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56 Commits

Author SHA1 Message Date
Alibek Omarov
def7bfc5d8 engine: ref_api: change RefGetParm return type to intptr_t, bump RefAPI version 2026-04-25 14:20:24 +05:00
Alibek Omarov
6a752a924c engine: client: fix server list response parsing on BE 2026-04-25 04:48:45 +05:00
Alibek Omarov
864c15cf83 ref: gl: do not limit texture units by broken report of shaders extension 2026-04-25 04:39:25 +05:00
Alibek Omarov
20d26d467d 3rdparty: mainui: update 2026-04-25 04:04:43 +05:00
Alibek Omarov
9898948424 ref: gl: add -glnoerr flag that enables no error context, for possible performance gains 2026-04-25 03:56:45 +05:00
Alibek Omarov
2320734ec0 engine: fix palette and builtin textures on BE 2026-04-25 03:56:45 +05:00
Alibek Omarov
dcc5756649 engine: handle swapping sequence files in LoadCacheFile for games with external StudioModelRenderer 2026-04-25 03:56:45 +05:00
Alibek Omarov
6256d99345 engine: soundlib: pass XASH_BIG_ENDIAN to ov_read in vorbis loader 2026-04-25 00:30:03 +05:00
Alibek Omarov
38bea0312c engine: platform: sdl: request AUDIO_S16SYS to make sound output in native endian 2026-04-25 00:23:35 +05:00
Alibek Omarov
35bb66d33a engine: mod_studio: implement loading sequence files on BE 2026-04-24 23:31:33 +05:00
Alibek Omarov
05d5a012d4 engine: client: Fix font loading on BE 2026-04-24 22:31:45 +05:00
Alibek Omarov
6ca7271006 engine: mod_studio: more studio model swapping 2026-04-24 22:09:46 +05:00
Alibek Omarov
e43ccee77f engine: soundlib: swap WAV data 2026-04-24 22:08:17 +05:00
Alibek Omarov
eb0241dac6 engine: platform: posix: remove Sys_Crash and Sys_CrashDetailsLibbacktrace from the output by matching function name only once 2026-04-24 20:48:00 +05:00
Alibek Omarov
526ebab062 engine: platform: posix: remove extra newline from libbacktrace output 2026-04-24 20:40:22 +05:00
Alibek Omarov
1dd3447cef engine: make Sys_LogFileNo return -1 when log file isn't opened 2026-04-24 20:35:13 +05:00
Alibek Omarov
a8ff36aa57 engine: imagelib: add IL_HOST_ENDIAN flag to mark on-disk data that's already in host endianness 2026-04-24 20:17:44 +05:00
Alibek Omarov
866c02802c wscript: define libbacktrace as libbacktrace_custom, fix DL_ITERATE_PHDR not defined due to failing fallback check
* Changed to libbacktrace_custom to not collide with libbacktrace built as part of compiler's runtime
2026-04-24 20:11:09 +05:00
Alibek Omarov
e3bfe5bb81 engine: platform: posix: better libbacktrace error output 2026-04-24 20:10:08 +05:00
Alibek Omarov
560f5e1f6d engine: soundlib: fixes for BE 2026-04-24 08:26:11 +05:00
Alibek Omarov
849ff0f7b5 engine: imagelib: fixes for BE 2026-04-24 08:26:11 +05:00
Alibek Omarov
06b14800e1 engine: mod_bmodel: fix bspx swap definition 2026-04-24 08:00:49 +05:00
Alibek Omarov
bb7c85fd22 wscript: turn on progress bar by default 2026-04-24 07:31:36 +05:00
Alibek Omarov
37ce62fa6a waf: update to latest wafsrc + progress-bar-enhacnement 2026-04-24 07:31:11 +05:00
Alibek Omarov
e1b29e2da3 engine: temporarily disable swapping extended header 2026-04-24 06:58:53 +05:00
Alibek Omarov
b60afd73e9 public: swaplib: add comments 2026-04-24 06:58:53 +05:00
Alibek Omarov
84447a5292 public: crclib: add fix for md5 from q3 2026-04-24 06:58:53 +05:00
Alibek Omarov
fe4ea4aabf engine: server: fix pfnMessageEnd on BE 2026-04-24 06:58:53 +05:00
Alibek Omarov
878822290c public: crclib: fix CRC32_BlockSequence on BE 2026-04-24 06:58:53 +05:00
Alibek Omarov
04ca5d7cb0 engine: common: use FloatAsUint and UintAsFloat to write and read floats to/from sizebuf_t 2026-04-24 06:58:53 +05:00
Alibek Omarov
d46ed40f33 engine: pre-swap studio model before loading on BE 2026-04-24 06:58:53 +05:00
Alibek Omarov
82e031205c engine: pre-swap sprite before loading on BE 2026-04-24 06:58:53 +05:00
Alibek Omarov
6f5f04a29d engine: server: fix testpacket on BE server 2026-04-24 06:58:53 +05:00
Alibek Omarov
f9ed578bf1 engine: move CRC32_MapFIle to mod_bmodel, as it's a common function. Use le_struct_swap 2026-04-24 06:58:53 +05:00
Alibek Omarov
86c84c7de7 engine: common: add struct swapping for BSP models
With support for Quake BSP, HL BSP, extended HL BSP and BSPX.
2026-04-24 06:58:53 +05:00
Alibek Omarov
489c1c9dd5 public: add swaplib 2026-04-24 06:58:53 +05:00
Alibek Omarov
1df6a040ec engine: common: fix WriteBits/ReadBits 2026-04-24 06:58:53 +05:00
Alibek Omarov
82c2ca53fb engine: common: fix WriteUBitLong/ReadUBitLong 2026-04-24 06:58:53 +05:00
Alibek Omarov
3ddd1e2448 engine: common: fix LZSS on big endian 2026-04-24 06:58:53 +05:00
Alibek Omarov
371d619685 engine: platform: posix: remove dead ucontext.h include 2026-04-24 06:58:53 +05:00
Владислав Сухов
480f29e96e engine: common: mod_studio: fix model traversal and crash in Mod_StudioComputeBounds
Mod_StudioComputeBounds incorrectly assumed that all models across all body parts were laid out contiguously in memory. This caused out-of-bounds reads or reading garbage data when loading complex models, leading to crashes.
2026-04-24 01:13:46 +05:00
Zane van Iperen
95548053eb engine: common: set cmd_args to "" when tokenising, if we've no arguments
Fixes metamod-fwgs[1] breaking when CMD_ARGS() returns NULL.

[1]: eedede40e8/metamod/src/commands_meta.cpp (L63)
2026-04-22 21:27:27 +05:00
Владислав Сухов
0daf2c2b4d engine: client: add cvar to enable/disable gamepad gyro 2026-04-22 21:26:34 +05:00
Alibek Omarov
e2d5bea327 ref: cleanup unused functions 2026-04-21 23:10:32 +05:00
Alibek Omarov
306a5812a9 engine: server: fix svc_setpause usage in spawn command, fix minor protocol issue when spawnnig particle from pmove 2026-04-20 01:33:54 +05:00
Alibek Omarov
a3dba64513 public: move atlas packing code from renderer, add tests 2026-04-20 01:33:54 +05:00
Alibek Omarov
491ba9bc7d 3rdparty: mainui: update 2026-04-19 23:12:55 +05:00
Alibek Omarov
1c462df8a2 common: q_client: include stdint.h and xash3d_types.h 2026-04-19 23:12:44 +05:00
Alibek Omarov
ed975976f8 engine: client: add feature to reupload logo if any of logo related cvars were changed 2026-04-19 22:46:51 +05:00
Alibek Omarov
bbf8ab378d engine: server: add rate limiting for updating client's resources data too often 2026-04-19 22:30:04 +05:00
Alibek Omarov
5383e36af5 engine: net_chan: fix off-by-one error when trying to decompress packet 2026-04-19 20:50:42 +05:00
Alibek Omarov
897fb98b93 engine: net_chan: fix Netchan_AddBufferToList leaking pointer 2026-04-19 20:43:32 +05:00
Alibek Omarov
96e88adfcd engine: client: try to make R_Blood more accurate 2026-04-19 17:05:26 +05:00
Alibek Omarov
4dde4047f1 engine: make particle texture white, shift 1 pixel down and to the right 2026-04-19 17:04:40 +05:00
Alibek Omarov
905161529f engine: client: ref_common: reorganize R_CreateBuiltinTextures, but also fix a typo without assigned alpha to particle texture 2026-04-19 01:32:40 +05:00
Alibek Omarov
044523434d ref: add R_EntityDynamicLight that calculates lighting for studio and alias models, and also located in libref_common 2026-04-19 01:17:28 +05:00
73 changed files with 2251 additions and 1203 deletions

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@@ -20,10 +20,10 @@ int main (void) {
}'''
FRAGMENT_GETPAGESIZE='''#include <unistd.h>
int main(void) { return getpagesize() }'''
int main(void) { return getpagesize(); }'''
FRAGMENT_GETEXECNAME='''#include <stdlib.h>
int main(void) { return getexecname() != 0 }'''
int main(void) { return getexecname() != 0; }'''
FRAGMENT_STRNLEN='''#include <string.h>
int main(int argc, char **argv) { return (int)strnlen(argv[0], 10); }'''
@@ -120,8 +120,8 @@ def configure(conf):
check_frag(FRAGMENT_SYNC, ' __sync extensions', 'HAVE_SYNC_FUNCTIONS'),
check_frag(FRAGMENT_GETPAGESIZE, ' getpagesize function', 'HAVE_DECL_GETPAGESIZE'),
check_frag(FRAGMENT_STRNLEN, ' strnlen function', 'HAVE_DECL_STRNLEN'),
check_frag(FRAGMENT_DL_ITERATE_PHDR % 'link.h', ' dl_iterate_phdr function in link.h', 'HAVE_DL_ITERATE_PHDR', after_tests=['link.h']),
check_frag(FRAGMENT_DL_ITERATE_PHDR % 'sys/link.h', ' dl_iterate_phdr function in sys/link.h', 'HAVE_DL_ITERATE_PHDR', after_tests=['sys/link.h']),
check_frag(FRAGMENT_DL_ITERATE_PHDR % 'link.h', ' dl_iterate_phdr function in link.h', 'HAVE_DL_ITERATE_PHDR_LINK_H', after_tests=['link.h']),
check_frag(FRAGMENT_DL_ITERATE_PHDR % 'sys/link.h', ' dl_iterate_phdr function in sys/link.h', 'HAVE_DL_ITERATE_PHDR_SYS_LINK_H', after_tests=['sys/link.h']),
check_frag(FRAGMENT_FCNTL, 'fnctl function', 'HAVE_FCNTL'),
check_frag(FRAGMENT_GETEXECNAME, 'getexecname function','HAVE_GETEXECNAME'),
check_frag(FRAGMENT_GETIPINFO, '_Unwind_GetIPInfo function', 'HAVE_GETIPINFO'),
@@ -137,6 +137,9 @@ def configure(conf):
msg='Checking for in parallel'
)
if conf.is_defined('HAVE_DL_ITERATE_PHDR_LINK_H') or conf.is_defined('HAVE_DL_ITERATE_PHDR_SYS_LINK_H'):
conf.define('HAVE_DL_ITERATE_PHDR', 1)
conf.env[DEFKEYS].sort()
conf.write_config_header()
@@ -181,7 +184,8 @@ def build(bld):
task = bld.stlib(
source = ['libbacktrace/' + i for i in sources],
target = 'backtrace',
# while we're using upstream libbacktrace, sometimes compiler picks up it's own version that isn't built with required options
target = 'backtrace_custom',
features = 'frandomseed' if bld.env.HAVE_FRANDOM_SEED else '',
use = 'EXTRAFLAGS lzma z zstd',
includes = '. libbacktrace/',

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@@ -87,6 +87,7 @@ typedef enum
IL_LOAD_PLAYER_DECAL = BIT(7), // special mode for player decals
IL_KTX2_RAW = BIT(8), // renderer can consume raw KTX2 files (e.g. ref_vk)
IL_ALLOW_WAD3_LUMA = BIT(9), // allow usage of luma textures in wad3 (tilde textures)
IL_HOST_ENDIAN = BIT(10), // buffer is already in host endian, skip byte-swapping
} ilFlags_t;
// goes into rgbdata_t->encode

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@@ -22,6 +22,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef QUAKE_CLIENT_H
#define QUAKE_CLIENT_H
#include <stdint.h>
#include "xash3d_types.h"
// Definitions originally taken from Quake, modified for binary compatibility
typedef struct usercmd_s

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@@ -243,7 +243,10 @@ typedef int qboolean;
#define Swap32Store( x ) ( x = Swap32( x ))
#define Swap16Store( x ) ( x = Swap16( x ))
#ifdef XASH_BIG_ENDIAN
#define LittleFourCC( a, b, c, d ) (((uint32_t)( d ) << 24 ) | ((uint32_t)( c ) << 16 ) | ((uint32_t)( b ) << 8 ) | (uint32_t)( a ))
#define BigFourCC( a, b, c, d ) (((uint32_t)( a ) << 24 ) | ((uint32_t)( b ) << 16 ) | ((uint32_t)( c ) << 8 ) | (uint32_t)( d ))
#if XASH_BIG_ENDIAN
#define LittleLong( x ) Swap32( x )
#define LittleShort( x ) Swap16( x )
#define LittleLongSW( x ) Swap32Store( x )
@@ -252,6 +255,7 @@ typedef int qboolean;
#define BigLong( x ) ( x )
#define BigShort( x ) ( x )
#define BigFloat( x ) ( x )
#define HostFourCC( a, b, c, d ) BigFourCC( a, b, c, d )
#else
#define LittleLong( x ) ( x )
#define LittleShort( x ) ( x )
@@ -261,6 +265,7 @@ typedef int qboolean;
#define BigLong( x ) Swap32( x )
#define BigShort( x ) Swap16( x )
#define BigFloat( x ) SwapFloat( x )
#define HostFourCC( a, b, c, d ) LittleFourCC( a, b, c, d )
#endif
#endif // XASH_TYPES_H

View File

@@ -1239,8 +1239,8 @@ particle spray
void GAME_EXPORT R_Blood( const vec3_t org, const vec3_t ndir, int pcolor, int speed )
{
vec3_t pos, dir, vec;
float pspeed = speed * 3.0f;
int i, j;
int pspeed = speed * 3;
particle_t *p;
VectorNormalize2( ndir, dir );
@@ -1250,7 +1250,7 @@ void GAME_EXPORT R_Blood( const vec3_t org, const vec3_t ndir, int pcolor, int s
VectorAddScalar( org, COM_RandomFloat( -3.0f, 3.0f ), pos );
VectorAddScalar( dir, COM_RandomFloat( -0.06f, 0.06f ), vec );
for( j = 0; j < 7; j++ )
for( j = 0; j < 8; j++ )
{
p = R_AllocParticle( NULL );
if( !p ) return;
@@ -1262,6 +1262,8 @@ void GAME_EXPORT R_Blood( const vec3_t org, const vec3_t ndir, int pcolor, int s
VectorAddScalar( pos, COM_RandomFloat( -1.0f, 1.0f ), p->org );
VectorScale( vec, pspeed, p->vel );
}
pspeed -= speed;
}
}
@@ -1333,10 +1335,7 @@ void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor,
p->color = pcolor + COM_RandomLong( 0, 9 );
p->type = pt_4x_slowgrav;
p->org[0] = org[0] + COM_RandomFloat( -1.0f, 1.0f );
p->org[1] = org[1] + COM_RandomFloat( -1.0f, 1.0f );
p->org[2] = org[2] + COM_RandomFloat( -1.0f, 1.0f );
VectorAddScalar( org, COM_RandomFloat( -1.0f, 1.0f ), p->org );
VectorCopy( dir, p->vel );
p->vel[2] -= arc;

View File

@@ -17,6 +17,20 @@ GNU General Public License for more details.
#include "filesystem.h"
#include "client.h"
#include "qfont.h"
#include "swaplib.h"
le_struct_begin( charinfo_swap )
le_struct_field( charinfo, startoffset )
le_struct_field( charinfo, charwidth )
le_struct_end();
le_struct_begin( qfont_swap )
le_struct_field( qfont_t, width )
le_struct_field( qfont_t, height )
le_struct_field( qfont_t, rowcount )
le_struct_field( qfont_t, rowheight )
le_struct_array_child( qfont_t, fontinfo, charinfo_swap, NUM_GLYPHS )
le_struct_end();
qboolean CL_FixedFont( cl_font_t *font )
{
@@ -130,6 +144,7 @@ qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float
}
memcpy( &src, pfile, sizeof( src ));
le_struct_swap( qfont_swap, &src );
Mem_Free( pfile );
font->hFontTexture = CL_LoadFontTexture( fontname, texFlags, &font_width );

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@@ -1385,6 +1385,10 @@ static void CL_CreateResourceList( void )
cl.num_resources = 0;
memset( rgucMD5_hash, 0, sizeof( rgucMD5_hash ));
ClearBits( cl_logofile.flags, FCVAR_CHANGED );
ClearBits( cl_logocolor.flags, FCVAR_CHANGED );
ClearBits( cl_logoext.flags, FCVAR_CHANGED );
// sanitize cvar value
if( Q_strcmp( cl_logoext.string, "bmp" ) && Q_strcmp( cl_logoext.string, "png" ))
Cvar_DirectSet( &cl_logoext, "bmp" );
@@ -1400,7 +1404,6 @@ static void CL_CreateResourceList( void )
if( !fp )
return;
MD5_HashFile( rgucMD5_hash, szFileName, NULL );
nSize = FS_FileLength( fp );
if( nSize != 0 )
@@ -1409,6 +1412,7 @@ static void CL_CreateResourceList( void )
if( pNewResource )
{
MD5_HashFile( rgucMD5_hash, szFileName, NULL );
SetBits( pNewResource->ucFlags, RES_CUSTOM );
memcpy( pNewResource->rgucMD5_hash, rgucMD5_hash, 16 );
HPAK_AddLump( false, hpk_custom_file.string, pNewResource, NULL, fp );
@@ -1418,6 +1422,42 @@ static void CL_CreateResourceList( void )
FS_Close( fp );
}
/*
==================
CL_CheckLogoChanged
==================
*/
static void CL_CheckLogoChanged( void )
{
player_info_t *player;
int i;
if( cls.state != ca_active )
return;
if( !FBitSet( cl_logofile.flags | cl_logocolor.flags | cl_logoext.flags, FCVAR_CHANGED ))
return;
CL_CreateResourceList();
if( cl.num_resources == 0 )
return;
player = &cl.players[cl.playernum];
COM_ClearCustomizationList( &player->customdata, true );
for( i = 0; i < cl.num_resources; i++ )
{
resource_t *pResource = &cl.resourcelist[i];
if( !COM_CreateCustomization( &player->customdata, pResource, cl.playernum, 0, NULL, NULL ))
Con_Printf( "Unable to create custom decal\n" );
}
CL_SendResourceList( cl.resourcelist, cl.num_resources );
}
static qboolean CL_StringToProtocol( const char *s, connprotocol_t *proto )
{
if( !Q_stricmp( s, "current" ) || !Q_strcmp( s, "49" ))
@@ -2543,7 +2583,7 @@ static void CL_ServerList( netadr_t from, sizebuf_t *msg )
MSG_ReadBytes( msg, servadr.ip, sizeof( servadr.ip )); // 4 bytes for IP
NET_NetadrSetType( &servadr, NA_IP );
}
servadr.port = MSG_ReadShort( msg ); // 2 bytes for Port
MSG_ReadBytes( msg, &servadr.port, sizeof( servadr.port )); // 2 bytes for Port, in network byte order
// list is ends here
if( !servadr.port )
@@ -3589,6 +3629,9 @@ void Host_ClientBegin( void )
// finalize connection process if needs
CL_CheckClientState();
// check if logo cvars changed and re-upload if needed
CL_CheckLogoChanged();
// tell the client.dll about client data
CL_UpdateClientData();

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@@ -761,6 +761,7 @@ void CL_AddToResourceList( resource_t *pResource, resource_t *pList );
void CL_RemoveFromResourceList( resource_t *pResource );
void CL_MoveToOnHandList( resource_t *pResource );
void CL_ClearResourceLists( void );
void CL_SendResourceList( const resource_t *list, int count );
//
// cl_debug.c

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@@ -496,61 +496,57 @@ static void CL_FillTriAPI( triangleapi_t *dst )
ref.dllFuncs.R_FillTriAPI( dst );
}
static const byte dottexture[8][8] =
{
{ 0, 1, 1, 0, 0, 0, 0, 0 },
{ 1, 1, 1, 1, 0, 0, 0, 0 },
{ 1, 1, 1, 1, 0, 0, 0, 0 },
{ 0, 1, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
};
static void R_CreateBuiltinTextures( void )
{
uint data4x4[16];
uint data16x16[256];
byte particle[8 * 8 * 4];
int x, y;
// default checkerboard
for( y = 0; y < 16; y++ )
uint data16x16[256];
for( int y = 0; y < 16; y++ )
{
for( x = 0; x < 16; x++ )
for( int x = 0; x < 16; x++ )
{
if(( y < 8 ) ^ ( x < 8 ))
data16x16[y * 16 + x] = 0xFFFF00FF;
data16x16[y * 16 + x] = HostFourCC( 255, 0, 255, 255 );
else
data16x16[y * 16 + x] = 0xFF000000;
data16x16[y * 16 + x] = HostFourCC( 0, 0, 0, 255 );
}
}
ref.dllFuncs.GL_CreateTexture( REF_DEFAULT_TEXTURE, 16, 16, data16x16, TF_COLORMAP );
ref.dllFuncs.GL_CreateTexture( REF_DEFAULT_TEXTURE, 16, 16, data16x16, 0 );
// particle texture
memset( particle, 0, sizeof( particle ));
for( x = 0; x < 8; x++ )
uint particle[64];
for( int y = 0; y < 8; y++ )
{
for( y = 0; y < 8; y++ )
for( int x = 0; x < 8; x++ )
particle[y * 8 + x] = HostFourCC( 255, 255, 255, 0 ); // fill it with invisible white
}
// a1ba: moved one pixel down and to the right to make it look better with linear interpolation
// set to 0 to make it look like in goldsrc
const int corner = 1;
for( int y = corner; y < 4 + corner; y++ )
{
for( int x = corner; x < 4 + corner; x++ )
{
if( dottexture[x][y] )
particle[( y * 8 + x ) * 4 + 3] = 255;
if(( x == corner || x == 3 + corner ) && ( y == corner || y == 3 + corner ))
continue;
particle[y * 8 + x] = HostFourCC( 255, 255, 255, 255 );
}
}
ref.dllFuncs.GL_CreateTexture( REF_PARTICLE_TEXTURE, 8, 8, particle, TF_CLAMP );
ref.dllFuncs.GL_CreateTexture( REF_PARTICLE_TEXTURE, 8, 8, particle, TF_CLAMP|TF_HAS_ALPHA );
// solid colors
uint data4x4[16];
memset( data4x4, 0xFF, sizeof( data4x4 ));
ref.dllFuncs.GL_CreateTexture( REF_WHITE_TEXTURE, 4, 4, data4x4, TF_COLORMAP );
ref.dllFuncs.GL_CreateTexture( REF_WHITE_TEXTURE, 4, 4, data4x4, 0 );
for( x = 0; x < 16; x++ )
data4x4[x] = 0xFF7F7F7F;
ref.dllFuncs.GL_CreateTexture( REF_GRAY_TEXTURE, 4, 4, data4x4, TF_COLORMAP );
for( int x = 0; x < 16; x++ )
data4x4[x] = HostFourCC( 127, 127, 127, 255 );
ref.dllFuncs.GL_CreateTexture( REF_GRAY_TEXTURE, 4, 4, data4x4, 0 );
for( x = 0; x < 16; x++ )
data4x4[x] = 0xFF000000;
ref.dllFuncs.GL_CreateTexture( REF_BLACK_TEXTURE, 4, 4, data4x4, TF_COLORMAP );
for( int x = 0; x < 16; x++ )
data4x4[x] = HostFourCC( 0, 0, 0, 255 );
ref.dllFuncs.GL_CreateTexture( REF_BLACK_TEXTURE, 4, 4, data4x4, 0 );
}
static qboolean R_LoadProgs( const char *name )

