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82 Commits

Author SHA1 Message Date
Andrey Akhmichin
dabed4f9eb utils: mdldec: add separate directories creation for sequences and textures. 2023-12-05 11:18:47 +03:00
Andrey Akhmichin
f9b6389248 utils: mdldec: create full destination path into "Kratisto's mdldec" maner. 2023-12-05 11:18:47 +03:00
Alibek Omarov
9ec1e259b4 engine: platform: sdl: unused variable cleanup 2023-12-05 10:48:47 +03:00
Alibek Omarov
0c2d480d89 engine: client: unused variables cleanup 2023-12-05 10:47:55 +03:00
Alibek Omarov
350d8ccb7b engine: common: cvar: unused variables cleanup 2023-12-05 10:46:26 +03:00
Alibek Omarov
0c512d0431 engine: server: unused variables cleanup 2023-12-05 10:46:03 +03:00
Alibek Omarov
3bf55c9ea4 filesystem: zip: hide CRC checks under common macro 2023-12-04 03:01:11 +03:00
Alibek Omarov
9994c57796 filesystem: fix updating gameinfo.txt from rodir 2023-12-04 03:00:51 +03:00
Alibek Omarov
3f724b6b17 filesystem: remove some really unused variables 2023-12-04 03:00:29 +03:00
Alibek Omarov
255773b4de ref: gl: remove useless calls to glGetString if we're running under GL4ES 2023-12-04 02:53:51 +03:00
Alibek Omarov
5b73a788da ref: gl: disable unused variable warning for GL functions defintions 2023-12-04 02:53:27 +03:00
Alibek Omarov
748b06a00e wscript: warn about unused variables 2023-12-04 02:53:07 +03:00
Alibek Omarov
273bccdc9a engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519) 2023-12-02 20:25:51 +03:00
Alibek Omarov
f0a2362da3 engine: wscript: another try, link nswitch port using gcc and not g++ 2023-12-02 19:29:30 +03:00
Alibek Omarov
be8ade23e8 engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves) 2023-12-02 19:21:44 +03:00
Alibek Omarov
6814908d80 scripts: gha: enable verbose build for nswitch port 2023-12-02 19:08:34 +03:00
Alibek Omarov
08dbfc45d3 ref: gl: refactor getting edge position, texture and lightmap coords 2023-12-02 18:02:18 +03:00
Alibek Omarov
89f9b3df68 public: make simple bbox functions inline 2023-12-02 18:01:57 +03:00
Alibek Omarov
40c9a2fb82 engine: make Mod_SampleSizeForFace accept const surface 2023-12-02 18:01:57 +03:00
Andrey Akhmichin
a34c22fb10 engine: client: add support for "mp3 playfile/loopfile" commands. 2023-12-02 01:10:38 +03:00
Alibek Omarov
e161ff0f7a mainui: update 2023-11-27 19:25:36 +03:00
Alibek Omarov
fee42eab5a mainui: update 2023-11-27 19:05:48 +03:00
Alibek Omarov
2d2e03f235 engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug) 2023-11-27 18:42:50 +03:00
Alibek Omarov
4c3c3529e9 engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver 2023-11-26 23:20:46 +03:00
Alibek Omarov
7051b844ff engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ 2023-11-26 23:19:49 +03:00
Alibek Omarov
68377435c8 engine: server: remove legacy light -> light_level entity key rewrite 2023-11-26 02:23:52 +03:00
Henry Ford
652b1804a8 wscript: make libdl optional for systems that include it in libc 2023-11-25 14:29:52 +03:00
Henry Ford
e7e1677786 engine: common: comply with C89 in OpenBSD wai_getExecutablePath 2023-11-25 14:29:52 +03:00
Henry Ford
f330aac113 engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist 2023-11-25 14:29:52 +03:00
Henry Ford
dbdd330cf7 wscript: try to find alloca in stdlib.h on platforms without alloca.h or malloc.h 2023-11-25 14:29:52 +03:00
Andrey Akhmichin
c448c7b0b1 utils: mdldec: avoid double ".smd" extension output. 2023-11-22 11:05:34 +03:00
Andrey Akhmichin
8d7b9c2f01 utils: mdldec: always write trailing slash for non-empty destination path. 2023-11-22 11:03:28 +03:00
Alibek Omarov
b6a235445a vgui_support: update submodule 2023-11-22 11:02:25 +03:00
Alibek Omarov
9fcd4baa87 engine: client: gameui: expose animated_title and hd_background flags to main menu API 2023-11-22 11:01:18 +03:00
Alibek Omarov
fb0102eb8e filesystem: add support for two new liblist.gam keys: animated_title and hd_background 2023-11-22 11:01:18 +03:00
Alibek Omarov
9c1afaa372 filesystem: fix noskills being written as nomodels in gameinfo.txt 2023-11-22 11:01:18 +03:00
Alibek Omarov
1d1a6badb5 filesystem: VFileSystem009: HL25 compatibility (one single new method) 2023-11-22 11:01:18 +03:00
Andrey Akhmichin
2d41c9cb15 utils: mdldec: texture.c: add Targa image format output support. 2023-11-22 10:56:57 +03:00
Alibek Omarov
722cbe1f02 filesystem: forgot to add defaults.h include 2023-11-20 18:52:05 +03:00
Alibek Omarov
8ac2c241c4 mainui: update 2023-11-20 17:33:40 +03:00
Alibek Omarov
dd11f73951 filesystem: respect DEFAULT_MAX_EDICTS value 2023-11-20 17:32:35 +03:00
Alibek Omarov
a443547d4d common: defaults: add default macro for default gameinfo max_edicts value 2023-11-20 17:32:19 +03:00
Andrey Akhmichin
7a795edeb5 utils: mdldec: better validation checks. 2023-11-20 00:19:14 +03:00
Andrey Akhmichin
a8cbfb8dda Documentation: opensource-mods.md: update link to cs16-client. 2023-11-20 00:15:26 +03:00
SNMetamorph
5216cccef4 engine: server: added singleplayer check for userinfo update 2023-11-20 00:14:30 +03:00
SNMetamorph
a87f399e68 engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
This needed for native support GoldSrc Monitor utility.
2023-11-20 00:14:06 +03:00
Andrey Akhmichin
dd310ab851 ci: upgrade freebsd tasks. 2023-11-20 00:13:42 +03:00
Andrey Akhmichin
16cc0ca0fe ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 2023-11-20 00:13:04 +03:00
Alibek Omarov
83d26ad233 engine: server: add sv_allow_autoaim cvar 2023-11-20 00:11:10 +03:00
Alibek Omarov
d1f9a8f2db mainui: updates for HL25 2023-11-19 23:43:46 +03:00
Alibek Omarov
a2e1071808 game_launch: force link libm on Linux to workaround HL25 bug
HL25 doesn't link libm probably because of toolchain updates, where
--Wl,--as-needed became the default.

hl_linux is linked to libm which is why they probably didn't noticed this bug.

Workaround until Valve fixes it: https://github.com/ValveSoftware/halflife/issues/3492
2023-11-19 23:43:46 +03:00
Alibek Omarov
0aa8a2891c engine: client: add gles3compat to renderers list 2023-11-03 17:03:27 +03:00
Alibek Omarov
c0ceab7513 wscript: enable ref_gles3compat for Android 2023-11-03 17:01:47 +03:00
Velaron
5c90e716cb engine: platform: android: refactoring 2023-11-03 16:40:06 +03:00
Velaron
0073225549 scripts: gha: Android deps and build scripts 2023-11-03 16:36:55 +03:00
Alibek Omarov
d03a64602b wscript: change defaults for Android 2023-11-03 16:34:21 +03:00
Alibek Omarov
d67a4234cc filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used) 2023-11-03 16:29:57 +03:00
Alibek Omarov
0d37244490 filesystem: add missing const to 2nd argument of stringlistappend 2023-11-03 16:23:52 +03:00
Velaron
6426919cb5 filesystem: add Android assets support 2023-11-03 16:23:03 +03:00
Alibek Omarov
0a0d63663a filesystem: link with libandroid 2023-11-03 16:22:59 +03:00
Alibek Omarov
71b06801ef engine: platform: android: remove dead code 2023-11-03 14:48:28 +03:00
Alibek Omarov
cfc7b35927 engine: client: don't leave the user without mouse cursor if they enabled m_ignore 2023-11-03 14:48:28 +03:00
Alibek Omarov
76564958d1 engine: host: hide -nativeegl for Android SDL builds 2023-11-03 14:48:28 +03:00
Alibek Omarov
a464c3dd66 scripts: waifulib: compiler_optimizations: rename release build type to humanrights with kept compatibility 2023-11-02 14:33:00 +03:00
Alibek Omarov
bd969f3594 wscript: fix system opus detection, it didn't compile due to nonnull argument 2023-11-01 01:35:39 +03:00
Alibek Omarov
fb87d7c0b3 readme: wording, add icon, add donate.md link [skip ci] 2023-10-31 21:54:23 +03:00
Alibek Omarov
a69fc87940 Documentation: donate: add sponsorship information 2023-10-31 21:54:23 +03:00
Alibek Omarov
e481e1d73e ref: gl: enable GL waves with r_ripple 2023-10-31 21:52:00 +03:00
Alibek Omarov
6c0eed1b2b ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2 2023-10-31 21:52:00 +03:00
Alibek Omarov
a6c67fdf9f ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128 2023-10-31 21:52:00 +03:00
Alibek Omarov
03f838e37e mainui: update 2023-10-31 21:52:00 +03:00
Alibek Omarov
e21fa4a910 engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc) 2023-10-31 21:52:00 +03:00
Alibek Omarov
46889ed453 ref: gl: libc rand() does better job at randomizing 2023-10-31 21:52:00 +03:00
Alibek Omarov
882fcc152c ref: gl: always scale down texture to 64x64, like sw.dll does 2023-10-31 21:52:00 +03:00
Alibek Omarov
a41902bd46 engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does 2023-10-31 21:52:00 +03:00
Alibek Omarov
a6af32dafd ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 2023-10-31 21:52:00 +03:00
Alibek Omarov
d6dfb83be7 ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 2023-10-31 21:52:00 +03:00
Alibek Omarov
597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 2023-10-31 21:25:11 +03:00
Alibek Omarov
5ea074a1fd engine: fix build issues pointed by @Velaron 2023-10-31 21:01:42 +03:00
Alibek Omarov
29c9393da3 wscript: enable faster builds with gccdeps/msvcdeps 2023-10-31 04:30:27 +03:00
Alibek Omarov
bf6829189e wscript: move XASH_BUILD_COMMIT definition to libpublic, as this is the only place where it's used, for faster builds 2023-10-31 04:30:27 +03:00
Alibek Omarov
a62a9429c9 engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 2023-10-31 04:30:22 +03:00
81 changed files with 1533 additions and 530 deletions

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@@ -1,10 +1,10 @@
task: task:
name: freebsd-12-amd64 name: freebsd-12-amd64
freebsd_instance: freebsd_instance:
image_family: freebsd-12-3 image_family: freebsd-12-4
setup_script: setup_script:
- pkg update - pkg update
- pkg install -y git sdl2 python fontconfig - pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive - git submodule update --init --recursive
test_script: test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated - ./scripts/cirrus/build_freebsd.sh dedicated
@@ -13,10 +13,10 @@ task:
task: task:
name: freebsd-13-amd64 name: freebsd-13-amd64
freebsd_instance: freebsd_instance:
image_family: freebsd-13-1 image_family: freebsd-13-2
setup_script: setup_script:
- pkg update - pkg update
- pkg install -y git sdl2 python fontconfig - pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive - git submodule update --init --recursive
test_script: test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated - ./scripts/cirrus/build_freebsd.sh dedicated
@@ -28,7 +28,19 @@ task:
image_family: freebsd-14-0-snap image_family: freebsd-14-0-snap
setup_script: setup_script:
- pkg update - pkg update
- pkg install -y git sdl2 python fontconfig - pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task:
name: freebsd-15-amd64
freebsd_instance:
image_family: freebsd-15-0-snap
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive - git submodule update --init --recursive
test_script: test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated - ./scripts/cirrus/build_freebsd.sh dedicated

24
Documentation/donate.md Normal file
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@@ -0,0 +1,24 @@
# Developers donation page
On this page you can find links where you can support each developer individually, who has provided public sponsorship information.
### [a1batross](https://github.com/a1batross)
* Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization.
* Boosty page: https://boosty.to/a1ba
### [nekonomicon](https://github.com/nekonomicon)
* [hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc).
* Boosty page: https://boosty.to/nekonomicon
### [Velaron](https://github.com/Velaron)
* [cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc).
* BuyMeACoffee page: https://www.buymeacoffee.com/velaron
### [SNMetamorph](https://github.com/SNMetamorph)
* [PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc).
* BTC: `16GAzK3qei5AwBW7sggXp3yNcFHBtdpxXj`
* ETH (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* USDT (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* USDC (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`

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@@ -70,9 +70,11 @@ These strings are specific to Xash3D FWGS.
| Key | Type | Default value | Description | | Key | Type | Default value | Description |
| ----------------------- | ---------- | ------------------------ | ----------- | | ----------------------- | ---------- | ------------------------ | ----------- |
| `animated_title` | boolean | 0 | Use animated title in main menu (WON Half-Life logo.avi imitation from Half-Life 25-th anniversary update)
| `autosave_aged_count` | integer | 2 | Auto saves limit used in saves rotation | | `autosave_aged_count` | integer | 2 | Auto saves limit used in saves rotation |
| `gamedll_linux` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 Linux (see LibraryNaming.md for details) | | `gamedll_linux` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 Linux (see LibraryNaming.md for details) |
| `gamedll_osx` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 macOS (see LibraryNaming.md for details) | | `gamedll_osx` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 macOS (see LibraryNaming.md for details) |
| `hd_background` | boolean | 0 | Use HD background for main menu (Half-Life 25-th anniversary update) |
| `internal_vgui_support` | boolean | 0 | Only for programmers! Required to be set as 1 for PrimeXT!<br>When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. | | `internal_vgui_support` | boolean | 0 | Only for programmers! Required to be set as 1 for PrimeXT!<br>When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. |
| `render_picbutton_text` | boolean | 0 | When set to 1, the UI will not use prerendered `btns_main.bmp` and dynamically render them instead | | `render_picbutton_text` | boolean | 0 | When set to 1, the UI will not use prerendered `btns_main.bmp` and dynamically render them instead |
| `quicksave_aged_count` | integer | 2 | Quick saves limit used in saves rotation | | `quicksave_aged_count` | integer | 2 | Quick saves limit used in saves rotation |
@@ -88,6 +90,7 @@ The table below defines conversion rules from liblist.gam to gameinfo.txt. Some
| `liblist.gam` key | `gameinfo.txt` key | Note | | `liblist.gam` key | `gameinfo.txt` key | Note |
| ----------------- | ------------------ | ---- | | ----------------- | ------------------ | ---- |
| `animated_title` | `animated_title` | |
| `edicts` | `max_edicts` | | | `edicts` | `max_edicts` | |
| `fallback_dir` | `fallback_dir` | | | `fallback_dir` | `fallback_dir` | |
| `game` | `title` | | | `game` | `title` | |
@@ -95,6 +98,7 @@ The table below defines conversion rules from liblist.gam to gameinfo.txt. Some
| `gamedll` | `gamedll` | | | `gamedll` | `gamedll` | |
| `gamedll_linux` | `gamedll_linux` | | | `gamedll_linux` | `gamedll_linux` | |
| `gamedll_osx` | `gamedll_osx` | | | `gamedll_osx` | `gamedll_osx` | |
| `hd_background` | `hd_background` | |
| `icon` | `icon` | | | `icon` | `icon` | |
| `mpentity` | `mp_entity` | | | `mpentity` | `mp_entity` | |
| `mpfilter` | `mp_filter` | | | `mpfilter` | `mp_filter` | |

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@@ -228,7 +228,7 @@ Branch **caseclosed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable
Branch **CAd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/CAd Branch **CAd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/CAd
## Counter Strike ## Counter Strike
Reverse-engineered code of client part by a1batross - https://github.com/FWGS/cs16-client/tree/v1.32 Reverse-engineered code of client part by a1batross - https://github.com/Velaron/cs16-client
Reverse-engineered code of server part by nagist - https://github.com/nagist/cs16nd Reverse-engineered code of server part by nagist - https://github.com/nagist/cs16nd

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@@ -1,33 +1,27 @@
# Xash3D FWGS Engine # Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \ [![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \
[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) [![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform. Xash3D FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
``` Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://www.moddb.com/engines/xash3d-engine) by Unkle Mike.
Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine,
as well as to give game developers well known workflow and extend it. ## Donate
Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine [![Donate to FWGS button](https://img.shields.io/badge/Donate_to_FWGS-%3C3-magenta)](Documentation/donate.md) \
``` If you like Xash3D FWGS, consider supporting individual engine maintainers. By supporting us, you help to continue developing this game engine further. The sponsorship links are available in [documentation](Documentation/donate.md).
## Fork features ## Fork features
* HLSDK 2.4 support. * Steam Half-Life (HLSDK 2.4) support.
* Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. ([see docs for more info](Documentation/ports.md)) * Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and [many more](Documentation/ports.md).
* Modern compilers support: say no more to MSVC6. * Better multiplayer support: multiple master servers, headless dedicated server, voice chat and IPv6 support.
* Better multiplayer support: multiple master servers, headless dedicated server. * Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software.
* Mobility API: allows better game integration on mobile devices(vibration, touch controls) * Advanced virtual filesystem: `.pk3` and `.pk3dir` support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform.
* Different input methods: touch, gamepad and classic mouse & keyboard. * Mobility API: better game integration on mobile devices (vibration, touch controls)
* Different input methods: touch and gamepad in addition to mouse & keyboard.
* TrueType font rendering, as a part of mainui_cpp. * TrueType font rendering, as a part of mainui_cpp.
* Multiple renderers support: OpenGL, GLESv1, GLESv2, Software. * External VGUI support module.
* Voice support. * PNG & KTX2 image format support.
* External filesystem module like in GoldSrc engine. * [A set of small improvements](Documentation/), without broken compatibility.
* External vgui support module.
* PNG image format support.
* A set of small improvements, without broken compatibility.
## Planned fork features
* Virtual Reality support and game API.
* Vulkan renderer.
## Installation & Running ## Installation & Running
0) Get Xash3D FWGS binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code. 0) Get Xash3D FWGS binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code.

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@@ -189,4 +189,8 @@ Default build-depended cvar and constant values
#define DEFAULT_FULLSCREEN "1" // must be a string #define DEFAULT_FULLSCREEN "1" // must be a string
#endif // DEFAULT_FULLSCREEN #endif // DEFAULT_FULLSCREEN
#ifndef DEFAULT_MAX_EDICTS
#define DEFAULT_MAX_EDICTS 1200 // was 900 before HL25
#endif // DEFAULT_MAX_EDICTS
#endif // DEFAULTS_H #endif // DEFAULTS_H

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@@ -19,6 +19,8 @@ GNU General Public License for more details.
#define GFL_NOMODELS (1<<0) #define GFL_NOMODELS (1<<0)
#define GFL_NOSKILLS (1<<1) #define GFL_NOSKILLS (1<<1)
#define GFL_RENDER_PICBUTTON_TEXT (1<<2) #define GFL_RENDER_PICBUTTON_TEXT (1<<2)
#define GFL_HD_BACKGROUND (1<<3)
#define GFL_ANIMATED_TITLE (1<<4)
/* /*
======================================================================== ========================================================================

View File

@@ -181,6 +181,7 @@ typedef struct dll_info_s
} dll_info_t; } dll_info_t;
typedef void (*setpair_t)( const char *key, const void *value, const void *buffer, void *numpairs ); typedef void (*setpair_t)( const char *key, const void *value, const void *buffer, void *numpairs );
typedef void *(*pfnCreateInterface_t)( const char *, int * );
// config strings are a general means of communication from // config strings are a general means of communication from
// the server to all connected clients. // the server to all connected clients.

