mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
engine: move FillRenderAPI and FillTriAPI to renderers to reduce amount of exports
This commit is contained in:
@@ -413,6 +413,42 @@ static const char *R_GetConfigName( void )
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return "opengl";
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}
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static void R_FillRenderAPI( render_api_t *api )
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{
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api->GetDetailScaleForTexture = R_GetDetailScaleForTexture;
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api->GetExtraParmsForTexture = R_GetExtraParmsForTexture;
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api->GetFrameTime = R_GetFrameTime;
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api->R_SetCurrentEntity = R_SetCurrentEntity;
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api->R_SetCurrentModel = R_SetCurrentModel;
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api->GL_CreateTexture = GL_CreateTexture;
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api->GL_LoadTextureArray = GL_LoadTextureArray;
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api->GL_CreateTextureArray = GL_CreateTextureArray;
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api->DrawSingleDecal = DrawSingleDecal;
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api->R_DecalSetupVerts = R_DecalSetupVerts;
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api->R_EntityRemoveDecals = R_EntityRemoveDecals;
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api->GL_SelectTexture = GL_SelectTexture;
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api->GL_LoadTextureMatrix = GL_LoadTexMatrixExt;
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api->GL_TexMatrixIdentity = GL_LoadIdentityTexMatrix;
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api->GL_CleanUpTextureUnits = GL_CleanUpTextureUnits;
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api->GL_TexGen = GL_TexGen;
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api->GL_TextureTarget = GL_TextureTarget;
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api->GL_TexCoordArrayMode = GL_SetTexCoordArrayMode;
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api->GL_UpdateTexSize = GL_UpdateTexSize;
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api->GL_DrawParticles = CL_DrawParticlesExternal;
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api->LightVec = R_LightVec;
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api->StudioGetTexture = R_StudioGetTexture;
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api->GL_GetProcAddress = R_GetProcAddress;
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}
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static void R_FillTriAPI( triangleapi_t *api )
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{
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api->TexCoord2f = TriTexCoord2f;
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api->Fog = TriFog;
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api->ScreenToWorld = R_ScreenToWorld;
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api->GetMatrix = TriGetMatrix;
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api->FogParams = TriFogParams;
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}
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const ref_interface_t gReffuncs =
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{
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R_Init,
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@@ -483,42 +519,17 @@ const ref_interface_t gReffuncs =
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R_BeamCull,
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GL_RefGetParm,
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R_GetDetailScaleForTexture,
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R_GetExtraParmsForTexture,
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R_GetFrameTime,
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R_SetCurrentEntity,
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R_SetCurrentModel,
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GL_FindTexture,
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GL_TextureName,
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GL_TextureData,
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GL_LoadTexture,
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GL_CreateTexture,
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GL_LoadTextureArray,
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GL_CreateTextureArray,
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GL_FreeTexture,
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R_OverrideTextureSourceSize,
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DrawSingleDecal,
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R_DecalSetupVerts,
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R_EntityRemoveDecals,
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R_UploadStretchRaw,
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GL_Bind,
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GL_SelectTexture,
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GL_LoadTexMatrixExt,
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GL_LoadIdentityTexMatrix,
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GL_CleanUpTextureUnits,
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GL_TexGen,
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GL_TextureTarget,
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GL_SetTexCoordArrayMode,
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GL_UpdateTexSize,
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CL_DrawParticlesExternal,
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R_LightVec,
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R_StudioGetTexture,
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R_RenderFrame,
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Mod_SetOrthoBounds,
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@@ -526,22 +537,19 @@ const ref_interface_t gReffuncs =
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Mod_GetCurrentVis,
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R_NewMap,
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R_ClearScene,
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R_GetProcAddress,
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TriRenderMode,
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TriBegin,
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TriEnd,
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_TriColor4f,
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_TriColor4ub,
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TriTexCoord2f,
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TriVertex3fv,
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TriVertex3f,
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TriFog,
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R_ScreenToWorld,
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TriGetMatrix,
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TriFogParams,
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TriCullFace,
