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34 Commits

Author SHA1 Message Date
mittorn
f2c080e736 gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow) 2023-10-30 22:34:34 +03:00
Alibek Omarov
ea55e78855 ref: _inline -> static 2023-10-29 23:38:43 +03:00
Alibek Omarov
f7c536b81c engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 2023-10-29 02:44:46 +03:00
Alibek Omarov
6c40104c66 public: better fix for ExtractFilePath 2023-10-28 19:31:17 +03:00
Alibek Omarov
4d7d592918 engine: mod_bmodel: completely get rid of global loadmodel pointer 2023-10-28 16:06:00 +03:00
Alibek Omarov
c5e91f299b engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 2023-10-28 15:38:40 +03:00
Alibek Omarov
cff276db71 engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 2023-10-28 15:35:20 +03:00
Alibek Omarov
30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 2023-10-28 15:22:21 +03:00
Alibek Omarov
f07eea5073 engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod 2023-10-28 11:14:12 +03:00
Alibek Omarov
fe407fbe00 public: workaround when empty string is passed to COM_ExtractFilePath (should make safe COM_ExtractFilePath) 2023-10-28 11:06:18 +03:00
Alibek Omarov
78bc177e05 engine: server: remove unused host struct field 2023-10-28 11:06:18 +03:00
Alibek Omarov
8fb908e3d4 engine: server: disable SV_UnloadProgs, only call it when shutting down engine 2023-10-28 11:06:18 +03:00
Alibek Omarov
d8b261370a engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 2023-10-28 11:06:18 +03:00
Alibek Omarov
a2c9ac5b1f engine: client: disable server DLL probe for GameUI, check it's existence instead 2023-10-28 11:06:18 +03:00
Alibek Omarov
7f9025e178 engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 2023-10-28 11:04:43 +03:00
Alibek Omarov
8647110a10 Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
This reverts commit 48e44f0057.
2023-10-28 10:10:03 +03:00
Alibek Omarov
48e44f0057 engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux 2023-10-27 17:03:04 +03:00
Alibek Omarov
e3934af7d1 wscript: always load cmakelists generation tool 2023-10-27 16:57:22 +03:00
Alibek Omarov
a5ee631191 engine: server: sv_game: disable searching closer to server library memory region for Android 2023-10-27 14:31:16 +03:00
Alibek Omarov
ce39255ef0 engine: host: set rootdir on Android SDL port 2023-10-27 14:25:16 +03:00
Alibek Omarov
5aac5d2a52 filesystem: VFileSystem009: add pathid support to RemoveFile method 2023-10-27 08:02:45 +03:00
Alibek Omarov
061b50404d engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility 2023-10-27 08:02:10 +03:00
Alibek Omarov
279cec5ae9 engine: rename cl/sv_allowdownload for GoldSrc compatibility 2023-10-27 07:25:09 +03:00
Alibek Omarov
83a5648335 filesystem: only allow setting true or false for boolean type keys in gameinfo/liblist.gam 2023-10-27 07:24:42 +03:00
Alibek Omarov
a8fc9a4c5a waf: update to latest waifu 2023-10-27 07:24:18 +03:00
Alibek Omarov
6f6ddbce28 engine: add argument -timedemo that makes engine run timedemo and exit 2023-10-27 03:49:00 +03:00
Alibek Omarov
4cb425d2bb engine: console: do not draw console and do not draw notify in timedemo 2023-10-27 03:47:52 +03:00
mittorn
bf5fd40d64 gl2shim: workaround empty rgb5/rgb8 textures 2023-10-26 23:08:02 +03:00
mittorn
6bc613bdb4 ref_gl: force gles2 on non-nanogl until we support gles1 directly 2023-10-26 23:07:39 +03:00
mittorn
a982562658 ref_gl: Fix missing DebugOutput functions on GLES 2023-10-26 23:07:22 +03:00
Alibek Omarov
96a9172e36 engine: platform: sdl: check that we're handling SDL errors according to it's documentation 2023-10-26 23:06:50 +03:00
Alibek Omarov
34d7664342 ref: gl: disable TGA flip for detail textures, GoldSrc ignores it, so we will too 2023-10-26 05:12:38 +03:00
Alibek Omarov
b0a79df86f ref: change r_traceglow to 0, as GoldSrc does 2023-10-26 04:59:01 +03:00
Alibek Omarov
9e107e900c engine: network: fix async NS resolve
If we're currently running NS resolving thread, any request would block.

Co-Authored-by: mittorn <mittorn@sibmail.com>
2023-10-24 18:11:31 +03:00
41 changed files with 418 additions and 393 deletions

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@@ -57,6 +57,7 @@ typedef uint64_t longtime_t;
#define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions #define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions
#define BIT( n ) ( 1U << ( n )) #define BIT( n ) ( 1U << ( n ))
#define BIT64( n ) ( 1ULL << ( n ))
#define GAMMA ( 2.2f ) // Valve Software gamma #define GAMMA ( 2.2f ) // Valve Software gamma
#define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0 #define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0
#define TEXGAMMA ( 0.9f ) // compensate dim textures #define TEXGAMMA ( 0.9f ) // compensate dim textures

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@@ -1124,7 +1124,10 @@ void CL_FinishTimeDemo( void )
time = host.realtime - cls.td_starttime; time = host.realtime - cls.td_starttime;
if( !time ) time = 1.0; if( !time ) time = 1.0;
Con_Printf( "%i frames %5.3f seconds %5.3f fps\n", frames, time, frames / time ); Con_Printf( "timedemo result: %i frames %5.3f seconds %5.3f fps\n", frames, time, frames / time );
if( Sys_CheckParm( "-timedemo" ))
CL_Quit_f();
} }
/* /*

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@@ -982,28 +982,21 @@ pfnCheckGameDll
*/ */
int GAME_EXPORT pfnCheckGameDll( void ) int GAME_EXPORT pfnCheckGameDll( void )
{ {
string dllpath; #if XASH_INTERNAL_GAMELIBS
void *hInst;
#if TARGET_OS_IPHONE
// loading server library drains too many ram
// so 512MB iPod Touch cannot even connect to
// to servers in cstrike
return true; return true;
#endif #else
string dllpath;
if( svgame.hInstance ) if( svgame.hInstance )
return true; return true;
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath )); COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
if(( hInst = COM_LoadLibrary( dllpath, true, false )) != NULL ) if( FS_FileExists( dllpath, false ))
{
COM_FreeLibrary( hInst ); // don't increase linker's reference counter
return true; return true;
}
Con_Reportf( S_WARN "Could not load server library: %s\n", COM_GetLibraryError() );
return false; return false;
#endif
} }
/* /*

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@@ -34,7 +34,7 @@ GNU General Public License for more details.
CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" ); CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" );
CVAR_DEFINE_AUTO( dev_overview, "0", 0, "draw level in overview-mode" ); CVAR_DEFINE_AUTO( dev_overview, "0", 0, "draw level in overview-mode" );
CVAR_DEFINE_AUTO( cl_resend, "6.0", 0, "time to resend connect" ); CVAR_DEFINE_AUTO( cl_resend, "6.0", 0, "time to resend connect" );
CVAR_DEFINE_AUTO( cl_allow_download, "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" ); CVAR_DEFINE( cl_allow_download, "cl_allowdownload", "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
CVAR_DEFINE_AUTO( cl_allow_upload, "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" ); CVAR_DEFINE_AUTO( cl_allow_upload, "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" );
CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" ); CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" );
CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" ); CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" );

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@@ -1983,7 +1983,7 @@ void Con_DrawConsole( void )
if( cls.state == ca_connecting || cls.state == ca_connected ) if( cls.state == ca_connecting || cls.state == ca_connected )
{ {
if( !cl_allow_levelshots.value ) if( !cl_allow_levelshots.value && !cls.timedemo )
{ {
if(( Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" )) && cls.key_dest != key_console ) if(( Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" )) && cls.key_dest != key_console )
con.vislines = con.showlines = 0; con.vislines = con.showlines = 0;
@@ -1993,7 +1993,7 @@ void Con_DrawConsole( void )
{ {
con.showlines = 0; con.showlines = 0;
if( host_developer.value >= DEV_EXTENDED ) if( host_developer.value >= DEV_EXTENDED && !cls.timedemo )
Con_DrawNotify(); // draw notify lines Con_DrawNotify(); // draw notify lines
} }
} }
@@ -2025,7 +2025,7 @@ void Con_DrawConsole( void )
{ {
if( con.vislines ) if( con.vislines )
Con_DrawSolidConsole( con.vislines ); Con_DrawSolidConsole( con.vislines );
else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message )) else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message ) && !cls.timedemo )
Con_DrawNotify(); // draw notify lines Con_DrawNotify(); // draw notify lines
} }
break; break;

