Compare commits

...

43 Commits

Author SHA1 Message Date
Alibek Omarov
bd969f3594 wscript: fix system opus detection, it didn't compile due to nonnull argument 2023-11-01 01:35:39 +03:00
Alibek Omarov
fb87d7c0b3 readme: wording, add icon, add donate.md link [skip ci] 2023-10-31 21:54:23 +03:00
Alibek Omarov
a69fc87940 Documentation: donate: add sponsorship information 2023-10-31 21:54:23 +03:00
Alibek Omarov
e481e1d73e ref: gl: enable GL waves with r_ripple 2023-10-31 21:52:00 +03:00
Alibek Omarov
6c0eed1b2b ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2 2023-10-31 21:52:00 +03:00
Alibek Omarov
a6c67fdf9f ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128 2023-10-31 21:52:00 +03:00
Alibek Omarov
03f838e37e mainui: update 2023-10-31 21:52:00 +03:00
Alibek Omarov
e21fa4a910 engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc) 2023-10-31 21:52:00 +03:00
Alibek Omarov
46889ed453 ref: gl: libc rand() does better job at randomizing 2023-10-31 21:52:00 +03:00
Alibek Omarov
882fcc152c ref: gl: always scale down texture to 64x64, like sw.dll does 2023-10-31 21:52:00 +03:00
Alibek Omarov
a41902bd46 engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does 2023-10-31 21:52:00 +03:00
Alibek Omarov
a6af32dafd ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 2023-10-31 21:52:00 +03:00
Alibek Omarov
d6dfb83be7 ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 2023-10-31 21:52:00 +03:00
Alibek Omarov
597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 2023-10-31 21:25:11 +03:00
Alibek Omarov
5ea074a1fd engine: fix build issues pointed by @Velaron 2023-10-31 21:01:42 +03:00
Alibek Omarov
29c9393da3 wscript: enable faster builds with gccdeps/msvcdeps 2023-10-31 04:30:27 +03:00
Alibek Omarov
bf6829189e wscript: move XASH_BUILD_COMMIT definition to libpublic, as this is the only place where it's used, for faster builds 2023-10-31 04:30:27 +03:00
Alibek Omarov
a62a9429c9 engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 2023-10-31 04:30:22 +03:00
mittorn
f2c080e736 gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow) 2023-10-30 22:34:34 +03:00
Alibek Omarov
ea55e78855 ref: _inline -> static 2023-10-29 23:38:43 +03:00
Alibek Omarov
f7c536b81c engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 2023-10-29 02:44:46 +03:00
Alibek Omarov
6c40104c66 public: better fix for ExtractFilePath 2023-10-28 19:31:17 +03:00
Alibek Omarov
4d7d592918 engine: mod_bmodel: completely get rid of global loadmodel pointer 2023-10-28 16:06:00 +03:00
Alibek Omarov
c5e91f299b engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 2023-10-28 15:38:40 +03:00
Alibek Omarov
cff276db71 engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 2023-10-28 15:35:20 +03:00
Alibek Omarov
30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 2023-10-28 15:22:21 +03:00
Alibek Omarov
f07eea5073 engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod 2023-10-28 11:14:12 +03:00
Alibek Omarov
fe407fbe00 public: workaround when empty string is passed to COM_ExtractFilePath (should make safe COM_ExtractFilePath) 2023-10-28 11:06:18 +03:00
Alibek Omarov
78bc177e05 engine: server: remove unused host struct field 2023-10-28 11:06:18 +03:00
Alibek Omarov
8fb908e3d4 engine: server: disable SV_UnloadProgs, only call it when shutting down engine 2023-10-28 11:06:18 +03:00
Alibek Omarov
d8b261370a engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 2023-10-28 11:06:18 +03:00
Alibek Omarov
a2c9ac5b1f engine: client: disable server DLL probe for GameUI, check it's existence instead 2023-10-28 11:06:18 +03:00
Alibek Omarov
7f9025e178 engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 2023-10-28 11:04:43 +03:00
Alibek Omarov
8647110a10 Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
This reverts commit 48e44f0057.
2023-10-28 10:10:03 +03:00
Alibek Omarov
48e44f0057 engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux 2023-10-27 17:03:04 +03:00
Alibek Omarov
e3934af7d1 wscript: always load cmakelists generation tool 2023-10-27 16:57:22 +03:00
Alibek Omarov
a5ee631191 engine: server: sv_game: disable searching closer to server library memory region for Android 2023-10-27 14:31:16 +03:00
Alibek Omarov
ce39255ef0 engine: host: set rootdir on Android SDL port 2023-10-27 14:25:16 +03:00
Alibek Omarov
5aac5d2a52 filesystem: VFileSystem009: add pathid support to RemoveFile method 2023-10-27 08:02:45 +03:00
Alibek Omarov
061b50404d engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility 2023-10-27 08:02:10 +03:00
Alibek Omarov
279cec5ae9 engine: rename cl/sv_allowdownload for GoldSrc compatibility 2023-10-27 07:25:09 +03:00
Alibek Omarov
83a5648335 filesystem: only allow setting true or false for boolean type keys in gameinfo/liblist.gam 2023-10-27 07:24:42 +03:00
Alibek Omarov
a8fc9a4c5a waf: update to latest waifu 2023-10-27 07:24:18 +03:00
50 changed files with 747 additions and 487 deletions

24
Documentation/donate.md Normal file
View File

@@ -0,0 +1,24 @@
# Developers donation page
On this page you can find links where you can support each developer individually, who has provided public sponsorship information.
### [a1batross](https://github.com/a1batross)
* Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization.
* Boosty page: https://boosty.to/a1ba
### [nekonomicon](https://github.com/nekonomicon)
* [hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc).
* Boosty page: https://boosty.to/nekonomicon
### [Velaron](https://github.com/Velaron)
* [cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc).
* BuyMeACoffee page: https://www.buymeacoffee.com/velaron
### [SNMetamorph](https://github.com/SNMetamorph)
* [PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc).
* BTC: `16GAzK3qei5AwBW7sggXp3yNcFHBtdpxXj`
* ETH (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* USDT (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* USDC (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`

View File

@@ -1,33 +1,27 @@
# Xash3D FWGS Engine # Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \ [![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \
[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) [![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform. Xash3D FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
``` Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://www.moddb.com/engines/xash3d-engine) by Unkle Mike.
Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine,
as well as to give game developers well known workflow and extend it. ## Donate
Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine [![Donate to FWGS button](https://img.shields.io/badge/Donate_to_FWGS-%3C3-magenta)](Documentation/donate.md) \
``` If you like Xash3D FWGS, consider supporting individual engine maintainers. By supporting us, you help to continue developing this game engine further. The sponsorship links are available in [documentation](Documentation/donate.md).
## Fork features ## Fork features
* HLSDK 2.4 support. * Steam Half-Life (HLSDK 2.4) support.
* Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. ([see docs for more info](Documentation/ports.md)) * Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and [many more](Documentation/ports.md).
* Modern compilers support: say no more to MSVC6. * Better multiplayer support: multiple master servers, headless dedicated server, voice chat and IPv6 support.
* Better multiplayer support: multiple master servers, headless dedicated server. * Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software.
* Mobility API: allows better game integration on mobile devices(vibration, touch controls) * Advanced virtual filesystem: `.pk3` and `.pk3dir` support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform.
* Different input methods: touch, gamepad and classic mouse & keyboard. * Mobility API: better game integration on mobile devices (vibration, touch controls)
* Different input methods: touch and gamepad in addition to mouse & keyboard.
* TrueType font rendering, as a part of mainui_cpp. * TrueType font rendering, as a part of mainui_cpp.
* Multiple renderers support: OpenGL, GLESv1, GLESv2, Software. * External VGUI support module.
* Voice support. * PNG & KTX2 image format support.
* External filesystem module like in GoldSrc engine. * [A set of small improvements](Documentation/), without broken compatibility.
* External vgui support module.
* PNG image format support.
* A set of small improvements, without broken compatibility.
## Planned fork features
* Virtual Reality support and game API.
* Vulkan renderer.
## Installation & Running ## Installation & Running
0) Get Xash3D FWGS binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code. 0) Get Xash3D FWGS binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code.

View File

@@ -57,6 +57,7 @@ typedef uint64_t longtime_t;
#define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions #define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions
#define BIT( n ) ( 1U << ( n )) #define BIT( n ) ( 1U << ( n ))
#define BIT64( n ) ( 1ULL << ( n ))
#define GAMMA ( 2.2f ) // Valve Software gamma #define GAMMA ( 2.2f ) // Valve Software gamma
#define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0 #define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0
#define TEXGAMMA ( 0.9f ) // compensate dim textures #define TEXGAMMA ( 0.9f ) // compensate dim textures
@@ -180,6 +181,7 @@ typedef struct dll_info_s
} dll_info_t; } dll_info_t;
typedef void (*setpair_t)( const char *key, const void *value, const void *buffer, void *numpairs ); typedef void (*setpair_t)( const char *key, const void *value, const void *buffer, void *numpairs );
typedef void *(*pfnCreateInterface_t)( const char *, int * );
// config strings are a general means of communication from // config strings are a general means of communication from
// the server to all connected clients. // the server to all connected clients.