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@@ -85,6 +85,12 @@ void CL_PlayCDTrack_f( void )
paused = false; paused = false;
looped = false; looped = false;
} }
else if( !Q_stricmp( command, "playfile" ))
{
S_StartBackgroundTrack( pszTrack, NULL, 0, true );
paused = false;
looped = false;
}
else if( !Q_stricmp( command, "loop" )) else if( !Q_stricmp( command, "loop" ))
{ {
if( Q_isdigit( pszTrack )) if( Q_isdigit( pszTrack ))
@@ -96,6 +102,12 @@ void CL_PlayCDTrack_f( void )
paused = false; paused = false;
looped = true; looped = true;
} }
else if( !Q_stricmp( command, "loopfile" ))
{
S_StartBackgroundTrack( pszTrack, pszTrack, 0, true );
paused = false;
looped = true;
}
else if( !Q_stricmp( command, "pause" )) else if( !Q_stricmp( command, "pause" ))
{ {
S_StreamSetPause( true ); S_StreamSetPause( true );

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@@ -1320,9 +1320,10 @@ HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags )
========= =========
pfnSPR_Load pfnSPR_Load
function exported for support GoldSrc Monitor utility
========= =========
*/ */
static HSPRITE GAME_EXPORT pfnSPR_Load( const char *szPicName ) HSPRITE EXPORT pfnSPR_Load( const char *szPicName )
{ {
model_t *spr; model_t *spr;
@@ -1368,9 +1369,10 @@ static const model_t *CL_GetSpritePointer( HSPRITE hSprite )
========= =========
pfnSPR_Frames pfnSPR_Frames
function exported for support GoldSrc Monitor utility
========= =========
*/ */
static int GAME_EXPORT pfnSPR_Frames( HSPRITE hPic ) int EXPORT pfnSPR_Frames( HSPRITE hPic )
{ {
int numFrames = 0; int numFrames = 0;

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@@ -414,11 +414,15 @@ static void UI_ConvertGameInfo( GAMEINFO *out, gameinfo_t *in )
out->gamemode = in->gamemode; out->gamemode = in->gamemode;
if( in->nomodels ) if( in->nomodels )
out->flags |= GFL_NOMODELS; SetBits( out->flags, GFL_NOMODELS );
if( in->noskills ) if( in->noskills )
out->flags |= GFL_NOSKILLS; SetBits( out->flags, GFL_NOSKILLS );
if( in->render_picbutton_text ) if( in->render_picbutton_text )
out->flags |= GFL_RENDER_PICBUTTON_TEXT; SetBits( out->flags, GFL_RENDER_PICBUTTON_TEXT );
if( in->hd_background )
SetBits( out->flags, GFL_HD_BACKGROUND );
if( in->animated_title )
SetBits( out->flags, GFL_ANIMATED_TITLE );
} }
/* /*
@@ -982,7 +986,7 @@ pfnCheckGameDll
*/ */
int GAME_EXPORT pfnCheckGameDll( void ) int GAME_EXPORT pfnCheckGameDll( void )
{ {
#if XASH_INTERNAL_GAMELIBS #ifdef XASH_INTERNAL_GAMELIBS
return true; return true;
#else #else
string dllpath; string dllpath;

View File

@@ -87,15 +87,6 @@ static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b
return CL_DrawCharacter( x, y, number, color, &g_scaled_font, flags ); return CL_DrawCharacter( x, y, number, color, &g_scaled_font, flags );
} }
static void *pfnGetNativeObject( const char *obj )
{
if( !obj )
return NULL;
// Backend should consider that obj is case-sensitive
return Platform_GetNativeObject( obj );
}
static void pfnTouch_HideButtons( const char *name, byte state ) static void pfnTouch_HideButtons( const char *name, byte state )
{ {
Touch_HideButtons( name, state, true ); Touch_HideButtons( name, state, true );
@@ -124,7 +115,7 @@ static mobile_engfuncs_t gpMobileEngfuncs =
Touch_ResetDefaultButtons, Touch_ResetDefaultButtons,
pfnDrawScaledCharacter, pfnDrawScaledCharacter,
Sys_Warn, Sys_Warn,
pfnGetNativeObject, Sys_GetNativeObject,
ID_SetCustomClientID, ID_SetCustomClientID,
pfnParseFileSafe pfnParseFileSafe
}; };

View File

@@ -202,7 +202,6 @@ SCR_PlayCinematic
*/ */
qboolean SCR_PlayCinematic( const char *arg ) qboolean SCR_PlayCinematic( const char *arg )
{ {
string path;
const char *fullpath; const char *fullpath;
fullpath = FS_GetDiskPath( arg, false ); fullpath = FS_GetDiskPath( arg, false );

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@@ -172,8 +172,6 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
{ {
if( newstate == oldstate ) if( newstate == oldstate )
return; return;
if( m_ignore.value )
return;
// since SetCursorType controls cursor visibility // since SetCursorType controls cursor visibility
// execute it first, and then check mouse grab state // execute it first, and then check mouse grab state
@@ -194,6 +192,10 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
#endif #endif
} }
// don't leave the user without cursor if they enabled m_ignore
if( m_ignore.value )
return;
if( oldstate == key_game ) if( oldstate == key_game )
{ {
IN_DeactivateMouse(); IN_DeactivateMouse();

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@@ -16,6 +16,7 @@ CVAR_DEFINE_AUTO( gl_msaa_samples, "0", FCVAR_GLCONFIG, "samples number for mult
CVAR_DEFINE_AUTO( gl_clear, "0", FCVAR_ARCHIVE, "clearing screen after each frame" ); CVAR_DEFINE_AUTO( gl_clear, "0", FCVAR_ARCHIVE, "clearing screen after each frame" );
CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" ); CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" );
static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" ); static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" );
static CVAR_DEFINE_AUTO( r_refdll_loaded, "", FCVAR_READ_ONLY, "currently loaded renderer" );
void R_GetTextureParms( int *w, int *h, int texnum ) void R_GetTextureParms( int *w, int *h, int texnum )
{ {
@@ -519,6 +520,7 @@ static qboolean R_LoadRenderer( const char *refopt )
return false; return false;
} }
Cvar_FullSet( "r_refdll_loaded", refopt, FCVAR_READ_ONLY );
Con_Reportf( "Renderer %s initialized\n", refdll ); Con_Reportf( "Renderer %s initialized\n", refdll );
return true; return true;
@@ -567,6 +569,9 @@ static void R_CollectRendererNames( void )
#if XASH_REF_GL4ES_ENABLED #if XASH_REF_GL4ES_ENABLED
"gl4es", "gl4es",
#endif #endif
#if XASH_REF_GLES3COMPAT_ENABLED
"gles3compat",
#endif
#if XASH_REF_SOFT_ENABLED #if XASH_REF_SOFT_ENABLED
"soft", "soft",
#endif #endif
@@ -587,6 +592,9 @@ static void R_CollectRendererNames( void )
#if XASH_REF_GL4ES_ENABLED #if XASH_REF_GL4ES_ENABLED
"GL4ES", "GL4ES",
#endif #endif
#if XASH_REF_GLES3COMPAT_ENABLED
"GLES3 (gl2_shim)"
#endif
#if XASH_REF_SOFT_ENABLED #if XASH_REF_SOFT_ENABLED
"Software", "Software",
#endif #endif
@@ -610,6 +618,7 @@ qboolean R_Init( void )
Cvar_RegisterVariable( &gl_clear ); Cvar_RegisterVariable( &gl_clear );
Cvar_RegisterVariable( &r_showtree ); Cvar_RegisterVariable( &r_showtree );
Cvar_RegisterVariable( &r_refdll ); Cvar_RegisterVariable( &r_refdll );
Cvar_RegisterVariable( &r_refdll_loaded );
// cvars that are expected to exist // cvars that are expected to exist
Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" ); Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" );

View File

@@ -381,6 +381,7 @@ typedef void (*xcommand_t)( void );
qboolean FS_LoadProgs( void ); qboolean FS_LoadProgs( void );
void FS_Init( void ); void FS_Init( void );
void FS_Shutdown( void ); void FS_Shutdown( void );
void *FS_GetNativeObject( const char *obj );
// //
// cmd.c // cmd.c

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@@ -320,7 +320,9 @@ void Sys_RestoreCrashHandler( void )
#elif XASH_FREEBSD || XASH_NETBSD || XASH_OPENBSD || XASH_ANDROID || XASH_LINUX #elif XASH_FREEBSD || XASH_NETBSD || XASH_OPENBSD || XASH_ANDROID || XASH_LINUX
// Posix signal handler // Posix signal handler
#ifndef XASH_OPENBSD
#include <ucontext.h> #include <ucontext.h>
#endif
#include <signal.h> #include <signal.h>
#include <sys/mman.h> #include <sys/mman.h>
#include "library.h" #include "library.h"

View File

@@ -1136,8 +1136,6 @@ As Cvar_Set, but also flags it as glconfig
*/ */
void Cvar_SetGL_f( void ) void Cvar_SetGL_f( void )
{ {
convar_t *var;
if( Cmd_Argc() != 3 ) if( Cmd_Argc() != 3 )
{ {
Con_Printf( S_USAGE "setgl <variable> <value>\n" ); Con_Printf( S_USAGE "setgl <variable> <value>\n" );

View File

@@ -23,8 +23,17 @@ GNU General Public License for more details.
fs_api_t g_fsapi; fs_api_t g_fsapi;
fs_globals_t *FI; fs_globals_t *FI;
static pfnCreateInterface_t fs_pfnCreateInterface;
static HINSTANCE fs_hInstance; static HINSTANCE fs_hInstance;
void *FS_GetNativeObject( const char *obj )
{
if( fs_pfnCreateInterface )
return fs_pfnCreateInterface( obj, NULL );
return NULL;
}
static void FS_Rescan_f( void ) static void FS_Rescan_f( void )
{ {
FS_Rescan(); FS_Rescan();
@@ -53,7 +62,7 @@ static fs_interface_t fs_memfuncs =
_Mem_Realloc, _Mem_Realloc,
_Mem_Free, _Mem_Free,
Platform_GetNativeObject, Sys_GetNativeObject,
}; };
static void FS_UnloadProgs( void ) static void FS_UnloadProgs( void )
@@ -98,6 +107,13 @@ qboolean FS_LoadProgs( void )
return false; return false;
} }
if( !( fs_pfnCreateInterface = (pfnCreateInterface_t)COM_GetProcAddress( fs_hInstance, "CreateInterface" )))
{
FS_UnloadProgs();
Host_Error( "FS_LoadProgs: can't find CreateInterface entry point in %s\n", name );
return false;
}
Con_DPrintf( "FS_LoadProgs: filesystem_stdio successfully loaded\n" ); Con_DPrintf( "FS_LoadProgs: filesystem_stdio successfully loaded\n" );
return true; return true;

View File

@@ -139,7 +139,7 @@ void Sys_PrintUsage( void )
O("-sdl_joy_old_api ","use SDL legacy joystick API") O("-sdl_joy_old_api ","use SDL legacy joystick API")
O("-sdl_renderer <n>","use alternative SDL_Renderer for software") O("-sdl_renderer <n>","use alternative SDL_Renderer for software")
#endif // XASH_SDL #endif // XASH_SDL
#if XASH_ANDROID #if XASH_ANDROID && !XASH_SDL
O("-nativeegl ","use native egl implementation. Use if screen does not update or black") O("-nativeegl ","use native egl implementation. Use if screen does not update or black")
#endif // XASH_ANDROID #endif // XASH_ANDROID
#if XASH_DOS #if XASH_DOS
@@ -1020,7 +1020,7 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
#if TARGET_OS_IOS #if TARGET_OS_IOS
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof( host.rootdir )); Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof( host.rootdir ));
#elif XASH_ANDROID && XASH_SDL #elif XASH_ANDROID && XASH_SDL
Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath, sizeof( host.rootdir )); Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath(), sizeof( host.rootdir ));
#elif XASH_PSVITA #elif XASH_PSVITA
if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir ))) if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir )))
{ {

View File

@@ -23,15 +23,6 @@ GNU General Public License for more details.
#if XASH_EMSCRIPTEN #if XASH_EMSCRIPTEN
#include <emscripten.h> #include <emscripten.h>
#elif XASH_WIN32
extern "C"
{
// Enable NVIDIA High Performance Graphics while using Integrated Graphics.
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
// Enable AMD High Performance Graphics while using Integrated Graphics.
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif #endif
#define E_GAME "XASH3D_GAME" // default env dir to start from #define E_GAME "XASH3D_GAME" // default env dir to start from
@@ -39,6 +30,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
#define XASH_GAMEDIR "valve" #define XASH_GAMEDIR "valve"
#endif #endif
#if XASH_WIN32
#error "Single-binary or dedicated builds aren't supported for Windows!"
#endif
static char szGameDir[128]; // safe place to keep gamedir static char szGameDir[128]; // safe place to keep gamedir
static int szArgc; static int szArgc;
static char **szArgv; static char **szArgv;
@@ -47,7 +42,7 @@ static void Sys_ChangeGame( const char *progname )
{ {
// a1ba: may never be called within engine // a1ba: may never be called within engine
// if platform supports execv() function // if platform supports execv() function
Q_strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 ); Q_strncpy( szGameDir, progname, sizeof( szGameDir ));
Host_Shutdown( ); Host_Shutdown( );
exit( Host_Main( szArgc, szArgv, szGameDir, 1, &Sys_ChangeGame ) ); exit( Host_Main( szArgc, szArgv, szGameDir, 1, &Sys_ChangeGame ) );
} }
@@ -88,7 +83,6 @@ _inline int Sys_Start( void )
return ret; return ret;
} }
#if !XASH_WIN32
int main( int argc, char **argv ) int main( int argc, char **argv )
{ {
#if XASH_PSVITA #if XASH_PSVITA
@@ -100,36 +94,4 @@ int main( int argc, char **argv )
#endif // XASH_PSVITA #endif // XASH_PSVITA
return Sys_Start(); return Sys_Start();
} }
#else #endif // SINGLE_BINARY
int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow)
{
LPWSTR* lpArgv;
int ret, i;
lpArgv = CommandLineToArgvW( GetCommandLineW(), &szArgc );
szArgv = ( char** )malloc( (szArgc + 1) * sizeof( char* ));
for( i = 0; i < szArgc; ++i )
{
size_t size = wcslen(lpArgv[i]) + 1;
// just in case, allocate some more memory
szArgv[i] = ( char * )malloc( size * sizeof( wchar_t ));
wcstombs( szArgv[i], lpArgv[i], size );
}
szArgv[szArgc] = 0;
LocalFree( lpArgv );
ret = Sys_Start();
for( ; i < szArgc; ++i )
free( szArgv[i] );
free( szArgv );
return ret;
}
#endif // XASH_WIN32
#endif

View File

@@ -980,7 +980,7 @@ Mod_SampleSizeForFace
return the current lightmap resolution per face return the current lightmap resolution per face
================== ==================
*/ */
int Mod_SampleSizeForFace( msurface_t *surf ) int Mod_SampleSizeForFace( const msurface_t *surf )
{ {
if( !surf || !surf->texinfo ) if( !surf || !surf->texinfo )
return LM_SAMPLE_SIZE; return LM_SAMPLE_SIZE;
@@ -2012,6 +2012,20 @@ static void Mod_LoadMarkSurfaces( model_t *mod, dbspmodel_t *bmod )
} }
} }
static qboolean Mod_LooksLikeWaterTexture( const char *name )
{
if(( name[0] == '*' && Q_stricmp( name, REF_DEFAULT_TEXTURE )) || name[0] == '!' )
return true;
if( !Host_IsQuakeCompatible( ))
{
if( !Q_strncmp( name, "water", 5 ) || !Q_strnicmp( name, "laser", 5 ))
return true;
}
return false;
}
static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureIndex ) static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureIndex )
{ {
#if !XASH_DEDICATED #if !XASH_DEDICATED
@@ -2032,6 +2046,10 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
if( FBitSet( host.features, ENGINE_IMPROVED_LINETRACE ) && mipTex->name[0] == '{' ) if( FBitSet( host.features, ENGINE_IMPROVED_LINETRACE ) && mipTex->name[0] == '{' )
SetBits( txFlags, TF_KEEP_SOURCE ); // Paranoia2 texture alpha-tracing SetBits( txFlags, TF_KEEP_SOURCE ); // Paranoia2 texture alpha-tracing
// check if this is water to keep the source texture and expand it to RGBA (so ripple effect works)
if( Mod_LooksLikeWaterTexture( mipTex->name ))
SetBits( txFlags, TF_KEEP_SOURCE | TF_EXPAND_SOURCE );
usesCustomPalette = Mod_CalcMipTexUsesCustomPalette( mod, bmod, textureIndex ); usesCustomPalette = Mod_CalcMipTexUsesCustomPalette( mod, bmod, textureIndex );
// check for multi-layered sky texture (quake1 specific) // check for multi-layered sky texture (quake1 specific)
@@ -2449,15 +2467,9 @@ static void Mod_LoadSurfaces( model_t *mod, dbspmodel_t *bmod )
if( !Q_strncmp( tex->name, "sky", 3 )) if( !Q_strncmp( tex->name, "sky", 3 ))
SetBits( out->flags, SURF_DRAWSKY ); SetBits( out->flags, SURF_DRAWSKY );
if(( tex->name[0] == '*' && Q_stricmp( tex->name, REF_DEFAULT_TEXTURE )) || tex->name[0] == '!' ) if( Mod_LooksLikeWaterTexture( tex->name ))
SetBits( out->flags, SURF_DRAWTURB ); SetBits( out->flags, SURF_DRAWTURB );
if( !Host_IsQuakeCompatible( ))
{
if( !Q_strncmp( tex->name, "water", 5 ) || !Q_strnicmp( tex->name, "laser", 5 ))
SetBits( out->flags, SURF_DRAWTURB );
}
if( !Q_strncmp( tex->name, "scroll", 6 )) if( !Q_strncmp( tex->name, "scroll", 6 ))
SetBits( out->flags, SURF_CONVEYOR ); SetBits( out->flags, SURF_CONVEYOR );

View File

@@ -155,7 +155,7 @@ int Mod_CheckLump( const char *filename, const int lump, int *lumpsize );
int Mod_ReadLump( const char *filename, const int lump, void **lumpdata, int *lumpsize ); int Mod_ReadLump( const char *filename, const int lump, void **lumpdata, int *lumpsize );
int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize ); int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize );
mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node ); mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node );
int Mod_SampleSizeForFace( msurface_t *surf ); int Mod_SampleSizeForFace( const msurface_t *surf );
byte *Mod_GetPVSForPoint( const vec3_t p ); byte *Mod_GetPVSForPoint( const vec3_t p );
void Mod_UnloadBrushModel( model_t *mod ); void Mod_UnloadBrushModel( model_t *mod );
void Mod_PrintWorldStats_f( void ); void Mod_PrintWorldStats_f( void );

View File

@@ -1087,7 +1087,6 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
delta_info_t *dt = NULL; delta_info_t *dt = NULL;
delta_t *pField; delta_t *pField;
int i, countBits; int i, countBits;
int numChanges = 0;
countBits = MAX_ENTITY_BITS + 2; countBits = MAX_ENTITY_BITS + 2;
@@ -1121,7 +1120,7 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
if( !Delta_CompareField( pField, from, to, timebase )) if( !Delta_CompareField( pField, from, to, timebase ))
{ {
// strings are handled difference // strings are handled differently
if( FBitSet( pField->flags, DT_STRING )) if( FBitSet( pField->flags, DT_STRING ))
countBits += Q_strlen((char *)((byte *)to + pField->offset )) * 8; countBits += Q_strlen((char *)((byte *)to + pField->offset )) * 8;
else countBits += pField->bits; else countBits += pField->bits;

View File

@@ -2200,6 +2200,8 @@ HTTP downloader
================================================= =================================================
*/ */
#define MAX_HTTP_BUFFER_SIZE (BIT( 13 ))
typedef struct httpserver_s typedef struct httpserver_s
{ {
char host[256]; char host[256];
@@ -2240,7 +2242,7 @@ typedef struct httpfile_s
qboolean process; qboolean process;
// query or response // query or response
char buf[BUFSIZ+1]; char buf[MAX_HTTP_BUFFER_SIZE+1];
int header_size, query_length, bytes_sent; int header_size, query_length, bytes_sent;
} httpfile_t; } httpfile_t;
@@ -2385,18 +2387,18 @@ process incoming data
*/ */
static qboolean HTTP_ProcessStream( httpfile_t *curfile ) static qboolean HTTP_ProcessStream( httpfile_t *curfile )
{ {
char buf[BUFSIZ+1]; char buf[sizeof( curfile->buf )];
char *begin = 0; char *begin = 0;
int res; int res;
if( curfile->header_size >= BUFSIZ ) if( curfile->header_size >= sizeof( buf ))
{ {
Con_Reportf( S_ERROR "Header to big\n"); Con_Reportf( S_ERROR "Header too big, the size is %s\n", curfile->header_size );
HTTP_FreeFile( curfile, true ); HTTP_FreeFile( curfile, true );
return false; return false;
} }
while( ( res = recv( curfile->socket, buf, BUFSIZ - curfile->header_size, 0 )) > 0) // if we got there, we are receiving data while( ( res = recv( curfile->socket, buf, sizeof( buf ) - curfile->header_size, 0 )) > 0) // if we got there, we are receiving data
{ {
curfile->blocktime = 0; curfile->blocktime = 0;
@@ -2409,7 +2411,7 @@ static qboolean HTTP_ProcessStream( httpfile_t *curfile )
if( begin ) // Got full header if( begin ) // Got full header
{ {
int cutheadersize = begin - curfile->buf + 4; // after that begin of data int cutheadersize = begin - curfile->buf + 4; // after that begin of data
char *length; char *content_length_line;
Con_Reportf( "HTTP: Got response!\n" ); Con_Reportf( "HTTP: Got response!\n" );
@@ -2428,10 +2430,13 @@ static qboolean HTTP_ProcessStream( httpfile_t *curfile )
} }
// print size // print size
length = Q_stristr( curfile->buf, "Content-Length: " ); content_length_line = Q_stristr( curfile->buf, "Content-Length: " );
if( length ) if( content_length_line )
{ {
int size = Q_atoi( length += 16 ); int size;
content_length_line += sizeof( "Content-Length: " ) - 1;
size = Q_atoi( content_length_line );
Con_Reportf( "HTTP: File size is %d\n", size ); Con_Reportf( "HTTP: File size is %d\n", size );
@@ -2873,6 +2878,10 @@ static void HTTP_AddCustomServer_f( void )
{ {
HTTP_AddCustomServer( Cmd_Argv( 1 )); HTTP_AddCustomServer( Cmd_Argv( 1 ));
} }
else
{
Con_Printf( S_USAGE "http_addcustomserver <url>\n" );
}
} }
/* /*

