Commit Graph
5201 Commits
Author SHA1 Message Date
Alibek Omarov 11742efbc3 engine: fix player move on dedicated servers 2025-02-02 08:08:15 +03:00
Alibek Omarov 95af635ab4 engine: client: add command replaybufferdat to aid in debugging protocol errors by parsing buffer.dat 2025-02-02 05:22:46 +03:00
Alibek Omarov 1abec80191 engine: client: set codepage to 0 if con_charset value is unknown 2025-02-02 02:34:08 +03:00
Alibek Omarov 93ebddfba3 public: utflib: simplify Q_EncodeUTF8 2025-02-02 02:31:56 +03:00
Alibek Omarov 5378494199 wscript: enable main() function for Android port, which was forgotten after last refactoring 2025-02-01 18:26:20 +03:00
Alibek Omarov 1b44d7733e engine: platform: add improved Platform_Vibrate2 function, that allows to control vibration strength 2025-02-01 18:08:53 +03:00
Alibek Omarov 694c630b44 engine: zone: don't error when trying to free NULL pointer, like standard C free() and C++ delete 2025-02-01 17:51:02 +03:00
Alibek Omarov 7df1d4b9e2 engine: platform: sdl: remove useless for us game controller events 2025-01-31 19:48:33 +03:00
Alibek Omarov b16037eabf engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads 2025-01-31 17:50:19 +03:00
Alibek Omarov bff7299f9b gha: publish binaries even if flatpak fails 2025-01-31 10:37:41 +03:00
Alibek Omarov de196b1c58 common: xash3d_types: avoid defining true and false in C23 2025-01-31 10:36:27 +03:00
Alibek Omarov a0eec8b85d scripts: waifulib: add special_install_path for platform-specific executable formats that create post link stage (was nro_install_path) 2025-01-31 10:25:02 +03:00
Alibek Omarov c7e8ea2ffa scripts: gha: linux: build smaller SDL2 (without 2D renderer) for Linux as well 2025-01-31 10:02:19 +03:00
Alibek Omarov 1c1cf3d646 scripts: waifulib: psvita: make sce_sys truly optional in apply_vpk 2025-01-31 10:02:19 +03:00
Alibek Omarov 9759b80b78 scripts: waifulib: psvita: set default title id and app name to just test 2025-01-31 09:10:39 +03:00
Alibek Omarov 94b2c0b443 scripts: gha: build render-less SDL2 for PSVita 2025-01-31 09:10:09 +03:00
Alibek Omarov ff8d17a5a8 scripts: waifulib: psvita: add missing cprogram attributes 2025-01-31 09:04:40 +03:00
Alibek Omarov aa23196a55 scripts: waifulib: support vpk and nro pass for pure C programs, just in case 2025-01-30 20:51:01 +03:00
Alibek Omarov 83b488c37e wscript: let building client and dedicated server in the same configuration 2025-01-30 20:23:12 +03:00
Alibek Omarov 77abf621d7 ref: gl: make GL_Support and GL_MaxTextureUnits functions inlined 2025-01-30 19:02:53 +03:00
Alibek Omarov f9d4ac2771 ref: gl: fix ugly seam at the skybox, thanks Spoike for help 2025-01-30 18:53:31 +03:00
Alibek Omarov f076d84975 engine: platform: android: move dlsym-weak hack from C++ to C 2025-01-30 18:07:35 +03:00
Alibek Omarov faf0b32a94 ref: gl: fix massive frame drop caused by ripples code rendering same texture multiple times in the frame 2025-01-29 20:15:21 +03:00
Alibek Omarov feb80e5997 engine: platform: sdl: read gamecontrollerdb.txt from extras.pk3 2025-01-29 13:43:10 +03:00
Alibek Omarov 578a77518f engine: client: fix clearing keyboard buttons caused by typical brain fart 2025-01-29 10:04:47 +03:00
Alibek Omarov 2457ecf226 filesystem: fix recursive basedir possible cyclic dependency when default game directory uses a basedir that's base directory is undefined
That could happen when default game directory depends on base directory that don't have gameinfo.txt.
