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61 Commits

Author SHA1 Message Date
Alibek Omarov
215feb3ba9 engine: client: support GoldSrc signon and refactor parsing delta entities for current and legacy protocols 2024-10-07 21:44:25 +03:00
Alibek Omarov
150e2607d9 engine: client: support parsing GoldSrc event messages 2024-10-07 21:16:00 +03:00
Alibek Omarov
e8452c68d7 engine: client: add support for parsing GoldSrc messages 2024-10-07 21:09:57 +03:00
Alibek Omarov
7fe0aba71c engine: client: refactor and implement GoldSrc-specific parsing bits in common message parsing code 2024-10-07 21:09:57 +03:00
Alibek Omarov
adcc9eb0df engine: client: add support for parsing GoldSrc svc_temp_entity 2024-10-07 21:09:57 +03:00
Alibek Omarov
081d1da640 engine: client: get rid of PROTOCOL_GOLDSRC_VERSION, as connprotocol_t enum does it's job 2024-10-07 21:09:57 +03:00
Alibek Omarov
4aadea40a3 engine: common: add GoldSrc delta support 2024-10-07 21:09:57 +03:00
Alibek Omarov
8deea9dc7e engine: common: add GoldSrc bitbuf operations, add support for GoldSrc signed integers 2024-10-07 19:34:19 +03:00
Alibek Omarov
d650d8c271 engine: common: add support for GoldSrc split packet 2024-10-07 19:11:30 +03:00
Alibek Omarov
eb89c8b222 engine: client: rename CL_LegacyMode to CL_Protocol 2024-10-07 19:04:24 +03:00
Alibek Omarov
659ffc4519 engine: common: add GoldSrc netchan support 2024-10-07 18:57:52 +03:00
Alibek Omarov
63a63a52de engine: common: add buffer munge functions 2024-10-07 18:57:52 +03:00
Alibek Omarov
e082d76a45 engine: remove unused svc_deltapacketbones 2024-10-07 18:57:52 +03:00
Alibek Omarov
cb8e2a4f9f 3rdparty: bzip2: add wscript for bzip2, check for system-wide bzip2, add readme note 2024-10-07 18:57:52 +03:00
Alibek Omarov
5f55930cb7 3rdparty: add bzip2 submodule 2024-10-07 18:10:06 +03:00
Alibek Omarov
dd03723144 readme: add libopus-dev to dependencies list on Debian/Ubuntu 2024-10-07 18:09:32 +03:00
xiaodo
26f07196ea engine: Format Codes. 2024-10-07 17:22:27 +03:00
xiaodo
8c291fdfe3 engine: fix CenterPrint Wrong Y Position. 2024-10-07 17:22:27 +03:00
xiaodoxd
d1e118f07c Fix CenterPrint Wrong X Position 2024-10-07 17:22:27 +03:00
Alibek Omarov
6c531c14e6 engine: common: cvar: compatibility hack for mods that depend on HL25 widescreen FOV
Fixes Natural Selection 3.3 beta 9.
2024-10-04 19:09:43 +03:00
Alibek Omarov
433213c915 engine: server: fix cvar description for mp_footsteps 2024-10-04 19:07:44 +03:00
Alibek Omarov
ab0c0b18c2 engine: server: remove limit on sv_zmax value as it breaks Natural Selection mod 2024-10-04 19:07:08 +03:00
Alibek Omarov
29fd5f9fbe engine: server: remove FCVAR_SERVER flag from sv_zmax
The problem is that FCVAR_SERVER flagged cvars get saved to listenserver.cfg.

The game code usually sets sv_zmax value to worldspawn parameters and
listenserver.cfg gets generated before server DLL gets initialized.
2024-10-04 19:04:34 +03:00
Alibek Omarov
882d8afc93 engine: server: stub SV_RestartDecals for dedicated server 2024-10-04 01:28:22 +03:00
Alibek Omarov
e11635d15c engine: server: slight refactoring, hide client calls under XASH_DEDICATED, remove useless dedicated stub 2024-10-04 01:22:59 +03:00
Alibek Omarov
5d79d93aac engine: server: use safe cvar unlinking for mods that deallocate cvars (like HL Unified SDK) 2024-10-03 15:32:14 +03:00
Alibek Omarov
7ccf651fd0 engine: cvar: implement safer cvar unlinking in case when game deallocates cvar 2024-10-03 15:32:14 +03:00
Alibek Omarov
67af41cce8 engine: common: net_ws: more minor refactoring, avoid memcpy for same type structs 2024-10-02 23:30:42 +03:00
Alibek Omarov
e2c96e62e1 engine: common: net_ws: drop IPv4 mapped as IPv6 support, it's an artifact from dual-stacking experiments and not used anymore 2024-10-02 23:26:28 +03:00
Alibek Omarov
2ecae442fc engine: common: net_ws: minor refactoring 2024-10-02 23:25:12 +03:00
Alibek Omarov
a1060b0eb5 engine: add v6only master servers, add v6only flag for NET_StringToAdrNB 2024-10-02 23:23:08 +03:00
Alibek Omarov
ddd8de888f engine: add macro XASH_NO_IPV6_RESOLVE to completely skip resolving addresses with family AF_INET6 2024-10-02 23:21:25 +03:00
Alibek Omarov
a758dffbc1 public: avoid useless copy in Q_timestamp 2024-10-02 22:18:16 +03:00
Alibek Omarov
87775faeca engine: common: properly check if we can destroy resolve mutexes. Add net_resolve_debug cvar to enable printing resolve thread debug messages. 2024-10-02 22:16:51 +03:00
Alibek Omarov
ef0fc46ed8 wscript: allow async resolving for NSwitch 2024-10-02 00:55:53 +03:00
Alibek Omarov
138b4fa247 wscript: allow async resolving for PSVita 2024-10-02 00:55:53 +03:00
Alibek Omarov
47d1f3459c engine: common: try to implement DNS resolve thread through SDL2 functions if SDL2 build is enabled 2024-10-02 00:55:53 +03:00
Alibek Omarov
4712aae834 engine: server: move autoprecaching wads after parsing reslists
An attempt to avoid assert() in HL Unified SDK.
2024-09-30 18:46:01 +03:00
Ivan Avdeev
2900ee1cde engine: allow specifying screenshot filenames in command directly 2024-09-30 17:15:09 +03:00
Alibek Omarov
c6c4178dd2 engine: client: set TE_SPRAY to collide with world, fixes c7ad8e4bf 2024-09-30 04:15:22 +03:00
Alibek Omarov
a3ce0e6b1b public: tests: test_efp: mark Test_ExtractFilePath as static 2024-09-30 04:00:28 +03:00
Alibek Omarov
0b1ad3b7f0 engine: imagelib: fix mismatched dealloc in a test 2024-09-30 04:00:28 +03:00
Alibek Omarov
37fb46f092 wscript: enable mismatched-dealloc and free-nonheap-object, now that we mark all malloc-like functions with malloc attribute 2024-09-30 04:00:28 +03:00
Alibek Omarov
bc8bf9a9fb engine: add const on delta functions 2024-09-30 04:00:28 +03:00
Alibek Omarov
9e28c98911 engine: print to stderr if writing message to logfile failed 2024-09-30 04:00:28 +03:00
Alibek Omarov
0a1269d52d filesystem: zip: fix non-heap object dealloc 2024-09-30 04:00:28 +03:00
Alibek Omarov
2e5bc31c9e filesystem: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
Alibek Omarov
1b335fd945 ref: soft: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
Alibek Omarov
0c8b2d007a ref: gl: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
Alibek Omarov
9ee1b32e2d engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib 2024-09-30 04:00:28 +03:00
Alibek Omarov
953ad98a16 engine: workaround buggy stringop-overflow 2024-09-30 04:00:28 +03:00
Alibek Omarov
1357057bd8 common: add GCC malloc and warn_unused_result attribute macro 2024-09-30 04:00:28 +03:00
Alibek Omarov
35c9323de6 public: make vec3_origin and identity matrix inlined 2024-09-30 00:15:47 +03:00
Alibek Omarov
13a0afef06 public: reorganize mathlib, inline more functions 2024-09-30 00:15:47 +03:00
Alibek Omarov
c7ad8e4bf6 engine: client: more accurate implementation of TE_SPRAY and TE_SPRITE_SPRAY 2024-09-29 20:36:09 +03:00
Alibek Omarov
f1754bdd5f wscript: disable cast-align diagnostic, it's mostly useless 2024-09-29 20:36:09 +03:00
Alibek Omarov
c462a1c500 wscript: add commented out freevgui subproject 2024-09-29 20:36:09 +03:00
Alibek Omarov
0bba184994 public: add VectorUnpack macro to read vector values into variables 2024-09-29 20:33:33 +03:00
Alibek Omarov
178602ea1f engine: fix loading map in Dark Future mod with broken mark surface id 2024-09-05 15:23:23 +03:00
Alibek Omarov
2eb8f88a20 engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this 2024-09-05 13:50:15 +03:00
Alibek Omarov
96d11df06c Revert "engine: client: sounds with zero attenuation must get spatialized anyway"
This reverts commit 0870536405.
2024-09-05 13:27:54 +03:00
69 changed files with 3325 additions and 1456 deletions

3
.gitmodules vendored
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@@ -19,3 +19,6 @@
[submodule "3rdparty/xash-extras"]
path = 3rdparty/extras/xash-extras
url = https://github.com/FWGS/xash-extras
[submodule "3rdparty/bzip2/bzip2"]
path = 3rdparty/bzip2/bzip2
url = https://gitlab.com/bzip2/bzip2

1
3rdparty/bzip2/bzip2 vendored Submodule

Submodule 3rdparty/bzip2/bzip2 added at 66c46b8c94

35
3rdparty/bzip2/wscript vendored Normal file
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@@ -0,0 +1,35 @@
#! /usr/bin/env python
# encoding: utf-8
BZIP_CHECK='''#include <bzlib.h>
int main(void) { return BZ2_bzlibVersion() != NULL; }
'''
def options(opt):
pass
def configure(conf):
conf.define('_GNU_SOURCE', 1)
if conf.env.DEST_OS == 'win32':
conf.define('BZ_LCCWIN32', 1)
else:
conf.define('BZ_UNIX', 1)
def build(bld):
bld(
features = 'subst',
source = 'bzip2/bz_version.h.in',
target = 'bz_version.h',
BZ_VERSION='1.1.0-fwgs'
)
bld.stlib(
source = bld.path.ant_glob(['bzip2/*.c']),
target = 'bzip2',
use = 'bz_version.h',
features = 'c',
includes = ['bzip2/', '.'],
subsystem = bld.env.MSVC_SUBSYSTEM,
export_includes = ['bzip2/']
)

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@@ -14,3 +14,4 @@ When `-bugcomp` is specified with argument, it interpreted as flags separated wi
| ------- | ----------- | ---------------------------- |
| `peoei` | Reverts `pfnPEntityOfEntIndex` behavior to GoldSrc, where it returns NULL for last player due to incorrect player index comparison | * Counter-Strike: Condition Zero - Deleted Scenes |
| `gsmrf` | Rewrites message at the moment when Game DLL attempts to write an internal engine message, usually specific to GoldSrc protocol. Right now only supports `svc_spawnstaticsound`, more messages added by request. | * MetaMod/AMXModX based mods |
| `sp_attn_none` | Makes sounds with attenuation zero spatialized, i.e. have a stereo effect. | Possibly, every game that was made for GoldSrc. |

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@@ -67,9 +67,9 @@ This repository contains our fork of HLSDK and restored source code for Half-Lif
`$ sudo dpkg --add-architecture i386`
* Install development tools
* For 32-bit engine on amd64: \
`$ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386`
`$ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386 libopus-dev:i386 libbz2-dev:i386`
* For everything else: \
`$ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev`
`$ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev libopus-dev libbz2-dev`
* Clone this repostory:
`$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`

View File

@@ -14,9 +14,6 @@
****/
#ifndef CONST_H
#define CONST_H
#include <stddef.h> // ptrdiff_t
//
// Constants shared by the engine and dlls
// This header file included by engine files and DLL files.
@@ -724,7 +721,7 @@ enum
};
typedef int func_t;
typedef ptrdiff_t string_t;
typedef int string_t;
typedef unsigned short word;

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@@ -79,11 +79,22 @@ typedef uint64_t longtime_t;
#define GAME_EXPORT
#endif
#define MALLOC __attribute__(( malloc ))
// added in GCC 11
#if __GNUC__ >= 11
// might want to set noclone due to https://gcc.gnu.org/bugzilla/show_bug.cgi?id=116893
// but it's easier to not force mismatched-dealloc to error yet
#define MALLOC_LIKE( x, y ) __attribute__(( malloc( x, y )))
#else
#define MALLOC_LIKE( x, y ) MALLOC
#endif
#define NORETURN __attribute__(( noreturn ))
#define NONNULL __attribute__(( nonnull ))
#define _format( x ) __attribute__(( format( printf, x, x + 1 )))
#define ALLOC_CHECK( x ) __attribute__(( alloc_size( x )))
#define NO_ASAN __attribute__(( no_sanitize( "address" )))
#define WARN_UNUSED_RESULT __attribute__(( warn_unused_result ))
#define RENAME_SYMBOL( x ) asm( x )
#else
#if defined( _MSC_VER )
@@ -99,6 +110,9 @@ typedef uint64_t longtime_t;
#define _format( x )
#define ALLOC_CHECK( x )
#define RENAME_SYMBOL( x )
#define MALLOC
#define MALLOC_LIKE( x, y )
#define WARN_UNUSED_RESULT
#endif
#if __GNUC__ >= 3

View File

@@ -274,6 +274,13 @@ void CL_GenericShot_f( void )
string checkname;
int i;
// allow overriding screenshot by users request
if( Cmd_Argc() > 1 )
{
Q_strncpy( cls.shotname, Cmd_Argv( 1 ), sizeof( cls.shotname ));
break;
}
if( type == scrshot_snapshot )
{
fmt = "../%s_%04d.png";

View File

@@ -40,6 +40,8 @@ GNU General Public License for more details.
#define IDEMOHEADER (('M'<<24)+('E'<<16)+('D'<<8)+'I') // little-endian "IDEM"
#define DEMO_PROTOCOL 3
#define PROTOCOL_GOLDSRC_VERSION_DEMO (PROTOCOL_GOLDSRC_VERSION | (BIT( 7 ))) // should be 48, only to differentiate it from PROTOCOL_LEGACY_VERSION
const char *demo_cmd[dem_lastcmd+1] =
{
"dem_unknown",
@@ -120,7 +122,7 @@ static int CL_GetDemoNetProtocol( connprotocol_t proto )
case PROTO_QUAKE:
return PROTOCOL_VERSION_QUAKE;
case PROTO_GOLDSRC:
return PROTOCOL_GOLDSRC_VERSION;
return PROTOCOL_GOLDSRC_VERSION_DEMO;
}
return PROTOCOL_VERSION;
@@ -136,7 +138,7 @@ static connprotocol_t CL_GetProtocolFromDemo( int net_protocol )
return PROTO_LEGACY;
case PROTOCOL_VERSION_QUAKE:
return PROTO_QUAKE;
case PROTOCOL_GOLDSRC_VERSION:
case PROTOCOL_GOLDSRC_VERSION_DEMO:
return PROTO_GOLDSRC;
}
@@ -706,7 +708,7 @@ static void CL_DemoStartPlayback( int mode )
demo.starttime = CL_GetDemoPlaybackClock(); // for determining whether to read another message
Netchan_Setup( NS_CLIENT, &cls.netchan, net_from, Cvar_VariableInteger( "net_qport" ), NULL, CL_GetFragmentSize );
Netchan_Setup( NS_CLIENT, &cls.netchan, net_from, Cvar_VariableInteger( "net_qport" ), NULL, CL_GetFragmentSize, 0 );
memset( demo.cmds, 0, sizeof( demo.cmds ));
demo.angle_position = 1;

View File

@@ -380,7 +380,7 @@ CL_ParseReliableEvent
=============
*/
void CL_ParseReliableEvent( sizebuf_t *msg )
void CL_ParseReliableEvent( sizebuf_t *msg, connprotocol_t proto )
{
int event_index;
event_args_t nullargs, args;
@@ -390,11 +390,19 @@ void CL_ParseReliableEvent( sizebuf_t *msg )
event_index = MSG_ReadUBitLong( msg, MAX_EVENT_BITS );
if( MSG_ReadOneBit( msg ))
delay = (float)MSG_ReadWord( msg ) * (1.0f / 100.0f);
// reliable events not use delta-compression just null-compression
MSG_ReadDeltaEvent( msg, &nullargs, &args );
if( proto == PROTO_GOLDSRC )
{
Delta_ReadGSFields( msg, DT_EVENT_T, &nullargs, &args, 0.0f );
if( MSG_ReadOneBit( msg ))
delay = (float)MSG_ReadWord( msg ) * (1.0f / 100.0f);
}
else
{
if( MSG_ReadOneBit( msg ))
delay = (float)MSG_ReadWord( msg ) * (1.0f / 100.0f);
MSG_ReadDeltaEvent( msg, &nullargs, &args );
}
if( args.entindex > 0 && args.entindex <= cl.maxclients )
args.angles[PITCH] *= -3.0f;
@@ -409,7 +417,7 @@ CL_ParseEvent
=============
*/
void CL_ParseEvent( sizebuf_t *msg )
void CL_ParseEvent( sizebuf_t *msg, connprotocol_t proto )
{
int event_index;
int i, num_events;
@@ -417,24 +425,33 @@ void CL_ParseEvent( sizebuf_t *msg )
event_args_t nullargs, args;
entity_state_t *state;
float delay;
int entity_bits;
memset( &nullargs, 0, sizeof( nullargs ));
memset( &args, 0, sizeof( args ));
num_events = MSG_ReadUBitLong( msg, 5 );
if( proto == PROTO_GOLDSRC )
entity_bits = MAX_GOLDSRC_ENTITY_BITS;
else if( proto == PROTO_LEGACY )
entity_bits = MAX_LEGACY_ENTITY_BITS;
else entity_bits = MAX_ENTITY_BITS;
// parse events queue
for( i = 0 ; i < num_events; i++ )
{
event_index = MSG_ReadUBitLong( msg, MAX_EVENT_BITS );
if( MSG_ReadOneBit( msg ))
packet_index = MSG_ReadUBitLong( msg, cls.legacymode ? MAX_LEGACY_ENTITY_BITS : MAX_ENTITY_BITS );
packet_index = MSG_ReadUBitLong( msg, entity_bits );
else packet_index = -1;
if( MSG_ReadOneBit( msg ))
{
MSG_ReadDeltaEvent( msg, &nullargs, &args );
if( proto == PROTO_GOLDSRC )
Delta_ReadGSFields( msg, DT_EVENT_T, &nullargs, &args, 0.0f );
else MSG_ReadDeltaEvent( msg, &nullargs, &args );
}
if( MSG_ReadOneBit( msg ))

View File

@@ -669,9 +669,9 @@ FRAME PARSING
=========================================================================
*/
static qboolean CL_ParseEntityNumFromPacket( sizebuf_t *msg, int *newnum )
static qboolean CL_ParseEntityNumFromPacket( sizebuf_t *msg, int *newnum, connprotocol_t proto )
{
if( cls.legacymode )
if( proto == PROTO_LEGACY )
{
*newnum = MSG_ReadWord( msg );
if( *newnum == 0 )
@@ -694,7 +694,7 @@ CL_FlushEntityPacket
Read and ignore whole entity packet.
=================
*/
static void CL_FlushEntityPacket( sizebuf_t *msg )
static void CL_FlushEntityPacket( sizebuf_t *msg, connprotocol_t proto )
{
int newnum;
entity_state_t from, to;
@@ -707,7 +707,7 @@ static void CL_FlushEntityPacket( sizebuf_t *msg )
// read it all, but ignore it
while( 1 )
{
if( !CL_ParseEntityNumFromPacket( msg, &newnum ))
if( !CL_ParseEntityNumFromPacket( msg, &newnum, proto ))
break; // done
if( MSG_CheckOverflow( msg ))
@@ -717,6 +717,47 @@ static void CL_FlushEntityPacket( sizebuf_t *msg )
}
}
qboolean CL_ValidateDeltaPacket( uint oldpacket, frame_t *oldframe )
{
int subtracted = ( cls.netchan.incoming_sequence - oldpacket ) & 0xFF;
if( subtracted == 0 )
{
Con_NPrintf( 2, "^3Warning:^1 update too old\n^7\n" );
return false;
}
if( subtracted >= CL_UPDATE_MASK )
{
// we can't use this, it is too old
Con_NPrintf( 2, "^3Warning:^1 delta frame is too old^7\n" );
return false;
}
if(( cls.next_client_entities - oldframe->first_entity ) > ( cls.num_client_entities - NUM_PACKET_ENTITIES ))
{
Con_NPrintf( 2, "^3Warning:^1 delta frame is too old^7\n" );
return false;
}
return true;
}
int CL_UpdateOldEntNum( int oldindex, frame_t *oldframe, entity_state_t **oldent )
{
if( !oldframe )
{
*oldent = NULL;
return MAX_ENTNUMBER;
}
if( oldindex >= oldframe->num_entities )
return MAX_ENTNUMBER;
*oldent = &cls.packet_entities[(oldframe->first_entity + oldindex) % cls.num_client_entities];
return (*oldent)->number;
}
/*
=================
CL_DeltaEntity
@@ -787,7 +828,7 @@ An svc_packetentities has just been parsed, deal with the
rest of the data stream.
==================
*/
int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta )
int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto )
{
frame_t *newframe, *oldframe;
int oldindex, newnum, oldnum;
@@ -803,7 +844,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta )
CL_WriteDemoJumpTime();
// sentinel count. save it for debug checking
if( cls.legacymode )
if( proto == PROTO_LEGACY )
count = MSG_ReadWord( msg );
else count = MSG_ReadUBitLong( msg, MAX_VISIBLE_PACKET_BITS ) + 1;
@@ -817,32 +858,12 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta )
if( delta )
{
int subtracted;
oldpacket = MSG_ReadByte( msg );
subtracted = ( cls.netchan.incoming_sequence - oldpacket ) & 0xFF;
if( subtracted == 0 )
{
Con_NPrintf( 2, "^3Warning:^1 update too old\n^7\n" );
CL_FlushEntityPacket( msg );
return playerbytes;
}
if( subtracted >= CL_UPDATE_MASK )
{
// we can't use this, it is too old
Con_NPrintf( 2, "^3Warning:^1 delta frame is too old^7\n" );
CL_FlushEntityPacket( msg );
return playerbytes;
}
uint oldpacket = MSG_ReadByte( msg );
oldframe = &cl.frames[oldpacket & CL_UPDATE_MASK];
if(( cls.next_client_entities - oldframe->first_entity ) > ( cls.num_client_entities - NUM_PACKET_ENTITIES ))
if( !CL_ValidateDeltaPacket( oldpacket, oldframe ))
{
Con_NPrintf( 2, "^3Warning:^1 delta frame is too old^7\n" );
CL_FlushEntityPacket( msg );
CL_FlushEntityPacket( msg, proto );
return playerbytes;
}
}
@@ -860,27 +881,11 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta )
oldent = NULL;
oldindex = 0;
if( !oldframe )
{
oldnum = MAX_ENTNUMBER;
}
else
{
if( oldindex >= oldframe->num_entities )
{
oldnum = MAX_ENTNUMBER;
}
else
{
oldent = &cls.packet_entities[(oldframe->first_entity+oldindex) % cls.num_client_entities];
oldnum = oldent->number;
}
}
oldnum = CL_UpdateOldEntNum( oldindex, oldframe, &oldent );
while( 1 )
{
if( !CL_ParseEntityNumFromPacket( msg, &newnum ))
if( !CL_ParseEntityNumFromPacket( msg, &newnum, proto ))
break; // done
if( MSG_CheckOverflow( msg ))
@@ -892,17 +897,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta )
{
// one or more entities from the old packet are unchanged
CL_DeltaEntity( msg, newframe, oldnum, oldent, false );
oldindex++;
if( oldindex >= oldframe->num_entities )
{
oldnum = MAX_ENTNUMBER;
}
else
{
oldent = &cls.packet_entities[(oldframe->first_entity+oldindex) % cls.num_client_entities];
oldnum = oldent->number;
}
oldnum = CL_UpdateOldEntNum( ++oldindex, oldframe, &oldent );
}
if( oldnum == newnum )
@@ -911,17 +906,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta )
bufStart = MSG_GetNumBytesRead( msg );
CL_DeltaEntity( msg, newframe, newnum, oldent, true );
if( player ) playerbytes += MSG_GetNumBytesRead( msg ) - bufStart;
oldindex++;
if( oldindex >= oldframe->num_entities )
{
oldnum = MAX_ENTNUMBER;
}
else
{
oldent = &cls.packet_entities[(oldframe->first_entity+oldindex) % cls.num_client_entities];
oldnum = oldent->number;
}
oldnum = CL_UpdateOldEntNum( ++oldindex, oldframe, &oldent );
continue;
}
@@ -940,17 +925,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta )
{
// one or more entities from the old packet are unchanged
CL_DeltaEntity( msg, newframe, oldnum, oldent, false );
oldindex++;
if( oldindex >= oldframe->num_entities )
{
oldnum = MAX_ENTNUMBER;
}
else
{
oldent = &cls.packet_entities[(oldframe->first_entity+oldindex) % cls.num_client_entities];
oldnum = oldent->number;
}
oldnum = CL_UpdateOldEntNum( ++oldindex, oldframe, &oldent );
}
if( newframe->num_entities != count && newframe->num_entities != 0 )
@@ -972,7 +947,7 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta )
cls.signon = SIGNONS;
// Clear loading plaque.
CL_SignonReply ();
CL_SignonReply( proto );
}
return playerbytes;

View File

@@ -252,18 +252,18 @@ static int CL_AdjustXPos( float x, int width, int totalWidth )
if( x == -1 )
{
xPos = ( refState.width - width ) * 0.5f;
xPos = ( clgame.scrInfo.iWidth - width ) * 0.5f;
}
else
{
if ( x < 0 )
xPos = (1.0f + x) * refState.width - totalWidth; // Alight right
xPos = (1.0f + x) * clgame.scrInfo.iWidth - totalWidth; // Alight right
else // align left
xPos = x * refState.width;
xPos = x * clgame.scrInfo.iWidth;
}
if( xPos + width > refState.width )
xPos = refState.width - width;
if( xPos + width > clgame.scrInfo.iWidth )
xPos = clgame.scrInfo.iWidth - width;
else if( xPos < 0 )
xPos = 0;
@@ -283,19 +283,19 @@ static int CL_AdjustYPos( float y, int height )
if( y == -1 ) // centered?
{
yPos = ( refState.height - height ) * 0.5f;
yPos = ( clgame.scrInfo.iHeight - height ) * 0.5f;
}
else
{
// Alight bottom?
if( y < 0 )
yPos = (1.0f + y) * refState.height - height; // Alight bottom
yPos = (1.0f + y) * clgame.scrInfo.iHeight - height; // Alight bottom
else // align top
yPos = y * refState.height;
yPos = y * clgame.scrInfo.iHeight;
}
if( yPos + height > refState.height )
yPos = refState.height - height;
if( yPos + height > clgame.scrInfo.iHeight )
yPos = clgame.scrInfo.iHeight - height;
else if( yPos < 0 )
yPos = 0;

View File

@@ -170,6 +170,11 @@ int CL_IsDevOverviewMode( void )
return 0;
}
connprotocol_t CL_Protocol( void )
{
return cls.legacymode;
}
/*
===============
CL_CheckClientState
@@ -217,7 +222,7 @@ CL_SignonReply
An svc_signonnum has been received, perform a client side setup
=====================
*/
void CL_SignonReply( void )
void CL_SignonReply( connprotocol_t proto )
{
// g-cont. my favorite message :-)
Con_Reportf( "%s: %i\n", __func__, cls.signon );
@@ -225,7 +230,7 @@ void CL_SignonReply( void )
switch( cls.signon )
{
case 1:
CL_ServerCommand( true, "begin" );
CL_ServerCommand( true, proto == PROTO_GOLDSRC ? "sendents" : "begin" );
if( host_developer.value >= DEV_EXTENDED )
Mem_PrintStats();
break;
@@ -693,7 +698,13 @@ void CL_WriteUsercmd( sizebuf_t *msg, int from, int to )
t = &cl.commands[to].cmd;
// write it into the buffer
MSG_WriteDeltaUsercmd( msg, f, t );
if( cls.legacymode == PROTO_GOLDSRC )
{
MSG_StartBitWriting( msg );
Delta_WriteGSFields( msg, DT_USERCMD_T, f, t, 0.0f );
MSG_EndBitWriting( msg );
}
else MSG_WriteDeltaUsercmd( msg, f, t );
}
/*
@@ -792,6 +803,9 @@ static void CL_WritePacket( void )
// begin a client move command
MSG_BeginClientCmd( &buf, clc_move );
if( cls.legacymode == PROTO_GOLDSRC )
MSG_WriteByte( &buf, 0 );
// save the position for a checksum byte
key = MSG_GetRealBytesWritten( &buf );
MSG_WriteByte( &buf, 0 );
@@ -829,8 +843,16 @@ static void CL_WritePacket( void )
// calculate a checksum over the move commands
size = MSG_GetRealBytesWritten( &buf ) - key - 1;
if( cls.legacymode == PROTO_GOLDSRC )
{
size = Q_min( size, 255 );
buf.pData[key - 1] = size;
}
buf.pData[key] = CRC32_BlockSequence( buf.pData + key + 1, size, cls.netchan.outgoing_sequence );
if( cls.legacymode == PROTO_GOLDSRC )
COM_Munge( buf.pData + key + 1, size, cls.netchan.outgoing_sequence );
// message we are constructing.
i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK;
@@ -1048,7 +1070,31 @@ static void CL_SendConnectPacket( void )
Info_SetValueForKey( protinfo, "a", Q_buildarch(), sizeof( protinfo ) );
}
if( cls.legacymode )
if( cls.legacymode == PROTO_GOLDSRC )
{
byte send_buf[MAX_PRINT_MSG];
byte steam_cert[512];
sizebuf_t send;
protinfo[0] = 0;
memset( steam_cert, 0, sizeof( steam_cert ));
Info_SetValueForKey( protinfo, "prot", "3", sizeof( protinfo )); // steam auth type
Info_SetValueForKey( protinfo, "raw", "steam", sizeof( protinfo ));
Info_SetValueForKey( protinfo, "cdkey", "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa", sizeof( protinfo ));
Info_SetValueForStarKey( cls.userinfo, "*hltv", "0", sizeof( cls.userinfo ));
MSG_Init( &send, "GoldSrcConnect", send_buf, sizeof( send_buf ));
MSG_WriteLong( &send, NET_HEADER_OUTOFBANDPACKET );
MSG_WriteStringf( &send, "connect %i %i \"%s\" \"%s\"\n",
PROTOCOL_GOLDSRC_VERSION, cls.challenge, protinfo, cls.userinfo );
MSG_WriteBytes( &send, steam_cert, sizeof( steam_cert ));
NET_SendPacket( NS_CLIENT, MSG_GetNumBytesWritten( &send ), MSG_GetData( &send ), adr );
}
else if( cls.legacymode == PROTO_LEGACY )
{
// set related userinfo keys
if( cl_dlmax.value >= 40000 || cl_dlmax.value < 100 )
@@ -1147,7 +1193,7 @@ static void CL_CheckForResend( void )
if(( host.realtime - cls.connect_time ) < resendTime )
return;
res = NET_StringToAdrNB( cls.servername, &adr );
res = NET_StringToAdrNB( cls.servername, &adr, false );
if( res == NET_EAI_NONAME )
{
@@ -1278,11 +1324,12 @@ static void CL_Connect_f( void )
proto = PROTO_CURRENT;
else if( !Q_strcmp( s, "legacy" ) || !Q_strcmp( s, "48" ))
proto = PROTO_LEGACY;
else if( !Q_strcmp( s, "goldsrc" ))
proto = PROTO_GOLDSRC;
else
{
// quake protocol only used for demos
// goldsrc protocol is not supported yet
Con_Printf( "Unknown protocol. Supported are: current, legacy\n" );
Con_Printf( "Unknown protocol. Supported are: current, legacy, goldsrc\n" );
return;
}
}
@@ -1477,16 +1524,19 @@ static void CL_Reconnect( qboolean setup_netchan )
{
if( setup_netchan )
{
Netchan_Setup( NS_CLIENT, &cls.netchan, net_from, Cvar_VariableInteger( "net_qport" ), NULL, CL_GetFragmentSize );
uint flags = 0;
if( cls.legacymode )
if( cls.legacymode == PROTO_GOLDSRC )
{
SetBits( flags, NETCHAN_USE_MUNGE | NETCHAN_USE_BZIP2 | NETCHAN_GOLDSRC );
}
else if( cls.legacymode == PROTO_LEGACY )
{
unsigned int extensions = Q_atoi( Cmd_Argv( 1 ) );
if( extensions & NET_LEGACY_EXT_SPLIT )
if( FBitSet( extensions, NET_LEGACY_EXT_SPLIT ))
{
// only enable incoming split for legacy mode
cls.netchan.split = true;
SetBits( flags, NETCHAN_USE_LEGACY_SPLIT );
Con_Reportf( "^2NET_EXT_SPLIT enabled^7 (packet sizes is %d/%d)\n", (int)cl_dlmax.value, 65536 );
}
}
@@ -1494,12 +1544,11 @@ static void CL_Reconnect( qboolean setup_netchan )
{
cls.extensions = Q_atoi( Info_ValueForKey( Cmd_Argv( 1 ), "ext" ));
if( cls.extensions & NET_EXT_SPLITSIZE )
{
if( FBitSet( cls.extensions, NET_EXT_SPLITSIZE ))
Con_Reportf( "^2NET_EXT_SPLITSIZE enabled^7 (packet size is %d)\n", (int)cl_dlmax.value );
}
}
Netchan_Setup( NS_CLIENT, &cls.netchan, net_from, Cvar_VariableInteger( "net_qport" ), NULL, CL_GetFragmentSize, flags );
}
else
{
@@ -2047,7 +2096,7 @@ static void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
Con_Reportf( "%s: %s : %s\n", __func__, NET_AdrToString( from ), c );
// server connection
if( !Q_strcmp( c, "client_connect" ))
if( !Q_strcmp( c, "client_connect" ) || !Q_strcmp( c, S2C_CONNECTION ))
{
if( !CL_IsFromConnectingServer( from ))
return;
@@ -2169,7 +2218,7 @@ static void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
// ping from somewhere
Netchan_OutOfBandPrint( NS_CLIENT, from, "ack" );
}
else if( !Q_strcmp( c, "challenge" ))
else if( !Q_strcmp( c, "challenge" ) || !Q_strcmp( c, S2C_CHALLENGE ))
{
// this message only used during connection
// it doesn't make sense after client_connect
@@ -2206,7 +2255,7 @@ static void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
// dropped the connection but it is still getting packets from us
CL_Disconnect_f();
}
else if( !Q_strcmp( c, "errormsg" ))
else if( !Q_strcmp( c, "errormsg" ) || c[0] == S2C_REJECT || c[0] == S2C_REJECT_BADPASSWORD )
{
char formatted_msg[MAX_VA_STRING];
@@ -2214,6 +2263,8 @@ static void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
return;
args = MSG_ReadString( msg );
if( c[0] == S2C_REJECT || c[0] == S2C_REJECT_BADPASSWORD )
args++; // skip one byte
Q_snprintf( formatted_msg, sizeof( formatted_msg ), "^3Server message^7\n%s", args );
@@ -2378,6 +2429,8 @@ static void CL_ReadNetMessage( void )
parsefn = CL_ParseQuakeMessage;
break;
case PROTO_GOLDSRC:
parsefn = CL_ParseGoldSrcServerMessage;
break;
default:
ASSERT( 0 );
return;
@@ -2697,7 +2750,7 @@ void CL_ProcessFile( qboolean successfully_received, const char *filename )
MSG_Init( &msg, "Resource Registration", msg_buf, sizeof( msg_buf ));
if( CL_PrecacheResources( ))
CL_RegisterResources( &msg );
CL_RegisterResources( &msg, cls.legacymode );
if( MSG_GetNumBytesWritten( &msg ) > 0 )
{