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@@ -659,7 +659,7 @@ static void make_hull_windings( hull_t *hull, hull_model_t *model )
Con_Reportf( "%i hull polys\n", model->num_polys ); Con_Reportf( "%i hull polys\n", model->num_polys );
} }
void Mod_InitDebugHulls( void ) void Mod_InitDebugHulls( model_t *loadmodel )
{ {
int i; int i;

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@@ -98,16 +98,6 @@ static void *pfnMod_Extradata( int type, model_t *m )
return NULL; return NULL;
} }
static model_t *pfnMod_GetCurrentLoadingModel( void )
{
return loadmodel;
}
static void pfnMod_SetCurrentLoadingModel( model_t *m )
{
loadmodel = m;
}
static void pfnGetPredictedOrigin( vec3_t v ) static void pfnGetPredictedOrigin( vec3_t v )
{ {
VectorCopy( cl.simorg, v ); VectorCopy( cl.simorg, v );
@@ -282,8 +272,6 @@ static ref_api_t gEngfuncs =
Mod_ForName, Mod_ForName,
pfnMod_Extradata, pfnMod_Extradata,
CL_ModelHandle, CL_ModelHandle,
pfnMod_GetCurrentLoadingModel,
pfnMod_SetCurrentLoadingModel,
CL_GetRemapInfoForEntity, CL_GetRemapInfoForEntity,
CL_AllocRemapInfo, CL_AllocRemapInfo,

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@@ -747,8 +747,6 @@ void SV_ShutdownGame( void );
void SV_ExecLoadLevel( void ); void SV_ExecLoadLevel( void );
void SV_ExecLoadGame( void ); void SV_ExecLoadGame( void );
void SV_ExecChangeLevel( void ); void SV_ExecChangeLevel( void );
qboolean SV_InitGameProgs( void );
void SV_FreeGameProgs( void );
void CL_WriteMessageHistory( void ); void CL_WriteMessageHistory( void );
void CL_SendCmd( void ); void CL_SendCmd( void );
void CL_Disconnect( void ); void CL_Disconnect( void );

View File

@@ -1423,15 +1423,11 @@ save serverinfo variables into server.cfg (using for dedicated server too)
*/ */
void GAME_EXPORT Host_WriteServerConfig( const char *name ) void GAME_EXPORT Host_WriteServerConfig( const char *name )
{ {
qboolean already_loaded;
file_t *f; file_t *f;
string newconfigfile; string newconfigfile;
Q_snprintf( newconfigfile, MAX_STRING, "%s.new", name ); Q_snprintf( newconfigfile, MAX_STRING, "%s.new", name );
// TODO: remove this mechanism, make it safer for now
already_loaded = SV_InitGameProgs(); // collect user variables
// FIXME: move this out until menu parser is done // FIXME: move this out until menu parser is done
CSCR_LoadDefaultCVars( "settings.scr" ); CSCR_LoadDefaultCVars( "settings.scr" );
@@ -1448,10 +1444,6 @@ void GAME_EXPORT Host_WriteServerConfig( const char *name )
Host_FinalizeConfig( f, name ); Host_FinalizeConfig( f, name );
} }
else Con_DPrintf( S_ERROR "Couldn't write %s.\n", name ); else Con_DPrintf( S_ERROR "Couldn't write %s.\n", name );
// don't unload library that wasn't loaded by us
if( !already_loaded )
SV_FreeGameProgs(); // release progs with all variables
} }
/* /*

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@@ -33,6 +33,7 @@ GNU General Public License for more details.
#include "common.h" #include "common.h"
#include "base_cmd.h" #include "base_cmd.h"
#include "client.h" #include "client.h"
#include "server.h"
#include "netchan.h" #include "netchan.h"
#include "protocol.h" #include "protocol.h"
#include "mod_local.h" #include "mod_local.h"
@@ -127,6 +128,7 @@ void Sys_PrintUsage( void )
O("-noenginejoy ", "disable engine builtin joystick support") O("-noenginejoy ", "disable engine builtin joystick support")
O("-noenginemouse ", "disable engine builtin mouse support") O("-noenginemouse ", "disable engine builtin mouse support")
O("-nosound ", "disable sound output") O("-nosound ", "disable sound output")
O("-timedemo ", "run timedemo and exit")
#endif #endif
"\nPlatform-specific options:\n" "\nPlatform-specific options:\n"
@@ -1016,10 +1018,11 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
else else
{ {
#if TARGET_OS_IOS #if TARGET_OS_IOS
const char *IOS_GetDocsDir(); Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof( host.rootdir ));
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof(host.rootdir) ); #elif XASH_ANDROID && XASH_SDL
Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath, sizeof( host.rootdir ));
#elif XASH_PSVITA #elif XASH_PSVITA
if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir ) ) ) if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir )))
{ {
Sys_Error( "couldn't find xash3d data directory" ); Sys_Error( "couldn't find xash3d data directory" );
host.rootdir[0] = 0; host.rootdir[0] = 0;
@@ -1158,6 +1161,7 @@ Host_Main
int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func ) int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func )
{ {
static double oldtime, newtime; static double oldtime, newtime;
string demoname;
host.starttime = Sys_DoubleTime(); host.starttime = Sys_DoubleTime();
@@ -1254,6 +1258,9 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
Cbuf_ExecStuffCmds(); // execute stuffcmds (commandline) Cbuf_ExecStuffCmds(); // execute stuffcmds (commandline)
SCR_CheckStartupVids(); // must be last SCR_CheckStartupVids(); // must be last
if( Sys_GetParmFromCmdLine( "-timedemo", demoname ))
Cbuf_AddTextf( "timedemo %s\n", demoname );
oldtime = Sys_DoubleTime() - 0.1; oldtime = Sys_DoubleTime() - 0.1;
if( Host_IsDedicated( )) if( Host_IsDedicated( ))
@@ -1302,6 +1309,7 @@ void EXPORT Host_Shutdown( void )
#endif #endif
SV_Shutdown( "Server shutdown\n" ); SV_Shutdown( "Server shutdown\n" );
SV_UnloadProgs();
SV_ShutdownFilter(); SV_ShutdownFilter();
CL_Shutdown(); CL_Shutdown();

File diff suppressed because it is too large Load Diff

View File

@@ -118,7 +118,6 @@ typedef struct world_static_s
#ifndef REF_DLL #ifndef REF_DLL
extern world_static_t world; extern world_static_t world;
extern poolhandle_t com_studiocache; extern poolhandle_t com_studiocache;
extern model_t *loadmodel;
extern convar_t mod_studiocache; extern convar_t mod_studiocache;
extern convar_t r_wadtextures; extern convar_t r_wadtextures;
extern convar_t r_showhull; extern convar_t r_showhull;
@@ -164,7 +163,7 @@ void Mod_PrintWorldStats_f( void );
// //
// mod_dbghulls.c // mod_dbghulls.c
// //
void Mod_InitDebugHulls( void ); void Mod_InitDebugHulls( model_t *mod );
void Mod_CreatePolygonsForHull( int hullnum ); void Mod_CreatePolygonsForHull( int hullnum );
void Mod_ReleaseHullPolygons( void ); void Mod_ReleaseHullPolygons( void );