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@@ -68,6 +68,7 @@ static CVAR_DEFINE_AUTO( joy_gyro_roll, "0.0", FCVAR_ARCHIVE | FCVAR_FILTERABLE,
static CVAR_DEFINE_AUTO( joy_gyro_pitch_deadzone, "0.5", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "gyroscope pitch axis deadzone (deg/s)" );
static CVAR_DEFINE_AUTO( joy_gyro_yaw_deadzone, "0.5", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "gyroscope yaw axis deadzone (deg/s)" );
static CVAR_DEFINE_AUTO( joy_gyro_roll_deadzone, "0.5", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "gyroscope roll axis deadzone (deg/s)" );
static CVAR_DEFINE_AUTO( joy_gyro_enable, "1", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "enables aiming with gamepad gyroscope" );
static CVAR_DEFINE_AUTO( joy_debug, "0", 0, "visualize gamepad axes and buttons" );
// stores the latest instantaneous gyroscope rotation rates (in rad/s) from platform input
@@ -340,7 +341,7 @@ void Joy_FinalizeMove( float *fw, float *side, float *dpitch, float *dyaw )
*dpitch += joy_pitch.value * (float)joyaxis[JOY_AXIS_PITCH].val/(float)SHRT_MAX * host.realframetime;
*dyaw -= joy_yaw.value * (float)joyaxis[JOY_AXIS_YAW ].val/(float)SHRT_MAX * host.realframetime;
if( joy_have_gyro.value && (int)joy_calibrated.value == JOY_CALIBRATED )
if( joy_gyro_enable.value && joy_have_gyro.value && (int)joy_calibrated.value == JOY_CALIBRATED )
{
float pitch_speed = joy_gyro_speed[0] * ( 180.0f / M_PI );
float yaw_speed = joy_gyro_speed[1] * ( 180.0f / M_PI );
@@ -596,6 +597,7 @@ void Joy_Init( void )
Cvar_RegisterVariable( &joy_have_gyro );
Cvar_RegisterVariable( &joy_calibrated );
Cvar_RegisterVariable( &joy_enable );
Cvar_RegisterVariable( &joy_gyro_enable );
Cvar_RegisterVariable( &joy_gyro_pitch );
Cvar_RegisterVariable( &joy_gyro_yaw );

View File

@@ -705,13 +705,35 @@ CL_ParseResourceRequest
==================
*/
static void CL_ParseResourceRequest( sizebuf_t *msg )
void CL_SendResourceList( const resource_t *list, int count )
{
byte buffer[MAX_INIT_MSG];
int i, arg, nStartIndex;
sizebuf_t sbuf;
int i;
MSG_Init( &sbuf, "ResourceBlock", buffer, sizeof( buffer ));
MSG_BeginClientCmd( &sbuf, clc_resourcelist );
MSG_WriteShort( &sbuf, count );
for( i = 0; i < count; i++ )
{
MSG_WriteString( &sbuf, list[i].szFileName );
MSG_WriteByte( &sbuf, list[i].type );
MSG_WriteShort( &sbuf, list[i].nIndex );
MSG_WriteLong( &sbuf, list[i].nDownloadSize );
MSG_WriteByte( &sbuf, list[i].ucFlags );
if( FBitSet( list[i].ucFlags, RES_CUSTOM ))
MSG_WriteBytes( &sbuf, list[i].rgucMD5_hash, 16 );
}
Netchan_CreateFragments( &cls.netchan, &sbuf );
Netchan_FragSend( &cls.netchan );
}
static void CL_ParseResourceRequest( sizebuf_t *msg )
{
int arg, nStartIndex;
arg = MSG_ReadLong( msg );
nStartIndex = MSG_ReadLong( msg );
@@ -719,31 +741,10 @@ static void CL_ParseResourceRequest( sizebuf_t *msg )
if( cl.servercount != arg )
return;
if( nStartIndex < 0 && nStartIndex > cl.num_resources )
if( nStartIndex < 0 || nStartIndex >= cl.num_resources )
return;
MSG_BeginClientCmd( &sbuf, clc_resourcelist );
MSG_WriteShort( &sbuf, cl.num_resources );
for( i = nStartIndex; i < cl.num_resources; i++ )
{
MSG_WriteString( &sbuf, cl.resourcelist[i].szFileName );
MSG_WriteByte( &sbuf, cl.resourcelist[i].type );
MSG_WriteShort( &sbuf, cl.resourcelist[i].nIndex );
MSG_WriteLong( &sbuf, cl.resourcelist[i].nDownloadSize );
MSG_WriteByte( &sbuf, cl.resourcelist[i].ucFlags );
if( FBitSet( cl.resourcelist[i].ucFlags, RES_CUSTOM ))
MSG_WriteBytes( &sbuf, cl.resourcelist[i].rgucMD5_hash, 16 );
}
// a1ba: useless check? MSG_BeginClientCmd and MSG_WriteShort will always
// write to the buffer
// if( MSG_GetNumBytesWritten( &sbuf ) > 0 )
{
Netchan_CreateFragments( &cls.netchan, &sbuf );
Netchan_FragSend( &cls.netchan );
}
CL_SendResourceList( &cl.resourcelist[nStartIndex], cl.num_resources - nStartIndex );
}
/*

View File

@@ -157,7 +157,7 @@ qboolean Sound_LoadOggVorbis( const char *name, const byte *buffer, fs_offset_t
SetBits( sound.flags, SOUND_RESAMPLE );
Sound_ScanVorbisComments( &vorbisFile );
while(( ret = ov_read( &vorbisFile, (char *)sound.wav + written, sound.size - written, 0, sound.width, 1, &section )) != 0 )
while(( ret = ov_read( &vorbisFile, (char *)sound.wav + written, sound.size - written, XASH_BIG_ENDIAN, sound.width, 1, &section )) != 0 )
{
if( ret < 0 )
{
@@ -232,7 +232,7 @@ int Stream_ReadOggVorbis( stream_t *stream, int needBytes, void *buffer )
if( !stream->buffsize )
{
stream->pos = ov_read( &ctx->vf, (char *)stream->temp, OUTBUF_SIZE, 0, stream->width, 1, &section );
stream->pos = ov_read( &ctx->vf, (char *)stream->temp, OUTBUF_SIZE, XASH_BIG_ENDIAN, stream->width, 1, &section );
if( stream->pos == 0 )
{
break; // end of file

View File

@@ -152,6 +152,8 @@ static qboolean StreamFindNextChunk( file_t *file, const char *name, int *last_c
if( FS_Read( file, &iff_chunk_len, sizeof( iff_chunk_len )) != sizeof( iff_chunk_len ))
return false;
iff_chunk_len = LittleLong( iff_chunk_len );
if( iff_chunk_len < 0 )
return false; // didn't find the chunk
@@ -317,6 +319,15 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesi
memcpy( sound.wav, buffer + (iff_dataPtr - buffer), sound.size );
// swap 16-bit samples from little endian to native
if( sound.width == 2 )
{
short *p = (short *)sound.wav;
int count = sound.size / 2;
for( int i = 0; i < count; i++ )
p[i] = LittleShort( p[i] );
}
// now convert 8-bit sounds to signed
if( sound.width == 1 )
{
@@ -394,6 +405,7 @@ stream_t *Stream_OpenWAV( const char *filename )
FS_Read( file, chunkName, 4 );
FS_Read( file, &t, sizeof( t ));
t = LittleShort( t );
if( t != 1 )
{
Con_DPrintf( S_ERROR "%s: %s not a microsoft PCM format\n", __func__, filename );
@@ -402,14 +414,15 @@ stream_t *Stream_OpenWAV( const char *filename )
}
FS_Read( file, &t, sizeof( t ));
sound.channels = t;
sound.channels = LittleShort( t );
FS_Read( file, &sound.rate, sizeof( int ));
sound.rate = LittleLong( sound.rate );
FS_Seek( file, 6, SEEK_CUR );
FS_Read( file, &t, sizeof( t ));
sound.width = t / 8;
sound.width = LittleShort( t ) / 8;
sound.loopstart = 0;
@@ -423,7 +436,7 @@ stream_t *Stream_OpenWAV( const char *filename )
}
FS_Read( file, &sound.samples, sizeof( int ));
sound.samples = ( sound.samples / sound.width ) / sound.channels;
sound.samples = ( LittleLong( sound.samples ) / sound.width ) / sound.channels;
// at this point we have valid stream
stream = Mem_Calloc( host.soundpool, sizeof( stream_t ));
@@ -458,6 +471,14 @@ int Stream_ReadWAV( stream_t *stream, int bytes, void *buffer )
stream->pos += bytes;
FS_Read( stream->file, buffer, bytes );
if( stream->width == 2 )
{
short *p = (short *)buffer;
int count = bytes / 2;
for( int i = 0; i < count; i++ )
p[i] = LittleShort( p[i] );
}
return bytes;
}

View File

@@ -615,8 +615,11 @@ void Cmd_TokenizeString( const char *text )
if( !*text )
return;
if( cmd_argc == 1 )
cmd_args = text;
switch( cmd_argc )
{
case 0: cmd_args = ""; break;
case 1: cmd_args = text; break;
}
text = COM_ParseFileSafe( (char*)text, cmd_token, sizeof( cmd_token ), PFILE_IGNOREBRACKET, NULL, NULL );

View File

@@ -227,7 +227,7 @@ qboolean LZSS_IsCompressed( const byte *source, size_t input_len )
phdr = (const lzss_header_t *)source;
if( phdr && phdr->id == LZSS_ID )
if( phdr && phdr->id == LittleLong( LZSS_ID ))
return true;
return false;
}
@@ -241,8 +241,8 @@ uint LZSS_GetActualSize( const byte *source, size_t input_len )
phdr = (const lzss_header_t *)source;
if( phdr && phdr->id == LZSS_ID )
return phdr->size;
if( phdr && phdr->id == LittleLong( LZSS_ID ))
return LittleLong( phdr->size );
return 0;
}
@@ -296,8 +296,8 @@ static byte *LZSS_CompressNoAlloc( lzss_state_t *state, byte *pInput, int input_
return NULL;
// set LZSS header
header->id = LZSS_ID;
header->size = input_length;
header->id = LittleLong( LZSS_ID );
header->size = LittleLong( input_length );
// create the compression work buffers, small enough (~64K) for stack
state->hash_table = (lzss_list_t *)alloca( 256 * sizeof( lzss_list_t ));
@@ -967,8 +967,8 @@ static void Test_LZSS( void )
ASAN_POISON_MEMORY_REGION( poison3, sizeof( poison3 ));
#endif
hdr->size = sizeof( in ) - sizeof( *hdr );
hdr->id = LZSS_ID;
hdr->size = LittleLong( sizeof( in ) - sizeof( *hdr ));
hdr->id = LittleLong( LZSS_ID );
memset( in + sizeof( *hdr ), 0xff, sizeof( in ) - sizeof( *hdr ));
result = LZSS_Decompress( in, out, sizeof( in ), sizeof( out ));
@@ -978,18 +978,18 @@ static void Test_LZSS( void )
result = LZSS_Decompress( in, out, sizeof( in ), sizeof( out ));
TASSERT_EQi( result, 0 );
hdr->size = 1;
hdr->id = LZSS_ID;
hdr->size = LittleLong( 1 );
hdr->id = LittleLong( LZSS_ID );
result = LZSS_Decompress( in, out, sizeof( in ), sizeof( out ));
TASSERT_EQi( result, 0 );
hdr->size = 999;
hdr->id = LZSS_ID;
hdr->size = LittleLong( 999 );
hdr->id = LittleLong( LZSS_ID );
result = LZSS_Decompress( in, out, sizeof( in ), sizeof( out ));
TASSERT_EQi( result, 0 );
hdr->size = sizeof( in ) - sizeof( *hdr );
hdr->id = 0xa1ba;
hdr->size = LittleLong( sizeof( in ) - sizeof( *hdr ));
hdr->id = LittleLong( 0xa1ba );
result = LZSS_Decompress( in, out, sizeof( in ), sizeof( out ));
TASSERT_EQi( result, 0 );

View File

@@ -16,6 +16,24 @@ GNU General Public License for more details.
#include "imagelib.h"
#include "xash3d_mathlib.h"
#include "img_bmp.h"
#include "swaplib.h"
le_struct_begin( bmp_swap )
le_struct_field( bmp_t, fileSize )
le_struct_field( bmp_t, reserved0 )
le_struct_field( bmp_t, bitmapDataOffset )
le_struct_field( bmp_t, bitmapHeaderSize )
le_struct_field( bmp_t, width )
le_struct_field( bmp_t, height )
le_struct_field( bmp_t, planes )
le_struct_field( bmp_t, bitsPerPixel )
le_struct_field( bmp_t, compression )
le_struct_field( bmp_t, bitmapDataSize )
le_struct_field( bmp_t, hRes )
le_struct_field( bmp_t, vRes )
le_struct_field( bmp_t, colors )
le_struct_field( bmp_t, importantColors )
le_struct_end();
/*
=============
@@ -41,6 +59,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
buf_p = (byte *)buffer;
memcpy( &bhdr, buf_p, sizeof( bmp_t ));
le_struct_swap( bmp_swap, &bhdr );
buf_p += BI_FILE_HEADER_SIZE + bhdr.bitmapHeaderSize;
// bogus file header check
@@ -282,7 +301,8 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, fs_offset_t filesi
}
break;
case 16:
shortPixel = *(word *)buf_p, buf_p += 2;
shortPixel = buf_p[0] | (buf_p[1] << 8);
buf_p += 2;
*pixbuf++ = blue = (shortPixel & ( 31 << 10 )) >> 7;
*pixbuf++ = green = (shortPixel & ( 31 << 5 )) >> 2;
*pixbuf++ = red = (shortPixel & ( 31 )) << 3;
@@ -396,7 +416,9 @@ qboolean Image_SaveBMP( const char *name, rgbdata_t *pix )
hdr.colors = ( pixel_size == 1 ) ? 256 : 0;
hdr.importantColors = 0;
le_struct_swap( bmp_swap, &hdr );
FS_Write( pfile, &hdr, sizeof( bmp_t ));
le_struct_swap( bmp_swap, &hdr );
pbBmpBits = Mem_Malloc( host.imagepool, cbBmpBits );

View File

@@ -16,6 +16,49 @@ GNU General Public License for more details.
#include "imagelib.h"
#include "xash3d_mathlib.h"
#include "img_dds.h"
#include "swaplib.h"
le_struct_begin( dds_pixf_swap )
le_struct_field( dds_pixf_t, dwSize )
le_struct_field( dds_pixf_t, dwFlags )
le_struct_field( dds_pixf_t, dwFourCC )
le_struct_field( dds_pixf_t, dwRGBBitCount )
le_struct_field( dds_pixf_t, dwRBitMask )
le_struct_field( dds_pixf_t, dwGBitMask )
le_struct_field( dds_pixf_t, dwBBitMask )
le_struct_field( dds_pixf_t, dwABitMask )
le_struct_end();
le_struct_begin( dds_caps_swap )
le_struct_field( dds_caps_t, dwCaps1 )
le_struct_field( dds_caps_t, dwCaps2 )
le_struct_field( dds_caps_t, dwCaps3 )
le_struct_field( dds_caps_t, dwCaps4 )
le_struct_end();
le_struct_begin( dds_swap )
le_struct_field( dds_t, dwIdent )
le_struct_field( dds_t, dwSize )
le_struct_field( dds_t, dwFlags )
le_struct_field( dds_t, dwHeight )
le_struct_field( dds_t, dwWidth )
le_struct_field( dds_t, dwLinearSize )
le_struct_field( dds_t, dwDepth )
le_struct_field( dds_t, dwMipMapCount )
le_struct_field( dds_t, dwAlphaBitDepth )
le_struct_array( dds_t, dwReserved1, 10 )
le_struct_child( dds_t, dsPixelFormat, dds_pixf_swap )
le_struct_child( dds_t, dsCaps, dds_caps_swap )
le_struct_field( dds_t, dwTextureStage )
le_struct_end();
le_struct_begin( dds_dxt10_swap )
le_struct_field( dds_header_dxt10_t, dxgiFormat )
le_struct_field( dds_header_dxt10_t, resourceDimension )
le_struct_field( dds_header_dxt10_t, miscFlag )
le_struct_field( dds_header_dxt10_t, arraySize )
le_struct_field( dds_header_dxt10_t, miscFlags2 )
le_struct_end();
static qboolean Image_CheckDXT3Alpha( dds_t *hdr, byte *fin )
{
@@ -295,6 +338,7 @@ qboolean Image_LoadDDS( const char *name, const byte *buffer, fs_offset_t filesi
return false;
memcpy( &header, buffer, sizeof( header ));
le_struct_swap( dds_swap, &header );
if( header.dwIdent != DDSHEADER )
return false; // it's not a dds file, just skip it
@@ -315,6 +359,7 @@ qboolean Image_LoadDDS( const char *name, const byte *buffer, fs_offset_t filesi
if( header.dsPixelFormat.dwFourCC == TYPE_DX10 )
{
memcpy( &header2, buffer + sizeof( header ), sizeof( header2 ));
le_struct_swap( dds_dxt10_swap, &header2 );
headersOffset += sizeof( header2 );
}

View File

@@ -16,6 +16,34 @@ GNU General Public License for more details.
#include "imagelib.h"
#include "xash3d_mathlib.h"
#include "img_ktx2.h"
#include "swaplib.h"
le_struct_begin( ktx2_header_swap )
le_struct_field( ktx2_header_t, vkFormat )
le_struct_field( ktx2_header_t, typeSize )
le_struct_field( ktx2_header_t, pixelWidth )
le_struct_field( ktx2_header_t, pixelHeight )
le_struct_field( ktx2_header_t, pixelDepth )
le_struct_field( ktx2_header_t, layerCount )
le_struct_field( ktx2_header_t, faceCount )
le_struct_field( ktx2_header_t, levelCount )
le_struct_field( ktx2_header_t, supercompressionScheme )
le_struct_end();
le_struct_begin( ktx2_index_swap )
le_struct_field( ktx2_index_t, dfdByteOffset )
le_struct_field( ktx2_index_t, dfdByteLength )
le_struct_field( ktx2_index_t, kvdByteOffset )
le_struct_field( ktx2_index_t, kvdByteLength )
le_struct_field( ktx2_index_t, sgdByteOffset )
le_struct_field( ktx2_index_t, sgdByteLength )
le_struct_end();
le_struct_begin( ktx2_level_swap )
le_struct_field( ktx2_level_t, byteOffset )
le_struct_field( ktx2_level_t, byteLength )
le_struct_field( ktx2_level_t, uncompressedByteLength )
le_struct_end();
static void Image_KTX2Format( uint32_t ktx2_format )
{
@@ -125,6 +153,7 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
}
memcpy( &index, buffer + KTX2_IDENTIFIER_SIZE + sizeof( ktx2_header_t ), sizeof( index ));
le_struct_swap( ktx2_index_swap, &index );
for( mip = 0; mip < header->levelCount; ++mip )
{
@@ -134,6 +163,7 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
ktx2_level_t level;
memcpy( &level, levels_begin + mip * sizeof( level ), sizeof( level ));
le_struct_swap( ktx2_level_swap, &level );
if( mip_size != level.byteLength )
{
@@ -159,6 +189,7 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
{
ktx2_level_t level;
memcpy( &level, levels_begin + mip * sizeof( level ), sizeof( level ));
le_struct_swap( ktx2_level_swap, &level );
memcpy( image.rgba + cursor, buffer + level.byteOffset, level.byteLength );
cursor += level.byteLength;
}
@@ -180,6 +211,7 @@ qboolean Image_LoadKTX2( const char *name, const byte *buffer, fs_offset_t files
}
memcpy( &header, buffer + KTX2_IDENTIFIER_SIZE, sizeof( header ));
le_struct_swap( ktx2_header_swap, &header );
image.width = header.pixelWidth;
image.height = header.pixelHeight;

View File

@@ -16,6 +16,16 @@ GNU General Public License for more details.
#include "imagelib.h"
#include "xash3d_mathlib.h"
#include "img_tga.h"
#include "swaplib.h"
le_struct_begin( tga_swap )
le_struct_field( tga_t, colormap_index )
le_struct_field( tga_t, colormap_length )
le_struct_field( tga_t, x_origin )
le_struct_field( tga_t, y_origin )
le_struct_field( tga_t, width )
le_struct_field( tga_t, height )
le_struct_end();
/*
=============
@@ -44,10 +54,10 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, fs_offset_t filesi
targa_header.colormap_index = buf_p[0] + buf_p[1] * 256; buf_p += 2;
targa_header.colormap_length = buf_p[0] + buf_p[1] * 256; buf_p += 2;
targa_header.colormap_size = *buf_p; buf_p += 1;
targa_header.x_origin = *(short *)buf_p; buf_p += 2;
targa_header.y_origin = *(short *)buf_p; buf_p += 2;
targa_header.width = image.width = *(short *)buf_p; buf_p += 2;
targa_header.height = image.height = *(short *)buf_p; buf_p += 2;
targa_header.x_origin = buf_p[0] + buf_p[1] * 256; buf_p += 2;
targa_header.y_origin = buf_p[0] + buf_p[1] * 256; buf_p += 2;
targa_header.width = image.width = buf_p[0] + buf_p[1] * 256; buf_p += 2;
targa_header.height = image.height = buf_p[0] + buf_p[1] * 256; buf_p += 2;
targa_header.pixel_size = *buf_p++;
targa_header.attributes = *buf_p++;
if( targa_header.id_length != 0 ) buf_p += targa_header.id_length; // skip TARGA image comment
@@ -284,6 +294,7 @@ qboolean Image_SaveTGA( const char *name, rgbdata_t *pix )
out = buffer;
le_struct_swap( tga_swap, &targa_header );
memcpy( out, &targa_header, sizeof( tga_t ) );
out += sizeof( tga_t );

View File

@@ -285,66 +285,34 @@ int Image_ComparePalette( const byte *pal )
static void Image_SetPalette( const byte *pal, uint *d_table )
{
byte rgba[4];
uint uirgba; // TODO: palette looks byte-swapped on big-endian
int i;
// setup palette
switch( image.d_rendermode )
{
case LUMP_NORMAL:
for( i = 0; i < 256; i++ )
{
memcpy( rgba, &pal[i * 3], 3 );
rgba[3] = 0xFF;
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
}
for( int i = 0; i < 256; i++ )
d_table[i] = HostFourCC( pal[i * 3 + 0], pal[i * 3 + 1], pal[i * 3 + 2], 0xFF );
break;
case LUMP_TEXGAMMA:
for( i = 0; i < 256; i++ )
for( int i = 0; i < 256; i++ )
{
rgba[0] = TextureToGamma( pal[i * 3 + 0] );
rgba[1] = TextureToGamma( pal[i * 3 + 1] );
rgba[2] = TextureToGamma( pal[i * 3 + 2] );
rgba[3] = 0xFF;
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
d_table[i] = HostFourCC(
TextureToGamma( pal[i * 3 + 0] ),
TextureToGamma( pal[i * 3 + 1] ),
TextureToGamma( pal[i * 3 + 2] ),
0xFF );
}
break;
case LUMP_GRADIENT:
for( i = 0; i < 256; i++ )
{
rgba[0] = pal[765];
rgba[1] = pal[766];
rgba[2] = pal[767];
rgba[3] = i;
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
}
for( int i = 0; i < 256; i++ )
d_table[i] = HostFourCC( pal[765], pal[766], pal[767], i );
break;
case LUMP_MASKED:
for( i = 0; i < 255; i++ )
{
rgba[0] = pal[i*3+0];
rgba[1] = pal[i*3+1];
rgba[2] = pal[i*3+2];
rgba[3] = 0xFF;
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
}
for( int i = 0; i < 255; i++ )
d_table[i] = HostFourCC( pal[i * 3 + 0], pal[i * 3 + 1], pal[i * 3 + 2], 0xFF );
d_table[255] = 0;
break;
case LUMP_EXTENDED:
for( i = 0; i < 256; i++ )
{
rgba[0] = pal[i*4+0];
rgba[1] = pal[i*4+1];
rgba[2] = pal[i*4+2];
rgba[3] = pal[i*4+3];
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
}
for( int i = 0; i < 256; i++ )
d_table[i] = HostFourCC( pal[i * 4 + 0], pal[i * 4 + 1], pal[i * 4 + 2], pal[i * 4 + 3] );
break;
}
}