View File

@@ -216,7 +216,7 @@ CL_ParseSignon
==================
*/
void CL_ParseSignon( sizebuf_t *msg )
void CL_ParseSignon( sizebuf_t *msg, connprotocol_t proto )
{
int i = MSG_ReadByte( msg );
@@ -228,7 +228,7 @@ void CL_ParseSignon( sizebuf_t *msg )
}
cls.signon = i;
CL_SignonReply();
CL_SignonReply( proto );
}
/*
@@ -304,7 +304,7 @@ CL_ParseStaticEntity
static client entity
==================
*/
static void CL_ParseStaticEntity( sizebuf_t *msg )
void CL_ParseStaticEntity( sizebuf_t *msg )
{
int i, newnum;
entity_state_t from, to;
@@ -388,7 +388,6 @@ void CL_ParseStaticDecal( sizebuf_t *msg )
{
vec3_t origin;
int decalIndex, entityIndex, modelIndex;
cl_entity_t *ent = NULL;
float scale;
int flags;
@@ -532,7 +531,7 @@ void CL_BatchResourceRequest( qboolean initialize )
{
if( done_downloading && CL_PrecacheResources( ))
{
CL_RegisterResources( &msg );
CL_RegisterResources( &msg, cls.legacymode );
}
Netchan_CreateFragments( &cls.netchan, &msg );
@@ -846,7 +845,7 @@ void CL_ParseFileTransferFailed( sizebuf_t *msg )
CL_ParseServerData
==================
*/
void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
void CL_ParseServerData( sizebuf_t *msg, connprotocol_t proto )
{
char gamefolder[MAX_QPATH];
string mapfile;
@@ -856,7 +855,18 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
HPAK_CheckSize( hpk_custom_file.string );
Con_Reportf( "%s packet received.\n", legacy ? "Legacy serverdata" : "Serverdata" );
switch( proto )
{
case PROTO_LEGACY:
Con_Reportf( "Legacy serverdata packet received.\n" );
break;
case PROTO_GOLDSRC:
Con_Reportf( "GoldSrc serverdata packet received.\n" );
break;
default:
Con_Reportf( "Serverdata packet received.\n" );
break;
}
cls.timestart = Sys_DoubleTime();
cls.demowaiting = false; // server is changed
@@ -873,7 +883,7 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
// parse protocol version number
i = MSG_ReadLong( msg );
if( legacy )
if( proto == PROTO_LEGACY || proto == PROTO_GOLDSRC ) // GoldSrc protocol version is 48, same as Xash3D 48
{
if( i != PROTOCOL_LEGACY_VERSION )
Host_Error( "Server use invalid protocol (%i should be %i)\n", i, PROTOCOL_LEGACY_VERSION );
@@ -886,40 +896,64 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
cl.servercount = MSG_ReadLong( msg );
cl.checksum = MSG_ReadLong( msg );
cl.playernum = MSG_ReadByte( msg );
cl.maxclients = MSG_ReadByte( msg );
clgame.maxEntities = MSG_ReadWord( msg );
if( legacy )
if( proto == PROTO_GOLDSRC )
{
clgame.maxEntities = bound( MIN_LEGACY_EDICTS, clgame.maxEntities, MAX_LEGACY_EDICTS );
byte clientdllmd5[16];
byte unused;
MSG_ReadBytes( msg, clientdllmd5, sizeof( clientdllmd5 ));
cl.maxclients = MSG_ReadByte( msg );
cl.playernum = MSG_ReadByte( msg );
unused = MSG_ReadByte( msg ); // coop flag
Q_strncpy( gamefolder, MSG_ReadString( msg ), sizeof( gamefolder ));
MSG_ReadString( msg ); // hostname
Q_strncpy( clgame.mapname, MSG_ReadString( msg ), sizeof( clgame.mapname ));
MSG_ReadString( msg ); // mapcycle?????
unused = MSG_ReadByte( msg ); // vac secure
background = false;
clgame.maxEntities = GI->max_edicts + (( cl.maxclients - 1 ) * 15 );
clgame.maxEntities = bound( MIN_LEGACY_EDICTS, clgame.maxEntities, MAX_GOLDSRC_EDICTS );
clgame.maxModels = 512; // ???
Q_strncpy( clgame.maptitle, clgame.mapname, sizeof( clgame.maptitle ));
}
else
{
clgame.maxEntities = bound( MIN_EDICTS, clgame.maxEntities, MAX_EDICTS );
clgame.maxModels = MSG_ReadWord( msg );
}
Q_strncpy( clgame.mapname, MSG_ReadString( msg ), sizeof( clgame.mapname ));
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), sizeof( clgame.maptitle ));
background = MSG_ReadOneBit( msg );
Q_strncpy( gamefolder, MSG_ReadString( msg ), sizeof( gamefolder ));
Host_ValidateEngineFeatures( MSG_ReadDword( msg ));
if( !legacy )
{
// receive the player hulls
for( i = 0; i < MAX_MAP_HULLS * 3; i++ )
cl.playernum = MSG_ReadByte( msg );
cl.maxclients = MSG_ReadByte( msg );
clgame.maxEntities = MSG_ReadWord( msg );
if( proto == PROTO_LEGACY )
{
host.player_mins[i/3][i%3] = MSG_ReadChar( msg );
host.player_maxs[i/3][i%3] = MSG_ReadChar( msg );
clgame.maxEntities = bound( MIN_LEGACY_EDICTS, clgame.maxEntities, MAX_LEGACY_EDICTS );
clgame.maxModels = 512; // ???
}
else
{
clgame.maxEntities = bound( MIN_EDICTS, clgame.maxEntities, MAX_EDICTS );
clgame.maxModels = MSG_ReadWord( msg );
}
Q_strncpy( clgame.mapname, MSG_ReadString( msg ), sizeof( clgame.mapname ));
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), sizeof( clgame.maptitle ));
background = MSG_ReadOneBit( msg );
Q_strncpy( gamefolder, MSG_ReadString( msg ), sizeof( gamefolder ));
Host_ValidateEngineFeatures( MSG_ReadDword( msg ));
if( proto == PROTO_LEGACY )
{
// receive the player hulls
for( i = 0; i < MAX_MAP_HULLS * 3; i++ )
{
host.player_mins[i/3][i%3] = MSG_ReadChar( msg );
host.player_maxs[i/3][i%3] = MSG_ReadChar( msg );
}
}
}
Q_snprintf( mapfile, sizeof( mapfile ), "maps/%s.bsp", clgame.mapname );
if( CRC32_MapFile( &mapCRC, mapfile, cl.maxclients > 1 ))
if( CRC32_MapFile( &cl.worldmapCRC, mapfile, cl.maxclients > 1 ))
{
// validate map checksum
if( mapCRC != cl.checksum )
if( cl.worldmapCRC != cl.checksum )
{
Con_Printf( S_ERROR "Your map [%s] differs from the server's.\n", clgame.mapname );
CL_Disconnect_f(); // for local game, call EndGame
@@ -1000,7 +1034,7 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
COM_ClearCustomizationList( &cl.players[i].customdata, true );
CL_CreateCustomizationList();
if( !legacy )
if( proto != PROTO_LEGACY )
{
// request resources from server
CL_ServerCommand( true, "sendres %i\n", cl.servercount );
@@ -1018,7 +1052,7 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
CL_ParseClientData
===================
*/
void CL_ParseClientData( sizebuf_t *msg )
void CL_ParseClientData( sizebuf_t *msg, connprotocol_t proto )
{
float parsecounttime;
int i, j, command_ack;
@@ -1152,7 +1186,9 @@ void CL_ParseClientData( sizebuf_t *msg )
from_wd = nullwd;
}
MSG_ReadClientData( msg, from_cd, to_cd, cl.mtime[0] );
if( proto == PROTO_GOLDSRC )
Delta_ReadGSFields( msg, DT_CLIENTDATA_T, from_cd, to_cd, cl.mtime[0] );
else MSG_ReadClientData( msg, from_cd, to_cd, cl.mtime[0] );
for( i = 0; i < 64; i++ )
{
@@ -1160,9 +1196,11 @@ void CL_ParseClientData( sizebuf_t *msg )
if( !MSG_ReadOneBit( msg )) break;
// read the weapon idx
idx = MSG_ReadUBitLong( msg, cls.legacymode ? MAX_LEGACY_WEAPON_BITS : MAX_WEAPON_BITS );
idx = MSG_ReadUBitLong( msg, proto == PROTO_LEGACY ? MAX_LEGACY_WEAPON_BITS : MAX_WEAPON_BITS );
MSG_ReadWeaponData( msg, &from_wd[idx], &to_wd[idx], cl.mtime[0] );
if( proto == PROTO_GOLDSRC )
Delta_ReadGSFields( msg, DT_WEAPONDATA_T, &from_wd[idx], &to_wd[idx], cl.mtime[0] );
else MSG_ReadWeaponData( msg, &from_wd[idx], &to_wd[idx], cl.mtime[0] );
}
// make a local copy of physinfo
@@ -1179,55 +1217,87 @@ void CL_ParseClientData( sizebuf_t *msg )
CL_ParseBaseline
==================
*/
void CL_ParseBaseline( sizebuf_t *msg, qboolean legacy )
void CL_ParseBaseline( sizebuf_t *msg, connprotocol_t proto )
{
int i, newnum;
entity_state_t nullstate;
qboolean player;
cl_entity_t *ent;
const entity_state_t nullstate = { 0 };
Delta_InitClient (); // finalize client delta's
memset( &nullstate, 0, sizeof( nullstate ));
if( proto == PROTO_GOLDSRC )
MSG_StartBitWriting( msg );
while( 1 )
{
if( legacy )
cl_entity_t *ent;
qboolean player;
int newnum;
if( proto == PROTO_LEGACY )
{
newnum = MSG_ReadWord( msg );
}
else if( proto == PROTO_GOLDSRC )
{
uint value = MSG_ReadWord( msg );
if( value == 0xffff ) break; // end of baselines
MSG_SeekToBit( msg, -16, SEEK_CUR );
newnum = MSG_ReadUBitLong( msg, MAX_GOLDSRC_ENTITY_BITS );
}
else
{
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
if( newnum == LAST_EDICT ) break; // end of baselines
}
player = CL_IsPlayerIndex( newnum );
if( newnum >= clgame.maxEntities )
Host_Error( "%s: no free edicts\n", __func__ );
ent = CL_EDICT_NUM( newnum );
memset( &ent->prevstate, 0, sizeof( ent->prevstate ));
ent->prevstate = nullstate;
ent->index = newnum;
MSG_ReadDeltaEntity( msg, &ent->prevstate, &ent->baseline, newnum, player, 1.0f );
if( legacy )
if( proto == PROTO_GOLDSRC )
{
break; // only one baseline allowed in legacy protocol
int type = MSG_ReadUBitLong( msg, 2 );
int bits = MSG_GetNumBitsWritten( msg );
int delta_type;
if( player ) delta_type = DT_ENTITY_STATE_PLAYER_T;
else if( type != ENTITY_NORMAL ) delta_type = DT_CUSTOM_ENTITY_STATE_T;
else delta_type = DT_ENTITY_STATE_T;
Delta_ReadGSFields( msg, delta_type, &ent->prevstate, &ent->baseline, 1.0f );
}
else MSG_ReadDeltaEntity( msg, &nullstate, &ent->baseline, newnum, player, 1.0f );
if( proto == PROTO_LEGACY )
break; // only one baseline allowed in legacy protocol
}
if( !legacy )
if( proto != PROTO_LEGACY )
{
int i;
cl.instanced_baseline_count = MSG_ReadUBitLong( msg, 6 );
for( i = 0; i < cl.instanced_baseline_count; i++ )
{
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
MSG_ReadDeltaEntity( msg, &nullstate, &cl.instanced_baseline[i], newnum, false, 1.0f );
if( proto == PROTO_GOLDSRC )
Delta_ReadGSFields( msg, DT_ENTITY_STATE_T, &nullstate, &cl.instanced_baseline[i], 1.0f );
else
{
int newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
MSG_ReadDeltaEntity( msg, &nullstate, &cl.instanced_baseline[i], newnum, false, 1.0f );
}
}
}
if( proto == PROTO_GOLDSRC )
MSG_EndBitWriting( msg );
}
/*
@@ -1235,15 +1305,16 @@ void CL_ParseBaseline( sizebuf_t *msg, qboolean legacy )
CL_ParseLightStyle
================
*/
void CL_ParseLightStyle( sizebuf_t *msg )
void CL_ParseLightStyle( sizebuf_t *msg, connprotocol_t proto )
{
int style;
const char *s;
float f;
float f = 0.0f;
style = MSG_ReadByte( msg );
s = MSG_ReadString( msg );
f = MSG_ReadFloat( msg );
if( proto != PROTO_GOLDSRC )
f = MSG_ReadFloat( msg );
CL_SetLightstyle( style, s, f );
}
@@ -1372,26 +1443,36 @@ CL_UpdateUserinfo
collect userinfo from all players
================
*/
void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy )
void CL_UpdateUserinfo( sizebuf_t *msg, connprotocol_t proto )
{
int slot, id;
qboolean active;
player_info_t *player;
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
if( proto == PROTO_GOLDSRC )
{
slot = MSG_ReadByte( msg );
id = MSG_ReadLong( msg );
active = true;
}
else if( proto == PROTO_LEGACY )
{
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
id = 0; // bogus
active = MSG_ReadOneBit( msg ) ? true : false;
}
else
{
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
id = MSG_ReadLong( msg ); // unique user ID
active = MSG_ReadOneBit( msg ) ? true : false;
}
if( slot >= MAX_CLIENTS )
Host_Error( "%s: svc_updateuserinfo >= MAX_CLIENTS\n", __func__ );
player = &cl.players[slot];
if( !legacy )
id = MSG_ReadLong( msg ); // unique user ID
else
id = 0; // bogus
active = MSG_ReadOneBit( msg ) ? true : false;
if( active )
{
Q_strncpy( player->userinfo, MSG_ReadString( msg ), sizeof( player->userinfo ));
@@ -1400,7 +1481,7 @@ void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy )
player->topcolor = Q_atoi( Info_ValueForKey( player->userinfo, "topcolor" ));
player->bottomcolor = Q_atoi( Info_ValueForKey( player->userinfo, "bottomcolor" ));
player->spectator = Q_atoi( Info_ValueForKey( player->userinfo, "*hltv" ));
if( !legacy )
if( proto != PROTO_LEGACY )
MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey ));
if( slot == cl.playernum ) gameui.playerinfo = *player;
@@ -1610,7 +1691,7 @@ CL_RegisterResources
Clean up and move to next part of sequence.
==================
*/
void CL_RegisterResources( sizebuf_t *msg )
void CL_RegisterResources( sizebuf_t *msg, connprotocol_t proto )
{
model_t *mod;
int i;
@@ -1672,7 +1753,13 @@ void CL_RegisterResources( sizebuf_t *msg )
// done with all resources, issue prespawn command.
// Include server count in case server disconnects and changes level during d/l
MSG_BeginClientCmd( msg, clc_stringcmd );
MSG_WriteStringf( msg, "spawn %i", cl.servercount );
if( proto == PROTO_GOLDSRC )
{
int32_t crc = cl.worldmapCRC;
COM_Munge2((byte*)&crc, sizeof( crc ), ( 0xff - cl.servercount ) & 0xff );
MSG_WriteStringf( msg, "spawn %i %i", cl.servercount, crc );
}
else MSG_WriteStringf( msg, "spawn %i", cl.servercount );
}
}
else
@@ -1682,7 +1769,7 @@ void CL_RegisterResources( sizebuf_t *msg )
}
}
static void CL_ParseConsistencyInfo( sizebuf_t *msg )
static void CL_ParseConsistencyInfo( sizebuf_t *msg, connprotocol_t proto )
{
int lastcheck;
int delta;
@@ -1710,7 +1797,7 @@ static void CL_ParseConsistencyInfo( sizebuf_t *msg )
isdelta = MSG_ReadOneBit( msg );
if( isdelta ) delta = MSG_ReadUBitLong( msg, 5 ) + lastcheck;
else delta = MSG_ReadUBitLong( msg, MAX_MODEL_BITS );
else delta = MSG_ReadUBitLong( msg, proto == PROTO_GOLDSRC ? MAX_GOLDSRC_MODEL_BITS : MAX_MODEL_BITS );
skip = delta - lastcheck;
@@ -1747,12 +1834,12 @@ CL_ParseResourceList
==============
*/
static void CL_ParseResourceList( sizebuf_t *msg )
void CL_ParseResourceList( sizebuf_t *msg, connprotocol_t proto )
{
resource_t *pResource;
int i, total;
total = MSG_ReadUBitLong( msg, MAX_RESOURCE_BITS );
total = MSG_ReadUBitLong( msg, proto == PROTO_GOLDSRC ? MAX_GOLDSRC_RESOURCE_BITS : MAX_RESOURCE_BITS );
for( i = 0; i < total; i++ )
{
@@ -1761,7 +1848,7 @@ static void CL_ParseResourceList( sizebuf_t *msg )
Q_strncpy( pResource->szFileName, MSG_ReadString( msg ), sizeof( pResource->szFileName ));
pResource->nIndex = MSG_ReadUBitLong( msg, MAX_MODEL_BITS );
pResource->nDownloadSize = MSG_ReadSBitLong( msg, 24 );
pResource->nDownloadSize = MSG_ReadBitLong( msg, 24, proto != PROTO_GOLDSRC );
pResource->ucFlags = MSG_ReadUBitLong( msg, 3 ) & ~RES_WASMISSING;
if( FBitSet( pResource->ucFlags, RES_CUSTOM ))
@@ -1773,7 +1860,7 @@ static void CL_ParseResourceList( sizebuf_t *msg )
CL_AddToResourceList( pResource, &cl.resourcesneeded );
}
CL_ParseConsistencyInfo( msg );
CL_ParseConsistencyInfo( msg, proto );
CL_StartResourceDownloading( "Verifying and downloading resources...\n", false );
}
@@ -1784,7 +1871,7 @@ CL_ParseVoiceInit
==================
*/
static void CL_ParseVoiceInit( sizebuf_t *msg )
void CL_ParseVoiceInit( sizebuf_t *msg )
{
char *pszCodec = MSG_ReadString( msg );
int quality = MSG_ReadByte( msg );
@@ -1798,7 +1885,7 @@ CL_ParseVoiceData
==================
*/
static void CL_ParseVoiceData( sizebuf_t *msg )
void CL_ParseVoiceData( sizebuf_t *msg )
{
int size, idx, frames;
byte received[8192];
@@ -2045,7 +2132,7 @@ CL_ParseExec
Exec map/class specific configs
==============
*/
static void CL_ParseExec( sizebuf_t *msg )
void CL_ParseExec( sizebuf_t *msg )
{
qboolean is_class;
int class_idx;
@@ -2268,7 +2355,7 @@ void CL_ParseServerMessage( sizebuf_t *msg )
Host_AbortCurrentFrame ();
break;
case svc_event:
CL_ParseEvent( msg );
CL_ParseEvent( msg, PROTO_CURRENT );
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_changing:
@@ -2343,19 +2430,19 @@ void CL_ParseServerMessage( sizebuf_t *msg )
break;
case svc_serverdata:
Cbuf_Execute(); // make sure any stuffed commands are done
CL_ParseServerData( msg, false );
CL_ParseServerData( msg, PROTO_CURRENT );
break;
case svc_lightstyle:
CL_ParseLightStyle( msg );
CL_ParseLightStyle( msg, PROTO_CURRENT );
break;
case svc_updateuserinfo:
CL_UpdateUserinfo( msg, false );
CL_UpdateUserinfo( msg, PROTO_CURRENT );
break;
case svc_deltatable:
Delta_ParseTableField( msg );
break;
case svc_clientdata:
CL_ParseClientData( msg );
CL_ParseClientData( msg, PROTO_CURRENT );
cl.frames[cl.parsecountmod].graphdata.client += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_resource:
@@ -2375,21 +2462,21 @@ void CL_ParseServerMessage( sizebuf_t *msg )
CL_ParseStaticEntity( msg );
break;
case svc_event_reliable:
CL_ParseReliableEvent( msg );
CL_ParseReliableEvent( msg, PROTO_CURRENT );
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_spawnbaseline:
CL_ParseBaseline( msg, false );
CL_ParseBaseline( msg, PROTO_CURRENT );
break;
case svc_temp_entity:
CL_ParseTempEntity( msg );
CL_ParseTempEntity( msg, PROTO_CURRENT );
cl.frames[cl.parsecountmod].graphdata.tentities += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_setpause:
cl.paused = ( MSG_ReadOneBit( msg ) != 0 );
break;
case svc_signonnum:
CL_ParseSignon( msg );
CL_ParseSignon( msg, PROTO_CURRENT );
break;
case svc_centerprint:
CL_CenterPrint( MSG_ReadString( msg ), 0.25f );
@@ -2432,12 +2519,12 @@ void CL_ParseServerMessage( sizebuf_t *msg )
CL_RegisterUserMessage( msg );
break;
case svc_packetentities:
playerbytes = CL_ParsePacketEntities( msg, false );
playerbytes = CL_ParsePacketEntities( msg, false, PROTO_CURRENT );
cl.frames[cl.parsecountmod].graphdata.players += playerbytes;
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes;
break;
case svc_deltapacketentities:
playerbytes = CL_ParsePacketEntities( msg, true );
playerbytes = CL_ParsePacketEntities( msg, true, PROTO_CURRENT );
cl.frames[cl.parsecountmod].graphdata.players += playerbytes;
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes;
break;
@@ -2446,7 +2533,7 @@ void CL_ParseServerMessage( sizebuf_t *msg )
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].receivedtime = -2.0;
break;
case svc_resourcelist:
CL_ParseResourceList( msg );
CL_ParseResourceList( msg, PROTO_CURRENT );
break;
case svc_deltamovevars:
CL_ParseMovevars( msg );

View File

@@ -359,7 +359,7 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg )
Host_AbortCurrentFrame ();
break;
case svc_legacy_event:
CL_ParseEvent( msg );
CL_ParseEvent( msg, PROTO_LEGACY );
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_legacy_changing:
@@ -446,19 +446,19 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg )
break;
case svc_serverdata:
Cbuf_Execute(); // make sure any stuffed commands are done
CL_ParseServerData( msg, true );
CL_ParseServerData( msg, PROTO_LEGACY );
break;
case svc_lightstyle:
CL_ParseLightStyle( msg );
CL_ParseLightStyle( msg, PROTO_LEGACY );
break;
case svc_updateuserinfo:
CL_UpdateUserinfo( msg, true );
CL_UpdateUserinfo( msg, PROTO_LEGACY );
break;
case svc_deltatable:
Delta_ParseTableField( msg );
break;
case svc_clientdata:
CL_ParseClientData( msg );
CL_ParseClientData( msg, PROTO_LEGACY );
cl.frames[cl.parsecountmod].graphdata.client += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_resource:
@@ -478,21 +478,21 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg )
CL_LegacyParseStaticEntity( msg );
break;
case svc_event_reliable:
CL_ParseReliableEvent( msg );
CL_ParseReliableEvent( msg, PROTO_LEGACY );
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_spawnbaseline:
CL_ParseBaseline( msg, true );
CL_ParseBaseline( msg, PROTO_LEGACY );
break;
case svc_temp_entity:
CL_ParseTempEntity( msg );
CL_ParseTempEntity( msg, PROTO_LEGACY );
cl.frames[cl.parsecountmod].graphdata.tentities += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_setpause:
cl.paused = ( MSG_ReadOneBit( msg ) != 0 );
break;
case svc_signonnum:
CL_ParseSignon( msg );
CL_ParseSignon( msg, PROTO_LEGACY );
break;
case svc_centerprint:
CL_CenterPrint( MSG_ReadString( msg ), 0.25f );
@@ -538,12 +538,12 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg )
CL_RegisterUserMessage( msg );
break;
case svc_packetentities:
playerbytes = CL_ParsePacketEntities( msg, false );
playerbytes = CL_ParsePacketEntities( msg, false, PROTO_LEGACY );
cl.frames[cl.parsecountmod].graphdata.players += playerbytes;
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes;
break;
case svc_deltapacketentities:
playerbytes = CL_ParsePacketEntities( msg, true );
playerbytes = CL_ParsePacketEntities( msg, true, PROTO_LEGACY );
cl.frames[cl.parsecountmod].graphdata.players += playerbytes;
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes;
break;
@@ -658,8 +658,3 @@ void CL_LegacyPrecache_f( void )
MSG_WriteStringf( &cls.netchan.message, "begin %i", spawncount );
cls.signon = SIGNONS - 1;
}
qboolean CL_LegacyMode( void )
{
return cls.legacymode == PROTO_LEGACY;
}

761
engine/client/cl_parse_gs.c Normal file
View File

@@ -0,0 +1,761 @@
/*
cl_parse.c - parse a message received from the server (GoldSrc 48 protocol)
Copyright (C) 2008 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "client.h"
#include "net_encode.h"
#include "particledef.h"
#include "cl_tent.h"
#include "shake.h"
#include "hltv.h"
#include "input.h"
#include "server.h"
static void CL_ParseExtraInfo( sizebuf_t *msg )
{
string clientfallback;
Q_strncpy( clientfallback, MSG_ReadString( msg ), sizeof( clientfallback ));
Cvar_FullSet( "sv_cheats", MSG_ReadByte( msg ) ? "1" : "0", FCVAR_READ_ONLY | FCVAR_SERVER );
}
static void CL_ParseNewMovevars( sizebuf_t *msg )
{
Delta_InitClient(); // finalize client delta's
clgame.movevars.gravity = MSG_ReadFloat( msg );
clgame.movevars.stopspeed = MSG_ReadFloat( msg );
clgame.movevars.maxspeed = MSG_ReadFloat( msg );
clgame.movevars.spectatormaxspeed = MSG_ReadFloat( msg );
clgame.movevars.accelerate = MSG_ReadFloat( msg );
clgame.movevars.airaccelerate = MSG_ReadFloat( msg );
clgame.movevars.wateraccelerate = MSG_ReadFloat( msg );
clgame.movevars.friction = MSG_ReadFloat( msg );
clgame.movevars.edgefriction = MSG_ReadFloat( msg );
clgame.movevars.waterfriction = MSG_ReadFloat( msg );
clgame.movevars.entgravity = MSG_ReadFloat( msg );
clgame.movevars.bounce = MSG_ReadFloat( msg );
clgame.movevars.stepsize = MSG_ReadFloat( msg );
clgame.movevars.maxvelocity = MSG_ReadFloat( msg );
clgame.movevars.zmax = MSG_ReadFloat( msg );
clgame.movevars.waveHeight = MSG_ReadFloat( msg );
clgame.movevars.footsteps = MSG_ReadByte( msg );
clgame.movevars.rollangle = MSG_ReadFloat( msg );
clgame.movevars.rollspeed = MSG_ReadFloat( msg );
clgame.movevars.skycolor_r = MSG_ReadFloat( msg );
clgame.movevars.skycolor_g = MSG_ReadFloat( msg );
clgame.movevars.skycolor_b = MSG_ReadFloat( msg );
clgame.movevars.skyvec_x = MSG_ReadFloat( msg );
clgame.movevars.skyvec_y = MSG_ReadFloat( msg );
clgame.movevars.skyvec_z = MSG_ReadFloat( msg );
Q_strncpy( clgame.movevars.skyName, MSG_ReadString( msg ), sizeof( clgame.movevars.skyName ));
// water alpha is not allowed
if( !FBitSet( world.flags, FWORLD_WATERALPHA ))
clgame.movevars.wateralpha = 1.0f;
// update sky if changed
if( Q_strcmp( clgame.oldmovevars.skyName, clgame.movevars.skyName ) && cl.video_prepped )
R_SetupSky( clgame.movevars.skyName );
memcpy( &clgame.oldmovevars, &clgame.movevars, sizeof( movevars_t ));
clgame.entities->curstate.scale = clgame.movevars.waveHeight;
// keep features an actual!
clgame.oldmovevars.features = clgame.movevars.features = host.features;
}
static void CL_ParseNewUserMsg( sizebuf_t *msg )
{
int svc_num, size;
char s[16];
svc_num = MSG_ReadByte( msg );
size = MSG_ReadByte( msg );
MSG_ReadBytes( msg, s, sizeof( s ));
s[15] = 0;
if( size == 255 )
size = -1;
CL_LinkUserMessage( s, svc_num, size );
}
typedef struct delta_header_t
{
qboolean remove : 1;
qboolean custom : 1;
qboolean instanced : 1;
uint instanced_baseline_index : 6;
uint offset : 6;
} delta_header_t;
static int CL_ParseDeltaHeader( sizebuf_t *msg, qboolean delta, int oldnum, struct delta_header_t *hdr )
{
int entnum;
hdr->remove = hdr->custom = hdr->instanced = false;
hdr->instanced_baseline_index = hdr->offset = 0;
entnum = oldnum;
if( !delta )
{
// if we have one bit set, then it's a next entity in line
// if we have next bit NON set, then it's a one of next 64 entities
// if not, it's a new entity
if( MSG_ReadOneBit( msg ))
entnum++;
else if( MSG_ReadOneBit( msg ) == 0 )
entnum += MSG_ReadUBitLong( msg, 6 );
else
entnum += MSG_ReadUBitLong( msg, MAX_GOLDSRC_ENTITY_BITS );
}
else
{
// does this packet encode entity deletion?
hdr->remove = MSG_ReadOneBit( msg );
// same logic as above
if( MSG_ReadOneBit( msg ) == 0 )
entnum += MSG_ReadUBitLong( msg, 6 );
else entnum = MSG_ReadUBitLong( msg, MAX_GOLDSRC_ENTITY_BITS );
}
// if we are not removing this entity
if( !hdr->remove )
{
hdr->custom = MSG_ReadOneBit( msg );
hdr->instanced = false;
hdr->instanced_baseline_index = 0;
// do we got instanced baselines in svc_spawnbaselines?
if( cl.instanced_baseline_count )
{
hdr->instanced = MSG_ReadOneBit( msg );
if( hdr->instanced )
hdr->instanced_baseline_index = MSG_ReadUBitLong( msg, 6 );
}
hdr->offset = 0;
if( !delta && !hdr->instanced )
{
if( MSG_ReadOneBit( msg ))
hdr->offset = MSG_ReadUBitLong( msg, 6 );
}
}
return entnum;
}
static int CL_GetEntityDelta( const struct delta_header_t *hdr, int entnum )
{
if( hdr->custom )
return DT_CUSTOM_ENTITY_STATE_T;
if( CL_IsPlayerIndex( entnum ))
return DT_ENTITY_STATE_PLAYER_T;
return DT_ENTITY_STATE_T;
}
static void CL_FlushEntityPacketGS( frame_t *frame, sizebuf_t *msg )
{
frame->valid = false;
cl.validsequence = 0; // can't render a frame
// read it all but ignore it
while( 1 )
{
int num = 0;
entity_state_t from = { 0 }, to;
delta_header_t hdr;
if( MSG_ReadWord( msg ) != 0 )
{
MSG_SeekToBit( msg, -16, SEEK_CUR );
num = CL_ParseDeltaHeader( msg, false, num, &hdr );
}
else break;
if( MSG_CheckOverflow( msg ))
Host_Error( "%s: overflow\n", __func__ );
if( hdr.remove )
continue;
Delta_ReadGSFields( msg, CL_GetEntityDelta( &hdr, num ), &from, &to, cl.mtime[0] );
}
MSG_EndBitWriting( msg );
}
static void CL_DeltaEntityGS( const delta_header_t *hdr, sizebuf_t *msg, frame_t *frame, int newnum, entity_state_t *from, qboolean has_update )
{
cl_entity_t *ent;
entity_state_t *to;
qboolean newent = from == NULL;
int pack = frame->num_entities;
// alloc next slot to store update
to = &cls.packet_entities[cls.next_client_entities % cls.num_client_entities];
if(( newnum < 0 ) || ( newnum >= clgame.maxEntities ))
{
Con_DPrintf( S_ERROR "CL_DeltaEntity: invalid newnum: %d\n", newnum );
Host_Error( "%s: bad delta entity number: %i", __func__, newnum );
return;
}
ent = CL_EDICT_NUM( newnum );
if( hdr->remove )
{
if( !newent )
CL_KillDeadBeams( ent );
return;
}
ent->index = newnum; // enumerate entity index
if( newent )
{
if( hdr->instanced )
from = &cl.instanced_baseline[hdr->instanced_baseline_index];
else if( hdr->offset != 0 )
from = &cls.packet_entities[(cls.next_client_entities - hdr->offset) % cls.num_client_entities];
else
from = &ent->baseline;
}
if( has_update )
Delta_ReadGSFields( msg, CL_GetEntityDelta( hdr, newnum ), from, to, cl.mtime[0] );
else memcpy( to, from, sizeof( entity_state_t ));
to->entityType = hdr->custom ? ENTITY_BEAM : ENTITY_NORMAL;
to->number = newnum;
if( newent )
{
// interpolation must be reset
SETVISBIT( frame->flags, pack );
// release beams from previous entity
CL_KillDeadBeams( ent );
}
// add entity to packet
cls.next_client_entities++;
frame->num_entities++;
}
static void CL_CopyPacketEntity( frame_t *frame, int num, entity_state_t *from )
{
delta_header_t fakehdr =
{
.custom = FBitSet( from->entityType, ENTITY_BEAM ) == ENTITY_BEAM,
};
CL_DeltaEntityGS( &fakehdr, NULL, frame, num, from, false );
}
static int CL_ParsePacketEntitiesGS( sizebuf_t *msg, qboolean delta )
{
frame_t *frame, *oldframe;
int oldindex, newnum, oldnum, numbase = 0;
entity_state_t *oldent;
int count;
int playerbytes = 0;
// save first uncompressed packet as timestamp
if( cls.changelevel && !delta && cls.demorecording )
CL_WriteDemoJumpTime();
count = MSG_ReadWord( msg );
frame = &cl.frames[cl.parsecountmod];
memset( frame->flags, 0, sizeof( frame->flags ));
frame->first_entity = cls.next_client_entities;
frame->num_entities = 0;
frame->valid = true;
MSG_StartBitWriting( msg );
if( delta )
{
uint oldpacket = MSG_ReadByte( msg );
oldframe = &cl.frames[oldpacket & CL_UPDATE_MASK];
if( !CL_ValidateDeltaPacket( oldpacket, oldframe ))
{
CL_FlushEntityPacketGS( frame, msg );
return playerbytes;
}
}
else
{
oldframe = NULL;
cl.send_reply = true;
cls.demowaiting = false;
}
cl.validsequence = cls.netchan.incoming_sequence;
oldent = NULL;
oldindex = 0;
oldnum = CL_UpdateOldEntNum( oldindex, oldframe, &oldent );
// read it all but ignore it
while( 1 )
{
int bufstart;
qboolean player;
delta_header_t hdr;
int val = MSG_ReadWord( msg );
if( val )
{
MSG_SeekToBit( msg, -16, SEEK_CUR );
numbase = newnum = CL_ParseDeltaHeader( msg, delta, numbase, &hdr );
}
else break;
if( MSG_CheckOverflow( msg ))
Host_Error( "%s: overflow\n", __func__ );
player = CL_IsPlayerIndex( newnum );
while( oldnum < newnum )
{
// one or more entities from the old packet are unchanged
CL_CopyPacketEntity( frame, oldnum, oldent );
oldnum = CL_UpdateOldEntNum( ++oldindex, oldframe, &oldent );
}
bufstart = MSG_GetNumBytesRead( msg );
if( oldnum == newnum )
{
// from delta
CL_DeltaEntityGS( &hdr, msg, frame, newnum, oldent, true );
oldnum = CL_UpdateOldEntNum( ++oldindex, oldframe, &oldent );
}
else if( oldnum > newnum )
{
// from baseline
CL_DeltaEntityGS( &hdr, msg, frame, newnum, NULL, true );
}
if( player ) playerbytes += MSG_GetNumBytesRead( msg ) - bufstart;
}
if( MSG_CheckOverflow( msg ))
Host_Error( "%s: overflow\n", __func__ );
// any remaining entities in the old frame are copied over
while( oldnum != MAX_ENTNUMBER )
{
// one or more entities from the old packet are unchanged
CL_CopyPacketEntity( frame, oldnum, oldent );
oldnum = CL_UpdateOldEntNum( ++oldindex, oldframe, &oldent );
}
MSG_EndBitWriting( msg );
if( frame->num_entities != count )
Con_Reportf( S_WARN "CL_Parse%sPacketEntitiesGS: (%i should be %i)\n", delta ? "Delta" : "", frame->num_entities, count );
if( !frame->valid )
return playerbytes;
CL_ProcessPacket( frame );
CL_SetSolidEntities();
// first update is the final signon stage where we actually receive an entity (i.e., the world at least)
if( cls.signon == ( SIGNONS - 1 ))
{
// we are done with signon sequence.
cls.signon = SIGNONS;
// Clear loading plaque.
CL_SignonReply( PROTO_GOLDSRC );
}
return playerbytes;
}
static float MSG_ReadGSBitCoord( sizebuf_t *sb )
{
float value = 0;
int ival, fval;
ival = MSG_ReadOneBit( sb );
fval = MSG_ReadOneBit( sb );
if( ival || fval )
{
int sign = MSG_ReadOneBit( sb );
if( ival )
ival = MSG_ReadUBitLong( sb, 12 );
if( fval )
fval = MSG_ReadUBitLong( sb, 3 );
value = (float)( fval / 8.0 + ival );
if( sign )
value = -value;
}
return value;
}
static void MSG_ReadGSBitVec3Coord( sizebuf_t *sb, vec3_t fa )
{
qboolean x, y, z;
VectorClear( fa );
x = MSG_ReadOneBit( sb );
y = MSG_ReadOneBit( sb );
z = MSG_ReadOneBit( sb );
if( x )
fa[0] = MSG_ReadGSBitCoord( sb );
if( y )
fa[1] = MSG_ReadGSBitCoord( sb );
if( z )
fa[2] = MSG_ReadGSBitCoord( sb );
}
static void CL_ParseSoundPacketGS( sizebuf_t *msg )
{
vec3_t pos;
int chan, sound;
float volume, attn;
int flags, pitch, entnum;
sound_t handle = 0;
MSG_StartBitWriting( msg );
flags = MSG_ReadUBitLong( msg, 9 );
if( FBitSet( flags, SND_VOLUME ))
volume = (float)MSG_ReadByte( msg ) / 255.0f;
else volume = VOL_NORM;
if( FBitSet( flags, SND_ATTENUATION ))
attn = (float)MSG_ReadByte( msg ) / 64.0f;
else attn = ATTN_NONE;
chan = MSG_ReadUBitLong( msg, 3 );
entnum = MSG_ReadUBitLong( msg, MAX_GOLDSRC_ENTITY_BITS );
sound = MSG_ReadUBitLong( msg, FBitSet( flags, SND_SEQUENCE ) ? 16 : 8 );
MSG_ReadGSBitVec3Coord( msg, pos );
if( FBitSet( flags, SND_PITCH ))
pitch = MSG_ReadByte( msg );
else pitch = PITCH_NORM;
MSG_EndBitWriting( msg );
if( FBitSet( flags, SND_SENTENCE ))
{
char sentenceName[32];
if( FBitSet( flags, SND_SEQUENCE ))
Q_snprintf( sentenceName, sizeof( sentenceName ), "!#%i", sound + MAX_SOUNDS_NONSENTENCE );
else Q_snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound );
handle = S_RegisterSound( sentenceName );
}
else handle = cl.sound_index[sound]; // see precached sound
if( !cl.audio_prepped )
return; // too early
// g-cont. sound and ambient sound have only difference with channel
if( chan == CHAN_STATIC )
{
S_AmbientSound( pos, entnum, handle, volume, attn, pitch, flags );
}
else
{
S_StartSound( pos, entnum, chan, handle, volume, attn, pitch, flags );
}
}
static void CL_ParseSpawnStaticSound( sizebuf_t *msg )
{
vec3_t pos;
int handle, entnum, pitch, flags;
float volume, attn;
MSG_ReadVec3Coord( msg, pos );
handle = MSG_ReadShort( msg );
volume = MSG_ReadByte( msg ) * ( 1.0f / 255.0f );
attn = MSG_ReadByte( msg ) * ( 1.0f / 64.0f );
entnum = MSG_ReadShort( msg );
pitch = MSG_ReadByte( msg );
flags = MSG_ReadByte( msg );
S_AmbientSound( pos, entnum, handle, volume, attn, pitch, flags );
}
/*
=====================================================================
ACTION MESSAGES
=====================================================================
*/
/*
=====================
CL_ParseGoldSrcServerMessage
dispatch messages
=====================
*/
void CL_ParseGoldSrcServerMessage( sizebuf_t *msg )
{
size_t bufStart, playerbytes;
int cmd, param1, param2;
int old_background;
const char *s;
// parse the message
while( 1 )
{
if( MSG_CheckOverflow( msg ))
{
Host_Error( "CL_ParseServerMessage: overflow!\n" );
return;
}
// mark start position
bufStart = MSG_GetNumBytesRead( msg );
// end of message (align bits)
if( MSG_GetNumBitsLeft( msg ) < 8 )
break;
cmd = MSG_ReadServerCmd( msg );
// record command for debugging spew on parse problem
CL_Parse_RecordCommand( cmd, bufStart );
// other commands
switch( cmd )
{
case svc_bad:
Host_Error( "svc_bad\n" );
break;
case svc_nop:
// this does nothing
break;
case svc_disconnect:
CL_Drop ();
Host_AbortCurrentFrame ();
break;
case svc_event:
MSG_StartBitWriting( msg );
CL_ParseEvent( msg, PROTO_GOLDSRC );
MSG_EndBitWriting( msg );
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_setview:
CL_ParseViewEntity( msg );
break;
case svc_sound:
CL_ParseSoundPacketGS( msg );
cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_time:
CL_ParseServerTime( msg );
break;
case svc_print:
Con_Printf( "%s", MSG_ReadString( msg ));
break;
case svc_stufftext:
s = MSG_ReadString( msg );
#ifdef HACKS_RELATED_HLMODS
// disable Cry Of Fear antisave protection
if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
break; // too early
#endif
Cbuf_AddFilteredText( s );
break;
case svc_setangle:
CL_ParseSetAngle( msg );
break;
case svc_goldsrc_serverinfo:
Cbuf_Execute(); // make sure any stuffed commands are done
CL_ParseServerData( msg, PROTO_GOLDSRC );
Delta_InitMeta();
break;
case svc_lightstyle:
CL_ParseLightStyle( msg, PROTO_GOLDSRC );
break;
case svc_updateuserinfo:
CL_UpdateUserinfo( msg, PROTO_GOLDSRC );
break;
case svc_goldsrc_deltadescription:
Delta_ParseTableField_GS( msg );
break;
case svc_clientdata:
MSG_StartBitWriting( msg );
CL_ParseClientData( msg, PROTO_GOLDSRC );
MSG_EndBitWriting( msg );
cl.frames[cl.parsecountmod].graphdata.client += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_pings:
MSG_StartBitWriting( msg );
CL_UpdateUserPings( msg );
MSG_EndBitWriting( msg );
break;
case svc_particle:
CL_ParseParticles( msg );
break;
case svc_spawnstatic:
CL_ParseStaticEntity( msg );
break;
case svc_event_reliable:
MSG_StartBitWriting( msg );
CL_ParseReliableEvent( msg, PROTO_GOLDSRC );
MSG_EndBitWriting( msg );
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_spawnbaseline:
CL_ParseBaseline( msg, PROTO_GOLDSRC );
break;
case svc_temp_entity:
CL_ParseTempEntity( msg, PROTO_GOLDSRC );
cl.frames[cl.parsecountmod].graphdata.tentities += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_setpause:
cl.paused = ( MSG_ReadOneBit( msg ) != 0 );
break;
case svc_signonnum:
CL_ParseSignon( msg, PROTO_GOLDSRC );
break;
case svc_centerprint:
CL_CenterPrint( MSG_ReadString( msg ), 0.25f );
break;
case svc_goldsrc_spawnstaticsound:
CL_ParseSpawnStaticSound( msg );
break;
case svc_intermission:
cl.intermission = 1;
break;
case svc_finale:
CL_ParseFinaleCutscene( msg, 2 );
break;
case svc_cdtrack:
param1 = MSG_ReadByte( msg );
param1 = bound( 1, param1, MAX_CDTRACKS ); // tracknum
param2 = MSG_ReadByte( msg );
param2 = bound( 1, param2, MAX_CDTRACKS ); // loopnum
S_StartBackgroundTrack( clgame.cdtracks[param1-1], clgame.cdtracks[param2-1], 0, false );
break;
case svc_restore:
CL_ParseRestore( msg );
break;
case svc_cutscene:
CL_ParseFinaleCutscene( msg, 3 );
break;
case svc_weaponanim:
param1 = MSG_ReadByte( msg ); // iAnim
param2 = MSG_ReadByte( msg ); // body
CL_WeaponAnim( param1, param2 );
break;
case svc_roomtype:
param1 = MSG_ReadShort( msg );
Cvar_SetValue( "room_type", param1 );
break;
case svc_addangle:
CL_ParseAddAngle( msg );
break;
case svc_goldsrc_newusermsg:
CL_ParseNewUserMsg( msg );
break;
case svc_packetentities:
playerbytes = CL_ParsePacketEntitiesGS( msg, false );
cl.frames[cl.parsecountmod].graphdata.players += playerbytes;
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes;
break;
case svc_deltapacketentities:
playerbytes = CL_ParsePacketEntitiesGS( msg, true );
cl.frames[cl.parsecountmod].graphdata.players += playerbytes;
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes;
break;
case svc_choke:
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].choked = true;
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].receivedtime = -2.0;
break;
case svc_resourcelist:
MSG_StartBitWriting( msg );
CL_ParseResourceList( msg, PROTO_GOLDSRC );
MSG_EndBitWriting( msg );
break;
case svc_goldsrc_newmovevars:
CL_ParseNewMovevars( msg );
break;
case svc_resourcerequest:
CL_ParseResourceRequest( msg );
break;
case svc_customization:
CL_ParseCustomization( msg );
break;
case svc_crosshairangle:
CL_ParseCrosshairAngle( msg );
break;
case svc_soundfade:
CL_ParseSoundFade( msg );
break;
case svc_filetxferfailed:
CL_ParseFileTransferFailed( msg );
break;
case svc_hltv:
CL_ParseHLTV( msg );
break;
case svc_director:
CL_ParseDirector( msg );
break;
case svc_voiceinit:
CL_ParseVoiceInit( msg );
break;
case svc_voicedata:
CL_ParseVoiceData( msg );
cl.frames[cl.parsecountmod].graphdata.voicebytes += MSG_GetNumBytesRead( msg ) - bufStart;
break;
case svc_resourcelocation:
CL_ParseResLocation( msg );
break;
case svc_goldsrc_sendextrainfo:
CL_ParseExtraInfo( msg );
break;
case svc_querycvarvalue:
CL_ParseCvarValue( msg, false, PROTO_GOLDSRC );
break;
case svc_querycvarvalue2:
CL_ParseCvarValue( msg, true, PROTO_GOLDSRC );
break;
case svc_exec:
CL_ParseExec( msg );
break;
default:
CL_ParseUserMessage( msg, cmd );
cl.frames[cl.parsecountmod].graphdata.usr += MSG_GetNumBytesRead( msg ) - bufStart;
break;
}
}
}