View File

@@ -649,3 +649,31 @@ qboolean Sys_NewInstance( const char *gamedir )
return false; return false;
} }
/*
==================
Sys_GetNativeObject
Get platform-specific native object
==================
*/
void *Sys_GetNativeObject( const char *obj )
{
void *ptr;
if( !COM_CheckString( obj ))
return NULL;
ptr = FS_GetNativeObject( obj );
if( ptr )
return ptr;
// Backend should consider that obj is case-sensitive
#if XASH_ANDROID
ptr = Android_GetNativeObject( obj );
#endif // XASH_ANDROID
return ptr;
}

View File

@@ -70,6 +70,7 @@ void Sys_InitLog( void );
void Sys_CloseLog( void ); void Sys_CloseLog( void );
void Sys_Quit( void ) NORETURN; void Sys_Quit( void ) NORETURN;
qboolean Sys_NewInstance( const char *gamedir ); qboolean Sys_NewInstance( const char *gamedir );
void *Sys_GetNativeObject( const char *obj );
// //
// sys_con.c // sys_con.c

View File

@@ -632,12 +632,14 @@ int WAI_PREFIX(getExecutablePath)(char* out, int capacity, int* dirname_length)
else else
{ {
const char* PATH = getenv("PATH"); const char* PATH = getenv("PATH");
const char* begin;
size_t argv0_length;
if (!PATH) if (!PATH)
break; break;
size_t argv0_length = strlen(argv[0]); argv0_length = strlen(argv[0]);
const char* begin = PATH; begin = PATH;
while (1) while (1)
{ {
const char* separator = strchr(begin, ':'); const char* separator = strchr(begin, ':');

View File

@@ -32,10 +32,9 @@ struct jnimethods_s
JNIEnv *env; JNIEnv *env;
jobject activity; jobject activity;
jclass actcls; jclass actcls;
jmethodID getID; jmethodID loadAndroidID;
jmethodID saveID; jmethodID getAndroidID;
jmethodID loadID; jmethodID saveAndroidID;
jmethodID getKeyboardHeight;
} jni; } jni;
void Android_Init( void ) void Android_Init( void )
@@ -43,10 +42,9 @@ void Android_Init( void )
jni.env = (JNIEnv *)SDL_AndroidGetJNIEnv(); jni.env = (JNIEnv *)SDL_AndroidGetJNIEnv();
jni.activity = (jobject)SDL_AndroidGetActivity(); jni.activity = (jobject)SDL_AndroidGetActivity();
jni.actcls = (*jni.env)->GetObjectClass( jni.env, jni.activity ); jni.actcls = (*jni.env)->GetObjectClass( jni.env, jni.activity );
jni.loadID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "loadAndroidID", "()Ljava/lang/String;" ); jni.loadAndroidID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "loadAndroidID", "()Ljava/lang/String;" );
jni.getID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "getAndroidID", "()Ljava/lang/String;" ); jni.getAndroidID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "getAndroidID", "()Ljava/lang/String;" );
jni.saveID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "saveAndroidID", "(Ljava/lang/String;)V" ); jni.saveAndroidID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "saveAndroidID", "(Ljava/lang/String;)V" );
jni.getKeyboardHeight = (*jni.env)->GetMethodID( jni.env, jni.actcls, "getKeyboardHeight", "()I" );
SDL_SetHint( SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight" ); SDL_SetHint( SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight" );
SDL_SetHint( SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1" ); SDL_SetHint( SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1" );
@@ -95,7 +93,7 @@ const char *Android_GetAndroidID( void )
if( COM_CheckString( id ) ) return id; if( COM_CheckString( id ) ) return id;
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getID ); resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAndroidID );
resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL ); resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL );
Q_strncpy( id, resultCStr, sizeof( id ) ); Q_strncpy( id, resultCStr, sizeof( id ) );
(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr ); (*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr );
@@ -114,7 +112,7 @@ const char *Android_LoadID( void )
jstring resultJNIStr; jstring resultJNIStr;
const char *resultCStr; const char *resultCStr;
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.loadID ); resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.loadAndroidID );
resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL ); resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL );
Q_strncpy( id, resultCStr, sizeof( id ) ); Q_strncpy( id, resultCStr, sizeof( id ) );
(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr ); (*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr );
@@ -129,7 +127,7 @@ Android_SaveID
*/ */
void Android_SaveID( const char *id ) void Android_SaveID( const char *id )
{ {
(*jni.env)->CallVoidMethod( jni.env, jni.activity, jni.saveID, (*jni.env)->NewStringUTF( jni.env, id ) ); (*jni.env)->CallVoidMethod( jni.env, jni.activity, jni.saveAndroidID, (*jni.env)->NewStringUTF( jni.env, id ) );
} }
/* /*
@@ -144,14 +142,4 @@ void Platform_ShellExecute( const char *path, const char *parms )
#endif #endif
} }
/*
========================
Android_GetKeyboardHeight
========================
*/
int Android_GetKeyboardHeight( void )
{
return (*jni.env)->CallIntMethod( jni.env, jni.activity, jni.getKeyboardHeight );
}
#endif // XASH_DEDICATED #endif // XASH_DEDICATED

View File

@@ -63,7 +63,6 @@ const char *Android_LoadID( void );
void Android_SaveID( const char *id ); void Android_SaveID( const char *id );
void Android_Init( void ); void Android_Init( void );
void *Android_GetNativeObject( const char *name ); void *Android_GetNativeObject( const char *name );
int Android_GetKeyboardHeight( void );
#endif #endif
#if XASH_WIN32 #if XASH_WIN32
@@ -139,17 +138,6 @@ static inline void Platform_Shutdown( void )
#endif #endif
} }
static inline void *Platform_GetNativeObject( const char *name )
{
void *ptr = NULL;
#if XASH_ANDROID
ptr = Android_GetNativeObject( name );
#endif
return ptr;
}
/* /*
============================================================================== ==============================================================================
@@ -158,7 +146,6 @@ static inline void *Platform_GetNativeObject( const char *name )
============================================================================== ==============================================================================
*/ */
void Platform_Vibrate( float life, char flags ); void Platform_Vibrate( float life, char flags );
void*Platform_GetNativeObject( const char *name );
/* /*
============================================================================== ==============================================================================

View File

@@ -654,9 +654,9 @@ static void VID_SetWindowIcon( SDL_Window *hWnd )
{ {
rgbdata_t *icon = NULL; rgbdata_t *icon = NULL;
char iconpath[MAX_STRING]; char iconpath[MAX_STRING];
#if XASH_WIN32 // ICO support only for Win32
const char *localIcoPath; const char *localIcoPath;
#if XASH_WIN32 // ICO support only for Win32
if(( localIcoPath = FS_GetDiskPath( GI->iconpath, true ))) if(( localIcoPath = FS_GetDiskPath( GI->iconpath, true )))
{ {
HICON ico = (HICON)LoadImage( NULL, localIcoPath, IMAGE_ICON, 0, 0, LR_LOADFROMFILE|LR_DEFAULTSIZE ); HICON ico = (HICON)LoadImage( NULL, localIcoPath, IMAGE_ICON, 0, 0, LR_LOADFROMFILE|LR_DEFAULTSIZE );

View File

@@ -307,7 +307,7 @@ typedef struct ref_api_s
qboolean (*CL_AddVisibleEntity)( cl_entity_t *ent, int entityType ); qboolean (*CL_AddVisibleEntity)( cl_entity_t *ent, int entityType );
// brushes // brushes
int (*Mod_SampleSizeForFace)( struct msurface_s *surf ); int (*Mod_SampleSizeForFace)( const struct msurface_s *surf );
qboolean (*Mod_BoxVisible)( const vec3_t mins, const vec3_t maxs, const byte *visbits ); qboolean (*Mod_BoxVisible)( const vec3_t mins, const vec3_t maxs, const byte *visbits );
struct world_static_s *(*GetWorld)( void ); // returns &world struct world_static_s *(*GetWorld)( void ); // returns &world
mleaf_t *(*Mod_PointInLeaf)( const vec3_t p, mnode_t *node ); mleaf_t *(*Mod_PointInLeaf)( const vec3_t p, mnode_t *node );

View File

@@ -472,6 +472,8 @@ extern convar_t sv_userinfo_penalty_multiplier;
extern convar_t sv_userinfo_penalty_attempts; extern convar_t sv_userinfo_penalty_attempts;
extern convar_t sv_fullupdate_penalty_time; extern convar_t sv_fullupdate_penalty_time;
extern convar_t sv_log_outofband; extern convar_t sv_log_outofband;
extern convar_t sv_allow_autoaim;
extern convar_t sv_aim;
//=========================================================== //===========================================================
// //

View File

@@ -1772,6 +1772,9 @@ static qboolean SV_ShouldUpdateUserinfo( sv_client_t *cl )
if( FBitSet( cl->flags, FCL_FAKECLIENT )) if( FBitSet( cl->flags, FCL_FAKECLIENT ))
return allow; return allow;
if( Host_IsLocalGame( ))
return allow;
// start from 1 second // start from 1 second
if( !cl->userinfo_penalty ) if( !cl->userinfo_penalty )
cl->userinfo_penalty = sv_userinfo_penalty_time.value; cl->userinfo_penalty = sv_userinfo_penalty_time.value;

View File

@@ -2385,7 +2385,9 @@ static void GAME_EXPORT pfnGetAimVector( edict_t* ent, float speed, float *rgflR
// try all possible entities // try all possible entities
VectorCopy( svgame.globals->v_forward, bestdir ); VectorCopy( svgame.globals->v_forward, bestdir );
bestdist = Cvar_VariableValue( "sv_aim" ); if( sv_allow_autoaim.value )
bestdist = sv_aim.value;
else bestdist = 0;
check = EDICT_NUM( 1 ); // start at first client check = EDICT_NUM( 1 ); // start at first client
for( i = 1; i < svgame.numEntities; i++, check++ ) for( i = 1; i < svgame.numEntities; i++, check++ )
@@ -4965,12 +4967,6 @@ static qboolean SV_ParseEdict( char **pfile, edict_t *ent )
pkvd[i].szValue = copystring( temp ); pkvd[i].szValue = copystring( temp );
} }
#endif #endif
if( !Q_strcmp( pkvd[i].szKeyName, "light" ))
{
Mem_Free( pkvd[i].szKeyName );
pkvd[i].szKeyName = copystring( "light_level" );
}
if( !pkvd[i].fHandled ) if( !pkvd[i].fHandled )
{ {
pkvd[i].szClassName = classname; pkvd[i].szClassName = classname;

View File

@@ -23,6 +23,7 @@ CVAR_DEFINE_AUTO( sv_lan, "0", 0, "server is a lan server ( no heartbeat, no aut
CVAR_DEFINE_AUTO( sv_lan_rate, "20000.0", 0, "rate for lan server" ); CVAR_DEFINE_AUTO( sv_lan_rate, "20000.0", 0, "rate for lan server" );
CVAR_DEFINE_AUTO( sv_nat, "0", 0, "enable NAT bypass for this server" ); CVAR_DEFINE_AUTO( sv_nat, "0", 0, "enable NAT bypass for this server" );
CVAR_DEFINE_AUTO( sv_aim, "1", FCVAR_ARCHIVE|FCVAR_SERVER, "auto aiming option" ); CVAR_DEFINE_AUTO( sv_aim, "1", FCVAR_ARCHIVE|FCVAR_SERVER, "auto aiming option" );
CVAR_DEFINE_AUTO( sv_allow_autoaim, "0", FCVAR_ARCHIVE|FCVAR_SERVER, "auto aiming option (for HL25 compatibility)" );
CVAR_DEFINE_AUTO( sv_unlag, "1", 0, "allow lag compensation on server-side" ); CVAR_DEFINE_AUTO( sv_unlag, "1", 0, "allow lag compensation on server-side" );
CVAR_DEFINE_AUTO( sv_maxunlag, "0.5", 0, "max latency value which can be interpolated (by default ping should not exceed 500 units)" ); CVAR_DEFINE_AUTO( sv_maxunlag, "0.5", 0, "max latency value which can be interpolated (by default ping should not exceed 500 units)" );
CVAR_DEFINE_AUTO( sv_unlagpush, "0.0", 0, "interpolation bias for unlag time" ); CVAR_DEFINE_AUTO( sv_unlagpush, "0.0", 0, "interpolation bias for unlag time" );
@@ -885,6 +886,7 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_fps ); Cvar_RegisterVariable( &sv_fps );
Cvar_RegisterVariable( &showtriggers ); Cvar_RegisterVariable( &showtriggers );
Cvar_RegisterVariable( &sv_aim ); Cvar_RegisterVariable( &sv_aim );
Cvar_RegisterVariable( &sv_allow_autoaim );
Cvar_RegisterVariable( &deathmatch ); Cvar_RegisterVariable( &deathmatch );
Cvar_RegisterVariable( &coop ); Cvar_RegisterVariable( &coop );
Cvar_RegisterVariable( &teamplay ); Cvar_RegisterVariable( &teamplay );

View File

@@ -36,7 +36,7 @@ static void SV_SourceQuery_Details( netadr_t from )
{ {
sizebuf_t buf; sizebuf_t buf;
char answer[2048]; char answer[2048];
int i, bot_count, client_count; int bot_count, client_count;
int is_private = 0; int is_private = 0;
SV_GetPlayerCount( &client_count, &bot_count ); SV_GetPlayerCount( &client_count, &bot_count );

View File

@@ -984,7 +984,10 @@ static void ParseSaveTables( SAVERESTOREDATA *pSaveData, SAVE_HEADER *pHeader, i
InitEntityTable( pSaveData, pSaveData->tableCount ); InitEntityTable( pSaveData, pSaveData->tableCount );
for( i = 0; i < pSaveData->tableCount; i++ ) for( i = 0; i < pSaveData->tableCount; i++ )
{
svgame.dllFuncs.pfnSaveReadFields( pSaveData, "ETABLE", &pSaveData->pTable[i], gEntityTable, ARRAYSIZE( gEntityTable )); svgame.dllFuncs.pfnSaveReadFields( pSaveData, "ETABLE", &pSaveData->pTable[i], gEntityTable, ARRAYSIZE( gEntityTable ));
pSaveData->pTable[i].pent = NULL;
}
pSaveData->pBaseData = pSaveData->pCurrentData; pSaveData->pBaseData = pSaveData->pCurrentData;
pSaveData->size = 0; pSaveData->size = 0;

View File

@@ -1475,7 +1475,6 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
float ds, dt, s, t; float ds, dt, s, t;
int sample_size; int sample_size;
msurface_t *surf; msurface_t *surf;
mtexinfo_t *tex;
mextrasurf_t *info; mextrasurf_t *info;
color24 *lm; color24 *lm;
vec3_t mid; vec3_t mid;
@@ -1510,7 +1509,6 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
{ {
int smax, tmax; int smax, tmax;
tex = surf->texinfo;
info = surf->info; info = surf->info;
if( FBitSet( surf->flags, SURF_DRAWTILED )) if( FBitSet( surf->flags, SURF_DRAWTILED ))

View File

@@ -49,14 +49,14 @@ def configure(conf):
# re-enable undefined reference errors # re-enable undefined reference errors
conf.env.CXXFLAGS += ['-Wl,--no-undefined'] conf.env.CXXFLAGS += ['-Wl,--no-undefined']
conf.env.CFLAGS += ['-Wl,--no-undefined'] conf.env.CFLAGS += ['-Wl,--no-undefined']
# allow the SDL2 sanity check to complete properly by linking in libstdc++ and lm normally # allow the SDL2 sanity check to complete properly by linking in lm normally
conf.env.LDFLAGS += ['-lstdc++', '-lm'] conf.env.LDFLAGS += ['-lm']
conf.load('sdl2') conf.load('sdl2')
if not conf.env.HAVE_SDL2: if not conf.env.HAVE_SDL2:
conf.fatal('SDL2 not availiable! Install switch-sdl2!') conf.fatal('SDL2 not availiable! Install switch-sdl2!')
conf.define('XASH_SDL', 2) conf.define('XASH_SDL', 2)
# then remove them to avoid them getting linked to shared objects # then remove them to avoid them getting linked to shared objects
conf.env.LDFLAGS.remove('-lstdc++') conf.env.LIB_SDL2.remove('stdc++') # remove libstdc++ linking from SDL2, we link it later
conf.env.LDFLAGS.remove('-lm') conf.env.LDFLAGS.remove('-lm')
elif conf.env.DEST_OS == 'psvita': elif conf.env.DEST_OS == 'psvita':
# allow the SDL2 sanity check to complete properly by linking in some deps missing from the pkg-config file # allow the SDL2 sanity check to complete properly by linking in some deps missing from the pkg-config file
@@ -189,7 +189,7 @@ def build(bld):
# HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting # HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
# we can't do this right away because std::filesystem will complain about not having pathconf(), # we can't do this right away because std::filesystem will complain about not having pathconf(),
# which we have defined in sys_nswitch.c # which we have defined in sys_nswitch.c
bld.env.LDFLAGS += ['-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm'] bld.env.LDFLAGS += ['-v', '-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
if bld.env.DEST_OS == 'psvita': if bld.env.DEST_OS == 'psvita':
libs += [ 'VRTLD' ] libs += [ 'VRTLD' ]

View File

@@ -233,6 +233,13 @@ public:
return FS_FileTime( p, false ); return FS_FileTime( p, false );
} }
long int GetFileModificationTime( const char *path )
{
// TODO: properly reverse-engineer this
FixupPath( p, path );
return FS_FileTime( p, false );
}
void FileTimeToString( char *p, int size, long int time ) override void FileTimeToString( char *p, int size, long int time ) override
{ {
const time_t curtime = time; const time_t curtime = time;

View File

@@ -40,8 +40,7 @@ public:
virtual ~IBaseInterface() {} virtual ~IBaseInterface() {}
}; };
class IVFileSystem009 : public IBaseInterface class IVFileSystem009 : public IBaseInterface {
{
public: public:
virtual void Mount() = 0; /* linkage=_ZN11IFileSystem5MountEv */ virtual void Mount() = 0; /* linkage=_ZN11IFileSystem5MountEv */
@@ -148,8 +147,8 @@ public:
virtual FileHandle_t OpenFromCacheForRead(const char *, const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20OpenFromCacheForReadEPKcS1_S1_ */ virtual FileHandle_t OpenFromCacheForRead(const char *, const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20OpenFromCacheForReadEPKcS1_S1_ */
virtual void AddSearchPathNoWrite(const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20AddSearchPathNoWriteEPKcS1_ */ virtual void AddSearchPathNoWrite(const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20AddSearchPathNoWriteEPKcS1_ */
virtual long int GetFileModificationTime(const char *) = 0; /* linkage=_ZN11IFileSystem23GetFileModificationTimeEPKc */
}; };
#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this!
#endif // VFILESYSTEM009_H #endif // VFILESYSTEM009_H

