73 Commits

Author SHA1 Message Date
Alibek Omarov
09f15042fe engine: add target buffer size argument to MSG_ReadBits and MSG_ReadBytes 2026-05-23 21:23:10 +05:00
Alibek Omarov
3e24d5a347 engine: use vector initializer macros 2026-05-20 23:24:36 +05:00
Alibek Omarov
e8845fc404 engine: client: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
fc4b982ecc engine: client: correctly skip message that would overflow temp entity buffer 2026-05-16 20:59:57 +05:00
Alibek Omarov
0f490a2f16 engine: client: fix warnings, cleanup unused or maybe-uninitialized variables 2026-05-13 10:48:37 +05:00
Alibek Omarov
3040552580 engine: client: replace COM_CheckString with COM_StringEmptyOrNULL 2026-02-21 01:20:34 +05:00
Alibek Omarov
de9e28700a engine: client: prevent a crash in case of invalid tempentity message (thanks, @Aynekko!) 2026-01-13 05:51:19 +05:00
lewa_j
5cdb58431a engine: ref: Remove unused declarations, fix comment after rename 2026-01-13 03:41:19 +03:00
Alibek Omarov
cfa8e639f1 engine: drop legacy protocol support 2025-12-01 13:03:53 +05:00
yumirak
06e5895d7a engine: client: fix TE_BLOODSPRITE behaviour to GoldSrc 2025-03-26 22:00:10 +03:00
Alibek Omarov
14eb07653c engine: client: fix incorrect format in error message in CL_SetLightStyle 2025-02-05 17:41:01 +03:00
Alibek Omarov
692bcc4073 engine: client: cl_tent: rewrite fizz effect, fix incorrect positoning along the way 2025-01-09 19:23:40 +03:00
Alibek Omarov
ca0c5f929a engine: slight refactoring of lightstyle handling functions 2024-12-17 17:04:26 +03:00
Alibek Omarov
622d88eeba engine: client: only check active tempentities when detaching player following tents 2024-11-17 13:38:14 +03:00
Alibek Omarov
80f8b778a9 engine: client: cl_tent: more accurate R_FizzEffect 2024-11-06 01:39:46 +03:00
Alibek Omarov
2ea0b0d60c engine: client: fix fire field additive transparency from 80 to 180 (thanks @autisoid!) 2024-10-28 20:13:52 +03:00
Alibek Omarov
fdf82e5270 engine: client: cleanup tent and efx code, make global variables static, remove unused functions 2024-10-14 18:08:01 +03:00
Alibek Omarov
65ec35b732 engine: client: fix bug in temp entity parsing caused by find and replace 2024-10-08 23:02:02 +03:00
Alibek Omarov
d98361f782 engine: client: add support for parsing GoldSrc svc_temp_entity 2024-10-08 03:28:02 +03:00
Alibek Omarov
c6c4178dd2 engine: client: set TE_SPRAY to collide with world, fixes c7ad8e4bf 2024-09-30 04:15:22 +03:00
Alibek Omarov
c7ad8e4bf6 engine: client: more accurate implementation of TE_SPRAY and TE_SPRITE_SPRAY 2024-09-29 20:36:09 +03:00
Alibek Omarov
b508a33f5d engine: client: minor refactoring in CL_DecayLights, get rid of pointer iterating in for-loop 2024-08-07 09:23:09 +03:00
Alibek Omarov
fb7f57cf6a engine: client: switch efrags to dynamic allocation (as suggested on insideqc by @mh) 2024-08-03 11:27:45 +03:00
Alibek Omarov
95ff9e7165 engine: client: prevent empty lightstyle console flood 2024-07-21 05:01:16 +03:00
Alibek Omarov
465e812ed9 engine: client: fix EF_DIMLIGHT under quake compatibility mode 2024-07-21 04:33:31 +03:00
Alibek Omarov
d56e53a347 Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2

s/__FUNCTION__/__func__/g

awawawa
2024-06-19 06:53:42 +03:00
Alibek Omarov
21195b3491 engine: increase logo and hpak limits, add cl_logomaxdim cvar to limit decal size (set to 96, default HL logo size is 64) 2024-06-11 07:47:01 +03:00
Alibek Omarov
4e2708c1ac engine: bring back texture replacement 2024-06-11 06:16:26 +03:00
Alibek Omarov
c8e1ffe0dd engine: client: use soundlist to acquire random sounds for temp entities 2024-02-05 12:49:31 +03:00
Alibek Omarov
0b24810927 engine: client: clean up client.h from unused function prototypes, or move them to appropriate C file 2024-01-28 11:17:06 +03:00
Alibek Omarov
75d476f9df engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov
380422a6dc engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
Some effects are meant only for playeres, others only for normal entities
2024-01-05 04:10:45 +03:00
Alibek Omarov
be26ecf1c9 engine: client: don't spawn model effects for players, like GoldSrc 2024-01-05 04:09:20 +03:00
Alibek Omarov
d2bbe9dfd2 engine: client: don't spawn multiple model effects 2024-01-05 04:08:52 +03:00
Alibek Omarov
20ced857b4 engine: client: use physents array when tracing physents =/ 2023-12-09 16:45:35 +03:00
Alibek Omarov
e95139af94 engine: client: avoid unneeded comparisons in CL_UpdateFlashlight 2023-10-09 03:20:43 +03:00
Alibek Omarov
962f88d31b engine: client: use physents for flashlight tracing, as GoldSrc does 2023-10-08 01:52:42 +03:00
Alibek Omarov
1ee01163b7 engine: client: move scrn cvars to static allocation 2023-05-27 21:52:58 +03:00
Alibek Omarov
8888b456df engine: client: cl_tent: rewrite R_Sprite_Explode to be closer to original function but support Xash extensions 2023-03-30 04:42:48 +03:00
Alibek Omarov
9690fe9334 engine: client: replace some obvious va uses by temp buffer and Q_snprintf 2023-03-13 06:03:44 +03:00
Alibek Omarov
0bec78a958 engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2023-01-06 00:09:36 +03:00
SNMetamorph
3ab749cc2e engine: client: cl_tent: fixed incorrect players spray textures update 2022-11-27 04:50:30 +03:00
SNMetamorph
e204f05726 engine: client: fixed players spray textures not being updated 2022-11-22 17:59:41 +03:00
Alibek Omarov
0c50e43663 engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc 2022-09-08 04:16:29 +03:00
Alibek Omarov
af8febabd1 engine: client: make temp entity buffer larger in case of long textmessages 2022-06-26 15:10:21 +03:00
Alibek Omarov
52d1383f14 engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
Alibek Omarov
0fa1b4f944 engine: client: refactor tempentity parsing, make multipliers close to GoldSrc 2022-01-27 03:32:52 +03:00
Alibek Omarov
0027678a56 engine: client: print which tempentity type was overflowed 2022-01-27 03:32:52 +03:00
Alibek Omarov
2c1b862654 engine: client: ignore EF_BRIGHTFIELD for local client
It must be OK, because GoldSrc don't call similar function for local client
instead adds only flashlight and muzzleflash effects.

By adding this check, behavior must be close enough
2022-01-14 16:16:13 +03:00
Alibek Omarov
4f89288ccf common: cleanup port.h 2021-12-23 19:17:11 +03:00