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97 Commits

Author SHA1 Message Date
Alibek Omarov
05ff0d6020 engine: cmd: remove unused global variable 2024-02-17 22:17:22 +03:00
Alibek Omarov
3cea12627e engine: client: add cl_trace_stufftext from old engine 2024-02-17 22:16:39 +03:00
Alibek Omarov
b59b7c1a8d engine: server: better error message for missing spawn functions 2024-02-17 22:15:41 +03:00
Alibek Omarov
dd2c369df3 engine: imagelib: fix integer overflow on huge images when calculating reflectivity 2024-02-17 22:14:27 +03:00
Andrey Akhmichin
8b79e49a0f engine: server: execute maps/<mapname>_unload.cfg on server deactivation. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin
4ea6eba8f2 engine: server: execute maps/<mapname>_load.cfg before entities precaching. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin
f649076bc3 engine: server: execute map change config file before entities precaching. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin
8ecffa4663 engine: server: define new "disconcfgfile" cvar. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin
e90b83849a engine: server: execute map change config file in singleplayer. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin
d517b9717a engine: server: define new "_sv_override_scientist_mdl" cvar for Uplink's scientist model. 2024-02-16 17:57:26 +03:00
Alibek Omarov
2c0d6e06be engine: server: return NULL in SV_ClientBy{Id,Name} if client array isn't allocated 2024-02-15 13:56:47 +03:00
Alibek Omarov
dec71850a1 engine: console: allow changing background filtering 2024-02-13 15:34:33 +03:00
Alibek Omarov
b1860972c6 engine: font: fix inverted check, fix potential division by zero 2024-02-13 15:33:51 +03:00
Alibek Omarov
1f4c9b67da engine: server: don't init or send voice chat in singleplayer 2024-02-13 15:09:26 +03:00
Alibek Omarov
c2da125358 engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars 2024-02-09 07:25:47 +03:00
Alibek Omarov
31fa990d44 engine: gamma: fix gamma changes not caught if gamma cvar was set during frame 2024-02-09 06:29:30 +03:00
Alibek Omarov
d3e60c7d84 engine: gamma: higher brightness limit for compatibility 2024-02-09 06:28:31 +03:00
Alibek Omarov
e2424b4303 engine: server: clean up userinfo and fullupdate throttle on client connect 2024-02-07 23:27:02 +03:00
Alibek Omarov
240563cd1b engine: client: set r_lighting_modulate to 0.6 and save it to config for old Xash mods that use it internally 2024-02-07 23:22:27 +03:00
Alibek Omarov
d708cd58fb mainui: update 2024-02-07 23:22:27 +03:00
Alibek Omarov
491b503f96 engine: common: optimize COM_LoadFile/COM_LoadFileForMe removing double allocation 2024-02-07 23:22:27 +03:00
Alibek Omarov
636a2228f6 filesystem: add new API function LoadFileMalloc that returns a pointer that can be freed using standard free() 2024-02-07 23:22:27 +03:00
Alibek Omarov
bb03e2597c filesystem: allow to pass custom allocation functions to LoadFile 2024-02-07 23:22:27 +03:00
Alibek Omarov
21c828ee40 engine: sounds: remove extra logging 2024-02-05 15:57:59 +03:00
Alibek Omarov
132c9de142 engine: host: add the most important command line flag help string 2024-02-05 15:28:18 +03:00
Alibek Omarov
9d9507d77f engine: change mobility API license to Unlicense, as with build.h
See GitHub issue: https://github.com/FWGS/hlsdk-portable/issues/259

Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
2024-02-05 15:01:03 +03:00
Alibek Omarov
7daa6c3451 engine: server: use soundlist to acquire random sounds for physics 2024-02-05 12:49:31 +03:00
Alibek Omarov
c8e1ffe0dd engine: client: use soundlist to acquire random sounds for temp entities 2024-02-05 12:49:31 +03:00
Alibek Omarov
b5f02324a6 engine: add basic sounds.lst implementation 2024-02-05 12:49:27 +03:00
Alibek Omarov
47f5dfdcfd common: define macros for color codes for easier access 2024-02-05 12:49:27 +03:00
Alibek Omarov
33da68b013 engine: client: move reseting gamma changed flag to the end of the frame for custom renderers 2024-02-05 03:41:15 +03:00
Alibek Omarov
618ec83c9d engine: client: don't trigger CheckGamma if there is no screenshot action 2024-02-05 03:40:14 +03:00
Alibek Omarov
85de61ebc8 engine: client: fix userid not being written to player info on userinfo change 2024-02-05 02:58:46 +03:00
Alibek Omarov
2feaae59f7 engine: client: bring back r_lighting_modulate, as a compatibility cvar 2024-02-02 13:52:17 +03:00
Alibek Omarov
2550d7fbd3 public: tests: remove linuxunkabi remnants 2024-02-01 02:54:22 +03:00
Alibek Omarov
565f717804 ref: add ref_null renderer that does nothing
This was sitting in my git stash for months. Let's publish it now.
2024-02-01 02:45:19 +03:00
Alibek Omarov
b56c83a2f9 Documentation: add a note about musl 2024-01-31 23:59:28 +03:00
Alibek Omarov
bf17996f72 public: remove linuxunkabi 2024-01-31 23:59:28 +03:00
Alibek Omarov
a3acb1c85b engine: gamma: validate gamma cvars in local games too 2024-01-30 17:55:36 +03:00
Alibek Omarov
d4d63301e0 mainui: update 2024-01-30 17:50:31 +03:00
Alibek Omarov
e9af0c9810 ref: gl: wscript: remove all libs dependencies from gles3compat, added by mistake 2024-01-30 17:40:59 +03:00
Alibek Omarov
131ad9c790 3rdparty: update submodules 2024-01-30 17:28:12 +03:00
Alibek Omarov
bfcaba54dc wscript: move werror flags into uselib 2024-01-30 17:24:17 +03:00
Alibek Omarov
f67736180b engine: client: allow nearest filtering for loading and pause icons 2024-01-29 05:59:29 +03:00
Alibek Omarov
725b7ea7f9 common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 2024-01-29 05:59:06 +03:00
Alibek Omarov
600d574376 ref: gl: make use of new TF_ALLOW_NEAREST_TOGGLE flag 2024-01-29 05:50:59 +03:00
Alibek Omarov
04f42df7d5 common: render_api: new flag TF_ALLOW_NEAREST_TOGGLE that allows toggling nearest filtering for TF_NOMIPMAP textures 2024-01-29 05:48:42 +03:00
Alibek Omarov
ab15662d78 ref: gl: fix toggling nearest filter on TF_NOMIPMAP textures 2024-01-29 05:48:08 +03:00
Alibek Omarov
072b0cef27 ref: gl: small refactoring on filter choosing for newly uploaded texture 2024-01-29 05:47:10 +03:00
Alibek Omarov
e274c62cfc ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear 2024-01-29 05:44:14 +03:00
Alibek Omarov
a28d45fdb2 engine: console: fix TF_NEAREST missing from quake fixed font 2024-01-29 05:42:22 +03:00
Alibek Omarov
6ca5f7c6fb engine: client: request if font texture has nearest filtering from the renderer 2024-01-29 05:41:16 +03:00
Alibek Omarov
af316bff14 engine: client: add hud_scale_minimal_width to limit scaling factor and potentially avoid unsupported hud sprites resolutions 2024-01-29 04:58:07 +03:00
Alibek Omarov
c8945caefc engine: net_buffer: remove unused MSG_SeekToByte 2024-01-28 20:01:29 +03:00
Alibek Omarov
8c61a2f021 engine: server: cleanup server.h header from unused functions prototypes 2024-01-28 11:35:53 +03:00
Alibek Omarov
0b24810927 engine: client: clean up client.h from unused function prototypes, or move them to appropriate C file 2024-01-28 11:17:06 +03:00
Alibek Omarov
b3d8fb03bf engine: client: add generic handler for simple types of screenshots commands 2024-01-28 10:43:37 +03:00
Alibek Omarov
02c5890c2f ref: soft: cleanup after RefAPI changes, remove unused functions 2024-01-28 10:00:51 +03:00
Alibek Omarov
0579e40857 engine: server: remove unused DumpHashString function 2024-01-28 10:00:51 +03:00
Alibek Omarov
c77f290bc6 engine: remove Netsplit_SendLong, as we're not planning to support old protocol on server side 2024-01-28 10:00:51 +03:00
Alibek Omarov
7bf9407177 ref: gl: remove R_TextureRandomTiling, it's handled by R_TextureAnimation (random tiling as a feature still broken) 2024-01-28 10:00:51 +03:00
Alibek Omarov
b41fe076ae engine: server: exclude expired IP filters from check 2024-01-28 10:00:51 +03:00
Alibek Omarov
a7c422fde6 engine: platform: make Platform_SetTimer static inline to not fix unused-function 2024-01-28 10:00:51 +03:00
Alibek Omarov
568a394a40 wscript: enable -Wunused-functions 2024-01-28 10:00:51 +03:00
Alibek Omarov
2b6a550405 engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file 2024-01-28 10:00:17 +03:00
Alibek Omarov
7200f0da7e 3rdparty: gl-wes-v2: update 2024-01-28 09:55:18 +03:00
Alibek Omarov
d3c3c26618 ref: gl: vgl_shim: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov
7152393089 ref: soft: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov
661e60720d ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov
bf959da7ff engine: libmpg: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov
75d476f9df engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov
b077822f4d filesystem: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov
6d3f188675 public: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov
0231f5e8ac wscript: warn about missing-prototypes by default for C 2024-01-28 09:55:18 +03:00
Alibek Omarov
901b35d4b1 ref: soft: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view) 2024-01-27 17:31:34 +03:00
Alibek Omarov
eaafd0ff13 ref: gl: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view) 2024-01-27 17:31:26 +03:00
Alibek Omarov
963d9b8f2a ref: soft: remove useless R_CountDynamicLights function 2024-01-27 17:16:01 +03:00
Alibek Omarov
5696c9c96a ref: gl: remove useless R_CountDynamicLights function 2024-01-27 17:15:57 +03:00
Alibek Omarov
862b9e68be engine: server: fix possible null pointer dereference 2024-01-25 16:21:55 +03:00
Alibek Omarov
2f2890cd11 engine: client: use PARM_TEX_FILTERING to figure out whether we should apply half-texel trick to HUD textures when scaling 2024-01-25 05:50:11 +03:00
Alibek Omarov
482aa840e7 ref: soft: add PARM_TEX_FILTERING handler (stub) 2024-01-25 05:47:12 +03:00
Alibek Omarov
4599983c8e ref: gl: add PARM_TEX_FILTERING handler 2024-01-25 05:46:54 +03:00
Alibek Omarov
11172838f2 engine: ref_api: add PARM_TEX_FILTERING into RefAPI to query if filtering is enabled for selected texture 2024-01-25 05:43:51 +03:00
Alibek Omarov
47bc50b8c6 engine: client: fix taking console color from colors.lst 2024-01-25 04:22:20 +03:00
Alibek Omarov
7c82766a5c readme: add sourcehut builds badge [skip ci] 2024-01-24 21:10:21 +03:00
Alibek Omarov
5d6cf62405 engine: client: voice: open microphone only after server sends svc_voiceinit to us and shutdown immediately after disconnect 2024-01-24 20:52:21 +03:00
Alibek Omarov
edc08e39ef common: move FORCEINLINE from port.h to xash3d_types.h, alongside other compiler-specific attributes 2024-01-24 20:51:34 +03:00
Alibek Omarov
a9846e765d waf: upgrade to latest waifu 2024-01-23 21:34:49 +03:00
Alibek Omarov
aa54309d5c engine: wscript: fix pthreads check by explicitly checking it in C mode 2024-01-23 21:23:23 +03:00
Alibek Omarov
443317bedf wscript: fix RPATH under OpenBSD 2024-01-23 21:03:10 +03:00
Alibek Omarov
ffd320507f ci: enable builds.sr.ht 2024-01-23 20:42:09 +03:00
Alibek Omarov
60df08c11c engine: crashhandler: fix build for NetBSD AMD64 2024-01-23 20:25:17 +03:00
Alibek Omarov
7d464df107 engine: platform: linux: define portability macro for sigevent (oh, glibc...) 2024-01-23 19:22:56 +03:00
Alibek Omarov
296f89acf9 engine: platform: linux: fix build with musl (and probably other libcs) using portability macro 2024-01-23 18:57:33 +03:00
mittorn
5f31417bae ref_gl: fix missing vboarray split transition on some maps 2024-01-19 21:28:49 +03:00
Alibek Omarov
150d98bd15 ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap 2024-01-19 09:57:11 +03:00
Alibek Omarov
f162fbd806 ref: gl: fix fog with enabled overbrights and no vbo 2024-01-19 06:19:42 +03:00
238 changed files with 3095 additions and 34013 deletions

27
.builds/alpine.yml Normal file
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@@ -0,0 +1,27 @@
image: alpine/latest
packages:
- build-base
- sdl2-dev
- freetype-dev
- fontconfig-dev
- opus-dev
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-alpine-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-alpine-amd64.tar.bz2

30
.builds/debian-arm64.yml Normal file
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@@ -0,0 +1,30 @@
image: debian/sid
arch: amd64
packages:
- build-essential
- python-is-python3
- libsdl2-dev
- libfreetype-dev
- libfontconfig-dev
- libopus-dev
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-debian-arm64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-debian-arm64.tar.bz2

29
.builds/debian.yml Normal file
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@@ -0,0 +1,29 @@
image: debian/sid
packages:
- build-essential
- python-is-python3
- libsdl2-dev
- libfreetype-dev
- libfontconfig-dev
- libopus-dev
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure -8 --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-debian-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-debian-amd64.tar.bz2

29
.builds/freebsd.yml Normal file
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@@ -0,0 +1,29 @@
image: freebsd/latest
packages:
- lang/python
- devel/pkgconf
- devel/sdl20
- print/freetype2
- x11-fonts/fontconfig
- audio/opus
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
./waf configure --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
./waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-freebsd-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-freebsd-amd64.tar.bz2

29
.builds/netbsd.yml Normal file
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@@ -0,0 +1,29 @@
image: netbsd/latest
packages:
- python311
- SDL2
- freetype2
- fontconfig
- libopus
- pkgconf
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
python3.11 waf configure --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
python3.11 waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-netbsd-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-netbsd-amd64.tar.bz2

26
.builds/openbsd.yml Normal file
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@@ -0,0 +1,26 @@
image: openbsd/latest
packages:
- python3
- sdl2
- opus
sources:
- https://git.sr.ht/~a1batross/xash3d-fwgs
tasks:
- client: |
cd xash3d-fwgs
python3 waf configure --enable-tests --enable-engine-tests build install --destdir=bin
- server: |
cd xash3d-fwgs
python3 waf configure --reconfigure --dedicated build install --destdir=bin
- run-tests: |
cd xash3d-fwgs/bin
export SDL_VIDEODRIVER=wayland
./xash3d -runtests
./xash -runtests
rm -rf valve/gameinfo.txt test_*
- package: |
cd xash3d-fwgs/bin
tar -cjvf xash3d-fwgs-openbsd-amd64.tar.bz2 *
artifacts:
- xash3d-fwgs/bin/xash3d-fwgs-openbsd-amd64.tar.bz2

View File

@@ -18,7 +18,7 @@ def build(bld):
target = 'gl4es', target = 'gl4es',
features = 'c', features = 'c',
includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'], includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'],
defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'EXTERNAL_GETPROCADDRESS=GL4ES_GetProcAddress', 'NO_LOADER', 'STATICLIB'], defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'NO_LOADER', 'STATICLIB'],
cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'], cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'],
subsystem = bld.env.MSVC_SUBSYSTEM, subsystem = bld.env.MSVC_SUBSYSTEM,
export_includes = '.') export_includes = '.')

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@@ -0,0 +1,65 @@
# sounds.lst.md
Using sounds.lst located in scripts folder, modder can override some of the hardcoded sounds in temp entities and server physics.
File format:
```
<group name>
{
<path1>
<path2>
<path3>
}
<group2 name> <path with %d> <min number> <max number>
```
* Sounds can use any supported sound format (WAV or MP3).
* The path must be relative to the sounds/ folder in the game or base directory root, addon folder, or archive root.
* Groups can be empty or omitted from the file to load no sound.
* Groups can either list a set of files or specify a format string and a range.
* Anything after // will be considered a comment and ignored.
* Behavior is undefined if the group was listed multiple times.
Currently supported groups are:
|Group name|Usage|
|----------|-----|
|`BouncePlayerShell`|Used for BOUNCE_SHELL tempentity hitsound|
|`BounceWeaponShell`|Used for BOUCNE_SHOTSHELL tempentity hitsound|
|`BounceConcrete`|Used for BOUNCE_CONCRETE tempentity hitsound|
|`BounceGlass`|Used for BOUCNE_GLASS|
|`BounceMetal`|Used for BOUNCE_METAL|
|`BounceFlesh`|Used for BOUNCE_FLESH|
|`BounceWood`|Used for BOUNCE_WOOD|
|`Ricochet`|Used for BOUNCE_SHRAP and ricochet tempentities|
|`Explode`|Used for tempentity explosions|
|`EntityWaterEnter`|Used for entity entering water|
|`EntityWaterExit`|Used for entity exiting water|
|`PlayerWaterEnter`|Used for player entering water|
|`PlayerWaterExit`|Used for player exiting water|
## Example
This example is based on defaults sounds used in Half-Life:
```
BouncePlayerShell "player/pl_shell%d.wav" 1 3
BounceWeaponShell "weapons/sshell%d.wav" 1 3
BounceConcrete "debris/concrete%d.wav" 1 3
BounceGlass "debris/glass%d.wav" 1 4
BounceMetal "debris/metal%d.wav" 1 6
BounceFlesh "debris/flesh%d.wav" 1 7
BounceWood "debris/wood%d.wav" 1 4
Ricochet "weapons/ric%d.wav" 1 5
Explode "weapons/explode%d.wav" 3 5
EntityWaterEnter "player/pl_wade%d.wav" 1 4
EntityWaterExit "player/pl_wade%d.wav" 1 4
PlayerWaterEnter
{
"player/pl_wade1.wav"
}
PlayerWaterExit
{
"player/pl_wade2.wav"
}
```

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Documentation/musl.md Normal file
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# Xash3D FWGS on `musl`
Xash3D FWGS works on `musl` out of the box. However, the engine doesn't try to differentiate glibc and musl anymore. If you see error similar to:
```
Host_InitError: can't initialize cl_dlls/client.so: Error relocating valve/cl_dlls/client.so: __sprintf_chk: symbol not found
```
... or you know that the game you're running is linked against glibc, you can try using `libgcompat`, like this:
```
$ LD_PRELOAD=/lib/libgcompat.so.0 ./xash3d ...
```
It will automatically add the missing symbols that glibc binaries usually need. In the future we might automatically link engine against `libgcompat` for better compatibility with prebuilt or closed-source games, if there will be any use for this.

View File

@@ -1,5 +1,5 @@
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" /> # Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \ [![builds.sr.ht status](https://builds.sr.ht/~a1batross/xash3d-fwgs.svg)](https://builds.sr.ht/~a1batross/xash3d-fwgs?) [![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \
[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) [![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow. Xash3D FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
@@ -73,10 +73,6 @@ This repository contains our fork of HLSDK and restored source code for some of
* Clone this repostory: * Clone this repostory:
`$ git clone --recursive https://github.com/FWGS/xash3d-fwgs` `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`
#### PSP
* Build pspsdk(GCC 9.3) from https://github.com/pspdev
* Clone this repository: `git clone --recursive https://github.com/Crow-bar/xash3d-fwgs`.
### Building ### Building
#### Windows (Visual Studio) #### Windows (Visual Studio)
0) Open command line 0) Open command line
@@ -94,20 +90,3 @@ If compiling 32-bit on amd64, you may need to supply `export PKG_CONFIG_PATH=/us
(You need to pass `-8` to compile 64-bit engine on 64-bit x86 processor) (You need to pass `-8` to compile 64-bit engine on 64-bit x86 processor)
2) Compile: `./waf build` 2) Compile: `./waf build`
3) Install(optional): `./waf install --destdir=/path/to/any/output/directory` 3) Install(optional): `./waf install --destdir=/path/to/any/output/directory`
#### PSP
0) Navigate to `xash3d-fwgs` directory.
1) Examine which build options are available: `./waf --help`
2) Configure build:
Normal: `./waf configure -T fast --psp=prx,660,HW --prefix=/path/to/any/output/directory`
Profiling: `./waf configure -T debug --psp=elf,660,HW --enable-profiling --prefix=/path/to/any/output/directory`
3) Compile: `./waf build`
4) Install(optional): `./waf install`
## Running
0) Copy libraries and main executable somewhere, if you're skipped installation stage.
1) Copy game files to same directory
2) Run `xash3d.exe`/`xash3d.sh`/`xash3d` depending on which platform you're using.
For additional info, run Xash3D with `-help` command line key.

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@@ -20,19 +20,16 @@ GNU General Public License for more details.
#define VIDEO_SDL 1 #define VIDEO_SDL 1
#define VIDEO_FBDEV 3 #define VIDEO_FBDEV 3
#define VIDEO_DOS 4 #define VIDEO_DOS 4
#define VIDEO_PSP 5
// audio backends (XASH_SOUND) // audio backends (XASH_SOUND)
#define SOUND_NULL 0 #define SOUND_NULL 0
#define SOUND_SDL 1 #define SOUND_SDL 1
#define SOUND_ALSA 3 #define SOUND_ALSA 3
#define SOUND_PSP 4
// input (XASH_INPUT) // input (XASH_INPUT)
#define INPUT_NULL 0 #define INPUT_NULL 0
#define INPUT_SDL 1 #define INPUT_SDL 1
#define INPUT_EVDEV 3 #define INPUT_EVDEV 3
#define INPUT_PSP 4
// timer (XASH_TIMER) // timer (XASH_TIMER)
#define TIMER_NULL 0 // not used #define TIMER_NULL 0 // not used
@@ -40,20 +37,17 @@ GNU General Public License for more details.
#define TIMER_POSIX 2 #define TIMER_POSIX 2
#define TIMER_WIN32 3 #define TIMER_WIN32 3
#define TIMER_DOS 4 #define TIMER_DOS 4
#define TIMER_PSP 5
// messageboxes (XASH_MESSAGEBOX) // messageboxes (XASH_MESSAGEBOX)
#define MSGBOX_STDERR 0 #define MSGBOX_STDERR 0
#define MSGBOX_SDL 1 #define MSGBOX_SDL 1
#define MSGBOX_WIN32 3 #define MSGBOX_WIN32 3
#define MSGBOX_NSWITCH 4 #define MSGBOX_NSWITCH 4
#define MSGBOX_PSP 5
// library loading (XASH_LIB) // library loading (XASH_LIB)
#define LIB_NULL 0 #define LIB_NULL 0
#define LIB_POSIX 1 #define LIB_POSIX 1
#define LIB_WIN32 2 #define LIB_WIN32 2
#define LIB_STATIC 3 #define LIB_STATIC 3
#define LIB_PSP 4
#endif /* BACKENDS_H */ #endif /* BACKENDS_H */

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@@ -23,7 +23,6 @@ NOTE: number at end of pixelformat name it's a total bitscount e.g. PF_RGB_24 ==
|| type == PF_BC7_UNORM \ || type == PF_BC7_UNORM \
|| type == PF_BC7_SRGB \ || type == PF_BC7_SRGB \
|| type == PF_KTX2_RAW ) || type == PF_KTX2_RAW )
#define ImageIND( type ) (type == PF_INDEXED_32 || type == PF_INDEXED_24)
typedef enum typedef enum
{ {
@@ -34,10 +33,6 @@ typedef enum
PF_BGRA_32, // big endian RGBA (MacOS) PF_BGRA_32, // big endian RGBA (MacOS)
PF_RGB_24, // uncompressed dds or another 24-bit image PF_RGB_24, // uncompressed dds or another 24-bit image
PF_BGR_24, // big-endian RGB (MacOS) PF_BGR_24, // big-endian RGB (MacOS)
PF_RGB_332, // 8-bit R3 G3 B2
PF_RGB_5650, // 16-bit R5 G6 B5
PF_RGBA_5551, // 16-bit R5 G5 B5 A1
PF_RGBA_4444, // 16-bit R4 G4 B4 A4
PF_LUMINANCE, PF_LUMINANCE,
PF_DXT1, // s3tc DXT1/BC1 format PF_DXT1, // s3tc DXT1/BC1 format
PF_DXT3, // s3tc DXT3/BC2 format PF_DXT3, // s3tc DXT3/BC2 format

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@@ -127,21 +127,6 @@ typedef struct
int flags; // sky or slime, no lightmap or 256 subdivision int flags; // sky or slime, no lightmap or 256 subdivision
} mtexinfo_t; } mtexinfo_t;
#if XASH_PSP
typedef struct
{
float uv[2];
float xyz[3];
}gu_vert_t;
typedef struct glpoly_s
{
struct glpoly_s *next;
struct glpoly_s *chain;
int numverts;
int flags; // for SURF_UNDERWATER
gu_vert_t verts[1]; // variable sized (xyz s1t1 + lm(xyz s2t2))
} glpoly_t;
#else
typedef struct glpoly_s typedef struct glpoly_s
{ {
struct glpoly_s *next; struct glpoly_s *next;
@@ -150,7 +135,7 @@ typedef struct glpoly_s
int flags; // for SURF_UNDERWATER int flags; // for SURF_UNDERWATER
float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
} glpoly_t; } glpoly_t;
#endif
typedef struct mnode_s typedef struct mnode_s
{ {
// common with leaf // common with leaf

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@@ -77,30 +77,6 @@ SETUP BACKENDS DEFINITIONS
// usually only 10-20 fds availiable // usually only 10-20 fds availiable
#define XASH_REDUCE_FD #define XASH_REDUCE_FD
#elif XASH_PSP
#ifndef XASH_VIDEO
#define XASH_VIDEO VIDEO_PSP
#endif
#ifndef XASH_TIMER
#define XASH_TIMER TIMER_PSP
#endif
#ifndef XASH_INPUT
#define XASH_INPUT INPUT_PSP
#endif
#ifndef XASH_SOUND
#define XASH_SOUND SOUND_PSP
#endif // XASH_SOUND
#ifndef XASH_MESSAGEBOX
#define XASH_MESSAGEBOX MSGBOX_PSP
#endif // XASH_MESSAGEBOX
#define XASH_REDUCE_FD
#define XASH_NO_TOUCH
#define XASH_NO_ZIP
#endif #endif
#endif // XASH_DEDICATED #endif // XASH_DEDICATED
@@ -129,7 +105,7 @@ SETUP BACKENDS DEFINITIONS
#endif // !XASH_WIN32 #endif // !XASH_WIN32
#endif #endif
#if defined(XASH_STATIC_LIBS) && !XASH_PSP #ifdef XASH_STATIC_LIBS
#define XASH_LIB LIB_STATIC #define XASH_LIB LIB_STATIC
#define XASH_INTERNAL_GAMELIBS #define XASH_INTERNAL_GAMELIBS
#define XASH_ALLOW_SAVERESTORE_OFFSETS #define XASH_ALLOW_SAVERESTORE_OFFSETS
@@ -137,8 +113,6 @@ SETUP BACKENDS DEFINITIONS
#define XASH_LIB LIB_WIN32 #define XASH_LIB LIB_WIN32
#elif XASH_POSIX #elif XASH_POSIX
#define XASH_LIB LIB_POSIX #define XASH_LIB LIB_POSIX
#elif XASH_PSP
#define XASH_LIB LIB_PSP
#endif #endif
// //
@@ -219,20 +193,4 @@ Default build-depended cvar and constant values
#define DEFAULT_MAX_EDICTS 1200 // was 900 before HL25 #define DEFAULT_MAX_EDICTS 1200 // was 900 before HL25
#endif // DEFAULT_MAX_EDICTS #endif // DEFAULT_MAX_EDICTS
#ifndef DEFAULT_ACCELERATED_RENDERER
#ifdef XASH_PSP
#define DEFAULT_ACCELERATED_RENDERER "gu"
#else
#if XASH_MOBILE_PLATFORM
#define DEFAULT_ACCELERATED_RENDERER "gles1"
#else // !XASH_MOBILE_PLATFORM
#define DEFAULT_ACCELERATED_RENDERER "gl"
#endif // !XASH_MOBILE_PLATFORM
#endif
#endif // DEFAULT_ACCELERATED_RENDERER
#ifndef DEFAULT_SOFTWARE_RENDERER
#define DEFAULT_SOFTWARE_RENDERER "soft" // mittorn's ref_soft
#endif // DEFAULT_SOFTWARE_RENDERER
#endif // DEFAULTS_H #endif // DEFAULTS_H

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@@ -24,8 +24,6 @@ GNU General Public License for more details.
#include <sys/syslimits.h> #include <sys/syslimits.h>
#define OS_LIB_EXT "dylib" #define OS_LIB_EXT "dylib"
#define OPEN_COMMAND "open" #define OPEN_COMMAND "open"
#elif XASH_PSP
#define OS_LIB_EXT "prx"
#else #else
#define OS_LIB_EXT "so" #define OS_LIB_EXT "so"
#define OPEN_COMMAND "xdg-open" #define OPEN_COMMAND "xdg-open"
@@ -37,7 +35,6 @@ GNU General Public License for more details.
#define __cdecl #define __cdecl
#define __stdcall #define __stdcall
#define _inline static inline #define _inline static inline
#define FORCEINLINE inline __attribute__((always_inline))
#if XASH_POSIX #if XASH_POSIX
#include <unistd.h> #include <unistd.h>
@@ -57,16 +54,6 @@ GNU General Public License for more details.
#define _mkdir( x ) mkdir( x, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH ) #define _mkdir( x ) mkdir( x, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH )
#endif #endif
#if XASH_PSP
#include <unistd.h>
#include <pspiofilemgr.h>
#define O_BINARY 0
#define O_TEXT 0
#define _mkdir( x ) sceIoMkdir( x, FIO_S_IRWXU | FIO_S_IRWXG | FIO_S_IROTH | FIO_S_IXOTH )
#endif
typedef void* HANDLE; typedef void* HANDLE;
typedef void* HINSTANCE; typedef void* HINSTANCE;
@@ -75,13 +62,6 @@ GNU General Public License for more details.
int x, y; int x, y;
} POINT; } POINT;
#else // WIN32 #else // WIN32
#ifdef __MINGW32__
#define _inline static inline
#define FORCEINLINE inline __attribute__((always_inline))
#else
#define FORCEINLINE __forceinline
#endif
#define open _open #define open _open
#define read _read #define read _read
#define alloca _alloca #define alloca _alloca

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@@ -101,18 +101,14 @@ typedef enum
TF_TEXTURE_3D = (1<<20), // this is GL_TEXTURE_3D TF_TEXTURE_3D = (1<<20), // this is GL_TEXTURE_3D
TF_ATLAS_PAGE = (1<<21), // bit who indicate lightmap page or deluxemap page TF_ATLAS_PAGE = (1<<21), // bit who indicate lightmap page or deluxemap page
TF_ALPHACONTRAST = (1<<22), // special texture mode for A2C TF_ALPHACONTRAST = (1<<22), // special texture mode for A2C
#if XASH_PSP
TF_IMG_SWIZZLED = (1<<23),
TF_IMG_INVRAM = (1<<24),
#else
// reserved // reserved
// reserved // reserved
#endif
TF_IMG_UPLOADED = (1<<25), // this is set for first time when called glTexImage, otherwise it will be call glTexSubImage TF_IMG_UPLOADED = (1<<25), // this is set for first time when called glTexImage, otherwise it will be call glTexSubImage
TF_ARB_FLOAT = (1<<26), // float textures TF_ARB_FLOAT = (1<<26), // float textures
TF_NOCOMPARE = (1<<27), // disable comparing for depth textures TF_NOCOMPARE = (1<<27), // disable comparing for depth textures
TF_ARB_16BIT = (1<<28), // keep image as 16-bit (not 24) TF_ARB_16BIT = (1<<28), // keep image as 16-bit (not 24)
TF_MULTISAMPLE = (1<<29) // multisampling texture TF_MULTISAMPLE = (1<<29), // multisampling texture
TF_ALLOW_NEAREST = (1<<30), // allows toggling nearest filtering for TF_NOMIPMAP textures
} texFlags_t; } texFlags_t;
typedef enum typedef enum

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@@ -21,22 +21,12 @@ typedef int sound_t;
typedef float vec_t; typedef float vec_t;
typedef vec_t vec2_t[2]; typedef vec_t vec2_t[2];
typedef vec_t vec3_t[3]; typedef vec_t vec3_t[3];
#if XASH_PSP
typedef vec_t vec4_t[4] __attribute__( ( aligned( 16 ) ) );
typedef vec_t quat_t[4] __attribute__( ( aligned( 16 ) ) );
#else
typedef vec_t vec4_t[4]; typedef vec_t vec4_t[4];
typedef vec_t quat_t[4]; typedef vec_t quat_t[4];
#endif
typedef byte rgba_t[4]; // unsigned byte colorpack typedef byte rgba_t[4]; // unsigned byte colorpack
typedef byte rgb_t[3]; // unsigned byte colorpack typedef byte rgb_t[3]; // unsigned byte colorpack
#if XASH_PSP
typedef vec_t matrix3x4[3][4] __attribute__( ( aligned( 16 ) ) );
typedef vec_t matrix4x4[4][4] __attribute__( ( aligned( 16 ) ) );
#else
typedef vec_t matrix3x4[3][4]; typedef vec_t matrix3x4[3][4];
typedef vec_t matrix4x4[4][4]; typedef vec_t matrix4x4[4][4];
#endif
#if XASH_64BIT #if XASH_64BIT
typedef uint32_t poolhandle_t; typedef uint32_t poolhandle_t;
@@ -96,6 +86,8 @@ typedef uint64_t longtime_t;
#define NORETURN __attribute__((noreturn)) #define NORETURN __attribute__((noreturn))
#define NONNULL __attribute__((nonnull)) #define NONNULL __attribute__((nonnull))
#define ALLOC_CHECK(x) __attribute__((alloc_size(x))) #define ALLOC_CHECK(x) __attribute__((alloc_size(x)))
#define FORCEINLINE inline __attribute__((always_inline))
#define NOINLINE __attribute__((noinline))
#elif defined(_MSC_VER) #elif defined(_MSC_VER)
#define EXPORT __declspec( dllexport ) #define EXPORT __declspec( dllexport )
#define GAME_EXPORT #define GAME_EXPORT
@@ -103,6 +95,8 @@ typedef uint64_t longtime_t;
#define NORETURN #define NORETURN
#define NONNULL #define NONNULL
#define ALLOC_CHECK(x) #define ALLOC_CHECK(x)
#define FORCEINLINE __forceinline
#define NOINLINE __declspec( noinline )
#else #else
#define EXPORT #define EXPORT
#define GAME_EXPORT #define GAME_EXPORT
@@ -110,6 +104,8 @@ typedef uint64_t longtime_t;
#define NORETURN #define NORETURN
#define NONNULL #define NONNULL
#define ALLOC_CHECK(x) #define ALLOC_CHECK(x)
#define FORCEINLINE
#define NOINLINE
#endif #endif
#if ( __GNUC__ >= 3 ) #if ( __GNUC__ >= 3 )
@@ -204,9 +200,6 @@ typedef void *(*pfnCreateInterface_t)( const char *, int * );
// config strings are a general means of communication from // config strings are a general means of communication from
// the server to all connected clients. // the server to all connected clients.
// each config string can be at most CS_SIZE characters. // each config string can be at most CS_SIZE characters.
#if XASH_PSP
#define MAX_QPATH 48
#else
#if XASH_LOW_MEMORY == 0 #if XASH_LOW_MEMORY == 0
#define MAX_QPATH 64 // max length of a game pathname #define MAX_QPATH 64 // max length of a game pathname
#elif XASH_LOW_MEMORY == 2 #elif XASH_LOW_MEMORY == 2
@@ -214,7 +207,6 @@ typedef void *(*pfnCreateInterface_t)( const char *, int * );
#elif XASH_LOW_MEMORY == 1 #elif XASH_LOW_MEMORY == 1
#define MAX_QPATH 48 #define MAX_QPATH 48
#endif #endif
#endif
#define MAX_OSPATH 260 // max length of a filesystem pathname #define MAX_OSPATH 260 // max length of a filesystem pathname
#define CS_SIZE 64 // size of one config string #define CS_SIZE 64 // size of one config string
#define CS_TIME 16 // size of time string #define CS_TIME 16 // size of time string

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@@ -157,32 +157,12 @@ void CL_PlayCDTrack_f( void )
CL_ScreenshotGetName CL_ScreenshotGetName
================== ==================
*/ */
static qboolean CL_ScreenshotGetName( int lastnum, char *filename, size_t size ) static qboolean CL_ScreenshotGetName( const char *fmt, int lastnum, char *filename, size_t size )
{ {
if( lastnum < 0 || lastnum > 9999 ) if( lastnum < 0 || lastnum > 9999 )
{
Con_Printf( S_ERROR "unable to write screenshot\n" );
return false; return false;
}
return Q_snprintf( filename, size, "scrshots/%s_shot%04d.png", clgame.mapname, lastnum ) > 0; return Q_snprintf( filename, size, fmt, clgame.mapname, lastnum ) > 0;
}
/*
==================
CL_SnapshotGetName
==================
*/
static qboolean CL_SnapshotGetName( int lastnum, char *filename, size_t size )
{
if( lastnum < 0 || lastnum > 9999 )
{
Con_Printf( S_ERROR "unable to write snapshot\n" );
FS_AllowDirectPaths( false );
return false;
}
return Q_snprintf( filename, size, "../%s_%04d.png", clgame.mapname, lastnum ) > 0;
} }
/* /*
@@ -192,127 +172,6 @@ static qboolean CL_SnapshotGetName( int lastnum, char *filename, size_t size )
============================================================================== ==============================================================================
*/ */
/*
==================
CL_ScreenShot_f
normal screenshot
==================
*/
void CL_ScreenShot_f( void )
{
int i;
string checkname;
if( CL_IsDevOverviewMode() == 1 )
{
// special case for write overview image and script file
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
cls.scrshot_action = scrshot_mapshot; // build new frame for mapshot
}
else
{
// scan for a free filename
for( i = 0; i < 9999; i++ )
{
if( !CL_ScreenshotGetName( i, checkname, sizeof( checkname )))
return; // no namespace
if( !FS_FileExists( checkname, true ))
break;
}
Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
cls.scrshot_action = scrshot_normal; // build new frame for screenshot
}
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_SnapShot_f
save screenshots into root dir
==================
*/
void CL_SnapShot_f( void )
{
int i;
string checkname;
if( CL_IsDevOverviewMode() == 1 )
{
// special case for write overview image and script file
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
cls.scrshot_action = scrshot_mapshot; // build new frame for mapshot
}
else
{
FS_AllowDirectPaths( true );
// scan for a free filename
for( i = 0; i < 9999; i++ )
{
if( !CL_SnapshotGetName( i, checkname, sizeof( checkname )))
return; // no namespace
if( !FS_FileExists( checkname, true ))
break;
}
FS_AllowDirectPaths( false );
Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
cls.scrshot_action = scrshot_snapshot; // build new frame for screenshot
}
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_EnvShot_f
cubemap view
==================
*/
void CL_EnvShot_f( void )
{
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "envshot <shotname>\n" );
return;
}
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "gfx/env/%s", Cmd_Argv( 1 ));
cls.scrshot_action = scrshot_envshot; // build new frame for envshot
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/*
==================
CL_SkyShot_f
skybox view
==================
*/
void CL_SkyShot_f( void )
{
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "skyshot <shotname>\n" );
return;
}
Q_snprintf( cls.shotname, sizeof( cls.shotname ),"gfx/env/%s", Cmd_Argv( 1 ));
cls.scrshot_action = scrshot_skyshot; // build new frame for skyshot
cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0;
}
/* /*
================== ==================
CL_LevelShot_f CL_LevelShot_f
@@ -355,23 +214,100 @@ void CL_LevelShot_f( void )
else cls.scrshot_action = scrshot_inactive; // disable - not needs else cls.scrshot_action = scrshot_inactive; // disable - not needs
} }
/* static scrshot_t CL_GetScreenshotTypeFromString( const char *string )
==================
CL_SaveShot_f
mini-pic in loadgame menu
==================
*/
void CL_SaveShot_f( void )
{ {
if( Cmd_Argc() < 2 ) if( !Q_stricmp( string, "snapshot" ))
return scrshot_snapshot;
if( !Q_stricmp( string, "screenshot" ))
return scrshot_normal;
if( !Q_stricmp( string, "saveshot" ))
return scrshot_savegame;
if( !Q_stricmp( string, "envshot" ))
return scrshot_envshot;
if( !Q_stricmp( string, "skyshot" ))
return scrshot_skyshot;
return scrshot_inactive;
}
void CL_GenericShot_f( void )
{
const char *argv0 = Cmd_Argv( 0 );
scrshot_t type;
type = CL_GetScreenshotTypeFromString( argv0 );
if( type == scrshot_normal || type == scrshot_snapshot )
{ {
Con_Printf( S_USAGE "saveshot <savename>\n" ); if( CL_IsDevOverviewMode() == 1 )
return; type = scrshot_mapshot;
}
else
{
if( Cmd_Argc() < 2 )
{
Con_Printf( S_USAGE "%s <shotname>\n", argv0 );
return;
}
} }
Q_snprintf( cls.shotname, sizeof( cls.shotname ), DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 )); switch( type )
cls.scrshot_action = scrshot_savegame; // build new frame for saveshot {
case scrshot_envshot:
case scrshot_skyshot:
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "gfx/env/%s", Cmd_Argv( 1 ));
break;
case scrshot_savegame:
Q_snprintf( cls.shotname, sizeof( cls.shotname ), DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 ));
break;
case scrshot_mapshot:
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
break;
case scrshot_normal:
case scrshot_snapshot:
{
const char *fmt;
string checkname;
int i;
if( type == scrshot_snapshot )
{
fmt = "../%s_%04d.png";
FS_AllowDirectPaths( true );
}
else fmt = "scrshots/%s_shot%04d.png";
for( i = 0; i < 9999; i++ )
{
if( !CL_ScreenshotGetName( fmt, i, checkname, sizeof( checkname )))
{
Con_Printf( S_ERROR "unable to write %s\n", argv0 );
FS_AllowDirectPaths( false );
return;
}
if( !FS_FileExists( checkname, true ))
break;
}
FS_AllowDirectPaths( false );
Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
break;
}
case scrshot_inactive:
case scrshot_plaque:
default:
return; // shouldn't happen
}
cls.scrshot_action = type; // build new frame for saveshot
cls.envshot_vieworg = NULL;
cls.envshot_viewsize = 0;
} }
/* /*

View File

@@ -127,7 +127,7 @@ void CL_MoveToOnHandList( resource_t *pResource )
CL_AddToResourceList( pResource, &cl.resourcesonhand ); CL_AddToResourceList( pResource, &cl.resourcesonhand );
} }
void CL_ClearResourceList( resource_t *pList ) static void CL_ClearResourceList( resource_t *pList )
{ {
resource_t *p, *n; resource_t *p, *n;

