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2
3rdparty/mainui
vendored
2
3rdparty/mainui
vendored
Submodule 3rdparty/mainui updated: d6a54bbf0c...adb3e413ec
@@ -133,22 +133,8 @@ Available in mod archive on ModDB - https://www.moddb.com/mods/overturn
|
||||
## Oz Deathmatch
|
||||
Mirrored on github - https://github.com/nekonomicon/OZDM
|
||||
|
||||
## Spirit of Half-Life
|
||||
[Logic&Trick's](https://github.com/LogicAndTrick) mirror - https://files.logic-and-trick.com/#/Half-Life/Mods/Spirit%20of%20Half-Life
|
||||
|
||||
## Threewave CTF
|
||||
*Unfinished mod by Valve Software*
|
||||
|
||||
Available in Valve's Half-Life repository with Deathmatch Classic sources - https://github.com/ValveSoftware/halflife/tree/master/dmc
|
||||
|
||||
## Trinity Render
|
||||
Available on ModDB: https://www.moddb.com/mods/half-life-episode-two/downloads/trinity-rendering-engine-v308f
|
||||
|
||||
## Tyrian: Ground Assault
|
||||
Available on ModDB: https://www.moddb.com/mods/tyriangroundassault/downloads/tyrianga-v1-0-src
|
||||
|
||||
## Paranoia
|
||||
Available on ModDB: https://www.moddb.com/mods/paranoia/downloads/paranoia-toolkit
|
||||
Available on ModDB - https://www.moddb.com/mods/paranoia/downloads/paranoia-toolkit
|
||||
|
||||
## Paranoia 2: The Savior
|
||||
Prealpha, mirrored on github - https://github.com/a1batross/Paranoia2_ancient
|
||||
@@ -163,12 +149,37 @@ Was found on HLFX - http://hlfx.ru/forum/showthread.php?s=2c892dfc52f72be52a89c3
|
||||
## Ricochet
|
||||
Available in Valve's Half-Life repository - https://github.com/ValveSoftware/halflife/tree/master/ricochet
|
||||
|
||||
## Spirit of Half-Life
|
||||
[Logic&Trick's](https://github.com/LogicAndTrick) mirror - https://files.logic-and-trick.com/#/Half-Life/Mods/Spirit%20of%20Half-Life
|
||||
|
||||
## The Wastes
|
||||
Version 1.5: mirrored on code.idtech.space - https://code.idtech.space/vera/halflife-thewastes-sdk
|
||||
|
||||
## Threewave CTF
|
||||
*Unfinished mod by Valve Software*
|
||||
|
||||
Available in Valve's Half-Life repository with Deathmatch Classic sources - https://github.com/ValveSoftware/halflife/tree/master/dmc
|
||||
|
||||
## Trinity Render
|
||||
Available on ModDB - https://www.moddb.com/mods/half-life-episode-two/downloads/trinity-rendering-engine-v308f
|
||||
|
||||
## Tyrian: Ground Assault
|
||||
Available on ModDB - https://www.moddb.com/mods/tyriangroundassault/downloads/tyrianga-v1-0-src
|
||||
|
||||
## Wasteland
|
||||
Mirrored on code.idtech.space - https://code.idtech.space/vera/halflife-wasteland-sdk
|
||||
|
||||
## Wizard Wars
|
||||
Download page on official site - http://www.thothie.com/ww/
|
||||
|
||||
## XashXT
|
||||
Mirrored on github - https://github.com/a1batross/XashXT_original
|
||||
|
||||
## Xen-Warrior
|
||||
*Source code is a part of Spirit of Half-Life 1.0-1.2 under XENWARRIOR macro*
|
||||
|
||||
[Logic&Trick's](https://github.com/LogicAndTrick) mirror - https://files.logic-and-trick.com/#/Half-Life/Mods/Spirit%20of%20Half-Life
|
||||
|
||||
## Zombie-X
|
||||
Available in mod archive on ModDB - https://www.moddb.com/mods/zombie-x-10-final/downloads/zombie-x-10-dle-beta6-last-version
|
||||
|
||||
@@ -190,12 +201,12 @@ malortie's recreation - https://github.com/malortie/hl-aom
|
||||
Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aom
|
||||
|
||||
## Afraid of Monsters: Director's cut
|
||||
Reverse-engineered code, branch **aomdc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aomdc
|
||||
Reverse-engineered code: branch **aomdc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aomdc
|
||||
|
||||
## Azure Sheep
|
||||
malortie's recreation - https://github.com/malortie/hl-asheep
|
||||
|
||||
Reverse-engineered code, branch **asheep** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/asheep
|
||||
Reverse-engineered code: branch **asheep** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/asheep
|
||||
|
||||
## Big Lolly
|
||||
malortie's recreation - https://github.com/malortie/hl-biglolly
|
||||
@@ -232,12 +243,17 @@ Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_lif
|
||||
## Escape from the Darkness
|
||||
malortie's recreation - https://github.com/malortie/hl-eftd
|
||||
|
||||
Reverse-engineered code, branch **eftd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/eftd
|
||||
Reverse-engineered code: branch **eftd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/eftd
|
||||
|
||||
## Half-Life: Black Guard
|
||||
*This mod uses dlls from Cleaner's Adventures*
|
||||
|
||||
Branch **CAd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/CAd
|
||||
|
||||
## Half-Life: Blue Shift
|
||||
Unkle Mike's recreation - https://hlfx.ru/forum/showthread.php?s=&threadid=5253
|
||||
|
||||
Reverse-engineered code, branch **bshift** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/bshift
|
||||
Reverse-engineered code: branch **bshift** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/bshift
|
||||
|
||||
## Half-Life: Induction
|
||||
Branch **induction** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/induction
|
||||
@@ -245,12 +261,12 @@ Branch **induction** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/
|
||||
## Half-Life: Opposing Force
|
||||
Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/hlsdk-xash3d
|
||||
|
||||
Reverse-engineered code, clean branch **opfor** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/opfor
|
||||
Reverse-engineered code: clean branch **opfor** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/opfor
|
||||
|
||||
Spirit of Half Life: Opposing-Force Edition - https://github.com/Hammermaps-DEV/SOHL-V1.9-Opposing-Force-Edition
|
||||
|
||||
## Half-Life: Rebellion
|
||||
Reverse-engineered code, branch **rebellion** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/rebellion
|
||||
Reverse-engineered code: branch **rebellion** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/rebellion
|
||||
|
||||
## Half-Life: Urbicide
|
||||
Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hl_urbicide
|
||||
@@ -258,7 +274,7 @@ Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portabl
|
||||
## Half-Life: Visitors
|
||||
malortie's recreation - https://github.com/malortie/hl-visitors
|
||||
|
||||
Reverse-engineered code, branch **visitors** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/visitors
|
||||
Reverse-engineered code: branch **visitors** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/visitors
|
||||
|
||||
## Half-Secret
|
||||
Branch **half-secret** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-secret
|
||||
@@ -271,18 +287,18 @@ Branch **noffice** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tr
|
||||
## Poke 646
|
||||
malortie's recreation - https://github.com/malortie/hl-poke646
|
||||
|
||||
Reverse-engineered code, branch **poke646** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646
|
||||
Reverse-engineered code: branch **poke646** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646
|
||||
|
||||
## Poke 646: Vendetta
|
||||
malortie's recreation - https://github.com/malortie/hl-poke646-vendetta
|
||||
|
||||
Reverse-engineered code, branch **poke646_vendetta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646_vendetta
|
||||
Reverse-engineered code: branch **poke646_vendetta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646_vendetta
|
||||
|
||||
## Residual Life
|
||||
Reverse-engineered code, branch **residual_point** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/residual_point
|
||||
Reverse-engineered code: branch **residual_point** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/residual_point
|
||||
|
||||
## Residual Point
|
||||
Reverse-engineered code, branch **residual_point** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/residual_point
|
||||
Reverse-engineered code: branch **residual_point** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/residual_point
|
||||
|
||||
## Sewer Beta
|
||||
Branch **sewer_beta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sewer_beta
|
||||
@@ -293,12 +309,12 @@ Reverse-engineered code by Velaron - https://github.com/Velaron/tf15-client
|
||||
## The Gate
|
||||
malortie's recreation - https://github.com/malortie/hl-thegate
|
||||
|
||||
Reverse-engineered code, branch **thegate** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/thegate
|
||||
Reverse-engineered code: branch **thegate** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/thegate
|
||||
|
||||
## They Hunger
|
||||
malortie's recreation - https://github.com/malortie/hl-theyhunger
|
||||
|
||||
Reverse-engineered code, branch **theyhunger** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/theyhunger
|
||||
Reverse-engineered code: branch **theyhunger** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/theyhunger
|
||||
|
||||
They Hunger: Tactical - https://www.moddb.com/mods/they-hunger-tactical/downloads/tht-source-code-documentation
|
||||
|
||||
@@ -341,16 +357,22 @@ Branch **half-screwed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portab
|
||||
Port to Linux - https://github.com/fmoraw/NS
|
||||
|
||||
## Spirit of Half-Life
|
||||
Version 1.2, branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2
|
||||
Version 1.2: branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2
|
||||
|
||||
## Swiss Cheese Halloween 2002
|
||||
Just more playable version by malortie - https://github.com/malortie/hl-shall
|
||||
|
||||
Branch **halloween** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/halloween
|
||||
|
||||
## The Wastes
|
||||
Version 1.5: Port to Linux - https://git.mentality.rip/a1batross/halflife-thewastes-sdk
|
||||
|
||||
## Threewave CTF
|
||||
Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/dmc
|
||||
|
||||
## Xen-Warrior
|
||||
Branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2
|
||||
|
||||
## Zombie-X
|
||||
Branch **zombie-x** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/zombie-x
|
||||
|
||||
|
||||
@@ -9,7 +9,20 @@ NOTE: number at end of pixelformat name it's a total bitscount e.g. PF_RGB_24 ==
|
||||
========================================================================
|
||||
*/
|
||||
#define ImageRAW( type ) (type == PF_RGBA_32 || type == PF_BGRA_32 || type == PF_RGB_24 || type == PF_BGR_24 || type == PF_LUMINANCE)
|
||||
#define ImageDXT( type ) (type == PF_DXT1 || type == PF_DXT3 || type == PF_DXT5 || type == PF_ATI2 || type == PF_BC6H_SIGNED || type == PF_BC6H_UNSIGNED || type == PF_BC7)
|
||||
#define ImageCompressed( type ) \
|
||||
( type == PF_DXT1 \
|
||||
|| type == PF_DXT3 \
|
||||
|| type == PF_DXT5 \
|
||||
|| type == PF_ATI2 \
|
||||
|| type == PF_BC4_SIGNED \
|
||||
|| type == PF_BC4_UNSIGNED \
|
||||
|| type == PF_BC5_SIGNED \
|
||||
|| type == PF_BC5_UNSIGNED \
|
||||
|| type == PF_BC6H_SIGNED \
|
||||
|| type == PF_BC6H_UNSIGNED \
|
||||
|| type == PF_BC7_UNORM \
|
||||
|| type == PF_BC7_SRGB \
|
||||
|| type == PF_KTX2_RAW )
|
||||
|
||||
typedef enum
|
||||
{
|
||||
@@ -25,9 +38,15 @@ typedef enum
|
||||
PF_DXT3, // s3tc DXT3/BC2 format
|
||||
PF_DXT5, // s3tc DXT5/BC3 format
|
||||
PF_ATI2, // latc ATI2N/BC5 format
|
||||
PF_BC4_SIGNED,
|
||||
PF_BC4_UNSIGNED,
|
||||
PF_BC5_SIGNED,
|
||||
PF_BC5_UNSIGNED,
|
||||
PF_BC6H_SIGNED, // bptc BC6H signed FP16 format
|
||||
PF_BC6H_UNSIGNED, // bptc BC6H unsigned FP16 format
|
||||
PF_BC7, // bptc BC7 format
|
||||
PF_BC7_UNORM, // bptc BC7 format
|
||||
PF_BC7_SRGB,
|
||||
PF_KTX2_RAW, // Raw KTX2 data, used for yet unsupported KTX2 subformats
|
||||
PF_TOTALCOUNT, // must be last
|
||||
} pixformat_t;
|
||||
|
||||
@@ -50,6 +69,7 @@ typedef enum
|
||||
IL_LOAD_DECAL = BIT(5), // special mode for load gradient decals
|
||||
IL_OVERVIEW = BIT(6), // overview required some unque operations
|
||||
IL_LOAD_PLAYER_DECAL = BIT(7), // special mode for player decals
|
||||
IL_KTX2_RAW = BIT(8), // renderer can consume raw KTX2 files (e.g. ref_vk)
|
||||
} ilFlags_t;
|
||||
|
||||
// goes into rgbdata_t->encode
|
||||
|
||||
@@ -57,6 +57,7 @@ typedef uint64_t longtime_t;
|
||||
#define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions
|
||||
|
||||
#define BIT( n ) ( 1U << ( n ))
|
||||
#define BIT64( n ) ( 1ULL << ( n ))
|
||||
#define GAMMA ( 2.2f ) // Valve Software gamma
|
||||
#define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0
|
||||
#define TEXGAMMA ( 0.9f ) // compensate dim textures
|
||||
@@ -86,16 +87,19 @@ typedef uint64_t longtime_t;
|
||||
#endif
|
||||
#define _format(x) __attribute__((format(printf, x, x+1)))
|
||||
#define NORETURN __attribute__((noreturn))
|
||||
#define NONNULL __attribute__((nonnull))
|
||||
#elif defined(_MSC_VER)
|
||||
#define EXPORT __declspec( dllexport )
|
||||
#define GAME_EXPORT
|
||||
#define _format(x)
|
||||
#define NORETURN
|
||||
#define NONNULL
|
||||
#else
|
||||
#define EXPORT
|
||||
#define GAME_EXPORT
|
||||
#define _format(x)
|
||||
#define NORETURN
|
||||
#define NONNULL
|
||||
#endif
|
||||
|
||||
#if ( __GNUC__ >= 3 )
|
||||
|
||||
@@ -1124,7 +1124,10 @@ void CL_FinishTimeDemo( void )
|
||||
time = host.realtime - cls.td_starttime;
|
||||
if( !time ) time = 1.0;
|
||||
|
||||
Con_Printf( "%i frames %5.3f seconds %5.3f fps\n", frames, time, frames / time );
|
||||
Con_Printf( "timedemo result: %i frames %5.3f seconds %5.3f fps\n", frames, time, frames / time );
|
||||
|
||||
if( Sys_CheckParm( "-timedemo" ))
|
||||
CL_Quit_f();
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -3336,6 +3336,9 @@ static void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags,
|
||||
if( remote_address->type != NA_IPX && remote_address->type != NA_BROADCAST_IPX )
|
||||
return; // IPX no longer support
|
||||
|
||||
if( request == NETAPI_REQUEST_SERVERLIST )
|
||||
return; // no support for server list requests
|
||||
|
||||
// find a free request
|
||||
for( i = 0; i < MAX_REQUESTS; i++ )
|
||||
{
|
||||
@@ -3372,28 +3375,9 @@ static void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags,
|
||||
nr->resp.remote_address = *remote_address;
|
||||
nr->flags = flags;
|
||||
|
||||
if( request == NETAPI_REQUEST_SERVERLIST )
|
||||
{
|
||||
char fullquery[512];
|
||||
size_t len;
|
||||
|
||||
len = CL_BuildMasterServerScanRequest( fullquery, sizeof( fullquery ), false );
|
||||
|
||||
// make sure that port is specified
|
||||
if( !nr->resp.remote_address.port )
|
||||
nr->resp.remote_address.port = MSG_BigShort( PORT_MASTER );
|
||||
|
||||
// grab the list from the master server
|
||||
NET_SendPacket( NS_CLIENT, len, fullquery, nr->resp.remote_address );
|
||||
clgame.request_type = NET_REQUEST_CLIENT;
|
||||
clgame.master_request = nr; // holds the master request unitl the master acking
|
||||
}
|
||||
else
|
||||
{
|
||||
// local servers request
|
||||
Q_snprintf( req, sizeof( req ), "netinfo %i %i %i", PROTOCOL_VERSION, context, request );
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, nr->resp.remote_address, "%s", req );
|
||||
}
|
||||
// local servers request
|
||||
Q_snprintf( req, sizeof( req ), "netinfo %i %i %i", PROTOCOL_VERSION, context, request );
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, nr->resp.remote_address, "%s", req );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -3421,13 +3405,6 @@ static void GAME_EXPORT NetAPI_CancelRequest( int context )
|
||||
nr->pfnFunc( &nr->resp );
|
||||
}
|
||||
|
||||
if( clgame.net_requests[i].resp.type == NETAPI_REQUEST_SERVERLIST && &clgame.net_requests[i] == clgame.master_request )
|
||||
{
|
||||
if( clgame.request_type == NET_REQUEST_CLIENT )
|
||||
clgame.request_type = NET_REQUEST_CANCEL;
|
||||
clgame.master_request = NULL;
|
||||
}
|
||||
|
||||
memset( &clgame.net_requests[i], 0, sizeof( net_request_t ));
|
||||
break;
|
||||
}
|
||||
@@ -3456,8 +3433,6 @@ void GAME_EXPORT NetAPI_CancelAllRequests( void )
|
||||
}
|
||||
|
||||
memset( clgame.net_requests, 0, sizeof( clgame.net_requests ));
|
||||
clgame.request_type = NET_REQUEST_CANCEL;
|
||||
clgame.master_request = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -982,28 +982,21 @@ pfnCheckGameDll
|
||||
*/
|
||||
int GAME_EXPORT pfnCheckGameDll( void )
|
||||
{
|
||||
string dllpath;
|
||||
void *hInst;
|
||||
|
||||
#if TARGET_OS_IPHONE
|
||||
// loading server library drains too many ram
|
||||
// so 512MB iPod Touch cannot even connect to
|
||||
// to servers in cstrike
|
||||
#if XASH_INTERNAL_GAMELIBS
|
||||
return true;
|
||||
#endif
|
||||
#else
|
||||
string dllpath;
|
||||
|
||||
if( svgame.hInstance )
|
||||
return true;
|
||||
|
||||
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
|
||||
|
||||
if(( hInst = COM_LoadLibrary( dllpath, true, false )) != NULL )
|
||||
{
|
||||
COM_FreeLibrary( hInst ); // don't increase linker's reference counter
|
||||
if( FS_FileExists( dllpath, false ))
|
||||
return true;
|
||||
}
|
||||
Con_Reportf( S_WARN "Could not load server library: %s\n", COM_GetLibraryError() );
|
||||
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -34,7 +34,7 @@ GNU General Public License for more details.
|
||||
CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" );
|
||||
CVAR_DEFINE_AUTO( dev_overview, "0", 0, "draw level in overview-mode" );
|
||||
CVAR_DEFINE_AUTO( cl_resend, "6.0", 0, "time to resend connect" );
|
||||
CVAR_DEFINE_AUTO( cl_allow_download, "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
|
||||
CVAR_DEFINE( cl_allow_download, "cl_allowdownload", "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
|
||||
CVAR_DEFINE_AUTO( cl_allow_upload, "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" );
|
||||
CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" );
|
||||
CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" );
|
||||
@@ -92,7 +92,7 @@ client_t cl;
|
||||
client_static_t cls;
|
||||
clgame_static_t clgame;
|
||||
|
||||
void CL_InternetServers_f( void );
|
||||
static void CL_SendMasterServerScanRequest( void );
|
||||
|
||||
//======================================================================
|
||||
int GAME_EXPORT CL_Active( void )
|
||||
@@ -1081,7 +1081,7 @@ void CL_CheckForResend( void )
|
||||
qboolean bandwidthTest;
|
||||
|
||||
if( cls.internetservers_wait )
|
||||
CL_InternetServers_f();
|
||||
CL_SendMasterServerScanRequest();
|
||||
|
||||
// if the local server is running and we aren't then connect
|
||||
if( cls.state == ca_disconnected && SV_Active( ))
|
||||
@@ -1574,10 +1574,10 @@ void CL_LocalServers_f( void )
|
||||
CL_BuildMasterServerScanRequest
|
||||
=================
|
||||
*/
|
||||
size_t CL_BuildMasterServerScanRequest( char *buf, size_t size, qboolean nat )
|
||||
static size_t NONNULL CL_BuildMasterServerScanRequest( char *buf, size_t size, uint32_t *key, qboolean nat, const char *filter )
|
||||
{
|
||||
size_t remaining;
|
||||
char *info;
|
||||
char *info, temp[32];
|
||||
|
||||
if( unlikely( size < sizeof( MS_SCAN_REQUEST )))
|
||||
return 0;
|
||||
@@ -1587,7 +1587,9 @@ size_t CL_BuildMasterServerScanRequest( char *buf, size_t size, qboolean nat )
|
||||
info = buf + sizeof( MS_SCAN_REQUEST ) - 1;
|
||||
remaining = size - sizeof( MS_SCAN_REQUEST );
|
||||
|
||||
info[0] = 0;
|
||||
Q_strncpy( info, filter, remaining );
|
||||
|
||||
*key = COM_RandomLong( 0, 0x7FFFFFFF );
|
||||
|
||||
#ifndef XASH_ALL_SERVERS
|
||||
Info_SetValueForKey( info, "gamedir", GI->gamefolder, remaining );
|
||||
@@ -1595,9 +1597,24 @@ size_t CL_BuildMasterServerScanRequest( char *buf, size_t size, qboolean nat )
|
||||
Info_SetValueForKey( info, "clver", XASH_VERSION, remaining ); // let master know about client version
|
||||
Info_SetValueForKey( info, "nat", nat ? "1" : "0", remaining );
|
||||
|
||||
Q_snprintf( temp, sizeof( temp ), "%x", *key );
|
||||
Info_SetValueForKey( info, "key", temp, remaining );
|
||||
|
||||
return sizeof( MS_SCAN_REQUEST ) + Q_strlen( info );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CL_SendMasterServerScanRequest
|
||||
=================
|
||||
*/
|
||||
static void CL_SendMasterServerScanRequest( void )
|
||||
{
|
||||
cls.internetservers_wait = NET_SendToMasters( NS_CLIENT,
|
||||
cls.internetservers_query_len, cls.internetservers_query );
|
||||
cls.internetservers_pending = true;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CL_InternetServers_f
|
||||
@@ -1605,26 +1622,24 @@ CL_InternetServers_f
|
||||
*/
|
||||
void CL_InternetServers_f( void )
|
||||
{
|
||||
char fullquery[512];
|
||||
size_t len;
|
||||
qboolean nat = cl_nat.value != 0.0f;
|
||||
uint32_t key;
|
||||
|
||||
len = CL_BuildMasterServerScanRequest( fullquery, sizeof( fullquery ), nat );
|
||||
if( Cmd_Argc( ) > 2 || ( Cmd_Argc( ) == 2 && !Info_IsValid( Cmd_Argv( 1 ))))
|
||||
{
|
||||
Con_Printf( S_USAGE "internetservers [filter]\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
cls.internetservers_query_len = CL_BuildMasterServerScanRequest(
|
||||
cls.internetservers_query, sizeof( cls.internetservers_query ),
|
||||
&cls.internetservers_key, nat, Cmd_Argv( 1 ));
|
||||
|
||||
Con_Printf( "Scanning for servers on the internet area...\n" );
|
||||
|
||||
NET_Config( true, true ); // allow remote
|
||||
|
||||
cls.internetservers_wait = NET_SendToMasters( NS_CLIENT, len, fullquery );
|
||||
cls.internetservers_pending = true;
|
||||
|
||||
if( !cls.internetservers_wait )
|
||||
{
|
||||
// now we clearing the vgui request
|
||||
if( clgame.master_request != NULL )
|
||||
memset( clgame.master_request, 0, sizeof( net_request_t ));
|
||||
clgame.request_type = NET_REQUEST_GAMEUI;
|
||||
}
|
||||
CL_SendMasterServerScanRequest();
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -2152,6 +2167,25 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
|
||||
return;
|
||||
}
|
||||
|
||||
// check the extra header
|
||||
if( MSG_ReadByte( msg ) == 0x7f )
|
||||
{
|
||||
uint32_t key = MSG_ReadDword( msg );
|
||||
|
||||
if( cls.internetservers_key != key )
|
||||
{
|
||||
Con_Printf( S_WARN "unexpected server list packet from %s (invalid key)\n", NET_AdrToString( from ));
|
||||
return;
|
||||
}
|
||||
|
||||
MSG_ReadByte( msg ); // reserved byte
|
||||
}
|
||||
else
|
||||
{
|
||||
Con_Printf( S_WARN "invalid server list packet from %s (missing extra header)\n", NET_AdrToString( from ));
|
||||
return;
|
||||
}
|
||||
|
||||
// serverlist got from masterserver
|
||||
while( MSG_GetNumBitsLeft( msg ) > 8 )
|
||||
{
|
||||
@@ -2161,58 +2195,10 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
|
||||
|
||||
// list is ends here
|
||||
if( !servadr.port )
|
||||
{
|
||||
if( clgame.request_type == NET_REQUEST_CLIENT && clgame.master_request != NULL )
|
||||
{
|
||||
net_request_t *nr = clgame.master_request;
|
||||
net_adrlist_t *list, **prev;
|
||||
|
||||
// setup the answer
|
||||
nr->resp.remote_address = from;
|
||||
nr->resp.error = NET_SUCCESS;
|
||||
nr->resp.ping = host.realtime - nr->timesend;
|
||||
|
||||
if( nr->timeout <= host.realtime )
|
||||
SetBits( nr->resp.error, NET_ERROR_TIMEOUT );
|
||||
|
||||
Con_Printf( "serverlist call: %s\n", NET_AdrToString( from ));
|
||||
nr->pfnFunc( &nr->resp );
|
||||
|
||||
// throw the list, now it will be stored in user area
|
||||
prev = (net_adrlist_t**)&nr->resp.response;
|
||||
|
||||
while( 1 )
|
||||
{
|
||||
list = *prev;
|
||||
if( !list ) break;
|
||||
|
||||
// throw out any variables the game created
|
||||
*prev = list->next;
|
||||
Mem_Free( list );
|
||||
}
|
||||
memset( nr, 0, sizeof( *nr )); // done
|
||||
clgame.request_type = NET_REQUEST_CANCEL;
|
||||
clgame.master_request = NULL;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if( clgame.request_type == NET_REQUEST_CLIENT && clgame.master_request != NULL )
|
||||
{
|
||||
net_request_t *nr = clgame.master_request;
|
||||
net_adrlist_t *list;
|
||||
|
||||
// adding addresses into list
|
||||
list = Z_Malloc( sizeof( *list ));
|
||||
list->remote_address = servadr;
|
||||
list->next = nr->resp.response;
|
||||
nr->resp.response = list;
|
||||
}
|
||||
else if( clgame.request_type == NET_REQUEST_GAMEUI )
|
||||
{
|
||||
NET_Config( true, false ); // allow remote
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, servadr, "info %i", PROTOCOL_VERSION );
|
||||
}
|
||||
NET_Config( true, false ); // allow remote
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, servadr, "info %i", PROTOCOL_VERSION );
|
||||
}
|
||||
|
||||
if( cls.internetservers_pending )
|
||||
@@ -2261,10 +2247,13 @@ void CL_ReadNetMessage( void )
|
||||
|
||||
while( CL_GetMessage( net_message_buffer, &curSize ))
|
||||
{
|
||||
if( cls.legacymode && *((int *)&net_message_buffer) == 0xFFFFFFFE )
|
||||
const int split_header = LittleLong( 0xFFFFFFFE );
|
||||
if( cls.legacymode && !memcmp( &split_header, net_message_buffer, sizeof( split_header )))
|
||||
{
|
||||
// Will rewrite existing packet by merged
|
||||
if( !NetSplit_GetLong( &cls.netchan.netsplit, &net_from, net_message_buffer, &curSize ) )
|
||||
continue;
|
||||
}
|
||||
|
||||
MSG_Init( &net_message, "ServerData", net_message_buffer, curSize );
|
||||
|
||||
@@ -2341,7 +2330,7 @@ void CL_ReadPackets( void )
|
||||
// decide the simulation time
|
||||
cl.oldtime = cl.time;
|
||||
|
||||
if( cls.demoplayback != DEMO_XASH3D && !cl.paused )
|
||||
if( !cl.paused )
|
||||
cl.time += host.frametime;
|
||||
|
||||
// demo time
|
||||
|
||||
@@ -1534,7 +1534,8 @@ void CL_SendConsistencyInfo( sizebuf_t *msg )
|
||||
{
|
||||
case force_exactfile:
|
||||
MD5_HashFile( md5, filename, NULL );
|
||||
pc->value = *(int *)md5;
|
||||
memcpy( &pc->value, md5, sizeof( pc->value ));
|
||||
LittleLongSW( pc->value );
|
||||
|
||||
if( user_changed_diskfile )
|
||||
MSG_WriteUBitLong( msg, 0, 32 );
|
||||
|
||||
@@ -265,8 +265,18 @@ void CL_LegacyParseResourceList( sizebuf_t *msg )
|
||||
}
|
||||
|
||||
if( CL_IsPlaybackDemo() )
|
||||
{
|
||||
return;
|
||||
|
||||
if( !cl_allow_download.value )
|
||||
{
|
||||
Con_DPrintf( "Refusing new resource, cl_allow_download set to 0\n" );
|
||||
reslist.rescount = 0;
|
||||
}
|
||||
|
||||
if( cls.state == ca_active && !cl_download_ingame.value )
|
||||
{
|
||||
Con_DPrintf( "Refusing new resource, cl_download_ingame set to 0\n" );
|
||||
reslist.rescount = 0;
|
||||
}
|
||||
|
||||
HTTP_ResetProcessState();
|
||||
|
||||
@@ -726,6 +726,7 @@ void SCR_VidInit( void )
|
||||
|
||||
// restart console size
|
||||
Con_VidInit ();
|
||||
Touch_NotifyResize();
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -423,13 +423,6 @@ typedef struct
|
||||
float applied_angle;
|
||||