325
filesystem/android.c Normal file
View File

@@ -0,0 +1,325 @@
/*
android.c - android support for filesystem
Copyright (C) 2022 Velaron
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "port.h"
#if XASH_ANDROID
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include <stddef.h>
#include STDINT_H
#include "filesystem_internal.h"
#include "crtlib.h"
#include "xash3d_mathlib.h"
#include "common/com_strings.h"
#include <jni.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include <time.h>
struct android_assets_s
{
string package_name;
qboolean engine;
AAssetManager *asset_manager;
AAssetDir *dir;
};
struct jni_methods_s
{
JNIEnv *env;
jobject activity;
jclass activity_class;
jmethodID getPackageName;
jmethodID getCallingPackage;
jmethodID getAssetsList;
jmethodID getAssets;
} jni;
static void Android_GetAssetManager( android_assets_t *assets )
{
jobject assetManager;
assetManager = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAssets, assets->engine );
if( assetManager )
assets->asset_manager = AAssetManager_fromJava( jni.env, assetManager );
else if( assets->engine )
Con_Reportf( S_WARN "Couldn't add engine assets!" );
}
static const char *Android_GetPackageName( qboolean engine )
{
static string pkg;
jstring resultJNIStr;
const char *resultCStr;
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, engine ? jni.getPackageName : jni.getCallingPackage );
if( !resultJNIStr )
return NULL;
resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL );
Q_strncpy( pkg, resultCStr, sizeof( pkg ));
(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr );
return pkg;
}
static void Android_ListDirectory( stringlist_t *list, const char *path, qboolean engine )
{
jstring JStr = (*jni.env)->NewStringUTF( jni.env, path );
jobjectArray JNIArray = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAssetsList, engine, JStr );
int JNIArraySize = (*jni.env)->GetArrayLength( jni.env, JNIArray );
for( int i = 0; i < JNIArraySize; i++ )
{
jstring JNIStr = (*jni.env)->GetObjectArrayElement( jni.env, JNIArray, i );
const char *CStr = (*jni.env)->GetStringUTFChars( jni.env, JNIStr, NULL );
stringlistappend( list, (char *)CStr );
(*jni.env)->ReleaseStringUTFChars( jni.env, JNIStr, CStr );
}
}
static void FS_CloseAndroidAssets( android_assets_t *assets )
{
if( assets->dir )
AAssetDir_close( assets->dir );
Mem_Free( assets );
}
static android_assets_t *FS_LoadAndroidAssets( qboolean engine )
{
android_assets_t *assets = Mem_Calloc( fs_mempool, sizeof( *assets ));
assets->engine = engine;
Android_GetAssetManager( assets );
if( !assets->asset_manager )
{
FS_CloseAndroidAssets( assets );
return NULL;
}
assets->dir = AAssetManager_openDir( assets->asset_manager, "" );
if( !assets->dir )
{
FS_CloseAndroidAssets( assets );
return NULL;
}
return assets;
}
static int FS_FileTime_AndroidAssets( searchpath_t *search, const char *filename )
{
static time_t time;
if( !time )
{
struct tm file_tm;
strptime( __DATE__ " "__TIME__, "%b %d %Y %H:%M:%S", &file_tm );
time = mktime( &file_tm );
}
return time;
}
static int FS_FindFile_AndroidAssets( struct searchpath_s *search, const char *path, char *fixedname, size_t len )
{
AAsset *assets = AAssetManager_open( search->assets->asset_manager, path, AASSET_MODE_UNKNOWN );
if( assets )
{
AAsset_close( assets );
Q_strncpy( fixedname, path, len );
return 0;
}
return -1;
}
static void FS_PrintInfo_AndroidAssets( searchpath_t *search, char *dst, size_t size )
{
Q_snprintf( dst, size, "%s", search->assets->package_name );
}
static void FS_Close_AndroidAssets( searchpath_t *search )
{
FS_CloseAndroidAssets( search->assets );
}
static void FS_Search_AndroidAssets( searchpath_t *search, stringlist_t *list, const char *pattern, int caseinsensitive )
{
string temp;
stringlist_t dirlist;
const char *slash, *backslash, *colon, *separator;
int basepathlength, dirlistindex, resultlistindex;
char *basepath;
slash = Q_strrchr( pattern, '/' );
backslash = Q_strrchr( pattern, '\\' );
colon = Q_strrchr( pattern, ':' );
separator = Q_max( slash, backslash );
separator = Q_max( separator, colon );
basepathlength = separator ? (separator + 1 - pattern) : 0;
basepath = Mem_Calloc( fs_mempool, basepathlength + 1 );
if( basepathlength )
memcpy( basepath, pattern, basepathlength );
basepath[basepathlength] = '\0';
stringlistinit( &dirlist );
Android_ListDirectory( &dirlist, basepath, search->assets->engine );
Q_strncpy( temp, basepath, sizeof( temp ));
for( dirlistindex = 0; dirlistindex < dirlist.numstrings; dirlistindex++ )
{
Q_strncpy( &temp[basepathlength], dirlist.strings[dirlistindex], sizeof( temp ) - basepathlength );
if( matchpattern( temp, (char *)pattern, true ))
{
for( resultlistindex = 0; resultlistindex < list->numstrings; resultlistindex++ )
{
if( !Q_strcmp( list->strings[resultlistindex], temp ))
break;
}
if( resultlistindex == list->numstrings )
stringlistappend( list, temp );
}
}
stringlistfreecontents( &dirlist );
Mem_Free( basepath );
}
static file_t *FS_OpenFile_AndroidAssets( searchpath_t *search, const char *filename, const char *mode, int pack_ind )
{
file_t *file = Mem_Calloc( fs_mempool, sizeof( *file ));
AAsset *assets = AAssetManager_open( search->assets->asset_manager, filename, AASSET_MODE_RANDOM );
file->handle = AAsset_openFileDescriptor( assets, &file->offset, &file->real_length );
file->position = 0;
file->ungetc = EOF;
AAsset_close( assets );
return file;
}
static byte *FS_LoadAndroidAssetsFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *filesize )
{
byte *buf;
off_t size;
AAsset *asset;
if( filesize ) *filesize = 0;
asset = AAssetManager_open( search->assets->asset_manager, path, AASSET_MODE_RANDOM );
if( !asset )
return NULL;
size = AAsset_getLength( asset );
buf = (byte *)Mem_Malloc( fs_mempool, size + 1 );
buf[size] = '\0';
if( AAsset_read( asset, buf, size ) < 0 )
{
Mem_Free( buf );
AAsset_close( asset );
return NULL;
}
AAsset_close( asset );
if( filesize ) *filesize = size;
return buf;
}
searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags )
{
searchpath_t *search;
android_assets_t *assets = NULL;
qboolean engine = true;
if( FBitSet( flags, FS_STATIC_PATH | FS_CUSTOM_PATH ))
return NULL;
if( FBitSet( flags, FS_GAMEDIR_PATH ) && Q_stricmp( GI->basedir, GI->gamefolder ))
engine = false;
assets = FS_LoadAndroidAssets( engine );
if( !assets )
{
Con_Reportf( S_ERROR "%s: unable to load Android assets \"%s\"\n", __FUNCTION__, Android_GetPackageName( engine ));
return NULL;
}
Q_strncpy( assets->package_name, Android_GetPackageName( engine ), sizeof( assets->package_name ));
search = Mem_Calloc( fs_mempool, sizeof( *search ));
Q_strncpy( search->filename, assets->package_name, sizeof( search->filename ));
search->assets = assets;
search->type = SEARCHPATH_ANDROID_ASSETS;
SetBits( search->flags, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
search->pfnPrintInfo = FS_PrintInfo_AndroidAssets;
search->pfnClose = FS_Close_AndroidAssets;
search->pfnOpenFile = FS_OpenFile_AndroidAssets;
search->pfnFileTime = FS_FileTime_AndroidAssets;
search->pfnFindFile = FS_FindFile_AndroidAssets;
search->pfnSearch = FS_Search_AndroidAssets;
search->pfnLoadFile = FS_LoadAndroidAssetsFile;
Con_Reportf( "Adding Android assets: %s\n", assets->package_name );
return search;
}
void FS_InitAndroid( void )
{
jmethodID getContext;
jni.env = (JNIEnv *)Sys_GetNativeObject( "JNIEnv" );
jni.activity_class = Sys_GetNativeObject( "ActivityClass" );
getContext = (*jni.env)->GetStaticMethodID( jni.env, jni.activity_class, "getContext", "()Landroid/content/Context;" );
jni.activity = (*jni.env)->CallStaticObjectMethod( jni.env, jni.activity_class, getContext );
jni.getPackageName = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getPackageName", "()Ljava/lang/String;" );
jni.getCallingPackage = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getCallingPackage", "()Ljava/lang/String;" );
jni.getAssetsList = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssetsList", "(ZLjava/lang/String;)[Ljava/lang/String;" );
jni.getAssets = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssets", "(Z)Landroid/content/res/AssetManager;" );
}
#endif // XASH_ANDROID

View File

@@ -449,7 +449,6 @@ static void FS_Search_DIR( searchpath_t *search, stringlist_t *list, const char
static int FS_FileTime_DIR( searchpath_t *search, const char *filename ) static int FS_FileTime_DIR( searchpath_t *search, const char *filename )
{ {
int time;
char path[MAX_SYSPATH]; char path[MAX_SYSPATH];
Q_snprintf( path, sizeof( path ), "%s%s", search->filename, filename ); Q_snprintf( path, sizeof( path ), "%s%s", search->filename, filename );

View File

@@ -34,6 +34,7 @@ GNU General Public License for more details.
#include <stdio.h> #include <stdio.h>
#include <stdarg.h> #include <stdarg.h>
#include "port.h" #include "port.h"
#include "defaults.h"
#include "const.h" #include "const.h"
#include "crtlib.h" #include "crtlib.h"
#include "crclib.h" #include "crclib.h"
@@ -71,8 +72,10 @@ const fs_archive_t g_archives[] =
static const fs_archive_t g_directory_archive = static const fs_archive_t g_directory_archive =
{ NULL, SEARCHPATH_PLAIN, FS_AddDir_Fullpath, false }; { NULL, SEARCHPATH_PLAIN, FS_AddDir_Fullpath, false };
// static const fs_archive_t g_android_archive = #ifdef XASH_ANDROID
// { NULL, SEARCHPATH_ANDROID, FS_AddAndroid_Fullpath, false, false }; static const fs_archive_t g_android_archive =
{ NULL, SEARCHPATH_ANDROID_ASSETS, FS_AddAndroidAssets_Fullpath, false };
#endif
#ifdef XASH_REDUCE_FD #ifdef XASH_REDUCE_FD
static file_t *fs_last_readfile; static file_t *fs_last_readfile;
@@ -154,7 +157,7 @@ void stringlistfreecontents( stringlist_t *list )
list->strings = NULL; list->strings = NULL;
} }
void stringlistappend( stringlist_t *list, char *text ) void stringlistappend( stringlist_t *list, const char *text )
{ {
size_t textlen; size_t textlen;
@@ -403,6 +406,10 @@ void FS_AddGameDirectory( const char *dir, uint flags )
stringlistfreecontents( &list ); stringlistfreecontents( &list );
#ifdef XASH_ANDROID
FS_AddArchive_Fullpath( &g_android_archive, dir, flags );
#endif
// add the directory to the search path // add the directory to the search path
// (unpacked files have the priority over packed files) // (unpacked files have the priority over packed files)
search = FS_AddArchive_Fullpath( &g_directory_archive, dir, flags ); search = FS_AddArchive_Fullpath( &g_directory_archive, dir, flags );
@@ -596,7 +603,7 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
} }
if( GameInfo->noskills ) if( GameInfo->noskills )
FS_Printf( f, "noskills\t\t\"%i\"\n", GameInfo->nomodels ); FS_Printf( f, "noskills\t\t\"%i\"\n", GameInfo->noskills );
#define SAVE_AGED_COUNT 2 // the default count of quick and auto saves #define SAVE_AGED_COUNT 2 // the default count of quick and auto saves
if( GameInfo->quicksave_aged_count != SAVE_AGED_COUNT ) if( GameInfo->quicksave_aged_count != SAVE_AGED_COUNT )
@@ -606,6 +613,13 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
FS_Printf( f, "autosave_aged_count\t\t%d\n", GameInfo->autosave_aged_count ); FS_Printf( f, "autosave_aged_count\t\t%d\n", GameInfo->autosave_aged_count );
#undef SAVE_AGED_COUNT #undef SAVE_AGED_COUNT
// HL25 compatibility
if( GameInfo->animated_title )
FS_Printf( f, "animated_title\t\t%i\n", GameInfo->animated_title );
if( GameInfo->hd_background )
FS_Printf( f, "hd_background\t\t%i\n", GameInfo->hd_background );
// always expose our extensions :) // always expose our extensions :)
FS_Printf( f, "internal_vgui_support\t\t%s\n", GameInfo->internal_vgui_support ? "1" : "0" ); FS_Printf( f, "internal_vgui_support\t\t%s\n", GameInfo->internal_vgui_support ? "1" : "0" );
FS_Printf( f, "render_picbutton_text\t\t%s\n", GameInfo->render_picbutton_text ? "1" : "0" ); FS_Printf( f, "render_picbutton_text\t\t%s\n", GameInfo->render_picbutton_text ? "1" : "0" );
@@ -638,7 +652,7 @@ void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir )
Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity )); Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity ));
Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity )); Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity ));
GameInfo->max_edicts = 900; // default value if not specified GameInfo->max_edicts = DEFAULT_MAX_EDICTS; // default value if not specified
GameInfo->max_tents = 500; GameInfo->max_tents = 500;
GameInfo->max_beams = 128; GameInfo->max_beams = 128;
GameInfo->max_particles = 4096; GameInfo->max_particles = 4096;
@@ -783,6 +797,17 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
pfile = COM_ParseFile( pfile, token, sizeof( token )); pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->max_edicts = bound( MIN_EDICTS, Q_atoi( token ), MAX_EDICTS ); GameInfo->max_edicts = bound( MIN_EDICTS, Q_atoi( token ), MAX_EDICTS );
} }
// valid for both
else if( !Q_stricmp( token, "hd_background" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->hd_background = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, "animated_title" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->animated_title = Q_atoi( token ) ? true : false;
}
// only for gameinfo // only for gameinfo
else if( isGameInfo ) else if( isGameInfo )
{ {
@@ -1053,29 +1078,39 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
roGameInfoTime = FS_SysFileTime( gameinfo_ro ); roGameInfoTime = FS_SysFileTime( gameinfo_ro );
rwGameInfoTime = FS_SysFileTime( gameinfo_path ); rwGameInfoTime = FS_SysFileTime( gameinfo_path );
// if rodir's liblist.gam newer than rwdir's gameinfo.txt, then convert it
if( roLibListTime > rwGameInfoTime ) if( roLibListTime > rwGameInfoTime )
{ {
haveUpdate = FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_ro ); haveUpdate = FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_ro );
} }
// if rodir's gameinfo.txt newer than rwdir's gameinfo.txt, just copy the file
else if( roGameInfoTime > rwGameInfoTime ) else if( roGameInfoTime > rwGameInfoTime )
{ {
fs_offset_t len; file_t *ro, *rw;
char *afile_ro = (char *)FS_LoadDirectFile( gameinfo_ro, &len ); fs_offset_t ro_size;
// read & write as binary to copy the exact file
ro = FS_SysOpen( gameinfo_ro, "rb" );
rw = FS_SysOpen( gameinfo_path, "wb" );
FS_Seek( ro, 0, SEEK_END );
ro_size = FS_Tell( ro );
FS_Seek( ro, 0, SEEK_SET );
FS_FileCopy( rw, ro, ro_size );
FS_Close( rw );
FS_Close( ro );
if( afile_ro )
{
Con_DPrintf( "Copy rodir %s to rwdir %s\n", gameinfo_ro, gameinfo_path );
haveUpdate = true; haveUpdate = true;
FS_WriteFile( gameinfo_path, afile_ro, len );
Mem_Free( afile_ro );
}
} }
FS_AllowDirectPaths( false ); FS_AllowDirectPaths( false );
} }
// do not update gameinfo.txt, if it was just copied from rodir's
// if user change liblist.gam update the gameinfo.txt // if user change liblist.gam update the gameinfo.txt
if( FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false )) if( !haveUpdate && FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false ))
FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_path ); FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_path );
// force to create gameinfo for specified game if missing // force to create gameinfo for specified game if missing
@@ -1386,7 +1421,7 @@ static void _Sys_Error( const char *fmt, ... )
exit( 1 ); exit( 1 );
} }
static void *_Platform_GetNativeObject_stub( const char *object ) static void *Sys_GetNativeObject_stub( const char *object )
{ {
return NULL; return NULL;
} }
@@ -1406,6 +1441,10 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
FS_InitMemory(); FS_InitMemory();
#ifdef XASH_ANDROID
FS_InitAndroid();
#endif
Q_strncpy( fs_rootdir, rootdir, sizeof( fs_rootdir )); Q_strncpy( fs_rootdir, rootdir, sizeof( fs_rootdir ));
Q_strncpy( fs_gamedir, gamedir, sizeof( fs_gamedir )); Q_strncpy( fs_gamedir, gamedir, sizeof( fs_gamedir ));
Q_strncpy( fs_basedir, basedir, sizeof( fs_basedir )); Q_strncpy( fs_basedir, basedir, sizeof( fs_basedir ));
@@ -2841,7 +2880,7 @@ fs_interface_t g_engfuncs =
_Mem_Alloc, _Mem_Alloc,
_Mem_Realloc, _Mem_Realloc,
_Mem_Free, _Mem_Free,
_Platform_GetNativeObject_stub Sys_GetNativeObject_stub
}; };
static qboolean FS_InitInterface( int version, fs_interface_t *engfuncs ) static qboolean FS_InitInterface( int version, fs_interface_t *engfuncs )
@@ -2883,9 +2922,9 @@ static qboolean FS_InitInterface( int version, fs_interface_t *engfuncs )
Con_Reportf( "filesystem_stdio: custom memory allocation functions found\n" ); Con_Reportf( "filesystem_stdio: custom memory allocation functions found\n" );
} }
if( engfuncs->_Platform_GetNativeObject ) if( engfuncs->_Sys_GetNativeObject )
{ {
g_engfuncs._Platform_GetNativeObject = engfuncs->_Platform_GetNativeObject; g_engfuncs._Sys_GetNativeObject = engfuncs->_Sys_GetNativeObject;
Con_Reportf( "filesystem_stdio: custom platform-specific functions found\n" ); Con_Reportf( "filesystem_stdio: custom platform-specific functions found\n" );
} }

View File

@@ -33,6 +33,7 @@ extern "C"
#define FS_API_VERSION 2 // not stable yet! #define FS_API_VERSION 2 // not stable yet!
#define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!! #define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!!
#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this!
// search path flags // search path flags
enum enum
@@ -105,6 +106,10 @@ typedef struct gameinfo_s
int quicksave_aged_count; // min is 1, max is 99 int quicksave_aged_count; // min is 1, max is 99
int autosave_aged_count; // min is 1, max is 99 int autosave_aged_count; // min is 1, max is 99
// HL25 compatibility keys
qboolean hd_background;
qboolean animated_title;
} gameinfo_t; } gameinfo_t;
typedef enum typedef enum
@@ -210,7 +215,7 @@ typedef struct fs_interface_t
void (*_Mem_Free)( void *data, const char *filename, int fileline ); void (*_Mem_Free)( void *data, const char *filename, int fileline );
// platform // platform
void *(*_Platform_GetNativeObject)( const char *object ); void *(*_Sys_GetNativeObject)( const char *object );
} fs_interface_t; } fs_interface_t;
typedef int (*FSAPI)( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *interface ); typedef int (*FSAPI)( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *interface );

View File

@@ -22,6 +22,10 @@ GNU General Public License for more details.
#include "xash3d_types.h" #include "xash3d_types.h"
#include "filesystem.h" #include "filesystem.h"
#if XASH_ANDROID
#include <android/asset_manager.h>
#endif
#ifdef __cplusplus #ifdef __cplusplus
extern "C" extern "C"
{ {
@@ -31,6 +35,10 @@ typedef struct dir_s dir_t;
typedef struct zip_s zip_t; typedef struct zip_s zip_t;
typedef struct pack_s pack_t; typedef struct pack_s pack_t;
typedef struct wfile_s wfile_t; typedef struct wfile_s wfile_t;
#if XASH_ANDROID
typedef struct android_assets_s android_assets_t;
// typedef struct android_saf_s android_saf_t;
#endif
#define FILE_BUFF_SIZE (2048) #define FILE_BUFF_SIZE (2048)
@@ -58,7 +66,8 @@ enum
SEARCHPATH_PAK, SEARCHPATH_PAK,
SEARCHPATH_WAD, SEARCHPATH_WAD,
SEARCHPATH_ZIP, SEARCHPATH_ZIP,
SEARCHPATH_PK3DIR, // it's actually a plain directory but it must behave like a ZIP archive SEARCHPATH_PK3DIR, // it's actually a plain directory but it must behave like a ZIP archive,
SEARCHPATH_ANDROID_ASSETS
}; };
typedef struct stringlist_s typedef struct stringlist_s
@@ -81,6 +90,9 @@ typedef struct searchpath_s
pack_t *pack; pack_t *pack;
wfile_t *wad; wfile_t *wad;
zip_t *zip; zip_t *zip;
#if XASH_ANDROID
android_assets_t *assets;
#endif
}; };
struct searchpath_s *next; struct searchpath_s *next;
@@ -127,7 +139,7 @@ extern const fs_archive_t g_archives[];
#define Con_DPrintf (*g_engfuncs._Con_DPrintf) #define Con_DPrintf (*g_engfuncs._Con_DPrintf)
#define Con_Reportf (*g_engfuncs._Con_Reportf) #define Con_Reportf (*g_engfuncs._Con_Reportf)
#define Sys_Error (*g_engfuncs._Sys_Error) #define Sys_Error (*g_engfuncs._Sys_Error)
#define Platform_GetNativeObject (*g_engfuncs._Platform_GetNativeObject) #define Sys_GetNativeObject (*g_engfuncs._Sys_GetNativeObject)
// //
// filesystem.c // filesystem.c
@@ -179,7 +191,7 @@ qboolean MD5_HashFile( byte digest[16], const char *pszFileName, uint seed[4] );
// stringlist ops // stringlist ops
void stringlistinit( stringlist_t *list ); void stringlistinit( stringlist_t *list );
void stringlistfreecontents( stringlist_t *list ); void stringlistfreecontents( stringlist_t *list );
void stringlistappend( stringlist_t *list, char *text ); void stringlistappend( stringlist_t *list, const char *text );
void stringlistsort( stringlist_t *list ); void stringlistsort( stringlist_t *list );
void listdirectory( stringlist_t *list, const char *path ); void listdirectory( stringlist_t *list, const char *path );
@@ -225,6 +237,12 @@ searchpath_t *FS_AddDir_Fullpath( const char *path, int flags );
qboolean FS_FixFileCase( dir_t *dir, const char *path, char *dst, const size_t len, qboolean createpath ); qboolean FS_FixFileCase( dir_t *dir, const char *path, char *dst, const size_t len, qboolean createpath );
void FS_InitDirectorySearchpath( searchpath_t *search, const char *path, int flags ); void FS_InitDirectorySearchpath( searchpath_t *search, const char *path, int flags );
//
// android.c
//
void FS_InitAndroid( void );
searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags );
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