View File

@@ -107,6 +107,8 @@ struct
int angle_position; int angle_position;
} demo; } demo;
static qboolean CL_NextDemo( void );
/* /*
==================== ====================
CL_StartupDemoHeader CL_StartupDemoHeader
@@ -156,7 +158,7 @@ CL_GetDemoRecordClock
write time while demo is recording write time while demo is recording
==================== ====================
*/ */
float CL_GetDemoRecordClock( void ) static float CL_GetDemoRecordClock( void )
{ {
return cl.mtime[0]; return cl.mtime[0];
} }
@@ -168,7 +170,7 @@ CL_GetDemoPlaybackClock
overwrite host.realtime overwrite host.realtime
==================== ====================
*/ */
float CL_GetDemoPlaybackClock( void ) static float CL_GetDemoPlaybackClock( void )
{ {
return host.realtime + host.frametime; return host.realtime + host.frametime;
} }
@@ -194,7 +196,7 @@ CL_WriteDemoCmdHeader
Writes the demo command header and time-delta Writes the demo command header and time-delta
==================== ====================
*/ */
void CL_WriteDemoCmdHeader( byte cmd, file_t *file ) static void CL_WriteDemoCmdHeader( byte cmd, file_t *file )
{ {
float dt; float dt;
@@ -267,7 +269,7 @@ Save state of cls.netchan sequences
so that we can play the demo correctly. so that we can play the demo correctly.
==================== ====================
*/ */
void CL_WriteDemoSequence( file_t *file ) static void CL_WriteDemoSequence( file_t *file )
{ {
Assert( file != NULL ); Assert( file != NULL );
@@ -348,7 +350,7 @@ CL_WriteDemoHeader
Write demo header Write demo header
==================== ====================
*/ */
void CL_WriteDemoHeader( const char *name ) static void CL_WriteDemoHeader( const char *name )
{ {
int copysize; int copysize;
int savepos; int savepos;
@@ -436,7 +438,7 @@ CL_StopRecord
finish recording demo finish recording demo
================= =================
*/ */
void CL_StopRecord( void ) static void CL_StopRecord( void )
{ {
int i, curpos; int i, curpos;
float stoptime; float stoptime;
@@ -518,7 +520,7 @@ CL_ReadDemoCmdHeader
read the demo command read the demo command
================= =================
*/ */
qboolean CL_ReadDemoCmdHeader( byte *cmd, float *dt ) static qboolean CL_ReadDemoCmdHeader( byte *cmd, float *dt )
{ {
// read the command // read the command
// HACKHACK: skip NOPs // HACKHACK: skip NOPs
@@ -548,7 +550,7 @@ read the demo usercmd for predicting
and smooth movement during playback the demo and smooth movement during playback the demo
================= =================
*/ */
void CL_ReadDemoUserCmd( qboolean discard ) static void CL_ReadDemoUserCmd( qboolean discard )
{ {
byte data[1024]; byte data[1024];
int cmdnumber; int cmdnumber;
@@ -613,7 +615,7 @@ CL_ReadDemoSequence
read netchan sequences read netchan sequences
================= =================
*/ */
void CL_ReadDemoSequence( qboolean discard ) static void CL_ReadDemoSequence( qboolean discard )
{ {
int incoming_sequence; int incoming_sequence;
int incoming_acknowledged; int incoming_acknowledged;
@@ -647,7 +649,7 @@ void CL_ReadDemoSequence( qboolean discard )
CL_DemoStartPlayback CL_DemoStartPlayback
================= =================
*/ */
void CL_DemoStartPlayback( int mode ) static void CL_DemoStartPlayback( int mode )
{ {
if( cls.changedemo ) if( cls.changedemo )
{ {
@@ -692,7 +694,7 @@ void CL_DemoStartPlayback( int mode )
CL_DemoAborted CL_DemoAborted
================= =================
*/ */
void CL_DemoAborted( void ) static void CL_DemoAborted( void )
{ {
if( cls.demofile ) if( cls.demofile )
FS_Close( cls.demofile ); FS_Close( cls.demofile );
@@ -732,7 +734,7 @@ returns true on success, false on failure
g-cont. probably captain obvious mode is ON g-cont. probably captain obvious mode is ON
================= =================
*/ */
qboolean CL_DemoMoveToNextSection( void ) static qboolean CL_DemoMoveToNextSection( void )
{ {
if( ++demo.entryIndex >= demo.directory.numentries ) if( ++demo.entryIndex >= demo.directory.numentries )
{ {
@@ -754,7 +756,7 @@ qboolean CL_DemoMoveToNextSection( void )
return true; return true;
} }
qboolean CL_ReadRawNetworkData( byte *buffer, size_t *length ) static qboolean CL_ReadRawNetworkData( byte *buffer, size_t *length )
{ {
int msglen = 0; int msglen = 0;
@@ -805,7 +807,7 @@ CL_DemoReadMessageQuake
reads demo data and write it to client reads demo data and write it to client
================= =================
*/ */
qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length ) static qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length )
{ {
vec3_t viewangles; vec3_t viewangles;
int msglen = 0; int msglen = 0;
@@ -1020,7 +1022,7 @@ qboolean CL_DemoReadMessage( byte *buffer, size_t *length )
return CL_ReadRawNetworkData( buffer, length ); return CL_ReadRawNetworkData( buffer, length );
} }
void CL_DemoFindInterpolatedViewAngles( float t, float *frac, demoangle_t **prev, demoangle_t **next ) static void CL_DemoFindInterpolatedViewAngles( float t, float *frac, demoangle_t **prev, demoangle_t **next )
{ {
int i, i0, i1, imod; int i, i0, i1, imod;
float at; float at;
@@ -1115,7 +1117,7 @@ CL_FinishTimeDemo
show stats show stats
============== ==============
*/ */
void CL_FinishTimeDemo( void ) static void CL_FinishTimeDemo( void )
{ {
int frames; int frames;
double time; double time;
@@ -1264,7 +1266,7 @@ CL_NextDemo
Called when a demo finishes Called when a demo finishes
================== ==================
*/ */
qboolean CL_NextDemo( void ) static qboolean CL_NextDemo( void )
{ {
char str[MAX_QPATH]; char str[MAX_QPATH];

View File

@@ -218,7 +218,7 @@ R_AllocTracer
can return NULL if particles is out can return NULL if particles is out
================ ================
*/ */
particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life ) static particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life )
{ {
particle_t *p; particle_t *p;
@@ -300,7 +300,7 @@ R_BeamAlloc
============== ==============
*/ */
BEAM *R_BeamAlloc( void ) static BEAM *R_BeamAlloc( void )
{ {
BEAM *pBeam; BEAM *pBeam;
@@ -323,7 +323,7 @@ R_BeamFree
============== ==============
*/ */
void R_BeamFree( BEAM *pBeam ) static void R_BeamFree( BEAM *pBeam )
{ {
// free particles that have died off. // free particles that have died off.
R_FreeDeadParticles( &pBeam->particles ); R_FreeDeadParticles( &pBeam->particles );
@@ -605,7 +605,7 @@ CL_BeamAttemptToDie
Check for expired beams Check for expired beams
============== ==============
*/ */
qboolean CL_BeamAttemptToDie( BEAM *pBeam ) static qboolean CL_BeamAttemptToDie( BEAM *pBeam )
{ {
Assert( pBeam != NULL ); Assert( pBeam != NULL );
@@ -2040,7 +2040,7 @@ void CL_ReadPointFile_f( void )
else Con_Printf( "map %s has no leaks!\n", clgame.mapname ); else Con_Printf( "map %s has no leaks!\n", clgame.mapname );
} }
void CL_FreeDeadBeams( void ) static void CL_FreeDeadBeams( void )
{ {
BEAM *pBeam, *pNext, *pPrev = NULL; BEAM *pBeam, *pNext, *pPrev = NULL;
// draw temporary entity beams // draw temporary entity beams

View File

@@ -40,7 +40,7 @@ CL_CalcPlayerVelocity
compute velocity for a given client compute velocity for a given client
============= =============
*/ */
void CL_CalcPlayerVelocity( int idx, vec3_t velocity ) static void CL_CalcPlayerVelocity( int idx, vec3_t velocity )
{ {
clientdata_t *pcd; clientdata_t *pcd;
vec3_t delta; vec3_t delta;
@@ -78,7 +78,7 @@ CL_DescribeEvent
============= =============
*/ */
void CL_DescribeEvent( event_info_t *ei, int slot ) static void CL_DescribeEvent( event_info_t *ei, int slot )
{ {
int idx = (slot & 63) * 2; int idx = (slot & 63) * 2;
con_nprint_t info; con_nprint_t info;
@@ -202,7 +202,7 @@ CL_FireEvent
============= =============
*/ */
qboolean CL_FireEvent( event_info_t *ei, int slot ) static qboolean CL_FireEvent( event_info_t *ei, int slot )
{ {
cl_user_event_t *ev; cl_user_event_t *ev;
const char *name; const char *name;
@@ -292,7 +292,7 @@ CL_FindEvent
find first empty event find first empty event
============= =============
*/ */
event_info_t *CL_FindEmptyEvent( void ) static event_info_t *CL_FindEmptyEvent( void )
{ {
int i; int i;
event_state_t *es; event_state_t *es;
@@ -320,7 +320,7 @@ CL_FindEvent
replace only unreliable events replace only unreliable events
============= =============
*/ */
event_info_t *CL_FindUnreliableEvent( void ) static event_info_t *CL_FindUnreliableEvent( void )
{ {
event_state_t *es; event_state_t *es;
event_info_t *ei; event_info_t *ei;
@@ -350,7 +350,7 @@ CL_QueueEvent
============= =============
*/ */
void CL_QueueEvent( int flags, int index, float delay, event_args_t *args ) static void CL_QueueEvent( int flags, int index, float delay, event_args_t *args )
{ {
event_info_t *ei; event_info_t *ei;

View File

@@ -46,10 +46,35 @@ static int CL_LoadFontTexture( const char *fontname, uint texFlags, int *width )
return tex; return tex;
} }
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags ) static int CL_FontRenderMode( convar_t *fontrender )
{
switch((int)fontrender->value )
{
case 0:
return kRenderTransAdd;
case 1:
return kRenderTransAlpha;
case 2:
return kRenderTransTexture;
default:
Cvar_DirectSet( fontrender, fontrender->def_string );
}
return kRenderTransTexture;
}
void CL_SetFontRendermode( cl_font_t *font )
{
ref.dllFuncs.GL_SetRenderMode( CL_FontRenderMode( font->rendermode ));
}
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags )
{ {
int font_width, i; int font_width, i;
if( !rendermode )
return false;
if( font->valid ) if( font->valid )
return true; // already loaded return true; // already loaded
@@ -60,7 +85,6 @@ qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float sc
font->type = FONT_FIXED; font->type = FONT_FIXED;
font->valid = true; font->valid = true;
font->scale = scale; font->scale = scale;
font->nearest = FBitSet( texFlags, TF_NEAREST );
font->rendermode = rendermode; font->rendermode = rendermode;
font->charHeight = Q_rint( font_width / 16 * scale ); font->charHeight = Q_rint( font_width / 16 * scale );
@@ -77,13 +101,16 @@ qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float sc
return true; return true;
} }
qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags ) qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags )
{ {
fs_offset_t length; fs_offset_t length;
qfont_t src; qfont_t src;
byte *pfile; byte *pfile;
int font_width, i; int font_width, i;
if( !rendermode )
return false;
if( font->valid ) if( font->valid )
return true; return true;
@@ -106,8 +133,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
font->type = FONT_VARIABLE; font->type = FONT_VARIABLE;
font->valid = true; font->valid = true;
font->scale = scale; font->scale = scale ? scale : 1.0f;
font->nearest = FBitSet( texFlags, TF_NEAREST );
font->rendermode = rendermode; font->rendermode = rendermode;
font->charHeight = Q_rint( src.rowheight * scale ); font->charHeight = Q_rint( src.rowheight * scale );
@@ -179,7 +205,8 @@ int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *fon
return font->charWidths[number]; return font->charWidths[number];
rc = &font->fontRc[number]; rc = &font->fontRc[number];
if( font->nearest || font->scale <= 1.0f )
if( font->scale <= 1.f || !REF_GET_PARM( PARM_TEX_FILTERING, font->hFontTexture ))
half = 0; half = 0;
s1 = ((float)rc->left + half ) / texw; s1 = ((float)rc->left + half ) / texw;
@@ -193,7 +220,7 @@ int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *fon
SPR_AdjustSize( &x, &y, &w, &h ); SPR_AdjustSize( &x, &y, &w, &h );
if( !FBitSet( flags, FONT_DRAW_NORENDERMODE )) if( !FBitSet( flags, FONT_DRAW_NORENDERMODE ))
ref.dllFuncs.GL_SetRenderMode( font->rendermode ); CL_SetFontRendermode( font );
// don't apply color to fixed fonts it's already colored // don't apply color to fixed fonts it's already colored
if( font->type != FONT_FIXED || REF_GET_PARM( PARM_TEX_GLFORMAT, font->hFontTexture ) == 0x8045 ) // GL_LUMINANCE8_ALPHA8 if( font->type != FONT_FIXED || REF_GET_PARM( PARM_TEX_GLFORMAT, font->hFontTexture ) == 0x8045 ) // GL_LUMINANCE8_ALPHA8
@@ -216,7 +243,7 @@ int CL_DrawString( float x, float y, const char *s, rgba_t color, cl_font_t *fon
Con_UtfProcessChar( 0 ); // clear utf state Con_UtfProcessChar( 0 ); // clear utf state
if( !FBitSet( flags, FONT_DRAW_NORENDERMODE )) if( !FBitSet( flags, FONT_DRAW_NORENDERMODE ))
ref.dllFuncs.GL_SetRenderMode( font->rendermode ); CL_SetFontRendermode( font );
Vector4Copy( color, current_color ); Vector4Copy( color, current_color );

View File

@@ -26,6 +26,18 @@ GNU General Public License for more details.
// #define STUDIO_INTERPOLATION_FIX // #define STUDIO_INTERPOLATION_FIX
/*
==================
CL_IsPlayerIndex
detect player entity
==================
*/
qboolean CL_IsPlayerIndex( int idx )
{
return ( idx >= 1 && idx <= cl.maxclients );
}
/* /*
========================================================================= =========================================================================
@@ -40,7 +52,7 @@ CL_UpdatePositions
Store another position into interpolation circular buffer Store another position into interpolation circular buffer
================== ==================
*/ */
void CL_UpdatePositions( cl_entity_t *ent ) static void CL_UpdatePositions( cl_entity_t *ent )
{ {
position_history_t *ph, *prev; position_history_t *ph, *prev;
@@ -73,7 +85,7 @@ CL_ResetPositions
Interpolation init or reset after teleporting Interpolation init or reset after teleporting
================== ==================
*/ */
void CL_ResetPositions( cl_entity_t *ent ) static void CL_ResetPositions( cl_entity_t *ent )
{ {
position_history_t store; position_history_t store;
@@ -95,7 +107,7 @@ check for instant movement in case
we don't want interpolate this we don't want interpolate this
================== ==================
*/ */
qboolean CL_EntityTeleported( cl_entity_t *ent ) static qboolean CL_EntityTeleported( cl_entity_t *ent )
{ {
float len, maxlen; float len, maxlen;
vec3_t delta; vec3_t delta;
@@ -116,7 +128,7 @@ CL_CompareTimestamps
round-off floating errors round-off floating errors
================== ==================
*/ */
qboolean CL_CompareTimestamps( float t1, float t2 ) static qboolean CL_CompareTimestamps( float t1, float t2 )
{ {
int iTime1 = t1 * 1000; int iTime1 = t1 * 1000;
int iTime2 = t2 * 1000; int iTime2 = t2 * 1000;
@@ -131,7 +143,7 @@ CL_EntityIgnoreLerp
some ents will be ignore lerping some ents will be ignore lerping
================== ==================
*/ */
qboolean CL_EntityIgnoreLerp( cl_entity_t *e ) static qboolean CL_EntityIgnoreLerp( cl_entity_t *e )
{ {
if( cl_nointerp.value > 0.f ) if( cl_nointerp.value > 0.f )
return true; return true;
@@ -148,7 +160,7 @@ CL_EntityCustomLerp
================== ==================
*/ */
qboolean CL_EntityCustomLerp( cl_entity_t *e ) static qboolean CL_EntityCustomLerp( cl_entity_t *e )
{ {
switch( e->curstate.movetype ) switch( e->curstate.movetype )
{ {
@@ -214,7 +226,7 @@ CL_UpdateLatchedVars
==================== ====================
*/ */
void CL_UpdateLatchedVars( cl_entity_t *ent ) static void CL_UpdateLatchedVars( cl_entity_t *ent )
{ {
if( !ent->model || ( ent->model->type != mod_alias && ent->model->type != mod_studio )) if( !ent->model || ( ent->model->type != mod_alias && ent->model->type != mod_studio ))
return; // below fields used only for alias and studio interpolation return; // below fields used only for alias and studio interpolation
@@ -309,7 +321,7 @@ CL_ProcessEntityUpdate
apply changes since new frame received apply changes since new frame received
================== ==================
*/ */
void CL_ProcessEntityUpdate( cl_entity_t *ent ) static void CL_ProcessEntityUpdate( cl_entity_t *ent )
{ {
qboolean parametric; qboolean parametric;
@@ -573,7 +585,7 @@ CL_ProcessPlayerState
process player states after the new packet has received process player states after the new packet has received
================= =================
*/ */
void CL_ProcessPlayerState( int playerindex, entity_state_t *state ) static void CL_ProcessPlayerState( int playerindex, entity_state_t *state )
{ {
entity_state_t *ps; entity_state_t *ps;
@@ -593,7 +605,7 @@ reset latched state if this frame entity was teleported
or just EF_NOINTERP was set or just EF_NOINTERP was set
================= =================
*/ */
void CL_ResetLatchedState( int pnum, frame_t *frame, cl_entity_t *ent ) static void CL_ResetLatchedState( int pnum, frame_t *frame, cl_entity_t *ent )
{ {
if( CHECKVISBIT( frame->flags, pnum )) if( CHECKVISBIT( frame->flags, pnum ))
{ {
@@ -683,7 +695,7 @@ CL_FlushEntityPacket
Read and ignore whole entity packet. Read and ignore whole entity packet.
================= =================
*/ */
void CL_FlushEntityPacket( sizebuf_t *msg ) static void CL_FlushEntityPacket( sizebuf_t *msg )
{ {
int newnum; int newnum;
entity_state_t from, to; entity_state_t from, to;
@@ -713,7 +725,7 @@ CL_DeltaEntity
processing delta update processing delta update
================= =================
*/ */
void CL_DeltaEntity( sizebuf_t *msg, frame_t *frame, int newnum, entity_state_t *old, qboolean has_update ) static void CL_DeltaEntity( sizebuf_t *msg, frame_t *frame, int newnum, entity_state_t *old, qboolean has_update )
{ {
cl_entity_t *ent; cl_entity_t *ent;
entity_state_t *state; entity_state_t *state;
@@ -1045,7 +1057,7 @@ CL_LinkCustomEntity
Add server beam to draw list Add server beam to draw list
============= =============
*/ */
void CL_LinkCustomEntity( cl_entity_t *ent, entity_state_t *state ) static void CL_LinkCustomEntity( cl_entity_t *ent, entity_state_t *state )
{ {
ent->curstate.movetype = state->modelindex; // !!! ent->curstate.movetype = state->modelindex; // !!!
@@ -1068,7 +1080,7 @@ Create visible entities in the correct position
for all current players for all current players
============= =============
*/ */
void CL_LinkPlayers( frame_t *frame ) static void CL_LinkPlayers( frame_t *frame )
{ {
entity_state_t *state; entity_state_t *state;
cl_entity_t *ent; cl_entity_t *ent;
@@ -1151,7 +1163,7 @@ CL_LinkPacketEntities
=============== ===============
*/ */
void CL_LinkPacketEntities( frame_t *frame ) static void CL_LinkPacketEntities( frame_t *frame )
{ {
cl_entity_t *ent; cl_entity_t *ent;
entity_state_t *state; entity_state_t *state;
@@ -1480,9 +1492,3 @@ qboolean CL_GetMovieSpatialization( rawchan_t *ch )
return true; return true;
} }
void CL_ExtraUpdate( void )
{
clgame.dllFuncs.IN_Accumulate();
S_ExtraUpdate();
}

View File

@@ -96,6 +96,41 @@ static dllfunc_t cdll_new_exports[] = // allowed only in SDK 2.3 and higher
static void pfnSPR_DrawHoles( int frame, int x, int y, const wrect_t *prc ); static void pfnSPR_DrawHoles( int frame, int x, int y, const wrect_t *prc );
/*
====================
CL_GetEntityByIndex
Render callback for studio models
====================
*/
cl_entity_t *CL_GetEntityByIndex( int index )
{
if( !clgame.entities ) // not in game yet
return NULL;
if( index < 0 || index >= clgame.maxEntities )
return NULL;
if( index == 0 )
return clgame.entities;
return CL_EDICT_NUM( index );
}
/*
================
CL_ModelHandle
get model handle by index
================
*/
model_t *CL_ModelHandle( int modelindex )
{
if( modelindex < 0 || modelindex >= MAX_MODELS )
return NULL;
return cl.models[modelindex];
}
/* /*
==================== ====================
CL_IsThirdPerson CL_IsThirdPerson
@@ -322,20 +357,23 @@ void SPR_AdjustSize( float *x, float *y, float *w, float *h )
*h *= yscale; *h *= yscale;
} }
void SPR_AdjustTexCoords( float width, float height, float *s1, float *t1, float *s2, float *t2 ) static void SPR_AdjustTexCoords( int texnum, float width, float height, float *s1, float *t1, float *s2, float *t2 )
{ {
if( refState.width != clgame.scrInfo.iWidth ) if( REF_GET_PARM( PARM_TEX_FILTERING, texnum ))
{ {
// align to texel if scaling if( refState.width != clgame.scrInfo.iWidth )
*s1 += 0.5f; {
*s2 -= 0.5f; // align to texel if scaling
} *s1 += 0.5f;
*s2 -= 0.5f;
}
if( refState.height != clgame.scrInfo.iHeight ) if( refState.height != clgame.scrInfo.iHeight )
{ {
// align to texel if scaling // align to texel if scaling
*t1 += 0.5f; *t1 += 0.5f;
*t2 -= 0.5f; *t2 -= 0.5f;
}
} }
*s1 /= width; *s1 /= width;
@@ -367,6 +405,8 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
height = h; height = h;
} }
texnum = ref.dllFuncs.R_GetSpriteTexture( clgame.ds.pSprite, frame );
if( prc ) if( prc )
{ {
wrect_t rc = *prc; wrect_t rc = *prc;
@@ -383,7 +423,7 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
t2 = rc.bottom; t2 = rc.bottom;
// calc user-defined rectangle // calc user-defined rectangle
SPR_AdjustTexCoords( width, height, &s1, &t1, &s2, &t2 ); SPR_AdjustTexCoords( texnum, width, height, &s1, &t1, &s2, &t2 );
width = rc.right - rc.left; width = rc.right - rc.left;
height = rc.bottom - rc.top; height = rc.bottom - rc.top;
} }
@@ -399,7 +439,6 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
// scale for screen sizes // scale for screen sizes
SPR_AdjustSize( &x, &y, &width, &height ); SPR_AdjustSize( &x, &y, &width, &height );
texnum = ref.dllFuncs.R_GetSpriteTexture( clgame.ds.pSprite, frame );
ref.dllFuncs.Color4ub( clgame.ds.spriteColor[0], clgame.ds.spriteColor[1], clgame.ds.spriteColor[2], clgame.ds.spriteColor[3] ); ref.dllFuncs.Color4ub( clgame.ds.spriteColor[0], clgame.ds.spriteColor[1], clgame.ds.spriteColor[2], clgame.ds.spriteColor[3] );
ref.dllFuncs.R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, texnum ); ref.dllFuncs.R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, texnum );
} }
@@ -435,8 +474,7 @@ void CL_DrawCenterPrint( void )
pText = clgame.centerPrint.message; pText = clgame.centerPrint.message;
CL_DrawCharacterLen( font, 0, NULL, &charHeight ); CL_DrawCharacterLen( font, 0, NULL, &charHeight );
CL_SetFontRendermode( font );
ref.dllFuncs.GL_SetRenderMode( font->rendermode );
for( i = 0; i < clgame.centerPrint.lines; i++ ) for( i = 0; i < clgame.centerPrint.lines; i++ )
{ {
lineLength = 0; lineLength = 0;
@@ -512,7 +550,7 @@ fill screen with specfied color
can be modulated can be modulated
============= =============
*/ */
void CL_DrawScreenFade( void ) static void CL_DrawScreenFade( void )
{ {
screenfade_t *sf = &clgame.fade; screenfade_t *sf = &clgame.fade;
int alpha; int alpha;
@@ -728,7 +766,7 @@ CL_SoundFromIndex
return soundname from index return soundname from index
==================== ====================
*/ */
const char *CL_SoundFromIndex( int index ) static const char *CL_SoundFromIndex( int index )
{ {
sfx_t *sfx = NULL; sfx_t *sfx = NULL;
int hSound; int hSound;
@@ -874,7 +912,7 @@ CL_DrawCrosshair
Render crosshair Render crosshair
==================== ====================
*/ */
void CL_DrawCrosshair( void ) static void CL_DrawCrosshair( void )
{ {
int x, y, width, height; int x, y, width, height;
float xscale, yscale; float xscale, yscale;
@@ -904,7 +942,7 @@ void CL_DrawCrosshair( void )
VectorAdd( refState.viewangles, cl.crosshairangle, angles ); VectorAdd( refState.viewangles, cl.crosshairangle, angles );
AngleVectors( angles, forward, NULL, NULL ); AngleVectors( angles, forward, NULL, NULL );
VectorAdd( refState.vieworg, forward, point ); VectorAdd( refState.vieworg, forward, point );
gTriApi.WorldToScreen( point, screen ); ref.dllFuncs.WorldToScreen( point, screen );
x += ( clgame.viewport[2] >> 1 ) * screen[0] + 0.5f; x += ( clgame.viewport[2] >> 1 ) * screen[0] + 0.5f;
y += ( clgame.viewport[3] >> 1 ) * screen[1] + 0.5f; y += ( clgame.viewport[3] >> 1 ) * screen[1] + 0.5f;
@@ -1049,6 +1087,7 @@ void CL_ClearWorld( void )
world.max_recursion = 0; world.max_recursion = 0;
clgame.ds.cullMode = TRI_FRONT;
clgame.numStatics = 0; clgame.numStatics = 0;
} }
@@ -1290,6 +1329,7 @@ pfnSPR_Load
function exported for support GoldSrc Monitor utility function exported for support GoldSrc Monitor utility
========= =========
*/ */
HSPRITE EXPORT pfnSPR_Load( const char *szPicName );
HSPRITE EXPORT pfnSPR_Load( const char *szPicName ) HSPRITE EXPORT pfnSPR_Load( const char *szPicName )
{ {
model_t *spr; model_t *spr;
@@ -1339,6 +1379,7 @@ pfnSPR_Frames
function exported for support GoldSrc Monitor utility function exported for support GoldSrc Monitor utility
========= =========
*/ */
int EXPORT pfnSPR_Frames( HSPRITE hPic );
int EXPORT pfnSPR_Frames( HSPRITE hPic ) int EXPORT pfnSPR_Frames( HSPRITE hPic )
{ {
int numFrames = 0; int numFrames = 0;
@@ -1557,7 +1598,7 @@ CL_FillRGBA
============= =============
*/ */
void GAME_EXPORT CL_FillRGBA( int x, int y, int w, int h, int r, int g, int b, int a ) static void GAME_EXPORT CL_FillRGBA( int x, int y, int w, int h, int r, int g, int b, int a )
{ {
float _x = x, _y = y, _w = w, _h = h; float _x = x, _y = y, _w = w, _h = h;
@@ -1599,6 +1640,7 @@ get actual screen info
*/ */
int GAME_EXPORT CL_GetScreenInfo( SCREENINFO *pscrinfo ) int GAME_EXPORT CL_GetScreenInfo( SCREENINFO *pscrinfo )
{ {
qboolean apply_scale_factor = false;
float scale_factor = hud_scale.value; float scale_factor = hud_scale.value;
if( FBitSet( hud_fontscale.flags, FCVAR_CHANGED )) if( FBitSet( hud_fontscale.flags, FCVAR_CHANGED ))
@@ -1613,17 +1655,24 @@ int GAME_EXPORT CL_GetScreenInfo( SCREENINFO *pscrinfo )
clgame.scrInfo.iSize = sizeof( clgame.scrInfo ); clgame.scrInfo.iSize = sizeof( clgame.scrInfo );
clgame.scrInfo.iFlags = SCRINFO_SCREENFLASH; clgame.scrInfo.iFlags = SCRINFO_SCREENFLASH;
if( scale_factor && scale_factor != 1.0f) if( scale_factor && scale_factor != 1.0f )
{
float scaled_width = (float)refState.width / scale_factor;
if( scaled_width >= hud_scale_minimal_width.value )
apply_scale_factor = true;
}
if( apply_scale_factor )
{ {
clgame.scrInfo.iWidth = (float)refState.width / scale_factor; clgame.scrInfo.iWidth = (float)refState.width / scale_factor;
clgame.scrInfo.iHeight = (float)refState.height / scale_factor; clgame.scrInfo.iHeight = (float)refState.height / scale_factor;
clgame.scrInfo.iFlags |= SCRINFO_STRETCHED; SetBits( clgame.scrInfo.iFlags, SCRINFO_STRETCHED );
} }
else else
{ {
clgame.scrInfo.iWidth = refState.width; clgame.scrInfo.iWidth = refState.width;
clgame.scrInfo.iHeight = refState.height; clgame.scrInfo.iHeight = refState.height;
clgame.scrInfo.iFlags &= ~SCRINFO_STRETCHED; ClearBits( clgame.scrInfo.iFlags, SCRINFO_STRETCHED );
} }
if( !pscrinfo ) return 0; if( !pscrinfo ) return 0;
@@ -2085,7 +2134,7 @@ pfnGetViewModel
============= =============
*/ */
cl_entity_t* GAME_EXPORT CL_GetViewModel( void ) static cl_entity_t* GAME_EXPORT CL_GetViewModel( void )
{ {
return &clgame.viewent; return &clgame.viewent;
} }
@@ -2434,6 +2483,36 @@ static physent_t *pfnGetVisent( int idx )
return NULL; return NULL;
} }
static int GAME_EXPORT CL_TestLine( const vec3_t start, const vec3_t end, int flags )
{
return PM_TestLineExt( clgame.pmove, clgame.pmove->physents, clgame.pmove->numphysent, start, end, flags );
}
/*
=============
CL_PushTraceBounds
=============
*/
static void GAME_EXPORT CL_PushTraceBounds( int hullnum, const float *mins, const float *maxs )
{
hullnum = bound( 0, hullnum, 3 );
VectorCopy( mins, clgame.pmove->player_mins[hullnum] );
VectorCopy( maxs, clgame.pmove->player_maxs[hullnum] );
}
/*
=============
CL_PopTraceBounds
=============
*/
static void GAME_EXPORT CL_PopTraceBounds( void )
{
memcpy( clgame.pmove->player_mins, host.player_mins, sizeof( host.player_mins ));
memcpy( clgame.pmove->player_maxs, host.player_maxs, sizeof( host.player_maxs ));
}
/* /*
============= =============
pfnSetTraceHull pfnSetTraceHull
@@ -2629,6 +2708,48 @@ static model_t *pfnLoadMapSprite( const char *filename )
return NULL; return NULL;
} }
/*
=============
COM_AddAppDirectoryToSearchPath
=============
*/
static void GAME_EXPORT COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName )
{
FS_AddGameHierarchy( pszBaseDir, FS_NOWRITE_PATH );
}
/*
===========
COM_ExpandFilename
Finds the file in the search path, copies over the name with the full path name.
This doesn't search in the pak file.
===========
*/
static int GAME_EXPORT COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize )
{
char result[MAX_SYSPATH];
if( !COM_CheckString( fileName ) || !nameOutBuffer || nameOutBufferSize <= 0 )
return 0;
// filename examples:
// media\sierra.avi - D:\Xash3D\valve\media\sierra.avi
// models\barney.mdl - D:\Xash3D\bshift\models\barney.mdl
if( g_fsapi.GetFullDiskPath( result, sizeof( result ), fileName, false ))
{
// check for enough room
if( Q_strlen( result ) > nameOutBufferSize )
return 0;
Q_strncpy( nameOutBuffer, result, nameOutBufferSize );
return 1;
}
return 0;
}
/* /*
============= =============
PlayerInfo_ValueForKey PlayerInfo_ValueForKey

View File

@@ -542,7 +542,7 @@ pfnPIC_Set
========= =========
*/ */
void GAME_EXPORT pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a ) static void GAME_EXPORT pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a )
{ {
gameui.ds.gl_texturenum = hPic; gameui.ds.gl_texturenum = hPic;
r = bound( 0, r, 255 ); r = bound( 0, r, 255 );
@@ -558,7 +558,7 @@ pfnPIC_Draw
========= =========
*/ */
void GAME_EXPORT pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc ) static void GAME_EXPORT pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc )
{ {
ref.dllFuncs.GL_SetRenderMode( kRenderNormal ); ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
PIC_DrawGeneric( x, y, width, height, prc ); PIC_DrawGeneric( x, y, width, height, prc );
@@ -570,7 +570,7 @@ pfnPIC_DrawTrans
========= =========
*/ */
void GAME_EXPORT pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc ) static void GAME_EXPORT pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc )
{ {
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture ); ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
PIC_DrawGeneric( x, y, width, height, prc ); PIC_DrawGeneric( x, y, width, height, prc );
@@ -582,7 +582,7 @@ pfnPIC_DrawHoles
========= =========
*/ */
void GAME_EXPORT pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc ) static void GAME_EXPORT pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc )
{ {
ref.dllFuncs.GL_SetRenderMode( kRenderTransAlpha ); ref.dllFuncs.GL_SetRenderMode( kRenderTransAlpha );
PIC_DrawGeneric( x, y, width, height, prc ); PIC_DrawGeneric( x, y, width, height, prc );
@@ -594,7 +594,7 @@ pfnPIC_DrawAdditive
========= =========
*/ */
void GAME_EXPORT pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc ) static void GAME_EXPORT pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc )
{ {
ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd ); ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd );
PIC_DrawGeneric( x, y, width, height, prc ); PIC_DrawGeneric( x, y, width, height, prc );
@@ -984,7 +984,7 @@ pfnCheckGameDll
========= =========
*/ */
int GAME_EXPORT pfnCheckGameDll( void ) static int GAME_EXPORT pfnCheckGameDll( void )
{ {
#ifdef XASH_INTERNAL_GAMELIBS #ifdef XASH_INTERNAL_GAMELIBS
return true; return true;
@@ -1092,6 +1092,11 @@ static int pfnDelete( const char *path )
return FS_Delete( path ); return FS_Delete( path );
} }
static void GAME_EXPORT pfnCon_DefaultColor( int r, int g, int b )
{
Con_DefaultColor( r, g, b, true );
}
// engine callbacks // engine callbacks
static ui_enginefuncs_t gEngfuncs = static ui_enginefuncs_t gEngfuncs =
{ {
@@ -1131,7 +1136,7 @@ static ui_enginefuncs_t gEngfuncs =
UI_DrawConsoleString, UI_DrawConsoleString,
UI_DrawSetTextColor, UI_DrawSetTextColor,
Con_DrawStringLen, Con_DrawStringLen,
Con_DefaultColor, pfnCon_DefaultColor,
pfnGetPlayerModel, pfnGetPlayerModel,
pfnSetPlayerModel, pfnSetPlayerModel,
pfnClearScene, pfnClearScene,

