Commit Graph

2865 Commits

Author SHA1 Message Date
Bohdan Shulyar
f0720026fc engine: client: touch: don't reset state if clientonly didn't change 2025-08-13 20:51:10 +05:00
Alibek Omarov
6b4a16b337 engine: client: do not cause assertion when using voice chat when sound is disabled or failed to initialize 2025-08-13 19:32:33 +05:00
Alibek Omarov
f12ef07c02 engine: whereami: add support for GNU/Hurd 2025-08-13 17:02:22 +05:00
Alibek Omarov
4f45df2293 engine: imagelib: add missing argument name, so it compilers with old C standards compliant compilers 2025-08-11 20:50:03 +05:00
Alibek Omarov
3a6862f278 engine: when specifying server dll name with an @ (give that feature a name please), actually look for it in server dlls folder 2025-08-11 18:44:12 +05:00
Alibek Omarov
2ad482ee2f engine: platform: android: add some verbosity when successfully loading libraries on Android (hidden under -dev 2) 2025-08-11 18:36:44 +05:00
Alibek Omarov
be0d31f408 engine: imagelib: try to use FS_Search to bruteforce through supported image formats 2025-08-08 18:14:46 +05:00
Alibek Omarov
820a001ced engine: move prepending lib prefix on Android earlier, when the path is constructed 2025-08-08 17:03:56 +05:00
Alibek Omarov
4cc009ac3e engine: always prepend lib on Android, as it's part of library naming scheme now 2025-08-08 16:16:05 +05:00
Alibek Omarov
a4614a00e9 engine: move android logging category from debug to info 2025-08-05 19:03:53 +05:00
Bohdan Shulyar
0ba45d343e host: common: switch host_writeconfig to direct function call 2025-08-05 01:31:21 +05:00
Bohdan Shulyar
2c26601bee engine: common: add a host_writeconfig console command 2025-08-05 01:31:21 +05:00
Alibek Omarov
70f6480a5f engine: add a shortcut for loading custom DLLs that follow library naming scheme (like bots) 2025-08-03 19:01:56 +05:00
Alibek Omarov
b22186b2f1 engine: platform: android: strip library path when loading libraries from APK 2025-08-03 19:01:56 +05:00
Alibek Omarov
f1251e8767 engine: platform: android: do not automatically prepend lib prefix 2025-08-03 19:01:56 +05:00
Alibek Omarov
6aecc45ce1 engine: platform: include errno.h globally, it's defined by the C standard, so should be available everywhere 2025-08-03 10:27:36 +05:00
Alibek Omarov
bfc10a732a engine: register forgotten ui_language cvar, so changing language actually works (thanks @Alivebyte on GitHub\!) 2025-08-03 10:23:31 +05:00
Alibek Omarov
56db9f73d8 engine: platform: ignore nanosleep EINTR error, otherwise sleeptime will never use nanosleep again 2025-08-03 10:18:29 +05:00
lewa_j
250d425b34 engine: platform: sdl2: use -egl to force EGL on windows, same as on other platforms 2025-08-03 08:21:14 +05:00
lewa_j
99140fc7df engine: platform: sdl2: Allow SDL to use wgl to create gles context, if it can 2025-08-03 08:21:14 +05:00
lewa_j
b14a1b664f engine: platform: sdl2: Fix uninitialized read introduces in 7fda58561f 2025-08-02 17:59:26 +03:00
Alibek Omarov
cb4540a877 engine: platform: android: call SDL_OpenURL only if XASH_SDL was defined during build. Remove version check, as Android always builds with latest SDL version. 2025-07-30 23:33:08 +05:00
Alibek Omarov
25e206f5ae engine: platform: posix: remove old crashhandler as libbacktrace supports much more targets, remove duplicated code around execinfo and libbacktrace-based crashhandlers
Update copyright headers.
