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https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 19:45:05 +08:00
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20ced857b4 | ||
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c6c86f9665 | ||
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1e0107944f | ||
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21797f9ac8 | ||
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c800b34cd4 | ||
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1612e2d669 | ||
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26d229c8ca | ||
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9c66e86be1 | ||
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7e9f87de2d | ||
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67737446ac |
2
3rdparty/mainui
vendored
2
3rdparty/mainui
vendored
Submodule 3rdparty/mainui updated: d2544938fa...b1f8d5c369
@@ -1109,12 +1109,12 @@ void CL_InitEdicts( int maxclients )
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clgame.remap_info = (remap_info_t **)Mem_Calloc( clgame.mempool, sizeof( remap_info_t* ) * clgame.maxRemapInfos );
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}
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ref.dllFuncs.R_ProcessEntData( true );
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ref.dllFuncs.R_ProcessEntData( true, clgame.entities, clgame.maxEntities );
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}
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void CL_FreeEdicts( void )
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{
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ref.dllFuncs.R_ProcessEntData( false );
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ref.dllFuncs.R_ProcessEntData( false, NULL, 0 );
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if( clgame.entities )
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Mem_Free( clgame.entities );
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@@ -78,7 +78,7 @@ CL_CreateRawTextureFromPixels
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Convert texture_t struct into mstudiotexture_t prototype
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====================
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*/
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byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
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static byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
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{
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static mstudiotexture_t pin;
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byte *pal;
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@@ -111,7 +111,7 @@ CL_DuplicateTexture
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Dupliacte texture with remap pixels
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====================
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*/
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void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
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static void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
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{
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const char *name;
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texture_t *tx = NULL;
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@@ -154,7 +154,7 @@ CL_UpdateStudioTexture
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Update texture top and bottom colors
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====================
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*/
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void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
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static void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
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{
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rgbdata_t *pic;
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texture_t *tx = NULL;
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@@ -215,7 +215,7 @@ CL_UpdateAliasTexture
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Update texture top and bottom colors
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====================
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*/
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void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
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static void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
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{
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char texname[MAX_QPATH];
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rgbdata_t skin, *pic;
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@@ -247,6 +247,68 @@ void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int sk
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ref.dllFuncs.GL_ProcessTexture( *texture, -1.0f, topcolor, bottomcolor );
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}
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/*
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====================
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CL_FreeRemapInfo
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Release remap info per entity
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====================
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*/
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static void CL_FreeRemapInfo( remap_info_t *info )
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{
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int i;
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Assert( info != NULL );
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// release all colormap texture copies
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for( i = 0; i < info->numtextures; i++ )
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{
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if( info->ptexture != NULL )
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{
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if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
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ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
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}
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if( info->textures[i] != 0 )
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ref.dllFuncs.GL_FreeTexture( info->textures[i] );
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}
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Mem_Free( info ); // release struct
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}
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/*
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====================
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CL_UpdateRemapInfo
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Update all remaps per entity
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====================
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*/
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static void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
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{
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remap_info_t *info;
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int i;
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i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
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info = clgame.remap_info[i];
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if( !info ) return; // no remap info
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if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
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return; // values is valid
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||||
for( i = 0; i < info->numtextures; i++ )
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||||
{
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||||
if( info->ptexture != NULL )
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{
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if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
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CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
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}
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else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
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}
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info->topcolor = topcolor;
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info->bottomcolor = bottomcolor;
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}
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/*
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====================
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CL_AllocRemapInfo
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@@ -255,7 +317,7 @@ Allocate new remap info per entity
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and make copy of remap textures
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====================
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*/
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void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
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static void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
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{
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remap_info_t *info;
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studiohdr_t *phdr;
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@@ -362,68 +424,6 @@ void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int b
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info->model = model;
