diff --git a/Documentation/development/engine-porting-guide.md b/Documentation/development/engine-porting-guide.md index 3f6c465b..5807c683 100644 --- a/Documentation/development/engine-porting-guide.md +++ b/Documentation/development/engine-porting-guide.md @@ -22,7 +22,7 @@ The other yet unsupported configuration is the big endian. 2) Open `public/build.h` file. Add appropriate checks for your operating system and/or CPU architecture. It shouldn't be hard. -Also, you'll need to build [Half-Life SDK](https://github.com/FWGS/hlsdk-xash3d/). It has same `public/build.h` so reflect changes into it. Note that to be compatible with HLSDK proprietary license, it's relicensed as public domain under [Unlicense](https://unlicense.org). +Also, you'll need to build [Half-Life SDK](https://github.com/FWGS/hlsdk-portable/). It has same `public/build.h` so reflect changes into it. Note that to be compatible with HLSDK proprietary license, it's relicensed as public domain under [Unlicense](https://unlicense.org). We have a library naming scheme that allows us and game creators to distribute binaries for different platforms in one archive. Read `Documentation/extensions/library-naming.md` for more information. diff --git a/Documentation/not-supported-mod-list-and-reasons-why.md b/Documentation/not-supported-mod-list-and-reasons-why.md index d5fd6912..14818a72 100644 --- a/Documentation/not-supported-mod-list-and-reasons-why.md +++ b/Documentation/not-supported-mod-list-and-reasons-why.md @@ -4,7 +4,7 @@ |---- |------- |--------------- |---------------------- |Area 51 |Update 1 |Uses outdated BSP31 map format and custom HLFX SDK libraries. |You can try [this tool](https://hlfx.ru/forum/showthread.php?threadid=5250) to convert maps but there no warranty if it works. |Arrange Mod: Rebirth |v150 |No idea yet. | -|Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support. |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/bshift. +|Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support. |Recreated source code here: https://github.com/FWGS/hlsdk-portable/tree/bshift. |Counter Strike |Beta 6.5- |Uses an old WON HL 1.0.0.16- interface. | | |1.4 |Has encrypted blob instead of normal client.dll. |You can try [this tool](https://aluigi.altervista.org/papers/hldlldec.zip) to decrypt client.dll but there no warranty if it works. | |1.5 |Has encrypted blob instead of normal client.dll. |Decrypted blob here: https://csm.dev/threads/cs-1-5-client-dll-decrypted-patched-for-usage.38845. @@ -15,6 +15,6 @@ |Half-Life: Extended |Day One demo |Uses many hooks to GoldSource engine and version check. |Just wait new version or use more old version. |Icon of Hell |Beta 0.99 |Uses outdated BSP31 map format and paranoia 2 libraries. |You can try [this tool](https://hlfx.ru/forum/showthread.php?threadid=5250) to convert maps and use Paranoia 2: The Savior 1.51 libraries but there no warranty if it works. |Paranoia 2: The Savior |All builds older 1.51 |Uses an old renderer interface and engine features. | -|Rebellion |1.0 |Uses an old WON HL 1.0.0.16- interface. |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/rebellion. +|Rebellion |1.0 |Uses an old WON HL 1.0.0.16- interface. |Recreated source code here: https://github.com/FWGS/hlsdk-portable/tree/rebellion. |Sven-Coop |5.0+ |Uses custom GoldSrc engine. | |Time Shadows |Beta 0.1 |Uses Direct3D renderer. | diff --git a/scripts/gha/deps_motomagx.sh b/scripts/gha/deps_motomagx.sh index b916d793..17b0f79b 100755 --- a/scripts/gha/deps_motomagx.sh +++ b/scripts/gha/deps_motomagx.sh @@ -12,4 +12,4 @@ pushd /opt/toolchains/ || exit 1 sudo git clone https://github.com/a1batross/motomagx_toolchain motomagx --depth=1 popd || exit 1 -git clone https://github.com/FWGS/hlsdk-xash3d hlsdk -b mobile_hacks --depth=1 +git clone https://github.com/FWGS/hlsdk-portable hlsdk -b mobile_hacks --depth=1