View File

@@ -851,11 +851,11 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
char poolname[MAX_VA_STRING]; char poolname[MAX_VA_STRING];
studiohdr_t *phdr; studiohdr_t *phdr;
Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", loadmodel->name ); Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", mod->name );
if( loaded ) *loaded = false; if( loaded ) *loaded = false;
loadmodel->mempool = Mem_AllocPool( poolname ); mod->mempool = Mem_AllocPool( poolname );
loadmodel->type = mod_studio; mod->type = mod_studio;
phdr = R_StudioLoadHeader( mod, buffer ); phdr = R_StudioLoadHeader( mod, buffer );
if( !phdr ) return; // bad model if( !phdr ) return; // bad model
@@ -886,9 +886,9 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
// give space for textures and skinrefs // give space for textures and skinrefs
size1 = thdr->numtextures * sizeof( mstudiotexture_t ); size1 = thdr->numtextures * sizeof( mstudiotexture_t );
size2 = thdr->numskinfamilies * thdr->numskinref * sizeof( short ); size2 = thdr->numskinfamilies * thdr->numskinref * sizeof( short );
mod->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length + size1 + size2 ); mod->cache.data = Mem_Calloc( mod->mempool, phdr->length + size1 + size2 );
memcpy( loadmodel->cache.data, buffer, phdr->length ); // copy main mdl buffer memcpy( mod->cache.data, buffer, phdr->length ); // copy main mdl buffer
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
phdr->numskinfamilies = thdr->numskinfamilies; phdr->numskinfamilies = thdr->numskinfamilies;
phdr->numtextures = thdr->numtextures; phdr->numtextures = thdr->numtextures;
phdr->numskinref = thdr->numskinref; phdr->numskinref = thdr->numskinref;
@@ -905,52 +905,52 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
else else
{ {
// NOTE: don't modify source buffer because it's used for CRC computing // NOTE: don't modify source buffer because it's used for CRC computing
loadmodel->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length ); mod->cache.data = Mem_Calloc( mod->mempool, phdr->length );
memcpy( loadmodel->cache.data, buffer, phdr->length ); memcpy( mod->cache.data, buffer, phdr->length );
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
#if !XASH_DEDICATED #if !XASH_DEDICATED
ref.dllFuncs.Mod_StudioLoadTextures( mod, phdr ); ref.dllFuncs.Mod_StudioLoadTextures( mod, phdr );
#endif #endif
// NOTE: we wan't keep raw textures in memory. just cutoff model pointer above texture base // NOTE: we wan't keep raw textures in memory. just cutoff model pointer above texture base
loadmodel->cache.data = Mem_Realloc( loadmodel->mempool, loadmodel->cache.data, phdr->texturedataindex ); mod->cache.data = Mem_Realloc( mod->mempool, mod->cache.data, phdr->texturedataindex );
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
phdr->length = phdr->texturedataindex; // update model size phdr->length = phdr->texturedataindex; // update model size
} }
} }
else else
{ {
// just copy model into memory // just copy model into memory
loadmodel->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length ); mod->cache.data = Mem_Calloc( mod->mempool, phdr->length );
memcpy( loadmodel->cache.data, buffer, phdr->length ); memcpy( mod->cache.data, buffer, phdr->length );
phdr = loadmodel->cache.data; phdr = mod->cache.data;
} }
// setup bounding box // setup bounding box
if( !VectorCompare( vec3_origin, phdr->bbmin )) if( !VectorCompare( vec3_origin, phdr->bbmin ))
{ {
// clipping bounding box // clipping bounding box
VectorCopy( phdr->bbmin, loadmodel->mins ); VectorCopy( phdr->bbmin, mod->mins );
VectorCopy( phdr->bbmax, loadmodel->maxs ); VectorCopy( phdr->bbmax, mod->maxs );
} }
else if( !VectorCompare( vec3_origin, phdr->min )) else if( !VectorCompare( vec3_origin, phdr->min ))
{ {
// movement bounding box // movement bounding box
VectorCopy( phdr->min, loadmodel->mins ); VectorCopy( phdr->min, mod->mins );
VectorCopy( phdr->max, loadmodel->maxs ); VectorCopy( phdr->max, mod->maxs );
} }
else else
{ {
// well compute bounds from vertices and round to nearest even values // well compute bounds from vertices and round to nearest even values
Mod_StudioComputeBounds( phdr, loadmodel->mins, loadmodel->maxs, true ); Mod_StudioComputeBounds( phdr, mod->mins, mod->maxs, true );
RoundUpHullSize( loadmodel->mins ); RoundUpHullSize( mod->mins );
RoundUpHullSize( loadmodel->maxs ); RoundUpHullSize( mod->maxs );
} }
loadmodel->numframes = Mod_StudioBodyVariations( loadmodel ); mod->numframes = Mod_StudioBodyVariations( mod );
loadmodel->radius = RadiusFromBounds( loadmodel->mins, loadmodel->maxs ); mod->radius = RadiusFromBounds( mod->mins, mod->maxs );
loadmodel->flags = phdr->flags; // copy header flags mod->flags = phdr->flags; // copy header flags
if( loaded ) *loaded = true; if( loaded ) *loaded = true;
} }

View File

@@ -31,7 +31,6 @@ poolhandle_t com_studiocache; // cache for submodels
CVAR_DEFINE( mod_studiocache, "r_studiocache", "1", FCVAR_ARCHIVE, "enables studio cache for speedup tracing hitboxes" ); CVAR_DEFINE( mod_studiocache, "r_studiocache", "1", FCVAR_ARCHIVE, "enables studio cache for speedup tracing hitboxes" );
CVAR_DEFINE_AUTO( r_wadtextures, "0", 0, "completely ignore textures in the bsp-file if enabled" ); CVAR_DEFINE_AUTO( r_wadtextures, "0", 0, "completely ignore textures in the bsp-file if enabled" );
CVAR_DEFINE_AUTO( r_showhull, "0", 0, "draw collision hulls 1-3" ); CVAR_DEFINE_AUTO( r_showhull, "0", 0, "draw collision hulls 1-3" );
model_t *loadmodel;
/* /*
=============================================================================== ===============================================================================
@@ -287,7 +286,6 @@ model_t *Mod_LoadModel( model_t *mod, qboolean crash )
Con_Reportf( "loading %s\n", mod->name ); Con_Reportf( "loading %s\n", mod->name );
mod->needload = NL_PRESENT; mod->needload = NL_PRESENT;
mod->type = mod_bad; mod->type = mod_bad;
loadmodel = mod;
// call the apropriate loader // call the apropriate loader
switch( *(uint *)buf ) switch( *(uint *)buf )

View File

@@ -444,6 +444,7 @@ static void NET_InitializeCriticalSections( void )
void NET_ResolveThread( void ) void NET_ResolveThread( void )
{ {
struct sockaddr_storage addr; struct sockaddr_storage addr;
qboolean res;
RESOLVE_DBG( "[resolve thread] starting resolve for " ); RESOLVE_DBG( "[resolve thread] starting resolve for " );
RESOLVE_DBG( nsthread.hostname ); RESOLVE_DBG( nsthread.hostname );
@@ -453,13 +454,14 @@ void NET_ResolveThread( void )
RESOLVE_DBG( " with gethostbyname\n" ); RESOLVE_DBG( " with gethostbyname\n" );
#endif #endif
if( NET_GetHostByName( nsthread.hostname, nsthread.family, &addr )) if(( res = NET_GetHostByName( nsthread.hostname, nsthread.family, &addr )))
RESOLVE_DBG( "[resolve thread] success\n" ); RESOLVE_DBG( "[resolve thread] success\n" );
else else
RESOLVE_DBG( "[resolve thread] failed\n" ); RESOLVE_DBG( "[resolve thread] failed\n" );
mutex_lock( &nsthread.mutexres ); mutex_lock( &nsthread.mutexres );
nsthread.addr = addr; nsthread.addr = addr;
nsthread.busy = false; nsthread.busy = false;
nsthread.result = res ? NET_EAI_OK : NET_EAI_NONAME;
RESOLVE_DBG( "[resolve thread] returning result\n" ); RESOLVE_DBG( "[resolve thread] returning result\n" );
mutex_unlock( &nsthread.mutexres ); mutex_unlock( &nsthread.mutexres );
RESOLVE_DBG( "[resolve thread] exiting thread\n" ); RESOLVE_DBG( "[resolve thread] exiting thread\n" );
@@ -544,6 +546,7 @@ static net_gai_state_t NET_StringToSockaddr( const char *s, struct sockaddr_stor
memset( &nsthread.addr, 0, sizeof( nsthread.addr )); memset( &nsthread.addr, 0, sizeof( nsthread.addr ));
detach_thread( nsthread.thread ); detach_thread( nsthread.thread );
asyncfailed = false;
} }
else else
{ {

