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195 Commits

Author SHA1 Message Date
Ruslan Piasetskyi
15bc09b06b engine: platform: linux: Add gettid definition for old systems
The gettid() library support was added in glibc 2.30. Earlier glibc
versions did not provide a wrapper for this system call, necessitating
the use of syscall(2).

Also, put _GNU_SOURCE definition in the guard to avoid the warning:
  ../engine/platform/linux/sys_linux.c:16: warning: "_GNU_SOURCE" redefined
   #define _GNU_SOURCE

  <command-line>: note: this is the location of the previous definition
2024-01-06 13:43:35 +03:00
Alibek Omarov
315aea1991 filesystem: support mods liblist.gam/gameinfo.txt with relative paths to game libs 2024-01-05 04:34:33 +03:00
Alibek Omarov
380422a6dc engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
Some effects are meant only for playeres, others only for normal entities
2024-01-05 04:10:45 +03:00
Alibek Omarov
be26ecf1c9 engine: client: don't spawn model effects for players, like GoldSrc 2024-01-05 04:09:20 +03:00
Alibek Omarov
d2bbe9dfd2 engine: client: don't spawn multiple model effects 2024-01-05 04:08:52 +03:00
Alibek Omarov
9c929c1405 engine: client: don't spawn particles if time is stopped 2024-01-05 02:59:47 +03:00
Alibek Omarov
9551240680 engine: host: fix -Werror=parentheses 2024-01-05 02:35:16 +03:00
Alibek Omarov
6605d0456c engine: host: force ENGINE_STEP_POSHISTORY_LERP for Counter-Strike and Condition Zero 2024-01-05 02:27:37 +03:00
Alibek Omarov
99e8f7b486 engine: host: fix warning about incompatible features bits 2024-01-05 02:26:25 +03:00
Alibek Omarov
5ac8f63741 ref: soft: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 2024-01-05 02:25:18 +03:00
Alibek Omarov
9d3949a948 ref: gl: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 2024-01-05 02:25:10 +03:00
Alibek Omarov
5bd1dd34b3 ci: disable freebsd-12 task 2024-01-04 22:15:08 +03:00
Alibek Omarov
6862b14e59 ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 2024-01-04 22:02:14 +03:00
Alibek Omarov
dc1d65f621 ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 2024-01-04 22:02:09 +03:00
Alibek Omarov
fba3a2b67f ref: soft: return NULL in GetEntityByIndex and ModelHandle 2024-01-04 21:47:03 +03:00
Alibek Omarov
b946c8455d ref: gl: return NULL in GetEntityByIndex and ModelHandle just in case 2024-01-04 21:46:44 +03:00
Alibek Omarov
c56e876043 engine: client: don't reset runfuncs for demoplayback 2024-01-04 06:11:15 +03:00
Alibek Omarov
9773d11464 engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them 2024-01-04 05:53:04 +03:00
Alibek Omarov
3c28b11754 engine: client: cl_demo: fix usercmd in demo playback
I have no explanation why this works but it kinda does?
2024-01-04 05:48:45 +03:00
Alibek Omarov
f2584dcb9d engine: host: better engine features print 2024-01-04 05:31:01 +03:00
Alibek Omarov
ce73838f1b engine: add a function that validates requested features bits 2024-01-04 05:30:18 +03:00
Alibek Omarov
49f972a7c9 engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history 2024-01-04 05:05:03 +03:00
Alibek Omarov
1ae01d89de engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled 2024-01-04 03:35:16 +03:00
Alibek Omarov
8e54e18c8f engine: client: disable STUDIO_INTERPOLATION_FIX 2024-01-04 03:32:59 +03:00
Alibek Omarov
18136e5320 engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar 2024-01-04 03:32:36 +03:00
Alibek Omarov
a29f1899d3 engine: client: remove unused extrapolate variable in CL_PureOrigin 2024-01-03 19:06:46 +03:00
Alibek Omarov
0f804ffc30 engine: client: use extra precision for interpolation 2024-01-03 19:02:09 +03:00
Alibek Omarov
620a4b4894 engine: client: wrong check order, fix previous commit 2023-12-31 06:35:38 +03:00
Alibek Omarov
4cf87c2c23 engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn 2023-12-31 06:24:53 +03:00
Alibek Omarov
f031c31b77 engine: client: try another workaround for backwards animtime 2023-12-31 06:12:00 +03:00
Alibek Omarov
c2447d8634 engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod 2023-12-31 05:03:10 +03:00
Alibek Omarov
ae9c1d9f18 engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER 2023-12-30 23:45:17 +03:00
Alibek Omarov
0132eb6e44 ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox 2023-12-30 16:55:31 +03:00
Alibek Omarov
f12df54226 ref: soft: remove unused tr.fCustomSkybox 2023-12-30 16:54:56 +03:00
Alibek Omarov
d971055927 engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres 2023-12-30 16:54:37 +03:00
Alibek Omarov
6059538d77 ref: gl: use direct host.features instead of PARM_FEATURES 2023-12-30 16:41:51 +03:00
Alibek Omarov
17deba0606 ref: gl: use direct cl.paused instead of PARM_GAMEPAUSED 2023-12-30 16:41:39 +03:00
Alibek Omarov
82a2d272ad ref: gl: use direct host.features instead of PARM_FEATURES 2023-12-30 16:41:22 +03:00
Alibek Omarov
707a9228e1 engine: ref_api: draft RefAPI 6.
Remove timings from ref_globals_t struct

Remove R_UpdateRefState accordingly.

Remove unused PARMs

Remove reduntant functions
2023-12-30 16:36:13 +03:00
Alibek Omarov
59ddfb787f ref: soft: remove GetPredictedOrigin() call 2023-12-30 16:36:13 +03:00
Alibek Omarov
acdf1da995 ref: soft: remove GetMoveVars() call 2023-12-30 16:36:13 +03:00
Alibek Omarov
f1cdab91eb ref: soft: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX 2023-12-30 16:36:13 +03:00
Alibek Omarov
05d5abe4db ref: soft: remove usage of PARM_MAX_CLIENTS 2023-12-30 16:36:13 +03:00
Alibek Omarov
44e017a410 ref: soft: convert to usage of ref_host_t to get real engine time 2023-12-30 16:36:13 +03:00
Alibek Omarov
64f3884f23 ref: soft: convert to usage of ref_client_t to get client time 2023-12-30 16:36:13 +03:00
Alibek Omarov
6386782674 ref: soft: acquire engine pointers 2023-12-30 16:36:13 +03:00
Alibek Omarov
8084687e50 ref: gl: remove GetPredictedOrigin call 2023-12-30 16:36:13 +03:00
Alibek Omarov
6c16de55c0 ref: gl: remove GetMoveVars() call 2023-12-30 16:36:13 +03:00
Alibek Omarov
537237ef62 ref: gl: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX 2023-12-30 16:36:13 +03:00
Alibek Omarov
4dfc3f34cb ref: gl: remove usage of PARM_MAX_CLIENTS 2023-12-30 16:36:13 +03:00
Alibek Omarov
d22bbb4213 ref: gl: remove usage of PARM_WORLD_VERSION 2023-12-30 16:36:13 +03:00
Alibek Omarov
0e3b14e9a5 ref: gl: remove usage of PARM_NUMMODELS 2023-12-30 16:36:13 +03:00
Alibek Omarov
afb0540aa3 ref: gl: convert to usage of ref_host_t to get real engine time 2023-12-30 16:36:13 +03:00
Alibek Omarov
4d802d8901 ref: gl: convert to usage of ref_client_t to get client time 2023-12-30 16:36:13 +03:00
Alibek Omarov
6a4bf4965f ref: gl: acquire engine pointers 2023-12-30 16:36:13 +03:00
Alibek Omarov
a3c9538d12 engine: client: add support for new PARMs
Reorganize internal engine structs, carefully check structs compatibility before casting types
2023-12-30 16:36:13 +03:00
Alibek Omarov
632264809f engine: ref_api: add PARMs to get pointers to engine data like cl, host, world, etc. Partially expose cl and host. 2023-12-30 16:36:13 +03:00
Alibek Omarov
bcfabbe802 engine: do not save configs when we closing because of the errors 2023-12-28 22:42:12 +03:00
Alibek Omarov
c244cfc937 engine: do not save configs when we closing because of the errors 2023-12-28 22:40:10 +03:00
Andrey Akhmichin
520fc33394 utils: mdldec: fix wrong conditions. 2023-12-28 20:36:39 +03:00
Alibek Omarov
f705a7cd26 common: xash3d_types: another attempt to properly check static asserts availability 2023-12-28 17:32:07 +03:00
Alibek Omarov
65bfff69d0 engine: wscript: always require librt on Linux since we need it for Platform_SetTimer implementation 2023-12-27 04:14:19 +03:00
Alibek Omarov
9d8ba03f5e common: xash3d_types: fix static_assert macro 2023-12-27 03:10:41 +03:00
Alibek Omarov
778b8ede58 engine: platform: linux: add forgotten _GNU_SOURCE at the top of the file to enable gettid extension 2023-12-27 03:10:20 +03:00
Alibek Omarov
f8a1a2ed71 engine: platform: linux: add missing math.h include 2023-12-26 18:56:30 +03:00
mittorn
b4a7c266b5 platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger 2023-12-25 14:22:20 +03:00
mittorn
a488f79852 ref_gl: workaround freezes on adreno with vbo on dlighted decals 2023-12-25 14:21:21 +03:00
Alibek Omarov
b290046503 ref: gl: remove hidden parm -gl-allow-vbo-dontuse needed to activate VBO renderer 2023-12-19 17:55:10 +03:00
Dmitry Toroshchin
e8409cee8b ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante) 2023-12-19 17:55:10 +03:00
mittorn
1d4d355b38 ref_gl: vbo: fix binding garbade texture after changelevel, fix wpoly counter 2023-12-19 17:55:10 +03:00
mittorn
dfe12535a5 ref_gl: vbo: disable R_TextureRandomTiling implementation until will be fixed 2023-12-19 17:55:10 +03:00
mittorn
74946100f1 ref_gl: fix not restoring static lightmap after decals 2023-12-19 17:55:10 +03:00
mittorn
9a1717915c ref_gl: vbo: apply a1batross's patch for uint index switch 2023-12-19 17:55:10 +03:00
mittorn
3691eb6e48 ref_gl: vbo: fix incorrect lightmap index, optimize loading maps with very big lightmap count, fix clouds drawing after VBO 2023-12-19 17:55:10 +03:00
mittorn
3bb7471fd3 ref_gl: vbo: fix lightmap0 processing, remove ilightmap 2023-12-19 17:55:10 +03:00
mittorn
74e09ddb12 ref_gl: change state management in vbo renderer 2023-12-19 17:55:10 +03:00
mittorn
6b73d056b2 ref_gl: vbo dlights refactiring 2023-12-19 17:55:10 +03:00
mittorn
3e7847551a ref_gl: add ability to skip uploading unused data (disabled) 2023-12-19 17:55:10 +03:00
mittorn
91d92935fa ref_gl: try avoid gpu locking on dlights in vbo renderer 2023-12-19 17:55:10 +03:00
mittorn
eff033298a ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO 2023-12-19 17:55:10 +03:00
mittorn
3a8f4961bc ref_gl: fix rarely broken texturechain on some big maps 2023-12-19 17:55:10 +03:00
mittorn
b81f94518a ref_gl: fix out-by-one when all lightstyles are used. Also fix broken in this case in vbo after previous fix 2023-12-19 17:55:10 +03:00
Alibek Omarov
96f7f5457d engine: print all supported and enabled features 2023-12-17 17:51:15 +03:00
Alibek Omarov
498ec6b4f1 engine: client: print enabled features after server connect if it's not a local game 2023-12-17 17:44:05 +03:00
Alibek Omarov
607e62a1ae engine: client: sanitize legacy protocol supported engine features flags
Do not enable what can't be enabled in current protocol.
2023-12-17 17:44:05 +03:00
Alibek Omarov
d41a80bc2c engine: add mask to sanitize possible engine features bits 2023-12-17 17:43:51 +03:00
Alibek Omarov
643bec4071 engine: client: set max FPS when recording with fps_max 0 2023-12-16 22:02:26 +03:00
Alibek Omarov
a7e84230c3 ref: gl: use world version to enable large lightmaps for BSP2 automatically 2023-12-15 07:38:25 +03:00
Alibek Omarov
c96cf7e22d engine: expose world version through RefAPI 2023-12-15 07:38:07 +03:00
Alibek Omarov
46c61660cf engine: expose world BSP version through world global structure 2023-12-15 07:37:40 +03:00
Alibek Omarov
f6fecce52b wscript: do not recurse into ref_soft when BSP2 is enabled 2023-12-15 07:29:38 +03:00
Alibek Omarov
54a5947a3c engine: remove MSGBOX macro 2023-12-15 06:40:04 +03:00
Andrey Akhmichin
521bc675a2 utils: mdldec: smd.c: simplify proper bone rotation code. 2023-12-14 14:55:40 +03:00
Andrey Akhmichin
845cee2578 utils: mdldec: smd.c: prevent division by zero. 2023-12-14 14:54:49 +03:00
Alibek Omarov
93ceb0e4ed engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
Fixes incorrect sprite loading in XDM
2023-12-14 03:12:47 +03:00
Alibek Omarov
13aab4e59c engine: server: fix off-by-one error in Voice_Set/GetClientListening 2023-12-13 14:56:55 +03:00
Alibek Omarov
36c2f9e9f2 engine: refactor rcon redirect, don't make it depend on global object 2023-12-13 14:56:27 +03:00
Alibek Omarov
514da0ffa9 engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame 2023-12-11 07:12:44 +03:00
Alibek Omarov
37b8d5da79 mainui: update 2023-12-11 07:12:30 +03:00
Alibek Omarov
b5d602d953 wscript: enable -Werror=alloc-size and -Walloc-zero 2023-12-11 07:11:40 +03:00
Alibek Omarov
c926fee13c filesystem: report an error when opening file was unsuccessful, with the exception for non-existent files 2023-12-11 07:10:51 +03:00
Alibek Omarov
a675806c91 engine: imagelib: img_ktx2: don't allow to load images with no mip levels 2023-12-11 07:06:12 +03:00
Alibek Omarov
683c4874f8 common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 2023-12-09 19:00:25 +03:00
Alibek Omarov
20ced857b4 engine: client: use physents array when tracing physents =/ 2023-12-09 16:45:35 +03:00
Alibek Omarov
c6c86f9665 public: make hash case-insensitive again 2023-12-07 06:46:49 +03:00
Alibek Omarov
1e0107944f engine: make sys_timescale non-cheat, like host_framerate 2023-12-07 00:50:56 +03:00
Alibek Omarov
21797f9ac8 ref: gl: fix solor to color 2023-12-06 05:22:02 +03:00
mittorn
c800b34cd4 ref_api: add R_Flush method 2023-12-06 04:13:27 +03:00
Alibek Omarov
1612e2d669 engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump 2023-12-06 04:13:27 +03:00
Alibek Omarov
26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 2023-12-06 04:13:03 +03:00
Alibek Omarov
9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
Alibek Omarov
7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
Alibek Omarov
67737446ac mainui: update 2023-12-06 04:12:33 +03:00
Andrey Akhmichin
dabed4f9eb utils: mdldec: add separate directories creation for sequences and textures. 2023-12-05 11:18:47 +03:00
Andrey Akhmichin
f9b6389248 utils: mdldec: create full destination path into "Kratisto's mdldec" maner. 2023-12-05 11:18:47 +03:00
Alibek Omarov
9ec1e259b4 engine: platform: sdl: unused variable cleanup 2023-12-05 10:48:47 +03:00
Alibek Omarov
0c2d480d89 engine: client: unused variables cleanup 2023-12-05 10:47:55 +03:00
Alibek Omarov
350d8ccb7b engine: common: cvar: unused variables cleanup 2023-12-05 10:46:26 +03:00
Alibek Omarov
0c512d0431 engine: server: unused variables cleanup 2023-12-05 10:46:03 +03:00
Alibek Omarov
3bf55c9ea4 filesystem: zip: hide CRC checks under common macro 2023-12-04 03:01:11 +03:00
Alibek Omarov
9994c57796 filesystem: fix updating gameinfo.txt from rodir 2023-12-04 03:00:51 +03:00
Alibek Omarov
3f724b6b17 filesystem: remove some really unused variables 2023-12-04 03:00:29 +03:00
Alibek Omarov
255773b4de ref: gl: remove useless calls to glGetString if we're running under GL4ES 2023-12-04 02:53:51 +03:00
Alibek Omarov
5b73a788da ref: gl: disable unused variable warning for GL functions defintions 2023-12-04 02:53:27 +03:00
Alibek Omarov
748b06a00e wscript: warn about unused variables 2023-12-04 02:53:07 +03:00
Alibek Omarov
273bccdc9a engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519) 2023-12-02 20:25:51 +03:00
Alibek Omarov
f0a2362da3 engine: wscript: another try, link nswitch port using gcc and not g++ 2023-12-02 19:29:30 +03:00
Alibek Omarov
be8ade23e8 engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves) 2023-12-02 19:21:44 +03:00
Alibek Omarov
6814908d80 scripts: gha: enable verbose build for nswitch port 2023-12-02 19:08:34 +03:00
Alibek Omarov
08dbfc45d3 ref: gl: refactor getting edge position, texture and lightmap coords 2023-12-02 18:02:18 +03:00
Alibek Omarov
89f9b3df68 public: make simple bbox functions inline 2023-12-02 18:01:57 +03:00
Alibek Omarov
40c9a2fb82 engine: make Mod_SampleSizeForFace accept const surface 2023-12-02 18:01:57 +03:00
Andrey Akhmichin
a34c22fb10 engine: client: add support for "mp3 playfile/loopfile" commands. 2023-12-02 01:10:38 +03:00
Alibek Omarov
e161ff0f7a mainui: update 2023-11-27 19:25:36 +03:00
Alibek Omarov
fee42eab5a mainui: update 2023-11-27 19:05:48 +03:00
Alibek Omarov
2d2e03f235 engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug) 2023-11-27 18:42:50 +03:00
Alibek Omarov
4c3c3529e9 engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver 2023-11-26 23:20:46 +03:00
Alibek Omarov
7051b844ff engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ 2023-11-26 23:19:49 +03:00
Alibek Omarov
68377435c8 engine: server: remove legacy light -> light_level entity key rewrite 2023-11-26 02:23:52 +03:00
Henry Ford
652b1804a8 wscript: make libdl optional for systems that include it in libc 2023-11-25 14:29:52 +03:00
Henry Ford
e7e1677786 engine: common: comply with C89 in OpenBSD wai_getExecutablePath 2023-11-25 14:29:52 +03:00
Henry Ford
f330aac113 engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist 2023-11-25 14:29:52 +03:00
Henry Ford
dbdd330cf7 wscript: try to find alloca in stdlib.h on platforms without alloca.h or malloc.h 2023-11-25 14:29:52 +03:00
Andrey Akhmichin
c448c7b0b1 utils: mdldec: avoid double ".smd" extension output. 2023-11-22 11:05:34 +03:00
Andrey Akhmichin
8d7b9c2f01 utils: mdldec: always write trailing slash for non-empty destination path. 2023-11-22 11:03:28 +03:00
Alibek Omarov
b6a235445a vgui_support: update submodule 2023-11-22 11:02:25 +03:00
Alibek Omarov
9fcd4baa87 engine: client: gameui: expose animated_title and hd_background flags to main menu API 2023-11-22 11:01:18 +03:00
Alibek Omarov
fb0102eb8e filesystem: add support for two new liblist.gam keys: animated_title and hd_background 2023-11-22 11:01:18 +03:00
Alibek Omarov
9c1afaa372 filesystem: fix noskills being written as nomodels in gameinfo.txt 2023-11-22 11:01:18 +03:00
Alibek Omarov
1d1a6badb5 filesystem: VFileSystem009: HL25 compatibility (one single new method) 2023-11-22 11:01:18 +03:00
Andrey Akhmichin
2d41c9cb15 utils: mdldec: texture.c: add Targa image format output support. 2023-11-22 10:56:57 +03:00
Alibek Omarov
722cbe1f02 filesystem: forgot to add defaults.h include 2023-11-20 18:52:05 +03:00
Alibek Omarov
8ac2c241c4 mainui: update 2023-11-20 17:33:40 +03:00
Alibek Omarov
dd11f73951 filesystem: respect DEFAULT_MAX_EDICTS value 2023-11-20 17:32:35 +03:00
Alibek Omarov
a443547d4d common: defaults: add default macro for default gameinfo max_edicts value 2023-11-20 17:32:19 +03:00
Andrey Akhmichin
7a795edeb5 utils: mdldec: better validation checks. 2023-11-20 00:19:14 +03:00
Andrey Akhmichin
a8cbfb8dda Documentation: opensource-mods.md: update link to cs16-client. 2023-11-20 00:15:26 +03:00
SNMetamorph
5216cccef4 engine: server: added singleplayer check for userinfo update 2023-11-20 00:14:30 +03:00
SNMetamorph
a87f399e68 engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
This needed for native support GoldSrc Monitor utility.
2023-11-20 00:14:06 +03:00
Andrey Akhmichin
dd310ab851 ci: upgrade freebsd tasks. 2023-11-20 00:13:42 +03:00
Andrey Akhmichin
16cc0ca0fe ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 2023-11-20 00:13:04 +03:00
Alibek Omarov
83d26ad233 engine: server: add sv_allow_autoaim cvar 2023-11-20 00:11:10 +03:00
Alibek Omarov
d1f9a8f2db mainui: updates for HL25 2023-11-19 23:43:46 +03:00
Alibek Omarov
a2e1071808 game_launch: force link libm on Linux to workaround HL25 bug
HL25 doesn't link libm probably because of toolchain updates, where
--Wl,--as-needed became the default.

hl_linux is linked to libm which is why they probably didn't noticed this bug.

Workaround until Valve fixes it: https://github.com/ValveSoftware/halflife/issues/3492
2023-11-19 23:43:46 +03:00
Alibek Omarov
0aa8a2891c engine: client: add gles3compat to renderers list 2023-11-03 17:03:27 +03:00
Alibek Omarov
c0ceab7513 wscript: enable ref_gles3compat for Android 2023-11-03 17:01:47 +03:00
Velaron
5c90e716cb engine: platform: android: refactoring 2023-11-03 16:40:06 +03:00
Velaron
0073225549 scripts: gha: Android deps and build scripts 2023-11-03 16:36:55 +03:00
Alibek Omarov
d03a64602b wscript: change defaults for Android 2023-11-03 16:34:21 +03:00
Alibek Omarov
d67a4234cc filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used) 2023-11-03 16:29:57 +03:00
Alibek Omarov
0d37244490 filesystem: add missing const to 2nd argument of stringlistappend 2023-11-03 16:23:52 +03:00
Velaron
6426919cb5 filesystem: add Android assets support 2023-11-03 16:23:03 +03:00
Alibek Omarov
0a0d63663a filesystem: link with libandroid 2023-11-03 16:22:59 +03:00
Alibek Omarov
71b06801ef engine: platform: android: remove dead code 2023-11-03 14:48:28 +03:00
Alibek Omarov
cfc7b35927 engine: client: don't leave the user without mouse cursor if they enabled m_ignore 2023-11-03 14:48:28 +03:00
Alibek Omarov
76564958d1 engine: host: hide -nativeegl for Android SDL builds 2023-11-03 14:48:28 +03:00
Alibek Omarov
a464c3dd66 scripts: waifulib: compiler_optimizations: rename release build type to humanrights with kept compatibility 2023-11-02 14:33:00 +03:00
Alibek Omarov
bd969f3594 wscript: fix system opus detection, it didn't compile due to nonnull argument 2023-11-01 01:35:39 +03:00
Alibek Omarov
fb87d7c0b3 readme: wording, add icon, add donate.md link [skip ci] 2023-10-31 21:54:23 +03:00
Alibek Omarov
a69fc87940 Documentation: donate: add sponsorship information 2023-10-31 21:54:23 +03:00
Alibek Omarov
e481e1d73e ref: gl: enable GL waves with r_ripple 2023-10-31 21:52:00 +03:00
Alibek Omarov
6c0eed1b2b ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2 2023-10-31 21:52:00 +03:00
Alibek Omarov
a6c67fdf9f ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128 2023-10-31 21:52:00 +03:00
Alibek Omarov
03f838e37e mainui: update 2023-10-31 21:52:00 +03:00
Alibek Omarov
e21fa4a910 engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc) 2023-10-31 21:52:00 +03:00
Alibek Omarov
46889ed453 ref: gl: libc rand() does better job at randomizing 2023-10-31 21:52:00 +03:00
Alibek Omarov
882fcc152c ref: gl: always scale down texture to 64x64, like sw.dll does 2023-10-31 21:52:00 +03:00
Alibek Omarov
a41902bd46 engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does 2023-10-31 21:52:00 +03:00
Alibek Omarov
a6af32dafd ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 2023-10-31 21:52:00 +03:00
Alibek Omarov
d6dfb83be7 ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 2023-10-31 21:52:00 +03:00
Alibek Omarov
597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 2023-10-31 21:25:11 +03:00
Alibek Omarov
5ea074a1fd engine: fix build issues pointed by @Velaron 2023-10-31 21:01:42 +03:00
Alibek Omarov
29c9393da3 wscript: enable faster builds with gccdeps/msvcdeps 2023-10-31 04:30:27 +03:00
Alibek Omarov
bf6829189e wscript: move XASH_BUILD_COMMIT definition to libpublic, as this is the only place where it's used, for faster builds 2023-10-31 04:30:27 +03:00
Alibek Omarov
a62a9429c9 engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 2023-10-31 04:30:22 +03:00
127 changed files with 3539 additions and 1807 deletions

View File

@@ -1,22 +1,23 @@
task:
name: freebsd-12-amd64
freebsd_instance:
image_family: freebsd-12-3
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
# Seems packages for it were removed from the mirrors
# name: freebsd-12-amd64
# freebsd_instance:
# image_family: freebsd-12-4
# setup_script:
# - pkg update
# - pkg install -y pkgconf git sdl2 python fontconfig opus
# - git submodule update --init --recursive
# test_script:
# - ./scripts/cirrus/build_freebsd.sh dedicated
# - ./scripts/cirrus/build_freebsd.sh full
task:
name: freebsd-13-amd64
freebsd_instance:
image_family: freebsd-13-1
image_family: freebsd-13-2
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
@@ -28,7 +29,19 @@ task:
image_family: freebsd-14-0-snap
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task:
name: freebsd-15-amd64
freebsd_instance:
image_family: freebsd-15-0-snap
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated

24
Documentation/donate.md Normal file
View File

@@ -0,0 +1,24 @@
# Developers donation page
On this page you can find links where you can support each developer individually, who has provided public sponsorship information.
### [a1batross](https://github.com/a1batross)
* Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization.
* Boosty page: https://boosty.to/a1ba
### [nekonomicon](https://github.com/nekonomicon)
* [hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc).
* Boosty page: https://boosty.to/nekonomicon
### [Velaron](https://github.com/Velaron)
* [cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc).
* BuyMeACoffee page: https://www.buymeacoffee.com/velaron
### [SNMetamorph](https://github.com/SNMetamorph)
* [PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc).
* BTC: `16GAzK3qei5AwBW7sggXp3yNcFHBtdpxXj`
* ETH (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* USDT (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* USDC (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`

View File

@@ -70,9 +70,11 @@ These strings are specific to Xash3D FWGS.
| Key | Type | Default value | Description |
| ----------------------- | ---------- | ------------------------ | ----------- |
| `animated_title` | boolean | 0 | Use animated title in main menu (WON Half-Life logo.avi imitation from Half-Life 25-th anniversary update)
| `autosave_aged_count` | integer | 2 | Auto saves limit used in saves rotation |
| `gamedll_linux` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 Linux (see LibraryNaming.md for details) |
| `gamedll_osx` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 macOS (see LibraryNaming.md for details) |
| `hd_background` | boolean | 0 | Use HD background for main menu (Half-Life 25-th anniversary update) |
| `internal_vgui_support` | boolean | 0 | Only for programmers! Required to be set as 1 for PrimeXT!<br>When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. |
| `render_picbutton_text` | boolean | 0 | When set to 1, the UI will not use prerendered `btns_main.bmp` and dynamically render them instead |
| `quicksave_aged_count` | integer | 2 | Quick saves limit used in saves rotation |
@@ -88,6 +90,7 @@ The table below defines conversion rules from liblist.gam to gameinfo.txt. Some
| `liblist.gam` key | `gameinfo.txt` key | Note |
| ----------------- | ------------------ | ---- |
| `animated_title` | `animated_title` | |
| `edicts` | `max_edicts` | |
| `fallback_dir` | `fallback_dir` | |
| `game` | `title` | |
@@ -95,6 +98,7 @@ The table below defines conversion rules from liblist.gam to gameinfo.txt. Some
| `gamedll` | `gamedll` | |
| `gamedll_linux` | `gamedll_linux` | |
| `gamedll_osx` | `gamedll_osx` | |
| `hd_background` | `hd_background` | |
| `icon` | `icon` | |
| `mpentity` | `mp_entity` | |
| `mpfilter` | `mp_filter` | |

View File

@@ -228,7 +228,7 @@ Branch **caseclosed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable
Branch **CAd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/CAd
## Counter Strike
Reverse-engineered code of client part by a1batross - https://github.com/FWGS/cs16-client/tree/v1.32
Reverse-engineered code of client part by a1batross - https://github.com/Velaron/cs16-client
Reverse-engineered code of server part by nagist - https://github.com/nagist/cs16nd

View File

@@ -1,33 +1,27 @@
# Xash3D FWGS Engine
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \
[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.
Xash3D FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
```
Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine,
as well as to give game developers well known workflow and extend it.
Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine
```
Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://www.moddb.com/engines/xash3d-engine) by Unkle Mike.
## Donate
[![Donate to FWGS button](https://img.shields.io/badge/Donate_to_FWGS-%3C3-magenta)](Documentation/donate.md) \
If you like Xash3D FWGS, consider supporting individual engine maintainers. By supporting us, you help to continue developing this game engine further. The sponsorship links are available in [documentation](Documentation/donate.md).
## Fork features
* HLSDK 2.4 support.
* Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. ([see docs for more info](Documentation/ports.md))
* Modern compilers support: say no more to MSVC6.
* Better multiplayer support: multiple master servers, headless dedicated server.
* Mobility API: allows better game integration on mobile devices(vibration, touch controls)
* Different input methods: touch, gamepad and classic mouse & keyboard.
* Steam Half-Life (HLSDK 2.4) support.
* Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and [many more](Documentation/ports.md).
* Better multiplayer support: multiple master servers, headless dedicated server, voice chat and IPv6 support.
* Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software.
* Advanced virtual filesystem: `.pk3` and `.pk3dir` support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform.
* Mobility API: better game integration on mobile devices (vibration, touch controls)
* Different input methods: touch and gamepad in addition to mouse & keyboard.
* TrueType font rendering, as a part of mainui_cpp.
* Multiple renderers support: OpenGL, GLESv1, GLESv2, Software.
* Voice support.
* External filesystem module like in GoldSrc engine.
* External vgui support module.
* PNG image format support.
* A set of small improvements, without broken compatibility.
## Planned fork features
* Virtual Reality support and game API.
* Vulkan renderer.
* External VGUI support module.
* PNG & KTX2 image format support.
* [A set of small improvements](Documentation/), without broken compatibility.
## Installation & Running
0) Get Xash3D FWGS binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code.