View File

@@ -982,28 +982,21 @@ pfnCheckGameDll
*/ */
int GAME_EXPORT pfnCheckGameDll( void ) int GAME_EXPORT pfnCheckGameDll( void )
{ {
string dllpath; #ifdef XASH_INTERNAL_GAMELIBS
void *hInst;
#if TARGET_OS_IPHONE
// loading server library drains too many ram
// so 512MB iPod Touch cannot even connect to
// to servers in cstrike
return true; return true;
#endif #else
string dllpath;
if( svgame.hInstance ) if( svgame.hInstance )
return true; return true;
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath )); COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
if(( hInst = COM_LoadLibrary( dllpath, true, false )) != NULL ) if( FS_FileExists( dllpath, false ))
{
COM_FreeLibrary( hInst ); // don't increase linker's reference counter
return true; return true;
}
Con_Reportf( S_WARN "Could not load server library: %s\n", COM_GetLibraryError() );
return false; return false;
#endif
} }
/* /*

View File

@@ -34,7 +34,7 @@ GNU General Public License for more details.
CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" ); CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" );
CVAR_DEFINE_AUTO( dev_overview, "0", 0, "draw level in overview-mode" ); CVAR_DEFINE_AUTO( dev_overview, "0", 0, "draw level in overview-mode" );
CVAR_DEFINE_AUTO( cl_resend, "6.0", 0, "time to resend connect" ); CVAR_DEFINE_AUTO( cl_resend, "6.0", 0, "time to resend connect" );
CVAR_DEFINE_AUTO( cl_allow_download, "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" ); CVAR_DEFINE( cl_allow_download, "cl_allowdownload", "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
CVAR_DEFINE_AUTO( cl_allow_upload, "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" ); CVAR_DEFINE_AUTO( cl_allow_upload, "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" );
CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" ); CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" );
CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" ); CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" );

View File

@@ -87,15 +87,6 @@ static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b
return CL_DrawCharacter( x, y, number, color, &g_scaled_font, flags ); return CL_DrawCharacter( x, y, number, color, &g_scaled_font, flags );
} }
static void *pfnGetNativeObject( const char *obj )
{
if( !obj )
return NULL;
// Backend should consider that obj is case-sensitive
return Platform_GetNativeObject( obj );
}
static void pfnTouch_HideButtons( const char *name, byte state ) static void pfnTouch_HideButtons( const char *name, byte state )
{ {
Touch_HideButtons( name, state, true ); Touch_HideButtons( name, state, true );
@@ -124,7 +115,7 @@ static mobile_engfuncs_t gpMobileEngfuncs =
Touch_ResetDefaultButtons, Touch_ResetDefaultButtons,
pfnDrawScaledCharacter, pfnDrawScaledCharacter,
Sys_Warn, Sys_Warn,
pfnGetNativeObject, Sys_GetNativeObject,
ID_SetCustomClientID, ID_SetCustomClientID,
pfnParseFileSafe pfnParseFileSafe
}; };

View File

@@ -659,7 +659,7 @@ static void make_hull_windings( hull_t *hull, hull_model_t *model )
Con_Reportf( "%i hull polys\n", model->num_polys ); Con_Reportf( "%i hull polys\n", model->num_polys );
} }
void Mod_InitDebugHulls( void ) void Mod_InitDebugHulls( model_t *loadmodel )
{ {
int i; int i;

View File

@@ -16,6 +16,7 @@ CVAR_DEFINE_AUTO( gl_msaa_samples, "0", FCVAR_GLCONFIG, "samples number for mult
CVAR_DEFINE_AUTO( gl_clear, "0", FCVAR_ARCHIVE, "clearing screen after each frame" ); CVAR_DEFINE_AUTO( gl_clear, "0", FCVAR_ARCHIVE, "clearing screen after each frame" );
CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" ); CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" );
static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" ); static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" );
static CVAR_DEFINE_AUTO( r_refdll_loaded, "", FCVAR_READ_ONLY, "currently loaded renderer" );
void R_GetTextureParms( int *w, int *h, int texnum ) void R_GetTextureParms( int *w, int *h, int texnum )
{ {
@@ -98,16 +99,6 @@ static void *pfnMod_Extradata( int type, model_t *m )
return NULL; return NULL;
} }
static model_t *pfnMod_GetCurrentLoadingModel( void )
{
return loadmodel;
}
static void pfnMod_SetCurrentLoadingModel( model_t *m )
{
loadmodel = m;
}
static void pfnGetPredictedOrigin( vec3_t v ) static void pfnGetPredictedOrigin( vec3_t v )
{ {
VectorCopy( cl.simorg, v ); VectorCopy( cl.simorg, v );
@@ -282,8 +273,6 @@ static ref_api_t gEngfuncs =
Mod_ForName, Mod_ForName,
pfnMod_Extradata, pfnMod_Extradata,
CL_ModelHandle, CL_ModelHandle,
pfnMod_GetCurrentLoadingModel,
pfnMod_SetCurrentLoadingModel,
CL_GetRemapInfoForEntity, CL_GetRemapInfoForEntity,
CL_AllocRemapInfo, CL_AllocRemapInfo,
@@ -531,6 +520,7 @@ static qboolean R_LoadRenderer( const char *refopt )
return false; return false;
} }
Cvar_FullSet( "r_refdll_loaded", refopt, FCVAR_READ_ONLY );
Con_Reportf( "Renderer %s initialized\n", refdll ); Con_Reportf( "Renderer %s initialized\n", refdll );
return true; return true;
@@ -622,6 +612,7 @@ qboolean R_Init( void )
Cvar_RegisterVariable( &gl_clear ); Cvar_RegisterVariable( &gl_clear );
Cvar_RegisterVariable( &r_showtree ); Cvar_RegisterVariable( &r_showtree );
Cvar_RegisterVariable( &r_refdll ); Cvar_RegisterVariable( &r_refdll );
Cvar_RegisterVariable( &r_refdll_loaded );
// cvars that are expected to exist // cvars that are expected to exist
Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" ); Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" );

View File

@@ -381,6 +381,7 @@ typedef void (*xcommand_t)( void );
qboolean FS_LoadProgs( void ); qboolean FS_LoadProgs( void );
void FS_Init( void ); void FS_Init( void );
void FS_Shutdown( void ); void FS_Shutdown( void );
void *FS_GetNativeObject( const char *obj );
// //
// cmd.c // cmd.c
@@ -747,8 +748,6 @@ void SV_ShutdownGame( void );
void SV_ExecLoadLevel( void ); void SV_ExecLoadLevel( void );
void SV_ExecLoadGame( void ); void SV_ExecLoadGame( void );
void SV_ExecChangeLevel( void ); void SV_ExecChangeLevel( void );
qboolean SV_InitGameProgs( void );
void SV_FreeGameProgs( void );
void CL_WriteMessageHistory( void ); void CL_WriteMessageHistory( void );
void CL_SendCmd( void ); void CL_SendCmd( void );
void CL_Disconnect( void ); void CL_Disconnect( void );

View File

@@ -1423,15 +1423,11 @@ save serverinfo variables into server.cfg (using for dedicated server too)
*/ */
void GAME_EXPORT Host_WriteServerConfig( const char *name ) void GAME_EXPORT Host_WriteServerConfig( const char *name )
{ {
qboolean already_loaded;
file_t *f; file_t *f;
string newconfigfile; string newconfigfile;
Q_snprintf( newconfigfile, MAX_STRING, "%s.new", name ); Q_snprintf( newconfigfile, MAX_STRING, "%s.new", name );
// TODO: remove this mechanism, make it safer for now
already_loaded = SV_InitGameProgs(); // collect user variables
// FIXME: move this out until menu parser is done // FIXME: move this out until menu parser is done
CSCR_LoadDefaultCVars( "settings.scr" ); CSCR_LoadDefaultCVars( "settings.scr" );
@@ -1448,10 +1444,6 @@ void GAME_EXPORT Host_WriteServerConfig( const char *name )
Host_FinalizeConfig( f, name ); Host_FinalizeConfig( f, name );
} }
else Con_DPrintf( S_ERROR "Couldn't write %s.\n", name ); else Con_DPrintf( S_ERROR "Couldn't write %s.\n", name );
// don't unload library that wasn't loaded by us
if( !already_loaded )
SV_FreeGameProgs(); // release progs with all variables
} }
/* /*

View File

@@ -23,8 +23,17 @@ GNU General Public License for more details.
fs_api_t g_fsapi; fs_api_t g_fsapi;
fs_globals_t *FI; fs_globals_t *FI;
static pfnCreateInterface_t fs_pfnCreateInterface;
static HINSTANCE fs_hInstance; static HINSTANCE fs_hInstance;
void *FS_GetNativeObject( const char *obj )
{
if( fs_pfnCreateInterface )
return fs_pfnCreateInterface( obj, NULL );
return NULL;
}
static void FS_Rescan_f( void ) static void FS_Rescan_f( void )
{ {
FS_Rescan(); FS_Rescan();
@@ -53,7 +62,7 @@ static fs_interface_t fs_memfuncs =
_Mem_Realloc, _Mem_Realloc,
_Mem_Free, _Mem_Free,
Platform_GetNativeObject, Sys_GetNativeObject,
}; };
static void FS_UnloadProgs( void ) static void FS_UnloadProgs( void )
@@ -98,6 +107,13 @@ qboolean FS_LoadProgs( void )
return false; return false;
} }
if( !( fs_pfnCreateInterface = (pfnCreateInterface_t)COM_GetProcAddress( fs_hInstance, "CreateInterface" )))
{
FS_UnloadProgs();
Host_Error( "FS_LoadProgs: can't find CreateInterface entry point in %s\n", name );
return false;
}
Con_DPrintf( "FS_LoadProgs: filesystem_stdio successfully loaded\n" ); Con_DPrintf( "FS_LoadProgs: filesystem_stdio successfully loaded\n" );
return true; return true;

