Commit Graph
49 Commits
Author SHA1 Message Date
Alibek Omarov e87b14468d ref: when entity model is NULL, the entity is player and we're drawing in menu, skip this entity silently
The menu relies on the fact that model is set from player's userinfo, and if it has bogus model, it will
trip on the nullptr model assert
2026-05-26 02:57:47 +05:00
Alibek Omarov 142dc7b87a ref: use vector initializer macros 2026-05-20 23:24:36 +05:00
Alibek Omarov d0a98447c4 ref: soft: refactor variable declarations 2026-05-20 23:24:36 +05:00
Alibek Omarov 47aad1b3a3 ref: soft: cleanup unused variables 2026-05-13 10:46:59 +05:00
Alibek Omarov 044523434d ref: add R_EntityDynamicLight that calculates lighting for studio and alias models, and also located in libref_common 2026-04-19 01:17:28 +05:00
Alibek Omarov 74869c8f5d ref: make R_GatherPlayerLight shared between renderers 2026-04-14 22:36:15 +05:00
Alibek Omarov dd712a0df9 engine: update Mod_PointInLeaf signature for RefAPI 2026-04-14 22:36:15 +05:00
Alibek Omarov 84b7b5803b ref: soft: remove mistakingly put const on RI.rvp 2026-04-13 23:13:49 +05:00
Alibek Omarov c224d39ba7 ref: soft: replace RI.onlyClientDraw with RF_ONLY_CLIENTDRAW flag in viewpass 2026-04-13 23:13:49 +05:00
Alibek Omarov a37b0e58f1 ref: soft: get rid of RI.drawOrtho, it's a debugging/development tool, not suited for software renderer use 2026-04-13 23:13:49 +05:00
Alibek Omarov afca422e35 ref: soft: read ref_viewpass_t flags instead of cached RI.drawWorld 2026-04-13 23:13:49 +05:00
Alibek Omarov 6730ed9555 ref: soft: remove unused isSkyVisible 2026-04-13 23:13:49 +05:00
Alibek Omarov 241c926076 ref: soft: replace RI.{vieworg,viewangles,pvsorigin} by ref_viewpass_t fields 2026-04-13 23:13:49 +05:00
Alibek Omarov 513984d7fd ref: soft: save original viewpass and access viewport and fov through it 2026-04-13 23:13:49 +05:00
Alibek Omarov 271a6e2210 ref: soft: drop broken code for all non-viewer viewpasses 2026-04-13 23:13:49 +05:00
Alibek Omarov b7a3a02aad ref: common: add R_PushDlightsForBmodel 2026-04-13 13:01:18 +05:00
Alibek Omarov 5aca78951c ref: move R_PushDlights and R_MarkLights to ref_common 2026-04-13 13:01:18 +05:00
Alibek Omarov 81abae65b5 ref: move RunLightstyles to ref_common 2026-04-13 13:01:18 +05:00
Alibek Omarov f5f6d9bbe4 engine: move sprite texture loading back to engine, only leave rendering for renderer 2026-04-13 13:01:18 +05:00
Alibek Omarov d7f416d659 engine: draft new RefAPI 14: remove reserved functions from render api, remove CL_AddCustomBeam 2026-04-13 13:01:18 +05:00
Alibek Omarov 9a25768617 ref: soft: cleanup dead, commented out code and global variables 2026-03-17 00:19:27 +05:00
Alibek Omarov f7b389b7cd common: remove particledef.h 2026-03-11 08:39:33 +05:00
Alibek Omarov cb81303ded engine: replace hardcoded pvs radius value by a r_pvs_radius cvar 2025-09-28 18:31:03 +05:00
Alibek Omarov e70ba7ad64 engine: now, remove SUPPORT_BSP2_FORMAT macro, only prevent ref_soft from loading such maps 2025-01-09 08:02:39 +03:00
Alibek Omarov 47aff9e30b engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
Alibek Omarov a52c8aa291 ref: soft: as an experiment, reformat ref_soft as it's easier to notice config inaccuracies 2024-11-06 02:41:38 +03:00
Alibek Omarov 659adca473 ref: soft: remove dead, commented out code 2024-11-06 02:17:06 +03:00
Alibek Omarov 6153d7f168 engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers. 2024-11-03 01:20:30 +03:00
Alibek Omarov 6cf11cb6cf ref: soft: migrate to new way to get lightstyles and dlights 2024-11-03 01:20:30 +03:00
Alibek Omarov 8af995cc28 engine: introduce REF_GET_*_PTR for gamma tables 2024-11-03 01:20:30 +03:00
Alibek Omarov e222a74960 ref: soft: fail to the engine if CreateBuffer has failed (otherwise it sits in infinite loop) 2024-08-11 18:28:45 +03:00
Alibek Omarov d56e53a347 Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2

s/__FUNCTION__/__func__/g

awawawa
2024-06-19 06:53:42 +03:00
Alibek Omarov 37083c8aef ref: soft: mark sw_drawflat and sw_draworder as cheats 2024-05-01 00:52:45 +03:00
Alibek Omarov 36a0c1fb17 ref: if the entity is opaque, check the renderfx too, it might become translucent 2024-04-26 04:15:21 +03:00
Alibek Omarov 02c5890c2f ref: soft: cleanup after RefAPI changes, remove unused functions 2024-01-28 10:00:51 +03:00
Alibek Omarov 7152393089 ref: soft: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
Alibek Omarov a0c31120d9 ref: add R_GammaChanged function that engine calls on every gamma change 2024-01-07 03:35:23 +03:00
Alibek Omarov 9fa32a9cf4 ref: soft: remove vid_gamma/vid_brightness changed cvar value check 2024-01-07 03:35:23 +03:00
Alibek Omarov 6862b14e59 ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 2024-01-04 22:02:14 +03:00
Alibek Omarov 64f3884f23 ref: soft: convert to usage of ref_client_t to get client time 2023-12-30 16:36:13 +03:00
Alibek Omarov 6386782674 ref: soft: acquire engine pointers 2023-12-30 16:36:13 +03:00
Alibek Omarov 9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
Alibek Omarov 7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
Alibek Omarov b0a79df86f ref: change r_traceglow to 0, as GoldSrc does 2023-10-26 04:59:01 +03:00
Alibek Omarov de19d78571 ref: fix late registration of studio cvars (thanks, @mittorn) 2023-10-14 08:11:25 +03:00
Alibek Omarov 8680757844 ref: soft: move ref_soft cvars to static allocation, remove dead cvars 2023-05-27 21:52:58 +03:00
Alibek Omarov fd795d5612 ref: soft: cleanup unused functions 2023-04-03 04:57:41 +03:00
Alibek Omarov 406eb828da ref: gl: disable underwater distortion by default, enable for Quake compatible mode only 2022-12-05 11:59:29 +03:00
Alibek Omarov 61c142e2db ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00