View File

@@ -189,4 +189,8 @@ Default build-depended cvar and constant values
#define DEFAULT_FULLSCREEN "1" // must be a string
#endif // DEFAULT_FULLSCREEN
#ifndef DEFAULT_MAX_EDICTS
#define DEFAULT_MAX_EDICTS 1200 // was 900 before HL25
#endif // DEFAULT_MAX_EDICTS
#endif // DEFAULTS_H

View File

@@ -27,4 +27,19 @@ GNU General Public License for more details.
#define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine
#define ENGINE_LINEAR_GAMMA_SPACE (1<<8) // disable influence of gamma/brightness cvars to textures/lightmaps, for mods with custom renderer
#define ENGINE_STEP_POSHISTORY_LERP (1U<<31) // enable MOVETYPE_STEP interpolation based on position history. Incompatible with ENGINE_COMPUTE_STUDIO_LERP!
// adjust the mask when features will be added or removed
#define ENGINE_FEATURES_MASK \
( ENGINE_WRITE_LARGE_COORD \
| ENGINE_QUAKE_COMPATIBLE \
| ENGINE_LOAD_DELUXEDATA \
| ENGINE_PHYSICS_PUSHER_EXT \
| ENGINE_LARGE_LIGHTMAPS \
| ENGINE_COMPENSATE_QUAKE_BUG \
| ENGINE_IMPROVED_LINETRACE \
| ENGINE_COMPUTE_STUDIO_LERP \
| ENGINE_LINEAR_GAMMA_SPACE \
| ENGINE_STEP_POSHISTORY_LERP )
#endif//FEATURES_H

View File

@@ -19,6 +19,8 @@ GNU General Public License for more details.
#define GFL_NOMODELS (1<<0)
#define GFL_NOSKILLS (1<<1)
#define GFL_RENDER_PICBUTTON_TEXT (1<<2)
#define GFL_HD_BACKGROUND (1<<3)
#define GFL_ANIMATED_TITLE (1<<4)
/*
========================================================================

View File

@@ -229,7 +229,7 @@ typedef struct render_api_s
void (*R_Reserved0)( void );
// static allocations
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ) ALLOC_CHECK( 1 );
void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
// engine utils (not related with render API but placed here)

View File

@@ -88,18 +88,21 @@ typedef uint64_t longtime_t;
#define _format(x) __attribute__((format(printf, x, x+1)))
#define NORETURN __attribute__((noreturn))
#define NONNULL __attribute__((nonnull))
#define ALLOC_CHECK(x) __attribute__((alloc_size(x)))
#elif defined(_MSC_VER)
#define EXPORT __declspec( dllexport )
#define GAME_EXPORT
#define _format(x)
#define NORETURN
#define NONNULL
#define ALLOC_CHECK(x)
#else
#define EXPORT
#define GAME_EXPORT
#define _format(x)
#define NORETURN
#define NONNULL
#define ALLOC_CHECK(x)
#endif
#if ( __GNUC__ >= 3 )
@@ -118,10 +121,15 @@ typedef uint64_t longtime_t;
#define likely(x) (x)
#endif
#if defined( static_assert ) // C11 static_assert
#define STATIC_ASSERT static_assert
#if __STDC_VERSION >= 202311L || __cplusplus >= 201103L // C23 or C++ static_assert is a keyword
#define STATIC_ASSERT_ static_assert
#define STATIC_ASSERT static_assert
#elif __STDC_VERSION >= 201112L // in C11 it's _Static_assert
#define STATIC_ASSERT_ _Static_assert
#define STATIC_ASSERT _Static_assert
#else
#define STATIC_ASSERT( x, y ) extern int _static_assert_##__LINE__[( x ) ? 1 : -1]
#define STATIC_ASSERT_( id, x, y ) extern int id[( x ) ? 1 : -1]
#define STATIC_ASSERT( x, y ) STATIC_ASSERT_( static_assert_##__LINE__, x, y )
#endif
#ifdef XASH_BIG_ENDIAN
@@ -181,6 +189,7 @@ typedef struct dll_info_s
} dll_info_t;
typedef void (*setpair_t)( const char *key, const void *value, const void *buffer, void *numpairs );
typedef void *(*pfnCreateInterface_t)( const char *, int * );
// config strings are a general means of communication from
// the server to all connected clients.

View File

@@ -85,6 +85,12 @@ void CL_PlayCDTrack_f( void )
paused = false;
looped = false;
}
else if( !Q_stricmp( command, "playfile" ))
{
S_StartBackgroundTrack( pszTrack, NULL, 0, true );
paused = false;
looped = false;
}
else if( !Q_stricmp( command, "loop" ))
{
if( Q_isdigit( pszTrack ))
@@ -96,6 +102,12 @@ void CL_PlayCDTrack_f( void )
paused = false;
looped = true;
}
else if( !Q_stricmp( command, "loopfile" ))
{
S_StartBackgroundTrack( pszTrack, pszTrack, 0, true );
paused = false;
looped = true;
}
else if( !Q_stricmp( command, "pause" ))
{
S_StreamSetPause( true );

View File

@@ -372,7 +372,7 @@ void CL_WriteDemoHeader( const char *name )
demo.header.id = IDEMOHEADER;
demo.header.dem_protocol = DEMO_PROTOCOL;
demo.header.net_protocol = cls.legacymode ? PROTOCOL_LEGACY_VERSION : PROTOCOL_VERSION;
demo.header.host_fps = bound( MIN_FPS, host_maxfps.value, MAX_FPS );
demo.header.host_fps = host_maxfps.value ? bound( MIN_FPS, host_maxfps.value, MAX_FPS ) : MAX_FPS;
Q_strncpy( demo.header.mapname, clgame.mapname, sizeof( demo.header.mapname ));
Q_strncpy( demo.header.comment, clgame.maptitle, sizeof( demo.header.comment ));
Q_strncpy( demo.header.gamedir, FS_Gamedir(), sizeof( demo.header.gamedir ));
@@ -570,6 +570,9 @@ void CL_ReadDemoUserCmd( qboolean discard )
memset( &nullcmd, 0, sizeof( nullcmd ));
MSG_Init( &buf, "UserCmd", data, sizeof( data ));
// a1ba: I have no proper explanation why
cmdnumber++;
pcmd = &cl.commands[cmdnumber & CL_UPDATE_MASK];
pcmd->processedfuncs = false;
pcmd->senttime = 0.0f;

View File

@@ -175,7 +175,7 @@ particle_t * GAME_EXPORT R_AllocParticle( void (*callback)( particle_t*, float )
return NULL;
// never alloc particles when we not in game
// if( tr.frametime == 0.0 ) return NULL;
if( cl_clientframetime() == 0.0 ) return NULL;
if( !cl_free_particles )
{
@@ -226,7 +226,7 @@ particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life )
return NULL;
// never alloc particles when we not in game
//if( tr.frametime == 0.0 ) return NULL;
if( cl_clientframetime() == 0.0 ) return NULL;
if( !cl_free_particles )
{

View File

@@ -24,7 +24,7 @@ GNU General Public License for more details.
#include "sound.h"
#include "input.h"
#define STUDIO_INTERPOLATION_FIX
// #define STUDIO_INTERPOLATION_FIX
/*
==================
@@ -54,17 +54,28 @@ Store another position into interpolation circular buffer
*/
void CL_UpdatePositions( cl_entity_t *ent )
{
position_history_t *ph;
position_history_t *ph, *prev;
prev = &ent->ph[ent->current_position];
ent->current_position = (ent->current_position + 1) & HISTORY_MASK;
ph = &ent->ph[ent->current_position];
VectorCopy( ent->curstate.origin, ph->origin );
VectorCopy( ent->curstate.angles, ph->angles );
if( ent->model && ent->model->type == mod_brush )
ph->animtime = ent->curstate.animtime;
else
ph->animtime = cl.time;
ph->animtime = ent->curstate.animtime;
// a1ba: for some reason, this sometimes still may happen
// at this time, I'm not sure whether this bug happens in delta readwrite code
// or server just decides to go backwards and really sends these values
if( ph->animtime < prev->animtime )
{
// try to deduce real animtime by looking up the difference between
// server messages (cl.mtime is never modified ny the interpolation code)
float diff = Q_max( 0, ent->curstate.msg_time - ent->prevstate.msg_time );
ph->animtime = prev->animtime + diff;
}
}
/*
@@ -159,6 +170,13 @@ qboolean CL_EntityCustomLerp( cl_entity_t *e )
case MOVETYPE_FLY:
case MOVETYPE_COMPOUND:
return false;
// ABSOLUTELY STUPID HACK TO ALLOW MONSTERS
// INTERPOLATION IN GRAVGUNMOD COOP
// MUST BE REMOVED ONCE WE REMOVE 48 PROTO SUPPORT
case MOVETYPE_TOSS:
if( cls.legacymode && e->model && e->model->type == mod_studio )
return false;
}
return true;
@@ -171,7 +189,7 @@ CL_ParametricMove
check for parametrical moved entities
==================
*/
qboolean CL_ParametricMove( cl_entity_t *ent )
static qboolean CL_ParametricMove( cl_entity_t *ent )
{
float frac, dt, t;
vec3_t delta;
@@ -349,11 +367,10 @@ CL_FindInterpolationUpdates
find two timestamps
==================
*/
qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, float targettime, position_history_t **ph0, position_history_t **ph1 )
static qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, double targettime, position_history_t **ph0, position_history_t **ph1 )
{
qboolean extrapolate = true;
uint i, i0, i1, imod;
float at;
imod = ent->current_position;
i0 = (imod - 0) & HISTORY_MASK; // curpos (lerp end)
@@ -361,8 +378,10 @@ qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, float targettime, positi
for( i = 1; i < HISTORY_MAX - 1; i++ )
{
at = ent->ph[( imod - i ) & HISTORY_MASK].animtime;
if( at == 0.0f ) break;
double at = ent->ph[( imod - i ) & HISTORY_MASK].animtime;
if( at == 0.0f )
break;
if( targettime > at )
{
@@ -387,15 +406,14 @@ CL_PureOrigin
non-local players interpolation
==================
*/
void CL_PureOrigin( cl_entity_t *ent, float t, vec3_t outorigin, vec3_t outangles )
static void CL_PureOrigin( cl_entity_t *ent, double t, vec3_t outorigin, vec3_t outangles )
{
qboolean extrapolate;
float t1, t0, frac;
double t1, t0, frac;
position_history_t *ph0, *ph1;
vec3_t delta;
// NOTE: ph0 is next, ph1 is a prev
extrapolate = CL_FindInterpolationUpdates( ent, t, &ph0, &ph1 );
CL_FindInterpolationUpdates( ent, t, &ph0, &ph1 );
if ( !ph0 || !ph1 )
return;
@@ -403,7 +421,7 @@ void CL_PureOrigin( cl_entity_t *ent, float t, vec3_t outorigin, vec3_t outangle
t0 = ph0->animtime;
t1 = ph1->animtime;
if( t0 != 0.0f )
if( t0 != 0.0 )
{
vec4_t q, q1, q2;
@@ -411,9 +429,9 @@ void CL_PureOrigin( cl_entity_t *ent, float t, vec3_t outorigin, vec3_t outangle
if( !Q_equal( t0, t1 ))
frac = ( t - t1 ) / ( t0 - t1 );
else frac = 1.0f;
else frac = 1.0;
frac = bound( 0.0f, frac, 1.2f );
frac = bound( 0.0, frac, 1.2 );
VectorMA( ph1->origin, frac, delta, outorigin );
@@ -437,11 +455,11 @@ CL_InterpolateModel
non-players interpolation
==================
*/
int CL_InterpolateModel( cl_entity_t *e )
static int CL_InterpolateModel( cl_entity_t *e )
{
position_history_t *ph0 = NULL, *ph1 = NULL;
vec3_t origin, angles, delta;
float t, t1, t2, frac;
double t, t1, t2, frac;
vec4_t q, q1, q2;
VectorCopy( e->curstate.origin, e->origin );
@@ -489,9 +507,7 @@ int CL_InterpolateModel( cl_entity_t *e )
return 0;
}
// HACKHACK: workaround buggy position history animtime
// going backward sometimes
if( Q_equal( t2, t1 ) || t2 < t1 )
if( Q_equal( t2, t1 ))
{
VectorCopy( ph0->origin, e->origin );
VectorCopy( ph0->angles, e->angles );
@@ -529,7 +545,7 @@ interpolate non-local clients
*/
void CL_ComputePlayerOrigin( cl_entity_t *ent )
{
float targettime;
double targettime;
vec4_t q, q1, q2;
vec3_t origin;
vec3_t angles;
@@ -1212,17 +1228,33 @@ void CL_LinkPacketEntities( frame_t *frame )
#else
if( ent->lastmove >= cl.time )
{
float at = ent->curstate.animtime;
CL_ResetLatchedVars( ent, true );
if( cl_fixmodelinterpolationartifacts.value )
ent->latched.prevanimtime = ent->curstate.animtime = at;
VectorCopy( ent->curstate.origin, ent->latched.prevorigin );
VectorCopy( ent->curstate.angles, ent->latched.prevangles );
// disable step interpolation in client.dll
ent->curstate.movetype = MOVETYPE_NONE;
if( !FBitSet( host.features, ENGINE_COMPUTE_STUDIO_LERP ))
{
// disable step interpolation in client.dll
ent->curstate.movetype = MOVETYPE_NONE;
}
}
else
{
// restore step interpolation in client.dll
ent->curstate.movetype = MOVETYPE_STEP;
if( FBitSet( host.features, ENGINE_COMPUTE_STUDIO_LERP ))
{
interpolate = true;
}
else
{
// restore step interpolation in client.dll
ent->curstate.movetype = MOVETYPE_STEP;
}
}
#endif
}
@@ -1247,11 +1279,24 @@ void CL_LinkPacketEntities( frame_t *frame )
if ( !CL_InterpolateModel( ent ))
continue;
}
else if( ent->curstate.movetype == MOVETYPE_STEP && !NET_IsLocalAddress( cls.netchan.remote_address ))
// a1ba: in GoldSrc this is done for cstrike and czero
// but let modders use this as an engine feature
else if( FBitSet( host.features, ENGINE_STEP_POSHISTORY_LERP ) &&
ent->curstate.movetype == MOVETYPE_STEP && !NET_IsLocalAddress( cls.netchan.remote_address ))
{
if( !CL_InterpolateModel( ent ))
continue;
}
#if 0
// ABSOLUTELY STUPID HACK TO ALLOW MONSTERS
// INTERPOLATION IN GRAVGUNMOD COOP
// MUST BE REMOVED ONCE WE REMOVE 48 PROTO SUPPORT
else if( cls.legacymode && ent->model->type == mod_studio && ent->curstate.movetype == MOVETYPE_TOSS )
{
if( !CL_InterpolateModel( ent ))
continue;
}
#endif
else
{
// no interpolation right now

View File

@@ -1109,12 +1109,12 @@ void CL_InitEdicts( int maxclients )
clgame.remap_info = (remap_info_t **)Mem_Calloc( clgame.mempool, sizeof( remap_info_t* ) * clgame.maxRemapInfos );
}
ref.dllFuncs.R_ProcessEntData( true );
ref.dllFuncs.R_ProcessEntData( true, clgame.entities, clgame.maxEntities );
}
void CL_FreeEdicts( void )
{
ref.dllFuncs.R_ProcessEntData( false );
ref.dllFuncs.R_ProcessEntData( false, NULL, 0 );
if( clgame.entities )
Mem_Free( clgame.entities );
@@ -1235,11 +1235,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
{
char name[MAX_QPATH];
model_t *mod;
int i;
// use high indices for client sprites
// for GoldSrc bug-compatibility
const int start = type != SPR_HUDSPRITE ? MAX_CLIENT_SPRITES / 2 : 0;
int i, start;
if( !COM_CheckString( filename ))
{
@@ -1250,7 +1246,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
Q_strncpy( name, filename, sizeof( name ));
COM_FixSlashes( name );
for( i = 0, mod = clgame.sprites + start; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
for( i = 0, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ )
{
if( !Q_stricmp( mod->name, name ))
{
@@ -1267,8 +1263,15 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
}
// find a free model slot spot
for( i = 0, mod = clgame.sprites + start; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
if( !mod->name[0] ) break; // this is a valid spot
// use low indices only for HUD sprites
// for GoldSrc bug compatibility
start = type == SPR_HUDSPRITE ? 0 : MAX_CLIENT_SPRITES / 2;
for( i = 0, mod = &clgame.sprites[start]; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
{
if( !mod->name[0] )
break; // this is a valid spot
}
if( i == MAX_CLIENT_SPRITES / 2 )
{
@@ -1320,9 +1323,10 @@ HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags )
=========
pfnSPR_Load
function exported for support GoldSrc Monitor utility
=========
*/
static HSPRITE GAME_EXPORT pfnSPR_Load( const char *szPicName )
HSPRITE EXPORT pfnSPR_Load( const char *szPicName )
{
model_t *spr;
@@ -1368,9 +1372,10 @@ static const model_t *CL_GetSpritePointer( HSPRITE hSprite )
=========
pfnSPR_Frames
function exported for support GoldSrc Monitor utility
=========
*/
static int GAME_EXPORT pfnSPR_Frames( HSPRITE hPic )
int EXPORT pfnSPR_Frames( HSPRITE hPic )
{
int numFrames = 0;

View File

@@ -414,11 +414,15 @@ static void UI_ConvertGameInfo( GAMEINFO *out, gameinfo_t *in )
out->gamemode = in->gamemode;
if( in->nomodels )
out->flags |= GFL_NOMODELS;
SetBits( out->flags, GFL_NOMODELS );
if( in->noskills )
out->flags |= GFL_NOSKILLS;
SetBits( out->flags, GFL_NOSKILLS );
if( in->render_picbutton_text )
out->flags |= GFL_RENDER_PICBUTTON_TEXT;
SetBits( out->flags, GFL_RENDER_PICBUTTON_TEXT );
if( in->hd_background )
SetBits( out->flags, GFL_HD_BACKGROUND );
if( in->animated_title )
SetBits( out->flags, GFL_ANIMATED_TITLE );
}
/*
@@ -982,7 +986,7 @@ pfnCheckGameDll
*/
int GAME_EXPORT pfnCheckGameDll( void )
{
#if XASH_INTERNAL_GAMELIBS
#ifdef XASH_INTERNAL_GAMELIBS
return true;
#else
string dllpath;

View File

@@ -78,6 +78,8 @@ CVAR_DEFINE_AUTO( cl_trace_events, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable event
static CVAR_DEFINE_AUTO( cl_nat, "0", 0, "show servers running under NAT" );
CVAR_DEFINE_AUTO( hud_utf8, "0", FCVAR_ARCHIVE, "Use utf-8 encoding for hud text" );
CVAR_DEFINE_AUTO( ui_renderworld, "0", FCVAR_ARCHIVE, "render world when UI is visible" );
static CVAR_DEFINE_AUTO( cl_maxframetime, "0", 0, "set deadline timer for client rendering to catch freezes" );
CVAR_DEFINE_AUTO( cl_fixmodelinterpolationartifacts, "1", 0, "try to fix up models interpolation on a moving platforms (monsters on trains for example)" );
//
// userinfo
@@ -605,10 +607,10 @@ void CL_CreateCmd( void )
// message we are constructing.
i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK;
pcmd = &cl.commands[i];
pcmd->processedfuncs = false;
if( !cls.demoplayback )
{
pcmd->processedfuncs = false;
pcmd->senttime = host.realtime;
memset( &pcmd->cmd, 0, sizeof( pcmd->cmd ));
pcmd->receivedtime = -1.0;
@@ -2917,6 +2919,8 @@ void CL_InitLocal( void )
Cvar_RegisterVariable( &cl_showevents );
Cvar_Get( "lastdemo", "", FCVAR_ARCHIVE, "last played demo" );
Cvar_RegisterVariable( &ui_renderworld );
Cvar_RegisterVariable( &cl_maxframetime );
Cvar_RegisterVariable( &cl_fixmodelinterpolationartifacts );
// these two added to shut up CS 1.5 about 'unknown' commands
Cvar_Get( "lightgamma", "1", FCVAR_ARCHIVE, "ambient lighting level (legacy, unused)" );
@@ -3057,6 +3061,8 @@ void Host_ClientFrame( void )
{
// if client is not active, do nothing
if( !cls.initialized ) return;
if( cls.key_dest == key_game && cls.state == ca_active && !Con_Visible() )
Platform_SetTimer( cl_maxframetime.value );
// if running the server remotely, send intentions now after
// the incoming messages have been read

View File

@@ -87,15 +87,6 @@ static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b
return CL_DrawCharacter( x, y, number, color, &g_scaled_font, flags );
}
static void *pfnGetNativeObject( const char *obj )
{
if( !obj )
return NULL;
// Backend should consider that obj is case-sensitive
return Platform_GetNativeObject( obj );
}
static void pfnTouch_HideButtons( const char *name, byte state )
{
Touch_HideButtons( name, state, true );
@@ -124,7 +115,7 @@ static mobile_engfuncs_t gpMobileEngfuncs =
Touch_ResetDefaultButtons,
pfnDrawScaledCharacter,
Sys_Warn,
pfnGetNativeObject,
Sys_GetNativeObject,
ID_SetCustomClientID,
pfnParseFileSafe
};

View File

@@ -903,7 +903,7 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), sizeof( clgame.maptitle ));
background = MSG_ReadOneBit( msg );
Q_strncpy( gamefolder, MSG_ReadString( msg ), sizeof( gamefolder ));
host.features = (uint)MSG_ReadLong( msg );
Host_ValidateEngineFeatures( MSG_ReadDword( msg ));
if( !legacy )
{
@@ -1638,9 +1638,6 @@ void CL_RegisterResources( sizebuf_t *msg )
CL_ClearWorld ();
// update the ref state.
R_UpdateRefState ();
// tell rendering system we have a new set of models.
ref.dllFuncs.R_NewMap ();

View File

@@ -660,9 +660,6 @@ void CL_LegacyPrecache_f( void )
if( clgame.entities )
clgame.entities->model = cl.worldmodel;
// update the ref state.
R_UpdateRefState ();
// tell rendering system we have a new set of models.
ref.dllFuncs.R_NewMap ();

View File

@@ -824,6 +824,27 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
cd = &from->client;
pmove->player_index = ps->number - 1;
// a1ba: workaround bug on old protocol where the server refuse to send
// our local player in delta. cl.playernum, in theory, must be equal
// to our local player index anyway
// this might not be a real solution, since everything else will be bogus
// but we need to properly run prediction and avoid potential memory
// corruption
// either debug this, or remove when old protocol will be dropped!!!
if( pmove->player_index < 0 )
{
if( cls.legacymode )
{
pmove->player_index = bound( 0, cl.playernum, cl.maxclients - 1 );
}
else
{
// if this happens, record a demo and send it to a1ba
Host_Error( "%s: ps->number == %d\n", __func__, ps->number );
}
}
pmove->multiplayer = (cl.maxclients > 1);
pmove->runfuncs = runfuncs;
pmove->time = time * 1000.0f;

View File

@@ -78,7 +78,7 @@ CL_CreateRawTextureFromPixels
Convert texture_t struct into mstudiotexture_t prototype
====================
*/
byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
static byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
{
static mstudiotexture_t pin;
byte *pal;
@@ -111,7 +111,7 @@ CL_DuplicateTexture
Dupliacte texture with remap pixels
====================
*/
void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
static void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
{
const char *name;
texture_t *tx = NULL;
@@ -154,7 +154,7 @@ CL_UpdateStudioTexture
Update texture top and bottom colors
====================
*/
void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
static void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
{
rgbdata_t *pic;
texture_t *tx = NULL;
@@ -215,7 +215,7 @@ CL_UpdateAliasTexture
Update texture top and bottom colors
====================
*/
void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
static void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
{
char texname[MAX_QPATH];
rgbdata_t skin, *pic;
@@ -247,6 +247,68 @@ void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int sk
ref.dllFuncs.GL_ProcessTexture( *texture, -1.0f, topcolor, bottomcolor );
}
/*
====================
CL_FreeRemapInfo
Release remap info per entity
====================
*/
static void CL_FreeRemapInfo( remap_info_t *info )
{
int i;
Assert( info != NULL );
// release all colormap texture copies
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
}
if( info->textures[i] != 0 )
ref.dllFuncs.GL_FreeTexture( info->textures[i] );
}
Mem_Free( info ); // release struct
}
/*
====================
CL_UpdateRemapInfo
Update all remaps per entity
====================
*/
static void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
{
remap_info_t *info;
int i;
i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
info = clgame.remap_info[i];
if( !info ) return; // no remap info
if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
return; // values is valid
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
}
else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
}
info->topcolor = topcolor;
info->bottomcolor = bottomcolor;
}
/*
====================
CL_AllocRemapInfo
@@ -255,7 +317,7 @@ Allocate new remap info per entity
and make copy of remap textures
====================
*/
void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
static void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
{
remap_info_t *info;
studiohdr_t *phdr;
@@ -362,68 +424,6 @@ void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int b
info->model = model;
}
/*
====================
CL_UpdateRemapInfo
Update all remaps per entity
====================
*/
void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
{
remap_info_t *info;
int i;
i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
info = clgame.remap_info[i];
if( !info ) return; // no remap info
if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
return; // values is valid
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
}
else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
}
info->topcolor = topcolor;
info->bottomcolor = bottomcolor;
}
/*
====================
CL_FreeRemapInfo
Release remap info per entity
====================
*/
void CL_FreeRemapInfo( remap_info_t *info )
{
int i;
Assert( info != NULL );
// release all colormap texture copies
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
}
if( info->textures[i] != 0 )
ref.dllFuncs.GL_FreeTexture( info->textures[i] );
}
Mem_Free( info ); // release struct
}
/*
====================
CL_ClearAllRemaps
@@ -446,3 +446,21 @@ void CL_ClearAllRemaps( void )
}
clgame.remap_info = NULL;
}
/*
=============
CL_EntitySetRemapColors
=============
*/
qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom )
{
CL_AllocRemapInfo( e, mod, top, bottom );
if( CL_GetRemapInfoForEntity( e ))
{
CL_UpdateRemapInfo( e, top, bottom );
return true;
}
return false;
}

