mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 11:35:05 +08:00
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9 Commits
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continuous
| Author | SHA1 | Date | |
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6f6ddbce28 | ||
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4cb425d2bb | ||
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bf5fd40d64 | ||
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6bc613bdb4 | ||
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a982562658 | ||
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96a9172e36 | ||
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34d7664342 | ||
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b0a79df86f | ||
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9e107e900c |
@@ -1124,7 +1124,10 @@ void CL_FinishTimeDemo( void )
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time = host.realtime - cls.td_starttime;
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if( !time ) time = 1.0;
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Con_Printf( "%i frames %5.3f seconds %5.3f fps\n", frames, time, frames / time );
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Con_Printf( "timedemo result: %i frames %5.3f seconds %5.3f fps\n", frames, time, frames / time );
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if( Sys_CheckParm( "-timedemo" ))
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CL_Quit_f();
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}
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/*
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@@ -1983,7 +1983,7 @@ void Con_DrawConsole( void )
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if( cls.state == ca_connecting || cls.state == ca_connected )
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{
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if( !cl_allow_levelshots.value )
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if( !cl_allow_levelshots.value && !cls.timedemo )
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{
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if(( Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" )) && cls.key_dest != key_console )
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con.vislines = con.showlines = 0;
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@@ -1993,7 +1993,7 @@ void Con_DrawConsole( void )
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{
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con.showlines = 0;
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if( host_developer.value >= DEV_EXTENDED )
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if( host_developer.value >= DEV_EXTENDED && !cls.timedemo )
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Con_DrawNotify(); // draw notify lines
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}
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}
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@@ -2025,7 +2025,7 @@ void Con_DrawConsole( void )
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{
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if( con.vislines )
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Con_DrawSolidConsole( con.vislines );
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else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message ))
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else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message ) && !cls.timedemo )
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Con_DrawNotify(); // draw notify lines
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}
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break;
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@@ -127,6 +127,7 @@ void Sys_PrintUsage( void )
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O("-noenginejoy ", "disable engine builtin joystick support")
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O("-noenginemouse ", "disable engine builtin mouse support")
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O("-nosound ", "disable sound output")
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O("-timedemo ", "run timedemo and exit")
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#endif
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"\nPlatform-specific options:\n"
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@@ -1158,6 +1159,7 @@ Host_Main
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int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func )
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{
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static double oldtime, newtime;
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string demoname;
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host.starttime = Sys_DoubleTime();
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@@ -1254,6 +1256,9 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
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Cbuf_ExecStuffCmds(); // execute stuffcmds (commandline)
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SCR_CheckStartupVids(); // must be last
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if( Sys_GetParmFromCmdLine( "-timedemo", demoname ))
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Cbuf_AddTextf( "timedemo %s\n", demoname );
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oldtime = Sys_DoubleTime() - 0.1;
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if( Host_IsDedicated( ))
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@@ -444,6 +444,7 @@ static void NET_InitializeCriticalSections( void )
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void NET_ResolveThread( void )
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{
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struct sockaddr_storage addr;
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qboolean res;
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RESOLVE_DBG( "[resolve thread] starting resolve for " );
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RESOLVE_DBG( nsthread.hostname );
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@@ -453,13 +454,14 @@ void NET_ResolveThread( void )
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RESOLVE_DBG( " with gethostbyname\n" );
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#endif
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if( NET_GetHostByName( nsthread.hostname, nsthread.family, &addr ))
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if(( res = NET_GetHostByName( nsthread.hostname, nsthread.family, &addr )))
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RESOLVE_DBG( "[resolve thread] success\n" );
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else
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RESOLVE_DBG( "[resolve thread] failed\n" );
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mutex_lock( &nsthread.mutexres );
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nsthread.addr = addr;
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nsthread.busy = false;
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nsthread.result = res ? NET_EAI_OK : NET_EAI_NONAME;
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RESOLVE_DBG( "[resolve thread] returning result\n" );
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mutex_unlock( &nsthread.mutexres );
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RESOLVE_DBG( "[resolve thread] exiting thread\n" );
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@@ -544,6 +546,7 @@ static net_gai_state_t NET_StringToSockaddr( const char *s, struct sockaddr_stor
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memset( &nsthread.addr, 0, sizeof( nsthread.addr ));
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detach_thread( nsthread.thread );
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asyncfailed = false;
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}
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else
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{
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@@ -128,7 +128,7 @@ static qboolean SDLash_IsInstanceIDAGameController( SDL_JoystickID joyId )
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return true;