Because all game directories with liblist.gam automatically have dependency on default game directory, it causes cyclic dependency.
2025-01-29 09:49:29 +03:00
Alibek Omarov 8cd99885f1 filesystem: clean added status for game folders when purging search paths 2025-01-29 09:46:18 +03:00
Alibek Omarov 684e229ac8 engine: client: get rid of absolutely useless bitfields 2025-01-26 23:34:04 +03:00
SNMetamorphandAlibek Omarov c0f1d8c647 engine: model: fixed incorrect check in Mod_LoadModel 2025-01-26 23:27:18 +03:00
SNMetamorphandAlibek Omarov c3b8696957 engine: platform: win32: disable initializing console in case of regular game startup 2025-01-26 23:02:24 +03:00
Tom KiddandAlibek Omarov 3ca413dbab Fixed path calc for extras on Mac 2025-01-26 22:25:08 +03:00
Alibek Omarov 92dc04ff3c engine: client: minor change, add forgotten newline in CL_DeltaEntityGS Host_Error call 2025-01-25 17:51:48 +03:00
Alibek Omarov ad6db91285 engine: move xashid stuff onto client 2025-01-25 17:51:48 +03:00
David DeGrawandAlibek Omarov 90a0f74087 undo change to mod link 2025-01-25 08:23:04 +03:00
David DeGrawandAlibek Omarov 4f7f5288a1 more nits 2025-01-25 08:23:04 +03:00
David DeGrawandAlibek Omarov c23b4bfe61 nits 2025-01-25 08:23:04 +03:00
David DeGrawandAlibek Omarov 4780f70ea2 Improve mod installation instructions
Also improved uplink setup and used a better source for mod files.
2025-01-25 08:23:04 +03:00
NightFoxandAlibek Omarov 98a04c7764 FIx Matrix*x4_LoadIdentity (xash3d_mathlib.h) 2025-01-25 08:21:21 +03:00
Alibek Omarov 7da9772143 engine: check for macOS bundle in SDL_GetBasePath, and fallback to SDL_GetPrefPath for our directory 2025-01-23 22:58:19 +03:00
Alibek Omarov f0b29bac1b engine: client: add cl_trace_consistency used to print which resources server wants to check 2025-01-23 13:57:17 +03:00
Alibek Omarov 7b5ff606bd 3rdparty: extras: enable compression of extras.pk3 2025-01-23 13:08:53 +03:00
Alibek Omarov 3e22ee64ae scripts: waifulib: zip: add support for passing compression level on Python 3.7. Exclude PNG files from compression 2025-01-23 13:08:21 +03:00
Alibek Omarov c86c45503f engine: replace few more Xash3D strings by XASH_ENGINE_NAME macro 2025-01-23 10:33:22 +03:00
Alibek Omarov ef75a4c28d engine: rename pref path on Mac to Xash3D FWGS by allowing for custom branding through XASH_ENGINE_NAME macro 2025-01-23 10:24:55 +03:00
Alibek Omarov bccd3f2271 engine: pass launcher's default game directory all the way down to Platform_Init, so we mount correct extras.pk3 on Mac 2025-01-23 10:22:53 +03:00
Tom KiddandAlibek Omarov 7bbc3e8238 Made modifications for Mac App Bundle
- Looks for game data in SDL pref path (Application Support)
- Sets XASH3D_EXTRAS_PAK1 to SDL base path (Resources dir in App Bundle
- Added option to force search for SDL dylib via pkgconfig on Darwin instead of Framework (option for Mac Source Ports build process)
2025-01-23 10:15:47 +03:00
Alibek Omarov c34e0c66d9 engine: add fuzzing target for Mod_LoadModel 2025-01-23 10:12:32 +03:00
Alibek Omarov e5d80878b8 scripts: waifulib: add asan-only build type 2025-01-23 10:11:56 +03:00
Alibek Omarov 1e075d25b7 engine: make LZSS compression optional for 49 protocol, disable it for local clients (singleplayer) 2025-01-22 21:18:19 +03:00
Alibek Omarov d29e53481d engine: client: remove unused S_StreamAviSamples 2025-01-22 20:01:11 +03:00