} screen_shake_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
NET_REQUEST_CANCEL = 0, // request was cancelled for some reasons
|
||||
NET_REQUEST_GAMEUI, // called from GameUI
|
||||
NET_REQUEST_CLIENT, // called from Client
|
||||
} net_request_type_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
net_response_t resp;
|
||||
@@ -491,9 +484,7 @@ typedef struct
|
||||
client_textmessage_t *titles; // title messages, not network messages
|
||||
int numTitles;
|
||||
|
||||
net_request_type_t request_type; // filter the requests
|
||||
net_request_t net_requests[MAX_REQUESTS]; // no reason to keep more
|
||||
net_request_t *master_request; // queued master request
|
||||
|
||||
efrag_t *free_efrags; // linked efrags
|
||||
cl_entity_t viewent; // viewmodel
|
||||
@@ -627,7 +618,10 @@ typedef struct
|
||||
file_t *demofile;
|
||||
file_t *demoheader; // contain demo startup info in case we record a demo on this level
|
||||
qboolean internetservers_wait; // internetservers is waiting for dns request
|
||||
qboolean internetservers_pending; // internetservers is waiting for dns request
|
||||
qboolean internetservers_pending; // if true, clean master server pings
|
||||
uint32_t internetservers_key; // compare key to validate master server reply
|
||||
char internetservers_query[512]; // cached query
|
||||
uint32_t internetservers_query_len;
|
||||
|
||||
// legacy mode support
|
||||
qboolean legacymode; // one-way 48 protocol compatibility
|
||||
@@ -765,7 +759,6 @@ int CL_IsDevOverviewMode( void );
|
||||
void CL_PingServers_f( void );
|
||||
void CL_SignonReply( void );
|
||||
void CL_ClearState( void );
|
||||
size_t CL_BuildMasterServerScanRequest( char *buf, size_t size, qboolean nat );
|
||||
|
||||
//
|
||||
// cl_demo.c
|
||||
|
||||
@@ -1983,7 +1983,7 @@ void Con_DrawConsole( void )
|
||||
|
||||
if( cls.state == ca_connecting || cls.state == ca_connected )
|
||||
{
|
||||
if( !cl_allow_levelshots.value )
|
||||
if( !cl_allow_levelshots.value && !cls.timedemo )
|
||||
{
|
||||
if(( Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" )) && cls.key_dest != key_console )
|
||||
con.vislines = con.showlines = 0;
|
||||
@@ -1993,7 +1993,7 @@ void Con_DrawConsole( void )
|
||||
{
|
||||
con.showlines = 0;
|
||||
|
||||
if( host_developer.value >= DEV_EXTENDED )
|
||||
if( host_developer.value >= DEV_EXTENDED && !cls.timedemo )
|
||||
Con_DrawNotify(); // draw notify lines
|
||||
}
|
||||
}
|
||||
@@ -2025,7 +2025,7 @@ void Con_DrawConsole( void )
|
||||
{
|
||||
if( con.vislines )
|
||||
Con_DrawSolidConsole( con.vislines );
|
||||
else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message ))
|
||||
else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message ) && !cls.timedemo )
|
||||
Con_DrawNotify(); // draw notify lines
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -132,6 +132,8 @@ static struct touch_s
|
||||
int whitetexture;
|
||||
int joytexture; // touch indicator
|
||||
qboolean configchanged;
|
||||
float actual_aspect_ratio; // maximum aspect ratio from launch, or aspect ratio when entering editor
|
||||
float config_aspect_ratio; // aspect ratio set by command from config or after entering editor
|
||||
} touch;
|
||||
|
||||
// private to the engine flags
|
||||
@@ -168,13 +170,42 @@ CVAR_DEFINE_AUTO( touch_emulate, "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "emulate
|
||||
#define B(x) (button->x)
|
||||
#define SCR_W ((float)refState.width)
|
||||
#define SCR_H ((float)refState.height)
|
||||
#define TO_SCRN_Y(x) (refState.height * (x))
|
||||
#define TO_SCRN_Y(x) (refState.width * (x) * Touch_AspectRatio())
|
||||
#define TO_SCRN_X(x) (refState.width * (x))
|
||||
|
||||
static void IN_TouchCheckCoords( float *x1, float *y1, float *x2, float *y2 );
|
||||
static void IN_TouchEditClear( void );
|
||||
static void Touch_InitConfig( void );
|
||||
|
||||
void Touch_NotifyResize( void )
|
||||
{
|
||||
if( refState.width && refState.height && ( !touch.configchanged || !touch.actual_aspect_ratio ))
|
||||
{
|
||||
float aspect_ratio = SCR_H/SCR_W;
|
||||
if( aspect_ratio < 0.99 && aspect_ratio > touch.actual_aspect_ratio )
|
||||
touch.actual_aspect_ratio = aspect_ratio;
|
||||
}
|
||||
}
|
||||
|
||||
static inline float Touch_AspectRatio( void )
|
||||
{
|
||||
if( touch.config_aspect_ratio )
|
||||
return touch.config_aspect_ratio;
|
||||
else if( touch.actual_aspect_ratio )
|
||||
return touch.actual_aspect_ratio;
|
||||
else if( refState.width && refState.height )
|
||||
return SCR_H/SCR_W;
|
||||
else
|
||||
return 9.0f / 16.0f;
|
||||
}
|
||||
|
||||
|
||||
static void Touch_ConfigAspectRatio_f( void )
|
||||
{
|
||||
touch.config_aspect_ratio = Q_atof( Cmd_Argv( 1 ));
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==========================
|
||||
Touch_ExportButtonToConfig
|
||||
@@ -206,7 +237,7 @@ static inline int Touch_ExportButtonToConfig( file_t *f, touch_button_t *button,
|
||||
|
||||
if( keepAspect )
|
||||
{
|
||||
float aspect = ( B(y2) - B(y1) ) / ( ( B(x2) - B(x1) ) /(SCR_H/SCR_W) );
|
||||
float aspect = ( B(y2) - B(y1) ) / ( ( B(x2) - B(x1) ) /(Touch_AspectRatio()) );
|
||||
FS_Printf( f, " %f\n", aspect );
|
||||
}
|
||||
else FS_Printf( f, "\n" );
|
||||
@@ -271,6 +302,8 @@ qboolean Touch_DumpConfig( const char *name, const char *profilename )
|
||||
FS_Printf( f, "touch_setclientonly 0\n" );
|
||||
FS_Printf( f, "\n// touch buttons\n" );
|
||||
FS_Printf( f, "touch_removeall\n" );
|
||||
FS_Printf( f, "touch_aspectratio %f\n", Touch_AspectRatio());
|
||||
|
||||
|
||||
for( button = touch.list_user.first; button; button = button->next )
|
||||
{
|
||||
@@ -376,7 +409,7 @@ static void Touch_GenerateCode_f( void )
|
||||
if( FBitSet( flags, TOUCH_FL_DEF_HIDE ))
|
||||
SetBits( flags, TOUCH_FL_HIDE );
|
||||
|
||||
aspect = ( B(y2) - B(y1) ) / ( ( B(x2) - B(x1) ) /(SCR_H/SCR_W) );
|
||||
aspect = ( B(y2) - B(y1) ) / ( ( B(x2) - B(x1) ) /(Touch_AspectRatio()) );
|
||||
if( memcmp( &c, &B(color), sizeof( rgba_t ) ) )
|
||||
{
|
||||
Con_Printf( "unsigned char color[] = { %d, %d, %d, %d };\n", B(color[0]), B(color[1]), B(color[2]), B(color[3]) );
|
||||
@@ -549,6 +582,7 @@ static void Touch_RemoveAll_f( void )
|
||||
{
|
||||
IN_TouchEditClear();
|
||||
Touch_ClearList( &touch.list_user );
|
||||
touch.config_aspect_ratio = 0.0f;
|
||||
}
|
||||
|
||||
static void Touch_SetColor( touchbuttonlist_t *list, const char *name, byte *color )
|
||||
@@ -726,6 +760,8 @@ static void Touch_SetCommand_f( void )
|
||||
Con_Printf( S_USAGE "touch_setcommand <name> <command>\n" );
|
||||
}
|
||||
|
||||
static void Touch_LoadDefaults_f( void );
|
||||
|
||||
static void Touch_ReloadConfig_f( void )
|
||||
{
|
||||
touch.state = state_none;
|
||||
@@ -735,8 +771,15 @@ static void Touch_ReloadConfig_f( void )
|
||||
touch.selection->finger = -1;
|
||||
touch.edit = touch.selection = NULL;
|
||||
touch.resize_finger = touch.move_finger = touch.look_finger = touch.wheel_finger = -1;
|
||||
|
||||
Cbuf_AddTextf( "exec %s\n", touch_config_file.string );
|
||||
if( FS_FileExists( touch_config_file.string, true ) )
|
||||
{
|
||||
Cbuf_AddTextf( "exec \"%s\"\n", touch_config_file.string );
|
||||
}
|
||||
else
|
||||
{
|
||||
Touch_LoadDefaults_f();
|
||||
touch.configchanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
static touch_button_t *Touch_AddButton( touchbuttonlist_t *list,
|
||||
@@ -784,7 +827,7 @@ void Touch_AddClientButton( const char *name, const char *texture, const char *c
|
||||
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 );
|
||||
if( round == round_aspect )
|
||||
{
|
||||
y2 = y1 + ( x2 - x1 ) * (SCR_W/SCR_H) * aspect;
|
||||
y2 = y1 + ( x2 - x1 ) / (Touch_AspectRatio()) * aspect;
|
||||
}
|
||||
button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, true );
|
||||
button->flags |= flags | TOUCH_FL_CLIENT | TOUCH_FL_NOEDIT;
|
||||
@@ -809,7 +852,7 @@ static void Touch_LoadDefaults_f( void )
|
||||
if( g_DefaultButtons[i].texturefile[0] == '#' )
|
||||
y2 = y1 + ( (float)clgame.scrInfo.iCharHeight / (float)clgame.scrInfo.iHeight ) * g_DefaultButtons[i].aspect + touch.swidth*2/SCR_H;
|
||||
else
|
||||
y2 = y1 + ( x2 - x1 ) * (SCR_W/SCR_H) * g_DefaultButtons[i].aspect;
|
||||
y2 = y1 + (( x2 - x1 ) / Touch_AspectRatio()) * g_DefaultButtons[i].aspect;
|
||||
}
|
||||
|
||||
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 );
|
||||
@@ -817,6 +860,7 @@ static void Touch_LoadDefaults_f( void )
|
||||
button->flags |= g_DefaultButtons[i].flags;
|
||||
button->aspect = g_DefaultButtons[i].aspect;
|
||||
}
|
||||
touch.configchanged = true;
|
||||
}
|
||||
|
||||
// Add default button from client
|
||||
@@ -909,7 +953,7 @@ static void Touch_AddButton_f( void )
|
||||
if( aspect )
|
||||
{
|
||||
if( B( texturefile )[0] != '#' )
|
||||
B( y2 ) = B( y1 ) + ( B( x2 ) - B( x1 )) * ( SCR_W / SCR_H ) * aspect;
|
||||
B( y2 ) = B( y1 ) + (( B( x2 ) - B( x1 )) / Touch_AspectRatio() ) * aspect;
|
||||
B( aspect ) = aspect;
|
||||
}
|
||||
}
|
||||
@@ -917,11 +961,39 @@ static void Touch_AddButton_f( void )
|
||||
|
||||
static void Touch_EnableEdit_f( void )
|
||||
{
|
||||
touch_button_t *button;
|
||||
float current_ratio = SCR_H/SCR_W;
|
||||
if( touch.state == state_none )
|
||||
touch.state = state_edit;
|
||||
touch.resize_finger = touch.move_finger = touch.look_finger = touch.wheel_finger = -1;
|
||||
touch.move_button = NULL;
|
||||
touch.configchanged = true;
|
||||
/* try determine the best ratio
|
||||
* User enters editor. Window now have correct size. Need to fix aspect ratio in some cases */
|
||||
// Case A: no config was loaded, touch was generated with lower height, but window was resized higher, reset it to actual size
|
||||
if( touch.actual_aspect_ratio > current_ratio )
|
||||
touch.actual_aspect_ratio = current_ratio;
|
||||
if( !touch.config_aspect_ratio )
|
||||
touch.config_aspect_ratio = touch.actual_aspect_ratio;
|
||||
// Case B: config was loaded, but window may be resized later, so keep y coordinate as is
|
||||
touch.actual_aspect_ratio = current_ratio;
|
||||
// convert coordinates to actual aspect ratio after it was updated
|
||||
if( touch.config_aspect_ratio != touch.actual_aspect_ratio )
|
||||
{
|
||||
for( button = touch.list_user.first; button; button = button->next )
|
||||
{
|
||||
B(y1) /= touch.actual_aspect_ratio / touch.config_aspect_ratio;
|
||||
B(y2) /= touch.actual_aspect_ratio / touch.config_aspect_ratio;
|
||||
|
||||
// clamp positions to make buttons visible by user
|
||||
if( B(y2) > 1.0f )
|
||||
{
|
||||
B(y1) -= B(y2) - 1.0f;
|
||||
B(y2) -= B(y2) - 1.0f;
|
||||
}
|
||||
}
|
||||
touch.config_aspect_ratio = touch.actual_aspect_ratio;
|
||||
}
|
||||
}
|
||||
|
||||
static void Touch_DisableEdit_f( void )
|
||||
@@ -956,7 +1028,7 @@ static void Touch_DeleteProfile_f( void )
|
||||
|
||||
static void Touch_InitEditor( void )
|
||||
{
|
||||
float x = 0.1f * (SCR_H/SCR_W);
|
||||
float x = 0.1f * (Touch_AspectRatio());
|
||||
float y = 0.05f;
|
||||
touch_button_t *temp;
|
||||
rgba_t color;
|
||||
@@ -1051,6 +1123,7 @@ void Touch_Init( void )
|
||||
Cmd_AddRestrictedCommand( "touch_generate_code", Touch_GenerateCode_f, "create code sample for mobility API" );
|
||||
Cmd_AddCommand( "touch_fade", Touch_Fade_f, "start fade animation for selected buttons" );
|
||||
Cmd_AddRestrictedCommand( "touch_toggleselection", Touch_ToggleSelection_f, "toggle vidibility on selected button in editor" );
|
||||
Cmd_AddRestrictedCommand( "touch_aspectratio", Touch_ConfigAspectRatio_f, "set current aspect ratio" );
|
||||
|
||||
// not saved, just runtime state for scripting
|
||||
Cvar_RegisterVariable( &touch_in_menu );
|
||||
@@ -1087,7 +1160,7 @@ void Touch_Init( void )
|
||||
#if SDL_VERSION_ATLEAST( 2, 0, 10 )
|
||||
SDL_SetHint( SDL_HINT_MOUSE_TOUCH_EVENTS, "0" );
|
||||
SDL_SetHint( SDL_HINT_TOUCH_MOUSE_EVENTS, "0" );
|
||||
#else
|
||||
#elif defined(SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH)
|
||||
SDL_SetHint( SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH, "1" );
|
||||
#endif
|
||||
|
||||
@@ -1170,9 +1243,9 @@ static void Touch_DrawTexture ( float x1, float y1, float x2, float y2, int text
|
||||
}
|
||||
|
||||
#define GRID_COUNT_X ((int)touch_grid_count.value)
|
||||
#define GRID_COUNT_Y (((int)touch_grid_count.value) * SCR_H / SCR_W)
|
||||
#define GRID_COUNT_Y (((int)touch_grid_count.value) * Touch_AspectRatio())
|
||||
#define GRID_X (1.0f/GRID_COUNT_X)
|
||||
#define GRID_Y (SCR_W/SCR_H/GRID_COUNT_X)
|
||||
#define GRID_Y (1.0f/Touch_AspectRatio()/GRID_COUNT_X)
|
||||
#define GRID_ROUND_X(x) ((float)round( x * GRID_COUNT_X ) / GRID_COUNT_X)
|
||||
#define GRID_ROUND_Y(x) ((float)round( x * GRID_COUNT_Y ) / GRID_COUNT_Y)
|
||||
|
||||
@@ -1250,7 +1323,7 @@ static float Touch_DrawText( float x1, float y1, float x2, float y2, const char
|
||||
{
|
||||
while( *s && ( *s != '\n' ) && ( *s != ';' ) && ( x1 < maxx ) )
|
||||
x1 += Touch_DrawCharacter( x1, y1, *s++, size );
|
||||
y1 += cls.creditsFont.charHeight / 1024.f * size / SCR_H * SCR_W;
|
||||
y1 += cls.creditsFont.charHeight / 1024.f * size / Touch_AspectRatio();
|
||||
|
||||
if( y1 >= maxy )
|
||||
break;
|
||||
@@ -1357,11 +1430,12 @@ void Touch_Draw( void )
|
||||
if( !touch.initialized || ( !touch_enable.value && !touch.clientonly ))
|
||||
return;
|
||||
|
||||
Touch_InitConfig();
|
||||
|
||||
if( cls.key_dest != key_game && !touch_in_menu.value )
|
||||
return;
|
||||
|
||||
Touch_InitConfig();
|
||||
|
||||
|
||||
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
|
||||
|
||||
if( touch.state >= state_edit && touch_grid_enable.value )
|
||||
@@ -1948,6 +2022,8 @@ static int Touch_ControlsEvent( touchEventType type, int fingerID, float x, floa
|
||||
|
||||
int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy )
|
||||
{
|
||||
y *= SCR_H/SCR_W/Touch_AspectRatio();
|
||||
// Con_Printf("%f %f\n", TO_SCRN_X(x), TO_SCRN_Y(y));
|
||||
// simulate menu mouse click
|
||||
if( cls.key_dest != key_game && !touch_in_menu.value )
|
||||
{
|
||||
|
||||
@@ -172,6 +172,8 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
|
||||
{
|
||||
if( newstate == oldstate )
|
||||
return;
|
||||
if( m_ignore.value )
|
||||
return;
|
||||
|
||||
// since SetCursorType controls cursor visibility
|
||||
// execute it first, and then check mouse grab state
|
||||
@@ -212,6 +214,9 @@ void IN_CheckMouseState( qboolean active )
|
||||
qboolean useRawInput = true; // always use SDL code
|
||||
#endif
|
||||
|
||||
if( m_ignore.value )
|
||||
return;
|
||||
|
||||
if( active && useRawInput && !host.mouse_visible && cls.state == ca_active )
|
||||
{
|
||||
if( !s_bRawInput )
|
||||
|
||||
@@ -75,6 +75,7 @@ void Touch_ResetDefaultButtons( void );
|
||||
int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy );
|
||||
void Touch_KeyEvent( int key, int down );
|
||||
qboolean Touch_WantVisibleCursor( void );
|
||||
void Touch_NotifyResize( void );
|
||||
|
||||
//
|
||||
// in_joy.c
|
||||
|
||||
@@ -659,7 +659,7 @@ static void make_hull_windings( hull_t *hull, hull_model_t *model )
|
||||
Con_Reportf( "%i hull polys\n", model->num_polys );
|
||||
}
|
||||
|
||||
void Mod_InitDebugHulls( void )
|
||||
void Mod_InitDebugHulls( model_t *loadmodel )
|
||||
{
|
||||
int i;
|
||||
|
||||
|
||||
@@ -98,16 +98,6 @@ static void *pfnMod_Extradata( int type, model_t *m )
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static model_t *pfnMod_GetCurrentLoadingModel( void )
|
||||
{
|
||||
return loadmodel;
|
||||
}
|
||||
|
||||
static void pfnMod_SetCurrentLoadingModel( model_t *m )
|
||||
{
|
||||
loadmodel = m;
|
||||
}
|
||||
|
||||
static void pfnGetPredictedOrigin( vec3_t v )
|
||||
{
|
||||
VectorCopy( cl.simorg, v );
|
||||
@@ -282,8 +272,6 @@ static ref_api_t gEngfuncs =
|
||||
Mod_ForName,
|
||||
pfnMod_Extradata,
|
||||
CL_ModelHandle,
|
||||
pfnMod_GetCurrentLoadingModel,
|
||||
pfnMod_SetCurrentLoadingModel,
|
||||
|
||||
CL_GetRemapInfoForEntity,
|
||||
CL_AllocRemapInfo,
|
||||
|
||||
@@ -747,8 +747,6 @@ void SV_ShutdownGame( void );
|
||||
void SV_ExecLoadLevel( void );
|
||||
void SV_ExecLoadGame( void );
|
||||
void SV_ExecChangeLevel( void );
|
||||
qboolean SV_InitGameProgs( void );
|
||||
void SV_FreeGameProgs( void );
|
||||
void CL_WriteMessageHistory( void );
|
||||
void CL_SendCmd( void );
|
||||
void CL_Disconnect( void );
|
||||
|
||||
@@ -1423,15 +1423,11 @@ save serverinfo variables into server.cfg (using for dedicated server too)
|
||||
*/
|
||||
void GAME_EXPORT Host_WriteServerConfig( const char *name )
|
||||
{
|
||||
qboolean already_loaded;
|
||||
file_t *f;
|
||||
string newconfigfile;
|
||||
|
||||
Q_snprintf( newconfigfile, MAX_STRING, "%s.new", name );
|
||||
|
||||
// TODO: remove this mechanism, make it safer for now
|
||||
already_loaded = SV_InitGameProgs(); // collect user variables
|
||||
|
||||
// FIXME: move this out until menu parser is done
|
||||
CSCR_LoadDefaultCVars( "settings.scr" );
|
||||
|
||||
@@ -1448,10 +1444,6 @@ void GAME_EXPORT Host_WriteServerConfig( const char *name )
|
||||
Host_FinalizeConfig( f, name );
|
||||
}
|
||||
else Con_DPrintf( S_ERROR "Couldn't write %s.\n", name );
|
||||
|
||||
// don't unload library that wasn't loaded by us
|
||||
if( !already_loaded )
|
||||
SV_FreeGameProgs(); // release progs with all variables
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -33,6 +33,7 @@ GNU General Public License for more details.
|
||||
#include "common.h"
|
||||
#include "base_cmd.h"
|
||||
#include "client.h"
|
||||
#include "server.h"
|
||||
#include "netchan.h"
|
||||
#include "protocol.h"
|
||||
#include "mod_local.h"
|
||||
@@ -127,6 +128,7 @@ void Sys_PrintUsage( void )
|
||||
O("-noenginejoy ", "disable engine builtin joystick support")
|
||||
O("-noenginemouse ", "disable engine builtin mouse support")
|
||||
O("-nosound ", "disable sound output")
|
||||
O("-timedemo ", "run timedemo and exit")
|
||||
#endif
|
||||
|
||||
"\nPlatform-specific options:\n"
|
||||
@@ -1016,21 +1018,31 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
|
||||
else
|
||||
{
|
||||
#if TARGET_OS_IOS
|
||||
const char *IOS_GetDocsDir();
|
||||
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof(host.rootdir) );
|
||||
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof( host.rootdir ));
|
||||
#elif XASH_ANDROID && XASH_SDL
|
||||
Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath, sizeof( host.rootdir ));
|
||||
#elif XASH_PSVITA
|
||||
if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir ) ) )
|
||||
if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir )))
|
||||
{
|
||||
Sys_Error( "couldn't find xash3d data directory" );
|
||||
host.rootdir[0] = 0;
|
||||
}
|
||||
#elif (XASH_SDL == 2) && !XASH_NSWITCH // GetBasePath not impl'd in switch-sdl2
|
||||
char *szBasePath;
|
||||
|
||||
if( !( szBasePath = SDL_GetBasePath() ) )
|
||||
char *szBasePath = SDL_GetBasePath();
|
||||
if( szBasePath )
|
||||
{
|
||||
Q_strncpy( host.rootdir, szBasePath, sizeof( host.rootdir ));
|
||||
SDL_free( szBasePath );
|
||||
}
|
||||
else
|
||||
{
|
||||
#if XASH_POSIX || XASH_WIN32
|
||||
if( !getcwd( host.rootdir, sizeof( host.rootdir )))
|
||||
Sys_Error( "couldn't determine current directory: %s, getcwd: %s", SDL_GetError(), strerror( errno ));
|
||||
#else
|
||||
Sys_Error( "couldn't determine current directory: %s", SDL_GetError() );
|
||||
Q_strncpy( host.rootdir, szBasePath, sizeof( host.rootdir ));
|
||||
SDL_free( szBasePath );
|
||||
#endif
|
||||
}
|
||||
#else
|
||||
if( !getcwd( host.rootdir, sizeof( host.rootdir )))
|
||||
{
|
||||
@@ -1149,6 +1161,7 @@ Host_Main
|
||||
int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func )
|
||||
{
|
||||
static double oldtime, newtime;
|
||||
string demoname;
|
||||
|
||||
host.starttime = Sys_DoubleTime();
|
||||
|
||||
@@ -1245,6 +1258,9 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
|
||||
Cbuf_ExecStuffCmds(); // execute stuffcmds (commandline)
|
||||
SCR_CheckStartupVids(); // must be last
|
||||
|
||||
if( Sys_GetParmFromCmdLine( "-timedemo", demoname ))
|
||||
Cbuf_AddTextf( "timedemo %s\n", demoname );
|
||||
|
||||
oldtime = Sys_DoubleTime() - 0.1;
|
||||
|
||||
if( Host_IsDedicated( ))
|
||||
@@ -1293,6 +1309,7 @@ void EXPORT Host_Shutdown( void )
|
||||
#endif
|
||||
|
||||
SV_Shutdown( "Server shutdown\n" );
|
||||
SV_UnloadProgs();
|
||||
SV_ShutdownFilter();
|
||||
CL_Shutdown();
|
||||
|
||||
|
||||
@@ -142,6 +142,7 @@ void Image_CopyPalette32bit( void );
|
||||
void Image_SetPixelFormat( void );
|
||||
void Image_GetPaletteQ1( void );
|
||||
void Image_GetPaletteHL( void );
|
||||
size_t Image_ComputeSize( int type, int width, int height, int depth );
|
||||
|
||||
//
|
||||
// formats load
|
||||
@@ -156,6 +157,7 @@ qboolean Image_LoadDDS( const char *name, const byte *buffer, fs_offset_t filesi
|
||||
qboolean Image_LoadFNT( const char *name, const byte *buffer, fs_offset_t filesize );
|
||||
qboolean Image_LoadLMP( const char *name, const byte *buffer, fs_offset_t filesize );
|
||||
qboolean Image_LoadPAL( const char *name, const byte *buffer, fs_offset_t filesize );
|
||||
qboolean Image_LoadKTX2( const char *name, const byte *buffer, fs_offset_t filesize );
|
||||
|
||||
//
|
||||
// formats save
|
||||
|
||||
@@ -104,6 +104,13 @@ void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
|
||||
{
|
||||
switch( headerExt->dxgiFormat )
|
||||
{
|
||||
case DXGI_FORMAT_BC4_TYPELESS:
|
||||
case DXGI_FORMAT_BC4_UNORM:
|
||||
image.type = PF_BC4_UNSIGNED;
|
||||
break;
|
||||
case DXGI_FORMAT_BC4_SNORM:
|
||||
image.type = PF_BC4_SIGNED;
|
||||
break;
|
||||
case DXGI_FORMAT_BC6H_SF16:
|
||||
image.type = PF_BC6H_SIGNED;
|
||||
break;
|
||||
@@ -112,9 +119,20 @@ void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
|
||||
image.type = PF_BC6H_UNSIGNED;
|
||||
break;
|
||||
case DXGI_FORMAT_BC7_UNORM:
|
||||
case DXGI_FORMAT_BC7_UNORM_SRGB:
|
||||
case DXGI_FORMAT_BC7_TYPELESS:
|
||||
image.type = PF_BC7;
|
||||
image.type = PF_BC7_UNORM;
|
||||
break;
|
||||
case DXGI_FORMAT_BC7_UNORM_SRGB:
|
||||
image.type = PF_BC7_SRGB;
|
||||
break;
|
||||
case DXGI_FORMAT_BC5_TYPELESS:
|
||||
image.type = PF_ATI2;
|
||||
break;
|
||||
case DXGI_FORMAT_BC5_UNORM:
|
||||
image.type = PF_BC5_UNSIGNED;
|
||||
break;
|
||||
case DXGI_FORMAT_BC5_SNORM:
|
||||
image.type = PF_BC5_SIGNED;
|
||||
break;
|
||||
default:
|
||||
image.type = PF_UNKNOWN;
|
||||
@@ -122,7 +140,7 @@ void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
switch( hdr->dsPixelFormat.dwFourCC )
|
||||
{
|
||||
case TYPE_DXT1:
|
||||
@@ -143,6 +161,15 @@ void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
|
||||
case TYPE_ATI2:
|
||||
image.type = PF_ATI2;
|
||||
break;
|
||||
case TYPE_BC5S:
|
||||
image.type = PF_BC5_SIGNED;
|
||||
break;
|
||||
case TYPE_BC4S:
|
||||
image.type = PF_BC4_SIGNED;
|
||||
break;
|
||||
case TYPE_BC4U:
|
||||
image.type = PF_BC4_UNSIGNED;
|
||||
break;
|
||||
default:
|
||||
image.type = PF_UNKNOWN; // assume error
|
||||
break;
|
||||
@@ -188,27 +215,6 @@ void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
|
||||
image.num_mips = hdr->dwMipMapCount; // get actual mip count
|
||||
}
|
||||
|
||||
size_t Image_DXTGetLinearSize( int type, int width, int height, int depth )
|
||||
{
|
||||
switch( type )
|
||||
{
|
||||
case PF_DXT1: return ((( width + 3 ) / 4 ) * (( height + 3 ) / 4 ) * depth * 8 );
|
||||
case PF_DXT3:
|
||||
case PF_DXT5:
|
||||
case PF_BC6H_SIGNED:
|
||||
case PF_BC6H_UNSIGNED:
|
||||
case PF_BC7:
|
||||
case PF_ATI2: return ((( width + 3 ) / 4 ) * (( height + 3 ) / 4 ) * depth * 16 );
|
||||
case PF_LUMINANCE: return (width * height * depth);
|
||||
case PF_BGR_24:
|
||||
case PF_RGB_24: return (width * height * depth * 3);
|
||||
case PF_BGRA_32:
|
||||
case PF_RGBA_32: return (width * height * depth * 4);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
size_t Image_DXTCalcMipmapSize( dds_t *hdr )
|
||||
{
|
||||
size_t buffsize = 0;
|
||||
@@ -219,7 +225,7 @@ size_t Image_DXTCalcMipmapSize( dds_t *hdr )
|
||||
{
|
||||
width = Q_max( 1, ( hdr->dwWidth >> i ));
|
||||
height = Q_max( 1, ( hdr->dwHeight >> i ));
|
||||
buffsize += Image_DXTGetLinearSize( image.type, width, height, image.depth );
|
||||
buffsize += Image_ComputeSize( image.type, width, height, image.depth );
|
||||
}
|
||||
|
||||
return buffsize;
|
||||
@@ -255,7 +261,7 @@ uint Image_DXTCalcSize( const char *name, dds_t *hdr, size_t filesize )
|
||||
|
||||
if( filesize != buffsize ) // main check
|
||||
{
|
||||
Con_DPrintf( S_WARN "Image_LoadDDS: (%s) probably corrupted (%i should be %lu)\n", name, buffsize, filesize );
|
||||
Con_DPrintf( S_WARN "Image_LoadDDS: (%s) probably corrupted (%zu should be %lu)\n", name, buffsize, filesize );
|
||||
if( buffsize > filesize )
|
||||
return false;
|
||||
}
|
||||
@@ -268,7 +274,7 @@ void Image_DXTAdjustVolume( dds_t *hdr )
|
||||
if( hdr->dwDepth <= 1 )
|
||||
return;
|
||||
|
||||
hdr->dwLinearSize = Image_DXTGetLinearSize( image.type, hdr->dwWidth, hdr->dwHeight, hdr->dwDepth );
|
||||
hdr->dwLinearSize = Image_ComputeSize( image.type, hdr->dwWidth, hdr->dwHeight, hdr->dwDepth );
|
||||
hdr->dwFlags |= DDS_LINEARSIZE;
|
||||
}
|
||||
|
||||
@@ -323,7 +329,7 @@ qboolean Image_LoadDDS( const char *name, const byte *buffer, fs_offset_t filesi
|
||||
Image_DXTGetPixelFormat( &header, &header2 ); // and image type too :)
|
||||
Image_DXTAdjustVolume( &header );
|
||||
|
||||
if( !Image_CheckFlag( IL_DDS_HARDWARE ) && ImageDXT( image.type ))
|
||||
if( !Image_CheckFlag( IL_DDS_HARDWARE ) && ImageCompressed( image.type ))
|
||||
return false; // silently rejected
|
||||
|
||||
if( image.type == PF_UNKNOWN )
|
||||
@@ -356,8 +362,10 @@ qboolean Image_LoadDDS( const char *name, const byte *buffer, fs_offset_t filesi
|
||||
SetBits( image.flags, IMAGE_HAS_ALPHA );
|
||||
else if( image.type == PF_DXT5 && Image_CheckDXT5Alpha( &header, fin ))
|
||||
SetBits( image.flags, IMAGE_HAS_ALPHA );
|
||||
else if ( image.type == PF_BC7 )
|
||||
SetBits(image.flags, IMAGE_HAS_ALPHA);
|
||||
else if( image.type == PF_BC5_SIGNED || image.type == PF_BC5_UNSIGNED )
|
||||
SetBits( image.flags, IMAGE_HAS_ALPHA );
|
||||
else if( image.type == PF_BC7_UNORM || image.type == PF_BC7_SRGB )
|
||||
SetBits( image.flags, IMAGE_HAS_ALPHA );
|
||||
if( !FBitSet( header.dsPixelFormat.dwFlags, DDS_LUMINANCE ))
|
||||
SetBits( image.flags, IMAGE_HAS_COLOR );
|
||||
break;
|
||||
|
||||
@@ -32,6 +32,9 @@ GNU General Public License for more details.
