Alibek Omarov
|
e3bfe5bb81
|
engine: platform: posix: better libbacktrace error output
|
2026-04-24 20:10:08 +05:00 |
|
Alibek Omarov
|
371d619685
|
engine: platform: posix: remove dead ucontext.h include
|
2026-04-24 06:58:53 +05:00 |
|
Владислав Сухов
|
dd1cb04cb7
|
engine: client: sdl: add support for built-in device gyroscope using SDL2 Sensor API (Android/iOS)
|
2026-04-16 00:15:35 +05:00 |
|
ksagameng
|
a2514b6916
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platform: ios: Remove FTP server as latest apple clang broke it
|
2026-04-09 10:25:18 +05:00 |
|
ksagameng
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a82221e3df
|
engine: platform: No more lib_ios, use FS_FindLibaray to load dylibs instead
|
2026-04-09 10:25:18 +05:00 |
|
Alibek Omarov
|
ffa53f14e5
|
engine: platform: sdl2: implement continuous background recalibration for gyroscope
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2026-04-08 11:31:01 +05:00 |
|
Alibek Omarov
|
2d241ed96b
|
engine: platform: sdl2: fix calibraion never ending if it was failed, lower sample count requirements to 50%, fix gyro when using PS5 controller over Bluetooth
|
2026-04-08 10:22:12 +05:00 |
|
Alibek Omarov
|
ba4bce06b1
|
engine: platform: sdl2: swap pitch and yaw gamepads axis, following the fix in 626a7eb9108376a68c2fd140e1b5942c64ea1e66
|
2026-04-08 10:22:12 +05:00 |
|
Alibek Omarov
|
729c985eaf
|
engine: client: consolidate dma, s_listener and bunch of separate sound globals into one snd global struct. Replace bit fields with bit flags in preparation for SoundAPI
Remove s_combine_sounds, it never worked great and was disabled by default.
|
2026-04-06 06:00:48 +05:00 |
|
Alibek Omarov
|
cb4a03ded2
|
engine: platform: add Platform_LibraryExists and implement it for iOS and generally for everything else with FS_FileExists
|
2026-04-04 17:37:48 +05:00 |
|
Alibek Omarov
|
8e450d869b
|
engine: common: add host.default_gamedir containing gamedir passed to us from game launcher
|
2026-04-03 04:09:25 +05:00 |
|
Alibek Omarov
|
5eb43505cb
|
engine: platform: try to fix build on 32-bit arm in debug builds (r7 is used by frame pointer, so we push it into stack before using for a syscall)
|
2026-04-02 02:02:59 +05:00 |
|
Alibek Omarov
|
d8d1ebf23c
|
engine: cleanup unused functions
|
2026-03-26 02:24:30 +05:00 |
|
ksagameng
|
11c7c1b77d
|
scripts: ios: enable decay build in buildallmods.sh
|
2026-03-19 22:36:51 +05:00 |
|
ksagameng
|
59dbe1d01e
|
ios: Add entitlements.plist and codesign the generated ipa with said plist in createipa.sh
|
2026-03-19 22:36:51 +05:00 |
|
ksagameng
|
9f71255d6f
|
engine: ios: Fixed code for running multiple client libraries bundled in the same ipa
|
2026-03-19 22:36:51 +05:00 |
|
Alibek Omarov
|
d8bab034c2
|
engine: client: extend the supported key list for international keyboards, small refactoring of old smelly code
|
2026-03-19 15:41:12 +05:00 |
|
Alibek Omarov
|
b2886dd2e9
|
engine: platform: remove support for glibc's backtrace(), as it's unused
|
2026-03-05 02:56:38 +05:00 |
|
Alibek Omarov
|
76363a555c
|
engine: platform: replace COM_CheckString and COM_CheckStringEmpty by COM_StringEmptyOrNULL and COM_StringEmpty
|
2026-02-21 01:20:34 +05:00 |
|
Alibek Omarov
|
a7f154d05a
|
engine: platform: move SDL hints from android code to main SDL code
|
2026-02-05 08:45:23 +05:00 |
|
Alibek Omarov
|
cca6f8da2d
|
engine: platform: sdl2: more robust error handling when creating a window and opengl context
|
2026-01-31 14:13:37 +05:00 |
|
Alibek Omarov
|
456ad17d05
|
engine: platform: sdl2: make fake fullscreen for windowed mode. Simplify the code by first creating window in windowed mode and then switching to fullscreen if requested
|
2026-01-30 00:16:19 +05:00 |
|
Alibek Omarov
|
5ee21ca6ab
|
engine: platform: sdl2: remove window_x/ypos cvars