View File

@@ -431,7 +431,7 @@ static void CL_ParseQuakeEntityData( sizebuf_t *msg, int bits )
cls.signon = SIGNONS;
// Clear loading plaque.
CL_SignonReply ();
CL_SignonReply( PROTO_QUAKE );
}
// alloc next slot to store update
@@ -626,7 +626,7 @@ CL_ParseStaticEntity
===================
*/
static void CL_ParseStaticEntity( sizebuf_t *msg )
static void CL_ParseQuakeStaticEntity( sizebuf_t *msg )
{
entity_state_t state;
cl_entity_t *ent;
@@ -1006,7 +1006,7 @@ void CL_ParseQuakeMessage( sizebuf_t *msg )
CL_ParseQuakeDamage( msg );
break;
case svc_spawnstatic:
CL_ParseStaticEntity( msg );
CL_ParseQuakeStaticEntity( msg );
break;
case svc_spawnbinary:
// never used in Quake

View File

@@ -1269,6 +1269,73 @@ void GAME_EXPORT R_Sprite_Smoke( TEMPENTITY *pTemp, float scale )
pTemp->entity.curstate.scale = scale;
}
static void R_Spray_Generic( const char *func, const vec3_t pos, const vec3_t dir, int modelIndex, int count, int speed, int spread, int rendermode, qboolean sprite_spray )
{
model_t *mod = CL_ModelHandle( modelIndex );
float noise = spread / 100.0f;
float znoise = noise * 1.5f;
int i;
znoise = Q_min( 1.0f, znoise );
if( !mod )
{
Con_Reportf( "%s: No model %d!\n", func, modelIndex );
return;
}
for( i = 0; i < count; i++ )
{
TEMPENTITY *tent = CL_TempEntAlloc( pos, mod );
float rand_speed;
vec3_t noise_vec, vout;
if( !tent )
break;
tent->flags |= FTENT_SLOWGRAVITY;
tent->entity.curstate.rendermode = rendermode;
tent->entity.curstate.renderamt = 255;
tent->entity.baseline.renderamt = 255;
tent->entity.curstate.renderfx = kRenderFxNoDissipation;
noise_vec[0] = COM_RandomFloat( -noise, noise );
noise_vec[1] = COM_RandomFloat( -noise, noise );
noise_vec[2] = COM_RandomFloat( 0.0f, znoise );
rand_speed = COM_RandomFloat( speed * 0.8f, speed * 1.2f );
VectorAdd( dir, noise_vec, vout );
VectorScale( vout, rand_speed, tent->entity.baseline.origin );
if( sprite_spray ) // if TE_SPRITE_SPRAY
{
tent->flags |= FTENT_FADEOUT;
tent->fadeSpeed = 2.0f;
tent->entity.curstate.framerate = 0.5f;
tent->die = cl.time + 0.35;
tent->entity.curstate.frame = COM_RandomLong( 0, tent->frameMax ); // frameMax inclusive
}
else
{
tent->flags |= FTENT_COLLIDEWORLD;
if( tent->frameMax > 1 )
{
tent->flags |= FTENT_SPRANIMATE;
tent->entity.curstate.framerate = 10.0f;
tent->die = cl.time + tent->frameMax * 0.1;
}
else
{
tent->entity.curstate.framerate = 1.0f;
tent->die = cl.time + 0.35;
}
tent->entity.curstate.frame = 0.0f;
}
}
}
/*
===============
R_Spray
@@ -1278,61 +1345,7 @@ Throws a shower of sprites or models
*/
void GAME_EXPORT R_Spray( const vec3_t pos, const vec3_t dir, int modelIndex, int count, int speed, int spread, int rendermode )
{
TEMPENTITY *pTemp;
float noise;
float znoise;
model_t *pmodel;
int i;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
{
Con_Reportf( "No model %d!\n", modelIndex );
return;
}
noise = (float)spread / 100.0f;
// more vertical displacement
znoise = Q_min( 1.0f, noise * 1.5f );
for( i = 0; i < count; i++ )
{
pTemp = CL_TempEntAlloc( pos, pmodel );
if( !pTemp ) return;
pTemp->entity.curstate.rendermode = rendermode;
pTemp->entity.baseline.renderamt = pTemp->entity.curstate.renderamt = 255;
pTemp->entity.curstate.renderfx = kRenderFxNoDissipation;
if( rendermode != kRenderGlow )
{
// spray
pTemp->flags |= FTENT_COLLIDEWORLD | FTENT_SLOWGRAVITY;
if( pTemp->frameMax > 1 )
{
pTemp->flags |= FTENT_COLLIDEWORLD | FTENT_SLOWGRAVITY | FTENT_SPRANIMATE;
pTemp->die = cl.time + (pTemp->frameMax * 0.1f);
pTemp->entity.curstate.framerate = 10;
}
else pTemp->die = cl.time + 0.35f;
}
else
{
// sprite spray
pTemp->entity.curstate.frame = COM_RandomLong( 0, pTemp->frameMax );
pTemp->flags |= FTENT_FADEOUT | FTENT_SLOWGRAVITY;
pTemp->entity.curstate.framerate = 0.5;
pTemp->die = cl.time + 0.35f;
pTemp->fadeSpeed = 2.0;
}
// make the spittle fly the direction indicated, but mix in some noise.
pTemp->entity.baseline.origin[0] = dir[0] + COM_RandomFloat( -noise, noise );
pTemp->entity.baseline.origin[1] = dir[1] + COM_RandomFloat( -noise, noise );
pTemp->entity.baseline.origin[2] = dir[2] + COM_RandomFloat( 0, znoise );
VectorScale( pTemp->entity.baseline.origin, COM_RandomFloat(( speed * 0.8f ), ( speed * 1.2f )), pTemp->entity.baseline.origin );
}
R_Spray_Generic( __func__, pos, dir, modelIndex, count, speed, spread, rendermode, false );
}
/*
@@ -1344,7 +1357,7 @@ Spray of alpha sprites
*/
void GAME_EXPORT R_Sprite_Spray( const vec3_t pos, const vec3_t dir, int modelIndex, int count, int speed, int spread )
{
R_Spray( pos, dir, modelIndex, count, speed, spread, kRenderGlow );
R_Spray_Generic( __func__, pos, dir, modelIndex, count, speed, spread, kRenderTransAlpha, true );
}
/*
@@ -1879,13 +1892,13 @@ CL_ParseTempEntity
handle temp-entity messages
==============
*/
void CL_ParseTempEntity( sizebuf_t *msg )
void CL_ParseTempEntity( sizebuf_t *msg, connprotocol_t proto )
{
sizebuf_t buf;
byte pbuf[2048];
sizebuf_t buf, *pbuf;
byte msg_data[2048];
int iSize;
int type, color, count, flags;
int decalIndex, modelIndex, entityIndex;
int decalIndex = 0, modelIndex = 0, entityIndex = 0;
float scale, life, frameRate, vel, random;
float brightness, r, g, b;
vec3_t pos, pos2, ang;
@@ -1896,23 +1909,30 @@ void CL_ParseTempEntity( sizebuf_t *msg )
sound_t hSound;
const char *name;
if( cls.legacymode )
iSize = MSG_ReadByte( msg );
else iSize = MSG_ReadWord( msg );
if( proto != PROTO_GOLDSRC )
{
if( proto == PROTO_LEGACY )
iSize = MSG_ReadByte( msg );
else iSize = MSG_ReadWord( msg );
decalIndex = modelIndex = entityIndex = 0;
// this will probably be fatal anyway
if( iSize > sizeof( pbuf ))
Con_Printf( S_ERROR "%s: Temp buffer overflow!\n", __func__ );
// this will probably be fatal anyway
if( iSize > sizeof( pbuf ))
Con_Printf( S_ERROR "%s: Temp buffer overflow!\n", __func__ );
// parse user message into buffer
MSG_ReadBytes( msg, pbuf, iSize );
// parse user message into buffer
MSG_ReadBytes( msg, pbuf, iSize );
// init a safe tempbuffer
MSG_Init( pbuf, "TempEntity", pbuf, iSize );
// init a safe tempbuffer
MSG_Init( &buf, "TempEntity", pbuf, iSize );
pbuf = pbuf;
}
else
{
pbuf = msg;
}
type = MSG_ReadByte( &buf );
type = MSG_ReadByte( pbuf );
switch( type )
{
@@ -1929,29 +1949,29 @@ void CL_ParseTempEntity( sizebuf_t *msg )
case TE_BEAMRING:
case TE_BEAMHOSE:
case TE_KILLBEAM:
CL_ParseViewBeam( &buf, type );
CL_ParseViewBeam( pbuf, type );
break;
case TE_GUNSHOT:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
R_RicochetSound( pos );
R_RunParticleEffect( pos, vec3_origin, 0, 20 );
break;
case TE_EXPLOSION:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
modelIndex = MSG_ReadShort( &buf );
scale = (float)(MSG_ReadByte( &buf ) * 0.1f);
frameRate = MSG_ReadByte( &buf );
flags = MSG_ReadByte( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
modelIndex = MSG_ReadShort( pbuf );
scale = (float)(MSG_ReadByte( pbuf ) * 0.1f);
frameRate = MSG_ReadByte( pbuf );
flags = MSG_ReadByte( pbuf );
R_Explosion( pos, modelIndex, scale, frameRate, flags );
break;
case TE_TAREXPLOSION:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
R_BlobExplosion( pos );
if(( name = SoundList_Get( Explode, 0 )))
@@ -1961,48 +1981,48 @@ void CL_ParseTempEntity( sizebuf_t *msg )
}
break;
case TE_SMOKE:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
modelIndex = MSG_ReadShort( &buf );
scale = (float)(MSG_ReadByte( &buf ) * 0.1f);
frameRate = MSG_ReadByte( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
modelIndex = MSG_ReadShort( pbuf );
scale = (float)(MSG_ReadByte( pbuf ) * 0.1f);
frameRate = MSG_ReadByte( pbuf );
pTemp = R_DefaultSprite( pos, modelIndex, frameRate );
R_Sprite_Smoke( pTemp, scale );
break;
case TE_TRACER:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos2[0] = MSG_ReadCoord( &buf );
pos2[1] = MSG_ReadCoord( &buf );
pos2[2] = MSG_ReadCoord( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
pos2[0] = MSG_ReadCoord( pbuf );
pos2[1] = MSG_ReadCoord( pbuf );
pos2[2] = MSG_ReadCoord( pbuf );
R_TracerEffect( pos, pos2 );
break;
case TE_SPARKS:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
R_SparkShower( pos );
break;
case TE_LAVASPLASH:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
R_LavaSplash( pos );
break;
case TE_TELEPORT:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
R_TeleportSplash( pos );
break;
case TE_EXPLOSION2:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
color = MSG_ReadByte( &buf );
count = MSG_ReadByte( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
color = MSG_ReadByte( pbuf );
count = MSG_ReadByte( pbuf );
R_ParticleExplosion2( pos, color, count );
dl = CL_AllocDlight( 0 );
@@ -2022,25 +2042,25 @@ void CL_ParseTempEntity( sizebuf_t *msg )
case TE_WORLDDECAL:
case TE_WORLDDECALHIGH:
case TE_DECALHIGH:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
if( type == TE_BSPDECAL )
{
decalIndex = MSG_ReadShort( &buf );
entityIndex = MSG_ReadShort( &buf );
decalIndex = MSG_ReadShort( pbuf );
entityIndex = MSG_ReadShort( pbuf );
if( entityIndex )
modelIndex = MSG_ReadShort( &buf );
modelIndex = MSG_ReadShort( pbuf );
else modelIndex = 0;
}
else
{
decalIndex = MSG_ReadByte( &buf );
decalIndex = MSG_ReadByte( pbuf );
if( type == TE_DECALHIGH || type == TE_WORLDDECALHIGH )
decalIndex += 256;
if( type == TE_DECALHIGH || type == TE_DECAL )
entityIndex = MSG_ReadShort( &buf );
entityIndex = MSG_ReadShort( pbuf );
else entityIndex = 0;
pEnt = CL_GetEntityByIndex( entityIndex );
@@ -2049,197 +2069,197 @@ void CL_ParseTempEntity( sizebuf_t *msg )
CL_DecalShoot( CL_DecalIndex( decalIndex ), entityIndex, modelIndex, pos, type == TE_BSPDECAL ? FDECAL_PERMANENT : 0 );
break;
case TE_IMPLOSION:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
scale = MSG_ReadByte( &buf );
count = MSG_ReadByte( &buf );
life = (float)(MSG_ReadByte( &buf ) * 0.1f);
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
scale = MSG_ReadByte( pbuf );
count = MSG_ReadByte( pbuf );
life = (float)(MSG_ReadByte( pbuf ) * 0.1f);
R_Implosion( pos, scale, count, life );
break;
case TE_SPRITETRAIL:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos2[0] = MSG_ReadCoord( &buf );
pos2[1] = MSG_ReadCoord( &buf );
pos2[2] = MSG_ReadCoord( &buf );
modelIndex = MSG_ReadShort( &buf );
count = MSG_ReadByte( &buf );
life = (float)MSG_ReadByte( &buf ) * 0.1f;
scale = (float)MSG_ReadByte( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
pos2[0] = MSG_ReadCoord( pbuf );
pos2[1] = MSG_ReadCoord( pbuf );
pos2[2] = MSG_ReadCoord( pbuf );
modelIndex = MSG_ReadShort( pbuf );
count = MSG_ReadByte( pbuf );
life = (float)MSG_ReadByte( pbuf ) * 0.1f;
scale = (float)MSG_ReadByte( pbuf );
if( !scale ) scale = 1.0f;
else scale *= 0.1f;
vel = (float)MSG_ReadByte( &buf ) * 10;
random = (float)MSG_ReadByte( &buf ) * 10;
vel = (float)MSG_ReadByte( pbuf ) * 10;
random = (float)MSG_ReadByte( pbuf ) * 10;
R_Sprite_Trail( type, pos, pos2, modelIndex, count, life, scale, random, 255, vel );
break;
case TE_SPRITE:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
modelIndex = MSG_ReadShort( &buf );
scale = (float)MSG_ReadByte( &buf ) * 0.1f;
brightness = (float)MSG_ReadByte( &buf ) / 255.0f;
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
modelIndex = MSG_ReadShort( pbuf );
scale = (float)MSG_ReadByte( pbuf ) * 0.1f;
brightness = (float)MSG_ReadByte( pbuf ) / 255.0f;
R_TempSprite( pos, vec3_origin, scale, modelIndex,
kRenderTransAdd, kRenderFxNone, brightness, 0.0, FTENT_SPRANIMATE );
break;
case TE_GLOWSPRITE:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
modelIndex = MSG_ReadShort( &buf );
life = (float)MSG_ReadByte( &buf ) * 0.1f;
scale = (float)MSG_ReadByte( &buf ) * 0.1f;
brightness = (float)MSG_ReadByte( &buf ) / 255.0f;
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
modelIndex = MSG_ReadShort( pbuf );
life = (float)MSG_ReadByte( pbuf ) * 0.1f;
scale = (float)MSG_ReadByte( pbuf ) * 0.1f;
brightness = (float)MSG_ReadByte( pbuf ) / 255.0f;
R_TempSprite( pos, vec3_origin, scale, modelIndex,
kRenderGlow, kRenderFxNoDissipation, brightness, life, FTENT_FADEOUT );
break;
case TE_STREAK_SPLASH:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos2[0] = MSG_ReadCoord( &buf );
pos2[1] = MSG_ReadCoord( &buf );
pos2[2] = MSG_ReadCoord( &buf );
color = MSG_ReadByte( &buf );
count = MSG_ReadShort( &buf );
vel = (float)MSG_ReadShort( &buf );
random = (float)MSG_ReadShort( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
pos2[0] = MSG_ReadCoord( pbuf );
pos2[1] = MSG_ReadCoord( pbuf );
pos2[2] = MSG_ReadCoord( pbuf );
color = MSG_ReadByte( pbuf );
count = MSG_ReadShort( pbuf );
vel = (float)MSG_ReadShort( pbuf );
random = (float)MSG_ReadShort( pbuf );
R_StreakSplash( pos, pos2, color, count, vel, -random, random );
break;
case TE_DLIGHT:
dl = CL_AllocDlight( 0 );
dl->origin[0] = MSG_ReadCoord( &buf );
dl->origin[1] = MSG_ReadCoord( &buf );
dl->origin[2] = MSG_ReadCoord( &buf );
dl->radius = (float)(MSG_ReadByte( &buf ) * 10.0f);
dl->color.r = MSG_ReadByte( &buf );
dl->color.g = MSG_ReadByte( &buf );
dl->color.b = MSG_ReadByte( &buf );
dl->die = cl.time + (float)(MSG_ReadByte( &buf ) * 0.1f);
dl->decay = (float)(MSG_ReadByte( &buf ) * 10.0f);
dl->origin[0] = MSG_ReadCoord( pbuf );
dl->origin[1] = MSG_ReadCoord( pbuf );
dl->origin[2] = MSG_ReadCoord( pbuf );
dl->radius = (float)(MSG_ReadByte( pbuf ) * 10.0f);
dl->color.r = MSG_ReadByte( pbuf );
dl->color.g = MSG_ReadByte( pbuf );
dl->color.b = MSG_ReadByte( pbuf );
dl->die = cl.time + (float)(MSG_ReadByte( pbuf ) * 0.1f);
dl->decay = (float)(MSG_ReadByte( pbuf ) * 10.0f);
break;
case TE_ELIGHT:
dl = CL_AllocElight( MSG_ReadShort( &buf ));
dl->origin[0] = MSG_ReadCoord( &buf );
dl->origin[1] = MSG_ReadCoord( &buf );
dl->origin[2] = MSG_ReadCoord( &buf );
dl->radius = MSG_ReadCoord( &buf );
dl->color.r = MSG_ReadByte( &buf );
dl->color.g = MSG_ReadByte( &buf );
dl->color.b = MSG_ReadByte( &buf );
life = (float)MSG_ReadByte( &buf ) * 0.1f;
dl = CL_AllocElight( MSG_ReadShort( pbuf ));
dl->origin[0] = MSG_ReadCoord( pbuf );
dl->origin[1] = MSG_ReadCoord( pbuf );
dl->origin[2] = MSG_ReadCoord( pbuf );
dl->radius = MSG_ReadCoord( pbuf );
dl->color.r = MSG_ReadByte( pbuf );
dl->color.g = MSG_ReadByte( pbuf );
dl->color.b = MSG_ReadByte( pbuf );
life = (float)MSG_ReadByte( pbuf ) * 0.1f;
dl->die = cl.time + life;
dl->decay = MSG_ReadCoord( &buf );
dl->decay = MSG_ReadCoord( pbuf );
if( life != 0 ) dl->decay /= life;
break;
case TE_TEXTMESSAGE:
CL_ParseTextMessage( &buf );
CL_ParseTextMessage( pbuf );
break;
case TE_LINE:
case TE_BOX:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos2[0] = MSG_ReadCoord( &buf );
pos2[1] = MSG_ReadCoord( &buf );
pos2[2] = MSG_ReadCoord( &buf );
life = (float)(MSG_ReadShort( &buf ) * 0.1f);
r = MSG_ReadByte( &buf );
g = MSG_ReadByte( &buf );
b = MSG_ReadByte( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
pos2[0] = MSG_ReadCoord( pbuf );
pos2[1] = MSG_ReadCoord( pbuf );
pos2[2] = MSG_ReadCoord( pbuf );
life = (float)(MSG_ReadShort( pbuf ) * 0.1f);
r = MSG_ReadByte( pbuf );
g = MSG_ReadByte( pbuf );
b = MSG_ReadByte( pbuf );
if( type == TE_LINE ) R_ParticleLine( pos, pos2, r, g, b, life );
else R_ParticleBox( pos, pos2, r, g, b, life );
break;
case TE_LARGEFUNNEL:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
modelIndex = MSG_ReadShort( &buf );
flags = MSG_ReadShort( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
modelIndex = MSG_ReadShort( pbuf );
flags = MSG_ReadShort( pbuf );
R_LargeFunnel( pos, flags );
R_FunnelSprite( pos, modelIndex, flags );
break;
case TE_BLOODSTREAM:
case TE_BLOOD:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos2[0] = MSG_ReadCoord( &buf );
pos2[1] = MSG_ReadCoord( &buf );
pos2[2] = MSG_ReadCoord( &buf );
color = MSG_ReadByte( &buf );
count = MSG_ReadByte( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
pos2[0] = MSG_ReadCoord( pbuf );
pos2[1] = MSG_ReadCoord( pbuf );
pos2[2] = MSG_ReadCoord( pbuf );
color = MSG_ReadByte( pbuf );
count = MSG_ReadByte( pbuf );
if( type == TE_BLOOD ) R_Blood( pos, pos2, color, count );
else R_BloodStream( pos, pos2, color, count );
break;
case TE_SHOWLINE:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos2[0] = MSG_ReadCoord( &buf );
pos2[1] = MSG_ReadCoord( &buf );
pos2[2] = MSG_ReadCoord( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
pos2[0] = MSG_ReadCoord( pbuf );
pos2[1] = MSG_ReadCoord( pbuf );
pos2[2] = MSG_ReadCoord( pbuf );
R_ShowLine( pos, pos2 );
break;
case TE_FIZZ:
entityIndex = MSG_ReadShort( &buf );
modelIndex = MSG_ReadShort( &buf );
scale = MSG_ReadByte( &buf ); // same as density
entityIndex = MSG_ReadShort( pbuf );
modelIndex = MSG_ReadShort( pbuf );
scale = MSG_ReadByte( pbuf ); // same as density
pEnt = CL_GetEntityByIndex( entityIndex );
R_FizzEffect( pEnt, modelIndex, scale );
break;
case TE_MODEL:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos2[0] = MSG_ReadCoord( &buf );
pos2[1] = MSG_ReadCoord( &buf );
pos2[2] = MSG_ReadCoord( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
pos2[0] = MSG_ReadCoord( pbuf );
pos2[1] = MSG_ReadCoord( pbuf );
pos2[2] = MSG_ReadCoord( pbuf );
ang[0] = 0.0f;
ang[1] = MSG_ReadAngle( &buf ); // yaw angle
ang[1] = MSG_ReadAngle( pbuf ); // yaw angle
ang[2] = 0.0f;
modelIndex = MSG_ReadShort( &buf );
flags = MSG_ReadByte( &buf ); // sound flags
life = (float)(MSG_ReadByte( &buf ) * 0.1f);
modelIndex = MSG_ReadShort( pbuf );
flags = MSG_ReadByte( pbuf ); // sound flags
life = (float)(MSG_ReadByte( pbuf ) * 0.1f);
R_TempModel( pos, pos2, ang, life, modelIndex, flags );
break;
case TE_EXPLODEMODEL:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
vel = MSG_ReadCoord( &buf );
modelIndex = MSG_ReadShort( &buf );
count = MSG_ReadShort( &buf );
life = (float)(MSG_ReadByte( &buf ) * 0.1f);
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
vel = MSG_ReadCoord( pbuf );
modelIndex = MSG_ReadShort( pbuf );
count = MSG_ReadShort( pbuf );
life = (float)(MSG_ReadByte( pbuf ) * 0.1f);
R_TempSphereModel( pos, vel, life, count, modelIndex );
break;
case TE_BREAKMODEL:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos2[0] = MSG_ReadCoord( &buf );
pos2[1] = MSG_ReadCoord( &buf );
pos2[2] = MSG_ReadCoord( &buf );
ang[0] = MSG_ReadCoord( &buf );
ang[1] = MSG_ReadCoord( &buf );
ang[2] = MSG_ReadCoord( &buf );
random = (float)MSG_ReadByte( &buf ) * 10.0f;
modelIndex = MSG_ReadShort( &buf );
count = MSG_ReadByte( &buf );
life = (float)(MSG_ReadByte( &buf ) * 0.1f);
flags = MSG_ReadByte( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
pos2[0] = MSG_ReadCoord( pbuf );
pos2[1] = MSG_ReadCoord( pbuf );
pos2[2] = MSG_ReadCoord( pbuf );
ang[0] = MSG_ReadCoord( pbuf );
ang[1] = MSG_ReadCoord( pbuf );
ang[2] = MSG_ReadCoord( pbuf );
random = (float)MSG_ReadByte( pbuf ) * 10.0f;
modelIndex = MSG_ReadShort( pbuf );
count = MSG_ReadByte( pbuf );
life = (float)(MSG_ReadByte( pbuf ) * 0.1f);
flags = MSG_ReadByte( pbuf );
R_BreakModel( pos, pos2, ang, random, life, count, modelIndex, (char)flags );
break;
case TE_GUNSHOTDECAL:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
entityIndex = MSG_ReadShort( &buf );
decalIndex = MSG_ReadByte( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
entityIndex = MSG_ReadShort( pbuf );
decalIndex = MSG_ReadByte( pbuf );
CL_DecalShoot( CL_DecalIndex( decalIndex ), entityIndex, 0, pos, 0 );
R_BulletImpactParticles( pos );
flags = COM_RandomLong( 0, 0x7fff );
@@ -2248,139 +2268,139 @@ void CL_ParseTempEntity( sizebuf_t *msg )
break;
case TE_SPRAY:
case TE_SPRITE_SPRAY:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos2[0] = MSG_ReadCoord( &buf );
pos2[1] = MSG_ReadCoord( &buf );
pos2[2] = MSG_ReadCoord( &buf );
modelIndex = MSG_ReadShort( &buf );
count = MSG_ReadByte( &buf );
vel = (float)MSG_ReadByte( &buf );
random = (float)MSG_ReadByte( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
pos2[0] = MSG_ReadCoord( pbuf );
pos2[1] = MSG_ReadCoord( pbuf );
pos2[2] = MSG_ReadCoord( pbuf );
modelIndex = MSG_ReadShort( pbuf );
count = MSG_ReadByte( pbuf );
vel = (float)MSG_ReadByte( pbuf );
random = (float)MSG_ReadByte( pbuf );
if( type == TE_SPRAY )
{
flags = MSG_ReadByte( &buf ); // rendermode
flags = MSG_ReadByte( pbuf ); // rendermode
R_Spray( pos, pos2, modelIndex, count, vel, random, flags );
}
else R_Sprite_Spray( pos, pos2, modelIndex, count, vel * 2.0f, random );
break;
case TE_ARMOR_RICOCHET:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
scale = (float)(MSG_ReadByte( &buf ) * 0.1f);
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
scale = (float)(MSG_ReadByte( pbuf ) * 0.1f);
R_RicochetSprite( pos, cl_sprite_ricochet, 0.1f, scale );
R_RicochetSound( pos );
break;
case TE_PLAYERDECAL:
color = MSG_ReadByte( &buf ) - 1; // playernum
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
entityIndex = MSG_ReadShort( &buf );
decalIndex = MSG_ReadByte( &buf );
color = MSG_ReadByte( pbuf ) - 1; // playernum
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
entityIndex = MSG_ReadShort( pbuf );
decalIndex = MSG_ReadByte( pbuf );
CL_PlayerDecal( color, decalIndex, entityIndex, pos );
break;
case TE_BUBBLES:
case TE_BUBBLETRAIL:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos2[0] = MSG_ReadCoord( &buf );
pos2[1] = MSG_ReadCoord( &buf );
pos2[2] = MSG_ReadCoord( &buf );
scale = MSG_ReadCoord( &buf ); // water height
modelIndex = MSG_ReadShort( &buf );
count = MSG_ReadByte( &buf );
vel = MSG_ReadCoord( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
pos2[0] = MSG_ReadCoord( pbuf );
pos2[1] = MSG_ReadCoord( pbuf );
pos2[2] = MSG_ReadCoord( pbuf );
scale = MSG_ReadCoord( pbuf ); // water height
modelIndex = MSG_ReadShort( pbuf );
count = MSG_ReadByte( pbuf );
vel = MSG_ReadCoord( pbuf );
if( type == TE_BUBBLES ) R_Bubbles( pos, pos2, scale, modelIndex, count, vel );
else R_BubbleTrail( pos, pos2, scale, modelIndex, count, vel );
break;
case TE_BLOODSPRITE:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
modelIndex = MSG_ReadShort( &buf ); // sprite #1
decalIndex = MSG_ReadShort( &buf ); // sprite #2
color = MSG_ReadByte( &buf );
scale = (float)MSG_ReadByte( &buf );
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
modelIndex = MSG_ReadShort( pbuf ); // sprite #1
decalIndex = MSG_ReadShort( pbuf ); // sprite #2
color = MSG_ReadByte( pbuf );
scale = (float)MSG_ReadByte( pbuf );
R_BloodSprite( pos, color, modelIndex, decalIndex, scale );
break;
case TE_PROJECTILE:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos2[0] = MSG_ReadCoord( &buf );
pos2[1] = MSG_ReadCoord( &buf );
pos2[2] = MSG_ReadCoord( &buf );
modelIndex = MSG_ReadShort( &buf );
life = MSG_ReadByte( &buf );
color = MSG_ReadByte( &buf ); // playernum
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
pos2[0] = MSG_ReadCoord( pbuf );
pos2[1] = MSG_ReadCoord( pbuf );
pos2[2] = MSG_ReadCoord( pbuf );
modelIndex = MSG_ReadShort( pbuf );
life = MSG_ReadByte( pbuf );
color = MSG_ReadByte( pbuf ); // playernum
R_Projectile( pos, pos2, modelIndex, life, color, NULL );
break;
case TE_PLAYERSPRITES:
color = MSG_ReadShort( &buf ); // entitynum
modelIndex = MSG_ReadShort( &buf );
count = MSG_ReadByte( &buf );
random = (float)MSG_ReadByte( &buf );
color = MSG_ReadShort( pbuf ); // entitynum
modelIndex = MSG_ReadShort( pbuf );
count = MSG_ReadByte( pbuf );
random = (float)MSG_ReadByte( pbuf );
R_PlayerSprites( color, modelIndex, count, random );
break;
case TE_PARTICLEBURST:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
scale = (float)MSG_ReadShort( &buf );
color = MSG_ReadByte( &buf );
life = (float)(MSG_ReadByte( &buf ) * 0.1f);
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
scale = (float)MSG_ReadShort( pbuf );
color = MSG_ReadByte( pbuf );
life = (float)(MSG_ReadByte( pbuf ) * 0.1f);
R_ParticleBurst( pos, scale, color, life );
break;
case TE_FIREFIELD:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
scale = (float)MSG_ReadShort( &buf );
modelIndex = MSG_ReadShort( &buf );
count = MSG_ReadByte( &buf );
flags = MSG_ReadByte( &buf );
life = (float)(MSG_ReadByte( &buf ) * 0.1f);
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
scale = (float)MSG_ReadShort( pbuf );
modelIndex = MSG_ReadShort( pbuf );
count = MSG_ReadByte( pbuf );
flags = MSG_ReadByte( pbuf );
life = (float)(MSG_ReadByte( pbuf ) * 0.1f);
R_FireField( pos, scale, modelIndex, count, flags, life );
break;
case TE_PLAYERATTACHMENT:
color = MSG_ReadByte( &buf ); // playernum
scale = MSG_ReadCoord( &buf ); // height
modelIndex = MSG_ReadShort( &buf );
life = (float)(MSG_ReadShort( &buf ) * 0.1f);
color = MSG_ReadByte( pbuf ); // playernum
scale = MSG_ReadCoord( pbuf ); // height
modelIndex = MSG_ReadShort( pbuf );
life = (float)(MSG_ReadShort( pbuf ) * 0.1f);
R_AttachTentToPlayer( color, modelIndex, scale, life );
break;
case TE_KILLPLAYERATTACHMENTS:
color = MSG_ReadByte( &buf ); // playernum
color = MSG_ReadByte( pbuf ); // playernum
R_KillAttachedTents( color );
break;
case TE_MULTIGUNSHOT:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos2[0] = MSG_ReadCoord( &buf ) * 0.1f;
pos2[1] = MSG_ReadCoord( &buf ) * 0.1f;
pos2[2] = MSG_ReadCoord( &buf ) * 0.1f;
ang[0] = MSG_ReadCoord( &buf ) * 0.01f;
ang[1] = MSG_ReadCoord( &buf ) * 0.01f;
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
pos2[0] = MSG_ReadCoord( pbuf ) * 0.1f;
pos2[1] = MSG_ReadCoord( pbuf ) * 0.1f;
pos2[2] = MSG_ReadCoord( pbuf ) * 0.1f;
ang[0] = MSG_ReadCoord( pbuf ) * 0.01f;
ang[1] = MSG_ReadCoord( pbuf ) * 0.01f;
ang[2] = 0.0f;
count = MSG_ReadByte( &buf );
decalIndices[0] = MSG_ReadByte( &buf );
count = MSG_ReadByte( pbuf );
decalIndices[0] = MSG_ReadByte( pbuf );
R_MultiGunshot( pos, pos2, ang, count, 1, decalIndices );
break;
case TE_USERTRACER:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
pos2[0] = MSG_ReadCoord( &buf );
pos2[1] = MSG_ReadCoord( &buf );
pos2[2] = MSG_ReadCoord( &buf );
life = (float)(MSG_ReadByte( &buf ) * 0.1f);
color = MSG_ReadByte( &buf );
scale = (float)(MSG_ReadByte( &buf ) * 0.1f);
pos[0] = MSG_ReadCoord( pbuf );
pos[1] = MSG_ReadCoord( pbuf );
pos[2] = MSG_ReadCoord( pbuf );
pos2[0] = MSG_ReadCoord( pbuf );
pos2[1] = MSG_ReadCoord( pbuf );
pos2[2] = MSG_ReadCoord( pbuf );
life = (float)(MSG_ReadByte( pbuf ) * 0.1f);
color = MSG_ReadByte( pbuf );
scale = (float)(MSG_ReadByte( pbuf ) * 0.1f);
R_UserTracerParticle( pos, pos2, life, color, scale, 0, NULL );
break;
default:
@@ -2389,7 +2409,7 @@ void CL_ParseTempEntity( sizebuf_t *msg )
}
// throw warning
if( MSG_CheckOverflow( &buf ))
if( MSG_CheckOverflow( pbuf ))
Con_DPrintf( S_WARN "%s: overflow TE message %i\n", __func__, type );
}
@@ -3113,4 +3133,3 @@ void CL_ClearEffects( void )
CL_ClearParticles ();
CL_ClearLightStyles ();
}