|
||||
#define TYPE_DX10 (('0'<<24)+('1'<<16)+('X'<<8)+'D') // little-endian "DX10"
|
||||
#define TYPE_ATI1 (('1'<<24)+('I'<<16)+('T'<<8)+'A') // little-endian "ATI1"
|
||||
#define TYPE_ATI2 (('2'<<24)+('I'<<16)+('T'<<8)+'A') // little-endian "ATI2"
|
||||
#define TYPE_BC5S (('S'<<24)+('5'<<16)+('C'<<8)+'B') // little-endian "BC5S"
|
||||
#define TYPE_BC4S (('S'<<24)+('4'<<16)+('C'<<8)+'B') // little-endian "BC4S"
|
||||
#define TYPE_BC4U (('U'<<24)+('4'<<16)+('C'<<8)+'B') // little-endian "BC4U"
|
||||
#define TYPE_RXGB (('B'<<24)+('G'<<16)+('X'<<8)+'R') // little-endian "RXGB" doom3 normalmaps
|
||||
#define TYPE_$ (('\0'<<24)+('\0'<<16)+('\0'<<8)+'$') // little-endian "$"
|
||||
#define TYPE_o (('\0'<<24)+('\0'<<16)+('\0'<<8)+'o') // little-endian "o"
|
||||
@@ -202,7 +205,7 @@ typedef enum
|
||||
DXGI_FORMAT_FORCE_UINT = 0xffffffff
|
||||
} dxgi_format_t;
|
||||
|
||||
typedef enum
|
||||
typedef enum
|
||||
{
|
||||
D3D10_RESOURCE_DIMENSION_UNKNOWN = 0,
|
||||
D3D10_RESOURCE_DIMENSION_BUFFER = 1,
|
||||
|
||||
204
engine/common/imagelib/img_ktx2.c
Normal file
204
engine/common/imagelib/img_ktx2.c
Normal file
@@ -0,0 +1,204 @@
|
||||
/*
|
||||
img_ktx2.c - ktx2 format load
|
||||
Copyright (C) 2023 Provod
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "imagelib.h"
|
||||
#include "xash3d_mathlib.h"
|
||||
#include "img_ktx2.h"
|
||||
|
||||
static void Image_KTX2Format( uint32_t ktx2_format )
|
||||
{
|
||||
switch( ktx2_format )
|
||||
{
|
||||
case KTX2_FORMAT_BC4_UNORM_BLOCK:
|
||||
image.type = PF_BC4_UNSIGNED;
|
||||
// 1 component for ref_gl
|
||||
break;
|
||||
case KTX2_FORMAT_BC4_SNORM_BLOCK:
|
||||
image.type = PF_BC4_SIGNED;
|
||||
// 1 component for ref_gl
|
||||
break;
|
||||
case KTX2_FORMAT_BC5_UNORM_BLOCK:
|
||||
image.type = PF_BC5_UNSIGNED;
|
||||
// 2 components for ref_gl
|
||||
SetBits( image.flags, IMAGE_HAS_ALPHA );
|
||||
break;
|
||||
case KTX2_FORMAT_BC5_SNORM_BLOCK:
|
||||
image.type = PF_BC5_SIGNED;
|
||||
// 2 components for ref_gl
|
||||
SetBits( image.flags, IMAGE_HAS_ALPHA );
|
||||
break;
|
||||
case KTX2_FORMAT_BC6H_UFLOAT_BLOCK:
|
||||
image.type = PF_BC6H_UNSIGNED;
|
||||
// 3 components for ref_gl
|
||||
SetBits( image.flags, IMAGE_HAS_COLOR );
|
||||
break;
|
||||
case KTX2_FORMAT_BC6H_SFLOAT_BLOCK:
|
||||
image.type = PF_BC6H_SIGNED;
|
||||
// 3 components for ref_gl
|
||||
SetBits( image.flags, IMAGE_HAS_COLOR );
|
||||
break;
|
||||
case KTX2_FORMAT_BC7_UNORM_BLOCK:
|
||||
image.type = PF_BC7_UNORM;
|
||||
// 4 components for ref_gl
|
||||
SetBits( image.flags, IMAGE_HAS_COLOR | IMAGE_HAS_ALPHA );
|
||||
break;
|
||||
case KTX2_FORMAT_BC7_SRGB_BLOCK:
|
||||
image.type = PF_BC7_SRGB;
|
||||
// 4 components for ref_gl
|
||||
SetBits( image.flags, IMAGE_HAS_COLOR | IMAGE_HAS_ALPHA );
|
||||
break;
|
||||
default:
|
||||
image.type = PF_UNKNOWN;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer, fs_offset_t filesize )
|
||||
{
|
||||
ktx2_index_t index;
|
||||
size_t total_size = 0;
|
||||
size_t max_offset = 0;
|
||||
const byte *const levels_begin = buffer + KTX2_LEVELS_OFFSET;
|
||||
|
||||
// Sets image.type and image.flags
|
||||
Image_KTX2Format( header->vkFormat );
|
||||
|
||||
if( image.type == PF_UNKNOWN )
|
||||
{
|
||||
Con_DPrintf( S_ERROR "%s: unsupported KTX2 format %d\n", __FUNCTION__, header->vkFormat );
|
||||
return false;
|
||||
}
|
||||
|
||||
if( !Image_CheckFlag( IL_DDS_HARDWARE ) && ImageCompressed( image.type ))
|
||||
{
|
||||
Con_DPrintf( S_WARN "%s: has compressed format, but support is not advertized\n", __FUNCTION__ );
|
||||
return false;
|
||||
}
|
||||
|
||||
if( header->pixelDepth > 1 )
|
||||
{
|
||||
Con_DPrintf( S_ERROR "%s: unsupported KTX2 pixelDepth %d\n", __FUNCTION__, header->pixelDepth );
|
||||
return false;
|
||||
}
|
||||
|
||||
if( header->faceCount > 1 )
|
||||
{
|
||||
Con_DPrintf( S_ERROR "%s: unsupported KTX2 faceCount %d\n", __FUNCTION__, header->faceCount );
|
||||
return false;
|
||||
}
|
||||
|
||||
if( header->layerCount > 1 )
|
||||
{
|
||||
Con_DPrintf( S_ERROR "%s: unsupported KTX2 layerCount %d\n", __FUNCTION__, header->layerCount );
|
||||
return false;
|
||||
}
|
||||
|
||||
if( header->supercompressionScheme != 0 )
|
||||
{
|
||||
Con_DPrintf( S_ERROR "%s: unsupported KTX2 supercompressionScheme %d\n", __FUNCTION__, header->supercompressionScheme );
|
||||
return false;
|
||||
}
|
||||
|
||||
if( header->levelCount * sizeof( ktx2_level_t ) + KTX2_LEVELS_OFFSET > filesize )
|
||||
{
|
||||
Con_DPrintf( S_ERROR "%s: file abruptly ends\n", __FUNCTION__ );
|
||||
return false;
|
||||
}
|
||||
|
||||
memcpy( &index, buffer + KTX2_IDENTIFIER_SIZE + sizeof( ktx2_header_t ), sizeof( index ));
|
||||
|
||||
for( int mip = 0; mip < header->levelCount; ++mip )
|
||||
{
|
||||
const uint32_t width = Q_max( 1, ( header->pixelWidth >> mip ));
|
||||
const uint32_t height = Q_max( 1, ( header->pixelHeight >> mip ));
|
||||
const uint32_t mip_size = Image_ComputeSize( image.type, width, height, image.depth );
|
||||
|
||||
ktx2_level_t level;
|
||||
memcpy( &level, levels_begin + mip * sizeof( level ), sizeof( level ));
|
||||
|
||||
if( mip_size != level.byteLength )
|
||||
{
|
||||
Con_DPrintf( S_ERROR "%s: mip=%d size mismatch read=%d, but computed=%d\n",
|
||||
__FUNCTION__, mip, (int)level.byteLength, mip_size );
|
||||
return false;
|
||||
}
|
||||
|
||||
total_size += level.byteLength;
|
||||
max_offset = Q_max( max_offset, level.byteLength + level.byteOffset );
|
||||
}
|
||||
|
||||
if( max_offset > filesize )
|
||||
return false;
|
||||
|
||||
image.size = total_size;
|
||||
image.num_mips = header->levelCount;
|
||||
|
||||
image.rgba = Mem_Malloc( host.imagepool, image.size );
|
||||
memcpy( image.rgba, buffer, image.size );
|
||||
|
||||
for( int mip = 0, cursor = 0; mip < header->levelCount; ++mip )
|
||||
{
|
||||
ktx2_level_t level;
|
||||
memcpy( &level, levels_begin + mip * sizeof( level ), sizeof( level ));
|
||||
memcpy( image.rgba + cursor, buffer + level.byteOffset, level.byteLength );
|
||||
cursor += level.byteLength;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
qboolean Image_LoadKTX2( const char *name, const byte *buffer, fs_offset_t filesize )
|
||||
{
|
||||
ktx2_header_t header;
|
||||
|
||||
if( filesize < KTX2_MINIMAL_HEADER_SIZE )
|
||||
return false;
|
||||
|
||||
if( memcmp( buffer, KTX2_IDENTIFIER, KTX2_IDENTIFIER_SIZE ) != 0 )
|
||||
{
|
||||
Con_DPrintf( S_ERROR "%s: (%s) has invalid identifier\n", __FUNCTION__, name );
|
||||
return false;
|
||||
}
|
||||
|
||||
memcpy( &header, buffer + KTX2_IDENTIFIER_SIZE, sizeof( header ));
|
||||
|
||||
image.width = header.pixelWidth;
|
||||
image.height = header.pixelHeight;
|
||||
image.depth = Q_max( 1, header.pixelDepth );
|
||||
image.num_mips = 1;
|
||||
|
||||
ClearBits( image.flags, IMAGE_HAS_COLOR | IMAGE_HAS_ALPHA | IMAGE_HAS_LUMA );
|
||||
|
||||
if( !Image_KTX2Parse( &header, buffer, filesize ))
|
||||
{
|
||||
if( !Image_CheckFlag( IL_KTX2_RAW ))
|
||||
return false;
|
||||
|
||||
// If KTX2 to imagelib conversion failed, try passing the file as raw data.
|
||||
// This is useful for ref_vk which can directly support hundreds of formats which we don't convert to pixformat_t here
|
||||
|
||||
Con_DPrintf( S_WARN "%s: (%s) could not be converted to supported imagelib format, passing as raw KTX2 data\n", __FUNCTION__, name );
|
||||
// This is a catch-all for ref_vk, which can do this format directly and natively
|
||||
image.type = PF_KTX2_RAW;
|
||||
|
||||
image.size = filesize;
|
||||
//image.encode = TODO custom encode type?
|
||||
|
||||
image.rgba = Mem_Malloc( host.imagepool, image.size );
|
||||
memcpy( image.rgba, buffer, image.size );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
79
engine/common/imagelib/img_ktx2.h
Normal file
79
engine/common/imagelib/img_ktx2.h
Normal file
@@ -0,0 +1,79 @@
|
||||
/*
|
||||
img_ktx2.h - ktx2 format reference
|
||||
Copyright (C) 2023 Provod
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
#ifndef IMG_KTX2_H
|
||||
#define IMG_KTX2_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define KTX2_IDENTIFIER_SIZE 12
|
||||
#define KTX2_IDENTIFIER "\xABKTX 20\xBB\r\n\x1A\n"
|
||||
|
||||
/*
|
||||
static const char k_ktx2_identifier[KTX2_IDENTIFIER_SIZE] =
|
||||
{
|
||||
'\xAB', 'K', 'T', 'X', ' ', '2', '0', '\xBB', '\r', '\n', '\x1A', '\n'
|
||||
};
|
||||
*/
|
||||
|
||||
typedef struct
|
||||
{
|
||||
uint32_t vkFormat;
|
||||
uint32_t typeSize;
|
||||
uint32_t pixelWidth;
|
||||
uint32_t pixelHeight;
|
||||
uint32_t pixelDepth;
|
||||
uint32_t layerCount;
|
||||
uint32_t faceCount;
|
||||
uint32_t levelCount;
|
||||
uint32_t supercompressionScheme;
|
||||
} ktx2_header_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
uint32_t dfdByteOffset;
|
||||
uint32_t dfdByteLength;
|
||||
uint32_t kvdByteOffset;
|
||||
uint32_t kvdByteLength;
|
||||
uint64_t sgdByteOffset;
|
||||
uint64_t sgdByteLength;
|
||||
} ktx2_index_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
uint64_t byteOffset;
|
||||
uint64_t byteLength;
|
||||
uint64_t uncompressedByteLength;
|
||||
} ktx2_level_t;
|
||||
|
||||
#define KTX2_LEVELS_OFFSET ( KTX2_IDENTIFIER_SIZE + sizeof( ktx2_header_t ) + sizeof( ktx2_index_t ))
|
||||
|
||||
#define KTX2_MINIMAL_HEADER_SIZE ( KTX2_LEVELS_OFFSET + sizeof( ktx2_level_t ))
|
||||
|
||||
// These have the same values as enum VkFormat in vulkan_core.h
|
||||
// There are hundreds of formats which can be contained in KTX2.
|
||||
// Below are listed the ones which are supported here. This list can be extended.
|
||||
typedef enum
|
||||
{
|
||||
KTX2_FORMAT_BC4_UNORM_BLOCK = 139,
|
||||
KTX2_FORMAT_BC4_SNORM_BLOCK = 140,
|
||||
KTX2_FORMAT_BC5_UNORM_BLOCK = 141,
|
||||
KTX2_FORMAT_BC5_SNORM_BLOCK = 142,
|
||||
KTX2_FORMAT_BC6H_UFLOAT_BLOCK = 143,
|
||||
KTX2_FORMAT_BC6H_SFLOAT_BLOCK = 144,
|
||||
KTX2_FORMAT_BC7_UNORM_BLOCK = 145,
|
||||
KTX2_FORMAT_BC7_SRGB_BLOCK = 146,
|
||||
} ktx2_format_t;
|
||||
|
||||
#endif // IMG_KTX2_H
|
||||
@@ -105,6 +105,7 @@ static const loadpixformat_t load_game[] =
|
||||
{ "%s%s.%s", "lmp", Image_LoadLMP, IL_HINT_NO }, // hl menu images (cached.wad etc)
|
||||
{ "%s%s.%s", "fnt", Image_LoadFNT, IL_HINT_HL }, // hl console font (fonts.wad etc)
|
||||
{ "%s%s.%s", "pal", Image_LoadPAL, IL_HINT_NO }, // install studio\sprite palette
|
||||
{ "%s%s.%s", "ktx2", Image_LoadKTX2, IL_HINT_NO }, // ktx2 for world and studio models
|
||||
{ NULL, NULL, NULL, IL_HINT_NO }
|
||||
};
|
||||
|
||||
@@ -283,8 +284,10 @@ int Image_ComparePalette( const byte *pal )
|
||||
void Image_SetPalette( const byte *pal, uint *d_table )
|
||||
{
|
||||
byte rgba[4];
|
||||
uint uirgba; // TODO: palette looks byte-swapped on big-endian
|
||||
int i;
|
||||
|
||||
|
||||
// setup palette
|
||||
switch( image.d_rendermode )
|
||||
{
|
||||
@@ -295,7 +298,8 @@ void Image_SetPalette( const byte *pal, uint *d_table )
|
||||
rgba[1] = pal[i*3+1];
|
||||
rgba[2] = pal[i*3+2];
|
||||
rgba[3] = 0xFF;
|
||||
d_table[i] = *(uint *)rgba;
|
||||
memcpy( &uirgba, rgba, sizeof( uirgba ));
|
||||
d_table[i] = uirgba;
|
||||
}
|
||||
break;
|
||||
case LUMP_GRADIENT:
|
||||
@@ -305,7 +309,8 @@ void Image_SetPalette( const byte *pal, uint *d_table )
|
||||
rgba[1] = pal[766];
|
||||
rgba[2] = pal[767];
|
||||
rgba[3] = i;
|
||||
d_table[i] = *(uint *)rgba;
|
||||
memcpy( &uirgba, rgba, sizeof( uirgba ));
|
||||
d_table[i] = uirgba;
|
||||
}
|
||||
break;
|
||||
case LUMP_MASKED:
|
||||
@@ -315,7 +320,8 @@ void Image_SetPalette( const byte *pal, uint *d_table )
|
||||
rgba[1] = pal[i*3+1];
|
||||
rgba[2] = pal[i*3+2];
|
||||
rgba[3] = 0xFF;
|
||||
d_table[i] = *(uint *)rgba;
|
||||
memcpy( &uirgba, rgba, sizeof( uirgba ));
|
||||
d_table[i] = uirgba;
|
||||
}
|
||||
d_table[255] = 0;
|
||||
break;
|
||||
@@ -326,7 +332,8 @@ void Image_SetPalette( const byte *pal, uint *d_table )
|
||||
rgba[1] = pal[i*4+1];
|
||||
rgba[2] = pal[i*4+2];
|
||||
rgba[3] = pal[i*4+3];
|
||||
d_table[i] = *(uint *)rgba;
|
||||
memcpy( &uirgba, rgba, sizeof( uirgba ));
|
||||
d_table[i] = uirgba;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1446,3 +1453,36 @@ qboolean Image_Process(rgbdata_t **pix, int width, int height, uint flags, float
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// This codebase has too many copies of this function:
|
||||
// - ref_gl has one
|
||||
// - ref_vk has one
|
||||
// - ref_soft has one
|
||||
// - many more places probably have one too
|
||||
// TODO figure out how to make it available for ref_*
|
||||
size_t Image_ComputeSize( int type, int width, int height, int depth )
|
||||
{
|
||||
switch( type )
|
||||
{
|
||||
case PF_DXT1:
|
||||
case PF_BC4_SIGNED:
|
||||
case PF_BC4_UNSIGNED:
|
||||
return ((( width + 3 ) / 4 ) * (( height + 3 ) / 4 ) * depth * 8 );
|
||||
case PF_DXT3:
|
||||
case PF_DXT5:
|
||||
case PF_ATI2:
|
||||
case PF_BC5_UNSIGNED:
|
||||
case PF_BC5_SIGNED:
|
||||
case PF_BC6H_SIGNED:
|
||||
case PF_BC6H_UNSIGNED:
|
||||
case PF_BC7_UNORM:
|
||||
case PF_BC7_SRGB: return ((( width + 3 ) / 4 ) * (( height + 3 ) / 4 ) * depth * 16 );
|
||||
case PF_LUMINANCE: return ( width * height * depth );
|
||||
case PF_BGR_24:
|
||||
case PF_RGB_24: return ( width * height * depth * 3 );
|
||||
case PF_BGRA_32:
|
||||
case PF_RGBA_32: return ( width * height * depth * 4 );
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -419,5 +419,6 @@ void NET_InitMasters( void )
|
||||
|
||||
// keep main master always there
|
||||
NET_AddMaster( MASTERSERVER_ADR, false );
|
||||
NET_AddMaster( MASTERSERVER_ADR_TEST, false );
|
||||
NET_LoadMasters( );
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -118,7 +118,6 @@ typedef struct world_static_s
|
||||
#ifndef REF_DLL
|
||||
extern world_static_t world;
|
||||
extern poolhandle_t com_studiocache;
|
||||
extern model_t *loadmodel;
|
||||
extern convar_t mod_studiocache;
|
||||
extern convar_t r_wadtextures;
|
||||
extern convar_t r_showhull;
|
||||
@@ -164,7 +163,7 @@ void Mod_PrintWorldStats_f( void );
|
||||
//
|
||||
// mod_dbghulls.c
|
||||
//
|
||||
void Mod_InitDebugHulls( void );
|
||||
void Mod_InitDebugHulls( model_t *mod );
|
||||
void Mod_CreatePolygonsForHull( int hullnum );
|
||||
void Mod_ReleaseHullPolygons( void );
|
||||
|
||||
|
||||
@@ -851,11 +851,11 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
|
||||
char poolname[MAX_VA_STRING];
|
||||
studiohdr_t *phdr;
|
||||
|
||||
Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", loadmodel->name );
|
||||
Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", mod->name );
|
||||
|
||||
if( loaded ) *loaded = false;
|
||||
loadmodel->mempool = Mem_AllocPool( poolname );
|
||||
loadmodel->type = mod_studio;
|
||||
mod->mempool = Mem_AllocPool( poolname );
|
||||
mod->type = mod_studio;
|
||||
|
||||
phdr = R_StudioLoadHeader( mod, buffer );
|
||||
if( !phdr ) return; // bad model
|
||||
@@ -886,9 +886,9 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
|
||||
// give space for textures and skinrefs
|
||||
size1 = thdr->numtextures * sizeof( mstudiotexture_t );
|
||||
size2 = thdr->numskinfamilies * thdr->numskinref * sizeof( short );
|
||||
mod->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length + size1 + size2 );
|
||||
memcpy( loadmodel->cache.data, buffer, phdr->length ); // copy main mdl buffer
|
||||
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr
|
||||
mod->cache.data = Mem_Calloc( mod->mempool, phdr->length + size1 + size2 );
|
||||
memcpy( mod->cache.data, buffer, phdr->length ); // copy main mdl buffer
|
||||
phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
|
||||
phdr->numskinfamilies = thdr->numskinfamilies;
|
||||
phdr->numtextures = thdr->numtextures;
|
||||
phdr->numskinref = thdr->numskinref;
|
||||
@@ -905,52 +905,52 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
|
||||
else
|
||||
{
|
||||
// NOTE: don't modify source buffer because it's used for CRC computing
|
||||
loadmodel->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length );
|
||||
memcpy( loadmodel->cache.data, buffer, phdr->length );
|
||||
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr
|
||||
mod->cache.data = Mem_Calloc( mod->mempool, phdr->length );
|
||||
memcpy( mod->cache.data, buffer, phdr->length );
|
||||
phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
|
||||
#if !XASH_DEDICATED
|
||||
ref.dllFuncs.Mod_StudioLoadTextures( mod, phdr );
|
||||
#endif
|
||||
|
||||
// NOTE: we wan't keep raw textures in memory. just cutoff model pointer above texture base
|
||||
loadmodel->cache.data = Mem_Realloc( loadmodel->mempool, loadmodel->cache.data, phdr->texturedataindex );
|
||||
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr
|
||||
mod->cache.data = Mem_Realloc( mod->mempool, mod->cache.data, phdr->texturedataindex );
|
||||
phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
|
||||
phdr->length = phdr->texturedataindex; // update model size
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// just copy model into memory
|
||||
loadmodel->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length );
|
||||
memcpy( loadmodel->cache.data, buffer, phdr->length );
|
||||
mod->cache.data = Mem_Calloc( mod->mempool, phdr->length );
|
||||
memcpy( mod->cache.data, buffer, phdr->length );
|
||||
|
||||
phdr = loadmodel->cache.data;
|
||||
phdr = mod->cache.data;
|
||||
}
|
||||
|
||||
// setup bounding box
|
||||
if( !VectorCompare( vec3_origin, phdr->bbmin ))
|
||||
{
|
||||
// clipping bounding box
|
||||
VectorCopy( phdr->bbmin, loadmodel->mins );
|
||||
VectorCopy( phdr->bbmax, loadmodel->maxs );
|
||||
VectorCopy( phdr->bbmin, mod->mins );
|
||||
VectorCopy( phdr->bbmax, mod->maxs );
|
||||
}
|
||||
else if( !VectorCompare( vec3_origin, phdr->min ))
|
||||
{
|
||||
// movement bounding box
|
||||
VectorCopy( phdr->min, loadmodel->mins );
|
||||
VectorCopy( phdr->max, loadmodel->maxs );
|
||||
VectorCopy( phdr->min, mod->mins );
|
||||
VectorCopy( phdr->max, mod->maxs );
|
||||
}
|
||||
else
|
||||
{
|
||||
// well compute bounds from vertices and round to nearest even values
|
||||
Mod_StudioComputeBounds( phdr, loadmodel->mins, loadmodel->maxs, true );
|
||||
RoundUpHullSize( loadmodel->mins );
|
||||
RoundUpHullSize( loadmodel->maxs );
|
||||
Mod_StudioComputeBounds( phdr, mod->mins, mod->maxs, true );
|
||||
RoundUpHullSize( mod->mins );
|
||||
RoundUpHullSize( mod->maxs );
|
||||
}
|
||||
|
||||
loadmodel->numframes = Mod_StudioBodyVariations( loadmodel );
|
||||
loadmodel->radius = RadiusFromBounds( loadmodel->mins, loadmodel->maxs );
|
||||
loadmodel->flags = phdr->flags; // copy header flags
|
||||
mod->numframes = Mod_StudioBodyVariations( mod );
|
||||
mod->radius = RadiusFromBounds( mod->mins, mod->maxs );
|
||||
mod->flags = phdr->flags; // copy header flags
|
||||
|
||||
if( loaded ) *loaded = true;
|
||||
}
|
||||
|
||||
@@ -31,7 +31,6 @@ poolhandle_t com_studiocache; // cache for submodels
|
||||
CVAR_DEFINE( mod_studiocache, "r_studiocache", "1", FCVAR_ARCHIVE, "enables studio cache for speedup tracing hitboxes" );
|
||||
CVAR_DEFINE_AUTO( r_wadtextures, "0", 0, "completely ignore textures in the bsp-file if enabled" );
|
||||
CVAR_DEFINE_AUTO( r_showhull, "0", 0, "draw collision hulls 1-3" );
|
||||
model_t *loadmodel;
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
@@ -287,7 +286,6 @@ model_t *Mod_LoadModel( model_t *mod, qboolean crash )
|
||||
Con_Reportf( "loading %s\n", mod->name );
|
||||
mod->needload = NL_PRESENT;
|
||||
mod->type = mod_bad;
|
||||
loadmodel = mod;
|
||||
|
||||
// call the apropriate loader
|
||||
switch( *(uint *)buf )
|
||||
|
||||
@@ -274,8 +274,8 @@ static void NET_NetadrToSockadr( netadr_t *a, struct sockaddr_storage *s )
|
||||
else if( a->type == NA_IP )
|
||||
{
|
||||
((struct sockaddr_in *)s)->sin_family = AF_INET;
|
||||
((struct sockaddr_in *)s)->sin_addr.s_addr = *(uint32_t *)&a->ip;
|
||||
((struct sockaddr_in *)s)->sin_port = a->port;
|
||||
((struct sockaddr_in *)s)->sin_addr.s_addr = a->ip4;
|
||||
}
|
||||
else if( a->type6 == NA_IP6 )
|
||||
{
|
||||
@@ -314,7 +314,7 @@ static void NET_SockadrToNetadr( const struct sockaddr_storage *s, netadr_t *a )
|
||||
if( s->ss_family == AF_INET )
|
||||
{
|
||||
a->type = NA_IP;
|
||||
*(int *)&a->ip = ((struct sockaddr_in *)s)->sin_addr.s_addr;
|
||||
a->ip4 = ((struct sockaddr_in *)s)->sin_addr.s_addr;
|
||||
a->port = ((struct sockaddr_in *)s)->sin_port;
|
||||
}
|
||||
else if( s->ss_family == AF_INET6 )
|
||||
@@ -444,6 +444,7 @@ static void NET_InitializeCriticalSections( void )
|
||||
void NET_ResolveThread( void )
|
||||
{
|
||||
struct sockaddr_storage addr;
|
||||
qboolean res;
|
||||
|
||||
RESOLVE_DBG( "[resolve thread] starting resolve for " );
|
||||
RESOLVE_DBG( nsthread.hostname );
|
||||
@@ -453,13 +454,14 @@ void NET_ResolveThread( void )
|
||||
RESOLVE_DBG( " with gethostbyname\n" );
|
||||
#endif
|
||||
|
||||
if( NET_GetHostByName( nsthread.hostname, nsthread.family, &addr ))
|
||||
if(( res = NET_GetHostByName( nsthread.hostname, nsthread.family, &addr )))
|
||||
RESOLVE_DBG( "[resolve thread] success\n" );
|
||||
else
|
||||
RESOLVE_DBG( "[resolve thread] failed\n" );
|
||||
mutex_lock( &nsthread.mutexres );
|
||||
nsthread.addr = addr;
|
||||
nsthread.busy = false;
|
||||
nsthread.result = res ? NET_EAI_OK : NET_EAI_NONAME;
|
||||
RESOLVE_DBG( "[resolve thread] returning result\n" );
|
||||
mutex_unlock( &nsthread.mutexres );
|
||||
RESOLVE_DBG( "[resolve thread] exiting thread\n" );
|
||||
@@ -544,6 +546,7 @@ static net_gai_state_t NET_StringToSockaddr( const char *s, struct sockaddr_stor
|
||||
memset( &nsthread.addr, 0, sizeof( nsthread.addr ));
|
||||
|
||||
detach_thread( nsthread.thread );
|
||||
asyncfailed = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -70,6 +70,7 @@ GNU General Public License for more details.
