Compare commits

..

100 Commits

Author SHA1 Message Date
Alibek Omarov
20ced857b4 engine: client: use physents array when tracing physents =/ 2023-12-09 16:45:35 +03:00
Alibek Omarov
c6c86f9665 public: make hash case-insensitive again 2023-12-07 06:46:49 +03:00
Alibek Omarov
1e0107944f engine: make sys_timescale non-cheat, like host_framerate 2023-12-07 00:50:56 +03:00
Alibek Omarov
21797f9ac8 ref: gl: fix solor to color 2023-12-06 05:22:02 +03:00
mittorn
c800b34cd4 ref_api: add R_Flush method 2023-12-06 04:13:27 +03:00
Alibek Omarov
1612e2d669 engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump 2023-12-06 04:13:27 +03:00
Alibek Omarov
26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 2023-12-06 04:13:03 +03:00
Alibek Omarov
9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
Alibek Omarov
7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
Alibek Omarov
67737446ac mainui: update 2023-12-06 04:12:33 +03:00
Andrey Akhmichin
dabed4f9eb utils: mdldec: add separate directories creation for sequences and textures. 2023-12-05 11:18:47 +03:00
Andrey Akhmichin
f9b6389248 utils: mdldec: create full destination path into "Kratisto's mdldec" maner. 2023-12-05 11:18:47 +03:00
Alibek Omarov
9ec1e259b4 engine: platform: sdl: unused variable cleanup 2023-12-05 10:48:47 +03:00
Alibek Omarov
0c2d480d89 engine: client: unused variables cleanup 2023-12-05 10:47:55 +03:00
Alibek Omarov
350d8ccb7b engine: common: cvar: unused variables cleanup 2023-12-05 10:46:26 +03:00
Alibek Omarov
0c512d0431 engine: server: unused variables cleanup 2023-12-05 10:46:03 +03:00
Alibek Omarov
3bf55c9ea4 filesystem: zip: hide CRC checks under common macro 2023-12-04 03:01:11 +03:00
Alibek Omarov
9994c57796 filesystem: fix updating gameinfo.txt from rodir 2023-12-04 03:00:51 +03:00
Alibek Omarov
3f724b6b17 filesystem: remove some really unused variables 2023-12-04 03:00:29 +03:00
Alibek Omarov
255773b4de ref: gl: remove useless calls to glGetString if we're running under GL4ES 2023-12-04 02:53:51 +03:00
Alibek Omarov
5b73a788da ref: gl: disable unused variable warning for GL functions defintions 2023-12-04 02:53:27 +03:00
Alibek Omarov
748b06a00e wscript: warn about unused variables 2023-12-04 02:53:07 +03:00
Alibek Omarov
273bccdc9a engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519) 2023-12-02 20:25:51 +03:00
Alibek Omarov
f0a2362da3 engine: wscript: another try, link nswitch port using gcc and not g++ 2023-12-02 19:29:30 +03:00
Alibek Omarov
be8ade23e8 engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves) 2023-12-02 19:21:44 +03:00
Alibek Omarov
6814908d80 scripts: gha: enable verbose build for nswitch port 2023-12-02 19:08:34 +03:00
Alibek Omarov
08dbfc45d3 ref: gl: refactor getting edge position, texture and lightmap coords 2023-12-02 18:02:18 +03:00
Alibek Omarov
89f9b3df68 public: make simple bbox functions inline 2023-12-02 18:01:57 +03:00
Alibek Omarov
40c9a2fb82 engine: make Mod_SampleSizeForFace accept const surface 2023-12-02 18:01:57 +03:00
Andrey Akhmichin
a34c22fb10 engine: client: add support for "mp3 playfile/loopfile" commands. 2023-12-02 01:10:38 +03:00
Alibek Omarov
e161ff0f7a mainui: update 2023-11-27 19:25:36 +03:00
Alibek Omarov
fee42eab5a mainui: update 2023-11-27 19:05:48 +03:00
Alibek Omarov
2d2e03f235 engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug) 2023-11-27 18:42:50 +03:00
Alibek Omarov
4c3c3529e9 engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver 2023-11-26 23:20:46 +03:00
Alibek Omarov
7051b844ff engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ 2023-11-26 23:19:49 +03:00
Alibek Omarov
68377435c8 engine: server: remove legacy light -> light_level entity key rewrite 2023-11-26 02:23:52 +03:00
Henry Ford
652b1804a8 wscript: make libdl optional for systems that include it in libc 2023-11-25 14:29:52 +03:00
Henry Ford
e7e1677786 engine: common: comply with C89 in OpenBSD wai_getExecutablePath 2023-11-25 14:29:52 +03:00
Henry Ford
f330aac113 engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist 2023-11-25 14:29:52 +03:00
Henry Ford
dbdd330cf7 wscript: try to find alloca in stdlib.h on platforms without alloca.h or malloc.h 2023-11-25 14:29:52 +03:00
Andrey Akhmichin
c448c7b0b1 utils: mdldec: avoid double ".smd" extension output. 2023-11-22 11:05:34 +03:00
Andrey Akhmichin
8d7b9c2f01 utils: mdldec: always write trailing slash for non-empty destination path. 2023-11-22 11:03:28 +03:00
Alibek Omarov
b6a235445a vgui_support: update submodule 2023-11-22 11:02:25 +03:00
Alibek Omarov
9fcd4baa87 engine: client: gameui: expose animated_title and hd_background flags to main menu API 2023-11-22 11:01:18 +03:00
Alibek Omarov
fb0102eb8e filesystem: add support for two new liblist.gam keys: animated_title and hd_background 2023-11-22 11:01:18 +03:00
Alibek Omarov
9c1afaa372 filesystem: fix noskills being written as nomodels in gameinfo.txt 2023-11-22 11:01:18 +03:00
Alibek Omarov
1d1a6badb5 filesystem: VFileSystem009: HL25 compatibility (one single new method) 2023-11-22 11:01:18 +03:00
Andrey Akhmichin
2d41c9cb15 utils: mdldec: texture.c: add Targa image format output support. 2023-11-22 10:56:57 +03:00
Alibek Omarov
722cbe1f02 filesystem: forgot to add defaults.h include 2023-11-20 18:52:05 +03:00
Alibek Omarov
8ac2c241c4 mainui: update 2023-11-20 17:33:40 +03:00
Alibek Omarov
dd11f73951 filesystem: respect DEFAULT_MAX_EDICTS value 2023-11-20 17:32:35 +03:00
Alibek Omarov
a443547d4d common: defaults: add default macro for default gameinfo max_edicts value 2023-11-20 17:32:19 +03:00
Andrey Akhmichin
7a795edeb5 utils: mdldec: better validation checks. 2023-11-20 00:19:14 +03:00
Andrey Akhmichin
a8cbfb8dda Documentation: opensource-mods.md: update link to cs16-client. 2023-11-20 00:15:26 +03:00
SNMetamorph
5216cccef4 engine: server: added singleplayer check for userinfo update 2023-11-20 00:14:30 +03:00
SNMetamorph
a87f399e68 engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
This needed for native support GoldSrc Monitor utility.
2023-11-20 00:14:06 +03:00
Andrey Akhmichin
dd310ab851 ci: upgrade freebsd tasks. 2023-11-20 00:13:42 +03:00
Andrey Akhmichin
16cc0ca0fe ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 2023-11-20 00:13:04 +03:00
Alibek Omarov
83d26ad233 engine: server: add sv_allow_autoaim cvar 2023-11-20 00:11:10 +03:00
Alibek Omarov
d1f9a8f2db mainui: updates for HL25 2023-11-19 23:43:46 +03:00
Alibek Omarov
a2e1071808 game_launch: force link libm on Linux to workaround HL25 bug
HL25 doesn't link libm probably because of toolchain updates, where
--Wl,--as-needed became the default.

hl_linux is linked to libm which is why they probably didn't noticed this bug.

Workaround until Valve fixes it: https://github.com/ValveSoftware/halflife/issues/3492
2023-11-19 23:43:46 +03:00
Alibek Omarov
0aa8a2891c engine: client: add gles3compat to renderers list 2023-11-03 17:03:27 +03:00
Alibek Omarov
c0ceab7513 wscript: enable ref_gles3compat for Android 2023-11-03 17:01:47 +03:00
Velaron
5c90e716cb engine: platform: android: refactoring 2023-11-03 16:40:06 +03:00
Velaron
0073225549 scripts: gha: Android deps and build scripts 2023-11-03 16:36:55 +03:00
Alibek Omarov
d03a64602b wscript: change defaults for Android 2023-11-03 16:34:21 +03:00
Alibek Omarov
d67a4234cc filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used) 2023-11-03 16:29:57 +03:00
Alibek Omarov
0d37244490 filesystem: add missing const to 2nd argument of stringlistappend 2023-11-03 16:23:52 +03:00
Velaron
6426919cb5 filesystem: add Android assets support 2023-11-03 16:23:03 +03:00
Alibek Omarov
0a0d63663a filesystem: link with libandroid 2023-11-03 16:22:59 +03:00
Alibek Omarov
71b06801ef engine: platform: android: remove dead code 2023-11-03 14:48:28 +03:00
Alibek Omarov
cfc7b35927 engine: client: don't leave the user without mouse cursor if they enabled m_ignore 2023-11-03 14:48:28 +03:00
Alibek Omarov
76564958d1 engine: host: hide -nativeegl for Android SDL builds 2023-11-03 14:48:28 +03:00
Alibek Omarov
a464c3dd66 scripts: waifulib: compiler_optimizations: rename release build type to humanrights with kept compatibility 2023-11-02 14:33:00 +03:00
Alibek Omarov
bd969f3594 wscript: fix system opus detection, it didn't compile due to nonnull argument 2023-11-01 01:35:39 +03:00
Alibek Omarov
fb87d7c0b3 readme: wording, add icon, add donate.md link [skip ci] 2023-10-31 21:54:23 +03:00
Alibek Omarov
a69fc87940 Documentation: donate: add sponsorship information 2023-10-31 21:54:23 +03:00
Alibek Omarov
e481e1d73e ref: gl: enable GL waves with r_ripple 2023-10-31 21:52:00 +03:00
Alibek Omarov
6c0eed1b2b ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2 2023-10-31 21:52:00 +03:00
Alibek Omarov
a6c67fdf9f ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128 2023-10-31 21:52:00 +03:00
Alibek Omarov
03f838e37e mainui: update 2023-10-31 21:52:00 +03:00
Alibek Omarov
e21fa4a910 engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc) 2023-10-31 21:52:00 +03:00
Alibek Omarov
46889ed453 ref: gl: libc rand() does better job at randomizing 2023-10-31 21:52:00 +03:00
Alibek Omarov
882fcc152c ref: gl: always scale down texture to 64x64, like sw.dll does 2023-10-31 21:52:00 +03:00
Alibek Omarov
a41902bd46 engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does 2023-10-31 21:52:00 +03:00
Alibek Omarov
a6af32dafd ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 2023-10-31 21:52:00 +03:00
Alibek Omarov
d6dfb83be7 ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 2023-10-31 21:52:00 +03:00
Alibek Omarov
597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 2023-10-31 21:25:11 +03:00
Alibek Omarov
5ea074a1fd engine: fix build issues pointed by @Velaron 2023-10-31 21:01:42 +03:00
Alibek Omarov
29c9393da3 wscript: enable faster builds with gccdeps/msvcdeps 2023-10-31 04:30:27 +03:00
Alibek Omarov
bf6829189e wscript: move XASH_BUILD_COMMIT definition to libpublic, as this is the only place where it's used, for faster builds 2023-10-31 04:30:27 +03:00
Alibek Omarov
a62a9429c9 engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 2023-10-31 04:30:22 +03:00
mittorn
f2c080e736 gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow) 2023-10-30 22:34:34 +03:00
Alibek Omarov
ea55e78855 ref: _inline -> static 2023-10-29 23:38:43 +03:00
Alibek Omarov
f7c536b81c engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 2023-10-29 02:44:46 +03:00
Alibek Omarov
6c40104c66 public: better fix for ExtractFilePath 2023-10-28 19:31:17 +03:00
Alibek Omarov
4d7d592918 engine: mod_bmodel: completely get rid of global loadmodel pointer 2023-10-28 16:06:00 +03:00
Alibek Omarov
c5e91f299b engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 2023-10-28 15:38:40 +03:00
Alibek Omarov
cff276db71 engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 2023-10-28 15:35:20 +03:00
Alibek Omarov
30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 2023-10-28 15:22:21 +03:00
111 changed files with 2146 additions and 1060 deletions

View File

@@ -1,10 +1,10 @@
task:
name: freebsd-12-amd64
freebsd_instance:
image_family: freebsd-12-3
image_family: freebsd-12-4
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
@@ -13,10 +13,10 @@ task:
task:
name: freebsd-13-amd64
freebsd_instance:
image_family: freebsd-13-1
image_family: freebsd-13-2
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
@@ -28,7 +28,19 @@ task:
image_family: freebsd-14-0-snap
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task:
name: freebsd-15-amd64
freebsd_instance:
image_family: freebsd-15-0-snap
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated

24
Documentation/donate.md Normal file
View File

@@ -0,0 +1,24 @@
# Developers donation page
On this page you can find links where you can support each developer individually, who has provided public sponsorship information.
### [a1batross](https://github.com/a1batross)
* Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization.
* Boosty page: https://boosty.to/a1ba
### [nekonomicon](https://github.com/nekonomicon)
* [hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc).
* Boosty page: https://boosty.to/nekonomicon
### [Velaron](https://github.com/Velaron)
* [cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc).
* BuyMeACoffee page: https://www.buymeacoffee.com/velaron
### [SNMetamorph](https://github.com/SNMetamorph)
* [PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc).
* BTC: `16GAzK3qei5AwBW7sggXp3yNcFHBtdpxXj`
* ETH (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* USDT (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* USDC (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`

View File

@@ -70,9 +70,11 @@ These strings are specific to Xash3D FWGS.
| Key | Type | Default value | Description |
| ----------------------- | ---------- | ------------------------ | ----------- |
| `animated_title` | boolean | 0 | Use animated title in main menu (WON Half-Life logo.avi imitation from Half-Life 25-th anniversary update)
| `autosave_aged_count` | integer | 2 | Auto saves limit used in saves rotation |
| `gamedll_linux` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 Linux (see LibraryNaming.md for details) |
| `gamedll_osx` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 macOS (see LibraryNaming.md for details) |
| `hd_background` | boolean | 0 | Use HD background for main menu (Half-Life 25-th anniversary update) |
| `internal_vgui_support` | boolean | 0 | Only for programmers! Required to be set as 1 for PrimeXT!<br>When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. |
| `render_picbutton_text` | boolean | 0 | When set to 1, the UI will not use prerendered `btns_main.bmp` and dynamically render them instead |
| `quicksave_aged_count` | integer | 2 | Quick saves limit used in saves rotation |
@@ -88,6 +90,7 @@ The table below defines conversion rules from liblist.gam to gameinfo.txt. Some
| `liblist.gam` key | `gameinfo.txt` key | Note |
| ----------------- | ------------------ | ---- |
| `animated_title` | `animated_title` | |
| `edicts` | `max_edicts` | |
| `fallback_dir` | `fallback_dir` | |
| `game` | `title` | |
@@ -95,6 +98,7 @@ The table below defines conversion rules from liblist.gam to gameinfo.txt. Some
| `gamedll` | `gamedll` | |
| `gamedll_linux` | `gamedll_linux` | |
| `gamedll_osx` | `gamedll_osx` | |
| `hd_background` | `hd_background` | |
| `icon` | `icon` | |
| `mpentity` | `mp_entity` | |
| `mpfilter` | `mp_filter` | |

View File

@@ -228,7 +228,7 @@ Branch **caseclosed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable
Branch **CAd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/CAd
## Counter Strike
Reverse-engineered code of client part by a1batross - https://github.com/FWGS/cs16-client/tree/v1.32
Reverse-engineered code of client part by a1batross - https://github.com/Velaron/cs16-client
Reverse-engineered code of server part by nagist - https://github.com/nagist/cs16nd

View File

@@ -1,33 +1,27 @@
# Xash3D FWGS Engine
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \
[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.
Xash3D FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
```
Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine,
as well as to give game developers well known workflow and extend it.
Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine
```
Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://www.moddb.com/engines/xash3d-engine) by Unkle Mike.
## Donate
[![Donate to FWGS button](https://img.shields.io/badge/Donate_to_FWGS-%3C3-magenta)](Documentation/donate.md) \
If you like Xash3D FWGS, consider supporting individual engine maintainers. By supporting us, you help to continue developing this game engine further. The sponsorship links are available in [documentation](Documentation/donate.md).
## Fork features
* HLSDK 2.4 support.
* Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. ([see docs for more info](Documentation/ports.md))
* Modern compilers support: say no more to MSVC6.
* Better multiplayer support: multiple master servers, headless dedicated server.
* Mobility API: allows better game integration on mobile devices(vibration, touch controls)
* Different input methods: touch, gamepad and classic mouse & keyboard.
* Steam Half-Life (HLSDK 2.4) support.
* Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and [many more](Documentation/ports.md).
* Better multiplayer support: multiple master servers, headless dedicated server, voice chat and IPv6 support.
* Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software.
* Advanced virtual filesystem: `.pk3` and `.pk3dir` support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform.
* Mobility API: better game integration on mobile devices (vibration, touch controls)
* Different input methods: touch and gamepad in addition to mouse & keyboard.
* TrueType font rendering, as a part of mainui_cpp.
* Multiple renderers support: OpenGL, GLESv1, GLESv2, Software.
* Voice support.
* External filesystem module like in GoldSrc engine.
* External vgui support module.
* PNG image format support.
* A set of small improvements, without broken compatibility.
## Planned fork features
* Virtual Reality support and game API.
* Vulkan renderer.
* External VGUI support module.
* PNG & KTX2 image format support.
* [A set of small improvements](Documentation/), without broken compatibility.
## Installation & Running
0) Get Xash3D FWGS binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code.

View File

@@ -189,4 +189,8 @@ Default build-depended cvar and constant values
#define DEFAULT_FULLSCREEN "1" // must be a string
#endif // DEFAULT_FULLSCREEN
#ifndef DEFAULT_MAX_EDICTS
#define DEFAULT_MAX_EDICTS 1200 // was 900 before HL25
#endif // DEFAULT_MAX_EDICTS
#endif // DEFAULTS_H

View File

@@ -19,6 +19,8 @@ GNU General Public License for more details.
#define GFL_NOMODELS (1<<0)
#define GFL_NOSKILLS (1<<1)
#define GFL_RENDER_PICBUTTON_TEXT (1<<2)
#define GFL_HD_BACKGROUND (1<<3)
#define GFL_ANIMATED_TITLE (1<<4)
/*
========================================================================

View File

@@ -57,6 +57,7 @@ typedef uint64_t longtime_t;
#define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions
#define BIT( n ) ( 1U << ( n ))
#define BIT64( n ) ( 1ULL << ( n ))
#define GAMMA ( 2.2f ) // Valve Software gamma
#define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0
#define TEXGAMMA ( 0.9f ) // compensate dim textures
@@ -180,6 +181,7 @@ typedef struct dll_info_s
} dll_info_t;
typedef void (*setpair_t)( const char *key, const void *value, const void *buffer, void *numpairs );
typedef void *(*pfnCreateInterface_t)( const char *, int * );
// config strings are a general means of communication from
// the server to all connected clients.