View File

@@ -19,6 +19,43 @@ GNU General Public License for more details.
#include "studio.h"
#include "sprite.h"
#include "qfont.h"
#include "swaplib.h"
le_struct_begin( charinfo_swap )
le_struct_field( charinfo, startoffset )
le_struct_field( charinfo, charwidth )
le_struct_end();
le_struct_begin( qfont_swap )
le_struct_field( qfont_t, width )
le_struct_field( qfont_t, height )
le_struct_field( qfont_t, rowcount )
le_struct_field( qfont_t, rowheight )
le_struct_array_child( qfont_t, fontinfo, charinfo_swap, NUM_GLYPHS )
le_struct_end();
le_struct_begin( lmp_swap )
le_struct_field( lmp_t, width )
le_struct_field( lmp_t, height )
le_struct_end();
le_struct_begin( mip_swap )
le_struct_field( mip_t, width )
le_struct_field( mip_t, height )
le_struct_array( mip_t, offsets, 4 )
le_struct_end();
le_struct_begin( dwadinfo_swap )
le_struct_field( dwadinfo_t, ident )
le_struct_field( dwadinfo_t, numlumps )
le_struct_field( dwadinfo_t, infotableofs )
le_struct_end();
le_struct_begin( dlumpinfo_swap )
le_struct_field( dlumpinfo_t, filepos )
le_struct_field( dlumpinfo_t, disksize )
le_struct_field( dlumpinfo_t, size )
le_struct_end();
/*
============
@@ -98,6 +135,7 @@ qboolean Image_LoadFNT( const char *name, const byte *buffer, fs_offset_t filesi
return false;
memcpy( &font, buffer, sizeof( font ));
le_struct_swap( qfont_swap, &font );
// last sixty four bytes - what the hell ????
size = sizeof( qfont_t ) - 4 + ( font.height * font.width * QCHAR_WIDTH ) + sizeof( short ) + 768 + 64;
@@ -120,7 +158,8 @@ qboolean Image_LoadFNT( const char *name, const byte *buffer, fs_offset_t filesi
fin = buffer + sizeof( font ) - 4;
pal = fin + (image.width * image.height);
numcolors = *(short *)pal, pal += sizeof( short );
numcolors = pal[0] | (pal[1] << 8);
pal += sizeof( short );
if( numcolors == 768 || numcolors == 256 )
{
@@ -305,6 +344,7 @@ qboolean Image_LoadLMP( const char *name, const byte *buffer, fs_offset_t filesi
{
fin = (byte *)buffer;
memcpy( &lmp, fin, sizeof( lmp ));
le_struct_swap( lmp_swap, &lmp );
image.width = lmp.width;
image.height = lmp.height;
rendermode = LUMP_NORMAL;
@@ -337,7 +377,7 @@ qboolean Image_LoadLMP( const char *name, const byte *buffer, fs_offset_t filesi
}
}
pal = fin + pixels;
numcolors = *(short *)pal;
numcolors = pal[0] | (pal[1] << 8);
if( numcolors != 256 ) pal = NULL; // corrupted lump ?
else pal += sizeof( short );
}
@@ -397,6 +437,8 @@ qboolean Image_LoadMIP( const char *name, const byte *buffer, fs_offset_t filesi
return false;
memcpy( &mip, buffer, sizeof( mip ));
if( !Image_CheckFlag( IL_HOST_ENDIAN ))
le_struct_swap( mip_swap, &mip );
image.width = mip.width;
image.height = mip.height;
@@ -411,7 +453,7 @@ qboolean Image_LoadMIP( const char *name, const byte *buffer, fs_offset_t filesi
// half-life 1.0.0.1 mip version with palette
fin = (byte *)buffer + mip.offsets[0];
pal = (byte *)buffer + mip.offsets[0] + (((image.width * image.height) * 85)>>6);
numcolors = *(short *)pal;
numcolors = pal[0] | (pal[1] << 8);
if( numcolors != 256 ) pal = NULL; // corrupted mip ?
else pal += sizeof( short ); // skip colorsize
@@ -596,24 +638,23 @@ Image_LoadWAD
*/
qboolean Image_LoadWAD( const char *name, const byte *buffer, fs_offset_t filesize )
{
const dwadinfo_t *header;
const dlumpinfo_t *lumps;
dwadinfo_t whdr;
const unsigned char *mipdata;
int i, j;
if( !buffer || filesize < sizeof( dwadinfo_t ))
return false;
header = (const dwadinfo_t *)buffer;
if( header->numlumps <= 0 || header->infotableofs <= 0 || header->infotableofs >= (int)filesize )
memcpy( &whdr, buffer, sizeof( whdr ));
le_struct_swap( dwadinfo_swap, &whdr );
if( whdr.numlumps <= 0 || whdr.infotableofs <= 0 || whdr.infotableofs >= (int)filesize )
return false;
lumps = (const dlumpinfo_t *)((const unsigned char *)buffer + header->infotableofs );
for( i = 0; i < header->numlumps; ++i )
for( i = 0; i < whdr.numlumps; ++i )
{
const unsigned char *pixels, *palette, *use_palette;
unsigned char grad_palette[256 * 3];
dlumpinfo_t lump;
int mip_size;
mip_t mip;
uint32_t width, height, offset0;
@@ -623,16 +664,20 @@ qboolean Image_LoadWAD( const char *name, const byte *buffer, fs_offset_t filesi
float t;
byte idx;
if( lumps[i].type != TYP_MIPTEX && lumps[i].type != TYP_PALETTE )
memcpy( &lump, buffer + whdr.infotableofs + i * sizeof( dlumpinfo_t ), sizeof( lump ));
le_struct_swap( dlumpinfo_swap, &lump );
if( lump.type != TYP_MIPTEX && lump.type != TYP_PALETTE )
continue;
// get lump data and validate
mipdata = (const unsigned char *)buffer + lumps[i].filepos;
mip_size = lumps[i].disksize;
if( lumps[i].filepos < 0 || lumps[i].filepos + mip_size > (int)filesize )
mipdata = (const unsigned char *)buffer + lump.filepos;
mip_size = lump.disksize;
if( lump.filepos < 0 || lump.filepos + mip_size > (int)filesize )
continue;
memcpy( &mip, mipdata, sizeof( mip ));
le_struct_swap( mip_swap, &mip );
width = mip.width;
height = mip.height;
@@ -652,7 +697,7 @@ qboolean Image_LoadWAD( const char *name, const byte *buffer, fs_offset_t filesi
use_palette = palette;
// handle gradient palette
if( lumps[i].type == TYP_PALETTE )
if( lump.type == TYP_PALETTE )
{
// gradient palette
const unsigned char *frontColorPtr = palette + 255 * 3;
@@ -755,12 +800,16 @@ qboolean Image_SaveWAD( const char *name, rgbdata_t *pix )
header.ident = IDWAD3HEADER;
header.numlumps = 1;
le_struct_swap( dwadinfo_swap, &header );
FS_Write( f, &header, sizeof( header ));
le_struct_swap( mip_swap, &miptex );
FS_Write( f, &miptex, sizeof( mip_t ));
le_struct_swap( mip_swap, &miptex );
FS_Write( f, pix->buffer, m0size );
FS_Write( f, mip1_data, m1size );
FS_Write( f, mip2_data, m2size );
FS_Write( f, mip3_data, m3size );
palette_size = LittleShort( palette_size );
FS_Write( f, &palette_size, sizeof( short ));
if( lump_type == TYP_PALETTE )
@@ -793,10 +842,11 @@ qboolean Image_SaveWAD( const char *name, rgbdata_t *pix )
lump.type = (char)lump_type;
lump.attribs = 0;
Q_strncpy( lump.name, "tempdecal", sizeof( lump.name ));
le_struct_swap( dlumpinfo_swap, &lump );
FS_Write( f, &lump, sizeof( lump ));
FS_Seek( f, offsetof( dwadinfo_t, infotableofs ), SEEK_SET );
infotableofs32 = (int)infotableofs;
infotableofs32 = LittleLong((int)infotableofs );
FS_Write( f, &infotableofs32, sizeof( int ));
FS_Close( f );

View File

@@ -23,6 +23,7 @@ GNU General Public License for more details.
#include "enginefeatures.h"
#include "client.h"
#include "server.h" // LUMP_ error codes
#include "swaplib.h"
#include "ref_common.h"
#if defined( HAVE_OPENMP )
#include <omp.h>
@@ -186,8 +187,162 @@ typedef struct
const char *loadname;
const void **dataptr;
size_t *count;
#if XASH_BIG_ENDIAN // do not waste memory on little endian
const swap_struct_def_t *swap;
size_t swaplen;
const swap_struct_def_t *swap32;
size_t swaplen32;
#endif
} mlumpinfo_t;
// all these macros are ugly af
#if XASH_BIG_ENDIAN
#define LUMP_SWAP( x ) .swap = x, .swaplen = ARRAYSIZE( x )
#define LUMP_SWAP32( x, y ) .swap = x, .swaplen = ARRAYSIZE( x ), .swap32 = y, .swaplen32 = ARRAYSIZE( y )
#else
#define LUMP_SWAP( x )
#define LUMP_SWAP32( x, y )
#endif
le_struct_begin( dlump_swap )
le_struct_field( dlump_t, fileofs )
le_struct_field( dlump_t, filelen )
le_struct_end();
le_struct_begin( dheader_swap )
le_struct_field( dheader_t, version )
le_struct_array_child( dheader_t, lumps, dlump_swap, HEADER_LUMPS )
le_struct_end();
le_struct_begin( dextrahdr_swap )
le_struct_field( dextrahdr_t, id )
le_struct_field( dextrahdr_t, version )
le_struct_array_child( dextrahdr_t, lumps, dlump_swap, EXTRA_LUMPS )
le_struct_end();
le_struct_begin( dbspx_hdr_swap )
le_struct_field( dbspx_hdr_t, id )
le_struct_field( dbspx_hdr_t, numlumps )
// flexible array member omitted
le_struct_end();
le_struct_begin( dbspx_lump_swap )
le_struct_field( dbspx_lump_t, fileofs )
le_struct_field( dbspx_lump_t, filelen )
le_struct_end();
le_struct_begin( dplane_swap )
le_struct_array( dplane_t, normal, 3 )
le_struct_field( dplane_t, dist )
le_struct_field( dplane_t, type )
le_struct_end();
le_struct_begin( dvertex_swap )
le_struct_array( dvertex_t, point, 3 )
le_struct_end();
le_struct_begin( dnode_swap )
le_struct_field( dnode_t, planenum )
le_struct_array( dnode_t, children, 2 )
le_struct_array( dnode_t, mins, 3 )
le_struct_array( dnode_t, maxs, 3 )
le_struct_field( dnode_t, firstface )
le_struct_field( dnode_t, numfaces )
le_struct_end();
le_struct_begin( dnode32_swap )
le_struct_field( dnode32_t, planenum )
le_struct_array( dnode32_t, children, 2 )
le_struct_array( dnode32_t, mins, 3 )
le_struct_array( dnode32_t, maxs, 3 )
le_struct_field( dnode32_t, firstface )
le_struct_field( dnode32_t, numfaces )
le_struct_end();
le_struct_begin( dtexinfo_swap )
le_struct_array( dtexinfo_t, vecs[0], 4 )
le_struct_array( dtexinfo_t, vecs[1], 4 )
le_struct_field( dtexinfo_t, miptex )
le_struct_field( dtexinfo_t, flags )
le_struct_field( dtexinfo_t, faceinfo )
le_struct_end();
le_struct_begin( dface_swap )
le_struct_field( dface_t, planenum )
le_struct_field( dface_t, side )
le_struct_field( dface_t, firstedge )
le_struct_field( dface_t, numedges )
le_struct_field( dface_t, texinfo )
le_struct_field( dface_t, lightofs )
le_struct_end();
le_struct_begin( dface32_swap )
le_struct_field( dface32_t, planenum )
le_struct_field( dface32_t, side )
le_struct_field( dface32_t, firstedge )
le_struct_field( dface32_t, numedges )
le_struct_field( dface32_t, texinfo )
le_struct_field( dface32_t, lightofs )
le_struct_end();
le_struct_begin( dclipnode_swap )
le_struct_field( dclipnode_t, planenum )
le_struct_array( dclipnode_t, children, 2 )
le_struct_end();
le_struct_begin( dclipnode32_swap )
le_struct_field( dclipnode32_t, planenum )
le_struct_array( dclipnode32_t, children, 2 )
le_struct_end();
le_struct_begin( dleaf_swap )
le_struct_field( dleaf_t, contents )
le_struct_field( dleaf_t, visofs )
le_struct_array( dleaf_t, mins, 3 )
le_struct_array( dleaf_t, maxs, 3 )
le_struct_field( dleaf_t, firstmarksurface )
le_struct_field( dleaf_t, nummarksurfaces )
le_struct_end();
le_struct_begin( dleaf32_swap )
le_struct_field( dleaf32_t, contents )
le_struct_field( dleaf32_t, visofs )
le_struct_array( dleaf32_t, mins, 3 )
le_struct_array( dleaf32_t, maxs, 3 )
le_struct_field( dleaf32_t, firstmarksurface )
le_struct_field( dleaf32_t, nummarksurfaces )
le_struct_end();
le_struct_begin( dedge_swap )
le_struct_array( dedge_t, v, 2 )
le_struct_end();
le_struct_begin( dedge32_swap )
le_struct_array( dedge32_t, v, 2 )
le_struct_end();
le_struct_begin( dmodel_swap )
le_struct_array( dmodel_t, mins, 3 )
le_struct_array( dmodel_t, maxs, 3 )
le_struct_array( dmodel_t, origin, 3 )
le_struct_array( dmodel_t, headnode, MAX_MAP_HULLS )
le_struct_field( dmodel_t, visleafs )
le_struct_field( dmodel_t, firstface )
le_struct_field( dmodel_t, numfaces )
le_struct_end();
le_struct_begin( dfaceinfo_swap )
le_struct_field( dfaceinfo_t, texture_step )
le_struct_field( dfaceinfo_t, max_extent )
le_struct_field( dfaceinfo_t, groupid )
le_struct_end();
le_struct_begin( mip_swap )
le_struct_field( mip_t, width )
le_struct_field( mip_t, height )
le_struct_array( mip_t, offsets, 4 )
le_struct_end();
world_static_t world;
static dbspmodel_t srcmodel;
static loadstat_t loadstat;
@@ -212,6 +367,7 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.loadname = "planes",
.dataptr = (const void **)&srcmodel.planes,
.count = &srcmodel.numplanes,
LUMP_SWAP( dplane_swap )
},
{
.lumpnumber = LUMP_TEXTURES,
@@ -229,6 +385,7 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.loadname = "vertexes",
.dataptr = (const void **)&srcmodel.vertexes,
.count = &srcmodel.numvertexes,
LUMP_SWAP( dvertex_swap )
},
{
.lumpnumber = LUMP_VISIBILITY,
@@ -248,6 +405,7 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.flags = CHECK_OVERFLOW,
.dataptr = (const void **)&srcmodel.nodes,
.count = &srcmodel.numnodes,
LUMP_SWAP32( dnode_swap, dnode32_swap )
},
{
.lumpnumber = LUMP_TEXINFO,
@@ -258,6 +416,7 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.flags = CHECK_OVERFLOW,
.dataptr = (const void **)&srcmodel.texinfo,
.count = &srcmodel.numtexinfo,
LUMP_SWAP( dtexinfo_swap )
},
{
.lumpnumber = LUMP_FACES,
@@ -269,6 +428,7 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.flags = CHECK_OVERFLOW,
.dataptr = (const void **)&srcmodel.surfaces,
.count = &srcmodel.numsurfaces,
LUMP_SWAP32( dface_swap, dface32_swap )
},
{
.lumpnumber = LUMP_LIGHTING,
@@ -290,6 +450,7 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.flags = 0,
.dataptr = (const void **)&srcmodel.clipnodes,
.count = &srcmodel.numclipnodes,
LUMP_SWAP32( dclipnode_swap, dclipnode32_swap )
},
{
.lumpnumber = LUMP_LEAFS,
@@ -301,6 +462,7 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.flags = CHECK_OVERFLOW,
.dataptr = (const void **)&srcmodel.leafs,
.count = &srcmodel.numleafs,
LUMP_SWAP32( dleaf_swap, dleaf32_swap )
},
{
.lumpnumber = LUMP_MARKSURFACES,
@@ -323,6 +485,7 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.flags = 0,
.dataptr = (const void **)&srcmodel.edges,
.count = &srcmodel.numedges,
LUMP_SWAP32( dedge_swap, dedge32_swap )
},
{
.lumpnumber = LUMP_SURFEDGES,
@@ -343,6 +506,7 @@ static mlumpinfo_t srclumps[HEADER_LUMPS] =
.flags = CHECK_OVERFLOW,
.dataptr = (const void **)&srcmodel.submodels,
.count = &srcmodel.numsubmodels,
LUMP_SWAP( dmodel_swap )
},
};
@@ -366,6 +530,7 @@ static const mlumpinfo_t extlumps[EXTRA_LUMPS] =
.flags = CHECK_OVERFLOW,
.dataptr = (const void **)&srcmodel.faceinfo,
.count = &srcmodel.numfaceinfo,
LUMP_SWAP( dfaceinfo_swap )
},
{
.lumpnumber = LUMP_SHADOWMAP,
@@ -758,6 +923,29 @@ static void Mod_LoadLump( const void *in, const mlumpinfo_t *info, mlumpstat_t *
if( info->count )
*info->count = numelems;
// finally, process the data
#if XASH_BIG_ENDIAN
const swap_struct_def_t *swap = real_entrysize == info->entrysize32 ? info->swap32 : info->swap;
size_t swaplen = real_entrysize == info->entrysize32 ? info->swaplen32 : info->swaplen;
if( info->dataptr && *info->dataptr )
{
byte *data = (byte *)*info->dataptr;
if( swap )
{
for( size_t j = 0; j < numelems; j++ )
swap_struct_( swap, swaplen, data + j * real_entrysize );
}
// some lumps don't need a swapdef, as all needed data in the lump info
else if( real_entrysize > 1 )
{
for( size_t j = 0; j < numelems; j++ )
swap_field_( data + j * real_entrysize, real_entrysize );
}
}
#endif
}
/*
@@ -2535,6 +2723,7 @@ static void Mod_InitSkyClouds( model_t *mod, const mip_t *mt, texture_t *tx, qbo
if( custom_palette )
size += sizeof( short ) + 768;
Image_SetForceFlags( IL_HOST_ENDIAN );
r_sky = FS_LoadImage( texname, (byte *)mt, size );
}
else
@@ -2717,7 +2906,7 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
const size_t size = Mod_CalculateMipTexSize( mipTex, usesCustomPalette );
Q_snprintf( texName, sizeof( texName ), "#%s:%s.mip", loadstat.name, mipTex->name );
Image_SetForceFlags( texture_force_flags );
Image_SetForceFlags( texture_force_flags | IL_HOST_ENDIAN );
texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texName, (byte *)mipTex, size, txFlags );
}
@@ -2750,7 +2939,7 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
Q_snprintf( texName, sizeof( texName ), "#%s:%s_luma.mip", loadstat.name, mipTex->name );
Image_SetForceFlags( texture_force_flags );
Image_SetForceFlags( texture_force_flags | IL_HOST_ENDIAN );
if( mipTex->offsets[0] > 0 )
{
@@ -2975,6 +3164,24 @@ static void Mod_LoadTextures( model_t *mod, dbspmodel_t *bmod )
lump = bmod->textures;
#if XASH_BIG_ENDIAN
if( lump )
{
lump->nummiptex = LittleLong( lump->nummiptex );
for( int i = 0; i < lump->nummiptex; i++ )
{
lump->dataofs[i] = LittleLong( lump->dataofs[i] );
if( lump->dataofs[i] >= 0 )
{
mip_t *mt = (mip_t *)((byte *)lump + lump->dataofs[i]);
le_struct_swap( mip_swap, mt );
}
}
}
#endif
if( bmod->texdatasize < 1 || !lump || lump->nummiptex < 1 )
{
// no textures
@@ -3845,6 +4052,103 @@ static int Mod_LumpLooksLikeEntities( const char *lump, const size_t lumplen )
return Q_memmem( lump, lumplen, "\"classname\"", sizeof( "\"classname\"" ) - 1 ) != NULL ? 1 : 0;
}
static void Mod_SwapBSPLumps( byte *mod_base, size_t bufferlen )
{
dheader_t *header = (dheader_t *)mod_base;
le_struct_swap( dheader_swap, header );
// BSP30ext pass
if( header->version == HLBSP_VERSION && bufferlen > sizeof( *header ) + sizeof( dextrahdr_t ))
{
dextrahdr_t *ext = (dextrahdr_t *)( mod_base + sizeof( *header ));
if( ext->id == LittleLong( IDEXTRAHEADER ))
le_struct_swap( dextrahdr_swap, ext );
}
}
/*
=================
CRC32_MapFile
compute CRC for the map lump data
=================
*/
qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer )
{
byte headbuf[sizeof( dheader_t )];
char buffer[1024];
int i, num_bytes, lumplen;
dheader_t *header;
file_t *f;
if( !crcvalue )
return false;
// always calc same checksum for singleplayer
if( multiplayer == false )
{
*crcvalue = (('H'<<24)+('S'<<16)+('A'<<8)+'X');
return true;
}
f = FS_Open( filename, "rb", false );
if( !f )
return false;
num_bytes = FS_Read( f, headbuf, sizeof( headbuf ));
if( num_bytes != sizeof( headbuf ))
{
FS_Close( f );
return false;
}
header = (dheader_t *)headbuf;
le_struct_swap( dheader_swap, header );
switch( header->version )
{
case Q1BSP_VERSION:
case HLBSP_VERSION:
case QBSP2_VERSION:
break;
default:
FS_Close( f );
return false;
}
CRC32_Init( crcvalue );
for( i = LUMP_PLANES; i < HEADER_LUMPS; i++ )
{
lumplen = header->lumps[i].filelen;
FS_Seek( f, header->lumps[i].fileofs, SEEK_SET );
while( lumplen > 0 )
{
if( lumplen >= sizeof( buffer ))
num_bytes = FS_Read( f, buffer, sizeof( buffer ));
else
num_bytes = FS_Read( f, buffer, lumplen );
if( num_bytes > 0 )
{
lumplen -= num_bytes;
CRC32_ProcessBuffer( crcvalue, buffer, num_bytes );
}
if( FS_Eof( f ))
break;
}
}
FS_Close( f );
return true;
}
/*
=================
Mod_FindEndOfBSPFile
@@ -3889,20 +4193,26 @@ Mod_FindBSPX
find BSPX header position, returns -1 on error
=================
*/
static fs_offset_t Mod_FindBSPX( const byte *mod_base, size_t bufferlen )
static fs_offset_t Mod_FindBSPX( byte *mod_base, size_t bufferlen )
{
fs_offset_t max_offset = Mod_FindEndOfBSPFile( mod_base, bufferlen );
const dbspx_hdr_t *bspx_header;
max_offset = ALIGN( max_offset, 4 ); // force 32-bit boundary
if( max_offset + sizeof( dbspx_hdr_t ) > bufferlen )
return -1;
bspx_header = (const dbspx_hdr_t *)( mod_base + max_offset );
dbspx_hdr_t *bspx_header = (dbspx_hdr_t *)( mod_base + max_offset );
if( bspx_header->id != LittleLong( IDBSPXHEADER ))
return -1;
bspx_header->id = LittleLong( bspx_header->id );
bspx_header->numlumps = LittleLong( bspx_header->numlumps );
for( int i = 0; i < bspx_header->numlumps; i++ )
le_struct_swap( dbspx_lump_swap, &bspx_header->lumps[i] );
Con_DPrintf( "Found valid BSPX signature at %lld\n", (long long)max_offset );
return max_offset;
}
@@ -3931,6 +4241,9 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, byte *mod_base, size_t buffer
Q_strncpy( loadstat.name, mod->name, sizeof( loadstat.name ));
wadvalue[0] = '\0';
// byte-swap BSP header and lump directory from little-endian
Mod_SwapBSPLumps( mod_base, bufferlen );
// restore default lump numbers
srclumps[0].lumpnumber = LUMP_ENTITIES;
srclumps[1].lumpnumber = LUMP_PLANES;
@@ -4111,6 +4424,9 @@ qboolean Mod_TestBmodelLumps( file_t *f, const char *name, byte *mod_base, size_
if( buffersize < sizeof( *header ))
return false;
// byte-swap BSP header and lump directory from little-endian
Mod_SwapBSPLumps( mod_base, buffersize );
// restore default lump numbers
srclumps[0].lumpnumber = LUMP_ENTITIES;
srclumps[1].lumpnumber = LUMP_PLANES;