|
||||
#define NET_MAX_MESSAGE PAD_NUMBER(( NET_MAX_PAYLOAD + HEADER_BYTES ), 16 )
|
||||
|
||||
#define MASTERSERVER_ADR "mentality.rip:27010"
|
||||
#define MASTERSERVER_ADR_TEST "mentality.rip:27011"
|
||||
#define MS_SCAN_REQUEST "1\xFF" "0.0.0.0:0\0"
|
||||
|
||||
#define PORT_MASTER 27010
|
||||
|
||||
@@ -149,7 +149,7 @@ void Sys_InitLog( void )
|
||||
s_ld.logfileno = fileno( s_ld.logfile );
|
||||
|
||||
fprintf( s_ld.logfile, "=================================================================================\n" );
|
||||
fprintf( s_ld.logfile, "\t%s (build %i) started at %s\n", s_ld.title, Q_buildnum(), Q_timestamp( TIME_FULL ) );
|
||||
fprintf( s_ld.logfile, "\t%s (build %i commit %s (%s-%s)) started at %s\n", s_ld.title, Q_buildnum(), Q_buildcommit(), Q_buildos(), Q_buildarch(), Q_timestamp( TIME_FULL ) );
|
||||
fprintf( s_ld.logfile, "=================================================================================\n" );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,6 +37,11 @@ void Platform_MessageBox( const char *title, const char *message, qboolean paren
|
||||
qboolean Sys_DebuggerPresent( void ); // optional, see Sys_DebugBreak
|
||||
void Platform_SetStatus( const char *status );
|
||||
|
||||
// legacy iOS port functions
|
||||
#if TARGET_OS_IOS
|
||||
const char *IOS_GetDocsDir( void );
|
||||
#endif // TARGET_OS_IOS
|
||||
|
||||
#if XASH_WIN32 || XASH_LINUX
|
||||
#define XASH_PLATFORM_HAVE_STATUS 1
|
||||
#else
|
||||
|
||||
@@ -128,7 +128,7 @@ static qboolean SDLash_IsInstanceIDAGameController( SDL_JoystickID joyId )
|
||||
return true;
|
||||
return false;
|
||||
#else
|
||||
if( SDL_GameControllerFromInstanceID( joyId ) )
|
||||
if( SDL_GameControllerFromInstanceID( joyId ) != NULL )
|
||||
return true;
|
||||
return false;
|
||||
#endif
|
||||
@@ -148,7 +148,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
|
||||
#else
|
||||
int keynum = key.keysym.sym;
|
||||
#endif
|
||||
qboolean numLock = SDL_GetModState() & KMOD_NUM;
|
||||
qboolean numLock = FBitSet( SDL_GetModState(), KMOD_NUM );
|
||||
|
||||
#if XASH_ANDROID
|
||||
if( keynum == SDL_SCANCODE_VOLUMEUP || keynum == SDL_SCANCODE_VOLUMEDOWN )
|
||||
@@ -159,7 +159,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
|
||||
|
||||
if( SDL_IsTextInputActive() && down && cls.key_dest != key_game )
|
||||
{
|
||||
if( SDL_GetModState() & KMOD_CTRL )
|
||||
if( FBitSet( SDL_GetModState(), KMOD_CTRL ))
|
||||
{
|
||||
if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z )
|
||||
{
|
||||
@@ -176,7 +176,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
|
||||
|
||||
if( isprint( keynum ) )
|
||||
{
|
||||
if( SDL_GetModState() & KMOD_SHIFT )
|
||||
if( FBitSet( SDL_GetModState(), KMOD_SHIFT ))
|
||||
{
|
||||
keynum = Key_ToUpper( keynum );
|
||||
}
|
||||
|
||||
@@ -158,8 +158,8 @@ void *SW_LockBuffer( void )
|
||||
void *pixels;
|
||||
int stride;
|
||||
|
||||
if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) )
|
||||
Sys_Error("%s", SDL_GetError());
|
||||
if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) < 0 )
|
||||
Sys_Error( "%s: %s", __func__, SDL_GetError( ));
|
||||
return pixels;
|
||||
}
|
||||
|
||||
@@ -272,7 +272,7 @@ static void R_InitVideoModes( void )
|
||||
int j;
|
||||
SDL_DisplayMode mode;
|
||||
|
||||
if( SDL_GetDisplayMode( displayIndex, i, &mode ) )
|
||||
if( SDL_GetDisplayMode( displayIndex, i, &mode ) < 0 )
|
||||
{
|
||||
Msg( "SDL_GetDisplayMode: %s\n", SDL_GetError() );
|
||||
continue;
|
||||
@@ -419,12 +419,16 @@ static qboolean WIN_SetWindowIcon( HICON ico )
|
||||
{
|
||||
SDL_SysWMinfo wminfo;
|
||||
|
||||
if( SDL_GetWindowWMInfo( host.hWnd, &wminfo ))
|
||||
SDL_VERSION( &wminfo.version );
|
||||
|
||||
if( SDL_GetWindowWMInfo( host.hWnd, &wminfo ) == SDL_TRUE )
|
||||
{
|
||||
SendMessage( wminfo.info.win.window, WM_SETICON, ICON_SMALL, (LONG_PTR)ico );
|
||||
SendMessage( wminfo.info.win.window, WM_SETICON, ICON_BIG, (LONG_PTR)ico );
|
||||
return true;
|
||||
}
|
||||
|
||||
Con_Reportf( S_ERROR "%s: %s", __func__, SDL_GetError( ));
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
@@ -438,6 +442,25 @@ GL_GetProcAddress
|
||||
void *GL_GetProcAddress( const char *name )
|
||||
{
|
||||
void *func = SDL_GL_GetProcAddress( name );
|
||||
#if !SDL_VERSION_ATLEAST( 2, 0, 6 ) && XASH_POSIX
|
||||
if( !func && Sys_CheckParm( "-egl" ))
|
||||
{
|
||||
/*
|
||||
* SDL2 has broken SDL_GL_GetProcAddress until this commit if using egl:
|
||||
* https://github.com/libsdl-org/SDL/commit/466ba57d42d244e80357e9ad3011c50af30ed225
|
||||
* so call eglGetProcAddress directly
|
||||
* */
|
||||
static void *(*peglGetProcAddress)( const char * );
|
||||
if( !peglGetProcAddress )
|
||||
{
|
||||
void *lib = dlopen( "libEGL.so", RTLD_NOW );
|
||||
if( lib )
|
||||
*(void**)&peglGetProcAddress = dlsym( lib, "eglGetProcAddress" );
|
||||
}
|
||||
if( peglGetProcAddress )
|
||||
func = peglGetProcAddress( name );
|
||||
}
|
||||
#endif
|
||||
|
||||
#if XASH_PSVITA
|
||||
// try to find in main module
|
||||
@@ -473,8 +496,8 @@ void GL_UpdateSwapInterval( void )
|
||||
{
|
||||
ClearBits( gl_vsync.flags, FCVAR_CHANGED );
|
||||
|
||||
if( SDL_GL_SetSwapInterval( gl_vsync.value ) )
|
||||
Con_Reportf( S_ERROR "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ) );
|
||||
if( SDL_GL_SetSwapInterval( gl_vsync.value ) < 0 )
|
||||
Con_Reportf( S_ERROR "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ));
|
||||
}
|
||||
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
|
||||
}
|
||||
@@ -523,7 +546,7 @@ GL_UpdateContext
|
||||
static qboolean GL_UpdateContext( void )
|
||||
{
|
||||
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
||||
if( SDL_GL_MakeCurrent( host.hWnd, glw_state.context ))
|
||||
if( SDL_GL_MakeCurrent( host.hWnd, glw_state.context ) < 0 )
|
||||
{
|
||||
Con_Reportf( S_ERROR "GL_UpdateContext: %s\n", SDL_GetError());
|
||||
return GL_DeleteContext();
|
||||
@@ -580,7 +603,7 @@ static qboolean VID_SetScreenResolution( int width, int height, window_mode_t wi
|
||||
want.w = width;
|
||||
want.h = height;
|
||||
|
||||
if( SDL_GetClosestDisplayMode( 0, &want, &got ) < 0 )
|
||||
if( SDL_GetClosestDisplayMode( 0, &want, &got ) == NULL )
|
||||
{
|
||||
Con_Printf( S_ERROR "%s: SDL_GetClosestDisplayMode: %s", __func__, SDL_GetError( ));
|
||||
return false;
|
||||
@@ -626,9 +649,9 @@ void VID_RestoreScreenResolution( void )
|
||||
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
|
||||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
||||
static void VID_SetWindowIcon( SDL_Window *hWnd )
|
||||
{
|
||||
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
||||
rgbdata_t *icon = NULL;
|
||||
char iconpath[MAX_STRING];
|
||||
const char *localIcoPath;
|
||||
@@ -666,8 +689,8 @@ static void VID_SetWindowIcon( SDL_Window *hWnd )
|
||||
#if XASH_WIN32 // ICO support only for Win32
|
||||
WIN_SetWindowIcon( LoadIcon( host.hInst, MAKEINTRESOURCE( 101 )));
|
||||
#endif
|
||||
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
|
||||
}
|
||||
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
|
||||
|
||||
static qboolean VID_CreateWindowWithSafeGL( const char *wndname, int xpos, int ypos, int w, int h, uint32_t flags )
|
||||
{
|
||||
@@ -785,6 +808,7 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
|
||||
else VID_RestoreScreenResolution();
|
||||
#endif
|
||||
|
||||
VID_SetWindowIcon( host.hWnd );
|
||||
SDL_ShowWindow( host.hWnd );
|
||||
|
||||
if( glw_state.software )
|
||||
@@ -812,8 +836,13 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
|
||||
{
|
||||
if( !glw_state.initialized )
|
||||
{
|
||||
if( !GL_CreateContext( ))
|
||||
return false;
|
||||
while( !GL_CreateContext( ))
|
||||
{
|
||||
glw_state.safe++;
|
||||
if(glw_state.safe > SAFE_DONTCARE)
|
||||
return false;
|
||||
GL_SetupAttributes(); // re-choose attributes
|
||||
}
|
||||
|
||||
VID_StartupGamma();
|
||||
}
|
||||
@@ -991,8 +1020,12 @@ qboolean R_Init_Video( const int type )
|
||||
refState.desktopBitsPixel = 16;
|
||||
#endif
|
||||
|
||||
#ifdef SDL_HINT_QTWAYLAND_WINDOW_FLAGS
|
||||
SDL_SetHint( SDL_HINT_QTWAYLAND_WINDOW_FLAGS, "OverridesSystemGestures" );
|
||||
#endif
|
||||
#ifdef SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION
|
||||
SDL_SetHint( SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION, "landscape" );
|
||||
#endif
|
||||
|
||||
#if SDL_VERSION_ATLEAST( 2, 0, 0 ) && !XASH_WIN32
|
||||
SDL_SetHint( "SDL_VIDEO_X11_XRANDR", "1" );
|
||||
@@ -1018,7 +1051,7 @@ qboolean R_Init_Video( const int type )
|
||||
// refdll can request some attributes
|
||||
GL_SetupAttributes( );
|
||||
|
||||
if( SDL_GL_LoadLibrary( EGL_LIB ) )
|
||||
if( SDL_GL_LoadLibrary( EGL_LIB ) < 0 )
|
||||
{
|
||||
Con_Reportf( S_ERROR "Couldn't initialize OpenGL: %s\n", SDL_GetError());
|
||||
return false;
|
||||
@@ -1057,7 +1090,11 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
|
||||
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
||||
SDL_DisplayMode displayMode;
|
||||
|
||||
SDL_GetCurrentDisplayMode( 0, &displayMode );
|
||||
if( SDL_GetCurrentDisplayMode( 0, &displayMode ) < 0 )
|
||||
{
|
||||
Con_Printf( S_ERROR "SDL_GetCurrentDisplayMode: %s", SDL_GetError( ));
|
||||
return rserr_invalid_mode;
|
||||
}
|
||||
|
||||
// check our desktop attributes
|
||||
refState.desktopBitsPixel = SDL_BITSPERPIXEL( displayMode.format );
|
||||
@@ -1086,8 +1123,11 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
|
||||
VID_RestoreScreenResolution();
|
||||
|
||||
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
||||
if( SDL_SetWindowFullscreen( host.hWnd, 0 ))
|
||||
if( SDL_SetWindowFullscreen( host.hWnd, 0 ) < 0 )
|
||||
{
|
||||
Con_Printf( S_ERROR "SDL_SetWindowFullscreen: %s", SDL_GetError( ));
|
||||
return rserr_invalid_fullscreen;
|
||||
}
|
||||
#if SDL_VERSION_ATLEAST( 2, 0, 5 )
|
||||
SDL_SetWindowResizable( host.hWnd, SDL_TRUE );
|
||||
#endif
|
||||
|
||||
@@ -330,8 +330,6 @@ typedef struct ref_api_s
|
||||
model_t *(*Mod_ForName)( const char *name, qboolean crash, qboolean trackCRC );
|
||||
void *(*Mod_Extradata)( int type, model_t *model );
|
||||
struct model_s *(*pfnGetModelByIndex)( int index ); // CL_ModelHandle
|
||||
struct model_s *(*Mod_GetCurrentLoadingModel)( void ); // loadmodel
|
||||
void (*Mod_SetCurrentLoadingModel)( struct model_s* ); // loadmodel
|
||||
|
||||
// remap
|
||||
struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e );
|
||||
@@ -506,7 +504,7 @@ typedef struct ref_interface_s
|
||||
|
||||
// bmodel
|
||||
void (*R_InitSkyClouds)( struct mip_s *mt, struct texture_s *tx, qboolean custom_palette );
|
||||
void (*GL_SubdivideSurface)( msurface_t *fa );
|
||||
void (*GL_SubdivideSurface)( model_t *mod, msurface_t *fa );
|
||||
void (*CL_RunLightStyles)( void );
|
||||
|
||||
// sprites
|
||||
|
||||
@@ -360,7 +360,6 @@ typedef struct
|
||||
typedef struct
|
||||
{
|
||||
qboolean initialized; // sv_init has completed
|
||||
qboolean game_library_loaded; // is game library loaded in SV_InitGame
|
||||
double timestart; // just for profiling
|
||||
|
||||
int maxclients; // server max clients
|
||||
|
||||
@@ -121,8 +121,10 @@ void SV_ParseConsistencyResponse( sv_client_t *cl, sizebuf_t *msg )
|
||||
{
|
||||
value = MSG_ReadUBitLong( msg, 32 );
|
||||
|
||||
LittleLongSW( value );
|
||||
|
||||
// will be compare only first 4 bytes
|
||||
if( value != *(int *)r->rgucMD5_hash )
|
||||
if( memcmp( &value, r->rgucMD5_hash, 4 ))
|
||||
badresindex = idx + 1;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -3031,7 +3031,7 @@ void SV_SetStringArrayMode( qboolean dynamic )
|
||||
#endif
|
||||
}
|
||||
|
||||
#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH
|
||||
#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH && !XASH_ANDROID
|
||||
#define USE_MMAP
|
||||
#include <sys/mman.h>
|
||||
#endif
|
||||
@@ -5130,7 +5130,6 @@ void SV_UnloadProgs( void )
|
||||
|
||||
Mod_ResetStudioAPI ();
|
||||
|
||||
svs.game_library_loaded = false;
|
||||
COM_FreeLibrary( svgame.hInstance );
|
||||
Mem_FreePool( &svgame.mempool );
|
||||
memset( &svgame, 0, sizeof( svgame ));
|
||||
@@ -5148,7 +5147,14 @@ qboolean SV_LoadProgs( const char *name )
|
||||
static playermove_t gpMove;
|
||||
edict_t *e;
|
||||
|
||||
if( svgame.hInstance ) SV_UnloadProgs();
|
||||
if( svgame.hInstance )
|
||||
{
|
||||
#if XASH_WIN32
|
||||
SV_UnloadProgs();
|
||||
#else // XASH_WIN32
|
||||
return true;
|
||||
#endif // XASH_WIN32
|
||||
}
|
||||
|
||||
// fill it in
|
||||
svgame.pmove = &gpMove;
|
||||
|
||||
@@ -706,7 +706,7 @@ qboolean SV_InitGame( void )
|
||||
{
|
||||
string dllpath;
|
||||
|
||||
if( svs.game_library_loaded )
|
||||
if( svgame.hInstance )
|
||||
return true;
|
||||
|
||||
// first initialize?
|
||||
@@ -721,7 +721,6 @@ qboolean SV_InitGame( void )
|
||||
}
|
||||
|
||||
// client frames will be allocated in SV_ClientConnect
|
||||
svs.game_library_loaded = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1042,8 +1041,9 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
|
||||
// force normal player collisions for single player
|
||||
if( svs.maxclients == 1 ) Cvar_SetValue( "sv_clienttrace", 1 );
|
||||
|
||||
// make sure what server name doesn't contain path and extension
|
||||
COM_FileBase( mapname, sv.name, sizeof( sv.name ));
|
||||
// allow loading maps from subdirectories, strip extension anyway
|
||||
Q_strncpy( sv.name, mapname, sizeof( sv.name ));
|
||||
COM_StripExtension( sv.name );
|
||||
|
||||
// precache and static commands can be issued during map initialization
|
||||
Host_SetServerState( ss_loading );
|
||||
@@ -1115,28 +1115,6 @@ int SV_GetMaxClients( void )
|
||||
return svs.maxclients;
|
||||
}
|
||||
|
||||
qboolean SV_InitGameProgs( void )
|
||||
{
|
||||
string dllpath;
|
||||
|
||||
if( svgame.hInstance ) return true; // already loaded
|
||||
|
||||
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
|
||||
|
||||
// just try to initialize
|
||||
SV_LoadProgs( dllpath );
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void SV_FreeGameProgs( void )
|
||||
{
|
||||
if( svs.initialized ) return; // server is active
|
||||
|
||||
// unload progs (free cvars and commands)
|
||||
SV_UnloadProgs();
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
SV_ExecLoadLevel
|
||||
|
||||
@@ -48,7 +48,8 @@ CVAR_DEFINE_AUTO( sv_send_logos, "1", 0, "send custom decal logo to other player
|
||||
CVAR_DEFINE_AUTO( sv_send_resources, "1", 0, "allow to download missed resources for players" );
|
||||
CVAR_DEFINE_AUTO( sv_logbans, "0", 0, "print into the server log info about player bans" );
|
||||
CVAR_DEFINE_AUTO( sv_allow_upload, "1", FCVAR_SERVER, "allow uploading custom resources on a server" );
|
||||
CVAR_DEFINE_AUTO( sv_allow_download, "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
|
||||
CVAR_DEFINE( sv_allow_download, "sv_allowdownload", "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
|
||||
static CVAR_DEFINE_AUTO( sv_allow_dlfile, "1", 0, "compatibility cvar, does nothing" );
|
||||
CVAR_DEFINE_AUTO( sv_uploadmax, "0.5", FCVAR_SERVER, "max size to upload custom resources (500 kB as default)" );
|
||||
CVAR_DEFINE_AUTO( sv_downloadurl, "", FCVAR_PROTECTED, "location from which clients can download missing files" );
|
||||
CVAR_DEFINE( sv_consistency, "mp_consistency", "1", FCVAR_SERVER, "enbale consistency check in multiplayer" );
|
||||
@@ -925,6 +926,7 @@ void SV_Init( void )
|
||||
Cvar_RegisterVariable( &sv_unlagsamples );
|
||||
Cvar_RegisterVariable( &sv_allow_upload );
|
||||
Cvar_RegisterVariable( &sv_allow_download );
|
||||
Cvar_RegisterVariable( &sv_allow_dlfile );
|
||||
Cvar_RegisterVariable( &sv_send_logos );
|
||||
Cvar_RegisterVariable( &sv_send_resources );
|
||||
Cvar_RegisterVariable( &sv_uploadmax );
|
||||
@@ -1089,7 +1091,9 @@ void SV_Shutdown( const char *finalmsg )
|
||||
if( CL_IsPlaybackDemo( ))
|
||||
CL_Drop();
|
||||
|
||||
SV_UnloadProgs ();
|
||||
#if XASH_WIN32
|
||||
SV_UnloadProgs();
|
||||
#endif // XASH_WIN32
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1106,7 +1110,10 @@ void SV_Shutdown( const char *finalmsg )
|
||||
NET_MasterShutdown();
|
||||
|
||||
NET_Config( false, false );
|
||||
SV_UnloadProgs ();
|
||||
SV_DeactivateServer();
|
||||
#if XASH_WIN32
|
||||
SV_UnloadProgs();
|
||||
#endif // XASH_WIN32
|
||||
CL_Drop();
|
||||
|
||||
// free current level
|
||||
|
||||
@@ -80,8 +80,8 @@ static qboolean SV_CopyEdictToPhysEnt( physent_t *pe, edict_t *ed )
|
||||
}
|
||||
else
|
||||
{
|
||||
// otherwise copy the classname
|
||||
Q_strncpy( pe->name, STRING( ed->v.classname ), sizeof( pe->name ));
|
||||
// otherwise copy the modelname
|
||||
Q_strncpy( pe->name, mod->name, sizeof( pe->name ));
|
||||
}
|
||||
|
||||
pe->model = pe->studiomodel = NULL;
|
||||
|
||||
@@ -150,7 +150,10 @@ public:
|
||||
|
||||
void RemoveFile( const char *path, const char *id ) override
|
||||
{
|
||||
FS_Delete( path ); // FS_Delete is aware of slashes
|
||||
char dir[MAX_VA_STRING], fullpath[MAX_VA_STRING];
|
||||
|
||||
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", IdToDir( dir, sizeof( dir ), id ), path );
|
||||
FS_Delete( fullpath ); // FS_Delete is aware of slashes
|
||||
}
|
||||
|
||||
void CreateDirHierarchy( const char *path, const char *id ) override
|
||||
|
||||
@@ -770,13 +770,13 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
|
||||
else if( !Q_stricmp( token, "secure" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
GameInfo->secure = Q_atoi( token );
|
||||
GameInfo->secure = Q_atoi( token ) ? true : false;
|
||||
}
|
||||
// valid for both
|
||||
else if( !Q_stricmp( token, "nomodels" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
GameInfo->nomodels = Q_atoi( token );
|
||||
GameInfo->nomodels = Q_atoi( token ) ? true : false;
|
||||
}
|
||||
else if( !Q_stricmp( token, isGameInfo ? "max_edicts" : "edicts" ))
|
||||
{
|
||||
@@ -844,17 +844,17 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
|
||||
else if( !Q_stricmp( token, "noskills" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
GameInfo->noskills = Q_atoi( token );
|
||||
GameInfo->noskills = Q_atoi( token ) ? true : false;
|
||||
}
|
||||
else if( !Q_stricmp( token, "render_picbutton_text" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
GameInfo->render_picbutton_text = Q_atoi( token );
|
||||
GameInfo->render_picbutton_text = Q_atoi( token ) ? true : false;
|
||||
}
|
||||
else if( !Q_stricmp( token, "internal_vgui_support" ))
|
||||
{
|
||||
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
||||
GameInfo->internal_vgui_support = Q_atoi( token );
|
||||
GameInfo->internal_vgui_support = Q_atoi( token ) ? true : false;
|
||||
}
|
||||
else if( !Q_stricmp( token, "quicksave_aged_count" ))
|
||||
{
|
||||
|
||||
@@ -645,10 +645,10 @@ void COM_ExtractFilePath( const char *path, char *dest )
|
||||
const char *src = path + Q_strlen( path ) - 1;
|
||||
|
||||
// back up until a \ or the start
|
||||
while( src != path && !(*(src - 1) == '\\' || *(src - 1) == '/' ))
|
||||
while( src > path && !(*(src - 1) == '\\' || *(src - 1) == '/' ))
|
||||
src--;
|
||||
|
||||
if( src != path )
|
||||
if( src > path )
|
||||
{
|
||||
memcpy( dest, path, src - path );
|
||||
dest[src - path - 1] = 0; // cutoff backslash
|
||||
|
||||
40
public/tests/test_efp.c
Normal file
40
public/tests/test_efp.c
Normal file
@@ -0,0 +1,40 @@
|
||||
#include <stdlib.h>
|
||||
#include "crtlib.h"
|
||||
#include <stdio.h>
|
||||
|
||||
int Test_ExtractFilePath( void )
|
||||
{
|
||||
char dst[64];
|
||||
const char *strings[] =
|
||||
{
|
||||
"dir/file", "dir",
|
||||
"bark\\meow", "bark",
|
||||
"nopath", "",
|
||||
"knee/deep/in/paths", "knee/deep/in",
|
||||
// yes, it removes the behavior/ even if it might be technically a directory
|
||||
"keep/the/original/func/behavior/", "keep/the/original/func",
|
||||
"backslashes\\are\\annoying\\af", "backslashes\\are\\annoying",
|
||||
"", ""
|
||||
};
|
||||
size_t i;
|
||||
|
||||
for( i = 0; i < sizeof( strings ) / sizeof( strings[0] ); i += 2 )
|
||||
{
|
||||
COM_ExtractFilePath( strings[i], dst );
|
||||
if( Q_strcmp( dst, strings[i+1] ))
|
||||
{
|
||||
printf( "%s %s %s\n", strings[i], strings[i+1], dst );
|
||||
return (i >> 1) + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int main( void )
|
||||
{
|
||||
if( Test_ExtractFilePath( ))
|
||||
return EXIT_FAILURE;
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
@@ -28,6 +28,7 @@ def build(bld):
|
||||
'strings': 'tests/test_strings.c',
|
||||
'build': 'tests/test_build.c',
|
||||
'filebase': 'tests/test_filebase.c',
|
||||
'efp': 'tests/test_efp.c',
|
||||
}
|
||||
|
||||
for i in tests:
|
||||
|
||||
70
ref/gl/gl2_shim/fragment.glsl.inc
Normal file
70
ref/gl/gl2_shim/fragment.glsl.inc
Normal file
@@ -0,0 +1,70 @@
|
||||
"#if VER <= 300\n"
|
||||
"#define layout(x)\n"
|
||||
"#endif\n"
|
||||
"#if VER < 300\n"
|
||||
"#define out attribute\n"
|
||||
"#define in varying\n"
|
||||
"#define texture texture2D\n"
|
||||
"#endif\n"
|
||||
"#if VER >= 130 || VER == 100\n"
|
||||
"precision mediump float;\n"
|
||||
"#endif\n"
|
||||
"#if VER == 100\n"
|
||||
"#define PREC mediump\n"
|
||||
"#else\n"
|
||||
"#define PREC\n"
|
||||
"#endif\n"
|
||||
"#if ATTR_TEXCOORD0\n"
|
||||
"uniform sampler2D uTex0;\n"
|
||||
"#endif\n"
|
||||
"#if ATTR_TEXCOORD1\n"
|
||||
"uniform sampler2D uTex1;\n"
|
||||
"#endif\n"
|
||||
"#if FEAT_ALPHA_TEST\n"
|
||||
"uniform float uAlphaTest;\n"
|
||||
"#endif\n"
|
||||
"#if FEAT_FOG\n"
|
||||
"uniform PREC vec4 uFog;\n"
|
||||
"#endif\n"
|
||||
"uniform PREC vec4 uColor;\n"
|
||||
"#if ATTR_COLOR\n"
|
||||
"in PREC vec4 vColor;\n"
|
||||
"#endif\n"
|
||||
"#if ATTR_TEXCOORD0\n"
|
||||
"in PREC vec2 vTexCoord0;\n"
|
||||
"#endif\n"
|
||||
"#if ATTR_TEXCOORD1\n"
|
||||
"in PREC vec2 vTexCoord1;\n"
|
||||
"#endif\n"
|
||||
"#if ATTR_NORMAL\n"
|
||||
"in PREC vec2 vNormal;\n"
|
||||
"#endif\n"
|
||||
"#if VER >= 300\n"
|
||||
"out vec4 oFragColor;\n"
|
||||
"#else\n"
|
||||
"#define oFragColor gl_FragColor\n"
|
||||
"#endif\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
"#if ATTR_COLOR\n"
|
||||
"PREC vec4 c = vColor;\n"
|
||||
"#else\n"
|
||||
"PREC vec4 c = uColor;\n"
|
||||
"#endif\n"
|
||||
"#if ATTR_TEXCOORD0\n"
|
||||
"c = c * texture(uTex0, vTexCoord0);\n"
|
||||
"#endif\n"
|
||||
"#if ATTR_TEXCOORD1\n"
|
||||
"c = c * texture(uTex1, vTexCoord1);\n"
|
||||
"#endif\n"
|
||||
"#if FEAT_ALPHA_TEST\n"
|
||||
"if(c.a <= uAlphaTest)\n"
|
||||
"discard;\n"
|
||||
"#endif\n"
|
||||
"#if FEAT_FOG\n"
|
||||
"float fogDist = gl_FragCoord.z / gl_FragCoord.w;\n"
|
||||
"float fogRate = clamp(exp(-uFog.w * fogDist), 0.0, 1.0);\n"
|
||||
"c.rgb = mix(uFog.rgb, c.rgb, fogRate);\n"
|
||||
"#endif\n"
|
||||
"oFragColor = c;\n"
|
||||
"}\n"
|
||||
1770
ref/gl/gl2_shim/gl2_shim.c
Normal file
1770
ref/gl/gl2_shim/gl2_shim.c
Normal file
File diff suppressed because it is too large
Load Diff
24
ref/gl/gl2_shim/gl2_shim.h
Normal file
24
ref/gl/gl2_shim/gl2_shim.h
Normal file
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
vgl_shim.h - vitaGL custom immediate mode shim
|
||||
Copyright (C) 2023 fgsfds
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// max verts in a single frame
|
||||
#define GL2_MAX_VERTS 32768
|
||||
|
||||
int GL2_ShimInit( void );
|
||||
void GL2_ShimInstall( void );
|
||||
void GL2_ShimShutdown( void );
|
||||
void GL2_ShimEndFrame( void );
|
||||
53
ref/gl/gl2_shim/vertex.glsl.inc
Normal file
53
ref/gl/gl2_shim/vertex.glsl.inc
Normal file
@@ -0,0 +1,53 @@
|
||||
"#if VER <= 300\n"
|
||||
"#define layout(x)\n"
|
||||
"#endif\n"
|
||||
"#if VER < 300\n"
|
||||
"#define in attribute\n"
|
||||
"#define out varying\n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
"layout(location = LOC_ATTR_POSITION) in vec3 inPosition;\n"
|
||||
"#if ATTR_COLOR\n"
|
||||
"layout(location = LOC_ATTR_COLOR) in vec4 inColor;\n"
|
||||
"#endif\n"
|
||||
"#if ATTR_TEXCOORD0\n"
|
||||
"layout(location = LOC_ATTR_TEXCOORD0) in vec2 inTexCoord0;\n"
|
||||
"#endif\n"
|
||||
"#if ATTR_TEXCOORD1\n"
|
||||
"layout(location = LOC_ATTR_TEXCOORD1) in vec2 inTexCoord1;\n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
"#if ATTR_NORMAL\n"
|
||||
"in vec3 inNormal;\n"
|
||||
"#endif\n"
|
||||
"#if ATTR_COLOR\n"
|
||||
"out vec4 vColor;\n"
|
||||
"#endif\n"
|
||||
"#if ATTR_TEXCOORD0\n"
|
||||
"out vec2 vTexCoord0;\n"
|
||||
"#endif\n"
|
||||
"#if ATTR_TEXCOORD1\n"
|
||||
"out vec2 vTexCoord1;\n"
|
||||
"#endif\n"
|
||||
"#if ATTR_NORMAL\n"
|
||||
"out vec3 vNormal;\n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
"uniform mat4 uMVP;\n"
|
||||
"\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
"gl_Position = uMVP * vec4(inPosition,1.0);\n"
|
||||
"#if ATTR_COLOR\n"
|
||||
"vColor = inColor;\n"
|
||||
"#endif\n"
|
||||
"#if ATTR_NORMAL\n"
|
||||
"vNormal = inNormal;\n"
|
||||
"#endif\n"
|
||||
"#if ATTR_TEXCOORD0\n"
|
||||
"vTexCoord0 = inTexCoord0;\n"
|
||||
"#endif\n"
|
||||
"#if ATTR_TEXCOORD1\n"
|
||||
"vTexCoord1 = inTexCoord1;\n"
|
||||
"#endif\n"
|
||||
"}\n"
|
||||
25
ref/gl/gl2_shim/wscript
Normal file
25
ref/gl/gl2_shim/wscript
Normal file
@@ -0,0 +1,25 @@
|
||||
#! /usr/bin/env python
|
||||
# encoding: utf-8
|
||||
|
||||
import os
|
||||
|
||||
def options(opt):
|
||||
pass
|
||||
|
||||
def configure(conf):
|
||||
conf.define('REF_DLL', 1)
|
||||
|
||||
def build(bld):
|
||||
source = bld.path.ant_glob( [ '*.c' ] )
|
||||
includes = [ '.' ]
|
||||
libs = [ 'engine_includes', 'sdk_includes' ]
|
||||
bld.env.LDFLAGS += ['-fPIC']
|
||||
bld.env.CFLAGS += ['-fPIC']
|
||||
bld.stlib(
|
||||
source = source,
|
||||
target = 'gl2_shim',
|
||||
features = 'c',
|
||||
includes = includes,
|
||||
use = libs,
|
||||
subsystem = bld.env.MSVC_SUBSYSTEM
|
||||
)
|
||||
@@ -418,7 +418,6 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
|
||||
static rgbdata_t skin;
|
||||
char name[MAX_QPATH];
|
||||
int i;
|
||||
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
|
||||
|
||||
skin.width = width;
|
||||
skin.height = height;
|
||||
@@ -443,7 +442,7 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
|
||||
}
|
||||
}
|
||||
|
||||
COM_FileBase( loadmodel->name, name, sizeof( name ));
|
||||
COM_FileBase( mod->name, name, sizeof( name ));
|
||||
|
||||
// for alias models only player can have remap textures
|
||||
if( mod != NULL && !Q_stricmp( name, "player" ))
|
||||
@@ -476,12 +475,11 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
|
||||
return gEngfuncs.FS_CopyImage( &skin );
|
||||
}
|
||||
|
||||
void *Mod_LoadSingleSkin( daliasskintype_t *pskintype, int skinnum, int size )
|
||||
void *Mod_LoadSingleSkin( model_t *loadmodel, daliasskintype_t *pskintype, int skinnum, int size )
|
||||
{
|
||||
string name, lumaname;
|
||||
string checkname;
|
||||
rgbdata_t *pic;
|
||||
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
|
||||
|
||||
Q_snprintf( name, sizeof( name ), "%s:frame%i", loadmodel->name, skinnum );
|
||||
Q_snprintf( lumaname, sizeof( lumaname ), "%s:luma%i", loadmodel->name, skinnum );
|
||||
@@ -508,14 +506,13 @@ void *Mod_LoadSingleSkin( daliasskintype_t *pskintype, int skinnum, int size )
|
||||
return ((byte *)(pskintype + 1) + size);
|
||||
}
|
||||
|
||||
void *Mod_LoadGroupSkin( daliasskintype_t *pskintype, int skinnum, int size )
|
||||
void *Mod_LoadGroupSkin( model_t *loadmodel, daliasskintype_t *pskintype, int skinnum, int size )
|
||||
{
|
||||
daliasskininterval_t *pinskinintervals;
|
||||
daliasskingroup_t *pinskingroup;
|
||||
string name, lumaname;
|
||||
rgbdata_t *pic;
|
||||
int i, j;
|
||||
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
|
||||
|
||||
// animating skin group. yuck.
