Alibek Omarov
83fe4d6c59
ref: gl: mark gl_frustum_t pointer as const in frustum culling functions
2025-08-30 19:32:50 +05:00
Alibek Omarov
74b196d2c3
ref: gl: do not apply multisampling when drawing 2D
2025-08-17 23:43:53 +05:00
lewa_j
ae2808dff7
ref: gles3compat: Fix crashes on stubs under windows, probably due to signature missmatch
2025-07-27 16:27:55 +05:00
lewa_j
af69df15e1
ref: Fix gl4es build under windows. Static gl functions declared with APIENTRY even without mangling.
2025-07-27 16:27:55 +05:00
yohimik
2234f91c38
ref: gl: add stubs for WebGL
2025-06-15 13:01:13 +05:00
Alibek Omarov
53e59c2e73
ref: load sprites textures with texgamma applied (like GoldSrc)
2025-05-26 19:09:28 +05:00
Alibek Omarov
706cc16a86
ref: fix -Wmaybe-uninitialized
2025-03-25 17:06:59 +03:00
Alibek Omarov
90bd72d481
ref: gl: disable blend after we're done drawing sprite "lightmap"
...
Fixes translucent brush model on renderfx2.bsp (https://twhl.info/vault/view/6933 )
which so happened to draw after agrunt sprite, that has "lightmap" enabled
2025-03-25 00:52:11 +03:00
Alibek Omarov
66bdca63ee
ref: gl: upload skybox texture object with >= 5800 name only with GL compatibility context, it's not needed on GLES
2025-03-17 08:32:06 +03:00
Alibek Omarov
6aeedf201c
ref: gl: update dlight texture in case if BLOCK_SIZE changes between maps (going from QBSP to BSP2 or toggling r_large_lightmaps cvar)
2025-03-15 19:23:49 +03:00
Alibek Omarov
c9f8bdfcb0
ref: gl: allow updating texture with NULL data by calling TexImage instead of TexSubImage
2025-03-15 19:20:36 +03:00
Alibek Omarov
1cef8ea7af
Revert "ref: gl: check OES NPOT texture extension in BigGL mode"
...
This breaks mipmaps on PSVita
This reverts commit 54b0cf9991 .
2025-02-28 17:08:27 +03:00
Alibek Omarov
a3aaa87147
ref: gl: enable polygon offset for fullbright textures when rendering them in separate from VBO pass
2025-02-25 11:49:31 +03:00
Alibek Omarov
3e4c5beb25
ref: fix another typo made after R_StudioCalcBones refactor
2025-02-18 19:22:06 +03:00
Alibek Omarov
39659644bf
public: merge calc bone quaternion and position into single function
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Expect that only adj and output quaternion can be NULL.
2025-02-11 18:57:08 +03:00
Alibek Omarov
eb09af0b08
ref: gl: avoid generating GL_INVALID_OPERATION if gl_vbo_dlightmode is set to 0
2025-02-11 18:57:08 +03:00
Alibek Omarov
241fab02b1
ref: gl: don't try to free luma and detail texture of water texture, as these fields used by r_ripple
2025-02-08 16:57:20 +03:00
Alibek Omarov
b5cb0b9f10
ref: gl: add r_dlight_virtual_radius. It potentially fixes ugly dlight cut off on largely scaled textures (or at least allows to tune it)
...
It also adds a fix found in JoeQuake (which traces back to FitzQuake, in which
it is attributed to LadyHavoc, Darkplaces author) to exactly calculate whether
the light hits the surface, so we don't wrongly enable lighting on a surface by
an increased radius.
2025-02-07 23:07:08 +03:00
Alibek Omarov
a955d1e957
ref: gl: make GL_BuildPolygonFromSurface static, remove one global variable usage (which is unused anyway)
2025-02-07 22:55:38 +03:00
Alibek Omarov
6a0038e26a
ref: gl: always set texture env mode to GL_MODULATE in TriAPI's RenderMode call
...
Not sure if this is correct, but it's generally a good idea to restore it to an
expected value.