View File

@@ -181,7 +181,7 @@ void Mod_PrintWorldStats_f( void );
//
// mod_studio.c
//
void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded );
void Mod_LoadStudioModel( model_t *mod, void *buffer, size_t buffersize, qboolean *loaded );
void Mod_InitStudioAPI( void );
void Mod_InitStudioHull( void );
void Mod_ResetStudioAPI( void );
@@ -191,13 +191,14 @@ void Mod_StudioGetAttachment( const edict_t *e, int iAttachment, float *org, flo
void Mod_GetBonePosition( const edict_t *e, int iBone, float *org, float *ang );
hull_t *Mod_HullForStudio( model_t *m, float frame, int seq, vec3_t ang, vec3_t org, vec3_t size, byte *pcnt, byte *pbl, int *hitboxes, edict_t *ed );
void *R_StudioGetAnim( studiohdr_t *m_pStudioHeader, model_t *m_pSubModel, mstudioseqdesc_t *pseqdesc );
void Mod_SwapStudioSeqGroupAnims( studiohdr_t *phdr, mstudioseqdesc_t *pseq, byte *buf );
int Mod_HitgroupForStudioHull( int index );
void Mod_ClearStudioCache( void );
//
// mod_sprite.c
//
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, size_t buffersize, qboolean *loaded );
void Mod_LoadSpriteModel( model_t *mod, void *buffer, size_t buffersize, qboolean *loaded );
void Mod_SpriteLoadTextures( model_t *mod, const void *buffer );
void Mod_SpriteUnloadTextures( void *data );

View File

@@ -18,7 +18,165 @@ GNU General Public License for more details.
#include "sprite.h"
#include "studio.h"
#include "mod_local.h"
#include "swaplib.h"
le_struct_begin( dsprite_q1_swap )
le_struct_field( dsprite_q1_t, ident )
le_struct_field( dsprite_q1_t, version )
le_struct_field( dsprite_q1_t, type )
le_struct_field( dsprite_q1_t, boundingradius )
le_struct_array( dsprite_q1_t, bounds, 2 )
le_struct_field( dsprite_q1_t, numframes )
le_struct_field( dsprite_q1_t, beamlength )
le_struct_field( dsprite_q1_t, synctype )
le_struct_end();
le_struct_begin( dsprite_hl_swap )
le_struct_field( dsprite_hl_t, ident )
le_struct_field( dsprite_hl_t, version )
le_struct_field( dsprite_hl_t, type )
le_struct_field( dsprite_hl_t, texFormat )
le_struct_field( dsprite_hl_t, boundingradius )
le_struct_array( dsprite_hl_t, bounds, 2 )
le_struct_field( dsprite_hl_t, numframes )
le_struct_field( dsprite_hl_t, facetype )
le_struct_field( dsprite_hl_t, synctype )
le_struct_end();
le_struct_begin( dspriteframe_swap )
le_struct_array( dspriteframe_t, origin, 2 )
le_struct_field( dspriteframe_t, width )
le_struct_field( dspriteframe_t, height )
le_struct_end();
static byte *Mod_SwapSpriteFrame( byte *p, byte *end, int bytes )
{
dspriteframe_t *frame;
if( p + sizeof( *frame ) > end )
return NULL;
frame = (dspriteframe_t *)p;
le_struct_swap( dspriteframe_swap, frame );
p += sizeof( *frame );
// skip pixel data
if( p + frame->width * frame->height * bytes > end )
return NULL;
p += frame->width * frame->height * bytes;
return p;
}
static byte *Mod_SwapSpriteGroup( byte *p, byte *end, int bytes )
{
dspritegroup_t *group;
if( p + sizeof( *group ) > end )
return NULL;
group = (dspritegroup_t *)p;
group->numframes = LittleLong( group->numframes );
p += sizeof( *group );
// swap intervals
int numframes = group->numframes;
if( p + numframes * sizeof( dspriteinterval_t ) > end )
return NULL;
for( int i = 0; i < numframes; i++ )
{
dspriteinterval_t *interval = (dspriteinterval_t *)p;
interval->interval = LittleFloat( interval->interval );
p += sizeof( *interval );
}
// swap each frame in the group
for( int i = 0; i < numframes; i++ )
{
p = Mod_SwapSpriteFrame( p, end, bytes );
if( !p )
return NULL;
}
return p;
}
static qboolean Mod_SwapSprite( void *buffer, size_t buffersize, int *out_version )
{
byte *end = (byte *)buffer + buffersize;
int version, numframes, bytes;
byte *p;
if( buffersize < sizeof( dsprite_t ))
return false;
// peek at ident + version before full swap
version = LittleLong(((dsprite_t *)buffer)->version );
switch( version )
{
case SPRITE_VERSION_Q1:
case SPRITE_VERSION_32:
if( buffersize < sizeof( dsprite_q1_t ))
return false;
le_struct_swap( dsprite_q1_swap, buffer );
numframes = ((dsprite_q1_t *)buffer)->numframes;
p = (byte *)buffer + sizeof( dsprite_q1_t );
break;
case SPRITE_VERSION_HL:
{
if( buffersize < sizeof( dsprite_hl_t ))
return false;
le_struct_swap( dsprite_hl_swap, buffer );
numframes = ((dsprite_hl_t *)buffer)->numframes;
p = (byte *)buffer + sizeof( dsprite_hl_t );
// HL sprites have a palette count (short) + palette data
if( p + sizeof( short ) > end )
return false;
short numi = LittleShort( *(short *)p );
*(short *)p = numi;
p += sizeof( short ) + numi * 3;
break;
}
default:
return false;
}
*out_version = version;
bytes = ( version == SPRITE_VERSION_32 ) ? 4 : 1;
// swap all frames
for( int i = 0; i < numframes && p && p < end; i++ )
{
dframetype_t *frametype;
if( p + sizeof( *frametype ) > end )
return false;
frametype = (dframetype_t *)p;
frametype->type = LittleLong( frametype->type );
p += sizeof( *frametype );
switch( frametype->type )
{
case FRAME_SINGLE:
p = Mod_SwapSpriteFrame( p, end, bytes );
break;
case FRAME_GROUP:
case FRAME_ANGLED:
p = Mod_SwapSpriteGroup( p, end, bytes );
break;
default:
return false;
}
}
return true;
}
/*
====================
@@ -27,46 +185,18 @@ Mod_LoadSpriteModel
load sprite model
====================
*/
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, size_t buffersize, qboolean *loaded )
void Mod_LoadSpriteModel( model_t *mod, void *buffer, size_t buffersize, qboolean *loaded )
{
const dsprite_t *pin = buffer;
msprite_t *psprite;
char poolname[MAX_VA_STRING];
int version;
if( loaded )
*loaded = false;
if( buffersize < sizeof( dsprite_t ))
if( !Mod_SwapSprite( buffer, buffersize, &version ))
{
Con_DPrintf( S_ERROR "%s: %s have incorrect file size %zu should be greater than %zu (%s)\n", __func__, mod->name, buffersize, sizeof( dsprite_t ), "basic header" );
return;
}
if( pin->ident != IDSPRITEHEADER )
{
Con_DPrintf( S_ERROR "%s: %s has wrong id (0x%x should be 0x%x)\n", __func__, mod->name, pin->ident, IDSPRITEHEADER );
return;
}
switch( pin->version )
{
case SPRITE_VERSION_Q1:
case SPRITE_VERSION_32:
if( buffersize < sizeof( dsprite_q1_t ))
{
Con_DPrintf( S_ERROR "%s: %s have incorrect file size %zu should be greater than %zu (%s)\n", __func__, mod->name, buffersize, sizeof( dsprite_q1_t ), "q1 header" );
return;
}
break;
case SPRITE_VERSION_HL:
if( buffersize < sizeof( dsprite_hl_t ))
{
Con_DPrintf( S_ERROR "%s: %s have incorrect file size %zu should be greater than %zu (%s)\n", __func__, mod->name, buffersize, sizeof( dsprite_hl_t ), "hl header" );
return;
}
break;
default:
Con_DPrintf( S_ERROR "%s: %s has wrong version number (%i should be %i, %i or %i)\n", __func__, mod->name, pin->version, SPRITE_VERSION_Q1, SPRITE_VERSION_32, SPRITE_VERSION_HL );
Con_DPrintf( S_ERROR "%s: %s is not a valid sprite\n", __func__, mod->name );
return;
}
@@ -74,9 +204,9 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, size_t buffersize, q
Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", mod->name );
mod->mempool = Mem_AllocPool( poolname );
if( pin->version == SPRITE_VERSION_Q1 || pin->version == SPRITE_VERSION_32 )
if( version == SPRITE_VERSION_Q1 || version == SPRITE_VERSION_32 )
{
const dsprite_q1_t *pinq1 = buffer;
dsprite_q1_t *pinq1 = buffer;
size_t size;
if( pinq1->numframes == 0 )
@@ -106,9 +236,9 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, size_t buffersize, q
mod->mins[2] = -pinq1->bounds[1] * 0.5f;
mod->maxs[2] = pinq1->bounds[1] * 0.5f;
}
else // if( pin->version == SPRITE_VERSION_HL )
else // if( version == SPRITE_VERSION_HL )
{
const dsprite_hl_t *pinhl = buffer;
dsprite_hl_t *pinhl = buffer;
size_t size;
if( pinhl->numframes == 0 )

View File

@@ -19,6 +19,7 @@ GNU General Public License for more details.
#include "r_studioint.h"
#include "library.h"
#include "ref_common.h"
#include "swaplib.h"
typedef int (*STUDIOAPI)( int, sv_blending_interface_t**, server_studio_api_t*, float (*transform)[3][4], float (*bones)[MAXSTUDIOBONES][3][4] );
@@ -58,6 +59,151 @@ static int cache_current;
static int cache_current_hull;
static int cache_current_plane;
le_struct_begin( studiohdr_swap )
le_struct_field( studiohdr_t, ident )
le_struct_field( studiohdr_t, version )
le_struct_field( studiohdr_t, length )
le_struct_array( studiohdr_t, eyeposition, 3 )
le_struct_array( studiohdr_t, min, 3 )
le_struct_array( studiohdr_t, max, 3 )
le_struct_array( studiohdr_t, bbmin, 3 )
le_struct_array( studiohdr_t, bbmax, 3 )
le_struct_field( studiohdr_t, flags )
le_struct_field( studiohdr_t, numbones )
le_struct_field( studiohdr_t, boneindex )
le_struct_field( studiohdr_t, numbonecontrollers )
le_struct_field( studiohdr_t, bonecontrollerindex )
le_struct_field( studiohdr_t, numhitboxes )
le_struct_field( studiohdr_t, hitboxindex )
le_struct_field( studiohdr_t, numseq )
le_struct_field( studiohdr_t, seqindex )
le_struct_field( studiohdr_t, numseqgroups )
le_struct_field( studiohdr_t, seqgroupindex )
le_struct_field( studiohdr_t, numtextures )
le_struct_field( studiohdr_t, textureindex )
le_struct_field( studiohdr_t, texturedataindex )
le_struct_field( studiohdr_t, numskinref )
le_struct_field( studiohdr_t, numskinfamilies )
le_struct_field( studiohdr_t, skinindex )
le_struct_field( studiohdr_t, numbodyparts )
le_struct_field( studiohdr_t, bodypartindex )
le_struct_field( studiohdr_t, numattachments )
le_struct_field( studiohdr_t, attachmentindex )
le_struct_field( studiohdr_t, studiohdr2index )
le_struct_field( studiohdr_t, numtransitions )
le_struct_field( studiohdr_t, transitionindex )
le_struct_end();
le_struct_begin( mstudiobone_swap )
le_struct_field( mstudiobone_t, parent )
le_struct_field( mstudiobone_t, unused )
le_struct_array( mstudiobone_t, bonecontroller, 6 )
le_struct_array( mstudiobone_t, value, 6 )
le_struct_array( mstudiobone_t, scale, 6 )
le_struct_end();
le_struct_begin( mstudiobonecontroller_swap )
le_struct_field( mstudiobonecontroller_t, bone )
le_struct_field( mstudiobonecontroller_t, type )
le_struct_field( mstudiobonecontroller_t, start )
le_struct_field( mstudiobonecontroller_t, end )
le_struct_field( mstudiobonecontroller_t, unused )
le_struct_field( mstudiobonecontroller_t, index )
le_struct_end();
le_struct_begin( mstudiobbox_swap )
le_struct_field( mstudiobbox_t, bone )
le_struct_field( mstudiobbox_t, group )
le_struct_array( mstudiobbox_t, bbmin, 3 )
le_struct_array( mstudiobbox_t, bbmax, 3 )
le_struct_end();
le_struct_begin( mstudioseqgroup_swap )
// should we even swap seqgroup?
le_struct_field( mstudioseqgroup_t, unused )
le_struct_field( mstudioseqgroup_t, unused2 )
le_struct_end();
le_struct_begin( mstudioseqdesc_swap )
le_struct_field( mstudioseqdesc_t, fps )
le_struct_field( mstudioseqdesc_t, flags )
le_struct_field( mstudioseqdesc_t, activity )
le_struct_field( mstudioseqdesc_t, actweight )
le_struct_field( mstudioseqdesc_t, numevents )
le_struct_field( mstudioseqdesc_t, eventindex )
le_struct_field( mstudioseqdesc_t, numframes )
le_struct_field( mstudioseqdesc_t, weightlistindex )
le_struct_field( mstudioseqdesc_t, iklockindex )
le_struct_field( mstudioseqdesc_t, motiontype )
le_struct_field( mstudioseqdesc_t, motionbone )
le_struct_array( mstudioseqdesc_t, linearmovement, 3 )
le_struct_field( mstudioseqdesc_t, autolayerindex )
le_struct_field( mstudioseqdesc_t, keyvalueindex )
le_struct_array( mstudioseqdesc_t, bbmin, 3 )
le_struct_array( mstudioseqdesc_t, bbmax, 3 )
le_struct_field( mstudioseqdesc_t, numblends )
le_struct_field( mstudioseqdesc_t, animindex )
le_struct_array( mstudioseqdesc_t, blendtype, 2 )
le_struct_array( mstudioseqdesc_t, blendstart, 2 )
le_struct_array( mstudioseqdesc_t, blendend, 2 )
le_struct_field( mstudioseqdesc_t, seqgroup )
le_struct_field( mstudioseqdesc_t, entrynode )
le_struct_field( mstudioseqdesc_t, exitnode )
le_struct_field( mstudioseqdesc_t, animdescindex )
le_struct_end();
le_struct_begin( mstudioevent_swap )
le_struct_field( mstudioevent_t, frame )
le_struct_field( mstudioevent_t, event )
le_struct_field( mstudioevent_t, unused )
le_struct_end();
le_struct_begin( mstudioattachment_swap )
le_struct_field( mstudioattachment_t, flags )
le_struct_field( mstudioattachment_t, bone )
le_struct_array( mstudioattachment_t, org, 3 )
le_struct_end();
le_struct_begin( mstudiobodyparts_swap )
le_struct_field( mstudiobodyparts_t, nummodels )
le_struct_field( mstudiobodyparts_t, base )
le_struct_field( mstudiobodyparts_t, modelindex )
le_struct_end();
le_struct_begin( mstudiotexture_swap )
le_struct_field( mstudiotexture_t, flags )
le_struct_field( mstudiotexture_t, width )
le_struct_field( mstudiotexture_t, height )
le_struct_field( mstudiotexture_t, index )
le_struct_end();
le_struct_begin( mstudiomodel_swap )
le_struct_field( mstudiomodel_t, unused )
le_struct_field( mstudiomodel_t, unused2 )
le_struct_field( mstudiomodel_t, nummesh )
le_struct_field( mstudiomodel_t, meshindex )
le_struct_field( mstudiomodel_t, numverts )
le_struct_field( mstudiomodel_t, vertinfoindex )
le_struct_field( mstudiomodel_t, vertindex )
le_struct_field( mstudiomodel_t, numnorms )
le_struct_field( mstudiomodel_t, norminfoindex )
le_struct_field( mstudiomodel_t, normindex )
le_struct_field( mstudiomodel_t, blendvertinfoindex )
le_struct_field( mstudiomodel_t, blendnorminfoindex )
le_struct_end();
le_struct_begin( mstudiomesh_swap )
le_struct_field( mstudiomesh_t, numtris )
le_struct_field( mstudiomesh_t, triindex )
le_struct_field( mstudiomesh_t, skinref )
le_struct_field( mstudiomesh_t, numnorms )
le_struct_field( mstudiomesh_t, unused )
le_struct_end();
le_struct_begin( mstudioanim_swap )
le_struct_array( mstudioanim_t, offset, 6 )
le_struct_end();
/*
====================
Mod_InitStudioHull
@@ -404,6 +550,38 @@ static void Mod_StudioCalcRotations( int boneused[], int numbones, const byte *p
}
void Mod_SwapStudioSeqGroupAnims( studiohdr_t *phdr, mstudioseqdesc_t *pseq, byte *buf )
{
mstudioanim_t *panim = (mstudioanim_t *)( buf + pseq->animindex );
int numanims = pseq->numblends * phdr->numbones;
for( int j = 0; j < numanims; j++, panim++ )
{
le_struct_swap( mstudioanim_swap, panim );
for( int k = 0; k < 6; k++ )
{
if( panim->offset[k] == 0 )
continue;
mstudioanimvalue_t *panimvalue = (mstudioanimvalue_t *)((byte *)panim + panim->offset[k] );
int frames = pseq->numframes;
while( frames > 0 )
{
int valid = panimvalue->num.valid;
int total = panimvalue->num.total;
for( int l = 1; l <= valid; l++ )
panimvalue[l].value = LittleShort( panimvalue[l].value );
panimvalue += valid + 1;
frames -= total;
}
}
}
}
/*
====================
StudioGetAnim
@@ -412,17 +590,10 @@ StudioGetAnim
*/
void *R_StudioGetAnim( studiohdr_t *m_pStudioHeader, model_t *m_pSubModel, mstudioseqdesc_t *pseqdesc )
{
mstudioseqgroup_t *pseqgroup;
cache_user_t *paSequences;
fs_offset_t filesize;
byte *buf;
pseqgroup = (mstudioseqgroup_t *)((byte *)m_pStudioHeader + m_pStudioHeader->seqgroupindex) + pseqdesc->seqgroup;
if( pseqdesc->seqgroup == 0 )
return ((byte *)m_pStudioHeader + pseqdesc->animindex);
paSequences = (cache_user_t *)m_pSubModel->submodels;
cache_user_t *paSequences = (cache_user_t *)m_pSubModel->submodels;
if( paSequences == NULL )
{
paSequences = (cache_user_t *)Mem_Calloc( com_studiocache, MAXSTUDIOGROUPS * sizeof( cache_user_t ));
@@ -432,23 +603,31 @@ void *R_StudioGetAnim( studiohdr_t *m_pStudioHeader, model_t *m_pSubModel, mstud
// check for already loaded
if( !Mod_CacheCheck(( cache_user_t *)&( paSequences[pseqdesc->seqgroup] )))
{
string filepath, modelname, modelpath;
string modelname;
COM_FileBase( m_pSubModel->name, modelname, sizeof( modelname ));
string modelpath;
COM_ExtractFilePath( m_pSubModel->name, modelpath );
// NOTE: here we build real sub-animation filename because stupid user may rename model without recompile
string filepath;
Q_snprintf( filepath, sizeof( filepath ), "%s/%s%i%i.mdl", modelpath, modelname, pseqdesc->seqgroup / 10, pseqdesc->seqgroup % 10 );
buf = FS_LoadFile( filepath, &filesize, false );
if( !buf || !filesize ) Host_Error( "%s: can't load %s\n", __func__, filepath );
if( IDSEQGRPHEADER != *(uint *)buf ) Host_Error( "%s: %s is corrupted\n", __func__, filepath );
fs_offset_t filesize;
byte *buf = FS_LoadFile( filepath, &filesize, false );
if( !buf || !filesize )
Host_Error( "%s: can't load %s\n", __func__, filepath );
if( LittleLong( IDSEQGRPHEADER ) != *(uint *)buf )
Host_Error( "%s: %s is corrupted\n", __func__, filepath );
Con_Printf( "loading: %s\n", filepath );
paSequences[pseqdesc->seqgroup].data = Mem_Calloc( com_studiocache, filesize );
memcpy( paSequences[pseqdesc->seqgroup].data, buf, filesize );
Mem_Free( buf );
Mod_SwapStudioSeqGroupAnims( m_pStudioHeader, pseqdesc,
(byte *)paSequences[pseqdesc->seqgroup].data );
}
return ((byte *)paSequences[pseqdesc->seqgroup].data + pseqdesc->animindex);
@@ -690,7 +869,6 @@ static void Mod_StudioComputeBounds( void *buffer, vec3_t mins, vec3_t maxs, qbo
vec3_t bone_mins, bone_maxs;
vec3_t vert_mins, vert_maxs;
int vert_count, bone_count;
int bodyCount = 0;
vec3_t pos, *pverts;
vert_count = bone_count = 0;
@@ -706,18 +884,16 @@ static void Mod_StudioComputeBounds( void *buffer, vec3_t mins, vec3_t maxs, qbo
// each body part has nummodels variations so there are as many total variations as there
// are in a matrix of each part by each other part
for( i = 0; i < pstudiohdr->numbodyparts; i++ )
bodyCount += pbodypart[i].nummodels;
// The studio models we want are vec3_t mins, vec3_t maxsight after the bodyparts (still need to
// find a detailed breakdown of the mdl format). Move pointer there.
m_pSubModel = (mstudiomodel_t *)(&pbodypart[pstudiohdr->numbodyparts]);
for( i = 0; i < bodyCount; i++ )
{
pverts = (vec3_t *)((byte *)pstudiohdr + m_pSubModel[i].vertindex);
m_pSubModel = (mstudiomodel_t *)((byte *)pstudiohdr + pbodypart[i].modelindex);
for( j = 0; j < m_pSubModel[i].numverts; j++ )
Mod_StudioBoundVertex( bone_mins, bone_maxs, &vert_count, pverts[j] );
for( j = 0; j < pbodypart[i].nummodels; j++ )
{
pverts = (vec3_t *)((byte *)pstudiohdr + m_pSubModel[j].vertindex);
for( k = 0; k < m_pSubModel[j].numverts; k++ )
Mod_StudioBoundVertex( bone_mins, bone_maxs, &vert_count, pverts[k] );
}
}
pbones = (mstudiobone_t *)((byte *)pstudiohdr + pstudiohdr->boneindex);
@@ -820,26 +996,123 @@ static int Mod_StudioBodyVariations( model_t *mod )
return count;
}
static qboolean Mod_SwapStudioModel( const char *name, void *buffer, size_t buffersize )
{
studiohdr_t *phdr = buffer;
byte *mod_base = buffer;
if( buffersize < sizeof( studiohdr_t ))
return false;
le_struct_swap( studiohdr_swap, phdr );
if( phdr->ident != IDSTUDIOHEADER || phdr->version != STUDIO_VERSION )
return false;
#if XASH_BIG_ENDIAN
if( phdr->studiohdr2index > 0 && phdr->studiohdr2index < phdr->length )
{
Con_Printf( S_ERROR "byteswapping extended studio model \"%s\" is unsupoprted\n", name );
return false;
}
#endif
for( int i = 0; i < phdr->numbones; i++ )
le_struct_swap( mstudiobone_swap, (mstudiobone_t *)( mod_base + phdr->boneindex ) + i );
for( int i = 0; i < phdr->numbonecontrollers; i++ )
le_struct_swap( mstudiobonecontroller_swap, (mstudiobonecontroller_t *)( mod_base + phdr->bonecontrollerindex ) + i );
for( int i = 0; i < phdr->numhitboxes; i++ )
le_struct_swap( mstudiobbox_swap, (mstudiobbox_t *)( mod_base + phdr->hitboxindex ) + i );
for( int i = 0; i < phdr->numseqgroups; i++ )
le_struct_swap( mstudioseqgroup_swap, (mstudioseqgroup_t *)( mod_base + phdr->seqgroupindex ) + i );
for( int i = 0; i < phdr->numattachments; i++ )
{
mstudioattachment_t *pattach = (mstudioattachment_t *)( mod_base + phdr->attachmentindex ) + i;
le_struct_swap( mstudioattachment_swap, pattach );
le_array_swap((float *)pattach->vectors, 3 * 3 );
}
for( int i = 0; i < phdr->numtextures; i++ )
le_struct_swap( mstudiotexture_swap, (mstudiotexture_t *)( mod_base + phdr->textureindex ) + i );
for( int i = 0; i < phdr->numbodyparts; i++ )
le_struct_swap( mstudiobodyparts_swap, (mstudiobodyparts_t *)( mod_base + phdr->bodypartindex ) + i );
for( int i = 0; i < phdr->numseq; i++ )
{
mstudioseqdesc_t *pseq = (mstudioseqdesc_t *)( mod_base + phdr->seqindex ) + i;
le_struct_swap( mstudioseqdesc_swap, pseq );
for( int j = 0; j < pseq->numevents; j++ )
le_struct_swap( mstudioevent_swap, (mstudioevent_t *)( mod_base + pseq->eventindex ) + j );
if( pseq->seqgroup != 0 )
continue;
Mod_SwapStudioSeqGroupAnims( phdr, pseq, mod_base );
}
for( int i = 0; i < phdr->numbodyparts; i++ )
{
mstudiobodyparts_t *pbodypart = (mstudiobodyparts_t *)( mod_base + phdr->bodypartindex ) + i;
for( int j = 0; j < pbodypart->nummodels; j++ )
{
mstudiomodel_t *pmodel = (mstudiomodel_t *)( mod_base + pbodypart->modelindex ) + j;
le_struct_swap( mstudiomodel_swap, pmodel );
le_array_swap((float *)( mod_base + pmodel->vertindex ), pmodel->numverts * 3 );
le_array_swap((float *)( mod_base + pmodel->normindex ), pmodel->numnorms * 3 );
for( int k = 0; k < pmodel->nummesh; k++ )
{
mstudiomesh_t *pmesh = (mstudiomesh_t *)( mod_base + pmodel->meshindex ) + k;
le_struct_swap( mstudiomesh_swap, pmesh );
short *ptricmds = (short *)( mod_base + pmesh->triindex );
short n;
while(( n = LittleShort( *ptricmds )))
{
*ptricmds++ = n;
int count = abs( n ) * 4;
for( int l = 0; l < count; l++, ptricmds++ )
*ptricmds = LittleShort( *ptricmds );
}
*ptricmds = 0;
}
}
}
short *pskinref = (short *)( mod_base + phdr->skinindex );
for( int i = 0; i < phdr->numskinfamilies * phdr->numskinref; i++ )
pskinref[i] = LittleShort( pskinref[i] );
return true;
}
/*
=================
R_StudioLoadHeader
=================
*/
static studiohdr_t *R_StudioLoadHeader( model_t *mod, const void *buffer )
static studiohdr_t *R_StudioLoadHeader( model_t *mod, void *buffer, size_t buffersize )
{
byte *pin;
studiohdr_t *phdr;
int i;
studiohdr_t *phdr;
if( !buffer ) return NULL;
if( !buffer )
return NULL;
pin = (byte *)buffer;
phdr = (studiohdr_t *)pin;
i = phdr->version;
if( i != STUDIO_VERSION )
if( !Mod_SwapStudioModel( mod->name, buffer, buffersize ))
{
Con_Printf( S_ERROR "%s has wrong version number (%i should be %i)\n", mod->name, i, STUDIO_VERSION );
phdr = (studiohdr_t *)buffer;
Con_Printf( S_ERROR "%s has wrong version number (%i should be %i)\n", mod->name, phdr->version, STUDIO_VERSION );
return NULL;
}
@@ -867,7 +1140,7 @@ static studiohdr_t *Mod_MaybeTruncateStudioTextureData( model_t *mod )
Mod_LoadStudioModel
=================
*/
void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
void Mod_LoadStudioModel( model_t *mod, void *buffer, size_t buffersize, qboolean *loaded )
{
char poolname[MAX_VA_STRING];
studiohdr_t *phdr;
@@ -879,7 +1152,7 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
mod->mempool = Mem_AllocPool( poolname );
mod->type = mod_studio;
phdr = R_StudioLoadHeader( mod, buffer );
phdr = R_StudioLoadHeader( mod, buffer, buffersize );
if( !phdr || phdr->length < sizeof( studiohdr_t )) // garbage value in length
return; // bad model
@@ -888,9 +1161,10 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
{
studiohdr_t *thdr;
void *buffer2;
fs_offset_t size2_len;
buffer2 = FS_LoadFile( Mod_StudioTexName( mod->name ), NULL, false );
thdr = R_StudioLoadHeader( mod, buffer2 );
buffer2 = FS_LoadFile( Mod_StudioTexName( mod->name ), &size2_len, false );
thdr = R_StudioLoadHeader( mod, buffer2, size2_len );
if( thdr != NULL )
{