View File

@@ -278,6 +278,8 @@ typedef struct
int lostpackets; // count lost packets and show dialog in menu
double frametime_remainder;
uint worldmapCRC;
} client_t;
/*
@@ -309,14 +311,6 @@ typedef enum
CL_CHANGELEVEL, // draw 'loading' during changelevel
} scrstate_t;
typedef enum
{
PROTO_CURRENT = 0, // Xash3D 49
PROTO_LEGACY = 1, // Xash3D 48
PROTO_QUAKE = 2, // Quake 15
PROTO_GOLDSRC = 3, // GoldSrc 48
} connprotocol_t;
typedef struct
{
char name[32];
@@ -760,7 +754,7 @@ qboolean CL_PrecacheResources( void );
void CL_SetupOverviewParams( void );
void CL_UpdateFrameLerp( void );
int CL_IsDevOverviewMode( void );
void CL_SignonReply( void );
void CL_SignonReply( connprotocol_t proto );
void CL_ClearState( void );
//
@@ -790,8 +784,8 @@ int CL_GetDemoComment( const char *demoname, char *comment );
//
// cl_events.c
//
void CL_ParseEvent( sizebuf_t *msg );
void CL_ParseReliableEvent( sizebuf_t *msg );
void CL_ParseEvent( sizebuf_t *msg, connprotocol_t proto );
void CL_ParseReliableEvent( sizebuf_t *msg, connprotocol_t proto );
void CL_SetEventIndex( const char *szEvName, int ev_index );
void CL_PlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin,
float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
@@ -868,20 +862,22 @@ _inline cl_entity_t *CL_EDICT_NUM( int n )
// cl_parse.c
//
void CL_ParseSetAngle( sizebuf_t *msg );
void CL_ParseServerData( sizebuf_t *msg, qboolean legacy );
void CL_ParseLightStyle( sizebuf_t *msg );
void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy );
void CL_ParseServerData( sizebuf_t *msg, connprotocol_t proto );
void CL_ParseLightStyle( sizebuf_t *msg, connprotocol_t proto );
void CL_UpdateUserinfo( sizebuf_t *msg, connprotocol_t proto );
void CL_ParseResource( sizebuf_t *msg );
void CL_ParseClientData( sizebuf_t *msg );
void CL_ParseClientData( sizebuf_t *msg, connprotocol_t proto );
void CL_UpdateUserPings( sizebuf_t *msg );
void CL_ParseParticles( sizebuf_t *msg );
void CL_ParseRestoreSoundPacket( sizebuf_t *msg );
void CL_ParseBaseline( sizebuf_t *msg, qboolean legacy );
void CL_ParseSignon( sizebuf_t *msg );
void CL_ParseBaseline( sizebuf_t *msg, connprotocol_t proto );
void CL_ParseSignon( sizebuf_t *msg, connprotocol_t proto );
void CL_ParseRestore( sizebuf_t *msg );
void CL_ParseStaticEntity( sizebuf_t *msg );
void CL_ParseStaticDecal( sizebuf_t *msg );
void CL_ParseAddAngle( sizebuf_t *msg );
void CL_RegisterUserMessage( sizebuf_t *msg );
void CL_ParseResourceList( sizebuf_t *msg, connprotocol_t proto );
void CL_ParseMovevars( sizebuf_t *msg );
void CL_ParseResourceRequest( sizebuf_t *msg );
void CL_ParseCustomization( sizebuf_t *msg );
@@ -890,18 +886,21 @@ void CL_ParseSoundFade( sizebuf_t *msg );
void CL_ParseFileTransferFailed( sizebuf_t *msg );
void CL_ParseHLTV( sizebuf_t *msg );
void CL_ParseDirector( sizebuf_t *msg );
void CL_ParseVoiceInit( sizebuf_t *msg );
void CL_ParseVoiceData( sizebuf_t *msg );
void CL_ParseResLocation( sizebuf_t *msg );
void CL_ParseCvarValue( sizebuf_t *msg, const qboolean ext, const connprotocol_t proto );
void CL_ParseServerMessage( sizebuf_t *msg );
void CL_ParseTempEntity( sizebuf_t *msg );
void CL_ParseTempEntity( sizebuf_t *msg, connprotocol_t proto );
qboolean CL_DispatchUserMessage( const char *pszName, int iSize, void *pbuf );
qboolean CL_RequestMissingResources( void );
void CL_RegisterResources ( sizebuf_t *msg );
void CL_RegisterResources( sizebuf_t *msg, connprotocol_t proto );
void CL_ParseViewEntity( sizebuf_t *msg );
void CL_ParseServerTime( sizebuf_t *msg );
void CL_ParseUserMessage( sizebuf_t *msg, int svc_num );
void CL_ParseFinaleCutscene( sizebuf_t *msg, int level );
void CL_ParseTextMessage( sizebuf_t *msg );
void CL_ParseExec( sizebuf_t *msg );
void CL_BatchResourceRequest( qboolean initialize );
int CL_EstimateNeededResources( void );
@@ -911,6 +910,11 @@ int CL_EstimateNeededResources( void );
void CL_ParseLegacyServerMessage( sizebuf_t *msg );
void CL_LegacyPrecache_f( void );
//
// cl_parse_gs.c
//
void CL_ParseGoldSrcServerMessage( sizebuf_t *msg );
//
// cl_scrn.c
//
@@ -975,7 +979,9 @@ void CL_ParseQuakeMessage( sizebuf_t *msg );
//
struct channel_s;
struct rawchan_s;
int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta );
qboolean CL_ValidateDeltaPacket( uint oldpacket, frame_t *oldframe );
int CL_UpdateOldEntNum( int oldindex, frame_t *oldframe, entity_state_t **oldent );
int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta, connprotocol_t proto );
qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType );
void CL_ResetLatchedVars( cl_entity_t *ent, qboolean full_reset );
qboolean CL_GetEntitySpatialization( struct channel_s *ch );

View File

@@ -524,6 +524,12 @@ static void SND_Spatialize( channel_t *ch )
dist = VectorNormalizeLength( source_vec );
dot = DotProduct( s_listener.right, source_vec );
if( !FBitSet( host.bugcomp, BUGCOMP_SPATIALIZE_SOUND_WITH_ATTN_NONE ))
{
// don't pan sounds with no attenuation
if( ch->dist_mult <= 0.0f ) dot = 0.0f;
}
// fill out channel volumes for single location
S_SpatializeChannel( &ch->leftvol, &ch->rightvol, ch->master_vol, gain, dot, dist * ch->dist_mult );

View File

@@ -112,6 +112,9 @@ typedef enum
#include "con_nprint.h"
#include "crclib.h"
#include "ref_api.h"
#define FSCALLBACK_OVERRIDE_OPEN
#define FSCALLBACK_OVERRIDE_LOADFILE
#define FSCALLBACK_OVERRIDE_MALLOC_LIKE
#include "fscallback.h"
// PERFORMANCE INFO
@@ -273,6 +276,9 @@ typedef enum bugcomp_e
// rewrites mod's attempts to write GoldSrc-specific messages into Xash protocol
// (new wrappers are added by request)
BUGCOMP_MESSAGE_REWRITE_FACILITY_FLAG = BIT( 1 ),
// makes sound with no attenuation spatialized, like in GoldSrc
BUGCOMP_SPATIALIZE_SOUND_WITH_ATTN_NONE = BIT( 2 ),
} bugcomp_t;
typedef struct host_parm_s
@@ -359,12 +365,49 @@ extern host_parm_t host;
typedef void (*xcommand_t)( void );
//
// zone.c
//
void Memory_Init( void );
void _Mem_Free( void *data, const char *filename, int fileline );
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 3 ) WARN_UNUSED_RESULT;
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline )
WARN_UNUSED_RESULT;
void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline );
void _Mem_EmptyPool( poolhandle_t poolptr, const char *filename, int fileline );
void _Mem_Check( const char *filename, int fileline );
qboolean Mem_IsAllocatedExt( poolhandle_t poolptr, void *data );
void Mem_PrintList( size_t minallocationsize );
void Mem_PrintStats( void );
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) _Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) _Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) _Mem_FreePool( pool, __FILE__, __LINE__ )
#define Mem_EmptyPool( pool ) _Mem_EmptyPool( pool, __FILE__, __LINE__ )
#define Mem_IsAllocated( mem ) Mem_IsAllocatedExt( NULL, mem )
#define Mem_Check() _Mem_Check( __FILE__, __LINE__ )
//
// filesystem_engine.c
//
void FS_Init( const char *basedir );
void FS_Shutdown( void );
void *FS_GetNativeObject( const char *obj );
int FS_Close( file_t *file );
search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly )
MALLOC_LIKE( FS_Close, 1 ) WARN_UNUSED_RESULT;
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
//
// cmd.c
@@ -397,30 +440,6 @@ void Cmd_ExecuteString( const char *text );
void Cmd_ForwardToServer( void );
void Cmd_Escape( char *newCommand, const char *oldCommand, int len );
//
// zone.c
//
void Memory_Init( void );
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline );
void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline );
void _Mem_EmptyPool( poolhandle_t poolptr, const char *filename, int fileline );
void _Mem_Free( void *data, const char *filename, int fileline );
void _Mem_Check( const char *filename, int fileline );
qboolean Mem_IsAllocatedExt( poolhandle_t poolptr, void *data );
void Mem_PrintList( size_t minallocationsize );
void Mem_PrintStats( void );
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) _Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) _Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) _Mem_FreePool( pool, __FILE__, __LINE__ )
#define Mem_EmptyPool( pool ) _Mem_EmptyPool( pool, __FILE__, __LINE__ )
#define Mem_IsAllocated( mem ) Mem_IsAllocatedExt( NULL, mem )
#define Mem_Check() _Mem_Check( __FILE__, __LINE__ )
//
// imagelib
@@ -431,10 +450,10 @@ void Image_Setup( void );
void Image_Init( void );
void Image_Shutdown( void );
void Image_AddCmdFlags( uint flags );
rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size );
qboolean FS_SaveImage( const char *filename, rgbdata_t *pix );
rgbdata_t *FS_CopyImage( rgbdata_t *in );
void FS_FreeImage( rgbdata_t *pack );
rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size ) MALLOC_LIKE( FS_FreeImage, 1 ) WARN_UNUSED_RESULT;
qboolean FS_SaveImage( const char *filename, rgbdata_t *pix );
rgbdata_t *FS_CopyImage( rgbdata_t *in ) MALLOC_LIKE( FS_FreeImage, 1 ) WARN_UNUSED_RESULT;
extern const bpc_desc_t PFDesc[]; // image get pixelformat
qboolean Image_Process( rgbdata_t **pix, int width, int height, uint flags, float reserved );
void Image_PaletteHueReplace( byte *palSrc, int newHue, int start, int end, int pal_size );
@@ -489,14 +508,14 @@ typedef struct
//
void Sound_Init( void );
void Sound_Shutdown( void );
wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size );
void FS_FreeSound( wavdata_t *pack );
stream_t *FS_OpenStream( const char *filename );
void FS_FreeStream( stream_t *stream );
wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size ) MALLOC_LIKE( FS_FreeSound, 1 ) WARN_UNUSED_RESULT;
stream_t *FS_OpenStream( const char *filename ) MALLOC_LIKE( FS_FreeStream, 1 ) WARN_UNUSED_RESULT;
wavdata_t *FS_StreamInfo( stream_t *stream );
int FS_ReadStream( stream_t *stream, int bytes, void *buffer );
int FS_SetStreamPos( stream_t *stream, int newpos );
int FS_GetStreamPos( stream_t *stream );
void FS_FreeStream( stream_t *stream );
qboolean Sound_Process( wavdata_t **wav, int rate, int width, int channels, uint flags );
uint Sound_GetApproxWavePlayLen( const char *filepath );
qboolean Sound_SupportedFileFormat( const char *fileext );
@@ -561,7 +580,7 @@ qboolean SV_Active( void );
char *COM_MemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize );
void COM_HexConvert( const char *pszInput, int nInputLength, byte *pOutput );
int COM_SaveFile( const char *filename, const void *data, int len );
byte* COM_LoadFileForMe( const char *filename, int *pLength );
byte *COM_LoadFileForMe( const char *filename, int *pLength ) MALLOC_LIKE( free, 1 );
qboolean COM_IsSafeFileToDownload( const char *filename );
cvar_t *pfnCVarGetPointer( const char *szVarName );
int pfnDrawConsoleString( int x, int y, char *string );
@@ -651,6 +670,15 @@ void HPAK_FlushHostQueue( void );
#define INPUT_DEVICE_JOYSTICK (1<<2)
#define INPUT_DEVICE_VR (1<<3)
typedef enum connprotocol_e
{
PROTO_CURRENT = 0, // Xash3D 49
PROTO_LEGACY, // Xash3D 48
PROTO_QUAKE, // Quake 15
PROTO_GOLDSRC, // GoldSrc 48
} connprotocol_t;
// shared calls
struct physent_s;
struct sv_client_s;
@@ -661,10 +689,9 @@ qboolean CL_IsThirdPerson( void );
qboolean CL_IsIntermission( void );
qboolean CL_Initialized( void );
char *CL_Userinfo( void );
void CL_LegacyUpdateInfo( void );
void CL_CharEvent( int key );
qboolean CL_DisableVisibility( void );
byte *COM_LoadFile( const char *filename, int usehunk, int *pLength );
byte *COM_LoadFile( const char *filename, int usehunk, int *pLength ) MALLOC_LIKE( free, 1 );
struct cmd_s *Cmd_GetFirstFunctionHandle( void );
struct cmd_s *Cmd_GetNextFunctionHandle( struct cmd_s *cmd );
struct cmdalias_s *Cmd_AliasGetList( void );
@@ -749,6 +776,15 @@ int COM_CompareFileTime( const char *filename1, const char *filename2, int *iCom
char *va( const char *format, ... ) _format( 1 );
qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer );
#if !XASH_DEDICATED
connprotocol_t CL_Protocol( void );
#else
static inline connprotocol_t CL_Protocol( void )
{
return PROTO_CURRENT;
}
#endif
static inline qboolean Host_IsLocalGame( void )
{
if( SV_Active( ))
@@ -798,6 +834,16 @@ void NET_MasterClear( void );
void NET_MasterShutdown( void );
qboolean NET_GetMaster( netadr_t from, uint *challenge, double *last_heartbeat );
//
// munge.c
//
void COM_Munge( byte *data, size_t len, int seq );
void COM_UnMunge( byte *data, size_t len, int seq );
void COM_Munge2( byte *data, size_t len, int seq );
void COM_UnMunge2( byte *data, size_t len, int seq );
void COM_Munge3( byte *data, size_t len, int seq );
void COM_UnMunge3( byte *data, size_t len, int seq );
//
// sounds.c
//

View File

@@ -70,15 +70,14 @@ find the specified variable by name
*/
convar_t *Cvar_FindVarExt( const char *var_name, int ignore_group )
{
// TODO: ignore group for cvar
#if defined(XASH_HASHED_VARS)
return (convar_t *)BaseCmd_Find( HM_CVAR, var_name );
#else
convar_t *var;
convar_t *var;
if( !var_name )
return NULL;
#if defined(XASH_HASHED_VARS) // TODO: ignore_group
var = BaseCmd_Find( HM_CVAR, var_name );
#else
for( var = cvar_vars; var; var = var->next )
{
if( ignore_group && FBitSet( ignore_group, var->flags ))
@@ -87,9 +86,13 @@ convar_t *Cvar_FindVarExt( const char *var_name, int ignore_group )
if( !Q_stricmp( var_name, var->name ))
return var;
}
return NULL;
#endif
// HACKHACK: HL25 compatibility
if( !var && !Q_stricmp( var_name, "gl_widescreen_yfov" ))
var = Cvar_FindVarExt( "r_adjust_fov", ignore_group );
return var;
}
/*
@@ -272,6 +275,15 @@ static qboolean Cvar_ValidateVarName( const char *s, qboolean isvalue )
return true;
}
static void Cvar_Free( convar_t *var )
{
freestring( var->name );
freestring( var->string );
freestring( var->def_string );
freestring( var->desc );
Mem_Free( var );
}
/*
============
Cvar_UnlinkVar
@@ -311,17 +323,13 @@ static int Cvar_UnlinkVar( const char *var_name, int group )
#endif
// unlink variable from list
freestring( var->string );
*prev = var->next;
// only allocated cvars can throw these fields
if( FBitSet( var->flags, FCVAR_ALLOCATED ))
{
freestring( var->name );
freestring( var->def_string );
freestring( var->desc );
Mem_Free( var );
}
Cvar_Free( var );
else
freestring( var->string );
count++;
}
@@ -1217,6 +1225,20 @@ static void Cvar_List_f( void )
Con_Printf( "\n%i cvars\n", count );
}
static qboolean Cvar_ValidateUnlinkGroup( int group )
{
if( FBitSet( group, FCVAR_EXTDLL ) && !Cvar_VariableInteger( "host_gameloaded" ))
return false;
if( FBitSet( group, FCVAR_CLIENTDLL ) && !Cvar_VariableInteger( "host_clientloaded" ))
return false;
if( FBitSet( group, FCVAR_GAMEUIDLL ) && !Cvar_VariableInteger( "host_gameuiloaded" ))
return false;
return true;
}
/*
============
Cvar_Unlink
@@ -1228,19 +1250,95 @@ void Cvar_Unlink( int group )
{
int count;
if( Cvar_VariableInteger( "host_gameloaded" ) && FBitSet( group, FCVAR_EXTDLL ))
return;
if( Cvar_VariableInteger( "host_clientloaded" ) && FBitSet( group, FCVAR_CLIENTDLL ))
return;
if( Cvar_VariableInteger( "host_gameuiloaded" ) && FBitSet( group, FCVAR_GAMEUIDLL ))
if( !Cvar_ValidateUnlinkGroup( group ))
return;
count = Cvar_UnlinkVar( NULL, group );
Con_Reportf( "unlink %i cvars\n", count );
}
pending_cvar_t *Cvar_PrepareToUnlink( int group )
{
pending_cvar_t *list = NULL;
pending_cvar_t *tail = NULL;
convar_t *cv;
for( cv = cvar_vars; cv != NULL; cv = cv->next )
{
size_t namelen;
pending_cvar_t *p;
if( !FBitSet( cv->flags, group ))
continue;
namelen = Q_strlen( cv->name ) + 1;
p = Mem_Malloc( host.mempool, sizeof( *list ) + namelen );
p->next = NULL;
p->cv_cur = cv;
p->cv_next = cv->next;
p->cv_allocated = FBitSet( cv->flags, FCVAR_ALLOCATED ) ? true : false;
Q_strncpy( p->cv_name, cv->name, namelen );
if( list == NULL )
list = p;
else
tail->next = p;
tail = p;
}
return list;
}
void Cvar_UnlinkPendingCvars( pending_cvar_t *list )
{
int count = 0;
while( list != NULL )
{
pending_cvar_t *next = list->next;
convar_t *cv_prev, *cv;
for( cv_prev = NULL, cv = cvar_vars; cv != NULL; cv_prev = cv, cv = cv->next )
{
if( cv == list->cv_cur )
break;
}
if( cv == NULL )
{
Con_Reportf( "%s: can't find %s in variable list\n", __func__, list->cv_name );
Mem_Free( list );
list = next;
continue;
}
// unlink cvar from list
BaseCmd_Remove( HM_CVAR, list->cv_name );
if( cv_prev != NULL )
cv_prev->next = list->cv_next;
else cvar_vars = list->cv_next;
if( list->cv_allocated )
Cvar_Free( list->cv_cur );
else
{
// TODO: can't free cvar string here because
// it's not safe to access cv_cur and
// can't save string pointer because it could've been changed
// and pointer to it is already lost
// freestring( list->cv_string );
}
// now free pending cvar
Mem_Free( list );
list = next;
count++;
}
Con_Reportf( "unlink %i cvars\n", count );
}
/*
============
Cvar_Init

View File

@@ -18,6 +18,18 @@ GNU General Public License for more details.
#include "cvardef.h"
// As some mods dynamically allocate cvars and free them without notifying the engine
// let's construct a list of cvars that must be removed
typedef struct pending_cvar_s
{
struct pending_cvar_s *next;
convar_t *cv_cur; // preserve the data that might get freed
convar_t *cv_next;
qboolean cv_allocated; // if it's allocated by us, it's safe to access cv_cur
char cv_name[];
} pending_cvar_t;
cvar_t *Cvar_GetList( void );
#define Cvar_FindVar( name ) Cvar_FindVarExt( name, 0 )
convar_t *Cvar_FindVarExt( const char *var_name, int ignore_group );
@@ -43,4 +55,7 @@ void Cvar_Init( void );
void Cvar_PostFSInit( void );
void Cvar_Unlink( int group );
pending_cvar_t *Cvar_PrepareToUnlink( int group );
void Cvar_UnlinkPendingCvars( pending_cvar_t *pending_cvars );
#endif//CVAR_H

View File

@@ -134,11 +134,6 @@ void GAME_EXPORT S_StopSound(int entnum, int channel, const char *soundname)
}
int S_GetCurrentStaticSounds( soundlist_t *pout, int size )
{
return 0;
}
int GAME_EXPORT CL_GetMaxClients( void )
{
return 0;

View File

@@ -27,6 +27,31 @@ fs_globals_t *FI;
static pfnCreateInterface_t fs_pfnCreateInterface;
static HINSTANCE fs_hInstance;
search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
{
return g_fsapi.Search( pattern, caseinsensitive, gamedironly );
}
int FS_Close( file_t *file )
{
return g_fsapi.Close( file );
}
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly )
{
return g_fsapi.Open( filepath, mode, gamedironly );
}
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
{
return g_fsapi.LoadFile( path, filesizeptr, gamedironly );
}
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr )
{
return g_fsapi.LoadDirectFile( path, filesizeptr );
}
static void COM_StripDirectorySlash( char *pname )
{
size_t len;

View File

@@ -73,6 +73,7 @@ static feature_message_t bugcomp_features[] =
{
{ BUGCOMP_PENTITYOFENTINDEX_FLAG, "pfnPEntityOfEntIndex bugfix revert", "peoei" },
{ BUGCOMP_MESSAGE_REWRITE_FACILITY_FLAG, "GoldSrc Message Rewrite Facility", "gsmrf" },
{ BUGCOMP_SPATIALIZE_SOUND_WITH_ATTN_NONE, "spatialize sounds with zero attenuation", "sp_attn_none" },
};
static feature_message_t engine_features[] =

View File

@@ -110,7 +110,7 @@ void Image_Reset( void )
image.size = 0;
}
static rgbdata_t *ImagePack( void )
static MALLOC_LIKE( FS_FreeImage, 1 ) rgbdata_t *ImagePack( void )
{
rgbdata_t *pack;
@@ -547,7 +547,7 @@ static void Test_CheckImage( const char *name, rgbdata_t *rgb )
TASSERT( load->size == rgb->size )
TASSERT( memcmp(load->buffer, rgb->buffer, rgb->size ) == 0 )
Mem_Free( load );
FS_FreeImage( load );
}
void Test_RunImagelib( void )

View File

@@ -126,20 +126,14 @@ dll_user_t *FS_FindLibrary( const char *dllname, qboolean directpath )
=============================================================================
*/
static void COM_GenerateCommonLibraryName( const char *name, const char *ext, const char *suffix, char *out, size_t size )
static void COM_GenerateCommonLibraryName( const char *name, const char *ext, char *out, size_t size )
{
#if ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86
if( suffix )
Q_snprintf( out, size, "%s_%s.%s", name, suffix, ext );
else Q_snprintf( out, size, "%s.%s", name, ext );
Q_snprintf( out, size, "%s.%s", name, ext );
#elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE )
if( suffix )
Q_snprintf( out, size, "%s_%s_%s.%s", name, Q_buildarch(), suffix, ext );
else Q_snprintf( out, size, "%s_%s.%s", name, Q_buildarch(), ext );
Q_snprintf( out, size, "%s_%s.%s", name, Q_buildarch(), ext );
#else
if( suffix )
Q_snprintf( out, size, "%s_%s_%s_%s.%s", name, Q_buildos(), Q_buildarch(), suffix, ext );
else Q_snprintf( out, size, "%s_%s_%s.%s", name, Q_buildos(), Q_buildarch(), ext );
Q_snprintf( out, size, "%s_%s_%s.%s", name, Q_buildos(), Q_buildarch(), ext );
#endif
}
@@ -160,7 +154,7 @@ static void COM_GenerateClientLibraryPath( const char *name, char *out, size_t s
// we don't have any library prefixes, so we can safely append dll_path here
Q_snprintf( dllpath, sizeof( dllpath ), "%s/%s", GI->dll_path, name );
COM_GenerateCommonLibraryName( dllpath, OS_LIB_EXT, NULL, out, size );
COM_GenerateCommonLibraryName( dllpath, OS_LIB_EXT, out, size );
#endif
}
@@ -217,13 +211,7 @@ static void COM_GenerateServerLibraryPath( char *out, size_t size )
COM_StripExtension( dllpath );
COM_StripIntelSuffix( dllpath );
#if XASH_ARCH_USES_ONLY_ABI2
COM_GenerateCommonLibraryName( dllpath, ext, NULL, out, size );
#elif XASH_64BIT
COM_GenerateCommonLibraryName( dllpath, ext, "st64", out, size );
#else
COM_GenerateCommonLibraryName( dllpath, ext, NULL, out, size );
#endif
COM_GenerateCommonLibraryName( dllpath, ext, out, size );
#endif
}

View File

@@ -21,6 +21,7 @@ typedef struct master_s
struct master_s *next;
qboolean sent; // TODO: get rid of this internal state
qboolean save;
qboolean v6only;
string address;
netadr_t adr; // temporary, rewritten after each send
@@ -45,7 +46,7 @@ NET_GetMasterHostByName
*/
static net_gai_state_t NET_GetMasterHostByName( master_t *m )
{
net_gai_state_t res = NET_StringToAdrNB( m->address, &m->adr );
net_gai_state_t res = NET_StringToAdrNB( m->address, &m->adr, m->v6only );
if( res == NET_EAI_OK )
return res;
@@ -251,7 +252,7 @@ NET_AddMaster
Add master to the list
========================
*/
static void NET_AddMaster( const char *addr, qboolean save )
static void NET_AddMaster( const char *addr, qboolean save, qboolean v6only )
{
master_t *master, *last;
@@ -261,10 +262,11 @@ static void NET_AddMaster( const char *addr, qboolean save )
return;
}
master = Mem_Malloc( host.mempool, sizeof( master_t ) );
master = Mem_Malloc( host.mempool, sizeof( *master ) );
Q_strncpy( master->address, addr, sizeof( master->address ));
master->sent = false;
master->save = save;
master->v6only = v6only;
master->next = NULL;
master->adr.type = 0;
@@ -283,7 +285,7 @@ static void NET_AddMaster_f( void )
return;
}
NET_AddMaster( Cmd_Argv( 1 ), true ); // save them into config
NET_AddMaster( Cmd_Argv( 1 ), true, false ); // save them into config
ml.modified = true; // save config
}
@@ -316,15 +318,14 @@ static void NET_ListMasters_f( void )
master_t *list;
int i;
Msg( "Master servers\n=============\n" );
Con_Printf( "Master servers:\n" );
for( i = 1, list = ml.list; list; i++, list = list->next )
{
Msg( "%d\t%s", i, list->address );
Con_Printf( "%d\t%s", i, list->address );
if( list->adr.type != 0 )
Msg( "\t%s\n", NET_AdrToString( list->adr ));
else Msg( "\n" );
Con_Printf( "\t%s\n", NET_AdrToString( list->adr ));
else Con_Printf( "\n" );
}
}
@@ -354,11 +355,15 @@ static void NET_LoadMasters( void )
// format: master <addr>\n
while( ( pfile = COM_ParseFile( pfile, token, sizeof( token ) ) ) )
{
if( !Q_strcmp( token, "master" ) ) // load addr
if( !Q_strcmp( token, "master" )) // load addr
{
pfile = COM_ParseFile( pfile, token, sizeof( token ) );
NET_AddMaster( token, true );
NET_AddMaster( token, true, false );
}
else if( !Q_strcmp( token, "master6" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ) );
NET_AddMaster( token, true, true );
}
}
@@ -396,7 +401,7 @@ void NET_SaveMasters( void )
for( m = ml.list; m; m = m->next )
{
if( m->save )
FS_Printf( f, "master %s\n", m->address );
FS_Printf( f, "%s %s\n", m->v6only ? "master6" : "master", m->address );
}
FS_Close( f );
@@ -418,10 +423,10 @@ void NET_InitMasters( void )
Cvar_RegisterVariable( &sv_verbose_heartbeats );
// keep main master always there
NET_AddMaster( MASTERSERVER_ADR, false );
NET_AddMaster( "aaaa.mentality.rip:27010", false ); // IPv6-only
NET_AddMaster( "mentality.rip:27011", false ); // testing server, might be offline
NET_AddMaster( "aaaa.mentality.rip:27011", false ); // IPv6-only, testing server, might be offline
NET_AddMaster( MASTERSERVER_ADR, false, false );
NET_AddMaster( "aaaa.mentality.rip:27010", false, true ); // IPv6-only
NET_AddMaster( "mentality.rip:27011", false, false ); // testing server, might be offline
NET_AddMaster( "aaaa.mentality.rip:27011", false, true ); // IPv6-only, testing server, might be offline
NET_LoadMasters( );
}