View File

@@ -85,6 +85,12 @@ void CL_PlayCDTrack_f( void )
paused = false;
looped = false;
}
else if( !Q_stricmp( command, "playfile" ))
{
S_StartBackgroundTrack( pszTrack, NULL, 0, true );
paused = false;
looped = false;
}
else if( !Q_stricmp( command, "loop" ))
{
if( Q_isdigit( pszTrack ))
@@ -96,6 +102,12 @@ void CL_PlayCDTrack_f( void )
paused = false;
looped = true;
}
else if( !Q_stricmp( command, "loopfile" ))
{
S_StartBackgroundTrack( pszTrack, pszTrack, 0, true );
paused = false;
looped = true;
}
else if( !Q_stricmp( command, "pause" ))
{
S_StreamSetPause( true );

View File

@@ -1109,12 +1109,12 @@ void CL_InitEdicts( int maxclients )
clgame.remap_info = (remap_info_t **)Mem_Calloc( clgame.mempool, sizeof( remap_info_t* ) * clgame.maxRemapInfos );
}
ref.dllFuncs.R_ProcessEntData( true );
ref.dllFuncs.R_ProcessEntData( true, clgame.entities, clgame.maxEntities );
}
void CL_FreeEdicts( void )
{
ref.dllFuncs.R_ProcessEntData( false );
ref.dllFuncs.R_ProcessEntData( false, NULL, 0 );
if( clgame.entities )
Mem_Free( clgame.entities );
@@ -1320,9 +1320,10 @@ HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags )
=========
pfnSPR_Load
function exported for support GoldSrc Monitor utility
=========
*/
static HSPRITE GAME_EXPORT pfnSPR_Load( const char *szPicName )
HSPRITE EXPORT pfnSPR_Load( const char *szPicName )
{
model_t *spr;
@@ -1368,9 +1369,10 @@ static const model_t *CL_GetSpritePointer( HSPRITE hSprite )
=========
pfnSPR_Frames
function exported for support GoldSrc Monitor utility
=========
*/
static int GAME_EXPORT pfnSPR_Frames( HSPRITE hPic )
int EXPORT pfnSPR_Frames( HSPRITE hPic )
{
int numFrames = 0;

View File

@@ -414,11 +414,15 @@ static void UI_ConvertGameInfo( GAMEINFO *out, gameinfo_t *in )
out->gamemode = in->gamemode;
if( in->nomodels )
out->flags |= GFL_NOMODELS;
SetBits( out->flags, GFL_NOMODELS );
if( in->noskills )
out->flags |= GFL_NOSKILLS;
SetBits( out->flags, GFL_NOSKILLS );
if( in->render_picbutton_text )
out->flags |= GFL_RENDER_PICBUTTON_TEXT;
SetBits( out->flags, GFL_RENDER_PICBUTTON_TEXT );
if( in->hd_background )
SetBits( out->flags, GFL_HD_BACKGROUND );
if( in->animated_title )
SetBits( out->flags, GFL_ANIMATED_TITLE );
}
/*
@@ -982,7 +986,7 @@ pfnCheckGameDll
*/
int GAME_EXPORT pfnCheckGameDll( void )
{
#if XASH_INTERNAL_GAMELIBS
#ifdef XASH_INTERNAL_GAMELIBS
return true;
#else
string dllpath;

View File

@@ -87,15 +87,6 @@ static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b
return CL_DrawCharacter( x, y, number, color, &g_scaled_font, flags );
}
static void *pfnGetNativeObject( const char *obj )
{
if( !obj )
return NULL;
// Backend should consider that obj is case-sensitive
return Platform_GetNativeObject( obj );
}
static void pfnTouch_HideButtons( const char *name, byte state )
{
Touch_HideButtons( name, state, true );
@@ -124,7 +115,7 @@ static mobile_engfuncs_t gpMobileEngfuncs =
Touch_ResetDefaultButtons,
pfnDrawScaledCharacter,
Sys_Warn,
pfnGetNativeObject,
Sys_GetNativeObject,
ID_SetCustomClientID,
pfnParseFileSafe
};

View File

@@ -78,7 +78,7 @@ CL_CreateRawTextureFromPixels
Convert texture_t struct into mstudiotexture_t prototype
====================
*/
byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
static byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
{
static mstudiotexture_t pin;
byte *pal;
@@ -111,7 +111,7 @@ CL_DuplicateTexture
Dupliacte texture with remap pixels
====================
*/
void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
static void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
{
const char *name;
texture_t *tx = NULL;
@@ -154,7 +154,7 @@ CL_UpdateStudioTexture
Update texture top and bottom colors
====================
*/
void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
static void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
{
rgbdata_t *pic;
texture_t *tx = NULL;
@@ -215,7 +215,7 @@ CL_UpdateAliasTexture
Update texture top and bottom colors
====================
*/
void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
static void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
{
char texname[MAX_QPATH];
rgbdata_t skin, *pic;
@@ -247,6 +247,68 @@ void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int sk
ref.dllFuncs.GL_ProcessTexture( *texture, -1.0f, topcolor, bottomcolor );
}
/*
====================
CL_FreeRemapInfo
Release remap info per entity
====================
*/
static void CL_FreeRemapInfo( remap_info_t *info )
{
int i;
Assert( info != NULL );
// release all colormap texture copies
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
}
if( info->textures[i] != 0 )
ref.dllFuncs.GL_FreeTexture( info->textures[i] );
}
Mem_Free( info ); // release struct
}
/*
====================
CL_UpdateRemapInfo
Update all remaps per entity
====================
*/
static void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
{
remap_info_t *info;
int i;
i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
info = clgame.remap_info[i];
if( !info ) return; // no remap info
if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
return; // values is valid
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
}
else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
}
info->topcolor = topcolor;
info->bottomcolor = bottomcolor;
}
/*
====================
CL_AllocRemapInfo
@@ -255,7 +317,7 @@ Allocate new remap info per entity
and make copy of remap textures
====================
*/
void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
static void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
{
remap_info_t *info;
studiohdr_t *phdr;
@@ -362,68 +424,6 @@ void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int b
info->model = model;
}
/*
====================
CL_UpdateRemapInfo
Update all remaps per entity
====================
*/
void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
{
remap_info_t *info;
int i;
i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
info = clgame.remap_info[i];
if( !info ) return; // no remap info
if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
return; // values is valid
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
}
else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
}
info->topcolor = topcolor;
info->bottomcolor = bottomcolor;
}
/*
====================
CL_FreeRemapInfo
Release remap info per entity
====================
*/
void CL_FreeRemapInfo( remap_info_t *info )
{
int i;
Assert( info != NULL );
// release all colormap texture copies
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
}
if( info->textures[i] != 0 )
ref.dllFuncs.GL_FreeTexture( info->textures[i] );
}
Mem_Free( info ); // release struct
}
/*
====================
CL_ClearAllRemaps
@@ -446,3 +446,21 @@ void CL_ClearAllRemaps( void )
}
clgame.remap_info = NULL;
}
/*
=============
CL_EntitySetRemapColors
=============
*/
qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom )
{
CL_AllocRemapInfo( e, mod, top, bottom );
if( CL_GetRemapInfoForEntity( e ))
{
CL_UpdateRemapInfo( e, top, bottom );
return true;
}
return false;
}

View File

@@ -2665,7 +2665,7 @@ void CL_UpdateFlashlight( cl_entity_t *ent )
// update flashlight endpos
dl = CL_AllocDlight( ent->index );
#if 1
hit = CL_GetEntityByIndex( clgame.pmove->visents[trace.ent].info );
hit = CL_GetEntityByIndex( clgame.pmove->physents[trace.ent].info );
if( hit && hit->model && ( hit->model->type == mod_alias || hit->model->type == mod_studio ))
VectorCopy( hit->origin, dl->origin );
else VectorCopy( trace.endpos, dl->origin );

View File

@@ -202,7 +202,6 @@ SCR_PlayCinematic
*/
qboolean SCR_PlayCinematic( const char *arg )
{
string path;
const char *fullpath;
fullpath = FS_GetDiskPath( arg, false );

View File

@@ -996,9 +996,7 @@ void CL_EmitEntities( void );
// cl_remap.c
//
remap_info_t *CL_GetRemapInfoForEntity( cl_entity_t *e );
void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor );
void CL_FreeRemapInfo( remap_info_t *info );
void CL_UpdateRemapInfo( cl_entity_t *ent, int topcolor, int bottomcolor );
qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom );
void CL_ClearAllRemaps( void );
//

View File

@@ -172,8 +172,6 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
{
if( newstate == oldstate )
return;
if( m_ignore.value )
return;
// since SetCursorType controls cursor visibility
// execute it first, and then check mouse grab state
@@ -194,6 +192,10 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
#endif
}
// don't leave the user without cursor if they enabled m_ignore
if( m_ignore.value )
return;
if( oldstate == key_game )
{
IN_DeactivateMouse();

View File

@@ -659,7 +659,7 @@ static void make_hull_windings( hull_t *hull, hull_model_t *model )
Con_Reportf( "%i hull polys\n", model->num_polys );
}
void Mod_InitDebugHulls( void )
void Mod_InitDebugHulls( model_t *loadmodel )
{
int i;

View File

@@ -16,6 +16,7 @@ CVAR_DEFINE_AUTO( gl_msaa_samples, "0", FCVAR_GLCONFIG, "samples number for mult
CVAR_DEFINE_AUTO( gl_clear, "0", FCVAR_ARCHIVE, "clearing screen after each frame" );
CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" );
static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" );
static CVAR_DEFINE_AUTO( r_refdll_loaded, "", FCVAR_READ_ONLY, "currently loaded renderer" );
void R_GetTextureParms( int *w, int *h, int texnum )
{
@@ -98,24 +99,14 @@ static void *pfnMod_Extradata( int type, model_t *m )
return NULL;
}
static model_t *pfnMod_GetCurrentLoadingModel( void )
{
return loadmodel;
}
static void pfnMod_SetCurrentLoadingModel( model_t *m )
{
loadmodel = m;
}
static void pfnGetPredictedOrigin( vec3_t v )
{
VectorCopy( cl.simorg, v );
}
static color24 *pfnCL_GetPaletteColor( int color ) // clgame.palette[color]
static color24 *pfnCL_GetPaletteColor( void ) // clgame.palette[color]
{
return &clgame.palette[color];
return clgame.palette;
}
static void pfnCL_GetScreenInfo( int *width, int *height ) // clgame.scrInfo, ptrs may be NULL
@@ -167,11 +158,6 @@ static int pfnGetStudioModelInterface( int version, struct r_studio_interface_s
0;
}
static poolhandle_t pfnImage_GetPool( void )
{
return host.imagepool;
}
static const bpc_desc_t *pfnImage_GetPFDesc( int idx )
{
return &PFDesc[idx];
@@ -221,6 +207,11 @@ static qboolean R_Init_Video_( const int type )
return R_Init_Video( type );
}
static model_t **pfnGetModels( void )
{
return cl.models;
}
static ref_api_t gEngfuncs =
{
pfnEngineGetParm,
@@ -255,9 +246,7 @@ static ref_api_t gEngfuncs =
Con_DrawString,
CL_DrawCenterPrint,
CL_GetLocalPlayer,
CL_GetViewModel,
CL_GetEntityByIndex,
R_BeamGetEntity,
CL_GetWaterEntity,
CL_AddVisibleEntity,
@@ -281,14 +270,10 @@ static ref_api_t gEngfuncs =
Mod_ForName,
pfnMod_Extradata,
CL_ModelHandle,
pfnMod_GetCurrentLoadingModel,
pfnMod_SetCurrentLoadingModel,
pfnGetModels,
CL_EntitySetRemapColors,
CL_GetRemapInfoForEntity,
CL_AllocRemapInfo,
CL_FreeRemapInfo,
CL_UpdateRemapInfo,
CL_ExtraUpdate,
Host_Error,
@@ -296,7 +281,6 @@ static ref_api_t gEngfuncs =
COM_RandomFloat,
COM_RandomLong,
pfnRefGetScreenFade,
CL_TextMessageGet,
pfnGetPredictedOrigin,
pfnCL_GetPaletteColor,
pfnCL_GetScreenInfo,
@@ -360,7 +344,6 @@ static ref_api_t gEngfuncs =
FS_CopyImage,
FS_FreeImage,
Image_SetMDLPointer,
pfnImage_GetPool,
pfnImage_GetPFDesc,
pfnDrawNormalTriangles,
@@ -442,7 +425,7 @@ static qboolean R_LoadProgs( const char *name )
// make local copy of engfuncs to prevent overwrite it with user dll
memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs ));
if( !GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ))
if( GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ) != REF_API_VERSION )
{
COM_FreeLibrary( ref.hInstance );
Con_Reportf( "R_LoadProgs: can't init renderer API: wrong version\n" );
@@ -531,6 +514,7 @@ static qboolean R_LoadRenderer( const char *refopt )
return false;
}
Cvar_FullSet( "r_refdll_loaded", refopt, FCVAR_READ_ONLY );
Con_Reportf( "Renderer %s initialized\n", refdll );
return true;
@@ -579,6 +563,9 @@ static void R_CollectRendererNames( void )
#if XASH_REF_GL4ES_ENABLED
"gl4es",
#endif
#if XASH_REF_GLES3COMPAT_ENABLED
"gles3compat",
#endif
#if XASH_REF_SOFT_ENABLED
"soft",
#endif
@@ -599,6 +586,9 @@ static void R_CollectRendererNames( void )
#if XASH_REF_GL4ES_ENABLED
"GL4ES",
#endif
#if XASH_REF_GLES3COMPAT_ENABLED
"GLES3 (gl2_shim)"
#endif
#if XASH_REF_SOFT_ENABLED
"Software",
#endif
@@ -622,6 +612,7 @@ qboolean R_Init( void )
Cvar_RegisterVariable( &gl_clear );
Cvar_RegisterVariable( &r_showtree );
Cvar_RegisterVariable( &r_refdll );
Cvar_RegisterVariable( &r_refdll_loaded );
// cvars that are expected to exist
Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" );

View File

@@ -381,6 +381,7 @@ typedef void (*xcommand_t)( void );
qboolean FS_LoadProgs( void );
void FS_Init( void );
void FS_Shutdown( void );
void *FS_GetNativeObject( const char *obj );
//
// cmd.c

View File

@@ -320,7 +320,9 @@ void Sys_RestoreCrashHandler( void )
#elif XASH_FREEBSD || XASH_NETBSD || XASH_OPENBSD || XASH_ANDROID || XASH_LINUX
// Posix signal handler
#ifndef XASH_OPENBSD
#include <ucontext.h>
#endif
#include <signal.h>
#include <sys/mman.h>
#include "library.h"

View File

@@ -1136,8 +1136,6 @@ As Cvar_Set, but also flags it as glconfig
*/
void Cvar_SetGL_f( void )
{
convar_t *var;
if( Cmd_Argc() != 3 )
{
Con_Printf( S_USAGE "setgl <variable> <value>\n" );

View File

@@ -23,8 +23,17 @@ GNU General Public License for more details.
fs_api_t g_fsapi;
fs_globals_t *FI;
static pfnCreateInterface_t fs_pfnCreateInterface;
static HINSTANCE fs_hInstance;
void *FS_GetNativeObject( const char *obj )
{
if( fs_pfnCreateInterface )
return fs_pfnCreateInterface( obj, NULL );
return NULL;
}
static void FS_Rescan_f( void )
{
FS_Rescan();
@@ -53,7 +62,7 @@ static fs_interface_t fs_memfuncs =
_Mem_Realloc,
_Mem_Free,
Platform_GetNativeObject,
Sys_GetNativeObject,
};
static void FS_UnloadProgs( void )
@@ -98,6 +107,13 @@ qboolean FS_LoadProgs( void )
return false;
}
if( !( fs_pfnCreateInterface = (pfnCreateInterface_t)COM_GetProcAddress( fs_hInstance, "CreateInterface" )))
{
FS_UnloadProgs();
Host_Error( "FS_LoadProgs: can't find CreateInterface entry point in %s\n", name );
return false;
}
Con_DPrintf( "FS_LoadProgs: filesystem_stdio successfully loaded\n" );
return true;

View File

@@ -52,7 +52,7 @@ struct tests_stats_s tests_stats;
#endif
CVAR_DEFINE( host_developer, "developer", "0", FCVAR_FILTERABLE, "engine is in development-mode" );
CVAR_DEFINE_AUTO( sys_timescale, "1.0", FCVAR_CHEAT|FCVAR_FILTERABLE, "scale frame time" );
CVAR_DEFINE_AUTO( sys_timescale, "1.0", FCVAR_FILTERABLE, "scale frame time" );
CVAR_DEFINE_AUTO( sys_ticrate, "100", 0, "framerate in dedicated mode" );
static CVAR_DEFINE_AUTO( host_serverstate, "0", FCVAR_READ_ONLY, "displays current server state" );
@@ -139,7 +139,7 @@ void Sys_PrintUsage( void )
O("-sdl_joy_old_api ","use SDL legacy joystick API")
O("-sdl_renderer <n>","use alternative SDL_Renderer for software")
#endif // XASH_SDL
#if XASH_ANDROID
#if XASH_ANDROID && !XASH_SDL
O("-nativeegl ","use native egl implementation. Use if screen does not update or black")
#endif // XASH_ANDROID
#if XASH_DOS
@@ -1020,7 +1020,7 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
#if TARGET_OS_IOS
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof( host.rootdir ));
#elif XASH_ANDROID && XASH_SDL
Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath, sizeof( host.rootdir ));
Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath(), sizeof( host.rootdir ));
#elif XASH_PSVITA
if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir )))
{

View File

@@ -23,15 +23,6 @@ GNU General Public License for more details.
#if XASH_EMSCRIPTEN
#include <emscripten.h>
#elif XASH_WIN32
extern "C"
{
// Enable NVIDIA High Performance Graphics while using Integrated Graphics.
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
// Enable AMD High Performance Graphics while using Integrated Graphics.
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
#define E_GAME "XASH3D_GAME" // default env dir to start from
@@ -39,6 +30,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
#define XASH_GAMEDIR "valve"
#endif
#if XASH_WIN32
#error "Single-binary or dedicated builds aren't supported for Windows!"
#endif
static char szGameDir[128]; // safe place to keep gamedir
static int szArgc;
static char **szArgv;
@@ -47,7 +42,7 @@ static void Sys_ChangeGame( const char *progname )
{
// a1ba: may never be called within engine
// if platform supports execv() function
Q_strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 );
Q_strncpy( szGameDir, progname, sizeof( szGameDir ));
Host_Shutdown( );
exit( Host_Main( szArgc, szArgv, szGameDir, 1, &Sys_ChangeGame ) );
}
@@ -88,7 +83,6 @@ _inline int Sys_Start( void )
return ret;
}
#if !XASH_WIN32
int main( int argc, char **argv )
{
#if XASH_PSVITA
@@ -100,36 +94,4 @@ int main( int argc, char **argv )
#endif // XASH_PSVITA
return Sys_Start();
}
#else
int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow)
{
LPWSTR* lpArgv;
int ret, i;
lpArgv = CommandLineToArgvW( GetCommandLineW(), &szArgc );
szArgv = ( char** )malloc( (szArgc + 1) * sizeof( char* ));
for( i = 0; i < szArgc; ++i )
{
size_t size = wcslen(lpArgv[i]) + 1;
// just in case, allocate some more memory
szArgv[i] = ( char * )malloc( size * sizeof( wchar_t ));
wcstombs( szArgv[i], lpArgv[i], size );
}
szArgv[szArgc] = 0;
LocalFree( lpArgv );
ret = Sys_Start();
for( ; i < szArgc; ++i )
free( szArgv[i] );
free( szArgv );
return ret;
}
#endif // XASH_WIN32
#endif
#endif // SINGLE_BINARY

File diff suppressed because it is too large Load Diff

View File

@@ -118,7 +118,6 @@ typedef struct world_static_s
#ifndef REF_DLL
extern world_static_t world;
extern poolhandle_t com_studiocache;
extern model_t *loadmodel;
extern convar_t mod_studiocache;
extern convar_t r_wadtextures;
extern convar_t r_showhull;
@@ -156,7 +155,7 @@ int Mod_CheckLump( const char *filename, const int lump, int *lumpsize );
int Mod_ReadLump( const char *filename, const int lump, void **lumpdata, int *lumpsize );
int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize );
mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node );
int Mod_SampleSizeForFace( msurface_t *surf );
int Mod_SampleSizeForFace( const msurface_t *surf );
byte *Mod_GetPVSForPoint( const vec3_t p );
void Mod_UnloadBrushModel( model_t *mod );
void Mod_PrintWorldStats_f( void );
@@ -164,7 +163,7 @@ void Mod_PrintWorldStats_f( void );
//
// mod_dbghulls.c
//
void Mod_InitDebugHulls( void );
void Mod_InitDebugHulls( model_t *mod );
void Mod_CreatePolygonsForHull( int hullnum );
void Mod_ReleaseHullPolygons( void );