View File

@@ -61,7 +61,9 @@ CVAR_DEFINE_AUTO( cl_smoothtime, "0.1", FCVAR_ARCHIVE, "time to smooth up" );
CVAR_DEFINE_AUTO( cl_clockreset, "0.1", FCVAR_ARCHIVE, "frametime delta maximum value before reset" ); CVAR_DEFINE_AUTO( cl_clockreset, "0.1", FCVAR_ARCHIVE, "frametime delta maximum value before reset" );
CVAR_DEFINE_AUTO( cl_fixtimerate, "7.5", FCVAR_ARCHIVE, "time in msec to client clock adjusting" ); CVAR_DEFINE_AUTO( cl_fixtimerate, "7.5", FCVAR_ARCHIVE, "time in msec to client clock adjusting" );
CVAR_DEFINE_AUTO( hud_fontscale, "1.0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud font texture" ); CVAR_DEFINE_AUTO( hud_fontscale, "1.0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud font texture" );
CVAR_DEFINE_AUTO( hud_fontrender, "0", FCVAR_ARCHIVE, "hud font render mode (0: additive, 1: holes, 2: trans)" );
CVAR_DEFINE_AUTO( hud_scale, "0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud at current resolution" ); CVAR_DEFINE_AUTO( hud_scale, "0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud at current resolution" );
CVAR_DEFINE_AUTO( hud_scale_minimal_width, "640", FCVAR_ARCHIVE|FCVAR_LATCH, "if hud_scale results in a HUD virtual screen smaller than this value, it won't be applied" );
CVAR_DEFINE_AUTO( cl_solid_players, "1", 0, "Make all players not solid (can't traceline them)" ); CVAR_DEFINE_AUTO( cl_solid_players, "1", 0, "Make all players not solid (can't traceline them)" );
CVAR_DEFINE_AUTO( cl_updaterate, "20", FCVAR_USERINFO|FCVAR_ARCHIVE, "refresh rate of server messages" ); CVAR_DEFINE_AUTO( cl_updaterate, "20", FCVAR_USERINFO|FCVAR_ARCHIVE, "refresh rate of server messages" );
CVAR_DEFINE_AUTO( cl_showevents, "0", FCVAR_ARCHIVE, "show events playback" ); CVAR_DEFINE_AUTO( cl_showevents, "0", FCVAR_ARCHIVE, "show events playback" );
@@ -73,8 +75,9 @@ static CVAR_DEFINE_AUTO( cl_upmax, "1200", FCVAR_ARCHIVE, "max allowed incoming
CVAR_DEFINE_AUTO( cl_lw, "1", FCVAR_ARCHIVE|FCVAR_USERINFO, "enable client weapon predicting" ); CVAR_DEFINE_AUTO( cl_lw, "1", FCVAR_ARCHIVE|FCVAR_USERINFO, "enable client weapon predicting" );
CVAR_DEFINE_AUTO( cl_charset, "utf-8", FCVAR_ARCHIVE, "1-byte charset to use (iconv style)" ); CVAR_DEFINE_AUTO( cl_charset, "utf-8", FCVAR_ARCHIVE, "1-byte charset to use (iconv style)" );
CVAR_DEFINE_AUTO( cl_trace_messages, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable message names tracing (good for developers)"); CVAR_DEFINE_AUTO( cl_trace_stufftext, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable stufftext (server-to-client console commands) tracing (good for developers)" );
CVAR_DEFINE_AUTO( cl_trace_events, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable events tracing (good for developers)"); CVAR_DEFINE_AUTO( cl_trace_messages, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable message names tracing (good for developers)" );
CVAR_DEFINE_AUTO( cl_trace_events, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable events tracing (good for developers)" );
static CVAR_DEFINE_AUTO( cl_nat, "0", 0, "show servers running under NAT" ); static CVAR_DEFINE_AUTO( cl_nat, "0", 0, "show servers running under NAT" );
CVAR_DEFINE_AUTO( hud_utf8, "0", FCVAR_ARCHIVE, "Use utf-8 encoding for hud text" ); CVAR_DEFINE_AUTO( hud_utf8, "0", FCVAR_ARCHIVE, "Use utf-8 encoding for hud text" );
CVAR_DEFINE_AUTO( ui_renderworld, "0", FCVAR_ARCHIVE, "render world when UI is visible" ); CVAR_DEFINE_AUTO( ui_renderworld, "0", FCVAR_ARCHIVE, "render world when UI is visible" );
@@ -178,7 +181,7 @@ finalize connection process and begin new frame
with new cls.state with new cls.state
=============== ===============
*/ */
void CL_CheckClientState( void ) static void CL_CheckClientState( void )
{ {
// first update is the pre-final signon stage // first update is the pre-final signon stage
if(( cls.state == ca_connected || cls.state == ca_validate ) && ( cls.signon == SIGNONS )) if(( cls.state == ca_connected || cls.state == ca_validate ) && ( cls.signon == SIGNONS ))
@@ -278,7 +281,7 @@ CL_DriftInterpolationAmount
Drift interpolation value (this is used for server unlag system) Drift interpolation value (this is used for server unlag system)
=============== ===============
*/ */
int CL_DriftInterpolationAmount( int goal ) static int CL_DriftInterpolationAmount( int goal )
{ {
float fgoal, maxmove, diff; float fgoal, maxmove, diff;
int msec; int msec;
@@ -306,7 +309,7 @@ CL_ComputeClientInterpolationAmount
Validate interpolation cvars, calc interpolation window Validate interpolation cvars, calc interpolation window
=============== ===============
*/ */
void CL_ComputeClientInterpolationAmount( usercmd_t *cmd ) static void CL_ComputeClientInterpolationAmount( usercmd_t *cmd )
{ {
const float epsilon = 0.001f; // to avoid float invalid comparision const float epsilon = 0.001f; // to avoid float invalid comparision
float min_interp; float min_interp;
@@ -352,7 +355,7 @@ CL_ComputePacketLoss
================= =================
*/ */
void CL_ComputePacketLoss( void ) static void CL_ComputePacketLoss( void )
{ {
int i, frm; int i, frm;
frame_t *frame; frame_t *frame;
@@ -397,7 +400,7 @@ void CL_UpdateFrameLerp( void )
cl.commands[(cls.netchan.outgoing_sequence - 1) & CL_UPDATE_MASK].frame_lerp = cl.lerpFrac; cl.commands[(cls.netchan.outgoing_sequence - 1) & CL_UPDATE_MASK].frame_lerp = cl.lerpFrac;
} }
void CL_FindInterpolatedAddAngle( float t, float *frac, pred_viewangle_t **prev, pred_viewangle_t **next ) static void CL_FindInterpolatedAddAngle( float t, float *frac, pred_viewangle_t **prev, pred_viewangle_t **next )
{ {
int i, i0, i1, imod; int i, i0, i1, imod;
float at; float at;
@@ -439,7 +442,7 @@ void CL_FindInterpolatedAddAngle( float t, float *frac, pred_viewangle_t **prev,
*frac = bound( 0.0f, *frac, 1.0f ); *frac = bound( 0.0f, *frac, 1.0f );
} }
void CL_ApplyAddAngle( void ) static void CL_ApplyAddAngle( void )
{ {
pred_viewangle_t *prev = NULL, *next = NULL; pred_viewangle_t *prev = NULL, *next = NULL;
float addangletotal = 0.0f; float addangletotal = 0.0f;
@@ -475,7 +478,7 @@ CL_ProcessShowTexturesCmds
navigate around texture atlas navigate around texture atlas
=============== ===============
*/ */
qboolean CL_ProcessShowTexturesCmds( usercmd_t *cmd ) static qboolean CL_ProcessShowTexturesCmds( usercmd_t *cmd )
{ {
static int oldbuttons; static int oldbuttons;
int changed; int changed;
@@ -504,7 +507,7 @@ CL_ProcessOverviewCmds
Transform user movement into overview adjust Transform user movement into overview adjust
=============== ===============
*/ */
qboolean CL_ProcessOverviewCmds( usercmd_t *cmd ) static qboolean CL_ProcessOverviewCmds( usercmd_t *cmd )
{ {
ref_overview_t *ov = &clgame.overView; ref_overview_t *ov = &clgame.overView;
int sign = 1; int sign = 1;
@@ -556,7 +559,7 @@ CL_UpdateClientData
tell the client.dll about player origin, angles, fov, etc tell the client.dll about player origin, angles, fov, etc
================= =================
*/ */
void CL_UpdateClientData( void ) static void CL_UpdateClientData( void )
{ {
client_data_t cdat; client_data_t cdat;
@@ -583,7 +586,7 @@ void CL_UpdateClientData( void )
CL_CreateCmd CL_CreateCmd
================= =================
*/ */
void CL_CreateCmd( void ) static void CL_CreateCmd( void )
{ {
usercmd_t nullcmd, *cmd; usercmd_t nullcmd, *cmd;
runcmd_t *pcmd; runcmd_t *pcmd;
@@ -687,7 +690,7 @@ Create and send the command packet to the server
Including both the reliable commands and the usercmds Including both the reliable commands and the usercmds
=================== ===================
*/ */
void CL_WritePacket( void ) static void CL_WritePacket( void )
{ {
sizebuf_t buf; sizebuf_t buf;
qboolean send_command = false; qboolean send_command = false;
@@ -879,7 +882,7 @@ CL_SendCommand
Called every frame to builds and sends a command packet to the server. Called every frame to builds and sends a command packet to the server.
================= =================
*/ */
void CL_SendCommand( void ) static void CL_SendCommand( void )
{ {
// we create commands even if a demo is playing, // we create commands even if a demo is playing,
CL_CreateCmd(); CL_CreateCmd();
@@ -893,7 +896,7 @@ void CL_SendCommand( void )
CL_BeginUpload_f CL_BeginUpload_f
================== ==================
*/ */
void CL_BeginUpload_f( void ) static void CL_BeginUpload_f( void )
{ {
const char *name; const char *name;
resource_t custResource; resource_t custResource;
@@ -990,7 +993,7 @@ We have gotten a challenge from the server, so try and
connect. connect.
====================== ======================
*/ */
void CL_SendConnectPacket( void ) static void CL_SendConnectPacket( void )
{ {
char protinfo[MAX_INFO_STRING]; char protinfo[MAX_INFO_STRING];
const char *qport; const char *qport;
@@ -1076,7 +1079,7 @@ CL_CheckForResend
Resend a connect message if the last one has timed out Resend a connect message if the last one has timed out
================= =================
*/ */
void CL_CheckForResend( void ) static void CL_CheckForResend( void )
{ {
netadr_t adr; netadr_t adr;
net_gai_state_t res; net_gai_state_t res;
@@ -1162,7 +1165,7 @@ void CL_CheckForResend( void )
Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" ); Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" );
} }
resource_t *CL_AddResource( resourcetype_t type, const char *name, int size, qboolean bFatalIfMissing, int index ) static resource_t *CL_AddResource( resourcetype_t type, const char *name, int size, qboolean bFatalIfMissing, int index )
{ {
resource_t *r = &cl.resourcelist[cl.num_resources]; resource_t *r = &cl.resourcelist[cl.num_resources];
@@ -1179,7 +1182,7 @@ resource_t *CL_AddResource( resourcetype_t type, const char *name, int size, qbo
return r; return r;
} }
void CL_CreateResourceList( void ) static void CL_CreateResourceList( void )
{ {
char szFileName[MAX_OSPATH]; char szFileName[MAX_OSPATH];
byte rgucMD5_hash[16]; byte rgucMD5_hash[16];
@@ -1227,7 +1230,7 @@ CL_Connect_f
================ ================
*/ */
void CL_Connect_f( void ) static void CL_Connect_f( void )
{ {
string server; string server;
qboolean legacyconnect = false; qboolean legacyconnect = false;
@@ -1274,7 +1277,7 @@ Send the rest of the command line over as
an unconnected command. an unconnected command.
===================== =====================
*/ */
void CL_Rcon_f( void ) static void CL_Rcon_f( void )
{ {
char message[1024]; char message[1024];
netadr_t to; netadr_t to;
@@ -1381,7 +1384,7 @@ CL_SendDisconnectMessage
Sends a disconnect message to the server Sends a disconnect message to the server
===================== =====================
*/ */
void CL_SendDisconnectMessage( void ) static void CL_SendDisconnectMessage( void )
{ {
sizebuf_t buf; sizebuf_t buf;
byte data[32]; byte data[32];
@@ -1426,7 +1429,7 @@ CL_Reconnect
build a request to reconnect client build a request to reconnect client
===================== =====================
*/ */
void CL_Reconnect( qboolean setup_netchan ) static void CL_Reconnect( qboolean setup_netchan )
{ {
if( setup_netchan ) if( setup_netchan )
{ {
@@ -1553,7 +1556,7 @@ void CL_Crashed( void )
CL_LocalServers_f CL_LocalServers_f
================= =================
*/ */
void CL_LocalServers_f( void ) static void CL_LocalServers_f( void )
{ {
netadr_t adr; netadr_t adr;
@@ -1622,7 +1625,7 @@ static void CL_SendMasterServerScanRequest( void )
CL_InternetServers_f CL_InternetServers_f
================= =================
*/ */
void CL_InternetServers_f( void ) static void CL_InternetServers_f( void )
{ {
qboolean nat = cl_nat.value != 0.0f; qboolean nat = cl_nat.value != 0.0f;
uint32_t key; uint32_t key;
@@ -1651,7 +1654,7 @@ CL_Reconnect_f
The server is changing levels The server is changing levels
================= =================
*/ */
void CL_Reconnect_f( void ) static void CL_Reconnect_f( void )
{ {
if( cls.state == ca_disconnected ) if( cls.state == ca_disconnected )
return; return;
@@ -1688,7 +1691,7 @@ CL_FixupColorStringsForInfoString
all the keys and values must be ends with ^7 all the keys and values must be ends with ^7
================= =================
*/ */
void CL_FixupColorStringsForInfoString( const char *in, char *out ) static void CL_FixupColorStringsForInfoString( const char *in, char *out )
{ {
qboolean hasPrefix = false; qboolean hasPrefix = false;
qboolean endOfKeyVal = false; qboolean endOfKeyVal = false;
@@ -1752,7 +1755,7 @@ CL_ParseStatusMessage
Handle a reply from a info Handle a reply from a info
================= =================
*/ */
void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg ) static void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg )
{ {
static char infostring[MAX_INFO_STRING+8]; static char infostring[MAX_INFO_STRING+8];
char *s = MSG_ReadString( msg ); char *s = MSG_ReadString( msg );
@@ -1801,7 +1804,7 @@ CL_ParseNETInfoMessage
Handle a reply from a netinfo Handle a reply from a netinfo
================= =================
*/ */
void CL_ParseNETInfoMessage( netadr_t from, sizebuf_t *msg, const char *s ) static void CL_ParseNETInfoMessage( netadr_t from, sizebuf_t *msg, const char *s )
{ {
net_request_t *nr; net_request_t *nr;
static char infostring[MAX_INFO_STRING+8]; static char infostring[MAX_INFO_STRING+8];
@@ -1856,7 +1859,7 @@ CL_ProcessNetRequests
check for timeouts check for timeouts
================= =================
*/ */
void CL_ProcessNetRequests( void ) static void CL_ProcessNetRequests( void )
{ {
net_request_t *nr; net_request_t *nr;
int i; int i;
@@ -1938,7 +1941,7 @@ CL_ConnectionlessPacket
Responses to broadcasts, etc Responses to broadcasts, etc
================= =================
*/ */
void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg ) static void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
{ {
char *args; char *args;
const char *c; const char *c;
@@ -2235,7 +2238,7 @@ CL_GetMessage
Handles recording and playback of demos, on top of NET_ code Handles recording and playback of demos, on top of NET_ code
==================== ====================
*/ */
int CL_GetMessage( byte *data, size_t *length ) static int CL_GetMessage( byte *data, size_t *length )
{ {
if( cls.demoplayback ) if( cls.demoplayback )
{ {
@@ -2254,7 +2257,7 @@ int CL_GetMessage( byte *data, size_t *length )
CL_ReadNetMessage CL_ReadNetMessage
================= =================
*/ */
void CL_ReadNetMessage( void ) static void CL_ReadNetMessage( void )
{ {
size_t curSize; size_t curSize;
@@ -2338,7 +2341,7 @@ Updates the local time and reads/handles messages
on client net connection. on client net connection.
================= =================
*/ */
void CL_ReadPackets( void ) static void CL_ReadPackets( void )
{ {
// decide the simulation time // decide the simulation time
cl.oldtime = cl.time; cl.oldtime = cl.time;
@@ -2402,7 +2405,7 @@ CL_CleanFileName
Replace the displayed name for some resources Replace the displayed name for some resources
==================== ====================
*/ */
const char *CL_CleanFileName( const char *filename ) static const char *CL_CleanFileName( const char *filename )
{ {
if( COM_CheckString( filename ) && filename[0] == '!' ) if( COM_CheckString( filename ) && filename[0] == '!' )
return "customization"; return "customization";
@@ -2418,7 +2421,7 @@ CL_RegisterCustomization
register custom resource for player register custom resource for player
==================== ====================
*/ */
void CL_RegisterCustomization( resource_t *resource ) static void CL_RegisterCustomization( resource_t *resource )
{ {
qboolean bFound = false; qboolean bFound = false;
customization_t *pList; customization_t *pList;
@@ -2624,7 +2627,7 @@ void CL_ServerCommand( qboolean reliable, const char *fmt, ... )
CL_SetInfo_f CL_SetInfo_f
============== ==============
*/ */
void CL_SetInfo_f( void ) static void CL_SetInfo_f( void )
{ {
convar_t *var; convar_t *var;
@@ -2664,7 +2667,7 @@ void CL_SetInfo_f( void )
CL_Physinfo_f CL_Physinfo_f
============== ==============
*/ */
void CL_Physinfo_f( void ) static void CL_Physinfo_f( void )
{ {
Con_Printf( "Phys info settings:\n" ); Con_Printf( "Phys info settings:\n" );
Info_Print( cls.physinfo ); Info_Print( cls.physinfo );
@@ -2819,7 +2822,7 @@ CL_FullServerinfo_f
Sent by server when serverinfo changes Sent by server when serverinfo changes
================== ==================
*/ */
void CL_FullServerinfo_f( void ) static void CL_FullServerinfo_f( void )
{ {
if( Cmd_Argc() != 2 ) if( Cmd_Argc() != 2 )
{ {
@@ -2837,7 +2840,7 @@ CL_Escape_f
Escape to menu from game Escape to menu from game
================= =================
*/ */
void CL_Escape_f( void ) static void CL_Escape_f( void )
{ {
if( cls.key_dest == key_menu ) if( cls.key_dest == key_menu )
return; return;
@@ -2855,7 +2858,7 @@ void CL_Escape_f( void )
CL_InitLocal CL_InitLocal
================= =================
*/ */
void CL_InitLocal( void ) static void CL_InitLocal( void )
{ {
cls.state = ca_disconnected; cls.state = ca_disconnected;
cls.signon = 0; cls.signon = 0;
@@ -2890,6 +2893,7 @@ void CL_InitLocal( void )
Cvar_RegisterVariable( &rcon_address ); Cvar_RegisterVariable( &rcon_address );
Cvar_RegisterVariable( &cl_trace_stufftext );
Cvar_RegisterVariable( &cl_trace_messages ); Cvar_RegisterVariable( &cl_trace_messages );
Cvar_RegisterVariable( &cl_trace_events ); Cvar_RegisterVariable( &cl_trace_events );
@@ -2925,7 +2929,9 @@ void CL_InitLocal( void )
Cvar_RegisterVariable( &cl_clockreset ); Cvar_RegisterVariable( &cl_clockreset );
Cvar_RegisterVariable( &cl_fixtimerate ); Cvar_RegisterVariable( &cl_fixtimerate );
Cvar_RegisterVariable( &hud_fontscale ); Cvar_RegisterVariable( &hud_fontscale );
Cvar_RegisterVariable( &hud_fontrender );
Cvar_RegisterVariable( &hud_scale ); Cvar_RegisterVariable( &hud_scale );
Cvar_RegisterVariable( &hud_scale_minimal_width );
Cvar_Get( "cl_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" ); Cvar_Get( "cl_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" );
Cvar_RegisterVariable( &cl_showevents ); Cvar_RegisterVariable( &cl_showevents );
Cvar_Get( "lastdemo", "", FCVAR_ARCHIVE, "last played demo" ); Cvar_Get( "lastdemo", "", FCVAR_ARCHIVE, "last played demo" );
@@ -2981,12 +2987,12 @@ void CL_InitLocal( void )
Cmd_AddRestrictedCommand ("quit", CL_Quit_f, "quit from game" ); Cmd_AddRestrictedCommand ("quit", CL_Quit_f, "quit from game" );
Cmd_AddRestrictedCommand ("exit", CL_Quit_f, "quit from game" ); Cmd_AddRestrictedCommand ("exit", CL_Quit_f, "quit from game" );
Cmd_AddCommand ("screenshot", CL_ScreenShot_f, "takes a screenshot of the next rendered frame" ); Cmd_AddCommand ("screenshot", CL_GenericShot_f, "takes a screenshot of the next rendered frame" );
Cmd_AddCommand ("snapshot", CL_SnapShot_f, "takes a snapshot of the next rendered frame" ); Cmd_AddCommand ("snapshot", CL_GenericShot_f, "takes a snapshot of the next rendered frame" );
Cmd_AddCommand ("envshot", CL_EnvShot_f, "takes a six-sides cubemap shot with specified name" ); Cmd_AddCommand ("envshot", CL_GenericShot_f, "takes a six-sides cubemap shot with specified name" );
Cmd_AddCommand ("skyshot", CL_SkyShot_f, "takes a six-sides envmap (skybox) shot with specified name" ); Cmd_AddCommand ("skyshot", CL_GenericShot_f, "takes a six-sides envmap (skybox) shot with specified name" );
Cmd_AddCommand ("levelshot", CL_LevelShot_f, "same as \"screenshot\", used for create plaque images" ); Cmd_AddCommand ("levelshot", CL_LevelShot_f, "same as \"screenshot\", used for create plaque images" );
Cmd_AddCommand ("saveshot", CL_SaveShot_f, "used for create save previews with LoadGame menu" ); Cmd_AddCommand ("saveshot", CL_GenericShot_f, "used for create save previews with LoadGame menu" );
Cmd_AddCommand ("connect", CL_Connect_f, "connect to a server by hostname" ); Cmd_AddCommand ("connect", CL_Connect_f, "connect to a server by hostname" );
Cmd_AddCommand ("reconnect", CL_Reconnect_f, "reconnect to current level" ); Cmd_AddCommand ("reconnect", CL_Reconnect_f, "reconnect to current level" );
@@ -3005,7 +3011,7 @@ slowly adjuct client clock
to smooth lag effect to smooth lag effect
================== ==================
*/ */
void CL_AdjustClock( void ) static void CL_AdjustClock( void )
{ {
if( cl.timedelta == 0.0f || !cl_fixtimerate.value ) if( cl.timedelta == 0.0f || !cl_fixtimerate.value )
return; return;
@@ -3139,7 +3145,7 @@ void CL_Init( void )
VID_Init(); // init video VID_Init(); // init video
S_Init(); // init sound S_Init(); // init sound
Voice_Init( VOICE_DEFAULT_CODEC, 3 ); // init voice Voice_Init( VOICE_DEFAULT_CODEC, 3, true ); // init voice (do not open the device)
// unreliable buffer. unsed for unreliable commands and voice stream // unreliable buffer. unsed for unreliable commands and voice stream
MSG_Init( &cls.datagram, "cls.datagram", cls.datagram_buf, sizeof( cls.datagram_buf )); MSG_Init( &cls.datagram, "cls.datagram", cls.datagram_buf, sizeof( cls.datagram_buf ));

View File

@@ -81,12 +81,12 @@ NetGraph_FillRGBA shortcut
*/ */
static void NetGraph_DrawRect( wrect_t *rect, byte colors[4] ) static void NetGraph_DrawRect( wrect_t *rect, byte colors[4] )
{ {
gTriApi.Color4ub( colors[0], colors[1], colors[2], colors[3] ); // color for this quad ref.dllFuncs.Color4ub( colors[0], colors[1], colors[2], colors[3] ); // color for this quad
gTriApi.Vertex3f( rect->left, rect->top, 0 ); ref.dllFuncs.Vertex3f( rect->left, rect->top, 0 );
gTriApi.Vertex3f( rect->left + rect->right, rect->top, 0 ); ref.dllFuncs.Vertex3f( rect->left + rect->right, rect->top, 0 );
gTriApi.Vertex3f( rect->left + rect->right, rect->top + rect->bottom, 0 ); ref.dllFuncs.Vertex3f( rect->left + rect->right, rect->top + rect->bottom, 0 );
gTriApi.Vertex3f( rect->left, rect->top + rect->bottom, 0 ); ref.dllFuncs.Vertex3f( rect->left, rect->top + rect->bottom, 0 );
} }
/* /*
@@ -387,7 +387,7 @@ static void NetGraph_DrawTextFields( int x, int y, int w, wrect_t rect, int coun
// move rolling average // move rolling average
framerate = FRAMERATE_AVG_FRAC * host.frametime + ( 1.0f - FRAMERATE_AVG_FRAC ) * framerate; framerate = FRAMERATE_AVG_FRAC * host.frametime + ( 1.0f - FRAMERATE_AVG_FRAC ) * framerate;
ref.dllFuncs.GL_SetRenderMode( font->rendermode ); CL_SetFontRendermode( font );
if( framerate > 0.0f ) if( framerate > 0.0f )
{ {
@@ -691,7 +691,7 @@ void SCR_DrawNetGraph( void )
ref.dllFuncs.End(); ref.dllFuncs.End();
ref.dllFuncs.Color4ub( 255, 255, 255, 255 ); ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
ref.dllFuncs.RenderMode( kRenderNormal ); ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
} }
} }

View File

@@ -21,7 +21,6 @@ GNU General Public License for more details.
#include "shake.h" #include "shake.h"
#include "hltv.h" #include "hltv.h"
#include "input.h" #include "input.h"
#include "server.h"
#if XASH_LOW_MEMORY != 2 #if XASH_LOW_MEMORY != 2
int CL_UPDATE_BACKUP = SINGLEPLAYER_BACKUP; int CL_UPDATE_BACKUP = SINGLEPLAYER_BACKUP;
#endif #endif
@@ -32,7 +31,7 @@ CL_UserMsgStub
Default stub for missed callbacks Default stub for missed callbacks
=============== ===============
*/ */
int CL_UserMsgStub( const char *pszName, int iSize, void *pbuf ) static int CL_UserMsgStub( const char *pszName, int iSize, void *pbuf )
{ {
return 1; return 1;
} }
@@ -58,7 +57,7 @@ CL_ParseSoundPacket
================== ==================
*/ */
void CL_ParseSoundPacket( sizebuf_t *msg ) static void CL_ParseSoundPacket( sizebuf_t *msg )
{ {
vec3_t pos; vec3_t pos;
int chan, sound; int chan, sound;
@@ -305,7 +304,7 @@ CL_ParseStaticEntity
static client entity static client entity
================== ==================
*/ */
void CL_ParseStaticEntity( sizebuf_t *msg ) static void CL_ParseStaticEntity( sizebuf_t *msg )
{ {
int i, newnum; int i, newnum;
entity_state_t from, to; entity_state_t from, to;
@@ -619,7 +618,7 @@ static void CL_StartResourceDownloading( const char *pszMessage, qboolean bCusto
CL_BatchResourceRequest( !bCustom ); CL_BatchResourceRequest( !bCustom );
} }
customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_t type ) static customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_t type )
{ {
customization_t *pList; customization_t *pList;
@@ -631,7 +630,7 @@ customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_t type
return NULL; return NULL;
} }
void CL_RemoveCustomization( int nPlayerNum, customization_t *pRemove ) static void CL_RemoveCustomization( int nPlayerNum, customization_t *pRemove )
{ {
customization_t *pList; customization_t *pList;
customization_t *pNext; customization_t *pNext;
@@ -802,7 +801,7 @@ CL_CreateCustomizationList
loading custom decal for self loading custom decal for self
================== ==================
*/ */
void CL_CreateCustomizationList( void ) static void CL_CreateCustomizationList( void )
{ {
resource_t *pResource; resource_t *pResource;
player_info_t *pPlayer; player_info_t *pPlayer;
@@ -1383,9 +1382,13 @@ void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy )
if( slot >= MAX_CLIENTS ) if( slot >= MAX_CLIENTS )
Host_Error( "CL_ParseServerMessage: svc_updateuserinfo >= MAX_CLIENTS\n" ); Host_Error( "CL_ParseServerMessage: svc_updateuserinfo >= MAX_CLIENTS\n" );
player = &cl.players[slot];
if( !legacy ) if( !legacy )
id = MSG_ReadLong( msg ); // unique user ID id = MSG_ReadLong( msg ); // unique user ID
player = &cl.players[slot]; else
id = 0; // bogus
active = MSG_ReadOneBit( msg ) ? true : false; active = MSG_ReadOneBit( msg ) ? true : false;
if( active ) if( active )
@@ -1407,6 +1410,10 @@ void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy )
memset( player, 0, sizeof( *player )); memset( player, 0, sizeof( *player ));
} }
// in GoldSrc userinfo might be empty but userid is always sent as separate value
// thus avoids clean up even after client disconnect
player->userid = id;
} }
/* /*
@@ -1494,7 +1501,7 @@ void CL_UpdateUserPings( sizebuf_t *msg )
} }
} }
void CL_SendConsistencyInfo( sizebuf_t *msg ) static void CL_SendConsistencyInfo( sizebuf_t *msg )
{ {
qboolean user_changed_diskfile; qboolean user_changed_diskfile;
vec3_t mins, maxs; vec3_t mins, maxs;
@@ -1671,7 +1678,7 @@ void CL_RegisterResources( sizebuf_t *msg )
} }
} }
void CL_ParseConsistencyInfo( sizebuf_t *msg ) static void CL_ParseConsistencyInfo( sizebuf_t *msg )
{ {
int lastcheck; int lastcheck;
int delta; int delta;
@@ -1736,7 +1743,7 @@ CL_ParseResourceList
============== ==============
*/ */
void CL_ParseResourceList( sizebuf_t *msg ) static void CL_ParseResourceList( sizebuf_t *msg )
{ {
resource_t *pResource; resource_t *pResource;
int i, total; int i, total;
@@ -1773,12 +1780,12 @@ CL_ParseVoiceInit
================== ==================
*/ */
void CL_ParseVoiceInit( sizebuf_t *msg ) static void CL_ParseVoiceInit( sizebuf_t *msg )
{ {
char *pszCodec = MSG_ReadString( msg ); char *pszCodec = MSG_ReadString( msg );
int quality = MSG_ReadByte( msg ); int quality = MSG_ReadByte( msg );
Voice_Init( pszCodec, quality ); Voice_Init( pszCodec, quality, false ); // init requested codec and the device
} }
/* /*
@@ -1787,7 +1794,7 @@ CL_ParseVoiceData
================== ==================
*/ */
void CL_ParseVoiceData( sizebuf_t *msg ) static void CL_ParseVoiceData( sizebuf_t *msg )
{ {
int size, idx, frames; int size, idx, frames;
byte received[8192]; byte received[8192];
@@ -1904,7 +1911,7 @@ CL_ParseScreenShake
Set screen shake Set screen shake
============== ==============
*/ */
void CL_ParseScreenShake( sizebuf_t *msg ) static void CL_ParseScreenShake( sizebuf_t *msg )
{ {
float amplitude = (float)(word)MSG_ReadShort( msg ) * ( 1.0f / (float)( 1 << 12 )); float amplitude = (float)(word)MSG_ReadShort( msg ) * ( 1.0f / (float)( 1 << 12 ));
float duration = (float)(word)MSG_ReadShort( msg ) * ( 1.0f / (float)( 1 << 12 )); float duration = (float)(word)MSG_ReadShort( msg ) * ( 1.0f / (float)( 1 << 12 ));
@@ -1927,7 +1934,7 @@ CL_ParseScreenFade
Set screen fade Set screen fade
============== ==============
*/ */
void CL_ParseScreenFade( sizebuf_t *msg ) static void CL_ParseScreenFade( sizebuf_t *msg )
{ {
float duration, holdTime; float duration, holdTime;
screenfade_t *sf = &clgame.fade; screenfade_t *sf = &clgame.fade;
@@ -2026,7 +2033,7 @@ CL_ParseExec
Exec map/class specific configs Exec map/class specific configs
============== ==============
*/ */
void CL_ParseExec( sizebuf_t *msg ) static void CL_ParseExec( sizebuf_t *msg )
{ {
qboolean is_class; qboolean is_class;
int class_idx; int class_idx;
@@ -2322,11 +2329,18 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
break; break;
case svc_stufftext: case svc_stufftext:
s = MSG_ReadString( msg ); s = MSG_ReadString( msg );
if( cl_trace_stufftext.value )
{
size_t len = Q_strlen( s );
Con_Printf( "Stufftext: %s%c", s, len && s[len-1] == '\n' ? '\0' : '\n' );
}
#ifdef HACKS_RELATED_HLMODS #ifdef HACKS_RELATED_HLMODS
// disable Cry Of Fear antisave protection // disable Cry Of Fear antisave protection
if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS ) if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
break; // too early break; // too early
#endif #endif
Cbuf_AddFilteredText( s ); Cbuf_AddFilteredText( s );
break; break;
case svc_setangle: case svc_setangle:

View File

@@ -30,7 +30,7 @@ CL_ParseStaticEntity
static client entity static client entity
================== ==================
*/ */
void CL_LegacyParseStaticEntity( sizebuf_t *msg ) static void CL_LegacyParseStaticEntity( sizebuf_t *msg )
{ {
int i; int i;
entity_state_t state; entity_state_t state;
@@ -98,7 +98,7 @@ void CL_LegacyParseStaticEntity( sizebuf_t *msg )
R_AddEfrags( ent ); // add link R_AddEfrags( ent ); // add link
} }
void CL_LegacyParseSoundPacket( sizebuf_t *msg, qboolean is_ambient ) static void CL_LegacyParseSoundPacket( sizebuf_t *msg, qboolean is_ambient )
{ {
vec3_t pos; vec3_t pos;
int chan, sound; int chan, sound;
@@ -167,7 +167,7 @@ CL_PrecacheSound
prceache sound from server prceache sound from server
================ ================
*/ */
void CL_LegacyPrecacheSound( sizebuf_t *msg ) static void CL_LegacyPrecacheSound( sizebuf_t *msg )
{ {
int soundIndex; int soundIndex;
@@ -184,7 +184,7 @@ void CL_LegacyPrecacheSound( sizebuf_t *msg )
cl.sound_index[soundIndex] = S_RegisterSound( cl.sound_precache[soundIndex] ); cl.sound_index[soundIndex] = S_RegisterSound( cl.sound_precache[soundIndex] );
} }
void CL_LegacyPrecacheModel( sizebuf_t *msg ) static void CL_LegacyPrecacheModel( sizebuf_t *msg )
{ {
int modelIndex; int modelIndex;
string model; string model;
@@ -214,7 +214,7 @@ void CL_LegacyPrecacheModel( sizebuf_t *msg )
cl.nummodels = Q_max( cl.nummodels, modelIndex ); cl.nummodels = Q_max( cl.nummodels, modelIndex );
} }
void CL_LegacyPrecacheEvent( sizebuf_t *msg ) static void CL_LegacyPrecacheEvent( sizebuf_t *msg )
{ {
int eventIndex; int eventIndex;
@@ -242,7 +242,7 @@ CL_ParseResourceList
============== ==============
*/ */
void CL_LegacyParseResourceList( sizebuf_t *msg ) static void CL_LegacyParseResourceList( sizebuf_t *msg )
{ {
int i = 0; int i = 0;
static struct static struct
@@ -443,13 +443,17 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
break; break;
case svc_stufftext: case svc_stufftext:
s = MSG_ReadString( msg ); s = MSG_ReadString( msg );
if( cl_trace_stufftext.value )
{
size_t len = Q_strlen( s );
Con_Printf( "Stufftext: %s%c", s, len && s[len-1] == '\n' ? '\0' : '\n' );
}
#ifdef HACKS_RELATED_HLMODS #ifdef HACKS_RELATED_HLMODS
// disable Cry Of Fear antisave protection // disable Cry Of Fear antisave protection
if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS ) if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
break; // too early break; // too early
#endif #endif
Con_Reportf( "Stufftext: %s", s );
Cbuf_AddFilteredText( s ); Cbuf_AddFilteredText( s );
break; break;
case svc_setangle: case svc_setangle:

View File

@@ -54,31 +54,6 @@ void GAME_EXPORT CL_PopPMStates( void )
clgame.pushed = false; clgame.pushed = false;
} }
/*
=============
CL_PushTraceBounds
=============
*/
void GAME_EXPORT CL_PushTraceBounds( int hullnum, const float *mins, const float *maxs )
{
hullnum = bound( 0, hullnum, 3 );
VectorCopy( mins, clgame.pmove->player_mins[hullnum] );
VectorCopy( maxs, clgame.pmove->player_maxs[hullnum] );
}
/*
=============
CL_PopTraceBounds
=============
*/
void GAME_EXPORT CL_PopTraceBounds( void )
{
memcpy( clgame.pmove->player_mins, host.player_mins, sizeof( host.player_mins ));
memcpy( clgame.pmove->player_maxs, host.player_maxs, sizeof( host.player_maxs ));
}
/* /*
=============== ===============
CL_IsPredicted CL_IsPredicted
@@ -417,7 +392,7 @@ CL_AddLinksToPmove
collect solid entities collect solid entities
==================== ====================
*/ */
void CL_AddLinksToPmove( frame_t *frame ) static void CL_AddLinksToPmove( frame_t *frame )
{ {
entity_state_t *state; entity_state_t *state;
model_t *model; model_t *model;
@@ -687,11 +662,6 @@ cl_entity_t *CL_GetWaterEntity( const float *rgflPos )
return CL_GetEntityByIndex( entnum ); return CL_GetEntityByIndex( entnum );
} }
int GAME_EXPORT CL_TestLine( const vec3_t start, const vec3_t end, int flags )
{
return PM_TestLineExt( clgame.pmove, clgame.pmove->physents, clgame.pmove->numphysent, start, end, flags );
}
static int GAME_EXPORT pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace ) static int GAME_EXPORT pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace )
{ {
return PM_TestPlayerPosition( clgame.pmove, pos, ptrace, NULL ); return PM_TestPlayerPosition( clgame.pmove, pos, ptrace, NULL );
@@ -897,7 +867,7 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
Q_strncpy( pmove->physinfo, cls.physinfo, MAX_INFO_STRING ); Q_strncpy( pmove->physinfo, cls.physinfo, MAX_INFO_STRING );
} }
const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to ) static const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to )
{ {
entity_state_t *ps; entity_state_t *ps;
clientdata_t *cd; clientdata_t *cd;
@@ -950,7 +920,7 @@ CL_RunUsercmd
Runs prediction code for user cmd Runs prediction code for user cmd
================= =================
*/ */
void CL_RunUsercmd( local_state_t *from, local_state_t *to, usercmd_t *u, qboolean runfuncs, double *time, unsigned int random_seed ) static void CL_RunUsercmd( local_state_t *from, local_state_t *to, usercmd_t *u, qboolean runfuncs, double *time, unsigned int random_seed )
{ {
usercmd_t cmd; usercmd_t cmd;

View File

@@ -414,7 +414,7 @@ If an entities model or origin changes from frame to frame, it must be
relinked. Other attributes can change without relinking. relinked. Other attributes can change without relinking.
================== ==================
*/ */
void CL_ParseQuakeEntityData( sizebuf_t *msg, int bits ) static void CL_ParseQuakeEntityData( sizebuf_t *msg, int bits )
{ {
int i, newnum, pack; int i, newnum, pack;
qboolean forcelink; qboolean forcelink;
@@ -565,7 +565,7 @@ CL_ParseQuakeParticles
================== ==================
*/ */
void CL_ParseQuakeParticle( sizebuf_t *msg ) static void CL_ParseQuakeParticle( sizebuf_t *msg )
{ {
int count, color; int count, color;
vec3_t org, dir; vec3_t org, dir;
@@ -587,7 +587,7 @@ CL_ParseQuakeStaticSound
=================== ===================
*/ */
void CL_ParseQuakeStaticSound( sizebuf_t *msg ) static void CL_ParseQuakeStaticSound( sizebuf_t *msg )
{ {
int sound_num; int sound_num;
float vol, attn; float vol, attn;
@@ -816,7 +816,7 @@ CL_QuakeStuffText
================== ==================
*/ */
void CL_QuakeStuffText( const char *text ) static void CL_QuakeStuffText( const char *text )
{ {
Q_strncat( cmd_buf, text, sizeof( cmd_buf )); Q_strncat( cmd_buf, text, sizeof( cmd_buf ));
@@ -831,7 +831,7 @@ CL_QuakeExecStuff
================== ==================
*/ */
void CL_QuakeExecStuff( void ) static void CL_QuakeExecStuff( void )
{ {
char *text = cmd_buf; char *text = cmd_buf;
char token[256]; char token[256];

View File

@@ -126,7 +126,7 @@ CL_GenericHandle
============= =============
*/ */
const char *CL_GenericHandle( int fileindex ) static const char *CL_GenericHandle( int fileindex )
{ {
if( fileindex < 0 || fileindex >= MAX_CUSTOM ) if( fileindex < 0 || fileindex >= MAX_CUSTOM )
return 0; return 0;

View File

@@ -252,7 +252,7 @@ VID_WriteOverviewScript
Create overview script file Create overview script file
=============== ===============
*/ */
void VID_WriteOverviewScript( void ) static void VID_WriteOverviewScript( void )
{ {
ref_overview_t *ov = &clgame.overView; ref_overview_t *ov = &clgame.overView;
string filename; string filename;
@@ -288,6 +288,9 @@ void SCR_MakeScreenShot( void )
qboolean iRet = false; qboolean iRet = false;
int viewsize; int viewsize;
if( cls.scrshot_action == scrshot_inactive )
return;
if( cls.envshot_viewsize > 0 ) if( cls.envshot_viewsize > 0 )
viewsize = cls.envshot_viewsize; viewsize = cls.envshot_viewsize;
else viewsize = cl_envshot_size.value; else viewsize = cl_envshot_size.value;
@@ -319,8 +322,6 @@ void SCR_MakeScreenShot( void )
if( iRet ) if( iRet )
VID_WriteOverviewScript(); // store overview script too VID_WriteOverviewScript(); // store overview script too
break; break;
case scrshot_inactive:
return;
} }
// report // report
@@ -344,7 +345,7 @@ void SCR_MakeScreenShot( void )
SCR_DrawPlaque SCR_DrawPlaque
================ ================
*/ */
void SCR_DrawPlaque( void ) static void SCR_DrawPlaque( void )
{ {
if(( cl_allow_levelshots.value && !cls.changelevel ) || cl.background ) if(( cl_allow_levelshots.value && !cls.changelevel ) || cl.background )
{ {
@@ -415,7 +416,7 @@ void SCR_EndLoadingPlaque( void )
SCR_AddDirtyPoint SCR_AddDirtyPoint
================= =================
*/ */
void SCR_AddDirtyPoint( int x, int y ) static void SCR_AddDirtyPoint( int x, int y )
{ {
if( x < scr_dirty.x1 ) scr_dirty.x1 = x; if( x < scr_dirty.x1 ) scr_dirty.x1 = x;
if( x > scr_dirty.x2 ) scr_dirty.x2 = x; if( x > scr_dirty.x2 ) scr_dirty.x2 = x;
@@ -572,15 +573,15 @@ void SCR_LoadCreditsFont( void )
"creditsfont_%s.fnt", Cvar_VariableString( "con_charset" )) > 0 ) "creditsfont_%s.fnt", Cvar_VariableString( "con_charset" )) > 0 )
{ {
if( FS_FileExists( charsetFnt, false )) if( FS_FileExists( charsetFnt, false ))
success = Con_LoadVariableWidthFont( charsetFnt, font, scale, kRenderTransAdd, TF_FONT ); success = Con_LoadVariableWidthFont( charsetFnt, font, scale, &hud_fontrender, TF_FONT );
} }
} }
if( !success ) if( !success )
success = Con_LoadVariableWidthFont( "gfx/creditsfont.fnt", font, scale, kRenderTransAdd, TF_FONT ); success = Con_LoadVariableWidthFont( "gfx/creditsfont.fnt", font, scale, &hud_fontrender, TF_FONT );
if( !success ) if( !success )
success = Con_LoadFixedWidthFont( "gfx/conchars", font, scale, kRenderTransAdd, TF_FONT ); success = Con_LoadFixedWidthFont( "gfx/conchars", font, scale, &hud_fontrender, TF_FONT );
// copy font size for client.dll // copy font size for client.dll
if( success ) if( success )
@@ -602,7 +603,7 @@ SCR_InstallParticlePalette
INTERNAL RESOURCE INTERNAL RESOURCE
================ ================
*/ */
void SCR_InstallParticlePalette( void ) static void SCR_InstallParticlePalette( void )
{ {
rgbdata_t *pic; rgbdata_t *pic;
int i; int i;
@@ -648,21 +649,21 @@ void SCR_RegisterTextures( void )
// register gfx.wad images // register gfx.wad images
if( FS_FileExists( "gfx/paused.lmp", false )) if( FS_FileExists( "gfx/paused.lmp", false ))
cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/paused.lmp", NULL, 0, TF_IMAGE ); cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/paused.lmp", NULL, 0, TF_IMAGE|TF_ALLOW_NEAREST );
else if( FS_FileExists( "gfx/pause.lmp", false )) else if( FS_FileExists( "gfx/pause.lmp", false ))
cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/pause.lmp", NULL, 0, TF_IMAGE ); cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/pause.lmp", NULL, 0, TF_IMAGE|TF_ALLOW_NEAREST );
if( FS_FileExists( "gfx/lambda.lmp", false )) if( FS_FileExists( "gfx/lambda.lmp", false ))
{ {
if( cl_allow_levelshots.value ) if( cl_allow_levelshots.value )
cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE ); cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE|TF_ALLOW_NEAREST );
else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE ); else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE|TF_ALLOW_NEAREST );
} }
else if( FS_FileExists( "gfx/loading.lmp", false )) else if( FS_FileExists( "gfx/loading.lmp", false ))
{ {
if( cl_allow_levelshots.value ) if( cl_allow_levelshots.value )
cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE ); cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE|TF_ALLOW_NEAREST );
else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE ); else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE|TF_ALLOW_NEAREST );
} }
cls.tileImage = ref.dllFuncs.GL_LoadTexture( "gfx/backtile.lmp", NULL, 0, TF_NOMIPMAP ); cls.tileImage = ref.dllFuncs.GL_LoadTexture( "gfx/backtile.lmp", NULL, 0, TF_NOMIPMAP );
@@ -675,7 +676,7 @@ SCR_SizeUp_f
Keybinding command Keybinding command
================= =================
*/ */
void SCR_SizeUp_f( void ) static void SCR_SizeUp_f( void )
{ {
Cvar_SetValue( "viewsize", Q_min( scr_viewsize.value + 10, 120 )); Cvar_SetValue( "viewsize", Q_min( scr_viewsize.value + 10, 120 ));
} }
@@ -688,7 +689,7 @@ SCR_SizeDown_f
Keybinding command Keybinding command
================= =================
*/ */
void SCR_SizeDown_f( void ) static void SCR_SizeDown_f( void )
{ {
Cvar_SetValue( "viewsize", Q_max( scr_viewsize.value - 10, 30 )); Cvar_SetValue( "viewsize", Q_max( scr_viewsize.value - 10, 30 ));
} }