View File

@@ -33,6 +33,7 @@ GNU General Public License for more details.
#include "common.h" #include "common.h"
#include "base_cmd.h" #include "base_cmd.h"
#include "client.h" #include "client.h"
#include "server.h"
#include "netchan.h" #include "netchan.h"
#include "protocol.h" #include "protocol.h"
#include "mod_local.h" #include "mod_local.h"
@@ -1017,8 +1018,9 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
else else
{ {
#if TARGET_OS_IOS #if TARGET_OS_IOS
const char *IOS_GetDocsDir();
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof( host.rootdir )); Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof( host.rootdir ));
#elif XASH_ANDROID && XASH_SDL
Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath(), sizeof( host.rootdir ));
#elif XASH_PSVITA #elif XASH_PSVITA
if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir ))) if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir )))
{ {
@@ -1307,6 +1309,7 @@ void EXPORT Host_Shutdown( void )
#endif #endif
SV_Shutdown( "Server shutdown\n" ); SV_Shutdown( "Server shutdown\n" );
SV_UnloadProgs();
SV_ShutdownFilter(); SV_ShutdownFilter();
CL_Shutdown(); CL_Shutdown();

View File

@@ -23,15 +23,6 @@ GNU General Public License for more details.
#if XASH_EMSCRIPTEN #if XASH_EMSCRIPTEN
#include <emscripten.h> #include <emscripten.h>
#elif XASH_WIN32
extern "C"
{
// Enable NVIDIA High Performance Graphics while using Integrated Graphics.
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
// Enable AMD High Performance Graphics while using Integrated Graphics.
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif #endif
#define E_GAME "XASH3D_GAME" // default env dir to start from #define E_GAME "XASH3D_GAME" // default env dir to start from
@@ -39,6 +30,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
#define XASH_GAMEDIR "valve" #define XASH_GAMEDIR "valve"
#endif #endif
#if XASH_WIN32
#error "Single-binary or dedicated builds aren't supported for Windows!"
#endif
static char szGameDir[128]; // safe place to keep gamedir static char szGameDir[128]; // safe place to keep gamedir
static int szArgc; static int szArgc;
static char **szArgv; static char **szArgv;
@@ -47,7 +42,7 @@ static void Sys_ChangeGame( const char *progname )
{ {
// a1ba: may never be called within engine // a1ba: may never be called within engine
// if platform supports execv() function // if platform supports execv() function
Q_strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 ); Q_strncpy( szGameDir, progname, sizeof( szGameDir ));
Host_Shutdown( ); Host_Shutdown( );
exit( Host_Main( szArgc, szArgv, szGameDir, 1, &Sys_ChangeGame ) ); exit( Host_Main( szArgc, szArgv, szGameDir, 1, &Sys_ChangeGame ) );
} }
@@ -88,7 +83,6 @@ _inline int Sys_Start( void )
return ret; return ret;
} }
#if !XASH_WIN32
int main( int argc, char **argv ) int main( int argc, char **argv )
{ {
#if XASH_PSVITA #if XASH_PSVITA
@@ -100,36 +94,4 @@ int main( int argc, char **argv )
#endif // XASH_PSVITA #endif // XASH_PSVITA
return Sys_Start(); return Sys_Start();
} }
#else #endif // SINGLE_BINARY
int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow)
{
LPWSTR* lpArgv;
int ret, i;
lpArgv = CommandLineToArgvW( GetCommandLineW(), &szArgc );
szArgv = ( char** )malloc( (szArgc + 1) * sizeof( char* ));
for( i = 0; i < szArgc; ++i )
{
size_t size = wcslen(lpArgv[i]) + 1;
// just in case, allocate some more memory
szArgv[i] = ( char * )malloc( size * sizeof( wchar_t ));
wcstombs( szArgv[i], lpArgv[i], size );
}
szArgv[szArgc] = 0;
LocalFree( lpArgv );
ret = Sys_Start();
for( ; i < szArgc; ++i )
free( szArgv[i] );
free( szArgv );
return ret;
}
#endif // XASH_WIN32
#endif

File diff suppressed because it is too large Load Diff

View File

@@ -118,7 +118,6 @@ typedef struct world_static_s
#ifndef REF_DLL #ifndef REF_DLL
extern world_static_t world; extern world_static_t world;
extern poolhandle_t com_studiocache; extern poolhandle_t com_studiocache;
extern model_t *loadmodel;
extern convar_t mod_studiocache; extern convar_t mod_studiocache;
extern convar_t r_wadtextures; extern convar_t r_wadtextures;
extern convar_t r_showhull; extern convar_t r_showhull;
@@ -164,7 +163,7 @@ void Mod_PrintWorldStats_f( void );
// //
// mod_dbghulls.c // mod_dbghulls.c
// //
void Mod_InitDebugHulls( void ); void Mod_InitDebugHulls( model_t *mod );
void Mod_CreatePolygonsForHull( int hullnum ); void Mod_CreatePolygonsForHull( int hullnum );
void Mod_ReleaseHullPolygons( void ); void Mod_ReleaseHullPolygons( void );

View File

@@ -851,11 +851,11 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
char poolname[MAX_VA_STRING]; char poolname[MAX_VA_STRING];
studiohdr_t *phdr; studiohdr_t *phdr;
Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", loadmodel->name ); Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", mod->name );
if( loaded ) *loaded = false; if( loaded ) *loaded = false;
loadmodel->mempool = Mem_AllocPool( poolname ); mod->mempool = Mem_AllocPool( poolname );
loadmodel->type = mod_studio; mod->type = mod_studio;
phdr = R_StudioLoadHeader( mod, buffer ); phdr = R_StudioLoadHeader( mod, buffer );
if( !phdr ) return; // bad model if( !phdr ) return; // bad model
@@ -886,9 +886,9 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
// give space for textures and skinrefs // give space for textures and skinrefs
size1 = thdr->numtextures * sizeof( mstudiotexture_t ); size1 = thdr->numtextures * sizeof( mstudiotexture_t );
size2 = thdr->numskinfamilies * thdr->numskinref * sizeof( short ); size2 = thdr->numskinfamilies * thdr->numskinref * sizeof( short );
mod->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length + size1 + size2 ); mod->cache.data = Mem_Calloc( mod->mempool, phdr->length + size1 + size2 );
memcpy( loadmodel->cache.data, buffer, phdr->length ); // copy main mdl buffer memcpy( mod->cache.data, buffer, phdr->length ); // copy main mdl buffer
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
phdr->numskinfamilies = thdr->numskinfamilies; phdr->numskinfamilies = thdr->numskinfamilies;
phdr->numtextures = thdr->numtextures; phdr->numtextures = thdr->numtextures;
phdr->numskinref = thdr->numskinref; phdr->numskinref = thdr->numskinref;
@@ -905,52 +905,52 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
else else
{ {
// NOTE: don't modify source buffer because it's used for CRC computing // NOTE: don't modify source buffer because it's used for CRC computing
loadmodel->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length ); mod->cache.data = Mem_Calloc( mod->mempool, phdr->length );
memcpy( loadmodel->cache.data, buffer, phdr->length ); memcpy( mod->cache.data, buffer, phdr->length );
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
#if !XASH_DEDICATED #if !XASH_DEDICATED
ref.dllFuncs.Mod_StudioLoadTextures( mod, phdr ); ref.dllFuncs.Mod_StudioLoadTextures( mod, phdr );
#endif #endif
// NOTE: we wan't keep raw textures in memory. just cutoff model pointer above texture base // NOTE: we wan't keep raw textures in memory. just cutoff model pointer above texture base
loadmodel->cache.data = Mem_Realloc( loadmodel->mempool, loadmodel->cache.data, phdr->texturedataindex ); mod->cache.data = Mem_Realloc( mod->mempool, mod->cache.data, phdr->texturedataindex );
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
phdr->length = phdr->texturedataindex; // update model size phdr->length = phdr->texturedataindex; // update model size
} }
} }
else else
{ {
// just copy model into memory // just copy model into memory
loadmodel->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length ); mod->cache.data = Mem_Calloc( mod->mempool, phdr->length );
memcpy( loadmodel->cache.data, buffer, phdr->length ); memcpy( mod->cache.data, buffer, phdr->length );
phdr = loadmodel->cache.data; phdr = mod->cache.data;
} }
// setup bounding box // setup bounding box
if( !VectorCompare( vec3_origin, phdr->bbmin )) if( !VectorCompare( vec3_origin, phdr->bbmin ))
{ {
// clipping bounding box // clipping bounding box
VectorCopy( phdr->bbmin, loadmodel->mins ); VectorCopy( phdr->bbmin, mod->mins );
VectorCopy( phdr->bbmax, loadmodel->maxs ); VectorCopy( phdr->bbmax, mod->maxs );
} }
else if( !VectorCompare( vec3_origin, phdr->min )) else if( !VectorCompare( vec3_origin, phdr->min ))
{ {
// movement bounding box // movement bounding box
VectorCopy( phdr->min, loadmodel->mins ); VectorCopy( phdr->min, mod->mins );
VectorCopy( phdr->max, loadmodel->maxs ); VectorCopy( phdr->max, mod->maxs );
} }
else else
{ {
// well compute bounds from vertices and round to nearest even values // well compute bounds from vertices and round to nearest even values
Mod_StudioComputeBounds( phdr, loadmodel->mins, loadmodel->maxs, true ); Mod_StudioComputeBounds( phdr, mod->mins, mod->maxs, true );
RoundUpHullSize( loadmodel->mins ); RoundUpHullSize( mod->mins );
RoundUpHullSize( loadmodel->maxs ); RoundUpHullSize( mod->maxs );
} }
loadmodel->numframes = Mod_StudioBodyVariations( loadmodel ); mod->numframes = Mod_StudioBodyVariations( mod );
loadmodel->radius = RadiusFromBounds( loadmodel->mins, loadmodel->maxs ); mod->radius = RadiusFromBounds( mod->mins, mod->maxs );
loadmodel->flags = phdr->flags; // copy header flags mod->flags = phdr->flags; // copy header flags
if( loaded ) *loaded = true; if( loaded ) *loaded = true;
} }

