Commit Graph

2927 Commits

Author SHA1 Message Date
Alibek Omarov
ccbb3a2841 engine: fix format error when building tests on 64-bit platforms 2025-10-08 05:08:48 +05:00
Alibek Omarov
3d132e0e83 common: port: move filesystem related macros to filesystem module, try to include less globally for faster builds 2025-10-08 05:03:29 +05:00
Alibek Omarov
0a5a081a9d engine: client: touch: forcefully disable edit mode when setclientonly was called 2025-10-08 05:02:08 +05:00
Alibek Omarov
748c35d5ef Remove _inline macro, as it's nonstandard way to define inline functions. 2025-10-08 03:53:37 +05:00
Alibek Omarov
a1d3b7d65f Remove STDINT_H macro, use stdint.h directly. Compilers and platforms that do not have this header shall provide them on their own. 2025-10-08 03:53:37 +05:00
Alibek Omarov
64adb3e3d7 engine: rename MS_SCAN_REQUEST to A2M_SCAN_REQUEST 2025-10-05 10:04:18 +05:00
Alibek Omarov
3efbe205ac engine: define server-to-master requests in protocol.h 2025-10-05 09:28:11 +05:00
Alibek Omarov
55a86e1df3 engine: server: tell master server if server protected with password 2025-10-05 09:26:41 +05:00
Alibek Omarov
712c1e2f95 engine: fix send state of master servers being cleared twice 2025-10-04 00:14:58 +05:00
Alibek Omarov
6d7bfc37f6 engine: allow loading xashcomm.lst from base directory 2025-10-03 22:45:50 +05:00
Alibek Omarov
8e7a2abec5 scripts: waifulib: compiler_optimizations: always lower case build type 2025-10-03 22:05:47 +05:00
Alibek Omarov
cc5f95d1ca engine: support querying legacy goldsrc master servers
* General refactoring, hide out of band messages under cl_log_outofband cvar, similar to sv_log_outofband.
2025-10-03 21:54:59 +05:00
SNMetamorph
62a49d234f engine: client: improved compatibility with GoldSrc-based clients behavior (thanks @Garey27) 2025-10-03 21:34:03 +08:00
Alibek Omarov
1d7690f280 engine: client: remove unused cbtrim and samplefrac fields from voxword_t 2025-10-03 00:04:04 +05:00
Alibek Omarov
a366f99d7d engine: client: do not modify internal_vgui_support field as game info must be immutable once loaded 2025-10-02 22:42:20 +05:00
Alibek Omarov
8c2c920076 engine: client: fill screen with black before rendering video 2025-10-02 22:41:27 +05:00
Alibek Omarov
e8d8d90b39 engine: ref_api: fix typo in the comment (thanks @lewa_j) 2025-10-02 19:21:39 +05:00
Alibek Omarov
cb7094bb2d engine: move setjmp for exit-in-main to the beginning of Host_Main function 2025-10-02 18:42:09 +05:00
Alibek Omarov
d9567ff3f9 engine: cleanup unused glw_state fields, as they only used in GL renderer 2025-10-02 18:07:39 +05:00
Alibek Omarov
153b04abc3 engine: move crash handler initialization after console, so error messages could be seen in console, but move log creation before console, so log catches more messages 2025-10-02 05:40:58 +08:00
Alibek Omarov
5015c90fd0 engine: platform: posix: try to be more safe in crash handler, no need to fflush stderr, no need to call Msg if we already writing to log file directly, preserve replaced signal actions 2025-10-02 03:49:31 +08:00
Alibek Omarov
e830472010 engine: move update page checks from platform-specific ShellExecute implementation to gameui call (platform_update_page isn't fully used yet, might get on Android some time later) 2025-10-02 03:16:07 +08:00
Alibek Omarov
04f807ef2f engine: platform: android: tell JVM that we don't need these strings anymore, it wouldn't hurt 2025-10-02 03:15:19 +08:00
Alibek Omarov
821e5d7bd7 engine: client: avi: fix build with ffmpeg with disabled dynamic linking 2025-09-29 03:19:38 +05:00
Alibek Omarov