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}
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/*
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||||
====================
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CL_UpdateRemapInfo
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Update all remaps per entity
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||||
====================
|
||||
*/
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void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
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{
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remap_info_t *info;
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int i;
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||||
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||||
i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
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info = clgame.remap_info[i];
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||||
if( !info ) return; // no remap info
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||||
|
||||
if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
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||||
return; // values is valid
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||||
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||||
for( i = 0; i < info->numtextures; i++ )
|
||||
{
|
||||
if( info->ptexture != NULL )
|
||||
{
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||||
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
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||||
CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
|
||||
}
|
||||
else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
|
||||
}
|
||||
|
||||
info->topcolor = topcolor;
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||||
info->bottomcolor = bottomcolor;
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||||
}
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||||
|
||||
/*
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||||
====================
|
||||
CL_FreeRemapInfo
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||||
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||||
Release remap info per entity
|
||||
====================
|
||||
*/
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||||
void CL_FreeRemapInfo( remap_info_t *info )
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||||
{
|
||||
int i;
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||||
|
||||
Assert( info != NULL );
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||||
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||||
// release all colormap texture copies
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||||
for( i = 0; i < info->numtextures; i++ )
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||||
{
|
||||
if( info->ptexture != NULL )
|
||||
{
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||||
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
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ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
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}
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||||
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||||
if( info->textures[i] != 0 )
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ref.dllFuncs.GL_FreeTexture( info->textures[i] );
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}
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Mem_Free( info ); // release struct
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||||
}
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||||
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||||
/*
|
||||
====================
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CL_ClearAllRemaps
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@@ -446,3 +446,21 @@ void CL_ClearAllRemaps( void )
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}
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||||
clgame.remap_info = NULL;
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}
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/*
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=============
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CL_EntitySetRemapColors
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||||
=============
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||||
*/
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qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom )
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{
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CL_AllocRemapInfo( e, mod, top, bottom );
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if( CL_GetRemapInfoForEntity( e ))
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{
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CL_UpdateRemapInfo( e, top, bottom );
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return true;
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}
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return false;
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}
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@@ -2665,7 +2665,7 @@ void CL_UpdateFlashlight( cl_entity_t *ent )
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// update flashlight endpos
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dl = CL_AllocDlight( ent->index );
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#if 1
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hit = CL_GetEntityByIndex( clgame.pmove->visents[trace.ent].info );
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hit = CL_GetEntityByIndex( clgame.pmove->physents[trace.ent].info );
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if( hit && hit->model && ( hit->model->type == mod_alias || hit->model->type == mod_studio ))
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VectorCopy( hit->origin, dl->origin );
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else VectorCopy( trace.endpos, dl->origin );
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@@ -996,9 +996,7 @@ void CL_EmitEntities( void );
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// cl_remap.c
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//
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remap_info_t *CL_GetRemapInfoForEntity( cl_entity_t *e );
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void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor );
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void CL_FreeRemapInfo( remap_info_t *info );
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void CL_UpdateRemapInfo( cl_entity_t *ent, int topcolor, int bottomcolor );
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qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom );
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void CL_ClearAllRemaps( void );
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//
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||||
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@@ -104,9 +104,9 @@ static void pfnGetPredictedOrigin( vec3_t v )
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VectorCopy( cl.simorg, v );
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}
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static color24 *pfnCL_GetPaletteColor( int color ) // clgame.palette[color]
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static color24 *pfnCL_GetPaletteColor( void ) // clgame.palette[color]
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{
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return &clgame.palette[color];
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return clgame.palette;
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}
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||||
static void pfnCL_GetScreenInfo( int *width, int *height ) // clgame.scrInfo, ptrs may be NULL
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||||
@@ -158,11 +158,6 @@ static int pfnGetStudioModelInterface( int version, struct r_studio_interface_s
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0;
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||||
}
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||||
|
||||
static poolhandle_t pfnImage_GetPool( void )
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{
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return host.imagepool;
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}
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||||
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static const bpc_desc_t *pfnImage_GetPFDesc( int idx )
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{
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return &PFDesc[idx];
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@@ -212,6 +207,11 @@ static qboolean R_Init_Video_( const int type )
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return R_Init_Video( type );
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}
|
||||
|
||||
static model_t **pfnGetModels( void )
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{
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return cl.models;
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}
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|
||||
static ref_api_t gEngfuncs =
|
||||
{
|
||||
pfnEngineGetParm,
|
||||
@@ -246,9 +246,7 @@ static ref_api_t gEngfuncs =
|
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Con_DrawString,
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CL_DrawCenterPrint,
|
||||
|
||||
CL_GetLocalPlayer,
|
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CL_GetViewModel,
|
||||
CL_GetEntityByIndex,
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||||
R_BeamGetEntity,
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||||
CL_GetWaterEntity,
|
||||
CL_AddVisibleEntity,
|
||||
@@ -272,12 +270,10 @@ static ref_api_t gEngfuncs =
|
||||
|
||||
Mod_ForName,
|
||||
pfnMod_Extradata,
|
||||
CL_ModelHandle,
|
||||
pfnGetModels,
|
||||
|
||||
CL_EntitySetRemapColors,
|
||||