View File

@@ -31,7 +31,6 @@ poolhandle_t com_studiocache; // cache for submodels
CVAR_DEFINE( mod_studiocache, "r_studiocache", "1", FCVAR_ARCHIVE, "enables studio cache for speedup tracing hitboxes" ); CVAR_DEFINE( mod_studiocache, "r_studiocache", "1", FCVAR_ARCHIVE, "enables studio cache for speedup tracing hitboxes" );
CVAR_DEFINE_AUTO( r_wadtextures, "0", 0, "completely ignore textures in the bsp-file if enabled" ); CVAR_DEFINE_AUTO( r_wadtextures, "0", 0, "completely ignore textures in the bsp-file if enabled" );
CVAR_DEFINE_AUTO( r_showhull, "0", 0, "draw collision hulls 1-3" ); CVAR_DEFINE_AUTO( r_showhull, "0", 0, "draw collision hulls 1-3" );
model_t *loadmodel;
/* /*
=============================================================================== ===============================================================================
@@ -287,7 +286,6 @@ model_t *Mod_LoadModel( model_t *mod, qboolean crash )
Con_Reportf( "loading %s\n", mod->name ); Con_Reportf( "loading %s\n", mod->name );
mod->needload = NL_PRESENT; mod->needload = NL_PRESENT;
mod->type = mod_bad; mod->type = mod_bad;
loadmodel = mod;
// call the apropriate loader // call the apropriate loader
switch( *(uint *)buf ) switch( *(uint *)buf )

View File

@@ -649,3 +649,31 @@ qboolean Sys_NewInstance( const char *gamedir )
return false; return false;
} }
/*
==================
Sys_GetNativeObject
Get platform-specific native object
==================
*/
void *Sys_GetNativeObject( const char *obj )
{
void *ptr;
if( !COM_CheckString( obj ))
return NULL;
ptr = FS_GetNativeObject( obj );
if( ptr )
return ptr;
// Backend should consider that obj is case-sensitive
#if XASH_ANDROID
ptr = Android_GetNativeObject( obj );
#endif // XASH_ANDROID
return ptr;
}

View File

@@ -70,6 +70,7 @@ void Sys_InitLog( void );
void Sys_CloseLog( void ); void Sys_CloseLog( void );
void Sys_Quit( void ) NORETURN; void Sys_Quit( void ) NORETURN;
qboolean Sys_NewInstance( const char *gamedir ); qboolean Sys_NewInstance( const char *gamedir );
void *Sys_GetNativeObject( const char *obj );
// //
// sys_con.c // sys_con.c

View File

@@ -37,6 +37,11 @@ void Platform_MessageBox( const char *title, const char *message, qboolean paren
qboolean Sys_DebuggerPresent( void ); // optional, see Sys_DebugBreak qboolean Sys_DebuggerPresent( void ); // optional, see Sys_DebugBreak
void Platform_SetStatus( const char *status ); void Platform_SetStatus( const char *status );
// legacy iOS port functions
#if TARGET_OS_IOS
const char *IOS_GetDocsDir( void );
#endif // TARGET_OS_IOS
#if XASH_WIN32 || XASH_LINUX #if XASH_WIN32 || XASH_LINUX
#define XASH_PLATFORM_HAVE_STATUS 1 #define XASH_PLATFORM_HAVE_STATUS 1
#else #else
@@ -134,17 +139,6 @@ static inline void Platform_Shutdown( void )
#endif #endif
} }
static inline void *Platform_GetNativeObject( const char *name )
{
void *ptr = NULL;
#if XASH_ANDROID
ptr = Android_GetNativeObject( name );
#endif
return ptr;
}
/* /*
============================================================================== ==============================================================================
@@ -153,7 +147,6 @@ static inline void *Platform_GetNativeObject( const char *name )
============================================================================== ==============================================================================
*/ */
void Platform_Vibrate( float life, char flags ); void Platform_Vibrate( float life, char flags );
void*Platform_GetNativeObject( const char *name );
/* /*
============================================================================== ==============================================================================

View File

@@ -330,8 +330,6 @@ typedef struct ref_api_s
model_t *(*Mod_ForName)( const char *name, qboolean crash, qboolean trackCRC ); model_t *(*Mod_ForName)( const char *name, qboolean crash, qboolean trackCRC );
void *(*Mod_Extradata)( int type, model_t *model ); void *(*Mod_Extradata)( int type, model_t *model );
struct model_s *(*pfnGetModelByIndex)( int index ); // CL_ModelHandle struct model_s *(*pfnGetModelByIndex)( int index ); // CL_ModelHandle
struct model_s *(*Mod_GetCurrentLoadingModel)( void ); // loadmodel
void (*Mod_SetCurrentLoadingModel)( struct model_s* ); // loadmodel
// remap // remap
struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e ); struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e );
@@ -506,7 +504,7 @@ typedef struct ref_interface_s
// bmodel // bmodel
void (*R_InitSkyClouds)( struct mip_s *mt, struct texture_s *tx, qboolean custom_palette ); void (*R_InitSkyClouds)( struct mip_s *mt, struct texture_s *tx, qboolean custom_palette );
void (*GL_SubdivideSurface)( msurface_t *fa ); void (*GL_SubdivideSurface)( model_t *mod, msurface_t *fa );
void (*CL_RunLightStyles)( void ); void (*CL_RunLightStyles)( void );
// sprites // sprites

View File

@@ -360,7 +360,6 @@ typedef struct
typedef struct typedef struct
{ {
qboolean initialized; // sv_init has completed qboolean initialized; // sv_init has completed
qboolean game_library_loaded; // is game library loaded in SV_InitGame
double timestart; // just for profiling double timestart; // just for profiling
int maxclients; // server max clients int maxclients; // server max clients

View File

@@ -3031,7 +3031,7 @@ void SV_SetStringArrayMode( qboolean dynamic )
#endif #endif
} }
#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH #if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH && !XASH_ANDROID
#define USE_MMAP #define USE_MMAP
#include <sys/mman.h> #include <sys/mman.h>
#endif #endif
@@ -5130,7 +5130,6 @@ void SV_UnloadProgs( void )
Mod_ResetStudioAPI (); Mod_ResetStudioAPI ();
svs.game_library_loaded = false;
COM_FreeLibrary( svgame.hInstance ); COM_FreeLibrary( svgame.hInstance );
Mem_FreePool( &svgame.mempool ); Mem_FreePool( &svgame.mempool );
memset( &svgame, 0, sizeof( svgame )); memset( &svgame, 0, sizeof( svgame ));
@@ -5148,7 +5147,14 @@ qboolean SV_LoadProgs( const char *name )
static playermove_t gpMove; static playermove_t gpMove;
edict_t *e; edict_t *e;
if( svgame.hInstance ) SV_UnloadProgs(); if( svgame.hInstance )
{
#if XASH_WIN32
SV_UnloadProgs();
#else // XASH_WIN32
return true;
#endif // XASH_WIN32
}
// fill it in // fill it in
svgame.pmove = &gpMove; svgame.pmove = &gpMove;

View File

@@ -706,7 +706,7 @@ qboolean SV_InitGame( void )
{ {
string dllpath; string dllpath;
if( svs.game_library_loaded ) if( svgame.hInstance )
return true; return true;
// first initialize? // first initialize?
@@ -721,7 +721,6 @@ qboolean SV_InitGame( void )
} }
// client frames will be allocated in SV_ClientConnect // client frames will be allocated in SV_ClientConnect
svs.game_library_loaded = true;
return true; return true;
} }
@@ -1042,8 +1041,9 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
// force normal player collisions for single player // force normal player collisions for single player
if( svs.maxclients == 1 ) Cvar_SetValue( "sv_clienttrace", 1 ); if( svs.maxclients == 1 ) Cvar_SetValue( "sv_clienttrace", 1 );
// make sure what server name doesn't contain path and extension // allow loading maps from subdirectories, strip extension anyway
COM_FileBase( mapname, sv.name, sizeof( sv.name )); Q_strncpy( sv.name, mapname, sizeof( sv.name ));
COM_StripExtension( sv.name );
// precache and static commands can be issued during map initialization // precache and static commands can be issued during map initialization
Host_SetServerState( ss_loading ); Host_SetServerState( ss_loading );
@@ -1115,28 +1115,6 @@ int SV_GetMaxClients( void )
return svs.maxclients; return svs.maxclients;
} }
qboolean SV_InitGameProgs( void )
{
string dllpath;
if( svgame.hInstance ) return true; // already loaded
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
// just try to initialize
SV_LoadProgs( dllpath );
return false;
}
void SV_FreeGameProgs( void )
{
if( svs.initialized ) return; // server is active
// unload progs (free cvars and commands)
SV_UnloadProgs();
}
/* /*
================ ================
SV_ExecLoadLevel SV_ExecLoadLevel