View File

@@ -142,8 +142,6 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
return 1;
#endif
return 0;
case PARM_SKY_SPHERE:
return FBitSet( world.flags, FWORLD_SKYSPHERE ) && !FBitSet( world.flags, FWORLD_CUSTOM_SKYBOX );
case PARAM_GAMEPAUSED:
return cl.paused;
case PARM_CLIENT_INGAME:
@@ -187,26 +185,30 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
return CL_IsThirdPerson();
case PARM_QUAKE_COMPATIBLE:
return Host_IsQuakeCompatible();
case PARM_PLAYER_INDEX:
return cl.playernum + 1;
case PARM_VIEWENT_INDEX:
return cl.viewentity;
case PARM_CONNSTATE:
return (int)cls.state;
case PARM_PLAYING_DEMO:
return cls.demoplayback;
case PARM_WATER_LEVEL:
return cl.local.waterlevel;
case PARM_MAX_CLIENTS:
return cl.maxclients;
case PARM_LOCAL_HEALTH:
return cl.local.health;
case PARM_LOCAL_GAME:
return Host_IsLocalGame();
case PARM_NUMENTITIES:
return pfnNumberOfEntities();
case PARM_NUMMODELS:
return cl.nummodels;
case PARM_GET_CLIENT_PTR:
return (intptr_t)&cl.time; // with the offset
case PARM_GET_HOST_PTR:
return (intptr_t)&host.realtime; // with the offset
case PARM_GET_WORLD_PTR:
return (intptr_t)&world;
case PARM_GET_MOVEVARS_PTR:
return (intptr_t)&clgame.movevars;
case PARM_GET_PALETTE_PTR:
return (intptr_t)&clgame.palette;
case PARM_GET_VIEWENT_PTR:
return (intptr_t)&clgame.viewent;
}
}
return 0;

View File

@@ -2624,7 +2624,7 @@ CL_UpdateFlashlight
update client flashlight
================
*/
void CL_UpdateFlashlight( cl_entity_t *ent )
static void CL_UpdateFlashlight( cl_entity_t *ent )
{
vec3_t forward, view_ofs;
vec3_t vecSrc, vecEnd;
@@ -2665,7 +2665,7 @@ void CL_UpdateFlashlight( cl_entity_t *ent )
// update flashlight endpos
dl = CL_AllocDlight( ent->index );
#if 1
hit = CL_GetEntityByIndex( clgame.pmove->visents[trace.ent].info );
hit = CL_GetEntityByIndex( clgame.pmove->physents[trace.ent].info );
if( hit && hit->model && ( hit->model->type == mod_alias || hit->model->type == mod_studio ))
VectorCopy( hit->origin, dl->origin );
else VectorCopy( trace.endpos, dl->origin );
@@ -2684,6 +2684,41 @@ void CL_UpdateFlashlight( cl_entity_t *ent )
dl->radius = 80;
}
static void R_EntityDimlight( cl_entity_t *ent, int key )
{
dlight_t *dl = CL_AllocDlight( key );
VectorCopy( ent->origin, dl->origin );
dl->color.r = dl->color.g = dl->color.b = 100;
dl->radius = COM_RandomFloat( 200.0f, 231.0f );
dl->die = cl.time + 0.001;
}
static void R_EntityLight( cl_entity_t *ent, int key )
{
dlight_t *dl = CL_AllocDlight( key );
VectorCopy( ent->origin, dl->origin );
dl->color.r = dl->color.g = dl->color.b = 100;
dl->radius = 200;
dl->die = cl.time + 0.001;
R_RocketFlare( ent->origin );
}
static void R_EntityBrightlight( cl_entity_t *ent, int key, int radius )
{
dlight_t *dl = CL_AllocDlight( key );
VectorCopy( ent->origin, dl->origin );
dl->origin[2] += 16.0f;
dl->color.r = dl->color.g = dl->color.b = 250;
if( !radius )
dl->radius = COM_RandomFloat( 400.0f, 431.0f );
else dl->radius = 400;
dl->die = cl.time + 0.001;
}
/*
================
CL_AddEntityEffects
@@ -2693,50 +2728,41 @@ apply various effects to entity origin or attachment
*/
void CL_AddEntityEffects( cl_entity_t *ent )
{
// yellow flies effect 'monster stuck in the wall'
if( FBitSet( ent->curstate.effects, EF_BRIGHTFIELD ) && !RP_LOCALCLIENT( ent ))
R_EntityParticles( ent );
if( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
// players have special set of effects, from CL_LinkPlayers
if( ent->player && ent->index != cl.viewentity )
{
if( ent->player && !Host_IsQuakeCompatible( ))
{
if( FBitSet( ent->curstate.effects, EF_BRIGHTLIGHT ))
R_EntityBrightlight( ent, ent->index /* 4 in GoldSrc */, 0 );
if( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
R_EntityDimlight( ent, ent->index /* 4 in GoldSrc */ );
}
else if( RP_LOCALCLIENT( ent ))
{
// from CL_PlayerFlashlight
if( FBitSet( ent->curstate.effects, EF_BRIGHTLIGHT ))
R_EntityBrightlight( ent, ent->index /* 1 in GoldSrc */, 400 );
else if( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
CL_UpdateFlashlight( ent );
}
else
{
dlight_t *dl = CL_AllocDlight( ent->index );
dl->color.r = dl->color.g = dl->color.b = 100;
dl->radius = COM_RandomFloat( 200, 231 );
VectorCopy( ent->origin, dl->origin );
dl->die = cl.time + 0.001;
}
}
if( FBitSet( ent->curstate.effects, EF_BRIGHTLIGHT ))
else
{
dlight_t *dl = CL_AllocDlight( ent->index );
dl->color.r = dl->color.g = dl->color.b = 250;
if( ent->player ) dl->radius = 400; // don't flickering
else dl->radius = COM_RandomFloat( 400, 431 );
VectorCopy( ent->origin, dl->origin );
dl->die = cl.time + 0.001;
dl->origin[2] += 16.0f;
}
// from CL_LinkPacketEntities
if( FBitSet( ent->curstate.effects, EF_BRIGHTFIELD ))
R_EntityParticles( ent );
// add light effect
if( FBitSet( ent->curstate.effects, EF_LIGHT ))
{
dlight_t *dl = CL_AllocDlight( ent->index );
dl->color.r = dl->color.g = dl->color.b = 100;
VectorCopy( ent->origin, dl->origin );
R_RocketFlare( ent->origin );
dl->die = cl.time + 0.001;
dl->radius = 200;
if( FBitSet( ent->curstate.effects, EF_BRIGHTLIGHT ))
R_EntityBrightlight( ent, ent->index, 0 );
if( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
R_EntityDimlight( ent, ent->index );
if( FBitSet( ent->curstate.effects, EF_LIGHT ))
R_EntityLight( ent, ent->curstate.number );
}
// studio models are handle muzzleflashes difference
if( FBitSet( ent->curstate.effects, EF_MUZZLEFLASH ) && Mod_AliasExtradata( ent->model ))
if( FBitSet( ent->curstate.effects, EF_MUZZLEFLASH ) && ent->model && ent->model->type == mod_alias )
{
dlight_t *dl = CL_AllocDlight( ent->index );
vec3_t fv;
@@ -2765,15 +2791,11 @@ void CL_AddModelEffects( cl_entity_t *ent )
vec3_t neworigin;
vec3_t oldorigin;
if( !ent->model ) return;
if( !ent->model || ent->player )
return;
switch( ent->model->type )
{
case mod_alias:
case mod_studio:
break;
default: return;
}
if( ent->model->type != mod_alias && ent->model->type != mod_studio )
return;
if( cls.demoplayback == DEMO_QUAKE1 )
{
@@ -2793,19 +2815,15 @@ void CL_AddModelEffects( cl_entity_t *ent )
if( FBitSet( ent->model->flags, STUDIO_GIB ))
R_RocketTrail( oldorigin, neworigin, 2 );
if( FBitSet( ent->model->flags, STUDIO_ZOMGIB ))
else if( FBitSet( ent->model->flags, STUDIO_ZOMGIB ))
R_RocketTrail( oldorigin, neworigin, 4 );
if( FBitSet( ent->model->flags, STUDIO_TRACER ))
else if( FBitSet( ent->model->flags, STUDIO_TRACER ))
R_RocketTrail( oldorigin, neworigin, 3 );
if( FBitSet( ent->model->flags, STUDIO_TRACER2 ))
else if( FBitSet( ent->model->flags, STUDIO_TRACER2 ))
R_RocketTrail( oldorigin, neworigin, 5 );
if( FBitSet( ent->model->flags, STUDIO_ROCKET ))
else if( FBitSet( ent->model->flags, STUDIO_ROCKET ))
{
dlight_t *dl = CL_AllocDlight( ent->index );
dlight_t *dl = CL_AllocDlight( ent->curstate.number );
dl->color.r = dl->color.g = dl->color.b = 200;
VectorCopy( ent->origin, dl->origin );
@@ -2819,11 +2837,9 @@ void CL_AddModelEffects( cl_entity_t *ent )
R_RocketTrail( oldorigin, neworigin, 0 );
}
if( FBitSet( ent->model->flags, STUDIO_GRENADE ))
else if( FBitSet( ent->model->flags, STUDIO_GRENADE ))
R_RocketTrail( oldorigin, neworigin, 1 );
if( FBitSet( ent->model->flags, STUDIO_TRACER3 ))
else if( FBitSet( ent->model->flags, STUDIO_TRACER3 ))
R_RocketTrail( oldorigin, neworigin, 6 );
}

View File

@@ -81,7 +81,6 @@ void R_DebugParticle( const vec3_t pos, byte r, byte g, byte b );
void R_RicochetSound( const vec3_t pos );
struct dlight_s *CL_AllocDlight( int key );
struct dlight_s *CL_AllocElight( int key );
void CL_UpdateFlashlight( cl_entity_t *pEnt );
void CL_AddEntityEffects( cl_entity_t *ent );
void CL_AddModelEffects( cl_entity_t *ent );
void CL_DecalShoot( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags );

View File

@@ -202,7 +202,6 @@ SCR_PlayCinematic
*/
qboolean SCR_PlayCinematic( const char *arg )
{
string path;
const char *fullpath;
fullpath = FS_GetDiskPath( arg, false );

View File

@@ -549,5 +549,6 @@ void V_PostRender( void )
SCR_MakeScreenShot();
ref.dllFuncs.R_AllowFog( true );
Platform_SetTimer( 0.0f );
ref.dllFuncs.R_EndFrame();
}

View File

@@ -174,6 +174,26 @@ typedef struct
// at every server map change
typedef struct
{
// ==== shared through RefAPI's ref_client_t ====
double time; // this is the time value that the client
// is rendering at. always <= cls.realtime
// a lerp point for other data
double oldtime; // previous cl.time, time-oldtime is used
// to decay light values and smooth step ups
int viewentity;
// server state information
int playernum;
int maxclients;
int nummodels;
model_t *models[MAX_MODELS+1]; // precached models (plus sentinel slot)
qboolean paused;
vec3_t simorg; // predicted origin
// ==== shared through RefAPI's ref_client_t ===
int servercount; // server identification for prespawns
int validsequence; // this is the sequence number of the last good
// world snapshot/update we got. If this is 0, we can't
@@ -183,7 +203,6 @@ typedef struct
qboolean video_prepped; // false if on new level or new ref dll
qboolean audio_prepped; // false if on new level or new snd dll
qboolean paused;
int delta_sequence; // acknowledged sequence number
@@ -205,11 +224,6 @@ typedef struct
runcmd_t commands[MULTIPLAYER_BACKUP]; // each mesage will send several old cmds
local_state_t predicted_frames[MULTIPLAYER_BACKUP]; // local client state
double time; // this is the time value that the client
// is rendering at. always <= cls.realtime
// a lerp point for other data
double oldtime; // previous cl.time, time-oldtime is used
// to decay light values and smooth step ups
double timedelta; // floating delta between two updates
char serverinfo[MAX_SERVERINFO_STRING];
@@ -223,7 +237,6 @@ typedef struct
// player final info
usercmd_t *cmd; // cl.commands[outgoing_sequence].cmd
int viewentity;
vec3_t viewangles;
vec3_t viewheight;
vec3_t punchangle;
@@ -236,14 +249,9 @@ typedef struct
float addangletotal;
float prevaddangletotal;
// predicted origin and velocity
vec3_t simorg;
// predicted velocity
vec3_t simvel;
// server state information
int playernum;
int maxclients;
entity_state_t instanced_baseline[MAX_CUSTOM_BASELINES];
int instanced_baseline_count;
@@ -251,8 +259,6 @@ typedef struct
char event_precache[MAX_EVENTS][MAX_QPATH];
char files_precache[MAX_CUSTOM][MAX_QPATH];
lightstyle_t lightstyles[MAX_LIGHTSTYLES];
model_t *models[MAX_MODELS+1]; // precached models (plus sentinel slot)
int nummodels;
int numfiles;
consistency_t consistency_list[MAX_MODELS];
@@ -694,6 +700,7 @@ extern convar_t rate;
extern convar_t m_ignore;
extern convar_t r_showtree;
extern convar_t ui_renderworld;
extern convar_t cl_fixmodelinterpolationartifacts;
//=============================================================================
@@ -996,9 +1003,7 @@ void CL_EmitEntities( void );
// cl_remap.c
//
remap_info_t *CL_GetRemapInfoForEntity( cl_entity_t *e );
void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor );
void CL_FreeRemapInfo( remap_info_t *info );
void CL_UpdateRemapInfo( cl_entity_t *ent, int topcolor, int bottomcolor );
qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom );
void CL_ClearAllRemaps( void );
//

View File

@@ -172,8 +172,6 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
{
if( newstate == oldstate )
return;
if( m_ignore.value )
return;
// since SetCursorType controls cursor visibility
// execute it first, and then check mouse grab state
@@ -194,6 +192,10 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
#endif
}
// don't leave the user without cursor if they enabled m_ignore
if( m_ignore.value )
return;
if( oldstate == key_game )
{
IN_DeactivateMouse();

View File

@@ -16,6 +16,32 @@ CVAR_DEFINE_AUTO( gl_msaa_samples, "0", FCVAR_GLCONFIG, "samples number for mult
CVAR_DEFINE_AUTO( gl_clear, "0", FCVAR_ARCHIVE, "clearing screen after each frame" );
CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" );
static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" );
static CVAR_DEFINE_AUTO( r_refdll_loaded, "", FCVAR_READ_ONLY, "currently loaded renderer" );
// there is no need to expose whole host and cl structs into the renderer
// but we still need to update timings accurately as possible
// this looks horrible but the only other option would be passing four
// time pointers and then it's looks even worse with dereferences everywhere
#define STATIC_OFFSET_CHECK( s1, s2, field, base, msg ) \
STATIC_ASSERT( offsetof( s1, field ) == offsetof( s2, field ) - offsetof( s2, base ), msg )
#define REF_CLIENT_CHECK( field ) \
STATIC_OFFSET_CHECK( ref_client_t, client_t, field, time, "broken ref_client_t offset" ); \
STATIC_ASSERT_( szchk_##__LINE__, sizeof(((ref_client_t *)0)->field ) == sizeof( cl.field ), "broken ref_client_t size" )
#define REF_HOST_CHECK( field ) \
STATIC_OFFSET_CHECK( ref_host_t, host_parm_t, field, realtime, "broken ref_client_t offset" ); \
STATIC_ASSERT_( szchk_##__LINE__, sizeof(((ref_host_t *)0)->field ) == sizeof( host.field ), "broken ref_client_t size" )
REF_CLIENT_CHECK( time );
REF_CLIENT_CHECK( oldtime );
REF_CLIENT_CHECK( viewentity );
REF_CLIENT_CHECK( playernum );
REF_CLIENT_CHECK( maxclients );
REF_CLIENT_CHECK( models );
REF_CLIENT_CHECK( paused );
REF_CLIENT_CHECK( simorg );
REF_HOST_CHECK( realtime );
REF_HOST_CHECK( frametime );
REF_HOST_CHECK( features );
void R_GetTextureParms( int *w, int *h, int texnum )
{
@@ -41,18 +67,8 @@ void GAME_EXPORT GL_FreeImage( const char *name )
ref.dllFuncs.GL_FreeTexture( texnum );
}
void R_UpdateRefState( void )
{
refState.time = cl.time;
refState.oldtime = cl.oldtime;
refState.realtime = host.realtime;
refState.frametime = host.frametime;
}
void GL_RenderFrame( const ref_viewpass_t *rvp )
{
R_UpdateRefState();
VectorCopy( rvp->vieworigin, refState.vieworg );
VectorCopy( rvp->viewangles, refState.viewangles );
@@ -64,11 +80,6 @@ static intptr_t pfnEngineGetParm( int parm, int arg )
return CL_RenderGetParm( parm, arg, false ); // prevent recursion
}
static world_static_t *pfnGetWorld( void )
{
return &world;
}
static void pfnStudioEvent( const mstudioevent_t *event, const cl_entity_t *e )
{
clgame.dllFuncs.pfnStudioEvent( event, e );
@@ -98,16 +109,6 @@ static void *pfnMod_Extradata( int type, model_t *m )
return NULL;
}
static void pfnGetPredictedOrigin( vec3_t v )
{
VectorCopy( cl.simorg, v );
}
static color24 *pfnCL_GetPaletteColor( int color ) // clgame.palette[color]
{
return &clgame.palette[color];
}
static void pfnCL_GetScreenInfo( int *width, int *height ) // clgame.scrInfo, ptrs may be NULL
{
if( width ) *width = clgame.scrInfo.iWidth;
@@ -157,11 +158,6 @@ static int pfnGetStudioModelInterface( int version, struct r_studio_interface_s
0;
}
static poolhandle_t pfnImage_GetPool( void )
{
return host.imagepool;
}
static const bpc_desc_t *pfnImage_GetPFDesc( int idx )
{
return &PFDesc[idx];
@@ -245,16 +241,12 @@ static ref_api_t gEngfuncs =
Con_DrawString,
CL_DrawCenterPrint,
CL_GetLocalPlayer,
CL_GetViewModel,
CL_GetEntityByIndex,
R_BeamGetEntity,
CL_GetWaterEntity,
CL_AddVisibleEntity,
Mod_SampleSizeForFace,
Mod_BoxVisible,
pfnGetWorld,
Mod_PointInLeaf,
Mod_CreatePolygonsForHull,
@@ -271,12 +263,9 @@ static ref_api_t gEngfuncs =
Mod_ForName,
pfnMod_Extradata,
CL_ModelHandle,
CL_EntitySetRemapColors,
CL_GetRemapInfoForEntity,
CL_AllocRemapInfo,
CL_FreeRemapInfo,
CL_UpdateRemapInfo,
CL_ExtraUpdate,
Host_Error,
@@ -284,9 +273,6 @@ static ref_api_t gEngfuncs =
COM_RandomFloat,
COM_RandomLong,
pfnRefGetScreenFade,
CL_TextMessageGet,
pfnGetPredictedOrigin,
pfnCL_GetPaletteColor,
pfnCL_GetScreenInfo,
pfnSetLocalLightLevel,
Sys_CheckParm,
@@ -336,7 +322,6 @@ static ref_api_t gEngfuncs =
PM_CL_TraceLine,
CL_VisTraceLine,
CL_TraceLine,
pfnGetMoveVars,
Image_AddCmdFlags,
Image_SetForceFlags,
@@ -348,7 +333,6 @@ static ref_api_t gEngfuncs =
FS_CopyImage,
FS_FreeImage,
Image_SetMDLPointer,
pfnImage_GetPool,
pfnImage_GetPFDesc,
pfnDrawNormalTriangles,
@@ -430,7 +414,7 @@ static qboolean R_LoadProgs( const char *name )
// make local copy of engfuncs to prevent overwrite it with user dll
memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs ));
if( !GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ))
if( GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ) != REF_API_VERSION )
{
COM_FreeLibrary( ref.hInstance );
Con_Reportf( "R_LoadProgs: can't init renderer API: wrong version\n" );
@@ -519,6 +503,7 @@ static qboolean R_LoadRenderer( const char *refopt )
return false;
}
Cvar_FullSet( "r_refdll_loaded", refopt, FCVAR_READ_ONLY );
Con_Reportf( "Renderer %s initialized\n", refdll );
return true;
@@ -567,6 +552,9 @@ static void R_CollectRendererNames( void )
#if XASH_REF_GL4ES_ENABLED
"gl4es",
#endif
#if XASH_REF_GLES3COMPAT_ENABLED
"gles3compat",
#endif
#if XASH_REF_SOFT_ENABLED
"soft",
#endif
@@ -587,6 +575,9 @@ static void R_CollectRendererNames( void )
#if XASH_REF_GL4ES_ENABLED
"GL4ES",
#endif
#if XASH_REF_GLES3COMPAT_ENABLED
"GLES3 (gl2_shim)"
#endif
#if XASH_REF_SOFT_ENABLED
"Software",
#endif
@@ -610,6 +601,7 @@ qboolean R_Init( void )
Cvar_RegisterVariable( &gl_clear );
Cvar_RegisterVariable( &r_showtree );
Cvar_RegisterVariable( &r_refdll );
Cvar_RegisterVariable( &r_refdll_loaded );
// cvars that are expected to exist
Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" );

View File

@@ -52,7 +52,6 @@ extern convar_t gl_clear;
qboolean R_Init( void );
void R_Shutdown( void );
void R_UpdateRefState( void );
extern triangleapi_t gTriApi;

View File

@@ -302,8 +302,12 @@ typedef struct host_parm_s
int argc;
char **argv;
// ==== shared through RefAPI's ref_host_t
double realtime; // host.curtime
double frametime; // time between engine frames
uint features; // custom features that enables by mod-maker request
// ==== shared through RefAPI's ref_host_t
double realframetime; // for some system events, e.g. console animations
uint framecount; // global framecount
@@ -344,8 +348,6 @@ typedef struct host_parm_s
poolhandle_t imagepool; // imagelib mempool
poolhandle_t soundpool; // soundlib mempool
uint features; // custom features that enables by mod-maker request
// for IN_MouseMove() easy access
int window_center_x;
int window_center_y;
@@ -381,6 +383,7 @@ typedef void (*xcommand_t)( void );
qboolean FS_LoadProgs( void );
void FS_Init( void );
void FS_Shutdown( void );
void *FS_GetNativeObject( const char *obj );
//
// cmd.c
@@ -421,8 +424,8 @@ void Cmd_Escape( char *newCommand, const char *oldCommand, int len );
// zone.c
//
void Memory_Init( void );
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline );
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline );
void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline );
void _Mem_EmptyPool( poolhandle_t poolptr, const char *filename, int fileline );
@@ -551,7 +554,7 @@ qboolean Host_IsLocalGame( void );
qboolean Host_IsLocalClient( void );
void Host_ShutdownServer( void );
void Host_Error( const char *error, ... ) _format( 1 );
void Host_PrintEngineFeatures( void );
void Host_ValidateEngineFeatures( uint32_t features );
void Host_Frame( float time );
void Host_InitDecals( void );
void Host_Credits( void );
@@ -792,7 +795,7 @@ void VID_Init( void );
void UI_SetActiveMenu( qboolean fActive );
void UI_ShowConnectionWarning( void );
void Cmd_Null_f( void );
void Rcon_Print( const char *pMsg );
void Rcon_Print( host_redirect_t *rd, const char *pMsg );
qboolean COM_ParseVector( char **pfile, float *v, size_t size );
void COM_NormalizeAngles( vec3_t angles );
int COM_FileSize( const char *filename );

View File

@@ -320,7 +320,9 @@ void Sys_RestoreCrashHandler( void )
#elif XASH_FREEBSD || XASH_NETBSD || XASH_OPENBSD || XASH_ANDROID || XASH_LINUX
// Posix signal handler
#ifndef XASH_OPENBSD
#include <ucontext.h>
#endif
#include <signal.h>
#include <sys/mman.h>
#include "library.h"
@@ -488,7 +490,7 @@ static void Sys_Crash( int signal, siginfo_t *si, void *context)
#ifdef XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
#endif
MSGBOX( message );
Platform_MessageBox( "Xash Error", message, false );
// log saved, now we can try to save configs and close log correctly, it may crash
if( host.type == HOST_NORMAL )

View File

@@ -1136,8 +1136,6 @@ As Cvar_Set, but also flags it as glconfig
*/
void Cvar_SetGL_f( void )
{
convar_t *var;
if( Cmd_Argc() != 3 )
{
Con_Printf( S_USAGE "setgl <variable> <value>\n" );

View File

@@ -23,8 +23,17 @@ GNU General Public License for more details.
fs_api_t g_fsapi;
fs_globals_t *FI;
static pfnCreateInterface_t fs_pfnCreateInterface;
static HINSTANCE fs_hInstance;
void *FS_GetNativeObject( const char *obj )
{
if( fs_pfnCreateInterface )
return fs_pfnCreateInterface( obj, NULL );
return NULL;
}
static void FS_Rescan_f( void )
{
FS_Rescan();
@@ -53,7 +62,7 @@ static fs_interface_t fs_memfuncs =
_Mem_Realloc,
_Mem_Free,
Platform_GetNativeObject,
Sys_GetNativeObject,
};
static void FS_UnloadProgs( void )
@@ -98,6 +107,13 @@ qboolean FS_LoadProgs( void )
return false;
}
if( !( fs_pfnCreateInterface = (pfnCreateInterface_t)COM_GetProcAddress( fs_hInstance, "CreateInterface" )))
{
FS_UnloadProgs();
Host_Error( "FS_LoadProgs: can't find CreateInterface entry point in %s\n", name );
return false;
}
Con_DPrintf( "FS_LoadProgs: filesystem_stdio successfully loaded\n" );
return true;