View File

@@ -347,7 +347,7 @@ model_t *Mod_LoadModel( model_t *mod, qboolean crash )
switch( *(uint *)buf )
{
case LittleLong( IDSTUDIOHEADER ):
Mod_LoadStudioModel( mod, buf, &loaded );
Mod_LoadStudioModel( mod, buf, length, &loaded );
break;
case LittleLong( IDSPRITEHEADER ):
Mod_LoadSpriteModel( mod, buf, length, &loaded );
@@ -608,6 +608,31 @@ void GAME_EXPORT Mod_LoadCacheFile( const char *filename, cache_user_t *cu )
cu->data = Mem_Malloc( com_studiocache, size );
memcpy( cu->data, buf, size );
Mem_Free( buf );
// this handles when studio model renderer tries to load sequence files on it's own
// which is what they always do in HLSDK
#if XASH_BIG_ENDIAN
if( size >= sizeof( int ) && LittleLong( IDSEQGRPHEADER ) == *(uint *)cu->data )
{
studiohdr_t *phdr = (studiohdr_t *)REF_GET_PARM( PARM_GET_STUDIO_HDR, 0 );
if( !phdr )
return;
mstudioseqdesc_t *pseq = (mstudioseqdesc_t *)((byte *)phdr + phdr->seqindex );
for( int i = 0; i < phdr->numseq; i++ )
{
if( pseq[i].seqgroup == 0 )
continue;
mstudioseqgroup_t *pgrp = (mstudioseqgroup_t *)((byte *)phdr + phdr->seqgroupindex ) + pseq[i].seqgroup;
// assuming filename passes seqgroup's name
if( !Q_stricmp( pgrp->name, filename ))
Mod_SwapStudioSeqGroupAnims( phdr, &pseq[i], (byte *)cu->data );
}
}
#endif
}
/*

View File

@@ -321,8 +321,10 @@ void MSG_WriteUBitLong( sizebuf_t *sb, uint curData, int numbits )
}
iCurBitMasked = iCurBit & 31;
((uint32_t *)sb->pData)[iDWord] &= BitWriteMasks[iCurBitMasked][nBitsLeft-1];
((uint32_t *)sb->pData)[iDWord] |= curData << iCurBitMasked;
uint32_t dword = LittleLong(((uint32_t *)sb->pData)[iDWord] );
dword &= BitWriteMasks[iCurBitMasked][nBitsLeft-1];
dword |= curData << iCurBitMasked;
((uint32_t *)sb->pData)[iDWord] = LittleLong( dword );
// did it span a dword?
nBitsWritten = 32 - iCurBitMasked;
@@ -334,8 +336,10 @@ void MSG_WriteUBitLong( sizebuf_t *sb, uint curData, int numbits )
curData >>= nBitsWritten;
iCurBitMasked = iCurBit & 31;
((uint32_t *)sb->pData)[iDWord+1] &= BitWriteMasks[iCurBitMasked][nBitsLeft-1];
((uint32_t *)sb->pData)[iDWord+1] |= curData << iCurBitMasked;
uint32_t dword2 = LittleLong(((uint32_t *)sb->pData)[iDWord+1] );
dword2 &= BitWriteMasks[iCurBitMasked][nBitsLeft-1];
dword2 |= curData << iCurBitMasked;
((uint32_t *)sb->pData)[iDWord+1] = LittleLong( dword2 );
}
sb->iCurBit += numbits;
}
@@ -396,7 +400,8 @@ qboolean MSG_WriteBits( sizebuf_t *sb, const void *pData, int nBits )
// read dwords.
while( nBitsLeft >= 32 )
{
MSG_WriteUBitLong( sb, *(( uint32_t *)pOut ), 32 );
uint32_t dword = *((uint32_t *)pOut);
MSG_WriteUBitLong( sb, LittleLong( dword ), 32 );
pOut += sizeof( uint32_t );
nBitsLeft -= 32;
@@ -519,7 +524,7 @@ void MSG_WriteDword( sizebuf_t *sb, uint val )
void MSG_WriteFloat( sizebuf_t *sb, float val )
{
MSG_WriteBits( sb, &val, sizeof( val ) << 3 );
MSG_WriteUBitLong( sb, FloatAsUint( val ), sizeof( val ) << 3 );
}
qboolean MSG_WriteBytes( sizebuf_t *sb, const void *pBuf, int nBytes )
@@ -593,7 +598,7 @@ uint MSG_ReadUBitLong( sizebuf_t *sb, int numbits )
// Read the current dword.
idword1 = sb->iCurBit >> 5;
dword1 = ((uint *)sb->pData)[idword1];
dword1 = LittleLong(((uint *)sb->pData)[idword1] );
dword1 >>= ( sb->iCurBit & 31 ); // get the bits we're interested in.
sb->iCurBit += numbits;
@@ -608,7 +613,7 @@ uint MSG_ReadUBitLong( sizebuf_t *sb, int numbits )
else
{
int nExtraBits = sb->iCurBit & 31;
uint dword2 = ((uint *)sb->pData)[idword1+1] & ExtraMasks[nExtraBits];
uint dword2 = LittleLong(((uint *)sb->pData)[idword1+1] ) & ExtraMasks[nExtraBits];
// no need to mask since we hit the end of the dword.
// shift the second dword's part into the high bits.
@@ -633,7 +638,8 @@ qboolean MSG_ReadBits( sizebuf_t *sb, void *pOutData, int nBits )
// read dwords.
while( nBitsLeft >= 32 )
{
*((uint32_t *)pOut) = MSG_ReadUBitLong( sb, 32 );
uint32_t dword = MSG_ReadUBitLong( sb, 32 );
*((uint32_t *)pOut) = LittleLong( dword );
pOut += sizeof( uint32_t );
nBitsLeft -= 32;
}
@@ -790,11 +796,7 @@ uint MSG_ReadDword( sizebuf_t *sb )
float MSG_ReadFloat( sizebuf_t *sb )
{
float ret;
MSG_ReadBits( sb, &ret, sizeof( ret ) << 3 );
return ret;
return UintAsFloat( MSG_ReadUBitLong( sb, sizeof( float ) << 3 ));
}
qboolean MSG_ReadBytes( sizebuf_t *sb, void *pOut, int nBytes )

View File

@@ -617,7 +617,10 @@ void Netchan_AddBufferToList( fragbuf_t **pplist, fragbuf_t *pbuf )
if( id1 > id2 )
{
// insert here
pbuf->next = n->next;
// pbuf->next = n->next;
// a1ba: this seems to be incorrect insertion, as `n` gets removed from list and effectively leaked
pbuf->next = n;
pprev->next = pbuf;
return;
}
@@ -1314,14 +1317,14 @@ qboolean Netchan_CopyFileFragments( netchan_t *chan, sizebuf_t *msg )
Host_Error( "%s: BZ2 compression is not supported for server", __func__ );
#endif
}
else if( chan->use_lzss && LZSS_IsCompressed( buffer, nsize + 1 ))
else if( chan->use_lzss && LZSS_IsCompressed( buffer, nsize ))
{
byte *uncompressedBuffer;
uncompressedSize = LZSS_GetActualSize( buffer, nsize + 1 ) + 1;
uncompressedSize = LZSS_GetActualSize( buffer, nsize );
uncompressedBuffer = Mem_Calloc( net_mempool, uncompressedSize );
nsize = LZSS_Decompress( buffer, uncompressedBuffer, nsize + 1, uncompressedSize );
nsize = LZSS_Decompress( buffer, uncompressedBuffer, nsize, uncompressedSize );
Mem_Free( buffer );
buffer = uncompressedBuffer;
}

View File

@@ -84,37 +84,37 @@ void Sound_Shutdown( void )
uint GAME_EXPORT Sound_GetApproxWavePlayLen( const char *filepath )
{
string name;
file_t *f;
wavehdr_t wav;
size_t filesize;
uint msecs;
string name;
Q_strncpy( name, filepath, sizeof( name ));
COM_FixSlashes( name );
f = FS_Open( name, "rb", false );
file_t *f = FS_Open( name, "rb", false );
if( !f )
return 0;
wavehdr_t wav;
if( FS_Read( f, &wav, sizeof( wav )) != sizeof( wav ))
{
FS_Close( f );
return 0;
}
filesize = FS_FileLength( f );
filesize -= 128; // magic number from GoldSrc, seems to be header size
// magic number from GoldSrc, seems to be header size
size_t filesize = FS_FileLength( f ) - 128;
FS_Close( f );
// is real wav file ?
if( wav.riff_id != RIFFHEADER || wav.wave_id != WAVEHEADER || wav.fmt_id != FORMHEADER )
if( wav.riff_id != LittleLong( RIFFHEADER ) || wav.wave_id != LittleLong( WAVEHEADER ) || wav.fmt_id != LittleLong( FORMHEADER ))
return 0;
if( wav.nAvgBytesPerSec >= 1000 )
msecs = (uint)((float)filesize / ((float)wav.nAvgBytesPerSec / 1000.0f));
else msecs = (uint)(((float)filesize / (float)wav.nAvgBytesPerSec) * 1000.0f);
int avgBytes = LittleLong( wav.nAvgBytesPerSec );
uint msecs;
if( avgBytes >= 1000 )
msecs = (uint)((float)filesize / ((float)avgBytes / 1000.0f));
else
msecs = (uint)(((float)filesize / (float)avgBytes) * 1000.0f);
return msecs;
}

View File

@@ -61,6 +61,8 @@ SYSTEM LOG
*/
int Sys_LogFileNo( void )
{
if( !s_ld.logfile )
return -1;
return s_ld.logfileno;
}

View File

@@ -27,15 +27,10 @@ static qboolean enable_libbacktrace;
static void Sys_BacktraceError( void *data, const char *msg, int errnum )
{
if( errnum < 0 )
{
Con_Printf( S_ERROR "no symbol info, no libbacktrace\n" );
return;
}
Con_Printf( S_ERROR "libbacktrace: %s (%d)\n", msg, errnum );
Con_Printf( S_ERROR "libbacktrace error: %s (%d)\n", msg, errnum );
enable_libbacktrace = false;
if( errnum > 0 )
enable_libbacktrace = false;
}
struct print_data
@@ -45,8 +40,16 @@ struct print_data
int len;
int idx;
int logfd;
qboolean skip_wrappers;
};
static qboolean Sys_IsCrashHandlerFrame( const char *name )
{
if( !name )
return false;
return !Q_strcmp( name, "Sys_Crash" ) || !Q_strcmp( name, "Sys_CrashDetailsLibbacktrace" );
}
static void Sys_AppendPrint( struct print_data *pd, const char *fmt, ... )
{
va_list va;
@@ -58,13 +61,10 @@ static void Sys_AppendPrint( struct print_data *pd, const char *fmt, ... )
if( len > 0 )
{
char ch = '\n';
write( pd->logfd, pd->message, len );
write( pd->logfd, &ch, 1 );
if( pd->logfd >= 0 )
write( pd->logfd, pd->message, len );
write( STDERR_FILENO, pd->message, len );
write( STDERR_FILENO, &ch, 1 );
pd->message += len;
pd->len += len;
@@ -84,6 +84,13 @@ static void Sys_BacktracePrintSyminfo( void *data, uintptr_t pc, const char *sym
Dl_info dlinfo = { 0 };
const char *module_name;
if( pd->skip_wrappers )
{
if( Sys_IsCrashHandlerFrame( symname ))
return;
pd->skip_wrappers = false;
}
if( dladdr((void *)pc, &dlinfo ))
module_name = dlinfo.dli_fname;
else module_name = NULL;
@@ -110,6 +117,13 @@ static int Sys_BacktracePrintFull( void *data, uintptr_t pc, const char *filenam
Dl_info dlinfo = { 0 };
const char *module_name;
if( pd->skip_wrappers )
{
if( Sys_IsCrashHandlerFrame( function ))
return 0;
pd->skip_wrappers = false;
}
if( dladdr((void *)pc, &dlinfo ))
module_name = dlinfo.dli_fname;
else module_name = NULL;
@@ -136,12 +150,13 @@ int Sys_CrashDetailsLibbacktrace( int logfd, char *message, int len, size_t max_
struct print_data pd =
{
.message = message + len,
.message_size = sizeof( message ) - len,
.message_size = max_len - len,
.logfd = logfd,
.len = len,
.skip_wrappers = true,
};
backtrace_full( g_bt_state, 1, Sys_BacktracePrintFull, Sys_BacktracePrintError, &pd );
backtrace_full( g_bt_state, 0, Sys_BacktracePrintFull, Sys_BacktracePrintError, &pd );
return pd.len;
}

View File

@@ -15,14 +15,7 @@ GNU General Public License for more details.
#include "common.h"
// while this is mostly POSIX-compatible functions
// the contents of ucontext_t is platform-dependent
// before adding new OS here, check platform.h
#define _XOPEN_SOURCE 1 // required for ucontext
#if XASH_FREEBSD || XASH_NETBSD || XASH_OPENBSD || XASH_ANDROID || XASH_LINUX || XASH_APPLE
#ifndef XASH_OPENBSD
#include <ucontext.h>
#endif
#include <signal.h>
#include <sys/mman.h>
#include "library.h"
@@ -51,7 +44,8 @@ static void Sys_Crash( int signal, siginfo_t *si, void *context )
// now get log fd and write trace directly to log
logfd = Sys_LogFileNo();
write( logfd, message, len );
if( logfd >= 0 )
write( logfd, message, len );
#if HAVE_LIBBACKTRACE
if( have_libbacktrace && !detailed_message )

View File

@@ -106,7 +106,7 @@ qboolean SNDDMA_Init( void )
memset( &desired, 0, sizeof( desired ) );
desired.freq = SOUND_DMA_SPEED;
desired.format = AUDIO_S16LSB;
desired.format = AUDIO_S16SYS;
desired.samples = 1024;
desired.channels = 2;
desired.callback = SDL_SoundCallback;
@@ -119,7 +119,7 @@ qboolean SNDDMA_Init( void )
return false;
}
if( obtained.format != AUDIO_S16LSB )
if( obtained.format != AUDIO_S16SYS )
{
Con_Printf( "SDL audio format %d unsupported.\n", obtained.format );
goto fail;

View File

@@ -123,7 +123,7 @@ qboolean SNDDMA_Init( void )
memset( &desired, 0, sizeof( desired ) );
desired.freq = SOUND_DMA_SPEED;
desired.format = AUDIO_S16LSB;
desired.format = AUDIO_S16SYS;
desired.samples = 1024;
desired.channels = 2;
desired.callback = SDL_SoundCallback;
@@ -136,7 +136,7 @@ qboolean SNDDMA_Init( void )
return false;
}
if( obtained.format != AUDIO_S16LSB )
if( obtained.format != AUDIO_S16SYS )
{
Con_Printf( "SDL audio format %d unsupported.\n", obtained.format );
goto fail;
@@ -277,7 +277,7 @@ qboolean VoiceCapture_Init( void )
SDL_zero( wanted );
wanted.freq = voice.samplerate;
wanted.format = AUDIO_S16LSB;
wanted.format = AUDIO_S16SYS;
wanted.channels = VOICE_PCM_CHANNELS;
wanted.samples = voice.frame_size;
wanted.callback = SDL_SoundInputCallback;

View File

@@ -72,7 +72,8 @@ GNU General Public License for more details.
// Moved RenderAPI and TriAPI filling to renderer via R_FillRenderAPI and R_FillTriAPI
// Moved detail textures parsing and cinematic texture management to engine
// Moved creation of default textures to the engine
#define REF_API_VERSION 15
// 16. RefGetParm return type changed from int to intptr_t.
#define REF_API_VERSION 16
#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP|TF_ALLOW_NEAREST)
#define TF_FONT (TF_NOMIPMAP|TF_CLAMP|TF_ALLOW_NEAREST)
@@ -342,6 +343,7 @@ typedef enum
PARM_GET_LIGHTSTYLES_PTR = -20,
PARM_GET_DLIGHTS_PTR = -21,
PARM_GET_ELIGHTS_PTR = -22,
PARM_GET_STUDIO_HDR = -23, // current m_pStudioHeader in renderer
// implemented by ref_dll
@@ -598,7 +600,7 @@ typedef struct ref_interface_s
void (*CL_DrawBeams)( int fTrans , BEAM *beams );
// Xash3D Render Interface
int (*RefGetParm)( int parm, int arg ); // generic
intptr_t (*RefGetParm)( int parm, int arg ); // generic
// detail texture scale
void (*R_GetDetailScaleForTexture)( int texture, float *xScale, float *yScale );

View File

@@ -252,6 +252,7 @@ typedef struct sv_client_s
double userinfo_penalty;
double overflow_warn_time;
double resourcelist_next_changetime;
client_frame_t *frames; // updates can be delta'd from here
event_state_t events; // delta-updated events cycle
@@ -419,6 +420,7 @@ extern convar_t sv_skyvec_z;
extern convar_t sv_consistency;
extern convar_t sv_password;
extern convar_t sv_uploadmax;
extern convar_t sv_upload_penalty_time;
extern convar_t sv_trace_messages;
extern convar_t sv_enttools_enable;
extern convar_t sv_enttools_maxfire;

View File

@@ -836,7 +836,7 @@ static void SV_TestBandWidth( netadr_t from )
return;
}
crc = svs.testpacket_crcs[ofs];
crc = LittleLong( svs.testpacket_crcs[ofs] );
memcpy( svs.testpacket_crcpos, &crc, sizeof( crc ));
// send the datagram
@@ -2167,7 +2167,7 @@ static qboolean SV_Spawn_f( sv_client_t *cl )
if( sv.paused )
{
MSG_BeginServerCmd( &sv.reliable_datagram, svc_setpause );
MSG_WriteByte( &sv.reliable_datagram, sv.paused );
MSG_WriteOneBit( &sv.reliable_datagram, sv.paused );
SV_ClientPrintf( cl, "Server is paused.\n" );
}
return true;
@@ -3465,6 +3465,16 @@ static void SV_ParseResourceList( sv_client_t *cl, sizebuf_t *msg )
SV_AddToResourceList( resource, &cl->resourcesneeded );
}
if( host.realtime < cl->resourcelist_next_changetime )
{
Con_Reportf( "%s: ignoring resource list update from %s: too soon\n", __func__, cl->name );
SV_ClearResourceList( &cl->resourcesneeded );
SV_ClearResourceList( &cl->resourcesonhand );
return;
}
cl->resourcelist_next_changetime = host.realtime + sv_upload_penalty_time.value;
totalsize = COM_SizeofResourceList( &cl->resourcesneeded, &ri );
if( totalsize != 0 && sv_allow_upload.value )

View File

@@ -2673,7 +2673,7 @@ static void GAME_EXPORT pfnMessageEnd( void )
return;
}
realsize = svgame.msg_realsize;
realsize = LittleShort( svgame.msg_realsize );
memcpy( &sv.multicast.pData[svgame.msg_size_index], &realsize, sizeof( realsize ));
}
}
@@ -2706,7 +2706,7 @@ static void GAME_EXPORT pfnMessageEnd( void )
return;
}
realsize = svgame.msg_realsize;
realsize = LittleShort( svgame.msg_realsize );
memcpy( &sv.multicast.pData[svgame.msg_size_index], &realsize, sizeof( realsize ));
}
else