View File

@@ -37,6 +37,11 @@ void Platform_MessageBox( const char *title, const char *message, qboolean paren
qboolean Sys_DebuggerPresent( void ); // optional, see Sys_DebugBreak qboolean Sys_DebuggerPresent( void ); // optional, see Sys_DebugBreak
void Platform_SetStatus( const char *status ); void Platform_SetStatus( const char *status );
// legacy iOS port functions
#if TARGET_OS_IOS
const char *IOS_GetDocsDir( void );
#endif // TARGET_OS_IOS
#if XASH_WIN32 || XASH_LINUX #if XASH_WIN32 || XASH_LINUX
#define XASH_PLATFORM_HAVE_STATUS 1 #define XASH_PLATFORM_HAVE_STATUS 1
#else #else

View File

@@ -128,7 +128,7 @@ static qboolean SDLash_IsInstanceIDAGameController( SDL_JoystickID joyId )
return true; return true;
return false; return false;
#else #else
if( SDL_GameControllerFromInstanceID( joyId ) ) if( SDL_GameControllerFromInstanceID( joyId ) != NULL )
return true; return true;
return false; return false;
#endif #endif
@@ -148,7 +148,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
#else #else
int keynum = key.keysym.sym; int keynum = key.keysym.sym;
#endif #endif
qboolean numLock = SDL_GetModState() & KMOD_NUM; qboolean numLock = FBitSet( SDL_GetModState(), KMOD_NUM );
#if XASH_ANDROID #if XASH_ANDROID
if( keynum == SDL_SCANCODE_VOLUMEUP || keynum == SDL_SCANCODE_VOLUMEDOWN ) if( keynum == SDL_SCANCODE_VOLUMEUP || keynum == SDL_SCANCODE_VOLUMEDOWN )
@@ -159,7 +159,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
if( SDL_IsTextInputActive() && down && cls.key_dest != key_game ) if( SDL_IsTextInputActive() && down && cls.key_dest != key_game )
{ {
if( SDL_GetModState() & KMOD_CTRL ) if( FBitSet( SDL_GetModState(), KMOD_CTRL ))
{ {
if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z ) if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z )
{ {
@@ -176,7 +176,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
if( isprint( keynum ) ) if( isprint( keynum ) )
{ {
if( SDL_GetModState() & KMOD_SHIFT ) if( FBitSet( SDL_GetModState(), KMOD_SHIFT ))
{ {
keynum = Key_ToUpper( keynum ); keynum = Key_ToUpper( keynum );
} }

View File

@@ -158,8 +158,8 @@ void *SW_LockBuffer( void )
void *pixels; void *pixels;
int stride; int stride;
if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) ) if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) < 0 )
Sys_Error("%s", SDL_GetError()); Sys_Error( "%s: %s", __func__, SDL_GetError( ));
return pixels; return pixels;
} }
@@ -272,7 +272,7 @@ static void R_InitVideoModes( void )
int j; int j;
SDL_DisplayMode mode; SDL_DisplayMode mode;
if( SDL_GetDisplayMode( displayIndex, i, &mode ) ) if( SDL_GetDisplayMode( displayIndex, i, &mode ) < 0 )
{ {
Msg( "SDL_GetDisplayMode: %s\n", SDL_GetError() ); Msg( "SDL_GetDisplayMode: %s\n", SDL_GetError() );
continue; continue;
@@ -419,12 +419,16 @@ static qboolean WIN_SetWindowIcon( HICON ico )
{ {
SDL_SysWMinfo wminfo; SDL_SysWMinfo wminfo;
if( SDL_GetWindowWMInfo( host.hWnd, &wminfo )) SDL_VERSION( &wminfo.version );
if( SDL_GetWindowWMInfo( host.hWnd, &wminfo ) == SDL_TRUE )
{ {
SendMessage( wminfo.info.win.window, WM_SETICON, ICON_SMALL, (LONG_PTR)ico ); SendMessage( wminfo.info.win.window, WM_SETICON, ICON_SMALL, (LONG_PTR)ico );
SendMessage( wminfo.info.win.window, WM_SETICON, ICON_BIG, (LONG_PTR)ico ); SendMessage( wminfo.info.win.window, WM_SETICON, ICON_BIG, (LONG_PTR)ico );
return true; return true;
} }
Con_Reportf( S_ERROR "%s: %s", __func__, SDL_GetError( ));
return false; return false;
} }
#endif #endif
@@ -492,8 +496,8 @@ void GL_UpdateSwapInterval( void )
{ {
ClearBits( gl_vsync.flags, FCVAR_CHANGED ); ClearBits( gl_vsync.flags, FCVAR_CHANGED );
if( SDL_GL_SetSwapInterval( gl_vsync.value ) ) if( SDL_GL_SetSwapInterval( gl_vsync.value ) < 0 )
Con_Reportf( S_ERROR "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ) ); Con_Reportf( S_ERROR "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ));
} }
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 ) #endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
} }
@@ -542,7 +546,7 @@ GL_UpdateContext
static qboolean GL_UpdateContext( void ) static qboolean GL_UpdateContext( void )
{ {
#if SDL_VERSION_ATLEAST( 2, 0, 0 ) #if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( SDL_GL_MakeCurrent( host.hWnd, glw_state.context )) if( SDL_GL_MakeCurrent( host.hWnd, glw_state.context ) < 0 )
{ {
Con_Reportf( S_ERROR "GL_UpdateContext: %s\n", SDL_GetError()); Con_Reportf( S_ERROR "GL_UpdateContext: %s\n", SDL_GetError());
return GL_DeleteContext(); return GL_DeleteContext();
@@ -599,7 +603,7 @@ static qboolean VID_SetScreenResolution( int width, int height, window_mode_t wi
want.w = width; want.w = width;
want.h = height; want.h = height;
if( SDL_GetClosestDisplayMode( 0, &want, &got ) < 0 ) if( SDL_GetClosestDisplayMode( 0, &want, &got ) == NULL )
{ {
Con_Printf( S_ERROR "%s: SDL_GetClosestDisplayMode: %s", __func__, SDL_GetError( )); Con_Printf( S_ERROR "%s: SDL_GetClosestDisplayMode: %s", __func__, SDL_GetError( ));
return false; return false;
@@ -1047,7 +1051,7 @@ qboolean R_Init_Video( const int type )
// refdll can request some attributes // refdll can request some attributes
GL_SetupAttributes( ); GL_SetupAttributes( );
if( SDL_GL_LoadLibrary( EGL_LIB ) ) if( SDL_GL_LoadLibrary( EGL_LIB ) < 0 )
{ {
Con_Reportf( S_ERROR "Couldn't initialize OpenGL: %s\n", SDL_GetError()); Con_Reportf( S_ERROR "Couldn't initialize OpenGL: %s\n", SDL_GetError());
return false; return false;
@@ -1086,7 +1090,11 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
#if SDL_VERSION_ATLEAST( 2, 0, 0 ) #if SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_DisplayMode displayMode; SDL_DisplayMode displayMode;
SDL_GetCurrentDisplayMode( 0, &displayMode ); if( SDL_GetCurrentDisplayMode( 0, &displayMode ) < 0 )
{
Con_Printf( S_ERROR "SDL_GetCurrentDisplayMode: %s", SDL_GetError( ));
return rserr_invalid_mode;
}
// check our desktop attributes // check our desktop attributes
refState.desktopBitsPixel = SDL_BITSPERPIXEL( displayMode.format ); refState.desktopBitsPixel = SDL_BITSPERPIXEL( displayMode.format );
@@ -1115,8 +1123,11 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
VID_RestoreScreenResolution(); VID_RestoreScreenResolution();
#if SDL_VERSION_ATLEAST( 2, 0, 0 ) #if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( SDL_SetWindowFullscreen( host.hWnd, 0 )) if( SDL_SetWindowFullscreen( host.hWnd, 0 ) < 0 )
{
Con_Printf( S_ERROR "SDL_SetWindowFullscreen: %s", SDL_GetError( ));
return rserr_invalid_fullscreen; return rserr_invalid_fullscreen;
}
#if SDL_VERSION_ATLEAST( 2, 0, 5 ) #if SDL_VERSION_ATLEAST( 2, 0, 5 )
SDL_SetWindowResizable( host.hWnd, SDL_TRUE ); SDL_SetWindowResizable( host.hWnd, SDL_TRUE );
#endif #endif