View File

@@ -851,11 +851,11 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
char poolname[MAX_VA_STRING];
studiohdr_t *phdr;
Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", loadmodel->name );
Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", mod->name );
if( loaded ) *loaded = false;
loadmodel->mempool = Mem_AllocPool( poolname );
loadmodel->type = mod_studio;
mod->mempool = Mem_AllocPool( poolname );
mod->type = mod_studio;
phdr = R_StudioLoadHeader( mod, buffer );
if( !phdr ) return; // bad model
@@ -886,9 +886,9 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
// give space for textures and skinrefs
size1 = thdr->numtextures * sizeof( mstudiotexture_t );
size2 = thdr->numskinfamilies * thdr->numskinref * sizeof( short );
mod->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length + size1 + size2 );
memcpy( loadmodel->cache.data, buffer, phdr->length ); // copy main mdl buffer
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr
mod->cache.data = Mem_Calloc( mod->mempool, phdr->length + size1 + size2 );
memcpy( mod->cache.data, buffer, phdr->length ); // copy main mdl buffer
phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
phdr->numskinfamilies = thdr->numskinfamilies;
phdr->numtextures = thdr->numtextures;
phdr->numskinref = thdr->numskinref;
@@ -905,52 +905,52 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
else
{
// NOTE: don't modify source buffer because it's used for CRC computing
loadmodel->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length );
memcpy( loadmodel->cache.data, buffer, phdr->length );
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr
mod->cache.data = Mem_Calloc( mod->mempool, phdr->length );
memcpy( mod->cache.data, buffer, phdr->length );
phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
#if !XASH_DEDICATED
ref.dllFuncs.Mod_StudioLoadTextures( mod, phdr );
#endif
// NOTE: we wan't keep raw textures in memory. just cutoff model pointer above texture base
loadmodel->cache.data = Mem_Realloc( loadmodel->mempool, loadmodel->cache.data, phdr->texturedataindex );
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr
mod->cache.data = Mem_Realloc( mod->mempool, mod->cache.data, phdr->texturedataindex );
phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
phdr->length = phdr->texturedataindex; // update model size
}
}
else
{
// just copy model into memory
loadmodel->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length );
memcpy( loadmodel->cache.data, buffer, phdr->length );
mod->cache.data = Mem_Calloc( mod->mempool, phdr->length );
memcpy( mod->cache.data, buffer, phdr->length );
phdr = loadmodel->cache.data;
phdr = mod->cache.data;
}
// setup bounding box
if( !VectorCompare( vec3_origin, phdr->bbmin ))
{
// clipping bounding box
VectorCopy( phdr->bbmin, loadmodel->mins );
VectorCopy( phdr->bbmax, loadmodel->maxs );
VectorCopy( phdr->bbmin, mod->mins );
VectorCopy( phdr->bbmax, mod->maxs );
}
else if( !VectorCompare( vec3_origin, phdr->min ))
{
// movement bounding box
VectorCopy( phdr->min, loadmodel->mins );
VectorCopy( phdr->max, loadmodel->maxs );
VectorCopy( phdr->min, mod->mins );
VectorCopy( phdr->max, mod->maxs );
}
else
{
// well compute bounds from vertices and round to nearest even values
Mod_StudioComputeBounds( phdr, loadmodel->mins, loadmodel->maxs, true );
RoundUpHullSize( loadmodel->mins );
RoundUpHullSize( loadmodel->maxs );
Mod_StudioComputeBounds( phdr, mod->mins, mod->maxs, true );
RoundUpHullSize( mod->mins );
RoundUpHullSize( mod->maxs );
}
loadmodel->numframes = Mod_StudioBodyVariations( loadmodel );
loadmodel->radius = RadiusFromBounds( loadmodel->mins, loadmodel->maxs );
loadmodel->flags = phdr->flags; // copy header flags
mod->numframes = Mod_StudioBodyVariations( mod );
mod->radius = RadiusFromBounds( mod->mins, mod->maxs );
mod->flags = phdr->flags; // copy header flags
if( loaded ) *loaded = true;
}

View File

@@ -31,7 +31,6 @@ poolhandle_t com_studiocache; // cache for submodels
CVAR_DEFINE( mod_studiocache, "r_studiocache", "1", FCVAR_ARCHIVE, "enables studio cache for speedup tracing hitboxes" );
CVAR_DEFINE_AUTO( r_wadtextures, "0", 0, "completely ignore textures in the bsp-file if enabled" );
CVAR_DEFINE_AUTO( r_showhull, "0", 0, "draw collision hulls 1-3" );
model_t *loadmodel;
/*
===============================================================================
@@ -287,7 +286,6 @@ model_t *Mod_LoadModel( model_t *mod, qboolean crash )
Con_Reportf( "loading %s\n", mod->name );
mod->needload = NL_PRESENT;
mod->type = mod_bad;
loadmodel = mod;
// call the apropriate loader
switch( *(uint *)buf )

View File

@@ -1087,7 +1087,6 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
delta_info_t *dt = NULL;
delta_t *pField;
int i, countBits;
int numChanges = 0;
countBits = MAX_ENTITY_BITS + 2;
@@ -1121,7 +1120,7 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
if( !Delta_CompareField( pField, from, to, timebase ))
{
// strings are handled difference
// strings are handled differently
if( FBitSet( pField->flags, DT_STRING ))
countBits += Q_strlen((char *)((byte *)to + pField->offset )) * 8;
else countBits += pField->bits;

View File

@@ -2200,6 +2200,8 @@ HTTP downloader
=================================================
*/
#define MAX_HTTP_BUFFER_SIZE (BIT( 13 ))
typedef struct httpserver_s
{
char host[256];
@@ -2240,7 +2242,7 @@ typedef struct httpfile_s
qboolean process;
// query or response
char buf[BUFSIZ+1];
char buf[MAX_HTTP_BUFFER_SIZE+1];
int header_size, query_length, bytes_sent;
} httpfile_t;
@@ -2385,18 +2387,18 @@ process incoming data
*/
static qboolean HTTP_ProcessStream( httpfile_t *curfile )
{
char buf[BUFSIZ+1];
char buf[sizeof( curfile->buf )];
char *begin = 0;
int res;
if( curfile->header_size >= BUFSIZ )
if( curfile->header_size >= sizeof( buf ))
{
Con_Reportf( S_ERROR "Header to big\n");
Con_Reportf( S_ERROR "Header too big, the size is %s\n", curfile->header_size );
HTTP_FreeFile( curfile, true );
return false;
}
while( ( res = recv( curfile->socket, buf, BUFSIZ - curfile->header_size, 0 )) > 0) // if we got there, we are receiving data
while( ( res = recv( curfile->socket, buf, sizeof( buf ) - curfile->header_size, 0 )) > 0) // if we got there, we are receiving data
{
curfile->blocktime = 0;
@@ -2409,7 +2411,7 @@ static qboolean HTTP_ProcessStream( httpfile_t *curfile )
if( begin ) // Got full header
{
int cutheadersize = begin - curfile->buf + 4; // after that begin of data
char *length;
char *content_length_line;
Con_Reportf( "HTTP: Got response!\n" );
@@ -2428,10 +2430,13 @@ static qboolean HTTP_ProcessStream( httpfile_t *curfile )
}
// print size
length = Q_stristr( curfile->buf, "Content-Length: " );
if( length )
content_length_line = Q_stristr( curfile->buf, "Content-Length: " );
if( content_length_line )
{
int size = Q_atoi( length += 16 );
int size;
content_length_line += sizeof( "Content-Length: " ) - 1;
size = Q_atoi( content_length_line );
Con_Reportf( "HTTP: File size is %d\n", size );
@@ -2873,6 +2878,10 @@ static void HTTP_AddCustomServer_f( void )
{
HTTP_AddCustomServer( Cmd_Argv( 1 ));
}
else
{
Con_Printf( S_USAGE "http_addcustomserver <url>\n" );
}
}
/*

View File

@@ -649,3 +649,31 @@ qboolean Sys_NewInstance( const char *gamedir )
return false;
}
/*
==================
Sys_GetNativeObject
Get platform-specific native object
==================
*/
void *Sys_GetNativeObject( const char *obj )
{
void *ptr;
if( !COM_CheckString( obj ))
return NULL;
ptr = FS_GetNativeObject( obj );
if( ptr )
return ptr;
// Backend should consider that obj is case-sensitive
#if XASH_ANDROID
ptr = Android_GetNativeObject( obj );
#endif // XASH_ANDROID
return ptr;
}

View File

@@ -70,6 +70,7 @@ void Sys_InitLog( void );
void Sys_CloseLog( void );
void Sys_Quit( void ) NORETURN;
qboolean Sys_NewInstance( const char *gamedir );
void *Sys_GetNativeObject( const char *obj );
//
// sys_con.c

View File

@@ -632,12 +632,14 @@ int WAI_PREFIX(getExecutablePath)(char* out, int capacity, int* dirname_length)
else
{
const char* PATH = getenv("PATH");
const char* begin;
size_t argv0_length;
if (!PATH)
break;
size_t argv0_length = strlen(argv[0]);
argv0_length = strlen(argv[0]);
const char* begin = PATH;
begin = PATH;
while (1)
{
const char* separator = strchr(begin, ':');

View File

@@ -32,10 +32,9 @@ struct jnimethods_s
JNIEnv *env;
jobject activity;
jclass actcls;
jmethodID getID;
jmethodID saveID;
jmethodID loadID;
jmethodID getKeyboardHeight;
jmethodID loadAndroidID;
jmethodID getAndroidID;
jmethodID saveAndroidID;
} jni;
void Android_Init( void )
@@ -43,10 +42,9 @@ void Android_Init( void )
jni.env = (JNIEnv *)SDL_AndroidGetJNIEnv();
jni.activity = (jobject)SDL_AndroidGetActivity();
jni.actcls = (*jni.env)->GetObjectClass( jni.env, jni.activity );
jni.loadID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "loadAndroidID", "()Ljava/lang/String;" );
jni.getID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "getAndroidID", "()Ljava/lang/String;" );
jni.saveID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "saveAndroidID", "(Ljava/lang/String;)V" );
jni.getKeyboardHeight = (*jni.env)->GetMethodID( jni.env, jni.actcls, "getKeyboardHeight", "()I" );
jni.loadAndroidID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "loadAndroidID", "()Ljava/lang/String;" );
jni.getAndroidID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "getAndroidID", "()Ljava/lang/String;" );
jni.saveAndroidID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "saveAndroidID", "(Ljava/lang/String;)V" );
SDL_SetHint( SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight" );
SDL_SetHint( SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1" );
@@ -95,7 +93,7 @@ const char *Android_GetAndroidID( void )
if( COM_CheckString( id ) ) return id;
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getID );
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAndroidID );
resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL );
Q_strncpy( id, resultCStr, sizeof( id ) );
(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr );
@@ -114,7 +112,7 @@ const char *Android_LoadID( void )
jstring resultJNIStr;
const char *resultCStr;
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.loadID );
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.loadAndroidID );
resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL );
Q_strncpy( id, resultCStr, sizeof( id ) );
(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr );
@@ -129,7 +127,7 @@ Android_SaveID
*/
void Android_SaveID( const char *id )
{
(*jni.env)->CallVoidMethod( jni.env, jni.activity, jni.saveID, (*jni.env)->NewStringUTF( jni.env, id ) );
(*jni.env)->CallVoidMethod( jni.env, jni.activity, jni.saveAndroidID, (*jni.env)->NewStringUTF( jni.env, id ) );
}
/*
@@ -144,14 +142,4 @@ void Platform_ShellExecute( const char *path, const char *parms )
#endif
}
/*
========================
Android_GetKeyboardHeight
========================
*/
int Android_GetKeyboardHeight( void )
{
return (*jni.env)->CallIntMethod( jni.env, jni.activity, jni.getKeyboardHeight );
}
#endif // XASH_DEDICATED

View File

@@ -63,7 +63,6 @@ const char *Android_LoadID( void );
void Android_SaveID( const char *id );
void Android_Init( void );
void *Android_GetNativeObject( const char *name );
int Android_GetKeyboardHeight( void );
#endif
#if XASH_WIN32
@@ -139,17 +138,6 @@ static inline void Platform_Shutdown( void )
#endif
}
static inline void *Platform_GetNativeObject( const char *name )
{
void *ptr = NULL;
#if XASH_ANDROID
ptr = Android_GetNativeObject( name );
#endif
return ptr;
}
/*
==============================================================================
@@ -158,7 +146,6 @@ static inline void *Platform_GetNativeObject( const char *name )
==============================================================================
*/
void Platform_Vibrate( float life, char flags );
void*Platform_GetNativeObject( const char *name );
/*
==============================================================================

View File

@@ -654,9 +654,9 @@ static void VID_SetWindowIcon( SDL_Window *hWnd )
{
rgbdata_t *icon = NULL;
char iconpath[MAX_STRING];
#if XASH_WIN32 // ICO support only for Win32
const char *localIcoPath;
#if XASH_WIN32 // ICO support only for Win32
if(( localIcoPath = FS_GetDiskPath( GI->iconpath, true )))
{
HICON ico = (HICON)LoadImage( NULL, localIcoPath, IMAGE_ICON, 0, 0, LR_LOADFROMFILE|LR_DEFAULTSIZE );

View File

@@ -34,7 +34,11 @@ GNU General Public License for more details.
// 2. FS functions are removed, instead we have full fs_api_t
// 3. SlerpBones, CalcBonePosition/Quaternion calls were moved to libpublic/mathlib
// 4. R_StudioEstimateFrame now has time argument
#define REF_API_VERSION 4
// 5. Removed GetSomethingByIndex calls, renderers are supposed to cache pointer values
// Removed previously unused calls
// Simplified remapping calls
// GetRefAPI is now expected to return REF_API_VERSION
#define REF_API_VERSION 5
#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP)
@@ -299,15 +303,13 @@ typedef struct ref_api_s
void (*CL_DrawCenterPrint)( void );
// entity management
struct cl_entity_s *(*GetLocalPlayer)( void );
struct cl_entity_s *(*GetViewModel)( void );
struct cl_entity_s *(*GetEntityByIndex)( int idx );
struct cl_entity_s *(*R_BeamGetEntity)( int index );
struct cl_entity_s *(*CL_GetWaterEntity)( const vec3_t p );
qboolean (*CL_AddVisibleEntity)( cl_entity_t *ent, int entityType );
// brushes
int (*Mod_SampleSizeForFace)( struct msurface_s *surf );
int (*Mod_SampleSizeForFace)( const struct msurface_s *surf );
qboolean (*Mod_BoxVisible)( const vec3_t mins, const vec3_t maxs, const byte *visbits );
struct world_static_s *(*GetWorld)( void ); // returns &world
mleaf_t *(*Mod_PointInLeaf)( const vec3_t p, mnode_t *node );
@@ -329,15 +331,11 @@ typedef struct ref_api_s
// model management
model_t *(*Mod_ForName)( const char *name, qboolean crash, qboolean trackCRC );
void *(*Mod_Extradata)( int type, model_t *model );
struct model_s *(*pfnGetModelByIndex)( int index ); // CL_ModelHandle
struct model_s *(*Mod_GetCurrentLoadingModel)( void ); // loadmodel
void (*Mod_SetCurrentLoadingModel)( struct model_s* ); // loadmodel
struct model_s **(*pfnGetModels)( void );
// remap
qboolean (*CL_EntitySetRemapColors)( cl_entity_t *e, model_t *mod, int top, int bottom );
struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e );
void (*CL_AllocRemapInfo)( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor );
void (*CL_FreeRemapInfo)( struct remap_info_s *info );
void (*CL_UpdateRemapInfo)( cl_entity_t *entity, int topcolor, int bottomcolor );
// utils
void (*CL_ExtraUpdate)( void );
@@ -346,9 +344,8 @@ typedef struct ref_api_s
float (*COM_RandomFloat)( float rmin, float rmax );
int (*COM_RandomLong)( int rmin, int rmax );
struct screenfade_s *(*GetScreenFade)( void );
struct client_textmessage_s *(*pfnTextMessageGet)( const char *pName );
void (*GetPredictedOrigin)( vec3_t v );
color24 *(*CL_GetPaletteColor)(int color); // clgame.palette[color]
color24 *(*CL_GetPaletteColor)( void ); // clgame.palette[color]
void (*CL_GetScreenInfo)( int *width, int *height ); // clgame.scrInfo, ptrs may be NULL
void (*SetLocalLightLevel)( int level ); // cl.local.light_level
int (*Sys_CheckParm)( const char *flag );
@@ -422,7 +419,6 @@ typedef struct ref_api_s
rgbdata_t *(*FS_CopyImage)( rgbdata_t *in );
void (*FS_FreeImage)( rgbdata_t *pack );
void (*Image_SetMDLPointer)( byte *p );
poolhandle_t (*Image_GetPool)( void );
const struct bpc_desc_s *(*Image_GetPFDesc)( int idx );
// client exports
@@ -451,6 +447,7 @@ typedef struct ref_interface_s
void (*GL_InitExtensions)( void );
void (*GL_ClearExtensions)( void );
// scene rendering
void (*R_BeginFrame)( qboolean clearScene );
void (*R_RenderScene)( void );
void (*R_EndFrame)( void );
@@ -465,7 +462,8 @@ typedef struct ref_interface_s
qboolean (*R_AddEntity)( struct cl_entity_s *clent, int type );
void (*CL_AddCustomBeam)( cl_entity_t *pEnvBeam );
void (*R_ProcessEntData)( qboolean allocate );
void (*R_ProcessEntData)( qboolean allocate, cl_entity_t *entities, unsigned int max_entities );
void (*R_Flush)( unsigned int flush_flags );
// debug
void (*R_ShowTextures)( void );
@@ -506,7 +504,7 @@ typedef struct ref_interface_s
// bmodel
void (*R_InitSkyClouds)( struct mip_s *mt, struct texture_s *tx, qboolean custom_palette );
void (*GL_SubdivideSurface)( msurface_t *fa );
void (*GL_SubdivideSurface)( model_t *mod, msurface_t *fa );
void (*CL_RunLightStyles)( void );
// sprites

View File

@@ -472,6 +472,8 @@ extern convar_t sv_userinfo_penalty_multiplier;
extern convar_t sv_userinfo_penalty_attempts;
extern convar_t sv_fullupdate_penalty_time;
extern convar_t sv_log_outofband;
extern convar_t sv_allow_autoaim;
extern convar_t sv_aim;
//===========================================================
//

View File

@@ -1772,6 +1772,9 @@ static qboolean SV_ShouldUpdateUserinfo( sv_client_t *cl )
if( FBitSet( cl->flags, FCL_FAKECLIENT ))
return allow;
if( Host_IsLocalGame( ))
return allow;
// start from 1 second
if( !cl->userinfo_penalty )
cl->userinfo_penalty = sv_userinfo_penalty_time.value;

View File

@@ -2385,7 +2385,9 @@ static void GAME_EXPORT pfnGetAimVector( edict_t* ent, float speed, float *rgflR
// try all possible entities
VectorCopy( svgame.globals->v_forward, bestdir );
bestdist = Cvar_VariableValue( "sv_aim" );
if( sv_allow_autoaim.value )
bestdist = sv_aim.value;
else bestdist = 0;
check = EDICT_NUM( 1 ); // start at first client
for( i = 1; i < svgame.numEntities; i++, check++ )
@@ -4965,12 +4967,6 @@ static qboolean SV_ParseEdict( char **pfile, edict_t *ent )
pkvd[i].szValue = copystring( temp );
}
#endif
if( !Q_strcmp( pkvd[i].szKeyName, "light" ))
{
Mem_Free( pkvd[i].szKeyName );
pkvd[i].szKeyName = copystring( "light_level" );
}
if( !pkvd[i].fHandled )
{
pkvd[i].szClassName = classname;

View File

@@ -1041,8 +1041,9 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
// force normal player collisions for single player
if( svs.maxclients == 1 ) Cvar_SetValue( "sv_clienttrace", 1 );
// make sure what server name doesn't contain path and extension
COM_FileBase( mapname, sv.name, sizeof( sv.name ));
// allow loading maps from subdirectories, strip extension anyway
Q_strncpy( sv.name, mapname, sizeof( sv.name ));
COM_StripExtension( sv.name );
// precache and static commands can be issued during map initialization
Host_SetServerState( ss_loading );