View File

@@ -334,7 +334,7 @@ searchpath_t *FS_AddPak_Fullpath( const char *pakfile, int flags )
{ {
searchpath_t *search; searchpath_t *search;
pack_t *pak; pack_t *pak;
int i, errorcode = PAK_LOAD_COULDNT_OPEN; int errorcode = PAK_LOAD_COULDNT_OPEN;
pak = FS_LoadPackPAK( pakfile, &errorcode ); pak = FS_LoadPackPAK( pakfile, &errorcode );

View File

@@ -18,7 +18,6 @@ typedef void *HMODULE;
HMODULE g_hModule; HMODULE g_hModule;
FSAPI g_pfnGetFSAPI; FSAPI g_pfnGetFSAPI;
typedef void *(*pfnCreateInterface_t)( const char *, int * );
pfnCreateInterface_t g_pfnCreateInterface; pfnCreateInterface_t g_pfnCreateInterface;
fs_api_t g_fs; fs_api_t g_fs;
fs_globals_t *g_nullglobals; fs_globals_t *g_nullglobals;

View File

@@ -10,19 +10,19 @@ def configure(conf):
} }
conf.env.append_unique('CXXFLAGS', conf.get_flags_by_compiler(nortti, conf.env.COMPILER_CC)) conf.env.append_unique('CXXFLAGS', conf.get_flags_by_compiler(nortti, conf.env.COMPILER_CC))
if conf.env.DEST_OS != 'android': if conf.env.DEST_OS == 'android':
if conf.env.cxxshlib_PATTERN.startswith('lib'): conf.check_cc(lib='android')
elif conf.env.cxxshlib_PATTERN.startswith('lib'): # remove lib prefix for other systems than Android
conf.env.cxxshlib_PATTERN = conf.env.cxxshlib_PATTERN[3:] conf.env.cxxshlib_PATTERN = conf.env.cxxshlib_PATTERN[3:]
def build(bld): def build(bld):
bld(name = 'filesystem_includes', export_includes = '.') bld(name = 'filesystem_includes', export_includes = '.')
libs = [ 'filesystem_includes' ] libs = [ 'filesystem_includes', 'sdk_includes' ]
# on PSVita do not link any libraries that are already in the main executable, but add the includes target # on PSVita do not link any libraries that are already in the main executable, but add the includes target
if bld.env.DEST_OS == 'psvita': if bld.env.DEST_OS != 'psvita':
libs += [ 'sdk_includes' ] libs += [ 'public', 'ANDROID' ]
else:
libs += [ 'public' ]
bld.shlib(target = 'filesystem_stdio', bld.shlib(target = 'filesystem_stdio',
features = 'cxx seq', features = 'cxx seq',

View File

@@ -129,6 +129,8 @@ struct zip_s
zipfile_t *files; zipfile_t *files;
}; };
// #define ENABLE_CRC_CHECK // known to be buggy because of possible libpublic crc32 bug, disabled
#ifdef XASH_REDUCE_FD #ifdef XASH_REDUCE_FD
static void FS_EnsureOpenZip( zip_t *zip ) static void FS_EnsureOpenZip( zip_t *zip )
{ {
@@ -423,12 +425,13 @@ FS_LoadZIPFile
static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *sizeptr ) static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *sizeptr )
{ {
zipfile_t *file; zipfile_t *file;
int index;
byte *compressed_buffer = NULL, *decompressed_buffer = NULL; byte *compressed_buffer = NULL, *decompressed_buffer = NULL;
int zlib_result = 0; int zlib_result = 0;
dword test_crc, final_crc;
z_stream decompress_stream; z_stream decompress_stream;
size_t c; size_t c;
#ifdef ENABLE_CRC_CHECK
dword test_crc, final_crc;
#endif // ENABLE_CRC_CHECK
if( sizeptr ) *sizeptr = 0; if( sizeptr ) *sizeptr = 0;
@@ -460,7 +463,7 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
return NULL; return NULL;
} }
#if 0 #ifdef ENABLE_CRC_CHECK
CRC32_Init( &test_crc ); CRC32_Init( &test_crc );
CRC32_ProcessBuffer( &test_crc, decompressed_buffer, file->size ); CRC32_ProcessBuffer( &test_crc, decompressed_buffer, file->size );
@@ -472,7 +475,8 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
Mem_Free( decompressed_buffer ); Mem_Free( decompressed_buffer );
return NULL; return NULL;
} }
#endif #endif // ENABLE_CRC_CHECK
if( sizeptr ) *sizeptr = file->size; if( sizeptr ) *sizeptr = file->size;
FS_EnsureOpenZip( NULL ); FS_EnsureOpenZip( NULL );
@@ -516,7 +520,7 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
if( zlib_result == Z_OK || zlib_result == Z_STREAM_END ) if( zlib_result == Z_OK || zlib_result == Z_STREAM_END )
{ {
Mem_Free( compressed_buffer ); // finaly free compressed buffer Mem_Free( compressed_buffer ); // finaly free compressed buffer
#if 0 #if ENABLE_CRC_CHECK
CRC32_Init( &test_crc ); CRC32_Init( &test_crc );
CRC32_ProcessBuffer( &test_crc, decompressed_buffer, file->size ); CRC32_ProcessBuffer( &test_crc, decompressed_buffer, file->size );
@@ -668,7 +672,7 @@ searchpath_t *FS_AddZip_Fullpath( const char *zipfile, int flags )
{ {
searchpath_t *search; searchpath_t *search;
zip_t *zip; zip_t *zip;
int i, errorcode = ZIP_LOAD_COULDNT_OPEN; int errorcode = ZIP_LOAD_COULDNT_OPEN;
zip = FS_LoadZip( zipfile, &errorcode ); zip = FS_LoadZip( zipfile, &errorcode );

View File

@@ -21,21 +21,19 @@ def configure(conf):
conf.define_cond('XASH_DISABLE_MENU_CHANGEGAME', conf.options.DISABLE_MENU_CHANGEGAME) conf.define_cond('XASH_DISABLE_MENU_CHANGEGAME', conf.options.DISABLE_MENU_CHANGEGAME)
def build(bld): def build(bld):
libs = ['sdk_includes']
source = ['game.cpp'] source = ['game.cpp']
defines = []
if bld.env.DEST_OS != 'win32': if bld.env.DEST_OS == 'win32':
libs += [ 'DL' ]
else:
libs += ['USER32', 'SHELL32']
source += ['game.rc'] source += ['game.rc']
# Half-Life 25th anniversary update doesn't have server library explicitly linked to libm
if bld.env.DEST_OS == 'linux':
bld.env.LDFLAGS += ['-Wl,--no-as-needed', '-lm']
bld(source = source, bld(source = source,
target = 'xash3d', # hl.exe target = 'xash3d', # hl.exe
features = 'c cxx cxxprogram', features = 'c cxx cxxprogram',
use = libs, use = 'sdk_includes DL USER32 SHELL32',
defines = defines,
rpath = bld.env.DEFAULT_RPATH, rpath = bld.env.DEFAULT_RPATH,
install_path = bld.env.BINDIR, install_path = bld.env.BINDIR,
subsystem = bld.env.MSVC_SUBSYSTEM subsystem = bld.env.MSVC_SUBSYSTEM

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@@ -12,8 +12,7 @@ def options(opt):
return return
def configure(conf): def configure(conf):
# stub conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'notset')
return
def build(bld): def build(bld):
bld(name = 'sdk_includes', export_includes = '. ../common ../pm_shared ../engine') bld(name = 'sdk_includes', export_includes = '. ../common ../pm_shared ../engine')

View File

@@ -384,18 +384,6 @@ void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, v
// //
// bounds operations // bounds operations
// //
/*
=================
ClearBounds
=================
*/
void ClearBounds( vec3_t mins, vec3_t maxs )
{
// make bogus range
mins[0] = mins[1] = mins[2] = 999999.0f;
maxs[0] = maxs[1] = maxs[2] = -999999.0f;
}
/* /*
================= =================
AddPointToBounds AddPointToBounds
@@ -416,7 +404,7 @@ void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs )
/* /*
================= =================
ExpandBounds ExpandBounds (not used anywhere?)
================= =================
*/ */
void ExpandBounds( vec3_t mins, vec3_t maxs, float offset ) void ExpandBounds( vec3_t mins, vec3_t maxs, float offset )
@@ -429,34 +417,6 @@ void ExpandBounds( vec3_t mins, vec3_t maxs, float offset )
maxs[2] += offset; maxs[2] += offset;
} }
/*
=================
BoundsIntersect
=================
*/
qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 )
{
if( mins1[0] > maxs2[0] || mins1[1] > maxs2[1] || mins1[2] > maxs2[2] )
return false;
if( maxs1[0] < mins2[0] || maxs1[1] < mins2[1] || maxs1[2] < mins2[2] )
return false;
return true;
}
/*
=================
BoundsAndSphereIntersect
=================
*/
qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius )
{
if( mins[0] > origin[0] + radius || mins[1] > origin[1] + radius || mins[2] > origin[2] + radius )
return false;
if( maxs[0] < origin[0] - radius || maxs[1] < origin[1] - radius || maxs[2] < origin[2] - radius )
return false;
return true;
}
/* /*
================= =================
SphereIntersect SphereIntersect

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@@ -195,10 +195,32 @@ void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up
void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, vec3_t angles ); void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, vec3_t angles );
void PlaneIntersect( const struct mplane_s *plane, const vec3_t p0, const vec3_t p1, vec3_t out ); void PlaneIntersect( const struct mplane_s *plane, const vec3_t p0, const vec3_t p1, vec3_t out );
void ClearBounds( vec3_t mins, vec3_t maxs ); static inline void ClearBounds( vec3_t mins, vec3_t maxs )
{
// make bogus range
mins[0] = mins[1] = mins[2] = 999999.0f;
maxs[0] = maxs[1] = maxs[2] = -999999.0f;
}
static inline qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 )
{
if( mins1[0] > maxs2[0] || mins1[1] > maxs2[1] || mins1[2] > maxs2[2] )
return false;
if( maxs1[0] < mins2[0] || maxs1[1] < mins2[1] || maxs1[2] < mins2[2] )
return false;
return true;
}
static inline qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius )
{
if( mins[0] > origin[0] + radius || mins[1] > origin[1] + radius || mins[2] > origin[2] + radius )
return false;
if( maxs[0] < origin[0] - radius || maxs[1] < origin[1] - radius || maxs[2] < origin[2] - radius )
return false;
return true;
}
void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ); void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 );
qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius );
qboolean SphereIntersect( const vec3_t vSphereCenter, float fSphereRadiusSquared, const vec3_t vLinePt, const vec3_t vLineDir ); qboolean SphereIntersect( const vec3_t vSphereCenter, float fSphereRadiusSquared, const vec3_t vLinePt, const vec3_t vLineDir );
float RadiusFromBounds( const vec3_t mins, const vec3_t maxs ); float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
void ExpandBounds( vec3_t mins, vec3_t maxs, float offset ); void ExpandBounds( vec3_t mins, vec3_t maxs, float offset );

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@@ -34,7 +34,7 @@ Limitations:
#include "gl_local.h" #include "gl_local.h"
#ifndef XASH_GL_STATIC #ifndef XASH_GL_STATIC
#include "gl2_shim.h" #include "gl2_shim.h"
#include <malloc.h> #include ALLOCA_H
#define MAX_SHADERLEN 4096 #define MAX_SHADERLEN 4096
// increase this when adding more attributes // increase this when adding more attributes

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@@ -391,30 +391,15 @@ float *R_DecalVertsClip( decal_t *pDecal, msurface_t *surf, int texture, int *pV
// Generate lighting coordinates at each vertex for decal vertices v[] on surface psurf // Generate lighting coordinates at each vertex for decal vertices v[] on surface psurf
static void R_DecalVertsLight( float *v, msurface_t *surf, int vertCount ) static void R_DecalVertsLight( float *v, msurface_t *surf, int vertCount )
{ {
float s, t;
mtexinfo_t *tex;
mextrasurf_t *info = surf->info;
float sample_size; float sample_size;
int j; int j;
sample_size = gEngfuncs.Mod_SampleSizeForFace( surf ); sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
tex = surf->texinfo;
for( j = 0; j < vertCount; j++, v += VERTEXSIZE ) for( j = 0; j < vertCount; j++, v += VERTEXSIZE )
{ {
// lightmap texture coordinates // lightmap texture coordinates
s = DotProduct( v, info->lmvecs[0] ) + info->lmvecs[0][3] - info->lightmapmins[0]; R_LightmapCoord( v, surf, sample_size, &v[5] );
s += surf->light_s * sample_size;
s += sample_size * 0.5f;
s /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
t = DotProduct( v, info->lmvecs[1] ) + info->lmvecs[1][3] - info->lightmapmins[1];
t += surf->light_t * sample_size;
t += sample_size * 0.5f;
t /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->height;
v[5] = s;
v[6] = t;
} }
} }

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@@ -892,6 +892,11 @@ typedef float GLmatrix[16];
#define WGL_SAMPLE_BUFFERS_ARB 0x2041 #define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042 #define WGL_SAMPLES_ARB 0x2042
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-variable"
#endif
#if defined( XASH_GL_STATIC ) && !defined( REF_GL_KEEP_MANGLED_FUNCTIONS ) #if defined( XASH_GL_STATIC ) && !defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
#define GL_FUNCTION( name ) name #define GL_FUNCTION( name ) name
#elif defined( XASH_GL_STATIC ) && defined( REF_GL_KEEP_MANGLED_FUNCTIONS ) #elif defined( XASH_GL_STATIC ) && defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
@@ -1861,4 +1866,8 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsi
#define pglSwapInterval glSwapInterval #define pglSwapInterval glSwapInterval
#endif #endif
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#endif//GL_EXPORT_H #endif//GL_EXPORT_H

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@@ -342,6 +342,8 @@ void R_SetTextureParameters( void )
// change all the existing mipmapped texture objects // change all the existing mipmapped texture objects
for( i = 0; i < gl_numTextures; i++ ) for( i = 0; i < gl_numTextures; i++ )
GL_UpdateTextureParams( i ); GL_UpdateTextureParams( i );
R_UpdateRippleTexParams();
} }
/* /*
@@ -2317,6 +2319,7 @@ void R_InitImages( void )
// validate cvars // validate cvars
R_SetTextureParameters(); R_SetTextureParameters();
GL_CreateInternalTextures(); GL_CreateInternalTextures();
R_InitRipples();
gEngfuncs.Cmd_AddCommand( "texturelist", R_TextureList_f, "display loaded textures list" ); gEngfuncs.Cmd_AddCommand( "texturelist", R_TextureList_f, "display loaded textures list" );
} }

View File

@@ -439,6 +439,7 @@ void GL_ResetFogColor( void );
void R_GenerateVBO( void ); void R_GenerateVBO( void );
void R_ClearVBO( void ); void R_ClearVBO( void );
void R_AddDecalVBO( decal_t *pdecal, msurface_t *surf ); void R_AddDecalVBO( decal_t *pdecal, msurface_t *surf );
void R_LightmapCoord( const vec3_t v, const msurface_t *surf, const float sample_size, vec2_t coords );
// //
// gl_rpart.c // gl_rpart.c
@@ -489,6 +490,11 @@ void R_ClearSkyBox( void );
void R_DrawSkyBox( void ); void R_DrawSkyBox( void );
void R_DrawClouds( void ); void R_DrawClouds( void );
void EmitWaterPolys( msurface_t *warp, qboolean reverse ); void EmitWaterPolys( msurface_t *warp, qboolean reverse );
void R_InitRipples( void );
void R_ResetRipples( void );
void R_AnimateRipples( void );
void R_UpdateRippleTexParams( void );
void R_UploadRipples( texture_t *image );
// //
// gl_vgui.c // gl_vgui.c
@@ -750,6 +756,9 @@ extern convar_t r_vbo;
extern convar_t r_vbo_dlightmode; extern convar_t r_vbo_dlightmode;
extern convar_t r_studio_sort_textures; extern convar_t r_studio_sort_textures;
extern convar_t r_studio_drawelements; extern convar_t r_studio_drawelements;
extern convar_t r_ripple;
extern convar_t r_ripple_updatetime;
extern convar_t r_ripple_spawntime;
// //
// engine shared convars // engine shared convars

View File

@@ -30,6 +30,10 @@ CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models"
CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round texture sizes to nearest POT value" ); CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round texture sizes to nearest POT value" );
CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_ARCHIVE, "draw world using VBO (known to be glitchy)" ); CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_ARCHIVE, "draw world using VBO (known to be glitchy)" );
CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_ARCHIVE, "vbo dlight rendering mode (0-1)" ); CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_ARCHIVE, "vbo dlight rendering mode (0-1)" );
CVAR_DEFINE_AUTO( r_ripple, "0", FCVAR_GLCONFIG, "enable software-like water texture ripple simulation" );
CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" );
CVAR_DEFINE_AUTO( r_ripple_spawntime, "0.1", FCVAR_GLCONFIG, "how fast new ripples spawn" );
DEFINE_ENGINE_SHARED_CVAR_LIST() DEFINE_ENGINE_SHARED_CVAR_LIST()
@@ -909,13 +913,7 @@ void GL_InitExtensionsBigGL( void )
// gl4es may be used system-wide // gl4es may be used system-wide
if( Q_stristr( glConfig.renderer_string, "gl4es" )) if( Q_stristr( glConfig.renderer_string, "gl4es" ))
{
const char *vendor = (const char *)pglGetString( GL_VENDOR | 0x10000 );
const char *renderer = (const char *)pglGetString( GL_RENDERER | 0x10000 );
const char *version = (const char *)pglGetString( GL_VERSION | 0x10000 );
const char *extensions = (const char *)pglGetString( GL_EXTENSIONS | 0x10000 );
glConfig.wrapper = GLES_WRAPPER_GL4ES; glConfig.wrapper = GLES_WRAPPER_GL4ES;
}
// multitexture // multitexture
glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1; glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1;
@@ -1186,6 +1184,9 @@ void GL_InitCommands( void )
gEngfuncs.Cvar_RegisterVariable( &r_traceglow ); gEngfuncs.Cvar_RegisterVariable( &r_traceglow );
gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures ); gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures );
gEngfuncs.Cvar_RegisterVariable( &r_studio_drawelements ); gEngfuncs.Cvar_RegisterVariable( &r_studio_drawelements );
gEngfuncs.Cvar_RegisterVariable( &r_ripple );
gEngfuncs.Cvar_RegisterVariable( &r_ripple_updatetime );
gEngfuncs.Cvar_RegisterVariable( &r_ripple_spawntime );
gEngfuncs.Cvar_RegisterVariable( &gl_extensions ); gEngfuncs.Cvar_RegisterVariable( &gl_extensions );
gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest ); gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest );

View File

@@ -969,6 +969,8 @@ void R_RenderScene( void )
R_MarkLeaves(); R_MarkLeaves();
R_DrawFog (); R_DrawFog ();
if( RI.drawWorld )
R_AnimateRipples();
R_CheckGLFog(); R_CheckGLFog();
R_DrawWorld(); R_DrawWorld();

View File

@@ -150,6 +150,7 @@ void R_NewMap( void )
GL_BuildLightmaps (); GL_BuildLightmaps ();
R_GenerateVBO(); R_GenerateVBO();
R_ResetRipples();
if( gEngfuncs.drawFuncs->R_NewMap != NULL ) if( gEngfuncs.drawFuncs->R_NewMap != NULL )
gEngfuncs.drawFuncs->R_NewMap(); gEngfuncs.drawFuncs->R_NewMap();