2025-07-29 08:14:06 +05:00
Sergey Degtyar
3e921c829f engine: client: fix CL_DrawCenterPrint aligment for cyrillic text 2025-07-26 19:57:23 +05:00
Sergey Degtyar
e994cc0c8b engine: client: adjust SPRAY_ALPHA_THRESHOLD 2025-07-25 02:32:40 +05:00
Alibek Omarov
cd26b1f279 engine: imagelib: img_quant: reduce used colors from 256 to 255, so last color in palette can be reserved for custom usage (like transparency in player decals) 2025-07-25 01:39:59 +05:00
Alibek Omarov
24f05e3fc5 engine: client: refactor spray logo, get rid of unneeded bmp checks 2025-07-25 01:34:46 +05:00
Alibek Omarov
2bdeb05153 engine: client: oops, fix including non-existent file 2025-07-25 00:24:45 +05:00
Alibek Omarov
de4b635b19 engine: client: move cl_spray.c only external function declaration to client.h, move other definitions to cl_spray.c 2025-07-24 23:59:15 +05:00
SNMetamorph
ab744a8baf engine: client: fixed critical bugs in GoldSrc spray generating code, removed useless hacks 2025-07-24 20:49:05 +05:00
SNMetamorph
0aca03d343 engine: client: refactored GoldSrc sprays code, removed magic numbers 2025-07-24 20:49:05 +05:00
Sergey Degtyar
0cce014c01 engine: client: fix spray support for 24-bit BMP (save as miptex, not decal) 2025-07-17 02:20:36 +05:00
Sergey Degtyar
6111df486e engine: client: GoldSrc spray support 2025-07-16 23:54:56 +05:00
Sergey Degtyar
e36486b73a engine: imagelib: handling wad extension to save and load image properly 2025-07-16 23:54:56 +05:00
Sergey Degtyar
000304ddde engine: net_chan: added bz2 compression for file fragments 2025-07-16 23:54:56 +05:00
Alibek Omarov
4c9b69af5f engine: mod_bmodel: allow firstclipnode index to be negative, as maps compiled with it rely on this trick by encoding whole hull as empty contents 2025-07-16 23:42:49 +05:00
SNMetamorph
599b1b48ec engine: voice: added wrapper for players voice status array to avoid mess with off-by-one errors 2025-07-15 18:54:01 +05:00
Alibek Omarov
7564e3c61f engine: client: add support for building with FFmpeg linked in runtime 2025-07-13 04:39:44 +05:00
Alibek Omarov
0d403a7117 engine: client: console: make con history remember modifications to old lines 2025-07-09 19:23:17 +05:00
Alibek Omarov
928ce9d754 engine: client: console: simplify history handling by defining a separate type for console lines saved in history
Thus we don't need to save linewidth for them anymore.
2025-07-09 19:22:29 +05:00
Alibek Omarov
6cc3bed60a engine: client: console: fix uninitialized variable 2025-07-09 19:04:59 +05:00
Alibek Omarov
40dfd2e711 engine: client: voice: fix off by one errors (as suggested by @SNMetamorph) 2025-07-09 18:29:36 +05:00
Alibek Omarov
c554eef3b9 engine: client: add ability to disable prepending [Xash3D] tag to the nickname when connecting to GoldSrc servers 2025-07-09 17:44:13 +05:00
Alibek Omarov
dc0648e812 engine: net_http: validate file size against reported by server, when downloading chunked files 2025-07-09 17:35:25 +05:00
Sergey Degtyar
21b0516724 engine: client: move voice reset to Voice_Shutdown 2025-07-03 16:25:24 +03:00
Sergey Degtyar
cca1732245 engine: client: refactored voice.c
- reformatted code.
- changed function declarations to static.
- ensured consistent use of defined constants for buffer sizes.
2025-07-03 13:50:57 +03:00
Sergey Degtyar
fddf0200db engine: client: replaced hardcoded buffer sizes with defined constants for voice data 2025-07-03 13:36:25 +03:00
Sergey Degtyar
6bb7bcd378 engine: client: GoldSrc voice chat support
- Added support for GoldSrc voice mode, including initialization and shutdown functions.
- Implemented data size verification for the GoldSrc voice package.
- Creation and processing of voice packets, CRC verification of data integrity.
- Added a Steam ID field to the client_static_t structure
- Automatic gain control has been introduced for voice samples.
- The voice status structure has been updated.
- Refactored voice data handling for better type consistency and maintainability.
- Fixed ISO C90 compliance issues for better portability.
- Fixed decoder index usage.
2025-07-01 16:09:09 +03:00
Sergey Degtyar
f37bbec78e engine: sound: voice buffer isolation and correct MP3 volume handling 2025-06-26 06:57:50 +03:00
Sergey Degtyar
50a8f23b43 engine: sdl: always reset device descriptors on shutdown 2025-06-26 06:57:37 +03:00