Alibek Omarov
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e8845fc404
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engine: client: refactor variable declarations
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2026-05-20 23:24:36 +05:00 |
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Alibek Omarov
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0f490a2f16
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engine: client: fix warnings, cleanup unused or maybe-uninitialized variables
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2026-05-13 10:48:37 +05:00 |
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a1batross
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5f6577df2e
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engine: client: don't allow con_fontscale lower than 1
Prevents possible division by zero
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2026-04-12 14:50:58 +05:00 |
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Alibek Omarov
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1c73d8d6f4
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engine: client: add joy_debug, tool that visualizes gamepad input
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2026-04-08 11:13:07 +05:00 |
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Alibek Omarov
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e5013196ac
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engine: client: reduce amount of glColor4ub calls when rendering text
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2026-03-11 10:13:23 +05:00 |
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Alibek Omarov
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d08fd5c855
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engine: directly access background state cvar
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2026-01-30 00:16:19 +05:00 |
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Alibek Omarov
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a26c56629e
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engine: client: deactivate menu when on escape if we are going back to game
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2026-01-26 02:17:03 +05:00 |
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Alibek Omarov
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8ee997b1bc
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Reapply "engine: client: allow console toggle from menu via keybind"
This reverts commit 27c71194ba.
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2026-01-26 02:12:07 +05:00 |
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Alibek Omarov
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27c71194ba
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Revert "engine: client: allow console toggle from menu via keybind"
This reverts commit 9ed76fbb36.
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2026-01-26 01:37:26 +05:00 |
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Alibek Omarov
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cb7f2ad8af
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engine: replace Sys_DoubleTime with Platform_DoubleTime in internal code, only use Sys_DoubleTime in APIs
As Sys_DoubleTime is marked with GAME_EXPORT attribute that helps us to
maintain compatible binary interface.
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2026-01-13 05:51:19 +05:00 |
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lewa_j
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72e8a53046
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engine: Fix input_completion buffer comparison
Fixes: 4b771701 ("engine: add con_showcompletion feature from FTEQW")
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2026-01-13 03:22:19 +03:00 |
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Steven Linn
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9ed76fbb36
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engine: client: allow console toggle from menu via keybind
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2026-01-02 10:31:44 +05:00 |
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Alibek Omarov
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4b77170136
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engine: add con_showcompletion feature from FTEQW
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2025-12-27 13:13:23 +05:00 |
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Alibek Omarov
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ae5793f258
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engine: log the error if file couldn't be opened for writing
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2025-12-13 00:36:33 +05:00 |
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Alibek Omarov
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6817df534b
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engine: console: don't try to process input while printing messages to console, this only was needed in OG Xash where it directly called Win32 APIs
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2025-10-09 19:27:29 +05:00 |
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Alibek Omarov
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8c2c920076
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engine: client: fill screen with black before rendering video
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2025-10-02 22:41:27 +05:00 |
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Alibek Omarov
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0d403a7117
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engine: client: console: make con history remember modifications to old lines
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2025-07-09 19:23:17 +05:00 |
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Alibek Omarov
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928ce9d754
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engine: client: console: simplify history handling by defining a separate type for console lines saved in history
Thus we don't need to save linewidth for them anymore.
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2025-07-09 19:22:29 +05:00 |
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Alibek Omarov
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6cc3bed60a
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engine: client: console: fix uninitialized variable
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2025-07-09 19:04:59 +05:00 |
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Alibek Omarov
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3cf4901ad2
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engine: fix another case of format-nonliteral
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2025-03-15 18:23:38 +03:00 |
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Alibek Omarov
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a5191d8948
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engine: client: console: simplify Field_DrawInputLine, try to make it safer
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2025-03-08 02:35:32 +03:00 |
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Alibek Omarov
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eda4e95607
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engine: client: draw version at bottom right in menu, regardless if dev_overview or net_graph are enabled (those only used in-game)
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2025-02-28 15:11:24 +03:00 |
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Alibek Omarov
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74ad504377
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engine: client: console: do not let color strings contribute to line length in console
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2025-02-24 03:55:13 +03:00 |
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Alibek Omarov
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425cc61c4c
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engine: client: handle K_ESCAPE in Key_Console, remove special case for it in Key_Event
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2025-02-23 06:47:44 +03:00 |
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Alibek Omarov
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fe1fd5b024
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engine: client: make color array of DrawString functions const
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2025-02-23 06:46:22 +03:00 |
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Alibek Omarov
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1abec80191
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engine: client: set codepage to 0 if con_charset value is unknown
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2025-02-02 02:34:08 +03:00 |
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Alibek Omarov
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3917e096ea
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engine: client: the most important change since forever, move downloading message a bit to the right so it looks better on 640x480
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2024-11-07 14:12:10 +03:00 |
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Alibek Omarov
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562b54839c
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engine: client: console: fix printing multiline messages with CRLF, like HTTP headers
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2024-10-28 01:58:47 +03:00 |
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Alibek Omarov
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0b59fa9416
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engine: swap Cvar_VariableInteger and simple integer checks for performance
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2024-10-16 06:57:46 +03:00 |
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Alibek Omarov
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9a2588f7eb
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engine: client: console: fix a rare crash when we're in game, console is enabled but it's empty
With ui_allowconsole toggle it's easy to reproduce: join game without console, go to menu,
enable console and return back to game.