View File

@@ -30,13 +30,6 @@ GNU General Public License for more details.
#define MIPTEX_CUSTOM_PALETTE_SIZE_BYTES ( sizeof( int16_t ) + 768 )
typedef struct wadlist_s
{
char wadnames[MAX_MAP_WADS][32];
int wadusage[MAX_MAP_WADS];
int count;
} wadlist_t;
typedef struct leaflist_s
{
int count;
@@ -136,7 +129,6 @@ typedef struct
dclipnode32_t *clipnodes_out; // temporary 32-bit array to hold clipnodes
// misc stuff
wadlist_t wadlist;
int lightmap_samples; // samples per lightmap (1 or 3)
int version; // model version
qboolean isworld;
@@ -1835,7 +1827,7 @@ static void Mod_LoadEntities( model_t *mod, dbspmodel_t *bmod )
world.generator[0] = '\0';
world.compiler[0] = '\0';
world.message[0] = '\0';
bmod->wadlist.count = 0;
world.wadlist.count = 0;
// parse all the wads for loading textures in right ordering
while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL )
@@ -1878,12 +1870,12 @@ static void Mod_LoadEntities( model_t *mod, dbspmodel_t *bmod )
// make sure that wad is really exist
if( FS_FileExists( va( "%s.wad", token ), false ))
{
int num = bmod->wadlist.count++;
Q_strncpy( bmod->wadlist.wadnames[num], token, sizeof( bmod->wadlist.wadnames[0] ));
bmod->wadlist.wadusage[num] = 0;
int num = world.wadlist.count++;
Q_strncpy( world.wadlist.wadnames[num], token, sizeof( world.wadlist.wadnames[0] ));
world.wadlist.wadusage[num] = 0;
}
if( bmod->wadlist.count >= MAX_MAP_WADS )
if( world.wadlist.count >= MAX_MAP_WADS )
break; // too many wads...
}
}
@@ -2030,24 +2022,35 @@ static void Mod_LoadMarkSurfaces( model_t *mod, dbspmodel_t *bmod )
if( bmod->version == QBSP2_VERSION )
{
dmarkface32_t *in = bmod->markfaces32;
const dmarkface32_t *in = bmod->markfaces32;
for( i = 0; i < bmod->nummarkfaces; i++, in++ )
for( i = 0; i < bmod->nummarkfaces; i++ )
{
if( *in < 0 || *in >= mod->numsurfaces )
Host_Error( "%s: bad surface number in '%s'\n", __func__, mod->name );
out[i] = mod->surfaces + *in;
if( in[i] < 0 || in[i] >= mod->numsurfaces )
Host_Error( "%s: bad surface number %i at %i (max %i) in '%s'\n", __func__, in[i], i, mod->numsurfaces, mod->name );
out[i] = mod->surfaces + in[i];
}
}
else
{
dmarkface_t *in = bmod->markfaces;
const dmarkface_t *in = bmod->markfaces;
for( i = 0; i < bmod->nummarkfaces; i++, in++ )
for( i = 0; i < bmod->nummarkfaces; i++ )
{
if( *in < 0 || *in >= mod->numsurfaces )
Host_Error( "%s: bad surface number in '%s'\n", __func__, mod->name );
out[i] = mod->surfaces + *in;
// NOTE: some of the buggy compilers have written a broken BSP file
// with marksurface pointing at negative surface, for example darkf6.bsp
// and darkf26.bsp in darkfuture mod. GoldSrc straight up writes
// invalid pointer to a surface. Try to fix up these cases...
if( mod->numsurfaces <= INT16_MAX && (int16_t)in[i] < 0 )
{
Con_Printf( S_WARN "%s: fixing up bad surface number %i at %i (max %i) in '%s'\n", __func__, in[i], i, mod->numsurfaces, mod->name );
out[i] = mod->surfaces;
continue;
}
if( in[i] < 0 || in[i] >= mod->numsurfaces )
Host_Error( "%s: bad surface number %i at %i (max %i) in '%s'\n", __func__, in[i], i, mod->numsurfaces, mod->name );
out[i] = mod->surfaces + in[i];
}
}
}
@@ -2309,9 +2312,9 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
}
// Try WAD texture (force while r_wadtextures is 1)
if( !texture->gl_texturenum && (( r_wadtextures.value && bmod->wadlist.count > 0 ) || mipTex->offsets[0] <= 0 ))
if( !texture->gl_texturenum && (( r_wadtextures.value && world.wadlist.count > 0 ) || mipTex->offsets[0] <= 0 ))
{
int wadIndex = Mod_FindTextureInWadList( &bmod->wadlist, mipTex->name, texpath, sizeof( texpath ));
int wadIndex = Mod_FindTextureInWadList( &world.wadlist, mipTex->name, texpath, sizeof( texpath ));
if( wadIndex >= 0 )
{
@@ -2319,7 +2322,7 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
if( !Host_IsDedicated( ))
texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texpath, NULL, 0, txFlags );
#endif // !XASH_DEDICATED
bmod->wadlist.wadusage[wadIndex]++;
world.wadlist.wadusage[wadIndex]++;
}
}
@@ -2377,12 +2380,12 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
// doesn't exist there. The original texture is already loaded, but cannot be modified.
// Instead, load the original texture again and convert it to luma.
wadIndex = Mod_FindTextureInWadList( &bmod->wadlist, texture->name, texpath, sizeof( texpath ));
wadIndex = Mod_FindTextureInWadList( &world.wadlist, texture->name, texpath, sizeof( texpath ));
if( wadIndex >= 0 )
{
src = FS_LoadFile( texpath, &srcSize, false );
bmod->wadlist.wadusage[wadIndex]++;
world.wadlist.wadusage[wadIndex]++;
}
// OK, loading it from wad or hi-res version
@@ -3415,18 +3418,14 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, const byte *mod_base, qboolea
Mod_CalcPHS( mod );
}
for( i = 0; i < bmod->wadlist.count; i++ )
for( i = 0; i < world.wadlist.count; i++ )
{
string wadname;
if( !bmod->wadlist.wadusage[i] )
if( !world.wadlist.wadusage[i] )
continue;
Q_snprintf( wadname, sizeof( wadname ), "%s.wad", bmod->wadlist.wadnames[i] );
// a1ba: automatically precache used wad files so client will download it
if( SV_Active( ))
SV_GenericIndex( wadname );
Q_snprintf( wadname, sizeof( wadname ), "%s.wad", world.wadlist.wadnames[i] );
if( !wadlist_warn )
{

View File

@@ -83,6 +83,12 @@ typedef struct
uint num_polys;
} hull_model_t;
typedef struct wadlist_s
{
char wadnames[MAX_MAP_WADS][32];
int wadusage[MAX_MAP_WADS];
int count;
} wadlist_t;
typedef struct world_static_s
{
@@ -119,6 +125,8 @@ typedef struct world_static_s
// Potentially Hearable Set
byte *compressed_phs;
size_t *phsofs;
wadlist_t wadlist;
} world_static_t;
#ifndef REF_DLL

161
engine/common/munge.c Normal file
View File

@@ -0,0 +1,161 @@
/*
munge.c - protocol mangling for GoldSrc
Copyright (C) ReHLDS developers
Copyright (C) 2023 Alibek Omarov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
static const byte mungify_table[] =
{
0x7A, 0x64, 0x05, 0xF1, 0x1B, 0x9B, 0xA0, 0xB5,
0xCA, 0xED, 0x61, 0x0D, 0x4A, 0xDF, 0x8E, 0xC7,
};
static const byte mungify_table2[] =
{
0x05, 0x61, 0x7A, 0xED, 0x1B, 0xCA, 0x0D, 0x9B,
0x4A, 0xF1, 0x64, 0xC7, 0xB5, 0x8E, 0xDF, 0xA0,
};
static const byte mungify_table3[] =
{
0x20, 0x07, 0x13, 0x61, 0x03, 0x45, 0x17, 0x72,
0x0A, 0x2D, 0x48, 0x0C, 0x4A, 0x12, 0xA9, 0xB5,
};
static int COM_SwapLong( int c )
{
return ((( c >> 0 ) & 0xFF) << 24 ) +
((( c >> 8 ) & 0xFF) << 16 ) +
((( c >> 16 ) & 0xFF) << 8 ) +
((( c >> 24 ) & 0xFF) << 0 );
}
static void COM_GenericMunge( byte *data, const size_t len, const int seq, const byte *table, const qboolean reverse )
{
const size_t mungelen = len / 4;
int i;
for( i = 0; i < mungelen; i++ )
{
uint *pc, c;
byte *p;
int j;
pc = (uint *)&data[i * 4];
c = *pc;
c ^= seq;
if( !reverse )
c = COM_SwapLong( c );
p = (byte *)&c;
for( j = 0; j < 4; j++ )
*p++ ^= (0xa5 | (j << j) | j | table[(i + j) & 0x0f]);
if( reverse )
c = COM_SwapLong( c );
c ^= ~seq;
*pc = c;
}
}
// Anti-proxy/aimbot obfuscation code
// COM_UnMunge should reversably fixup the data
void COM_Munge( byte *data, size_t len, int seq )
{
COM_GenericMunge( data, len, seq, mungify_table, false );
}
void COM_UnMunge( byte *data, size_t len, int seq )
{
COM_GenericMunge( data, len, seq, mungify_table, true );
}
void COM_Munge2( byte *data, size_t len, int seq )
{
COM_GenericMunge( data, len, seq, mungify_table2, false );
}
void COM_UnMunge2( byte *data, size_t len, int seq )
{
COM_GenericMunge( data, len, seq, mungify_table2, true );
}
void COM_Munge3( byte *data, size_t len, int seq )
{
COM_GenericMunge( data, len, seq, mungify_table3, false );
}
void COM_UnMunge3( byte *data, size_t len, int seq )
{
COM_GenericMunge( data, len, seq, mungify_table3, true );
}
#if XASH_ENGINE_TESTS
#include "tests.h"
void Test_RunMunge( void )
{
const char *msg = "0123456789qwertyuiopasdfghjklzxcvbnmaa";
const char *expected[][3] =
{
{
"\x33\x2a\x61\x30\x2d\x6e\x35\x74\x2d\x79\x79\x78\x73\x34\x32\x25\x30\x2f\x39\x35\x26\x3c\x33\x61\x31\x22\x78\x67\x29\x68\x6a\x6c\x7d\x7e\x72\x36\x61\x61",
"\x69\x2a\x31\x30\x2d\x36\x25\x74\x77\x61\x79\x38\x6b\x34\x62\x25\x30\x7f\x39\x35\x76\x34\x33\x61\x39\x2a\x78\x67\x23\x68\x7a\x6c\x7d\x66\x72\x76\x61\x61",
"\x69\x6a\x71\x30\x6f\x7e\x25\x74\x3f\x69\x69\x38\x63\x2c\x62\x25\x28\x77\x29\x75\x7c\x2c\x73\x21\x23\x62\x38\x27\x6b\x28\x2a\x6c\x3d\x3e\x72\x36\x61\x61",
}, {
"\x32\x2a\x61\x31\x2c\x6e\x35\x75\x2c\x79\x79\x79\x72\x34\x32\x24\x31\x2f\x39\x34\x27\x3c\x33\x60\x30\x22\x78\x66\x28\x68\x6a\x6d\x7c\x7e\x72\x37\x61\x61",
"\x68\x2a\x31\x31\x2c\x36\x25\x75\x76\x61\x79\x39\x6a\x34\x62\x24\x31\x7f\x39\x34\x77\x34\x33\x60\x38\x2a\x78\x66\x22\x68\x7a\x6d\x7c\x66\x72\x77\x61\x61",
"\x68\x6a\x71\x31\x6e\x7e\x25\x75\x3e\x69\x69\x39\x62\x2c\x62\x24\x29\x77\x29\x74\x7d\x2c\x73\x20\x22\x62\x38\x26\x6a\x28\x2a\x6d\x3c\x3e\x72\x37\x61\x61",
}
};
string buf;
size_t msglen = Q_strlen( msg ) + 1;
int i;
Q_strncpy( buf, msg, msglen );
for( i = 0; i < 0xFF; i++ )
{
COM_Munge( buf, msglen, i );
if( i < sizeof( expected ) / sizeof( expected[0] ))
{
//for( int j = 0; j < msglen; j++ )
// printf( "\\x%02x", buf[j] );
//printf( "\n" );
TASSERT( !memcmp( buf, expected[i][0], msglen ));
}
COM_UnMunge( buf, msglen, i );
TASSERT( !Q_strcmp( buf, msg ));
COM_Munge2( buf, msglen, i );
if( i < sizeof( expected ) / sizeof( expected[0] ))
{
TASSERT( !memcmp( buf, expected[i][1], msglen ));
}
COM_UnMunge2( buf, msglen, i );
TASSERT( !Q_strcmp( buf, msg ));
COM_Munge3( buf, msglen, i );
if( i < sizeof( expected ) / sizeof( expected[0] ))
{
TASSERT( !memcmp( buf, expected[i][2], msglen ));
}
COM_UnMunge3( buf, msglen, i );
TASSERT( !Q_strcmp( buf, msg ));
}
}
#endif

View File

@@ -81,7 +81,7 @@ const char *svc_strings[svc_lastmsg+1] =
"svc_director",
"svc_voiceinit",
"svc_voicedata",
"svc_deltapacketbones",
"svc_unused54",
"svc_unused55",
"svc_resourcelocation",
"svc_querycvarvalue",
@@ -213,17 +213,25 @@ void MSG_WriteSBitLong( sizebuf_t *sb, int data, int numbits )
// do we have a valid # of bits to encode with?
Assert( numbits >= 1 && numbits <= 32 );
// NOTE: it does this wierdness here so it's bit-compatible with regular integer data in the buffer.
// (Some old code writes direct integers right into the buffer).
if( data < 0 )
{
if( sb->iAlternateSign )
MSG_WriteOneBit( sb, 1 );
MSG_WriteUBitLong( sb, (uint)( 0x80000000 + data ), numbits - 1 );
MSG_WriteOneBit( sb, 1 );
if( !sb->iAlternateSign )
MSG_WriteOneBit( sb, 1 );
}
else
{
if( sb->iAlternateSign )
MSG_WriteOneBit( sb, 0 );
MSG_WriteUBitLong( sb, (uint)data, numbits - 1 );
MSG_WriteOneBit( sb, 0 );
if( !sb->iAlternateSign )
MSG_WriteOneBit( sb, 0 );
}
}
@@ -533,12 +541,22 @@ int MSG_ReadSBitLong( sizebuf_t *sb, int numbits )
{
int r, sign;
r = MSG_ReadUBitLong( sb, numbits - 1 );
if( sb->iAlternateSign )
{
sign = MSG_ReadOneBit( sb );
r = MSG_ReadUBitLong( sb, numbits - 1 );
// NOTE: it does this wierdness here so it's bit-compatible with regular integer data in the buffer.
// (Some old code writes direct integers right into the buffer).
sign = MSG_ReadOneBit( sb );
if( sign ) r = -( BIT( numbits - 1 ) - r );
if( sign )
r = -r;
}
else
{
r = MSG_ReadUBitLong( sb, numbits - 1 );
sign = MSG_ReadOneBit( sb );
if( sign )
r = -( BIT( numbits - 1 ) - r );
}
return r;
}
@@ -569,7 +587,13 @@ int MSG_ReadCmd( sizebuf_t *sb, netsrc_t type )
int MSG_ReadChar( sizebuf_t *sb )
{
return MSG_ReadSBitLong( sb, sizeof( int8_t ) << 3 );
int alt = sb->iAlternateSign, ret;
sb->iAlternateSign = 0;
ret = MSG_ReadSBitLong( sb, sizeof( int8_t ) << 3 );
sb->iAlternateSign = alt;
return ret;
}
int MSG_ReadByte( sizebuf_t *sb )
@@ -579,7 +603,13 @@ int MSG_ReadByte( sizebuf_t *sb )
int MSG_ReadShort( sizebuf_t *sb )
{
return MSG_ReadSBitLong( sb, sizeof( int16_t ) << 3 );
int alt = sb->iAlternateSign, ret;
sb->iAlternateSign = 0;
ret = MSG_ReadSBitLong( sb, sizeof( int16_t ) << 3 );
sb->iAlternateSign = alt;
return ret;
}
int MSG_ReadWord( sizebuf_t *sb )
@@ -611,7 +641,13 @@ void MSG_ReadVec3Angles( sizebuf_t *sb, vec3_t fa )
int MSG_ReadLong( sizebuf_t *sb )
{
return MSG_ReadSBitLong( sb, sizeof( int32_t ) << 3 );
int alt = sb->iAlternateSign, ret;
sb->iAlternateSign = 0;
ret = MSG_ReadSBitLong( sb, sizeof( int32_t ) << 3 );
sb->iAlternateSign = alt;
return ret;
}
uint MSG_ReadDword( sizebuf_t *sb )

View File

@@ -42,6 +42,9 @@ struct sizebuf_s
int iCurBit;
int nDataBits;
const char *pDebugName; // buffer name (pointer to const name)
// to support GoldSrc broken signed integers
int iAlternateSign;
};
#define MSG_StartReading MSG_StartWriting
@@ -71,6 +74,7 @@ static inline void MSG_InitExt( sizebuf_t *sb, const char *pDebugName, void *pDa
sb->nDataBits = nBits;
sb->pDebugName = pDebugName;
sb->iAlternateSign = 0;
}
static inline void MSG_StartWriting( sizebuf_t *sb, void *pData, int nBytes, int iStartBit, int nBits )
@@ -169,6 +173,25 @@ static inline qboolean MSG_Overflow( sizebuf_t *sb, int nBits )
return sb->bOverflow;
}
static inline void MSG_EndBitWriting( sizebuf_t *sb )
{
sb->iAlternateSign--;
if( sb->iAlternateSign < 0 )
{
Con_Printf( "%s: non-even MSG_Start/EndBitWriting\n", __func__ );
sb->iAlternateSign = 0;
}
// we have native bit ops here, just pad to closest byte
MSG_SeekToBit( sb, MSG_GetNumBytesWritten( sb ) << 3, SEEK_SET );
}
static inline void MSG_StartBitWriting( sizebuf_t *sb )
{
sb->iAlternateSign++;
}
void MSG_InitMasks( void ); // called once at startup engine
void MSG_ExciseBits( sizebuf_t *sb, int startbit, int bitstoremove );

View File

@@ -18,6 +18,9 @@ GNU General Public License for more details.
#include "xash3d_mathlib.h"
#include "net_encode.h"
#include "protocol.h"
#if !XASH_DEDICATED
#include <bzlib.h>
#endif // !XASH_DEDICATED
#define MAKE_FRAGID( id, count ) ((( id & 0xffff ) << 16 ) | ( count & 0xffff ))
#define FRAG_GETID( fragid ) (( fragid >> 16 ) & 0xffff )
@@ -265,7 +268,7 @@ Netchan_Setup
called to open a channel to a remote system
==============
*/
void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport, void *client, int (*pfnBlockSize)(void *, fragsize_t mode ))
void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport, void *client, int (*pfnBlockSize)(void *, fragsize_t mode ), uint flags )
{
Netchan_Clear( chan );
@@ -281,6 +284,10 @@ void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport, voi
chan->qport = qport;
chan->client = client;
chan->pfnBlockSize = pfnBlockSize;
chan->split = FBitSet( flags, NETCHAN_USE_LEGACY_SPLIT ) ? true : false;
chan->use_munge = FBitSet( flags, NETCHAN_USE_MUNGE ) ? true : false;
chan->use_bz2 = FBitSet( flags, NETCHAN_USE_BZIP2 ) ? true : false;
chan->gs_netchan = FBitSet( flags, NETCHAN_GOLDSRC ) ? true : false;
MSG_Init( &chan->message, "NetData", chan->message_buf, sizeof( chan->message_buf ));
}
@@ -687,7 +694,19 @@ static void Netchan_CreateFragments_( netchan_t *chan, sizebuf_t *msg )
wait = (fragbufwaiting_t *)Mem_Calloc( net_mempool, sizeof( fragbufwaiting_t ));
if( !LZSS_IsCompressed( MSG_GetData( msg )))
if( chan->use_bz2 && memcmp( MSG_GetData( msg ), "BZ2", 4 ))
{
byte pbOut[0x10000];
uint uCompressedSize = MSG_GetNumBytesWritten( msg ) - 4;
if( !BZ2_bzBuffToBuffCompress( pbOut, &uCompressedSize, MSG_GetData( msg ), MSG_GetNumBytesWritten( msg ), 9, 0, 30 ))
{
Con_Reportf( "Compressing split packet with BZip2 (%d -> %d bytes)\n", MSG_GetNumBytesWritten( msg ), uCompressedSize );
memcpy( msg->pData, "BZ2", 4 );
memcpy( msg->pData + 4, pbOut, uCompressedSize );
MSG_SeekToBit( msg, uCompressedSize << 3, SEEK_SET );
}
}
else if( !chan->use_bz2 && !LZSS_IsCompressed( MSG_GetData( msg )))
{
uint uCompressedSize = 0;
uint uSourceSize = MSG_GetNumBytesWritten( msg );
@@ -695,7 +714,7 @@ static void Netchan_CreateFragments_( netchan_t *chan, sizebuf_t *msg )
if( pbOut && uCompressedSize > 0 && uCompressedSize < uSourceSize )
{
Con_Reportf( "Compressing split packet (%d -> %d bytes)\n", uSourceSize, uCompressedSize );
Con_Reportf( "Compressing split packet with LZSS (%d -> %d bytes)\n", uSourceSize, uCompressedSize );
memcpy( msg->pData, pbOut, uCompressedSize );
MSG_SeekToBit( msg, uCompressedSize << 3, SEEK_SET );
}
@@ -1098,7 +1117,16 @@ qboolean Netchan_CopyNormalFragments( netchan_t *chan, sizebuf_t *msg, size_t *l
p = n;
}
if( LZSS_IsCompressed( MSG_GetData( msg )))
if( chan->use_bz2 && !memcmp( MSG_GetData( msg ), "BZ2", 4 ) )
{
byte buf[0x10000];
uint uDecompressedLen = sizeof( buf );
BZ2_bzBuffToBuffDecompress( buf, &uDecompressedLen, MSG_GetData( msg ) + 4, MSG_GetNumBytesWritten( msg ) - 4, 1, 0 );
memcpy( msg->pData, buf, uDecompressedLen );
size = uDecompressedLen;
}
else if( !chan->use_bz2 && LZSS_IsCompressed( MSG_GetData( msg )))
{
uint uDecompressedLen = LZSS_GetActualSize( MSG_GetData( msg ));
byte buf[NET_MAX_MESSAGE];
@@ -1135,7 +1163,8 @@ Netchan_CopyFileFragments
*/
qboolean Netchan_CopyFileFragments( netchan_t *chan, sizebuf_t *msg )
{
char filename[MAX_OSPATH];
char filename[MAX_OSPATH], compressor[32];
uint uncompressedSize;
int nsize, pos;
byte *buffer;
fragbuf_t *p, *n;
@@ -1158,6 +1187,12 @@ qboolean Netchan_CopyFileFragments( netchan_t *chan, sizebuf_t *msg )
MSG_Clear( msg );
Q_strncpy( filename, MSG_ReadString( msg ), sizeof( filename ));
compressor[0] = 0;
if( chan->gs_netchan )
{
Q_strncpy( compressor, MSG_ReadString( msg ), sizeof( compressor ));
uncompressedSize = MSG_ReadLong( msg );
}
if( !COM_CheckString( filename ))
{
@@ -1228,10 +1263,25 @@ qboolean Netchan_CopyFileFragments( netchan_t *chan, sizebuf_t *msg )
p = n;
}
if( LZSS_IsCompressed( buffer ))
if( chan->gs_netchan && chan->use_bz2 )
{
uint uncompressedSize = LZSS_GetActualSize( buffer ) + 1;
byte *uncompressedBuffer = Mem_Calloc( net_mempool, uncompressedSize );
if( !Q_stricmp( compressor, "bz2" ))
{
byte *uncompressedBuffer = Mem_Calloc( net_mempool, uncompressedSize );
Con_DPrintf( "Decompressing file %s (%d -> %d bytes)\n", filename, nsize, uncompressedSize );
BZ2_bzBuffToBuffDecompress( uncompressedBuffer, &uncompressedSize, buffer, nsize, 1, 0 );
Mem_Free( buffer );
nsize = uncompressedSize;
buffer = uncompressedBuffer;
}
}
else if( LZSS_IsCompressed( buffer ))
{
byte *uncompressedBuffer;
uncompressedSize = LZSS_GetActualSize( buffer ) + 1;
uncompressedBuffer = Mem_Calloc( net_mempool, uncompressedSize );
nsize = LZSS_Decompress( buffer, uncompressedBuffer );
Mem_Free( buffer );
@@ -1593,7 +1643,7 @@ void Netchan_TransmitBits( netchan_t *chan, int length, byte *data )
MSG_WriteLong( &send, w2 );
// send the qport if we are a client
if( chan->sock == NS_CLIENT )
if( chan->sock == NS_CLIENT && !chan->gs_netchan )
{
MSG_WriteWord( &send, (int)net_qport.value );
}
@@ -1606,8 +1656,16 @@ void Netchan_TransmitBits( netchan_t *chan, int length, byte *data )
{
MSG_WriteByte( &send, 1 );
MSG_WriteLong( &send, chan->reliable_fragid[i] );
MSG_WriteLong( &send, chan->frag_startpos[i] );
MSG_WriteLong( &send, chan->frag_length[i] );
if( chan->gs_netchan )
{
MSG_WriteShort( &send, chan->frag_startpos[i] >> 3 );
MSG_WriteShort( &send, chan->frag_length[i] >> 3 );
}
else
{
MSG_WriteLong( &send, chan->frag_startpos[i] );
MSG_WriteLong( &send, chan->frag_length[i] );
}
}
else
{
@@ -1664,6 +1722,10 @@ void Netchan_TransmitBits( netchan_t *chan, int length, byte *data )
int splitsize = 0;
if( chan->pfnBlockSize )
splitsize = chan->pfnBlockSize( chan->client, FRAGSIZE_SPLIT );
if( chan->use_munge )
COM_Munge2( send.pData + 8, MSG_GetNumBytesWritten( &send ) - 8, (byte)( chan->outgoing_sequence - 1 ));
NET_SendPacketEx( chan->sock, MSG_GetNumBytesWritten( &send ), MSG_GetData( &send ), chan->remote_address, splitsize );
}
@@ -1712,6 +1774,9 @@ qboolean Netchan_Process( netchan_t *chan, sizebuf_t *msg )
sequence = MSG_ReadLong( msg );
sequence_ack = MSG_ReadLong( msg );
if( chan->use_munge )
COM_UnMunge2( msg->pData + 8, ( msg->nDataBits >> 3 ) - 8, sequence & 0xFF );
// read the qport if we are a server
if( chan->sock == NS_SERVER )
qport = MSG_ReadShort( msg );
@@ -1729,8 +1794,16 @@ qboolean Netchan_Process( netchan_t *chan, sizebuf_t *msg )
{
frag_message[i] = true;
fragid[i] = MSG_ReadLong( msg );
frag_offset[i] = MSG_ReadLong( msg );
frag_length[i] = MSG_ReadLong( msg );
if( chan->gs_netchan )
{
frag_offset[i] = MSG_ReadShort( msg ) << 3;
frag_length[i] = MSG_ReadShort( msg ) << 3;
}
else
{
frag_offset[i] = MSG_ReadLong( msg );
frag_length[i] = MSG_ReadLong( msg );
}
}
}