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return false;
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#else
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if( SDL_GameControllerFromInstanceID( joyId ) )
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if( SDL_GameControllerFromInstanceID( joyId ) != NULL )
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return true;
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return false;
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#endif
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@@ -148,7 +148,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
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#else
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int keynum = key.keysym.sym;
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#endif
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qboolean numLock = SDL_GetModState() & KMOD_NUM;
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qboolean numLock = FBitSet( SDL_GetModState(), KMOD_NUM );
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#if XASH_ANDROID
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if( keynum == SDL_SCANCODE_VOLUMEUP || keynum == SDL_SCANCODE_VOLUMEDOWN )
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@@ -159,7 +159,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
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if( SDL_IsTextInputActive() && down && cls.key_dest != key_game )
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{
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if( SDL_GetModState() & KMOD_CTRL )
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if( FBitSet( SDL_GetModState(), KMOD_CTRL ))
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{
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if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z )
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{
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@@ -176,7 +176,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
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if( isprint( keynum ) )
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{
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if( SDL_GetModState() & KMOD_SHIFT )
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if( FBitSet( SDL_GetModState(), KMOD_SHIFT ))
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{
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keynum = Key_ToUpper( keynum );
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}
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@@ -158,8 +158,8 @@ void *SW_LockBuffer( void )
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void *pixels;
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int stride;
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if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) )
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Sys_Error("%s", SDL_GetError());
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if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) < 0 )
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Sys_Error( "%s: %s", __func__, SDL_GetError( ));
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return pixels;
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}
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@@ -272,7 +272,7 @@ static void R_InitVideoModes( void )
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int j;
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SDL_DisplayMode mode;
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if( SDL_GetDisplayMode( displayIndex, i, &mode ) )
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if( SDL_GetDisplayMode( displayIndex, i, &mode ) < 0 )
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{
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Msg( "SDL_GetDisplayMode: %s\n", SDL_GetError() );
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continue;
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@@ -419,12 +419,16 @@ static qboolean WIN_SetWindowIcon( HICON ico )
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{
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SDL_SysWMinfo wminfo;
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if( SDL_GetWindowWMInfo( host.hWnd, &wminfo ))
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SDL_VERSION( &wminfo.version );
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if( SDL_GetWindowWMInfo( host.hWnd, &wminfo ) == SDL_TRUE )
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{
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SendMessage( wminfo.info.win.window, WM_SETICON, ICON_SMALL, (LONG_PTR)ico );
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SendMessage( wminfo.info.win.window, WM_SETICON, ICON_BIG, (LONG_PTR)ico );
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return true;
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}
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Con_Reportf( S_ERROR "%s: %s", __func__, SDL_GetError( ));
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return false;
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}
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#endif
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@@ -492,8 +496,8 @@ void GL_UpdateSwapInterval( void )
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{
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ClearBits( gl_vsync.flags, FCVAR_CHANGED );
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if( SDL_GL_SetSwapInterval( gl_vsync.value ) )
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Con_Reportf( S_ERROR "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ) );
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if( SDL_GL_SetSwapInterval( gl_vsync.value ) < 0 )
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Con_Reportf( S_ERROR "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ));
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}
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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}
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@@ -542,7 +546,7 @@ GL_UpdateContext
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static qboolean GL_UpdateContext( void )
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{
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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if( SDL_GL_MakeCurrent( host.hWnd, glw_state.context ))
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if( SDL_GL_MakeCurrent( host.hWnd, glw_state.context ) < 0 )
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{
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Con_Reportf( S_ERROR "GL_UpdateContext: %s\n", SDL_GetError());
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return GL_DeleteContext();
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@@ -599,7 +603,7 @@ static qboolean VID_SetScreenResolution( int width, int height, window_mode_t wi
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want.w = width;
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want.h = height;
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if( SDL_GetClosestDisplayMode( 0, &want, &got ) < 0 )
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if( SDL_GetClosestDisplayMode( 0, &want, &got ) == NULL )
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{
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Con_Printf( S_ERROR "%s: SDL_GetClosestDisplayMode: %s", __func__, SDL_GetError( ));
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return false;
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@@ -1047,7 +1051,7 @@ qboolean R_Init_Video( const int type )
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// refdll can request some attributes
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GL_SetupAttributes( );
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if( SDL_GL_LoadLibrary( EGL_LIB ) )
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if( SDL_GL_LoadLibrary( EGL_LIB ) < 0 )
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{
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Con_Reportf( S_ERROR "Couldn't initialize OpenGL: %s\n", SDL_GetError());