View File

@@ -52,7 +52,7 @@ struct tests_stats_s tests_stats;
#endif
CVAR_DEFINE( host_developer, "developer", "0", FCVAR_FILTERABLE, "engine is in development-mode" );
CVAR_DEFINE_AUTO( sys_timescale, "1.0", FCVAR_CHEAT|FCVAR_FILTERABLE, "scale frame time" );
CVAR_DEFINE_AUTO( sys_timescale, "1.0", FCVAR_FILTERABLE, "scale frame time" );
CVAR_DEFINE_AUTO( sys_ticrate, "100", 0, "framerate in dedicated mode" );
static CVAR_DEFINE_AUTO( host_serverstate, "0", FCVAR_READ_ONLY, "displays current server state" );
@@ -62,6 +62,7 @@ CVAR_DEFINE_AUTO( host_limitlocal, "0", 0, "apply cl_cmdrate and rate to loopbac
CVAR_DEFINE( host_maxfps, "fps_max", "72", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "host fps upper limit" );
static CVAR_DEFINE_AUTO( host_framerate, "0", FCVAR_FILTERABLE, "locks frame timing to this value in seconds" );
static CVAR_DEFINE( host_sleeptime, "sleeptime", "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "milliseconds to sleep for each frame. higher values reduce fps accuracy" );
static CVAR_DEFINE_AUTO( host_sleeptime_debug, "0", 0, "print sleeps between frames" );
CVAR_DEFINE( con_gamemaps, "con_mapfilter", "1", FCVAR_ARCHIVE, "when true show only maps in game folder" );
void Sys_PrintUsage( void )
@@ -139,7 +140,7 @@ void Sys_PrintUsage( void )
O("-sdl_joy_old_api ","use SDL legacy joystick API")
O("-sdl_renderer <n>","use alternative SDL_Renderer for software")
#endif // XASH_SDL
#if XASH_ANDROID
#if XASH_ANDROID && !XASH_SDL
O("-nativeegl ","use native egl implementation. Use if screen does not update or black")
#endif // XASH_ANDROID
#if XASH_DOS
@@ -189,22 +190,66 @@ void Host_ShutdownServer( void )
Host_PrintEngineFeatures
================
*/
void Host_PrintEngineFeatures( void )
static void Host_PrintEngineFeatures( int features )
{
if( FBitSet( host.features, ENGINE_WRITE_LARGE_COORD ))
Con_Reportf( "^3EXT:^7 big world support enabled\n" );
struct
{
uint32_t mask;
const char *msg;
} features_str[] =
{
{ ENGINE_WRITE_LARGE_COORD, "Big World Support" },
{ ENGINE_QUAKE_COMPATIBLE, "Quake Compatibility" },
{ ENGINE_LOAD_DELUXEDATA, "Deluxemap Support" },
{ ENGINE_PHYSICS_PUSHER_EXT, "Improved MOVETYPE_PUSH" },
{ ENGINE_LARGE_LIGHTMAPS, "Large Lightmaps" },
{ ENGINE_COMPENSATE_QUAKE_BUG, "Stupid Quake Bug Compensation" },
{ ENGINE_IMPROVED_LINETRACE, "Improved Trace Line" },
{ ENGINE_COMPUTE_STUDIO_LERP, "Studio MOVETYPE_STEP Lerping" },
{ ENGINE_LINEAR_GAMMA_SPACE, "Linear Gamma Space" },
{ ENGINE_STEP_POSHISTORY_LERP, "MOVETYPE_STEP Position History Based Lerping" },
};
int i;
if( FBitSet( host.features, ENGINE_LOAD_DELUXEDATA ))
Con_Reportf( "^3EXT:^7 deluxemap support enabled\n" );
for( i = 0; i < ARRAYSIZE( features_str ); i++ )
{
if( FBitSet( features, features_str[i].mask ))
Con_Reportf( "^3EXT:^7 %s is enabled\n", features_str[i].msg );
}
}
if( FBitSet( host.features, ENGINE_PHYSICS_PUSHER_EXT ))
Con_Reportf( "^3EXT:^7 Improved MOVETYPE_PUSH is used\n" );
/*
==============
Host_ValidateEngineFeatures
if( FBitSet( host.features, ENGINE_LARGE_LIGHTMAPS ))
Con_Reportf( "^3EXT:^7 Large lightmaps enabled\n" );
validate features bits and set host.features
==============
*/
void Host_ValidateEngineFeatures( uint32_t features )
{
uint32_t mask = ENGINE_FEATURES_MASK;
if( FBitSet( host.features, ENGINE_COMPENSATE_QUAKE_BUG ))
Con_Reportf( "^3EXT:^7 Compensate quake bug enabled\n" );
#if !HOST_DEDICATED
if( !Host_IsDedicated( ) && cls.legacymode )
mask = ENGINE_LEGACY_FEATURES_MASK;
#endif
// don't allow unsupported bits
features &= mask;
// force bits for some games
if( !Q_stricmp( GI->gamefolder, "cstrike" ) || !Q_stricmp( GI->gamefolder, "czero" ))
SetBits( features, ENGINE_STEP_POSHISTORY_LERP );
// print requested first
Host_PrintEngineFeatures( features );
// now warn about incompatible bits
if( FBitSet( features, ENGINE_STEP_POSHISTORY_LERP|ENGINE_COMPUTE_STUDIO_LERP ) == ( ENGINE_STEP_POSHISTORY_LERP|ENGINE_COMPUTE_STUDIO_LERP ))
Con_Printf( S_WARN "%s: incompatible ENGINE_STEP_POSHISTORY_LERP and ENGINE_COMPUTE_STUDIO_LERP are enabled!\n", __func__ );
// finally set global variable
host.features = features;
}
/*
@@ -618,6 +663,84 @@ double Host_CalcFPS( void )
return fps;
}
static qboolean Host_Autosleep( double dt, double scale )
{
double targetframetime, fps;
int sleep;
fps = Host_CalcFPS();
if( fps <= 0 )
return true;
// limit fps to withing tolerable range
fps = bound( MIN_FPS, fps, MAX_FPS );
if( Host_IsDedicated( ))
targetframetime = ( 1.0 / ( fps + 1.0 ));
else targetframetime = ( 1.0 / fps );
sleep = Host_CalcSleep();
if( sleep == 0 ) // no sleeps between frames, much simpler code
{
if( dt < targetframetime * scale )
return false;
}
else
{
static double timewindow; // allocate a time window for sleeps
static int counter; // for debug
static double realsleeptime;
const double sleeptime = sleep * 0.001;
if( dt < targetframetime * scale )
{
// if we have allocated time window, try to sleep
if( timewindow > realsleeptime )
{
// Sys_Sleep isn't guaranteed to sleep an exact amount of milliseconds
// so we measure the real sleep time and use it to decrease the window
double t1 = Sys_DoubleTime(), t2;
Sys_Sleep( sleep ); // in msec!
t2 = Sys_DoubleTime();
realsleeptime = t2 - t1;
timewindow -= realsleeptime;
if( host_sleeptime_debug.value )
{
counter++;
Con_NPrintf( counter, "%d: %.4f %.4f", counter, timewindow, realsleeptime );
}
}
return false;
}
// if we exhausted this time window, allocate a new one after new frame
if( timewindow <= realsleeptime )
{
double targetsleeptime = targetframetime - host.pureframetime * 2;
if( targetsleeptime > 0 )
timewindow = targetsleeptime;
else timewindow = 0;
realsleeptime = sleeptime; // reset in case CPU was too busy
if( host_sleeptime_debug.value )
{
counter = 0;
Con_NPrintf( 0, "tgt = %.4f, pft = %.4f, wnd = %.4f", targetframetime, host.pureframetime, timewindow );
}
}
}
return true;
}
/*
===================
Host_FilterTime
@@ -628,55 +751,15 @@ Returns false if the time is too short to run a frame
qboolean Host_FilterTime( float time )
{
static double oldtime;
double fps, scale = sys_timescale.value;
double dt;
double scale = sys_timescale.value;
host.realtime += time * scale;
fps = Host_CalcFPS();
dt = host.realtime - oldtime;
// clamp the fps in multiplayer games
if( fps != 0.0 )
{
static int sleeps;
double targetframetime;
int sleeptime = Host_CalcSleep();
// limit fps to withing tolerable range
fps = bound( MIN_FPS, fps, MAX_FPS );
if( Host_IsDedicated( ))
targetframetime = ( 1.0 / ( fps + 1.0 ));
else targetframetime = ( 1.0 / fps );
if(( host.realtime - oldtime ) < targetframetime * scale )
{
if( sleeptime > 0 && sleeps > 0 )
{
Sys_Sleep( sleeptime );
sleeps--;
}
return false;
}
if( sleeptime > 0 && sleeps <= 0 )
{
if( host.status == HOST_FRAME )
{
// give few sleeps this frame with small margin
double targetsleeptime = targetframetime - host.pureframetime * 2;
// don't sleep if we can't keep up with the framerate
if( targetsleeptime > 0 )
sleeps = targetsleeptime / ( sleeptime * 0.001 );
else sleeps = 0;
}
else
{
// always sleep at least once in minimized/nofocus state
sleeps = 1;
}
}
}
if( !Host_Autosleep( dt, scale ))
return false;
host.frametime = host.realtime - oldtime;
host.realframetime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME );
@@ -756,7 +839,7 @@ void GAME_EXPORT Host_Error( const char *error, ... )
Key_SetKeyDest( key_console );
Con_Printf( "Host_Error: %s", hosterror1 );
}
else MSGBOX2( hosterror1 );
else Platform_MessageBox( "Host Error", hosterror1, true );
}
// host is shutting down. don't invoke infinite loop
@@ -1020,7 +1103,7 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
#if TARGET_OS_IOS
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof( host.rootdir ));
#elif XASH_ANDROID && XASH_SDL
Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath, sizeof( host.rootdir ));
Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath(), sizeof( host.rootdir ));
#elif XASH_PSVITA
if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir )))
{
@@ -1181,6 +1264,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
Cvar_RegisterVariable( &host_maxfps );
Cvar_RegisterVariable( &host_framerate );
Cvar_RegisterVariable( &host_sleeptime );
Cvar_RegisterVariable( &host_sleeptime_debug );
Cvar_RegisterVariable( &host_gameloaded );
Cvar_RegisterVariable( &host_clientloaded );
Cvar_RegisterVariable( &host_limitlocal );
@@ -1297,6 +1381,8 @@ Host_Shutdown
*/
void EXPORT Host_Shutdown( void )
{
qboolean error = host.status == HOST_ERR_FATAL;
if( host.shutdown_issued ) return;
host.shutdown_issued = true;
@@ -1304,7 +1390,7 @@ void EXPORT Host_Shutdown( void )
if( !host.change_game ) Q_strncpy( host.finalmsg, "Server shutdown", sizeof( host.finalmsg ));
#if !XASH_DEDICATED
if( host.type == HOST_NORMAL )
if( host.type == HOST_NORMAL && !error )
Host_WriteConfig();
#endif

View File

@@ -87,6 +87,12 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
return false;
}
if( header->levelCount == 0 )
{
Con_DPrintf( S_ERROR "%s: file has no mip levels\n", __FUNCTION__ );
return false;
}
if( header->pixelDepth > 1 )
{
Con_DPrintf( S_ERROR "%s: unsupported KTX2 pixelDepth %d\n", __FUNCTION__, header->pixelDepth );

View File

@@ -13,32 +13,25 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifdef SINGLE_BINARY
#include "build.h"
#include "common.h"
#ifdef XASH_SDLMAIN
#include "SDL.h"
#if XASH_ENABLE_MAIN
#if XASH_SDLMAIN
#include <SDL.h>
#endif
#if XASH_EMSCRIPTEN
#include <emscripten.h>
#elif XASH_WIN32
extern "C"
{
// Enable NVIDIA High Performance Graphics while using Integrated Graphics.
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
// Enable AMD High Performance Graphics while using Integrated Graphics.
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
#include "build.h"
#include "common.h"
#define E_GAME "XASH3D_GAME" // default env dir to start from
#ifndef XASH_GAMEDIR
#define XASH_GAMEDIR "valve"
#endif
#if XASH_WIN32
#error "Single-binary or dedicated builds aren't supported for Windows!"
#endif
static char szGameDir[128]; // safe place to keep gamedir
static int szArgc;
static char **szArgv;
@@ -47,48 +40,42 @@ static void Sys_ChangeGame( const char *progname )
{
// a1ba: may never be called within engine
// if platform supports execv() function
Q_strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 );
Q_strncpy( szGameDir, progname, sizeof( szGameDir ));
Host_Shutdown( );
exit( Host_Main( szArgc, szArgv, szGameDir, 1, &Sys_ChangeGame ) );
}
_inline int Sys_Start( void )
static int Sys_Start( void )
{
int ret;
const char *game = getenv( E_GAME );
if( !game )
game = XASH_GAMEDIR;
Q_strncpy( szGameDir, game, sizeof( szGameDir ));
#if XASH_EMSCRIPTEN
#ifdef EMSCRIPTEN_LIB_FS
// For some unknown reason emscripten refusing to load libraries later
COM_LoadLibrary("menu", 0 );
COM_LoadLibrary("server", 0 );
COM_LoadLibrary("client", 0 );
COM_LoadLibrary( "menu", 0 );
COM_LoadLibrary( "server", 0 );
COM_LoadLibrary( "client", 0 );
#endif
#if XASH_DEDICATED
// NodeJS support for debug
EM_ASM(try{
FS.mkdir('/xash');
FS.mount(NODEFS, { root: '.'}, '/xash' );
FS.chdir('/xash');
}catch(e){};);
EM_ASM(try {
FS.mkdir( '/xash' );
FS.mount( NODEFS, { root: '.'}, '/xash' );
FS.chdir( '/xash' );
} catch( e ) { };);
#endif
#elif XASH_IOS
{
void IOS_LaunchDialog( void );
IOS_LaunchDialog();
}
IOS_LaunchDialog();
#endif
ret = Host_Main( szArgc, szArgv, game, 0, Sys_ChangeGame );
return ret;
return Host_Main( szArgc, szArgv, game, 0, Sys_ChangeGame );
}
#if !XASH_WIN32
int main( int argc, char **argv )
{
#if XASH_PSVITA
@@ -100,36 +87,4 @@ int main( int argc, char **argv )
#endif // XASH_PSVITA
return Sys_Start();
}
#else
int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow)
{
LPWSTR* lpArgv;
int ret, i;
lpArgv = CommandLineToArgvW( GetCommandLineW(), &szArgc );
szArgv = ( char** )malloc( (szArgc + 1) * sizeof( char* ));
for( i = 0; i < szArgc; ++i )
{
size_t size = wcslen(lpArgv[i]) + 1;
// just in case, allocate some more memory
szArgv[i] = ( char * )malloc( size * sizeof( wchar_t ));
wcstombs( szArgv[i], lpArgv[i], size );
}
szArgv[szArgc] = 0;
LocalFree( lpArgv );
ret = Sys_Start();
for( ; i < szArgc; ++i )
free( szArgv[i] );
free( szArgv );
return ret;
}
#endif // XASH_WIN32
#endif
#endif // XASH_ENABLE_MAIN

View File

@@ -980,7 +980,7 @@ Mod_SampleSizeForFace
return the current lightmap resolution per face
==================
*/
int Mod_SampleSizeForFace( msurface_t *surf )
int Mod_SampleSizeForFace( const msurface_t *surf )
{
if( !surf || !surf->texinfo )
return LM_SAMPLE_SIZE;
@@ -2012,6 +2012,20 @@ static void Mod_LoadMarkSurfaces( model_t *mod, dbspmodel_t *bmod )
}
}
static qboolean Mod_LooksLikeWaterTexture( const char *name )
{
if(( name[0] == '*' && Q_stricmp( name, REF_DEFAULT_TEXTURE )) || name[0] == '!' )
return true;
if( !Host_IsQuakeCompatible( ))
{
if( !Q_strncmp( name, "water", 5 ) || !Q_strnicmp( name, "laser", 5 ))
return true;
}
return false;
}
static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureIndex )
{
#if !XASH_DEDICATED
@@ -2032,6 +2046,10 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
if( FBitSet( host.features, ENGINE_IMPROVED_LINETRACE ) && mipTex->name[0] == '{' )
SetBits( txFlags, TF_KEEP_SOURCE ); // Paranoia2 texture alpha-tracing
// check if this is water to keep the source texture and expand it to RGBA (so ripple effect works)
if( Mod_LooksLikeWaterTexture( mipTex->name ))
SetBits( txFlags, TF_KEEP_SOURCE | TF_EXPAND_SOURCE );
usesCustomPalette = Mod_CalcMipTexUsesCustomPalette( mod, bmod, textureIndex );
// check for multi-layered sky texture (quake1 specific)
@@ -2449,15 +2467,9 @@ static void Mod_LoadSurfaces( model_t *mod, dbspmodel_t *bmod )
if( !Q_strncmp( tex->name, "sky", 3 ))
SetBits( out->flags, SURF_DRAWSKY );
if(( tex->name[0] == '*' && Q_stricmp( tex->name, REF_DEFAULT_TEXTURE )) || tex->name[0] == '!' )
if( Mod_LooksLikeWaterTexture( tex->name ))
SetBits( out->flags, SURF_DRAWTURB );
if( !Host_IsQuakeCompatible( ))
{
if( !Q_strncmp( tex->name, "water", 5 ) || !Q_strnicmp( tex->name, "laser", 5 ))
SetBits( out->flags, SURF_DRAWTURB );
}
if( !Q_strncmp( tex->name, "scroll", 6 ))
SetBits( out->flags, SURF_CONVEYOR );
@@ -2986,6 +2998,7 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, const byte *mod_base, qboolea
if( isworld )
{
world.version = bmod->version;
#if !XASH_DEDICATED
Mod_InitDebugHulls( mod ); // FIXME: build hulls for separate bmodels (shells, medkits etc)
world.deluxedata = bmod->deluxedata_out; // deluxemap data pointer

View File

@@ -113,6 +113,8 @@ typedef struct world_static_s
// tree visualization stuff
int recursion_level;
int max_recursion;
uint32_t version; // BSP version
} world_static_t;
#ifndef REF_DLL
@@ -155,7 +157,7 @@ int Mod_CheckLump( const char *filename, const int lump, int *lumpsize );
int Mod_ReadLump( const char *filename, const int lump, void **lumpdata, int *lumpsize );
int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize );
mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node );
int Mod_SampleSizeForFace( msurface_t *surf );
int Mod_SampleSizeForFace( const msurface_t *surf );
byte *Mod_GetPVSForPoint( const vec3_t p );
void Mod_UnloadBrushModel( model_t *mod );
void Mod_PrintWorldStats_f( void );

View File

@@ -111,6 +111,7 @@ void Mod_FreeModel( model_t *mod )
if( mod->type == mod_brush && FBitSet( mod->flags, MODEL_WORLD ) )
{
world.version = 0;
world.shadowdata = NULL;
world.deluxedata = NULL;
}

View File

@@ -1087,7 +1087,6 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
delta_info_t *dt = NULL;
delta_t *pField;
int i, countBits;
int numChanges = 0;
countBits = MAX_ENTITY_BITS + 2;
@@ -1121,7 +1120,7 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
if( !Delta_CompareField( pField, from, to, timebase ))
{
// strings are handled difference
// strings are handled differently
if( FBitSet( pField->flags, DT_STRING ))
countBits += Q_strlen((char *)((byte *)to + pField->offset )) * 8;
else countBits += pField->bits;

View File

@@ -2200,6 +2200,8 @@ HTTP downloader
=================================================
*/
#define MAX_HTTP_BUFFER_SIZE (BIT( 13 ))
typedef struct httpserver_s
{
char host[256];
@@ -2240,7 +2242,7 @@ typedef struct httpfile_s
qboolean process;
// query or response
char buf[BUFSIZ+1];
char buf[MAX_HTTP_BUFFER_SIZE+1];
int header_size, query_length, bytes_sent;
} httpfile_t;
@@ -2385,18 +2387,18 @@ process incoming data
*/
static qboolean HTTP_ProcessStream( httpfile_t *curfile )
{
char buf[BUFSIZ+1];
char buf[sizeof( curfile->buf )];
char *begin = 0;
int res;
if( curfile->header_size >= BUFSIZ )
if( curfile->header_size >= sizeof( buf ))
{
Con_Reportf( S_ERROR "Header to big\n");
Con_Reportf( S_ERROR "Header too big, the size is %s\n", curfile->header_size );
HTTP_FreeFile( curfile, true );
return false;
}
while( ( res = recv( curfile->socket, buf, BUFSIZ - curfile->header_size, 0 )) > 0) // if we got there, we are receiving data
while( ( res = recv( curfile->socket, buf, sizeof( buf ) - curfile->header_size, 0 )) > 0) // if we got there, we are receiving data
{
curfile->blocktime = 0;
@@ -2409,7 +2411,7 @@ static qboolean HTTP_ProcessStream( httpfile_t *curfile )
if( begin ) // Got full header
{
int cutheadersize = begin - curfile->buf + 4; // after that begin of data
char *length;
char *content_length_line;
Con_Reportf( "HTTP: Got response!\n" );
@@ -2428,10 +2430,13 @@ static qboolean HTTP_ProcessStream( httpfile_t *curfile )
}
// print size
length = Q_stristr( curfile->buf, "Content-Length: " );
if( length )
content_length_line = Q_stristr( curfile->buf, "Content-Length: " );
if( content_length_line )
{
int size = Q_atoi( length += 16 );
int size;
content_length_line += sizeof( "Content-Length: " ) - 1;
size = Q_atoi( content_length_line );
Con_Reportf( "HTTP: File size is %d\n", size );
@@ -2873,6 +2878,10 @@ static void HTTP_AddCustomServer_f( void )
{
HTTP_AddCustomServer( Cmd_Argv( 1 ));
}
else
{
Con_Printf( S_USAGE "http_addcustomserver <url>\n" );
}
}
/*

View File

@@ -305,6 +305,14 @@ extern const char *clc_strings[clc_lastmsg+1];
#define MAX_LEGACY_EDICTS (1 << MAX_LEGACY_ENTITY_BITS) // 4096 edicts
#define MIN_LEGACY_EDICTS 30
// legacy engine features that can be implemented through currently supported features
#define ENGINE_LEGACY_FEATURES_MASK \
( ENGINE_WRITE_LARGE_COORD \
| ENGINE_LOAD_DELUXEDATA \
| ENGINE_LARGE_LIGHTMAPS \
| ENGINE_COMPENSATE_QUAKE_BUG \
| ENGINE_COMPUTE_STUDIO_LERP )
// Master Server protocol
#define MS_SCAN_REQUEST "1\xFF" "0.0.0.0:0\0" // TODO: implement IP filter

View File

@@ -402,7 +402,7 @@ void Sys_Warn( const char *format, ... )
Msg( "Sys_Warn: %s\n", text );
if( !Host_IsDedicated() ) // dedicated server should not hang on messagebox
MSGBOX(text);
Platform_MessageBox( "Xash Warning", text, false );
}
/*
@@ -446,8 +446,8 @@ void Sys_Error( const char *error, ... )
#if XASH_WIN32
Wcon_ShowConsole( false );
#endif
MSGBOX( text );
Sys_Print( text );
Platform_MessageBox( "Xash Error", text, false );
}
else
{
@@ -562,7 +562,7 @@ void Sys_Print( const char *pMsg )
Sys_PrintLog( pMsg );
Rcon_Print( pMsg );
Rcon_Print( &host.rd, pMsg );
}
/*
@@ -649,3 +649,31 @@ qboolean Sys_NewInstance( const char *gamedir )
return false;
}
/*
==================
Sys_GetNativeObject
Get platform-specific native object
==================
*/
void *Sys_GetNativeObject( const char *obj )
{
void *ptr;
if( !COM_CheckString( obj ))
return NULL;
ptr = FS_GetNativeObject( obj );
if( ptr )
return ptr;
// Backend should consider that obj is case-sensitive
#if XASH_ANDROID
ptr = Android_GetNativeObject( obj );
#endif // XASH_ANDROID
return ptr;
}

View File

@@ -30,9 +30,6 @@ extern "C" {
#include "crtlib.h"
#include "platform/platform.h"
#define MSGBOX( x ) Platform_MessageBox( "Xash Error", (x), false )
#define MSGBOX2( x ) Platform_MessageBox( "Host Error", (x), true )
#define MSGBOX3( x ) Platform_MessageBox( "Host Recursive Error", (x), true )
#define ASSERT( exp ) if(!( exp )) Sys_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
/*
@@ -70,6 +67,7 @@ void Sys_InitLog( void );
void Sys_CloseLog( void );
void Sys_Quit( void ) NORETURN;
qboolean Sys_NewInstance( const char *gamedir );
void *Sys_GetNativeObject( const char *obj );
//
// sys_con.c

View File

@@ -632,12 +632,14 @@ int WAI_PREFIX(getExecutablePath)(char* out, int capacity, int* dirname_length)
else
{
const char* PATH = getenv("PATH");
const char* begin;
size_t argv0_length;
if (!PATH)
break;
size_t argv0_length = strlen(argv[0]);
argv0_length = strlen(argv[0]);
const char* begin = PATH;
begin = PATH;
while (1)
{
const char* separator = strchr(begin, ':');

View File

@@ -143,7 +143,7 @@ typedef struct ui_enginefuncs_s
void *(*pfnKeyGetState)( const char *name ); // for mlook, klook etc
// engine memory manager
void* (*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
void* (*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ) ALLOC_CHECK( 1 );
void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
// collect info from engine

View File

@@ -86,7 +86,7 @@ typedef struct server_physics_api_s
const byte *(*pfnGetTextureData)( unsigned int texnum );
// static allocations
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ) ALLOC_CHECK( 1 );
void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
// trace & contents

View File

@@ -32,10 +32,9 @@ struct jnimethods_s
JNIEnv *env;
jobject activity;
jclass actcls;
jmethodID getID;
jmethodID saveID;
jmethodID loadID;
jmethodID getKeyboardHeight;
jmethodID loadAndroidID;
jmethodID getAndroidID;
jmethodID saveAndroidID;
} jni;
void Android_Init( void )
@@ -43,10 +42,9 @@ void Android_Init( void )
jni.env = (JNIEnv *)SDL_AndroidGetJNIEnv();
jni.activity = (jobject)SDL_AndroidGetActivity();
jni.actcls = (*jni.env)->GetObjectClass( jni.env, jni.activity );
jni.loadID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "loadAndroidID", "()Ljava/lang/String;" );
jni.getID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "getAndroidID", "()Ljava/lang/String;" );
jni.saveID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "saveAndroidID", "(Ljava/lang/String;)V" );
jni.getKeyboardHeight = (*jni.env)->GetMethodID( jni.env, jni.actcls, "getKeyboardHeight", "()I" );
jni.loadAndroidID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "loadAndroidID", "()Ljava/lang/String;" );
jni.getAndroidID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "getAndroidID", "()Ljava/lang/String;" );
jni.saveAndroidID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "saveAndroidID", "(Ljava/lang/String;)V" );
SDL_SetHint( SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight" );
SDL_SetHint( SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1" );
@@ -95,7 +93,7 @@ const char *Android_GetAndroidID( void )
if( COM_CheckString( id ) ) return id;
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getID );
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAndroidID );
resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL );
Q_strncpy( id, resultCStr, sizeof( id ) );
(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr );
@@ -114,7 +112,7 @@ const char *Android_LoadID( void )
jstring resultJNIStr;
const char *resultCStr;
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.loadID );
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.loadAndroidID );
resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL );
Q_strncpy( id, resultCStr, sizeof( id ) );
(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr );
@@ -129,7 +127,7 @@ Android_SaveID
*/
void Android_SaveID( const char *id )
{
(*jni.env)->CallVoidMethod( jni.env, jni.activity, jni.saveID, (*jni.env)->NewStringUTF( jni.env, id ) );
(*jni.env)->CallVoidMethod( jni.env, jni.activity, jni.saveAndroidID, (*jni.env)->NewStringUTF( jni.env, id ) );
}
/*
@@ -144,14 +142,4 @@ void Platform_ShellExecute( const char *path, const char *parms )
#endif
}
/*
========================
Android_GetKeyboardHeight
========================
*/
int Android_GetKeyboardHeight( void )
{
return (*jni.env)->CallIntMethod( jni.env, jni.activity, jni.getKeyboardHeight );
}
#endif // XASH_DEDICATED

View File

@@ -13,11 +13,33 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
#include <time.h>
#include <stdlib.h>
#include <fcntl.h>
#include <dlfcn.h>
#include <signal.h>
#include <ucontext.h>
#include <time.h>
#include <unistd.h>
#include <math.h>
#include "platform/platform.h"
#include <sys/types.h>
#if defined(__GLIBC__) && (__GLIBC__ <= 2) && (__GLIBC_MINOR__ <= 30)
// Library support was added in glibc 2.30.
// Earlier glibc versions did not provide a wrapper for this system call,
// necessitating the use of syscall(2).
#include <sys/syscall.h>
static pid_t gettid( void )
{
return syscall( SYS_gettid );
}
#endif
static void *g_hsystemd;
static int (*g_pfn_sd_notify)( int unset_environment, const char *state );
@@ -103,3 +125,44 @@ void Linux_Shutdown( void )
g_hsystemd = NULL;
}
}
static void Linux_TimerHandler( int sig, siginfo_t *si, void *uc )
{
timer_t *tidp = si->si_value.sival_ptr;
int overrun = timer_getoverrun( *tidp );
Con_Printf( "Frame too long (overrun %d)!\n", overrun );
}
#define DEBUG_TIMER_SIGNAL SIGRTMIN
void Linux_SetTimer( float tm )
{
static timer_t timerid;
if( !timerid && tm )
{
struct sigevent sev = { 0 };
struct sigaction sa = { 0 };
sa.sa_flags = SA_SIGINFO;
sa.sa_sigaction = Linux_TimerHandler;
sigaction( DEBUG_TIMER_SIGNAL, &sa, NULL );
// this path availiable in POSIX, but may signal wrong thread...
// sev.sigev_notify = SIGEV_SIGNAL;
sev.sigev_notify = SIGEV_THREAD_ID;
sev._sigev_un._tid = gettid();
sev.sigev_signo = DEBUG_TIMER_SIGNAL;
sev.sigev_value.sival_ptr = &timerid;
timer_create( CLOCK_REALTIME, &sev, &timerid );
}
if( timerid )
{
struct itimerspec its = {0};
its.it_value.tv_sec = tm;
its.it_value.tv_nsec = 1000000000ULL * fmod( tm, 1.0f );
its.it_interval.tv_sec = 0;
its.it_interval.tv_nsec = 0;
timer_settime( timerid, 0, &its, NULL );
}
}