CL_GetRemapInfoForEntity,
|
||||
CL_AllocRemapInfo,
|
||||
CL_FreeRemapInfo,
|
||||
CL_UpdateRemapInfo,
|
||||
|
||||
CL_ExtraUpdate,
|
||||
Host_Error,
|
||||
@@ -285,7 +281,6 @@ static ref_api_t gEngfuncs =
|
||||
COM_RandomFloat,
|
||||
COM_RandomLong,
|
||||
pfnRefGetScreenFade,
|
||||
CL_TextMessageGet,
|
||||
pfnGetPredictedOrigin,
|
||||
pfnCL_GetPaletteColor,
|
||||
pfnCL_GetScreenInfo,
|
||||
@@ -349,7 +344,6 @@ static ref_api_t gEngfuncs =
|
||||
FS_CopyImage,
|
||||
FS_FreeImage,
|
||||
Image_SetMDLPointer,
|
||||
pfnImage_GetPool,
|
||||
pfnImage_GetPFDesc,
|
||||
|
||||
pfnDrawNormalTriangles,
|
||||
@@ -431,7 +425,7 @@ static qboolean R_LoadProgs( const char *name )
|
||||
// make local copy of engfuncs to prevent overwrite it with user dll
|
||||
memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs ));
|
||||
|
||||
if( !GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ))
|
||||
if( GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ) != REF_API_VERSION )
|
||||
{
|
||||
COM_FreeLibrary( ref.hInstance );
|
||||
Con_Reportf( "R_LoadProgs: can't init renderer API: wrong version\n" );
|
||||
|
||||
@@ -52,7 +52,7 @@ struct tests_stats_s tests_stats;
|
||||
#endif
|
||||
|
||||
CVAR_DEFINE( host_developer, "developer", "0", FCVAR_FILTERABLE, "engine is in development-mode" );
|
||||
CVAR_DEFINE_AUTO( sys_timescale, "1.0", FCVAR_CHEAT|FCVAR_FILTERABLE, "scale frame time" );
|
||||
CVAR_DEFINE_AUTO( sys_timescale, "1.0", FCVAR_FILTERABLE, "scale frame time" );
|
||||
CVAR_DEFINE_AUTO( sys_ticrate, "100", 0, "framerate in dedicated mode" );
|
||||
|
||||
static CVAR_DEFINE_AUTO( host_serverstate, "0", FCVAR_READ_ONLY, "displays current server state" );
|
||||
|
||||
@@ -34,7 +34,11 @@ GNU General Public License for more details.
|
||||
// 2. FS functions are removed, instead we have full fs_api_t
|
||||
// 3. SlerpBones, CalcBonePosition/Quaternion calls were moved to libpublic/mathlib
|
||||
// 4. R_StudioEstimateFrame now has time argument
|
||||
#define REF_API_VERSION 4
|
||||
// 5. Removed GetSomethingByIndex calls, renderers are supposed to cache pointer values
|
||||
// Removed previously unused calls
|
||||
// Simplified remapping calls
|
||||
// GetRefAPI is now expected to return REF_API_VERSION
|
||||
#define REF_API_VERSION 5
|
||||
|
||||
|
||||
#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP)
|
||||
@@ -299,9 +303,7 @@ typedef struct ref_api_s
|
||||
void (*CL_DrawCenterPrint)( void );
|
||||
|
||||
// entity management
|
||||
struct cl_entity_s *(*GetLocalPlayer)( void );
|
||||
struct cl_entity_s *(*GetViewModel)( void );
|
||||
struct cl_entity_s *(*GetEntityByIndex)( int idx );
|
||||
struct cl_entity_s *(*R_BeamGetEntity)( int index );
|
||||
struct cl_entity_s *(*CL_GetWaterEntity)( const vec3_t p );
|
||||
qboolean (*CL_AddVisibleEntity)( cl_entity_t *ent, int entityType );
|
||||
@@ -329,13 +331,11 @@ typedef struct ref_api_s
|
||||
// model management
|
||||
model_t *(*Mod_ForName)( const char *name, qboolean crash, qboolean trackCRC );
|
||||
void *(*Mod_Extradata)( int type, model_t *model );
|
||||
struct model_s *(*pfnGetModelByIndex)( int index ); // CL_ModelHandle
|
||||
struct model_s **(*pfnGetModels)( void );
|
||||
|
||||
// remap
|
||||
qboolean (*CL_EntitySetRemapColors)( cl_entity_t *e, model_t *mod, int top, int bottom );
|
||||
struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e );
|
||||
void (*CL_AllocRemapInfo)( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor );
|
||||
void (*CL_FreeRemapInfo)( struct remap_info_s *info );
|
||||
void (*CL_UpdateRemapInfo)( cl_entity_t *entity, int topcolor, int bottomcolor );
|
||||
|
||||
// utils
|
||||
void (*CL_ExtraUpdate)( void );
|
||||
@@ -344,9 +344,8 @@ typedef struct ref_api_s
|
||||
float (*COM_RandomFloat)( float rmin, float rmax );
|
||||
int (*COM_RandomLong)( int rmin, int rmax );
|
||||
struct screenfade_s *(*GetScreenFade)( void );
|
||||
struct client_textmessage_s *(*pfnTextMessageGet)( const char *pName );
|
||||
void (*GetPredictedOrigin)( vec3_t v );
|
||||
color24 *(*CL_GetPaletteColor)(int color); // clgame.palette[color]
|
||||
color24 *(*CL_GetPaletteColor)( void ); // clgame.palette[color]
|
||||
void (*CL_GetScreenInfo)( int *width, int *height ); // clgame.scrInfo, ptrs may be NULL
|
||||
void (*SetLocalLightLevel)( int level ); // cl.local.light_level
|
||||
int (*Sys_CheckParm)( const char *flag );
|
||||
@@ -420,7 +419,6 @@ typedef struct ref_api_s
|
||||
rgbdata_t *(*FS_CopyImage)( rgbdata_t *in );
|
||||
void (*FS_FreeImage)( rgbdata_t *pack );
|
||||
void (*Image_SetMDLPointer)( byte *p );
|
||||
poolhandle_t (*Image_GetPool)( void );
|
||||
const struct bpc_desc_s *(*Image_GetPFDesc)( int idx );
|
||||
|
||||
// client exports
|
||||
@@ -449,6 +447,7 @@ typedef struct ref_interface_s
|
||||
void (*GL_InitExtensions)( void );
|
||||
void (*GL_ClearExtensions)( void );
|
||||
|
||||
// scene rendering
|
||||
void (*R_BeginFrame)( qboolean clearScene );
|
||||
void (*R_RenderScene)( void );
|
||||
void (*R_EndFrame)( void );
|
||||
@@ -463,7 +462,8 @@ typedef struct ref_interface_s
|
||||
|
||||
qboolean (*R_AddEntity)( struct cl_entity_s *clent, int type );
|
||||
void (*CL_AddCustomBeam)( cl_entity_t *pEnvBeam );
|
||||
void (*R_ProcessEntData)( qboolean allocate );
|
||||
void (*R_ProcessEntData)( qboolean allocate, cl_entity_t *entities, unsigned int max_entities );
|
||||
void (*R_Flush)( unsigned int flush_flags );
|
||||
|
||||
// debug
|
||||
void (*R_ShowTextures)( void );
|
||||
|
||||
@@ -438,7 +438,10 @@ uint COM_HashKey( const char *string, uint hashSize )
|
||||
unsigned char i;
|
||||
|
||||
while(( i = *string++ ))
|
||||
{
|
||||
i = Q_tolower( i );
|
||||
hashKey = ( hashKey << 5 ) + hashKey + ( i & 0xDF );
|
||||
}
|
||||
|
||||
return hashKey & ( hashSize - 1 );
|
||||
}
|
||||
|
||||
@@ -427,7 +427,7 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
|
||||
skin.encode = DXT_ENCODE_DEFAULT;
|
||||
skin.numMips = 1;
|
||||
skin.buffer = data;
|
||||
skin.palette = (byte *)gEngfuncs.CL_GetPaletteColor( 0 );
|
||||
skin.palette = (byte *)tr.palette;
|
||||
skin.size = width * height;
|
||||
|
||||
if( !gEngfuncs.Image_CustomPalette() )
|
||||
@@ -1002,15 +1002,10 @@ R_AliasSetRemapColors
|
||||
|
||||
===============
|
||||
*/
|
||||
void R_AliasSetRemapColors( int newTop, int newBottom )
|
||||
static void R_AliasSetRemapColors( int newTop, int newBottom )
|
||||
{
|
||||
gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
|
||||
|
||||
if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
|
||||
{
|
||||
gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
|
||||
if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
|
||||
m_fDoRemap = true;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1261,7 +1256,7 @@ static void R_AliasDrawAbsBBox( cl_entity_t *e, const vec3_t absmin, const vec3_
|
||||
int i;
|
||||
|
||||
// looks ugly, skip
|
||||
if( r_drawentities->value != 5 || e == gEngfuncs.GetViewModel() )
|
||||
if( r_drawentities->value != 5 || e == tr.viewent )
|
||||
return;
|
||||
|
||||
// compute a full bounding box
|
||||
|
||||
@@ -943,7 +943,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
|
||||
model_t *model;
|
||||
vec3_t delta;
|
||||
|
||||
model = gEngfuncs.pfnGetModelByIndex( pbeam->modelIndex );
|
||||
model = CL_ModelHandle( pbeam->modelIndex );
|
||||
SetBits( pbeam->flags, FBEAM_ISACTIVE );
|
||||
|
||||
if( !model || model->type != mod_sprite )
|
||||
@@ -1146,7 +1146,7 @@ passed through this
|
||||
*/
|
||||
static void R_BeamSetup( BEAM *pbeam, vec3_t start, vec3_t end, int modelIndex, float life, float width, float amplitude, float brightness, float speed )
|
||||
{
|
||||
model_t *sprite = gEngfuncs.pfnGetModelByIndex( modelIndex );
|
||||
model_t *sprite = CL_ModelHandle( modelIndex );
|
||||
|
||||
if( !sprite ) return;
|
||||
|
||||
|
||||
@@ -295,19 +295,32 @@ const byte *GL_TextureData( unsigned int texnum )
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void R_ProcessEntData( qboolean allocate )
|
||||
void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
|
||||
{
|
||||
if( !allocate )
|
||||
{
|
||||
tr.draw_list->num_solid_entities = 0;
|
||||
tr.draw_list->num_trans_entities = 0;
|
||||
tr.draw_list->num_beam_entities = 0;
|
||||
|
||||
tr.max_entities = 0;
|
||||
tr.entities = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
tr.max_entities = max_entities;
|
||||
tr.entities = entities;
|
||||
}
|
||||
|
||||
if( gEngfuncs.drawFuncs->R_ProcessEntData )
|
||||
gEngfuncs.drawFuncs->R_ProcessEntData( allocate );
|
||||
}
|
||||
|
||||
static void GAME_EXPORT R_Flush( unsigned int flags )
|
||||
{
|
||||
// stub
|
||||
}
|
||||
|
||||
qboolean R_SetDisplayTransform( ref_screen_rotation_t rotate, int offset_x, int offset_y, float scale_x, float scale_y )
|
||||
{
|
||||
qboolean ret = true;
|
||||
@@ -372,6 +385,7 @@ ref_interface_t gReffuncs =
|
||||
R_AddEntity,
|
||||
CL_AddCustomBeam,
|
||||
R_ProcessEntData,
|
||||
R_Flush,
|
||||
|
||||
R_ShowTextures,
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@ R_CullModel
|
||||
*/
|
||||
int R_CullModel( cl_entity_t *e, const vec3_t absmin, const vec3_t absmax )
|
||||
{
|
||||
if( e == gEngfuncs.GetViewModel() )
|
||||
if( e == tr.viewent )
|
||||
{
|
||||
if( ENGINE_GET_PARM( PARM_DEV_OVERVIEW ))
|
||||
return 1;
|
||||
@@ -77,7 +77,7 @@ int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags )
|
||||
return CULL_VISIBLE;
|
||||
|
||||
// world surfaces can be culled by vis frame too
|
||||
if( RI.currententity == gEngfuncs.GetEntityByIndex( 0 ) && surf->visframe != tr.framecount )
|
||||
if( RI.currententity == CL_GetEntityByIndex( 0 ) && surf->visframe != tr.framecount )
|
||||
return CULL_VISFRAME;
|
||||
|
||||
// only static ents can be culled by frustum
|
||||
@@ -92,7 +92,7 @@ int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags )
|
||||
{
|
||||
vec3_t orthonormal;
|
||||
|
||||
if( e == gEngfuncs.GetEntityByIndex( 0 ) ) orthonormal[2] = surf->plane->normal[2];
|
||||
if( e == CL_GetEntityByIndex( 0 )) orthonormal[2] = surf->plane->normal[2];
|
||||
else Matrix4x4_VectorRotate( RI.objectMatrix, surf->plane->normal, orthonormal );
|
||||
dist = orthonormal[2];
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ GNU General Public License for more details.