View File

@@ -330,8 +330,6 @@ typedef struct ref_api_s
model_t *(*Mod_ForName)( const char *name, qboolean crash, qboolean trackCRC ); model_t *(*Mod_ForName)( const char *name, qboolean crash, qboolean trackCRC );
void *(*Mod_Extradata)( int type, model_t *model ); void *(*Mod_Extradata)( int type, model_t *model );
struct model_s *(*pfnGetModelByIndex)( int index ); // CL_ModelHandle struct model_s *(*pfnGetModelByIndex)( int index ); // CL_ModelHandle
struct model_s *(*Mod_GetCurrentLoadingModel)( void ); // loadmodel
void (*Mod_SetCurrentLoadingModel)( struct model_s* ); // loadmodel
// remap // remap
struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e ); struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e );
@@ -506,7 +504,7 @@ typedef struct ref_interface_s
// bmodel // bmodel
void (*R_InitSkyClouds)( struct mip_s *mt, struct texture_s *tx, qboolean custom_palette ); void (*R_InitSkyClouds)( struct mip_s *mt, struct texture_s *tx, qboolean custom_palette );
void (*GL_SubdivideSurface)( msurface_t *fa ); void (*GL_SubdivideSurface)( model_t *mod, msurface_t *fa );
void (*CL_RunLightStyles)( void ); void (*CL_RunLightStyles)( void );
// sprites // sprites

View File

@@ -360,7 +360,6 @@ typedef struct
typedef struct typedef struct
{ {
qboolean initialized; // sv_init has completed qboolean initialized; // sv_init has completed
qboolean game_library_loaded; // is game library loaded in SV_InitGame
double timestart; // just for profiling double timestart; // just for profiling
int maxclients; // server max clients int maxclients; // server max clients

View File

@@ -3031,7 +3031,7 @@ void SV_SetStringArrayMode( qboolean dynamic )
#endif #endif
} }
#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH #if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH && !XASH_ANDROID
#define USE_MMAP #define USE_MMAP
#include <sys/mman.h> #include <sys/mman.h>
#endif #endif
@@ -5130,7 +5130,6 @@ void SV_UnloadProgs( void )
Mod_ResetStudioAPI (); Mod_ResetStudioAPI ();
svs.game_library_loaded = false;
COM_FreeLibrary( svgame.hInstance ); COM_FreeLibrary( svgame.hInstance );
Mem_FreePool( &svgame.mempool ); Mem_FreePool( &svgame.mempool );
memset( &svgame, 0, sizeof( svgame )); memset( &svgame, 0, sizeof( svgame ));
@@ -5148,7 +5147,14 @@ qboolean SV_LoadProgs( const char *name )
static playermove_t gpMove; static playermove_t gpMove;
edict_t *e; edict_t *e;
if( svgame.hInstance ) SV_UnloadProgs(); if( svgame.hInstance )
{
#if XASH_WIN32
SV_UnloadProgs();
#else // XASH_WIN32
return true;
#endif // XASH_WIN32
}
// fill it in // fill it in
svgame.pmove = &gpMove; svgame.pmove = &gpMove;

View File

@@ -706,7 +706,7 @@ qboolean SV_InitGame( void )
{ {
string dllpath; string dllpath;
if( svs.game_library_loaded ) if( svgame.hInstance )
return true; return true;
// first initialize? // first initialize?
@@ -721,7 +721,6 @@ qboolean SV_InitGame( void )
} }
// client frames will be allocated in SV_ClientConnect // client frames will be allocated in SV_ClientConnect
svs.game_library_loaded = true;
return true; return true;
} }
@@ -1042,8 +1041,9 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
// force normal player collisions for single player // force normal player collisions for single player
if( svs.maxclients == 1 ) Cvar_SetValue( "sv_clienttrace", 1 ); if( svs.maxclients == 1 ) Cvar_SetValue( "sv_clienttrace", 1 );
// make sure what server name doesn't contain path and extension // allow loading maps from subdirectories, strip extension anyway
COM_FileBase( mapname, sv.name, sizeof( sv.name )); Q_strncpy( sv.name, mapname, sizeof( sv.name ));
COM_StripExtension( sv.name );
// precache and static commands can be issued during map initialization // precache and static commands can be issued during map initialization
Host_SetServerState( ss_loading ); Host_SetServerState( ss_loading );
@@ -1115,28 +1115,6 @@ int SV_GetMaxClients( void )
return svs.maxclients; return svs.maxclients;
} }
qboolean SV_InitGameProgs( void )
{
string dllpath;
if( svgame.hInstance ) return true; // already loaded
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
// just try to initialize
SV_LoadProgs( dllpath );
return false;
}
void SV_FreeGameProgs( void )
{
if( svs.initialized ) return; // server is active
// unload progs (free cvars and commands)
SV_UnloadProgs();
}
/* /*
================ ================
SV_ExecLoadLevel SV_ExecLoadLevel

View File

@@ -48,7 +48,8 @@ CVAR_DEFINE_AUTO( sv_send_logos, "1", 0, "send custom decal logo to other player
CVAR_DEFINE_AUTO( sv_send_resources, "1", 0, "allow to download missed resources for players" ); CVAR_DEFINE_AUTO( sv_send_resources, "1", 0, "allow to download missed resources for players" );
CVAR_DEFINE_AUTO( sv_logbans, "0", 0, "print into the server log info about player bans" ); CVAR_DEFINE_AUTO( sv_logbans, "0", 0, "print into the server log info about player bans" );
CVAR_DEFINE_AUTO( sv_allow_upload, "1", FCVAR_SERVER, "allow uploading custom resources on a server" ); CVAR_DEFINE_AUTO( sv_allow_upload, "1", FCVAR_SERVER, "allow uploading custom resources on a server" );
CVAR_DEFINE_AUTO( sv_allow_download, "1", FCVAR_SERVER, "allow downloading custom resources to the client" ); CVAR_DEFINE( sv_allow_download, "sv_allowdownload", "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
static CVAR_DEFINE_AUTO( sv_allow_dlfile, "1", 0, "compatibility cvar, does nothing" );
CVAR_DEFINE_AUTO( sv_uploadmax, "0.5", FCVAR_SERVER, "max size to upload custom resources (500 kB as default)" ); CVAR_DEFINE_AUTO( sv_uploadmax, "0.5", FCVAR_SERVER, "max size to upload custom resources (500 kB as default)" );
CVAR_DEFINE_AUTO( sv_downloadurl, "", FCVAR_PROTECTED, "location from which clients can download missing files" ); CVAR_DEFINE_AUTO( sv_downloadurl, "", FCVAR_PROTECTED, "location from which clients can download missing files" );
CVAR_DEFINE( sv_consistency, "mp_consistency", "1", FCVAR_SERVER, "enbale consistency check in multiplayer" ); CVAR_DEFINE( sv_consistency, "mp_consistency", "1", FCVAR_SERVER, "enbale consistency check in multiplayer" );
@@ -925,6 +926,7 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_unlagsamples ); Cvar_RegisterVariable( &sv_unlagsamples );
Cvar_RegisterVariable( &sv_allow_upload ); Cvar_RegisterVariable( &sv_allow_upload );
Cvar_RegisterVariable( &sv_allow_download ); Cvar_RegisterVariable( &sv_allow_download );
Cvar_RegisterVariable( &sv_allow_dlfile );
Cvar_RegisterVariable( &sv_send_logos ); Cvar_RegisterVariable( &sv_send_logos );
Cvar_RegisterVariable( &sv_send_resources ); Cvar_RegisterVariable( &sv_send_resources );
Cvar_RegisterVariable( &sv_uploadmax ); Cvar_RegisterVariable( &sv_uploadmax );
@@ -1089,7 +1091,9 @@ void SV_Shutdown( const char *finalmsg )
if( CL_IsPlaybackDemo( )) if( CL_IsPlaybackDemo( ))
CL_Drop(); CL_Drop();
SV_UnloadProgs (); #if XASH_WIN32
SV_UnloadProgs();
#endif // XASH_WIN32
return; return;
} }
@@ -1106,7 +1110,10 @@ void SV_Shutdown( const char *finalmsg )
NET_MasterShutdown(); NET_MasterShutdown();
NET_Config( false, false ); NET_Config( false, false );
SV_UnloadProgs (); SV_DeactivateServer();
#if XASH_WIN32
SV_UnloadProgs();
#endif // XASH_WIN32
CL_Drop(); CL_Drop();
// free current level // free current level