View File

@@ -23,6 +23,7 @@ CVAR_DEFINE_AUTO( sv_lan, "0", 0, "server is a lan server ( no heartbeat, no aut
CVAR_DEFINE_AUTO( sv_lan_rate, "20000.0", 0, "rate for lan server" );
CVAR_DEFINE_AUTO( sv_nat, "0", 0, "enable NAT bypass for this server" );
CVAR_DEFINE_AUTO( sv_aim, "1", FCVAR_ARCHIVE|FCVAR_SERVER, "auto aiming option" );
CVAR_DEFINE_AUTO( sv_allow_autoaim, "0", FCVAR_ARCHIVE|FCVAR_SERVER, "auto aiming option (for HL25 compatibility)" );
CVAR_DEFINE_AUTO( sv_unlag, "1", 0, "allow lag compensation on server-side" );
CVAR_DEFINE_AUTO( sv_maxunlag, "0.5", 0, "max latency value which can be interpolated (by default ping should not exceed 500 units)" );
CVAR_DEFINE_AUTO( sv_unlagpush, "0.0", 0, "interpolation bias for unlag time" );
@@ -885,6 +886,7 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_fps );
Cvar_RegisterVariable( &showtriggers );
Cvar_RegisterVariable( &sv_aim );
Cvar_RegisterVariable( &sv_allow_autoaim );
Cvar_RegisterVariable( &deathmatch );
Cvar_RegisterVariable( &coop );
Cvar_RegisterVariable( &teamplay );

View File

@@ -36,7 +36,7 @@ static void SV_SourceQuery_Details( netadr_t from )
{
sizebuf_t buf;
char answer[2048];
int i, bot_count, client_count;
int bot_count, client_count;
int is_private = 0;
SV_GetPlayerCount( &client_count, &bot_count );

View File

@@ -984,7 +984,10 @@ static void ParseSaveTables( SAVERESTOREDATA *pSaveData, SAVE_HEADER *pHeader, i
InitEntityTable( pSaveData, pSaveData->tableCount );
for( i = 0; i < pSaveData->tableCount; i++ )
{
svgame.dllFuncs.pfnSaveReadFields( pSaveData, "ETABLE", &pSaveData->pTable[i], gEntityTable, ARRAYSIZE( gEntityTable ));
pSaveData->pTable[i].pent = NULL;
}
pSaveData->pBaseData = pSaveData->pCurrentData;
pSaveData->size = 0;

View File

@@ -1475,7 +1475,6 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
float ds, dt, s, t;
int sample_size;
msurface_t *surf;
mtexinfo_t *tex;
mextrasurf_t *info;
color24 *lm;
vec3_t mid;
@@ -1510,7 +1509,6 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
{
int smax, tmax;
tex = surf->texinfo;
info = surf->info;
if( FBitSet( surf->flags, SURF_DRAWTILED ))

View File

@@ -49,14 +49,14 @@ def configure(conf):
# re-enable undefined reference errors
conf.env.CXXFLAGS += ['-Wl,--no-undefined']
conf.env.CFLAGS += ['-Wl,--no-undefined']
# allow the SDL2 sanity check to complete properly by linking in libstdc++ and lm normally
conf.env.LDFLAGS += ['-lstdc++', '-lm']
# allow the SDL2 sanity check to complete properly by linking in lm normally
conf.env.LDFLAGS += ['-lm']
conf.load('sdl2')
if not conf.env.HAVE_SDL2:
conf.fatal('SDL2 not availiable! Install switch-sdl2!')
conf.define('XASH_SDL', 2)
# then remove them to avoid them getting linked to shared objects
conf.env.LDFLAGS.remove('-lstdc++')
conf.env.LIB_SDL2.remove('stdc++') # remove libstdc++ linking from SDL2, we link it later
conf.env.LDFLAGS.remove('-lm')
elif conf.env.DEST_OS == 'psvita':
# allow the SDL2 sanity check to complete properly by linking in some deps missing from the pkg-config file
@@ -189,7 +189,7 @@ def build(bld):
# HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
# we can't do this right away because std::filesystem will complain about not having pathconf(),
# which we have defined in sys_nswitch.c
bld.env.LDFLAGS += ['-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
bld.env.LDFLAGS += ['-v', '-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
if bld.env.DEST_OS == 'psvita':
libs += [ 'VRTLD' ]

View File

@@ -233,6 +233,13 @@ public:
return FS_FileTime( p, false );
}
long int GetFileModificationTime( const char *path )
{
// TODO: properly reverse-engineer this
FixupPath( p, path );
return FS_FileTime( p, false );
}
void FileTimeToString( char *p, int size, long int time ) override
{
const time_t curtime = time;

View File

@@ -40,8 +40,7 @@ public:
virtual ~IBaseInterface() {}
};
class IVFileSystem009 : public IBaseInterface
{
class IVFileSystem009 : public IBaseInterface {
public:
virtual void Mount() = 0; /* linkage=_ZN11IFileSystem5MountEv */
@@ -148,8 +147,8 @@ public:
virtual FileHandle_t OpenFromCacheForRead(const char *, const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20OpenFromCacheForReadEPKcS1_S1_ */
virtual void AddSearchPathNoWrite(const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20AddSearchPathNoWriteEPKcS1_ */
virtual long int GetFileModificationTime(const char *) = 0; /* linkage=_ZN11IFileSystem23GetFileModificationTimeEPKc */
};
#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this!
#endif // VFILESYSTEM009_H

325
filesystem/android.c Normal file
View File

@@ -0,0 +1,325 @@
/*
android.c - android support for filesystem
Copyright (C) 2022 Velaron
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "port.h"
#if XASH_ANDROID
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include <stddef.h>
#include STDINT_H
#include "filesystem_internal.h"
#include "crtlib.h"
#include "xash3d_mathlib.h"
#include "common/com_strings.h"
#include <jni.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include <time.h>
struct android_assets_s
{
string package_name;
qboolean engine;
AAssetManager *asset_manager;
AAssetDir *dir;
};
struct jni_methods_s
{
JNIEnv *env;
jobject activity;
jclass activity_class;
jmethodID getPackageName;
jmethodID getCallingPackage;
jmethodID getAssetsList;
jmethodID getAssets;
} jni;
static void Android_GetAssetManager( android_assets_t *assets )
{
jobject assetManager;
assetManager = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAssets, assets->engine );
if( assetManager )
assets->asset_manager = AAssetManager_fromJava( jni.env, assetManager );
else if( assets->engine )
Con_Reportf( S_WARN "Couldn't add engine assets!" );
}
static const char *Android_GetPackageName( qboolean engine )
{
static string pkg;
jstring resultJNIStr;
const char *resultCStr;
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, engine ? jni.getPackageName : jni.getCallingPackage );
if( !resultJNIStr )
return NULL;
resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL );
Q_strncpy( pkg, resultCStr, sizeof( pkg ));
(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr );
return pkg;
}
static void Android_ListDirectory( stringlist_t *list, const char *path, qboolean engine )
{
jstring JStr = (*jni.env)->NewStringUTF( jni.env, path );
jobjectArray JNIArray = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAssetsList, engine, JStr );
int JNIArraySize = (*jni.env)->GetArrayLength( jni.env, JNIArray );
for( int i = 0; i < JNIArraySize; i++ )
{
jstring JNIStr = (*jni.env)->GetObjectArrayElement( jni.env, JNIArray, i );
const char *CStr = (*jni.env)->GetStringUTFChars( jni.env, JNIStr, NULL );
stringlistappend( list, (char *)CStr );
(*jni.env)->ReleaseStringUTFChars( jni.env, JNIStr, CStr );
}
}
static void FS_CloseAndroidAssets( android_assets_t *assets )
{
if( assets->dir )
AAssetDir_close( assets->dir );
Mem_Free( assets );
}
static android_assets_t *FS_LoadAndroidAssets( qboolean engine )
{
android_assets_t *assets = Mem_Calloc( fs_mempool, sizeof( *assets ));
assets->engine = engine;
Android_GetAssetManager( assets );
if( !assets->asset_manager )
{
FS_CloseAndroidAssets( assets );
return NULL;
}
assets->dir = AAssetManager_openDir( assets->asset_manager, "" );
if( !assets->dir )
{
FS_CloseAndroidAssets( assets );
return NULL;
}
return assets;
}
static int FS_FileTime_AndroidAssets( searchpath_t *search, const char *filename )
{
static time_t time;
if( !time )
{
struct tm file_tm;
strptime( __DATE__ " "__TIME__, "%b %d %Y %H:%M:%S", &file_tm );
time = mktime( &file_tm );
}
return time;
}
static int FS_FindFile_AndroidAssets( struct searchpath_s *search, const char *path, char *fixedname, size_t len )
{
AAsset *assets = AAssetManager_open( search->assets->asset_manager, path, AASSET_MODE_UNKNOWN );
if( assets )
{
AAsset_close( assets );
Q_strncpy( fixedname, path, len );
return 0;
}
return -1;
}
static void FS_PrintInfo_AndroidAssets( searchpath_t *search, char *dst, size_t size )
{
Q_snprintf( dst, size, "%s", search->assets->package_name );
}
static void FS_Close_AndroidAssets( searchpath_t *search )
{
FS_CloseAndroidAssets( search->assets );
}
static void FS_Search_AndroidAssets( searchpath_t *search, stringlist_t *list, const char *pattern, int caseinsensitive )
{
string temp;
stringlist_t dirlist;
const char *slash, *backslash, *colon, *separator;
int basepathlength, dirlistindex, resultlistindex;
char *basepath;
slash = Q_strrchr( pattern, '/' );
backslash = Q_strrchr( pattern, '\\' );
colon = Q_strrchr( pattern, ':' );
separator = Q_max( slash, backslash );
separator = Q_max( separator, colon );
basepathlength = separator ? (separator + 1 - pattern) : 0;
basepath = Mem_Calloc( fs_mempool, basepathlength + 1 );
if( basepathlength )
memcpy( basepath, pattern, basepathlength );
basepath[basepathlength] = '\0';
stringlistinit( &dirlist );
Android_ListDirectory( &dirlist, basepath, search->assets->engine );
Q_strncpy( temp, basepath, sizeof( temp ));
for( dirlistindex = 0; dirlistindex < dirlist.numstrings; dirlistindex++ )
{
Q_strncpy( &temp[basepathlength], dirlist.strings[dirlistindex], sizeof( temp ) - basepathlength );
if( matchpattern( temp, (char *)pattern, true ))
{
for( resultlistindex = 0; resultlistindex < list->numstrings; resultlistindex++ )
{
if( !Q_strcmp( list->strings[resultlistindex], temp ))
break;
}
if( resultlistindex == list->numstrings )
stringlistappend( list, temp );
}
}
stringlistfreecontents( &dirlist );
Mem_Free( basepath );
}
static file_t *FS_OpenFile_AndroidAssets( searchpath_t *search, const char *filename, const char *mode, int pack_ind )
{
file_t *file = Mem_Calloc( fs_mempool, sizeof( *file ));
AAsset *assets = AAssetManager_open( search->assets->asset_manager, filename, AASSET_MODE_RANDOM );
file->handle = AAsset_openFileDescriptor( assets, &file->offset, &file->real_length );
file->position = 0;
file->ungetc = EOF;
AAsset_close( assets );
return file;
}
static byte *FS_LoadAndroidAssetsFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *filesize )
{
byte *buf;
off_t size;
AAsset *asset;
if( filesize ) *filesize = 0;
asset = AAssetManager_open( search->assets->asset_manager, path, AASSET_MODE_RANDOM );
if( !asset )
return NULL;
size = AAsset_getLength( asset );
buf = (byte *)Mem_Malloc( fs_mempool, size + 1 );
buf[size] = '\0';
if( AAsset_read( asset, buf, size ) < 0 )
{
Mem_Free( buf );
AAsset_close( asset );
return NULL;
}
AAsset_close( asset );
if( filesize ) *filesize = size;
return buf;
}
searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags )
{
searchpath_t *search;
android_assets_t *assets = NULL;
qboolean engine = true;
if( FBitSet( flags, FS_STATIC_PATH | FS_CUSTOM_PATH ))
return NULL;
if( FBitSet( flags, FS_GAMEDIR_PATH ) && Q_stricmp( GI->basedir, GI->gamefolder ))
engine = false;
assets = FS_LoadAndroidAssets( engine );
if( !assets )
{
Con_Reportf( S_ERROR "%s: unable to load Android assets \"%s\"\n", __FUNCTION__, Android_GetPackageName( engine ));
return NULL;
}
Q_strncpy( assets->package_name, Android_GetPackageName( engine ), sizeof( assets->package_name ));
search = Mem_Calloc( fs_mempool, sizeof( *search ));
Q_strncpy( search->filename, assets->package_name, sizeof( search->filename ));
search->assets = assets;
search->type = SEARCHPATH_ANDROID_ASSETS;
SetBits( search->flags, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
search->pfnPrintInfo = FS_PrintInfo_AndroidAssets;
search->pfnClose = FS_Close_AndroidAssets;
search->pfnOpenFile = FS_OpenFile_AndroidAssets;
search->pfnFileTime = FS_FileTime_AndroidAssets;
search->pfnFindFile = FS_FindFile_AndroidAssets;
search->pfnSearch = FS_Search_AndroidAssets;
search->pfnLoadFile = FS_LoadAndroidAssetsFile;
Con_Reportf( "Adding Android assets: %s\n", assets->package_name );
return search;
}
void FS_InitAndroid( void )
{
jmethodID getContext;
jni.env = (JNIEnv *)Sys_GetNativeObject( "JNIEnv" );
jni.activity_class = Sys_GetNativeObject( "ActivityClass" );
getContext = (*jni.env)->GetStaticMethodID( jni.env, jni.activity_class, "getContext", "()Landroid/content/Context;" );
jni.activity = (*jni.env)->CallStaticObjectMethod( jni.env, jni.activity_class, getContext );
jni.getPackageName = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getPackageName", "()Ljava/lang/String;" );
jni.getCallingPackage = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getCallingPackage", "()Ljava/lang/String;" );
jni.getAssetsList = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssetsList", "(ZLjava/lang/String;)[Ljava/lang/String;" );
jni.getAssets = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssets", "(Z)Landroid/content/res/AssetManager;" );
}
#endif // XASH_ANDROID

View File

@@ -449,7 +449,6 @@ static void FS_Search_DIR( searchpath_t *search, stringlist_t *list, const char
static int FS_FileTime_DIR( searchpath_t *search, const char *filename )
{
int time;
char path[MAX_SYSPATH];
Q_snprintf( path, sizeof( path ), "%s%s", search->filename, filename );

View File

@@ -34,6 +34,7 @@ GNU General Public License for more details.
#include <stdio.h>
#include <stdarg.h>
#include "port.h"
#include "defaults.h"
#include "const.h"
#include "crtlib.h"
#include "crclib.h"
@@ -71,8 +72,10 @@ const fs_archive_t g_archives[] =
static const fs_archive_t g_directory_archive =
{ NULL, SEARCHPATH_PLAIN, FS_AddDir_Fullpath, false };
// static const fs_archive_t g_android_archive =
// { NULL, SEARCHPATH_ANDROID, FS_AddAndroid_Fullpath, false, false };
#ifdef XASH_ANDROID
static const fs_archive_t g_android_archive =
{ NULL, SEARCHPATH_ANDROID_ASSETS, FS_AddAndroidAssets_Fullpath, false };
#endif
#ifdef XASH_REDUCE_FD
static file_t *fs_last_readfile;
@@ -154,7 +157,7 @@ void stringlistfreecontents( stringlist_t *list )
list->strings = NULL;
}
void stringlistappend( stringlist_t *list, char *text )
void stringlistappend( stringlist_t *list, const char *text )
{
size_t textlen;
@@ -403,6 +406,10 @@ void FS_AddGameDirectory( const char *dir, uint flags )
stringlistfreecontents( &list );
#ifdef XASH_ANDROID
FS_AddArchive_Fullpath( &g_android_archive, dir, flags );
#endif
// add the directory to the search path
// (unpacked files have the priority over packed files)
search = FS_AddArchive_Fullpath( &g_directory_archive, dir, flags );
@@ -596,7 +603,7 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
}
if( GameInfo->noskills )
FS_Printf( f, "noskills\t\t\"%i\"\n", GameInfo->nomodels );
FS_Printf( f, "noskills\t\t\"%i\"\n", GameInfo->noskills );
#define SAVE_AGED_COUNT 2 // the default count of quick and auto saves
if( GameInfo->quicksave_aged_count != SAVE_AGED_COUNT )
@@ -606,6 +613,13 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
FS_Printf( f, "autosave_aged_count\t\t%d\n", GameInfo->autosave_aged_count );
#undef SAVE_AGED_COUNT
// HL25 compatibility
if( GameInfo->animated_title )
FS_Printf( f, "animated_title\t\t%i\n", GameInfo->animated_title );
if( GameInfo->hd_background )
FS_Printf( f, "hd_background\t\t%i\n", GameInfo->hd_background );
// always expose our extensions :)
FS_Printf( f, "internal_vgui_support\t\t%s\n", GameInfo->internal_vgui_support ? "1" : "0" );
FS_Printf( f, "render_picbutton_text\t\t%s\n", GameInfo->render_picbutton_text ? "1" : "0" );
@@ -638,7 +652,7 @@ void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir )
Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity ));
Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity ));
GameInfo->max_edicts = 900; // default value if not specified
GameInfo->max_edicts = DEFAULT_MAX_EDICTS; // default value if not specified
GameInfo->max_tents = 500;
GameInfo->max_beams = 128;
GameInfo->max_particles = 4096;
@@ -783,6 +797,17 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->max_edicts = bound( MIN_EDICTS, Q_atoi( token ), MAX_EDICTS );
}
// valid for both
else if( !Q_stricmp( token, "hd_background" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->hd_background = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, "animated_title" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->animated_title = Q_atoi( token ) ? true : false;
}
// only for gameinfo
else if( isGameInfo )
{
@@ -1053,29 +1078,39 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
roGameInfoTime = FS_SysFileTime( gameinfo_ro );
rwGameInfoTime = FS_SysFileTime( gameinfo_path );
// if rodir's liblist.gam newer than rwdir's gameinfo.txt, then convert it
if( roLibListTime > rwGameInfoTime )
{
haveUpdate = FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_ro );
}
// if rodir's gameinfo.txt newer than rwdir's gameinfo.txt, just copy the file
else if( roGameInfoTime > rwGameInfoTime )
{
fs_offset_t len;
char *afile_ro = (char *)FS_LoadDirectFile( gameinfo_ro, &len );
file_t *ro, *rw;
fs_offset_t ro_size;
if( afile_ro )
{
Con_DPrintf( "Copy rodir %s to rwdir %s\n", gameinfo_ro, gameinfo_path );
haveUpdate = true;
FS_WriteFile( gameinfo_path, afile_ro, len );
Mem_Free( afile_ro );
}
// read & write as binary to copy the exact file
ro = FS_SysOpen( gameinfo_ro, "rb" );
rw = FS_SysOpen( gameinfo_path, "wb" );
FS_Seek( ro, 0, SEEK_END );
ro_size = FS_Tell( ro );
FS_Seek( ro, 0, SEEK_SET );
FS_FileCopy( rw, ro, ro_size );
FS_Close( rw );
FS_Close( ro );
haveUpdate = true;
}
FS_AllowDirectPaths( false );
}
// do not update gameinfo.txt, if it was just copied from rodir's
// if user change liblist.gam update the gameinfo.txt
if( FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false ))
if( !haveUpdate && FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false ))
FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_path );
// force to create gameinfo for specified game if missing
@@ -1386,7 +1421,7 @@ static void _Sys_Error( const char *fmt, ... )
exit( 1 );
}
static void *_Platform_GetNativeObject_stub( const char *object )
static void *Sys_GetNativeObject_stub( const char *object )
{
return NULL;
}
@@ -1406,6 +1441,10 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
FS_InitMemory();
#ifdef XASH_ANDROID
FS_InitAndroid();
#endif
Q_strncpy( fs_rootdir, rootdir, sizeof( fs_rootdir ));
Q_strncpy( fs_gamedir, gamedir, sizeof( fs_gamedir ));
Q_strncpy( fs_basedir, basedir, sizeof( fs_basedir ));
@@ -2841,7 +2880,7 @@ fs_interface_t g_engfuncs =
_Mem_Alloc,
_Mem_Realloc,
_Mem_Free,
_Platform_GetNativeObject_stub
Sys_GetNativeObject_stub
};
static qboolean FS_InitInterface( int version, fs_interface_t *engfuncs )
@@ -2883,9 +2922,9 @@ static qboolean FS_InitInterface( int version, fs_interface_t *engfuncs )
Con_Reportf( "filesystem_stdio: custom memory allocation functions found\n" );
}
if( engfuncs->_Platform_GetNativeObject )
if( engfuncs->_Sys_GetNativeObject )
{
g_engfuncs._Platform_GetNativeObject = engfuncs->_Platform_GetNativeObject;
g_engfuncs._Sys_GetNativeObject = engfuncs->_Sys_GetNativeObject;
Con_Reportf( "filesystem_stdio: custom platform-specific functions found\n" );
}