View File

@@ -40,6 +40,7 @@ void Platform_SetStatus( const char *status );
// legacy iOS port functions
#if TARGET_OS_IOS
const char *IOS_GetDocsDir( void );
void IOS_LaunchDialog( void );
#endif // TARGET_OS_IOS
#if XASH_WIN32 || XASH_LINUX
@@ -63,7 +64,6 @@ const char *Android_LoadID( void );
void Android_SaveID( const char *id );
void Android_Init( void );
void *Android_GetNativeObject( const char *name );
int Android_GetKeyboardHeight( void );
#endif
#if XASH_WIN32
@@ -92,6 +92,7 @@ void DOS_Shutdown( void );
#if XASH_LINUX
void Linux_Init( void );
void Linux_Shutdown( void );
void Linux_SetTimer( float time );
#endif
static inline void Platform_Init( void )
@@ -139,17 +140,6 @@ static inline void Platform_Shutdown( void )
#endif
}
static inline void *Platform_GetNativeObject( const char *name )
{
void *ptr = NULL;
#if XASH_ANDROID
ptr = Android_GetNativeObject( name );
#endif
return ptr;
}
/*
==============================================================================
@@ -158,7 +148,6 @@ static inline void *Platform_GetNativeObject( const char *name )
==============================================================================
*/
void Platform_Vibrate( float life, char flags );
void*Platform_GetNativeObject( const char *name );
/*
==============================================================================
@@ -194,6 +183,13 @@ void Platform_SetClipboardText( const char *buffer );
#define SDL_VERSION_ATLEAST( x, y, z ) 0
#endif
static void Platform_SetTimer( float time )
{
#if XASH_LINUX
Linux_SetTimer( time );
#endif
}
/*
==============================================================================

View File

@@ -654,9 +654,9 @@ static void VID_SetWindowIcon( SDL_Window *hWnd )
{
rgbdata_t *icon = NULL;
char iconpath[MAX_STRING];
#if XASH_WIN32 // ICO support only for Win32
const char *localIcoPath;
#if XASH_WIN32 // ICO support only for Win32
if(( localIcoPath = FS_GetDiskPath( GI->iconpath, true )))
{
HICON ico = (HICON)LoadImage( NULL, localIcoPath, IMAGE_ICON, 0, 0, LR_LOADFROMFILE|LR_DEFAULTSIZE );

View File

@@ -28,13 +28,21 @@ GNU General Public License for more details.
#include "r_efx.h"
#include "com_image.h"
#include "filesystem.h"
#include "common/protocol.h"
// RefAPI changelog:
// 1. Initial release
// 2. FS functions are removed, instead we have full fs_api_t
// 3. SlerpBones, CalcBonePosition/Quaternion calls were moved to libpublic/mathlib
// 4. R_StudioEstimateFrame now has time argument
#define REF_API_VERSION 4
// 5. Removed GetSomethingByIndex calls, renderers are supposed to cache pointer values
// Removed previously unused calls
// Simplified remapping calls
// GetRefAPI is now expected to return REF_API_VERSION
// 6. Removed timing from ref_globals_t.
// Renderers are supposed to migrate to ref_client_t/ref_host_t using PARM_GET_CLIENT_PTR and PARM_GET_HOST_PTR
// Removed functions to get internal engine structions. Use PARM_GET_*_PTR instead.
#define REF_API_VERSION 6
#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP)
@@ -90,11 +98,6 @@ typedef struct ref_globals_s
{
qboolean developer;
float time; // cl.time
float oldtime; // cl.oldtime
double realtime; // host.realtime
double frametime; // host.frametime
// viewport width and height
int width;
int height;
@@ -116,6 +119,26 @@ typedef struct ref_globals_s
int desktopBitsPixel;
} ref_globals_t;
typedef struct ref_client_s
{
double time;
double oldtime;
int viewentity;
int playernum;
int maxclients;
int nummodels;
model_t *models[MAX_MODELS+1];
qboolean paused;
vec3_t simorg;
} ref_client_t;
typedef struct ref_host_s
{
double realtime;
double frametime;
int features;
} ref_host_t;
enum
{
GL_KEEP_UNIT = -1,
@@ -247,16 +270,18 @@ typedef enum
PARM_DEV_OVERVIEW = -1,
PARM_THIRDPERSON = -2,
PARM_QUAKE_COMPATIBLE = -3,
PARM_PLAYER_INDEX = -4, // cl.playernum + 1
PARM_VIEWENT_INDEX = -5, // cl.viewentity
PARM_GET_CLIENT_PTR = -4, // ref_client_t
PARM_GET_HOST_PTR = -5, // ref_host_t
PARM_CONNSTATE = -6, // cls.state
PARM_PLAYING_DEMO = -7, // cls.demoplayback
PARM_WATER_LEVEL = -8, // cl.local.water_level
PARM_MAX_CLIENTS = -9, // cl.maxclients
PARM_GET_WORLD_PTR = -9, // world
PARM_LOCAL_HEALTH = -10, // cl.local.health
PARM_LOCAL_GAME = -11,
PARM_NUMENTITIES = -12, // local game only
PARM_NUMMODELS = -13, // cl.nummodels
PARM_GET_MOVEVARS_PTR = -13, // clgame.movevars
PARM_GET_PALETTE_PTR = -14, // clgame.palette
PARM_GET_VIEWENT_PTR = -15, // clgame.viewent
} ref_parm_e;
typedef struct ref_api_s
@@ -299,17 +324,13 @@ typedef struct ref_api_s
void (*CL_DrawCenterPrint)( void );
// entity management
struct cl_entity_s *(*GetLocalPlayer)( void );
struct cl_entity_s *(*GetViewModel)( void );
struct cl_entity_s *(*GetEntityByIndex)( int idx );
struct cl_entity_s *(*R_BeamGetEntity)( int index );
struct cl_entity_s *(*CL_GetWaterEntity)( const vec3_t p );
qboolean (*CL_AddVisibleEntity)( cl_entity_t *ent, int entityType );
// brushes
int (*Mod_SampleSizeForFace)( struct msurface_s *surf );
int (*Mod_SampleSizeForFace)( const struct msurface_s *surf );
qboolean (*Mod_BoxVisible)( const vec3_t mins, const vec3_t maxs, const byte *visbits );
struct world_static_s *(*GetWorld)( void ); // returns &world
mleaf_t *(*Mod_PointInLeaf)( const vec3_t p, mnode_t *node );
void (*Mod_CreatePolygonsForHull)( int hullnum );
@@ -329,13 +350,10 @@ typedef struct ref_api_s
// model management
model_t *(*Mod_ForName)( const char *name, qboolean crash, qboolean trackCRC );
void *(*Mod_Extradata)( int type, model_t *model );
struct model_s *(*pfnGetModelByIndex)( int index ); // CL_ModelHandle
// remap
qboolean (*CL_EntitySetRemapColors)( cl_entity_t *e, model_t *mod, int top, int bottom );
struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e );
void (*CL_AllocRemapInfo)( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor );
void (*CL_FreeRemapInfo)( struct remap_info_s *info );
void (*CL_UpdateRemapInfo)( cl_entity_t *entity, int topcolor, int bottomcolor );
// utils
void (*CL_ExtraUpdate)( void );
@@ -344,9 +362,6 @@ typedef struct ref_api_s
float (*COM_RandomFloat)( float rmin, float rmax );
int (*COM_RandomLong)( int rmin, int rmax );
struct screenfade_s *(*GetScreenFade)( void );
struct client_textmessage_s *(*pfnTextMessageGet)( const char *pName );
void (*GetPredictedOrigin)( vec3_t v );
color24 *(*CL_GetPaletteColor)(int color); // clgame.palette[color]
void (*CL_GetScreenInfo)( int *width, int *height ); // clgame.scrInfo, ptrs may be NULL
void (*SetLocalLightLevel)( int level ); // cl.local.light_level
int (*Sys_CheckParm)( const char *flag );
@@ -362,8 +377,8 @@ typedef struct ref_api_s
// memory
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline );
void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline );
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void (*_Mem_Free)( void *data, const char *filename, int fileline );
// library management
@@ -407,7 +422,6 @@ typedef struct ref_api_s
struct pmtrace_s *(*PM_TraceLine)( float *start, float *end, int flags, int usehull, int ignore_pe );
struct pmtrace_s *(*EV_VisTraceLine )( float *start, float *end, int flags );
struct pmtrace_s (*CL_TraceLine)( vec3_t start, vec3_t end, int flags );
struct movevars_s *(*pfnGetMoveVars)( void );
// imagelib
void (*Image_AddCmdFlags)( uint flags ); // used to check if hardware dxt is supported
@@ -420,7 +434,6 @@ typedef struct ref_api_s
rgbdata_t *(*FS_CopyImage)( rgbdata_t *in );
void (*FS_FreeImage)( rgbdata_t *pack );
void (*Image_SetMDLPointer)( byte *p );
poolhandle_t (*Image_GetPool)( void );
const struct bpc_desc_s *(*Image_GetPFDesc)( int idx );
// client exports
@@ -449,6 +462,7 @@ typedef struct ref_interface_s
void (*GL_InitExtensions)( void );
void (*GL_ClearExtensions)( void );
// scene rendering
void (*R_BeginFrame)( qboolean clearScene );
void (*R_RenderScene)( void );
void (*R_EndFrame)( void );
@@ -463,7 +477,8 @@ typedef struct ref_interface_s
qboolean (*R_AddEntity)( struct cl_entity_s *clent, int type );
void (*CL_AddCustomBeam)( cl_entity_t *pEnvBeam );
void (*R_ProcessEntData)( qboolean allocate );
void (*R_ProcessEntData)( qboolean allocate, cl_entity_t *entities, unsigned int max_entities );
void (*R_Flush)( unsigned int flush_flags );
// debug
void (*R_ShowTextures)( void );

View File

@@ -472,6 +472,8 @@ extern convar_t sv_userinfo_penalty_multiplier;
extern convar_t sv_userinfo_penalty_attempts;
extern convar_t sv_fullupdate_penalty_time;
extern convar_t sv_log_outofband;
extern convar_t sv_allow_autoaim;
extern convar_t sv_aim;
//===========================================================
//
@@ -562,7 +564,7 @@ qboolean SV_IsPlayerIndex( int idx );
int SV_CalcPing( sv_client_t *cl );
void SV_InitClientMove( void );
void SV_UpdateServerInfo( void );
void SV_EndRedirect( void );
void SV_EndRedirect( host_redirect_t *rd );
void SV_RejectConnection( netadr_t from, const char *fmt, ... ) _format( 2 );
void SV_GetPlayerCount( int *clients, int *bots );

View File

@@ -639,7 +639,7 @@ void SV_DropClient( sv_client_t *cl, qboolean crash )
cl->frames = NULL;
if( NET_CompareBaseAdr( cl->netchan.remote_address, host.rd.address ))
SV_EndRedirect();
SV_EndRedirect( &host.rd );
// throw away any residual garbage in the channel.
Netchan_Clear( &cl->netchan );
@@ -676,22 +676,19 @@ SVC COMMAND REDIRECT
==============================================================================
*/
void SV_BeginRedirect( netadr_t adr, rdtype_t target, char *buffer, size_t buffersize, void (*flush))
static void SV_BeginRedirect( host_redirect_t *rd, netadr_t adr, rdtype_t target, char *buffer, size_t buffersize, void (*flush))
{
if( !target || !buffer || !buffersize || !flush )
return;
host.rd.target = target;
host.rd.buffer = buffer;
host.rd.buffersize = buffersize;
host.rd.flush = flush;
host.rd.address = adr;
host.rd.buffer[0] = 0;
if( host.rd.lines == 0 )
host.rd.lines = -1;
rd->target = target;
rd->buffer = buffer;
rd->buffersize = buffersize;
rd->flush = flush;
rd->address = adr;
rd->buffer[0] = 0;
if( rd->lines == 0 )
rd->lines = -1;
}
void SV_FlushRedirect( netadr_t adr, int dest, char *buf )
static void SV_FlushRedirect( netadr_t adr, int dest, char *buf )
{
if( sv.current_client && FBitSet( sv.current_client->flags, FCL_FAKECLIENT ))
return;
@@ -712,18 +709,18 @@ void SV_FlushRedirect( netadr_t adr, int dest, char *buf )
}
}
void SV_EndRedirect( void )
void SV_EndRedirect( host_redirect_t *rd )
{
if( host.rd.lines > 0 )
if( rd->lines > 0 )
return;
if( host.rd.flush )
host.rd.flush( host.rd.address, host.rd.target, host.rd.buffer );
if( rd->flush )
rd->flush( rd->address, rd->target, rd->buffer );
host.rd.target = 0;
host.rd.buffer = NULL;
host.rd.buffersize = 0;
host.rd.flush = NULL;
rd->target = RD_NONE;
rd->buffer = NULL;
rd->buffersize = 0;
rd->flush = NULL;
}
/*
@@ -733,24 +730,26 @@ Rcon_Print
Print message to rcon buffer and send to rcon redirect target
================
*/
void Rcon_Print( const char *pMsg )
void Rcon_Print( host_redirect_t *rd, const char *pMsg )
{
if( host.rd.target && host.rd.lines && host.rd.flush && host.rd.buffer )
size_t len;
if( !rd->target || !rd->lines || !rd->flush || !rd->buffer )
return;
len = Q_strncat( rd->buffer, pMsg, rd->buffersize );
if( len && rd->buffer[len - 1] == '\n' )
{
size_t len = Q_strncat( host.rd.buffer, pMsg, host.rd.buffersize );
rd->flush( rd->address, rd->target, rd->buffer );
if( len && host.rd.buffer[len-1] == '\n' )
{
host.rd.flush( host.rd.address, host.rd.target, host.rd.buffer );
if( rd->lines > 0 )
rd->lines--;
if( host.rd.lines > 0 )
host.rd.lines--;
rd->buffer[0] = 0;
host.rd.buffer[0] = 0;
if( !host.rd.lines )
Msg( "End of redirection!\n" );
}
if( !rd->lines )
Msg( "End of redirection!\n" );
}
}
@@ -1090,7 +1089,7 @@ void SV_RemoteCommand( netadr_t from, sizebuf_t *msg )
if( Rcon_Validate( ))
{
SV_BeginRedirect( from, RD_PACKET, outputbuf, sizeof( outputbuf ) - 16, SV_FlushRedirect );
SV_BeginRedirect( &host.rd, from, RD_PACKET, outputbuf, sizeof( outputbuf ) - 16, SV_FlushRedirect );
remaining[0] = 0;
for( i = 2; i < Cmd_Argc(); i++ )
@@ -1101,7 +1100,7 @@ void SV_RemoteCommand( netadr_t from, sizebuf_t *msg )
}
Cmd_ExecuteString( remaining );
SV_EndRedirect();
SV_EndRedirect( &host.rd );
}
else Con_Printf( S_ERROR "Bad rcon_password.\n" );
}
@@ -1772,6 +1771,9 @@ static qboolean SV_ShouldUpdateUserinfo( sv_client_t *cl )
if( FBitSet( cl->flags, FCL_FAKECLIENT ))
return allow;
if( Host_IsLocalGame( ))
return allow;
// start from 1 second
if( !cl->userinfo_penalty )
cl->userinfo_penalty = sv_userinfo_penalty_time.value;

View File

@@ -2385,7 +2385,9 @@ static void GAME_EXPORT pfnGetAimVector( edict_t* ent, float speed, float *rgflR
// try all possible entities
VectorCopy( svgame.globals->v_forward, bestdir );
bestdist = Cvar_VariableValue( "sv_aim" );
if( sv_allow_autoaim.value )
bestdist = sv_aim.value;
else bestdist = 0;
check = EDICT_NUM( 1 ); // start at first client
for( i = 1; i < svgame.numEntities; i++, check++ )
@@ -4523,7 +4525,7 @@ static qboolean GAME_EXPORT pfnVoice_GetClientListening( int iReceiver, int iSen
iReceiver -= 1;
iSender -= 1;
if( iReceiver < 0 || iReceiver >= svs.maxclients || iSender < 0 || iSender > svs.maxclients )
if( iReceiver < 0 || iReceiver >= svs.maxclients || iSender < 0 || iSender >= svs.maxclients )
return false;
return (FBitSet( svs.clients[iSender].listeners, BIT( iReceiver )) != 0 );
@@ -4540,7 +4542,7 @@ static qboolean GAME_EXPORT pfnVoice_SetClientListening( int iReceiver, int iSen
iReceiver -= 1;
iSender -= 1;
if( iReceiver < 0 || iReceiver >= svs.maxclients || iSender < 0 || iSender > svs.maxclients )
if( iReceiver < 0 || iReceiver >= svs.maxclients || iSender < 0 || iSender >= svs.maxclients )
return false;
if( bListen ) SetBits( svs.clients[iSender].listeners, BIT( iReceiver ));
@@ -4965,12 +4967,6 @@ static qboolean SV_ParseEdict( char **pfile, edict_t *ent )
pkvd[i].szValue = copystring( temp );
}
#endif
if( !Q_strcmp( pkvd[i].szKeyName, "light" ))
{
Mem_Free( pkvd[i].szKeyName );
pkvd[i].szKeyName = copystring( "light_level" );
}
if( !pkvd[i].fHandled )
{
pkvd[i].szClassName = classname;

View File

@@ -23,6 +23,7 @@ CVAR_DEFINE_AUTO( sv_lan, "0", 0, "server is a lan server ( no heartbeat, no aut
CVAR_DEFINE_AUTO( sv_lan_rate, "20000.0", 0, "rate for lan server" );
CVAR_DEFINE_AUTO( sv_nat, "0", 0, "enable NAT bypass for this server" );
CVAR_DEFINE_AUTO( sv_aim, "1", FCVAR_ARCHIVE|FCVAR_SERVER, "auto aiming option" );
CVAR_DEFINE_AUTO( sv_allow_autoaim, "0", FCVAR_ARCHIVE|FCVAR_SERVER, "auto aiming option (for HL25 compatibility)" );
CVAR_DEFINE_AUTO( sv_unlag, "1", 0, "allow lag compensation on server-side" );
CVAR_DEFINE_AUTO( sv_maxunlag, "0.5", 0, "max latency value which can be interpolated (by default ping should not exceed 500 units)" );
CVAR_DEFINE_AUTO( sv_unlagpush, "0.0", 0, "interpolation bias for unlag time" );
@@ -885,6 +886,7 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_fps );
Cvar_RegisterVariable( &showtriggers );
Cvar_RegisterVariable( &sv_aim );
Cvar_RegisterVariable( &sv_allow_autoaim );
Cvar_RegisterVariable( &deathmatch );
Cvar_RegisterVariable( &coop );
Cvar_RegisterVariable( &teamplay );
@@ -1101,7 +1103,7 @@ void SV_Shutdown( const char *finalmsg )
Con_Printf( "%s", finalmsg );
// rcon will be disconnected
SV_EndRedirect();
SV_EndRedirect( &host.rd );
if( svs.clients )
SV_FinalMessage( finalmsg, false );

View File

@@ -2139,18 +2139,18 @@ qboolean SV_InitPhysicsAPI( void )
if( svgame.physFuncs.SV_CheckFeatures != NULL )
{
// grab common engine features (it will be shared across the network)
host.features = svgame.physFuncs.SV_CheckFeatures();
Host_PrintEngineFeatures ();
Host_ValidateEngineFeatures( svgame.physFuncs.SV_CheckFeatures( ));
}
return true;
}
// make sure what physic functions is cleared
memset( &svgame.physFuncs, 0, sizeof( svgame.physFuncs ));
Host_ValidateEngineFeatures( 0 );
return false; // just tell user about problems
}
// physic interface is missed
Host_ValidateEngineFeatures( 0 );
return true;
}

View File

@@ -36,7 +36,7 @@ static void SV_SourceQuery_Details( netadr_t from )
{
sizebuf_t buf;
char answer[2048];
int i, bot_count, client_count;
int bot_count, client_count;
int is_private = 0;
SV_GetPlayerCount( &client_count, &bot_count );

View File

@@ -984,7 +984,10 @@ static void ParseSaveTables( SAVERESTOREDATA *pSaveData, SAVE_HEADER *pHeader, i
InitEntityTable( pSaveData, pSaveData->tableCount );
for( i = 0; i < pSaveData->tableCount; i++ )
{
svgame.dllFuncs.pfnSaveReadFields( pSaveData, "ETABLE", &pSaveData->pTable[i], gEntityTable, ARRAYSIZE( gEntityTable ));
pSaveData->pTable[i].pent = NULL;
}
pSaveData->pBaseData = pSaveData->pCurrentData;
pSaveData->size = 0;

View File

@@ -1475,7 +1475,6 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
float ds, dt, s, t;
int sample_size;
msurface_t *surf;
mtexinfo_t *tex;
mextrasurf_t *info;
color24 *lm;
vec3_t mid;
@@ -1510,7 +1509,6 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
{
int smax, tmax;
tex = surf->texinfo;
info = surf->info;
if( FBitSet( surf->flags, SURF_DRAWTILED ))

View File

@@ -37,8 +37,6 @@ def options(opt):
def configure(conf):
# check for dedicated server build
if conf.options.DEDICATED:
if conf.env.DEST_OS == 'linux':
conf.check_cc(lib='rt')
conf.define('XASH_DEDICATED', 1)
elif conf.env.DEST_OS == 'dos':
conf.options.STATIC = True
@@ -49,14 +47,14 @@ def configure(conf):
# re-enable undefined reference errors
conf.env.CXXFLAGS += ['-Wl,--no-undefined']
conf.env.CFLAGS += ['-Wl,--no-undefined']
# allow the SDL2 sanity check to complete properly by linking in libstdc++ and lm normally
conf.env.LDFLAGS += ['-lstdc++', '-lm']
# allow the SDL2 sanity check to complete properly by linking in lm normally
conf.env.LDFLAGS += ['-lm']
conf.load('sdl2')
if not conf.env.HAVE_SDL2:
conf.fatal('SDL2 not availiable! Install switch-sdl2!')
conf.define('XASH_SDL', 2)
# then remove them to avoid them getting linked to shared objects
conf.env.LDFLAGS.remove('-lstdc++')
conf.env.LIB_SDL2.remove('stdc++') # remove libstdc++ linking from SDL2, we link it later
conf.env.LDFLAGS.remove('-lm')
elif conf.env.DEST_OS == 'psvita':
# allow the SDL2 sanity check to complete properly by linking in some deps missing from the pkg-config file
@@ -73,12 +71,9 @@ def configure(conf):
# unused, XASH_LINUX without XASH_SDL gives fbdev & alsa support
# conf.define('XASH_FBDEV', 1)
conf.check_cc( lib = 'asound' )
conf.check_cc( lib = 'rt' )
elif conf.options.SDL12:
conf.define('XASH_SDL', 12)
conf.check_cfg(package='sdl', args='--cflags --libs', uselib_store='SDL2' )
if conf.env.DEST_OS == 'linux':
conf.check_cc( lib='rt' )
conf.env.HAVE_SDL2 = True
else:
conf.load('sdl2')
@@ -97,6 +92,9 @@ def configure(conf):
if not conf.env.DEST_OS in ['win32', 'android'] and not conf.options.NO_ASYNC_RESOLVE:
conf.check_pthreads()
if conf.env.DEST_OS == 'linux':
conf.check_cc(lib='rt')
if hasattr(conf.options, 'DLLEMU'):
conf.define_cond('XASH_DLL_LOADER', conf.options.DLLEMU)
@@ -112,7 +110,7 @@ def configure(conf):
conf.define_cond('XASH_ENGINE_TESTS', conf.env.ENGINE_TESTS)
conf.define_cond('XASH_STATIC_LIBS', conf.env.STATIC_LINKING)
conf.define_cond('XASH_CUSTOM_SWAP', conf.options.CUSTOM_SWAP)
conf.define_cond('SINGLE_BINARY', conf.env.SINGLE_BINARY)
conf.define_cond('XASH_ENABLE_MAIN', conf.env.DISABLE_LAUNCHER)
conf.define_cond('XASH_NO_ASYNC_NS_RESOLVE', conf.options.NO_ASYNC_RESOLVE)
conf.define_cond('SUPPORT_BSP2_FORMAT', conf.options.SUPPORT_BSP2_FORMAT)
conf.define_cond('XASH_64BIT', conf.env.DEST_SIZEOF_VOID_P != 4)
@@ -189,7 +187,7 @@ def build(bld):
# HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
# we can't do this right away because std::filesystem will complain about not having pathconf(),
# which we have defined in sys_nswitch.c
bld.env.LDFLAGS += ['-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
bld.env.LDFLAGS += ['-v', '-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
if bld.env.DEST_OS == 'psvita':
libs += [ 'VRTLD' ]

View File

@@ -233,6 +233,13 @@ public:
return FS_FileTime( p, false );
}
long int GetFileModificationTime( const char *path )
{
// TODO: properly reverse-engineer this
FixupPath( p, path );
return FS_FileTime( p, false );
}
void FileTimeToString( char *p, int size, long int time ) override
{
const time_t curtime = time;

View File

@@ -40,8 +40,7 @@ public:
virtual ~IBaseInterface() {}
};
class IVFileSystem009 : public IBaseInterface
{
class IVFileSystem009 : public IBaseInterface {
public:
virtual void Mount() = 0; /* linkage=_ZN11IFileSystem5MountEv */
@@ -148,8 +147,8 @@ public:
virtual FileHandle_t OpenFromCacheForRead(const char *, const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20OpenFromCacheForReadEPKcS1_S1_ */
virtual void AddSearchPathNoWrite(const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20AddSearchPathNoWriteEPKcS1_ */
virtual long int GetFileModificationTime(const char *) = 0; /* linkage=_ZN11IFileSystem23GetFileModificationTimeEPKc */
};
#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this!
#endif // VFILESYSTEM009_H