|
||||
// REFTODO: rewrite in triapi
|
||||
void R_DrawWorldHull( void )
|
||||
{
|
||||
hull_model_t *hull = &WORLD->hull_models[0];
|
||||
hull_model_t *hull = &tr.world->hull_models[0];
|
||||
winding_t *poly;
|
||||
int i;
|
||||
|
||||
@@ -69,10 +69,10 @@ void R_DrawModelHull( void )
|
||||
return;
|
||||
|
||||
i = atoi( RI.currentmodel->name + 1 );
|
||||
if( i < 1 || i >= WORLD->num_hull_models )
|
||||
if( i < 1 || i >= tr.world->num_hull_models )
|
||||
return;
|
||||
|
||||
hull = &WORLD->hull_models[i];
|
||||
hull = &tr.world->hull_models[i];
|
||||
|
||||
pglPolygonOffset( 1.0f, 2.0 );
|
||||
pglEnable( GL_POLYGON_OFFSET_FILL );
|
||||
|
||||
@@ -750,15 +750,15 @@ void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos
|
||||
|
||||
if( entityIndex > 0 )
|
||||
{
|
||||
ent = gEngfuncs.GetEntityByIndex( entityIndex );
|
||||
ent = CL_GetEntityByIndex( entityIndex );
|
||||
|
||||
if( modelIndex > 0 ) model = gEngfuncs.pfnGetModelByIndex( modelIndex );
|
||||
else if( ent != NULL ) model = gEngfuncs.pfnGetModelByIndex( ent->curstate.modelindex );
|
||||
if( modelIndex > 0 ) model = CL_ModelHandle( modelIndex );
|
||||
else if( ent != NULL ) model = CL_ModelHandle( ent->curstate.modelindex );
|
||||
else return;
|
||||
}
|
||||
else if( modelIndex > 0 )
|
||||
model = gEngfuncs.pfnGetModelByIndex( modelIndex );
|
||||
else model = WORLDMODEL;
|
||||
model = CL_ModelHandle( modelIndex );
|
||||
else model = CL_ModelHandle( 1 );
|
||||
|
||||
if( !model ) return;
|
||||
|
||||
|
||||
@@ -1668,11 +1668,11 @@ int GL_LoadTextureArray( const char **names, int flags )
|
||||
else
|
||||
{
|
||||
// create new image
|
||||
pic = Mem_Malloc( gEngfuncs.Image_GetPool(), sizeof( rgbdata_t ));
|
||||
pic = Mem_Malloc( r_temppool, sizeof( rgbdata_t ));
|
||||
memcpy( pic, src, sizeof( rgbdata_t ));
|
||||
|
||||
// expand pic buffer for all layers
|
||||
pic->buffer = Mem_Malloc( gEngfuncs.Image_GetPool(), pic->size * numLayers );
|
||||
pic->buffer = Mem_Malloc( r_temppool, pic->size * numLayers );
|
||||
pic->depth = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -57,10 +57,6 @@ void VGL_ShimEndFrame( void );
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#define WORLD (gEngfuncs.GetWorld())
|
||||
#define WORLDMODEL (gEngfuncs.pfnGetModelByIndex( 1 ))
|
||||
#define MOVEVARS (gEngfuncs.pfnGetMoveVars())
|
||||
|
||||
// make mod_ref.h?
|
||||
#define LM_SAMPLE_SIZE 16
|
||||
|
||||
@@ -257,6 +253,16 @@ typedef struct
|
||||
vec3_t modelorg; // relative to viewpoint
|
||||
|
||||
qboolean fCustomSkybox;
|
||||
|
||||
// get from engine
|
||||
struct world_static_s *world;
|
||||
cl_entity_t *entities;
|
||||
movevars_t *movevars;
|
||||
model_t **models;
|
||||
color24 *palette;
|
||||
cl_entity_t *viewent;
|
||||
|
||||
uint max_entities;
|
||||
} gl_globals_t;
|
||||
|
||||
typedef struct
|
||||
@@ -707,7 +713,6 @@ typedef struct
|
||||
qboolean in2DMode;
|
||||
} glstate_t;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
qboolean initialized; // OpenGL subsystem started
|
||||
@@ -724,6 +729,21 @@ extern ref_globals_t *gpGlobals;
|
||||
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
|
||||
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( ( parm ), 0 )
|
||||
|
||||
//
|
||||
// helper funcs
|
||||
//
|
||||
static inline cl_entity_t *CL_GetEntityByIndex( int index )
|
||||
{
|
||||
return &tr.entities[index];
|
||||
}
|
||||
|
||||
static inline model_t *CL_ModelHandle( int index )
|
||||
{
|
||||
return tr.models[index];
|
||||
}
|
||||
|
||||
#define WORLDMODEL (tr.models[1])
|
||||
|
||||
//
|
||||
// renderer cvars
|
||||
//
|
||||
|
||||
@@ -1284,6 +1284,13 @@ qboolean R_Init( void )
|
||||
return false;
|
||||
}
|
||||
|
||||
// see R_ProcessEntData for tr.entities initialization
|
||||
tr.world = gEngfuncs.GetWorld();
|
||||
tr.models = gEngfuncs.pfnGetModels();
|
||||
tr.movevars = gEngfuncs.pfnGetMoveVars();
|
||||
tr.palette = gEngfuncs.CL_GetPaletteColor();
|
||||
tr.viewent = gEngfuncs.GetViewModel();
|
||||
|
||||
GL_SetDefaults();
|
||||
R_CheckVBO();
|
||||
R_InitImages();
|
||||
|
||||
@@ -152,7 +152,7 @@ void R_PushDlights( void )
|
||||
|
||||
tr.dlightframecount = tr.framecount;
|
||||
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
|
||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||
if( RI.currententity )
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
|
||||
@@ -324,7 +324,7 @@ R_GetFarClip
|
||||
static float R_GetFarClip( void )
|
||||
{
|
||||
if( WORLDMODEL && RI.drawWorld )
|
||||
return MOVEVARS->zmax * 1.73f;
|
||||
return tr.movevars->zmax * 1.73f;
|
||||
return 2048.0f;
|
||||
}
|
||||
|
||||
@@ -429,7 +429,7 @@ void R_RotateForEntity( cl_entity_t *e )
|
||||
{
|
||||
float scale = 1.0f;
|
||||
|
||||
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
|
||||
if( e == CL_GetEntityByIndex( 0 ))
|
||||
{
|
||||
R_LoadIdentity();
|
||||
return;
|
||||
@@ -455,7 +455,7 @@ void R_TranslateForEntity( cl_entity_t *e )
|
||||
{
|
||||
float scale = 1.0f;
|
||||
|
||||
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
|
||||
if( e == CL_GetEntityByIndex( 0 ))
|
||||
{
|
||||
R_LoadIdentity();
|
||||
return;
|
||||
@@ -669,7 +669,7 @@ static void R_CheckFog( void )
|
||||
// quake global fog
|
||||
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ))
|
||||
{
|
||||
if( !MOVEVARS->fog_settings )
|
||||
if( !tr.movevars->fog_settings )
|
||||
{
|
||||
if( pglIsEnabled( GL_FOG ))
|
||||
pglDisable( GL_FOG );
|
||||
@@ -678,10 +678,10 @@ static void R_CheckFog( void )
|
||||
}
|
||||
|
||||
// quake-style global fog
|
||||