View File

@@ -32,7 +32,8 @@ extern "C"
#endif // __cplusplus
#define FS_API_VERSION 2 // not stable yet!
#define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!!
#define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!!
#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this!
// search path flags
enum
@@ -105,6 +106,10 @@ typedef struct gameinfo_s
int quicksave_aged_count; // min is 1, max is 99
int autosave_aged_count; // min is 1, max is 99
// HL25 compatibility keys
qboolean hd_background;
qboolean animated_title;
} gameinfo_t;
typedef enum
@@ -210,7 +215,7 @@ typedef struct fs_interface_t
void (*_Mem_Free)( void *data, const char *filename, int fileline );
// platform
void *(*_Platform_GetNativeObject)( const char *object );
void *(*_Sys_GetNativeObject)( const char *object );
} fs_interface_t;
typedef int (*FSAPI)( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *interface );

View File

@@ -22,6 +22,10 @@ GNU General Public License for more details.
#include "xash3d_types.h"
#include "filesystem.h"
#if XASH_ANDROID
#include <android/asset_manager.h>
#endif
#ifdef __cplusplus
extern "C"
{
@@ -31,6 +35,10 @@ typedef struct dir_s dir_t;
typedef struct zip_s zip_t;
typedef struct pack_s pack_t;
typedef struct wfile_s wfile_t;
#if XASH_ANDROID
typedef struct android_assets_s android_assets_t;
// typedef struct android_saf_s android_saf_t;
#endif
#define FILE_BUFF_SIZE (2048)
@@ -58,7 +66,8 @@ enum
SEARCHPATH_PAK,
SEARCHPATH_WAD,
SEARCHPATH_ZIP,
SEARCHPATH_PK3DIR, // it's actually a plain directory but it must behave like a ZIP archive
SEARCHPATH_PK3DIR, // it's actually a plain directory but it must behave like a ZIP archive,
SEARCHPATH_ANDROID_ASSETS
};
typedef struct stringlist_s
@@ -81,6 +90,9 @@ typedef struct searchpath_s
pack_t *pack;
wfile_t *wad;
zip_t *zip;
#if XASH_ANDROID
android_assets_t *assets;
#endif
};
struct searchpath_s *next;
@@ -127,7 +139,7 @@ extern const fs_archive_t g_archives[];
#define Con_DPrintf (*g_engfuncs._Con_DPrintf)
#define Con_Reportf (*g_engfuncs._Con_Reportf)
#define Sys_Error (*g_engfuncs._Sys_Error)
#define Platform_GetNativeObject (*g_engfuncs._Platform_GetNativeObject)
#define Sys_GetNativeObject (*g_engfuncs._Sys_GetNativeObject)
//
// filesystem.c
@@ -179,7 +191,7 @@ qboolean MD5_HashFile( byte digest[16], const char *pszFileName, uint seed[4] );
// stringlist ops
void stringlistinit( stringlist_t *list );
void stringlistfreecontents( stringlist_t *list );
void stringlistappend( stringlist_t *list, char *text );
void stringlistappend( stringlist_t *list, const char *text );
void stringlistsort( stringlist_t *list );
void listdirectory( stringlist_t *list, const char *path );
@@ -225,6 +237,12 @@ searchpath_t *FS_AddDir_Fullpath( const char *path, int flags );
qboolean FS_FixFileCase( dir_t *dir, const char *path, char *dst, const size_t len, qboolean createpath );
void FS_InitDirectorySearchpath( searchpath_t *search, const char *path, int flags );
//
// android.c
//
void FS_InitAndroid( void );
searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags );
#ifdef __cplusplus
}
#endif

View File

@@ -334,7 +334,7 @@ searchpath_t *FS_AddPak_Fullpath( const char *pakfile, int flags )
{
searchpath_t *search;
pack_t *pak;
int i, errorcode = PAK_LOAD_COULDNT_OPEN;
int errorcode = PAK_LOAD_COULDNT_OPEN;
pak = FS_LoadPackPAK( pakfile, &errorcode );

View File

@@ -18,7 +18,6 @@ typedef void *HMODULE;
HMODULE g_hModule;
FSAPI g_pfnGetFSAPI;
typedef void *(*pfnCreateInterface_t)( const char *, int * );
pfnCreateInterface_t g_pfnCreateInterface;
fs_api_t g_fs;
fs_globals_t *g_nullglobals;

View File

@@ -10,19 +10,19 @@ def configure(conf):
}
conf.env.append_unique('CXXFLAGS', conf.get_flags_by_compiler(nortti, conf.env.COMPILER_CC))
if conf.env.DEST_OS != 'android':
if conf.env.cxxshlib_PATTERN.startswith('lib'):
conf.env.cxxshlib_PATTERN = conf.env.cxxshlib_PATTERN[3:]
if conf.env.DEST_OS == 'android':
conf.check_cc(lib='android')
elif conf.env.cxxshlib_PATTERN.startswith('lib'): # remove lib prefix for other systems than Android
conf.env.cxxshlib_PATTERN = conf.env.cxxshlib_PATTERN[3:]
def build(bld):
bld(name = 'filesystem_includes', export_includes = '.')
libs = [ 'filesystem_includes' ]
libs = [ 'filesystem_includes', 'sdk_includes' ]
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
if bld.env.DEST_OS == 'psvita':
libs += [ 'sdk_includes' ]
else:
libs += [ 'public' ]
if bld.env.DEST_OS != 'psvita':
libs += [ 'public', 'ANDROID' ]
bld.shlib(target = 'filesystem_stdio',
features = 'cxx seq',

View File

@@ -129,6 +129,8 @@ struct zip_s
zipfile_t *files;
};
// #define ENABLE_CRC_CHECK // known to be buggy because of possible libpublic crc32 bug, disabled
#ifdef XASH_REDUCE_FD
static void FS_EnsureOpenZip( zip_t *zip )
{
@@ -423,12 +425,13 @@ FS_LoadZIPFile
static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *sizeptr )
{
zipfile_t *file;
int index;
byte *compressed_buffer = NULL, *decompressed_buffer = NULL;
int zlib_result = 0;
dword test_crc, final_crc;
z_stream decompress_stream;
size_t c;
#ifdef ENABLE_CRC_CHECK
dword test_crc, final_crc;
#endif // ENABLE_CRC_CHECK
if( sizeptr ) *sizeptr = 0;
@@ -460,7 +463,7 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
return NULL;
}
#if 0
#ifdef ENABLE_CRC_CHECK
CRC32_Init( &test_crc );
CRC32_ProcessBuffer( &test_crc, decompressed_buffer, file->size );
@@ -472,7 +475,8 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
Mem_Free( decompressed_buffer );
return NULL;
}
#endif
#endif // ENABLE_CRC_CHECK
if( sizeptr ) *sizeptr = file->size;
FS_EnsureOpenZip( NULL );
@@ -516,7 +520,7 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
if( zlib_result == Z_OK || zlib_result == Z_STREAM_END )
{
Mem_Free( compressed_buffer ); // finaly free compressed buffer
#if 0
#if ENABLE_CRC_CHECK
CRC32_Init( &test_crc );
CRC32_ProcessBuffer( &test_crc, decompressed_buffer, file->size );
@@ -668,7 +672,7 @@ searchpath_t *FS_AddZip_Fullpath( const char *zipfile, int flags )
{
searchpath_t *search;
zip_t *zip;
int i, errorcode = ZIP_LOAD_COULDNT_OPEN;
int errorcode = ZIP_LOAD_COULDNT_OPEN;
zip = FS_LoadZip( zipfile, &errorcode );

View File

@@ -21,21 +21,19 @@ def configure(conf):
conf.define_cond('XASH_DISABLE_MENU_CHANGEGAME', conf.options.DISABLE_MENU_CHANGEGAME)
def build(bld):
libs = ['sdk_includes']
source = ['game.cpp']
defines = []
if bld.env.DEST_OS != 'win32':
libs += [ 'DL' ]
else:
libs += ['USER32', 'SHELL32']
if bld.env.DEST_OS == 'win32':
source += ['game.rc']
# Half-Life 25th anniversary update doesn't have server library explicitly linked to libm
if bld.env.DEST_OS == 'linux':
bld.env.LDFLAGS += ['-Wl,--no-as-needed', '-lm']
bld(source = source,
target = 'xash3d', # hl.exe
features = 'c cxx cxxprogram',
use = libs,
defines = defines,
use = 'sdk_includes DL USER32 SHELL32',
rpath = bld.env.DEFAULT_RPATH,
install_path = bld.env.BINDIR,
subsystem = bld.env.MSVC_SUBSYSTEM

View File

@@ -438,7 +438,10 @@ uint COM_HashKey( const char *string, uint hashSize )
unsigned char i;
while(( i = *string++ ))
{
i = Q_tolower( i );
hashKey = ( hashKey << 5 ) + hashKey + ( i & 0xDF );
}
return hashKey & ( hashSize - 1 );
}

View File

@@ -642,20 +642,13 @@ COM_ExtractFilePath
*/
void COM_ExtractFilePath( const char *path, char *dest )
{
size_t len = Q_strlen( path );
const char *src = path + len - 1;
if( len == 0 )
{
dest[0] = 0;
return;
}
const char *src = path + Q_strlen( path ) - 1;
// back up until a \ or the start
while( src != path && !(*(src - 1) == '\\' || *(src - 1) == '/' ))
while( src > path && !(*(src - 1) == '\\' || *(src - 1) == '/' ))
src--;
if( src != path )
if( src > path )
{
memcpy( dest, path, src - path );
dest[src - path - 1] = 0; // cutoff backslash

40
public/tests/test_efp.c Normal file
View File

@@ -0,0 +1,40 @@
#include <stdlib.h>
#include "crtlib.h"
#include <stdio.h>
int Test_ExtractFilePath( void )
{
char dst[64];
const char *strings[] =
{
"dir/file", "dir",
"bark\\meow", "bark",
"nopath", "",
"knee/deep/in/paths", "knee/deep/in",
// yes, it removes the behavior/ even if it might be technically a directory
"keep/the/original/func/behavior/", "keep/the/original/func",
"backslashes\\are\\annoying\\af", "backslashes\\are\\annoying",
"", ""
};
size_t i;
for( i = 0; i < sizeof( strings ) / sizeof( strings[0] ); i += 2 )
{
COM_ExtractFilePath( strings[i], dst );
if( Q_strcmp( dst, strings[i+1] ))
{
printf( "%s %s %s\n", strings[i], strings[i+1], dst );
return (i >> 1) + 1;
}
}
return 0;
}
int main( void )
{
if( Test_ExtractFilePath( ))
return EXIT_FAILURE;
return EXIT_SUCCESS;
}

View File

@@ -12,8 +12,7 @@ def options(opt):
return
def configure(conf):
# stub
return
conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'notset')
def build(bld):
bld(name = 'sdk_includes', export_includes = '. ../common ../pm_shared ../engine')
@@ -28,6 +27,7 @@ def build(bld):
'strings': 'tests/test_strings.c',
'build': 'tests/test_build.c',
'filebase': 'tests/test_filebase.c',
'efp': 'tests/test_efp.c',
}
for i in tests:

View File

@@ -384,18 +384,6 @@ void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, v
//
// bounds operations
//
/*
=================
ClearBounds
=================
*/
void ClearBounds( vec3_t mins, vec3_t maxs )
{
// make bogus range
mins[0] = mins[1] = mins[2] = 999999.0f;
maxs[0] = maxs[1] = maxs[2] = -999999.0f;
}
/*
=================
AddPointToBounds
@@ -416,7 +404,7 @@ void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs )
/*
=================
ExpandBounds
ExpandBounds (not used anywhere?)
=================
*/
void ExpandBounds( vec3_t mins, vec3_t maxs, float offset )
@@ -429,34 +417,6 @@ void ExpandBounds( vec3_t mins, vec3_t maxs, float offset )
maxs[2] += offset;
}
/*
=================
BoundsIntersect
=================
*/
qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 )
{
if( mins1[0] > maxs2[0] || mins1[1] > maxs2[1] || mins1[2] > maxs2[2] )
return false;
if( maxs1[0] < mins2[0] || maxs1[1] < mins2[1] || maxs1[2] < mins2[2] )
return false;
return true;
}
/*
=================
BoundsAndSphereIntersect
=================
*/
qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius )
{
if( mins[0] > origin[0] + radius || mins[1] > origin[1] + radius || mins[2] > origin[2] + radius )
return false;
if( maxs[0] < origin[0] - radius || maxs[1] < origin[1] - radius || maxs[2] < origin[2] - radius )
return false;
return true;
}
/*
=================
SphereIntersect

View File

@@ -195,10 +195,32 @@ void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up
void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, vec3_t angles );
void PlaneIntersect( const struct mplane_s *plane, const vec3_t p0, const vec3_t p1, vec3_t out );
void ClearBounds( vec3_t mins, vec3_t maxs );
static inline void ClearBounds( vec3_t mins, vec3_t maxs )
{
// make bogus range
mins[0] = mins[1] = mins[2] = 999999.0f;
maxs[0] = maxs[1] = maxs[2] = -999999.0f;
}
static inline qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 )
{
if( mins1[0] > maxs2[0] || mins1[1] > maxs2[1] || mins1[2] > maxs2[2] )
return false;
if( maxs1[0] < mins2[0] || maxs1[1] < mins2[1] || maxs1[2] < mins2[2] )
return false;
return true;
}
static inline qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius )
{
if( mins[0] > origin[0] + radius || mins[1] > origin[1] + radius || mins[2] > origin[2] + radius )
return false;
if( maxs[0] < origin[0] - radius || maxs[1] < origin[1] - radius || maxs[2] < origin[2] - radius )
return false;
return true;
}
void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 );
qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius );
qboolean SphereIntersect( const vec3_t vSphereCenter, float fSphereRadiusSquared, const vec3_t vLinePt, const vec3_t vLineDir );
float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
void ExpandBounds( vec3_t mins, vec3_t maxs, float offset );

View File

@@ -34,7 +34,7 @@ Limitations:
#include "gl_local.h"
#ifndef XASH_GL_STATIC
#include "gl2_shim.h"
#include <malloc.h>
#include ALLOCA_H
#define MAX_SHADERLEN 4096
// increase this when adding more attributes
@@ -1309,9 +1309,9 @@ static void GL2_Mul4x4( const GLfloat *in0, const GLfloat *in1, GLfloat *out )
static void GL2_UpdateMVP( gl2wrap_prog_t *prog )
{
// use bitset to determine if need update matrix for this prog
if( FBitSet( gl2wrap_matrix.update, BIT( prog->flags )))
if( FBitSet( gl2wrap_matrix.update, BIT64( prog->flags )))
{
ClearBits( gl2wrap_matrix.update, BIT( prog->flags ));
ClearBits( gl2wrap_matrix.update, BIT64( prog->flags ));
GL2_Mul4x4( gl2wrap_matrix.mv, gl2wrap_matrix.pr, gl2wrap_matrix.mvp );
pglUniformMatrix4fvARB( prog->uMVP, 1, false, (void *)gl2wrap_matrix.mvp );
}

View File

@@ -418,7 +418,6 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
static rgbdata_t skin;
char name[MAX_QPATH];
int i;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
skin.width = width;
skin.height = height;
@@ -428,7 +427,7 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
skin.encode = DXT_ENCODE_DEFAULT;
skin.numMips = 1;
skin.buffer = data;
skin.palette = (byte *)gEngfuncs.CL_GetPaletteColor( 0 );
skin.palette = (byte *)tr.palette;
skin.size = width * height;
if( !gEngfuncs.Image_CustomPalette() )
@@ -443,7 +442,7 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
}
}
COM_FileBase( loadmodel->name, name, sizeof( name ));
COM_FileBase( mod->name, name, sizeof( name ));
// for alias models only player can have remap textures
if( mod != NULL && !Q_stricmp( name, "player" ))
@@ -476,12 +475,11 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
return gEngfuncs.FS_CopyImage( &skin );
}
void *Mod_LoadSingleSkin( daliasskintype_t *pskintype, int skinnum, int size )
void *Mod_LoadSingleSkin( model_t *loadmodel, daliasskintype_t *pskintype, int skinnum, int size )
{
string name, lumaname;
string checkname;
rgbdata_t *pic;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
Q_snprintf( name, sizeof( name ), "%s:frame%i", loadmodel->name, skinnum );
Q_snprintf( lumaname, sizeof( lumaname ), "%s:luma%i", loadmodel->name, skinnum );
@@ -508,14 +506,13 @@ void *Mod_LoadSingleSkin( daliasskintype_t *pskintype, int skinnum, int size )
return ((byte *)(pskintype + 1) + size);
}
void *Mod_LoadGroupSkin( daliasskintype_t *pskintype, int skinnum, int size )
void *Mod_LoadGroupSkin( model_t *loadmodel, daliasskintype_t *pskintype, int skinnum, int size )
{
daliasskininterval_t *pinskinintervals;
daliasskingroup_t *pinskingroup;
string name, lumaname;
rgbdata_t *pic;
int i, j;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
// animating skin group. yuck.
pskintype++;
@@ -555,7 +552,7 @@ void *Mod_LoadGroupSkin( daliasskintype_t *pskintype, int skinnum, int size )
Mod_LoadAllSkins
===============
*/
void *Mod_LoadAllSkins( int numskins, daliasskintype_t *pskintype )
void *Mod_LoadAllSkins( model_t *mod, int numskins, daliasskintype_t *pskintype )
{
int i, size;
@@ -568,11 +565,11 @@ void *Mod_LoadAllSkins( int numskins, daliasskintype_t *pskintype )
{
if( pskintype->type == ALIAS_SKIN_SINGLE )
{
pskintype = (daliasskintype_t *)Mod_LoadSingleSkin( pskintype, i, size );
pskintype = (daliasskintype_t *)Mod_LoadSingleSkin( mod, pskintype, i, size );
}
else
{
pskintype = (daliasskintype_t *)Mod_LoadGroupSkin( pskintype, i, size );
pskintype = (daliasskintype_t *)Mod_LoadGroupSkin( mod, pskintype, i, size );
}
}
@@ -680,7 +677,7 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded )
// load the skins
pskintype = (daliasskintype_t *)&pinmodel[1];
pskintype = Mod_LoadAllSkins( m_pAliasHeader->numskins, pskintype );
pskintype = Mod_LoadAllSkins( mod, m_pAliasHeader->numskins, pskintype );
// load base s and t vertices
pinstverts = (stvert_t *)pskintype;
@@ -725,7 +722,7 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded )
GL_MakeAliasModelDisplayLists( mod );
// move the complete, relocatable alias model to the cache
gEngfuncs.Mod_GetCurrentLoadingModel()->cache.data = m_pAliasHeader;
mod->cache.data = m_pAliasHeader;
if( loaded ) *loaded = true; // done
}
@@ -1005,15 +1002,10 @@ R_AliasSetRemapColors
===============
*/
void R_AliasSetRemapColors( int newTop, int newBottom )
static void R_AliasSetRemapColors( int newTop, int newBottom )
{
gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
{
gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
m_fDoRemap = true;
}
}
/*
@@ -1264,7 +1256,7 @@ static void R_AliasDrawAbsBBox( cl_entity_t *e, const vec3_t absmin, const vec3_
int i;
// looks ugly, skip
if( r_drawentities->value != 5 || e == gEngfuncs.GetViewModel() )
if( r_drawentities->value != 5 || e == tr.viewent )
return;
// compute a full bounding box