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return false;
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@@ -1086,7 +1090,11 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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SDL_DisplayMode displayMode;
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SDL_GetCurrentDisplayMode( 0, &displayMode );
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if( SDL_GetCurrentDisplayMode( 0, &displayMode ) < 0 )
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{
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Con_Printf( S_ERROR "SDL_GetCurrentDisplayMode: %s", SDL_GetError( ));
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return rserr_invalid_mode;
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}
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// check our desktop attributes
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refState.desktopBitsPixel = SDL_BITSPERPIXEL( displayMode.format );
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@@ -1115,8 +1123,11 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
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VID_RestoreScreenResolution();
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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if( SDL_SetWindowFullscreen( host.hWnd, 0 ))
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if( SDL_SetWindowFullscreen( host.hWnd, 0 ) < 0 )
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{
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Con_Printf( S_ERROR "SDL_SetWindowFullscreen: %s", SDL_GetError( ));
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return rserr_invalid_fullscreen;
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}
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#if SDL_VERSION_ATLEAST( 2, 0, 5 )
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SDL_SetWindowResizable( host.hWnd, SDL_TRUE );
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#endif
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@@ -1014,7 +1014,7 @@ static void APIENTRY GL2_TexImage2D( GLenum target, GLint level, GLint internalf
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}
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internalformat = format;
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}
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if( internalformat == GL_LUMINANCE8_ALPHA8 || internalformat == GL_RGB )
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if( internalformat == GL_LUMINANCE8_ALPHA8 || internalformat == GL_RGB || internalformat == GL_RGB8 || internalformat == GL_RGB5 )
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internalformat = GL_RGBA;
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rpglTexImage2D( target, level, internalformat, width, height, border, format, type, data );
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if( data != pixels )
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@@ -26,7 +26,7 @@ CVAR_DEFINE_AUTO( r_novis, "0", 0, "ignore vis information (perfomance test)" );
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CVAR_DEFINE_AUTO( r_nocull, "0", 0, "ignore frustrum culling (perfomance test)" );
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CVAR_DEFINE_AUTO( r_lockpvs, "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" );
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CVAR_DEFINE_AUTO( r_lockfrustum, "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" );
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CVAR_DEFINE_AUTO( r_traceglow, "1", FCVAR_GLCONFIG, "cull flares behind models" );
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CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models" );
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CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round texture sizes to nearest POT value" );
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CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_ARCHIVE, "draw world using VBO (known to be glitchy)" );
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CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_ARCHIVE, "vbo dlight rendering mode (0-1)" );
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@@ -859,7 +859,9 @@ void GL_InitExtensionsGLES( void )
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#endif
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case GL_DEBUG_OUTPUT:
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if( glw_state.extended )
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GL_CheckExtension( "GL_KHR_debug", NULL, NULL, extid, 0 );
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GL_CheckExtension( "GL_KHR_debug", debugoutputfuncs, "gl_debug_output", extid, 0 );
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else
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GL_SetExtension( extid, false );
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break;
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// case GL_TEXTURE_COMPRESSION_EXT: NOPE
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// case GL_SHADER_GLSL100_EXT: NOPE
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@@ -1123,6 +1125,7 @@ void GL_InitExtensions( void )
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// force everything to happen in the main thread instead of in a separate driver thread
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pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB );
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}
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// enable all the low priority messages
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@@ -1375,7 +1378,7 @@ void GL_SetupAttributes( int safegl )
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#ifdef XASH_NANOGL
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gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 1 );
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gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 1 );
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#elif defined( XASH_WES ) || defined( XASH_REGAL )
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#else
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gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 2 );
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gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 0 );
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#endif
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@@ -85,7 +85,7 @@ static void R_ParseDetailTextures( const char *filename )
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if( Q_stricmp( tex->name, texname ))
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continue;
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tex->dt_texturenum = GL_LoadTexture( detail_path, NULL, 0, TF_FORCE_COLOR );
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tex->dt_texturenum = GL_LoadTexture( detail_path, NULL, 0, TF_FORCE_COLOR|TF_NOFLIP_TGA );
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// texture is loaded
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if( tex->dt_texturenum )
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@@ -67,7 +67,7 @@ CVAR_DEFINE_AUTO( sw_surfcacheoverride, "0", 0, "");
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static CVAR_DEFINE_AUTO( sw_waterwarp, "1", FCVAR_GLCONFIG, "nothing");
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static CVAR_DEFINE_AUTO( sw_notransbrushes, "0", FCVAR_GLCONFIG, "do not apply transparency to water/glasses (faster)");
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CVAR_DEFINE_AUTO( sw_noalphabrushes, "0", FCVAR_GLCONFIG, "do not draw brush holes (faster)");
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CVAR_DEFINE_AUTO( r_traceglow, "1", FCVAR_GLCONFIG, "cull flares behind models" );
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CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models" );
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CVAR_DEFINE_AUTO( sw_texfilt, "0", FCVAR_GLCONFIG, "texture dither");
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static CVAR_DEFINE_AUTO( r_novis, "0", 0, "" );
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Reference in New Issue
Block a user