Commit Graph

48 Commits

Author SHA1 Message Date
Alibek Omarov
142dc7b87a ref: use vector initializer macros 2026-05-20 23:24:36 +05:00
Alibek Omarov
d0a98447c4 ref: soft: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov
47aad1b3a3 ref: soft: cleanup unused variables 2026-05-13 10:46:59 +05:00
Alibek Omarov
044523434d ref: add R_EntityDynamicLight that calculates lighting for studio and alias models, and also located in libref_common 2026-04-19 01:17:28 +05:00
Alibek Omarov
74869c8f5d ref: make R_GatherPlayerLight shared between renderers 2026-04-14 22:36:15 +05:00
Alibek Omarov
dd712a0df9 engine: update Mod_PointInLeaf signature for RefAPI 2026-04-14 22:36:15 +05:00
Alibek Omarov
84b7b5803b ref: soft: remove mistakingly put const on RI.rvp 2026-04-13 23:13:49 +05:00
Alibek Omarov
c224d39ba7 ref: soft: replace RI.onlyClientDraw with RF_ONLY_CLIENTDRAW flag in viewpass 2026-04-13 23:13:49 +05:00
Alibek Omarov
a37b0e58f1 ref: soft: get rid of RI.drawOrtho, it's a debugging/development tool, not suited for software renderer use 2026-04-13 23:13:49 +05:00
Alibek Omarov
afca422e35 ref: soft: read ref_viewpass_t flags instead of cached RI.drawWorld 2026-04-13 23:13:49 +05:00
Alibek Omarov
6730ed9555 ref: soft: remove unused isSkyVisible 2026-04-13 23:13:49 +05:00
Alibek Omarov
241c926076 ref: soft: replace RI.{vieworg,viewangles,pvsorigin} by ref_viewpass_t fields 2026-04-13 23:13:49 +05:00
Alibek Omarov
513984d7fd ref: soft: save original viewpass and access viewport and fov through it 2026-04-13 23:13:49 +05:00
Alibek Omarov
271a6e2210 ref: soft: drop broken code for all non-viewer viewpasses 2026-04-13 23:13:49 +05:00
Alibek Omarov
b7a3a02aad ref: common: add R_PushDlightsForBmodel 2026-04-13 13:01:18 +05:00
Alibek Omarov
5aca78951c ref: move R_PushDlights and R_MarkLights to ref_common 2026-04-13 13:01:18 +05:00
Alibek Omarov
81abae65b5 ref: move RunLightstyles to ref_common 2026-04-13 13:01:18 +05:00
Alibek Omarov
f5f6d9bbe4 engine: move sprite texture loading back to engine, only leave rendering for renderer 2026-04-13 13:01:18 +05:00
Alibek Omarov
d7f416d659 engine: draft new RefAPI 14: remove reserved functions from render api, remove CL_AddCustomBeam 2026-04-13 13:01:18 +05:00
Alibek Omarov
9a25768617 ref: soft: cleanup dead, commented out code and global variables 2026-03-17 00:19:27 +05:00
Alibek Omarov
f7b389b7cd common: remove particledef.h 2026-03-11 08:39:33 +05:00
Alibek Omarov
cb81303ded engine: replace hardcoded pvs radius value by a r_pvs_radius cvar 2025-09-28 18:31:03 +05:00
Alibek Omarov
e70ba7ad64 engine: now, remove SUPPORT_BSP2_FORMAT macro, only prevent ref_soft from loading such maps 2025-01-09 08:02:39 +03:00
Alibek Omarov
47aff9e30b engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
Alibek Omarov
a52c8aa291 ref: soft: as an experiment, reformat ref_soft as it's easier to notice config inaccuracies 2024-11-06 02:41:38 +03:00
Alibek Omarov
659adca473 ref: soft: remove dead, commented out code 2024-11-06 02:17:06 +03:00
Alibek Omarov
6153d7f168 engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers. 2024-11-03 01:20:30 +03:00
Alibek Omarov
6cf11cb6cf ref: soft: migrate to new way to get lightstyles and dlights 2024-11-03 01:20:30 +03:00
Alibek Omarov
8af995cc28 engine: introduce REF_GET_*_PTR for gamma tables 2024-11-03 01:20:30 +03:00
Alibek Omarov
e222a74960 ref: soft: fail to the engine if CreateBuffer has failed (otherwise it sits in infinite loop) 2024-08-11 18:28:45 +03:00
Alibek Omarov
d56e53a347 Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2

s/__FUNCTION__/__func__/g

awawawa
2024-06-19 06:53:42 +03:00
Alibek Omarov
37083c8aef ref: soft: mark sw_drawflat and sw_draworder as cheats 2024-05-01 00:52:45 +03:00
Alibek Omarov
36a0c1fb17 ref: if the entity is opaque, check the renderfx too, it might become translucent 2024-04-26 04:15:21 +03:00
Alibek Omarov
02c5890c2f ref: soft: cleanup after RefAPI changes, remove unused functions 2024-01-28 10:00:51 +03:00
Alibek Omarov
7152393089 ref: soft: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov
a0c31120d9 ref: add R_GammaChanged function that engine calls on every gamma change 2024-01-07 03:35:23 +03:00
Alibek Omarov
9fa32a9cf4 ref: soft: remove vid_gamma/vid_brightness changed cvar value check 2024-01-07 03:35:23 +03:00
Alibek Omarov
6862b14e59 ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 2024-01-04 22:02:14 +03:00
Alibek Omarov
64f3884f23 ref: soft: convert to usage of ref_client_t to get client time 2023-12-30 16:36:13 +03:00
Alibek Omarov
6386782674 ref: soft: acquire engine pointers 2023-12-30 16:36:13 +03:00
Alibek Omarov
9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
Alibek Omarov
7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
Alibek Omarov
b0a79df86f ref: change r_traceglow to 0, as GoldSrc does 2023-10-26 04:59:01 +03:00
Alibek Omarov
de19d78571 ref: fix late registration of studio cvars (thanks, @mittorn) 2023-10-14 08:11:25 +03:00
Alibek Omarov
8680757844 ref: soft: move ref_soft cvars to static allocation, remove dead cvars 2023-05-27 21:52:58 +03:00
Alibek Omarov
fd795d5612 ref: soft: cleanup unused functions 2023-04-03 04:57:41 +03:00
Alibek Omarov
406eb828da ref: gl: disable underwater distortion by default, enable for Quake compatible mode only 2022-12-05 11:59:29 +03:00
Alibek Omarov
61c142e2db ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00