View File

@@ -57,35 +57,7 @@ const char *cl_default_sprites[] =
"sprites/shellchrome.spr", "sprites/shellchrome.spr",
}; };
const char *cl_player_shell_sounds[] = static void CL_PlayerDecal( int playerIndex, int textureIndex, int entityIndex, float *pos );
{
"player/pl_shell1.wav",
"player/pl_shell2.wav",
"player/pl_shell3.wav",
};
const char *cl_weapon_shell_sounds[] =
{
"weapons/sshell1.wav",
"weapons/sshell2.wav",
"weapons/sshell3.wav",
};
const char *cl_ricochet_sounds[] =
{
"weapons/ric1.wav",
"weapons/ric2.wav",
"weapons/ric3.wav",
"weapons/ric4.wav",
"weapons/ric5.wav",
};
const char *cl_explode_sounds[] =
{
"weapons/explode3.wav",
"weapons/explode4.wav",
"weapons/explode5.wav",
};
/* /*
================ ================
@@ -146,6 +118,7 @@ client resources not precached by server
*/ */
void CL_AddClientResources( void ) void CL_AddClientResources( void )
{ {
const char *snd;
char filepath[MAX_QPATH]; char filepath[MAX_QPATH];
int i; int i;
@@ -161,37 +134,37 @@ void CL_AddClientResources( void )
} }
// then check sounds // then check sounds
for( i = 0; i < ARRAYSIZE( cl_player_shell_sounds ); i++ ) for( i = 0; ( snd = SoundList_Get( BouncePlayerShell, i )); i++ )
{ {
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", cl_player_shell_sounds[i] ); Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
if( !FS_FileExists( filepath, false )) if( !FS_FileExists( filepath, false ))
CL_AddClientResource( cl_player_shell_sounds[i], t_sound ); CL_AddClientResource( snd, t_sound );
} }
for( i = 0; i < ARRAYSIZE( cl_weapon_shell_sounds ); i++ ) for( i = 0; ( snd = SoundList_Get( BounceWeaponShell, i )); i++ )
{ {
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", cl_weapon_shell_sounds[i] ); Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
if( !FS_FileExists( filepath, false )) if( !FS_FileExists( filepath, false ))
CL_AddClientResource( cl_weapon_shell_sounds[i], t_sound ); CL_AddClientResource( snd, t_sound );
} }
for( i = 0; i < ARRAYSIZE( cl_explode_sounds ); i++ ) for( i = 0; ( snd = SoundList_Get( Explode, i )); i++ )
{ {
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", cl_explode_sounds[i] ); Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
if( !FS_FileExists( filepath, false )) if( !FS_FileExists( filepath, false ))
CL_AddClientResource( cl_explode_sounds[i], t_sound ); CL_AddClientResource( snd, t_sound );
} }
#if 0 // ric sounds was precached by server-side #if 0 // ric sounds was precached by server-side
for( i = 0; i < ARRAYSIZE( cl_ricochet_sounds ); i++ ) for( i = 0; ( snd = SoundList_Get( Ricochet, i )); i++ )
{ {
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", cl_ricochet_sounds[i] ); Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
if( !FS_FileExists( filepath, false )) if( !FS_FileExists( filepath, false ))
CL_AddClientResource( cl_ricochet_sounds[i], t_sound ); CL_AddClientResource( snd, t_sound );
} }
#endif #endif
} }
@@ -255,7 +228,7 @@ CL_PrepareTEnt
set default values set default values
============== ==============
*/ */
void CL_PrepareTEnt( TEMPENTITY *pTemp, model_t *pmodel ) static void CL_PrepareTEnt( TEMPENTITY *pTemp, model_t *pmodel )
{ {
int frameCount = 0; int frameCount = 0;
int modelIndex = 0; int modelIndex = 0;
@@ -296,10 +269,10 @@ CL_TempEntPlaySound
play collide sound play collide sound
============== ==============
*/ */
void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp ) static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
{ {
float fvol; float fvol;
char soundname[32]; const char *soundname = NULL;
qboolean isshellcasing = false; qboolean isshellcasing = false;
int zvel; int zvel;
@@ -310,36 +283,39 @@ void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
switch( pTemp->hitSound ) switch( pTemp->hitSound )
{ {
case BOUNCE_GLASS: case BOUNCE_GLASS:
Q_snprintf( soundname, sizeof( soundname ), "debris/glass%i.wav", COM_RandomLong( 1, 4 )); soundname = SoundList_GetRandom( BounceGlass );
break; break;
case BOUNCE_METAL: case BOUNCE_METAL:
Q_snprintf( soundname, sizeof( soundname ), "debris/metal%i.wav", COM_RandomLong( 1, 6 )); soundname = SoundList_GetRandom( BounceMetal );
break; break;
case BOUNCE_FLESH: case BOUNCE_FLESH:
Q_snprintf( soundname, sizeof( soundname ), "debris/flesh%i.wav", COM_RandomLong( 1, 7 )); soundname = SoundList_GetRandom( BounceFlesh );
break; break;
case BOUNCE_WOOD: case BOUNCE_WOOD:
Q_snprintf( soundname, sizeof( soundname ), "debris/wood%i.wav", COM_RandomLong( 1, 4 )); soundname = SoundList_GetRandom( BounceWood );
break; break;
case BOUNCE_SHRAP: case BOUNCE_SHRAP:
Q_strncpy( soundname, cl_ricochet_sounds[COM_RandomLong( 0, 4 )], sizeof( soundname ) ); soundname = SoundList_GetRandom( Ricochet );
break; break;
case BOUNCE_SHOTSHELL: case BOUNCE_SHOTSHELL:
Q_strncpy( soundname, cl_weapon_shell_sounds[COM_RandomLong( 0, 2 )], sizeof( soundname ) ); soundname = SoundList_GetRandom( BounceWeaponShell );
isshellcasing = true; // shell casings have different playback parameters isshellcasing = true; // shell casings have different playback parameters
fvol = 0.5f; fvol = 0.5f;
break; break;
case BOUNCE_SHELL: case BOUNCE_SHELL:
Q_strncpy( soundname, cl_player_shell_sounds[COM_RandomLong( 0, 2 )], sizeof( soundname ) ); soundname = SoundList_GetRandom( BouncePlayerShell );
isshellcasing = true; // shell casings have different playback parameters isshellcasing = true; // shell casings have different playback parameters
break; break;
case BOUNCE_CONCRETE: case BOUNCE_CONCRETE:
Q_snprintf( soundname, sizeof( soundname ), "debris/concrete%i.wav", COM_RandomLong( 1, 3 )); soundname = SoundList_GetRandom( BounceConcrete );
break; break;
default: // null sound default: // null sound
return; return;
} }
if( !soundname )
return;
zvel = abs( pTemp->entity.baseline.origin[2] ); zvel = abs( pTemp->entity.baseline.origin[2] );
// only play one out of every n // only play one out of every n
@@ -380,7 +356,7 @@ CL_TEntAddEntity
add entity to renderlist add entity to renderlist
============== ==============
*/ */
int CL_TempEntAddEntity( cl_entity_t *pEntity ) static int CL_TempEntAddEntity( cl_entity_t *pEntity )
{ {
vec3_t mins, maxs; vec3_t mins, maxs;
@@ -393,7 +369,7 @@ int CL_TempEntAddEntity( cl_entity_t *pEntity )
VectorAdd( pEntity->origin, pEntity->model->maxs, maxs ); VectorAdd( pEntity->origin, pEntity->model->maxs, maxs );
// g-cont. just use PVS from previous frame // g-cont. just use PVS from previous frame
if( Mod_BoxVisible( mins, maxs, ref.dllFuncs.Mod_GetCurrentVis( ))) if( TriBoxInPVS( mins, maxs ))
{ {
VectorCopy( pEntity->angles, pEntity->curstate.angles ); VectorCopy( pEntity->angles, pEntity->curstate.angles );
VectorCopy( pEntity->origin, pEntity->curstate.origin ); VectorCopy( pEntity->origin, pEntity->curstate.origin );
@@ -432,7 +408,7 @@ CL_TEntAddEntity
free the first low priority tempent it finds. free the first low priority tempent it finds.
============== ==============
*/ */
qboolean CL_FreeLowPriorityTempEnt( void ) static qboolean CL_FreeLowPriorityTempEnt( void )
{ {
TEMPENTITY *pActive = cl_active_tents; TEMPENTITY *pActive = cl_active_tents;
TEMPENTITY *pPrev = NULL; TEMPENTITY *pPrev = NULL;
@@ -1023,12 +999,8 @@ void GAME_EXPORT R_BreakModel( const vec3_t pos, const vec3_t size, const vec3_t
count = (size[0] * size[1] + size[1] * size[2] + size[2] * size[0]) / (3 * SHARD_VOLUME * SHARD_VOLUME); count = (size[0] * size[1] + size[1] * size[2] + size[2] * size[0]) / (3 * SHARD_VOLUME * SHARD_VOLUME);
} }
#if XASH_PSP
if( count > 15 ) count = 15;
#else
// limit to 100 pieces // limit to 100 pieces
if( count > 100 ) count = 100; if( count > 100 ) count = 100;
#endif
for( i = 0; i < count; i++ ) for( i = 0; i < count; i++ )
{ {
@@ -1493,7 +1465,7 @@ void GAME_EXPORT R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
=============== ===============
R_SparkEffect R_SparkEffect
Create a streaks + richochet sprite Create a streaks + ricochet sprite
=============== ===============
*/ */
void GAME_EXPORT R_SparkEffect( const vec3_t pos, int count, int velocityMin, int velocityMax ) void GAME_EXPORT R_SparkEffect( const vec3_t pos, int count, int velocityMin, int velocityMax )
@@ -1509,18 +1481,25 @@ R_RicochetSound
Make a random ricochet sound Make a random ricochet sound
============== ==============
*/ */
static void R_RicochetSound_( const vec3_t pos, int sound ) static void R_RicochetSoundByName( const vec3_t pos, const char *name )
{ {
sound_t handle; sound_t handle;
handle = S_RegisterSound( name );
handle = S_RegisterSound( cl_ricochet_sounds[sound] );
S_StartSound( pos, 0, CHAN_AUTO, handle, VOL_NORM, 1.0, 100, 0 ); S_StartSound( pos, 0, CHAN_AUTO, handle, VOL_NORM, 1.0, 100, 0 );
} }
static void R_RicochetSoundByIndex( const vec3_t pos, int idx )
{
const char *name = SoundList_Get( Ricochet, idx );
if( name )
R_RicochetSoundByName( pos, name );
}
void GAME_EXPORT R_RicochetSound( const vec3_t pos ) void GAME_EXPORT R_RicochetSound( const vec3_t pos )
{ {
R_RicochetSound_( pos, COM_RandomLong( 0, 4 )); const char *name = SoundList_GetRandom( Ricochet );
if( name )
R_RicochetSoundByName( pos, name );
} }
/* /*
@@ -1667,8 +1646,12 @@ void GAME_EXPORT R_Explosion( vec3_t pos, int model, float scale, float framerat
if( !FBitSet( flags, TE_EXPLFLAG_NOSOUND )) if( !FBitSet( flags, TE_EXPLFLAG_NOSOUND ))
{ {
hSound = S_RegisterSound( cl_explode_sounds[COM_RandomLong( 0, 2 )] ); const char *name = SoundList_GetRandom( Explode );
S_StartSound( pos, 0, CHAN_STATIC, hSound, VOL_NORM, 0.3f, PITCH_NORM, 0 ); if( name )
{
hSound = S_RegisterSound( name );
S_StartSound( pos, 0, CHAN_STATIC, hSound, VOL_NORM, 0.3f, PITCH_NORM, 0 );
}
} }
} }
@@ -1911,6 +1894,7 @@ void CL_ParseTempEntity( sizebuf_t *msg )
cl_entity_t *pEnt; cl_entity_t *pEnt;
dlight_t *dl; dlight_t *dl;
sound_t hSound; sound_t hSound;
const char *name;
if( cls.legacymode ) if( cls.legacymode )
iSize = MSG_ReadByte( msg ); iSize = MSG_ReadByte( msg );
@@ -1970,8 +1954,11 @@ void CL_ParseTempEntity( sizebuf_t *msg )
pos[2] = MSG_ReadCoord( &buf ); pos[2] = MSG_ReadCoord( &buf );
R_BlobExplosion( pos ); R_BlobExplosion( pos );
hSound = S_RegisterSound( cl_explode_sounds[0] ); if(( name = SoundList_Get( Explode, 0 )))
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 1.0f, PITCH_NORM, 0 ); {
hSound = S_RegisterSound( name );
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 1.0f, PITCH_NORM, 0 );
}
break; break;
case TE_SMOKE: case TE_SMOKE:
pos[0] = MSG_ReadCoord( &buf ); pos[0] = MSG_ReadCoord( &buf );
@@ -2024,8 +2011,11 @@ void CL_ParseTempEntity( sizebuf_t *msg )
dl->die = cl.time + 0.5; dl->die = cl.time + 0.5;
dl->decay = 300; dl->decay = 300;
hSound = S_RegisterSound( cl_explode_sounds[0] ); if(( name = SoundList_Get( Explode, 0 )))
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 0.6f, PITCH_NORM, 0 ); {
hSound = S_RegisterSound( name );
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 1.0f, PITCH_NORM, 0 );
}
break; break;
case TE_BSPDECAL: case TE_BSPDECAL:
case TE_DECAL: case TE_DECAL:
@@ -2253,8 +2243,8 @@ void CL_ParseTempEntity( sizebuf_t *msg )
CL_DecalShoot( CL_DecalIndex( decalIndex ), entityIndex, 0, pos, 0 ); CL_DecalShoot( CL_DecalIndex( decalIndex ), entityIndex, 0, pos, 0 );
R_BulletImpactParticles( pos ); R_BulletImpactParticles( pos );
flags = COM_RandomLong( 0, 0x7fff ); flags = COM_RandomLong( 0, 0x7fff );
if( flags < 0x3fff ) if( flags < 0x3fff && ( count = SoundList_Count( Ricochet )))
R_RicochetSound_( pos, flags % 5 ); R_RicochetSoundByIndex( pos, flags % count );
break; break;
case TE_SPRAY: case TE_SPRAY:
case TE_SPRITE_SPRAY: case TE_SPRITE_SPRAY:
@@ -2418,7 +2408,7 @@ LIGHT STYLE MANAGEMENT
CL_ClearLightStyles CL_ClearLightStyles
================ ================
*/ */
void CL_ClearLightStyles( void ) static void CL_ClearLightStyles( void )
{ {
memset( cl.lightstyles, 0, sizeof( cl.lightstyles )); memset( cl.lightstyles, 0, sizeof( cl.lightstyles ));
} }
@@ -2476,7 +2466,7 @@ dlight_t cl_elights[MAX_ELIGHTS];
CL_ClearDlights CL_ClearDlights
================ ================
*/ */
void CL_ClearDlights( void ) static void CL_ClearDlights( void )
{ {
memset( cl_dlights, 0, sizeof( cl_dlights )); memset( cl_dlights, 0, sizeof( cl_dlights ));
memset( cl_elights, 0, sizeof( cl_elights )); memset( cl_elights, 0, sizeof( cl_elights ));
@@ -2923,7 +2913,7 @@ CL_PlayerDecal
spray custom colored decal (clan logo etc) spray custom colored decal (clan logo etc)
=============== ===============
*/ */
void CL_PlayerDecal( int playernum, int customIndex, int entityIndex, float *pos ) static void CL_PlayerDecal( int playernum, int customIndex, int entityIndex, float *pos )
{ {
int textureIndex = 0; int textureIndex = 0;
customization_t *pCust = NULL; customization_t *pCust = NULL;

View File

@@ -101,6 +101,19 @@ struct beam_s *R_BeamRing( int startEnt, int endEnt, int modelIndex, float life,
struct beam_s *R_BeamFollow( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness ); struct beam_s *R_BeamFollow( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness );
void R_BeamKill( int deadEntity ); void R_BeamKill( int deadEntity );
// TriAPI
void TriRenderMode( int mode );
void TriColor4f( float r, float g, float b, float a );
void TriColor4ub( byte r, byte g, byte b, byte a );
void TriBrightness( float brightness );
void TriCullFace( TRICULLSTYLE mode );
int TriWorldToScreen( const float *world, float *screen );
int TriBoxInPVS( float *mins, float *maxs );
void TriLightAtPoint( float *pos, float *value );
void TriColor4fRendermode( float r, float g, float b, float a, int rendermode );
int TriSpriteTexture( model_t *pSpriteModel, int frame );
extern model_t *cl_sprite_dot; extern model_t *cl_sprite_dot;
extern model_t *cl_sprite_shell; extern model_t *cl_sprite_shell;

View File

@@ -68,7 +68,7 @@ qboolean SCR_NextMovie( void )
return true; return true;
} }
void SCR_CreateStartupVids( void ) static void SCR_CreateStartupVids( void )
{ {
file_t *f; file_t *f;

View File

@@ -29,7 +29,7 @@ V_CalcViewRect
calc frame rectangle (Quake1 style) calc frame rectangle (Quake1 style)
=============== ===============
*/ */
void V_CalcViewRect( void ) static void V_CalcViewRect( void )
{ {
qboolean full = false; qboolean full = false;
int sb_lines; int sb_lines;
@@ -88,7 +88,7 @@ void V_CalcViewRect( void )
V_SetupViewModel V_SetupViewModel
=============== ===============
*/ */
void V_SetupViewModel( void ) static void V_SetupViewModel( void )
{ {
cl_entity_t *view = &clgame.viewent; cl_entity_t *view = &clgame.viewent;
player_info_t *info = &cl.players[cl.playernum]; player_info_t *info = &cl.players[cl.playernum];
@@ -118,7 +118,7 @@ void V_SetupViewModel( void )
V_SetRefParams V_SetRefParams
=============== ===============
*/ */
void V_SetRefParams( ref_params_t *fd ) static void V_SetRefParams( ref_params_t *fd )
{ {
memset( fd, 0, sizeof( ref_params_t )); memset( fd, 0, sizeof( ref_params_t ));
@@ -182,7 +182,7 @@ V_MergeOverviewRefdef
merge refdef with overview settings merge refdef with overview settings
=============== ===============
*/ */
void V_RefApplyOverview( ref_viewpass_t *rvp ) static void V_RefApplyOverview( ref_viewpass_t *rvp )
{ {
ref_overview_t *ov = &clgame.overView; ref_overview_t *ov = &clgame.overView;
float aspect; float aspect;
@@ -281,7 +281,7 @@ static void V_AdjustFov( float *fov_x, float *fov_y, float width, float height,
V_GetRefParams V_GetRefParams
============= =============
*/ */
void V_GetRefParams( ref_params_t *fd, ref_viewpass_t *rvp ) static void V_GetRefParams( ref_params_t *fd, ref_viewpass_t *rvp )
{ {
// part1: deniable updates // part1: deniable updates
VectorCopy( fd->simvel, cl.simvel ); VectorCopy( fd->simvel, cl.simvel );
@@ -408,22 +408,22 @@ void V_RenderView( void )
#define NODE_INTERVAL_X(x) (x * 16.0f) #define NODE_INTERVAL_X(x) (x * 16.0f)
#define NODE_INTERVAL_Y(x) (x * 16.0f) #define NODE_INTERVAL_Y(x) (x * 16.0f)
void R_DrawLeafNode( float x, float y, float scale ) static void R_DrawLeafNode( float x, float y, float scale )
{ {
float downScale = scale * 0.25f;// * POINT_SIZE; float downScale = scale * 0.25f;// * POINT_SIZE;
ref.dllFuncs.R_DrawStretchPic( x - downScale * 0.5f, y - downScale * 0.5f, downScale, downScale, 0, 0, 1, 1, R_GetBuiltinTexture( REF_PARTICLE_TEXTURE ) ); ref.dllFuncs.R_DrawStretchPic( x - downScale * 0.5f, y - downScale * 0.5f, downScale, downScale, 0, 0, 1, 1, R_GetBuiltinTexture( REF_PARTICLE_TEXTURE ) );
} }
void R_DrawNodeConnection( float x, float y, float x2, float y2 ) static void R_DrawNodeConnection( float x, float y, float x2, float y2 )
{ {
gTriApi.Begin( TRI_LINES ); ref.dllFuncs.Begin( TRI_LINES );
gTriApi.Vertex3f( x, y, 0 ); ref.dllFuncs.Vertex3f( x, y, 0 );
gTriApi.Vertex3f( x2, y2, 0 ); ref.dllFuncs.Vertex3f( x2, y2, 0 );
gTriApi.End( ); ref.dllFuncs.End( );
} }
void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes, mleaf_t *viewleaf ) static void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes, mleaf_t *viewleaf )
{ {
float downScale = scale * 0.8f; float downScale = scale * 0.8f;
@@ -443,10 +443,10 @@ void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes,
if( shownodes == 1 ) if( shownodes == 1 )
{ {
if( cl.worldmodel->leafs == leaf ) if( cl.worldmodel->leafs == leaf )
gTriApi.Color4f( 1.0f, 1.0f, 1.0f, 1.0f ); ref.dllFuncs.Color4f( 1.0f, 1.0f, 1.0f, 1.0f );
else if( viewleaf && viewleaf == leaf ) else if( viewleaf && viewleaf == leaf )
gTriApi.Color4f( 1.0f, 0.0f, 0.0f, 1.0f ); ref.dllFuncs.Color4f( 1.0f, 0.0f, 0.0f, 1.0f );
else gTriApi.Color4f( 0.0f, 1.0f, 0.0f, 1.0f ); else ref.dllFuncs.Color4f( 0.0f, 1.0f, 0.0f, 1.0f );
R_DrawLeafNode( x, y, scale ); R_DrawLeafNode( x, y, scale );
} }
world.recursion_level--; world.recursion_level--;
@@ -455,7 +455,7 @@ void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes,
if( shownodes == 1 ) if( shownodes == 1 )
{ {
gTriApi.Color4f( 0.0f, 0.0f, 1.0f, 1.0f ); ref.dllFuncs.Color4f( 0.0f, 0.0f, 1.0f, 1.0f );
R_DrawLeafNode( x, y, scale ); R_DrawLeafNode( x, y, scale );
} }
else if( shownodes == 2 ) else if( shownodes == 2 )
@@ -470,7 +470,7 @@ void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes,
world.recursion_level--; world.recursion_level--;
} }
void R_ShowTree( void ) static void R_ShowTree( void )
{ {
float x = (float)((refState.width - (int)POINT_SIZE) >> 1); float x = (float)((refState.width - (int)POINT_SIZE) >> 1);
float y = NODE_INTERVAL_Y(1.0f); float y = NODE_INTERVAL_Y(1.0f);
@@ -487,7 +487,7 @@ void R_ShowTree( void )
//pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); //pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
//pglLineWidth( 2.0f ); //pglLineWidth( 2.0f );
gTriApi.Color4f( 1, 0.7f, 0, 1.0f ); ref.dllFuncs.Color4f( 1, 0.7f, 0, 1.0f );
//pglDisable( GL_TEXTURE_2D ); //pglDisable( GL_TEXTURE_2D );
R_ShowTree_r( cl.worldmodel->nodes, x, y, world.max_recursion * 3.5f, 2, viewleaf ); R_ShowTree_r( cl.worldmodel->nodes, x, y, world.max_recursion * 3.5f, 2, viewleaf );
//pglEnable( GL_TEXTURE_2D ); //pglEnable( GL_TEXTURE_2D );
@@ -553,4 +553,6 @@ void V_PostRender( void )
ref.dllFuncs.R_AllowFog( true ); ref.dllFuncs.R_AllowFog( true );
Platform_SetTimer( 0.0f ); Platform_SetTimer( 0.0f );
ref.dllFuncs.R_EndFrame(); ref.dllFuncs.R_EndFrame();
V_CheckGammaEnd();
} }

View File

@@ -342,8 +342,7 @@ typedef struct
byte charWidths[256]; // scaled widths byte charWidths[256]; // scaled widths
int charHeight; // scaled height int charHeight; // scaled height
int type; // fixed width font or variable int type; // fixed width font or variable
int rendermode; // default rendermode convar_t *rendermode; // user-defined default rendermode
qboolean nearest; // nearest filtering enabled
qboolean valid; // all rectangles are valid qboolean valid; // all rectangles are valid
} cl_font_t; } cl_font_t;
@@ -370,6 +369,7 @@ typedef struct
// holds text color // holds text color
rgba_t textColor; rgba_t textColor;
rgba_t spriteColor; rgba_t spriteColor;
vec4_t triRGBA;
// crosshair members // crosshair members
const model_t *pCrosshair; const model_t *pCrosshair;
@@ -681,11 +681,14 @@ extern convar_t cl_draw_beams;
extern convar_t cl_clockreset; extern convar_t cl_clockreset;
extern convar_t cl_fixtimerate; extern convar_t cl_fixtimerate;
extern convar_t hud_fontscale; extern convar_t hud_fontscale;
extern convar_t hud_fontrender;
extern convar_t hud_scale; extern convar_t hud_scale;
extern convar_t hud_scale_minimal_width;
extern convar_t r_showtextures; extern convar_t r_showtextures;
extern convar_t cl_bmodelinterp; extern convar_t cl_bmodelinterp;
extern convar_t cl_lw; // local weapons extern convar_t cl_lw; // local weapons
extern convar_t cl_charset; extern convar_t cl_charset;
extern convar_t cl_trace_stufftext;
extern convar_t cl_trace_messages; extern convar_t cl_trace_messages;
extern convar_t cl_trace_events; extern convar_t cl_trace_events;
extern convar_t hud_utf8; extern convar_t hud_utf8;
@@ -704,7 +707,6 @@ extern convar_t cl_fixmodelinterpolationartifacts;
//============================================================================= //=============================================================================
void CL_SetLightstyle( int style, const char* s, float f ); void CL_SetLightstyle( int style, const char* s, float f );
void CL_RunLightStyles( void );
void CL_DecayLights( void ); void CL_DecayLights( void );
dlight_t *CL_GetDynamicLight( int number ); dlight_t *CL_GetDynamicLight( int number );
dlight_t *CL_GetEntityLight( int number ); dlight_t *CL_GetEntityLight( int number );
@@ -715,12 +717,8 @@ dlight_t *CL_GetEntityLight( int number );
// cl_cmds.c // cl_cmds.c
// //
void CL_Quit_f( void ); void CL_Quit_f( void );
void CL_ScreenShot_f( void ); void CL_GenericShot_f( void );
void CL_SnapShot_f( void );
void CL_PlayCDTrack_f( void ); void CL_PlayCDTrack_f( void );
void CL_EnvShot_f( void );
void CL_SkyShot_f( void );
void CL_SaveShot_f( void );
void CL_LevelShot_f( void ); void CL_LevelShot_f( void );
void CL_SetSky_f( void ); void CL_SetSky_f( void );
void SCR_Viewpos_f( void ); void SCR_Viewpos_f( void );
@@ -741,8 +739,6 @@ void CL_ClearResourceLists( void );
void CL_Parse_Debug( qboolean enable ); void CL_Parse_Debug( qboolean enable );
void CL_Parse_RecordCommand( int cmd, int startoffset ); void CL_Parse_RecordCommand( int cmd, int startoffset );
void CL_ResetFrame( frame_t *frame ); void CL_ResetFrame( frame_t *frame );
void CL_WriteMessageHistory( void );
const char *CL_MsgInfo( int cmd );
// //
// cl_efx.c // cl_efx.c
@@ -753,7 +749,6 @@ void CL_Particle( const vec3_t org, int color, float life, int zpos, int zvel );
// cl_main.c // cl_main.c
// //
void CL_Init( void ); void CL_Init( void );
void CL_SendCommand( void );
void CL_Disconnect_f( void ); void CL_Disconnect_f( void );
void CL_ProcessFile( qboolean successfully_received, const char *filename ); void CL_ProcessFile( qboolean successfully_received, const char *filename );
void CL_WriteUsercmd( sizebuf_t *msg, int from, int to ); void CL_WriteUsercmd( sizebuf_t *msg, int from, int to );
@@ -762,7 +757,6 @@ qboolean CL_PrecacheResources( void );
void CL_SetupOverviewParams( void ); void CL_SetupOverviewParams( void );
void CL_UpdateFrameLerp( void ); void CL_UpdateFrameLerp( void );
int CL_IsDevOverviewMode( void ); int CL_IsDevOverviewMode( void );
void CL_PingServers_f( void );
void CL_SignonReply( void ); void CL_SignonReply( void );
void CL_ClearState( void ); void CL_ClearState( void );
@@ -780,8 +774,6 @@ void CL_CheckStartupDemos( void );
void CL_WriteDemoJumpTime( void ); void CL_WriteDemoJumpTime( void );
void CL_CloseDemoHeader( void ); void CL_CloseDemoHeader( void );
void CL_DemoCompleted( void ); void CL_DemoCompleted( void );
void CL_StopPlayback( void );
void CL_StopRecord( void );
void CL_PlayDemo_f( void ); void CL_PlayDemo_f( void );
void CL_TimeDemo_f( void ); void CL_TimeDemo_f( void );
void CL_StartDemos_f( void ); void CL_StartDemos_f( void );
@@ -789,6 +781,7 @@ void CL_Demos_f( void );
void CL_DeleteDemo_f( void ); void CL_DeleteDemo_f( void );
void CL_Record_f( void ); void CL_Record_f( void );
void CL_Stop_f( void ); void CL_Stop_f( void );
int CL_GetDemoComment( const char *demoname, char *comment );
// //
// cl_events.c // cl_events.c
@@ -796,12 +789,9 @@ void CL_Stop_f( void );
void CL_ParseEvent( sizebuf_t *msg ); void CL_ParseEvent( sizebuf_t *msg );
void CL_ParseReliableEvent( sizebuf_t *msg ); void CL_ParseReliableEvent( sizebuf_t *msg );
void CL_SetEventIndex( const char *szEvName, int ev_index ); void CL_SetEventIndex( const char *szEvName, int ev_index );
void CL_QueueEvent( int flags, int index, float delay, event_args_t *args );
void CL_PlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin, void CL_PlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin,
float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
void CL_RegisterEvent( int lastnum, const char *szEvName, pfnEventHook func ); void CL_RegisterEvent( int lastnum, const char *szEvName, pfnEventHook func );
void CL_BatchResourceRequest( qboolean initialize );
int CL_EstimateNeededResources( void );
void CL_ResetEvent( event_info_t *ei ); void CL_ResetEvent( event_info_t *ei );
word CL_EventIndex( const char *name ); word CL_EventIndex( const char *name );
void CL_FireEvents( void ); void CL_FireEvents( void );
@@ -810,9 +800,10 @@ void CL_FireEvents( void );
// cl_font.c // cl_font.c
// //
qboolean CL_FixedFont( cl_font_t *font ); qboolean CL_FixedFont( cl_font_t *font );
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags ); qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags );
qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags ); qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags );
void CL_FreeFont( cl_font_t *font ); void CL_FreeFont( cl_font_t *font );
void CL_SetFontRendermode( cl_font_t *font );
int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *font, int flags ); int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *font, int flags );
int CL_DrawString( float x, float y, const char *s, rgba_t color, cl_font_t *font, int flags ); int CL_DrawString( float x, float y, const char *s, rgba_t color, cl_font_t *font, int flags );
void CL_DrawCharacterLen( cl_font_t *font, int number, int *width, int *height ); void CL_DrawCharacterLen( cl_font_t *font, int number, int *width, int *height );
@@ -825,10 +816,7 @@ int CL_DrawStringf( cl_font_t *font, float x, float y, rgba_t color, int flags,
// //
void CL_UnloadProgs( void ); void CL_UnloadProgs( void );
qboolean CL_LoadProgs( const char *name ); qboolean CL_LoadProgs( const char *name );
void CL_ParseUserMessage( sizebuf_t *msg, int svc_num );
void CL_LinkUserMessage( char *pszName, const int svc_num, int iSize ); void CL_LinkUserMessage( char *pszName, const int svc_num, int iSize );
void CL_ParseFinaleCutscene( sizebuf_t *msg, int level );
void CL_ParseTextMessage( sizebuf_t *msg );
void CL_DrawHUD( int state ); void CL_DrawHUD( int state );
void CL_InitEdicts( int maxclients ); void CL_InitEdicts( int maxclients );
void CL_FreeEdicts( void ); void CL_FreeEdicts( void );
@@ -838,66 +826,38 @@ void CL_ClearSpriteTextures( void );
void CL_CenterPrint( const char *text, float y ); void CL_CenterPrint( const char *text, float y );
void CL_TextMessageParse( byte *pMemFile, int fileSize ); void CL_TextMessageParse( byte *pMemFile, int fileSize );
client_textmessage_t *CL_TextMessageGet( const char *pName ); client_textmessage_t *CL_TextMessageGet( const char *pName );
model_t *CL_ModelHandle( int modelindex );
void NetAPI_CancelAllRequests( void ); void NetAPI_CancelAllRequests( void );
cl_entity_t *CL_GetLocalPlayer( void ); cl_entity_t *CL_GetLocalPlayer( void );
model_t *CL_LoadClientSprite( const char *filename ); model_t *CL_LoadClientSprite( const char *filename );
model_t *CL_LoadModel( const char *modelname, int *index ); model_t *CL_LoadModel( const char *modelname, int *index );
HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags ); HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags );
void SPR_AdjustSize( float *x, float *y, float *w, float *h ); void SPR_AdjustSize( float *x, float *y, float *w, float *h );
void SPR_AdjustTexCoords( float width, float height, float *s1, float *t1, float *s2, float *t2 );
int CL_GetScreenInfo( SCREENINFO *pscrinfo ); int CL_GetScreenInfo( SCREENINFO *pscrinfo );
void CL_FillRGBA( int x, int y, int width, int height, int r, int g, int b, int a );
pmtrace_t *PM_CL_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe ); pmtrace_t *PM_CL_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
const char *PM_CL_TraceTexture( int ground, float *vstart, float *vend ); const char *PM_CL_TraceTexture( int ground, float *vstart, float *vend );
int PM_CL_PointContents( const float *p, int *truecontents ); int PM_CL_PointContents( const float *p, int *truecontents );
void CL_GetMousePosition( int *mx, int *my ); // TODO: move to input
cl_entity_t* CL_GetViewModel( void );
physent_t *pfnGetPhysent( int idx ); physent_t *pfnGetPhysent( int idx );
struct msurface_s *pfnTraceSurface( int ground, float *vstart, float *vend ); struct msurface_s *pfnTraceSurface( int ground, float *vstart, float *vend );
movevars_t *pfnGetMoveVars( void ); movevars_t *pfnGetMoveVars( void );
void CL_EnableScissor( scissor_state_t *scissor, int x, int y, int width, int height ); void CL_EnableScissor( scissor_state_t *scissor, int x, int y, int width, int height );
void CL_DisableScissor( scissor_state_t *scissor ); void CL_DisableScissor( scissor_state_t *scissor );
qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 ); qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 );
struct cl_entity_s *CL_GetEntityByIndex( int index );
static inline cl_entity_t *CL_EDICT_NUM( int n ) _inline cl_entity_t *CL_EDICT_NUM( int n )
{ {
if( unlikely( !clgame.entities )) // not in game yet if( !clgame.entities )
{ {
Host_Error( "CL_EDICT_NUM: clgame.entities is NULL\n"); Host_Error( "CL_EDICT_NUM: clgame.entities is NULL\n");
return NULL; return NULL;
} }
if( unlikely( n < 0 || n >= clgame.maxEntities )) if(( n >= 0 ) && ( n < clgame.maxEntities ))
{ return clgame.entities + n;
Host_Error( "CL_EDICT_NUM: bad number %i\n", n );
return NULL;
}
return &clgame.entities[n]; Host_Error( "CL_EDICT_NUM: bad number %i\n", n );
} return NULL;
static inline cl_entity_t *CL_GetEntityByIndex( int n )
{
if( unlikely( !clgame.entities )) // not in game yet
return NULL;
if( unlikely( n < 0 || n >= clgame.maxEntities ))
return NULL;
return &clgame.entities[n];
}
static inline model_t *CL_ModelHandle( int modelindex )
{
if( unlikely( modelindex < 0 || modelindex >= MAX_MODELS ))
return NULL;
return cl.models[modelindex];
}
static inline qboolean CL_IsPlayerIndex( int idx )
{
return ( idx >= 1 && idx <= cl.maxclients );
} }
// //
@@ -935,6 +895,11 @@ qboolean CL_RequestMissingResources( void );
void CL_RegisterResources ( sizebuf_t *msg ); void CL_RegisterResources ( sizebuf_t *msg );
void CL_ParseViewEntity( sizebuf_t *msg ); void CL_ParseViewEntity( sizebuf_t *msg );
void CL_ParseServerTime( sizebuf_t *msg ); void CL_ParseServerTime( sizebuf_t *msg );
void CL_ParseUserMessage( sizebuf_t *msg, int svc_num );
void CL_ParseFinaleCutscene( sizebuf_t *msg, int level );
void CL_ParseTextMessage( sizebuf_t *msg );
void CL_BatchResourceRequest( qboolean initialize );
int CL_EstimateNeededResources( void );
// //
// cl_parse_48.c // cl_parse_48.c
@@ -948,8 +913,6 @@ void CL_LegacyPrecache_f( void );
void SCR_VidInit( void ); void SCR_VidInit( void );
void SCR_TileClear( void ); void SCR_TileClear( void );
void SCR_DirtyScreen( void ); void SCR_DirtyScreen( void );
void SCR_AddDirtyPoint( int x, int y );
void SCR_InstallParticlePalette( void );
void SCR_EndLoadingPlaque( void ); void SCR_EndLoadingPlaque( void );
void SCR_RegisterTextures( void ); void SCR_RegisterTextures( void );
void SCR_LoadCreditsFont( void ); void SCR_LoadCreditsFont( void );
@@ -985,20 +948,17 @@ void CL_InitClientMove( void );
void CL_PredictMovement( qboolean repredicting ); void CL_PredictMovement( qboolean repredicting );
void CL_CheckPredictionError( void ); void CL_CheckPredictionError( void );
qboolean CL_IsPredicted( void ); qboolean CL_IsPredicted( void );
int CL_TruePointContents( const vec3_t p );
int CL_WaterEntity( const float *rgflPos ); int CL_WaterEntity( const float *rgflPos );
cl_entity_t *CL_GetWaterEntity( const float *rgflPos ); cl_entity_t *CL_GetWaterEntity( const float *rgflPos );
int CL_TestLine( const vec3_t start, const vec3_t end, int flags );
pmtrace_t *CL_VisTraceLine( vec3_t start, vec3_t end, int flags ); pmtrace_t *CL_VisTraceLine( vec3_t start, vec3_t end, int flags );
pmtrace_t CL_TraceLine( vec3_t start, vec3_t end, int flags ); pmtrace_t CL_TraceLine( vec3_t start, vec3_t end, int flags );
void CL_PushTraceBounds( int hullnum, const float *mins, const float *maxs );
void CL_PopTraceBounds( void );
void CL_MoveSpectatorCamera( void ); void CL_MoveSpectatorCamera( void );
void CL_SetLastUpdate( void ); void CL_SetLastUpdate( void );
void CL_RedoPrediction( void ); void CL_RedoPrediction( void );
void CL_PushPMStates( void ); void CL_PushPMStates( void );
void CL_PopPMStates( void ); void CL_PopPMStates( void );
void CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient ); void CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient );
void CL_SetIdealPitch( void );
// //
// cl_qparse.c // cl_qparse.c
@@ -1015,11 +975,10 @@ qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType );
void CL_ResetLatchedVars( cl_entity_t *ent, qboolean full_reset ); void CL_ResetLatchedVars( cl_entity_t *ent, qboolean full_reset );
qboolean CL_GetEntitySpatialization( struct channel_s *ch ); qboolean CL_GetEntitySpatialization( struct channel_s *ch );
qboolean CL_GetMovieSpatialization( struct rawchan_s *ch ); qboolean CL_GetMovieSpatialization( struct rawchan_s *ch );
void CL_ProcessPlayerState( int playerindex, entity_state_t *state );
void CL_ComputePlayerOrigin( cl_entity_t *clent ); void CL_ComputePlayerOrigin( cl_entity_t *clent );
void CL_ProcessPacket( frame_t *frame ); void CL_ProcessPacket( frame_t *frame );
void CL_MoveThirdpersonCamera( void ); void CL_MoveThirdpersonCamera( void );
void CL_SetIdealPitch( void ); qboolean CL_IsPlayerIndex( int idx );
void CL_EmitEntities( void ); void CL_EmitEntities( void );
// //
@@ -1043,6 +1002,7 @@ const ref_overview_t *GL_GetOverviewParms( void );
// //
void R_StoreEfrags( efrag_t **ppefrag, int framecount ); void R_StoreEfrags( efrag_t **ppefrag, int framecount );
void R_AddEfrags( cl_entity_t *ent ); void R_AddEfrags( cl_entity_t *ent );
// //
// cl_tent.c // cl_tent.c
// //
@@ -1053,7 +1013,6 @@ void CL_ClearEfrags( void );
void CL_TestLights( void ); void CL_TestLights( void );
void CL_FireCustomDecal( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags, float scale ); void CL_FireCustomDecal( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags, float scale );
void CL_DecalShoot( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags ); void CL_DecalShoot( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags );
void CL_PlayerDecal( int playerIndex, int textureIndex, int entityIndex, float *pos );
void R_FreeDeadParticles( struct particle_s **ppparticles ); void R_FreeDeadParticles( struct particle_s **ppparticles );
void CL_AddClientResource( const char *filename, int type ); void CL_AddClientResource( const char *filename, int type );
void CL_AddClientResources( void ); void CL_AddClientResources( void );
@@ -1075,7 +1034,6 @@ void CL_ReadPointFile_f( void );
void CL_DrawEFX( float time, qboolean fTrans ); void CL_DrawEFX( float time, qboolean fTrans );
void CL_ThinkParticle( double frametime, particle_t *p ); void CL_ThinkParticle( double frametime, particle_t *p );
void CL_ReadLineFile_f( void ); void CL_ReadLineFile_f( void );
void CL_RunLightStyles( void );
// //
// console.c // console.c
@@ -1095,27 +1053,23 @@ int Con_UtfProcessChar( int in );
int Con_UtfProcessCharForce( int in ); int Con_UtfProcessCharForce( int in );
int Con_UtfMoveLeft( char *str, int pos ); int Con_UtfMoveLeft( char *str, int pos );
int Con_UtfMoveRight( char *str, int pos, int length ); int Con_UtfMoveRight( char *str, int pos, int length );
void Con_DefaultColor( int r, int g, int b ); void Con_DefaultColor( int r, int g, int b, qboolean gameui );
void Con_InvalidateFonts( void );
cl_font_t *Con_GetCurFont( void ); cl_font_t *Con_GetCurFont( void );
cl_font_t *Con_GetFont( int num ); cl_font_t *Con_GetFont( int num );
void Con_DrawCharacterLen( int number, int *width, int *height ); void Con_DrawCharacterLen( int number, int *width, int *height );
int Con_DrawString( int x, int y, const char *string, rgba_t setColor ); // legacy, use cl_font.c int Con_DrawString( int x, int y, const char *string, rgba_t setColor ); // legacy, use cl_font.c
void GAME_EXPORT Con_DrawStringLen( const char *pText, int *length, int *height ); // legacy, use cl_font.c void GAME_EXPORT Con_DrawStringLen( const char *pText, int *length, int *height ); // legacy, use cl_font.c
void Con_CharEvent( int key ); void Con_CharEvent( int key );
void Con_RestoreFont( void );
void Key_Console( int key ); void Key_Console( int key );
void Key_Message( int key ); void Key_Message( int key );
void Con_FastClose( void ); void Con_FastClose( void );
void Con_Bottom( void ); void Con_Bottom( void );
void Con_Top( void );
void Con_PageDown( int lines ); void Con_PageDown( int lines );
void Con_PageUp( int lines ); void Con_PageUp( int lines );
// //
// s_main.c // s_main.c
// //
void S_StreamRawSamples( int samples, int rate, int width, int channels, const byte *data );
void S_StreamAviSamples( void *Avi, int entnum, float fvol, float attn, float synctime ); void S_StreamAviSamples( void *Avi, int entnum, float fvol, float attn, float synctime );
void S_StartBackgroundTrack( const char *intro, const char *loop, int position, qboolean fullpath ); void S_StartBackgroundTrack( const char *intro, const char *loop, int position, qboolean fullpath );
void S_StopBackgroundTrack( void ); void S_StopBackgroundTrack( void );
@@ -1162,11 +1116,6 @@ void UI_ConnectionProgress_Precache( void );
void UI_ConnectionProgress_Connect( const char *server ); void UI_ConnectionProgress_Connect( const char *server );
void UI_ConnectionProgress_ChangeLevel( void ); void UI_ConnectionProgress_ChangeLevel( void );
void UI_ConnectionProgress_ParseServerInfo( const char *server ); void UI_ConnectionProgress_ParseServerInfo( const char *server );
void pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a );
void pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc );
void pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc );
void pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc );
void pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc );
// //
// cl_mobile.c // cl_mobile.c
@@ -1212,6 +1161,5 @@ int Key_ToUpper( int key );
void OSK_Draw( void ); void OSK_Draw( void );
extern rgba_t g_color_table[8]; extern rgba_t g_color_table[8];
extern triangleapi_t gTriApi;
#endif//CLIENT_H #endif//CLIENT_H