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2024-07-28 14:48:40 +03:00 |
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Alibek Omarov
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40af058406
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engine: client: console: add conback.dds by request, don't fail on texture that cannot be loaded
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2024-07-06 22:30:05 +03:00 |
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Alibek Omarov
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a0230b7e00
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engine: client: console: minor refactoring, move common NXPrintf code to Con_NXPrintfv
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2024-07-04 05:49:33 +03:00 |
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Alibek Omarov
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768755c31a
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engine: client: use Con_Printf instead of Con_Print (which is just printing to console, not the logging)
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2024-07-03 04:22:28 +03:00 |
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Alibek Omarov
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3503c721ac
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engine: client: console: simplify loading console background image
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2024-06-19 03:35:28 +03:00 |
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Alibek Omarov
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b102727320
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engine: client: try to not save passwords to console history
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2024-06-14 11:34:37 +03:00 |
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Alibek Omarov
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32d4bdb80f
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engine: fix UTF-8 sequence input
Fixes: 2e0fc3e4c1 ("engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar")
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2024-06-07 22:16:32 +03:00 |
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Alibek Omarov
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6c03fb0226
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engine: client: first attempt to use utflib to replace Con_UtfProcessCharForce calls
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2024-05-15 05:25:53 +03:00 |
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Alibek Omarov
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052e0445ab
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engine: client: console: cleanup input buffer from line feed characters before pushing it to the console history
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2024-05-15 03:08:22 +03:00 |
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Alibek Omarov
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a6c2cfe89b
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engine: avoid constants in Q_strncpy third argument, where possible
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2024-05-06 14:27:26 +03:00 |
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Alibek Omarov
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081cf9132b
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engine: client: read console_history.txt as binary, skip empty and repeating lines, reimplement it through FS_Gets for fun
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2024-03-08 15:25:36 +03:00 |
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Bohdan Shulyar
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f1bc9b87b1
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platform: android: port to SDL
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2024-02-19 17:47:40 +03:00 |
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Alibek Omarov
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dec71850a1
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engine: console: allow changing background filtering
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2024-02-13 15:34:33 +03:00 |
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Alibek Omarov
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c2da125358
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engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars
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2024-02-09 07:25:47 +03:00 |
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Alibek Omarov
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a28d45fdb2
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engine: console: fix TF_NEAREST missing from quake fixed font
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2024-01-29 05:42:22 +03:00 |
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Alibek Omarov
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0b24810927
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engine: client: clean up client.h from unused function prototypes, or move them to appropriate C file
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2024-01-28 11:17:06 +03:00 |
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Alibek Omarov
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75d476f9df
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engine: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
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Alibek Omarov
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47bc50b8c6
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engine: client: fix taking console color from colors.lst
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2024-01-25 04:22:20 +03:00 |
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Alibek Omarov
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40041e30eb
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engine: console: add cvar con_oldfont to toggle usage between fonts.wad fonts or gfx.wad legacy font
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2024-01-15 18:11:08 +03:00 |
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Alibek Omarov
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7e71e20714
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engine: client: add cvar scr_drawversion to hide engine version in screenshots (sorry, Uncle Mike!)
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2024-01-14 10:58:04 +03:00 |
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Alibek Omarov
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4cb425d2bb
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engine: console: do not draw console and do not draw notify in timedemo
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2023-10-27 03:47:52 +03:00 |
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