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..

73 Commits

Author SHA1 Message Date
Alibek Omarov
7e06417db6 ref: use vector initializer macros 2026-05-20 13:13:07 -04:00
Alibek Omarov
1901c8a91d engine: use vector initializer macros 2026-05-20 13:11:07 -04:00
Alibek Omarov
2511c07a66 ref: use designated initializers where possible 2026-05-20 12:44:47 -04:00
Alibek Omarov
20b2332ca1 filesystem: use designated initializers where possible 2026-05-20 12:44:36 -04:00
Alibek Omarov
a244c4d453 engine: use designated initializers where possible 2026-05-20 12:44:26 -04:00
Alibek Omarov
0b14349cdb public: add Vec2, Vec3 and Vec4 macros used for initializers 2026-05-20 12:43:40 -04:00
Alibek Omarov
70272ca903 engine: platform: refactor variable declarations 2026-05-20 20:15:01 +05:00
Alibek Omarov
4fbdf5e8ee engine: common: refactor variable declarations 2026-05-20 20:15:01 +05:00
Alibek Omarov
7e939b5cd7 engine: client: refactor variable declarations 2026-05-20 20:15:01 +05:00
Alibek Omarov
264f69cd91 engine: server: refactor variable declarations 2026-05-20 20:15:01 +05:00
Alibek Omarov
40af9f992e ref: gl: refactor variable declarations 2026-05-20 20:15:01 +05:00
Alibek Omarov
d8e3a78aba ref: soft: refactor variable declarations 2026-05-20 20:15:01 +05:00
Alibek Omarov
28ac39fd84 ref: common: refactor variable declarations 2026-05-19 21:14:25 +05:00
Alibek Omarov
a742fa385d filesystem: refactor variable declarations 2026-05-19 21:10:29 +05:00
Alibek Omarov
e47c675386 public: refactor variable declarations 2026-05-19 21:05:09 +05:00
Владислав Сухов
de585f80fb 3rdparty: mainui: update 2026-05-19 19:38:12 +05:00
Владислав Сухов
af58ef4a2a engine: menu_int: add flags for mipmaps and alpha channel support in image handling 2026-05-19 19:38:12 +05:00
Владислав Сухов
dbe3f42485 engine: update player logo color to RGB format 2026-05-19 19:38:12 +05:00
Alibek Omarov
0053edbe7b scripts: gha: drop signing step from build_android.sh, as it's done on gradle level now 2026-05-18 13:01:22 +05:00
Alibek Omarov
61f3369957 filesystem: refactor large filesystem.c into smaller files 2026-05-18 12:50:08 +05:00
Alibek Omarov
334bebb1fb engine: use memcpy when reading sprite model to avoid unaligned access 2026-05-17 12:34:21 +05:00
Alibek Omarov
463ed05340 android: add auto-updater to the launcher 2026-05-17 12:12:40 +05:00
Alibek Omarov
92bad81d9a engine: client: fix off-by-one 2026-05-17 11:48:20 +05:00
Alibek Omarov
4c667d9d8c engine: client: bound current_position with HISTORY_MASK, in case of something passes invalid values 2026-05-17 11:45:22 +05:00
Alibek Omarov
cb04e9cbd5 engine: server: also use constant time string comparison for sv_password 2026-05-17 11:26:53 +05:00
Alibek Omarov
c2c781f039 engine: server: harden rcon, use constant time comparison, do not output untrusted data to log 2026-05-17 11:23:55 +05:00
Alibek Omarov
dbe1a2742e public: add Q_strcmp_constant_time 2026-05-17 11:23:08 +05:00
Alibek Omarov
fe2019ee06 engine: common: add more cases to COM_IsSafeToDownload 2026-05-17 11:20:00 +05:00
Alibek Omarov
e5c091c303 engine: client: fix off-by-one error in CL_ParseResource 2026-05-17 11:17:42 +05:00
Alibek Omarov
9d050e7ed3 engine: limit decompressed buffer alloc size to 64MiB 2026-05-17 11:17:23 +05:00
Alibek Omarov
be35b3503e engine: limit maximum amount of pending fragbufs 2026-05-17 10:54:51 +05:00
Alibek Omarov
5fad4ae6ca engine: client: mark rcon and connect commands privileged 2026-05-17 10:51:44 +05:00
Alibek Omarov
2290ae0239 public: disable Amiga's double-slash check in CheckNastyPath 2026-05-17 10:42:22 +05:00
Alibek Omarov
9082a47348 engine: validate paths before downloading 2026-05-17 10:41:59 +05:00
Alibek Omarov
5d7ed9d8a7 public: add CheckNastyPath from Darkplaces's VFS so it can be used in engine for path traversal checks 2026-05-16 21:28:51 +05:00
Alibek Omarov
8120669e5b engine: restore bounds check in Delta_FindStructByIndex, as it gets passed arbitrary numbers too 2026-05-16 21:27:51 +05:00
Alibek Omarov
fb6c4a224c engine: check for overflow in split packet reassembly 2026-05-16 21:13:47 +05:00
Alibek Omarov
166763a887 engine: common: limit amount of delta encoded fields by 64 in GoldSrc protocol (because this is the maximum it allows anyway) 2026-05-16 21:12:49 +05:00
Alibek Omarov
e56cf4e1da engine: client: validate player index and max players 2026-05-16 21:00:50 +05:00
Alibek Omarov
fc4b982ecc engine: client: correctly skip message that would overflow temp entity buffer 2026-05-16 20:59:57 +05:00
Alibek Omarov
d305292340 engine: zone: in CheckAlloc walk through over both allocation chains, so that we don't read out of bounds if passed pointer is not allocated by zone allocator 2026-05-16 12:56:49 +05:00
Alibek Omarov
9ee6be87d7 engine: host: try to avoid recursive Host_Error 2026-05-16 12:37:08 +05:00
Alibek Omarov
4e4a54ab68 engine: despite byte-swapping code is no-op on little endian, it still fires and can read out of bounds on some models, leading to crash 2026-05-16 12:21:46 +05:00
Alibek Omarov
516554b704 public: update miniz to latest version 2026-05-15 12:36:56 +05:00
Alibek Omarov
7be955c493 gitignore: do not even try adding slop generators garbage 2026-05-15 11:39:45 +05:00
Владислав Сухов
c6fb702fb1 engine: add MenuFactory native object 2026-05-15 08:48:58 +05:00
Alibek Omarov
cae1d32c66 3rdparty: gl-wes-v2: update 2026-05-13 11:14:32 +05:00
Alibek Omarov
5e70995989 ref: gl: more maybe unused stuff 2026-05-13 11:13:46 +05:00
Alibek Omarov
50f7f3bb87 engine: server: mark str64 as maybe unused 2026-05-13 11:12:19 +05:00
Alibek Omarov
7c3da8c381 3rdparty: gl-wes-v2: update 2026-05-13 11:11:41 +05:00
Alibek Omarov
e38d3511b5 3rdparty: nanogl: update 2026-05-13 11:11:32 +05:00
Alibek Omarov
d4fcebb377 3rdparty: MultiEmulator: update 2026-05-13 11:11:22 +05:00
Alibek Omarov
996f0e906b engine: client: drop double free check from dbghulls 2026-05-13 10:53:21 +05:00
Alibek Omarov
0f490a2f16 engine: client: fix warnings, cleanup unused or maybe-uninitialized variables 2026-05-13 10:48:37 +05:00
Alibek Omarov
cef6cb58bb ref: gl: fix maybe-uninitialized 2026-05-13 10:47:15 +05:00
Alibek Omarov
47aad1b3a3 ref: soft: cleanup unused variables 2026-05-13 10:46:59 +05:00
Alibek Omarov
ff8efebba2 engine: fix more warnings 2026-05-13 10:46:44 +05:00
Alibek Omarov
be6571a6a2 3rdparty: library_suffix: update 2026-05-13 10:45:50 +05:00
Alibek Omarov
1d67585df4 3rdparty: mainui: update 2026-05-13 10:45:39 +05:00
Alibek Omarov
10d441f825 public: fix warnings, add guards around some of the macros, remove unused variable 2026-05-13 10:30:35 +05:00
Alibek Omarov
2dc132f817 engine: common: fix up warnings, clean up unused variables 2026-05-13 10:13:52 +05:00
Alibek Omarov
e9bdbf2f33 ref: gl: mark maybe unused globals 2026-05-13 10:11:47 +05:00
Alibek Omarov
b630a84447 common: xash3d_types: add macro MAYBE_UNUSED 2026-05-13 10:11:21 +05:00
Alibek Omarov
dccd076b92 engine: platform: sdl2: cleanup unused variables 2026-05-13 10:09:49 +05:00
Alibek Omarov
cb7ea5729a engine: server: cleanup unused variables 2026-05-13 10:09:37 +05:00
Alibek Omarov
9bad17505e filesystem: cleanup unused variables 2026-05-13 10:09:19 +05:00
Alibek Omarov
bf990d1040 ref: gl: cleanup unused variables 2026-05-13 10:09:09 +05:00
Alibek Omarov
63e112bf4c engine: client: soundlib: add more broken null files 2026-05-13 09:32:50 +05:00
Alibek Omarov
0aac2e4d32 engine: zone: add small allocation optimization, reducing the size of <255 bytes allocations at the cost of less debug info
Keep it opt-in through a flag at pool alloc time.
Opt-in console related allocations, they are usually small enough strings.
2026-05-13 09:32:50 +05:00
Alibek Omarov
33b3cdb0f5 engine: client: soundlib: catch broken null.wav and replace it with silence 2026-05-10 03:02:24 +05:00
Alibek Omarov
9c4edaed21 engine: client: sound: switch to single-pass mixing, now channels gets upscaled directly to DMA speed, fixing the issue with s_lerping 2026-05-10 02:48:23 +05:00
Alibek Omarov
d4205867dd public: simplify COM_Strip and COM_DefaultExtension by reusing extension extraction function. Add moar tests for them 2026-05-10 00:56:44 +05:00
Alibek Omarov
3c07680263 android: pack crash log to ZIP file, put system and intent info alongside it. Properly handle if multple email clients are installed on device (tested with gmail, outlook and k-9). 2026-05-10 00:32:29 +05:00
250 changed files with 17765 additions and 19300 deletions

13
.gitignore vendored
View File

@@ -361,3 +361,16 @@ cmake-build-*
3rdparty/SDL
3rdparty/hlsdk-portable
!scripts/build-ninja.py
# slop
CLAUDE.md
AGENTS.md
GEMINI.md
.claude/
.gemini/
.cursor*
.windsurf*
.aider*
.continue/
.codeium/
.github/copilot-instructions.md

View File

@@ -16,6 +16,7 @@ Only these objects are guaranteed to be available on all targets.
|-------------|-----------|
| `VFileSystem009` | Provides C++ interface to filesystem, binary-compatible with Valve's VFileSystem009. |
| `XashFileSystemXXX` | Provides C interface to filesystem. This interface is unstable and not recommended for generic use, outside of engine internals. For more info about current version look into `filesystem.h`. |
| `MenuFactory` | Returns a `CreateInterface` function pointer (`pfnCreateInterface_t`) for the currently loaded menu library. |
#### Android-specific objects

3
android/.gitignore vendored
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@@ -11,4 +11,5 @@ local.properties
release/
*.hprof
.vscode/
*.bak
*.bak
.kotlin/

View File

@@ -20,6 +20,8 @@ extensions.configure<ApplicationExtension> {
minSdk = 21
targetSdk = 35
buildConfigField("String", "GIT_HASH", "\"${getGitHash()}\"")
externalNativeBuild {
val engineRoot = projectDir.parentFile.parent
@@ -58,6 +60,15 @@ extensions.configure<ApplicationExtension> {
buildConfig = true
}
signingConfigs {
create("androidDebugKey") {
storeFile = File(projectDir.parentFile, "debug.keystore")
storePassword = "android"
keyAlias = "androiddebugkey"
keyPassword = "android"
}
}
lint {
abortOnError = false
}
@@ -91,6 +102,7 @@ extensions.configure<ApplicationExtension> {
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
buildConfigField("boolean", "ENABLE_AUTO_UPDATE", "false")
}
release {
@@ -99,6 +111,7 @@ extensions.configure<ApplicationExtension> {
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
buildConfigField("boolean", "ENABLE_AUTO_UPDATE", "false")
}
register("asan") {
@@ -108,6 +121,8 @@ extensions.configure<ApplicationExtension> {
register("continuous") {
initWith(getByName("release"))
applicationIdSuffix = ".test"
buildConfigField("boolean", "ENABLE_AUTO_UPDATE", "true")
signingConfig = signingConfigs.getByName("androidDebugKey")
}
}
}

View File

@@ -1,4 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name" translatable="false">Xash3D FWGS (Test)</string>
<string name="authority" translatable="false">su.xash.engine.test.documents</string>
</resources>

View File

@@ -48,6 +48,8 @@
<uses-permission android:name="android.permission.INTERNET" />
<!-- Dedicated server -->
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
<!-- Self-update: install downloaded APK -->
<uses-permission android:name="android.permission.REQUEST_INSTALL_PACKAGES" />
<application
android:name=".MainApplication"
@@ -76,8 +78,16 @@
android:grantUriPermissions="true">
<meta-data
android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="@xml/provider_paths" />
android:resource="@xml/paths" />
</provider>
<receiver
android:name=".model.InstallStatusReceiver"
android:exported="false">
<intent-filter>
<action android:name="su.xash.engine.INSTALL_RESULT" />
</intent-filter>
</receiver>
<activity
android:name=".XashActivity"
android:alwaysRetainTaskState="true"
@@ -95,5 +105,9 @@
<intent>
<action android:name="su.xash.engine.MOD" />
</intent>
<intent>
<action android:name="android.intent.action.SENDTO" />
<data android:scheme="mailto" />
</intent>
</queries>
</manifest>

View File

@@ -1,15 +1,26 @@
package su.xash.engine
import android.content.ActivityNotFoundException
import android.content.Context
import android.content.Intent
import android.os.Bundle
import android.provider.Settings
import androidx.appcompat.app.AlertDialog
import androidx.appcompat.app.AppCompatActivity
import androidx.core.net.toUri
import androidx.lifecycle.lifecycleScope
import androidx.navigation.NavController
import androidx.navigation.fragment.NavHostFragment
import androidx.navigation.ui.AppBarConfiguration
import androidx.navigation.ui.navigateUp
import androidx.navigation.ui.setupActionBarWithNavController
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import kotlinx.coroutines.launch
import su.xash.engine.databinding.ActivityMainBinding
import su.xash.engine.model.AppUpdater
import su.xash.engine.util.CrashReports
import su.xash.engine.util.monospaceTextView
import su.xash.engine.util.showDownloadProgressDialog
import java.io.File
import java.text.SimpleDateFormat
import java.util.Date
@@ -36,6 +47,94 @@ class MainActivity : AppCompatActivity() {
CrashReports.prune(this)
showPendingCrashReport()
checkForEngineUpdate()
}
private fun checkForEngineUpdate() {
val prefs = getSharedPreferences(UPDATE_PREFS, Context.MODE_PRIVATE)
val now = System.currentTimeMillis()
if (now - prefs.getLong(KEY_LAST_CHECK, 0L) < CHECK_INTERVAL_MS)
return
val updater = AppUpdater(this)
lifecycleScope.launch {
val info = updater.checkForUpdate()
prefs.edit().putLong(KEY_LAST_CHECK, now).apply()
if (info == null)
return@launch
if (prefs.getInt(KEY_DISMISSED_BUILDNUM, -1) >= info.buildNum)
return@launch
val changelog = updater.fetchChangelog(BuildConfig.GIT_HASH, info.tagName)
showEngineUpdateDialog(updater, info.buildNum, changelog, prefs)
}
}
private fun showEngineUpdateDialog(
updater: AppUpdater,
remoteBuildNum: Int,
changelog: List<AppUpdater.CommitInfo>?,
prefs: android.content.SharedPreferences,
) {
val builder = MaterialAlertDialogBuilder(this)
.setTitle(R.string.engine_update_available)
.setMessage(getString(R.string.engine_update_message, remoteBuildNum))
.setPositiveButton(R.string.engine_update_download) { _, _ ->
showEngineDownloadDialog(updater)
}
.setNegativeButton(R.string.engine_update_later) { _, _ ->
prefs.edit().putInt(KEY_DISMISSED_BUILDNUM, remoteBuildNum).apply()
}
if (!changelog.isNullOrEmpty()) {
val text = buildString {
append(getString(R.string.engine_update_changelog_header))
val shown = changelog.take(CHANGELOG_MAX_LINES)
for (c in shown)
append("\n").append(c.subject)
val extra = changelog.size - shown.size
if (extra > 0)
append("\n").append(getString(R.string.engine_update_changelog_more, extra))
}
builder.setView(monospaceTextView(this, text))
}
builder.show()
}
private fun showEngineDownloadDialog(updater: AppUpdater) {
if (!updater.canInstall()) {
promptForInstallPermission()
return
}
showDownloadProgressDialog(
ctx = this,
titleRes = R.string.engine_update_downloading,
cancelable = true,
scope = lifecycleScope,
download = { onProgress -> updater.downloadAndInstall(onProgress) },
)
}
private fun promptForInstallPermission() {
MaterialAlertDialogBuilder(this)
.setTitle(R.string.engine_update_permission_needed)
.setMessage(R.string.engine_update_permission_message)
.setPositiveButton(R.string.engine_update_open_settings) { _, _ ->
val packageIntent = Intent(Settings.ACTION_MANAGE_UNKNOWN_APP_SOURCES,
"package:$packageName".toUri())
try {
startActivity(packageIntent)
} catch (_: ActivityNotFoundException) {
try {
startActivity(Intent(Settings.ACTION_MANAGE_UNKNOWN_APP_SOURCES))
} catch (_: ActivityNotFoundException) {
// no settings screen — nothing more we can do
}
}
}
.setNegativeButton(android.R.string.cancel, null)
.show()
}
override fun onSupportNavigateUp(): Boolean {
@@ -43,26 +142,44 @@ class MainActivity : AppCompatActivity() {
}
private fun showPendingCrashReport() {
val pending = CrashReports.pendingFile(this)
val pending = CrashReports.pendingStacktrace(this)
if (!pending.exists() || pending.length() == 0L)
return
val historyDir = CrashReports.historyDir(this).apply { mkdirs() }
val ts = SimpleDateFormat("yyyyMMdd-HHmmss", Locale.US).format(Date())
val archived = File(historyDir, "crash-$ts.log")
if (!pending.renameTo(archived)) {
// fall back to in-place read if move failed; still consume the file
archived.writeText(pending.readText())
pending.delete()
}
val entryDir = File(historyDir, "crash-$ts").apply { mkdirs() }
val content = archived.readText()
moveOrCopy(pending, File(entryDir, CrashReports.STACKTRACE_NAME))
moveOrCopy(CrashReports.pendingSysinfo(this), File(entryDir, CrashReports.SYSINFO_NAME))
moveOrCopy(CrashReports.pendingIntent(this), File(entryDir, CrashReports.INTENT_NAME))
val entry = CrashReports.Entry(entryDir)
AlertDialog.Builder(this)
.setTitle(R.string.crash_dialog_title)
.setView(CrashReports.buildContentView(this, content))
.setPositiveButton(R.string.crash_send_to_developers) { _, _ -> CrashReports.sendByEmail(this, content) }
.setNeutralButton(R.string.crash_share) { _, _ -> CrashReports.share(this, archived) }
.setView(monospaceTextView(this, entry.summary()))
.setPositiveButton(R.string.crash_send_to_developers) { _, _ -> CrashReports.sendByEmail(this, entry) }
.setNeutralButton(R.string.crash_share) { _, _ -> CrashReports.share(this, entry) }
.setNegativeButton(R.string.crash_dismiss, null)
.show()
}
private fun moveOrCopy(src: File, dst: File) {
if (!src.exists())
return
if (src.renameTo(dst))
return
dst.writeText(src.readText())
src.delete()
}
companion object {
private const val CHANGELOG_MAX_LINES = 15
private const val UPDATE_PREFS = "app_updater"
private const val KEY_LAST_CHECK = "last_check_ms"
private const val KEY_DISMISSED_BUILDNUM = "dismissed_buildnum"
private const val CHECK_INTERVAL_MS = 24 * 60 * 60 * 1000L
}
}

View File

@@ -1,6 +1,7 @@
package su.xash.engine;
import android.annotation.SuppressLint;
import android.content.Intent;
import android.content.pm.ActivityInfo;
import android.content.res.AssetManager;
import android.os.Build;
@@ -14,6 +15,7 @@ import android.view.WindowManager;
import org.libsdl.app.SDLActivity;
import su.xash.engine.util.AndroidBug5497Workaround;
import su.xash.engine.util.CrashReports;
import java.io.File;
import java.util.Arrays;
@@ -121,6 +123,45 @@ public class XashActivity extends SDLActivity {
return getWindow().superDispatchKeyEvent(event);
}
private static void appendStringExtra(StringBuilder sb, Intent intent, String key) {
String value = intent.getStringExtra(key);
if (value != null)
sb.append(" ").append(key).append(" = ").append(value).append('\n');
}
// record intent info, so that it could be consumed later for crash reporting
private void recordLaunchInfo() {
// do not overwrite current launch info with pending crash log, shouldn't happen but might
File pendingCrash = new File(getFilesDir(), "crashes/" + CrashReports.STACKTRACE_NAME);
if (pendingCrash.exists() && pendingCrash.length() > 0)
return;
// write Android version, fingerprint, supported abis, etc
CrashReports.writeSystemInfo(this);
// now create intent info and pass it to crash reporting
Intent intent = getIntent();
if (intent == null)
return;
StringBuilder sb = new StringBuilder();
sb.append("Action: ").append(intent.getAction()).append('\n');
sb.append("Data: ").append(intent.getDataString()).append('\n');
sb.append("Calling package: ").append(getCallingPackage()).append('\n');
sb.append("Extras:\n");
// only write intent extras that we care about
appendStringExtra(sb, intent, "gamedir");
appendStringExtra(sb, intent, "gamelibdir");
appendStringExtra(sb, intent, "pakfile");
appendStringExtra(sb, intent, "basedir");
appendStringExtra(sb, intent, "package");
appendStringExtra(sb, intent, "argv");
sb.append(" usevolume = ").append(intent.getBooleanExtra("usevolume", false)).append('\n');
String[] env = intent.getStringArrayExtra("env");
if (env != null)
sb.append(" env = ").append(Arrays.toString(env)).append('\n');
CrashReports.writeIntentInfo(this, sb.toString());
}
// TODO: REMOVE LATER, temporary launchers support?
@Override
protected String[] getArguments() {
@@ -128,6 +169,8 @@ public class XashActivity extends SDLActivity {
crashDir.mkdirs();
nativeSetenv("XASH3D_CRASH_DIR", crashDir.getAbsolutePath());
recordLaunchInfo();
String gamedir = getIntent().getStringExtra("gamedir");
if (gamedir == null) gamedir = "valve";
nativeSetenv("XASH3D_GAME", gamedir);

View File

@@ -0,0 +1,205 @@
package su.xash.engine.model
import android.app.PendingIntent
import android.content.Context
import android.content.Intent
import android.content.pm.PackageInstaller
import android.os.Build
import android.util.Log
import kotlinx.coroutines.CancellationException
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.ensureActive
import kotlinx.coroutines.withContext
import org.json.JSONException
import org.json.JSONObject
import su.xash.engine.BuildConfig
import java.io.File
import java.io.FileOutputStream
import java.io.IOException
import java.net.HttpURLConnection
import java.net.URL
import kotlin.coroutines.coroutineContext
class AppUpdater(private val context: Context) {
data class UpdateInfo(val buildNum: Int, val tagName: String)
data class CommitInfo(val sha: String, val subject: String)
fun canInstall(): Boolean =
Build.VERSION.SDK_INT < Build.VERSION_CODES.O ||
context.packageManager.canRequestPackageInstalls()
suspend fun checkForUpdate(): UpdateInfo? {
if (!BuildConfig.ENABLE_AUTO_UPDATE) return null
return withContext(Dispatchers.IO) {
var connection: HttpURLConnection? = null
try {
connection = URL(RELEASE_API_URL).openConnection() as HttpURLConnection
connection.connectTimeout = 5000
connection.readTimeout = 5000
connection.setRequestProperty("Accept", "application/vnd.github+json")
connection.connect()
if (connection.responseCode != HttpURLConnection.HTTP_OK) {
Log.w(TAG, "Release API check failed: HTTP ${connection.responseCode}")
return@withContext null
}
val release = JSONObject(connection.inputStream.bufferedReader().readText())
val body = release.optString("body", "")
val tagName = release.optString("tag_name").ifEmpty { TAG_CONTINUOUS }
// buildnum is days-since-2015-04-01, same metric as VERSION_CODE / 10000
val remote = BUILDNUM_REGEX.find(body)?.groupValues?.get(1)?.toIntOrNull()
val localDays = BuildConfig.VERSION_CODE / 10000
Log.i(TAG, "Remote buildnum: $remote (tag=$tagName), local: $localDays")
if (remote != null && remote - localDays >= STALENESS_DAYS)
UpdateInfo(remote, tagName)
else
null
} catch (e: CancellationException) {
throw e
} catch (e: IOException) {
Log.w(TAG, "Update check failed: ${e.message}")
null
} catch (e: JSONException) {
Log.w(TAG, "Update check parse failed: ${e.message}")
null
} finally {
connection?.disconnect()
}
}
}
suspend fun fetchChangelog(fromRef: String, toRef: String): List<CommitInfo>? {
if (fromRef.isEmpty() || toRef.isEmpty())
return null
return withContext(Dispatchers.IO) {
var connection: HttpURLConnection? = null
try {
connection = URL("$COMPARE_API_BASE/$fromRef...$toRef").openConnection() as HttpURLConnection
connection.connectTimeout = 5000
connection.readTimeout = 5000
connection.setRequestProperty("Accept", "application/vnd.github+json")
connection.connect()
if (connection.responseCode != HttpURLConnection.HTTP_OK) {
Log.w(TAG, "Compare API failed: HTTP ${connection.responseCode}")
return@withContext null
}
val json = JSONObject(connection.inputStream.bufferedReader().readText())
val commits = json.optJSONArray("commits") ?: return@withContext null
val result = ArrayList<CommitInfo>(commits.length())
for (i in 0 until commits.length()) {
val c = commits.getJSONObject(i)
val sha = c.optString("sha").ifEmpty { continue }
val msg = c.optJSONObject("commit")?.optString("message") ?: continue
val subject = msg.substringBefore('\n').trim()
if (subject.isNotEmpty())
result.add(CommitInfo(sha, subject))
}
// GitHub returns oldest first
result.reverse()
result
} catch (e: CancellationException) {
throw e
} catch (e: IOException) {
Log.w(TAG, "Changelog fetch failed: ${e.message}")
null
} catch (e: JSONException) {
Log.w(TAG, "Changelog parse failed: ${e.message}")
null
} finally {
connection?.disconnect()
}
}
}
suspend fun downloadAndInstall(onProgress: (Long, Long) -> Unit): Result<Unit> {
return withContext(Dispatchers.IO) {
val tempFile = File(context.cacheDir, "xash3d-fwgs-update.apk")
var connection: HttpURLConnection? = null
try {
connection = URL(APK_URL).openConnection() as HttpURLConnection
connection.connectTimeout = 10000
connection.readTimeout = 30000
connection.instanceFollowRedirects = true
connection.connect()
if (connection.responseCode != HttpURLConnection.HTTP_OK)
return@withContext Result.failure(IOException("HTTP ${connection.responseCode}"))
val total = connection.contentLengthLong
var downloaded = 0L
var lastEmit = 0L
connection.inputStream.use { input ->
FileOutputStream(tempFile).use { output ->
val buffer = ByteArray(65536)
while (true) {
coroutineContext.ensureActive()
val read = input.read(buffer)
if (read < 0)
break
output.write(buffer, 0, read)
downloaded += read
val now = System.currentTimeMillis()
if (now - lastEmit >= PROGRESS_INTERVAL_MS) {
lastEmit = now
withContext(Dispatchers.Main) { onProgress(downloaded, total) }
}
}
}
}
withContext(Dispatchers.Main) { onProgress(downloaded, total) }
Log.i(TAG, "Downloaded APK: ${tempFile.length()} bytes -> ${tempFile.absolutePath}")
triggerInstall(tempFile)
Result.success(Unit)
} catch (e: CancellationException) {
tempFile.delete()
throw e
} catch (e: IOException) {
tempFile.delete()
Result.failure(e)
} finally {
connection?.disconnect()
}
}
}
private fun triggerInstall(apk: File) {
val installer = context.packageManager.packageInstaller
val params = PackageInstaller.SessionParams(PackageInstaller.SessionParams.MODE_FULL_INSTALL)
val sessionId = installer.createSession(params)
installer.openSession(sessionId).use { session ->
session.openWrite("base.apk", 0, apk.length()).use { out ->
apk.inputStream().use { it.copyTo(out) }
session.fsync(out)
}
val statusIntent = Intent(INSTALL_ACTION).setPackage(context.packageName)
val piFlags = PendingIntent.FLAG_UPDATE_CURRENT or
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) PendingIntent.FLAG_MUTABLE else 0
val pi = PendingIntent.getBroadcast(context, sessionId, statusIntent, piFlags)
session.commit(pi.intentSender)
}
}
companion object {
private const val TAG = "AppUpdater"
private const val STALENESS_DAYS = 3
private const val PROGRESS_INTERVAL_MS = 100L
private const val TAG_CONTINUOUS = "continuous"
private const val INSTALL_ACTION = "su.xash.engine.INSTALL_RESULT"
private const val APK_URL =
"https://github.com/FWGS/xash3d-fwgs/releases/download/continuous/xash3d-fwgs-android.apk"
private const val RELEASE_API_URL =
"https://api.github.com/repos/FWGS/xash3d-fwgs/releases/tags/continuous"
private const val COMPARE_API_BASE =
"https://api.github.com/repos/FWGS/xash3d-fwgs/compare"
private val BUILDNUM_REGEX = Regex("""buildnum\s+(\d+)""")
}
}

View File

@@ -6,17 +6,15 @@ import android.content.pm.PackageInfo
import android.content.pm.PackageManager
import android.graphics.Bitmap
import android.graphics.BitmapFactory
import android.view.LayoutInflater
import android.widget.TextView
import androidx.core.net.toUri
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.progressindicator.LinearProgressIndicator
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.SupervisorJob
import kotlinx.coroutines.launch
import su.xash.engine.R
import su.xash.engine.XashActivity
import su.xash.engine.util.showDownloadProgressDialog
import java.io.File
import java.io.FileInputStream
@@ -139,44 +137,14 @@ class Game(val ctx: Context, val basedir: File, val gameInfoFile: File) {
}
private fun showDownloadDialog(ctx: Context, downloader: GameLibDownloader, commandLineArgs: String) {
val view = LayoutInflater.from(ctx).inflate(R.layout.dialog_download_progress, null)
val progressBar = view.findViewById<LinearProgressIndicator>(R.id.downloadProgress)
val statusText = view.findViewById<TextView>(R.id.downloadStatus)
val dialog = MaterialAlertDialogBuilder(ctx)
.setTitle(R.string.downloading_game_libs)
.setView(view)
.setCancelable(true)
.setNegativeButton(android.R.string.cancel) { d, _ -> d.dismiss() }
.create()
dialog.show()
val scope = CoroutineScope(Dispatchers.Main + SupervisorJob())
val job = scope.launch {
val result = downloader.download(basedir.name) { progress ->
progressBar.isIndeterminate = false
progressBar.progress = (progress * 100).toInt()
statusText.text = ctx.getString(R.string.download_progress, (progress * 100).toInt())
}
if (!dialog.isShowing) return@launch
dialog.dismiss()
if (result.isSuccess) {
launchEngine(ctx, commandLineArgs)
} else {
MaterialAlertDialogBuilder(ctx)
.setTitle(R.string.download_failed)
.setMessage(result.exceptionOrNull()?.message
?: ctx.getString(R.string.download_error))
.setPositiveButton(android.R.string.ok, null)
.show()
}
}
dialog.setOnDismissListener { job.cancel() }
showDownloadProgressDialog(
ctx = ctx,
titleRes = R.string.downloading_game_libs,
cancelable = true,
scope = CoroutineScope(Dispatchers.Main + SupervisorJob()),
download = { onProgress -> downloader.download(basedir.name, onProgress) },
onSuccess = { launchEngine(ctx, commandLineArgs) },
)
}
private fun showManifestErrorDialog(ctx: Context, commandLineArgs: String, cause: Throwable) {

View File

@@ -199,7 +199,7 @@ class GameLibDownloader(private val context: Context) {
private suspend fun tryDownload(
url: String,
dest: File,
onProgress: (Float) -> Unit
onProgress: (Long, Long) -> Unit
): Exception? {
var connection: HttpURLConnection? = null
try {
@@ -215,6 +215,7 @@ class GameLibDownloader(private val context: Context) {
val total = connection.contentLengthLong
var downloaded = 0L
var lastEmit = 0L
connection.inputStream.use { input ->
FileOutputStream(dest).use { output ->
@@ -226,13 +227,15 @@ class GameLibDownloader(private val context: Context) {
break
output.write(buffer, 0, read)
downloaded += read
if (total > 0) {
val progress = downloaded.toFloat() / total
withContext(Dispatchers.Main) { onProgress(progress) }
val now = System.currentTimeMillis()
if (now - lastEmit >= PROGRESS_INTERVAL_MS) {
lastEmit = now
withContext(Dispatchers.Main) { onProgress(downloaded, total) }
}
}
}
}
withContext(Dispatchers.Main) { onProgress(downloaded, total) }
return null
} catch (e: Exception) {
@@ -242,7 +245,7 @@ class GameLibDownloader(private val context: Context) {
}
}
suspend fun download(gamedir: String, onProgress: (Float) -> Unit): Result<Unit> {
suspend fun download(gamedir: String, onProgress: (Long, Long) -> Unit): Result<Unit> {
return withContext(Dispatchers.IO) {
val manifest = fetchManifest()
?: return@withContext Result.failure(IOException("Failed to fetch manifest"))
@@ -364,6 +367,7 @@ class GameLibDownloader(private val context: Context) {
companion object {
private const val TAG = "GameLibDownloader"
private const val PROGRESS_INTERVAL_MS = 100L
private const val RELEASE_BASE_URL =
"https://github.com/FWGS/hlsdk-mega-build/releases/download/continuous"
private const val MANIFEST_URL =

View File

@@ -0,0 +1,42 @@
package su.xash.engine.model
import android.content.BroadcastReceiver
import android.content.Context
import android.content.Intent
import android.content.pm.PackageInstaller
import android.os.Build
import android.util.Log
import android.widget.Toast
import su.xash.engine.R
class InstallStatusReceiver : BroadcastReceiver() {
override fun onReceive(context: Context, intent: Intent) {
val status = intent.getIntExtra(PackageInstaller.EXTRA_STATUS, -1)
when (status) {
PackageInstaller.STATUS_PENDING_USER_ACTION -> {
val confirm: Intent? = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
intent.getParcelableExtra(Intent.EXTRA_INTENT, Intent::class.java)
} else {
@Suppress("DEPRECATION")
intent.getParcelableExtra(Intent.EXTRA_INTENT)
}
confirm?.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
confirm?.let { context.startActivity(it) }
}
PackageInstaller.STATUS_SUCCESS -> Log.i(TAG, "Install succeeded")
else -> {
val msg = intent.getStringExtra(PackageInstaller.EXTRA_STATUS_MESSAGE).orEmpty()
Log.w(TAG, "Install status $status: $msg")
Toast.makeText(
context,
context.getString(R.string.engine_install_failed, msg),
Toast.LENGTH_LONG,
).show()
}
}
}
companion object {
private const val TAG = "InstallStatus"
}
}

View File

@@ -6,7 +6,7 @@ import androidx.preference.Preference
import androidx.preference.PreferenceFragmentCompat
import su.xash.engine.R
import su.xash.engine.util.CrashReports
import java.io.File
import su.xash.engine.util.monospaceTextView
import java.text.SimpleDateFormat
import java.util.Date
import java.util.Locale
@@ -26,9 +26,12 @@ class CrashLogsFragment : PreferenceFragmentCompat() {
val ctx = requireContext()
preferenceScreen.removeAll()
val files = CrashReports.historyDir(ctx).listFiles()?.sortedByDescending { it.lastModified() } ?: emptyList()
val dirs = CrashReports.historyDir(ctx).listFiles()
?.filter { it.isDirectory }
?.sortedByDescending { it.lastModified() }
?: emptyList()
if (files.isEmpty()) {
if (dirs.isEmpty()) {
preferenceScreen.addPreference(Preference(ctx).apply {
setTitle(R.string.crash_logs_empty)
isSelectable = false
@@ -37,28 +40,27 @@ class CrashLogsFragment : PreferenceFragmentCompat() {
}
val fmt = SimpleDateFormat("yyyy-MM-dd HH:mm:ss", Locale.US)
files.forEach { file ->
dirs.forEach { dir ->
preferenceScreen.addPreference(Preference(ctx).apply {
title = fmt.format(Date(file.lastModified()))
summary = file.name
title = fmt.format(Date(dir.lastModified()))
summary = dir.name
setOnPreferenceClickListener {
showCrashLog(file)
showCrashLog(CrashReports.Entry(dir))
true
}
})
}
}
private fun showCrashLog(file: File) {
private fun showCrashLog(entry: CrashReports.Entry) {
val ctx = requireContext()
val content = file.readText()
AlertDialog.Builder(ctx)
.setTitle(file.name)
.setView(CrashReports.buildContentView(ctx, content))
.setPositiveButton(R.string.crash_send_to_developers) { _, _ -> CrashReports.sendByEmail(ctx, content) }
.setNeutralButton(R.string.crash_share) { _, _ -> CrashReports.share(ctx, file) }
.setTitle(entry.name)
.setView(monospaceTextView(ctx, entry.summary()))
.setPositiveButton(R.string.crash_send_to_developers) { _, _ -> CrashReports.sendByEmail(ctx, entry) }
.setNeutralButton(R.string.crash_share) { _, _ -> CrashReports.share(ctx, entry) }
.setNegativeButton(R.string.crash_log_delete) { _, _ ->
file.delete()
entry.dir.deleteRecursively()
populate()
}
.show()

View File

@@ -2,16 +2,17 @@ package su.xash.engine.util
import android.content.Context
import android.content.Intent
import android.graphics.Typeface
import android.net.Uri
import android.util.TypedValue
import android.view.View
import android.widget.ScrollView
import android.widget.TextView
import android.os.Build
import androidx.appcompat.app.AlertDialog
import androidx.core.content.FileProvider
import su.xash.engine.BuildConfig
import su.xash.engine.R
import java.io.BufferedOutputStream
import java.io.File
import java.io.FileOutputStream
import java.util.zip.ZipEntry
import java.util.zip.ZipOutputStream
object CrashReports {
private const val PREFS = "crash_reports"
@@ -20,7 +21,37 @@ object CrashReports {
private const val D = "9c8d9e8c97bf9988988cd1989e86"
fun pendingFile(ctx: Context): File = File(ctx.filesDir, "crashes/crash.log")
const val STACKTRACE_NAME = "crash.log"
const val SYSINFO_NAME = "sysinfo.txt"
const val INTENT_NAME = "intent.txt"
class Entry(val dir: File) {
val name: String get() = dir.name
val timestamp: Long get() = dir.lastModified()
val stacktrace: File get() = File(dir, STACKTRACE_NAME)
val sysinfo: File get() = File(dir, SYSINFO_NAME)
val intent: File get() = File(dir, INTENT_NAME)
fun attachments(): List<File> = listOf(stacktrace, sysinfo, intent).filter { it.exists() && it.length() > 0 }
fun summary(): String = buildString {
if (stacktrace.exists())
append(stacktrace.readText())
if (sysinfo.exists()) {
append("\n--- System info ---\n").append(sysinfo.readText())
}
if (intent.exists()) {
append("\n--- XashActivity intent ---\n").append(intent.readText())
}
}
}
fun pendingDir(ctx: Context): File = File(ctx.filesDir, "crashes")
fun pendingStacktrace(ctx: Context): File = File(pendingDir(ctx), STACKTRACE_NAME)
fun pendingSysinfo(ctx: Context): File = File(pendingDir(ctx), SYSINFO_NAME)
fun pendingIntent(ctx: Context): File = File(pendingDir(ctx), INTENT_NAME)
fun historyDir(ctx: Context): File = File(ctx.filesDir, "crashes/history")
// wipe everything on app update; otherwise drop logs older than 30 days
@@ -30,47 +61,108 @@ object CrashReports {
val currentVersion = BuildConfig.VERSION_CODE
if (lastVersion != currentVersion) {
historyDir(ctx).listFiles()?.forEach { it.delete() }
pendingFile(ctx).delete()
historyDir(ctx).deleteRecursively()
pendingStacktrace(ctx).delete()
pendingSysinfo(ctx).delete()
pendingIntent(ctx).delete()
prefs.edit().putInt(KEY_LAST_VERSION, currentVersion).apply()
return
}
val cutoff = System.currentTimeMillis() - MAX_AGE_MS
historyDir(ctx).listFiles()?.forEach { f ->
if (f.lastModified() < cutoff) f.delete()
historyDir(ctx).listFiles()?.forEach { entry ->
if (entry.lastModified() < cutoff)
entry.deleteRecursively()
}
}
fun sendByEmail(ctx: Context, content: String) {
val addr = D.chunked(2) { (it.toString().toInt(16) xor 0xFF).toChar() }.joinToString("")
val intent = Intent(Intent.ACTION_SENDTO).apply {
data = Uri.fromParts("mailto", addr, null)
putExtra(Intent.EXTRA_SUBJECT, ctx.getString(R.string.crash_email_subject))
putExtra(Intent.EXTRA_TEXT, content)
@JvmStatic
fun writeSystemInfo(ctx: Context) {
val text = buildString {
append("App version: ").append(BuildConfig.VERSION_NAME).append(" (code ").append(BuildConfig.VERSION_CODE).append(")\n")
append("Application ID: ").append(BuildConfig.APPLICATION_ID).append('\n')
append("Android: ").append(Build.VERSION.RELEASE).append(" (SDK ").append(Build.VERSION.SDK_INT).append(")\n")
append("Manufacturer: ").append(Build.MANUFACTURER).append('\n')
append("Brand: ").append(Build.BRAND).append('\n')
append("Model: ").append(Build.MODEL).append('\n')
append("Device: ").append(Build.DEVICE).append('\n')
append("Product: ").append(Build.PRODUCT).append('\n')
append("Hardware: ").append(Build.HARDWARE).append('\n')
append("Fingerprint: ").append(Build.FINGERPRINT).append('\n')
append("Supported ABIs: ").append(Build.SUPPORTED_ABIS.joinToString(", ")).append('\n')
}
if (intent.resolveActivity(ctx.packageManager) != null) {
ctx.startActivity(intent)
runCatching {
pendingDir(ctx).mkdirs()
pendingSysinfo(ctx).writeText(text)
}
}
fun buildContentView(ctx: Context, content: String): View {
val pad = (16 * ctx.resources.displayMetrics.density).toInt()
val text = TextView(ctx).apply {
text = content
typeface = Typeface.MONOSPACE
setTextIsSelectable(true)
setTextSize(TypedValue.COMPLEX_UNIT_SP, 12f)
setPadding(pad, pad, pad, pad)
@JvmStatic
fun writeIntentInfo(ctx: Context, text: String) {
runCatching {
pendingDir(ctx).mkdirs()
pendingIntent(ctx).writeText(text)
}
return ScrollView(ctx).apply { addView(text) }
}
fun share(ctx: Context, file: File) {
private fun zipUri(ctx: Context, entry: Entry): Uri {
val zipDir = File(ctx.cacheDir, "crashes").apply { mkdirs() }
val zip = File(zipDir, "${entry.name}.zip")
ZipOutputStream(BufferedOutputStream(FileOutputStream(zip))).use { zos ->
entry.attachments().forEach { f ->
zos.putNextEntry(ZipEntry(f.name))
f.inputStream().use { it.copyTo(zos) }
zos.closeEntry()
}
}
val authority = "${BuildConfig.APPLICATION_ID}.fileprovider"
val uri = FileProvider.getUriForFile(ctx, authority, file)
return FileProvider.getUriForFile(ctx, authority, zip)
}
fun sendByEmail(ctx: Context, entry: Entry) {
val addr = D.chunked(2) { (it.toString().toInt(16) xor 0xFF).toChar() }.joinToString("")
val mailtoProbe = Intent(Intent.ACTION_SENDTO, Uri.fromParts("mailto", addr, null))
val mailApps = ctx.packageManager.queryIntentActivities(mailtoProbe, 0)
if (mailApps.isEmpty()) {
AlertDialog.Builder(ctx)
.setTitle(R.string.crash_no_mail_app_title)
.setMessage(R.string.crash_no_mail_app_message)
.setPositiveButton(android.R.string.ok, null)
.show()
return
}
val uri = zipUri(ctx, entry)
val baseSend = Intent(Intent.ACTION_SEND).apply {
type = "application/zip"
putExtra(Intent.EXTRA_EMAIL, arrayOf(addr))
putExtra(Intent.EXTRA_SUBJECT, ctx.getString(R.string.crash_email_subject))
putExtra(Intent.EXTRA_TEXT, ctx.getString(R.string.crash_email_body))
putExtra(Intent.EXTRA_STREAM, uri)
addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)
}
val targeted = mailApps.map { ri ->
Intent(baseSend).apply { setPackage(ri.activityInfo.packageName) }
}
if (targeted.size == 1) {
ctx.startActivity(targeted[0])
return
}
// Multiple mail apps — show a chooser limited to them, no other share targets
val chooser = Intent.createChooser(targeted[0], ctx.getString(R.string.crash_send_to_developers))
chooser.putExtra(Intent.EXTRA_INITIAL_INTENTS, targeted.drop(1).toTypedArray())
ctx.startActivity(chooser)
}
fun share(ctx: Context, entry: Entry) {
val uri = zipUri(ctx, entry)
val intent = Intent(Intent.ACTION_SEND).apply {
type = "text/plain"
type = "application/zip"
putExtra(Intent.EXTRA_SUBJECT, ctx.getString(R.string.crash_email_subject))
putExtra(Intent.EXTRA_STREAM, uri)
addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)

View File

@@ -0,0 +1,69 @@
package su.xash.engine.util
import android.content.Context
import android.text.format.Formatter
import android.view.LayoutInflater
import android.widget.TextView
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.progressindicator.LinearProgressIndicator
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.launch
import su.xash.engine.R
fun showDownloadProgressDialog(
ctx: Context,
titleRes: Int,
cancelable: Boolean,
scope: CoroutineScope,
download: suspend ((Long, Long) -> Unit) -> Result<Unit>,
onSuccess: (() -> Unit)? = null,
) {
val view = LayoutInflater.from(ctx).inflate(R.layout.dialog_download_progress, null)
val progressBar = view.findViewById<LinearProgressIndicator>(R.id.downloadProgress)
val statusText = view.findViewById<TextView>(R.id.downloadStatus)
val dialog = MaterialAlertDialogBuilder(ctx)
.setTitle(titleRes)
.setView(view)
.setCancelable(cancelable)
.apply {
if (cancelable)
setNegativeButton(android.R.string.cancel) { d, _ -> d.dismiss() }
}
.create()
dialog.show()
val job = scope.launch {
val result = download { downloaded, total ->
val downloadedStr = Formatter.formatShortFileSize(ctx, downloaded)
if (total > 0) {
progressBar.isIndeterminate = false
progressBar.progress = (downloaded * 100 / total).toInt()
val totalStr = Formatter.formatShortFileSize(ctx, total)
statusText.text = ctx.getString(R.string.download_progress, downloadedStr, totalStr)
} else {
statusText.text = ctx.getString(R.string.download_progress_unknown, downloadedStr)
}
}
if (!dialog.isShowing)
return@launch
dialog.dismiss()
if (result.isSuccess) {
onSuccess?.invoke()
} else {
MaterialAlertDialogBuilder(ctx)
.setTitle(R.string.download_failed)
.setMessage(result.exceptionOrNull()?.message
?: ctx.getString(R.string.download_error))
.setPositiveButton(android.R.string.ok, null)
.show()
}
}
if (cancelable)
dialog.setOnDismissListener { job.cancel() }
}

View File

@@ -0,0 +1,19 @@
package su.xash.engine.util
import android.content.Context
import android.graphics.Typeface
import android.util.TypedValue
import android.view.View
import android.widget.ScrollView
import android.widget.TextView
fun monospaceTextView(ctx: Context, content: String): View {
val pad = (16 * ctx.resources.displayMetrics.density).toInt()
val text = TextView(ctx).apply {
text = content
typeface = Typeface.MONOSPACE
setTextSize(TypedValue.COMPLEX_UNIT_SP, 12f)
setPadding(pad, pad, pad, pad)
}
return ScrollView(ctx).apply { addView(text) }
}

View File

@@ -30,9 +30,13 @@
<string name="crash_logs">Журналы сбоев</string>
<string name="crash_logs_empty">Нет сохранённых журналов сбоев</string>
<string name="crash_log_delete">Удалить</string>
<string name="crash_email_body">К письму прикреплены подробности сбоя. Опишите, пожалуйста, как можно подробнее, что вы делали, когда игра вылетела — любая мелочь поможет нам исправить ошибку!</string>
<string name="crash_no_mail_app_title">Почтовое приложение не найдено</string>
<string name="crash_no_mail_app_message">На этом устройстве нет почтового клиента. Установите его (или воспользуйтесь кнопкой «Поделиться», чтобы отправить отчёт другим способом) и попробуйте снова.</string>
<string name="downloading_game_libs">Загрузка игровых библиотек</string>
<string name="downloading">Загрузка…</string>
<string name="download_progress">Загрузка… %1$d%%</string>
<string name="download_progress">Загрузка… %1$s / %2$s</string>
<string name="download_progress_unknown">Загрузка… %1$s</string>
<string name="download_failed">Ошибка загрузки</string>
<string name="download_error">Произошла ошибка при загрузке игровых библиотек.</string>
<string name="update_available">Доступно обновление</string>
@@ -46,4 +50,15 @@
<string name="source_branch">Ветка</string>
<string name="source_commit">Коммит</string>
<string name="downloaded_at">Загружено</string>
<string name="engine_update_available">Доступно обновление движка</string>
<string name="engine_update_message">Доступна сборка %1$d. Обновить?</string>
<string name="engine_update_changelog_header">Изменения с вашей сборки:</string>
<string name="engine_update_changelog_more">+ ещё %1$d коммитов</string>
<string name="engine_update_download">Обновить</string>
<string name="engine_update_later">Позже</string>
<string name="engine_update_downloading">Загрузка обновления</string>
<string name="engine_update_permission_needed">Нужно разрешение</string>
<string name="engine_update_permission_message">Чтобы установить обновление, разрешите Xash3D FWGS устанавливать неизвестные приложения в настройках системы.</string>
<string name="engine_update_open_settings">Открыть настройки</string>
<string name="engine_install_failed">Не удалось установить обновление: %1$s</string>
</resources>

View File

@@ -32,9 +32,13 @@
<string name="crash_logs_empty">No crash logs recorded</string>
<string name="crash_log_delete">Delete</string>
<string name="crash_email_subject" translatable="false">Xash3D FWGS crash report</string>
<string name="crash_email_body">Crash details are attached. Please describe in as much detail as possible what you were doing when the game crashed — every little thing helps us fix it!</string>
<string name="crash_no_mail_app_title">No mail app found</string>
<string name="crash_no_mail_app_message">No email client is installed on this device. Install one (or use Share to send the report another way) and try again.</string>
<string name="downloading_game_libs">Downloading Game Libraries</string>
<string name="downloading">Downloading…</string>
<string name="download_progress">Downloading… %1$d%%</string>
<string name="download_progress">Downloading… %1$s / %2$s</string>
<string name="download_progress_unknown">Downloading… %1$s</string>
<string name="download_failed">Download Failed</string>
<string name="download_error">An error occurred while downloading game libraries.</string>
<string name="update_available">Update Available</string>
@@ -48,4 +52,15 @@
<string name="source_branch">Branch</string>
<string name="source_commit">Commit</string>
<string name="downloaded_at">Downloaded</string>
<string name="engine_update_available">Engine Update Available</string>
<string name="engine_update_message">Build %1$d is available. Update now?</string>
<string name="engine_update_changelog_header">Changes since your build:</string>
<string name="engine_update_changelog_more">+ %1$d more commits</string>
<string name="engine_update_download">Update</string>
<string name="engine_update_later">Later</string>
<string name="engine_update_downloading">Downloading Update</string>
<string name="engine_update_permission_needed">Permission Required</string>
<string name="engine_update_permission_message">To install the update, allow Xash3D FWGS to install unknown apps in system settings.</string>
<string name="engine_update_open_settings">Open settings</string>
<string name="engine_install_failed">Update install failed: %1$s</string>
</resources>

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<paths>
<files-path name="crashes" path="crashes/" />
<cache-path name="crash_zips" path="crashes/" />
</paths>

View File

@@ -114,6 +114,7 @@ typedef int qboolean;
#define FORMAT_CHECK( x ) __attribute__(( format( printf, x, x + 1 )))
#define ALLOC_CHECK( x ) __attribute__(( alloc_size( x )))
#define WARN_UNUSED_RESULT __attribute__(( warn_unused_result ))
#define MAYBE_UNUSED __attribute__(( unused ))
#define RENAME_SYMBOL( x ) asm( x )
#if !defined( offsetof )
#define offsetof( s, m ) __builtin_offsetof( s, m )
@@ -198,6 +199,10 @@ typedef int qboolean;
#define WARN_UNUSED_RESULT
#endif // !defined( WARN_UNUSED_RESULT )
#if !defined( MAYBE_UNUSED )
#define MAYBE_UNUSED
#endif // !defined( MAYBE_UNUSED )
#if !defined( RENAME_SYMBOL )
#define RENAME_SYMBOL( x )
#endif // !defined( RENAME_SYMBOL )

View File

@@ -195,7 +195,6 @@ static int AVI_OpenCodecContext( AVCodecContext **dst_dec_ctx, AVFormatContext *
AVI_SpewError( quiet, S_ERROR "Failed to allocate %s codec context", dec->name );
return AVERROR( ENOMEM );
}
if(( ret = pavcodec_parameters_to_context( dec_ctx, st->codecpar )) < 0 )
{
AVI_SpewAvError( quiet, "avcodec_parameters_to_context", ret );
@@ -251,8 +250,7 @@ byte *AVI_GetVideoFrame( movie_state_t *Avi, int target )
static void AVI_StreamAudio( movie_state_t *Avi )
{
int buffer_samples, file_samples, file_bytes;
rawchan_t *ch = NULL;
rawchan_t *ch;
// keep the same semantics, when S_RAW_SOUND_SOUNDTRACK doesn't play if S_StartStreaming wasn't enabled
qboolean disable_stream = Avi->entnum == S_RAW_SOUND_SOUNDTRACK ? !snd.streaming : false;
@@ -273,11 +271,11 @@ static void AVI_StreamAudio( movie_state_t *Avi )
while( ch->s_rawend < snd.soundtime + ch->max_samples )
{
int buffer_samples = ch->max_samples - (ch->s_rawend - snd.soundtime);
int file_samples = buffer_samples * ((float)Avi->rate / SOUND_DMA_SPEED);
int file_bytes;
size_t copy;
buffer_samples = ch->max_samples - (ch->s_rawend - snd.soundtime);
file_samples = buffer_samples * ((float)Avi->rate / SOUND_DMA_SPEED);
if( file_samples <= 1 ) return; // no more samples need
file_bytes = file_samples * pav_get_bytes_per_sample( Avi->s_fmt ) * Avi->channels;
@@ -308,8 +306,6 @@ static void AVI_HandleAudio( movie_state_t *Avi, const AVFrame *frame )
{
int samples = frame->nb_samples;
size_t len = samples * pav_get_bytes_per_sample( Avi->s_fmt ) * Avi->channels;
int outsamples;
uint8_t *ptr;
// allocate data
if( !Avi->cached_audio )
@@ -337,8 +333,8 @@ static void AVI_HandleAudio( movie_state_t *Avi, const AVFrame *frame )
}
}
ptr = Avi->cached_audio + Avi->cached_audio_len;
outsamples = pswr_convert( Avi->swr_ctx, &ptr, samples, (void *)frame->data, samples );
uint8_t *ptr = Avi->cached_audio + Avi->cached_audio_len;
int outsamples = pswr_convert( Avi->swr_ctx, &ptr, samples, (void *)frame->data, samples );
Avi->cached_audio_len += outsamples * pav_get_bytes_per_sample( Avi->s_fmt ) * Avi->channels;
// Con_Printf( "%s: got audio chunk of size %d samples\n", __func__, outsamples );
@@ -463,8 +459,6 @@ qboolean AVI_Think( movie_state_t *Avi )
void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audio, int quiet )
{
byte *dst[4];
int dst_linesize[4];
int ret;
if( Avi->active )
@@ -529,6 +523,8 @@ void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audi
return;
}
byte *dst[4];
int dst_linesize[4];
if(( ret = pav_image_alloc( dst, dst_linesize, Avi->xres, Avi->yres, AV_PIX_FMT_BGR0, 1 )) < 0 )
{
AVI_SpewAvError( quiet, "av_image_alloc", ret );

View File

@@ -61,16 +61,14 @@ Emulate audio-cd system
*/
void CL_PlayCDTrack_f( void )
{
const char *command;
const char *pszTrack;
static int track = 0;
static qboolean paused = false;
static qboolean looped = false;
static qboolean enabled = true;
if( Cmd_Argc() < 2 ) return;
command = Cmd_Argv( 1 );
pszTrack = Cmd_Argv( 2 );
const char *command = Cmd_Argv( 1 );
const char *pszTrack = Cmd_Argv( 2 );
if( !enabled && Q_stricmp( command, "on" ))
return; // CD-player is disabled
@@ -238,9 +236,7 @@ static scrshot_t CL_GetScreenshotTypeFromString( const char *string )
void CL_GenericShot_f( void )
{
const char *argv0 = Cmd_Argv( 0 );
scrshot_t type;
type = CL_GetScreenshotTypeFromString( argv0 );
scrshot_t type = CL_GetScreenshotTypeFromString( argv0 );
if( type == scrshot_normal || type == scrshot_snapshot )
{
@@ -272,7 +268,6 @@ void CL_GenericShot_f( void )
case scrshot_snapshot:
{
string checkname;
int i;
// allow overriding screenshot by users request
if( Cmd_Argc() > 1 )
@@ -284,7 +279,7 @@ void CL_GenericShot_f( void )
if( type == scrshot_snapshot )
FS_AllowDirectPaths( true );
for( i = 0; i < 9999; i++ )
for( int i = 0; i < 9999; i++ )
{
int ret;
@@ -383,17 +378,14 @@ CL_WavePlayLen_f
*/
void CL_WavePlayLen_f( void )
{
const char *name;
uint msecs;
if( Cmd_Argc() != 2 )
{
Con_Printf( "waveplaylen <wave file name>: returns approximate number of milliseconds a wave file will take to play.\n" );
return;
}
name = Cmd_Argv( 1 );
msecs = Sound_GetApproxWavePlayLen( name );
const char *name = Cmd_Argv( 1 );
uint msecs = Sound_GetApproxWavePlayLen( name );
if( msecs == 0 )
{

View File

@@ -130,9 +130,7 @@ void CL_MoveToOnHandList( resource_t *pResource )
static void CL_ClearResourceList( resource_t *pList )
{
resource_t *p, *n;
for( p = pList->pNext; p != pList && p; p = n )
for( resource_t *p = pList->pNext, *n; p != pList && p; p = n )
{
n = p->pNext;

View File

@@ -71,9 +71,7 @@ const char *CL_MsgInfo( int cmd )
}
else if( cmd > svc_lastmsg && cmd <= ( svc_lastmsg + MAX_USER_MESSAGES ))
{
int i;
for( i = 0; i < MAX_USER_MESSAGES; i++ )
for( int i = 0; i < MAX_USER_MESSAGES; i++ )
{
if( clgame.msg[i].number == cmd )
{
@@ -106,11 +104,9 @@ record new message params into debug buffer
*/
void CL_Parse_RecordCommand( int cmd, int startoffset )
{
int slot;
if( cmd == svc_nop ) return;
slot = ( cls_message_debug.currentcmd++ & MSG_MASK );
int slot = ( cls_message_debug.currentcmd++ & MSG_MASK );
cls_message_debug.oldcmd[slot].command = cmd;
cls_message_debug.oldcmd[slot].starting_offset = startoffset;
cls_message_debug.oldcmd[slot].frame_number = host.framecount;
@@ -141,9 +137,7 @@ write net_message into buffer.dat for debugging
static void CL_WriteErrorMessage( int current_count, sizebuf_t *msg )
{
const char *buffer_file = "buffer.dat";
file_t *fp;
fp = FS_Open( buffer_file, "wb", false );
file_t *fp = FS_Open( buffer_file, "wb", false );
if( !fp )
{
Con_Printf( S_ERROR "%s: can't open %s for write\n", __func__, buffer_file );
@@ -170,7 +164,7 @@ void CL_WriteMessageHistory( void )
{
oldcmd_t *old;
sizebuf_t *msg = &net_message;
int i, thecmd;
int thecmd;
if( !cls.initialized || cls.state == ca_disconnected )
return;
@@ -184,7 +178,7 @@ void CL_WriteMessageHistory( void )
thecmd = cls_message_debug.currentcmd - 1;
thecmd -= ( MSG_COUNT - 1 ); // back up to here
for( i = 0; i < MSG_COUNT - 1; i++ )
for( int i = 0; i < MSG_COUNT - 1; i++ )
{
thecmd &= MSG_MASK;
old = &cls_message_debug.oldcmd[thecmd];