View File

@@ -943,7 +943,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
model_t *model;
vec3_t delta;
model = gEngfuncs.pfnGetModelByIndex( pbeam->modelIndex );
model = CL_ModelHandle( pbeam->modelIndex );
SetBits( pbeam->flags, FBEAM_ISACTIVE );
if( !model || model->type != mod_sprite )
@@ -1146,7 +1146,7 @@ passed through this
*/
static void R_BeamSetup( BEAM *pbeam, vec3_t start, vec3_t end, int modelIndex, float life, float width, float amplitude, float brightness, float speed )
{
model_t *sprite = gEngfuncs.pfnGetModelByIndex( modelIndex );
model_t *sprite = CL_ModelHandle( modelIndex );
if( !sprite ) return;

View File

@@ -295,19 +295,32 @@ const byte *GL_TextureData( unsigned int texnum )
return NULL;
}
void R_ProcessEntData( qboolean allocate )
void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
{
if( !allocate )
{
tr.draw_list->num_solid_entities = 0;
tr.draw_list->num_trans_entities = 0;
tr.draw_list->num_beam_entities = 0;
tr.max_entities = 0;
tr.entities = NULL;
}
else
{
tr.max_entities = max_entities;
tr.entities = entities;
}
if( gEngfuncs.drawFuncs->R_ProcessEntData )
gEngfuncs.drawFuncs->R_ProcessEntData( allocate );
}
static void GAME_EXPORT R_Flush( unsigned int flags )
{
// stub
}
qboolean R_SetDisplayTransform( ref_screen_rotation_t rotate, int offset_x, int offset_y, float scale_x, float scale_y )
{
qboolean ret = true;
@@ -372,6 +385,7 @@ ref_interface_t gReffuncs =
R_AddEntity,
CL_AddCustomBeam,
R_ProcessEntData,
R_Flush,
R_ShowTextures,

View File

@@ -42,7 +42,7 @@ R_CullModel
*/
int R_CullModel( cl_entity_t *e, const vec3_t absmin, const vec3_t absmax )
{
if( e == gEngfuncs.GetViewModel() )
if( e == tr.viewent )
{
if( ENGINE_GET_PARM( PARM_DEV_OVERVIEW ))
return 1;
@@ -77,7 +77,7 @@ int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags )
return CULL_VISIBLE;
// world surfaces can be culled by vis frame too
if( RI.currententity == gEngfuncs.GetEntityByIndex( 0 ) && surf->visframe != tr.framecount )
if( RI.currententity == CL_GetEntityByIndex( 0 ) && surf->visframe != tr.framecount )
return CULL_VISFRAME;
// only static ents can be culled by frustum
@@ -92,7 +92,7 @@ int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags )
{
vec3_t orthonormal;
if( e == gEngfuncs.GetEntityByIndex( 0 ) ) orthonormal[2] = surf->plane->normal[2];
if( e == CL_GetEntityByIndex( 0 )) orthonormal[2] = surf->plane->normal[2];
else Matrix4x4_VectorRotate( RI.objectMatrix, surf->plane->normal, orthonormal );
dist = orthonormal[2];
}

View File

@@ -28,7 +28,7 @@ GNU General Public License for more details.
// REFTODO: rewrite in triapi
void R_DrawWorldHull( void )
{
hull_model_t *hull = &WORLD->hull_models[0];
hull_model_t *hull = &tr.world->hull_models[0];
winding_t *poly;
int i;
@@ -69,10 +69,10 @@ void R_DrawModelHull( void )
return;
i = atoi( RI.currentmodel->name + 1 );
if( i < 1 || i >= WORLD->num_hull_models )
if( i < 1 || i >= tr.world->num_hull_models )
return;
hull = &WORLD->hull_models[i];
hull = &tr.world->hull_models[i];
pglPolygonOffset( 1.0f, 2.0 );
pglEnable( GL_POLYGON_OFFSET_FILL );

View File

@@ -391,30 +391,15 @@ float *R_DecalVertsClip( decal_t *pDecal, msurface_t *surf, int texture, int *pV
// Generate lighting coordinates at each vertex for decal vertices v[] on surface psurf
static void R_DecalVertsLight( float *v, msurface_t *surf, int vertCount )
{
float s, t;
mtexinfo_t *tex;
mextrasurf_t *info = surf->info;
float sample_size;
int j;
sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
tex = surf->texinfo;
for( j = 0; j < vertCount; j++, v += VERTEXSIZE )
{
// lightmap texture coordinates
s = DotProduct( v, info->lmvecs[0] ) + info->lmvecs[0][3] - info->lightmapmins[0];
s += surf->light_s * sample_size;
s += sample_size * 0.5f;
s /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
t = DotProduct( v, info->lmvecs[1] ) + info->lmvecs[1][3] - info->lightmapmins[1];
t += surf->light_t * sample_size;
t += sample_size * 0.5f;
t /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->height;
v[5] = s;
v[6] = t;
R_LightmapCoord( v, surf, sample_size, &v[5] );
}
}
@@ -765,15 +750,15 @@ void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos
if( entityIndex > 0 )
{
ent = gEngfuncs.GetEntityByIndex( entityIndex );
ent = CL_GetEntityByIndex( entityIndex );
if( modelIndex > 0 ) model = gEngfuncs.pfnGetModelByIndex( modelIndex );
else if( ent != NULL ) model = gEngfuncs.pfnGetModelByIndex( ent->curstate.modelindex );
if( modelIndex > 0 ) model = CL_ModelHandle( modelIndex );
else if( ent != NULL ) model = CL_ModelHandle( ent->curstate.modelindex );
else return;
}
else if( modelIndex > 0 )
model = gEngfuncs.pfnGetModelByIndex( modelIndex );
else model = WORLDMODEL;
model = CL_ModelHandle( modelIndex );
else model = CL_ModelHandle( 1 );
if( !model ) return;

View File

@@ -892,6 +892,11 @@ typedef float GLmatrix[16];
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-variable"
#endif
#if defined( XASH_GL_STATIC ) && !defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
#define GL_FUNCTION( name ) name
#elif defined( XASH_GL_STATIC ) && defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
@@ -1861,4 +1866,8 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsi
#define pglSwapInterval glSwapInterval
#endif
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#endif//GL_EXPORT_H

View File

@@ -342,6 +342,8 @@ void R_SetTextureParameters( void )
// change all the existing mipmapped texture objects
for( i = 0; i < gl_numTextures; i++ )
GL_UpdateTextureParams( i );
R_UpdateRippleTexParams();
}
/*
@@ -1666,11 +1668,11 @@ int GL_LoadTextureArray( const char **names, int flags )
else
{
// create new image
pic = Mem_Malloc( gEngfuncs.Image_GetPool(), sizeof( rgbdata_t ));
pic = Mem_Malloc( r_temppool, sizeof( rgbdata_t ));
memcpy( pic, src, sizeof( rgbdata_t ));
// expand pic buffer for all layers
pic->buffer = Mem_Malloc( gEngfuncs.Image_GetPool(), pic->size * numLayers );
pic->buffer = Mem_Malloc( r_temppool, pic->size * numLayers );
pic->depth = 0;
}
@@ -2317,6 +2319,7 @@ void R_InitImages( void )
// validate cvars
R_SetTextureParameters();
GL_CreateInternalTextures();
R_InitRipples();
gEngfuncs.Cmd_AddCommand( "texturelist", R_TextureList_f, "display loaded textures list" );
}

View File

@@ -57,10 +57,6 @@ void VGL_ShimEndFrame( void );
#include <stdio.h>
#define WORLD (gEngfuncs.GetWorld())
#define WORLDMODEL (gEngfuncs.pfnGetModelByIndex( 1 ))
#define MOVEVARS (gEngfuncs.pfnGetMoveVars())
// make mod_ref.h?
#define LM_SAMPLE_SIZE 16
@@ -257,6 +253,16 @@ typedef struct
vec3_t modelorg; // relative to viewpoint
qboolean fCustomSkybox;
// get from engine
struct world_static_s *world;
cl_entity_t *entities;
movevars_t *movevars;
model_t **models;
color24 *palette;
cl_entity_t *viewent;
uint max_entities;
} gl_globals_t;
typedef struct
@@ -426,7 +432,7 @@ void R_MarkLeaves( void );
void R_DrawWorld( void );
void R_DrawWaterSurfaces( void );
void R_DrawBrushModel( cl_entity_t *e );
void GL_SubdivideSurface( msurface_t *fa );
void GL_SubdivideSurface( model_t *mod, msurface_t *fa );
void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa );
void DrawGLPoly( glpoly_t *p, float xScale, float yScale );
texture_t *R_TextureAnimation( msurface_t *s );
@@ -439,6 +445,7 @@ void GL_ResetFogColor( void );
void R_GenerateVBO( void );
void R_ClearVBO( void );
void R_AddDecalVBO( decal_t *pdecal, msurface_t *surf );
void R_LightmapCoord( const vec3_t v, const msurface_t *surf, const float sample_size, vec2_t coords );
//
// gl_rpart.c
@@ -489,6 +496,11 @@ void R_ClearSkyBox( void );
void R_DrawSkyBox( void );
void R_DrawClouds( void );
void EmitWaterPolys( msurface_t *warp, qboolean reverse );
void R_InitRipples( void );
void R_ResetRipples( void );
void R_AnimateRipples( void );
void R_UpdateRippleTexParams( void );
void R_UploadRipples( texture_t *image );
//
// gl_vgui.c
@@ -701,7 +713,6 @@ typedef struct
qboolean in2DMode;
} glstate_t;
typedef struct
{
qboolean initialized; // OpenGL subsystem started
@@ -718,6 +729,21 @@ extern ref_globals_t *gpGlobals;
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( ( parm ), 0 )
//
// helper funcs
//
static inline cl_entity_t *CL_GetEntityByIndex( int index )
{
return &tr.entities[index];
}
static inline model_t *CL_ModelHandle( int index )
{
return tr.models[index];
}
#define WORLDMODEL (tr.models[1])
//
// renderer cvars
//
@@ -750,6 +776,9 @@ extern convar_t r_vbo;
extern convar_t r_vbo_dlightmode;
extern convar_t r_studio_sort_textures;
extern convar_t r_studio_drawelements;
extern convar_t r_ripple;
extern convar_t r_ripple_updatetime;
extern convar_t r_ripple_spawntime;
//
// engine shared convars

View File

@@ -30,6 +30,10 @@ CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models"
CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round texture sizes to nearest POT value" );
CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_ARCHIVE, "draw world using VBO (known to be glitchy)" );
CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_ARCHIVE, "vbo dlight rendering mode (0-1)" );
CVAR_DEFINE_AUTO( r_ripple, "0", FCVAR_GLCONFIG, "enable software-like water texture ripple simulation" );
CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" );
CVAR_DEFINE_AUTO( r_ripple_spawntime, "0.1", FCVAR_GLCONFIG, "how fast new ripples spawn" );
DEFINE_ENGINE_SHARED_CVAR_LIST()
@@ -909,13 +913,7 @@ void GL_InitExtensionsBigGL( void )
// gl4es may be used system-wide
if( Q_stristr( glConfig.renderer_string, "gl4es" ))
{
const char *vendor = (const char *)pglGetString( GL_VENDOR | 0x10000 );
const char *renderer = (const char *)pglGetString( GL_RENDERER | 0x10000 );
const char *version = (const char *)pglGetString( GL_VERSION | 0x10000 );
const char *extensions = (const char *)pglGetString( GL_EXTENSIONS | 0x10000 );
glConfig.wrapper = GLES_WRAPPER_GL4ES;
}
// multitexture
glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1;
@@ -1186,6 +1184,9 @@ void GL_InitCommands( void )
gEngfuncs.Cvar_RegisterVariable( &r_traceglow );
gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures );
gEngfuncs.Cvar_RegisterVariable( &r_studio_drawelements );
gEngfuncs.Cvar_RegisterVariable( &r_ripple );
gEngfuncs.Cvar_RegisterVariable( &r_ripple_updatetime );
gEngfuncs.Cvar_RegisterVariable( &r_ripple_spawntime );
gEngfuncs.Cvar_RegisterVariable( &gl_extensions );
gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest );
@@ -1283,6 +1284,13 @@ qboolean R_Init( void )
return false;
}
// see R_ProcessEntData for tr.entities initialization
tr.world = gEngfuncs.GetWorld();
tr.models = gEngfuncs.pfnGetModels();
tr.movevars = gEngfuncs.pfnGetMoveVars();
tr.palette = gEngfuncs.CL_GetPaletteColor();
tr.viewent = gEngfuncs.GetViewModel();
GL_SetDefaults();
R_CheckVBO();
R_InitImages();

View File

@@ -152,7 +152,7 @@ void R_PushDlights( void )
tr.dlightframecount = tr.framecount;
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
RI.currententity = CL_GetEntityByIndex( 0 );
if( RI.currententity )
RI.currentmodel = RI.currententity->model;

View File

@@ -324,7 +324,7 @@ R_GetFarClip
static float R_GetFarClip( void )
{
if( WORLDMODEL && RI.drawWorld )
return MOVEVARS->zmax * 1.73f;
return tr.movevars->zmax * 1.73f;
return 2048.0f;
}
@@ -429,7 +429,7 @@ void R_RotateForEntity( cl_entity_t *e )
{
float scale = 1.0f;
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
if( e == CL_GetEntityByIndex( 0 ))
{
R_LoadIdentity();
return;
@@ -455,7 +455,7 @@ void R_TranslateForEntity( cl_entity_t *e )
{
float scale = 1.0f;
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
if( e == CL_GetEntityByIndex( 0 ))
{
R_LoadIdentity();
return;
@@ -669,7 +669,7 @@ static void R_CheckFog( void )
// quake global fog
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ))
{
if( !MOVEVARS->fog_settings )
if( !tr.movevars->fog_settings )
{
if( pglIsEnabled( GL_FOG ))
pglDisable( GL_FOG );
@@ -678,10 +678,10 @@ static void R_CheckFog( void )
}
// quake-style global fog
RI.fogColor[0] = ((MOVEVARS->fog_settings & 0xFF000000) >> 24) / 255.0f;
RI.fogColor[1] = ((MOVEVARS->fog_settings & 0xFF0000) >> 16) / 255.0f;
RI.fogColor[2] = ((MOVEVARS->fog_settings & 0xFF00) >> 8) / 255.0f;
RI.fogDensity = ((MOVEVARS->fog_settings & 0xFF) / 255.0f) * 0.01f;
RI.fogColor[0] = ((tr.movevars->fog_settings & 0xFF000000) >> 24) / 255.0f;
RI.fogColor[1] = ((tr.movevars->fog_settings & 0xFF0000) >> 16) / 255.0f;
RI.fogColor[2] = ((tr.movevars->fog_settings & 0xFF00) >> 8) / 255.0f;
RI.fogDensity = ((tr.movevars->fog_settings & 0xFF) / 255.0f) * 0.01f;
RI.fogStart = RI.fogEnd = 0.0f;
RI.fogColor[3] = 1.0f;
RI.fogCustom = false;
@@ -969,6 +969,8 @@ void R_RenderScene( void )
R_MarkLeaves();
R_DrawFog ();
if( RI.drawWorld )
R_AnimateRipples();
R_CheckGLFog();
R_DrawWorld();

View File

@@ -146,10 +146,11 @@ void R_NewMap( void )
tx->texturechain = NULL;
}
R_SetupSky( MOVEVARS->skyName );
R_SetupSky( tr.movevars->skyName );
GL_BuildLightmaps ();
R_GenerateVBO();
R_ResetRipples();
if( gEngfuncs.drawFuncs->R_NewMap != NULL )
gEngfuncs.drawFuncs->R_NewMap();

View File

@@ -49,7 +49,7 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
{
particle_t *p;
vec3_t right, up;
color24 *pColor;
color24 color;
int alpha;
float size;
@@ -85,15 +85,15 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
VectorScale( RI.cull_vup, size, up );
p->color = bound( 0, p->color, 255 );
pColor = gEngfuncs.CL_GetPaletteColor( p->color );
color = tr.palette[p->color];
alpha = 255 * (p->die - gpGlobals->time) * 16.0f;
if( alpha > 255 || p->type == pt_static )
alpha = 255;
pglColor4ub( gEngfuncs.LightToTexGamma( pColor->r ),
gEngfuncs.LightToTexGamma( pColor->g ),
gEngfuncs.LightToTexGamma( pColor->b ), alpha );
pglColor4ub( gEngfuncs.LightToTexGamma( color.r ),
gEngfuncs.LightToTexGamma( color.g ),
gEngfuncs.LightToTexGamma( color.b ), alpha );
pglTexCoord2f( 0.0f, 1.0f );
pglVertex3f( p->org[0] - right[0] + up[0], p->org[1] - right[1] + up[1], p->org[2] - right[2] + up[2] );
@@ -188,7 +188,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
pglDisable( GL_ALPHA_TEST );
pglDepthMask( GL_FALSE );
gravity = frametime * MOVEVARS->gravity;
gravity = frametime * tr.movevars->gravity;
scale = 1.0 - (frametime * 0.9);
if( scale < 0.0f ) scale = 0.0f;
@@ -205,7 +205,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
{
vec3_t verts[4], tmp2;
vec3_t tmp, normal;
color24 *pColor;
color24 color;
// Transform point into screen space
TriWorldToScreen( start, screen );
@@ -235,8 +235,8 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
p->color = 0;
}
pColor = &gTracerColors[p->color];
pglColor4ub( pColor->r, pColor->g, pColor->b, p->packedColor );
color = gTracerColors[p->color];
pglColor4ub( color.r, color.g, color.b, p->packedColor );
pglBegin( GL_QUADS );
pglTexCoord2f( 0.0f, 0.8f );