View File

@@ -80,8 +80,8 @@ static qboolean SV_CopyEdictToPhysEnt( physent_t *pe, edict_t *ed )
} }
else else
{ {
// otherwise copy the classname // otherwise copy the modelname
Q_strncpy( pe->name, STRING( ed->v.classname ), sizeof( pe->name )); Q_strncpy( pe->name, mod->name, sizeof( pe->name ));
} }
pe->model = pe->studiomodel = NULL; pe->model = pe->studiomodel = NULL;

View File

@@ -150,7 +150,10 @@ public:
void RemoveFile( const char *path, const char *id ) override void RemoveFile( const char *path, const char *id ) override
{ {
FS_Delete( path ); // FS_Delete is aware of slashes char dir[MAX_VA_STRING], fullpath[MAX_VA_STRING];
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", IdToDir( dir, sizeof( dir ), id ), path );
FS_Delete( fullpath ); // FS_Delete is aware of slashes
} }
void CreateDirHierarchy( const char *path, const char *id ) override void CreateDirHierarchy( const char *path, const char *id ) override

View File

@@ -770,13 +770,13 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
else if( !Q_stricmp( token, "secure" )) else if( !Q_stricmp( token, "secure" ))
{ {
pfile = COM_ParseFile( pfile, token, sizeof( token )); pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->secure = Q_atoi( token ); GameInfo->secure = Q_atoi( token ) ? true : false;
} }
// valid for both // valid for both
else if( !Q_stricmp( token, "nomodels" )) else if( !Q_stricmp( token, "nomodels" ))
{ {
pfile = COM_ParseFile( pfile, token, sizeof( token )); pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->nomodels = Q_atoi( token ); GameInfo->nomodels = Q_atoi( token ) ? true : false;
} }
else if( !Q_stricmp( token, isGameInfo ? "max_edicts" : "edicts" )) else if( !Q_stricmp( token, isGameInfo ? "max_edicts" : "edicts" ))
{ {
@@ -844,17 +844,17 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
else if( !Q_stricmp( token, "noskills" )) else if( !Q_stricmp( token, "noskills" ))
{ {
pfile = COM_ParseFile( pfile, token, sizeof( token )); pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->noskills = Q_atoi( token ); GameInfo->noskills = Q_atoi( token ) ? true : false;
} }
else if( !Q_stricmp( token, "render_picbutton_text" )) else if( !Q_stricmp( token, "render_picbutton_text" ))
{ {
pfile = COM_ParseFile( pfile, token, sizeof( token )); pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->render_picbutton_text = Q_atoi( token ); GameInfo->render_picbutton_text = Q_atoi( token ) ? true : false;
} }
else if( !Q_stricmp( token, "internal_vgui_support" )) else if( !Q_stricmp( token, "internal_vgui_support" ))
{ {
pfile = COM_ParseFile( pfile, token, sizeof( token )); pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->internal_vgui_support = Q_atoi( token ); GameInfo->internal_vgui_support = Q_atoi( token ) ? true : false;
} }
else if( !Q_stricmp( token, "quicksave_aged_count" )) else if( !Q_stricmp( token, "quicksave_aged_count" ))
{ {

View File

@@ -645,10 +645,10 @@ void COM_ExtractFilePath( const char *path, char *dest )
const char *src = path + Q_strlen( path ) - 1; const char *src = path + Q_strlen( path ) - 1;
// back up until a \ or the start // back up until a \ or the start
while( src != path && !(*(src - 1) == '\\' || *(src - 1) == '/' )) while( src > path && !(*(src - 1) == '\\' || *(src - 1) == '/' ))
src--; src--;
if( src != path ) if( src > path )
{ {
memcpy( dest, path, src - path ); memcpy( dest, path, src - path );
dest[src - path - 1] = 0; // cutoff backslash dest[src - path - 1] = 0; // cutoff backslash

40
public/tests/test_efp.c Normal file
View File

@@ -0,0 +1,40 @@
#include <stdlib.h>
#include "crtlib.h"
#include <stdio.h>
int Test_ExtractFilePath( void )
{
char dst[64];
const char *strings[] =
{
"dir/file", "dir",
"bark\\meow", "bark",
"nopath", "",
"knee/deep/in/paths", "knee/deep/in",
// yes, it removes the behavior/ even if it might be technically a directory
"keep/the/original/func/behavior/", "keep/the/original/func",
"backslashes\\are\\annoying\\af", "backslashes\\are\\annoying",
"", ""
};
size_t i;
for( i = 0; i < sizeof( strings ) / sizeof( strings[0] ); i += 2 )
{
COM_ExtractFilePath( strings[i], dst );
if( Q_strcmp( dst, strings[i+1] ))
{
printf( "%s %s %s\n", strings[i], strings[i+1], dst );
return (i >> 1) + 1;
}
}
return 0;
}
int main( void )
{
if( Test_ExtractFilePath( ))
return EXIT_FAILURE;
return EXIT_SUCCESS;
}

View File

@@ -28,6 +28,7 @@ def build(bld):
'strings': 'tests/test_strings.c', 'strings': 'tests/test_strings.c',
'build': 'tests/test_build.c', 'build': 'tests/test_build.c',
'filebase': 'tests/test_filebase.c', 'filebase': 'tests/test_filebase.c',
'efp': 'tests/test_efp.c',
} }
for i in tests: for i in tests:

View File

@@ -1014,7 +1014,7 @@ static void APIENTRY GL2_TexImage2D( GLenum target, GLint level, GLint internalf
} }
internalformat = format; internalformat = format;
} }
if( internalformat == GL_LUMINANCE8_ALPHA8 || internalformat == GL_RGB ) if( internalformat == GL_LUMINANCE8_ALPHA8 || internalformat == GL_RGB || internalformat == GL_RGB8 || internalformat == GL_RGB5 )
internalformat = GL_RGBA; internalformat = GL_RGBA;
rpglTexImage2D( target, level, internalformat, width, height, border, format, type, data ); rpglTexImage2D( target, level, internalformat, width, height, border, format, type, data );
if( data != pixels ) if( data != pixels )
@@ -1309,9 +1309,9 @@ static void GL2_Mul4x4( const GLfloat *in0, const GLfloat *in1, GLfloat *out )
static void GL2_UpdateMVP( gl2wrap_prog_t *prog ) static void GL2_UpdateMVP( gl2wrap_prog_t *prog )
{ {
// use bitset to determine if need update matrix for this prog // use bitset to determine if need update matrix for this prog
if( FBitSet( gl2wrap_matrix.update, BIT( prog->flags ))) if( FBitSet( gl2wrap_matrix.update, BIT64( prog->flags )))
{ {
ClearBits( gl2wrap_matrix.update, BIT( prog->flags )); ClearBits( gl2wrap_matrix.update, BIT64( prog->flags ));
GL2_Mul4x4( gl2wrap_matrix.mv, gl2wrap_matrix.pr, gl2wrap_matrix.mvp ); GL2_Mul4x4( gl2wrap_matrix.mv, gl2wrap_matrix.pr, gl2wrap_matrix.mvp );
pglUniformMatrix4fvARB( prog->uMVP, 1, false, (void *)gl2wrap_matrix.mvp ); pglUniformMatrix4fvARB( prog->uMVP, 1, false, (void *)gl2wrap_matrix.mvp );
} }