View File

@@ -245,8 +245,6 @@ Writes the demo command header and time-delta
*/
static void CL_WriteDemoCmdHeader( byte cmd, file_t *file )
{
float dt;
Assert( cmd >= 1 && cmd <= dem_lastcmd );
if( !file ) return;
@@ -254,7 +252,7 @@ static void CL_WriteDemoCmdHeader( byte cmd, file_t *file )
FS_Write( file, &cmd, sizeof( byte ));
// time offset
dt = (float)(CL_GetDemoRecordClock() - demo.starttime);
float dt = (float)(CL_GetDemoRecordClock() - demo.starttime);
FS_Write( file, &dt, sizeof( float ));
}
@@ -395,11 +393,6 @@ Write demo header
*/
static void CL_WriteDemoHeader( const char *name )
{
double maxfps;
int copysize;
int savepos;
int curpos;
Con_Printf( "recording to %s.\n", name );
cls.demofile = FS_Open( name, "wb", false );
cls.demotime = 0.0;
@@ -413,7 +406,7 @@ static void CL_WriteDemoHeader( const char *name )
cls.demorecording = true;
cls.demowaiting = true; // don't start saving messages until a non-delta compressed message is received
maxfps = fps_override.value ? MAX_FPS_HARD : MAX_FPS_SOFT;
double maxfps = fps_override.value ? MAX_FPS_HARD : MAX_FPS_SOFT;
memset( &demo.header, 0, sizeof( demo.header ));
@@ -442,6 +435,7 @@ static void CL_WriteDemoHeader( const char *name )
FS_Flush( cls.demoheader );
// now copy the stuff we cached from the server.
int copysize, savepos;
copysize = savepos = FS_Tell( cls.demoheader );
FS_Seek( cls.demoheader, 0, SEEK_SET );
@@ -458,7 +452,7 @@ static void CL_WriteDemoHeader( const char *name )
cls.td_lastframe = -1; // get a new message this frame
// now move on to entry # 1, the first data chunk.
curpos = FS_Tell( cls.demofile );
int curpos = FS_Tell( cls.demofile );
demo.entry->length = curpos - demo.entry->offset;
// now we are writing the first real lump.
@@ -487,19 +481,15 @@ finish recording demo
*/
static void CL_StopRecord( void )
{
int i, curpos;
float stoptime;
int frames;
if( !cls.demorecording ) return;
// demo playback should read this as an incoming message.
CL_WriteDemoCmdHeader( dem_stop, cls.demofile );
stoptime = CL_GetDemoRecordClock();
float stoptime = CL_GetDemoRecordClock();
if( clgame.hInstance ) clgame.dllFuncs.pfnReset();
curpos = FS_Tell( cls.demofile );
int curpos = FS_Tell( cls.demofile );
demo.entry->length = curpos - demo.entry->offset;
demo.entry->playback_time = stoptime - demo.realstarttime;
demo.entry->playback_frames = demo.framecount;
@@ -507,7 +497,7 @@ static void CL_StopRecord( void )
// Now write out the directory and free it and touch up the demo header.
FS_Write( cls.demofile, &demo.directory.numentries, sizeof( int ));
for( i = 0; i < demo.directory.numentries; i++ )
for( int i = 0; i < demo.directory.numentries; i++ )
FS_Write( cls.demofile, &demo.directory.entries[i], sizeof( demoentry_t ));
Mem_Free( demo.directory.entries );
@@ -525,7 +515,7 @@ static void CL_StopRecord( void )
gameui.globals->demoname[0] = '\0';
demo.header.host_fps = 0.0;
frames = cls.td_lastframe - cls.td_startframe;
int frames = cls.td_lastframe - cls.td_startframe;
Con_Printf( "Completed demo\nRecording time: %02d:%02d, frames %i\n", (int)(cls.demotime / 60.0f), (int)fmod(cls.demotime, 60.0f), frames );
cls.demotime = 0.0;
}
@@ -539,13 +529,12 @@ void CL_DrawDemoRecording( void )
{
char string[64];
rgba_t color = { 255, 255, 255, 255 };
int pos;
int len;
if(!( host_developer.value && cls.demorecording ))
return;
pos = FS_Tell( cls.demofile );
int pos = FS_Tell( cls.demofile );
Q_snprintf( string, sizeof( string ), "^1RECORDING:^7 %s: %s time: %02d:%02d", cls.demoname,
Q_memprint( pos ), (int)(cls.demotime / 60.0f ), (int)fmod( cls.demotime, 60.0f ));
@@ -847,7 +836,6 @@ static qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length )
{
vec3_t viewangles;
int msglen = 0;
demoangle_t *a;
*length = 0; // assume we fail
@@ -888,7 +876,7 @@ static qboolean CL_DemoReadMessageQuake( byte *buffer, size_t *length )
{
// select entry into circular buffer
demo.angle_position = (demo.angle_position + 1) & ANGLE_MASK;
a = &demo.cmds[demo.angle_position];
demoangle_t *a = &demo.cmds[demo.angle_position];
// record update
a->starttime = demo.timestamp;
@@ -1060,8 +1048,7 @@ qboolean CL_DemoReadMessage( byte *buffer, size_t *length )
static void CL_DemoFindInterpolatedViewAngles( float t, float *frac, demoangle_t **prev, demoangle_t **next )
{
int i, i0, i1, imod;
float at;
int i0, i1, imod;
if( cls.timedemo ) return;
@@ -1071,9 +1058,9 @@ static void CL_DemoFindInterpolatedViewAngles( float t, float *frac, demoangle_t
if( demo.cmds[i0].starttime >= t )
{
for( i = 0; i < ANGLE_BACKUP - 2; i++ )
for( int i = 0; i < ANGLE_BACKUP - 2; i++ )
{
at = demo.cmds[imod & ANGLE_MASK].starttime;
float at = demo.cmds[imod & ANGLE_MASK].starttime;
if( at == 0.0f ) break;
if( at < t )
@@ -1114,7 +1101,6 @@ void CL_DemoInterpolateAngles( void )
{
demoangle_t *prev = NULL, *next = NULL;
float frac = 0.0f;
float curtime;
if( cls.demoplayback == DEMO_QUAKE1 )
{
@@ -1126,7 +1112,7 @@ void CL_DemoInterpolateAngles( void )
}
else
{
curtime = (CL_GetDemoPlaybackClock() - demo.starttime) - host.frametime;
float curtime = (CL_GetDemoPlaybackClock() - demo.starttime) - host.frametime;
if( curtime > demo.timestamp )
curtime = demo.timestamp; // don't run too far
@@ -1239,7 +1225,6 @@ int GAME_EXPORT CL_GetDemoComment( const char *demoname, char *comment )
demodirectory_t directory;
demoentry_t entry;
float playtime = 0.0f;
int i;
if( !comment ) return false;
@@ -1279,7 +1264,7 @@ int GAME_EXPORT CL_GetDemoComment( const char *demoname, char *comment )
return false;
}
for( i = 0; i < directory.numentries; i++ )
for( int i = 0; i < directory.numentries; i++ )
{
FS_Read( demfile, &entry, sizeof( demoentry_t ));
playtime += entry.playback_time;
@@ -1388,7 +1373,6 @@ void CL_Record_f( void )
{
string demoname, demopath;
const char *name;
int n;
if( Cmd_Argc() == 1 )
{
@@ -1425,6 +1409,7 @@ void CL_Record_f( void )
if( !Q_stricmp( name, "new" ))
{
// scan for a free filename
int n;
for( n = 0; n < 10000; n++ )
{
CL_DemoGetName( n, demoname, sizeof( demoname ));
@@ -1511,7 +1496,7 @@ void CL_PlayDemo_f( void )
{
char filename[MAX_QPATH];
char demoname[MAX_QPATH];
int i, ident;
int ident;
if( Cmd_Argc() < 2 )
{
@@ -1584,7 +1569,7 @@ void CL_PlayDemo_f( void )
// allocate demo entries
demo.directory.entries = Mem_Malloc( cls.mempool, sizeof( *demo.directory.entries ) * demo.directory.numentries );
for( i = 0; i < demo.directory.numentries; i++ )
for( int i = 0; i < demo.directory.numentries; i++ )
{
demoentry_t *entry = &demo.directory.entries[i];
@@ -1640,15 +1625,13 @@ CL_StartDemos_f
*/
void CL_StartDemos_f( void )
{
int i, c;
if( cls.key_dest != key_menu )
{
Con_Printf( "'startdemos' is not valid from the console\n" );
return;
}
c = Cmd_Argc() - 1;
int c = Cmd_Argc() - 1;
if( c > MAX_DEMOS )
{
Con_DPrintf( S_WARN "%s: max %i demos in demoloop\n", __func__, MAX_DEMOS );
@@ -1657,7 +1640,7 @@ void CL_StartDemos_f( void )
Con_Printf( "%i demo%s in loop\n", c, (c > 1) ? "s" : "" );
for( i = 1; i < c + 1; i++ )
for( int i = 1; i < c + 1; i++ )
Q_strncpy( cls.demos[i-1], Cmd_Argv( i ), sizeof( cls.demos[0] ));
cls.demos_pending = true;
}
@@ -1717,7 +1700,6 @@ void CL_ListDemo_f( void )
file_t *f;
char filename[MAX_QPATH];
char demoname[MAX_QPATH];
int i;
if( Cmd_Argc() < 2 )
{
@@ -1751,7 +1733,7 @@ void CL_ListDemo_f( void )
filename, hdr.net_protocol, hdr.dem_protocol, hdr.host_fps, hdr.mapname,
hdr.comment, hdr.gamedir );
for( i = 0; i < num_entries; i++ )
for( int i = 0; i < num_entries; i++ )
{
demoentry_t entry;

View File

@@ -39,7 +39,6 @@ static efrag_t *cl_efrags;
static efrag_t *CL_AllocEfrags( int num )
{
int i;
efrag_t *efrags;
if( !cl.worldmodel )
@@ -55,7 +54,7 @@ static efrag_t *CL_AllocEfrags( int num )
efrags = Mem_Calloc( cl.worldmodel->mempool, sizeof( *efrags ) * num );
// initialize linked list
for( i = 0; i < num - 1; i++ )
for( int i = 0; i < num - 1; i++ )
efrags[i].entnext = &efrags[i + 1];
cl_efrags_num += num;
@@ -81,8 +80,6 @@ R_SplitEntityOnNode
*/
static void R_SplitEntityOnNode( mnode_t *node )
{
efrag_t *ef;
mleaf_t *leaf;
int sides;
if( node->contents == CONTENTS_SOLID )
@@ -91,6 +88,9 @@ static void R_SplitEntityOnNode( mnode_t *node )
// add an efrag if the node is a leaf
if( node->contents < 0 )
{
efrag_t *ef;
mleaf_t *leaf;
if( !r_pefragtopnode )
r_pefragtopnode = node;
@@ -142,7 +142,6 @@ void R_AddEfrags( cl_entity_t *ent )
{
matrix3x4 transform;
vec3_t outmins, outmaxs;
int i;
if( !ent->model )
return;
@@ -155,7 +154,7 @@ void R_AddEfrags( cl_entity_t *ent )
Matrix3x4_CreateFromEntity( transform, ent->angles, vec3_origin, 1.0f );
Matrix3x4_TransformAABB( transform, ent->model->mins, ent->model->maxs, outmins, outmaxs );
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
{
r_emins[i] = ent->origin[i] + outmins[i];
r_emaxs[i] = ent->origin[i] + outmaxs[i];
@@ -174,13 +173,11 @@ R_StoreEfrags
void R_StoreEfrags( efrag_t **ppefrag, int framecount )
{
efrag_t *pefrag;
cl_entity_t *pent;
model_t *clmodel;
while(( pefrag = *ppefrag ) != NULL )
{
pent = pefrag->entity;
clmodel = pent->model;
cl_entity_t *pent = pefrag->entity;
model_t *clmodel = pent->model;
// how this could happen?
if( unlikely( clmodel->type < mod_brush || clmodel->type > mod_studio ))

View File

@@ -44,21 +44,17 @@ find nearest color in particle palette
*/
short GAME_EXPORT R_LookupColor( byte r, byte g, byte b )
{
int i, best;
float diff, bestdiff;
float rf, gf, bf;
float bestdiff = 999999;
int best = -1;
bestdiff = 999999;
best = -1;
for( i = 0; i < 256; i++ )
for( int i = 0; i < 256; i++ )
{
rf = r - clgame.palette[i].r;
gf = g - clgame.palette[i].g;
bf = b - clgame.palette[i].b;
float rf = r - clgame.palette[i].r;
float gf = g - clgame.palette[i].g;
float bf = b - clgame.palette[i].b;
// convert color to monochrome
diff = rf * (rf * 0.2f) + gf * (gf * 0.5f) + bf * (bf * 0.3f);
float diff = rf * (rf * 0.2f) + gf * (gf * 0.5f) + bf * (bf * 0.3f);
if ( diff < bestdiff )
{
@@ -90,13 +86,11 @@ CL_InitParticles
*/
void CL_InitParticles( void )
{
int i;
cl_particles = Mem_Calloc( cls.mempool, sizeof( particle_t ) * GI->max_particles );
CL_ClearParticles ();
// this is used for EF_BRIGHTFIELD
for( i = 0; i < NUMVERTEXNORMALS; i++ )
for( int i = 0; i < NUMVERTEXNORMALS; i++ )
{
cl_avelocities[i][0] = COM_RandomFloat( 0.0f, 2.55f );
cl_avelocities[i][1] = COM_RandomFloat( 0.0f, 2.55f );
@@ -116,15 +110,13 @@ CL_ClearParticles
*/
void CL_ClearParticles( void )
{
int i;
if( !cl_particles ) return;
cl_free_particles = cl_particles;
cl_active_particles = NULL;
cl_active_tracers = NULL;
for( i = 0; i < GI->max_particles - 1; i++ )
for( int i = 0; i < GI->max_particles - 1; i++ )
cl_particles[i].next = &cl_particles[i+1];
cl_particles[GI->max_particles-1].next = NULL;
@@ -357,15 +349,13 @@ CL_ClearViewBeams
*/
void CL_ClearViewBeams( void )
{
int i;
if( !cl_viewbeams ) return;
// clear beams
cl_free_beams = cl_viewbeams;
cl_active_beams = NULL;
for( i = 0; i < GI->max_beams - 1; i++ )
for( int i = 0; i < GI->max_beams - 1; i++ )
cl_viewbeams[i].next = &cl_viewbeams[i+1];
cl_viewbeams[GI->max_beams - 1].next = NULL;
}
@@ -416,7 +406,6 @@ void CL_KillDeadBeams( cl_entity_t *pDeadEntity )
while( pbeam )
{
cl_entity_t *beament;
pnext = pbeam->next;
// link into new list.
@@ -471,16 +460,13 @@ Optimized version of pointfile - use beams instead of particles
*/
void CL_ReadLineFile_f( void )
{
byte *afile;
char *pfile;
vec3_t p1, p2;
int count, modelIndex;
int modelIndex;
char filename[MAX_QPATH];
model_t *model;
string token;
Q_snprintf( filename, sizeof( filename ), "maps/%s.lin", clgame.mapname );
afile = FS_LoadFile( filename, NULL, false );
byte *afile = FS_LoadFile( filename, NULL, false );
if( !afile )
{
@@ -490,9 +476,9 @@ void CL_ReadLineFile_f( void )
Con_Printf( "Reading %s...\n", filename );
count = 0;
pfile = (char *)afile;
model = CL_LoadModel( DEFAULT_LASERBEAM_PATH, &modelIndex );
int count = 0;
char *pfile = (char *)afile;
model_t *model = CL_LoadModel( DEFAULT_LASERBEAM_PATH, &modelIndex );
while( 1 )
{
@@ -1064,25 +1050,20 @@ set EF_BRIGHTFIELD effect
*/
void GAME_EXPORT R_EntityParticles( cl_entity_t *ent )
{
float angle;
float sr, sp, sy, cr, cp, cy;
vec3_t forward;
particle_t *p;
int i;
for( i = 0; i < NUMVERTEXNORMALS; i++ )
for( int i = 0; i < NUMVERTEXNORMALS; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
angle = cl.time * cl_avelocities[i][0];
float sr, sp, sy, cr, cp, cy;
float angle = cl.time * cl_avelocities[i][0];
SinCos( angle, &sy, &cy );
angle = cl.time * cl_avelocities[i][1];
SinCos( angle, &sp, &cp );
angle = cl.time * cl_avelocities[i][2];
SinCos( angle, &sr, &cr );
VectorSet( forward, cp * cy, cp * sy, -sp );
vec3_t forward = { cp * cy, cp * sy, -sp };
p->die = cl.time + 0.001f;
p->color = 111; // yellow
@@ -1099,19 +1080,16 @@ R_ParticleExplosion
*/
void GAME_EXPORT R_ParticleExplosion( const vec3_t org )
{
particle_t *p;
int i, j;
for( i = 0; i < 1024; i++ )
for( int i = 0; i < 1024; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 5.0f;
p->ramp = COM_RandomLong( 0, 3 );
p->color = ramp1[0];
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
{
p->org[j] = org[j] + COM_RandomFloat( -16.0f, 16.0f );
p->vel[j] = COM_RandomFloat( -256.0f, 256.0f );
@@ -1130,15 +1108,12 @@ R_ParticleExplosion2
*/
void GAME_EXPORT R_ParticleExplosion2( const vec3_t org, int colorStart, int colorLength )
{
int i, j;
int colorMod = 0, packedColor;
particle_t *p;
int colorMod = 0;
int packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles
packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles
for( i = 0; i < 512; i++ )
for( int i = 0; i < 512; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 0.3f;
@@ -1148,7 +1123,7 @@ void GAME_EXPORT R_ParticleExplosion2( const vec3_t org, int colorStart, int col
p->type = pt_blob;
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
{
p->org[j] = org[j] + COM_RandomFloat( -16.0f, 16.0f );
p->vel[j] = COM_RandomFloat( -256.0f, 256.0f );
@@ -1164,14 +1139,11 @@ R_BlobExplosion
*/
void GAME_EXPORT R_BlobExplosion( const vec3_t org )
{
particle_t *p;
int i, j, packedColor;
int packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles
packedColor = Host_IsQuakeCompatible( ) ? 255 : 0; // use old code for blob particles
for( i = 0; i < 1024; i++ )
for( int i = 0; i < 1024; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + COM_RandomFloat( 1.0f, 1.4f );
@@ -1188,7 +1160,7 @@ void GAME_EXPORT R_BlobExplosion( const vec3_t org )
p->color = COM_RandomLong( 150, 155 );
}
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
{
p->org[j] = org[j] + COM_RandomFloat( -16.0f, 16.0f );
p->vel[j] = COM_RandomFloat( -256.0f, 256.0f );
@@ -1205,9 +1177,6 @@ PARTICLE_EFFECT on server
*/
void GAME_EXPORT R_RunParticleEffect( const vec3_t org, const vec3_t dir, int color, int count )
{
particle_t *p;
int i;
if( count == 1024 )
{
// rocket explosion
@@ -1215,9 +1184,9 @@ void GAME_EXPORT R_RunParticleEffect( const vec3_t org, const vec3_t dir, int co
return;
}
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->color = (color & ~7) + COM_RandomLong( 0, 7 );
@@ -1239,20 +1208,18 @@ particle spray
void GAME_EXPORT R_Blood( const vec3_t org, const vec3_t ndir, int pcolor, int speed )
{
vec3_t pos, dir, vec;
int i, j;
int pspeed = speed * 3;
particle_t *p;
VectorNormalize2( ndir, dir );
for( i = 0; i < (speed / 2); i++ )
for( int i = 0; i < (speed / 2); i++ )
{
VectorAddScalar( org, COM_RandomFloat( -3.0f, 3.0f ), pos );
VectorAddScalar( dir, COM_RandomFloat( -0.06f, 0.06f ), vec );
for( j = 0; j < 8; j++ )
for( int j = 0; j < 8; j++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 1.5f;
@@ -1276,17 +1243,15 @@ particle spray 2
*/
void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor, int speed )
{
particle_t *p;
int i, j;
float arc;
int accel = speed; // must be integer due to bug in GoldSrc
vec3_t dir;
VectorNormalize2( ndir, dir );
for( arc = 0.05f, i = 0; i < 100; i++ )
float arc = 0.05f;
for( int i = 0; i < 100; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 2.0f;
@@ -1302,11 +1267,10 @@ void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor,
accel -= 0.00001f; // so last few will drip
}
for( arc = 0.075f, i = 0; i < ( speed / 5 ); i++ )
arc = 0.075f;
for( int i = 0; i < ( speed / 5 ); i++ )
{
float num;
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 3.0f;
@@ -1319,14 +1283,14 @@ void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor,
p->vel[2] -= arc;
arc -= 0.005f;
num = COM_RandomFloat( 0.0f, 1.0f );
float num = COM_RandomFloat( 0.0f, 1.0f );
accel = speed * num;
num *= 1.7f;
VectorScale( p->vel, num, p->vel );
VectorScale( p->vel, accel, p->vel );
for( j = 0; j < 2; j++ )
for( int j = 0; j < 2; j++ )
{
p = R_AllocParticle( NULL );
if( !p ) return;
@@ -1353,18 +1317,15 @@ R_LavaSplash
*/
void GAME_EXPORT R_LavaSplash( const vec3_t org )
{
particle_t *p;
float vel;
vec3_t dir;
int i, j, k;
for( i = -16; i < 16; i++ )
for( int i = -16; i < 16; i++ )
{
for( j = -16; j <16; j++ )
for( int j = -16; j <16; j++ )
{
for( k = 0; k < 1; k++ )
for( int k = 0; k < 1; k++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + COM_RandomFloat( 2.0f, 2.62f );
@@ -1380,7 +1341,7 @@ void GAME_EXPORT R_LavaSplash( const vec3_t org )
p->org[2] = org[2] + COM_RandomFloat( 0.0f, 63.0f );
VectorNormalize( dir );
vel = COM_RandomFloat( 50.0f, 113.0f );
float vel = COM_RandomFloat( 50.0f, 113.0f );
VectorScale( dir, vel, p->vel );
}
}
@@ -1395,16 +1356,13 @@ R_ParticleBurst
*/
void GAME_EXPORT R_ParticleBurst( const vec3_t org, int size, int color, float life )
{
particle_t *p;
vec3_t dir, dest;
int i, j;
float dist;
for( i = 0; i < 32; i++ )
for( int i = 0; i < 32; i++ )
{
for( j = 0; j < 32; j++ )
for( int j = 0; j < 32; j++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + life + COM_RandomFloat( -0.5f, 0.5f );
@@ -1414,7 +1372,7 @@ void GAME_EXPORT R_ParticleBurst( const vec3_t org, int size, int color, float l
VectorCopy( org, p->org );
VectorAddScalar( org, COM_RandomFloat( -size, size ), dest );
VectorSubtract( dest, p->org, dir );
dist = VectorNormalizeLength( dir );
float dist = VectorNormalizeLength( dir );
VectorScale( dir, ( dist / life ), p->vel );
}
}
@@ -1428,16 +1386,13 @@ R_LargeFunnel
*/
void GAME_EXPORT R_LargeFunnel( const vec3_t org, int reverse )
{
particle_t *p;
float vel, dist;
vec3_t dir, dest;
int i, j;
for( i = -8; i < 8; i++ )
for( int i = -8; i < 8; i++ )
{
for( j = -8; j < 8; j++ )
for( int j = -8; j < 8; j++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
dest[0] = (i * 32.0f) + org[0];
@@ -1455,10 +1410,10 @@ void GAME_EXPORT R_LargeFunnel( const vec3_t org, int reverse )
VectorSubtract( org, p->org, dir );
}
vel = dest[2] / 8.0f;
float vel = dest[2] / 8.0f;
if( vel < 64.0f ) vel = 64.0f;
dist = VectorNormalizeLength( dir );
float dist = VectorNormalizeLength( dir );
vel += COM_RandomFloat( 64.0f, 128.0f );
VectorScale( dir, vel, p->vel );
p->die = cl.time + (dist / vel );
@@ -1475,18 +1430,15 @@ R_TeleportSplash
*/
void GAME_EXPORT R_TeleportSplash( const vec3_t org )
{
particle_t *p;
vec3_t dir;
float vel;
int i, j, k;
for( i = -16; i < 16; i += 4 )
for( int i = -16; i < 16; i += 4 )
{
for( j = -16; j < 16; j += 4 )
for( int j = -16; j < 16; j += 4 )
{
for( k = -24; k < 32; k += 4 )
for( int k = -24; k < 32; k += 4 )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + COM_RandomFloat( 0.2f, 0.34f );
@@ -1502,7 +1454,7 @@ void GAME_EXPORT R_TeleportSplash( const vec3_t org )
p->org[2] = org[2] + k + COM_RandomFloat( 0.0f, 3.0f );
VectorNormalize( dir );
vel = COM_RandomFloat( 50.0f, 113.0f );
float vel = COM_RandomFloat( 50.0f, 113.0f );
VectorScale( dir, vel, p->vel );
}
}
@@ -1639,13 +1591,12 @@ draw line from particles
*/
static void PM_ParticleLine( const vec3_t start, const vec3_t end, int pcolor, float life, float zvel )
{
float len, curdist;
vec3_t diff, pos;
// determine distance
VectorSubtract( end, start, diff );
len = VectorNormalizeLength( diff );
curdist = 0;
float len = VectorNormalizeLength( diff );
float curdist = 0;
while( curdist <= len )
{
@@ -1679,9 +1630,8 @@ static void PM_DrawBBox( const vec3_t mins, const vec3_t maxs, const vec3_t orig
{
vec3_t p[8], tmp;
float gap = BOX_GAP;
int i;
for( i = 0; i < 8; i++ )
for( int i = 0; i < 8; i++ )
{
tmp[0] = (i & 1) ? mins[0] - gap : maxs[0] + gap;
tmp[1] = (i & 2) ? mins[1] - gap : maxs[1] + gap ;
@@ -1691,7 +1641,7 @@ static void PM_DrawBBox( const vec3_t mins, const vec3_t maxs, const vec3_t orig
VectorCopy( tmp, p[i] );
}
for( i = 0; i < 6; i++ )
for( int i = 0; i < 6; i++ )
{
PM_DrawRectangle( p[boxpnt[i][1]], p[boxpnt[i][0]], p[boxpnt[i][2]], p[boxpnt[i][3]], pcolor, life );
}
@@ -1705,9 +1655,7 @@ R_ParticleLine
*/
void GAME_EXPORT R_ParticleLine( const vec3_t start, const vec3_t end, byte r, byte g, byte b, float life )
{
int pcolor;
pcolor = R_LookupColor( r, g, b );
int pcolor = R_LookupColor( r, g, b );
PM_ParticleLine( start, end, pcolor, life, 0 );
}
@@ -1721,9 +1669,8 @@ void GAME_EXPORT R_ParticleBox( const vec3_t absmin, const vec3_t absmax, byte r
{
vec3_t mins, maxs;
vec3_t origin;
int pcolor;
pcolor = R_LookupColor( r, g, b );
int pcolor = R_LookupColor( r, g, b );
VectorAverage( absmax, absmin, origin );
VectorSubtract( absmax, origin, maxs );
@@ -1740,20 +1687,18 @@ R_ShowLine
*/
void GAME_EXPORT R_ShowLine( const vec3_t start, const vec3_t end )
{
vec3_t dir, org;
float len;
particle_t *p;
vec3_t dir;
VectorSubtract( end, start, dir );
len = VectorNormalizeLength( dir );
float len = VectorNormalizeLength( dir );
VectorScale( dir, 5.0f, dir );
VectorCopy( start, org );
vec3_t org = Vec3( start );
while( len > 0 )
{
len -= 5.0f;
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die = cl.time + 30;
@@ -1772,25 +1717,21 @@ R_BulletImpactParticles
*/
void GAME_EXPORT R_BulletImpactParticles( const vec3_t pos )
{
int i, quantity;
int color;
float dist;
vec3_t dir;
particle_t *p;
VectorSubtract( pos, refState.vieworg, dir );
dist = VectorLength( dir );
float dist = VectorLength( dir );
if( dist > 1000.0f ) dist = 1000.0f;
quantity = (1000.0f - dist) / 100.0f;
int quantity = (1000.0f - dist) / 100.0f;
if( quantity == 0 ) quantity = 1;
color = 3 - ((30 * quantity) / 100 );
int color = 3 - ((30 * quantity) / 100 );
R_SparkStreaks( pos, 2, -200, 200 );
for( i = 0; i < quantity * 4; i++ )
for( int i = 0; i < quantity * 4; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
VectorCopy( pos, p->org);
@@ -1814,12 +1755,9 @@ R_FlickerParticles
*/
void GAME_EXPORT R_FlickerParticles( const vec3_t org )
{
particle_t *p;
int i;
for( i = 0; i < 15; i++ )
for( int i = 0; i < 15; i++ )
{
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
VectorCopy( org, p->org );
@@ -1843,15 +1781,13 @@ create a splash of streaks
void GAME_EXPORT R_StreakSplash( const vec3_t pos, const vec3_t dir, int color, int count, float speed, int velocityMin, int velocityMax )
{
vec3_t vel, vel2;
particle_t *p;
int i;
VectorScale( dir, speed, vel );
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
VectorAddScalar( vel, COM_RandomFloat( velocityMin, velocityMax ), vel2 );
p = R_AllocTracer( pos, vel2, COM_RandomFloat( 0.1f, 0.5f ));
particle_t *p = R_AllocTracer( pos, vel2, COM_RandomFloat( 0.1f, 0.5f ));
if( !p ) return;
p->type = pt_grav;
@@ -1869,9 +1805,7 @@ pmove debugging particle
*/
void CL_Particle( const vec3_t org, int color, float life, int zpos, int zvel )
{
particle_t *p;
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
if( org ) VectorCopy( org, p->org );
@@ -1889,17 +1823,15 @@ R_TracerEffect
void GAME_EXPORT R_TracerEffect( const vec3_t start, const vec3_t end )
{
vec3_t pos, vel, dir;
float len, speed;
float offset;
speed = Q_max( tracerspeed.value, 3.0f );
float speed = Q_max( tracerspeed.value, 3.0f );
VectorSubtract( end, start, dir );
len = VectorLength( dir );
float len = VectorLength( dir );
if( len == 0.0f ) return;
VectorScale( dir, 1.0f / len, dir ); // normalize
offset = COM_RandomFloat( -10.0f, 9.0f ) + traceroffset.value;
float offset = COM_RandomFloat( -10.0f, 9.0f ) + traceroffset.value;
VectorScale( dir, offset, vel );
VectorAdd( start, vel, pos );
VectorScale( dir, speed, vel );
@@ -1950,17 +1882,15 @@ create a streak tracers
*/
void GAME_EXPORT R_SparkStreaks( const vec3_t pos, int count, int velocityMin, int velocityMax )
{
particle_t *p;
vec3_t vel;
int i;
for( i = 0; i<count; i++ )
for( int i = 0; i<count; i++ )
{
vel[0] = COM_RandomFloat( velocityMin, velocityMax );
vel[1] = COM_RandomFloat( velocityMin, velocityMax );
vel[2] = COM_RandomFloat( velocityMin, velocityMax );
p = R_AllocTracer( pos, vel, COM_RandomFloat( 0.1f, 0.5f ));
particle_t *p = R_AllocTracer( pos, vel, COM_RandomFloat( 0.1f, 0.5f ));
if( !p ) return;
p->color = 5;
@@ -1980,14 +1910,11 @@ void GAME_EXPORT R_Implosion( const vec3_t end, float radius, int count, float l
{
float dist = ( radius / 100.0f );
vec3_t start, temp, vel;
float factor;
particle_t *p;
int i;
if( life <= 0.0f ) life = 0.1f; // to avoid divide by zero
factor = -1.0 / life;
float factor = -1.0 / life;
for ( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
temp[0] = dist * COM_RandomFloat( -100.0f, 100.0f );
temp[1] = dist * COM_RandomFloat( -100.0f, 100.0f );
@@ -1995,7 +1922,8 @@ void GAME_EXPORT R_Implosion( const vec3_t end, float radius, int count, float l
VectorScale( temp, factor, vel );
VectorAdd( temp, end, start );
if(( p = R_AllocTracer( start, vel, life )) == NULL )
particle_t *p = R_AllocTracer( start, vel, life );
if( p == NULL )
return;
p->type = pt_explode;
@@ -2060,16 +1988,12 @@ CL_ReadPointFile_f
*/
void CL_ReadPointFile_f( void )
{
byte *afile;
char *pfile;
vec3_t org;
int count;
particle_t *p;
char filename[64];
string token;
Q_snprintf( filename, sizeof( filename ), "maps/%s.pts", clgame.mapname );
afile = FS_LoadFile( filename, NULL, false );
byte *afile = FS_LoadFile( filename, NULL, false );
if( !afile )
{
@@ -2079,8 +2003,8 @@ void CL_ReadPointFile_f( void )
Con_Printf( "Reading %s...\n", filename );
count = 0;
pfile = (char *)afile;
int count = 0;
char *pfile = (char *)afile;
while( 1 )
{
@@ -2106,7 +2030,7 @@ void CL_ReadPointFile_f( void )
// NOTE: can't use R_AllocParticle because this command
// may be executed from the console, while frametime is 0
p = cl_free_particles;
particle_t *p = cl_free_particles;
cl_free_particles = p->next;
p->next = cl_active_particles;
cl_active_particles = p;

View File

@@ -42,10 +42,6 @@ compute velocity for a given client
*/
static void CL_CalcPlayerVelocity( int idx, vec3_t velocity )
{
clientdata_t *pcd;
vec3_t delta;
double dt;
VectorClear( velocity );
if( idx <= 0 || idx > cl.maxclients )
@@ -53,15 +49,16 @@ static void CL_CalcPlayerVelocity( int idx, vec3_t velocity )
if( idx == cl.playernum + 1 )
{
pcd = &cl.frames[cl.parsecountmod].clientdata;
clientdata_t *pcd = &cl.frames[cl.parsecountmod].clientdata;
VectorCopy( pcd->velocity, velocity );
}
else
{
dt = clgame.entities[idx].curstate.animtime - clgame.entities[idx].prevstate.animtime;
double dt = clgame.entities[idx].curstate.animtime - clgame.entities[idx].prevstate.animtime;
if( dt != 0.0 )
{
vec3_t delta;
VectorSubtract( clgame.entities[idx].curstate.velocity, clgame.entities[idx].prevstate.velocity, delta );
VectorScale( delta, 1.0f / dt, velocity );
}
@@ -130,16 +127,13 @@ CL_SetEventIndex
*/
void CL_SetEventIndex( const char *szEvName, int ev_index )
{
cl_user_event_t *ev;
int i;
if( !szEvName || !*szEvName )
return; // ignore blank names
// search event by name to link with
for( i = 0; i < MAX_EVENTS; i++ )
for( int i = 0; i < MAX_EVENTS; i++ )
{
ev = clgame.events[i];
cl_user_event_t *ev = clgame.events[i];
if( !ev ) break;
if( !Q_stricmp( ev->name, szEvName ))
@@ -158,12 +152,10 @@ CL_EventIndex
*/
word CL_EventIndex( const char *name )
{
word i;
if( COM_StringEmptyOrNULL( name ))
return 0;
for( i = 1; i < MAX_EVENTS && cl.event_precache[i][0]; i++ )
for( word i = 1; i < MAX_EVENTS && cl.event_precache[i][0]; i++ )
{
if( !Q_stricmp( cl.event_precache[i], name ))
return i;
@@ -204,28 +196,24 @@ CL_FireEvent
*/
static qboolean CL_FireEvent( event_info_t *ei, int slot )
{
cl_user_event_t *ev;
const char *name;
int i, idx;
if( !ei || !ei->index )
return false;
// get the func pointer
for( i = 0; i < MAX_EVENTS; i++ )
for( int i = 0; i < MAX_EVENTS; i++ )
{
ev = clgame.events[i];
cl_user_event_t *ev = clgame.events[i];
if( !ev )
{
idx = bound( 1, ei->index, ( MAX_EVENTS - 1 ));
int idx = bound( 1, ei->index, ( MAX_EVENTS - 1 ));
Con_Reportf( S_ERROR "%s: %s not precached\n", __func__, cl.event_precache[idx] );
break;
}
if( ev->index == ei->index )
{
name = cl.event_precache[ei->index];
const char *name = cl.event_precache[ei->index];
if( cl_trace_events.value )
{
@@ -261,15 +249,11 @@ called right before draw frame
*/
void CL_FireEvents( void )
{
event_state_t *es;
event_info_t *ei;
int i;
event_state_t *es = &cl.events;
es = &cl.events;
for( i = 0; i < MAX_EVENT_QUEUE; i++ )
for( int i = 0; i < MAX_EVENT_QUEUE; i++ )
{
ei = &es->ei[i];
event_info_t *ei = &es->ei[i];
if( ei->index == 0 )
continue;
@@ -294,16 +278,12 @@ find first empty event
*/
static event_info_t *CL_FindEmptyEvent( void )
{
int i;
event_state_t *es;
event_info_t *ei;
es = &cl.events;
event_state_t *es = &cl.events;
// look for first slot where index is != 0
for( i = 0; i < MAX_EVENT_QUEUE; i++ )
for( int i = 0; i < MAX_EVENT_QUEUE; i++ )
{
ei = &es->ei[i];
event_info_t *ei = &es->ei[i];
if( ei->index != 0 )
continue;
return ei;
@@ -322,15 +302,11 @@ replace only unreliable events
*/
static event_info_t *CL_FindUnreliableEvent( void )
{
event_state_t *es;
event_info_t *ei;
int i;
event_state_t *es = &cl.events;
es = &cl.events;
for ( i = 0; i < MAX_EVENT_QUEUE; i++ )
for ( int i = 0; i < MAX_EVENT_QUEUE; i++ )
{
ei = &es->ei[i];
event_info_t *ei = &es->ei[i];
if( ei->index != 0 )
{
// it's reliable, so skip it
@@ -423,16 +399,10 @@ CL_ParseEvent
*/
void CL_ParseEvent( sizebuf_t *msg, connprotocol_t proto )
{
int event_index;
int i, num_events;
int packet_index;
const event_args_t nullargs = { 0 };
event_args_t args = { 0 };
entity_state_t *state;
float delay;
int entity_bits;
num_events = MSG_ReadUBitLong( msg, 5 );
int num_events = MSG_ReadUBitLong( msg, 5 );
if( proto == PROTO_GOLDSRC )
entity_bits = MAX_GOLDSRC_ENTITY_BITS;
@@ -440,9 +410,11 @@ void CL_ParseEvent( sizebuf_t *msg, connprotocol_t proto )
entity_bits = MAX_ENTITY_BITS;
// parse events queue
for( i = 0 ; i < num_events; i++ )
for( int i = 0 ; i < num_events; i++ )
{
event_index = MSG_ReadUBitLong( msg, MAX_EVENT_BITS );
int packet_index;
float delay;
int event_index = MSG_ReadUBitLong( msg, MAX_EVENT_BITS );
if( MSG_ReadOneBit( msg ))
{
@@ -467,7 +439,7 @@ void CL_ParseEvent( sizebuf_t *msg, connprotocol_t proto )
if( packet_index < frame->num_entities )
{
state = &cls.packet_entities[(frame->first_entity+packet_index)%cls.num_client_entities];
entity_state_t *state = &cls.packet_entities[(frame->first_entity+packet_index)%cls.num_client_entities];
args.entindex = state->number;
if( VectorIsNull( args.origin ))
@@ -515,8 +487,6 @@ CL_PlaybackEvent
void GAME_EXPORT CL_PlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin,
float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 )
{
event_args_t args;
if( FBitSet( flags, FEV_SERVER ))
return;
@@ -538,20 +508,20 @@ void GAME_EXPORT CL_PlaybackEvent( int flags, const edict_t *pInvoker, word even
ClearBits( flags, FEV_NOTHOST|FEV_HOSTONLY|FEV_GLOBAL );
if( delay < 0.0f ) delay = 0.0f; // fixup negative delays
memset( &args, 0, sizeof( args ));
VectorCopy( origin, args.origin );
VectorCopy( angles, args.angles );
VectorCopy( cl.simvel, args.velocity );
args.entindex = cl.playernum + 1;
args.ducking = ( cl.local.usehull == 1 );
args.fparam1 = fparam1;
args.fparam2 = fparam2;
args.iparam1 = iparam1;
args.iparam2 = iparam2;
args.bparam1 = bparam1;
args.bparam2 = bparam2;
event_args_t args =
{
.origin = Vec3( origin ),
.angles = Vec3( angles ),
.velocity = Vec3( cl.simvel ),
.entindex = cl.playernum + 1,
.ducking = ( cl.local.usehull == 1 ),
.fparam1 = fparam1,
.fparam2 = fparam2,
.iparam1 = iparam1,
.iparam2 = iparam2,
.bparam1 = bparam1,
.bparam2 = bparam2,
};
CL_QueueEvent( flags, eventindex, delay, &args );
}

View File

@@ -39,17 +39,14 @@ qboolean CL_FixedFont( cl_font_t *font )
static int CL_LoadFontTexture( const char *fontname, uint texFlags, int *width )
{
int font_width;
int tex;
if( !g_fsapi.FileExists( fontname, false ))
return 0;
tex = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, texFlags );
int tex = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, texFlags );
if( !tex )
return 0;
font_width = REF_GET_PARM( PARM_TEX_WIDTH, tex );
int font_width = REF_GET_PARM( PARM_TEX_WIDTH, tex );
if( !font_width )
{
ref.dllFuncs.GL_FreeTexture( tex );
@@ -89,7 +86,7 @@ void CL_SetFontColor( cl_font_t *font, const rgba_t color )
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, convar_t *rendermode, uint texFlags )
{
int font_width, i;
int font_width;
if( !rendermode )
return false;
@@ -107,7 +104,7 @@ qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float sc
font->rendermode = rendermode;
font->charHeight = Q_rint( font_width / 16 * scale );
for( i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
for( int i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
{
font->fontRc[i].left = ( i * font_width / 16 ) % font_width;
font->fontRc[i].right = font->fontRc[i].left + font_width / 16;
@@ -124,8 +121,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
{
fs_offset_t length;
qfont_t src;
byte *pfile;
int font_width, i;
int font_width;
if( !rendermode )
return false;
@@ -133,7 +129,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
if( font->valid )
return true;
pfile = g_fsapi.LoadFile( fontname, &length, false );
byte *pfile = g_fsapi.LoadFile( fontname, &length, false );
if( !pfile )
return false;
@@ -157,7 +153,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
font->rendermode = rendermode;
font->charHeight = Q_rint( src.rowheight * scale );
for( i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
for( int i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
{
const charinfo *ci = &src.fontinfo[i];
@@ -195,11 +191,6 @@ static int CL_CalcTabStop( const cl_font_t *font, int x )
int CL_DrawCharacter( float x, float y, int number, const rgba_t color, cl_font_t *font, int flags )
{
wrect_t *rc;
float w, h;
float s1, t1, s2, t2, half = 0.5f;
int texw, texh;
if( !font || !font->valid || y < -font->charHeight )
return 0;
@@ -220,21 +211,23 @@ int CL_DrawCharacter( float x, float y, int number, const rgba_t color, cl_font_
if( !number || !font->charWidths[number])
return 0;
int texw, texh;
R_GetTextureParms( &texw, &texh, font->hFontTexture );
if( !texw || !texh )
return font->charWidths[number];
rc = &font->fontRc[number];
wrect_t *rc = &font->fontRc[number];
float half = 0.5f;
if( font->scale <= 1.f || !REF_GET_PARM( PARM_TEX_FILTERING, font->hFontTexture ))
half = 0;
s1 = ((float)rc->left + half ) / texw;
t1 = ((float)rc->top + half ) / texh;
s2 = ((float)rc->right - half ) / texw;
t2 = ((float)rc->bottom - half ) / texh;
w = ( rc->right - rc->left ) * font->scale;
h = ( rc->bottom - rc->top ) * font->scale;
float s1 = ((float)rc->left + half ) / texw;
float t1 = ((float)rc->top + half ) / texh;
float s2 = ((float)rc->right - half ) / texw;
float t2 = ((float)rc->bottom - half ) / texh;
float w = ( rc->right - rc->left ) * font->scale;
float h = ( rc->bottom - rc->top ) * font->scale;
if( FBitSet( flags, FONT_DRAW_HUD ))
SPR_AdjustSize( &x, &y, &w, &h );

View File

@@ -41,12 +41,10 @@ Store another position into interpolation circular buffer
*/
static void CL_UpdatePositions( cl_entity_t *ent )
{
position_history_t *ph, *prev;
prev = &ent->ph[ent->current_position];
position_history_t *prev = &ent->ph[ent->current_position & HISTORY_MASK];
ent->current_position = (ent->current_position + 1) & HISTORY_MASK;
ph = &ent->ph[ent->current_position];
position_history_t *ph = &ent->ph[ent->current_position];
VectorCopy( ent->curstate.origin, ph->origin );
VectorCopy( ent->curstate.angles, ph->angles );
@@ -74,11 +72,10 @@ Interpolation init or reset after teleporting
*/
static void CL_ResetPositions( cl_entity_t *ent )
{
position_history_t store;
if( !ent )
return;
if( !ent ) return;
store = ent->ph[ent->current_position];
position_history_t store = ent->ph[ent->current_position & HISTORY_MASK];
ent->current_position = 1;
memset( ent->ph, 0, sizeof( position_history_t ) * HISTORY_MAX );
@@ -95,14 +92,13 @@ we don't want interpolate this
*/
static qboolean CL_EntityTeleported( cl_entity_t *ent )
{
float len, maxlen;
vec3_t delta;
VectorSubtract( ent->curstate.origin, ent->prevstate.origin, delta );
// compute potential max movement in units per frame and compare with entity movement
maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
len = VectorLength( delta );
float maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
float len = VectorLength( delta );
return (len > maxlen);
}
@@ -170,22 +166,23 @@ check for parametrical moved entities
*/
static qboolean CL_ParametricMove( cl_entity_t *ent )
{
float frac, dt, t;
vec3_t delta;
if( ent->curstate.starttime == 0.0f || ent->curstate.impacttime == 0.0f )
return false;
VectorSubtract( ent->curstate.endpos, ent->curstate.startpos, delta );
dt = ent->curstate.impacttime - ent->curstate.starttime;
float dt = ent->curstate.impacttime - ent->curstate.starttime;
if( dt != 0.0f )
{
float t;
if( ent->lastmove > cl.time )
t = ent->lastmove;
else t = cl.time;
frac = ( t - ent->curstate.starttime ) / dt;
float frac = ( t - ent->curstate.starttime ) / dt;
frac = bound( 0.0f, frac, 1.0f );
VectorMA( ent->curstate.startpos, frac, delta, ent->curstate.origin );
@@ -240,18 +237,14 @@ CL_GetStudioEstimatedFrame
*/
static float CL_GetStudioEstimatedFrame( cl_entity_t *ent )
{
studiohdr_t *pstudiohdr;
mstudioseqdesc_t *pseqdesc;
int sequence;
if( ent->model != NULL && ent->model->type == mod_studio )
{
pstudiohdr = (studiohdr_t *)Mod_StudioExtradata( ent->model );
studiohdr_t *pstudiohdr = (studiohdr_t *)Mod_StudioExtradata( ent->model );
if( pstudiohdr && pstudiohdr->numseq > 0 )
{
sequence = bound( 0, ent->curstate.sequence, pstudiohdr->numseq - 1 );
pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + sequence;
int sequence = bound( 0, ent->curstate.sequence, pstudiohdr->numseq - 1 );
mstudioseqdesc_t *pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + sequence;
return ref.dllFuncs.R_StudioEstimateFrame( ent, pseqdesc, cl.time );
}
}
@@ -302,8 +295,6 @@ apply changes since new frame received
*/
static void CL_ProcessEntityUpdate( cl_entity_t *ent )
{
qboolean parametric;
ent->model = CL_ModelHandle( ent->curstate.modelindex );
ent->index = ent->curstate.number;
@@ -325,7 +316,7 @@ static void CL_ProcessEntityUpdate( cl_entity_t *ent )
VectorCopy( aiment->origin, ent->curstate.origin );
}
parametric = ent->curstate.starttime != 0.0f && ent->curstate.impacttime != 0.0f;
qboolean parametric = ent->curstate.starttime != 0.0f && ent->curstate.impacttime != 0.0f;
// allow interpolation on bmodels too
if( ent->model && ent->model->type == mod_brush )
@@ -364,13 +355,11 @@ find two timestamps
static qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, double targettime, position_history_t **ph0, position_history_t **ph1 )
{
qboolean extrapolate = true;
uint i, i0, i1, imod;
uint imod = ent->current_position;
uint i0 = (imod - 0) & HISTORY_MASK; // curpos (lerp end)
uint i1 = (imod - 1) & HISTORY_MASK; // oldpos (lerp start)
imod = ent->current_position;
i0 = (imod - 0) & HISTORY_MASK; // curpos (lerp end)
i1 = (imod - 1) & HISTORY_MASK; // oldpos (lerp start)
for( i = 1; i < HISTORY_MAX - 1; i++ )
for( uint i = 1; i < HISTORY_MAX - 1; i++ )
{
double at = ent->ph[( imod - i ) & HISTORY_MASK].animtime;
@@ -402,19 +391,19 @@ non-local players interpolation
*/
static void CL_PureOrigin( cl_entity_t *ent, double t, vec3_t outorigin, vec3_t outangles )
{
double t1, t0, frac;
position_history_t *ph0, *ph1;
vec3_t delta;
// NOTE: ph0 is next, ph1 is a prev
CL_FindInterpolationUpdates( ent, t, &ph0, &ph1 );
t0 = ph0->animtime;
t1 = ph1->animtime;
double t0 = ph0->animtime;
double t1 = ph1->animtime;
if( t0 != 0.0 )
{
vec4_t q, q1, q2;
vec3_t delta;
double frac;
VectorSubtract( ph0->origin, ph1->origin, delta );
@@ -450,7 +439,6 @@ static int CL_InterpolateModel( cl_entity_t *e )
{
position_history_t *ph0 = NULL, *ph1 = NULL;
vec3_t origin, angles, delta;
double t, t1, t2, frac;
vec4_t q, q1, q2;
VectorCopy( e->curstate.origin, e->origin );
@@ -479,11 +467,11 @@ static int CL_InterpolateModel( cl_entity_t *e )
if( cl.local.moving && cl.local.onground == e->index )
return 1;
t = cl.time - cl_interp.value;
double t = cl.time - cl_interp.value;
CL_FindInterpolationUpdates( e, t, &ph0, &ph1 );
t1 = ph1->animtime;
t2 = ph0->animtime;
double t1 = ph1->animtime;
double t2 = ph0->animtime;
if( t - t1 < 0.0f )
return 0;
@@ -503,7 +491,7 @@ static int CL_InterpolateModel( cl_entity_t *e )
}
VectorSubtract( ph0->origin, ph1->origin, delta );
frac = (t - t1) / (t2 - t1);
double frac = (t - t1) / (t2 - t1);
if( frac < 0.0f )
return 0;
@@ -533,8 +521,6 @@ interpolate non-local clients
*/
void CL_ComputePlayerOrigin( cl_entity_t *ent )
{
double targettime;
vec4_t q, q1, q2;
vec3_t origin;
vec3_t angles;
@@ -550,6 +536,8 @@ void CL_ComputePlayerOrigin( cl_entity_t *ent )
if( cls.demoplayback == DEMO_QUAKE1 )
{
vec4_t q, q1, q2;
// quake lerping is easy
VectorLerp( ent->prevstate.origin, cl.lerpFrac, ent->curstate.origin, ent->origin );
AngleQuaternion( ent->prevstate.angles, q1, false );
@@ -559,7 +547,7 @@ void CL_ComputePlayerOrigin( cl_entity_t *ent )
return;
}
targettime = cl.time - cl_interp.value;
double targettime = cl.time - cl_interp.value;
CL_PureOrigin( ent, targettime, origin, angles );
VectorCopy( angles, ent->angles );
@@ -575,9 +563,7 @@ process player states after the new packet has received
*/
static void CL_ProcessPlayerState( int playerindex, entity_state_t *state )
{
entity_state_t *ps;
ps = &cl.frames[cl.parsecountmod].playerstate[playerindex];
entity_state_t *ps = &cl.frames[cl.parsecountmod].playerstate[playerindex];
ps->number = state->number;
ps->messagenum = cl.parsecount;
ps->msg_time = cl.mtime[0];
@@ -618,19 +604,15 @@ process player states after the new packet has received
*/
void CL_ProcessPacket( frame_t *frame )
{
entity_state_t *state;
cl_entity_t *ent;
int pnum;
for( pnum = 0; pnum < frame->num_entities; pnum++ )
for( int pnum = 0; pnum < frame->num_entities; pnum++ )
{
// request the entity state from circular buffer
state = &cls.packet_entities[(frame->first_entity+pnum) % cls.num_client_entities];
entity_state_t *state = &cls.packet_entities[(frame->first_entity+pnum) % cls.num_client_entities];
state->messagenum = cl.parsecount;
state->msg_time = cl.mtime[0];
// mark all the players
ent = &clgame.entities[state->number];
cl_entity_t *ent = &clgame.entities[state->number];
ent->player = CL_IsPlayerIndex( state->number );
if( state->number == ( cl.playernum + 1 ))
@@ -676,7 +658,6 @@ Read and ignore whole entity packet.
*/
static void CL_FlushEntityPacket( sizebuf_t *msg, connprotocol_t proto )
{
int newnum;
entity_state_t from, to;
memset( &from, 0, sizeof( from ));
@@ -687,6 +668,8 @@ static void CL_FlushEntityPacket( sizebuf_t *msg, connprotocol_t proto )
// read it all, but ignore it
while( 1 )
{
int newnum;
if( !CL_ParseEntityNumFromPacket( msg, &newnum, proto ))
break; // done
@@ -816,22 +799,19 @@ rest of the data stream.
*/
int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto )
{
frame_t *newframe, *oldframe;
frame_t *oldframe;
int oldindex, newnum, oldnum;
int playerbytes = 0;
int bufStart;
entity_state_t *oldent;
qboolean player;
int count;
// save first uncompressed packet as timestamp
if( cls.changelevel && !delta && cls.demorecording )
CL_WriteDemoJumpTime();
// sentinel count. save it for debug checking
count = MSG_ReadUBitLong( msg, MAX_VISIBLE_PACKET_BITS ) + 1;
int count = MSG_ReadUBitLong( msg, MAX_VISIBLE_PACKET_BITS ) + 1;
newframe = &cl.frames[cl.parsecountmod];
frame_t *newframe = &cl.frames[cl.parsecountmod];
// allocate parse entities
memset( newframe->flags, 0, sizeof( newframe->flags ));
@@ -872,7 +852,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
if( MSG_CheckOverflow( msg ))
Host_Error( "%s: overflow\n", __func__ );
player = CL_IsPlayerIndex( newnum );
qboolean player = CL_IsPlayerIndex( newnum );
while( oldnum < newnum )
{
@@ -884,7 +864,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
if( oldnum == newnum )
{
// delta from previous state
bufStart = MSG_GetNumBytesRead( msg );
int bufStart = MSG_GetNumBytesRead( msg );
CL_DeltaEntity( msg, newframe, newnum, oldent, true );
if( player ) playerbytes += MSG_GetNumBytesRead( msg ) - bufStart;
oldnum = CL_UpdateOldEntNum( ++oldindex, oldframe, &oldent );
@@ -894,7 +874,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto
if( oldnum > newnum )
{
// delta from baseline ?
bufStart = MSG_GetNumBytesRead( msg );
int bufStart = MSG_GetNumBytesRead( msg );
CL_DeltaEntity( msg, newframe, newnum, NULL, true );
if( player ) playerbytes += MSG_GetNumBytesRead( msg ) - bufStart;
continue;
@@ -1030,12 +1010,10 @@ for all current players
*/
static void CL_LinkPlayers( frame_t *frame )
{
cl_entity_t *ent = CL_GetLocalPlayer();
entity_state_t *state;
cl_entity_t *ent;
int i;
ent = CL_GetLocalPlayer();
// apply muzzleflash to weaponmodel
if( ent && FBitSet( ent->curstate.effects, EF_MUZZLEFLASH ))
SetBits( clgame.viewent.curstate.effects, EF_MUZZLEFLASH );
@@ -1113,15 +1091,9 @@ CL_LinkPacketEntities
*/
static void CL_LinkPacketEntities( frame_t *frame )
{
cl_entity_t *ent;
entity_state_t *state;
qboolean parametric;
qboolean interpolate;
int i;
for( i = 0; i < frame->num_entities; i++ )
for( int i = 0; i < frame->num_entities; i++ )
{
state = &cls.packet_entities[(frame->first_entity + i) % cls.num_client_entities];
entity_state_t *state = &cls.packet_entities[(frame->first_entity + i) % cls.num_client_entities];
// clients are should be done in CL_LinkPlayers
if( state->number >= 1 && state->number <= cl.maxclients )
@@ -1131,7 +1103,7 @@ static void CL_LinkPacketEntities( frame_t *frame )
if( !state->modelindex || FBitSet( state->effects, EF_NODRAW ))
continue;
ent = CL_GetEntityByIndex( state->number );
cl_entity_t *ent = CL_GetEntityByIndex( state->number );
if( !ent )
{
@@ -1142,7 +1114,7 @@ static void CL_LinkPacketEntities( frame_t *frame )
// animtime must keep an actual
ent->curstate.animtime = state->animtime;
ent->curstate.frame = state->frame;
interpolate = false;
qboolean interpolate = false;
if( !ent->model ) continue;
@@ -1156,7 +1128,7 @@ static void CL_LinkPacketEntities( frame_t *frame )
}
}
parametric = ( ent->curstate.impacttime != 0.0f && ent->curstate.starttime != 0.0f );
qboolean parametric = ( ent->curstate.impacttime != 0.0f && ent->curstate.starttime != 0.0f );
if( !parametric && ent->curstate.movetype != MOVETYPE_COMPOUND )
{
@@ -1369,9 +1341,6 @@ SOUND ENGINE IMPLEMENTATION
*/
qboolean CL_GetEntitySpatialization( channel_t *ch )
{
cl_entity_t *ent;
qboolean valid_origin;
if( ch->entnum == 0 )
{
SetBits( ch->flags, FL_CHAN_STATIC_SOUND );
@@ -1384,8 +1353,8 @@ qboolean CL_GetEntitySpatialization( channel_t *ch )
return true;
}
valid_origin = VectorIsNull( ch->origin ) ? false : true;
ent = CL_GetEntityByIndex( ch->entnum );
qboolean valid_origin = VectorIsNull( ch->origin ) ? false : true;
cl_entity_t *ent = CL_GetEntityByIndex( ch->entnum );
// entity is not present on the client but has valid origin
if( !ent || !ent->model || ent->curstate.messagenum != cl.parsecount )

View File

@@ -36,7 +36,7 @@ CVAR_DEFINE( cl_allow_download, "cl_allowdownload", "1", FCVAR_ARCHIVE, "allow t
static CVAR_DEFINE( cl_allow_upload, "cl_allowupload", "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" );
CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" );
static CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" );
static CVAR_DEFINE_AUTO( cl_logocolor, "orange", FCVAR_ARCHIVE, "player logo color" );
static CVAR_DEFINE_AUTO( cl_logocolor, "255 120 24", FCVAR_ARCHIVE, "player logo color" );
static CVAR_DEFINE_AUTO( cl_logoext, "bmp", FCVAR_ARCHIVE, "temporary cvar to tell engine which logo must be packed" );
CVAR_DEFINE_AUTO( cl_logomaxdim, "96", FCVAR_ARCHIVE, "maximum decal dimension" );
static CVAR_DEFINE_AUTO( cl_test_bandwidth, "1", FCVAR_ARCHIVE, "test network bandwith before connection" );
@@ -315,7 +315,6 @@ should be put at.
static float CL_LerpPoint( void )
{
double f = cl_serverframetime();
double frac;
if( f == 0.0 || cls.timedemo )
{
@@ -332,7 +331,7 @@ static float CL_LerpPoint( void )
if( cl_interp.value <= 0.001 )
return 1.0f;
frac = ( cl.time - cl.mtime[0] ) / cl_interp.value;
double frac = ( cl.time - cl.mtime[0] ) / cl_interp.value;
return frac;
}
@@ -346,20 +345,17 @@ Drift interpolation value (this is used for server unlag system)
*/
static int CL_DriftInterpolationAmount( int goal )
{
float fgoal, maxmove, diff;
int msec;
fgoal = (float)goal / 1000.0f;
float fgoal = (float)goal / 1000.0f;
if( fgoal != cl.local.interp_amount )
{
maxmove = host.frametime * 0.05;
diff = fgoal - cl.local.interp_amount;
float maxmove = host.frametime * 0.05;
float diff = fgoal - cl.local.interp_amount;
diff = bound( -maxmove, diff, maxmove );
cl.local.interp_amount += diff;
}
msec = cl.local.interp_amount * 1000.0f;
int msec = cl.local.interp_amount * 1000.0f;
msec = bound( 0, msec, 100 );
return msec;
@@ -420,14 +416,14 @@ CL_ComputePacketLoss
*/
static void CL_ComputePacketLoss( void )
{
int i, lost = 0;
int lost = 0;
if( host.realtime < cls.packet_loss_recalc_time )
return;
cls.packet_loss_recalc_time = host.realtime + 1.0;
for( i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.incoming_sequence; i++ )
for( int i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.incoming_sequence; i++ )
{
if( cl.frames[i & CL_UPDATE_MASK].receivedtime == -1.0 )
lost++;
@@ -455,18 +451,15 @@ void CL_UpdateFrameLerp( void )
static void CL_FindInterpolatedAddAngle( float t, float *frac, pred_viewangle_t **prev, pred_viewangle_t **next )
{
int i, i0, i1, imod;
float at;
imod = cl.angle_position - 1;
i0 = (imod + 1) & ANGLE_MASK;
i1 = (imod + 0) & ANGLE_MASK;
int imod = cl.angle_position - 1;
int i0 = (imod + 1) & ANGLE_MASK;
int i1 = (imod + 0) & ANGLE_MASK;
if( cl.predicted_angle[i0].starttime >= t )
{
for( i = 0; i < ANGLE_BACKUP - 2; i++ )
for( int i = 0; i < ANGLE_BACKUP - 2; i++ )
{
at = cl.predicted_angle[imod & ANGLE_MASK].starttime;
float at = cl.predicted_angle[imod & ANGLE_MASK].starttime;
if( at == 0.0f ) break;
if( at < t )
@@ -534,14 +527,12 @@ navigate around texture atlas
static qboolean CL_ProcessShowTexturesCmds( usercmd_t *cmd )
{
static int oldbuttons;
int changed;
int released;
if( !r_showtextures.value || CL_IsDevOverviewMode( ))
return false;
changed = (oldbuttons ^ cmd->buttons);
released = changed & (~cmd->buttons);
int changed = (oldbuttons ^ cmd->buttons);
int released = changed & (~cmd->buttons);
if( released & ( IN_RIGHT|IN_MOVERIGHT ))
Cvar_SetValue( "r_showtextures", r_showtextures.value + 1 );
@@ -613,17 +604,16 @@ tell the client.dll about player origin, angles, fov, etc
*/
static void CL_UpdateClientData( void )
{
client_data_t cdat;
if( cls.state != ca_active )
return;
memset( &cdat, 0, sizeof( cdat ) );
VectorCopy( cl.viewangles, cdat.viewangles );
VectorCopy( clgame.entities[cl.viewentity].origin, cdat.origin );
cdat.iWeaponBits = cl.local.weapons;
cdat.fov = cl.local.scr_fov;
client_data_t cdat =
{
.viewangles = Vec3( cl.viewangles ),
.origin = Vec3( clgame.entities[cl.viewentity].origin ),
.iWeaponBits = cl.local.weapons,
.fov = cl.local.scr_fov,
};
if( clgame.dllFuncs.pfnUpdateClientData( &cdat, cl.time ))
{
@@ -642,21 +632,18 @@ static void CL_CreateCmd( void )
{
usercmd_t nullcmd = { 0 }, *cmd;
runcmd_t *pcmd;
qboolean active;
double accurate_ms;
vec3_t angles;
int input_override;
int i, ms;
int ms;
if( cls.state <= ca_connected || cls.state == ca_cinematic )
return;
// store viewangles in case it's will be freeze
VectorCopy( cl.viewangles, angles );
vec3_t angles = Vec3( cl.viewangles );
input_override = 0;
// fix rounding error and framerate depending player move
accurate_ms = host.frametime * 1000;
double accurate_ms = host.frametime * 1000;
ms = (int)accurate_ms;
cl.frametime_remainder += accurate_ms - ms; // accumulate rounding error each frame
@@ -677,7 +664,7 @@ static void CL_CreateCmd( void )
CL_SetSolidPlayers( cl.playernum );
// message we are constructing.
i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK;
int i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK;
pcmd = &cl.commands[i];
if( !cls.demoplayback )
@@ -695,7 +682,7 @@ static void CL_CreateCmd( void )
cmd = &nullcmd;
}
active = (( cls.signon == SIGNONS ) && !cl.paused && !cls.demoplayback );
qboolean active = (( cls.signon == SIGNONS ) && !cl.paused && !cls.demoplayback );
Platform_PreCreateMove();
clgame.dllFuncs.CL_CreateMove( host.frametime, cmd, active );
IN_EngineAppendMove( host.frametime, cmd, active );
@@ -946,13 +933,12 @@ CL_BeginUpload_f
*/
static void CL_BeginUpload_f( void )
{
const char *name;
resource_t custResource;
byte *buf = NULL;
int size = 0;
byte md5[16];
name = Cmd_Argv( 1 );
const char *name = Cmd_Argv( 1 );
if( COM_StringEmptyOrNULL( name ))
return;
@@ -1038,9 +1024,8 @@ static void CL_GetCDKey( char *protinfo, size_t protinfosize )
byte hash[16] = { 0 };
MD5Context_t ctx = { 0 };
char key[64];
int keylength;
keylength = Q_snprintf( key, sizeof( key ), "%u", COM_RandomLong( 0, 0x7ffffffe ));
int keylength = Q_snprintf( key, sizeof( key ), "%u", COM_RandomLong( 0, 0x7ffffffe ));
MD5Init( &ctx );
MD5Update( &ctx, key, keylength );
@@ -1079,7 +1064,6 @@ static void CL_WriteSteamTicket( sizebuf_t *send )
void CL_SendGoldSrcConnectPacket( netadr_t adr, int challenge, const void *ticket, size_t ticketlen )
{
const char *name;
sizebuf_t send;
byte send_buf[2048];
char protinfo[MAX_INFO_STRING];
@@ -1090,7 +1074,7 @@ void CL_SendGoldSrcConnectPacket( netadr_t adr, int challenge, const void *ticke
Info_SetValueForKeyf( protinfo, "unique", sizeof( protinfo ), "%i", 0xffffffff );
Info_SetValueForKey( protinfo, "raw", "steam", sizeof( protinfo ));
CL_GetCDKey( protinfo, sizeof( protinfo ));
name = Info_ValueForKey( cls.userinfo, "name" );
const char *name = Info_ValueForKey( cls.userinfo, "name" );
if( cl_advertise_engine_in_name.value && Q_strnicmp( name, "[Xash3D]", 8 ))
Info_SetValueForKeyf( cls.userinfo, "name", sizeof( cls.userinfo ), "[Xash3D]%s", name );
@@ -1123,8 +1107,6 @@ static void CL_SendConnectPacket( connprotocol_t proto, int challenge )
{
char protinfo[MAX_INFO_STRING];
netadr_t adr = { 0 };
int input_devices;
netadrtype_t adrtype;
protinfo[0] = 0;
@@ -1135,11 +1117,11 @@ static void CL_SendConnectPacket( connprotocol_t proto, int challenge )
return;
}
adrtype = NET_NetadrType( &adr );
netadrtype_t adrtype = NET_NetadrType( &adr );
if( adr.port == 0 ) adr.port = MSG_BigShort( PORT_SERVER );
input_devices = IN_CollectInputDevices();
int input_devices = IN_CollectInputDevices();
IN_LockInputDevices( adrtype != NA_LOOPBACK ? true : false );
// GoldSrc doesn't need useragent string
@@ -1252,8 +1234,6 @@ Resend a connect message if the last one has timed out
static void CL_CheckForResend( void )
{
netadr_t adr;
net_gai_state_t res;
float resend_time;
if( cls.internetservers_wait )
{
@@ -1287,6 +1267,7 @@ static void CL_CheckForResend( void )
else if( cl_resend.value > CL_MAX_RESEND_TIME )
Cvar_DirectSetValue( &cl_resend, CL_MAX_RESEND_TIME );
float resend_time;
if( cls.bandwidth_test.started && !cls.bandwidth_test.passed && !cls.bandwidth_test.failed )
resend_time = 2.0f;
else
@@ -1295,7 +1276,7 @@ static void CL_CheckForResend( void )
if(( host.realtime - cls.connect_time ) < resend_time )
return;
res = NET_StringToAdrNB( cls.servername, &adr, false );
net_gai_state_t res = NET_StringToAdrNB( cls.servername, &adr, false );
if( res == NET_EAI_NONAME )
{
@@ -1377,9 +1358,6 @@ static void CL_CreateResourceList( void )
{
char szFileName[MAX_OSPATH];
byte rgucMD5_hash[16] = { 0 };
resource_t *pNewResource;
int nSize;
file_t *fp;
HPAK_FlushHostQueue();
cl.num_resources = 0;
@@ -1399,16 +1377,16 @@ static void CL_CreateResourceList( void )
CL_ConvertImageToWAD3( szFileName );
Q_strncpy( szFileName, "tempdecal.wad", sizeof( szFileName ));
}
fp = FS_Open( szFileName, "rb", true );
file_t *fp = FS_Open( szFileName, "rb", true );
if( !fp )
return;
nSize = FS_FileLength( fp );
int nSize = FS_FileLength( fp );
if( nSize != 0 )
{
pNewResource = CL_AddResource( t_decal, szFileName, nSize, false, 0 );
resource_t *pNewResource = CL_AddResource( t_decal, szFileName, nSize, false, 0 );
if( pNewResource )
{
@@ -1430,9 +1408,6 @@ CL_CheckLogoChanged
*/
static void CL_CheckLogoChanged( void )
{
player_info_t *player;
int i;
if( cls.state != ca_active )
return;
@@ -1444,10 +1419,10 @@ static void CL_CheckLogoChanged( void )
if( cl.num_resources == 0 )
return;
player = &cl.players[cl.playernum];
player_info_t *player = &cl.players[cl.playernum];
COM_ClearCustomizationList( &player->customdata, true );
for( i = 0; i < cl.num_resources; i++ )
for( int i = 0; i < cl.num_resources; i++ )
{
resource_t *pResource = &cl.resourcelist[i];
@@ -1533,7 +1508,6 @@ static void CL_Rcon_f( void )
char message[1024];
sizebuf_t msg;
netadr_t to;
int i;
if( COM_StringEmptyOrNULL( rcon_password.string ))
{
@@ -1565,7 +1539,7 @@ static void CL_Rcon_f( void )
MSG_WriteStringf( &msg, C2S_RCON" %s ", rcon_password.string );
MSG_SeekToBit( &msg, -8, SEEK_CUR );
for( i = 1; i < Cmd_Argc(); i++ )
for( int i = 1; i < Cmd_Argc(); i++ )
{
string command;
@@ -1588,11 +1562,9 @@ CL_ClearState
*/
void CL_ClearState( void )
{
int i;
CL_ClearResourceLists();
for( i = 0; i < MAX_CLIENTS; i++ )
for( int i = 0; i < MAX_CLIENTS; i++ )
COM_ClearCustomizationList( &cl.players[i].customdata, false );
S_StopAllSounds ( true );
@@ -1657,9 +1629,9 @@ static void CL_SendDisconnectMessage( connprotocol_t proto )
Netchan_TransmitBits( &cls.netchan, MSG_GetNumBitsWritten( &buf ), MSG_GetData( &buf ));
}
int CL_GetSplitSize( void )
size_t CL_GetSplitSize( void )
{
int splitsize = (int)cl_dlmax.value;
size_t splitsize = (int)cl_dlmax.value;
if( !FBitSet( cls.extensions, NET_EXT_SPLITSIZE ))
return 1400;
@@ -1670,7 +1642,7 @@ int CL_GetSplitSize( void )
return FRAGMENT_DEFAULT_SIZE;
}
return (int)cl_dlmax.value;
return splitsize;
}
void CL_SetupNetchanForProtocol( connprotocol_t proto )
@@ -1986,8 +1958,6 @@ all the keys and values must be ends with ^7
*/
static void CL_FixupColorStringsForInfoString( const char *in, char *out, size_t len )
{
qboolean hasPrefix = false;
qboolean endOfKeyVal = false;
int color = 7;
int count = 0;
@@ -2163,7 +2133,6 @@ static void CL_ParseNETInfoMessage( netadr_t from, const char *s )
int i, context, type;
int errorBits = 0;
const char *val;
size_t slen;
context = Q_atoi( Cmd_Argv( 1 ));
type = Q_atoi( Cmd_Argv( 2 ));
@@ -3552,11 +3521,11 @@ static void CL_InitLocal( void )
Cmd_AddCommand ("levelshot", CL_LevelShot_f, "same as \"screenshot\", used for create plaque images" );
Cmd_AddCommand ("saveshot", CL_GenericShot_f, "used for create save previews with LoadGame menu" );
Cmd_AddCommand ("connect", CL_Connect_f, "connect to a server by hostname" );
Cmd_AddRestrictedCommand ("connect", CL_Connect_f, "connect to a server by hostname" );
Cmd_AddCommand ("reconnect", CL_Reconnect_f, "reconnect to current level" );
Cmd_AddCommand ("retry", CL_Retry_f, "retry connection to last server" );
Cmd_AddCommand ("rcon", CL_Rcon_f, "sends a command to the server console (rcon_password and rcon_address required)" );
Cmd_AddRestrictedCommand ("rcon", CL_Rcon_f, "sends a command to the server console (rcon_password and rcon_address required)" );
Cmd_AddCommand( "richpresence_gamemode", Cmd_Null_f, "compatibility command, does nothing" );
Cmd_AddCommand( "richpresence_update", Cmd_Null_f, "compatibility command, does nothing" );

