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RomkaZVO/xash3d-fwgs
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mirror of https://github.com/FWGS/xash3d-fwgs.git synced 2026-08-06 04:05:11 +08:00
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06e5895d7aa47bb2f5fefdce3102e91771ad67aa
xash3d-fwgs/engine/platform/sdl
History
Alibek Omarov 68a1fbdc2b engine: platform: win32: use widechar versions of LoadLibrary, which fixes loading engine if path contains non-latin characters
2025-03-16 03:16:02 +03:00
..
events.c
engine: platform: sdl: fix build after last PR
2025-02-09 15:56:16 +03:00
events.h
engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
2025-01-31 17:50:19 +03:00
in_sdl.c
engine: client: fix inconsistent mouse state caused by mis-use of touch_emulate by cs16-client
2025-02-23 07:13:39 +03:00
joy_sdl.c
engine: platform: sdl: exclude fake game controller found on Android emulator
2025-02-24 03:42:03 +03:00
s_sdl.c
engine: platform: always create zeroed buffer for audio
2025-02-14 05:20:40 +03:00
sys_sdl.c
engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration
2025-02-28 13:14:47 +03:00
vid_sdl.c
engine: platform: win32: use widechar versions of LoadLibrary, which fixes loading engine if path contains non-latin characters
2025-03-16 03:16:02 +03:00
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