View File

@@ -37,6 +37,7 @@ GNU General Public License for more details.
#define DT_TIMEWINDOW_BIG BIT( 6 ) // and re-encoded on the client relative to the client's clock
#define DT_STRING BIT( 7 ) // A null terminated string, sent as 8 byte chars
#define DT_SIGNED BIT( 8 ) // sign modificator
#define DT_SIGNED_GS BIT( 31 ) // GoldSrc-specific sign modificator
#define NUM_FIELDS( x ) ((sizeof( x ) / sizeof( x[0] )) - 1)
@@ -47,6 +48,7 @@ GNU General Public License for more details.
#define PHYS_DEF( x ) #x, offsetof( movevars_t, x ), sizeof( ((movevars_t *)0)->x )
#define CLDT_DEF( x ) #x, offsetof( clientdata_t, x ), sizeof( ((clientdata_t *)0)->x )
#define WPDT_DEF( x ) #x, offsetof( weapon_data_t, x ), sizeof( ((weapon_data_t *)0)->x )
#define DESC_DEF( x ) #x, offsetof( goldsrc_delta_t, x ), sizeof( ((goldsrc_delta_t *)0)->x )
static qboolean delta_init = false;
@@ -315,6 +317,18 @@ static const delta_field_t ent_fields[] =
{ NULL },
};
static const delta_field_t meta_fields[] =
{
{ DESC_DEF( fieldType ), },
{ DESC_DEF( fieldName ), },
{ DESC_DEF( fieldOffset ), },
{ DESC_DEF( fieldSize ), },
{ DESC_DEF( significant_bits ), },
{ DESC_DEF( premultiply ), },
{ DESC_DEF( postmultiply ), },
{ NULL },
};
#if XASH_ENGINE_TESTS
typedef struct delta_test_struct_t
{
@@ -352,22 +366,6 @@ static const delta_field_t test_fields[] =
};
#endif
enum
{
DT_EVENT_T = 0,
DT_MOVEVARS_T,
DT_USERCMD_T,
DT_CLIENTDATA_T,
DT_WEAPONDATA_T,
DT_ENTITY_STATE_T,
DT_ENTITY_STATE_PLAYER_T,
DT_CUSTOM_ENTITY_STATE_T,
#if XASH_ENGINE_TESTS
DT_DELTA_TEST_STRUCT_T,
#endif
DT_STRUCT_COUNT
};
static delta_info_t dt_info[] =
{
[DT_EVENT_T] = { "event_t", ev_fields, NUM_FIELDS( ev_fields ) },
@@ -375,9 +373,10 @@ static delta_info_t dt_info[] =
[DT_USERCMD_T] = { "usercmd_t", cmd_fields, NUM_FIELDS( cmd_fields ) },
[DT_CLIENTDATA_T] = { "clientdata_t", cd_fields, NUM_FIELDS( cd_fields ) },
[DT_WEAPONDATA_T] = { "weapon_data_t", wd_fields, NUM_FIELDS( wd_fields ) },
[DT_ENTITY_STATE_T] = { "entity_state_t", ent_fields, NUM_FIELDS( ent_fields ) },
[DT_ENTITY_STATE_T] = { "entity_state_t", ent_fields, NUM_FIELDS( ent_fields ) },
[DT_ENTITY_STATE_PLAYER_T] = { "entity_state_player_t", ent_fields, NUM_FIELDS( ent_fields ) },
[DT_CUSTOM_ENTITY_STATE_T] = { "custom_entity_state_t", ent_fields, NUM_FIELDS( ent_fields ) },
[DT_GOLDSRC_DELTA_T] = { "goldsrc_delta_t", meta_fields, NUM_FIELDS( meta_fields ) },
#if XASH_ENGINE_TESTS
[DT_DELTA_TEST_STRUCT_T] = { "delta_test_struct_t", test_fields, NUM_FIELDS( test_fields ) },
#endif
@@ -493,7 +492,7 @@ static qboolean Delta_AddField( delta_info_t *dt, const char *pName, int flags,
int i;
// check for coexisting field
for( i = 0, pField = dt->pFields; i < dt->numFields; i++, pField++ )
for( i = 0, pField = dt->pFields; i < dt->numFields && pField; i++, pField++ )
{
if( !Q_strcmp( pField->name, pName ))
{
@@ -621,6 +620,64 @@ void Delta_ParseTableField( sizebuf_t *msg )
Delta_AddField( dt, pName, flags, bits, mul, post_mul );
}
void Delta_InitMeta( void )
{
delta_info_t *dt = Delta_FindStructByIndex( DT_GOLDSRC_DELTA_T );
if( dt->bInitialized )
return;
Delta_AddField( dt, "fieldType", DT_INTEGER, 32, 1.0f, 1.0f );
Delta_AddField( dt, "fieldName", DT_STRING, 1, 1.0f, 1.0f );
Delta_AddField( dt, "fieldOffset", DT_INTEGER, 16, 1.0f, 1.0f );
Delta_AddField( dt, "fieldSize", DT_INTEGER, 8, 1.0f, 1.0f );
Delta_AddField( dt, "significant_bits", DT_INTEGER, 8, 1.0f, 1.0f );
Delta_AddField( dt, "premultiply", DT_FLOAT, 32, 4000.0f, 1.0f );
Delta_AddField( dt, "postmultiply", DT_FLOAT, 32, 4000.0f, 1.0f );
dt->numFields = dt->maxFields;
dt->bInitialized = true;
}
void Delta_ParseTableField_GS( sizebuf_t *msg )
{
const char *s = MSG_ReadString( msg );
delta_info_t *dt = Delta_FindStruct( s );
goldsrc_delta_t null = { 0 };
int i, num_fields;
// delta encoders it's already initialized on this machine (local game)
if( delta_init )
{
Delta_Shutdown();
Delta_InitMeta();
}
if( !dt )
Host_Error( "%s: not initialized", __func__ );
num_fields = MSG_ReadShort( msg );
if( num_fields > dt->maxFields )
Host_Error( "%s: numFields > maxFields", __func__ );
MSG_StartBitWriting( msg );
for( i = 0; i < num_fields; i++ )
{
goldsrc_delta_t to;
Delta_ReadGSFields( msg, DT_GOLDSRC_DELTA_T, &null, &to, 0.0f );
// patch our DT_SIGNED flag
if( FBitSet( to.fieldType, DT_SIGNED_GS ))
SetBits( to.fieldType, DT_SIGNED );
Delta_AddField( dt, to.fieldName, to.fieldType, to.significant_bits, to.premultiply, to.postmultiply );
}
MSG_EndBitWriting( msg );
}
static qboolean Delta_ParseField( char **delta_script, const delta_field_t *pInfo, delta_t *pField, qboolean bPost )
{
string token;
@@ -988,7 +1045,7 @@ compare fields by offsets
assume from and to is valid
=====================
*/
static qboolean Delta_CompareField( delta_t *pField, void *from, void *to, double timebase )
static qboolean Delta_CompareField( delta_t *pField, const void *from, const void *to )
{
int signbit = ( pField->flags & DT_SIGNED ) ? 1 : 0;
float val_a, val_b;
@@ -1109,7 +1166,7 @@ Delta_TestBaseline
compare baselines to find optimal
=====================
*/
int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean player, double timebase )
int Delta_TestBaseline( const entity_state_t *from, const entity_state_t *to, qboolean player, double timebase )
{
delta_info_t *dt = NULL;
delta_t *pField;
@@ -1145,7 +1202,7 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
// flag about field change (sets always)
countBits++;
if( !Delta_CompareField( pField, from, to, timebase ))
if( !Delta_CompareField( pField, from, to ))
{
// strings are handled differently
if( FBitSet( pField->flags, DT_STRING ))
@@ -1166,7 +1223,7 @@ write fields by offsets
assume from and to is valid
=====================
*/
static qboolean Delta_WriteField( sizebuf_t *msg, delta_t *pField, void *from, void *to, double timebase )
static void Delta_WriteField_( sizebuf_t *msg, delta_t *pField, const void *from, const void *to, double timebase )
{
int signbit = FBitSet( pField->flags, DT_SIGNED ) ? 1 : 0;
float flValue, flAngle;
@@ -1174,14 +1231,6 @@ static qboolean Delta_WriteField( sizebuf_t *msg, delta_t *pField, void *from, v
int dt;
const char *pStr;
if( Delta_CompareField( pField, from, to, timebase ))
{
MSG_WriteOneBit( msg, 0 ); // unchanged
return false;
}
MSG_WriteOneBit( msg, 1 ); // changed
if( pField->flags & DT_BYTE )
{
if( signbit )
@@ -1255,6 +1304,21 @@ static qboolean Delta_WriteField( sizebuf_t *msg, delta_t *pField, void *from, v
pStr = (char *)((byte *)to + pField->offset );
MSG_WriteString( msg, pStr );
}
}
static qboolean Delta_WriteField( sizebuf_t *msg, delta_t *pField, const void *from, const void *to, double timebase )
{
if( Delta_CompareField( pField, from, to ))
{
MSG_WriteOneBit( msg, 0 ); // unchanged
return false;
}
MSG_WriteOneBit( msg, 1 ); // changed
Delta_WriteField_( msg, pField, from, to, timebase );
return true;
return true;
}
@@ -1264,7 +1328,7 @@ Delta_CopyField
====================
*/
static void Delta_CopyField( delta_t *pField, void *from, void *to, double timebase )
static void Delta_CopyField( delta_t *pField, const void *from, void *to, double timebase )
{
qboolean bSigned = FBitSet( pField->flags, DT_SIGNED );
uint8_t *to_field = (uint8_t *)to + pField->offset;
@@ -1313,7 +1377,7 @@ read fields by offsets
assume 'from' and 'to' is valid
=====================
*/
static qboolean Delta_ReadField( sizebuf_t *msg, delta_t *pField, void *from, void *to, double timebase )
static void Delta_ReadField_( sizebuf_t *msg, delta_t *pField, void *to, double timebase )
{
qboolean bSigned = ( pField->flags & DT_SIGNED ) ? true : false;
float flValue, flAngle, flTime;
@@ -1321,12 +1385,6 @@ static qboolean Delta_ReadField( sizebuf_t *msg, delta_t *pField, void *from, vo
const char *pStr;
char *pOut;
if( !MSG_ReadOneBit( msg ) )
{
Delta_CopyField( pField, from, to, timebase );
return false;
}
Assert( pField->multiplier != 0.0f );
if( pField->flags & DT_BYTE )
@@ -1410,9 +1468,80 @@ static qboolean Delta_ReadField( sizebuf_t *msg, delta_t *pField, void *from, vo
pOut = (char *)((byte *)to + pField->offset );
Q_strncpy( pOut, pStr, pField->size );
}
}
static qboolean Delta_ReadField( sizebuf_t *msg, delta_t *pField, const void *from, void *to, double timebase )
{
if( !MSG_ReadOneBit( msg ))
{
Delta_CopyField( pField, from, to, timebase );
return false;
}
Delta_ReadField_( msg, pField, to, timebase );
return true;
}
void Delta_ReadGSFields( sizebuf_t *msg, int index, void *from, void *to, double timebase )
{
delta_info_t *dt = Delta_FindStructByIndex( index );
uint8_t bits[8] = { 0 };
delta_t *pField;
byte c;
int i;
c = MSG_ReadUBitLong( msg, 3 );
for( i = 0; i < c; i++ )
bits[i] = MSG_ReadByte( msg );
for( i = 0, pField = dt->pFields; i < dt->numFields; i++, pField++ )
{
int b = i >> 3;
int n = 1 << ( i & 7 );
if( FBitSet( bits[b], n ))
Delta_ReadField_( msg, pField, to, timebase );
else Delta_CopyField( pField, from, to, timebase );
}
}
void Delta_WriteGSFields( sizebuf_t *msg, int index, void *from, void *to, double timebase )
{
delta_info_t *dt = Delta_FindStructByIndex( index );
delta_t *pField;
uint8_t bits[8] = { 0 };
uint c = 0;
int i;
Delta_CustomEncode( dt, from, to );
for( i = 0, pField = dt->pFields; i < dt->numFields; i++, pField++ )
{
if( !Delta_CompareField( pField, from, to ))
{
int b = i >> 3;
int n = 1 << ( i & 7 );
SetBits( bits[b], n );
c = b + 1;
}
}
MSG_WriteUBitLong( msg, c, 3 );
for( i = 0; i < c; i++ )
MSG_WriteByte( msg, bits[i] );
for( i = 0, pField = dt->pFields; i < dt->numFields; i++, pField++ )
{
int b = i >> 3;
int n = 1 << ( i & 7 );
if( FBitSet( bits[b], n ))
Delta_WriteField_( msg, pField, from, to, timebase );
}
}
/*
=============================================================================
@@ -1425,7 +1554,7 @@ usercmd_t communication
MSG_WriteDeltaUsercmd
=====================
*/
void MSG_WriteDeltaUsercmd( sizebuf_t *msg, usercmd_t *from, usercmd_t *to )
void MSG_WriteDeltaUsercmd( sizebuf_t *msg, const usercmd_t *from, const usercmd_t *to )
{
delta_t *pField;
delta_info_t *dt;
@@ -1452,7 +1581,7 @@ void MSG_WriteDeltaUsercmd( sizebuf_t *msg, usercmd_t *from, usercmd_t *to )
MSG_ReadDeltaUsercmd
=====================
*/
void MSG_ReadDeltaUsercmd( sizebuf_t *msg, usercmd_t *from, usercmd_t *to )
void MSG_ReadDeltaUsercmd( sizebuf_t *msg, const usercmd_t *from, usercmd_t *to )
{
delta_t *pField;
delta_info_t *dt;
@@ -1487,7 +1616,7 @@ event_args_t communication
MSG_WriteDeltaEvent
=====================
*/
void MSG_WriteDeltaEvent( sizebuf_t *msg, event_args_t *from, event_args_t *to )
void MSG_WriteDeltaEvent( sizebuf_t *msg, const event_args_t *from, const event_args_t *to )
{
delta_t *pField;
delta_info_t *dt;
@@ -1514,7 +1643,7 @@ void MSG_WriteDeltaEvent( sizebuf_t *msg, event_args_t *from, event_args_t *to )
MSG_ReadDeltaEvent
=====================
*/
void MSG_ReadDeltaEvent( sizebuf_t *msg, event_args_t *from, event_args_t *to )
void MSG_ReadDeltaEvent( sizebuf_t *msg, const event_args_t *from, event_args_t *to )
{
delta_t *pField;
delta_info_t *dt;
@@ -1542,7 +1671,7 @@ movevars_t communication
=============================================================================
*/
qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, movevars_t *from, movevars_t *to )
qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, const movevars_t *from, const movevars_t *to )
{
delta_t *pField;
delta_info_t *dt;
@@ -1578,7 +1707,7 @@ qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, movevars_t *from, movevars_t *t
return true;
}
void MSG_ReadDeltaMovevars( sizebuf_t *msg, movevars_t *from, movevars_t *to )
void MSG_ReadDeltaMovevars( sizebuf_t *msg, const movevars_t *from, movevars_t *to )
{
delta_t *pField;
delta_info_t *dt;
@@ -1614,7 +1743,7 @@ Writes current client data only for local client
Other clients can grab the client state from entity_state_t
==================
*/
void MSG_WriteClientData( sizebuf_t *msg, clientdata_t *from, clientdata_t *to, double timebase )
void MSG_WriteClientData( sizebuf_t *msg, const clientdata_t *from, const clientdata_t *to, double timebase )
{
delta_t *pField;
delta_info_t *dt;
@@ -1654,7 +1783,7 @@ MSG_ReadClientData
Read the clientdata
==================
*/
void MSG_ReadClientData( sizebuf_t *msg, clientdata_t *from, clientdata_t *to, double timebase )
void MSG_ReadClientData( sizebuf_t *msg, const clientdata_t *from, clientdata_t *to, double timebase )
{
#if !XASH_DEDICATED
delta_t *pField;
@@ -1695,7 +1824,7 @@ Writes current client data only for local client
Other clients can grab the client state from entity_state_t
==================
*/
void MSG_WriteWeaponData( sizebuf_t *msg, weapon_data_t *from, weapon_data_t *to, double timebase, int index )
void MSG_WriteWeaponData( sizebuf_t *msg, const weapon_data_t *from, const weapon_data_t *to, double timebase, int index )
{
delta_t *pField;
delta_info_t *dt;
@@ -1734,7 +1863,7 @@ MSG_ReadWeaponData
Read the clientdata
==================
*/
void MSG_ReadWeaponData( sizebuf_t *msg, weapon_data_t *from, weapon_data_t *to, double timebase )
void MSG_ReadWeaponData( sizebuf_t *msg, const weapon_data_t *from, weapon_data_t *to, double timebase )
{
delta_t *pField;
delta_info_t *dt;
@@ -1771,7 +1900,7 @@ If force is not set, then nothing at all will be generated if the entity is
identical, under the assumption that the in-order delta code will catch it.
==================
*/
void MSG_WriteDeltaEntity( entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force, int delta_type, double timebase, int baseline )
void MSG_WriteDeltaEntity( const entity_state_t *from, const entity_state_t *to, sizebuf_t *msg, qboolean force, int delta_type, double timebase, int baseline )
{
delta_info_t *dt = NULL;
delta_t *pField;
@@ -1873,7 +2002,7 @@ If the delta removes the entity, entity_state_t->number will be set to MAX_EDICT
Can go from either a baseline or a previous packet_entity
==================
*/
qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, entity_state_t *from, entity_state_t *to, int number, int delta_type, double timebase )
qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, const entity_state_t *from, entity_state_t *to, int number, int delta_type, double timebase )
{
#if !XASH_DEDICATED
delta_info_t *dt = NULL;
@@ -1882,7 +2011,10 @@ qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, entity_state_t *from, entity_state
int baseline_offset = 0;
if( number < 0 || number >= clgame.maxEntities )
Host_Error( "%s: bad delta entity number: %i\n", __func__, number );
{
Con_Printf( S_ERROR "%s: bad delta entity number: %i\n", __func__, number );
return false;
}
fRemoveType = MSG_ReadUBitLong( msg, 2 );
@@ -1904,7 +2036,8 @@ qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, entity_state_t *from, entity_state
return false;
}
Host_Error( "%s: unknown update type %i\n", __func__, fRemoveType );
Con_Printf( S_ERROR "%s: unknown update type %i\n", __func__, fRemoveType );
return false;
}
if( !cls.legacymode )
@@ -1952,7 +2085,11 @@ qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, entity_state_t *from, entity_state
dt = Delta_FindStructByIndex( DT_ENTITY_STATE_T );
}
Assert( dt && dt->bInitialized );
if( !dt || !dt->bInitialized )
{
Con_Printf( S_ERROR "%s: broken delta\n", __func__ );
return true;
}
pField = dt->pFields;
Assert( pField != NULL );

View File

@@ -33,6 +33,23 @@ enum
DELTA_STATIC,
};
enum
{
DT_EVENT_T = 0,
DT_MOVEVARS_T,
DT_USERCMD_T,
DT_CLIENTDATA_T,
DT_WEAPONDATA_T,
DT_ENTITY_STATE_T,
DT_ENTITY_STATE_PLAYER_T,
DT_CUSTOM_ENTITY_STATE_T,
DT_GOLDSRC_DELTA_T,
#if XASH_ENGINE_TESTS
DT_DELTA_TEST_STRUCT_T,
#endif
DT_STRUCT_COUNT
};
// struct info (filled by engine)
typedef struct
{
@@ -54,6 +71,17 @@ struct delta_s
qboolean bInactive; // unsetted by user request
};
typedef struct goldsrc_delta_s
{
int fieldType;
char fieldName[32];
int fieldOffset;
short fieldSize;
int significant_bits;
float premultiply;
float postmultiply;
} goldsrc_delta_t;
typedef void (*pfnDeltaEncode)( struct delta_s *pFields, const byte *from, const byte *to );
typedef struct
@@ -76,6 +104,7 @@ typedef struct
//
void Delta_Init( void );
void Delta_InitClient( void );
void Delta_InitMeta( void );
void Delta_Shutdown( void );
void Delta_AddEncoder( char *name, pfnDeltaEncode encodeFunc );
int Delta_FindField( delta_t *pFields, const char *fieldname );
@@ -87,6 +116,7 @@ void Delta_UnsetFieldByIndex( delta_t *pFields, int fieldNumber );
// send table over network
void Delta_WriteDescriptionToClient( sizebuf_t *msg );
void Delta_ParseTableField( sizebuf_t *msg );
void Delta_ParseTableField_GS( sizebuf_t *msg );
// encode routines
@@ -96,18 +126,20 @@ struct event_args_s;
struct movevars_s;
struct clientdata_s;
struct weapon_data_s;
void MSG_WriteDeltaUsercmd( sizebuf_t *msg, struct usercmd_s *from, struct usercmd_s *to );
void MSG_ReadDeltaUsercmd( sizebuf_t *msg, struct usercmd_s *from, struct usercmd_s *to );
void MSG_WriteDeltaEvent( sizebuf_t *msg, struct event_args_s *from, struct event_args_s *to );
void MSG_ReadDeltaEvent( sizebuf_t *msg, struct event_args_s *from, struct event_args_s *to );
qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, struct movevars_s *from, struct movevars_s *to );
void MSG_ReadDeltaMovevars( sizebuf_t *msg, struct movevars_s *from, struct movevars_s *to );
void MSG_WriteClientData( sizebuf_t *msg, struct clientdata_s *from, struct clientdata_s *to, double timebase );
void MSG_ReadClientData( sizebuf_t *msg, struct clientdata_s *from, struct clientdata_s *to, double timebase );
void MSG_WriteWeaponData( sizebuf_t *msg, struct weapon_data_s *from, struct weapon_data_s *to, double timebase, int index );
void MSG_ReadWeaponData( sizebuf_t *msg, struct weapon_data_s *from, struct weapon_data_s *to, double timebase );
void MSG_WriteDeltaEntity( struct entity_state_s *from, struct entity_state_s *to, sizebuf_t *msg, qboolean force, int type, double timebase, int ofs );
qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, struct entity_state_s *from, struct entity_state_s *to, int num, int type, double timebase );
int Delta_TestBaseline( struct entity_state_s *from, struct entity_state_s *to, qboolean player, double timebase );
void MSG_WriteDeltaUsercmd( sizebuf_t *msg, const struct usercmd_s *from, const struct usercmd_s *to );
void MSG_ReadDeltaUsercmd( sizebuf_t *msg, const struct usercmd_s *from, struct usercmd_s *to );
void MSG_WriteDeltaEvent( sizebuf_t *msg, const struct event_args_s *from, const struct event_args_s *to );
void MSG_ReadDeltaEvent( sizebuf_t *msg, const struct event_args_s *from, struct event_args_s *to );
qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, const struct movevars_s *from, const struct movevars_s *to );
void MSG_ReadDeltaMovevars( sizebuf_t *msg, const struct movevars_s *from, struct movevars_s *to );
void MSG_WriteClientData( sizebuf_t *msg, const struct clientdata_s *from, const struct clientdata_s *to, double timebase );
void MSG_ReadClientData( sizebuf_t *msg, const struct clientdata_s *from, struct clientdata_s *to, double timebase );
void MSG_WriteWeaponData( sizebuf_t *msg, const struct weapon_data_s *from, const struct weapon_data_s *to, double timebase, int index );
void MSG_ReadWeaponData( sizebuf_t *msg, const struct weapon_data_s *from, struct weapon_data_s *to, double timebase );
void MSG_WriteDeltaEntity( const struct entity_state_s *from, const struct entity_state_s *to, sizebuf_t *msg, qboolean force, int type, double timebase, int ofs );
qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, const struct entity_state_s *from, struct entity_state_s *to, int num, int type, double timebase );
int Delta_TestBaseline( const struct entity_state_s *from, const struct entity_state_s *to, qboolean player, double timebase );
void Delta_ReadGSFields( sizebuf_t *msg, int index, void *from, void *to, double timebase );
void Delta_WriteGSFields( sizebuf_t *msg, int index, void *from, void *to, double timebase );
#endif//NET_ENCODE_H

View File

@@ -18,16 +18,20 @@ GNU General Public License for more details.
#include "netchan.h"
#include "xash3d_mathlib.h"
#include "ipv6text.h"
#if XASH_WIN32
#include "platform/win32/net.h"
#elif defined XASH_NO_NETWORK
#if XASH_NO_NETWORK
#include "platform/stub/net_stub.h"
#elif XASH_WIN32
#include "platform/win32/net.h"
#elif XASH_PSVITA
#include "platform/psvita/net_psvita.h"
static const struct in6_addr in6addr_any;
#else
#include "platform/posix/net.h"
#endif
#if XASH_PSVITA
#include "platform/psvita/net_psvita.h"
static const struct in6_addr in6addr_any;
#if XASH_SDL == 2
#include <SDL_thread.h>
#endif
#define NET_USE_FRAGMENTS
@@ -83,6 +87,13 @@ typedef struct
int sequence_number;
short packet_id;
} SPLITPACKET;
typedef struct
{
int net_id;
int sequence_number;
unsigned char packet_id;
} SPLITPACKETGS;
#pragma pack(pop)
typedef struct
@@ -115,6 +126,7 @@ static CVAR_DEFINE( net_ipclientport, "ip_clientport", "0", FCVAR_READ_ONLY, "ne
static CVAR_DEFINE( net_clientport, "clientport", "0", FCVAR_READ_ONLY, "network default client port" );
static CVAR_DEFINE( net_fakelag, "fakelag", "0", FCVAR_PRIVILEGED, "lag all incoming network data (including loopback) by xxx ms." );
static CVAR_DEFINE( net_fakeloss, "fakeloss", "0", FCVAR_PRIVILEGED, "act like we dropped the packet this % of the time." );
static CVAR_DEFINE_AUTO( net_resolve_debug, "0", FCVAR_PRIVILEGED, "print resolve thread debug messages" );
CVAR_DEFINE( net_clockwindow, "clockwindow", "0.5", FCVAR_PRIVILEGED, "timewindow to execute client moves" );
netadr_t net_local;
@@ -126,6 +138,8 @@ static CVAR_DEFINE( net_ip6hostport, "ip6_hostport", "0", FCVAR_READ_ONLY, "netw
static CVAR_DEFINE( net_ip6clientport, "ip6_clientport", "0", FCVAR_READ_ONLY, "network ip6 client port" );
static CVAR_DEFINE_AUTO( net6_address, "0", FCVAR_PRIVILEGED|FCVAR_READ_ONLY, "contain local IPv6 address of current client" );
static void NET_ClearLagData( qboolean bClient, qboolean bServer );
/*
====================
NET_ErrorString
@@ -192,7 +206,7 @@ static char *NET_ErrorString( void )
#endif
}
_inline socklen_t NET_SockAddrLen( const struct sockaddr_storage *addr )
static inline socklen_t NET_SockAddrLen( const struct sockaddr_storage *addr )
{
switch ( addr->ss_family )
{
@@ -205,7 +219,7 @@ _inline socklen_t NET_SockAddrLen( const struct sockaddr_storage *addr )
}
}
_inline qboolean NET_IsSocketError( int retval )
static inline qboolean NET_IsSocketError( int retval )
{
#if XASH_WIN32 || XASH_DOS4GW
return retval == SOCKET_ERROR ? true : false;
@@ -214,7 +228,7 @@ _inline qboolean NET_IsSocketError( int retval )
#endif
}
_inline qboolean NET_IsSocketValid( int socket )
static inline qboolean NET_IsSocketValid( int socket )
{
#if XASH_WIN32 || XASH_DOS4GW
return socket != INVALID_SOCKET;
@@ -249,40 +263,27 @@ static void NET_NetadrToSockadr( netadr_t *a, struct sockaddr_storage *s )
if( a->type == NA_BROADCAST )
{
((struct sockaddr_in *)s)->sin_family = AF_INET;
s->ss_family = AF_INET;
((struct sockaddr_in *)s)->sin_port = a->port;
((struct sockaddr_in *)s)->sin_addr.s_addr = INADDR_BROADCAST;
}
else if( a->type == NA_IP )
{
((struct sockaddr_in *)s)->sin_family = AF_INET;
s->ss_family = AF_INET;
((struct sockaddr_in *)s)->sin_port = a->port;
((struct sockaddr_in *)s)->sin_addr.s_addr = a->ip4;
}
else if( a->type6 == NA_IP6 )
{
struct in6_addr ip6;
NET_NetadrToIP6Bytes( ip6.s6_addr, a );
if( IN6_IS_ADDR_V4MAPPED( &ip6 ))
{
((struct sockaddr_in *)s)->sin_family = AF_INET;
((struct sockaddr_in *)s)->sin_addr.s_addr = *(uint32_t *)(ip6.s6_addr + 12);
((struct sockaddr_in *)s)->sin_port = a->port;
}
else
{
((struct sockaddr_in6 *)s)->sin6_family = AF_INET6;
memcpy( &((struct sockaddr_in6 *)s)->sin6_addr, &ip6, sizeof( struct in6_addr ));
((struct sockaddr_in6 *)s)->sin6_port = a->port;
}
s->ss_family = AF_INET6;
((struct sockaddr_in6 *)s)->sin6_port = a->port;
NET_NetadrToIP6Bytes(((struct sockaddr_in6 *)s)->sin6_addr.s6_addr, a );
}
else if( a->type6 == NA_MULTICAST_IP6 )
{
((struct sockaddr_in6 *)s)->sin6_family = AF_INET6;
memcpy(((struct sockaddr_in6 *)s)->sin6_addr.s6_addr, k_ipv6Bytes_LinkLocalAllNodes, sizeof( struct in6_addr ));
s->ss_family = AF_INET6;
((struct sockaddr_in6 *)s)->sin6_port = a->port;
memcpy(((struct sockaddr_in6 *)s)->sin6_addr.s6_addr, k_ipv6Bytes_LinkLocalAllNodes, sizeof( struct in6_addr ));
}
}
@@ -301,13 +302,8 @@ static void NET_SockadrToNetadr( const struct sockaddr_storage *s, netadr_t *a )
}
else if( s->ss_family == AF_INET6 )
{
a->type6 = NA_IP6;
NET_IP6BytesToNetadr( a, ((struct sockaddr_in6 *)s)->sin6_addr.s6_addr );
if( IN6_IS_ADDR_V4MAPPED( &((struct sockaddr_in6 *)s)->sin6_addr ))
a->type = NA_IP;
else
a->type6 = NA_IP6;
a->port = ((struct sockaddr_in6 *)s)->sin6_port;
}
}
@@ -324,6 +320,11 @@ static qboolean NET_GetHostByName( const char *hostname, int family, struct sock
struct addrinfo hints;
qboolean ret = false;
#if XASH_NO_IPV6_RESOLVE
if( family == AF_INET6 )
return false;
#endif
memset( &hints, 0, sizeof( hints ));
hints.ai_family = family;
@@ -346,6 +347,12 @@ static qboolean NET_GetHostByName( const char *hostname, int family, struct sock
return ret;
#else
struct hostent *h;
#if XASH_NO_IPV6_RESOLVE
if( family == AF_INET6 )
return false;
#endif
if(!( h = gethostbyname( hostname )))
return false;
@@ -363,27 +370,44 @@ static qboolean NET_GetHostByName( const char *hostname, int family, struct sock
#ifdef CAN_ASYNC_NS_RESOLVE
static void NET_ResolveThread( void );
#if !XASH_WIN32
#if XASH_SDL == 2
#define mutex_create( x ) (( x ) = SDL_CreateMutex() )
#define mutex_destroy( x ) SDL_DestroyMutex(( x ))
#define mutex_lock( x ) SDL_LockMutex(( x ))
#define mutex_unlock( x ) SDL_UnlockMutex(( x ))
#define create_thread( thread, pfn ) (( thread ) = SDL_CreateThread(( pfn ), "DNS resolver thread", NULL ))
#define detach_thread( x ) SDL_DetachThread(( x ))
typedef SDL_mutex *mutex_t;
typedef SDL_Thread *thread_t;
static int NET_ThreadStart( void *ununsed )
{
NET_ResolveThread();
return 0;
}
#elif !XASH_WIN32
#include <pthread.h>
#define mutex_lock pthread_mutex_lock
#define mutex_unlock pthread_mutex_unlock
#define exit_thread( x ) pthread_exit(x)
#define create_thread( pfn ) !pthread_create( &nsthread.thread, NULL, (pfn), NULL )
#define detach_thread( x ) pthread_detach(x)
#define mutex_t pthread_mutex_t
#define thread_t pthread_t
#define mutex_create( x ) pthread_mutex_init( &( x ), NULL )
#define mutex_destroy( x ) pthread_mutex_destroy( &( x ))
#define mutex_lock( x ) pthread_mutex_lock( &( x ))
#define mutex_unlock( x ) pthread_mutex_unlock( &( x ))
#define create_thread( thread, pfn ) !pthread_create( &( thread ), NULL, ( pfn ), NULL )
#define detach_thread( x ) pthread_detach( x )
typedef pthread_mutex_t mutex_t;
typedef pthread_t thread_t;
static void *NET_ThreadStart( void *unused )
{
NET_ResolveThread();
return NULL;
}
#else // WIN32
#define mutex_lock EnterCriticalSection
#define mutex_unlock LeaveCriticalSection
#define detach_thread( x ) CloseHandle(x)
#define create_thread( pfn ) ( nsthread.thread = CreateThread( NULL, 0, pfn, NULL, 0, NULL ))
#define mutex_t CRITICAL_SECTION
#define thread_t HANDLE
#define mutex_create( x ) InitializeCriticalSection( &( x ))
#define mutex_destroy( x ) DeleteCriticalSection( &( x ))
#define mutex_lock( x ) EnterCriticalSection( &( x ))
#define mutex_unlock( x ) LeaveCriticalSection( &( x ))
#define create_thread( thread, pfn ) (( thread ) = CreateThread( NULL, 0, ( pfn ), NULL, 0, NULL ))
#define detach_thread( x ) CloseHandle(( x ))
typedef CRITICAL_SECTION mutex_t;
typedef HANDLE thread_t;
DWORD WINAPI NET_ThreadStart( LPVOID unused )
{
NET_ResolveThread();
@@ -392,38 +416,42 @@ DWORD WINAPI NET_ThreadStart( LPVOID unused )
}
#endif // !_WIN32
#ifdef DEBUG_RESOLVE
#define RESOLVE_DBG(x) Sys_PrintLog(x)
#else
#define RESOLVE_DBG(x)
#endif // DEBUG_RESOLVE
#define RESOLVE_DBG( x ) do { if( net_resolve_debug.value ) Sys_PrintLog(( x )); } while( 0 )
static struct nsthread_s
{
mutex_t mutexns;
mutex_t mutexres;
mutex_t mutexns;
mutex_t mutexres;
thread_t thread;
int result;
string hostname;
int family;
int result;
string hostname;
int family;
struct sockaddr_storage addr;
qboolean busy;
} nsthread
#if !XASH_WIN32
= { PTHREAD_MUTEX_INITIALIZER, PTHREAD_MUTEX_INITIALIZER }
#endif
;
} nsthread;
static void NET_InitializeCriticalSections( void )
{
net.threads_initialized = true;
#if XASH_WIN32
InitializeCriticalSection( &nsthread.mutexns );
InitializeCriticalSection( &nsthread.mutexres );
#endif
mutex_create( nsthread.mutexns );
mutex_create( nsthread.mutexres );
}
void NET_ResolveThread( void )
static void NET_DeleteCriticalSections( void )
{
if( net.threads_initialized )
{
mutex_destroy( nsthread.mutexns );
mutex_destroy( nsthread.mutexres );
net.threads_initialized = false;
}
memset( &nsthread, 0, sizeof( nsthread ));
}
static void NET_ResolveThread( void )
{
struct sockaddr_storage addr;
qboolean res;
@@ -440,12 +468,12 @@ void NET_ResolveThread( void )
RESOLVE_DBG( "[resolve thread] success\n" );
else
RESOLVE_DBG( "[resolve thread] failed\n" );
mutex_lock( &nsthread.mutexres );
mutex_lock( nsthread.mutexres );
nsthread.addr = addr;
nsthread.busy = false;
nsthread.result = res ? NET_EAI_OK : NET_EAI_NONAME;
RESOLVE_DBG( "[resolve thread] returning result\n" );
mutex_unlock( &nsthread.mutexres );
mutex_unlock( nsthread.mutexres );
RESOLVE_DBG( "[resolve thread] exiting thread\n" );
}
#endif // CAN_ASYNC_NS_RESOLVE
@@ -510,11 +538,11 @@ static net_gai_state_t NET_StringToSockaddr( const char *s, struct sockaddr_stor
#ifdef CAN_ASYNC_NS_RESOLVE
if( net.threads_initialized && nonblocking )
{
mutex_lock( &nsthread.mutexres );
mutex_lock( nsthread.mutexres );
if( nsthread.busy )
{
mutex_unlock( &nsthread.mutexres );
mutex_unlock( nsthread.mutexres );
return NET_EAI_AGAIN;
}
@@ -535,28 +563,24 @@ static net_gai_state_t NET_StringToSockaddr( const char *s, struct sockaddr_stor
Q_strncpy( nsthread.hostname, copy, sizeof( nsthread.hostname ));
nsthread.family = family;
nsthread.busy = true;
mutex_unlock( &nsthread.mutexres );
mutex_unlock( nsthread.mutexres );
if( create_thread( NET_ThreadStart ))
if( create_thread( nsthread.thread, NET_ThreadStart ))
{
asyncfailed = false;
return NET_EAI_AGAIN;
}
else // failed to create thread
{
Con_Reportf( S_ERROR "%s: failed to create thread!\n", __func__ );
nsthread.busy = false;
}
Con_Reportf( S_ERROR "%s: failed to create thread!\n", __func__ );
nsthread.busy = false;
}
mutex_unlock( &nsthread.mutexres );
mutex_unlock( nsthread.mutexres );
}
#endif // CAN_ASYNC_NS_RESOLVE
if( asyncfailed )
{
ret = NET_GetHostByName( copy, family, &temp );
}
if( !ret )
{
@@ -570,16 +594,9 @@ static net_gai_state_t NET_StringToSockaddr( const char *s, struct sockaddr_stor
sadr->ss_family = temp.ss_family;
if( temp.ss_family == AF_INET )
{
((struct sockaddr_in *)sadr)->sin_addr =
((struct sockaddr_in*)&temp)->sin_addr;
}
((struct sockaddr_in *)sadr)->sin_addr = ((struct sockaddr_in*)&temp)->sin_addr;
else if( temp.ss_family == AF_INET6 )
{
memcpy(&((struct sockaddr_in6 *)sadr)->sin6_addr,
&((struct sockaddr_in6*)&temp)->sin6_addr,
sizeof( struct in6_addr ));
}
((struct sockaddr_in6 *)sadr)->sin6_addr = ((struct sockaddr_in6*)&temp)->sin6_addr;
}
return NET_EAI_OK;
@@ -1042,19 +1059,20 @@ qboolean NET_StringToAdr( const char *string, netadr_t *adr )
return NET_StringToAdrEx( string, adr, AF_UNSPEC );
}
net_gai_state_t NET_StringToAdrNB( const char *string, netadr_t *adr )
net_gai_state_t NET_StringToAdrNB( const char *string, netadr_t *adr, qboolean v6only )
{
struct sockaddr_storage s;
net_gai_state_t res;
memset( adr, 0, sizeof( netadr_t ));
if( !Q_stricmp( string, "localhost" ) || !Q_stricmp( string, "loopback" ))
{
adr->type = NA_LOOPBACK;
return NET_EAI_OK;
}
res = NET_StringToSockaddr( string, &s, true, AF_UNSPEC );
res = NET_StringToSockaddr( string, &s, true, v6only ? AF_INET6 : AF_UNSPEC );
if( res == NET_EAI_OK )
NET_SockadrToNetadr( &s, adr );
@@ -1339,28 +1357,42 @@ NET_GetLong
receive long packet from network
==================
*/
static qboolean NET_GetLong( byte *pData, int size, size_t *outSize, int splitsize )
static qboolean NET_GetLong( byte *pData, int size, size_t *outSize, int splitsize, connprotocol_t proto )
{
int i, sequence_number, offset;
SPLITPACKET *pHeader = (SPLITPACKET *)pData;
int packet_number;
int packet_count;
short packet_id;
int body_size = splitsize - sizeof( SPLITPACKET );
size_t header_size = proto == PROTO_GOLDSRC ? sizeof( SPLITPACKETGS ) : sizeof( SPLITPACKET );
int body_size = splitsize - header_size;
if( body_size < 0 )
return false;
if( size < sizeof( SPLITPACKET ))
if( size < header_size )
{
Con_Printf( S_ERROR "invalid split packet length %i\n", size );
return false;
}
sequence_number = pHeader->sequence_number;
packet_id = pHeader->packet_id;
packet_count = ( packet_id & 0xFF );
packet_number = ( packet_id >> 8 );
if( proto == PROTO_GOLDSRC )
{
SPLITPACKETGS *pHeader = (SPLITPACKETGS *)pData;
sequence_number = pHeader->sequence_number;
packet_id = pHeader->packet_id;
packet_count = ( packet_id & 0xF );
packet_number = ( packet_id >> 4 );
}
else
{
SPLITPACKET *pHeader = (SPLITPACKET *)pData;
sequence_number = pHeader->sequence_number;
packet_id = pHeader->packet_id;
packet_count = ( packet_id & 0xFF );
packet_number = ( packet_id >> 8 );
}
if( packet_number >= NET_MAX_FRAGMENTS || packet_count > NET_MAX_FRAGMENTS )
{
@@ -1382,7 +1414,7 @@ static qboolean NET_GetLong( byte *pData, int size, size_t *outSize, int splitsi
Con_Printf( "<-- Split packet restart %i count %i seq\n", net.split.split_count, sequence_number );
}
size -= sizeof( SPLITPACKET );
size -= header_size;
if( net.split_flags[packet_number] != sequence_number )
{
@@ -1401,7 +1433,7 @@ static qboolean NET_GetLong( byte *pData, int size, size_t *outSize, int splitsi
}
offset = (packet_number * body_size);
memcpy( net.split.buffer + offset, pData + sizeof( SPLITPACKET ), size );
memcpy( net.split.buffer + offset, pData + header_size, size );
// have we received all of the pieces to the packet?
if( net.split.split_count <= 0 )
@@ -1464,13 +1496,15 @@ static qboolean NET_QueuePacket( netsrc_t sock, netadr_t *from, byte *data, size
memcpy( data, buf, ret );
*length = ret;
#if !XASH_DEDICATED
if( CL_LegacyMode( ))
return NET_LagPacket( true, sock, from, length, data );
// check for split message
if( sock == NS_CLIENT && *(int *)data == NET_HEADER_SPLITPACKET )
{
return NET_GetLong( data, ret, length, CL_GetSplitSize( ));
connprotocol_t proto = CL_Protocol();
if( proto == PROTO_LEGACY )
return NET_LagPacket( true, sock, from, length, data );
// check for split message
if( sock == NS_CLIENT && *(int *)data == NET_HEADER_SPLITPACKET )
return NET_GetLong( data, ret, length, CL_GetSplitSize( ), proto );
}
#endif
// lag the packet, if needed
@@ -1735,7 +1769,7 @@ static int NET_IPSocket( const char *net_iface, int port, int family )
if( COM_CheckStringEmpty( net_iface ) && Q_stricmp( net_iface, "localhost" ))
NET_StringToSockaddr( net_iface, &addr, false, AF_INET6 );
else memcpy(((struct sockaddr_in6 *)&addr)->sin6_addr.s6_addr, &in6addr_any, sizeof( struct in6_addr ));
else ((struct sockaddr_in6 *)&addr)->sin6_addr = in6addr_any;
if( port == PORT_ANY ) ((struct sockaddr_in6 *)&addr)->sin6_port = 0;
else ((struct sockaddr_in6 *)&addr)->sin6_port = htons((short)port);
@@ -2068,7 +2102,7 @@ NET_ClearLagData
clear fakelag list
====================
*/
void NET_ClearLagData( qboolean bClient, qboolean bServer )
static void NET_ClearLagData( qboolean bClient, qboolean bServer )
{
if( bClient ) NET_ClearLaggedList( &net.lagdata[NS_CLIENT] );
if( bServer ) NET_ClearLaggedList( &net.lagdata[NS_SERVER] );
@@ -2094,6 +2128,7 @@ void NET_Init( void )
Cvar_RegisterVariable( &net_clientport );
Cvar_RegisterVariable( &net_fakelag );
Cvar_RegisterVariable( &net_fakeloss );
Cvar_RegisterVariable( &net_resolve_debug );
Q_snprintf( cmd, sizeof( cmd ), "%i", PORT_SERVER );
Cvar_FullSet( "hostport", cmd, FCVAR_READ_ONLY );
@@ -2167,6 +2202,11 @@ void NET_Shutdown( void )
NET_ClearLagData( true, true );
NET_Config( false, false );
#ifdef CAN_ASYNC_NS_RESOLVE
NET_DeleteCriticalSections();
#endif
#if XASH_WIN32
WSACleanup();
#endif