2025-02-06 00:30:32 +03:00
Alibek Omarov
54b0cf9991
ref: gl: check OES NPOT texture extension in BigGL mode
2025-02-05 14:00:44 +03:00
Alibek Omarov
3ebcb08a97
ref: gl: add cvar r_large_lightmaps to enable larger lightmap sizes, opt-in, yields better performance with VBO renderer
2025-02-05 13:02:37 +03:00
Alibek Omarov
6c91fdb0cd
ref: gl: gl2_shim: fix int vs GLuint
2025-02-02 20:57:37 +03:00
Alibek Omarov
77abf621d7
ref: gl: make GL_Support and GL_MaxTextureUnits functions inlined
2025-01-30 19:02:53 +03:00
Alibek Omarov
f9d4ac2771
ref: gl: fix ugly seam at the skybox, thanks Spoike for help
2025-01-30 18:53:31 +03:00
Alibek Omarov
faf0b32a94
ref: gl: fix massive frame drop caused by ripples code rendering same texture multiple times in the frame
2025-01-29 20:15:21 +03:00
Alibek Omarov
4f2249ed8e
ref: support loading sprites with truncated palette
2025-01-22 19:24:00 +03:00
Alibek Omarov
b554d7e215
ref: properly handle unloading sprites that aren't loaded completely
2025-01-22 19:20:20 +03:00
Alibek Omarov
719093c10b
ref: properly return false to the engine if renderer refuses to load the model for some reason
2025-01-22 19:13:23 +03:00
Alibek Omarov
0e27d8717c
ref: remove servercount from texture struct, Xash don't use it (and it's also harmful anyway)
2025-01-21 14:36:42 +03:00
Alibek Omarov
c906aa0106
ref: gl: make DrawGLPoly and R_TextureAnimation private to brush rendering code
2025-01-18 08:39:31 +03:00
Alibek Omarov
0a41b70e44
ref: gl: store ripple texture in texture's fb_texturenum as it's only used for water and water don't have luma
2025-01-18 08:38:43 +03:00
Alibek Omarov
ea338adc46
ref: gl: make GL_FrustumSetPlanme private to the frustum implementation
2025-01-18 08:34:25 +03:00
Alibek Omarov
5fa777578b
ref: gl: fix detail texture leak, fix texture leak when texture have default texture set (in which case it still might have other textures set)
2025-01-18 08:33:20 +03:00
Alibek Omarov
dcdca01e86
ref: gl: declare VBO globals static
2025-01-14 11:30:35 +03:00
Alibek Omarov
e70ba7ad64
engine: now, remove SUPPORT_BSP2_FORMAT macro, only prevent ref_soft from loading such maps
2025-01-09 08:02:39 +03:00
Alibek Omarov
47aff9e30b
engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime
2025-01-09 08:02:39 +03:00
Alibek Omarov
ced8744ac9
engine: split edge struct into two with 16-bit indicies and 32-bit indicies to support BSP2 format in runtime
2025-01-08 14:46:07 +03:00
Alibek Omarov
d50927f21f
ref: gl: make r_ripple work with non-square non-pot textures, fix holes caused by unexpected transparency
2024-12-26 06:31:53 +03:00
Alibek Omarov
c6e3146290
ref: gl: fix broken water texture when it was discarded by R_UploadRipples
2024-12-26 03:49:12 +03:00
Alibek Omarov
70897af362
public: add dll helpers to simplify basic interaction with exported functions lists
2024-12-23 04:43:15 +03:00
Alibek Omarov
4d1119391a
ref: gl: get rid of NULL sentinels at the end of arrays
2024-12-22 07:11:28 +03:00
Alibek Omarov
0154ffa060
wscript: try to automatically set console subsystem flag depending on target features
...
Remove subsystem flag from shlibs and stlibs, it's only required for executables.
2024-11-27 15:43:13 +03:00
SNMetamorph
9244bdc7db
ref: gl: added gl_fog cvar for better GoldSrc compatibility
2024-11-21 23:11:53 +03:00
Alibek Omarov
046b1da8a8
ref: fix some possible off by one errors
2024-11-17 13:26:03 +03:00
Alibek Omarov
d15949d2e8
Rename _format to FORMAT_CHECK
2024-11-07 14:24:07 +03:00
Alibek Omarov
8bebf698ef
ref: fix out of bound access when the entity is marked as player but has invalid number
...
It's possible when client.dll passes a self allocated entity and wants to draw
it as player but doesn't initialize or set the entity number correctly.
2024-11-07 07:18:14 +03:00
Alibek Omarov
a52c8aa291
ref: soft: as an experiment, reformat ref_soft as it's easier to notice config inaccuracies
2024-11-06 02:41:38 +03:00
Alibek Omarov
659adca473
ref: soft: remove dead, commented out code
2024-11-06 02:17:06 +03:00
Alibek Omarov
159ded433d
ref: gl: don't touch polygon offset when not drawing debug hulls as it breaks decals with VBO
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Also correctly restore polygon offset state so decals gets drawn even with VBO
2024-11-06 01:39:46 +03:00