View File

@@ -61,6 +61,52 @@ void Mod_SetOrthoBounds( const float *mins, const float *maxs )
Vector2Subtract( maxs, world_orthocenter, world_orthohalf );
}
void R_LightmapCoord( const vec3_t v, const msurface_t *surf, const float sample_size, vec2_t coords )
{
const mextrasurf_t *info = surf->info;
float s, t;
s = DotProduct( v, info->lmvecs[0] ) + info->lmvecs[0][3] - info->lightmapmins[0];
s += surf->light_s * sample_size;
s += sample_size * 0.5f;
s /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
t = DotProduct( v, info->lmvecs[1] ) + info->lmvecs[1][3] - info->lightmapmins[1];
t += surf->light_t * sample_size;
t += sample_size * 0.5f;
t /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
Vector2Set( coords, s, t );
}
static void R_TextureCoord( const vec3_t v, const msurface_t *surf, vec2_t coords )
{
const mtexinfo_t *info = surf->texinfo;
float s, t;
s = DotProduct( v, info->vecs[0] );
t = DotProduct( v, info->vecs[1] );
if( !FBitSet( surf->flags, SURF_DRAWTURB ))
{
s = ( s + info->vecs[0][3] ) / info->texture->width;
t = ( t + info->vecs[1][3] ) / info->texture->height;
}
Vector2Set( coords, s, t );
}
static void R_GetEdgePosition( const model_t *mod, const msurface_t *fa, int i, vec3_t vec )
{
const int lindex = mod->surfedges[fa->firstedge + i];
const medge_t *pedges = mod->edges;
if( lindex > 0 )
VectorCopy( mod->vertexes[pedges[lindex].v[0]].position, vec );
else
VectorCopy( mod->vertexes[pedges[-lindex].v[1]].position, vec );
}
static void BoundPoly( int numverts, float *verts, vec3_t mins, vec3_t maxs )
{
int i, j;
@@ -78,17 +124,15 @@ static void BoundPoly( int numverts, float *verts, vec3_t mins, vec3_t maxs )
}
}
static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts )
static void SubdividePolygon_r( model_t *loadmodel, msurface_t *warpface, int numverts, float *verts )
{
vec3_t front[SUBDIVIDE_SIZE], back[SUBDIVIDE_SIZE];
mextrasurf_t *warpinfo = warpface->info;
float dist[SUBDIVIDE_SIZE];
float m, frac, s, t, *v;
float m, frac, *v;
int i, j, k, f, b;
float sample_size;
vec3_t mins, maxs;
glpoly_t *poly;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
if( numverts > ( SUBDIVIDE_SIZE - 4 ))
gEngfuncs.Host_Error( "Mod_SubdividePolygon: too many vertexes on face ( %i )\n", numverts );
@@ -143,8 +187,8 @@ static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts
}
}
SubdividePolygon_r( warpface, f, front[0] );
SubdividePolygon_r( warpface, b, back[0] );
SubdividePolygon_r( loadmodel, warpface, f, front[0] );
SubdividePolygon_r( loadmodel, warpface, b, back[0] );
return;
}
@@ -161,41 +205,13 @@ static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts
for( i = 0; i < numverts; i++, verts += 3 )
{
VectorCopy( verts, poly->verts[i] );
if( FBitSet( warpface->flags, SURF_DRAWTURB ))
{
s = DotProduct( verts, warpface->texinfo->vecs[0] );
t = DotProduct( verts, warpface->texinfo->vecs[1] );
}
else
{
s = DotProduct( verts, warpface->texinfo->vecs[0] ) + warpface->texinfo->vecs[0][3];
t = DotProduct( verts, warpface->texinfo->vecs[1] ) + warpface->texinfo->vecs[1][3];
s /= warpface->texinfo->texture->width;
t /= warpface->texinfo->texture->height;
}
poly->verts[i][3] = s;
poly->verts[i][4] = t;
R_TextureCoord( verts, warpface, &poly->verts[i][3] );
// for speed reasons
if( !FBitSet( warpface->flags, SURF_DRAWTURB ))
{
// lightmap texture coordinates
s = DotProduct( verts, warpinfo->lmvecs[0] ) + warpinfo->lmvecs[0][3];
s -= warpinfo->lightmapmins[0];
s += warpface->light_s * sample_size;
s += sample_size * 0.5f;
s /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
t = DotProduct( verts, warpinfo->lmvecs[1] ) + warpinfo->lmvecs[1][3];
t -= warpinfo->lightmapmins[1];
t += warpface->light_t * sample_size;
t += sample_size * 0.5f;
t /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->height;
poly->verts[i][5] = s;
poly->verts[i][6] = t;
R_LightmapCoord( verts, warpface, sample_size, &poly->verts[i][5] );
}
}
}
@@ -205,7 +221,7 @@ void GL_SetupFogColorForSurfaces( void )
vec3_t fogColor;
float factor, div;
if( !glState.isFogEnabled)
if( !glState.isFogEnabled )
return;
if( RI.currententity && RI.currententity->curstate.rendermode == kRenderTransTexture )
@@ -238,30 +254,19 @@ boundaries so that turbulent and sky warps
can be done reasonably.
================
*/
void GL_SubdivideSurface( msurface_t *fa )
void GL_SubdivideSurface( model_t *loadmodel, msurface_t *fa )
{
vec3_t verts[SUBDIVIDE_SIZE];
int numverts;
int i, lindex;
float *vec;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
int i;
// convert edges back to a normal polygon
numverts = 0;
for( i = 0; i < fa->numedges; i++ )
{
lindex = loadmodel->surfedges[fa->firstedge + i];
if( lindex > 0 ) vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
else vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position;
VectorCopy( vec, verts[numverts] );
numverts++;
}
R_GetEdgePosition( loadmodel, fa, i, verts[i] );
SetBits( fa->flags, SURF_DRAWTURB_QUADS ); // predict state
// do subdivide
SubdividePolygon_r( fa, numverts, verts[0] );
SubdividePolygon_r( loadmodel, fa, fa->numedges, verts[0] );
}
/*
@@ -271,14 +276,10 @@ GL_BuildPolygonFromSurface
*/
void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa )
{
int i, lindex, lnumverts;
medge_t *pedges, *r_pedge;
mextrasurf_t *info = fa->info;
int i, lnumverts;
float sample_size;
texture_t *tex;
gl_texture_t *glt;
float *vec;
float s, t;
glpoly_t *poly;
if( !mod || !fa->texinfo || !fa->texinfo->texture )
@@ -298,7 +299,6 @@ void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa )
sample_size = gEngfuncs.Mod_SampleSizeForFace( fa );
// reconstruct the polygon
pedges = mod->edges;
lnumverts = fa->numedges;
// detach if already created, reconstruct again
@@ -314,44 +314,9 @@ void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa )
for( i = 0; i < lnumverts; i++ )
{
lindex = mod->surfedges[fa->firstedge + i];
if( lindex > 0 )
{
r_pedge = &pedges[lindex];
vec = mod->vertexes[r_pedge->v[0]].position;
}
else
{
r_pedge = &pedges[-lindex];
vec = mod->vertexes[r_pedge->v[1]].position;
}
s = DotProduct( vec, fa->texinfo->vecs[0] ) + fa->texinfo->vecs[0][3];
s /= fa->texinfo->texture->width;
t = DotProduct( vec, fa->texinfo->vecs[1] ) + fa->texinfo->vecs[1][3];
t /= fa->texinfo->texture->height;
VectorCopy( vec, poly->verts[i] );
poly->verts[i][3] = s;
poly->verts[i][4] = t;
// lightmap texture coordinates
s = DotProduct( vec, info->lmvecs[0] ) + info->lmvecs[0][3];
s -= info->lightmapmins[0];
s += fa->light_s * sample_size;
s += sample_size * 0.5f;
s /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
t = DotProduct( vec, info->lmvecs[1] ) + info->lmvecs[1][3];
t -= info->lightmapmins[1];
t += fa->light_t * sample_size;
t += sample_size * 0.5f;
t /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->height;
poly->verts[i][5] = s;
poly->verts[i][6] = t;
R_GetEdgePosition( mod, fa, i, poly->verts[i] );
R_TextureCoord( poly->verts[i], fa, &poly->verts[i][3] );
R_LightmapCoord( poly->verts[i], fa, sample_size, &poly->verts[i][5] );
}
// remove co-linear points - Ed
@@ -793,7 +758,7 @@ void DrawGLPoly( glpoly_t *p, float xScale, float yScale )
float flRate, flAngle;
gl_texture_t *texture;
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ) && RI.currententity == gEngfuncs.GetEntityByIndex( 0 ) )
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ) && RI.currententity == CL_GetEntityByIndex( 0 ))
{
// same as doom speed
flConveyorSpeed = -35.0f;
@@ -877,7 +842,7 @@ void DrawGLPolyChain( glpoly_t *p, float soffset, float toffset )
}
}
_inline qboolean R_HasLightmap( void )
static qboolean R_HasLightmap( void )
{
if( r_fullbright->value || !WORLDMODEL->lightdata )
return false;
@@ -1137,14 +1102,15 @@ void R_RenderBrushPoly( msurface_t *fa, int cull_type )
t = R_TextureAnimation( fa );
GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
if( FBitSet( fa->flags, SURF_DRAWTURB ))
{
R_UploadRipples( t );
// warp texture, no lightmaps
EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE));
return;
}
else GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
if( t->fb_texturenum )
{
@@ -1269,7 +1235,7 @@ void R_DrawTextureChains( void )
GL_SetupFogColorForSurfaces();
// restore worldmodel
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
RI.currententity = CL_GetEntityByIndex( 0 );
RI.currentmodel = RI.currententity->model;
if( ENGINE_GET_PARM( PARM_SKY_SPHERE ) )
@@ -1300,7 +1266,7 @@ void R_DrawTextureChains( void )
if( !s || ( i == tr.skytexturenum ))
continue;
if(( s->flags & SURF_DRAWTURB ) && MOVEVARS->wateralpha < 1.0f )
if(( s->flags & SURF_DRAWTURB ) && tr.movevars->wateralpha < 1.0f )
continue; // draw translucent water later
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ) && FBitSet( s->flags, SURF_TRANSPARENT ))
@@ -1343,7 +1309,7 @@ void R_DrawAlphaTextureChains( void )
GL_SetupFogColorForSurfaces();
// restore worldmodel
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
RI.currententity = CL_GetEntityByIndex( 0 );
RI.currentmodel = RI.currententity->model;
RI.currententity->curstate.rendermode = kRenderTransAlpha;
draw_alpha_surfaces = false;
@@ -1384,11 +1350,11 @@ void R_DrawWaterSurfaces( void )
return;
// non-transparent water is already drawed
if( MOVEVARS->wateralpha >= 1.0f )
if( tr.movevars->wateralpha >= 1.0f )
return;
// restore worldmodel
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
RI.currententity = CL_GetEntityByIndex( 0 );
RI.currentmodel = RI.currententity->model;
// go back to the world matrix
@@ -1399,7 +1365,7 @@ void R_DrawWaterSurfaces( void )
pglDisable( GL_ALPHA_TEST );
pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
pglColor4f( 1.0f, 1.0f, 1.0f, MOVEVARS->wateralpha );
pglColor4f( 1.0f, 1.0f, 1.0f, tr.movevars->wateralpha );
for( i = 0; i < WORLDMODEL->numtextures; i++ )
{
@@ -1413,7 +1379,7 @@ void R_DrawWaterSurfaces( void )
continue;
// set modulate mode explicitly
GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
R_UploadRipples( t );
for( ; s; s = s->texturechain )
EmitWaterPolys( s, false );
@@ -3314,7 +3280,7 @@ void R_DrawWorld( void )
// paranoia issues: when gl_renderer is "0" we need have something valid for currententity
// to prevent crashing until HeadShield drawing.
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
RI.currententity = CL_GetEntityByIndex( 0 );
if( !RI.currententity )
return;
@@ -3524,7 +3490,7 @@ void GL_RebuildLightmaps( void )
for( i = 0; i < ENGINE_GET_PARM( PARM_NUMMODELS ); i++ )
{
if(( m = gEngfuncs.pfnGetModelByIndex( i + 1 )) == NULL )
if(( m = CL_ModelHandle( i + 1 )) == NULL )
continue;
if( m->name[0] == '*' || m->type != mod_brush )
@@ -3588,7 +3554,7 @@ void GL_BuildLightmaps( void )
for( i = 0; i < ENGINE_GET_PARM( PARM_NUMMODELS ); i++ )
{
if(( m = gEngfuncs.pfnGetModelByIndex( i + 1 )) == NULL )
if(( m = CL_ModelHandle( i + 1 )) == NULL )
continue;
if( m->name[0] == '*' || m->type != mod_brush )

View File

@@ -826,7 +826,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
{
cl_entity_t *parent;
parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
parent = CL_GetEntityByIndex( e->curstate.aiment );
if( parent && parent->model )
{

View File

@@ -196,7 +196,7 @@ static qboolean R_AllowFlipViewModel( cl_entity_t *e )
{
if( cl_righthand && cl_righthand->value > 0 )
{
if( e == gEngfuncs.GetViewModel() )
if( e == tr.viewent )
return true;
}
@@ -412,7 +412,7 @@ pfnGetViewEntity
*/
static cl_entity_t *pfnGetViewEntity( void )
{
return gEngfuncs.GetViewModel();
return tr.viewent;
}
/*
@@ -1726,7 +1726,7 @@ static void R_LightLambert( vec4_t light[MAX_LOCALLIGHTS], const vec3_t normal,
out[2] = Q_min( (int)( finalLight[2] ), 255 );
}
static void R_StudioSetColorArray(short *ptricmds, vec3_t *pstudionorms, byte *color )
static void R_StudioSetColorArray( short *ptricmds, vec3_t *pstudionorms, byte *color )
{
float *lv = (float *)g_studio.lightvalues[ptricmds[1]];
@@ -1851,7 +1851,7 @@ void R_StudioRenderShadow( int iSprite, float *p1, float *p2, float *p3, float *
if( !p1 || !p2 || !p3 || !p4 )
return;
if( TriSpriteTexture( gEngfuncs.pfnGetModelByIndex( iSprite ), 0 ))
if( TriSpriteTexture( CL_ModelHandle( iSprite ), 0 ))
{
TriRenderMode( kRenderTransAlpha );
TriColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
@@ -1896,9 +1896,8 @@ R_StudioDrawNormalMesh
generic path
===============
*/
_inline void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
static void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
{
float *lv;
int i;
while(( i = *( ptricmds++ )))
@@ -1929,9 +1928,8 @@ R_StudioDrawNormalMesh
generic path
===============
*/
_inline void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
static void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
{
float *lv;
int i;
while(( i = *( ptricmds++ )))
@@ -1961,7 +1959,7 @@ R_StudioDrawNormalMesh
generic path
===============
*/
_inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
static void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
{
float *lv, *av;
int i, idx;
@@ -2006,7 +2004,7 @@ _inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, floa
}
_inline int R_StudioBuildIndices( qboolean tri_strip, int vertexState )
static int R_StudioBuildIndices( qboolean tri_strip, int vertexState )
{
// build in indices
if( vertexState++ < 3 )
@@ -2049,7 +2047,7 @@ R_StudioDrawNormalMesh
generic path
===============
*/
_inline void R_StudioBuildArrayNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
static void R_StudioBuildArrayNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
{
float *lv;
int i;
@@ -2092,7 +2090,7 @@ R_StudioDrawNormalMesh
generic path
===============
*/
_inline void R_StudioBuildArrayFloatMesh( short *ptricmds, vec3_t *pstudionorms )
static void R_StudioBuildArrayFloatMesh( short *ptricmds, vec3_t *pstudionorms )
{
float *lv;
int i;
@@ -2135,7 +2133,7 @@ R_StudioDrawNormalMesh
generic path
===============
*/
_inline void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
static void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
{
float *lv, *av;
int i, idx;
@@ -2192,7 +2190,7 @@ _inline void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms
}
}
_inline void R_StudioDrawArrays( uint startverts, uint startelems )
static void R_StudioDrawArrays( uint startverts, uint startelems )
{
pglEnableClientState( GL_VERTEX_ARRAY );
pglVertexPointer( 3, GL_FLOAT, 12, g_studio.arrayverts );
@@ -2490,7 +2488,7 @@ static void R_StudioDrawAbsBBox( void )
int i;
// looks ugly, skip
if( RI.currententity == gEngfuncs.GetViewModel() )
if( RI.currententity == tr.viewent )
return;
if( !R_StudioComputeBBox( p ))
@@ -2626,13 +2624,8 @@ R_StudioSetRemapColors
*/
static void R_StudioSetRemapColors( int newTop, int newBottom )
{
gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
{
gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
m_fDoRemap = true;
}
}
void R_StudioResetPlayerModels( void )
@@ -3373,7 +3366,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
// copy attachments into global entity array
if( RI.currententity->index > 0 )
{
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
}
}
@@ -3416,7 +3409,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
if( pplayer->weaponmodel )
{
cl_entity_t saveent = *RI.currententity;
model_t *pweaponmodel = gEngfuncs.pfnGetModelByIndex( pplayer->weaponmodel );
model_t *pweaponmodel = CL_ModelHandle( pplayer->weaponmodel );
m_pStudioHeader = (studiohdr_t *)gEngfuncs.Mod_Extradata( mod_studio, pweaponmodel );
@@ -3502,7 +3495,7 @@ static int R_StudioDrawModel( int flags )
// copy attachments into global entity array
if( RI.currententity->index > 0 )
{
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
}
}
@@ -3571,7 +3564,7 @@ void R_DrawStudioModel( cl_entity_t *e )
{
if( e->curstate.movetype == MOVETYPE_FOLLOW && e->curstate.aiment > 0 )
{
cl_entity_t *parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment );
if( parent && parent->model && parent->model->type == mod_studio )
{
@@ -3607,7 +3600,7 @@ void R_RunViewmodelEvents( void )
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
return;
RI.currententity = gEngfuncs.GetViewModel();
RI.currententity = tr.viewent;
if( !RI.currententity->model || RI.currententity->model->type != mod_studio )
return;
@@ -3629,7 +3622,7 @@ R_GatherPlayerLight
*/
void R_GatherPlayerLight( void )
{
cl_entity_t *view = gEngfuncs.GetViewModel();
cl_entity_t *view = tr.viewent;
colorVec c;
tr.ignore_lightgamma = true;
@@ -3645,7 +3638,7 @@ R_DrawViewModel
*/
void R_DrawViewModel( void )
{
cl_entity_t *view = gEngfuncs.GetViewModel();
cl_entity_t *view = tr.viewent;
R_GatherPlayerLight();
@@ -3830,7 +3823,9 @@ void Mod_StudioUnloadTextures( void *data )
static model_t *pfnModelHandle( int modelindex )
{
return gEngfuncs.pfnGetModelByIndex( modelindex );
if( modelindex < 0 || modelindex >= MAX_MODELS )
return NULL;
return CL_ModelHandle( modelindex );
}
static void *pfnMod_CacheCheck( struct cache_user_s *c )

View File

@@ -62,6 +62,29 @@ static float r_turbsin[] =
#include "warpsin.h"
};
#define RIPPLES_CACHEWIDTH_BITS 7
#define RIPPLES_CACHEWIDTH ( 1 << RIPPLES_CACHEWIDTH_BITS )
#define RIPPLES_CACHEWIDTH_MASK (( RIPPLES_CACHEWIDTH ) - 1 )
#define RIPPLES_TEXSIZE ( RIPPLES_CACHEWIDTH * RIPPLES_CACHEWIDTH )
#define RIPPLES_TEXSIZE_MASK ( RIPPLES_TEXSIZE - 1 )
STATIC_ASSERT( RIPPLES_TEXSIZE == 0x4000, "fix the algorithm to work with custom resolution" );
static struct
{
double time;
double oldtime;
short *curbuf, *oldbuf;
short buf[2][RIPPLES_TEXSIZE];
qboolean update;
uint32_t texture[RIPPLES_TEXSIZE];
int gl_texturenum;
int rippletexturenum;
float texturescale; // not all textures are 128x128, scale the texcoords down
} g_ripple;
static qboolean CheckSkybox( const char *name, char out[6][MAX_STRING] )
{
const char *skybox_ext[3] = { "dds", "tga", "bmp" };
@@ -799,10 +822,18 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
os = v[3];
ot = v[4];
s = os + r_turbsin[(int)((ot * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
s *= ( 1.0f / SUBDIVIDE_SIZE );
if( !r_ripple.value )
{
s = os + r_turbsin[(int)((ot * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
t = ot + r_turbsin[(int)((os * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
}
else
{
s = os / g_ripple.texturescale;
t = ot / g_ripple.texturescale;
}
t = ot + r_turbsin[(int)((os * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
s *= ( 1.0f / SUBDIVIDE_SIZE );
t *= ( 1.0f / SUBDIVIDE_SIZE );
pglTexCoord2f( s, t );
@@ -822,3 +853,193 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
GL_SetupFogColorForSurfaces();
}
/*
============================================================
HALF-LIFE SOFTWARE WATER
============================================================
*/
void R_ResetRipples( void )
{
g_ripple.curbuf = g_ripple.buf[0];
g_ripple.oldbuf = g_ripple.buf[1];
g_ripple.time = g_ripple.oldtime = gpGlobals->time - 0.1;
memset( g_ripple.buf, 0, sizeof( g_ripple.buf ));
}
void R_InitRipples( void )
{
rgbdata_t pic = { 0 };
pic.width = pic.height = RIPPLES_CACHEWIDTH;
pic.depth = 1;
pic.flags = IMAGE_HAS_COLOR;
pic.buffer = (byte *)g_ripple.texture;
pic.type = PF_RGBA_32;
pic.size = sizeof( g_ripple.texture );
pic.numMips = 1;
memset( pic.buffer, 0, pic.size );
g_ripple.rippletexturenum = GL_LoadTextureInternal( "*rippletex", &pic, TF_NOMIPMAP );
}
static void R_SwapBufs( void )
{
short *tempbufp = g_ripple.curbuf;
g_ripple.curbuf = g_ripple.oldbuf;
g_ripple.oldbuf = tempbufp;
}
static void R_SpawnNewRipple( int x, int y, short val )
{
#define PIXEL( x, y ) ((( x ) & RIPPLES_CACHEWIDTH_MASK ) + ((( y ) & RIPPLES_CACHEWIDTH_MASK) << 7 ))
g_ripple.oldbuf[PIXEL( x, y )] += val;
val >>= 2;
g_ripple.oldbuf[PIXEL( x + 1, y )] += val;
g_ripple.oldbuf[PIXEL( x - 1, y )] += val;
g_ripple.oldbuf[PIXEL( x, y + 1 )] += val;
g_ripple.oldbuf[PIXEL( x, y - 1 )] += val;
#undef PIXEL
}
static void R_RunRipplesAnimation( const short *oldbuf, short *pbuf )
{
size_t i = 0;
const int w = RIPPLES_CACHEWIDTH;
const int m = RIPPLES_TEXSIZE_MASK;
for( i = w; i < m + w; i++, pbuf++ )
{
*pbuf = (
( (int)oldbuf[( i - ( w * 2 )) & m]
+ (int)oldbuf[( i - ( w + 1 )) & m]
+ (int)oldbuf[( i - ( w - 1 )) & m]
+ (int)oldbuf[( i ) & m]) >> 1 ) - (int)*pbuf;
*pbuf -= ( *pbuf >> 6 );
}
}
static int MostSignificantBit( unsigned int v )
{
#if __GNUC__
return 31 - __builtin_clz( v );
#else
int i;
for( i = 0, v >>= 1; v; v >>= 1, i++ );
return i;
#endif
}
void R_AnimateRipples( void )
{
double frametime = gpGlobals->time - g_ripple.time;
g_ripple.update = r_ripple.value && frametime >= r_ripple_updatetime.value;
if( !g_ripple.update )
return;
g_ripple.time = gpGlobals->time;
R_SwapBufs();
if( g_ripple.time - g_ripple.oldtime > r_ripple_spawntime.value )
{
int x, y, val;
g_ripple.oldtime = g_ripple.time;
x = rand() & 0x7fff;
y = rand() & 0x7fff;
val = rand() & 0x3ff;
R_SpawnNewRipple( x, y, val );
}
R_RunRipplesAnimation( g_ripple.oldbuf, g_ripple.curbuf );
}
void R_UpdateRippleTexParams( void )
{
gl_texture_t *tex = R_GetTexture( g_ripple.rippletexturenum );
GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum );
if( gl_texture_nearest.value )
{
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
}
else
{
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
}
}
void R_UploadRipples( texture_t *image )
{
gl_texture_t *glt;
uint32_t *pixels;
int wbits, wmask, wshft;
// discard unuseful textures
if( !r_ripple.value || image->width > RIPPLES_CACHEWIDTH || image->width != image->height )
{
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
return;
}
glt = R_GetTexture( image->gl_texturenum );
if( !glt || !glt->original || !glt->original->buffer || !FBitSet( glt->flags, TF_EXPAND_SOURCE ))
{
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
return;
}
GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum );
// no updates this frame
if( !g_ripple.update && image->gl_texturenum == g_ripple.gl_texturenum )
return;
g_ripple.gl_texturenum = image->gl_texturenum;
if( r_ripple.value == 1.0f )
{
g_ripple.texturescale = Q_max( 1.0f, image->width / 64.0f );
}
else
{
g_ripple.texturescale = 1.0f;
}
pixels = (uint32_t *)glt->original->buffer;
wbits = MostSignificantBit( image->width );
wshft = 7 - wbits;
wmask = image->width - 1;
for( int y = 0; y < image->height; y++ )
{
int ry = y << ( 7 + wshft );
for( int x = 0; x < image->width; x++ )
{
int rx = x << wshft;
int val = g_ripple.curbuf[ry + rx] >> 4;
int py = (y - val) & wmask;
int px = (x + val) & wmask;
int p = ( py << wbits ) + px;
g_ripple.texture[(y << wbits) + x] = pixels[p];
}
}
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, image->width, image->width, 0,
GL_RGBA, GL_UNSIGNED_BYTE, g_ripple.texture );
}