View File

@@ -25,6 +25,7 @@ GNU General Public License for more details.
static CVAR_DEFINE_AUTO( scr_conspeed, "600", FCVAR_ARCHIVE, "console moving speed" ); static CVAR_DEFINE_AUTO( scr_conspeed, "600", FCVAR_ARCHIVE, "console moving speed" );
static CVAR_DEFINE_AUTO( con_notifytime, "3", FCVAR_ARCHIVE, "notify time to live" ); static CVAR_DEFINE_AUTO( con_notifytime, "3", FCVAR_ARCHIVE, "notify time to live" );
CVAR_DEFINE_AUTO( con_fontsize, "1", FCVAR_ARCHIVE, "console font number (0, 1 or 2)" ); CVAR_DEFINE_AUTO( con_fontsize, "1", FCVAR_ARCHIVE, "console font number (0, 1 or 2)" );
static CVAR_DEFINE_AUTO( con_fontrender, "2", FCVAR_ARCHIVE, "console font render mode (0: additive, 1: holes, 2: trans)" );
static CVAR_DEFINE_AUTO( con_charset, "cp1251", FCVAR_ARCHIVE, "console font charset (only cp1251 supported now)" ); static CVAR_DEFINE_AUTO( con_charset, "cp1251", FCVAR_ARCHIVE, "console font charset (only cp1251 supported now)" );
static CVAR_DEFINE_AUTO( con_fontscale, "1.0", FCVAR_ARCHIVE, "scale font texture" ); static CVAR_DEFINE_AUTO( con_fontscale, "1.0", FCVAR_ARCHIVE, "scale font texture" );
static CVAR_DEFINE_AUTO( con_fontnum, "-1", FCVAR_ARCHIVE, "console font number (0, 1 or 2), -1 for autoselect" ); static CVAR_DEFINE_AUTO( con_fontnum, "-1", FCVAR_ARCHIVE, "console font number (0, 1 or 2), -1 for autoselect" );
@@ -140,8 +141,9 @@ typedef struct
static console_t con; static console_t con;
void Con_ClearField( field_t *edit ); static void Con_ClearField( field_t *edit );
void Field_CharEvent( field_t *edit, int ch ); static void Field_CharEvent( field_t *edit, int ch );
static void Con_InvalidateFonts( void );
static void Con_LoadHistory( con_history_t *self ); static void Con_LoadHistory( con_history_t *self );
static void Con_SaveHistory( con_history_t *self ); static void Con_SaveHistory( con_history_t *self );
@@ -151,7 +153,7 @@ static void Con_SaveHistory( con_history_t *self );
Con_Clear_f Con_Clear_f
================ ================
*/ */
void Con_Clear_f( void ) static void Con_Clear_f( void )
{ {
con.lines_count = 0; con.lines_count = 0;
con.backscroll = 0; // go to end con.backscroll = 0; // go to end
@@ -175,10 +177,10 @@ static void Con_SetColor( void )
switch( num ) switch( num )
{ {
case 1: case 1:
Con_DefaultColor( r, r, r ); Con_DefaultColor( r, r, r, false );
break; break;
case 3: case 3:
Con_DefaultColor( r, g, b ); Con_DefaultColor( r, g, b, false );
break; break;
default: default:
Cvar_DirectSet( &con_color, con_color.def_string ); Cvar_DirectSet( &con_color, con_color.def_string );
@@ -206,7 +208,7 @@ void Con_ClearNotify( void )
Con_ClearTyping Con_ClearTyping
================ ================
*/ */
void Con_ClearTyping( void ) static void Con_ClearTyping( void )
{ {
Con_ClearField( &con.input ); Con_ClearField( &con.input );
con.input.widthInChars = con.linewidth; con.input.widthInChars = con.linewidth;
@@ -219,7 +221,7 @@ void Con_ClearTyping( void )
Con_MessageMode_f Con_MessageMode_f
================ ================
*/ */
void Con_MessageMode_f( void ) static void Con_MessageMode_f( void )
{ {
g_messagemode_privileged = Cmd_CurrentCommandIsPrivileged(); g_messagemode_privileged = Cmd_CurrentCommandIsPrivileged();
@@ -235,7 +237,7 @@ void Con_MessageMode_f( void )
Con_MessageMode2_f Con_MessageMode2_f
================ ================
*/ */
void Con_MessageMode2_f( void ) static void Con_MessageMode2_f( void )
{ {
g_messagemode_privileged = Cmd_CurrentCommandIsPrivileged(); g_messagemode_privileged = Cmd_CurrentCommandIsPrivileged();
@@ -280,7 +282,7 @@ void Con_ToggleConsole_f( void )
Con_SetTimes_f Con_SetTimes_f
================ ================
*/ */
void Con_SetTimes_f( void ) static void Con_SetTimes_f( void )
{ {
int newtimes; int newtimes;
@@ -303,7 +305,7 @@ Notifies the console code about the current time
went backwards) went backwards)
================ ================
*/ */
void Con_FixTimes( void ) static void Con_FixTimes( void )
{ {
double diff; double diff;
int i; int i;
@@ -324,7 +326,7 @@ Con_DeleteLine
Deletes the first line from the console history. Deletes the first line from the console history.
================ ================
*/ */
void Con_DeleteLine( void ) static void Con_DeleteLine( void )
{ {
if( con.lines_count == 0 ) if( con.lines_count == 0 )
return; return;
@@ -339,7 +341,7 @@ Con_DeleteLastLine
Deletes the last line from the console history. Deletes the last line from the console history.
================ ================
*/ */
void Con_DeleteLastLine( void ) static void Con_DeleteLastLine( void )
{ {
if( con.lines_count == 0 ) if( con.lines_count == 0 )
return; return;
@@ -398,7 +400,7 @@ Con_AddLine
Appends a given string as a new line to the console. Appends a given string as a new line to the console.
================ ================
*/ */
void Con_AddLine( const char *line, int length, qboolean newline ) static void Con_AddLine( const char *line, int length, qboolean newline )
{ {
char *putpos; char *putpos;
con_lineinfo_t *p; con_lineinfo_t *p;
@@ -444,7 +446,7 @@ Con_CheckResize
If the line width has changed, reformat the buffer. If the line width has changed, reformat the buffer.
================ ================
*/ */
void Con_CheckResize( void ) static void Con_CheckResize( void )
{ {
int charWidth = 8; int charWidth = 8;
int i, width; int i, width;
@@ -493,7 +495,7 @@ void Con_PageDown( int lines )
Con_Top Con_Top
================ ================
*/ */
void Con_Top( void ) static void Con_Top( void )
{ {
con.backscroll = CON_MAXLINES; con.backscroll = CON_MAXLINES;
} }
@@ -546,7 +548,7 @@ static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
if( con_oldfont.value ) if( con_oldfont.value )
{ {
success = Con_LoadVariableWidthFont( "gfx/conchars.fnt", font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST ); success = Con_LoadVariableWidthFont( "gfx/conchars.fnt", font, scale, &con_fontrender, TF_FONT|TF_NEAREST );
} }
else else
{ {
@@ -559,14 +561,14 @@ static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
if( Q_snprintf( path, sizeof( path ), if( Q_snprintf( path, sizeof( path ),
"font%i_%s.fnt", fontNumber, Cvar_VariableString( "con_charset" )) > 0 ) "font%i_%s.fnt", fontNumber, Cvar_VariableString( "con_charset" )) > 0 )
{ {
success = Con_LoadVariableWidthFont( path, font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST ); success = Con_LoadVariableWidthFont( path, font, scale, &con_fontrender, TF_FONT|TF_NEAREST );
} }
} }
if( !success ) if( !success )
{ {
Q_snprintf( path, sizeof( path ), "fonts/font%i", fontNumber ); Q_snprintf( path, sizeof( path ), "fonts/font%i", fontNumber );
success = Con_LoadVariableWidthFont( path, font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST ); success = Con_LoadVariableWidthFont( path, font, scale, &con_fontrender, TF_FONT|TF_NEAREST );
} }
} }
@@ -574,7 +576,7 @@ static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
{ {
// quake fixed font as fallback // quake fixed font as fallback
// keep source to print directly into conback image // keep source to print directly into conback image
if( !Con_LoadFixedWidthFont( "gfx/conchars", font, scale, kRenderTransTexture, TF_FONT|TF_KEEP_SOURCE )) if( !Con_LoadFixedWidthFont( "gfx/conchars", font, scale, &con_fontrender, TF_FONT|TF_NEAREST|TF_KEEP_SOURCE ))
Con_DPrintf( S_ERROR "failed to load console font\n" ); Con_DPrintf( S_ERROR "failed to load console font\n" );
} }
} }
@@ -839,6 +841,7 @@ void Con_Init( void )
Cvar_RegisterVariable( &con_fontsize ); Cvar_RegisterVariable( &con_fontsize );
Cvar_RegisterVariable( &con_charset ); Cvar_RegisterVariable( &con_charset );
Cvar_RegisterVariable( &con_fontscale ); Cvar_RegisterVariable( &con_fontscale );
Cvar_RegisterVariable( &con_fontrender );
Cvar_RegisterVariable( &con_fontnum ); Cvar_RegisterVariable( &con_fontnum );
Cvar_RegisterVariable( &con_color ); Cvar_RegisterVariable( &con_color );
Cvar_RegisterVariable( &scr_drawversion ); Cvar_RegisterVariable( &scr_drawversion );
@@ -1120,7 +1123,7 @@ EDIT FIELDS
Con_ClearField Con_ClearField
================ ================
*/ */
void Con_ClearField( field_t *edit ) static void Con_ClearField( field_t *edit )
{ {
memset( edit->buffer, 0, MAX_STRING ); memset( edit->buffer, 0, MAX_STRING );
edit->cursor = 0; edit->cursor = 0;
@@ -1143,7 +1146,7 @@ static void Field_Set( field_t *f, const char *string )
Field_Paste Field_Paste
================ ================
*/ */
void Field_Paste( field_t *edit ) static void Field_Paste( field_t *edit )
{ {
char *cbd; char *cbd;
int i, pasteLen; int i, pasteLen;
@@ -1179,7 +1182,7 @@ in-game talk, and menu fields
Key events are used for non-printable characters, others are gotten from char events. Key events are used for non-printable characters, others are gotten from char events.
================= =================
*/ */
void Field_KeyDownEvent( field_t *edit, int key ) static void Field_KeyDownEvent( field_t *edit, int key )
{ {
int len; int len;
@@ -1250,7 +1253,7 @@ void Field_KeyDownEvent( field_t *edit, int key )
Field_CharEvent Field_CharEvent
================== ==================
*/ */
void Field_CharEvent( field_t *edit, int ch ) static void Field_CharEvent( field_t *edit, int ch )
{ {
int len; int len;
@@ -1311,7 +1314,7 @@ void Field_CharEvent( field_t *edit, int ch )
Field_DrawInputLine Field_DrawInputLine
================== ==================
*/ */
void Field_DrawInputLine( int x, int y, field_t *edit ) static void Field_DrawInputLine( int x, int y, field_t *edit )
{ {
int len, cursorChar; int len, cursorChar;
int drawLen; int drawLen;
@@ -1683,7 +1686,7 @@ Con_DrawInput
The input line scrolls horizontally if typing goes beyond the right edge The input line scrolls horizontally if typing goes beyond the right edge
================ ================
*/ */
void Con_DrawInput( int lines ) static void Con_DrawInput( int lines )
{ {
int y; int y;
@@ -1703,7 +1706,7 @@ Con_DrawDebugLines
Custom debug messages Custom debug messages
================ ================
*/ */
int Con_DrawDebugLines( void ) static int Con_DrawDebugLines( void )
{ {
notify_t *notify = con.notify; notify_t *notify = con.notify;
int i, count = 0; int i, count = 0;
@@ -1788,7 +1791,7 @@ Con_DrawNotify
Draws the last few lines of output transparently over the game top Draws the last few lines of output transparently over the game top
================ ================
*/ */
void Con_DrawNotify( void ) static void Con_DrawNotify( void )
{ {
double time = cl.time; double time = cl.time;
int i, x, y = 0; int i, x, y = 0;
@@ -1840,7 +1843,7 @@ If alpha is 0, the line is not drawn, but still wrapped and its height
returned. returned.
================ ================
*/ */
int Con_DrawConsoleLine( int y, int lineno ) static int Con_DrawConsoleLine( int y, int lineno )
{ {
con_lineinfo_t *li = &CON_LINES( lineno ); con_lineinfo_t *li = &CON_LINES( lineno );
@@ -1895,7 +1898,7 @@ Con_DrawConsole
Draws the console with the solid background Draws the console with the solid background
================ ================
*/ */
void Con_DrawSolidConsole( int lines ) static void Con_DrawSolidConsole( int lines )
{ {
int i, x, y; int i, x, y;
float fraction; float fraction;
@@ -2184,6 +2187,8 @@ INTERNAL RESOURCE
*/ */
void Con_VidInit( void ) void Con_VidInit( void )
{ {
const uint flags = TF_IMAGE|TF_ALLOW_NEAREST;
if( !con.historyLoaded ) if( !con.historyLoaded )
{ {
Con_LoadHistory( &con.history ); Con_LoadHistory( &con.history );
@@ -2195,7 +2200,7 @@ void Con_VidInit( void )
Con_LoadConchars(); Con_LoadConchars();
Con_CheckResize(); Con_CheckResize();
#if XASH_LOW_MEMORY && !XASH_PSP #if XASH_LOW_MEMORY
con.background = R_GetBuiltinTexture( REF_BLACK_TEXTURE ); con.background = R_GetBuiltinTexture( REF_BLACK_TEXTURE );
#else #else
// loading console image // loading console image
@@ -2203,28 +2208,28 @@ void Con_VidInit( void )
{ {
// trying to load truecolor image first // trying to load truecolor image first
if( FS_FileExists( "gfx/shell/conback.bmp", false ) || FS_FileExists( "gfx/shell/conback.tga", false )) if( FS_FileExists( "gfx/shell/conback.bmp", false ) || FS_FileExists( "gfx/shell/conback.tga", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/conback", NULL, 0, TF_IMAGE ); con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/conback", NULL, 0, flags );
if( !con.background ) if( !con.background )
{ {
if( FS_FileExists( "cached/conback640", false )) if( FS_FileExists( "cached/conback640", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback640", NULL, 0, TF_IMAGE ); con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback640", NULL, 0, flags );
else if( FS_FileExists( "cached/conback", false )) else if( FS_FileExists( "cached/conback", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback", NULL, 0, TF_IMAGE ); con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback", NULL, 0, flags );
} }
} }
else else
{ {
// trying to load truecolor image first // trying to load truecolor image first
if( FS_FileExists( "gfx/shell/loading.bmp", false ) || FS_FileExists( "gfx/shell/loading.tga", false )) if( FS_FileExists( "gfx/shell/loading.bmp", false ) || FS_FileExists( "gfx/shell/loading.tga", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/loading", NULL, 0, TF_IMAGE ); con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/loading", NULL, 0, flags );
if( !con.background ) if( !con.background )
{ {
if( FS_FileExists( "cached/loading640", false )) if( FS_FileExists( "cached/loading640", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading640", NULL, 0, TF_IMAGE ); con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading640", NULL, 0, flags );
else if( FS_FileExists( "cached/loading", false )) else if( FS_FileExists( "cached/loading", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading", NULL, 0, TF_IMAGE ); con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading", NULL, 0, flags );
} }
} }
@@ -2310,11 +2315,20 @@ Con_DefaultColor
called from MainUI called from MainUI
========= =========
*/ */
void GAME_EXPORT Con_DefaultColor( int r, int g, int b ) void Con_DefaultColor( int r, int g, int b, qboolean gameui )
{ {
r = bound( 0, r, 255 ); r = bound( 0, r, 255 );
g = bound( 0, g, 255 ); g = bound( 0, g, 255 );
b = bound( 0, b, 255 ); b = bound( 0, b, 255 );
// gameui wants to override console color... check if it's not default
if( gameui && ( g_color_table[7][0] != r || g_color_table[7][1] != g || g_color_table[7][2] != b ))
{
// yes, different from default orange, disable con_color
SetBits( con_color.flags, FCVAR_READ_ONLY );
ClearBits( con_color.flags, FCVAR_CHANGED );
}
MakeRGBA( g_color_table[7], r, g, b, 255 ); MakeRGBA( g_color_table[7], r, g, b, 255 );
} }

View File

@@ -21,6 +21,7 @@ GNU General Public License for more details.
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Gamma conversion support // Gamma conversion support
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
static qboolean gamma_rebuilt;
static byte texgammatable[256]; static byte texgammatable[256];
static uint lightgammatable[1024]; static uint lightgammatable[1024];
static uint lineargammatable[1024]; static uint lineargammatable[1024];
@@ -82,9 +83,6 @@ static void BuildGammaTable( const float gamma, const float brightness, const fl
static void V_ValidateGammaCvars( void ) static void V_ValidateGammaCvars( void )
{ {
if( Host_IsLocalGame( ))
return;
if( v_gamma.value < 1.8f ) if( v_gamma.value < 1.8f )
Cvar_DirectSet( &v_gamma, "1.8" ); Cvar_DirectSet( &v_gamma, "1.8" );
else if( v_gamma.value > 3.0f ) else if( v_gamma.value > 3.0f )
@@ -102,14 +100,13 @@ static void V_ValidateGammaCvars( void )
if( v_brightness.value < 0.0f ) if( v_brightness.value < 0.0f )
Cvar_DirectSet( &v_brightness, "0" ); Cvar_DirectSet( &v_brightness, "0" );
else if( v_brightness.value > 2.0f ) else if( v_brightness.value > 3.0f )
Cvar_DirectSet( &v_brightness, "2" ); Cvar_DirectSet( &v_brightness, "3" );
} }
void V_CheckGamma( void ) void V_CheckGamma( void )
{ {
static qboolean dirty = false; static qboolean dirty = false;
qboolean notify_refdll = false;
// because these cvars were defined as archive // because these cvars were defined as archive
// but wasn't doing anything useful // but wasn't doing anything useful
@@ -135,20 +132,33 @@ void V_CheckGamma( void )
V_ValidateGammaCvars(); V_ValidateGammaCvars();
dirty = false; dirty = false;
gamma_rebuilt = true;
BuildGammaTable( v_gamma.value, v_brightness.value, v_texgamma.value, v_lightgamma.value ); BuildGammaTable( v_gamma.value, v_brightness.value, v_texgamma.value, v_lightgamma.value );
// force refdll to recalculate lightmaps // force refdll to recalculate lightmaps
notify_refdll = true; if( ref.initialized )
ref.dllFuncs.R_GammaChanged( false );
}
}
// unfortunately, recalculating textures isn't possible yet void V_CheckGammaEnd( void )
{
// don't reset changed flag if it was set during frame
// keep it for next frame
if( !gamma_rebuilt )
return;
gamma_rebuilt = false;
// keep the flags until the end of frame so client.dll will catch these changes
if( FBitSet( v_texgamma.flags|v_lightgamma.flags|v_brightness.flags|v_gamma.flags, FCVAR_CHANGED ))
{
ClearBits( v_texgamma.flags, FCVAR_CHANGED ); ClearBits( v_texgamma.flags, FCVAR_CHANGED );
ClearBits( v_lightgamma.flags, FCVAR_CHANGED ); ClearBits( v_lightgamma.flags, FCVAR_CHANGED );
ClearBits( v_brightness.flags, FCVAR_CHANGED ); ClearBits( v_brightness.flags, FCVAR_CHANGED );
ClearBits( v_gamma.flags, FCVAR_CHANGED ); ClearBits( v_gamma.flags, FCVAR_CHANGED );
} }
if( notify_refdll && ref.initialized )
ref.dllFuncs.R_GammaChanged( false );
} }
void V_Init( void ) void V_Init( void )

View File

@@ -19,24 +19,6 @@ GNU General Public License for more details.
#include "vgui_draw.h" #include "vgui_draw.h"
#include "mobility_int.h" #include "mobility_int.h"
#ifdef XASH_NO_TOUCH
void Touch_WriteConfig( void ) {}
void Touch_SetClientOnly( qboolean state ) {}
void Touch_RemoveButton( const char *name ) {}
void Touch_HideButtons( const char *name, byte hide ) {}
void Touch_AddClientButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags ) {}
void Touch_AddDefaultButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags ) {}
void Touch_ResetDefaultButtons( void ){}
void Touch_Init( void ) {}
void Touch_Draw( void ) {}
int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy ) { return 0; }
void Touch_GetMove( float *forward, float *side, float *yaw, float *pitch ) {}
void Touch_KeyEvent( int key, int down ) {}
void Touch_Shutdown( void ) {}
#else /* XASH_NO_TOUCH */
typedef enum typedef enum
{ {
touch_command, // just tap a button touch_command, // just tap a button
@@ -270,7 +252,7 @@ Touch_DumpConfig
Dump config to file Dump config to file
================= =================
*/ */
qboolean Touch_DumpConfig( const char *name, const char *profilename ) static qboolean Touch_DumpConfig( const char *name, const char *profilename )
{ {
file_t *f; file_t *f;
touch_button_t *button; touch_button_t *button;
@@ -1547,6 +1529,7 @@ void Touch_Draw( void )
ref.dllFuncs.R_DrawStretchPic( TO_SCRN_X( touch.move_start_x + touch.side * width - GRID_X * touch_move_indicator.value ), ref.dllFuncs.R_DrawStretchPic( TO_SCRN_X( touch.move_start_x + touch.side * width - GRID_X * touch_move_indicator.value ),
TO_SCRN_Y( touch.move_start_y - touch.forward * height - GRID_Y * touch_move_indicator.value ), TO_SCRN_Y( touch.move_start_y - touch.forward * height - GRID_Y * touch_move_indicator.value ),
TO_SCRN_X( GRID_X * 2 * touch_move_indicator.value ), TO_SCRN_Y( GRID_Y * 2 * touch_move_indicator.value ), 0, 0, 1, 1, touch.joytexture ); TO_SCRN_X( GRID_X * 2 * touch_move_indicator.value ), TO_SCRN_Y( GRID_Y * 2 * touch_move_indicator.value ), 0, 0, 1, 1, touch.joytexture );
} }
} }
@@ -2208,5 +2191,3 @@ void Touch_Shutdown( void )
touch.initialized = false; touch.initialized = false;
Mem_FreePool( &touch.mempool ); Mem_FreePool( &touch.mempool );
} }
#endif /* XASH_NO_TOUCH */

View File

@@ -60,10 +60,8 @@ uint IN_CollectInputDevices( void )
if( !m_ignore.value ) // no way to check is mouse connected, so use cvar only if( !m_ignore.value ) // no way to check is mouse connected, so use cvar only
ret |= INPUT_DEVICE_MOUSE; ret |= INPUT_DEVICE_MOUSE;
#ifndef XASH_NO_TOUCH
if( touch_enable.value ) if( touch_enable.value )
ret |= INPUT_DEVICE_TOUCH; ret |= INPUT_DEVICE_TOUCH;
#endif
if( Joy_IsActive() ) // connected or enabled if( Joy_IsActive() ) // connected or enabled
ret |= INPUT_DEVICE_JOYSTICK; ret |= INPUT_DEVICE_JOYSTICK;
@@ -93,17 +91,13 @@ void IN_LockInputDevices( qboolean lock )
{ {
SetBits( m_ignore.flags, FCVAR_READ_ONLY ); SetBits( m_ignore.flags, FCVAR_READ_ONLY );
SetBits( joy_enable.flags, FCVAR_READ_ONLY ); SetBits( joy_enable.flags, FCVAR_READ_ONLY );
#ifndef XASH_NO_TOUCH
SetBits( touch_enable.flags, FCVAR_READ_ONLY ); SetBits( touch_enable.flags, FCVAR_READ_ONLY );
#endif
} }
else else
{ {
ClearBits( m_ignore.flags, FCVAR_READ_ONLY ); ClearBits( m_ignore.flags, FCVAR_READ_ONLY );
ClearBits( joy_enable.flags, FCVAR_READ_ONLY ); ClearBits( joy_enable.flags, FCVAR_READ_ONLY );
#ifndef XASH_NO_TOUCH
ClearBits( touch_enable.flags, FCVAR_READ_ONLY ); ClearBits( touch_enable.flags, FCVAR_READ_ONLY );
#endif
} }
} }
@@ -113,7 +107,7 @@ void IN_LockInputDevices( qboolean lock )
IN_StartupMouse IN_StartupMouse
=========== ===========
*/ */
void IN_StartupMouse( void ) static void IN_StartupMouse( void )
{ {
Cvar_RegisterVariable( &m_ignore ); Cvar_RegisterVariable( &m_ignore );
@@ -212,7 +206,7 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
} }
} }
void IN_CheckMouseState( qboolean active ) static void IN_CheckMouseState( qboolean active )
{ {
static qboolean s_bRawInput, s_bMouseGrab; static qboolean s_bRawInput, s_bMouseGrab;
@@ -319,7 +313,7 @@ void IN_DeactivateMouse( void )
IN_MouseMove IN_MouseMove
================ ================
*/ */
void IN_MouseMove( void ) static void IN_MouseMove( void )
{ {
int x, y; int x, y;
@@ -357,14 +351,11 @@ void IN_MouseEvent( int key, int down )
else ClearBits( in_mstate, BIT( key )); else ClearBits( in_mstate, BIT( key ));
// touch emulation overrides all input // touch emulation overrides all input
#if XASH_NO_TOUCH
if( touch_emulate.value ) if( touch_emulate.value )
{ {
Touch_KeyEvent( K_MOUSE1 + key, down ); Touch_KeyEvent( K_MOUSE1 + key, down );
} }
else else if( cls.key_dest == key_game )
#endif
if( cls.key_dest == key_game )
{ {
// perform button actions // perform button actions
VGui_MouseEvent( K_MOUSE1 + key, down ); VGui_MouseEvent( K_MOUSE1 + key, down );
@@ -373,7 +364,8 @@ void IN_MouseEvent( int key, int down )
// client may override IN_MouseEvent // client may override IN_MouseEvent
// but by default it calls back to Key_Event anyway // but by default it calls back to Key_Event anyway
if( in_mouseactive ) if( in_mouseactive )
clgame.dllFuncs.IN_MouseEvent( in_mstate ); } clgame.dllFuncs.IN_MouseEvent( in_mstate );
}
else else
{ {
// perform button actions // perform button actions
@@ -596,7 +588,7 @@ void IN_EngineAppendMove( float frametime, void *cmd1, qboolean active )
} }
} }
void IN_Commands( void ) static void IN_Commands( void )
{ {
#if XASH_USE_EVDEV #if XASH_USE_EVDEV
IN_EvdevFrame(); IN_EvdevFrame();

View File

@@ -332,7 +332,7 @@ int Key_GetKey( const char *pBinding )
Key_Unbind_f Key_Unbind_f
=================== ===================
*/ */
void Key_Unbind_f( void ) static void Key_Unbind_f( void )
{ {
int b; int b;
@@ -358,7 +358,7 @@ void Key_Unbind_f( void )
Key_Unbindall_f Key_Unbindall_f
=================== ===================
*/ */
void Key_Unbindall_f( void ) static void Key_Unbindall_f( void )
{ {
int i; int i;
@@ -378,7 +378,7 @@ void Key_Unbindall_f( void )
Key_Reset_f Key_Reset_f
=================== ===================
*/ */
void Key_Reset_f( void ) static void Key_Reset_f( void )
{ {
keyname_t *kn; keyname_t *kn;
int i; int i;
@@ -400,7 +400,7 @@ void Key_Reset_f( void )
Key_Bind_f Key_Bind_f
=================== ===================
*/ */
void Key_Bind_f( void ) static void Key_Bind_f( void )
{ {
char cmd[1024]; char cmd[1024];
int i, c, b; int i, c, b;
@@ -473,7 +473,7 @@ Key_Bindlist_f
============ ============
*/ */
void Key_Bindlist_f( void ) static void Key_Bindlist_f( void )
{ {
int i; int i;
@@ -515,6 +515,7 @@ void Key_Init( void )
Cvar_RegisterVariable( &osk_enable ); Cvar_RegisterVariable( &osk_enable );
Cvar_RegisterVariable( &key_rotate ); Cvar_RegisterVariable( &key_rotate );
} }
/* /*
@@ -522,7 +523,7 @@ void Key_Init( void )
Key_AddKeyCommands Key_AddKeyCommands
=================== ===================
*/ */
void Key_AddKeyCommands( int key, const char *kb, qboolean down ) static void Key_AddKeyCommands( int key, const char *kb, qboolean down )
{ {
char button[1024]; char button[1024];
char *buttonPtr; char *buttonPtr;
@@ -702,11 +703,7 @@ void GAME_EXPORT Key_Event( int key, int down )
VGui_KeyEvent( key, down ); VGui_KeyEvent( key, down );
// console key is hardcoded, so the user can never unbind it // console key is hardcoded, so the user can never unbind it
#if XASH_PSP
if( key == '`' || key == '~' || key == K_MODE_BUTTON )
#else
if( key == '`' || key == '~' ) if( key == '`' || key == '~' )
#endif
{ {
// we are in typing mode, so don't switch to console // we are in typing mode, so don't switch to console
if( cls.key_dest == key_message || !down ) if( cls.key_dest == key_message || !down )
@@ -717,11 +714,7 @@ void GAME_EXPORT Key_Event( int key, int down )
} }
// escape is always handled special // escape is always handled special
#if XASH_PSP
if( ( key == K_ESCAPE || key == K_START_BUTTON ) && down )
#else
if( key == K_ESCAPE && down ) if( key == K_ESCAPE && down )
#endif
{ {
switch( cls.key_dest ) switch( cls.key_dest )
{ {
@@ -888,11 +881,7 @@ Normal keyboard characters, already shifted / capslocked / etc
void CL_CharEvent( int key ) void CL_CharEvent( int key )
{ {
// the console key should never be used as a char // the console key should never be used as a char
#if XASH_PSP
if( key == '`' || key == '~' || key == K_MODE_BUTTON ) return;
#else
if( key == '`' || key == '~' ) return; if( key == '`' || key == '~' ) return;
#endif
if( cls.key_dest == key_console && !Con_Visible( )) if( cls.key_dest == key_console && !Con_Visible( ))
{ {
@@ -1017,11 +1006,7 @@ static qboolean OSK_KeyEvent( int key, int down )
if( osk.curbutton.val == 0 ) if( osk.curbutton.val == 0 )
{ {
#if XASH_PSP
if( key == K_ENTER || key == K_A_BUTTON )
#else
if( key == K_ENTER ) if( key == K_ENTER )
#endif
{ {
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x]; osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x];
return true; return true;
@@ -1032,9 +1017,6 @@ static qboolean OSK_KeyEvent( int key, int down )
switch ( key ) switch ( key )
{ {
#if XASH_PSP
case K_A_BUTTON:
#endif
case K_ENTER: case K_ENTER:
switch( osk.curbutton.val ) switch( osk.curbutton.val )
{ {

View File

@@ -109,6 +109,12 @@ static void *pfnMod_Extradata( int type, model_t *m )
return NULL; return NULL;
} }
static void CL_ExtraUpdate( void )
{
clgame.dllFuncs.IN_Accumulate();
S_ExtraUpdate();
}
static void pfnCL_GetScreenInfo( int *width, int *height ) // clgame.scrInfo, ptrs may be NULL static void pfnCL_GetScreenInfo( int *width, int *height ) // clgame.scrInfo, ptrs may be NULL
{ {
if( width ) *width = clgame.scrInfo.iWidth; if( width ) *width = clgame.scrInfo.iWidth;
@@ -323,10 +329,6 @@ static ref_api_t gEngfuncs =
&clgame.drawFuncs, &clgame.drawFuncs,
&g_fsapi, &g_fsapi,
#if XASH_PSP
P5Ram_Alloc,
P5Ram_Free,
#endif
}; };
static void R_UnloadProgs( void ) static void R_UnloadProgs( void )
@@ -348,8 +350,33 @@ static void R_UnloadProgs( void )
memset( &ref.dllFuncs, 0, sizeof( ref.dllFuncs )); memset( &ref.dllFuncs, 0, sizeof( ref.dllFuncs ));
} }
static void CL_FillTriAPIFromRef( triangleapi_t *dst, const ref_interface_t *src )
{
dst->version = TRI_API_VERSION;
dst->Begin = src->Begin;
dst->RenderMode = TriRenderMode;
dst->End = src->End;
dst->Color4f = TriColor4f;
dst->Color4ub = TriColor4ub;
dst->TexCoord2f = src->TexCoord2f;
dst->Vertex3f = src->Vertex3f;
dst->Vertex3fv = src->Vertex3fv;
dst->Brightness = TriBrightness;
dst->CullFace = TriCullFace;
dst->SpriteTexture = TriSpriteTexture;
dst->WorldToScreen = TriWorldToScreen;
dst->Fog = src->Fog;
dst->ScreenToWorld = src->ScreenToWorld;
dst->GetMatrix = src->GetMatrix;
dst->BoxInPVS = TriBoxInPVS;
dst->LightAtPoint = TriLightAtPoint;
dst->Color4fRendermode = TriColor4fRendermode;
dst->FogParams = src->FogParams;
}
static qboolean R_LoadProgs( const char *name ) static qboolean R_LoadProgs( const char *name )
{ {
extern triangleapi_t gTriApi;
static ref_api_t gpEngfuncs; static ref_api_t gpEngfuncs;
REFAPI GetRefAPI; // single export REFAPI GetRefAPI; // single export
@@ -394,18 +421,12 @@ static qboolean R_LoadProgs( const char *name )
return false; return false;
} }
// initialize TriAPI callbacks
if( !ref.dllFuncs.getTriAPI( TRI_API_VERSION, &gTriApi ))
{
COM_FreeLibrary( ref.hInstance );
Con_Reportf( "R_LoadProgs: can't init TriAPI Interface: wrong version, %i must be %i\n", gTriApi.version, TRI_API_VERSION );
ref.hInstance = NULL;
return false;
}
Cvar_FullSet( "host_refloaded", "1", FCVAR_READ_ONLY ); Cvar_FullSet( "host_refloaded", "1", FCVAR_READ_ONLY );
ref.initialized = true; ref.initialized = true;
// initialize TriAPI callbacks
CL_FillTriAPIFromRef( &gTriApi, &ref.dllFuncs );
return true; return true;
} }
@@ -590,6 +611,7 @@ qboolean R_Init( void )
// cvars that are expected to exist by client.dll // cvars that are expected to exist by client.dll
// refdll should just get pointer to them // refdll should just get pointer to them
Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "compatibility cvar, does nothing" );
Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" ); Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" );
Cvar_Get( "cl_himodels", "1", FCVAR_ARCHIVE, "draw high-resolution player models in multiplayer" ); Cvar_Get( "cl_himodels", "1", FCVAR_ARCHIVE, "draw high-resolution player models in multiplayer" );

View File

@@ -21,11 +21,7 @@ GNU General Public License for more details.
// than could actually be referenced during gameplay, // than could actually be referenced during gameplay,
// because we don't want to free anything until we are // because we don't want to free anything until we are
// sure we won't need it. // sure we won't need it.
#if XASH_PSP
#define MAX_SFX 2048
#else
#define MAX_SFX 8192 #define MAX_SFX 8192
#endif
#define MAX_SFX_HASH (MAX_SFX/4) #define MAX_SFX_HASH (MAX_SFX/4)
static int s_numSfx = 0; static int s_numSfx = 0;

View File

@@ -91,7 +91,7 @@ void S_FadeClientVolume( float fadePercent, float fadeOutSeconds, float holdTime
S_IsClient S_IsClient
================= =================
*/ */
qboolean S_IsClient( int entnum ) static qboolean S_IsClient( int entnum )
{ {
return ( entnum == s_listener.entnum ); return ( entnum == s_listener.entnum );
} }
@@ -124,7 +124,7 @@ void S_FreeChannel( channel_t *ch )
S_UpdateSoundFade S_UpdateSoundFade
================= =================
*/ */
void S_UpdateSoundFade( void ) static void S_UpdateSoundFade( void )
{ {
float f, totaltime, elapsed; float f, totaltime, elapsed;
@@ -184,7 +184,7 @@ override any other sound playing on the same channel (see code comments below fo
exceptions). exceptions).
================= =================
*/ */
qboolean SND_FStreamIsPlaying( sfx_t *sfx ) static qboolean SND_FStreamIsPlaying( sfx_t *sfx )
{ {
int ch_idx; int ch_idx;
@@ -399,7 +399,7 @@ returns TRUE if sound was altered,
returns FALSE if sound was not found (sound is not playing) returns FALSE if sound was not found (sound is not playing)
================= =================
*/ */
int S_AlterChannel( int entnum, int channel, sfx_t *sfx, int vol, int pitch, int flags ) static int S_AlterChannel( int entnum, int channel, sfx_t *sfx, int vol, int pitch, int flags )
{ {
channel_t *ch; channel_t *ch;
int i; int i;
@@ -457,7 +457,7 @@ int S_AlterChannel( int entnum, int channel, sfx_t *sfx, int vol, int pitch, int
S_SpatializeChannel S_SpatializeChannel
================= =================
*/ */
void S_SpatializeChannel( int *left_vol, int *right_vol, int master_vol, float gain, float dot, float dist ) static void S_SpatializeChannel( int *left_vol, int *right_vol, int master_vol, float gain, float dot, float dist )
{ {
float lscale, rscale, scale; float lscale, rscale, scale;
@@ -480,7 +480,7 @@ void S_SpatializeChannel( int *left_vol, int *right_vol, int master_vol, float g
SND_Spatialize SND_Spatialize
================= =================
*/ */
void SND_Spatialize( channel_t *ch ) static void SND_Spatialize( channel_t *ch )
{ {
vec3_t source_vec; vec3_t source_vec;
float dist, dot, gain = 1.0f; float dist, dot, gain = 1.0f;
@@ -953,7 +953,7 @@ int S_GetCurrentDynamicSounds( soundlist_t *pout, int size )
S_InitAmbientChannels S_InitAmbientChannels
=================== ===================
*/ */
void S_InitAmbientChannels( void ) static void S_InitAmbientChannels( void )
{ {
int ambient_channel; int ambient_channel;
channel_t *chan; channel_t *chan;
@@ -975,7 +975,7 @@ void S_InitAmbientChannels( void )
S_UpdateAmbientSounds S_UpdateAmbientSounds
=================== ===================
*/ */
void S_UpdateAmbientSounds( void ) static void S_UpdateAmbientSounds( void )
{ {
mleaf_t *leaf; mleaf_t *leaf;
float vol; float vol;
@@ -1407,7 +1407,7 @@ static void S_FreeRawChannels( void )
S_ClearBuffer S_ClearBuffer
================== ==================
*/ */
void S_ClearBuffer( void ) static void S_ClearBuffer( void )
{ {
S_ClearRawChannels(); S_ClearRawChannels();
@@ -1506,7 +1506,7 @@ static int S_GetSoundtime( void )
} }
//============================================================================= //=============================================================================
void S_UpdateChannels( void ) static void S_UpdateChannels( void )
{ {
uint endtime; uint endtime;
int samps; int samps;
@@ -1695,7 +1695,7 @@ console functions
=============================================================================== ===============================================================================
*/ */
void S_Play_f( void ) static void S_Play_f( void )
{ {
if( Cmd_Argc() == 1 ) if( Cmd_Argc() == 1 )
{ {
@@ -1706,7 +1706,7 @@ void S_Play_f( void )
S_StartLocalSound( Cmd_Argv( 1 ), VOL_NORM, false ); S_StartLocalSound( Cmd_Argv( 1 ), VOL_NORM, false );
} }
void S_Play2_f( void ) static void S_Play2_f( void )
{ {
int i = 1; int i = 1;
@@ -1723,7 +1723,7 @@ void S_Play2_f( void )
} }
} }
void S_PlayVol_f( void ) static void S_PlayVol_f( void )
{ {
if( Cmd_Argc() == 1 ) if( Cmd_Argc() == 1 )
{ {
@@ -1749,7 +1749,7 @@ static void S_Say( const char *name, qboolean reliable )
S_StartLocalSound( sentence, 1.0f, reliable ); S_StartLocalSound( sentence, 1.0f, reliable );
} }
void S_Say_f( void ) static void S_Say_f( void )
{ {
if( Cmd_Argc() == 1 ) if( Cmd_Argc() == 1 )
{ {
@@ -1760,7 +1760,7 @@ void S_Say_f( void )
S_Say( Cmd_Argv( 1 ), false ); S_Say( Cmd_Argv( 1 ), false );
} }
void S_SayReliable_f( void ) static void S_SayReliable_f( void )
{ {
if( Cmd_Argc() == 1 ) if( Cmd_Argc() == 1 )
{ {
@@ -1776,7 +1776,7 @@ void S_SayReliable_f( void )
S_Music_f S_Music_f
================= =================
*/ */
void S_Music_f( void ) static void S_Music_f( void )
{ {
int c = Cmd_Argc(); int c = Cmd_Argc();
@@ -1840,7 +1840,7 @@ void S_Music_f( void )
S_StopSound_f S_StopSound_f
================= =================
*/ */
void S_StopSound_f( void ) static void S_StopSound_f( void )
{ {
S_StopAllSounds( true ); S_StopAllSounds( true );
} }
@@ -1850,7 +1850,7 @@ void S_StopSound_f( void )
S_SoundFade_f S_SoundFade_f
================= =================
*/ */
void S_SoundFade_f( void ) static void S_SoundFade_f( void )
{ {
int c = Cmd_Argc(); int c = Cmd_Argc();
float fadeTime = 5.0f; float fadeTime = 5.0f;
@@ -1884,7 +1884,7 @@ void S_SoundInfo_f( void )
S_VoiceRecordStart_f S_VoiceRecordStart_f
================= =================
*/ */
void S_VoiceRecordStart_f( void ) static void S_VoiceRecordStart_f( void )
{ {
if( cls.state != ca_active || cls.legacymode ) if( cls.state != ca_active || cls.legacymode )
return; return;
@@ -1897,7 +1897,7 @@ void S_VoiceRecordStart_f( void )
S_VoiceRecordStop_f S_VoiceRecordStop_f
================= =================
*/ */
void S_VoiceRecordStop_f( void ) static void S_VoiceRecordStop_f( void )
{ {
if( cls.state != ca_active || !Voice_IsRecording() ) if( cls.state != ca_active || !Voice_IsRecording() )
return; return;

View File

@@ -58,7 +58,7 @@ S_TransferPaintBuffer
=================== ===================
*/ */
void S_TransferPaintBuffer( int endtime ) static void S_TransferPaintBuffer( int endtime )
{ {
int *snd_p, snd_linear_count; int *snd_p, snd_linear_count;
int lpos, lpaintedtime; int lpos, lpaintedtime;
@@ -201,7 +201,7 @@ CHANNEL MIXING
=============================================================================== ===============================================================================
*/ */
void S_PaintMonoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount ) static void S_PaintMonoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount )
{ {
int *lscale, *rscale; int *lscale, *rscale;
int i, data; int i, data;
@@ -217,7 +217,7 @@ void S_PaintMonoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, in
} }
} }
void S_PaintStereoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount ) static void S_PaintStereoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount )
{ {
int *lscale, *rscale; int *lscale, *rscale;
uint left, right; uint left, right;
@@ -237,7 +237,7 @@ void S_PaintStereoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData,
} }
} }
void S_PaintMonoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount ) static void S_PaintMonoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount )
{ {
int left, right; int left, right;
int i, data; int i, data;
@@ -252,7 +252,7 @@ void S_PaintMonoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData,
} }
} }
void S_PaintStereoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount ) static void S_PaintStereoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount )
{ {
uint *data; uint *data;
int left, right; int left, right;
@@ -273,11 +273,11 @@ void S_PaintStereoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData
} }
} }
void S_Mix8MonoTimeCompress( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress ) static void S_Mix8MonoTimeCompress( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress )
{ {
} }
void S_Mix8Mono( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress ) static void S_Mix8Mono( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress )
{ {
int i, sampleIndex = 0; int i, sampleIndex = 0;
uint sampleFrac = inputOffset; uint sampleFrac = inputOffset;
@@ -309,7 +309,7 @@ void S_Mix8Mono( portable_samplepair_t *pbuf, int *volume, byte *pData, int inpu
} }
} }
void S_Mix8Stereo( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount ) static void S_Mix8Stereo( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount )
{ {
int i, sampleIndex = 0; int i, sampleIndex = 0;
uint sampleFrac = inputOffset; uint sampleFrac = inputOffset;
@@ -335,7 +335,7 @@ void S_Mix8Stereo( portable_samplepair_t *pbuf, int *volume, byte *pData, int in
} }
} }
void S_Mix16Mono( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount ) static void S_Mix16Mono( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount )
{ {
int i, sampleIndex = 0; int i, sampleIndex = 0;
uint sampleFrac = inputOffset; uint sampleFrac = inputOffset;
@@ -357,7 +357,7 @@ void S_Mix16Mono( portable_samplepair_t *pbuf, int *volume, short *pData, int in
} }
} }
void S_Mix16Stereo( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount ) static void S_Mix16Stereo( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount )
{ {
int i, sampleIndex = 0; int i, sampleIndex = 0;
uint sampleFrac = inputOffset; uint sampleFrac = inputOffset;
@@ -379,7 +379,7 @@ void S_Mix16Stereo( portable_samplepair_t *pbuf, int *volume, short *pData, int
} }
} }
void S_MixChannel( channel_t *pChannel, void *pData, int outputOffset, int inputOffset, uint fracRate, int outCount, int timecompress ) static void S_MixChannel( channel_t *pChannel, void *pData, int outputOffset, int inputOffset, uint fracRate, int outCount, int timecompress )
{ {
int pvol[CCHANVOLUMES]; int pvol[CCHANVOLUMES];
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr(); paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
@@ -496,7 +496,7 @@ int S_MixDataToDevice( channel_t *pChannel, int sampleCount, int outRate, int ou
return outOffset - startingOffset; return outOffset - startingOffset;
} }
qboolean S_ShouldContinueMixing( channel_t *ch ) static qboolean S_ShouldContinueMixing( channel_t *ch )
{ {
if( ch->isSentence ) if( ch->isSentence )
{ {
@@ -517,7 +517,7 @@ qboolean S_ShouldContinueMixing( channel_t *ch )
// this routine will fill the paintbuffer to endtime. Otherwise, fewer samples are mixed. // this routine will fill the paintbuffer to endtime. Otherwise, fewer samples are mixed.
// if( endtime - paintedtime ) is not aligned on boundaries of 4, // if( endtime - paintedtime ) is not aligned on boundaries of 4,
// we'll miss data if outputRate < SOUND_DMA_SPEED! // we'll miss data if outputRate < SOUND_DMA_SPEED!
void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate ) static void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate )
{ {
channel_t *ch; channel_t *ch;
wavdata_t *pSource; wavdata_t *pSource;
@@ -647,7 +647,7 @@ _inline portable_samplepair_t *S_GetNextpFilter( int i, portable_samplepair_t *p
// if NULL then perform no filtering. // if NULL then perform no filtering.
// count: how many samples to upsample. will become count*2 samples in buffer, in place. // count: how many samples to upsample. will become count*2 samples in buffer, in place.
void S_Interpolate2xCubic( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count ) static void S_Interpolate2xCubic( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count )
{ {
// implement cubic interpolation on 2x upsampled buffer. Effectively delays buffer contents by 2 samples. // implement cubic interpolation on 2x upsampled buffer. Effectively delays buffer contents by 2 samples.
@@ -740,7 +740,7 @@ void S_Interpolate2xCubic( portable_samplepair_t *pbuffer, portable_samplepair_t
// prevfilter: filter memory. NOTE: this must match the filtertype ie: filterlinear[] for FILTERTYPE_LINEAR // prevfilter: filter memory. NOTE: this must match the filtertype ie: filterlinear[] for FILTERTYPE_LINEAR
// if NULL then perform no filtering. // if NULL then perform no filtering.
// count: how many samples to upsample. will become count*2 samples in buffer, in place. // count: how many samples to upsample. will become count*2 samples in buffer, in place.
void S_Interpolate2xLinear( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count ) static void S_Interpolate2xLinear( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count )
{ {
int i, upCount = count<<1; int i, upCount = count<<1;
@@ -769,7 +769,7 @@ void S_Interpolate2xLinear( portable_samplepair_t *pbuffer, portable_samplepair_
// if NULL then perform no filtering. // if NULL then perform no filtering.
// cfltmem: max number of sample pairs filter can use // cfltmem: max number of sample pairs filter can use
// filtertype: FILTERTYPE_NONE, _LINEAR, _CUBIC etc. Must match prevfilter. // filtertype: FILTERTYPE_NONE, _LINEAR, _CUBIC etc. Must match prevfilter.
void S_MixBufferUpsample2x( int count, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int filtertype ) static void S_MixBufferUpsample2x( int count, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int filtertype )
{ {
int upCount = count<<1; int upCount = count<<1;
int i, j; int i, j;
@@ -822,7 +822,7 @@ void MIX_ClearAllPaintBuffers( int SampleCount, qboolean clearFilters )
// mixes pbuf1 + pbuf2 into pbuf3, count samples // mixes pbuf1 + pbuf2 into pbuf3, count samples
// fgain is output gain 0-1.0 // fgain is output gain 0-1.0
// NOTE: pbuf3 may equal pbuf1 or pbuf2! // NOTE: pbuf3 may equal pbuf1 or pbuf2!
void MIX_MixPaintbuffers( int ibuf1, int ibuf2, int ibuf3, int count, float fgain ) static void MIX_MixPaintbuffers( int ibuf1, int ibuf2, int ibuf3, int count, float fgain )
{ {
portable_samplepair_t *pbuf1, *pbuf2, *pbuf3; portable_samplepair_t *pbuf1, *pbuf2, *pbuf3;
int i, gain; int i, gain;
@@ -855,7 +855,7 @@ void MIX_MixPaintbuffers( int ibuf1, int ibuf2, int ibuf3, int count, float fgai
} }
} }
void MIX_CompressPaintbuffer( int ipaint, int count ) static void MIX_CompressPaintbuffer( int ipaint, int count )
{ {
portable_samplepair_t *pbuf; portable_samplepair_t *pbuf;
paintbuffer_t *ppaint; paintbuffer_t *ppaint;
@@ -871,7 +871,7 @@ void MIX_CompressPaintbuffer( int ipaint, int count )
} }
} }
void S_MixUpsample( int sampleCount, int filtertype ) static void S_MixUpsample( int sampleCount, int filtertype )
{ {
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr(); paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
int ifilter = ppaint->ifilter; int ifilter = ppaint->ifilter;
@@ -884,7 +884,7 @@ void S_MixUpsample( int sampleCount, int filtertype )
ppaint->ifilter++; ppaint->ifilter++;
} }
void MIX_MixRawSamplesBuffer( int end ) static void MIX_MixRawSamplesBuffer( int end )
{ {
portable_samplepair_t *pbuf, *roombuf, *streambuf; portable_samplepair_t *pbuf, *roombuf, *streambuf;
uint i, j, stop; uint i, j, stop;
@@ -928,7 +928,7 @@ void MIX_MixRawSamplesBuffer( int end )
// IROOMBUFFER, IFACINGBUFFER, IFACINGAWAY // IROOMBUFFER, IFACINGBUFFER, IFACINGAWAY
// dsp fx are then applied to these buffers by the caller. // dsp fx are then applied to these buffers by the caller.
// caller also remixes all into final IPAINTBUFFER output. // caller also remixes all into final IPAINTBUFFER output.
void MIX_UpsampleAllPaintbuffers( int end, int count ) static void MIX_UpsampleAllPaintbuffers( int end, int count )
{ {
// 11khz sounds are mixed into 3 buffers based on distance from listener, and facing direction // 11khz sounds are mixed into 3 buffers based on distance from listener, and facing direction
// These buffers are facing, facingaway, room // These buffers are facing, facingaway, room