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R_FillRenderAPI,
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R_FillTriAPI,
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VGUI_SetupDrawing,
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VGUI_UploadTextureBlock,
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};
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@@ -59,6 +59,16 @@ static void R_StudioSetDrawInterface( struct r_studio_interface_s *pDraw )
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;
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}
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static void R_FillRenderAPI( render_api_t *api )
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{
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;
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}
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static void R_FillTriAPI( triangleapi_t *api )
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{
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;
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}
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static qboolean R_Init( void )
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{
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gEngfuncs.R_Init_Video( REF_SOFTWARE );
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@@ -493,43 +503,18 @@ static const ref_interface_t gReffuncs =
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.CL_DrawBeams = CL_DrawBeams,
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.R_BeamCull = R_BeamCull,
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.RefGetParm = RefGetParm,
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.GetDetailScaleForTexture = GetDetailScaleForTexture,
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.GetExtraParmsForTexture = GetExtraParmsForTexture,
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.GetFrameTime = GetFrameTime,
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.RefGetParm = RefGetParm,
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.R_SetCurrentEntity = R_SetCurrentEntity,
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.R_SetCurrentModel = R_SetCurrentModel,
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.GL_FindTexture = GL_FindTexture,
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.GL_TextureName = GL_TextureName,
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.GL_TextureData = GL_TextureData,
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.GL_LoadTexture = GL_LoadTexture,
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.GL_CreateTexture = GL_CreateTexture,
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.GL_LoadTextureArray = GL_LoadTextureArray,
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.GL_CreateTextureArray = GL_CreateTextureArray,
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.GL_FreeTexture = R_SimpleStubUInt,
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.GL_FindTexture = GL_FindTexture,
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.GL_TextureName = GL_TextureName,
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.GL_TextureData = GL_TextureData,
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.GL_LoadTexture = GL_LoadTexture,
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.GL_FreeTexture = R_SimpleStubUInt,
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.R_OverrideTextureSourceSize = R_OverrideTextureSourceSize,
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.DrawSingleDecal = DrawSingleDecal,
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.R_DecalSetupVerts = R_DecalSetupVerts,
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.R_EntityRemoveDecals = R_EntityRemoveDecals,
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.AVI_UploadRawFrame = AVI_UploadRawFrame,
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.GL_Bind = GL_Bind,
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.GL_SelectTexture = R_SimpleStubInt,
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.GL_LoadTextureMatrix = GL_LoadTextureMatrix,
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.GL_TexMatrixIdentity = R_SimpleStub,
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.GL_CleanUpTextureUnits = R_SimpleStubInt,
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.GL_TexGen = GL_TexGen,
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.GL_TextureTarget = R_SimpleStubUInt,
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.GL_TexCoordArrayMode = R_SimpleStubUInt,
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.GL_UpdateTexSize = GL_UpdateTexSize,
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.GL_DrawParticles = GL_DrawParticles,
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.LightVec = LightVec,
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.StudioGetTexture = StudioGetTexture,
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.GL_Bind = GL_Bind,
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.GL_RenderFrame = GL_RenderFrame,
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.GL_OrthoBounds = GL_OrthoBounds,
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@@ -537,22 +522,19 @@ static const ref_interface_t gReffuncs =
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.Mod_GetCurrentVis = Mod_GetCurrentVis,
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.R_NewMap = R_SimpleStub,
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.R_ClearScene = R_SimpleStub,
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.R_GetProcAddress = R_GetProcAddress,
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.TriRenderMode = R_SimpleStubInt,
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.Begin = R_SimpleStubInt,
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.End = R_SimpleStub,
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.Color4f = Color4f,
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.Color4ub = Color4ub,
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.TexCoord2f = TexCoord2f,
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.Vertex3fv = Vertex3fv,
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.Vertex3f = Vertex3f,
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.Fog = Fog,
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.ScreenToWorld = ScreenToWorld,
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.GetMatrix = GetMatrix,
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.FogParams = FogParams,
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.CullFace = CullFace,
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.R_FillRenderAPI = R_FillRenderAPI,
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.R_FillTriAPI = R_FillTriAPI,
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.VGUI_SetupDrawing = VGUI_SetupDrawing,
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.VGUI_UploadTextureBlock = VGUI_UploadTextureBlock,
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};
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@@ -398,6 +398,42 @@ static void * GAME_EXPORT R_GetProcAddress( const char *name )
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return gEngfuncs.GL_GetProcAddress( name );
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}