View File

@@ -118,8 +118,7 @@ static void NetGraph_InitColors( void )
byte mincolor[2][3];
byte maxcolor[2][3];
float dc[2][3];
int i, hfrac;
float f;
int hfrac;
mincolor[0][0] = 63;
mincolor[0][1] = 0;
@@ -137,7 +136,7 @@ static void NetGraph_InitColors( void )
maxcolor[1][1] = 0;
maxcolor[1][2] = 0;
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
{
dc[0][i] = (float)(maxcolor[0][i] - mincolor[0][i]);
dc[1][i] = (float)(maxcolor[1][i] - mincolor[1][i]);
@@ -145,8 +144,10 @@ static void NetGraph_InitColors( void )
hfrac = NETGRAPH_LERP_HEIGHT / 3;
for( i = 0; i < NETGRAPH_LERP_HEIGHT; i++ )
for( int i = 0; i < NETGRAPH_LERP_HEIGHT; i++ )
{
float f;
if( i < hfrac )
{
f = (float)i / (float)hfrac;
@@ -170,10 +171,9 @@ get frame data info, like chokes, packet losses, also update graph, packet and c
*/
static void NetGraph_GetFrameData( float *latency, int *latency_count )
{
int i, choke_count = 0, loss_count = 0;
int choke_count = 0, loss_count = 0;
double newtime = Platform_DoubleTime();
static double nexttime = 0;
float loss, choke;
*latency_count = 0;
*latency = 0.0f;
@@ -185,7 +185,7 @@ static void NetGraph_GetFrameData( float *latency, int *latency_count )
nexttime = newtime + 0.05;
}
for( i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.incoming_sequence; i++ )
for( int i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.incoming_sequence; i++ )
{
frame_t *f = cl.frames + ( i & CL_UPDATE_MASK );
struct packet_latency_t *p = netstat_packet_latency + ( i & NET_TIMINGS_MASK );
@@ -228,7 +228,7 @@ static void NetGraph_GetFrameData( float *latency, int *latency_count )
if( maxmsgbytes > 1000 )
maxmsgbytes = 1000;
for( i = cls.netchan.outgoing_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.outgoing_sequence; i++ )
for( int i = cls.netchan.outgoing_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.outgoing_sequence; i++ )
{
netstat_cmdinfo[i & NET_TIMINGS_MASK].cmd_lerp = cl.commands[i & CL_UPDATE_MASK].frame_lerp;
netstat_cmdinfo[i & NET_TIMINGS_MASK].sent = cl.commands[i & CL_UPDATE_MASK].heldback ? false : true;
@@ -236,11 +236,11 @@ static void NetGraph_GetFrameData( float *latency, int *latency_count )
}
// packet loss
loss = 100.0f * (float)loss_count / CL_UPDATE_BACKUP;
float loss = 100.0f * (float)loss_count / CL_UPDATE_BACKUP;
packet_loss = PACKETLOSS_AVG_FRAC * packet_loss + ( 1.0f - PACKETLOSS_AVG_FRAC ) * loss;
// packet choke
choke = 100.0f * (float)choke_count / CL_UPDATE_BACKUP;
float choke = 100.0f * (float)choke_count / CL_UPDATE_BACKUP;
packet_choke = PACKETCHOKE_AVG_FRAC * packet_choke + ( 1.0f - PACKETCHOKE_AVG_FRAC ) * choke;
}
@@ -252,14 +252,13 @@ NetGraph_DrawTimes
*/
static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
{
int i, j, extrap_point = NETGRAPH_LERP_HEIGHT / 3, a, h;
rgba_t colors = { 0.9 * 255, 0.9 * 255, 0.7 * 255, 255 };
int extrap_point = NETGRAPH_LERP_HEIGHT / 3;
wrect_t fill;
for( a = 0; a < w; a++ )
for( int a = 0; a < w; a++ )
{
i = ( cls.netchan.outgoing_sequence - a ) & NET_TIMINGS_MASK;
h = Q_min(( netstat_cmdinfo[i].cmd_lerp / 3.0f ) * NETGRAPH_LERP_HEIGHT, net_graphheight.value * 0.7f);
int i = ( cls.netchan.outgoing_sequence - a ) & NET_TIMINGS_MASK;
int h = Q_min(( netstat_cmdinfo[i].cmd_lerp / 3.0f ) * NETGRAPH_LERP_HEIGHT, net_graphheight.value * 0.7f);
fill.left = x + w - a - 1;
fill.right = fill.bottom = 1;
@@ -278,7 +277,7 @@ static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
start = (h - 1);
}
for( j = start; j < h; j++ )
for( int j = start; j < h; j++ )
{
int color = NETGRAPH_NET_COLORS + j + extrap_point;
color = Q_min( color, ARRAYSIZE( netcolors ) - 1 );
@@ -297,7 +296,7 @@ static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
if( !net_graphsolid.value )
h = 1;
for( j = 0; j < h; j++ )
for( int j = 0; j < h; j++ )
{
int color = NETGRAPH_NET_COLORS + j + oldh;
color = Q_min( color, ARRAYSIZE( netcolors ) - 1 );
@@ -496,15 +495,16 @@ NetGraph_DrawDataUsage
*/
static void NetGraph_DrawDataUsage( int x, int y, int w, int graphtype )
{
int a, i, h, lastvalidh = 0, ping;
int lastvalidh = 0;
int pingheight = net_graphheight.value - NETGRAPH_LERP_HEIGHT - 2;
wrect_t fill = { 0 };
byte color[4];
for( a = 0; a < w; a++ )
for( int a = 0; a < w; a++ )
{
i = (cls.netchan.incoming_sequence - a) & NET_TIMINGS_MASK;
h = netstat_packet_latency[i].latency;
int ping;
int i = (cls.netchan.incoming_sequence - a) & NET_TIMINGS_MASK;
int h = netstat_packet_latency[i].latency;
NetGraph_ColorForHeight( &netstat_packet_latency[i], color, &ping );

View File

@@ -43,7 +43,6 @@ return true if equal
*/
static qboolean CL_CmpStudioTextures( int numtexs, mstudiotexture_t *p1, remap_info_t *remap )
{
int i;
mstudiotexture_t *p2;
if( !p1 ) // no textures
@@ -60,7 +59,7 @@ static qboolean CL_CmpStudioTextures( int numtexs, mstudiotexture_t *p1, remap_i
p2 = remap->ptexture;
for( i = 0; i < numtexs; i++, p1++, p2++ )
for( int i = 0; i < numtexs; i++, p1++, p2++ )
{
if( p1->flags & STUDIO_NF_COLORMAP )
continue; // colormaps always has different indexes
@@ -116,18 +115,17 @@ static void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotex
const char *name;
texture_t *tx = NULL;
char texname[128];
int i, index;
size_t size;
byte paletteBackup[768];
byte *raw, *pal;
int index = ptexture->index;
// save off the real texture index
index = ptexture->index;
name = ref.dllFuncs.GL_TextureName( index );
Q_snprintf( texname, sizeof( texname ), "#%i_%s", entity->curstate.number, name + 1 );
// search for pixels
for( i = 0; i < model->numtextures; i++ )
for( int i = 0; i < model->numtextures; i++ )
{
tx = model->textures[i];
if( tx->gl_texturenum == index )
@@ -161,7 +159,7 @@ static void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptext
texture_t *tx = NULL;
char texname[128], name[128], mdlname[128];
const char *origtexname;
int i, index;
int index;
size_t size;
byte paletteBackup[768];
byte *raw, *pal;
@@ -180,7 +178,7 @@ static void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptext
return; // couldn't find texture
// search for pixels
for( i = 0; i < entity->model->numtextures; i++ )
for( int i = 0; i < entity->model->numtextures; i++ )
{
tx = entity->model->textures[i];
if( tx->gl_texturenum == index )
@@ -259,12 +257,10 @@ Release remap info per entity
*/
static void CL_FreeRemapInfo( remap_info_t *info )
{
int i;
Assert( info != NULL );
// release all colormap texture copies
for( i = 0; i < info->numtextures; i++ )
for( int i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
@@ -438,11 +434,9 @@ Release all remap infos
*/
void CL_ClearAllRemaps( void )
{
int i;
if( clgame.remap_info )
{
for( i = 0; i < clgame.maxRemapInfos; i++ )
for( int i = 0; i < clgame.maxRemapInfos; i++ )
{
if( clgame.remap_info[i] )
CL_FreeRemapInfo( clgame.remap_info[i] );

View File

@@ -50,9 +50,7 @@ SCR_DrawFPS
*/
void SCR_DrawFPS( int height )
{
float calc;
rgba_t color;
double newtime;
static double nexttime = 0, lasttime = 0;
static double framerate = 0;
static int framecount = 0;
@@ -73,7 +71,7 @@ void SCR_DrawFPS( int height )
default: return;
}
newtime = Platform_DoubleTime();
double newtime = Platform_DoubleTime();
if( newtime >= nexttime )
{
framerate = framecount / (newtime - lasttime);
@@ -82,7 +80,7 @@ void SCR_DrawFPS( int height )
framecount = 0;
}
calc = framerate;
float calc = framerate;
framecount++;
if( calc < 1.0f )
@@ -120,15 +118,13 @@ Draw local player position, angles and velocity
void SCR_DrawPos( void )
{
static char msg[MAX_SYSPATH];
float speed;
cl_entity_t *ent;
rgba_t color;
if( cls.state != ca_active || !cl_showpos.value || cl.background )
return;
ent = CL_GetLocalPlayer();
speed = VectorLength( cl.simvel );
cl_entity_t *ent = CL_GetLocalPlayer();
float speed = VectorLength( cl.simvel );
Q_snprintf( msg, MAX_SYSPATH,
"pos: %.2f %.2f %.2f\n"
@@ -153,23 +149,22 @@ SCR_DrawEnts
void SCR_DrawEnts( void )
{
rgba_t color = { 255, 255, 255, 255 };
int i;
if( cls.state != ca_active || !cl_showents.value || ( cl.maxclients > 1 && !cls.demoplayback ))
return;
// this probably better hook CL_AddVisibleEntities
// as entities might get added by client.dll
for( i = 0; i < clgame.maxEntities; i++ )
for( int i = 0; i < clgame.maxEntities; i++ )
{
const cl_entity_t *ent = &clgame.entities[i];
string msg;
vec3_t screen, pos;
vec3_t screen;
if( ent->curstate.messagenum != cl.parsecount )
continue;
VectorCopy( ent->origin, pos );
vec3_t pos = Vec3( ent->origin );
if( ent->model != NULL )
{
@@ -241,12 +236,12 @@ void SCR_DrawUserCmd( void )
};
cl_font_t *font = Con_GetCurFont();
string msg;
int i, ypos = 100;
int ypos = 100;
if( cls.state != ca_active || !cl_showcmd.value )
return;
for( i = 0; i < ARRAYSIZE( buttons ); i++ )
for( int i = 0; i < ARRAYSIZE( buttons ); i++ )
{
rgba_t rgba;
@@ -280,7 +275,6 @@ same as r_speeds but for network channel
void SCR_NetSpeeds( void )
{
static char msg[MAX_SYSPATH];
int x, y;
float time = cl.mtime[0];
static int min_svfps = 100;
static int max_svfps = 0;
@@ -326,8 +320,8 @@ void SCR_NetSpeeds( void )
Q_memprint( cls.netchan.total_sended )
);
x = refState.width - 320 * font->scale;
y = 384;
int x = refState.width - 320 * font->scale;
int y = 384;
MakeRGBA( color, 255, 255, 255, 255 );
CL_DrawString( x, y, msg, color, font, FONT_DRAW_RESETCOLORONLF );
@@ -347,12 +341,11 @@ void SCR_RSpeeds( void )
if( ref.dllFuncs.R_SpeedsMessage( msg, sizeof( msg )))
{
int x, y;
rgba_t color;
cl_font_t *font = Con_GetCurFont();
x = refState.width - 340 * font->scale;
y = 64;
int x = refState.width - 340 * font->scale;
int y = 64;
MakeRGBA( color, 255, 255, 255, 255 );
CL_DrawString( x, y, msg, color, font, FONT_DRAW_RESETCOLORONLF );
@@ -386,11 +379,10 @@ static void VID_WriteOverviewScript( void )
{
ref_overview_t *ov = &clgame.overView;
string filename;
file_t *f;
Q_snprintf( filename, sizeof( filename ), "overviews/%s.txt", clgame.mapname );
f = FS_Open( filename, "w", false );
file_t *f = FS_Open( filename, "w", false );
if( !f )
{
Con_Printf( S_ERROR "%s: can't open %s for write\n", __func__, filename );
@@ -586,7 +578,6 @@ void SCR_TileClear( void )
{
int i, top, bottom, left, right, texnum;
dirty_t clear;
float tw, th;
if( likely( scr_viewsize.value >= 120 ))
return; // full screen rendering
@@ -634,8 +625,8 @@ void SCR_TileClear( void )
left = clgame.viewport[0];
right = left + clgame.viewport[2] - 1;
tw = REF_GET_PARM( PARM_TEX_SRC_WIDTH, texnum );
th = REF_GET_PARM( PARM_TEX_SRC_HEIGHT, texnum );
float tw = REF_GET_PARM( PARM_TEX_SRC_WIDTH, texnum );
float th = REF_GET_PARM( PARM_TEX_SRC_HEIGHT, texnum );
if( clear.y1 < top )
{
@@ -749,11 +740,9 @@ void SCR_LoadCreditsFont( void )
// copy font size for client.dll
if( success )
{
int i;
clgame.scrInfo.iCharHeight = cls.creditsFont.charHeight;
for( i = 0; i < ARRAYSIZE( cls.creditsFont.charWidths ); i++ )
for( int i = 0; i < ARRAYSIZE( cls.creditsFont.charWidths ); i++ )
clgame.scrInfo.charWidths[i] = cls.creditsFont.charWidths[i];
}
else Con_DPrintf( S_ERROR "failed to load HUD font\n" );

View File

@@ -27,10 +27,10 @@ GNU General Public License for more details.
static void CL_AdjustSprayDimensions( int *width, int *height )
{
float aspect = (float)( *width ) / (float)( *height );
int h, w;
for( h = (( *height ) / 16 ) * 16; h >= 16; h -= 16 )
for( int h = (( *height ) / 16 ) * 16; h >= 16; h -= 16 )
{
w = ((int)( h * aspect ) / 16 ) * 16;
int w = ((int)( h * aspect ) / 16 ) * 16;
if( w < 16 || w > *width )
continue;
@@ -107,7 +107,6 @@ qboolean CL_ConvertImageToWAD3( const char *filename )
{
qboolean is_indexed_img;
int width = 0, height = 0;
int i;
byte palette[SPRAY_PALETTE_BYTES];
byte *indexed = NULL;
rgbdata_t *image = NULL;
@@ -122,7 +121,7 @@ qboolean CL_ConvertImageToWAD3( const char *filename )
if( is_indexed_img )
{
// copy bmp palette from rgba to rgb
for( i = 0; i < 256; ++i )
for( int i = 0; i < 256; ++i )
{
palette[i * 3 + 0] = image->palette[i * 4 + 0]; // R
palette[i * 3 + 1] = image->palette[i * 4 + 1]; // G
@@ -141,7 +140,7 @@ qboolean CL_ConvertImageToWAD3( const char *filename )
// set index 255 for transparent pixels in rgba images
if( image->type == PF_RGBA_32 )
{
for( i = 0; i < width * height; ++i )
for( int i = 0; i < width * height; ++i )
{
if( image->buffer[i * 4 + 3] <= SPRAY_ALPHA_THRESHOLD )
quant->buffer[i] = 255;

View File

@@ -33,11 +33,7 @@ assume pModel is valid
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
{
msprite_t *psprite;
mspritegroup_t *pspritegroup;
mspriteframe_t *pspriteframe = NULL;
float *pintervals, fullinterval;
int i, numframes;
float targettime;
if( !pModel )
return NULL;
@@ -61,14 +57,15 @@ mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
}
else if( psprite->frames[frame].type == SPR_GROUP )
{
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
pintervals = pspritegroup->intervals;
numframes = pspritegroup->numframes;
fullinterval = pintervals[numframes - 1];
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
float *pintervals = pspritegroup->intervals;
int numframes = pspritegroup->numframes;
float fullinterval = pintervals[numframes - 1];
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
// are positive, so we don't have to worry about division by zero
targettime = cl.time - ((int)( cl.time / fullinterval )) * fullinterval;
float targettime = cl.time - ((int)( cl.time / fullinterval )) * fullinterval;
int i;
for( i = 0; i < ( numframes - 1 ); i++ )
{
@@ -82,7 +79,7 @@ mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
int angleframe = (int)( Q_rint(( refState.viewangles[1] - yaw + 45.0f ) / 360 * 8 ) - 4 ) & 7;
// e.g. doom-style sprite monsters
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
pspriteframe = pspritegroup->frames[angleframe];
}
@@ -203,16 +200,13 @@ static const byte *Mod_SpriteLoadFrame( model_t *mod, const void *pin, mspritefr
static const byte *Mod_SpriteLoadGroup( model_t *mod, const void *pin, mspriteframe_t **ppframe, int framenum )
{
const dspritegroup_t *pingroup;
const dspritegroup_t *pingroup = (const dspritegroup_t *)pin;
mspritegroup_t *pspritegroup;
const dspriteinterval_t *pin_intervals;
float *poutintervals;
int i, groupsize, numframes;
int groupsize, numframes = pingroup->numframes;
const void *ptemp;
pingroup = (const dspritegroup_t *)pin;
numframes = pingroup->numframes;
groupsize = sizeof( mspritegroup_t ) + ( numframes - 1 ) * sizeof( pspritegroup->frames[0] );
pspritegroup = Mem_Calloc( mod->mempool, groupsize );
pspritegroup->numframes = numframes;
@@ -222,7 +216,7 @@ static const byte *Mod_SpriteLoadGroup( model_t *mod, const void *pin, mspritefr
poutintervals = Mem_Calloc( mod->mempool, numframes * sizeof( float ));
pspritegroup->intervals = poutintervals;
for( i = 0; i < numframes; i++ )
for( int i = 0; i < numframes; i++ )
{
*poutintervals = pin_intervals->interval;
if( *poutintervals <= 0.0f )
@@ -232,7 +226,7 @@ static const byte *Mod_SpriteLoadGroup( model_t *mod, const void *pin, mspritefr
}
ptemp = (const void *)pin_intervals;
for( i = 0; i < numframes; i++ )
for( int i = 0; i < numframes; i++ )
{
ptemp = Mod_SpriteLoadFrame( mod, ptemp, &pspritegroup->frames[i], framenum * 10 + i );
}
@@ -330,13 +324,12 @@ void Mod_SpriteLoadTextures( model_t *mod, const void *buffer )
void Mod_SpriteUnloadTextures( void *data )
{
msprite_t *psprite = data;
int i;
if( !data )
return;
// release all textures
for( i = 0; i < psprite->numframes; i++ )
for( int i = 0; i < psprite->numframes; i++ )
{
if( !psprite->frames[i].frameptr )
continue;
@@ -348,9 +341,8 @@ void Mod_SpriteUnloadTextures( void *data )
else
{
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[i].frameptr;
int j;
for( j = 0; j < pspritegroup->numframes; j++ )
for( int j = 0; j < pspritegroup->numframes; j++ )
{
if( pspritegroup->frames[j] )
ref.dllFuncs.GL_FreeTexture( pspritegroup->frames[j]->gl_texturenum );

View File

@@ -355,7 +355,7 @@ static void SteamBroker_UpdateIdle( void )
}
}
void SteamBroker_AnnounceGameStart( const char *gamedir )
static void SteamBroker_AnnounceGameStart( const char *gamedir )
{
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
return;
@@ -371,7 +371,7 @@ void SteamBroker_AnnounceGameStart( const char *gamedir )
SteamBroker_SendFrame( buf, len );
}
void SteamBroker_AnnounceGameShutdown( void )
static void SteamBroker_AnnounceGameShutdown( void )
{
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
return;
@@ -395,9 +395,7 @@ static void SteamBroker_UpdateConnecting( void )
FD_ZERO( &writefds );
FD_SET( broker.socket, &writefds );
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 0;
struct timeval tv = { 0 };
#if XASH_WIN32
int select_result = select( 0, NULL, &writefds, NULL, &tv );

View File

@@ -120,21 +120,20 @@ void CL_AddClientResources( void )
{
const char *snd;
char filepath[MAX_QPATH];
int i;
// don't request resources from localhost or in quake-compatibility mode
if( cl.maxclients <= 1 || Host_IsQuakeCompatible( ))
return;
// check sprites first
for( i = 0; i < ARRAYSIZE( cl_default_sprites ); i++ )
for( int i = 0; i < ARRAYSIZE( cl_default_sprites ); i++ )
{
if( !FS_FileExists( cl_default_sprites[i], false ))
CL_AddClientResource( cl_default_sprites[i], t_model );
}
// then check sounds
for( i = 0; ( snd = SoundList_Get( BouncePlayerShell, i )); i++ )
for( int i = 0; ( snd = SoundList_Get( BouncePlayerShell, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
@@ -142,7 +141,7 @@ void CL_AddClientResources( void )
CL_AddClientResource( snd, t_sound );
}
for( i = 0; ( snd = SoundList_Get( BounceWeaponShell, i )); i++ )
for( int i = 0; ( snd = SoundList_Get( BounceWeaponShell, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
@@ -150,7 +149,7 @@ void CL_AddClientResources( void )
CL_AddClientResource( snd, t_sound );
}
for( i = 0; ( snd = SoundList_Get( Explode, i )); i++ )
for( int i = 0; ( snd = SoundList_Get( Explode, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
@@ -159,7 +158,7 @@ void CL_AddClientResources( void )
}
#if 0 // ric sounds was precached by server-side
for( i = 0; ( snd = SoundList_Get( Ricochet, i )); i++ )
for( int i = 0; ( snd = SoundList_Get( Ricochet, i )); i++ )
{
Q_snprintf( filepath, sizeof( filepath ), DEFAULT_SOUNDPATH "%s", snd );
@@ -177,11 +176,9 @@ CL_ClearTempEnts
*/
static void CL_ClearTempEnts( void )
{
int i;
if( !cl_tempents ) return;
for( i = 0; i < GI->max_tents - 1; i++ )
for( int i = 0; i < GI->max_tents - 1; i++ )
{
cl_tempents[i].next = &cl_tempents[i+1];
cl_tempents[i].entity.trivial_accept = INVALID_HANDLE;
@@ -270,14 +267,12 @@ play collide sound
*/
static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
{
float fvol;
const char *soundname = NULL;
qboolean isshellcasing = false;
int zvel;
Assert( pTemp != NULL );
fvol = 0.8f;
float fvol = 0.8f;
switch( pTemp->hitSound )
{
@@ -315,7 +310,7 @@ static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
if( !soundname )
return;
zvel = abs( pTemp->entity.baseline.origin[2] );
int zvel = abs( pTemp->entity.baseline.origin[2] );
// only play one out of every n
if( isshellcasing )
@@ -333,7 +328,6 @@ static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
if( damp > 0.0f )
{
int pitch;
sound_t handle;
if( isshellcasing )
fvol *= Q_min( 1.0f, ((float)zvel) / 350.0f );
@@ -343,7 +337,7 @@ static void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
pitch = COM_RandomLong( 95, 105 );
else pitch = PITCH_NORM;
handle = S_RegisterSound( soundname );
sound_t handle = S_RegisterSound( soundname );
S_StartSound( pTemp->entity.origin, -(pTemp - cl_tempents), CHAN_BODY, handle, fvol, ATTN_NORM, pitch, SND_STOP_LOOPING );
}
}
@@ -571,15 +565,14 @@ void GAME_EXPORT R_FizzEffect( cl_entity_t *ent, int modelIndex, int density )
{
const float base_time = cl.time - 0.1f;
model_t *mod = CL_ModelHandle( modelIndex );
vec3_t volume, mins, maxs;
vec3_t volume;
vec2_t speed;
int i;
if( !ent || !ent->model || !modelIndex || !mod )
return;
VectorCopy( ent->model->mins, mins );
VectorCopy( ent->model->maxs, maxs );
vec3_t mins = Vec3( ent->model->mins );
vec3_t maxs = Vec3( ent->model->maxs );
if( ent->angles[1] != 0.0f )
{
@@ -592,12 +585,11 @@ void GAME_EXPORT R_FizzEffect( cl_entity_t *ent, int modelIndex, int density )
VectorSubtract( maxs, mins, volume );
for( i = 0; i <= density; i++ )
for( int i = 0; i <= density; i++ )
{
TEMPENTITY *tent;
vec3_t origin;
vec3_t origin = Vec3( mins );
VectorCopy( mins, origin );
origin[0] += COM_RandomLong( 0, (int)volume[0] - 1 );
origin[1] += COM_RandomLong( 0, (int)volume[1] - 1 );
@@ -628,16 +620,13 @@ Create bubbles
void GAME_EXPORT R_Bubbles( const vec3_t mins, const vec3_t maxs, float height, int modelIndex, int count, float speed )
{
TEMPENTITY *pTemp;
float sine, cosine;
float angle, zspeed;
vec3_t origin;
model_t *mod;
int i;
if(( mod = CL_ModelHandle( modelIndex )) == NULL )
return;
for ( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
origin[0] = COM_RandomLong( mins[0], maxs[0] );
origin[1] = COM_RandomLong( mins[1], maxs[1] );
@@ -649,10 +638,11 @@ void GAME_EXPORT R_Bubbles( const vec3_t mins, const vec3_t maxs, float height,
pTemp->x = origin[0];
pTemp->y = origin[1];
angle = COM_RandomFloat( -M_PI, M_PI );
float sine, cosine;
float angle = COM_RandomFloat( -M_PI, M_PI );
SinCos( angle, &sine, &cosine );
zspeed = COM_RandomLong( 80, 140 );
float zspeed = COM_RandomLong( 80, 140 );
VectorSet( pTemp->entity.baseline.origin, speed * cosine, speed * sine, zspeed );
pTemp->die = cl.time + ((height - (origin[2] - mins[2])) / zspeed) - 0.1f;
pTemp->entity.curstate.frame = COM_RandomLong( 0, pTemp->frameMax );
@@ -674,18 +664,15 @@ Create bubble trail
void GAME_EXPORT R_BubbleTrail( const vec3_t start, const vec3_t end, float height, int modelIndex, int count, float speed )
{
TEMPENTITY *pTemp;
float sine, cosine, zspeed;
float dist, angle;
vec3_t origin;
model_t *mod;
int i;
if(( mod = CL_ModelHandle( modelIndex )) == NULL )
return;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
dist = COM_RandomFloat( 0, 1.0 );
float dist = COM_RandomFloat( 0, 1.0 );
VectorLerp( start, dist, end, origin );
pTemp = CL_TempEntAlloc( origin, mod );
if( !pTemp ) return;
@@ -694,10 +681,11 @@ void GAME_EXPORT R_BubbleTrail( const vec3_t start, const vec3_t end, float heig
pTemp->x = origin[0];
pTemp->y = origin[1];
angle = COM_RandomFloat( -M_PI, M_PI );
float sine, cosine;
float angle = COM_RandomFloat( -M_PI, M_PI );
SinCos( angle, &sine, &cosine );
zspeed = COM_RandomLong( 80, 140 );
float zspeed = COM_RandomLong( 80, 140 );
VectorSet( pTemp->entity.baseline.origin, speed * cosine, speed * sine, zspeed );
pTemp->die = cl.time + ((height - (origin[2] - start[2])) / zspeed) - 0.1f;
pTemp->entity.curstate.frame = COM_RandomLong( 0, pTemp->frameMax );
@@ -719,7 +707,6 @@ Attaches entity to player
void GAME_EXPORT R_AttachTentToPlayer( int client, int modelIndex, float zoffset, float life )
{
TEMPENTITY *pTemp;
vec3_t position;
cl_entity_t *pClient;
model_t *pModel;
@@ -734,7 +721,7 @@ void GAME_EXPORT R_AttachTentToPlayer( int client, int modelIndex, float zoffset
if(( pModel = CL_ModelHandle( modelIndex )) == NULL )
return;
VectorCopy( pClient->origin, position );
vec3_t position = Vec3( pClient->origin );
position[2] += zoffset;
pTemp = CL_TempEntAllocHigh( position, pModel );
@@ -848,11 +835,9 @@ Do muzzleflash
void GAME_EXPORT R_MuzzleFlash( const vec3_t pos, int type )
{
TEMPENTITY *pTemp;
int index;
float scale;
index = ( type % 10 ) % MAX_MUZZLEFLASH;
scale = ( type / 10 ) * 0.1f;
int index = ( type % 10 ) % MAX_MUZZLEFLASH;
float scale = ( type / 10 ) * 0.1f;
if( scale == 0.0f ) scale = 0.5f;
if( !cl_sprite_muzzleflash[index] )
@@ -887,20 +872,16 @@ and some blood drops. This is high-priority tent
void GAME_EXPORT R_BloodSprite( const vec3_t org, int colorIndex, int modelIndex, int modelIndex2, float size )
{
model_t *pModel, *pModel2;
int impactindex;
int spatterindex;
int i, splatter;
TEMPENTITY *pTemp;
vec3_t pos;
colorIndex += COM_RandomLong( 1, 3 );
impactindex = colorIndex;
spatterindex = colorIndex - 1;
int impactindex = colorIndex;
int spatterindex = colorIndex - 1;
// validate the model first
if(( pModel = CL_ModelHandle( modelIndex )) != NULL )
{
VectorCopy( org, pos );
vec3_t pos = Vec3( org );
pos[2] += COM_RandomFloat( 2.0f, 4.0f ); // make offset from ground (snarks issues)
// large, single blood sprite is a high-priority tent
@@ -926,9 +907,9 @@ void GAME_EXPORT R_BloodSprite( const vec3_t org, int colorIndex, int modelIndex
// validate the model first
if(( pModel2 = CL_ModelHandle( modelIndex2 )) != NULL )
{
splatter = size + ( COM_RandomLong( 1, 8 ) + COM_RandomLong( 1, 8 ));
int splatter = size + ( COM_RandomLong( 1, 8 ) + COM_RandomLong( 1, 8 ));
for( i = 0; i < splatter; i++ )
for( int i = 0; i < splatter; i++ )
{
// create blood drips
if(( pTemp = CL_TempEntAlloc( org, pModel2 )) != NULL )
@@ -973,13 +954,11 @@ void GAME_EXPORT R_BreakModel( const vec3_t pos, const vec3_t size, const vec3_t
{
TEMPENTITY *pTemp;
model_t *pmodel;
char type;
int i, j;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
return;
type = flags & BREAK_TYPEMASK;
char type = flags & BREAK_TYPEMASK;
if( count == 0 )
{
@@ -990,9 +969,10 @@ void GAME_EXPORT R_BreakModel( const vec3_t pos, const vec3_t size, const vec3_t
// limit to 100 pieces
if( count > 100 ) count = 100;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
vec3_t vecSpot;
int j;
for( j = 0; j < 32; j++ )
{
@@ -1209,14 +1189,12 @@ apply params for exploding sprite
*/
void GAME_EXPORT R_Sprite_Explode( TEMPENTITY *pTemp, float scale, int flags )
{
qboolean noadditive, drawalpha, rotate;
if( !pTemp )
return;
noadditive = FBitSet( flags, TE_EXPLFLAG_NOADDITIVE );
drawalpha = FBitSet( flags, TE_EXPLFLAG_DRAWALPHA );
rotate = FBitSet( flags, TE_EXPLFLAG_ROTATE );
qboolean noadditive = FBitSet( flags, TE_EXPLFLAG_NOADDITIVE );
qboolean drawalpha = FBitSet( flags, TE_EXPLFLAG_DRAWALPHA );
qboolean rotate = FBitSet( flags, TE_EXPLFLAG_ROTATE );
pTemp->entity.curstate.scale = scale;
pTemp->entity.baseline.origin[2] = 8.0f;
@@ -1242,11 +1220,9 @@ apply params for smoke sprite
*/
void GAME_EXPORT R_Sprite_Smoke( TEMPENTITY *pTemp, float scale )
{
int iColor;
if( !pTemp ) return;
iColor = COM_RandomLong( 20, 35 );
int iColor = COM_RandomLong( 20, 35 );
pTemp->entity.curstate.rendermode = kRenderTransAlpha;
pTemp->entity.curstate.renderfx = kRenderFxNone;
pTemp->entity.baseline.origin[2] = 30;
@@ -1262,7 +1238,6 @@ static void R_Spray_Generic( const char *func, const vec3_t pos, const vec3_t di
model_t *mod = CL_ModelHandle( modelIndex );
float noise = spread / 100.0f;
float znoise = noise * 1.5f;
int i;
znoise = Q_min( 1.0f, znoise );
@@ -1272,10 +1247,9 @@ static void R_Spray_Generic( const char *func, const vec3_t pos, const vec3_t di
return;
}
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
TEMPENTITY *tent = CL_TempEntAlloc( pos, mod );
float rand_speed;
vec3_t noise_vec, vout;
if( !tent )
@@ -1290,7 +1264,7 @@ static void R_Spray_Generic( const char *func, const vec3_t pos, const vec3_t di
noise_vec[0] = COM_RandomFloat( -noise, noise );
noise_vec[1] = COM_RandomFloat( -noise, noise );
noise_vec[2] = COM_RandomFloat( 0.0f, znoise );
rand_speed = COM_RandomFloat( speed * 0.8f, speed * 1.2f );
float rand_speed = COM_RandomFloat( speed * 0.8f, speed * 1.2f );
VectorAdd( dir, noise_vec, vout );
VectorScale( vout, rand_speed, tent->entity.baseline.origin );
@@ -1361,7 +1335,6 @@ void GAME_EXPORT R_Sprite_Trail( int type, vec3_t start, vec3_t end, int modelIn
TEMPENTITY *pTemp;
vec3_t delta, dir;
model_t *pmodel;
int i;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
return;
@@ -1371,7 +1344,7 @@ void GAME_EXPORT R_Sprite_Trail( int type, vec3_t start, vec3_t end, int modelIn
amp /= 256.0f;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
vec3_t pos, vel;
@@ -1412,9 +1385,7 @@ void GAME_EXPORT R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
{
TEMPENTITY *pTemp;
vec3_t dir, dest;
float dist, vel;
model_t *pmodel;
int i, j;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
{
@@ -1422,9 +1393,9 @@ void GAME_EXPORT R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
return;
}
for( i = -8; i < 8; i++ )
for( int i = -8; i < 8; i++ )
{
for( j = -8; j < 8; j++ )
for( int j = -8; j < 8; j++ )
{
pTemp = CL_TempEntAlloc( org, pmodel );
if( !pTemp ) return;
@@ -1451,9 +1422,9 @@ void GAME_EXPORT R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
pTemp->entity.curstate.framerate = COM_RandomFloat( 0.1f, 0.4f );
pTemp->flags = FTENT_ROTATE|FTENT_FADEOUT;
vel = dest[2] / 8.0f;
float vel = dest[2] / 8.0f;
if( vel < 64.0f ) vel = 64.0f;
dist = VectorNormalizeLength( dir );
float dist = VectorNormalizeLength( dir );
vel += COM_RandomFloat( 64.0f, 128.0f );
VectorScale( dir, vel, pTemp->entity.baseline.origin );
pTemp->die = cl.time + (dist / vel) - 0.5f;
@@ -1484,8 +1455,7 @@ Make a random ricochet sound
*/
static void R_RicochetSoundByName( const vec3_t pos, const char *name )
{
sound_t handle;
handle = S_RegisterSound( name );
sound_t handle = S_RegisterSound( name );
S_StartSound( pos, 0, CHAN_AUTO, handle, VOL_NORM, 1.0, 100, 0 );
}
@@ -1562,10 +1532,9 @@ Spherical shower of models, picks from set
void GAME_EXPORT R_TempSphereModel( const vec3_t pos, float speed, float life, int count, int modelIndex )
{
TEMPENTITY *pTemp;
int i;
// create temp models
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
pTemp = CL_TempEntAlloc( pos, CL_ModelHandle( modelIndex ));
if( !pTemp ) return;
@@ -1609,8 +1578,6 @@ Create an explosion (scale is magnitude)
*/
void GAME_EXPORT R_Explosion( vec3_t pos, int model, float scale, float framerate, int flags )
{
sound_t hSound;
if( scale != 0.0f )
{
// create explosion sprite
@@ -1621,10 +1588,8 @@ void GAME_EXPORT R_Explosion( vec3_t pos, int model, float scale, float framerat
if( !FBitSet( flags, TE_EXPLFLAG_NODLIGHTS ))
{
dlight_t *dl;
// big flash
dl = CL_AllocDlight( 0 );
dlight_t *dl = CL_AllocDlight( 0 );
VectorCopy( pos, dl->origin );
dl->radius = 200;
dl->color.r = 250;
@@ -1650,7 +1615,7 @@ void GAME_EXPORT R_Explosion( vec3_t pos, int model, float scale, float framerat
const char *name = SoundList_GetRandom( Explode );
if( name )
{
hSound = S_RegisterSound( name );
sound_t hSound = S_RegisterSound( name );
S_StartSound( pos, 0, CHAN_STATIC, hSound, VOL_NORM, 0.3f, PITCH_NORM, 0 );
}
}
@@ -1667,21 +1632,16 @@ void GAME_EXPORT R_PlayerSprites( int client, int modelIndex, int count, int siz
{
TEMPENTITY *pTemp;
cl_entity_t *pEnt;
vec3_t position;
vec3_t dir;
float vel;
int i;
pEnt = CL_GetEntityByIndex( client );
if( !pEnt || !pEnt->player )
return;
vel = 128;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
VectorCopy( pEnt->origin, position );
vec3_t position = Vec3( pEnt->origin );
position[0] += COM_RandomFloat( -10.0f, 10.0f );
position[1] += COM_RandomFloat( -10.0f, 10.0f );
position[2] += COM_RandomFloat( -20.0f, 36.0f );
@@ -1732,16 +1692,13 @@ void GAME_EXPORT R_FireField( float *org, int radius, int modelIndex, int count,
{
TEMPENTITY *pTemp;
model_t *pmodel;
float time;
vec3_t pos;
int i;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
return;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
VectorCopy( org, pos );
vec3_t pos = Vec3( org );
pos[0] += COM_RandomFloat( -radius, radius );
pos[1] += COM_RandomFloat( -radius, radius );
@@ -1770,7 +1727,7 @@ void GAME_EXPORT R_FireField( float *org, int radius, int modelIndex, int count,
}
pTemp->entity.curstate.framerate = COM_RandomFloat( 0.75f, 1.25f );
time = life + COM_RandomFloat( -0.25f, 0.5f );
float time = life + COM_RandomFloat( -0.25f, 0.5f );
pTemp->die = cl.time + time;
if( pTemp->frameMax > 1 )
@@ -1807,13 +1764,12 @@ void GAME_EXPORT R_MultiGunshot( const vec3_t org, const vec3_t dir, const vec3_
{
pmtrace_t trace;
vec3_t right, up;
vec3_t vecSrc, vecDir, vecEnd;
int i, j, decalIndex;
vec3_t vecDir, vecEnd;
VectorVectors( dir, right, up );
VectorCopy( org, vecSrc );
vec3_t vecSrc = Vec3( org );
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
// get circular gaussian spread
float x, y, z;
@@ -1823,7 +1779,7 @@ void GAME_EXPORT R_MultiGunshot( const vec3_t org, const vec3_t dir, const vec3_
z = x * x + y * y;
} while( z > 1.0f );
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
{
vecDir[j] = dir[j] + x * noise[0] * right[j] + y * noise[1] * up[j];
vecEnd[j] = vecSrc[j] + 4096.0f * vecDir[j];
@@ -1845,7 +1801,7 @@ void GAME_EXPORT R_MultiGunshot( const vec3_t org, const vec3_t dir, const vec3_
if( pe && ( pe->solid == SOLID_BSP || pe->movetype == MOVETYPE_PUSHSTEP ))
{
cl_entity_t *e = CL_GetEntityByIndex( pe->info );
decalIndex = CL_DecalIndex( decalIndices[COM_RandomLong( 0, decalCount-1 )] );
int decalIndex = CL_DecalIndex( decalIndices[COM_RandomLong( 0, decalCount-1 )] );
CL_DecalShoot( decalIndex, e->index, 0, trace.endpos, 0 );
}
}
@@ -1884,7 +1840,6 @@ void CL_ParseTempEntity( sizebuf_t *msg, connprotocol_t proto )
{
sizebuf_t buf, *pbuf;
byte msg_data[2048];
int iSize;
int type, color, count, flags;
int decalIndex = 0, modelIndex = 0, entityIndex = 0;
float scale, life, frameRate, vel, random;
@@ -1899,11 +1854,15 @@ void CL_ParseTempEntity( sizebuf_t *msg, connprotocol_t proto )
if( proto != PROTO_GOLDSRC )
{
iSize = MSG_ReadWord( msg );
int iSize = MSG_ReadWord( msg );
// this will probably be fatal anyway
if( iSize > sizeof( msg_data ))
{
Con_Printf( S_ERROR "%s: Temp buffer overflow!\n", __func__ );
MSG_SeekToBit( msg, iSize << 3, SEEK_CUR );
return;
}
// parse user message into buffer
MSG_ReadBytes( msg, msg_data, iSize );
@@ -2429,28 +2388,25 @@ static void CL_ClearLightStyles( void )
void CL_SetLightstyle( int style, const char *s, float f )
{
int i;
lightstyle_t *ls;
if( unlikely( style < 0 || style >= MAX_LIGHTSTYLES ))
{
Con_Printf( S_WARN "%s: ignored invalid lightstyle id %d\n", __func__, style );
return;
}
ls = &cl.lightstyles[style];
lightstyle_t *ls = &cl.lightstyles[style];
ls->length = Q_strncpy( ls->pattern, s, sizeof( ls->pattern ));
ls->time = f; // set local time
for( i = 0; i < ls->length; i++ )
for( int i = 0; i < ls->length; i++ )
ls->map[i] = (float)(s[i] - 'a');
ls->interp = (ls->length <= 1) ? false : true;
// check for allow interpolate
// NOTE: fast flickering styles looks ugly when interpolation is running
for( i = 0; i < ( ls->length - 1 ); i++ )
for( int i = 0; i < ( ls->length - 1 ); i++ )
{
float val1 = ls->map[( i + 0 ) % ls->length];
float val2 = ls->map[( i + 1 ) % ls->length];
@@ -2587,9 +2543,8 @@ void CL_DecayLights( void )
{
const float time = cl.time;
const float dt = cl.time - cl.oldtime;
int i;
for( i = 0; i < MAX_DLIGHTS; i++ )
for( int i = 0; i < MAX_DLIGHTS; i++ )
{
dlight_t *dl = &cl_dlights[i];
@@ -2607,7 +2562,7 @@ void CL_DecayLights( void )
memset( dl, 0, sizeof( *dl ));
}
for( i = 0; i < MAX_ELIGHTS; i++ )
for( int i = 0; i < MAX_ELIGHTS; i++ )
{
dlight_t *dl = &cl_elights[i];
@@ -2649,7 +2604,6 @@ static void CL_UpdateFlashlight( cl_entity_t *ent )
{
vec3_t forward, view_ofs;
vec3_t vecSrc, vecEnd;
float falloff;
pmtrace_t trace;
cl_entity_t *hit;
dlight_t *dl;
@@ -2694,7 +2648,7 @@ static void CL_UpdateFlashlight( cl_entity_t *ent )
VectorCopy( trace->endpos, dl->origin );
#endif
// compute falloff
falloff = trace.fraction * FLASHLIGHT_DISTANCE;
float falloff = trace.fraction * FLASHLIGHT_DISTANCE;
if( falloff < 500.0f ) falloff = 1.0f;
else falloff = 500.0f / falloff;
falloff *= falloff;
@@ -2878,25 +2832,22 @@ if cl_testlights is set, create 32 lights models
*/
void CL_TestLights( void )
{
int i, j, numLights;
vec3_t forward, right;
float f, r;
dlight_t *dl;
if( !cl_testlights.value )
return;
numLights = bound( 1, cl_testlights.value, MAX_DLIGHTS );
int numLights = bound( 1, cl_testlights.value, MAX_DLIGHTS );
AngleVectors( cl.viewangles, forward, right, NULL );
for( i = 0; i < numLights; i++ )
for( int i = 0; i < numLights; i++ )
{
dl = &cl_dlights[i];
dlight_t *dl = &cl_dlights[i];
r = 64 * ((i % 4) - 1.5f );
f = 64 * ( i / 4) + 128;
float r = 64 * ((i % 4) - 1.5f );
float f = 64 * ( i / 4) + 128;
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
dl->origin[j] = cl.simorg[j] + forward[j] * f + right[j] * r;
dl->color.r = ((((i % 6) + 1) & 1)>>0) * 255;
@@ -2996,13 +2947,11 @@ get decal global index from decalname
*/
int GAME_EXPORT CL_DecalIndexFromName( const char *name )
{
int i;
if( COM_StringEmptyOrNULL( name ))
return 0;
// look through the loaded sprite name list for SpriteName
for( i = 1; i < MAX_DECALS && host.draw_decals[i][0]; i++ )
for( int i = 1; i < MAX_DECALS && host.draw_decals[i][0]; i++ )
{
if( !Q_stricmp( name, host.draw_decals[i] ))
return i;
@@ -3099,13 +3048,11 @@ e.g. by demo request
*/
void CL_ClearStaticEntities( void )
{
int i;
if( host.type == HOST_DEDICATED )
return;
// clear out efrags in case the level hasn't been reloaded
for( i = 0; i < cl.worldmodel->numleafs; i++ )
for( int i = 0; i < cl.worldmodel->numleafs; i++ )
cl.worldmodel->leafs[i+1].efrags = NULL;
clgame.numStatics = 0;

View File

@@ -192,11 +192,9 @@ SCR_PlayCinematic
qboolean SCR_PlayCinematic( const char *arg )
{
int x, y, w, h;
const char *fullpath;
const char *fullpath = FS_GetDiskPath( arg, false );
double video_ratio, screen_ratio, scale;
fullpath = FS_GetDiskPath( arg, false );
if( FS_FileExists( arg, false ) && !fullpath )
{
Con_Printf( S_ERROR "Couldn't load %s from packfile. Please extract it\n", arg );

View File

@@ -187,18 +187,15 @@ merge refdef with overview settings
static void V_RefApplyOverview( ref_viewpass_t *rvp )
{
ref_overview_t *ov = &clgame.overView;
float aspect;
float size_x, size_y;
vec2_t mins, maxs;
if( !CL_IsDevOverviewMode( ))
return;
// NOTE: Xash3D may use 16:9 or 16:10 aspects
aspect = (float)refState.width / (float)refState.height;
float aspect = (float)refState.width / (float)refState.height;
size_x = fabs( 8192.0f / ov->flZoom );
size_y = fabs( 8192.0f / (ov->flZoom * aspect ));
float size_x = fabs( 8192.0f / ov->flZoom );
float size_y = fabs( 8192.0f / (ov->flZoom * aspect ));
// compute rectangle
ov->xLeft = -(size_x / 2);
@@ -214,8 +211,8 @@ static void V_RefApplyOverview( ref_viewpass_t *rvp )
VectorCopy( ov->origin, rvp->vieworigin );
rvp->vieworigin[2] = ov->zFar + ov->zNear;
Vector2Copy( rvp->vieworigin, mins );
Vector2Copy( rvp->vieworigin, maxs );
vec2_t mins = Vec2( rvp->vieworigin );
vec2_t maxs = Vec2( rvp->vieworigin );
mins[!ov->rotated] += ov->xLeft;
maxs[!ov->rotated] += ov->xRight;
@@ -238,13 +235,11 @@ V_CalcFov
*/
static float V_CalcFov( float *fov_x, float width, float height )
{
float x, half_fov_y;
if( *fov_x < 1.0f || *fov_x > 179.0f )
*fov_x = 90.0f; // default value
x = width / tan( DEG2RAD( *fov_x ) * 0.5f );
half_fov_y = atan( height / x );
float x = width / tan( DEG2RAD( *fov_x ) * 0.5f );
float half_fov_y = atan( height / x );
return RAD2DEG( half_fov_y ) * 2;
}
@@ -500,13 +495,12 @@ static void R_ShowTree( void )
{
float x = (float)((refState.width - (int)POINT_SIZE) >> 1);
float y = NODE_INTERVAL_Y(1.0f);
mleaf_t *viewleaf;
if( !cl.worldmodel || !r_showtree.value )
return;
world.recursion_level = 0;
viewleaf = Mod_PointInLeaf( refState.vieworg, cl.worldmodel->nodes, cl.worldmodel );
mleaf_t *viewleaf = Mod_PointInLeaf( refState.vieworg, cl.worldmodel->nodes, cl.worldmodel );
ref.dllFuncs.TriRenderMode( kRenderTransTexture );

View File

@@ -159,7 +159,7 @@ static void Con_SaveHistory( con_history_t *self );
Con_BackgroundMapActive
================
*/
qboolean Con_BackgroundMapActive( void )
static qboolean Con_BackgroundMapActive( void )
{
return sv_background.value != 0.0f || cl.background;
}
@@ -182,13 +182,11 @@ Con_SetColor
*/
static void Con_SetColor( void )
{
int r, g, b;
int num;
if( !FBitSet( con_color.flags, FCVAR_CHANGED ))
return;
num = sscanf( con_color.string, "%i %i %i", &r, &g, &b );
int r, g, b;
int num = sscanf( con_color.string, "%i %i %i", &r, &g, &b );
switch( num )
{
@@ -213,9 +211,7 @@ Con_ClearNotify
*/
void Con_ClearNotify( void )
{
int i;
for( i = 0; i < CON_LINES_COUNT; i++ )
for( int i = 0; i < CON_LINES_COUNT; i++ )
CON_LINES( i ).addtime = 0.0;
}
@@ -310,15 +306,13 @@ Con_SetTimes_f
*/
static void Con_SetTimes_f( void )
{
int newtimes;
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "contimes <n lines>\n" );
return;
}
newtimes = Q_atoi( Cmd_Argv( 1 ) );
int newtimes = Q_atoi( Cmd_Argv( 1 ) );
con.num_times = bound( CON_TIMES, newtimes, CON_MAX_TIMES );
}
@@ -333,15 +327,12 @@ went backwards)
*/
static void Con_FixTimes( void )
{
double diff;
int i;
if( con.lines_count <= 0 ) return;
diff = cl.time - CON_LINES_LAST().addtime;
double diff = cl.time - CON_LINES_LAST().addtime;
if( diff >= 0.0 ) return; // nothing to fix
for( i = 0; i < con.lines_count; i++ )
for( int i = 0; i < con.lines_count; i++ )
CON_LINES( i ).addtime += diff;
}
@@ -428,8 +419,7 @@ Appends a given string as a new line to the console.
*/
static void Con_AddLine( const char *line, int length, qboolean newline )
{
char *putpos;
con_lineinfo_t *p;
char *putpos;
if( !con.initialized || !con.buffer )
return;
@@ -442,6 +432,7 @@ static void Con_AddLine( const char *line, int length, qboolean newline )
while( !( putpos = Con_BytesLeft( length )) || con.lines_count >= con.maxlines )
Con_DeleteLine();
con_lineinfo_t *p;
if( newline )
{
memcpy( putpos, line, length );
@@ -475,12 +466,11 @@ If the line width has changed, reformat the buffer.
static void Con_CheckResize( void )
{
int charWidth = 8;
int i, width;
if( con.curFont && con.curFont->hFontTexture )
charWidth = con.curFont->charWidths['O'] - 1;
width = ( refState.width / charWidth ) - 2;
int width = ( refState.width / charWidth ) - 2;
if( !ref.initialized ) width = (640 / 5);
if( width == con.linewidth )
@@ -611,13 +601,12 @@ Con_LoadConchars
*/
static void Con_LoadConchars( void )
{
int i, fontSize;
// load all the console fonts
for( i = 0; i < CON_NUMFONTS; i++ )
for( int i = 0; i < CON_NUMFONTS; i++ )
Con_LoadConsoleFont( i, con.chars + i );
// select properly fontsize
int fontSize;
if( con_fontnum.value >= 0 && con_fontnum.value <= CON_NUMFONTS - 1 )
fontSize = con_fontnum.value;
else if( refState.width <= 640 )
@@ -675,7 +664,6 @@ int Con_UtfMoveLeft( char *str, int pos )
{
utfstate_t state = { 0 };
int k = 0;
int i;
if( !cls.accept_utf8 ) // incoming character is not a UTF-8 sequence
return pos - 1;
@@ -683,7 +671,7 @@ int Con_UtfMoveLeft( char *str, int pos )
if( pos == 1 )
return 0;
for( i = 0; i < pos - 1; i++ )
for( int i = 0; i < pos - 1; i++ )
{
if( Q_DecodeUTF8( &state, (byte)str[i] ))
k = i + 1;
@@ -702,12 +690,11 @@ get next of previous printful char
int Con_UtfMoveRight( char *str, int pos, int length )
{
utfstate_t state = { 0 };
int i;
if( !cls.accept_utf8 ) // incoming character is not a UTF-8 sequence
return pos + 1;
for( i = pos; i <= length; i++ )
for( int i = pos; i <= length; i++ )
{
if( Q_DecodeUTF8( &state, (byte)str[i] ))
return i + 1;
@@ -718,20 +705,15 @@ int Con_UtfMoveRight( char *str, int pos, int length )
static void Con_DrawCharToConback( int num, const byte *conchars, byte *dest )
{
int row, col;
const byte *source;
int drawline;
int x;
int row = num >> 4;
int col = num & 15;
const byte *source = conchars + (row << 10) + (col << 3);
row = num >> 4;
col = num & 15;
source = conchars + (row << 10) + (col << 3);
drawline = 8;
int drawline = 8;
while( drawline-- )
{
for( x = 0; x < 8; x++ )
for( int x = 0; x < 8; x++ )
if( source[x] != 255 )
dest[x] = 0x60 + source[x];
source += 128;
@@ -1105,7 +1087,7 @@ static void Con_ClearField( field_t *edit )
Field_Set
================
*/
static void Field_Set( field_t *f, const char *string )
MAYBE_UNUSED static void Field_Set( field_t *f, const char *string )
{
f->scroll = 0;
f->cursor = Q_strncpy( f->buffer, string, sizeof( f->buffer ));
@@ -1118,15 +1100,12 @@ Field_Paste
*/
static void Field_Paste( field_t *edit )
{
char *cbd;
int i, pasteLen;
cbd = Sys_GetClipboardData();
char *cbd = Sys_GetClipboardData();
if( !cbd ) return;
// send as if typed, so insert / overstrike works properly
pasteLen = Q_strlen( cbd );
for( i = 0; i < pasteLen; i++ )
int pasteLen = Q_strlen( cbd );
for( int i = 0; i < pasteLen; i++ )
Field_CharEvent( edit, cbd[i] );
}
@@ -1154,8 +1133,6 @@ Key events are used for non-printable characters, others are gotten from char ev
*/
static void Field_KeyDownEvent( field_t *edit, int key )
{
int len;
// shift-insert is paste
if((( key == K_INS ) || ( key == K_KP_INS )) && Key_IsDown( K_SHIFT ))
{
@@ -1163,7 +1140,7 @@ static void Field_KeyDownEvent( field_t *edit, int key )
return;
}
len = Q_strlen( edit->buffer );
int len = Q_strlen( edit->buffer );
if( key == K_DEL )
{
@@ -1225,8 +1202,6 @@ Field_CharEvent
*/
static void Field_CharEvent( field_t *edit, int ch )
{
int len;
if( ch == 'v' - 'a' + 1 )
{
// ctrl-v is paste
@@ -1241,7 +1216,7 @@ static void Field_CharEvent( field_t *edit, int ch )
return;
}
len = Q_strlen( edit->buffer );
int len = Q_strlen( edit->buffer );
if( ch == 'a' - 'a' + 1 )
{
@@ -1286,7 +1261,6 @@ Field_DrawInputLine
*/
static int Field_DrawInputLine( int x, int y, const field_t *edit, byte alpha, qboolean cursor )
{
int curPos;
char str[MAX_SYSPATH];
rgba_t colorDefault;
const int prestep = bound( 0, edit->scroll, sizeof( edit->buffer ) - 1 );
@@ -1303,6 +1277,7 @@ static int Field_DrawInputLine( int x, int y, const field_t *edit, byte alpha, q
// calc cursor position
str[cursorCharPos] = 0;
int curPos;
CL_DrawStringLen( con.curFont, str, &curPos, NULL, FONT_DRAW_UTF8 );
// draw the cursor
@@ -1415,10 +1390,7 @@ static void Con_HistoryAppend( con_history_t *self, const field_t *from )
static void Con_LoadHistory( con_history_t *self )
{
file_t *fd;
int i;
fd = FS_Open( "console_history.txt", "rb", true );
file_t *fd = FS_Open( "console_history.txt", "rb", true );
if( !fd )
return;
@@ -1448,7 +1420,7 @@ static void Con_LoadHistory( con_history_t *self )
FS_Close( fd );
for( i = self->next; i < CON_HISTORY; i++ )
for( int i = self->next; i < CON_HISTORY; i++ )
{
history_line_t *f = &self->lines[i];
@@ -1460,17 +1432,15 @@ static void Con_LoadHistory( con_history_t *self )
static void Con_SaveHistory( con_history_t *self )
{
int historyStart = self->next - CON_HISTORY, i;
file_t *f;
// do not save history if nothing was executed
if( self->next == 0 )
return;
int historyStart = self->next - CON_HISTORY;
if( historyStart < 0 )
historyStart = 0;
f = FS_Open( "console_history.txt", "wb", true );
file_t *f = FS_Open( "console_history.txt", "wb", true );
if( !f )
{
@@ -1478,7 +1448,7 @@ static void Con_SaveHistory( con_history_t *self )
return;
}
for( i = historyStart; i < self->next; i++ )
for( int i = historyStart; i < self->next; i++ )
{
const char *s = self->lines[i % CON_HISTORY].buffer;
@@ -1704,15 +1674,13 @@ The input line scrolls horizontally if typing goes beyond the right edge
*/
static void Con_DrawInput( int lines )
{
int x, y;
// don't draw anything (always draw if not active)
if( cls.key_dest != key_console || !con.curFont )
return;
y = lines - ( con.curFont->charHeight * 2 );
int y = lines - ( con.curFont->charHeight * 2 );
CL_DrawCharacter( con.curFont->charWidths[' '], y, ']', g_color_table[7], con.curFont, 0 );
x = Field_DrawInputLine( con.curFont->charWidths[' ']*2, y, &con.input, 255, true );
int x = Field_DrawInputLine( con.curFont->charWidths[' ']*2, y, &con.input, 255, true );
// HACKHACK: avoid rendering issues when scroll != 0
if( con_showcompletion.value && con.input.scroll == 0 )
@@ -1744,18 +1712,16 @@ Custom debug messages
static int Con_DrawDebugLines( void )
{
notify_t *notify = con.notify;
int i, count = 0;
int defaultX;
int count = 0;
int y = 20;
int fontTall;
if( !con.curFont || !con.curFont->valid )
return 0;
defaultX = refState.width / 4;
fontTall = con.curFont->charHeight + 1;
int defaultX = refState.width / 4;
int fontTall = con.curFont->charHeight + 1;
for( i = 0; i < ARRAYSIZE( con.notify ); i++, notify++ )
for( int i = 0; i < ARRAYSIZE( con.notify ); i++, notify++ )
{
int x, len;
@@ -1789,19 +1755,18 @@ Draws the debug messages (not passed to console history)
void Con_DrawDebug( void )
{
static double timeStart;
string dlstring;
int x, y;
if( scr_download.value != -1.0f )
{
string dlstring;
int length;
Q_snprintf( dlstring, sizeof( dlstring ), "Downloading [%d remaining]: ^2%s^7 %5.1f%% time %.f secs",
host.downloadcount, host.downloadfile, scr_download.value, Platform_DoubleTime() - timeStart );
Con_DrawStringLen( dlstring, &length, NULL );
length = Q_max( length, 300 );
x = refState.width - length * 1.05f;
y = con.curFont->charHeight * 1.05f;
int x = refState.width - length * 1.05f;
int y = con.curFont->charHeight * 1.05f;
Con_DrawString( x, y, dlstring, g_color_table[7] );
}
else
@@ -1829,15 +1794,15 @@ Draws the last few lines of output transparently over the game top
static void Con_DrawNotify( void )
{
double time = cl.time;
int i, x, y = 0;
int y = 0;
if( !con.curFont ) return;
x = con.curFont->charWidths[' ']; // offset one space at left screen side
int x = con.curFont->charWidths[' ']; // offset one space at left screen side
if( host.allow_console && !Con_BackgroundMapActive( ))
{
for( i = Q_max( 0, CON_LINES_COUNT - con.num_times ); i < CON_LINES_COUNT; i++ )
for( int i = Q_max( 0, CON_LINES_COUNT - con.num_times ); i < CON_LINES_COUNT; i++ )
{
con_lineinfo_t *l = &CON_LINES( i );
@@ -1905,13 +1870,13 @@ of it based on con.backscroll.
*/
static void Con_LastVisibleLine( int *lastline )
{
int i, lines_seen = 0;
int lines_seen = 0;
con.backscroll = Q_max( 0, con.backscroll );
*lastline = 0;
// now count until we saw con_backscroll actual lines
for( i = CON_LINES_COUNT - 1; i >= 0; i-- )
for( int i = CON_LINES_COUNT - 1; i >= 0; i-- )
{
// line is the last visible line?
*lastline = i;
@@ -1935,10 +1900,10 @@ Draws the console with the solid background
*/
static void Con_DrawSolidConsole( int lines )
{
int i, x, y;
int x, y;
float fraction;
int start;
int stringLen, width = 0, charH;
int stringLen, charH;
string curbuild;
byte color[4];
@@ -2086,8 +2051,6 @@ void Con_DrawVersion( void )
{
// draws the current build
byte *color = g_color_table[7];
int stringLen, charH = 0;
int start, height = refState.height;
string curbuild;
if( !scr_drawversion.value )
@@ -2116,9 +2079,10 @@ void Con_DrawVersion( void )
XASH_ENGINE_NAME " v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
}
int stringLen, charH = 0;
Con_DrawStringLen( curbuild, &stringLen, &charH );
start = refState.width - stringLen * 1.05f;
height -= charH * 1.05f;
int start = refState.width - stringLen * 1.05f;
int height = refState.height - charH * 1.05f;
Con_DrawString( start, height, curbuild, color );
}
@@ -2132,8 +2096,6 @@ Scroll it up or down
*/
void Con_RunConsole( void )
{
float lines_per_frame;
Con_SetColor( );
// decide on the destination height of the console
@@ -2149,7 +2111,7 @@ void Con_RunConsole( void )
}
else con.showlines = 0; // none visible
lines_per_frame = fabs( scr_conspeed.value ) * host.realframetime;
float lines_per_frame = fabs( scr_conspeed.value ) * host.realframetime;
if( con.showlines < con.vislines )
{
@@ -2224,9 +2186,7 @@ void Con_CharEvent( int key )
static int Con_LoadSimpleConback( const char *name, int flags )
{
int i;
for( i = 0; i < 5; i++ )
for( int i = 0; i < 5; i++ )
{
string path;
@@ -2311,15 +2271,13 @@ void Con_VidInit( void )
{
lmp_t *cb = (lmp_t *)FS_LoadFile( "gfx/conback.lmp", &length, false );
char ver[64];
byte *dest;
int x, y, len;
if( cb && cb->width == 320 && cb->height == 200 )
{
len = Q_snprintf( ver, 64, "%i", Q_buildnum( )); // can store only buildnum
dest = (byte *)(cb + 1) + 320 * 186 + 320 - 11 - 8 * len;
y = len;
for( x = 0; x < y; x++ )
int len = Q_snprintf( ver, 64, "%i", Q_buildnum( )); // can store only buildnum
byte *dest = (byte *)(cb + 1) + 320 * 186 + 320 - 11 - 8 * len;
int y = len;
for( int x = 0; x < y; x++ )
Con_DrawCharToConback( ver[x], buf, dest + (x << 3));
con.background = ref.dllFuncs.GL_LoadTexture( "#gfx/conback.lmp", (byte *)cb, length, TF_IMAGE );
}
@@ -2344,8 +2302,7 @@ Con_InvalidateFonts
*/
void Con_InvalidateFonts( void )
{
int i;
for( i = 0; i < ARRAYSIZE( con.chars ); i++ )
for( int i = 0; i < ARRAYSIZE( con.chars ); i++ )
CL_FreeFont( &con.chars[i] );
con.curFont = NULL;
}
@@ -2399,9 +2356,8 @@ static void Test_RunConHistory( void )
const char *strs1[] = { "map t0a0", "quit", "wtf", "wtf", "", "nyan" };
const char *strs2[] = { "nyan", "wtf", "quit", "map t0a0" };
const char *testbackup = "unfinished_edit";
int i;
for( i = 0; i < ARRAYSIZE( strs1 ); i++ )
for( int i = 0; i < ARRAYSIZE( strs1 ); i++ )
{
Field_Set( &input, strs1[i] );
Con_HistoryAppend( &hist, &input );
@@ -2409,7 +2365,7 @@ static void Test_RunConHistory( void )
Field_Set( &input, testbackup );
for( i = 0; i < ARRAYSIZE( strs2 ); i++ )
for( int i = 0; i < ARRAYSIZE( strs2 ); i++ )
{
Con_HistoryUp( &hist, &input );
TASSERT_STR( input.buffer, strs2[i] );
@@ -2418,7 +2374,7 @@ static void Test_RunConHistory( void )
// check for overrun
Con_HistoryUp( &hist, &input );
for( i = ARRAYSIZE( strs2 ) - 1; i >= 0; i-- )
for( int i = ARRAYSIZE( strs2 ) - 1; i >= 0; i-- )
{
TASSERT_STR( input.buffer, strs2[i] );
Con_HistoryDown( &hist, &input );