View File

@@ -48,7 +48,8 @@ CVAR_DEFINE_AUTO( sv_send_logos, "1", 0, "send custom decal logo to other player
CVAR_DEFINE_AUTO( sv_send_resources, "1", 0, "allow to download missed resources for players" ); CVAR_DEFINE_AUTO( sv_send_resources, "1", 0, "allow to download missed resources for players" );
CVAR_DEFINE_AUTO( sv_logbans, "0", 0, "print into the server log info about player bans" ); CVAR_DEFINE_AUTO( sv_logbans, "0", 0, "print into the server log info about player bans" );
CVAR_DEFINE_AUTO( sv_allow_upload, "1", FCVAR_SERVER, "allow uploading custom resources on a server" ); CVAR_DEFINE_AUTO( sv_allow_upload, "1", FCVAR_SERVER, "allow uploading custom resources on a server" );
CVAR_DEFINE_AUTO( sv_allow_download, "1", FCVAR_SERVER, "allow downloading custom resources to the client" ); CVAR_DEFINE( sv_allow_download, "sv_allowdownload", "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
static CVAR_DEFINE_AUTO( sv_allow_dlfile, "1", 0, "compatibility cvar, does nothing" );
CVAR_DEFINE_AUTO( sv_uploadmax, "0.5", FCVAR_SERVER, "max size to upload custom resources (500 kB as default)" ); CVAR_DEFINE_AUTO( sv_uploadmax, "0.5", FCVAR_SERVER, "max size to upload custom resources (500 kB as default)" );
CVAR_DEFINE_AUTO( sv_downloadurl, "", FCVAR_PROTECTED, "location from which clients can download missing files" ); CVAR_DEFINE_AUTO( sv_downloadurl, "", FCVAR_PROTECTED, "location from which clients can download missing files" );
CVAR_DEFINE( sv_consistency, "mp_consistency", "1", FCVAR_SERVER, "enbale consistency check in multiplayer" ); CVAR_DEFINE( sv_consistency, "mp_consistency", "1", FCVAR_SERVER, "enbale consistency check in multiplayer" );
@@ -925,6 +926,7 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_unlagsamples ); Cvar_RegisterVariable( &sv_unlagsamples );
Cvar_RegisterVariable( &sv_allow_upload ); Cvar_RegisterVariable( &sv_allow_upload );
Cvar_RegisterVariable( &sv_allow_download ); Cvar_RegisterVariable( &sv_allow_download );
Cvar_RegisterVariable( &sv_allow_dlfile );
Cvar_RegisterVariable( &sv_send_logos ); Cvar_RegisterVariable( &sv_send_logos );
Cvar_RegisterVariable( &sv_send_resources ); Cvar_RegisterVariable( &sv_send_resources );
Cvar_RegisterVariable( &sv_uploadmax ); Cvar_RegisterVariable( &sv_uploadmax );
@@ -1089,7 +1091,9 @@ void SV_Shutdown( const char *finalmsg )
if( CL_IsPlaybackDemo( )) if( CL_IsPlaybackDemo( ))
CL_Drop(); CL_Drop();
#if XASH_WIN32
SV_UnloadProgs(); SV_UnloadProgs();
#endif // XASH_WIN32
return; return;
} }
@@ -1106,7 +1110,10 @@ void SV_Shutdown( const char *finalmsg )
NET_MasterShutdown(); NET_MasterShutdown();
NET_Config( false, false ); NET_Config( false, false );
SV_DeactivateServer();
#if XASH_WIN32
SV_UnloadProgs(); SV_UnloadProgs();
#endif // XASH_WIN32
CL_Drop(); CL_Drop();
// free current level // free current level

View File

@@ -80,8 +80,8 @@ static qboolean SV_CopyEdictToPhysEnt( physent_t *pe, edict_t *ed )
} }
else else
{ {
// otherwise copy the classname // otherwise copy the modelname
Q_strncpy( pe->name, STRING( ed->v.classname ), sizeof( pe->name )); Q_strncpy( pe->name, mod->name, sizeof( pe->name ));
} }
pe->model = pe->studiomodel = NULL; pe->model = pe->studiomodel = NULL;

View File

@@ -150,7 +150,10 @@ public:
void RemoveFile( const char *path, const char *id ) override void RemoveFile( const char *path, const char *id ) override
{ {
FS_Delete( path ); // FS_Delete is aware of slashes char dir[MAX_VA_STRING], fullpath[MAX_VA_STRING];
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", IdToDir( dir, sizeof( dir ), id ), path );
FS_Delete( fullpath ); // FS_Delete is aware of slashes
} }
void CreateDirHierarchy( const char *path, const char *id ) override void CreateDirHierarchy( const char *path, const char *id ) override

View File

@@ -150,6 +150,4 @@ public:
virtual void AddSearchPathNoWrite(const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20AddSearchPathNoWriteEPKcS1_ */ virtual void AddSearchPathNoWrite(const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20AddSearchPathNoWriteEPKcS1_ */
}; };
#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this!
#endif // VFILESYSTEM009_H #endif // VFILESYSTEM009_H

View File

@@ -770,13 +770,13 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
else if( !Q_stricmp( token, "secure" )) else if( !Q_stricmp( token, "secure" ))
{ {
pfile = COM_ParseFile( pfile, token, sizeof( token )); pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->secure = Q_atoi( token ); GameInfo->secure = Q_atoi( token ) ? true : false;
} }
// valid for both // valid for both
else if( !Q_stricmp( token, "nomodels" )) else if( !Q_stricmp( token, "nomodels" ))
{ {
pfile = COM_ParseFile( pfile, token, sizeof( token )); pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->nomodels = Q_atoi( token ); GameInfo->nomodels = Q_atoi( token ) ? true : false;
} }
else if( !Q_stricmp( token, isGameInfo ? "max_edicts" : "edicts" )) else if( !Q_stricmp( token, isGameInfo ? "max_edicts" : "edicts" ))
{ {
@@ -844,17 +844,17 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
else if( !Q_stricmp( token, "noskills" )) else if( !Q_stricmp( token, "noskills" ))
{ {
pfile = COM_ParseFile( pfile, token, sizeof( token )); pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->noskills = Q_atoi( token ); GameInfo->noskills = Q_atoi( token ) ? true : false;
} }
else if( !Q_stricmp( token, "render_picbutton_text" )) else if( !Q_stricmp( token, "render_picbutton_text" ))
{ {
pfile = COM_ParseFile( pfile, token, sizeof( token )); pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->render_picbutton_text = Q_atoi( token ); GameInfo->render_picbutton_text = Q_atoi( token ) ? true : false;
} }
else if( !Q_stricmp( token, "internal_vgui_support" )) else if( !Q_stricmp( token, "internal_vgui_support" ))
{ {
pfile = COM_ParseFile( pfile, token, sizeof( token )); pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->internal_vgui_support = Q_atoi( token ); GameInfo->internal_vgui_support = Q_atoi( token ) ? true : false;
} }
else if( !Q_stricmp( token, "quicksave_aged_count" )) else if( !Q_stricmp( token, "quicksave_aged_count" ))
{ {
@@ -1386,7 +1386,7 @@ static void _Sys_Error( const char *fmt, ... )
exit( 1 ); exit( 1 );
} }
static void *_Platform_GetNativeObject_stub( const char *object ) static void *Sys_GetNativeObject_stub( const char *object )
{ {
return NULL; return NULL;
} }
@@ -2841,7 +2841,7 @@ fs_interface_t g_engfuncs =
_Mem_Alloc, _Mem_Alloc,
_Mem_Realloc, _Mem_Realloc,
_Mem_Free, _Mem_Free,
_Platform_GetNativeObject_stub Sys_GetNativeObject_stub
}; };
static qboolean FS_InitInterface( int version, fs_interface_t *engfuncs ) static qboolean FS_InitInterface( int version, fs_interface_t *engfuncs )
@@ -2883,9 +2883,9 @@ static qboolean FS_InitInterface( int version, fs_interface_t *engfuncs )
Con_Reportf( "filesystem_stdio: custom memory allocation functions found\n" ); Con_Reportf( "filesystem_stdio: custom memory allocation functions found\n" );
} }
if( engfuncs->_Platform_GetNativeObject ) if( engfuncs->_Sys_GetNativeObject )
{ {
g_engfuncs._Platform_GetNativeObject = engfuncs->_Platform_GetNativeObject; g_engfuncs._Sys_GetNativeObject = engfuncs->_Sys_GetNativeObject;
Con_Reportf( "filesystem_stdio: custom platform-specific functions found\n" ); Con_Reportf( "filesystem_stdio: custom platform-specific functions found\n" );
} }

View File

@@ -33,6 +33,7 @@ extern "C"
#define FS_API_VERSION 2 // not stable yet! #define FS_API_VERSION 2 // not stable yet!
#define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!! #define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!!
#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this!
// search path flags // search path flags
enum enum
@@ -210,7 +211,7 @@ typedef struct fs_interface_t
void (*_Mem_Free)( void *data, const char *filename, int fileline ); void (*_Mem_Free)( void *data, const char *filename, int fileline );
// platform // platform
void *(*_Platform_GetNativeObject)( const char *object ); void *(*_Sys_GetNativeObject)( const char *object );
} fs_interface_t; } fs_interface_t;
typedef int (*FSAPI)( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *interface ); typedef int (*FSAPI)( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *interface );

View File

@@ -127,7 +127,7 @@ extern const fs_archive_t g_archives[];
#define Con_DPrintf (*g_engfuncs._Con_DPrintf) #define Con_DPrintf (*g_engfuncs._Con_DPrintf)
#define Con_Reportf (*g_engfuncs._Con_Reportf) #define Con_Reportf (*g_engfuncs._Con_Reportf)
#define Sys_Error (*g_engfuncs._Sys_Error) #define Sys_Error (*g_engfuncs._Sys_Error)
#define Platform_GetNativeObject (*g_engfuncs._Platform_GetNativeObject) #define Sys_GetNativeObject (*g_engfuncs._Sys_GetNativeObject)
// //
// filesystem.c // filesystem.c

View File

@@ -18,7 +18,6 @@ typedef void *HMODULE;
HMODULE g_hModule; HMODULE g_hModule;
FSAPI g_pfnGetFSAPI; FSAPI g_pfnGetFSAPI;
typedef void *(*pfnCreateInterface_t)( const char *, int * );
pfnCreateInterface_t g_pfnCreateInterface; pfnCreateInterface_t g_pfnCreateInterface;
fs_api_t g_fs; fs_api_t g_fs;
fs_globals_t *g_nullglobals; fs_globals_t *g_nullglobals;

View File

@@ -645,10 +645,10 @@ void COM_ExtractFilePath( const char *path, char *dest )
const char *src = path + Q_strlen( path ) - 1; const char *src = path + Q_strlen( path ) - 1;
// back up until a \ or the start // back up until a \ or the start
while( src != path && !(*(src - 1) == '\\' || *(src - 1) == '/' )) while( src > path && !(*(src - 1) == '\\' || *(src - 1) == '/' ))
src--; src--;
if( src != path ) if( src > path )
{ {
memcpy( dest, path, src - path ); memcpy( dest, path, src - path );
dest[src - path - 1] = 0; // cutoff backslash dest[src - path - 1] = 0; // cutoff backslash