52978df139 engine: platform: posix: replace Sys_FindExecutable by standard library execvp 2025-09-29 00:35:28 +05:00
Alibek Omarov
9aab12fc27 engine: remove global no async resolve switch, platforms that do not support it shall add stubs to engine/platform 2025-09-29 00:12:37 +05:00
Alibek Omarov
e83ab95279 engine: gethostbyname() is deprecated, remove it and always prefer getaddrinfo 2025-09-29 00:09:56 +05:00
Alibek Omarov
7c0045a3b7 engine: show -noavi and -nointro options help everywhere, as we now have crossplatform video playback 2025-09-29 00:07:21 +05:00
Alibek Omarov
1f88e0465d engine: make Host_ExitInMain used everywhere, as we depend on sjlj functions on all platforms anyway 2025-09-29 00:06:41 +05:00
Alibek Omarov
cee1e74872 engine: drop dllemu glue, as it won't build with current engine anyway and not supported by it's author :( 2025-09-29 00:01:59 +05:00
Alibek Omarov
1f124bad9d engine: client: remove archive flag from cl_trace_* message that was added by mistake 2025-09-28 23:00:35 +05:00
Alibek Omarov
71cec3c069 engine: activate fakelag when both cheats and dev-mode are enabled 2025-09-28 22:50:51 +05:00
Alibek Omarov
69204aec07 engine: client: synchronize sv_cheats state with the server 2025-09-28 22:32:41 +05:00
Alibek Omarov
8b65cd73fc engine: server: advertise sv_cheats state during connect 2025-09-28 22:15:26 +05:00
Alibek Omarov
7ba0818b83 engine: client: change r_pvs_radius default value to 0.1 for more accurate pvs culling and free performance 2025-09-28 18:32:53 +05:00
Alibek Omarov
cb81303ded engine: replace hardcoded pvs radius value by a r_pvs_radius cvar 2025-09-28 18:31:03 +05:00
Alibek Omarov
1b1cff1cae engine: server: allow sending logs to remote server without log on to match GoldSrc behavior 2025-09-25 16:29:32 +05:00
Alibek Omarov
96557c2ca6 engine: server: clarify sv_fps cvar usage 2025-09-19 15:56:58 +05:00
Alibek Omarov
bf32c49a39 engine: server: disable sv_fps cvar on dedicated, users shall use sys_ticrate 2025-09-19 15:56:58 +05:00
Alibek Omarov
c177be0dd8 engine: move our HTTP client to http subfolder, prepare for curl integration 2025-09-19 09:15:17 +05:00
Alibek Omarov
eed1d26191 engine: client: avi: be more verbose about incompatible ffmpeg libs versions in build-time 2025-09-17 12:47:09 +05:00
Alibek Omarov
2da0db4a31 engine: client: refactor connection to the server, always send bandwidth test and challenge from single function 2025-09-15 13:03:22 +05:00
Alibek Omarov
03192be245 engine: server: actually register new cvars =/ 2025-09-10 17:52:37 +05:00
Alibek Omarov
b59ba5a127 engine: server: make automatic ban of players stuck in connect loop optional and make ban time configurable 2025-09-09 14:55:22 +05:00
Sergey Degtyar
ccc44f3c5f engine: voice: fix voice loopback bit 2025-09-09 01:19:27 +05:00
Alibek Omarov
b2f4d84272 engine: client: give server a bit more time to reply to bandwidth test 2025-09-08 21:19:53 +05:00
Alibek Omarov
793de9ec3e engine: move clc_strings definition to net_buffer, alongside svc_strings 2025-09-06 04:58:34 +05:00
Alibek Omarov
ccff8191dd engine: server: increase sv_connect_timeout to 60 by request 2025-09-06 04:50:34 +05:00
Alibek Omarov
598d756af1 engine: platform: sdl2: hide SDL log messages under -dev 2, as they're often misleading for everybody except engine developers 2025-09-05 18:20:12 +05:00
Alibek Omarov
c2e2686b6a engine: voice: send disabled voice status when raw chan is exhausted, also send enabled status only when we have something to play
And other minor refactorings.
2025-09-03 04:20:22 +05:00