View File

@@ -172,8 +172,6 @@ Initialize CD playlist
*/
static void CL_InitCDAudio( const char *filename )
{
byte *afile;
char *pfile;
string token;
int c = 0;
@@ -183,10 +181,10 @@ static void CL_InitCDAudio( const char *filename )
CL_CreatePlaylist( filename );
}
afile = FS_LoadFile( filename, NULL, false );
byte *afile = FS_LoadFile( filename, NULL, false );
if( !afile ) return;
pfile = (char *)afile;
char *pfile = (char *)afile;
// format: trackname\n [num]
while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL )
@@ -318,14 +316,12 @@ draw hudsprite routine
*/
void SPR_AdjustSize( float *x, float *y, float *w, float *h )
{
float xscale, yscale;
if( refState.width == clgame.scrInfo.iWidth && refState.height == clgame.scrInfo.iHeight )
return;
// scale for screen sizes
xscale = refState.width / (float)clgame.scrInfo.iWidth;
yscale = refState.height / (float)clgame.scrInfo.iHeight;
float xscale = refState.width / (float)clgame.scrInfo.iWidth;
float yscale = refState.height / (float)clgame.scrInfo.iHeight;
*x *= xscale;
*y *= yscale;
@@ -369,7 +365,6 @@ draw hudsprite routine
static void SPR_DrawGeneric( int frame, float x, float y, float width, float height, const wrect_t *prc )
{
float s1, s2, t1, t2;
int texnum;
if( width == -1 && height == -1 )
{
@@ -382,7 +377,7 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
height = h;
}
texnum = R_GetSpriteTexture( clgame.ds.pSprite, frame );
int texnum = R_GetSpriteTexture( clgame.ds.pSprite, frame );
if( prc )
{
@@ -430,11 +425,8 @@ called each frame
void CL_DrawCenterPrint( void )
{
cl_font_t *font = Con_GetCurFont();
char *pText;
int i, j, x, y;
int width, lineLength;
byte *colorDefault, line[MAX_LINELENGTH];
int charWidth, charHeight;
byte line[MAX_LINELENGTH];
int charHeight;
if( !clgame.centerPrint.time )
return;
@@ -446,17 +438,17 @@ void CL_DrawCenterPrint( void )
return;
}
y = clgame.centerPrint.y; // start y
colorDefault = g_color_table[7];
pText = clgame.centerPrint.message;
int y = clgame.centerPrint.y; // start y
byte *colorDefault = g_color_table[7];
char *pText = clgame.centerPrint.message;
CL_DrawCharacterLen( font, 0, NULL, &charHeight );
CL_SetFontRendermode( font );
CL_SetFontColor( font, colorDefault );
for( i = 0; i < clgame.centerPrint.lines; i++ )
for( int i = 0; i < clgame.centerPrint.lines; i++ )
{
lineLength = 0;
width = 0;
int lineLength = 0;
int width = 0;
while( *pText && *pText != '\n' && lineLength < MAX_LINELENGTH )
{
@@ -466,6 +458,7 @@ void CL_DrawCenterPrint( void )
continue;
line[lineLength] = number;
int charWidth;
CL_DrawCharacterLen( font, number, &charWidth, NULL );
width += charWidth;
lineLength++;
@@ -477,9 +470,9 @@ void CL_DrawCenterPrint( void )
pText++; // Skip LineFeed
line[lineLength] = 0;
x = CL_AdjustXPos( -1, width, clgame.centerPrint.totalWidth );
int x = CL_AdjustXPos( -1, width, clgame.centerPrint.totalWidth );
for( j = 0; j < lineLength; j++ )
for( int j = 0; j < lineLength; j++ )
{
if( x >= 0 && y >= 0 && x <= refState.width )
x += CL_DrawCharacter( x, y, line[j], NULL, font, FONT_DRAW_HUD | FONT_DRAW_NORENDERMODE | FONT_DRAW_NOCOLOR );
@@ -534,9 +527,7 @@ can be modulated
static void CL_DrawScreenFade( void )
{
screenfade_t *sf = &clgame.fade;
int alpha;
alpha = V_FadeAlpha( sf );
int alpha = V_FadeAlpha( sf );
if( !alpha )
return;
@@ -619,11 +610,9 @@ Parse TE_TEXTMESSAGE
void CL_ParseTextMessage( sizebuf_t *msg )
{
static int msgindex = 0;
client_textmessage_t *text;
int channel;
// read channel ( 0 - auto)
channel = MSG_ReadByte( msg );
int channel = MSG_ReadByte( msg );
if( channel <= 0 || channel > ( MAX_TEXTCHANNELS - 1 ))
{
@@ -632,7 +621,7 @@ void CL_ParseTextMessage( sizebuf_t *msg )
}
// grab message channel
text = &cl_textmessage[channel];
client_textmessage_t *text = &cl_textmessage[channel];
text->x = (float)(MSG_ReadShort( msg ) / 8192.0f);
text->y = (float)(MSG_ReadShort( msg ) / 8192.0f);
@@ -680,12 +669,9 @@ return soundname from index
*/
static const char *CL_SoundFromIndex( int index )
{
sfx_t *sfx = NULL;
int hSound;
// make sure what we in-bounds
index = bound( 0, index, MAX_SOUNDS );
hSound = cl.sound_index[index];
int hSound = cl.sound_index[index];
if( !hSound )
{
@@ -693,7 +679,7 @@ static const char *CL_SoundFromIndex( int index )
return NULL;
}
sfx = S_GetSfxByHandle( hSound );
sfx_t *sfx = S_GetSfxByHandle( hSound );
if( !sfx )
{
Con_DPrintf( S_ERROR "%s: bad sfx for index %i\n", __func__, index );
@@ -740,8 +726,6 @@ perform common scissor test
*/
qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 )
{
float dudx, dvdy;
if( !scissor->test )
return true;
@@ -758,8 +742,8 @@ qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *
if( *y >= scissor->y + scissor->height )
return false;
dudx = (*u1 - *u0) / *width;
dvdy = (*v1 - *v0) / *height;
float dudx = (*u1 - *u0) / *width;
float dvdy = (*v1 - *v0) / *height;
if( *x < scissor->x )
{
@@ -946,9 +930,7 @@ void CL_DrawHUD( int state )
static void CL_ClearUserMessage( char *pszName, int svc_num )
{
int i;
for( i = 0; i < MAX_USER_MESSAGES && clgame.msg[i].name[0]; i++ )
for( int i = 0; i < MAX_USER_MESSAGES && clgame.msg[i].name[0]; i++ )
if( ( clgame.msg[i].number == svc_num ) && Q_stricmp( clgame.msg[i].name, pszName ) )
clgame.msg[i].number = 0;
}
@@ -1072,9 +1054,7 @@ free studio cache on change level
*/
void CL_ClearSpriteTextures( void )
{
int i;
for( i = 1; i < MAX_CLIENT_SPRITES; i++ )
for( int i = 1; i < MAX_CLIENT_SPRITES; i++ )
{
if( clgame.sprites[i].needload == NL_UNREFERENCED )
continue;
@@ -1212,8 +1192,6 @@ upload sprite frames
*/
static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite, uint type, uint texFlags )
{
byte *buf;
fs_offset_t size;
qboolean loaded;
Assert( m_pSprite != NULL );
@@ -1243,7 +1221,8 @@ static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite,
}
}
buf = FS_LoadFile( szSpriteName, &size, false );
fs_offset_t size;
byte *buf = FS_LoadFile( szSpriteName, &size, false );
if( buf == NULL )
return false;
@@ -1280,7 +1259,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
{
char name[MAX_QPATH];
model_t *mod;
int i, start;
int i;
if( COM_StringEmptyOrNULL( filename ))
{
@@ -1310,7 +1289,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
// find a free model slot spot
// use low indices only for HUD sprites
// for GoldSrc bug compatibility
start = type == SPR_HUDSPRITE ? 0 : MAX_CLIENT_SPRITES / 2;
int start = type == SPR_HUDSPRITE ? 0 : MAX_CLIENT_SPRITES / 2;
for( i = 0, mod = &clgame.sprites[start]; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
{
@@ -1356,9 +1335,9 @@ pfnSPR_LoadExt
*/
HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags )
{
model_t *spr;
model_t *spr = CL_LoadSpriteModel( szPicName, SPR_CLIENT, texFlags );
if(( spr = CL_LoadSpriteModel( szPicName, SPR_CLIENT, texFlags )) == NULL )
if( spr == NULL )
return 0;
return (spr - clgame.sprites) + 1; // return index
@@ -1374,9 +1353,9 @@ function exported for support GoldSrc Monitor utility
HSPRITE EXPORT pfnSPR_Load( const char *szPicName );
HSPRITE EXPORT pfnSPR_Load( const char *szPicName )
{
model_t *spr;
model_t *spr = CL_LoadSpriteModel( szPicName, SPR_HUDSPRITE, 0 );
if(( spr = CL_LoadSpriteModel( szPicName, SPR_HUDSPRITE, 0 )) == NULL )
if( spr == NULL )
return 0;
return (spr - clgame.sprites) + 1; // return index
@@ -1390,16 +1369,16 @@ CL_GetSpritePointer
*/
static const model_t *CL_GetSpritePointer( HSPRITE hSprite )
{
model_t *mod;
int index = hSprite - 1;
if( index < 0 || index >= MAX_CLIENT_SPRITES )
return NULL; // bad image
mod = &clgame.sprites[index];
model_t *mod = &clgame.sprites[index];
if( mod->needload == NL_NEEDS_LOADED )
{
int type = FBitSet( mod->flags, MODEL_CLIENT ) ? SPR_HUDSPRITE : SPR_MAPSPRITE;
int type = FBitSet( mod->flags, MODEL_CLIENT ) ? SPR_HUDSPRITE : SPR_MAPSPRITE;
if( CL_LoadHudSprite( mod->name, mod, type, mod->numtexinfo ))
return mod;
@@ -1868,8 +1847,6 @@ pfnGetPlayerInfo
*/
static void GAME_EXPORT pfnGetPlayerInfo( int ent_num, hud_player_info_t *pinfo )
{
player_info_t *player;
ent_num -= 1; // player list if offset by 1 from ents
if( ent_num >= cl.maxclients || ent_num < 0 || !cl.players[ent_num].name[0] )
@@ -1879,7 +1856,7 @@ static void GAME_EXPORT pfnGetPlayerInfo( int ent_num, hud_player_info_t *pinfo
return;
}
player = &cl.players[ent_num];
player_info_t *player = &cl.players[ent_num];
pinfo->thisplayer = ( ent_num == cl.playernum ) ? true : false;
pinfo->name = player->name;
pinfo->model = player->model;
@@ -1910,11 +1887,9 @@ pfnPlaySoundByIndex
*/
static void GAME_EXPORT pfnPlaySoundByIndex( int iSound, float volume )
{
int hSound;
// make sure what we in-bounds
iSound = bound( 0, iSound, MAX_SOUNDS );
hSound = cl.sound_index[iSound];
int hSound = cl.sound_index[iSound];
if( !hSound ) return;
S_StartSound( NULL, cl.viewentity, CHAN_ITEM, hSound, volume, ATTN_NORM, PITCH_NORM, SND_STOP_LOOPING );
@@ -2200,8 +2175,6 @@ pfnCalcShake
static void GAME_EXPORT pfnCalcShake( void )
{
screen_shake_t *const shake = &clgame.shake;
float frametime, fraction, freq;
int i;
if( cl.time > shake->time || shake->amplitude <= 0 || shake->frequency <= 0 || shake->duration <= 0 )
{
@@ -2216,7 +2189,7 @@ static void GAME_EXPORT pfnCalcShake( void )
return;
}
frametime = cl_clientframetime();
float frametime = cl_clientframetime();
if( cl.time > shake->next_shake )
{
@@ -2224,20 +2197,20 @@ static void GAME_EXPORT pfnCalcShake( void )
shake->next_shake = (float)cl.time + shake->frequency / shake->duration;
// randomize each shake
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
shake->offset[i] = COM_RandomFloat( -shake->amplitude, shake->amplitude );
shake->angle = COM_RandomFloat( -shake->amplitude * 0.25f, shake->amplitude * 0.25f );
}
// get initial fraction and frequency values over the duration
fraction = ((float)cl.time - shake->time ) / shake->duration;
freq = fraction != 0.0f ? ( shake->frequency / fraction ) * shake->frequency : 0.0f;
float fraction = ((float)cl.time - shake->time ) / shake->duration;
float freq = fraction != 0.0f ? ( shake->frequency / fraction ) * shake->frequency : 0.0f;
// quickly approach zero but apply time over sine wave
fraction *= fraction * sin( cl.time * freq );
// apply shake offset
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
shake->applied_offset[i] = shake->offset[i] * fraction;
// apply roll angle
@@ -2349,10 +2322,7 @@ pfnKillEvent
*/
static void GAME_EXPORT pfnKillEvents( int entnum, const char *eventname )
{
int i;
event_state_t *es;
event_info_t *ei;
word eventIndex = CL_EventIndex( eventname );
word eventIndex = CL_EventIndex( eventname );
if( eventIndex >= MAX_EVENTS )
return;
@@ -2360,12 +2330,12 @@ static void GAME_EXPORT pfnKillEvents( int entnum, const char *eventname )
if( entnum < 0 || entnum >= clgame.maxEntities )
return;
es = &cl.events;
event_state_t *es = &cl.events;
// find all events with specified index and kill it
for( i = 0; i < MAX_EVENT_QUEUE; i++ )
for( int i = 0; i < MAX_EVENT_QUEUE; i++ )
{
ei = &es->ei[i];
event_info_t *ei = &es->ei[i];
if( ei->index == eventIndex && ei->entity_index == entnum )
{
@@ -2395,7 +2365,6 @@ CL_FindModelIndex
static int GAME_EXPORT CL_FindModelIndex( const char *m )
{
char filepath[MAX_QPATH];
int i;
if( COM_StringEmptyOrNULL( m ))
return 0;
@@ -2403,7 +2372,7 @@ static int GAME_EXPORT CL_FindModelIndex( const char *m )
Q_strncpy( filepath, m, sizeof( filepath ));
COM_FixSlashes( filepath );
for( i = 0; i < cl.nummodels; i++ )
for( int i = 0; i < cl.nummodels; i++ )
{
if( !cl.models[i+1] )
continue;
@@ -2735,9 +2704,7 @@ pfnLoadMapSprite
*/
static model_t *pfnLoadMapSprite( const char *filename )
{
model_t *mod;
mod = Mod_FindName( filename, false );
model_t *mod = Mod_FindName( filename, false );
if( CL_LoadHudSprite( filename, mod, SPR_MAPSPRITE, 0 ))
return mod;
@@ -2813,12 +2780,10 @@ PlayerInfo_SetValueForKey
*/
static void GAME_EXPORT PlayerInfo_SetValueForKey( const char *key, const char *value )
{
convar_t *var;
if( !Q_strcmp( Info_ValueForKey( cls.userinfo, key ), value ))
return; // no changes ?
var = Cvar_FindVar( key );
convar_t *var = Cvar_FindVar( key );
if( var && FBitSet( var->flags, FCVAR_USERINFO ))
{
@@ -2899,11 +2864,10 @@ pfnGetMousePos
*/
static void GAME_EXPORT pfnGetMousePos( struct tagPOINT *ppt )
{
int x, y;
if( !ppt )
return;
int x, y;
Platform_GetMousePos( &x, &y );
ppt->x = x;
@@ -3052,11 +3016,11 @@ static int GAME_EXPORT pfnDrawStringReverse( int x, int y, const char *str, int
{
rgba_t color = { r, g, b, 255 };
int flags = FONT_DRAW_HUD | FONT_DRAW_NOLF;
int width;
if( hud_utf8.value )
SetBits( flags, FONT_DRAW_UTF8 );
int width;
CL_DrawStringLen( &cls.creditsFont, str, &width, NULL, flags );
x -= width;
@@ -3236,11 +3200,9 @@ TriBrightness
*/
void TriBrightness( float brightness )
{
float r, g, b;
r = clgame.ds.triRGBA[0] * clgame.ds.triRGBA[3] * brightness;
g = clgame.ds.triRGBA[1] * clgame.ds.triRGBA[3] * brightness;
b = clgame.ds.triRGBA[2] * clgame.ds.triRGBA[3] * brightness;
float r = clgame.ds.triRGBA[0] * clgame.ds.triRGBA[3] * brightness;
float g = clgame.ds.triRGBA[1] * clgame.ds.triRGBA[3] * brightness;
float b = clgame.ds.triRGBA[2] * clgame.ds.triRGBA[3] * brightness;
ref.dllFuncs.Color4f( r, g, b, 1.0f );
}
@@ -3287,11 +3249,9 @@ NOTE: dlights are ignored
*/
void TriLightAtPoint( float *pos, float *value )
{
colorVec vLightColor;
if( !pos || !value ) return;
vLightColor = ref.dllFuncs.R_LightPoint( pos );
colorVec vLightColor = ref.dllFuncs.R_LightPoint( pos );
value[0] = vLightColor.r;
value[1] = vLightColor.g;
@@ -3324,9 +3284,9 @@ bind current texture
*/
int TriSpriteTexture( model_t *pSpriteModel, int frame )
{
int gl_texturenum;
int gl_texturenum = R_GetSpriteTexture( pSpriteModel, frame );
if(( gl_texturenum = R_GetSpriteTexture( pSpriteModel, frame )) <= 0 )
if( gl_texturenum <= 0 )
return 0;
ref.dllFuncs.GL_Bind( XASH_TEXTURE0, gl_texturenum );
@@ -3467,13 +3427,10 @@ NetAPI_CancelRequest
*/
static void GAME_EXPORT NetAPI_CancelRequest( int context )
{
net_request_t *nr;
int i;
;
// find a specified request
for( i = 0; i < MAX_REQUESTS; i++ )
for( int i = 0; i < MAX_REQUESTS; i++ )
{
nr = &clgame.net_requests[i];
net_request_t *nr = &clgame.net_requests[i];
if( clgame.net_requests[i].resp.context == context )
{
@@ -3498,13 +3455,10 @@ NetAPI_CancelAllRequests
*/
void GAME_EXPORT NetAPI_CancelAllRequests( void )
{
net_request_t *nr;
int i;
// tell the user about cancel
for( i = 0; i < MAX_REQUESTS; i++ )
for( int i = 0; i < MAX_REQUESTS; i++ )
{
nr = &clgame.net_requests[i];
net_request_t *nr = &clgame.net_requests[i];
if( !nr->pfnFunc ) continue; // not used
SetBits( nr->resp.error, NET_ERROR_TIMEOUT );
nr->resp.ping = host.realtime - nr->timesend;
@@ -3981,12 +3935,11 @@ static engine_studio_api_t gStudioAPI =
static void CL_InitStudioAPI( void )
{
static r_studio_interface_t gDefaultStudioDraw;
r_studio_interface_t *pStudioDraw;
if( !ref.dllFuncs.R_StudioFillAPI( &gStudioAPI, &gDefaultStudioDraw ))
return;
pStudioDraw = &gDefaultStudioDraw;
r_studio_interface_t *pStudioDraw = &gDefaultStudioDraw;
if( clgame.dllFuncs.pfnGetStudioModelInterface )
clgame.dllFuncs.pfnGetStudioModelInterface( STUDIO_INTERFACE_VERSION, &pStudioDraw, &gStudioAPI );
@@ -4001,7 +3954,6 @@ qboolean CL_LoadProgs( const char *name )
qboolean valid_single_export = false;
qboolean missed_exports = false;
qboolean try_internal_vgui_support = GI->internal_vgui_support;
int i;
if( clgame.hInstance ) CL_UnloadProgs();
@@ -4057,7 +4009,7 @@ qboolean CL_LoadProgs( const char *name )
if( GetClientAPI != NULL ) // check critical functions again
valid_single_export = ValidateExports( cdll_exports, ARRAYSIZE( cdll_exports ));
for( i = 0; i < ARRAYSIZE( cdll_exports ); i++ )
for( int i = 0; i < ARRAYSIZE( cdll_exports ); i++ )
{
if( *(cdll_exports[i].func) != NULL )
continue; // already got through 'F' or 'GetClientAPI'
@@ -4088,7 +4040,7 @@ qboolean CL_LoadProgs( const char *name )
if( !valid_single_export )
ClearExports( cdll_new_exports, ARRAYSIZE( cdll_new_exports ));
for( i = 0; i < ARRAYSIZE( cdll_new_exports ); i++ )
for( int i = 0; i < ARRAYSIZE( cdll_new_exports ); i++ )
{
if( *(cdll_new_exports[i].func) != NULL )
continue; // already gott through 'F' or 'GetClientAPI'

View File

@@ -78,8 +78,6 @@ void UI_MouseMove( int x, int y )
void UI_SetActiveMenu( qboolean fActive )
{
movie_state_t *cin_state;
if( !gameui.hInstance )
{
if( !fActive )
@@ -93,7 +91,7 @@ void UI_SetActiveMenu( qboolean fActive )
if( !fActive )
{
// close logo when menu is shutdown
cin_state = AVI_GetState( CIN_LOGO );
movie_state_t *cin_state = AVI_GetState( CIN_LOGO );
AVI_CloseVideo( cin_state );
}
}
@@ -356,12 +354,10 @@ static float GAME_EXPORT UI_GetLogoLength( void )
static void UI_UpdateUserinfo( void )
{
player_info_t *player;
if( !host.userinfo_changed )
return;
player = &gameui.playerinfo;
player_info_t *player = &gameui.playerinfo;
Q_strncpy( player->userinfo, cls.userinfo, sizeof( player->userinfo ));
Q_strncpy( player->name, Info_ValueForKey( player->userinfo, "name" ), sizeof( player->name ));
@@ -427,10 +423,8 @@ static void UI_ToOldGameInfo( GAMEINFO *out, const gameinfo2_t *in )
static void UI_GetModsInfo( void )
{
int i;
gameui.modsInfo = Mem_Calloc( gameui.mempool, sizeof( *gameui.modsInfo ) * FI->numgames );
for( i = 0; i < FI->numgames; i++ )
for( int i = 0; i < FI->numgames; i++ )
UI_ConvertGameInfo( &gameui.modsInfo[i], FI->games[i] );
}
@@ -755,10 +749,9 @@ drawing string like a console string
*/
static int GAME_EXPORT UI_DrawConsoleString( int x, int y, const char *string )
{
int drawLen;
if( !string || !*string ) return 0; // silent ignore
drawLen = Con_DrawString( x, y, string, gameui.ds.textColor );
int drawLen = Con_DrawString( x, y, string, gameui.ds.textColor );
MakeRGBA( gameui.ds.textColor, 255, 255, 255, 255 );
return (x + drawLen); // exclude color prexfixes
@@ -958,14 +951,12 @@ static GAMEINFO ** GAME_EXPORT pfnGetGamesList( int *numGames )
if( !gameui.oldModsInfo )
{
int i;
if( !gameui.modsInfo )
UI_GetModsInfo();
// first allocate array of pointers
gameui.oldModsInfo = Mem_Calloc( gameui.mempool, sizeof( *gameui.oldModsInfo ) * FI->numgames );
for( i = 0; i < FI->numgames; i++ )
for( int i = 0; i < FI->numgames; i++ )
{
gameui.oldModsInfo[i] = Mem_Calloc( gameui.mempool, sizeof( *gameui.oldModsInfo[i] ));
UI_ToOldGameInfo( gameui.oldModsInfo[i], &gameui.modsInfo[i] );
@@ -1135,12 +1126,10 @@ static void GAME_EXPORT pfnCon_DefaultColor( int r, int g, int b )
static void GAME_EXPORT pfnSetCursor( void *hCursor )
{
uintptr_t cursor;
if( !gameui.use_extended_api )
return; // ignore original Xash menus
cursor = (uintptr_t)hCursor;
uintptr_t cursor = (uintptr_t)hCursor;
if( cursor < dc_user || cursor > dc_last )
return;
@@ -1335,6 +1324,14 @@ void UI_UnloadProgs( void )
memset( &gameui, 0, sizeof( gameui ));
}
void *UI_GetMenuFactory( void )
{
if( !gameui.hInstance )
return NULL;
return COM_GetProcAddress( gameui.hInstance, "CreateInterface" );
}
qboolean UI_LoadProgs( void )
{
static ui_enginefuncs_t gpEngfuncs;

View File

@@ -63,12 +63,10 @@ static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b
if( fabs( g_font_scale - scale ) > 0.1f ||
g_scaled_font.hFontTexture != cls.creditsFont.hFontTexture )
{
int i;
g_scaled_font = cls.creditsFont;
g_scaled_font.scale *= scale;
g_scaled_font.charHeight *= scale;
for( i = 0; i < ARRAYSIZE( g_scaled_font.charWidths ); i++ )
for( int i = 0; i < ARRAYSIZE( g_scaled_font.charWidths ); i++ )
g_scaled_font.charWidths[i] *= scale;
g_font_scale = scale;

View File

@@ -101,10 +101,9 @@ CL_SetIdealPitch
void CL_SetIdealPitch( void )
{
float angleval, sinval, cosval;
int i, j, step, dir, steps;
int i, dir, steps;
float z[MAX_FORWARD];
vec3_t top, bottom;
pmtrace_t tr;
if( cl.local.onground == -1 )
return;
@@ -116,6 +115,8 @@ void CL_SetIdealPitch( void )
// 160 or so units to see what's below
for( i = 0; i < MAX_FORWARD; i++ )
{
pmtrace_t tr;
top[0] = cl.simorg[0] + cosval * (i + 3.0f) * 12.0f;
top[1] = cl.simorg[1] + sinval * (i + 3.0f) * 12.0f;
top[2] = cl.simorg[2] + cl.viewheight[2];
@@ -137,9 +138,10 @@ void CL_SetIdealPitch( void )
dir = 0;
steps = 0;
for( j = 1; j < i; j++ )
for( int j = 1; j < i; j++ )
{
step = z[j] - z[j-1];
int step = z[j] - z[j-1];
if( step > -ON_EPSILON && step < ON_EPSILON )
continue;
@@ -244,15 +246,10 @@ This sets up the first phase.
*/
void GAME_EXPORT CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient )
{
entity_state_t *state;
predicted_player_t *player;
cl_entity_t *ent;
int i;
for( i = 0; i < MAX_CLIENTS; i++ )
for( int i = 0; i < MAX_CLIENTS; i++ )
{
state = &cl.frames[cl.parsecountmod].playerstate[i];
player = &cls.predicted_players[i];
entity_state_t *state = &cl.frames[cl.parsecountmod].playerstate[i];
predicted_player_t *player = &cls.predicted_players[i];
player->active = false;
@@ -279,7 +276,7 @@ void GAME_EXPORT CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient )
}
else
{
ent = CL_GetEntityByIndex( i + 1 );
cl_entity_t *ent = CL_GetEntityByIndex( i + 1 );
CL_ComputePlayerOrigin( ent );
@@ -397,16 +394,13 @@ collect solid entities
*/
static void CL_AddLinksToPmove( frame_t *frame )
{
entity_state_t *state;
model_t *model;
physent_t *pe;
int i;
if( !frame->valid ) return;
for( i = 0; i < frame->num_entities; i++ )
for( int i = 0; i < frame->num_entities; i++ )
{
state = &cls.packet_entities[(frame->first_entity + i) % cls.num_client_entities];
entity_state_t *state = &cls.packet_entities[(frame->first_entity + i) % cls.num_client_entities];
model_t *model;
physent_t *pe;
if( state->number >= 1 && state->number <= cl.maxclients )
continue;
@@ -506,18 +500,14 @@ pmove must be setup with world and solid entity hulls before calling
*/
void GAME_EXPORT CL_SetSolidPlayers( int playernum )
{
entity_state_t *state;
predicted_player_t *player;
physent_t *pe;
int i;
if( !cl_solid_players.value )
return;
for( i = 0; i < MAX_CLIENTS; i++ )
for( int i = 0; i < MAX_CLIENTS; i++ )
{
state = &cl.frames[cl.parsecountmod].playerstate[i];
player = &cls.predicted_players[i];
entity_state_t *state = &cl.frames[cl.parsecountmod].playerstate[i];
predicted_player_t *player = &cls.predicted_players[i];
physent_t *pe;
if( playernum == -1 )
{
@@ -562,18 +552,17 @@ CL_WaterEntity
*/
int GAME_EXPORT CL_WaterEntity( const float *rgflPos )
{
physent_t *pe;
hull_t *hull;
vec3_t test, offset;
int i, oldhull;
int oldhull;
if( !rgflPos ) return -1;
oldhull = clgame.pmove->usehull;
for( i = 0; i < clgame.pmove->numphysent; i++ )
for( int i = 0; i < clgame.pmove->numphysent; i++ )
{
pe = &clgame.pmove->physents[i];
physent_t *pe = &clgame.pmove->physents[i];
hull_t *hull;
vec3_t test, offset;
if( pe->solid != SOLID_NOT ) // disabled ?
continue;
@@ -657,9 +646,8 @@ returns water brush where inside pos
*/
cl_entity_t *CL_GetWaterEntity( const float *rgflPos )
{
int entnum;
int entnum = CL_WaterEntity( rgflPos );
entnum = CL_WaterEntity( rgflPos );
if( entnum <= 0 ) return NULL; // world or not water
return CL_GetEntityByIndex( entnum );
@@ -732,8 +720,6 @@ CL_InitClientMove
*/
void CL_InitClientMove( void )
{
int i;
Pmove_Init ();
clgame.pmove->server = false; // running at client
@@ -741,7 +727,7 @@ void CL_InitClientMove( void )
clgame.pmove->runfuncs = false;
// enumerate client hulls
for( i = 0; i < MAX_MAP_HULLS; i++ )
for( int i = 0; i < MAX_MAP_HULLS; i++ )
{
if( clgame.dllFuncs.pfnGetHullBounds( i, host.player_mins[i], host.player_maxs[i] ))
Con_Reportf( "CL: hull%i, player_mins: %g %g %g, player_maxs: %g %g %g\n", i,

View File

@@ -72,18 +72,15 @@ static qboolean CheckSkybox( const char *name, char out[SKYBOX_MAX_SIDES][MAX_ST
{
static const char *skybox_ext[3] = { "dds", "tga", "bmp" };
static const char *skybox_delim[2] = { "", "_" }; // no space for HL style, underscore for Q1 style
int i;
// search for skybox images
for( i = 0; i < ARRAYSIZE( skybox_ext ); i++ )
for( int i = 0; i < ARRAYSIZE( skybox_ext ); i++ )
{
int j;
for( j = 0; j < ARRAYSIZE( skybox_delim ); j++ )
for( int j = 0; j < ARRAYSIZE( skybox_delim ); j++ )
{
int k, num_checked_sides = 0;
int num_checked_sides = 0;
for( k = 0; k < SKYBOX_MAX_SIDES; k++ )
for( int k = 0; k < SKYBOX_MAX_SIDES; k++ )
{
char sidename[MAX_VA_STRING];
@@ -109,7 +106,6 @@ void R_SetupSky( const char *name )
char sidenames[SKYBOX_MAX_SIDES][MAX_STRING];
int skyboxTextures[SKYBOX_MAX_SIDES] = { 0 };
int i, len;
qboolean result;
if( COM_StringEmptyOrNULL( name ))
{
@@ -125,10 +121,9 @@ void R_SetupSky( const char *name )
if( loadname[len - 1] == '_' )
loadname[len - 1] = '\0';
result = CheckSkybox( loadname, sidenames );
// to prevent infinite recursion if default skybox was missed
if( !result && Q_stricmp( name, DEFAULT_SKYBOX_NAME ))
if( !CheckSkybox( loadname, sidenames ) && Q_stricmp( name, DEFAULT_SKYBOX_NAME ))
{
Con_Reportf( S_WARN "missed or incomplete skybox '%s'\n", name );
R_SetupSky( DEFAULT_SKYBOX_NAME ); // force to default

View File

@@ -35,7 +35,6 @@ static CVAR_DEFINE( v_gamma, "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" );
static void BuildGammaTable( const float gamma, const float brightness, const float texgamma, const float lightgamma )
{
float g1, g2, g3;
int i;
if( gamma != 0.0 )
g1 = 1.0 / gamma;
@@ -50,7 +49,7 @@ static void BuildGammaTable( const float gamma, const float brightness, const fl
else
g3 = 0.05;
for( i = 0; i < 256; i++ )
for( int i = 0; i < 256; i++ )
{
// keep it float or texgamma test will fail with -ffast-math
float d = pow( i / 255.0, (double)g2 );
@@ -58,11 +57,9 @@ static void BuildGammaTable( const float gamma, const float brightness, const fl
texgammatable[i] = bound( 0, inf, 255 );
}
for( i = 0; i < 1024; i++ )
for( int i = 0; i < 1024; i++ )
{
double d;
float f = pow( i / 1023.0, (double)lightgamma );
int inf;
if( brightness > 1.0 )
f *= brightness;
@@ -72,8 +69,8 @@ static void BuildGammaTable( const float gamma, const float brightness, const fl
else
f = (( f - g3 ) / ( 1.0 - g3 )) * 0.875 + 0.125;
d = pow( (double)f, (double)g1 ); // do not remove the cast, or tests fail
inf = d * 1023.0;
double d = pow( (double)f, (double)g1 ); // do not remove the cast, or tests fail
int inf = d * 1023.0;
lightgammatable[i] = bound( 0, inf, 1023 );
// do these calculations in the same loop...
@@ -255,11 +252,9 @@ static void Test_PrecomputedGammaTables( void )
while(( data = Test_GetGammaTables( i )))
{
int j;
BuildGammaTable( data->gamma, data->brightness, data->texgamma, data->lightgamma );
for( j = 0; j < 1024; j++ )
for( int j = 0; j < 1024; j++ )
{
if( j < 256 )
{

View File

@@ -80,7 +80,7 @@ static uint BloomFilter_Weight( bloomfilter_t value )
return weight;
}
static qboolean BloomFilter_ContainsString( bloomfilter_t filter, const char *str )
MAYBE_UNUSED static qboolean BloomFilter_ContainsString( bloomfilter_t filter, const char *str )
{
bloomfilter_t value = BloomFilter_ProcessStr( str );
@@ -102,9 +102,8 @@ static qboolean ID_ProcessFile( bloomfilter_t *value, const char *path );
static void ID_BloomFilter_f( void )
{
bloomfilter_t value = 0;
int i;
for( i = 1; i < Cmd_Argc(); i++ )
for( int i = 1; i < Cmd_Argc(); i++ )
value |= BloomFilter_ProcessStr( Cmd_Argv( i ) );
Msg( "%d %016"PRIX64"\n", BloomFilter_Weight( value ), value );
@@ -119,7 +118,6 @@ static qboolean ID_VerifyHEX( const char *hex )
uint chars = 0;
char prev = 0;
qboolean monotonic = true; // detect 11:22...
int weight = 0;
while( *hex++ )
{
@@ -142,6 +140,7 @@ static qboolean ID_VerifyHEX( const char *hex )
if( monotonic )
return false;
int weight = 0;
while( chars )
{
if( chars & 1 )
@@ -170,7 +169,7 @@ static void ID_VerifyHEX_f( void )
static qboolean ID_ProcessCPUInfo( bloomfilter_t *value )
{
int cpuinfofd = open( "/proc/cpuinfo", O_RDONLY );
char buffer[1024], *pbuf, *pbuf2;
char buffer[1024];
int ret;
if( cpuinfofd < 0 )
@@ -189,12 +188,12 @@ static qboolean ID_ProcessCPUInfo( bloomfilter_t *value )
if( !ret )
return false;
pbuf = Q_stristr( buffer, "Serial" );
char *pbuf = Q_stristr( buffer, "Serial" );
if( !pbuf )
return false;
pbuf += 6;
pbuf2 = Q_strchrnul( pbuf, '\n' );
char *pbuf2 = Q_strchrnul( pbuf, '\n' );
*pbuf2 = 0;
if( !ID_VerifyHEX( pbuf ) )
@@ -207,20 +206,18 @@ static qboolean ID_ProcessCPUInfo( bloomfilter_t *value )
static qboolean ID_ValidateNetDevice( const char *dev )
{
const char *prefix = "/sys/class/net";
byte *pfile;
int assignType;
// These devices are fake, their mac address is generated each boot, while assign_type is 0
if( !Q_strnicmp( dev, "ccmni", sizeof( "ccmni" ) ) ||
!Q_strnicmp( dev, "ifb", sizeof( "ifb" ) ) )
return false;
pfile = FS_LoadDirectFile( va( "%s/%s/addr_assign_type", prefix, dev ), NULL );
byte *pfile = FS_LoadDirectFile( va( "%s/%s/addr_assign_type", prefix, dev ), NULL );
// if NULL, it may be old kernel
if( pfile )
{
assignType = Q_atoi( (char*)pfile );
int assignType = Q_atoi( (char*)pfile );
Mem_Free( pfile );
@@ -500,12 +497,10 @@ static int ID_CheckWMIC( bloomfilter_t value, const wchar_t *cmdline )
pbuf = COM_ParseFile( buffer, token, sizeof( token )); // Header
while(( pbuf = COM_ParseFile( pbuf, token, sizeof( token ))))
{
bloomfilter_t filter;
if( !ID_VerifyHEX( token ))
continue;
filter = BloomFilter_ProcessStr( token );
bloomfilter_t filter = BloomFilter_ProcessStr( token );
count += ( filter & value ) == filter;
}

View File

@@ -88,13 +88,12 @@ Apply gyro movement to view angles
*/
void IN_GyroFinalizeMove( float *fw, float *side, float *dpitch, float *dyaw )
{
platform_orientation_t orient;
float orient_scale = 1.0f;
if( !gyro_enable.value || !gyro_available.value )
return;
orient = Platform_GetDisplayOrientation();
platform_orientation_t orient = Platform_GetDisplayOrientation();
if( orient == ORIENTATION_LANDSCAPE_FLIPPED )
orient_scale = -1.0f;

View File

@@ -129,9 +129,8 @@ static void Joy_HatMotionEvent( int value )
{ JOY_HAT_LEFT, K_LEFTARROW },
{ JOY_HAT_RIGHT, K_RIGHTARROW },
};
int i;
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( value & keys[i].mask )
{
@@ -317,9 +316,8 @@ void Joy_FinalizeMove( float *fw, float *side, float *dpitch, float *dyaw )
if( FBitSet( joy_axis_binding.flags, FCVAR_CHANGED ) )
{
const char *bind = joy_axis_binding.string;
size_t i;
for( i = 0; bind[i] && i < MAX_AXES; i++ )
for( size_t i = 0; bind[i] && i < MAX_AXES; i++ )
{
switch( bind[i] )
{
@@ -535,8 +533,6 @@ void Joy_DrawDebug( void )
}
qboolean pressed = Key_IsDown( buttons[i] );
int btn_w = 0;
rgba_t color;
string name;
Q_strncpy( name, Key_KeynumToString( buttons[i] ), sizeof( name ));
@@ -545,8 +541,11 @@ void Joy_DrawDebug( void )
if( p )
*p = 0;
rgba_t color;
MakeRGBA( color, pressed ? 0 : 255, pressed ? 255 : 0, 0, 255 );
CL_DrawString( x, y, name, color, font, 0 );
int btn_w = 0;
CL_DrawStringLen( font, name, &btn_w, NULL, 0 );
x += btn_w + 6;
}

View File

@@ -187,8 +187,6 @@ to be configured even if they don't have defined names.
*/
static int Key_StringToKeynum( const char *str )
{
int i;
if( !str || !str[0] )
return -1;
@@ -207,7 +205,7 @@ static int Key_StringToKeynum( const char *str )
}
// scan for a text match
for( i = 0; i < ARRAYSIZE( keynames ); i++ )
for( int i = 0; i < ARRAYSIZE( keynames ); i++ )
{
if( !Q_stricmp( str, keynames[i].name ))
return keynames[i].keynum;
@@ -293,19 +291,16 @@ Key_GetKey
*/
static int Key_GetKey( const char *pBinding )
{
int i, len;
const char *p;
if( !pBinding ) return -1;
len = Q_strlen( pBinding );
int len = Q_strlen( pBinding );
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( !keys[i].binding )
continue;
p = keys[i].binding;
const char *p = keys[i].binding;
if( *p == '+' )
p++;
@@ -340,15 +335,13 @@ Key_Unbind_f
*/
static void Key_Unbind_f( void )
{
int b;
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "unbind <key> : remove commands from a key\n" );
return;
}
b = Key_StringToKeynum( Cmd_Argv( 1 ));
int b = Key_StringToKeynum( Cmd_Argv( 1 ));
if( b == -1 )
{
@@ -372,9 +365,7 @@ Key_Unbindall_f
*/
static void Key_Unbindall_f( void )
{
int i;
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( keys[i].binding )
Key_SetBinding( i, "" );
@@ -392,17 +383,15 @@ Key_Reset_f
*/
static void Key_Reset_f( void )
{
int i;
// clear all keys first
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( keys[i].binding )
Key_SetBinding( i, "" );
}
// apply default values
for( i = 0; i < ARRAYSIZE( keynames ); i++ )
for( int i = 0; i < ARRAYSIZE( keynames ); i++ )
Key_SetBinding( keynames[i].keynum, keynames[i].binding );
}
@@ -413,10 +402,7 @@ Key_Bind_f
*/
static void Key_Bind_f( void )
{
char cmd[1024];
int i, c, b;
c = Cmd_Argc();
int c = Cmd_Argc();
if( c < 2 )
{
@@ -424,7 +410,7 @@ static void Key_Bind_f( void )
return;
}
b = Key_StringToKeynum( Cmd_Argv( 1 ));
int b = Key_StringToKeynum( Cmd_Argv( 1 ));
if( b == -1 )
{
@@ -441,9 +427,10 @@ static void Key_Bind_f( void )
}
// copy the rest of the command line
char cmd[1024];
cmd[0] = 0; // start out with a null string
for( i = 2; i < c; i++ )
for( int i = 2; i < c; i++ )
{
Q_strncat( cmd, Cmd_Argv( i ), sizeof( cmd ));
if( i != ( c - 1 )) Q_strncat( cmd, " ", sizeof( cmd ));
@@ -461,18 +448,16 @@ Writes lines containing "bind key value"
*/
void Key_WriteBindings( file_t *f )
{
int i;
string newCommand;
if( !f ) return;
FS_Printf( f, "unbindall\n" );
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( COM_StringEmptyOrNULL( keys[i].binding ))
continue;
string newCommand;
Cmd_Escape( newCommand, keys[i].binding, sizeof( newCommand ));
// NOTE: as TheKingFireS figured out, some particular mods (like CoF) do not
@@ -491,9 +476,7 @@ Key_Bindlist_f
*/
static void Key_Bindlist_f( void )
{
int i;
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( COM_StringEmptyOrNULL( keys[i].binding ))
continue;
@@ -514,10 +497,9 @@ qboolean Cmd_GetKeysList( const char *s, char *completedname, int length, qboole
size_t i, numkeys;
string keys_strings[ARRAYSIZE( keys )];
string matchbuf;
int len;
// compare keys list with current keyword
len = Q_strlen( s );
int len = Q_strlen( s );
for( i = 0, numkeys = 0; i < ARRAYSIZE( keys ); i++ )
{
@@ -569,8 +551,6 @@ Key_Init
*/
void Key_Init( void )
{
int i;
// register our functions
Cmd_AddRestrictedCommand( "bind", Key_Bind_f, "binds a command to the specified key in bindmap" );
Cmd_AddRestrictedCommand( "unbind", Key_Unbind_f, "removes a command on the specified key in bindmap" );
@@ -580,7 +560,7 @@ void Key_Init( void )
Cmd_AddCommand( "makehelp", Key_EnumCmds_f, "write help.txt that contains all console cvars and cmds" );
// setup default binding. "unbindall" from config.cfg will be reset it
for( i = 0; i < ARRAYSIZE( keynames ); i++ )
for( int i = 0; i < ARRAYSIZE( keynames ); i++ )
Key_SetBinding( keynames[i].keynum, keynames[i].binding );
Cvar_RegisterVariable( &key_rotate );
@@ -594,21 +574,20 @@ Key_AddKeyCommands
*/
static void Key_AddKeyCommands( int key, const char *kb, qboolean down )
{
char button[1024];
char *buttonPtr;
char cmd[1024];
int i;
if( !kb ) return;
buttonPtr = button;
for( i = 0; ; i++ )
char button[1024];
char *buttonPtr = button;
for( int i = 0; ; i++ )
{
if( kb[i] == ';' || !kb[i] )
{
*buttonPtr = '\0';
if( button[0] == '+' )
{
char cmd[1024];
// button commands add keynum as a parm
if( down ) Q_snprintf( cmd, sizeof( cmd ), "%s %i\n", button, key );
else Q_snprintf( cmd, sizeof( cmd ), "-%s %i\n", button + 1, key );
@@ -708,8 +687,6 @@ Called by the system for both key up and key down events
*/
void GAME_EXPORT Key_Event( int key, int down )
{
const char *kb;
key = Key_Rotate( key );
if( OSK_KeyEvent( key, down ) )
@@ -719,7 +696,7 @@ void GAME_EXPORT Key_Event( int key, int down )
if( !keys[key].down && !down )
return;
kb = keys[key].binding;
const char *kb = keys[key].binding;
keys[key].down = down ? true : false;
#ifdef HACKS_RELATED_HLMODS
@@ -917,13 +894,11 @@ Key_ClearStates
*/
void GAME_EXPORT Key_ClearStates( void )
{
int i;
// don't clear keys during changelevel
if( cls.changelevel )
return;
for( i = 0; i < ARRAYSIZE( keys ); i++ )
for( int i = 0; i < ARRAYSIZE( keys ); i++ )
{
if( i >= K_MOUSE1 && i <= K_MOUSE5 )
IN_MouseEvent( i - K_MOUSE1, false );

View File

@@ -144,8 +144,6 @@ qboolean OSK_KeyEvent( int key, int down )
break;
default:
{
int ch;
if( !down )
{
if( osk.shift && osk.curlayout & 1 )
@@ -156,7 +154,7 @@ qboolean OSK_KeyEvent( int key, int down )
break;
}
ch = (byte)osk.curbutton.val;
int ch = (byte)osk.curbutton.val;
// do not pass UTF-8 sequence into the engine, convert it here
if( !cls.accept_utf8 )

View File

@@ -249,10 +249,7 @@ Dump config to file
*/
static qboolean Touch_DumpConfig( const char *name, const char *profilename )
{
file_t *f;
const touch_button_t *button;
f = FS_Open( name, "w", true );
file_t *f = FS_Open( name, "w", true );
if( !f )
{
@@ -299,7 +296,7 @@ static qboolean Touch_DumpConfig( const char *name, const char *profilename )
FS_Printf( f, "touch_removeall\n" );
FS_Printf( f, "touch_aspectratio %g\n", Touch_AspectRatio());
for( button = touch.list_user.first; button; button = button->next )
for( const touch_button_t *button = touch.list_user.first; button; button = button->next )
Touch_ExportButtonToConfig( f, button, false );
FS_Close( f );
@@ -347,9 +344,6 @@ export current touch configuration into profile
*/
static void Touch_ExportConfig_f( void )
{
const char *name;
string profilename;
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "touch_exportconfig <name>\n" );
@@ -362,7 +356,8 @@ static void Touch_ExportConfig_f( void )
return;
}
name = Cmd_Argv( 1 );
const char *name = Cmd_Argv( 1 );
string profilename;
if( Q_strstr( name, "touch_presets/" ))
{
@@ -386,7 +381,6 @@ export current touch configuration into C code
*/
static void Touch_GenerateCode_f( void )
{
const touch_button_t *button;
rgba_t c = { 0 };
if( !touch.list_user.first )
@@ -395,11 +389,9 @@ static void Touch_GenerateCode_f( void )
return;
}
for( button = touch.list_user.first; button; button = button->next )
for( const touch_button_t *button = touch.list_user.first; button; button = button->next )
{
float aspect;
int flags = button->flags;
int round;
if( FBitSet( flags, TOUCH_FL_CLIENT ))
continue; // skip temporary buttons
@@ -410,7 +402,7 @@ static void Touch_GenerateCode_f( void )
if( FBitSet( flags, TOUCH_FL_DEF_HIDE ))
SetBits( flags, TOUCH_FL_HIDE );
aspect = ( button->y2 - button->y1 ) / (( button->x2 - button->x1 ) / Touch_AspectRatio( ));
float aspect = ( button->y2 - button->y1 ) / (( button->x2 - button->x1 ) / Touch_AspectRatio( ));
if( memcmp( c, button->color, sizeof( c )))
{
@@ -419,6 +411,7 @@ static void Touch_GenerateCode_f( void )
memcpy( c, button->color, sizeof( c ));
}
int round;
if( button->type == touch_command )
{
if( fabs( aspect - 1.0f ) < 0.001 )
@@ -438,22 +431,18 @@ static void Touch_GenerateCode_f( void )
static void Touch_RoundAll_f( void )
{
touch_button_t *button;
if( !touch_grid_enable.value )
return;
for( button = touch.list_user.first; button; button = button->next )
for( touch_button_t *button = touch.list_user.first; button; button = button->next )
IN_TouchCheckCoords( &button->x1, &button->y1, &button->x2, &button->y2 );
}
static void Touch_ListButtons_f( void )
{
touch_button_t *button;
Touch_InitConfig();
for( button = touch.list_user.first; button; button = button->next )
for( touch_button_t *button = touch.list_user.first; button; button = button->next )
{
Con_Printf( "%s %s %s %g %g %g %g %d %d %d %d %d\n",
button->name, button->texture, button->command,
@@ -483,9 +472,7 @@ static void Touch_Stroke_f( void )
static touch_button_t *Touch_FindNextNoPattern( touch_button_t *buttons, const char *name, qboolean privileged )
{
touch_button_t *b;
for( b = buttons; b; b = b->next )
for( touch_button_t *b = buttons; b; b = b->next )
{
if( !privileged && !FBitSet( b->flags, TOUCH_FL_UNPRIVILEGED ))
continue;
@@ -504,13 +491,12 @@ static touch_button_t *Touch_FindButtonNoPattern( touchbuttonlist_t *list, const
static touch_button_t *Touch_FindNext( touch_button_t *buttons, const char *name, qboolean privileged )
{
touch_button_t *b;
qboolean has_pattern = Q_strchr( name, '*' ) != NULL;
if( !has_pattern )
return Touch_FindNextNoPattern( buttons, name, privileged );
for( b = buttons; b; b = b->next )
for( touch_button_t *b = buttons; b; b = b->next )
{
if( !privileged && !FBitSet( b->flags, TOUCH_FL_UNPRIVILEGED ))
continue;
@@ -584,10 +570,9 @@ static void Touch_SetClientOnly_f( void )
static void Touch_RemoveButtonFromList( touchbuttonlist_t *list, const char *name, qboolean privileged )
{
touch_button_t *button;
IN_TouchEditClear();
touch_button_t *button;
while(( button = Touch_FindFirst( list, name, privileged )))
{
if( button->prev )
@@ -640,9 +625,7 @@ static void Touch_RemoveAll_f( void )
static void Touch_SetColor( touchbuttonlist_t *list, const char *name, byte *color, qboolean privileged )
{
touch_button_t *b;
for( b = Touch_FindFirst( list, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
for( touch_button_t *b = Touch_FindFirst( list, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
Vector4Copy( color, b->color );
}
@@ -677,9 +660,7 @@ static void Touch_SetCommand( touch_button_t *button, const char *command )
void Touch_HideButtons( const char *name, byte hide, qboolean privileged )
{
touch_button_t *b;
for( b = Touch_FindFirst( &touch.list_user, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
for( touch_button_t *b = Touch_FindFirst( &touch.list_user, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
{
if( hide )
SetBits( b->flags, TOUCH_FL_HIDE );
@@ -718,9 +699,7 @@ static void Touch_Show_f( void )
static void Touch_FadeButtons( touchbuttonlist_t *list, const char *name, float speed, float end, float start, qboolean privileged )
{
touch_button_t *b;
for( b = Touch_FindFirst( list, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
for( touch_button_t *b = Touch_FindFirst( list, name, privileged ); b != NULL; b = Touch_FindNext( b->next, name, privileged ))
{
if( start >= 0 )
b->fade = start;
@@ -855,8 +834,6 @@ static touch_button_t *Touch_AddButton( touchbuttonlist_t *list, const char *nam
void Touch_AddClientButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags )
{
touch_button_t *button;
if( !touch.initialized )
return;
@@ -865,15 +842,14 @@ void Touch_AddClientButton( const char *name, const char *texture, const char *c
if( round == round_aspect )
y2 = y1 + ( x2 - x1 ) / (Touch_AspectRatio()) * aspect;
button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, true );
touch_button_t *button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, true );
SetBits( button->flags, TOUCH_FL_CLIENT | TOUCH_FL_NOEDIT );
button->aspect = aspect;
}
static void Touch_LoadDefaults_f( void )
{
int i;
for( i = 0; i < g_DefaultButtonsLength; i++ )
for( int i = 0; i < g_DefaultButtonsLength; i++ )
{
touch_button_t *button;
float x1 = g_DefaultButtons[i].x1,
@@ -903,11 +879,9 @@ static void Touch_LoadDefaults_f( void )
// Add default button from client
void Touch_AddDefaultButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags )
{
touchdefaultbutton_t *b;
g_DefaultButtons = Mem_Realloc( touch.mempool, g_DefaultButtons, sizeof( *g_DefaultButtons ) * ( g_DefaultButtonsLength + 1 ));
b = &g_DefaultButtons[g_DefaultButtonsLength];
touchdefaultbutton_t *b = &g_DefaultButtons[g_DefaultButtonsLength];
Q_strncpy( b->name, name, sizeof( b->name ));
Q_strncpy( b->texture, texture, sizeof( b->texture ));
@@ -938,22 +912,18 @@ void Touch_ResetDefaultButtons( void )
static void Touch_AddButton_f( void )
{
rgba_t color = { 255, 255, 255, 255 };
touch_button_t *button = NULL;
const char *name, *command;
float x1 = 0.4f, y1 = 0.4f, x2 = 0.6f, y2 = 0.6f;
qboolean privileged = Cmd_CurrentCommandIsPrivileged();
string texture;
if( Cmd_Argc( ) < 4 )
{
Con_Printf( S_USAGE "touch_addbutton <name> <texture> <command> [<x1> <y1> <x2> <y2> [ r g b a ] ]\n" );
return;
}
name = Cmd_Argv( 1 );
const char *name = Cmd_Argv( 1 );
string texture;
Q_strncpy( texture, Cmd_Argv( 2 ), sizeof( texture ));
command = Cmd_Argv( 3 );
const char *command = Cmd_Argv( 3 );
float x1 = 0.4f, y1 = 0.4f, x2 = 0.6f, y2 = 0.6f;
rgba_t color = { 255, 255, 255, 255 };
// HACKHACK: old engine specifically used .tga for touch buttons
// and because new engine extras.pk3 don't have .tga textures
@@ -980,7 +950,8 @@ static void Touch_AddButton_f( void )
color[3] = Q_atoi( Cmd_Argv( 11 ));
}
button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, privileged );
qboolean privileged = Cmd_CurrentCommandIsPrivileged();
touch_button_t *button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, privileged );
if( Cmd_Argc( ) >= 13 )
SetBits( button->flags, Q_atoi( Cmd_Argv( 12 )));
@@ -1023,9 +994,7 @@ static void Touch_EnableEdit_f( void )
// convert coordinates to actual aspect ratio after it was updated
if( touch.config_aspect_ratio != touch.actual_aspect_ratio )
{
touch_button_t *button;
for( button = touch.list_user.first; button; button = button->next )
for( touch_button_t *button = touch.list_user.first; button; button = button->next )
{
button->y1 /= touch.actual_aspect_ratio / touch.config_aspect_ratio;
button->y2 /= touch.actual_aspect_ratio / touch.config_aspect_ratio;
@@ -1315,10 +1284,6 @@ static void IN_TouchCheckCoords( float *x1, float *y1, float *x2, float *y2 )
static float Touch_DrawCharacter( float x, float y, int number, float size )
{
float s1, s2, t1, t2, width, height;
int w, h;
wrect_t *prc;
if( !cls.creditsFont.valid )
return 0;
@@ -1328,16 +1293,17 @@ static float Touch_DrawCharacter( float x, float y, int number, float size )
if( !number )
return 0;
int w, h;
R_GetTextureParms( &w, &h, cls.creditsFont.hFontTexture );
prc = &cls.creditsFont.fontRc[number];
wrect_t *prc = &cls.creditsFont.fontRc[number];
s1 = prc->left / (float)w;
t1 = prc->top / (float)h;
s2 = prc->right / (float)w;
t2 = prc->bottom / (float)h;
float s1 = prc->left / (float)w;
float t1 = prc->top / (float)h;
float s2 = prc->right / (float)w;
float t2 = prc->bottom / (float)h;
width = ( prc->right - prc->left ) / 1024.0f * size;
height = ( prc->bottom - prc->top ) / 1024.0f * size;
float width = ( prc->right - prc->left ) / 1024.0f * size;
float height = ( prc->bottom - prc->top ) / 1024.0f * size;
ref.dllFuncs.R_DrawStretchPic( TO_SCRN_X( x ), TO_SCRN_Y( y ), TO_SCRN_X( width ), TO_SCRN_X( height ),
s1, t1, s2, t2, cls.creditsFont.hFontTexture );
@@ -1384,9 +1350,7 @@ static float Touch_DrawText( float x1, float y1, float x2, float y2, const char
static void Touch_DrawButtons( touchbuttonlist_t *list )
{
touch_button_t *b;
for( b = list->first; b; b = b->next )
for( touch_button_t *b = list->first; b; b = b->next )
{
if( Touch_IsVisible( b ))
{
@@ -1506,17 +1470,15 @@ void Touch_Draw( void )
if( touch.state >= state_edit && touch_grid_enable.value )
{
float x;
if( touch_in_menu.value )
ref.dllFuncs.FillRGBA( kRenderTransTexture, 0, 0, 1, 1, 32, 32, 32, 255 );
else
ref.dllFuncs.FillRGBA( kRenderTransTexture, 0, 0, 1, 1, 0, 0, 0, 112 );
for( x = 0.0f; x < 1.0f; x += GRID_X )
for( float x = 0.0f; x < 1.0f; x += GRID_X )
ref.dllFuncs.FillRGBA( kRenderTransTexture, TO_SCRN_X( x ), 0, 1, TO_SCRN_Y( 1 ), 0, 224, 224, 112 );
for( x = 0.0f; x < 1.0f; x += GRID_Y )
for( float x = 0.0f; x < 1.0f; x += GRID_Y )
ref.dllFuncs.FillRGBA( kRenderTransTexture, 0, TO_SCRN_Y( x ), TO_SCRN_X( 1 ), 1, 0, 224, 224, 112 );
}
@@ -1738,16 +1700,14 @@ static void Touch_Motion( int fingerID, float x, float y, float dx, float dy )
if( touch_nonlinear_look.value )
{
float dabs, dcos, dsin;
// save angle, modify only velocity
dabs = sqrt( dx * dx + dy * dy );
float dabs = sqrt( dx * dx + dy * dy );
if( dabs < 0.000001f )
return; // no motion, avoid division by zero
dcos = dx / dabs;
dsin = dy / dabs;
float dcos = dx / dabs;
float dsin = dy / dabs;
if( touch_exp_mult.value > 1 )
dabs = ( exp( dabs * touch_exp_mult.value ) - 1 ) / touch_exp_mult.value;
@@ -1771,14 +1731,13 @@ static void Touch_Motion( int fingerID, float x, float y, float dx, float dy )
static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type, int fingerID, float x, float y )
{
touch_button_t *button;
qboolean result = false;
if( type != event_down && type != event_up )
return false;
// run from end(front) to start(back)
for( button = list->last; button; button = button->prev )
for( touch_button_t *button = list->last; button; button = button->prev )
{
// skip invisible buttons
if( !Touch_IsVisible( button ))
@@ -1850,14 +1809,12 @@ static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type,
if( touch.look_finger == fingerID )
{
touch_button_t *newbutton;
// this is an error, try recover
touch.move_finger = touch.look_finger = -1;
// player touched touch_move with enabled look mode
// and same finger id. release all move triggers
for( newbutton = list->first; newbutton; newbutton = newbutton->next )
for( touch_button_t *newbutton = list->first; newbutton; newbutton = newbutton->next )
{
if( newbutton->type == touch_move || newbutton->type == touch_look )
newbutton->finger = -1;
@@ -1910,14 +1867,12 @@ static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type,
if( touch.move_finger == fingerID )
{
touch_button_t *newbutton;
// this is an error, try recover
touch.move_finger = touch.look_finger = -1;
// player touched touch_move with enabled look mode
// and same finger id. release all move triggers
for( newbutton = list->first; newbutton; newbutton = newbutton->next )
for( touch_button_t *newbutton = list->first; newbutton; newbutton = newbutton->next )
{
if( newbutton->type == touch_move || newbutton->type == touch_look )
newbutton->finger = -1;
@@ -1994,8 +1949,6 @@ static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type,
static qboolean Touch_ButtonEdit( touchEventType type, int fingerID, float x, float y )
{
touch_button_t *button;
// edit buttons are on y1
if( type == event_down )
{
@@ -2010,7 +1963,7 @@ static qboolean Touch_ButtonEdit( touchEventType type, int fingerID, float x, fl
}
// run from end(front) to start(back)
for( button = touch.list_user.last; button; button = button->prev )
for( touch_button_t *button = touch.list_user.last; button; button = button->prev )
{
if( type == event_down )
{