40
public/tests/test_efp.c Normal file
View File

@@ -0,0 +1,40 @@
#include <stdlib.h>
#include "crtlib.h"
#include <stdio.h>
int Test_ExtractFilePath( void )
{
char dst[64];
const char *strings[] =
{
"dir/file", "dir",
"bark\\meow", "bark",
"nopath", "",
"knee/deep/in/paths", "knee/deep/in",
// yes, it removes the behavior/ even if it might be technically a directory
"keep/the/original/func/behavior/", "keep/the/original/func",
"backslashes\\are\\annoying\\af", "backslashes\\are\\annoying",
"", ""
};
size_t i;
for( i = 0; i < sizeof( strings ) / sizeof( strings[0] ); i += 2 )
{
COM_ExtractFilePath( strings[i], dst );
if( Q_strcmp( dst, strings[i+1] ))
{
printf( "%s %s %s\n", strings[i], strings[i+1], dst );
return (i >> 1) + 1;
}
}
return 0;
}
int main( void )
{
if( Test_ExtractFilePath( ))
return EXIT_FAILURE;
return EXIT_SUCCESS;
}

View File

@@ -12,8 +12,7 @@ def options(opt):
return return
def configure(conf): def configure(conf):
# stub conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'notset')
return
def build(bld): def build(bld):
bld(name = 'sdk_includes', export_includes = '. ../common ../pm_shared ../engine') bld(name = 'sdk_includes', export_includes = '. ../common ../pm_shared ../engine')
@@ -28,6 +27,7 @@ def build(bld):
'strings': 'tests/test_strings.c', 'strings': 'tests/test_strings.c',
'build': 'tests/test_build.c', 'build': 'tests/test_build.c',
'filebase': 'tests/test_filebase.c', 'filebase': 'tests/test_filebase.c',
'efp': 'tests/test_efp.c',
} }
for i in tests: for i in tests:

View File

@@ -1309,9 +1309,9 @@ static void GL2_Mul4x4( const GLfloat *in0, const GLfloat *in1, GLfloat *out )
static void GL2_UpdateMVP( gl2wrap_prog_t *prog ) static void GL2_UpdateMVP( gl2wrap_prog_t *prog )
{ {
// use bitset to determine if need update matrix for this prog // use bitset to determine if need update matrix for this prog
if( FBitSet( gl2wrap_matrix.update, BIT( prog->flags ))) if( FBitSet( gl2wrap_matrix.update, BIT64( prog->flags )))
{ {
ClearBits( gl2wrap_matrix.update, BIT( prog->flags )); ClearBits( gl2wrap_matrix.update, BIT64( prog->flags ));
GL2_Mul4x4( gl2wrap_matrix.mv, gl2wrap_matrix.pr, gl2wrap_matrix.mvp ); GL2_Mul4x4( gl2wrap_matrix.mv, gl2wrap_matrix.pr, gl2wrap_matrix.mvp );
pglUniformMatrix4fvARB( prog->uMVP, 1, false, (void *)gl2wrap_matrix.mvp ); pglUniformMatrix4fvARB( prog->uMVP, 1, false, (void *)gl2wrap_matrix.mvp );
} }

View File

@@ -418,7 +418,6 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
static rgbdata_t skin; static rgbdata_t skin;
char name[MAX_QPATH]; char name[MAX_QPATH];
int i; int i;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
skin.width = width; skin.width = width;
skin.height = height; skin.height = height;
@@ -443,7 +442,7 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
} }
} }
COM_FileBase( loadmodel->name, name, sizeof( name )); COM_FileBase( mod->name, name, sizeof( name ));
// for alias models only player can have remap textures // for alias models only player can have remap textures
if( mod != NULL && !Q_stricmp( name, "player" )) if( mod != NULL && !Q_stricmp( name, "player" ))
@@ -476,12 +475,11 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
return gEngfuncs.FS_CopyImage( &skin ); return gEngfuncs.FS_CopyImage( &skin );
} }
void *Mod_LoadSingleSkin( daliasskintype_t *pskintype, int skinnum, int size ) void *Mod_LoadSingleSkin( model_t *loadmodel, daliasskintype_t *pskintype, int skinnum, int size )
{ {
string name, lumaname; string name, lumaname;
string checkname; string checkname;
rgbdata_t *pic; rgbdata_t *pic;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
Q_snprintf( name, sizeof( name ), "%s:frame%i", loadmodel->name, skinnum ); Q_snprintf( name, sizeof( name ), "%s:frame%i", loadmodel->name, skinnum );
Q_snprintf( lumaname, sizeof( lumaname ), "%s:luma%i", loadmodel->name, skinnum ); Q_snprintf( lumaname, sizeof( lumaname ), "%s:luma%i", loadmodel->name, skinnum );
@@ -508,14 +506,13 @@ void *Mod_LoadSingleSkin( daliasskintype_t *pskintype, int skinnum, int size )
return ((byte *)(pskintype + 1) + size); return ((byte *)(pskintype + 1) + size);
} }
void *Mod_LoadGroupSkin( daliasskintype_t *pskintype, int skinnum, int size ) void *Mod_LoadGroupSkin( model_t *loadmodel, daliasskintype_t *pskintype, int skinnum, int size )
{ {
daliasskininterval_t *pinskinintervals; daliasskininterval_t *pinskinintervals;
daliasskingroup_t *pinskingroup; daliasskingroup_t *pinskingroup;
string name, lumaname; string name, lumaname;
rgbdata_t *pic; rgbdata_t *pic;
int i, j; int i, j;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
// animating skin group. yuck. // animating skin group. yuck.
pskintype++; pskintype++;
@@ -555,7 +552,7 @@ void *Mod_LoadGroupSkin( daliasskintype_t *pskintype, int skinnum, int size )
Mod_LoadAllSkins Mod_LoadAllSkins
=============== ===============
*/ */
void *Mod_LoadAllSkins( int numskins, daliasskintype_t *pskintype ) void *Mod_LoadAllSkins( model_t *mod, int numskins, daliasskintype_t *pskintype )
{ {
int i, size; int i, size;
@@ -568,11 +565,11 @@ void *Mod_LoadAllSkins( int numskins, daliasskintype_t *pskintype )
{ {
if( pskintype->type == ALIAS_SKIN_SINGLE ) if( pskintype->type == ALIAS_SKIN_SINGLE )
{ {
pskintype = (daliasskintype_t *)Mod_LoadSingleSkin( pskintype, i, size ); pskintype = (daliasskintype_t *)Mod_LoadSingleSkin( mod, pskintype, i, size );
} }
else else
{ {
pskintype = (daliasskintype_t *)Mod_LoadGroupSkin( pskintype, i, size ); pskintype = (daliasskintype_t *)Mod_LoadGroupSkin( mod, pskintype, i, size );
} }
} }
@@ -680,7 +677,7 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded )
// load the skins // load the skins
pskintype = (daliasskintype_t *)&pinmodel[1]; pskintype = (daliasskintype_t *)&pinmodel[1];
pskintype = Mod_LoadAllSkins( m_pAliasHeader->numskins, pskintype ); pskintype = Mod_LoadAllSkins( mod, m_pAliasHeader->numskins, pskintype );
// load base s and t vertices // load base s and t vertices
pinstverts = (stvert_t *)pskintype; pinstverts = (stvert_t *)pskintype;
@@ -725,7 +722,7 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded )
GL_MakeAliasModelDisplayLists( mod ); GL_MakeAliasModelDisplayLists( mod );
// move the complete, relocatable alias model to the cache // move the complete, relocatable alias model to the cache
gEngfuncs.Mod_GetCurrentLoadingModel()->cache.data = m_pAliasHeader; mod->cache.data = m_pAliasHeader;
if( loaded ) *loaded = true; // done if( loaded ) *loaded = true; // done
} }

View File

@@ -342,6 +342,8 @@ void R_SetTextureParameters( void )
// change all the existing mipmapped texture objects // change all the existing mipmapped texture objects
for( i = 0; i < gl_numTextures; i++ ) for( i = 0; i < gl_numTextures; i++ )
GL_UpdateTextureParams( i ); GL_UpdateTextureParams( i );
R_UpdateRippleTexParams();
} }
/* /*
@@ -2317,6 +2319,7 @@ void R_InitImages( void )
// validate cvars // validate cvars
R_SetTextureParameters(); R_SetTextureParameters();
GL_CreateInternalTextures(); GL_CreateInternalTextures();
R_InitRipples();
gEngfuncs.Cmd_AddCommand( "texturelist", R_TextureList_f, "display loaded textures list" ); gEngfuncs.Cmd_AddCommand( "texturelist", R_TextureList_f, "display loaded textures list" );
} }

View File

@@ -426,7 +426,7 @@ void R_MarkLeaves( void );
void R_DrawWorld( void ); void R_DrawWorld( void );
void R_DrawWaterSurfaces( void ); void R_DrawWaterSurfaces( void );
void R_DrawBrushModel( cl_entity_t *e ); void R_DrawBrushModel( cl_entity_t *e );
void GL_SubdivideSurface( msurface_t *fa ); void GL_SubdivideSurface( model_t *mod, msurface_t *fa );
void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa ); void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa );
void DrawGLPoly( glpoly_t *p, float xScale, float yScale ); void DrawGLPoly( glpoly_t *p, float xScale, float yScale );
texture_t *R_TextureAnimation( msurface_t *s ); texture_t *R_TextureAnimation( msurface_t *s );
@@ -489,6 +489,11 @@ void R_ClearSkyBox( void );
void R_DrawSkyBox( void ); void R_DrawSkyBox( void );
void R_DrawClouds( void ); void R_DrawClouds( void );
void EmitWaterPolys( msurface_t *warp, qboolean reverse ); void EmitWaterPolys( msurface_t *warp, qboolean reverse );
void R_InitRipples( void );
void R_ResetRipples( void );
void R_AnimateRipples( void );
void R_UpdateRippleTexParams( void );
void R_UploadRipples( texture_t *image );
// //
// gl_vgui.c // gl_vgui.c
@@ -750,6 +755,9 @@ extern convar_t r_vbo;
extern convar_t r_vbo_dlightmode; extern convar_t r_vbo_dlightmode;
extern convar_t r_studio_sort_textures; extern convar_t r_studio_sort_textures;
extern convar_t r_studio_drawelements; extern convar_t r_studio_drawelements;
extern convar_t r_ripple;
extern convar_t r_ripple_updatetime;
extern convar_t r_ripple_spawntime;
// //
// engine shared convars // engine shared convars