View File

@@ -66,7 +66,7 @@ qboolean NET_IsReservedAdr( netadr_t a );
qboolean NET_CompareClassBAdr( const netadr_t a, const netadr_t b );
qboolean NET_StringToAdr( const char *string, netadr_t *adr );
qboolean NET_StringToFilterAdr( const char *s, netadr_t *adr, uint *prefixlen );
net_gai_state_t NET_StringToAdrNB( const char *string, netadr_t *adr );
net_gai_state_t NET_StringToAdrNB( const char *string, netadr_t *adr, qboolean v6only );
int NET_CompareAdrSort( const void *_a, const void *_b );
qboolean NET_CompareAdr( const netadr_t a, const netadr_t b );
qboolean NET_CompareBaseAdr( const netadr_t a, const netadr_t b );
@@ -74,12 +74,10 @@ qboolean NET_CompareAdrByMask( const netadr_t a, const netadr_t b, uint prefixle
qboolean NET_GetPacket( netsrc_t sock, netadr_t *from, byte *data, size_t *length );
void NET_SendPacket( netsrc_t sock, size_t length, const void *data, netadr_t to );
void NET_SendPacketEx( netsrc_t sock, size_t length, const void *data, netadr_t to, size_t splitsize );
void NET_ClearLagData( qboolean bClient, qboolean bServer );
void NET_IP6BytesToNetadr( netadr_t *adr, const uint8_t *ip6 );
void NET_NetadrToIP6Bytes( uint8_t *ip6, const netadr_t *adr );
#if !XASH_DEDICATED
qboolean CL_LegacyMode( void );
int CL_GetSplitSize( void );
#endif

View File

@@ -208,6 +208,14 @@ typedef enum fragsize_e
FRAGSIZE_UNRELIABLE
} fragsize_t;
typedef enum netchan_flags_e
{
NETCHAN_USE_LEGACY_SPLIT = BIT( 0 ),
NETCHAN_USE_MUNGE = BIT( 1 ),
NETCHAN_USE_BZIP2 = BIT( 2 ),
NETCHAN_GOLDSRC = BIT( 3 ),
} netchan_flags_t;
// Network Connection Channel
typedef struct netchan_s
{
@@ -270,10 +278,14 @@ typedef struct netchan_s
// added for net_speeds
size_t total_sended;
size_t total_received;
qboolean split;
unsigned int maxpacket;
unsigned int splitid;
netsplit_t netsplit;
netsplit_t netsplit;
qboolean split;
qboolean use_munge;
qboolean use_bz2;
qboolean gs_netchan;
} netchan_t;
extern netadr_t net_from;
@@ -287,7 +299,7 @@ extern int net_drop;
void Netchan_Init( void );
void Netchan_Shutdown( void );
void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport, void *client, int (*pfnBlockSize)(void *, fragsize_t mode ) );
void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport, void *client, int (*pfnBlockSize)(void *, fragsize_t mode ), uint flags );
void Netchan_CreateFileFragmentsFromBuffer( netchan_t *chan, const char *filename, byte *pbuf, int size );
qboolean Netchan_CopyNormalFragments( netchan_t *chan, sizebuf_t *msg, size_t *length );
qboolean Netchan_CopyFileFragments( netchan_t *chan, sizebuf_t *msg );

View File

@@ -73,7 +73,7 @@ GNU General Public License for more details.
#define svc_director 51 // <variable sized>
#define svc_voiceinit 52 // <see code>
#define svc_voicedata 53 // [byte][short][...]
#define svc_deltapacketbones 54 // [short][byte][...]
// reserved
// reserved
#define svc_resourcelocation 56 // [string]
#define svc_querycvarvalue 57 // [string]
@@ -320,8 +320,7 @@ extern const char *clc_strings[clc_lastmsg+1];
#define MS_SCAN_REQUEST "1\xFF" "0.0.0.0:0\0" // TODO: implement IP filter
// GoldSrc protocol definitions
#define PROTOCOL_GOLDSRC_VERSION_REAL 48
#define PROTOCOL_GOLDSRC_VERSION (PROTOCOL_GOLDSRC_VERSION_REAL | (BIT( 7 ))) // should be 48, only to differentiate it from PROTOCOL_LEGACY_VERSION
#define PROTOCOL_GOLDSRC_VERSION 48
#define svc_goldsrc_version svc_changing
#define svc_goldsrc_serverinfo svc_serverdata
@@ -349,6 +348,7 @@ extern const char *clc_strings[clc_lastmsg+1];
#define S2C_CHALLENGE "A00000000"
#define S2C_CONNECTION "B"
#define MAX_GOLDSRC_MODEL_BITS 10
#define MAX_GOLDSRC_RESOURCE_BITS 12
#define MAX_GOLDSRC_ENTITY_BITS 11
// #define MAX_GOLDSRC_EDICTS BIT( MAX_ENTITY_BITS )

View File

@@ -30,7 +30,7 @@ static void Sound_Reset( void )
sound.size = 0;
}
static wavdata_t *SoundPack( void )
static MALLOC_LIKE( FS_FreeSound, 1 ) wavdata_t *SoundPack( void )
{
wavdata_t *pack = Mem_Calloc( host.soundpool, sizeof( wavdata_t ));

View File

@@ -230,13 +230,20 @@ static void Sys_PrintLogfile( const int fd, const char *logtime, const char *msg
if( p == NULL )
{
write( fd, msg, Q_strlen( msg ));
if( write( fd, msg, Q_strlen( msg )) < 0 )
{
// don't call engine Msg, might cause recursion
fprintf( stderr, "%s: write failed: %s\n", __func__, strerror( errno ));
}
break;
}
else if( IsColorString( p ))
{
if( p != msg )
write( fd, msg, p - msg );
{
if( write( fd, msg, p - msg ) < 0 )
fprintf( stderr, "%s: write failed: %s\n", __func__, strerror( errno ));
}
msg = p + 2;
if( colorize )
@@ -244,7 +251,8 @@ static void Sys_PrintLogfile( const int fd, const char *logtime, const char *msg
}
else
{
write( fd, msg, p - msg + 1 );
if( write( fd, msg, p - msg + 1 ) < 0 )
fprintf( stderr, "%s: write failed: %s\n", __func__, strerror( errno ));
msg = p + 1;
}
}

View File

@@ -49,7 +49,8 @@ void Test_RunBuffer( void );
Test_RunCvar(); \
Test_RunIPFilter(); \
Test_RunBuffer(); \
Test_RunDelta();
Test_RunDelta(); \
Test_RunMunge();
#define TEST_LIST_0_CLIENT \
Test_RunCon(); \

View File

@@ -125,7 +125,7 @@ typedef struct enginefuncs_s
void (*pfnAngleVectors)( const float *rgflVector, float *forward, float *right, float *up );
edict_t* (*pfnCreateEntity)( void );
void (*pfnRemoveEntity)( edict_t* e );
edict_t* (*pfnCreateNamedEntity)( string_t className );
edict_t* (*pfnCreateNamedEntity)( int className );
void (*pfnMakeStatic)( edict_t *ent );
int (*pfnEntIsOnFloor)( edict_t *e );
int (*pfnDropToFloor)( edict_t* e );
@@ -168,8 +168,8 @@ typedef struct enginefuncs_s
void* (*pfnPvAllocEntPrivateData)( edict_t *pEdict, long cb );
void* (*pfnPvEntPrivateData)( edict_t *pEdict );
void (*pfnFreeEntPrivateData)( edict_t *pEdict );
const char *(*pfnSzFromIndex)( string_t iString );
string_t (*pfnAllocString)( const char *szValue );
const char *(*pfnSzFromIndex)( int iString );
int (*pfnAllocString)( const char *szValue );
struct entvars_s *(*pfnGetVarsOfEnt)( edict_t *pEdict );
edict_t* (*pfnPEntityOfEntOffset)( int iEntOffset );
int (*pfnEntOffsetOfPEntity)( const edict_t *pEdict );

View File

@@ -18,8 +18,10 @@ GNU General Public License for more details.
#define NET_PSVITA_H
#include <vitasdk.h>
#include "platform/posix/net.h"
/* we're missing IPv6 support; define some trash */
#define XASH_NO_IPV6_RESOLVE 1
#ifndef IN6_IS_ADDR_V4MAPPED
#define IN6_IS_ADDR_V4MAPPED( p ) ( 0 )

View File

@@ -85,8 +85,8 @@ typedef struct entvars_s
int modelindex;
string_t model;
string_t viewmodel; // player's viewmodel
string_t weaponmodel; // what other players see
int viewmodel; // player's viewmodel
int weaponmodel; // what other players see
vec3_t absmin; // BB max translated to world coord
vec3_t absmax; // BB max translated to world coord
@@ -144,7 +144,7 @@ typedef struct entvars_s
int flags;
int colormap; // lowbyte topcolor, highbyte bottomcolor
string_t team;
int team;
float max_health;
float teleport_time;

View File

@@ -389,10 +389,13 @@ typedef struct ref_api_s
int (*pfnGetStudioModelInterface)( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio );
// memory
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline );
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline )
WARN_UNUSED_RESULT;
void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) WARN_UNUSED_RESULT;
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 3 ) WARN_UNUSED_RESULT;
void (*_Mem_Free)( void *data, const char *filename, int fileline );
// library management

View File

@@ -444,7 +444,7 @@ static void SV_ConnectClient( netadr_t from )
newcl->listeners = -1;
// initailize netchan
Netchan_Setup( NS_SERVER, &newcl->netchan, from, qport, newcl, SV_GetFragmentSize );
Netchan_Setup( NS_SERVER, &newcl->netchan, from, qport, newcl, SV_GetFragmentSize, 0 );
MSG_Init( &newcl->datagram, "Datagram", newcl->datagram_buf, sizeof( newcl->datagram_buf )); // datagram buf
Q_strncpy( newcl->hashedcdkey, Info_ValueForKey( protinfo, "uuid" ), 32 );

View File

@@ -643,12 +643,16 @@ Write ambient sounds into demo
*/
void SV_RestartAmbientSounds( void )
{
// TODO: we don't know sounds state on remote server
// as it's used only for demos, maybe this could be implemented on client side?
#if !XASH_DEDICATED
soundlist_t soundInfo[256];
string curtrack, looptrack;
int i, nSounds;
int position;
if( !SV_Active( )) return;
if( !SV_Active( ) || Host_IsDedicated( ))
return;
nSounds = S_GetCurrentStaticSounds( soundInfo, 256 );
@@ -663,13 +667,12 @@ void SV_RestartAmbientSounds( void )
SV_StartSound( SV_PEntityOfEntIndex( si->entnum, true ), CHAN_STATIC, si->name, si->volume, si->attenuation, 0, si->pitch );
}
#if !XASH_DEDICATED // TODO: ???
// restart soundtrack
if( S_StreamGetCurrentState( curtrack, sizeof( curtrack ), looptrack, sizeof( looptrack ), &position ))
{
SV_StartMusic( curtrack, looptrack, position );
}
#endif
#endif // !XASH_DEDICATED
}
/*
@@ -681,31 +684,25 @@ Write all the decals into demo
*/
void SV_RestartDecals( void )
{
// TODO: similar to SV_RestartAmbientSounds, this is only used for demo recording
// and better be reimplemented on client side
#if !XASH_DEDICATED
decallist_t *list;
int decalIndex;
int modelIndex;
sizebuf_t *msg;
int i, numdecals;
if( !SV_Active( )) return;
if( !SV_Active( ) || Host_IsDedicated( ))
return;
// g-cont. add space for studiodecals if present
list = (decallist_t *)Z_Calloc( sizeof( decallist_t ) * MAX_RENDER_DECALS * 2 );
#if !XASH_DEDICATED
if( !Host_IsDedicated() )
{
numdecals = ref.dllFuncs.R_CreateDecalList( list );
numdecals = ref.dllFuncs.R_CreateDecalList( list );
// remove decals from map
ref.dllFuncs.R_ClearAllDecals();
}
else
#endif // XASH_DEDICATED
{
// we probably running a dedicated server
numdecals = 0;
}
// remove decals from map
ref.dllFuncs.R_ClearAllDecals();
// write decals into reliable datagram
msg = SV_GetReliableDatagram();
@@ -728,6 +725,7 @@ void SV_RestartDecals( void )
}
Z_Free( list );
#endif // !XASH_DEDICATED
}
/*
@@ -3000,6 +2998,25 @@ static void *GAME_EXPORT pfnPvEntPrivateData( edict_t *pEdict )
}
#ifdef XASH_64BIT
static struct str64_s
{
size_t maxstringarray;
qboolean allowdup;
char *staticstringarray;
char *pstringarray;
char *pstringarraystatic;
char *pstringbase;
char *poldstringbase;
char *plast;
qboolean dynamic;
size_t maxalloc;
size_t numdups;
size_t numoverflows;
size_t totalalloc;
} str64;
#endif
/*
==================
SV_EmptyStringPool
@@ -3009,7 +3026,17 @@ Free strings on server stop. Reset string pointer on 64 bits
*/
void SV_EmptyStringPool( void )
{
#ifdef XASH_64BIT
if( str64.dynamic ) // switch only after array fill (more space for multiplayer games)
str64.pstringbase = str64.pstringarray;
else
{
str64.pstringbase = str64.poldstringbase = str64.pstringarraystatic;
str64.plast = str64.pstringbase + 1;
}
#else
Mem_EmptyPool( svgame.stringspool );
#endif
}
/*
@@ -3023,8 +3050,23 @@ this helps not to lose strings that belongs to static game part
*/
void SV_SetStringArrayMode( qboolean dynamic )
{
#ifdef XASH_64BIT
Con_Reportf( "%s(%d) %d\n", __func__, dynamic, str64.dynamic );
if( dynamic == str64.dynamic )
return;
str64.dynamic = dynamic;
SV_EmptyStringPool();
#endif
}
#if XASH_AMD64 && XASH_LINUX && !XASH_ANDROID
#define USE_MMAP
#include <sys/mman.h>
#endif
/*
==================
SV_AllocStringPool
@@ -3037,13 +3079,104 @@ this case need patched game dll with MAKE_STRING checking ptrdiff size
*/
static void SV_AllocStringPool( void )
{
#ifdef XASH_64BIT
void *ptr = NULL;
string lenstr;
Con_Reportf( "%s()\n", __func__ );
if( Sys_GetParmFromCmdLine( "-str64alloc", lenstr ) )
{
str64.maxstringarray = Q_atoi( lenstr );
if( str64.maxstringarray < 1024 || str64.maxstringarray >= INT_MAX )
str64.maxstringarray = 65536;
}
else str64.maxstringarray = 65536;
if( Sys_CheckParm( "-str64dup" ) )
str64.allowdup = true;
#ifdef USE_MMAP
{
uint flags;
size_t pagesize = sysconf( _SC_PAGESIZE );
int arrlen = (str64.maxstringarray * 2) & ~(pagesize - 1);
void *base = svgame.dllFuncs.pfnGameInit;
void *start = svgame.hInstance - arrlen;
#if defined(MAP_ANON)
flags = MAP_ANON | MAP_PRIVATE;
#elif defined(MAP_ANONYMOUS)
flags = MAP_ANONYMOUS | MAP_PRIVATE;
#endif
while( start - base > INT_MIN )
{
void *mapptr = mmap((void*)((unsigned long)start & ~(pagesize - 1)), arrlen, PROT_READ | PROT_WRITE, flags, 0, 0 );
if( mapptr && mapptr != (void*)-1 && mapptr - base > INT_MIN && mapptr - base < INT_MAX )
{
ptr = mapptr;
break;
}
if( mapptr ) munmap( mapptr, arrlen );
start -= arrlen;
}
if( !ptr )
{
start = base;
while( start - base < INT_MAX )
{
void *mapptr = mmap((void*)((unsigned long)start & ~(pagesize - 1)), arrlen, PROT_READ | PROT_WRITE, flags, 0, 0 );
if( mapptr && mapptr != (void*)-1 && mapptr - base > INT_MIN && mapptr - base < INT_MAX )
{
ptr = mapptr;
break;
}
if( mapptr ) munmap( mapptr, arrlen );
start += arrlen;
}
}
if( ptr )
{
Con_Reportf( "%s: Allocated string array near the server library: %p %p\n", __func__, base, ptr );
}
else
{
Con_Reportf( "%s: Failed to allocate string array near the server library!\n", __func__ );
ptr = str64.staticstringarray = Mem_Calloc( host.mempool, str64.maxstringarray * 2 );
}
}
#else
ptr = str64.staticstringarray = Mem_Calloc( host.mempool, str64.maxstringarray * 2 );
#endif
str64.pstringarray = ptr;
str64.pstringarraystatic = (byte*)ptr + str64.maxstringarray;
str64.pstringbase = str64.poldstringbase = ptr;
str64.plast = (byte*)ptr + 1;
svgame.globals->pStringBase = ptr;
#else
svgame.stringspool = Mem_AllocPool( "Server Strings" );
svgame.globals->pStringBase = "";
#endif
}
static void SV_FreeStringPool( void )
{
#ifdef XASH_64BIT
Con_Reportf( "%s()\n", __func__ );
#ifdef USE_MMAP
if( str64.pstringarray != str64.staticstringarray )
munmap( str64.pstringarray, (str64.maxstringarray * 2) & ~(sysconf( _SC_PAGESIZE ) - 1) );
else
#endif
Mem_Free( str64.staticstringarray );
#else
Mem_FreePool( &svgame.stringspool );
#endif
}
/*
@@ -3114,6 +3247,9 @@ string_t GAME_EXPORT SV_AllocString( const char *szValue )
{
char *newString = NULL;
uint len;
#ifdef XASH_64BIT
int cmp;
#endif
if( svgame.physFuncs.pfnAllocString != NULL )
{
@@ -3129,16 +3265,67 @@ string_t GAME_EXPORT SV_AllocString( const char *szValue )
return i;
}
#ifdef XASH_64BIT
cmp = 1;
if( !str64.allowdup )
{
for( newString = str64.poldstringbase + 1;
newString < str64.plast && ( cmp = Q_strcmp( newString, szValue ) );
newString += Q_strlen( newString ) + 1 );
}
if( cmp )
{
uint len = SV_ProcessString( NULL, szValue );
if( str64.plast - str64.poldstringbase + len + 1 > str64.maxstringarray )
{
str64.plast = str64.pstringbase + 1;
str64.poldstringbase = str64.pstringbase;
str64.numoverflows++;
}
//MsgDev( D_NOTE, "SV_AllocString: %ld %s\n", str64.plast - svgame.globals->pStringBase, szValue );
SV_ProcessString( str64.plast, szValue );
str64.totalalloc += len;
newString = str64.plast;
str64.plast += len;
}
else
{
str64.numdups++;
//MsgDev( D_NOTE, "SV_AllocString: dup %ld %s\n", newString - svgame.globals->pStringBase, szValue );
}
if( newString - str64.pstringarray > str64.maxalloc )
str64.maxalloc = newString - str64.pstringarray;
return newString - svgame.globals->pStringBase;
#else
len = SV_ProcessString( NULL, szValue );
newString = Mem_Malloc( svgame.stringspool, len );
SV_ProcessString( newString, szValue );
return newString - svgame.globals->pStringBase;
#endif
}
void SV_PrintStr64Stats_f( void )
{
#ifdef XASH_64BIT
Con_Printf( "====================\n" );
Con_Printf( "64 bit string pool statistics\n" );
Con_Printf( "====================\n" );
Con_Printf( "string array size: %lu\n", str64.maxstringarray );
Con_Printf( "total alloc %lu\n", str64.totalalloc );
Con_Printf( "maximum array usage: %lu\n", str64.maxalloc );
Con_Printf( "overflow counter: %lu\n", str64.numoverflows );
Con_Printf( "dup string counter: %lu\n", str64.numdups );
#else
Con_Printf( "Not implemented\n" );
#endif
}
/*
@@ -3152,8 +3339,17 @@ string_t SV_MakeString( const char *szValue )
{
if( svgame.physFuncs.pfnMakeString != NULL )
return svgame.physFuncs.pfnMakeString( szValue );
#ifdef XASH_64BIT
{
long long ptrdiff = szValue - svgame.globals->pStringBase;
if( ptrdiff > INT_MAX || ptrdiff < INT_MIN )
return SV_AllocString(szValue);
else
return (int)ptrdiff;
}
#else
return szValue - svgame.globals->pStringBase;
#endif
}
/*
@@ -4917,6 +5113,8 @@ void SV_SpawnEntities( const char *mapname )
void SV_UnloadProgs( void )
{
pending_cvar_t *pending_cvars_list;
if( !svgame.hInstance )
return;
@@ -4926,6 +5124,8 @@ void SV_UnloadProgs( void )
/// SV_UnloadProgs will be disabled
//Mod_ClearUserData ();
pending_cvars_list = Cvar_PrepareToUnlink( FCVAR_EXTDLL );
if( svgame.dllFuncs2.pfnGameShutdown != NULL )
svgame.dllFuncs2.pfnGameShutdown ();
@@ -4943,7 +5143,7 @@ void SV_UnloadProgs( void )
// must unlink all game cvars,
// before pointers on them will be lost...
Cvar_Unlink( FCVAR_EXTDLL );
Cvar_UnlinkPendingCvars( pending_cvars_list );
Cmd_Unlink( CMD_SERVERDLL );
SV_FreeStringPool();

View File

@@ -363,6 +363,7 @@ loads external resource list
static void SV_CreateGenericResources( void )
{
string filename;
int i;
Q_strncpy( filename, sv.model_precache[1], sizeof( filename ));
COM_ReplaceExtension( filename, ".res", sizeof( filename ));
@@ -370,6 +371,16 @@ static void SV_CreateGenericResources( void )
SV_ReadResourceList( filename );
SV_ReadResourceList( "reslist.txt" );
for( i = 0; i < world.wadlist.count; i++ )
{
if( world.wadlist.wadusage[i] > 0 )
{
string wadname;
Q_snprintf( wadname, sizeof( wadname ), "%s.wad", world.wadlist.wadnames[i] );
SV_GenericIndex( wadname );
}
}
}
/*

View File

@@ -92,9 +92,9 @@ static CVAR_DEFINE_AUTO( sv_waterfriction, "1", FCVAR_SERVER|FCVAR_MOVEVARS, "ho
static CVAR_DEFINE_AUTO( sv_bounce, "1", FCVAR_SERVER|FCVAR_MOVEVARS, "bounce factor for entities with MOVETYPE_BOUNCE" );
static CVAR_DEFINE_AUTO( sv_stepsize, "18", FCVAR_SERVER|FCVAR_MOVEVARS, "how high you and NPS's can step up" );
CVAR_DEFINE_AUTO( sv_maxvelocity, "2000", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "max velocity for all things in the world" );
static CVAR_DEFINE_AUTO( sv_zmax, "4096", FCVAR_SERVER|FCVAR_MOVEVARS|FCVAR_SPONLY, "maximum viewable distance" );
static CVAR_DEFINE_AUTO( sv_zmax, "4096", FCVAR_MOVEVARS|FCVAR_SPONLY, "maximum viewable distance" );
CVAR_DEFINE_AUTO( sv_wateramp, "0", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "world waveheight factor" );
static CVAR_DEFINE( sv_footsteps, "mp_footsteps", "1", FCVAR_SERVER|FCVAR_MOVEVARS, "world gravity value" );
static CVAR_DEFINE( sv_footsteps, "mp_footsteps", "1", FCVAR_SERVER|FCVAR_MOVEVARS, "play foot steps for players" );
CVAR_DEFINE_AUTO( sv_skyname, "desert", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "skybox name (can be dynamically changed in-game)" );
static CVAR_DEFINE_AUTO( sv_rollangle, "0", FCVAR_MOVEVARS|FCVAR_UNLOGGED|FCVAR_ARCHIVE, "how much to tilt the view when strafing" );
static CVAR_DEFINE_AUTO( sv_rollspeed, "200", FCVAR_MOVEVARS|FCVAR_UNLOGGED, "how much strafing is necessary to tilt the view" );
@@ -189,6 +189,9 @@ void SV_UpdateMovevars( qboolean initialize )
if( !initialize && !host.movevars_changed )
return;
// NOTE: this breaks Natural Selection mod on ns_machina map that uses model as sky
// it sets the value to 4000000 that even exceeds the coord limit
#if 0
// check range
if( sv_zmax.value < 256.0f ) Cvar_SetValue( "sv_zmax", 256.0f );
@@ -203,6 +206,7 @@ void SV_UpdateMovevars( qboolean initialize )
if( sv_zmax.value > 32767.0f )
Cvar_SetValue( "sv_zmax", 32767.0f );
}
#endif
svgame.movevars.gravity = sv_gravity.value;
svgame.movevars.stopspeed = sv_stopspeed.value;

View File

@@ -1170,41 +1170,36 @@ static void SaveClientState( SAVERESTOREDATA *pSaveData, const char *level, int
char name[MAX_QPATH];
int i, id, version;
char *pTokenData;
decallist_t *decalList;
SAVE_CLIENT header;
decallist_t *decalList = NULL;
SAVE_CLIENT header = { 0 };
file_t *pFile;
// clearing the saving buffer to reuse
SaveClear( pSaveData );
memset( &header, 0, sizeof( header ));
// g-cont. add space for studiodecals if present
decalList = (decallist_t *)Z_Calloc( sizeof( decallist_t ) * MAX_RENDER_DECALS * 2 );
header.entityCount = sv.num_static_entities;
// initialize client header
#if !XASH_DEDICATED
if( !Host_IsDedicated() )
if( !Host_IsDedicated( ))
{
header.decalCount = ref.dllFuncs.R_CreateDecalList( decalList );
}
else
#endif // XASH_DEDICATED
{
// we probably running a dedicated server
header.decalCount = 0;
}
header.entityCount = sv.num_static_entities;
// g-cont. add space for studiodecals if present
decalList = (decallist_t *)Mem_Calloc( host.mempool, sizeof( decallist_t ) * MAX_RENDER_DECALS * 2 );
if( !changelevel )
{
// sounds won't going across transition
header.soundCount = S_GetCurrentDynamicSounds( soundInfo, MAX_CHANNELS );
#if !XASH_DEDICATED
// music not reqiured to save position: it's just continue playing on a next level
S_StreamGetCurrentState( header.introTrack, sizeof( header.introTrack ), header.mainTrack, sizeof( header.mainTrack ), &header.trackPosition );
#endif
header.decalCount = ref.dllFuncs.R_CreateDecalList( decalList );
if( !changelevel ) // sounds won't going across transition
{
header.soundCount = S_GetCurrentDynamicSounds( soundInfo, MAX_CHANNELS );
// music not reqiured to save position: it's just continue playing on a next level
S_StreamGetCurrentState(
header.introTrack, sizeof( header.introTrack ),
header.mainTrack, sizeof( header.mainTrack ),
&header.trackPosition );
}
}
#endif // XASH_DEDICATED
// save viewentity to allow camera works after save\restore
if( SV_IsValidEdict( cl->pViewEntity ) && cl->pViewEntity != cl->edict )
@@ -1217,7 +1212,7 @@ static void SaveClientState( SAVERESTOREDATA *pSaveData, const char *level, int
svgame.dllFuncs.pfnSaveWriteFields( pSaveData, "ClientHeader", &header, gSaveClient, ARRAYSIZE( gSaveClient ));
// store decals
for( i = 0; i < header.decalCount; i++ )
for( i = 0; decalList != NULL && i < header.decalCount; i++ )
{
// NOTE: apply landmark offset only for brush entities without origin brushes
if( pSaveData->fUseLandmark && FBitSet( decalList[i].flags, FDECAL_USE_LANDMARK ))
@@ -1225,7 +1220,9 @@ static void SaveClientState( SAVERESTOREDATA *pSaveData, const char *level, int
svgame.dllFuncs.pfnSaveWriteFields( pSaveData, "DECALLIST", &decalList[i], gDecalEntry, ARRAYSIZE( gDecalEntry ));
}
Z_Free( decalList );
if( decalList )
Mem_Free( decalList );
// write client entities
for( i = 0; i < header.entityCount; i++ )

View File

@@ -222,7 +222,7 @@ def build(bld):
'client/*.c',
'client/vgui/*.c',
'client/avi/*.c'])
libs += ['opus']
libs += ['opus', 'bzip2']
includes = ['server', 'client', 'client/vgui' ]

View File

@@ -125,6 +125,16 @@ static void FS_BackupFileName( file_t *file, const char *path, uint options ) {}
static void FS_InitMemory( void );
static void FS_Purge( file_t* file );
void _Mem_Free( void *data, const char *filename, int fileline )
{
g_engfuncs._Mem_Free( data, filename, fileline );
}
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
{
return g_engfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
}
/*
=============================================================================
@@ -1412,34 +1422,34 @@ static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dll
return true;
}
static poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline )
static poolhandle_t Mem_AllocPoolStub( const char *name, const char *filename, int fileline )
{
return (poolhandle_t)0xDEADC0DE;
}
static void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline )
static void Mem_FreePoolStub( poolhandle_t *poolptr, const char *filename, int fileline )
{
// stub
}
static void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
static void *Mem_AllocStub( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
{
void *ptr = malloc( size );
if( clear ) memset( ptr, 0, size );
return ptr;
}
static void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
static void *Mem_ReallocStub( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
{
return realloc( memptr, size );
}
static void _Mem_Free( void *data, const char *filename, int fileline )
static void Mem_FreeStub( void *data, const char *filename, int fileline )
{
free( data );
}
static void _Con_Printf( const char *fmt, ... )
static void Con_PrintfStub( const char *fmt, ... )
{
va_list ap;
@@ -1448,7 +1458,7 @@ static void _Con_Printf( const char *fmt, ... )
va_end( ap );
}
static void _Sys_Error( const char *fmt, ... )
static void Sys_ErrorStub( const char *fmt, ... )
{
va_list ap;
@@ -1459,7 +1469,7 @@ static void _Sys_Error( const char *fmt, ... )
exit( 1 );
}
static void *Sys_GetNativeObject_stub( const char *object )
static void *Sys_GetNativeObjectStub( const char *object )
{
return NULL;
}
@@ -2524,7 +2534,7 @@ byte *FS_LoadFileMalloc( const char *path, fs_offset_t *filesizeptr, qboolean ga
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
{
return FS_LoadFile_( path, filesizeptr, gamedironly, g_engfuncs._Mem_Alloc != _Mem_Alloc );
return FS_LoadFile_( path, filesizeptr, gamedironly, true );
}
qboolean CRC32_File( dword *crcvalue, const char *filename )
@@ -2936,14 +2946,6 @@ search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
return search;
}
static const char *FS_ArchivePath( file_t *f )
{
if( f->searchpath )
return f->searchpath->filename;
return "plain";
}
static qboolean FS_IsArchiveExtensionSupported( const char *ext, uint flags )
{
int i;
@@ -2971,16 +2973,16 @@ void FS_InitMemory( void )
fs_interface_t g_engfuncs =
{
_Con_Printf,
_Con_Printf,
_Con_Printf,
_Sys_Error,
_Mem_AllocPool,
_Mem_FreePool,
_Mem_Alloc,
_Mem_Realloc,
_Mem_Free,
Sys_GetNativeObject_stub
Con_PrintfStub,
Con_PrintfStub,
Con_PrintfStub,
Sys_ErrorStub,
Mem_AllocPoolStub,
Mem_FreePoolStub,
Mem_AllocStub,
Mem_ReallocStub,
Mem_FreeStub,
Sys_GetNativeObjectStub,
};
static qboolean FS_InitInterface( int version, const fs_interface_t *engfuncs )

View File

@@ -217,8 +217,10 @@ typedef struct fs_interface_t
// memory
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline );
void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) WARN_UNUSED_RESULT;
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 3 ) WARN_UNUSED_RESULT;
void (*_Mem_Free)( void *data, const char *filename, int fileline );
// platform

View File

@@ -19,6 +19,7 @@ GNU General Public License for more details.
#ifndef FILESYSTEM_INTERNAL_H
#define FILESYSTEM_INTERNAL_H
#include <stdlib.h>
#include "xash3d_types.h"
#include "filesystem.h"
@@ -129,10 +130,10 @@ extern const fs_archive_t g_archives[];
#define GI FI.GameInfo
#define Mem_Malloc( pool, size ) g_engfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) g_engfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) g_engfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
#define Mem_Free( mem ) g_engfuncs._Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) g_engfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) g_engfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
@@ -148,6 +149,9 @@ extern const fs_archive_t g_archives[];
qboolean FS_InitStdio( qboolean caseinsensitive, const char *rootdir, const char *basedir, const char *gamedir, const char *rodir );
void FS_ShutdownStdio( void );
searchpath_t *FS_AddArchive_Fullpath( const fs_archive_t *archive, const char *file, int flags );
void _Mem_Free( void *data, const char *filename, int fileline );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
// search path utils
void FS_Rescan( void );
@@ -155,7 +159,8 @@ void FS_ClearSearchPath( void );
void FS_AllowDirectPaths( qboolean enable );
void FS_AddGameDirectory( const char *dir, uint flags );
void FS_AddGameHierarchy( const char *dir, uint flags );
search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly );
search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
int FS_SetCurrentDirectory( const char *path );
void FS_Path_f( void );
@@ -163,14 +168,15 @@ void FS_Path_f( void );
void FS_LoadGameInfo( const char *rootfolder );
// file ops
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly );
int FS_Close( file_t *file );
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly )
MALLOC_LIKE( FS_Close, 1 ) WARN_UNUSED_RESULT;
fs_offset_t FS_Write( file_t *file, const void *data, size_t datasize );
fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize );
int FS_Seek( file_t *file, fs_offset_t offset, int whence );
fs_offset_t FS_Tell( file_t *file );
qboolean FS_Eof( file_t *file );
int FS_Flush( file_t *file );
int FS_Close( file_t *file );
int FS_Gets( file_t *file, char *string, size_t bufsize );
int FS_UnGetc( file_t *file, char c );
int FS_Getc( file_t *file );
@@ -181,9 +187,12 @@ fs_offset_t FS_FileLength( file_t *f );
qboolean FS_FileCopy( file_t *pOutput, file_t *pInput, int fileSize );
// file buffer ops
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
byte *FS_LoadFileMalloc( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr );
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
byte *FS_LoadFileMalloc( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
MALLOC_LIKE( free, 1 ) WARN_UNUSED_RESULT;
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
qboolean FS_WriteFile( const char *filename, const void *data, fs_offset_t len );
// file hashing

View File

@@ -36,7 +36,9 @@ extern fs_globals_t *FI;
#define FS_AllowDirectPaths (*g_fsapi.AllowDirectPaths)
#define FS_AddGameDirectory (*g_fsapi.AddGameDirectory)
#define FS_AddGameHierarchy (*g_fsapi.AddGameHierarchy)
#ifndef FSCALLBACK_OVERRIDE_MALLOC_LIKE
#define FS_Search (*g_fsapi.Search)
#endif
#define FS_SetCurrentDirectory (*g_fsapi.SetCurrentDirectory)
#define FS_Path_f (*g_fsapi.Path_f)
@@ -44,14 +46,16 @@ extern fs_globals_t *FI;
#define FS_LoadGameInfo (*g_fsapi.LoadGameInfo)
// file ops
#ifndef FSCALLBACK_OVERRIDE_MALLOC_LIKE
#define FS_Open (*g_fsapi.Open)
#define FS_Close (*g_fsapi.Close)
#endif
#define FS_Write (*g_fsapi.Write)
#define FS_Read (*g_fsapi.Read)
#define FS_Seek (*g_fsapi.Seek)
#define FS_Tell (*g_fsapi.Tell)
#define FS_Eof (*g_fsapi.Eof)
#define FS_Flush (*g_fsapi.Flush)
#define FS_Close (*g_fsapi.Close)
#define FS_Gets (*g_fsapi.Gets)
#define FS_UnGetc (*g_fsapi.UnGetc)
#define FS_Getc (*g_fsapi.Getc)
@@ -62,8 +66,10 @@ extern fs_globals_t *FI;
#define FS_FileCopy (*g_fsapi.FileCopy)
// file buffer ops
#ifndef FSCALLBACK_OVERRIDE_MALLOC_LIKE
#define FS_LoadFile (*g_fsapi.LoadFile)
#define FS_LoadDirectFile (*g_fsapi.LoadDirectFile)
#endif
#define FS_WriteFile (*g_fsapi.WriteFile)
// file hashing

View File

@@ -299,7 +299,6 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( error )
*error = ZIP_LOAD_BAD_HEADER;
Mem_Free( info );
FS_CloseZIP( zip );
return NULL;
}
@@ -316,7 +315,6 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( error )
*error = ZIP_LOAD_CORRUPTED;
Mem_Free( info );
FS_CloseZIP( zip );
return NULL;
}
@@ -364,7 +362,6 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( error )
*error = ZIP_LOAD_CORRUPTED;
Mem_Free( info );
FS_CloseZIP( zip );
return NULL;
}