View File

@@ -418,7 +418,6 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
static rgbdata_t skin; static rgbdata_t skin;
char name[MAX_QPATH]; char name[MAX_QPATH];
int i; int i;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
skin.width = width; skin.width = width;
skin.height = height; skin.height = height;
@@ -443,7 +442,7 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
} }
} }
COM_FileBase( loadmodel->name, name, sizeof( name )); COM_FileBase( mod->name, name, sizeof( name ));
// for alias models only player can have remap textures // for alias models only player can have remap textures
if( mod != NULL && !Q_stricmp( name, "player" )) if( mod != NULL && !Q_stricmp( name, "player" ))
@@ -476,12 +475,11 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
return gEngfuncs.FS_CopyImage( &skin ); return gEngfuncs.FS_CopyImage( &skin );
} }
void *Mod_LoadSingleSkin( daliasskintype_t *pskintype, int skinnum, int size ) void *Mod_LoadSingleSkin( model_t *loadmodel, daliasskintype_t *pskintype, int skinnum, int size )
{ {
string name, lumaname; string name, lumaname;
string checkname; string checkname;
rgbdata_t *pic; rgbdata_t *pic;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
Q_snprintf( name, sizeof( name ), "%s:frame%i", loadmodel->name, skinnum ); Q_snprintf( name, sizeof( name ), "%s:frame%i", loadmodel->name, skinnum );
Q_snprintf( lumaname, sizeof( lumaname ), "%s:luma%i", loadmodel->name, skinnum ); Q_snprintf( lumaname, sizeof( lumaname ), "%s:luma%i", loadmodel->name, skinnum );
@@ -508,14 +506,13 @@ void *Mod_LoadSingleSkin( daliasskintype_t *pskintype, int skinnum, int size )
return ((byte *)(pskintype + 1) + size); return ((byte *)(pskintype + 1) + size);
} }
void *Mod_LoadGroupSkin( daliasskintype_t *pskintype, int skinnum, int size ) void *Mod_LoadGroupSkin( model_t *loadmodel, daliasskintype_t *pskintype, int skinnum, int size )
{ {
daliasskininterval_t *pinskinintervals; daliasskininterval_t *pinskinintervals;
daliasskingroup_t *pinskingroup; daliasskingroup_t *pinskingroup;
string name, lumaname; string name, lumaname;
rgbdata_t *pic; rgbdata_t *pic;
int i, j; int i, j;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
// animating skin group. yuck. // animating skin group. yuck.
pskintype++; pskintype++;
@@ -555,7 +552,7 @@ void *Mod_LoadGroupSkin( daliasskintype_t *pskintype, int skinnum, int size )
Mod_LoadAllSkins Mod_LoadAllSkins
=============== ===============
*/ */
void *Mod_LoadAllSkins( int numskins, daliasskintype_t *pskintype ) void *Mod_LoadAllSkins( model_t *mod, int numskins, daliasskintype_t *pskintype )
{ {
int i, size; int i, size;
@@ -568,11 +565,11 @@ void *Mod_LoadAllSkins( int numskins, daliasskintype_t *pskintype )
{ {
if( pskintype->type == ALIAS_SKIN_SINGLE ) if( pskintype->type == ALIAS_SKIN_SINGLE )
{ {
pskintype = (daliasskintype_t *)Mod_LoadSingleSkin( pskintype, i, size ); pskintype = (daliasskintype_t *)Mod_LoadSingleSkin( mod, pskintype, i, size );
} }
else else
{ {
pskintype = (daliasskintype_t *)Mod_LoadGroupSkin( pskintype, i, size ); pskintype = (daliasskintype_t *)Mod_LoadGroupSkin( mod, pskintype, i, size );
} }
} }
@@ -680,7 +677,7 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded )
// load the skins // load the skins
pskintype = (daliasskintype_t *)&pinmodel[1]; pskintype = (daliasskintype_t *)&pinmodel[1];
pskintype = Mod_LoadAllSkins( m_pAliasHeader->numskins, pskintype ); pskintype = Mod_LoadAllSkins( mod, m_pAliasHeader->numskins, pskintype );
// load base s and t vertices // load base s and t vertices
pinstverts = (stvert_t *)pskintype; pinstverts = (stvert_t *)pskintype;
@@ -725,7 +722,7 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded )
GL_MakeAliasModelDisplayLists( mod ); GL_MakeAliasModelDisplayLists( mod );
// move the complete, relocatable alias model to the cache // move the complete, relocatable alias model to the cache
gEngfuncs.Mod_GetCurrentLoadingModel()->cache.data = m_pAliasHeader; mod->cache.data = m_pAliasHeader;
if( loaded ) *loaded = true; // done if( loaded ) *loaded = true; // done
} }

View File

@@ -426,7 +426,7 @@ void R_MarkLeaves( void );
void R_DrawWorld( void ); void R_DrawWorld( void );
void R_DrawWaterSurfaces( void ); void R_DrawWaterSurfaces( void );
void R_DrawBrushModel( cl_entity_t *e ); void R_DrawBrushModel( cl_entity_t *e );
void GL_SubdivideSurface( msurface_t *fa ); void GL_SubdivideSurface( model_t *mod, msurface_t *fa );
void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa ); void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa );
void DrawGLPoly( glpoly_t *p, float xScale, float yScale ); void DrawGLPoly( glpoly_t *p, float xScale, float yScale );
texture_t *R_TextureAnimation( msurface_t *s ); texture_t *R_TextureAnimation( msurface_t *s );

View File

@@ -26,7 +26,7 @@ CVAR_DEFINE_AUTO( r_novis, "0", 0, "ignore vis information (perfomance test)" );
CVAR_DEFINE_AUTO( r_nocull, "0", 0, "ignore frustrum culling (perfomance test)" ); CVAR_DEFINE_AUTO( r_nocull, "0", 0, "ignore frustrum culling (perfomance test)" );
CVAR_DEFINE_AUTO( r_lockpvs, "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" ); CVAR_DEFINE_AUTO( r_lockpvs, "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" );
CVAR_DEFINE_AUTO( r_lockfrustum, "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" ); CVAR_DEFINE_AUTO( r_lockfrustum, "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" );
CVAR_DEFINE_AUTO( r_traceglow, "1", FCVAR_GLCONFIG, "cull flares behind models" ); CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models" );
CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round texture sizes to nearest POT value" ); CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round texture sizes to nearest POT value" );
CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_ARCHIVE, "draw world using VBO (known to be glitchy)" ); CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_ARCHIVE, "draw world using VBO (known to be glitchy)" );
CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_ARCHIVE, "vbo dlight rendering mode (0-1)" ); CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_ARCHIVE, "vbo dlight rendering mode (0-1)" );
@@ -859,7 +859,9 @@ void GL_InitExtensionsGLES( void )
#endif #endif
case GL_DEBUG_OUTPUT: case GL_DEBUG_OUTPUT:
if( glw_state.extended ) if( glw_state.extended )
GL_CheckExtension( "GL_KHR_debug", NULL, NULL, extid, 0 ); GL_CheckExtension( "GL_KHR_debug", debugoutputfuncs, "gl_debug_output", extid, 0 );
else
GL_SetExtension( extid, false );
break; break;
// case GL_TEXTURE_COMPRESSION_EXT: NOPE // case GL_TEXTURE_COMPRESSION_EXT: NOPE
// case GL_SHADER_GLSL100_EXT: NOPE // case GL_SHADER_GLSL100_EXT: NOPE
@@ -1123,6 +1125,7 @@ void GL_InitExtensions( void )
// force everything to happen in the main thread instead of in a separate driver thread // force everything to happen in the main thread instead of in a separate driver thread
pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB ); pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB );
} }
// enable all the low priority messages // enable all the low priority messages
@@ -1375,7 +1378,7 @@ void GL_SetupAttributes( int safegl )
#ifdef XASH_NANOGL #ifdef XASH_NANOGL
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 1 ); gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 1 );
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 1 ); gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 1 );
#elif defined( XASH_WES ) || defined( XASH_REGAL ) #else
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 2 ); gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 2 );
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 0 ); gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 0 );
#endif #endif

View File

@@ -85,7 +85,7 @@ static void R_ParseDetailTextures( const char *filename )
if( Q_stricmp( tex->name, texname )) if( Q_stricmp( tex->name, texname ))
continue; continue;
tex->dt_texturenum = GL_LoadTexture( detail_path, NULL, 0, TF_FORCE_COLOR ); tex->dt_texturenum = GL_LoadTexture( detail_path, NULL, 0, TF_FORCE_COLOR|TF_NOFLIP_TGA );
// texture is loaded // texture is loaded
if( tex->dt_texturenum ) if( tex->dt_texturenum )