View File

@@ -30,6 +30,10 @@ CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models"
CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round texture sizes to nearest POT value" ); CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round texture sizes to nearest POT value" );
CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_ARCHIVE, "draw world using VBO (known to be glitchy)" ); CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_ARCHIVE, "draw world using VBO (known to be glitchy)" );
CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_ARCHIVE, "vbo dlight rendering mode (0-1)" ); CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_ARCHIVE, "vbo dlight rendering mode (0-1)" );
CVAR_DEFINE_AUTO( r_ripple, "0", FCVAR_GLCONFIG, "enable software-like water texture ripple simulation" );
CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" );
CVAR_DEFINE_AUTO( r_ripple_spawntime, "0.1", FCVAR_GLCONFIG, "how fast new ripples spawn" );
DEFINE_ENGINE_SHARED_CVAR_LIST() DEFINE_ENGINE_SHARED_CVAR_LIST()
@@ -1186,6 +1190,9 @@ void GL_InitCommands( void )
gEngfuncs.Cvar_RegisterVariable( &r_traceglow ); gEngfuncs.Cvar_RegisterVariable( &r_traceglow );
gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures ); gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures );
gEngfuncs.Cvar_RegisterVariable( &r_studio_drawelements ); gEngfuncs.Cvar_RegisterVariable( &r_studio_drawelements );
gEngfuncs.Cvar_RegisterVariable( &r_ripple );
gEngfuncs.Cvar_RegisterVariable( &r_ripple_updatetime );
gEngfuncs.Cvar_RegisterVariable( &r_ripple_spawntime );
gEngfuncs.Cvar_RegisterVariable( &gl_extensions ); gEngfuncs.Cvar_RegisterVariable( &gl_extensions );
gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest ); gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest );

View File

@@ -969,6 +969,8 @@ void R_RenderScene( void )
R_MarkLeaves(); R_MarkLeaves();
R_DrawFog (); R_DrawFog ();
if( RI.drawWorld )
R_AnimateRipples();
R_CheckGLFog(); R_CheckGLFog();
R_DrawWorld(); R_DrawWorld();

View File

@@ -150,6 +150,7 @@ void R_NewMap( void )
GL_BuildLightmaps (); GL_BuildLightmaps ();
R_GenerateVBO(); R_GenerateVBO();
R_ResetRipples();
if( gEngfuncs.drawFuncs->R_NewMap != NULL ) if( gEngfuncs.drawFuncs->R_NewMap != NULL )
gEngfuncs.drawFuncs->R_NewMap(); gEngfuncs.drawFuncs->R_NewMap();

View File

@@ -78,7 +78,7 @@ static void BoundPoly( int numverts, float *verts, vec3_t mins, vec3_t maxs )
} }
} }
static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts ) static void SubdividePolygon_r( model_t *loadmodel, msurface_t *warpface, int numverts, float *verts )
{ {
vec3_t front[SUBDIVIDE_SIZE], back[SUBDIVIDE_SIZE]; vec3_t front[SUBDIVIDE_SIZE], back[SUBDIVIDE_SIZE];
mextrasurf_t *warpinfo = warpface->info; mextrasurf_t *warpinfo = warpface->info;
@@ -88,7 +88,6 @@ static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts
float sample_size; float sample_size;
vec3_t mins, maxs; vec3_t mins, maxs;
glpoly_t *poly; glpoly_t *poly;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
if( numverts > ( SUBDIVIDE_SIZE - 4 )) if( numverts > ( SUBDIVIDE_SIZE - 4 ))
gEngfuncs.Host_Error( "Mod_SubdividePolygon: too many vertexes on face ( %i )\n", numverts ); gEngfuncs.Host_Error( "Mod_SubdividePolygon: too many vertexes on face ( %i )\n", numverts );
@@ -143,8 +142,8 @@ static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts
} }
} }
SubdividePolygon_r( warpface, f, front[0] ); SubdividePolygon_r( loadmodel, warpface, f, front[0] );
SubdividePolygon_r( warpface, b, back[0] ); SubdividePolygon_r( loadmodel, warpface, b, back[0] );
return; return;
} }
@@ -238,13 +237,12 @@ boundaries so that turbulent and sky warps
can be done reasonably. can be done reasonably.
================ ================
*/ */
void GL_SubdivideSurface( msurface_t *fa ) void GL_SubdivideSurface( model_t *loadmodel, msurface_t *fa )
{ {
vec3_t verts[SUBDIVIDE_SIZE]; vec3_t verts[SUBDIVIDE_SIZE];
int numverts; int numverts;
int i, lindex; int i, lindex;
float *vec; float *vec;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
// convert edges back to a normal polygon // convert edges back to a normal polygon
numverts = 0; numverts = 0;
@@ -261,7 +259,7 @@ void GL_SubdivideSurface( msurface_t *fa )
SetBits( fa->flags, SURF_DRAWTURB_QUADS ); // predict state SetBits( fa->flags, SURF_DRAWTURB_QUADS ); // predict state
// do subdivide // do subdivide
SubdividePolygon_r( fa, numverts, verts[0] ); SubdividePolygon_r( loadmodel, fa, numverts, verts[0] );
} }
/* /*
@@ -877,7 +875,7 @@ void DrawGLPolyChain( glpoly_t *p, float soffset, float toffset )
} }
} }
_inline qboolean R_HasLightmap( void ) static qboolean R_HasLightmap( void )
{ {
if( r_fullbright->value || !WORLDMODEL->lightdata ) if( r_fullbright->value || !WORLDMODEL->lightdata )
return false; return false;
@@ -1137,14 +1135,15 @@ void R_RenderBrushPoly( msurface_t *fa, int cull_type )
t = R_TextureAnimation( fa ); t = R_TextureAnimation( fa );
GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
if( FBitSet( fa->flags, SURF_DRAWTURB )) if( FBitSet( fa->flags, SURF_DRAWTURB ))
{ {
R_UploadRipples( t );
// warp texture, no lightmaps // warp texture, no lightmaps
EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE)); EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE));
return; return;
} }
else GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
if( t->fb_texturenum ) if( t->fb_texturenum )
{ {
@@ -1413,7 +1412,7 @@ void R_DrawWaterSurfaces( void )
continue; continue;
// set modulate mode explicitly // set modulate mode explicitly
GL_Bind( XASH_TEXTURE0, t->gl_texturenum ); R_UploadRipples( t );
for( ; s; s = s->texturechain ) for( ; s; s = s->texturechain )
EmitWaterPolys( s, false ); EmitWaterPolys( s, false );

View File

@@ -1896,9 +1896,8 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t ) static void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
{ {
float *lv;
int i; int i;
while(( i = *( ptricmds++ ))) while(( i = *( ptricmds++ )))
@@ -1929,9 +1928,8 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms ) static void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
{ {
float *lv;
int i; int i;
while(( i = *( ptricmds++ ))) while(( i = *( ptricmds++ )))
@@ -1961,7 +1959,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale ) static void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
{ {
float *lv, *av; float *lv, *av;
int i, idx; int i, idx;
@@ -2006,7 +2004,7 @@ _inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, floa
} }
_inline int R_StudioBuildIndices( qboolean tri_strip, int vertexState ) static int R_StudioBuildIndices( qboolean tri_strip, int vertexState )
{ {
// build in indices // build in indices
if( vertexState++ < 3 ) if( vertexState++ < 3 )
@@ -2049,7 +2047,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioBuildArrayNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t ) static void R_StudioBuildArrayNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
{ {
float *lv; float *lv;
int i; int i;
@@ -2092,7 +2090,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioBuildArrayFloatMesh( short *ptricmds, vec3_t *pstudionorms ) static void R_StudioBuildArrayFloatMesh( short *ptricmds, vec3_t *pstudionorms )
{ {
float *lv; float *lv;
int i; int i;
@@ -2135,7 +2133,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale ) static void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
{ {
float *lv, *av; float *lv, *av;
int i, idx; int i, idx;
@@ -2192,7 +2190,7 @@ _inline void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms
} }
} }
_inline void R_StudioDrawArrays( uint startverts, uint startelems ) static void R_StudioDrawArrays( uint startverts, uint startelems )
{ {
pglEnableClientState( GL_VERTEX_ARRAY ); pglEnableClientState( GL_VERTEX_ARRAY );
pglVertexPointer( 3, GL_FLOAT, 12, g_studio.arrayverts ); pglVertexPointer( 3, GL_FLOAT, 12, g_studio.arrayverts );

