Alibek Omarov
b129ed8f76
engine: voice: fix another off-by-one error, to fix server's ack status of local player talking
2025-09-03 03:01:49 +05:00
Alibek Omarov
9fda7a15cb
engine: voice: unconditionally notify client.dll about talking player if we received the data
2025-09-03 02:23:54 +05:00
Alibek Omarov
9c6589fa03
engine: introduce vfs.cfg to properly control user set addon folders
...
vfs.cfg executed before game directory is mounted, this way we can know which
folders must be mounted before engine initialization.
This commit also removes buggy hot reload of the addon folders.
2025-09-01 01:42:37 +05:00
Alibek Omarov
a0a0d58be5
engine: client: unify quality options between Xash and GoldSrc protocol (lowering overall bitrate for Xash servers, which might help overcome default rate limitations)
2025-08-30 19:32:50 +05:00
Bohdan Shulyar
f0720026fc
engine: client: touch: don't reset state if clientonly didn't change
2025-08-13 20:51:10 +05:00
Alibek Omarov
6b4a16b337
engine: client: do not cause assertion when using voice chat when sound is disabled or failed to initialize
2025-08-13 19:32:33 +05:00
Sergey Degtyar
3e921c829f
engine: client: fix CL_DrawCenterPrint aligment for cyrillic text
2025-07-26 19:57:23 +05:00
Sergey Degtyar
e994cc0c8b
engine: client: adjust SPRAY_ALPHA_THRESHOLD
2025-07-25 02:32:40 +05:00
Alibek Omarov
cd26b1f279
engine: imagelib: img_quant: reduce used colors from 256 to 255, so last color in palette can be reserved for custom usage (like transparency in player decals)
2025-07-25 01:39:59 +05:00
Alibek Omarov
24f05e3fc5
engine: client: refactor spray logo, get rid of unneeded bmp checks
2025-07-25 01:34:46 +05:00
Alibek Omarov
2bdeb05153
engine: client: oops, fix including non-existent file
2025-07-25 00:24:45 +05:00
Alibek Omarov
de4b635b19
engine: client: move cl_spray.c only external function declaration to client.h, move other definitions to cl_spray.c
2025-07-24 23:59:15 +05:00
SNMetamorph
ab744a8baf
engine: client: fixed critical bugs in GoldSrc spray generating code, removed useless hacks
2025-07-24 20:49:05 +05:00
SNMetamorph
0aca03d343
engine: client: refactored GoldSrc sprays code, removed magic numbers
2025-07-24 20:49:05 +05:00
Sergey Degtyar
0cce014c01
engine: client: fix spray support for 24-bit BMP (save as miptex, not decal)
2025-07-17 02:20:36 +05:00
Sergey Degtyar
6111df486e
engine: client: GoldSrc spray support
2025-07-16 23:54:56 +05:00
SNMetamorph
599b1b48ec
engine: voice: added wrapper for players voice status array to avoid mess with off-by-one errors
2025-07-15 18:54:01 +05:00
Alibek Omarov
7564e3c61f
engine: client: add support for building with FFmpeg linked in runtime
2025-07-13 04:39:44 +05:00
Alibek Omarov
0d403a7117
engine: client: console: make con history remember modifications to old lines
2025-07-09 19:23:17 +05:00
Alibek Omarov
928ce9d754
engine: client: console: simplify history handling by defining a separate type for console lines saved in history
...
Thus we don't need to save linewidth for them anymore.
2025-07-09 19:22:29 +05:00
Alibek Omarov
6cc3bed60a
engine: client: console: fix uninitialized variable
2025-07-09 19:04:59 +05:00
Alibek Omarov
40dfd2e711
engine: client: voice: fix off by one errors (as suggested by @SNMetamorph)
2025-07-09 18:29:36 +05:00
Alibek Omarov
c554eef3b9
engine: client: add ability to disable prepending [Xash3D] tag to the nickname when connecting to GoldSrc servers
2025-07-09 17:44:13 +05:00
Sergey Degtyar
21b0516724
engine: client: move voice reset to Voice_Shutdown
2025-07-03 16:25:24 +03:00
Sergey Degtyar
cca1732245
engine: client: refactored voice.c
...
- reformatted code.
- changed function declarations to static.
- ensured consistent use of defined constants for buffer sizes.
2025-07-03 13:50:57 +03:00
Sergey Degtyar
fddf0200db
engine: client: replaced hardcoded buffer sizes with defined constants for voice data
2025-07-03 13:36:25 +03:00
Sergey Degtyar
6bb7bcd378
engine: client: GoldSrc voice chat support
...
- Added support for GoldSrc voice mode, including initialization and shutdown functions.
- Implemented data size verification for the GoldSrc voice package.
- Creation and processing of voice packets, CRC verification of data integrity.
- Added a Steam ID field to the client_static_t structure
- Automatic gain control has been introduced for voice samples.
- The voice status structure has been updated.
- Refactored voice data handling for better type consistency and maintainability.
- Fixed ISO C90 compliance issues for better portability.
- Fixed decoder index usage.
2025-07-01 16:09:09 +03:00
Sergey Degtyar
f37bbec78e
engine: sound: voice buffer isolation and correct MP3 volume handling
2025-06-26 06:57:50 +03:00
Alibek Omarov
c807faf5b9
engine: client: rename queryserver to ui_queryserver (so q<tab> will always result in quit command, by users request)
2025-06-19 16:43:08 +05:00
Alibek Omarov
05a258a5b4
engine: client: respect intro videos aspect ratio
2025-06-19 14:29:34 +05:00
Alibek Omarov
907e02da8d
Merge ffmpeg support
2025-06-15 13:15:17 +05:00
Alibek Omarov
72485da491
engine: client: make demo recording and demo removing command privileged
2025-05-25 03:22:19 +05:00
TheEVolk
4ce03662d9
ref_api: R_GetWindowHandle method
2025-05-24 20:47:28 +05:00
Alibek Omarov
bb620d1265
engine: client: set cl_upmax to 508 by default
2025-05-20 14:35:29 +05:00
Alibek Omarov
b2444f2480
engine: restore SDL2 include path
2025-05-11 18:01:17 +03:00
Alibek Omarov
97bdd9dba0
engine: port occasional SDL2 calls to SDL3, no platform yet
2025-05-11 16:18:10 +03:00
Alibek Omarov
8209a8a681
engine: platform: move mouse grab enabling and querying functions to SDL platform code
2025-05-11 16:09:57 +03:00
Alibek Omarov
3d26ba1ed8
engine: client: always pass a valid pointer to usercmd_t in ref_params_t to prevent crassh when client.dll reads them during demo playback
2025-05-05 03:40:18 +03:00
Alibek Omarov
8ce3b4ac93
engine: client: identification: use wide CreateProcess call, ensure that process terminated and it's handles are closed
2025-04-21 19:38:10 +03:00
Alibek Omarov
c564cc96c7
engine: get rid of host.crashed field, as it's a complete duplicate of host.status
2025-04-21 16:59:44 +03:00
yumirak
06e5895d7a
engine: client: fix TE_BLOODSPRITE behaviour to GoldSrc
2025-03-26 22:00:10 +03:00
Alibek Omarov
2e8fa60e96
engine: client: don't allow downscaling HUD when using hud_scale's fixed resolution mode
2025-03-25 17:07:05 +03:00
Alibek Omarov
6b56e13b60
engine: make local ipv4 address private to net_ws, acquire local addresses with GetLocalAddress function
2025-03-20 05:39:02 +03:00
Alibek Omarov
d93bee0cbc
engine: minor refactoring, rename ref_state_t fields to snake case, rename readable names to shorter (no pun intended) long names
2025-03-20 03:11:17 +03:00
Alibek Omarov
5009db6aac
engine: client: make renderer loading failure less scary for the user
2025-03-20 03:06:05 +03:00
SNMetamorph
d3f455649e
engine: client: implemented xashid for PS Vita platform
2025-03-16 21:34:32 +03:00
Alibek Omarov
a84204fc75
engine: partial fix to explicitly call ascii or wide Win32 API function calls
2025-03-16 20:41:57 +03:00
SNMetamorph
292ace2d26
engine: client: fixed SQB in CL_ParseEvent & CL_ParseReliableEvent
2025-03-16 20:31:14 +03:00
Alibek Omarov
71e2d4ecd4
engine: client: fix another case of format-nonliteral
2025-03-15 19:52:24 +03:00
Alibek Omarov
1a791e8556
engine: soundlib: get rid of useless formatstring, which is always the same for all types
2025-03-15 19:36:34 +03:00