Commit Graph

2872 Commits

Author SHA1 Message Date
Alibek Omarov
b129ed8f76 engine: voice: fix another off-by-one error, to fix server's ack status of local player talking 2025-09-03 03:01:49 +05:00
Alibek Omarov
9fda7a15cb engine: voice: unconditionally notify client.dll about talking player if we received the data 2025-09-03 02:23:54 +05:00
Alibek Omarov
7e3dc39cdd engine: similar to other config saving functions, print when vfs.cfg is being saved 2025-09-01 01:46:27 +05:00
Alibek Omarov
9c6589fa03 engine: introduce vfs.cfg to properly control user set addon folders
vfs.cfg executed before game directory is mounted, this way we can know which
folders must be mounted before engine initialization.

This commit also removes buggy hot reload of the addon folders.
2025-09-01 01:42:37 +05:00
Alibek Omarov
a0a0d58be5 engine: client: unify quality options between Xash and GoldSrc protocol (lowering overall bitrate for Xash servers, which might help overcome default rate limitations) 2025-08-30 19:32:50 +05:00
Alibek Omarov
4c0931cc89 engine: fix loading mods on Linux that have Intel architecture suffix, like ag_i386.so 2025-08-27 16:12:21 +05:00
Alibek Omarov
e52c46ec5e engine: imagelib: rename mips variable to mipmaps, to avoid clash with some MIPS compilers
While here, reduce some variables scope.
2025-08-25 11:37:14 +05:00
Bohdan Shulyar
f0720026fc engine: client: touch: don't reset state if clientonly didn't change 2025-08-13 20:51:10 +05:00
Alibek Omarov
6b4a16b337 engine: client: do not cause assertion when using voice chat when sound is disabled or failed to initialize 2025-08-13 19:32:33 +05:00
Alibek Omarov
f12ef07c02 engine: whereami: add support for GNU/Hurd 2025-08-13 17:02:22 +05:00
Alibek Omarov
4f45df2293 engine: imagelib: add missing argument name, so it compilers with old C standards compliant compilers 2025-08-11 20:50:03 +05:00
Alibek Omarov
3a6862f278 engine: when specifying server dll name with an @ (give that feature a name please), actually look for it in server dlls folder 2025-08-11 18:44:12 +05:00
Alibek Omarov
2ad482ee2f engine: platform: android: add some verbosity when successfully loading libraries on Android (hidden under -dev 2) 2025-08-11 18:36:44 +05:00
Alibek Omarov
be0d31f408 engine: imagelib: try to use FS_Search to bruteforce through supported image formats 2025-08-08 18:14:46 +05:00
Alibek Omarov
820a001ced engine: move prepending lib prefix on Android earlier, when the path is constructed 2025-08-08 17:03:56 +05:00
Alibek Omarov
4cc009ac3e engine: always prepend lib on Android, as it's part of library naming scheme now 2025-08-08 16:16:05 +05:00
Alibek Omarov
a4614a00e9 engine: move android logging category from debug to info 2025-08-05 19:03:53 +05:00
Bohdan Shulyar
0ba45d343e host: common: switch host_writeconfig to direct function call 2025-08-05 01:31:21 +05:00
Bohdan Shulyar
2c26601bee engine: common: add a host_writeconfig console command 2025-08-05 01:31:21 +05:00
Alibek Omarov
70f6480a5f engine: add a shortcut for loading custom DLLs that follow library naming scheme (like bots) 2025-08-03 19:01:56 +05:00
Alibek Omarov
b22186b2f1 engine: platform: android: strip library path when loading libraries from APK 2025-08-03 19:01:56 +05:00
Alibek Omarov
f1251e8767 engine: platform: android: do not automatically prepend lib prefix 2025-08-03 19:01:56 +05:00
Alibek Omarov
6aecc45ce1 engine: platform: include errno.h globally, it's defined by the C standard, so should be available everywhere 2025-08-03 10:27:36 +05:00
Alibek Omarov
bfc10a732a engine: register forgotten ui_language cvar, so changing language actually works (thanks @Alivebyte on GitHub\!) 2025-08-03 10:23:31 +05:00
Alibek Omarov
