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engine: fix undefined pfnTime build error, it has been renamed to Sys_FloatTime
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@@ -647,7 +647,6 @@ void Con_DPrintf( const char *fmt, ... ) FORMAT_CHECK( 1 );
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void Con_Printf( const char *szFmt, ... ) FORMAT_CHECK( 1 );
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int pfnNumberOfEntities( void );
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int pfnIsInGame( void );
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float pfnTime( void );
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#define copystring( s ) _copystring( host.mempool, s, __FILE__, __LINE__ )
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#define copystringpool( pool, s ) _copystring( pool, s, __FILE__, __LINE__ )
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#define SV_CopyString( s ) _copystring( svgame.stringspool, s, __FILE__, __LINE__ )
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