View File

@@ -62,6 +62,29 @@ static float r_turbsin[] =
#include "warpsin.h" #include "warpsin.h"
}; };
#define RIPPLES_CACHEWIDTH_BITS 7
#define RIPPLES_CACHEWIDTH ( 1 << RIPPLES_CACHEWIDTH_BITS )
#define RIPPLES_CACHEWIDTH_MASK (( RIPPLES_CACHEWIDTH ) - 1 )
#define RIPPLES_TEXSIZE ( RIPPLES_CACHEWIDTH * RIPPLES_CACHEWIDTH )
#define RIPPLES_TEXSIZE_MASK ( RIPPLES_TEXSIZE - 1 )
STATIC_ASSERT( RIPPLES_TEXSIZE == 0x4000, "fix the algorithm to work with custom resolution" );
static struct
{
double time;
double oldtime;
short *curbuf, *oldbuf;
short buf[2][RIPPLES_TEXSIZE];
qboolean update;
uint32_t texture[RIPPLES_TEXSIZE];
int gl_texturenum;
int rippletexturenum;
float texturescale; // not all textures are 128x128, scale the texcoords down
} g_ripple;
static qboolean CheckSkybox( const char *name, char out[6][MAX_STRING] ) static qboolean CheckSkybox( const char *name, char out[6][MAX_STRING] )
{ {
const char *skybox_ext[3] = { "dds", "tga", "bmp" }; const char *skybox_ext[3] = { "dds", "tga", "bmp" };
@@ -799,10 +822,18 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
os = v[3]; os = v[3];
ot = v[4]; ot = v[4];
if( !r_ripple.value )
{
s = os + r_turbsin[(int)((ot * 0.125f + gpGlobals->time) * TURBSCALE) & 255]; s = os + r_turbsin[(int)((ot * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
s *= ( 1.0f / SUBDIVIDE_SIZE );
t = ot + r_turbsin[(int)((os * 0.125f + gpGlobals->time) * TURBSCALE) & 255]; t = ot + r_turbsin[(int)((os * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
}
else
{
s = os / g_ripple.texturescale;
t = ot / g_ripple.texturescale;
}
s *= ( 1.0f / SUBDIVIDE_SIZE );
t *= ( 1.0f / SUBDIVIDE_SIZE ); t *= ( 1.0f / SUBDIVIDE_SIZE );
pglTexCoord2f( s, t ); pglTexCoord2f( s, t );
@@ -822,3 +853,193 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
GL_SetupFogColorForSurfaces(); GL_SetupFogColorForSurfaces();
} }
/*
============================================================
HALF-LIFE SOFTWARE WATER
============================================================
*/
void R_ResetRipples( void )
{
g_ripple.curbuf = g_ripple.buf[0];
g_ripple.oldbuf = g_ripple.buf[1];
g_ripple.time = g_ripple.oldtime = gpGlobals->time - 0.1;
memset( g_ripple.buf, 0, sizeof( g_ripple.buf ));
}
void R_InitRipples( void )
{
rgbdata_t pic = { 0 };
pic.width = pic.height = RIPPLES_CACHEWIDTH;
pic.depth = 1;
pic.flags = IMAGE_HAS_COLOR;
pic.buffer = (byte *)g_ripple.texture;
pic.type = PF_RGBA_32;
pic.size = sizeof( g_ripple.texture );
pic.numMips = 1;
memset( pic.buffer, 0, pic.size );
g_ripple.rippletexturenum = GL_LoadTextureInternal( "*rippletex", &pic, TF_NOMIPMAP );
}
static void R_SwapBufs( void )
{
short *tempbufp = g_ripple.curbuf;
g_ripple.curbuf = g_ripple.oldbuf;
g_ripple.oldbuf = tempbufp;
}
static void R_SpawnNewRipple( int x, int y, short val )
{
#define PIXEL( x, y ) ((( x ) & RIPPLES_CACHEWIDTH_MASK ) + ((( y ) & RIPPLES_CACHEWIDTH_MASK) << 7 ))
g_ripple.oldbuf[PIXEL( x, y )] += val;
val >>= 2;
g_ripple.oldbuf[PIXEL( x + 1, y )] += val;
g_ripple.oldbuf[PIXEL( x - 1, y )] += val;
g_ripple.oldbuf[PIXEL( x, y + 1 )] += val;
g_ripple.oldbuf[PIXEL( x, y - 1 )] += val;
#undef PIXEL
}
static void R_RunRipplesAnimation( const short *oldbuf, short *pbuf )
{
size_t i = 0;
const int w = RIPPLES_CACHEWIDTH;
const int m = RIPPLES_TEXSIZE_MASK;
for( i = w; i < m + w; i++, pbuf++ )
{
*pbuf = (
( (int)oldbuf[( i - ( w * 2 )) & m]
+ (int)oldbuf[( i - ( w + 1 )) & m]
+ (int)oldbuf[( i - ( w - 1 )) & m]
+ (int)oldbuf[( i ) & m]) >> 1 ) - (int)*pbuf;
*pbuf -= ( *pbuf >> 6 );
}
}
static int MostSignificantBit( unsigned int v )
{
#if __GNUC__
return 31 - __builtin_clz( v );
#else
int i;
for( i = 0, v >>= 1; v; v >>= 1, i++ );
return i;
#endif
}
void R_AnimateRipples( void )
{
double frametime = gpGlobals->time - g_ripple.time;
g_ripple.update = r_ripple.value && frametime >= r_ripple_updatetime.value;
if( !g_ripple.update )
return;
g_ripple.time = gpGlobals->time;
R_SwapBufs();
if( g_ripple.time - g_ripple.oldtime > r_ripple_spawntime.value )
{
int x, y, val;
g_ripple.oldtime = g_ripple.time;
x = rand() & 0x7fff;
y = rand() & 0x7fff;
val = rand() & 0x3ff;
R_SpawnNewRipple( x, y, val );
}
R_RunRipplesAnimation( g_ripple.oldbuf, g_ripple.curbuf );
}
void R_UpdateRippleTexParams( void )
{
gl_texture_t *tex = R_GetTexture( g_ripple.rippletexturenum );
GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum );
if( gl_texture_nearest.value )
{
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
}
else
{
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
}
}
void R_UploadRipples( texture_t *image )
{
gl_texture_t *glt;
uint32_t *pixels;
int wbits, wmask, wshft;
// discard unuseful textures
if( !r_ripple.value || image->width > RIPPLES_CACHEWIDTH || image->width != image->height )
{
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
return;
}
glt = R_GetTexture( image->gl_texturenum );
if( !glt || !glt->original || !glt->original->buffer || !FBitSet( glt->flags, TF_EXPAND_SOURCE ))
{
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
return;
}
GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum );
// no updates this frame
if( !g_ripple.update && image->gl_texturenum == g_ripple.gl_texturenum )
return;
g_ripple.gl_texturenum = image->gl_texturenum;
if( r_ripple.value == 1.0f )
{
g_ripple.texturescale = Q_max( 1.0f, image->width / 64.0f );
}
else
{
g_ripple.texturescale = 1.0f;
}
pixels = (uint32_t *)glt->original->buffer;
wbits = MostSignificantBit( image->width );
wshft = 7 - wbits;
wmask = image->width - 1;
for( int y = 0; y < image->height; y++ )
{
int ry = y << ( 7 + wshft );
for( int x = 0; x < image->width; x++ )
{
int rx = x << wshft;
int val = g_ripple.curbuf[ry + rx] >> 4;
int py = (y - val) & wmask;
int px = (x + val) & wmask;
int p = ( py << wbits ) + px;
g_ripple.texture[(y << wbits) + x] = pixels[p];
}
}
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, image->width, image->width, 0,
GL_RGBA, GL_UNSIGNED_BYTE, g_ripple.texture );
}

View File

@@ -329,7 +329,7 @@ void R_InitSkyClouds(mip_t *mt, texture_t *tx, qboolean custom_palette)
} }
void GAME_EXPORT GL_SubdivideSurface(msurface_t *fa) void GAME_EXPORT GL_SubdivideSurface( model_t *mod, msurface_t *fa )
{ {
} }

View File

@@ -1891,7 +1891,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t ) static void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
{ {
float *lv; float *lv;
int i; int i;
@@ -1924,7 +1924,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms ) static void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
{ {
float *lv; float *lv;
int i; int i;
@@ -1956,7 +1956,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale ) static void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
{ {
float *lv, *av; float *lv, *av;
int i, idx; int i, idx;

12
waf vendored

File diff suppressed because one or more lines are too long

View File

@@ -167,7 +167,7 @@ def configure(conf):
conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64'] conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64']
# Load compilers early # Load compilers early
conf.load('xshlib xcompile compiler_c compiler_cxx') conf.load('xshlib xcompile compiler_c compiler_cxx cmake gccdeps msvcdeps')
if conf.options.NSWITCH: if conf.options.NSWITCH:
conf.load('nswitch') conf.load('nswitch')
@@ -471,12 +471,11 @@ int main(int argc, char **argv) { strchrnul(argv[1], 'x'); return 0; }'''
if conf.check_cfg(package='opus', uselib_store='opus', args='opus >= 1.4 --cflags --libs', mandatory=False): if conf.check_cfg(package='opus', uselib_store='opus', args='opus >= 1.4 --cflags --libs', mandatory=False):
# now try to link with export that only exists with CUSTOM_MODES defined # now try to link with export that only exists with CUSTOM_MODES defined
frag='''#include <opus_custom.h> frag='''#include <opus_custom.h>
int main(void) { return !opus_custom_encoder_init(0, 0, 0); }''' int main(void) { return !opus_custom_encoder_init((OpusCustomEncoder *)1, (const OpusCustomMode *)1, 1); }'''
if conf.check_cc(msg='Checking if opus supports custom modes', defines='CUSTOM_MODES=1', use='opus', fragment=frag, mandatory=False): if conf.check_cc(msg='Checking if opus supports custom modes', defines='CUSTOM_MODES=1', use='opus', fragment=frag, mandatory=False):
conf.env.HAVE_SYSTEM_OPUS = True conf.env.HAVE_SYSTEM_OPUS = True
conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'notset')
conf.define('XASH_LOW_MEMORY', conf.options.LOW_MEMORY) conf.define('XASH_LOW_MEMORY', conf.options.LOW_MEMORY)
for i in SUBDIRS: for i in SUBDIRS: