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RomkaZVO
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xash3d-fwgs
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97fa395a3bdd292f8a26ef80ff8e2f390b523ff9
xash3d-fwgs
/
engine
/
platform
/
sdl
History
Alibek Omarov
a5f0ca38f1
engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration
2025-02-28 13:14:47 +03:00
..
events.c
engine: platform: sdl: fix build after last PR
2025-02-09 15:56:16 +03:00
events.h
engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
2025-01-31 17:50:19 +03:00
in_sdl.c
engine: client: fix inconsistent mouse state caused by mis-use of touch_emulate by cs16-client
2025-02-23 07:13:39 +03:00
joy_sdl.c
engine: platform: sdl: exclude fake game controller found on Android emulator
2025-02-24 03:42:03 +03:00
s_sdl.c
engine: platform: always create zeroed buffer for audio
2025-02-14 05:20:40 +03:00
sys_sdl.c
engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration
2025-02-28 13:14:47 +03:00
vid_sdl.c
engine: platform: sdl: remove disabling vsync while we're not in game, as this is something users have been complaining a lot
2025-02-28 08:27:38 +03:00