RI.fogColor[0] = ((MOVEVARS->fog_settings & 0xFF000000) >> 24) / 255.0f;
|
||||
RI.fogColor[1] = ((MOVEVARS->fog_settings & 0xFF0000) >> 16) / 255.0f;
|
||||
RI.fogColor[2] = ((MOVEVARS->fog_settings & 0xFF00) >> 8) / 255.0f;
|
||||
RI.fogDensity = ((MOVEVARS->fog_settings & 0xFF) / 255.0f) * 0.01f;
|
||||
RI.fogColor[0] = ((tr.movevars->fog_settings & 0xFF000000) >> 24) / 255.0f;
|
||||
RI.fogColor[1] = ((tr.movevars->fog_settings & 0xFF0000) >> 16) / 255.0f;
|
||||
RI.fogColor[2] = ((tr.movevars->fog_settings & 0xFF00) >> 8) / 255.0f;
|
||||
RI.fogDensity = ((tr.movevars->fog_settings & 0xFF) / 255.0f) * 0.01f;
|
||||
RI.fogStart = RI.fogEnd = 0.0f;
|
||||
RI.fogColor[3] = 1.0f;
|
||||
RI.fogCustom = false;
|
||||
|
||||
@@ -146,7 +146,7 @@ void R_NewMap( void )
|
||||
tx->texturechain = NULL;
|
||||
}
|
||||
|
||||
R_SetupSky( MOVEVARS->skyName );
|
||||
R_SetupSky( tr.movevars->skyName );
|
||||
|
||||
GL_BuildLightmaps ();
|
||||
R_GenerateVBO();
|
||||
|
||||
@@ -49,7 +49,7 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
|
||||
{
|
||||
particle_t *p;
|
||||
vec3_t right, up;
|
||||
color24 *pColor;
|
||||
color24 color;
|
||||
int alpha;
|
||||
float size;
|
||||
|
||||
@@ -85,15 +85,15 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
|
||||
VectorScale( RI.cull_vup, size, up );
|
||||
|
||||
p->color = bound( 0, p->color, 255 );
|
||||
pColor = gEngfuncs.CL_GetPaletteColor( p->color );
|
||||
color = tr.palette[p->color];
|
||||
|
||||
alpha = 255 * (p->die - gpGlobals->time) * 16.0f;
|
||||
if( alpha > 255 || p->type == pt_static )
|
||||
alpha = 255;
|
||||
|
||||
pglColor4ub( gEngfuncs.LightToTexGamma( pColor->r ),
|
||||
gEngfuncs.LightToTexGamma( pColor->g ),
|
||||
gEngfuncs.LightToTexGamma( pColor->b ), alpha );
|
||||
pglColor4ub( gEngfuncs.LightToTexGamma( color.r ),
|
||||
gEngfuncs.LightToTexGamma( color.g ),
|
||||
gEngfuncs.LightToTexGamma( color.b ), alpha );
|
||||
|
||||
pglTexCoord2f( 0.0f, 1.0f );
|
||||
pglVertex3f( p->org[0] - right[0] + up[0], p->org[1] - right[1] + up[1], p->org[2] - right[2] + up[2] );
|
||||
@@ -188,7 +188,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
|
||||
pglDisable( GL_ALPHA_TEST );
|
||||
pglDepthMask( GL_FALSE );
|
||||
|
||||
gravity = frametime * MOVEVARS->gravity;
|
||||
gravity = frametime * tr.movevars->gravity;
|
||||
scale = 1.0 - (frametime * 0.9);
|
||||
if( scale < 0.0f ) scale = 0.0f;
|
||||
|
||||
@@ -205,7 +205,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
|
||||
{
|
||||
vec3_t verts[4], tmp2;
|
||||
vec3_t tmp, normal;
|
||||
color24 *pColor;
|
||||
color24 color;
|
||||
|
||||
// Transform point into screen space
|
||||
TriWorldToScreen( start, screen );
|
||||
@@ -235,8 +235,8 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
|
||||
p->color = 0;
|
||||
}
|
||||
|
||||
pColor = &gTracerColors[p->color];
|
||||
pglColor4ub( pColor->r, pColor->g, pColor->b, p->packedColor );
|
||||
color = gTracerColors[p->color];
|
||||
pglColor4ub( color.r, color.g, color.b, p->packedColor );
|
||||
|
||||
pglBegin( GL_QUADS );
|
||||
pglTexCoord2f( 0.0f, 0.8f );
|
||||
|
||||
@@ -758,7 +758,7 @@ void DrawGLPoly( glpoly_t *p, float xScale, float yScale )
|
||||
float flRate, flAngle;
|
||||
gl_texture_t *texture;
|
||||
|
||||
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ) && RI.currententity == gEngfuncs.GetEntityByIndex( 0 ) )
|
||||
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ) && RI.currententity == CL_GetEntityByIndex( 0 ))
|
||||
{
|
||||
// same as doom speed
|
||||
flConveyorSpeed = -35.0f;
|
||||
@@ -1235,7 +1235,7 @@ void R_DrawTextureChains( void )
|
||||
GL_SetupFogColorForSurfaces();
|
||||
|
||||
// restore worldmodel
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
|
||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
if( ENGINE_GET_PARM( PARM_SKY_SPHERE ) )
|
||||
@@ -1266,7 +1266,7 @@ void R_DrawTextureChains( void )
|
||||
if( !s || ( i == tr.skytexturenum ))
|
||||
continue;
|
||||
|
||||
if(( s->flags & SURF_DRAWTURB ) && MOVEVARS->wateralpha < 1.0f )
|
||||
if(( s->flags & SURF_DRAWTURB ) && tr.movevars->wateralpha < 1.0f )
|
||||
continue; // draw translucent water later
|
||||
|
||||
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ) && FBitSet( s->flags, SURF_TRANSPARENT ))
|
||||
@@ -1309,7 +1309,7 @@ void R_DrawAlphaTextureChains( void )
|
||||
GL_SetupFogColorForSurfaces();
|
||||
|
||||
// restore worldmodel
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
|
||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
RI.currententity->curstate.rendermode = kRenderTransAlpha;
|
||||
draw_alpha_surfaces = false;
|
||||
@@ -1350,11 +1350,11 @@ void R_DrawWaterSurfaces( void )
|
||||
return;
|
||||
|
||||
// non-transparent water is already drawed
|
||||
if( MOVEVARS->wateralpha >= 1.0f )
|
||||
if( tr.movevars->wateralpha >= 1.0f )
|
||||
return;
|
||||
|
||||
// restore worldmodel
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
|
||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
// go back to the world matrix
|
||||
@@ -1365,7 +1365,7 @@ void R_DrawWaterSurfaces( void )
|
||||
pglDisable( GL_ALPHA_TEST );
|
||||
pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
||||
pglColor4f( 1.0f, 1.0f, 1.0f, MOVEVARS->wateralpha );
|
||||
pglColor4f( 1.0f, 1.0f, 1.0f, tr.movevars->wateralpha );
|
||||
|
||||
for( i = 0; i < WORLDMODEL->numtextures; i++ )
|
||||
{
|
||||
@@ -3280,7 +3280,7 @@ void R_DrawWorld( void )
|
||||
|
||||
// paranoia issues: when gl_renderer is "0" we need have something valid for currententity
|
||||
// to prevent crashing until HeadShield drawing.