325
filesystem/android.c Normal file
View File

@@ -0,0 +1,325 @@
/*
android.c - android support for filesystem
Copyright (C) 2022 Velaron
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "port.h"
#if XASH_ANDROID
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include <stddef.h>
#include STDINT_H
#include "filesystem_internal.h"
#include "crtlib.h"
#include "xash3d_mathlib.h"
#include "common/com_strings.h"
#include <jni.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include <time.h>
struct android_assets_s
{
string package_name;
qboolean engine;
AAssetManager *asset_manager;
AAssetDir *dir;
};
struct jni_methods_s
{
JNIEnv *env;
jobject activity;
jclass activity_class;
jmethodID getPackageName;
jmethodID getCallingPackage;
jmethodID getAssetsList;
jmethodID getAssets;
} jni;
static void Android_GetAssetManager( android_assets_t *assets )
{
jobject assetManager;
assetManager = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAssets, assets->engine );
if( assetManager )
assets->asset_manager = AAssetManager_fromJava( jni.env, assetManager );
else if( assets->engine )
Con_Reportf( S_WARN "Couldn't add engine assets!" );
}
static const char *Android_GetPackageName( qboolean engine )
{
static string pkg;
jstring resultJNIStr;
const char *resultCStr;
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, engine ? jni.getPackageName : jni.getCallingPackage );
if( !resultJNIStr )
return NULL;
resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL );
Q_strncpy( pkg, resultCStr, sizeof( pkg ));
(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr );
return pkg;
}
static void Android_ListDirectory( stringlist_t *list, const char *path, qboolean engine )
{
jstring JStr = (*jni.env)->NewStringUTF( jni.env, path );
jobjectArray JNIArray = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAssetsList, engine, JStr );
int JNIArraySize = (*jni.env)->GetArrayLength( jni.env, JNIArray );
for( int i = 0; i < JNIArraySize; i++ )
{
jstring JNIStr = (*jni.env)->GetObjectArrayElement( jni.env, JNIArray, i );
const char *CStr = (*jni.env)->GetStringUTFChars( jni.env, JNIStr, NULL );
stringlistappend( list, (char *)CStr );
(*jni.env)->ReleaseStringUTFChars( jni.env, JNIStr, CStr );
}
}
static void FS_CloseAndroidAssets( android_assets_t *assets )
{
if( assets->dir )
AAssetDir_close( assets->dir );
Mem_Free( assets );
}
static android_assets_t *FS_LoadAndroidAssets( qboolean engine )
{
android_assets_t *assets = Mem_Calloc( fs_mempool, sizeof( *assets ));
assets->engine = engine;
Android_GetAssetManager( assets );
if( !assets->asset_manager )
{
FS_CloseAndroidAssets( assets );
return NULL;
}
assets->dir = AAssetManager_openDir( assets->asset_manager, "" );
if( !assets->dir )
{
FS_CloseAndroidAssets( assets );
return NULL;
}
return assets;
}
static int FS_FileTime_AndroidAssets( searchpath_t *search, const char *filename )
{
static time_t time;
if( !time )
{
struct tm file_tm;
strptime( __DATE__ " "__TIME__, "%b %d %Y %H:%M:%S", &file_tm );
time = mktime( &file_tm );
}
return time;
}
static int FS_FindFile_AndroidAssets( struct searchpath_s *search, const char *path, char *fixedname, size_t len )
{
AAsset *assets = AAssetManager_open( search->assets->asset_manager, path, AASSET_MODE_UNKNOWN );
if( assets )
{
AAsset_close( assets );
Q_strncpy( fixedname, path, len );
return 0;
}
return -1;
}
static void FS_PrintInfo_AndroidAssets( searchpath_t *search, char *dst, size_t size )
{
Q_snprintf( dst, size, "%s", search->assets->package_name );
}
static void FS_Close_AndroidAssets( searchpath_t *search )
{
FS_CloseAndroidAssets( search->assets );
}
static void FS_Search_AndroidAssets( searchpath_t *search, stringlist_t *list, const char *pattern, int caseinsensitive )
{
string temp;
stringlist_t dirlist;
const char *slash, *backslash, *colon, *separator;
int basepathlength, dirlistindex, resultlistindex;
char *basepath;
slash = Q_strrchr( pattern, '/' );
backslash = Q_strrchr( pattern, '\\' );
colon = Q_strrchr( pattern, ':' );
separator = Q_max( slash, backslash );
separator = Q_max( separator, colon );
basepathlength = separator ? (separator + 1 - pattern) : 0;
basepath = Mem_Calloc( fs_mempool, basepathlength + 1 );
if( basepathlength )
memcpy( basepath, pattern, basepathlength );
basepath[basepathlength] = '\0';
stringlistinit( &dirlist );
Android_ListDirectory( &dirlist, basepath, search->assets->engine );
Q_strncpy( temp, basepath, sizeof( temp ));
for( dirlistindex = 0; dirlistindex < dirlist.numstrings; dirlistindex++ )
{
Q_strncpy( &temp[basepathlength], dirlist.strings[dirlistindex], sizeof( temp ) - basepathlength );
if( matchpattern( temp, (char *)pattern, true ))
{
for( resultlistindex = 0; resultlistindex < list->numstrings; resultlistindex++ )
{
if( !Q_strcmp( list->strings[resultlistindex], temp ))
break;
}
if( resultlistindex == list->numstrings )
stringlistappend( list, temp );
}
}
stringlistfreecontents( &dirlist );
Mem_Free( basepath );
}
static file_t *FS_OpenFile_AndroidAssets( searchpath_t *search, const char *filename, const char *mode, int pack_ind )
{
file_t *file = Mem_Calloc( fs_mempool, sizeof( *file ));
AAsset *assets = AAssetManager_open( search->assets->asset_manager, filename, AASSET_MODE_RANDOM );
file->handle = AAsset_openFileDescriptor( assets, &file->offset, &file->real_length );
file->position = 0;
file->ungetc = EOF;
AAsset_close( assets );
return file;
}
static byte *FS_LoadAndroidAssetsFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *filesize )
{
byte *buf;
off_t size;
AAsset *asset;
if( filesize ) *filesize = 0;
asset = AAssetManager_open( search->assets->asset_manager, path, AASSET_MODE_RANDOM );
if( !asset )
return NULL;
size = AAsset_getLength( asset );
buf = (byte *)Mem_Malloc( fs_mempool, size + 1 );
buf[size] = '\0';
if( AAsset_read( asset, buf, size ) < 0 )
{
Mem_Free( buf );
AAsset_close( asset );
return NULL;
}
AAsset_close( asset );
if( filesize ) *filesize = size;
return buf;
}
searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags )
{
searchpath_t *search;
android_assets_t *assets = NULL;
qboolean engine = true;
if( FBitSet( flags, FS_STATIC_PATH | FS_CUSTOM_PATH ))
return NULL;
if( FBitSet( flags, FS_GAMEDIR_PATH ) && Q_stricmp( GI->basedir, GI->gamefolder ))
engine = false;
assets = FS_LoadAndroidAssets( engine );
if( !assets )
{
Con_Reportf( S_ERROR "%s: unable to load Android assets \"%s\"\n", __FUNCTION__, Android_GetPackageName( engine ));
return NULL;
}
Q_strncpy( assets->package_name, Android_GetPackageName( engine ), sizeof( assets->package_name ));
search = Mem_Calloc( fs_mempool, sizeof( *search ));
Q_strncpy( search->filename, assets->package_name, sizeof( search->filename ));
search->assets = assets;
search->type = SEARCHPATH_ANDROID_ASSETS;
SetBits( search->flags, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
search->pfnPrintInfo = FS_PrintInfo_AndroidAssets;
search->pfnClose = FS_Close_AndroidAssets;
search->pfnOpenFile = FS_OpenFile_AndroidAssets;
search->pfnFileTime = FS_FileTime_AndroidAssets;
search->pfnFindFile = FS_FindFile_AndroidAssets;
search->pfnSearch = FS_Search_AndroidAssets;
search->pfnLoadFile = FS_LoadAndroidAssetsFile;
Con_Reportf( "Adding Android assets: %s\n", assets->package_name );
return search;
}
void FS_InitAndroid( void )
{
jmethodID getContext;
jni.env = (JNIEnv *)Sys_GetNativeObject( "JNIEnv" );
jni.activity_class = Sys_GetNativeObject( "ActivityClass" );
getContext = (*jni.env)->GetStaticMethodID( jni.env, jni.activity_class, "getContext", "()Landroid/content/Context;" );
jni.activity = (*jni.env)->CallStaticObjectMethod( jni.env, jni.activity_class, getContext );
jni.getPackageName = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getPackageName", "()Ljava/lang/String;" );
jni.getCallingPackage = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getCallingPackage", "()Ljava/lang/String;" );
jni.getAssetsList = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssetsList", "(ZLjava/lang/String;)[Ljava/lang/String;" );
jni.getAssets = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssets", "(Z)Landroid/content/res/AssetManager;" );
}
#endif // XASH_ANDROID

View File

@@ -449,7 +449,6 @@ static void FS_Search_DIR( searchpath_t *search, stringlist_t *list, const char
static int FS_FileTime_DIR( searchpath_t *search, const char *filename )
{
int time;
char path[MAX_SYSPATH];
Q_snprintf( path, sizeof( path ), "%s%s", search->filename, filename );

View File

@@ -34,6 +34,7 @@ GNU General Public License for more details.
#include <stdio.h>
#include <stdarg.h>
#include "port.h"
#include "defaults.h"
#include "const.h"
#include "crtlib.h"
#include "crclib.h"
@@ -71,8 +72,10 @@ const fs_archive_t g_archives[] =
static const fs_archive_t g_directory_archive =
{ NULL, SEARCHPATH_PLAIN, FS_AddDir_Fullpath, false };
// static const fs_archive_t g_android_archive =
// { NULL, SEARCHPATH_ANDROID, FS_AddAndroid_Fullpath, false, false };
#ifdef XASH_ANDROID
static const fs_archive_t g_android_archive =
{ NULL, SEARCHPATH_ANDROID_ASSETS, FS_AddAndroidAssets_Fullpath, false };
#endif
#ifdef XASH_REDUCE_FD
static file_t *fs_last_readfile;
@@ -154,7 +157,7 @@ void stringlistfreecontents( stringlist_t *list )
list->strings = NULL;
}
void stringlistappend( stringlist_t *list, char *text )
void stringlistappend( stringlist_t *list, const char *text )
{
size_t textlen;
@@ -403,6 +406,10 @@ void FS_AddGameDirectory( const char *dir, uint flags )
stringlistfreecontents( &list );
#ifdef XASH_ANDROID
FS_AddArchive_Fullpath( &g_android_archive, dir, flags );
#endif
// add the directory to the search path
// (unpacked files have the priority over packed files)
search = FS_AddArchive_Fullpath( &g_directory_archive, dir, flags );
@@ -596,7 +603,7 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
}
if( GameInfo->noskills )
FS_Printf( f, "noskills\t\t\"%i\"\n", GameInfo->nomodels );
FS_Printf( f, "noskills\t\t\"%i\"\n", GameInfo->noskills );
#define SAVE_AGED_COUNT 2 // the default count of quick and auto saves
if( GameInfo->quicksave_aged_count != SAVE_AGED_COUNT )
@@ -606,6 +613,13 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
FS_Printf( f, "autosave_aged_count\t\t%d\n", GameInfo->autosave_aged_count );
#undef SAVE_AGED_COUNT
// HL25 compatibility
if( GameInfo->animated_title )
FS_Printf( f, "animated_title\t\t%i\n", GameInfo->animated_title );
if( GameInfo->hd_background )
FS_Printf( f, "hd_background\t\t%i\n", GameInfo->hd_background );
// always expose our extensions :)
FS_Printf( f, "internal_vgui_support\t\t%s\n", GameInfo->internal_vgui_support ? "1" : "0" );
FS_Printf( f, "render_picbutton_text\t\t%s\n", GameInfo->render_picbutton_text ? "1" : "0" );
@@ -638,7 +652,7 @@ void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir )
Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity ));
Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity ));
GameInfo->max_edicts = 900; // default value if not specified
GameInfo->max_edicts = DEFAULT_MAX_EDICTS; // default value if not specified
GameInfo->max_tents = 500;
GameInfo->max_beams = 128;
GameInfo->max_particles = 4096;
@@ -783,6 +797,17 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->max_edicts = bound( MIN_EDICTS, Q_atoi( token ), MAX_EDICTS );
}
// valid for both
else if( !Q_stricmp( token, "hd_background" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->hd_background = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, "animated_title" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->animated_title = Q_atoi( token ) ? true : false;
}
// only for gameinfo
else if( isGameInfo )
{
@@ -1053,29 +1078,39 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
roGameInfoTime = FS_SysFileTime( gameinfo_ro );
rwGameInfoTime = FS_SysFileTime( gameinfo_path );
// if rodir's liblist.gam newer than rwdir's gameinfo.txt, then convert it
if( roLibListTime > rwGameInfoTime )
{
haveUpdate = FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_ro );
}
// if rodir's gameinfo.txt newer than rwdir's gameinfo.txt, just copy the file
else if( roGameInfoTime > rwGameInfoTime )
{
fs_offset_t len;
char *afile_ro = (char *)FS_LoadDirectFile( gameinfo_ro, &len );
file_t *ro, *rw;
fs_offset_t ro_size;
if( afile_ro )
{
Con_DPrintf( "Copy rodir %s to rwdir %s\n", gameinfo_ro, gameinfo_path );
haveUpdate = true;
FS_WriteFile( gameinfo_path, afile_ro, len );
Mem_Free( afile_ro );
}
// read & write as binary to copy the exact file
ro = FS_SysOpen( gameinfo_ro, "rb" );
rw = FS_SysOpen( gameinfo_path, "wb" );
FS_Seek( ro, 0, SEEK_END );
ro_size = FS_Tell( ro );
FS_Seek( ro, 0, SEEK_SET );
FS_FileCopy( rw, ro, ro_size );
FS_Close( rw );
FS_Close( ro );
haveUpdate = true;
}
FS_AllowDirectPaths( false );
}
// do not update gameinfo.txt, if it was just copied from rodir's
// if user change liblist.gam update the gameinfo.txt
if( FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false ))
if( !haveUpdate && FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false ))
FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_path );
// force to create gameinfo for specified game if missing
@@ -1252,6 +1287,26 @@ static qboolean FS_CheckForCrypt( const char *dllname )
return ( key == 0x12345678 ) ? true : false;
}
static int FS_StripIdiotRelativePath( const char *dllname, const char *gamefolder )
{
string idiot_relpath;
int len;
if(( len = Q_snprintf( idiot_relpath, sizeof( idiot_relpath ), "../%s/", gamefolder )) >= 4 )
{
if( !Q_strnicmp( dllname, idiot_relpath, len ))
return len;
// try backslashes
idiot_relpath[1] = '\\';
idiot_relpath[len - 1] = '\\';
if( !Q_strnicmp( dllname, idiot_relpath, len ))
return len;
}
return 0;
}
/*
==================
FS_FindLibrary
@@ -1271,9 +1326,16 @@ static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dll
fs_ext_path = directpath;
// HACKHACK remove absoulte path to valve folder
if( !Q_strnicmp( dllname, "..\\valve\\", 9 ) || !Q_strnicmp( dllname, "../valve/", 9 ))
start += 9;
// HACKHACK remove relative path to game folder
if( !Q_strnicmp( dllname, "..", 2 ))
{
// some modders put relative path to themselves???
len = FS_StripIdiotRelativePath( dllname, GI->gamefolder );
if( len == 0 ) // or put relative path to Half-Life game libs
len = FS_StripIdiotRelativePath( dllname, "valve" );
start += len;
}
// replace all backward slashes
len = Q_strlen( dllname );
@@ -1386,7 +1448,7 @@ static void _Sys_Error( const char *fmt, ... )
exit( 1 );
}
static void *_Platform_GetNativeObject_stub( const char *object )
static void *Sys_GetNativeObject_stub( const char *object )
{
return NULL;
}
@@ -1406,6 +1468,10 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
FS_InitMemory();
#ifdef XASH_ANDROID
FS_InitAndroid();
#endif
Q_strncpy( fs_rootdir, rootdir, sizeof( fs_rootdir ));
Q_strncpy( fs_gamedir, gamedir, sizeof( fs_gamedir ));
Q_strncpy( fs_basedir, basedir, sizeof( fs_basedir ));
@@ -1638,6 +1704,9 @@ file_t *FS_SysOpen( const char *filepath, const char *mode )
if( file->handle < 0 )
{
if( errno != ENOENT )
Con_Printf( S_ERROR "%s: can't open file %s: %s\n", __func__, filepath, strerror( errno ));
Mem_Free( file );
return NULL;
}
@@ -2841,7 +2910,7 @@ fs_interface_t g_engfuncs =
_Mem_Alloc,
_Mem_Realloc,
_Mem_Free,
_Platform_GetNativeObject_stub
Sys_GetNativeObject_stub
};
static qboolean FS_InitInterface( int version, fs_interface_t *engfuncs )
@@ -2883,9 +2952,9 @@ static qboolean FS_InitInterface( int version, fs_interface_t *engfuncs )
Con_Reportf( "filesystem_stdio: custom memory allocation functions found\n" );
}
if( engfuncs->_Platform_GetNativeObject )
if( engfuncs->_Sys_GetNativeObject )
{
g_engfuncs._Platform_GetNativeObject = engfuncs->_Platform_GetNativeObject;
g_engfuncs._Sys_GetNativeObject = engfuncs->_Sys_GetNativeObject;
Con_Reportf( "filesystem_stdio: custom platform-specific functions found\n" );
}

View File

@@ -32,7 +32,8 @@ extern "C"
#endif // __cplusplus
#define FS_API_VERSION 2 // not stable yet!
#define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!!
#define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!!
#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this!
// search path flags
enum
@@ -105,6 +106,10 @@ typedef struct gameinfo_s
int quicksave_aged_count; // min is 1, max is 99
int autosave_aged_count; // min is 1, max is 99
// HL25 compatibility keys
qboolean hd_background;
qboolean animated_title;
} gameinfo_t;
typedef enum
@@ -205,12 +210,12 @@ typedef struct fs_interface_t
// memory
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline );
void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline );
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void (*_Mem_Free)( void *data, const char *filename, int fileline );
// platform
void *(*_Platform_GetNativeObject)( const char *object );
void *(*_Sys_GetNativeObject)( const char *object );
} fs_interface_t;
typedef int (*FSAPI)( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *interface );

View File

@@ -22,6 +22,10 @@ GNU General Public License for more details.
#include "xash3d_types.h"
#include "filesystem.h"
#if XASH_ANDROID
#include <android/asset_manager.h>
#endif
#ifdef __cplusplus
extern "C"
{
@@ -31,6 +35,10 @@ typedef struct dir_s dir_t;
typedef struct zip_s zip_t;
typedef struct pack_s pack_t;
typedef struct wfile_s wfile_t;
#if XASH_ANDROID
typedef struct android_assets_s android_assets_t;
// typedef struct android_saf_s android_saf_t;
#endif
#define FILE_BUFF_SIZE (2048)
@@ -58,7 +66,8 @@ enum
SEARCHPATH_PAK,
SEARCHPATH_WAD,
SEARCHPATH_ZIP,
SEARCHPATH_PK3DIR, // it's actually a plain directory but it must behave like a ZIP archive
SEARCHPATH_PK3DIR, // it's actually a plain directory but it must behave like a ZIP archive,
SEARCHPATH_ANDROID_ASSETS
};
typedef struct stringlist_s
@@ -81,6 +90,9 @@ typedef struct searchpath_s
pack_t *pack;
wfile_t *wad;
zip_t *zip;
#if XASH_ANDROID
android_assets_t *assets;
#endif
};
struct searchpath_s *next;
@@ -127,7 +139,7 @@ extern const fs_archive_t g_archives[];
#define Con_DPrintf (*g_engfuncs._Con_DPrintf)
#define Con_Reportf (*g_engfuncs._Con_Reportf)
#define Sys_Error (*g_engfuncs._Sys_Error)
#define Platform_GetNativeObject (*g_engfuncs._Platform_GetNativeObject)
#define Sys_GetNativeObject (*g_engfuncs._Sys_GetNativeObject)
//
// filesystem.c
@@ -179,7 +191,7 @@ qboolean MD5_HashFile( byte digest[16], const char *pszFileName, uint seed[4] );
// stringlist ops
void stringlistinit( stringlist_t *list );
void stringlistfreecontents( stringlist_t *list );
void stringlistappend( stringlist_t *list, char *text );
void stringlistappend( stringlist_t *list, const char *text );
void stringlistsort( stringlist_t *list );
void listdirectory( stringlist_t *list, const char *path );
@@ -225,6 +237,12 @@ searchpath_t *FS_AddDir_Fullpath( const char *path, int flags );
qboolean FS_FixFileCase( dir_t *dir, const char *path, char *dst, const size_t len, qboolean createpath );
void FS_InitDirectorySearchpath( searchpath_t *search, const char *path, int flags );
//
// android.c
//
void FS_InitAndroid( void );
searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags );
#ifdef __cplusplus
}
#endif

View File

@@ -334,7 +334,7 @@ searchpath_t *FS_AddPak_Fullpath( const char *pakfile, int flags )
{
searchpath_t *search;
pack_t *pak;
int i, errorcode = PAK_LOAD_COULDNT_OPEN;
int errorcode = PAK_LOAD_COULDNT_OPEN;
pak = FS_LoadPackPAK( pakfile, &errorcode );

View File

@@ -18,7 +18,6 @@ typedef void *HMODULE;
HMODULE g_hModule;
FSAPI g_pfnGetFSAPI;
typedef void *(*pfnCreateInterface_t)( const char *, int * );
pfnCreateInterface_t g_pfnCreateInterface;
fs_api_t g_fs;
fs_globals_t *g_nullglobals;

View File

@@ -10,19 +10,19 @@ def configure(conf):
}
conf.env.append_unique('CXXFLAGS', conf.get_flags_by_compiler(nortti, conf.env.COMPILER_CC))
if conf.env.DEST_OS != 'android':
if conf.env.cxxshlib_PATTERN.startswith('lib'):
conf.env.cxxshlib_PATTERN = conf.env.cxxshlib_PATTERN[3:]
if conf.env.DEST_OS == 'android':
conf.check_cc(lib='android')
elif conf.env.cxxshlib_PATTERN.startswith('lib'): # remove lib prefix for other systems than Android
conf.env.cxxshlib_PATTERN = conf.env.cxxshlib_PATTERN[3:]
def build(bld):
bld(name = 'filesystem_includes', export_includes = '.')
libs = [ 'filesystem_includes' ]
libs = [ 'filesystem_includes', 'sdk_includes' ]
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
if bld.env.DEST_OS == 'psvita':
libs += [ 'sdk_includes' ]
else:
libs += [ 'public' ]
if bld.env.DEST_OS != 'psvita':
libs += [ 'public', 'ANDROID' ]
bld.shlib(target = 'filesystem_stdio',
features = 'cxx seq',

View File

@@ -129,6 +129,8 @@ struct zip_s
zipfile_t *files;
};
// #define ENABLE_CRC_CHECK // known to be buggy because of possible libpublic crc32 bug, disabled
#ifdef XASH_REDUCE_FD
static void FS_EnsureOpenZip( zip_t *zip )
{
@@ -423,12 +425,13 @@ FS_LoadZIPFile
static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *sizeptr )
{
zipfile_t *file;
int index;
byte *compressed_buffer = NULL, *decompressed_buffer = NULL;
int zlib_result = 0;
dword test_crc, final_crc;
z_stream decompress_stream;
size_t c;
#ifdef ENABLE_CRC_CHECK
dword test_crc, final_crc;
#endif // ENABLE_CRC_CHECK
if( sizeptr ) *sizeptr = 0;
@@ -460,7 +463,7 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
return NULL;
}
#if 0
#ifdef ENABLE_CRC_CHECK
CRC32_Init( &test_crc );
CRC32_ProcessBuffer( &test_crc, decompressed_buffer, file->size );
@@ -472,7 +475,8 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
Mem_Free( decompressed_buffer );
return NULL;
}
#endif
#endif // ENABLE_CRC_CHECK
if( sizeptr ) *sizeptr = file->size;
FS_EnsureOpenZip( NULL );
@@ -516,7 +520,7 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
if( zlib_result == Z_OK || zlib_result == Z_STREAM_END )
{
Mem_Free( compressed_buffer ); // finaly free compressed buffer
#if 0
#if ENABLE_CRC_CHECK
CRC32_Init( &test_crc );
CRC32_ProcessBuffer( &test_crc, decompressed_buffer, file->size );
@@ -668,7 +672,7 @@ searchpath_t *FS_AddZip_Fullpath( const char *zipfile, int flags )
{
searchpath_t *search;
zip_t *zip;
int i, errorcode = ZIP_LOAD_COULDNT_OPEN;
int errorcode = ZIP_LOAD_COULDNT_OPEN;
zip = FS_LoadZip( zipfile, &errorcode );

View File

@@ -21,21 +21,19 @@ def configure(conf):
conf.define_cond('XASH_DISABLE_MENU_CHANGEGAME', conf.options.DISABLE_MENU_CHANGEGAME)
def build(bld):
libs = ['sdk_includes']
source = ['game.cpp']
defines = []
if bld.env.DEST_OS != 'win32':
libs += [ 'DL' ]
else:
libs += ['USER32', 'SHELL32']
if bld.env.DEST_OS == 'win32':
source += ['game.rc']
# Half-Life 25th anniversary update doesn't have server library explicitly linked to libm
if bld.env.DEST_OS == 'linux':
bld.env.LDFLAGS += ['-Wl,--no-as-needed', '-lm']
bld(source = source,
target = 'xash3d', # hl.exe
features = 'c cxx cxxprogram',
use = libs,
defines = defines,
use = 'sdk_includes DL USER32 SHELL32',
rpath = bld.env.DEFAULT_RPATH,
install_path = bld.env.BINDIR,
subsystem = bld.env.MSVC_SUBSYSTEM

View File

@@ -438,7 +438,10 @@ uint COM_HashKey( const char *string, uint hashSize )
unsigned char i;
while(( i = *string++ ))
{
i = Q_tolower( i );
hashKey = ( hashKey << 5 ) + hashKey + ( i & 0xDF );
}
return hashKey & ( hashSize - 1 );
}

View File

@@ -12,8 +12,7 @@ def options(opt):
return
def configure(conf):
# stub
return
conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'notset')
def build(bld):
bld(name = 'sdk_includes', export_includes = '. ../common ../pm_shared ../engine')

View File

@@ -384,18 +384,6 @@ void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, v
//
// bounds operations
//
/*
=================
ClearBounds
=================
*/
void ClearBounds( vec3_t mins, vec3_t maxs )
{
// make bogus range
mins[0] = mins[1] = mins[2] = 999999.0f;
maxs[0] = maxs[1] = maxs[2] = -999999.0f;
}
/*
=================
AddPointToBounds
@@ -416,7 +404,7 @@ void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs )
/*
=================
ExpandBounds
ExpandBounds (not used anywhere?)
=================
*/
void ExpandBounds( vec3_t mins, vec3_t maxs, float offset )
@@ -429,34 +417,6 @@ void ExpandBounds( vec3_t mins, vec3_t maxs, float offset )
maxs[2] += offset;
}
/*
=================
BoundsIntersect
=================
*/
qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 )
{
if( mins1[0] > maxs2[0] || mins1[1] > maxs2[1] || mins1[2] > maxs2[2] )
return false;
if( maxs1[0] < mins2[0] || maxs1[1] < mins2[1] || maxs1[2] < mins2[2] )
return false;
return true;
}
/*
=================
BoundsAndSphereIntersect
=================
*/
qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius )
{
if( mins[0] > origin[0] + radius || mins[1] > origin[1] + radius || mins[2] > origin[2] + radius )
return false;
if( maxs[0] < origin[0] - radius || maxs[1] < origin[1] - radius || maxs[2] < origin[2] - radius )
return false;
return true;
}
/*
=================
SphereIntersect

View File

@@ -195,10 +195,32 @@ void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up
void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, vec3_t angles );
void PlaneIntersect( const struct mplane_s *plane, const vec3_t p0, const vec3_t p1, vec3_t out );
void ClearBounds( vec3_t mins, vec3_t maxs );
static inline void ClearBounds( vec3_t mins, vec3_t maxs )
{
// make bogus range
mins[0] = mins[1] = mins[2] = 999999.0f;
maxs[0] = maxs[1] = maxs[2] = -999999.0f;
}
static inline qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 )
{
if( mins1[0] > maxs2[0] || mins1[1] > maxs2[1] || mins1[2] > maxs2[2] )
return false;
if( maxs1[0] < mins2[0] || maxs1[1] < mins2[1] || maxs1[2] < mins2[2] )
return false;
return true;
}
static inline qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius )
{
if( mins[0] > origin[0] + radius || mins[1] > origin[1] + radius || mins[2] > origin[2] + radius )
return false;
if( maxs[0] < origin[0] - radius || maxs[1] < origin[1] - radius || maxs[2] < origin[2] - radius )
return false;
return true;
}
void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 );
qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius );
qboolean SphereIntersect( const vec3_t vSphereCenter, float fSphereRadiusSquared, const vec3_t vLinePt, const vec3_t vLineDir );
float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
void ExpandBounds( vec3_t mins, vec3_t maxs, float offset );

View File

@@ -34,7 +34,7 @@ Limitations:
#include "gl_local.h"
#ifndef XASH_GL_STATIC
#include "gl2_shim.h"
#include <malloc.h>
#include ALLOCA_H
#define MAX_SHADERLEN 4096
// increase this when adding more attributes

View File

@@ -427,7 +427,7 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
skin.encode = DXT_ENCODE_DEFAULT;
skin.numMips = 1;
skin.buffer = data;
skin.palette = (byte *)gEngfuncs.CL_GetPaletteColor( 0 );
skin.palette = (byte *)tr.palette;
skin.size = width * height;
if( !gEngfuncs.Image_CustomPalette() )
@@ -765,7 +765,7 @@ similar to R_StudioDynamicLight
*/
void R_AliasDynamicLight( cl_entity_t *ent, alight_t *plight )
{
movevars_t *mv = gEngfuncs.pfnGetMoveVars();
movevars_t *mv = tr.movevars;
vec3_t lightDir, vecSrc, vecEnd;
vec3_t origin, dist, finalLight;
float add, radius, total;
@@ -801,7 +801,7 @@ void R_AliasDynamicLight( cl_entity_t *ent, alight_t *plight )
msurface_t *psurf = NULL;
pmtrace_t trace;
if( FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_WRITE_LARGE_COORD ))
if( FBitSet( gp_host->features, ENGINE_WRITE_LARGE_COORD ))
{
vecEnd[0] = origin[0] - mv->skyvec_x * 65536.0f;
vecEnd[1] = origin[1] - mv->skyvec_y * 65536.0f;
@@ -1002,15 +1002,10 @@ R_AliasSetRemapColors
===============
*/
void R_AliasSetRemapColors( int newTop, int newBottom )
static void R_AliasSetRemapColors( int newTop, int newBottom )
{
gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
{
gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
m_fDoRemap = true;
}
}
/*
@@ -1261,7 +1256,7 @@ static void R_AliasDrawAbsBBox( cl_entity_t *e, const vec3_t absmin, const vec3_
int i;
// looks ugly, skip
if( r_drawentities->value != 5 || e == gEngfuncs.GetViewModel() )
if( r_drawentities->value != 5 || e == tr.viewent )
return;
// compute a full bounding box
@@ -1337,12 +1332,12 @@ static void R_AliasSetupTimings( void )
if( RI.drawWorld )
{
// synchronize with server time
g_alias.time = gpGlobals->time;
g_alias.time = gp_cl->time;
}
else
{
// menu stuff
g_alias.time = gpGlobals->realtime;
g_alias.time = gp_host->realtime;
}
m_fDoRemap = false;
@@ -1386,7 +1381,7 @@ void R_DrawAliasModel( cl_entity_t *e )
R_AliasLerpMovement( e );
if( !FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_COMPENSATE_QUAKE_BUG ))
if( !FBitSet( gp_host->features, ENGINE_COMPENSATE_QUAKE_BUG ))
e->angles[PITCH] = -e->angles[PITCH]; // stupid quake bug
// don't rotate clients, only aim

