lewa_j
acebb5b0cf
engine: client: fix msvc warning "incompatible types - from 'STARTUPINFO *' to 'LPSTARTUPINFOW'"
2025-10-11 20:22:34 +03:00
lewa_j
37e9ac453b
win32: engine: common: client: filesystem: Fix windows build with -Werror=implicit-function-declaration
2025-10-12 00:21:00 +08:00
Alibek Omarov
492a1cda18
engine: client: treat A button on gamepad the same as Enter in On Screen Keyboard
2025-10-11 06:04:40 +05:00
Alibek Omarov
01a1c2f496
engine: client: add ability to build engine without touch input support
2025-10-11 05:58:14 +05:00
Alibek Omarov
cf23005ff2
engine: client: remove comments of touch init/shutdown function call that seem to be some indescribable legacy
2025-10-11 05:52:19 +05:00
Alibek Omarov
5ff640b142
engine: client: manually mark entity and model index validation branches are unlikely
2025-10-11 05:48:42 +05:00
SNMetamorph
51a9524465
engine: client: fixed incorrect xashid generation on windows platform
2025-10-10 01:29:57 +08:00
Alibek Omarov
6817df534b
engine: console: don't try to process input while printing messages to console, this only was needed in OG Xash where it directly called Win32 APIs
2025-10-09 19:27:29 +05:00
Alibek Omarov
3d132e0e83
common: port: move filesystem related macros to filesystem module, try to include less globally for faster builds
2025-10-08 05:03:29 +05:00
Alibek Omarov
0a5a081a9d
engine: client: touch: forcefully disable edit mode when setclientonly was called
2025-10-08 05:02:08 +05:00
Alibek Omarov
748c35d5ef
Remove _inline macro, as it's nonstandard way to define inline functions.
2025-10-08 03:53:37 +05:00
Alibek Omarov
a1d3b7d65f
Remove STDINT_H macro, use stdint.h directly. Compilers and platforms that do not have this header shall provide them on their own.
2025-10-08 03:53:37 +05:00
Alibek Omarov
8e7a2abec5
scripts: waifulib: compiler_optimizations: always lower case build type
2025-10-03 22:05:47 +05:00
Alibek Omarov
cc5f95d1ca
engine: support querying legacy goldsrc master servers
...
* General refactoring, hide out of band messages under cl_log_outofband cvar, similar to sv_log_outofband.
2025-10-03 21:54:59 +05:00
SNMetamorph
62a49d234f
engine: client: improved compatibility with GoldSrc-based clients behavior (thanks @Garey27)
2025-10-03 21:34:03 +08:00
Alibek Omarov
1d7690f280
engine: client: remove unused cbtrim and samplefrac fields from voxword_t
2025-10-03 00:04:04 +05:00
Alibek Omarov
a366f99d7d
engine: client: do not modify internal_vgui_support field as game info must be immutable once loaded
2025-10-02 22:42:20 +05:00
Alibek Omarov
8c2c920076
engine: client: fill screen with black before rendering video
2025-10-02 22:41:27 +05:00
Alibek Omarov
d9567ff3f9
engine: cleanup unused glw_state fields, as they only used in GL renderer
2025-10-02 18:07:39 +05:00
Alibek Omarov
e830472010
engine: move update page checks from platform-specific ShellExecute implementation to gameui call (platform_update_page isn't fully used yet, might get on Android some time later)
2025-10-02 03:16:07 +08:00
Alibek Omarov
821e5d7bd7
engine: client: avi: fix build with ffmpeg with disabled dynamic linking
2025-09-29 03:19:38 +05:00
Alibek Omarov
1f124bad9d
engine: client: remove archive flag from cl_trace_* message that was added by mistake
2025-09-28 23:00:35 +05:00
Alibek Omarov
69204aec07
engine: client: synchronize sv_cheats state with the server
2025-09-28 22:32:41 +05:00
Alibek Omarov
7ba0818b83
engine: client: change r_pvs_radius default value to 0.1 for more accurate pvs culling and free performance
2025-09-28 18:32:53 +05:00
Alibek Omarov
cb81303ded
engine: replace hardcoded pvs radius value by a r_pvs_radius cvar
2025-09-28 18:31:03 +05:00
Alibek Omarov
eed1d26191
engine: client: avi: be more verbose about incompatible ffmpeg libs versions in build-time
2025-09-17 12:47:09 +05:00
Alibek Omarov
2da0db4a31
engine: client: refactor connection to the server, always send bandwidth test and challenge from single function
2025-09-15 13:03:22 +05:00
Sergey Degtyar
ccc44f3c5f
engine: voice: fix voice loopback bit
2025-09-09 01:19:27 +05:00
Alibek Omarov
b2f4d84272
engine: client: give server a bit more time to reply to bandwidth test
2025-09-08 21:19:53 +05:00
Alibek Omarov
c2e2686b6a
engine: voice: send disabled voice status when raw chan is exhausted, also send enabled status only when we have something to play
...
