Fix hlsdk-xash3d references where applicable.

This commit is contained in:
Marc-Antoine Lortie
2026-05-01 09:11:54 -04:00
committed by a1batross
parent 7d87d65a3f
commit 982a216df4
3 changed files with 4 additions and 4 deletions

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@@ -22,7 +22,7 @@ The other yet unsupported configuration is the big endian.
2) Open `public/build.h` file. Add appropriate checks for your operating system and/or CPU architecture. It shouldn't be hard.
Also, you'll need to build [Half-Life SDK](https://github.com/FWGS/hlsdk-xash3d/). It has same `public/build.h` so reflect changes into it. Note that to be compatible with HLSDK proprietary license, it's relicensed as public domain under [Unlicense](https://unlicense.org).
Also, you'll need to build [Half-Life SDK](https://github.com/FWGS/hlsdk-portable/). It has same `public/build.h` so reflect changes into it. Note that to be compatible with HLSDK proprietary license, it's relicensed as public domain under [Unlicense](https://unlicense.org).
We have a library naming scheme that allows us and game creators to distribute binaries for different platforms in one archive. Read `Documentation/extensions/library-naming.md` for more information.

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@@ -4,7 +4,7 @@
|---- |------- |--------------- |----------------------
|Area 51 |Update 1 |Uses outdated BSP31 map format and custom HLFX SDK libraries. |You can try [this tool](https://hlfx.ru/forum/showthread.php?threadid=5250) to convert maps but there no warranty if it works.
|Arrange Mod: Rebirth |v150 |No idea yet. |
|Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support. |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/bshift.
|Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support. |Recreated source code here: https://github.com/FWGS/hlsdk-portable/tree/bshift.
|Counter Strike |Beta 6.5- |Uses an old WON HL 1.0.0.16- interface. |
| |1.4 |Has encrypted blob instead of normal client.dll. |You can try [this tool](https://aluigi.altervista.org/papers/hldlldec.zip) to decrypt client.dll but there no warranty if it works.
| |1.5 |Has encrypted blob instead of normal client.dll. |Decrypted blob here: https://csm.dev/threads/cs-1-5-client-dll-decrypted-patched-for-usage.38845.
@@ -15,6 +15,6 @@
|Half-Life: Extended |Day One demo |Uses many hooks to GoldSource engine and version check. |Just wait new version or use more old version.
|Icon of Hell |Beta 0.99 |Uses outdated BSP31 map format and paranoia 2 libraries. |You can try [this tool](https://hlfx.ru/forum/showthread.php?threadid=5250) to convert maps and use Paranoia 2: The Savior 1.51 libraries but there no warranty if it works.
|Paranoia 2: The Savior |All builds older 1.51 |Uses an old renderer interface and engine features. |
|Rebellion |1.0 |Uses an old WON HL 1.0.0.16- interface. |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/rebellion.
|Rebellion |1.0 |Uses an old WON HL 1.0.0.16- interface. |Recreated source code here: https://github.com/FWGS/hlsdk-portable/tree/rebellion.
|Sven-Coop |5.0+ |Uses custom GoldSrc engine. |
|Time Shadows |Beta 0.1 |Uses Direct3D renderer. |

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@@ -12,4 +12,4 @@ pushd /opt/toolchains/ || exit 1
sudo git clone https://github.com/a1batross/motomagx_toolchain motomagx --depth=1
popd || exit 1
git clone https://github.com/FWGS/hlsdk-xash3d hlsdk -b mobile_hacks --depth=1
git clone https://github.com/FWGS/hlsdk-portable hlsdk -b mobile_hacks --depth=1