|
||||
pskintype++;
|
||||
@@ -555,7 +552,7 @@ void *Mod_LoadGroupSkin( daliasskintype_t *pskintype, int skinnum, int size )
|
||||
Mod_LoadAllSkins
|
||||
===============
|
||||
*/
|
||||
void *Mod_LoadAllSkins( int numskins, daliasskintype_t *pskintype )
|
||||
void *Mod_LoadAllSkins( model_t *mod, int numskins, daliasskintype_t *pskintype )
|
||||
{
|
||||
int i, size;
|
||||
|
||||
@@ -568,11 +565,11 @@ void *Mod_LoadAllSkins( int numskins, daliasskintype_t *pskintype )
|
||||
{
|
||||
if( pskintype->type == ALIAS_SKIN_SINGLE )
|
||||
{
|
||||
pskintype = (daliasskintype_t *)Mod_LoadSingleSkin( pskintype, i, size );
|
||||
pskintype = (daliasskintype_t *)Mod_LoadSingleSkin( mod, pskintype, i, size );
|
||||
}
|
||||
else
|
||||
{
|
||||
pskintype = (daliasskintype_t *)Mod_LoadGroupSkin( pskintype, i, size );
|
||||
pskintype = (daliasskintype_t *)Mod_LoadGroupSkin( mod, pskintype, i, size );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -680,7 +677,7 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded )
|
||||
|
||||
// load the skins
|
||||
pskintype = (daliasskintype_t *)&pinmodel[1];
|
||||
pskintype = Mod_LoadAllSkins( m_pAliasHeader->numskins, pskintype );
|
||||
pskintype = Mod_LoadAllSkins( mod, m_pAliasHeader->numskins, pskintype );
|
||||
|
||||
// load base s and t vertices
|
||||
pinstverts = (stvert_t *)pskintype;
|
||||
@@ -725,7 +722,7 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded )
|
||||
GL_MakeAliasModelDisplayLists( mod );
|
||||
|
||||
// move the complete, relocatable alias model to the cache
|
||||
gEngfuncs.Mod_GetCurrentLoadingModel()->cache.data = m_pAliasHeader;
|
||||
mod->cache.data = m_pAliasHeader;
|
||||
|
||||
if( loaded ) *loaded = true; // done
|
||||
}
|
||||
|
||||
@@ -27,6 +27,8 @@ GNU General Public License for more details.
|
||||
#define XASH_GLES
|
||||
#define XASH_GL_STATIC
|
||||
#define REF_GL_KEEP_MANGLED_FUNCTIONS
|
||||
#elif defined XASH_GLES3COMPAT
|
||||
#define XASH_GLES
|
||||
#endif
|
||||
|
||||
typedef uint GLenum;
|
||||
@@ -811,6 +813,19 @@ typedef float GLmatrix[16];
|
||||
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
|
||||
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
|
||||
|
||||
// GL Core additions
|
||||
#define GL_NUM_EXTENSIONS 0x821D
|
||||
#define GL_MAP_WRITE_BIT 0x0002
|
||||
#define GL_MAP_COHERENT_BIT 0x0080
|
||||
#define GL_MAP_PERSISTENT_BIT 0x0040
|
||||
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
||||
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
||||
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
||||
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
||||
|
||||
#define GL_MAJOR_VERSION 0x821B
|
||||
#define GL_MINOR_VERSION 0x821C
|
||||
|
||||
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
||||
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
|
||||
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
|
||||
@@ -888,6 +903,7 @@ typedef float GLmatrix[16];
|
||||
// helper opengl functions
|
||||
APIENTRY_LINKAGE GLenum GL_FUNCTION( glGetError )(void);
|
||||
APIENTRY_LINKAGE const GLubyte * GL_FUNCTION( glGetString )(GLenum name);
|
||||
APIENTRY_LINKAGE const GLubyte * GL_FUNCTION( glGetStringi )(GLenum name, GLint i);
|
||||
|
||||
// base gl functions
|
||||
APIENTRY_LINKAGE void GL_FUNCTION( glAccum )(GLenum op, GLfloat value);
|
||||
@@ -1358,7 +1374,18 @@ APIENTRY_LINKAGE void GL_FUNCTION( glGenVertexArrays )( GLsizei n, const GLuint
|
||||
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsVertexArray )( GLuint array );
|
||||
APIENTRY_LINKAGE void GL_FUNCTION( glSwapInterval ) ( int interval );
|
||||
|
||||
#if !defined( XASH_GLES ) && !defined( XASH_GL4ES )
|
||||
// arb shaders change in core
|
||||
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteProgram )(GLuint program);
|
||||
APIENTRY_LINKAGE void GL_FUNCTION( glGetProgramiv )(GLuint program, GLenum e, GLuint *v);
|
||||
APIENTRY_LINKAGE void GL_FUNCTION( glGetProgramInfoLog )(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
|
||||
|
||||
// gl2shim deps
|
||||
APIENTRY_LINKAGE void GL_FUNCTION( glBufferStorage )( GLenum target, GLsizei size, const GLvoid * data, GLbitfield flags);
|
||||
APIENTRY_LINKAGE void GL_FUNCTION( glFlushMappedBufferRange )(GLenum target, GLsizei offset, GLsizei length);
|
||||
APIENTRY_LINKAGE void *GL_FUNCTION( glMapBufferRange )(GLenum target, GLsizei offset, GLsizei length, GLbitfield access);
|
||||
APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElementsBaseVertex )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLuint vertex );
|
||||
|
||||
#if !defined( XASH_GL_STATIC ) || (!defined( XASH_GLES ) && !defined( XASH_GL4ES ))
|
||||
APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
|
||||
#endif /* !XASH_GLES && !XASH_GL4ES */
|
||||
|
||||
|
||||
@@ -166,7 +166,7 @@ void GL_ApplyTextureParams( gl_texture_t *tex )
|
||||
}
|
||||
else if( FBitSet( tex->flags, TF_NOMIPMAP ) || tex->numMips <= 1 )
|
||||
{
|
||||
if( FBitSet( tex->flags, TF_NEAREST ) || ( IsLightMap( tex ) && gl_lightmap_nearest.value ))
|
||||
if( FBitSet( tex->flags, TF_NEAREST ) || ( IsLightMap( tex ) && gl_lightmap_nearest.value ) || ( tex->flags == TF_SKYSIDE && gl_texture_nearest.value ))
|
||||
{
|
||||
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
||||
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
||||
@@ -388,7 +388,8 @@ static size_t GL_CalcImageSize( pixformat_t format, int width, int height, int d
|
||||
case PF_DXT5:
|
||||
case PF_BC6H_SIGNED:
|
||||
case PF_BC6H_UNSIGNED:
|
||||
case PF_BC7:
|
||||
case PF_BC7_UNORM:
|
||||
case PF_BC7_SRGB:
|
||||
case PF_ATI2:
|
||||
size = (((width + 3) >> 2) * ((height + 3) >> 2) * 16) * depth;
|
||||
break;
|
||||
@@ -694,7 +695,7 @@ static void GL_SetTextureFormat( gl_texture_t *tex, pixformat_t format, int chan
|
||||
|
||||
Assert( tex != NULL );
|
||||
|
||||
if( ImageDXT( format ))
|
||||
if( ImageCompressed( format ))
|
||||
{
|
||||
switch( format )
|
||||
{
|
||||
@@ -703,7 +704,8 @@ static void GL_SetTextureFormat( gl_texture_t *tex, pixformat_t format, int chan
|
||||
case PF_DXT5: tex->format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
|
||||
case PF_BC6H_SIGNED: tex->format = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB; break;
|
||||
case PF_BC6H_UNSIGNED: tex->format = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB; break;
|
||||
case PF_BC7: tex->format = GL_COMPRESSED_RGBA_BPTC_UNORM_ARB; break;
|
||||
case PF_BC7_SRGB:
|
||||
case PF_BC7_UNORM: tex->format = GL_COMPRESSED_RGBA_BPTC_UNORM_ARB; break;
|
||||
case PF_ATI2:
|
||||
if( glConfig.hardware_type == GLHW_RADEON )
|
||||
tex->format = GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI;
|
||||
@@ -1070,7 +1072,7 @@ static void GL_TextureImageRAW( gl_texture_t *tex, GLint side, GLint level, GLin
|
||||
}
|
||||
else if( tex->target == GL_TEXTURE_2D_MULTISAMPLE )
|
||||
{
|
||||
#if !defined( XASH_GLES ) && !defined( XASH_GL4ES )
|
||||
#if !defined( XASH_GL_STATIC ) || (!defined( XASH_GLES ) && !defined( XASH_GL4ES ))
|
||||
samplesCount = (GLsizei)gEngfuncs.pfnGetCvarFloat("gl_msaa_samples");
|
||||
switch (samplesCount)
|
||||
{
|
||||
@@ -1083,9 +1085,9 @@ static void GL_TextureImageRAW( gl_texture_t *tex, GLint side, GLint level, GLin
|
||||
samplesCount = 1;
|
||||
}
|
||||
pglTexImage2DMultisample( tex->target, samplesCount, tex->format, width, height, GL_TRUE );
|
||||
#else /* !XASH_GLES && !XASH_GL4ES */
|
||||
#else /* !XASH_GL_STATIC !XASH_GLES && !XASH_GL4ES */
|
||||
gEngfuncs.Con_Printf( S_ERROR "GLES renderer don't support GL_TEXTURE_2D_MULTISAMPLE!\n" );
|
||||
#endif /* !XASH_GLES && !XASH_GL4ES */
|
||||
#endif /* !XASH_GL_STATIC !XASH_GLES && !XASH_GL4ES */
|
||||
}
|
||||
else // 2D or RECT
|
||||
{
|
||||
@@ -1094,7 +1096,7 @@ static void GL_TextureImageRAW( gl_texture_t *tex, GLint side, GLint level, GLin
|
||||
}
|
||||
}
|
||||
|
||||
static void GL_TextureImageDXT( gl_texture_t *tex, GLint side, GLint level, GLint width, GLint height, GLint depth, size_t size, const void *data )
|
||||
static void GL_TextureImageCompressed( gl_texture_t *tex, GLint side, GLint level, GLint width, GLint height, GLint depth, size_t size, const void *data )
|
||||
{
|
||||
GLuint cubeTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB;
|
||||
qboolean subImage = FBitSet( tex->flags, TF_IMG_UPLOADED );
|
||||
@@ -1176,7 +1178,7 @@ static qboolean GL_UploadTexture( gl_texture_t *tex, rgbdata_t *pic )
|
||||
return false;
|
||||
}
|
||||
|
||||
if( pic->type == PF_BC6H_SIGNED || pic->type == PF_BC6H_UNSIGNED || pic->type == PF_BC7 )
|
||||
if( pic->type == PF_BC6H_SIGNED || pic->type == PF_BC6H_UNSIGNED || pic->type == PF_BC7_UNORM || pic->type == PF_BC7_SRGB )
|
||||
{
|
||||
if( !GL_Support( GL_ARB_TEXTURE_COMPRESSION_BPTC ))
|
||||
{
|
||||
@@ -1217,7 +1219,7 @@ static qboolean GL_UploadTexture( gl_texture_t *tex, rgbdata_t *pic )
|
||||
if( buf != NULL && buf >= bufend )
|
||||
gEngfuncs.Host_Error( "GL_UploadTexture: %s image buffer overflow\n", tex->name );
|
||||
|
||||
if( ImageDXT( pic->type ))
|
||||
if( ImageCompressed( pic->type ))
|
||||
{
|
||||
for( j = 0; j < Q_max( 1, pic->numMips ); j++ )
|
||||
{
|
||||
@@ -1225,7 +1227,7 @@ static qboolean GL_UploadTexture( gl_texture_t *tex, rgbdata_t *pic )
|
||||
height = Q_max( 1, ( tex->height >> j ));
|
||||
texsize = GL_CalcTextureSize( tex->format, width, height, tex->depth );
|
||||
size = GL_CalcImageSize( pic->type, width, height, tex->depth );
|
||||
GL_TextureImageDXT( tex, i, j, width, height, tex->depth, size, buf );
|
||||
GL_TextureImageCompressed( tex, i, j, width, height, tex->depth, size, buf );
|
||||
tex->size += texsize;
|
||||
buf += size; // move pointer
|
||||
tex->numMips++;
|
||||
@@ -1259,7 +1261,7 @@ static qboolean GL_UploadTexture( gl_texture_t *tex, rgbdata_t *pic )
|
||||
data = GL_ResampleTexture( buf, pic->width, pic->height, tex->width, tex->height, normalMap );
|
||||
else data = buf;
|
||||
|
||||
if( !ImageDXT( pic->type ) && !FBitSet( tex->flags, TF_NOMIPMAP ) && FBitSet( pic->flags, IMAGE_ONEBIT_ALPHA ))
|
||||
if( !ImageCompressed( pic->type ) && !FBitSet( tex->flags, TF_NOMIPMAP ) && FBitSet( pic->flags, IMAGE_ONEBIT_ALPHA ))
|
||||
data = GL_ApplyFilter( data, tex->width, tex->height );
|
||||
|
||||
// mips will be auto-generated if desired
|
||||
@@ -1307,7 +1309,7 @@ static void GL_ProcessImage( gl_texture_t *tex, rgbdata_t *pic )
|
||||
|
||||
tex->encode = pic->encode; // share encode method
|
||||
|
||||
if( ImageDXT( pic->type ))
|
||||
if( ImageCompressed( pic->type ))
|
||||
{
|
||||
if( !pic->numMips )
|
||||
tex->flags |= TF_NOMIPMAP; // disable mipmapping by user request
|
||||
@@ -1418,7 +1420,7 @@ static gl_texture_t *GL_AllocTexture( const char *name, texFlags_t flags )
|
||||
// copy initial params
|
||||
Q_strncpy( tex->name, name, sizeof( tex->name ));
|
||||
|
||||
if( FBitSet( flags, TF_SKYSIDE ))
|
||||
if( FBitSet( flags, TF_SKYSIDE ) && glConfig.context != CONTEXT_TYPE_GL_CORE )
|
||||
tex->texnum = tr.skyboxbasenum++;
|
||||
else
|
||||
{
|
||||
@@ -1922,7 +1924,7 @@ void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor )
|
||||
return;
|
||||
}
|
||||
|
||||
if( ImageDXT( image->original->type ))
|
||||
if( ImageCompressed( image->original->type ))
|
||||
{
|
||||
gEngfuncs.Con_Printf( S_ERROR "GL_ProcessTexture: can't process compressed texture %s\n", image->name );
|
||||
return;
|
||||
|
||||
@@ -40,6 +40,9 @@ int VGL_ShimInit( void );
|
||||
void VGL_ShimShutdown( void );
|
||||
void VGL_ShimEndFrame( void );
|
||||
#endif
|
||||
#if !defined(XASH_GL_STATIC)
|
||||
#include "gl2_shim/gl2_shim.h"
|
||||
#endif
|
||||
|
||||
#ifndef offsetof
|
||||
#ifdef __GNUC__
|
||||
@@ -423,7 +426,7 @@ void R_MarkLeaves( void );
|
||||
void R_DrawWorld( void );
|
||||
void R_DrawWaterSurfaces( void );
|
||||
void R_DrawBrushModel( cl_entity_t *e );
|
||||
void GL_SubdivideSurface( msurface_t *fa );
|
||||
void GL_SubdivideSurface( model_t *mod, msurface_t *fa );
|
||||
void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa );
|
||||
void DrawGLPoly( glpoly_t *p, float xScale, float yScale );
|
||||
texture_t *R_TextureAnimation( msurface_t *s );
|
||||
@@ -561,7 +564,7 @@ void GL_CheckForErrors_( const char *filename, const int fileline );
|
||||
const char *GL_ErrorString( int err );
|
||||
qboolean GL_Support( int r_ext );
|
||||
int GL_MaxTextureUnits( void );
|
||||
qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext );
|
||||
qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext, float minver );
|
||||
void GL_SetExtension( int r_ext, int enable );
|
||||
|
||||
//
|
||||
@@ -617,6 +620,11 @@ enum
|
||||
GL_DRAW_RANGEELEMENTS_EXT,
|
||||
GL_TEXTURE_MULTISAMPLE,
|
||||
GL_ARB_TEXTURE_COMPRESSION_BPTC,
|
||||
GL_SHADER_OBJECTS_EXT,
|
||||
GL_ARB_VERTEX_ARRAY_OBJECT_EXT,
|
||||
GL_BUFFER_STORAGE_EXT,
|
||||
GL_MAP_BUFFER_RANGE_EXT,
|
||||
GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT,
|
||||
GL_EXTCOUNT, // must be last
|
||||
};
|
||||
|
||||
@@ -662,6 +670,8 @@ typedef struct
|
||||
int depth_bits;
|
||||
int stencil_bits;
|
||||
int msaasamples;
|
||||
int version_major;
|
||||
int version_minor;
|
||||
|
||||
gl_context_type_t context;
|
||||
gles_wrapper_t wrapper;
|
||||
@@ -738,7 +748,8 @@ extern convar_t r_lockfrustum;
|
||||
extern convar_t r_traceglow;
|
||||
extern convar_t r_vbo;
|
||||
extern convar_t r_vbo_dlightmode;
|
||||
|
||||
extern convar_t r_studio_sort_textures;
|
||||
extern convar_t r_studio_drawelements;
|
||||
|
||||
//
|
||||
// engine shared convars
|
||||
|
||||
@@ -26,7 +26,7 @@ CVAR_DEFINE_AUTO( r_novis, "0", 0, "ignore vis information (perfomance test)" );
|
||||
CVAR_DEFINE_AUTO( r_nocull, "0", 0, "ignore frustrum culling (perfomance test)" );
|
||||
CVAR_DEFINE_AUTO( r_lockpvs, "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" );
|
||||
CVAR_DEFINE_AUTO( r_lockfrustum, "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" );
|
||||
CVAR_DEFINE_AUTO( r_traceglow, "1", FCVAR_GLCONFIG, "cull flares behind models" );
|
||||
CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models" );
|
||||
CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round texture sizes to nearest POT value" );
|
||||
CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_ARCHIVE, "draw world using VBO (known to be glitchy)" );
|
||||
CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_ARCHIVE, "vbo dlight rendering mode (0-1)" );
|
||||
@@ -222,8 +222,10 @@ static dllfunc_t vbofuncs[] =
|
||||
{ GL_CALL( glDeleteBuffersARB ) },
|
||||
{ GL_CALL( glGenBuffersARB ) },
|
||||
{ GL_CALL( glIsBufferARB ) },
|
||||
#ifndef XASH_GLES
|
||||
{ GL_CALL( glMapBufferARB ) },
|
||||
{ GL_CALL( glUnmapBufferARB ) }, // ,
|
||||
{ GL_CALL( glUnmapBufferARB ) },
|
||||
#endif
|
||||
{ GL_CALL( glBufferDataARB ) },
|
||||
{ GL_CALL( glBufferSubDataARB ) },
|
||||
{ NULL, NULL }
|
||||
@@ -247,6 +249,192 @@ static dllfunc_t drawrangeelementsextfuncs[] =
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
|
||||
// mangling in gl2shim???
|
||||
// still need resolve some ext dynamicly, and mangling beginend wrappers will help only with LTO
|
||||
// anyway this will not work with gl-wes/nanogl, we do not link to libGLESv2, so skip this now
|
||||
#ifndef XASH_GL_STATIC
|
||||
|
||||
static dllfunc_t mapbufferrangefuncs[] =
|
||||
{
|
||||
{ GL_CALL( glMapBufferRange ) },
|
||||
{ GL_CALL( glFlushMappedBufferRange ) },
|
||||
#ifdef XASH_GLES
|
||||
{ GL_CALL( glUnmapBufferARB ) },
|
||||
#endif
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
static dllfunc_t drawrangeelementsbasevertexfuncs[] =
|
||||
{
|
||||
{ GL_CALL( glDrawRangeElementsBaseVertex ) },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
static dllfunc_t bufferstoragefuncs[] =
|
||||
{
|
||||
{ GL_CALL( glBufferStorage ) },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
|
||||
static dllfunc_t shaderobjectsfuncs[] =
|
||||
{
|
||||
{ GL_CALL( glDeleteObjectARB ) },
|
||||
{ GL_CALL( glGetHandleARB ) },
|
||||
{ GL_CALL( glDetachObjectARB ) },
|
||||
{ GL_CALL( glCreateShaderObjectARB ) },
|
||||
{ GL_CALL( glShaderSourceARB ) },
|
||||
{ GL_CALL( glCompileShaderARB ) },
|
||||
{ GL_CALL( glCreateProgramObjectARB ) },
|
||||
{ GL_CALL( glAttachObjectARB ) },
|
||||
{ GL_CALL( glLinkProgramARB ) },
|
||||
{ GL_CALL( glUseProgramObjectARB ) },
|
||||
{ GL_CALL( glValidateProgramARB ) },
|
||||
{ GL_CALL( glUniform1fARB ) },
|
||||
{ GL_CALL( glUniform2fARB ) },
|
||||
{ GL_CALL( glUniform3fARB ) },
|
||||
{ GL_CALL( glUniform4fARB ) },
|
||||
{ GL_CALL( glUniform1iARB ) },
|
||||
{ GL_CALL( glUniform2iARB ) },
|
||||
{ GL_CALL( glUniform3iARB ) },
|
||||
{ GL_CALL( glUniform4iARB ) },
|
||||
{ GL_CALL( glUniform1fvARB ) },
|
||||
{ GL_CALL( glUniform2fvARB ) },
|
||||
{ GL_CALL( glUniform3fvARB ) },
|
||||
{ GL_CALL( glUniform4fvARB ) },
|
||||
{ GL_CALL( glUniform1ivARB ) },
|
||||
{ GL_CALL( glUniform2ivARB ) },
|
||||
{ GL_CALL( glUniform3ivARB ) },
|
||||
{ GL_CALL( glUniform4ivARB ) },
|
||||
{ GL_CALL( glUniformMatrix2fvARB ) },
|
||||
{ GL_CALL( glUniformMatrix3fvARB ) },
|
||||
{ GL_CALL( glUniformMatrix4fvARB ) },
|
||||
{ GL_CALL( glGetObjectParameterfvARB ) },
|
||||
{ GL_CALL( glGetObjectParameterivARB ) },
|
||||
{ GL_CALL( glGetInfoLogARB ) },
|
||||
{ GL_CALL( glGetAttachedObjectsARB ) },
|
||||
{ GL_CALL( glGetUniformLocationARB ) },
|
||||
{ GL_CALL( glGetActiveUniformARB ) },
|
||||
{ GL_CALL( glGetUniformfvARB ) },
|
||||
{ GL_CALL( glGetUniformivARB ) },
|
||||
{ GL_CALL( glGetShaderSourceARB ) },
|
||||
{ GL_CALL( glVertexAttribPointerARB ) },
|
||||
{ GL_CALL( glEnableVertexAttribArrayARB ) },
|
||||
{ GL_CALL( glDisableVertexAttribArrayARB ) },
|
||||
{ GL_CALL( glBindAttribLocationARB ) },
|
||||
{ GL_CALL( glGetActiveAttribARB ) },
|
||||
{ GL_CALL( glGetAttribLocationARB ) },
|
||||
{ GL_CALL( glVertexAttrib2fARB ) },
|
||||
{ GL_CALL( glVertexAttrib2fvARB ) },
|
||||
// { GL_CALL( glVertexAttrib3fv ) },
|
||||
// { GL_CALL( glVertexAttrib4f ) },
|
||||
// { GL_CALL( glVertexAttrib4fv ) },
|
||||
// { GL_CALL( glVertexAttrib4ubv ) },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
Even if *ARB functions may work in GL driver in Core context,
|
||||
renderdoc completely ignores this calls, so we cannot workaround this
|
||||
by removing ARB suffix after failed function resolve
|
||||
I desided not to remove ARB suffix from function declarations because
|
||||
it historicaly related to ARB_shader_object extension, not GL2+ functions
|
||||
and all shader code from XashXT/ancient xash3d uses it too
|
||||
Commented out lines left there intentionally to prevent usage on core/gles
|
||||
==================
|
||||
*/
|
||||
|
||||
static dllfunc_t shaderobjectsfuncs_gles[] =
|
||||
{
|
||||
{ "glDeleteShader" , (void **)&pglDeleteObjectARB },
|
||||
//{ "glGetHandleARB" , (void **)&pglGetHandleARB },
|
||||
{ "glDetachShader" , (void **)&pglDetachObjectARB },
|
||||
{ "glCreateShader" , (void **)&pglCreateShaderObjectARB },
|
||||
{ "glShaderSource" , (void **)&pglShaderSourceARB },
|
||||
{ "glCompileShader" , (void **)&pglCompileShaderARB },
|
||||
{ "glCreateProgram" , (void **)&pglCreateProgramObjectARB },
|
||||
{ "glAttachShader" , (void **)&pglAttachObjectARB },
|
||||
{ "glLinkProgram" , (void **)&pglLinkProgramARB },
|
||||
{ "glUseProgram" , (void **)&pglUseProgramObjectARB },
|
||||
{ "glValidateProgram" , (void **)&pglValidateProgramARB },
|
||||
{ "glUniform1f" , (void **)&pglUniform1fARB },
|
||||
{ "glUniform2f" , (void **)&pglUniform2fARB },
|
||||
{ "glUniform3f" , (void **)&pglUniform3fARB },
|
||||
{ "glUniform4f" , (void **)&pglUniform4fARB },
|
||||
{ "glUniform1i" , (void **)&pglUniform1iARB },
|
||||
{ "glUniform2i" , (void **)&pglUniform2iARB },
|
||||
{ "glUniform3i" , (void **)&pglUniform3iARB },
|
||||
{ "glUniform4i" , (void **)&pglUniform4iARB },
|
||||
{ "glUniform1f" , (void **)&pglUniform1fvARB },
|
||||
{ "glUniform2fv" , (void **)&pglUniform2fvARB },
|
||||
{ "glUniform3fv" , (void **)&pglUniform3fvARB },
|
||||
{ "glUniform4fv" , (void **)&pglUniform4fvARB },
|
||||
{ "glUniform1iv" , (void **)&pglUniform1ivARB },
|
||||
{ "glUniform2iv" , (void **)&pglUniform2ivARB },
|
||||
{ "glUniform3iv" , (void **)&pglUniform3ivARB },
|
||||
{ "glUniform4iv" , (void **)&pglUniform4ivARB },
|
||||
{ "glUniformMatrix2fv" , (void **)&pglUniformMatrix2fvARB },
|
||||
{ "glUniformMatrix3fv" , (void **)&pglUniformMatrix3fvARB },
|
||||
{ "glUniformMatrix4fv" , (void **)&pglUniformMatrix4fvARB },
|
||||
// { "glGetShaderfv" , (void **)&pglGetObjectParameterfvARB }, // missing in ES2?
|
||||
{ "glGetShaderiv" , (void **)&pglGetObjectParameterivARB },
|
||||
{ "glGetShaderInfoLog" , (void **)&pglGetInfoLogARB },
|
||||
// { "glGetAttachedObjects" , (void **)&pglGetAttachedObjectsARB }, // missing in ES2?
|
||||
{ "glGetUniformLocation" , (void **)&pglGetUniformLocationARB },
|
||||
{ "glGetActiveUniform" , (void **)&pglGetActiveUniformARB },
|
||||
{ "glGetUniformfv" , (void **)&pglGetUniformfvARB },
|
||||
{ "glGetUniformiv" , (void **)&pglGetUniformivARB },
|
||||
{ "glGetShaderSource" , (void **)&pglGetShaderSourceARB },
|
||||
{ "glVertexAttribPointer" , (void **)&pglVertexAttribPointerARB },
|
||||
{ "glEnableVertexAttribArray" , (void **)&pglEnableVertexAttribArrayARB },
|
||||
{ "glDisableVertexAttribArray" , (void **)&pglDisableVertexAttribArrayARB },
|
||||
{ "glBindAttribLocation" , (void **)&pglBindAttribLocationARB },
|
||||
{ "glGetActiveAttrib" , (void **)&pglGetActiveAttribARB },
|
||||
{ "glGetAttribLocation" , (void **)&pglGetAttribLocationARB },
|
||||
{ "glVertexAttrib2f" , (void **)&pglVertexAttrib2fARB },
|
||||
{ "glVertexAttrib2fv" , (void **)&pglVertexAttrib2fvARB },
|
||||
{ "glVertexAttrib3fv" , (void **)&pglVertexAttrib3fvARB },
|
||||
|
||||
// Core/GLES only
|
||||
{ GL_CALL( glGetProgramiv ) },
|
||||
{ GL_CALL( glDeleteProgram ) },
|
||||
{ GL_CALL( glGetProgramInfoLog ) },
|
||||
//{ "glVertexAttrib4f" , (void **)&pglVertexAttrib4fARB },
|
||||
//{ "glVertexAttrib4fv" , (void **)&pglVertexAttrib4fvARB },
|
||||
//{ "glVertexAttrib4ubv" , (void **)&pglVertexAttrib4ubvARB },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
static dllfunc_t vaofuncs[] =
|
||||
{
|
||||
{ GL_CALL( glBindVertexArray ) },
|
||||
{ GL_CALL( glDeleteVertexArrays ) },
|
||||
{ GL_CALL( glGenVertexArrays ) },
|
||||
{ GL_CALL( glIsVertexArray ) },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
static dllfunc_t multitexturefuncs_es[] =
|
||||
{
|
||||
{ GL_CALL( glActiveTexture ) },
|
||||
{ GL_CALL( glActiveTextureARB ) },
|
||||
{ GL_CALL( glClientActiveTexture ) },
|
||||
{ GL_CALL( glClientActiveTextureARB ) },
|
||||
{ NULL , NULL }
|
||||
};
|
||||
|
||||
static dllfunc_t multitexturefuncs_es2[] =
|
||||
{
|
||||
{ GL_CALL( glActiveTexture ) },
|
||||
{ GL_CALL( glActiveTextureARB ) },
|
||||
{ NULL , NULL }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
========================
|
||||
DebugCallback
|
||||
@@ -319,12 +507,13 @@ int GL_MaxTextureUnits( void )
|
||||
GL_CheckExtension
|
||||
=================
|
||||
*/
|
||||
qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext )
|
||||
qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext, float minver )
|
||||
{
|
||||
const dllfunc_t *func;
|
||||
cvar_t *parm = NULL;
|
||||
const char *extensions_string;
|
||||
char desc[MAX_VA_STRING];
|
||||
float glver = (float)glConfig.version_major + glConfig.version_minor / 10.0f;
|
||||
|
||||
gEngfuncs.Con_Reportf( "GL_CheckExtension: %s ", name );
|
||||
GL_SetExtension( r_ext, true );
|
||||
@@ -345,7 +534,7 @@ qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char
|
||||
|
||||
extensions_string = glConfig.extensions_string;
|
||||
|
||||
if(( name[2] == '_' || name[3] == '_' ) && !Q_strstr( extensions_string, name ))
|
||||
if(( name[2] == '_' || name[3] == '_' ) && !Q_strstr( extensions_string, name ) && ( glver < minver || !minver || !glver ) )
|
||||
{
|
||||
GL_SetExtension( r_ext, false ); // update render info
|
||||
gEngfuncs.Con_Reportf( "- ^1failed\n" );
|
||||
@@ -360,10 +549,54 @@ qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char
|
||||
for( func = funcs; func && func->name; func++ )
|
||||
{
|
||||
// functions are cleared before all the extensions are evaluated
|
||||
if((*func->func = (void *)gEngfuncs.GL_GetProcAddress( func->name )) == NULL )
|
||||
if(( *func->func = (void *)gEngfuncs.GL_GetProcAddress( func->name )) == NULL )
|
||||
{
|
||||
// one or more functions are invalid, extension will be disabled
|
||||
GL_SetExtension( r_ext, false );
|
||||
string name;
|
||||
char *end;
|
||||
size_t i = 0;
|
||||
#ifdef XASH_GLES
|
||||
const char *suffixes[] = { "", "EXT", "OES" };
|
||||
#else
|
||||
const char *suffixes[] = { "", "EXT" };
|
||||
#endif
|
||||
|
||||
// HACK: fix ARB names
|
||||
Q_strncpy( name, func->name, sizeof( name ));
|
||||
if(( end = Q_strstr( name, "ARB" )))
|
||||
{
|
||||
*end = '\0';
|
||||
}
|
||||
else // I need Q_strstrnul
|
||||
{
|
||||
end = name + Q_strlen( name );
|
||||
i++; // skip empty suffix
|
||||
}
|
||||
|
||||
for( ; i < sizeof( suffixes ) / sizeof( suffixes[0] ); i++ )
|
||||
{
|
||||
void *f;
|
||||
|
||||
Q_strncat( name, suffixes[i], sizeof( name ));
|
||||
|
||||
if(( f = gEngfuncs.GL_GetProcAddress( name )))
|
||||
{
|
||||
// GL_GetProcAddress prints errors about missing functions, so tell user that we found it with different name
|
||||
gEngfuncs.Con_Printf( S_NOTE "found %s\n", name );
|
||||
|
||||
*func->func = f;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
*end = '\0'; // cut suffix, try next
|
||||
}
|
||||
}
|
||||
|
||||
// not found...
|
||||
if( i == sizeof( suffixes ) / sizeof( suffixes[0] ))
|
||||
{
|
||||
GL_SetExtension( r_ext, false );
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -545,7 +778,11 @@ void GL_InitExtensionsGLES( void )
|
||||
#elif defined( XASH_WES )
|
||||
glConfig.context = CONTEXT_TYPE_GLES_2_X;
|
||||
glConfig.wrapper = GLES_WRAPPER_WES;
|
||||
#elif defined( XASH_GLES3COMPAT )
|
||||
glConfig.context = CONTEXT_TYPE_GLES_2_X;
|
||||
glConfig.wrapper = GLES_WRAPPER_NONE;
|
||||
#else
|
||||
|
||||
#error "unknown gles wrapper"
|
||||
#endif
|
||||
|
||||
@@ -556,12 +793,22 @@ void GL_InitExtensionsGLES( void )
|
||||
switch( extid )
|
||||
{
|
||||
case GL_ARB_VERTEX_BUFFER_OBJECT_EXT:
|
||||
GL_SetExtension( extid, true );
|
||||
GL_CheckExtension( "vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", extid, 1.0 );
|
||||
break;
|
||||
case GL_ARB_MULTITEXTURE:
|
||||
if( !GL_CheckExtension( "multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.0 ) && glConfig.wrapper == GLES_WRAPPER_NONE )
|
||||
{
|
||||
#ifndef XASH_GL_STATIC
|
||||
if( !GL_CheckExtension( "multitexture_es1", multitexturefuncs_es, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.0 )
|
||||
&& !GL_CheckExtension( "multitexture_es2", multitexturefuncs_es2, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 2.0 ))
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
GL_SetExtension( extid, true ); // required to be supported by wrapper
|
||||
|
||||
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units );
|
||||
if( glConfig.max_texture_units <= 1 )
|
||||
pglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &glConfig.max_texture_units );
|
||||
if( glConfig.max_texture_units <= 1 )
|
||||
{
|
||||
GL_SetExtension( extid, false );
|
||||
@@ -571,24 +818,50 @@ void GL_InitExtensionsGLES( void )
|
||||
glConfig.max_texture_coords = glConfig.max_teximage_units = glConfig.max_texture_units;
|
||||
break;
|
||||
case GL_TEXTURE_CUBEMAP_EXT:
|
||||
if( GL_CheckExtension( "GL_OES_texture_cube_map", NULL, "gl_texture_cubemap", extid ))
|
||||
if( GL_CheckExtension( "GL_OES_texture_cube_map", NULL, "gl_texture_cubemap", extid, 0 ))
|
||||
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size );
|
||||
break;
|
||||
case GL_ANISOTROPY_EXT:
|
||||
glConfig.max_texture_anisotropy = 0.0f;
|
||||
if( GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_ext_anisotropic_filter", extid ))
|
||||
if( GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_ext_anisotropic_filter", extid, 0 ))
|
||||
pglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.max_texture_anisotropy );
|
||||
break;
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
if( GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", extid ))
|
||||
if( GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", extid, 0 ))
|
||||
pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glConfig.max_texture_lod_bias );
|
||||
break;
|
||||
case GL_ARB_TEXTURE_NPOT_EXT:
|
||||
GL_CheckExtension( "GL_OES_texture_npot", NULL, "gl_texture_npot", extid );
|
||||
GL_CheckExtension( "GL_OES_texture_npot", NULL, "gl_texture_npot", extid, 0 );
|
||||
break;
|
||||
#ifndef XASH_GL_STATIC
|
||||
case GL_SHADER_OBJECTS_EXT:
|
||||
GL_CheckExtension( "ES2 Shaders", shaderobjectsfuncs_gles, "gl_shaderobjects", extid, 2.0 );
|
||||
break;
|
||||
case GL_ARB_VERTEX_ARRAY_OBJECT_EXT:
|
||||
if( !GL_CheckExtension( "GL_OES_vertex_array_object", vaofuncs, "gl_vertex_array_object", extid, 3.0 ))
|
||||
GL_CheckExtension( "GL_EXT_vertex_array_object", vaofuncs, "gl_vertex_array_object", extid, 3.0 );
|
||||
break;
|
||||
case GL_DRAW_RANGEELEMENTS_EXT:
|
||||
if( !GL_CheckExtension( "GL_EXT_draw_range_elements", drawrangeelementsfuncs, "gl_drawrangeelements", extid, 3.0 ))
|
||||
GL_CheckExtension( "GL_OES_draw_range_elements", drawrangeelementsfuncs, "gl_drawrangeelements", extid, 3.0 );
|
||||
break;
|
||||
case GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT:
|
||||
if( !GL_CheckExtension( "GL_OES_draw_elements_base_vertex", drawrangeelementsbasevertexfuncs, "gl_drawrangeelementsbasevertex", GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT, 0 ))
|
||||
GL_CheckExtension( "GL_EXT_draw_elements_base_vertex", drawrangeelementsbasevertexfuncs, "gl_drawrangeelementsbasevertex", GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT, 3.2 );
|
||||
break;
|
||||
case GL_MAP_BUFFER_RANGE_EXT:
|
||||
GL_CheckExtension( "GL_EXT_map_buffer_range", mapbufferrangefuncs, "gl_map_buffer_range", GL_MAP_BUFFER_RANGE_EXT , 3.0);
|
||||
break;
|
||||
case GL_BUFFER_STORAGE_EXT:
|
||||
GL_CheckExtension( "GL_EXT_buffer_storage", bufferstoragefuncs, "gl_buffer_storage", GL_BUFFER_STORAGE_EXT, 0);
|
||||
break;
|
||||
|
||||
#endif
|
||||
case GL_DEBUG_OUTPUT:
|
||||
if( glw_state.extended )
|
||||
GL_CheckExtension( "GL_KHR_debug", NULL, NULL, extid );
|
||||
GL_CheckExtension( "GL_KHR_debug", debugoutputfuncs, "gl_debug_output", extid, 0 );
|
||||
else
|
||||
GL_SetExtension( extid, false );
|
||||
break;
|
||||
// case GL_TEXTURE_COMPRESSION_EXT: NOPE
|
||||
// case GL_SHADER_GLSL100_EXT: NOPE
|
||||
@@ -607,12 +880,15 @@ void GL_InitExtensionsGLES( void )
|
||||
GL_SetExtension( extid, false );
|
||||
}
|
||||
}
|
||||
#ifndef XASH_GL_STATIC
|
||||
GL2_ShimInit();
|
||||
#endif
|
||||
}
|
||||
#else
|
||||
void GL_InitExtensionsBigGL( void )
|
||||
{
|
||||
// intialize wrapper type
|
||||
glConfig.context = CONTEXT_TYPE_GL;
|
||||
glConfig.context = gEngfuncs.Sys_CheckParm( "-glcore" )? CONTEXT_TYPE_GL_CORE : CONTEXT_TYPE_GL;
|
||||
glConfig.wrapper = GLES_WRAPPER_NONE;
|
||||
|
||||
if( Q_stristr( glConfig.renderer_string, "geforce" ))
|
||||
@@ -643,7 +919,7 @@ void GL_InitExtensionsBigGL( void )
|
||||
|
||||
// multitexture
|
||||
glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1;
|
||||
if( GL_CheckExtension( "GL_ARB_multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE ))
|
||||
if( GL_CheckExtension( "GL_ARB_multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.3f ))
|
||||
{
|
||||
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units );
|
||||
}
|
||||
@@ -652,7 +928,7 @@ void GL_InitExtensionsBigGL( void )
|
||||
GL_SetExtension( GL_ARB_MULTITEXTURE, false );
|
||||
|
||||
// 3d texture support
|
||||
if( GL_CheckExtension( "GL_EXT_texture3D", texture3dextfuncs, "gl_texture_3d", GL_TEXTURE_3D_EXT ))
|
||||
if( GL_CheckExtension( "GL_EXT_texture3D", texture3dextfuncs, "gl_texture_3d", GL_TEXTURE_3D_EXT, 2.0f ))
|
||||
{
|
||||
pglGetIntegerv( GL_MAX_3D_TEXTURE_SIZE, &glConfig.max_3d_texture_size );
|
||||
|
||||
@@ -664,25 +940,25 @@ void GL_InitExtensionsBigGL( void )
|
||||
}
|
||||
|
||||
// 2d texture array support
|
||||
if( GL_CheckExtension( "GL_EXT_texture_array", texture3dextfuncs, "gl_texture_2d_array", GL_TEXTURE_ARRAY_EXT ))
|
||||
if( GL_CheckExtension( "GL_EXT_texture_array", texture3dextfuncs, "gl_texture_2d_array", GL_TEXTURE_ARRAY_EXT, 0 ))
|
||||
pglGetIntegerv( GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &glConfig.max_2d_texture_layers );
|
||||
|
||||
// cubemaps support
|
||||
if( GL_CheckExtension( "GL_ARB_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURE_CUBEMAP_EXT ))
|
||||
if( GL_CheckExtension( "GL_ARB_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURE_CUBEMAP_EXT, 0 ))
|
||||
{
|
||||
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size );
|
||||
|
||||
// check for seamless cubemaps too
|
||||
GL_CheckExtension( "GL_ARB_seamless_cube_map", NULL, "gl_texture_cubemap_seamless", GL_ARB_SEAMLESS_CUBEMAP );
|
||||
GL_CheckExtension( "GL_ARB_seamless_cube_map", NULL, "gl_texture_cubemap_seamless", GL_ARB_SEAMLESS_CUBEMAP, 0 );
|
||||
}
|
||||
|
||||
GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT );
|
||||
GL_CheckExtension( "GL_ARB_texture_compression", texturecompressionfuncs, "gl_texture_dxt_compression", GL_TEXTURE_COMPRESSION_EXT );
|
||||
if( !GL_CheckExtension( "GL_EXT_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT ))
|
||||
GL_CheckExtension( "GL_SGIS_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT );
|
||||
GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT, 0 );
|
||||
GL_CheckExtension( "GL_ARB_texture_compression", texturecompressionfuncs, "gl_texture_dxt_compression", GL_TEXTURE_COMPRESSION_EXT, 0 );
|
||||
if( !GL_CheckExtension( "GL_EXT_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT, 2.0 )) // present in ES2
|
||||
GL_CheckExtension( "GL_SGIS_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT, 0 );
|
||||
|
||||
glConfig.max_texture_anisotropy = 0.0f;
|
||||
if( GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_texture_anisotropic_filter", GL_ANISOTROPY_EXT ))
|
||||
if( GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_texture_anisotropic_filter", GL_ANISOTROPY_EXT, 0 ))
|
||||
pglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.max_texture_anisotropy );
|
||||
|
||||
#if XASH_WIN32 // Win32 only drivers?
|
||||
@@ -690,20 +966,30 @@ void GL_InitExtensionsBigGL( void )
|
||||
if( glConfig.hardware_type != GLHW_INTEL )
|
||||
#endif
|
||||
{
|
||||
if( GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", GL_TEXTURE_LOD_BIAS ))
|
||||
if( GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", GL_TEXTURE_LOD_BIAS, 1.4 ))
|
||||
pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glConfig.max_texture_lod_bias );
|
||||
}
|
||||
|
||||
GL_CheckExtension( "GL_ARB_texture_border_clamp", NULL, NULL, GL_CLAMP_TEXBORDER_EXT );
|
||||
GL_CheckExtension( "GL_ARB_texture_border_clamp", NULL, NULL, GL_CLAMP_TEXBORDER_EXT, 2.0 ); // present in ES2
|
||||
|
||||
GL_CheckExtension( "GL_ARB_depth_texture", NULL, NULL, GL_DEPTH_TEXTURE );
|
||||
GL_CheckExtension( "GL_ARB_texture_float", NULL, "gl_texture_float", GL_ARB_TEXTURE_FLOAT_EXT );
|
||||
GL_CheckExtension( "GL_ARB_depth_buffer_float", NULL, "gl_texture_depth_float", GL_ARB_DEPTH_FLOAT_EXT );
|
||||
GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, NULL, GL_EXT_GPU_SHADER4 ); // don't confuse users
|
||||
GL_CheckExtension( "GL_ARB_vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", GL_ARB_VERTEX_BUFFER_OBJECT_EXT );
|
||||
GL_CheckExtension( "GL_ARB_texture_multisample", multisampletexfuncs, "gl_texture_multisample", GL_TEXTURE_MULTISAMPLE );
|
||||
GL_CheckExtension( "GL_ARB_texture_compression_bptc", NULL, "gl_texture_bptc_compression", GL_ARB_TEXTURE_COMPRESSION_BPTC );
|
||||
if( GL_CheckExtension( "GL_ARB_shading_language_100", NULL, NULL, GL_SHADER_GLSL100_EXT ))
|
||||
GL_CheckExtension( "GL_ARB_depth_texture", NULL, NULL, GL_DEPTH_TEXTURE, 1.4 ); // missing in gles, check GL_OES_depth_texture
|
||||
GL_CheckExtension( "GL_ARB_texture_float", NULL, "gl_texture_float", GL_ARB_TEXTURE_FLOAT_EXT, 0 );
|
||||
GL_CheckExtension( "GL_ARB_depth_buffer_float", NULL, "gl_texture_depth_float", GL_ARB_DEPTH_FLOAT_EXT, 0 );
|
||||
GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, NULL, GL_EXT_GPU_SHADER4, 0 ); // don't confuse users
|
||||
GL_CheckExtension( "GL_ARB_vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", GL_ARB_VERTEX_BUFFER_OBJECT_EXT, 2.0 );
|
||||
GL_CheckExtension( "GL_ARB_texture_multisample", multisampletexfuncs, "gl_texture_multisample", GL_TEXTURE_MULTISAMPLE, 0 );
|
||||
GL_CheckExtension( "GL_ARB_texture_compression_bptc", NULL, "gl_texture_bptc_compression", GL_ARB_TEXTURE_COMPRESSION_BPTC, 0 );
|
||||
#ifndef XASH_GL_STATIC
|
||||
if( glConfig.context == CONTEXT_TYPE_GL_CORE )
|
||||
GL_CheckExtension( "shader_objects", shaderobjectsfuncs_gles, "gl_shaderobjects", GL_SHADER_OBJECTS_EXT, 2.0 );
|
||||
else
|
||||
GL_CheckExtension( "GL_ARB_shader_objects", shaderobjectsfuncs, "gl_shaderobjects", GL_SHADER_OBJECTS_EXT, 2.0 );
|
||||
GL_CheckExtension( "GL_ARB_vertex_array_object", vaofuncs, "gl_vertex_array_object", GL_ARB_VERTEX_ARRAY_OBJECT_EXT, 3.0 );
|
||||
GL_CheckExtension( "GL_ARB_buffer_storage", bufferstoragefuncs, "gl_buffer_storage", GL_BUFFER_STORAGE_EXT, 4.4);
|
||||
GL_CheckExtension( "GL_ARB_map_buffer_range", mapbufferrangefuncs, "gl_map_buffer_range", GL_MAP_BUFFER_RANGE_EXT , 3.0);
|
||||
GL_CheckExtension( "GL_ARB_draw_elements_base_vertex", drawrangeelementsbasevertexfuncs, "gl_drawrangeelementsbasevertex", GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT, 3.2 );
|
||||
#endif
|
||||
if( GL_CheckExtension( "GL_ARB_shading_language_100", NULL, NULL, GL_SHADER_GLSL100_EXT, 2.0 ))
|
||||
{
|
||||
pglGetIntegerv( GL_MAX_TEXTURE_COORDS_ARB, &glConfig.max_texture_coords );
|
||||
pglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &glConfig.max_teximage_units );
|
||||
@@ -724,12 +1010,12 @@ void GL_InitExtensionsBigGL( void )
|
||||
}
|
||||
|
||||
// rectangle textures support
|
||||
GL_CheckExtension( "GL_ARB_texture_rectangle", NULL, "gl_texture_rectangle", GL_TEXTURE_2D_RECT_EXT );
|
||||
GL_CheckExtension( "GL_ARB_texture_rectangle", NULL, "gl_texture_rectangle", GL_TEXTURE_2D_RECT_EXT, 0 );
|
||||
|
||||
if( !GL_CheckExtension( "glDrawRangeElements", drawrangeelementsfuncs, "gl_drawrangeelements", GL_DRAW_RANGEELEMENTS_EXT ) )
|
||||
if( !GL_CheckExtension( "glDrawRangeElements", drawrangeelementsfuncs, "gl_drawrangeelements", GL_DRAW_RANGEELEMENTS_EXT, 0 ) )
|
||||
{
|
||||
if( GL_CheckExtension( "glDrawRangeElementsEXT", drawrangeelementsextfuncs,
|
||||
"gl_drawrangelements", GL_DRAW_RANGEELEMENTS_EXT ) )
|
||||
"gl_drawrangelements", GL_DRAW_RANGEELEMENTS_EXT, 0 ))
|
||||
{
|
||||
#ifndef XASH_GL_STATIC
|
||||
pglDrawRangeElements = pglDrawRangeElementsEXT;
|
||||
@@ -739,7 +1025,7 @@ void GL_InitExtensionsBigGL( void )
|
||||
|
||||
// this won't work without extended context
|
||||
if( glw_state.extended )
|
||||
GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, "gl_debug_output", GL_DEBUG_OUTPUT );
|
||||
GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, "gl_debug_output", GL_DEBUG_OUTPUT, 0 );
|
||||
|
||||
#if XASH_PSVITA
|
||||
// not all GL1.1 functions are implemented in vitaGL, but there's enough
|
||||
@@ -747,23 +1033,77 @@ void GL_InitExtensionsBigGL( void )
|
||||
// init our immediate mode override
|
||||
VGL_ShimInit();
|
||||
#endif
|
||||
#if !defined(XASH_GLES) && !defined(XASH_GL_STATIC)
|
||||
if( gEngfuncs.Sys_CheckParm( "-gl2shim" ))
|
||||
GL2_ShimInit();
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
void GL_InitExtensions( void )
|
||||
{
|
||||
char value[MAX_VA_STRING];
|
||||
GLint major = 0, minor = 0;
|
||||
|
||||
GL_OnContextCreated();
|
||||
|
||||
// initialize gl extensions
|
||||
GL_CheckExtension( "OpenGL 1.1.0", opengl_110funcs, NULL, GL_OPENGL_110 );
|
||||
GL_CheckExtension( "OpenGL 1.1.0", opengl_110funcs, NULL, GL_OPENGL_110, 1.0 );
|
||||
|
||||
// get our various GL strings
|
||||
glConfig.vendor_string = (const char *)pglGetString( GL_VENDOR );
|
||||
glConfig.renderer_string = (const char *)pglGetString( GL_RENDERER );
|
||||
glConfig.version_string = (const char *)pglGetString( GL_VERSION );
|
||||
glConfig.extensions_string = (const char *)pglGetString( GL_EXTENSIONS );
|
||||
|
||||
pglGetIntegerv( GL_MAJOR_VERSION, &major );
|
||||
pglGetIntegerv( GL_MINOR_VERSION, &minor );
|
||||
if( !major && glConfig.version_string )
|
||||
{
|
||||
const char *str = glConfig.version_string;
|
||||
float ver;
|
||||
|
||||
while( *str && ( *str < '0' || *str > '9' )) str++;
|
||||
ver = Q_atof(str);
|
||||
if( ver )
|
||||
{
|
||||
glConfig.version_major = ver;
|
||||
glConfig.version_minor = (int)(ver * 10) % 10;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
glConfig.version_major = major;
|
||||
glConfig.version_minor = minor;
|
||||
}
|
||||
#ifndef XASH_GL_STATIC
|
||||
if( !glConfig.extensions_string )
|
||||
{
|
||||
int n = 0;
|
||||
pglGetStringi = gEngfuncs.GL_GetProcAddress( "glGetStringi" );
|
||||
|
||||
pglGetIntegerv( GL_NUM_EXTENSIONS, &n );
|
||||
if( n && pglGetStringi )
|
||||
{
|
||||
int i, len = 1;
|
||||
char *str;
|
||||
|
||||
for( i = 0; i < n; i++ )
|
||||
len += Q_strlen((const char *)pglGetStringi( GL_EXTENSIONS, i )) + 1;
|
||||
|
||||
str = (char*)Mem_Calloc( r_temppool, len );
|
||||
glConfig.extensions_string = str;
|
||||
|
||||
for( i = 0; i < n; i++ )
|
||||
{
|
||||
int l = Q_strncpy( str, pglGetStringi( GL_EXTENSIONS, i ), len );
|
||||
str += l;
|
||||
*str++ = ' ';
|
||||
len -= l + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
gEngfuncs.Con_Reportf( "^3Video^7: %s\n", glConfig.renderer_string );
|
||||
|
||||
#ifdef XASH_GLES
|
||||
@@ -785,6 +1125,7 @@ void GL_InitExtensions( void )
|
||||
|
||||
// force everything to happen in the main thread instead of in a separate driver thread
|
||||
pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB );
|
||||
|
||||
}
|
||||
|
||||
// enable all the low priority messages
|
||||
@@ -843,6 +1184,8 @@ void GL_InitCommands( void )
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_lockpvs );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_lockfrustum );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_traceglow );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_studio_drawelements );
|
||||
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_extensions );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest );
|
||||
@@ -927,6 +1270,8 @@ qboolean R_Init( void )
|
||||
|
||||
GL_SetDefaultState();
|
||||
|
||||
r_temppool = Mem_AllocPool( "Render Zone" );
|
||||
|
||||
// create the window and set up the context
|
||||
if( !gEngfuncs.R_Init_Video( REF_GL )) // request GL context
|
||||
{
|
||||
@@ -934,11 +1279,10 @@ qboolean R_Init( void )
|
||||
gEngfuncs.R_Free_Video();
|
||||
// Why? Host_Error again???
|
||||
// gEngfuncs.Host_Error( "Can't initialize video subsystem\nProbably driver was not installed" );
|
||||
Mem_FreePool( &r_temppool );
|
||||
return false;
|
||||
}
|
||||
|
||||
r_temppool = Mem_AllocPool( "Render Zone" );
|
||||
|
||||
GL_SetDefaults();
|
||||
R_CheckVBO();
|
||||
R_InitImages();
|
||||
@@ -963,6 +1307,9 @@ void R_Shutdown( void )
|
||||
|
||||
GL_RemoveCommands();
|
||||
R_ShutdownImages();
|
||||
#if !defined(XASH_GLES) && !defined(XASH_GL_STATIC)
|
||||
GL2_ShimShutdown();
|
||||
#endif
|
||||
|
||||
Mem_FreePool( &r_temppool );
|
||||
|
||||
@@ -1031,7 +1378,7 @@ void GL_SetupAttributes( int safegl )
|
||||
#ifdef XASH_NANOGL
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 1 );
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 1 );
|
||||
#elif defined( XASH_WES ) || defined( XASH_REGAL )
|
||||
#else
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 2 );
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 0 );
|
||||
#endif
|
||||
@@ -1046,14 +1393,22 @@ void GL_SetupAttributes( int safegl )
|
||||
SetBits( context_flags, FCONTEXT_CORE_PROFILE );
|
||||
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_PROFILE_MASK, REF_GL_CONTEXT_PROFILE_CORE );
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 3 );
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 3 );
|
||||
}
|
||||
else
|
||||
{
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_PROFILE_MASK, REF_GL_CONTEXT_PROFILE_COMPATIBILITY );
|
||||
if( !safegl )
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_PROFILE_MASK, REF_GL_CONTEXT_PROFILE_COMPATIBILITY );
|
||||
else
|
||||
{
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 1 );
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 1 );
|
||||
}
|
||||
}
|
||||
#endif // XASH_GLES
|
||||
|
||||
if( gEngfuncs.Sys_CheckParm( "-gldebug" ) )
|
||||
if( gEngfuncs.Sys_CheckParm( "-gldebug" ))
|
||||
{
|
||||
gEngfuncs.Con_Reportf( "Creating an extended GL context for debug...\n" );
|
||||
SetBits( context_flags, FCONTEXT_DEBUG_ARB );
|
||||
@@ -1182,6 +1537,8 @@ void GL_OnContextCreated( void )
|
||||
glState.stencilEnabled = glConfig.stencil_bits ? true : false;
|
||||
|
||||
gEngfuncs.GL_GetAttribute( REF_GL_MULTISAMPLESAMPLES, &glConfig.msaasamples );
|
||||
gEngfuncs.GL_GetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, &glConfig.version_major );
|
||||
gEngfuncs.GL_GetAttribute( REF_GL_CONTEXT_MINOR_VERSION, &glConfig.version_minor );
|
||||
|
||||
#ifdef XASH_WES
|
||||
wes_init( "" );
|
||||
|
||||
@@ -20,6 +20,7 @@ GNU General Public License for more details.
|
||||
#include "particledef.h"
|
||||
#include "entity_types.h"
|
||||
|
||||
|
||||
#define IsLiquidContents( cnt ) ( cnt == CONTENTS_WATER || cnt == CONTENTS_SLIME || cnt == CONTENTS_LAVA )
|
||||
|
||||
float gldepthmin, gldepthmax;
|
||||
@@ -1126,6 +1127,9 @@ void R_EndFrame( void )
|
||||
{
|
||||
#if XASH_PSVITA
|
||||
VGL_ShimEndFrame();
|
||||
#endif
|
||||
#if !defined( XASH_GL_STATIC )
|
||||
GL2_ShimEndFrame();
|
||||
#endif
|
||||
// flush any remaining 2D bits
|
||||
R_Set2DMode( false );
|
||||
|
||||
@@ -85,7 +85,7 @@ static void R_ParseDetailTextures( const char *filename )
|
||||
if( Q_stricmp( tex->name, texname ))
|
||||
continue;
|
||||
|
||||
tex->dt_texturenum = GL_LoadTexture( detail_path, NULL, 0, TF_FORCE_COLOR );
|
||||
tex->dt_texturenum = GL_LoadTexture( detail_path, NULL, 0, TF_FORCE_COLOR|TF_NOFLIP_TGA );
|
||||
|
||||
// texture is loaded
|
||||
if( tex->dt_texturenum )
|
||||
|
||||
@@ -78,7 +78,7 @@ static void BoundPoly( int numverts, float *verts, vec3_t mins, vec3_t maxs )
|
||||
}
|
||||
}
|
||||
|
||||
static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts )
|
||||
static void SubdividePolygon_r( model_t *loadmodel, msurface_t *warpface, int numverts, float *verts )
|
||||
{
|
||||
vec3_t front[SUBDIVIDE_SIZE], back[SUBDIVIDE_SIZE];
|
||||
mextrasurf_t *warpinfo = warpface->info;
|
||||
@@ -88,7 +88,6 @@ static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts
|
||||
float sample_size;
|
||||
vec3_t mins, maxs;
|
||||
glpoly_t *poly;
|
||||
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
|
||||
|
||||
if( numverts > ( SUBDIVIDE_SIZE - 4 ))
|
||||
gEngfuncs.Host_Error( "Mod_SubdividePolygon: too many vertexes on face ( %i )\n", numverts );
|
||||
@@ -143,8 +142,8 @@ static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts
|
||||
}
|
||||
}
|
||||
|
||||
SubdividePolygon_r( warpface, f, front[0] );
|
||||
SubdividePolygon_r( warpface, b, back[0] );
|
||||
SubdividePolygon_r( loadmodel, warpface, f, front[0] );
|
||||
SubdividePolygon_r( loadmodel, warpface, b, back[0] );
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -238,13 +237,12 @@ boundaries so that turbulent and sky warps
|
||||
can be done reasonably.
|
||||
================
|
||||
*/
|
||||
void GL_SubdivideSurface( msurface_t *fa )
|
||||
void GL_SubdivideSurface( model_t *loadmodel, msurface_t *fa )
|
||||
{
|
||||
vec3_t verts[SUBDIVIDE_SIZE];
|
||||
int numverts;
|
||||
int i, lindex;
|
||||
float *vec;
|
||||
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
|
||||
|
||||
// convert edges back to a normal polygon
|
||||
numverts = 0;
|
||||
@@ -261,7 +259,7 @@ void GL_SubdivideSurface( msurface_t *fa )
|
||||
SetBits( fa->flags, SURF_DRAWTURB_QUADS ); // predict state
|
||||
|
||||
// do subdivide
|
||||
SubdividePolygon_r( fa, numverts, verts[0] );
|
||||
SubdividePolygon_r( loadmodel, fa, numverts, verts[0] );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -877,7 +875,7 @@ void DrawGLPolyChain( glpoly_t *p, float soffset, float toffset )
|
||||
}
|
||||
}
|
||||
|
||||
_inline qboolean R_HasLightmap( void )
|
||||
static qboolean R_HasLightmap( void )
|
||||
{
|
||||
if( r_fullbright->value || !WORLDMODEL->lightdata )
|
||||
return false;
|
||||
@@ -1792,11 +1790,7 @@ void R_GenerateVBO( void )
|
||||
R_ClearVBO();
|
||||
|
||||
// we do not want to write vbo code that does not use multitexture
|
||||
#if ALLOW_VBO
|
||||
if( !GL_Support( GL_ARB_VERTEX_BUFFER_OBJECT_EXT ) || !GL_Support( GL_ARB_MULTITEXTURE ) || glConfig.max_texture_units < 2 )
|
||||
#else
|
||||
if( 1 )
|
||||
#endif
|
||||
if( !GL_Support( GL_ARB_VERTEX_BUFFER_OBJECT_EXT ) || !GL_Support( GL_ARB_MULTITEXTURE ) || glConfig.max_texture_units < 2 || !gEngfuncs.Sys_CheckParm("-gl-allow-vbo-dontuse") )
|
||||
{
|
||||
gEngfuncs.Cvar_FullSet( "gl_vbo", "0", FCVAR_READ_ONLY );
|
||||
return;
|
||||
|
||||
@@ -121,9 +121,9 @@ typedef struct
|
||||
} studio_draw_state_t;
|
||||
|
||||
// studio-related cvars
|
||||
static CVAR_DEFINE_AUTO( r_studio_sort_textures, "0", FCVAR_GLCONFIG, "change draw order for additive meshes" );
|
||||
CVAR_DEFINE_AUTO( r_studio_sort_textures, "0", FCVAR_GLCONFIG, "change draw order for additive meshes" );
|
||||
CVAR_DEFINE_AUTO( r_studio_drawelements, "1", FCVAR_GLCONFIG, "use glDrawElements for studiomodels" );
|
||||
static cvar_t *cl_righthand = NULL;
|
||||
static CVAR_DEFINE_AUTO( r_studio_drawelements, "1", FCVAR_GLCONFIG, "use glDrawElements for studiomodels" );
|
||||
|
||||
static r_studio_interface_t *pStudioDraw;
|
||||
static studio_draw_state_t g_studio; // global studio state
|
||||
@@ -146,8 +146,6 @@ R_StudioInit
|
||||
*/
|
||||
void R_StudioInit( void )
|
||||
{
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_studio_drawelements );
|
||||
|
||||
#if XASH_PSVITA
|
||||
// don't do the same array-building work twice since that's what our FFP shim does anyway
|
||||
@@ -1728,7 +1726,7 @@ static void R_LightLambert( vec4_t light[MAX_LOCALLIGHTS], const vec3_t normal,
|
||||
out[2] = Q_min( (int)( finalLight[2] ), 255 );
|
||||
}
|
||||
|
||||
static void R_StudioSetColorArray(short *ptricmds, vec3_t *pstudionorms, byte *color )
|
||||
static void R_StudioSetColorArray( short *ptricmds, vec3_t *pstudionorms, byte *color )
|
||||
{
|
||||
float *lv = (float *)g_studio.lightvalues[ptricmds[1]];
|
||||
|
||||
@@ -1898,9 +1896,8 @@ R_StudioDrawNormalMesh
|
||||
generic path
|
||||
===============
|
||||
*/
|
||||
_inline void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
|
||||
static void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
|
||||
{
|
||||
float *lv;
|
||||
int i;
|
||||
|
||||
while(( i = *( ptricmds++ )))
|
||||
@@ -1931,9 +1928,8 @@ R_StudioDrawNormalMesh
|
||||
generic path
|
||||
===============
|
||||
*/
|
||||
_inline void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
|
||||
static void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
|
||||
{
|
||||
float *lv;
|
||||
int i;
|
||||
|
||||
while(( i = *( ptricmds++ )))
|
||||
@@ -1963,7 +1959,7 @@ R_StudioDrawNormalMesh
|
||||
generic path
|
||||
===============
|
||||
*/
|
||||
_inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
|
||||
static void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
|
||||
{
|
||||
float *lv, *av;
|
||||
int i, idx;
|
||||
@@ -2008,7 +2004,7 @@ _inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, floa
|
||||
}
|
||||
|
||||
|
||||
_inline int R_StudioBuildIndices( qboolean tri_strip, int vertexState )
|
||||
static int R_StudioBuildIndices( qboolean tri_strip, int vertexState )
|
||||
{
|
||||
// build in indices
|
||||
if( vertexState++ < 3 )
|
||||
@@ -2051,7 +2047,7 @@ R_StudioDrawNormalMesh
|
||||
generic path
|
||||
===============
|
||||
*/
|
||||
_inline void R_StudioBuildArrayNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
|
||||
static void R_StudioBuildArrayNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
|
||||
{
|
||||
float *lv;
|
||||
int i;
|
||||
@@ -2094,7 +2090,7 @@ R_StudioDrawNormalMesh
|
||||
generic path
|
||||
===============
|
||||
*/
|
||||
_inline void R_StudioBuildArrayFloatMesh( short *ptricmds, vec3_t *pstudionorms )
|
||||
static void R_StudioBuildArrayFloatMesh( short *ptricmds, vec3_t *pstudionorms )
|
||||
{
|
||||
float *lv;
|
||||
int i;
|
||||
@@ -2137,7 +2133,7 @@ R_StudioDrawNormalMesh
|
||||
generic path
|
||||
===============
|
||||
*/
|
||||
_inline void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
|
||||
static void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
|
||||
{
|
||||
float *lv, *av;
|
||||
int i, idx;
|
||||
@@ -2194,7 +2190,7 @@ _inline void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms
|
||||
}
|
||||
}
|
||||
|
||||
_inline void R_StudioDrawArrays( uint startverts, uint startelems )
|
||||
static void R_StudioDrawArrays( uint startverts, uint startelems )
|
||||
{
|
||||
pglEnableClientState( GL_VERTEX_ARRAY );
|
||||
pglVertexPointer( 3, GL_FLOAT, 12, g_studio.arrayverts );
|
||||
|
||||
@@ -761,11 +761,8 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
|
||||
float s, t, os, ot;
|
||||
glpoly_t *p;
|
||||
int i;
|
||||
#ifndef XASH_GLES
|
||||
const qboolean useQuads = FBitSet( warp->flags, SURF_DRAWTURB_QUADS );
|
||||
#else
|
||||
const qboolean useQuads = false; // TODO: figure out why
|
||||
#endif
|
||||
|
||||
const qboolean useQuads = FBitSet( warp->flags, SURF_DRAWTURB_QUADS ) && glConfig.context == CONTEXT_TYPE_GL;
|
||||
|
||||
if( !warp->polys ) return;
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ def build(bld):
|
||||
else:
|
||||
libs += [ 'public', 'M' ]
|
||||
|
||||
source = bld.path.ant_glob(['*.c'])
|
||||
source = bld.path.ant_glob(['*.c', 'gl2_shim/*.c'])
|
||||
includes = '.'
|
||||
|
||||
targets = {
|
||||
@@ -63,6 +63,11 @@ def build(bld):
|
||||
'libs': ['DL', 'gl4es', 'LOG'],
|
||||
'defines': ['XASH_GL_STATIC', 'XASH_GL4ES'],
|
||||
},
|
||||
'ref_gles3compat': {
|
||||
'enable': bld.env.GLES3COMPAT,
|
||||
'libs': ['DL', 'gl4es', 'LOG'],
|
||||
'defines': ['XASH_GLES3COMPAT'],
|
||||
},
|
||||
}
|
||||
|
||||
for k,v in targets.items():
|
||||
|
||||
@@ -329,7 +329,7 @@ void R_InitSkyClouds(mip_t *mt, texture_t *tx, qboolean custom_palette)
|
||||
|
||||
}
|
||||
|
||||
void GAME_EXPORT GL_SubdivideSurface(msurface_t *fa)
|
||||
void GAME_EXPORT GL_SubdivideSurface( model_t *mod, msurface_t *fa )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -557,7 +557,7 @@ static qboolean GL_UploadTexture( image_t *tex, rgbdata_t *pic )
|
||||
data = GL_ResampleTexture( buf, pic->width, pic->height, tex->width, tex->height, normalMap );
|
||||
else data = buf;
|
||||
|
||||
//if( !ImageDXT( pic->type ) && !FBitSet( tex->flags, TF_NOMIPMAP ) && FBitSet( pic->flags, IMAGE_ONEBIT_ALPHA ))
|
||||
//if( !ImageCompressed( pic->type ) && !FBitSet( tex->flags, TF_NOMIPMAP ) && FBitSet( pic->flags, IMAGE_ONEBIT_ALPHA ))
|
||||
// data = GL_ApplyFilter( data, tex->width, tex->height );
|
||||
|
||||
// mips will be auto-generated if desired
|
||||
@@ -663,7 +663,7 @@ static qboolean GL_UploadTexture( image_t *tex, rgbdata_t *pic )
|
||||
if( buf != NULL && buf >= bufend )
|
||||
gEngfuncs.Host_Error( "GL_UploadTexture: %s image buffer overflow\n", tex->name );
|
||||
|
||||
if( ImageDXT( pic->type ))
|
||||
if( ImageCompressed( pic->type ))
|
||||
{
|
||||
for( j = 0; j < Q_max( 1, pic->numMips ); j++ )
|
||||
{
|
||||
@@ -671,7 +671,7 @@ static qboolean GL_UploadTexture( image_t *tex, rgbdata_t *pic )
|
||||
height = Q_max( 1, ( tex->height >> j ));
|
||||
texsize = GL_CalcTextureSize( tex->format, width, height, tex->depth );
|
||||
size = GL_CalcImageSize( pic->type, width, height, tex->depth );
|
||||
GL_TextureImageDXT( tex, i, j, width, height, tex->depth, size, buf );
|
||||
GL_TextureImageCompressed( tex, i, j, width, height, tex->depth, size, buf );
|
||||
tex->size += texsize;
|
||||
buf += size; // move pointer
|
||||
tex->numMips++;
|
||||
@@ -705,7 +705,7 @@ static qboolean GL_UploadTexture( image_t *tex, rgbdata_t *pic )
|
||||
data = GL_ResampleTexture( buf, pic->width, pic->height, tex->width, tex->height, normalMap );
|
||||
else data = buf;
|
||||
|
||||
if( !ImageDXT( pic->type ) && !FBitSet( tex->flags, TF_NOMIPMAP ) && FBitSet( pic->flags, IMAGE_ONEBIT_ALPHA ))
|
||||
if( !ImageCompressed( pic->type ) && !FBitSet( tex->flags, TF_NOMIPMAP ) && FBitSet( pic->flags, IMAGE_ONEBIT_ALPHA ))
|
||||
data = GL_ApplyFilter( data, tex->width, tex->height );
|
||||
|
||||
// mips will be auto-generated if desired
|
||||
@@ -753,7 +753,7 @@ static void GL_ProcessImage( image_t *tex, rgbdata_t *pic )
|
||||
if( tex->flags & TF_FORCE_COLOR ) pic->flags |= IMAGE_HAS_COLOR;
|
||||
if( pic->flags & IMAGE_HAS_ALPHA ) tex->flags |= TF_HAS_ALPHA;
|
||||
|
||||
if( ImageDXT( pic->type ))
|
||||
if( ImageCompressed( pic->type ))
|
||||
{
|
||||
if( !pic->numMips )
|
||||
tex->flags |= TF_NOMIPMAP; // disable mipmapping by user request
|
||||
@@ -1178,7 +1178,7 @@ void GAME_EXPORT GL_ProcessTexture( int texnum, float gamma, int topColor, int b
|
||||
return;
|
||||
}
|
||||
|
||||
if( ImageDXT( image->original->type ))
|
||||
if( ImageCompressed( image->original->type ))
|
||||
{
|
||||
gEngfuncs.Con_Printf( S_ERROR "GL_ProcessTexture: can't process compressed texture %s\n", image->name );
|
||||
return;
|
||||
|
||||
@@ -1096,6 +1096,7 @@ extern convar_t sw_surfcacheoverride;
|
||||
extern convar_t sw_texfilt;
|
||||
extern convar_t r_traceglow;
|
||||
extern convar_t sw_noalphabrushes;
|
||||
extern convar_t r_studio_sort_textures;
|
||||
|
||||
extern struct qfrustum_s {
|
||||
mplane_t screenedge[4];
|
||||
|
||||
@@ -67,7 +67,7 @@ CVAR_DEFINE_AUTO( sw_surfcacheoverride, "0", 0, "");
|
||||
static CVAR_DEFINE_AUTO( sw_waterwarp, "1", FCVAR_GLCONFIG, "nothing");
|
||||
static CVAR_DEFINE_AUTO( sw_notransbrushes, "0", FCVAR_GLCONFIG, "do not apply transparency to water/glasses (faster)");
|
||||
CVAR_DEFINE_AUTO( sw_noalphabrushes, "0", FCVAR_GLCONFIG, "do not draw brush holes (faster)");
|
||||
CVAR_DEFINE_AUTO( r_traceglow, "1", FCVAR_GLCONFIG, "cull flares behind models" );
|
||||
CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models" );
|
||||
CVAR_DEFINE_AUTO( sw_texfilt, "0", FCVAR_GLCONFIG, "texture dither");
|
||||
static CVAR_DEFINE_AUTO( r_novis, "0", 0, "" );
|
||||
|
||||
@@ -1918,6 +1918,7 @@ qboolean GAME_EXPORT R_Init( void )
|
||||
gEngfuncs.Cvar_RegisterVariable( &sw_texfilt );
|
||||
#endif
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_novis );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures );
|
||||
|
||||
r_temppool = Mem_AllocPool( "ref_soft zone" );
|
||||
|
||||
|
||||
@@ -117,7 +117,7 @@ typedef struct
|
||||
} studio_draw_state_t;
|
||||
|
||||
// studio-related cvars
|
||||
static CVAR_DEFINE_AUTO( r_studio_sort_textures, "0", FCVAR_GLCONFIG, "change draw order for additive meshes" );
|
||||
CVAR_DEFINE_AUTO( r_studio_sort_textures, "0", FCVAR_GLCONFIG, "change draw order for additive meshes" );
|
||||
static cvar_t *cl_righthand = NULL;
|
||||
|
||||
static r_studio_interface_t *pStudioDraw;
|
||||
@@ -141,8 +141,6 @@ R_StudioInit
|
||||
*/
|
||||
void R_StudioInit( void )
|
||||
{
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures );
|
||||
|
||||
Matrix3x4_LoadIdentity( g_studio.rotationmatrix );
|
||||
|
||||
// g-cont. cvar disabled by Valve
|
||||
@@ -1893,7 +1891,7 @@ R_StudioDrawNormalMesh
|
||||
generic path
|
||||
===============
|
||||
*/
|
||||
_inline void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
|
||||
static void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
|
||||
{
|
||||
float *lv;
|
||||
int i;
|
||||
@@ -1926,7 +1924,7 @@ R_StudioDrawNormalMesh
|
||||
generic path
|
||||
===============
|
||||
*/
|
||||
_inline void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
|
||||
static void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
|
||||
{
|
||||
float *lv;
|
||||
int i;
|
||||
@@ -1958,7 +1956,7 @@ R_StudioDrawNormalMesh
|
||||
generic path
|
||||
===============
|
||||
*/
|
||||
_inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
|
||||
static void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
|
||||
{
|
||||
float *lv, *av;
|
||||
int i, idx;
|
||||
|
||||
@@ -41,21 +41,17 @@ static void SequenceNameFix( void )
|
||||
{
|
||||
int i, j, counter;
|
||||
qboolean hasduplicates = false;
|
||||
mstudioseqdesc_t *seqdesc, *seqdesc1;
|
||||
mstudioseqdesc_t *seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ), *seqdesc1;
|
||||
|
||||
for( i = 0; i < model_hdr->numseq; i++ )
|
||||
for( i = 0; i < model_hdr->numseq; ++i, ++seqdesc )
|
||||
{
|
||||
seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ) + i;
|
||||
|
||||
counter = 1;
|
||||
|
||||
for( j = 0; j < model_hdr->numseq; j++ )
|
||||
{
|
||||
seqdesc1 = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ) + j;
|
||||
seqdesc1 = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex );
|
||||
|
||||
for( j = 0; j < model_hdr->numseq; ++j, ++seqdesc1 )
|
||||
if( j != i && !Q_strncmp( seqdesc1->label, seqdesc->label, sizeof( seqdesc1->label ) ) )
|
||||
Q_snprintf( seqdesc1->label, sizeof( seqdesc1->label ), "%s_%i", seqdesc1->label, ++counter );
|
||||
}
|
||||
|
||||
if( counter > 1 )
|
||||
{
|
||||
@@ -79,15 +75,11 @@ BoneNameFix
|
||||
static void BoneNameFix( void )
|
||||
{
|
||||
int i, counter = 0;
|
||||
mstudiobone_t *bone;
|
||||
|
||||
for( i = 0; i < model_hdr->numbones; i++ )
|
||||
{
|
||||
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i;
|
||||
mstudiobone_t *bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex );
|
||||
|
||||
for( i = 0; i < model_hdr->numbones; ++i, ++bone )
|
||||
if( bone->name[0] == '\0' )
|
||||
Q_snprintf( bone->name, sizeof( bone->name ), "MDLDEC_Bone%i", ++counter );
|
||||
}
|
||||
|
||||
if( counter )
|
||||
printf( "WARNING: Gived name to %i unnamed bone(s).\n", counter );
|
||||
@@ -266,6 +258,8 @@ static void ShowHelp( const char *app_name )
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
int ret = 0;
|
||||
|
||||
puts( "\nHalf-Life Studio Model Decompiler " APP_VERSION );
|
||||
puts( "Copyright Flying With Gauss 2020 (c) " );
|
||||
puts( "--------------------------------------------------" );
|
||||
@@ -273,6 +267,7 @@ int main( int argc, char *argv[] )
|
||||
if( argc == 1 )
|
||||
{
|
||||
ShowHelp( argv[0] );
|
||||
ret = 2;
|
||||
goto end;
|
||||
}
|
||||
else if( argc == 3 )
|
||||
@@ -280,6 +275,7 @@ int main( int argc, char *argv[] )
|
||||
if( Q_strlen( argv[2] ) > MAX_SYSPATH - 2 )
|
||||
{
|
||||
fputs( "ERROR: Destination path is too long.\n", stderr );
|
||||
ret = 1;
|
||||
goto end;
|
||||
}
|
||||
|
||||
@@ -287,7 +283,10 @@ int main( int argc, char *argv[] )
|
||||
}
|
||||
|
||||
if( !LoadActivityList( argv[0] ) || !LoadMDL( argv[1] ) )
|
||||
{
|
||||
ret = 1;
|
||||
goto end;
|
||||
}
|
||||
|
||||
WriteQCScript();
|
||||
WriteSMD();
|
||||
@@ -298,6 +297,6 @@ int main( int argc, char *argv[] )
|
||||
end:
|
||||
puts( "--------------------------------------------------" );
|
||||
|
||||
return 0;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ GNU General Public License for more details.
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "xash3d_mathlib.h"
|
||||
#include "eiface.h"
|
||||
#include "studio.h"
|
||||
#include "crtlib.h"
|
||||
@@ -197,6 +198,7 @@ static void WriteTextureRenderMode( FILE *fp )
|
||||
{
|
||||
int i;
|
||||
mstudiotexture_t *texture;
|
||||
long pos = ftell( fp );
|
||||
|
||||
for( i = 0; i < texture_hdr->numtextures; i++ )
|
||||
{
|
||||
@@ -234,6 +236,9 @@ static void WriteTextureRenderMode( FILE *fp )
|
||||
if( texture->flags & STUDIO_NF_TWOSIDE )
|
||||
fprintf( fp, "$texrendermode \"%s\" \"twoside\" \n", texture->name );
|
||||
}
|
||||
|
||||
if( ftell( fp ) != pos )
|
||||
fputs( "\n", fp );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -244,42 +249,41 @@ WriteSkinFamilyInfo
|
||||
static void WriteSkinFamilyInfo( FILE *fp )
|
||||
{
|
||||
int i, j, k;
|
||||
short *skinref, index;
|
||||
short *skinref, *index;
|
||||
mstudiotexture_t *texture;
|
||||
|
||||
if( texture_hdr->numskinfamilies < 2 )
|
||||
return;
|
||||
|
||||
fprintf( fp, "\n// %i skin families\n", texture_hdr->numskinfamilies );
|
||||
fprintf( fp, "// %i skin families\n", texture_hdr->numskinfamilies );
|
||||
|
||||
fputs( "$texturegroup skinfamilies \n{\n", fp );
|
||||
fputs( "$texturegroup \"skinfamilies\"\n{\n", fp );
|
||||
|
||||
skinref = (short *)( (byte *)texture_hdr + texture_hdr->skinindex );
|
||||
texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex );
|
||||
|
||||
for( i = 0; i < texture_hdr->numskinfamilies; ++i )
|
||||
{
|
||||
fputs( "{", fp );
|
||||
fputs( "\t{\n", fp );
|
||||
|
||||
for( j = 0; j < texture_hdr->numskinref; ++j )
|
||||
index = skinref + i * texture_hdr->numskinref;
|
||||
|
||||
for( j = 0; j < texture_hdr->numskinref; ++j, ++index )
|
||||
{
|
||||
index = *( skinref + i * texture_hdr->numskinref + j );
|
||||
|
||||
for( k = 0; k < texture_hdr->numskinfamilies; ++k )
|
||||
{
|
||||
if( index == *( skinref + k * texture_hdr->numskinref + j ) )
|
||||
if( *index == *( skinref + k * texture_hdr->numskinref + j ) )
|
||||
continue;
|
||||
|
||||
texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex ) + index;
|
||||
|
||||
fprintf( fp, " \"%s\" ", texture->name );
|
||||
fprintf( fp, "\t\t\"%s\"\n", texture[*index].name );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
fputs( "}\n", fp );
|
||||
fputs( "\t}\n", fp );
|
||||
}
|
||||
|
||||
fputs( "}\n", fp );
|
||||
fputs( "}\n\n", fp );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -296,15 +300,15 @@ static void WriteAttachmentInfo( FILE *fp )
|
||||
if( !model_hdr->numattachments )
|
||||
return;
|
||||
|
||||
fprintf( fp, "\n// %i attachment(s)\n", model_hdr->numattachments );
|
||||
attachment = (mstudioattachment_t *)( (byte *)model_hdr + model_hdr->attachmentindex );
|
||||
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex );
|
||||
|
||||
for( i = 0; i < model_hdr->numattachments; ++i )
|
||||
{
|
||||
attachment = (mstudioattachment_t *)( (byte *)model_hdr + model_hdr->attachmentindex ) + i;
|
||||
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + attachment->bone;
|
||||
fprintf( fp, "// %i attachment%s\n", model_hdr->numattachments, model_hdr->numattachments > 1 ? "s" : "" );
|
||||
|
||||
fprintf( fp, "$attachment %i \"%s\" %f %f %f\n", i, bone->name, attachment->org[0], attachment->org[1], attachment->org[2] );
|
||||
}
|
||||
for( i = 0; i < model_hdr->numattachments; ++i, ++attachment )
|
||||
fprintf( fp, "$attachment %i \"%s\" %f %f %f\n", i, bone[attachment->bone].name, attachment->org[0], attachment->org[1], attachment->org[2] );
|
||||
|
||||
fputs( "\n", fp );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -315,23 +319,21 @@ WriteBodyGroupInfo
|
||||
static void WriteBodyGroupInfo( FILE *fp )
|
||||
{
|
||||
int i, j;
|
||||
mstudiobodyparts_t *bodypart;
|
||||
mstudiobodyparts_t *bodypart = (mstudiobodyparts_t *) ( (byte *)model_hdr + model_hdr->bodypartindex );
|
||||
mstudiomodel_t *model;
|
||||
char modelname[64];
|
||||
|
||||
fputs( "\n// reference mesh(es)\n", fp );
|
||||
fprintf( fp, "// %i reference mesh%s\n", model_hdr->numbodyparts, model_hdr->numbodyparts > 1 ? "es" : "" );
|
||||
|
||||
for( i = 0; i < model_hdr->numbodyparts; ++i )
|
||||
for( i = 0; i < model_hdr->numbodyparts; ++i, ++bodypart )
|
||||
{
|
||||
bodypart = (mstudiobodyparts_t *) ( (byte *)model_hdr + model_hdr->bodypartindex ) + i;
|
||||
model = (mstudiomodel_t *)( (byte *)model_hdr + bodypart->modelindex );
|
||||
|
||||
if( bodypart->nummodels == 1 )
|
||||
{
|
||||
model = (mstudiomodel_t *)( (byte *)model_hdr + bodypart->modelindex );
|
||||
|
||||
COM_FileBase( model->name, modelname, sizeof( modelname ));
|
||||
|
||||
fprintf( fp, "$body \"%s\" \"%s\"\n\n", bodypart->name, modelname );
|
||||
fprintf( fp, "$body \"%s\" \"%s\"\n", bodypart->name, modelname );
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -339,23 +341,23 @@ static void WriteBodyGroupInfo( FILE *fp )
|
||||
|
||||
fputs( "{\n", fp );
|
||||
|
||||
for( j = 0; j < bodypart->nummodels; ++j )
|
||||
for( j = 0; j < bodypart->nummodels; ++j, ++model )
|
||||
{
|
||||
model = (mstudiomodel_t *)( (byte *)model_hdr + bodypart->modelindex ) + j;
|
||||
|
||||
if( !Q_strncmp( model->name, "blank", 5 ) )
|
||||
{
|
||||
fputs( "blank\n", fp );
|
||||
fputs( "\tblank\n", fp );
|
||||
continue;
|
||||
}
|
||||
|
||||
COM_FileBase( model->name, modelname, sizeof( modelname ));
|
||||
|
||||
fprintf( fp, "studio \"%s\"\n", modelname );
|
||||
fprintf( fp, "\tstudio \"%s\"\n", modelname );
|
||||
}
|
||||
|
||||
fputs( "}\n\n" , fp );
|
||||
fputs( "}\n", fp );
|
||||
}
|
||||
|
||||
fputs( "\n", fp );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -373,19 +375,28 @@ static void WriteControllerInfo( FILE *fp )
|
||||
if( !model_hdr->numbonecontrollers )
|
||||
return;
|
||||
|
||||
fprintf( fp, "\n// %i bone controller(s)\n", model_hdr->numbonecontrollers );
|
||||
bonecontroller = (mstudiobonecontroller_t *)( (byte *)model_hdr + model_hdr->bonecontrollerindex );
|
||||
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex );
|
||||
|
||||
for( i = 0; i < model_hdr->numbonecontrollers; ++i )
|
||||
fprintf( fp, "// %i bone controller%s\n", model_hdr->numbonecontrollers, model_hdr->numbonecontrollers > 1 ? "s" : "" );
|
||||
|
||||
for( i = 0; i < model_hdr->numbonecontrollers; ++i, ++bonecontroller )
|
||||
{
|
||||
bonecontroller = (mstudiobonecontroller_t *)( (byte *)model_hdr + model_hdr->bonecontrollerindex ) + i;
|
||||
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + bonecontroller->bone;
|
||||
|
||||
GetMotionTypeString( bonecontroller->type & ~STUDIO_RLOOP, motion_types, sizeof( motion_types ), false );
|
||||
|
||||
fprintf( fp, "$controller %i \"%s\" %s %f %f\n",
|
||||
bonecontroller->index, bone->name, motion_types,
|
||||
fputs( "$controller ", fp );
|
||||
|
||||
if( bonecontroller->index == 4 )
|
||||
fputs( "Mouth", fp );
|
||||
else
|
||||
fprintf( fp, "%i", bonecontroller->index );
|
||||
|
||||
fprintf( fp, " \"%s\" %s %f %f\n",
|
||||
bone[bonecontroller->bone].name, motion_types,
|
||||
bonecontroller->start, bonecontroller->end );
|
||||
}
|
||||
|
||||
fputs( "\n", fp );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -402,18 +413,41 @@ static void WriteHitBoxInfo( FILE *fp )
|
||||
if( !model_hdr->numhitboxes )
|
||||
return;
|
||||
|
||||
fprintf( fp, "\n// %i hit box(es)\n", model_hdr->numhitboxes );
|
||||
hitbox = (mstudiobbox_t *)( (byte *)model_hdr + model_hdr->hitboxindex );
|
||||
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex );
|
||||
|
||||
for( i = 0; i < model_hdr->numhitboxes; i++ )
|
||||
{
|
||||
hitbox = (mstudiobbox_t *)( (byte *)model_hdr + model_hdr->hitboxindex ) + i;
|
||||
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + hitbox->bone;
|
||||
fprintf( fp, "// %i hit box%s\n", model_hdr->numhitboxes, model_hdr->numhitboxes > 1 ? "es" : "" );
|
||||
|
||||
for( i = 0; i < model_hdr->numhitboxes; ++i, ++hitbox )
|
||||
fprintf( fp, "$hbox %i \"%s\" %f %f %f %f %f %f\n",
|
||||
hitbox->group, bone->name,
|
||||
hitbox->group, bone[hitbox->bone].name,
|
||||
hitbox->bbmin[0], hitbox->bbmin[1], hitbox->bbmin[2],
|
||||
hitbox->bbmax[0], hitbox->bbmax[1], hitbox->bbmax[2] );
|
||||
|
||||
fputs( "\n", fp );
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
CalcSequenceGroupSize
|
||||
============
|
||||
*/
|
||||
static int CalcSequenceGroupSize( void )
|
||||
{
|
||||
int i, maxsize = 0, groupsize = DEFAULT_SEQGROUPSIZE;
|
||||
|
||||
for( i = 1; i < model_hdr->numseqgroups; i++ )
|
||||
maxsize = Q_max( anim_hdr[i]->length, maxsize );
|
||||
|
||||
if( maxsize > 0 )
|
||||
{
|
||||
groupsize = maxsize / 1024;
|
||||
|
||||
if( maxsize % 1024 )
|
||||
groupsize++;
|
||||
}
|
||||
|
||||
return groupsize;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -430,132 +464,95 @@ static void WriteSequenceInfo( FILE *fp )
|
||||
mstudioseqdesc_t *seqdesc;
|
||||
|
||||
if( model_hdr->numseqgroups > 1 )
|
||||
fputs( "\n$sequencegroupsize 64\n", fp );
|
||||
fprintf( fp, "$sequencegroupsize %d\n\n", CalcSequenceGroupSize( ) );
|
||||
|
||||
if( model_hdr->numseq > 0 )
|
||||
fprintf( fp, "\n// %i animation sequence(s)\n", model_hdr->numseq );
|
||||
fprintf( fp, "// %i animation sequence%s\n", model_hdr->numseq, model_hdr->numseq > 1 ? "s" : "" );
|
||||
else return;
|
||||
|
||||
for( i = 0; i < model_hdr->numseq; ++i )
|
||||
seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex );
|
||||
|
||||
for( i = 0; i < model_hdr->numseq; ++i, ++seqdesc )
|
||||
{
|
||||
seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ) + i;
|
||||
|
||||
fprintf( fp, "$sequence \"%s\" ", seqdesc->label );
|
||||
fprintf( fp, "$sequence \"%s\" {\n", seqdesc->label );
|
||||
|
||||
if( seqdesc->numblends > 1 )
|
||||
{
|
||||
if( seqdesc->numblends > 2 )
|
||||
{
|
||||
fputs( "{\n", fp );
|
||||
|
||||
for( j = 0; j < seqdesc->numblends; j++ )
|
||||
{
|
||||
fputs( " ", fp );
|
||||
|
||||
fprintf( fp, "\"%s_blend%i\" ", seqdesc->label, j + 1 );
|
||||
|
||||
fputs( "\n", fp );
|
||||
}
|
||||
|
||||
fputs( " ", fp );
|
||||
}
|
||||
else
|
||||
{
|
||||
fprintf( fp, "\"%s_blend1\" ", seqdesc->label );
|
||||
fprintf( fp, "\"%s_blend2\" ", seqdesc->label );
|
||||
}
|
||||
|
||||
GetMotionTypeString( seqdesc->blendtype[0], motion_types, sizeof( motion_types ), false );
|
||||
|
||||
fprintf( fp, "blend %s %.0f %.0f",
|
||||
motion_types, seqdesc->blendstart[0], seqdesc->blendend[0] );
|
||||
for( j = 0; j < seqdesc->numblends; j++ )
|
||||
fprintf( fp, "\t\"%s_blend%02i\"\n", seqdesc->label, j + 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
fprintf( fp, "\"%s\"", seqdesc->label );
|
||||
fprintf( fp, "\t\"%s\"\n", seqdesc->label );
|
||||
}
|
||||
|
||||
if( seqdesc->motiontype )
|
||||
{
|
||||
GetMotionTypeString( seqdesc->motiontype, motion_types, sizeof( motion_types ), true );
|
||||
|
||||
fprintf( fp, "%s", motion_types );
|
||||
}
|
||||
|
||||
fprintf( fp, " fps %.0f ", seqdesc->fps );
|
||||
|
||||
if( seqdesc->flags == 1 )
|
||||
fputs( "loop ", fp );
|
||||
|
||||
if( seqdesc->activity )
|
||||
{
|
||||
activity = FindActivityName( seqdesc->activity );
|
||||
|
||||
if( activity )
|
||||
{
|
||||
fprintf( fp, "%s %i ", activity, seqdesc->actweight );
|
||||
fprintf( fp, "\t%s %i\n", activity, seqdesc->actweight );
|
||||
}
|
||||
else
|
||||
{
|
||||
printf( "WARNING: Sequence %s has a custom activity flag (ACT_%i %i).\n",
|
||||
seqdesc->label, seqdesc->activity, seqdesc->actweight );
|
||||
|
||||
fprintf( fp, "ACT_%i %i ", seqdesc->activity, seqdesc->actweight );
|
||||
fprintf( fp, "\tACT_%i %i\n", seqdesc->activity, seqdesc->actweight );
|
||||
}
|
||||
}
|
||||
|
||||
if( seqdesc->numblends > 1 )
|
||||
{
|
||||
GetMotionTypeString( seqdesc->blendtype[0], motion_types, sizeof( motion_types ), false );
|
||||
|
||||
fprintf( fp, "\tblend %s %.0f %.0f\n",
|
||||
motion_types, seqdesc->blendstart[0], seqdesc->blendend[0] );
|
||||
|
||||
if( !seqdesc->blendtype[0] )
|
||||
printf( "WARNING: Something wrong with blending type for sequence: %s\n", seqdesc->label );
|
||||
}
|
||||
|
||||
event = (mstudioevent_t *)( (byte *)model_hdr + seqdesc->eventindex );
|
||||
|
||||
for( j = 0; j < seqdesc->numevents; ++j, ++event )
|
||||
{
|
||||
fprintf( fp, "\t{ event %i %i", event->event, event->frame );
|
||||
|
||||
if( event->options[0] != '\0' )
|
||||
fprintf( fp, " \"%s\"", event->options );
|
||||
|
||||
fputs( " }\n", fp );
|
||||
}
|
||||
|
||||
|
||||
fprintf( fp, "\tfps %.0f\n", seqdesc->fps );
|
||||
|
||||
if( seqdesc->flags == 1 )
|
||||
fputs( "\tloop\n", fp );
|
||||
|
||||
if( seqdesc->motiontype )
|
||||
{
|
||||
GetMotionTypeString( seqdesc->motiontype, motion_types, sizeof( motion_types ), true );
|
||||
|
||||
fprintf( fp, "\t%s\n", motion_types );
|
||||
}
|
||||
|
||||
if( seqdesc->entrynode && seqdesc->exitnode )
|
||||
{
|
||||
if( seqdesc->entrynode == seqdesc->exitnode )
|
||||
fprintf( fp, "node %i ", seqdesc->entrynode );
|
||||
fprintf( fp, "\tnode %i\n", seqdesc->entrynode );
|
||||
else if( seqdesc->nodeflags )
|
||||
fprintf( fp, "rtransition %i %i ", seqdesc->entrynode, seqdesc->exitnode );
|
||||
fprintf( fp, "\trtransition %i %i\n", seqdesc->entrynode, seqdesc->exitnode );
|
||||
else
|
||||
fprintf( fp, "transition %i %i ", seqdesc->entrynode, seqdesc->exitnode );
|
||||
fprintf( fp, "\ttransition %i %i\n", seqdesc->entrynode, seqdesc->exitnode );
|
||||
}
|
||||
|
||||
if( seqdesc->numevents > 2 )
|
||||
{
|
||||
fputs( "{\n ", fp );
|
||||
|
||||
for( j = 0; j < seqdesc->numevents; j++ )
|
||||
{
|
||||
if( seqdesc->numblends <= 2 )
|
||||
fputs( " ", fp );
|
||||
else
|
||||
fputs( " ", fp );
|
||||
|
||||
event = (mstudioevent_t *)( (byte *)model_hdr + seqdesc->eventindex ) + j;
|
||||
|
||||
fprintf( fp, "{ event %i %i", event->event, event->frame );
|
||||
|
||||
if( event->options[0] != '\0' )
|
||||
fprintf( fp, " \"%s\"", event->options );
|
||||
|
||||
fputs( " }\n ", fp );
|
||||
}
|
||||
|
||||
fputs( "}", fp );
|
||||
}
|
||||
else
|
||||
{
|
||||
for( j = 0; j < seqdesc->numevents; j++ )
|
||||
{
|
||||
event = (mstudioevent_t *)( (byte *)model_hdr + seqdesc->eventindex ) + j;
|
||||
|
||||
fprintf( fp, "{ event %i %i", event->event, event->frame );
|
||||
|
||||
if( event->options[0] != '\0')
|
||||
fprintf( fp, " \"%s\"", event->options );
|
||||
|
||||
fputs( " } ", fp );
|
||||
}
|
||||
}
|
||||
|
||||
fputs( "\n", fp );
|
||||
|
||||
if( seqdesc->numblends > 2 )
|
||||
fputs( "}\n", fp );
|
||||
fputs( "}\n", fp );
|
||||
}
|
||||
|
||||
fputs( "\n", fp );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -601,41 +598,38 @@ void WriteQCScript( void )
|
||||
|
||||
fprintf( fp, "$modelname \"%s.mdl\"\n", modelfile );
|
||||
|
||||
fputs( "$cd \".\\\"\n", fp );
|
||||
fputs( "$cdtexture \".\\\"\n", fp );
|
||||
fputs( "$scale 1.0\n", fp );
|
||||
fputs( "$cd \".\"\n", fp );
|
||||
fputs( "$cdtexture \".\"\n", fp );
|
||||
fputs( "$cliptotextures\n", fp );
|
||||
fputs( "\n", fp );
|
||||
|
||||
if( !model_hdr->numtextures )
|
||||
fputs( "$externaltextures\n", fp );
|
||||
|
||||
if( model_hdr->flags != 0 )
|
||||
{
|
||||
fprintf( fp, "$flags %i\n", model_hdr->flags );
|
||||
|
||||
printf( "WARNING: This model uses the $flags keyword set to %i\n", model_hdr->flags );
|
||||
}
|
||||
|
||||
fputs( "\n", fp );
|
||||
|
||||
fprintf( fp, "$bbox %f %f %f", model_hdr->min[0], model_hdr->min[1], model_hdr->min[2] );
|
||||
fprintf( fp, " %f %f %f\n", model_hdr->max[0], model_hdr->max[1], model_hdr->max[2] );
|
||||
fprintf( fp, "$cbox %f %f %f", model_hdr->bbmin[0], model_hdr->bbmin[1], model_hdr->bbmin[2] );
|
||||
fprintf( fp, " %f %f %f\n", model_hdr->bbmax[0], model_hdr->bbmax[1], model_hdr->bbmax[2] );
|
||||
fprintf( fp, "$eyeposition %f %f %f\n", model_hdr->eyeposition[0], model_hdr->eyeposition[1], model_hdr->eyeposition[2] );
|
||||
|
||||
fputs( "$scale 1.0\n", fp );
|
||||
fputs( "\n", fp );
|
||||
|
||||
WriteBodyGroupInfo( fp );
|
||||
WriteTextureRenderMode( fp );
|
||||
|
||||
fprintf( fp, "$flags %u\n\n", model_hdr->flags &~( STUDIO_HAS_BONEINFO | STUDIO_HAS_BONEWEIGHTS ) );
|
||||
fprintf( fp, "$eyeposition %f %f %f\n\n", model_hdr->eyeposition[0], model_hdr->eyeposition[1], model_hdr->eyeposition[2] );
|
||||
|
||||
if( !model_hdr->numtextures )
|
||||
fputs( "$externaltextures\n\n", fp );
|
||||
|
||||
WriteSkinFamilyInfo( fp );
|
||||
WriteTextureRenderMode( fp );
|
||||
|
||||
if( model_hdr->flags & ( STUDIO_HAS_BONEINFO | STUDIO_HAS_BONEWEIGHTS ) )
|
||||
fputs( "$boneweights\n\n", fp );
|
||||
|
||||
WriteAttachmentInfo( fp );
|
||||
WriteControllerInfo( fp );
|
||||
|
||||
fprintf( fp, "$bbox %f %f %f", model_hdr->min[0], model_hdr->min[1], model_hdr->min[2] );
|
||||
fprintf( fp, " %f %f %f\n\n", model_hdr->max[0], model_hdr->max[1], model_hdr->max[2] );
|
||||
fprintf( fp, "$cbox %f %f %f", model_hdr->bbmin[0], model_hdr->bbmin[1], model_hdr->bbmin[2] );
|
||||
fprintf( fp, " %f %f %f\n\n", model_hdr->bbmax[0], model_hdr->bbmax[1], model_hdr->bbmax[2] );
|
||||
|
||||
WriteHitBoxInfo( fp );
|
||||
WriteControllerInfo( fp );
|
||||
WriteSequenceInfo( fp );
|
||||
|
||||
fputs( "\n// End of QC script.\n", fp );
|
||||
fputs( "// End of QC script.\n", fp );
|
||||
fclose( fp );
|
||||
|
||||
printf( "QC Script: %s\n", filename );
|
||||
|
||||
@@ -16,6 +16,7 @@ GNU General Public License for more details.
|
||||
#ifndef QC_H
|
||||
#define QC_H
|
||||
|
||||
#define DEFAULT_SEQGROUPSIZE 64
|
||||
#define ACTIVITIES_FILE "activities.txt"
|
||||
|
||||
qboolean LoadActivityList( const char *appname );
|
||||
|
||||
@@ -25,17 +25,18 @@ GNU General Public License for more details.
|
||||
#include "smd.h"
|
||||
|
||||
static matrix3x4 *bonetransform;
|
||||
static matrix3x4 *worldtransform;
|
||||
|
||||
/*
|
||||
============
|
||||
CreateBoneTransformMatrices
|
||||
============
|
||||
*/
|
||||
static qboolean CreateBoneTransformMatrices( void )
|
||||
static qboolean CreateBoneTransformMatrices( matrix3x4 **matrix )
|
||||
{
|
||||
bonetransform = calloc( model_hdr->numbones, sizeof( matrix3x4 ) );
|
||||
*matrix = calloc( model_hdr->numbones, sizeof( matrix3x4 ) );
|
||||
|
||||
if( !bonetransform )
|
||||
if( !*matrix )
|
||||
{
|
||||
fputs( "ERROR: Couldn't allocate memory for bone transformation matrices!\n", stderr );
|
||||
return false;
|
||||
@@ -52,14 +53,12 @@ FillBoneTransformMatrices
|
||||
static void FillBoneTransformMatrices( void )
|
||||
{
|
||||
int i;
|
||||
mstudiobone_t *bone;
|
||||
mstudiobone_t *bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex );
|
||||
matrix3x4 bonematrix;
|
||||
vec4_t q;
|
||||
|
||||
for( i = 0; i < model_hdr->numbones; i++ )
|
||||
for( i = 0; i < model_hdr->numbones; ++i, ++bone )
|
||||
{
|
||||
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i;
|
||||
|
||||
AngleQuaternion( &bone->value[3], q, true );
|
||||
Matrix3x4_FromOriginQuat( bonematrix, q, bone->value );
|
||||
|
||||
@@ -73,14 +72,28 @@ static void FillBoneTransformMatrices( void )
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
FillWorldTransformMatrices
|
||||
============
|
||||
*/
|
||||
static void FillWorldTransformMatrices( void )
|
||||
{
|
||||
int i;
|
||||
mstudioboneinfo_t *boneinfo = (mstudioboneinfo_t *)( (byte *)model_hdr + model_hdr->boneindex + model_hdr->numbones * sizeof( mstudiobone_t ) );
|
||||
|
||||
for( i = 0; i < model_hdr->numbones; ++i, ++boneinfo )
|
||||
Matrix3x4_ConcatTransforms( worldtransform[i], bonetransform[i], boneinfo->poseToBone );
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
RemoveBoneTransformMatrices
|
||||
============
|
||||
*/
|
||||
static void RemoveBoneTransformMatrices( void )
|
||||
static void RemoveBoneTransformMatrices( matrix3x4 **matrix )
|
||||
{
|
||||
free( bonetransform );
|
||||
free( *matrix );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -171,16 +184,12 @@ WriteNodes
|
||||
static void WriteNodes( FILE *fp )
|
||||
{
|
||||
int i;
|
||||
mstudiobone_t *bone;
|
||||
mstudiobone_t *bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex );
|
||||
|
||||
fputs( "nodes\n", fp );
|
||||
|
||||
for( i = 0; i < model_hdr->numbones; i++ )
|
||||
{
|
||||
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i;
|
||||
|
||||
for( i = 0; i < model_hdr->numbones; ++i, ++bone )
|
||||
fprintf( fp, "%3i \"%s\" %i\n", i, bone->name, bone->parent );
|
||||
}
|
||||
|
||||
fputs( "end\n", fp );
|
||||
}
|
||||
@@ -193,15 +202,13 @@ WriteSkeleton
|
||||
static void WriteSkeleton( FILE *fp )
|
||||
{
|
||||
int i, j;
|
||||
mstudiobone_t *bone;
|
||||
mstudiobone_t *bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex );
|
||||
|
||||
fputs( "skeleton\n", fp );
|
||||
fputs( "time 0\n", fp );
|
||||
|
||||
for( i = 0; i < model_hdr->numbones; i++ )
|
||||
for( i = 0; i < model_hdr->numbones; ++i, ++bone )
|
||||
{
|
||||
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i;
|
||||
|
||||
fprintf( fp, "%3i", i );
|
||||
|
||||
for( j = 0; j < 6; j++ )
|
||||
@@ -220,32 +227,24 @@ WriteTriangleInfo
|
||||
*/
|
||||
static void WriteTriangleInfo( FILE *fp, mstudiomodel_t *model, mstudiotexture_t *texture, mstudiotrivert_t **triverts, qboolean isevenstrip )
|
||||
{
|
||||
int i, indices[3];
|
||||
int vert_index;
|
||||
int norm_index;
|
||||
int bone_index;
|
||||
float s, t, u, v;
|
||||
byte *vertbone;
|
||||
vec3_t *studioverts;
|
||||
vec3_t *studionorms;
|
||||
vec3_t vert, norm;
|
||||
|
||||
if( isevenstrip )
|
||||
{
|
||||
indices[0] = 1;
|
||||
indices[1] = 2;
|
||||
indices[2] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
indices[0] = 0;
|
||||
indices[1] = 1;
|
||||
indices[2] = 2;
|
||||
}
|
||||
int i, j, k, l, index;
|
||||
int vert_index;
|
||||
int norm_index;
|
||||
int bone_index;
|
||||
int valid_bones;
|
||||
float s, t, u, v;
|
||||
byte *vertbone;
|
||||
vec3_t *studioverts;
|
||||
vec3_t *studionorms;
|
||||
vec3_t vert, norm;
|
||||
float weights[MAXSTUDIOBONEWEIGHTS], oldweight, totalweight;
|
||||
matrix3x4 bonematrix[MAXSTUDIOBONEWEIGHTS], skinmatrix, *pskinmatrix;
|
||||
mstudioboneweight_t *studioboneweights;
|
||||
|
||||
vertbone = ( (byte *)model_hdr + model->vertinfoindex );
|
||||
studioverts = (vec3_t *)( (byte *)model_hdr + model->vertindex );
|
||||
studionorms = (vec3_t *)( (byte *)model_hdr + model->normindex );
|
||||
studioboneweights = (mstudioboneweight_t *)( (byte *)model_hdr + model->blendvertinfoindex );
|
||||
|
||||
s = 1.0f / texture->width;
|
||||
t = 1.0f / texture->height;
|
||||
@@ -254,30 +253,76 @@ static void WriteTriangleInfo( FILE *fp, mstudiomodel_t *model, mstudiotexture_t
|
||||
|
||||
for( i = 0; i < 3; i++ )
|
||||
{
|
||||
vert_index = triverts[indices[i]]->vertindex;
|
||||
norm_index = triverts[indices[i]]->normindex;
|
||||
index = isevenstrip ? ( i + 1 ) % 3 : i;
|
||||
vert_index = triverts[index]->vertindex;
|
||||
norm_index = triverts[index]->normindex;
|
||||
bone_index = vertbone[vert_index];
|
||||
|
||||
Matrix3x4_VectorTransform( bonetransform[bone_index], studioverts[vert_index], vert );
|
||||
Matrix3x4_VectorRotate( bonetransform[bone_index], studionorms[norm_index], norm );
|
||||
if( model_hdr->flags & STUDIO_HAS_BONEWEIGHTS )
|
||||
{
|
||||
valid_bones = 0, totalweight = 0;
|
||||
memset( skinmatrix, 0, sizeof( matrix3x4 ) );
|
||||
|
||||
for( j = 0; j < MAXSTUDIOBONEWEIGHTS; ++j )
|
||||
if( studioboneweights[vert_index].bone[j] != -1 )
|
||||
valid_bones++;
|
||||
|
||||
for( j = 0; j < valid_bones; ++j )
|
||||
{
|
||||
Matrix3x4_Copy( bonematrix[j], worldtransform[studioboneweights[vert_index].bone[j]] );
|
||||
weights[j] = studioboneweights[vert_index].weight[j] / 255.0f;
|
||||
totalweight += weights[j];
|
||||
}
|
||||
|
||||
oldweight = weights[0];
|
||||
|
||||
if( totalweight < 1.0f )
|
||||
weights[0] += 1.0f - totalweight;
|
||||
|
||||
for( j = 0; j < valid_bones; ++j )
|
||||
for( k = 0; k < 3; ++k )
|
||||
for( l = 0; l < 4; ++l )
|
||||
skinmatrix[k][l] += bonematrix[j][k][l] * weights[j];
|
||||
|
||||
pskinmatrix = &skinmatrix;
|
||||
}
|
||||
else
|
||||
pskinmatrix = &bonetransform[bone_index];
|
||||
|
||||
Matrix3x4_VectorTransform( *pskinmatrix, studioverts[vert_index], vert );
|
||||
Matrix3x4_VectorRotate( *pskinmatrix, studionorms[norm_index], norm );
|
||||
VectorNormalize( norm );
|
||||
|
||||
if( texture->flags & STUDIO_NF_UV_COORDS )
|
||||
{
|
||||
u = HalfToFloat( triverts[indices[i]]->s );
|
||||
v = -HalfToFloat( triverts[indices[i]]->t );
|
||||
u = HalfToFloat( triverts[index]->s );
|
||||
v = -HalfToFloat( triverts[index]->t );
|
||||
}
|
||||
else
|
||||
{
|
||||
u = ( triverts[indices[i]]->s + 1.0f ) * s;
|
||||
v = 1.0f - triverts[indices[i]]->t * t;
|
||||
u = ( triverts[index]->s + 1.0f ) * s;
|
||||
v = 1.0f - triverts[index]->t * t;
|
||||
}
|
||||
|
||||
fprintf( fp, "%3i %f %f %f %f %f %f %f %f\n",
|
||||
fprintf( fp, "%3i %f %f %f %f %f %f %f %f",
|
||||
bone_index,
|
||||
vert[0], vert[1], vert[2],
|
||||
norm[0], norm[1], norm[2],
|
||||
u, v );
|
||||
|
||||
if( model_hdr->flags & STUDIO_HAS_BONEWEIGHTS )
|
||||
{
|
||||
fprintf( fp, " %d", valid_bones );
|
||||
|
||||
weights[0] = oldweight;
|
||||
|
||||
for( j = 0; j < valid_bones; ++j )
|
||||
fprintf( fp, " %d %f",
|
||||
studioboneweights[vert_index].bone[j],
|
||||
weights[j] );
|
||||
}
|
||||
|
||||
fputs( "\n", fp );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -289,16 +334,15 @@ WriteTriangles
|
||||
static void WriteTriangles( FILE *fp, mstudiomodel_t *model )
|
||||
{
|
||||
int i, j, k;
|
||||
mstudiomesh_t *mesh;
|
||||
mstudiomesh_t *mesh = (mstudiomesh_t *)( (byte *)model_hdr + model->meshindex );
|
||||
mstudiotexture_t *texture;
|
||||
mstudiotrivert_t *triverts[3];
|
||||
short *tricmds;
|
||||
|
||||
fputs( "triangles\n", fp );
|
||||
|
||||
for( i = 0; i < model->nummesh; i++ )
|
||||
for( i = 0; i < model->nummesh; ++i, ++mesh )
|
||||
{
|
||||
mesh = (mstudiomesh_t *)( (byte *)model_hdr + model->meshindex ) + i;
|
||||
tricmds = (short *)( (byte *)model_hdr + mesh->triindex );
|
||||
texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex ) + mesh->skinref;
|
||||
|
||||
@@ -383,21 +427,21 @@ WriteFrameInfo
|
||||
static void WriteFrameInfo( FILE *fp, mstudioanim_t *anim, mstudioseqdesc_t *seqdesc, int frame )
|
||||
{
|
||||
int i, j;
|
||||
float scale;
|
||||
vec_t motion[6]; // x, y, z, xr, yr, zr
|
||||
mstudiobone_t *bone;
|
||||
mstudiobone_t *bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex );
|
||||
|
||||
fprintf( fp, "time %i\n", frame );
|
||||
|
||||
for( i = 0; i < model_hdr->numbones; i++, anim++ )
|
||||
for( i = 0; i < model_hdr->numbones; ++i, ++anim, ++bone )
|
||||
{
|
||||
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i;
|
||||
|
||||
CalcBonePosition( anim, bone, motion, frame );
|
||||
|
||||
if( bone->parent == -1 )
|
||||
{
|
||||
for( j = 0; j < 3; j++ )
|
||||
motion[j] += frame * 1.0f / seqdesc->numframes * seqdesc->linearmovement[j];
|
||||
scale = frame / (float)( seqdesc->numframes - 1 );
|
||||
|
||||
VectorMA( motion, scale, seqdesc->linearmovement, motion );
|
||||
|
||||
ProperBoneRotationZ( motion, 270.0f );
|
||||
}
|
||||
@@ -449,19 +493,27 @@ static void WriteReferences( void )
|
||||
char name[64];
|
||||
char filename[MAX_SYSPATH];
|
||||
|
||||
if( !CreateBoneTransformMatrices() )
|
||||
if( !CreateBoneTransformMatrices( &bonetransform ) )
|
||||
return;
|
||||
|
||||
FillBoneTransformMatrices();
|
||||
|
||||
for( i = 0; i < model_hdr->numbodyparts; i++ )
|
||||
if( model_hdr->flags & STUDIO_HAS_BONEINFO )
|
||||
{
|
||||
bodypart = (mstudiobodyparts_t *)( (byte *)model_hdr + model_hdr->bodypartindex ) + i;
|
||||
if( !CreateBoneTransformMatrices( &worldtransform ) )
|
||||
return;
|
||||
|
||||
for( j = 0; j < bodypart->nummodels; j++ )
|
||||
FillWorldTransformMatrices();
|
||||
}
|
||||
|
||||
bodypart = (mstudiobodyparts_t *)( (byte *)model_hdr + model_hdr->bodypartindex );
|
||||
|
||||
for( i = 0; i < model_hdr->numbodyparts; ++i, ++bodypart )
|
||||
{
|
||||
model = (mstudiomodel_t *)( (byte *)model_hdr + bodypart->modelindex );
|
||||
|
||||
for( j = 0; j < bodypart->nummodels; ++j, ++model )
|
||||
{
|
||||
model = (mstudiomodel_t *)( (byte *)model_hdr + bodypart->modelindex ) + j;
|
||||
|
||||
if( !Q_strncmp( model->name, "blank", 5 ) )
|
||||
continue;
|
||||
|
||||
@@ -472,8 +524,7 @@ static void WriteReferences( void )
|
||||
if( len == -1 )
|
||||
{
|
||||
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.smd\n", name );
|
||||
RemoveBoneTransformMatrices();
|
||||
return;
|
||||
goto _fail;
|
||||
}
|
||||
|
||||
fp = fopen( filename, "w" );
|
||||
@@ -481,8 +532,7 @@ static void WriteReferences( void )
|
||||
if( !fp )
|
||||
{
|
||||
fprintf( stderr, "ERROR: Can't write %s\n", filename );
|
||||
RemoveBoneTransformMatrices();
|
||||
return;
|
||||
goto _fail;
|
||||
}
|
||||
|
||||
fputs( "version 1\n", fp );
|
||||
@@ -497,7 +547,11 @@ static void WriteReferences( void )
|
||||
}
|
||||
}
|
||||
|
||||
RemoveBoneTransformMatrices();
|
||||
_fail:
|
||||
RemoveBoneTransformMatrices( &bonetransform );
|
||||
|
||||
if( model_hdr->flags & STUDIO_HAS_BONEINFO )
|
||||
RemoveBoneTransformMatrices( &worldtransform );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -511,18 +565,16 @@ static void WriteSequences( void )
|
||||
int len;
|
||||
FILE *fp;
|
||||
char filename[MAX_SYSPATH];
|
||||
mstudioseqdesc_t *seqdesc;
|
||||
mstudioseqdesc_t *seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex );
|
||||
|
||||
for( i = 0; i < model_hdr->numseq; i++ )
|
||||
for( i = 0; i < model_hdr->numseq; ++i, ++seqdesc )
|
||||
{
|
||||
seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ) + i;
|
||||
|
||||
for( j = 0; j < seqdesc->numblends; j++ )
|
||||
{
|
||||
if( seqdesc->numblends == 1 )
|
||||
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s.smd", destdir, seqdesc->label );
|
||||
else
|
||||
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s_blend%i.smd", destdir, seqdesc->label, j + 1 );
|
||||
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s_blend%02i.smd", destdir, seqdesc->label, j + 1 );
|
||||
|
||||
if( len == -1 )
|
||||
{
|
||||
|
||||
@@ -33,7 +33,7 @@ static void WriteBMP( mstudiotexture_t *texture )
|
||||
int i, len;
|
||||
FILE *fp;
|
||||
const byte *p;
|
||||
byte *palette, *pic, *buf;
|
||||
byte *palette, *pic;
|
||||
char filename[MAX_SYSPATH], texturename[64];
|
||||
rgba_t rgba_palette[256];
|
||||
bmp_t bmp_hdr = {0,};
|
||||
@@ -87,23 +87,17 @@ static void WriteBMP( mstudiotexture_t *texture )
|
||||
|
||||
fwrite( rgba_palette, sizeof( rgba_palette ), 1, fp );
|
||||
|
||||
buf = malloc( texture_size );
|
||||
|
||||
p = pic;
|
||||
p += ( bmp_hdr.height - 1 ) * bmp_hdr.width;
|
||||
|
||||
for( i = 0; i < bmp_hdr.height; i++ )
|
||||
{
|
||||
memcpy( buf + bmp_hdr.width * i, p, bmp_hdr.width );
|
||||
fwrite( p, bmp_hdr.width, 1, fp );
|
||||
p -= bmp_hdr.width;
|
||||
}
|
||||
|
||||
fwrite( buf, texture_size, 1, fp );
|
||||
|
||||
fclose( fp );
|
||||
|
||||
free( buf );
|
||||
|
||||
printf( "Texture: %s\n", filename );
|
||||
}
|
||||
|
||||
@@ -115,13 +109,9 @@ WriteTextures
|
||||
void WriteTextures( void )
|
||||
{
|
||||
int i;
|
||||
mstudiotexture_t *texture;
|
||||
|
||||
for( i = 0; i < texture_hdr->numtextures; i++ )
|
||||
{
|
||||
texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex ) + i;
|
||||
mstudiotexture_t *texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex );
|
||||
|
||||
for( i = 0; i < texture_hdr->numtextures; ++i, ++texture )
|
||||
WriteBMP( texture );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
5
wscript
5
wscript
@@ -90,6 +90,7 @@ SUBDIRS = [
|
||||
|
||||
# enabled on PSVita only
|
||||
Subproject('ref/gl/vgl_shim', lambda x: x.env.DEST_OS == 'psvita'),
|
||||
|
||||
]
|
||||
|
||||
REFDLLS = [
|
||||
@@ -98,6 +99,7 @@ REFDLLS = [
|
||||
RefDll('gles1', False, 'NANOGL'),
|
||||
RefDll('gles2', False, 'GLWES'),
|
||||
RefDll('gl4es', False),
|
||||
RefDll('gles3compat', False),
|
||||
]
|
||||
|
||||
def options(opt):
|
||||
@@ -165,7 +167,7 @@ def configure(conf):
|
||||
conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64']
|
||||
|
||||
# Load compilers early
|
||||
conf.load('xshlib xcompile compiler_c compiler_cxx')
|
||||
conf.load('xshlib xcompile compiler_c compiler_cxx cmake')
|
||||
|
||||
if conf.options.NSWITCH:
|
||||
conf.load('nswitch')
|
||||
@@ -294,6 +296,7 @@ def configure(conf):
|
||||
# '-Werror=format=2',
|
||||
'-Werror=implicit-fallthrough=2',
|
||||
'-Werror=logical-op',
|
||||
'-Werror=nonnull',
|
||||
'-Werror=packed',
|
||||
'-Werror=packed-not-aligned',
|
||||
'-Werror=parentheses',
|
||||
|
||||
Reference in New Issue
Block a user