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
|
||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||
if( !RI.currententity )
|
||||
return;
|
||||
|
||||
@@ -3490,7 +3490,7 @@ void GL_RebuildLightmaps( void )
|
||||
|
||||
for( i = 0; i < ENGINE_GET_PARM( PARM_NUMMODELS ); i++ )
|
||||
{
|
||||
if(( m = gEngfuncs.pfnGetModelByIndex( i + 1 )) == NULL )
|
||||
if(( m = CL_ModelHandle( i + 1 )) == NULL )
|
||||
continue;
|
||||
|
||||
if( m->name[0] == '*' || m->type != mod_brush )
|
||||
@@ -3554,7 +3554,7 @@ void GL_BuildLightmaps( void )
|
||||
|
||||
for( i = 0; i < ENGINE_GET_PARM( PARM_NUMMODELS ); i++ )
|
||||
{
|
||||
if(( m = gEngfuncs.pfnGetModelByIndex( i + 1 )) == NULL )
|
||||
if(( m = CL_ModelHandle( i + 1 )) == NULL )
|
||||
continue;
|
||||
|
||||
if( m->name[0] == '*' || m->type != mod_brush )
|
||||
|
||||
@@ -826,7 +826,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
||||
{
|
||||
cl_entity_t *parent;
|
||||
|
||||
parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
|
||||
parent = CL_GetEntityByIndex( e->curstate.aiment );
|
||||
|
||||
if( parent && parent->model )
|
||||
{
|
||||
|
||||
@@ -196,7 +196,7 @@ static qboolean R_AllowFlipViewModel( cl_entity_t *e )
|
||||
{
|
||||
if( cl_righthand && cl_righthand->value > 0 )
|
||||
{
|
||||
if( e == gEngfuncs.GetViewModel() )
|
||||
if( e == tr.viewent )
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -412,7 +412,7 @@ pfnGetViewEntity
|
||||
*/
|
||||
static cl_entity_t *pfnGetViewEntity( void )
|
||||
{
|
||||
return gEngfuncs.GetViewModel();
|
||||
return tr.viewent;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1851,7 +1851,7 @@ void R_StudioRenderShadow( int iSprite, float *p1, float *p2, float *p3, float *
|
||||
if( !p1 || !p2 || !p3 || !p4 )
|
||||
return;
|
||||
|
||||
if( TriSpriteTexture( gEngfuncs.pfnGetModelByIndex( iSprite ), 0 ))
|
||||
if( TriSpriteTexture( CL_ModelHandle( iSprite ), 0 ))
|
||||
{
|
||||
TriRenderMode( kRenderTransAlpha );
|
||||
TriColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
|
||||
@@ -2488,7 +2488,7 @@ static void R_StudioDrawAbsBBox( void )
|
||||
int i;
|
||||
|
||||
// looks ugly, skip
|
||||
if( RI.currententity == gEngfuncs.GetViewModel() )
|
||||
if( RI.currententity == tr.viewent )
|
||||
return;
|
||||
|
||||
if( !R_StudioComputeBBox( p ))
|
||||
@@ -2624,13 +2624,8 @@ R_StudioSetRemapColors
|
||||
*/
|
||||
static void R_StudioSetRemapColors( int newTop, int newBottom )
|
||||
{
|
||||
gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
|
||||
|
||||
if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
|
||||
{
|
||||
gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
|
||||
if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
|
||||
m_fDoRemap = true;
|
||||
}
|
||||
}
|
||||
|
||||
void R_StudioResetPlayerModels( void )
|
||||
@@ -3371,7 +3366,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
|
||||
// copy attachments into global entity array
|
||||
if( RI.currententity->index > 0 )
|
||||
{
|
||||
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
|
||||
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
|
||||
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
|
||||
}
|
||||
}
|
||||
@@ -3414,7 +3409,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
|
||||
if( pplayer->weaponmodel )
|
||||
{
|
||||
cl_entity_t saveent = *RI.currententity;
|
||||
model_t *pweaponmodel = gEngfuncs.pfnGetModelByIndex( pplayer->weaponmodel );
|
||||
model_t *pweaponmodel = CL_ModelHandle( pplayer->weaponmodel );
|
||||
|
||||
m_pStudioHeader = (studiohdr_t *)gEngfuncs.Mod_Extradata( mod_studio, pweaponmodel );
|
||||
|
||||
@@ -3500,7 +3495,7 @@ static int R_StudioDrawModel( int flags )
|
||||
// copy attachments into global entity array
|
||||
if( RI.currententity->index > 0 )
|
||||
{
|
||||
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
|
||||
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
|
||||
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
|
||||
}
|
||||
}
|
||||
@@ -3569,7 +3564,7 @@ void R_DrawStudioModel( cl_entity_t *e )
|
||||
{
|
||||
if( e->curstate.movetype == MOVETYPE_FOLLOW && e->curstate.aiment > 0 )
|
||||
{
|
||||
cl_entity_t *parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
|
||||
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment );
|
||||
|
||||
if( parent && parent->model && parent->model->type == mod_studio )
|
||||
{
|
||||
@@ -3605,7 +3600,7 @@ void R_RunViewmodelEvents( void )
|
||||
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
||||
return;
|
||||
|
||||
RI.currententity = gEngfuncs.GetViewModel();
|
||||
RI.currententity = tr.viewent;
|
||||
|
||||
if( !RI.currententity->model || RI.currententity->model->type != mod_studio )
|
||||
return;
|
||||
@@ -3627,7 +3622,7 @@ R_GatherPlayerLight
|
||||
*/
|
||||
void R_GatherPlayerLight( void )
|
||||
{
|
||||
cl_entity_t *view = gEngfuncs.GetViewModel();
|
||||
cl_entity_t *view = tr.viewent;
|
||||
colorVec c;
|
||||
|
||||
tr.ignore_lightgamma = true;
|
||||
@@ -3643,7 +3638,7 @@ R_DrawViewModel
|
||||
*/
|
||||
void R_DrawViewModel( void )
|
||||
{
|
||||
cl_entity_t *view = gEngfuncs.GetViewModel();
|
||||
cl_entity_t *view = tr.viewent;
|
||||
|
||||
R_GatherPlayerLight();
|
||||
|
||||
@@ -3828,7 +3823,9 @@ void Mod_StudioUnloadTextures( void *data )
|
||||
|
||||
static model_t *pfnModelHandle( int modelindex )
|
||||
{
|
||||
return gEngfuncs.pfnGetModelByIndex( modelindex );
|
||||
if( modelindex < 0 || modelindex >= MAX_MODELS )
|
||||
return NULL;
|
||||
return CL_ModelHandle( modelindex );
|
||||
}
|
||||
|
||||
static void *pfnMod_CacheCheck( struct cache_user_s *c )
|
||||
|
||||
@@ -956,7 +956,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
|
||||
model_t *model;
|
||||
vec3_t delta;
|
||||
|
||||
model = gEngfuncs.pfnGetModelByIndex( pbeam->modelIndex );
|
||||
model = CL_ModelHandle( pbeam->modelIndex );
|
||||
SetBits( pbeam->flags, FBEAM_ISACTIVE );
|
||||
|
||||
if( !model || model->type != mod_sprite )
|
||||
@@ -1159,7 +1159,7 @@ passed through this
|
||||
*/
|
||||
static void R_BeamSetup( BEAM *pbeam, vec3_t start, vec3_t end, int modelIndex, float life, float width, float amplitude, float brightness, float speed )
|
||||
{
|
||||
model_t *sprite = gEngfuncs.pfnGetModelByIndex( modelIndex );
|
||||
model_t *sprite = CL_ModelHandle( modelIndex );
|
||||
|
||||
if( !sprite ) return;
|
||||
|
||||
|
||||
@@ -949,7 +949,7 @@ void R_RenderWorld (void)
|
||||
c_drawnode=0;
|
||||
|
||||
// auto cycle the world frame for texture animation
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex(0);
|
||||
RI.currententity = CL_GetEntityByIndex(0);
|
||||
//RI.currententity->frame = (int)(gpGlobals->time*2);
|
||||
|
||||
VectorCopy (RI.vieworg, tr.modelorg);
|
||||
|
||||
@@ -273,9 +273,15 @@ void Mod_UnloadTextures( model_t *mod )
|
||||
}
|
||||
}
|
||||
|
||||
void GAME_EXPORT R_ProcessEntData( qboolean allocate )
|
||||
void GAME_EXPORT R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
|
||||
{
|
||||
tr.entities = entities;
|
||||
tr.max_entities = max_entities;
|
||||
}
|
||||
|
||||
static void GAME_EXPORT R_Flush( unsigned int flags )
|
||||
{
|
||||
// stub
|
||||
}
|
||||
|
||||
// stubs
|
||||
@@ -425,6 +431,7 @@ ref_interface_t gReffuncs =
|
||||
R_AddEntity,
|
||||
CL_AddCustomBeam,
|
||||
R_ProcessEntData,
|
||||
R_Flush,
|
||||
|
||||
R_ShowTextures,
|
||||
|
||||
|
||||
@@ -774,14 +774,14 @@ void GAME_EXPORT R_DecalShoot( int textureIndex, int entityIndex, int modelIndex
|
||||
|
||||
if( entityIndex > 0 )
|
||||
{
|
||||
ent = gEngfuncs.GetEntityByIndex( entityIndex );
|
||||
ent = CL_GetEntityByIndex( entityIndex );
|
||||
|
||||
if( modelIndex > 0 ) model = gEngfuncs.pfnGetModelByIndex( modelIndex );
|
||||
else if( ent != NULL ) model = gEngfuncs.pfnGetModelByIndex( ent->curstate.modelindex );
|
||||
if( modelIndex > 0 ) model = CL_ModelHandle( modelIndex );
|
||||
else if( ent != NULL ) model = CL_ModelHandle( ent->curstate.modelindex );
|
||||
else return;
|
||||
}
|
||||
else if( modelIndex > 0 )
|
||||
model = gEngfuncs.pfnGetModelByIndex( modelIndex );
|
||||
model = CL_ModelHandle( modelIndex );
|
||||
else model = WORLDMODEL;
|
||||
|
||||
if( !model ) return;
|
||||
|
||||
@@ -1118,7 +1118,7 @@ void D_SolidSurf (surf_t *s)
|
||||
{
|
||||
if( alphaspans )
|
||||
return;
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex(0); //r_worldentity;
|
||||
RI.currententity = CL_GetEntityByIndex(0); //r_worldentity;
|
||||
tr.modelviewIdentity = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -155,7 +155,7 @@ void R_PushDlights( void )
|
||||
|
||||
tr.dlightframecount = tr.framecount;
|
||||
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
|
||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||
if( RI.currententity )
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
|
||||
@@ -41,14 +41,9 @@ typedef int fixed16_t;
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#define WORLD (gEngfuncs.GetWorld())
|
||||
#define WORLDMODEL (gEngfuncs.pfnGetModelByIndex( 1 ))
|
||||
#define MOVEVARS (gEngfuncs.pfnGetMoveVars())
|
||||
|
||||
// make mod_ref.h?
