ksagameng2
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a9bf700da4
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Restore iOS build support (#2352)
* initial commit
* initial commit
* add port files
* ios: Changes to allow creating app bundle without xcode projects
* ios: Added mic perms request
* ios: Very basic app bundle creation script
* ios: Fix -log parameter
* ios: Sdk no longer hardcoded and option to compile for simulator
* general: Update gitignore
* ios: Enable game mode for the app
* ios: Compile instructions and updated ipa creation script
* ios: Code cleanup
* ios: Remove dylibs
* general: Remove extra submodules
* ios: Remove dylibs again
* ios: Implement suggested changes
* ios: Fix building as dylib instead of binary
* ios: Scripts for building mods
* ios: Move 'ios' contents to engine/platform/ios/bundle and modify scripts
* ios: Update createipa.sh to use waf install
* ios: Clean script and updated README
* general: Fix spelling mistake and outdated instructions
* ios: Clean up in xcompile.py
* ios: Fix createipa.sh generating an invalid ipa
* ios: Temporary fix for launch dialog textfield colors in dark mode
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2025-11-01 18:32:00 +05:00 |
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Alibek Omarov
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0c08f113ea
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engine: platform: sdl2: add vrtld.h include for GL_GetProcAddress implementation
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2025-10-08 05:24:59 +05:00 |
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Alibek Omarov
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8022c4826f
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engine: platform: sdl2: remove legacy eglGetProcAddress hack for old SDL2 versions
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2025-10-08 05:24:16 +05:00 |
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Alibek Omarov
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e8d8d90b39
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engine: ref_api: fix typo in the comment (thanks @lewa_j)
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2025-10-02 19:21:39 +05:00 |
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Alibek Omarov
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d9567ff3f9
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engine: cleanup unused glw_state fields, as they only used in GL renderer
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2025-10-02 18:07:39 +05:00 |
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Alibek Omarov
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598d756af1
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engine: platform: sdl2: hide SDL log messages under -dev 2, as they're often misleading for everybody except engine developers
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2025-09-05 18:20:12 +05:00 |
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lewa_j
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250d425b34
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engine: platform: sdl2: use -egl to force EGL on windows, same as on other platforms
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2025-08-03 08:21:14 +05:00 |
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lewa_j
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99140fc7df
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engine: platform: sdl2: Allow SDL to use wgl to create gles context, if it can
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2025-08-03 08:21:14 +05:00 |
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lewa_j
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b14a1b664f
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engine: platform: sdl2: Fix uninitialized read introduces in 7fda58561f
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2025-08-02 17:59:26 +03:00 |
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Sergey Degtyar
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50a8f23b43
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engine: sdl: always reset device descriptors on shutdown
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2025-06-26 06:57:37 +03:00 |
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Alibek Omarov
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c90d110096
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engine: platform: sdl2: assign K_AUX32 and K_AUX31 to volume buttons to match old engine behavior on Android
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2025-06-07 11:21:32 +05:00 |
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Alibek Omarov
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694472f4c1
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engine: platform: allow querying window type through R_GetWindowHandle
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2025-05-24 22:03:43 +05:00 |
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TheEVolk
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735f4e2bcb
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ref_api: make handle as argument and use type request input
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2025-05-24 20:47:28 +05:00 |
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TheEVolk
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9ebeb520fa
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engine: platform: refactor R_GetWindowHandle to return a struct instead of a pointer
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2025-05-24 20:47:28 +05:00 |
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TheEVolk
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4ce03662d9
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ref_api: R_GetWindowHandle method
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2025-05-24 20:47:28 +05:00 |
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Alibek Omarov
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8209a8a681
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engine: platform: move mouse grab enabling and querying functions to SDL platform code
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2025-05-11 16:09:57 +03:00 |
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Alibek Omarov
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6ccafbe297
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engine: platform: move Host_Minimize_f into platform code
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2025-05-11 15:24:52 +03:00 |
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Alibek Omarov
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7fda58561f
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engine: platform: sdl2: remove SDL1.2 code, as it's now moved into it's own separate directory
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2025-05-05 05:56:23 +03:00 |
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Alibek Omarov
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aa2e5eb3cc
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engine: platform: move SDL2 support code into sdl2 subdirectory. Change XASH_SDL macro value from 12 to 1 for SDL1.2
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2025-05-05 05:15:10 +03:00 |
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