56db9f73d8 engine: platform: ignore nanosleep EINTR error, otherwise sleeptime will never use nanosleep again 2025-08-03 10:18:29 +05:00
lewa_j
250d425b34 engine: platform: sdl2: use -egl to force EGL on windows, same as on other platforms 2025-08-03 08:21:14 +05:00
lewa_j
99140fc7df engine: platform: sdl2: Allow SDL to use wgl to create gles context, if it can 2025-08-03 08:21:14 +05:00
lewa_j
b14a1b664f engine: platform: sdl2: Fix uninitialized read introduces in 7fda58561f 2025-08-02 17:59:26 +03:00
Alibek Omarov
cb4540a877 engine: platform: android: call SDL_OpenURL only if XASH_SDL was defined during build. Remove version check, as Android always builds with latest SDL version. 2025-07-30 23:33:08 +05:00
Alibek Omarov
25e206f5ae engine: platform: posix: remove old crashhandler as libbacktrace supports much more targets, remove duplicated code around execinfo and libbacktrace-based crashhandlers
Update copyright headers.
2025-07-29 08:14:06 +05:00
Sergey Degtyar
3e921c829f engine: client: fix CL_DrawCenterPrint aligment for cyrillic text 2025-07-26 19:57:23 +05:00
Sergey Degtyar
e994cc0c8b engine: client: adjust SPRAY_ALPHA_THRESHOLD 2025-07-25 02:32:40 +05:00
Alibek Omarov
cd26b1f279 engine: imagelib: img_quant: reduce used colors from 256 to 255, so last color in palette can be reserved for custom usage (like transparency in player decals) 2025-07-25 01:39:59 +05:00
Alibek Omarov
24f05e3fc5 engine: client: refactor spray logo, get rid of unneeded bmp checks 2025-07-25 01:34:46 +05:00
Alibek Omarov
2bdeb05153 engine: client: oops, fix including non-existent file 2025-07-25 00:24:45 +05:00
Alibek Omarov
de4b635b19 engine: client: move cl_spray.c only external function declaration to client.h, move other definitions to cl_spray.c 2025-07-24 23:59:15 +05:00
SNMetamorph
ab744a8baf engine: client: fixed critical bugs in GoldSrc spray generating code, removed useless hacks 2025-07-24 20:49:05 +05:00
SNMetamorph
0aca03d343 engine: client: refactored GoldSrc sprays code, removed magic numbers 2025-07-24 20:49:05 +05:00
Sergey Degtyar
0cce014c01 engine: client: fix spray support for 24-bit BMP (save as miptex, not decal) 2025-07-17 02:20:36 +05:00
Sergey Degtyar
6111df486e engine: client: GoldSrc spray support 2025-07-16 23:54:56 +05:00
Sergey Degtyar
e36486b73a engine: imagelib: handling wad extension to save and load image properly 2025-07-16 23:54:56 +05:00
Sergey Degtyar
000304ddde engine: net_chan: added bz2 compression for file fragments 2025-07-16 23:54:56 +05:00
Alibek Omarov
4c9b69af5f engine: mod_bmodel: allow firstclipnode index to be negative, as maps compiled with it rely on this trick by encoding whole hull as empty contents 2025-07-16 23:42:49 +05:00
SNMetamorph
599b1b48ec engine: voice: added wrapper for players voice status array to avoid mess with off-by-one errors 2025-07-15 18:54:01 +05:00
Alibek Omarov
7564e3c61f engine: client: add support for building with FFmpeg linked in runtime 2025-07-13 04:39:44 +05:00
Alibek Omarov
0d403a7117 engine: client: console: make con history remember modifications to old lines 2025-07-09 19:23:17 +05:00
Alibek Omarov
928ce9d754 engine: client: console: simplify history handling by defining a separate type for console lines saved in history
Thus we don't need to save linewidth for them anymore.
2025-07-09 19:22:29 +05:00
Alibek Omarov
6cc3bed60a engine: client: console: fix uninitialized variable 2025-07-09 19:04:59 +05:00
Alibek Omarov
40dfd2e711 engine: client: voice: fix off by one errors (as suggested by @SNMetamorph) 2025-07-09 18:29:36 +05:00
Alibek Omarov
c554eef3b9 engine: client: add ability to disable prepending [Xash3D] tag to the nickname when connecting to GoldSrc servers 2025-07-09 17:44:13 +05:00