View File

@@ -608,7 +608,7 @@ void R_DrawBeamFollow( BEAM *pbeam, float frametime )
if( pnew )
{
VectorCopy( pbeam->source, pnew->org );
pnew->die = gpGlobals->time + pbeam->amplitude;
pnew->die = gp_cl->time + pbeam->amplitude;
VectorClear( pnew->vel );
pnew->next = particles;
@@ -655,7 +655,7 @@ void R_DrawBeamFollow( BEAM *pbeam, float frametime )
VectorMA( delta, -pbeam->width, normal, last2 );
div = 1.0f / pbeam->amplitude;
fraction = ( pbeam->die - gpGlobals->time ) * div;
fraction = ( pbeam->die - gp_cl->time ) * div;
vLast = 0.0f;
vStep = 1.0f;
@@ -688,7 +688,7 @@ void R_DrawBeamFollow( BEAM *pbeam, float frametime )
if( particles->next != NULL )
{
fraction = (particles->die - gpGlobals->time) * div;
fraction = (particles->die - gp_cl->time) * div;
}
else
{
@@ -867,12 +867,8 @@ static qboolean R_BeamComputePoint( int beamEnt, vec3_t pt )
// get attachment
if( attach > 0 )
VectorCopy( ent->attachment[attach - 1], pt );
else if( ent->index == ENGINE_GET_PARM( PARM_PLAYER_INDEX ) )
{
vec3_t simorg;
gEngfuncs.GetPredictedOrigin( simorg );
VectorCopy( simorg, pt );
}
else if( ent->index == ( gp_cl->playernum + 1 ))
VectorCopy( gp_cl->simorg, pt );
else VectorCopy( ent->origin, pt );
return true;
@@ -916,7 +912,7 @@ qboolean R_BeamRecomputeEndpoints( BEAM *pbeam )
else if( !FBitSet( pbeam->flags, FBEAM_FOREVER ))
{
ClearBits( pbeam->flags, FBEAM_ENDENTITY );
pbeam->die = gpGlobals->time;
pbeam->die = gp_cl->time;
return false;
}
else
@@ -943,13 +939,13 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
model_t *model;
vec3_t delta;
model = gEngfuncs.pfnGetModelByIndex( pbeam->modelIndex );
model = CL_ModelHandle( pbeam->modelIndex );
SetBits( pbeam->flags, FBEAM_ISACTIVE );
if( !model || model->type != mod_sprite )
{
pbeam->flags &= ~FBEAM_ISACTIVE; // force to ignore
pbeam->die = gpGlobals->time;
pbeam->die = gp_cl->time;
return;
}
@@ -1007,7 +1003,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
if( pbeam->flags & ( FBEAM_FADEIN|FBEAM_FADEOUT ))
{
// update life cycle
pbeam->t = pbeam->freq + ( pbeam->die - gpGlobals->time );
pbeam->t = pbeam->freq + ( pbeam->die - gp_cl->time );
if( pbeam->t != 0.0f ) pbeam->t = 1.0f - pbeam->freq / pbeam->t;
}
@@ -1055,7 +1051,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
TriRenderMode( FBitSet( pbeam->flags, FBEAM_SOLID ) ? kRenderNormal : kRenderTransAdd );
if( !TriSpriteTexture( model, (int)(pbeam->frame + pbeam->frameRate * gpGlobals->time) % pbeam->frameCount ))
if( !TriSpriteTexture( model, (int)(pbeam->frame + pbeam->frameRate * gp_cl->time) % pbeam->frameCount ))
{
ClearBits( pbeam->flags, FBEAM_ISACTIVE );
return;
@@ -1146,7 +1142,7 @@ passed through this
*/
static void R_BeamSetup( BEAM *pbeam, vec3_t start, vec3_t end, int modelIndex, float life, float width, float amplitude, float brightness, float speed )
{
model_t *sprite = gEngfuncs.pfnGetModelByIndex( modelIndex );
model_t *sprite = CL_ModelHandle( modelIndex );
if( !sprite ) return;
@@ -1160,8 +1156,8 @@ static void R_BeamSetup( BEAM *pbeam, vec3_t start, vec3_t end, int modelIndex,
VectorCopy( end, pbeam->target );
VectorSubtract( end, start, pbeam->delta );
pbeam->freq = speed * gpGlobals->time;
pbeam->die = life + gpGlobals->time;
pbeam->freq = speed * gp_cl->time;
pbeam->die = life + gp_cl->time;
pbeam->amplitude = amplitude;
pbeam->brightness = brightness;
pbeam->width = width;
@@ -1291,7 +1287,7 @@ void CL_DrawBeams( int fTrans, BEAM *active_beams )
if( !fTrans && !FBitSet( pBeam->flags, FBEAM_SOLID ))
continue;
R_BeamDraw( pBeam, gpGlobals->time - gpGlobals->oldtime );
R_BeamDraw( pBeam, gp_cl->time - gp_cl->oldtime );
}
pglShadeModel( GL_FLAT );

View File

@@ -24,6 +24,8 @@ GNU General Public License for more details.
ref_api_t gEngfuncs;
ref_globals_t *gpGlobals;
ref_client_t *gp_cl;
ref_host_t *gp_host;
static void R_ClearScreen( void )
{
@@ -234,7 +236,7 @@ static int GL_RefGetParm( int parm, int arg )
case PARM_STENCIL_ACTIVE:
return glState.stencilEnabled;
case PARM_SKY_SPHERE:
return ENGINE_GET_PARM_( parm, arg ) && !tr.fCustomSkybox;
return FBitSet( tr.world->flags, FWORLD_SKYSPHERE ) && !FBitSet( tr.world->flags, FWORLD_CUSTOM_SKYBOX );
default:
return ENGINE_GET_PARM_( parm, arg );
}
@@ -295,19 +297,32 @@ const byte *GL_TextureData( unsigned int texnum )
return NULL;
}
void R_ProcessEntData( qboolean allocate )
void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
{
if( !allocate )
{
tr.draw_list->num_solid_entities = 0;
tr.draw_list->num_trans_entities = 0;
tr.draw_list->num_beam_entities = 0;
tr.max_entities = 0;
tr.entities = NULL;
}
else
{
tr.max_entities = max_entities;
tr.entities = entities;
}
if( gEngfuncs.drawFuncs->R_ProcessEntData )
gEngfuncs.drawFuncs->R_ProcessEntData( allocate );
}
static void GAME_EXPORT R_Flush( unsigned int flags )
{
// stub
}
qboolean R_SetDisplayTransform( ref_screen_rotation_t rotate, int offset_x, int offset_y, float scale_x, float scale_y )
{
qboolean ret = true;
@@ -372,6 +387,7 @@ ref_interface_t gReffuncs =
R_AddEntity,
CL_AddCustomBeam,
R_ProcessEntData,
R_Flush,
R_ShowTextures,
@@ -504,5 +520,8 @@ int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs,
memcpy( &gEngfuncs, engfuncs, sizeof( ref_api_t ));
gpGlobals = globals;
gp_cl = (ref_client_t *)ENGINE_GET_PARM( PARM_GET_CLIENT_PTR );
gp_host = (ref_host_t *)ENGINE_GET_PARM( PARM_GET_HOST_PTR );
return REF_API_VERSION;
}

View File

@@ -42,7 +42,7 @@ R_CullModel
*/
int R_CullModel( cl_entity_t *e, const vec3_t absmin, const vec3_t absmax )
{
if( e == gEngfuncs.GetViewModel() )
if( e == tr.viewent )
{
if( ENGINE_GET_PARM( PARM_DEV_OVERVIEW ))
return 1;
@@ -77,7 +77,7 @@ int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags )
return CULL_VISIBLE;
// world surfaces can be culled by vis frame too
if( RI.currententity == gEngfuncs.GetEntityByIndex( 0 ) && surf->visframe != tr.framecount )
if( RI.currententity == CL_GetEntityByIndex( 0 ) && surf->visframe != tr.framecount )
return CULL_VISFRAME;
// only static ents can be culled by frustum
@@ -92,7 +92,7 @@ int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags )
{
vec3_t orthonormal;
if( e == gEngfuncs.GetEntityByIndex( 0 ) ) orthonormal[2] = surf->plane->normal[2];
if( e == CL_GetEntityByIndex( 0 )) orthonormal[2] = surf->plane->normal[2];
else Matrix4x4_VectorRotate( RI.objectMatrix, surf->plane->normal, orthonormal );
dist = orthonormal[2];
}

View File

@@ -28,7 +28,7 @@ GNU General Public License for more details.
// REFTODO: rewrite in triapi
void R_DrawWorldHull( void )
{
hull_model_t *hull = &WORLD->hull_models[0];
hull_model_t *hull = &tr.world->hull_models[0];
winding_t *poly;
int i;
@@ -69,10 +69,10 @@ void R_DrawModelHull( void )
return;
i = atoi( RI.currentmodel->name + 1 );
if( i < 1 || i >= WORLD->num_hull_models )
if( i < 1 || i >= tr.world->num_hull_models )
return;
hull = &WORLD->hull_models[i];
hull = &tr.world->hull_models[i];
pglPolygonOffset( 1.0f, 2.0 );
pglEnable( GL_POLYGON_OFFSET_FILL );

View File

@@ -391,30 +391,15 @@ float *R_DecalVertsClip( decal_t *pDecal, msurface_t *surf, int texture, int *pV
// Generate lighting coordinates at each vertex for decal vertices v[] on surface psurf
static void R_DecalVertsLight( float *v, msurface_t *surf, int vertCount )
{
float s, t;
mtexinfo_t *tex;
mextrasurf_t *info = surf->info;
float sample_size;
int j;
sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
tex = surf->texinfo;
for( j = 0; j < vertCount; j++, v += VERTEXSIZE )
{
// lightmap texture coordinates
s = DotProduct( v, info->lmvecs[0] ) + info->lmvecs[0][3] - info->lightmapmins[0];
s += surf->light_s * sample_size;
s += sample_size * 0.5f;
s /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
t = DotProduct( v, info->lmvecs[1] ) + info->lmvecs[1][3] - info->lightmapmins[1];
t += surf->light_t * sample_size;
t += sample_size * 0.5f;
t /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->height;
v[5] = s;
v[6] = t;
R_LightmapCoord( v, surf, sample_size, &v[5] );
}
}
@@ -765,15 +750,15 @@ void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos
if( entityIndex > 0 )
{
ent = gEngfuncs.GetEntityByIndex( entityIndex );
ent = CL_GetEntityByIndex( entityIndex );
if( modelIndex > 0 ) model = gEngfuncs.pfnGetModelByIndex( modelIndex );
else if( ent != NULL ) model = gEngfuncs.pfnGetModelByIndex( ent->curstate.modelindex );
if( modelIndex > 0 ) model = CL_ModelHandle( modelIndex );
else if( ent != NULL ) model = CL_ModelHandle( ent->curstate.modelindex );
else return;
}
else if( modelIndex > 0 )
model = gEngfuncs.pfnGetModelByIndex( modelIndex );
else model = WORLDMODEL;
model = CL_ModelHandle( modelIndex );
else model = CL_ModelHandle( 1 );
if( !model ) return;

View File

@@ -892,6 +892,11 @@ typedef float GLmatrix[16];
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-variable"
#endif
#if defined( XASH_GL_STATIC ) && !defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
#define GL_FUNCTION( name ) name
#elif defined( XASH_GL_STATIC ) && defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
@@ -1861,4 +1866,8 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsi
#define pglSwapInterval glSwapInterval
#endif
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#endif//GL_EXPORT_H

View File

@@ -342,6 +342,8 @@ void R_SetTextureParameters( void )
// change all the existing mipmapped texture objects
for( i = 0; i < gl_numTextures; i++ )
GL_UpdateTextureParams( i );
R_UpdateRippleTexParams();
}
/*
@@ -1666,11 +1668,11 @@ int GL_LoadTextureArray( const char **names, int flags )
else
{
// create new image
pic = Mem_Malloc( gEngfuncs.Image_GetPool(), sizeof( rgbdata_t ));
pic = Mem_Malloc( r_temppool, sizeof( rgbdata_t ));
memcpy( pic, src, sizeof( rgbdata_t ));
// expand pic buffer for all layers
pic->buffer = Mem_Malloc( gEngfuncs.Image_GetPool(), pic->size * numLayers );
pic->buffer = Mem_Malloc( r_temppool, pic->size * numLayers );
pic->depth = 0;
}
@@ -2317,6 +2319,7 @@ void R_InitImages( void )
// validate cvars
R_SetTextureParameters();
GL_CreateInternalTextures();
R_InitRipples();
gEngfuncs.Cmd_AddCommand( "texturelist", R_TextureList_f, "display loaded textures list" );
}

View File

@@ -34,6 +34,7 @@ GNU General Public License for more details.
#include "common/cvar.h"
#include "gl_export.h"
#include "wadfile.h"
#include "common/mod_local.h"
#if XASH_PSVITA
int VGL_ShimInit( void );
@@ -57,10 +58,6 @@ void VGL_ShimEndFrame( void );
#include <stdio.h>
#define WORLD (gEngfuncs.GetWorld())
#define WORLDMODEL (gEngfuncs.pfnGetModelByIndex( 1 ))
#define MOVEVARS (gEngfuncs.pfnGetMoveVars())
// make mod_ref.h?
#define LM_SAMPLE_SIZE 16
@@ -91,10 +88,10 @@ extern poolhandle_t r_temppool;
#define RP_NONVIEWERREF (RP_ENVVIEW)
#define R_ModelOpaque( rm ) ( rm == kRenderNormal )
#define R_StaticEntity( ent ) ( VectorIsNull( ent->origin ) && VectorIsNull( ent->angles ))
#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ENGINE_GET_PARM( PARM_PLAYER_INDEX ) && e->player )
#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( gp_cl->playernum + 1 ) && e->player )
#define RP_NORMALPASS() ( FBitSet( RI.params, RP_NONVIEWERREF ) == 0 )
#define CL_IsViewEntityLocalPlayer() ( ENGINE_GET_PARM( PARM_VIEWENT_INDEX ) == ENGINE_GET_PARM( PARM_PLAYER_INDEX ) )
#define CL_IsViewEntityLocalPlayer() ( gp_cl->viewentity == ( gp_cl->playernum + 1 ))
#define CULL_VISIBLE 0 // not culled
#define CULL_BACKSIDE 1 // backside of transparent wall
@@ -256,7 +253,14 @@ typedef struct
// cull info
vec3_t modelorg; // relative to viewpoint
qboolean fCustomSkybox;
// get from engine
world_static_t *world;
cl_entity_t *entities;
movevars_t *movevars;
color24 *palette;
cl_entity_t *viewent;
uint max_entities;
} gl_globals_t;
typedef struct
@@ -395,6 +399,7 @@ void R_TranslateForEntity( cl_entity_t *e );
void R_RotateForEntity( cl_entity_t *e );
void R_SetupGL( qboolean set_gl_state );
void R_AllowFog( qboolean allowed );
qboolean R_OpaqueEntity( cl_entity_t *ent );
void R_SetupFrustum( void );
void R_FindViewLeaf( void );
void R_CheckGamma( void );
@@ -439,6 +444,7 @@ void GL_ResetFogColor( void );
void R_GenerateVBO( void );
void R_ClearVBO( void );
void R_AddDecalVBO( decal_t *pdecal, msurface_t *surf );
void R_LightmapCoord( const vec3_t v, const msurface_t *surf, const float sample_size, vec2_t coords );
//
// gl_rpart.c
@@ -489,6 +495,11 @@ void R_ClearSkyBox( void );
void R_DrawSkyBox( void );
void R_DrawClouds( void );
void EmitWaterPolys( msurface_t *warp, qboolean reverse );
void R_InitRipples( void );
void R_ResetRipples( void );
void R_AnimateRipples( void );
void R_UpdateRippleTexParams( void );
void R_UploadRipples( texture_t *image );
//
// gl_vgui.c
@@ -701,7 +712,6 @@ typedef struct
qboolean in2DMode;
} glstate_t;
typedef struct
{
qboolean initialized; // OpenGL subsystem started
@@ -714,10 +724,33 @@ extern glstate_t glState;
extern glwstate_t glw_state;
extern ref_api_t gEngfuncs;
extern ref_globals_t *gpGlobals;
extern ref_client_t *gp_cl;
extern ref_host_t *gp_host;
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( ( parm ), 0 )
//
// helper funcs
//
static inline cl_entity_t *CL_GetEntityByIndex( int index )
{
if( unlikely( index < 0 || index >= tr.max_entities || !tr.entities ))
return NULL;
return &tr.entities[index];
}
static inline model_t *CL_ModelHandle( int index )
{
if( unlikely( index < 0 || index >= gp_cl->nummodels ))
return NULL;
return gp_cl->models[index];
}
#define WORLDMODEL (gp_cl->models[1])
//
// renderer cvars
//
@@ -748,8 +781,12 @@ extern convar_t r_lockfrustum;
extern convar_t r_traceglow;
extern convar_t r_vbo;
extern convar_t r_vbo_dlightmode;
extern convar_t r_vbo_detail;
extern convar_t r_studio_sort_textures;
extern convar_t r_studio_drawelements;
extern convar_t r_ripple;
extern convar_t r_ripple_updatetime;
extern convar_t r_ripple_spawntime;
//
// engine shared convars

View File

@@ -29,7 +29,12 @@ CVAR_DEFINE_AUTO( r_lockfrustum, "0", FCVAR_CHEAT, "lock frustrum area at curren
CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models" );
CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round texture sizes to nearest POT value" );
CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_ARCHIVE, "draw world using VBO (known to be glitchy)" );
CVAR_DEFINE( r_vbo_detail, "gl_vbo_detail", "0", FCVAR_ARCHIVE, "detail vbo mode (0: disable, 1: multipass, 2: singlepass, broken decal dlights)" );
CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_ARCHIVE, "vbo dlight rendering mode (0-1)" );
CVAR_DEFINE_AUTO( r_ripple, "0", FCVAR_GLCONFIG, "enable software-like water texture ripple simulation" );
CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" );
CVAR_DEFINE_AUTO( r_ripple_spawntime, "0.1", FCVAR_GLCONFIG, "how fast new ripples spawn" );
DEFINE_ENGINE_SHARED_CVAR_LIST()
@@ -909,13 +914,7 @@ void GL_InitExtensionsBigGL( void )
// gl4es may be used system-wide
if( Q_stristr( glConfig.renderer_string, "gl4es" ))
{
const char *vendor = (const char *)pglGetString( GL_VENDOR | 0x10000 );
const char *renderer = (const char *)pglGetString( GL_RENDERER | 0x10000 );
const char *version = (const char *)pglGetString( GL_VERSION | 0x10000 );
const char *extensions = (const char *)pglGetString( GL_EXTENSIONS | 0x10000 );
glConfig.wrapper = GLES_WRAPPER_GL4ES;
}
// multitexture
glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1;
@@ -1186,6 +1185,9 @@ void GL_InitCommands( void )
gEngfuncs.Cvar_RegisterVariable( &r_traceglow );
gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures );
gEngfuncs.Cvar_RegisterVariable( &r_studio_drawelements );
gEngfuncs.Cvar_RegisterVariable( &r_ripple );
gEngfuncs.Cvar_RegisterVariable( &r_ripple_updatetime );
gEngfuncs.Cvar_RegisterVariable( &r_ripple_spawntime );
gEngfuncs.Cvar_RegisterVariable( &gl_extensions );
gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest );
@@ -1243,6 +1245,7 @@ static void R_CheckVBO( void )
gEngfuncs.Cvar_RegisterVariable( &r_vbo );
gEngfuncs.Cvar_RegisterVariable( &r_vbo_dlightmode );
gEngfuncs.Cvar_RegisterVariable( &r_vbo_detail );
}
/*
@@ -1283,6 +1286,12 @@ qboolean R_Init( void )
return false;
}
// see R_ProcessEntData for tr.entities initialization
tr.world = (struct world_static_s *)ENGINE_GET_PARM( PARM_GET_WORLD_PTR );
tr.movevars = (movevars_t *)ENGINE_GET_PARM( PARM_GET_MOVEVARS_PTR );
tr.palette = (color24 *)ENGINE_GET_PARM( PARM_GET_PALETTE_PTR );
tr.viewent = (cl_entity_t *)ENGINE_GET_PARM( PARM_GET_VIEWENT_PTR );
GL_SetDefaults();
R_CheckVBO();
R_InitImages();

View File

@@ -36,7 +36,7 @@ void CL_RunLightStyles( void )
{
int i, k, flight, clight;
float l, lerpfrac, backlerp;
float frametime = (gpGlobals->time - gpGlobals->oldtime);
float frametime = (gp_cl->time - gp_cl->oldtime);
float scale;
lightstyle_t *ls;
@@ -55,7 +55,7 @@ void CL_RunLightStyles( void )
continue;
}
if( !ENGINE_GET_PARM( PARAM_GAMEPAUSED ) && frametime <= 0.1f )
if( !gp_cl->paused && frametime <= 0.1f )
ls->time += frametime; // evaluate local time
flight = (int)Q_floor( ls->time * 10 );
@@ -152,7 +152,7 @@ void R_PushDlights( void )
tr.dlightframecount = tr.framecount;
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
RI.currententity = CL_GetEntityByIndex( 0 );
if( RI.currententity )
RI.currentmodel = RI.currententity->model;
@@ -160,7 +160,7 @@ void R_PushDlights( void )
{
l = gEngfuncs.GetDynamicLight( i );
if( l->die < gpGlobals->time || !l->radius )
if( l->die < gp_cl->time || !l->radius )
continue;
if( GL_FrustumCullSphere( &RI.frustum, l->origin, l->radius, 15 ))

View File

@@ -61,7 +61,7 @@ R_OpaqueEntity
Opaque entity can be brush or studio model but sprite
===============
*/
static qboolean R_OpaqueEntity( cl_entity_t *ent )
qboolean R_OpaqueEntity( cl_entity_t *ent )
{
if( R_GetEntityRenderMode( ent ) == kRenderNormal )
return true;
@@ -324,7 +324,7 @@ R_GetFarClip
static float R_GetFarClip( void )
{
if( WORLDMODEL && RI.drawWorld )
return MOVEVARS->zmax * 1.73f;
return tr.movevars->zmax * 1.73f;
return 2048.0f;
}
@@ -339,8 +339,8 @@ void R_SetupFrustum( void )
if( RP_NORMALPASS() && ( ENGINE_GET_PARM( PARM_WATER_LEVEL ) >= 3 ) && ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ))
{
RI.fov_x = atan( tan( DEG2RAD( RI.fov_x ) / 2 ) * ( 0.97f + sin( gpGlobals->time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
RI.fov_y = atan( tan( DEG2RAD( RI.fov_y ) / 2 ) * ( 1.03f - sin( gpGlobals->time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
RI.fov_x = atan( tan( DEG2RAD( RI.fov_x ) / 2 ) * ( 0.97f + sin( gp_cl->time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
RI.fov_y = atan( tan( DEG2RAD( RI.fov_y ) / 2 ) * ( 1.03f - sin( gp_cl->time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
}
// build the transformation matrix for the given view angles
@@ -429,7 +429,7 @@ void R_RotateForEntity( cl_entity_t *e )
{
float scale = 1.0f;
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
if( e == CL_GetEntityByIndex( 0 ))
{
R_LoadIdentity();
return;
@@ -455,7 +455,7 @@ void R_TranslateForEntity( cl_entity_t *e )
{
float scale = 1.0f;
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
if( e == CL_GetEntityByIndex( 0 ))
{
R_LoadIdentity();
return;
@@ -669,7 +669,7 @@ static void R_CheckFog( void )
// quake global fog
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ))
{
if( !MOVEVARS->fog_settings )
if( !tr.movevars->fog_settings )
{
if( pglIsEnabled( GL_FOG ))
pglDisable( GL_FOG );
@@ -678,10 +678,10 @@ static void R_CheckFog( void )
}
// quake-style global fog
RI.fogColor[0] = ((MOVEVARS->fog_settings & 0xFF000000) >> 24) / 255.0f;
RI.fogColor[1] = ((MOVEVARS->fog_settings & 0xFF0000) >> 16) / 255.0f;
RI.fogColor[2] = ((MOVEVARS->fog_settings & 0xFF00) >> 8) / 255.0f;
RI.fogDensity = ((MOVEVARS->fog_settings & 0xFF) / 255.0f) * 0.01f;
RI.fogColor[0] = ((tr.movevars->fog_settings & 0xFF000000) >> 24) / 255.0f;
RI.fogColor[1] = ((tr.movevars->fog_settings & 0xFF0000) >> 16) / 255.0f;
RI.fogColor[2] = ((tr.movevars->fog_settings & 0xFF00) >> 8) / 255.0f;
RI.fogDensity = ((tr.movevars->fog_settings & 0xFF) / 255.0f) * 0.01f;
RI.fogStart = RI.fogEnd = 0.0f;
RI.fogColor[3] = 1.0f;
RI.fogCustom = false;
@@ -954,7 +954,7 @@ void R_RenderScene( void )
// frametime is valid only for normal pass
if( RP_NORMALPASS( ))
tr.frametime = gpGlobals->time - gpGlobals->oldtime;
tr.frametime = gp_cl->time - gp_cl->oldtime;
else tr.frametime = 0.0;
// begin a new frame
@@ -969,6 +969,8 @@ void R_RenderScene( void )
R_MarkLeaves();
R_DrawFog ();
if( RI.drawWorld )
R_AnimateRipples();
R_CheckGLFog();
R_DrawWorld();
@@ -1179,16 +1181,16 @@ int CL_FxBlend( cl_entity_t *e )
switch( e->curstate.renderfx )
{
case kRenderFxPulseSlowWide:
blend = e->curstate.renderamt + 0x40 * sin( gpGlobals->time * 2 + offset );
blend = e->curstate.renderamt + 0x40 * sin( gp_cl->time * 2 + offset );
break;
case kRenderFxPulseFastWide:
blend = e->curstate.renderamt + 0x40 * sin( gpGlobals->time * 8 + offset );
blend = e->curstate.renderamt + 0x40 * sin( gp_cl->time * 8 + offset );
break;
case kRenderFxPulseSlow:
blend = e->curstate.renderamt + 0x10 * sin( gpGlobals->time * 2 + offset );
blend = e->curstate.renderamt + 0x10 * sin( gp_cl->time * 2 + offset );
break;
case kRenderFxPulseFast:
blend = e->curstate.renderamt + 0x10 * sin( gpGlobals->time * 8 + offset );
blend = e->curstate.renderamt + 0x10 * sin( gp_cl->time * 8 + offset );
break;
case kRenderFxFadeSlow:
if( RP_NORMALPASS( ))
@@ -1227,27 +1229,27 @@ int CL_FxBlend( cl_entity_t *e )
blend = e->curstate.renderamt;
break;
case kRenderFxStrobeSlow:
blend = 20 * sin( gpGlobals->time * 4 + offset );
blend = 20 * sin( gp_cl->time * 4 + offset );
if( blend < 0 ) blend = 0;
else blend = e->curstate.renderamt;
break;
case kRenderFxStrobeFast:
blend = 20 * sin( gpGlobals->time * 16 + offset );
blend = 20 * sin( gp_cl->time * 16 + offset );
if( blend < 0 ) blend = 0;
else blend = e->curstate.renderamt;
break;
case kRenderFxStrobeFaster:
blend = 20 * sin( gpGlobals->time * 36 + offset );
blend = 20 * sin( gp_cl->time * 36 + offset );
if( blend < 0 ) blend = 0;
else blend = e->curstate.renderamt;
break;
case kRenderFxFlickerSlow:
blend = 20 * (sin( gpGlobals->time * 2 ) + sin( gpGlobals->time * 17 + offset ));
blend = 20 * (sin( gp_cl->time * 2 ) + sin( gp_cl->time * 17 + offset ));
if( blend < 0 ) blend = 0;
else blend = e->curstate.renderamt;
break;
case kRenderFxFlickerFast:
blend = 20 * (sin( gpGlobals->time * 16 ) + sin( gpGlobals->time * 23 + offset ));
blend = 20 * (sin( gp_cl->time * 16 ) + sin( gp_cl->time * 23 + offset ));
if( blend < 0 ) blend = 0;
else blend = e->curstate.renderamt;
break;