View File

@@ -28,7 +28,6 @@ GNU General Public License for more details.
static qboolean in_mouseactive; // false when not focus app
static qboolean in_mouseinitialized;
static qboolean in_mouse_suspended;
static struct
{
int x, y;
@@ -338,8 +337,6 @@ IN_MouseMove
*/
static void IN_MouseMove( void )
{
int x, y;
if( !in_mouseinitialized )
return;
@@ -351,6 +348,7 @@ static void IN_MouseMove( void )
}
// find mouse movement
int x, y;
Platform_GetMousePos( &x, &y );
VGui_MouseMove( x, y );
@@ -587,18 +585,15 @@ Called from cl_main.c after generating command in client
*/
void IN_EngineAppendMove( float frametime, usercmd_t *cmd, qboolean active )
{
float forward, side, pitch, yaw;
if( clgame.dllFuncs.pfnLookEvent )
return;
if( cls.key_dest != key_game || cl.paused || cl.intermission )
return;
forward = side = pitch = yaw = 0;
if( active )
{
float forward = 0, side = 0, pitch = 0, yaw = 0;
float sensitivity = 1;//( (float)cl.local.scr_fov / (float)90.0f );
IN_CollectInput( &forward, &side, &pitch, &yaw, false );

View File

@@ -67,18 +67,13 @@ static winding_t * winding_alloc( uint numpoints )
static void free_winding( winding_t *w )
{
// simple sentinel by Carmack
if( *(unsigned *)w == 0xDEADC0DE )
Host_Error( "%s: freed a freed winding\n", __func__ );
*(unsigned *)w = 0xDEADC0DE;
free( w );
}
static winding_t *winding_copy( winding_t *w )
{
winding_t *neww;
neww = winding_alloc( w->numpoints );
winding_t *neww = winding_alloc( w->numpoints );
memcpy( neww, w, offsetof( winding_t, p[w->numpoints] ) );
return neww;
@@ -86,12 +81,9 @@ static winding_t *winding_copy( winding_t *w )
static void winding_reverse( winding_t *w )
{
vec3_t point;
int i;
for( i = 0; i < w->numpoints / 2; i++ )
for( int i = 0; i < w->numpoints / 2; i++ )
{
VectorCopy( w->p[i], point );
vec3_t point = Vec3( w->p[i] );
VectorCopy( w->p[w->numpoints - i - 1], w->p[i] );
VectorCopy( point, w->p[w->numpoints - i - 1] );
}
@@ -120,15 +112,13 @@ winding_for_plane
static winding_t *winding_for_plane( const mplane_t *p )
{
vec3_t org, vright, vup;
int i, axis;
vec_t max, v;
winding_t *w;
vec_t v;
// find the major axis
max = -BOGUS_RANGE;
axis = -1;
vec_t max = -BOGUS_RANGE;
int axis = -1;
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
{
v = fabs( p->normal[i] );
if( v > max )
@@ -162,7 +152,7 @@ static winding_t *winding_for_plane( const mplane_t *p )
VectorScale( vright, BOGUS_RANGE, vright );
// project a really big axis aligned box onto the plane
w = winding_alloc( 4 );
winding_t *w = winding_alloc( 4 );
memset( w->p, 0, sizeof( vec3_t ) * 4 );
w->numpoints = 4;
w->plane = p;
@@ -251,46 +241,42 @@ If keepon is true, an exactly on-plane winding will be saved, otherwise
*/
static winding_t *winding_clip( winding_t *in, const mplane_t *split, qboolean keepon, int side, vec_t epsilon )
{
vec_t *dists;
int *sides;
int counts[3];
vec_t dot;
int i, j;
winding_t *neww;
vec_t *p1, *p2, *mid;
int maxpts;
dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
vec_t *dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
int *sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
CalcSides( in, split, sides, dists, counts, epsilon );
if( keepon && !counts[SIDE_FRONT] && !counts[SIDE_BACK] )
{
neww = in;
goto out_free;
free( dists );
free( sides );
return in;
}
if( !counts[side] )
{
free_winding( in );
neww = NULL;
goto out_free;
free( dists );
free( sides );
return NULL;
}
if( !counts[side ^ 1] )
{
neww = in;
goto out_free;
free( dists );
free( sides );
return in;
}
maxpts = in->numpoints + 4;
neww = winding_alloc( maxpts );
int maxpts = in->numpoints + 4;
winding_t *neww = winding_alloc( maxpts );
neww->numpoints = 0;
neww->plane = in->plane;
for( i = 0; i < in->numpoints; i++ )
for( int i = 0; i < in->numpoints; i++ )
{
p1 = in->p[i];
vec_t *p1 = in->p[i];
if( sides[i] == SIDE_ON )
{
@@ -309,11 +295,11 @@ static winding_t *winding_clip( winding_t *in, const mplane_t *split, qboolean k
continue;
// generate a split point
p2 = in->p[(i + 1) % in->numpoints];
mid = neww->p[neww->numpoints++];
vec_t *p2 = in->p[(i + 1) % in->numpoints];
vec_t *mid = neww->p[neww->numpoints++];
dot = dists[i] / (dists[i] - dists[i + 1]);
for( j = 0; j < 3; j++ )
vec_t dot = dists[i] / (dists[i] - dists[i + 1]);
for( int j = 0; j < 3; j++ )
{
// avoid round off error when possible
if( in->plane->normal[j] == 1.0f )
@@ -336,7 +322,6 @@ static winding_t *winding_clip( winding_t *in, const mplane_t *split, qboolean k
// Shrink the winding back to just what it needs...
neww = winding_shrink(neww);
out_free:
free( dists );
free( sides );
@@ -355,17 +340,10 @@ new windings will be created.
*/
static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfront, winding_t **pback )
{
vec_t *dists;
int *sides;
int counts[3];
vec_t dot;
int i, j;
winding_t *front, *back;
vec_t *p1, *p2, *mid;
int maxpts;
dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
vec_t *dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
int *sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
CalcSides(in, split, sides, dists, counts, 0.04f );
if( !counts[0] && !counts[1] )
@@ -373,34 +351,40 @@ static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfr
// winding on the split plane - return copies on both sides
*pfront = winding_copy( in );
*pback = winding_copy( in );
goto out_free;
free( dists );
free( sides );
return;
}
if( !counts[0] )
{
*pfront = NULL;
*pback = in;
goto out_free;
free( dists );
free( sides );
return;
}
if( !counts[1] )
{
*pfront = in;
*pback = NULL;
goto out_free;
free( dists );
free( sides );
return;
}
maxpts = in->numpoints + 4;
front = winding_alloc( maxpts );
int maxpts = in->numpoints + 4;
winding_t *front = winding_alloc( maxpts );
front->numpoints = 0;
front->plane = in->plane;
back = winding_alloc( maxpts );
winding_t *back = winding_alloc( maxpts );
back->numpoints = 0;
back->plane = in->plane;
for( i = 0; i < in->numpoints; i++ )
for( int i = 0; i < in->numpoints; i++ )
{
p1 = in->p[i];
vec_t *p1 = in->p[i];
if( sides[i] == SIDE_ON )
{
@@ -426,11 +410,11 @@ static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfr
continue;
// generate a split point
p2 = in->p[(i + 1) % in->numpoints];
mid = front->p[front->numpoints++];
vec_t *p2 = in->p[(i + 1) % in->numpoints];
vec_t *mid = front->p[front->numpoints++];
dot = dists[i] / (dists[i] - dists[i + 1]);
for( j = 0; j < 3; j++ )
vec_t dot = dists[i] / (dists[i] - dists[i + 1]);
for( int j = 0; j < 3; j++ )
{
// avoid round off error when possible
if( in->plane->normal[j] == 1.0f )
@@ -452,7 +436,6 @@ static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfr
*pfront = winding_shrink( front );
*pback = winding_shrink( back );
out_free:
free( dists );
free( sides );
}
@@ -725,7 +708,7 @@ static void R_DrawHull( hull_model_t *hull )
{
int i;
srand((unsigned int)poly );
srand((unsigned int)(uintptr_t)poly );
ref.dllFuncs.Color4ub( rand() & 255, rand() & 255, rand() & 255, 255 );
ref.dllFuncs.Begin( TRI_POLYGON );

View File

@@ -60,33 +60,34 @@ CL_ParseSoundPacket
*/
static void CL_ParseSoundPacket( sizebuf_t *msg, qboolean restore )
{
vec3_t pos;
int chan, sound;
float volume, attn;
int flags, pitch, entnum, wordIndex = 0;
int wordIndex = 0;
sound_t handle = 0;
double samplePos = 0, forcedEnd = 0;
flags = MSG_ReadUBitLong( msg, MAX_SND_FLAGS_BITS );
sound = MSG_ReadUBitLong( msg, MAX_SOUND_BITS );
chan = MSG_ReadUBitLong( msg, MAX_SND_CHAN_BITS );
int flags = MSG_ReadUBitLong( msg, MAX_SND_FLAGS_BITS );
int sound = MSG_ReadUBitLong( msg, MAX_SOUND_BITS );
int chan = MSG_ReadUBitLong( msg, MAX_SND_CHAN_BITS );
float volume;
if( FBitSet( flags, SND_VOLUME ))
volume = (float)MSG_ReadByte( msg ) / 255.0f;
else volume = VOL_NORM;
float attn;
if( FBitSet( flags, SND_ATTENUATION ))
attn = (float)MSG_ReadByte( msg ) / 64.0f;
else attn = ATTN_NONE;
int pitch;
if( FBitSet( flags, SND_PITCH ))
pitch = MSG_ReadByte( msg );
else pitch = PITCH_NORM;
// entity reletive
entnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
int entnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
// positioned in space
vec3_t pos;
MSG_ReadVec3Coord( msg, pos );
if( FBitSet( flags, SND_SENTENCE ))
@@ -129,8 +130,6 @@ CL_ParseServerTime
*/
void CL_ParseServerTime( sizebuf_t *msg, connprotocol_t proto )
{
double dt;
cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = MSG_ReadFloat( msg );
@@ -140,7 +139,7 @@ void CL_ParseServerTime( sizebuf_t *msg, connprotocol_t proto )
if( cl.maxclients == 1 )
cl.time = cl.mtime[0];
dt = cl.time - cl.mtime[0];
double dt = cl.time - cl.mtime[0];
if( fabs( dt ) > cl_clockreset.value ) // 0.1 by default
{
@@ -212,29 +211,26 @@ CL_ParseParticles
*/
static void CL_ParseParticles( sizebuf_t *msg, connprotocol_t proto )
{
vec3_t org, dir;
int i, count, color;
float life;
vec3_t org, dir;
MSG_ReadVec3Coord( msg, org );
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
dir[i] = MSG_ReadChar( msg ) * 0.0625f;
count = MSG_ReadByte( msg );
color = MSG_ReadByte( msg );
int count = MSG_ReadByte( msg );
int color = MSG_ReadByte( msg );
if( count == 255 )
count = 1024;
float life;
if( proto == PROTO_GOLDSRC )
life = 0.0f;
else life = MSG_ReadByte( msg ) * 0.125f;
if( life != 0.0f && count == 1 )
{
particle_t *p;
p = R_AllocParticle( NULL );
particle_t *p = R_AllocParticle( NULL );
if( !p ) return;
p->die += life;
@@ -256,25 +252,23 @@ static client entity
*/
static void CL_ParseStaticEntity( sizebuf_t *msg )
{
int i, newnum;
const entity_state_t from = { 0 };
entity_state_t to;
cl_entity_t *ent;
if( !clgame.static_entities )
clgame.static_entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * MAX_STATIC_ENTITIES );
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
MSG_ReadDeltaEntity( msg, &from, &to, 0, DELTA_STATIC, cl.mtime[0] );
i = clgame.numStatics;
int i = clgame.numStatics;
if( i >= MAX_STATIC_ENTITIES )
{
Con_Printf( S_ERROR "MAX_STATIC_ENTITIES limit exceeded!\n" );
return;
}
ent = &clgame.static_entities[i];
cl_entity_t *ent = &clgame.static_entities[i];
clgame.numStatics++;
// all states are same
@@ -315,7 +309,7 @@ Set new weapon animation
*/
void GAME_EXPORT CL_WeaponAnim( int iAnim, int body )
{
cl_entity_t *view = &clgame.viewent;
cl_entity_t *view = &clgame.viewent;
cl.local.weaponstarttime = 0.0f;
cl.local.weaponsequence = iAnim;
@@ -339,20 +333,18 @@ CL_ParseStaticDecal
*/
void CL_ParseStaticDecal( sizebuf_t *msg )
{
vec3_t origin;
int decalIndex, entityIndex, modelIndex;
float scale;
int flags;
vec3_t origin;
MSG_ReadVec3Coord( msg, origin );
decalIndex = MSG_ReadWord( msg );
entityIndex = MSG_ReadShort( msg );
int decalIndex = MSG_ReadWord( msg );
int entityIndex = MSG_ReadShort( msg );
int modelIndex;
if( entityIndex > 0 )
modelIndex = MSG_ReadWord( msg );
else modelIndex = 0;
flags = MSG_ReadByte( msg );
scale = (float)MSG_ReadWord( msg ) / 4096.0f;
int flags = MSG_ReadByte( msg );
float scale = (float)MSG_ReadWord( msg ) / 4096.0f;
CL_FireCustomDecal( CL_DecalIndex( decalIndex ), entityIndex, modelIndex, origin, flags, scale );
}
@@ -381,11 +373,9 @@ CL_RequestMissingResources
*/
qboolean CL_RequestMissingResources( void )
{
resource_t *p;
if( !cls.dl.doneregistering && ( cls.dl.custom || cls.state == ca_validate ))
{
p = cl.resourcesneeded.pNext;
resource_t *p = cl.resourcesneeded.pNext;
if( p == &cl.resourcesneeded )
{
@@ -404,17 +394,16 @@ qboolean CL_RequestMissingResources( void )
void CL_BatchResourceRequest( qboolean initialize )
{
byte data[MAX_INIT_MSG];
resource_t *p, *n;
sizebuf_t msg;
qboolean done_downloading = true;
byte data[MAX_INIT_MSG];
sizebuf_t msg;
qboolean done_downloading = true;
MSG_Init( &msg, "Resource Batch", data, sizeof( data ));
// client resources is not precached by server
if( initialize ) CL_AddClientResources();
for( p = cl.resourcesneeded.pNext; p && p != &cl.resourcesneeded; p = n )
for( resource_t *p = cl.resourcesneeded.pNext, *n; p && p != &cl.resourcesneeded; p = n )
{
n = p->pNext;
@@ -491,10 +480,9 @@ void CL_BatchResourceRequest( qboolean initialize )
int CL_EstimateNeededResources( void )
{
resource_t *p;
int nTotalSize = 0;
int nTotalSize = 0;
for( p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext )
for( resource_t *p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext )
{
switch( p->type )
{
@@ -570,9 +558,7 @@ static void CL_StartResourceDownloading( const char *pszMessage, qboolean bCusto
static customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_t type )
{
customization_t *pList;
for( pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pList->pNext )
for( customization_t *pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pList->pNext )
{
if( pList->resource.type == type )
return pList;
@@ -582,10 +568,8 @@ static customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_
static void CL_RemoveCustomization( int nPlayerNum, customization_t *pRemove )
{
customization_t *pList;
customization_t *pNext;
for( pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pNext )
customization_t *pNext;
for( customization_t *pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pNext )
{
pNext = pList->pNext;
@@ -619,17 +603,11 @@ CL_ParseCustomization
*/
static void CL_ParseCustomization( sizebuf_t *msg )
{
customization_t *pExistingCustomization;
customization_t *pList;
qboolean bFound;
resource_t *pRes;
int i;
i = MSG_ReadByte( msg );
int i = MSG_ReadByte( msg );
if( i >= MAX_CLIENTS )
Host_Error( "Bogus player index during customization parsing.\n" );
pRes = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pRes = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pRes->type = MSG_ReadByte( msg );
Q_strncpy( pRes->szFileName, MSG_ReadString( msg ), sizeof( pRes->szFileName ));
@@ -656,13 +634,13 @@ static void CL_ParseCustomization( sizebuf_t *msg )
return;
}
pExistingCustomization = CL_PlayerHasCustomization( i, pRes->type );
customization_t *pExistingCustomization = CL_PlayerHasCustomization( i, pRes->type );
if( pExistingCustomization )
CL_RemoveCustomization( i, pExistingCustomization );
bFound = false;
for( pList = cl.players[pRes->playernum].customdata.pNext; pList; pList = pList->pNext )
qboolean bFound = false;
for( customization_t *pList = cl.players[pRes->playernum].customdata.pNext; pList; pList = pList->pNext )
{
if( !memcmp( pList->resource.rgucMD5_hash, pRes->rgucMD5_hash, 16 ))
{
@@ -673,11 +651,11 @@ static void CL_ParseCustomization( sizebuf_t *msg )
if( HPAK_GetDataPointer( hpk_custom_file.string, pRes, NULL, NULL ))
{
qboolean bError = false;
qboolean bError = false;
if( !bFound )
{
pList = &cl.players[pRes->playernum].customdata;
customization_t *pList = &cl.players[pRes->playernum].customdata;
if( !COM_CreateCustomization( pList, pRes, pRes->playernum, FCUST_FROMHPAK, NULL, NULL ))
bError = true;
@@ -707,15 +685,14 @@ CL_ParseResourceRequest
*/
void CL_SendResourceList( const resource_t *list, int count )
{
byte buffer[MAX_INIT_MSG];
sizebuf_t sbuf;
int i;
byte buffer[MAX_INIT_MSG];
sizebuf_t sbuf;
MSG_Init( &sbuf, "ResourceBlock", buffer, sizeof( buffer ));
MSG_BeginClientCmd( &sbuf, clc_resourcelist );
MSG_WriteShort( &sbuf, count );
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
{
MSG_WriteString( &sbuf, list[i].szFileName );
MSG_WriteByte( &sbuf, list[i].type );
@@ -733,10 +710,8 @@ void CL_SendResourceList( const resource_t *list, int count )
static void CL_ParseResourceRequest( sizebuf_t *msg )
{
int arg, nStartIndex;
arg = MSG_ReadLong( msg );
nStartIndex = MSG_ReadLong( msg );
int arg = MSG_ReadLong( msg );
int nStartIndex = MSG_ReadLong( msg );
if( cl.servercount != arg )
return;
@@ -756,16 +731,12 @@ loading custom decal for self
*/
static void CL_CreateCustomizationList( void )
{
resource_t *pResource;
player_info_t *pPlayer;
int i;
pPlayer = &cl.players[cl.playernum];
player_info_t *pPlayer = &cl.players[cl.playernum];
pPlayer->customdata.pNext = NULL;
for( i = 0; i < cl.num_resources; i++ )
for( int i = 0; i < cl.num_resources; i++ )
{
pResource = &cl.resourcelist[i];
resource_t *pResource = &cl.resourcelist[i];
if( !COM_CreateCustomization( &pPlayer->customdata, pResource, cl.playernum, 0, NULL, NULL ))
Con_Printf( "problem with client customization %s, ignoring...", pResource->szFileName );
@@ -891,6 +862,15 @@ static void CL_ParseServerData( sizebuf_t *msg, connprotocol_t proto )
}
}
if( cl.playernum < 0 || cl.playernum >= MAX_CLIENTS || cl.maxclients <= 0 || cl.maxclients > MAX_CLIENTS )
{
Con_Printf( S_ERROR "%s: invalid playernum or maxclients (%d and %d must be less than %d)\n", __func__,
cl.playernum, cl.maxclients, MAX_CLIENTS );
CL_Disconnect_f();
Host_AbortCurrentFrame();
return;
}
Q_snprintf( mapfile, sizeof( mapfile ), "maps/%s.bsp", clgame.mapname );
if( CRC32_MapFile( &cl.worldmapCRC, mapfile, cl.maxclients > 1 ))
{
@@ -1238,12 +1218,10 @@ CL_ParseLightStyle
*/
static void CL_ParseLightStyle( sizebuf_t *msg, connprotocol_t proto )
{
int style;
const char *s;
float f = cl.mtime[0];
float f = cl.mtime[0];
style = MSG_ReadByte( msg );
s = MSG_ReadString( msg );
int style = MSG_ReadByte( msg );
const char *s = MSG_ReadString( msg );
if( proto != PROTO_GOLDSRC && proto != PROTO_QUAKE )
f = MSG_ReadFloat( msg );
@@ -1271,10 +1249,7 @@ add the view angle yaw
*/
static void CL_ParseAddAngle( sizebuf_t *msg )
{
pred_viewangle_t *a;
float delta_yaw;
delta_yaw = MSG_ReadBitAngle( msg, 16 );
float delta_yaw = MSG_ReadBitAngle( msg, 16 );
#if 0
cl.viewangles[YAW] += delta_yaw;
return;
@@ -1284,7 +1259,7 @@ static void CL_ParseAddAngle( sizebuf_t *msg )
// select entry into circular buffer
cl.angle_position = (cl.angle_position + 1) & ANGLE_MASK;
a = &cl.predicted_angle[cl.angle_position];
pred_viewangle_t *a = &cl.predicted_angle[cl.angle_position];
// record update
a->starttime = cl.mtime[0];
@@ -1314,20 +1289,18 @@ reading decals, etc.
*/
static void CL_ParseRestore( sizebuf_t *msg )
{
string filename;
int i, mapCount;
char *pMapName;
string filename;
// mapname.HL2
Q_strncpy( filename, MSG_ReadString( msg ), sizeof( filename ));
mapCount = MSG_ReadByte( msg );
int mapCount = MSG_ReadByte( msg );
// g-cont. acutally in Xash3D this does nothing.
// decals already restored on a server, and correctly transferred through levels
// but i'm leave this message for backward compatibility
for( i = 0; i < mapCount; i++ )
for( int i = 0; i < mapCount; i++ )
{
pMapName = MSG_ReadString( msg );
char *pMapName = MSG_ReadString( msg );
Con_Printf( "Loading decals from %s\n", pMapName );
}
}
@@ -1341,10 +1314,9 @@ register new user message or update existing
*/
static void CL_RegisterUserMessage( sizebuf_t *msg, connprotocol_t proto )
{
char *pszName;
char szName[17];
int size;
int svc_num = MSG_ReadByte( msg );
int size;
if( proto == PROTO_GOLDSRC )
{
@@ -1359,6 +1331,7 @@ static void CL_RegisterUserMessage( sizebuf_t *msg, connprotocol_t proto )
size = -1;
}
char *pszName;
if( proto == PROTO_GOLDSRC )
{
MSG_ReadBytes( msg, szName, sizeof( szName ) - 1 );
@@ -1379,9 +1352,8 @@ collect userinfo from all players
*/
static void CL_UpdateUserinfo( sizebuf_t *msg, connprotocol_t proto )
{
int slot, id;
qboolean active;
player_info_t *player;
int slot, id;
qboolean active;
if( proto == PROTO_GOLDSRC )
{
@@ -1399,7 +1371,7 @@ static void CL_UpdateUserinfo( sizebuf_t *msg, connprotocol_t proto )
if( slot >= MAX_CLIENTS )
Host_Error( "%s: svc_updateuserinfo >= MAX_CLIENTS\n", __func__ );
player = &cl.players[slot];
player_info_t *player = &cl.players[slot];
if( active )
{
@@ -1440,9 +1412,7 @@ downloading and precache resource in-game
*/
void CL_ParseResource( sizebuf_t *msg )
{
resource_t *pResource;
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pResource->type = MSG_ReadUBitLong( msg, 4 );
Q_strncpy( pResource->szFileName, MSG_ReadString( msg ), sizeof( pResource->szFileName ));
@@ -1456,31 +1426,31 @@ void CL_ParseResource( sizebuf_t *msg )
if( MSG_ReadOneBit( msg ))
MSG_ReadBytes( msg, pResource->rguc_reserved, sizeof( pResource->rguc_reserved ));
if( pResource->type == t_sound && pResource->nIndex > MAX_SOUNDS )
if( pResource->type == t_sound && pResource->nIndex >= MAX_SOUNDS )
{
Mem_Free( pResource );
Host_Error( "bad sound index\n" );
}
if( pResource->type == t_model && pResource->nIndex > MAX_MODELS )
if( pResource->type == t_model && pResource->nIndex >= MAX_MODELS )
{
Mem_Free( pResource );
Host_Error( "bad model index\n" );
}
if( pResource->type == t_eventscript && pResource->nIndex > MAX_EVENTS )
if( pResource->type == t_eventscript && pResource->nIndex >= MAX_EVENTS )
{
Mem_Free( pResource );
Host_Error( "bad event index\n" );
}
if( pResource->type == t_generic && pResource->nIndex > MAX_CUSTOM )
if( pResource->type == t_generic && pResource->nIndex >= MAX_CUSTOM )
{
Mem_Free( pResource );
Host_Error( "bad file index\n" );
}
if( pResource->type == t_decal && pResource->nIndex > MAX_DECALS )
if( pResource->type == t_decal && pResource->nIndex >= MAX_DECALS )
{
Mem_Free( pResource );
Host_Error( "bad decal index\n" );
@@ -1502,13 +1472,10 @@ void CL_UpdateUserPings( sizebuf_t *msg )
// because pings message always ends by null bit
while( 1 )
{
int slot;
player_info_t *player;
if( !MSG_ReadOneBit( msg ))
break; // end of message
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
int slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
if( unlikely( slot >= MAX_CLIENTS ))
{
@@ -1516,7 +1483,7 @@ void CL_UpdateUserPings( sizebuf_t *msg )
return;
}
player = &cl.players[slot];
player_info_t *player = &cl.players[slot];
player->ping = MSG_ReadUBitLong( msg, 12 );
player->packet_loss = MSG_ReadUBitLong( msg, 7 );
}
@@ -1541,18 +1508,14 @@ static const char *CL_CheckTypeToString( int check_type )
static void CL_SendConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
{
qboolean user_changed_diskfile;
vec3_t mins, maxs;
string filename;
byte md5[16] = { 0 };
int pos;
byte md5[16] = { 0 };
if( !cl.need_force_consistency_response )
return;
cl.need_force_consistency_response = false;
MSG_BeginClientCmd( msg, clc_fileconsistency );
pos = MSG_GetNumBytesWritten( msg );
int pos = MSG_GetNumBytesWritten( msg );
if( proto == PROTO_GOLDSRC )
{
MSG_WriteShort( msg, 0 );
@@ -1564,9 +1527,11 @@ static void CL_SendConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
for( int i = 0; i < cl.num_consistency; i++ )
{
qboolean have_file = true;
qboolean user_changed_diskfile = false;
vec3_t mins, maxs;
string filename;
consistency_t *pc = &cl.consistency_list[i];
user_changed_diskfile = false;
MSG_WriteOneBit( msg, 1 );
MSG_WriteUBitLong( msg, pc->orig_index, MAX_MODEL_BITS );
@@ -1645,10 +1610,9 @@ static void CL_SendConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
if( proto == PROTO_GOLDSRC )
{
int len;
MSG_EndBitWriting( msg );
len = MSG_GetNumBytesWritten( msg ) - pos - 2;
int len = MSG_GetNumBytesWritten( msg ) - pos - 2;
*(short *)&msg->pData[pos] = len;
COM_Munge( &msg->pData[pos + 2], len, cl.servercount );
@@ -1664,11 +1628,10 @@ static void CL_StartDark( void )
{
if( v_dark.value )
{
screenfade_t *sf = &clgame.fade;
float fadetime = 5.0f;
client_textmessage_t *title;
screenfade_t *sf = &clgame.fade;
float fadetime = 5.0f;
title = CL_TextMessageGet( "GAMETITLE" );
client_textmessage_t *title = CL_TextMessageGet( "GAMETITLE" );
if( Host_IsQuakeCompatible( ))
fadetime = 1.0f;
@@ -1780,20 +1743,12 @@ void CL_RegisterResources( sizebuf_t *msg, connprotocol_t proto )
static void CL_ParseConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
{
int lastcheck;
int delta;
int i;
int isdelta;
resource_t *pResource;
resource_t *skip_crc_change;
int skip;
consistency_t *pc;
byte nullbuffer[32];
byte nullbuffer[32];
memset( nullbuffer, 0, 32 );
cl.need_force_consistency_response = MSG_ReadOneBit( msg );
pResource = cl.resourcesneeded.pNext;
resource_t *pResource = cl.resourcesneeded.pNext;
if( !cl.need_force_consistency_response )
return;
@@ -1807,19 +1762,20 @@ static void CL_ParseConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
if( cl_trace_consistency.value )
Con_Printf( "Server wants consistency of the following resources:\n" );
skip_crc_change = NULL;
lastcheck = 0;
resource_t *skip_crc_change = NULL;
int lastcheck = 0;
while( MSG_ReadOneBit( msg ))
{
isdelta = MSG_ReadOneBit( msg );
int isdelta = MSG_ReadOneBit( msg );
int delta;
if( isdelta ) delta = MSG_ReadUBitLong( msg, 5 ) + lastcheck;
else delta = MSG_ReadUBitLong( msg, proto == PROTO_GOLDSRC ? MAX_GOLDSRC_MODEL_BITS : MAX_MODEL_BITS );
skip = delta - lastcheck;
int skip = delta - lastcheck;
for( i = 0; i < skip; i++ )
for( int i = 0; i < skip; i++ )
{
if( pResource != skip_crc_change && Q_strstr( pResource->szFileName, "models/" ))
Mod_NeedCRC( pResource->szFileName, false );
@@ -1835,7 +1791,7 @@ static void CL_ParseConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
if( cl.num_consistency >= MAX_MODELS )
Host_Error( "%s: MAX_MODELS limit exceeded (%d)\n", __func__, MAX_MODELS );
pc = &cl.consistency_list[cl.num_consistency];
consistency_t *pc = &cl.consistency_list[cl.num_consistency];
cl.num_consistency++;
memset( pc, 0, sizeof( *pc ));
@@ -1867,14 +1823,11 @@ CL_ParseResourceList
*/
void CL_ParseResourceList( sizebuf_t *msg, connprotocol_t proto )
{
resource_t *pResource;
int i, total;
int total = MSG_ReadUBitLong( msg, proto == PROTO_GOLDSRC ? MAX_GOLDSRC_RESOURCE_BITS : MAX_RESOURCE_BITS );
total = MSG_ReadUBitLong( msg, proto == PROTO_GOLDSRC ? MAX_GOLDSRC_RESOURCE_BITS : MAX_RESOURCE_BITS );
for( i = 0; i < total; i++ )
for( int i = 0; i < total; i++ )
{
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pResource->type = MSG_ReadUBitLong( msg, 4 );
Q_strncpy( pResource->szFileName, MSG_ReadString( msg ), sizeof( pResource->szFileName ));
@@ -2071,14 +2024,12 @@ Set screen fade
*/
static void CL_ParseScreenFade( sizebuf_t *msg )
{
float duration, holdTime;
screenfade_t *sf = &clgame.fade;
float flScale;
screenfade_t *sf = &clgame.fade;
duration = (float)MSG_ReadWord( msg );
holdTime = (float)MSG_ReadWord( msg );
float duration = (float)MSG_ReadWord( msg );
float holdTime = (float)MSG_ReadWord( msg );
sf->fadeFlags = MSG_ReadShort( msg );
flScale = FBitSet( sf->fadeFlags, FFADE_LONGFADE ) ? (1.0f / 256.0f) : (1.0f / 4096.0f);
float flScale = FBitSet( sf->fadeFlags, FFADE_LONGFADE ) ? (1.0f / 256.0f) : (1.0f / 4096.0f);
sf->fader = MSG_ReadByte( msg );
sf->fadeg = MSG_ReadByte( msg );
@@ -2187,9 +2138,6 @@ Exec map/class specific configs
*/
static void CL_ParseExec( sizebuf_t *msg )
{
qboolean is_class;
int class_idx;
string mapname;
const char *class_cfgs[] = {
"",
"exec scout.cfg\n",
@@ -2205,17 +2153,18 @@ static void CL_ParseExec( sizebuf_t *msg )
"exec civilian.cfg\n"
};
is_class = MSG_ReadByte( msg );
qboolean is_class = MSG_ReadByte( msg );
if( is_class )
{
class_idx = MSG_ReadByte( msg );
int class_idx = MSG_ReadByte( msg );
if( class_idx >= 0 && class_idx <= 11 && !Q_stricmp( GI->gamefolder, "tfc" ) )
Cbuf_AddText( class_cfgs[class_idx] );
}
else if( !Q_stricmp( GI->gamefolder, "tfc" ) )
{
string mapname;
Cbuf_AddText( "exec mapdefault.cfg\n" );
COM_FileBase( clgame.mapname, mapname, sizeof( mapname ));
@@ -2369,17 +2318,15 @@ show display finale or cutscene message
*/
static void CL_ParseFinaleCutscene( sizebuf_t *msg, int level )
{
static int msgindex = 0;
client_textmessage_t *text;
int channel;
static int msgindex = 0;
cl.intermission = level;
channel = msgindex;
int channel = msgindex;
msgindex = (msgindex + 1) & (MAX_TEXTCHANNELS - 1);
// grab message channel
text = &cl_textmessage[channel];
client_textmessage_t *text = &cl_textmessage[channel];
// NOTE: svc_finale and svc_cutscene has a
// predefined settings like Quake-style
@@ -2591,9 +2538,9 @@ dispatch messages
*/
void CL_ParseServerMessage( sizebuf_t *msg )
{
size_t bufStart, playerbytes;
int cmd;
int old_background;
size_t bufStart, playerbytes;
int cmd;
int old_background;
// parse the message
while( 1 )

View File

@@ -285,19 +285,17 @@ static void CL_CopyPacketEntity( frame_t *frame, int num, const entity_state_t *
static int CL_ParsePacketEntitiesGS( sizebuf_t *msg, qboolean delta )
{
frame_t *frame, *oldframe;
int oldindex, oldnum, numbase = 0;
entity_state_t *oldent;
int count;
frame_t *oldframe;
int numbase = 0;
int playerbytes = 0;
// save first uncompressed packet as timestamp
if( cls.changelevel && !delta && cls.demorecording )
CL_WriteDemoJumpTime();
count = MSG_ReadWord( msg );
int count = MSG_ReadWord( msg );
frame = &cl.frames[cl.parsecountmod];
frame_t *frame = &cl.frames[cl.parsecountmod];
memset( frame->flags, 0, sizeof( frame->flags ));
frame->first_entity = cls.next_client_entities;
frame->num_entities = 0;
@@ -326,9 +324,9 @@ static int CL_ParsePacketEntitiesGS( sizebuf_t *msg, qboolean delta )
MSG_StartBitWriting( msg );
oldent = NULL;
oldindex = 0;
oldnum = CL_UpdateOldEntNum( oldindex, oldframe, &oldent );
entity_state_t *oldent = NULL;
int oldindex = 0;
int oldnum = CL_UpdateOldEntNum( oldindex, oldframe, &oldent );
// read it all but ignore it
while( 1 )
@@ -415,10 +413,9 @@ static int CL_ParsePacketEntitiesGS( sizebuf_t *msg, qboolean delta )
static float MSG_ReadGSBitCoord( sizebuf_t *sb )
{
float value = 0;
int ival, fval;
ival = MSG_ReadOneBit( sb );
fval = MSG_ReadOneBit( sb );
int ival = MSG_ReadOneBit( sb );
int fval = MSG_ReadOneBit( sb );
if( ival || fval )
{
@@ -439,13 +436,11 @@ static float MSG_ReadGSBitCoord( sizebuf_t *sb )
static void MSG_ReadGSBitVec3Coord( sizebuf_t *sb, vec3_t fa )
{
qboolean x, y, z;
VectorClear( fa );
x = MSG_ReadOneBit( sb );
y = MSG_ReadOneBit( sb );
z = MSG_ReadOneBit( sb );
qboolean x = MSG_ReadOneBit( sb );
qboolean y = MSG_ReadOneBit( sb );
qboolean z = MSG_ReadOneBit( sb );
if( x )
fa[0] = MSG_ReadGSBitCoord( sb );
if( y )
@@ -456,31 +451,32 @@ static void MSG_ReadGSBitVec3Coord( sizebuf_t *sb, vec3_t fa )
static void CL_ParseSoundPacketGS( sizebuf_t *msg )
{
vec3_t pos;
int chan, sound;
float volume, attn;
int flags, pitch, entnum;
sound_t handle = 0;
MSG_StartBitWriting( msg );
flags = MSG_ReadUBitLong( msg, 9 );
int flags = MSG_ReadUBitLong( msg, 9 );
float volume;
if( FBitSet( flags, SND_VOLUME ))
volume = (float)MSG_ReadByte( msg ) / 255.0f;
else volume = VOL_NORM;
float attn;
if( FBitSet( flags, SND_ATTENUATION ))
attn = (float)MSG_ReadByte( msg ) / 64.0f;
else attn = ATTN_NONE;
chan = MSG_ReadUBitLong( msg, 3 );
entnum = MSG_ReadUBitLong( msg, MAX_GOLDSRC_ENTITY_BITS );
int chan = MSG_ReadUBitLong( msg, 3 );
int entnum = MSG_ReadUBitLong( msg, MAX_GOLDSRC_ENTITY_BITS );
int sound;
if( FBitSet( flags, SND_GOLDSRC_LARGE_INDEX ))
sound = MSG_ReadWord( msg );
else sound = MSG_ReadByte( msg );
vec3_t pos;
MSG_ReadGSBitVec3Coord( msg, pos );
int pitch;
if( FBitSet( flags, SND_PITCH ))
pitch = MSG_ReadByte( msg );
else pitch = PITCH_NORM;
@@ -514,17 +510,15 @@ static void CL_ParseSoundPacketGS( sizebuf_t *msg )
static void CL_ParseSpawnStaticSound( sizebuf_t *msg )
{
vec3_t pos;
int sound, entnum, pitch, flags;
float volume, attn;
sound_t handle = 0;
MSG_ReadVec3Coord( msg, pos );
sound = MSG_ReadShort( msg );
volume = MSG_ReadByte( msg ) * ( 1.0f / 255.0f );
attn = MSG_ReadByte( msg ) * ( 1.0f / 64.0f );
entnum = MSG_ReadShort( msg );
pitch = MSG_ReadByte( msg );
flags = MSG_ReadByte( msg );
int sound = MSG_ReadShort( msg );
float volume = MSG_ReadByte( msg ) * ( 1.0f / 255.0f );
float attn = MSG_ReadByte( msg ) * ( 1.0f / 64.0f );
int entnum = MSG_ReadShort( msg );
int pitch = MSG_ReadByte( msg );
int flags = MSG_ReadByte( msg );
if( FBitSet( flags, SND_SENTENCE ))
{

View File

@@ -80,14 +80,13 @@ we don't want interpolate this
*/
static qboolean CL_QuakeEntityTeleported( cl_entity_t *ent, entity_state_t *newstate )
{
float len, maxlen;
vec3_t delta;
vec3_t delta;
VectorSubtract( newstate->origin, ent->prevstate.origin, delta );
// compute potential max movement in units per frame and compare with entity movement
maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
len = VectorLength( delta );
float maxlen = ( clgame.movevars.maxvelocity * ( 1.0f / GAME_FPS ));
float len = VectorLength( delta );
return (len > maxlen);
}
@@ -139,33 +138,30 @@ CL_ParseQuakeSound
*/
static void CL_ParseQuakeSound( sizebuf_t *msg )
{
int channel, sound;
int flags, entnum;
float volume, attn;
sound_t handle;
vec3_t pos;
flags = MSG_ReadByte( msg );
int flags = MSG_ReadByte( msg );
float volume;
if( FBitSet( flags, SND_VOLUME ))
volume = (float)MSG_ReadByte( msg ) / 255.0f;
else volume = VOL_NORM;
float attn;
if( FBitSet( flags, SND_ATTENUATION ))
attn = (float)MSG_ReadByte( msg ) / 64.0f;
else attn = ATTN_NONE;
channel = MSG_ReadWord( msg );
sound = MSG_ReadByte( msg ); // Quake1 have max 255 precached sounds. erm
int channel = MSG_ReadWord( msg );
int sound = MSG_ReadByte( msg ); // Quake1 have max 255 precached sounds. erm
// positioned in space
vec3_t pos;
MSG_ReadVec3Coord( msg, pos );
entnum = channel >> 3; // entity reletive
int entnum = channel >> 3; // entity reletive
channel &= 7;
// see precached sound
handle = cl.sound_index[sound];
sound_t handle = cl.sound_index[sound];
if( !cl.audio_prepped )
return; // too early
@@ -181,11 +177,6 @@ CL_ParseQuakeServerInfo
*/
static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
{
resource_t *pResource;
const char *pResName;
int gametype;
int i;
Con_Reportf( "Serverdata packet received.\n" );
cls.timestart = Platform_DoubleTime();
@@ -198,7 +189,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
cls.state = ca_connected;
// parse protocol version number
i = MSG_ReadLong( msg );
int i = MSG_ReadLong( msg );
if( i != PROTOCOL_VERSION_QUAKE )
{
@@ -208,7 +199,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
}
cl.maxclients = MSG_ReadByte( msg );
gametype = MSG_ReadByte( msg );
int gametype = MSG_ReadByte( msg );
clgame.maxEntities = GI->max_edicts;
clgame.maxEntities = bound( 600, clgame.maxEntities, MAX_EDICTS );
clgame.maxModels = MAX_MODELS;
@@ -264,12 +255,12 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
// Quake just have a large packet of initialization data
for( i = 1; i < MAX_MODELS; i++ )
{
pResName = MSG_ReadString( msg );
const char *pResName = MSG_ReadString( msg );
if( COM_StringEmptyOrNULL( pResName ))
break; // end of list
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pResource->type = t_model;
Q_strncpy( pResource->szFileName, pResName, sizeof( pResource->szFileName ));
@@ -282,12 +273,12 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
for( i = 1; i < MAX_SOUNDS; i++ )
{
pResName = MSG_ReadString( msg );
const char *pResName = MSG_ReadString( msg );
if( COM_StringEmptyOrNULL( pResName ))
break; // end of list
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
resource_t *pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pResource->type = t_sound;
Q_strncpy( pResource->szFileName, pResName, sizeof( pResource->szFileName ));
@@ -340,15 +331,12 @@ CL_ParseQuakeClientData
*/
static void CL_ParseQuakeClientData( sizebuf_t *msg )
{
int i, bits = MSG_ReadWord( msg );
frame_t *frame;
int bits = MSG_ReadWord( msg );
// this is the frame update that this message corresponds to
i = cls.netchan.incoming_sequence;
cl.parsecount = i; // ack'd incoming messages.
cl.parsecount = cls.netchan.incoming_sequence; // ack'd incoming messages.
cl.parsecountmod = cl.parsecount & CL_UPDATE_MASK; // index into window.
frame = &cl.frames[cl.parsecountmod]; // frame at index.
frame_t *frame = &cl.frames[cl.parsecountmod]; // frame at index.
frame->time = cl.mtime[0]; // mark network received time
frame->receivedtime = host.realtime; // time now that we are parsing.
memset( &frame->graphdata, 0, sizeof( netbandwidthgraph_t ));
@@ -365,7 +353,7 @@ static void CL_ParseQuakeClientData( sizebuf_t *msg )
cl.local.idealpitch = MSG_ReadChar( msg );
else cl.local.idealpitch = 0;
for( i = 0; i < 3; i++ )
for( int i = 0; i < 3; i++ )
{
if( FBitSet( bits, SU_PUNCH1 << i ))
frame->clientdata.punchangle[i] = (float)MSG_ReadChar( msg );
@@ -568,15 +556,14 @@ CL_ParseQuakeParticles
*/
static void CL_ParseQuakeParticle( sizebuf_t *msg )
{
int count, color;
vec3_t org, dir;
vec3_t org, dir;
MSG_ReadVec3Coord( msg, org );
dir[0] = MSG_ReadChar( msg ) * 0.0625f;
dir[1] = MSG_ReadChar( msg ) * 0.0625f;
dir[2] = MSG_ReadChar( msg ) * 0.0625f;
count = MSG_ReadByte( msg );
color = MSG_ReadByte( msg );
int count = MSG_ReadByte( msg );
int color = MSG_ReadByte( msg );
if( count == 255 ) count = 1024;
R_RunParticleEffect( org, dir, color, count );
@@ -590,14 +577,12 @@ CL_ParseQuakeStaticSound
*/
static void CL_ParseQuakeStaticSound( sizebuf_t *msg )
{
int sound_num;
float vol, attn;
vec3_t org;
vec3_t org;
MSG_ReadVec3Coord( msg, org );
sound_num = MSG_ReadByte( msg );
vol = (float)MSG_ReadByte( msg ) / 255.0f;
attn = (float)MSG_ReadByte( msg ) / 64.0f;
int sound_num = MSG_ReadByte( msg );
float vol = (float)MSG_ReadByte( msg ) / 255.0f;
float attn = (float)MSG_ReadByte( msg ) / 64.0f;
S_StartSound( org, 0, CHAN_STATIC, cl.sound_index[sound_num], vol, attn, PITCH_NORM, 0 );
}
@@ -628,8 +613,6 @@ CL_ParseStaticEntity
static void CL_ParseQuakeStaticEntity( sizebuf_t *msg )
{
entity_state_t state = { 0 };
cl_entity_t *ent;
int i;
if( !clgame.static_entities )
clgame.static_entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * MAX_STATIC_ENTITIES );
@@ -645,14 +628,14 @@ static void CL_ParseQuakeStaticEntity( sizebuf_t *msg )
state.origin[2] = MSG_ReadCoord( msg );
state.angles[2] = MSG_ReadAngle( msg );
i = clgame.numStatics;
int i = clgame.numStatics;
if( i >= MAX_STATIC_ENTITIES )
{
Con_Printf( S_ERROR "%s: static entities limit exceeded!\n", __func__ );
return;
}
ent = &clgame.static_entities[i];
cl_entity_t *ent = &clgame.static_entities[i];
clgame.numStatics++;
ent->index = 0; // ???
@@ -692,16 +675,13 @@ CL_ParseQuakeBaseline
*/
static void CL_ParseQuakeBaseline( sizebuf_t *msg )
{
entity_state_t state;
cl_entity_t *ent;
int newnum;
newnum = MSG_ReadWord( msg ); // entnum
int newnum = MSG_ReadWord( msg ); // entnum
if( newnum >= clgame.maxEntities )
Host_Error( "%s: no free edicts\n", __func__ );
// parse baseline
entity_state_t state;
memset( &state, 0, sizeof( state ));
state.modelindex = MSG_ReadByte( msg );
state.frame = MSG_ReadByte( msg );
@@ -714,7 +694,7 @@ static void CL_ParseQuakeBaseline( sizebuf_t *msg )
state.origin[2] = MSG_ReadCoord( msg );
state.angles[2] = MSG_ReadAngle( msg );
ent = CL_EDICT_NUM( newnum );
cl_entity_t *ent = CL_EDICT_NUM( newnum );
ent->index = newnum;
ent->player = CL_IsPlayerIndex( newnum );
ent->prevstate = ent->baseline = state;
@@ -973,12 +953,21 @@ void CL_ParseQuakeMessage( sizebuf_t *msg )
break;
case svc_updatename:
param1 = MSG_ReadByte( msg );
if( param1 >= ARRAYSIZE( cl.players ))
{
MSG_ReadString( msg );
break;
}
Q_strncpy( cl.players[param1].name, MSG_ReadString( msg ), sizeof( cl.players[0].name ));
Q_strncpy( cl.players[param1].model, "player", sizeof( cl.players[0].name ));
break;
case svc_updatefrags:
param1 = MSG_ReadByte( msg );
param2 = MSG_ReadShort( msg );
if( param1 >= ARRAYSIZE( cl.players ))
break;
// HACKHACK: store frags into spectator
cl.players[param1].spectator = param2;
break;
@@ -994,6 +983,9 @@ void CL_ParseQuakeMessage( sizebuf_t *msg )
case svc_updatecolors:
param1 = MSG_ReadByte( msg );
param2 = MSG_ReadByte( msg );
if( param1 >= ARRAYSIZE( cl.players ) || param2 >= ARRAYSIZE( cl.players ))
break;
cl.players[param1].topcolor = param2 & 0xF;
cl.players[param1].bottomcolor = (param2 & 0xF0) >> 4;
break;

View File

@@ -386,13 +386,14 @@ Do stereo processing
static void DLY_DoStereoDelay( portable_samplepair_t *paint, int count )
{
dly_t *dly = &stereodly;
int delay, samplexf;
if( !dly->lpdelayline )
return; // inactive
for( ; count; count--, paint++ )
{
int delay;
if( dly->mod && --dly->modcur < 0 )
dly->modcur = dly->mod;
@@ -414,7 +415,7 @@ static void DLY_DoStereoDelay( portable_samplepair_t *paint, int count )
// modify delay, if crossfading
if( dly->xfade )
{
samplexf = dly->lpdelayline[dly->idelayoutputxf] * (128 - dly->xfade) >> 7;
int samplexf = dly->lpdelayline[dly->idelayoutputxf] * (128 - dly->xfade) >> 7;
delay = samplexf + ((delay * dly->xfade) >> 7);
if( ++dly->idelayoutputxf >= dly->cdelaysamplesmax )
@@ -496,14 +497,13 @@ Do delay processing
static void DLY_DoDelay( portable_samplepair_t *paint, int count )
{
dly_t *dly = &monodly;
int delay;
if( !dly->lpdelayline || !count )
return; // inactive
for( ; count; count--, paint++ )
{
delay = dly->lpdelayline[dly->idelayoutput];
int delay = dly->lpdelayline[dly->idelayoutput];
// don't process if delay line and left/right samples are zero
if( delay || paint->left || paint->right )
@@ -613,8 +613,6 @@ Do reverberation for one dly
static int RVB_DoReverbForOneDly( dly_t *dly, const int vlr, const portable_samplepair_t *samplepair )
{
int delay;
int samplexf;
int val, valt;
int voutm = 0;
if( --dly->modcur < 0 )
@@ -624,6 +622,8 @@ static int RVB_DoReverbForOneDly( dly_t *dly, const int vlr, const portable_samp
if( dly->xfade || delay || samplepair->left || samplepair->right )
{
int val, valt;
// modulate delay rate
if( !dly->mod )
{
@@ -636,7 +636,7 @@ static int RVB_DoReverbForOneDly( dly_t *dly, const int vlr, const portable_samp
if( dly->xfade )
{
samplexf = (dly->lpdelayline[dly->idelayoutputxf] * (REVERB_XFADE - dly->xfade)) / REVERB_XFADE;
int samplexf = (dly->lpdelayline[dly->idelayoutputxf] * (REVERB_XFADE - dly->xfade)) / REVERB_XFADE;
delay = ((delay * dly->xfade) / REVERB_XFADE) + samplexf;
if( ++dly->idelayoutputxf >= dly->cdelaysamplesmax )
@@ -688,14 +688,14 @@ static void RVB_DoReverb( portable_samplepair_t *paint, int count )
{
dly_t *dly1 = &reverbdly[0];
dly_t *dly2 = &reverbdly[1];
int vlr, voutm;
if( !dly1->lpdelayline )
return;
for( ; count; count--, paint++ )
{
vlr = ( paint->left + paint->right ) >> 1;
int vlr = ( paint->left + paint->right ) >> 1;
int voutm;
voutm = RVB_DoReverbForOneDly( dly1, vlr, paint );
voutm += RVB_DoReverbForOneDly( dly2, vlr, paint );
@@ -881,9 +881,8 @@ static void SX_Profiling_f( void )
portable_samplepair_t testbuffer[512];
float oldroom = room_type.value;
double start, end;
int i, calls;
for( i = 0; i < ARRAYSIZE( testbuffer ); i++ )
for( int i = 0; i < ARRAYSIZE( testbuffer ); i++ )
{
testbuffer[i].left = COM_RandomLong( 0, 3000 );
testbuffer[i].right = COM_RandomLong( 0, 3000 );
@@ -899,7 +898,7 @@ static void SX_Profiling_f( void )
Con_Printf( "Profiling 10000 calls to DSP. Sample count is 512, room_type is %i\n", idsp_room );
start = Platform_DoubleTime();
for( calls = 10000; calls; calls-- )
for( int calls = 10000; calls; calls-- )
{
SX_RoomFX( testbuffer, 512 );
}

View File

@@ -39,17 +39,16 @@ S_SoundList_f
*/
void S_SoundList_f( void )
{
sfx_t *sfx;
wavdata_t *sc;
int i, totalSfx = 0;
int totalSize = 0;
sfx_t *sfx;
int i, totalSfx = 0;
int totalSize = 0;
for( i = 0, sfx = s_knownSfx; i < s_numSfx; i++, sfx++ )
{
if( !sfx->name[0] )
continue;
sc = sfx->cache;
wavdata_t *sc = sfx->cache;
if( sc )
{
totalSize += sc->size;
@@ -149,7 +148,7 @@ S_FindName
sfx_t *S_FindName( const char *pname, qboolean *pfInCache )
{
sfx_t *sfx;
uint i, hash;
uint i;
string name;
if( COM_StringEmptyOrNULL( pname ) || !snd.initialized )
@@ -162,7 +161,7 @@ sfx_t *S_FindName( const char *pname, qboolean *pfInCache )
COM_FixSlashes( name );
// see if already loaded
hash = COM_HashKey( name, MAX_SFX_HASH );
uint hash = COM_HashKey( name, MAX_SFX_HASH );
for( sfx = s_sfxHashList[hash]; sfx; sfx = sfx->hashNext )
{
if( !Q_strcmp( sfx->name, name ))
@@ -210,17 +209,14 @@ S_FreeSound
*/
void S_FreeSound( sfx_t *sfx )
{
sfx_t *hashSfx;
sfx_t **prev;
if( !sfx || !sfx->name[0] )
return;
// de-link it from the hash tree
prev = &s_sfxHashList[sfx->hashValue];
sfx_t **prev = &s_sfxHashList[sfx->hashValue];
while( 1 )
{
hashSfx = *prev;
sfx_t *hashSfx = *prev;
if( !hashSfx )
break;
@@ -251,12 +247,10 @@ S_BeginRegistration
*/
void S_BeginRegistration( void )
{
int i;
snd.have_ambient_sfx = false;
// check for automatic ambient sounds
for( i = 0; i < NUM_AMBIENTS; i++ )
for( int i = 0; i < NUM_AMBIENTS; i++ )
{
if( !GI->ambientsound[i][0] )
continue; // empty slot
@@ -386,6 +380,7 @@ void S_FreeSounds( void )
for( i = 0, sfx = s_knownSfx; i < s_numSfx; i++, sfx++ )
S_FreeSound( sfx );
memset( s_knownSfx, 0, sizeof( s_knownSfx ));
memset( s_sfxHashList, 0, sizeof( s_sfxHashList ));

View File

@@ -290,8 +290,6 @@ static int SND_GetChannelTimeLeft( const channel_t *ch )
if( ch->words ) // sentences are special, count all remaining words
{
int i;
if( FBitSet( ch->flags, FL_CHAN_SENTENCE_FINISHED ) )
return 0;
@@ -300,7 +298,7 @@ static int SND_GetChannelTimeLeft( const channel_t *ch )
// here we count all remaining words, stopping if no sfx or sound file is available
// see VOX_LoadWord
for( i = ch->word_index + 1; i < CVOXWORDMAX; i++ )
for( int i = ch->word_index + 1; i < CVOXWORDMAX; i++ )
{
wavdata_t *sc;
int end;
@@ -341,14 +339,9 @@ exceptions).
*/
channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean *ignore )
{
int ch_idx;
int first_to_die;
int life_left;
int timeleft;
int first_to_die = -1;
int life_left = 0x7fffffff;
// check for replacement sound, or find the best one to replace
first_to_die = -1;
life_left = 0x7fffffff;
if( ignore ) *ignore = false;
if( channel == CHAN_STREAM && SND_FStreamIsPlaying( sfx ))
@@ -358,9 +351,10 @@ channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean
return NULL;
}
for( ch_idx = NUM_AMBIENTS; ch_idx < MAX_DYNAMIC_CHANNELS; ch_idx++ )
for( int ch_idx = NUM_AMBIENTS; ch_idx < MAX_DYNAMIC_CHANNELS; ch_idx++ )
{
channel_t *ch = &snd.channels[ch_idx];
int timeleft;
// Never override a streaming sound that is currently playing or
// voice over IP data that is playing or any sound on CHAN_VOICE( acting )
@@ -627,8 +621,8 @@ void S_StartSound( const vec3_t pos, int ent, int chan, sound_t handle, float fv
{
wavdata_t *pSource;
sfx_t *sfx = NULL;
channel_t *target_chan, *check;
int vol, ch_idx;
channel_t *target_chan;
int vol;
qboolean bIgnore = false;
if( !snd.initialized ) return;
@@ -874,7 +868,7 @@ void S_AmbientSound( const vec3_t pos, int ent, sound_t handle, float fvol, floa
channel_t *ch;
wavdata_t *pSource = NULL;
sfx_t *sfx = NULL;
int vol, fvox = 0;
int vol;
if( !snd.initialized ) return;
sfx = S_GetSfxByHandle( handle );
@@ -911,7 +905,6 @@ void S_AmbientSound( const vec3_t pos, int ent, sound_t handle, float fvol, floa
Q_strncpy( ch->name, sfx->name, sizeof( ch->name ));
sfx = ch->sfx;
if( sfx ) pSource = sfx->cache;
fvox = 1;
}
else
{
@@ -1020,14 +1013,14 @@ grab all static sounds playing at current channel
int S_GetCurrentDynamicSounds( soundlist_t *pout, int size )
{
int sounds_left = size;
int i, looped;
if( !snd.initialized )
return 0;
for( i = 0; i < snd.max_channels && sounds_left; i++ )
for( int i = 0; i < snd.max_channels && sounds_left; i++ )
{
const channel_t *ch = &snd.channels[i];
int looped;
if( !ch->sfx || !ch->sfx->name[0] || !Q_stricmp( ch->sfx->name, "*default" ))
continue; // don't serialize default sounds
@@ -1085,8 +1078,6 @@ S_UpdateAmbientSounds
*/
static void S_UpdateAmbientSounds( void )
{
int ambient_channel;
if( !snd.have_ambient_sfx )
return;
@@ -1117,7 +1108,7 @@ static void S_UpdateAmbientSounds( void )
continue;
}
float vol = s_ambient_level.value * leaf->ambient_sound_level[ambient_channel];
float vol = s_ambient_level.value * leaf->ambient_sound_level[i];
if( vol < 0.0f )
vol = 0.0f;
@@ -1223,14 +1214,13 @@ S_RawSamplesStereo
*/
uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint max_samples, uint samples, uint rate, word width, word channels, const byte *data )
{
uint fracstep, samplefrac;
uint src, dst;
uint src;
if( rawend < snd.paintedtime )
rawend = snd.paintedtime;
fracstep = ((double) rate / (double)SOUND_DMA_SPEED) * (double)(1 << S_RAW_SAMPLES_PRECISION_BITS);
samplefrac = 0;
uint fracstep = ((double) rate / (double)SOUND_DMA_SPEED) * (double)(1 << S_RAW_SAMPLES_PRECISION_BITS);
uint samplefrac = 0;
if( width == 2 )
{
@@ -1240,7 +1230,7 @@ uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint ma
{
for( src = 0; src < samples; samplefrac += fracstep, src = ( samplefrac >> S_RAW_SAMPLES_PRECISION_BITS ))
{
dst = rawend++ & ( max_samples - 1 );
uint dst = rawend++ & ( max_samples - 1 );
rawsamples[dst].left = in[src*2+0];
rawsamples[dst].right = in[src*2+1];
}
@@ -1249,7 +1239,7 @@ uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint ma
{
for( src = 0; src < samples; samplefrac += fracstep, src = ( samplefrac >> S_RAW_SAMPLES_PRECISION_BITS ))
{
dst = rawend++ & ( max_samples - 1 );
uint dst = rawend++ & ( max_samples - 1 );
rawsamples[dst].left = in[src];
rawsamples[dst].right = in[src];
}
@@ -1263,7 +1253,7 @@ uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint ma
for( src = 0; src < samples; samplefrac += fracstep, src = ( samplefrac >> S_RAW_SAMPLES_PRECISION_BITS ))
{
dst = rawend++ & ( max_samples - 1 );
uint dst = rawend++ & ( max_samples - 1 );
rawsamples[dst].left = in[src*2+0] << 8;
rawsamples[dst].right = in[src*2+1] << 8;
}
@@ -1272,7 +1262,7 @@ uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend, uint ma
{
for( src = 0; src < samples; samplefrac += fracstep, src = ( samplefrac >> S_RAW_SAMPLES_PRECISION_BITS ))
{
dst = rawend++ & ( max_samples - 1 );
uint dst = rawend++ & ( max_samples - 1 );
rawsamples[dst].left = ( data[src] - 128 ) << 8;
rawsamples[dst].right = ( data[src] - 128 ) << 8;
}
@@ -1312,9 +1302,7 @@ Free raw channel that have been idling for too long.
*/
static void S_FreeIdleRawChannels( void )
{
int i;
for( i = 0; i < snd.max_raw_channels; i++ )
for( int i = 0; i < snd.max_raw_channels; i++ )
{
rawchan_t *ch = snd.raw_channels[i];
@@ -1347,9 +1335,7 @@ S_ClearRawChannels
*/
static void S_ClearRawChannels( void )
{
int i;
for( i = 0; i < snd.max_raw_channels; i++ )
for( int i = 0; i < snd.max_raw_channels; i++ )
{
rawchan_t *ch = snd.raw_channels[i];
@@ -1467,12 +1453,10 @@ S_StopAllSounds
*/
void S_StopAllSounds( qboolean ambient )
{
int i;
if( !snd.initialized ) return;
snd.total_channels = MAX_DYNAMIC_CHANNELS; // no statics
for( i = 0; i < snd.max_channels; i++ )
for( int i = 0; i < snd.max_channels; i++ )
{
if( !snd.channels[i].sfx )
continue;
@@ -1506,14 +1490,13 @@ update global soundtime
static int S_GetSoundtime( void )
{
static int buffers, oldsamplepos;
int samplepos, fullsamples;
fullsamples = snd.samples / 2;
int fullsamples = snd.samples / 2;
// it is possible to miscount buffers
// if it has wrapped twice between
// calls to S_Update. Oh well.
samplepos = snd.samplepos;
int samplepos = snd.samplepos;
if( samplepos < oldsamplepos )
{
@@ -1779,13 +1762,12 @@ static void S_Music_f( void )
{
string intro, main, track;
const char *ext[] = { "mp3", "wav" };
int i;
Q_strncpy( track, Cmd_Argv( 1 ), sizeof( track ));
Q_snprintf( intro, sizeof( intro ), "%s_intro", Cmd_Argv( 1 ));
Q_snprintf( main, sizeof( main ), "%s_main", Cmd_Argv( 1 ));
for( i = 0; i < 2; i++ )
for( int i = 0; i < 2; i++ )
{
char intro_path[MAX_VA_STRING];
char main_path[MAX_VA_STRING];
@@ -1863,8 +1845,8 @@ static void S_SoundFade_f( void )
int c = Cmd_Argc();
int fade_percent;
int hold_time;
int fade_out_seconds;
int fade_in_seconds;
int fade_out_seconds = 0;
int fade_in_seconds = 0;
if( c != 3 && c != 5 )
{

