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xash3d-fwgs/Documentation/not-supported-mod-list-and-reasons-why.md
2026-05-01 19:02:13 +05:00

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Not supported mods and reasons why

Name Version Why not working What was made for that
Area 51 Update 1 Uses outdated BSP31 map format and custom HLFX SDK libraries. You can try this tool to convert maps but there no warranty if it works.
Arrange Mod: Rebirth v150 No idea yet.
Blue Shift The latest steam release Uses vgui2 library which xash3d does not support. Recreated source code here: https://github.com/FWGS/hlsdk-portable/tree/bshift.
Counter Strike Beta 6.5- Uses an old WON HL 1.0.0.16- interface.
1.4 Has encrypted blob instead of normal client.dll. You can try this tool to decrypt client.dll but there no warranty if it works.
1.5 Has encrypted blob instead of normal client.dll. Decrypted blob here: https://csm.dev/threads/cs-1-5-client-dll-decrypted-patched-for-usage.38845.
1.6(The latest steam release) Uses vgui2 library which xash3d does not support. Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface. Recreated Client Source Code here: https://github.com/Velaron/cs16-client.
Counter Strike: Condition Zero The latest steam release Uses vgui2 library which xash3d does not support. Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface. Recreated Client Source Code here: https://github.com/Velaron/cs16-client.
Counter Strike: Condition Zero - Deleted scenes The latest steam release Uses vgui2 library which xash3d does not support. Uses new sequences code on engine-side that was never used in any other mods before. Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface.
Day of Defeat The latest steam release Uses vgui2 library which xash3d does not support. Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface.
Half-Life: Extended Day One demo Uses many hooks to GoldSource engine and version check. Just wait new version or use more old version.
Icon of Hell Beta 0.99 Uses outdated BSP31 map format and paranoia 2 libraries. You can try this tool to convert maps and use Paranoia 2: The Savior 1.51 libraries but there no warranty if it works.
Paranoia 2: The Savior All builds older 1.51 Uses an old renderer interface and engine features.
Rebellion 1.0 Uses an old WON HL 1.0.0.16- interface. Recreated source code here: https://github.com/FWGS/hlsdk-portable/tree/rebellion.
Sven-Coop 5.0+ Uses custom GoldSrc engine.
Time Shadows Beta 0.1 Uses Direct3D renderer.