View File

@@ -78,7 +78,7 @@ static void BoundPoly( int numverts, float *verts, vec3_t mins, vec3_t maxs )
} }
} }
static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts ) static void SubdividePolygon_r( model_t *loadmodel, msurface_t *warpface, int numverts, float *verts )
{ {
vec3_t front[SUBDIVIDE_SIZE], back[SUBDIVIDE_SIZE]; vec3_t front[SUBDIVIDE_SIZE], back[SUBDIVIDE_SIZE];
mextrasurf_t *warpinfo = warpface->info; mextrasurf_t *warpinfo = warpface->info;
@@ -88,7 +88,6 @@ static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts
float sample_size; float sample_size;
vec3_t mins, maxs; vec3_t mins, maxs;
glpoly_t *poly; glpoly_t *poly;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
if( numverts > ( SUBDIVIDE_SIZE - 4 )) if( numverts > ( SUBDIVIDE_SIZE - 4 ))
gEngfuncs.Host_Error( "Mod_SubdividePolygon: too many vertexes on face ( %i )\n", numverts ); gEngfuncs.Host_Error( "Mod_SubdividePolygon: too many vertexes on face ( %i )\n", numverts );
@@ -143,8 +142,8 @@ static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts
} }
} }
SubdividePolygon_r( warpface, f, front[0] ); SubdividePolygon_r( loadmodel, warpface, f, front[0] );
SubdividePolygon_r( warpface, b, back[0] ); SubdividePolygon_r( loadmodel, warpface, b, back[0] );
return; return;
} }
@@ -238,13 +237,12 @@ boundaries so that turbulent and sky warps
can be done reasonably. can be done reasonably.
================ ================
*/ */
void GL_SubdivideSurface( msurface_t *fa ) void GL_SubdivideSurface( model_t *loadmodel, msurface_t *fa )
{ {
vec3_t verts[SUBDIVIDE_SIZE]; vec3_t verts[SUBDIVIDE_SIZE];
int numverts; int numverts;
int i, lindex; int i, lindex;
float *vec; float *vec;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
// convert edges back to a normal polygon // convert edges back to a normal polygon
numverts = 0; numverts = 0;
@@ -261,7 +259,7 @@ void GL_SubdivideSurface( msurface_t *fa )
SetBits( fa->flags, SURF_DRAWTURB_QUADS ); // predict state SetBits( fa->flags, SURF_DRAWTURB_QUADS ); // predict state
// do subdivide // do subdivide
SubdividePolygon_r( fa, numverts, verts[0] ); SubdividePolygon_r( loadmodel, fa, numverts, verts[0] );
} }
/* /*
@@ -877,7 +875,7 @@ void DrawGLPolyChain( glpoly_t *p, float soffset, float toffset )
} }
} }
_inline qboolean R_HasLightmap( void ) static qboolean R_HasLightmap( void )
{ {
if( r_fullbright->value || !WORLDMODEL->lightdata ) if( r_fullbright->value || !WORLDMODEL->lightdata )
return false; return false;

View File

@@ -1726,7 +1726,7 @@ static void R_LightLambert( vec4_t light[MAX_LOCALLIGHTS], const vec3_t normal,
out[2] = Q_min( (int)( finalLight[2] ), 255 ); out[2] = Q_min( (int)( finalLight[2] ), 255 );
} }
static void R_StudioSetColorArray(short *ptricmds, vec3_t *pstudionorms, byte *color ) static void R_StudioSetColorArray( short *ptricmds, vec3_t *pstudionorms, byte *color )
{ {
float *lv = (float *)g_studio.lightvalues[ptricmds[1]]; float *lv = (float *)g_studio.lightvalues[ptricmds[1]];
@@ -1896,9 +1896,8 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t ) static void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
{ {
float *lv;
int i; int i;
while(( i = *( ptricmds++ ))) while(( i = *( ptricmds++ )))
@@ -1929,9 +1928,8 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms ) static void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
{ {
float *lv;
int i; int i;
while(( i = *( ptricmds++ ))) while(( i = *( ptricmds++ )))
@@ -1961,7 +1959,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale ) static void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
{ {
float *lv, *av; float *lv, *av;
int i, idx; int i, idx;
@@ -2006,7 +2004,7 @@ _inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, floa
} }
_inline int R_StudioBuildIndices( qboolean tri_strip, int vertexState ) static int R_StudioBuildIndices( qboolean tri_strip, int vertexState )
{ {
// build in indices // build in indices
if( vertexState++ < 3 ) if( vertexState++ < 3 )
@@ -2049,7 +2047,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioBuildArrayNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t ) static void R_StudioBuildArrayNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
{ {
float *lv; float *lv;
int i; int i;
@@ -2092,7 +2090,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioBuildArrayFloatMesh( short *ptricmds, vec3_t *pstudionorms ) static void R_StudioBuildArrayFloatMesh( short *ptricmds, vec3_t *pstudionorms )
{ {
float *lv; float *lv;
int i; int i;
@@ -2135,7 +2133,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale ) static void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
{ {
float *lv, *av; float *lv, *av;
int i, idx; int i, idx;
@@ -2192,7 +2190,7 @@ _inline void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms
} }
} }
_inline void R_StudioDrawArrays( uint startverts, uint startelems ) static void R_StudioDrawArrays( uint startverts, uint startelems )
{ {
pglEnableClientState( GL_VERTEX_ARRAY ); pglEnableClientState( GL_VERTEX_ARRAY );
pglVertexPointer( 3, GL_FLOAT, 12, g_studio.arrayverts ); pglVertexPointer( 3, GL_FLOAT, 12, g_studio.arrayverts );

View File

@@ -329,7 +329,7 @@ void R_InitSkyClouds(mip_t *mt, texture_t *tx, qboolean custom_palette)
} }
void GAME_EXPORT GL_SubdivideSurface(msurface_t *fa) void GAME_EXPORT GL_SubdivideSurface( model_t *mod, msurface_t *fa )
{ {
} }

View File

@@ -67,7 +67,7 @@ CVAR_DEFINE_AUTO( sw_surfcacheoverride, "0", 0, "");
static CVAR_DEFINE_AUTO( sw_waterwarp, "1", FCVAR_GLCONFIG, "nothing"); static CVAR_DEFINE_AUTO( sw_waterwarp, "1", FCVAR_GLCONFIG, "nothing");
static CVAR_DEFINE_AUTO( sw_notransbrushes, "0", FCVAR_GLCONFIG, "do not apply transparency to water/glasses (faster)"); static CVAR_DEFINE_AUTO( sw_notransbrushes, "0", FCVAR_GLCONFIG, "do not apply transparency to water/glasses (faster)");
CVAR_DEFINE_AUTO( sw_noalphabrushes, "0", FCVAR_GLCONFIG, "do not draw brush holes (faster)"); CVAR_DEFINE_AUTO( sw_noalphabrushes, "0", FCVAR_GLCONFIG, "do not draw brush holes (faster)");
CVAR_DEFINE_AUTO( r_traceglow, "1", FCVAR_GLCONFIG, "cull flares behind models" ); CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models" );
CVAR_DEFINE_AUTO( sw_texfilt, "0", FCVAR_GLCONFIG, "texture dither"); CVAR_DEFINE_AUTO( sw_texfilt, "0", FCVAR_GLCONFIG, "texture dither");
static CVAR_DEFINE_AUTO( r_novis, "0", 0, "" ); static CVAR_DEFINE_AUTO( r_novis, "0", 0, "" );

View File

@@ -1891,7 +1891,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t ) static void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
{ {
float *lv; float *lv;
int i; int i;
@@ -1924,7 +1924,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms ) static void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
{ {
float *lv; float *lv;
int i; int i;
@@ -1956,7 +1956,7 @@ R_StudioDrawNormalMesh
generic path generic path
=============== ===============
*/ */
_inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale ) static void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
{ {
float *lv, *av; float *lv, *av;
int i, idx; int i, idx;

12
waf vendored

File diff suppressed because one or more lines are too long

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@@ -167,7 +167,7 @@ def configure(conf):
conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64'] conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64']
# Load compilers early # Load compilers early
conf.load('xshlib xcompile compiler_c compiler_cxx') conf.load('xshlib xcompile compiler_c compiler_cxx cmake')
if conf.options.NSWITCH: if conf.options.NSWITCH:
conf.load('nswitch') conf.load('nswitch')