View File

@@ -956,7 +956,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
model_t *model;
vec3_t delta;
model = gEngfuncs.pfnGetModelByIndex( pbeam->modelIndex );
model = CL_ModelHandle( pbeam->modelIndex );
SetBits( pbeam->flags, FBEAM_ISACTIVE );
if( !model || model->type != mod_sprite )
@@ -1159,7 +1159,7 @@ passed through this
*/
static void R_BeamSetup( BEAM *pbeam, vec3_t start, vec3_t end, int modelIndex, float life, float width, float amplitude, float brightness, float speed )
{
model_t *sprite = gEngfuncs.pfnGetModelByIndex( modelIndex );
model_t *sprite = CL_ModelHandle( modelIndex );
if( !sprite ) return;

View File

@@ -949,7 +949,7 @@ void R_RenderWorld (void)
c_drawnode=0;
// auto cycle the world frame for texture animation
RI.currententity = gEngfuncs.GetEntityByIndex(0);
RI.currententity = CL_GetEntityByIndex(0);
//RI.currententity->frame = (int)(gpGlobals->time*2);
VectorCopy (RI.vieworg, tr.modelorg);

View File

@@ -273,9 +273,15 @@ void Mod_UnloadTextures( model_t *mod )
}
}
void GAME_EXPORT R_ProcessEntData( qboolean allocate )
void GAME_EXPORT R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
{
tr.entities = entities;
tr.max_entities = max_entities;
}
static void GAME_EXPORT R_Flush( unsigned int flags )
{
// stub
}
// stubs
@@ -329,7 +335,7 @@ void R_InitSkyClouds(mip_t *mt, texture_t *tx, qboolean custom_palette)
}
void GAME_EXPORT GL_SubdivideSurface(msurface_t *fa)
void GAME_EXPORT GL_SubdivideSurface( model_t *mod, msurface_t *fa )
{
}
@@ -425,6 +431,7 @@ ref_interface_t gReffuncs =
R_AddEntity,
CL_AddCustomBeam,
R_ProcessEntData,
R_Flush,
R_ShowTextures,

View File

@@ -774,14 +774,14 @@ void GAME_EXPORT R_DecalShoot( int textureIndex, int entityIndex, int modelIndex
if( entityIndex > 0 )
{
ent = gEngfuncs.GetEntityByIndex( entityIndex );
ent = CL_GetEntityByIndex( entityIndex );
if( modelIndex > 0 ) model = gEngfuncs.pfnGetModelByIndex( modelIndex );
else if( ent != NULL ) model = gEngfuncs.pfnGetModelByIndex( ent->curstate.modelindex );
if( modelIndex > 0 ) model = CL_ModelHandle( modelIndex );
else if( ent != NULL ) model = CL_ModelHandle( ent->curstate.modelindex );
else return;
}
else if( modelIndex > 0 )
model = gEngfuncs.pfnGetModelByIndex( modelIndex );
model = CL_ModelHandle( modelIndex );
else model = WORLDMODEL;
if( !model ) return;

View File

@@ -1118,7 +1118,7 @@ void D_SolidSurf (surf_t *s)
{
if( alphaspans )
return;
RI.currententity = gEngfuncs.GetEntityByIndex(0); //r_worldentity;
RI.currententity = CL_GetEntityByIndex(0); //r_worldentity;
tr.modelviewIdentity = true;
}

View File

@@ -155,7 +155,7 @@ void R_PushDlights( void )
tr.dlightframecount = tr.framecount;
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
RI.currententity = CL_GetEntityByIndex( 0 );
if( RI.currententity )
RI.currentmodel = RI.currententity->model;

View File

@@ -41,14 +41,9 @@ typedef int fixed16_t;
#include <stdio.h>
#define WORLD (gEngfuncs.GetWorld())
#define WORLDMODEL (gEngfuncs.pfnGetModelByIndex( 1 ))
#define MOVEVARS (gEngfuncs.pfnGetMoveVars())
// make mod_ref.h?
#define LM_SAMPLE_SIZE 16
extern poolhandle_t r_temppool;
#define BLOCK_SIZE tr.block_size // lightmap blocksize
@@ -298,6 +293,15 @@ typedef struct
int sample_size;
uint sample_bits;
qboolean map_unload;
// get from engine
cl_entity_t *entities;
movevars_t *movevars;
model_t **models;
color24 *palette;
cl_entity_t *viewent;
uint max_entities;
} gl_globals_t;
typedef struct
@@ -672,6 +676,21 @@ void TriBrightness( float brightness );
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( (parm), 0 )
//
// helper funcs
//
static inline cl_entity_t *CL_GetEntityByIndex( int index )
{
return &tr.entities[index];
}
static inline model_t *CL_ModelHandle( int index )
{
return tr.models[index];
}
#define WORLDMODEL (tr.models[1])
extern ref_api_t gEngfuncs;
extern ref_globals_t *gpGlobals;

View File

@@ -425,7 +425,7 @@ R_GetFarClip
static float R_GetFarClip( void )
{
if( WORLDMODEL && RI.drawWorld )
return MOVEVARS->zmax * 1.73f;
return tr.movevars->zmax * 1.73f;
return 2048.0f;
}
@@ -539,7 +539,7 @@ void R_RotateForEntity( cl_entity_t *e )
#if 0
float scale = 1.0f;
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
if( e == CL_GetEntityByIndex( 0 ) )
{
R_LoadIdentity();
return;
@@ -567,7 +567,7 @@ void R_TranslateForEntity( cl_entity_t *e )
#if 0
float scale = 1.0f;
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
if( e == CL_GetEntityByIndex( 0 ) )
{
R_LoadIdentity();
return;
@@ -784,7 +784,7 @@ void R_DrawEntitiesOnList( void )
//d_aflatcolor = 0;
tr.blend = 1.0f;
// GL_CheckForErrors();
//RI.currententity = gEngfuncs.GetEntityByIndex(0);
//RI.currententity = CL_GetEntityByIndex(0);
d_pdrawspans = R_PolysetFillSpans8;
GL_SetRenderMode(kRenderNormal);
// first draw solid entities
@@ -815,7 +815,7 @@ void R_DrawEntitiesOnList( void )
extern void (*d_pdrawspans)(void *);
extern void R_PolysetFillSpans8 ( void * );
d_pdrawspans = R_PolysetFillSpans8;
//RI.currententity = gEngfuncs.GetEntityByIndex(0);
//RI.currententity = CL_GetEntityByIndex(0);
R_AliasSetUpTransform();
image_t *image = R_GetTexture(GL_LoadTexture("gfx/env/desertbk", NULL, 0, 0));
r_affinetridesc.pskin = image->pixels[0];
@@ -1938,6 +1938,12 @@ qboolean GAME_EXPORT R_Init( void )
return false;
}
// see R_ProcessEntData for tr.entities initialization
tr.models = gEngfuncs.pfnGetModels();
tr.movevars = gEngfuncs.pfnGetMoveVars();
tr.palette = gEngfuncs.CL_GetPaletteColor();
tr.viewent = gEngfuncs.GetViewModel();
R_InitBlit( glblit );
R_InitImages();

View File

@@ -49,7 +49,7 @@ void GAME_EXPORT CL_DrawParticles( double frametime, particle_t *cl_active_parti
{
particle_t *p;
vec3_t right, up;
color24 *pColor;
color24 color;
int alpha;
float size;
@@ -84,17 +84,17 @@ void GAME_EXPORT CL_DrawParticles( double frametime, particle_t *cl_active_parti
VectorScale( RI.cull_vup, size, up );
p->color = bound( 0, p->color, 255 );
pColor = gEngfuncs.CL_GetPaletteColor( p->color );
color = tr.palette[p->color];
alpha = 255 * (p->die - gpGlobals->time) * 16.0f;
if( alpha > 255 || p->type == pt_static )
alpha = 255;
//TriColor4ub( gEngfuncs.LightToTexGamma( pColor->r ),
// gEngfuncs.LightToTexGamma( pColor->g ),
// gEngfuncs.LightToTexGamma( pColor->b ), alpha );
//TriColor4ub( gEngfuncs.LightToTexGamma( color.r ),
// gEngfuncs.LightToTexGamma( color.g ),
// gEngfuncs.LightToTexGamma( color.b ), alpha );
//TriBrightness( alpha / 255.0f );
_TriColor4f(1.0f*alpha/255/255*pColor->r,1.0f*alpha/255/255*pColor->g,1.0f*alpha/255/255* pColor->b,1.0f );
_TriColor4f(1.0f*alpha/255/255*color.r,1.0f*alpha/255/255*color.g,1.0f*alpha/255/255* color.b,1.0f );
TriBegin( TRI_QUADS );
TriTexCoord2f( 0.0f, 1.0f );
@@ -194,7 +194,7 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
//pglDisable( GL_ALPHA_TEST );
//pglDepthMask( GL_FALSE );
gravity = frametime * MOVEVARS->gravity;
gravity = frametime * tr.movevars->gravity;
scale = 1.0 - (frametime * 0.9);
if( scale < 0.0f ) scale = 0.0f;
@@ -211,7 +211,7 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
{
vec3_t verts[4], tmp2;
vec3_t tmp, normal;
color24 *pColor;
color24 color;
short alpha = p->packedColor;
// Transform point into screen space
@@ -242,9 +242,9 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
p->color = 0;
}
pColor = &gTracerColors[p->color];
//TriColor4ub( pColor->r, pColor->g, pColor->b, p->packedColor );
_TriColor4f(1.0f*alpha/255/255*pColor->r,1.0f*alpha/255/255*pColor->g,1.0f*alpha/255/255* pColor->b,1.0f );
color = gTracerColors[p->color];
//TriColor4ub( color.r, color.g, color.b, p->packedColor );
_TriColor4f(1.0f*alpha/255/255*color.r,1.0f*alpha/255/255*color.g,1.0f*alpha/255/255* color.b,1.0f );
TriBegin( TRI_QUADS );

View File

@@ -895,7 +895,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
{
cl_entity_t *parent;
parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
parent = CL_GetEntityByIndex( e->curstate.aiment );
if( parent && parent->model )
{

View File

@@ -185,7 +185,7 @@ static qboolean R_AllowFlipViewModel( cl_entity_t *e )
{
if( cl_righthand && cl_righthand->value > 0 )
{
if( e == gEngfuncs.GetViewModel() )
if( e == tr.viewent )
return true;
}
@@ -401,7 +401,7 @@ pfnGetViewEntity
*/
static cl_entity_t *pfnGetViewEntity( void )
{
return gEngfuncs.GetViewModel();
return tr.viewent;
}
/*
@@ -1846,7 +1846,7 @@ void R_StudioRenderShadow( int iSprite, float *p1, float *p2, float *p3, float *
if( !p1 || !p2 || !p3 || !p4 )
return;
if( TriSpriteTexture( gEngfuncs.pfnGetModelByIndex( iSprite ), 0 ))
if( TriSpriteTexture( CL_ModelHandle( iSprite ), 0 ))
{
TriRenderMode( kRenderTransAlpha );
_TriColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
@@ -1891,7 +1891,7 @@ R_StudioDrawNormalMesh
generic path
===============
*/
_inline void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
static void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
{
float *lv;
int i;
@@ -1924,7 +1924,7 @@ R_StudioDrawNormalMesh
generic path
===============
*/
_inline void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
static void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
{
float *lv;
int i;
@@ -1956,7 +1956,7 @@ R_StudioDrawNormalMesh
generic path
===============
*/
_inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
static void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
{
float *lv, *av;
int i, idx;
@@ -2246,7 +2246,7 @@ static void R_StudioDrawAbsBBox( void )
int i;
// looks ugly, skip
if( RI.currententity == gEngfuncs.GetViewModel() )
if( RI.currententity == tr.viewent )
return;
if( !R_StudioComputeBBox( p ))
@@ -2384,13 +2384,8 @@ R_StudioSetRemapColors
*/
static void R_StudioSetRemapColors( int newTop, int newBottom )
{
gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
{
gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
m_fDoRemap = true;
}
}
void R_StudioResetPlayerModels( void )
@@ -3137,7 +3132,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
// copy attachments into global entity array
if( RI.currententity->index > 0 )
{
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
}
}
@@ -3180,7 +3175,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
if( pplayer->weaponmodel )
{
cl_entity_t saveent = *RI.currententity;
model_t *pweaponmodel = gEngfuncs.pfnGetModelByIndex( pplayer->weaponmodel );
model_t *pweaponmodel = CL_ModelHandle( pplayer->weaponmodel );
m_pStudioHeader = (studiohdr_t *)gEngfuncs.Mod_Extradata( mod_studio, pweaponmodel );
@@ -3266,7 +3261,7 @@ static int R_StudioDrawModel( int flags )
// copy attachments into global entity array
if( RI.currententity->index > 0 )
{
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
}
}
@@ -3335,7 +3330,7 @@ void R_DrawStudioModel( cl_entity_t *e )
{
if( e->curstate.movetype == MOVETYPE_FOLLOW && e->curstate.aiment > 0 )
{
cl_entity_t *parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment );
if( parent && parent->model && parent->model->type == mod_studio )
{
@@ -3371,7 +3366,7 @@ void R_RunViewmodelEvents( void )
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
return;
RI.currententity = gEngfuncs.GetViewModel();
RI.currententity = tr.viewent;
if( !RI.currententity->model || RI.currententity->model->type != mod_studio )
return;
@@ -3393,7 +3388,7 @@ R_GatherPlayerLight
*/
void R_GatherPlayerLight( void )
{
cl_entity_t *view = gEngfuncs.GetViewModel();
cl_entity_t *view = tr.viewent;
colorVec c;
tr.ignore_lightgamma = true;
@@ -3409,7 +3404,7 @@ R_DrawViewModel
*/
void R_DrawViewModel( void )
{
cl_entity_t *view = gEngfuncs.GetViewModel();
cl_entity_t *view = tr.viewent;
R_GatherPlayerLight();
@@ -3610,7 +3605,7 @@ void Mod_StudioUnloadTextures( void *data )
static model_t *pfnModelHandle( int modelindex )
{
return gEngfuncs.pfnGetModelByIndex( modelindex );
return CL_ModelHandle( modelindex );
}
static void *pfnMod_CacheCheck( struct cache_user_s *c )

View File

@@ -16,7 +16,7 @@ build_engine()
if [ "$APP" = "xashds" ]; then
./waf configure -T release -d --enable-tests || die_configure
elif [ "$APP" = "xash3d-fwgs" ]; then
./waf configure -T release --enable-stb --enable-utils --enable-gl4es --enable-gles1 --enable-gles2 --enable-tests || die_configure
./waf configure -T release --enable-utils --enable-gl4es --enable-gles1 --enable-gles2 --enable-tests || die_configure
else
die
fi

View File

@@ -1,25 +1,22 @@
#!/bin/bash
export ANDROID_SDK_HOME=$GITHUB_WORKSPACE/sdk
export ANDROID_NDK_HOME=$ANDROID_SDK_HOME/ndk-bundle
unset ANDROID_SDK_ROOT
export JAVA_HOME=$GITHUB_WORKSPACE/jdk-17.0.7+7
export ANDROID_HOME=$GITHUB_WORKSPACE/sdk
export PATH=$PATH:$JAVA_HOME/bin:$ANDROID_HOME/tools:$ANDROID_HOME/tools/bin:$ANDROID_HOME/platform-tools:$ANDROID_HOME/cmdline-tools/tools/bin
pushd android
if [[ "$GH_CPU_ARCH" == "32" ]]; then
export ARCHS="armeabi armeabi-v7a x86"
elif [[ "$GH_CPU_ARCH" == "64" ]]; then
export ARCHS="aarch64 x86_64"
elif [[ "$GH_CPU_ARCH" == "32&64" ]]; then
export ARCHS="armeabi armeabi-v7a x86 aarch64 x86_64"
fi
sh compile.sh release
./gradlew assembleContinuous
pushd app/build/outputs/apk/continuous
$ANDROID_HOME/build-tools/34.0.0/apksigner sign --ks $GITHUB_WORKSPACE/android/debug.keystore --ks-key-alias androiddebugkey \
--ks-pass pass:android --key-pass pass:android --out app-continuous-signed.apk app-continuous-unsigned.apk
popd
popd
mkdir -p artifacts/
if [[ "$GH_CPU_ARCH" == "64" ]]; then
mv android/xashdroid.apk artifacts/xashdroid-64.apk
else
mv android/xashdroid.apk artifacts/xashdroid-32.apk
fi
mv android/app/build/outputs/apk/continuous/app-continuous-signed.apk artifacts/xash3d-fwgs-android.apk

View File

@@ -41,7 +41,7 @@ make -C libsolder install || die
echo "Building engine..."
./waf configure -T release --nswitch || die_configure
./waf build install --destdir=pkgtemp/xash3d || die
./waf build install --destdir=pkgtemp/xash3d -v || die
echo "Building HLSDK..."

Some files were not shown because too many files have changed in this diff Show More