View File

@@ -288,7 +288,6 @@ const char* Q_timestamp( int format )
static string timestamp;
time_t crt_time;
const struct tm *crt_tm;
string timestring;
time( &crt_time );
crt_tm = localtime( &crt_time );
@@ -297,33 +296,31 @@ const char* Q_timestamp( int format )
{
case TIME_FULL:
// Build the full timestamp (ex: "Apr03 2007 [23:31.55]");
strftime( timestring, sizeof( timestring ), "%b%d %Y [%H:%M.%S]", crt_tm );
strftime( timestamp, sizeof( timestamp ), "%b%d %Y [%H:%M.%S]", crt_tm );
break;
case TIME_DATE_ONLY:
// Build the date stamp only (ex: "Apr03 2007");
strftime( timestring, sizeof( timestring ), "%b%d %Y", crt_tm );
strftime( timestamp, sizeof( timestamp ), "%b%d %Y", crt_tm );
break;
case TIME_TIME_ONLY:
// Build the time stamp only (ex: "23:31.55");
strftime( timestring, sizeof( timestring ), "%H:%M.%S", crt_tm );
strftime( timestamp, sizeof( timestamp ), "%H:%M.%S", crt_tm );
break;
case TIME_NO_SECONDS:
// Build the time stamp exclude seconds (ex: "13:46");
strftime( timestring, sizeof( timestring ), "%H:%M", crt_tm );
strftime( timestamp, sizeof( timestamp ), "%H:%M", crt_tm );
break;
case TIME_YEAR_ONLY:
// Build the date stamp year only (ex: "2006");
strftime( timestring, sizeof( timestring ), "%Y", crt_tm );
strftime( timestamp, sizeof( timestamp ), "%Y", crt_tm );
break;
case TIME_FILENAME:
// Build a timestamp that can use for filename (ex: "Nov2006-26 (19.14.28)");
strftime( timestring, sizeof( timestring ), "%b%Y-%d_%H.%M.%S", crt_tm );
strftime( timestamp, sizeof( timestamp ), "%b%Y-%d_%H.%M.%S", crt_tm );
break;
default: return NULL;
}
Q_strncpy( timestamp, timestring, sizeof( timestamp ));
return timestamp;
}

View File

@@ -19,13 +19,6 @@ GNU General Public License for more details.
#include "com_model.h"
#include "xash3d_mathlib.h"
const matrix3x4 m_matrix3x4_identity =
{
{ 1, 0, 0, 0 }, // PITCH [forward], org[0]
{ 0, 1, 0, 0 }, // YAW [right] , org[1]
{ 0, 0, 1, 0 }, // ROLL [up] , org[2]
};
/*
========================================================================
@@ -225,14 +218,6 @@ void Matrix3x4_TransformAABB( const matrix3x4 world, const vec3_t mins, const ve
VectorAdd( worldCenter, worldExtents, absmax );
}
const matrix4x4 m_matrix4x4_identity =
{
{ 1, 0, 0, 0 }, // PITCH
{ 0, 1, 0, 0 }, // YAW
{ 0, 0, 1, 0 }, // ROLL
{ 0, 0, 0, 1 }, // ORIGIN
};
/*
========================================================================

View File

@@ -2,7 +2,7 @@
#include "crtlib.h"
#include <stdio.h>
int Test_ExtractFilePath( void )
static int Test_ExtractFilePath( void )
{
char dst[64];
const char *strings[] =

View File

@@ -18,15 +18,14 @@ GNU General Public License for more details.
#include "com_model.h"
#include "xash3d_mathlib.h"
#include "eiface.h"
#include "studio.h"
#define NUM_HULL_ROUNDS ARRAYSIZE( hull_table )
#define HULL_PRECISION 4
vec3_t vec3_origin = { 0, 0, 0 };
static const word hull_table[] = { 2, 4, 6, 8, 12, 16, 18, 24, 28, 32, 36, 40, 48, 54, 56, 60, 64, 72, 80, 112, 120, 128, 140, 176 };
static word hull_table[] = { 2, 4, 6, 8, 12, 16, 18, 24, 28, 32, 36, 40, 48, 54, 56, 60, 64, 72, 80, 112, 120, 128, 140, 176 };
int boxpnt[6][4] =
const int boxpnt[6][4] =
{
{ 0, 4, 6, 2 }, // +X
{ 0, 1, 5, 4 }, // +Y
@@ -42,18 +41,7 @@ const float m_bytenormals[NUMVERTEXNORMALS][3] =
#include "anorms.h"
};
/*
=================
anglemod
=================
*/
float anglemod( float a )
{
a = (360.0f / 65536) * ((int)(a*(65536/360.0f)) & 65535);
return a;
}
word FloatToHalf( float v )
uint16_t FloatToHalf( float v )
{
unsigned int i = FloatAsUint( v );
unsigned int e = (i >> 23) & 0x00ff;
@@ -69,7 +57,7 @@ word FloatToHalf( float v )
return h;
}
float HalfToFloat( word h )
float HalfToFloat( uint16_t h )
{
unsigned int f = (h << 16) & 0x80000000;
unsigned int em = h & 0x7fff;
@@ -151,57 +139,6 @@ void RoundUpHullSize( vec3_t size )
}
}
/*
=================
SignbitsForPlane
fast box on planeside test
=================
*/
int SignbitsForPlane( const vec3_t normal )
{
int bits, i;
for( bits = i = 0; i < 3; i++ )
if( normal[i] < 0.0f ) bits |= 1<<i;
return bits;
}
/*
=================
PlaneTypeForNormal
=================
*/
int PlaneTypeForNormal( const vec3_t normal )
{
if( normal[0] == 1.0f )
return PLANE_X;
if( normal[1] == 1.0f )
return PLANE_Y;
if( normal[2] == 1.0f )
return PLANE_Z;
return PLANE_NONAXIAL;
}
/*
=================
NearestPOW
=================
*/
int NearestPOW( int value, qboolean roundDown )
{
int n = 1;
if( value <= 0 ) return 1;
while( n < value ) n <<= 1;
if( roundDown )
{
if( n > value ) n >>= 1;
}
return n;
}
/*
=================
rsqrt
@@ -224,43 +161,6 @@ float rsqrt( float number )
return y;
}
/*
==============
VectorCompareEpsilon
==============
*/
qboolean VectorCompareEpsilon( const vec3_t vec1, const vec3_t vec2, vec_t epsilon )
{
vec_t ax, ay, az;
ax = fabs( vec1[0] - vec2[0] );
ay = fabs( vec1[1] - vec2[1] );
az = fabs( vec1[2] - vec2[2] );
if(( ax <= epsilon ) && ( ay <= epsilon ) && ( az <= epsilon ))
return true;
return false;
}
float VectorNormalizeLength2( const vec3_t v, vec3_t out )
{
float length, ilength;
length = v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
length = sqrt( length );
if( length )
{
ilength = 1.0f / length;
out[0] = v[0] * ilength;
out[1] = v[1] * ilength;
out[2] = v[2] * ilength;
}
return length;
}
void VectorVectors( const vec3_t forward, vec3_t right, vec3_t up )
{
float d;
@@ -276,42 +176,6 @@ void VectorVectors( const vec3_t forward, vec3_t right, vec3_t up )
VectorNormalize( up );
}
/*
=================
AngleVectors
=================
*/
void GAME_EXPORT AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up )
{
float sr, sp, sy, cr, cp, cy;
SinCos( DEG2RAD( angles[YAW] ), &sy, &cy );
SinCos( DEG2RAD( angles[PITCH] ), &sp, &cp );
SinCos( DEG2RAD( angles[ROLL] ), &sr, &cr );
if( forward )
{
forward[0] = cp * cy;
forward[1] = cp * sy;
forward[2] = -sp;
}
if( right )
{
right[0] = (-1.0f * sr * sp * cy + -1.0f * cr * -sy );
right[1] = (-1.0f * sr * sp * sy + -1.0f * cr * cy );
right[2] = (-1.0f * sr * cp);
}
if( up )
{
up[0] = (cr * sp * cy + -sr * -sy );
up[1] = (cr * sp * sy + -sr * cy );
up[2] = (cr * cp);
}
}
/*
=================
VectorAngles
@@ -384,39 +248,6 @@ void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, v
//
// bounds operations
//
/*
=================
AddPointToBounds
=================
*/
void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs )
{
float val;
int i;
for( i = 0; i < 3; i++ )
{
val = v[i];
if( val < mins[i] ) mins[i] = val;
if( val > maxs[i] ) maxs[i] = val;
}
}
/*
=================
ExpandBounds (not used anywhere?)
=================
*/
void ExpandBounds( vec3_t mins, vec3_t maxs, float offset )
{
mins[0] -= offset;
mins[1] -= offset;
mins[2] -= offset;
maxs[0] += offset;
maxs[1] += offset;
maxs[2] += offset;
}
/*
=================
SphereIntersect
@@ -457,67 +288,9 @@ void PlaneIntersect( const mplane_t *plane, const vec3_t p0, const vec3_t p1, ve
VectorMA( p0, sect, p1, out );
}
/*
=================
RadiusFromBounds
=================
*/
float RadiusFromBounds( const vec3_t mins, const vec3_t maxs )
{
vec3_t corner;
int i;
for( i = 0; i < 3; i++ )
{
corner[i] = fabs( mins[i] ) > fabs( maxs[i] ) ? fabs( mins[i] ) : fabs( maxs[i] );
}
return VectorLength( corner );
}
//
// studio utils
//
/*
====================
AngleQuaternion
====================
*/
void AngleQuaternion( const vec3_t angles, vec4_t q, qboolean studio )
{
float sr, sp, sy, cr, cp, cy;
if( studio )
{
SinCos( angles[ROLL] * 0.5f, &sy, &cy );
SinCos( angles[YAW] * 0.5f, &sp, &cp );
SinCos( angles[PITCH] * 0.5f, &sr, &cr );
}
else
{
SinCos( DEG2RAD( angles[YAW] ) * 0.5f, &sy, &cy );
SinCos( DEG2RAD( angles[PITCH] ) * 0.5f, &sp, &cp );
SinCos( DEG2RAD( angles[ROLL] ) * 0.5f, &sr, &cr );
}
q[0] = sr * cp * cy - cr * sp * sy; // X
q[1] = cr * sp * cy + sr * cp * sy; // Y
q[2] = cr * cp * sy - sr * sp * cy; // Z
q[3] = cr * cp * cy + sr * sp * sy; // W
}
/*
====================
QuaternionAngle
====================
*/
void QuaternionAngle( const vec4_t q, vec3_t angles )
{
matrix3x4 mat;
Matrix3x4_FromOriginQuat( mat, q, vec3_origin );
Matrix3x4_AnglesFromMatrix( mat, angles );
}
/*
====================
@@ -680,25 +453,6 @@ int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const mplane_t *p )
return sides;
}
/*
====================
StudioSlerpBones
====================
*/
void R_StudioSlerpBones( int numbones, vec4_t q1[], float pos1[][3], const vec4_t q2[], const float pos2[][3], float s )
{
int i;
s = bound( 0.0f, s, 1.0f );
for( i = 0; i < numbones; i++ )
{
QuaternionSlerp( q1[i], q2[i], s, q1[i] );
VectorLerp( pos1[i], s, pos2[i], pos1[i] );
}
}
/*
====================
StudioCalcBoneQuaternion

View File

@@ -23,74 +23,65 @@ GNU General Public License for more details.
#include "build.h"
#include "xash3d_types.h"
#include "const.h"
#include "com_model.h"
#include "studio.h"
/*
===========================
CONSTANTS AND HELPER MACROS
===========================
*/
// euler angle order
#define PITCH 0
#define YAW 1
#define ROLL 2
#define PITCH 0
#define YAW 1
#define ROLL 2
#ifndef M_PI
#define M_PI (double)3.14159265358979323846
#define M_PI (double)3.14159265358979323846
#endif
#ifndef M_PI2
#define M_PI2 ((double)(M_PI * 2))
#endif
#define M_PI2 ((double)(M_PI * 2))
#define M_PI_F ((float)(M_PI))
#define M_PI2_F ((float)(M_PI2))
#define M_PI_F ((float)(M_PI))
#define M_PI2_F ((float)(M_PI2))
#define RAD2DEG( x ) ((double)(x) * (double)(180.0 / M_PI))
#define DEG2RAD( x ) ((double)(x) * (double)(M_PI / 180.0))
#define RAD2DEG( x ) ((double)(x) * (double)(180.0 / M_PI))
#define DEG2RAD( x ) ((double)(x) * (double)(M_PI / 180.0))
#define NUMVERTEXNORMALS 162
#define NUMVERTEXNORMALS 162
#define BOGUS_RANGE ((vec_t)114032.64) // world.size * 1.74
#define BOGUS_RANGE ((vec_t)114032.64) // world.size * 1.74
#define SIDE_FRONT 0
#define SIDE_BACK 1
#define SIDE_ON 2
#define SIDE_CROSS -2
#define SIDE_FRONT 0
#define SIDE_BACK 1
#define SIDE_ON 2
#define SIDE_CROSS -2
#define PLANE_X 0 // 0 - 2 are axial planes
#define PLANE_Y 1 // 3 needs alternate calc
#define PLANE_Z 2
#define PLANE_NONAXIAL 3
#define PLANE_X 0 // 0 - 2 are axial planes
#define PLANE_Y 1 // 3 needs alternate calc
#define PLANE_Z 2
#define PLANE_NONAXIAL 3
#define EQUAL_EPSILON 0.001f
#define STOP_EPSILON 0.1f
#define ON_EPSILON 0.1f
#define EQUAL_EPSILON 0.001f
#define STOP_EPSILON 0.1f
#define ON_EPSILON 0.1f
#define RAD_TO_STUDIO (32768.0 / M_PI)
#define STUDIO_TO_RAD (M_PI / 32768.0)
#define RAD_TO_STUDIO (32768.0 / M_PI)
#define STUDIO_TO_RAD (M_PI / 32768.0)
#define INV127F ( 1.0f / 127.0f )
#define INV255F ( 1.0f / 255.0f )
#define MAKE_SIGNED( x ) ((( x ) * INV127F ) - 1.0f )
#define INV127F ( 1.0f / 127.0f )
#define INV255F ( 1.0f / 255.0f )
#define MAKE_SIGNED( x ) ((( x ) * INV127F ) - 1.0f )
#define Q_min( a, b ) (((a) < (b)) ? (a) : (b))
#define Q_max( a, b ) (((a) > (b)) ? (a) : (b))
#define Q_min( a, b ) (((a) < (b)) ? (a) : (b))
#define Q_max( a, b ) (((a) > (b)) ? (a) : (b))
#define Q_equal_e( a, b, e ) (((a) >= ((b) - (e))) && ((a) <= ((b) + (e))))
#define Q_equal( a, b ) Q_equal_e( a, b, EQUAL_EPSILON )
#define Q_recip( a ) ((float)(1.0f / (float)(a)))
#define Q_floor( a ) ((float)(int)(a))
#define Q_ceil( a ) ((float)(int)((a) + 1))
#define Q_round( x, y ) (floor( x / y + 0.5f ) * y )
#define Q_rint(x) ((x) < 0.0f ? ((int)((x)-0.5f)) : ((int)((x)+0.5f)))
#ifdef XASH_IRIX
#undef isnan
#endif
#ifdef isnan // check for C99 isnan
#define IS_NAN isnan
#else
#define IS_NAN(x) (((*(int *)&x) & (255<<23)) == (255<<23))
#endif
#define ALIGN( x, a ) ((( x ) + (( size_t )( a ) - 1 )) & ~(( size_t )( a ) - 1 ))
#define Q_floor( a ) ((float)(int)(a))
#define Q_ceil( a ) ((float)(int)((a) + 1))
#define Q_round( x, y ) (floor( x / y + 0.5f ) * y )
#define Q_rint(x) ((x) < 0.0f ? ((int)((x)-0.5f)) : ((int)((x)+0.5f)))
#define ALIGN( x, a ) ((( x ) + (( size_t )( a ) - 1 )) & ~(( size_t )( a ) - 1 ))
#define VectorIsNAN(v) (IS_NAN(v[0]) || IS_NAN(v[1]) || IS_NAN(v[2]))
#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
@@ -118,8 +109,11 @@ GNU General Public License for more details.
#define Vector2Average(a,b,o) ((o)[0]=((a)[0]+(b)[0])*0.5f,(o)[1]=((a)[1]+(b)[1])*0.5f)
#define VectorAverage(a,b,o) ((o)[0]=((a)[0]+(b)[0])*0.5f,(o)[1]=((a)[1]+(b)[1])*0.5f,(o)[2]=((a)[2]+(b)[2])*0.5f)
#define Vector2Set(v, x, y) ((v)[0]=(x),(v)[1]=(y))
#define Vector2Unpack(v, x, y) ((x)=(v)[0],(y)=(v)[1])
#define VectorSet(v, x, y, z) ((v)[0]=(x),(v)[1]=(y),(v)[2]=(z))
#define Vector4Set(v, a, b, c, d) ((v)[0]=(a),(v)[1]=(b),(v)[2]=(c),(v)[3] = (d))
#define VectorUnpack(v, x, y, z) ((x)=(v)[0],(y)=(v)[1],(z)=(v)[2])
#define Vector4Set(v, a, b, c, d) ((v)[0]=(a),(v)[1]=(b),(v)[2]=(c),(v)[3]=(d))
#define Vector4Unpack(v, a, b, c, d) ((a)=(v)[0],(b)=(v)[1],(c)=(v)[2],(d)=(v)[3])
#define VectorClear(x) ((x)[0]=(x)[1]=(x)[2]=0)
#define Vector2Lerp( v1, lerp, v2, c ) ((c)[0] = (v1)[0] + (lerp) * ((v2)[0] - (v1)[0]), (c)[1] = (v1)[1] + (lerp) * ((v2)[1] - (v1)[1]))
#define VectorLerp( v1, lerp, v2, c ) ((c)[0] = (v1)[0] + (lerp) * ((v2)[0] - (v1)[0]), (c)[1] = (v1)[1] + (lerp) * ((v2)[1] - (v1)[1]), (c)[2] = (v1)[2] + (lerp) * ((v2)[2] - (v1)[2]))
@@ -138,9 +132,95 @@ GNU General Public License for more details.
#define PlaneDiff(point,plane) (((plane)->type < 3 ? (point)[(plane)->type] : DotProduct((point), (plane)->normal)) - (plane)->dist)
#define bound( min, num, max ) ((num) >= (min) ? ((num) < (max) ? (num) : (max)) : (min))
/*
===========================
CONSTANTS GLOBALS
===========================
*/
// a1ba: we never return pointers to these globals
// so help compiler optimize constants away
#define vec3_origin ((vec3_t){ 0.0f, 0.0f, 0.0f })
#define m_matrix3x4_identity ((matrix3x4) { \
{ 1.0f, 0.0f, 0.0f, 0.0f }, \
{ 0.0f, 1.0f, 0.0f, 0.0f }, \
{ 0.0f, 0.0f, 1.0f, 0.0f }} )
#define m_matrix4x4_identity ((matrix4x4) { \
{ 1.0f, 0.0f, 0.0f, 0.0f }, \
{ 0.0f, 1.0f, 0.0f, 0.0f }, \
{ 0.0f, 0.0f, 1.0f, 0.0f }, \
{ 0.0f, 0.0f, 0.0f, 1.0f }} )
extern const int boxpnt[6][4];
extern const float m_bytenormals[NUMVERTEXNORMALS][3];
/*
===========================
MATH FUNCTIONS
===========================
*/
typedef struct mplane_s mplane_t;
typedef struct mstudiobone_s mstudiobone_t;
typedef struct mstudioanim_s mstudioanim_t;
float rsqrt( float number );
uint16_t FloatToHalf( float v );
float HalfToFloat( uint16_t h );
void RoundUpHullSize( vec3_t size );
void VectorVectors( const vec3_t forward, vec3_t right, vec3_t up );
void VectorAngles( const float *forward, float *angles );
void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, vec3_t angles );
void PlaneIntersect( const mplane_t *plane, const vec3_t p0, const vec3_t p1, vec3_t out );
qboolean SphereIntersect( const vec3_t vSphereCenter, float fSphereRadiusSquared, const vec3_t vLinePt, const vec3_t vLineDir );
void QuaternionSlerp( const vec4_t p, const vec4_t q, float t, vec4_t qt );
void R_StudioCalcBoneQuaternion( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const float *adj, vec4_t q );
void R_StudioCalcBonePosition( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const vec3_t adj, vec3_t pos );
int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const mplane_t *p );
#define BOX_ON_PLANE_SIDE( emins, emaxs, p ) \
((( p )->type < 3 ) ? \
( \
((p)->dist <= (emins)[(p)->type]) ? 1 : \
( \
((p)->dist >= (emaxs)[(p)->type] ) ? 2 : 3 \
) \
) : BoxOnPlaneSide(( emins ), ( emaxs ), ( p )))
//
// matrixlib.c
//
#define Matrix3x4_LoadIdentity( mat ) Matrix3x4_Copy( mat, m_matrix3x4_identity )
#define Matrix3x4_Copy( out, in ) memcpy( out, in, sizeof( matrix3x4 ))
void Matrix3x4_VectorTransform( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorITransform( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorRotate( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorIRotate( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_ConcatTransforms( matrix3x4 out, const matrix3x4 in1, const matrix3x4 in2 );
void Matrix3x4_FromOriginQuat( matrix3x4 out, const vec4_t quaternion, const vec3_t origin );
void Matrix3x4_CreateFromEntity( matrix3x4 out, const vec3_t angles, const vec3_t origin, float scale );
void Matrix3x4_TransformAABB( const matrix3x4 world, const vec3_t mins, const vec3_t maxs, vec3_t absmin, vec3_t absmax );
void Matrix3x4_AnglesFromMatrix( const matrix3x4 in, vec3_t out );
#define Matrix4x4_LoadIdentity( mat ) Matrix4x4_Copy( mat, m_matrix4x4_identity )
#define Matrix4x4_Copy( out, in ) memcpy( out, in, sizeof( matrix4x4 ))
void Matrix4x4_VectorTransform( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorITransform( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorRotate( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorIRotate( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_ConcatTransforms( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 );
void Matrix4x4_CreateFromEntity( matrix4x4 out, const vec3_t angles, const vec3_t origin, float scale );
void Matrix4x4_TransformPositivePlane( const matrix4x4 in, const vec3_t normal, float d, vec3_t out, float *dist );
void Matrix4x4_ConvertToEntity( const matrix4x4 in, vec3_t angles, vec3_t origin );
void Matrix4x4_Invert_Simple( matrix4x4 out, const matrix4x4 in1 );
qboolean Matrix4x4_Invert_Full( matrix4x4 out, const matrix4x4 in1 );
// horrible cast but helps not breaking strict aliasing in mathlib
// as union type punning should be fine in C but not in C++
// so don't carry over this to C++ code
#ifndef __cplusplus
typedef union
{
float fl;
@@ -173,28 +253,98 @@ static inline float UintAsFloat( uint32_t u )
bits.u = u;
return bits.fl;
}
#endif // __cplusplus
// isnan implementation is broken on IRIX as reported in https://github.com/FWGS/xash3d-fwgs/pull/1211
#if defined( XASH_IRIX ) || !defined( isnan )
static inline int IS_NAN( float x )
{
int32_t i = FloatAsInt( x ); // only C
return i & ( 255 << 23 ) == ( 255 << 23 );
}
#else
#define IS_NAN isnan
#endif
static inline float anglemod( float a )
{
a = (360.0f / 65536) * ((int)(a*(65536/360.0f)) & 65535);
return a;
}
static inline void SinCos( float radians, float *sine, float *cosine )
{
*sine = sin(radians);
*cosine = cos(radians);
*sine = sin( radians );
*cosine = cos( radians );
}
float rsqrt( float number );
float anglemod( float a );
word FloatToHalf( float v );
float HalfToFloat( word h );
void RoundUpHullSize( vec3_t size );
int SignbitsForPlane( const vec3_t normal );
int PlaneTypeForNormal( const vec3_t normal );
int NearestPOW( int value, qboolean roundDown );
float VectorNormalizeLength2( const vec3_t v, vec3_t out );
qboolean VectorCompareEpsilon( const vec3_t vec1, const vec3_t vec2, vec_t epsilon );
void VectorVectors( const vec3_t forward, vec3_t right, vec3_t up );
void VectorAngles( const float *forward, float *angles );
void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up );
void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, vec3_t angles );
void PlaneIntersect( const struct mplane_s *plane, const vec3_t p0, const vec3_t p1, vec3_t out );
static inline int NearestPOW( int value, qboolean roundDown )
{
int n = 1;
if( value <= 0 ) return 1;
while( n < value ) n <<= 1;
if( roundDown )
{
if( n > value ) n >>= 1;
}
return n;
}
static inline qboolean VectorCompareEpsilon( const vec3_t vec1, const vec3_t vec2, vec_t epsilon )
{
vec_t ax = fabs( vec1[0] - vec2[0] );
vec_t ay = fabs( vec1[1] - vec2[1] );
vec_t az = fabs( vec1[2] - vec2[2] );
return ( ax <= epsilon ) && ( ay <= epsilon ) && ( az <= epsilon ) ? true : false;
}
static inline float VectorNormalizeLength2( const vec3_t v, vec3_t out )
{
float length = VectorLength( v );
if( length )
{
float ilength = 1.0f / length;
out[0] = v[0] * ilength;
out[1] = v[1] * ilength;
out[2] = v[2] * ilength;
}
return length;
}
static inline void GAME_EXPORT AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up )
{
float sr, sp, sy, cr, cp, cy;
SinCos( DEG2RAD( angles[YAW] ), &sy, &cy );
SinCos( DEG2RAD( angles[PITCH] ), &sp, &cp );
SinCos( DEG2RAD( angles[ROLL] ), &sr, &cr );
if( forward )
{
forward[0] = cp * cy;
forward[1] = cp * sy;
forward[2] = -sp;
}
if( right )
{
right[0] = (-1.0f * sr * sp * cy + -1.0f * cr * -sy );
right[1] = (-1.0f * sr * sp * sy + -1.0f * cr * cy );
right[2] = (-1.0f * sr * cp);
}
if( up )
{
up[0] = (cr * sp * cy + -sr * -sy );
up[1] = (cr * sp * sy + -sr * cy );
up[2] = (cr * cp);
}
}
static inline void ClearBounds( vec3_t mins, vec3_t maxs )
{
@@ -221,20 +371,85 @@ static inline qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t
return true;
}
void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
qboolean SphereIntersect( const vec3_t vSphereCenter, float fSphereRadiusSquared, const vec3_t vLinePt, const vec3_t vLineDir );
float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
void ExpandBounds( vec3_t mins, vec3_t maxs, float offset );
static inline float RadiusFromBounds( const vec3_t mins, const vec3_t maxs )
{
vec3_t corner;
int i;
void AngleQuaternion( const vec3_t angles, vec4_t q, qboolean studio );
void QuaternionAngle( const vec4_t q, vec3_t angles );
void QuaternionSlerp( const vec4_t p, const vec4_t q, float t, vec4_t qt );
for( i = 0; i < 3; i++ )
{
float a = fabs( mins[i] );
float b = fabs( maxs[i] );
corner[i] = Q_max( a, b );
}
//
// matrixlib.c
//
#define Matrix3x4_LoadIdentity( mat ) Matrix3x4_Copy( mat, m_matrix3x4_identity )
#define Matrix3x4_Copy( out, in ) memcpy( out, in, sizeof( matrix3x4 ))
return VectorLength( corner );
}
static inline void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs )
{
int i;
for( i = 0; i < 3; i++ )
{
float val = v[i];
if( val < mins[i] ) mins[i] = val;
if( val > maxs[i] ) maxs[i] = val;
}
}
static inline void ExpandBounds( vec3_t mins, vec3_t maxs, float offset )
{
mins[0] -= offset;
mins[1] -= offset;
mins[2] -= offset;
maxs[0] += offset;
maxs[1] += offset;
maxs[2] += offset;
}
static inline int SignbitsForPlane( const vec3_t normal )
{
int bits, i;
for( bits = i = 0; i < 3; i++ )
if( normal[i] < 0.0f ) bits |= 1<<i;
return bits;
}
static inline int PlaneTypeForNormal( const vec3_t normal )
{
if( normal[0] == 1.0f )
return PLANE_X;
if( normal[1] == 1.0f )
return PLANE_Y;
if( normal[2] == 1.0f )
return PLANE_Z;
return PLANE_NONAXIAL;
}
static inline void AngleQuaternion( const vec3_t angles, vec4_t q, qboolean studio )
{
float sr, sp, sy, cr, cp, cy;
if( studio )
{
SinCos( angles[ROLL] * 0.5f, &sy, &cy );
SinCos( angles[YAW] * 0.5f, &sp, &cp );
SinCos( angles[PITCH] * 0.5f, &sr, &cr );
}
else
{
SinCos( DEG2RAD( angles[YAW] ) * 0.5f, &sy, &cy );
SinCos( DEG2RAD( angles[PITCH] ) * 0.5f, &sp, &cp );
SinCos( DEG2RAD( angles[ROLL] ) * 0.5f, &sr, &cr );
}
q[0] = sr * cp * cy - cr * sp * sy; // X
q[1] = cr * sp * cy + sr * cp * sy; // Y
q[2] = cr * cp * sy - sr * sp * cy; // Z
q[3] = cr * cp * cy + sr * sp * sy; // W
}
static inline void Matrix3x4_SetOrigin( matrix3x4 out, float x, float y, float z )
{
@@ -250,56 +465,23 @@ static inline void Matrix3x4_OriginFromMatrix( const matrix3x4 in, float *out )
out[2] = in[2][3];
}
void Matrix3x4_VectorTransform( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorITransform( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorRotate( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorIRotate( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_ConcatTransforms( matrix3x4 out, const matrix3x4 in1, const matrix3x4 in2 );
void Matrix3x4_FromOriginQuat( matrix3x4 out, const vec4_t quaternion, const vec3_t origin );
void Matrix3x4_CreateFromEntity( matrix3x4 out, const vec3_t angles, const vec3_t origin, float scale );
void Matrix3x4_TransformAABB( const matrix3x4 world, const vec3_t mins, const vec3_t maxs, vec3_t absmin, vec3_t absmax );
void Matrix3x4_AnglesFromMatrix( const matrix3x4 in, vec3_t out );
static inline void QuaternionAngle( const vec4_t q, vec3_t angles )
{
matrix3x4 mat;
Matrix3x4_FromOriginQuat( mat, q, vec3_origin );
Matrix3x4_AnglesFromMatrix( mat, angles );
}
#define Matrix4x4_LoadIdentity( mat ) Matrix4x4_Copy( mat, m_matrix4x4_identity )
#define Matrix4x4_Copy( out, in ) memcpy( out, in, sizeof( matrix4x4 ))
static inline void R_StudioSlerpBones( int numbones, vec4_t q1[], float pos1[][3], const vec4_t q2[], const float pos2[][3], float s )
{
int i;
s = bound( 0.0f, s, 1.0f );
void Matrix4x4_VectorTransform( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorITransform( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorRotate( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorIRotate( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_ConcatTransforms( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 );
void Matrix4x4_CreateFromEntity( matrix4x4 out, const vec3_t angles, const vec3_t origin, float scale );
void Matrix4x4_TransformPositivePlane( const matrix4x4 in, const vec3_t normal, float d, vec3_t out, float *dist );
void Matrix4x4_ConvertToEntity( const matrix4x4 in, vec3_t angles, vec3_t origin );
void Matrix4x4_Invert_Simple( matrix4x4 out, const matrix4x4 in1 );
qboolean Matrix4x4_Invert_Full( matrix4x4 out, const matrix4x4 in1 );
void R_StudioSlerpBones( int numbones, vec4_t q1[], float pos1[][3], const vec4_t q2[], const float pos2[][3], float s );
void R_StudioCalcBoneQuaternion( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const float *adj, vec4_t q );
void R_StudioCalcBonePosition( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const vec3_t adj, vec3_t pos );
int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const mplane_t *p );
#define BOX_ON_PLANE_SIDE( emins, emaxs, p ) \
((( p )->type < 3 ) ? \
( \
((p)->dist <= (emins)[(p)->type]) ? \
1 \
: \
( \
((p)->dist >= (emaxs)[(p)->type]) ? \
2 \
: \
3 \
) \
) \
: \
BoxOnPlaneSide(( emins ), ( emaxs ), ( p )))
extern vec3_t vec3_origin;
extern int boxpnt[6][4];
extern const matrix3x4 m_matrix3x4_identity;
extern const matrix4x4 m_matrix4x4_identity;
extern const float m_bytenormals[NUMVERTEXNORMALS][3];
for( i = 0; i < numbones; i++ )
{
QuaternionSlerp( q1[i], q2[i], s, q1[i] );
VectorLerp( pos1[i], s, pos2[i], pos1[i] );
}
}
#endif // XASH3D_MATHLIB_H

View File

@@ -27,6 +27,16 @@ ref_globals_t *gpGlobals;
ref_client_t *gp_cl;
ref_host_t *gp_host;
void _Mem_Free( void *data, const char *filename, int fileline )
{
gEngfuncs._Mem_Free( data, filename, fileline );
}
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
{
return gEngfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
}
static void R_ClearScreen( void )
{
pglClearColor( 0.0f, 0.0f, 0.0f, 0.0f );

View File

@@ -782,10 +782,14 @@ DECLARE_ENGINE_SHARED_CVAR_LIST()
//
#include "crtlib.h"
#define Mem_Malloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
void _Mem_Free( void *data, const char *filename, int fileline );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) gEngfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
#define Mem_Free( mem ) gEngfuncs._Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ )

View File

@@ -23,6 +23,17 @@ gl_globals_t tr;
ref_speeds_t r_stats;
poolhandle_t r_temppool;
viddef_t vid;
void _Mem_Free( void *data, const char *filename, int fileline )
{
gEngfuncs._Mem_Free( data, filename, fileline );
}
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
{
return gEngfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
}
static void GAME_EXPORT R_ClearScreen( void )
{

View File

@@ -1237,10 +1237,14 @@ void R_SetUpWorldTransform (void);
#include "crtlib.h"
#include "crclib.h"
#if 1
#define Mem_Malloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
void _Mem_Free( void *data, const char *filename, int fileline );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) gEngfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
#define Mem_Free( mem ) gEngfuncs._Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ )

15
wscript
View File

@@ -79,8 +79,10 @@ SUBDIRS = [
Subproject('ref/gl', lambda x: not x.env.DEDICATED and (x.env.GL or x.env.NANOGL or x.env.GLWES or x.env.GL4ES)),
Subproject('ref/soft', lambda x: not x.env.DEDICATED and not x.env.SUPPORT_BSP2_FORMAT and x.env.SOFT),
Subproject('ref/null', lambda x: not x.env.DEDICATED and x.env.NULL),
Subproject('3rdparty/bzip2', lambda x: not x.env.DEDICATED and not x.env.HAVE_SYSTEM_BZ2),
Subproject('3rdparty/mainui', lambda x: not x.env.DEDICATED),
Subproject('3rdparty/vgui_support', lambda x: not x.env.DEDICATED),
# Subproject('3rdparty/freevgui', lambda x: not x.env.DEDICATED),
Subproject('stub/client', lambda x: not x.env.DEDICATED),
Subproject('game_launch', lambda x: not x.env.DISABLE_LAUNCHER),
@@ -227,12 +229,10 @@ def configure(conf):
elif conf.env.DEST_OS == 'nswitch':
conf.options.NO_VGUI = True
conf.options.GL = True
conf.options.NO_ASYNC_RESOLVE = True
conf.options.USE_STBTT = True
elif conf.env.DEST_OS == 'psvita':
conf.options.NO_VGUI = True
conf.options.GL = True
conf.options.NO_ASYNC_RESOLVE = True
conf.options.USE_STBTT = True
# we'll specify -fPIC by hand for shared libraries only
enforce_pic = False
@@ -307,9 +307,10 @@ def configure(conf):
'-Werror=alloc-size',
'-Werror=bool-compare',
'-Werror=bool-operation',
'-Werror=cast-align=strict',
# '-Werror=cast-align=strict',
'-Werror=duplicated-cond',
'-Werror=format-extra-args',
'-Werror=free-nonheap-object',
'-Werror=implicit-fallthrough=2',
'-Werror=logical-op',
'-Werror=nonnull',
@@ -334,6 +335,7 @@ def configure(conf):
'-Wformat=2',
'-Winit-self',
'-Wmisleading-indentation',
'-Wmismatched-dealloc',
'-Wstringop-overflow',
'-Wunintialized',
@@ -458,6 +460,13 @@ int main(void) { return !opus_custom_encoder_init((OpusCustomEncoder *)1, (const
if conf.check_cc(msg='Checking if opus supports custom modes', defines='CUSTOM_MODES=1', use='opus werror', fragment=frag, mandatory=False):
conf.env.HAVE_SYSTEM_OPUS = True
# search for bzip2
BZIP2_CHECK='''#include <bzlib.h>
int main(void) { return (int)BZ2_bzlibVersion(); }'''
if conf.check_cc(lib='bz2', fragment=BZIP2_CHECK, uselib_store='bzip2', mandatory=False):
conf.env.HAVE_SYSTEM_BZ2 = True
conf.define('XASH_LOW_MEMORY', conf.options.LOW_MEMORY)
for i in SUBDIRS: