite texture loading back to engine, only leave rendering for renderer
2026-04-13 13:01:18 +05:00
Alibek Omarov
ef73b55413
ref: common: move malloc and GL_InitRandomTable
2026-04-13 13:01:18 +05:00
Alibek Omarov
8334695522
ref: common: draft new static library, containing shared code for ref_gl and ref_soft
2026-04-13 13:01:18 +05:00
Alibek Omarov
d7f416d659
engine: draft new RefAPI 14: remove reserved functions from render api, remove CL_AddCustomBeam
2026-04-13 13:01:18 +05:00
Alibek Omarov
055d646225
ref: gl: merge refactoring changes from litwater branch
2026-04-09 11:43:47 +05:00
Alibek Omarov
abda0a07c2
ref: gl: cache worldmodel pointer instead of accessing it through gp_cl pointer
2026-04-06 11:07:08 +05:00
Alibek Omarov
02b1d15e42
ref: gl: add gl_polyoffset_bmodels to enable poly offset for drawing brush models, avoiding zfighting
2026-03-27 03:27:20 +05:00
Alibek Omarov
00ad05c92a
ref: gl: move showtextures implementation to gl_image.c
2026-03-17 00:19:27 +05:00
Alibek Omarov
50147a3d48
common: replace HLSDK pmtrace.h and pm_movevars.h by it's QW counterparts
2026-02-26 10:29:09 +05:00
Alibek Omarov
c63c0ba04b
ref: minor refactoring
2026-02-23 21:46:01 +05:00
lewa_j
5cdb58431a
engine: ref: Remove unused declarations, fix comment after rename
2026-01-13 03:41:19 +03:00
Alibek Omarov
4dabb5d1f9
ref: gl: implement rotation for 2D
2025-10-19 06:25:43 +05:00
Alibek Omarov
7a02110a42
ref: gl: fix out of bounds access
...
On GPUs where GL_ARB_shading_language_100 isn't available (i.e. all mobile GPUs
I believe) this function would return total amount of texture units available.
But ref_gl only tracks and uses MAX_TEXTURE_UNITS texture units, causing memory
corruption in functions that doesn't check the limit.
2025-10-17 09:19:23 +05:00
Alibek Omarov
d039a08b4e
ref: gl: fix up data types. Engine TMU type is int, rather than GLint, and texture indices are technically unsigned int only (and they aren't GLenum)
2025-09-06 01:57:36 +05:00
Alibek Omarov
699e178f62
ref: gl: remove excessive ASSERT macro, use Assert everywhere
2025-09-06 00:41:48 +05:00
Alibek Omarov
b5cb0b9f10
ref: gl: add r_dlight_virtual_radius. It potentially fixes ugly dlight cut off on largely scaled textures (or at least allows to tune it)
...
It also adds a fix found in JoeQuake (which traces back to FitzQuake, in which
it is attributed to LadyHavoc, Darkplaces author) to exactly calculate whether
the light hits the surface, so we don't wrongly enable lighting on a surface by
an increased radius.
2025-02-07 23:07:08 +03:00
Alibek Omarov
a955d1e957
ref: gl: make GL_BuildPolygonFromSurface static, remove one global variable usage (which is unused anyway)
2025-02-07 22:55:38 +03:00
Alibek Omarov
3ebcb08a97
ref: gl: add cvar r_large_lightmaps to enable larger lightmap sizes, opt-in, yields better performance with VBO renderer
2025-02-05 13:02:37 +03:00
Alibek Omarov
77abf621d7
ref: gl: make GL_Support and GL_MaxTextureUnits functions inlined
2025-01-30 19:02:53 +03:00
Alibek Omarov
0e27d8717c
ref: remove servercount from texture struct, Xash don't use it (and it's also harmful anyway)
2025-01-21 14:36:42 +03:00
Alibek Omarov
c906aa0106
ref: gl: make DrawGLPoly and R_TextureAnimation private to brush rendering code
2025-01-18 08:39:31 +03:00
Alibek Omarov
0a41b70e44
ref: gl: store ripple texture in texture's fb_texturenum as it's only used for water and water don't have luma
2025-01-18 08:38:43 +03:00
Alibek Omarov
c6e3146290
ref: gl: fix broken water texture when it was discarded by R_UploadRipples
2024-12-26 03:49:12 +03:00
Alibek Omarov
4d1119391a
ref: gl: get rid of NULL sentinels at the end of arrays
2024-12-22 07:11:28 +03:00
SNMetamorph
9244bdc7db
ref: gl: added gl_fog cvar for better GoldSrc compatibility
2024-11-21 23:11:53 +03:00
Alibek Omarov
d15949d2e8
Rename _format to FORMAT_CHECK
2024-11-07 14:24:07 +03:00
Alibek Omarov
4d003bc13f
ref: remove Mod_LoadMapSprite from RefAPI
2024-11-03 02:59:44 +03:00
Alibek Omarov
6cd2dbf178
engine: remove R_DrawTileClear from RefAPI
2024-11-03 02:21:38 +03:00
Alibek Omarov
6153d7f168
engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers.
2024-11-03 01:20:30 +03:00
Alibek Omarov
bb4e64ea58
ref: gl: migrate to new way to get lightstyles and dlights
2024-11-03 01:20:30 +03:00
Alibek Omarov
8af995cc28
engine: introduce REF_GET_*_PTR for gamma tables
2024-11-03 01:20:30 +03:00