View File

@@ -201,15 +201,9 @@ typedef struct
//==================================================================== //====================================================================
#if XASH_PSP
#define MAX_DYNAMIC_CHANNELS (20 + NUM_AMBIENTS)
#define MAX_CHANNELS (128 + MAX_DYNAMIC_CHANNELS)
#define MAX_RAW_CHANNELS 16
#else
#define MAX_DYNAMIC_CHANNELS (60 + NUM_AMBIENTS) #define MAX_DYNAMIC_CHANNELS (60 + NUM_AMBIENTS)
#define MAX_CHANNELS (256 + MAX_DYNAMIC_CHANNELS) // Scourge Of Armagon has too many static sounds on hip2m4.bsp #define MAX_CHANNELS (256 + MAX_DYNAMIC_CHANNELS) // Scourge Of Armagon has too many static sounds on hip2m4.bsp
#define MAX_RAW_CHANNELS 48 #define MAX_RAW_CHANNELS 48
#endif
#define MAX_RAW_SAMPLES 8192 #define MAX_RAW_SAMPLES 8192
extern sound_t ambient_sfx[NUM_AMBIENTS]; extern sound_t ambient_sfx[NUM_AMBIENTS];

View File

@@ -428,6 +428,9 @@ void Voice_Disconnect( void )
voice.players_status[i].talking_ack = false; voice.players_status[i].talking_ack = false;
} }
} }
VoiceCapture_Shutdown();
voice.device_opened = false;
} }
/* /*
@@ -588,48 +591,53 @@ Voice_Init
Initialize the voice subsystem Initialize the voice subsystem
========================= =========================
*/ */
qboolean Voice_Init( const char *pszCodecName, int quality ) qboolean Voice_Init( const char *pszCodecName, int quality, qboolean preinit )
{ {
if( !voice_enable.value ) if( !voice_enable.value )
return false; return false;
if( Q_strcmp( pszCodecName, VOICE_OPUS_CUSTOM_CODEC ))
{
Con_Printf( S_ERROR "Server requested unsupported codec: %s\n", pszCodecName );
return false;
}
// reinitialize only if codec parameters are different // reinitialize only if codec parameters are different
if( !Q_strcmp( voice.codec, pszCodecName ) && voice.quality == quality ) if( Q_strcmp( pszCodecName, voice.codec ) || voice.quality != quality )
return true;
Voice_Shutdown();
voice.autogain.block_size = 128;
if( !Voice_InitOpusDecoder( ))
{ {
// no reason to init encoder and open audio device
// if we can't hear other players
Con_Printf( S_ERROR "Voice chat disabled.\n" );
Voice_Shutdown(); Voice_Shutdown();
return false;
if( Q_strcmp( pszCodecName, VOICE_OPUS_CUSTOM_CODEC ))
{
Con_Printf( S_ERROR "Server requested unsupported codec: %s\n", pszCodecName );
return false;
}
voice.autogain.block_size = 128;
if( !Voice_InitOpusDecoder( ))
{
// no reason to init encoder and open audio device
// if we can't hear other players
Con_Printf( S_ERROR "Voice chat disabled.\n" );
Voice_Shutdown();
return false;
}
// we can hear others players, so it's fine to fail now
voice.initialized = true;
Q_strncpy( voice.codec, pszCodecName, sizeof( voice.codec ));
if( !Voice_InitOpusEncoder( quality ))
{
Con_Printf( S_WARN "Other players will not be able to hear you.\n" );
return false;
}
voice.quality = quality;
} }
// we can hear others players, so it's fine to fail now if( !preinit )
voice.initialized = true;
Q_strncpy( voice.codec, pszCodecName, sizeof( voice.codec ));
if( !Voice_InitOpusEncoder( quality ))
{ {
Con_Printf( S_WARN "Other players will not be able to hear you.\n" ); voice.device_opened = VoiceCapture_Init();
return false;
if( !voice.device_opened )
Con_Printf( S_WARN "No microphone is available.\n" );
} }
voice.quality = quality;
if( !VoiceCapture_Init( ))
Con_Printf( S_WARN "No microphone is available.\n" );
return true; return true;
} }

View File

@@ -53,6 +53,7 @@ typedef struct voice_state_s
qboolean initialized; qboolean initialized;
qboolean is_recording; qboolean is_recording;
qboolean device_opened;
double start_time; double start_time;
voice_status_t local; voice_status_t local;
@@ -92,7 +93,7 @@ extern voice_state_t voice;
void CL_AddVoiceToDatagram( void ); void CL_AddVoiceToDatagram( void );
void Voice_RegisterCvars( void ); void Voice_RegisterCvars( void );
qboolean Voice_Init( const char *pszCodecName, int quality ); qboolean Voice_Init( const char *pszCodecName, int quality, qboolean preinit );
void Voice_Idle( double frametime ); void Voice_Idle( double frametime );
qboolean Voice_IsRecording( void ); qboolean Voice_IsRecording( void );
void Voice_RecordStop( void ); void Voice_RecordStop( void );

View File

@@ -1,175 +0,0 @@
/*
build.c - returns a engine build number
Copyright (C) 2010 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
static char *date = __DATE__ ;
static char *mon[12] = { "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" };
static char mond[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
// returns days since Apr 1 2015
int Q_buildnum( void )
{
int m = 0, d = 0, y = 0;
static int b = 0;
if( b != 0 ) return b;
for( m = 0; m < 11; m++ )
{
if( !Q_strnicmp( &date[0], mon[m], 3 ))
break;
d += mond[m];
}
d += Q_atoi( &date[4] ) - 1;
y = Q_atoi( &date[7] ) - 1900;
b = d + (int)((y - 1) * 365.25f );
if((( y % 4 ) == 0 ) && m > 1 )
{
b += 1;
}
b -= 41728; // Apr 1 2015
return b;
}
/*
=============
Q_buildnum_compat
Returns a Xash3D build number. This is left for compability with original Xash3D.
IMPORTANT: this value must be changed ONLY after updating to newer Xash3D
IMPORTANT: this value must be acquired through "build" cvar.
=============
*/
int Q_buildnum_compat( void )
{
// do not touch this! Only author of Xash3D can increase buildnumbers!
return 4529;
}
/*
============
Q_buildos
Returns current name of operating system. Without any spaces.
============
*/
const char *Q_buildos( void )
{
const char *osname;
#if XASH_MINGW
osname = "win32-mingw";
#elif XASH_WIN32
osname = "win32";
#elif XASH_ANDROID
osname = "android";
#elif XASH_LINUX
osname = "linux";
#elif XASH_APPLE
osname = "apple";
#elif XASH_FREEBSD
osname = "freebsd";
#elif XASH_NETBSD
osname = "netbsd";
#elif XASH_OPENBSD
osname = "openbsd";
#elif XASH_EMSCRIPTEN
osname = "emscripten";
#elif XASH_DOS4GW
osname = "DOS4GW";
#elif XASH_PSP
osname = "psp";
#else
#error "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug"
#endif
return osname;
}
/*
============
Q_buildos
Returns current name of operating system. Without any spaces.
============
*/
const char *Q_buildarch( void )
{
const char *archname;
#if XASH_AMD64
archname = "amd64";
#elif XASH_X86
archname = "i386";
#elif XASH_ARM && XASH_64BIT
archname = "arm64";
#elif XASH_ARM
archname = "armv"
#if XASH_ARM == 8
"8_32" // for those who (mis)using 32-bit OS on 64-bit CPU
#elif XASH_ARM == 7
"7"
#elif XASH_ARM == 6
"6"
#elif XASH_ARM == 5
"5"
#elif XASH_ARM == 4
"4"
#endif
#if XASH_ARM_HARDFP
"hf";
#else
"l";
#endif
#elif XASH_MIPS && defined XASH_BIG_ENDIAN
archname = "mips";
#elif XASH_MIPS && defined XASH_LITTLE_ENDIAN
archname = "mipsel";
#elif XASH_JS
archname = "javascript";
#elif XASH_E2K
archname = "e2k";
#else
#error "Place your architecture name here! If this is a mistake, try to fix conditions above and report a bug"
#endif
return archname;
}
/*
=============
Q_buildcommit
Returns a short hash of current commit in VCS as string.
XASH_BUILD_COMMIT must be passed in quotes
if XASH_BUILD_COMMIT is not defined,
Q_buildcommit will identify this build as "notset"
=============
*/
const char *Q_buildcommit( void )
{
#ifdef XASH_BUILD_COMMIT
return XASH_BUILD_COMMIT;
#else
return "notset";
#endif
}

View File

@@ -52,7 +52,7 @@ CSCR_ExpectString
Return true if next token is pExpext and skip it Return true if next token is pExpext and skip it
=================== ===================
*/ */
qboolean CSCR_ExpectString( parserstate_t *ps, const char *pExpect, qboolean skip, qboolean error ) static qboolean CSCR_ExpectString( parserstate_t *ps, const char *pExpect, qboolean skip, qboolean error )
{ {
char *tmp = COM_ParseFile( ps->buf, ps->token, sizeof( ps->token )); char *tmp = COM_ParseFile( ps->buf, ps->token, sizeof( ps->token ));
@@ -75,7 +75,7 @@ CSCR_ParseType
Determine script variable type Determine script variable type
=================== ===================
*/ */
cvartype_t CSCR_ParseType( parserstate_t *ps ) static cvartype_t CSCR_ParseType( parserstate_t *ps )
{ {
int i; int i;
@@ -96,7 +96,7 @@ cvartype_t CSCR_ParseType( parserstate_t *ps )
CSCR_ParseSingleCvar CSCR_ParseSingleCvar
========================= =========================
*/ */
qboolean CSCR_ParseSingleCvar( parserstate_t *ps, scrvardef_t *result ) static qboolean CSCR_ParseSingleCvar( parserstate_t *ps, scrvardef_t *result )
{ {
// read the name // read the name
ps->buf = COM_ParseFile( ps->buf, result->name, sizeof( result->name )); ps->buf = COM_ParseFile( ps->buf, result->name, sizeof( result->name ));
@@ -170,7 +170,7 @@ CSCR_ParseHeader
Check version and seek to first cvar name Check version and seek to first cvar name
====================== ======================
*/ */
qboolean CSCR_ParseHeader( parserstate_t *ps ) static qboolean CSCR_ParseHeader( parserstate_t *ps )
{ {
if( !CSCR_ExpectString( ps, "VERSION", false, true )) if( !CSCR_ExpectString( ps, "VERSION", false, true ))
return false; return false;

View File

@@ -53,7 +53,7 @@ static void Cmd_ExecuteStringWithPrivilegeCheck( const char *text, qboolean isPr
Cbuf_Init Cbuf_Init
============ ============
*/ */
void Cbuf_Init( void ) static void Cbuf_Init( void )
{ {
cmd_text.data = cmd_text_buf; cmd_text.data = cmd_text_buf;
filteredcmd_text.data = filteredcmd_text_buf; filteredcmd_text.data = filteredcmd_text_buf;
@@ -79,7 +79,7 @@ void Cbuf_Clear( void )
Cbuf_GetSpace Cbuf_GetSpace
============ ============
*/ */
void *Cbuf_GetSpace( cmdbuf_t *buf, int length ) static void *Cbuf_GetSpace( cmdbuf_t *buf, int length )
{ {
void *data; void *data;
@@ -176,7 +176,7 @@ void Cbuf_InsertText( const char *text )
Cbuf_Execute Cbuf_Execute
============ ============
*/ */
void Cbuf_ExecuteCommandsFromBuffer( cmdbuf_t *buf, qboolean isPrivileged, int cmdsToExecute ) static void Cbuf_ExecuteCommandsFromBuffer( cmdbuf_t *buf, qboolean isPrivileged, int cmdsToExecute )
{ {
char *text; char *text;
char line[MAX_CMD_LINE]; char line[MAX_CMD_LINE];
@@ -356,7 +356,7 @@ hl.exe -dev 3 +map c1a0d
hl.exe -nosound -game bshift hl.exe -nosound -game bshift
=============== ===============
*/ */
void Cmd_StuffCmds_f( void ) static void Cmd_StuffCmds_f( void )
{ {
host.stuffcmds_pending = true; host.stuffcmds_pending = true;
} }
@@ -370,7 +370,7 @@ next frame. This allows commands like:
bind g "cmd use rocket ; +attack ; wait ; -attack ; cmd use blaster" bind g "cmd use rocket ; +attack ; wait ; -attack ; cmd use blaster"
============ ============
*/ */
void Cmd_Wait_f( void ) static void Cmd_Wait_f( void )
{ {
cmd_wait = true; cmd_wait = true;
} }
@@ -382,7 +382,7 @@ Cmd_Echo_f
Just prints the rest of the line to the console Just prints the rest of the line to the console
=============== ===============
*/ */
void Cmd_Echo_f( void ) static void Cmd_Echo_f( void )
{ {
int i; int i;
@@ -398,7 +398,7 @@ Cmd_Alias_f
Creates a new command that executes a command string (possibly ; seperated) Creates a new command that executes a command string (possibly ; seperated)
=============== ===============
*/ */
void Cmd_Alias_f( void ) static void Cmd_Alias_f( void )
{ {
cmdalias_t *a; cmdalias_t *a;
char cmd[MAX_CMD_LINE]; char cmd[MAX_CMD_LINE];
@@ -529,7 +529,6 @@ typedef struct cmd_s
static int cmd_argc; static int cmd_argc;
static const char *cmd_args = NULL; static const char *cmd_args = NULL;
static char *cmd_argv[MAX_CMD_TOKENS]; static char *cmd_argv[MAX_CMD_TOKENS];
static char cmd_tokenized[MAX_CMD_BUFFER]; // will have 0 bytes inserted
static cmd_t *cmd_functions; // possible commands to execute static cmd_t *cmd_functions; // possible commands to execute
/* /*
@@ -882,7 +881,7 @@ Cmd_If_f
Compare and et condition bit if true Compare and et condition bit if true
============ ============
*/ */
void Cmd_If_f( void ) static void Cmd_If_f( void )
{ {
// reset bit first // reset bit first
cmd_condition &= ~BIT( cmd_condlevel ); cmd_condition &= ~BIT( cmd_condlevel );
@@ -943,7 +942,7 @@ Cmd_Else_f
Invert condition bit Invert condition bit
============ ============
*/ */
void Cmd_Else_f( void ) static void Cmd_Else_f( void )
{ {
cmd_condition ^= BIT( cmd_condlevel ); cmd_condition ^= BIT( cmd_condlevel );
} }
@@ -1179,7 +1178,7 @@ void Cmd_ForwardToServer( void )
Cmd_List_f Cmd_List_f
============ ============
*/ */
void Cmd_List_f( void ) static void Cmd_List_f( void )
{ {
cmd_t *cmd; cmd_t *cmd;
int i = 0; int i = 0;

View File

@@ -17,15 +17,24 @@ GNU General Public License for more details.
#define COM_STRINGS_H #define COM_STRINGS_H
// default colored message headers // default colored message headers
#define S_NOTE "^2Note:^7 " #define S_BLACK "^0"
#define S_WARN "^3Warning:^7 " #define S_RED "^1"
#define S_ERROR "^1Error:^7 " #define S_GREEN "^2"
#define S_USAGE "Usage: " #define S_YELLOW "^3"
#define S_USAGE_INDENT " " #define S_BLUE "^4"
#define S_CYAN "^5"
#define S_MAGENTA "^6"
#define S_DEFAULT "^7"
#define S_OPENGL_NOTE "^2OpenGL Note:^7 " #define S_NOTE S_GREEN "Note: " S_DEFAULT
#define S_OPENGL_WARN "^3OpenGL Warning:^7 " #define S_WARN S_YELLOW "Warning: " S_DEFAULT
#define S_OPENGL_ERROR "^3OpenGL Error:^7 " #define S_ERROR S_RED "Error: " S_DEFAULT
#define S_USAGE "Usage: "
#define S_USAGE_INDENT "\t"
#define S_OPENGL_NOTE S_GREEN "OpenGL Note: " S_DEFAULT
#define S_OPENGL_WARN S_YELLOW "OpenGL Warning: " S_DEFAULT
#define S_OPENGL_ERROR S_RED "OpenGL Error: " S_DEFAULT
// end game final default message // end game final default message
#define DEFAULT_ENDGAME_MESSAGE "The End" #define DEFAULT_ENDGAME_MESSAGE "The End"

View File

@@ -531,47 +531,6 @@ int GAME_EXPORT COM_FileSize( const char *filename )
return FS_FileSize( filename, false ); return FS_FileSize( filename, false );
} }
/*
=============
COM_AddAppDirectoryToSearchPath
=============
*/
void GAME_EXPORT COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName )
{
FS_AddGameHierarchy( pszBaseDir, FS_NOWRITE_PATH );
}
/*
===========
COM_ExpandFilename
Finds the file in the search path, copies over the name with the full path name.
This doesn't search in the pak file.
===========
*/
int GAME_EXPORT COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize )
{
char result[MAX_SYSPATH];
if( !COM_CheckString( fileName ) || !nameOutBuffer || nameOutBufferSize <= 0 )
return 0;
// filename examples:
// media\sierra.avi - D:\Xash3D\valve\media\sierra.avi
// models\barney.mdl - D:\Xash3D\bshift\models\barney.mdl
if( g_fsapi.GetFullDiskPath( result, sizeof( result ), fileName, false ))
{
// check for enough room
if( Q_strlen( result ) > nameOutBufferSize )
return 0;
Q_strncpy( nameOutBuffer, result, nameOutBufferSize );
return 1;
}
return 0;
}
/* /*
============= =============
COM_TrimSpace COM_TrimSpace
@@ -734,7 +693,7 @@ COM_LoadFileForMe
byte *GAME_EXPORT COM_LoadFileForMe( const char *filename, int *pLength ) byte *GAME_EXPORT COM_LoadFileForMe( const char *filename, int *pLength )
{ {
string name; string name;
byte *file, *pfile; byte *pfile;
fs_offset_t iLength; fs_offset_t iLength;
if( !COM_CheckString( filename )) if( !COM_CheckString( filename ))
@@ -747,21 +706,9 @@ byte *GAME_EXPORT COM_LoadFileForMe( const char *filename, int *pLength )
Q_strncpy( name, filename, sizeof( name )); Q_strncpy( name, filename, sizeof( name ));
COM_FixSlashes( name ); COM_FixSlashes( name );
pfile = FS_LoadFile( name, &iLength, false ); pfile = g_fsapi.LoadFileMalloc( name, &iLength, false );
if( pLength ) *pLength = (int)iLength; if( pLength ) *pLength = (int)iLength;
if( pfile )
{
file = malloc( iLength + 1 );
if( file != NULL )
{
memcpy( file, pfile, iLength );
file[iLength] = '\0';
}
Mem_Free( pfile );
pfile = file;
}
return pfile; return pfile;
} }
@@ -869,18 +816,6 @@ cvar_t *GAME_EXPORT pfnCVarGetPointer( const char *szVarName )
return (cvar_t *)Cvar_FindVar( szVarName ); return (cvar_t *)Cvar_FindVar( szVarName );
} }
/*
=============
pfnCVarDirectSet
allow to set cvar directly
=============
*/
void GAME_EXPORT pfnCVarDirectSet( cvar_t *var, const char *szValue )
{
Cvar_DirectSet( (convar_t *)var, szValue );
}
/* /*
============= =============
COM_CompareFileTime COM_CompareFileTime
@@ -996,21 +931,6 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
return true; return true;
} }
const char *COM_GetResourceTypeName( resourcetype_t restype )
{
switch( restype )
{
case t_decal: return "decal";
case t_eventscript: return "eventscript";
case t_generic: return "generic";
case t_model: return "model";
case t_skin: return "skin";
case t_sound: return "sound";
case t_world: return "world";
default: return "unknown";
}
}
char *_copystring( poolhandle_t mempool, const char *s, const char *filename, int fileline ) char *_copystring( poolhandle_t mempool, const char *s, const char *filename, int fileline )
{ {
size_t size; size_t size;

View File

@@ -141,7 +141,6 @@ typedef enum
#define MAX_DECALS 256 // touching TE_DECAL messages, etc #define MAX_DECALS 256 // touching TE_DECAL messages, etc
#define MAX_STATIC_ENTITIES 32 // static entities that moved on the client when level is spawn #define MAX_STATIC_ENTITIES 32 // static entities that moved on the client when level is spawn
#endif #endif
#endif
#define GameState (&host.game) #define GameState (&host.game)
@@ -389,7 +388,6 @@ void *FS_GetNativeObject( const char *obj );
// //
// cmd.c // cmd.c
// //
void Cbuf_Init( void );
void Cbuf_Clear( void ); void Cbuf_Clear( void );
void Cbuf_AddText( const char *text ); void Cbuf_AddText( const char *text );
void Cbuf_AddTextf( const char *text, ... ) _format( 1 ); void Cbuf_AddTextf( const char *text, ... ) _format( 1 );
@@ -413,9 +411,6 @@ void Cmd_RemoveCommand( const char *cmd_name );
qboolean Cmd_Exists( const char *cmd_name ); qboolean Cmd_Exists( const char *cmd_name );
void Cmd_LookupCmds( void *buffer, void *ptr, setpair_t callback ); void Cmd_LookupCmds( void *buffer, void *ptr, setpair_t callback );
int Cmd_ListMaps( search_t *t , char *lastmapname, size_t len ); int Cmd_ListMaps( search_t *t , char *lastmapname, size_t len );
qboolean Cmd_GetMapList( const char *s, char *completedname, int length );
qboolean Cmd_GetDemoList( const char *s, char *completedname, int length );
qboolean Cmd_GetMovieList( const char *s, char *completedname, int length );
void Cmd_TokenizeString( const char *text ); void Cmd_TokenizeString( const char *text );
void Cmd_ExecuteString( const char *text ); void Cmd_ExecuteString( const char *text );
void Cmd_ForwardToServer( void ); void Cmd_ForwardToServer( void );
@@ -462,13 +457,12 @@ void FS_FreeImage( rgbdata_t *pack );
extern const bpc_desc_t PFDesc[]; // image get pixelformat extern const bpc_desc_t PFDesc[]; // image get pixelformat
qboolean Image_Process( rgbdata_t **pix, int width, int height, uint flags, float reserved ); qboolean Image_Process( rgbdata_t **pix, int width, int height, uint flags, float reserved );
void Image_PaletteHueReplace( byte *palSrc, int newHue, int start, int end, int pal_size ); void Image_PaletteHueReplace( byte *palSrc, int newHue, int start, int end, int pal_size );
void Image_PaletteTranslate( byte *palSrc, int top, int bottom, int pal_size );
void Image_SetForceFlags( uint flags ); // set image force flags on loading void Image_SetForceFlags( uint flags ); // set image force flags on loading
size_t Image_DXTGetLinearSize( int type, int width, int height, int depth );
qboolean Image_CustomPalette( void ); qboolean Image_CustomPalette( void );
void Image_ClearForceFlags( void ); void Image_ClearForceFlags( void );
void Image_SetMDLPointer( byte *p ); void Image_SetMDLPointer( byte *p );
void Image_CheckPaletteQ1( void ); void Image_CheckPaletteQ1( void );
/* /*
======================================================================== ========================================================================
@@ -544,7 +538,6 @@ qboolean Host_IsQuakeCompatible( void );
void EXPORT Host_Shutdown( void ); void EXPORT Host_Shutdown( void );
int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func ); int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func );
int Host_CompareFileTime( int ft1, int ft2 ); int Host_CompareFileTime( int ft1, int ft2 );
void Host_NewInstance( const char *name, const char *finalmsg );
void Host_EndGame( qboolean abort, const char *message, ... ) _format( 2 ); void Host_EndGame( qboolean abort, const char *message, ... ) _format( 2 );
void Host_AbortCurrentFrame( void ) NORETURN; void Host_AbortCurrentFrame( void ) NORETURN;
void Host_WriteServerConfig( const char *name ); void Host_WriteServerConfig( const char *name );
@@ -557,7 +550,6 @@ void Host_ShutdownServer( void );
void Host_Error( const char *error, ... ) _format( 1 ); void Host_Error( const char *error, ... ) _format( 1 );
void Host_ValidateEngineFeatures( uint32_t features ); void Host_ValidateEngineFeatures( uint32_t features );
void Host_Frame( float time ); void Host_Frame( float time );
void Host_InitDecals( void );
void Host_Credits( void ); void Host_Credits( void );
// //
@@ -601,7 +593,6 @@ void COM_HexConvert( const char *pszInput, int nInputLength, byte *pOutput );
int COM_SaveFile( const char *filename, const void *data, int len ); int COM_SaveFile( const char *filename, const void *data, int len );
byte* COM_LoadFileForMe( const char *filename, int *pLength ); byte* COM_LoadFileForMe( const char *filename, int *pLength );
qboolean COM_IsSafeFileToDownload( const char *filename ); qboolean COM_IsSafeFileToDownload( const char *filename );
const char *COM_GetResourceTypeName( resourcetype_t restype );
cvar_t *pfnCVarGetPointer( const char *szVarName ); cvar_t *pfnCVarGetPointer( const char *szVarName );
int pfnDrawConsoleString( int x, int y, char *string ); int pfnDrawConsoleString( int x, int y, char *string );
void pfnDrawSetTextColor( float r, float g, float b ); void pfnDrawSetTextColor( float r, float g, float b );
@@ -609,7 +600,6 @@ void pfnDrawConsoleStringLen( const char *pText, int *length, int *height );
void *Cache_Check( poolhandle_t mempool, struct cache_user_s *c ); void *Cache_Check( poolhandle_t mempool, struct cache_user_s *c );
void COM_TrimSpace( const char *source, char *dest ); void COM_TrimSpace( const char *source, char *dest );
void pfnGetModelBounds( model_t *mod, float *mins, float *maxs ); void pfnGetModelBounds( model_t *mod, float *mins, float *maxs );
void pfnCVarDirectSet( cvar_t *var, const char *szValue );
int COM_CheckParm( char *parm, char **ppnext ); int COM_CheckParm( char *parm, char **ppnext );
void pfnGetGameDir( char *szGetGameDir ); void pfnGetGameDir( char *szGetGameDir );
int pfnGetModelType( model_t *mod ); int pfnGetModelType( model_t *mod );
@@ -651,7 +641,6 @@ void pfnResetTutorMessageDecayData( void );
// //
// con_utils.c // con_utils.c
// //
qboolean Cmd_AutocompleteName( const char *source, int arg, char *buffer, size_t bufsize );
void Con_CompleteCommand( field_t *field ); void Con_CompleteCommand( field_t *field );
void Cmd_AutoComplete( char *complete_string ); void Cmd_AutoComplete( char *complete_string );
void Cmd_AutoCompleteClear( void ); void Cmd_AutoCompleteClear( void );
@@ -707,21 +696,13 @@ void CL_LegacyUpdateInfo( void );
void CL_CharEvent( int key ); void CL_CharEvent( int key );
qboolean CL_DisableVisibility( void ); qboolean CL_DisableVisibility( void );
byte *COM_LoadFile( const char *filename, int usehunk, int *pLength ); byte *COM_LoadFile( const char *filename, int usehunk, int *pLength );
int CL_GetDemoComment( const char *demoname, char *comment );
void COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName );
int COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize );
struct cmd_s *Cmd_GetFirstFunctionHandle( void ); struct cmd_s *Cmd_GetFirstFunctionHandle( void );
struct cmd_s *Cmd_GetNextFunctionHandle( struct cmd_s *cmd ); struct cmd_s *Cmd_GetNextFunctionHandle( struct cmd_s *cmd );
struct cmdalias_s *Cmd_AliasGetList( void ); struct cmdalias_s *Cmd_AliasGetList( void );
const char *Cmd_GetName( struct cmd_s *cmd ); const char *Cmd_GetName( struct cmd_s *cmd );
void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch );
void SV_CreateDecal( sizebuf_t *msg, const float *origin, int decalIndex, int entityIndex, int modelIndex, int flags, float scale );
void Log_Printf( const char *fmt, ... ) _format( 1 ); void Log_Printf( const char *fmt, ... ) _format( 1 );
void SV_BroadcastCommand( const char *fmt, ... ) _format( 1 ); void SV_BroadcastCommand( const char *fmt, ... ) _format( 1 );
qboolean SV_RestoreCustomDecal( struct decallist_s *entry, edict_t *pEdict, qboolean adjacent );
void SV_BroadcastPrintf( struct sv_client_s *ignore, const char *fmt, ... ) _format( 2 ); void SV_BroadcastPrintf( struct sv_client_s *ignore, const char *fmt, ... ) _format( 2 );
int R_CreateDecalList( struct decallist_s *pList );
void R_ClearAllDecals( void );
void CL_ClearStaticEntities( void ); void CL_ClearStaticEntities( void );
qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position ); qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position );
void CL_ServerCommand( qboolean reliable, const char *fmt, ... ) _format( 2 ); void CL_ServerCommand( qboolean reliable, const char *fmt, ... ) _format( 2 );
@@ -732,17 +713,14 @@ void SV_DrawOrthoTriangles( void );
double CL_GetDemoFramerate( void ); double CL_GetDemoFramerate( void );
qboolean UI_CreditsActive( void ); qboolean UI_CreditsActive( void );
void CL_StopPlayback( void ); void CL_StopPlayback( void );
void CL_ExtraUpdate( void );
int CL_GetMaxClients( void ); int CL_GetMaxClients( void );
int SV_GetMaxClients( void ); int SV_GetMaxClients( void );
qboolean CL_IsRecordDemo( void ); qboolean CL_IsRecordDemo( void );
qboolean CL_IsTimeDemo( void ); qboolean CL_IsTimeDemo( void );
qboolean CL_IsPlaybackDemo( void ); qboolean CL_IsPlaybackDemo( void );
qboolean SV_Initialized( void ); qboolean SV_Initialized( void );
qboolean CL_LoadProgs( const char *name );
void CL_ProcessFile( qboolean successfully_received, const char *filename ); void CL_ProcessFile( qboolean successfully_received, const char *filename );
int SV_GetSaveComment( const char *savename, char *comment ); int SV_GetSaveComment( const char *savename, char *comment );
qboolean SV_NewGame( const char *mapName, qboolean loadGame );
void SV_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr ); void SV_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
void CL_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr ); void CL_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
void SV_SysError( const char *error_string ); void SV_SysError( const char *error_string );
@@ -751,11 +729,9 @@ void SV_ExecLoadLevel( void );
void SV_ExecLoadGame( void ); void SV_ExecLoadGame( void );
void SV_ExecChangeLevel( void ); void SV_ExecChangeLevel( void );
void CL_WriteMessageHistory( void ); void CL_WriteMessageHistory( void );
void CL_SendCmd( void );
void CL_Disconnect( void ); void CL_Disconnect( void );
void CL_ClearEdicts( void ); void CL_ClearEdicts( void );
void CL_Crashed( void ); void CL_Crashed( void );
qboolean CL_NextDemo( void );
char *SV_Serverinfo( void ); char *SV_Serverinfo( void );
void CL_Drop( void ); void CL_Drop( void );
void Con_Init( void ); void Con_Init( void );
@@ -780,7 +756,6 @@ qboolean Info_SetValueForStarKey( char *s, const char *key, const char *value, i
qboolean Info_IsValid( const char *s ); qboolean Info_IsValid( const char *s );
void Info_WriteVars( file_t *f ); void Info_WriteVars( file_t *f );
void Info_Print( const char *s ); void Info_Print( const char *s );
void Cmd_WriteVariables( file_t *f );
int Cmd_CheckMapsList( int fRefresh ); int Cmd_CheckMapsList( int fRefresh );
void COM_SetRandomSeed( int lSeed ); void COM_SetRandomSeed( int lSeed );
int COM_RandomLong( int lMin, int lMax ); int COM_RandomLong( int lMin, int lMax );
@@ -802,6 +777,7 @@ int COM_FileSize( const char *filename );
void COM_FreeFile( void *buffer ); void COM_FreeFile( void *buffer );
int COM_CompareFileTime( const char *filename1, const char *filename2, int *iCompare ); int COM_CompareFileTime( const char *filename1, const char *filename2, int *iCompare );
char *va( const char *format, ... ) _format( 1 ); char *va( const char *format, ... ) _format( 1 );
qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer );
// soundlib shared exports // soundlib shared exports
qboolean S_Init( void ); qboolean S_Init( void );
@@ -819,6 +795,7 @@ uint ScreenGammaTable( uint );
uint LinearGammaTable( uint ); uint LinearGammaTable( uint );
void V_Init( void ); void V_Init( void );
void V_CheckGamma( void ); void V_CheckGamma( void );
void V_CheckGammaEnd( void );
// //
// identification.c // identification.c
@@ -839,6 +816,34 @@ void NET_MasterClear( void );
void NET_MasterShutdown( void ); void NET_MasterShutdown( void );
qboolean NET_GetMaster( netadr_t from, uint *challenge, double *last_heartbeat ); qboolean NET_GetMaster( netadr_t from, uint *challenge, double *last_heartbeat );
//
// sounds.c
//
typedef enum soundlst_group_e
{
BouncePlayerShell = 0,
BounceWeaponShell,
BounceConcrete,
BounceGlass,
BounceMetal,
BounceFlesh,
BounceWood,
Ricochet,
Explode,
PlayerWaterEnter,
PlayerWaterExit,
EntityWaterEnter,
EntityWaterExit,
SoundList_Groups // must be last
} soundlst_group_t;
int SoundList_Count( soundlst_group_t group );
const char *SoundList_GetRandom( soundlst_group_t group );
const char *SoundList_Get( soundlst_group_t group, int idx );
void SoundList_Init( void );
void SoundList_Shutdown( void );
#ifdef REF_DLL #ifdef REF_DLL
#error "common.h in ref_dll" #error "common.h in ref_dll"
#endif #endif

View File

@@ -184,7 +184,7 @@ Cmd_GetMapList
Prints or complete map filename Prints or complete map filename
===================================== =====================================
*/ */
qboolean Cmd_GetMapList( const char *s, char *completedname, int length ) static qboolean Cmd_GetMapList( const char *s, char *completedname, int length )
{ {
search_t *t; search_t *t;
string matchbuf; string matchbuf;
@@ -220,7 +220,7 @@ Cmd_GetDemoList
Prints or complete demo filename Prints or complete demo filename
===================================== =====================================
*/ */
qboolean Cmd_GetDemoList( const char *s, char *completedname, int length ) static qboolean Cmd_GetDemoList( const char *s, char *completedname, int length )
{ {
search_t *t; search_t *t;
string matchbuf; string matchbuf;
@@ -267,7 +267,7 @@ Cmd_GetMovieList
Prints or complete movie filename Prints or complete movie filename
===================================== =====================================
*/ */
qboolean Cmd_GetMovieList( const char *s, char *completedname, int length ) static qboolean Cmd_GetMovieList( const char *s, char *completedname, int length )
{ {
search_t *t; search_t *t;
string matchbuf; string matchbuf;
@@ -314,7 +314,7 @@ Cmd_GetMusicList
Prints or complete background track filename Prints or complete background track filename
===================================== =====================================
*/ */
qboolean Cmd_GetMusicList( const char *s, char *completedname, int length ) static qboolean Cmd_GetMusicList( const char *s, char *completedname, int length )
{ {
search_t *t; search_t *t;
string matchbuf; string matchbuf;
@@ -362,7 +362,7 @@ Cmd_GetSavesList
Prints or complete savegame filename Prints or complete savegame filename
===================================== =====================================
*/ */
qboolean Cmd_GetSavesList( const char *s, char *completedname, int length ) static qboolean Cmd_GetSavesList( const char *s, char *completedname, int length )
{ {
search_t *t; search_t *t;
string matchbuf; string matchbuf;
@@ -409,7 +409,7 @@ Cmd_GetConfigList
Prints or complete .cfg filename Prints or complete .cfg filename
===================================== =====================================
*/ */
qboolean Cmd_GetConfigList( const char *s, char *completedname, int length ) static qboolean Cmd_GetConfigList( const char *s, char *completedname, int length )
{ {
search_t *t; search_t *t;
string matchbuf; string matchbuf;
@@ -456,7 +456,7 @@ Cmd_GetSoundList
Prints or complete sound filename Prints or complete sound filename
===================================== =====================================
*/ */
qboolean Cmd_GetSoundList( const char *s, char *completedname, int length ) static qboolean Cmd_GetSoundList( const char *s, char *completedname, int length )
{ {
search_t *t; search_t *t;
string matchbuf; string matchbuf;
@@ -508,7 +508,7 @@ Cmd_GetItemsList
Prints or complete item classname (weapons only) Prints or complete item classname (weapons only)
===================================== =====================================
*/ */
qboolean Cmd_GetItemsList( const char *s, char *completedname, int length ) static qboolean Cmd_GetItemsList( const char *s, char *completedname, int length )
{ {
search_t *t; search_t *t;
string matchbuf; string matchbuf;
@@ -555,7 +555,7 @@ Cmd_GetKeysList
Autocomplete for bind command Autocomplete for bind command
===================================== =====================================
*/ */
qboolean Cmd_GetKeysList( const char *s, char *completedname, int length ) static qboolean Cmd_GetKeysList( const char *s, char *completedname, int length )
{ {
size_t i, numkeys; size_t i, numkeys;
string keys[256]; string keys[256];
@@ -636,7 +636,7 @@ Cmd_GetCommandsList
Autocomplete for bind command Autocomplete for bind command
===================================== =====================================
*/ */
qboolean Cmd_GetCommandsList( const char *s, char *completedname, int length ) static qboolean Cmd_GetCommandsList( const char *s, char *completedname, int length )
{ {
size_t i; size_t i;
string matchbuf; string matchbuf;
@@ -701,7 +701,7 @@ Cmd_GetCustomList
Prints or complete .HPK filenames Prints or complete .HPK filenames
===================================== =====================================
*/ */
qboolean Cmd_GetCustomList( const char *s, char *completedname, int length ) static qboolean Cmd_GetCustomList( const char *s, char *completedname, int length )
{ {
search_t *t; search_t *t;
string matchbuf; string matchbuf;
@@ -747,17 +747,13 @@ Cmd_GetGameList
Prints or complete gamedir name Prints or complete gamedir name
===================================== =====================================
*/ */
qboolean Cmd_GetGamesList( const char *s, char *completedname, int length ) static qboolean Cmd_GetGamesList( const char *s, char *completedname, int length )
{ {
int i, numgamedirs; int i, numgamedirs;
string gamedirs[MAX_MODS]; string gamedirs[MAX_MODS];
string matchbuf; string matchbuf;
int len; int len;
// stand-alone games doesn't have cmd "game"
if( !Cmd_Exists( "game" ))
return false;
// compare gamelist with current keyword // compare gamelist with current keyword
len = Q_strlen( s ); len = Q_strlen( s );
@@ -800,7 +796,7 @@ Cmd_GetCDList
Prints or complete CD command name Prints or complete CD command name
===================================== =====================================
*/ */
qboolean Cmd_GetCDList( const char *s, char *completedname, int length ) static qboolean Cmd_GetCDList( const char *s, char *completedname, int length )
{ {
int i, numcdcommands; int i, numcdcommands;
string cdcommands[8]; string cdcommands[8];
@@ -854,7 +850,7 @@ qboolean Cmd_GetCDList( const char *s, char *completedname, int length )
return true; return true;
} }
qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir ) static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
{ {
qboolean use_filter = false; qboolean use_filter = false;
byte buf[MAX_SYSPATH]; byte buf[MAX_SYSPATH];
@@ -1061,7 +1057,7 @@ Autocomplete filename
for various cmds for various cmds
============ ============
*/ */
qboolean Cmd_AutocompleteName( const char *source, int arg, char *buffer, size_t bufsize ) static qboolean Cmd_AutocompleteName( const char *source, int arg, char *buffer, size_t bufsize )
{ {
autocomplete_list_t *list; autocomplete_list_t *list;
@@ -1345,13 +1341,13 @@ static void Cmd_WriteHelp(const char *name, const char *unused, const char *desc
if( length == 0 ) FS_Printf( f, "%s \"%s\"\n", name, desc ); if( length == 0 ) FS_Printf( f, "%s \"%s\"\n", name, desc );
} }
void Cmd_WriteOpenGLVariables( file_t *f ) static void Cmd_WriteOpenGLVariables( file_t *f )
{ {
Cvar_LookupVars( FCVAR_GLCONFIG, NULL, f, (setpair_t)Cmd_WriteOpenGLCvar ); Cvar_LookupVars( FCVAR_GLCONFIG, NULL, f, (setpair_t)Cmd_WriteOpenGLCvar );
} }
#if !XASH_DEDICATED #if !XASH_DEDICATED
void Host_FinalizeConfig( file_t *f, const char *config ) static void Host_FinalizeConfig( file_t *f, const char *config )
{ {
string backup, newcfg; string backup, newcfg;

View File

@@ -372,9 +372,9 @@ static void Sys_Crash( int signal, siginfo_t *si, void *context)
bp = (void**)ucontext->uc_mcontext.mc_rbp; bp = (void**)ucontext->uc_mcontext.mc_rbp;
sp = (void**)ucontext->uc_mcontext.mc_rsp; sp = (void**)ucontext->uc_mcontext.mc_rsp;
#elif XASH_NETBSD #elif XASH_NETBSD
pc = (void*)ucontext->uc_mcontext.__gregs[REG_RIP]; pc = (void*)ucontext->uc_mcontext.__gregs[_REG_RIP];
bp = (void**)ucontext->uc_mcontext.__gregs[REG_RBP]; bp = (void**)ucontext->uc_mcontext.__gregs[_REG_RBP];
sp = (void**)ucontext->uc_mcontext.__gregs[REG_RSP]; sp = (void**)ucontext->uc_mcontext.__gregs[_REG_RSP];
#elif XASH_OPENBSD #elif XASH_OPENBSD
pc = (void*)ucontext->sc_rip; pc = (void*)ucontext->sc_rip;
bp = (void**)ucontext->sc_rbp; bp = (void**)ucontext->sc_rbp;