View File

@@ -71,6 +71,39 @@ static portable_samplepair_t roombuffer[(PAINTBUFFER_SIZE+1)], paintbuffer[(PAIN
} \
} \
#define S_MakeMixMonoLerp( x ) \
static void S_MixMonoLerp ## x( portable_samplepair_t *pbuf, const int *volume, const void *buf, double offset_frac, double rate_scale, int num_samples ) \
{ \
const int##x##_t *data = buf; \
uint sample_idx = 0; \
for( int i = 0; i < num_samples; i++ ) \
{ \
int s = (int)( data[sample_idx] * ( 1.0 - offset_frac ) + data[sample_idx + 1] * offset_frac ); \
pbuf[i].left += ( s * volume[0] ) >> ( x - 8 ); \
pbuf[i].right += ( s * volume[1] ) >> ( x - 8 ); \
offset_frac += rate_scale; \
sample_idx += (uint)offset_frac; \
offset_frac -= (uint)offset_frac; \
} \
} \
#define S_MakeMixStereoLerp( x ) \
static void S_MixStereoLerp ## x( portable_samplepair_t *pbuf, const int *volume, const void *buf, double offset_frac, double rate_scale, int num_samples ) \
{ \
const int##x##_t *data = buf; \
uint sample_idx = 0; \
for( int i = 0; i < num_samples; i++ ) \
{ \
int sl = (int)( data[sample_idx + 0] * ( 1.0 - offset_frac ) + data[sample_idx + 2] * offset_frac ); \
int sr = (int)( data[sample_idx + 1] * ( 1.0 - offset_frac ) + data[sample_idx + 3] * offset_frac ); \
pbuf[i].left += ( sl * volume[0] ) >> ( x - 8 ); \
pbuf[i].right += ( sr * volume[1] ) >> ( x - 8 ); \
offset_frac += rate_scale; \
sample_idx += (uint)offset_frac << 1; \
offset_frac -= (uint)offset_frac; \
} \
} \
S_MakeMixMono( 8 )
S_MakeMixMono( 16 )
S_MakeMixStereo( 8 )
@@ -79,10 +112,14 @@ S_MakeMixMonoPitch( 8 )
S_MakeMixMonoPitch( 16 )
S_MakeMixStereoPitch( 8 )
S_MakeMixStereoPitch( 16 )
S_MakeMixMonoLerp( 8 )
S_MakeMixMonoLerp( 16 )
S_MakeMixStereoLerp( 8 )
S_MakeMixStereoLerp( 16 )
static void S_MixAudio( portable_samplepair_t *pbuf, const int *pvol, const void *buf, int channels, int width, double offset_frac, double rate_scale, int num_samples )
static void S_MixAudio( portable_samplepair_t *pbuf, const int *pvol, const void *buf, int channels, int width, double offset_frac, double rate_scale, int num_samples, qboolean lerp )
{
if( Q_equal( rate_scale, 1.0 ))
if( Q_equal( rate_scale, 1.0 ) && Q_equal( offset_frac, 0.0 ))
{
if( channels == 1 )
{
@@ -99,6 +136,23 @@ static void S_MixAudio( portable_samplepair_t *pbuf, const int *pvol, const void
S_MixStereo16( pbuf, pvol, buf, num_samples );
}
}
else if( lerp )
{
if( channels == 1 )
{
if( width == 1 )
S_MixMonoLerp8( pbuf, pvol, buf, offset_frac, rate_scale, num_samples );
else
S_MixMonoLerp16( pbuf, pvol, buf, offset_frac, rate_scale, num_samples );
}
else
{
if( width == 1 )
S_MixStereoLerp8( pbuf, pvol, buf, offset_frac, rate_scale, num_samples );
else
S_MixStereoLerp16( pbuf, pvol, buf, offset_frac, rate_scale, num_samples );
}
}
else
{
if( channels == 1 )
@@ -163,13 +217,16 @@ static int S_MixChannelToBuffer( portable_samplepair_t *pbuf, channel_t *chan, i
if( num_samples == 0 )
return 0;
// linear interpolation needs one sample of lookahead beyond the last read position
const int lookahead = s_lerping.value ? 1 : 0;
while( num_samples > 0 )
{
// calculate the last sample position
double end_sample = chan->sample + rate * num_samples * timecompress_rate;
// and get total amount of samples we want
int request_num_samples = (int)(ceil( end_sample ) - floor( chan->sample ));
// and get total amount of samples we want, including lookahead for interpolation
int request_num_samples = (int)(ceil( end_sample ) - floor( chan->sample )) + lookahead;
// get sample pointer and also amount of samples available
const void *audio = NULL;
@@ -181,13 +238,30 @@ static int S_MixChannelToBuffer( portable_samplepair_t *pbuf, channel_t *chan, i
double sample_frac = chan->sample - floor( chan->sample );
// can interpolate only when at least two source samples are available
qboolean lerp = lookahead && available >= 2;
// this is how much data we output
int out_count = num_samples;
if( request_num_samples > available ) // but we can't write more than we have
out_count = (int)ceil(( available - sample_frac ) / ( rate ));
if( request_num_samples > available )
{
// lerp needs sample_idx + 1 to stay within available, so cap by available - 1
if( lerp )
out_count = (int)floor(( available - 1 - sample_frac ) / rate );
else
out_count = (int)ceil(( available - sample_frac ) / rate );
}
// near a buffer boundary (e.g. just before a loop wrap) lerp may yield zero;
// fall back to nearest for one sample to keep chan->sample advancing
if( out_count <= 0 )
{
lerp = false;
out_count = 1;
}
const wavdata_t *wav = chan->sfx->cache;
S_MixAudio( pbuf + offset, pvol, audio, wav->channels, wav->width, sample_frac, rate, out_count );
S_MixAudio( pbuf + offset, pvol, audio, wav->channels, wav->width, sample_frac, rate, out_count, lerp );
chan->sample += out_count * rate * timecompress_rate;
offset += out_count;
@@ -231,11 +305,12 @@ static int VOX_MixChannelToBuffer( portable_samplepair_t *pbuf, channel_t *chan,
return offset;
}
static int S_MixNormalChannels( portable_samplepair_t *dst, int end, int rate )
static int S_MixNormalChannelsToRoombuffer( portable_samplepair_t *dst, int end )
{
const qboolean sp = Host_IsSinglePlayerGame();
const qboolean ingame = CL_IsInGame();
const int num_samples = ( end - snd.paintedtime ) / ( SOUND_DMA_SPEED / rate );
const int out_rate = snd.format.speed;
const int num_samples = end - snd.paintedtime;
// FWGS feature: make everybody sound like chipmunks when we're going fast
const float pitch_mult = ( sys_timescale.value + 1 ) / 2;
@@ -284,7 +359,7 @@ static int S_MixNormalChannels( portable_samplepair_t *dst, int end, int rate )
// if the sound is unaudible, skip it
// if it's also not looping, free it
if( ch->leftvol < 8 && ch->rightvol < 8 )
{
{
if( !FBitSet( sc->flags, SOUND_LOOPED ) || !FBitSet( ch->flags, FL_CHAN_USE_LOOP ))
{
if( ch->inauduble_free_time == 0.0f )
@@ -298,19 +373,18 @@ static int S_MixNormalChannels( portable_samplepair_t *dst, int end, int rate )
ch->inauduble_free_time = 0.0f;
if( rate != sc->rate )
continue;
if( ch->entchannel == CHAN_VOICE || ch->entchannel == CHAN_STREAM )
{
cl_entity_t *ent = CL_GetEntityByIndex( ch->entnum );
if( ent != NULL )
{
int mouth_count = (int)( num_samples * (double)sc->rate / out_rate );
if( sc->width == 1 )
SND_MoveMouth8( &ent->mouth, ch->sample, sc, num_samples, FBitSet( ch->flags, FL_CHAN_USE_LOOP ));
SND_MoveMouth8( &ent->mouth, ch->sample, sc, mouth_count, FBitSet( ch->flags, FL_CHAN_USE_LOOP ));
else
SND_MoveMouth16( &ent->mouth, ch->sample, sc, num_samples, FBitSet( ch->flags, FL_CHAN_USE_LOOP ));
SND_MoveMouth16( &ent->mouth, ch->sample, sc, mouth_count, FBitSet( ch->flags, FL_CHAN_USE_LOOP ));
}
}
@@ -320,14 +394,14 @@ static int S_MixNormalChannels( portable_samplepair_t *dst, int end, int rate )
if( ch->words )
{
VOX_MixChannelToBuffer( dst, ch, num_samples, rate, pitch );
VOX_MixChannelToBuffer( dst, ch, num_samples, out_rate, pitch );
if( FBitSet( ch->flags, FL_CHAN_SENTENCE_FINISHED ))
S_FreeChannel( ch );
}
else
{
S_MixChannelToBuffer( dst, ch, num_samples, rate, pitch, 0, 0 );
S_MixChannelToBuffer( dst, ch, num_samples, out_rate, pitch, 0, 0 );
if( FBitSet( ch->flags, FL_CHAN_FINISHED ))
S_FreeChannel( ch );
@@ -337,63 +411,6 @@ static int S_MixNormalChannels( portable_samplepair_t *dst, int end, int rate )
return num_mixed_channels;
}
static int S_AverageSample( int a, int b )
{
return ( a >> 1 ) + ( b >> 1 ) + ((( a & 1 ) + ( b & 1 )) >> 1 );
}
static void S_UpsampleBuffer( portable_samplepair_t *dst, size_t num_samples )
{
if( s_lerping.value )
{
// copy even positions and average odd
for( size_t i = num_samples - 1; i > 0; i-- )
{
dst[i * 2] = dst[i];
dst[i * 2 + 1].left = S_AverageSample( dst[i].left, dst[i - 1].left );
dst[i * 2 + 1].right = S_AverageSample( dst[i].right, dst[i - 1].right );
}
}
else
{
// copy into even and odd positions
for( size_t i = num_samples - 1; i > 0; i-- )
{
dst[i * 2] = dst[i];
dst[i * 2 + 1] = dst[i];
}
}
dst[1] = dst[0];
}
static int S_MixNormalChannelsToRoombuffer( int end, int count )
{
// for room buffer we only support CD rates like 11k, 22k, and 44k
// TODO: 48k output would require support from platform-specific backends first
// until there is no real usecase, let's keep it simple
int num_mixed_channels = S_MixNormalChannels( roombuffer, end, SOUND_11k );
if( snd.format.speed >= SOUND_22k )
{
if( num_mixed_channels > 0 )
S_UpsampleBuffer( roombuffer, count / ( SOUND_22k / SOUND_11k ));
num_mixed_channels += S_MixNormalChannels( roombuffer, end, SOUND_22k );
}
if( snd.format.speed >= SOUND_44k )
{
if( num_mixed_channels > 0 )
S_UpsampleBuffer( roombuffer, count / ( SOUND_44k / SOUND_22k ));
num_mixed_channels += S_MixNormalChannels( roombuffer, end, SOUND_44k );
}
return num_mixed_channels;
}
static int S_MixRawChannels( int end )
{
int num_room_channels = 0;
@@ -537,7 +554,7 @@ void S_PaintChannels( int endtime )
S_ClearBuffers( num_samples );
int room_channels = S_MixNormalChannelsToRoombuffer( end, num_samples );
int room_channels = S_MixNormalChannelsToRoombuffer( roombuffer, end );
room_channels += S_MixRawChannels( end );

View File

@@ -36,20 +36,17 @@ static void SND_CommitMouthValue( mouth_t *mouth, int savg, int scount )
void SND_MoveMouth8( mouth_t *mouth, int pos, const wavdata_t *sc, int count, qboolean use_loop )
{
const int8_t *pdata = NULL;
int scount;
int savg, data;
uint i;
count = S_RetrieveAudioSamples( sc, (const void **)&pdata, pos, count, use_loop );
if( pdata == NULL ) return;
i = 0;
scount = mouth->sndcount;
savg = 0;
uint i = 0;
int scount = mouth->sndcount;
int savg = 0;
while( i < count && scount < CAVGSAMPLES )
{
data = pdata[i];
int data = pdata[i];
savg += abs( data );
i += 80 + ((byte)data & 0x1F);
@@ -62,20 +59,17 @@ void SND_MoveMouth8( mouth_t *mouth, int pos, const wavdata_t *sc, int count, qb
void SND_MoveMouth16( mouth_t *mouth, int pos, const wavdata_t *sc, int count, qboolean use_loop )
{
const int16_t *pdata = NULL;
int savg, data;
int scount;
uint i;
count = S_RetrieveAudioSamples( sc, (const void **)&pdata, pos, count, use_loop );
if( pdata == NULL ) return;
i = 0;
scount = mouth->sndcount;
savg = 0;
uint i = 0;
int scount = mouth->sndcount;
int savg = 0;
while( i < count && scount < CAVGSAMPLES )
{
data = pdata[i];
int data = pdata[i];
data = (bound( -32767, data, 0x7ffe ) >> 8);
savg += abs( data );
@@ -88,9 +82,7 @@ void SND_MoveMouth16( mouth_t *mouth, int pos, const wavdata_t *sc, int count, q
void SND_ForceInitMouth( int entnum )
{
cl_entity_t *clientEntity;
clientEntity = CL_GetEntityByIndex( entnum );
cl_entity_t *clientEntity = CL_GetEntityByIndex( entnum );
if( clientEntity )
{
@@ -102,9 +94,7 @@ void SND_ForceInitMouth( int entnum )
void SND_ForceCloseMouth( int entnum )
{
cl_entity_t *clientEntity;
clientEntity = CL_GetEntityByIndex( entnum );
cl_entity_t *clientEntity = CL_GetEntityByIndex( entnum );
if( clientEntity )
clientEntity->mouth.mouthopen = 0;
@@ -112,17 +102,13 @@ void SND_ForceCloseMouth( int entnum )
void SND_MoveMouthRaw( mouth_t *mouth, const portable_samplepair_t *buf, int count )
{
int savg, data;
int scount = 0;
uint i;
i = 0;
scount = mouth->sndcount;
savg = 0;
uint i = 0;
int scount = mouth->sndcount;
int savg = 0;
while ( i < count && scount < CAVGSAMPLES )
{
data = buf[i].left; // mono sound anyway
int data = buf[i].left; // mono sound anyway
data = ( bound( -32767, data, 0x7ffe ) >> 8 );
savg += abs( data );

View File

@@ -66,14 +66,14 @@ S_GetMusicVolume
*/
float S_GetMusicVolume( void )
{
float scale = 1.0f;
if( host.status == HOST_NOFOCUS && snd_mute_losefocus.value != 0.0f )
{
// we return zero volume to keep sounds running
return 0.0f;
}
float scale = 1.0f;
if( cls.key_dest != key_menu && musicfade.percent != 0 )
{
scale = bound( 0.0f, musicfade.percent / 100.0f, 1.0f );
@@ -191,11 +191,7 @@ S_StreamBackgroundTrack
*/
void S_StreamBackgroundTrack( void )
{
int bufferSamples;
int fileSamples;
byte raw[MAX_RAW_SAMPLES];
int r, fileBytes;
rawchan_t *ch = NULL;
if( !snd.initialized || !s_bgTrack.stream || snd.streaming )
return;
@@ -213,7 +209,7 @@ void S_StreamBackgroundTrack( void )
else if( cls.key_dest == key_console )
return;
ch = S_FindRawChannel( S_RAW_SOUND_BACKGROUNDTRACK, true );
rawchan_t *ch = S_FindRawChannel( S_RAW_SOUND_BACKGROUNDTRACK, true );
Assert( ch != NULL );
@@ -225,14 +221,14 @@ void S_StreamBackgroundTrack( void )
{
const stream_t *info = s_bgTrack.stream;
bufferSamples = ch->max_samples - (ch->s_rawend - snd.soundtime);
int bufferSamples = ch->max_samples - (ch->s_rawend - snd.soundtime);
// decide how much data needs to be read from the file
fileSamples = bufferSamples * ((float)info->rate / SOUND_DMA_SPEED );
int fileSamples = bufferSamples * ((float)info->rate / SOUND_DMA_SPEED );
if( fileSamples <= 1 ) return; // no more samples need
// our max buffer size
fileBytes = fileSamples * ( info->width * info->channels );
int fileBytes = fileSamples * ( info->width * info->channels );
if( fileBytes > sizeof( raw ))
{
@@ -241,7 +237,7 @@ void S_StreamBackgroundTrack( void )
}
// read
r = FS_ReadStream( s_bgTrack.stream, fileBytes, raw );
int r = FS_ReadStream( s_bgTrack.stream, fileBytes, raw );
if( r < fileBytes )
{

View File

@@ -52,7 +52,7 @@ static qboolean S_ShouldTrimSample16( const int16_t *buf, int channels )
static int S_TrimStart( const wavdata_t *wav, int start )
{
size_t channels = wav->channels, width = wav->width, i;
size_t channels = wav->channels, width = wav->width;
if( wav->type != WF_PCMDATA )
return start;
@@ -61,7 +61,7 @@ static int S_TrimStart( const wavdata_t *wav, int start )
{
const int8_t *data = (const int8_t *)&wav->buffer[channels * width * start];
for( i = 0; i < TRIM_SCAN_MAX && start < wav->samples; i++ )
for( size_t i = 0; i < TRIM_SCAN_MAX && start < wav->samples; i++ )
{
if( !S_ShouldTrimSample8( data, wav->channels ))
break;
@@ -74,7 +74,7 @@ static int S_TrimStart( const wavdata_t *wav, int start )
{
const int16_t *data = (const int16_t *)&wav->buffer[channels * width * start];
for( i = 0; i < TRIM_SCAN_MAX && start < wav->samples; i++ )
for( size_t i = 0; i < TRIM_SCAN_MAX && start < wav->samples; i++ )
{
if( !S_ShouldTrimSample16( data, wav->channels ))
break;
@@ -89,7 +89,7 @@ static int S_TrimStart( const wavdata_t *wav, int start )
static int S_TrimEnd( const wavdata_t *wav, int end )
{
size_t channels = wav->channels, width = wav->width, i;
size_t channels = wav->channels, width = wav->width;
if( wav->type != WF_PCMDATA )
return end;
@@ -98,7 +98,7 @@ static int S_TrimEnd( const wavdata_t *wav, int end )
{
const int8_t *data = (const int8_t *)&wav->buffer[channels * width * ( end - 1 )];
for( i = 0; i < TRIM_SCAN_MAX && end > 0; i++ )
for( size_t i = 0; i < TRIM_SCAN_MAX && end > 0; i++ )
{
if( !S_ShouldTrimSample8( data, wav->channels ))
break;
@@ -111,7 +111,7 @@ static int S_TrimEnd( const wavdata_t *wav, int end )
{
const int16_t *data = (const int16_t *)&wav->buffer[channels * width * ( end - 1 )];
for( i = 0; i < TRIM_SCAN_MAX && end > 0; i++ )
for( size_t i = 0; i < TRIM_SCAN_MAX && end > 0; i++ )
{
if( !S_ShouldTrimSample16( data, wav->channels ))
break;
@@ -222,9 +222,6 @@ float VOX_ModifyPitch( channel_t *ch, float pitch )
static const char *VOX_GetDirectory( char *szpath, const char *psz, int nsize )
{
const char *p;
int len;
// HACKHACK: some modders send strings like "/fvox/_period four"
// which should get parsed as "_period four" said by fvox
// it might be incorrect but ignore first slash here for now
@@ -232,7 +229,7 @@ static const char *VOX_GetDirectory( char *szpath, const char *psz, int nsize )
psz++;
// search / backwards
p = Q_strrchr( psz, '/' );
const char *p = Q_strrchr( psz, '/' );
if( !p )
{
@@ -240,7 +237,7 @@ static const char *VOX_GetDirectory( char *szpath, const char *psz, int nsize )
return psz;
}
len = p - psz + 1;
int len = p - psz + 1;
if( len > nsize )
{
@@ -256,8 +253,7 @@ static const char *VOX_GetDirectory( char *szpath, const char *psz, int nsize )
static const char *VOX_LookupString( const char *pszin )
{
int i = -1, len;
const char *c;
int i = -1;
// check if we are an immediate sentence
if( *pszin == '#' )
@@ -289,9 +285,9 @@ static const char *VOX_LookupString( const char *pszin )
if( i == cszrawsentences )
return NULL;
len = Q_strlen( rgpszrawsentence[i] );
int len = Q_strlen( rgpszrawsentence[i] );
c = &rgpszrawsentence[i][len + 1];
const char *c = &rgpszrawsentence[i][len + 1];
for( ; *c == ' ' || *c == '\t'; c++ );
return c;
@@ -362,12 +358,11 @@ static void VOX_MakeDefaultWordParams( voxword_t *voxword )
static qboolean VOX_ParseWordParams( char *psz, voxword_t *pvoxword, voxword_t *default_voxword )
{
int len, i;
char sznum[8], *pszsave = psz;
*pvoxword = *default_voxword;
len = Q_strlen( psz );
int len = Q_strlen( psz );
if( len == 0 )
return false;
@@ -388,6 +383,7 @@ static qboolean VOX_ParseWordParams( char *psz, voxword_t *pvoxword, voxword_t *
for( ;; )
{
char command;
int i;
// find command
for( ; *psz &&
@@ -446,7 +442,7 @@ void VOX_LoadSound( channel_t *ch, const char *pszin )
char buffer[512] = { 0 }, szpath[32] = { 0 };
char *rgpparseword[CVOXWORDMAX] = { 0 };
const char *psz;
int i, j;
int j;
int num_words;
voxword_t default_voxword;
voxword_t words_buf[CVOXWORDMAX + 1]; // local scratch: parsed words + null terminator
@@ -490,7 +486,8 @@ void VOX_LoadSound( channel_t *ch, const char *pszin )
VOX_MakeDefaultWordParams( &default_voxword );
memset( words_buf, 0, sizeof( words_buf ));
for( i = 0, j = 0; i < num_words; i++ )
j = 0;
for( int i = 0; i < num_words; i++ )
{
char pathbuffer[MAX_SYSPATH];
@@ -589,9 +586,7 @@ void VOX_Init( void )
void VOX_Shutdown( void )
{
int i;
for( i = 0; i < cszrawsentences; i++ )
for( int i = 0; i < cszrawsentences; i++ )
Mem_Free( rgpszrawsentence[i] );
cszrawsentences = 0;
@@ -609,9 +604,8 @@ static void Test_VOX_GetDirectory( void )
"barney/meow", "meow", "barney/",
"/fvox/_period", "_period", "fvox/",
};
int i;
for( i = 0; i < sizeof( data ) / sizeof( data[0] ); i += 3 )
for( int i = 0; i < sizeof( data ) / sizeof( data[0] ); i += 3 )
{
string szpath;
const char *p = VOX_GetDirectory( szpath, data[i+0], sizeof( szpath ));
@@ -623,7 +617,6 @@ static void Test_VOX_GetDirectory( void )
static void Test_VOX_LookupString( void )
{
int i;
const char *p, *data[] =
{
"0", "123",
@@ -645,7 +638,7 @@ static void Test_VOX_LookupString( void )
rgpszrawsentence[cszrawsentences++] = (char*)"SentenceWithSpaces\0 SPAAACE";
rgpszrawsentence[cszrawsentences++] = (char*)"SentenceWithTabsAndSpaces\0\t \t\t MEOW";
for( i = 0; i < sizeof( data ) / sizeof( data[0] ); i += 2 )
for( int i = 0; i < sizeof( data ) / sizeof( data[0] ); i += 2 )
{
p = VOX_LookupString( data[i] );

View File

@@ -381,18 +381,17 @@ Apply automatic gain control to voice samples
*/
static void Voice_ApplyGainAdjust( int16_t *samples, int count, float scale )
{
float gain, modifiedMax;
int average, blockOffset = 0;
int blockOffset = 0;
for( ;; )
{
int i, localMax = 0, localSum = 0;
int localMax = 0, localSum = 0;
int blockSize = Q_min( count - blockOffset, voice.autogain.block_size );
if( blockSize < 1 )
break;
for( i = 0; i < blockSize; ++i )
for( int i = 0; i < blockSize; ++i )
{
int sample = samples[blockOffset + i];
int absSample = abs( sample );
@@ -401,14 +400,14 @@ static void Voice_ApplyGainAdjust( int16_t *samples, int count, float scale )
localMax = absSample;
localSum += absSample;
gain = voice.autogain.current_gain + i * voice.autogain.gain_multiplier;
float gain = voice.autogain.current_gain + i * voice.autogain.gain_multiplier;
samples[blockOffset + i] = bound( SHRT_MIN, (int)( sample * gain ), SHRT_MAX );
}
if( blockOffset % voice.autogain.block_size == 0 )
{
average = localSum / blockSize;
modifiedMax = average + ( localMax - average ) * voice_avggain.value;
int average = localSum / blockSize;
float modifiedMax = average + ( localMax - average ) * voice_avggain.value;
voice.autogain.current_gain = voice.autogain.next_gain * scale;
voice.autogain.next_gain = Q_min((float)SHRT_MAX / ( modifiedMax > 1 ? modifiedMax : 1 ), voice_maxgain.value ) * scale;
@@ -435,13 +434,11 @@ static uint Voice_GetOpusCompressedData( byte *out, uint maxsize, uint *frames )
if( voice.input_file )
{
uint numbytes;
double updateInterval, curtime = Platform_DoubleTime();
updateInterval = curtime - voice.start_time;
double curtime = Platform_DoubleTime();
double updateInterval = curtime - voice.start_time;
voice.start_time = curtime;
numbytes = updateInterval * voice.samplerate * voice.width * VOICE_PCM_CHANNELS;
uint numbytes = updateInterval * voice.samplerate * voice.width * VOICE_PCM_CHANNELS;
numbytes = Q_min( numbytes, voice.input_file->size - voice.input_file_pos );
numbytes = Q_min( numbytes, sizeof( voice.input_buffer ) - voice.input_buffer_pos );
@@ -510,13 +507,11 @@ static uint Voice_GetGSCompressedData( byte *out, uint maxsize, uint *frames )
if( voice.input_file )
{
uint numbytes;
double updateInterval, curtime = Platform_DoubleTime();
updateInterval = curtime - voice.start_time;
double curtime = Platform_DoubleTime();
double updateInterval = curtime - voice.start_time;
voice.start_time = curtime;
numbytes = updateInterval * voice.samplerate * voice.width * VOICE_PCM_CHANNELS;
uint numbytes = updateInterval * voice.samplerate * voice.width * VOICE_PCM_CHANNELS;
numbytes = Q_min( numbytes, voice.input_file->size - voice.input_file_pos );
numbytes = Q_min( numbytes, sizeof( voice.input_buffer ) - voice.input_buffer_pos );
@@ -597,24 +592,15 @@ Process GoldSrc voice data and return number of samples
*/
static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
{
uint32_t crc_in_packet;
uint32_t crc;
size_t offset;
size_t samples;
uint16_t sample_rate;
uint8_t vpc_type;
uint16_t data_len;
OpusDecoder *decoder;
size_t opus_offset;
int decoded;
size_t silence_samples;
uint16_t frame_size;
if( !data || ent <= 0 || ent > cl.maxclients )
return 0;
crc_in_packet = LittleLong( *(uint32_t *)( data + size - sizeof( uint32_t )));
crc = CRC32_INIT_VALUE;
uint32_t crc_in_packet = LittleLong( *(uint32_t *)( data + size - sizeof( uint32_t )));
uint32_t crc = CRC32_INIT_VALUE;
CRC32_ProcessBuffer( &crc, data, size - sizeof( uint32_t ));
crc = CRC32_Final( crc );
@@ -624,7 +610,7 @@ static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
return 0;
}
offset = sizeof( uint64_t );
size_t offset = sizeof( uint64_t );
samples = 0;
if( offset >= size - sizeof( uint32_t ) || data[offset] != GS_VPC_SETSAMPLERATE )
@@ -637,7 +623,6 @@ static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
if( offset + sizeof( uint32_t ) > size - sizeof( uint32_t ))
return 0;
sample_rate = LittleShort( *(uint16_t *)( data + offset ));
offset += sizeof( uint16_t );
vpc_type = data[offset++];
@@ -646,7 +631,9 @@ static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
if( vpc_type == GS_VPC_VDATA_OPUS_PLC )
{
decoder = voice.gs_decoders[ent - 1];
OpusDecoder *decoder = voice.gs_decoders[ent - 1];
size_t opus_offset;
if( !decoder )
{
Con_Printf( S_WARN "No decoder available for entity %d\n", ent );
@@ -655,7 +642,7 @@ static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
opus_offset = 0;
while( opus_offset + sizeof( uint32_t ) <= data_len )
{
frame_size = LittleShort( *(uint16_t *)( data + offset + opus_offset ));
uint16_t frame_size = LittleShort( *(uint16_t *)( data + offset + opus_offset ));
opus_offset += sizeof( uint32_t );
// if frame size is 0, it means silence
if( frame_size == 0 )
@@ -679,7 +666,7 @@ static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
Con_Printf( S_WARN "Opus frame size exceeds data length\n" );
return 0;
}
decoded = opus_decode( decoder, data + offset + opus_offset, frame_size,
int decoded = opus_decode( decoder, data + offset + opus_offset, frame_size,
( (int16_t *)voice.decompress_buffer ) + samples, voice.frame_size, 0 );
if( decoded < 0 )
{
@@ -692,7 +679,7 @@ static int Voice_ProcessGSData( int ent, const uint8_t *data, uint32_t size )
}
else if( vpc_type == GS_VPC_VDATA_SILENCE )
{
silence_samples = data_len / 2;
size_t silence_samples = data_len / 2;
if( silence_samples > GS_MAX_DECOMPRESSED_SAMPLES )
{
Con_Printf( S_WARN "Silence data too large\n" );
@@ -908,8 +895,6 @@ stop recording and notify user dlls
*/
void Voice_Disconnect( void )
{
int i;
Voice_RecordStop();
if( voice.local.talking_ack )
@@ -918,7 +903,7 @@ void Voice_Disconnect( void )
voice.local.talking_ack = false;
}
for( i = 1; i <= MAX_CLIENTS; i++ )
for( int i = 1; i <= MAX_CLIENTS; i++ )
Voice_Status( i, false );
VoiceCapture_Shutdown();
@@ -987,7 +972,6 @@ void Voice_AddIncomingData( int ent, const byte *data, uint size, uint frames )
const int playernum = ent - 1;
int samples = 0;
int ofs = 0;
voice_status_t *status = NULL;
if( !voice.initialized || !voice_enable.value )
return;
@@ -1041,7 +1025,7 @@ Encode our voice data and send it to server
void CL_AddVoiceToDatagram( void )
{
byte buffer[VOICE_MAX_DATA_SIZE];
uint size, frames;
uint size, frames = 0;
if( cls.state != ca_active || !voice.device_opened || !Voice_IsRecording())
return;
@@ -1131,8 +1115,6 @@ Run timeout for clients
*/
void Voice_Idle( double frametime )
{
int i;
if( FBitSet( voice_enable.flags, FCVAR_CHANGED ))
{
ClearBits( voice_enable.flags, FCVAR_CHANGED );
@@ -1203,10 +1185,12 @@ qboolean Voice_Init( const char *pszCodecName, int quality, qboolean preinit )
voice_audio_info_t Voice_GetAudioInfo( void )
{
voice_audio_info_t info;
voice_audio_info_t info =
{
.width = voice.width,
.samplerate = voice.samplerate,
.frame_size = voice.frame_size,
};
info.width = voice.width;
info.samplerate = voice.samplerate;
info.frame_size = voice.frame_size;
return info;
}

View File

@@ -59,7 +59,6 @@ wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size )
const char *ext = COM_FileExtension( filename );
string loadname;
qboolean anyformat = true;
const loadwavfmt_t *format;
Sound_Reset(); // clear old sounddata
Q_strncpy( loadname, filename, sizeof( loadname ));
@@ -68,7 +67,7 @@ wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size )
{
// we needs to compare file extension with list of supported formats
// and be sure what is real extension, not a filename with dot
for( format = sound.loadformats; format && format->ext; format++ )
for( const loadwavfmt_t *format = sound.loadformats; format && format->ext; format++ )
{
if( !Q_stricmp( format->ext, ext ))
{
@@ -84,18 +83,17 @@ wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size )
goto load_internal;
// now try all the formats in the selected list
for( format = sound.loadformats; format && format->ext; format++)
for( const loadwavfmt_t *format = sound.loadformats; format && format->ext; format++)
{
if( anyformat || !Q_stricmp( ext, format->ext ))
{
qboolean success = false;
fs_offset_t filesize = 0;
byte *f;
string path;
Q_snprintf( path, sizeof( path ), DEFAULT_SOUNDPATH "%s.%s", loadname, format->ext );
f = FS_LoadFile( path, &filesize, false );
byte *f = FS_LoadFile( path, &filesize, false );
if( f && filesize > 0 )
{
success = format->loadfunc( path, f, filesize );
@@ -119,7 +117,7 @@ wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size )
}
load_internal:
for( format = sound.loadformats; format && format->ext; format++ )
for( const loadwavfmt_t *format = sound.loadformats; format && format->ext; format++ )
{
if( anyformat || !Q_stricmp( ext, format->ext ))
{
@@ -162,7 +160,6 @@ stream_t *FS_OpenStream( const char *filename )
const char *ext = COM_FileExtension( filename );
string loadname;
qboolean anyformat = true;
const streamfmt_t *format;
stream_t *stream = NULL;
Sound_Reset(); // clear old streaminfo
@@ -172,7 +169,7 @@ stream_t *FS_OpenStream( const char *filename )
{
// we needs to compare file extension with list of supported formats
// and be sure what is real extension, not a filename with dot
for( format = sound.streamformat; format && format->ext; format++ )
for( const streamfmt_t *format = sound.streamformat; format && format->ext; format++ )
{
if( !Q_stricmp( format->ext, ext ))
{
@@ -184,7 +181,7 @@ stream_t *FS_OpenStream( const char *filename )
}
// now try all the formats in the selected list
for( format = sound.streamformat; format && format->ext; format++)
for( const streamfmt_t *format = sound.streamformat; format && format->ext; format++)
{
if( anyformat || !Q_stricmp( ext, format->ext ))
{

View File

@@ -362,9 +362,7 @@ int Stream_ReadMPG( stream_t *stream, int needBytes, void *buffer )
{
// buffer handling
int bytesWritten = 0;
void *mpg;
mpg = stream->ptr;
void *mpg = stream->ptr;
while( 1 )
{

View File

@@ -258,13 +258,12 @@ int Stream_ReadOggOpus( stream_t *stream, int needBytes, void *buffer )
while( 1 )
{
int ret;
byte *data;
int outsize;
if( !stream->buffsize )
{
ret = op_read( ctx->of, (opus_int16 *)stream->temp, OUTBUF_SIZE / stream->width, NULL );
int ret = op_read( ctx->of, (opus_int16 *)stream->temp, OUTBUF_SIZE / stream->width, NULL );
if( ret == 0 )
break; // end of file
else if( ret < 0 )
@@ -298,9 +297,9 @@ int Stream_ReadOggOpus( stream_t *stream, int needBytes, void *buffer )
int Stream_SetPosOggOpus( stream_t *stream, int newpos )
{
int ret;
opus_streaming_ctx_t *ctx = (opus_streaming_ctx_t *)stream->ptr;
if(( ret = op_raw_seek( ctx->of, newpos )) == 0 )
int ret = op_raw_seek( ctx->of, newpos );
if( ret == 0 )
{
stream->buffsize = 0; // flush any previous data
return true;

View File

@@ -268,9 +268,9 @@ int Stream_ReadOggVorbis( stream_t *stream, int needBytes, void *buffer )
int Stream_SetPosOggVorbis( stream_t *stream, int newpos )
{
int ret;
vorbis_streaming_ctx_t *ctx = (vorbis_streaming_ctx_t *)stream->ptr;
if(( ret = ov_raw_seek_lap( &ctx->vf, newpos )) == 0 )
int ret = ov_raw_seek_lap( &ctx->vf, newpos );
if( ret == 0 )
{
stream->buffsize = 0; // flush any previous data
return true;

View File

@@ -176,7 +176,6 @@ Sound_LoadWAV
*/
qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesize )
{
int samples, fmt;
qboolean mpeg_stream = false;
if( !buffer || filesize <= 0 )
@@ -205,7 +204,7 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesi
}
iff_dataPtr += 8;
fmt = GetLittleShort();
int fmt = GetLittleShort();
if( fmt != 1 )
{
@@ -276,7 +275,7 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesi
}
iff_dataPtr += 4;
samples = GetLittleLong() / sound.width;
int samples = GetLittleLong() / sound.width;
if( sound.samples )
{
@@ -331,12 +330,11 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesi
// now convert 8-bit sounds to signed
if( sound.width == 1 )
{
int i, j;
signed char *pData = (signed char *)sound.wav;
for( i = 0; i < sound.samples; i++ )
for( int i = 0; i < sound.samples; i++ )
{
for( j = 0; j < sound.channels; j++ )
for( int j = 0; j < sound.channels; j++ )
{
*pData = (byte)((int)((byte)*pData) - 128 );
pData++;
@@ -344,6 +342,31 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesi
}
}
// silence known-broken WAVs that contain stray non-zero samples masquerading as silence
if( Q_stristr( name, "null.wav" ) || Q_stristr( name, "_period.wav" ) || Q_stristr( name, "_comma.wav" ))
{
static const uint32_t broken_crcs[] =
{
0x14a36f29, // common/null.wav (HL1/Q1)
0x005a43ab, // vox/_period.wav (HL1)
0x7749ed15, // vox/_comma.wav (HL1)
};
uint32_t crc;
CRC32_Init( &crc );
CRC32_ProcessBuffer( &crc, buffer, filesize );
crc = CRC32_Final( crc );
for( size_t i = 0; i < ARRAYSIZE( broken_crcs ); i++ )
{
if( crc == broken_crcs[i] )
{
memset( sound.wav, 0, sound.size );
break;
}
}
}
return true;
}
@@ -357,7 +380,6 @@ stream_t *Stream_OpenWAV( const char *filename )
stream_t *stream;
int last_chunk = 0;
char chunkName[4];
int iff_data;
file_t *file;
short t;
@@ -393,7 +415,7 @@ stream_t *Stream_OpenWAV( const char *filename )
}
// get "fmt " chunk
iff_data = FS_Tell( file );
int iff_data = FS_Tell( file );
last_chunk = iff_data;
if( !StreamFindNextChunk( file, "fmt ", &last_chunk ))
{
@@ -460,11 +482,9 @@ assume stream is valid
*/
int Stream_ReadWAV( stream_t *stream, int bytes, void *buffer )
{
int remaining;
if( !stream->file ) return 0; // invalid file
remaining = stream->size - stream->pos;
int remaining = stream->size - stream->pos;
if( remaining <= 0 ) return 0;
if( bytes > remaining ) bytes = remaining;

View File

@@ -219,8 +219,6 @@ client_textmessage_t *CL_TextMessageParse( poolhandle_t mempool, char *pfile, in
void Test_RunTitles( void )
{
poolhandle_t mempool = Mem_AllocPool( __func__ );
client_textmessage_t *tmessages;
client_textmessage_t *null;
int num_titles = 0, num_null_titles = 0;
char titles[] =
"// this is a comment\n"
@@ -258,7 +256,7 @@ void Test_RunTitles( void )
char broken_titles[] = "}\n";
char broken_titles2[] = "{\n{\n";
null = CL_TextMessageParse( mempool, broken_titles, Q_strlen( broken_titles ), &num_null_titles );
client_textmessage_t *null = CL_TextMessageParse( mempool, broken_titles, Q_strlen( broken_titles ), &num_null_titles );
TASSERT_EQi( num_null_titles, 0 );
TASSERT_EQp( null, NULL );
@@ -266,7 +264,7 @@ void Test_RunTitles( void )
TASSERT_EQi( num_null_titles, 0 );
TASSERT_EQp( null, NULL );
tmessages = CL_TextMessageParse( mempool, titles, Q_strlen( titles ), &num_titles );
client_textmessage_t *tmessages = CL_TextMessageParse( mempool, titles, Q_strlen( titles ), &num_titles );
TASSERT_EQi( num_titles, 4 );
TASSERT_NEQp( tmessages, NULL );

View File

@@ -73,9 +73,7 @@ static void GAME_EXPORT VGUI_DrawInit( void )
static void GAME_EXPORT VGUI_DrawShutdown( void )
{
int i;
for( i = 1; i < vgui.texture_id; i++ )
for( int i = 1; i < vgui.texture_id; i++ )
ref.dllFuncs.GL_FreeTexture( vgui.textures[i].gl_texturenum );
Mem_FreePool( &vgui.mempool );
@@ -136,9 +134,7 @@ static void GAME_EXPORT VGUI_UploadTexture( int id, const char *buffer, int widt
// it's a new texture, try to find a copy
if( vgui.textures[id].gl_texturenum == 0 )
{
int i;
for( i = 1; i < vgui.texture_id; i++ )
for( int i = 1; i < vgui.texture_id; i++ )
{
if( vgui.textures[i].gl_texturenum != 0 && !memcmp( vgui.textures[i].hash, hash, sizeof( hash )))
{
@@ -210,26 +206,22 @@ static void GAME_EXPORT VGUI_SetupDrawingText( int *pColor )
static void GAME_EXPORT VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr )
{
float x, y, w, h;
if( !ul || !lr )
return;
x = ul->point[0];
y = ul->point[1];
w = lr->point[0] - x;
h = lr->point[1] - y;
float x = ul->point[0];
float y = ul->point[1];
float w = lr->point[0] - x;
float h = lr->point[1] - y;
SPR_AdjustSize( &x, &y, &w, &h );
if( vgui.enable_texture )
{
float s1, s2, t1, t2;
s1 = ul->coord[0];
t1 = ul->coord[1];
s2 = lr->coord[0];
t2 = lr->coord[1];
float s1 = ul->coord[0];
float t1 = ul->coord[1];
float s2 = lr->coord[0];
float t2 = lr->coord[1];
ref.dllFuncs.Color4ub( vgui.color[0], vgui.color[1], vgui.color[2], vgui.color[3] );
ref.dllFuncs.R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, vgui.textures[vgui.bound_texture].gl_texturenum );

View File

@@ -91,11 +91,11 @@ VID_GetModeString
*/
const char *VID_GetModeString( int vid_mode )
{
vidmode_t *vidmode;
if( vid_mode < 0 || vid_mode >= R_MaxVideoModes() )
return NULL;
if( !( vidmode = R_GetVideoMode( vid_mode ) ) )
vidmode_t *vidmode = R_GetVideoMode( vid_mode );
if( !vidmode )
return NULL;
return vidmode->desc;
@@ -176,9 +176,7 @@ static void VID_Mode_f( void )
{
case 2:
{
vidmode_t *vidmode;
vidmode = R_GetVideoMode( Q_atoi( Cmd_Argv( 1 )) );
vidmode_t *vidmode = R_GetVideoMode( Q_atoi( Cmd_Argv( 1 )) );
if( !vidmode )
{
Con_Printf( S_ERROR "unable to set mode, backend returned null\n" );

View File

@@ -43,16 +43,12 @@ Find base command in bucket
*/
static base_command_hashmap_t *BaseCmd_FindInBucket( base_command_hashmap_t *bucket, base_command_type_e type, const char *name )
{
base_command_hashmap_t *i;
for( i = bucket; i != NULL; i = i->next )
for( base_command_hashmap_t *i = bucket; i != NULL; i = i->next )
{
int cmp;
if( i->type != type )
continue;
cmp = Q_stricmp( i->name, name );
int cmp = Q_stricmp( i->name, name );
if( cmp < 0 )
continue;
@@ -147,16 +143,16 @@ Add new typed base command to hashmap
*/
void BaseCmd_Insert( base_command_type_e type, base_command_t *basecmd, const char *name )
{
base_command_hashmap_t *elem, *cur, *find;
uint hash = BaseCmd_HashKey( name );
size_t len = Q_strlen( name );
base_command_hashmap_t *elem = Mem_Malloc( basecmd_pool, sizeof( base_command_hashmap_t ) + len + 1 );
elem = Mem_Malloc( basecmd_pool, sizeof( base_command_hashmap_t ) + len + 1 );
elem->basecmd = basecmd;
elem->type = type;
Q_strncpy( elem->name, name, len + 1 );
// link the variable in alphanumerical order
base_command_hashmap_t *cur, *find;
for( cur = NULL, find = hashed_cmds[hash];
find && Q_stricmp( find->name, elem->name ) < 0;
cur = find, find = find->next );
@@ -181,12 +177,10 @@ void BaseCmd_Remove( base_command_type_e type, const char *name )
for( prev = NULL, i = hashed_cmds[hash]; i != NULL; prev = i, i = i->next )
{
int cmp;
if( i->type != type )
continue;
cmp = Q_stricmp( i->name, name );
int cmp = Q_stricmp( i->name, name );
if( cmp < 0 )
continue;
@@ -220,7 +214,7 @@ initialize base command hashmap system
*/
void BaseCmd_Init( void )
{
basecmd_pool = Mem_AllocPool( "BaseCmd" );
basecmd_pool = Mem_AllocPoolExt( "BaseCmd", MEM_SMALL_ALLOC_OPT );
memset( hashed_cmds, 0, sizeof( hashed_cmds ) );
}
@@ -241,11 +235,10 @@ void BaseCmd_Stats_f( void )
for( int i = 0; i < HASH_SIZE; i++ )
{
base_command_hashmap_t *hm;
int len = 0;
// count bucket length
for( hm = hashed_cmds[i]; hm; hm = hm->next, len++ );
for( base_command_hashmap_t *hm = hashed_cmds[i]; hm; hm = hm->next, len++ );
if( len == 0 )
{
@@ -300,11 +293,8 @@ void BaseCmd_Test_f( void )
for( int i = 0; i < 1000; i++ )
{
cmdalias_t *a;
void *cmd;
// Cmd_LookupCmds don't allows to check alias, so just iterate
for( a = Cmd_AliasGetList(); a; a = a->next, stats.lookups++ )
for( cmdalias_t *a = Cmd_AliasGetList(); a; a = a->next, stats.lookups++ )
{
if( !BaseCmd_Find( HM_CMDALIAS, a->name ))
{
@@ -313,7 +303,7 @@ void BaseCmd_Test_f( void )
}
}
for( cmd = Cmd_GetFirstFunctionHandle(); cmd;
for( void *cmd = Cmd_GetFirstFunctionHandle(); cmd;
cmd = Cmd_GetNextFunctionHandle( cmd ), stats.lookups++ )
{
if( !BaseCmd_Find( HM_CMD, Cmd_GetName( cmd )))

View File

@@ -77,9 +77,7 @@ Determine script variable type
*/
static cvartype_t CSCR_ParseType( parserstate_t *ps )
{
int i;
for( i = 1; i < T_COUNT; i++ )
for( int i = 1; i < T_COUNT; i++ )
{
if( CSCR_ExpectString( ps, cvartypes[i], false, false ))
return i;
@@ -213,11 +211,11 @@ will callback on each scrvardef_t
static int CSCR_ParseFile( const char *scriptfilename,
void (*callback)( scrvardef_t *var, void * ), void *userdata )
{
parserstate_t state = { 0 };
qboolean success = false;
int count = 0;
fs_offset_t length = 0;
char *start;
parserstate_t state = { 0 };
qboolean success = false;
int count = 0;
fs_offset_t length = 0;
char *start;
state.filename = scriptfilename;
state.buf = start = (char *)FS_LoadFile( scriptfilename, &length, true );

View File

@@ -66,15 +66,13 @@ Cbuf_GetSpace
*/
static void *Cbuf_GetSpace( cmdbuf_t *buf, int length )
{
void *data;
if(( buf->cursize + length ) >= sizeof( buf->data ))
{
buf->cursize = 0;
Host_Error( "%s: overflow\n", __func__ );
}
data = buf->data + buf->cursize;
void *data = buf->data + buf->cursize;
buf->cursize += length;
return data;
@@ -168,10 +166,8 @@ Cbuf_Execute
*/
static void Cbuf_ExecuteCommandsFromBuffer( cmdbuf_t *buf, qboolean isPrivileged, int cmdsToExecute )
{
char *text;
char line[MAX_CMD_LINE];
int i, quotes;
char *comment;
int i;
while( buf->cursize )
{
@@ -189,10 +185,10 @@ static void Cbuf_ExecuteCommandsFromBuffer( cmdbuf_t *buf, qboolean isPrivileged
}
// find a \n or ; line break
text = (char *)buf->data;
char *text = (char *)buf->data;
quotes = false;
comment = NULL;
int quotes = false;
char *comment = NULL;
for( i = 0; i < buf->cursize; i++ )
{
@@ -384,9 +380,7 @@ Just prints the rest of the line to the console
*/
static void Cmd_Echo_f( void )
{
int i;
for( i = 1; i < Cmd_Argc(); i++ )
for( int i = 1; i < Cmd_Argc(); i++ )
Con_Printf( "%s ", Cmd_Argv( i ));
Con_Printf( "\n" );
}
@@ -402,8 +396,6 @@ static void Cmd_Alias_f( void )
{
cmdalias_t *a;
char cmd[MAX_CMD_LINE];
int i, c;
const char *s;
if( Cmd_Argc() == 1 )
{
@@ -413,7 +405,7 @@ static void Cmd_Alias_f( void )
return;
}
s = Cmd_Argv( 1 );
const char *s = Cmd_Argv( 1 );
if( Q_strlen( s ) >= MAX_ALIAS_NAME )
{
@@ -452,9 +444,9 @@ static void Cmd_Alias_f( void )
// copy the rest of the command line
cmd[0] = 0; // start out with a null string
c = Cmd_Argc();
int c = Cmd_Argc();
for( i = 2; i < c; i++ )
for( int i = 2; i < c; i++ )
{
if( i != 2 ) Q_strncat( cmd, " ", sizeof( cmd ));
Q_strncat( cmd, Cmd_Argv( i ), sizeof( cmd ));
@@ -473,20 +465,16 @@ Remove existing aliases.
*/
static void Cmd_UnAlias_f ( void )
{
cmdalias_t *a, *p;
const char *s;
int i;
if( Cmd_Argc() == 1 )
{
Con_Printf( S_USAGE "unalias alias1 [alias2 ...]\n" );
return;
}
for( i = 1; i < Cmd_Argc(); i++ )
for( int i = 1; i < Cmd_Argc(); i++ )
{
s = Cmd_Argv( i );
p = NULL;
const char *s = Cmd_Argv( i );
cmdalias_t *a, *p = NULL;
for( a = cmd_alias; a; p = a, a = a->next )
{
@@ -586,10 +574,9 @@ will point into this temporary buffer.
void Cmd_TokenizeString( const char *text )
{
char cmd_token[MAX_CMD_BUFFER];
int i;
// clear the args from the last string
for( i = 0; i < cmd_argc; i++ )
for( int i = 0; i < cmd_argc; i++ )
Mem_Free( cmd_argv[i] );
cmd_argc = 0; // clear previous args
@@ -709,15 +696,13 @@ Cmd_RemoveCommand
*/
void GAME_EXPORT Cmd_RemoveCommand( const char *cmd_name )
{
cmd_t *cmd, **back;
if( !cmd_name || !*cmd_name )
return;
back = &cmd_functions;
cmd_t **back = &cmd_functions;
while( 1 )
{
cmd = *back;
cmd_t *cmd = *back;
if( !cmd ) return;
if( !Q_strcmp( cmd_name, cmd->name ))
@@ -743,20 +728,17 @@ Cmd_LookupCmds
*/
void Cmd_LookupCmds( void *buffer, void *ptr, setpair_t callback )
{
cmd_t *cmd;
cmdalias_t *alias;
// nothing to process ?
if( !callback ) return;
for( cmd = cmd_functions; cmd; cmd = cmd->next )
for( cmd_t *cmd = cmd_functions; cmd; cmd = cmd->next )
{
if( !buffer ) callback( cmd->name, (char *)cmd->function, cmd->desc, ptr );
else callback( cmd->name, (char *)cmd->function, buffer, ptr );
}
// lookup an aliases too
for( alias = cmd_alias; alias; alias = alias->next )
for( cmdalias_t *alias = cmd_alias; alias; alias = alias->next )
callback( alias->name, alias->value, buffer, ptr );
}
@@ -846,7 +828,6 @@ static void Cmd_Else_f( void )
static qboolean Cmd_ShouldAllowCommand( cmd_t *cmd, qboolean isPrivileged )
{
const char *prefixes[] = { "cl_", "gl_", "r_", "m_", "hud_", "joy_", "con_", "scr_" };
int i;
// always allow local commands
if( isPrivileged )
@@ -863,7 +844,7 @@ static qboolean Cmd_ShouldAllowCommand( cmd_t *cmd, qboolean isPrivileged )
if( FBitSet( cmd->flags, CMD_FILTERABLE ))
return false;
for( i = 0; i < ARRAYSIZE( prefixes ); i++ )
for( int i = 0; i < ARRAYSIZE( prefixes ); i++ )
{
if( !Q_strnicmp( cmd->name, prefixes[i], Q_strlen( prefixes[i] )))
return false;
@@ -1038,7 +1019,6 @@ Cmd_List_f
*/
static void Cmd_List_f( void )
{
cmd_t *cmd;
int i = 0;
size_t matchlen = 0;
const char *match = NULL;
@@ -1049,7 +1029,7 @@ static void Cmd_List_f( void )
matchlen = Q_strlen( match );
}
for( cmd = cmd_functions; cmd; cmd = cmd->next )
for( cmd_t *cmd = cmd_functions; cmd; cmd = cmd->next )
{
if( cmd->name[0] == '@' )
continue; // never show system cmds
@@ -1073,8 +1053,6 @@ unlink all commands with specified flag
*/
void Cmd_Unlink( int group )
{
cmd_t *cmd;
cmd_t **prev;
int count = 0;
if( FBitSet( group, CMD_SERVERDLL ) && Cvar_VariableInteger( "host_gameloaded" ))
@@ -1086,11 +1064,11 @@ void Cmd_Unlink( int group )
if( FBitSet( group, CMD_GAMEUIDLL ) && Cvar_VariableInteger( "host_gameuiloaded" ))
return;
prev = &cmd_functions;
cmd_t **prev = &cmd_functions;
while( 1 )
{
cmd = *prev;
cmd_t *cmd = *prev;
if( !cmd ) break;
// do filter by specified group
@@ -1115,10 +1093,6 @@ void Cmd_Unlink( int group )
static void Cmd_Apropos_f( void )
{
cmd_t *cmd;
convar_t *var;
cmdalias_t *alias;
const char *partial;
int count = 0;
char buf[MAX_VA_STRING];
@@ -1128,7 +1102,7 @@ static void Cmd_Apropos_f( void )
return;
}
partial = Cmd_Args();
const char *partial = Cmd_Args();
if( !Q_strpbrk( partial, "*?" ))
{
@@ -1136,7 +1110,7 @@ static void Cmd_Apropos_f( void )
partial = buf;
}
for( var = (convar_t*)Cvar_GetList(); var; var = var->next )
for( convar_t *var = (convar_t*)Cvar_GetList(); var; var = var->next )
{
if( !matchpattern_with_separator( var->name, partial, true, "", false ) )
{
@@ -1162,7 +1136,7 @@ static void Cmd_Apropos_f( void )
count++;
}
for( cmd = Cmd_GetFirstFunctionHandle(); cmd; cmd = Cmd_GetNextFunctionHandle( cmd ) )
for( cmd_t *cmd = Cmd_GetFirstFunctionHandle(); cmd; cmd = Cmd_GetNextFunctionHandle( cmd ) )
{
if( cmd->name[0] == '@' )
continue; // never show system cmds
@@ -1175,7 +1149,7 @@ static void Cmd_Apropos_f( void )
count++;
}
for( alias = Cmd_AliasGetList(); alias; alias = alias->next )
for( cmdalias_t *alias = Cmd_AliasGetList(); alias; alias = alias->next )
{
// proceed a bit differently here as an alias value always got a final \n
if( !matchpattern_with_separator( alias->name, partial, true, "", false ) &&
@@ -1247,10 +1221,9 @@ Cmd_ExecScript
*/
static void Cmd_ExecScript( const char *filename )
{
byte *f;
fs_offset_t len;
byte *f = FS_LoadFile( filename, &len, false );
f = FS_LoadFile( filename, &len, false );
if( !f )
{
Con_Reportf( "couldn't exec %s\n", filename );
@@ -1304,7 +1277,6 @@ static void Cmd_UnprivilegedExec_f( void )
"scout.cfg", "sniper.cfg", "soldier.cfg", "spy.cfg",
};
char mapcfg[MAX_VA_STRING];
qboolean allow = false;
Q_snprintf( mapcfg, sizeof( mapcfg ), "%s.cfg", clgame.mapname );
@@ -1454,7 +1426,7 @@ Cmd_Init
*/
void Cmd_Init( void )
{
cmd_pool = Mem_AllocPool( "Console Commands" );
cmd_pool = Mem_AllocPoolExt( "Console Commands", MEM_SMALL_ALLOC_OPT );
cmd_functions = NULL;
cmd_condition = 0;
cmd_wait = 0;