View File

@@ -61,6 +61,52 @@ void Mod_SetOrthoBounds( const float *mins, const float *maxs )
Vector2Subtract( maxs, world_orthocenter, world_orthohalf ); Vector2Subtract( maxs, world_orthocenter, world_orthohalf );
} }
void R_LightmapCoord( const vec3_t v, const msurface_t *surf, const float sample_size, vec2_t coords )
{
const mextrasurf_t *info = surf->info;
float s, t;
s = DotProduct( v, info->lmvecs[0] ) + info->lmvecs[0][3] - info->lightmapmins[0];
s += surf->light_s * sample_size;
s += sample_size * 0.5f;
s /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
t = DotProduct( v, info->lmvecs[1] ) + info->lmvecs[1][3] - info->lightmapmins[1];
t += surf->light_t * sample_size;
t += sample_size * 0.5f;
t /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
Vector2Set( coords, s, t );
}
static void R_TextureCoord( const vec3_t v, const msurface_t *surf, vec2_t coords )
{
const mtexinfo_t *info = surf->texinfo;
float s, t;
s = DotProduct( v, info->vecs[0] );
t = DotProduct( v, info->vecs[1] );
if( !FBitSet( surf->flags, SURF_DRAWTURB ))
{
s = ( s + info->vecs[0][3] ) / info->texture->width;
t = ( t + info->vecs[1][3] ) / info->texture->height;
}
Vector2Set( coords, s, t );
}
static void R_GetEdgePosition( const model_t *mod, const msurface_t *fa, int i, vec3_t vec )
{
const int lindex = mod->surfedges[fa->firstedge + i];
const medge_t *pedges = mod->edges;
if( lindex > 0 )
VectorCopy( mod->vertexes[pedges[lindex].v[0]].position, vec );
else
VectorCopy( mod->vertexes[pedges[-lindex].v[1]].position, vec );
}
static void BoundPoly( int numverts, float *verts, vec3_t mins, vec3_t maxs ) static void BoundPoly( int numverts, float *verts, vec3_t mins, vec3_t maxs )
{ {
int i, j; int i, j;
@@ -81,9 +127,8 @@ static void BoundPoly( int numverts, float *verts, vec3_t mins, vec3_t maxs )
static void SubdividePolygon_r( model_t *loadmodel, msurface_t *warpface, int numverts, float *verts ) static void SubdividePolygon_r( model_t *loadmodel, msurface_t *warpface, int numverts, float *verts )
{ {
vec3_t front[SUBDIVIDE_SIZE], back[SUBDIVIDE_SIZE]; vec3_t front[SUBDIVIDE_SIZE], back[SUBDIVIDE_SIZE];
mextrasurf_t *warpinfo = warpface->info;
float dist[SUBDIVIDE_SIZE]; float dist[SUBDIVIDE_SIZE];
float m, frac, s, t, *v; float m, frac, *v;
int i, j, k, f, b; int i, j, k, f, b;
float sample_size; float sample_size;
vec3_t mins, maxs; vec3_t mins, maxs;
@@ -160,41 +205,13 @@ static void SubdividePolygon_r( model_t *loadmodel, msurface_t *warpface, int nu
for( i = 0; i < numverts; i++, verts += 3 ) for( i = 0; i < numverts; i++, verts += 3 )
{ {
VectorCopy( verts, poly->verts[i] ); VectorCopy( verts, poly->verts[i] );
R_TextureCoord( verts, warpface, &poly->verts[i][3] );
if( FBitSet( warpface->flags, SURF_DRAWTURB ))
{
s = DotProduct( verts, warpface->texinfo->vecs[0] );
t = DotProduct( verts, warpface->texinfo->vecs[1] );
}
else
{
s = DotProduct( verts, warpface->texinfo->vecs[0] ) + warpface->texinfo->vecs[0][3];
t = DotProduct( verts, warpface->texinfo->vecs[1] ) + warpface->texinfo->vecs[1][3];
s /= warpface->texinfo->texture->width;
t /= warpface->texinfo->texture->height;
}
poly->verts[i][3] = s;
poly->verts[i][4] = t;
// for speed reasons // for speed reasons
if( !FBitSet( warpface->flags, SURF_DRAWTURB )) if( !FBitSet( warpface->flags, SURF_DRAWTURB ))
{ {
// lightmap texture coordinates // lightmap texture coordinates
s = DotProduct( verts, warpinfo->lmvecs[0] ) + warpinfo->lmvecs[0][3]; R_LightmapCoord( verts, warpface, sample_size, &poly->verts[i][5] );
s -= warpinfo->lightmapmins[0];
s += warpface->light_s * sample_size;
s += sample_size * 0.5f;
s /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
t = DotProduct( verts, warpinfo->lmvecs[1] ) + warpinfo->lmvecs[1][3];
t -= warpinfo->lightmapmins[1];
t += warpface->light_t * sample_size;
t += sample_size * 0.5f;
t /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->height;
poly->verts[i][5] = s;
poly->verts[i][6] = t;
} }
} }
} }
@@ -204,7 +221,7 @@ void GL_SetupFogColorForSurfaces( void )
vec3_t fogColor; vec3_t fogColor;
float factor, div; float factor, div;
if( !glState.isFogEnabled) if( !glState.isFogEnabled )
return; return;
if( RI.currententity && RI.currententity->curstate.rendermode == kRenderTransTexture ) if( RI.currententity && RI.currententity->curstate.rendermode == kRenderTransTexture )
@@ -240,26 +257,16 @@ can be done reasonably.
void GL_SubdivideSurface( model_t *loadmodel, msurface_t *fa ) void GL_SubdivideSurface( model_t *loadmodel, msurface_t *fa )
{ {
vec3_t verts[SUBDIVIDE_SIZE]; vec3_t verts[SUBDIVIDE_SIZE];
int numverts; int i;
int i, lindex;
float *vec;
// convert edges back to a normal polygon // convert edges back to a normal polygon
numverts = 0;
for( i = 0; i < fa->numedges; i++ ) for( i = 0; i < fa->numedges; i++ )
{ R_GetEdgePosition( loadmodel, fa, i, verts[i] );
lindex = loadmodel->surfedges[fa->firstedge + i];
if( lindex > 0 ) vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
else vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position;
VectorCopy( vec, verts[numverts] );
numverts++;
}
SetBits( fa->flags, SURF_DRAWTURB_QUADS ); // predict state SetBits( fa->flags, SURF_DRAWTURB_QUADS ); // predict state
// do subdivide // do subdivide
SubdividePolygon_r( loadmodel, fa, numverts, verts[0] ); SubdividePolygon_r( loadmodel, fa, fa->numedges, verts[0] );
} }
/* /*
@@ -269,14 +276,10 @@ GL_BuildPolygonFromSurface
*/ */
void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa ) void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa )
{ {
int i, lindex, lnumverts; int i, lnumverts;
medge_t *pedges, *r_pedge;
mextrasurf_t *info = fa->info;
float sample_size; float sample_size;
texture_t *tex; texture_t *tex;
gl_texture_t *glt; gl_texture_t *glt;
float *vec;
float s, t;
glpoly_t *poly; glpoly_t *poly;
if( !mod || !fa->texinfo || !fa->texinfo->texture ) if( !mod || !fa->texinfo || !fa->texinfo->texture )
@@ -296,7 +299,6 @@ void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa )
sample_size = gEngfuncs.Mod_SampleSizeForFace( fa ); sample_size = gEngfuncs.Mod_SampleSizeForFace( fa );
// reconstruct the polygon // reconstruct the polygon
pedges = mod->edges;
lnumverts = fa->numedges; lnumverts = fa->numedges;
// detach if already created, reconstruct again // detach if already created, reconstruct again
@@ -312,44 +314,9 @@ void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa )
for( i = 0; i < lnumverts; i++ ) for( i = 0; i < lnumverts; i++ )
{ {
lindex = mod->surfedges[fa->firstedge + i]; R_GetEdgePosition( mod, fa, i, poly->verts[i] );
R_TextureCoord( poly->verts[i], fa, &poly->verts[i][3] );
if( lindex > 0 ) R_LightmapCoord( poly->verts[i], fa, sample_size, &poly->verts[i][5] );
{
r_pedge = &pedges[lindex];
vec = mod->vertexes[r_pedge->v[0]].position;
}
else
{
r_pedge = &pedges[-lindex];
vec = mod->vertexes[r_pedge->v[1]].position;
}
s = DotProduct( vec, fa->texinfo->vecs[0] ) + fa->texinfo->vecs[0][3];
s /= fa->texinfo->texture->width;
t = DotProduct( vec, fa->texinfo->vecs[1] ) + fa->texinfo->vecs[1][3];
t /= fa->texinfo->texture->height;
VectorCopy( vec, poly->verts[i] );
poly->verts[i][3] = s;
poly->verts[i][4] = t;
// lightmap texture coordinates
s = DotProduct( vec, info->lmvecs[0] ) + info->lmvecs[0][3];
s -= info->lightmapmins[0];
s += fa->light_s * sample_size;
s += sample_size * 0.5f;
s /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
t = DotProduct( vec, info->lmvecs[1] ) + info->lmvecs[1][3];
t -= info->lightmapmins[1];
t += fa->light_t * sample_size;
t += sample_size * 0.5f;
t /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->height;
poly->verts[i][5] = s;
poly->verts[i][6] = t;
} }
// remove co-linear points - Ed // remove co-linear points - Ed
@@ -1135,14 +1102,15 @@ void R_RenderBrushPoly( msurface_t *fa, int cull_type )
t = R_TextureAnimation( fa ); t = R_TextureAnimation( fa );
GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
if( FBitSet( fa->flags, SURF_DRAWTURB )) if( FBitSet( fa->flags, SURF_DRAWTURB ))
{ {
R_UploadRipples( t );
// warp texture, no lightmaps // warp texture, no lightmaps
EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE)); EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE));
return; return;
} }
else GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
if( t->fb_texturenum ) if( t->fb_texturenum )
{ {
@@ -1411,7 +1379,7 @@ void R_DrawWaterSurfaces( void )
continue; continue;
// set modulate mode explicitly // set modulate mode explicitly
GL_Bind( XASH_TEXTURE0, t->gl_texturenum ); R_UploadRipples( t );
for( ; s; s = s->texturechain ) for( ; s; s = s->texturechain )
EmitWaterPolys( s, false ); EmitWaterPolys( s, false );

View File

@@ -62,6 +62,29 @@ static float r_turbsin[] =
#include "warpsin.h" #include "warpsin.h"
}; };
#define RIPPLES_CACHEWIDTH_BITS 7
#define RIPPLES_CACHEWIDTH ( 1 << RIPPLES_CACHEWIDTH_BITS )
#define RIPPLES_CACHEWIDTH_MASK (( RIPPLES_CACHEWIDTH ) - 1 )
#define RIPPLES_TEXSIZE ( RIPPLES_CACHEWIDTH * RIPPLES_CACHEWIDTH )
#define RIPPLES_TEXSIZE_MASK ( RIPPLES_TEXSIZE - 1 )
STATIC_ASSERT( RIPPLES_TEXSIZE == 0x4000, "fix the algorithm to work with custom resolution" );
static struct
{
double time;
double oldtime;
short *curbuf, *oldbuf;
short buf[2][RIPPLES_TEXSIZE];
qboolean update;
uint32_t texture[RIPPLES_TEXSIZE];
int gl_texturenum;
int rippletexturenum;
float texturescale; // not all textures are 128x128, scale the texcoords down
} g_ripple;
static qboolean CheckSkybox( const char *name, char out[6][MAX_STRING] ) static qboolean CheckSkybox( const char *name, char out[6][MAX_STRING] )
{ {
const char *skybox_ext[3] = { "dds", "tga", "bmp" }; const char *skybox_ext[3] = { "dds", "tga", "bmp" };
@@ -799,10 +822,18 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
os = v[3]; os = v[3];
ot = v[4]; ot = v[4];
if( !r_ripple.value )
{
s = os + r_turbsin[(int)((ot * 0.125f + gpGlobals->time) * TURBSCALE) & 255]; s = os + r_turbsin[(int)((ot * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
s *= ( 1.0f / SUBDIVIDE_SIZE );
t = ot + r_turbsin[(int)((os * 0.125f + gpGlobals->time) * TURBSCALE) & 255]; t = ot + r_turbsin[(int)((os * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
}
else
{
s = os / g_ripple.texturescale;
t = ot / g_ripple.texturescale;
}
s *= ( 1.0f / SUBDIVIDE_SIZE );
t *= ( 1.0f / SUBDIVIDE_SIZE ); t *= ( 1.0f / SUBDIVIDE_SIZE );
pglTexCoord2f( s, t ); pglTexCoord2f( s, t );
@@ -822,3 +853,193 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
GL_SetupFogColorForSurfaces(); GL_SetupFogColorForSurfaces();
} }
/*
============================================================
HALF-LIFE SOFTWARE WATER
============================================================
*/
void R_ResetRipples( void )
{
g_ripple.curbuf = g_ripple.buf[0];
g_ripple.oldbuf = g_ripple.buf[1];
g_ripple.time = g_ripple.oldtime = gpGlobals->time - 0.1;
memset( g_ripple.buf, 0, sizeof( g_ripple.buf ));
}
void R_InitRipples( void )
{
rgbdata_t pic = { 0 };
pic.width = pic.height = RIPPLES_CACHEWIDTH;
pic.depth = 1;
pic.flags = IMAGE_HAS_COLOR;
pic.buffer = (byte *)g_ripple.texture;
pic.type = PF_RGBA_32;
pic.size = sizeof( g_ripple.texture );
pic.numMips = 1;
memset( pic.buffer, 0, pic.size );
g_ripple.rippletexturenum = GL_LoadTextureInternal( "*rippletex", &pic, TF_NOMIPMAP );
}
static void R_SwapBufs( void )
{
short *tempbufp = g_ripple.curbuf;
g_ripple.curbuf = g_ripple.oldbuf;
g_ripple.oldbuf = tempbufp;
}
static void R_SpawnNewRipple( int x, int y, short val )
{
#define PIXEL( x, y ) ((( x ) & RIPPLES_CACHEWIDTH_MASK ) + ((( y ) & RIPPLES_CACHEWIDTH_MASK) << 7 ))
g_ripple.oldbuf[PIXEL( x, y )] += val;
val >>= 2;
g_ripple.oldbuf[PIXEL( x + 1, y )] += val;
g_ripple.oldbuf[PIXEL( x - 1, y )] += val;
g_ripple.oldbuf[PIXEL( x, y + 1 )] += val;
g_ripple.oldbuf[PIXEL( x, y - 1 )] += val;
#undef PIXEL
}
static void R_RunRipplesAnimation( const short *oldbuf, short *pbuf )
{
size_t i = 0;
const int w = RIPPLES_CACHEWIDTH;
const int m = RIPPLES_TEXSIZE_MASK;
for( i = w; i < m + w; i++, pbuf++ )
{
*pbuf = (
( (int)oldbuf[( i - ( w * 2 )) & m]
+ (int)oldbuf[( i - ( w + 1 )) & m]
+ (int)oldbuf[( i - ( w - 1 )) & m]
+ (int)oldbuf[( i ) & m]) >> 1 ) - (int)*pbuf;
*pbuf -= ( *pbuf >> 6 );
}
}
static int MostSignificantBit( unsigned int v )
{
#if __GNUC__
return 31 - __builtin_clz( v );
#else
int i;
for( i = 0, v >>= 1; v; v >>= 1, i++ );
return i;
#endif
}
void R_AnimateRipples( void )
{
double frametime = gpGlobals->time - g_ripple.time;
g_ripple.update = r_ripple.value && frametime >= r_ripple_updatetime.value;
if( !g_ripple.update )
return;
g_ripple.time = gpGlobals->time;
R_SwapBufs();
if( g_ripple.time - g_ripple.oldtime > r_ripple_spawntime.value )
{
int x, y, val;
g_ripple.oldtime = g_ripple.time;
x = rand() & 0x7fff;
y = rand() & 0x7fff;
val = rand() & 0x3ff;
R_SpawnNewRipple( x, y, val );
}
R_RunRipplesAnimation( g_ripple.oldbuf, g_ripple.curbuf );
}
void R_UpdateRippleTexParams( void )
{
gl_texture_t *tex = R_GetTexture( g_ripple.rippletexturenum );
GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum );
if( gl_texture_nearest.value )
{
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
}
else
{
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
}
}
void R_UploadRipples( texture_t *image )
{
gl_texture_t *glt;
uint32_t *pixels;
int wbits, wmask, wshft;
// discard unuseful textures
if( !r_ripple.value || image->width > RIPPLES_CACHEWIDTH || image->width != image->height )
{
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
return;
}
glt = R_GetTexture( image->gl_texturenum );
if( !glt || !glt->original || !glt->original->buffer || !FBitSet( glt->flags, TF_EXPAND_SOURCE ))
{
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
return;
}
GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum );
// no updates this frame
if( !g_ripple.update && image->gl_texturenum == g_ripple.gl_texturenum )
return;
g_ripple.gl_texturenum = image->gl_texturenum;
if( r_ripple.value == 1.0f )
{
g_ripple.texturescale = Q_max( 1.0f, image->width / 64.0f );
}
else
{
g_ripple.texturescale = 1.0f;
}
pixels = (uint32_t *)glt->original->buffer;
wbits = MostSignificantBit( image->width );
wshft = 7 - wbits;
wmask = image->width - 1;
for( int y = 0; y < image->height; y++ )
{
int ry = y << ( 7 + wshft );
for( int x = 0; x < image->width; x++ )
{
int rx = x << wshft;
int val = g_ripple.curbuf[ry + rx] >> 4;
int py = (y - val) & wmask;
int px = (x + val) & wmask;
int p = ( py << wbits ) + px;
g_ripple.texture[(y << wbits) + x] = pixels[p];
}
}
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, image->width, image->width, 0,
GL_RGBA, GL_UNSIGNED_BYTE, g_ripple.texture );
}

View File

@@ -16,7 +16,7 @@ build_engine()
if [ "$APP" = "xashds" ]; then if [ "$APP" = "xashds" ]; then
./waf configure -T release -d --enable-tests || die_configure ./waf configure -T release -d --enable-tests || die_configure
elif [ "$APP" = "xash3d-fwgs" ]; then elif [ "$APP" = "xash3d-fwgs" ]; then
./waf configure -T release --enable-stb --enable-utils --enable-gl4es --enable-gles1 --enable-gles2 --enable-tests || die_configure ./waf configure -T release --enable-utils --enable-gl4es --enable-gles1 --enable-gles2 --enable-tests || die_configure
else else
die die
fi fi

View File

@@ -1,25 +1,22 @@
#!/bin/bash #!/bin/bash
export ANDROID_SDK_HOME=$GITHUB_WORKSPACE/sdk unset ANDROID_SDK_ROOT
export ANDROID_NDK_HOME=$ANDROID_SDK_HOME/ndk-bundle export JAVA_HOME=$GITHUB_WORKSPACE/jdk-17.0.7+7
export ANDROID_HOME=$GITHUB_WORKSPACE/sdk
export PATH=$PATH:$JAVA_HOME/bin:$ANDROID_HOME/tools:$ANDROID_HOME/tools/bin:$ANDROID_HOME/platform-tools:$ANDROID_HOME/cmdline-tools/tools/bin
pushd android pushd android
if [[ "$GH_CPU_ARCH" == "32" ]]; then
export ARCHS="armeabi armeabi-v7a x86"
elif [[ "$GH_CPU_ARCH" == "64" ]]; then
export ARCHS="aarch64 x86_64"
elif [[ "$GH_CPU_ARCH" == "32&64" ]]; then
export ARCHS="armeabi armeabi-v7a x86 aarch64 x86_64"
fi
sh compile.sh release ./gradlew assembleContinuous
pushd app/build/outputs/apk/continuous
$ANDROID_HOME/build-tools/34.0.0/apksigner sign --ks $GITHUB_WORKSPACE/android/debug.keystore --ks-key-alias androiddebugkey \
--ks-pass pass:android --key-pass pass:android --out app-continuous-signed.apk app-continuous-unsigned.apk
popd
popd popd
mkdir -p artifacts/ mkdir -p artifacts/
if [[ "$GH_CPU_ARCH" == "64" ]]; then mv android/app/build/outputs/apk/continuous/app-continuous-signed.apk artifacts/xash3d-fwgs-android.apk
mv android/xashdroid.apk artifacts/xashdroid-64.apk
else
mv android/xashdroid.apk artifacts/xashdroid-32.apk
fi

View File

@@ -41,7 +41,7 @@ make -C libsolder install || die
echo "Building engine..." echo "Building engine..."
./waf configure -T release --nswitch || die_configure ./waf configure -T release --nswitch || die_configure
./waf build install --destdir=pkgtemp/xash3d || die ./waf build install --destdir=pkgtemp/xash3d -v || die
echo "Building HLSDK..." echo "Building HLSDK..."