View File

@@ -146,10 +146,11 @@ void R_NewMap( void )
tx->texturechain = NULL;
}
R_SetupSky( MOVEVARS->skyName );
R_SetupSky( tr.movevars->skyName );
GL_BuildLightmaps ();
R_GenerateVBO();
R_ResetRipples();
if( gEngfuncs.drawFuncs->R_NewMap != NULL )
gEngfuncs.drawFuncs->R_NewMap();

View File

@@ -49,7 +49,7 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
{
particle_t *p;
vec3_t right, up;
color24 *pColor;
color24 color;
int alpha;
float size;
@@ -85,15 +85,15 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
VectorScale( RI.cull_vup, size, up );
p->color = bound( 0, p->color, 255 );
pColor = gEngfuncs.CL_GetPaletteColor( p->color );
color = tr.palette[p->color];
alpha = 255 * (p->die - gpGlobals->time) * 16.0f;
alpha = 255 * (p->die - gp_cl->time) * 16.0f;
if( alpha > 255 || p->type == pt_static )
alpha = 255;
pglColor4ub( gEngfuncs.LightToTexGamma( pColor->r ),
gEngfuncs.LightToTexGamma( pColor->g ),
gEngfuncs.LightToTexGamma( pColor->b ), alpha );
pglColor4ub( gEngfuncs.LightToTexGamma( color.r ),
gEngfuncs.LightToTexGamma( color.g ),
gEngfuncs.LightToTexGamma( color.b ), alpha );
pglTexCoord2f( 0.0f, 1.0f );
pglVertex3f( p->org[0] - right[0] + up[0], p->org[1] - right[1] + up[1], p->org[2] - right[2] + up[2] );
@@ -188,13 +188,13 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
pglDisable( GL_ALPHA_TEST );
pglDepthMask( GL_FALSE );
gravity = frametime * MOVEVARS->gravity;
gravity = frametime * tr.movevars->gravity;
scale = 1.0 - (frametime * 0.9);
if( scale < 0.0f ) scale = 0.0f;
for( p = cl_active_tracers; p; p = p->next )
{
atten = (p->die - gpGlobals->time);
atten = (p->die - gp_cl->time);
if( atten > 0.1f ) atten = 0.1f;
VectorScale( p->vel, ( p->ramp * atten ), delta );
@@ -205,7 +205,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
{
vec3_t verts[4], tmp2;
vec3_t tmp, normal;
color24 *pColor;
color24 color;
// Transform point into screen space
TriWorldToScreen( start, screen );
@@ -235,8 +235,8 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
p->color = 0;
}
pColor = &gTracerColors[p->color];
pglColor4ub( pColor->r, pColor->g, pColor->b, p->packedColor );
color = gTracerColors[p->color];
pglColor4ub( color.r, color.g, color.b, p->packedColor );
pglBegin( GL_QUADS );
pglTexCoord2f( 0.0f, 0.8f );
@@ -259,7 +259,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
p->vel[1] *= scale;
p->vel[2] -= gravity;
p->packedColor = 255 * (p->die - gpGlobals->time) * 2;
p->packedColor = 255 * (p->die - gp_cl->time) * 2;
if( p->packedColor > 255 ) p->packedColor = 255;
}
else if( p->type == pt_slowgrav )

File diff suppressed because it is too large Load Diff

View File

@@ -430,7 +430,7 @@ mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
// are positive, so we don't have to worry about division by zero
targettime = gpGlobals->time - ((int)( gpGlobals->time / fullinterval )) * fullinterval;
targettime = gp_cl->time - ((int)( gp_cl->time / fullinterval )) * fullinterval;
for( i = 0; i < (numframes - 1); i++ )
{
@@ -494,25 +494,25 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe,
// this can be happens when rendering switched between single and angled frames
// or change model on replace delta-entity
ent->latched.prevblending[0] = ent->latched.prevblending[1] = frame;
ent->latched.sequencetime = gpGlobals->time;
ent->latched.sequencetime = gp_cl->time;
lerpFrac = 1.0f;
}
if( ent->latched.sequencetime < gpGlobals->time )
if( ent->latched.sequencetime < gp_cl->time )
{
if( frame != ent->latched.prevblending[1] )
{
ent->latched.prevblending[0] = ent->latched.prevblending[1];
ent->latched.prevblending[1] = frame;
ent->latched.sequencetime = gpGlobals->time;
ent->latched.sequencetime = gp_cl->time;
lerpFrac = 0.0f;
}
else lerpFrac = (gpGlobals->time - ent->latched.sequencetime) * 11.0f;
else lerpFrac = (gp_cl->time - ent->latched.sequencetime) * 11.0f;
}
else
{
ent->latched.prevblending[0] = ent->latched.prevblending[1] = frame;
ent->latched.sequencetime = gpGlobals->time;
ent->latched.sequencetime = gp_cl->time;
lerpFrac = 0.0f;
}
}
@@ -526,7 +526,7 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe,
{
// reset interpolation on change model
ent->latched.prevblending[0] = ent->latched.prevblending[1] = frame;
ent->latched.sequencetime = gpGlobals->time;
ent->latched.sequencetime = gp_cl->time;
lerpFrac = 0.0f;
}
@@ -541,7 +541,7 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe,
numframes = pspritegroup->numframes;
fullinterval = pintervals[numframes-1];
jinterval = pintervals[1] - pintervals[0];
time = gpGlobals->time;
time = gp_cl->time;
jtime = 0.0f;
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
@@ -580,25 +580,25 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe,
// this can be happens when rendering switched between single and angled frames
// or change model on replace delta-entity
ent->latched.prevblending[0] = ent->latched.prevblending[1] = frame;
ent->latched.sequencetime = gpGlobals->time;
ent->latched.sequencetime = gp_cl->time;
lerpFrac = 1.0f;
}
if( ent->latched.sequencetime < gpGlobals->time )
if( ent->latched.sequencetime < gp_cl->time )
{
if( frame != ent->latched.prevblending[1] )
{
ent->latched.prevblending[0] = ent->latched.prevblending[1];
ent->latched.prevblending[1] = frame;
ent->latched.sequencetime = gpGlobals->time;
ent->latched.sequencetime = gp_cl->time;
lerpFrac = 0.0f;
}
else lerpFrac = (gpGlobals->time - ent->latched.sequencetime) * ent->curstate.framerate;
else lerpFrac = (gp_cl->time - ent->latched.sequencetime) * ent->curstate.framerate;
}
else
{
ent->latched.prevblending[0] = ent->latched.prevblending[1] = frame;
ent->latched.sequencetime = gpGlobals->time;
ent->latched.sequencetime = gp_cl->time;
lerpFrac = 0.0f;
}
}
@@ -826,7 +826,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
{
cl_entity_t *parent;
parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
parent = CL_GetEntityByIndex( e->curstate.aiment );
if( parent && parent->model )
{

View File

@@ -174,14 +174,14 @@ static void R_StudioSetupTimings( void )
if( RI.drawWorld )
{
// synchronize with server time
g_studio.time = gpGlobals->time;
g_studio.frametime = gpGlobals->time - gpGlobals->oldtime;
g_studio.time = gp_cl->time;
g_studio.frametime = gp_cl->time - gp_cl->oldtime;
}
else
{
// menu stuff
g_studio.time = gpGlobals->realtime;
g_studio.frametime = gpGlobals->frametime;
g_studio.time = gp_host->realtime;
g_studio.frametime = gp_host->frametime;
}
}
@@ -196,7 +196,7 @@ static qboolean R_AllowFlipViewModel( cl_entity_t *e )
{
if( cl_righthand && cl_righthand->value > 0 )
{
if( e == gEngfuncs.GetViewModel() )
if( e == tr.viewent )
return true;
}
@@ -412,7 +412,7 @@ pfnGetViewEntity
*/
static cl_entity_t *pfnGetViewEntity( void )
{
return gEngfuncs.GetViewModel();
return tr.viewent;
}
/*
@@ -424,8 +424,8 @@ pfnGetEngineTimes
static void pfnGetEngineTimes( int *framecount, double *current, double *old )
{
if( framecount ) *framecount = tr.realframecount;
if( current ) *current = gpGlobals->time;
if( old ) *old = gpGlobals->oldtime;
if( current ) *current = gp_cl->time;
if( old ) *old = gp_cl->oldtime;
}
/*
@@ -596,12 +596,12 @@ void R_StudioSetUpTransform( cl_entity_t *e )
VectorCopy( e->angles, angles );
// interpolate monsters position (moved into UpdateEntityFields by user request)
if( e->curstate.movetype == MOVETYPE_STEP && !FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_COMPUTE_STUDIO_LERP ))
if( e->curstate.movetype == MOVETYPE_STEP && !FBitSet( gp_host->features, ENGINE_COMPUTE_STUDIO_LERP ))
{
R_StudioLerpMovement( e, g_studio.time, origin, angles );
}
if( !FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_COMPENSATE_QUAKE_BUG ))
if( !FBitSet( gp_host->features, ENGINE_COMPENSATE_QUAKE_BUG ))
angles[PITCH] = -angles[PITCH]; // stupid quake bug
// don't rotate clients, only aim
@@ -1324,7 +1324,7 @@ R_StudioDynamicLight
*/
void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight )
{
movevars_t *mv = gEngfuncs.pfnGetMoveVars();
movevars_t *mv = tr.movevars;
vec3_t lightDir, vecSrc, vecEnd;
vec3_t origin, dist, finalLight;
float add, radius, total;
@@ -1360,7 +1360,7 @@ void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight )
msurface_t *psurf = NULL;
pmtrace_t trace;
if( FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_WRITE_LARGE_COORD ))
if( FBitSet( gp_host->features, ENGINE_WRITE_LARGE_COORD ))
{
vecEnd[0] = origin[0] - mv->skyvec_x * 65536.0f;
vecEnd[1] = origin[1] - mv->skyvec_y * 65536.0f;
@@ -1851,7 +1851,7 @@ void R_StudioRenderShadow( int iSprite, float *p1, float *p2, float *p3, float *
if( !p1 || !p2 || !p3 || !p4 )
return;
if( TriSpriteTexture( gEngfuncs.pfnGetModelByIndex( iSprite ), 0 ))
if( TriSpriteTexture( CL_ModelHandle( iSprite ), 0 ))
{
TriRenderMode( kRenderTransAlpha );
TriColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
@@ -2242,8 +2242,7 @@ static void R_StudioDrawPoints( void )
g_studio.numverts = g_studio.numelems = 0;
// safety bounding the skinnum
m_skinnum = bound( 0, RI.currententity->curstate.skin, ( m_pStudioHeader->numskinfamilies - 1 ));
m_skinnum = RI.currententity->curstate.skin;
ptexture = (mstudiotexture_t *)((byte *)m_pStudioHeader + m_pStudioHeader->textureindex);
pvertbone = ((byte *)m_pStudioHeader + m_pSubModel->vertinfoindex);
pnormbone = ((byte *)m_pStudioHeader + m_pSubModel->norminfoindex);
@@ -2253,7 +2252,8 @@ static void R_StudioDrawPoints( void )
pstudionorms = (vec3_t *)((byte *)m_pStudioHeader + m_pSubModel->normindex);
pskinref = (short *)((byte *)m_pStudioHeader + m_pStudioHeader->skinindex);
if( m_skinnum != 0 ) pskinref += (m_skinnum * m_pStudioHeader->numskinref);
if( m_skinnum > 0 && m_skinnum < m_pStudioHeader->numskinfamilies )
pskinref += (m_skinnum * m_pStudioHeader->numskinref);
if( FBitSet( m_pStudioHeader->flags, STUDIO_HAS_BONEWEIGHTS ) && m_pSubModel->blendvertinfoindex != 0 && m_pSubModel->blendnorminfoindex != 0 )
{
@@ -2488,7 +2488,7 @@ static void R_StudioDrawAbsBBox( void )
int i;
// looks ugly, skip
if( RI.currententity == gEngfuncs.GetViewModel() )
if( RI.currententity == tr.viewent )
return;
if( !R_StudioComputeBBox( p ))
@@ -2624,13 +2624,8 @@ R_StudioSetRemapColors
*/
static void R_StudioSetRemapColors( int newTop, int newBottom )
{
gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
{
gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
m_fDoRemap = true;
}
}
void R_StudioResetPlayerModels( void )
@@ -2761,7 +2756,7 @@ static void R_StudioClientEvents( void )
ClearBits( e->curstate.effects, EF_MUZZLEFLASH );
VectorCopy( e->attachment[0], el->origin );
el->die = gpGlobals->time + 0.05f;
el->die = gp_cl->time + 0.05f;
el->color.r = 255;
el->color.g = 192;
el->color.b = 64;
@@ -2777,7 +2772,7 @@ static void R_StudioClientEvents( void )
return;
end = R_StudioEstimateFrame( e, pseqdesc, g_studio.time );
start = end - e->curstate.framerate * gpGlobals->frametime * pseqdesc->fps;
start = end - e->curstate.framerate * gp_host->frametime * pseqdesc->fps;
pevent = (mstudioevent_t *)((byte *)m_pStudioHeader + pseqdesc->eventindex);
if( e->latched.sequencetime == e->curstate.animtime )
@@ -3302,7 +3297,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
m_nPlayerIndex = pplayer->number - 1;
if( m_nPlayerIndex < 0 || m_nPlayerIndex >= ENGINE_GET_PARM( PARM_MAX_CLIENTS ) )
if( m_nPlayerIndex < 0 || m_nPlayerIndex >= gp_cl->maxclients )
return 0;
RI.currentmodel = R_StudioSetupPlayerModel( m_nPlayerIndex );
@@ -3371,7 +3366,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
// copy attachments into global entity array
if( RI.currententity->index > 0 )
{
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
}
}
@@ -3384,7 +3379,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
RI.currententity->curstate.body = 255;
}
if( !( !gpGlobals->developer && ENGINE_GET_PARM( PARM_MAX_CLIENTS ) == 1 ) && ( RI.currentmodel == RI.currententity->model ))
if( !( !gpGlobals->developer && gp_cl->maxclients == 1 ) && ( RI.currentmodel == RI.currententity->model ))
RI.currententity->curstate.body = 1; // force helmet
lighting.plightvec = dir;
@@ -3414,7 +3409,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
if( pplayer->weaponmodel )
{
cl_entity_t saveent = *RI.currententity;
model_t *pweaponmodel = gEngfuncs.pfnGetModelByIndex( pplayer->weaponmodel );
model_t *pweaponmodel = CL_ModelHandle( pplayer->weaponmodel );
m_pStudioHeader = (studiohdr_t *)gEngfuncs.Mod_Extradata( mod_studio, pweaponmodel );
@@ -3447,7 +3442,7 @@ static int R_StudioDrawModel( int flags )
int result;
if( RI.currententity->curstate.renderamt <= 0 ||
RI.currententity->curstate.renderamt > ENGINE_GET_PARM( PARM_MAX_CLIENTS ) )
RI.currententity->curstate.renderamt > gp_cl->maxclients )
return 0;
// get copy of player
@@ -3500,7 +3495,7 @@ static int R_StudioDrawModel( int flags )
// copy attachments into global entity array
if( RI.currententity->index > 0 )
{
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
}
}
@@ -3532,7 +3527,7 @@ static int R_StudioDrawModel( int flags )
R_StudioDrawModelInternal
=================
*/
void R_StudioDrawModelInternal( cl_entity_t *e, int flags )
static void R_StudioDrawModelInternal( cl_entity_t *e, int flags )
{
if( !RI.drawWorld )
{
@@ -3565,22 +3560,42 @@ void R_DrawStudioModel( cl_entity_t *e )
{
R_StudioDrawModelInternal( e, STUDIO_RENDER|STUDIO_EVENTS );
}
else
else if( e->curstate.movetype == MOVETYPE_FOLLOW && e->curstate.aiment > 0 )
{
if( e->curstate.movetype == MOVETYPE_FOLLOW && e->curstate.aiment > 0 )
{
cl_entity_t *parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment ), **entities;
uint i, num_entities;
if( parent && parent->model && parent->model->type == mod_studio )
{
RI.currententity = parent;
R_StudioDrawModelInternal( RI.currententity, 0 );
VectorCopy( parent->curstate.origin, e->curstate.origin );
VectorCopy( parent->origin, e->origin );
RI.currententity = e;
}
if( !parent || !parent->model || parent->model->type != mod_studio )
return;
if( R_OpaqueEntity( parent ))
{
entities = tr.draw_list->solid_entities;
num_entities = tr.draw_list->num_solid_entities;
}
else
{
entities = tr.draw_list->trans_entities;
num_entities = tr.draw_list->num_solid_entities;
}
for( i = 0; i < num_entities; i++ )
{
if( (*entities)[i].index != e->curstate.aiment )
continue;
RI.currententity = &(*entities)[i];
R_StudioDrawModelInternal( RI.currententity, 0 );
VectorCopy( RI.currententity->curstate.origin, e->curstate.origin );
VectorCopy( RI.currententity->origin, e->origin );
RI.currententity = e;
R_StudioDrawModelInternal( e, STUDIO_RENDER|STUDIO_EVENTS );
break;
}
}
else
{
R_StudioDrawModelInternal( e, STUDIO_RENDER|STUDIO_EVENTS );
}
}
@@ -3605,14 +3620,14 @@ void R_RunViewmodelEvents( void )
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
return;
RI.currententity = gEngfuncs.GetViewModel();
RI.currententity = tr.viewent;
if( !RI.currententity->model || RI.currententity->model->type != mod_studio )
return;
R_StudioSetupTimings();
gEngfuncs.GetPredictedOrigin( simorg );
VectorCopy( gp_cl->simorg, simorg );
for( i = 0; i < 4; i++ )
VectorCopy( simorg, RI.currententity->attachment[i] );
RI.currentmodel = RI.currententity->model;
@@ -3627,7 +3642,7 @@ R_GatherPlayerLight
*/
void R_GatherPlayerLight( void )
{
cl_entity_t *view = gEngfuncs.GetViewModel();
cl_entity_t *view = tr.viewent;
colorVec c;
tr.ignore_lightgamma = true;
@@ -3643,7 +3658,7 @@ R_DrawViewModel
*/
void R_DrawViewModel( void )
{
cl_entity_t *view = gEngfuncs.GetViewModel();
cl_entity_t *view = tr.viewent;
R_GatherPlayerLight();
@@ -3761,7 +3776,7 @@ static void R_StudioLoadTexture( model_t *mod, studiohdr_t *phdr, mstudiotexture
gEngfuncs.Image_SetMDLPointer((byte *)phdr + ptexture->index);
size = sizeof( mstudiotexture_t ) + ptexture->width * ptexture->height + 768;
if( FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_IMPROVED_LINETRACE ) && FBitSet( ptexture->flags, STUDIO_NF_MASKED ))
if( FBitSet( gp_host->features, ENGINE_IMPROVED_LINETRACE ) && FBitSet( ptexture->flags, STUDIO_NF_MASKED ))
flags |= TF_KEEP_SOURCE; // Paranoia2 texture alpha-tracing
// build the texname
@@ -3828,7 +3843,9 @@ void Mod_StudioUnloadTextures( void *data )
static model_t *pfnModelHandle( int modelindex )
{
return gEngfuncs.pfnGetModelByIndex( modelindex );
if( modelindex < 0 || modelindex >= MAX_MODELS )
return NULL;
return CL_ModelHandle( modelindex );
}
static void *pfnMod_CacheCheck( struct cache_user_s *c )

View File

@@ -62,6 +62,29 @@ static float r_turbsin[] =
#include "warpsin.h"
};
#define RIPPLES_CACHEWIDTH_BITS 7
#define RIPPLES_CACHEWIDTH ( 1 << RIPPLES_CACHEWIDTH_BITS )
#define RIPPLES_CACHEWIDTH_MASK (( RIPPLES_CACHEWIDTH ) - 1 )
#define RIPPLES_TEXSIZE ( RIPPLES_CACHEWIDTH * RIPPLES_CACHEWIDTH )
#define RIPPLES_TEXSIZE_MASK ( RIPPLES_TEXSIZE - 1 )
STATIC_ASSERT( RIPPLES_TEXSIZE == 0x4000, "fix the algorithm to work with custom resolution" );
static struct
{
double time;
double oldtime;
short *curbuf, *oldbuf;
short buf[2][RIPPLES_TEXSIZE];
qboolean update;
uint32_t texture[RIPPLES_TEXSIZE];
int gl_texturenum;
int rippletexturenum;
float texturescale; // not all textures are 128x128, scale the texcoords down
} g_ripple;
static qboolean CheckSkybox( const char *name, char out[6][MAX_STRING] )
{
const char *skybox_ext[3] = { "dds", "tga", "bmp" };
@@ -309,7 +332,7 @@ void R_AddSkyBoxSurface( msurface_t *fa )
float *v;
int i;
if( ENGINE_GET_PARM( PARM_SKY_SPHERE ) && fa->polys && !tr.fCustomSkybox )
if( FBitSet( tr.world->flags, FWORLD_SKYSPHERE ) && fa->polys && !FBitSet( tr.world->flags, FWORLD_CUSTOM_SKYBOX ))
{
glpoly_t *p = fa->polys;
@@ -353,7 +376,7 @@ void R_UnloadSkybox( void )
tr.skyboxbasenum = SKYBOX_BASE_NUM; // set skybox base (to let some mods load hi-res skyboxes)
memset( tr.skyboxTextures, 0, sizeof( tr.skyboxTextures ));
tr.fCustomSkybox = false;
ClearBits( tr.world->flags, FWORLD_CUSTOM_SKYBOX );
}
/*
@@ -455,7 +478,7 @@ void R_SetupSky( const char *skyboxname )
if( i == 6 )
{
tr.fCustomSkybox = true;
SetBits( tr.world->flags, FWORLD_CUSTOM_SKYBOX );
gEngfuncs.Con_DPrintf( "done\n" );
return; // loaded
}
@@ -503,7 +526,7 @@ static void R_CloudTexCoord( vec3_t v, float speed, float *s, float *t )
float length, speedscale;
vec3_t dir;
speedscale = gpGlobals->time * speed;
speedscale = gp_cl->time * speed;
speedscale -= (int)speedscale & ~127;
VectorSubtract( v, RI.vieworg, dir );
@@ -790,8 +813,8 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
{
if( waveHeight )
{
nv = r_turbsin[(int)(gpGlobals->time * 160.0f + v[1] + v[0]) & 255] + 8.0f;
nv = (r_turbsin[(int)(v[0] * 5.0f + gpGlobals->time * 171.0f - v[1]) & 255] + 8.0f ) * 0.8f + nv;
nv = r_turbsin[(int)(gp_cl->time * 160.0f + v[1] + v[0]) & 255] + 8.0f;
nv = (r_turbsin[(int)(v[0] * 5.0f + gp_cl->time * 171.0f - v[1]) & 255] + 8.0f ) * 0.8f + nv;
nv = nv * waveHeight + v[2];
}
else nv = v[2];
@@ -799,10 +822,18 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
os = v[3];
ot = v[4];
s = os + r_turbsin[(int)((ot * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
s *= ( 1.0f / SUBDIVIDE_SIZE );
if( !r_ripple.value )
{
s = os + r_turbsin[(int)((ot * 0.125f + gp_cl->time) * TURBSCALE) & 255];
t = ot + r_turbsin[(int)((os * 0.125f + gp_cl->time) * TURBSCALE) & 255];
}
else
{
s = os / g_ripple.texturescale;
t = ot / g_ripple.texturescale;
}
t = ot + r_turbsin[(int)((os * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
s *= ( 1.0f / SUBDIVIDE_SIZE );
t *= ( 1.0f / SUBDIVIDE_SIZE );
pglTexCoord2f( s, t );
@@ -822,3 +853,193 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
GL_SetupFogColorForSurfaces();
}
/*
============================================================
HALF-LIFE SOFTWARE WATER
============================================================
*/
void R_ResetRipples( void )
{
g_ripple.curbuf = g_ripple.buf[0];
g_ripple.oldbuf = g_ripple.buf[1];
g_ripple.time = g_ripple.oldtime = gp_cl->time - 0.1;
memset( g_ripple.buf, 0, sizeof( g_ripple.buf ));
}
void R_InitRipples( void )
{
rgbdata_t pic = { 0 };
pic.width = pic.height = RIPPLES_CACHEWIDTH;
pic.depth = 1;
pic.flags = IMAGE_HAS_COLOR;
pic.buffer = (byte *)g_ripple.texture;
pic.type = PF_RGBA_32;
pic.size = sizeof( g_ripple.texture );
pic.numMips = 1;
memset( pic.buffer, 0, pic.size );
g_ripple.rippletexturenum = GL_LoadTextureInternal( "*rippletex", &pic, TF_NOMIPMAP );
}
static void R_SwapBufs( void )
{
short *tempbufp = g_ripple.curbuf;
g_ripple.curbuf = g_ripple.oldbuf;
g_ripple.oldbuf = tempbufp;
}
static void R_SpawnNewRipple( int x, int y, short val )
{
#define PIXEL( x, y ) ((( x ) & RIPPLES_CACHEWIDTH_MASK ) + ((( y ) & RIPPLES_CACHEWIDTH_MASK) << 7 ))
g_ripple.oldbuf[PIXEL( x, y )] += val;
val >>= 2;
g_ripple.oldbuf[PIXEL( x + 1, y )] += val;
g_ripple.oldbuf[PIXEL( x - 1, y )] += val;
g_ripple.oldbuf[PIXEL( x, y + 1 )] += val;
g_ripple.oldbuf[PIXEL( x, y - 1 )] += val;
#undef PIXEL
}
static void R_RunRipplesAnimation( const short *oldbuf, short *pbuf )
{
size_t i = 0;
const int w = RIPPLES_CACHEWIDTH;
const int m = RIPPLES_TEXSIZE_MASK;
for( i = w; i < m + w; i++, pbuf++ )
{
*pbuf = (
( (int)oldbuf[( i - ( w * 2 )) & m]
+ (int)oldbuf[( i - ( w + 1 )) & m]
+ (int)oldbuf[( i - ( w - 1 )) & m]
+ (int)oldbuf[( i ) & m]) >> 1 ) - (int)*pbuf;
*pbuf -= ( *pbuf >> 6 );
}
}
static int MostSignificantBit( unsigned int v )
{
#if __GNUC__
return 31 - __builtin_clz( v );
#else
int i;
for( i = 0, v >>= 1; v; v >>= 1, i++ );
return i;
#endif
}
void R_AnimateRipples( void )
{
double frametime = gp_cl->time - g_ripple.time;
g_ripple.update = r_ripple.value && frametime >= r_ripple_updatetime.value;
if( !g_ripple.update )
return;
g_ripple.time = gp_cl->time;
R_SwapBufs();
if( g_ripple.time - g_ripple.oldtime > r_ripple_spawntime.value )
{
int x, y, val;
g_ripple.oldtime = g_ripple.time;
x = rand() & 0x7fff;
y = rand() & 0x7fff;
val = rand() & 0x3ff;
R_SpawnNewRipple( x, y, val );
}
R_RunRipplesAnimation( g_ripple.oldbuf, g_ripple.curbuf );
}
void R_UpdateRippleTexParams( void )
{
gl_texture_t *tex = R_GetTexture( g_ripple.rippletexturenum );
GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum );
if( gl_texture_nearest.value )
{
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
}
else
{
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
}
}
void R_UploadRipples( texture_t *image )
{
gl_texture_t *glt;
uint32_t *pixels;
int wbits, wmask, wshft;
// discard unuseful textures
if( !r_ripple.value || image->width > RIPPLES_CACHEWIDTH || image->width != image->height )
{
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
return;
}
glt = R_GetTexture( image->gl_texturenum );
if( !glt || !glt->original || !glt->original->buffer || !FBitSet( glt->flags, TF_EXPAND_SOURCE ))
{
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
return;
}
GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum );
// no updates this frame
if( !g_ripple.update && image->gl_texturenum == g_ripple.gl_texturenum )
return;
g_ripple.gl_texturenum = image->gl_texturenum;
if( r_ripple.value == 1.0f )
{
g_ripple.texturescale = Q_max( 1.0f, image->width / 64.0f );
}
else
{
g_ripple.texturescale = 1.0f;
}
pixels = (uint32_t *)glt->original->buffer;
wbits = MostSignificantBit( image->width );
wshft = 7 - wbits;
wmask = image->width - 1;
for( int y = 0; y < image->height; y++ )
{
int ry = y << ( 7 + wshft );
for( int x = 0; x < image->width; x++ )
{
int rx = x << wshft;
int val = g_ripple.curbuf[ry + rx] >> 4;
int py = (y - val) & wmask;
int px = (x + val) & wmask;
int p = ( py << wbits ) + px;
g_ripple.texture[(y << wbits) + x] = pixels[p];
}
}
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, image->width, image->width, 0,
GL_RGBA, GL_UNSIGNED_BYTE, g_ripple.texture );
}

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