View File

@@ -31,6 +31,8 @@ static const char *const file_exts[] =
// ban Windows code
"exe", "vbs", "com", "bat",
"dll", "sys", "ps1",
"lnk", "scr", "cpl", "msi",
"url", "jar",
// ban common unix code
// NOTE: in unix anything can be executed as long it has access flag
@@ -66,19 +68,17 @@ static int idum = 0;
static int lran1( void )
{
static int iy = 0;
static int iv[NTAB];
int j;
int k;
static int iy = 0;
static int iv[NTAB];
if( idum <= 0 || !iy )
{
if( -(idum) < 1 ) idum = 1;
else idum = -(idum);
for( j = NTAB + 7; j >= 0; j-- )
for( int j = NTAB + 7; j >= 0; j-- )
{
k = (idum) / IQ;
int k = (idum) / IQ;
idum = IA * (idum - k * IQ) - IR * k;
if( idum < 0 ) idum += IM;
if( j < NTAB ) iv[j] = idum;
@@ -87,10 +87,10 @@ static int lran1( void )
iy = iv[0];
}
k = (idum) / IQ;
int k = (idum) / IQ;
idum = IA * (idum - k * IQ) - IR * k;
if( idum < 0 ) idum += IM;
j = iy / NDIV;
int j = iy / NDIV;
iy = iv[j];
iv[j] = idum;
@@ -119,18 +119,15 @@ void GAME_EXPORT COM_SetRandomSeed( int lSeed )
float GAME_EXPORT COM_RandomFloat( float flLow, float flHigh )
{
float fl;
if( idum == 0 ) COM_SetRandomSeed( 0 );
fl = fran1(); // float in [0,1]
float fl = fran1(); // float in [0,1]
return (fl * (flHigh - flLow)) + flLow; // float in [low, high)
}
int GAME_EXPORT COM_RandomLong( int lLow, int lHigh )
{
dword maxAcceptable;
dword n, x = lHigh - lLow + 1;
dword x = lHigh - lLow + 1;
if( idum == 0 ) COM_SetRandomSeed( 0 );
@@ -144,7 +141,8 @@ int GAME_EXPORT COM_RandomLong( int lLow, int lHigh )
// the average number of times through the loop is 2. For cases where x is
// much smaller than MAX_RANDOM_RANGE, the average number of times through the
// loop is very close to 1.
maxAcceptable = MAX_RANDOM_RANGE - ((MAX_RANDOM_RANGE + 1) % x );
dword maxAcceptable = MAX_RANDOM_RANGE - ((MAX_RANDOM_RANGE + 1) % x );
dword n;
do
{
n = lran1();
@@ -164,12 +162,13 @@ of all text functions.
*/
char *va( const char *format, ... )
{
va_list argptr;
static char string[16][MAX_VA_STRING], *s;
static int stringindex = 0;
static char string[16][MAX_VA_STRING], *s;
static int stringindex = 0;
s = string[stringindex];
stringindex = (stringindex + 1) & 15;
va_list argptr;
va_start( argptr, format );
Q_vsnprintf( s, sizeof( string[0] ), format, argptr );
va_end( argptr );
@@ -220,12 +219,10 @@ typedef struct
qboolean LZSS_IsCompressed( const byte *source, size_t input_len )
{
const lzss_header_t *phdr;
if( input_len <= sizeof( lzss_header_t ))
return 0;
phdr = (const lzss_header_t *)source;
const lzss_header_t *phdr = (const lzss_header_t *)source;
if( phdr && phdr->id == LittleLong( LZSS_ID ))
return true;
@@ -234,12 +231,10 @@ qboolean LZSS_IsCompressed( const byte *source, size_t input_len )
uint LZSS_GetActualSize( const byte *source, size_t input_len )
{
const lzss_header_t *phdr;
if( input_len <= sizeof( lzss_header_t ))
return 0;
phdr = (const lzss_header_t *)source;
const lzss_header_t *phdr = (const lzss_header_t *)source;
if( phdr && phdr->id == LittleLong( LZSS_ID ))
return LittleLong( phdr->size );
@@ -249,15 +244,12 @@ uint LZSS_GetActualSize( const byte *source, size_t input_len )
static void LZSS_BuildHash( lzss_state_t *state, const byte *source )
{
lzss_list_t *list;
lzss_node_t *node;
unsigned int targetindex = (uintptr_t)source & ( state->window_size - 1 );
node = &state->hash_node[targetindex];
unsigned int targetindex = (uintptr_t)source & ( state->window_size - 1 );
lzss_node_t *node = &state->hash_node[targetindex];
if( node->data )
{
list = &state->hash_table[*node->data];
lzss_list_t *list = &state->hash_table[*node->data];
if( node->prev )
{
list->end = node->prev;
@@ -270,7 +262,7 @@ static void LZSS_BuildHash( lzss_state_t *state, const byte *source )
}
}
list = &state->hash_table[*source];
lzss_list_t *list = &state->hash_table[*source];
node->data = source;
node->prev = NULL;
node->next = list->start;
@@ -282,19 +274,19 @@ static void LZSS_BuildHash( lzss_state_t *state, const byte *source )
static byte *LZSS_CompressNoAlloc( lzss_state_t *state, byte *pInput, int input_length, byte *pOutputBuf, uint *pOutputSize )
{
byte *pStart = pOutputBuf; // allocate the output buffer, compressed buffer is expected to be less, caller will free
byte *pEnd = pStart + input_length - sizeof( lzss_header_t ) - 8; // prevent compression failure
lzss_header_t *header = (lzss_header_t *)pStart;
byte *pOutput = pStart + sizeof( lzss_header_t );
const byte *pEncodedPosition = NULL;
byte *pLookAhead = pInput;
byte *pWindow = pInput;
int i, putCmdByte = 0;
byte *pCmdByte = NULL;
if( input_length <= sizeof( lzss_header_t ) + 8 )
return NULL;
byte *pStart = pOutputBuf; // allocate the output buffer, compressed buffer is expected to be less, caller will free
byte *pEnd = pStart + input_length - sizeof( lzss_header_t ) - 8; // prevent compression failure
lzss_header_t *header = (lzss_header_t *)pStart;
byte *pOutput = pStart + sizeof( lzss_header_t );
const byte *pEncodedPosition = NULL;
byte *pLookAhead = pInput;
byte *pWindow = pInput;
int putCmdByte = 0;
byte *pCmdByte = NULL;
// set LZSS header
header->id = LittleLong( LZSS_ID );
header->size = LittleLong( input_length );
@@ -357,7 +349,7 @@ static byte *LZSS_CompressNoAlloc( lzss_state_t *state, byte *pInput, int input_
encoded_length = 1;
}
for( i = 0; i < encoded_length; i++ )
for( int i = 0; i < encoded_length; i++ )
{
LZSS_BuildHash( state, pLookAhead++ );
}
@@ -405,13 +397,12 @@ static byte *LZSS_CompressNoAlloc( lzss_state_t *state, byte *pInput, int input_
byte *LZSS_Compress( byte *pInput, int inputLength, uint *pOutputSize )
{
byte *pStart = (byte *)malloc( inputLength );
byte *pFinal = NULL;
lzss_state_t state = { .window_size = LZSS_WINDOW_SIZE };
if( !pStart )
return NULL;
pFinal = LZSS_CompressNoAlloc( &state, pInput, inputLength, pStart, pOutputSize );
lzss_state_t state = { .window_size = LZSS_WINDOW_SIZE };
byte *pFinal = LZSS_CompressNoAlloc( &state, pInput, inputLength, pStart, pOutputSize );
if( !pFinal )
{
@@ -424,21 +415,20 @@ byte *LZSS_Compress( byte *pInput, int inputLength, uint *pOutputSize )
uint LZSS_Decompress( const byte *pInput, byte *pOutput, size_t input_len, size_t output_len )
{
uint totalBytes = 0;
int getCmdByte = 0;
int cmdByte = 0;
uint actualSize;
const byte *pInputEnd = pInput + input_len - 1; // thanks to nillerusr for the fix!
byte *pOrigOutput = pOutput;
if( input_len <= sizeof( lzss_header_t ))
return 0;
actualSize = LZSS_GetActualSize( pInput, input_len );
uint actualSize = LZSS_GetActualSize( pInput, input_len );
if( !actualSize || actualSize > output_len )
return 0;
uint totalBytes = 0;
int getCmdByte = 0;
int cmdByte = 0;
const byte *pInputEnd = pInput + input_len - 1; // thanks to nillerusr for the fix!
byte *pOrigOutput = pOutput;
pInput += sizeof( lzss_header_t );
while( 1 )
@@ -454,26 +444,22 @@ uint LZSS_Decompress( const byte *pInput, byte *pOutput, size_t input_len, size_
if( cmdByte & 0x01 )
{
int position;
int i, count;
byte *pSource;
if( pInput > pInputEnd )
return 0;
position = *pInput++ << LZSS_LOOKSHIFT;
int position = *pInput++ << LZSS_LOOKSHIFT;
position |= ( *pInput >> LZSS_LOOKSHIFT );
count = ( *pInput++ & 0x0F ) + 1;
int count = ( *pInput++ & 0x0F ) + 1;
if( count == 1 )
break;
pSource = pOutput - position - 1;
byte *pSource = pOutput - position - 1;
if( totalBytes + count > output_len || pSource < pOrigOutput )
return 0;
for( i = 0; i < count; i++ )
for( int i = 0; i < count; i++ )
*pOutput++ = *pSource++;
totalBytes += count;
}
@@ -504,16 +490,12 @@ COM_ParseVector
*/
qboolean COM_ParseVector( char **pfile, float *v, size_t size )
{
string token;
qboolean bracket = false;
char *saved;
uint i;
if( v == NULL || size == 0 )
return false;
memset( v, 0, sizeof( *v ) * size );
string token;
if( size == 1 )
{
*pfile = COM_ParseFile( *pfile, token, sizeof( token ));
@@ -521,16 +503,17 @@ qboolean COM_ParseVector( char **pfile, float *v, size_t size )
return true;
}
saved = *pfile;
char *saved = *pfile;
if(( *pfile = COM_ParseFile( *pfile, token, sizeof( token ))) == NULL )
return false;
qboolean bracket = false;
if( token[0] == '(' )
bracket = true;
else *pfile = saved; // restore token to right get it again
for( i = 0; i < size; i++ )
for( uint i = 0; i < size; i++ )
{
*pfile = COM_ParseFile( *pfile, token, sizeof( token ));
v[i] = Q_atof( token );
@@ -593,13 +576,11 @@ Converts pszInput Hex string to nInputLength/2 binary
*/
void COM_HexConvert( const char *pszInput, int nInputLength, byte *pOutput )
{
const char *pIn;
byte *p = pOutput;
int i;
byte *p = pOutput;
for( i = 0; i < nInputLength; i += 2 )
for( int i = 0; i < nInputLength; i += 2 )
{
pIn = &pszInput[i];
const char *pIn = &pszInput[i];
*p = COM_Nibble( pIn[0] ) << 4 | COM_Nibble( pIn[1] );
p++;
}
@@ -613,10 +594,6 @@ COM_LoadFileForMe
*/
byte *GAME_EXPORT COM_LoadFileForMe( const char *filename, int *pLength )
{
string name;
byte *pfile;
fs_offset_t iLength;
if( COM_StringEmptyOrNULL( filename ))
{
if( pLength )
@@ -624,10 +601,12 @@ byte *GAME_EXPORT COM_LoadFileForMe( const char *filename, int *pLength )
return NULL;
}
string name;
Q_strncpy( name, filename, sizeof( name ));
COM_FixSlashes( name );
pfile = g_fsapi.LoadFileMalloc( name, &iLength, false );
fs_offset_t iLength;
byte *pfile = g_fsapi.LoadFileMalloc( name, &iLength, false );
if( pLength ) *pLength = (int)iLength;
return pfile;
@@ -726,16 +705,17 @@ pfnCompareFileTime
*/
int GAME_EXPORT pfnCompareFileTime( const char *path1, const char *path2, int *retval )
{
int t1, t2;
*retval = 0;
if( !path1 || !path2 )
return 0;
if(( t1 = g_fsapi.FileTime( path1, false )) == -1 )
int t1 = g_fsapi.FileTime( path1, false );
if( t1 == -1 )
return 0;
if(( t2 = g_fsapi.FileTime( path2, false )) == -1 )
int t2 = g_fsapi.FileTime( path2, false );
if( t2 == -1 )
return 0;
if( t1 < t2 )
@@ -768,17 +748,11 @@ int GAME_EXPORT COM_CheckParm( char *parm, char **ppnext )
qboolean COM_IsSafeFileToDownload( const char *filename )
{
char lwrfilename[4096];
const char *last;
const char *ext;
size_t len;
int i;
if( COM_StringEmptyOrNULL( filename ))
return false;
ext = COM_FileExtension( filename );
len = Q_strlen( filename );
const char *ext = COM_FileExtension( filename );
size_t len = Q_strlen( filename );
// only allow extensionless files that start with !MD5
if( !Q_strncmp( filename, "!MD5", 4 ))
@@ -791,7 +765,7 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
if( len != 36 )
return false;
for( i = 4; i < len; i++ )
for( int i = 4; i < len; i++ )
{
if(( filename[i] >= '0' && filename[i] <= '9' ) ||
( filename[i] >= 'A' && filename[i] <= 'F' ))
@@ -803,12 +777,13 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
return true;
}
for( i = 0; i < len; i++ )
for( int i = 0; i < len; i++ )
{
if( !isprint( filename[i] ))
return false;
}
char lwrfilename[4096];
Q_strnlwr( filename, lwrfilename, sizeof( lwrfilename ));
ext = COM_FileExtension( lwrfilename );
@@ -818,7 +793,7 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
if( lwrfilename[0] == '/' )
return false;
last = Q_strrchr( lwrfilename, '.' );
const char *last = Q_strrchr( lwrfilename, '.' );
if( last == NULL )
return false;
@@ -826,7 +801,7 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
if( Q_strlen( last ) != 4 )
return false;
for( i = 0; i < ARRAYSIZE( file_exts ); i++ )
for( int i = 0; i < ARRAYSIZE( file_exts ); i++ )
{
if( !Q_stricmp( ext, file_exts[i] ))
return false;
@@ -837,14 +812,11 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
char *_copystring( poolhandle_t mempool, const char *s, const char *filename, int fileline )
{
size_t size;
char *b;
if( !s ) return NULL;
if( !mempool ) mempool = host.mempool;
size = Q_strlen( s ) + 1;
b = _Mem_Alloc( mempool, size, false, filename, fileline );
size_t size = Q_strlen( s ) + 1;
char *b = _Mem_Alloc( mempool, size, false, filename, fileline );
Q_strncpy( b, s, size );
return b;
@@ -943,11 +915,11 @@ void GAME_EXPORT pfnResetTutorMessageDecayData( void )
static void Test_LZSS( void )
{
char poison1[8192];
char poison1[8192] MAYBE_UNUSED;
byte in[256];
char poison2[8192];
char poison2[8192] MAYBE_UNUSED;
byte out[256];
char poison3[8192];
char poison3[8192] MAYBE_UNUSED;
lzss_header_t *hdr = (lzss_header_t *)in;
uint result;

View File

@@ -368,8 +368,12 @@ void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean cl
ALLOC_CHECK( 3 ) WARN_UNUSED_RESULT;
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline )
poolhandle_t _Mem_AllocPool( const char *name, unsigned int flags, const char *filename, int fileline )
WARN_UNUSED_RESULT;
// pool flags
#define MEM_SMALL_ALLOC_OPT (1U<<0) // use compact header for allocations <= 255 bytes (drops filename/fileline tracking)
void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline );
void _Mem_EmptyPool( poolhandle_t poolptr, const char *filename, int fileline );
void _Mem_Check( const char *filename, int fileline );
@@ -385,7 +389,8 @@ void Mem_Stats_f( void );
_Mem_Free( *ptr, __FILE__, __LINE__ ); \
*ptr = NULL; }
#define Mem_AllocPool( name ) _Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) _Mem_AllocPool( name, 0, __FILE__, __LINE__ )
#define Mem_AllocPoolExt( name, flags ) _Mem_AllocPool( name, flags, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) _Mem_FreePool( pool, __FILE__, __LINE__ )
#define Mem_EmptyPool( pool ) _Mem_EmptyPool( pool, __FILE__, __LINE__ )
#define Mem_IsAllocated( mem ) Mem_IsAllocatedExt( NULL, mem )
@@ -740,6 +745,7 @@ qboolean CL_DisableVisibility( void );
qboolean CL_IsRecordDemo( void );
qboolean CL_IsPlaybackDemo( void );
qboolean UI_CreditsActive( void );
void *UI_GetMenuFactory( void );
int CL_GetMaxClients( void );
#else
static inline qboolean CL_Initialized( void ) { return false; }
@@ -750,6 +756,7 @@ static inline qboolean CL_DisableVisibility( void ) { return false; }
static inline qboolean CL_IsRecordDemo( void ) { return false; }
static inline qboolean CL_IsPlaybackDemo( void ) { return false; }
static inline qboolean UI_CreditsActive( void ) { return false; }
static inline void *UI_GetMenuFactory( void ) { return NULL; }
static inline int CL_GetMaxClients( void ) { return SV_GetMaxClients(); }
#endif

View File

@@ -54,11 +54,10 @@ Cmd_ListMaps
*/
int Cmd_ListMaps( search_t *t, char *lastmapname, size_t len, qboolean silent )
{
file_t *f;
int i, nummaps;
int nummaps = 0;
string mapname, message, compiler, generator;
for( i = 0, nummaps = 0; i < t->numfilenames; i++ )
for( int i = 0; i < t->numfilenames; i++ )
{
char entfilename[MAX_QPATH];
const char *ext = COM_FileExtension( t->filenames[i] );
@@ -72,17 +71,14 @@ int Cmd_ListMaps( search_t *t, char *lastmapname, size_t len, qboolean silent )
compiler[0] = '\0';
generator[0] = '\0';
f = FS_Open( t->filenames[i], "rb", con_gamemaps.value );
file_t *f = FS_Open( t->filenames[i], "rb", con_gamemaps.value );
if( f )
{
dheader_t *header;
dextrahdr_t *hdrext;
dlump_t entities;
fs_offset_t filelen;
byte buf[MAX_SYSPATH] = { 0 }; // 1 kb
filelen = FS_Read( f, buf, sizeof( buf ));
fs_offset_t filelen = FS_Read( f, buf, sizeof( buf ));
// check all the lumps and some other errors
if( !Mod_TestBmodelLumps( f, t->filenames[i], buf, filelen, silent, &entities ))
@@ -94,8 +90,8 @@ int Cmd_ListMaps( search_t *t, char *lastmapname, size_t len, qboolean silent )
lumpofs = entities.fileofs;
lumplen = entities.filelen;
header = (dheader_t *)buf;
hdrext = (dextrahdr_t *)((byte *)buf + sizeof( dheader_t ));
dheader_t *header = (dheader_t *)buf;
dextrahdr_t *hdrext = (dextrahdr_t *)((byte *)buf + sizeof( dheader_t ));
ver = header->version;
if( hdrext->id == IDEXTRAHEADER ) version = hdrext->version;
@@ -187,11 +183,9 @@ Prints or complete map filename
*/
static qboolean Cmd_GetMapList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
search_t *t;
string matchbuf;
int i, nummaps;
string matchbuf;
t = FS_Search( va( "maps/%s*.bsp", s ), true, con_gamemaps.value );
search_t *t = FS_Search( va( "maps/%s*.bsp", s ), true, con_gamemaps.value );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
@@ -199,7 +193,7 @@ static qboolean Cmd_GetMapList( const char *s, char *completedname, int length,
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
nummaps = Cmd_ListMaps( t, matchbuf, sizeof( matchbuf ), !print_suggestions );
int nummaps = Cmd_ListMaps( t, matchbuf, sizeof( matchbuf ), !print_suggestions );
if( print_suggestions )
Con_Printf( "\n^3 %d maps found.\n", nummaps );
@@ -207,7 +201,7 @@ static qboolean Cmd_GetMapList( const char *s, char *completedname, int length,
Mem_Free( t );
// cut shortestMatch to the amount common with s
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -224,12 +218,10 @@ Prints or complete demo filename
*/
static qboolean Cmd_GetDemoList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
search_t *t;
string matchbuf;
int i, numdems;
string matchbuf;
// lookup only in gamedir
t = FS_Search( va( "%s*.dem", s ), true, true );
search_t *t = FS_Search( va( "%s*.dem", s ), true, true );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
@@ -237,7 +229,8 @@ static qboolean Cmd_GetDemoList( const char *s, char *completedname, int length,
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for( i = 0, numdems = 0; i < t->numfilenames; i++ )
int numdems = 0;
for( int i = 0; i < t->numfilenames; i++ )
{
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "dem" ))
continue;
@@ -256,7 +249,7 @@ static qboolean Cmd_GetDemoList( const char *s, char *completedname, int length,
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -274,11 +267,9 @@ Prints or complete movie filename
*/
static qboolean Cmd_GetMovieList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
search_t *t;
string matchbuf;
int i, nummovies;
string matchbuf;
t = FS_Search( va( "media/%s*.avi", s ), true, false );
search_t *t = FS_Search( va( "media/%s*.avi", s ), true, false );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
@@ -286,7 +277,8 @@ static qboolean Cmd_GetMovieList( const char *s, char *completedname, int length
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for(i = 0, nummovies = 0; i < t->numfilenames; i++)
int nummovies = 0;
for( int i = 0; i < t->numfilenames; i++ )
{
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "avi" ))
continue;
@@ -304,7 +296,7 @@ static qboolean Cmd_GetMovieList( const char *s, char *completedname, int length
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -323,11 +315,9 @@ Prints or complete background track filename
*/
static qboolean Cmd_GetMusicList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
search_t *t;
string matchbuf;
int i, numtracks;
string matchbuf;
t = FS_Search( va( "media/%s*.*", s ), true, false );
search_t *t = FS_Search( va( "media/%s*.*", s ), true, false );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
@@ -335,7 +325,8 @@ static qboolean Cmd_GetMusicList( const char *s, char *completedname, int length
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for(i = 0, numtracks = 0; i < t->numfilenames; i++)
int numtracks = 0;
for( int i = 0; i < t->numfilenames; i++ )
{
const char *ext = COM_FileExtension( t->filenames[i] );
@@ -355,7 +346,7 @@ static qboolean Cmd_GetMusicList( const char *s, char *completedname, int length
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -373,11 +364,9 @@ Prints or complete savegame filename
*/
static qboolean Cmd_GetSavesList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
search_t *t;
string matchbuf;
int i, numsaves;
string matchbuf;
t = FS_Search( va( DEFAULT_SAVE_DIRECTORY "%s*.sav", s ), true, true ); // lookup only in gamedir
search_t *t = FS_Search( va( DEFAULT_SAVE_DIRECTORY "%s*.sav", s ), true, true ); // lookup only in gamedir
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
@@ -385,7 +374,8 @@ static qboolean Cmd_GetSavesList( const char *s, char *completedname, int length
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for( i = 0, numsaves = 0; i < t->numfilenames; i++ )
int numsaves = 0;
for( int i = 0; i < t->numfilenames; i++ )
{
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "sav" ))
continue;
@@ -403,7 +393,7 @@ static qboolean Cmd_GetSavesList( const char *s, char *completedname, int length
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -422,11 +412,9 @@ Prints or complete .cfg filename
*/
static qboolean Cmd_GetConfigList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
search_t *t;
string matchbuf;
int i, numconfigs;
string matchbuf;
t = FS_Search( va( "%s*.cfg", s ), true, false );
search_t *t = FS_Search( va( "%s*.cfg", s ), true, false );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
@@ -434,7 +422,8 @@ static qboolean Cmd_GetConfigList( const char *s, char *completedname, int lengt
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for( i = 0, numconfigs = 0; i < t->numfilenames; i++ )
int numconfigs = 0;
for( int i = 0; i < t->numfilenames; i++ )
{
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "cfg" ))
continue;
@@ -452,7 +441,7 @@ static qboolean Cmd_GetConfigList( const char *s, char *completedname, int lengt
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -471,11 +460,9 @@ Prints or complete sound filename
*/
static qboolean Cmd_GetSoundList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
search_t *t;
string matchbuf;
int i, numsounds;
string matchbuf;
t = FS_Search( va( "%s%s*.*", DEFAULT_SOUNDPATH, s ), true, false );
search_t *t = FS_Search( va( "%s%s*.*", DEFAULT_SOUNDPATH, s ), true, false );
if( !t ) return false;
Q_strncpy( matchbuf, t->filenames[0] + sizeof( DEFAULT_SOUNDPATH ) - 1, sizeof( matchbuf ));
@@ -484,7 +471,8 @@ static qboolean Cmd_GetSoundList( const char *s, char *completedname, int length
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for(i = 0, numsounds = 0; i < t->numfilenames; i++)
int numsounds = 0;
for( int i = 0; i < t->numfilenames; i++ )
{
const char *ext = COM_FileExtension( t->filenames[i] );
@@ -505,7 +493,7 @@ static qboolean Cmd_GetSoundList( const char *s, char *completedname, int length
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -525,12 +513,10 @@ Prints or complete item classname (weapons only)
static qboolean Cmd_GetItemsList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
#if !XASH_DEDICATED
search_t *t;
string matchbuf;
int i, numitems;
string matchbuf;
if( !clgame.itemspath[0] ) return false; // not in game yet
t = FS_Search( va( "%s/%s*.txt", clgame.itemspath, s ), true, false );
search_t *t = FS_Search( va( "%s/%s*.txt", clgame.itemspath, s ), true, false );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
@@ -538,7 +524,8 @@ static qboolean Cmd_GetItemsList( const char *s, char *completedname, int length
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for( i = 0, numitems = 0; i < t->numfilenames; i++ )
int numitems = 0;
for( int i = 0; i < t->numfilenames; i++ )
{
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "txt" ))
continue;
@@ -556,7 +543,7 @@ static qboolean Cmd_GetItemsList( const char *s, char *completedname, int length
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -612,7 +599,6 @@ Autocomplete for bind command
*/
static qboolean Cmd_GetCommandsAndCvarsList( const char *s, char *completedname, int length, qboolean cmds, qboolean cvars, qboolean toggle, qboolean print_suggestions )
{
size_t i;
string matchbuf;
con_autocomplete_t list = { 0 }; // local autocomplete list
@@ -645,7 +631,7 @@ static qboolean Cmd_GetCommandsAndCvarsList( const char *s, char *completedname,
qsort( list.cmds, list.matchCount, sizeof( char* ), Con_SortCmds );
for( i = 0; i < list.matchCount; i++ )
for( size_t i = 0; i < list.matchCount; i++ )
{
Q_strncpy( matchbuf, list.cmds[i], sizeof( matchbuf ));
if( print_suggestions )
@@ -657,14 +643,14 @@ static qboolean Cmd_GetCommandsAndCvarsList( const char *s, char *completedname,
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( size_t i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
}
}
for( i = 0; i < list.matchCount; i++ )
for( size_t i = 0; i < list.matchCount; i++ )
{
if( list.cmds[i] != NULL )
{
@@ -709,11 +695,9 @@ Prints or complete .HPK filenames
*/
static qboolean Cmd_GetCustomList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
search_t *t;
string matchbuf;
int i, numitems;
string matchbuf;
t = FS_Search( va( "%s*.hpk", s ), true, false );
search_t *t = FS_Search( va( "%s*.hpk", s ), true, false );
if( !t ) return false;
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
@@ -721,7 +705,8 @@ static qboolean Cmd_GetCustomList( const char *s, char *completedname, int lengt
Q_strncpy( completedname, matchbuf, length );
if( t->numfilenames == 1 ) return true;
for(i = 0, numitems = 0; i < t->numfilenames; i++)
int numitems = 0;
for( int i = 0; i < t->numfilenames; i++ )
{
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "hpk" ))
continue;
@@ -739,7 +724,7 @@ static qboolean Cmd_GetCustomList( const char *s, char *completedname, int lengt
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -757,15 +742,14 @@ Prints or complete gamedir name
*/
static qboolean Cmd_GetGamesList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
int i, numgamedirs;
string gamedirs[MAX_MODS];
string matchbuf;
int len;
string gamedirs[MAX_MODS];
string matchbuf;
// compare gamelist with current keyword
len = Q_strlen( s );
int len = Q_strlen( s );
for( i = 0, numgamedirs = 0; i < FI->numgames; i++ )
int numgamedirs = 0;
for( int i = 0; i < FI->numgames; i++ )
{
if(( *s == '*' ) || !Q_strnicmp( FI->games[i]->gamefolder, s, len))
Q_strncpy( gamedirs[numgamedirs++], FI->games[i]->gamefolder, sizeof( gamedirs[0] ));
@@ -777,7 +761,7 @@ static qboolean Cmd_GetGamesList( const char *s, char *completedname, int length
Q_strncpy( completedname, matchbuf, length );
if( numgamedirs == 1 ) return true;
for( i = 0; i < numgamedirs; i++ )
for( int i = 0; i < numgamedirs; i++ )
{
Q_strncpy( matchbuf, gamedirs[i], sizeof( matchbuf ));
if( print_suggestions )
@@ -790,7 +774,7 @@ static qboolean Cmd_GetGamesList( const char *s, char *completedname, int length
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -808,10 +792,8 @@ Prints or complete CD command name
*/
static qboolean Cmd_GetCDList( const char *s, char *completedname, int length, qboolean print_suggestions )
{
int i, numcdcommands;
string cdcommands[8];
string matchbuf;
int len;
string cdcommands[8];
string matchbuf;
const char *cd_command[] =
{
@@ -826,9 +808,10 @@ static qboolean Cmd_GetCDList( const char *s, char *completedname, int length, q
};
// compare CD command list with current keyword
len = Q_strlen( s );
int len = Q_strlen( s );
for( i = 0, numcdcommands = 0; i < 8; i++ )
int numcdcommands = 0;
for( int i = 0; i < 8; i++ )
{
if(( *s == '*' ) || !Q_strnicmp( cd_command[i], s, len))
Q_strncpy( cdcommands[numcdcommands++], cd_command[i], sizeof( cdcommands[0] ));
@@ -840,7 +823,7 @@ static qboolean Cmd_GetCDList( const char *s, char *completedname, int length, q
Q_strncpy( completedname, matchbuf, length );
if( numcdcommands == 1 ) return true;
for( i = 0; i < numcdcommands; i++ )
for( int i = 0; i < numcdcommands; i++ )
{
Q_strncpy( matchbuf, cdcommands[i], sizeof( matchbuf ));
if( print_suggestions )
@@ -853,7 +836,7 @@ static qboolean Cmd_GetCDList( const char *s, char *completedname, int length, q
// cut shortestMatch to the amount common with s
if( completedname && length )
{
for( i = 0; matchbuf[i]; i++ )
for( int i = 0; matchbuf[i]; i++ )
{
if( Q_tolower( completedname[i] ) != Q_tolower( matchbuf[i] ))
completedname[i] = 0;
@@ -864,21 +847,15 @@ static qboolean Cmd_GetCDList( const char *s, char *completedname, int length, q
static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
{
qboolean use_filter = false;
string mpfilter;
char *buffer;
size_t buffersize;
string result;
int i, size;
search_t *t;
file_t *f;
string mpfilter;
string result;
if( FS_FileSize( "maps.lst", onlyingamedir ) > 0 && !fRefresh )
return true; // exist
// setup mpfilter
Q_snprintf( mpfilter, sizeof( mpfilter ), "maps/%s", GI->mp_filter );
t = FS_Search( "maps/*.bsp", false, onlyingamedir );
search_t *t = FS_Search( "maps/*.bsp", false, onlyingamedir );
if( !t )
{
@@ -890,11 +867,11 @@ static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
return false;
}
buffersize = t->numfilenames * 2 * sizeof( result );
buffer = Mem_Calloc( host.mempool, buffersize );
use_filter = !COM_StringEmpty( GI->mp_filter );
size_t buffersize = t->numfilenames * 2 * sizeof( result );
char *buffer = Mem_Calloc( host.mempool, buffersize );
qboolean use_filter = !COM_StringEmpty( GI->mp_filter );
for( i = 0; i < t->numfilenames; i++ )
for( int i = 0; i < t->numfilenames; i++ )
{
char *ents = NULL, *pfile;
int lumpofs = 0, lumplen = 0;
@@ -906,17 +883,16 @@ static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
if( use_filter && Q_stristr( t->filenames[i], mpfilter ))
continue;
f = FS_Open( t->filenames[i], "rb", onlyingamedir );
file_t *f = FS_Open( t->filenames[i], "rb", onlyingamedir );
COM_FileBase( t->filenames[i], mapname, sizeof( mapname ));
if( f )
{
qboolean have_spawnpoints = false;
dlump_t entities;
fs_offset_t filelen;
byte buf[MAX_SYSPATH] = { 0 };
filelen = FS_Read( f, buf, MAX_SYSPATH );
fs_offset_t filelen = FS_Read( f, buf, MAX_SYSPATH );
// check all the lumps and some other errors
if( !Mod_TestBmodelLumps( f, t->filenames[i], buf, filelen, true, &entities ))
@@ -999,7 +975,7 @@ static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
}
if( t ) Mem_Free( t ); // free search result
size = Q_strlen( buffer );
int size = Q_strlen( buffer );
if( !size )
{
@@ -1102,9 +1078,7 @@ for various cmds
*/
static qboolean Cmd_AutocompleteName( const char *source, int arg, char *buffer, size_t bufsize, qboolean print_suggestions )
{
int i;
for( i = 0; i < ARRAYSIZE( cmd_list ); i++ )
for( int i = 0; i < ARRAYSIZE( cmd_list ); i++ )
{
if( cmd_list[i].arg == arg && Cmd_CheckName( cmd_list[i].name ))
return cmd_list[i].func( source, buffer, bufsize, print_suggestions );
@@ -1150,14 +1124,11 @@ Con_ConcatRemaining
*/
static void Con_ConcatRemaining( const char *src, const char *start )
{
const char *arg;
int i;
arg = Q_strstr( src, start );
const char *arg = Q_strstr( src, start );
if( !arg )
{
for( i = 1; i < Cmd_Argc(); i++ )
for( int i = 1; i < Cmd_Argc(); i++ )
{
Q_strncat( con.completionField->buffer, " ", sizeof( con.completionField->buffer ) );
arg = Cmd_Argv( i );
@@ -1190,11 +1161,7 @@ perform Tab expansion
*/
void Con_CompleteCommand( field_t *field, qboolean print_suggestions )
{
field_t temp;
string filename;
qboolean toggle = false;
qboolean nextcmd;
int i;
// setup the completion field
con.completionField = field;
@@ -1205,7 +1172,7 @@ void Con_CompleteCommand( field_t *field, qboolean print_suggestions )
// only look at the first token for completion purposes
Cmd_TokenizeString( con.completionField->buffer );
nextcmd = (con.completionField->buffer[Q_strlen( con.completionField->buffer ) - 1] == ' ') ? true : false;
qboolean nextcmd = (con.completionField->buffer[Q_strlen( con.completionField->buffer ) - 1] == ' ') ? true : false;
con.completionString = Cmd_Argv( 0 );
@@ -1217,7 +1184,7 @@ void Con_CompleteCommand( field_t *field, qboolean print_suggestions )
return;
// free the old autocomplete list
for( i = 0; i < con.matchCount; i++ )
for( int i = 0; i < con.matchCount; i++ )
{
if( con.cmds[i] != NULL )
{
@@ -1235,7 +1202,7 @@ void Con_CompleteCommand( field_t *field, qboolean print_suggestions )
if( !con.matchCount ) return; // no matches
temp = *con.completionField;
field_t temp = *con.completionField;
// autocomplete second arg
if(( Cmd_Argc() >= 2 ) || ( Cmd_Argc() == 1 && nextcmd ))
@@ -1249,11 +1216,12 @@ void Con_CompleteCommand( field_t *field, qboolean print_suggestions )
if( COM_StringEmpty( con.completionBuffer ) )
return;
string filename;
if( Cmd_AutocompleteName( con.completionBuffer, Cmd_Argc() - 1, filename, sizeof( filename ), print_suggestions ))
{
con.completionField->buffer[0] = 0;
for( i = 0; i < Cmd_Argc() - 1; i++ )
for( int i = 0; i < Cmd_Argc() - 1; i++ )
{
Q_strncat( con.completionField->buffer, Cmd_Argv( i ), sizeof( con.completionField->buffer ));
Q_strncat( con.completionField->buffer, " ", sizeof( con.completionField->buffer ));
@@ -1320,12 +1288,11 @@ NOTE: input string must be equal or longer than MAX_STRING
*/
void Cmd_AutoComplete( char *complete_string )
{
field_t input;
if( !complete_string || !*complete_string )
return;
// setup input
field_t input;
Q_strncpy( input.buffer, complete_string, sizeof( input.buffer ) );
input.cursor = input.scroll = 0;
@@ -1345,10 +1312,8 @@ Cmd_AutoCompleteClear
*/
void Cmd_AutoCompleteClear( void )
{
int i;
// free the old autocomplete list
for( i = 0; i < con.matchCount; i++ )
for( int i = 0; i < con.matchCount; i++ )
{
if( con.cmds[i] != NULL )
{
@@ -1377,15 +1342,13 @@ static void Cmd_WriteOpenGLCvar( const char *name, const char *string, const cha
static void Cmd_WriteHelp(const char *name, const char *unused, const char *desc, void *f )
{
int length;
if( COM_StringEmptyOrNULL( desc ))
return; // ignore fantom cmds
if( name[0] == '+' || name[0] == '-' )
return; // key bindings
length = 3 - (Q_strlen( name ) / 10); // Asm_Ed default tab stop is 10
int length = 3 - (Q_strlen( name ) / 10); // Asm_Ed default tab stop is 10
if( length == 3 ) FS_Printf( f, "%s\t\t\t\"%s\"\n", name, desc );
if( length == 2 ) FS_Printf( f, "%s\t\t\"%s\"\n", name, desc );
@@ -1431,14 +1394,13 @@ Writes key bindings and archived cvars to config.cfg
*/
void Host_WriteConfig( void )
{
kbutton_t *mlook = NULL;
kbutton_t *jlook = NULL;
file_t *f;
kbutton_t *mlook = NULL;
kbutton_t *jlook = NULL;
if( !clgame.hInstance || Sys_CheckParm( "-nowriteconfig" ) ) return;
f = FS_Open( "config.cfg.new", "w", false );
file_t *f = FS_Open( "config.cfg.new", "w", false );
if( f )
{
Con_Reportf( "%s()\n", __func__ );
@@ -1479,11 +1441,11 @@ save serverinfo variables into server.cfg (using for dedicated server too)
*/
void GAME_EXPORT Host_WriteServerConfig( const char *name )
{
file_t *f;
string newconfigfile;
Q_snprintf( newconfigfile, MAX_STRING, "%s.new", name );
file_t *f;
if(( f = FS_Open( newconfigfile, "w", false )) != NULL )
{
Host_InitializeConfig( f, "game.cfg", "multiplayer server temporary config" );
@@ -1504,21 +1466,18 @@ save opengl variables into opengl.cfg
*/
void Host_WriteOpenGLConfig( void )
{
const char *config_name;
string name;
file_t *f;
if( Sys_CheckParm( "-nowriteconfig" ) || !ref.dllFuncs.R_GetConfigName )
return;
config_name = ref.dllFuncs.R_GetConfigName();
const char *config_name = ref.dllFuncs.R_GetConfigName();
if( !config_name )
return;
string name;
Q_snprintf( name, sizeof( name ), "%s.cfg", config_name );
f = FS_Open( va( "%s.new", name ), "w", false );
file_t *f = FS_Open( va( "%s.new", name ), "w", false );
if( f )
{
Con_Reportf( "%s()\n", __func__ );
@@ -1539,12 +1498,10 @@ save render variables into video.cfg
*/
void Host_WriteVideoConfig( void )
{
file_t *f;
if( Sys_CheckParm( "-nowriteconfig" ) )
return;
f = FS_Open( "video.cfg.new", "w", false );
file_t *f = FS_Open( "video.cfg.new", "w", false );
if( f )
{
Con_Reportf( "%s()\n", __func__ );
@@ -1558,8 +1515,6 @@ void Host_WriteVideoConfig( void )
void Key_EnumCmds_f( void )
{
file_t *f;
FS_AllowDirectPaths( true );
if( FS_FileExists( "../help.txt", false ))
{
@@ -1568,7 +1523,7 @@ void Key_EnumCmds_f( void )
return;
}
f = FS_Open( "../help.txt", "w", false );
file_t *f = FS_Open( "../help.txt", "w", false );
if( f )
{
Host_InitializeConfig( f, "help.txt", "xash commands and console variables" );

View File

@@ -51,10 +51,9 @@ static qboolean CustomDecal_Validate( const char *path, void *raw, int nFileSize
void COM_ClearCustomizationList( customization_t *pHead, qboolean bCleanDecals )
{
customization_t *pCurrent;
customization_t *pNext;
for( pCurrent = pHead->pNext; pCurrent != NULL; pCurrent = pNext )
for( customization_t *pCurrent = pHead->pNext; pCurrent != NULL; pCurrent = pNext )
{
pNext = pCurrent->pNext;
@@ -82,12 +81,10 @@ void COM_ClearCustomizationList( customization_t *pHead, qboolean bCleanDecals )
qboolean COM_CreateCustomization( customization_t *pListHead, resource_t *pResource, int playernumber, int flags, customization_t **pOut, int *nLumps )
{
qboolean bError = false;
fs_offset_t checksize = 0;
customization_t *pCust;
if( pOut ) *pOut = NULL;
pCust = Z_Calloc( sizeof( customization_t ));
customization_t *pCust = Z_Calloc( sizeof( customization_t ));
pCust->resource = *pResource;
if( pResource->nDownloadSize <= 0 )
@@ -102,7 +99,7 @@ qboolean COM_CreateCustomization( customization_t *pListHead, resource_t *pResou
}
else
{
fs_offset_t checksize = 0;
pCust->pBuffer = FS_LoadFile( pResource->szFileName, &checksize, true );
if( (int)checksize != pCust->resource.nDownloadSize )
bError = true;
@@ -158,11 +155,10 @@ CustomizationError:
int COM_SizeofResourceList( resource_t *pList, resourceinfo_t *ri )
{
int nSize = 0;
resource_t *p;
memset( ri, 0, sizeof( *ri ));
for( p = pList->pNext; p != pList; p = p->pNext )
for( resource_t *p = pList->pNext; p != pList; p = p->pNext )
{
nSize += p->nDownloadSize;

View File

@@ -70,12 +70,10 @@ find the specified variable by name
*/
convar_t *Cvar_FindVar( const char *var_name )
{
convar_t *var;
if( !var_name )
return NULL;
var = BaseCmd_Find( HM_CVAR, var_name );
convar_t *var = BaseCmd_Find( HM_CVAR, var_name );
// HACKHACK: HL25 compatibility
if( !var && !Q_stricmp( var_name, "gl_widescreen_yfov" ))
@@ -190,10 +188,9 @@ deal with userinfo etc
*/
static const char *Cvar_ValidateString( convar_t *var, const char *value )
{
const char *pszValue;
static char szNew[MAX_STRING];
const char *pszValue = value;
pszValue = value;
szNew[0] = 0;
// this cvar's string must only contain printable characters.
@@ -283,14 +280,11 @@ unlink the variable
static int Cvar_UnlinkVar( const char *var_name, uint32_t group )
{
int count = 0;
convar_t **prev;
convar_t *var;
prev = &cvar_vars;
convar_t **prev = &cvar_vars;
while( 1 )
{
var = *prev;
convar_t *var = *prev;
if( !var ) break;
// do filter by name
@@ -358,13 +352,11 @@ Cvar_LookupVars
*/
void Cvar_LookupVars( int checkbit, void *buffer, void *ptr, setpair_t callback )
{
convar_t *var;
// nothing to process ?
if( !callback ) return;
// force checkbit to 0 for lookup all cvars
for( var = cvar_vars; var; var = var->next )
for( convar_t *var = cvar_vars; var; var = var->next )
{
if( checkbit && !FBitSet( var->flags, checkbit ))
continue;
@@ -627,8 +619,6 @@ Cvar_Set2
*/
static convar_t *Cvar_Set2( const char *var_name, const char *value )
{
convar_t *var;
qboolean dll_variable = false;
qboolean force = false;
if( !Cvar_ValidateVarName( var_name, false ))
@@ -637,7 +627,7 @@ static convar_t *Cvar_Set2( const char *var_name, const char *value )
return NULL;
}
var = Cvar_FindVar( var_name );
convar_t *var = Cvar_FindVar( var_name );
if( !var )
{
// if cvar not found, create it
@@ -663,7 +653,7 @@ static convar_t *Cvar_Set2( const char *var_name, const char *value )
// use this check to prevent acessing for unexisting fields
// for cvar_t: latched_string, description, etc
dll_variable = FBitSet( var->flags, FCVAR_EXTDLL );
qboolean dll_variable = FBitSet( var->flags, FCVAR_EXTDLL );
// check value
if( !value )
@@ -782,8 +772,6 @@ Cvar_Set
*/
void GAME_EXPORT Cvar_Set( const char *var_name, const char *value )
{
convar_t *var;
if( !var_name )
{
// there is an error in C code if this happens
@@ -791,7 +779,7 @@ void GAME_EXPORT Cvar_Set( const char *var_name, const char *value )
return;
}
var = Cvar_FindVar( var_name );
convar_t *var = Cvar_FindVar( var_name );
if( !var )
{
@@ -836,8 +824,6 @@ Cvar_VariableValue
*/
float GAME_EXPORT Cvar_VariableValue( const char *var_name )
{
convar_t *var;
if( !var_name )
{
// there is an error in C code if this happens
@@ -845,7 +831,7 @@ float GAME_EXPORT Cvar_VariableValue( const char *var_name )
return 0.0f;
}
var = Cvar_FindVar( var_name );
convar_t *var = Cvar_FindVar( var_name );
if( !var ) return 0.0f;
return Q_atof( var->string );
@@ -858,9 +844,7 @@ Cvar_VariableInteger
*/
int Cvar_VariableInteger( const char *var_name )
{
convar_t *var;
var = Cvar_FindVar( var_name );
convar_t *var = Cvar_FindVar( var_name );
if( !var ) return 0;
return Q_atoi( var->string );
@@ -873,8 +857,6 @@ Cvar_VariableString
*/
const char *Cvar_VariableString( const char *var_name )
{
convar_t *var;
if( !var_name )
{
// there is an error in C code if this happens
@@ -882,7 +864,7 @@ const char *Cvar_VariableString( const char *var_name )
return "";
}
var = Cvar_FindVar( var_name );
convar_t *var = Cvar_FindVar( var_name );
if( !var ) return "";
return var->string;
@@ -909,10 +891,8 @@ Any testing variables will be reset to the safe values
*/
void Cvar_SetCheatState( void )
{
convar_t *var;
// set all default vars to the safe value
for( var = cvar_vars; var; var = var->next )
for( convar_t *var = cvar_vars; var; var = var->next )
{
// can't process dll cvars - missed def_string
if( !FBitSet( var->flags, FCVAR_ALLOCATED|FCVAR_EXTENDED ))
@@ -959,7 +939,6 @@ static int ShouldSetCvar_splitstr_handler( char *prev, char *next, void *userdat
static qboolean Cvar_ShouldSetCvar( convar_t *v, qboolean isPrivileged )
{
const char *prefixes[] = { "cl_", "gl_", "m_", "r_", "hud_", "joy_", "con_", "scr_" };
int i;
if( isPrivileged )
return true;
@@ -981,7 +960,7 @@ static qboolean Cvar_ShouldSetCvar( convar_t *v, qboolean isPrivileged )
if( FBitSet( v->flags, FCVAR_FILTERABLE ))
return false;
for( i = 0; i < ARRAYSIZE( prefixes ); i++ )
for( int i = 0; i < ARRAYSIZE( prefixes ); i++ )
{
if( !Q_strnicmp( v->name, prefixes[i], Q_strlen( prefixes[i] )))
return false;
@@ -1046,9 +1025,7 @@ with the specified flag set to true.
*/
void Cvar_WriteVariables( file_t *f, int group )
{
convar_t *var;
for( var = cvar_vars; var; var = var->next )
for( convar_t *var = cvar_vars; var; var = var->next )
{
if( FBitSet( var->flags, group ))
FS_Printf( f, "%s \"%s\"\n", var->name, var->string );
@@ -1064,15 +1041,13 @@ Toggles a cvar for easy single key binding
*/
static void Cvar_Toggle_f( void )
{
int v;
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "toggle <variable>\n" );
return;
}
v = !Cvar_VariableInteger( Cmd_Argv( 1 ));
int v = !Cvar_VariableInteger( Cmd_Argv( 1 ));
Cvar_Set( Cmd_Argv( 1 ), v ? "1" : "0" );
}
@@ -1087,10 +1062,10 @@ weren't declared in C code.
*/
static void Cvar_Set_f( void )
{
int i, c, l = 0, len;
char combined[MAX_CMD_TOKENS];
int l = 0;
c = Cmd_Argc();
int c = Cmd_Argc();
if( c < 3 )
{
Msg( S_USAGE "set <variable> <value>\n" );
@@ -1098,9 +1073,9 @@ static void Cvar_Set_f( void )
}
combined[0] = 0;
for( i = 2; i < c; i++ )
for( int i = 2; i < c; i++ )
{
len = Q_strlen( Cmd_Argv(i) + 1 );
int len = Q_strlen( Cmd_Argv(i) + 1 );
if( l + len >= MAX_CMD_TOKENS - 2 )
break;
Q_strncat( combined, Cmd_Argv( i ), sizeof( combined ));
@@ -1134,7 +1109,6 @@ Cvar_List_f
*/
static void Cvar_List_f( void )
{
convar_t *var;
const char *match = NULL;
int count = 0;
size_t matchlen = 0;
@@ -1145,10 +1119,9 @@ static void Cvar_List_f( void )
matchlen = Q_strlen( match );
}
for( var = cvar_vars; var; var = var->next )
for( convar_t *var = cvar_vars; var; var = var->next )
{
char value[MAX_VA_STRING];
char *p;
if( var->name[0] == '@' )
continue; // never shows system cvars
@@ -1156,7 +1129,7 @@ static void Cvar_List_f( void )
if( match && !Q_strnicmpext( match, var->name, matchlen ))
continue;
p = Q_strchr( var->string, '^' );
char *p = Q_strchr( var->string, '^' );
if( IsColorString( p ))
Q_snprintf( value, sizeof( value ), "\"%s\"", var->string );
@@ -1195,12 +1168,10 @@ unlink all cvars with specified flag
*/
void Cvar_Unlink( uint32_t group )
{
int count;
if( !Cvar_ValidateUnlinkGroup( group ))
return;
count = Cvar_UnlinkVar( NULL, group );
int count = Cvar_UnlinkVar( NULL, group );
Con_Reportf( "unlink %i cvars\n", count );
}
@@ -1208,18 +1179,14 @@ pending_cvar_t *Cvar_PrepareToUnlink( uint32_t group )
{
pending_cvar_t *list = NULL;
pending_cvar_t *tail = NULL;
convar_t *cv;
for( cv = cvar_vars; cv != NULL; cv = cv->next )
for( convar_t *cv = cvar_vars; cv != NULL; cv = cv->next )
{
size_t namelen;
pending_cvar_t *p;
if( !FBitSet( cv->flags, group ))
continue;
namelen = Q_strlen( cv->name ) + 1;
p = Mem_Malloc( cvar_pool, sizeof( *list ) + namelen );
size_t namelen = Q_strlen( cv->name ) + 1;
pending_cvar_t *p = Mem_Malloc( cvar_pool, sizeof( *list ) + namelen );
p->next = NULL;
p->cv_cur = cv;
p->cv_next = cv->next;
@@ -1295,7 +1262,7 @@ Reads in all archived cvars
*/
void Cvar_Init( void )
{
cvar_pool = Mem_AllocPool( "Console Variables" );
cvar_pool = Mem_AllocPoolExt( "Console Variables", MEM_SMALL_ALLOC_OPT );
cvar_vars = NULL;
cvar_active_filter_quirks = NULL;
Cvar_RegisterVariable( &cmd_scripting );
@@ -1320,9 +1287,7 @@ Cvar_PostFSInit
*/
void Cvar_PostFSInit( void )
{
int i;
for( i = 0; i < ARRAYSIZE( cvar_filter_quirks ); i++ )
for( int i = 0; i < ARRAYSIZE( cvar_filter_quirks ); i++ )
{
if( !Q_stricmp( cvar_filter_quirks[i].gamedir, GI->gamefolder ))
{

View File

@@ -35,9 +35,7 @@ const char *CL_MsgInfo( int cmd )
}
else if( cmd > svc_lastmsg && cmd <= ( svc_lastmsg + MAX_USER_MESSAGES ))
{
int i;
for( i = 0; i < MAX_USER_MESSAGES; i++ )
for( int i = 0; i < MAX_USER_MESSAGES; i++ )
{
if( svgame.msg[i].number == cmd )
{

View File

@@ -70,9 +70,7 @@ byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr )
static void COM_StripDirectorySlash( char *pname )
{
size_t len;
len = Q_strlen( pname );
size_t len = Q_strlen( pname );
if( len > 0 && pname[len - 1] == '/' )
pname[len - 1] = 0;
}
@@ -128,7 +126,6 @@ static void FS_LoadVFSConfig( const char *gamedir )
void FS_SaveVFSConfig( void )
{
file_t *f;
const qboolean force_save = !FS_FileExists( "vfs.cfg", true );
if( !force_save && !FBitSet( fs_mount_hd.flags|fs_mount_lv.flags|fs_mount_l10n.flags|fs_mount_addon.flags|ui_language.flags, FCVAR_CHANGED ))
@@ -139,7 +136,7 @@ void FS_SaveVFSConfig( void )
Con_Printf( "%s()\n", __func__ );
f = FS_Open( "vfs.cfg.new", "w", true );
file_t *f = FS_Open( "vfs.cfg.new", "w", true );
if( !f )
{
Con_Printf( S_ERROR "%s: can't open %s for write\n", __func__, "vfs.cfg.new" );
@@ -219,7 +216,6 @@ static void FS_UnloadProgs( void )
static qboolean FS_LoadProgs( void )
{
const char *name = FILESYSTEM_STDIO_DLL;
FSAPI GetFSAPI;
fs_hInstance = COM_LoadLibrary( name, false, true );
@@ -229,6 +225,7 @@ static qboolean FS_LoadProgs( void )
return false;
}
FSAPI GetFSAPI;
if( !( GetFSAPI = (FSAPI)COM_GetProcAddress( fs_hInstance, GET_FS_API )))
{
FS_UnloadProgs();

View File

@@ -121,7 +121,6 @@ static void Host_MakeVersionString( char *out, size_t len )
static void Host_PrintUsage( const char *exename )
{
string version_str;
const char *usage_str;
Host_MakeVersionString( version_str, sizeof( version_str ));
@@ -136,7 +135,7 @@ static void Host_PrintUsage( const char *exename )
#endif
#define O( x, y ) " "x" "y"\n"
usage_str = S_USAGE XASH_EXE " [options] [+command] [+command2 arg] ...\n"
const char *usage_str = S_USAGE XASH_EXE " [options] [+command] [+command2 arg] ...\n"
"\nCommon options:\n"
O("-dev [level] ", "set log verbosity 0-2")
@@ -235,12 +234,11 @@ static void Host_PrintBugcompUsage( const char *exename )
string version_str;
char usage_str[4096];
char *p = usage_str;
int i;
Host_MakeVersionString( version_str, sizeof( version_str ));
p += Q_snprintf( p, sizeof( usage_str ) - ( usage_str - p ), "Known bugcomp flags are:\n" );
for( i = 0; i < ARRAYSIZE( bugcomp_features ); i++ )
for( int i = 0; i < ARRAYSIZE( bugcomp_features ); i++ )
p += Q_snprintf( p, sizeof( usage_str ) - ( usage_str - p ), " %s: %s\n", bugcomp_features[i].arg, bugcomp_features[i].msg );
p += Q_snprintf( p, sizeof( usage_str ) - ( usage_str - p ), "\nIt is possible to combine multiple flags with '+' characters.\nExample: -bugcomp flag1+flag2+flag3...\n" );
@@ -262,9 +260,7 @@ Host_PrintEngineFeatures
*/
static void Host_PrintFeatures( uint32_t flags, const char *s, const feature_message_t *features, size_t size )
{
size_t i;
for( i = 0; i < size; i++ )
for( size_t i = 0; i < size; i++ )
{
if( FBitSet( flags, features[i].mask ))
Con_Printf( "^3%s:^7 %s is enabled\n", s, features[i].msg );
@@ -340,7 +336,6 @@ static int Host_CalcSleep( void )
if( sv_hibernate_when_empty.value )
{
int players, bots;
SV_GetPlayerCount( &players, &bots );
if( sv_hibernate_when_empty_include_bots.value )
@@ -423,14 +418,13 @@ Host_RegisterDecal
*/
static qboolean Host_RegisterDecal( const char *name, int *count )
{
char shortname[MAX_QPATH];
int i;
if( COM_StringEmptyOrNULL( name ))
return 0;
char shortname[MAX_QPATH];
COM_FileBase( name, shortname, sizeof( shortname ));
int i;
for( i = 1; i < MAX_DECALS && host.draw_decals[i][0]; i++ )
{
if( !Q_stricmp( host.draw_decals[i], shortname ))
@@ -457,15 +451,14 @@ Host_InitDecals
*/
static void Host_InitDecals( void )
{
int i, num_decals = 0;
search_t *t;
int num_decals = 0;
memset( host.draw_decals, 0, sizeof( host.draw_decals ));
// lookup all the decals in decals.wad (basedir, gamedir, falldir)
t = FS_Search( "decals.wad/*.*", true, false );
search_t *t = FS_Search( "decals.wad/*.*", true, false );
for( i = 0; t && i < t->numfilenames; i++ )
for( int i = 0; t && i < t->numfilenames; i++ )
{
if( !Host_RegisterDecal( t->filenames[i], &num_decals ))
break;
@@ -484,8 +477,7 @@ Add them exactly as if they had been typed at the console
*/
static void Host_GetCommands( void )
{
char *cmd;
char *cmd;
while( ( cmd = Platform_Input() ) )
{
Cbuf_AddText( cmd );
@@ -541,7 +533,6 @@ static double Host_CalcFPS( void )
static qboolean Host_Autosleep( double dt, double scale )
{
double targetframetime;
int sleep;
double fps = Host_CalcFPS();
if( fps <= 0 )
@@ -555,7 +546,7 @@ static qboolean Host_Autosleep( double dt, double scale )
else
targetframetime = ( 1.0 / fps );
sleep = Host_CalcSleep();
int sleep = Host_CalcSleep();
if( sleep <= 0 ) // no sleeps between frames, much simpler code
{
if( dt < targetframetime * scale )
@@ -627,11 +618,10 @@ Returns false if the time is too short to run a frame
static qboolean Host_FilterTime( double time )
{
static double oldtime;
double dt;
double scale = sys_timescale.value;
host.realtime += time * scale;
dt = host.realtime - oldtime;
double dt = host.realtime - oldtime;
// clamp the fps in multiplayer games
if( !Host_Autosleep( dt, scale ))
@@ -657,13 +647,11 @@ Host_Frame
*/
void Host_Frame( double time )
{
double t1;
// decide the simulation time
if( !Host_FilterTime( time ))
return;
t1 = Platform_DoubleTime();
double t1 = Platform_DoubleTime();
if( host.framecount == 0 )
Con_DPrintf( "Time to first frame: %.3f seconds\n", t1 - host.starttime );
@@ -700,29 +688,32 @@ void GAME_EXPORT Host_Error( const char *error, ... )
if( host.framecount < 3 )
{
Sys_Error( "%sInit: %s", __func__, hosterror1 );
}
else if( host.framecount == host.errorframe )
{
Sys_Error( "%sMulti: %s", __func__, hosterror2 );
}
else
{
Con_Printf( S_RED "%s" S_DEFAULT ": %s", __func__, hosterror1 );
if( host_developer.value )
{
UI_SetActiveMenu( false );
Key_SetKeyDest( key_console );
}
else Platform_MessageBox( "Host Error", hosterror1, true );
return;
}
if( host.framecount == host.errorframe )
{
Sys_Error( "%sMulti: %s", __func__, hosterror2 );
return;
}
Con_Printf( S_RED "%s" S_DEFAULT ": %s", __func__, hosterror1 );
if( host_developer.value )
{
UI_SetActiveMenu( false );
Key_SetKeyDest( key_console );
}
else Platform_MessageBox( "Host Error", hosterror1, true );
// host is shutting down. don't invoke infinite loop
if( host.status == HOST_SHUTDOWN ) return;
if( host.status == HOST_SHUTDOWN || host.status == HOST_ERR_FATAL )
return;
if( recursive )
{
Con_Printf( S_RED "%sRecursive" S_DEFAULT ": %s", __func__, hosterror2 );
Sys_Error( "%s", hosterror1 );
return;
}
recursive = true;
@@ -987,7 +978,7 @@ Host_InitCommon
static void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bChangeGame, char *exename, size_t exename_size )
{
const char *basedir = progname[0] == '#' ? progname + 1 : progname;
int ticrate, developer = DEFAULT_DEV;
int developer = DEFAULT_DEV;
// some commands may turn engine into infinite loop,
// e.g. xash.exe +game xash -game xash
@@ -1066,6 +1057,7 @@ static void Host_InitCommon( int argc, char **argv, const char *progname, qboole
Cvar_DirectSetValue( &host_developer, developer );
Cvar_RegisterVariable( &sys_ticrate );
int ticrate;
if( Sys_GetIntFromCmdLine( "-sys_ticrate", &ticrate ))
Cvar_DirectSetValue( &sys_ticrate, bound( MIN_FPS, ticrate, MAX_FPS_HARD ));
@@ -1089,10 +1081,8 @@ static void Host_InitCommon( int argc, char **argv, const char *progname, qboole
// print current developer level to simplify processing users feedback
if( developer > 0 )
{
int i;
Con_Printf( "Program args: " S_YELLOW );
for( i = 0; i < host.argc; i++ )
for( int i = 0; i < host.argc; i++ )
Con_Printf( "%s ", host.argv[i] );
Con_Printf( S_DEFAULT "\n" );
@@ -1155,7 +1145,7 @@ Host_Main
int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame pChangeGame )
{
static double oldtime;
string demoname, exename;
string exename;
if( setjmp( return_from_main_buf ))
return error_on_exit;
@@ -1284,6 +1274,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
IN_GyroCheckAvailability();
#endif
string demoname;
if( Sys_GetParmFromCmdLine( "-timedemo", demoname ))
Cbuf_AddTextf( "timedemo %s\n", demoname );

View File

@@ -193,14 +193,13 @@ void Host_AbortCurrentFrame( void )
void COM_Frame( double time )
{
int loopCount = 0;
if( setjmp( g_abortframe ))
return;
int loopCount = 0;
while( 1 )
{
int oldState = GameState->curstate;
int oldState = GameState->curstate;
// execute the current state (and transition to the next state if not in STATE_RUNFRAME)
switch( GameState->curstate )