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static void R_FillRenderAPI( render_api_t *api )
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{
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api->GetDetailScaleForTexture = R_GetDetailScaleForTexture;
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api->GetExtraParmsForTexture = R_GetExtraParmsForTexture;
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api->GetFrameTime = R_GetFrameTime;
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api->R_SetCurrentEntity = R_SetCurrentEntity;
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api->R_SetCurrentModel = R_SetCurrentModel;
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api->GL_CreateTexture = GL_CreateTexture;
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api->GL_LoadTextureArray = GL_LoadTextureArray;
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api->GL_CreateTextureArray = GL_CreateTextureArray;
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api->DrawSingleDecal = DrawSingleDecal;
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api->R_DecalSetupVerts = R_DecalSetupVerts;
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api->R_EntityRemoveDecals = R_EntityRemoveDecals;
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api->GL_SelectTexture = GL_SelectTexture;
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api->GL_LoadTextureMatrix = GL_LoadTexMatrixExt;
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api->GL_TexMatrixIdentity = GL_LoadIdentityTexMatrix;
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api->GL_CleanUpTextureUnits = GL_CleanUpTextureUnits;
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api->GL_TexGen = GL_TexGen;
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api->GL_TextureTarget = GL_TextureTarget;
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api->GL_TexCoordArrayMode = GL_SetTexCoordArrayMode;
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api->GL_UpdateTexSize = GL_UpdateTexSize;
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api->GL_DrawParticles = CL_DrawParticlesExternal;
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api->LightVec = R_LightVec;
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api->StudioGetTexture = R_StudioGetTexture;
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api->GL_GetProcAddress = R_GetProcAddress;
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}
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static void R_FillTriAPI( triangleapi_t *api )
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{
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api->TexCoord2f = TriTexCoord2f;
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api->Fog = TriFog;
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api->ScreenToWorld = R_ScreenToWorld;
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api->GetMatrix = TriGetMatrix;
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api->FogParams = TriFogParams;
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}
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const ref_interface_t gReffuncs =
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{
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R_Init,
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@@ -468,42 +504,17 @@ const ref_interface_t gReffuncs =
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R_BeamCull,
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GL_RefGetParm,
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R_GetDetailScaleForTexture,
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R_GetExtraParmsForTexture,
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R_GetFrameTime,
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R_SetCurrentEntity,
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R_SetCurrentModel,
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GL_FindTexture,
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GL_TextureName,
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GL_TextureData,
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GL_LoadTexture,
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GL_CreateTexture,
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GL_LoadTextureArray,
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GL_CreateTextureArray,
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GL_FreeTexture,
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R_OverrideTextureSourceSize,
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DrawSingleDecal,
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R_DecalSetupVerts,
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R_EntityRemoveDecals,
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R_UploadStretchRaw,
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GL_Bind,
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GL_SelectTexture,
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GL_LoadTexMatrixExt,
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GL_LoadIdentityTexMatrix,
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GL_CleanUpTextureUnits,
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GL_TexGen,
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GL_TextureTarget,
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GL_SetTexCoordArrayMode,
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GL_UpdateTexSize,
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CL_DrawParticlesExternal,
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R_LightVec,
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R_StudioGetTexture,
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R_RenderFrame,
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Mod_SetOrthoBounds,
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@@ -511,22 +522,19 @@ const ref_interface_t gReffuncs =
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Mod_GetCurrentVis,
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R_NewMap,
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R_ClearScene,
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R_GetProcAddress,
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TriRenderMode,
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TriBegin,
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TriEnd,
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_TriColor4f,
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_TriColor4ub,
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TriTexCoord2f,
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TriVertex3fv,
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TriVertex3f,
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TriFog,
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R_ScreenToWorld,
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TriGetMatrix,
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TriFogParams,
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TriCullFace,
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R_FillRenderAPI,
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R_FillTriAPI,
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VGUI_SetupDrawing,
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VGUI_UploadTextureBlock,
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};
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