Alibek Omarov
e3bfdf4127
engine: wscript: remove duplicated --enable-ffmpeg option
2025-06-15 14:25:28 +05:00
Alibek Omarov
907e02da8d
Merge ffmpeg support
2025-06-15 13:15:17 +05:00
Alibek Omarov
342aa56144
engine: wscript: increase default memory size for Emscripten port, include game files from rodir folder in source tree root
2025-06-15 13:01:13 +05:00
Alibek Omarov
b598daf049
engine: wscript: disable default install for Emscripten, we need to rename main program into index.html and also install additional outputs
2025-06-15 12:51:57 +05:00
Alibek Omarov
f1e665b5b3
engine: wscript: disable async ns resolve for Emscripten for now
2025-06-15 12:51:57 +05:00
Alibek Omarov
216e680965
wscript: detect threading ability by platform
...
On client, it's handled by SDL{2,3}. On server we rely on pthreads (and some platforms don't have pthreads).
2025-05-27 21:40:07 +03:00
Alibek Omarov
aa2e5eb3cc
engine: platform: move SDL2 support code into sdl2 subdirectory. Change XASH_SDL macro value from 12 to 1 for SDL1.2
2025-05-05 05:15:10 +03:00
SNMetamorph
407d0aa291
engine: wscript: enabled linking library SceLibKernel_stub on PS Vita
2025-03-16 21:34:32 +03:00
Alibek Omarov
afa829d996
3rdparty: libbacktrace: don't define POSIX_SOURCE, it breaks build on Mac
2025-02-09 16:41:26 +03:00
Alibek Omarov
774d2ac28a
engine: platform: posix: add libbacktrace support for crash handler
2025-02-09 15:42:28 +03:00
Alibek Omarov
0cb034afc2
engine: wscript: improve execinfo and GNU backtrace() check
2025-02-02 18:18:26 +03:00
Alibek Omarov
d0464ef602
engine: platform: posix: use glibc-based backtrace implementation for crash handling, if execinfo.h can be found
2025-02-02 18:06:18 +03:00
Alibek Omarov
5378494199
wscript: enable main() function for Android port, which was forgotten after last refactoring
2025-02-01 18:26:20 +03:00
Alibek Omarov
a0eec8b85d
scripts: waifulib: add special_install_path for platform-specific executable formats that create post link stage (was nro_install_path)
2025-01-31 10:25:02 +03:00
Alibek Omarov
83b488c37e
wscript: let building client and dedicated server in the same configuration
2025-01-30 20:23:12 +03:00
Alibek Omarov
6f0fb594e7
Merge branch 'master'
2025-01-23 18:42:00 +03:00
Alibek Omarov
cfebee6ea8
engine: split crashhandler to win32 and posix versions
2024-12-24 10:37:49 +03:00
Alibek Omarov
4275829bd5
engine: client: partially rework how AVI playback works in Xash. Add ffmpeg-based player.
...
This intentionally will not build without --enable-ffmpeg for now.
We add new functions to the RenderAPI called AVI_Think and AVI_SetParm. Game
developer is supposed to call AVI_Think each frame and set video playback
parameters through AVI_SetParm function.
What's tested:
* Intro cinematics.
* Looping videos.
* Playing back an hour long video.
* API extension (PrimeXT's avi branch at https://github.com/a1batross/PrimeXT ).
What's broken:
* There is no way to seek a video file, only rewind to the start.
2024-12-13 03:04:32 +03:00
Alibek Omarov
51fa7d2611
wscript: strip lib prefix from new opus and vorbis targets, don't link them in dedicated
2024-12-02 21:59:11 +03:00
Alibek Omarov
6d00aef398
engine: move soundlib onto client, only leave snd_utils with some functions that's engine core or server are dependent on
2024-12-02 21:05:41 +03:00
Alibek Omarov
c39d2e243a
wscript: look for system provided vorbis and opus dependencies
...
In some configuration, like Flatpak, on dev machines or when packaging for *nix
we can safely link with system libraries.