|
2026-01-30 00:16:19 +05:00 |
|
Alibek Omarov
|
cc9e3a5a81
|
engine: misc build fixes for clang with mingw
|
2026-01-24 07:21:30 +05:00 |
|
Alibek Omarov
|
56e5a95cb6
|
engine: platform: sdl2: add command vid_info to dump current SDL window state
|
2026-01-21 01:58:38 +05:00 |
|
Alibek Omarov
|
4bb547fdc7
|
engine: platform: sdl: revert disabled NET_WM_BYPASS_COMPOSITOR
|
2026-01-13 08:35:46 +05:00 |
|
Steven Linn
|
c865999302
|
engine: fix window position drift on X11 with window decorations
|
2026-01-13 06:31:29 +05:00 |
|
Steven Linn
|
cb69a52d65
|
engine: fix black fullscreen flash on startup in windowed mode
|
2026-01-13 06:31:29 +05:00 |
|
lewa_j
|
543d6d67e6
|
engine: platform: Make R_Init_Video parameter an enum
|
2026-01-13 03:25:29 +03:00 |
|
lewa_j
|
deb7b2061a
|
engine: platform: WINDOW_MODE_* enums for vid_fullscreen instead of magic numbers
|
2026-01-13 02:16:05 +03:00 |
|
Alibek Omarov
|
41925a1aa7
|
engine: platform: sdl3: implement audio output using streams
|
2025-12-18 12:06:48 +05:00 |
|
Alibek Omarov
|
c834f7c559
|
engine: platform: sdl3: add events handler
|
2025-12-18 11:40:52 +05:00 |
|
Alibek Omarov
|
a66262a787
|
engine: platform: sdl3: add few more vid functions, add REF_WINDOW_TYPE_SDL3 to query specifically for SDL3 window
|
2025-12-18 10:26:06 +05:00 |
|
Alibek Omarov
|
3b51708160
|
engine: platform: sdl3: implement window creation, fill out required stubs to make it compile
|
2025-12-18 10:00:46 +05:00 |
|
Alibek Omarov
|
ee6004a88d
|
engine: platform: sdl2: minor refactorings
|
2025-12-18 09:59:37 +05:00 |
|
Alibek Omarov
|
30ad3556dd
|
engine: small refactorings in sdl2 support, enable messagebox and timer in sdl3 backend back
|
2025-12-16 05:18:28 +05:00 |
|
Alibek Omarov
|
ce08f071b1
|
engine: platform: sdl2: use permonitor DPI awareness to avoid unneeded window titlebar resize
|
2025-12-14 02:23:07 +03:00 |
|
Alibek Omarov
|
e102857735
|
engine: platform: sdl2: prefer tga icons on Windows
|
2025-12-14 02:17:44 +03:00 |
|
Alibek Omarov
|
e973c42bfa
|
engine: platform: sdl2: fix stupid bug when window of the size of display gets interpreted as fullscreen window
|
2025-12-14 02:12:44 +03:00 |
|
Alibek Omarov
|
4a16ca8bc0
|
engine: platform: sdl2: fix fullscreen mode not fullscreening
|
2025-12-14 01:01:59 +03:00 |
|
Alibek Omarov
|
f9e82170ac
|
engine: platform: sdl2: set window position to undefined when coming back from fullscreen to windowed
|
2025-12-13 23:36:58 +03:00 |
|
Alibek Omarov
|
ad01be8866
|
engine: platform: sdl2: get maximized state in VID_SaveWindowMode
|
2025-12-14 00:44:05 +05:00 |
|
Alibek Omarov
|
40c7c5b348
|
engine: platform: sdl2: disable high dpi support on Windows temporarily
|
2025-12-14 00:17:01 +05:00 |
|
Alibek Omarov
|
09a68bbebd
|
engine: platform: sdl2: allow DPI scaling on Windows
|
2025-12-09 19:22:40 +05:00 |
|
Alibek Omarov
|
2b7773d933
|
engine: platform: sdl2: rework picking suitable resolution when creating or modifying current window
|
2025-12-09 03:29:16 +05:00 |
|
Alibek Omarov
|
aaef9fd91c
|
engine: platform: sdl2: simplify checking if window fits on any display, always grab updated window size
|
2025-12-08 21:12:40 +05:00 |
|
Alibek Omarov
|
15f37a301f
|
engine: platform: sdl2: let system pick better window position if it doesn't fit anywhere
|
2025-12-08 21:01:13 +05:00 |
|
Alibek Omarov
|
807b5df17b
|
engine: platform: sdl2: use generic SDL_GetWindowSizeInPixels to get physical window size, if possible
|
2025-12-08 19:06:29 +05:00 |
|
Alibek Omarov
|
2a3dcecfae
|
engine: platform: sdl2: add a note about useless and broken WarpMouseInWindow on Wayland
|
2025-12-08 19:05:38 +05:00 |
|
Alibek Omarov
|
a858719a4b
|
engine: platform: sdl2: restore scaling mouse position for hi-dpi support
|
2025-12-08 19:05:13 +05:00 |
|