View File

@@ -833,82 +833,6 @@ static void SV_SetupClients( void )
ClearBits( sv_maxclients.flags, FCVAR_CHANGED );
}
qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer )
{
char headbuf[1024], buffer[1024];
int i, num_bytes, lumplen;
int version, hdr_size;
dheader_t *header;
file_t *f;
if( !crcvalue ) return false;
// always calc same checksum for singleplayer
if( multiplayer == false )
{
*crcvalue = (('H'<<24)+('S'<<16)+('A'<<8)+'X');
return true;
}
f = FS_Open( filename, "rb", false );
if( !f ) return false;
// read version number
FS_Read( f, &version, sizeof( int ));
FS_Seek( f, 0, SEEK_SET );
hdr_size = sizeof( int ) + sizeof( dlump_t ) * HEADER_LUMPS;
num_bytes = FS_Read( f, headbuf, hdr_size );
// corrupted map ?
if( num_bytes != hdr_size )
{
FS_Close( f );
return false;
}
header = (dheader_t *)headbuf;
// invalid version ?
switch( header->version )
{
case Q1BSP_VERSION:
case HLBSP_VERSION:
case QBSP2_VERSION:
break;
default:
FS_Close( f );
return false;
}
CRC32_Init( crcvalue );
for( i = LUMP_PLANES; i < HEADER_LUMPS; i++ )
{
lumplen = header->lumps[i].filelen;
FS_Seek( f, header->lumps[i].fileofs, SEEK_SET );
while( lumplen > 0 )
{
if( lumplen >= sizeof( buffer ))
num_bytes = FS_Read( f, buffer, sizeof( buffer ));
else num_bytes = FS_Read( f, buffer, lumplen );
if( num_bytes > 0 )
{
lumplen -= num_bytes;
CRC32_ProcessBuffer( crcvalue, buffer, num_bytes );
}
// file unexpected end ?
if( FS_Eof( f )) break;
}
}
FS_Close( f );
return 1;
}
void SV_FreeTestPacket( void )
{

View File

@@ -55,6 +55,7 @@ CVAR_DEFINE( sv_allow_upload, "sv_allowupload", "1", FCVAR_SERVER, "allow upload
CVAR_DEFINE( sv_allow_download, "sv_allowdownload", "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
static CVAR_DEFINE_AUTO( sv_allow_dlfile, "1", 0, "compatibility cvar, does nothing" );
CVAR_DEFINE_AUTO( sv_uploadmax, "0.5", FCVAR_SERVER, "max size to upload custom resources (500 kB as default)" );
CVAR_DEFINE_AUTO( sv_upload_penalty_time, "60", FCVAR_ARCHIVE, "allow custom resource updates only once in this timewindow (set 0 to disable)" );
CVAR_DEFINE_AUTO( sv_downloadurl, "", FCVAR_PROTECTED, "location from which clients can download missing files" );
CVAR_DEFINE( sv_consistency, "mp_consistency", "1", FCVAR_SERVER, "enbale consistency check in multiplayer" );
CVAR_DEFINE_AUTO( mp_logecho, "1", 0, "log multiplayer frags to server logfile" );
@@ -941,6 +942,7 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_send_logos );
Cvar_RegisterVariable( &sv_send_resources );
Cvar_RegisterVariable( &sv_uploadmax );
Cvar_RegisterVariable( &sv_upload_penalty_time );
Cvar_RegisterVariable( &sv_version );
Cvar_RegisterVariable( &sv_instancedbaseline );
Cvar_RegisterVariable( &sv_contact );

View File

@@ -331,7 +331,7 @@ static void GAME_EXPORT pfnParticle( const float *origin, int color, float life,
return;
}
MSG_WriteByte( &sv.reliable_datagram, svc_particle );
MSG_BeginServerCmd( &sv.reliable_datagram, svc_particle );
MSG_WriteVec3Coord( &sv.reliable_datagram, origin );
MSG_WriteChar( &sv.reliable_datagram, 0 ); // no x-vel
MSG_WriteChar( &sv.reliable_datagram, 0 ); // no y-vel

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@@ -186,7 +186,7 @@ def build(bld):
# public includes for renderers and utils use
bld(name = 'engine_includes', export_includes = '. common common/imagelib', use = 'filesystem_includes')
libs = ['engine_includes', 'public', 'werror', 'backtrace', 'library_suffix', 'build_vcs']
libs = ['engine_includes', 'public', 'werror', 'backtrace_custom', 'library_suffix', 'build_vcs']
includes = ['server', 'client', 'client/vgui', 'common/soundlib', 'platform']
# basic build: dedicated only

62
public/atlas.c Normal file
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@@ -0,0 +1,62 @@
/*
atlas.c - generic 2D atlas packer (strip-based)
Copyright (C) 1997 id Software
Copyright (C) Xash3D and Xash3D FWGS developers
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "atlas.h"
qboolean Atlas_AllocBlock( atlas_t *atlas, int w, int h, int *x, int *y )
{
int i, j;
int best, best2;
int size = atlas->size;
best = size;
for( i = 0; i <= size - w; )
{
best2 = 0;
for( j = 0; j < w; j++ )
{
if( atlas->allocated[i + j] >= best )
break;
if( atlas->allocated[i + j] > best2 )
best2 = atlas->allocated[i + j];
}
if( j == w )
{
*x = i;
*y = best = best2;
if( best == 0 )
break;
i++;
}
else
{
i += j + 1;
}
}
if( best + h > size )
return false;
for( i = 0; i < w; i++ )
atlas->allocated[*x + i] = best + h;
if( best + h > atlas->max_height )
atlas->max_height = best + h;
return true;
}

41
public/atlas.h Normal file
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@@ -0,0 +1,41 @@
/*
atlas.h - generic 2D atlas packer (strip-based)
Copyright (C) 1997 id Software
Copyright (C) Xash3D and Xash3D FWGS developers
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef ATLAS_H
#define ATLAS_H
#include <string.h>
#include "xash3d_types.h"
// maximum atlas dimension
#define ATLAS_MAX_SIZE 1024
typedef struct atlas_s
{
int allocated[ATLAS_MAX_SIZE];
int size;
int max_height;
} atlas_t;
static inline void Atlas_Init( atlas_t *atlas, int size )
{
memset( atlas->allocated, 0, sizeof( atlas->allocated ));
atlas->size = size;
atlas->max_height = 0;
}
qboolean Atlas_AllocBlock( atlas_t *atlas, int w, int h, int *x, int *y );
#endif // ATLAS_H

View File

@@ -148,19 +148,19 @@ For proxy protecting
byte CRC32_BlockSequence( byte *base, int length, int sequence )
{
uint32_t CRC;
char *ptr;
char buffer[64];
int off;
uint32_t le[2];
if( sequence < 0 ) sequence = abs( sequence );
ptr = (char *)crc32table + (sequence % 0x3FC);
if( length > 60 ) length = 60;
memcpy( buffer, base, length );
buffer[length+0] = ptr[0];
buffer[length+1] = ptr[1];
buffer[length+2] = ptr[2];
buffer[length+3] = ptr[3];
off = sequence % 0x3FC;
le[0] = LittleLong( crc32table[off / 4] );
le[1] = LittleLong( crc32table[off / 4 + 1] );
memcpy( buffer + length, (char *)le + ( off & 3 ), 4 );
length += 4;
@@ -173,6 +173,12 @@ byte CRC32_BlockSequence( byte *base, int length, int sequence )
void MD5Transform( uint buf[4], const uint in[16] );
static void MD5SwapBlock( uint *block, int count )
{
for( int i = 0; i < count; i++ )
block[i] = LittleLong( block[i] );
}
/*
===================
MD5Update
@@ -206,6 +212,7 @@ void MD5Update( MD5Context_t *ctx, const byte *buf, uint len )
}
memcpy( p, buf, t );
MD5SwapBlock( ctx->in, 16 );
MD5Transform( ctx->buf, ctx->in );
buf += t;
len -= t;
@@ -215,6 +222,7 @@ void MD5Update( MD5Context_t *ctx, const byte *buf, uint len )
while( len >= 64 )
{
memcpy( ctx->in, buf, 64 );
MD5SwapBlock( ctx->in, 16 );
MD5Transform( ctx->buf, ctx->in );
buf += 64;
len -= 64;
@@ -254,6 +262,7 @@ void MD5Final( byte digest[16], MD5Context_t *ctx )
// two lots of padding: pad the first block to 64 bytes
memset( p, 0, count );
MD5SwapBlock( ctx->in, 16 );
MD5Transform( ctx->buf, ctx->in );
// now fill the next block with 56 bytes
@@ -265,11 +274,16 @@ void MD5Final( byte digest[16], MD5Context_t *ctx )
memset( p, 0, count - 8 );
}
MD5SwapBlock( ctx->in, 14 );
// append length in bits and transform
ctx->in[14] = ctx->bits[0];
ctx->in[15] = ctx->bits[1];
MD5Transform( ctx->buf, ctx->in );
// output digest in little-endian byte order
MD5SwapBlock( ctx->buf, 4 );
memcpy( digest, ctx->buf, 16 );
memset( ctx, 0, sizeof( *ctx )); // in case it's sensitive
}

151
public/swaplib.h Normal file
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@@ -0,0 +1,151 @@
/*
swaplib.h - byte-swapping for on-disk structures
Copyright (C) 2026 Alibek Omarov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef SWAPLIB_H
#define SWAPLIB_H
#include "build.h"
#include "xash3d_types.h"
typedef struct swap_struct_def_s
{
uint32_t offset;
int32_t size;
struct swap_struct_def_s *subdef;
uint32_t count;
uint32_t stride;
} swap_struct_def_t;
static inline void swap_two_bytes_( byte *a, byte *b )
{
byte tmp = *a;
*a = *b;
*b = tmp;
}
static inline void swap_field_( byte *p, int32_t size )
{
switch( size )
{
case 2:
swap_two_bytes_( &p[0], &p[1] );
break;
case 4:
swap_two_bytes_( &p[0], &p[3] );
swap_two_bytes_( &p[1], &p[2] );
break;
case 8:
swap_two_bytes_( &p[0], &p[7] );
swap_two_bytes_( &p[1], &p[6] );
swap_two_bytes_( &p[2], &p[5] );
swap_two_bytes_( &p[3], &p[4] );
break;
default:
break;
}
}
// this potentially breaks strict aliasing
static inline void swap_struct_( const swap_struct_def_t *def, size_t len, byte *data )
{
for( size_t i = 0; i < len; i++ )
{
if( def[i].size < 0 ) // negative size is reserved to reference other swap defs
{
uint32_t count = def[i].count ? def[i].count : 1;
for( uint32_t j = 0; j < count; j++ )
swap_struct_( def[i].subdef, -def[i].size, &data[def[i].offset + j * def[i].stride] );
continue;
}
if( def[i].count > 0 ) // go over array of elements
{
for( uint32_t j = 0; j < def[i].count; j++ )
swap_field_( &data[def[i].offset + j * def[i].stride], def[i].size );
continue;
}
// process single field
swap_field_( &data[def[i].offset], def[i].size );
}
}
static inline void swap_array_( byte *data, int32_t elem_size, uint32_t count )
{
for( uint32_t i = 0; i < count; i++ )
swap_field_( &data[i * elem_size], elem_size );
}
// do not use these macros, they will swap structs unconditionally
// you might want to use le_/be_ macros instead
#define swap_struct( swapdef, ptr ) swap_struct_(( swapdef ), sizeof( swapdef ) / sizeof( swapdef[0] ), (byte *)( ptr ))
#define swap_array( ptr, count ) swap_array_((byte *)( ptr ), sizeof( *( ptr )), ( count ))
#define swap_struct_begin( swapdef ) static swap_struct_def_t swapdef[] = {
#define swap_struct_end() }
// declare a single field
#define swap_struct_field( record, field ) { .offset = offsetof( record, field ), .size = sizeof(((record *)0)->field) },
// declare a struct, defined by another swap_struct
#define swap_struct_child( record, field, child ) { .offset = offsetof( record, field ), .size = -(int32_t)(sizeof( child ) / sizeof( child[0] )), .subdef = child },
// declare an array of fields, doesn't work with flexible array members
#define swap_struct_array( record, field, cnt ) { .offset = offsetof( record, field ), .size = sizeof(((record *)0)->field[0]), .count = cnt, .stride = sizeof(((record *)0)->field[0]) },
// combined swap_struct_child and swap_struct_array
#define swap_struct_array_child( record, field, child, cnt ) { .offset = offsetof( record, field ), .size = -(int32_t)(sizeof( child ) / sizeof( child[0] )), .subdef = child, .count = cnt, .stride = sizeof(((record *)0)->field[0]) },
// this is done in macros so we can completely avoid defining this
// in little endian targets
#if XASH_LITTLE_ENDIAN
#define be_struct_begin( x ) swap_struct_begin( x )
#define be_struct_field( x, y ) swap_struct_field( x, y )
#define be_struct_child( x, y, z ) swap_struct_child( x, y, z )
#define be_struct_array( x, y, z ) swap_struct_array( x, y, z )
#define be_struct_array_child( x, y, z, w ) swap_struct_array_child( x, y, z, w )
#define be_struct_end() swap_struct_end()
#define be_struct_swap( x, y ) swap_struct( x, y )
#define be_array_swap( x, y ) swap_array( x, y )
#define le_struct_begin( x )
#define le_struct_field( x, y )
#define le_struct_child( x, y, z )
#define le_struct_array( x, y, z )
#define le_struct_array_child( x, y, z, w )
#define le_struct_end() extern int _le_struct_end_dummy // define as extern variable, to let end() end with ;
#define le_struct_swap( x, y ) (void)(y)
#define le_array_swap( x, y ) (void)(x)
#else
#define be_struct_begin( x )
#define be_struct_field( x, y )
#define be_struct_child( x, y, z )
#define be_struct_array( x, y, z )
#define be_struct_array_child( x, y, z, w )
#define be_struct_end() extern int _le_struct_end_dummy
#define be_struct_swap( x, y ) (void)(y)
#define be_array_swap( x, y ) (void)(x)
#define le_struct_begin( x ) swap_struct_begin( x )
#define le_struct_field( x, y ) swap_struct_field( x, y )
#define le_struct_child( x, y, z ) swap_struct_child( x, y, z )
#define le_struct_array( x, y, z ) swap_struct_array( x, y, z )
#define le_struct_array_child( x, y, z, w ) swap_struct_array_child( x, y, z, w )
#define le_struct_end() swap_struct_end()
#define le_struct_swap( x, y ) swap_struct( x, y )
#define le_array_swap( x, y ) swap_array( x, y )
#endif
#endif // SWAPLIB_H

131
public/tests/test_atlas.c Normal file
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@@ -0,0 +1,131 @@
#include "atlas.h"
static int Test_BasicAlloc( void )
{
atlas_t atlas;
int x, y;
Atlas_Init( &atlas, 128 );
if( !Atlas_AllocBlock( &atlas, 16, 16, &x, &y ))
return 1;
if( x != 0 || y != 0 )
return 2;
if( atlas.max_height != 16 )
return 3;
if( !Atlas_AllocBlock( &atlas, 16, 16, &x, &y ))
return 4;
if( x != 16 || y != 0 )
return 5;
return 0;
}
static int Test_Full( void )
{
atlas_t atlas;
int x, y;
Atlas_Init( &atlas, 64 );
if( !Atlas_AllocBlock( &atlas, 64, 64, &x, &y ))
return 1;
if( Atlas_AllocBlock( &atlas, 1, 1, &x, &y ))
return 2;
return 0;
}
static int Test_Packing( void )
{
atlas_t atlas;
int x, y;
Atlas_Init( &atlas, 64 );
if( !Atlas_AllocBlock( &atlas, 32, 16, &x, &y ))
return 1;
if( !Atlas_AllocBlock( &atlas, 32, 16, &x, &y ))
return 2;
if( x != 32 || y != 0 )
return 3;
if( !Atlas_AllocBlock( &atlas, 64, 16, &x, &y ))
return 4;
if( y != 16 )
return 5;
return 0;
}
static int Test_Reset( void )
{
atlas_t atlas;
int x, y;
Atlas_Init( &atlas, 64 );
if( !Atlas_AllocBlock( &atlas, 64, 64, &x, &y ))
return 1;
Atlas_Init( &atlas, 64 );
if( !Atlas_AllocBlock( &atlas, 64, 64, &x, &y ))
return 2;
if( x != 0 || y != 0 )
return 3;
return 0;
}
static int Test_TooLarge( void )
{
atlas_t atlas;
int x, y;
Atlas_Init( &atlas, 64 );
if( Atlas_AllocBlock( &atlas, 65, 1, &x, &y ))
return 1;
if( Atlas_AllocBlock( &atlas, 1, 65, &x, &y ))
return 2;
return 0;
}
int main( void )
{
int ret;
ret = Test_BasicAlloc();
if( ret > 0 )
return ret;
ret = Test_Full();
if( ret > 0 )
return ret + 16;
ret = Test_Packing();
if( ret > 0 )
return ret + 32;
ret = Test_Reset();
if( ret > 0 )
return ret + 48;
ret = Test_TooLarge();
if( ret > 0 )
return ret + 64;
return 0;
}

View File

@@ -0,0 +1,235 @@
#include <stddef.h>
#include "swaplib.h"
typedef struct
{
uint16_t x;
uint16_t y;
} inner_t;
typedef struct
{
uint8_t a;
uint16_t b;
uint32_t c;
inner_t inner;
} outer_t;
swap_struct_begin( inner_def )
swap_struct_field( inner_t, x )
swap_struct_field( inner_t, y )
swap_struct_end();
swap_struct_begin( outer_def )
swap_struct_field( outer_t, b )
swap_struct_field( outer_t, c )
swap_struct_child( outer_t, inner, inner_def )
swap_struct_end();
typedef struct
{
uint32_t version;
inner_t items[4];
} array_outer_t;
swap_struct_begin( array_outer_def )
swap_struct_field( array_outer_t, version )
swap_struct_array_child( array_outer_t, items, inner_def, 4 )
swap_struct_end();
typedef struct
{
uint16_t tag;
uint32_t values[3];
} int_array_t;
swap_struct_begin( int_array_def )
swap_struct_field( int_array_t, tag )
swap_struct_array( int_array_t, values, 3 )
swap_struct_end();
static int Test_SwapField( void )
{
inner_t data = { .x = 0x0102, .y = 0x0304 };
swap_struct( inner_def, &data );
if( data.x != 0x0201 )
return 1;
if( data.y != 0x0403 )
return 2;
// swap again, should restore original
swap_struct( inner_def, &data );
if( data.x != 0x0102 )
return 3;
if( data.y != 0x0304 )
return 4;
return 0;
}
static int Test_SwapChild( void )
{
outer_t data =
{
.a = 0xAA,
.b = 0x0102,
.c = 0x01020304,
.inner = { .x = 0x0506, .y = 0x0708 },
};
swap_struct( outer_def, &data );
// a is uint8_t, must be untouched
if( data.a != 0xAA )
return 1;
// b must be byte-swapped
if( data.b != 0x0201 )
return 2;
// c must be byte-swapped
if( data.c != 0x04030201 )
return 3;
// child fields must be byte-swapped
if( data.inner.x != 0x0605 )
return 4;
if( data.inner.y != 0x0807 )
return 5;
// swap back
swap_struct( outer_def, &data );
if( data.b != 0x0102 )
return 6;
if( data.c != 0x01020304 )
return 7;
if( data.inner.x != 0x0506 )
return 8;
if( data.inner.y != 0x0708 )
return 9;
return 0;
}
static int Test_SwapArrayChild( void )
{
array_outer_t data =
{
.version = 0x01020304,
.items =
{
{ .x = 0x0102, .y = 0x0304 },
{ .x = 0x0506, .y = 0x0708 },
{ .x = 0x090A, .y = 0x0B0C },
{ .x = 0x0D0E, .y = 0x0F10 },
},
};
swap_struct( array_outer_def, &data );
if( data.version != 0x04030201 )
return 1;
if( data.items[0].x != 0x0201 || data.items[0].y != 0x0403 )
return 2;
if( data.items[1].x != 0x0605 || data.items[1].y != 0x0807 )
return 3;
if( data.items[2].x != 0x0A09 || data.items[2].y != 0x0C0B )
return 4;
if( data.items[3].x != 0x0E0D || data.items[3].y != 0x100F )
return 5;
// swap back
swap_struct( array_outer_def, &data );
if( data.version != 0x01020304 )
return 6;
if( data.items[0].x != 0x0102 || data.items[0].y != 0x0304 )
return 7;
if( data.items[3].x != 0x0D0E || data.items[3].y != 0x0F10 )
return 8;
return 0;
}
static int Test_SwapArray( void )
{
int_array_t data =
{
.tag = 0x0102,
.values = { 0x01020304, 0x05060708, 0x090A0B0C },
};
swap_struct( int_array_def, &data );
if( data.tag != 0x0201 )
return 1;
if( data.values[0] != 0x04030201 )
return 2;
if( data.values[1] != 0x08070605 )
return 3;
if( data.values[2] != 0x0C0B0A09 )
return 4;
// swap back
swap_struct( int_array_def, &data );
if( data.tag != 0x0102 )
return 5;
if( data.values[0] != 0x01020304 )
return 6;
if( data.values[1] != 0x05060708 )
return 7;
if( data.values[2] != 0x090A0B0C )
return 8;
return 0;
}
int main( void )
{
int ret;
ret = Test_SwapField();
if( ret > 0 )
return ret;
ret = Test_SwapChild();
if( ret > 0 )
return ret + 32;
ret = Test_SwapArrayChild();
if( ret > 0 )
return ret + 64;
ret = Test_SwapArray();
if( ret > 0 )
return ret + 96;
return 0;
}

View File

@@ -157,6 +157,8 @@ def build(bld):
'efp': 'tests/test_efp.c',
'atoi': 'tests/test_atoi.c',
'parsefile': 'tests/test_parsefile.c',
'atlas': 'tests/test_atlas.c',
'swapstruct': 'tests/test_swapstruct.c',
}
for i in tests:

View File

@@ -26,6 +26,7 @@ extern ref_api_t gEngfuncs;
extern ref_globals_t *gpGlobals;
extern ref_client_t *gp_cl;
extern ref_host_t *gp_host;
extern struct movevars_s *gp_movevars;
extern const ref_interface_t gReffuncs;
DECLARE_ENGINE_SHARED_CVAR_LIST()
@@ -81,6 +82,7 @@ void R_PushDlightsForBmodel( model_t *model, int framecount, const matrix4x4 obj
int R_PushDlights( model_t *model, int framecount );
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec );
colorVec R_LightPoint( const vec3_t p0 );
void R_EntityDynamicLight( cl_entity_t *ent, alight_t *plight, qboolean draw_world, double time, vec3_t lightspot, vec3_t lightvec );
void R_GatherPlayerLight( cl_entity_t *view );
void R_UpdateSurfaceCachedLight( msurface_t *surf );

View File

@@ -22,6 +22,7 @@ ref_api_t gEngfuncs;
ref_globals_t *gpGlobals;
ref_client_t *gp_cl;
ref_host_t *gp_host;
struct movevars_s *gp_movevars;
uint16_t rtable[MOD_FRAMES][MOD_FRAMES];
dlight_t *gp_dlights;
int g_lightstylevalue[MAX_LIGHTSTYLES];
@@ -70,6 +71,7 @@ int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs,
gp_cl = (ref_client_t *)ENGINE_GET_PARM( PARM_GET_CLIENT_PTR );
gp_host = (ref_host_t *)ENGINE_GET_PARM( PARM_GET_HOST_PTR );
gp_movevars = (struct movevars_s *)ENGINE_GET_PARM( PARM_GET_MOVEVARS_PTR );
gp_dlights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_DLIGHTS_PTR );
RETRIEVE_ENGINE_SHARED_CVAR_LIST();