|
||||
#define LM_SAMPLE_SIZE 16
|
||||
|
||||
|
||||
extern poolhandle_t r_temppool;
|
||||
|
||||
#define BLOCK_SIZE tr.block_size // lightmap blocksize
|
||||
@@ -298,6 +293,15 @@ typedef struct
|
||||
int sample_size;
|
||||
uint sample_bits;
|
||||
qboolean map_unload;
|
||||
|
||||
// get from engine
|
||||
cl_entity_t *entities;
|
||||
movevars_t *movevars;
|
||||
model_t **models;
|
||||
color24 *palette;
|
||||
cl_entity_t *viewent;
|
||||
|
||||
uint max_entities;
|
||||
} gl_globals_t;
|
||||
|
||||
typedef struct
|
||||
@@ -672,6 +676,21 @@ void TriBrightness( float brightness );
|
||||
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
|
||||
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( (parm), 0 )
|
||||
|
||||
//
|
||||
// helper funcs
|
||||
//
|
||||
static inline cl_entity_t *CL_GetEntityByIndex( int index )
|
||||
{
|
||||
return &tr.entities[index];
|
||||
}
|
||||
|
||||
static inline model_t *CL_ModelHandle( int index )
|
||||
{
|
||||
return tr.models[index];
|
||||
}
|
||||
|
||||
#define WORLDMODEL (tr.models[1])
|
||||
|
||||
extern ref_api_t gEngfuncs;
|
||||
extern ref_globals_t *gpGlobals;
|
||||
|
||||
|
||||
@@ -425,7 +425,7 @@ R_GetFarClip
|
||||
static float R_GetFarClip( void )
|
||||
{
|
||||
if( WORLDMODEL && RI.drawWorld )
|
||||
return MOVEVARS->zmax * 1.73f;
|
||||
return tr.movevars->zmax * 1.73f;
|
||||
return 2048.0f;
|
||||
}
|
||||
|
||||
@@ -539,7 +539,7 @@ void R_RotateForEntity( cl_entity_t *e )
|
||||
#if 0
|
||||
float scale = 1.0f;
|
||||
|
||||
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
|
||||
if( e == CL_GetEntityByIndex( 0 ) )
|
||||
{
|
||||
R_LoadIdentity();
|
||||
return;
|
||||
@@ -567,7 +567,7 @@ void R_TranslateForEntity( cl_entity_t *e )
|
||||
#if 0
|
||||
float scale = 1.0f;
|
||||
|
||||
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
|
||||
if( e == CL_GetEntityByIndex( 0 ) )
|
||||
{
|
||||
R_LoadIdentity();
|
||||
return;
|
||||
@@ -784,7 +784,7 @@ void R_DrawEntitiesOnList( void )
|
||||
//d_aflatcolor = 0;
|
||||
tr.blend = 1.0f;
|
||||
// GL_CheckForErrors();
|
||||
//RI.currententity = gEngfuncs.GetEntityByIndex(0);
|
||||
//RI.currententity = CL_GetEntityByIndex(0);
|
||||
d_pdrawspans = R_PolysetFillSpans8;
|
||||
GL_SetRenderMode(kRenderNormal);
|
||||
// first draw solid entities
|
||||
@@ -815,7 +815,7 @@ void R_DrawEntitiesOnList( void )
|
||||
extern void (*d_pdrawspans)(void *);
|
||||
extern void R_PolysetFillSpans8 ( void * );
|
||||
d_pdrawspans = R_PolysetFillSpans8;
|
||||
//RI.currententity = gEngfuncs.GetEntityByIndex(0);
|
||||
//RI.currententity = CL_GetEntityByIndex(0);
|
||||
R_AliasSetUpTransform();
|
||||
image_t *image = R_GetTexture(GL_LoadTexture("gfx/env/desertbk", NULL, 0, 0));
|
||||
r_affinetridesc.pskin = image->pixels[0];
|
||||
@@ -1938,6 +1938,12 @@ qboolean GAME_EXPORT R_Init( void )
|
||||
return false;
|
||||
}
|
||||
|
||||
// see R_ProcessEntData for tr.entities initialization
|
||||
tr.models = gEngfuncs.pfnGetModels();
|
||||
tr.movevars = gEngfuncs.pfnGetMoveVars();
|
||||
tr.palette = gEngfuncs.CL_GetPaletteColor();
|
||||
tr.viewent = gEngfuncs.GetViewModel();
|
||||
|
||||
R_InitBlit( glblit );
|
||||
|
||||
R_InitImages();
|
||||
|
||||
@@ -49,7 +49,7 @@ void GAME_EXPORT CL_DrawParticles( double frametime, particle_t *cl_active_parti
|
||||
{
|
||||
particle_t *p;
|
||||
vec3_t right, up;
|
||||
color24 *pColor;
|
||||
color24 color;
|
||||
int alpha;
|
||||
float size;
|
||||
|
||||
@@ -84,17 +84,17 @@ void GAME_EXPORT CL_DrawParticles( double frametime, particle_t *cl_active_parti
|
||||
VectorScale( RI.cull_vup, size, up );
|
||||
|
||||
p->color = bound( 0, p->color, 255 );
|
||||
pColor = gEngfuncs.CL_GetPaletteColor( p->color );
|
||||
color = tr.palette[p->color];
|
||||
|
||||
alpha = 255 * (p->die - gpGlobals->time) * 16.0f;
|
||||
if( alpha > 255 || p->type == pt_static )
|
||||
alpha = 255;
|
||||
|
||||
//TriColor4ub( gEngfuncs.LightToTexGamma( pColor->r ),
|
||||
// gEngfuncs.LightToTexGamma( pColor->g ),
|
||||
// gEngfuncs.LightToTexGamma( pColor->b ), alpha );
|
||||
//TriColor4ub( gEngfuncs.LightToTexGamma( color.r ),
|
||||
// gEngfuncs.LightToTexGamma( color.g ),
|
||||
// gEngfuncs.LightToTexGamma( color.b ), alpha );
|
||||
//TriBrightness( alpha / 255.0f );
|
||||
_TriColor4f(1.0f*alpha/255/255*pColor->r,1.0f*alpha/255/255*pColor->g,1.0f*alpha/255/255* pColor->b,1.0f );
|
||||
_TriColor4f(1.0f*alpha/255/255*color.r,1.0f*alpha/255/255*color.g,1.0f*alpha/255/255* color.b,1.0f );
|
||||
|
||||
TriBegin( TRI_QUADS );
|
||||
TriTexCoord2f( 0.0f, 1.0f );
|
||||
@@ -194,7 +194,7 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
|
||||
//pglDisable( GL_ALPHA_TEST );
|
||||
//pglDepthMask( GL_FALSE );
|
||||
|
||||
gravity = frametime * MOVEVARS->gravity;
|
||||
gravity = frametime * tr.movevars->gravity;
|
||||
scale = 1.0 - (frametime * 0.9);
|
||||
if( scale < 0.0f ) scale = 0.0f;
|
||||
|
||||
@@ -211,7 +211,7 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
|
||||
{
|
||||
vec3_t verts[4], tmp2;
|
||||
vec3_t tmp, normal;
|
||||
color24 *pColor;
|
||||
color24 color;
|
||||
short alpha = p->packedColor;
|
||||
|
||||
// Transform point into screen space
|
||||
@@ -242,9 +242,9 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
|
||||
p->color = 0;
|
||||
}
|
||||
|
||||
pColor = &gTracerColors[p->color];
|
||||
//TriColor4ub( pColor->r, pColor->g, pColor->b, p->packedColor );
|
||||
_TriColor4f(1.0f*alpha/255/255*pColor->r,1.0f*alpha/255/255*pColor->g,1.0f*alpha/255/255* pColor->b,1.0f );
|
||||
color = gTracerColors[p->color];
|
||||
//TriColor4ub( color.r, color.g, color.b, p->packedColor );
|
||||
_TriColor4f(1.0f*alpha/255/255*color.r,1.0f*alpha/255/255*color.g,1.0f*alpha/255/255* color.b,1.0f );
|
||||
|
||||
|
||||
TriBegin( TRI_QUADS );
|
||||
|
||||
@@ -895,7 +895,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
||||
{
|
||||
cl_entity_t *parent;
|
||||
|
||||
parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
|
||||
parent = CL_GetEntityByIndex( e->curstate.aiment );
|
||||
|
||||
if( parent && parent->model )
|
||||
{
|
||||
|
||||
@@ -185,7 +185,7 @@ static qboolean R_AllowFlipViewModel( cl_entity_t *e )
|
||||
{
|
||||
if( cl_righthand && cl_righthand->value > 0 )
|
||||
{
|
||||
if( e == gEngfuncs.GetViewModel() )
|
||||
if( e == tr.viewent )
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -401,7 +401,7 @@ pfnGetViewEntity
|
||||
*/
|
||||
static cl_entity_t *pfnGetViewEntity( void )
|
||||
{
|
||||
return gEngfuncs.GetViewModel();
|
||||
return tr.viewent;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1846,7 +1846,7 @@ void R_StudioRenderShadow( int iSprite, float *p1, float *p2, float *p3, float *
|
||||
if( !p1 || !p2 || !p3 || !p4 )
|
||||
return;
|
||||
|
||||
if( TriSpriteTexture( gEngfuncs.pfnGetModelByIndex( iSprite ), 0 ))
|
||||
if( TriSpriteTexture( CL_ModelHandle( iSprite ), 0 ))
|
||||
{
|
||||
TriRenderMode( kRenderTransAlpha );
|
||||
_TriColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
|
||||
@@ -2246,7 +2246,7 @@ static void R_StudioDrawAbsBBox( void )
|
||||
int i;
|
||||
|
||||
// looks ugly, skip
|
||||
if( RI.currententity == gEngfuncs.GetViewModel() )
|
||||
if( RI.currententity == tr.viewent )
|
||||
return;
|
||||
|
||||
if( !R_StudioComputeBBox( p ))
|
||||
@@ -2384,13 +2384,8 @@ R_StudioSetRemapColors
|
||||
*/
|
||||
static void R_StudioSetRemapColors( int newTop, int newBottom )
|
||||
{
|
||||
gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
|
||||
|
||||
if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
|
||||
{
|
||||
gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
|
||||
if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
|
||||
m_fDoRemap = true;
|
||||
}
|
||||
}
|
||||
|
||||
void R_StudioResetPlayerModels( void )
|
||||
@@ -3137,7 +3132,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
|
||||
// copy attachments into global entity array
|
||||
if( RI.currententity->index > 0 )
|
||||
{
|
||||
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
|
||||
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
|
||||
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
|
||||
}
|
||||
}
|
||||
@@ -3180,7 +3175,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
|
||||
if( pplayer->weaponmodel )
|
||||
{
|
||||
cl_entity_t saveent = *RI.currententity;
|
||||
model_t *pweaponmodel = gEngfuncs.pfnGetModelByIndex( pplayer->weaponmodel );
|
||||
model_t *pweaponmodel = CL_ModelHandle( pplayer->weaponmodel );
|
||||
|
||||
m_pStudioHeader = (studiohdr_t *)gEngfuncs.Mod_Extradata( mod_studio, pweaponmodel );
|
||||
|
||||
@@ -3266,7 +3261,7 @@ static int R_StudioDrawModel( int flags )
|
||||
// copy attachments into global entity array
|
||||
if( RI.currententity->index > 0 )
|
||||
{
|
||||
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
|
||||
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
|
||||
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
|
||||
}
|
||||
}
|
||||
@@ -3335,7 +3330,7 @@ void R_DrawStudioModel( cl_entity_t *e )
|
||||
{
|
||||
if( e->curstate.movetype == MOVETYPE_FOLLOW && e->curstate.aiment > 0 )
|
||||
{
|
||||
cl_entity_t *parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
|
||||
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment );
|
||||
|
||||
if( parent && parent->model && parent->model->type == mod_studio )
|
||||
{
|
||||
@@ -3371,7 +3366,7 @@ void R_RunViewmodelEvents( void )
|
||||
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
||||
return;
|
||||
|
||||
RI.currententity = gEngfuncs.GetViewModel();
|
||||
RI.currententity = tr.viewent;
|
||||
|
||||
if( !RI.currententity->model || RI.currententity->model->type != mod_studio )
|
||||
return;
|
||||
@@ -3393,7 +3388,7 @@ R_GatherPlayerLight
|
||||
*/
|
||||
void R_GatherPlayerLight( void )
|
||||
{
|
||||
cl_entity_t *view = gEngfuncs.GetViewModel();
|
||||
cl_entity_t *view = tr.viewent;
|
||||
colorVec c;
|
||||
|
||||
tr.ignore_lightgamma = true;
|
||||
@@ -3409,7 +3404,7 @@ R_DrawViewModel
|
||||
*/
|
||||
void R_DrawViewModel( void )
|
||||
{
|
||||
cl_entity_t *view = gEngfuncs.GetViewModel();
|
||||
cl_entity_t *view = tr.viewent;
|
||||
|
||||
R_GatherPlayerLight();
|
||||
|
||||
@@ -3610,7 +3605,7 @@ void Mod_StudioUnloadTextures( void *data )
|
||||
|
||||
static model_t *pfnModelHandle( int modelindex )
|
||||
{
|
||||
return gEngfuncs.pfnGetModelByIndex( modelindex );
|
||||
return CL_ModelHandle( modelindex );
|
||||
}
|
||||
|
||||
static void *pfnMod_CacheCheck( struct cache_user_s *c )
|
||||
|
||||
Reference in New Issue
Block a user