View File

@@ -195,7 +195,7 @@ Cvar_ValidateString
deal with userinfo etc deal with userinfo etc
============ ============
*/ */
const char *Cvar_ValidateString( convar_t *var, const char *value ) static const char *Cvar_ValidateString( convar_t *var, const char *value )
{ {
const char *pszValue; const char *pszValue;
static char szNew[MAX_STRING]; static char szNew[MAX_STRING];
@@ -278,7 +278,7 @@ Cvar_UnlinkVar
unlink the variable unlink the variable
============ ============
*/ */
int Cvar_UnlinkVar( const char *var_name, int group ) static int Cvar_UnlinkVar( const char *var_name, int group )
{ {
int count = 0; int count = 0;
convar_t **prev; convar_t **prev;
@@ -685,7 +685,7 @@ Cvar_DirectSet
way to change value for many cvars way to change value for many cvars
============ ============
*/ */
void Cvar_DirectSet( convar_t *var, const char *value ) void GAME_EXPORT Cvar_DirectSet( convar_t *var, const char *value )
{ {
const char *pszValue; const char *pszValue;
@@ -1091,7 +1091,7 @@ Cvar_Toggle_f
Toggles a cvar for easy single key binding Toggles a cvar for easy single key binding
============ ============
*/ */
void Cvar_Toggle_f( void ) static void Cvar_Toggle_f( void )
{ {
int v; int v;
@@ -1114,7 +1114,7 @@ Allows setting and defining of arbitrary cvars from console, even if they
weren't declared in C code. weren't declared in C code.
============ ============
*/ */
void Cvar_Set_f( void ) static void Cvar_Set_f( void )
{ {
int i, c, l = 0, len; int i, c, l = 0, len;
char combined[MAX_CMD_TOKENS]; char combined[MAX_CMD_TOKENS];
@@ -1147,7 +1147,7 @@ Cvar_SetGL_f
As Cvar_Set, but also flags it as glconfig As Cvar_Set, but also flags it as glconfig
============ ============
*/ */
void Cvar_SetGL_f( void ) static void Cvar_SetGL_f( void )
{ {
if( Cmd_Argc() != 3 ) if( Cmd_Argc() != 3 )
{ {
@@ -1163,7 +1163,7 @@ void Cvar_SetGL_f( void )
Cvar_Reset_f Cvar_Reset_f
============ ============
*/ */
void Cvar_Reset_f( void ) static void Cvar_Reset_f( void )
{ {
if( Cmd_Argc() != 2 ) if( Cmd_Argc() != 2 )
{ {
@@ -1179,7 +1179,7 @@ void Cvar_Reset_f( void )
Cvar_List_f Cvar_List_f
============ ============
*/ */
void Cvar_List_f( void ) static void Cvar_List_f( void )
{ {
convar_t *var; convar_t *var;
const char *match = NULL; const char *match = NULL;

View File

@@ -134,15 +134,6 @@ void Con_Init( void )
} }
void R_ClearAllDecals( void )
{
}
int R_CreateDecalList( struct decallist_s *pList )
{
return 0;
}
void GAME_EXPORT S_StopSound(int entnum, int channel, const char *soundname) void GAME_EXPORT S_StopSound(int entnum, int channel, const char *soundname)
{ {

File diff suppressed because it is too large Load Diff

View File

@@ -65,7 +65,7 @@ static CVAR_DEFINE( host_sleeptime, "sleeptime", "1", FCVAR_ARCHIVE|FCVAR_FILTER
static CVAR_DEFINE_AUTO( host_sleeptime_debug, "0", 0, "print sleeps between frames" ); static CVAR_DEFINE_AUTO( host_sleeptime_debug, "0", 0, "print sleeps between frames" );
CVAR_DEFINE( con_gamemaps, "con_mapfilter", "1", FCVAR_ARCHIVE, "when true show only maps in game folder" ); CVAR_DEFINE( con_gamemaps, "con_mapfilter", "1", FCVAR_ARCHIVE, "when true show only maps in game folder" );
void Sys_PrintUsage( void ) static void Sys_PrintUsage( void )
{ {
string version_str; string version_str;
const char *usage_str; const char *usage_str;
@@ -109,6 +109,7 @@ void Sys_PrintUsage( void )
O("-clockwindow <cw>", "adjust clockwindow used to ignore client commands to prevent speed hacks") O("-clockwindow <cw>", "adjust clockwindow used to ignore client commands to prevent speed hacks")
"\nGame options:\n" "\nGame options:\n"
O("-game <directory>", "set game directory to start engine with")
O("-dll <path> ", "override server DLL path") O("-dll <path> ", "override server DLL path")
#if !XASH_DEDICATED #if !XASH_DEDICATED
O("-clientlib <path>", "override client DLL path") O("-clientlib <path>", "override client DLL path")
@@ -348,7 +349,7 @@ static int Host_CalcSleep( void )
return host_sleeptime.value; return host_sleeptime.value;
} }
void Host_NewInstance( const char *name, const char *finalmsg ) static void Host_NewInstance( const char *name, const char *finalmsg )
{ {
if( !pChangeGame ) return; if( !pChangeGame ) return;
@@ -366,7 +367,7 @@ Host_ChangeGame_f
Change game modification Change game modification
================= =================
*/ */
void Host_ChangeGame_f( void ) static void Host_ChangeGame_f( void )
{ {
int i; int i;
@@ -405,7 +406,7 @@ void Host_ChangeGame_f( void )
Host_Exec_f Host_Exec_f
=============== ===============
*/ */
void Host_Exec_f( void ) static void Host_Exec_f( void )
{ {
string cfgpath; string cfgpath;
byte *f; byte *f;
@@ -491,7 +492,7 @@ void Host_Exec_f( void )
Host_MemStats_f Host_MemStats_f
=============== ===============
*/ */
void Host_MemStats_f( void ) static void Host_MemStats_f( void )
{ {
switch( Cmd_Argc( )) switch( Cmd_Argc( ))
{ {
@@ -509,7 +510,7 @@ void Host_MemStats_f( void )
} }
} }
void Host_Minimize_f( void ) static void Host_Minimize_f( void )
{ {
#ifdef XASH_SDL #ifdef XASH_SDL
if( host.hWnd ) SDL_MinimizeWindow( host.hWnd ); if( host.hWnd ) SDL_MinimizeWindow( host.hWnd );
@@ -548,7 +549,7 @@ qboolean Host_IsLocalClient( void )
Host_RegisterDecal Host_RegisterDecal
================= =================
*/ */
qboolean Host_RegisterDecal( const char *name, int *count ) static qboolean Host_RegisterDecal( const char *name, int *count )
{ {
char shortname[MAX_QPATH]; char shortname[MAX_QPATH];
int i; int i;
@@ -582,7 +583,7 @@ qboolean Host_RegisterDecal( const char *name, int *count )
Host_InitDecals Host_InitDecals
================= =================
*/ */
void Host_InitDecals( void ) static void Host_InitDecals( void )
{ {
int i, num_decals = 0; int i, num_decals = 0;
search_t *t; search_t *t;
@@ -613,7 +614,7 @@ Host_GetCommands
Add them exactly as if they had been typed at the console Add them exactly as if they had been typed at the console
=================== ===================
*/ */
void Host_GetCommands( void ) static void Host_GetCommands( void )
{ {
char *cmd; char *cmd;
@@ -631,7 +632,7 @@ Host_CalcFPS
compute actual FPS for various modes compute actual FPS for various modes
=================== ===================
*/ */
double Host_CalcFPS( void ) static double Host_CalcFPS( void )
{ {
double fps = 0.0; double fps = 0.0;
@@ -748,7 +749,7 @@ Host_FilterTime
Returns false if the time is too short to run a frame Returns false if the time is too short to run a frame
=================== ===================
*/ */
qboolean Host_FilterTime( float time ) static qboolean Host_FilterTime( float time )
{ {
static double oldtime; static double oldtime;
double dt; double dt;
@@ -873,7 +874,7 @@ void GAME_EXPORT Host_Error( const char *error, ... )
Host_AbortCurrentFrame(); Host_AbortCurrentFrame();
} }
void Host_Error_f( void ) static void Host_Error_f( void )
{ {
const char *error = Cmd_Argv( 1 ); const char *error = Cmd_Argv( 1 );
@@ -881,7 +882,7 @@ void Host_Error_f( void )
Host_Error( "%s\n", error ); Host_Error( "%s\n", error );
} }
void Sys_Error_f( void ) static void Sys_Error_f( void )
{ {
const char *error = Cmd_Argv( 1 ); const char *error = Cmd_Argv( 1 );
@@ -904,7 +905,7 @@ static void Host_Crash_f( void )
Host_Userconfigd_f Host_Userconfigd_f
================= =================
*/ */
void Host_Userconfigd_f( void ) static void Host_Userconfigd_f( void )
{ {
search_t *t; search_t *t;
int i; int i;
@@ -948,7 +949,7 @@ static void Host_RunTests( int stage )
Host_InitCommon Host_InitCommon
================= =================
*/ */
void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bChangeGame ) static void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bChangeGame )
{ {
char dev_level[4]; char dev_level[4];
int developer = DEFAULT_DEV; int developer = DEFAULT_DEV;
@@ -1064,10 +1065,10 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
// init host state machine // init host state machine
COM_InitHostState(); COM_InitHostState();
#ifdef XASH_HASHED_VARS
// init hashed commands // init hashed commands
BaseCmd_Init(); BaseCmd_Init();
#endif
// startup cmds and cvars subsystem // startup cmds and cvars subsystem
Cmd_Init(); Cmd_Init();
Cvar_Init(); Cvar_Init();
@@ -1110,8 +1111,6 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
Sys_Error( "couldn't find xash3d data directory" ); Sys_Error( "couldn't find xash3d data directory" );
host.rootdir[0] = 0; host.rootdir[0] = 0;
} }
#elif XASH_PSP
COM_ExtractFilePath( argv[0], host.rootdir );
#elif (XASH_SDL == 2) && !XASH_NSWITCH // GetBasePath not impl'd in switch-sdl2 #elif (XASH_SDL == 2) && !XASH_NSWITCH // GetBasePath not impl'd in switch-sdl2
char *szBasePath = SDL_GetBasePath(); char *szBasePath = SDL_GetBasePath();
if( szBasePath ) if( szBasePath )
@@ -1242,7 +1241,7 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
Key_Init(); Key_Init();
} }
void Host_FreeCommon( void ) static void Host_FreeCommon( void )
{ {
Image_Shutdown(); Image_Shutdown();
Sound_Shutdown(); Sound_Shutdown();
@@ -1312,6 +1311,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
HTTP_Init(); HTTP_Init();
ID_Init(); ID_Init();
SoundList_Init();
if( Host_IsDedicated() ) if( Host_IsDedicated() )
{ {
@@ -1414,6 +1414,7 @@ void EXPORT Host_Shutdown( void )
SV_ShutdownFilter(); SV_ShutdownFilter();
CL_Shutdown(); CL_Shutdown();
SoundList_Shutdown();
Mod_Shutdown(); Mod_Shutdown();
NET_Shutdown(); NET_Shutdown();
HTTP_Shutdown(); HTTP_Shutdown();

View File

@@ -121,7 +121,7 @@ void COM_ChangeLevel( char const *pNewLevel, char const *pLandmarkName, qboolean
GameState->newGame = false; GameState->newGame = false;
} }
void Host_ShutdownGame( void ) static void Host_ShutdownGame( void )
{ {
SV_ShutdownGame(); SV_ShutdownGame();
@@ -137,7 +137,7 @@ void Host_ShutdownGame( void )
} }
} }
void Host_RunFrame( float time ) static void Host_RunFrame( float time )
{ {
// at this time, we don't need to get events from OS on dedicated // at this time, we don't need to get events from OS on dedicated
#if !XASH_DEDICATED #if !XASH_DEDICATED

View File

@@ -34,7 +34,7 @@ static hash_pack_queue_t *gp_hpak_queue = NULL;
static hpak_header_t hash_pack_header; static hpak_header_t hash_pack_header;
static hpak_info_t hash_pack_info; static hpak_info_t hash_pack_info;
const char *HPAK_TypeFromIndex( int type ) static const char *HPAK_TypeFromIndex( int type )
{ {
switch( type ) switch( type )
{ {
@@ -94,7 +94,7 @@ void HPAK_FlushHostQueue( void )
gp_hpak_queue = NULL; gp_hpak_queue = NULL;
} }
void HPAK_CreatePak( const char *filename, resource_t *pResource, byte *pData, file_t *fin ) static void HPAK_CreatePak( const char *filename, resource_t *pResource, byte *pData, file_t *fin )
{ {
int filelocation; int filelocation;
string pakname; string pakname;
@@ -872,7 +872,7 @@ void HPAK_RemoveLump( const char *name, resource_t *pResource )
FS_Rename( save_path, read_path ); FS_Rename( save_path, read_path );
} }
void HPAK_List_f( void ) static void HPAK_List_f( void )
{ {
int nCurrent; int nCurrent;
hpak_header_t header; hpak_header_t header;
@@ -950,7 +950,7 @@ void HPAK_List_f( void )
FS_Close( f ); FS_Close( f );
} }
void HPAK_Extract_f( void ) static void HPAK_Extract_f( void )
{ {
int nCurrent; int nCurrent;
hpak_header_t header; hpak_header_t header;
@@ -1061,7 +1061,7 @@ void HPAK_Extract_f( void )
FS_Close( f ); FS_Close( f );
} }
void HPAK_Remove_f( void ) static void HPAK_Remove_f( void )
{ {
resource_t resource; resource_t resource;
@@ -1083,7 +1083,7 @@ void HPAK_Remove_f( void )
} }
} }
void HPAK_Validate_f( void ) static void HPAK_Validate_f( void )
{ {
if( Cmd_Argc() != 2 ) if( Cmd_Argc() != 2 )
{ {

View File

@@ -28,7 +28,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
rgba_t palette[256] = { 0 }; rgba_t palette[256] = { 0 };
int i, columns, column, rows, row, bpp = 1; int i, columns, column, rows, row, bpp = 1;
int cbPalBytes = 0, padSize = 0, bps = 0; int cbPalBytes = 0, padSize = 0, bps = 0;
int reflectivity[3] = { 0, 0, 0 }; uint reflectivity[3] = { 0, 0, 0 };
qboolean load_qfont = false; qboolean load_qfont = false;
bmp_t bhdr; bmp_t bhdr;
fs_offset_t estimatedSize; fs_offset_t estimatedSize;

View File

@@ -17,7 +17,7 @@ GNU General Public License for more details.
#include "xash3d_mathlib.h" #include "xash3d_mathlib.h"
#include "img_dds.h" #include "img_dds.h"
qboolean Image_CheckDXT3Alpha( dds_t *hdr, byte *fin ) static qboolean Image_CheckDXT3Alpha( dds_t *hdr, byte *fin )
{ {
word sAlpha; word sAlpha;
byte *alpha; byte *alpha;
@@ -50,7 +50,7 @@ qboolean Image_CheckDXT3Alpha( dds_t *hdr, byte *fin )
return false; return false;
} }
qboolean Image_CheckDXT5Alpha( dds_t *hdr, byte *fin ) static qboolean Image_CheckDXT5Alpha( dds_t *hdr, byte *fin )
{ {
uint bits, bitmask; uint bits, bitmask;
byte *alphamask; byte *alphamask;
@@ -91,7 +91,7 @@ qboolean Image_CheckDXT5Alpha( dds_t *hdr, byte *fin )
return false; return false;
} }
void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt ) static void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
{ {
uint bits = hdr->dsPixelFormat.dwRGBBitCount; uint bits = hdr->dsPixelFormat.dwRGBBitCount;
@@ -215,7 +215,7 @@ void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
image.num_mips = hdr->dwMipMapCount; // get actual mip count image.num_mips = hdr->dwMipMapCount; // get actual mip count
} }
size_t Image_DXTCalcMipmapSize( dds_t *hdr ) static size_t Image_DXTCalcMipmapSize( dds_t *hdr )
{ {
size_t buffsize = 0; size_t buffsize = 0;
int i, width, height; int i, width, height;
@@ -231,7 +231,7 @@ size_t Image_DXTCalcMipmapSize( dds_t *hdr )
return buffsize; return buffsize;
} }
uint Image_DXTCalcSize( const char *name, dds_t *hdr, size_t filesize ) static uint Image_DXTCalcSize( const char *name, dds_t *hdr, size_t filesize )
{ {
size_t buffsize = 0; size_t buffsize = 0;
int w = image.width; int w = image.width;
@@ -269,7 +269,7 @@ uint Image_DXTCalcSize( const char *name, dds_t *hdr, size_t filesize )
return buffsize; return buffsize;
} }
void Image_DXTAdjustVolume( dds_t *hdr ) static void Image_DXTAdjustVolume( dds_t *hdr )
{ {
if( hdr->dwDepth <= 1 ) if( hdr->dwDepth <= 1 )
return; return;

View File

@@ -597,6 +597,7 @@ void Test_RunImagelib( void )
} }
#define IMPLEMENT_IMAGELIB_FUZZ_TARGET( export, target ) \ #define IMPLEMENT_IMAGELIB_FUZZ_TARGET( export, target ) \
int export( const uint8_t *Data, size_t Size ); \
int EXPORT export( const uint8_t *Data, size_t Size ) \ int EXPORT export( const uint8_t *Data, size_t Size ) \
{ \ { \
rgbdata_t *rgb; \ rgbdata_t *rgb; \

View File

@@ -65,7 +65,7 @@ static int bias[netsize]; // bias and freq arrays for learning
static int freq[netsize]; static int freq[netsize];
static int radpower[initrad]; // radpower for precomputation static int radpower[initrad]; // radpower for precomputation
void initnet( byte *thepic, int len, int sample ) static void initnet( byte *thepic, int len, int sample )
{ {
register int i, *p; register int i, *p;
@@ -83,7 +83,7 @@ void initnet( byte *thepic, int len, int sample )
} }
// Unbias network to give byte values 0..255 and record position i to prepare for sort // Unbias network to give byte values 0..255 and record position i to prepare for sort
void unbiasnet( void ) static void unbiasnet( void )
{ {
int i, j, temp; int i, j, temp;
@@ -103,7 +103,7 @@ void unbiasnet( void )
} }
// Insertion sort of network and building of netindex[0..255] (to do after unbias) // Insertion sort of network and building of netindex[0..255] (to do after unbias)
void inxbuild( void ) static void inxbuild( void )
{ {
register int *p, *q; register int *p, *q;
register int i, j, smallpos, smallval; register int i, j, smallpos, smallval;
@@ -162,7 +162,7 @@ void inxbuild( void )
// Search for BGR values 0..255 (after net is unbiased) and return colour index // Search for BGR values 0..255 (after net is unbiased) and return colour index
int inxsearch( int r, int g, int b ) static int inxsearch( int r, int g, int b )
{ {
register int i, j, dist, a, bestd; register int i, j, dist, a, bestd;
register int *p; register int *p;
@@ -243,7 +243,7 @@ int inxsearch( int r, int g, int b )
} }
// Search for biased BGR values // Search for biased BGR values
int contest( int r, int g, int b ) static int contest( int r, int g, int b )
{ {
register int *p, *f, *n; register int *p, *f, *n;
register int i, dist, a, biasdist, betafreq; register int i, dist, a, biasdist, betafreq;
@@ -298,7 +298,7 @@ int contest( int r, int g, int b )
} }
// Move neuron i towards biased (b,g,r) by factor alpha // Move neuron i towards biased (b,g,r) by factor alpha
void altersingle( int alpha, int i, int r, int g, int b ) static void altersingle( int alpha, int i, int r, int g, int b )
{ {
register int *n; register int *n;
@@ -311,7 +311,7 @@ void altersingle( int alpha, int i, int r, int g, int b )
} }
// Move adjacent neurons by precomputed alpha*(1-((i-j)^2/[r]^2)) in radpower[|i-j|] // Move adjacent neurons by precomputed alpha*(1-((i-j)^2/[r]^2)) in radpower[|i-j|]
void alterneigh( int rad, int i, int r, int g, int b ) static void alterneigh( int rad, int i, int r, int g, int b )
{ {
register int j, k, lo, hi, a; register int j, k, lo, hi, a;
register int *p, *q; register int *p, *q;
@@ -354,7 +354,7 @@ void alterneigh( int rad, int i, int r, int g, int b )
} }
// Main Learning Loop // Main Learning Loop
void learn( void ) static void learn( void )
{ {
register byte *p; register byte *p;
register int i, j, r, g, b; register int i, j, r, g, b;

View File

@@ -24,15 +24,14 @@ Image_LoadTGA
*/ */
qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesize ) qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesize )
{ {
int i, columns, rows, row_inc, row, col, bpp = 1; int i, columns, rows, row_inc, row, col;
byte *buf_p, *pixbuf, *targa_rgba; byte *buf_p, *pixbuf, *targa_rgba;
rgba_t palette[256]; rgba_t palette[256];
byte red = 0, green = 0, blue = 0, alpha = 0; byte red = 0, green = 0, blue = 0, alpha = 0;
int readpixelcount, pixelcount; int readpixelcount, pixelcount;
int reflectivity[3] = { 0, 0, 0 }; uint reflectivity[3] = { 0, 0, 0 };
qboolean compressed; qboolean compressed;
tga_t targa_header; tga_t targa_header;
int palIndex = 0;
if( filesize < sizeof( tga_t )) if( filesize < sizeof( tga_t ))
return false; return false;
@@ -56,6 +55,8 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
// check for tga file // check for tga file
if( !Image_ValidSize( name )) return false; if( !Image_ValidSize( name )) return false;
image.type = PF_RGBA_32; // always exctracted to 32-bit buffer
if( targa_header.image_type == 1 || targa_header.image_type == 9 ) if( targa_header.image_type == 1 || targa_header.image_type == 9 )
{ {
// uncompressed colormapped image // uncompressed colormapped image
@@ -118,35 +119,11 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
return false; return false;
} }
} }
else
{
Con_DPrintf( S_ERROR "Image_LoadTGA: (%s) Type %i not supported\n", name, targa_header.image_type );
return false;
}
columns = targa_header.width; columns = targa_header.width;
rows = targa_header.height; rows = targa_header.height;
if( Image_CheckFlag( IL_KEEP_8BIT ) && ( targa_header.image_type == 1 || targa_header.image_type == 9 )) image.size = image.width * image.height * 4;
{
pixbuf = image.palette = Mem_Malloc( host.imagepool, 1024 );
for( i = 0; i < targa_header.colormap_length; i++ )
{
*pixbuf++ = palette[i][0];
*pixbuf++ = palette[i][1];
*pixbuf++ = palette[i][2];
*pixbuf++ = palette[i][3];
}
image.type = PF_INDEXED_32;
}
else
{
image.palette = NULL;
image.type = PF_RGBA_32;
bpp = 4;
}
image.size = image.width * image.height * bpp;
targa_rgba = image.rgba = Mem_Malloc( host.imagepool, image.size ); targa_rgba = image.rgba = Mem_Malloc( host.imagepool, image.size );
// if bit 5 of attributes isn't set, the image has been stored from bottom to top // if bit 5 of attributes isn't set, the image has been stored from bottom to top
@@ -157,8 +134,8 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
} }
else else
{ {
pixbuf = targa_rgba + ( rows - 1 ) * columns * bpp; pixbuf = targa_rgba + ( rows - 1 ) * columns * 4;
row_inc = -columns * bpp * 2; row_inc = -columns * 4 * 2;
} }
compressed = ( targa_header.image_type == 9 || targa_header.image_type == 10 || targa_header.image_type == 11 ); compressed = ( targa_header.image_type == 9 || targa_header.image_type == 10 || targa_header.image_type == 11 );
@@ -184,13 +161,13 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
case 1: case 1:
case 9: case 9:
// colormapped image // colormapped image
palIndex = *buf_p++; blue = *buf_p++;
if( palIndex < targa_header.colormap_length ) if( blue < targa_header.colormap_length )
{ {
red = palette[palIndex][0]; red = palette[blue][0];
green = palette[palIndex][1]; green = palette[blue][1];
blue = palette[palIndex][2]; alpha = palette[blue][3];
alpha = palette[palIndex][3]; blue = palette[blue][2];
if( alpha != 255 ) image.flags |= IMAGE_HAS_ALPHA; if( alpha != 255 ) image.flags |= IMAGE_HAS_ALPHA;
} }
break; break;
@@ -231,18 +208,10 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
reflectivity[1] += green; reflectivity[1] += green;
reflectivity[2] += blue; reflectivity[2] += blue;
if( image.type == PF_INDEXED_32 || image.type == PF_INDEXED_24 ) *pixbuf++ = red;
{ *pixbuf++ = green;
*pixbuf++ = palIndex; *pixbuf++ = blue;
} *pixbuf++ = alpha;
else
{
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = alpha;
}
if( ++col == columns ) if( ++col == columns )
{ {
// run spans across rows // run spans across rows
@@ -254,7 +223,6 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
} }
VectorDivide( reflectivity, ( image.width * image.height ), image.fogParams ); VectorDivide( reflectivity, ( image.width * image.height ), image.fogParams );
if( image.palette ) Image_GetPaletteBMP( image.palette );
image.depth = 1; image.depth = 1;
return true; return true;

View File

@@ -93,23 +93,6 @@ static const loadpixformat_t load_null[] =
{ NULL, NULL, NULL, IL_HINT_NO } { NULL, NULL, NULL, IL_HINT_NO }
}; };
// a1ba: that's weird, better debug
#if XASH_PSP
static const loadpixformat_t load_game[] =
{
{ "%s%s.%s", "mip", Image_LoadMIP, IL_HINT_NO }, // hl textures from wad or buffer
{ "%s%s.%s", "mdl", Image_LoadMDL, IL_HINT_HL }, // hl studio model skins
{ "%s%s.%s", "spr", Image_LoadSPR, IL_HINT_HL }, // hl sprite frames
{ "%s%s.%s", "lmp", Image_LoadLMP, IL_HINT_NO }, // hl menu images (cached.wad etc)
{ "%s%s.%s", "fnt", Image_LoadFNT, IL_HINT_HL }, // hl console font (fonts.wad etc)
{ "%s%s.%s", "pal", Image_LoadPAL, IL_HINT_NO }, // install studio\sprite palette
{ "%s%s.%s", "dds", Image_LoadDDS, IL_HINT_NO }, // dds for world and studio models
{ "%s%s.%s", "tga", Image_LoadTGA, IL_HINT_NO }, // hl vgui menus
{ "%s%s.%s", "bmp", Image_LoadBMP, IL_HINT_NO }, // WON menu images
{ "%s%s.%s", "png", Image_LoadPNG, IL_HINT_NO }, // NightFire 007 menus
{ NULL, NULL, NULL, IL_HINT_NO }
};
#else
static const loadpixformat_t load_game[] = static const loadpixformat_t load_game[] =
{ {
{ "%s%s.%s", "dds", Image_LoadDDS, IL_HINT_NO }, // dds for world and studio models { "%s%s.%s", "dds", Image_LoadDDS, IL_HINT_NO }, // dds for world and studio models
@@ -125,7 +108,7 @@ static const loadpixformat_t load_game[] =
{ "%s%s.%s", "ktx2", Image_LoadKTX2, IL_HINT_NO }, // ktx2 for world and studio models { "%s%s.%s", "ktx2", Image_LoadKTX2, IL_HINT_NO }, // ktx2 for world and studio models
{ NULL, NULL, NULL, IL_HINT_NO } { NULL, NULL, NULL, IL_HINT_NO }
}; };
#endif
/* /*
============================================================================= =============================================================================
@@ -298,7 +281,7 @@ int Image_ComparePalette( const byte *pal )
return PAL_CUSTOM; return PAL_CUSTOM;
} }
void Image_SetPalette( const byte *pal, uint *d_table ) static void Image_SetPalette( const byte *pal, uint *d_table )
{ {
byte rgba[4]; byte rgba[4];
uint uirgba; // TODO: palette looks byte-swapped on big-endian uint uirgba; // TODO: palette looks byte-swapped on big-endian
@@ -547,7 +530,7 @@ void Image_PaletteHueReplace( byte *palSrc, int newHue, int start, int end, int
} }
} }
void Image_PaletteTranslate( byte *palSrc, int top, int bottom, int pal_size ) static void Image_PaletteTranslate( byte *palSrc, int top, int bottom, int pal_size )
{ {
byte dst[256], src[256]; byte dst[256], src[256];
int i; int i;
@@ -743,7 +726,7 @@ static void Image_Resample24LerpLine( const byte *in, byte *out, int inwidth, in
} }
} }
void Image_Resample32Lerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight ) static void Image_Resample32Lerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
{ {
const byte *inrow; const byte *inrow;
int i, j, r, yi, oldy = 0, f, fstep, lerp, endy = (inheight - 1); int i, j, r, yi, oldy = 0, f, fstep, lerp, endy = (inheight - 1);
@@ -851,7 +834,7 @@ void Image_Resample32Lerp( const void *indata, int inwidth, int inheight, void *
Mem_Free( resamplerow1 ); Mem_Free( resamplerow1 );
} }
void Image_Resample32Nolerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight ) static void Image_Resample32Nolerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
{ {
int i, j; int i, j;
uint frac, fracstep; uint frac, fracstep;
@@ -890,7 +873,7 @@ void Image_Resample32Nolerp( const void *indata, int inwidth, int inheight, void
} }
} }
void Image_Resample24Lerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight ) static void Image_Resample24Lerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
{ {
const byte *inrow; const byte *inrow;
int i, j, r, yi, oldy, f, fstep, lerp, endy = (inheight - 1); int i, j, r, yi, oldy, f, fstep, lerp, endy = (inheight - 1);
@@ -991,7 +974,7 @@ void Image_Resample24Lerp( const void *indata, int inwidth, int inheight, void *
Mem_Free( resamplerow1 ); Mem_Free( resamplerow1 );
} }
void Image_Resample24Nolerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight ) static void Image_Resample24Nolerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
{ {
uint frac, fracstep; uint frac, fracstep;
int i, j, f, inwidth3 = inwidth * 3; int i, j, f, inwidth3 = inwidth * 3;
@@ -1057,7 +1040,7 @@ void Image_Resample24Nolerp( const void *indata, int inwidth, int inheight, void
} }
} }
void Image_Resample8Nolerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight ) static void Image_Resample8Nolerp( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight )
{ {
int i, j; int i, j;
byte *in, *inrow; byte *in, *inrow;
@@ -1196,7 +1179,7 @@ byte *Image_FlipInternal( const byte *in, word *srcwidth, word *srcheight, int t
return image.tempbuffer; return image.tempbuffer;
} }
byte *Image_CreateLumaInternal( byte *fin, int width, int height, int type, int flags ) static byte *Image_CreateLumaInternal( byte *fin, int width, int height, int type, int flags )
{ {
byte *out; byte *out;
int i; int i;
@@ -1252,7 +1235,7 @@ Image_Decompress
force to unpack any image to 32-bit buffer force to unpack any image to 32-bit buffer
============= =============
*/ */
qboolean Image_Decompress( const byte *data ) static qboolean Image_Decompress( const byte *data )
{ {
byte *fin, *fout; byte *fin, *fout;
int i, size; int i, size;
@@ -1320,7 +1303,7 @@ qboolean Image_Decompress( const byte *data )
return true; return true;
} }
rgbdata_t *Image_DecompressInternal( rgbdata_t *pic ) static rgbdata_t *Image_DecompressInternal( rgbdata_t *pic )
{ {
// quick case to reject unneeded conversions // quick case to reject unneeded conversions
if( pic->type == PF_RGBA_32 ) if( pic->type == PF_RGBA_32 )
@@ -1343,7 +1326,7 @@ rgbdata_t *Image_DecompressInternal( rgbdata_t *pic )
return pic; return pic;
} }
rgbdata_t *Image_LightGamma( rgbdata_t *pic ) static rgbdata_t *Image_LightGamma( rgbdata_t *pic )
{ {
byte *in = (byte *)pic->buffer; byte *in = (byte *)pic->buffer;
int i; int i;
@@ -1361,7 +1344,7 @@ rgbdata_t *Image_LightGamma( rgbdata_t *pic )
return pic; return pic;
} }
qboolean Image_RemapInternal( rgbdata_t *pic, int topColor, int bottomColor ) static qboolean Image_RemapInternal( rgbdata_t *pic, int topColor, int bottomColor )
{ {
if( !pic->palette ) if( !pic->palette )
return false; return false;

View File

@@ -360,7 +360,7 @@ qboolean Image_LoadMIP( const char *name, const byte *buffer, fs_offset_t filesi
byte *fin, *pal; byte *fin, *pal;
int ofs[4], rendermode; int ofs[4], rendermode;
int i, pixels, numcolors; int i, pixels, numcolors;
int reflectivity[3] = { 0, 0, 0 }; uint reflectivity[3] = { 0, 0, 0 };
if( filesize < sizeof( mip )) if( filesize < sizeof( mip ))
return false; return false;

View File

@@ -333,7 +333,7 @@ void Info_RemovePrefixedKeys( char *start, char prefix )
} }
} }
qboolean Info_IsKeyImportant( const char *key ) static qboolean Info_IsKeyImportant( const char *key )
{ {
if( key[0] == '*' ) if( key[0] == '*' )
return true; return true;
@@ -358,7 +358,7 @@ qboolean Info_IsKeyImportant( const char *key )
return false; return false;
} }
char *Info_FindLargestKey( char *s ) static char *Info_FindLargestKey( char *s )
{ {
char key[MAX_KV_SIZE]; char key[MAX_KV_SIZE];
char value[MAX_KV_SIZE]; char value[MAX_KV_SIZE];

View File

@@ -34,13 +34,7 @@ GNU General Public License for more details.
static char szGameDir[128]; // safe place to keep gamedir static char szGameDir[128]; // safe place to keep gamedir
static int szArgc; static int szArgc;
#if XASH_PSP
#define MAX_NARGVS 50
static char *szArgv[MAX_NARGVS];
#else
static char **szArgv; static char **szArgv;
#endif
static void Sys_ChangeGame( const char *progname ) static void Sys_ChangeGame( const char *progname )
{ {
@@ -77,23 +71,20 @@ static int Sys_Start( void )
#endif #endif
#elif XASH_IOS #elif XASH_IOS
IOS_LaunchDialog(); IOS_LaunchDialog();
#elif XASH_PSP #endif
return Host_Main( szArgc, szArgv, game, 0, Sys_ChangeGame ); return Host_Main( szArgc, szArgv, game, 0, Sys_ChangeGame );
} }
int main( int argc, char **argv ) int main( int argc, char **argv )
{ {
#if XASH_PSP #if XASH_PSVITA
Platform_ReadCmd( "start.cmd", &szArgc, szArgv );
#elif XASH_PSVITA
// inject -dev -console into args if required // inject -dev -console into args if required
szArgc = PSVita_GetArgv( argc, argv, &szArgv ); szArgc = PSVita_GetArgv( argc, argv, &szArgv );
#else #else
szArgc = argc; szArgc = argc;
szArgv = argv; szArgv = argv;
#endif // XASH_PSVITA #endif // XASH_PSVITA
return Sys_Start(); return Sys_Start();
} }
#endif // XASH_ENABLE_MAIN #endif // XASH_ENABLE_MAIN

View File

@@ -38,7 +38,6 @@ void COM_PushLibraryError( const char *error )
Q_strncat( s_szLastError, error, sizeof( s_szLastError ) ); Q_strncat( s_szLastError, error, sizeof( s_szLastError ) );
} }
#if !XASH_PSP
void *COM_FunctionFromName_SR( void *hInstance, const char *pName ) void *COM_FunctionFromName_SR( void *hInstance, const char *pName )
{ {
char **funcs = NULL; char **funcs = NULL;
@@ -86,7 +85,6 @@ const char *COM_OffsetNameForFunction( void *function )
Con_Reportf( "COM_OffsetNameForFunction %s\n", sname ); Con_Reportf( "COM_OffsetNameForFunction %s\n", sname );
return sname; return sname;
} }
#endif
dll_user_t *FS_FindLibrary( const char *dllname, qboolean directpath ) dll_user_t *FS_FindLibrary( const char *dllname, qboolean directpath )
{ {
@@ -130,7 +128,7 @@ dll_user_t *FS_FindLibrary( const char *dllname, qboolean directpath )
static void COM_GenerateCommonLibraryName( const char *name, const char *ext, char *out, size_t size ) static void COM_GenerateCommonLibraryName( const char *name, const char *ext, char *out, size_t size )
{ {
#if (( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86) || XASH_PSP #if ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86
Q_snprintf( out, size, "%s.%s", name, ext ); Q_snprintf( out, size, "%s.%s", name, ext );
#elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) #elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE )
Q_snprintf( out, size, "%s_%s.%s", name, Q_buildarch(), ext ); Q_snprintf( out, size, "%s_%s.%s", name, Q_buildarch(), ext );
@@ -168,7 +166,7 @@ Some modders use _i?86 suffix in game library name
So strip it to follow library naming for non-Intel CPUs So strip it to follow library naming for non-Intel CPUs
============== ==============
*/ */
static void COM_StripIntelSuffix( char *out ) static inline void COM_StripIntelSuffix( char *out )
{ {
char *suffix = Q_strrchr( out, '_' ); char *suffix = Q_strrchr( out, '_' );
@@ -193,8 +191,6 @@ static void COM_GenerateServerLibraryPath( char *out, size_t size )
Q_strncpy( out, GI->game_dll, size ); Q_strncpy( out, GI->game_dll, size );
#elif XASH_APPLE #elif XASH_APPLE
Q_strncpy( out, GI->game_dll_osx, size ); Q_strncpy( out, GI->game_dll_osx, size );
#elif XASH_PSP
Q_strncpy( out, GI->game_dll_psp, size );
#else // XASH_LINUX #else // XASH_LINUX
Q_strncpy( out, GI->game_dll_linux, size ); Q_strncpy( out, GI->game_dll_linux, size );
#endif #endif
@@ -207,8 +203,6 @@ static void COM_GenerateServerLibraryPath( char *out, size_t size )
Q_strncpy( dllpath, GI->game_dll, sizeof( dllpath ) ); Q_strncpy( dllpath, GI->game_dll, sizeof( dllpath ) );
#elif XASH_APPLE #elif XASH_APPLE
Q_strncpy( dllpath, GI->game_dll_osx, sizeof( dllpath ) ); Q_strncpy( dllpath, GI->game_dll_osx, sizeof( dllpath ) );
#elif XASH_PSP
Q_strncpy( dllpath, GI->game_dll_psp, sizeof( dllpath ) );
#else // XASH_APPLE #else // XASH_APPLE
Q_strncpy( dllpath, GI->game_dll_linux, sizeof( dllpath ) ); Q_strncpy( dllpath, GI->game_dll_linux, sizeof( dllpath ) );
#endif #endif

View File

@@ -583,7 +583,7 @@ void Mod_PrintWorldStats_f( void )
Mod_DecompressPVS Mod_DecompressPVS
=================== ===================
*/ */
byte *Mod_DecompressPVS( const byte *in, int visbytes ) static byte *Mod_DecompressPVS( const byte *in, int visbytes )
{ {
byte *out; byte *out;
int c; int c;
@@ -1735,16 +1735,12 @@ static void Mod_LoadSubmodels( model_t *mod, dbspmodel_t *bmod )
oldmaxfaces = Q_max( oldmaxfaces, out->numfaces ); oldmaxfaces = Q_max( oldmaxfaces, out->numfaces );
} }
#if XASH_PSP
refState.max_surfaces = 0; // sorting disabled
#else
// these array used to sort translucent faces in bmodels // these array used to sort translucent faces in bmodels
if( oldmaxfaces > refState.max_surfaces ) if( oldmaxfaces > refState.max_surfaces )
{ {
refState.draw_surfaces = (sortedface_t *)Z_Realloc( refState.draw_surfaces, oldmaxfaces * sizeof( sortedface_t )); refState.draw_surfaces = (sortedface_t *)Z_Realloc( refState.draw_surfaces, oldmaxfaces * sizeof( sortedface_t ));
refState.max_surfaces = oldmaxfaces; refState.max_surfaces = oldmaxfaces;
} }
#endif
} }
/* /*

View File

@@ -20,6 +20,7 @@ GNU General Public License for more details.
#if !XASH_DEDICATED #if !XASH_DEDICATED
#include "ref_common.h" #include "ref_common.h"
#endif // XASH_DEDICATED #endif // XASH_DEDICATED
#include "mod_local.h"
/* /*

View File

@@ -151,6 +151,17 @@ void MSG_Clear( sizebuf_t *sb )
sb->bOverflow = false; sb->bOverflow = false;
} }
static qboolean MSG_Overflow( sizebuf_t *sb, int nBits )
{
if( sb->iCurBit + nBits > sb->nDataBits )
sb->bOverflow = true;
return sb->bOverflow;
}
qboolean MSG_CheckOverflow( sizebuf_t *sb )
{
return MSG_Overflow( sb, 0 );
}
int MSG_SeekToBit( sizebuf_t *sb, int bitPos, int whence ) int MSG_SeekToBit( sizebuf_t *sb, int bitPos, int whence )
{ {
@@ -177,9 +188,15 @@ int MSG_SeekToBit( sizebuf_t *sb, int bitPos, int whence )
return 0; return 0;
} }
void MSG_SeekToByte( sizebuf_t *sb, int bytePos ) void MSG_WriteOneBit( sizebuf_t *sb, int nValue )
{ {
sb->iCurBit = bytePos << 3; if( !MSG_Overflow( sb, 1 ))
{
if( nValue ) sb->pData[sb->iCurBit>>3] |= BIT( sb->iCurBit & 7 );
else sb->pData[sb->iCurBit>>3] &= ~BIT( sb->iCurBit & 7 );
sb->iCurBit++;
}
} }
void MSG_WriteUBitLong( sizebuf_t *sb, uint curData, int numbits ) void MSG_WriteUBitLong( sizebuf_t *sb, uint curData, int numbits )

View File

@@ -64,19 +64,6 @@ _inline int MSG_TellBit( sizebuf_t *sb ) { return sb->iCurBit; }
_inline const char *MSG_GetName( sizebuf_t *sb ) { return sb->pDebugName; } _inline const char *MSG_GetName( sizebuf_t *sb ) { return sb->pDebugName; }
qboolean MSG_CheckOverflow( sizebuf_t *sb ); qboolean MSG_CheckOverflow( sizebuf_t *sb );
static inline qboolean MSG_Overflow( sizebuf_t *sb, int nBits )
{
if( sb->iCurBit + nBits > sb->nDataBits )
sb->bOverflow = true;
return sb->bOverflow;
}
static inline MSG_CheckOverflow( sizebuf_t *sb )
{
return MSG_Overflow( sb, 0 );
}
#if XASH_BIG_ENDIAN #if XASH_BIG_ENDIAN
#define MSG_BigShort( x ) ( x ) #define MSG_BigShort( x ) ( x )
#else #else
@@ -91,16 +78,7 @@ void MSG_StartWriting( sizebuf_t *sb, void *pData, int nBytes, int iStartBit, in
void MSG_Clear( sizebuf_t *sb ); void MSG_Clear( sizebuf_t *sb );
// Bit-write functions // Bit-write functions
static inline void MSG_WriteOneBit( sizebuf_t *sb, int nValue ) void MSG_WriteOneBit( sizebuf_t *sb, int nValue );
{
if( likely( !MSG_Overflow( sb, 1 )))
{
if( nValue ) sb->pData[sb->iCurBit>>3] |= BIT( sb->iCurBit & 7 );
else sb->pData[sb->iCurBit>>3] &= ~BIT( sb->iCurBit & 7 );
sb->iCurBit++;
}
}
void MSG_WriteUBitLong( sizebuf_t *sb, uint curData, int numbits ); void MSG_WriteUBitLong( sizebuf_t *sb, uint curData, int numbits );
void MSG_WriteSBitLong( sizebuf_t *sb, int data, int numbits ); void MSG_WriteSBitLong( sizebuf_t *sb, int data, int numbits );
void MSG_WriteBitLong( sizebuf_t *sb, uint data, int numbits, qboolean bSigned ); void MSG_WriteBitLong( sizebuf_t *sb, uint data, int numbits, qboolean bSigned );

View File

@@ -198,44 +198,6 @@ qboolean NetSplit_GetLong( netsplit_t *ns, netadr_t *from, byte *data, size_t *l
return false; return false;
} }
/*
======================
NetSplit_SendLong
Send parts that are less or equal maxpacket
======================
*/
void NetSplit_SendLong( netsrc_t sock, size_t length, void *data, netadr_t to, unsigned int maxpacket, unsigned int id)
{
netsplit_packet_t packet = {0};
unsigned int part = maxpacket - NETSPLIT_HEADER_SIZE;
packet.signature = LittleLong(0xFFFFFFFE);
packet.id = LittleLong(id);
packet.length = LittleLong(length);
packet.part = LittleLong(part);
packet.count = ( length - 1 ) / part + 1;
//Con_Reportf( S_NOTE "NetSplit_SendLong: packet to %s, count %d, length %d\n", NET_AdrToString( to ), (int)packet.count, (int)packet.length );
while( packet.index < packet.count )
{
unsigned int size = part;
if( size > length )
size = length;
length -= size;
memcpy( packet.data, (const byte*)data + packet.index * part, size );
//Con_Reportf( S_NOTE "NetSplit_SendLong: packet to %s, id %d, index %d\n", NET_AdrToString( to ), (int)packet.id, (int)packet.index );
NET_SendPacket( sock, size + NETSPLIT_HEADER_SIZE, &packet, to );
packet.index++;
}
}
/* /*
=============== ===============
Netchan_Init Netchan_Init
@@ -367,7 +329,7 @@ Netchan_UnlinkFragment
============================== ==============================
*/ */
void Netchan_UnlinkFragment( fragbuf_t *buf, fragbuf_t **list ) static void Netchan_UnlinkFragment( fragbuf_t *buf, fragbuf_t **list )
{ {
fragbuf_t *search; fragbuf_t *search;
@@ -405,7 +367,7 @@ Netchan_ClearFragbufs
============================== ==============================
*/ */
void Netchan_ClearFragbufs( fragbuf_t **ppbuf ) static void Netchan_ClearFragbufs( fragbuf_t **ppbuf )
{ {
fragbuf_t *buf, *n; fragbuf_t *buf, *n;
@@ -431,7 +393,7 @@ Netchan_ClearFragments
============================== ==============================
*/ */
void Netchan_ClearFragments( netchan_t *chan ) static void Netchan_ClearFragments( netchan_t *chan )
{ {
fragbufwaiting_t *wait, *next; fragbufwaiting_t *wait, *next;
int i; int i;
@@ -539,7 +501,7 @@ Netchan_AllocFragbuf
============================== ==============================
*/ */
fragbuf_t *Netchan_AllocFragbuf( int fragment_size ) static fragbuf_t *Netchan_AllocFragbuf( int fragment_size )
{ {
fragbuf_t *buf; fragbuf_t *buf;
@@ -556,7 +518,7 @@ Netchan_AddFragbufToTail
============================== ==============================
*/ */
void Netchan_AddFragbufToTail( fragbufwaiting_t *wait, fragbuf_t *buf ) static void Netchan_AddFragbufToTail( fragbufwaiting_t *wait, fragbuf_t *buf )
{ {
fragbuf_t *p; fragbuf_t *p;
@@ -579,7 +541,7 @@ Netchan_UpdateFlow
============================== ==============================
*/ */
void Netchan_UpdateFlow( netchan_t *chan ) static void Netchan_UpdateFlow( netchan_t *chan )
{ {
float faccumulatedtime = 0.0; float faccumulatedtime = 0.0;
int i, bytes = 0; int i, bytes = 0;
@@ -791,7 +753,7 @@ Netchan_FindBufferById
============================== ==============================
*/ */
fragbuf_t *Netchan_FindBufferById( fragbuf_t **pplist, int id, qboolean allocate ) static fragbuf_t *Netchan_FindBufferById( fragbuf_t **pplist, int id, qboolean allocate )
{ {
fragbuf_t *list = *pplist; fragbuf_t *list = *pplist;
fragbuf_t *pnewbuf; fragbuf_t *pnewbuf;
@@ -821,7 +783,7 @@ Netchan_CheckForCompletion
============================== ==============================
*/ */
void Netchan_CheckForCompletion( netchan_t *chan, int stream, int intotalbuffers ) static void Netchan_CheckForCompletion( netchan_t *chan, int stream, int intotalbuffers )
{ {
int c, id; int c, id;
int size; int size;
@@ -1287,7 +1249,7 @@ qboolean Netchan_CopyFileFragments( netchan_t *chan, sizebuf_t *msg )
return true; return true;
} }
qboolean Netchan_Validate( netchan_t *chan, sizebuf_t *sb, qboolean *frag_message, uint *fragid, int *frag_offset, int *frag_length ) static qboolean Netchan_Validate( netchan_t *chan, sizebuf_t *sb, qboolean *frag_message, uint *fragid, int *frag_offset, int *frag_length )
{ {
int i, buffer, offset; int i, buffer, offset;
int count, length; int count, length;

View File

@@ -1095,6 +1095,7 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
if( from == NULL ) return 0; if( from == NULL ) return 0;
return countBits; return countBits;
} }
if( FBitSet( to->entityType, ENTITY_BEAM )) if( FBitSet( to->entityType, ENTITY_BEAM ))
dt = Delta_FindStructByIndex( DT_CUSTOM_ENTITY_STATE_T ); dt = Delta_FindStructByIndex( DT_CUSTOM_ENTITY_STATE_T );
else if( player ) else if( player )
@@ -1792,6 +1793,7 @@ void MSG_WriteDeltaEntity( entity_state_t *from, entity_state_t *to, sizebuf_t *
numChanges++; numChanges++;
} }
else MSG_WriteOneBit( msg, 0 ); else MSG_WriteOneBit( msg, 0 );
if( FBitSet( to->entityType, ENTITY_BEAM )) if( FBitSet( to->entityType, ENTITY_BEAM ))
{ {
dt = Delta_FindStructByIndex( DT_CUSTOM_ENTITY_STATE_T ); dt = Delta_FindStructByIndex( DT_CUSTOM_ENTITY_STATE_T );
@@ -1804,6 +1806,7 @@ void MSG_WriteDeltaEntity( entity_state_t *from, entity_state_t *to, sizebuf_t *
{ {
dt = Delta_FindStructByIndex( DT_ENTITY_STATE_T ); dt = Delta_FindStructByIndex( DT_ENTITY_STATE_T );
} }
Assert( dt && dt->bInitialized ); Assert( dt && dt->bInitialized );
pField = dt->pFields; pField = dt->pFields;
@@ -1921,6 +1924,7 @@ qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, entity_state_t *from, entity_state
{ {
dt = Delta_FindStructByIndex( DT_ENTITY_STATE_T ); dt = Delta_FindStructByIndex( DT_ENTITY_STATE_T );
} }
Assert( dt && dt->bInitialized ); Assert( dt && dt->bInitialized );
pField = dt->pFields; pField = dt->pFields;

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@@ -317,7 +317,7 @@ static void NET_SockadrToNetadr( const struct sockaddr_storage *s, netadr_t *a )
NET_GetHostByName NET_GetHostByName
============ ============
*/ */
qboolean NET_GetHostByName( const char *hostname, int family, struct sockaddr_storage *addr ) static qboolean NET_GetHostByName( const char *hostname, int family, struct sockaddr_storage *addr )
{ {
#if defined HAVE_GETADDRINFO #if defined HAVE_GETADDRINFO
struct addrinfo *ai = NULL, *cur; struct addrinfo *ai = NULL, *cur;
@@ -356,7 +356,7 @@ qboolean NET_GetHostByName( const char *hostname, int family, struct sockaddr_st
#endif #endif
} }
#if !XASH_EMSCRIPTEN && !XASH_DOS4GW && !XASH_PSP && !defined XASH_NO_ASYNC_NS_RESOLVE #if !XASH_EMSCRIPTEN && !XASH_DOS4GW && !defined XASH_NO_ASYNC_NS_RESOLVE
#define CAN_ASYNC_NS_RESOLVE #define CAN_ASYNC_NS_RESOLVE
#endif // !XASH_EMSCRIPTEN && !XASH_DOS4GW && !defined XASH_NO_ASYNC_NS_RESOLVE #endif // !XASH_EMSCRIPTEN && !XASH_DOS4GW && !defined XASH_NO_ASYNC_NS_RESOLVE
@@ -372,7 +372,7 @@ static void NET_ResolveThread( void );
#define detach_thread( x ) pthread_detach(x) #define detach_thread( x ) pthread_detach(x)
#define mutex_t pthread_mutex_t #define mutex_t pthread_mutex_t
#define thread_t pthread_t #define thread_t pthread_t
void *NET_ThreadStart( void *unused ) static void *NET_ThreadStart( void *unused )
{ {
NET_ResolveThread(); NET_ResolveThread();
return NULL; return NULL;
@@ -1018,7 +1018,7 @@ idnewt
192.246.40.70 192.246.40.70
============= =============
*/ */
qboolean NET_StringToAdrEx( const char *string, netadr_t *adr, int family ) static qboolean NET_StringToAdrEx( const char *string, netadr_t *adr, int family )
{ {
struct sockaddr_storage s; struct sockaddr_storage s;
@@ -1339,7 +1339,7 @@ NET_GetLong
receive long packet from network receive long packet from network
================== ==================
*/ */
qboolean NET_GetLong( byte *pData, int size, size_t *outSize, int splitsize ) static qboolean NET_GetLong( byte *pData, int size, size_t *outSize, int splitsize )
{ {
int i, sequence_number, offset; int i, sequence_number, offset;
SPLITPACKET *pHeader = (SPLITPACKET *)pData; SPLITPACKET *pHeader = (SPLITPACKET *)pData;
@@ -1534,7 +1534,7 @@ NET_SendLong
Fragment long packets, send short directly Fragment long packets, send short directly
================== ==================
*/ */
int NET_SendLong( netsrc_t sock, int net_socket, const char *buf, size_t len, int flags, const struct sockaddr_storage *to, size_t tolen, size_t splitsize ) static int NET_SendLong( netsrc_t sock, int net_socket, const char *buf, size_t len, int flags, const struct sockaddr_storage *to, size_t tolen, size_t splitsize )
{ {
#ifdef NET_USE_FRAGMENTS #ifdef NET_USE_FRAGMENTS
// do we need to break this packet up? // do we need to break this packet up?
@@ -1864,7 +1864,7 @@ NET_GetLocalAddress
Returns the servers' ip address as a string. Returns the servers' ip address as a string.
================ ================
*/ */
void NET_GetLocalAddress( void ) static void NET_GetLocalAddress( void )
{ {
char hostname[512]; char hostname[512];
char buff[512]; char buff[512];

View File

@@ -86,18 +86,7 @@ GNU General Public License for more details.
#define NETSPLIT_BACKUP 8 #define NETSPLIT_BACKUP 8
#define NETSPLIT_BACKUP_MASK (NETSPLIT_BACKUP - 1) #define NETSPLIT_BACKUP_MASK (NETSPLIT_BACKUP - 1)
#define NETSPLIT_HEADER_SIZE 18 #define NETSPLIT_HEADER_SIZE 18
#if XASH_PSP
#undef MULTIPLAYER_BACKUP
#undef SINGLEPLAYER_BACKUP
#undef NUM_PACKET_ENTITIES
#undef MAX_CUSTOM_BASELINES
#undef NET_MAX_FRAGMENT
#define MULTIPLAYER_BACKUP 16
#define SINGLEPLAYER_BACKUP 16
#define NUM_PACKET_ENTITIES 32
#define MAX_CUSTOM_BASELINES 8
#define NET_MAX_FRAGMENT 32768
#else
#if XASH_LOW_MEMORY == 2 #if XASH_LOW_MEMORY == 2
#undef MULTIPLAYER_BACKUP #undef MULTIPLAYER_BACKUP
#undef SINGLEPLAYER_BACKUP #undef SINGLEPLAYER_BACKUP
@@ -119,7 +108,7 @@ GNU General Public License for more details.
#define MAX_CUSTOM_BASELINES 8 #define MAX_CUSTOM_BASELINES 8
#define NET_MAX_FRAGMENT 32768 #define NET_MAX_FRAGMENT 32768
#endif #endif
#endif /* XASH_PSP */
typedef struct netsplit_chain_packet_s typedef struct netsplit_chain_packet_s
{ {
// bool vector // bool vector

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@@ -48,7 +48,7 @@ SampleMiptex
fence texture testing fence texture testing
============= =============
*/ */
int PM_SampleMiptex( const msurface_t *surf, const vec3_t point ) static int PM_SampleMiptex( const msurface_t *surf, const vec3_t point )
{ {
mextrasurf_t *info = surf->info; mextrasurf_t *info = surf->info;
mfacebevel_t *fb = info->bevel; mfacebevel_t *fb = info->bevel;
@@ -221,7 +221,7 @@ PM_TestLine_r
optimized trace for light gathering optimized trace for light gathering
================== ==================
*/ */
int PM_TestLine_r( model_t *mod, mnode_t *node, vec_t p1f, vec_t p2f, const vec3_t start, const vec3_t stop, linetrace_t *trace ) static int PM_TestLine_r( model_t *mod, mnode_t *node, vec_t p1f, vec_t p2f, const vec3_t start, const vec3_t stop, linetrace_t *trace )
{ {
float front, back; float front, back;
float frac, midf; float frac, midf;

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@@ -105,7 +105,7 @@ To keep everything totally uniform, bounding boxes are turned into small
BSP trees instead of being compared directly. BSP trees instead of being compared directly.
=================== ===================
*/ */
hull_t *PM_HullForBox( const vec3_t mins, const vec3_t maxs ) static hull_t *PM_HullForBox( const vec3_t mins, const vec3_t maxs )
{ {
pm_boxplanes[0].dist = maxs[0]; pm_boxplanes[0].dist = maxs[0];
pm_boxplanes[1].dist = mins[0]; pm_boxplanes[1].dist = mins[0];
@@ -199,7 +199,7 @@ PM_HullForStudio
generate multiple hulls as hitboxes generate multiple hulls as hitboxes
================== ==================
*/ */
hull_t *PM_HullForStudio( physent_t *pe, playermove_t *pmove, int *numhitboxes ) static hull_t *PM_HullForStudio( physent_t *pe, playermove_t *pmove, int *numhitboxes )
{ {
vec3_t size; vec3_t size;

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@@ -177,29 +177,6 @@ GNU General Public License for more details.
#define FRAGMENT_MAX_SIZE 64000 // maximal fragment size #define FRAGMENT_MAX_SIZE 64000 // maximal fragment size
#define FRAGMENT_LOCAL_SIZE FRAGMENT_MAX_SIZE // local connection #define FRAGMENT_LOCAL_SIZE FRAGMENT_MAX_SIZE // local connection
#if XASH_PSP
#undef MAX_VISIBLE_PACKET
#undef MAX_VISIBLE_PACKET_VIS_BYTES
#undef MAX_EVENTS
#undef MAX_SUPPORTED_MODELS
#undef MAX_MODELS
#undef MAX_SOUNDS
#undef MAX_CUSTOM
#undef MAX_RENDER_DECALS
#undef MAX_RESOURCES
#define MAX_VISIBLE_PACKET 256
#define MAX_VISIBLE_PACKET_VIS_BYTES ((MAX_VISIBLE_PACKET + 7) / 8)
#define MAX_EVENTS 256
#define MAX_SUPPORTED_MODELS 512
#define MAX_MODELS MAX_SUPPORTED_MODELS
#define MAX_SOUNDS 512
#define MAX_CUSTOM 32
#define MAX_RENDER_DECALS 256
#define MAX_RESOURCES (MAX_MODELS+MAX_SOUNDS+MAX_CUSTOM+MAX_EVENTS)
#else
#if XASH_LOW_MEMORY == 2 #if XASH_LOW_MEMORY == 2
#undef MAX_VISIBLE_PACKET #undef MAX_VISIBLE_PACKET
#undef MAX_VISIBLE_PACKET_VIS_BYTES #undef MAX_VISIBLE_PACKET_VIS_BYTES
@@ -238,7 +215,7 @@ GNU General Public License for more details.
#define MAX_RENDER_DECALS 128 #define MAX_RENDER_DECALS 128
#define MAX_RESOURCES 1024 #define MAX_RESOURCES 1024
#endif #endif
#endif /* XASH_PSP */
// Quake1 Protocol // Quake1 Protocol
#define PROTOCOL_VERSION_QUAKE 15 #define PROTOCOL_VERSION_QUAKE 15

View File

@@ -56,20 +56,20 @@ static int good_enc( const int enc )
return FALSE; return FALSE;
} }
void mpg123_rates( const long **list, size_t *number ) static void mpg123_rates( const long **list, size_t *number )
{ {
if( number != NULL ) *number = sizeof( my_rates ) / sizeof( long ); if( number != NULL ) *number = sizeof( my_rates ) / sizeof( long );
if( list != NULL ) *list = my_rates; if( list != NULL ) *list = my_rates;
} }
// now that's a bit tricky... One build of the library knows only a subset of the encodings. // now that's a bit tricky... One build of the library knows only a subset of the encodings.
void mpg123_encodings( const int **list, size_t *number ) static void mpg123_encodings( const int **list, size_t *number )
{ {
if( number != NULL ) *number = sizeof( good_encodings ) / sizeof( int ); if( number != NULL ) *number = sizeof( good_encodings ) / sizeof( int );
if( list != NULL ) *list = good_encodings; if( list != NULL ) *list = good_encodings;
} }
int mpg123_encsize( int encoding ) static int mpg123_encsize( int encoding )
{ {
return sizeof( short ); return sizeof( short );
} }
@@ -364,7 +364,7 @@ int mpg123_format( mpg123_handle_t *mh, long rate, int channels, int encodings )
return r; return r;
} }
int mpg123_format_support( mpg123_handle_t *mh, long rate, int encoding ) static int mpg123_format_support( mpg123_handle_t *mh, long rate, int encoding )
{ {
if( mh == NULL ) if( mh == NULL )
return 0; return 0;

View File

@@ -393,7 +393,7 @@ void frame_exit( mpg123_handle_t *fr )
bc_cleanup( &fr->rdat.buffer ); bc_cleanup( &fr->rdat.buffer );
} }
int mpg123_framedata( mpg123_handle_t *mh, ulong *header, byte **bodydata, size_t *bodybytes ) static int mpg123_framedata( mpg123_handle_t *mh, ulong *header, byte **bodydata, size_t *bodybytes )
{ {
if( mh == NULL ) if( mh == NULL )
return MPG123_BAD_HANDLE; return MPG123_BAD_HANDLE;
@@ -512,7 +512,7 @@ mpg_off_t frame_index_find( mpg123_handle_t *fr, mpg_off_t want_frame, mpg_off_t
return gopos; return gopos;
} }
mpg_off_t frame_ins2outs( mpg123_handle_t *fr, mpg_off_t ins ) static mpg_off_t frame_ins2outs( mpg123_handle_t *fr, mpg_off_t ins )
{ {
mpg_off_t outs = 0; mpg_off_t outs = 0;

View File

@@ -15,6 +15,7 @@ GNU General Public License for more details.
#include "mpg123.h" #include "mpg123.h"
#include "sample.h" #include "sample.h"
#include "libmpg.h"
static int initialized = 0; static int initialized = 0;
@@ -83,7 +84,7 @@ mpg123_handle_t *mpg123_parnew( mpg123_parm_t *mp, int *error )
return fr; return fr;
} }
int mpg123_par( mpg123_parm_t *mp, enum mpg123_parms key, long val ) static int mpg123_par( mpg123_parm_t *mp, enum mpg123_parms key, long val )
{ {
int ret = MPG123_OK; int ret = MPG123_OK;
@@ -189,7 +190,7 @@ int mpg123_param( mpg123_handle_t *mh, enum mpg123_parms key, long val )
} }
} }
int mpg123_close( mpg123_handle_t *mh ) static int mpg123_close( mpg123_handle_t *mh )
{ {
if( mh == NULL ) if( mh == NULL )
return MPG123_BAD_HANDLE; return MPG123_BAD_HANDLE;
@@ -263,7 +264,7 @@ int mpg123_replace_reader_handle( mpg123_handle_t *mh, mpg_ssize_t (*fread)( voi
// a) a new choice of decoder // a) a new choice of decoder
// b) a changed native format of the MPEG stream // b) a changed native format of the MPEG stream
// ... calls are only valid after parsing some MPEG frame! // ... calls are only valid after parsing some MPEG frame!
int decode_update( mpg123_handle_t *mh ) static int decode_update( mpg123_handle_t *mh )
{ {
long native_rate; long native_rate;
int b; int b;
@@ -320,13 +321,13 @@ int decode_update( mpg123_handle_t *mh )
return 0; return 0;
} }
size_t mpg123_safe_buffer( void ) static size_t mpg123_safe_buffer( void )
{ {
// real is the largest possible output // real is the largest possible output
return sizeof( float ) * 2 * 1152; return sizeof( float ) * 2 * 1152;
} }
size_t mpg123_outblock( mpg123_handle_t *mh ) static size_t mpg123_outblock( mpg123_handle_t *mh )
{ {
// try to be helpful and never return zero output block size. // try to be helpful and never return zero output block size.
if( mh != NULL && mh->outblock > 0 ) if( mh != NULL && mh->outblock > 0 )
@@ -697,7 +698,7 @@ int mpg123_getformat( mpg123_handle_t *mh, int *rate, int *channels, int *encodi
return MPG123_OK; return MPG123_OK;
} }
int mpg123_scan( mpg123_handle_t *mh ) static int mpg123_scan( mpg123_handle_t *mh )
{ {
mpg_off_t track_frames = 0; mpg_off_t track_frames = 0;
mpg_off_t track_samples = 0; mpg_off_t track_samples = 0;
@@ -963,8 +964,10 @@ const char *mpg123_plain_strerror( int errcode )
} }
} }
const char *get_error( mpg123_handle_t *mh ) const char *get_error( void *handle )
{ {
mpg123_handle_t *mh = handle;
if( !mh ) return mpg123_plain_strerror( MPG123_BAD_HANDLE ); if( !mh ) return mpg123_plain_strerror( MPG123_BAD_HANDLE );
return mpg123_plain_strerror( mh->err ); return mpg123_plain_strerror( mh->err );
} }

View File

@@ -68,7 +68,7 @@ void set_pointer( mpg123_handle_t *fr, long backstep )
fr->bitindex = 0; fr->bitindex = 0;
} }
int frame_bitrate( mpg123_handle_t *fr ) static int frame_bitrate( mpg123_handle_t *fr )
{ {
return tabsel_123[fr->lsf][fr->lay-1][fr->bitrate_index]; return tabsel_123[fr->lsf][fr->lay-1][fr->bitrate_index];
} }
@@ -643,7 +643,7 @@ static int forget_head_shift( mpg123_handle_t *fr, ulong *newheadp, int forget )
// returns: 0: bad or just unparseable tag // returns: 0: bad or just unparseable tag
// 1: good, (possibly) new tag info // 1: good, (possibly) new tag info
// <0: reader error (may need more data feed, try again) // <0: reader error (may need more data feed, try again)
int parse_new_id3( mpg123_handle_t *fr, ulong first4bytes ) static int parse_new_id3( mpg123_handle_t *fr, ulong first4bytes )
{ {
byte buf[6]; byte buf[6];
ulong length=0; ulong length=0;

View File

@@ -25,7 +25,7 @@ GNU General Public License for more details.
else { *(samples) = REAL_TO_SHORT( sum ); } else { *(samples) = REAL_TO_SHORT( sum ); }
// main synth function, uses the plain dct64 // main synth function, uses the plain dct64
int synth_1to1( float *bandPtr, int channel, mpg123_handle_t *fr, int final ) static int synth_1to1( float *bandPtr, int channel, mpg123_handle_t *fr, int final )
{ {
static const int step = 2; static const int step = 2;
short *samples = (short *) (fr->buffer.data + fr->buffer.fill); short *samples = (short *) (fr->buffer.data + fr->buffer.fill);
@@ -147,7 +147,7 @@ static int synth_stereo( float *bandPtr_l, float *bandPtr_r, mpg123_handle_t *fr
} }
// mono to stereo synth, wrapping over synth_1to1 // mono to stereo synth, wrapping over synth_1to1
int synth_1to1_m2s(float *bandPtr, mpg123_handle_t *fr ) static int synth_1to1_m2s(float *bandPtr, mpg123_handle_t *fr )
{ {
byte *samples = fr->buffer.data; byte *samples = fr->buffer.data;
int i, ret; int i, ret;
@@ -165,7 +165,7 @@ int synth_1to1_m2s(float *bandPtr, mpg123_handle_t *fr )
} }
// mono synth, wrapping over synth_1to1 // mono synth, wrapping over synth_1to1
int synth_1to1_mono( float *bandPtr, mpg123_handle_t *fr ) static int synth_1to1_mono( float *bandPtr, mpg123_handle_t *fr )
{ {
short samples_tmp[BLOCK]; short samples_tmp[BLOCK];
short *tmp1 = samples_tmp; short *tmp1 = samples_tmp;

View File

@@ -18,7 +18,7 @@ GNU General Public License for more details.
// global sound variables // global sound variables
sndlib_t sound; sndlib_t sound;
void Sound_Reset( void ) static void Sound_Reset( void )
{ {
// reset global variables // reset global variables
sound.width = sound.rate = 0; sound.width = sound.rate = 0;
@@ -30,7 +30,7 @@ void Sound_Reset( void )
sound.size = 0; sound.size = 0;
} }
wavdata_t *SoundPack( void ) static wavdata_t *SoundPack( void )
{ {
wavdata_t *pack = Mem_Calloc( host.soundpool, sizeof( wavdata_t )); wavdata_t *pack = Mem_Calloc( host.soundpool, sizeof( wavdata_t ));
@@ -294,6 +294,7 @@ void FS_FreeStream( stream_t *stream )
#if XASH_ENGINE_TESTS #if XASH_ENGINE_TESTS
#define IMPLEMENT_SOUNDLIB_FUZZ_TARGET( export, target ) \ #define IMPLEMENT_SOUNDLIB_FUZZ_TARGET( export, target ) \
int EXPORT export( const uint8_t *Data, size_t Size ); \
int EXPORT export( const uint8_t *Data, size_t Size ) \ int EXPORT export( const uint8_t *Data, size_t Size ) \
{ \ { \
wavdata_t *wav; \ wavdata_t *wav; \

View File

@@ -12,8 +12,8 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details. GNU General Public License for more details.
*/ */
#include "soundlib.h" #include "soundlib.h"
#if !XASH_PSP
#include "libmpg/libmpg.h" #include "libmpg/libmpg.h"
#pragma pack( push, 1 ) #pragma pack( push, 1 )
@@ -186,6 +186,7 @@ static qboolean Sound_ParseID3Tag( const byte *buffer, fs_offset_t filesize )
} }
#if XASH_ENGINE_TESTS #if XASH_ENGINE_TESTS
int EXPORT Fuzz_Sound_ParseID3Tag( const uint8_t *Data, size_t Size );
int EXPORT Fuzz_Sound_ParseID3Tag( const uint8_t *Data, size_t Size ) int EXPORT Fuzz_Sound_ParseID3Tag( const uint8_t *Data, size_t Size )
{ {
memset( &sound, 0, sizeof( sound )); memset( &sound, 0, sizeof( sound ));
@@ -294,7 +295,7 @@ qboolean Sound_LoadMPG( const char *name, const byte *buffer, fs_offset_t filesi
FS_SeekEx FS_SeekEx
================= =================
*/ */
fs_offset_t FS_SeekEx( file_t *file, fs_offset_t offset, int whence ) static fs_offset_t FS_SeekEx( file_t *file, fs_offset_t offset, int whence )
{ {
return FS_Seek( file, offset, whence ) == -1 ? -1 : FS_Tell( file ); return FS_Seek( file, offset, whence ) == -1 ? -1 : FS_Tell( file );
} }
@@ -455,485 +456,3 @@ void Stream_FreeMPG( stream_t *stream )
Mem_Free( stream ); Mem_Free( stream );
} }
#else // XASH_PSP
#include "platform/psp/scemp3/pspmp3.h"
/*
=================================================================
PSP MPEG decoding
=================================================================
*/
#define MP3_ID3V1_ID "TAG"
#define MP3_ID3V1_ID_SZ 3
#define MP3_ID3V1_SZ 128
#define MP3_ID3V2_ID "ID3"
#define MP3_ID3V2_ID_SZ 3
#define MP3_ID3V2_SIZE_OFF 6
#define MP3_ID3V2_SIZE_SZ 4
#define MP3_ID3V2_HEADER_SZ 10
#define MP3_ERRORS_MAX 3
#define PCM_WIDTH 2 // always 16-bit PCM
#define PCM_CHANNELS 2 // always 2
#define MP3_BUFFER_SIZE ( 128 * 1024 )
#define PCM_BUFFER_SIZE (( 1152 * PCM_WIDTH * PCM_CHANNELS ) * 2 ) // framesample * width * channels * 2(double buffer)
typedef struct
{
int handle;
int cachePos;
int frameCount;
byte *pcmTempPtr;
} mp3_decoder_t;
/*
=================
Sound_GetID3V2SizeMPG
=================
*/
__inline int Sound_GetID3V2SizeMPG( const byte *tagSize )
{
int size;
byte *sizePtr = (byte*)&size;
// 7 bit per byte, invert endian
sizePtr[0] = (( tagSize[3] >> 0 ) & 0x7F ) | (( tagSize[2] & 0x01 ) << 7 );
sizePtr[1] = (( tagSize[2] >> 1 ) & 0x3F ) | (( tagSize[1] & 0x03 ) << 6 );
sizePtr[2] = (( tagSize[1] >> 2 ) & 0x1F ) | (( tagSize[0] & 0x07 ) << 5 );
sizePtr[3] = (( tagSize[0] >> 3 ) & 0x0F );
return size;
}
#if 0
/*
=================
Sound_FindHeadMPG
=================
*/
fs_offset_t Sound_FindHeadMPG( const byte *buffer, fs_offset_t filesize )
{
fs_offset_t result;
result = 0;
if( filesize >= MP3_ID3V2_HEADER_SZ )
{
if( !memcmp( buffer, MP3_ID3V2_ID, MP3_ID3V2_ID_SZ ))
result = Sound_GetID3V2SizeMPG( &buffer[MP3_ID3V2_SIZE_OFF] ) + MP3_ID3V2_HEADER_SZ;
}
return result;
}
/*
=================
Sound_FindTailMPG
=================
*/
fs_offset_t Sound_FindTailMPG( const byte *buffer, fs_offset_t filesize )
{
fs_offset_t result;
result = filesize;
if( filesize >= MP3_ID3V1_SZ )
{
if( !memcmp( &buffer[filesize - MP3_ID3V1_SZ], MP3_ID3V1_ID, MP3_ID3V1_ID_SZ ))
result -= MP3_ID3V1_SZ;
}
return result;
}
#endif
qboolean Sound_LoadMPG( const char *name, const byte *buffer, fs_offset_t filesize )
{
#if 0
int status;
int handle;
size_t bytesWrite = 0;
byte out[PCM_BUFFER_SIZE] __attribute__((aligned(64)));
fs_offset_t headOffset;
fs_offset_t tailOffset;
fs_offset_t contentSize;
int frameSample;
uint bps;
int frameLen;
int frameSize;
int frameCount;
headOffset = Sound_FindHeadMPG( buffer, filesize );
tailOffset = Sound_FindTailMPG( buffer, filesize );
contentSize = tailOffset - headOffset;
// TODO: read Xing header
handle = sceMp3ReserveMp3Handle( NULL );
if ( handle < 0 )
{
Con_DPrintf( S_ERROR "sceMp3ReserveMp3Handle returned 0x%08X\n", handle );
return false;
}
status = sceMp3LowLevelInit( handle, &buffer[headOffset] );
if ( status < 0 )
{
Con_DPrintf( S_ERROR "sceMp3LowLevelInit returned 0x%08X\n", status );
return false;
}
frameSample = sceMp3GetMaxOutputSample( handle );
frameSize = (( frameSample / 8 ) * sceMp3GetBitRate( handle ) * 1000 ) / sceMp3GetSamplingRate( handle );
frameCount = contentSize / frameSize;
sound.channels = sceMp3GetMp3ChannelNum( handle );
sound.rate = sceMp3GetSamplingRate( handle );
sound.width = PCM_WIDTH; // always 16-bit PCM
sound.loopstart = -1;
sound.size = (frameCount * frameSample) * sound.channels * sound.width; // invalid for VBR
/*
status = sceMp3LowLevelDecode(handle, &buffer[headOffset + mp3usedsize], &mp3usedsize, pcm, &pcmoutsize);
if(status < 0)
{
Con_DPrintf( S_ERROR "sceMp3LowLevelDecode returned 0x%08X\n", status);
}
sceMp3ReleaseMp3Handle( handle );
*/
return true;
#else
Con_DPrintf( S_ERROR "Sound_LoadMPG unimplemented function!\n");
return false;
#endif
}
/*
=================
Stream_FindHeadMPG
=================
*/
SceOff Stream_FindHeadMPG( file_t *file )
{
SceOff result;
byte tagId[MP3_ID3V2_ID_SZ];
byte tagSize[MP3_ID3V2_SIZE_SZ];
result = 0;
FS_Seek( file, 0, SEEK_SET );
if( FS_Read( file, tagId, MP3_ID3V2_ID_SZ) < MP3_ID3V2_ID_SZ )
{
Con_DPrintf( S_ERROR "Sound_Mp3FindHead: ID3V2 ID read error\n");
return result;
}
if( !memcmp( tagId, MP3_ID3V2_ID, MP3_ID3V2_ID_SZ ))
{
FS_Seek( file, MP3_ID3V2_SIZE_OFF, SEEK_SET );
if( FS_Read( file, tagSize, MP3_ID3V2_SIZE_SZ ) < MP3_ID3V2_SIZE_SZ )
Con_DPrintf( S_ERROR "Sound_Mp3FindHead: ID3V2 SIZE read error\n");
else result = Sound_GetID3V2SizeMPG( tagSize ) + MP3_ID3V2_HEADER_SZ;
}
return result;
}
/*
=================
Stream_FindTailMPG
=================
*/
SceOff Stream_FindTailMPG( file_t *file )
{
SceOff result;
byte tagId[MP3_ID3V1_ID_SZ];
result = FS_FileLength( file );
FS_Seek( file, result - MP3_ID3V1_SZ, SEEK_SET );
if( FS_Read( file, tagId, MP3_ID3V1_ID_SZ ) < MP3_ID3V1_ID_SZ )
{
Con_DPrintf( S_ERROR "Sound_Mp3FindTail: ID3V1 ID read error\n");
return result;
}
if( !memcmp( tagId, MP3_ID3V1_ID, MP3_ID3V1_ID_SZ ))
result -= MP3_ID3V1_SZ;
return result;
}
/*
=================
Stream_FillBufferMPG
=================
*/
int Stream_FillBufferMPG( file_t *file, mp3_decoder_t *desc )
{
int status;
byte *dstPtr;
int dstSize;
int dstPos;
fs_offset_t readSize;
if( sceMp3CheckStreamDataNeeded( desc->handle ) <= 0 )
return 0;
// get Info on the stream (where to fill to, how much to fill, where to fill from)
status = sceMp3GetInfoToAddStreamData( desc->handle, &dstPtr, &dstSize, &dstPos );
if( status < 0 )
{
Con_DPrintf( S_ERROR "sceMp3GetInfoToAddStreamData returned 0x%08X\n", status);
return status;
}
// seek file to position requested
if( desc->cachePos != dstPos )
{
FS_Seek( file, dstPos, SEEK_SET );
desc->cachePos = dstPos;
}
// read the amount of data
readSize = FS_Read( file, dstPtr, dstSize );
desc->cachePos += ( int )readSize;
// notify mp3 library about how much we really wrote to the stream buffer
status = sceMp3NotifyAddStreamData( desc->handle, ( int )readSize );
if ( status < 0 )
Con_DPrintf( S_ERROR "sceMp3NotifyAddStreamData returned 0x%08X\n", status);
return status;
}
/*
=================
Stream_OpenMPG
=================
*/
stream_t *Stream_OpenMPG( const char *filename )
{
stream_t *stream;
mp3_decoder_t *desc;
file_t *file;
int status;
void *bufferBase;
file = FS_Open( filename, "rbh", false ); // hold mode
if( !file ) return NULL;
// at this point we have valid stream
stream = Mem_Calloc( host.soundpool, sizeof( stream_t ));
stream->file = file;
stream->pos = 0;
desc = Mem_Calloc( host.soundpool, sizeof( mp3_decoder_t ) + MP3_BUFFER_SIZE + PCM_BUFFER_SIZE + 63 );
bufferBase = (void *)(((( uintptr_t )desc + sizeof( mp3_decoder_t )) & (~( 64 - 1 ))) + 64 );
// reserve a mp3 handle
SceMp3InitArg mp3Init;
mp3Init.mp3StreamStart = Stream_FindHeadMPG( file );
mp3Init.mp3StreamEnd = Stream_FindTailMPG( file );
mp3Init.mp3Buf = bufferBase;
mp3Init.mp3BufSize = MP3_BUFFER_SIZE;
mp3Init.pcmBuf = (void *)(( uintptr_t )bufferBase + MP3_BUFFER_SIZE );
mp3Init.pcmBufSize = PCM_BUFFER_SIZE;
desc->cachePos = 0;
desc->pcmTempPtr = mp3Init.pcmBuf;
desc->handle = sceMp3ReserveMp3Handle( &mp3Init );
if ( desc->handle < 0 )
{
Con_DPrintf( S_ERROR "sceMp3ReserveMp3Handle returned 0x%08X\n", desc->handle );
Mem_Free( stream );
Mem_Free( desc );
FS_Close( file );
return NULL;
}
// Fill the stream buffer with some data so that sceMp3Init has something to work with
if( Stream_FillBufferMPG( file, desc ) != 0 )
{
Mem_Free( stream );
Mem_Free( desc );
FS_Close( file );
return NULL;
}
status = sceMp3Init( desc->handle );
if ( status < 0 )
{
Con_DPrintf( S_ERROR "sceMp3Init returned 0x%08X\n", status );
Mem_Free( stream );
Mem_Free( desc );
FS_Close( file );
return NULL;
}
desc->frameCount = sceMp3GetFrameNum( desc->handle );
stream->buffsize = 0; // how many samples left from previous frame
stream->channels = PCM_CHANNELS; // always 2 PCM channels
stream->rate = sceMp3GetSamplingRate( desc->handle );
stream->width = PCM_WIDTH; // always 16 bit PCM
stream->ptr = (void *)desc;
stream->type = WF_MPGDATA;
return stream;
}
/*
=================
Stream_ReadMPG
assume stream is valid
=================
*/
int Stream_ReadMPG( stream_t *stream, int needBytes, void *buffer )
{
// buffer handling
int bytesWritten = 0;
mp3_decoder_t *desc;
int errdec;
desc = ( mp3_decoder_t* )stream->ptr;
while(1)
{
byte *data;
int outsize;
if( !stream->buffsize )
{
// Check if we need to fill our stream buffer
if( Stream_FillBufferMPG( stream->file, desc ) != 0 )
return 0;
for( errdec = 0; errdec < MP3_ERRORS_MAX; errdec++ )
{
stream->pos = sceMp3Decode( desc->handle, (SceShort16**)&desc->pcmTempPtr );
if(( int )stream->pos >= 0 ) // decoding successful
{
break;
}
else if( stream->pos == 0x80671402 ) // next frame header
{
if( Stream_FillBufferMPG( stream->file, desc ) != 0 )
return 0;
}
else break;
}
if(( int )stream->pos < 0 )
{
if( stream->pos != 0x80671402 )
Con_DPrintf( S_ERROR "sceMp3Decode returned 0x%08X\n", stream->pos );
return 0; // ???
}
}
// check remaining size
if( bytesWritten + stream->pos > needBytes )
outsize = ( needBytes - bytesWritten );
else outsize = stream->pos;
// copy raw sample to output buffer
data = (byte *)buffer + bytesWritten;
memcpy( data, &desc->pcmTempPtr[stream->buffsize], outsize );
bytesWritten += outsize;
stream->pos -= outsize;
stream->buffsize += outsize;
// continue from this sample on a next call
if( bytesWritten >= needBytes )
return bytesWritten;
stream->buffsize = 0; // no bytes remaining
}
return 0;
}
/*
=================
Stream_SetPosMPG
assume stream is valid
=================
*/
int Stream_SetPosMPG( stream_t *stream, int newpos )
{
mp3_decoder_t *desc;
int frame;
int status;
desc = ( mp3_decoder_t* )stream->ptr;
// get frame num
frame = newpos / sceMp3GetMaxOutputSample( desc->handle ); // VBR?
if( frame < 1 || frame >= desc->frameCount - 1 )
return false;
status = sceMp3ResetPlayPositionByFrame( desc->handle, frame );
if( status < 0 )
{
Con_DPrintf( S_ERROR "sceMp3ResetPlayPositionByFrame returned 0x%08X\n", status );
// failed to seek for some reasons
return false;
}
// flush any previous data
stream->buffsize = 0;
return true;
}
/*
=================
Stream_GetPosMPG
assume stream is valid
=================
*/
int Stream_GetPosMPG( stream_t *stream )
{
mp3_decoder_t *desc;
desc = ( mp3_decoder_t * )stream->ptr;
return sceMp3GetSumDecodedSample( desc->handle );
}
/*
=================
Stream_FreeMPG
assume stream is valid
=================
*/
void Stream_FreeMPG( stream_t *stream )
{
mp3_decoder_t *desc;
desc = ( mp3_decoder_t * )stream->ptr;
if( desc )
{
sceMp3ReleaseMp3Handle( desc->handle );
Mem_Free( desc );
stream->ptr = NULL;
}
if( stream->file )
{
FS_Close( stream->file );
stream->file = NULL;
}
Mem_Free( stream );
}
#endif // XASH_PSP

View File

@@ -83,7 +83,7 @@ void Sound_Shutdown( void )
Mem_FreePool( &host.soundpool ); Mem_FreePool( &host.soundpool );
} }
byte *Sound_Copy( size_t size ) static byte *Sound_Copy( size_t size )
{ {
byte *out; byte *out;
@@ -139,7 +139,7 @@ Sound_ResampleInternal
We need convert sound to signed even if nothing to resample We need convert sound to signed even if nothing to resample
================ ================
*/ */
qboolean Sound_ResampleInternal( wavdata_t *sc, int inrate, int inwidth, int outrate, int outwidth ) static qboolean Sound_ResampleInternal( wavdata_t *sc, int inrate, int inwidth, int outrate, int outwidth )
{ {
double stepscale, j; double stepscale, j;
int outcount; int outcount;

View File

@@ -117,7 +117,7 @@ static void FindChunk( const char *filename, const char *name )
StreamFindNextChunk StreamFindNextChunk
============ ============
*/ */
qboolean StreamFindNextChunk( file_t *file, const char *name, int *last_chunk ) static qboolean StreamFindNextChunk( file_t *file, const char *name, int *last_chunk )
{ {
char chunkName[4]; char chunkName[4];
int iff_chunk_len; int iff_chunk_len;
@@ -331,8 +331,7 @@ stream_t *Stream_OpenWAV( const char *filename )
return NULL; return NULL;
// open // open
// h - hold mode file = FS_Open( filename, "rb", false );
file = FS_Open( filename, "rbh", false );
if( !file ) return NULL; if( !file ) return NULL;
// find "RIFF" chunk // find "RIFF" chunk

View File

@@ -74,9 +74,7 @@ struct stream_s
// current stream state // current stream state
void *ptr; // internal decoder state void *ptr; // internal decoder state
#if !XASH_PSP
char temp[OUTBUF_SIZE]; // mpeg decoder stuff char temp[OUTBUF_SIZE]; // mpeg decoder stuff
#endif
size_t pos; // actual track position (or actual buffer remains) size_t pos; // actual track position (or actual buffer remains)
int buffsize; // cached buffer size int buffsize; // cached buffer size
}; };

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