View File

@@ -15,6 +15,7 @@ GNU General Public License for more details.
#include "ref_common.h"
#include "xash3d_mathlib.h"
#include "enginefeatures.h"
#include "pm_local.h"
CVAR_DEFINE_AUTO( r_dlight_virtual_radius, "3", FCVAR_GLCONFIG, "increase dlight radius virtually by this amount" );
@@ -489,6 +490,202 @@ void R_GatherPlayerLight( cl_entity_t *view )
gEngfuncs.SetLocalLightLevel(( c.r + c.g + c.b ) / 3 );
}
/*
===============
R_EntityDynamicLight
===============
*/
void R_EntityDynamicLight( cl_entity_t *ent, alight_t *plight, qboolean draw_world, double time, vec3_t lightspot, vec3_t lightvec )
{
movevars_t *mv = gp_movevars;
vec3_t lightDir, vecSrc, vecEnd;
vec3_t origin, dist, finalLight;
float add, radius, total;
colorVec light;
uint lnum;
dlight_t *dl;
if( !plight || !ent )
return;
if( !draw_world || r_fullbright->value || FBitSet( ent->curstate.effects, EF_FULLBRIGHT ))
{
plight->shadelight = 0;
plight->ambientlight = 192;
VectorSet( plight->plightvec, 0.0f, 0.0f, -1.0f );
VectorSet( plight->color, 1.0f, 1.0f, 1.0f );
return;
}
// determine plane to get lightvalues from: ceil or floor
if( FBitSet( ent->curstate.effects, EF_INVLIGHT ))
VectorSet( lightDir, 0.0f, 0.0f, 1.0f );
else
VectorSet( lightDir, 0.0f, 0.0f, -1.0f );
VectorCopy( ent->origin, origin );
VectorSet( vecSrc, origin[0], origin[1], origin[2] - lightDir[2] * 8.0f );
light.r = light.g = light.b = light.a = 0;
if(( mv->skycolor[0] + mv->skycolor[1] + mv->skycolor[2] ) != 0 )
{
msurface_t *psurf = NULL;
pmtrace_t trace;
vec3_t skyvec;
if( FBitSet( gp_host->features, ENGINE_WRITE_LARGE_COORD ))
VectorScale( mv->skyvec, 65536.0f, skyvec );
else
VectorScale( mv->skyvec, 8192.0f, skyvec );
VectorSubtract( origin, skyvec, vecEnd );
trace = gEngfuncs.CL_TraceLine( vecSrc, vecEnd, PM_WORLD_ONLY );
if( trace.ent > 0 )
psurf = gEngfuncs.EV_TraceSurface( trace.ent, vecSrc, vecEnd );
else
psurf = gEngfuncs.EV_TraceSurface( 0, vecSrc, vecEnd );
if(( ent->model->type == mod_studio && FBitSet( ent->model->flags, STUDIO_FORCE_SKYLIGHT ))
|| ( psurf && FBitSet( psurf->flags, SURF_DRAWSKY )))
{
VectorCopy( mv->skyvec, lightDir );
light.r = mv->skycolor[0];
light.g = mv->skycolor[1];
light.b = mv->skycolor[2];
}
}
if(( light.r + light.g + light.b ) == 0 )
{
colorVec gcolor;
float grad[4];
VectorScale( lightDir, 2048.0f, vecEnd );
VectorAdd( vecEnd, vecSrc, vecEnd );
light = R_LightVec( vecSrc, vecEnd, lightspot, lightvec );
if( VectorIsNull( lightvec ))
{
vecSrc[0] -= 16.0f;
vecSrc[1] -= 16.0f;
vecEnd[0] -= 16.0f;
vecEnd[1] -= 16.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[0] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
vecSrc[0] += 32.0f;
vecEnd[0] += 32.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[1] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
vecSrc[1] += 32.0f;
vecEnd[1] += 32.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[2] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
vecSrc[0] -= 32.0f;
vecEnd[0] -= 32.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[3] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
lightDir[0] = grad[0] - grad[1] - grad[2] + grad[3];
lightDir[1] = grad[1] + grad[0] - grad[2] - grad[3];
VectorNormalize( lightDir );
}
else
{
VectorCopy( lightvec, lightDir );
}
}
if( ent->curstate.renderfx == kRenderFxLightMultiplier && ent->curstate.iuser4 != 10 )
{
light.r *= ent->curstate.iuser4 / 10.0f;
light.g *= ent->curstate.iuser4 / 10.0f;
light.b *= ent->curstate.iuser4 / 10.0f;
}
VectorSet( finalLight, light.r, light.g, light.b );
ent->cvFloorColor = light;
total = Q_max( Q_max( light.r, light.g ), light.b );
if( total == 0.0f )
total = 1.0f;
// scale lightdir by light intentsity
VectorScale( lightDir, total, lightDir );
for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ )
{
dl = &gp_dlights[lnum];
if( dl->die < time || !r_dynamic->value )
continue;
VectorSubtract( ent->origin, dl->origin, dist );
radius = VectorLength( dist );
add = ( dl->radius - radius );
if( add > 0.0f )
{
total += add;
if( radius > 1.0f )
VectorScale( dist, ( add / radius ), dist );
else
VectorScale( dist, add, dist );
VectorAdd( lightDir, dist, lightDir );
finalLight[0] += dl->color.r * ( add / 256.0f );
finalLight[1] += dl->color.g * ( add / 256.0f );
finalLight[2] += dl->color.b * ( add / 256.0f );
}
}
if( ent->model->type == mod_alias )
add = 0.9f;
else if( ent->model->type == mod_studio && FBitSet( ent->model->flags, STUDIO_AMBIENT_LIGHT ))
add = 0.6f;
else
add = bound( 0.75f, v_direct->value, 1.0f );
VectorScale( lightDir, add, lightDir );
plight->shadelight = VectorLength( lightDir );
plight->ambientlight = total - plight->shadelight;
total = Q_max( Q_max( finalLight[0], finalLight[1] ), finalLight[2] );
if( total > 0.0f )
{
plight->color[0] = finalLight[0] * ( 1.0f / total );
plight->color[1] = finalLight[1] * ( 1.0f / total );
plight->color[2] = finalLight[2] * ( 1.0f / total );
}
else
VectorSet( plight->color, 1.0f, 1.0f, 1.0f );
if( plight->ambientlight > 128 )
plight->ambientlight = 128;
if( plight->ambientlight + plight->shadelight > 255 )
plight->shadelight = 255 - plight->ambientlight;
VectorNormalize2( lightDir, plight->plightvec );
}
/*
================
R_SetCacheState

View File

@@ -1681,10 +1681,12 @@ static void APIENTRY GL2_BindBufferARB( GLenum buf, GLuint obj )
rpglBindBufferARB( buf, obj );
}
#if 0
static void APIENTRY GL2_ActiveTextureARB( GLenum tex )
{
//gl2wrap_arrays.texture = GL_TEXTURE0_ARB - tex;
}
#endif
static void APIENTRY GL2_ClientActiveTextureARB( GLenum tex )
{
@@ -1736,6 +1738,7 @@ static void APIENTRY GL2_ShadeModel(GLenum mode)
{
}
#if XASH_GLES
static void APIENTRY GL2_PolygonMode(GLenum face, GLenum mode)
{
}
@@ -1747,6 +1750,7 @@ static void APIENTRY GL2_PointSize(GLfloat size)
static void APIENTRY GL2_DrawBuffer(GLenum mode)
{
}
#endif
#if XASH_EMSCRIPTEN
static void GL2_PolygonOffset( GLfloat factor, GLfloat units )
@@ -1783,10 +1787,12 @@ void GL2_ShimInstall( void )
GL2_OVERRIDE_PTR( TexEnvi )
GL2_OVERRIDE_PTR( TexEnvf )
GL2_OVERRIDE_PTR( ClientActiveTextureARB )
//GL2_OVERRIDE_PTR( ActiveTextureARB )
#if 0 // FIXME: figure out why it's disabled
GL2_OVERRIDE_PTR( ActiveTextureARB )
#endif
GL2_OVERRIDE_PTR( Fogi )
GL2_OVERRIDE_PTR( ShadeModel )
#ifdef XASH_GLES
#if XASH_GLES
_pglDepthRangef = gEngfuncs.GL_GetProcAddress( "glDepthRangef" );
GL2_OVERRIDE_PTR( PolygonMode )
GL2_OVERRIDE_PTR( PointSize )

View File

@@ -559,181 +559,6 @@ void Mod_AliasUnloadTextures( void *data )
=============================================================
*/
/*
===============
R_AliasDynamicLight
similar to R_StudioDynamicLight
===============
*/
static void R_AliasDynamicLight( cl_entity_t *ent, alight_t *plight )
{
movevars_t *mv = tr.movevars;
vec3_t lightDir, vecSrc, vecEnd;
vec3_t origin, dist, finalLight;
float add, radius, total;
colorVec light;
uint lnum;
if( !plight || !ent )
return;
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) || r_fullbright->value || FBitSet( ent->curstate.effects, EF_FULLBRIGHT ))
{
plight->shadelight = 0;
plight->ambientlight = 192;
VectorSet( plight->plightvec, 0.0f, 0.0f, -1.0f );
VectorSet( plight->color, 1.0f, 1.0f, 1.0f );
return;
}
// determine plane to get lightvalues from: ceil or floor
if( FBitSet( ent->curstate.effects, EF_INVLIGHT ))
VectorSet( lightDir, 0.0f, 0.0f, 1.0f );
else VectorSet( lightDir, 0.0f, 0.0f, -1.0f );
VectorCopy( ent->origin, origin );
VectorSet( vecSrc, origin[0], origin[1], origin[2] - lightDir[2] * 8.0f );
light.r = light.g = light.b = light.a = 0;
if(( mv->skycolor[0] + mv->skycolor[1] + mv->skycolor[2] ) != 0 )
{
msurface_t *psurf = NULL;
pmtrace_t trace;
vec3_t skyvec;
if( FBitSet( gp_host->features, ENGINE_WRITE_LARGE_COORD ))
VectorScale( mv->skyvec, 65536.0f, skyvec );
else
VectorScale( mv->skyvec, 8192.0f, skyvec );
VectorSubtract( origin, skyvec, vecEnd );
trace = gEngfuncs.CL_TraceLine( vecSrc, vecEnd, PM_STUDIO_IGNORE );
if( trace.ent > 0 ) psurf = gEngfuncs.EV_TraceSurface( trace.ent, vecSrc, vecEnd );
else psurf = gEngfuncs.EV_TraceSurface( 0, vecSrc, vecEnd );
if( psurf && FBitSet( psurf->flags, SURF_DRAWSKY ))
{
VectorCopy( mv->skyvec, lightDir );
light.r = mv->skycolor[0];
light.g = mv->skycolor[1];
light.b = mv->skycolor[2];
}
}
if(( light.r + light.g + light.b ) == 0 )
{
colorVec gcolor;
float grad[4];
VectorScale( lightDir, 2048.0f, vecEnd );
VectorAdd( vecEnd, vecSrc, vecEnd );
light = R_LightVec( vecSrc, vecEnd, g_alias.lightspot, g_alias.lightvec );
if( VectorIsNull( g_alias.lightvec ))
{
vecSrc[0] -= 16.0f;
vecSrc[1] -= 16.0f;
vecEnd[0] -= 16.0f;
vecEnd[1] -= 16.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[0] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
vecSrc[0] += 32.0f;
vecEnd[0] += 32.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[1] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
vecSrc[1] += 32.0f;
vecEnd[1] += 32.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[2] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
vecSrc[0] -= 32.0f;
vecEnd[0] -= 32.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[3] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
lightDir[0] = grad[0] - grad[1] - grad[2] + grad[3];
lightDir[1] = grad[1] + grad[0] - grad[2] - grad[3];
VectorNormalize( lightDir );
}
else
{
VectorCopy( g_alias.lightvec, lightDir );
}
}
VectorSet( finalLight, light.r, light.g, light.b );
ent->cvFloorColor = light;
total = Q_max( Q_max( light.r, light.g ), light.b );
if( total == 0.0f ) total = 1.0f;
// scale lightdir by light intentsity
VectorScale( lightDir, total, lightDir );
for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ )
{
const dlight_t *dl = &gp_dlights[lnum];
if( dl->die < g_alias.time || !r_dynamic->value )
continue;
VectorSubtract( origin, dl->origin, dist );
radius = VectorLength( dist );
add = dl->radius - radius;
if( add > 0.0f )
{
total += add;
if( radius > 1.0f )
VectorScale( dist, ( add / radius ), dist );
else VectorScale( dist, add, dist );
VectorAdd( lightDir, dist, lightDir );
finalLight[0] += dl->color.r * ( add / 256.0f );
finalLight[1] += dl->color.g * ( add / 256.0f );
finalLight[2] += dl->color.b * ( add / 256.0f );
}
}
VectorScale( lightDir, 0.9f, lightDir );
plight->shadelight = VectorLength( lightDir );
plight->ambientlight = total - plight->shadelight;
total = Q_max( Q_max( finalLight[0], finalLight[1] ), finalLight[2] );
if( total > 0.0f )
{
plight->color[0] = finalLight[0] * ( 1.0f / total );
plight->color[1] = finalLight[1] * ( 1.0f / total );
plight->color[2] = finalLight[2] * ( 1.0f / total );
}
else VectorSet( plight->color, 1.0f, 1.0f, 1.0f );
if( plight->ambientlight > 128 )
plight->ambientlight = 128;
if( plight->ambientlight + plight->shadelight > 255 )
plight->shadelight = 255 - plight->ambientlight;
VectorNormalize2( lightDir, plight->plightvec );
}
/*
===============
R_AliasSetupLighting
@@ -1188,7 +1013,7 @@ void R_DrawAliasModel( cl_entity_t *e )
// get lighting information
//
lighting.plightvec = dir;
R_AliasDynamicLight( e, &lighting );
R_EntityDynamicLight( e, &lighting, FBitSet( RI.rvp.flags, RF_DRAW_WORLD ), g_alias.time, g_alias.lightspot, g_alias.lightvec );
r_stats.c_alias_polys += m_pAliasHeader->numtris;
r_stats.c_alias_models_drawn++;

View File

@@ -161,7 +161,7 @@ static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte
return loaded;
}
static int GL_RefGetParm( int parm, int arg )
static intptr_t GL_RefGetParm( int parm, int arg )
{
gl_texture_t *glt;
@@ -230,6 +230,8 @@ static int GL_RefGetParm( int parm, int arg )
return gl_texture_nearest.value == 0.0f;
return GL_TextureFilteringEnabled( R_GetTexture( arg ));
case PARM_GET_STUDIO_HDR:
return (intptr_t)R_StudioGetHeader();
default:
return ENGINE_GET_PARM_( parm, arg );
}

View File

@@ -1860,35 +1860,6 @@ INTERNAL TEXTURES
==============================================================================
*/
/*
==================
GL_FakeImage
==================
*/
static rgbdata_t *GL_FakeImage( int width, int height, int depth, int flags )
{
static byte data2D[1024]; // 16x16x4
static rgbdata_t r_image;
// also use this for bad textures, but without alpha
r_image.width = Q_max( 1, width );
r_image.height = Q_max( 1, height );
r_image.depth = Q_max( 1, depth );
r_image.flags = flags;
r_image.type = PF_RGBA_32;
r_image.size = r_image.width * r_image.height * r_image.depth * 4;
r_image.buffer = (r_image.size > sizeof( data2D )) ? NULL : data2D;
r_image.palette = NULL;
r_image.numMips = 1;
r_image.encode = 0;
if( FBitSet( r_image.flags, IMAGE_CUBEMAP ))
r_image.size *= 6;
memset( data2D, 0xFF, sizeof( data2D ));
return &r_image;
}
/*
==================
R_InitDlightTexture

View File

@@ -223,7 +223,6 @@ typedef struct
model_t *worldmodel;
world_static_t *world;
cl_entity_t *entities;
movevars_t *movevars;
color24 *palette;
cl_entity_t *viewent;
dlight_t *elights;
@@ -404,6 +403,7 @@ void R_DrawSpriteModel( cl_entity_t *e );
// gl_studio.c
//
void R_StudioInit( void );
studiohdr_t *R_StudioGetHeader( void );
void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles );
struct mstudiotex_s *R_StudioGetTexture( cl_entity_t *e );
int R_GetEntityRenderMode( cl_entity_t *ent );

View File

@@ -428,6 +428,7 @@ DebugCallback
For ARB_debug_output
========================
*/
#if !XASH_GL4ES // GL4ES doesn't provide glDebug functions, even as stubs
static void APIENTRY GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLuint severity, GLint length, const GLcharARB *message, GLvoid *userParam )
{
switch( type )
@@ -449,6 +450,7 @@ static void APIENTRY GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLui
break;
}
}
#endif // !XASH_GL4ES
/*
=================
@@ -960,8 +962,17 @@ static void GL_InitExtensionsBigGL( void )
pglGetIntegerv( GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &glConfig.max_vertex_uniforms );
pglGetIntegerv( GL_MAX_VERTEX_ATTRIBS_ARB, &glConfig.max_vertex_attribs );
// GLSL sanity check
if( glConfig.max_vertex_uniforms <= 0 || glConfig.max_texture_coords < glConfig.max_texture_units || glConfig.max_teximage_units < glConfig.max_texture_units )
{
gEngfuncs.Con_Reportf( S_NOTE "driver supports GL_ARB_shading_language_100 but has bogus limits, ignoring\n" );
GL_SetExtension( GL_SHADER_GLSL100_EXT, false );
glConfig.max_texture_coords = glConfig.max_teximage_units = glConfig.max_texture_units;
glConfig.max_vertex_uniforms = 0;
glConfig.max_vertex_attribs = 0;
}
#if XASH_WIN32 // Win32 only drivers?
if( glConfig.hardware_type == GLHW_RADEON && glConfig.max_vertex_uniforms > 512 )
else if( glConfig.hardware_type == GLHW_RADEON && glConfig.max_vertex_uniforms > 512 )
glConfig.max_vertex_uniforms /= 4; // radeon returns not correct info
#endif
}
@@ -1076,7 +1087,8 @@ void GL_InitExtensions( void )
pglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.max_2d_texture_size );
if( glConfig.max_2d_texture_size <= 0 ) glConfig.max_2d_texture_size = 256;
#if !XASH_GL4ES
#if !XASH_GL4ES // GL4ES doesn't provide glDebugMessage functions, even as stubs
// enable gldebug if allowed
if( GL_Support( GL_DEBUG_OUTPUT ))
{
@@ -1093,7 +1105,8 @@ void GL_InitExtensions( void )
// enable all the low priority messages
pglDebugMessageControlARB( GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true );
}
#endif
#endif // !XASH_GL4ES
if( GL_Support( GL_TEXTURE_2D_RECT_EXT ))
pglGetIntegerv( GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &glConfig.max_2d_rectangle_size );
@@ -1260,7 +1273,6 @@ qboolean R_Init( void )
// see R_ProcessEntData for tr.entities initialization
tr.world = (struct world_static_s *)ENGINE_GET_PARM( PARM_GET_WORLD_PTR );
tr.movevars = (movevars_t *)ENGINE_GET_PARM( PARM_GET_MOVEVARS_PTR );
tr.palette = (color24 *)ENGINE_GET_PARM( PARM_GET_PALETTE_PTR );
tr.viewent = (cl_entity_t *)ENGINE_GET_PARM( PARM_GET_VIEWENT_PTR );
tr.texgammatable = (byte *)ENGINE_GET_PARM( PARM_GET_TEXGAMMATABLE_PTR );
@@ -1402,6 +1414,12 @@ void GL_SetupAttributes( int safegl )
glw_state.extended = true;
}
if( gEngfuncs.Sys_CheckParm( "-glnoerr" ))
{
gEngfuncs.Con_Reportf( "Creating a no-error GL context...\n" );
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_NO_ERROR, 1 );
}
if( safegl > SAFE_DONTCARE )
{
safegl = -1; // can't retry anymore, can only shutdown engine

View File

@@ -341,7 +341,7 @@ R_GetFarClip
static float R_GetFarClip( void )
{
if( WORLDMODEL && FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
return tr.movevars->zmax * 1.73f;
return gp_movevars->zmax * 1.73f;
return 2048.0f;
}
@@ -678,7 +678,7 @@ static void R_CheckFog( void )
// quake global fog
if( FBitSet( gp_host->features, ENGINE_QUAKE_COMPATIBLE ))
{
if( !tr.movevars->fog_settings )
if( !gp_movevars->fog_settings )
{
if( pglIsEnabled( GL_FOG ))
pglDisable( GL_FOG );
@@ -687,10 +687,10 @@ static void R_CheckFog( void )
}
// quake-style global fog
RI.fogColor[0] = ((tr.movevars->fog_settings & 0xFF000000) >> 24) / 255.0f;
RI.fogColor[1] = ((tr.movevars->fog_settings & 0xFF0000) >> 16) / 255.0f;
RI.fogColor[2] = ((tr.movevars->fog_settings & 0xFF00) >> 8) / 255.0f;
RI.fogDensity = ((tr.movevars->fog_settings & 0xFF) / 255.0f) * 0.01f;
RI.fogColor[0] = ((gp_movevars->fog_settings & 0xFF000000) >> 24) / 255.0f;
RI.fogColor[1] = ((gp_movevars->fog_settings & 0xFF0000) >> 16) / 255.0f;
RI.fogColor[2] = ((gp_movevars->fog_settings & 0xFF00) >> 8) / 255.0f;
RI.fogDensity = ((gp_movevars->fog_settings & 0xFF) / 255.0f) * 0.01f;
RI.fogStart = RI.fogEnd = 0.0f;
RI.fogColor[3] = 1.0f;
RI.fogCustom = false;

View File

@@ -187,7 +187,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
pglDisable( GL_ALPHA_TEST );
pglDepthMask( GL_FALSE );
gravity = frametime * tr.movevars->gravity;
gravity = frametime * gp_movevars->gravity;
scale = 1.0 - (frametime * 0.9);
if( scale < 0.0f ) scale = 0.0f;

View File

@@ -16,6 +16,7 @@ GNU General Public License for more details.
#include "gl_local.h"
#include "xash3d_mathlib.h"
#include "mod_local.h"
#include "atlas.h"
#define TURBSCALE ( 256.0f / ( M_PI2 ))
@@ -27,8 +28,7 @@ static const float r_turbsin[] =
typedef struct
{
int allocated[BLOCK_SIZE_MAX];
int max_height; // maximum height currently in use in the block
atlas_t atlas;
int current_lightmap_texture;
msurface_t *dynamic_surfaces;
msurface_t *lightmap_surfaces[MAX_LIGHTMAPS];
@@ -646,60 +646,17 @@ static void R_AddDynamicLights( const msurface_t *surf )
*/
static void LM_InitBlock( void )
{
memset( gl_lms.allocated, 0, sizeof( gl_lms.allocated ));
gl_lms.max_height = 0;
Atlas_Init( &gl_lms.atlas, BLOCK_SIZE );
}
static int LM_AllocBlock( int w, int h, int *x, int *y )
static qboolean LM_AllocBlock( int w, int h, int *x, int *y )
{
int i, j;
int best, best2;
best = BLOCK_SIZE;
for( i = 0; i < BLOCK_SIZE - w; )
{
best2 = 0;
for( j = 0; j < w; j++ )
{
if( gl_lms.allocated[i+j] >= best )
break;
if( gl_lms.allocated[i+j] > best2 )
best2 = gl_lms.allocated[i+j];
}
if( j == w )
{
// this is a valid spot
*x = i;
*y = best = best2;
if( best == 0 )
break; // height 0 is optimal, can't do better
i++;
}
else
{
// allocated[i+j] was too tall — no position in [i, i+j] can work
i += j + 1;
}
}
if( best + h > BLOCK_SIZE )
return false;
for( i = 0; i < w; i++ )
gl_lms.allocated[*x + i] = best + h;
if( best + h > gl_lms.max_height )
gl_lms.max_height = best + h;
return true;
return Atlas_AllocBlock( &gl_lms.atlas, w, h, x, y );
}
static void LM_UploadDynamicBlock( void )
{
pglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, BLOCK_SIZE, gl_lms.max_height, GL_RGBA, GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer );
pglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, BLOCK_SIZE, gl_lms.atlas.max_height, GL_RGBA, GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer );
}
static void LM_UploadBlock( qboolean dynamic )
@@ -1525,7 +1482,7 @@ static void R_DrawTextureChains( void )
if( !s || ( i == tr.skytexturenum ))
continue;
if(( s->flags & SURF_DRAWTURB ) && tr.movevars->wateralpha < 1.0f )
if(( s->flags & SURF_DRAWTURB ) && gp_movevars->wateralpha < 1.0f )
{
R_AddToSeparatePass( &draw_wateralpha, i );
continue; // draw translucent water later
@@ -1629,7 +1586,7 @@ void R_DrawWaterSurfaces( void )
pglDisable( GL_ALPHA_TEST );
pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
pglColor4f( 1.0f, 1.0f, 1.0f, tr.movevars->wateralpha );
pglColor4f( 1.0f, 1.0f, 1.0f, gp_movevars->wateralpha );
for( i = draw_wateralpha.first; i <= draw_wateralpha.last; i++ )
{

View File

@@ -1253,192 +1253,6 @@ static int R_StudioCheckBBox( void )
return R_StudioComputeBBox( NULL );
}
/*
===============
R_StudioDynamicLight
===============
*/
static void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight )
{
movevars_t *mv = tr.movevars;
vec3_t lightDir, vecSrc, vecEnd;
vec3_t origin, dist, finalLight;
float add, radius, total;
colorVec light;
uint lnum;
dlight_t *dl;
if( !plight || !ent || !ent->model )
return;
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) || r_fullbright->value || FBitSet( ent->curstate.effects, EF_FULLBRIGHT ))
{
plight->shadelight = 0;
plight->ambientlight = 192;
VectorSet( plight->plightvec, 0.0f, 0.0f, -1.0f );
VectorSet( plight->color, 1.0f, 1.0f, 1.0f );
return;
}
// determine plane to get lightvalues from: ceil or floor
if( FBitSet( ent->curstate.effects, EF_INVLIGHT ))
VectorSet( lightDir, 0.0f, 0.0f, 1.0f );
else VectorSet( lightDir, 0.0f, 0.0f, -1.0f );
VectorCopy( ent->origin, origin );
VectorSet( vecSrc, origin[0], origin[1], origin[2] - lightDir[2] * 8.0f );
light.r = light.g = light.b = light.a = 0;
if(( mv->skycolor[0] + mv->skycolor[1] + mv->skycolor[2] ) != 0 )
{
msurface_t *psurf = NULL;
pmtrace_t trace;
vec3_t skyvec;
if( FBitSet( gp_host->features, ENGINE_WRITE_LARGE_COORD ))
VectorScale( mv->skyvec, 65536.0f, skyvec );
else
VectorScale( mv->skyvec, 8192.0f, skyvec );
VectorSubtract( origin, skyvec, vecEnd );
trace = gEngfuncs.CL_TraceLine( vecSrc, vecEnd, PM_WORLD_ONLY );
if( trace.ent > 0 ) psurf = gEngfuncs.EV_TraceSurface( trace.ent, vecSrc, vecEnd );
else psurf = gEngfuncs.EV_TraceSurface( 0, vecSrc, vecEnd );
if( FBitSet( ent->model->flags, STUDIO_FORCE_SKYLIGHT ) || ( psurf && FBitSet( psurf->flags, SURF_DRAWSKY )))
{
VectorCopy( mv->skyvec, lightDir );
light.r = mv->skycolor[0];
light.g = mv->skycolor[1];
light.b = mv->skycolor[2];
}
}
if(( light.r + light.g + light.b ) == 0 )
{
colorVec gcolor;
float grad[4];
VectorScale( lightDir, 2048.0f, vecEnd );
VectorAdd( vecEnd, vecSrc, vecEnd );
light = R_LightVec( vecSrc, vecEnd, g_studio.lightspot, g_studio.lightvec );
if( VectorIsNull( g_studio.lightvec ))
{
vecSrc[0] -= 16.0f;
vecSrc[1] -= 16.0f;
vecEnd[0] -= 16.0f;
vecEnd[1] -= 16.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[0] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
vecSrc[0] += 32.0f;
vecEnd[0] += 32.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[1] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
vecSrc[1] += 32.0f;
vecEnd[1] += 32.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[2] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
vecSrc[0] -= 32.0f;
vecEnd[0] -= 32.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[3] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
lightDir[0] = grad[0] - grad[1] - grad[2] + grad[3];
lightDir[1] = grad[1] + grad[0] - grad[2] - grad[3];
VectorNormalize( lightDir );
}
else
{
VectorCopy( g_studio.lightvec, lightDir );
}
}
if( ent->curstate.renderfx == kRenderFxLightMultiplier && ent->curstate.iuser4 != 10 )
{
light.r *= ent->curstate.iuser4 / 10.0f;
light.g *= ent->curstate.iuser4 / 10.0f;
light.b *= ent->curstate.iuser4 / 10.0f;
}
VectorSet( finalLight, light.r, light.g, light.b );
ent->cvFloorColor = light;
total = Q_max( Q_max( light.r, light.g ), light.b );
if( total == 0.0f ) total = 1.0f;
// scale lightdir by light intentsity
VectorScale( lightDir, total, lightDir );
for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ )
{
dl = &gp_dlights[lnum];
if( dl->die < g_studio.time || !r_dynamic->value )
continue;
VectorSubtract( ent->origin, dl->origin, dist );
radius = VectorLength( dist );
add = (dl->radius - radius);
if( add > 0.0f )
{
total += add;
if( radius > 1.0f )
VectorScale( dist, ( add / radius ), dist );
else VectorScale( dist, add, dist );
VectorAdd( lightDir, dist, lightDir );
finalLight[0] += dl->color.r * ( add / 256.0f );
finalLight[1] += dl->color.g * ( add / 256.0f );
finalLight[2] += dl->color.b * ( add / 256.0f );
}
}
if( FBitSet( ent->model->flags, STUDIO_AMBIENT_LIGHT ))
add = 0.6f;
else add = bound( 0.75f, v_direct->value, 1.0f );
VectorScale( lightDir, add, lightDir );
plight->shadelight = VectorLength( lightDir );
plight->ambientlight = total - plight->shadelight;
total = Q_max( Q_max( finalLight[0], finalLight[1] ), finalLight[2] );
if( total > 0.0f )
{
plight->color[0] = finalLight[0] * ( 1.0f / total );
plight->color[1] = finalLight[1] * ( 1.0f / total );
plight->color[2] = finalLight[2] * ( 1.0f / total );
}
else VectorSet( plight->color, 1.0f, 1.0f, 1.0f );
if( plight->ambientlight > 128 )
plight->ambientlight = 128;
if( plight->ambientlight + plight->shadelight > 255 )
plight->shadelight = 255 - plight->ambientlight;
VectorNormalize2( lightDir, plight->plightvec );
}
/*
===============
pfnStudioEntityLight
@@ -2788,6 +2602,11 @@ static void R_StudioSetHeader( studiohdr_t *pheader )
m_fDoRemap = false;
}
studiohdr_t *R_StudioGetHeader( void )
{
return m_pStudioHeader;
}
/*
===============
R_StudioSetRenderModel
@@ -3340,7 +3159,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
RI.currententity->curstate.body = 1; // force helmet
lighting.plightvec = dir;
R_StudioDynamicLight( RI.currententity, &lighting );
R_EntityDynamicLight( RI.currententity, &lighting, FBitSet( RI.rvp.flags, RF_DRAW_WORLD ), g_studio.time, g_studio.lightspot, g_studio.lightvec );
R_StudioEntityLight( &lighting );
@@ -3460,7 +3279,7 @@ static int R_StudioDrawModel( int flags )
if( flags & STUDIO_RENDER )
{
lighting.plightvec = dir;
R_StudioDynamicLight( RI.currententity, &lighting );
R_EntityDynamicLight( RI.currententity, &lighting, FBitSet( RI.rvp.flags, RF_DRAW_WORLD ), g_studio.time, g_studio.lightspot, g_studio.lightvec );
R_StudioEntityLight( &lighting );
@@ -3799,6 +3618,11 @@ void Mod_StudioUnloadTextures( void *data )
}
}
static void pfnStudioDynamicLight( cl_entity_t *ent, alight_t *plight )
{
R_EntityDynamicLight( ent, plight, FBitSet( RI.rvp.flags, RF_DRAW_WORLD ), g_studio.time, g_studio.lightspot, g_studio.lightvec );
}
qboolean R_StudioFillAPI( engine_studio_api_t *api, r_studio_interface_t *pDefaultDraw )
{
cl_righthand = gEngfuncs.pfnGetCvarPointer( "cl_righthand" );
@@ -3814,7 +3638,7 @@ qboolean R_StudioFillAPI( engine_studio_api_t *api, r_studio_interface_t *pDefau
api->StudioGetRotationMatrix = pfnStudioGetRotationMatrix;
api->StudioSetupModel = R_StudioSetupModel;
api->StudioCheckBBox = R_StudioCheckBBox;
api->StudioDynamicLight = R_StudioDynamicLight;
api->StudioDynamicLight = pfnStudioDynamicLight;
api->StudioEntityLight = R_StudioEntityLight;
api->StudioSetupLighting = R_StudioSetupLighting;
api->StudioDrawPoints = R_StudioDrawPoints;

View File

@@ -224,36 +224,11 @@ static void CL_DrawBeams( int fTrans, BEAM *beams )
;
}
static int RefGetParm( int parm, int arg )
static intptr_t RefGetParm( int parm, int arg )
{
return 0;
}
static void GetDetailScaleForTexture( int texture, float *xScale, float *yScale )
{
*xScale = *yScale = 1.0f;
}
static void GetExtraParmsForTexture( int texture, byte *red, byte *green, byte *blue, byte *alpha )
{
*red = *green = *blue = *alpha = 0;
}
static float GetFrameTime( void )
{
return 0.0f;
}
static void R_SetCurrentEntity( struct cl_entity_s *ent )
{
;
}
static void R_SetCurrentModel( struct model_s *mod )
{
;
}
static int GL_FindTexture( const char *name )
{
return 0;
@@ -279,36 +254,11 @@ static int GL_CreateTexture( const char *name, int width, int height, const void
return 0;
}
static int GL_LoadTextureArray( const char **names, int flags )
{
return 0;
}
static int GL_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags )
{
return 0;
}
static void R_OverrideTextureSourceSize( unsigned int textnum, unsigned int srcWidth, unsigned int srcHeight )
{
}
static void DrawSingleDecal( struct decal_s *pDecal, struct msurface_s *fa )
{
;
}
static float *R_DecalSetupVerts( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount )
{
return NULL;
}
static void R_EntityRemoveDecals( struct model_s *mod )
{
;
}
static void GL_UpdateTexture( int texnum, int cols, int rows, int width, int height, const byte *buffer, pixformat_t fmt )
{
;
@@ -319,37 +269,6 @@ static void GL_Bind( int tmu, unsigned int texnum )
;
}
static void GL_LoadTextureMatrix( const float *glmatrix )
{
;
}
static void GL_TexGen( unsigned int coord, unsigned int mode )
{
;
}
static void GL_UpdateTexSize( int texnum, int width, int height, int depth )
{
;
}
static void GL_DrawParticles( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime )
{
;
}
static colorVec LightVec( const float *start, const float *end, float *lightspot, float *lightvec )
{
colorVec c = { 0 };
return c;
}
static struct mstudiotex_s *StudioGetTexture( struct cl_entity_s *e )
{
return NULL;
}
static void GL_RenderFrame( const struct ref_viewpass_s *rvp )
{
;
@@ -370,11 +289,6 @@ static byte *Mod_GetCurrentVis( void )
return NULL;
}
static void *R_GetProcAddress( const char *name )
{
return NULL;
}
static void Color4f( float r, float g, float b, float a )
{
;
@@ -385,11 +299,6 @@ static void Color4ub( unsigned char r, unsigned char g, unsigned char b, unsigne
;
}
static void TexCoord2f( float u, float v )
{
;
}
static void Vertex3fv( const float *worldPnt )
{
;
@@ -400,26 +309,6 @@ static void Vertex3f( float x, float y, float z )
;
}
static void Fog( float flFogColor[3], float flStart, float flEnd, int bOn )
{
;
}
static void ScreenToWorld( const float *screen, float *world )
{
;
}
static void GetMatrix( const int pname, float *matrix )
{
;
}
static void FogParams( float flDensity, int iFogSkybox )
{
;
}
static void CullFace( TRICULLSTYLE mode )
{
;

View File

@@ -120,7 +120,7 @@ static qboolean GAME_EXPORT Mod_ProcessRenderData( model_t *mod, qboolean create
return loaded;
}
static int GL_RefGetParm( int parm, int arg )
static intptr_t GL_RefGetParm( int parm, int arg )
{
image_t *glt;
@@ -188,6 +188,8 @@ static int GL_RefGetParm( int parm, int arg )
return 0; // ref_soft doesn't support sky sphere
case PARM_TEX_FILTERING:
return 0; // ref_soft doesn't do filtering in general
case PARM_GET_STUDIO_HDR:
return (intptr_t)R_StudioGetHeader();
default:
return ENGINE_GET_PARM_( parm, arg );
}

View File

@@ -800,35 +800,6 @@ INTERNAL TEXTURES
==============================================================================
*/
/*
==================
GL_FakeImage
==================
*/
static rgbdata_t *GL_FakeImage( int width, int height, int depth, int flags )
{
static byte data2D[1024]; // 16x16x4
static rgbdata_t r_image;
// also use this for bad textures, but without alpha
r_image.width = Q_max( 1, width );
r_image.height = Q_max( 1, height );
r_image.depth = Q_max( 1, depth );
r_image.flags = flags;
r_image.type = PF_RGBA_32;
r_image.size = r_image.width * r_image.height * r_image.depth * 4;
r_image.buffer = ( r_image.size > sizeof( data2D )) ? NULL : data2D;
r_image.palette = NULL;
r_image.numMips = 1;
r_image.encode = 0;
if( FBitSet( r_image.flags, IMAGE_CUBEMAP ))
r_image.size *= 6;
memset( data2D, 0xFF, sizeof( data2D ));
return &r_image;
}
/*
==================
R_InitDlightTexture

View File

@@ -245,7 +245,6 @@ typedef struct
// get from engine
cl_entity_t *entities;
movevars_t *movevars;
color24 *palette;
cl_entity_t *viewent;
lightstyle_t *lightstyles;
@@ -393,6 +392,7 @@ void R_DrawSpriteModel( cl_entity_t *e );
// gl_studio.c
//
void R_StudioInit( void );
studiohdr_t *R_StudioGetHeader( void );
void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded );
void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles );
struct mstudiotex_s *R_StudioGetTexture( cl_entity_t *e );

View File

@@ -380,7 +380,7 @@ R_GetFarClip
static float R_GetFarClip( void )
{
if( WORLDMODEL && FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
return tr.movevars->zmax * 1.73f;
return gp_movevars->zmax * 1.73f;
return 2048.0f;
}
@@ -1381,7 +1381,6 @@ qboolean GAME_EXPORT R_Init( void )
}
// see R_ProcessEntData for tr.entities initialization
tr.movevars = (movevars_t *)ENGINE_GET_PARM( PARM_GET_MOVEVARS_PTR );
tr.palette = (color24 *)ENGINE_GET_PARM( PARM_GET_PALETTE_PTR );
tr.viewent = (cl_entity_t *)ENGINE_GET_PARM( PARM_GET_VIEWENT_PTR );
tr.texgammatable = (byte *)ENGINE_GET_PARM( PARM_GET_TEXGAMMATABLE_PTR );

View File

@@ -171,7 +171,7 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
// pglDisable( GL_ALPHA_TEST );
// pglDepthMask( GL_FALSE );
gravity = frametime * tr.movevars->gravity;
gravity = frametime * gp_movevars->gravity;
scale = 1.0 - ( frametime * 0.9 );
if( scale < 0.0f )
scale = 0.0f;

View File

@@ -1275,197 +1275,6 @@ static int R_StudioCheckBBox( void )
return R_StudioComputeBBox( NULL );
}
/*
===============
R_StudioDynamicLight
===============
*/
static void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight )
{
movevars_t *mv = tr.movevars;
vec3_t lightDir, vecSrc, vecEnd;
vec3_t origin, dist, finalLight;
float add, radius, total;
colorVec light;
uint lnum;
dlight_t *dl;
if( !plight || !ent || !ent->model )
return;
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ) || r_fullbright->value || FBitSet( ent->curstate.effects, EF_FULLBRIGHT ))
{
plight->shadelight = 0;
plight->ambientlight = 192;
VectorSet( plight->plightvec, 0.0f, 0.0f, -1.0f );
VectorSet( plight->color, 1.0f, 1.0f, 1.0f );
return;
}
// determine plane to get lightvalues from: ceil or floor
if( FBitSet( ent->curstate.effects, EF_INVLIGHT ))
VectorSet( lightDir, 0.0f, 0.0f, 1.0f );
else
VectorSet( lightDir, 0.0f, 0.0f, -1.0f );
VectorCopy( ent->origin, origin );
VectorSet( vecSrc, origin[0], origin[1], origin[2] - lightDir[2] * 8.0f );
light.r = light.g = light.b = light.a = 0;
if(( mv->skycolor[0] + mv->skycolor[1] + mv->skycolor[2] ) != 0 )
{
msurface_t *psurf = NULL;
pmtrace_t trace;
vec3_t skyvec;
if( FBitSet( gp_host->features, ENGINE_WRITE_LARGE_COORD ))
VectorScale( mv->skyvec, 65536.0f, skyvec );
else
VectorScale( mv->skyvec, 8192.0f, skyvec );
VectorSubtract( origin, skyvec, vecEnd );
trace = gEngfuncs.CL_TraceLine( vecSrc, vecEnd, PM_WORLD_ONLY );
if( trace.ent > 0 ) psurf = gEngfuncs.EV_TraceSurface( trace.ent, vecSrc, vecEnd );
else psurf = gEngfuncs.EV_TraceSurface( 0, vecSrc, vecEnd );
if( FBitSet( ent->model->flags, STUDIO_FORCE_SKYLIGHT ) || ( psurf && FBitSet( psurf->flags, SURF_DRAWSKY )))
{
VectorCopy( mv->skyvec, lightDir );
light.r = mv->skycolor[0];
light.g = mv->skycolor[1];
light.b = mv->skycolor[2];
}
}
if(( light.r + light.g + light.b ) == 0 )
{
colorVec gcolor;
float grad[4];
VectorScale( lightDir, 2048.0f, vecEnd );
VectorAdd( vecEnd, vecSrc, vecEnd );
light = R_LightVec( vecSrc, vecEnd, g_studio.lightspot, g_studio.lightvec );
if( VectorIsNull( g_studio.lightvec ))
{
vecSrc[0] -= 16.0f;
vecSrc[1] -= 16.0f;
vecEnd[0] -= 16.0f;
vecEnd[1] -= 16.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[0] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
vecSrc[0] += 32.0f;
vecEnd[0] += 32.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[1] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
vecSrc[1] += 32.0f;
vecEnd[1] += 32.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[2] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
vecSrc[0] -= 32.0f;
vecEnd[0] -= 32.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[3] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
lightDir[0] = grad[0] - grad[1] - grad[2] + grad[3];
lightDir[1] = grad[1] + grad[0] - grad[2] - grad[3];
VectorNormalize( lightDir );
}
else
{
VectorCopy( g_studio.lightvec, lightDir );
}
}
if( ent->curstate.renderfx == kRenderFxLightMultiplier && ent->curstate.iuser4 != 10 )
{
light.r *= ent->curstate.iuser4 / 10.0f;
light.g *= ent->curstate.iuser4 / 10.0f;
light.b *= ent->curstate.iuser4 / 10.0f;
}
VectorSet( finalLight, light.r, light.g, light.b );
ent->cvFloorColor = light;
total = Q_max( Q_max( light.r, light.g ), light.b );
if( total == 0.0f )
total = 1.0f;
// scale lightdir by light intentsity
VectorScale( lightDir, total, lightDir );
for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ )
{
dl = &gp_dlights[lnum];
if( dl->die < g_studio.time || !r_dynamic->value )
continue;
VectorSubtract( ent->origin, dl->origin, dist );
radius = VectorLength( dist );
add = ( dl->radius - radius );
if( add > 0.0f )
{
total += add;
if( radius > 1.0f )
VectorScale( dist, ( add / radius ), dist );
else
VectorScale( dist, add, dist );
VectorAdd( lightDir, dist, lightDir );
finalLight[0] += dl->color.r * ( add / 256.0f );
finalLight[1] += dl->color.g * ( add / 256.0f );
finalLight[2] += dl->color.b * ( add / 256.0f );
}
}
if( FBitSet( ent->model->flags, STUDIO_AMBIENT_LIGHT ))
add = 0.6f;
else
add = bound( 0.75f, v_direct->value, 1.0f );
VectorScale( lightDir, add, lightDir );
plight->shadelight = VectorLength( lightDir );
plight->ambientlight = total - plight->shadelight;
total = Q_max( Q_max( finalLight[0], finalLight[1] ), finalLight[2] );
if( total > 0.0f )
{
plight->color[0] = finalLight[0] * ( 1.0f / total );
plight->color[1] = finalLight[1] * ( 1.0f / total );
plight->color[2] = finalLight[2] * ( 1.0f / total );
}
else
VectorSet( plight->color, 1.0f, 1.0f, 1.0f );
if( plight->ambientlight > 128 )
plight->ambientlight = 128;
if( plight->ambientlight + plight->shadelight > 255 )
plight->shadelight = 255 - plight->ambientlight;
VectorNormalize2( lightDir, plight->plightvec );
}
/*
===============
pfnStudioEntityLight
@@ -2458,6 +2267,11 @@ static void R_StudioSetHeader( studiohdr_t *pheader )
m_fDoRemap = false;
}
studiohdr_t *R_StudioGetHeader( void )
{
return m_pStudioHeader;
}
/*
===============
R_StudioSetRenderModel
@@ -2866,7 +2680,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
RI.currententity->curstate.body = 1; // force helmet
lighting.plightvec = dir;
R_StudioDynamicLight( RI.currententity, &lighting );
R_EntityDynamicLight( RI.currententity, &lighting, FBitSet( RI.rvp.flags, RF_DRAW_WORLD ), g_studio.time, g_studio.lightspot, g_studio.lightvec );
R_StudioEntityLight( &lighting );
@@ -2991,7 +2805,7 @@ static int R_StudioDrawModel( int flags )
if( flags & STUDIO_RENDER )
{
lighting.plightvec = dir;
R_StudioDynamicLight( RI.currententity, &lighting );
R_EntityDynamicLight( RI.currententity, &lighting, FBitSet( RI.rvp.flags, RF_DRAW_WORLD ), g_studio.time, g_studio.lightspot, g_studio.lightvec );
R_StudioEntityLight( &lighting );
@@ -3331,6 +3145,11 @@ void Mod_StudioUnloadTextures( void *data )
}
}
static void pfnStudioDynamicLight( cl_entity_t *ent, alight_t *plight )
{
R_EntityDynamicLight( ent, plight, FBitSet( RI.rvp.flags, RF_DRAW_WORLD ), g_studio.time, g_studio.lightspot, g_studio.lightvec );
}
qboolean R_StudioFillAPI( engine_studio_api_t *api, r_studio_interface_t *pDefaultDraw )
{
cl_righthand = gEngfuncs.pfnGetCvarPointer( "cl_righthand" );
@@ -3346,7 +3165,7 @@ qboolean R_StudioFillAPI( engine_studio_api_t *api, r_studio_interface_t *pDefau
api->StudioGetRotationMatrix = pfnStudioGetRotationMatrix;
api->StudioSetupModel = R_StudioSetupModel;
api->StudioCheckBBox = R_StudioCheckBBox;
api->StudioDynamicLight = R_StudioDynamicLight;
api->StudioDynamicLight = pfnStudioDynamicLight;
api->StudioEntityLight = R_StudioEntityLight;
api->StudioSetupLighting = R_StudioSetupLighting;
api->StudioDrawPoints = R_StudioDrawPoints;

14
waf vendored

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@@ -556,6 +556,10 @@ int main(void) { return (int)BZ2_bzlibVersion(); }'''
conf.add_subproject(i.name)
def build(bld):
# enable progress bar mode if stdout is a terminal
if not bld.progress_bar and sys.stdout.isatty():
bld.progress_bar = 1
if bld.env.WAFCACHE:
bld.load('wafcache')