View File

@@ -1,38 +1,43 @@
#!/bin/bash #!/bin/bash
echo "Download HLSDK"
cd $GITHUB_WORKSPACE cd $GITHUB_WORKSPACE
git clone --depth 1 --recursive https://github.com/FWGS/hlsdk-xash3d -b mobile_hacks hlsdk || exit 1
echo "Download and unpack Android SDK" echo "Download JDK 17"
wget https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.7%2B7/OpenJDK17U-jdk_x64_linux_hotspot_17.0.7_7.tar.gz -qO jdk.tar.gz || exit 1
tar -xzf jdk.tar.gz
export JAVA_HOME=$GITHUB_WORKSPACE/jdk-17.0.7+7
export PATH=$PATH:$JAVA_HOME/bin
echo "Download hlsdk-portable"
git clone --depth 1 --recursive https://github.com/FWGS/hlsdk-portable -b mobile_hacks hlsdk || exit 1
echo "Download Android SDK"
mkdir -p sdk || exit 1 mkdir -p sdk || exit 1
pushd sdk pushd sdk
wget https://dl.google.com/android/repository/sdk-tools-linux-4333796.zip -qO sdk.zip > /dev/null || exit 1 wget https://dl.google.com/android/repository/commandlinetools-linux-9477386_latest.zip -qO sdk.zip || exit 1
unzip -q sdk.zip || exit 1 unzip -q sdk.zip || exit 1
mv cmdline-tools tools
mkdir -p cmdline-tools
mv tools cmdline-tools/tools
unset ANDROID_SDK_ROOT
export ANDROID_HOME=$GITHUB_WORKSPACE/sdk
export PATH=$PATH:$ANDROID_HOME/tools:$ANDROID_HOME/tools/bin:$ANDROID_HOME/platform-tools:$ANDROID_HOME/cmdline-tools/tools/bin
popd popd
echo "Download all needed tools and NDK" echo "Download all needed tools and Android NDK"
yes | sdk/tools/bin/sdkmanager --licenses > /dev/null 2>/dev/null # who even reads licenses? :) yes | sdkmanager --licenses > /dev/null 2>/dev/null # who even reads licenses? :)
sdk/tools/bin/sdkmanager --install build-tools\;29.0.1 platform-tools platforms\;android-29 > /dev/null 2>/dev/null sdkmanager --install build-tools\;34.0.0 platform-tools platforms\;android-34 ndk\;26.0.10792818
wget https://dl.google.com/android/repository/android-ndk-r25-linux.zip -qO ndk.zip > /dev/null || exit 1
unzip -q ndk.zip || exit 1
mv android-ndk-r25 sdk/ndk-bundle || exit 1
echo "Download Xash3D FWGS Android source" echo "Download Xash3D FWGS Android source code"
git clone --depth 1 https://github.com/FWGS/xash3d-android-project -b waf android || exit 1 git clone --depth 1 --recursive https://github.com/Velaron/xash3d-android-project -b gradle android || exit 1
pushd android pushd android/app/src/main/cpp
mv xash3d-fwgs xash3d-fwgs-sub mv xash3d-fwgs xash3d-fwgs-sub
ln -s $GITHUB_WORKSPACE xash3d-fwgs ln -s $GITHUB_WORKSPACE xash3d-fwgs
echo "Installed Xash3D FWGS source symlink" echo "Installed Xash3D FWGS source symlink"
mv hlsdk-xash3d hlsdk-xash3d-sub mv hlsdk-portable hlsdk-portable-sub
ln -s $GITHUB_WORKSPACE/hlsdk hlsdk-xash3d ln -s $GITHUB_WORKSPACE/hlsdk hlsdk-portable
echo "Installed HLSDK source symlink" echo "Installed hlsdk-portable source symlink"
mv xash-extras xash-extras-sub
ln -s $GITHUB_WORKSPACE/xash-extras xash-extras
echo "Installed xash-extras symlink"
popd popd

View File

@@ -30,7 +30,7 @@ compiler_optimizations.CFLAGS['gottagofast'] = {
} }
''' '''
VALID_BUILD_TYPES = ['fastnative', 'fast', 'release', 'debug', 'sanitize', 'msan', 'none'] VALID_BUILD_TYPES = ['fastnative', 'fast', 'humanrights', 'debug', 'sanitize', 'msan', 'none']
LINKFLAGS = { LINKFLAGS = {
'common': { 'common': {
@@ -75,7 +75,7 @@ CFLAGS = {
'clang': ['-Ofast', '-march=native'], 'clang': ['-Ofast', '-march=native'],
'default': ['-O3'] 'default': ['-O3']
}, },
'release': { 'humanrights': {
'msvc': ['/O2', '/Zi'], 'msvc': ['/O2', '/Zi'],
'owcc': ['-O3', '-foptimize-sibling-calls', '-fomit-leaf-frame-pointer', '-fomit-frame-pointer', '-fschedule-insns', '-funsafe-math-optimizations', '-funroll-loops', '-frerun-optimizer', '-finline-functions', '-finline-limit=512', '-fguess-branch-probability', '-fno-strict-aliasing', '-floop-optimize'], 'owcc': ['-O3', '-foptimize-sibling-calls', '-fomit-leaf-frame-pointer', '-fomit-frame-pointer', '-fschedule-insns', '-funsafe-math-optimizations', '-funroll-loops', '-frerun-optimizer', '-finline-functions', '-finline-limit=512', '-fguess-branch-probability', '-fno-strict-aliasing', '-floop-optimize'],
'gcc': ['-O3', '-fno-semantic-interposition'], 'gcc': ['-O3', '-fno-semantic-interposition'],
@@ -119,7 +119,7 @@ POLLY_CFLAGS = {
def options(opt): def options(opt):
grp = opt.add_option_group('Compiler optimization options') grp = opt.add_option_group('Compiler optimization options')
grp.add_option('-T', '--build-type', action='store', dest='BUILD_TYPE', default='release', grp.add_option('-T', '--build-type', action='store', dest='BUILD_TYPE', default='humanrights',
help = 'build type: debug, release or none(custom flags)') help = 'build type: debug, release or none(custom flags)')
grp.add_option('--enable-lto', action = 'store_true', dest = 'LTO', default = False, grp.add_option('--enable-lto', action = 'store_true', dest = 'LTO', default = False,
@@ -131,6 +131,11 @@ def options(opt):
def configure(conf): def configure(conf):
conf.start_msg('Build type') conf.start_msg('Build type')
# legacy naming for default release build
# https://chaos.social/@karolherbst/111340511652012860
if conf.options.BUILD_TYPE == 'release':
conf.options.BUILD_TYPE = 'humanrights'
if not conf.options.BUILD_TYPE in VALID_BUILD_TYPES: if not conf.options.BUILD_TYPE in VALID_BUILD_TYPES:
conf.end_msg(conf.options.BUILD_TYPE, color='RED') conf.end_msg(conf.options.BUILD_TYPE, color='RED')
conf.fatal('Invalid build type. Valid are: %s' % ', '.join(VALID_BUILD_TYPES)) conf.fatal('Invalid build type. Valid are: %s' % ', '.join(VALID_BUILD_TYPES))

View File

@@ -13,6 +13,7 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details. GNU General Public License for more details.
*/ */
#include <ctype.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
@@ -32,6 +33,167 @@ studiohdr_t *model_hdr;
studiohdr_t *texture_hdr; studiohdr_t *texture_hdr;
studiohdr_t **anim_hdr; studiohdr_t **anim_hdr;
/*
============
IsValidName
============
*/
static qboolean IsValidName( char *name )
{
if( !( isalpha( *name ) || isdigit( *name )))
return false;
while( *( ++name ))
{
if( isalpha( *name ) || isdigit( *name )
|| *name == '.' || *name == '-' || *name == '_'
|| *name == ' ' || *name == '(' || *name == ')'
|| *name == '[' || *name == ']')
continue;
// Found control character Ctrl+Shift+A(SOH|^A|0x1) in the end of name in some models.
else if( name[1] == '\0' )
{
*name = '\0';
return true;
}
return false;
}
return true;
}
/*
============
TextureNameFix
============
*/
static void TextureNameFix( void )
{
int i, j, len, counter, protected = 0;
qboolean hasduplicates = false;
mstudiotexture_t *texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex ), *texture1;
for( i = 0; i < texture_hdr->numtextures; ++i, ++texture )
ExtractFileName( texture->name, sizeof( texture->name ));
texture -= i;
for( i = 0; i < texture_hdr->numtextures; ++i, ++texture )
{
if( !IsValidName( texture->name ))
{
Q_snprintf( texture->name, sizeof( texture->name ), "MDLDEC_Texture%i.bmp", ++protected );
continue;
}
counter = 0;
texture1 = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex );
for( j = 0; j < texture_hdr->numtextures; ++j, ++texture1 )
{
if( j != i && !Q_strncmp( texture1->name, texture->name, sizeof( texture1->name)))
{
len = Q_snprintf( texture1->name, sizeof( texture1->name ), "%s_%i.bmp", texture1->name, ++counter );
if( len == -1 )
Q_snprintf( texture1->name, sizeof( texture1->name ), "MDLDEC_Texture%i_%i.bmp", j, counter );
}
}
if( counter > 0 )
{
printf( "WARNING: Texture name \"%s\" is repeated %i times.\n", texture->name, counter );
hasduplicates = true;
}
}
if( protected )
printf( "WARNING: Gived name to %i protected texture(s).\n", protected );
if( hasduplicates )
puts( "WARNING: Added numeric suffix to repeated texture name(s)." );
}
/*
============
BodypartNameFix
============
*/
static void BodypartNameFix( void )
{
int i, j, k, len, counter, protected = 0, protected_models = 0;
qboolean hasduplicates = false;
mstudiobodyparts_t *bodypart = (mstudiobodyparts_t *) ( (byte *)model_hdr + model_hdr->bodypartindex );
mstudiomodel_t *model, *model1;
for( i = 0; i < model_hdr->numbodyparts; ++i, ++bodypart )
ExtractFileName( bodypart->name, sizeof( bodypart->name ));
bodypart -= i;
for( i = 0; i < model_hdr->numbodyparts; ++i, ++bodypart )
{
if( !IsValidName( bodypart->name ))
{
Q_snprintf( bodypart->name, sizeof( bodypart->name ), "MDLDEC_Bodypart%i", ++protected );
continue;
}
model = (mstudiomodel_t *)( (byte *)model_hdr + bodypart->modelindex );
for( j = 0; j < bodypart->nummodels; ++j, ++model )
{
ExtractFileName( model->name, sizeof( model->name ));
COM_StripExtension( model->name );
}
model -= j;
for( j = 0; j < bodypart->nummodels; ++j, ++model )
{
if( !IsValidName( model->name ))
{
Q_snprintf( model->name, sizeof( model->name ), "MDLDEC_Model%i", ++protected_models );
continue;
}
counter = 0;
model1 = (mstudiomodel_t *)( (byte *)model_hdr + bodypart->modelindex );
for( k = 0; k < bodypart->nummodels; ++k, ++model1 )
{
if( k != j && !Q_strncmp( model1->name, model->name, sizeof( model1->name )))
{
len = Q_snprintf( model1->name, sizeof( model1->name ), "%s_%i", model1->name, ++counter );
if( len == -1 )
Q_snprintf( model1->name, sizeof( model1->name ), "MDLDEC_Model%i_%i", k, counter );
}
}
if( counter > 0 )
{
printf( "WARNING: Sequence name \"%s\" is repeated %i times.\n", model->name, counter );
hasduplicates = true;
}
}
}
if( protected )
printf( "WARNING: Gived name to %i protected bodypart(s).\n", protected );
if( protected_models )
printf( "WARNING: Gived name to %i protected model(s).\n", protected_models );
if( hasduplicates )
puts( "WARNING: Added numeric suffix to repeated bodypart name(s)." );
}
/* /*
============ ============
SequenceNameFix SequenceNameFix
@@ -39,30 +201,52 @@ SequenceNameFix
*/ */
static void SequenceNameFix( void ) static void SequenceNameFix( void )
{ {
int i, j, counter; int i, j, len, counter, protected = 0;
qboolean hasduplicates = false; qboolean hasduplicates = false;
mstudioseqdesc_t *seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ), *seqdesc1; mstudioseqdesc_t *seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ), *seqdesc1;
for( i = 0; i < model_hdr->numseq; ++i, ++seqdesc ) for( i = 0; i < model_hdr->numseq; ++i, ++seqdesc )
{ {
counter = 1; ExtractFileName( seqdesc->label, sizeof( seqdesc->label ));
COM_StripExtension( seqdesc->label );
}
seqdesc -= i;
for( i = 0; i < model_hdr->numseq; ++i, ++seqdesc )
{
if( !IsValidName( seqdesc->label ))
{
Q_snprintf( seqdesc->label, sizeof( seqdesc->label ), "MDLDEC_Sequence%i", ++protected );
continue;
}
counter = 0;
seqdesc1 = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ); seqdesc1 = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex );
for( j = 0; j < model_hdr->numseq; ++j, ++seqdesc1 ) for( j = 0; j < model_hdr->numseq; ++j, ++seqdesc1 )
if( j != i && !Q_strncmp( seqdesc1->label, seqdesc->label, sizeof( seqdesc1->label ) ) ) {
Q_snprintf( seqdesc1->label, sizeof( seqdesc1->label ), "%s_%i", seqdesc1->label, ++counter ); if( j != i && !Q_strncmp( seqdesc1->label, seqdesc->label, sizeof( seqdesc1->label )))
{
len = Q_snprintf( seqdesc1->label, sizeof( seqdesc1->label ), "%s_%i", seqdesc1->label, ++counter );
if( counter > 1 ) if( len == -1 )
Q_snprintf( seqdesc1->label, sizeof( seqdesc1->label ), "MDLDEC_Sequence%i_%i", j, counter );
}
}
if( counter > 0 )
{ {
printf( "WARNING: Sequence name \"%s\" is repeated %i times.\n", seqdesc->label, counter ); printf( "WARNING: Sequence name \"%s\" is repeated %i times.\n", seqdesc->label, counter );
Q_snprintf( seqdesc->label, sizeof( seqdesc->label ), "%s_1", seqdesc->label );
hasduplicates = true; hasduplicates = true;
} }
} }
if( protected )
printf( "WARNING: Gived name to %i protected sequence(s).\n", protected );
if( hasduplicates ) if( hasduplicates )
puts( "WARNING: Added numeric suffix to repeated sequence name(s)." ); puts( "WARNING: Added numeric suffix to repeated sequence name(s)." );
} }
@@ -74,15 +258,19 @@ BoneNameFix
*/ */
static void BoneNameFix( void ) static void BoneNameFix( void )
{ {
int i, counter = 0; int i, protected = 0;
mstudiobone_t *bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ); mstudiobone_t *bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex );
for( i = 0; i < model_hdr->numbones; ++i, ++bone ) for( i = 0; i < model_hdr->numbones; ++i, ++bone )
if( bone->name[0] == '\0' ) {
Q_snprintf( bone->name, sizeof( bone->name ), "MDLDEC_Bone%i", ++counter ); bone->name[sizeof( bone->name ) - 1] = '\0';
if( counter ) if( !IsValidName( bone->name ) )
printf( "WARNING: Gived name to %i unnamed bone(s).\n", counter ); Q_snprintf( bone->name, sizeof( bone->name ), "MDLDEC_Bone%i", ++protected );
}
if( protected )
printf( "WARNING: Gived name to %i protected bone(s).\n", protected );
} }
/* /*
@@ -94,6 +282,7 @@ static qboolean LoadMDL( const char *modelname )
{ {
int i; int i;
size_t len; size_t len;
off_t filesize;
char texturename[MAX_SYSPATH]; char texturename[MAX_SYSPATH];
char seqgroupname[MAX_SYSPATH]; char seqgroupname[MAX_SYSPATH];
const char *ext; const char *ext;
@@ -118,13 +307,13 @@ static qboolean LoadMDL( const char *modelname )
return false; return false;
} }
if( Q_strcmp( ext, "mdl" ) ) if( Q_stricmp( ext, "mdl" ) )
{ {
fprintf( stderr, "ERROR: Only .mdl-files is supported.\n" ); fprintf( stderr, "ERROR: Only .mdl-files is supported.\n" );
return false; return false;
} }
model_hdr = (studiohdr_t *)LoadFile( modelname ); model_hdr = (studiohdr_t *)LoadFile( modelname, &filesize );
if( !model_hdr ) if( !model_hdr )
{ {
@@ -132,6 +321,12 @@ static qboolean LoadMDL( const char *modelname )
return false; return false;
} }
if( filesize < sizeof( studiohdr_t ) || filesize != model_hdr->length )
{
fprintf( stderr, "ERROR: Wrong file size! File %s may be corrupted!\n", modelname );
return false;
}
if( memcmp( &model_hdr->ident, id_mdlhdr, sizeof( id_mdlhdr ) ) ) if( memcmp( &model_hdr->ident, id_mdlhdr, sizeof( id_mdlhdr ) ) )
{ {
if( !memcmp( &model_hdr->ident, id_seqhdr, sizeof( id_seqhdr ) ) ) if( !memcmp( &model_hdr->ident, id_seqhdr, sizeof( id_seqhdr ) ) )
@@ -144,7 +339,7 @@ static qboolean LoadMDL( const char *modelname )
if( model_hdr->version != STUDIO_VERSION ) if( model_hdr->version != STUDIO_VERSION )
{ {
fprintf( stderr, "ERROR: %s has unknown Studio MDL format version.\n", modelname ); fprintf( stderr, "ERROR: %s has unknown Studio MDL format version %d.\n", modelname, model_hdr->version );
return false; return false;
} }
@@ -156,17 +351,15 @@ static qboolean LoadMDL( const char *modelname )
if( destdir[0] != '\0' ) if( destdir[0] != '\0' )
{ {
if( !MakeDirectory( destdir ) ) if( !MakeFullPath( destdir ))
{
fprintf( stderr, "ERROR: Couldn't create directory %s\n", destdir );
return false; return false;
} }
COM_PathSlashFix( destdir );
}
else else
COM_ExtractFilePath( modelname, destdir ); COM_ExtractFilePath( modelname, destdir );
if( destdir[0] != '\0' )
COM_PathSlashFix( destdir );
len -= ( sizeof( ".mdl" ) - 1 ); // path length without extension len -= ( sizeof( ".mdl" ) - 1 ); // path length without extension
if( !model_hdr->numtextures ) if( !model_hdr->numtextures )
@@ -174,7 +367,7 @@ static qboolean LoadMDL( const char *modelname )
Q_strncpy( texturename, modelname, sizeof( texturename )); Q_strncpy( texturename, modelname, sizeof( texturename ));
Q_strncpy( &texturename[len], "t.mdl", sizeof( texturename ) - len ); Q_strncpy( &texturename[len], "t.mdl", sizeof( texturename ) - len );
texture_hdr = (studiohdr_t *)LoadFile( texturename ); texture_hdr = (studiohdr_t *)LoadFile( texturename, &filesize );
if( !texture_hdr ) if( !texture_hdr )
{ {
@@ -182,7 +375,7 @@ static qboolean LoadMDL( const char *modelname )
// dirty hack for casesensetive filesystems // dirty hack for casesensetive filesystems
texturename[len] = 'T'; texturename[len] = 'T';
texture_hdr = (studiohdr_t *)LoadFile( texturename ); texture_hdr = (studiohdr_t *)LoadFile( texturename, &filesize );
if( !texture_hdr ) if( !texture_hdr )
#endif #endif
@@ -192,6 +385,12 @@ static qboolean LoadMDL( const char *modelname )
} }
} }
if( filesize < sizeof( studiohdr_t ) || filesize != model_hdr->length )
{
fprintf( stderr, "ERROR: Wrong file size! File %s may be corrupted!\n", texturename );
return false;
}
if( memcmp( &texture_hdr->ident, id_mdlhdr, sizeof( id_mdlhdr ) ) if( memcmp( &texture_hdr->ident, id_mdlhdr, sizeof( id_mdlhdr ) )
|| !texture_hdr->numtextures ) || !texture_hdr->numtextures )
{ {
@@ -220,7 +419,7 @@ static qboolean LoadMDL( const char *modelname )
{ {
Q_snprintf( &seqgroupname[len], sizeof( seqgroupname ) - len, "%02d.mdl", i ); Q_snprintf( &seqgroupname[len], sizeof( seqgroupname ) - len, "%02d.mdl", i );
anim_hdr[i] = (studiohdr_t *)LoadFile( seqgroupname ); anim_hdr[i] = (studiohdr_t *)LoadFile( seqgroupname, &filesize );
if( !anim_hdr[i] ) if( !anim_hdr[i] )
{ {
@@ -228,6 +427,12 @@ static qboolean LoadMDL( const char *modelname )
return false; return false;
} }
if( filesize < sizeof( studiohdr_t ) || filesize != model_hdr->length )
{
fprintf( stderr, "ERROR: Wrong file size! File %s may be corrupted!\n", seqgroupname );
return false;
}
if( memcmp( &anim_hdr[i]->ident, id_seqhdr, sizeof( id_seqhdr ) ) ) if( memcmp( &anim_hdr[i]->ident, id_seqhdr, sizeof( id_seqhdr ) ) )
{ {
fprintf( stderr, "ERROR: %s is not a valid sequence file.\n", seqgroupname ); fprintf( stderr, "ERROR: %s is not a valid sequence file.\n", seqgroupname );
@@ -238,6 +443,22 @@ static qboolean LoadMDL( const char *modelname )
COM_FileBase( modelname, modelfile, sizeof( modelfile )); COM_FileBase( modelname, modelfile, sizeof( modelfile ));
// Some validation checks was found in mdldec-golang by Psycrow101
if( model_hdr->numhitboxes > model_hdr->numbones * ( MAXSTUDIOSRCBONES / MAXSTUDIOBONES ))
{
printf( "WARNING: Invalid hitboxes number %d.\n", model_hdr->numhitboxes );
model_hdr->numhitboxes = 0;
}
else if( model_hdr->hitboxindex + model_hdr->numhitboxes * ( sizeof( mstudiobbox_t ) + sizeof( mstudiohitboxset_t )) > model_hdr->length )
{
printf( "WARNING: Invalid hitboxes offset %d.\n", model_hdr->hitboxindex );
model_hdr->numhitboxes = 0;
}
TextureNameFix();
BodypartNameFix();
SequenceNameFix(); SequenceNameFix();
BoneNameFix(); BoneNameFix();