And other minor refactorings.
2025-09-03 04:20:22 +05:00
Alibek Omarov
5106ebae58
engine: voice: fix local player server ack'ed message
2025-09-03 03:40:15 +05:00
Alibek Omarov
6b6bf7e458
Revert "engine: voice: unconditionally notify client.dll about talking player if we received the data"
...
This reverts commit 9fda7a15cb .
2025-09-03 03:30:24 +05:00
Alibek Omarov
2daaa94666
engine: voice: fix voice loopback on GoldSrc proto
2025-09-03 03:07:36 +05:00
Alibek Omarov
b129ed8f76
engine: voice: fix another off-by-one error, to fix server's ack status of local player talking
2025-09-03 03:01:49 +05:00
Alibek Omarov
9fda7a15cb
engine: voice: unconditionally notify client.dll about talking player if we received the data
2025-09-03 02:23:54 +05:00
Alibek Omarov
9c6589fa03
engine: introduce vfs.cfg to properly control user set addon folders
...
vfs.cfg executed before game directory is mounted, this way we can know which
folders must be mounted before engine initialization.
This commit also removes buggy hot reload of the addon folders.
2025-09-01 01:42:37 +05:00
Alibek Omarov
a0a0d58be5
engine: client: unify quality options between Xash and GoldSrc protocol (lowering overall bitrate for Xash servers, which might help overcome default rate limitations)
2025-08-30 19:32:50 +05:00
Bohdan Shulyar
f0720026fc
engine: client: touch: don't reset state if clientonly didn't change
2025-08-13 20:51:10 +05:00
Alibek Omarov
6b4a16b337
engine: client: do not cause assertion when using voice chat when sound is disabled or failed to initialize
2025-08-13 19:32:33 +05:00
Sergey Degtyar
3e921c829f
engine: client: fix CL_DrawCenterPrint aligment for cyrillic text
2025-07-26 19:57:23 +05:00
Sergey Degtyar
e994cc0c8b
engine: client: adjust SPRAY_ALPHA_THRESHOLD
2025-07-25 02:32:40 +05:00
Alibek Omarov
cd26b1f279
engine: imagelib: img_quant: reduce used colors from 256 to 255, so last color in palette can be reserved for custom usage (like transparency in player decals)
2025-07-25 01:39:59 +05:00
Alibek Omarov
24f05e3fc5
engine: client: refactor spray logo, get rid of unneeded bmp checks
2025-07-25 01:34:46 +05:00
Alibek Omarov
2bdeb05153
engine: client: oops, fix including non-existent file
2025-07-25 00:24:45 +05:00
Alibek Omarov
de4b635b19
engine: client: move cl_spray.c only external function declaration to client.h, move other definitions to cl_spray.c
2025-07-24 23:59:15 +05:00
SNMetamorph
ab744a8baf
engine: client: fixed critical bugs in GoldSrc spray generating code, removed useless hacks
2025-07-24 20:49:05 +05:00
SNMetamorph
0aca03d343
engine: client: refactored GoldSrc sprays code, removed magic numbers
2025-07-24 20:49:05 +05:00
Sergey Degtyar
0cce014c01
engine: client: fix spray support for 24-bit BMP (save as miptex, not decal)
2025-07-17 02:20:36 +05:00
Sergey Degtyar
6111df486e
engine: client: GoldSrc spray support
2025-07-16 23:54:56 +05:00
SNMetamorph
599b1b48ec
engine: voice: added wrapper for players voice status array to avoid mess with off-by-one errors
2025-07-15 18:54:01 +05:00