2024-12-02 21:04:28 +03:00
SNMetamorph
73cf55b958
wscript: link sound format related libraries in XASH_DEDICATED build mode
2024-12-02 20:36:33 +03:00
SNMetamorph
4e138ee795
engine: wscript: link libopusfile dependency
2024-12-02 20:36:33 +03:00
SNMetamorph
d618b817ca
engine: wscript: link libvorbisfile dependency
2024-12-02 20:36:33 +03:00
Alibek Omarov
0154ffa060
wscript: try to automatically set console subsystem flag depending on target features
...
Remove subsystem flag from shlibs and stlibs, it's only required for executables.
2024-11-27 15:43:13 +03:00
Alibek Omarov
397f2f208a
engine: wscript: link libsocket on Solaris
2024-11-07 07:41:37 +03:00
Alibek Omarov
93b382f174
wscript: move SUPPORT_BSP2_FORMAT definition to the main wscript file. Manually define REF_DLL in the build task
2024-11-02 01:57:33 +03:00
Alibek Omarov
224e42d345
engine: platform: android: make dlsym-weak C++ again (because of struct soinfo definition). Reformat linker.h file as well.
2024-10-24 17:54:09 +03:00
Alibek Omarov
128a1f59a9
engine: cleanup XASH_64BIT usage. Always use it from build.h
2024-10-24 16:39:09 +03:00
Alibek Omarov
1cf40a2d17
engine: wscript: remove useless globs
2024-10-24 15:46:33 +03:00
Alibek Omarov
f7eb8cd913
engine: wscript: ensure we always add needed features when mixing C and C++ objects. Simplify bld call for all platforms
2024-10-23 23:22:23 +03:00
Alibek Omarov
ae2ad6ddf2
3rdparty: add MultiEmulator by 2010kohtep
...
* patched to be portable, turned into a static library
* integrated to the engine
2024-10-21 06:19:11 +03:00
Alibek Omarov
5db880af57
engine: wscript: add an ability to build with SDL3
2024-10-10 06:13:56 +03:00
Alibek Omarov
057b47555d
3rdparty: bzip2: add wscript for bzip2, check for system-wide bzip2, add readme note
2024-10-08 03:28:02 +03:00
Alibek Omarov
9a432a5a13
common: rewrite cvardef.h from scratch based on Quake definitions
...
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine
* add FCVAR_REFDLL for easier RefDll cvars cleanup
2024-08-21 12:18:06 +03:00
Alibek Omarov
a937320c65
engine: wscript: add ffmpeg hidden option, just to make it easier for me to switch between branches
2024-07-17 22:27:20 +03:00
Alibek Omarov
823fe9ebbd
waf: upgrade to waf 2.1.1/waifu 1.3.0. Try to fix most optparse->argparse migration issues
2024-05-25 04:58:28 +03:00
Bohdan Shulyar
f1bc9b87b1
platform: android: port to SDL
2024-02-19 17:47:40 +03:00
Alibek Omarov
bfcaba54dc
wscript: move werror flags into uselib
2024-01-30 17:24:17 +03:00
Alibek Omarov
aa54309d5c
engine: wscript: fix pthreads check by explicitly checking it in C mode
2024-01-23 21:23:23 +03:00
Alibek Omarov
a247e139bf
engine: fix dedicated build
2024-01-15 02:08:30 +03:00
Alibek Omarov
ae9c1d9f18
engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER
2023-12-30 23:45:17 +03:00
Alibek Omarov
65bfff69d0
engine: wscript: always require librt on Linux since we need it for Platform_SetTimer implementation
2023-12-27 04:14:19 +03:00
Alibek Omarov
273bccdc9a
engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later ( #1519 )
2023-12-02 20:25:51 +03:00
Alibek Omarov
f0a2362da3
engine: wscript: another try, link nswitch port using gcc and not g++
2023-12-02 19:29:30 +03:00
Alibek Omarov
be8ade23e8
engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves)
2023-12-02 19:21:44 +03:00
Alibek Omarov
8647110a10
Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
...
This reverts commit 48e44f0057 .
2023-10-28 10:10:03 +03:00
Alibek Omarov
48e44f0057
engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux
2023-10-27 17:03:04 +03:00
Alibek Omarov
5f625bb6e1
wscript: remove option --enable-stdin-input, it's enabled by default in dedicated mode sys_con now
2023-06-30 01:43:26 +03:00
Alibek Omarov
8caa2d142f
scripts: sailfish: initial SailfishOS support
2023-06-02 05:37:13 +03:00