View File

@@ -67,9 +67,8 @@ static inline void HPAK_ResourceFromCompat( resource_t *dest, dresource_t *src )
static void HPAK_AddToQueue( const char *name, resource_t *pResource, void *data, file_t *f )
{
hash_pack_queue_t *p;
hash_pack_queue_t *p = Z_Malloc( sizeof( hash_pack_queue_t ));
p = Z_Malloc( sizeof( hash_pack_queue_t ));
p->name = copystring( name );
p->resource = *pResource;
p->size = pResource->nDownloadSize;
@@ -85,9 +84,7 @@ static void HPAK_AddToQueue( const char *name, resource_t *pResource, void *data
void HPAK_FlushHostQueue( void )
{
hash_pack_queue_t *p;
for( p = gp_hpak_queue; p != NULL; p = gp_hpak_queue )
for( hash_pack_queue_t *p = gp_hpak_queue; p != NULL; p = gp_hpak_queue )
{
gp_hpak_queue = p->next;
HPAK_AddLump( false, p->name, &p->resource, p->data, NULL );
@@ -100,10 +97,8 @@ void HPAK_FlushHostQueue( void )
static void HPAK_CreatePak( const char *filename, resource_t *pResource, byte *pData, file_t *fin )
{
int filelocation;
string pakname;
byte md5[16];
file_t *fout;
MD5Context_t ctx = { 0 };
if( COM_StringEmptyOrNULL( filename ))
@@ -117,7 +112,7 @@ static void HPAK_CreatePak( const char *filename, resource_t *pResource, byte *p
Con_Printf( "creating HPAK %s.\n", pakname );
fout = FS_Open( pakname, "wb", true );
file_t *fout = FS_Open( pakname, "wb", true );
if( !fout )
{
Con_DPrintf( S_ERROR "%s: can't write %s.\n", __func__, pakname );
@@ -129,11 +124,9 @@ static void HPAK_CreatePak( const char *filename, resource_t *pResource, byte *p
if( pData == NULL )
{
byte *temp;
int filelocation = FS_Tell( fin );
byte *temp = Z_Malloc( pResource->nDownloadSize );
// there are better ways
filelocation = FS_Tell( fin );
temp = Z_Malloc( pResource->nDownloadSize );
FS_Read( fin, temp, pResource->nDownloadSize );
FS_Seek( fin, filelocation, SEEK_SET );
MD5Update( &ctx, temp, pResource->nDownloadSize );
@@ -173,7 +166,7 @@ static void HPAK_CreatePak( const char *filename, resource_t *pResource, byte *p
FS_Write( fout, pData, hash_pack_info.entries[0].disksize );
}
filelocation = FS_Tell( fout );
int filelocation = FS_Tell( fout );
FS_Write( fout, &hash_pack_info.count, sizeof( hash_pack_info.count ));
FS_Write( fout, &hash_pack_info.entries[0], sizeof( hpak_lump_t ));
@@ -189,9 +182,7 @@ static void HPAK_CreatePak( const char *filename, resource_t *pResource, byte *p
static qboolean HPAK_FindResource( hpak_info_t *hpk, byte *hash, resource_t *pResource )
{
int i;
for( i = 0; i < hpk->count; i++ )
for( int i = 0; i < hpk->count; i++ )
{
if( !memcmp( hpk->entries[i].resource.rgucMD5_hash, hash, 16 ))
{
@@ -206,12 +197,9 @@ static qboolean HPAK_FindResource( hpak_info_t *hpk, byte *hash, resource_t *pRe
void HPAK_AddLump( qboolean bUseQueue, const char *name, resource_t *pResource, byte *pData, file_t *pFile )
{
int i, j, position, length;
hpak_lump_t *pCurrentEntry = NULL;
string srcname, dstname;
hpak_info_t srcpak, dstpak;
file_t *file_src;
file_t *file_dst;
byte md5[16];
MD5Context_t ctx = { 0 };
@@ -229,11 +217,9 @@ void HPAK_AddLump( qboolean bUseQueue, const char *name, resource_t *pResource,
if( !pData )
{
byte *temp;
int position = FS_Tell( pFile );
byte *temp = Z_Malloc( pResource->nDownloadSize );
// there are better ways
position = FS_Tell( pFile );
temp = Z_Malloc( pResource->nDownloadSize );
FS_Read( pFile, temp, pResource->nDownloadSize );
FS_Seek( pFile, position, SEEK_SET );
MD5Update( &ctx, temp, pResource->nDownloadSize );
@@ -261,7 +247,7 @@ void HPAK_AddLump( qboolean bUseQueue, const char *name, resource_t *pResource,
Q_strncpy( srcname, name, sizeof( srcname ));
COM_ReplaceExtension( srcname, ".hpk", sizeof( srcname ));
file_src = FS_Open( srcname, "rb", true );
file_t *file_src = FS_Open( srcname, "rb", true );
if( !file_src )
{
@@ -273,7 +259,7 @@ void HPAK_AddLump( qboolean bUseQueue, const char *name, resource_t *pResource,
Q_strncpy( dstname, srcname, sizeof( dstname ));
COM_ReplaceExtension( dstname, ".hp2", sizeof( dstname ));
file_dst = FS_Open( dstname, "wb", true );
file_t *file_dst = FS_Open( dstname, "wb", true );
if( !file_dst )
{
@@ -294,7 +280,7 @@ void HPAK_AddLump( qboolean bUseQueue, const char *name, resource_t *pResource,
return;
}
length = FS_FileLength( file_src );
int length = FS_FileLength( file_src );
FS_Seek( file_src, 0, SEEK_SET ); // rewind to start of file
FS_FileCopy( file_dst, file_src, length );
@@ -329,13 +315,13 @@ void HPAK_AddLump( qboolean bUseQueue, const char *name, resource_t *pResource,
memcpy( dstpak.entries, srcpak.entries, sizeof( hpak_lump_t ) * srcpak.count );
// check is there are entry with same hash
for( i = 0; i < srcpak.count; i++ )
for( int i = 0; i < srcpak.count; i++ )
{
if( memcmp( md5, srcpak.entries[i].resource.rgucMD5_hash, 16 ) == 0 )
{
pCurrentEntry = &dstpak.entries[i];
for( j = i; j < srcpak.count; j++ )
for( int j = i; j < srcpak.count; j++ )
dstpak.entries[j + 1] = srcpak.entries[j];
}
}
@@ -357,7 +343,7 @@ void HPAK_AddLump( qboolean bUseQueue, const char *name, resource_t *pResource,
hash_pack_header.infotableofs = FS_Tell( file_dst );
FS_Write( file_dst, &dstpak.count, sizeof( dstpak.count ));
for( i = 0; i < dstpak.count; i++ )
for( int i = 0; i < dstpak.count; i++ )
{
FS_Write( file_dst, &dstpak.entries[i], sizeof( hpak_lump_t ));
}
@@ -380,14 +366,9 @@ void HPAK_AddLump( qboolean bUseQueue, const char *name, resource_t *pResource,
static qboolean HPAK_Validate( const char *filename, qboolean quiet, qboolean delete )
{
file_t *f;
hpak_lump_t *dataDir;
hpak_header_t hdr;
byte *dataPak;
int i, num_lumps;
MD5Context_t MD5_Hash;
string pakname;
dresource_t *pRes;
byte md5[16];
if( quiet ) HPAK_FlushHostQueue();
@@ -399,7 +380,7 @@ static qboolean HPAK_Validate( const char *filename, qboolean quiet, qboolean de
Q_strncpy( pakname, filename, sizeof( pakname ));
COM_ReplaceExtension( pakname, ".hpk", sizeof( pakname ));
f = FS_Open( pakname, "rb", true );
file_t *f = FS_Open( pakname, "rb", true );
if( !f )
{
if( !quiet )
@@ -419,6 +400,8 @@ static qboolean HPAK_Validate( const char *filename, qboolean quiet, qboolean de
}
FS_Seek( f, hdr.infotableofs, SEEK_SET );
int num_lumps;
FS_Read( f, &num_lumps, sizeof( num_lumps ));
if( num_lumps < 1 || num_lumps > HPAK_MAX_ENTRIES )
@@ -431,12 +414,12 @@ static qboolean HPAK_Validate( const char *filename, qboolean quiet, qboolean de
if( !quiet ) Con_Printf( "# of Entries: %i\n", num_lumps );
dataDir = Z_Malloc( sizeof( hpak_lump_t ) * num_lumps );
hpak_lump_t *dataDir = Z_Malloc( sizeof( hpak_lump_t ) * num_lumps );
FS_Read( f, dataDir, sizeof( hpak_lump_t ) * num_lumps );
if( !quiet ) Con_Printf( "# Type Size FileName : MD5 Hash\n" );
for( i = 0; i < num_lumps; i++ )
for( int i = 0; i < num_lumps; i++ )
{
if( dataDir[i].disksize < HPAK_ENTRY_MIN_SIZE || dataDir[i].disksize > HPAK_ENTRY_MAX_SIZE )
{
@@ -448,7 +431,7 @@ static qboolean HPAK_Validate( const char *filename, qboolean quiet, qboolean de
return false;
}
dataPak = Z_Malloc( dataDir[i].disksize );
byte *dataPak = Z_Malloc( dataDir[i].disksize );
FS_Seek( f, dataDir[i].filepos, SEEK_SET );
FS_Read( f, dataPak, dataDir[i].disksize );
@@ -457,7 +440,7 @@ static qboolean HPAK_Validate( const char *filename, qboolean quiet, qboolean de
MD5Update( &MD5_Hash, dataPak, dataDir[i].disksize );
MD5Final( md5, &MD5_Hash );
pRes = &dataDir[i].resource;
dresource_t *pRes = &dataDir[i].resource;
if( !quiet )
{
@@ -508,9 +491,8 @@ void HPAK_CheckIntegrity( const char *filename )
void HPAK_CheckSize( const char *filename )
{
string pakname;
int maxsize;
int maxsize = hpk_maxsize.value;
maxsize = hpk_maxsize.value;
if( maxsize <= 0 ) return;
if( COM_StringEmptyOrNULL( filename ) )
@@ -532,14 +514,11 @@ qboolean HPAK_ResourceForHash( const char *filename, byte *hash, resource_t *pRe
hpak_info_t directory;
hpak_header_t header;
string pakname;
qboolean bFound;
file_t *f;
hash_pack_queue_t *p;
if( COM_StringEmptyOrNULL( filename ))
return false;
for( p = gp_hpak_queue; p != NULL; p = p->next )
for( hash_pack_queue_t *p = gp_hpak_queue; p != NULL; p = p->next )
{
if( !Q_stricmp( p->name, filename ) && !memcmp( p->resource.rgucMD5_hash, hash, 16 ))
{
@@ -552,7 +531,7 @@ qboolean HPAK_ResourceForHash( const char *filename, byte *hash, resource_t *pRe
Q_strncpy( pakname, filename, sizeof( pakname ));
COM_ReplaceExtension( pakname, ".hpk", sizeof( pakname ));
f = FS_Open( pakname, "rb", true );
file_t *f = FS_Open( pakname, "rb", true );
if( !f ) return false;
FS_Read( f, &header, sizeof( header ));
@@ -580,7 +559,7 @@ qboolean HPAK_ResourceForHash( const char *filename, byte *hash, resource_t *pRe
directory.entries = Z_Malloc( sizeof( hpak_lump_t ) * directory.count );
FS_Read( f, directory.entries, sizeof( hpak_lump_t ) * directory.count );
bFound = HPAK_FindResource( &directory, hash, pResource );
qboolean bFound = HPAK_FindResource( &directory, hash, pResource );
Mem_Free( directory.entries );
FS_Close( f );
@@ -592,7 +571,6 @@ static qboolean HPAK_ResourceForIndex( const char *filename, int index, resource
hpak_header_t header;
hpak_info_t directory;
string pakname;
file_t *f;
if( COM_StringEmptyOrNULL( filename ) )
return false;
@@ -600,7 +578,7 @@ static qboolean HPAK_ResourceForIndex( const char *filename, int index, resource
Q_strncpy( pakname, filename, sizeof( pakname ));
COM_ReplaceExtension( pakname, ".hpk", sizeof( pakname ));
f = FS_Open( pakname, "rb", true );
file_t *f = FS_Open( pakname, "rb", true );
if( !f )
{
Con_DPrintf( S_ERROR "couldn't open %s.\n", pakname );
@@ -650,14 +628,9 @@ static qboolean HPAK_ResourceForIndex( const char *filename, int index, resource
qboolean HPAK_GetDataPointer( const char *filename, resource_t *pResource, byte **buffer, int *bufsize )
{
byte *tmpbuf;
string pakname;
hpak_header_t header;
hpak_info_t directory;
hpak_lump_t *entry;
hash_pack_queue_t *p;
file_t *f;
int i;
if( COM_StringEmptyOrNULL( filename ))
return false;
@@ -665,13 +638,13 @@ qboolean HPAK_GetDataPointer( const char *filename, resource_t *pResource, byte
if( buffer ) *buffer = NULL;
if( bufsize ) *bufsize = 0;
for( p = gp_hpak_queue; p != NULL; p = p->next )
for( hash_pack_queue_t *p = gp_hpak_queue; p != NULL; p = p->next )
{
if( !Q_stricmp( p->name, filename ) && !memcmp( p->resource.rgucMD5_hash, pResource->rgucMD5_hash, 16 ))
{
if( buffer )
{
tmpbuf = Z_Malloc( p->size );
byte *tmpbuf = Z_Malloc( p->size );
memcpy( tmpbuf, p->data, p->size );
*buffer = tmpbuf;
}
@@ -686,7 +659,7 @@ qboolean HPAK_GetDataPointer( const char *filename, resource_t *pResource, byte
Q_strncpy( pakname, filename, sizeof( pakname ));
COM_ReplaceExtension( pakname, ".hpk", sizeof( pakname ));
f = FS_Open( pakname, "rb", true );
file_t *f = FS_Open( pakname, "rb", true );
if( !f ) return false;
FS_Read( f, &header, sizeof( header ));
@@ -718,9 +691,9 @@ qboolean HPAK_GetDataPointer( const char *filename, resource_t *pResource, byte
directory.entries = Z_Malloc( sizeof( hpak_lump_t ) * directory.count );
FS_Read( f, directory.entries, sizeof( hpak_lump_t ) * directory.count );
for( i = 0; i < directory.count; i++ )
for( int i = 0; i < directory.count; i++ )
{
entry = &directory.entries[i];
hpak_lump_t *entry = &directory.entries[i];
if( entry->filepos > 0 &&
entry->disksize > 0 &&
@@ -730,7 +703,7 @@ qboolean HPAK_GetDataPointer( const char *filename, resource_t *pResource, byte
if( buffer )
{
tmpbuf = Z_Malloc( entry->disksize );
byte *tmpbuf = Z_Malloc( entry->disksize );
FS_Read( f, tmpbuf, entry->disksize );
*buffer = tmpbuf;
}
@@ -755,11 +728,8 @@ void HPAK_RemoveLump( const char *name, resource_t *pResource )
{
string read_path;
string save_path;
file_t *file_src;
file_t *file_dst;
hpak_info_t hpak_read;
hpak_info_t hpak_save;
int i, j;
if( COM_StringEmptyOrNULL( name ) || !pResource )
return;
@@ -769,7 +739,7 @@ void HPAK_RemoveLump( const char *name, resource_t *pResource )
Q_strncpy( read_path, name, sizeof( read_path ));
COM_ReplaceExtension( read_path, ".hpk", sizeof( read_path ));
file_src = FS_Open( read_path, "rb", true );
file_t *file_src = FS_Open( read_path, "rb", true );
if( !file_src )
{
Con_DPrintf( S_ERROR "%s couldn't open.\n", read_path );
@@ -778,7 +748,7 @@ void HPAK_RemoveLump( const char *name, resource_t *pResource )
Q_strncpy( save_path, read_path, sizeof( save_path ));
COM_ReplaceExtension( save_path, ".hp2", sizeof( save_path ));
file_dst = FS_Open( save_path, "wb", true );
file_t *file_dst = FS_Open( save_path, "wb", true );
if( !file_dst )
{
@@ -845,7 +815,7 @@ void HPAK_RemoveLump( const char *name, resource_t *pResource )
Con_Printf( "Removing %s from HPAK %s.\n", pResource->szFileName, read_path );
// If there's a collision, we've just corrupted this hpak.
for( i = 0, j = 0; i < hpak_read.count; i++ )
for( int i = 0, j = 0; i < hpak_read.count; i++ )
{
if( !memcmp( hpak_read.entries[i].resource.rgucMD5_hash, pResource->rgucMD5_hash, 16 ))
continue;
@@ -860,7 +830,7 @@ void HPAK_RemoveLump( const char *name, resource_t *pResource )
hash_pack_header.infotableofs = FS_Tell( file_dst );
FS_Write( file_dst, &hpak_save.count, sizeof( hpak_save.count ));
for( i = 0; i < hpak_save.count; i++ )
for( int i = 0; i < hpak_save.count; i++ )
FS_Write( file_dst, &hpak_save.entries[i], sizeof( hpak_lump_t ));
FS_Seek( file_dst, 0, SEEK_SET );
@@ -877,15 +847,10 @@ void HPAK_RemoveLump( const char *name, resource_t *pResource )
static void HPAK_List_f( void )
{
int nCurrent;
hpak_header_t header;
hpak_info_t directory;
hpak_lump_t *entry;
string lumpname;
string pakname;
const char *type;
const char *size;
file_t *f;
if( Cmd_Argc() != 2 )
{
@@ -899,7 +864,7 @@ static void HPAK_List_f( void )
COM_ReplaceExtension( pakname, ".hpk", sizeof( pakname ));
Con_Printf( "Contents for %s.\n", pakname );
f = FS_Open( pakname, "rb", true );
file_t *f = FS_Open( pakname, "rb", true );
if( !f )
{
Con_DPrintf( S_ERROR "couldn't open %s.\n", pakname );
@@ -938,12 +903,13 @@ static void HPAK_List_f( void )
directory.entries = Z_Malloc( directory.count * sizeof( hpak_lump_t ));
FS_Read( f, directory.entries, directory.count * sizeof( hpak_lump_t ));
for( nCurrent = 0; nCurrent < directory.count; nCurrent++ )
for( int nCurrent = 0; nCurrent < directory.count; nCurrent++ )
{
entry = &directory.entries[nCurrent];
hpak_lump_t *entry = &directory.entries[nCurrent];
const char *type = COM_ResourceTypeFromIndex( entry->resource.type );
const char *size = Q_memprint( entry->resource.nDownloadSize );
COM_FileBase( entry->resource.szFileName, lumpname, sizeof( lumpname ));
type = COM_ResourceTypeFromIndex( entry->resource.type );
size = Q_memprint( entry->resource.nDownloadSize );
Con_Printf( "%i: %10s %s %s\n : %s\n", nCurrent + 1, type, size, lumpname, MD5_Print( entry->resource.rgucMD5_hash ));
}
@@ -955,19 +921,12 @@ static void HPAK_List_f( void )
static void HPAK_Extract_f( void )
{
int nCurrent;
hpak_header_t header;
hpak_info_t directory;
hpak_lump_t *entry;
string lumpname;
string pakname;
string szFileOut;
int nIndex;
byte *pData;
int nDataSize;
const char *type;
const char *size;
file_t *f;
if( Cmd_Argc() != 3 )
{
@@ -990,7 +949,7 @@ static void HPAK_Extract_f( void )
COM_ReplaceExtension( pakname, ".hpk", sizeof( pakname ));
Con_Printf( "Contents for %s.\n", pakname );
f = FS_Open( pakname, "rb", true );
file_t *f = FS_Open( pakname, "rb", true );
if( !f )
{
Con_DPrintf( S_ERROR "couldn't open %s.\n", pakname );
@@ -1029,16 +988,17 @@ static void HPAK_Extract_f( void )
directory.entries = Z_Malloc( directory.count * sizeof( hpak_lump_t ));
FS_Read( f, directory.entries, directory.count * sizeof( hpak_lump_t ));
for( nCurrent = 0; nCurrent < directory.count; nCurrent++ )
for( int nCurrent = 0; nCurrent < directory.count; nCurrent++ )
{
entry = &directory.entries[nCurrent];
hpak_lump_t *entry = &directory.entries[nCurrent];
if( nIndex != -1 && nIndex != nCurrent )
continue;
const char *type = COM_ResourceTypeFromIndex( entry->resource.type );
const char *size = Q_memprint( entry->resource.nDownloadSize );
COM_FileBase( entry->resource.szFileName, lumpname, sizeof( lumpname ) );
type = COM_ResourceTypeFromIndex( entry->resource.type );
size = Q_memprint( entry->resource.nDownloadSize );
Con_Printf( "Extracting %i: %10s %s %s\n", nCurrent + 1, type, size, lumpname );
@@ -1048,8 +1008,9 @@ static void HPAK_Extract_f( void )
continue;
}
nDataSize = entry->disksize;
pData = Z_Malloc( nDataSize + 1 );
int nDataSize = entry->disksize;
byte *pData = Z_Malloc( nDataSize + 1 );
FS_Seek( f, entry->filepos, SEEK_SET );
FS_Read( f, pData, nDataSize );

View File

@@ -18,7 +18,6 @@ GNU General Public License for more details.
#include "client.h" // ConnectionProgress
#include "netchan.h"
#include "xash3d_mathlib.h"
#include "ipv6text.h"
#include "net_ws_private.h"
#include "miniz.h"
@@ -31,6 +30,7 @@ HTTP downloader
*/
#define MAX_HTTP_BUFFER_SIZE (BIT( 16 ))
#define MAX_HTTP_DECOMPRESSED_SIZE ( 64 * 1024 * 1024 )
typedef struct httpserver_s
{
@@ -228,14 +228,12 @@ static int HTTP_FileQueue( httpfile_t *file )
static int HTTP_FileResolveNS( httpfile_t *file )
{
net_gai_state_t res;
if( http.resolving )
return 0;
memset( &file->addr, 0, sizeof( file->addr ));
res = NET_StringToSockaddr( file->server->host, &file->addr, true, AF_UNSPEC );
net_gai_state_t res = NET_StringToSockaddr( file->server->host, &file->addr, true, AF_UNSPEC );
switch( file->addr.ss_family )
{
@@ -343,9 +341,7 @@ static int HTTP_FileConnect( httpfile_t *file )
static int HTTP_FileSendRequest( httpfile_t *file )
{
int res = -1;
res = send( file->socket, file->buf + file->bytes_sent, file->query_length - file->bytes_sent, 0 );
int res = send( file->socket, file->buf + file->bytes_sent, file->query_length - file->bytes_sent, 0 );
if( res >= 0 )
{
@@ -382,7 +378,6 @@ static int HTTP_FileSendRequest( httpfile_t *file )
static int HTTP_FileDecompress( httpfile_t *file )
{
fs_offset_t len;
#pragma pack( push, 1 )
struct
{
@@ -404,15 +399,10 @@ static int HTTP_FileDecompress( httpfile_t *file )
GZFLG_FCOMMENT = BIT( 4 )
};
z_stream decompress_stream;
char name[MAX_SYSPATH];
fs_offset_t deflate_pos;
size_t compressed_len, decompressed_len;
byte *data_in, *data_out;
int zlib_result;
g_fsapi.Seek( file->file, 0, SEEK_END );
len = g_fsapi.Tell( file->file );
fs_offset_t len = g_fsapi.Tell( file->file );
g_fsapi.Seek( file->file, 0, SEEK_SET );
if( g_fsapi.Read( file->file, &hdr, sizeof( hdr )) != sizeof( hdr ))
@@ -430,10 +420,9 @@ static int HTTP_FileDecompress( httpfile_t *file )
if( FBitSet( hdr.flags, GZFLG_FEXTRA ))
{
byte res[2];
uint16_t xlen;
g_fsapi.Read( file->file, res, sizeof( res ));
xlen = res[0] | res[1] << 16;
uint16_t xlen = res[0] | res[1] << 16;
g_fsapi.Seek( file->file, xlen, SEEK_CUR );
}
@@ -458,8 +447,9 @@ static int HTTP_FileDecompress( httpfile_t *file )
if( FBitSet( hdr.flags, GZFLG_FHCRC ))
g_fsapi.Seek( file->file, 2, SEEK_CUR );
deflate_pos = g_fsapi.Tell( file->file );
compressed_len = len - deflate_pos;
fs_offset_t deflate_pos = g_fsapi.Tell( file->file );
size_t compressed_len = len - deflate_pos;
size_t decompressed_len;
{
byte data[4];
@@ -472,16 +462,27 @@ static int HTTP_FileDecompress( httpfile_t *file )
decompressed_len = data[0] | data[1] << 8 | data[2] << 16 | data[3] << 24;
}
data_in = Mem_Malloc( host.mempool, compressed_len + 1 );
data_out = Mem_Malloc( host.mempool, decompressed_len + 1 );
if( decompressed_len == 0 || decompressed_len > MAX_HTTP_DECOMPRESSED_SIZE )
{
Con_Printf( S_ERROR "%s: refusing to decompress %s, claimed size out of range (%zu)\n", __func__, file->path, decompressed_len );
HTTP_FreeFile( file, true );
return 0;
}
byte *data_in = Mem_Malloc( host.mempool, compressed_len + 1 );
byte *data_out = Mem_Malloc( host.mempool, decompressed_len + 1 );
HTTP_DownloadPath( name, sizeof( name ), file->path, false );
memset( &decompress_stream, 0, sizeof( decompress_stream ));
decompress_stream.total_in = decompress_stream.avail_in = compressed_len;
decompress_stream.next_in = data_in;
decompress_stream.total_out = decompress_stream.avail_out = decompressed_len;
decompress_stream.next_out = data_out;
z_stream decompress_stream =
{
.total_in = compressed_len,
.avail_in = compressed_len,
.next_in = data_in,
.total_out = decompressed_len,
.avail_out = decompressed_len,
.next_out = data_out,
};
g_fsapi.Seek( file->file, deflate_pos, SEEK_SET );
g_fsapi.Read( file->file, data_in, compressed_len );
@@ -495,13 +496,13 @@ static int HTTP_FileDecompress( httpfile_t *file )
return 0;
}
zlib_result = inflate( &decompress_stream, Z_NO_FLUSH );
int zlib_result = inflate( &decompress_stream, Z_NO_FLUSH );
inflateEnd( &decompress_stream );
if( zlib_result == Z_OK || zlib_result == Z_STREAM_END )
{
FS_AllowDirectPaths( true );
g_fsapi.WriteFile( name, data_out, decompressed_len );
g_fsapi.WriteFile( name, data_out, decompress_stream.total_out );
FS_AllowDirectPaths( false );
HTTP_FreeFile( file, false );
}
@@ -543,7 +544,7 @@ remove files with HTTP_FREE state from list
static void HTTP_AutoClean( void )
{
char buf[1024];
httpfile_t *cur, **prev = &http.first_file;
httpfile_t **prev = &http.first_file;
sizebuf_t msg;
MSG_Init( &msg, "DlFile", buf, sizeof( buf ));
@@ -551,7 +552,7 @@ static void HTTP_AutoClean( void )
// clean all files marked to free
while( 1 )
{
cur = *prev;
httpfile_t *cur = *prev;
if( !cur )
break;
@@ -598,7 +599,6 @@ static int HTTP_FileSaveReceivedData( httpfile_t *file, int pos, int length )
while( length > 0 )
{
int oldpos = pos;
int ret;
int len_to_write;
if( file->chunked && file->chunksize <= 0 )
@@ -663,7 +663,7 @@ static int HTTP_FileSaveReceivedData( httpfile_t *file, int pos, int length )
len_to_write = Q_min( length, file->chunksize );
else len_to_write = length;
ret = FS_Write( file->file, &file->buf[pos], len_to_write );
int ret = FS_Write( file->file, &file->buf[pos], len_to_write );
if( ret != len_to_write )
{
// close it and go to next
@@ -717,18 +717,15 @@ static int HTTP_FileProcessStream( httpfile_t *curfile )
if( begin ) // Got full header
{
char *content_length;
char *content_encoding;
char *transfer_encoding;
*begin = 0; // cut string to print out response
if( !Q_strstr( curfile->buf, "200 OK" ))
{
char *p;
int num = -1;
p = Q_strchr( curfile->buf, '\r' );
char *p = Q_strchr( curfile->buf, '\r' );
if( !p ) p = Q_strchr( curfile->buf, '\n' );
if( p ) *p = 0;
@@ -759,7 +756,7 @@ static int HTTP_FileProcessStream( httpfile_t *curfile )
return 0;
}
content_encoding = Q_stristr( curfile->buf, "Content-Encoding" );
char *content_encoding = Q_stristr( curfile->buf, "Content-Encoding" );
if( content_encoding ) // fetch compressed status
{
content_encoding += sizeof( "Content-Encoding: " ) - 1;
@@ -785,10 +782,8 @@ static int HTTP_FileProcessStream( httpfile_t *curfile )
}
else if(( content_length = Q_stristr( curfile->buf, "Content-Length: " ) ))
{
int size;
content_length += sizeof( "Content-Length: " ) - 1;
size = Q_atoi( content_length );
int size = Q_atoi( content_length );
Con_Reportf( "HTTP: Got 200 OK! File size is %d%s\n", curfile->size, curfile->compressed ? ", compressed" : "" );
@@ -905,13 +900,11 @@ Call every frame
*/
void HTTP_Run( void )
{
httpfile_t *curfile;
http.resolving = false;
http.progress_count = 0;
http.progress = 0;
for( curfile = http.first_file; curfile; curfile = curfile->next )
for( httpfile_t *curfile = http.first_file; curfile; curfile = curfile->next )
{
int move_next = 1;
@@ -941,7 +934,11 @@ Add new download to end of queue
*/
void HTTP_AddDownload( const char *path, int size, qboolean process, resource_t *res )
{
httpfile_t *httpfile;
if( COM_CheckNastyPath( path ))
{
Con_Printf( S_ERROR "%s: refused to download %s, nasty path\n", __func__, path );
return;
}
if( !http.first_server )
{
@@ -949,7 +946,7 @@ void HTTP_AddDownload( const char *path, int size, qboolean process, resource_t
return;
}
httpfile = Z_Calloc( sizeof( *httpfile ));
httpfile_t *httpfile = Z_Calloc( sizeof( *httpfile ));
Con_Reportf( "File %s queued to download\n", path );
@@ -992,11 +989,7 @@ HTTP_ParseURL
*/
static httpserver_t *HTTP_ParseURL( const char *url_ )
{
httpserver_t *server;
int i;
const char *url = NULL;
url = Q_strstr( url_, "http://" );
const char *url = Q_strstr( url_, "http://" );
if( url )
url += 7;
@@ -1010,8 +1003,8 @@ static httpserver_t *HTTP_ParseURL( const char *url_ )
if( !url )
return NULL;
server = Z_Calloc( sizeof( httpserver_t ));
i = 0;
httpserver_t *server = Z_Calloc( sizeof( httpserver_t ));
int i = 0;
while( *url && ( *url != ':' ) && ( *url != '/' ) && ( *url != '\r' ) && ( *url != '\n' ))
{
@@ -1151,19 +1144,17 @@ Print all pending downloads to console
static void HTTP_List_f( void )
{
int i = 0;
httpfile_t *file;
if( !http.first_file )
Con_Printf( "no downloads queued\n" );
for( file = http.first_file; file; file = file->next )
for( httpfile_t *file = http.first_file; file; file = file->next )
{
Con_Printf( "%d. %s (%d of %d)\n", i++, file->path, file->downloaded, file->size );
if( file->server )
{
httpserver_t *server;
for( server = file->server; server; server = server->next )
for( httpserver_t *server = file->server; server; server = server->next )
{
Con_Printf( "\thttp://%s:%d/%s%s\n", file->server->host, file->server->port,
file->server->path, file->path );
@@ -1181,9 +1172,7 @@ When connected to new server, all old files should not increase counter
*/
void HTTP_ResetProcessState( void )
{
httpfile_t *file;
for( file = http.first_file; file; file = file->next )
for( httpfile_t *file = http.first_file; file; file = file->next )
file->process = false;
}

View File

@@ -42,14 +42,13 @@ Image_LoadBMP
*/
qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesize )
{
byte *buf_p, *pixbuf;
byte *pixbuf;
rgba_t palette[256] = { 0 };
int i, columns, column, rows, row, bpp = 1;
int cbPalBytes = 0, padSize = 0, bps = 0;
int columns, column, rows, row, bpp = 1;
int cbPalBytes = 0, padSize = 0;
uint reflectivity[3] = { 0, 0, 0 };
qboolean load_qfont = false;
bmp_t bhdr;
fs_offset_t estimatedSize;
if( filesize < sizeof( bhdr ))
{
@@ -57,7 +56,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
return false;
}
buf_p = (byte *)buffer;
byte *buf_p = (byte *)buffer;
memcpy( &bhdr, buf_p, sizeof( bmp_t ));
le_struct_swap( bmp_swap, &bhdr );
buf_p += BI_FILE_HEADER_SIZE + bhdr.bitmapHeaderSize;
@@ -132,7 +131,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
}
}
estimatedSize = ( buf_p - buffer ) + cbPalBytes;
fs_offset_t estimatedSize = ( buf_p - buffer ) + cbPalBytes;
if( filesize < estimatedSize )
{
Con_Reportf( S_ERROR "%s: %s have incorrect file size %li should be greater than %li (palette)\n", __func__, name, (long)filesize, (long)estimatedSize );
@@ -144,7 +143,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
// setup gradient alpha for player decal
if( !Q_strncmp( name, "#logo", 5 ))
{
for( i = 0; i < bhdr.colors; i++ )
for( int i = 0; i < bhdr.colors; i++ )
palette[i][3] = i;
image.flags |= IMAGE_HAS_ALPHA;
}
@@ -152,7 +151,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
if( Image_CheckFlag( IL_OVERVIEW ) && bhdr.bitsPerPixel == 8 )
{
// convert green background into alpha-layer, make opacity for all other entries
for( i = 0; i < bhdr.colors; i++ )
for( int i = 0; i < bhdr.colors; i++ )
{
if( palette[i][0] == 0 && palette[i][1] == 255 && palette[i][2] == 0 )
{
@@ -168,7 +167,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
pixbuf = image.palette = Mem_Malloc( host.imagepool, 1024 );
// bmp have a reversed palette colors
for( i = 0; i < bhdr.colors; i++ )
for( int i = 0; i < bhdr.colors; i++ )
{
*pixbuf++ = palette[i][2];
*pixbuf++ = palette[i][1];
@@ -185,7 +184,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
}
buf_p += cbPalBytes;
bps = image.width * (bhdr.bitsPerPixel >> 3);
int bps = image.width * (bhdr.bitsPerPixel >> 3);
switch( bhdr.bitsPerPixel )
{
@@ -353,15 +352,9 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
qboolean Image_SaveBMP( const char *name, rgbdata_t *pix )
{
file_t *pfile = NULL;
rgba_t rgrgbPalette[256];
dword cbBmpBits;
byte *pb, *pbBmpBits;
dword cbPalBytes;
dword biTrueWidth;
byte *pb;
int pixel_size;
int i, x, y;
bmp_t hdr;
if( FS_FileExists( name, false ) && !Image_CheckFlag( IL_ALLOW_OVERWRITE ) )
return false; // already existed
@@ -389,45 +382,44 @@ qboolean Image_SaveBMP( const char *name, rgbdata_t *pix )
return false;
}
pfile = FS_Open( name, "wb", false );
if( !pfile ) return false;
file_t *pfile = FS_Open( name, "wb", false );
if( !pfile )
return false;
// NOTE: align transparency column will sucessfully removed
// after create sprite or lump image, it's just standard requiriments
biTrueWidth = ((pix->width + 3) & ~3);
cbBmpBits = biTrueWidth * pix->height * pixel_size;
cbPalBytes = ( pixel_size == 1 ) ? 256 * sizeof( rgba_t ) : 0;
dword biTrueWidth = ((pix->width + 3) & ~3);
dword cbBmpBits = biTrueWidth * pix->height * pixel_size;
dword cbPalBytes = ( pixel_size == 1 ) ? 256 * sizeof( rgba_t ) : 0;
// Bogus file header check
hdr.id[0] = 'B';
hdr.id[1] = 'M';
hdr.fileSize = sizeof( hdr ) + cbBmpBits + cbPalBytes;
hdr.reserved0 = 0;
hdr.bitmapDataOffset = sizeof( hdr ) + cbPalBytes;
hdr.bitmapHeaderSize = BI_SIZE;
hdr.width = biTrueWidth;
hdr.height = pix->height;
hdr.planes = 1;
hdr.bitsPerPixel = pixel_size * 8;
hdr.compression = BI_RGB;
hdr.bitmapDataSize = cbBmpBits;
hdr.hRes = 0;
hdr.vRes = 0;
hdr.colors = ( pixel_size == 1 ) ? 256 : 0;
hdr.importantColors = 0;
bmp_t hdr =
{
.id = { 'B', 'M' },
.fileSize = sizeof( hdr ) + cbBmpBits + cbPalBytes,
.bitmapDataOffset = sizeof( hdr ) + cbPalBytes,
.bitmapHeaderSize = BI_SIZE,
.width = biTrueWidth,
.height = pix->height,
.planes = 1,
.bitsPerPixel = pixel_size * 8,
.compression = BI_RGB,
.bitmapDataSize = cbBmpBits,
.colors = ( pixel_size == 1 ) ? 256 : 0,
};
le_struct_swap( bmp_swap, &hdr );
FS_Write( pfile, &hdr, sizeof( bmp_t ));
le_struct_swap( bmp_swap, &hdr );
pbBmpBits = Mem_Malloc( host.imagepool, cbBmpBits );
byte *pbBmpBits = Mem_Malloc( host.imagepool, cbBmpBits );
if( pixel_size == 1 )
{
pb = pix->palette;
// copy over used entries
for( i = 0; i < (int)hdr.colors; i++ )
for( int i = 0; i < (int)hdr.colors; i++ )
{
rgrgbPalette[i][2] = *pb++;
rgrgbPalette[i][1] = *pb++;
@@ -447,9 +439,9 @@ qboolean Image_SaveBMP( const char *name, rgbdata_t *pix )
pb = pix->buffer;
for( y = 0; y < hdr.height; y++ )
for( int y = 0; y < hdr.height; y++ )
{
i = (hdr.height - 1 - y ) * (hdr.width);
int i = (hdr.height - 1 - y ) * (hdr.width);
if( pixel_size == 1 )
{
@@ -457,7 +449,7 @@ qboolean Image_SaveBMP( const char *name, rgbdata_t *pix )
}
else
{
for( x = 0; x < pix->width; x++ )
for( int x = 0; x < pix->width; x++ )
{
// 24 bit
qboolean be = ImageBigEndian( pix->type );

View File

@@ -62,22 +62,18 @@ le_struct_end();
static qboolean Image_CheckDXT3Alpha( dds_t *hdr, byte *fin )
{
word sAlpha;
byte *alpha;
int x, y, i, j;
for( y = 0; y < hdr->dwHeight; y += 4 )
for( int y = 0; y < hdr->dwHeight; y += 4 )
{
for( x = 0; x < hdr->dwWidth; x += 4 )
for( int x = 0; x < hdr->dwWidth; x += 4 )
{
alpha = fin + 8;
byte *alpha = fin + 8;
fin += 16;
for( j = 0; j < 4; j++ )
for( int j = 0; j < 4; j++ )
{
sAlpha = alpha[2*j] + 256 * alpha[2*j+1];
word sAlpha = alpha[2*j] + 256 * alpha[2*j+1];
for( i = 0; i < 4; i++ )
for( int i = 0; i < 4; i++ )
{
if((( x + i ) < hdr->dwWidth ) && (( y + j ) < hdr->dwHeight ))
{
@@ -95,29 +91,23 @@ static qboolean Image_CheckDXT3Alpha( dds_t *hdr, byte *fin )
static qboolean Image_CheckDXT5Alpha( dds_t *hdr, byte *fin )
{
uint bits, bitmask;
byte *alphamask;
int x, y, i, j;
for( y = 0; y < hdr->dwHeight; y += 4 )
for( int y = 0; y < hdr->dwHeight; y += 4 )
{
for( x = 0; x < hdr->dwWidth; x += 4 )
for( int x = 0; x < hdr->dwWidth; x += 4 )
{
if( y >= hdr->dwHeight || x >= hdr->dwWidth )
break;
alphamask = fin + 2;
byte *alphamask = fin + 2;
fin += 8;
bitmask = ((uint *)fin)[1];
fin += 8;
// last three bytes
bits = (alphamask[3]) | (alphamask[4] << 8) | (alphamask[5] << 16);
uint bits = (alphamask[3]) | (alphamask[4] << 8) | (alphamask[5] << 16);
for( j = 2; j < 4; j++ )
for( int j = 2; j < 4; j++ )
{
for( i = 0; i < 4; i++ )
for( int i = 0; i < 4; i++ )
{
// only put pixels out < width or height
if((( x + i ) < hdr->dwWidth ) && (( y + j ) < hdr->dwHeight ))
@@ -261,14 +251,13 @@ static void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
static size_t Image_DXTCalcMipmapSize( dds_t *hdr )
{
size_t buffsize = 0;
int i, width, height, depth;
// now correct buffer size
for( i = 0; i < Q_max( 1, ( hdr->dwMipMapCount )); i++ )
for( int i = 0; i < Q_max( 1, ( hdr->dwMipMapCount )); i++ )
{
width = Q_max( 1, ( hdr->dwWidth >> i ));
height = Q_max( 1, ( hdr->dwHeight >> i ));
depth = Q_max( 1, ( image.depth >> i ));
int width = Q_max( 1, ( hdr->dwWidth >> i ));
int height = Q_max( 1, ( hdr->dwHeight >> i ));
int depth = Q_max( 1, ( image.depth >> i ));
buffsize += Image_ComputeSize( image.type, width, height, depth );
}
@@ -278,9 +267,6 @@ static size_t Image_DXTCalcMipmapSize( dds_t *hdr )
static uint Image_DXTCalcSize( const char *name, dds_t *hdr, size_t filesize )
{
size_t buffsize = 0;
int w = image.width;
int h = image.height;
int d = image.depth;
if( hdr->dsCaps.dwCaps2 & DDS_CUBEMAP )
{
@@ -330,8 +316,6 @@ Image_LoadDDS
qboolean Image_LoadDDS( const char *name, const byte *buffer, fs_offset_t filesize )
{
dds_t header;
byte *fin;
int headersOffset;
dds_header_dxt10_t header2;
if( filesize < sizeof( header ))
@@ -355,7 +339,7 @@ qboolean Image_LoadDDS( const char *name, const byte *buffer, fs_offset_t filesi
return false;
}
headersOffset = sizeof( header );
int headersOffset = sizeof( header );
if( header.dsPixelFormat.dwFourCC == TYPE_DX10 )
{
memcpy( &header2, buffer + sizeof( header ), sizeof( header2 ));
@@ -386,7 +370,7 @@ qboolean Image_LoadDDS( const char *name, const byte *buffer, fs_offset_t filesi
image.size = Image_DXTCalcSize( name, &header, filesize - headersOffset );
if( image.size == 0 ) return false; // just in case
fin = (byte *)( buffer + headersOffset );
byte *fin = (byte *)( buffer + headersOffset );
// copy an encode method
image.encode = (word)header.dwReserved1[0];

View File

@@ -98,7 +98,6 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
ktx2_index_t index;
size_t total_size = 0;
size_t max_offset = 0;
int mip, cursor;
const byte *const levels_begin = buffer + KTX2_LEVELS_OFFSET;
// Sets image.type and image.flags
@@ -155,7 +154,7 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
memcpy( &index, buffer + KTX2_IDENTIFIER_SIZE + sizeof( ktx2_header_t ), sizeof( index ));
le_struct_swap( ktx2_index_swap, &index );
for( mip = 0; mip < header->levelCount; ++mip )
for( int mip = 0; mip < header->levelCount; ++mip )
{
const uint32_t width = Q_max( 1, ( header->pixelWidth >> mip ));
const uint32_t height = Q_max( 1, ( header->pixelHeight >> mip ));
@@ -185,7 +184,7 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
image.rgba = Mem_Malloc( host.imagepool, image.size );
memcpy( image.rgba, buffer, image.size );
for( mip = 0, cursor = 0; mip < header->levelCount; ++mip )
for( int mip = 0, cursor = 0; mip < header->levelCount; ++mip )
{
ktx2_level_t level;
memcpy( &level, levels_begin + mip * sizeof( level ), sizeof( level ));

View File

@@ -169,8 +169,6 @@ void Image_Reset( void )
static MALLOC_LIKE( FS_FreeImage, 1 ) rgbdata_t *ImagePack( const char *name )
{
rgbdata_t *pack;
Image_ReportLookupsCount( name );
if( Image_CheckFlag( IL_LOAD_PLAYER_DECAL ))
@@ -185,7 +183,7 @@ static MALLOC_LIKE( FS_FreeImage, 1 ) rgbdata_t *ImagePack( const char *name )
return NULL;
}
pack = Mem_Calloc( host.imagepool, sizeof( *pack ));
rgbdata_t *pack = Mem_Calloc( host.imagepool, sizeof( *pack ));
if( image.cubemap )
{
@@ -228,7 +226,6 @@ FS_AddSideToPack
*/
static qboolean FS_AddSideToPack( int adjust_flags )
{
byte *out, *flipped;
qboolean resampled = false;
// first side set average size for all cubemap sides!
@@ -247,12 +244,12 @@ static qboolean FS_AddSideToPack( int adjust_flags )
return false;
// flip image if needed
flipped = Image_FlipInternal( image.rgba, &image.width, &image.height, image.source_type, adjust_flags );
byte *flipped = Image_FlipInternal( image.rgba, &image.width, &image.height, image.source_type, adjust_flags );
if( !flipped ) return false; // try to reasmple dxt?
if( flipped != image.rgba ) image.rgba = Image_Copy( image.size );
// resampling image if needed
out = Image_ResampleInternal((uint *)image.rgba, image.width, image.height, image.source_width, image.source_height, image.source_type, &resampled );
byte *out = Image_ResampleInternal((uint *)image.rgba, image.width, image.height, image.source_width, image.source_height, image.source_type, &resampled );
if( !out ) return false; // try to reasmple dxt?
if( resampled ) image.rgba = Image_Copy( image.size );
@@ -268,12 +265,10 @@ static qboolean FS_AddSideToPack( int adjust_flags )
static const loadpixformat_t *Image_GetLoadFormatForExtension( const char *ext )
{
const loadpixformat_t *format;
if( COM_StringEmpty( ext ))
return NULL;
for( format = image.loadformats; format->ext; format++ )
for( const loadpixformat_t *format = image.loadformats; format->ext; format++ )
{
if( !Q_stricmp( ext, format->ext ))
return format;
@@ -316,10 +311,9 @@ static qboolean Image_ProbeLoad_( const loadpixformat_t *fmt, const char *name,
qboolean success = false;
fs_offset_t filesize;
string path;
byte *f;
Q_snprintf( path, sizeof( path ), "%s%s.%s", name, suffix, fmt->ext );
f = FS_LoadFile( path, &filesize, false );
byte *f = FS_LoadFile( path, &filesize, false );
Image_IncrementLookupTime();
@@ -335,24 +329,21 @@ static qboolean Image_ProbeLoad_( const loadpixformat_t *fmt, const char *name,
static qboolean Image_ProbeLoad2( const char *name, const char *suffix, int override_hint )
{
const loadpixformat_t *fmt;
search_t *t;
string pattern;
int i;
Q_snprintf( pattern, sizeof( pattern ), "%s%s.*", name, suffix );
t = FS_Search( pattern, true, false );
search_t *t = FS_Search( pattern, true, false );
if( !t )
return false;
// we now have to check every extension
// to keep the loading order
for( fmt = image.loadformats; fmt->ext; fmt++ )
for( const loadpixformat_t *fmt = image.loadformats; fmt->ext; fmt++ )
{
fs_offset_t filesize;
byte *data;
int i;
for( i = 0; i < t->numfilenames; i++ )
{
@@ -366,7 +357,7 @@ static qboolean Image_ProbeLoad2( const char *name, const char *suffix, int over
if( i == t->numfilenames )
continue;
data = FS_LoadFile( t->filenames[i], &filesize, false );
byte *data = FS_LoadFile( t->filenames[i], &filesize, false );
Image_IncrementLookupTime();
// can't load file, ignore
@@ -417,14 +408,13 @@ rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size )
{
const char *ext = COM_FileExtension( filename );
string loadname;
int i, j;
const loadpixformat_t *extfmt;
Q_strncpy( loadname, filename, sizeof( loadname ));
// we needs to compare file extension with list of supported formats
// and be sure what is real extension, not a filename with dot
if(( extfmt = Image_GetLoadFormatForExtension( ext )))
const loadpixformat_t *extfmt = Image_GetLoadFormatForExtension( ext );
if( extfmt )
COM_StripExtension( loadname );
Image_Reset(); // clear old image
@@ -437,11 +427,11 @@ rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size )
return ImagePack( filename );
// check all cubemap sides with package suffix
for( j = 0; j < ARRAYSIZE( load_cubemap ); j++ )
for( int j = 0; j < ARRAYSIZE( load_cubemap ); j++ )
{
const cubepack_t *cmap = &load_cubemap[j];
for( i = 0; i < 6; i++ )
for( int i = 0; i < 6; i++ )
{
if( Image_ProbeLoad( extfmt, loadname, cmap->type[i].suf, cmap->type[i].hint ))
{
@@ -507,7 +497,6 @@ qboolean FS_SaveImage( const char *filename, rgbdata_t *pix )
const char *ext = COM_FileExtension( filename );
qboolean anyformat = COM_StringEmpty( ext );
string path, savename;
const savepixformat_t *format;
if( !pix || !pix->buffer || anyformat )
{
@@ -522,7 +511,6 @@ qboolean FS_SaveImage( const char *filename, rgbdata_t *pix )
if( pix->flags & (IMAGE_CUBEMAP|IMAGE_SKYBOX))
{
size_t realSize = pix->size; // keep real pic size
byte *picBuffer; // to avoid corrupt memory on free data
const suffix_t *box;
int i;
@@ -538,10 +526,10 @@ qboolean FS_SaveImage( const char *filename, rgbdata_t *pix )
}
pix->size /= 6; // now set as side size
picBuffer = pix->buffer;
byte *picBuffer = pix->buffer;
// save all sides seperately
for( format = image.saveformats; format && format->ext; format++ )
for( const savepixformat_t *format = image.saveformats; format && format->ext; format++ )
{
if( !Q_stricmp( ext, format->ext ))
{
@@ -565,7 +553,7 @@ qboolean FS_SaveImage( const char *filename, rgbdata_t *pix )
}
else
{
for( format = image.saveformats; format && format->ext; format++ )
for( const savepixformat_t *format = image.saveformats; format && format->ext; format++ )
{
if( !Q_stricmp( ext, format->ext ))
{
@@ -610,13 +598,12 @@ make an image copy
*/
rgbdata_t *FS_CopyImage( const rgbdata_t *in )
{
rgbdata_t *out;
int palSize = 0;
if( !in )
return NULL;
out = Mem_Malloc( host.imagepool, sizeof( *out ));
rgbdata_t *out = Mem_Malloc( host.imagepool, sizeof( *out ));
*out = *in;
switch( in->type )
@@ -660,10 +647,8 @@ static void GeneratePixel( byte *pix, uint i, uint j, uint w, uint h, qboolean g
static void Test_CheckImage( const char *name, rgbdata_t *rgb )
{
rgbdata_t *load;
// test reading
load = FS_LoadImage( name, NULL, 0 );
rgbdata_t *load = FS_LoadImage( name, NULL, 0 );
TASSERT( load->width == rgb->width )
TASSERT( load->height == rgb->height )
TASSERT( load->type == rgb->type )
@@ -677,9 +662,7 @@ static void Test_CheckImage( const char *name, rgbdata_t *rgb )
void Test_RunImagelib( void )
{
rgbdata_t rgb = { 0 };
byte *buf;
const char *extensions[] = { "tga", "png", "bmp" };
uint i, j;
Image_Setup();
@@ -689,26 +672,25 @@ void Test_RunImagelib( void )
rgb.type = PF_RGBA_32;
rgb.flags = IMAGE_HAS_ALPHA;
rgb.size = rgb.width * rgb.height * 4;
buf = rgb.buffer = Z_Malloc( rgb.size );
byte *buf = rgb.buffer = Z_Malloc( rgb.size );
for( i = 0; i < rgb.height; i++ )
for( uint i = 0; i < rgb.height; i++ )
{
for( j = 0; j < rgb.width; j++ )
for( uint j = 0; j < rgb.width; j++ )
{
GeneratePixel( buf, i, j, rgb.width, rgb.height, true );
buf += 4;
}
}
for( i = 0; i < sizeof(extensions) / sizeof(extensions[0]); i++ )
for( uint i = 0; i < sizeof(extensions) / sizeof(extensions[0]); i++ )
{
qboolean ret;
char name[MAX_VA_STRING];
Q_snprintf( name, sizeof( name ), "test_gen.%s", extensions[i] );
// test saving
ret = FS_SaveImage( name, &rgb );
qboolean ret = FS_SaveImage( name, &rgb );
Con_Printf( "Checking if we can save images in '%s' format...\n", extensions[i] );
ASSERT(ret == true);

View File

@@ -33,12 +33,11 @@ Image_LoadPNG
*/
qboolean Image_LoadPNG( const char *name, const byte *buffer, fs_offset_t filesize )
{
int ret;
short p, a, b, c, pa, pb, pc;
byte *buf_p, *pixbuf, *raw, *prior, *idat_buf = NULL, *uncompressed_buffer = NULL;
byte *pixbuf, *raw, *prior, *idat_buf = NULL, *uncompressed_buffer = NULL;
byte *pallete = NULL, *trns = NULL;
uint chunk_len, trns_len = 0, plte_len = 0, crc32, crc32_check, oldsize = 0, newsize = 0, rowsize;
uint uncompressed_size, pixel_size, pixel_count, i, y, filter_type, chunk_sign, r_alpha, g_alpha, b_alpha;
uint chunk_len, trns_len = 0, plte_len = 0, crc32, crc32_check, oldsize = 0, newsize = 0;
uint pixel_size, i, y, filter_type, chunk_sign, r_alpha, g_alpha, b_alpha;
qboolean has_iend_chunk = false;
z_stream stream = {0};
png_t png_hdr;
@@ -46,7 +45,7 @@ qboolean Image_LoadPNG( const char *name, const byte *buffer, fs_offset_t filesi
if( filesize < sizeof( png_hdr ))
return false;
buf_p = (byte *)buffer;
byte *buf_p = (byte *)buffer;
// get png header
memcpy( &png_hdr, buffer, sizeof( png_t ));
@@ -265,7 +264,7 @@ qboolean Image_LoadPNG( const char *name, const byte *buffer, fs_offset_t filesi
}
image.type = PF_RGBA_32; // always exctracted to 32-bit buffer
pixel_count = image.height * image.width;
uint pixel_count = image.height * image.width;
image.size = pixel_count * 4;
if( png_hdr.ihdr_chunk.colortype & PNG_CT_RGB )
@@ -276,9 +275,9 @@ qboolean Image_LoadPNG( const char *name, const byte *buffer, fs_offset_t filesi
image.depth = 1;
rowsize = pixel_size * image.width;
uint rowsize = pixel_size * image.width;
uncompressed_size = image.height * ( rowsize + 1 ); // +1 for filter
uint uncompressed_size = image.height * ( rowsize + 1 ); // +1 for filter
uncompressed_buffer = Mem_Malloc( host.imagepool, uncompressed_size );
stream.next_in = idat_buf;
@@ -295,7 +294,7 @@ qboolean Image_LoadPNG( const char *name, const byte *buffer, fs_offset_t filesi
return false;
}
ret = inflate( &stream, Z_NO_FLUSH );
int ret = inflate( &stream, Z_NO_FLUSH );
inflateEnd( &stream );
Mem_Free( idat_buf );
@@ -506,10 +505,9 @@ Image_SavePNG
*/
qboolean Image_SavePNG( const char *name, rgbdata_t *pix )
{
int ret;
uint y, outsize, pixel_size, filtered_size, idat_len;
uint ihdr_len, crc32, rowsize, big_idat_len;
byte *in, *buffer, *out, *filtered_buffer, *rowend;
uint pixel_size;
uint crc32;
byte *out;
z_stream stream = {0};
png_t png_hdr;
png_footer_t png_ftr;
@@ -537,19 +535,20 @@ qboolean Image_SavePNG( const char *name, rgbdata_t *pix )
return false;
}
rowsize = pix->width * pixel_size;
uint rowsize = pix->width * pixel_size;
// get filtered image size
filtered_size = ( rowsize + 1 ) * pix->height;
uint filtered_size = ( rowsize + 1 ) * pix->height;
byte *filtered_buffer;
out = filtered_buffer = Mem_Malloc( host.imagepool, filtered_size );
// apply adaptive filter to image
for( y = 0; y < pix->height; y++ )
for( uint y = 0; y < pix->height; y++ )
{
in = pix->buffer + y * pix->width * pixel_size;
byte *in = pix->buffer + y * pix->width * pixel_size;
*out++ = PNG_F_NONE;
rowend = in + rowsize;
byte *rowend = in + rowsize;
for( ; in < rowend; in += pixel_size )
{
*out++ = be ? in[2] : in[0];
@@ -562,13 +561,13 @@ qboolean Image_SavePNG( const char *name, rgbdata_t *pix )
}
// get IHDR chunk length
ihdr_len = sizeof( png_ihdr_t );
uint ihdr_len = sizeof( png_ihdr_t );
// predict IDAT chunk length
idat_len = deflateBound( NULL, filtered_size );
uint idat_len = deflateBound( NULL, filtered_size );
// calculate PNG filesize
outsize = sizeof( png_t );
uint outsize = sizeof( png_t );
outsize += sizeof( idat_len );
outsize += sizeof( idat_sign );
outsize += idat_len;
@@ -612,6 +611,7 @@ qboolean Image_SavePNG( const char *name, rgbdata_t *pix )
// write IHDR chunk CRC
png_hdr.ihdr_crc32 = BigLong( crc32 );
byte *buffer;
out = buffer = (byte *)Mem_Malloc( host.imagepool, outsize );
stream.next_in = filtered_buffer;
@@ -628,7 +628,7 @@ qboolean Image_SavePNG( const char *name, rgbdata_t *pix )
return false;
}
ret = deflate( &stream, Z_FINISH );
int ret = deflate( &stream, Z_FINISH );
deflateEnd( &stream );
Mem_Free( filtered_buffer );
@@ -650,7 +650,7 @@ qboolean Image_SavePNG( const char *name, rgbdata_t *pix )
out += sizeof( png_t );
// convert IDAT chunk length to big endian
big_idat_len = BigLong( idat_len );
uint big_idat_len = BigLong( idat_len );
// write IDAT chunk length
memcpy( out, &big_idat_len, sizeof( idat_len ));

View File

@@ -68,15 +68,13 @@ static int radpower[initrad]; // radpower for precomputation
static void initnet( byte *thepic, int len, int sample )
{
register int i, *p;
thepicture = thepic;
lengthcount = len;
samplefac = sample;
for( i = 0; i < netsize; i++ )
for( register int i = 0; i < netsize; i++ )
{
p = network[i];
register int *p = network[i];
p[0] = p[1] = p[2] = (i << (netbiasshift + 8)) / netsize;
freq[i] = intbias / netsize; // 1 / netsize
bias[i] = 0;
@@ -86,15 +84,13 @@ static void initnet( byte *thepic, int len, int sample )
// Unbias network to give byte values 0..255 and record position i to prepare for sort
static void unbiasnet( void )
{
int i, j, temp;
for( i = 0; i < netsize; i++ )
for( int i = 0; i < netsize; i++ )
{
for( j = 0; j < 3; j++ )
for( int j = 0; j < 3; j++ )
{
// OLD CODE: network[i][j] >>= netbiasshift;
// Fix based on bug report by Juergen Weigert jw@suse.de
temp = (network[i][j] + (1 << (netbiasshift - 1))) >> netbiasshift;
int temp = (network[i][j] + (1 << (netbiasshift - 1))) >> netbiasshift;
if( temp > 255 ) temp = 255;
network[i][j] = temp;
}
@@ -106,21 +102,18 @@ static void unbiasnet( void )
// Insertion sort of network and building of netindex[0..255] (to do after unbias)
static void inxbuild( void )
{
register int *p, *q;
register int i, j, smallpos, smallval;
int previouscol, startpos;
int previouscol = 0;
int startpos = 0;
previouscol = 0;
startpos = 0;
for( i = 0; i < netsize; i++ )
for( register int i = 0; i < netsize; i++ )
{
p = network[i];
smallpos = i;
smallval = p[1]; // index on g
register int *p = network[i];
register int smallpos = i;
register int smallval = p[1]; // index on g
// find smallest in i..netsize-1
for( j = i + 1; j < netsize; j++ )
register int *q;
for( register int j = i + 1; j < netsize; j++ )
{
q = network[j];
if( q[1] < smallval )
@@ -136,6 +129,7 @@ static void inxbuild( void )
// swap p (i) and q (smallpos) entries
if( i != smallpos )
{
register int j;
j = q[0]; q[0] = p[0]; p[0] = j;
j = q[1]; q[1] = p[1]; p[1] = j;
j = q[2]; q[2] = p[2]; p[2] = j;
@@ -147,7 +141,7 @@ static void inxbuild( void )
{
netindex[previouscol] = (startpos+i) >> 1;
for( j = previouscol + 1; j < smallval; j++ )
for( register int j = previouscol + 1; j < smallval; j++ )
netindex[j] = i;
previouscol = smallval;
@@ -157,7 +151,7 @@ static void inxbuild( void )
netindex[previouscol] = (startpos + maxnetpos)>>1;
for( j = previouscol + 1; j < 256; j++ )
for( int j = previouscol + 1; j < 256; j++ )
netindex[j] = maxnetpos; // really 256
}
@@ -165,14 +159,13 @@ static void inxbuild( void )
// Search for BGR values 0..255 (after net is unbiased) and return colour index
static int inxsearch( int r, int g, int b )
{
register int i, j, dist, a, bestd;
register int dist, a;
register int *p;
int best;
bestd = 1000; // biggest possible dist is 256 * 3
best = -1;
i = netindex[g]; // index on g
j = i - 1; // start at netindex[g] and work outwards
register int bestd = 1000; // biggest possible dist is 256 * 3
int best = -1;
register int i = netindex[g]; // index on g
register int j = i - 1; // start at netindex[g] and work outwards
while(( i < netsize ) || ( j >= 0 ))
{
@@ -246,25 +239,22 @@ static int inxsearch( int r, int g, int b )
// Search for biased BGR values
static int contest( int r, int g, int b )
{
register int *p, *f, *n;
register int i, dist, a, biasdist, betafreq;
int bestpos, bestbiaspos, bestd, bestbiasd;
// finds closest neuron (min dist) and updates freq
// finds best neuron (min dist-bias) and returns position
// for frequently chosen neurons, freq[i] is high and bias[i] is negative
// bias[i] = gamma * ((1 / netsize) - freq[i])
bestd = INT_MAX;
bestbiasd = bestd;
bestpos = -1;
bestbiaspos = bestpos;
p = bias;
f = freq;
int bestd = INT_MAX;
int bestbiasd = bestd;
int bestpos = -1;
int bestbiaspos = bestpos;
register int *p = bias;
register int *f = freq;
for( i = 0; i < netsize; i++ )
for( register int i = 0; i < netsize; i++ )
{
n = network[i];
dist = n[2] - b;
register int *n = network[i];
register int dist = n[2] - b;
register int a;
if( dist < 0 ) dist = -dist;
a = n[1] - g;
if( a < 0 ) a = -a;
@@ -279,7 +269,7 @@ static int contest( int r, int g, int b )
bestpos = i;
}
biasdist = dist - ((*p) >> (intbiasshift - netbiasshift));
register int biasdist = dist - ((*p) >> (intbiasshift - netbiasshift));
if( biasdist < bestbiasd )
{
@@ -287,7 +277,7 @@ static int contest( int r, int g, int b )
bestbiaspos = i;
}
betafreq = (*f >> betashift);
register int betafreq = (*f >> betashift);
*f++ -= betafreq;
*p++ += (betafreq << gammashift);
}
@@ -301,9 +291,7 @@ static int contest( int r, int g, int b )
// Move neuron i towards biased (b,g,r) by factor alpha
static void altersingle( int alpha, int i, int r, int g, int b )
{
register int *n;
n = network[i]; // alter hit neuron
register int *n = network[i]; // alter hit neuron
*n -= (alpha * (*n - r)) / initalpha;
n++;
*n -= (alpha * (*n - g)) / initalpha;
@@ -314,21 +302,19 @@ static void altersingle( int alpha, int i, int r, int g, int b )
// Move adjacent neurons by precomputed alpha*(1-((i-j)^2/[r]^2)) in radpower[|i-j|]
static void alterneigh( int rad, int i, int r, int g, int b )
{
register int j, k, lo, hi, a;
register int *p, *q;
lo = i - rad;
register int lo = i - rad;
if( lo < -1 ) lo = -1;
hi = i + rad;
register int hi = i + rad;
if( hi > netsize ) hi = netsize;
j = i + 1;
k = i - 1;
q = radpower;
register int j = i + 1;
register int k = i - 1;
register int *q = radpower;
while(( j < hi ) || ( k > lo ))
{
a = (*(++q));
register int a = (*(++q));
register int *p;
if( j < hi )
{
@@ -357,24 +343,20 @@ static void alterneigh( int rad, int i, int r, int g, int b )
// Main Learning Loop
static void learn( void )
{
register byte *p;
register int i, j, r, g, b;
int radius, rad, alpha, step;
int delta, samplepixels;
byte *lim;
int step;
alphadec = 30 + ((samplefac - 1) / 3);
p = thepicture;
lim = thepicture + lengthcount;
samplepixels = lengthcount / (image.bpp * samplefac);
delta = samplepixels / ncycles;
alpha = initalpha;
radius = initradius;
register byte *p = thepicture;
byte *lim = thepicture + lengthcount;
int samplepixels = lengthcount / (image.bpp * samplefac);
int delta = samplepixels / ncycles;
int alpha = initalpha;
int radius = initradius;
rad = radius >> radiusbiasshift;
int rad = radius >> radiusbiasshift;
if( rad <= 1 ) rad = 0;
for( i = 0; i < rad; i++ )
for( int i = 0; i < rad; i++ )
radpower[i] = alpha * ((( rad * rad - i * i ) * radbias ) / ( rad * rad ));
if( delta <= 0 ) return;
@@ -396,14 +378,14 @@ static void learn( void )
step = prime4 * image.bpp;
}
i = 0;
register int i = 0;
while( i < samplepixels )
{
r = p[0] << netbiasshift;
g = p[1] << netbiasshift;
b = p[2] << netbiasshift;
j = contest( r, g, b );
register int r = p[0] << netbiasshift;
register int g = p[1] << netbiasshift;
register int b = p[2] << netbiasshift;
register int j = contest( r, g, b );
altersingle( alpha, j, r, g, b );
if( rad ) alterneigh( rad, j, r, g, b ); // alter neighbours
@@ -420,7 +402,7 @@ static void learn( void )
rad = radius >> radiusbiasshift;
if( rad <= 1 ) rad = 0;
for( j = 0; j < rad; j++ )
for( int j = 0; j < rad; j++ )
radpower[j] = alpha * ((( rad * rad - j * j ) * radbias ) / ( rad * rad ));
}
}

View File

@@ -34,19 +34,17 @@ Image_LoadTGA
*/
qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesize )
{
int i, columns, rows, row_inc, row, col;
byte *buf_p, *pixbuf, *targa_rgba;
int columns, rows, row_inc, row, col;
byte *pixbuf;
rgba_t palette[256];
byte red = 0, green = 0, blue = 0, alpha = 0;
int readpixelcount, pixelcount;
uint reflectivity[3] = { 0, 0, 0 };
qboolean compressed;
tga_t targa_header;
if( filesize < sizeof( tga_t ))
return false;
buf_p = (byte *)buffer;
byte *buf_p = (byte *)buffer;
targa_header.id_length = *buf_p++;
targa_header.colormap_type = *buf_p++;
targa_header.image_type = *buf_p++;
@@ -87,7 +85,7 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
}
if( targa_header.colormap_size == 24 )
{
for( i = 0; i < targa_header.colormap_length; i++ )
for( int i = 0; i < targa_header.colormap_length; i++ )
{
palette[i][2] = *buf_p++;
palette[i][1] = *buf_p++;
@@ -97,7 +95,7 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
}
else if( targa_header.colormap_size == 32 )
{
for( i = 0; i < targa_header.colormap_length; i++ )
for( int i = 0; i < targa_header.colormap_length; i++ )
{
palette[i][2] = *buf_p++;
palette[i][1] = *buf_p++;
@@ -134,7 +132,7 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
rows = targa_header.height;
image.size = image.width * image.height * 4;
targa_rgba = image.rgba = Mem_Malloc( host.imagepool, image.size );
byte *targa_rgba = image.rgba = Mem_Malloc( host.imagepool, image.size );
// if bit 5 of attributes isn't set, the image has been stored from bottom to top
if( !Image_CheckFlag( IL_DONTFLIP_TGA ) && targa_header.attributes & 0x20 )
@@ -148,11 +146,11 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
row_inc = -columns * 4 * 2;
}
compressed = ( targa_header.image_type == 9 || targa_header.image_type == 10 || targa_header.image_type == 11 );
qboolean compressed = ( targa_header.image_type == 9 || targa_header.image_type == 10 || targa_header.image_type == 11 );
for( row = col = 0; row < rows; )
{
pixelcount = 0x10000;
readpixelcount = 0x10000;
int pixelcount = 0x10000;
int readpixelcount = 0x10000;
if( compressed )
{
@@ -245,9 +243,7 @@ Image_SaveTGA
*/
qboolean Image_SaveTGA( const char *name, rgbdata_t *pix )
{
int y, outsize, pixel_size;
const uint8_t *bufend, *in;
uint8_t *buffer, *out;
int pixel_size;
tga_t targa_header = {0};
const char comment[] = "Generated by Xash ImageLib";
@@ -269,11 +265,11 @@ qboolean Image_SaveTGA( const char *name, rgbdata_t *pix )
return false;
}
outsize = pix->width * pix->height * pixel_size;
int outsize = pix->width * pix->height * pixel_size;
outsize += sizeof( tga_t );
outsize += sizeof( comment ) - 1;
buffer = (uint8_t *)Mem_Malloc( host.imagepool, outsize );
uint8_t *buffer = (uint8_t *)Mem_Malloc( host.imagepool, outsize );
// prepare header
targa_header.id_length = sizeof( comment ) - 1; // tga comment length
@@ -292,7 +288,7 @@ qboolean Image_SaveTGA( const char *name, rgbdata_t *pix )
targa_header.attributes = 0;
}
out = buffer;
uint8_t *out = buffer;
le_struct_swap( tga_swap, &targa_header );
memcpy( out, &targa_header, sizeof( tga_t ) );
@@ -306,10 +302,10 @@ qboolean Image_SaveTGA( const char *name, rgbdata_t *pix )
case PF_RGB_24:
case PF_RGBA_32:
// swap rgba to bgra and flip upside down
for( y = pix->height - 1; y >= 0; y-- )
for( int y = pix->height - 1; y >= 0; y-- )
{
in = pix->buffer + y * pix->width * pixel_size;
bufend = in + pix->width * pixel_size;
const uint8_t *in = pix->buffer + y * pix->width * pixel_size;
const uint8_t *bufend = in + pix->width * pixel_size;
for( ; in < bufend; in += pixel_size )
{
*out++ = in[2];
@@ -323,10 +319,10 @@ qboolean Image_SaveTGA( const char *name, rgbdata_t *pix )
case PF_BGR_24:
case PF_BGRA_32:
// flip upside down
for( y = pix->height - 1; y >= 0; y-- )
for( int y = pix->height - 1; y >= 0; y-- )
{
in = pix->buffer + y * pix->width * pixel_size;
bufend = in + pix->width * pixel_size;
const uint8_t *in = pix->buffer + y * pix->width * pixel_size;
const uint8_t *bufend = in + pix->width * pixel_size;
for( ; in < bufend; in += pixel_size )
{
*out++ = in[0];

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