View File

@@ -22,6 +22,8 @@ GNU General Public License for more details.
#include "version.h" #include "version.h"
#include "mdldec.h" #include "mdldec.h"
#include "utils.h" #include "utils.h"
#include "smd.h"
#include "texture.h"
#include "qc.h" #include "qc.h"
static char **activity_names; static char **activity_names;
@@ -62,7 +64,7 @@ qboolean LoadActivityList( const char *appname )
if( !fp ) if( !fp )
{ {
fputs( "ERROR: Can't open file " ACTIVITIES_FILE ".\n", stderr ); fputs( "ERROR: Couldn't open file " ACTIVITIES_FILE ".\n", stderr );
return false; return false;
} }
} }
@@ -321,7 +323,6 @@ static void WriteBodyGroupInfo( FILE *fp )
int i, j; int i, j;
mstudiobodyparts_t *bodypart = (mstudiobodyparts_t *) ( (byte *)model_hdr + model_hdr->bodypartindex ); mstudiobodyparts_t *bodypart = (mstudiobodyparts_t *) ( (byte *)model_hdr + model_hdr->bodypartindex );
mstudiomodel_t *model; mstudiomodel_t *model;
char modelname[64];
fprintf( fp, "// %i reference mesh%s\n", model_hdr->numbodyparts, model_hdr->numbodyparts > 1 ? "es" : "" ); fprintf( fp, "// %i reference mesh%s\n", model_hdr->numbodyparts, model_hdr->numbodyparts > 1 ? "es" : "" );
@@ -331,9 +332,7 @@ static void WriteBodyGroupInfo( FILE *fp )
if( bodypart->nummodels == 1 ) if( bodypart->nummodels == 1 )
{ {
COM_FileBase( model->name, modelname, sizeof( modelname )); fprintf( fp, "$body \"%s\" \"%s\"\n", bodypart->name, model->name );
fprintf( fp, "$body \"%s\" \"%s\"\n", bodypart->name, modelname );
continue; continue;
} }
@@ -349,9 +348,7 @@ static void WriteBodyGroupInfo( FILE *fp )
continue; continue;
} }
COM_FileBase( model->name, modelname, sizeof( modelname )); fprintf( fp, "\tstudio \"%s\"\n", model->name );
fprintf( fp, "\tstudio \"%s\"\n", modelname );
} }
fputs( "}\n", fp ); fputs( "}\n", fp );
@@ -479,11 +476,11 @@ static void WriteSequenceInfo( FILE *fp )
if( seqdesc->numblends > 1 ) if( seqdesc->numblends > 1 )
{ {
for( j = 0; j < seqdesc->numblends; j++ ) for( j = 0; j < seqdesc->numblends; j++ )
fprintf( fp, "\t\"%s_blend%02i\"\n", seqdesc->label, j + 1 ); fprintf( fp, "\t\"" DEFAULT_SEQUENCEPATH "%s_blend%02i\"\n", seqdesc->label, j + 1 );
} }
else else
{ {
fprintf( fp, "\t\"%s\"\n", seqdesc->label ); fprintf( fp, "\t\"" DEFAULT_SEQUENCEPATH "%s\"\n", seqdesc->label );
} }
if( seqdesc->activity ) if( seqdesc->activity )
@@ -570,7 +567,7 @@ void WriteQCScript( void )
if( len == -1 ) if( len == -1 )
{ {
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.qc\n", modelfile ); fprintf( stderr, "ERROR: Destination path is too long. Couldn't write %s.qc\n", modelfile );
return; return;
} }
@@ -578,7 +575,7 @@ void WriteQCScript( void )
if( !fp ) if( !fp )
{ {
fprintf( stderr, "ERROR: Can't write %s\n", filename ); fprintf( stderr, "ERROR: Couldn't write %s\n", filename );
return; return;
} }
@@ -599,7 +596,7 @@ void WriteQCScript( void )
fprintf( fp, "$modelname \"%s.mdl\"\n", modelfile ); fprintf( fp, "$modelname \"%s.mdl\"\n", modelfile );
fputs( "$cd \".\"\n", fp ); fputs( "$cd \".\"\n", fp );
fputs( "$cdtexture \".\"\n", fp ); fputs( "$cdtexture \"./" DEFAULT_TEXTUREPATH "\"\n", fp );
fputs( "$cliptotextures\n", fp ); fputs( "$cliptotextures\n", fp );
fputs( "$scale 1.0\n", fp ); fputs( "$scale 1.0\n", fp );
fputs( "\n", fp ); fputs( "\n", fp );

View File

@@ -23,6 +23,7 @@ GNU General Public License for more details.
#include "studio.h" #include "studio.h"
#include "mdldec.h" #include "mdldec.h"
#include "smd.h" #include "smd.h"
#include "utils.h"
static matrix3x4 *bonetransform; static matrix3x4 *bonetransform;
static matrix3x4 *worldtransform; static matrix3x4 *worldtransform;
@@ -490,7 +491,6 @@ static void WriteReferences( void )
FILE *fp; FILE *fp;
mstudiomodel_t *model; mstudiomodel_t *model;
mstudiobodyparts_t *bodypart; mstudiobodyparts_t *bodypart;
char name[64];
char filename[MAX_SYSPATH]; char filename[MAX_SYSPATH];
if( !CreateBoneTransformMatrices( &bonetransform ) ) if( !CreateBoneTransformMatrices( &bonetransform ) )
@@ -517,13 +517,11 @@ static void WriteReferences( void )
if( !Q_strncmp( model->name, "blank", 5 ) ) if( !Q_strncmp( model->name, "blank", 5 ) )
continue; continue;
COM_FileBase( model->name, name, sizeof( name )); len = Q_snprintf( filename, MAX_SYSPATH, "%s%s.smd", destdir, model->name );
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s.smd", destdir, name );
if( len == -1 ) if( len == -1 )
{ {
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.smd\n", name ); fprintf( stderr, "ERROR: Destination path is too long. Couldn't write %s.smd\n", model->name );
goto _fail; goto _fail;
} }
@@ -531,7 +529,7 @@ static void WriteReferences( void )
if( !fp ) if( !fp )
{ {
fprintf( stderr, "ERROR: Can't write %s\n", filename ); fprintf( stderr, "ERROR: Couldn't write %s\n", filename );
goto _fail; goto _fail;
} }
@@ -562,31 +560,41 @@ WriteSequences
static void WriteSequences( void ) static void WriteSequences( void )
{ {
int i, j; int i, j;
int len; int len, namelen, emptyplace;
FILE *fp; FILE *fp;
char filename[MAX_SYSPATH]; char path[MAX_SYSPATH];
mstudioseqdesc_t *seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ); mstudioseqdesc_t *seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex );
len = Q_snprintf( path, MAX_SYSPATH, "%s" DEFAULT_SEQUENCEPATH, destdir );
if( len == -1 || !MakeDirectory( path ))
{
fputs( "ERROR: Destination path is too long or write permission denied. Couldn't create directory for sequences\n", stderr );
return;
}
emptyplace = MAX_SYSPATH - len;
for( i = 0; i < model_hdr->numseq; ++i, ++seqdesc ) for( i = 0; i < model_hdr->numseq; ++i, ++seqdesc )
{ {
for( j = 0; j < seqdesc->numblends; j++ ) for( j = 0; j < seqdesc->numblends; j++ )
{ {
if( seqdesc->numblends == 1 ) if( seqdesc->numblends == 1 )
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s.smd", destdir, seqdesc->label ); namelen = Q_snprintf( &path[len], emptyplace, "%s.smd", seqdesc->label );
else else
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s_blend%02i.smd", destdir, seqdesc->label, j + 1 ); namelen = Q_snprintf( &path[len], emptyplace, "%s_blend%02i.smd", seqdesc->label, j + 1 );
if( len == -1 ) if( namelen == -1 )
{ {
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.smd\n", seqdesc->label ); fprintf( stderr, "ERROR: Destination path is too long. Couldn't write %s.smd\n", seqdesc->label );
return; return;
} }
fp = fopen( filename, "w" ); fp = fopen( path, "w" );
if( !fp ) if( !fp )
{ {
fprintf( stderr, "ERROR: Can't write %s\n", filename ); fprintf( stderr, "ERROR: Couldn't write %s\n", path );
return; return;
} }
@@ -597,7 +605,7 @@ static void WriteSequences( void )
fclose( fp ); fclose( fp );
printf( "Sequence: %s\n", filename ); printf( "Sequence: %s\n", path );
} }
} }
} }

View File

@@ -16,6 +16,8 @@ GNU General Public License for more details.
#ifndef SMD_H #ifndef SMD_H
#define SMD_H #define SMD_H
#define DEFAULT_SEQUENCEPATH "anims/"
void WriteSMD( void ); void WriteSMD( void );
#endif // SMD_H #endif // SMD_H

View File

@@ -20,45 +20,23 @@ GNU General Public License for more details.
#include "crtlib.h" #include "crtlib.h"
#include "studio.h" #include "studio.h"
#include "img_bmp.h" #include "img_bmp.h"
#include "img_tga.h"
#include "mdldec.h" #include "mdldec.h"
#include "texture.h" #include "texture.h"
#include "utils.h"
/* /*
============ ============
WriteBMP WriteBMP
============ ============
*/ */
static void WriteBMP( mstudiotexture_t *texture ) static void WriteBMP( FILE *fp, mstudiotexture_t *texture )
{ {
int i, len; int i;
FILE *fp;
const byte *p; const byte *p;
byte *palette, *pic; byte *palette, *pic;
char filename[MAX_SYSPATH], texturename[64];
rgba_t rgba_palette[256]; rgba_t rgba_palette[256];
bmp_t bmp_hdr = {0,}; bmp_t bmp_hdr = {0,};
size_t texture_size;
COM_FileBase( texture->name, texturename, sizeof( texturename ));
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s.bmp", destdir, texturename );
if( len == -1 )
{
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.bmp\n", texturename );
return;
}
fp = fopen( filename, "wb" );
if( !fp )
{
fprintf( stderr, "ERROR: Can't write texture file %s\n", filename );
return;
}
texture_size = texture->height * texture->width;
pic = (byte *)texture_hdr + texture->index;
palette = pic + texture_size;
bmp_hdr.id[0] = 'B'; bmp_hdr.id[0] = 'B';
bmp_hdr.id[1] = 'M'; bmp_hdr.id[1] = 'M';
@@ -66,13 +44,16 @@ static void WriteBMP( mstudiotexture_t *texture )
bmp_hdr.height = texture->height; bmp_hdr.height = texture->height;
bmp_hdr.planes = 1; bmp_hdr.planes = 1;
bmp_hdr.bitsPerPixel = 8; bmp_hdr.bitsPerPixel = 8;
bmp_hdr.bitmapDataSize = texture_size; bmp_hdr.bitmapDataSize = bmp_hdr.width * bmp_hdr.height;
bmp_hdr.colors = 256; bmp_hdr.colors = 256;
bmp_hdr.fileSize = sizeof( bmp_hdr ) + texture_size + sizeof( rgba_palette ); bmp_hdr.fileSize = sizeof( bmp_hdr ) + bmp_hdr.bitmapDataSize + sizeof( rgba_palette );
bmp_hdr.bitmapDataOffset = sizeof( bmp_hdr ) + sizeof( rgba_palette ); bmp_hdr.bitmapDataOffset = sizeof( bmp_hdr ) + sizeof( rgba_palette );
bmp_hdr.bitmapHeaderSize = BI_SIZE; bmp_hdr.bitmapHeaderSize = BI_SIZE;
pic = (byte *)texture_hdr + texture->index;
palette = pic + bmp_hdr.bitmapDataSize;
fwrite( &bmp_hdr, sizeof( bmp_hdr ), 1, fp ); fwrite( &bmp_hdr, sizeof( bmp_hdr ), 1, fp );
p = palette; p = palette;
@@ -95,10 +76,52 @@ static void WriteBMP( mstudiotexture_t *texture )
fwrite( p, bmp_hdr.width, 1, fp ); fwrite( p, bmp_hdr.width, 1, fp );
p -= bmp_hdr.width; p -= bmp_hdr.width;
} }
}
fclose( fp ); /*
============
WriteTGA
============
*/
static void WriteTGA( FILE *fp, mstudiotexture_t *texture )
{
int i;
const byte *p;
byte *palette, *pic;
rgb_t rgb_palette[256];
tga_t tga_hdr = {0,};
printf( "Texture: %s\n", filename ); tga_hdr.colormap_type = tga_hdr.image_type = 1;
tga_hdr.colormap_length = 256;
tga_hdr.colormap_size = 24;
tga_hdr.pixel_size = 8;
tga_hdr.width = texture->width;
tga_hdr.height = texture->height;
pic = (byte *)texture_hdr + texture->index;
palette = pic + tga_hdr.width * tga_hdr.height;
fwrite( &tga_hdr, sizeof( tga_hdr ), 1, fp );
p = palette;
for( i = 0; i < (int)tga_hdr.colormap_length; i++ )
{
rgb_palette[i][2] = *p++;
rgb_palette[i][1] = *p++;
rgb_palette[i][0] = *p++;
}
fwrite( rgb_palette, sizeof( rgb_palette ), 1, fp );
p = pic;
p += ( tga_hdr.height - 1 ) * tga_hdr.width;
for( i = 0; i < tga_hdr.height; i++ )
{
fwrite( p, tga_hdr.width, 1, fp );
p -= tga_hdr.width;
}
} }
/* /*
@@ -108,10 +131,47 @@ WriteTextures
*/ */
void WriteTextures( void ) void WriteTextures( void )
{ {
int i; int i, len, namelen, emptyplace;
FILE *fp;
mstudiotexture_t *texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex ); mstudiotexture_t *texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex );
char path[MAX_SYSPATH];
len = Q_snprintf( path, MAX_SYSPATH, "%s" DEFAULT_TEXTUREPATH, destdir );
if( len == -1 || !MakeDirectory( path ))
{
fputs( "ERROR: Destination path is too long or write permission denied. Couldn't create directory for textures\n", stderr );
return;
}
emptyplace = MAX_SYSPATH - len;
for( i = 0; i < texture_hdr->numtextures; ++i, ++texture ) for( i = 0; i < texture_hdr->numtextures; ++i, ++texture )
WriteBMP( texture ); {
namelen = Q_strncpy( &path[len], texture->name, emptyplace );
if( emptyplace - namelen < 0 )
{
fprintf( stderr, "ERROR: Destination path is too long. Couldn't write %s\n", texture->name );
return;
}
fp = fopen( path, "wb" );
if( !fp )
{
fprintf( stderr, "ERROR: Couldn't write texture file %s\n", path );
return;
}
if( !Q_stricmp( COM_FileExtension( texture->name ), "tga" ))
WriteTGA( fp, texture );
else
WriteBMP( fp, texture );
fclose( fp );
printf( "Texture: %s\n", path );
}
} }

View File

@@ -16,6 +16,8 @@ GNU General Public License for more details.
#ifndef TEXTURE_H #ifndef TEXTURE_H
#define TEXTURE_H #define TEXTURE_H
#define DEFAULT_TEXTUREPATH "textures/"
void WriteTextures( void ); void WriteTextures( void );
#endif // TEXTURE_H #endif // TEXTURE_H

View File

@@ -54,6 +54,61 @@ qboolean MakeDirectory( const char *path )
return true; return true;
} }
/*
============
MakeFullPath
============
*/
qboolean MakeFullPath( const char *path )
{
char *p = (char *)path, tmp;
for( ; *p; )
{
p = Q_strpbrk( p, "/\\" );
if( p )
{
tmp = *p;
*p = '\0';
}
if( !MakeDirectory( path ))
{
fprintf( stderr, "ERROR: Couldn't create directory %s\n", path );
return false;
}
if( !p )
break;
*p++ = tmp;
}
return true;
}
/*
============
ExtractFileName
============
*/
void ExtractFileName( char *name, size_t size )
{
char tmp[MAX_SYSPATH];
if( !( name && *name ) || size <= 0 )
return;
name[size - 1] = '\0';
if( Q_strpbrk( name, "/\\" ))
{
Q_strncpy( tmp, COM_FileWithoutPath( name ), sizeof( tmp ));
Q_strncpy( name, tmp, size );
}
}
/* /*
============ ============
GetFileSize GetFileSize
@@ -75,25 +130,24 @@ off_t GetSizeOfFile( FILE *fp )
LoadFile LoadFile
============ ============
*/ */
byte *LoadFile( const char *filename ) byte *LoadFile( const char *filename, off_t *size )
{ {
FILE *fp; FILE *fp;
byte *buf; byte *buf;
off_t size;
fp = fopen( filename, "rb" ); fp = fopen( filename, "rb" );
if( !fp ) if( !fp )
return NULL; return NULL;
size = GetSizeOfFile( fp ); *size = GetSizeOfFile( fp );
buf = malloc( size ); buf = malloc( *size );
if( !buf ) if( !buf )
return NULL; return NULL;
fread( buf, size, 1, fp ); fread( buf, *size, 1, fp );
fclose( fp ); fclose( fp );
return buf; return buf;

View File

@@ -17,8 +17,10 @@ GNU General Public License for more details.
#define UTILS_H #define UTILS_H
qboolean MakeDirectory( const char *path ); qboolean MakeDirectory( const char *path );
qboolean MakeFullPath( const char *path );
void ExtractFileName( char *name, size_t size );
off_t GetSizeOfFile( FILE *fp ); off_t GetSizeOfFile( FILE *fp );
byte *LoadFile( const char *filename ); byte *LoadFile( const char *filename, off_t *size );
#endif // UTILS_H #endif // UTILS_H

18
wscript
View File

@@ -167,7 +167,7 @@ def configure(conf):
conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64'] conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64']
# Load compilers early # Load compilers early
conf.load('xshlib xcompile compiler_c compiler_cxx cmake') conf.load('xshlib xcompile compiler_c compiler_cxx cmake gccdeps msvcdeps')
if conf.options.NSWITCH: if conf.options.NSWITCH:
conf.load('nswitch') conf.load('nswitch')
@@ -196,11 +196,14 @@ def configure(conf):
# modify options dictionary early # modify options dictionary early
if conf.env.DEST_OS == 'android': if conf.env.DEST_OS == 'android':
conf.options.NO_VGUI= True # skip vgui conf.options.NO_VGUI = True # skip vgui
conf.options.NANOGL = True conf.options.NANOGL = True
conf.options.GLWES = True conf.options.GLWES = True
conf.options.GL4ES = True conf.options.GL4ES = True
conf.options.GLES3COMPAT = True
conf.options.GL = False conf.options.GL = False
conf.options.SINGLE_BINARY = True
conf.define('XASH_SDLMAIN', 1)
elif conf.env.MAGX: elif conf.env.MAGX:
conf.options.SDL12 = True conf.options.SDL12 = True
conf.options.NO_VGUI = True conf.options.NO_VGUI = True
@@ -321,6 +324,9 @@ def configure(conf):
# disabled, flood # disabled, flood
# '-Wdouble-promotion', # '-Wdouble-promotion',
'-Wunused-variable',
'-Wunused-but-set-variable',
] ]
opt_cflags = [ opt_cflags = [
@@ -375,6 +381,9 @@ def configure(conf):
conf.define('ALLOCA_H', 'alloca.h') conf.define('ALLOCA_H', 'alloca.h')
elif conf.check_cc(header_name='malloc.h', mandatory=False): elif conf.check_cc(header_name='malloc.h', mandatory=False):
conf.define('ALLOCA_H', 'malloc.h') conf.define('ALLOCA_H', 'malloc.h')
elif conf.check_cc(fragment = '''#include <stdlib.h>
int main(void) { alloca(1); }''', msg = 'Checking for alloca in stdlib.h'):
conf.define('ALLOCA_H', 'stdlib.h')
if conf.env.DEST_OS == 'nswitch': if conf.env.DEST_OS == 'nswitch':
conf.check_cfg(package='solder', args='--cflags --libs', uselib_store='SOLDER') conf.check_cfg(package='solder', args='--cflags --libs', uselib_store='SOLDER')
@@ -403,7 +412,7 @@ def configure(conf):
for i in a: for i in a:
conf.check_cc(lib = i) conf.check_cc(lib = i)
else: else:
conf.check_cc(lib='dl') conf.check_cc(lib='dl', mandatory = False)
conf.check_cc(lib='m') conf.check_cc(lib='m')
@@ -471,12 +480,11 @@ int main(int argc, char **argv) { strchrnul(argv[1], 'x'); return 0; }'''
if conf.check_cfg(package='opus', uselib_store='opus', args='opus >= 1.4 --cflags --libs', mandatory=False): if conf.check_cfg(package='opus', uselib_store='opus', args='opus >= 1.4 --cflags --libs', mandatory=False):
# now try to link with export that only exists with CUSTOM_MODES defined # now try to link with export that only exists with CUSTOM_MODES defined
frag='''#include <opus_custom.h> frag='''#include <opus_custom.h>
int main(void) { return !opus_custom_encoder_init(0, 0, 0); }''' int main(void) { return !opus_custom_encoder_init((OpusCustomEncoder *)1, (const OpusCustomMode *)1, 1); }'''
if conf.check_cc(msg='Checking if opus supports custom modes', defines='CUSTOM_MODES=1', use='opus', fragment=frag, mandatory=False): if conf.check_cc(msg='Checking if opus supports custom modes', defines='CUSTOM_MODES=1', use='opus', fragment=frag, mandatory=False):
conf.env.HAVE_SYSTEM_OPUS = True conf.env.HAVE_SYSTEM_OPUS = True
conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'notset')
conf.define('XASH_LOW_MEMORY', conf.options.LOW_MEMORY) conf.define('XASH_LOW_MEMORY', conf.options.LOW_MEMORY)
for i in SUBDIRS: for i in SUBDIRS: